SSSSSS U U PPPP EEEEE RRRR MM MM A RRR IIIII OOOOO
S U U P P E R R M M M A A R R I O O
SSSSSS U U PPPP EEEEE RRRR M M AAAAA RRR I O O
S U U P E R R M M A A R R I O O
SSSSSS UUUU P EEEEE R R M M A A R R IIIII OOOOO
6 44 DDDDDDD SSSSSSS
6 4 4 D D S
6 4 4 D D S
6 66 4 4 D D SSSSSSS
6 6 6 44444 D D S
6 6 6 4 DDDDDDD S
66 6 4 SSSSSSS
66666666 4
-----------------------------------------------------------------------------
~Test~
-----------------------------------------------------------------------------
As a note to myself, this is 79 characters. If you can read this, your fine:
ABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUVWXYZAAAAAAAAAAAAAAAAAAAAAAAAA
ABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUVWXYZAAAAAAAAAAAAAAAAAAAAAAAAA
ABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUVWXYZAAAAAAAAAAAAAAAAAAAAAAAAA
-----------------------------------------------------------------------------
~WARNING!!!~
-----------------------------------------------------------------------------
In an attempt to avoid mass plagerism and selling ad profit of my FAQ's, I
add in pointless (not really in the long run) spaces during normal skipped
lines. For proof, highlight this following line:
See that? Yep. Now, try and copy and paste this into an E-Mail. It got quite
****ed up didn't it? Don't bother coping and pasting my FAQ's. It just
won't work.
Note:These spaces will have NO effect when viewed from GameFAQ's, or any
other site directly linking to this FAQ.
-----------------------------------------------------------------------------
~Introduction~
-----------------------------------------------------------------------------
Hello! You might know me as Deathborn 668 on the message boards and I
decided to write this FAQ for Super Mario 64 DS because....well....I enjoy
writing FAQ's. What more must I say? I absolutely loved the orginal, and upon
hearing of the arrival of this game, I nearly 'sploded from excitement. After
getting it the controls took some time to getting used to, but this game
delivers so much the orginal had and more. Anyways....
If you see any information that's wrong, or that I haven't put in here yet,
please E-Mail me at deathborn668@yahoo.com
About the FAQ....I repeat the description for Stars. Why do I do this? It
helps both people using this FAQ. During the normal Walkthrough I will list
most Secret Stars as we pass them, useful for people following step by step,
reading this FAQ as they play the game in order. I also cover some things in
a seperate section, so those people who just want to look at a particular
thing not in a jumbled mess of other Stars can look their easily. Thanks for
understanding.
-----------------------------------------------------------------------------
~Version History~
-----------------------------------------------------------------------------
Version 3.2-More on the Mini-Walkthrough.
Version 3.1-Began work on the Mini-Walkthrough and added some other
sections. I added the easy way of obtaining Switch Star in the Basement in
Big Boo's Haunt so STOP E-MAILING ME ABOUT IT!
Version 3.0-Finished all 150 freaking Stars. Damnit that took FOREVER. But
there is much more left...
Version 2.6-Added a ton more Castle Secret Stars.
Version 2.5-I finally did it! All 15 Courses have finally been completed!
Wow...yet so much remains to do on this FAQ...
Version 2.0-Finally finished World 14. Just 1 left. Really took a while...
Version 1.9-Finally finished World 13
Version 1.85-Partway through World 12, done with some Castle Secret Stars,
started Castle Secret Areas section
Version 1.8-Finsihed with World 11, 4 to go!
Version 1.7-Finished World 10
Version 1.6-Finished with World 9, and all 100 Coins Stars
Version 1.5-Finsihed with World 8
Version 1.25-Halfway through World 7
Version 1.2-Nearly finished with World 6
Version 1.1-Finished midway through World 5. Added every Star name, and
secret Star name...just yet to add their proper information.
Version 1.0-Finished Worlds 3 and 4
Version .8-Finished worlds 1 and 2
Version .6-Got the first....3 Stars done lol. I just want this put on
GameFAQ's now for easy and quick updates.
Version .5-Started another FAQ. Gotta make FAQ's for the games you love I
always say....got through the basics, few levels...
-----------------------------------------------------------------------------
~Table of Contents~
-----------------------------------------------------------------------------
=============================================
I.Disclaimer
=============================================
II.Story
=============================================
III.The Cast of Characters
III A.Mario
III B.Luigi
III C.Yoshi
III D.Wario
III E.Princess Peach
III F.Toads
III G.Bowser
=============================================
IV.Controls
IV A.Standard Mode, Touch Mode, Dual-Hand Mode
IV B.Basic button controls
IV C.Moves for every character
IV D.Character specific moves
IV E.Items in the Game
=============================================
V.Adventure Mode
V A.Course 1:Bob-omb Battlefield
-Getting access to the Castle
-Big Bob-omb on the Summit
-Footrace with Koopa the Quick
-5 Silver Stars!
-Big Bob-omb's Revenge
-Mario Wings to the Sky
-Find the 8 Red Coins
-Behind Chain-Chomp's Gate
-100 Coins Star
-Back to the Castle.....
V B.Course 2:Whomp's Fortress
-Chip off Whomp's Block
-To the Top of the Fortress
-Shoot into the Wild Blue
-Red Coins on the Floating Isle
-Fall onto the Caged Island
-Blast Away the Wall
-Switch Star of the Fortress
-100 Coins Star
-Back to the Castle.....
V C.Course 3:Jolly Rodger Bay
-Plunder in the Sunken Ship
-Can the Eel Come Out to Play?
-Treasure in the Ocean Cave
-Blast to the Stone Pillar
-Red Coins on the Ship Afloat
-Switch Star of the Bay
-Through the Jet Stream
-100 Coins Star
-The Secret Aquarium
-Back to the Castle.....
V D.Course 4:Cool, Cool Mountain
-Slip Slidin' Away
-Li'l Penguin Lost
-Big Penguin Race
-Frosty Slide for 8 Red Coins
-Snowman Lost His Head
-Mario's Super Wall Kick
-Switch Star of Cool, Cool Mountain
-100 Coins Star
V E.Goomboss's Chamber
-Princess's Secret Slide
-Looking at the Character Doors
-Sunshine Isles
-Red Coins in Goomboss's Area
-Wall Kick Switch Star in Goomboss's Area
-Goomboss Battle
V F.Bowser in the Dark World
-Red Coins
-Switch Star
-Facing Bowser
-? Switch Level
-Back in the Castle
V G.Course 5:Big Boo's Haunt
-Red Coins in the Courtyard
-Go on a Ghost Hunt
-Ride Big Boo's Merry-Go-Round
-Secret of the Haunted Books
-Seek the 8 Red Coins
-Big Boo's Balcony
-Eye to Eye in the Secret Room
-Switch Star in the Basement
-100 Coins Star
-Getting Luigi
A.Red Coins
B.Quick Dash Whilst Invisible
C.Facing King Boo
-Back in the Castle....
V H.Course 6:Hazy Maze Cave
-Swimming Beast in the Cavern
-Elevate for 8 Red Coins
-Metal-head Wario Can Move
-Navigating the Toxic Maze
-A-Maze-Ing Emergency Exit
-Watch for Falling Rocks
-Underground Switch Star
-100 Coins Star
-Back in the Castle.....
V I.Course 7:Lethal Lava Land
-Boil the Big Bully
-Bully the Bullies
-8-Coin Puzzle with 15 Pieces
-Red-Hot Log Rolling
-Hot-Foot-It Into the Volcano
-Inside the Volcano
-Flaming Silver Stars
-100 Coins Star
-Back in the Castle.....
V J.Course 8:Shifting Sands Land
-In the Talons of the Big Bird
-Shining Atop the Pyramid
-Inside the Ancient Pyramid
-Stand Tall on the Four Pillars
-Tox Box Switch Star
-Pyramid Puzzle
-Free Flying for 8 Red Coins
-100 Coins Star
-Back in the Castle.....
V K.Course 9:Dire Dire Docks
-Board Bowser's Sub
-Chests in the Current
-Pole-Jumping for Red Coins
-Through the Jet Stream
-Koopa Surfin' Switch Star
-Inside the Cage
-The Manta Ray's Reward
-100 Coins Star
-Back in the Castle....
V L.Bowser in the Fire Sea
-Red Coins
-Switch Star
-Facing Bowser
V M.Course 10:Snowman's Land
-Snowman's Big Head
-Chill with the Bully
-Yoshi's Ice Sculpture
-Whirl from the Freezing Pond
-Snowman's Silver Star
-Into the Igloo
-Red Coins in the House
-100 Coins Star
-Back to the Castle....
A.Getting inside the Wario Painting
B.Red Coins
C.Blown Away Star
D.Cheif Chilly Battle
V N.Course 11:Wet-Dry Land
-Shocking Arrow Lifts!
-Top O' The Town
-5 Secrets in the Shallows & Sky
-Express Elevator--Hurry Up!
-Go to Town for Red Coins
-Quick Race Through Downtown!
-Soaked Silver Stars
-100 Coins Star
-Back to the Castle....
V O.Course 12:Tall, Tall Mountain
-Scale the Mountain
-Mystery of the Monkey Cage
-Scary 'Shrooms, Red Coins
-Mysterious Mountainside
-Blast to the Lonely Mushroom
-5 Secrets of the Mountain
-Breathtaking View from the Bridge
-100 Coins Star
-Back to the Castle......
V P.Course 13:Tiny-Huge Island
-Pluck the Pirhana Flower
-The Tip Top of the Huge Island
-Rematch with Koopa the Quick
-Klepto the Condor
-Wiggler's Red Coins
-Make Wiggler Squirm
-Switch Star on the Island
-100 Coins Star
-Back to the Castle....
V Q.Course 14:Tick-Tock Clock
-Luigi in the Cage
-The Pendulum Switch Star
-Get a Hand
-Stomp on the Thwomp
-Timed Jumps on Moving Bars
-Stop Time for Red Coins
-Tick Tock Silver Stars
-100 Coins Star
-Back to the Castle....
V R.Course 15:Rainbow Ride
-Cruiser Crossing the Rainbow
-The Big House in the Sky
-Coins Amassed in a Maze
-Swingin' in the Breeze
-Tricky Triangles!
-Somewhere Over the Rainbow
-Switch Star of the Manor
-100 Coins Star
-Back to the Castle....
V S.Bowser in the Sky
-Red Coins
-Switch Star
-Facing the Final Bowser
V T.All of the Castle's Secret Stars
V U.Bowser Battles
=============================================
VI.Quick Walkthrough
=============================================
VII.Mini-Games
VII A.Yoshi's Minigames
VII B.Mario's Minigames
VII C.Luigi's Minigames
VII D.Wario's Minigames
VII E.Rabbits locations for Minigames
=============================================
VIII.FAQ (Frequently Asked Questions)
=============================================
IX.Signs and Plaques List
=============================================
X.Fun Things To Do In the Game
=============================================
XI.Multiplayer
=============================================
XII.Closing Comments
=============================================
XIII.Credits
=============================================
-----------------------------------------------------------------------------
~I.Disclaimer~
-----------------------------------------------------------------------------
This FAQ IS NOT to be used in any way other than for refrence. The only sites
allowed to host this FAQ is GameFAQ's, Gamespot, IGN, and GameInformer. That
is it. Feel free to print this out and use it as a quick and handy guide for
yourself. I don't really care if you do so.
DO'S
-Print his guide for your own useage
-Host this guide on another site (If you want to please E-Mail me for
permission)
-Give this guide to other people PROVIDED you don't use it for profit
DONT'S
-Sell this guide on EBay/Any other site for profit
-Take this guide and call it your own
-Plagerize and not give me credit
Thank you for following these guidelines. It's appreciated.
-----------------------------------------------------------------------------
~II.Story~
-----------------------------------------------------------------------------
It was a quiet and boring day as usual for Princess Peach. Bowser was quite
being expected to kidnap her for like the bazillinth time, so Peach decided
to invite Mario over for cake....again. Mario arives along with Luigi and
Wario, ready to crash the party (Having cake is classified as a party?). The
three enter he castle....but they never come back out. Yoshi is seen sleeping
on the roof and Lakitu notices as well that the three never came out. Lakitu
tries to wake Yoshi up (Stupidly, the cutscene shows him on the ground now
sleeping. WTF?) and Lakitu tells Yoshi what happened. Yoshi soon finds out
that Mario, Luigi, and Wario have been trapped inside the castle walls, along
with Princess Peach (Again) and 150 Power Stars. It's up to Yoshi to rescue
his friends and save Peach from the evil badness, AKA Bowser.
-----------------------------------------------------------------------------
~III.The Cast of Characters~
-----------------------------------------------------------------------------
Mario-Mario is the main character of the game. I still don't know why
though . Mario is, of course, worldly famous for his classic Jump,
his personality, and above all, saving Princess Peach hundreds upon
hundreds of times. Of course, Mario didn't start out with Peach. He started
way back over 20 years ago in Donkey Kong trying to sav his girlfriend
Pauline from the nastiness of Donkey Kong. Nobody knows whether they broke
up, or Pauline is the new Princess Peach. It'll never be said. Mario is
quite a well balanced character in this game, and his speed and jumps will
serve you well.
Luigi-The brother of the world famous Mario is finally playable again! Ever
since his experence at Luigi's Mansion, Luigi hasn't done a lot...for quite
a while. He's back with his trademark high jump and kick in the air to keep
him suspended up their longer. Luigi is sadly quite weak...but that doesn't
make any difference for te brother that has laid in the shadows of his
brother for like....a really long time. Everyone comes to love Luigi at some
point in playing Mario games, and the fact he can walk on water is no
exception.
Yoshi-How does anyone NOT know cute Yoshi? You start out as Yoshi, and I do
believe this is his first 3-D platformer that he can play in. Yoshi has had
a REALLY long history, dating back nearly 15 years ago when he first popped
out of an egg and greeted Mario. Ever since then they have been best friends
....yeah. I can't think of any other useless information on Yoshi now...but
his flutter kick jump makes him easily the best jumper in the game. Not to
mention, he can swallow many enemies and turn them into eggs to throw at
other enemies. Yoshi rocks. You need a jumper, Yoshi's your man!
Wario-Wario is brute strength and all stupid. I'd enjoy to see at least ONE
smart decision he had. Don't give me Wario Ware Inc., it said that business
failed to get him money (Although he game PWNed). Wario is power bulk, greedy
and...greedy. All adjectives that are in the dictionary under "Wario". I'm
not quite sure where Wario first came from.....I believe it was way back 20
years ago in Wario's Woods where Toad was trying to steal Wario's gold (That
was a great game). Wario=Power. Wario can't jump for crap though, so don't
go jumping over huge chasms with him hoping to survive.
Princess Peach-Also famous for being the damsel in distress, Peach has been
trapped inside the castle walls by her mortal enemy-Bowser. Peach has had a
really long relationship with Peach for.....a long time. Isn't that nice?
Not much is known about Peach's life, but perhaps it will be soon thanks to
the upcoming release of Super Princess Peach. Maybe secrets will finally be
revealed about this princess' life....
Toads-Toads have always been friendly and helpful to Mario and his friends
and love to have fun......and they are also easily frightened. However, the
hostile takeover of this castle doesn't stop many Toads (Or supposedly just
1 warping all over the place) from helping Mario on his quest to kill Bowser.
3 Toads will kindly hand over Power Stars when talked to.
Bowser-How does ANYONE not know Bowser? He's been Mario's rival for like 25
freakin years! Bowser is stupidly doing what he did...8 years ago. Steal all
the Power Stars of the castle, hide them, get some baddies, trap Mario,
Luigi, Wario, and hope to god Yoshi doesn't find out. That's what Bowser
did. Yay. Bowser has been a good guy like...once in Super Mario RPG...but
that's like it.
-----------------------------------------------------------------------------
~IV.Controls~
-----------------------------------------------------------------------------
Every game hasta have controls! There are 3 different control types in this
game so you can go ahead and choose which one fits you best.
Standard Mode-In Standard Mode you use the D-Pad to Move around, holding Y
to run, B to jump, A to Grab objects (Or do other moves seen a few sections
below) and X to change the camera angles.
Touch Mode-In Touch Mode you use the Thumbstrap that should have come in your
DS's box to touch the screen and move around. The strap goes on your left
thumb, the X, B, A, and Y buttons are the same as in Standard Mode.
Dual Hand Mode-In Dual Hand Mode you can use the Thunbstrap or pen in either
hand. X, B, A, and Y buttons have the same actions if you use the left hand
for the Thumbstrap or stylus pen, but if you use the right, the D-Pad works
like the X B A Y buttons. Up=X, Down=B, Left=Y, Right=A.
IV B.Basic Button Controls:
Here are the buttons you need to push to do some things....
Y (Hold)-Run
D-Pad-Move around
L-Center camera aroud players' shoulder (Camera will buzz if an object is
blocking the rotation of the camera)
R-Hold to crouch down, while in air push to make a Ground Pound
B-Jump
A-Grab an object
X-Change camera view to far away, your characters head (Player can move, but
can manuver the camera to get better views), or back to normal view
Select-Choose which mode you want (Dual Hand, Standard, Touch)
Start-Pause the game
Power-Turn your DS on and off
IV C.Moves for Every Character
Each character has these following moves:
Walking-Use the D-Pad without holding Y to walk. If you walk for a few
seconds without stoping you will start to fast walk.
Dashing-While walking hold the Y button to make your character dash around.
You can hold Y without moving until your character is jogging in place. When
you move when they are doing this you will have a quick dash for a few
seconds.
Jump-Simply push B to jump into the air. If you land on enemies with a jump,
they will be killed (Unless they are an unkillable enemy, or something that
can't be jumped on). If you jump near a ledge, you will grab onto it.
Double Jump-Like the normal jump, push the B button after you land from your
first jump to jump again, but higher. You can grab onto ledges and kill
enemies, etc. just like the first jump.
Triple Jump-After landing from a double jump, push B one more time to jump
really high into the air and spin a lot (It doesn't effect the jump at all).
What you can do with the Triple Jump has the same effects as normal jumps,
but you can rach higher ledges. You MUST be moving to do a Triple Jump.
Ground Pound-Push the "R" Button while jumping to fall "ass first" onto the
ground and pound it. This is useful for killing those annoying enemies you
can never seem to get jumped on. This technique is also useful for pounding
many switches that can only be activated by using a Ground Pound. You can
also use it before hitting the ground from a high fall to not take any
damage.
Side Somersault-This is one of the most useful moves to reach high places in
an incredibly fast amount of time, and if you have little room. First, you
need to be running (By holding Y) and then quickly tilt the D-Pad, Thumb
Strap, etc. in the opposite direction you are currently running and while
your character is mid-way through changing directions, Jump. You will flip
sideways in the air, and get a LOT of height. As I already said, this move is
VERY useful later in the game. All four characters are able to utilize this
excellant move. Use it well (You need some room to pull this move off
however....)
Long Jump-This is, by far, the numbuh one most USEFUL move in the entire
game. You will be using it...a lot. To cover long distance quickly, get your
ass across large gaps, and so much more. Simple. Start running with Y of
course, the Crouch with R, then quickly push B. Your character will jump low,
bu very far. Like I already said, you will be using this move everywhere
before you know it. The best place to practice this awesome move is outside
of the castle.
Punch-The punch is a useful move when you are right next to an enemy that
you are trying to kill. Simple push the A button to lunge a fist at the
enemy, killing it (If the enemy can be killed >_>). As a little note, Yoshi
CAN NOT Punch. Instead of Punching, he gobbles enemies into his mouth (This
information is covered later). You can also puch away other objects, walls,
boxes, etc.
Pick Up an Object-If you are standing right next to a box, or some other
Pick-up-able object then simple push the A button to grab the object in your
arms and carry it around. As with Punching, Yoshi can't grab boxes and stuff
like that. He can however, devour small boxes into square eggs (lol).
Throw Object-While you are holding an object in your arms simply push the
A button again to throw the object. Depending on the object, Coin(s)
may come out of it. Isn't that just wonderful?
Crouch-Push the R button while not walking at all to Crouch down, with your
head between your knees. It's pretty much ducking really from objects that
are passing above you. While Crouching, you can use the D-Pad, etc. to move
around slowly, so you can pass through small tunnels. All of the characters
can pull off this stunt.
Swim-You'll be swimming very often in this game. When you jump into a body of
deep water, your character will stay in the water and the Power Meter will
appear. Push Y or B at an even rate to gain speed in swimming. Use the D-Pad
to steer, pushing Up to dive under and Down to swim up (It's impossible to
Dive/Surface with the Thumbstrap/Touch Screen). Your Power Meter is like your
Air Meter underwater. Every 6 or so seconds you will lose 1 bar of health
from Air. When you surface you will gain back all of your Air, then you can
keep going. At the surface of water, hold down and push B to jump out of the
water. That's all there really is to swimming.....
Kick-Yoshi cannot perform this move because he can't Punch. Simply Punch
three times. On your thrid Punch you will Kick instead. I don't see much of
a big deal out of Kicking, so you don't need to worry about this move.
Jump Kick-You will rarely find the use for this move....only when you need to
knock something down or kill an airborne enemy. Anyways, while Jumping, push
A to make a Kick while in the air for a Jump Kick. Because Yoshi can't Kick,
he can't perform this move.
Slide Kick-This is a pretty cool attack, but one that can easily get out of
control. While you are dashing, push R to Crouch (So you're Crouching, and
moving on the ground a little (sliding)), then push the A button. You will
put your foot out and slide across the ground, destroying all in your
path....assuming you don't die from a fall into a pit before then >_>
Slide Attack-While your dashing, push the A button to leap far ahead face
first. You can bump into enemies and kill them, as well as grab objects that
you ram into while in the air, or sliding on the ground.
Side Step-If and when you stand next to a wall, your character will start to
do a pose like their hugging the wall. You can move left and right slowly
while hugging the wall to cross narrow pathways without the threat of
falling off.
Crawl-While you are Crouching (with the R button), you can move around to
easily crawl underneath things. Other than that there isn't much point to
this move.
Climb Poles-When you are near a pole, jump onto it to grab onto it. This
doesn't work just for poles though. You can grab onto trees too. You can
press B to jump off in the direction the back of your character is facing.
Hold Up to climb up the pole, and hold down slide down it. Hold Left or
Right to rotate your body around the pole.
Handstand-Climb to the top of the pole. Stop, then hold up again, and your
character will be doing a handstand at the top of the pole/tree. You can
Jump really high and far when you jump from a Handstand position, but your
character will jump in the direction they are facing, however.
Climb-When you get close to a ledge, your character will grab onto it instead
of falling. While they are hanging on you can push Down to make them let go
and fall (Possibly to their death). Press Up to have them Climb Up onto the
ledge they were dangling from. If you hold B or Y while climbing Up, they
will climb faster.
Climb Poles Quickly-Whenever you are hanging on a pole, simply hold the Y
button to quickly pull your little ass up that pole/tree. This is useful if
you are...impetiant...lol.
Wire Nets Hanging-If you see a mesh net above you, jump and HOLD the B
button to grab onto the net. While on the net use the D-Pad, Thumbstrap, etc.
to move around on the net. Release the B Button when you want to drop from
the mesh net.
IV D.Character Specific Moves
-----------------------------------------------------------------------------
~Mario~
-----------------------------------------------------------------------------
Power:**
Speed:**
Jump:**
Mario is an extremly balanced character. All of his stats are great, perfect
for beginners....if he was availble at the start anyways......He has some
intresting moves so he's useful in many situations.
Normal Moves:
Wall Kick:When Mario gets on a wall he will slowly slide down it. You can
push B to kick off of that wall and gain a lot of height. You know Mario is
sliding down the wall when dust is coming from his feet on the wall. The
Wall Kick is useful when needing to reach high places with 2 walls between
you.
Power Flower Boxes:
Wing Cap:Certain Power Flower Boxes will contain a wing when Mario hits them.
Mario will then grow wings on his cap after gaining them. He needs to
Triple Jump to start Flying through the air (Or basically, jump 3 times in
succession, you don't need to be running). While flying, push Up to fly
down, and then push Down to gain more alitude from that quick speed. It's
best to shoot Mario out of a cannon with the Wing Cap, that will give you
plenty of speed, and enough altitude.
Floating Power:When you get a Power Flower Mario will bloat up like a balloon
for about 15-20 seconds. In this time you can keep pushing B to make Mario
float higher and higher in the air. When you want to quickly end your
floating Power, simply push the R button and Mario will revert to normal.
-----------------------------------------------------------------------------
~Luigi~
-----------------------------------------------------------------------------
Power:*
Speed:**
Jump:***
The man in green is finally playable again since.....well for quite a while.
Luigi is quite basically the best character in the game because of his
insanely awesome abilities that are as follows...
Normal Moves:
Walk On Water:Hold the Y button then walk onto water (Jumping onto it will
NOT work) and Luigi will run on it for a few seconds, then he will start to
swim like the other characters.
Scuttle Walk:If you hold the B button you will slowly walk. This can also be
done in the air too. Not much purpose actually.
Copter Somersault-If you do a backwards somersault with Luigi, after reaching
the apex of his jump he will go into a helicopter motion (spinning around)
and he will fall slowly, so controlling his fall is much easier.
Power Flower Ability:
Invisibility:When Luigi gets a Power Flower, he becomes invisible for around
20 or so seconds. In this time, the can walk through walls and he can easily
bypass all enemies and not get hurt (or noticed for that matter). He still
has all of his normal moves while invisible like jumping and stuff, and he
can still kill enemies while invisible too.
-----------------------------------------------------------------------------
~Yoshi~
-----------------------------------------------------------------------------
Power:
Speed:**
Jump:***
Mario's best and most loyal companion. Yoshi is the most adorable EVAR! You
HAVE to agree with me right? I know you do....Yoshi is really good....he may
be lacking in the Power department but that makes no difference. He can
easily eat enemies and make them eggs as weapons :)
Normal Moves:
Swallow:Push A to stick out Yoshi's tounge and grab enemies (And even some
boxes!) into his mouth. If he eats enemies they will be swallowed a few
seconds after being inside his mouth.
Lay Egg:While you have an enemy, or a box inside Yoshi's mouth, you can
push the R button to lay an egg. You can then push the A button to throw the
egg at nearby enemies. The egg will continue to combo hit enemies as well,
and after being killed you get Coins that he been earned from the killings
you have done.
Flutter Kick:While you are jumping hold B to have Yoshi do his classic
Flutter Kick, which will keep him in the air longer and have him gain a
little more height. This can only be done on the Normal Jumps and Double
Jump's only however.
Power Flower Ability:
Inferno Yoshi-After getting a Power Flower, Yoshi will be able to spit out
fire by pushing A button for the next 25 seconds or so. This can
instantly kill most enemies and melt ice. Very cool (lol....hot really) power
and has awesome music to it.
-----------------------------------------------------------------------------
~Wario~
-----------------------------------------------------------------------------
Power:***
Speed:*
Jump:*
Hey Hey Hey! It's....Wario! Your greedy little pig is back for action in a
real platformer.....(Has Wario ever actually BEEN in one before???). Ah
well. The guy packs a punch, if only he had the smarts.....
Normal Moves:
Wario Super Punch:Push the A button to punch. Super ain't it? But, Wario is
SO strong he is able to break the super solid Black Bricks you may have been
seeing from time to time.
Swing n' Fling:This can only be done in VS Mode. Get near an enemy and push
the A button to grab them. Now, you can spin them like Bowser, faster and
faster and faster, then fling them away. lol, this attack is so cool to pull
off.
Power Flower Ability:
Metal Head Wario:After getting a Power Flower, Wario has the effects of the
old Metal Cap. He will turn insanely heavy. He will be able to walk and not
get effected by high winds. He can instantly kill enemies by walking into
them also. He can walk underwater too! Just don't attempt any high jumps
while metal...lol
IV E.Items in the Game
Coin-A yellow Coin. It is worth 1 Coin
Blue Coin-These coins are rare, but can easily be found in groups for a
short time after activating a Blue Coin Switch. Worth 5 Coins
Red Coin-These Coins come in groups of eight, scattered throughout the level.
Collecting them all earns you a Star. They are worth 2 Coins.
1-Up Mushroom-Collect these green mystical Mushrooms for an extra life.
Mushroom-If you find one of these rare Mushrooms, your character will grow
SUPER big, and will be able to bulldoze their way through literally
anything! Signs, bowling balls, posts, if you hit it when super sized, it
will be knocked off and a number appears 1-7 just adds, but after your 8th
kill you will get an extra life for everything killed after 8. I love
killing stuff.....its fun :)
Spinning Heart-On some world's you may find a slowly spinning heart. If you
walk through it, some of your health will be recovered. The faster you run
through it, the more health that will be recovered.
? Switch-If you hit this large, bulbous red switch, all red blocks that have
been in levels will become solid, and can finally be opened. They will
reveal Power Flowers when hit.
? Block-Once you hit this block after the ? Switch has been activated, a
Power Flower will float down and you can pick it up. If you are Mario, some
? Blocks will reveal Wings for you to get.
Block-Just a normal red brick. Nothing to much to get excited about. A simple
punch destroys the crate.
Black Brick-A very hard and solid brick. Only the power of Wario's punch is
able to break this heavy brick.
Mario's Cap-If you grab a character's Cap inside a level, you will transform
into that character. You still have the voice of your orginal character, but
you gain all of their abilities for the level (You look like them...).
However, if you are hurt by an enemy, you will lose the Cap. It will run on
the ground for a few seconds, then dissappear if you don't get it again.
The hat will reappear somewhere else inside the level.
Luigi's Cap-Transform your character into Luigi.
Wario's Cap-Transform your character into Yoshi.....ok Wario....
"!" Block-These orange blocks usually contain Coins, but sometimes other
various items.
Koopa Shell-If you are able to find one of these rare shells, hop on it and
cruise around the level. You will instantly kill any kill-able enemies you
shred over. However, if you run into a brick, wall, unkillable enemy, etc.
your shell will break and your back to running around again. What could be
more fun than Koopa Surfin'?
Cannon-Not really an item...but a helpful device. By talking to a certain
Bob-omb Buddy in the world, it will unlock the Cannon in the level. You can
hop in the cannon and move the crosshair around to where you want to go. Push
B to shoot out of the cannon.
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~V.Adventure Mode~
-----------------------------------------------------------------------------
This is finally it. The main mode of the game. Your mission is to retrieve
all 150 Power Stars. Let's get on with the Walkthrough!
-----------------------------------------------------------------------------
~V A.Course 1:Bob-omb Battlefield~
-----------------------------------------------------------------------------
Mission:Getting access to the Castle
Well, you've finally started the game! You'll be shown the picture of Peach
to the side with her reciting the shown letter on the screen for her
inviting Mario for cake.....again. Anyways, Lakitu is shown with his camera
on his fishing pole as he zooms around the castle a few times (Notice Yoshi
sleeping like a baby on the top of the castle). The camera zooms far away
from the castle like in the original and a Warp Pipe appears. Mario jumps out
but suddenly, 2 more Warp Pipes appear and Wario and Luigi come out! All
three of them have a fight and then enter the castle, the camera high above
the castle looking at them, with Yoshi in view again. After a while Lakitu
notices the three of them haven't come back yet. Lakitu attempts at waking
Yoshi up (Who is sleeping on the ground now....who knows how?) and Yoshi
wakes up, looking tired. You now have control over Yoshi, so head over to
the Castle and try to go through the doors. Bowser's voice appears, and you
are greeted with the message "You need a key to open this door!" Turn back
across the drawbridge and Lakitu will tell you he saw a rabbit with a Key in
his mouth. So now, head over to the headge maze which was right near where
you first started and find the rabbit. Chase him around and when you get
close to him push A to stick out Yoshi's tounge and gobble him. The rabbit
will plea for mercy, and you will let him go, and he will hand over the
Castle Key! Go inside the Castle now. Bowser's voice appears again with
"Go Away! Nobody's home!" Head to the left and go through the door without
a number on the Star on it, and then jump through the Painting of Bob-ombs,
and get ready for your first world!
Star 1:Big Bob-omb On the Summit
Difficulty:*/*****
Recomended Character:Anybody
Welcome to Bob-omb Battlefield! Currently as you enter, the Pink Bob-ombs are
at war with the Black Bob-ombs! Anyways, proceed straight up the hill and
across the bridge, following the dirt path to the right, and up ahead you
will see a huge Chain Chomp! He'll be playing in his little pen, safely
connected to his post, just don't go too close to him or you will risk
getting bitten by him and losing 3 bars of health. Anyways, continue along
the path until you reach a tilting bridge. Jump to keep it from tilting too
much and proceed up the stairs to an open field. Manuver your way through
the Bob-ombs and exploding bubbles to a large gate with an opening in it,
which leads to the Mountain. Go right making sure to avoid those bowling
balls rolling back in forth in that small pit. Across that you'll see a
white slide, but DON'T go down it. Continue staying on the dirt path. As you
go higher and higher up onto the mountain the path will get thinner and
you'll see more bowling balls, at faster speeds. Eventually you will see a
little hole in the side of the mountain. Jump into it and you will be warped
to a spot that is higher on the mountain, effectively saving time. Continue
your last few steps to the top where you will see a big Bob-omb. Get near
King Bob-omb to engage a conversation, which will begin the fight! King
Bob-omb will throw Bob-ombs at you, and your job is to pick them up in
Yoshi's mouth, get close to King Bob-omb and spit them back out at him (With
the A button again). King Bob-omb will begin bouncing around the arena for a
few seconds. You don't need to worry. Simply avoid him. He'll throw Bob-ombs
again at you so just repeat this simple drill and he'll bounce some more
again. Hit him in this same process one more time and he will concede. He'll
break open, and the first Power Star is yours for the taking!
Star 2-Footrace With Koopa the Quick
Difficulty:*/*****
Recommended Character:Mario, if not get the Mario Cap
Start off the course by looking for the giant Koopa, also known as, Koopa
the Quick. He really wants to challenge Mario badly, and refuses to race
anybody else. If your not Mario, we need to take a little detour. Head
straight up the path and over the bridge, then before meeting Chain Chomp go
right into the large field with a Bob-omb, and a lot of Goombas. A Goomba
near the top right area of this field is wearing the Mario Cap. Kill the
Goomba and quickly grab the hat before it dissappears. Now, head back to
Koopa the Quick and talk to him and agree to his proposal to race to where
King Bob-omb was before-At the top of the mountain. As soon as Koopa the
Quick starts running you gotta get your ass to the top of the mountain. Like
we have already done before simply go straight up the path and over the
bridge and to the left, past Chain Chomp. To save time and cover distance
faster keep Long Jumping. Head over the tilting bridge and over the stairs
and then go through the field, dodging and falling crap and stupid Bombs in
this area. After passing "Mountain Toll Booth" (That big gate) run up the
hill to the left of the bowling ball pit. This little shortcut saves some
time. Anyway, once your back on flat land continue your ascent around the
mountain, jumping over any bowling balls that decide to get in your way.
Once you reach that hole in the wall take the warp up the mountain. After
getting out of the hole do a Backflip up to the top of the mountain and
touch the flagpole to stop the timer. If you beat Koopa the Quick (And my
god I'm sure you did) it's just a matter of waiting until he arrives at the
finsih line to congradulate you, and then he will hand over his Star to you.
Star 3-5 Silver Stars!
Difficulty:**/*****
Recommended Character:Anybody
This is your first searching Star! Here, the object is to find 5 Silver Stars
that are hidden through the level! That's pretty simple right? Actually.....
that IS very simple. The locations of all the Stars appear on the Touch
Screen map below, so you have an easy refrence if you need it. But if your
looking here, your at the right place. From your starting position go
forward until you see a tree that lies the infront of the bridge. Climb to
the top of it and do a Handstand Jump to collect the first Silver Star that
was waiting at the top of that tree. That's Silver Star Number 1!
Now, as you have done in the previous two Stars continue straight along the
path and over the bridge. Go into the large field you will be surprised to
see that Chain Chomp has escaped and is running freely IN THIS FIELD. He
won't be chasing you, however. He is programmed to continue circling the
exact same path around the field over and over and over again. The second
Silver Star is bouncing on the end of his chain. Chase that bad Chain Chomp
around, or if you just can not get it very easily, memorize the path Chain
Chomp takes around the field. Then, get in his path and intercept him (Not
literally like take him down, but to the side so you can get to his Chain)
and then you will have finally grabbed Silver Star Number 2!
With two Silver Stars in our possesion, keep going along the dirt path as if
this was one of the Stars we already have gotten. Go past the pen where
Chain Chomp used to be, and across that annoying tilting bridge. When you
reach the stairs that we normally take up to the large, giant field, take a
left turn to reach a small area with some trees, 5 or so posts stuck into
the ground, and a few Goombas wondering around aimlessly. One of those
Goombas is the holder of a Silver Star, so jump (Or if Yoshi, swallow) all
of them until one of the Goombas releases a Silver Star when it has been
killed. The Silver Star will start to bounce around the field, and if your
unlucky will start to make a path going to start, so to avoid the trouble of
going up the bridge and all that stuff again I suggest that you quickly
retrieve that Silver Star before any such foolishness happens to it. That is
Silver Star Number 3!
Now, after retrieving Silver Star Number Three, make your way across that
giant field by going up those stairs as usual, and go near the giant gate
like we have done every time so far. Make your way across the field, avoiding
all of the falling junk and evil Bob-ombs that litter the field until you
come across a few flower patches. One of these flower patches has the
Silver Star lying right in the middle of it! The catch? There is none! Go
up to it and easily claim Silver Star Number 4!
Great, we already have four Silver Stars in our possesion! Now it is just a
simple matter of finding the last and final Silver Star! As usual, like in
the previous few Stars, head up through the giant gate and take the path to
the left of the bowling ball pit. Quickly run up it, or if you feel like you
can do it much faster, run around the base of the mountain until you reach
a little streach of land with a tree and two Goombas. One of those two
Goombas holds the final and last Silver Star, so kill it and collect the
fleeing Silver Star before it jumps away to annoying places. Now that you
have all 5 Silver Stars, do you remember that Glass Dome near the beginning
of the course? The Power Star will appear in that dome. Run over to it (It
IS just a short hop, skip, and jump away) and bash into the glass dome to
break it, and retrieve your next Power Star.
Star 4-Big Bob-ombs Revenge
Difficulty:***/*****
Recommended Character:Mario, get Mario Cap if anyone else
It seems that King Bob-omb is quite.......pissed over his previous defeat,
so he now calls out Mario to the ring and he wishes to destroy him!
Whether you are Mario or not start heading up the path like we have done
every single time so far in this course. Butm before you do talk to the
Bob-omb Buddies (The Pink Bob-ombs) and one of them will open all of the
cannons on the course. Isn't that nice? Anyways, continue straight through
the path and over the bridge. If you aren't Mario, take a right (Like we
have done before) before the Chain Chomp and head into the open field.
In the small array of Goombas the are wondering around looking like total
idiots, one Goomba, like before, has a Mario Cap on him. Kill/Swallow that
damn Goomba to make him drop hit Mario Cap, and grab it if you haven't
already done so. (Note:The Mario Cap here WON'T appear until you have
unlocked Mario!)
Anyways, head straight along the dirt path as usual, being sure to dodge the
rampaging and angry Chain Chomp trying to bite your head off like he has done
almost every time so far in this course....lol. Continue your trek by
heading across the tilting bridge and going up the stairs to the large
battlefield. Manuver your way through the Bob-ombs and falling water
cannonballs. If a Bob-omb sees you, RUN AWAY. Of course, if you are caught
in its explosion, I highly doubt one bar of health is gonna make you lose....
lol. Continue through the field until you pass through the opening in the
gate, and head across the pit of bowling balls. Continue walking around
the mountain, making sure not to fall off of its narrow paths, or worse, get
hurt by a raging bowling ball. If you do, you will lose your Cap (If you
weren't Mario to begin with) and you will need to quickly retrieve it before
it gets teleported automatically back to the field near the Chain Chomp. That
is a long way back my friend.
Anyways, continue heading up the mountain until you reach the commonly-
sighted hole in the wall, so jump in like we have done before and prepare to
get warped to the top of the mountain. Continue along the now larger path to
reach the top of the mountain as Mario, where King Bob-omb will greet you,
only this time he wants his revenge on Mario. As you may remember before,
Yoshi had to spit Bob-ombs at King Bob-omb to make him lose three times to
earn victory. This time around, you will need to avoid him walking.........
slowly at you, then run behind him and pick him up with the A button. Then
release him to throw him on the ground with the A button again. He will get
up, and start to walk a little faster. Continue doing this until you have
thrown him three times, in which case he will concede defeat. (Note:If you
throw King Bob-omb off of the mountain arena, he will lecture you on NOT
being allowed to throw the King out of teh Ring. You will start the battle
anew if you do this). After his three hits, King Bob-omb finally decides
to not mess with you anymore, and leaves behind another Power Star for you.
Star 5-Mario Wings to the Sky
Difficulty:***/*****
Recommmended Character:Mario, possible with others but takes MUCH longer
NOTE:This Star is VERY frustrating to complete without Mario! If you
wanna be Mario for this Level, you will need to Wings to collect all of the
secrets. In order to get the Wings, you will need to have gone to the
Wing Cap ? Towers and have pounded the ? Red Switch, which will make every
Red Floating Ghost Block solid, so you will be able to hit them. Mario can
hit the Red Block on the Floating Island for the Wings, which will make this
Star much easier.
Mario won't really be flying to the sky, he'll be flying around in it! The
object of this mission is introducing you to "Secrets". They are special
coins that when gotten, give you a number and the secret sound. After finding
all five secrets, a Star will appear. There are several "Collect the Secrets"
levels, and not all of the secrets are coins!
Anyways, if you haven't talked to the Bob-omb Buddy that is standing next to
the Cannon Cover, you must do so now. That way, you will have access to all
of the cannons inside Bob-omb Battlefield, and we will be able to goto our
destination. Go into close up camera view and look around until you see a
floating island in the sky. That's where we are going.
Head straight through the dirt path as usual and go over the bridge, as
usual. When you reach Chain Chomp, take a right to the open field with the
Goombas wondering around with nothing in their minds (If they have any.....).
Head up a small grey hill in this field and you will enter the cannon that
lies on top of it. Look around until you spot the Floating Island, then move
the crosshair to the point of the Island that is closest to you, then aim the
cannon as far high as you can possibly go. Now, push B to fire the Cannon!
After a few seconds of flying through the air you will finally have
landed on, face first, on the Floating Island! As Mario, grab the Wings
inside the Red ? Box and hop inside the Cannon on the Island that is
located just near the tree (You can't possibly miss the hole in the ground).
Now that you are inside the cannon, you have the right of knowing this:When
you launch yourself out a cannon with the Wing Cap, you will gain a lot of
altitude after being shot out, very useful for high areas. Anyways, look
around with the crosshair of the cannon until you see a circle of coins. You
can't miss it. Aim for the center of that circle of coins and push B to shoot
yourself outta that cannon. After flying through the coin in the center of
the circle, you get the first secret! Now, Mario will start to fly upwards
for a few seconds. He may get a few more secrets in this flight too. (There
are five circles of Coins, and each one has a center, which is the secret.).
Now, if you missed any secrets, and odds are you probably did, fly back to
the island while still in the air, grab the Wing Cap again, and hop inside
the Island's Cannon. Aim the cannon higher this time. If you see the secret,
but you miss it, then fly back to the Island, adjust the crosshairs, and
fire again. Continue to fire until you have collected all five secrets. The
Star will appear in the small field to the left of the stairs which are past
that darn tilting bridge. Fly down and land on the ground, and then you
should....I dunno.....collect your Star and get out of the course.
Star 6-Find the 8 Red Coins!
Difficulty:**/*****
Recommended Character:Anybody
This should be your first red coin challenge! The object is simple. Locate
and collect all eight red Coins scattered throughout teh level. After you
have found all eight shining beauties, a Power Star will appear. It's
location is always the same-Above a blue star on the ground. Simple enough.
Let's get started. Head straight as usual when you start, up the dirt path.
But, before crossing the bridge go to the left and you should see 2
platforms going up and down in a continuous circuit. When one of the
platforms reach near the ground, jump on it and ride it to the top. Before
the platform rotates and you (likely) fall off, a Red Coin should be seen
above it. Jump and grab it, and still in the air while jumping, move to the
ground infront of you. Now, continue along the dirt path until you reach
Chain Chomp (Not too far away) and head into the commonly-gone-into field to
the right of his pen. To the left of the hill the cannon is located on is
another hill, which looks quite uneven and isn't very tall. Your next red
Coin is on the top of this hill, so run up it and grab the coin, the slide
back down that short hill. All right! Two Red Coins down! Six more to find!
Great, we have two red Coins in our possesion. No cheering yet though. There
is a lot more left to find. Get out of the field you are in and continue
going along the dirt path until you enter Chain Chomp's pen again. If
you haven't noticed, Chain Chomp is connected blatantly to the small post
that is lodged in the ground. Floating above that post happens to be........
another Red Coin. Get near Chain Chomp, but not too close so he hits you. Get
close enough to be out of reach, and then when he lunges at you but fails,
use the time he plays around for a few seconds to get atop the post and
jump for your third Red Coin. Now, continue along the dirt path and past the
tilting bridge to those common stairs. Remember the field to the left of the
stairs as we will be coming back to it. Head through the large battlefeild
until you reach the giant gate....again. Don't go through the door, but face
it and move left until you reach a little portion of land that is underground
and hidden from view. Inside is a Bob-omb, a switch that opens a giant gate
infront of you, and extra life, and your fourth Red Coin. Halfway there!
That's four Red Coins in our possesion! Just another four left to get. Now,
head through the giant gate (Not the one opened by the switch, but the one
that we always use to head towards the mountain). Instead of going through
the bowling ball pit, run up the large hill to the left of it. Convienently
placed on the hill about halfway up or so happens to be....another Red Coin!
Continue making your way around the mountain until you reach a cannon. (There
are two cannons on the mountain however. Use the one that is closest to the
top of the mountain). Once you have gotten inside of the cannon, aim for the
floating Island as we did before, but aim for the tree that is sticking out
of it. Aim above it (Not too above it, but somewhat above it) and fire away.
Your character will start to lose altitude of course, but you should grab
onto the tree, or even land on the island. Anyways, climb to the top of the
tree and do a Handstand so your feet collect the sixth Red Coin! Just 2 left!
Now we have six Red Coins! Where on earth could the last two possible be?
Well, they are stuck in the easiest to find spot evar. All you need to do
is jump off of the Island and ground pound before you hit the ground (I
don't want you taking a suicide fall). Then, make your way back to the dirt
path again and pass Chain Chomp's pen again, and you will reach the
tilting bridge and the stairs, again. I said before, remember the area to the
left. Simply, head to the left where you should see a few posts in the ground
and a few Goombas. Oh, and your shiny last two Red Coins are also nicely
there. Nintendo probably couldn't think of any better locations. Oh well....
It is best to save these last two Red Coins for last because the Star will
appear...........just a few feet away from the last Red Coin in this small
field. Isn't that very conveinent? You gotta agree with me.................
Anyways, grab the Power Star, and get ready for the next Star of this course!
Star 7-Behind Chain Chomp's Gate
Difficulty:**/*****
Recommended Character:Luigi for easiest way, but anybody else works too
I'm sure we have seen a Chain Chomp in the course somewhere.....does anybody
here remember where exactly? lol...Anyways, head straight along the dirt path
and go over the bridge, having no intention of stopping at all until you
reach that dreaded Chain Chomp....again *sigh*. It's about time we helped the
poor beast right? Get just outside of his lungeing range and wait for him too
.....lunge at you. When he does and fails, quickly run to the post he is
connected to and Ground Pound it. Quickly get off and to safety before
Chain Chomp decides to lunge at you again. When he does lunge again, repeat
that exact same process, jump off. Now, just like before, wait for the lunge,
then make the final Ground Pound on the post to make if pounded all the way
into the ground. Chain Chomp will bounce around for a few seconds in joy. He
will then ram into a gate near his pen and break it, which gives you easy
access to the Star that was once hiding behind it. Not too hard was that?
However, if you want an easy way out of doing this Star, enter as Luigi. Now,
head straight along the path until you reach the bridge and go to the right
of it. A Red Bloxk is there, so hit it for the Power Flower inside. Luigi
will now become invisible! At this time, mad dash your way to Chain Chomp and
simply WALK through the gate and collect your golden prize. Either way you
choose to tackle this Star makes no difference, use whichever you prefer....
Star 8-Collect 100 Coins!
Difficulty:***/*****
Recommended Character:Mario
This is your first 100 Coins collecting challenge! This isn't exactly a
selected Star from the menu.....you just choose whatever Star you want, don't
even bother doing it but actually go for collecting 100 Coins. The Star will
appear right above the 100th coin you recieve. So, let's get cracking! As
we all know, go straight from where you start up the path and when you reach
the bridge for like the umpteenth time, go around and under it. You will find
five Yellow Coins to your pleasure. Now, head left from under the bridge to a
whole area of Bob-ombs in this dirt area. Pick up and throw all of them to
have them explode and give up a Coin. They will quickly regenrate (Meaning
they will reappear in the same place again) but won't give up another Coin.
Bu now, we should have around 12-15 Coins or so. Oh yeah....I almost forgot.
Back near where we started was a brick. Punch it to reveal a few Coins. Um,
head over the bridge now, killing the few Goombas that are on it for a few
extra Coins. Keep going until you reach Chain Chomp. Before Chain Chomp and
to the left was that rotating platforms right? Grab the Red Coin at the top
for two more Coins to your total.
At this time we should have around 20 Coins, that is very good. Head to
Chain Chomp but this time head towards the field to the right of him. In this
field that we have commonly gone to in our travels lies a lot of Goombas, so
kill them all and collect the Coins that they spit out. Also, if you choose
Stars 3-7, a Koopa Troopa will be wondering around in this field too. Jump
on him to kick him out of his shell, then stomp on the actual Koopa that's
running around in embarassment to kill him, and he will give up a Blue
Coin! It is worth five Yellow Coins, so you BETTER get it! After killing all
of the Goombas and Koopa in this area, your Coin total should be around
30-35 ish. Now, it is time to REALLY start getting a ton of Coins, and being
Mario is absolutely neccassary for this mission. But before we should go to
"Coin Heaven" as I like to call it, head over to kind little Chain Chomp, but
grab a Bob-omb that is pretty close to him. Pick it up and run over to Chain
Chomp and throw the bomb into his face. Chain Chomp will fly high for a few
seconds, so get to the post he is attached to and run around it 3 times.
After you have run around it a few times, five Yellow Coins will pop out.
Don't forget to jump up and grab the Red Coin for another two Coins to your
total!
Great! We have 40-45 Coins by this point! Let's get a ton more. Head back to
the field that was to the right of Chain Chomp. Head up that ol' small hill
into the Cannon, then launch yourself to the Floating Island. This is where
being Mario comes in BIG handy! Grab the Wings from the Red Block and the
head into the cannon on the Island, but before that get the Red Coin at the
top of the tree. Head inside the cannon and launch yourself into the first
Coin in the middle of the circle of coins. Secrets Coins also count as 1
Coin too! You should grab all five secrets, but don't grab the Star that'll
appear of course! Continue to shot yourself out of the cannon to fly into
the Coin Circles and collect their Coins! After around 10 loops you will
have probably collected most of the Coin Circles' Coins. At this time right
now, you should have around 70 or so Coins! Wow....just around thrity or so
by now left! You can continue to shoot yourself out of the cannon, but there
are 5 Coin Circles, 9 Coins per circle so there is only 45 Coins to be
collected there. 30 is enough. Anyways, jump off of the island, making sure
to ground pound before landing on the ground to not lose any health. The
last few Coins are easily, easily gotten.
Head onto the dirt path and follow it past Chain Chomp and over the tilting
bridge of doomyness, and continue along up the stairs. In the large
battlefield, you can easily kill 5 or so Bob-ombs walking around in the field
for one Yellow Coin each. Continue along, not going through the giant gate
until you reach some flower patches. One of the flower patches has a string
of eight coins going around it. Collect them all (No big fat duh is needed
for you to do that right?). Head back to the tilting bridge, but take a right
(If your facing away from it, it's a right) until you reach the small area
with two Red Coins. Collect them. There are also four or five posts stuck in
the ground too. Run around each post several times to have five Yellow Coins
pop out of each one. Pretty damn awesome right? That is another 20 to 25 more
coins for your total! By now, if you have followed everything, you should
have at least 100 Coins by now. If you don't, circle around the mountain
where you will find a few Goombas and a few strings of 5 Coins. If you
STILL don't have enough, there are the leftover Red Coins and Coins in the
sky.
~Back to the Castle.....~
After getting your first Star from Bob-omb Battlefield you will get a
message saying you can open any door on the first floor with a "1" on it.
If you did many Stars in Bob-omb Battlefield, you will also get a message
saying you canopen the doors with a "3" on them too. The hunt for Mario and
his pals continues! Head towards the right side of the lobby and enter the
room with a 1 on it. Head into the painting.....
-----------------------------------------------------------------------------
~V B.Course 2:Whomp's Fortress~
-----------------------------------------------------------------------------
Inside of the Lobby, head to the right and inside the Star with a "1" marked
on it. Inside the room you will find another painting. It shows of a large
tower, like a fortress. Whatever YOU make out of it, it is the second world,
so get the B button ready and jump into Whomp's Fortress!
Star 1-Chip Off Whomp's Block
Difficulty:**/*****
Recommended Character:Anybody
As like in Bob-omb Battlefield, you start off this world with another Boss
Battle...this one just requires you to push teh R button. Isn't that hard?
I thought so. Start off by jumping onto the ledge that is right next to where
you start, and make your way up the small dirt path like hill until you see
three....things that are jutting out from the wall, then retracting back in,
then jutting out again, etc. If one of them pushes you off of the edge of the
pathway you are on, you will fall onto a small piece of land, where you will
need to work your way around back to this point again. CAREFULLY get your ass
past these things, where their only intention is to push you off. After you
get past the three of them you will find a series of 4 platforms. 2 of them
are retracing into the wall and coming out again. You can wait until they are
fully out and use that as the path, or you can simply jump across the small
gap easily. If you fall into the hole, you will be near the same place as if
you had fallen off from those wall things you just passed, so simply make
your way back to this point. Make your way forward until you come across a
series of stairs with Thwomps on some of them.
Now...there are two large Thwomps moving up and then smashing down, both at
even intervals. When the massive pieces of stone are moving up, quickly
move up the stairs before the first can come crashing on top of you. You
need to also repeat this same (but easy) feat for the second Thwomp. Now,
take the path to your right and you will reach a Pirhana Plant sleeping and
blowing a nose bubble. Walk slowly (The touch screen is the best way to tip-
toe silently) and Punch it when you are close (If you are Yoshi you can
easily run past it, or jump over it, or you can do that anyways to save time)
.....and now that you have gotten past that, you will see a grey bridge in
front of you. Quickly dash across it because it is divided into segements
(They are easy to see) and once stepped upon, fall down to the earth. After
that quick mad dash you will see another Pirhana Plant, so kill it or ignore
it, makes no difference. Infront of you is a rotating platform. When the
platform stops at your side where you are, walk across it to the middle, and
wait for it to stop at the other side of the fortress, then walk off of it.
You will come around a bend, and should see a slow moving Whomp, with that
stupid look in his eyes. Pass him, and continue on the path, where you will
find another Whomp so pass him too. Behind the second Whomp is a platform
that goes up and down (Like in Bob-omb Battlefield) so ride the platform to
the top, and talk to the Whomp King to engage in battle!
The Whomp King will complain and complain how that they are used merely as
stepping stones and pavement and all that crap (o_O That is what a Whomp is?
I had the wrong idea....) and will get really pissed off and you two will
begin fighting! Like I said at the beginning of the level, if you can push
the R button, this fight is very easy. Simply, get near him and when he stops
moving for about half a second, GET THE CRAP OUT OF HIS WAY! He will fall
down with a slam, and if you weren't in his path, he will be lying on the
ground for a few seconds. At this time, jump onto his back and then you need
to execute a Ground Pound. That will damage him. The Whomp King won't be
pleased by this, and he will quickly get up and chase you around again, and
when he gets the chance he will try to smash you. As long as you avoid him
and do another Ground Pound, he doesn't get much harder. After that, he will
get right back up and try to smash you AGAIN. Make him miss and do one last
Ground Pound to beat him. He will make a stupid pun (All puns are stupid
aren't they?) and he will explode and a Star will pop out. Nice reward......
Star 2-To the Top of the Fortress
Difficulty:**/*****
Recommended Character:Anybody
The very top of Whomp's Fortress has been replaced from a fighting arena to a
large lookout tower (For what? There's nothing there really....). Whatever
the reason, start off again by making your way up the first hill until you
reach those stupid wall blockers. Jump over them and jump over the gaps
between you and the moving platforms if they are in the wall. Continue
around and up the stairs again, making sure to NOT get smashed by the
Thwomp, because that is three bars of health right down the drain. Continue
up those stairs, and up another series of tiny stairs with the sleeping
Pirhana Plant. As before, you can easily jump over it or run past it and not
get hurt. Next, you got the collapsing bridge, so quickly dash across the
bridge to avoid falling into a little pond below (where you will need to get
ALL the way back here again...). As before, make your way across the smaller
bridge, and next to another sleeping Pirhana Plant. Wait for the rotating
platform to get to you then run over to its center, and wait for it to
rotate around back to the other side.
Now that we are on the other side, continue along the path. If you need coins
badly (I doubt you will now but whatever) you can kill the Whomp's that are
on this path. Continue to circle around this small area until you reach the
rotating platform elevator. Wait for it to come down, then hop on and get
onto the top of the fortress. You will see the new additions to the top right
away (I hope). Nearby is a Bullet Bill Blaster, which will launch unkillable
Bullet Bills at you. They are VERY easy to avoid however, no worries. Go
around the tower until you see a platform near the floor. Hop on it, and the
next platform on the tower is moving into the wall, and back out. Hop onto
it, then hop onto the next platform, and every other platform, for your
information, is retreating into the wall and then back out. The last
platform that is revolving around the tower (You are tecnically....) will be
an elevator when stepped on and will take you to the top of the fortress,
where another Star lies for the taking!
Star 3-Shoot into the Wild Blue
Difficulty:*/*****
Recommended Character:Anybody, Luigi can make this easy
Another Star that utilizes the importance of cannons! YAY! When you first
start off, face away from the grey wall and do a backflip up there. You
should now be standing inside a pool (Or should I say, a pond) of shallow
water. Head to the right where you should find a string of five Coins, a
Cannon Cover, a nice Bob-omb Buddy that is standing right next to it (Now
that is convienent....like it always should be). After you have talked to the
Bob-omb Buddy, hop inside the Cannon for a short ride to the Star. Look
around with the crosshairs once you are inside the cannon for a pole. Don't
look for a pole that is tall and pretty high-that is the WRONG pole you are
aiming for. Instead, bring down the crosshairs until you can see a pole with
a platform below it and above it. Move the crosshairs just barely above this
pole and FIRE away! If you aimed the crosshairs perfectly, your character
should grab onto the pole, and at that point, climb up onto the platform
above you and grab that Star. That wasn't too hard....however...............
There is a secondary way you can grab this Star if you are absolutely HORRID
at controlling the Cannon. Go past the Bob-omb Buddy and you will be at a
slanting down pathway. You can go into Close-Up Camera Mode to view the
platform the Star is on. Not very far up hih is that? Go near the cannon and
start a running dash towards that platform. Get the Jump ready, then do a
Double Jump, and after that, a Triple Jump. If you did everything just so
perfectly, your Triple Jump will have gone high enough for your character to
grab onto the platform above which contains the Star! However.....
There is a THIRD way of conquering this Star also. Personally, I find it
(Actually, it is) the easiest way and the quickest and the most effeicient
way of getting the Star. The only thing is you need to be Luigi. Get pretty
close to being to the side of the high platform that contains the Star to
Shoot into the Wild Blue. Simply do a Backflip, and Luigi's Copter Move
after the backflip and you should be on the platform with the Star on it. Of
course, there are NO Luigi Caps in the level until you have rescued Luigi
which I will cover later in this FAQ. Use whichever of these three methods to
claim your shiny prize.
Star 4-Red Coins on the Floating Island
Difficulty:***/*****
Recommended Character:Anybody
All right. We are about to start our second Red Coin collecting challenge!
Sounds fun doesn't it??? I know it sounds fun. That's because it ISN'T fun.
Nobody should like collecting crap.....but oh well. It is a challenge none
the less. As always, start off the level by going up the first hill until
you reach the things that are moving in and out of the stupid wall.........
again. Above the thing in the middle is a pretty Red Coin. Wait until the
thing is retracted out, and then you should jump on top of it and collect
your first Red Coin. That is only number one however.....we have seven more
left to go, but the rest aren't that hard.
After collecting your first red Coin, continue on your merry way and keep
jumping across the gaps made by the platforms that keep going in and out of
the wall. Continue and make the turn as you head up the large stairs with the
even larger Thwomp smashing up and down. Avoid him, and his brother that is
a few stairs away from him. However, after you pass the second Thwomp, don't
keep going. Instead, wait for that same second Thwomp to come down, and then
you need to jump on top of him. Don't worry-the spikes on him won't affect
you at all. At the apex of the Thwomp's rise, a Red Coin is visble. Jump up
to reach it before the Thwomp comes down with a mighty fall again. That is
two Red Coins down....not too hard is it?
Now, we are in a convienent position. Fall down off the wall and you will
land in that large section below Whomp's Fortress. Follow the path around,
dodging Goombas, Pirhana Plants, boxes, and other junk until you reach a
small section with three Pirhana Plants and two flower patches. Lying above
one of these flower patches lies the third Red Coin. To avoid getting killed
before we reach that Coin, it is best to tip toe and kill (or really Punch)
the Pirhana Plant heads to kill them. Once all three of the Pirhana Plants
are killed, nothing should stop you from getting the third Red Coin.
The only thing you need to worry about before you were to actually get this
Red Coin is how you fall from your previous position. If you fall to fast or
high, then odds are you are gonna go crashing out of the level. You can also
take the safe, long path around if you aren't feeling very great about
jumping a long jump to an easy position.
Now that we finally have three Red Coins in our possesion, make your way back
very carefully to the Thwomp we passed a Red Coin or two ago. After passing
both Thwomp Bros., continue along the path until you reach some brownish
black stairs and another sleeping Pirhana Plant. Kill him, or tip toe past
behind him, because the Red Coin he guards is behind him. Use either
strategy then quickly run away from him, but stop before passing the
collapsing bridge.
Now we have four Red Coins in our possesion, let's head to number five.
Actually, we barely have to head anywhere to actually recieve it. Before the
collapsing bridge is a very narrow ledge. On that ledge lies your fifth Red
Coin. Go up and collect it. After collecting it slowly make your way to the
Pirhana Plant and Punch him in the mouth, which makes easy access to the
rotating platform ahead of you.
Past the Pirhana Plant that is not there any more...we should see the
rotating platform...again. Wait for the platform to reach your side then get
onto it and head for the center. When it reaches the other side get onto the
stick that is attacked to the middle of the rotating platform and stand on
the middle of it. Now, when the platform rotates it's way around back to
where we started again, you will pass through a string of Coins, with a Red
Coin being one of them. Now, get back to the center of the rotating platform
and wait for it to swing around to the other side again. Now it is just a
matter of finding those last two naughty Red Coins!
...however. There are two optional ways of getting up to those last few
Red Coins.....if you are Yoshi you must take one of the options, the other is
impossible for him. Anyways, here are the following options you have to take:
You can always continue up the fortress after getting off the rotating
platform again. Avoid the Whomp's and avoid the other Whomp as you board the
orange elevator up to the top arena. Near the actual tower, is a large wooden
plank. All you need to do is punch and Jump Kick the board to make it fall
over. After it has fallen over, simply walk across it to the other side where
you will find a series of Islands for you to cross. The first island is only
an arrow, so jump to the next Island which contains your Seventh Red Coin.
Then, jump onto the next smaller Island carefully for your eigth and final
Red Coin. This will make the Power Star appear at the very bottom of the
level. Great.
However, if you are Yoshi you should know that it is impossible for the
little dino to punch so we must use the alternative plan to reach the
Floating Islands. Simply, go back all the way to where you started the
level. Wayyyyyyyyyy back there. Now, go onto the tree and climb to the top
and jump off. An owl should pop out. The owl will say he will take you
anyplace you wanna be taken by grabbing onto him and holding the B button.
Do so. He'll soar high into the sky, and then you will have control of him.
Manuver the owl until you can see your shadow over the Floating Islands,
then release B. Hop over the two Islands to collect your last and final Red
Coins to make the Star appear way back at the very bottom of the level.
Now, head down off the Floating Islands CAREFULLY, making sure you don't fall
into an empty abiss and die..that would be very very very very very bad I
do believe. Continue making your way down the tower and fortress, skipping
the rotating platform and simply sliding down the hill to the spot near the
cannon. Then, head through the water back to where you started. Head to the
left like we did earlier to collect your third Red Coin, and above the Blue
spinning star will be your next Power Star! Awesome job....that wasn't too
hard was it? Get ready to exit the level and prepare to enter for more Stars!
Oh boy!
Star 5-Fall Onto the Caged Island
Difficulty:***/*****
Recommended Character:Anybody
You may have noticed while flying around in the previous challenge that there
was another Floating Island with a cage on it. In that cage is another
Star. Oh boy! Start off by climbing your way to the tippy top of the tree
right near where you start. An owl will pop out and excaim that he has been
sleeping, but he is happy to take you whereever you want to go right now.
Simply jump up to him and hold the B button. The owl will fly sky high into
the air. Your objective now is to manuver the owl and drop down onto the
Caged Island. However, the owl at first is fly much higher than the Caged
Island, so it is nearly impossible to find your shadow on the Caged Island...
and remember, your shadow is your friend when knowing where to drop down
onto that darned island. However.......
There is actually a simple way of landing on the Island safely and there
aren't very many risks (ok none) involved. Simply circle around the island
over and over again with the owl. The owl starts to fly lower and lower as
time goes on....so eventually you will be so low that you are only a few
feet off of the ground on the Caged Island. At this point, it is pretty
simple to let go of the B button to drop down. Then, enter the cage and
retrieve your prize. Another Power Star.
Star 6-Blast Away the Wall
Difficulty:*/*****
Recommended Character:Anybody
This is, in my opinion, a really clever Star to get, not to mention it is
pretty cool what you have to do to get the Star. After you start take the
usual path up the hill and carefully past those stupid wall-pushers (Hey....
that is a pretty good name for them :) ) and cross over the gaps between you
and those moving platforms. Make your way up the stairs of doomyness by being
careful to avoid those irritating Thwomps that possible cause you so much
trouble. Once you reach the top of the stairs, go down the white ramp and
jump into the shallow water and make your way forth to the cannon located on
the other side of the pool (You know by now where it is genius). Now, the
fun begins.
Once you are in the cannon move he crosshair around and you can view two
corners of a wall. One corner is close to the cannon and the other is.......
not that close to the cannon. Look for the pointed wall that is further away
from the cannon and aim just barely above it. Fire the cannon and when your
character plows into the wall head first, it will shatter and another Power
Star will be revealed. Now, make your way up the white ramp again and jump
past the sleeping stupid Pirhana Plant. Now, quickly get across the
collapsing bridge where you will find the corner of the wall, the Power Star
is just lying there on top of that wall that was broken away, so grab that
Power Star and get out of the course.
Star 7-Switch Star of the Fortress
Difficulty:**/*****
Recommended Character:Anybody except Yoshi
I love mad dashes! Anyways, this is your first Switch Star. A Switch Star
is where you must locate a yellow Star shaped switch, and then step on it.
A Star will appear inside a glass dome somewhere else inside the level, and
you must get the Star before time runs out. Otherwise, the Star will
dissappear and you must hit the switch again to make the Star appear to
restart the chase for the Gold. Anyways, As long as your not Yoshi, head to
the right of where you start and make your way across the meadow, avoiding
stupid Goombas in your way, then jump over the fence connecting the two areas
together. Now, there should be a box nearby, so punch it and it will reveal
a Star Switch. Hit it to make the Star appear inside the glass dome in the
level. Let's run!
Start running forward, past the group of three Pirhana Plants and a few
Goombas and plenty of posts. Now, jump over the fence and over the crates
that are blocking you. Jump over the small gap and use the crates that lie
infront of you as stairs to reach the next section of land. Make a turn, and
the Glass Dome that contains the Star should be in perfect view. Hurry up
and get it before time runs out. This Star wasn't too hard really. But Switch
Stars in the end later require more creative thinking and harder mad dashes
to reach the Glass Dome before the Power Star dissappears.
Star 8-Collect 100 Coins!
Difficulty:*/*****
Recommended Character:Mario, Luigi, Wario
Whomp's Fortress is literally LOADED with Coins! EVERYWHERE! However, you
are gonna need to Punch and Kick and Ground Pound your way to most of them,
so Yoshi won't be much help here. Start off by turning around when you start
and kill the Pirhana Plant in the flower patch for a Blue Coin, worth five
big Yellow Coins! Next, don't go up the hills just yet. Keep heading along
at the bottom section of Whomp's Fortress where you will see some Goombas
and a circle of coins that are....circling a flower patch. Killing
everything here will net you another ten coins. By now we should have
around 15. Not bad for a start. Head to the fence and jump over it making
sure to land on....the land. Break the nearby four brick boxes to collect
three coins out of most of them. Head up the ledge to a few more flower
patches. Two Pirhana Plants will spring up, so keep your distance until they
fall asleep. Then, tiptoe and kill both of them for another two Blue Coins,
which is the same as ten more Yellow Coins. Run around the post that is
nearby a few times until five more Yellow Coins pop out of it. So far, we
have only explored one area of the fortress and we should have 30-40 Coins
by now. Awesome start.
Now, head back to where you started the course and head up the hill to those
things that pop out of the wall at random times....again. You'll find a red
Coin that we collected before, worth two Yellow Coins so of course, collect
it. Now, head across the moving platforms again and up the stairs where the
Thwomps are located and avoid them. When you get past the second one, wait
for it to stomp the ground, then jump on top of him. At the apex of the
Thwomp's rise there will be another red Coin, worth two more Yellow Coins so
of course, grab it. Now, head off and continue to the top of the stairs.
Instead of going right to the Pirhana Plant, go straight and follow the ramp
down. On the ramp are five more Yellow Coins. After those coins jump into
the shallow pool of water and collect the circle of eight Yellow Coins
perched near a wall. Go over near the cannon where another string of five
more Yellow Coins waits for you to collect. Hop into the cannon and blast to
the pole like we did a few Stars ago and go up to the next platform for
another circle of eight Yellow Coins. Jump off onto the ground and find a
Blue Coins Switch. These switches, once Ground Pounded, make a few Blue
Coins appear nearby for a limited time. Activate the switch and collect the
four Blue Coins nearby for another twenty Yellow Coins. At this point, we
should have around 60 Coins. Time to find the rest of them easily.
Now, head back to the grey ramp that we came down forth earlier and climb
back up it. Head to the left to where the Pirhana Plant is sleeping like a
baby, tip toe up to him and kill him wit' a Punch for another 5 Coins. Also,
you should collect the Red Coin that is lying nearby. Now, don't go through
the collapsing bridge. Instead, cross the narrom ledge that contains another
Red Coin nearby. Right after you collect that Red Coin you will be near
another Pirhana Plant. Kill him with a Punch and collect his Blue Coin. Now,
wait until the rotating platform comes to you then run to the middle. When
the platform stops at the other side, get onto the middle of the walkway of
the platform, and wait for it to take you around and collect four Yellow
Coins and a Red Coins. By this point, you should have around 80 Coins. Now,
actually cross the platform to the other side and wait for the Whomp to fall
down on you (But make sure you get away just in time). Then, jump on him
five times. Each time you jump on him you get one Yellow Coin. After five
jumps, do a Ground Pound to actually kill him, for another five Coins. You
should also do this same technique for the Whomp around the corner. By now,
you should have 100 Coins and the Star should appear. If you don't have 100
Coins yet, go up the elevator and punch down the board and collect about 20
or 25 Coins that are on the Floating Islands. That should get you your
missing Coins.
~-Back to the Castle.....~
Back inside Peach's Castle, if you already have gotten 3 Stars and opened up
all the doors nothing new has happened. If you already have eight or more
Power Stars you can now go and rescue Mario...which is covered later. For
now though, head to the right of Whomp's Fortress and enter the 3 Star door
there and enter the painting for our next world....
-----------------------------------------------------------------------------
~V C.Course 3:Jolly Roger Bay~
-----------------------------------------------------------------------------
At the far left side of the main lobby of the Castle is a door with a 3 on
it. This door leads to Jolly Roger Bay, your first water based level. Many
new things are going to happen within this very level, so sit tight and keep
reading for the strategies on the next 8 Stars and a Castle Secret Star.
Star 1-Plunder in the Sunken Ship
Difficulty:**/*****
Recommended Character:Anybody
Welcome to Jolly Roger Bay! The whole land is 5% Land and 94% Water. The 1%
is the amount of spacce your character is taking up (lol). Anyways, in this
Star the object is to raise the sunken ship far below the surface of the
water, by entering it and opening a special treasure chest. Sounds fun
doesn't it? Anyways, you will start on a tiny beach of land, so start off by
walking into the water infront of you. Incase you have forgotten how to swim,
keep pushing Y at even intervals to keep swimming. You can push B and hold
Down on the surface to jump from the water. Anyways....swim on the surface of
the water until you come up to some large sticks popping up out of the ground
really high. After this you should be in a large area of water. Now, start
swimming down into the depths of the ocean here. Keep swimming down (Holding
Up on the D-Pad) until the sunken ship comes into view. Now, keep going until
you are swimming on the deck of the ship. Try to swim around and find a giant
eel that is lodged inside the window on the deck of the ship. He will pop his
head out once of twice. Now, head back up to the surface for air to restore
your Power Meter. Now, head back down to the ship and to the same window the
eel just was. He is out of the window now, so swim inside it to appear in the
ship.
You are now inside of the sunken ship. Swim around until you see a treasure
chest. Swim up to it, and when it opens, start swimming like a mad man
towards to bow of the ship. Why? The ship is rising, and the water is flowing
out of the ship. Keep swimming higher until you can't swim higher anymore.
If you are close to the top (And you should be) just carefully make a few
jumps to the very top platform where the Star lies inside a ! Box. However,
if you are stuck down pretty far down the ship, you are gonna have to make
a lot of careful jumps to reach the top of the ship. Alternatively, you can
crouch down and climb the wall THAT way, but it is faster if you can jump
good. If not, start climbing the wall because you don't have any other
options if you choose not to. Like I said, hit the ! Box at the top to
recieve your shiny reward.
Star 2-Can the Eel Come Out to Play?
Difficulty:**/*****
Recommended Character:Anybody
lol...what a funny title. Yep....do you really want a giant eel to come out
and play with you? Not to mention he might just eat you (He doesn't in the
game but...). Of course, he has a Star attached to the end of his tail, so
that peaks out intrest into getting him into coming out to play with us. So,
start off as usual by swimming into the waters. Keep going straight and
straight, past the two large poles from the water until you reach the wall
on the far end side. Now, start to swim down and down and down....but DON'T
swim right up at the wall. Keep a little distance between you and the wall.
Eventually you will come across a hole in the wall, which is the eel's home.
He is still there, so stay beneith him as he pops his head out in rage.
After a few seconds of roaring, he will slowly come out of his home in the
seaweed and he will start to swim around in the ocean of about thrity seconds
before he goes back to his home in the seaweed. The Star is attached to the
very end of his tail. While he is coming out of his home you can easily touch
the Star there, otherwise you gonna half to swim around for him to get it.
Once you touch the Star on his tail it will float over to a location that is
right near his home, so go get your reward for playing with that *****.
Star 3-Treasure in the Ocean Cave
Difficulty:*/*****
Recommended Character:Anybody
Just as the title of the Star suggests, you will be out hunting treasure that
is located somewhere in an ocean cave. Start out, as usual, by jumping
into the water ahead of you and swimming past those same two pillars, every
time, and heading for the now risen ship. When you reach that floating
ship, start to dive under the water and keep moving to the left. Eventually,
you will come across a cirlce of coins under the water, with a cave opening
right behind it. How convienent can you possibly get....If you are having
any trouble finding the exact location of the entrance to the ocean cave,
remember that the overhead map on the Touch Screen shows to location of the
Star so you should find the entrance near that too. Once you have swum into
the entrance you will finally be on dry land again. However, in this ol'
pirates cave, some old Cap'n has set off plenty of booby traps, along with a
few Goombas, to protect his treasure.
Now that you are finally in the Ocean Cave, start to walk forward. You will
hear a strange sound, and may see a giant pillar falling towards you! This
was the booby trap I was telling you about earlier. Somebody set up a lot of
pillars around the Ocean Cave and made them set off when any unwelcomed
visitor walked in. Oh boy...some people these days. Walk around the Ocean
Cave being sure to not get smashed by those falling pillars. If you do, it's
your health on the line after all XP. When you reach the end of the Ocean
Cave you will see a group of four treasure chests. This is the treasure.
However, there is a riddle....you have to open all four chests in a certain
order to collect your Star. I am going to give you the correct combonation
for opening the Treasure Chests. I am going to assume you are standing in
front of the first one, facing their keyholes. Anyways, open the chest to the
very far back most. After touching it's lock, it will open up, and the number
one will be revealed. Next, touch the treasure chest in the far left and
touch its lock to open it up, revealing the number two. Now, open the chest
in the far right and touch its lock again to have it open. The number three
will appear. Now, open the final chest in the front. It will open when you
touch its lock and a Star will appear, yours for the taking.
Star 4-Blast to the Stone Pillar
Difficulty:***/*****
Recommended Character:Mario
There are two different ways you can use to tackle this Star. It is your
option which path you want to take. It makes no difference which. The goal
is the same-to reach a small piece of land jutting from the wall of the
world and break the ! Box to reveal a Star. Simple. Ok, here's the longer
but more loyal path. See infront of where you start in the water is a small
grey hill with a cannon cover? Remember that....we will be coming back to
that shortly. Start swimming towards the right side of the level until you
reach a platform and some land. Jump onto the platform on the water and use
that as a booster to get to the land on the right side of it. Right there is
the Bob-omb Buddy that we are looking for. Talk to him and he will open up
the Cannon Cover. Now, easily swim all the way back to the cannon near the
start. Hop inside the cannon at the top of that tiny grey hill. Once inside
manuver the crosshairs until you find those pillars sticking up from the
water that we have passed like on every previous Star. Aim a little above the
very top of the pillar and fire away! You should grab onto the pillar (Your
character CANNOT grab onto the fat part of the pillar!). Now, have your back
facing the little platform near the pillar and jump. Break open the box there
and claim the Star. If that is too hard for your liking....try this..........
You need to be Mario to do this technique. At start head to the right near
those dumb wondering Goombas. They are standing near a Red ! Box. Break open
the box with Mario for a Power Flower to make him inflated like a balloon.
Keep pushing B to make Mario gain height, and manuver his way over to that
piece of land that has the Star in the box on it. You have to be quick
though, you won't have much time to get over to that island. However, this
way is much faster and easier than taking the cannon....however it is faster
to take the cannon if already unlocked. Mistakes are easy to make in each
option, and it is a LONG swim back to try again!
Star 5-Red Coins on the Ship Afloat
Difficulty:**/*****
Recommended Character:Anybody
Oh boy! You know what time it is! That's right! Tool T- I mean Red Coin
Collecting Time! *Confetti and balloons fall in joy*.....ok let us all not
get that excited for another lame collecting challenge. You will have to look
high and low for all eight Red Coins. Half of them are actually hidden from
view, and if you can't find them, you have come to the right place to look
where their locations just might be. Let's get started!
First start off by jumping into the water like we have done in..............
every single Star so far. Repetitive isn't it? Swim down, but not too far
where you will see two clams right near each other. One of the clams, when
you get close to them, contains a Koopa Shell. It is VERY pointless to ride
underwater as it just makes you swim a little faster for about 10 seconds.
Go near the clam that is close to that one and he will open up to reveal our
first Red Coin. Awesome....one red Coin down and just seven more to go!
Now, you should surface for more air unless that previous Red Coin gave you
your Air back, in which case we should keep on swimming under water. Swim
down into the next section whihc is deeper than the clam we just found. Keep
going until you see two clams on the left and one on the right. Go to the one
on the right and get close to him. He will open up and he will reveal Red
Coin number two, simply sitting there just waiting to be taken. Grab it duh!
Now, it is off to finding Red Coin numbuh three! Actually.....it is right
next to Red Coin Number Two. I said before to choose the clam on the left
didn't I? Now, go back a few feet and choose the clam on the right and wait
for him to open up, and he will reveal another Red Coin, just lying there
BEGGING to be taken by you. That's three down!
Now, keep swimming forward, going way way way way way way WAY to the very
bottom of the level, where another clam is perched.....I do believe that we
from sheer common sense can deduce what lies inside. Yep! Pizza! Ok.......
seriously, your fourth Red Coin lies inside that stupiud clam. But don't
worry, there aren't anymore Red Coins that can be found inside clams (Not
like that is hard or anything, just repetitve).
Now, swim back to the surface quickly so we avoid the risk of running out
or air and suffering a horrible death....yeah. Do any of you remember where
that Bob-omb Buddy was that we (Should have) talked to a few Stars ago? Swim
to the surface and swim to the right side of the level and then jump onto
the platform floating in the water. Then, jump onto the platform the Bob-omb
Buddy is happily trotting on. Right next to the platform you are currently
standing on is another large, tall pillar sticking up from the water. Climb
this pillar all the way to the top. Do a Handstand (There is no neccessity to
jump) and you will have collected your fifth Red Coin. Now we are about to
enter the home streach for wrapping up this Star! Let's keep going and stay
focused!
Go back to the platform that is on the water then go to the other side and
jump on that large platform there. There is no need to hit the ? Red Block
there unless.....wait there is NO reason to do so. Activate the ! Switch by
stepping over it, then carefully going over the next few platforms that lead
to the risen ship. They are very thin, so don't do any dashing unless falling
off doesn't bother you whatsoever. (....you could use Mario's floating powers
to reach the ship also...lol). Once you reach the end of the path, wait for
the ship to tilt close to you, then jump aboard. Stay near the bow of the
ship (Sailor's talk for the front, genius) and wait for the front of the ship
to tilt upwards. It will reach high enough for your next Red Coin to come
into view, so quickly jump and reach it for Red Coin Number Six!
However, likewise I already said, it is easier to use Mario's Balloon Power
from a Power Flower to quickly and easily reach the ship, and even better,
reach the Red Coin that is on the bow even if the ship is tilting away
from it!
Now, head for the stern of the ship, or for you moron's, the back of the
ship. You will need to use a Triple Jump to get over the wall and onto the
back of the ship. Fortunately, there is plenty of deck space to pull a quick
and easy Triple Jump together to reach the back of the ship. Once you are on
the back of the ship you should easily see the blue star marker, signifying
that is where the Power Star will appear after getting these last two Red
Coins. Wait for the back of the ship to tilt upwards, and those last two
final Red Coins will finally come into view. Quickly catch both of them
before the ship tilts away from them and you have to wait for the back-tilt
again just to reach them. The Power Star will, like I already said, appear
just a few inches away from you, so easily grab it to clear this Star!
Star 6-Switch Star of the Bay
Difficulty:***/*****
Recommended Character:Luigi needed
Oh boy! This is your second Switch Star. If you read what I said at the end
of the Switch Star star in Whomp's Fortress I clearly said "You won't always
be just running to the Star...". That is true now. As Luigi, start swimming
and keep going past those pillars for the umpteenth time, and as you reach
the middle of the rather large lagoon, start swimming into the depths of this
ocean. Like we did before, locate the entrance to the Ocean Cave. It is
easily marked by those circlce of coins, so you can't miss it. Once you have
surfaced inside the cave, you should find a Goomba wearing a Luigi Cap nearby
if you aren't Luigi already. Anyways, I hope you get ready for some fun!
We are, of course, inside the wonderous Ocean Cave. As Luigi (or at least
wearing his Cap) Hit the Red ? Block nearby, and grab the Power Flower. Luigi
will turn invisible. This is his Flower Power (lol). he can walk through
walls and enemies and not get detected....at least for a short time. Try the
cap out on those falling pillars. They go right though you don't they. Go
near Goombas and they won't notice you (You can easily see yourself, but they
can't). After you have finished looking at the cool stuff with this power,
hit the Red ? Block again to get another Power Flower to turn invisible.
Hurry along and stay near the right side of the Ocean Cave's wall until you
find the Star Switch. Hit it!
To your surprise, the Star will appear in a Glass Dome behind a gate wall.
Oh boy. The timer is ticking down for the Switch Star, and your Flower Power
is going to wear off soon. There isn't much time. Quickly start long jumping
your way to the gate, then run through it while invisible. Just one of the
powers of being invisible-walking through walls. Break the Glass Dome for
your Power Star reward!
Star 7-Through the Jet Stream
Difficulty:*/*****
Recommended Character:Wario needed
I'm sure that this whole time in the lagoon we have surely seen a Power
Star just sitting in a pile of bubbles. If you tried to get it you would have
found it to be imposssible because the rapid air is pushing you in an
upward motion. Ok....enough science lessons...lol. You need to be Wario,
the fat lard ass in this game (I hate Wario...oh well) so start your swimming
trek over to the floating platform in the water on the far right side of the
level that we have been to a few times previously. Once you have jumped on
just cross over to the platform that is to the left of it (With the switch
that leads to the floating ship. That platform :)) Once you are finally
on that stupid platform as Wario, and not anybody else, hit the Red ? Block
for a Power Flower. It will turn Wario all metallic. He has awesome powers
because he is metallic!
For one thing, you don't have to breathe. Period. Oh boy....Next, you can
simply bulldoze your way through crap just by touching it. Enemies instantly
die and give up their coins once touched in your metallic form. Also, you
can't swim. You walk underwater. That final trait is what is gonna help us
retrieve this Power Star in the Jet Stream. Once ou are Metal Wario, quickly
jump off of the platform into the deep deep lagoon. Wario will be falling to
the very bottom and once you are at the bottom you can control his walking
again. Walk over to the Jet Stream, which can't push you anywhere because you
are so heavy. Just simply jump to claim your shiny Star as a prize.
Star 8-100 Coins Star
Difficulty:***/*****
Recommended Character:Mario, Luigi, Wario
There aren't too many Coins stuck inside Jolly Roger Bay. Infact, I estimate
about 110 Coins. You better be quick at collecting coins from enemies because
they can mean everything. However, there are a ton of Blue Coins in the
beginning to make up for the lack of Yellow Coins. Start off by turning to
your right and killing the few Goombas that are wondering nearby. Now, go
over to the 2 brick blocks. Destroy the one that was closest to you when you
started the world. It will spit out 3 Yellow Coins. Now, Ground Pound the
nearby Blue Coin Switch to make a massive amount of Blue Coins appear on the
surface of the water. Quickly break the other block to reveal a Koopa shell.
Ride it quickly over the water to collect all of the Blue Coins before they
all disappear. There are eight freakin Blue Coins. A hefty sum indeed. We
have just started the level, and by now, you should have at least Fourty
Coins. That didn't take to long to collect.....
To save time, ride the Koopa Shell all the way back to the beginning of the
level and crash into the wall. It will break and you won't be riding it
anymore. Anyways, jump into the water and start swimming down. There will be
a tiny thingy...I don't really know what it is but anyways there are eight
Yellow Coins circling around the little pointy thingy. After collecting all
eight keep goin until you see a clam. One clam has a Koopa Shell that you can
ride for a few seconds underwater, but it is really pointless. The other clam
shell nearby has a Red Coin inside of it, so grab that. By this point in time
you should have at least Fifty Coins. Were doing damn good! Come back to the
surface for air if you need it, and prepare to dive right back down again.
Keep swimming on the surface now until you reach those tall pillars sticking
out from the water that we have passed on practically.....every Star we have
done already and around one of those pillars is another circle of eight
Yellow Coins. Awesome.....by now you should have at least Sixty Coins or more
if you have done some exploring on your own. Head back to the surface if you
haven't already and swim to the far right side of the level now and hop on
top of the platform in the water and head to the right, then jump on top of
the pole there and climb to the top to find a Red Coin. You just can not
argue with an easy two Coins. Now, head back to the left across the platform
in the water and head up onto the adjacent platform with a ! Switch and a
? Red Block on it. Activate the ! Switch to create a temporary pathway
between the platforms infront of you. There are a total of five Coins on
each of the platforms that lie infront of you, so collect all fifteen Yellow
Coins. At this point in time you should have at least Seventy Five or even
more Coins. Not too bad.....
Continue along the platforms however and board the risen ship again.........
Grab the three Red Coins that are hanging above the ship. If you can't reach
them easily, wait for the tilt of the ship to rock the ship high so you can
easily jump into the three suspended Red Coins. Now, jump into the water and
start swimming torwards the very bottom of the lagoon here. You should find
another clam which contains another Red Coin, perfect for the taking. Also,
you can find some of the character Caps neat many strings of Coins. I can't
say for sure how many strings of Coins there are exactly, but there are a
few. Also, head for the Ocean Cave entrance and collect the circle of coins
underwater near it. By now, if you have followed everything, you should have
at least One Hundered Yellow Coins. Your shiny Star should appear. If you
don't have 100 Coins just yet, go into the ocean cave and kill all the
enemies there and collect the coins near the walls of the cave. If you STILL
don't have enough then there are still a few Red Coins that I didn't cover
yet. If you don't have 100 Coins at that point, I don't think it is very
possible to get the Star. Exit the level and come back to retry this annoying
challenge for the rare Coins! Remember, there may be a few Goombas somewhere
in the level you may not have killed yet....they just might have you missing
Coin(s)!
~The Secret Aquarium~
Near the door that leads back to the lobby from Jolly Roger Bay is a little
hole in the wall. Jump inside it for a seret Star challenge. You are inside
a giant aquarium! There is NO way of getting any air. The object is to
collect all eight Red Coins. Pretty simple really. No detailed explainations
are needed. Simply, there are four circles or coins in the upper half of the
aquarium. In the center of all four of these coin circles lies a Red Coin.
After you have easily collected four Red Coins, swim down to the bottom of
the aquarium. There are another four Red Coins down here. There is one Red
Coin in each corner of the room. After you have collected all eight of the
Red Coins, your Star will appear in the bottom, center of the room. This is
a very difficult, nearly impossible challenge. Good freakin luck. (Ok.....
just kidding. This challenge is wayyyyy to easy. If you lose you must suck.)
~Back to the Castle.....~
By now you should have access to every door in the lobby except the Big Star
Door. Let's continue to the left side of the lobby and enter the 3 Star Door
there too, and get ready to enter the next painting of Snowballs............
-----------------------------------------------------------------------------
~V D.Course 4:Cool, Cool Mountain~
-----------------------------------------------------------------------------
You have finally made it to your first snow-themed world! Cool, Cool
Mountain! The paths are all slippery I warn you, and evil snowmen are you to
whack you with their mighty snowballs of doom! Ok......death IS all around
you everywhere. The danger of falling off the mountain is always there, so
take it easy unless in a race. You can enter this course by entering the
door on the bottom left side of the lobby with a "3" marked on its Star.
Have fun....snow levels are funner (Is that a word?) then you think.
Star 1-Slip Slidin' Away
Difficulty:*/*****
Recommended Character:Anybody
Ever felt the need for speed while sliding on your ass on a giant slide made
of ice? Well....I'm sure you haven't but that is exactly your mission today!
As soon as you enter Cool, Cool Mountain, you will get a message saying to
enter the cabin that lies only a few feet in front of you. Heh...lol there
ISN'T a door. However, a nearby sign kindly tells you yo act like Santa. So,
how onto the roof of the cabin and jump into the chimney. Oh boy, what fun!
You will appear at the top of a huge slide, as you can easily tell by your
trusty map on the Touch Screen. Get ready to race down this here slide
kiddies! Ahem. Start off by running for the slide, and you will instantly
be sitting on your butt sliding down it. The controls for sliding are pretty
simple. Hold Up to slide faster, hold Down to slow down, and move left and
right (You don't move very quickly though). Keep on sliding down at whatever
pace is safest for you and carefully turn right around the first turn. In a
few seconds you will pass over a small gap, but at whatever speed the hill
of the slide makes you cross over. Now, you will take a quick right turn,
followed by a very sharp left turn. Now, you have two choices on the path
you want to take.
You can now take the shortcut path, or the real path. You can take the
shortcut if you don't wanna easily die. However, you are gonna be doing this
course again, in a race, with no shortcuts allowed! It's your choice. Anyways
for the shortcut, right after that sharp left turn you will find a string of
five Yellow Coins leading into a wall. lol....pretty obvious. Follow the
coins into the wall and you will pass through the wall into a super secret
shortcut. Your in a big tunnel, no way to possible die. Isn't that great?
Just hold up to quickly pass through the tunnel easily and you will be spit
out inside the ending cabin, the finish line. (I'll discuss what happens
next soon.)
However, if you want practice (And I HIGHLY suggest you do!) then instead of
following the coin path, follow the slide to another right turn. The path
will slowly curve to the left, only to bring you to TWO Ninety Degree turns!
This is the hardest part of the trac. The slide is tilting toward the edge,
so I suggest staying near the inside of the track, close to the edge. Why?
The track doesn't tilt THERE. You WILL need speed to pass through these
tight curves without falling off. After passing through Dead Man's Curves
you will go into a small hill, then the path will tilt in a circle inside a
tunnel to the right. Then for the finale, you will go over a thin ice
bridge (Non collapsing) and pass the finish line. Which ever path you took
makes no difference. Either way, head out of the cabin door to the left and
out comes your Star....so go ahead and claim yur bounty.
Star 2-Li'l Penguin Lost
Difficulty:**/*****
Recommended Character:Mario, Luigi, Wario
Ah yes. I hope you aren't a mugger or something because in this mission you
are required to act like the good guy and help return a lost baby penguiun to
its mother. Doesn't that just sound marvoleous? Start off the course again by
jumping up to the chimney, but don't go into it. Instead, jump up to the next
ledge above you. You should be able to easily see a baby penguin waddling
around up here and crying...a lot. If you are Yoshi, you can't grab and the
penguin will freak out if put into your mouth. Then you will spit him out no
matter what. Grab him with Mario, Luigi, Wario and prepare for a frosty
slide! Go back to where you pretty much started and turn around and walk on
the short path until you reach a bridge that is broken. Look downwards. You
should see a giant side of the mountain with a giant ice block on land far
below. Walk off the edge of the bridge and slide down the side of the
mountain but make sure you jump before you reach the land at the end of it!
Otherwise, with your speed you will keep going, and off the side you will
plummet to your doom!
Now you should see that giant ice block. It can't be missed...unless your
blind (Why would you be playing or reading this?). Continue to the left and
when you reach the edge of this little platform you should go into close-up
Camera View and look down to make sure you see a ledge. Now, continue forward
and if you look to your left, you should see a giant bridge....with the
middle collapsed. Save that memory for later however. Contine following the
dirt path until you reach a hill going down shortly afterwards. A Mr.
Blizzard (The evil snowmen I was talking about) will pop up in the middle of
this hill. Avoid him, and reach the resting point with another enemy. Avoid
all enemies because if hit, you drop the dumb penguin. Now, follow the wooden
ramp down to the very bottom of the mountain where the giant Mother Penguin
lies. Bring the penguin up to her and she will talk to you and you will be
awarded with a Star.
However, if you wanna play a funny joke on the Mother Penguin, goto the tree
that lies right near Mother Penguin. Get on a Handstand at the very top of
it and jump to the top of the cabin (The one you exit from in Star 1). There
will be another penguin crying on this roof. Go ahead and bring it to the
Mother Penguin. Mother Penguin will cry that it isn't her baby and then she
will throw you off the mountain...ok seriously, you just automatically let
go of the penguin and nothing else happens but that funny conversation.
Star 3-Big Penguin Race
Difficulty:**/*****
Recommended Character:Anybody
Like you did in Star 1, head into the chimney of the nearby cabin. Instead of
absolutely nothing blocking your way to the frosty slide, a big penguin
(Father Penguin?) is standing there. Get near him and he will challenge you
to a race to the bottom of the slide. First one there wins (duh). Start off
quickly, holding Up the whole time. Get past the calm first right turn and
don't lose focus when you jump over the following gap. Keep your speed steady
as you make your way through the tight right turn, folowed by an even
tighter left turn. Now, DON'T take the shortcut! If you do, once you and the
penguin reach the finish he will accuse you of a cheater (the *****!) Now,
you are gonna quickly approach the two big hairpin turns. Stay at the inside
of the track, keep your speed pretty high, and just....turn! You will then
find yourself heading into the final phase of the slide (again) by going down
a short but pretty big hill, then circle around in a tunnel all the while
gaining speed, make sure to keep yourself in the MIDDLE of the track! Now,
you will go across a thin ice bridge in the middle of the track, and then
cross the finish line. If you beat the big penguin (And you should have done
so with ease) then just wait in the cabin for the big penguin to cross the
finish line. He will waddle around for a few seconds and then give you the
Star for crushing his record (There is no timer....how did he have a record
at all?).
Star 4-Frosty Slide for 8 Red Coins
Difficulty:**/*****
Recommended Character:Yoshi needed
Whoopee! Another frantic chase for another eight shiny Red Coins. This time
around we have to search everywhere on the mountain just to find all of them.
This sounds fun doesn't it? Just so you know you will be finding a few Red
Coins inside large blocks of ice, which can only be melted and accessed by
Yoshi. So, here we go! Start off as usual by jumping on top of the chimney
but not falling down. Jump up to the ledge above you and walk to the right,
down a little slope until you reach a campfire....which should be extingished
by now but whatever. Have Yoshi eat the campfire (That's gonna hurt tomorrow)
and walk back up that same slope until you reach an ice block near that
penguin that somehow got lost again. Have Yoshi spit out the fire (With the
A button again) which will melt that dumb ice block which will reveal....a
Red Coin.
Now we have one Red Coin in our posssion...that's good..very good....now,
from where you are standing now go back to where you started and go to the
broken bridge that is behind where you first started. Run off the bridge and
start quickly sliding down the mountain for a few seconds. When the land
gets flat again at that little section, jump and make a Ground Poind so you
don't go sliding off the edge. Death=BAD. Once you are on this little
section of land you should see another ice block. Walk around the ice block
and you should see another campfire. Awesome. Like we just did a few seconds
ago, gobble up the campfire and unleash the breath on the ice block, which
will promptly melt away into nothing. The ice block will leave a Red Coin
behind, Number Two it is!
Now after collecting your Second Red Coin, turn around, and continue to walk
until you walk off the edge onto the ground of the mountain again. You will
know if you are in the right place if you see a giant snowball's head infront
of you. If that Snowball is there, head to the right and stay along the
mountainside. Eventually you will come upto a Bob-omb Buddy, who when talked
to will show you the locations of all the Red Coins on your Touch Map (But
only for as long as you talk to it). Anyways, after finishing that
conversation, you will easily find your third Red Coin lying....right next to
where the Bob-omb Buddy is. Pretty convienent eh?
The fourth Red Coin, fortunately, isn't far away at all. Simply turn around
from where you were from getting the previous Red Coin, and head back towards
the bodyless Snowman. Head to the right and you should fall down a short
ledge, and be near the edge of the world. Head to the left, following the
path until you fall into ANOTHER little ledge, which is the top stop for the
gondola ride. Here, is where you Fourth Red Coin awaits. Not too bad, halfway
there!
Jump back up two levels so you are even on the path with the giant snowball
head and the long bridge, which should be at this point right next to you.
Head across that long bridge. However, there are two Mr. Blizzards that are
kindly hopping back and forth on it. If you get hurt you will be bumped back,
and possibly off the edge of the world. That's not good. When the Mr.
Blizzard in front of you is in the air, quickly run under him and repeat that
same process for the next one that guards your path. Afer that bridge you
will find a wooden pathway leading downwards, and another ledge to the left
of you. Jump up onto that ledge. The only thing here is another bridge, but
the middle of it is broken and missing. On the remaining side closest to you,
however, lies another thing. Your Fifth Red Coin. Grab the Coin, and prepare
to move on.