GBA | Final Fantasy V Advance

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Final Fantasy Five Advance
Version 1.3
By: Kia Lobeli     E-Mail Address: kialobeli@gmail.com
Created On: November 7, 2006
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Contents:
1) Introduction
2) Walkthrough
 a) World 1
 b) World 2
 c) World 3
 d) The Rift
 e) Clear Game
3) Boss Rush
4) White Magic Listing
5) Black Magic Listing
6) Time Magic Listing
7) Summon Listing
8) Blue Magic Listing
9) Songs Listing
10) Dark Arts Listing
11) Monster Locations
12) Legal stuff
13) Version History
14) Credits and thanks


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1) Introduction
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Final Fantasy V was first released back in 1992 for the Super Nintendo, I first
experienced it's beauty in 1998 on my PC thanks to Vimm and RPGe. It was the
second RPG I ever played (After FFVI) and it's always held a special place in
my heart as one of the best. I never played the PSX version so after hearing
about the GBA port English version with extra content I just had to have it.
Seeing as there were no FAQ's written I decided I'd  write my own.
This is my first ever FAQ so it wont be anything special and the layout will
probably suck, but if you have any comments, layout suggestions, suggestions for
new sections, flames, notice anything missing, want to correct my spelling and
grammar or want to ask for my children, feel free to send your emails to:
kialobeli@gmail.com

I wont bore you with the basics of RPG's (or I might add it in later just to do
that) as I assume you've all played at least one by now, so on with the
walkthrough.

Also note, please don't email me with blue magic locations. I know where most
of them are, I just haven't been writing them all in as I play through. My
main concern at the moment is getting the basic walkthrough completed
before fleshing it out.

Ive finished putting in all the boss data, fixed up the format a bit and 
got further into the bunus dungeon. Not a massive update but I'll get there
eventually, little by little ^_^

Alos added neoseeker as an authorised site for hosting the file. If you're 
seeing this on their site for the first time, Hiya guys ^_^ I hope this guide
helps you out.

The third world is missing a LOT of information at the moment, so is the rift
and the void. I really do apologise but I was dying to get into the bonus
dungeon and rushed through everything so I could at least have the basic
walkthrough of those areas in here. I WILL be going back to the start of world
three once I'm finished with the bonus dungeon to fill in everything I've
left out so don't e-mail me in with things I've missed. Once I've redone those
areas I'll be going back through the whole game to make sure I do have
absolutely everything, I'll be searching every nook and cranny for anything I
may have forgotten or the game developers added in for the gba version so
that's something to look forward too ;)

As before, any and all boss strategies are welcome because I suck at bosses.
If you read my 'strategies' for the bosses in the Rift you'll notice how
cheaply I do things when rushing... well, at any time really :D

And just to make it clear, if you e-mailed me and I haven't responded or
added the information you sent in, I apologise but as mentioned earlier I've
been trying to push on through the game while writing this FAQ and I don't
have the all that much free time to do it in. If you direct any questions to me
via e-mail, I will do my absolute best to get you a reply, but if you're
sending in hints, tips or boss strategies then you might not get a response
for a few days and it may be another few days before I get round to adding what
you sent in so again, I apologise for that and hope you bear with me.

On to the walkthrough.

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2) Walkthrough
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                   =============================
                             WORLD ONE
                   =============================

-------------------------------------------------------------------------------
                           METEOR AT TYCOON
Items: Phoneix Down
New Monsters: Goblin
-------------------------------------------------------------------------------

After watching a much cooler intro than the one in the SNES version, press any
button and select new game from the menu. The scene switches to a castle and
onto the scene comes princess Lenna (who looks like she's about to die) and King
Tycoon (With a helmet too big for his head). After some dialogue the king
leaves on a miniature dragon and we're treated to shots of some of the other
games characters before taking control of Butz, uh I mean Bartz, who's as pale
as Lenna and needs to comb his hair. Head west and up to the meteorite.

In this area follow the path (jumping of Boko as you go) until you spot two
goblins carrying off Lenna. Bartz will jump in and engage them in combat,
killing them in a single hit. After a bit more dialogue, during which you meet
the Old Man, aka Galuf, who looks totally kick ass with that glare like he
wants to stab you with a screwdriver, and renaming your character, you regain
control of Bartz. Grab the Phoenix Down from the hidden south east path and
leave the area the same way you came in.

Head west and north between the mountains and you'll leave the world map and be
thrown off your chocobo. Head north along the collapsing ground, fighting off
two groups of goblins and grabbing Lenna and Galuf before fleeing north to
another area. After a bit more dialogue, head north into the cave.

-------------------------------------------------------------------------------
                           PIRATE HIDEOUT
Items: Leather Cap
New Monsters: Steel Bat, Devil Crab, Stropper
-------------------------------------------------------------------------------

Follow the path north and Bartz will point out a healing spring to the west,
all the powerlevelers out there will probably spend a few minutes here to enjoy
themselves. The rest of us will move into the next room, grab the Leather Cap
from the chest and push the button to the right of the door before continuing
onwards. In the next area you'll be shown a ship without sails, just keep
following the path to the pirate hideout. You can't go anywhere here so just
hop on the boat and get your capture over with by trying to use the steering
wheel. During the dialogue you'll meet Faris who also looks like he's never
stepped into the sun.

When you get control of the boat, sail north and you'll be asked if you want to
be taken to the wind shrine. Say no if you want to visit the nearby town or
skip ahead in this walkthrough. Sail north east for a bit and you'll see the
town of Tule, so head inside.

-------------------------------------------------------------------------------
                           TOWN OF TULE
Items: Potion, Tent, Phoenix Down, Leather Shoes, 150 gil, Tent, Potion,
       Phoenix Down, 100 gil, Ether, Leather Shoes
New Monsters: Killer Bee, Nutkin, Stray Cat (outside Tule)
-------------------------------------------------------------------------------

Here you'll find the greenhorn's club, where the rpg newbies can learn the
basics, armor, weapon and magic shops, an inn, a pub and a house belonging to
Zok.

You can find a Potion in the barrel closest to the bridge by Zok's house and a
Tent in the box to the left of it. If you cross the bridge and go west you'll
find a path leading to a bush that holds a Phoenix Down and a box containing
some Leather Shoes around the other side of the house. You'll also find a
barrel containing 150 gil beside the Inn. Inside the greenhorn's club you'll
find a Tent, Potion, Phoenix Down and 100 gil on the first floor with an Ether
in a chest down a secret passage on the west wall. There's a pair of Leather
Shoes in a trapped chest on the second floor. Inside the pub is a piano you can
play to improve your skill (this is a good thing) and on the second floor
you'll learn a secret about Faris. When you're done, get back on your ship and
sail north east to the wind shrine.

-------------------------------------------------------------------------------
                           WIND SHRINE
Items: Potion x5, Tent, Leather Cap, Broadsword, Staff
New Monsters: Black Goblin, White Serpent, Moldwynd, Mani Wizard,
              Wing Raptor (Boss)
New Jobs: Knight, Monk, Thief, Black Mage, White Mage, Blue Mage
-------------------------------------------------------------------------------

There's a healing urn in the southwest room and the guy next to it will give
you 5 Potions. Grab these and head up the stairs. Take the Tent from the chest
on the western side of the room and enter the central door to find a
consecrated circle that will let you save and use a Tent or Cottage. Head out
the south door and up the eastern stairs to find a Leather Cap then head back
down and up the western stairs. There's a secret passage in the room just below
the western door so you don't need to walk all the way round. Take the
Broadsword from the chest inside the west room and attack the creature guarding
the staircase.

*******************************************************************************
* Wing Raptor        * HP: 250   * Drops: Phoenix down * Steal: N/A           *
*******************************************************************************
Comments: All you can do is attack, so keep doing that till it dies. Don't hit
it when it folds its wings over (If it even survives that long) as it will
counter with a claw attack.
-------------------------------------------------------------------------------

Move up the stairs it was guarding and head clockwise around the next room,
heading down the secret passage in the south east corner for a Staff. On the
top floor you'll watch a short sequence then gain the jobs; Knight, Monk, Thief,
Black Mage, White Mage and Blue Mage. Assign your team some jobs and use the
teleporter to the north.

-------------------------------------------------------------------------------
                           KEY FOR THE CANAL
Magic: Vampire (Blue, Steel Bat), Goblin Punch (Blue, Goblin),
       Goblin Punch (Blue, Black Goblin), Aero (Blue, Moldwynd)
Items: Canal Key (Rare item), Potion x8, Tent, Ether, 300 gil
-------------------------------------------------------------------------------

Sail back to Tule and enter Zok's house (The big one at the north end of town)
for a story sequence in which you'll be given the canal key, you may also want
to buy some new magic and equipment for your new jobs as they can't all equip
the same types of weapons.
Before heading to the Canal, head back to the pirate hideout and talk to
one of the pirates wandering around for 8 Potions. You'll need to press the
button in the south west corner to get the Tent, Ether and 300 gil down the
northwestern passage, you'll also find Boko resting in the room to the
northeast and a pirate who's in love with the captain wandering about through
the southeastern door in Boko's room.
You can also learn the Blue magic 'Vampire' from the steel bats here. For those
of you who don't know, blue magic is learnt by having a monster cast the spell
on you while you're a blue mage or have the learning ability then winning the
battle. After you're done here, head back to your ship and sail north to the
Torna Canal, though you may want to revisit the wind shrine and learn the blue
magic 'Goblin Punch' and 'Aero' from the Black Goblin and Moldwynd respectively.

-------------------------------------------------------------------------------
                           TORNA CANAL
New Monsters: Sucker , Octokraken (BOTH MISSABLE), Karlabos (Boss)
-------------------------------------------------------------------------------

Head over to the big door and Bartz will open it with Zok's key. For some
strange reason (Someone at Squaresoft enjoys tentacle rape?) the enemies here
will only attack Lenna and Faris, stopping altogether if they're both dead so
you may want to move them to the back row until the boss to make the fights a
bit easier. After following the canal east, it turns south and you'll be
attacked by Karlabos

*******************************************************************************
* Karlabos           * HP: 650   * Drops: Tent         * Steal: Potion        *
*******************************************************************************
| Vulnerable to Lightning |
L-------------------------|
Comments: Another easy boss, I beat it simply by attacking, even with two mages
in the back row. If you're having trouble, try making everyone a knight and
beating it down or put some black mages in the back row and use Thunder. You'll
probably want to bring a white mage if you're not feeling lucky as his tail
screw attack reduces your hp to single digits, though he uses it rarely. Best
set up would be four black mages with lightning, they'll take it down in the
second round.
-------------------------------------------------------------------------------

After the events following combat, you'll end up in the ship graveyard.

-------------------------------------------------------------------------------
                           SHIP GRAVEYWARD
Items: Flail, Tent, 990 gil, Phoenisx Down, Potion, World Map, Phoenix Down,
       Antidote, Antidote
New Monsters: Skeleton, Calcruthi, Undead Husk, Mindflusher, Siren (Boss)
-------------------------------------------------------------------------------

Move south along the first plank to a rock and sit on it for a few moments to
make more rocks appear. Hop along them to find a Flail. Head back north and
inside the first crashed ship. There's nothing in the first room so head
downstairs. Here you'll find a Tent in the central room so grab that before
continuing onwards. Down the next set of stairs you'll find 990 gil in the box
with the skull on the front of it. When you arrive at the two doors, head into
the northern one first, down the stairs and under the walkway to find a Phoenix
Down. In the southern room, just head down the stairs to the next area. Here,
head up the left passage, grab the Potion and continue on. A couple of rooms on
your party will stop to rest and you'll find out the truth about Faris if you
haven't figured it out already. HE'S A SHE (Must be a pretty flat chested
she...). Just keep following the path until you exit the ship.
Follow the wood and rocks south into the next crashed ship, get the World Map
then go down the stairs for a Phoenix Down and two Antidotes. Once you've got
them leave and head east to the next boat where opening the chest will cause it
to rise out of the water. Continuing north will throw you into a boss fight.

*******************************************************************************
* Siren              * HP: 900   * Drops: Bronze Armor * Steal: N/A           *
*******************************************************************************
| Vulnerable to fire (When undead) |
L----------------------------------|
Comments: A step up in difficulty from the last few bosses, she can cast
thunder and blizzard on your party, along with sleep and slow while casting
haste and protect on herself. She is also immune to magic in her normal form.
During the fight she will become one of the undead, where her attack and
defense greatly rises and she uses a pretty painful attack called Venomous
Clasp, however, she loses her immunity to magic and can be hurt with
restorative magic like cure. A white and black mage are a must have in this
battle along with two good physical damage dealers. Fire does the most damage
to her in her undead form.
-------------------------------------------------------------------------------

After the battle, head north onto the world map. There, venture south east to
the town of Carwen.

If you want a bit of easy ABP, there are three squares of plains just north
west of Carwen in which you'll fight Garula. This creature doesn't attack you
and runs away after a short while, awarding you with 1 ABP per fight.

-------------------------------------------------------------------------------
                           TOWN OF CARWEN
Items: Antidote, Frost Rod, 1000 gil
New Monsters: Gatling, Big Horn, Tatou, Garula (Outside Carwen)
-------------------------------------------------------------------------------

Here you'll find an item, armor, weapons and magic shops, pub and inn.

You can obtain an Antidote from one of the barrels lined up near the port and a
Frost Rod from the hidden passage at the south end of the port (Between two
rows of crates). You'll also find 1000 gil in the secret passage in the pub.
Make sure to play the piano there and talk to the guy upstairs who saw the wind
drake. Leave the town and head north east to the North Mountain.

-------------------------------------------------------------------------------
                           NORTH MOUNTAIN
Magic: Flash (Blue, Headstone [Needs an Ether])
Items: Phoenix Down, Goldne Needle
New Monsters: Rock Slug, Gaelicat, Cockatrice, Headstone, Magissa (Boss),
              Forza (Boss, MISSABLE)
-------------------------------------------------------------------------------

Move north and enter the cave. Follow the path south for a Phoenix Down then
back north past the entrance. Keep going south past the exit for a Golden
needle, then head back and through the exit. Keep following the path and make
sure to avoid the purple flowers that grow outside until you reach a
savepoint.
Head outside and west and you'll be thrown into another boss battle.

*******************************************************************************
* Magissa            * HP: 650   * Drops: Whip         * Steal: N/A           *
* Forza              * HP: 850   * Drops: Power Drink  * Steal: N/A           *
*******************************************************************************
Comments: Lenna begins this fight poisoned so use a antidote on her asap. This
boss will hit you with blizzard, fire, thunder and aero spells and will
occasionally cast drain which can hurt and drag out the fight. A black mage
isn't too useful here as she has no elemental weaknesses and is immune to
sleep. After dropping below half health she will summon Horza to help. I would
suggest you ignore him for a minute and keep attacking her as it has 850 hp and
she gives him regen. Once she dies turn your attention to Forza, as with
Magissa he has no elemental weaknesses and is immune to sleep though he doesn't
have any spells of his own so use the same tactics as you did for her. He does
have quite strong attacks so you may want to consider moving everyone to the
back row if you're having trouble with healing.
-------------------------------------------------------------------------------

Continue along the path and you'll find Hiryu (the dragon).

Once on the world map, fly back to where you started the game over the
meteorite to enter Castle Tycoon.

-------------------------------------------------------------------------------
                           CASTLE TYCOON
Items: Hi-Potion, Ether, cottage, Phoenix Down, Elixer, Ether, Maiden's Kiss,
       Phoenix Down, Elixer, Healing Staff, Ashura, Shuriken, Diamond Bell,
       Cottage, Cottage
-------------------------------------------------------------------------------

Head into the castle and watch the scene. After you're rudely awakened, leave
your room and get a Hi-Potion from the pot. Head to the room on the opposite
side of the castle and find an Ether, Cottage, Phoenix Down and an Elixer.
Return to the central room and move north into the throne room. The eastern
door here leads to an Ether, Maiden's Kiss, Phoenix Down and an Elixer. Once
you have these items, leave the building. Outside, you'll find the chancellor
in the storehouse to the west that was previously blocked. He'll give you a
Healing Staff and the chests contain an Ashura, Shuriken and Diamond Bell.

Edit: Thanks to Elke Waanders for pointing this out. On the right side of
the castle in the outside area, there's a hidden passage behind the lone tree
growing against the castle Turret. It leads to two cottages.

Once you're done here, leave and fly back towards Carwen. Fly south over the
water and you'll find the town of Walse.

-------------------------------------------------------------------------------
                           TOWNE OF WALSE
Items: Silver Specs
-------------------------------------------------------------------------------

Here you'll find an armor, weapon and magic stores and an inn.

Get the silver specs from the western house, upgrade your equipment and leave
to go to castle walse.

-------------------------------------------------------------------------------
                           CASTLE WALSE
Magic: Speed (Time, Basement), Pond's Chorus (Blue, Elf Toad [When alone]),
       Shiva (Summon), Moon Flute (Blue, Jackanapes)
Items: Tent, Phoenix down, 490 gil, 1000 gil, 1000 gil, Elven Mantle
New enemies: Elf Toad, Ice Soldier, Shiva (Boss),
             Ice Commander (Boss fight), Jackanapes (Basement)
-------------------------------------------------------------------------------

In the first room of the castle, head through the double doors and down the
stairs to find a Tent, Phoenix Down and 490 gil. Return to the first room and
go down the stairs. The secret door beside the guard leads outside the castle
and the stairs down lead to the prison. You can free Lone Wolf if you want to
but as far as I know he just steals some items later and you don't get anything
for it. The south door leads to a secret area containing the esper Shiva, who
you need to defeat to obtain and the north door leads to the basement. Entering
the basement will very likely get you killed at this point in the game, though
obtaining shiva is possible it is better left until after you visit Karnak.

Edit:Okay, I've been getting contradicting opinions on this one. Some people
say you can find Ricard Mage's in Shiva's tower, some say you can't.
Personally, I've fought well over twenty battles in each of the four rooms and
never found one so if you want fire rods to beat shiva, I heavily advise for
you to go to the ninth floor of Walse Tower and get them there.

Note: Thanks to Jigglypuff on the gamefaqs board for this. If you take a few
steps in the basement then quicksave and load it back up, the amount of steps
to your next fight will reset (usually about 5-15) so you wont get attacked.

In the basement (If you wish to risk it), follow the path until the first
fork, go through the right door to learn Speed and find 2000 gil. Head back and
go through the left door where you'll find an Elven Mantle. Leave after you've
obtained these items.

Head through the southern door and you'll be outside the castle. Follow the
water anti-clockwise around the castle and enter the middle of the waterfall to
the north. You can get the Blue Magic 'Pond's Chorus' from the Elf toads here,
they will only cast it when alone so you'll have to kill all the other monsters
with it first. Head into the next room and approach the glowing orb in the
center.

*******************************************************************************
* Shiva              * HP: 1500  * Drops: Frost Rod    * Steal: Hi-Potion     *
* Ice Commander      * HP: 600   * Drops: Long Sword   * Steal: Mythril sword *
*******************************************************************************
| Vulnerable to Fire | Absorbs Ice |
L--------------------|-------------|
Comments: If you followed my advice and waited till Karnak, you can use two
fire rods and end the fight in a matter of seconds, otherwise you'll have to
try and take down Shiva and her three guards with magic and physical attacks.
It could take a while ;)

For those who don't want to wait, here's a strategy from S Whyte, who managed
to beat Shiva at level 12 without fire rods:
===================== 
Bartz: Knight
Lenna: Time Mage, with Black Mage as a second ability
Galuf: White Mage, with Learning as a second ability
Faris: White Mage, with Steal as a second ability.
 
(Note: For White Mages, make sure you have AT LEAST Cure, and for Time Mage,
make sure you have AT LEAST Haste. Also, give Bartz the Two-Handed ability so
he can deal double damage.)
 
I finally found a strategy. It's really all about using the white mages for
support alone, using Lenna for support and offense, and using Bartz for
offense only. From the beginning, since Faris has the highest speed, wait
until someone attacks and then use Cure. Since, for me, Lenna's turn came
next, I cast Haste on Bartz to make him quicker. For Galuf, keep using Cure
to keep the party's HP up. As for Bartz, keep attacking Shiva.
After the first turn, if the party's HP isn't too low, get offensive
magically. I then used Lenna to cast Fire only on Shiva to deal maximum damage.
I kept Curing the party, and Bartz kept attacking. One might want to also cast
Regen with Lenna so that the HP of other characters can be kept up.
After a long time, I finally finished her off. Then, the Ice Commanders are
easy. Just steal the Mythril Sword from one of them (I totally didn't do that!)
and then finish them off. 
=====================
-------------------------------------------------------------------------------

Return to the first room for now and head north to see the king. After the
scene leave the castle and fly north west to the tower.

-------------------------------------------------------------------------------
                           TOWER OF WALSE
Items: Silk Robe, Maiden's Kiss, Silver Armlet, Ether
New Enemies: Ricard Mage, Wyvern, Pas de Seul, Garula (Boss)
New Jobs: Summoner, Red Mage, Berserker, Time Mage, Mystic Knight
-------------------------------------------------------------------------------

The tower is relatively straight forward, you'll find a Silk Robe by climbing
up some vines on the fourth floor, a Maiden's Kiss on the fifth floor and a
Silver Armlet and ether by climbing up the vines on the back wall of floor 8.
On floor 10 you'll encounter a boss.

*******************************************************************************
* Garula             * HP: 1200  * Drops: Hi-Potion    * Steal: Potion        *
*******************************************************************************
Comments: It has a minor weakness to ice, but it doesn't say anything in Libra.
To begin with this looks like an easy battle, it has no magic and doesn't use
any skills, but after a short amount of time it begins to counter all of your
attacks with two of its own, often using the rush attack which damages a
character and continues to drain its health at a steady rate, making it a very
damaging enemy. I would suggest a team of four monks with the white ability
killing it by counterattacks and just defending.

VeghEsther Comments: Pond Chorus can turn it into a frog. Cast white magic
silence first then toad it and it will stay as a toad. Then charge barely
does 20 HP per hit.
-------------------------------------------------------------------------------

After the battle, collect the crystal shards to get the following jobs;
Summoner, Red Mage, Berserker, Time Mage and Mystic Knight. You can't get the
last shard so sit back and watch the death scene. When you regain control,
enter the meteorite and use the warp portal. Walk west from the meteor to
Karnak. On the way you'll be able to learn the Blue Magic spell ??? from a Wild
Nack in the forest.

-------------------------------------------------------------------------------
                           KARNAK
New Magic: ??? (Blue, Wild Nack), Transfusion (Blue, Calcruthi [Confuse])
New Enemies: Aegir, Zu, Wild Nakk, Grass Tortoise (Outsie Karnak)
-------------------------------------------------------------------------------

Here you'll find a magic, armor and weapons store, pub and an inn.

Talk to the weapon or armor salesmen and you'll be arrested. Sit tight in your
cell and you'll eventually be let out. You can't get any items from the castle
so leave and head back to the city. Play the piano at the pub and upgrade your
equipment then head to the fire ship. If you haven't got Shiva yet, now would
be an ideal time to go and defeat her. One fireaga from a Fire Rod and a hit
from a Fira Swordspell will finish the battle. If you go back to the Ship
Graveyard, you can learn the Blue Magic spell 'Transfusion' from the enemy
Calcruthi there if you cast Confuse on it. Back at the fire ship, head forward
to be shoved inside by Cid. Head through the ship until you reach the area
made of metal rather than wood.

-------------------------------------------------------------------------------
                           FIRE SHIP
Magic: Self Destruct (Blue, Motor Trap), Flash (Blue, Crew Dust [when alone])
Items: Mythril Glove, Elixer, Cottage, Elixer, Phoenix Down, Thief's Gloves,
       Green Beret, Moonring blade, Elixer
New Enemies: Crew Dust, Poltergeist, Defeater, Motor Trap, Sergeant,
             Liquid Flame (Boss)
-------------------------------------------------------------------------------

You can learn the Blue Magic spell 'Self Destruct' from the enemy Motor Trap.
Motor Traps appear after you win a fight in which the enemy Defeater is the
last enemy you kill.  You'll have to do Thunder damage to a Motor Trap to get
it to cast Self Destruct.
If you didn't learn it earlier, you'll also be able to learn the Blue Magic 
spell Flash from the enemy Crew Dust. Crew Dust will only cast Flash when it's
alone, so you'll have to kill all the other monsters with it first.

Head north through the door to get a Mythril Glove then head back out and up
the stairs. Head up the stairs to the west and follow the path to find an
Elixer before returning to the first room.
The stairs to the north lead to a Cottage and the stairs to the east will
reward you with an Elixer. The stairs to the north east lead to an elevator,
using the switch will take you to the next floor. There is a chest to the east
containing a Phoenix Down and a door to the north west with another elevator
to take you down to another area of the first floor. Go up the stairs to the
north west and travel through the air vents you'll end up in a room with seven
exits. Drop down the third vent from the left to get some Thief's Gloves and
return to the room. Enter the right most vent and the vent to your east to
find a Green Beret, use the nearby door to return to the room. Finally, take
the vent second from the left. Go down the stairs and use the switch to find a
Moonring Blade, then back up the stairs and through the door. Ignore the
treadmill and go through the closer door to find a save point.

In the next room, use the only switch you can reach, then both switches to the
west. Use both of the switches against the east wall then the one to the south
west (not the one against the south wall) but make sure to be standing beside
it, not below. Grab the Elixer from the chest and head into the next area where
you'll be thrown into another boss fight.

*******************************************************************************
* Liquid Flame * HP: 3000 * Drops: Flame Rod/Scroll/Bow (random) * Steal: N/A *
*******************************************************************************
| Vulnerable to Ice | Absorbs Fire & Wind | Immune to Poison & Water |
L-------------------|---------------------|--------------------------|
Comments: This boss has three forms that share HP, but not MP. The human form
will attack and cast blaze on your party, when hit it will cast blaze on your
party and switch form. The hand form will attack and cast ray on members of
your party, a weak attack that can paralyze you and is also immune to magic and
spellswords, when hit it will cast Fira and switch form. The whirlwind form
casts fira on itself to heal, when attacked will cast magnet on your party and
switch form. I would suggest first hitting it until it switches to whirlwind
form and then just letting it drain that forms MP healing itself so it cant
heal during the rest of the fight. It's weak to ice magic so blizzara
spellsword, blizzara black magic and frost rods work well here thought the hand
form will need a strong physical attacker to damage. I would suggest a team of
black mages and mystic nights to take him down quickly. If you do, you'll need
to hit him with one of the black mages when he's in hand form as it will be
immune to your knights spellswords. For the less poor amongst us, two frost
Rods will kill it quickly.
-------------------------------------------------------------------------------

I don't remember seeing any big pipes connecting the ship to the top of the
castle back on the world map. Either way, head into the next room and watch
things get a little heated. You now have 10 minutes before everything goes up
in smoke. Having a thief would be a good idea for the ability to flee quickly. 

-------------------------------------------------------------------------------
                           10 MINUTES TO LIVE
Magic: Aera (Blue, gigas), Esuna (White, Chest), Death Claw (Blue, Death Claw)
Items: 2000 gil, Elixer, Shuriken, Ribbon, 2000 gil, elixer, elixer, Elven
       Mantle, Elixer, Elixer, Elixer, 2000 gil, Main Gauche, Lightning Scroll
New Monsters: Sergeant, Sorcerer, Cur Nakk, Gigas, Death Claw (Boss)
              ALL MISSABLE, Dhorme Chimera (Desert)
New Jobs: Beastmaster, Geomancer, Ninja
-------------------------------------------------------------------------------

Head north to the prison and grab the 2000 gil from the nearby chest and an
Elixer from the one near the exit, though it is a trapped chest so ignore it if
you don't think you can kill the monsters quickly. Both the chests in the next
room are trapped, the east chest contains a Shuriken and theres a Ribbon in the
western chest. You'll fight a Gigas when opening the eastern chest from whom
you can learn the blue magic 'Aera'. The next two rooms are devoid of items so
rush through them. When you get to the main hall, enter the western door for
two Elixers in trapped chests and 2000 gil in the chest by the entrance. Go up
the stairs and follow the castle wall to find another trapped chest containing
an Elven Mantle. Return to the main hallway and go through the eastern door to
find three Elixers in trapped chests and 2000 gil in the one nearest the
entrance. Go up the stairs and follow the wall around for a trapped chest
containing a Main Gauche. Return to the main hall and head south, but before
leaving the room there's the spell Esuna in the chest to the west and a
Lightning Scroll to the east, both of them trapped. Head outside and you'll
enter a boss battle... kinda .

*******************************************************************************
* Iron Claw          * HP: 900   * Drops: Silver Specs * Steal: Hero cocktail *
*******************************************************************************
Comments: If you're pressed for time, just kill the sergeant first and the Cur
Nakks will flee. If you have some time left and want the chance to learn the
blue magic 'Death Claw', then kill the Cur Nakks and the sergeant will change
into Iron Claw. This guy will get a critical attack every hit and occasionally
uses Death Claw to drop a persons health to single digits and paralyze them. He
has no elemental weaknesses so just keep beating at him till he goes down which
shouldn't take too long.

Note: If you do kill the sergeant first (For whatever reason), you wont get
Iron Claw in your bestiary and you wont meet him again.
-------------------------------------------------------------------------------

After the battle you'll get the following jobs; Beastmaster, Geomancer and
Ninja. If you return to Karnak you can now go up onto the wall, if you follow
it west you'll find a barrel containing a Flame Rod. If you want an easier time
learning blue magic, I would advise getting a beastmaster to level 2 to learn
the control command. Once you get it, go back in the Steamship and take control
of a Motor Trap. Have the Motor Trap cast 'Missile' on someone with the
Learning ability. It takes 60 ABP to get to level 2 so you may want to leave it
until later.

Head west through the broken wall and south till you reach a desert. If you
want to learn the blue magic 'Aqua Breath' then run around in the sand to
encounter Dhorme Chimera. Beware that this beast will probably kill your party
members in 1-2 hits each. The Aqua breath skill your trying to learn will quite
possibly wipe a party of under level 13. If this sounds a bit too much for you
at this point then just walk around the desert to the Library of the Ancients.

-------------------------------------------------------------------------------
                           LIBRARY OF THE ANCIENTS
Magic: Transfusion (Blue, Mythril Dragon [Control]), Aera (Blue, Page 32),
       Level 5 Death (Blue, Page 64), Moon Flute (Blue, Page 256), 
       Off-Guard (Blue, Page 256 [Control]), Ifrit (Summon)
Items: Ether, Ninja Suit, Phoneix Down
New Enemies: Silent Bee, Mythril Dragon (Outside the Library), Page 32, 
             Page 64, Page 128, Page 256, Ifrit (Boss), Byblos (Boss)
-------------------------------------------------------------------------------
If you head forward to the next room, you'll find a healing pot and up the
stairs on the roof you'll be able to fight pages 32 and 64 by examining the
book on the right, from these you can learn the blue magics 'Aera' and 'Level 5
Death' respectively. Make sure your blue mage's level is a multiple of 5 and
that someone elses level isn't, otherwise the spell will either miss the mage
or you will all die from it. 

Head back to the first room and down into the basement. Walk forward and
examine the bookcase and it will move out of your way, examine the hole to your
left and it will move back over, allowing you to walk through the bookcase to
the other side of the room. Walk through the next bookcase and up the stairs,
causing the first bookcase to move over once again so you can walk along it.
Walk right up to the eastern wall and the bookcase should move back to its
original position, allowing you to move down the stairs and into the northern
end of the room. Examine the bookcase in the corner and it will reveal a
secret passage.

You can learn the Blue Magic spell 'Off-Guard' from the enemy Page 256 in the
next few rooms if you use the Beastmasters's !Control ability.  If you didn't
learn the Blue Magic spell 'Moon Flute' in Walse Castle, then you can learn it
here from a Page 256 as well.

In the next room, move south then east to find a chest containing an Ether.
Head back west and continue south. In the next room, head up the stairs to the
east and examine the bookshelf. You'll find a secret passage leading to Ifrit,
who engages you in combat.

*******************************************************************************
* Ifrit              * HP: 3000  * Drops: Flame Scroll * Steal: Phoenix down  *
*******************************************************************************
| Vulnerable to Water & Ice | Absorbs Fire | Immune to Poison |
L---------------------------|--------------|------------------|
Comments: Ifrit is a fire elemental creature, this means that your black mages
and mystic nights can slaughter him pretty quickly with blizzara and Frost
Staves. He will cast blaze and fira on your party and use high kick which can
paralyze your team, but it's still an easy fight. If you have Frost Staves left
it's even easier.
-------------------------------------------------------------------------------

Head back to the entrance of the secret passage and enter the door beside the
stairs. The bookshelf will move to block your path but Ifrit will put it in
its place ^_^ Head past and down the stairs to the left for a Ninja Suit.
Return to the room and go into the hole in the bookcase. In the next area
ignore the east path and head west. Head south at the fork for a Phoenix Down
the back up and head east to the next room. Nothing in the next room so move
on. Walk up to the bookcase in your way and it will move over, walk up the
ladder behind it and examine the books and the bookcase will move back over.
Examining the books at the top of the southern ladder will throw you into a
random battle. Head down the passage where the books used to find a save point.
Carry on through the next few rooms to find Mid and get attacked by byblos.

*******************************************************************************
* Byblos             * HP: 3600  * Drops: Iron Draft   * Steal: Mallet        *
*******************************************************************************
| Vulnerable to Holy & Fire | Absorbs all other elements |
L---------------------------|----------------------------|
Comments: This guy has quite a strong physical attack, so I recommend moving
the whole party into the back row for this one. On top of that he can cast
Magic Hammer to half your MP, Web, which casts slow on a character, confuse,
discord, which halves your level and wind slash, which hits all your party
members for around 200 damage and cast protect on himself. He will also rarely
frog on of your party members, but I've only ever seen it cast two or three
times in 10+ battles with him (Not counting fights where I used flame rods). To
take him down quickly, use four mages in the back row (With learning ability if
you want magic hammer) and either blast him with flame rods or bring him down
with fira. Giving one of your mages white ability instead of learning might be
a good idea in case he takes a while to use magic hammer.

Note: Bestiary says it's weak to holy but also absorbs holy. Could someone let
me know if it absorbs or damages...
-------------------------------------------------------------------------------

After the fight, talk to Mid and you'll be taken back upstairs. Exit the temple
and head back to the pub in Karnak to see Cid. After the scene, leave the pub
and go board your new ship.

Check your map and sail to the south eastern most dot on the crescent shaped
island.

-------------------------------------------------------------------------------
                           CRESCENT ISLAND
Magic: Goblin Punch (Blue, Sahagin) Mighty March (Song), 
       Dark spark (Blue, Black Flame), Flamethrower (Blue, Prototype)
       Self Destruct (Blue, Prototpye), Missile (Blue, Prototype)
New Enemies: Sahagin, Thunder Anemone, Sae Ibis, Corbett (Sea), Bio Soldier,
             Doublizard, Harvester, Black Flame (Crescent island),
             Prototype (two islands southwest of Crescent)
New Jobs: Bard, Ranger
-------------------------------------------------------------------------------

Here you'll find a weapon, armor and magic store, an inn and a single house.

Upon entering Crescent your ship will sink, stranding you on the island. Back
in town, talk to the blue haired boy wandering around and he'll tell you
about the black chocobo, then go into the house and play the piano, talking to
the bard to learn Mighty March. Leave the town and enter the Black Chocobo
forest to the south. Catch the black chocobo and you'll get the Bard and
Ranger jobs and be able to fly around on the chocobo. You can get the blue
magic 'Dark Spark' from the enemies Black Flame. Head back to the library of
the ancients to report the ships loss to Cid.

The next three towns are totally optional and you can skip them if you wish,
just head straight for the shifting desert.

-------------------------------------------------------------------------------
                           TOWN OF JACHOL
Items: Shuriken, Tent, Blitz Whip
New Enemies: Bomb, Skull Eater
-------------------------------------------------------------------------------

Here you'll find an item, weapon, armor and magic shop, a pub and an inn.

The town is the south western most dot on your map. You'll need to land quite a
distance from the town as the black chocobo can only land in forests, there's
one east of the town.

Upgrade your equipment, rest at the inn and play the piano in the pub. Leave
the town and head back towards your chocobo, entering the cave you see on the
way.

If you want to kill a skull eater here for the bestiary, you can use the
Ninjas throw, beastmasters Control or capture a Zu. (It only has 1 health)

Follow the path south and press the switch to move the big rock. Continue down
the path to a row of skull switches, they will randomly disappear leaving just
one switch on the wall witch you need to activate before the others reappear,
this will cause the big rock to move over again. Head back to the open chest
you saw on the way and head east. Examine the chest near the door and flip the
switch to open it then head through into the next area. Head west at the fork
to find a Shuriken and a Tent, then follow the path back east. At the next
fork head east to get a Blitz Whip and then leave the caves and return to your
chocobo.

-------------------------------------------------------------------------------
                           TOWN OF ISTORY
Magic: Romeo's Ballad (Song), Toad (Black), Flash (Blue, Ramuh), Ramuh (Summon)
New Enemies: Mini Dragon, Stone Golem, Ramuh (Boss)
-------------------------------------------------------------------------------

Here you'll find an item, armor and magic shop and an inn.

Istory is the north western most dot on your map, there's a big forest to the
east of it. Upgrade and rest as usual, then talk to the sheep near the bard
from behind and it will kick you over the fence. Talk to the bard and he will
teach you Romeo's Ballad. If you run around the square of flowers you'll get
the spell Toad. Leave the town and run around in the forest to the east, you'll
eventually encounter the esper Ramuh.

*******************************************************************************
* Ramuh              * HP: 4000  * Drops: Ramuh        * Steal: Hi-Potion     *
*******************************************************************************
| Absorbs Lightning |
L-------------------|
Comments: He has no elemental weaknesses so bring your strongest melee fighters
with white ability and batter him into submission. If you have any Coral swords
you can throw them at him for a good 600-700 damage each. He'll cast thunder,
thundera and electrocute along with the blue magic flash so stock up on eye
drops. Ifrit will talk with him after you win and he'll join you.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
                           TOWN OF Lix
Magic: Alluring Air (Song)
-------------------------------------------------------------------------------

Here you'll find an item, weapon, armor and magic shop, an inn and a house.

The town of Lix is located just north of the wind shrine, it's surrounded by
forest. The shops here will sell at half price since it's Bartz's home town,
it's also free to stay at the inn. If you talk to the blonde guy walking around
the center of town you'll have a flashback about your fear of heights. Staying
at the inn will give a scene about Bartz's parents and examining the music box
in his house shows another flashback. Talk to the person in your house after
watching it to learn Alluring Air.

-------------------------------------------------------------------------------
                           DESERT OF SHIFTING SANDS
New Enemies: Desert Killer, Sandboil, Sand Bear, Sandwordm (Boss)
-------------------------------------------------------------------------------

If you wanted to skip the optional stuff, here's where you should start reading
again.

You'll find the desert west of the library of the ancients. when you try to
cross, you'll be pushed back then Cid and Mid will appear with an idea.
They'll ask if you're ready so say yes to begin a fight with the sandworm.

*******************************************************************************
* Sandworm           * HP: 3000  * Drops: N/A          * Steal: N/A           *
*******************************************************************************
| Vulnerable to Water |
L---------------------|
Comments: The sandworm randomly moves between three holes in the ground, make
sure you don't hit an empty hole or it will counter with the Gravity spell,
cutting your health in half. The sandworm will occasionally cast quicksand on
your party which puts a constant drain on their health just like Garulas rush
attack, except this hits your whole party so make sure at least one person
can cast cura to keep your team going. Just keep beating it down with
physical attacks and it will die eventually.

VeghEsther Comments: 1 aquabreath = 5000+ damage killing it instantly.

Note: Vulnerable to water >.< I missed the obvious here.
-------------------------------------------------------------------------------

You can now walk over the sandworms tunnel to get into the desert. Move to the
end of the path and step south into the shifting sands. Move two steps south to
the next spot, two west and four south to the next spot, one south to the next 
spot and then one west and three south to the exit. Back on the world map, head
south to Gohn, the town of ruin. 

-------------------------------------------------------------------------------
                           GOHN, THE TOWN OF RUIN
Magic: Mini (White)
Items: Shuriken, shuriken
New enemies: Cray Claw (Boss), Adamantoise (Boss)
-------------------------------------------------------------------------------

Head north to the stairs and King Tycoon will appear, chase him around the
ruins for a bit before confronting him and falling down a hole. Head through
the door to the west and you'll get transported to a facility at crescent
island, just before the teleporter is destroyed. Head up the stairs and through
the empty room to hit a switch, causing Cid and Mid to fall through a hole
while opening the door ahead. Ignore that door for now and go into the southern
room. Enter the middle door here and rest, then examine the plants along the
south wall to find a note. Go into the room on the right and examine the
notepad on the table to find another note. Enter the room on the left and
examine the urn to find a book that tells you to pull the switch. Do that and
the wall will disappear allowing you to get two shurikens and the spell Mini.
Leave the room and head north past the savepoint to find some ships and watch
a scene. Talk to Cid and you'll be thrown into a fight against Karlabos, uhh I
mean Cray Claw.

*******************************************************************************
* Cray Claw          * HP: 2000  * Drops: Frost Bow    * Steal: Coral Sword   *
*******************************************************************************
| Vulnerable to Lightning | Absorbs Water |
L-------------------------|---------------|
Comments: Just like his twin earlier, Cray claw will hit your party members
with Tail screw, reducing their health to single digits. This time however he
has the ability Slimer, which slows your party members and constantly drains
their health. Slimer + Tail screw = Instant death so make sure you've got a
couple of phoenix downs handy. He's immune to magic except Thunder, so Black
mages, ninjas and mystic knights will be useful here with thundera, thunder
rods and thunder scrolls.

VeghEsther Comments: The Coral sword it the best sword you can get at this
point, might want to bring a thief to grab it if you're short on funds.
-------------------------------------------------------------------------------

You can head to Castle Tycoon and spend the night for a flashback if you wish,
then head back to the ruined city to watch it take off. Head back to where you
got the airship and talk to Cid. Fly to the meteorite near Castle Tycoon and
head inside the get the adamantite, launching you into another boss battle.

*******************************************************************************
* Adamantoise        * HP: 2000  * Drops: Turtle Shell * Steal: Iron Draft    *
*******************************************************************************
| Vulnerable to Ice |
L-------------------|
Comments: He only has 2000 health, but his super high defense makes it hard to
damage with physical attacks and his strong attacks will kill your party
members pretty quickly. I recommend the spellsword, black and summon abilities
to end this asap with blizzara and shiva. If you have any frost rods left this
is a good time to use them. If you don't have any rods then move everyone to
the back row as he can hit for 300-400 damage per hit and often hits twice in a
row.

Mtthew Gibson and VeghEsther wrote in to mention tha it's level 20, so
level 5 Death will kill it instantly.
-------------------------------------------------------------------------------

Head back to your airbase and give the admantite to Cid and Mid.Once you have
the upgrade, you can select the up arrow when you try to land to attack the
flying ruins. The best place to do this would be near the town of Lix as you
can rest for free at the inn between attacks.

-------------------------------------------------------------------------------
                           GOHN, THE FLYING RUINS
Magic: Flamethrower (Blue, Flame Thrower), Missile (Blue, Missile Launcher)
New enemies: Flame Thrower, Rocket Launcher, Launcher (Boss),
             Soul Cannon (Boss fight)
-------------------------------------------------------------------------------

Head up and close in on the ruins, The four battles you fight here are randomly
picked from the following two sets of enemies each time you engage on of the
turrets.

*******************************************************************************
* Flame Thrower x2   * HP: 2400  * Drops: Speed Shake  * Steal: Potion        *
*******************************************************************************
| Vulnerable to Lightning |
L-------------------------|
Comments: If you've purchased any flame rings, make sure they're quipped for
this battle. If you managed to afford 4 of them then you can't even get hurt
in this fight. The rest of you will have to fight them normally ;) Summon,
black, spellsword and throw are recommended again for this battle. Just blast
away at them with thunder items/spells/summons/attacks and keep your health up
with white magic. If you learned the blue magic Death Claw it will reduce their
health to single figures and you can kill them in a single hit. You can learn
the blue magic 'flamethrower' from these guys.
-------------------------------------------------------------------------------

*******************************************************************************
* Rocket Launcher x2 * HP: 2500  * Drops: Iron Draft   * Steal: Potion        *
*******************************************************************************
| Vulnerable to Lightning |
L-------------------------|
Comments: Almost the same battle as above, except the fire ring doesn't work
here. Their missiles cut your health in half and confuse your party members so
try to make this one quick. Blast them with thunder magic or death claw and
slash. You can learn the blue magic 'Missile' from these if you don't have it
already.
-------------------------------------------------------------------------------

A massive cannon will appear out of the ruins so rest up by flying of the north
of the screen and then engage it.

*******************************************************************************
* Soul Cannon        * HP: 22500 * Drops: Dark Matter  * Steal: Ether         *
* Launcher x2        * HP: 10800 * Drops: Hi-Potion    * Steal: Ether         *
*******************************************************************************
| Vulnerable to Lightning (Cannon Only) | Immune to Poison, Wind & Water | 
L---------------------------------------|--------------------------------|
Comments: Concentrate all your attacks on the two launchers as they're the ones
firing missiles that half your health and cause aging. Level 5 Death will kill
them or you can attack them as normal. Once they're down you'll just have the
main cannon to worry about which has really long delays between its attacks.
It's attack, however, is pretty damaging. Once it charges up it fires its Wave
Cannon at you which does about 200-300 damage to your party and then drains
another 100-150 over time. 
-------------------------------------------------------------------------------

After the fight, go rest again and then fly into the hole where the cannon used
to be. 

-------------------------------------------------------------------------------
                           INSIDE THE RUINS
Magic: White Wind (Blue, Enchanted Fan [Control]), Aera (Blue, Enchanted Fan),
       1000 Needles (Blue, Lamia [Control]), Pond's Chorus (Blue, Archeotoad),
       Level 4 Graviga (Blue, Ghidra [On death])
Items: Golden Armor, Elixer, Phoenix Down, Golden Shield, Hi-Potion, Shuriken,
       5000 gil, Ancient Sword, Moonring Blade, Power Armlet, Ether, Cottage
New Enemies: Ra Mage, Stone Mask, Enchanted Fan, Hydrya, Lamia, Archeotoad,
             Ghidra ALL MISSABLE!!, Archeoavis (Boss)
New Jobs: Samurai, Dragoon, Dancer, Chemist
-------------------------------------------------------------------------------

Leave the ship and head through the first room. In the next room you'll find
invisible floors, these are easily detected by the lack of grass growing along
the edge of it or by using the thief's 'See passages' ability. You can also
learn the Blue Magic '1000 needles' from the monster Lamia and the Blue Magic
'White Wind' from the monster Enchanted Fan here, though you need to control
both monsters for their spell.

Head east over the bridges then south over more invisible floor to the chest.
Take the Golden Armor and head south. In the next room head over the invisible
floor to the south west. You'll see four walkways to the east, go up the third
from the left to get an Elixer then the leftmost walkway to continue on.
Ignore the stairs to the north for now and head up the stairs to the east to
save. Leave that room and grab the Phoenix down from the chest before heading
down the stairs to the south. Follow this route to the chest containing the
golden shield then head back and take the stairs I told you to ignore before.
Keep following this route until you come to a chest containing a Hi-Potion.
Grab it and go down the nearby stairs. You'll come to a room containing five
chests however there's a hidden hole in the middle of the room, so follow the
wall around in a clockwise direction, but don't past the last chest as there's
another hole. You'll find a Shuriken, 5000 gil, ancient sword, moonring blade
and power armlet in the chests.

Once you have the items head back to the chest containing the Hi-Potion and
head south through the door. Follow the path, making sure to avoid the holes,
and take the stairs to your south when you reach a fork to find a save point.
Go back down and through the door to the north. Head down the stairs at the
next fork to find two chests containing an ether and cottage then head back up
and go south through the door. Press the switch when you come to it and head
down the stairs to find King Tycoon. Before fighting him run around in this
room until you find a Ghidra, it will cast Level 4 Graviga on your party when
it dies. You'll end up fighting archeoavis.

*******************************************************************************
* Archeoavis         * HP: 8900  * Drops: Goliath Tonic * Steal: N/A          *
*******************************************************************************
| Vulnerable to Wind | Immune to Earth |
L--------------------|-----------------|
Comments: This creature starts of at level 21 and vulnerable to wind, it will
occasionally cast Breath Wing on your party. After you've done enough damage it
will go down two levels and lose its vulnerability, you can sometimes tell
when this happens because there will be a pause in the fight even if no ones
atb gauges are full. From now it will cast Frost on your party, wearing a fire
ring will negate the damage from this, so it's a good idea to be wearing those
again ;) After doing some more damage it will rise to level 23 and begin
casting Blaze. *cough*firering*cough* It also uses Tail, which blinds the
target. After even more damage, it will raise to level 24 and begin casting
Lightning. After it dies it will revive itself and keep attacking. You didn't
think it would be that easy did you? :p It's now level 20 (Level 5 Death for
instakill) and can cast Maelstrom, reducing your entire party to single digit
health. Heal asap. It can also confuse and paralyze your characters so don't
start slacking. Once you've killed it this time it stays dead ^_^ A group of
blue mages using your newly acquired 1000 needles works quite well here.
-------------------------------------------------------------------------------

After the grueling battle, head into the next room and watch the scene. You'll
gain the following jobs; Samurai, Dragoon, Dancer and Chemist.

-------------------------------------------------------------------------------
                           METEORITES
Magic: titan (Summon), Aqua Breath (Blue, Manticore)
New enemies: Titan (Boss), Purobolos (Boss), (Boss)
-------------------------------------------------------------------------------

Back on the world map, land the ship anywhere for a scene and then head back to
your seabase to find a note from Cid. Fly to the meteorite near Tycoon Castle
and you'll find Cid and Mid inside, then be given the task of getting
adamantite from all the meteors. Head west to the Karnak meteorite and head
inside. Talk to cid and he'll tell you there's a monster inside, so go inside
and enter combat with titan.

*******************************************************************************
* Titan              * HP: 2500  * Drops: Hi-Potion    * Steal: Potion        *
*******************************************************************************
| Absorbs Earth |
L---------------|
Comments: This guy can hit you for about 200ish damage and will occasionally
use ground shaker to hit your whole party for around 500 damage so you'll need 
a lot of healing for this fight. It doesn't help that you're now fighting with
only three people either. As with the last battle, three monks or ninjas with
the white ability are recommended for heavy physical damage and a lot of
healing. You should be able to take him down before he gets more than three
hits in but he'll use Earth Shaker when he dies if you don't kill him with a
counterattack so make sure to keep your health up for that.

VeghEsther comments: Control Gilacats (north mountain) and force them to cast
float on everybody so earthshaker will always miss and the Crescent Axes from
harvesters near crescent town, its random doom spells can instant kill this
boss (and not triggeer earth shaker at all).

-------------------------------------------------------------------------------

After the fight you get the esper titan and Cid and Mid head of to the next
metorite. Get in your airship and head east to the meteorite near Walse. Head
inside and talk to Cid where you'll be attacked by a group of enemies.

*******************************************************************************
* Purobolos x6       * HP: 1500  * Drops: Potion       * Steal: Eye Drops     *
*******************************************************************************
Comments: Two black mages and a summoner are perfect for this fight. The Puro's
have an amazingly slow attack time so just use level two magic on the whole
group and keep summoning titan and they'll be dead before they get a hit off
Make sure one of your members have white magic in case something goes wrong and
they don't all die at once so you can silence the remaining enemies before
killing them. Otherwise they will cast Araise when they die bringing the others
back to life.

VeghEsther Comments: Titan Summon or any elemental scrolls x3 ninja's can beat
them in 1 turn.

Note: I question my sanity bringing black mages instead of more summoners.
-------------------------------------------------------------------------------

Hop back in your ship and fly south east to where the ruins used to be and
enter the last meteorite. Talk to cid then head inside and you'll enter the
next fight.

*******************************************************************************
* Manticore          * HP: 3300  * Drops: Phoenix Down * Steal: Dragon Fang   *
*******************************************************************************
| Absorbs Water |
L---------------|
Comments: Change your two black mages to physical fighters for this fight as
the creature is highly resistant to magic. Keep the summoner casting Titan and
beat him into submission while keeping your own health up as he uses frost and
Aqua Breath.

Edit: VeghEsther has informed me that three shurikens will take this guy down
(He sure likes his ninjas ;P). You can buy shurikens in the town of Lix.
-------------------------------------------------------------------------------

After the fight head out and back into your airship. Time to leave this world
behind.

If you were putting off doing anything (like getting the Magic spell from
Walse, getting the Esper Shiva from Walse, letting Lone Wolf out of jail in
Walse (Don't do this :p) or getting the Blue Magic spell Aqua Breath from the
Dhorme Chimera in the desert south of Karnak), then make sure you go do it
now before you leave this world. You'll have another chance to get some spells
if you leave this world before you get them, but it won't be until much later.
You'll never have another change to get Shiva or the songs Alluring Air or
Romeo's Ballad.

Make sure to stock up on elemtal scrolls and rods along with a supply of tents.
You wont be getting them again for a long time.

Here's a checklist for what you should have before leaving world one:

Bestiary Entries: 1-69, 191-196, 243-265
White Magic: Cure, Libra, Poisona, Silence, Protect, Mini, Cura, Raise,
             Confuse, Esuna.
Black Magic: Fire, Blizzard, Thunder, Poison, Sleep, Toad, fira, Blizzara,
             Thundera
Time Magic: Speed, Slow, Regen, Mute, Haste, Gravity, Stop
Summons: Chocobo, Sylph, Remora, Shiva, Ramuh, Ifrit, Titan
Blue Magic: Aqua Breath, Level 5 Death, Level 4 Graviga, Pond's Chorus, Flash,
            Moon Flute, Death Claw, Aero, Aera, Flame Thrower, Goblin Punch,
            Dark Spark, Off-Guard, Transfusion, Vampire, Magic Hammer,
            Self-Destruct, ???, 1000 needles, White Wind, Missile
Songs: Mighty March, Romeo's Ballad, Alluring Air


                   =============================
                             WORLD TWO
                   =============================

------------------------------------------------------------------------------
                           GO GO GALUF
Magic: Transfusion (Blue, Devilfish [Control]), Dark Spark (Blue, Strapparer),
       Death Claw (Blue, Strapparer [Control]), Death Claw (Blue, Treant),
       Goblin Punch (Blue, Gilgamesh)
New Enemies: Poa (Starting island), Shell Bear, Tarantula, (Inside castle),
             Gilgamesh (Boss), Devilfish, Treant, Strapparer (World map),
             Little Chariot, Flying Killer, Neo Garula, 
             Merrow (Bridge, MISSABLE), Gilgamesh (Boss)
------------------------------------------------------------------------------

You'll wake up on an tiny island in the middle of nowhere, make sure to kill a
pao before you leave then just wait until Lenna suggests using a tent and use
one to start the next fight. 

*******************************************************************************
* Abductor           * HP: 1500  * Drops: Ether        * Steal: Gaia Gear     *
*******************************************************************************
Comments: Very low health so use a Ninja or blue mage's 1000 needles to knock
it down.
-------------------------------------------------------------------------------

Win or lose, you'll be captured either way. If you won, Open the chest it
leaves behind to get gassed.

When you get control of Galuf, head through the northern door for a save point
and healing spring then return to the first room. Head down the western set of
stairs and just follow the rooms until you find Gilgamesh. 
*******************************************************************************
* Gilgamesh          * HP: 11500 * Drops: Elixer       * Steal: N/A           *
*******************************************************************************
Comments: This battle is easily won as a ninja, just keep attacking and he'll
die before you do.

VeghEsther Comments: Use a monk for its counter attack + guard only and let
counter attack trigger till he runs.
-------------------------------------------------------------------------------

Head back to the first room and leave the castle via the southern door. On the
world map head west to the Big bridge and make your way across it. At the
first bridge point you'll encounter gilgamesh again. 

*******************************************************************************
* Gilgamesh          * HP:  6500 * Drops: Wizard's Hat * Steal: Hero cocktail *
*******************************************************************************
Comments: A group of summoners or blue mages will rip him apart pretty easily
with titan and 1000 needles, just make sure they're in the back row so his
attacks don't hurt as much and have the white ability so you don't get killed.
Once he loses about 2/3 health he'll protect and shell himself and start
jumping so keep your health up.
-------------------------------------------------------------------------------

After getting thrown around the world, head east to the town of Regole

-------------------------------------------------------------------------------
                           TOWN OF REGOLE
Magic: Transfusion (Blue, Birostris [Control]), Vampire (Blue, Blood Slime)
Items: 100 gil, 4400 gil, Phoenix Down
New Enemies: Mandrake, Devourer, Tunneller, Birostris, Fairy Orc,
             Kuza Beast (World Map), Moogle Eater, Acrophies, Blood Slime,
             Lesser Lopros (underground), Cactus, Sandcrawler (Desert),
             Tyrannosaur (Boss)
-------------------------------------------------------------------------------

Here you'll find a weapons, armor, item and magic shop, a pub and an inn.

Upgrade your equipment, rest at the inn for a scene and play the piano at the
pub, it's down a hidden passage. You can also dance on stage for 100 gil and
then leave the city as there's nothing else to do here. Head south on the
world map ignoring the creepy looking castle for now. After heading east for a
bit you'll eventuallyleave the world map and enter a forest with a moogle
standing against a tree. Talk to the moogle and follow it down into the hole.

In the hole, just keep jumping in the water till you reach the end. It doesn't
matter which path you take at the fork, just make sure
to grab the 4400 gil and Phoenix Down on the way.

*******************************************************************************
* Tyrannosaur        * HP: 5000  * Drops: Elixer       * Steal: Golden Shield *
*******************************************************************************
| Vulnerable to flame | Immune to Ice |
L---------------------|---------------|
Comments: Use the phoenix down you just found and this battle is over.
-------------------------------------------------------------------------------

Follow the moogles path through the forests to avoid combat and you'll end up
at the moogle Village.

-------------------------------------------------------------------------------
                           MOOGLE VILLAGE
Items: Ether, Phoenix Down, 10000 gil, 1 gil, Dancing Dagger, Cottage,
       Elven Mantle
-------------------------------------------------------------------------------

Head all the way to the right and talk to the moogle by the tree, he'll let you
inside his house where you can get an Ether, Phoenix Down, 10000 gil, 1 gil,
Dancing Dagger and a Cottage. Head into the middle house and put on the moogle
costume, then enter the left house and talk to the moggle there who unlocks the
chest containing an Elven Mantle. Talk to the moogle by the right house again
and you'll end up in Castle Bal

-------------------------------------------------------------------------------
                           CASTLE BAL
Magic: Teleport (Time, Chest), Pond's Chorus (Blue, Kornago [Control])
Items: Hero cocktail, angel Robe, Lamia's Harp, Great Sword
New Enemies: Onjet d'Art (Basement), Aquathorn, Weresnake, Kornago,
             Cursed Being (World Map), Undergrounder (North east cave)
-------------------------------------------------------------------------------

Here you'll find a weapon, armor and magic shop and an inn.

After the scenese, head to the left side of the room and get a Hero cocktail
from the chest, then south through the hidden passage to get the spell
Teleport. Head up to the fourth floor and talk to Krile outside to learn of
your next destination. then go down to the 1st floor and head outside. The
building on your left is an Inn and left of that is a weapon/armor/magic store.
Head to the roof of the store and down the stairs on the right to get an Angel
Robe. Press the switch that you can see on the other side of the wall then
stand between the weapon and armor salemen for Lamia's Harp. Walk into the
water in the south west corner and you'll be pulled into the castles moat, head
round to the other side of the castle and examine the corner that you can't see
for a Great Sword. When you're done, talk to the guard by the gate and you'll
be sent out of the castle, unable to return for the time being.

*******************************************************************************
* Abductor           * HP: 2500  * Drops: Potion       * Steal: Hi-Potion     *
*******************************************************************************
Comments: Like the gilgamesh battles, this abductor has a seperate bestiary
entrance to the last one, so don't think you can make it up here if you lost
before :p He only has 2500 HP and very low defense so he should pose zero
problem to you at this stage.
-------------------------------------------------------------------------------

Move onto the world map and head north to Quelb.

-------------------------------------------------------------------------------
                           QUELB
Magic: Requiem (Song)
Items: Potion x8, Potion x8, Potion x8, Kornago Gourd
-------------------------------------------------------------------------------

Here you'll find a weapon, armor and magic shop, an inn and Kelger's House.

The shops are shut when you first arrive so head into the building in the
center of town. After the scene the shops will be open and the town will be
active.

Enter the Inn and sit down next to the wolf in the back room for 8 potions,
this can be done three times. Examine the well in the south west corner and a
wizard will pop out and ask for a frog, so leave town to the south and capture
a Karnago, then return and give it to him along with 10000 gil for a Kornago
Gourd. Talk to the three wolves running in a cirlce in the north east to get
the Song Requiem. Leave the town and head into the cave to the north.

-------------------------------------------------------------------------------
                           DRAKENVALE
Magic: Magic Hammer (Blue, Drippy), Golem (Summon)
Items: 5000 gil, Cottage, Bone Mail, 7000 gil, Hypno crown, Wind slash, 
       Phoenix Down
New Enemies: Zombie Dragon, Poison Eagle, Drippy, Bone Dragon, Lycaon,
             Golem (Boss)
-------------------------------------------------------------------------------

Follow the path and enter the first cave for 5000 gil, leave and enter the next
cave. Just keep following the path making sure to grab the Cottage on the way.
After crossing the bridge and going through a cave, you'll encounter a creature
called Golem. If you can kill of the two dragons attacking it before it dies,
you'll gain the item Golem which teaches you the Summon magic golem. 

VeghEsther Comments: USe your newly acquired Requiem to kill the undead
monsters. (In the fight with Golem)

In this same area examine the pile of bones nearest the exit for Bone Mail,
this is the strongest armor in the game but has the unfortunate side effect
of zombifying the wearer. This means they will be hurt by healing magic and
will be unressurectable in combat. If you don't want to use it, I suggest
selling it or it will keep being equiped when you change jobs. 

Head into the next cave and you'll be at a dead end. Wander around the room
and you'll eventually fall through a hole into the room below. Grab the 7000
gil and go through the door to your left to pull the switch you saw earlier.
Backtrack to outside and head down the newly opened path. In the next area take
the left path to get the Hypno Crown and Wind Slash then go down the right path.
Grab the Phoenix Down and head through the door ahead to find a save point.
Walk back and take the door to the left to find the boss.

*******************************************************************************
* Dragon Pod         * HP: 12000 * Drops: Elixer       * Steal: N/A           *
* Dragon flower      * HP: 100   * Drops: Phoenix Down * Steal: N/A           *
*******************************************************************************
Comments: Bring a summoner along for this battle and bring out golem as soon as
the fight begins to decrese the damage the boss can do to you. Summoning Titan
will kill all the flowers so concentrate your other characters attacks on the
pod. It can confuse, blind and paralyze with its attacks but if you have
Golem up none of its status changing effects will work.
-------------------------------------------------------------------------------

After the battle, switch someone to a time mage and cast Teleport to leave
Drakenvale then head south to Castle Bal. Head to the top of the castle and
after a lot of talking and falling over you'll be on the wind drake. Travel
through the mountains until you reach the sea then north to Ghido's cave.
After it sinks, head west to Surgate Castle.

-------------------------------------------------------------------------------
                           SURGATE CASTLE
Magic: Swift Song (Song), Float (Time)
Items: 5000 gil
New enemies: Gobbledygook, Gilgamesh (Boss), Enkidu (Boss)
-------------------------------------------------------------------------------

Here you'll find a weapon, armor, magic and item store and an inn.

Pull the switch beside the door the get ushered into the castle. Head up the
stairs to your left and examine the book to learn Swift Song then head up the
northern staircase to find the library. Head down the stairs and talk to the
old woman who asks you to return the books to the shelves. They're stored
alphabetically so it is a simple task. Talk to her again and she'll open a
hidden door that leads to 5000 gil and the float spell. Upgrade your equipment
leave the castle, flying to ExDeath's castle and landing on the large ship
nearby. Head down and rest ad the ship will get attacked, so run back up on
deck. Move south to the end of the boat and engage Gilgamesh in battle once
again.

*******************************************************************************
* Gilgamesh          * HP: 8888  * Drops: Golden Shield * Steal: Genji Gloves *
* Enkidu             * HP: 4000  * Drops: N/A           * Steal: Green Beret  *
*******************************************************************************
| Immune to Earth (Enkidu Only) |
L-------------------------------|
Comments: Make sure to equip the Steal ability on someone for this fight as
you'll definatly want to grab the Genji Gloves from Gilgamesh. This far into
the game you should really know what you're doing so just smash him down with
your strongest attacks.
After taking about 3000 damage he will summon enkidu who will cast white wind,
healing them both for 4000. As he's a flying type he's immune to earth attacks
but is vulnerable to wind attacks. Just keep at it until they're both dead.
-------------------------------------------------------------------------------

Head below deck and just follow Xezat and keep talking to him until you're
inside the tower. He'll give you some whisperweed and head downstairs.

-------------------------------------------------------------------------------
                           BARRIER TOWER
Magic: Level 2 Old (Blue, Level Trickster [Control and wall]),
       Level 3 Flare (Blue, Red Dragon [Control and wall]),
       Level 4 Graviga (Blue, Level Trickster),
       Level 5 Death (Blue, Level Trickster [Control and wall]),
       Time Slip (Blue, Traveler), Off Guard (Blue, Ziggurat gigas),
       Flash (Blue, Neon)
Items: Whisperweed (Rare), 9000 gil, 18000 gil, Blood Sword, Gold Hairpin
New Enemies: Neon, Magnetite, Reflect Knight, Traveler, Level Tricker,
             Gravitator, Ziggurat Gigas, ALL MISSABLE!!, Atmos (Boss)
-------------------------------------------------------------------------------

Two of the treasure chests here have monsters inside them.  Which monsters
you'll find in a treasure chest can vary, but it's possible to get a Red
Dragon.  You can learn the Blue Magic spell 'Level 3 Flare' from it.  You have
to use the Beastmasters Control ability in order to get it to cast L3 Flare but
it will only cast it on itself so you have to cast a Reflect on it. You can't
get the White Magic Reflect until after the Barrier Tower so if you want to
learn Level 3 Flare here, you'll have to use the Chemist's Combine ability to
make a Dragon Armor (combine a Phenix Down and a Dragon Fang), which casts
Reflect Or you could use the Beastmasters's Catch ability to catch the enemy
Neon and release it during your fight against the Red Dragon. You'll have to
release at least two Neons, since releasing the first one will cast Reflect on
you rather than the Red Dragon, then the second Neon's Reflect might bounce off
the first Neon's Reflect and hit the Red Dragon or it might cast Reflect on one
of your other characters.  Also note that this spell only works on characters
who are at a level that is a multiple of 3.

You can also learn the Blue Magic spell L2 Old from here from the enemy Level
Tricker.  For that too, you have to use the Beastmaster's Control ability in
order to get it to cast Level 2 Old then cast a Reflect on it so Level 2 Old
will reflect off of it and onto you.

You can also learn the Blue Magic spell 'Time Slip' here from the enemy
Traveler.

HEad up the stairs from where you start and grab the two chests, the closest
one contaiing 9000 gil and the other is a trapped chest holding a Blood Sword.
Head outside and up two sets of stairs to the fifth floor and a chest
containing 18000 gil. On the ninth floor, head up the left set of stairs for a
chest containing a Gold Hairpin then exit the room and head up the right set of
stairs. Use the savepoint then continue to the top of the tower, where you'll
be attacked by a mysterious voice.

*******************************************************************************
* Atmos              * HP: 19997 * Drops: Dark Matter  * Steal: Ether         *
*******************************************************************************
Comments: This is quite possibly the hardest battle yet if you don't know what
you're doing. Run in blasting of spells and trying to keep everyone alive will
get you dead pretty quick with Atmos throwing meteors at you. The way to win
this battle is to kill off your weakest character before the fight, then Atmos
will spend the fight trying to drag that character into him instead of casting
meteor. Have your other three characters as summoners and crush him with Titan.

VeghEsther Comments: Dark Spark twice now LV 5 death will kill it.
The sleep magic spell works, when is does use Lance (LV 2 dragoon) goblin
punch (blue magic) Gaia (geomancer) and it won't wake up.
-------------------------------------------------------------------------------

After the scene you'll have control of the submarine.

-------------------------------------------------------------------------------
                           THE SUBMARINE
Magic: Catoblepas (Summon)
Items: Main Gauche
New Enemies: Catoblepas (Boss), Cure Beast, Land Turtle, Dechirer (Near Moore),
             Druid, Ironback (Cave near Catoblepas)
-------------------------------------------------------------------------------

check your map underwater and you'll see three flashing dots. Head to the
western one first. Move as close to the dot as you can, then surface. You
should find yourself next to the town of Moore.

In town, upgrade your equipment, play the piano and get a Main Gauche from a
barrel beside the Pub, get back in your submarine and head to the northern dot.
Head through the cave until you reach the surface, then run around until you
get into an encounter with Catoblepas.

*******************************************************************************
* Catoblepas         * HP: 5000  * Drops: Catoblepas   * Steal: Phoenix Down  *
*******************************************************************************
Comments: He'll counter any attacks made against him with Evil Eye, which
stone's your party members so make sure you have some Golden Needles spare.
His normal attack is pretty weak but he can drain about 300-500 health which
can make the fight drag out if you don't finish it quick. A group of summoners
and Blue mages with titan and 1000 needles should do well, just remember to
use those Golden Needles after every attack.

VeghEsther Comments: Capture a Ironback monster in the cave
leading to it (6000+ damage) killing the summon instantly.
-------------------------------------------------------------------------------

When you're done, return to the sub and head to the last dot, Ghido's Cave.

-------------------------------------------------------------------------------
                           GHIDO'S CAVE
Magic: Pond's Chorus (Blue, Metamorph), Aeroga (Blue, Metamorph)
Items: Guardian Branch (Rare)
New Enemies: Dark Aspic, Metamorph
-------------------------------------------------------------------------------

You can learn the blue magic Aeroga and Pond's Chorus here from the enemies
Metamoprh. The Metamorph will switch between three different enemies in combat
but there's two different Metamorphs with three different forms. One uses
Shiva, Caith Sith and Elf Toad (From who you learn Pond's Chorus) and the other
uses Wyvern, Ifrit and Enchanted Fan (From who you learn Aeroga).

Head into the cave until you come to a room with five chests. Examine the
middle chest for a stone and place it in the north west chest. Head through the
newly opened door and pull the level there, then return and get the stone out
of the chest. Put it into the south west chest and carry on through the cave.
In the next room, it looks like a dead end but if you move down to the south
west corner a secret path will be revealed leading to a switch which causes
some stairs to appear. In the next room, head south west through two hidden
passages then east through a third. Hop into the pond and head north to find
the sage. Leave the cave and head back to Moore, but instead of entering the
towen, head east to the forest.

-------------------------------------------------------------------------------
                           FOREST OF MOORE
Magic: Lilliputian Lyric (Blue, Mini Magician)
Items: 2500 gil, Ether, 4900 gil, Phoenix Down, 9500 gil, Cottage,
       Goliath Tonic, Elixer, Morning Star, Aegis Shield or Fire Shield, Ash
New Enemies: Galajelly, Mini Magician, Mammon, Imp, Wyrm, Crystal (Boss),
             Crystal (Boss), Crystal (Boss), Crystal (Boss)
-------------------------------------------------------------------------------

Head forward and the Guardian Branch will clear the way into the forest.

You can learn the blue magic Lilliputian Lyric from the Mini Mages here, you
can't use it with control and it only hits one person so give everyone the
learning ability for an easier time.

Head north to find a chest containing 2500 gil, then all the way east for an
Ether. Examine the hole in the tree and a ramp will appear leading underground.
In the next forest area, head north at the second tree from the left to find a
chest containing 4900 gil, a little to the northeast you'll also find a Phoenix
Down. Return south to the path and follow it until it turns north, head north
east instead to find 9500 gil. Return to the path and you'll find another tree
with a hole, examine it for another ramp.

In the next forest area, walk around the tree to your left for a Cottage, then
east for a Goliath Tonic, you'll also find a save point to the north of it
between some flowers. North west of the save point you'll find an Elixer and
thurther north, a Morning Star. Head west from there and the forest will be set
on fire. To the north you'll find a chest containing an Aegis Shield, if you
leave it for now though, you can get a Flame Shield from the chest a little
later. After a few moments a moogle will pop out of the ground and save you.

The moogle by the door will eventually move and you can return to the ashen
forest. Head west to find a chest contaiing some Ash, then west some more
to get a Flametounge. Head north and you'll enter a boss fight.

*******************************************************************************
* Crystal x4         * HP: 7777  * Drops: Ash          * Steal: Elixer        *
*******************************************************************************
Comments: The top Crystal absorbs fire, the bottom Crystal absorbs earth, the
front crystal absorbs water, the back crystal absorbs wind and
they are all immune to ice, poison, holy and lightning.
When the right boss is low on health, it will cast Aqua Breath, when the bottom
boss is low on health, it will cast Earth Shaker, when the left boss is low on
health it will cast Aeroga and when the top boss is low on health is will cast
Firaga. If you have four flame or coral rings equipped, taking the top or right
boss down to low health and leaving it alive throughout the fight ensures your
health stays high. They are suceptiable to Death Claw and Missile blue magics,
so a team of blue mages will end this fight rather quickly.
-------------------------------------------------------------------------------

Now you can go smash your head against the wall because you just helped ExDeath
break the seals, Or you could just let him do it for you with his new power.

After a scene you'll be thrown into a fight with ExDeath

*******************************************************************************
* ExDeath            * HP: 50000 * Drops:              * Steal:               *
*******************************************************************************
Comments: This battle is really boring and stupid as 1) you can't die 2) You
fight alone and 3) ExDeath has a ton of health. If you followed my advice in
the last fight and used a group of blue mages, self destruct to get this battle
over with.
-------------------------------------------------------------------------------

Some more waiting and Krile will join you. She'll have the same abilities and
job levels and Galuf had so don't worry about having to do all that again.
Now you have the wind drake, You can skip the next part and head straight to
ExDeath's castle, or fight an optional boss and make a load of gil. 

-------------------------------------------------------------------------------
                           GIL TURTLE
Items: 10, 20, 40, 80, 160, 320, 640, 1280, 2560, 5120m 10240, 20480, 40960 gil
New Enemies: Gil Turtle (Boss)
-------------------------------------------------------------------------------

Head back to Castle Bal and you'll find a cave to the north east, go inside and
find the hidden passage to the south, just after the first set of stairs. When
you come to a door, make your your party are fully healed as you'll randomly
encounter the Gil Turtle on the other side (You can encounter him more than
once). Also note that for every step you take further down the passage past the
door, you recieve gil.

*******************************************************************************
* Gil turtle         * HP: 32768 * Drops: N/A          * Steal: Potion        *
*******************************************************************************
| Vulnerable to Ice | Absorbs everything but Holy and Ice | Immune to Holy |
L-------------------|-------------------------------------|----------------|
Comments: For this battle I reccomend a group of two black mages, a time mage
and a summoner all in the back row. Equip the two black mages with frost Staves
and have them constantly cast Blizzaga while the Summoner keeps using Golem to
abosrb his damage. The time mage should hastaga and float your party then cast
slow on the turle. After that just have him regen anyone who the turtle
manages to hit through Golem.
-------------------------------------------------------------------------------

Once you've reached the end of the path, you can leave the cave and come back
to get the gol over and over. When you're done, head to ExDeath's castle.

-------------------------------------------------------------------------------
                           RETURN TO THE CASTLE
Magic: Level 2 Old (Blue, Magic Dragon), Off Guard (Blue, Magic Dragon),
       Aeroga (Blue, Magic Dragon), Carbuncle (Summon)
Items:Diamond Shield, Ether, Ice shield, Ether, Hayate Bow, Elixer, Kotetsu,
      Icebrand, Elixer, 9900 gil, 8000 gil, Twin Lance, Partisan, Fuma Shuriken
New Enemies: Blind Wolf, Twin Lizard, Reflect Mage, Hellraiser, Magic Dragon,
             Black Warlock, Adamantite Golem, Bandercoeurl, Iron fist, 
             Blue Dragon, Carbuncle (Boss), Gilgamesh (Boss), ExDeath (Boss)
-------------------------------------------------------------------------------

Head past the wounded guards into the door ahead and up the stairs to the
second floor. Walk around the edge of the room to get a Diamond Shield and
Ether before heading up to the next floor. Walk into the large hall to the west
then try to return to the second floor as it looks like a dead end. Krile will
prove you wrong so continue up the stairs.

At the fork, head north and pull the switch to gain access to an Ice
Shield then continue south to the next floor. On this floor, ignore the hidden
passage and head all the way north, passing through the secret passage to your
right to get an Ether and exit to the next area. In the room with the lava,
give someone the Time ability and cast Float on your party. Walk south over the
lava to find a headen passage leading to a Hayate Bow. Return to the path and
follow it round for an Elixer before heading up to the next floor.

Here you'll find a floor moving back and forth over a gap, you need to press A
to stop it so you can move over it. Stop it in front of the chests for an
Icebrand and Kotetsu. Stopping it in front of the pillars will put you in a
fight with either an Imp, Abductor, Jackanapes or an Oiseaurare (Though they
don't get added to your bestiary here). Once you get to the 8th floor, head to
your right to grab an Elixer from down a hidden passage, then head to your
left to continue. Get the 9900 gil at the end of the path then backtrack
slightly and head north. Head up the stairs to the tenth floor (take note of
the summon orb) then down to the ninth, make sure your party still has float
before heading into the lava. Walk all the way to the east end of the room
and up the stairs for 8000 gil, then head back down and take the central
staircase.

You'll be in a room with 16 skull plates on the floor. Stepping on the first
one will remove the bridge to the next area.

To Reach Carbuncle, step on the top plate of the western set, then the right
plate of the northern set then the northernmost plate.

*******************************************************************************
* carbuncle          * HP: 15000 * Drops: Turtle Shell * Steal: Reflect Ring  *
*******************************************************************************
| Immune to Earth |
L-----------------|
Comments: I miss the cute little guy from FFVIII :(
For an easy win, use the Break Swordspell on a Mystic Knight and hit away at
him until it lands.

VeghEsther comments: Catoblepas also works for a instant kill (the reflect ring
steal is practically requried so do steal it.)
-------------------------------------------------------------------------------

To reach the chest, step on the top plate of the western set, then the top
plate of the eastern set. It contains a Twin Lance.

To continue on, step on the bottom plate of the western set, the left plate
on the southern set, the middle plate on the southern set and then the
southernmost plate.

In the next room you'll find a save point so rest up. Make sure to open the
chest before heading through the next room to encounter Gilgamesh.

*******************************************************************************
* Gilgamesh          * HP: 55000 * Drops: N/A          * Steal: Hi-Potion     *
*******************************************************************************
Comments: He has no elemntal strengths or weaknesses so just pull out all your
strongest magic and skills, by now you should really know what you're doing
against these types of enemies. Someone with the summon skill is recomended
to keep Golem up as his attacks are mostly physical. Three black mages
casting spells on your own party once they've been reflected by carbuncle is
a pretty nice way to deal large amounts of damage here. Make sure someone has
the steal ability to grab the Genji helmet after he transforms.
-------------------------------------------------------------------------------

After the fight, head up the stairs to the right to get a Partisan and Fuma
Shuriken before heading on to ExDeath.

Once you engage ExDeath you'll be sent to the next world. Make sure you have
everything done here before heading onwards.

Checklist for things to have before fighting ExDeath:

Bestiary Entries: 1-86, 88-134, 176-177, 191-196, 243-284
White Magic: Cure, Libra, Poisona, Silence, Protect, Mini, Cura, Raise,
Confuse, Blink, Shell, Esuna. Curaga, Reflect, Berserk
Black Magic: Fire, Blizzard, Thunder, Poison, Sleep, Toad, fira, Blizzara,
Thundera, Drain, Break, Bio, Firaga, Blizzaga, Thundaga
Time Magic: Speed, Slow, Regen, Mute, Haste, Float, Gravity, Stop, Teleport,
Comet, Slowga, Return, Gaviga, Hastega, Old
Summons: Chocobo, Sylph, Remora, Shiva, Ramuh, Ifrit, Titan, Golem,
Catoblepas, Carbuncle
Blue Magic: Aqua Breath, Level 5 Death, Level 4 Graviga, Level 2 Old,
Level 3 flare, Pond's Chorus, Flash, Time Slip, Moon Flute, Death Claw, Aero,
Aera, Aeroga, Flame Thrower, Goblin Punch, Dark Spark, Off-Guard, Transfusion,
Vampire, Magic Hammer, Self-Destruct, ???, 1000 needles, White Wind, Missile
Songs: Swift Song, Mighty March, Requiem, Romeo's Ballad, Alluring Air


*******************************************************************************
* ExDeath            * HP: 32768 * Drops: N/A          * Steal: Elixer        *
*******************************************************************************
| Vulnerable to Holy | Immune to Poison |
L--------------------|------------------|
Comments: Again, three black mages and a summoner will make this an easy fight.
As soon as the fight starts summon carbuncle then just blast yourself with
firaga spells to inflict maximum damage. If he pulls your party into the front
row, don't waste a turn moving to the back, just summon golem to negate his
physical damage. Make sure you have the learning ability on some or all of your
party to learn Doom during the fight, you should be able to take him down
before the timer runs down even once.

VeghEsther Comments: Capture 4 yellow dragons and release all of them and it
will "die" in his castle in 1 turn.
-------------------------------------------------------------------------------

                   =============================
                             WORLD THREE
                   =============================

-------------------------------------------------------------------------------
                           WORLDS COMBINED
Items: Cottage, Brave Blade or chicken Knife
Magic: Mana's Paean (Song)
New Enemies: Antlion (BosS), Elm gigas, Hedgehog, Sleepy, Shadow, Triffid,
             Python (Near Library), Bulette, Desertpede (Desert), Mykale,
             Gloom Widow, Slug (Near Moore)
-------------------------------------------------------------------------------

You don't have anywhere else to go, so head to the castle. Go inside and the
Chancellor will talk with you. When the party splits up, you can head to the
kings room for a flashback, then head out onto the balcony to talk to Krile.
Head out of the castle and west over the new bridge to the Pirate Hideout.
Boko will join up with his all time best friend ^_^ He can run over rivers
and you wont get attacked while riding him so head to the Town of Tule and then
westward. You'll end up in a big hole, being attacked by an Antlion (probably
the same one from FFIV :D ).

*******************************************************************************
* Antlion            * HP: 8100  * Drops: Cottage      * Steal: Hi-Potion     *
*******************************************************************************
| Vulnerable to Water | Immune to Earth |
L---------------------|-----------------|
Comments: An easy battle, just use your strongest attacks to take him down.
Don't bring a summoner as he's immune to earth attacks.
-------------------------------------------------------------------------------

More waiting and eventually Faris will save you. Head south and enter the cave
for a really long scene. When you regain control, head up to the roof of the
library and talk to the scholars to recieve the song Mana's Paean.

Before heading to the desert, there are a few other things you can do, so read
on or skip ahead as you want.

Head north to Castle Surgate and continue through to the Library, reshelve the
books again for the old lady and head through the secret door to where there
was a man standing before. You'll find a Cottage in the box against the north
wall.

Head back south to the Library then west to the desert, head west past the
pyramid to the town of Moore. Circle around the pub to the west side and south
through the southwestern most building. You'll eventually end up at a Wizard
who asks if you're a coward or not. He gives you the choice of two crates, the
one on the left holds the Brave Blade, the one on the right holds the Chicken
Blade. If you've never ran from a fight, then the Brave Blade will be at full
However, the more fight's you've run from the weaker it will be and the
stronger the Chicken Blade will be (Up to 127 power). I recommend picking the
Chicken Blade as it can become stronger than the Brave Blade, though it has
the side effect of sometimes making you run from battle.

When you're done, head back to the desert and enter the pyramid.

-------------------------------------------------------------------------------
                           DESERT PALACE
Magic: Off-Guard (Blue, Ushabti [Needs Ether])
New Enemies: Gargoyle, Lamia Queen, Ushabti, Zephyrus, Aspis, Cursed Being,
             Grand Mummy, Archeosaur, Rajiformes, Mecha Head, Steel Fist,
             Sekhmet, Mummy, Melusine (Boss)
-------------------------------------------------------------------------------

Try to get inside and the statues will attack you.

*******************************************************************************
* Gargoyle x2        * HP: 5000  * Drops: Hi-Potion    * Steal: Potion        *
*******************************************************************************
| Absorbs Holy |
L--------------|
Comments: Give everyone the blue command and three casts of Level 3 Flare will
kill them both
-------------------------------------------------------------------------------

VeghEsther Comments: Lamia Queen, Rajiformes, Archeosaur, Mummy, Cursed Being
   and Grand Mummy are all undead. Abuse requiem. if you learned Doom from 
   ExDeath at end of World 2, control mecha Heads and it will kill them.

Head inside after you win. Ignore the stairs for now and follow the path
round, hit the left and right switch to create a path and then jump into the
flowing sand to fall to the floor below. Get the Ice Shield from the trapped
chest and head up the stairs. Walk back round and hit the switch to stop the
sand. Head up the stairs to your right, through the hidden passages between
the rooms and then down the stairs. Examine the sarcophegus to fight a Grand
Mummy then enter the coffin for a Cursed Ring. When you have that head back
to the entrance and up the western set of stairs. 

Head into the small room and hit the three switches, then carry on up to the
next floor.Open the three trapped chests to the north for a Flame shield, 
Dark Matter and a White Robe. In the next room, there's two chests both
containing an Elixer at the north end and a Thornlet between them guarded by
some Mummies. There's a switch at the west side of the room which lowers the
spikes leading to a trapped chest containing a Black Robe. Examine the left 
sarcopheus to clear the way to the next floor and a save point.

On the fifth floor, follow the path west to find two trapped chests containing
Crystal Armor and Dark Matter then head back and follow the path north.
There's a hidden passage at the end of the eastern wall leading to a
trapped chest with a Black Garb. Head back to the patch and continue to
floor six.

Step onto the falling sand to drop into a room with a trapped chest containing
Dark Matter then head back up to floor six.Hit the switch on the wall to stop
the sand then proceed through the door to the right. Hit the left switch to
move the wall back then open the two chests on the right for 8000 and 9000 gil
then the two trapped chests on the left for two Dark Matters then return to
the sixth floor. Hit the switches and proceed over the sand to the seventh
floor.

Head up the stairs and drop down to get the Elixer, then go through the door
and west to open the trapped chest containing and Gaia Hammer. Head east
down the hidden passage to find 10000 gil and a Cottage then return to the
main room and back up the stairs. Wait a few second for the floor to start
shifting then open the chests for a Gold Hairpin, Ribbon and Protect Ring.
Head up the stairs on right side of the room to get to the next floor.

Get the 12000 gil and trapped Dark Matter from the chests then head back down
and up the left set of stairs. The chests in the left room contain an elixer
and another trapped Dark matter, grab them and head through the central door.
Head forward and grab the tablet.

Leave the pyramid and head back past the great tree to get attacked.

*******************************************************************************
* Melusine          * HP: 20000 * Drops: Maiden's Kiss * Steal: Leather Armor *
*******************************************************************************
Comments: I totally forgot to even write a strategy for this one.

VeghEsther Comments: Weakness all, (constant elemental changing barrier but
starts out weak to fire).
With Carbunkle summoned and Firaga targeted on all party members it does 9999
to her (2 of them should easily kill her) before she barrier changes even once.
Immune to Zeniage/most physical attacks without guard off casted so don't use
it.
-------------------------------------------------------------------------------

After the fight Head east to find your ship. Pretty much everything after this
point is otional as you can head to where Tycoon Castle used to be and enter
void straight away, you'll probably die rather quick at this point though.

First, head to the Sealed Caslte to pick up some Legendary weapons.
Starting from the top, in a clockwise direction your choices are; Excalibur, 
Assassins Dagger, Sasukes Katana, Holy Lance, Rune Axe, Masamune,
Yoichi's Bow, Fire Lash, Sages Staff, Magus Rod, Apollo's Harp and Gaia Bell.

Pick your three weapons and head outside. Next, head to Regole and enter the
armor store. Walk through the hidden passage and talk to the girl to recieve
a Ribbon.

Go to the town of Carwen and you'll find a Cottage in one of the barrels in
the north east corner of town.

Fly to Crescent and play the piano in the bards house then talk to him to
learn Sinewy Etude. You need have have played all seven pianos to get this.
(They're all still available if you missed any)

Go find your chocobo (Who should be outside Ghido's cave) and ride him back
east to Tule, then north east to Regole and west from there all the way to
the waterfall where Istory used to be. Follow the rivers to the top of the
waterfall and aproach it to find a Magic lamp. Once you have it head back to
your ship.

Fly to the town of Carwen and drop into the water to the south west. Here
you'll encounter the enemy Stringray. You can control it and get it to cast
the Blue Magic Mighty Guard on your party. It might take a while to kill as
it has 30000 health.

VeghEsther Comments: Stringray is weak to ice so 4x black mages, 1 with
control, another with learning, another with flee (escape all battles are
aren't against this monster) and equip all 4 with ice rods.

Fly back to the pirates cave to gain the Esper Syldra.

Fly to the southern most piece of land, south west of Crescent and you'll
see a lone forest. Land nearby and walk into the forest to find yourself in
Phantom Village. 

-------------------------------------------------------------------------------
                           PHANTOM VILLAGE
-------------------------------------------------------------------------------

Here you'll find two weapons, armor, item and magic shops, a pub and an inn

Give someone the hidden passages ability as there are quite a few here.

Head round to the back of the pub and enter through the back door, search the
barrels behind the bar for a Thief Knife. Head down the stairs and you'll find
a guy who will reward you for riding your chocobo once around the world. Leave
the pub through the south door and head into the next building. Go past the
ealing pat and down the stairs, then take the hidden passage all the way east
to find the last piano. Enter the door just east of the piano to find a Black
Chocobo, catch it and it's yours. Back inside the pub head up the eastern
passage to find the two weapon salesmen. Head back to the pub and out the back
door.

You can enter the magic shop from the left side to find thew second merchant
and examining the box in the armor shop will open the path to the second
salesman. When you're done here, head to crescent and play the piano there
to get the Hero's Rime from the bard

-------------------------------------------------------------------------------
                           GETTING ODIN
-------------------------------------------------------------------------------

If you're not at least level 32 with good armor you might want to leave this
for now. Odin's Zantetsuken can do 1000+ damage to your whole party.

Fly over to Jachol cave and head inside, if you didn't come here in world one
you'll have to scroll up for a guide on getting through. Once you're in the
basement of Castle Bal, you can unlock the door and head up to rest and save
and it will stay ulocked. Just keep heading north, taking out the enemies with
Level 5 Death to keep your strength up until you reach odin. Examine the
summon orb to fight him.

*******************************************************************************
* Odin               * HP: 17000 * Drops: Flame Shield * Steal: Protect Ring  *
*******************************************************************************
| Absorbs Holy |
L--------------|
Comments: HAving a Blue Mage with mighty guard is a Must Have if your team
isn't above at least level 33. Even if you are, it's still a difinate
recomendation as Odin's Zantetsuken can hit your whole party for 1000+ damage.
My recommended team would be, make your fastest member a summoner with the
steal ability, your second fastst member a black mage with the blue magic
ability and your last two black mages with the steal ability. As soon as the
fight starts, Summon carbuncle and cast Mighty Guard on your party then start
throwing Fireagas on yourself. When you've only got one hit left, start
stealing to try and get his Protect Ring, just make sure to kill him before
the timer hits 0.

VeghEsther Comments: Weak to break. When you'e got the ring Spellsword and
break for instant win.
-------------------------------------------------------------------------------

Congratulations, you now have the summon Odin.

-------------------------------------------------------------------------------
                           GETTING BAHAMUT
-------------------------------------------------------------------------------

Mount your Black chocobo and fly to the forest nearest to North Mountain,
you have to head through a lot of desert to get there and some of the enemies
are fairly tough. Head up north mountain to the peak and Bahamut will attack.

*******************************************************************************
* Bahamut            * HP: 40000 * Drops: Dragon Fang  * Steal: Dragon Fang   *
*******************************************************************************
| Immune to Earth |
L-----------------|
Comments: A group of summoners will rush through this battle with ease, summon
Golem and Carbuncle in the first turn then use Odin over and over (Syldra if
you didn't manage to beat Odin). Any Physical or magic attacks he gets of will
be blocked or reflected and if he gets of one of his skills like frost or
maelstrom, he'll be dead before you feel any pain from it.
-------------------------------------------------------------------------------

For winning the battle you'll be able to summon Bahamut.

-------------------------------------------------------------------------------
                           PHOENIX TOWER
New Enemies: Lemure, Parphenope, Cherie, Magic Pot
-------------------------------------------------------------------------------

While you're in the neighbourhood, you might as well head down to the southwest
corner of the desert to find Phoenix tower.

You can learn the blue magic 'Roulette' here from Parthenope, it's easier if you
give everyone the learning ability as it will hit a random person (even the
enemies). You can learn Aeroga, Liliputian Lyric and Time Slip from the
enemy Cherie if you control one and from a lemure you can learn Pond's Chorus
or control it for 1000 Needles.

On some of the floors here you have to examine the wall to make stais appear,
You can either examine the left or the right of the wall, on the front portion.

|----|LEFT|----|RIGHT|----|

All hail my lame ASCII skills.  Imagine that line was the wall and the five
sections were the 5 squares you can stand in in front of it. Picking one square
will open the stairs, picking the other will open the stairs after a fight.
To make it up without a fight, pick the following sides:

#1 - Left
#3 - Left
#4 - Right

On the fifth floor you'll find 5000 gil in the left pot and a Magic Pot
monster in the right. Giving these creatures an Elixer will cause them to
flee, awarding you with 100 ABP, however you may need to give them up to 10
Elixers.

#7 - Left
#8 - Left
#9 - Right

On the tenth floor, the left urn has 10000 gil, the right is a Magic Pot.

#12 - Left
#13 - Left
#14 - Right

On the fifteenth floor, the right urn has 15000 gil and the left is a
Magic Pot.

#17 - Left
#18 - Left
#19 - Right

Tenitieth floor, 20000 in left pot, right is magic pot with a Phoenix Down.

#22 - Right (HA! Didn't see that coming.)
#23 - Left
#24 - Right

25th floor, right 25000 gil, left magic pot with an Aevis Killer.

#26 - Left
#27 - Left
#28 - Right

On the 29th floor, there's just the center of the wall and you'll have to
fight for it. It doesn't matter what you pick in the flashback, you'll get
the summon Phoenix.

-------------------------------------------------------------------------------
                           ISLAND SHRINE
-------------------------------------------------------------------------------

You'll find the Island shrine in the middle of the big bridge, east of Castle
Bal. You may remember it from world one, surounded by mountains.

You'll fight two gargoyls when you enter, they're the same ones from the desert
so use the same tactics. Head forward and you'll open the door with the book.
In the next room, there's a hidden passage leading to 12000 gil.

Get sucked up the pipe in the next room and you'll end up in a room with two
switches, they change the pipes destination. Examine the wall to the left of
the pipe for a Hi-Potion (There's no chest or hidden passage).

Hit the switch on the right and go down the pipe to get an Elixer, hit the
switch on the left (Leave the other down) to get 9000 gil, the hit the right
switch again to find a trapped chest containing a Rising Sun. Head through the
door to find a save point.

In the next room, head stairght to find a trapped chest containing a Protect
Ring. You'll find an Ether in the north west corner of the room and a hidden
passage leading to a Crystal helm on the east wall.

In the next room, head into the door ahead for a Beast Killer. Ignore the
hidden passage to your right and follow the path west. The next floor is
empty so continue on to the fifth. There's holes in front of both chests so
approach them from the side or rear to gain an Ether and Dragon Fang. On the
sixth floor you'll find another save point so heal up and carry on.

Get the Dark Matter and Circlet from the left and right side of the room then
head into the middle to find a Tablet and your next boss fight.

*******************************************************************************
* Wendigo            * HP: 20000 * Drops: N/A          * Steal: Dark Matter   *
*******************************************************************************
| Absorbs Water | Immune to Earth |
L---------------|-----------------|
Comment: This is quite a tough battle as he has three decoys that can't be
hurt. When you do hit him, he'll randomly switch places with one of the decoys
and you have to find him again. Using any magic or skills that hit all targets
will cause all the decoys to counter with frost. I don't know any way to
predict his movements so just keep hitting out randomly until you get him.
Your three strongest physical attacks and a white mage are recommended for this
fight, at least until someone can give me a better strategy. Make sure to get
the ability Mind Blast from him.
-------------------------------------------------------------------------------

Teleport out with your new tablet and go get three more legendary weapons.

-------------------------------------------------------------------------------
                           FORK TOWER
-------------------------------------------------------------------------------

You'll find Fork Tower just west of Crescent, before the entrance was blocked
but now you are free to enter. When you enter you'll have to split your party.
Send your strongest pysical attackers right and your best magic users left.
You'll start with the two magic users, so enter the tower and head up to the
third floor. Grab the Ther on the fourth floor, the wonder wand on the seventh
floor and make sure you hel before heading onto the ninth floor.

The other side is identical to the first, grab the Hi-Potion on the fourth
floor and the Defender on the seventh. Heal up and head up to the ninth. Grab
the orb inside and you'll be attacked by Minotaur.

*******************************************************************************
* Minotaur           * HP: 19850 * Drops: N/A          * Steal: Leather Shoes *
*******************************************************************************
| Absorbs Poison, Holy, Earth & Water |
L-------------------------------------|
Comment: He absorbs Holy damage so if you brought the Excalibur with you,
take it off before you enter this fight (Switch it with your newly found
Defender :p ). You can't use any offensive magic in this fight so just keep
hacking away at him until he dies. He tries to cast Holy on you at the end of
the fight but doesn't have enough MP...
-------------------------------------------------------------------------------

Back over in the other tower, your magic group will fight Omniscient.

*******************************************************************************
* Omniscient         * HP: 16999 * Drops: N/A          * Steal: Potion        *
*******************************************************************************
| Vulnerable to Wind |
L--------------------|
Comment: I recommend a team of two summoners for this battle. Summon carbunle
then just keep hitting him with Syldra until he dies. He'll cast flare when
he dies but if you have reflect up he'll just hit himself.
-------------------------------------------------------------------------------

After the fights you'll have Holy and Flare magic and the tower will be gone,
revealing the entrance to the underground area. Head inside and you'll find
Cid who will upgrade your ship to a flying submarine. If you head to Karnak and
dive under the water to the south of it, you'll find a cave containing a Wizard
who will give you some misc details about your game.

-------------------------------------------------------------------------------
                           RETURN TO WALSE TOWER
-------------------------------------------------------------------------------

Take your newly aquired submarine to the area that Walse tower sunk in world
one, dive underwater and enter it. You'll have seven minutes to run down to the
bottom of the tower, though if you climb up the vines onthe fourth floor and
open the chest it will reset the timer. Once you get to the bottom, tell GoGo
that you're not going to leave and he'll attack you.

*******************************************************************************
* GoGo               * HP: ????? * Drops: Tiger Mask   * Steal: Leather Armor *
*******************************************************************************
Comment: Gogo tell you that to win this battle you'll have to mimic him, so go
right ahead and mimic him. 'But he's not doing anything!' I hear you say and
you're right. To win this battle, do nothing (Paladin in FFIV anyone?). Just
sit there and stare at him for about two minutes and he'll banish himself.

Note: Bestiary says he's weak to water but immune to water. Could someone test
this please?
-------------------------------------------------------------------------------

After you get the Mimic job, return to your sub.

Fly to Cresent and dive under the water to the east, if you check your map
you'll see a flashing dot just north of you, that's your next destination.

-------------------------------------------------------------------------------
                           GREAT SEA TRENCH
-------------------------------------------------------------------------------

You'll fight the gargoyles again, they shouldn't even bother you by now so head
inside.

Follow the path, heading south at the fork for a water scroll then back and east
to a save point. In the next room, hit the first switch to proceed but ignore
the second as it removes the bridge over the lava. In the next area there are
five switches, hit the one fourth from the left then the one second from the
left to fall down to the floor below. Grab the Dragon Fang from the chest in
the north end of the room and then down the stairs. Head south into the lava
(Cast float on your party) and get the Ether, then follow the path to east,
grabbing the Phoenix Down on the way. USe the save point on the next floor and
you'll be in the great dwarven kingdom. Lali-Ho! Head donw the stairs and into
the water. There's a small alcove in the south wall on the west side of the
room that will re-power your MAgic Lamp if you've used it. Head through the
door behind the waterfall and onward down the path. Ignore the chest in the
room of lava for now as it will just dump you back in, push the three switches
to the south and the one to the west then open it. Make sure the grab the
Kaiser knuckle from the central staircase before heading onward. Try to take
the tablet and you'll be stopped by the next group of bosses.

*******************************************************************************
* Triton             * HP: 13333 * Drops: Iron Draft    * Steal: Gold Needle  *
* Nereid             * HP: 13333 * Drops: Power Drink   * Steal: Gold Needle  *
* Phobos             * HP: 13333 * Drops: Goliath Tonic * Steal: Gold Needle  *
*******************************************************************************
Comment: If you got Odin before, summon him and he'll kill them. It you don't
have Odin, summon Bahamut a couple of times to wipe them out. If you didn't
get Bahamaut either then you'll have to figure something out :p
The red one is weak against ice and absorbs fire, the blue one is the opposite.
The green one is weak against earth attacks and absorbs poison.
-------------------------------------------------------------------------------

Teleport out and head back to the castle for another three legendary weapons.

-------------------------------------------------------------------------------
                           THE FINAL TABLET
-------------------------------------------------------------------------------

Fly to the waterfall east of Istory, there's a small lake just southeast of it
and if you head directly south of that to the sea and submerge, you'll see a
cave. That's you're next destination. Head through the cave and into the
waterfall.

You'll fight two gargoyles again, kill them, open the door and head inside.

Head up the stairs, grabbiong the chests as you go for an Ether, Turtle Shell
and Air Knife. In the next room head down the right set of stairs and go south
for a Goliath Tonic, south of that is a hidden passage leading to a Rune Blade.
Head to the west side of the room and you'll see a switch on the north wall.
Equip the Thief's Sprint ability, hit the switch and run to the chest for a
Protect Ring. Once you have it, head south to B3. Head north at the first fork
for a Phoenix Down, then return and take the south path. West at the next fork
for a Reflect Ring then continue south to B4. Save and rest at the save point
then continue into the next room.

Head south then into the cave on your left for an Artemis Bow, then up the
path to your left (watch out for the pitfall) to get an Enhancer from the
chest you may have noticed earlier. Head back south and south some more for
12000 gil, then back east and down the stairs to the next floor.

Open the chest to the west from the front to avoid being spiked and you'll
recieve an Aegis Shield, the chest to the east should also be opened from the
front for a Fuma Shuriken. There's a switch near the chest to the south which
will lower the spikes and allow you to walk round to the front of it for a
Titan's Axe. Drop down into one of the holes by the southern chest and you'll
see the final tablet. Walk round and grab it then try to leave to iniate the
next boss battle, although it's not with who it first appears.

*******************************************************************************
* Leviathan          * HP: 40000 * Drops: Reflect Ring * Steal: Elixer        *
*******************************************************************************
| Vulnerable to Lightning | Absorbs Water | Immune to Fire & Earth |
L-------------------------|---------------|------------------------|
Comment: Four black mages are recommended for this fight. Give two the Blue
ability and the fastest two the Summon ability. As soon as the fight starts,
summon Golem and Carbuncle then hit your party with Thundaga spells. If he uses
his Tidal Wave attack, two uses of White Wind should restore your party to
full health (You can't use white magic or it will reflect). He dies in a couple
of rounds.

VeghEsther Comments: if you have 200,000 gil buy 4x coral rings (phantom
village) and white wind won't be needed since tidal wave will be absorbed.
Rapid Fire after using spell blade thundaga with Dual Wield. Or Quick + 2
Thundaga spells casted using all 4 party members.

Note: After all the fire ring use, I can't believe I forgot about the coral
rings. -_-''
-------------------------------------------------------------------------------

You'll recieve the summon Leviathan after the fight. Head back to your ship,
grab the last three legendary weapons.

If this was the SNES version, you'll have done everything possible in this
world, but when you try to leave the castle with the legendary weapons one of
the scholars tells you of an earthquake to the south. Fly down to Phantom
Town and you'll see some bubbles in the sea to the south. Submerge and move
over to the hole in the floor to get sucked in.

Head through the cave and the door will shut behind you. To the south are three
crystal shards holding the Jobs Gladiator, Oracle and Cannoneer. Some random
guy will then walk in and explain the new jobs. The exit will now be open
again and you can leave.

Now you've completed everything possible in the third world :)
For now at least.

Note: The guy from the hole is located in Crescent Inn where he'll sell you
ammo for the cannoneer Job.

Checklist of things to have before heading onward:

Bestiary entries: Not sure yet, still filling it in.

Everything else. You should now have every single available magic, including 
blue magic, all the jobs (except one gba exclusive), legendary weapons,
Everything.

When you're dine, fly to where Tycoon castle used to be and enter the big
portal there. None of the other portals work.

                   =============================
                              THE RIFT
                   =============================

-------------------------------------------------------------------------------
                           INTO THE RIFT
-------------------------------------------------------------------------------

If you want to leave at any time, just head back to your ship and use the
wheel to be warped back to the sky above Tycoon Castle.

Follow the desert to the east and aproach the building there, a group of
monsters threaten your life then dissapear so head inside.

Climb down the chain ahead and south into the next room. Here you'll find an
Ether, Cottage, Dark matter and an Elixer. In the next room, hop down the two
chains, head east then up the right chain for an Elixer then the left chain to
get to the next area.

Head up the stairs to the east for a Blood Sword, then back and up the left set
into the next room. Head up the chain and you'll be in Phantom Village, though
you can't do anything here so leave as if you were going to the world map.

In the forest area, head north past the fork for a Dragon Fang, then back and
west. When the path widens into and open area, head south for a Ribbon,
further south for an enhancer. to the north east of that you'll find a Lilith
Rod and south of that is a tree with a hole in it. Examine the hole and a ramp
will appear just like in the original forest. Try to go down it and you'll be
stopped by Calofisteri.

*******************************************************************************
* Calofisteri        * HP: 18000 * Drops: Diamond Plate * Steal: Plumed Hat   *
*******************************************************************************
Comment: Rapid Shot + Dual weild = Dead in first round.
My boss strategies have become less strategy and more 'spam your strongest
attack'. :p

VeghEsther comments: If you don't have rapid fire, I didn't yet, Bahamut
using 4x mimes till she dies. 
-------------------------------------------------------------------------------

Head down the ramp and stairs to the room with waterfalls. Watch out for the
Orukat if you're just pounding enemies with physical attacks as they absorb
holy. Follow the path east and enter the cave that you come to. There's a
coral ring in the chest above you and a save point down the stairs to the east.
In the next area you'll see a robot wandering around, avoid it if you dont want
to be sent straight back to that save point (Via the game over screen :p) and
head into the cave to the east to end up inside a library looking room. The
two books on the shelves will tell you about Omega (the robot outside),
Shinryu and Gigaflare. Touching the book on the desk will get you attacked.

*******************************************************************************
* Apanda             * HP: 22200 * Drops: Ash          * Steal: Ash           *
*******************************************************************************
| Vulnerable to Fire |
L--------------------|
Comment: This guy is pretty strong against physical attacks so give your team
dualcast and summon then spam Bahamut to end it in the first round (or the
second if he frogs you and you lose a turn using maidens kiss).
If you're really anal about MP usuage spamming bahamut, then make the three
slower people Mimes.

VeghEsther comments:  This guy is just a upgraded version of Bybalos beat him
the same way, Firaga/Bahamut and mime either constanty.
-------------------------------------------------------------------------------

Head outside after the fight and you'll be in a floating castle with invisible
floors, so give some the hidden passage ability. Just follow the path west and
into the castle at the end.

Ignore the stairs ahead, the doors are locked and head west. Take the door on
the south wall (the other one's empty) and enter the tower to find a Thor
Hammer. The door on the other side of the castle leads to a Hermes Sandles.
Back in the center room, head up the top set of stairs to reach a prison.
Enter the south west cell and say yes to fight Azulmagia.

*******************************************************************************
* Azulmagia          * HP: 27900 * Drops: Black Cowl   * Steal: Elixer        *
*******************************************************************************
| Vulnerable to Poison |
L----------------------|
Comment: I couldn't actually find a way to kill this guy in one round...
Don't I suck? I think you know how to kill mages by now.

Edit: Got a couple of lucky crits with rapidshot and one rounded him. Woot!

VeghEsther comments: Weak to bio spells. Use that via spell blade or just cast
it normally then mime it (boss has nearly every blue mage spell in the game if
you miss any.)
-------------------------------------------------------------------------------

After killing him, he'll turn into a save point so save and rest up.

In the south east cell is a couple of Alte Roite's, these things will
transform into Jura Aevis' when you kill them. The chest contains a Rainbow
Dress and the chest in the other cell contains some Red slippers.
Cast float on your party then examine the grey thing beside the last cell door
and you'll be attacked by Catastrophe.

*******************************************************************************
* Catastrophe        * HP: 19997 * Drops: Gold Needle  * Steal: Elixer        *
*******************************************************************************
| Absorbs Earth |
L---------------|
Comment: One rounded this guy with Rapid Shot. He managed to get of an Earth
Shaker but my float toally voided the damage. Yay me!

VeghEsther comments: Float + Equip reflect ring before starting then the boss
will NEVER attack even once.
-------------------------------------------------------------------------------

Go save the girl for your 'reward' then head up the stairs after her (You
stalker, you). At the top, head over to the other side of the castle and down
into the cell with no door for a Man-Eater. Head back up and into the central
building. You can go down the stairs here and unlock the door from earlier if
you want, then try and carry on through the door by the throne twice and
you'll be attacked by the woman from the cell.

*******************************************************************************
* Halicarnassus     * HP: 33333 * Drops: Elven Mantle * Steal: Staff of Light *
*******************************************************************************
Comment: Couldn't manage to one round this gal :( Make sure you have ribbons
equipped as she'll cast frog before you can take her down.
-------------------------------------------------------------------------------

After the fight, head out the door and up the stairs to fight Twintania.

*******************************************************************************
* Twintania          * HP: 50000 * Drops: Tinkerbell   * Steal: Phoenix Down  *
*******************************************************************************
| Vulnerable to Holy & Water |
L----------------------------|
Comment: This SOB actually killed me :( My killing spree is over.

Edit: One rounded him. Dual cast holy with three of the characters and have the
other one rapid shot with Excalibur and Holy Lance. He's weak to holy so the
damage is massive.

VeghEsther Comment: Bahamut with 4x wall rings/carbunkle if you don't have
rapid fire yet or take the cheap way out. Wait till it attempts Giga Flare
then 1 cast of Odin and its instant death effect will instant kill it.

Ng Yitkenn also wrote in to let me know about summoning Odin during the Giga
flare Charge. It's apreciated :)
-------------------------------------------------------------------------------

After he dies, head up the stairs that appear and you'll be in the void.

-------------------------------------------------------------------------------
                           THE VOID HAS YOU
-------------------------------------------------------------------------------

HEad down the stairs and over to the right for a Fuma Shuriken. Head round to
the funny looking guy in red and you'll fight Gilgamesh again.

*******************************************************************************
* Gilgamesh          * HP: ????? * Drops: Rune Bow     * Steal: Genji Shield  *
*******************************************************************************
Comment: I one rounded him, but then I had to go back and fight slower so that
I could steal the Genji shield from him. Make sure you grab that.
-------------------------------------------------------------------------------

After the fight, enter the magic circle to get to the next area.
Just follow the path here, grabbing the Fuma Shuriken and Exlixer on the way.
Ignore the chest in the next area, it holds the Shinryu that the book near
Omega spoke about. If you fought Omega then you know what will happen here.
Head left at the fork for a Fuma Shuriken then back and continue right.
In the next area, you'll come across a glowing green light. Examine it for a
fight with Necrophobe.

*******************************************************************************
* Necrophobe         * HP: 44044 * Drops: Luminous Robe * Steal: Elixer       *
* Barrier            * HP: ????? * Drops: N/a           * Steal: Hi-Potion    *
*******************************************************************************
| Vulnerable to all elements (Necrophobe) | Immune to Earth (Barrier) | 
L-----------------------------------------|---------------------------|
Comment: Four mimes with Dualcast, Summon and Steal will get this battle
sorted. You can't one round him because he's protected by some barriers at the
start of the fight. Dualcast bahamut to take them out, then wait for him to
talk or you're next attacks will still miss. Once he loses a lot of health
Gilgamesh will appear. Steal his Genji armor and wait for him to self destruct
to end the fight.

Note: Gilgamesh wont appear if you didn't fight him at the end of world two and
in the last area.
-------------------------------------------------------------------------------

Head into the next area and you'll find ExDeath, the final boss guy.

*******************************************************************************
* ExDeath            * HP: ????? * Drops:              * Steal:               *
*******************************************************************************
Comment: I got really impatient to get to the bonus dungeon here so you wont
get a real strategy untill I replay the third world.
Cannoneers Combine ability, Mix a Blitzshot and Dark Matter then just keep
miming it until he dies. Instead of transforming you'll win the fight.

VeghEsther Comment: For beating it without Chaos Shot via combine, cast
Holy + Mime 1st round (after hastaga + mighty guard) then for Neo Ex Death
Zeniage + mime till all parts die (recast hastaga + mighty guard if you need
to.)
-------------------------------------------------------------------------------

Sit back and watch the ending. I certainly didn't earn it ;)

(If you earned all 111 abilities on all 4 characters, be prepared to watch a LOT
of text scrolling over your screen. Bwahahahaha)

                   =============================
                              CLEAR GAME
                   =============================

-------------------------------------------------------------------------------
                           THE BONUS DUNGEON
-------------------------------------------------------------------------------

To help you out white traveling in the bonus dungeon, I made a little ascii
map of the areas and how to move between them.

  |-> Right door --> Tower --> Caves
  |           @                @
  |            @               @
Begin        Waterfall --> Ancient
  |       (Catch Behemoth)  @    ----<-------<-------<------|
  |                        @   /                            |
  |-> Left door --> Water Caves !!Gil Turtle                ^
  |                                                         |
  |-> Central Door !!Grand Aevis                        (Pitfall)
          |                                                 |
          |--> Ancient --> Waterfall --> Water caves --> Pyramid
            (Warp to top)     |              |
                              V              V
                             Lava          Void
Key:
  @  = Teleport. This only leads down.
  -> = Doorway. This goes both ways.
  !! = Boss fight
  () = Notes.


Load up your clear data and you'll find yourself outside Tule with your
airship. Get in it and fly south of Crescent to the place you got your last
three Jobs. Head inside and pull the switch that was broken before and the
room will move. Once you're back on your feet head into the door in the top
left corner.

You'll find a save point here, head past it and down the stairs to
the north. You start in a grassy area, head south and down the right set of
stairs, follow the path west to a door and enter it. Follow the path, ignoring
the south path at the fork and enter the door into the Tower area.

Head south a bit and you'll see a hidden passage on your left, go down it then
south and the pthe passage on your right to find two Blitzshot's. Head back
down the hidden passage (The way to the crossroads it blocked by pitfalls) 
then south to the crossroads and take the western path. Go through the hidden
passage here and pick up the two Blastshots from the chests before returning
to the crossroads. Move down the west passage and then north to drop into a
pitfall to the cave area. Follow the path round west to find a Blitzshot,
then head back to where you dropped down and head north. At the north end,
head north west for an Elixer then head back and go east. Ignore the first
passage south and hit thw switch you see at the end to move the rock, then head
south and east to find a Dark Matter. Head back to where you turned east and go
south west.When the path splits, head north for a Mace of Zeus then west and
north to drop into the Ancient area.

To save backtracking later, head west and into the door to reach the waterfall
area, get into a fight with a Behemoth and catch it with the Beastmasters
Catch ability. When you have one, head east through the Ancient are and use
the teleporter to get to the Water Caves area.

Hea down the stairs into the water twice and you'll end up on a different
platform. Head east past a fork and you'll find an Iron Draft, head back to
the fork and go south into the water. Grab the Power Drink from the chest
then drop into the hole to the south east. Grab the Dark Matter to the west
then head south into the water. Head west from here and you'll find a Turtle
Shell, grab it and follow the path north. When you get to four sets of stairs,
take the second from the left to get the Elixer, then hop into the water
again to be returned to the eastern platform. Head up and west at the fork,
into the cave to get back to the first area. Follow the path to two sets of
stairs and go down the right set to get a Goliath Tonic. Jump into the water
again the back down the hole to the south east. Head north here to the fork you
were at earlier and head east this time to encounter the Gil Turtle.

CAST FLOAT BEFORE YOU FIGHT HIM!

*******************************************************************************
* Gil Turtle         * HP: ????? * Drops: Grand Helm   * Steal:               *
*******************************************************************************
Comment: Give your fastest person Dualcast + Summon, next dualcast + black,
next Summon + anything, next dualcast + black.

When the fight starts summon Golem and Carbuncle, have the next person
dualcast blizzaga on your whole party doing about 5000 damage each time, he'll
counter with 4 attacks and may hit for a fifth, have the next person resummon
golem then the last person dual cast Blizzaga. Repeat untill death.

He'll end the fight with earthquake, doing 3500 damage to everyone without
float.

Note: I don't think this is the same Gil turtle from World two, as he dropped
a Grand Helm. The Bestiary says he drops nothing.
-------------------------------------------------------------------------------

The Grand Helm is better than even the Genji Helm, so be happy with your new
trophy. Head south into the next area.

Go east for Cottage, then come back and head west to find a Fuma Shuriken.
Take the north path by the Shuriken to find a person who wants an ikkle wikkle
Behemoth pet... or something. If you listened to me you already have one, if
not, follow the map to the waterfall area and get one. He'll unlock the middle
door back at the top floor. Head back to the last area, head west to a cave
entrance to go back another area then follow the path east and into another
cave entrance to get back to the castle. Follow the path round to the exit,
but before leaving, there's a hidden passage to your right that leads to a
Buckshot and a Blastshot. When you have them head outside to the beginning
then into the double doors in the center.

-------------------------------------------------------------------------------
                           THROUGH THE DOUBLE DOORS
-------------------------------------------------------------------------------

Head west, taking the south path at the split. Get the Dark Matter, the Hero
Cocktail through the hidden path to the west and the Holy Water to the south.
Move east into the big room and get the Gladius from down the hidden passage,
then examine the statue to the north, you can't do anything with it now so
head back outside (You have to examine it here to get the key item in the next
bit).

Head into the door on the right, taking the south path at the fork this time,
and use the left teleporter to get to the waterfall area. Take the Dark Matter
in the chest and drop down one of the waterfalls to the west. Grab the Vishnu
Vest and head east into the next area. Head south down the stairs to get an
Elixer then follow the path east to the Ancient area. Make sure someone has
the sprint ability and whoever goes first has Flee, head east then north
and talk to the person there to be given a potion that softens stone and a
five minute timer. Run south and use the teleporter to the east to get to the
Water Cave area. Enter the cave right above you to get back to the castle and
follow the path outside. Enter the central door and run back to the snake
statue from before, prepare yourself for combat and examine it to remove the
petrification.

*******************************************************************************
* Grand Aevis        * HP:       * Drops:              * Steal:               *
* Dark elemental x2  * HP: 5500  * Drops:              * Steal:               *
*******************************************************************************
| Absorsbs Fire, Ice, Lightning & Wind |
L--------------------------------------|
Comment: The Aevis absorbs Fire, Ice and Lightning and is immune to Earth.
The two Dark Elementals have extreme Magic Defense and only summons and
level 6 magic will hurt them.
The Dark Elementals will cast Aeroga and White Wind throughout the fight, while
the Aevis will cast Zombie Breath, Poison Breath, Zombie Powder, Maelstrom,
Wing attack and Breath Wing.
Four Angel Rings and ribbons are heaviling recommended for this fight.

The only way I've been able to kill this boss is with dualcast and summon
Bahamut. The Dark elemntals Aeroga hurt too much to not summon carbuncle, but
then I don't have enough healing to survive the Aevis' attacks in a drawn out
fight. Have fun being cheap ;)
-------------------------------------------------------------------------------

Follow the path that the monster was guarding, taking the north eastern path at
the exit to grab an Ether before exiting into another Ancient area.

Open the chests around you for two Fuma Shurikens and two Ethers. Head south
and open the chests there for a Dark Matter and a Cottage. Further south is a
Cottage, Blitzshot and Sorceror's Mantle. Return to the crossroads and head
east to find two Holy Waters then move south into the next area. Get the
Kagenui here and return the the previous area. Head back to the crossroad
and go west to find a Phoenix Down and a Blitzshot then head south into the
next area. Head south and you'll find five chests like the ones in Ghido's
cave. Take the stone out of the central chest and drop it in the north western
chest. Head into the open door and get the Blastshop and Buckshot, then return
and pick up the stone. Drop it into the south eastern chest and head through 
the door to get a Hyper Wrist, return and pick up the stone. Drop it in the
south western chest and head through the door into the next area.

Open the chest to your right for a Cottage and the head west. Climb down the
chain and head south (If you head east and north instead you'll find a
teleporter to take you back to the beginning [one way]). To the east you'll
find five chains, climb up the second from the left. Through the hidden passage
to the west you'll find an Apocolypse. Head back to the room with five chains
and climb up the left one. Go through the hidden passage to the east and all
the way north then down the stairs to your left to get to another waterfall
area.

Head down the stairs to the second platform, then cross over to the other side
of the waterfall. Go down the stairs for a Cottage then down the next set for
a Royal Crown. Head down tht next two sets of stairs then east to the next
area. Head down the stairs ahead, then take the right set of stairs to the
bottom and then the stairs to your right to enter another area. Head down to
the bottom and you'll find Dark Matter, Turtle Shell, Dark Matter, Water Scroll
and Cottage. Once you have them head back up into the previous area. Move east
into the waterfall, then open the chest for a Coral Ring. Hit the switch and
run quickly into the next Water Cave area.

Head north at the fork to find a Longinus and enter the waterfall to find a
save point. Talk to the person in the center of the room then backtrack to the
Anceint area, to the teleporter I mentioned earlier to get back to the
Beginning. Once there, head into the left door and open the middle cell that
contains a creature, in return for saving it, it will attack.

*******************************************************************************
* Archeodemon        * HP: 50000 * Drops: Chaos Orb    * Steal: Phoenix Down  *
*******************************************************************************
| Absorbs all elements |
L----------------------|
Comment: Make sure not to have the Gladius, Excalibur or Holy Lance equipped
for this one.
Uses drain touch to steal about 700 HP, can cast Flare for about 2300 damage,
megaflare and gigaflare which does about 2300 damage to your whole party.

Dualcast + Time, Quick + Meteor, Meteor + Meteor. One rounder ^_^
-------------------------------------------------------------------------------

When it dies you'll see a portal open all the way back down in the Water Cave
area, now you get to run all the way back down there :) 

These next two bosses are optional, you don't need to fight them to beat the
dungeon.

-------------------------------------------------------------------------------
                           OMEGA MK II
-------------------------------------------------------------------------------

Head west into the Pyramid area. Through the hidden passage on your left you'll
find an Ash, head back through and go north. Here you'll see a bunch of robots
running around, each one is Omega, the super enemy from back in the final
dungeon, you should be strong enough to kill it by now (Why are you here if
you're not?) so take them all out for 100 abp each. Head east around the edge
of the room and down a hidden passage in the eastern wall to find an Elixer.
Head back down the passage and continue around the edge of the room into the
next area. Head forward and hit the switch on the wall to remove the forcefield
from the door back in the waterfall area. Head back south and follow the path
west, ignore the first switch you come to and hit the one at the end to open a
door in the room with the Omegas. Head back to that room and into the center to
find a chest containing a Demon's rod then go west to the door that you opened
with the swtich. Go down the stairs into the next area.

Head south to the two sets of stairs then into the hidden passage on the east
wall. Head down the second split for a Dark Matter and the third split for a
Blitzshot then return to the stairs. Head west to find a chest holding a Hero
Cocktail, but watch out for the pitfall on the right of the chest. Go down the
hidden passage to the left of the chest for a Dark Matter then drop down the
pitfall below you.

Grab the Ash from the chest and move north for a Blitzshot, hit the two
switches on the wall then go out the door that just opened. Head east past the
crossroads and south at the fork for a Holy water, then go north and hit the
switch on the wall. Head back to the crossroad and venture north to encounter
Omega MK II

*******************************************************************************
* Omega MK II        * HP: 65000 * Drops: Force Shield * Steal: Elixer        *
*******************************************************************************
| Weakness varies | Absorbs everything else |
L-----------------|-------------------------|
Comment: Make everyone mimes and give them Dualcast, Time and Black. Your
fastest person should have Time, Summon and Item.

On the first round, summon carbuncle and then cast Thundaga on your party with
the second person along with Quick. If he hasn't changed barriers yet, he
should take 9999 damage, though if he has he'll absorb 1400 health.
In their second turn (The one given by quick) dual cast thundaga if it damaged
him, otherwise cast Firaga and Blizzaga and take note of which one hurts him.
In your third turn (again, because of quick) dual cast whichever element hurt
him.

Have the third and fourth person repeat this process (Casting different
elements with quick to find his weaknesS) and he should go down in the first
round. If he somehow survives (and I've miscalculated), have the first person
cast quick and dish out elixers before repeating the whole process over.
-------------------------------------------------------------------------------

After the fight, head south to the door back to the previous area, then north
up the stairs into the first pyramid area. Head south east from there to get
back to the water cave area with the save point.

-------------------------------------------------------------------------------
                           NEO SHINRYU
-------------------------------------------------------------------------------

This bit's coming later

-------------------------------------------------------------------------------
                            RETURN TO THE VOID
-------------------------------------------------------------------------------

Enter the teleporter south of the save point to be warped to the void area.

Head south then east to get a Mutsunokami, the west to find an Elixer. Head
down the stairs and follow the path west and north to get to the next area.
Just follow the path to the next two teleporters, there's no items.
Head up the stairs on the right in the next area for a Robe of Lords, then back
down and up the left set of stairs to find an upgraded version of the Soul
Cannon.

*******************************************************************************
* Guardian           * HP: 50000 * Drops: Crystal Orb  * Steal: Blitzshot     *
*******************************************************************************
* Wave Cannon        * HP: 22000 * Drops: N/A          * Steal: Blastshot     *
*******************************************************************************
* Launcher x2        * HP: 20000 * Drops: N/A          * Steal: Blitzshot     *
*******************************************************************************
| Absorbs Lightning |
L-------------------|
Comment: A group of four mimes with with dualcast, time and summon are
recommended for this fight. Just have everyone cast Bahamut, Quick, Bahamut,
Bahamut, Mimic. If you run out of MP just keep using Mimic, though
you'll only get two bahamuts a turn instead of five. The Wave Cannon and two
Launchers will go down in the first volley, then you'll have to wait a couple
of second for the Guardian to become attackable (The ATB guages will freeze for
a second when this happens) before continuing the assault.
-------------------------------------------------------------------------------

After the fight, enter the teleporter to the north. Go north in the next room
to find Enuo.

*******************************************************************************
* Enuo               * HP:       * Drops:              * Steal:               *
*******************************************************************************
|  |
L--|
Comment: Have everyone in the freelancer job for this one with dualcast and
summon. Equip them all with ribbons and angel rings then spam him with Bahamut.
If he kills one of your people, use the phoenix summon to revive them and keep
on attacking.
-------------------------------------------------------------------------------

After the fight you'll be pulled all the way back to the first room along with
the crystal shard containing the Necromancer job.

Congratulations, you've completed the bonus dungeon and defeated the master of
the void.

The door in the middle of the room that was sealed is now open and takes you
to boss rush mode where you'll fight bosses from the game in groups of five,
I'll detail that in it's own section. There's nothing else left to do in the
game except fill out your bestiary, have fun.

~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
3) White Magic Listing
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
=======
Level 1
=======

---------------
Cure      MP: 4
---------------
Restores a small amount of HP to the target.

Location: Tule, Carwen, Karnak, Jachol

---------------
Libra     MP: 1
---------------
Shows the targets Level, HP, MP and weakness.

Location: Tule, Karnak, Jachol

---------------
Poisona   MP: 2
---------------
Cures the target of poison status.

Location: Tule, Carwen, Karnak, Jachol

=======
Level 2
=======

---------------
Silence   MP: 2
---------------
Stops the target from being able to cast spells.

Location: Carwen, Karnak, Jachol

---------------
Protect   MP: 3
---------------
Reduces physical damage taken by the target.

Location: Carwen, Karnak, Jachol

---------------
Mini      MP: 5
---------------
Shrinks the target, redicing their attack and defense.

Location: Underwater area near Crescent, Phantom Village

=======
Level 3
=======

---------------
Cura MP: 9
---------------
Restores a moderate amount of HP to the target.

Location: Karnak, Jachol

---------------
Raise MP: 29
---------------
Revives the target.

Location: Karnak, Jachol

---------------
Confuse MP: 4
---------------
Confuses the target, making it fight for the other side.

Location: Karnak, Jachol

=======
Level 4
=======

---------------
Blink     MP: 6
---------------
Nullifies the next two physical attacks againt the target

Location: Regole, Castle Bal, Quelb, Surgate Castle, Moore

---------------
Shell     MP: 5
---------------
Reduces magic damage recieved by the target

Location: Regole, Castle Bal, Quelb, Surgate Castle, Moore

---------------
Esuna    MP: 10
---------------
Cures all status effects except KO and Zombie

Location: Karnak Castle, Lix, Regole, Castle Bal, Quelb, Surgate Castle, Moore

=======
Level 5
=======

---------------
Curaga   MP: 27
---------------
Restores a large amount of HP to the target.

Location: Moore

---------------
Reflect  MP: 15
---------------
Reflects most of the spells casts against the target.

Location: Moore

---------------
Berserk   MP: 8
---------------
Causes the target to attack non-stop.

Location: Moore

=======
Level 6
=======

---------------
Arise    MP: 50
---------------
Resotres the party from KO status.

Location: 

---------------
Holy     MP: 20
---------------
Deals heavy Holy damage to the target.

Location: Fork tower

---------------
Dispel   MP: 12
---------------
Removes all positive effects from the target.

Location: Phantom Village

~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
4) Black Magic Listing
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
=======
Level 1
=======

---------------
Fire      MP: 4
---------------
Deals weak fire damage to the target.

Location: Tule, Carwen, Karnak

---------------
Blizzard  MP: 4
---------------
Deals weak ice damage to the target.

Location: Tule, Carwen, Karnak

---------------
Thunder   MP: 4
---------------
Deals weak lightning damage to the target.

Location: Tule, Carwen, Karnak

=======
Level 2
=======

---------------
Poison    MP: 2
---------------
Gives the target poison status which reduces hp each turn.

Location: 

---------------
Sleep     MP: 3
---------------
Puts the target to sleep. Physical atacks will wake them up.

Location: Carwen, Karnak

---------------
Toad
---------------
Inflicts toad status on the target, decresing their attack and defense and
causing silence. Cure the statuus if target is already afflicted

Location: Istory, Phantom Village

=======
Level 3
=======

---------------
Fira     MP: 10
---------------
Deals moderate fire damage to the target.

Location: Karnak

---------------
Blizzara MP: 10
---------------
deals moderate ice damage to the target.

Location: Karnak

---------------
Thundera MP: 10
---------------
deals moderate lightning damage to the target.

Location: Karnak

=======
Level 4
=======

---------------
Drain    MP: 13
---------------
Absorbs HP from the target.

Location: Regole, Castle Bal, Quelb, Surgate Castle, Moore

---------------
Break    MP: 15
---------------
Turns the target to stone.

Location: Regole, Castle Bal, Quelb, Surgate Castle, Moore

---------------
Bio      MP: 16
---------------
Deals poison damage to the target.

Location: Regole, Castle Bal, Quelb, Surgate Castle, Moore

=======
Level 5
=======

---------------
Firaga   MP: 25
---------------
Deals heavy fire damage to the target.

Location: Moore

---------------
Blizzaga MP: 25
---------------
Deals heavy ice damage to the target.

Location: Moore

---------------
Thundaga MP: 25
---------------
Deals heavy lightning damage to the target.

Location: Moore

=======
Level 6
=======

---------------
Flare    MP: 39
---------------
Deals heavy damage to the target.

Location: Fork Tower

---------------
Death    MP: 29
---------------
Kills the target.

Location: Phantom Village

---------------
Osmose    MP: 1
---------------
Drains MP from the target.

Location: Phantom Village

~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
5) Time Magic Listing
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
=======
Level 1
=======

---------------
Speed     MP: 1
---------------
Hastens the pace of battle

Location: Walse Castle, Phantom Village

---------------
Slow      MP: 3
---------------
Slows the target causing the ATB guage to fill slower.

Location: Walse, Karnak, Istory

---------------
Regen     MP: 3
---------------
Restores HP to the target over time.

Location: Walse, Karnak, Istory

=======
Level 2
=======

---------------
Mute      MP: 3
---------------
Casts silence on all allies and enemies.

Location: Walse, Karnak, Istory

---------------
Haste     MP: 5
---------------
Hastes the target causing the ATB guage to fill faster.

Location: Walse, Karnak, Istory

---------------
Float    MP: 10
---------------
Causes your party to float above the ground, immune to earth based attacks
and damaging terrain.

Location: Surgate Castle, Phantom Village

=======
Level 3
=======

---------------
Gravity   MP: 9
---------------
Halves the targets HP.

Location: Karnak, Istory

---------------
Stop      MP: 8
---------------
Freezes the target making it unable to do anything.

Location: Karnak, Istory

---------------
Teleport  MP 15
---------------
Warps the party out of dungeons and combat.

Location: Castle Bal, Phantom Village

=======
Level 4
=======

---------------
Comet     MP: 7
---------------
Deals damage to the target.

Location: Regole, Castle Bal, Quelb, Surgate Castle, Moore

---------------
Slowga    MP: 9
---------------
Slows all enemies causing their ATB guages to fill slower

Location: Regole, Castle Bal, Quelb, Surgate Castle, Moore

---------------
Return    MP: 1
---------------
Restarts the current battle.

Location: Regole, Castle Bal, Quelb, Surgate Castle, Moore

=======
Level 5
=======

---------------
Graviga  MP: 18
---------------
Reduces targets HP to 1/8th.

Location: Moore

---------------
Hastega  MP: 15
---------------
Castes Haste on your whole party.

Location: Moore

---------------
Old       MP: 4
---------------
Causes old status

Location: Moore

~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
6) Summon Magic Listing
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
=======
Level 1
=======

---------------
Chocobo   MP: 4
---------------
A chocobo appears and kicks the target. Cannot be blocked.

Location: Walse, Phantom Village

---------------
Sylph     MP: 8
---------------
Two fairies drain health from the target and heal the party.

Location: Walse, Phantom Village

---------------
Remora    MP: 2
---------------
Casts stop on the target, can only be removed with a physical attack. wears of
over time.

Location: Walse, Phantom Village

=======
Level 2
=======

---------------
Shiva    MP: 10
---------------
Deals ice damage to all enemies.

Location: Karnak Castle

---------------
Ramuh    MP: 12
---------------
Deals lightning damage to all enemies.

Location: Forest near Istory

---------------
Ifrit    MP: 11
---------------
Deals fire damage to all enemies.

Location: Library of the Ancients

=======
Level 3
=======

---------------
Titan    MP: 25
---------------
Deals earth damage to all enemies

Location: Karnak Meteorite

---------------
Golem    MP: 18
---------------
Blocks an amount of physical damage meant for your party

Location: Drakenvale

---------------
Catoblepas MP: 33
---------------
Turns the enemy to stone.

Location: North west cave (World 2)

=======
Level 4
=======

---------------
Carbuncle MP: 45
---------------
Casts reflect on your whole party

Location: ExDeaths castle

---------------
Syldra   MP: 32
---------------
Deals lightning damage to all enemies.

Location: Pirate Hideout (World 3)

---------------
Odin     MP: 48
---------------
Deals damage to a single enemy (Sometimes kills all enemies)

Location: Castle Bal Basement (World 3)

=======
Level 5
=======

---------------
Phoenix  MP: 99
---------------
Revives fallen party members.

Location: Phoenix Tower (World 3)

---------------
Leviathan MP: 39
---------------
Deals heavy water damage to all enemies.

Location: Istory falls (World 3)

---------------
Bahamut  MP: 66
---------------
Deals heavy damage to all enemies.

Location: North Mountain (World 3)

~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
7) Blue Magic Listing
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
---------------
Doom
---------------
Causes the enemy to die after 30 seconds.

First: ExDeath (World 2)
All: ExDeath (World 2), The Damned [Control], Unknown (172), Azulmagia

---------------
Roulette
---------------
Randomly kills one ally or enemy.

First: Parthenope (Phoenix tower)
All: Parthenope, Death Dealer, Azulmagia, Shinryuu

---------------
Aqua Breath
---------------
Deals water damage to all enemies.

First: Dhorme Chimera (Karnak)
All: Dhorme Chimera, Manticore, Crystal, Gogo, Bahamut, Leviathan, Azulmagia

---------------
Level 5 Death
---------------
Kills all enemies whos level is a multiple of 5.

First: Page 64 (Ancient Library)
All: Page 64, Level Tricker [Control and wall], Executioner, Level Checker,
     Azulmagia

---------------
Level 4 Graviga
---------------
Reduces health of enemies whos level is a multiple of 4 to 1/4.

First: Ghidra (Flying ruins) [On death]
All: Ghidra [On death], Level Tricker, Executioner, Level Checker, Azulmagia

---------------
Level 2 Old
---------------


First: Level Tricker (Barrier tower) [Control and Wall]
All: Level Tricker [Control and reflect], Magic Dragon, Executioner, Level Checker,
     Azulmagia, Shinryu

---------------
Level 3 Flare
---------------


First: Red Dragon (Barrier tower) [Control and Wall]
All: Red Dragon [Control and reflect], Exdeath,
     Archeosaur [Control and reflect], Executioner, Level Checker, Azulmagia,
     Shinryu

---------------
Pond's Chorus
---------------
Inflicts toad status on the enemy.

First: Elf Toad (Walse Castle/Tower) [When alone]
All: Elf Toad [When alone], Archeotoad, Kornago, Elf Toad (Metamorphis)

---------------
Liliputian Lyric
---------------
Casts mini on the target.

First:
All:

---------------
Flash
---------------
Inflicts darkness on all enemies.

First: Headstone
All: Headstone [Needs Ether], Crewdust [When alone or control and wall],
     Ramuh (Boss), Neon

---------------
Time Slip
---------------


First: Traveller (Barrier Tower)
All: Traveller

---------------
Moon Flute
---------------
Causes beserk status on all allies.

First: Page 256 (Ancient Library)
All: Page 256, Jackanapes, Mykale

---------------
Death Claw
---------------
Reduces targets hp to single digits and causes paralysis.

First: Death Claw (Boss)
All: Death Claw (Boss), Treant, Strapparer, Objet d'Art [Control]

---------------
Aero
---------------
Deals minor wind damage to the target.

First: Moldwynd (Wind Tower)
All: Moldwynd, Magisa, Defeater [Control], Gigas [Counter attack], Mykale,
   Azulmagia

---------------
Aera
---------------
Deals moderate wind damage to the target

First: Gigas (Karnak Castle)
All: Gigas, Page 32, Enchanted Fan, Enkidu

---------------
Aeroga
---------------
Deals heavy wind damage to the target

First: Enchanted Fan (Metamorphis) (Ghido's Cave)
All: Enchanted Fan (Metamorphis), Magic Dragon

---------------
Flame thrower
---------------
Deals fire damage to the target.

First: Prototype (Islands south west of Crescent)
All: Prototype, Flame thrower

---------------
Goblin Punch
---------------
Deals the more damage the close your level is to the targets.

First: Goblin (Near Tule)
All: Goblin, black Goblin, Sahagin [Control], Gilgamesh (Bridge), Gobbledygook,
    Nix, Azulmagia

---------------
Dark Spark
---------------
Halves targets level.

First: Black Flame (Near Crescent)
All: Black Flame, Strapparer

---------------
Off-Guard
---------------
Reduces target's defense.

First: Page 256 (Ancient Library [Control]
All: Page 256 [Control], Ziggurat Gigas, Magic Dragon

---------------
Transfusion
---------------
Sacrifices self to restore an allys HP and MP.

First: Calcruthi (Ship Graveyard) [Confuse]
All: Calcruthi [Control], Mythril Dragon [Control], Devilfish, Birostris

---------------
Mind Blast
---------------
Causes paralysis and sap on the target.

First: Wendigo
All:

---------------
Vampire
---------------
Absorbs HP from one enemy.

First: Steel Bat (Pirate Hideout)
All: Steel Bat, Blood Slime, Abductor (Bal Castle),
    Zombie Dragon (Golem Fight), Enkidu (Boss fight), Dark Aspic,
    Dechirer [Control], Python, shadow [Control], Mercury Bat,
    Azulmagia (Boss), Achelon [control]


---------------
Magic Hammer
---------------
Halves target's MP.

First: Byblos (Boss)
All: Byblos, Drippy

---------------
Mighty Guard
---------------
Casts protect, shell and hast on your party.

First: Stingray
All:

---------------
Self Destruct
---------------
Deals damage to target equal to casters remaining HP.

First: Motor Trap (Fire Ship) [Counter lightning damage]
All: Motor Trap [Counter: lightning], Prototype [Control], Bomb,
    Purobolos (Boss), Grenade, Unknown (171) [Control]

---------------
???
---------------
Deals (Max HP-Current HP) damage to target.

First: Wild Nack (Forest near Karnak)
All: Wild Nack

---------------
1000 Needles
---------------
Deals 1000 damage to target.

First: Lamia (Flying ruins) [Control]
All: Lamia [Control], Cactus [Control]

---------------
White Wind
---------------
Restores allies HP by amount equal to casters current HP

First: Enchanted Fan (Flying Ruins) [Control]
All: Enchanted Fan [Control]

---------------
Missile
---------------
Reduces enemy to 1/4 HP.

First: Motor Trap (Fire Ship) [Control]
All: Motor Trap [Control], Prototype, Rocket Launcher, Enkidu

~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
8) Songs Listing
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
---------------
Sinewy Etude
---------------
Increases allies strength.

Location:

---------------
Swift Song
---------------
Increases allies speed.

Location: 

---------------
Mighty March
---------------
Casts regen on all allies

Location: 

---------------
Mana's Paean
---------------
Increases allies Magic Power.

Location: Library of the Ancients (World 3)

---------------
Heroe's Rime
---------------
Increases all stats.

Location: Crescent

---------------
Requiem
---------------
Damages all Undead.

Location: Quelb

---------------
Romeo's Ballad
---------------
Casts stop on all enemies

Location: Istory

---------------
Alluring Air
---------------
Casts confuse on all enemies

Location: Lix

~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
9) Dark Arts Listing
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
------------------
Drain Touch MP: 15
------------------
Absorbs HP from the target.

Location: Mindflayer (Sealed Temple)

------------------
Dark Haze   MP: 18
------------------
Causes old and confusion for all enemies.

Location: Lemure (Phoenix Tower)

------------------
Deep Freeze MP: 38
------------------
Deals Ice damage and causes Stop on one target.

Location: Assassin (Sealed Temple)

------------------
Evil Mist   MP: 38
------------------
Sprays all enemies with a deadly poison.

Location: Dragon Zombie (Drakenvale)

------------------
Meltdown    MP: 38
------------------
Deals fire damage to target and causes sap status.

Location: Claret Dragon (Sealed Temple)

------------------
Hellwind    MP: 38
------------------
Damages all enemies and causes petrification.

Location: Objet d'Art (Castle Bal Basement)

------------------
Chaos Drive MP: 38
------------------
Strikes all enemies with lightning and causes paralysis.

Location: Mini Satana (Sealed Temple)

------------------
Curse       MP: 42
------------------
Causes various status ailments.

Location: Ironclad (Sealed Temple)

------------------
Dark flare  MP: 52
------------------
Deals heavy damage to all enemies.

Location: ExDeath Soul (Sealed Castle)

------------------
Doomsday  MP: 52
------------------
Deals heavy damage to all enemies.

Location: Hades (Sealed Temple)

~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
10) Monster Locations
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~

These lists were written by Zelloss, aka Genis Irving, who created them on the
gamefaqs message boards through his own experience and the input of many of
the boards inhabitants. to see you original thread containing these lists,
look here: 
http://boards.gamefaqs.com/gfaqs/genmessage.php?board=930369&topic=31674973

All I have modified in the lists are the location names as Zell used a
different translation to the GBA version (I assume the PSX version).

001: Automatic
002-004: Pirate Hideout
005-007: Around Tule
008-011: Wind Shrine
012-015: Ship Graveyard
016-018: Around Ship Graveyard / North Mountain
019 (Bandersnatch): On the thin strip of land connecting the two seas, north
    of the Canal
020 (Garula): Just east of Walse Tower
021-024: North Mountain
025-026: Walse Tower / Walse Castle Waterfall Tower
027-029: Walse Tower only (!!!!!!THESE ARE MISSABLE!!!!!)
030 (Jackanapes): Walse Castle Basement (Use L5 Death for instant kill)
031-032, 034: Near Karnak
033 (Wild Nakk): Forests near Karnak
035-036: Near Ancient Library
037-040: Fire Ship
041-044: Karnak Castle (!!!!!!!!THESE ARE MISSABLE!!!!!!!!)
045-048: Ancient Library
049-051: Southern islands / Near Jachol
052 (Harvester): Southern islands / Near Jachol (Forest Only)
053-054: Plains near Istory
055 (Mini Dragon): Rare encounter in forest west of Istory. (Use summon
    magic/mass-targetting abilities)
056 (Prototype): On most of the islands south of Crescent (Use control, then
    have it use Self Destruct for easiest victory)
057 (Skull Eater): Jacole Caverns (Catch a Zu, then Release it to deal the 1
    damage necessary to kill it; or use !Gaia)
058 (Dhorme Chimera): Any desert area on the western continent (Have lots of
    HP to survive Aqua Breath & its attacks)
059-061: Shifting Desert
062-069: Gohn Ruins (!!!!!!!!THESE ARE MISSABLE!!!!!!! - Some only appear in
    the final two rooms [063, 068, 069])
191-192: Torna Canal (!!!!!!!THESE ARE MISSABLE!!!!!!)
193-196: Ocean battles (Fourth type is found in the corner areas.)

BOSSES:
243-246: Can't be missed
247 (Forza): Do NOT beat 246 (Magissa) too fast! Reappears in the Boss Rush
248 & 249 (Ice Commander & Shiva): Go behind the waterfall at the top of Walse
    Castle to find a hidden area. !This battle is unavailable after Chapter 1!
250-251: Can't be missed
252 (Iron Claw): When escaping from Karnak Castle, at the very end, do NOT
    kill the Sargeant after defeating all three of his dogs; let him
    transform! Comfiration: Boss Rush?
253-254: Can't be missed
255 (Ramuh): Find him in the forest west of Istory as a random encounter. If
    you don't, he can later be found in the Interdimensional Rift. You get his
    summon for winning.
256-265: Can't be missed

CHAPTER 2

070: On Solitary Island, where you start
071-072: ExDeath's Castle (First Visit)
073-075: Area around Exdeath's Castle
076-079: During the Battle of Big Bridge (It is theoretically possible to miss
    one here, but EXTREMELY unlikely)
080-084: On the Northeastern Continent, near Regole
085 (Kuza Beast): Near Sealed Castle, head left directly and walk on the
    thin strip of land; it can be found on these 'beaches'.
086 (Shield Dragon): Inside of Sealed Castle (For easiest victory, use
    !Control then have it use Blaze on itself about 3 times)
087: This monster only appears during Chapter 3.
088-091: Moogle's Secret Passage
092: Deserts on Northeastern Continent
093 (Sandcrawler): Deserts on Northeastern Continent (Use Aqua Breath for huge
    damage)
094-097: Near Quelb
098: In the tunnel between Big Bridge and Bal Castle
099 (Objet D'Art): Basement of Bal Castle (Use L5 Death or Golden Needles for
    instant kills)
100-104: Drakenvale Mountain
105: Required fights during the ship raid
106-112: Barrier Tower (!!!!!!!!THESE ARE MISSABLE!!!!!!!!)
113-114: Ghido's Cave
115-117: Found in 'outer' areas of the map (Try northwest island)
118-122: Forest of Moore
123-132: Exdeath's Castle (Second Visit - The location of these enemies varies
    by floor)
133-134: Barrier Tower chests OR Exdeath's Castle (Second Visit)
135-136: In a forest, on an island directly south of Castle Exdeath
137-138: These monsters only appear during Chapter 3. (137 Hedgehog does
    appear rarely, forest southeast of Castle Exdeath
139: In a forest, on an island directly south of Castle Exdeath
176-177: Underwater-to-surface tunnel on Northwest island

BOSSES:
266 (Abductor): Make sure you kill him on Solitary Island at the start of the
    chapter!
267-270: Can't be missed
271 (Golem): At Drakenvale, in the area with scattered bones, find him in a
    random encounter. Don't kill him, but kill the enemies around him; he'll
    leave the battle, give you his summon, and add himself to your Bestiary.
    Can also be found in the Cleft of Dimensions.
272-274: Can't be missed
275 (Enkidu): Do NOT defeat #274 (Gilgamesh) too fast during the Ship Raid
    sequence, or he won't appear!
276-280: Can't be missed
281 (Catoblepas): Take the submarine to the south side of the northwest
    continent and enter the hidden tunnel to emerge on the island. He's a
    random encounter there. Beat him for his summon.
282 (Gil Tortoise): Enter the cave between Big Bridge and Bal Castle, and
    find a hidden passage down. Fight him randomly on the gil path down the
    secret passage. Vulneurable to Ice; make your physical evasiveness as high
    as possible!!
283 (Carbuncle): In Castle Exdeath, on the tenth floor. In the puzzle on
    the right side, reach the skull tile on the top to teleport to him.
284 (Gilgamesh [IV]): In Castle Exdeath, on the eleventh floor. Open the
    chest in the middle of the room then attempt to climb up to the next floor.
    If you miss this boss, you will miss the fights against him later in the
    game!
285: Can't be missed

CHAPTER 3!
086-087: Sealed Castle
135-140: Appears around Library of the Ancients
141-142: Desert around the Pyramid of Moore.
143-153: Pyramid of Moore
154-156: Outer areas of the world, on land
157-161: Island Shrine
162-164: Fork Tower (Left Side) (!!!!!!!!THESE ARE MISSABLE!!!!!!!!!)
165-167: Fork Tower (Right Side) (!!!!!!THESE ARE MISSABLE!!!!!!)
168-172: Great Sea Trench
173-175: Northern part of the World map, Between Istory and Regole.
176-177: Underwater-to-surface tunnel near Istory Falls
178-183: Istory Falls
184-186: Desert around North Mountain / Phoenix Tower
187-190: Phoenix Tower
193-194: Ocean, right above Sunken Walse Tower (Stay close to the northern tip)
195-202: Ocean
203: Ocean, right above Sunken Walse Tower (Stay close to the northern tip)

BOSSES:
286-288: Can't be missed
289: Island Shrine
290: Basement of Castle Bal
291-292: Fork Tower
293-295: Great Sea Trench
296: Istory Falls
297: Sunken Walse Tower
298: North Mountain

THE RIFT: (Aka Interdimensional Rift, Cleft of Dimensions, N-Zone):

184-186: Area 1: Desert
204-207: Area 2: Ruins
208-210: Area 3: Forest
211-213: Area 4: Caves
214-215: Area 6: Sky Area
216-220: Area 7: Castle
221: Area 8: Void
222 (Crystal Dragon): Area 8: Void [first room only]
223-227: Area 8: Void
228 (Mover): Near Final Save Point (You have to defeat them all at around the
    same time, or they will use Delta attack and recover.)

BOSSES:
299: Area 5: Library
300: Area 3: Forest
301-306: Area 7: Castle
307 (Gilgamesh V): Area 8: Void (Only appears if you fought Gilgamesh IV in
    Castle Exdeath during Chapter 2)
308-309: Area 8: Void
310 (Gilgamesh VI): While fighting 308/309 (Necrophobe), leave him with less
    than 9999 HP and Gilgamesh will appear (You must have fought Gilgamesh V)
311 (Omega): Area 4: Waterfall Caves (...Good luck? Try using Romeo's Ballad
    on three characters to keep him stopped while using Rapid Fire, Dual-Wield,
    Thundaga Sword)
312 (Shinryu): In a chest in the third section of Area 8: Void (Good bloody
    luck!)
313: Defeat the final boss!


~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
11) Mandatory Legal bits
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
This guide is Copyright 2006 Fiona Colston. All rights reserved.

This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright. All trademarks and copyrights contained in this 
document are owned by their respective trademark and copyright owners.

The following sites have my permission to host this FAQ on their website:

www.gamefaqs.com and its affiliates
www.neoseeker.com
www.gamerhelp.com
www.mycheats.com

Please send any e-mails concerning the contents of this guide, questions about
the game, requests for permission to put it on a site, etc. to:

kialobeli@gmail.com


Help Stop FAQ Theft - Check Out Michael Sarich's FAQ Theft Guide:
http://boards.gamefaqs.com/gfaqs/genmessage.php?board=2000094&topic=20885654

~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
12) Version History
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~

10/11/2006 - 0.4 - Finished the walkthrough and lists up to the end of the
                   first world. Still need to start the item list and decide if
                   I'll include a bestiary. Submitted walkthrough to gamefaqs.

11/11/2006 - 0.7 - Finished the walkthrough and lists up to the second world.
                   Decided to leave item list until walkthrough complete.
                   Still not sure about bestiary.

13/11/2006 - 0.8 - Completed the basic walkthrough up to the end of world
                   three, but need to go over it and fill in missing
                   information. Spell checked walkthrough up to the end of
                   world one and updated the lists.

14/11/2006 - 0.9 - Got the walkthrough finished up to the end of the game,
                   but it is far from complete. Started on the Bonus dungeon
                   and swore that as soon as it's done I'll complete World 3
                   and the Rift. Updated the legal section.

14/11/2006 - 0.9 - (Revised) Screwed up some boss info, had to go through and
                   fix it. Added boss information I had left out in earlier
                   updates as well.

15/11/2006 - 1.1 - Well, the main game walkthrough is finished and I ran out
                   of numbers so I hopped to 1.1, all boss info is now complete
                   and correct, still got a few strategies to put in and the
                   world three and onwards bestiary and item information is
                   still missing, but I've written up to the third boss in the
                   bonus dungeon. Don't know whow long it will take to complete
                   as I have no idea how big it is.

17/11/2006 - 1.3 - Finished the walkthrough for the bonus dungeon, added a few
                   more sites to the allowed list in the legal section, put
                   in the monster location list from Zellos and compiled a list
                   of Dark Arts skill locations and effects.
                      

~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
13) Credits and thanks
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ 

Thanks to squaresoft for the Original FFV and for porting it to the GBA as FFVA.
Thanks to me for writing this guide. ^_^
Thanks to Gamefaqs for helping me so much in the past.
Thanks to all the other faq writes who inspired me to write this guide. :)

Credit and many thanks to VeghEsther for pointing out my naming mistake on the
Iron Claw boss and for various boss strategies throughout the guide.

Lots of thanks to Zelloss for his work on the forums compiling bestiary
location lists. It really helped me alot while writing this faq in making sure
everything was included. He also now gets credit for letting me use his lists
in my FAQ, three cheers for Zelloss 

Credit to Elke Waanders for letting me know about the hidden passage in Tycoon
Castle.

Thanks to Lisa Harrison for helping me out with the legal section

Thanks to Hiei-YYH for sending in the HP values of the bosses not given in the
bestairy. Praise be to people who know how to read hexadecimal numbering.