Final Fantasy 5 Advance Guide
By Ebmid (e-mail ebmid2 (at) yahoo (dot) com)
Version 5
November 22, 2006
Introduction:
This guide is for Final Fantasy 5 and Final Fantasy 5 Advance (which is the
same as Final Fantasy 5, but has some extra stuff, as described in the Version
Differences section). Most of this guide uses RPGe's translation version 1.10
of the Super Nintendo version of the game. But I have sections with
translations for all the most important information into the Gameboy Advance
version of the game and the Playstation version of the game (which was released
along with other games in a package called Final Fantasy Anthology). And I
translated the Blue Magic First Locations Monsters Locations section in its
entirety, since a precise translation for that particular section is especially
important. If you want to know the Playstation version's translation for a
piece of information whose translation I didn't include, I recommend the
website http://ffvspirit.com/.
For additional information on the statistics behind anything in Final Fantasy 5
(notably determining exactly how much damage everything does and how likely it
is to hit or miss its target), I recommend J.L. Tseng's (a.k.a.
InstructorTrepe's) FFV Algorithms and Stats FAQ, which can be found on the page
for the SNES version of Final Fantasy 5 at www.gamefaqs.com. I got a lot of
the information for this guide from his FAQ.
The latest version of this guide should be able to be found at
www.gamefaqs.com. E-mail me if you want to post this guide on your own website.
Table of Contents
Section 01 - Walkthrough
Section 02 - Tips
Section 03 - Bugs
Section 04 - Jobs
Section 05 - My Job Recommendations
Section 06 - Stats
Section 07 - Jobs Translations
Section 08 - Super Enemy Strategies
Section 09 - Weapons
Section 10 - Legendary Sealed Weapons
Section 11 - Armor
Section 12 - Items
Section 13 - Location Translations
Section 14 - White Magic
Section 15 - Black Magic
Section 16 - Dimen Magic
Section 17 - Sword Magic
Section 18 - Espers
Section 19 - Blue Magic Descriptions
Section 20 - Blue Magic All Locations
Section 21 - Blue Magic First Locations (SNES Translation)
Section 22 - Blue Magic First Locations (Playstation Translation)
Section 23 - Blue Magic First Locations (Gameboy Advance Translation)
Section 24 - Blue Magic Late Locations
Section 25 - Blue Magic Translations
Section 26 - Monster Translations for Playstation
Section 27 - Monster Translations for Gameboy Advance
Section 28 - Songs
Section 29 - Terrain Attacks
Section 30 - Animals
Section 31 - Chemistry
Section 32 - Dances
Section 33 - Catches
Section 34 - Condemn
Section 35 - Predict
Section 36 - Explosives
Section 37 - Dark Arts
Section 38 - Demons
Section 39 - Enemy Magic
Section 40 - Monsters
Section 41 - Monsters Locations (Alphabetical)
Section 42 - Monsters Locations (Chronological)
Section 43 - Status Effects
Section 44 - Hacking
Section 45 - Maps
Section 46 - Misc Translations
Section 47 - Version Differences
Section 48 - Missing Information
Section 49 - Thanks
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SECTION 01 - WALKTHROUGH
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WALKTHROUGH PART 01 - METEOR AT TYCOON
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Treasures: PhenixDwn
New monsters in this area: (Note that most of this walkthrough uses the
translation from the SNES version of the game, but the monsters in these
monster lists at the beginning of each part of the walkthrough use the Gameboy
Advance translation, since I think people playing the GBA game and trying to
complete the beastiary are the most likely to want to use this section.)
xxx Goblin (Butz Solo Battles) At the Meteor at Tycoon
At the beginning of the game you'll watch some scenes that set up the game.
Once you get control of your character, ride to the east and go into the
meteor. Save the girl and find the old guy. After they leave, open the
treasure chest with a PhenixDwn that's hidden in the lower right part of the
screen. Then leave and ride west, then north. You'll run into the girl and
old guy again. Once they join you, continue north, and you'll find a cave. Go
through it.
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WALKTHROUGH PART 02 - PIRATE CAVE
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Treasures: Leather Helmet
New monsters in this area (GBA name):
002 Steel Bat Pirates' Cave
003 Devil Crab Pirates' Cave
004 Stroper Pirates' Cave
From now on you'll get into fights with monsters randomly when you're walking
around. The only exceptions are when you're inside towns or when you're riding
something (like the chocobo) that keeps enemies away. If the monsters hurt you
too badly, go to the spring at the start of the cave and it'll heal you. When
you defeat monsters you gain experience, and as you get experience you'll gain
levels, which makes you more powerful. Defeating monsters also gets you Gil,
which you can use to buy things in shops later in the game.
Make sure to get the Leather Helmet in the cave. Then go to the menu and equip
it on someone (you'll always have to equip new weapons and armor, otherwise
they won't help you).
You'll come to a door that's locked, and you'll have to push the switch on the
wall to open it, like the guy before you did. You can't get in the doors in
the Pirate Base at the end of the cave for now, so you'll have to come back for
them later. Sneak on board the ship at the end of the cave and go to the wheel
at the back to try to steer it. There'll be a scene, then your party will
finally have all four people in it.
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WALKTHROUGH PART 03 - TULE
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Treasures: Tent, PhenixDwn, Potion, Ether, 100 gil, Leather Shoes, Tent,
Potion, 150 gil, PhenixDwn, Leather Shoes
New monsters in this area (GBA name): None
Once you have control of the ship, you can sail north to the Wind Shrine if you
want. But before you do, you might as well sail west and check out the town of
Tule. Talk to the people there. The people in the Beginner's House will give
you some tips. Search all the barrels, boxes, pots, and treasure chests in the
town to find hidden items. There's a PhenixDwn hidden in a bush that's off to
the left of the house at the top of town and Leather Shoes hidden in a box
that's off to the right of that house. Make sure to get them.
There's a pub that has a piano in it. This is one of eight towns in the game
that each have a piano. You'll get a little better at the piano every time you
play the piano in a new town. So play the piano in this town.
You can also buy better weapons and armor there, sell your old weapons and
armor, and buy items. There's an inn where you can stay the night to restore
your HP and MP if you need to. There's a magic shop there where you can buy
some spells, but there's no point in doing that now, since you can't use magic
yet. Faris will rejoin your party when you leave. Make sure to equip your new
weapons and armor.
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WALKTHROUGH PART 04 - WIND SHRINE
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Treasures: Potion x5, Tent, Leather Helmet, Broad Sword, Staff
New monsters in this area (GBA name):
001 Goblin Randomly encountered on the World Map near
Pirates' Cave in world 1
005 Killer Bee World Map near Pirates' Cave in world 1
006 Nutkin World Map near Wind Shrine in world 1
007 Stray Cat World Map near Wind Shrine in world 1
008 Black Goblin Wind Shrine
009 White Serpent Wind Shrine
010 Moldwynd Wind Shrine
011 Mani Wizard Wind Shrine
243 Wing Raptor Boss in the Wind Shrine
When you're ready, sail north to the Wind Shrine. Talk to the people on the
first floor. One of them will give you five potions if you talk to him before
you go through the Wind Shrine. Make your way to the top and grab all the
treasures along the way. There's a glowing circle along the way where you can
use a Tent or Cabin to regain your strength or save your game. Aside from
spots like these, you can't save inside dungeons; only on the world map.
You'll get into a boss fight along the way. This guide doesn't generally have
specific strategies for each weak boss, since I don't think they're necessary.
If you have trouble with one, check a different guide. Make sure to get the
Staff in the treasure chest at the end of the hidden passage in the lower right
hand corner of floor 4.
As you go through the game, you will sometimes win items from enemies when you
beat them. Usually you win great items from strong enemies, and you only win
crappy items from weak enemies. But note that you can win Elixirs, which are
great healing items, from the Mold Winds here in the Wind Shrine.
At the top of the Wind Shrine there'll be a scene, then you'll gain the pieces
of the Wind Crystal, which will allow you to be a Knight, Monk, Thief, White
Mage, Black Mage, or Blue Mage. Leave the Wind Shrine through the warp at the
back of the room and the game will give you an explanation of how jobs and
abilities work. Give each of your characters a job. You won't have any
abilities for them to equip yet, but now that you have jobs, you will gain ABP
when you defeat monsters, and as you get ABP you'll gain levels in your jobs
and learn their abilities. See the Jobs Section for additional information on
the different jobs.
I recommend you start out with one White Mage, one Black Mage, and two Knights.
But do whatever works for you. And once your characters have learned some of
the abilities of a job, have them switch their jobs around, so they become well
balanced. Or at least have the magic users learn different types of magic and
the physical fighters learn different types of physical fighting. If you're
only going to have two magic users, then I recommend that you make Galuf and
Faris the magic users. Note that I also recommend that you temporarily switch
some of your characters to Blue Mages to learn the Blue Magic spells as they
become available. The Thief and Monk jobs can be useful, but they're a lower
priority.
Note that the White Mage's 7th level sucks. Your White Mages should switch to
another job once they reach level 6. And the Black Mage's 7th level can be
useful, but it's a lower priority than some of the other abilities you can get.
None of the Knight's abilities are especially good, so when you get other
physical fighting jobs later you should switch your Knights to them so you can
learn the abilities of those other jobs. But it can be useful to have some of
your characters be Knights now, not so that you can learn their abilities, but
just because they're strong.
Also note that while in general it is good to have a well balanced party, you
might want to switch all four of your characters to the same job for some boss
fights. The Black Mage job and the Summoner job (which you'll get later) are
especially good for some boss fights.
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WALKTHROUGH PART 05 - RETURN VISITS
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Spells: Vampire (it's a Blue Magic spell), GblinPnch (also Blue), Aero (Blue)
Treasures: Potion x8, 300 gil, Ether, Tent
New monsters in this area (GBA name): None
Head back to Tule. Zokk was gone if you went there before, but he'll be back
in his house at the top of the town now. Pay him a visit and he'll give you
the Canal Key.
Note that the normal job (which you had been using until now) can equip all
weapons and armor, but when you pick a different job, it'll only be able to
equip certain types of weapons and armor. So you might want to buy new weapons
and armor that will work better with the jobs you have now. When you're
shopping for new equipment, the jobs that can equip a weapon or piece of armor
will step forward, and the jobs that can't will stay back. That way you'll be
able to tell who can equip what. And now you can buy White and Black Magic
from the magic shop, since you have jobs that can use it now. See the Weapons,
Armor, Items, White Magic, and Black Magic sections for additional information.
When you leave town Faris will join your party for good and send the other
pirates back to their hideout, and you guys will decide to go to Worus to
protect the other crystals. You can head there now through the Torna Canal,
but there are a few other things you should do first. White Magic and Black
Magic is bought in towns (with only a few exceptions that I'll note as they
occur), but Blue Magic is more difficult to obtain. Blue Magic is used by
monsters, and in order to learn those spells yourself, you have to get a
monster to cast it on you, then win the fight against the monster. I'll list
the first place you can learn each Blue Magic spell as you go through the
walkthrough. Note that in order for you to learn a Blue Magic spell, the
monster has to cast it on someone who has the Learning ability (note that Blue
Mages automatically have the Learning ability, and can use it even if it isn't
equipped). I recommend that you don't have any of your characters use the
ability Counter when you're trying to learn a Blue Magic spell, because that
might result in your accidentally killing the enemy before it has a chance to
cast the Blue Magic spell on you. Monks automatically have the Counter
ability, so I recommend against using them when you're trying to learn a Blue
Magic spell.
Go back to the Pirates' Cave (you'll have to sail around to the place where you
entered it the first time, and go all the way through the cave again). You can
learn the Blue Magic spell Vampire from the Steel Bat in the Pirates' Cave.
(If you're playing the Playstation version of Final Fantasy 5, see Section 22 -
Blue Magic First Locations (Playstation Translation) for translations of all
the Blue Magic information in this walkthrough. If you're playing the Gameboy
Advance version of Final Fantasy 5, see Section 23 - Blue Magic First Locations
(Gameboy Advance Translation) for translations of all the Blue Magic
information in this walkthrough.
There will also be some treasure in the Pirates' Cave that you couldn't get
earlier. There's a switch in the lower left corner of the Pirates' Cave that
will open a door in one of its rooms that leads to some treasure chests. If
you've already gotten the key to the Torna Canal, there will be a Pirate who
will give you 8 Potions when you talk to him.
Go back to the Wind Shrine where you can learn the Blue Magic spell GblinPnch
from a Black Goblin and you can learn the Blue Magic spell Aero from a Mold
Wind.
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WALKTHROUGH PART 06 - TORNA CANAL
----------------------------------------------------------------------
Treasures: Flail, Tent, 990 gil, PhenixDwn, Potion, World Map, Antidote x2,
PhenixDwn
New monsters in this area (GBA name):
019 Bandersnatch World Map on the land surrounding the entrance
to the Torna Canal in world 1
191 Sucker Torna Canal
192 Octokraken Torna Canal
244 Karlabos Boss of Torna Canal
012 Skeleton Ship Graveyard
013 Calcruthl Ship Graveyard
014 Undead Husk Ship Graveyard
015 Mindflusher Ship Graveyard
245 Siren Boss of Ship Graveyard
When you're ready, sail east to the Torna Canal leading to a river. Note that
the monsters in the canal only target your female characters. Go through and
you'll get into a fight with a boss. After the fight, note that you can heal
by going downstairs on your ship and sleeping. Leave your ship then head down.
You can jump onto the rock, then more rocks will appear so that you can jump
from one to the next to get the Flail. Then go back and go inside the second
boat and continue through it. You'll come to one part where you have to go
underwater. Some people are unable to see themselves when they're underwater.
If that's the case with you, try turning off one of the layers of graphics on
your emulator (press 2 to turn off layer 2 with ZsNES, then press 2 again to
turn it back on later). If you still can't see yourself, get the latest
version of ZsNES. Make sure to keep searching the boxes and barrels you find
for treasure. Once you get out of the second boat, go down and inside a third
boat, and make sure to get the World Map that's in the corner. Get the other
treasures in the boat, then go outside and over to a fourth boat. You'll get
into a fight with a boss on your way out of the Ship Graveyard.
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WALKTHROUGH PART 07 - CARWEN
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Treasures: 1000 gil, Antidote, Ice Rod
New monsters in this area (GBA name):
016 Gatling World Map near Carwen in world 1
017 Big Horn World Map near Carwen in world 1
018 Tatou World Map near Carwen in world 1
020 Garula World Map on the plains west of Carwen in
world 1
Once you're back on the world map, make your way southeast to the new town of
Carwen. Talk to the people there, buy new equipment and magic in the shops,
and play the piano. The White Magic spell Armor can be a useful defensive
spell in fights against bosses. Give one of your characters the Thief's
Passages ability (or give them the job of Thief, which automatically has the
Passages ability) and search for items. There's a secret passage that's hard
to see (even with the Passages ability) below and to the right of the item
shop. Go between two boxes and you can make your way to some more boxes, one
of which has an Ice Rod. Carwen's items shop has some items that weren't
available in Tule, so consider buying them.
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WALKTHROUGH PART 08 - NORTH MOUNTAIN
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Spells: Flash (Blue)
Treasures: PhenixDwn, Soft, Mythril Helmet
New monsters in this area (GBA name):
021 Rock Slug North Mountain
022 Gaelicat North Mountain
023 Cockatrice North Mountain
024 Headstone North Mountain
247 Forza Boss of North Mountain
246 Magissa Boss of North Mountain
Leave town and make your way north to the North Mountain. Make your way
through it, and get the treasure chests along the way. You can learn the Blue
Magic spell Flash here from an enemy called Blocks, although you'll have to use
an Ether on it in order for it to have enough MP to cast the spell. If you
don't want to use an Ether for a Blue Magic spell, you'll have another chance
to learn Flash a little later in the game (I'll point it out).
Avoid the flowers outside, as they'll poison you. Towards the top of the tower
you'll get into another boss fight with Magissa. If you kill her right away,
that'll be the end of the fight. But if you take a while, Forza will join her.
Lenna will be poisoned, so you can use an Antidote to cure her. Continue
through the mountain after the fight and you'll get the Hiryuu.
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WALKTHROUGH PART 09 - TYCOON
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Treasures: HiPotion, MaidnKiss, Ether, Elixir, PhenixDwn, Ether, Elixir,
PhenixDwn, Cabin, Healing Staff, Shuriken, Giyaman Bell, Katana, Cabin x2
New monsters in this area (GBA name): None
Fly back to the meteor where you started the game, and with the Hiryuu you'll
be able to go over it. Explore Tycoon castle. Talk to the people there and
search for items. After you've talked to the Chancellor you'll be able to
enter the section on the left of the castle, which has a switch you can press
to get to a tunnel with some treasures. The Chancellor will be there and give
you a Healing Staff. Outside on the right side of the castle you can take a
hidden passage behind a tree to get to another section of the castle with two
Cabins. There's nothing else you can do here, so leave once you have all the
treasures. You can't get into the King's Room for now.
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WALKTHROUGH PART 10 - WORUS TOWN
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Treasures: Glasses
New monsters in this area (GBA name): None
Fly the Hiryuu back to Carwen. Then go south over the water and you'll find
the town of Worus. Talk to the people in the town, buy new equipment, and
search for items. There are new spells in its magic shop, but they're not
White Magic, Black Magic, or Blue Magic. They're new types of magic that you
wouldn't be able to use yet even if you bought them (you don't have the right
jobs yet), so don't bother buying them yet. When you're ready, head to the
castle.
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WALKTHROUGH PART 11 - WORUS CASTLE
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Spells: Drag (Dimen), FrogSong (Blue), Shiva (Esper), MoonFlut (Blue)
Treasures: Tent, 490 gil, PhenixDwn, Elf Cape, 1000 gil x2
New monsters in this area (GBA name):
030 Jackanapes Worus Castle Basement
025 Elf Toad Worus Castle Behind Waterfall
026 Ice Soldier Worus Castle Behind Waterfall
248 Ice Commander Boss in Worus Castle Behind Waterfall
249 Shiva Boss in Worus Castle Behind Waterfall
Talk to the people here and search for items. You'll find a Tent, 490 gil, and
a PhenixDwn. Downstairs you have the option of letting Lone Wolf out of jail.
Doing so doesn't seem to have any benefits, and if you do let him go, he'll
take a few of the treasure chests throughout the rest of the game so that you
won't be able to get them yourself. If you want, you could take some of the
treasure chests yourself first, and then let him go. You should've already
taken the two Cabins in Tycoon, and those are some of the treasures he can
take. The others are a Thunder Whip and two more Cabins (I'll point them out
when you get to them). Although your last chance to free him comes before you
get a chance to get the last two Cabins, so there's no way to get those and
then let him go. (Unless you use the "Skipping the Pyramid" bug in the Bugs
section. That bug works in the SNES version of the game, but it doesn't work
in the Gameboy Advance version. I'm not sure about the Playstation version.)
In the bottom right corner of floor one there is an exit that will take you to
the waterway around the castle. You can go inside the waterfall at the top,
where you'll find a tower that has enemies in it. You can learn the Blue Magic
spell FrogSong from one of the Elf Toads here. Although it will only use
FrogSong when it's alone, so you have to kill all the other monsters with it
first. If you make your way to the top of the tower you can get the Esper
Shiva if you can beat her in a fight. It's a pretty tough fight, though, and
you might not be able to win it right now. Plus you don't have the job that
can use Espers yet anyway, so you might want to wait and come back later. When
you do fight Shiva, note that unlike all other enemies in the game, she has
some spells that only affect the people in the front row, or only affect the
people in the back row. So if you split your characters between the front and
back row, you can make sure that her spells won't affect all of your characters
at once.
If you go into the basement you'll get into a fight with a very tough enemy
named Garkimasra. You can learn the Blue Magic spell MoonFlut from Garkimasra.
He won't cast it if you leave him alone, but sometimes he'll cast it in
response to your damaging him. Although Garkimasra is a very tough fight at
this point in the game. So I recommend waiting to learn MoonFlut until you get
a chance to learn it from another enemy later in the game (I'll point it out).
You can come back and beat Garkimasra later if you want. For now, you can go
into the basement to get the treasures and try to run away from Garkimasra when
you encounter him. Using the Thief's !Escape ability will make it easier to
run away from him, if you have it. In that basement you'll find an Elf Cape,
2000 gil, and the Dimen spell Drag. You still can't use Dimen Magic yet,
though.
Later in the game you can get either the BraveBld or the Chicken Knife, but you
can't get both. The BraveBld starts out strong, but gets weaker every time you
run away from enemies. The Chicken Knife starts out weak, but gets stronger
every time you run away from enemies (up to a point). So if you think you
might eventually want to get the BraveBld, you might not want to go into the
basement now, since you'll probably have to run away from Garkimasra. In that
case you can wait to go into the basement until later in the game, when you'll
be able to beat Garkimasra. (I'll remind you later.) Although I actually
recommend that people get the Chicken Knife rather than the BraveBld, in which
case you can go ahead and go in the basement now and run away from Garkimasra.
See the information on the BraveBld and Chicken Knife in the Weapons section
for more information.
When you talk to the king, a meteor will fall to the north. So once you get
everything you want from the castle, get back on your Hiryuu and head north to
the meteor.
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WALKTHROUGH PART 12 - WORUS TOWER
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Treasures: Silk Robe, MaidnKiss, Silver Ring, Ether
New monsters in this area (GBA name):
027 Ricard Mage Worus Tower in world 1
028 Wyvern Worus Tower
029 Pas de Seul Worus Tower
250 Garula (Walse Tower) Boss of Worus Tower
If you walk around outside of the Worus Tower you will encounter an enemy
called Galura. Galura will never attack you. You can kill it if you want, but
if you wait a bit, it'll leave on its own. Either way, you'll win ABP from it.
Getting into encounters with Galura are an easy way to gain ABP.
There's nothing you can do at the meteor itself, but after the meteor falls
near Worus Tower, you'll be able to get into Worus Tower for the first time.
Make your way through the tower. You can climb up the vines that are on some
pillars to get to the floors above. At the top of the tower you'll get into a
boss fight, then you'll be able to pick up some more crystal pieces and get new
jobs. There's one crystal piece you won't be able to get yet, but don't worry,
you'll be able to come back for it later in the game.
For now, leave the tower and consider switching some of your characters to the
new jobs. I recommend that you have your Black Mage switch to a Summoner and
learn both types of magic. At some point all magic users should learn the Red
Mage's !X-Magic ability. It's very useful. The Time Mage and Mystic Knight
jobs can be useful, but they're only a medium level priority. Berserker sucks,
don't waste your time with that. If you're going to use a Time Mage, note that
their 7th level sucks. Your Time Mages should switch to another job once they
reach level 6. You should definitely have a Summoner reach level 5, but
getting it to the 6th level to master it isn't necessary. It can be useful,
but it's a lower priority.
You might want to go back to Worus and buy the spells in its magic shop now,
since now you'll be able to use them. The Dimen Magic spell Haste can be a
useful spell in fights against bosses. And now you can use the spell Drag
which is in Worus Castle's basement, so you might consider getting that now if
you didn't before. Now you'll be able to use the Esper Shiva if you want to go
back to Worus Castle and get that, but it'll still be a pretty tough fight. It
might be better to wait until you get to the next town, where you'll be able to
buy magic which will greatly help you in your fight against Shiva.
If you go back to Worus Castle and talk to people, they'll suggest you go to
Karnak. There's a soldier at Worus who says he came from Karnak via a meteor.
So go to the meteor near Worus Tower and you'll find it now has an opening that
will transport you to an area near Karnak.
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WALKTHROUGH PART 13 - KARNAK
----------------------------------------------------------------------
Spells: ???? (Blue), Fusion (Blue)
New monsters in this area (GBA name):
031 Aegir World Map on the plains near Karnak and the
Ancient Library in world 1
032 Zu World Map on the plains near Karnak and the
Ancient Library in world 1
034 Grass Tortoise World Map on the plains near Karnak and the
Ancient Library in world 1
033 Wild Nakk World Map in the forests near Karnak in world
1
Walk from the meteor to Karnak. On the way you'll be able to learn the Blue
Magic spell ???? from a Wild Nack in the forest. Talk to the weapon or armor
salesmen (you'll get a one time only opportunity to buy something at a
discount, so you might as well make the most of the discount and buy an
expensive weapon) and you'll be arrested. When you get out of jail explore the
castle and town. For now, you won't be able to get the treasures that are
blocked by fires.
But you can talk to people, buy new equipment and magic in
the shops, and play the piano. The Fire Rods, Ice Rods, and Thunder Rods for
sale in the weapon shop in Karnak are especially noteworthy. The Fire Rod does
Fire damage when you attack with it, and it increases the damage of your Fire
spells if you have it equipped. And if you use it as an item in battle when
you have it equipped (press up from the item list during a battle to access the
weapons you have equipped), it will casts Fire3 on all enemies then shatter.
The Ice Rods and Thunder Rods have similar effects, but with Ice and Thunder,
respectively. Ice Rods will be useful in the Steamship, and Fire Rods will
help in the fight against the Esper Shiva (both as a Black Magic spell, and a
Sword Magic spell). So once you have them, you can go back to Worus and get
her, if you haven't already. Karnak also sells the White Magic spell Charm.
If you go back to the Ship Graveyard, you can learn the Blue Magic spell Fusion
from the enemy Carcurser there if you cast Charm on it. If you don't want to
go all the way back to the Ship Graveyard, you'll have another chance to learn
Fusion a little later in the game (I'll point it out). When you're continue,
go inside the Steamship near Karnak.
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WALKTHROUGH PART 14 - STEAMSHIP
----------------------------------------------------------------------
Spells: Exploder (Blue), Flash (Blue, if you didn't learn it earlier)
Treasures: Mythril Glove, Cabin, Elixir x2, PhenixDwn, World Map (if you didn't
get it earlier in the Ship Graveyard), Thief Glove, GrnBeret, Full Moon, Elixir
New monsters in this area (GBA name):
037 Crew Dust Steamship
038 Poltergeist Steamship
039 Defeater Steamship
040 Motor Trap They appear in the Steamship after you win a
fight in which the enemy Defeater is the last
enemy you kill
251 Liquid Flame Boss of Steamship
Make your way through the Steamship. You can learn the Blue Magic spell
Exploder from the enemy Motor Trap. Motor Traps appear after you win a fight
in which the enemy Defeater is the last enemy you kill. You'll have to do
Thunder damage to a Motor Trap to get it to cast Exploder. You can either cast
Bolt on it or hit it with a Thunder Rod. If you didn't learn it earlier,
you'll also be able to learn the Blue Magic spell Flash from the enemy Crew
Dust. Crew Dust will only cast Flash when it's alone, so you'll have to kill
all the other monsters with it first. There was a guy in Karnak who mentioned
that. Use the switches on the elevators to go to the next floor.
You'll come to a small room with seven exits. First take the pipe that's
second from the right and you'll find the Thief Glove. Make your way back to
the room with seven exits, and this time take the pipe furthest to the right.
Go right and around and you'll find a treasure chest with a GrnBeret, then go
through the door and you'll come back to the room with seven exits. Finally
take the pipe second from the left. You'll go to a room with stairs and a
door. Take the stairs on the right first, and you'll get a Full Moon. Then go
back and take the door, and continue through the Steamship. In one room you'll
have to flip a bunch of switches to create bridges and move yourself around on
them (sometimes you'll have to be standing on the part that moves in order to
move along with it). At the end of the steamship you'll have another boss
fight. After you beat it, I suggest you go back and save, and once you've done
that, continue on to the Fire Crystal.
----------------------------------------------------------------------
WALKTHROUGH PART 15 - KARNAK CASTLE
----------------------------------------------------------------------
Spells: Aero 2 (Blue), DethClaw (Blue), Heal (White)
Treasures: 2000 gil, Elixir, Shuriken, Ribbon, 2000 gil x2, Elixir x5, Elf
Cape, Guardian, Thunder Scroll
New monsters in this area (GBA name):
041 Sergeant Karnak Castle
043 Cur Nakk Karnak Castle
042 Sorcerer Inside treasure chests in Karnak Castle
044 Gigas Inside treasure chests in Karnak Castle
252 Iron Claw Boss of Karnak Castle
xxx Sergeant (Iron Claw Battle) Boss of Karnak Castle
xxx Cur Nakk (Iron Claw Battle) Boss of Karnak Castle
You'll see a scene, then you'll have to get out of the castle before it
explodes. Try to get all the treasures if you have time. Running away from
random fights can save time, but it sometimes takes a particularly long time to
run away from the enemies here, so you can use the Thief's !Escape ability to
run away faster. You'll have to fight the monsters inside the treasure chests
in order to get the treasures. If you're too weak to defeat them quickly
enough to get all the treasures in time, you might consider fighting enemies to
increase your level and gain new abilities before you start this part of the
walkthrough. I recommend that you don't save at the save point inside Karnak
Castle. That way, if you run out of time, you can load your game from back in
the Steamship, increase your level, then try again. If you saved inside Karnak
Castle, then you won't be able to take time to increase your level, since
you'll be on the clock. If you're playing the Super Nintendo version of Final
Fantasy 5 on your computer (with a ROM), then you can use a Hex Editor to give
yourself extra time. See the Hacking section for more information.
Note that there's a pot that will heal you if you backtrack a little bit. Most
of the treasure chests in Karnak Castle have monsters inside them. Which
monsters you'll find in a treasure chest can vary, but sometimes you'll get
Gigas, and you can learn the Blue Magic spell Aero 2 from the it. When you're
about to leave the castle you'll get into a fight against three Karnaks and a
Sergeant. Once you kill the Karnaks, the Sergeant will transform into an Iron
Claw, and you can learn the Blue Magic spell DethClaw from that. Although if
you kill the Sergeant before you kill the Karnaks, then he'll never transform
into an Iron Claw, which can save time, but which makes you miss your chance to
learn DethClaw. If you don't have time to learn Aero 2, you'll have another
chance a little later in the game. You'll have another chance to learn
DethClaw too, but it won't be for a long time. I'll point them out when you
get to them.
----------------------------------------------------------------------
WALKTHROUGH PART 16 - KARNAK AFTERMATH
----------------------------------------------------------------------
Spells: Missile (Blue), AquaRake (Blue)
Treasures: Fire Rod
New monsters in this area (GBA name):
058 Dhorme Chimera World Map in desert south of Karnak in world 1
After you get out of Karnak Castle, you'll get new jobs. Consider switching
some of your characters to them. I recommend that all your physical fighters
should learn the Ninja's 2-Handed ability at some point. It's very useful.
It's like the Knight's Dbl Grip ability, but it's innate, so once you've
mastered the Ninja job, the Normal and Mimic Jobs won't have to equip the
2-Handed ability in order to use it. And it works with more weapons than Dbl
Grip does. If you want to use Blue Magic, then I recommend that you have
someone learn the Mediator's !Control ability (which he gets at level 2),
because it can be helpful in getting monsters to use some Blue Magic spells so
that you can learn them. But you should switch to another job once you reach
level 2. The Mediator's other abilities suck. The Geomancer's !Terrain
ability can be useful, but it's a lower priority. Although it might be more
useful than I give it credit for. The skills that Geomancers learn after level
1 can be useful, but they're a lower priority too. And they work for the whole
group even if they're only equipped on one character, so there's no point in
having all of your characters learn them.
Once you've decided what jobs you're going to use, go back to Karnak. The
fires there have gone out, and that allows you for the first time to go up on
top of the city's wall and walk around to find a Fire Rod in a barrel. Buy
equipment for your new jobs if you want to. There will be a new weapons
salesman there.
One of your new jobs, Mediator, can learn an ability called !Control that will
help you get additional Blue Magic spells. Once you get it, go back in the
Steamship and take control of a Motor Trap. (Motor Traps appear after you win
a fight in which the enemy Defeater is the last enemy you kill.) Have the
Motor Trap cast Missile on someone with the Learning ability, and you'll learn
that Blue Magic spell.
If you talk to everyone in Karnak after the Steamship, there's a guy who
mentions a frightening monster in the desert to the west. Final Fantasy 5 has
a few super enemies, some of which are even tougher than the game's final boss.
One of them is D.Chimera, which is in the desert southwest of Karnak. The
super enemies are all optional, so you don't have to fight them if you don't
want to, but they're there if you want the challenge. Although you might want
to avoid the desert for now and come back and fight it later. Note that you
can learn the Blue Magic spell AquaRake from D.Chimera.
----------------------------------------------------------------------
WALKTHROUGH PART 17 - THE ANCIENT LIBRARY
----------------------------------------------------------------------
Spells: Fusion (Blue, if you didn't learn it earlier), Ifrit (Esper), L5 Doom
(Blue), GuardOff (Blue), Aero 2 (Blue, if you didn't learn it earlier),
MoonFlut (Blue, if you didn't learn it earlier), Hammer (Blue)
Treasures: Ether, Stealth Robe, PhenixDwn
New monsters in this area (GBA name):
035 Silent Bee World Map near the Ancient Library in world 1
036 Mythril Dragon World Map in the forests near the Ancient
Library in world 1
045 Page 32 Ancient Library
046 Page 64 Ancient Library
047 Page 128 Ancient Library
048 Page 256 Ancient Library
253 Ifrit Boss halfway through Ancient Library
254 Byblos Boss of Ancient Library
Some of the people in Karnak will talk about areas to the south. When Karnak
Castle exploded, it broke some of the wall next to it, so you'll be able to go
to those areas now. Head south to the Ancient Library. If you didn't learn it
earlier, you can learn the Blue Magic spell Fusion from the enemy Mithril Drgn
if you use the Mediator's !Control ability. Mithril Drgn can be found in the
forests around the Ancient Library.
Talk to the people inside the Ancient Library, then head into the basement to
look for Mid. The bookcases in the first room will be blocking your path, but
they'll move out of your way when you step on certain spots. Search the
bookshelf with the shadow below it at the end of the room and a doorway will
appear. If you want to go back out through that room, you'll have to step on
different spots to get the bookcases to move out of your way again.
You can learn the Blue Magic spell L5 Doom from the enemy Page 64 here.
Although L5 Doom will only work on characters who are at a level that is a
multiple of 5 (for example, 5, 10, 15, 20, and so on). So make sure that at
least one of the people who can learn the spell is on a level that is a
multiple of 5, and also make sure that at least one of the people in your party
is not on a level that is a multiple of 5. (If all of your party members are
on a level that is a multiple of 5, then the spell will work on all of them,
and there will be no one left to survive the fight.) In order to achieve this,
if you need to increase the level of some of your characters without increasing
the level of some other characters, you can kill the characters whose level you
don't want to increase, then get into fights so the other characters will gain
experience (characters who are dead at the end of a fight don't gain
experience).
You can also learn the Blue Magic spell GuardOff from the enemy Page 256 in the
Ancient Library if you use the Mediator's !Control ability. If you didn't
learn the Blue Magic spell Aero 2 in Karnak Castle, then you can learn it here
from a Page 32. And if you didn't learn the Blue Magic spell MoonFlut in Worus
Castle, then you can learn it here from a Page 256.
As you go through the Ancient Library, you'll find a bookshelf that won't let
you through. Go back outside that room and climb the ladder to the left.
Search and you'll find an entrance to another room. Go through there and
you'll get the Esper Ifrit if you can beat it in a fight. With it, go back to
the bookcase that wouldn't let you through and Ifrit will make it let you pass.
In that room, make sure to go down the ladder and get the Stealth Robe, then
continue through the Ancient Library. Search the spots at the top of the
ladders when you come to dead ends.
At the end of the path you'll get into a fight with a boss named Byblos. Note
that Byblos is weak against fire. When you beat him, he says that the seal of
his master still lives. You can learn the Blue Magic spell Hammer (a.k.a.
Magic Hammer) from Byblos. If you don't get it now, you'll have another chance
later, but it won't be for a long time. I'll point it out when you get to it.
Talk to Mid after the battle and he'll go see Cid in Karnak. Go to Karnak and
talk to them (Cid's in the pub) and they'll fix the Steamship and give it to
you so you can find and protect the Earth crystal.
When you get the steamship Galuf will recover some of his memory. In a
flashback you'll see a place where Exdeath is sealed using the power of the
four crystals, which are represented by four stones in a forest that's
surrounded by mountains. It's just east of Tule. Now one of those stones has
disappeared for each crystal that shattered.
You don't really know where the Earth Crystal is, but you can explore a few new
places with the steamship. You can get to Jacole in the south, which some of
the people in Karnak had mentioned. And if you go see Cid and Mid in the
Ancient Library, they'll mention a crescent shaped island.
----------------------------------------------------------------------
WALKTHROUGH PART 18 - CRESCENT
----------------------------------------------------------------------
Spells: Vitality (Song), DrkShock (Blue)
New monsters in this area (GBA name):
193 Sahagin World map in oceans in world 1
194 Thunder Anemone World map in oceans in world 1
195 Sea Ibis World map in oceans in world 1
050 Doublizard World map near Crescent in world 1
051 Bio Soldier World map near Crescent in world 1
052 Harvester World map near Crescent in world 1
053 Black Flame World map near Crescent in world 1
You can use the World Map from the Ship Graveyard to see places to go by
pressing Y. Sail to the crescent shaped island in the southeast, and visit the
town there. The doors in the town will be locked during the earthquake, but
it'll end when you leave town, then you can go back in and explore the town.
Talk to the people there and play the piano in the bard's house. The bard will
teach you a song, although you don't have the job with the ability to sing it
yet. There are no new spells for sale in Crescent, but you can buy some spells
there if you didn't already buy them in Karnak. I recommend that you do not
buy new weapons or armor right now.
One person in the town says he saw a Black Chocobo in the forest. Leave town
and head to the forest in the south and you'll get the Black Chocobo. On the
way there you can learn the Blue Magic spell DrkShock from the enemy BlackFlame
that is on Crescent Island. You'll get new jobs when you get the Black
Chocobo. Consider switching some of your characters to them.
I recommend that all your physical fighters should learn the Hunter's !X-Fight
ability at some point. It's very useful (even more useful than the Ninja's
2-Handed ability, although you should learn them both). I never used the Bard,
but it's probably more useful than I gave it credit for. Its only really good
songs aren't learned until late in the game though, so I don't recommend
learning to sing them now.
Buy equipment now, now that you know what jobs you're going to have. But don't
spend all of your money in Crescent, because before continuing on to find the
Earth Crystal, there are a few more towns you can visit, and they have
different equipment for sale.
----------------------------------------------------------------------
WALKTHROUGH PART 19 - LIX
----------------------------------------------------------------------
Spells: Charm (Song)
New monsters in this area (GBA name): None
First head to the town of Lix. It's just north of the Wind Shrine. Note that
the Black Chocobo can only land in forests. Talk to the people in Lix and buy
new equipment (but save some money for the next towns). The Shuriken, Flame
Scroll, Water Scroll, and Thunder Scroll for sale in the weapons store can't be
equipped by anyone, but they can be thrown using the Ninja's !Throw command.
Some weapons that can be equipped can be thrown too. See the Weapons Section
for additional information.
If you didn't get the White Magic spell Heal in Karnak Castle, you can buy it
here. You can buy items at half price in Lix, and its items shop sells Ethers,
so consider buying things there. You can see a scene if you stay the night at
the inn, which is free. You can see a flashback if you talk to the scholar in
the middle of the town. You can see another flashback if you play the music
box in Butz's old house, and after that if you talk to the bard you'll learn
the Charm Song.
----------------------------------------------------------------------
WALKTHROUGH PART 20 - JACOLE
----------------------------------------------------------------------
Treasures: Shuriken, Tent, Thunder Whip
New monsters in this area (GBA name):
049 Bomb World map near Jacole in world 1
057 Skull Eater Jacole Cave
Fly to Jacole, the town in the southwest corner. Since the Black Chocobo can
only land in the forest, you'll have to land pretty far away from Jacole then
make the long trip there by foot. Talk to the people in Jacole and play the
piano. Buy new equipment. There are no new spells for sale in Istory, but you
can buy some spells there if you didn't already buy them in Karnak.
The people in town mention a cave with great items in it, so leave town and
head back to your ship. On the way you'll see the cave. If you want you can
stop in and grab the treasures. Inside the cave you'll sometimes encounter the
enemy Skull Eater. The Skull Eaters are very strong at this point in the game,
and you might not want to try to fight them now. You can come back and go
through the cave and fight the Skull Eaters later if you want. Or you could go
in now and run away from them. Using the Thief's !Escape ability or the
Ninja's !Smoke ability makes it easier for you to run away. Or if you wait,
the Skull Eaters will run away from the fight themselves, and when they do you
win 5 ABP. They hit very hard before they run away, but if you have your
characters use the Knight's !Guard ability, the Ninja's !Image ability, or the
White Magic spell Image, then they'll be able to survive until the Skull Eater
runs away.
Press the switches and search the treasure chests (even the empty ones) to open
paths. There's one wall with a line of switches. Only one of them will open
the path to the next area, and its location changes. As one of the people in
Jacole said, if you wait patiently, the right one will be highlighted. You can
climb the wall at the end of the cave, but it doesn't lead anywhere. One of
the treasure chests in the cave would have a Thunder Whip if you left Lone Wolf
in jail in Worus, but he'll take it if you let him out. Note that if you open
that treasure chest, then leave the room and come back, it's closed again.
This is an oddity of the Lone Wolf treasures. Once you've gotten the
treasures, leave the cave.
----------------------------------------------------------------------
WALKTHROUGH PART 21 - ISTORY
----------------------------------------------------------------------
Spells: Toad (Black), Love (Song), Ramuh (Esper)
New monsters in this area (GBA name):
054 Stone Golem World map near Istory in world 1
055 Mini Dragon World map in the forests near Istory in world
1
255 Ramuh World map in the forests near Istory in world
1
056 Prototype World map two islands southwest of Crescent in
world 1
Fly to Istory, the town in the northwest corner. You probably won't be able to
afford the accessories in the armor shop, which is fine. The Coral Ring and
Flame Ring are pretty nice (though I don't really care for the Angel Ring), but
you'll be able to buy them much later in the game when you can come closer to
affording them. And you'll find one of each of them as you go through the
game, and you can get more from some enemies later in the game using the
Thief's !Steal or !Capture abilities. Istory doesn't have a weapons shop.
There are no new spells for sale in Istory, but you can buy some spells there
if you didn't already buy them in Karnak.
Talk to the people in Istory. A little girl tells you that she found something
nice when she went around the flower bed. So walk around the flower bed above
the armor shop and you'll find the Black Magic spell Toad. Another girl says
that the sheep in the corner kicks people. So stand behind it and talk to it
and it'll kick you over the fence. On the other side of the fence is a bard
who will teach you the Love Song. There's one old man in Istory who suggests
that something is hidden behind the waterfall near Istory. And there is, but
you won't be able to get it until much later in the game, so don't worry about
it for now.
An old woman in Istory tells you that an old man who hits you with thunder
wanders in the forest to the east. So walk around the eastern forest and
you'll encounter Ramuh. When you beat him you'll get the item Ramuh, and when
you use that item, you'll gain the ability to call Ramuh as an Esper. After
you beat him once, you won't encounter him again. In that forest you can also
get into a fight with five MiniDragons. They're another one of Final Fantasy
5's super enemies. Going into the forest is optional, so you don't have to
fight them if you don't want to, but they're there if you want the challenge.
See the Super Enemies Strategies section of this guide for tips on how to beat
them.
----------------------------------------------------------------------
WALKTHROUGH PART 22 - RUINED CITY
----------------------------------------------------------------------
Spells: Size (White), Emission (Blue)
Treasures: Shuriken x2
New monsters in this area (GBA name):
256 Sandworm Boss in Quicksand Desert
xxx Hole Boss in Quicksand Desert
059 Sandboil Quicksand Desert in world 1
060 Desert Killer Quicksand Desert in world 1
061 Sand Bear Quicksand Desert in world 1
257 Cray Claw Boss of the Ruined City
258 Adamantoise Boss in the meteor at Tycoon
The old man at the inn in Crescent mentioned that the ruins of the ancient
Lonka civilization are on the western continent. And you can fly to them and
see them from above, but there are no forests near them, so you can't land and
walk there. And if you try to walk there from the Ancient Library, you won't
be able to get through the Quicksand Desert. Head to the Ancient Library and
Cid and Mid will suggest you go west to the Quicksand Desert anyway. And now
when you do, they'll show up and help you get through it. There'll be a boss
fight. The Sandworm will move from hole to hole. If you attack a hole that
the Sandworm isn't in, it'll counterattack with Demi. You can't hurt the
holes, only the Sandworm.
Once the fight is over, make your way through the desert. The exit is to the
south. There's a Pyramid in the desert, but you can't get into it for now.
You'll come back for it later in the game. After you get out of the Quicksand
Desert, walk south to the Ruined City. You might get into a fight with a
D.Chimera if you walk through the desert on the way there, so avoid the desert.
In the Ruined City you'll see King Tycoon, but he'll run away. Keep chasing
him, and eventually you'll fall into a new area. Make your way through that
new area. You'll come to a room that has a lever that you can push to open the
door to the north. Don't go through the door to the north yet, though.
Instead, go to the south, and you'll find a room where you can rest. That room
also has a lever that you can use to eventually get some treasures. (If you
choose not to push the level the first time, it'll give you the option of
pulling it right away.) Then go through the door to the north. The steamship
that sunk is here, and you can go back into its engine room and fight the
enemies there if you want. There's also an airship. When you get the airship,
you'll have to fight another boss. After that, you'll be able to fly around
with the airship.
If you go back to Tycoon and stay the night, you can witness a flashback. Fly
back to the Ruined City and it'll start flying. Go back to where you found the
airship and Cid and Mid will say they will help you reach the flying Lonka
Ruins if you get some adamantium, which is in the meteor near Tycoon. So head
back there and get it. You'll be attacked by a boss. Once you beat it, go
back and give the adamantium to Cid and Mid.
At this point you can go to the Flying Lonka Ruins. But first you can find and
fight the enemy Prototype if you want. It's another one of Final Fantasy 5's
super enemies. It's optional, so you don't have to fight it if you don't want
to (in which case you should skip to the next part of the walkthrough), but
it's there if you want the challenge. Prototype is found on the island that is
the second southwest from Crescent. Prototype has really strong defense, so it
can be hard to do any damage to him. See the Super Enemies Strategies section
of this guide for tips on how to beat him. You can learn the Blue Magic spell
Emission from Prototype, although if you don't want to fight him now, you'll
have another chance to learn it in the next part of the walkthrough.
Garkimasra in the basement of Worus Castle also has very high defense, so if
you're able to beat Prototype, you can go back and beat Garkimasra too if you
want to. And you can go back to Jacole Cave and beat Skull Eater. Although in
addition to strong defense, Skull Eater also has a high Evade rate, so it might
take you several tries before you hit him. See the Super Enemies Strategies
section of this guide for tips on how to beat them too.
If you really want a challenge, try casting a spell on Skull Eater, and that
will cause it to call four more Skull Eaters to help it fight you. The spell
has to hit it in order to cause it to call four more Skull Eaters, and it has a
high Magic Evade rate too, so make sure to use a spell that will always hit
(like Fire).
You'll still be able to fight Prototype, Garkimasra, and Skull Eater any time
in the next two parts of the walkthrough, but after that there'll be a long
period where they aren't available. Then you'll have another opportunity to
fight them late in the game, but by that time they shouldn't really be
considered super enemies. I recommend fighting them now. Although you could
have tried to fight them even earlier, when you could first encounter them.
You could even fight Prototype back when you had control of the steamship.
(Although once you traded it for the Black Chocobo, you couldn't get to the
island that has Prototype anymore, since it doesn't have any forests in which
the Black Chocobo can land.)
----------------------------------------------------------------------
WALKTHROUGH PART 23 - FLYING LONKA RUINS
----------------------------------------------------------------------
Spells: Emission (Blue, if you didn't learn it earlier), Blowfish (Blue),
WhiteWind (Blue), L4 Qrter (Blue)
Treasures: Gold Armor, Elixir, PhenixDwn, Gold Shield, HiPotion, 5000 gil,
Shuriken, Ancient Sword, Full Moon, Power Ring, Cabin, Ether
New monsters in this area (GBA name):
xxx Flame Thrower Boss at the entrance to the Lonka Ruins
xxx Rocket Launcher Boss at the entrance to the Lonka Ruins
260 Launcher Boss at the entrance to the Lonka Ruins
261 Launcher Boss at the entrance to the Lonka Ruins
259 Soul Cannon Boss at the entrance to the Lonka Ruins
062 Ra Mage Lonka Ruins
063 Ronkan Knight Lonka Ruins
064 Stone Mask Lonka Ruins
065 Enchanted Fan Lonka Ruins
066 Lamia Lonka Ruins
067 Archeotoad Lonka Ruins
068 Hydra Lonka Ruins
069 Ghidra Lonka Ruins
262 Archeoaevis Boss of Lonka Ruins
Fly up to the Flying Lonka Ruins and defeat the cannons. They can be either
Flameguns or Rockets. If you didn't learn the Blue Magic spell Emission
earlier, then you can learn it here from the Flameguns. Although it's possible
for each of the four cannon fights to be against Rockets, in which case you
won't have a chance to learn Emission here. If you defeat all four cannons and
you still haven't learned Emission, then you could load your game from before
you fought them and try again. After the four fights against the cannons,
you'll have a fight against one giant cannon. When you win that, you can enter
the Lonka Ruins.
There are some hidden passages in the Flying Lonka Ruins. You can give one of
your characters the Thief's Passages ability (or give them the job of Thief,
which automatically has the Passages ability) to make it easier to find your
way around.
You can also learn the Blue Magic spell Blowfish from the monster Lamia here if
you use the Mediator's !Control ability on it. You can learn the Blue Magic
spell WhiteWind from the monster Whirl Demon here if you use the Mediator's
!Control ability on it. Or if you don't want to control the monster, charming
a monster may result in it doing something that you would otherwise have to
control it to get it to do. Although some monsters can't be charmed. And if
you charm monsters, they will cast damaging Blue Magic spells on the monsters
rather than on you. You can reflect some of the Blue Magic spells onto your
characters by putting a wall on the monster, but some of the spells can't be
reflected. You can get a spell to cast a wall on someone later in the game.
At the end of the ruins you'll find King Tycoon. Talk to him and you'll fight
ArchaeAvis, another boss. ArchaeAvis has five forms, and you fight them one
after another. Although if you kill its first form with the Monk's Counter
ability, you won't have to fight the other forms.
After you beat ArchaeAvis, don't proceed into the next room. Walk around in
that room until you get into a fight with a monster called Hydra (it's also
called Hydra in the Playstation translation, but it's called Ghidra in the
Gameboy Advance translation). You can learn the Blue Magic spell L4 Qrter from
Hydra. (Not Hyudora, that's a different enemy. Hyudora is called Hyudra in
the Playstation translation and it's called Hydra in the Gameboy Advance
translation.) Hydra casts L4 Qrter when you kill it. Although L4 Qrter will
only work on characters who are at a level that is a multiple of 4 (for
example, 4, 8, 12, 16, and so on).
Once you've learned all the Blue Magic spells here, go into the next room, and
you'll see another scene. When you finally get control again, land the
airship. Galuf's gone, but you'll get him back soon. You have some new jobs,
so consider switching your characters to them. Go back to some of the towns
and buy new equipment for use with your new jobs, if you want. Note that the
airship can only land on grass.
The Samurai and Chemist jobs can be useful, but they're a low priority.
Although they might be more useful than I give them credit for. I never used
the Dragoon, but it may be more useful than I gave it credit for. Dancer
sucks, don't waste your time with it.
----------------------------------------------------------------------
WALKTHROUGH PART 24 - METEORS
----------------------------------------------------------------------
Spells: Titan (Esper)
New monsters in this area (GBA name):
265 Manticore Boss in the Meteor at the Ruins
264 Titan Boss in the Meteor at Karnak
263 Purobolos Boss in the Meteor at Worus
Go back to where you found the airship and Cid and Mid will have left a note
saying they're putting the adamantium back. Go to the meteor near Tycoon and
you'll find Cid and Mid. Then go to the other three meteors. There will be a
boss fight at each meteor. You can go to them in any order, but I recommend
going to the one near Karnak first. There you'll fight Titan, and after you
defeat him you'll gain the ability to call him as an Esper. Next I recommend
going to the meteor near the Lonka Ruins, where you'll have another boss fight.
Finally go to the meteor near the Worus Tower and you'll fight 6 enemies named
Puroboros. Each time one of these dies, it'll attempt to cast Life 2 to revive
all his allies. So try to kill them all at once using attacks that hit all
enemies for about the same amount of damage. I recommend using the Esper
Titan. Espers will actually cause them to respond by healing themselves, but
Titan is so strong that it does more damage than they can heal. Or you could
try to Mute them so they can't cast Life 2. Or just kill them over and over
again until they run out of MP and can't cast Life 2 anymore.
Once you've defeated the bosses at all the meteors, head for the warp and go to
Galuf's world. If you were putting off doing anything (like getting the Dimen
Magic spell Drag from Worus, getting the Esper Shiva from Worus, letting Lone
Wolf out of jail in Worus, getting the Blue Magic spell AquaRake from the
D.Chimera in the desert south of Karnak, or fighting Prototype on the island
that is the second southwest from Crescent), then make sure you go do it now
before you leave this world. You'll have another opportunity to fight
D.Chimera and Prototype late in the game, although by that time they shouldn't
really be considered super enemies. You'll have another chance to get some
spells if you leave this world before you get them, but it won't be until much
later. There's a shrine surrounded by mountains on a small island in the
middle of the world that you haven't visited yet, but you'll be back for that
later.
And there are some spells that you won't ever be able to get again (the Esper
Shiva, the Charm Song in Lix, and the Love Song in Istory). (In the
Playstation translation those spells are called the Esper Shiva, TemptSong, and
Love Song. In the Gameboy Advance translation those spells are called the
Esper Shiva, Alluring Air, and Romeo's Ballad.) Although if you're playing the
SNES version of the game, you will have one last chance to get them later in
the game (I'll point it out when you get to it) if you use the "Skipping the
Pyramid" bug in the Bugs section. Although that bug doesn't work in the
Gameboy Advance version of the game. I'm not sure about the Playstation
version.
----------------------------------------------------------------------
WALKTHROUGH PART 25 - WORLD TWO
----------------------------------------------------------------------
Spells: DethClaw (Blue, if you didn't learn it earlier)
New monsters in this area (GBA name):
070 Pao World map at beginning of world 2
266 Abductor (Butz Solo Battle) Boss on the Solitary Island at beginning of
world 2
071 Tarantula Exdeath's Castle before Kelgar transforms it
072 Shell Bear Exdeath's Castle before Kelgar transforms it
267 Gilgamesh (Dungeon) Boss in Exdeath's Castle before Kelgar
transforms it
073 Devilfish World map on the marshes and plains near
Exdeath's Castle in world 2
074 Treant World map on the plains and in the forests
near Exdeath's Castle in world 2
075 Strapparer World map on the plains near Exdeath's Castle
in world 2
076 Merrow Big Bridge
077 Flying Killer Big Bridge
078 Little Chariot Big Bridge
079 Neo Garula Big Bridge
268 Gilgamesh (Bridge) Big Bridge
You'll land on a small island. After walking around for awhile, Lenna will
suggest you use a tent. When you do you'll be attacked and taken to Exdeath's
Castle (even if you defeat the enemy that attacks you). There'll be a short
scene, then you'll take control of Galuf, who will come to rescue the others.
Consider switching him to one of the jobs you got from the Earth Crystal. The
exit is locked, but there's a door to the north with a save point and a spring
that will heal you. Make your way to the basement, where you'll fight
Gilgamesh then reunite with the others. You'll fight Gilgamesh several times
throughout the games, and some of those times you'll be able to steal some
great armor from him, but you can't steal it yet. I'll tell you when you can.
Once you're all together go out of the castle (the exit is unlocked now).
There will still be one door in the castle that's locked, but you'll come back
to it later in the game.
If you didn't learn it earlier, you'll be able to learn the Blue Magic spell
DethClaw from the enemy Torrent on the plains and in the forests near Exdeath's
Castle.
Head west across the bridge. You'll get attacked a few times on your way
across the bridge. The monster encounters on the bridge are not random like
they are in other areas of the game. They're only triggered on certain spots.
So if you avoid those spots you can avoid most of the fights. Once you reach
the end of the bridge, you'll get thrown to the other side of the world.
----------------------------------------------------------------------
WALKTHROUGH PART 26 - GROCIANA
----------------------------------------------------------------------
Treasures: 4400 gil, PhenixDwn
New monsters in this area (GBA name):
080 Tunneller World map near Rugor in world 2
081 Birostris World map near Rugor in world 2
082 Fairy Orc World map near Rugor in world 2
083 Devourer World map near Rugor in world 2
084 Mandrake World map near Rugor in world 2
085 Kuza Beast World map near Kuzar in world 2
086 Shield Dragon Kuzar
088 Blood Slime Underground River
089 Acrophies Underground River
090 Moogle Eater Underground River
091 Lesser Lopros Underground River
269 Tyrannosaur Boss of Underground River
092 Cactus World map in desert near Moogle Village in
world 2
093 Sandcrawler World map in desert near Moogle Village in
world 2
Head east. In this area you'll encounter the monster Faerie Orc. Faerie Orcs
will revive any members of your party who die, although they sometimes turn
them into zombies while doing that. If you cast Cure on a Faerie Orc, it will
respond by casting Cure3 on your whole party.
Eventually you'll come to the town of Rugor. Talk to the people there and play
the piano (it's behind a secret passageway in the pub). If you go up on stage
in the pub you can earn 100 gil for dancing. Make sure everyone has the job
you want them to have, then buy new equipment and magic in the shops. The
White Magic spell Shell can be a useful defensive spell in fights against
bosses. The towns in this world have some items for sale in their item shops
that weren't available before, so consider buying them. You can see a scene if
you stay the night at the inn, if you want. There's a little girl in the armor
shop who says she lost her Ribbon. But you can't do anything about that now.
You can come back for it later in the game.
For lack of anything better to do, head south from Rugor when you're ready to
continue. You'll find a castle, but there's not really anything you can do in
it now, so you'll have to continue on. You can stop in and check out the
castle if you want first, though. Galuf will tell you a little bit about it.
There's a really tough enemy in the castle called ShieldDrgn. It's not that
tough when you come back later in the game, but if you fight it now it would
qualify as another one of Final Fantasy 5's super enemies. You don't have to
go in now, so you don't have to fight it now if you don't want to, but it's
there if you want the challenge. See the Super Enemies Strategies section of
this guide for tips on how to beat it.
Make your way south and east from the castle (your map will work here) and
you'll come to a forest with a moogle in it. You can go past the moogle if you
want, but you won't be able to do anything. Talk to the moogle then follow it
into the hole and make your way through the river. Make sure to get the two
treasure chests along the way. At the end of the cave you'll fight a boss,
then follow the moogle again. If you follow the same path the moogle takes,
avoiding the desert, then you won't run into any enemies. Although if you're
up for a challenge, you can go through the desert. You can't run away from the
enemies you find there. And they're very tough. Sand Crawl is another one of
Final Fantasy 5's super enemies. Go to the area where the moogle went and
you'll find its village hidden in the forest.
----------------------------------------------------------------------
WALKTHROUGH PART 27 - MOOGLE VILLAGE
----------------------------------------------------------------------
Treasures: 1 gil, 10000 gil, Cabin, Dancing Dagger, Ether, PhenixDwn, Elf Cape
New monsters in this area (GBA name): None
Talk to the moogle in the upper right hand corner. Get the treasures in the
village (you have to put on the moogle suit to get the treasure chest in the
house on the left), then go back and talk to the moogle in the upper right hand
corner again. Cara will come and bring you back to civilization.
----------------------------------------------------------------------
WALKTHROUGH PART 28 - CASTLE BAL
----------------------------------------------------------------------
Spells: Exit (Dimen)
Treasures: Hero Drink, Angel Robe, Lamia Harp, Epee
New monsters in this area (GBA name):
099 Objet d'Art Castle Bal Basement
270 Abductor (Castle Bal) Boss after Castle Bal
094 Aquathorn World map near Castle Bal in world 2
095 Weresnake World map near Castle Bal in world 2
096 Kornago World map near Castle Bal in world 2
097 Cursed Being World map near Castle Bal in world 2
Talk to the people in the castle and search for items. Give one of your
characters the Thief's Passages ability (or give them the job of Thief, which
automatically has the Passages ability) so they'll be able to see the hidden
passages. You won't be able to open the door in the basement yet, but you will
come back to it later in the game. The Statues in the basement give a lot of
ABP. It's the best place to gain ABP until very late in the game. You can
kill them all with the Blue Magic spells L5 Doom or L3 Flare, or by using the
item Soft on them.
Go up the stairs in the room with the weapons and armor shops, and when you're
on the roof, go right to find some hidden stairs. When you're back in the
weapons and armor shops, press the switch that you can see from the other side
of the wall and a doorway will open. If you stand between the weapons and
armor salesmen, they'll give you a Lamia Harp. Outside of the weapons and
armor shops, walk around in the pond in the lower left hand corner and you'll
be sucked into the moat. Walk around the castle and search in the water to
find an Epee. Go back around and back in the castle (hit the switch to get
back into the castle). Buy new equipment and magic in the shops.
Once you've talked to Cara, you'll be able to leave and head north to Hiryuu
Valley. You'll get into a fight as you leave. Instead of heading north, you
can go back to Exdeath's Castle if you want. It's to the east, through a short
cave. But you won't be able to get into the castle because of the barrier. In
the cave there's an optional enemy who is really tough. You can get a lot of
money if you can defeat him. You can try to fight him now if you want, but
he'll probably kill you. I suggest you wait until later to try him. I'll
mention him again then.
----------------------------------------------------------------------
WALKTHROUGH PART 29 - KELB
----------------------------------------------------------------------
Spells: Requiem (Song)
Treasures: Potion x24, CornaJar
New monsters in this area (GBA name): None
The exit to Kelb is locked, and so are all of the doors but one. Go through
that door and you'll find another door that's locked, but on your way out
there'll be a scene then everything will be unlocked. One of the wolves will
be in mourning for Fang. In the inn there's a wolf who will give you 8
Potions. He'll do that three times, then he'll run out. One of the wolves
will teach you the song Requiem.
If you search the well you'll find a man who asks for a frog. If you use the
Mediator's !Catch command to catch an enemy who looks like a frog, the guy in
the well will give you the CornaJar in exchange for it (and 10,000 gil). There
are enemies who look like frogs right outside the town.
----------------------------------------------------------------------
WALKTHROUGH PART 30 - HIRYUU VALLEY
----------------------------------------------------------------------
Spells: Golem (Esper), Hammer (Blue, if you didn't learn it earlier)
Treasures: 5000 gil, Cabin, Bone Mail, 7000 gil, Air Blade, Coronet, PhenixDwn
New monsters in this area (GBA name):
100 Drippy Hiryuu Valley
101 Lycaon Hiryuu Valley
102 Bone Dragon Hiryuu Valley
103 Poison Eagle Hiryuu Valley
104 Zombie Dragon Hiryuu Valley
xxx ??? Hiryuu Valley
271 Golem Hiryuu Valley
xxx Bone Dragon (Golem Battle) Hiryuu Valley
xxx Zombie Dragon (Golem Battle) Hiryuu Valley
272 Dragon Pod Boss of Hiryuu Valley
273 Dragon Flower Boss of Hiryuu Valley
Head north from Kelb and you'll come to the Hiryuu Valley. If you didn't learn
it earlier, you'll be able to learn the Blue Magic spell Hammer (a.k.a. Magic
Hammer) here from the enemies called Drippy. Make your way through Hiryuu
Valley. At one point you'll see some bones lying on the ground. Search them
and you'll find the Bone Mail. The Bone Mail has the highest defense of any
piece of armor in the game and it makes its wearer immune to Instant Death
Attacks, Darkness, Poison status, Charm, Aging, and Berserk. It also gives its
wearer the undead status. As a result of that, most healing spells and items
hurt you and you can't be revived during a fight. Although healing spells and
items work normally when you're not in a fight. You can still be healed by the
Blue Magic spell WhiteWind or the Guard Ring. And you can drain HP from
enemies using the Black Magic spell Drain, the Esper Sylph, the Chemist's mix
Drain Kiss, the Blue Magic spell Vampire, the Dance Jitterbug Duet, the
Dragoon's !DrgnSwd ability, or the Drain Sword, or by attacking an enemy after
using the Magic Sword spell Drain. And if you equip something or use a Chemist
mix that lets you absorb damage from one element, then you can be healed using
spells of that element. Since you're undead, you can be fully healed by the
Black Magic spell Doom, the Chemist's mix Death Potion, or the Blue Magic
spells Roulette (which won't necessarily hit the character you want it to hit)
and L5 Doom (which can only be cast on enemies, but can be reflected back onto
you if the enemy has a Wall, although then it won't necessarily hit the
character you want it to hit, and it will only work on characters who are at a
level that is a multiple of 5). The Doom Axe and Assassin Dagger also
sometimes cast Doom when you attack with them, and that will also fully heal
someone with the Bone Mail, although getting attacked with those weapons will
still hurt on occasions when they don't cast Doom. The Bone Mail absorbs
Poison damage, halves Ice damage, and is weak against Fire damage and Holy
damage. As a result of that, characters with the Bone Mail can also be
partially healed by the Black Magic spell Bio, the Chemist's mix Poison Breath,
or by attacking them after using the Magic Sword spells Venom or Bio.
The Flame Shield, Flame Ring, Ice Shield, Bone Mail, and Coral Ring absorb
Fire, Fire, Ice, Poison, and Water damage, respectively. The Chemist's mixes
Resist Fire, Resist Ice, and Resist Thunder let you absorb Fire, Ice, and
Thunder damage, respectively.
If you don't want to use the Bone Mail, I recommend that you sell it.
Otherwise the game will recommend that you use it every time you change jobs or
abilities (since it always automatically recommends that you use the armor with
the strongest defense).
In the area with the Bone Mail you will sometimes get into a fight with an
enemy named Golem and two other enemies. The two other enemies will turn
against Golem and he will ask you for help. Kill the two other enemies and
leave him alive (you might need to heal him in order for him to stay alive),
and you will get the item Golem, and when you use that item, you'll gain the
ability to call him as an Esper. After you beat him once, you won't encounter
him again. Golem can be a useful defensive spell in fights against bosses.
Eventually you'll come to a dead end with a door that won't open. Walk around
in that room and you'll fall through the floor to another area. Hit the switch
and a new path will open. Continue through the mountain. You'll have to go
through some hidden passages that even the Thief's Passages ability won't let
you see. But you can see them when you get really close to them. At the end
you'll fight a boss, then get the Hiryuu Plant. If you kill one of the small
enemies before you kill the large enemy, then another small enemies will appear
in its place. So kill the large enemy first. Once you're done, take the
Hiryuu Plant back to the Hiryuu at Castle Bal. Here and in future dungeons you
can use your new Dimen Magic spell Exit to leave quickly. Even if you don't
have any characters trained in Dimen Magic, you could switch one character to a
Time Mage, then cast the spell, then switch back.
----------------------------------------------------------------------
WALKTHROUGH PART 31 - CASTLE SURGATE
----------------------------------------------------------------------
Spells: Speed (Song), Float (Dimen)
Treasures: 5000 gil
Steal: Genji Glove
New monsters in this area (GBA name):
105 Gobbledygook Zeza's Ship
274 Gilgamesh (Ship) Boss of Zeza's Ship
275 Enkidu Boss of Zeza's Ship
Fly the Hiryuu to Guido's Cave (it's on an island to the north). You'll have
to leave as soon as you get there. If you go back to Kelb, Kelgar will suggest
that you go to Zeza's Castle, north of the Hiryuu Valley. So fly to Zeza's
Castle. Talk to the people there, search for items, and buy new equipment and
magic in the shops. Search the book in the King's Room to get the Speed Song.
If you help the old woman reshelve books, then talk to her, she'll open a
passage to another room. Note that the Monster Encyclopedia goes under M, not
in Periodicals. If you put something on the wrong shelf, you can leave the
room then come back and try again. There is nothing to be gained by checking
the upper left hand shelf. Make sure to get the Dimen Magic spell Float.
After you reshelve the books and go into the new area, then it takes you back
outside the castle, go left and you will get to another area.
Once you're done in Surgate, go to the fleet east of Exdeath's Castle and land
on the big ship (it wasn't there until now). Zeza will make you go downstairs
and take a nap. Then you'll be attacked. Kill the monsters. You can use the
Thief's !Steal or !Capture commands to get the Genji Glove from Gilgamesh when
you fight him this time. It's one of the strongest accessories. After you
beat him, follow Zeza downstairs and you'll go to the Barrier Tower. You can
rest in the lower floor of the sub if you need to.
----------------------------------------------------------------------
WALKTHROUGH PART 32 - BARRIER TOWER
----------------------------------------------------------------------
Spells: L3 Flare (Blue), L2 Old (Blue), Time Slip (Blue)
Treasures: 9000 gil, Drain Sword, 18000 gil, Goldpin
New monsters in this area (GBA name):
106 Neon Barrier Tower
107 Magnetite Barrier Tower
108 Reflect Knight Barrier Tower
109 Traveler Barrier Tower
110 Level Tricker Barrier Tower
111 Gravitator Barrier Tower
112 Ziggurat Gigas Barrier Tower
276 Atomos Boss of Barrier Tower
Make your way through the Barrier Tower. Two of the treasure chests here have
monsters inside them. Which monsters you'll find in a treasure chest can vary,
but it's possible to get a Red Dragon. You can learn the Blue Magic spell L3
Flare from it. You have to use the Mediator's !Control ability in order to get
it to cast L3 Flare. And even then it will only cast it on itself, so you have
to cast a Wall on it so L3 Flare will reflect off of it and onto you. You
can't get the White Magic spell Wall until after the Barrier Tower, so if you
want to learn L3 Flare here, you'll have to use the Chemist's !Combine ability
to make a Dragon Armor (combine a PhenixDwn and a DragnFang), which casts Wall.
Or you could use the Mediator's !Catch ability to catch the enemy Neon (which
is randomly encountered in the Barrier Tower) and release it during your fight
against the Red Dragon. You'll have to release at least two Neons, since
releasing the first one will cast Wall on you rather than the Red Dragon, then
the second Neon's Wall might bounce off the first Neon's Wall and hit the Red
Dragon (or it might cast Wall on one of your other characters). Also note that
this spell only works on characters who are at a level that is a multiple of 3
(for example, 3, 6, 9, 12, and so on).) If you want, you can wait to learn L3
Flare until a little later in the game after you've bought the White Magic
spell Wall. I'll point out the next opportunity when you get to it.
You can also learn the Blue Magic spell L2 Old from here from the enemy
Tricker. For that too, you have to use the Mediator's !Control ability in
order to get it to cast L2 Old then cast a Wall on it so L2 Old will reflect
off of it and onto you. If you don't want to deal with casting a Wall before
you have the White Magic spell Wall, you'll have another chance to learn L2 Old
a little later in the game (I'll point it out).
You can also learn the Blue Magic spell Time Slip here from the enemy Traveler.
That one's simple.
The Drain Sword's attack power is good for this point in the game, and its
ability to drain HP from enemies is good at any point in the game, but its Hit%
of 25% is horrible. Although you can get around that if you use it with the
!Aim, !Jump, !Throw, or !X-Fight commands or the Sword Dance. Also note that
for most weapons the amount of damage that the Hunter's !X-Fight ability does
per hit is different than the amount of damage that you do by attacking
normally. But it's the same for the Drain Sword. And since !X-Fight hits four
times per round, that means it'll do four times as much damage as attacking
normally.
At the top of the tower you'll fight the boss Atmos. Atmos will use really
tough attacks when all four of your characters are alive, but he'll use weak
attacks when you have at least one character dead. So after he kills one of
your characters, the fight can be easier if you just leave that character dead.
After you beat him, Exdeath's Castle's barrier will be destroyed. Although the
door in Exdeath's Castle is still locked, so you still can't get all the way
through it. But you'll have control of the submarine, so you can go to Guido's
underwater cave. But there are a few other places you can go first. If you go
back to Kelb, Kelgar will react to Zeza's death.
----------------------------------------------------------------------
WALKTHROUGH PART 33 - THE SUBMARINE
----------------------------------------------------------------------
Spells: Shoat (Esper)
Treasures: Guardian
New monsters in this area (GBA name):
176 Druid Cave to northwest lake in world 2
177 Ironback Cave to northwest lake in world 2
115 Cure Beast World map near northwest lake in world 2
116 Land Turtle World map near northwest lake in world 2
117 Dechirer World map near northwest lake in world 2
281 Catoblepas World map near northwest lake in world 2
Check your map while you're underwater and there will be marks for all the
places you should visit. Go to the one furthest to the west (it's on the
western side of the continent with Castle Surgate), then go back up to the
surface. You'll surface in a lake that's near the town of Mua, inside a ring
of mountains. Talk to the people in Mua and play the piano. Search the
barrels beside the pub and you'll find a Guardian. Buy new equipment and magic
in the shops. The White Magic spell Wall can be a useful defensive spell in
fights against bosses. And the Dimen Magic spell Hast2 is even better than
Haste. It works on all of your party members at once. If you search the door
of the house that's southwest of the pub, it'll say that it's locked. You
won't be able to open it yet, but you will come back to it later in the game.
Once you're done in Mua, get back in your submarine and go underwater. Check
your map, and this time go to the mark furthest to the north. Note that you
can rest downstairs in the submarine when it's docked at the cave. Go through
the cave there (it's far north of Castle Surgate, in the southwest corner of
the lake surrounded by mountains). You'll end up on the surface. As you've
probably forgotten by now, there was an old man in Castle Surgate who said that
he saw a huge eyeball there and he's surprised that he survived the encounter.
Well it's time to hunt the monster with that eyeball. Walk around and you'll
encounter Shoat. When you beat it you'll get the item Shoat, and when you use
that item, you'll gain the ability to call Shoat as an Esper. Like Ramuh, you
won't be able to encounter Shoat again after you beat him once. Note that
there's also a Chocobo Forest in this area, but you can't ride the chocobo you
find there (it doesn't really have any purpose in the game). Once you get
Shoat, go back to your submarine and head to Guido's Cave.
----------------------------------------------------------------------
WALKTHROUGH PART 34 - GUIDO'S CAVE
----------------------------------------------------------------------
Spells: Aero 3 (Blue)
New monsters in this area (GBA name):
113 Dark Aspic Guido's Cave
114 Metamorph [Ifrit, Wyvern, Enchanted Fan] Guido's Cave
114 Metamorph [Ramuh, Crew Dust, Zombie Dragon] Guido's Cave
114 Metamorph [Shiva, Gaelicat, Elf Toad] Guido's Cave
114 Metamorph [Shiva, Ifrit, Ramuh] Guido's Cave
You can enter Guido's Cave underwater using the submarine. It's the last mark
on the underwater map (it's east and a little north of Castle Surgate). One
room has five doors, and you can open one at a time by moving a rock from one
treasure chest to another. One room has a switch that'll open the path through
the cave in another room. Guido's Cave has more hidden passages that you can
only see when you get really close to them. So don't assume something is a
dead end until you've walked up to all its walls.
In Guido's Cave there is an enemy named Metamorpha that changes into other
enemies. One of them will change into a Whirl Demon, and you can learn the
Blue Magic spell Aero 3 from that. Although there are a few different types of
Metamorpha, and some of them won't turn into Whirl Demon. The one that can
turn into Whirl Demon can only turn into Whirl Demon, Ifrit, or Wyvern. So if
you're fighting a Metamorpha that turns into something else, then it's not the
one that will turn into Whirl Demon.
At the end of the cave you'll find Guido, and he'll give you the Elder Branch
and send you to the Great Forest of Mua.
----------------------------------------------------------------------
WALKTHROUGH PART 35 - GREAT FOREST OF MUA
----------------------------------------------------------------------
Spells: TinySong (Blue)
Treasures: 2500 gil, Ether, 4900 gil, PhenixDwn, 9500 gil, Cabin, Giant Drink,
Elixir, MornStar, Aegis Shield, Flame Shield (if you didn't get the Aegis
Shield), Soot, Flame Sword
New monsters in this area (GBA name):
118 Mini Magician Great Forest of Mua
119 Galajelly Great Forest of Mua
120 Mammon Great Forest of Mua
121 Imp Great Forest of Mua
122 Wyrm Great Forest of Mua
277 Crystal Boss of Great Forest of Mua
278 Crystal Boss of Great Forest of Mua
279 Crystal Boss of Great Forest of Mua
280 Crystal Boss of Great Forest of Mua
xxx Exdeath (Galuf Solo Battle) Boss of Great Forest of Mua
Go back to Mua, then walk east to the forest. Walk up to the dead end and the
Elder Branch will create an entrance to the forest. If you're playing on an
emulator, you can disable some of the layers of graphics to help see better
when you're not in a fight (press 2 and 3 with ZsNES). Make your way through
the forest. You can learn the Blue Magic spell TinySong from the enemy
MiniMage here. Some trees will have a hole in them. Search the hole to create
an opening to another part of the forest.
Once you get part of the way through the forest, there will be a fire. At that
point you'll have an opportunity to open a treasure chest. Don't open it now.
Right now it has an Aegis Shield, but if you wait for awhile, the fire will
turn it into a Flame Shield. There are advantages to both shields, so there's
no clear choice. The Flame Shield's defense, evade rate, and magic defense are
all a little bit higher, and it absorbs Fire damage. But the Aegis Shield's
magic evade rate is much higher. After you wait awhile, a Moogle will come to
your rescue. Follow it into its hole and you can wait there until the fire is
out. You can heal at the spring there. Once the Moogle lets you leave, get
the Flame Shield and continue through the forest. At the end, the Elder Branch
will create an entrance through another dead end.
Inside the Elder Tree you'll fight four bosses. They use weak attacks when
they have a lot of HP, then they use stronger attacks when they get low on HP.
So kill them one at a time, so you'll never have to deal with more than one of
them being low on HP at a time. One of them will use the spell Earth Shaker,
and if you cast the Dimen Magic spell Float on your party before the fight, it
won't hurt you. You can win the throwing weapon Soot from each of the four
bosses. It's not really a very good weapon, but I note it because it's rare.
After the fight there'll be another fight. That second fight will end the same
way regardless of whether your HP stays above 0. Note that the fight will end
immediately if you kill yourself with the Black Magic spell Break, the Blue
Magic spells Exploder or Fusion, the Chemist mix Explosive, or the Doom Axe's
Doom spell. Or if you're wearing the Bone Mail, then you can kill yourself
with the White Magic spell Life; the item PhenixDwn; or the Chemist mixes
Revive, Resurrection, Reincarnation, Fenix Down, or Kiss of Life. Note that
Exploder and Explosive will cause 1 damage to Exdeath if you have 0 HP left.
Once the fight is over, give Cara a job and ability and equip her. She'll pick
up right where her predecessor left off. If you go back to Kelb, Kelgar will
react to what happened. The door in Exdeath's Castle will now finally be
unlocked, so you can go there and fight him now if you want. But there's one
other thing to do first.
----------------------------------------------------------------------
WALKTHROUGH PART 36 - GIL TURTLE
----------------------------------------------------------------------
Treasures: 10 gil, 20 gil, 40 gil, 80 gil, 160 gil, 320 gil, 640 gil, 1280 gil,
2560 gil, 5120 gil, 10240 gil, 20480 gil, 40960 gil
New monsters in this area (GBA name):
098 Undergrounder Cave between Castle Bal and Exdeath's Castle
in world 2
282 Gil Turtle Cave between Castle Bal and Exdeath's Castle
in world 2. At the end of the hidden path
that branches off to the south (it's just
after the first set of stairs).
Fly back to Castle Bal, then go east to the cave. The cave goes from Castle
Bal to the bridge to Exdeath's Castle. But along the way there's a hidden path
that branches off to the south (it's just after the first set of stairs). Go
along that path and you'll come to a door. On the other side of that door is
the enemy Gil Turtle. He's another one of Final Fantasy 5's super enemies.
He's optional, so you don't have to fight him if you don't want to (in which
case you should skip to the next part of the walkthrough). I alluded to this
enemy earlier in the walkthrough, but suggested that you wait until later to
try to fight him. Now it's later. After you go through Exdeath's Castle, you
won't be able to fight the Gil Turtle anymore, so this is your last chance.
See the Super Enemies Strategies section of this guide for tips on how to beat
him.
Past the door you get money for every step you take. The path only extends for
a little bit, but it's a tough stretch. You might encounter the Gil Turtle
multiple times along the path. Make sure your characters are fully healed
after you beat him, in case you encounter him again. Once you get to the end
and have gotten all the money, leave and head for Exdeath's Castle. Although
you can go outside, then go back in and get the money multiple times if you
want.
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WALKTHROUGH PART 37 - EXDEATH'S CASTLE
----------------------------------------------------------------------
Spells: L2 Old (Blue, if you didn't learn it earlier), L3 Flare (Blue, if you
didn't learn it earlier), Crbnkl (Esper), Condemn (Blue)
Treasures: Ether, Diamond Shield, Ice Shield, Ether, Gale Bow, Elixir,
IceBrand, Kotetsu Katana, Elixir, 9900 gil, 8000 gil, DblLance, Partisan,
Pinwheel, Excailbur
Steal: Genji Helmet
New monsters in this area (GBA name):
124 Blind Wolf Upstairs in Exdeath's Castle
125 Hellraiser Upstairs in Exdeath's Castle
126 Reflect Mage Upstairs in Exdeath's Castle
123 Twin Lizard Upstairs in Exdeath's Castle
127 Magic Dragon Exdeath's Castle after Kelgar transforms it
128 Black Warlock Exdeath's Castle after Kelgar transforms it
129 Adamantite Golem Exdeath's Castle after Kelgar transforms it
xxx Imp (Castle Exdeath) Exdeath's Castle after Kelgar transforms it
xxx Oiseaurare (Castle Exdeath) Exdeath's Castle after Kelgar transforms it
xxx Jackanapes (Castle Exdeath) Exdeath's Castle after Kelgar transforms it
xxx Abductor (Castle Exdeath) Exdeath's Castle after Kelgar transforms it
130 Bandercoeuri Exdeath's Castle after Kelgar transforms it
131 Iron Fist Exdeath's Castle after Kelgar transforms it
133 Red Dragon Sometimes inside treasure chests in the
Barrier Tower and randomly encountered in
Exdeath's Castle after Kelgar transforms it
134 Yellow Dragon Sometimes inside treasure chests in the
Barrier Tower and randomly encountered in
Exdeath's Castle after Kelgar transforms it
132 Blue Dragon Exdeath's Castle after Kelgar transforms it
283 Carbuncle Boss in Exdeath's Castle after Kelgar
transforms it
284 Gilgamesh (Castle Exdeath) Boss in Exdeath's Castle after Kelgar
transforms it
285 Exdeath (Exdeath Castle) Boss of Exdeath's Castle after Kelgar
transforms it
Make sure you got the Esper Shoat (called Catoblepas in the Gameboy Advance
translation) before you go back to Exdeath's Castle. You won't have another
chance to get it once you go through Exdeath's Castle. When you're ready, head
back to Exdeath's Castle. You can steal a Spear from the enemy Jail Bear which
can be found in the basement of Exdeath's Castle before you go through the top
floors of the castle. It's not really a very good weapon, but I note it
because it's rare.
The door that had always been locked before now is finally open. So go through
it and make your way to the top floor of the castle. You'll run into a dead
end, but when you backtrack a bit Galuf and the werewolves will open the way
through the castle. After that, there will be different enemies in the castle
than there used to be.
If you didn't learn it earlier, you'll be able to learn the Blue Magic spell L2
Old from the enemy Magic Drgn. Note that L2 Old will only work on characters
who are at a level that is a multiple of 2 (for example, 2, 4, 6, 8, and so
on). If you didn't learn it earlier, you'll be able to learn the Blue Magic
spell L3 Flare here from the enemy Red Dragon. You have to use the Mediator's
!Control ability on it to get it to use the spell, and even then it'll only use
it on itself, so you have to cast the White Magic spell Wall on it so that it
will be reflected back at you. Note that L3 Flare will only work on characters
who are at a level that is a multiple of 3 (for example, 3, 6, 9, 12, and so
on).
You can win a Power Staff from the enemy DarkWizard that can be found here in
Exdeath's Castle. It's not really a very good weapon, but I note it because
it's rare.
There are some treasure chests in hidden passages in Exdeath's Castle. Giving
one of your characters the Thief's Passages ability (or giving them the job of
Thief, which automatically has the Passages ability) will help you find them.
There are also some places in Exdeath's Castle where you have to walk through
boiling water. That will damage you unless your characters are Floating (which
you can do with the Dimen Magic spell Float) or if you give one of your
characters the Geomancer's DmgFloor ability (or give them the job of Geomancer,
which automatically has the DmgFloor ability).
Step on the skull on the ground on floor 7 and the bridge will start moving.
Press A to stop it. On floor 10 there will be some skulls on the ground. Some
of them will create or hide bridges. Some of them won't do anything. Some of
them are pitfalls, so it can be helpful to give someone in your party the
Geomancer's Pitfalls ability (or give them the job of Geomancer, which
automatically has the Pitfalls ability) to help you avoid dropping down to the
lower level. Go to the skull at the top of the screen and you'll be
transported to another area. Search the thing in front of you and you'll get
into a fight with Carbunkle. When you beat him you'll gain the ability to call
him as an Esper. Crbnkl can be a useful defensive spell in fights against
bosses. It casts the White Magic spell Wall on all of your party members at
once. After you beat him, go back to the area with all the skull switches on
the ground, and this time go to the skull at the bottom of the screen. That'll
open the bridge to the next area, so continue through the castle.
On floor 11 go through the stairs on the right and get the treasures. Then go
back and open the treasure chest in the middle of the room, then go up the
stairs at the top of the room. You'll be attacked by Gilgamesh. Gilgamesh
won't appear unless the treasure chest in the middle of the room is open when
you go up the stairs at the top of the room, and the treasure chest closes
whenever you leave the room. After you've been fighting him for awhile he'll
change to another form. After that, you can use the Thief's !Steal or !Capture
commands to get the Genji Helmet from him. It's one of the best helmets in the
game.
You'll get the general sword Excailbur after the fight. When used with the
Blue Magic spell GblinPnch or the Ninja's !Throw ability, it does as much
damage as a normal weapon with an attack power of 100. But its attack power
when you use it normally is actually really weak, even though it says it is
strong. Like with the Bone Mail, you should sell it if you don't want the game
to keep automatically equipping you with it when you change jobs or abilities.
Make sure you got the Esper Crbnkl (you won't have another chance), then
continue on through the castle. You'll fight Exdeath. You can learn the Blue
Magic spell Condemn from him. If you miss it, you'll have another chance to
learn Condemn a little later in the game (I'll point it out). When you beat
him, you'll end up back near Tycoon Castle.
----------------------------------------------------------------------
WALKTHROUGH PART 38 - WORLD THREE
----------------------------------------------------------------------
Spells: Magic (Song)
Treasures: Cabin, Chicken Knife, BraveBld (if you don't get the Chicken Knife)
New monsters in this area (GBA name):
286 Antlion Boss in cave near Tule in world 3
135 Sleepy World map near Surgate in world 3
136 Triffid World map near Surgate in world 3
137 Hedgehog World map near Surgate in world 3
138 Python World map near Surgate in world 3
139 Shadow World map near Surgate in world 3
140 Elm Gigas World map near Surgate in world 3
141 Desertpede World map near Pyramid in world 3
142 Bulette World map near Pyramid in world 3
Go to Tycoon (there's nowhere else you can go right now, since rivers are
blocking your path). Talk to the Chancellor and you'll split up. Earlier in
the game you couldn't get into the King's Room, but if you go there now you can
see a flashback by reading the King's Journal. Have Butz go talk to Cara on
the balcony, then have them leave Tycoon. You'll get news that a bridge has
been built to the west, so go over it and go to the Pirates' Cave and you'll
find your Chocobo Boco. Boco can go over rivers, so go back to Tycoon and head
north past it. You can stop in Tule if you want, but there's not much to do
there. Continue west of Tule and you'll get attacked by an Antlion. Faris
will come to rescue you. Climb up the rope and Faris will rejoin your party.
Continue on and you'll come to Guido's Cave. Talk to him then there'll be a
scene and you'll go to the Ancient Library. There you'll get the Sealed Book,
which will let you enter the Pyramid in the Quicksand Desert.
But before you go to the Pyramid, there are a few other things you can do. Go
to the top of the Ancient Library and one of the people will teach you the
Magic Song. Make sure to get the Magic Song, since you won't be able to get it
after the next part of the walkthrough. At this point in the game you can also
use the "Skipping the Pyramid" bug in the Bugs section to get some items that
you would normally have to wait until later to get. And that bug will give you
your only chance to get the Esper Shiva, the Charm Song, and the Love Song if
you missed them in world one. You have to do it before you leave the Ancient
Library, though. That bug works in the SNES version of the game, but it
doesn't work in the Gameboy Advance version. I'm not sure about the
Playstation version.
Leave the Ancient Library and head north to Castle Surgate. Reshelve the books
for the old lady again and go through the passage she opens. Search the boxes
in the room after that and you'll find a Cabin. You wouldn't have been able to
get this until now, since there used to be someone standing in the way. If you
let Lone Wolf out of jail in Worus, then he'll have taken the Cabin. You can
go north and visit Karnak if you want, but there's nothing to do there.
Go west to the Quicksand Desert. But before going to the Pyramid, go further
west and into Mua. Now the door of the house that's southwest of the pub is
unlocked. Make your way through the forest. It's a twisted path with dead
ends that you can't see, so it can be hard to get through it. Go down, right,
down, left, up, right, then down. You'll get your choice of the BraveBld or
Chicken Knife. The Chicken Knife is probably a better choice. See the
information on the BraveBld and Chicken Knife in the Weapons section for more
information.
The Chicken Knife's attack power increases every time you run away from enemies
(until it gets up to 127). So if it isn't at 127 already, it might be good to
spend some time running away from enemies to make it stronger. When you're
ready, head for the Pyramid.
----------------------------------------------------------------------
WALKTHROUGH PART 39 - PYRAMID
----------------------------------------------------------------------
Spells: Condemn (Blue, if you didn't get it earlier)
Treasures: Ice Shield, Cursed Ring, Flame Shield, DarkMatter, White Suit,
Elixir x2, Thornlet, Black Suit, Crystal Armor, DarkMatter, Dark Suit,
DarkMatter x3, 8000 gil, 9000 gil, Earth Hammer, 10000 gil, Cabin, Ribbon,
Goldpin, Guard Ring, Elixir x2, DarkMatter x2, 12000 gil
New monsters in this area (GBA name):
288 Gargoyle Boss at the entrance to the Pyramid
143 Lamia Queen Pyramid
144 Rajiformes Pyramid
147 Zephyrus [Adamantite Golem, Bio Soldier] Pyramid
147 Zephyrus [Dhorme Chimera, Ronkan Knight] Pyramid
147 Zephyrus [Ziggurat Gigas, Tunneller] Pyramid
145 Ushabti Pyramid
151 The Damned Inside treasure chests in the Pyramid and
randomly encountered in the Solitary Island
Temple
153 Sekhmet Pyramid
148 Mummy Boss in Pyramid
149 Aspis Pyramid
146 Archeosaur Inside treasure chests in the Pyramid
152 Grand Mummy Boss in Pyramid
150 Mecha Head Pyramid
287 Melusine Boss at Elder Tree after the Pyramid
Make your way through the Pyramid. You'll have to do it without Lenna. Some
of the treasure chests here have monsters inside them. If you didn't learn it
earlier, you'll be able to learn the Blue Magic spell Condemn from the monster
Cursed One that is inside some treasure chests. Although sometimes which
monsters you'll find in a treasure chest can vary. You have to control the
Cursed One in order to get it to cast Condemn, and then you have to give it an
Ether in order for it to have enough MP to cast it. If you don't learn it
here, you'll have another chance to fight them a little later in the game (I'll
point it out).
The Cursed Ring has great stats, but it's cursed. It kills you 50 seconds into
each battle. Note that unlike Cursed items in some other Final Fantasy games,
this Cursed Ring will never lose its curse. The Thornlet has the highest
defense of any helmet in the game, but it causes you to constantly lose HP in
battle. Like with the Bone Mail, you should sell the Cursed Ring and Thornlet
if you don't want the game to keep automatically equipping you with them when
you change jobs or abilities.
The enemy MachinHead in the Pyramid is the only enemy in the game that can
defend itself against the Dragoon's !Jump ability.
On Floor 5 you'll have the opportunity to randomly encounter an enemy named
Sekmet in battle. Normally if you kill him, he says that his brother at the
tower will avenge him. It's possible to steal Thief Gloves from Sekmet. The
Thief Glove increases the success rate of the !Steal command, which can be very
useful. Thief Gloves can't be bought and only one can be found. Stealing them
from Sekmet is the only way to get four of them. Although like Ramuh and
Shoat, you won't be able to encounter Sekmet again after you beat him once. If
you want, you can get into a fight with him, steal from him, run away, and then
repeat the process. Or in the SNES version of the game you can Berserk him,
then you'll be able to beat him and then encounter him again later, since his
being Berserked will keep the game from realizing that he was beaten. Although
that doesn't work in the Gameboy Advance version. I'm not sure about the
Playstation version.
There are some treasure chests in hidden passages in the Pyramid. Giving one
of your characters the Thief's Passages ability (or giving them the job of
Thief, which automatically has the Passages ability) will help you find them.
Although here you can be dropped into the hidden passages from the floor above,
so it's easier to discover them even if you don't use the Thief's Passages
ability. On Floor 8 the ground will shift in some places, and you'll have to
wait for it to move to where you want it to be until you proceed. And you
should proceed over it. But first you should fall down to the lower floor,
where you'll be able to pick up a treasure chest that you wouldn't otherwise be
able to get. Then go back up and continue through the Pyramid. At the top
grab the tablet, then leave. Head back towards the Ancient Library to pick up
your airship. You'll fight a boss along the way.
----------------------------------------------------------------------
WALKTHROUGH PART 40 - THE AIRSHIP
----------------------------------------------------------------------
Spells: Power (Song), Hero (Song), Syldra (Esper), MghtyGrd (Blue)
Treasures: 3 of the legendary sealed weapons, Ribbon, Cabin, Mirage Vest, Thief
Knife, MagicLamp
New monsters in this area (GBA name):
087 Exdeath's Soul Kuzar
154 Slug World map near Castle Bal in world 3
155 Gloom Widow World map near Castle Bal in world 3
156 Mykale World map near Castle Bal in world 3
174 Istory Lythos World map near Rugor in world 3
173 Frost Bull World map near Rugor in world 3
175 Spizzner World map near Rugor in world 3
196 Corbett Sea south of Guido's Cave in world 3
198 Water Scorpion Sea south of Guido's Cave in world 3
197 Nix Sea south of Mirage in world 3
199 Vilia Sea in southwest corner of the world in world
3
200 Gel Fish Sea in southwest corner of the world in world
3
201 Rukh Sea west of Crescent in world 3
202 Sea Devil Sea west of Crescent in world 3
203 Stingray The northern part of the sea that is southwest
of Carwen in world 3
With the airship you can fly directly into the Cleft of Dimension (the entrance
is over Tycoon Castle) and finish the game now, if you want. Although as Guido
suggested, it'd probably be better to get the other three tablets so you can
get the legendary sealed weapons first. (Plus if you go into the Cleft of
Dimension now, you're cheating yourself out of the part of the game where you
get the other three tablets.) You can go directly to the location of the
second tablet now, but there are a lot of other things you can do before that
too. First, of course, fly to the Sealed Castle Kuzar and pick out three of
the legendary sealed weapons. Which three you should pick first depends on
what jobs you're using now, and what type of weapons those jobs can equip. See
the Legendary Sealed Weapons section for information on them before making your
choice, if you want. Note that there are two weapons that say their names are
Sasuke's Katana and Firebute when you look at them in Kuzar. Those are
actually Hardened and the Flame Whip, respectively. Also note that the Rune
Axe does more damage than its attack power might suggest. See exception 3 in
Part 5 of the Stats Section for more information.
The location of the Sealed Castle of Kuzar in world 2 corresponded to the
forest in world 1 where the powers of the four crystals gathered, where Exdeath
was sealed. Now in world 3 there will be an enemy that you can encounter in
Kuzar named ExdethSoul. Note that you actually could've predicted the location
of the Earth Crystal using that forest's location. If you draw a line on the
map between the Water Crystal and the Fire Crystal, and you draw another line
between the Wind Crystal and the Earth Crystal, then that forest is the
location where the lines intersect each other. Since you knew where the Wind,
Water, and Fire Crystals were and where the forest was, you could've figured
out the direction of the Earth Crystal. Knowing all this doesn't help you with
anything, but I find it interesting.
Next go to Rugor and you can get a Ribbon from the girl in the armor shop
(through a secret passage). If you had talked to her earlier, she would've
said she'd lost her Ribbon.
Then go to Carwen. Search the barrels in the upper right hand corner of the
town and you'll find a Cabin. You wouldn't have been able to get this until
now, since there used to be someone standing in the way. If you let Lone Wolf
out of jail in Worus, then he'll have taken the Cabin.
Next go to Crescent. If you've played all seven of the pianos in the towns
you've visited so far, the bard in the lower right hand corner will teach you
the Power Song. As a reminder, there are pianos in Tule, Carwen, Karnak,
Crescent, Jacole, Rugor (through a secret passage), and Mua, and you can go
back and play them now if you missed one.
You can visit Jacole, Castle Bal, and Kelb too if you want, but there's nothing
to do there. The wolf in Kelb who was in mourning for Fang explains that Fang
was the name of the werewolf who tried to protect the Fire Crystal. Nobody
ever seems to mention the soldier who died trying to protect the Water Crystal.
You don't even learn his name. He looked like he was from Castle Bal or Castle
Surgate. You can ride the Hiryuu at Castle Bal, but by this point in the game
it can't take you anywhere new.
Go to the giant waterfall near where Istory used to be. Approach it from above
and search and you'll find the MagicLamp. You have to walk along rivers to get
there, so get there by riding Boco (you probably left him near Guido's Cave).
From Guido's Cave, ride him east, then north, then west to get there. There
were mountains blocking your path earlier, but the path is clear now.
Next fly to Carwen. Land your airship in the water just southwest of Carwen.
Sail around in the part of that sea that is as far north as you can get, and
eventually you'll encounter the enemy Stingray. It's found in the same part of
the sea as Sahagin, Sea Avis, and Th.Anemone. You can learn the Blue Magic
spell MghtyGrd (a.k.a. Big Guard) from Stingray. Note that you must use the
Mediator's !Control ability to get it to cast the spell on you. MghtyGrd can
be a useful defensive spell in fights against bosses. It casts the White Magic
spells Armor and Shell and the Dimen Magic spell Float on all of your party
members at once. You can steal the RuneEdge from the Stingray. The RuneEdge
can be one of the most powerful weapons in the game. It does more damage than
its attack power might suggest. See exception 3 in Part 5 of the Stats Section
for more information.
Take your airship to the southernmost piece of land on the map, southwest of
Crescent. Walk around in the small forest there, and eventually you'll enter
the town of Mirage. You can enter the pub from the back. Search the barrels
there for a Thief Knife. Downstairs you'll find someone who says he'll give
you a gift if you take a trip around the world on a Chocobo. So go back and
get Boco. In world 3, the continents make something of a ring around an inner
ocean (the part with Crescent and Mirage is especially pronounced). Ride Boco
around that ring. When you get back to your starting point, take the airship
back to Mirage, and the guy there will give you the Mirage Vest.
Talk to everyone in Mirage. The weapon, armor, and magic shops have two
salesmen each. Give one of your characters the Thief's Passages ability (or
give them the job of Thief, which automatically has the Passages ability) so
they'll be able to see the hidden passages. Searching the box in the armor
shop will open the path to the second salesman. You can get to the second
salesman in the magic shop by entering the shop from the left. The back
entrance to the pub will lead to the second weapons salesman. There will be
one door that you can't open now, but you will come back to it later in the
game. The Black Chocobo is in Mirage (it's through a hidden passage).
Catching it will let you fly it in addition to the airship, which can be useful
since the airship can't land in forests, but the Black Chocobo can. But you
don't need the Black Chocobo just yet. For now just buy new equipment and
magic in the shops and play the piano (it's also through a hidden passage).
Mirage's items shop sells Elixirs, so consider buying them too.
Now that you've played the last piano, go back to Crescent and the bard will
teach you the Hero Song.
Then go back and take your airship to the Pirates' Cave. There you'll get the
Esper Syldra.
At this point you can also go back and get any spells that you missed in World
One. Some of the Blue Magic spells won't be available in the same places that
they were available in World One, but you can still ge