GBA | Final Fantasy Tactics Advance

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                                   ADVANCE

                               FAQ/Walkthrough
                       By: Greg Boccia aka MysticalMoon
                      Email: MysticalMoon@TheVGNation.com
                 Please read Email Policy before sending mail
            Most contributions will be accepted and always credited
                           @2003-2004 MysticalMoon
                                 Version 1.8

                      "It was a day like any other..."


Version History:

Version .5 9-9-03 -    The first release of this FAQ/Walkthrough. So much more
to
come that you probably won't believe because the game is
that
                       long.

Version .6 9-11-03 -   First update! Added 2 story battles and many side quests.
Any questions can and will be answered so feel free to
ask.

Version .7 9-15-03 -   Up to Story Battle 005 complete. Added many side quests.
I
am thinking about making an item chart, please let me
know
via email if that would help any of you guys out there
since
it's pointless to create if it doesn't help anyone. Got
rid
                       of when side quests are available since they do appear at
                       random through out the course of their availability. Just
                       check the mission when you want to do it.

Version .8 9-19-03 -   After the hurricane hit the entire east coast (my area!)
and
cut out power I can finally update. This is a big one
since I
had plenty of time to play without school Thursday and
Friday.
Up to Story Battle 012 complete, many side quests added,
and
                       5 new sections, Items, Tips and Secrets, FAQs, Laws and a
new section called Coming Soon! which will go over what
is
coming up in the future and also what you guys can
contribute
                       to the FAQ that I may need and/or want that I don't.

Version 1.5 9-29-03 -  Thought I could have all of the missions and such
completed
but as you can tell not everything is done.... man this
is
one huge game. In the Table of Contents below I listed
little
                       notes for you guys on which sections are done, so no more
emails saying "This isn't here". I'll get what I can out
as
fast as possible and I'm glad to finally get this brand
new
version out, now just to finish it. Anyone willing to
help
will be praised and thanked a lot since this is a major
deal
for me to type all of this information up. Hope you like
the
                       new change!

Version 1.6 1-4-04 -   After a long drought I have came back to complete this
long
guide. I remodeled the Items List so it doesn't take up
so
much space now. Also, I'm almost done the Jobs section
so now
everyone can be happy with that one. Several emails were
sent
in recently which motivated me to complete this guide
and I
would to thank you guys who sent that email, I truly
appreciate
it. I will strive to complete this guide now so that all
of
                       the gamers can easily dominate this challenging game.

Version 1.8 10-24-04 - All Missions Completed. Still transfering information to
the
Walkthrough. Items are being remodeled and then Job
section to
                       be complete. Next update will be the last.

Table of Contents:

. Introduction
. Characters
. Game Basics
. Controls
. Walkthrough
. Side Quests and Missions
 . Battle Missions
 . Dispatch Missions
 . Member Recruitment Missions
 . Link Missions
 . Reserve Missions
. Jobs
. Item Lists
 . Items
 . Weapons
 . Armor
 . Shields
 . Head
 . Accessories
. Laws
. Tips and Secrets
 . Secret Characters
. Email Policy
. FAQs
. Thanks
. Copyright



                                ===============
                                - Introduction-
                                ===============

Our story begins soon after a young boy named Marche moves to the country town
of
                                  St.Ivalice.

           Marche's family has had a difficult past, and it is all he
            Can do to adjust to country life with the help of his new
           Friends: Mewt, a mature but timid boy who is often picked on,
              And Ritz, a stellar student whose strong-willed nature
                      Has made her unpopular at school.

     They are friends, though they barely know more than each other's names.

     But one day, the three of them come across an ancient magical book, and
                          St. Ivalice changes forever...

~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~

                                 ==============
                                 - Characters -
                                 ==============



M a r c h e   R a d i u j u

The game begins soon after Marche moves to St. Ivalice, the country town where
his
mother was born. The reason for the move was twofold: Marche's parents' divorce
became final after many years of separation, and they had to leave the home
where
Marche grew up. In addition, Marche's little brother Doned found that his
illness
was getting worse, and the family figured a move to the countryside might be
good
for him.

But when all of Ivalice changes, Marche's adventure begins. Will he be able to
restore the world to the way it was before?
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


M o n t b l a n c

Montblanc runs into a very confused Marche wandering the streets of Ivalice. The
moogle quickly befriends him and helps him navigate the strange new world he has
wandered into.

Thought he may be small, Montblanc is more trustworthy than most and serves as a
steadfast companion to Marche.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


M e w t   R a n d e l l

Marche's classmate Mewt is an odd boy who always carries a teddy bear. Shy and a
little precocious, Mewt is often picked on by the other kids at school.

Ever since Mewt's mother became ill and passed away, his father has had trouble
at work, and Mewt's shyness has only gotten worse. The teddy bear he always
carries
with him was a gift from his mother.

When Mewt finds and old book at a used bookstore, everything he knows changes...
but is it for better or for worse?
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


R i t z   M a l b e u r

Unlike her quiet friends, Ritz is outspoken and strong-minded. While she excels
in both classes and in sports, her independent spirit and firm sense of right
and
wrong result in most other kids giving her a wide berth.

She's the last person you'd expect to have a secret- one that troubles her more
than anything else.

When Ivalice changes, Ritz is nowhere to be found...

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

B a b u s   S w a i n

Prince Mewt's personal attendant in the form of magic. A very serious Nu Mou
Runeseeker, his desires are those of Prince Mewt and Queen Remedi, it creates
his
whole being.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Q u e e n   R e m e d i

The queen of Ivalice, mother of Mewt and wife of Cid who had passed away in the
real world. She makes sure that what Mewt wants, Mewt gets.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

C i d   R a n d e l l

Cid Randell is Mewt's father. In real life his fell apart after the death of his
wife and he began neglecting Mewt. Not only is he Mewt's father but is also the
highly revered Judgemaster.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

L l e d n a r   T w e m

A dark a mysterious young man who appears at the Royal Palace as one of Prince
Mewt's guards. He is a Mageknight with a heart of cold, his sources are unknown
and his very existence a scientific anomaly

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

S h a r a

Ritz's first friend is Shara and is in Clan Ritz. A very serious and proud Viera
but also a very kind-hearted and beautiful one. She is quite possibly the most
loyal person in the game and offers much guidance and support through out Ritz's
adventure.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

N o n o

Nono is Montblanc's little brother. He is fond of gadgets and inventing things
that
are unimaginable, his airship is just one example. He runs a merchant shop on
his
airship and it is available after you lend him a hand.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

E z e l   B e r b i e r

Ezel is a mysterious Nu Mou with a knack for creating Law cards and Antilaw
cards
through out the land. His genius has led him into many a peril and saving him
just
once allows you to visit his secret card shop.

~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~

                                ===============
                                - Game Basics -
                                ===============

Welcome to the Game Basics section. If you have never played a Strategy RPG
then
I seriously suggest reading this to understand what goes on during this style of
game. If you have played a Strategy RPG then I still would like you to read this
because there are a few things that warp the rules of a basic Strategy RPG.


                              The Judgment System

 The queen of Ivalice sees to it that the royal judges enforce any laws the
prince wishes upon the kingdom. Anyone who disobeys the laws during a battle
suffers swift judgment with a steep fine or immediate imprisonment. Be sure to
check the laws before you enter a battle so that you do not have this happen to
you. Some illegal activities have more harsh penalties than others do. Judges
issue out Yellow and Red Cards to lawbreakers during battle. Yellow Cards are
equal to one fine each at the end of the battle, while the Red Cards are for
immediate jail time. When receiving your Yellow Card at the end of the battle
you
will have to pay a fine. Fines can be levied in Gil or cards, stat penalties for
individual characters, or a loss of the AP or treasures that you would have
acquired at the end of the battle.


                        Tactical Battles and Strategies

 Every battle in Ivalice is built upon a strategic turn-based system. The
selection and placement of party members is key to success because placing
someone in the wrong position once can cost the battle. When unites deal the
final
blow and KO an opponent, they receive Judge Points (JP) that they can use to
perform combos and special moves. Any strong unit can just plow through
low-level
opponents on a battlefield but when bosses roll around you need everyone
that you got to take them out so you need to keep them all relatively the same
level. At the beginning of the battle you will have a small space to place your
units down in to start the battle. Be strategic and place weaker enemies or
magic
users in the back behind your heavy hitters and units with high HP. The attack
order list displays the order that units will get to attack; pressing L will
bring it up. When summoning or casting magic you can hit right to see when they
will use it prior to casting it to see if you will get the results that you
desire. Use the available cover that you have to your advantage. Place your
units
with their backs to walls to avoid back attacks and such, placing them back to
back also works. When you start the battle scout for the healers and take them
out
because they can make the battle linger and when it does it is not usually in
your favor. Keep yourself well stocked when entering a battle so that the items
you have will be enough to last the battle. Use some ranged attacks from archers
because they can attack from a high spot and not within reach of the enemy.
Watch
your colored magic because you might accidentally heal the opponent than hurt
them
if you are un-careful. Go for the back and side attacks they produce higher
chances of success.

 In all RPGs there are certain attributes that the characters have and are
increased by increasing the characters level, using stat increasing items, or by
equipping armor, accessories and such. This game is a Strategy RPG that involves
the following attributes:

Level - The unit's current level.
Experience - Current experience gained. For every 100 experience (EXP) gained, 1
level is gained.
Move - How far the character can move in one turn in terms of panels.
Jump - How high and far the character can jump.
Evade% - The rate at which the character can dodge.
Weapon Attack - Strength of physical attacks.
Weapon Defense - Defense against physical attacks.
Magic Attack - Strength of magic Attacks.
Magic Resistance - Defense against magic Attacks
Speed - How often the character's turn bar is filled.

 Obviously the higher these stats are the better off you are against enemies.


                             Magic and the Totema

 Most job types have exclusive magic that they learn by equipping special armor
or weapons. If you've ever played Final Fantasy IX than you will know the AP
system there hones the skills and magic in the weapons and armor and to use the
skill without the use of that specific weapon you had to master it, the same
applies here. The magic system here is elemental-based where each spell has a
elemental type to it and attacking someone weak against that type will strike
for
more damage, but attacking with the same type will heal the opponent. The Totema
are sacred beasts that protect the mysterious crystals throughout the kingdom of
Ivalice. If you just so happen to destroy one of these crystals the Totema
guarding it will join you and your party. Each Totema is tied to one of the five
races in Ivalice and only characters of the same race as the Totema can summon
it.
It costs 10 JP to summon a Totema so the best thing to do is to save it for
bosses.


                      Character Customization for Jobs

 Each characters growth is limited only by their race. By changing jobs a
character can become more diverse and more deadly. Try to let your members learn
a wide variety of abilities and master them since they will retain those
abilities.
Each unit can use two full sets of abilities so figure out which works best for
you and your party. The difference between the leveling here of that in Final
Fantasy Tactics (PSX) is that getting new jobs is caused by mastering abilities
for the previous classes and not by the level of the class.


                              The Races and Jobs

Bangaa - Lizard like race known throughout Ivalice for their battle spirit. The
strength and defense of the Bangaa make them formidable hand-to-hand combatants
and should always be on your frontline.

Humans - If you are reading this you are human, if not then congratulations.
The most common race in Ivalice is also the most diverse and has the most
possible
job classes. Good all around so use them where you need them.

Moogles - A fun-loving mischievous race that specializes in using tools and
magic.
They are great for tricking or messing with your opponents to add that little
boost to win the battle.

Nu Mou - A quiet and peaceful race that is amazingly adept at using magic. These
creatures shine in battle by casting magic in the field for either aiding their
allies or destroying their opponents.

Viera - A beautiful female race that specializes in agility, spirituality, and
finesse. Their jobs combine speed with stealth and summon magic making them
extremely deadly in the field of battle and a must for any clan.


 Below is a chart of the Races and the Jobs they can have. Jobs that are placed
inside of the angle brackets are advanced classes that require mastered
abilities
to be accessible; all other jobs have no pre-requisites.

-----------------------------------------------------------------------------
|    Bangaa    |    Humans    |    Moogles    |    Nu Mou    |    Viera     |
|---------------------------------------------------------------------------|
|    Warrior   |    Archer    |    Animist    |  Black Mage  |    Archer    |
|---------------------------------------------------------------------------|
|  White Monk  |  Black Mage  |  Black Mage   |  Beastmaster |    Fencer    |
|---------------------------------------------------------------------------|
|      |   Soldier    |     Thief     |  White Mage  |  White Mage  |
|---------------------------------------------------------------------------|
|     |  White Mage  |    |   |     |
|---------------------------------------------------------------------------|
|   |   |       | ||
|---------------------------------------------------------------------------|
|    |     |      |     |    |
|---------------------------------------------------------------------------|
|     |      |   |        |      |
|---------------------------------------------------------------------------|
|              | |