------------------------------------------------------------------------------
"No one can stop us or slow us down" - Thrice
------------------------------------------------------------------------------
__ __ ____ _____ __ __ __ __ __ ____ __
/ \/ \ / \ | `.| | ___ _|_ | | | || || | ,-'____|| |
/ \ / /\ \| |) /| |,' _ `. ({__ | | | || || |/ / ___| |
/ /\/\ \/ __ | \| | / \ |({__ | |___| || || || | | .' |
/___/ \ \__/ \__|__|\ \ | \_/ | | | | `' || |\ \_/ || |
\,-' \,-|__|`.___,' |______|.____,'|__| `.__,|_||__|
_____ _______
\ _ \ __ |__ __| _____ _________ _____
| | \ | / \ _____ | |___ _\ _ |_____ | __ __ |___ ___\ _ |
| |_/ |/ /\ \\ _ \| |\ \| | |_\|\ _ \ ____ |/ | | _\|\ \ / /| |_\|
| __// /__\ \ |_) | || \ | _| | |_) |/ __ | | | \ /| | \/ | || _|
| | | ___ | /|_|| |\ | |_/|| /| (__\| | |\ | | | | || |\ /| || |_/|
| | |_| |_| |\ \ | | \ |____|| |\ \ \__ \ | | \ | | | | || | \/ | |/____|
/_\ |_| \_\ /_\ \| |_| \_\___) | | | \| | | | |/_\ /_\
|____/ /_\ /_\
--------------------
- ASCII by osrevad -
------------------------------------------------------------------------------
If you want him to make a logo for you, just check out his website
http://www.osrevad.com
and make sure to send him an email.
------------------------------------------------------------------------------
_______________________________________________________________________________
*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*
Mario & Luigi 2: Partners in Time
FAQ/Walkthrough
Version 1.0
By: DomZ Ninja
domzninja@hotmail.com
Last Updated: 1/02/06
Copyright (c)2005-2006 DomZ Ninja
*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*
???????????????????????????????????????????????????????????????????????????????
If you like this FAQ, then please rate it! :]
**NOTE: THIS GUIDE DOES CONTAIN SPOILERS!**
_______ _______
/ \ -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- / \
| | | |
\ _____ / Table of Contents \ _____ /
| | | | | | | |
|_____| -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- |_____|
See that series of numbers to the right of each section? If you want to find
a specific section in the FAQ, press CTRL + F to open a search box. Type in
the series of numbers for the desired section that you're trying to find and
press Enter. Whabam! The search function will take you there in an instant.
1] - Introduction.....................................[0100]
1.1] Version History...........................[0110]
1.2] Next Update...............................[0120]
2] - Controls.........................................[0200]
3] - Characters.......................................[0300]
4] - The Basics.......................................[0400]
5] - Walkthrough......................................[0500]
5.01] Peach's Castle...........................[0501]
5.02] Peach's Castle...........................[0502]
5.03] Hollijolli Village.......................[0503]
5.04] Koopa Cruiser............................[0504]
5.05] Bowser's Castle..........................[0505]
5.06] Peach's Castle...........................[0506]
5.07] Toadwood Forest..........................[0507]
5.08] Vim Factory..............................[0508]
5.09] Peach's Castle...........................[0509]
5.10] Yoshi's Island...........................[0510]
5.11] Yoob's Belly.............................[0511]
5.12] Peach's Castle...........................[0512]
5.13] Gritzy Desert............................[0513]
5.14] Gritzy Caves.............................[0514]
5.15] Peach's Castle...........................[0515]
5.16] Thwomp Volcano Outside...................[0516]
5.17] Thwomp Volcano Inside....................[0517]
5.18] Shroob Mothership........................[0518]
5.19] Toad Town................................[0519]
5.20] Star Hill................................[0520]
5.21] Star Temple..............................[0521]
5.22] Peach's Castle...........................[0522]
5.23] Shroob Castle............................[0523]
5.24] Peach's Castle...........................[0524]
6] - Enemy List.......................................[0600]
6.1] Enemies...................................[0610]
6.2] Bosses....................................[0620]
7] - Items............................................[0700]
8] - Thanks/Credits...................................[0800]
_______ _______
/ \ -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- / \
| | | [0100] |
\ _____ / 1] 1: Introduction \ _____ /
| | | | | | | |
|_____| -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- |_____|
Hey, this is DomZ Ninja with my 14th FAQ. I'm here with a FAQ/Walkthrough for
Mario & Luigi: Partners in Time. The first Mario & Luigi game, released on
the GBA, was a very well written and hilarious game. The gameplay was also
top-notch. Mario & Luigi 2 is the sequel that is on the DS. The duel screens
really help expand the game, providing you with a map and showing a bigger
area when in battles. The plot focuses around time travel. It's no Chrono
Trigger, but it's really fun and unique since you can control the baby
versions of Mario and Luigi. The humor also returns in this smash hit, so no
worries! Bah, you don't want to read this crap. Howabout we just get onto the
FAQ, shall we?
0-~+-~+-~+-~+-~+-~+-~+-~+-~+-~+-~+-~+~-0
| 1.1] Version History [0110] |
0-~+-~+-~+-~+-~+-~+-~+-~+-~+-~+-~+-~+~-0
Version 1.0 (January 2, 2006) - Finished with everything.
Version 1.1 (February 27, 2006) - Not much, just new ASCII and corrections.
0-~+-~+-~+-~+-~+-~+-~+-~+-~+-~+-~+~-0
| 1.2] Next Update [0120] |
0-~+-~+-~+-~+-~+-~+-~+-~+-~+-~+-~+~-0
I might add in a Badges and Clothing section to the FAQ.
_______ _______
/ \ -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- / \
| | | [0200] |
\ _____ / 2] 2: Controls \ _____ /
| | | | | | | |
|_____| -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- |_____|
==============================================================================
| D Pad Move |
==============================================================================
| Start Open Menu |
==============================================================================
| Select N/A |
==============================================================================
| A Button Jump (Mario), Confirm (Mario) |
==============================================================================
| B Button Jump (Luigi), Confirm (Luigi) |
==============================================================================
| X Button Jump (Baby Mario), Confirm (Baby Mario) |
==============================================================================
| Y Button Jump (Baby Luigi), Confirm (Baby Luigi) |
==============================================================================
| L Button Cancel Certain Battle Actions/Bonus Wheel |
==============================================================================
| R Button Change Brothers' Commands |
==============================================================================
_______ _______
/ \ -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- / \
| | | [0300] |
\ _____ / 3] 3: Characters \ _____ /
| | | | | | | |
|_____| -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- |_____|
MARIO
------------------------------------------
Mario is the main man of the Mushroom Kingdom and always helps out where
there is trouble. He used to be a plumber, but now it seems that he's
considered the bodyguard of Princess Peach. Whenever something bad happens to
her, you know that Mario will be after her. Mario and Bowser always quarrel,
yet the red plumber always comes out on top.
Baby Mario is just as brave and heroic as his big counterpart. He will jump
into the action in a heartbeat. Baby Mario is best at fitting into small
places where the big guys just can't reach. He was even saving Peach and
fighting Bowser as a baby!
LUIGI
------------------------------------------
Luigi is Mario's younger brother. He usually doesn't follow Mario around on
his quests, but they know when to team up to get the job done. Luigi may be
cowardly and not as courageous as his bro, but neither could survive without
the other, and both know that. Luigi tends to take the abuse throughout the
game, as for that he never gets the respect that his brother does.
Just like his older self, Baby Luigi is clumsy and frightened at a lot of
things. He has a weird sense of humor and only stops crying when his bigger
self gets whacked on the head. He's a big crybaby, but Baby Luigi also helps
Baby Mario a lot in terms of fighting off Baby Bowser.
PRINCESS PEACH
------------------------------------------
Peach is the princess of the Mushroom Kingdom. She's always in a heap of
trouble; pretty much every single game she's been in she's needed to be
rescued. Her disappearance triggers Mario and Luigi to team up and find her.
Baby Princess Peach isn't a big part of the game, but you get to see her.
Unfortunately, she's bawling most of the time: that's what she does best.
BOWSER
------------------------------------------
When Bowser's around, he'll be bringing destruction with him! The king of the
Koopas has a strange obsession with Peach and always tries to kidnap her.
Most of the time he's successful, but his plans fall short when Mario arrives
to the scene. If there's carnage about, you can expect Bowser to be behind
it. There are some strange and dire situations where Bowser and the Mario
Bros. team up, but don't expect them to get along at all.
Baby Bowser is just as reckless and foul-mouthed as he is in the present. He
was still up to his lame antics as a kid, and just like now, he's always
getting beat. Strangely enough, Baby Bowser wears more clothes than he does
in the present.
THE SHROOBS
------------------------------------------
The Shroob invaders are a race of aliens that resemble giant mushrooms. Led
by the evil Princess Shroom, they try to take over Mushroom Kingdom and make
it their home. They successfully take over Peach's Castle in the past as
their own. It's up to Mario and Luigi to go back in time and take the castle
back for their own! There are many kinds of Shroobs, and they all possess
deadly weapons and fleets of UFO's to carry out their evil plans.
STUFFWELL
------------------------------------------
Stuffwell is a cute little suitcase made by Professor E. Gadd. He's not just
a normal bag, for he can talk! He is very smart and has a lot of knowledge
about the Mushroom Kingdom in the past and present. He will teach you new
abilities as well as guide you through the basics of the game.
TOADSWORTH
------------------------------------------
Toadsworth is the caretaker of Peach and is very protective of her. He never
lets her out of his sight and tends to panic over little things. Expect him
to be prancing around and yelling all the time. The past and present
Toadsworth team up to teach Mario and Luigi new valuable attacks.
PROFESSOR E. GADD
------------------------------------------
E. Gadd is a very reliable and smart scientist. He hasn't played many big
roles in the past games, but he's here now to help out Mario and Luigi. He
created the time machine that transported Peach to the past. His invention
sprouts time holes throughout the Mushroom Kingdom, and they are the key to
time travel. He's the man to go to if you need an objective to complete.
KAMEK
------------------------------------------
Kamek once tried to kidnap Baby Mario before, but he was defeated. Kamek is a
Magikoopa and is the babysitter of Baby Bowser. He has to deal with all the
stuff that the little prince gives him, and it's obviously a stressfull job.
He stands in the way of Mario and Luigi several times.
_______ _______
/ \ -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- / \
| | | [0400] |
\ _____ / 4] 4: The Basics \ _____ /
| | | | | | | |
|_____| -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- |_____|
TIME TRAVELLING, OH MY
------------------------------------------
Time travelling plays a gigantic role in Mario and Luigi: Partners in Time.
Mysterious time holes will open up around Peach's Castle, which lead to the
past. Talk to Professor E. Gadd to get a new objective. If you look on the
map, it shows each time hole with a marker showing where it leads. Some time
holes are first unaccessable. Check back once you learn a new move that may
enable you to reach it.
GO TEAM
------------------------------------------
Teamwork is a very important factor in this game. Most puzzles in the game
need to be solved by either using each other or splitting up. Remember that
when you learn to piggyback, you can throw the babies to higher ground. Like
I stated earlier, the babies can fit into smaller areas that the adults can't
reach. Slip Baby mario or Baby Luigi into a tunnel or small hole and they can
usually find a switch to open up a path. To split up, press X or Y. To
reunite, walk up to the other team.
BATTLES AND TIMING
------------------------------------------
Timing is everything in battles. They can either let you dodge attacks or
deal more damage. If Mario uses a jump attack, press A right before hitting
the enemy to deal more damage. If you jump with Luigi, do the same but press
B instead of A. Baby Mario needs to hit X for extra damage, and Baby Luigi
hits Y. For using hammers, it's pretty much the same way. When you use a
hammer, press the character's designated button when the hammer shakes. You
will deal more damage to the enemy that way.
Piggyback battles start to make the battle more confusing. If you use a jump
attack (let's use Mario/Baby Mario for an example), press X when you're about
to hit the enemy for Baby Mario to land on him. Mario will flip in the air
and fall on the enemy. If you hit A right before Mario lands, he'll deal more
damage. It's the same with Luigi/Baby Luigi, except you must hit Y and B. To
use a hammer, press A when the hammer shakes to have Mario raise up Baby
Mario, then hit X when the baby's hammer shakes to deal a large sum of
damage. Once again, press B and Y for Luigi/Baby Luigi.
You can also dodge enemies attacks. All enemies have some sort of attack
pattern that help you dodge attacks. Let's use a Boo Guy as an example. He
will point before he uses his attack. If Boo Guy points to the right, he will
hit Mario. If he points to the left, he'll attack Luigi. Some enemies will
use red and green as a symbol for whom they are attacking. Keep your eyes
peeled for these symbols.
AN EXPERIENCED FIGHTER
------------------------------------------
For each battle you win, the surviving Mario Bros. will gain an number of
experience points. You will level up after gaining a certain amount of
experience points. When you gain a level, these attributes will increase:
Heart Points (HP)
Power
Defense
Speed
Stache (the higher it is, the bigger discount you get on shop items)
After you level up, you will get to raise one attribute as a bonus. When the
Lakitu appears with the spinning wheel, move it down to the attribute you
want to increase more. The wheel will spin and press A to stop it. Whatever
number it lands on is how much the stat will increase. For instance, let's
say your HP is currently at 35 and you want to use a bonus on it. You stop
the wheel and get 4. Now your HP is raised to 39. It's that simple!
NEW MOVES
------------------------------------------
Throughout the course of the game, the adults as well as the babies can learn
several abilities. These abilities cannot be used in battles, but they are
helpful for accessing new areas which were not accessible earlier or just
simply progressing through the game. Here is a list of the abilities that you
can learn:
Spin Jump
---------
Use: Adults
Learned From: Toadsworth after Vim Factory
Description: Press B when selected for Luigi to hop on Mario's shoulders and
hit A to fly for a short distance.
Bros. Ball
----------
Use: Adults
Learned From: Toadworth after Yoob's Belly
Description: When selected, press A to have both bros curl up into a ball.
Now you can access smaller areas and cover terrain faster.
Baby Drill
----------
Use: Babies
Learned From: Hammer Bros. after defeating them
Description: When selected, press Y for Baby Luigi to hop on Baby Mario,
then press Y again to drill in the ground. Used for going
under gates or collecting beans. Press Y to reemerge.
_______ _______
/ \ -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- / \
| | | [0500] |
\ _____ / 5] 5: Walkthrough \ _____ /
| | | | | | | |
|_____| -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- |_____|
"BACK TO ADVENTURE!"
O-=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=-O
| 5.01] PEACH'S CASTLE [0501] |
O-=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=-O
You will immediately start off as Baby Mario and Baby Luigi. Toadsworth
arrives as you're scheduled for a playdate with Baby Princess Peach. Use the
D-Pad to go up and enter the throne room. Once inside, Baby Bowser will try
to kidnap Baby Peach again. Baby Mario will confront him in battle as Baby
Luigi guards Baby Peach.
This is merely a training battle; you can't lose. Toadsworth will teach you
the basics to fighting. Hit X to use a jump attack, and press X right before
you land to deal extra damage to Baby Bowser. Baby Bowser's fireball attack
can be avoided by pressing X at the right time. Toadsworth will hold your
hand through the whole thing. Once you defeat Baby Bowser, the castle will be
under fire from the Shroobs. The alien attack will continue as the game
changes to the present time.
O-=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=-O
| 5.02] PEACH'S CASTLE [0502] |
O-=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=-O
As the game switches to the present time, you will take control of Mario and
Luigi. Professor E. Gadd will say that the Princess used his new time machine
to venture into the past with two Toad bodyguards. Toadsworth is his usual
self and worries himself until he faints. A Toad asks Mario to go to
Toadworth's room to retrive a Refreshroom. This is where you can learn the
basics of the game. The top screen is used as a map. The little Mario face
shows your current location and the hand that's pointing to the room in the
bottom left corner is your destination. First, let's explore a bit.
Go through the doorway to the left to enter a hallway. Hit all the boxes to
find a Mushroom and some coins. The right hallway contains another Mushroom
and a few coins. The room right below the throne room has a save point in it.
Jump up and hit it to save your game. There is a Heart Block here which is
used to restore your HP. The two stairwells hold Mushrooms and more coins. Go
down to enter the courtyard. Go to the right to another part of the
courtyard, then go up into the room. Jump up to find a 1-Up and coins. Return
to the courtyard and go left this time. Continue left through the door and
you'll enter Toadsworth's Room. Hit the block to get a Refreshroom.
Mario will return to the throne room and revive Toadsworth. As that happens,
E. Gadd's time machine plummets on screen. The machine is totally busted,
though. Everyone rushes over to it, thinking the Princess is inside, but a
monster jumps out! Luigi runs away, so it's just Mario fighting this guy!
The Junior Shrooboid is really easy and serves as another training battle.
Toadsworth will refresh Mario's memory on how to fight battles. Press A to
jump and right before you land on its head, press A again to deal extra
damage. Its spinning attack is easy to dodge. Jump when it approaches you to
dodge. If you jump a little bit earlier, you can counterattack by jumping on
its head. Once the beast is defeated, the battle will end. Mario will gain a
level! Use the bonus meter to raise a stat. To be honest, you should only use
the bonus on HP or Attack.
When Junior Shrooboid is defeated, a loud crash is heard in the courtyard.
Mario and Luigi rush over to see what the problem is. E. Gadd says that a
time hole has appeared and can be used to travel in the past. Mario says that
he'll use these to rescue the princess! Mario and Luigi head into the time
hole which leads them into the past, hoping to find traces of the princess.
O-=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=-O
| 5.03] HOLLIJOLLI VILLAGE [0503] |
O-=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=-O
Mario and Luigi arrive at the outskirts of Hollijolli village. Before the
time hole disappears, a little guy hops out of the time hole right on top of
Luigi. He introduces himself as Stuffwell, a special suitcase invented by
Professor E. Gadd to aid the two on their journey. He will go over the basics
of the gameplay, as well as give you information on the surrounding area and
such.
Save at the save point ahead and head to the next area. Stuffwell will teach
you how to jump here! Press A for Mario to jump and B for Luigi. Jump up the
ledges and hit all the blocks to get 2 Mushrooms, coins, and a 1-Up. When you
head over the the gaps, Stuffwell will explain how if you hit A and B
simultaneously, both plumbers will jump. With that said, jump over the gaps
to the colored blocks. the red M blocks can only be hit by Mario, and the
same goes for Luigi and the green L blocks. Hit them all with the designated
characters for some coins, and the path will open. Head up the stairs to the
next area.
In this small field, a Toad will fall to the ground and tell the adults that
Hollijolli Village is being attacked. Not long after, some UFO's will come to
the scene and abduct the poor Toad. Mario and Luigi flee as the spaceships
head to the village.
Here you will encounter your first random enemy! Stuffwell advises that you
jump on the little spinning mushroom. When you jump on the little guy, you'll
start the battle. This is another training battle, except that when it's
Luigi's turn, all of the commands will be used with the B button, as opposed
to the A button and Mario. Once you defeat them, the battle will end. Take
out all of the Shrooblets (that's their name) on the field. Continue up the
ramps and defeat all of the enemies on the field. Once the bad guys are done
(Luigi should have gained a level), proceed into the town.
The UFOs will be attacking the town, and then they will leave. The first
house holds 3 Mushrooms and a coin. The southern house has 3 blue coins and
regular coins. The center house holds a save point, so save your game. Head
to the house at the top right of the desolate town to find the mayor stuck in
his chimney. Jump under him to send him out of the chimney to the outside.
Unfortunately, he will fall right into the alien invaders, the Shroobs. Head
out of the house and try to save the mayor!
Unfortunately, you will be too late and the UFOs will abduct him. The Shroobs
left behind will confront the two of you and set up a battle! First off, let
me tell you that you can't win this battle. The Shroobs will launch a UFO on
the top screen with a timer. When it reaches zero, the battle ends. The
Shroobs have easy attacks to dodge. They will run up in the middle of the
screen and point their gun. If the gun shines, then it will shoot at Mario.
If it twirls the gun, then it'll shoot at Luigi. Attack them until the battle
abruptly ends.
O-=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=-O
| 5.04] KOOPA CRUISER [0504] |
O-=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=-O
The tide will switch over to the babies now. Baby Mario, Baby Luigi, and Baby
Peach are all in a room until Shroobs start to attack the cruiser. Baby
Bowser tells all officials to report to the ship's bridge, and that includes
you two.
Exit the room and walk up to the Koopa for a lesson on jumping. Press X for
Mario and Y for Luigi. Simple. Jump over the crates and hit the blocks for a
Mushroom and a coin. The M and L blocks hold coins, a Mushroom, a 1-Up, and a
Mushroom Drop. In the next area, grab the coins from the block and jump up
the crates to get to the other side. Save at the save point and head to the
bridge.
The Koopa Cruiser will continue to be attacked by the Shroobs. Unfortunately
for the aliens, the Koopa Cannon is too much for them. The ship spots Mario
and Luigi, and they land in an effort to help the duo out. You will manage to
take out one of them automatically, so you only have to deal with two in the
battle. With the babies, head to where you fought the Shroobs. Time for some
payback!
In this battle, Toadsworth will provide the babies with a Bros. Item. These
items can be used to attack your opponents and require quick thinking and
button mashing. He will give you a green shell, which is the easiest to use.
Have Baby Mario use it. Press X to kick it and it will bounce off the enemy
and go to Baby Luigi. When it reaches him, press Y to kick it back at the
enemy. It will ricochet to Baby Mario, and you will press X. The Shroobs have
the same attacks, so there should be no worries. Keep going back and forth
until the Shroobs are dead.
O-=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=-O
| 5.05] BOWSER'S CASTLE [0505] |
O-=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=-O
Baby Bowser and his crew will be under attack by more Shroobs after recieving
a transmission from Princess Shroob. In this dire situation, he is forced to
retreat to his castle. Of course, something bad has to happen and the adults
get split up from the rest of the gang. Save at the nearby save point and
start exploring the castle.
The two blocks at the start of the screen holds 2 Mushrooms and 8 Green
Shells. Go across the bridge and head down. The next bridge has a block with
a 1-Up in it. Go back and take the other path to find 4 Green Shells, and
head into the next area. First off, take out all the enemies (you will find
Goombas for the first time here) and snatch all the items on the bottom
floor. You may notice a small X on the ground in the top right part of the
area. Don't worry about it for now. Return to the entrance to find a
staircase. Go up them and walk across the narrow walkway to the other side.
When you reach the red platform, the adults and babies will meet up.
Stuffwell will teach you how to carry around the babies, also known as
piggyback. Simply walk over to the babies when in control of the adults to
pick them up, and vice versa if in control of the babies. When piggyback,
press X or Y to throw the babies. This is very useful to cover high ground.
Afterwards, you can control the adults by pressing A or B and the babies by
pressing X or Y. You will come across blue switches throughout the game. Walk
on it when all four players are together to activate it. once the lesson is
over, walk across the platform and up the stairs. Use your newly learned
technique and step on the blue switch with all four players to open the door.
The next area is simple to pass through. Press X or Y next to the ledge to
launch the babies on top. As the babies, hit the warp block to transport the
adults to your location. Step on the group switch to open the door and head
through. There is a wall to the left with a small hole in it. The adults
can't head in, but babies can. Control the babies through the hole and hit
the blocks to get some coins and a 1-Up. Return to the adults and collect the
other items here.
The next area requires you to split up again. Throw the babies up on the high
ledge and save at the save block. Regroup using the warp pipe and throw the
babies up to the next ledge. Have them hit the purple Event Block. That
lowers the platform to the side, allowing the adults to get up. Regroup and
step on the blue switch to open the door. You will meet up with Kamek, who's
getting annoyed at the bros' tresspassing. As punishment, he forces a Boo and
some other enemies on you.
Use this as practice for piggyback attacks. To jump with Mario, press A right
before you land on the enemy to send the baby in the air, then press X as he
comes down on the baddy. Same goes for Luigi/Baby Luigi, except use B and Y
to utilize the attack. Practice using Bros. Items as well to defeat the
enemies. Once the coast is clear, head up the stairs and across the bridge.
Watch out for Boom Guys and collect the green shell. Proceed across the
series of bridges to the next location. Step in the warp pipe ahead with all
four guys to head to another part of the castle.
Save here and go right. Grab the green shells and toss the babies up on the
ledge. Use them to enter the tunnel and hit the Event Block, which lowers a
bridge near the adults. Regroup and cross over to the blue switch. Step on it
and enter the opened door. Once again, you'll have to use the babies to get
to higher ground. Throw them up on the ledge and have them hit the Event
Block once they enter the tunnel. This makes another bridge near the adults.
As the adults, cross over to the multi-colored blocks. These are Simultaneous
Blocks. You must line up Mario and Luigi under each one. When you hit the
solid one, the clear block next to it will become solid. Quickly hit that one
with the bro under it. This will lower a platform for the babies. As the
little tikes, jump up the platforms and activate the Simultaneous Blocks.
Jump across the platforms ahead and exit to find another pair of Simultaneous
Blocks. Hit them with the babies to raise a bridge for the adults. Use the
adults to regroup with the babies and go across the newly made bridge. Step
on the blue switch and enter the next room.
Ah, the last room of the castle! Going straight leads you to a block with a
blue coin. Go to the left past the cage after collecting it to find a Shine
Block. Throw the babies on the ledge and have them enter the room. It's pitch
black in the room, but have no fear! Use the adults to hit the Shine Block.
Have Mario hit it when it's red and Luigi when it's green. Hit the block to
light up the room with the babies in it, revealing a narrow bridge above a
spike pit. Start to walk across the bridge. If the light goes out, hit the
Shine Block with the designated character. If you ever hit the block with the
wrong character, a fireball will shoot out and hit the babies, sending them
to the beginning of the bridge. Keep doing this until the babies are on the
other end. Exit the room and drop down in the cage. Open the chest to find
Shard #1.
This shard is a piece of the Cobalt Star. It is used to power up E. Gadd's
time machine, so it must be useful. With the shard in hand, you will return
to Peach's Castle.
O-=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=-O
| 5.06] PEACH'S CASTLE [0506] |
O-=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=-O
You will appear near the courtyard. You can go and talk to the professor now,
but take a gander at the new shop open, which is located in the room under
the right stairwell. Take a visit and stock up on some equipment.
Afterwards, head on to the throne room and talk to E. Gadd. After further
inspection, the star shard will create another time hole. The bros also
learn that there is a connection between the shards and the Shroobs, and that
collecting more shards will surely defeat the invaders. E. Gadd will also
give you a badge as Stuffwell teaches you how to use them. Once you're ready,
exit the throne room and save/heal, then head to the new time portal, which
leads to Toadwood Forest.
O-=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=-O
| 5.07] TOADWOOD FOREST [0507] |
O-=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=-O
Woo, we're in a nice forest now! Better than some murky old castle. From the
starting point, save and go to the only open path. Here, you will find some
tree stumps. You can use the babies and throw them into the stumps, in which
you'll find nice items or even enemies. First off, collect all the items on
ground level, then throw the babies in the left and middle trees. You will
find coins and a Mushroom Drop. The right trunk holds a Koopleon, so go in
and take it out. Once the area is salvaged, continue north to the next area.
You will encounter one of Peach's bodyguards strapped to a tree. The poor
Toad will explain that that trees' energy is being drained away and used to
power the Shroob UFO's. This energy, Vim, is transported to a factory deep in
the forest. He asks that you stop the transplanting process. Before he can
finish, a UFO shoots a beam at him, turning the unfortunate Toad into a
mushroom. Anyways, on ho.
The tree up ahead holds coins and a Super Mushroom, so make sure to grab it.
Go right to the next area for more tree trunk fun. Grab the Fire Flowers from
the blocks and chuck the babies into the first hole. You will find an Elasto-
Piranha, so take it out. Take out the Boo Guys at ground level, then collect
the coins and Green Shells in the next tree trunk. Head down the ramps to the
next area of the forest. Trees block the northern path, so go down the steps
and collect the 1-Up before going left.
You will find a series of small tree trunks and empty blocks. The trunks are
too high for the babies to be thrown into, but the one in the lower left
corner is accessible by the toddlers. Throw them in to enter a large cave.
With the babies, defeat the enemies and hit the fire blocks to make fire
shoot up out of the tall trunks and into the empty blocks. Do a lap around
the cave, hitting all the fire out of the blocks and into the empty ones.
When all the empty blocks are filled with fire, use the adults to hit them.
One by one, they will fall into a large block in the center of the tree trunk
ring. Once they are all inside the large block, hit it to send a huge
fireball at the trees, burning them down and giving you access to the
northern path.
Regroup using the warp pipe and head past the burnt trees to the next area.
Enter the warp pipe to teleport to another part of the forest. Save here and
head to the next part of the woods. The right trunk is empty, but throw the
babies into the one to the left for coins and Unarmed Jeans. Take the
northern path. The path ahead leading to Vim Factory is blocked off by some
water. You will have to take the right path instead.
This next part is a little challenging, yet neat. Collect the coins at the
top and throw the babies in the stump. You will find a block with arrows on
them. Control the adults and have them stand on the platfrom next to the
spike pit. As the babies, you must move the platfrom across the spike pit?
How? The arrows on the block will change every second or two. When the arrow
that you want the platform to move appears, hit it. Sor example, if an arrow
poining right appears, jump and hit the block to have the platform with the
adults on it move to the right. You must hit the block again to stop it. With
that said, have the platform move right to the first path. Stop the platform
and have the adults get off. Jump up the stairs to the left to find a Wallet
Badge, then descend the stairs to the right and go across the bridge.
Use the warp pipe to reunite the gang. Have the babies explore the tree trunk
to find coins and Green Shells, then return to the center of the area to find
Fire Flowers on a pillar to the right. Go under the large totem pole thingy,
and jump with Mario. With Mario in the air, press X to have Baby mario jump
off his shoulders and hit the block. With that done, four Simultaneous Blocks
will appear. Hit them one by one until the totem pole is activated. The next
area holds another spike pit. Throw the babies in the trunk to the left, then
control the platform (with the adults on it) to the right. When you reach the
yellow platform, use the adults to jump over it. When you reach the Event
Block, hit it to lower a platform next to the tree trunk. Now you can use the
babies to enter the next area and reunite.
Collect the Mushroom, 1-Up and various coins in the next area. Do the same
thing with the Simultaneous Blocks as you did before to activate the second
totem pole. With the two activated, a platform appears at the entrance of Vim
Factory. Go south to the next area, which is one giant spike pit.
Various platforms are found above the giant pit. They hold coins, Green
Shells, a 1-Up Super, Fire Flowers, and Wild Trousers. Use the directional
block in the tree trunk to navigate the bros around on the platform. Collect
all the items, then go down to find a platform at the bottom right corner,
which leads back near the entrance of Vim Factory. Go up to the entrance and
jump on the platform to enter the factory.
O-=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=-O
| 5.08] VIM FACTORY [0508] |
O-=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=-O
The first thing to do when you enter the factory is to enter the warp pipe,
which leads you deeper in the factory. Save here and step on the blue switch
to enter a new area.
This area is guarded by Hammer Bros. They have been controlled by the helmets
on their heads, which were made by the Shrooms so that they can guard the
factory. Fortunately for us, their L33T speak makes for a very entertaining
skit. Fortunately for them, the adults are taken away by.......a giant
nostril machine?! Now it's up to the babies to defeat these goons.
|?|_________________________________________________________________|?|
| |=================================================================| |
|_| HAMMER BROS. HP: 100 |_|
|-------------------------------------------------------------------|
| |
| The Hammer Bros. are the first boss of the game, and they aren't |
| tough, considering you only have the babies to fight them. Their |
| main attack consists of one bro hitting the other one, which is |
| curled into a ball. He is flung at one of the babies. Jump with |
| whomever is being targeted at. Make sure to jump a tad earlier to |
| counterattack and deal some damage to the attacker. |
| |
| Their second attack isn't used as much when both are alive. One |
| Hammer Bro will throw numerous hammers at the babies. If the top |
| of the hammer falls off, then do not jump; it will pass over your |
| head. If the hammer stays in tact, then jump to avoid getting hit |
| by the weapon. Determining who is going to get hit is easy; just |
| see which baby the hammer is heading towards. |
| |
| These guys have a lot of HP compared to the toddlers, but the |
| fight should now take a long time. If you counterattack nearly |
| every turn in fact, the battle should end quite quickly. This is |
| a great opportunity to use some Bros. Items, as well as test out |
| Fire Flowers if you haven't already. You should have plenty of |
| the items by now, so keep using them. When only one Hammer Bro |
| stands, the battle is a lot easier, so start to normally attack |
| and conserve your Bros. Items. |
| |
|?| |?|
| |=================================================================| |
|_|?????????????????????????????????????????????????????????????????|_|
When you defeat the Hammer Bros, their brainwashing helmets will break off.
Feeling guilty for their actions, the two will reward the babies with hammers
and teach you how to use them! Press R to switch to your hammer, then press X
for Baby Mario to slam the hammer to the ground. It is used to break boxes
and activate switches. Press Y for Baby Luigi to hop on Baby Mario's
shoulders. Press Y again to send the pair spinning underground. Now you can
travel underground; great for tunneling under gates. You can use this
technique, Baby Drill, to uncover beans. Drill underground near an "X" mark
on the ground, then press Y under the "X" mark to come up and uncover a bean.
With the new hammers in hand, step on the yellow switch to the left and enter
the doorway.
You'll have to put your hammers to the test in the next couple rooms. Baby
drill under the gate to enter a large room. First off, the gated area in the
lower left corner holds some Mushrooms, so grab them. Head to the gated area
at the top right corner and drill under it. Hop up on the stairs and go down
around the edge of the room. Drop down into the closed area and hit the
switch on the wall with your hammer. Jump up the stairs and go left this
time. A gap will be in your way, so jump with both babies to the ledge
across. Drop down into the closed area immediately after crossing the gap and
hit the switch. Drill under the gate and jump up the stairs. When on the
ledge again, drop down to ground level. The two switches activated some
ledges at the top of the room. Jump up the ledges and enter the small
doorway, which leads into the air ducts.
The southern path leads to a dead end. Go down the path anyways because
you'll find some Refreshing Herbs there. Go back and head left this time.
Follow the path until you find an enemy. When you battle with the Spiny
Shroopa, the Hammer Bros. will return to teach you how to attack with your
hammers. Their spiny carapace will damage you if you jump on it. To attack,
press the designated button for whomever is attacking (remember to select
Hammer). When the baby holds the hammer above their head, press the
designated button when the hammer shakes to deal extra damage. When the Spiny
Shroopa hops forwards to attack, hold down the designated button for whomever
is getting attacked. Release it to send the hammer crashing down on it.
Alrighty, once that's down, go down the first path to find a Mushroom Drop,
then take the second path to get out of the air duct. Drill under the left
gate in the next room to find coins, Refreshing Herbs, a bean, and Unarmed
Jeans. Take the right path to enter a large room. There is a huge tree in the
middle of the room. Smash the four lightbulbs surrounding the tree to make
the tree sneeze out the adults! With the adults in hand, use them to throw
the babies on the ledge in the corner. Hit the switch to open the door, then
head through to return to where you fought the Hammer Bros.
Head through the door and defeat all of the Lakitufos and Dr. Shroobs. Grab
the Cannonballers from the block and enter the doorway. Step into the warp
pipe, and when you emerge, save your game. Snag the Refreshing Herbs in the
left side of the room and use the babies to drill under the gate. Hit the
switch with your hammer and go through the newly opened door. You can use the
warp pipe in the next room to regroup. Send the babies onto the upper ledge
and have them hit the switch once they enter the room. This will lower a
force field, allowing the adults the progress on the lower floor. Now use the
Simultaneous Blocks to create a bridge for the babies to cross. On the other
side, do the same with the next switch and the Simultaneous Blocks to clear
your path. Exit the small room with the babies to end up on a ledge above the
adults. Go to the other side and hit the two switches to open two doors.
Head through the left door and head down the hallway. Go through the doorway
to the left. The strange block up ahead is a 4-Bros. Block. Hit it (you need
to use Baby Mario for extra height) to start the game. Each bro will stand
under a block. When the light travels to a block, hit it with the bro that's
under it. Keep it up to earn coins. Anyways, head back to the hallway. Take
the right path this time and grab the Cannonballers and Fire Flowers. Enter
the doorway to the right.
This next room will hold a similar puzzle like the ones in Toadwood Forest.
Use the babies to get to the upper ledge and enter the room. Use the
direction block to control where the adults go on the platform. Move them
across the electrical field to the platform in the center. Use the adults to
hit the event block to raise up the bridges for the babies. Stay where you
are though, and use the platform to guide the adults to the other side, while
collecting items on the way. Now use the Simultaneous Blocks to clear the
path for the babies. Regroup and step on the blue switch.
Here we go, save and prepare for a boss battle. When you're ready, step on
the blue switch and head through the door. You'll find a large caterpillar.
From the looks of it, the large bug is drinking a seemingly endless supply of
Vim out of a glass. The babies run over and knock the glass of Vim over. Not
good, now the thing is pissed.
|?|_________________________________________________________________|?|
| |=================================================================| |
|_| SWIGGLER HP: 250 |_|
|-------------------------------------------------------------------|
| |
| Swiggler is a lot tougher than the previous boss battle; it has a |
| lot more HP and it's accompanied by two Dr. Shroobs. Let's first |
| talk about Swiggler's attacks. Swiggler will sometimes shoot out |
| purple clouds at the bros. Smash them with your hammer (you'll |
| have to hit two) to avoid taking damage. If Swiggler takes a gulp |
| of Vim, then two UFO's will rush onto the scene. They will shoot |
| laser beams at the bros. Carefully jump over the blasts as they |
| come your way. The lower UFO will attack Luigi and the higher one |
| will go after Mario. Sometimes they switch, so watch out for that |
| simple note. |
| |
| The glass of Vim is the key to winning the battle. Don't attack |
| Swiggler when he's red: it'll deal little damage and he will just |
| counterattack with a shockwave. The Dr. Shroobs will hold items |
| in their hand: either a Mushroom or a Poison Mushroom. Attack the |
| Dr. Shroob when it holda Poison Mushroom. This will cause the |
| poisoned food to land in the glass of Vim. If you attack a Dr. |
| Shroob with a Mushroom and it falls into the glass, then it will |
| heal Swiggler. When Swiggler takes a drink of the poisoned drink, |
| it will turn green and get sick. Now this is your cue to attack. |
| |
| Use jump attacks and Green Shells to damage Swiggler when it is |
| vulnerable. It will end up going back to normal after several |
| turns though. Focus on the Dr. Shroobs if they have a Poison |
| Mushroom in their hands. If they have a normal one, let them eat |
| it. Sure, they'll becomes more powerful, but it's better than the |
| giant bug getting healed. Be patient and keep poisoning Swiggler |
| at all times. It's a long battle, but a pretty easy one at that. |
| |
|?| |?|
| |=================================================================| |
|_|?????????????????????????????????????????????????????????????????|_|
You'll get Cobalt Star Shard #2, only until Baby Bowser makes his
appearance. The crafty Koopa will steal both shards and take off. With the
stench of defeat, the group will return to Peach's castle.
O-=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=-O
| 5.09] PEACH'S CASTLE [0509] |
O-=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=-O
When you meet up with E. Gadd, he will explain that time holes have popped up
all over the castle! You can't access your main destination now, so save and
head to the garden.
The Toadsworths will try to please Baby Peach with a spin jump. After a
failed attempt, Luigi asks that they teach the move to the bros. Press R to
select the move, then press B to have Luigi hop on Mario's shoulders. Press B
again to have the two spin. You can cover far distances with this move. Just
go through the training course and you'll be fine.
When you're done, head to the shop and buy some new clothes and badges.
Afterwards, go up the stairs when you exit the shop and step on the switch to
enter the doorway. Save your game here. Grab the items in the area to the
right, then go left through the library and collect the items here. Go back
to the library once you collect the items. Step on the low bookcases and make
your way to the top. Spin Jump to the left to find a Training Badge in the
block. Go all the way to the right bookcase to find a Super Mushroom. Now go
back to the previous bookcase and Spin Jump to the ledge. Collect the 1-Up
Super to the right and use the warp pipe to regroup. Once ready, step in the
time hole to be sent to a very familiar place.
O-=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=-O
| 5.10] YOSHI'S ISLAND [0510] |
O-=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=-O
Well, we haven't been here in a game for a while now! Exit the time and head
right towards the town. Enter the house to the right for a Shroom Badge and a
save point. Save your game and now make your way to the house to the left.
Once you enter, you'll meet up with Kylie Koopa, ace reporter! She'll fill
you in on what's been going on around here. Have the babies step on the jump
pad to launch up into the attic, where they'll find numerous Yoshis hiding
for their lives. They run away right after, only to meet up with the
monstrous Yoob. The poor Yoshis get eaten by the hideous dino as it leaves.
Head to the house next to you when the coast is clear. You will find good ol'
Kamek, who is looking for cookies at the request of Baby Bowser. He will high-
tail it out of there once the bros confront him. After encountering Yoob (and
not getting eaten by him; Kamek must not taste good), he will run out of the
town. Follow him through the northern house and save inside. Collect the
Smash Eggs, then exit the town. Pass through the houses until you reach a
warp pipe. Enter to travel deep into the heart of the island.
Save your game and head to the next area. After meeting up with Kamek once
more, he will fly up in the air and shoot fireballs all over the place. He
leaves you to deal with the flames as the Magikoopa makes his getaway.
Stuffwell will teach you to spit water. Lead Baby Mario to the fountain and
he'll start drinking the water and getting fat. You can use Baby Luigi to hit
Baby Mario by pressing Y. When Baby Mario gets hit, he will shoot out a drop
of water. It's great for....extinguishing flames! With a new technique at
hand, extinguish the flame blocking your path and head on.
Watch out for Pidgits in the next area as you collect Smash Eggs and coins.
Use the jump pad to send the babies up on the clouds. Take out the
Gnarantulas and grab the many items here. Go back down and enter the next
area. You can't reach any of the ledges yet; they are too high for the babies
to go. Instead, go right to find another flame in front of a block. Use the
babies to go up in the clouds using the jump pad in the right hand corner.
Next, defeat the enemies and grab the items, including Heart Pants. Gulp up
some water in the corner and use the babies to shoot water in the strange
purple device near where you entered. This will shoot water down on top of
the flame and extinguish it. Regroup and hit the Event Block to make a large
block platform appear in the previous area.
Once in the previous area, use the platform to get up on the ledge and head
down the path. Collect all the coins and beans here, as well as Mushrooms.
Jump up the steps at the top and use the babies to drill under the gate. Once
in the cave, destroy the enemies and collect some Smash Eggs and coins. Fill
up with water and stand near a pipe and shoot water. They will come out of
the cave and extinguish the flames that were resting on top of the pillars
outside. Do the same with the other pipe to extinguish the second flame. Now
use the Spin Jump with the adults to hit the next Event Block. This will
cause another block platform to appear.
Return to the previous area to access another ledge. Head down through the
jungle until you come to a dead end. There will be a set of strange blocks
with pipes attached to them, similar to the one that you used to extinguish
the first flame that led you to the red Event Block. If you jump and hit
them, they will rotate. I'll provide a diagram on how they should look.
_____________________________
| |
| | _ ____ |
| |?|- -|_| | J ||
| ? | |____||
| | J = Jump Pad
| | ! = Event Block
| | F = Flame
| |
| |
| _ | |
| |_|- -|?| |
| _ | ? |
| |!| |
| ? __ |
| | F| |
| ?? |
|________________ ______|
| |
Sorry for the sheer crappiness of the diagram, but hopefully it helps. When
you have it positioned like that, shoot a water through the pipe to
extinguish the flame. Now jump up on the ledge and hit the final Event Block.
Return to the area with all the platforms (regroup first) and jump up on the
final platform to continue your journey. Take out the Coconutters and grab
the Green Shells before proceeding on. Step in the warp pipe to continue
through the jungle.
Once you get out of the pipe, save and split up. Use the babies to go to the
left until you find a jump pad. Jump up into the cloud above and take out the
enemies. Collect the items and drop down through the hole in the cloud to end
up on a ledge. With the adults, jump up on the platforms and spin jump
through the twister. The twister will give you the extra boost needed to
reach the ledge. Keep spin jumping until you meet up with the babies. Regroup
and continue on. Grab all the items here and fill up on water using the
fountain. Extinguish the last flame and head on. We're almost done!
Have the babies shoot up into the clouds to find a crapload of items. Drop
down and regroup, then step on the blue switch to enter the doorway. Save
your game and proceed to start a scene. You'll find Bowser and Kamek at the
end of the jungle path. As the babies gobble up all of Baby Bowser's cookies,
he'll get pissed. He flees and tells Kamek to deal with the bros.
|?|_________________________________________________________________|?|
| |=================================================================| |
|_| KAMEK HP: 450 |_|
|-------------------------------------------------------------------|
| |
| Kamek has a lot more HP than previous bosses, but the battle will |
| most likely be a quick one for you. His most common attack is not |
| one to worry about. Kamek will fly in front of one of the bros |
| and start to launch spiked balls up in the air. Ready your hammer |
| and smack them away when they come down on you. If done correctly |
| the balls will come back and land on Kamek's head, dealing some |
| damage to the Magikoopa. Kamek will sometimes throw in Mushrooms, |
| just to confuse you. Don't hit them back, or you'll heal him. Let |
| them land on top of you and you'll get healed! |
| |
| Kamek will create three clones just to add on to the annoyance. |
| They all get to attack, so stay on your toes. You can easily take |
| out the clones if Kamek uses the spike ball attack. When you hit |
| them back, they will hit different clones. Keep attacking the |
| clones until you find the real one. Once Kamek is all by himself, |
| give him your fiercest attacks, as well as use Fire Flowers. |
| |
| Kamek has one last attack that is pretty annoying. He will land |
| on the ground and shoot a fireball at you. It's simple to dodge; |
| just jump over it. The tricky part is when the fire returns to |
| Kamek. It will hit him, and he'll get pumped up. Out of nowhere, |
| he will charge at either bro. Be ready with both bros' hammers |
| and hit him as he charges you. Now that Kamek is on the ground, |
| you can use items such as Green Shells to damage him. Kamek has a |
| reasonable amount of HP, but the battle will be over in no time. |
| |
|?| |?|
| |=================================================================| |
|_|?????????????????????????????????????????????????????????????????|_|
Once you defeat Kamek, run to the dead end to find Baby Bowser. He will eat
the two Cobalt Shards, you know, since the babies ate his cookies. Before you
can get him to spit the shards up, Yoob will make an appearance up on the
cliff. Some UFOs will come and shoot him with laser beams, making him a lot
huger than he was before! The nasty dino will eat the group, along with Baby
Bowser. Eww!
O-=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=-O
| 5.11] YOOB'S BELLY [0511] |
O-=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=-O
Now how about that? You just got your ass eaten! After the gang wakes up, dig
up all the beans and save your game to the left. Launch the babies into the
holes (watch out for Bullies!) and grab the items and coins, especially the
fruit. Talk to the Yoshi nearby to give him the fruit. He'll get all happy
and start and escape plan. He needs more help from his dino friends, so I
guess you will be Yoshi hunting! First off, head through the center pathway
and grab the Ice Flowers and coins, as well as Puffy Trousers. Now you can
return to the hub room.
Take the top left path and use the babies to hammer the colored pegs. This
opens up a gate next to you. Now, drill under the gate. Once underground,
enter the small shaft. Here, you'll have to match up the colored bulbs with
the bulbs in front of the door in the previous room. You can switch to the
adults constantly to see the pattern, but I have a diagram of the colors:
B B Y Y R B R Y
Y R B R Y Y B B
B = Blue
Y = Yellow
R = Red
With that said, complete the puzzle to open up the door in the previous room.
Regroup and head through. Talk to the Yoshi and he will help out the other in
their quest to push a giant boulder down Yoob's intestines! Brilliant plan, I
must say. Return to the hub-like room and hit the Heart Block if needed.
Save, then head past the save block into the room. Here, defeat the RC Shroob
and you will gain respect of another Yoshi as he helps out the others.
This time, take the right path to find an RC Shroob torturing a Yoshi with a
toy UFO. Drill under the gate with the babies and enter the room. Fill up on
water, then use the babies to spit out water through the window. Aim for the
UFO as it whizzes around and hit it to destroy the toy. The UFO will blow a
wall in the room. Regroup and defeat the RC Shroob to have the Yoshi find the
others.
Exit to the hub room and head to the top right pathway to enter a room with a
spike pit. Instead of crossing it, use the babies to hop on the jump pad as
they skyrocket to a higher level. Up here, grab the Ice Flowers and coins.
Drop down the middle hole to fall onto a platform in the middle of the spike
pit. A Yoshi was stranded there, so hit the switch and you'll save him. He
runs back to the others to help out. Walk across the newly made bridge and
regroup with the adults. Now all of the Yoshis are together again! They
manage to push the boulder down the intestinal path, making it large enough
for the gang to fit through!
Head through, defeating the Dry Bones as you walk down the intestines.
(mmm...) Grab the items along the way and proceed through the warp pipe at
the other end. Save your game and collect the items in the next area.
Continue through once the coast is clear to witness something terrible. The
Yoshis are being turned into weird-ass eggs! Not if we can help it! have the
babies use the jump pad to launch up to a higher level. Fill up on water then
switch over to the adults. Have them position themselves under the block with
the Yoshis in them and jump. When you hit a block, the Yoshi egg will fly in
the air. As soon as that happens, use the babies to shoot out water to hit
the egg in midair. It'll crash into a wall, cracking the egg open and freeing
the dino inside. Do this with the remaining eggs to free the Yoshis.
Exit the area once the Yoshis thank you and run away. Grab the items, then
use the babies to get the goodies in the large holes. Head to the southern
pathway to find the Yoshis together in a room. Talk to them and they'll give
you items. One of them will give you a Drain Badge. When you're ready, exit
and step on the blue switch in the previous room. Head through the doorway
and you'll find Toadbert, another one of Peach's bodyguards. He'll give you a
crude drawing that won't have any use until later in the game. Yay? Head
through to save your game, then proceed to the next room for a boss fight!
You'll find the mastermind behind the egg-making process. The giant egg
monster will throw some eggs at the cowardly Luigi. One of them breaks, and
guess who comes out? Baby Bowser himself! You'll ignore Bowser for now and go
after the evil beast!
|?|_________________________________________________________________|?|
| |=================================================================| |
|_| SUNNYCIDE HP: 300 |_|
|-------------------------------------------------------------------|
| |
| This battle is against Sunnycide, but also various eggs! Attack |
| the eggs first to break them open (each egg has 29 HP). Each one |
| contains a Yoshi, who will run away to a large hill. Break open |
| five eggs to free five of them, who will push a boulder up on a |
| hill and launch it down onto the battlefield, conveniently right |
| on Sunnycide's noggin. Of course, Sunnycide won't just be letting |
| you do this. As you attack the eggs, he will be throwing them at |
| the bros. Watch for the target to appear, then jump with whomever |
| it stopped on. He will also try to suck you in his mouth. Use the |
| hammer to smack him as you draw near the egg monster. If all the |
| eggs are used up, he'll send down another supply from the ceiling |
| and attack you with them. They contain Yoshis as well, you know, |
| if you don't have five yet. |
| |
| Once the Yoshis knock down Sunnycide with the boulder, he will |
| fall on his back. This exposes his bandaged weak spot. Beware, he |
| can still pose a threat when lying on his back. Sunnycide pulls a |
| light switch down, making the screen black. He'll then send out a |
| Boo to attack and steal an item from you. Watch for what arm he |
| used to pull down the switch. If he used his right arm, then the |
| Boo will attack Mario. Left for Luigi of course. Sometimes he |
| also pulls a long chain. When this happens, the ground will start |
| to ripple and form a big hole. When you see it ripple, jump to |
| avoid falling. Again, right arm for Mario and left for Luigi. |
| |
| When he's on his back, Sunnycide will be most vulnerable. Jump to |
| deal maximum damage. Fire Flowers also work quite nicely. After a |
| couple rounds of attacking like this, Sunnycide will get up. Now |
| you'll have to crack open the eggs and round up five Yoshis. Keep |
| repeating this process to finally crack Sunnycide open for good. |
| |
|?| |?|
| |=================================================================| |
|_|?????????????????????????????????????????????????????????????????|_|
After the battle, the group will make their escape out of Yoob. Of course,
they take the back end. After regrouping at Yoshi Village, Baby Bowser's
appetite gets the better of him as he coughs up the two Cobalt Star Shards.
The group grabs them and runs off to Peach's Castle again.
O-=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=-O
| 5.12] PEACH'S CASTLE [0512] |
O-=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=-O
Back at the castle, report to E. Gadd for now. He can't decipher the drawing
now, but urges you to continue finding the shards. Save and head to the
courtyard to meet up with the Toadsworths. They are using yet another new
technique to please Baby Peach. They'll of couse teach it to you. Switch to
the Bros. Ball option and press A to curl up into a ball. Now you can move a
lot faster, as well as move up steep hills with ease. Sometimes you can even
use the bros ball to power up machinery.
With that said, head to the left side of the castle near the left stairwell
to find a small piece of machinery. Slip inside as a ball and roll around to
power it up. With it fully powered, it will reveal a warp pipe. Step inside
to enter the sewers underneath the castle.
Save and feel free to venture around the sewers. You won't find enemies other
than a Goomba here and there, so relax. There are lots of coins to find, as
well as some Mushrooms. If you travel through the pipes enough, you may come
across a familar (furious) face! When you're ready, return to the ground
floor of the castle.
Head up the left stairwell and head out onto the bridge. Enter the middle
chamber to find yourself in a giant tower. A cage secures the exit, so there
must be another way to get up there. Throw the babies and control the adults
for now. Walk to the left and hit the Event Block to start a timer. The gate
at the exit will open and you must race up the series of ramps to the top
before the timer runs out. It's pretty easy. Once you make it to the top and
through the gate, hit the Event Block and exit to the balcony. Regroup using
the warp pipe and head into the time hole leading to Gritzy Desert.
O-=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=-O
| 5.13] GRITZY DESERT [0513] |
O-=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=-O
Hot hot hot! We're in a scorching desert! As you get used to the climate,
head north from the time hole and save your game. Step on the blue switch in
front of the Koopaseum and you'll get bombarded by Shroobs! the gang runs
south behind a pillar and the Shroob army will lose you. Phew! Kylie Koopa
will make her appearance and suggest that you find the four statues lying in
the desert. They supposedly have some connection to a secret entrance to the
coliseum.
**Some items on top of pillars are inaccessible at the moment**
Grab the Refreshing Herbs and the two 1-Ups, then spin jump to the platform
for some coins. Head due west to the next area. You will find some Shroob
Divers and Pokeys in this large area. Take all of them out and then throw the
babies in the pipe. Have them collect the items and coins here, then regroup.
I recommend going north and defeating the enemies here. All of them. It'll
help, believe me. While you're here, you can grab all the items, including
the Secret Jeans hidden in the pipe. Head back when the coast is clear and go
south this time. Defeat all of the enemies here as well and collect the Green
Shells. Throw the babies into the pipe and have them walk over to the switch.
As the adults, use the Bros. Ball and roll into the nearby cannon. Hit the
switch with the babies to send the adults across the thorny ravine.
Have the adults collect the Pocket Chomps and Ice Flowers, then take out the
Bob-ombs. With the adults, head to the next area and defeat all of the
enemies before getting the items. Keep defeating the enemies in each area
with the adults. When you're at the right side of the mpa, step under the Dry
Bones statue. Now, back to the babies. Go north to the large area, stand
under the Dry Bones statue and activate the Simultaneous Block. Activate them
with one duo, then switch over to the other duo and activate that set of
blocks before the time runs out. When done successfully, the statues will
shoot lasers and meet at a point on the map.
Alrighty, have the babies go west to the small area. Use the warp pipe to
regroup and save your game. Once together again, return to the large area and
go north. Go east again and drop off the babies. Hit the Event Block to start
a challenge. You must race throw the little cactus maze and make it to the
exit in the designated time. Really easy stuff. Use the Bros. Ball after you
hit the block and race to the exit, where you'll hit the Event Block. Now the
gate will stay open. Grab all the items that you rolled past before going to
the next area. If you haven't cleared out all the enemies in the southern
area, then do so. Hell, I recommend defeating every enemy in the desert,
because you don't want to deal with hordes of enemies with the babies all by
themselves.
As the babies, continue to the lower right hand corner of the map and stand
under the Dry Bones statue. Bring the adults to the upper left hand corner of
the map and have them stand under that statue. Activate the Simultaneous
Blocks to connect the lasers and make an Event Block appear near the entrance
to the Koopaseum! Return to the Koopaseum and have the babies activate the
Event Block positioned on the pillar. Now you can climb up the wall of the
stadium. Regroup and head up the walls of the stadium, where you'll find a
secret entrance at the top.
Once in the Koopaseum, enter the warp pipe to pop up next to a save block.
Save your game and step on the switch to enter the doorway. Here, you'll
witness a horrifying scene. Princess Shroob makes her appearance in the
middle of the stadium with thousands of Shroobs around her. She'll call for
Princess Peach, who is tied up. She gets lowered from the ceiling, closer and
closer to a large pipe. Guess who pops out of that pipe? None other than
Petey frickin' Piranha! Peach gets lowered right into Petey's mouth as he
enjoys a fresh meal. As the bros are in shock, Kylie gets carried away by
Shroobs.
Take the right path to come across a vault of some sort, where you'll find
Super Drop, coins, a 1-Up Super, and a Hit-POW Badge. Take the left path and
hit the Event Block on the ledge to gain acess to the other ledge across from
it. Enter the large area without the babies and Bros. Ball/Spin Jump down the
large obstacle course. Once at the bottom, regroup with the warp pipe and
grab the cooins. Go east to a closed area. Grab the Cannonballers and
Refreshing Herbs, then throw the babies on the ledge to the right. Have them
enter the dark room, then make it bright using the Shine Block. You know the
drill; just like Bowser's Castle. Take some other paths along the way to find
coins, Pep Badge, Adult Trousers, and an Ultra Shroom. Once you exit with the
babies, hit the switch to open the door below.
Regroup and go through the door to find a save block. Step on the platform to
be taken up onto the main stage, where you saw that shocking scene. The gang
will hold their own against some Shroobs and even the Princess herself.
She'll call upon a giant Shroob, who doesn't look happy!
|?|_________________________________________________________________|?|
| |=================================================================| |
|_| SHROOBOID BRAT HP: 900 |_|
|-------------------------------------------------------------------|
| |
| Yay for large amounts of HP, LOLOL M I RITE?!?! Despite having a |
| whopping 900 HP, don't expect a real challenge from this fight. |
| The Shrooboid Brat has a bunch of attacks, and most of them are |
| pretty tricky to avoid. His easiest attack to avoid is where the |
| giant Shroob will pull a lollipop from his mouth and chuck it at |
| one of the bros. He lets the crowd decide who gets attacked, so |
| the audience will hold up signs (M for Mario and L for Luigi). |
| Whichever bro has the most signs held up will be attacked. Simply |
| jump over the candy when chucked at you. Beware though, sometimes |
| the crowd will take multiple votes, therefore he will throw more |
| than one lollipop! |
| |
| Watch for the crowd to get sneaky with the votes. Sometimes the |
| color of the sign will change. For example, they may hold up a |
| green sign with an M on it. Despite the color, Mario will get |
| attacked. So pay attention to the letters, not the color. The |
| Shrooboid Brat will also recive items from the crowd. They get |
| passed across the crowd, and whichever sign touches the item when |
| it gets dropped to the brat determines what bro the item will be |
| thrown at. Confusing, I know. Just wait, because it gets even |
| more confusing. The Shrooboid Brat will recive more than one item |
| from the crowd. Furthermore, he will spit them out to you in |
| opposite order! |
| |
| On top of that, if the Shrooboid Brat gets a Mushroom from the |
| crowd, he will spit out a Poison Mushroom! Argh! Alright, lets |
| have an example. If he gets a Fire Flower, Mushroom, then Poison |
| Mushroom, then they will get spit out in the following: Mushroom, |
| Poison Mushroom, then Fire Flower. Got all that! With that said, |
| on to avoiding that attack. Hammer the Fire Flowers and Poison |
| Mushrooms away, but let the Mushrooms hit you to get healed! |
| |
| Onto the offensive maneuver. Use Ice Flowers off the bat and you |
| will most likely lower the Shrooboid Brat's defense. This gives |
| you a pretty big advantage, so test out Pocket Chomps to deal a |
| lot of damage. Cannonballers rip this guy apart as well. I'm sure |
| you have tons of Bros. Items, so like every other boss battle, |
| use them. The Shrooboid Brat's battle tactics may be confusing, |
| but he's a cinch once you get the hang of things. |
| |
|?| |?|
| |=================================================================| |
|_|?????????????????????????????????????????????????????????????????|_|
After the battle, Princess Shroob and some of her lackeys will break the
floor under the bros, sending them down into the caves below the Koopaseum.
Fun!
O-=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=-O
| 5.14] GRITZY CAVES [0514] |
O-=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=-O
What a dark and damp place to be in. Well, I'm sure Petey Piranha is down
here somewhere, so lets go find him! Save your game and put out the fire with
the nearby fountain. Break the cracked wall with a swing of your hammer to
reveal a hidden shop run by a Monty Mole! The equipment here isn't that good,
but pick some stuff up if you're in dire need of changing.
Exit the shop and take the eastern path to encounter a Dark Boo. Defeat him
as well as the other enemies in the area. Grab all the items and hit the
Event Block, then use the Bros. Ball to roll up the hill to the left and
across the pegs. Oh damn, not Petey Piranha again! This time you're forced to
watch as Kylie Koopa is fed to the giant plant menace! Oh well, she's kinda
annoying. Collect all the items here and go south to the next area. Grab all
the coins here and take out the Snifaros here. Roll up the hills to find an
area with a 4-Bros Block. Go back down the hill and take the western exit.
Drill under the grate with the babies and enter. You must power the machine
with the adults using the Bros. Ball. Fill up on water with the babies and
shoot the item that appears on the belt. Hit three of the same items and
Monty Mole will make a bridge. Cross it and hit the Event Block in the next
area. With the peg extended, now you have easy access from here to the
entrance! Go south and hop in the warp pipe to be taken to another part of
the cave.
Save your game and exit to a very large area. It's a raceway, and you'll have
to race up and down the hill with the Bros. Ball! Throw the babies in the
ledge and have them enter the room. Grab the items and have them hit the
switch in the next area to open the way for the adults. Quickly turn into a
ball and start to roll down the hill as the timer starts. Once you get to the
third hill, don't roll down. Instead, get out of Bros. Ball and Spin Jump to
the ledge. Here you'll find an Event Block. Hit it to stop the timer and open
the pathway under you. You can go back to the other platform you passed and
get the coins and Big-DEF Badge. Exit when you're ready.
The pipes here contain big coins, so go inside and get them. Exit to the left
and immediately use Bros. Ball to go across the pegs. Get the Big-POW Badge
and the other items. Drop down and take out the Elite Boom guys. Use the
babies and make their way to the left, where you'll find a switch. Hit it
with the hammer to lower a platform next to you. Regroup and jump up the
platform to the next area. Grab the items here and enter the pipe nearest the
entrance for coins. Don't go in the bottom pipe unless you want to deal with
Bob-ombs.
The next area has a giant thorn pit in the center, and you're left to deal
with it. Throw the babies up on the ledge and have them enter the room. Use
Bros. Ball to power up the machine, which powers up the moving platforms in
the room with the babies. Now you can hop across. Hit all of the blocks with
the babies to lower a bridge across the thorn pit. Now you can regroup and
head across. Snag the Fire Flowers and coins here, then head to the right for
an Ultra Drop and two Super Drops. To the left is a warp pipe; go inside to
be transported deeper in the cave.
The next room is kinda like a stock-up room. You can find three of each Bros
Item: Green Shells, Fire Flowers, Trampolines, and Pocket Chomps. Now stocked
up, save and step on the switch on the hill to enter Petey Piranha's chamber.
|?|_________________________________________________________________|?|
| |=================================================================| |
|_| PETEY PIRANHA HP: 960 |_|
|-------------------------------------------------------------------|
| |
| Petey can be one tough cookie if you're not good with dodging |
| attacks. Petey likes rocks, and he uses them a lot in this battle |
| as well as numerous jump attacks. His first jump attack is very |
| common. He will land on the ground and boulders will come right |
| at the bros. If he is upside-down when he lands, two boulders |
| will fall; the first one at Luigi and the second at Mario. Jump |
| with Luigi first, then Mario shortly after. If he lands upside- |
| down and AWAY from you, then jump first with Mario, then Luigi. |
| |
| Petey will almost always use another tactic while jumping. If he |
| does a few somersaults while in midair, then the boulders will |
| come to the bros simultaneously. Jump at the same time to avoid |
| impact. |
| |
| Petey Piranha will also burrow in the ground halfway through the |
| fight. It's pretty annoying, since you can't jump on his head. |
| If he goes under completely, he'll try to pull you in. Jump with |
| both bros repeatedly until he stops. He'll also send a piranha |
| plant pendulum thing at you. A block appears on the top screen. |
| It will come at whomever is directed on the block. Keep hitting |
| it back and forth between each bros with your hammer until it |
| dies. You got a lot of Bros. Items in the last room; use them! |
| Use cannonballers a lot in this battle, and then switch to Fire |
| Flowers when Petey's burrowed. It may be a long battle, but keep |
| pummeling him with the Bros. Items. |
| |
|?| |?|
| |=================================================================| |
|_|?????????????????????????????????????????????????????????????????|_|
When Petey bites the dust, he won't only cough up Kylie Koopa, but Cobalt
Star Shard #3 as well! She says that Peach is not in Petey's belly but in
fact somewhere in the caves. Kylie also got her hands on a strange key that
she said that she stole from the Shroobs. Break down the north wall with your
hammer and continue on. Drill under the gate to the right with the babies and
hit the switch to open the door. Regroup and continue through to find the
Princess! When you're all together, you'll be transported back to the castle.
O-=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=-O
| 5.15] PEACH'S CASTLE [0515] |
O-=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=-O
The Princess is back! No, really, she is! Now it's time to relax, well,
sorta. Head to the courtyard to have the Toadworths teach the babies a new
ability: the Baby Spin. All you need to do is use Spin Jump with the adults
and collide with the babies. The tikes will go flying in the air and slowly
descend to the ground. The second ability learned is the Baby Cakes. As the
Bros. Ball with the adults, run over the babies to flatten them! Now they can
squeeze into tight spaces that you couldn't access before.
Once the new techniques are learned, a giant gust of wind will blow Baby
Peach into a hidden room deep in the castle! Time to put those baby
abbilities to the test. Use the Baby Spin to get sent over the wall, then hit
the switch to let the adults in. Use Baby Spin once more to get up on the
platform, then enter the room and jump up the platforms to the Princess.
You'll save her and the Toadsworths thank you. Not long after, a large crash
is heard in the castle. Bowser is back, and he's trying to kidnap the
princess!
Head up the stairwall onto the second floor and enter Peach's chambers to the
right. Bowser tries to escape with Peach, but the bridge outside of her
chambers breaks, and both Bowser and the princess fall into a time hole. You
gotta be kidding! Looks like your adventure isn't over just yet!
First things first, return to the courtyard where the Toadsworths taught you
the new abilities. Go right and Baby Spin up onto the ledge to find beans and
an Item-Fan Badge. Drop down and save your game. You should check out the
shop for some new equipment as well. When you're ready, head to the rop left
portion of the castle and Baby Spin across the gap to the time hole.
O-=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=-O
| 5.16] THWOMP VOLCANO OUTSIDE [0516] |
O-=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=-O
We're going hiking! Head north to get a chance to save your game. Walk up the
hill and Baby Spin into the alcove. Hit the Event Block to open the path for
you. You can also find Ultra Mushroom in an alcove next to the Event Block.
Just use Baby Cakes to the right of the alcove and make your way to the
block. Go through the newly opened path and head across the bridge. Take out
the Thwack and go up the ramp. Baby Spin your way to the platform on the
right for 2 Ultra Drops, then fall down to find some coins. Make your way
back up again and go up the next ramp. Baby Spin up onto the platform for
coins and Trampolines, then regroup using the warp pipe. Jump up the stairs
and proceed to the next area.
Not much to do here. Just take out the enemies anc collect all the items
before going up the ramp. In the next area, flatten the babies and send them
into the small opening. Step onto the fan once inside and they'll be taken to
the second level. Exit and make your way to the dead end, then hit the Event
Block with your hammer. This will send it down to a lower level. Now have the
adults go up the ramp and across the bridge. Hit the Event Block to open a
path for the babies. Regroup using the warp pipe and enter the big warp pipe
to be transported somewhere else.
Save and battle the Tanoombas up ahead. Grab the Cannonballers and Baby Spin
over the spike pit. With the babies over, Spin Jump with the adults to
regroup, then head onward. Flatten the babies and send them through the
slotted opening. Have them ride the fan to the top where you'll find an Event
Block. Hit it to slide the rocks over, letting the adults continue. Regroup
and step on the blue switch to head through the door. Defeat the Red
Coconutters and head up the ramp. You can proceed, but first flatten the
babies and send them under the pillar. With a combination of Baby Cakes and
Baby Spin, you can get some beans and a Counter Badge. When you're ready,
head on.
Send the flattened babies through the narrow doorway and use the adults' Spin
Jump to power the gear. This, in turn, makes the fan stronger. Now the babies
can reach the cloud with the Event Block on it. Hit it to extend a bridge
leading higher up on the volcano. Collect the coins and 1-Up Supers on the
other clouds, then regroup and proceed. The next area has a lot of items to
collect. Go up the ramp tot he right and collect the items as you go up the
other ramps. The area to the right has a 4-Bros. Block. When you reach the
top, drop off of the cliff and press Up on the D-Pad to land on a secret
platform. Go right to find Block Trousers, then return and drop down for some
other items. Return to the top and continue on.
Step in the warp pipe to be taken to the peak of the mountain. Save your game
and head up the ramp to find a 1-Up Super in the next area. Squash the babies
and send them into the opening, then power the machine with the adults' Spin
Jump to reach the Event Block. Hit it to lower the platform near the adults
and continue on. Grab the three Super Mushrooms along with the Ice Flowers
and Fire Flowers. Proceed to the volcano top. The bros will find Peach's
crown, but no sign of the princess. The volcano begins to erupt, so head back
down!
Go to the right into the next area. Collect the Green Shells and coins, then
take out the enemies and head south. Grab the other items here, then head
south once more to find Professor E. Gadd's lab. Open the door using Spin
Jump on the gear, then save and head inside. After the lengthy talk, fiery
thwomps will rain down into the lab! Have the babies use the water pipe (Spin
Jump on the handle to get the water going) to put out the large thwomp. After
it's extinguished, young E. Gadd will come up with an idea to put otu the
eruption. After he puts out the fire at the volcano tip, exit the lab. Head
to the right and hit the Event Block to create a bridge leading to the
entrance. If you wish, you can return to Peach's Castle and stock up. If not,
then return to the peak of the volcano.
You'll find a mother Thwomp and her husband at the top. She complains about
the lack of lava in the volcano (she liked to bathe in it). Knowing that the
bros had something to do with the fire getting put out, she is ready to fight
you because of it.
|?|_________________________________________________________________|?|
| |=================================================================| |
|_| MRS. THWOMP HP: 600 |_|
|-------------------------------------------------------------------|
| |
| Mrs. Thwomp is definitely a step back in difficulty from previous |
| bosses, but hey, I can deal with that. Mrs. Thwomp can not only |
| stay as her big self but she'll also break into four smaller |
| versions of herself. First, her attacks. Mrs. Thwomp will roll in |
| front of each bro and hurl rocks at them. She'll alternate |
| between each bros, so quickly smash them apart with your hammer. |
| Sometimes she will stand in front of one bro and repeatedly throw |
| boulders at just him. Again, be quick with your hammer. |
| |
| Mrs. Thwomp's jump attack is pretty tricky. When she is in the |
| air, check for how many times she spins. If she spins three times |
| before landing, she will land in the center. Jump with both bros |
| at the same time to avoid the shockwave. If she spins six times, |
| then jump with Mario, then Luigi when she lands. If Mrs. Thwomp |
| spins nine times, then jump with Luigi first, then Mario when she |
| lands. She probably won't use this attack much, though. |
| |
| When you deal a certain amount of damage to her, Mrs. Thwomp will |
| break into four smaller pieces. Only one is the real one; the |
| other three only have 50 HP and will break apart after an attack. |
| Watch their eyebrows to see who they will attack. If they raise |
| their left eyebrow, then Luigi will be attacked, and right for |
| Mario. Be ready to counterattack with your hammer. Attack the |
| rocks to eliminate out the fakes, then focus your attacks on the |
| real enemy. |
| |
| The only way to defeat Mrs. Thwomp is to deal damage when she is |
| split up. That's the only way to deplete her HP. Attacking her |
| when she's big only accumulates to how much damage it takes for |
| her to split. So use normal attacks when she's in one piece, then |
| pull out the Bros. Items when she is split in four pieces. The |
| battle sounds long, but you should have no problem. |
| |
|?| |?|
| |=================================================================| |
|_|?????????????????????????????????????????????????????????????????|_|
After the battle, Mr. Thwomp will avoid his angry wife as he brings the bros
down into the heart of the volcano.
O-=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=-O
| 5.17] THWOMP VOLCANO INSIDE [0517] |
O-=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=-O
Ah, great to be in a fiery hellhole, right? Nah. Save your game once you land
and take a right. Baby Spin your way down the chasm while collecting coins!
Exit to the right once you land. Ignore the Gold Koopleons here (they'll most
likely run away if you battle them) and grab the Pocket Chomps in the corner.
Regroup with the warp pipe next to the entrance and collect the Copy Flowers.
If you wish to fight a Thwack Totem, then throw the babies into the left
hole. The right hole holds some coins. Enter the next area to the right.
Send the adults into the cannon as a ball and have the babies enter the
opening. Talk to the Thwomp to play a pinball-type game. You must play if you
want to continue, so go ahead and give it a try. Navigate the adults as you
collect gems and fall down. If you reach the bottom, then have Baby Mario hit
the switch with the hammer. You'll start a wheel. Match up three symbols for
some prizes. The number of gems you collected determines how many spins of
the wheel you get. After participating, exit the gameroom and regroup. Now
you can make your way through the exit.
Decend down the stairs as you collect the items. Continue south to the next
area, where you'll find a Blazing Shroob. Kill him and collect the items on
ground level, as well as the ones in the holes. Continue left past the Thwomp
and hop in the warp pipe. Hit the Event Block to create a bridge leading to
the entrance. Return through the warp pipe and go back to the thwomp. Step on
him with all four bros to have him slam down to a lower level. A green block
will stop him though, so this is as far as you can go for now.
Save your game and go right for a slew of items, including a Lucky Badge. Hit
the Event Block to lower the spikes. Continue on to find a dead end with a 4-
Bros. Block. Return to the thwomp and take the left path this time. Throw the
babies into the hole and step on the platform with the adults. Guide them
across the lava with the babies and the Direction Block. Collect all the
items on the platforms before dropping them off at the left pathway. Step off
of the platform and go left to find a POW-Peak Badge and two Ultra Shrooms.
Return to the platform and have the babies guide the adults to the bottom.
Regroup with the warp pipe and head right.
Baby Spin off the edge of the cliff and collect some coins at the start.
Stick to the left wall and you will eventually land on a platform with Golden
Pants in the block. Drop down to the bottom and go right. Regroup with the
warp pipe and grab the assorted flower items in the right corner. Go past the
green block and grab some items in the next area. Return to the green Event
Block and hit it to clear up the path for the thwomp, who meets you down
here. Hop on to continue your descent.
Of course, you get stuck again; this time at a red block. Grab the 1-Up Super
and go left and head into the southern warp pipe. Hit the Event Block on the
other side to create yet another bridge leading to the entrance. Go back to
the thwomp and take a right this time. You'll find a red Event Block, but a
thwomp won't let you reach it unless you play a game. Accept his offer. The
goal is to Baby Spin off the edge of the cliff and collect as many gems as
you can. Ignore the gems and stick to the right wall and soon you'll land on
a platform. Go right to enter a secret room where you'll find coins, a 1-Up
Super, two Max Mushrooms, an Ultra Drop, a Red Pepper, and a Dynamic Badge.
That's a good find, eh? Return to the thwomp and hit the red Event Block to
clear the path.
Once you hop on the thwomp again, your path will be blocked by one last
obstacle. Save your game and go left. Grab the three Ultra Mushrooms and
enter the warp pipe. Hit the Event Block to create one last bridge to the
entrance. Return to the save point and hit the blue Event Block next to it to
clear up the path. Save once more and step on the thwomp to reach the bottom
of Thwomp Volcano.
And look who you find at the bottom? Not just Bowser, but Baby Bowser as
well! The bros have a bad history with these goons, so if you weren't
expecting a battle, then what exactly what were you expecting?
|?|_________________________________________________________________|?|
| |=================================================================| |
|_| BOWSER HP: 1200 |_|
| BABY BOWSER HP: 1000 |
|-------------------------------------------------------------------|
| |
| Well, it's the adults and babies versus the adult and baby. Epic |
| to the max! And hard to the max. This battle is most definitely |
| the hardest battle so far, and really the only hard battle up to |
| this point. Both opponents have a lot of health; the most you've |
| seen so far. The deadly duo also have quite a few attacks. Watch |
| out for Bowser's flame attack. Quickly jump over it right as he |
| inhales. Beware though, if Bowser grins, then the flame will be |
| delayed. Wait a second before jumping. |
| |
| Bowser will also jump in the air and slam down, releasing a large |
| shockwave. Jump with both bros. Sometimes Thwacks will also fall |
| from the ceiling. The red ones go for Mario and greens after |
| Luigi. You'll have to jump over them as well. Bowser will launch |
| Baby Bowser in the air for another attack. When Baby Bowser lands |
| on Bowser, the big guy will spit out a fireball. If Baby Bowser |
| spins clockwise before landing, then the fireball is directed at |
| Luigi. If he spins counter-clockwise, then the attack is going |
| after Mario. Jump with either bro to avoid it. |
| |
| Bowser will also retreat into his shell and start spinning. Baby |
| Bowser then pulls out his hammer and hits Bowser at one of the |
| bros. He holds the hammer upward if aiming at Mario and downward |
| for Luigi. Hit it back to Baby Bowser with your hammer and he'll |
| most likely return it to you. Keep going back and forth until he |
| misses. Then Bowser will be sent off the screen and won't return |
| for a couple of turns. This is a great time to attack Baby Bowser |
| without the help of the big Bowser. |
| |
| And all on top of that, the pesky Baby Bowser will heal Bowser |
| with Mushrooms occasionally. With that said, it's best to take |
| out Baby Bowser first. When he uses the hammer attack, try your |
| best to hammer Bowser off screen, which leaves Baby Bowser all by |
| himself. He has a fireball attack to defend himself with, but it |
| is easy to dodge. Attack Baby Bowser with Green Shells and normal |
| attacks. If you're good with Green Shells, you can take Baby |
| Bowser out early in the battle. |
| |
| When Baby Bowser is out of the picture, Bowser is all by himself. |
| He only has his normal attacks (the first two described in the |
| boss strategy). By now I'm sure you've gotten the hang of them. |
| Attack Bowser with Ice Flowers to lower his defense, which makes |
| him a lot vulnerable. Try out Copy Flowers on Bowser, because |
| they can deal a lot of damage if used to their full extent. Keep |
| on the assault with your best Bros. Items to shut the two Koopas |
| down for good. Phew! |
| |
|?| |?|
| |=================================================================| |
|_|?????????????????????????????????????????????????????????????????|_|
Once you've defeated Bowser and Baby Bowser, the group is ambushed by the
Shroob Mothership. Bowser is sent careening into a time hole, whereas Baby
Bowser ends up getting stuck with the thwomp on top of the space ship. Peach,
who is found by the bros, gets abducted by the mothership. The bros run into
the beam as the bros get sucked up into the ship as well.
O-=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=-O
| 5.18] SHROOB MOTHERSHIP [0518] |
O-=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=-O
When you land in the mothership, the first thing you should do is save. Jump
up the platforms to find a Max Mushroom and exit to room. Throw the babies up
on the platform to the right and have the adults Spin Jump to their location.
Baby Spin up onto the ledge for two Ultra Drops. Exit to the right. You will
find yourself on a long track. Collect the items on the way across. Throw the
babies up on the ledge and continue across. Drill under the gate to find some
coins. Drop down and regroup with the adults. Snag the Copy Flowers and
defeat the Guardian Shroobs in your way. Continue across, using Baby Cakes to
fit into the slotted area for some items (including a Drain Badge). Proceed
to the next area once you've gotten all of the items.
Control the babies and bring them to the top floor of the mothership. As the
adults, walk over to the Event Block to have it sprout wings and fly away.
No, really, it flies away! Follow it through the dark corridor. Whenever it
stops, control the babies and have them hit the switch right above where the
block is. That will light up the area, allowing the adults to hit it. Keep it
up as it flies down the hallway until the wall is lowered. Regroup at the
exit and continue on. Hit the Event Block here (it won't fly away, don't
worry) to create a pathway to the entrance. While you're here, you might as
well go back to the entrance and save. Head through the doorway to the north
when you're ready.
Baby Spin to the ledge for some coins, then step on the blue switch to
continue through the ship. The bros will be ambushed by Princess Shroob and
her lackeys, but Kylie Koopa is here to save the day! She beats up the
Shroobs as the gang makes their escape. Continue through the door and grab
the items, then save your game and head through the next doorway. Kylie will
find a giant keyhole in the side of the ship. Maybe the key she found back in
Gritzy Caves will work here? It does! She sticks the key in the keyhole, but
the key didn't open up anything special. In fact, it opened up a trap door
right under the gang as they plummet out of the mothership!
O-=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=-O
| 5.19] TOAD TOWN [0519] |
O-=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=-O
Save at the save block right behind you and enter the large green house. It's
a shop, where you can find some useful equipment. Once you're done with your
shopping spree, explore the town. Defeat all of the Shroids and grab the Red
Shells outside. Have the babies use Baby Cakes to enter the side of the
houses for some items. Explore all of the houses for itemsand coins. The
house on the bottom right has a Dire-POW Badge inside. Split up and have the
adults go south and stand under the Simultaneous Blocks. Have the babies
enter the orange house in the top right corner. Jump up the platforms and go
across the bridge to another part of the town.
Grab all the items in the houses and defeat the Skellokeys. Drill under the
gate and kill the Love Bubbles, then get the items on top of the mushrooms.
Continue south and activate the Simultaneous Blocks with the babies and
adults to open the gates. With the babies, continue past the newly opened
path and defeat all of the enemies. Explore the houses for items, then drill
under both gates and continue south to the next area. You'll find another
pair of Simultaneous Blocks. Stand under them and control the adults. You can
find a Dynamic Badge A in the first house in the new area. Grab it as well as
other items here, then continue right into the next area.
There's not much to do here. Go left to find another barren house. Collect
the items inside, then Spin Jump across the mushrooms to find Para Slacks. Go
back to the previous area and head right this time to find some Simultaneous
Blocks. Activate both Simultaneous Blocks with each duo to open up the gates.
Continue through with the adults and use the warp pipe to regroup. Save your
game and hit the Event Block to the left to open up the gate. This leads to a
time hole which brings you back to Peach's Castle (the sewers to be exact).
If you wish, return and stock up. If not, save again and head in the warp
pipe to be transported to Star Hill.
O-=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=-O
| 5.20] STAR HILL [0520] |
O-=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=-O
What a much nicer place than that dump Toad Town. After enjoying the nice
scenery, grab the Copy Flowers, Mix Flowers, and coins. Head north to the
next area. You'll encounter a Handfake once you enter. Take him out and
continue down the winding path. Defeat the Fly Guy at the next bend and have
the babies get flattened and enter the slotted hole. Power the machine with
the adults' Spin Jump. Take the fan up to the second floor and exit to find
some nice items. Return to the fan and take it up to the top floor.
Exit the fan room and collect the items here. Regroup at the warp pipe and
continue to the next area. Continue over to the left branch to find a large
amount of items. Head up to the right branch for some more items to stock up
on. Save your game, then continue down the path for a boss battle.
|?|_________________________________________________________________|?|
| |=================================================================| |
|_| COMMANDER SHROOB HP: 1300 |_|
|-------------------------------------------------------------------|
| |
| This battle is pretty interesting, for the commander of the army |
| is pretty cowardly. He'll spend most of the time behind the lines |
| and send more Shroobs on the battlefield. Your task is to kill |
| the commander, so we have to find a way to get him onto the field |
| and take him out. The Shroob squad comes out in threes, and they |
| carry out a giant Shroob-omb with them. They will sometimes toss |
| the huge bomb at you. They wink before they throw it at you. They |
| wink their left eye if aiming for Luigi and their right eye for |
| Mario. Hammer the giant bomb as it comes to you. |
| |
| First, you must take out the Shroob squad. Defeat the one in the |
| middle and the one in the back. They each have 88 HP, so it shoud |
| not be that hard. If you defeat the one in the middle and the one |
| in the back, then the giant bomb will roll off the field and blow |
| up, sending the commander onto the field. If you happen to defeat |
| the Shroob in the front, then the bomb will roll on top of the |
| bros and explode. With that said, ignore the front-line Shroob at |
| all times. |
| |
| When the commander is forced into battle, he will send his army |
| at the bros. If his arms are behind him, then the commander will |
| send a Shroob at Mario. If they are in front of him, then the |
| Shroob is going towards Luigi. He will either smack them towards |
| the bros or fling them in the air, so be ready with your hammers. |
| Watch for multiple Shroobs to come your way as well. Commander |
| Shroob will also fire laser beams at you just like a normal |
| Shroob does. |
| |
| The Commander Shroob is a pansy and won't do much when in battle. |
| Don't even bother wasting a lot of your Bros. Items on him. Use |
| normal attacks when he's in the battlefield. If you're like me |
| and are good with Green Shells, try out the Red Shells to deal an |
| unbelievable amount of damage to the commander. He will retreat |
| after several turns and send in another Shroob squad, so repeat |
| the strategy to defeat this coward and his makeshift army. |
| |
|?| |?|
| |=================================================================| |
|_|?????????????????????????????????????????????????????????????????|_|
When the battle is over, you will come face to face with that Star Sprite.
She will tell you abbout the battle between Peach and Princess Shroob. She
urges the gang to find the last two shards as she opens the path to Star
Temple. Head across the starry road and enter the warp pipe to enter the
temple.
O-=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=-O
| 5.21] STAR TEMPLE [0521] |
O-=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=-O
Save your game once you enter and go north to the giant star gate. A giant
face will come up and test your personal strengths. Mario passes with flying
colors. Luigi on the other hand, well, gets denied. He's told that he isn't
strong enough physically and mentally. The only way he can get in is if he
finds the Aurora Block somewhere on the outskirts of the temple. Poor
Luigi... ;-;
Take a left and collect all of the items on the platforms. Head north to
enter a large-monster filled area. Destroy all of the Wonder Thwacks and
Piranha Planets, then grab the items. Spin Jump from platform to platform for
the items, then Spin Jump to the ledge and go across. Regroup at the warp
pipe and go north. Split up and have the babies jump on the jump pad to the
left. Fill up on water and stand on the edge. Have the adults Spin Jump the
gear on the machine to send the Aurora Block into the air. Spit with the
babies as the block reaches them to hit it to the side. Now drop down and
step on the jump pad to the right. Do the same thing again to knock the
Aurora Block to the ground. Regroup and hit the Aurora Block to send it back
to the star gate.
Return to the star gate (I recommend going right this time to collect the
rest of the items, incluidng a Shroom Badge A) and have Luigi hit the Aurora
Block. The gate still says that Luigi cannot pass. Now Mario will have to
answer to the star gate. Choose any answer to have the star gate finally let
Luigi pass through. Enter the gate and head into the warp pipe to be
transported to the temple entrance.
Save your game and proceed south. Grab the items and throw the babies into
the pipe for a coin reward. Hit the Star Block to release a beam of light.
You must go to the other side and connect the beam, or else the partial beam
will go out if you hit any other Star Blocks. With that said, go south and
continue past the Star Block to the next area. Hit the block here to connect
the beams of light. Return to the previous area and have the babies enter the
high ledge. Follow the pathway with the help of the Shine Block and the
adults. Make sure to get the Stache Jeans on the far right side of the maze.
Once you make it through, hit the Star Block to lower it to ground level. Now
hit the Star Block to create a beam of light.
Go right to the next area and head north. Hit the Event Block to start up a
pattern of lights. Your task is to go into the small room with the babies
(throw them up on the ledge) and duplicate the color scheme using the blocks
in the room. I can't provide a diagram, for the pattern changes with every
game. All I can say with matching the colors is that if you want the block to
be red, hit it with Baby Mario and if you want it green, use Baby Luigi. Once
you're done, hit the Star Block that appears.
Hit the block once more, then return to the entrance. Save your game, and
head south from the warp pipe and hit the Star Block to connect the
horizontal beam. Head up to the northern area now. Grab the items in the
pipes. Hit the Star Block, then go left, then south to the area with the
Shine Block in it. Hit the Star Block to connect yet another beam of light.
Onto the final light beam! Go right and hit the Star Block here, then return
to the northern area. Hit the Star Block to connect the last beam of light.
This opens a pathway to the center of the star. Head down the road to the
warp pipe and you'll be transported inside of the temple.
Save your game and enter the main part of the temple. You'll encounter
Toadbert (the dude who gave you that crappy drawing in Yoob's Belly) and
Kylie Koopa. Step on the blue switch to break the glass on the wall,
revealing Cobalt Star Shard #4. Toadbert's looking a little weird, and he
tells you that he was holding a Cobalt Star Shard all along and didn't know
it. He says that the star will be useless and you still won't be able to
defeat the Shroobs even when it is in tact. Toadbert runs away after the
strange conversation. Who cares? Chase him and get the shard back despite
what he said!
In the next room, flatten the babies and send them into the small slotted
area to the left. Have them go up the mazed area and grab the Hit-Free Badge
in the left corner, then head to the right to find a gate. Drill under it to
find a small room with a switch in it. Hit it to make part of a platform
appear. Now use the adults to go up the red stairs up to the top. Regroup
with the warp pipe and collect the items before moving on. Grab all of the
many items in this room, then step on the blue switch to open the door.
You'll find Toadbert and Kylie Koopa again here, except they're lying on the
floor. Toadbert tells you to rub off the dirt of his drawing. Use your stylus
(!!!) to rub off the dirt on the lower right hand corner of the drawing.
You'll see a picture of what looks to be a princess. Or maybe a Shroob? Who
knows? Before Toadbert can explain what it is, a giant Shroob Monster crashes
into the room and turns both Toadbert and Kylie into mushrooms! He confronts
the bros and is poised to fight!
|?|_________________________________________________________________|?|
| |=================================================================| |
|_| ELDER SHROOBOID HP: 1750 |_|
| 1200 |
|-------------------------------------------------------------------|
| |
| The Elder Shrooboid may look somewhat familiar to you. He's just |
| like the Junior Shrooboid from the beginning of the game. Too bad |
| for us; this guy's a lot harder. The Elder Shrooboid has some |
| annoying attacks, but most are easy to dodge. He will shoot fire |
| at the bros. Watch for what hands he uses: right for Mario and |
| left for Luigi. He will charge the bro after flinging the fire, |
| so be ready so whack him with your hammer. |
| |
| The Elder Shrooboid will trap the bros in crystals (just like the |
| Shroids back in Toad Town) and attempt to smash you with a giant |
| mace. Repeatedly jump with both bros to break out of the crystal |
| and jump over the mace. The Shrooboid will fall on top of you, so |
| jump right after avoiding the mace to counterattack. Watch for |
| the letter on the mace to know who will be attacked. Attack the |
| Elder Shrooboid with Red Shells and Mix Flowers to take out his |
| remaining HP. |
| |
| When you deplete 1750 HP, the Elder Shrooboid will increase in |
| size and get a lot more powerful (and get another 1200 HP). A big |
| UFO will accompany him onto the battlefield. When the timer on |
| the spaceship reaches zero, both bros will instantly die. Reset |
| the timer by deflecting the Elder Shrooboid's attacks back at it. |
| He only has one attack know, and that involves him throwing giant |
| spiked balls at the bros. Hit the spiked ball with your hammer to |
| send it in the air. Mario hits it up and to the right, and Luigi |
| hits is straight up. So try and get the bros to hit the UFO, |
| whether it's straight above you or up and to the right. Deplete |
| the Elder Shrooboid's HP with more Bros. Items to take him down |
| once and for all. |
| |
|?| |?|
| |=================================================================| |
|_|?????????????????????????????????????????????????????????????????|_|
Once the Elder Shrooboid is history, you'll get the fifth and final Cobalt
Star Shard. Make your way through the door to find a time hole leading back
to Peach's castle.
O-=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=-O
| 5.22] PEACH'S CASTLE [0522] |
O-=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=-O
Make your way back to Professor E. Gadd. He won't say much other than that
your next destination is on the third floor. The final dungeon lies in the
next time hole, so stock up while you can. Trade in all of your beans in the
Bean Shop down in the sewers for great new badges. Check the shop for new
equipment as we