Final Fantasy III
FAQ/Walkthrough
By: Super Slash
Version: 1.6
Email: ganonpuppet@yahoo.com
----------------------------
===================
VERSION HISTORY
===================
v 1.0 - Submitted the guide
v 1.1 - Made a HUGE update, featuring up to
220 enemies in the Enemies section,
and made the Blitz, Rages, Slots,
Enemies, Dances, AND SwdTechs
section much easier to read. Next
update will be the full, complete
version of the guide
v 1.2 - Completed the guide, after a long
time of working on the guide, but
probably not the final update
v 1.3 - Typed up the HP/MP of the three
tiers before the final battle in
the Bosses section. I also added
how to get the last chest before
the World of Ruin in the Floating
Continent. Also made the Bosses
section a little easier to read,
and fixed some minor errors that
were found in the guide
v 1.4 - Revamped ALL of the Walkthrough
section, as it defenitely needed
line breaking. Also added something
to the Copyrights section
v 1.5 - Added a Frequently Asked Questions
section
v 1.6 - Added and finished the Game Basics
section. Also added a Side Quest I
was missing for the World of Ruin,
and added a couple of more questions
to the Frequently Asked Questions
section
NOTE: To find what you're looking for, hold Ctrl and press F, and type in,
for example "IV. Walkthrough", without the quotations. Do this for
any section you may be looking for.
TABLE OF CONTENTS
-------------------
I.........Story
II.........Controls
III.........Characters
IV.........Game Basics
V.........Walkthrough
VI.........Bosses
VII.........Side Quests
VIII.........Item List
IX.........Armors
X.........Relics
XI.........Shields
XII.........Weapons
XIII.........Head Gear
XIV.........Spells
XV.........Enemies
XVI.........Colosseum
XVII.........Shops
XVIII.........Espers
XIX.........SwdTechs
XX.........Blitz
XXI.........Rages
XXII.........Lores
XXIII.........Dances
XXIV.........Slots
XXV.........Secrets and Glitches
XXVI.........Game Genie Codes
XXVII.........Frequently Asked Questions
XXVIII.........Email Info
XIX.........Credits
XXX.........Copyrights
=========
I. Story
=========
"Long ago, the War of the Magi reduced the world to a scorched wasteland, and
magic simply cease to exist. 1000 years have passed...Iron, gunpowder, and
steam engines have been rediscovered, and high technology reigns. But there are
some who would enslave the world by reviving the dread destructive force known
as "magic". Can it be that those in power are on the verge of repeating a
senseless and deadly mistake?". The story is about a girl named Terra. Her
father named Maduin was an Esper, and her mother, known as Madonna, was a
human. Then, when Terra was born, she was born with the gift of magic, and she
is also a half human and half Esper. The Empire wants this girl because of her
special powers. In a sense, they capture her, and place a crown on her head,
known as the Slave Crown. This said crown makes Terra obey the Empire's every
command. Later into the game, the Slave Crown is removed from her head.
Soon after, she finds out there is something deep inside of her that she does
not yet understand. Near the end of the game, she finds out that this feeling
she has kept buried for so long is called "love". From then on, she wishes to
stop the Empire and Kefka once and for all.
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=============
II. Controls
=============
"A" Button: Talk to people, confirms actions in shop menu, regular menu, and in
battle, opens treasure chests, examines things such as pots, also
presses switches found throughout the game, also moves a Chocobo
while mounted, also moves a character in the back row if a party
member is highlighted and A is pressed twice in the menu, equips
an Esper.
"B" Button: Cancels selected action, dismounts Chocobo while riding.
"X" Button: Brings up the menu outside of battle, switches to another character
turn.
"Y" Button: Switches to another characters turn, also switches between groups
inside a level where required.
"L" Button: Selects all party members in menu when healing, selects all enemies
while in battle before using a magic attack, selects all party
members while in battle before using a magic attack, if held while
holding R, you can run away while in battle.
"R" Button: If held while holding L, you can run away while in battle. Also
allows you to scroll down the Item Menu very fast, if both down
on the D-Pad and this button is held.
"Start" Button: Pauses the game in-battle, disables the map on the overworld.
"Select" Button: Nothing.
D-Pad: Moves your character, and the cursor in and outside of battle.
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================
III. Characters
================
NOTE: Your party members do certain things called Desperation Attacks, on a
very rare occasion. This type of attack occurs when a party member is low
on HP. They use this attack, like I said, when they are very low on HP.
Select the Fight command, and they may do a Desperation Attack!
In this section, I will list all of the characters, and a biography about them
and such.
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===============
Terra Branford
===============
In-Game Description: "A mysterious young woman, controlled by the Empire, and
born with the gift of magic......"
Biography: Terra has a bad life, and thus, she is constantly worrying and she
is depressed because of the bad things that happened in her past.
She is a half human and half Esper, and was born with the gift of
magic. Her father was Maduin and her mother was Madonna. Of course,
Madonna had her (duh). Soon after the birth of Terra, they all
discovered that she was born with the gift of magic. Emperor Gestahl
then attempted to capture her, after he got out of the Esper World
and found out about her and her gift of magic. When they kidnapped
her, later on she was controlled by the Empire by placing something
on her head, known as the "Slave Crown". After about ten minutes
into the game, the Slave Crown gets removed from her head. She is
then met by many other people who wish to help her and everyone else
in their quest to destroy the Empire once and for all.
Magic Spells Started With: Cure, Fire
Special Ability: Morph - She does not start with this ability, but learns it
later on. When used, she turns purple, and her magic
attacks are powered up. You can use the Fight command
while in this stage, too. Morph doubles magic damage
and attack damage, and halves the HP taken from magic
attacks.
Special Ability: Revert - This ability is only available while Terra is in her
Morph form. When you select this form, she reverts
back to her normal self (but why you would want to
revert back is beyond me).
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===========
Locke Cole
===========
In-Game Description: "Treasure hunter and trail-worn traveller, searching the
world over for relics of the past..."
Biography: Locke is known to be a treasure hunter. Despite his free-spirited
nature, he really has worries and a bad past, like Terra. He has a
girlfriend named Rachel, that he worries about from time-to-time.
In the World of Ruin, he visits Rachel one last time. She then dies,
and grants all of her power to Locke. The Phoenix Esper then
appears, and you then obtain the Esper as yours. Rachel also once
fell off of a cliff, thus causing her to have a memory loss. Her
parents blamed it on him. Since then, he feels he has failed her,
and then swears he will protect her for the rest of his life. He
later meets Celes, in who he also makes an oath that he shall never
leave her, and protect her forever.
Magic Spells Started With: N/A
Special Ability: Steal - Steals an item from an enemy or a boss.
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==================
Edgar Rene Figaro
==================
In-Game Description: "The young king of Figaro Castle, ally to the Empire, and
a master designer of machinery..."
Biography: Edgar is the king of a castle known as Figaro (his last name is from
the castle, obviously). Edgar is the brother of Sabin. He has a
burden, in which he learns he must hold onto if he is to save the
world. He likes ladies a lot, and he is a happy person. He, too,
wants to help destroy the Empire and bring peace onto the world.
Magic Spells Started With: N/A
Special Ability: Tools - Using the tools you can buy and find, Edgar will use
that tool to cause a lot of damage on an enemy. There
are some that do other effects, however.
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==================
Sabin Rene Figaro
==================
In-Game Description: "Edgar's twin brother, who traded his throne for his own
freedom..."
Biography: Sabin is the twin brother of Edgar. He is trained in the ways of
martial arts by Duncan. After his father died, Sabin then had an
attitude in which he did not like any of the politics of life. But,
he casts aside these feelings, and thus, he helps everyone in the
party take out the evil Empire.
Magic Spells Started With: N/A
Special Ability: Blitz - Allows Sabin to perform a special technique, causing
massive damage. However, there is two moves in which
he heals the entire party.
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============
Celes Chere
============
In-Game Description: "Product of generic engineering, battle-hardened Magitek
Knight with a spirit as pure as snow..."
Biography: Celes was enhanced with the ability to use magic. She later on
(although we never see it) disobeyed the evil Empire's orders, and
thus, she was held captive in a jail at South Figaro. Later on in
the game, Locke releases her, and she is no longer a servant of the
Empire. She then is taken to the Returners by Locke, and Locke makes
an oath to never let her down, and to always protect her. Later into
the game, everyone thinks that she has betrayed everyone else. But,
in the World of Ruin, she proves herself useful, and thus, she can
prove that she is more of a help than everyone (including Locke)
thought she was.
Magic Spells Started With: Cure, Ice, Antidote
Special Ability: Runic - Allows Celes not to get damaged by magic in-battle,
but instead, absorbs it.
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=======
Shadow
=======
In-Game Description: "He owes allegiance to no one, and will do anything for
money. He comes and goes like the wind..."
Biography: Shadow will do anything for money, regardless of what task he must
undertake to obtain that money. With it, he buys food for his dog
named Interceptor, and feeds it. Shadow was originally named Clyde.
He had a friend that goes by the name of Barram. His friend died,
due to him robbing a train. After that incident had occured, he then
killed his feelings, and thus he was now forever known as Shadow. He
is hired by the Empire to help on their quest to hunt down the
Espers, but later on, he hates them, and wants to take them down.
Near the end of the game, Shadow becomes a really good guy, and
leaves all of his past behind.
Magic Spells Started With: N/A
Special Ability: Throw - Throws an item/weapon at an enemy, causing an enormous
amount of damage.
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===============
Cyan Garamonde
===============
In-Game Description: "Faithful retainer to his family's liege, with the courage
and strength of a hundred men..."
Biography: Cyan is the most trusted leader of the castle known as Doma. He is
a very great swordsman, if not the best. Later in the game, Kefka
poisons the waters of Doma, thus killing every Doma Soldier, and his
wife and son Elayne and Owain. From then on, he demands revenge on
the Empire. Soon after the death of his wife and son, he finds them
"departing" on the Phantom Train. In the World of Ruin, if you do a
certain sidequest, he will cast aside all of his pain and worries,
and as a result, learns all of his Sword Techniques. He, too, wants
to destroy the Empire to bring peace.
Magic Spells Started With: N/A
Special Ability: SwdTech - Cyan starts off with three swordtechs. When you
select this command, a bar will appear below the
numbers 1, 2, 3, 4, 5, 6, 7, and 8. When the sword
tech number you want to use is highlighted, press
the A button to perform a special attack. Read the
SwdTechs section for more info.
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====
Gau
====
In-Game Description: "Draped in monster hides, eyes shining with intelligence.
A youth surviving against all odds..."
Biography: When Gau was born, his mother had died. Then, his father abandoned
him on the Veldt, thinking that he was some sort of wild monster.
Then, he was convinced that it never happened, and that all it was
was a big nightmare. Gau lives his entire life as a baby, fighting
the monsters of the Veldt. He grows up into a boy, which is when
Sabin and Cyan find him. They give him some food, then help Gau find
his "treasure" so they can reach their desired location.
Magic Spells Started With: N/A
Special Ability: Leap - Use this to leap onto a monster. Gau will then be
removed from your party for a temporary amount of time.
You must fight monsters in the Veldt until he returns,
and when he joins your party once more, he will have
learned the rage of the monster he leaped from.
Special Ability #2: Rage - Use this attack to select an enemy's name. Each
enemy you try to use makes Gau do different things.
You get Rages by using Leap, only on the Veldt.
Also, once you use one Rage in-battle, Gau will use
that same rage until the battle is over.
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================
Setzer Gabbiani
================
In-Game Description: "A blackjack-playing world-travelling casino-dwelling
free spirit..."
Biography: Setzer is the owner of the airship, in which the party has to use
in order to reach their next destination. He is a gambler, and the
party spoils his plan of Maria. Celes tricks him into letting them
use his airship by flipping a coin with identical sides. Setzer then
lets them use the airship to reach their next destination. From then
on, he is also determined to stop Kefka and the Empire once and for
all, to bring peace onto the world.
Magic Spells Started With: N/A
Special Ability: Slot - If you get a match of each slot, Setzer does a special
attack. It does a different attack/move depending on
what slot match you get. See the Slots section for
more information on this ability.
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=============
Strago Magus
=============
In-Game Description: "An elderly gentleman, pure of heart, and learned in the
ways of monsters..."
Biography: Strago is an old man that looks after his granddaughter, Relm. He is
from Thamasa, the village of the Mage Warriors. Strago spent his
younger days fighting the beast named Hidon. Unfortunately, he never
did kill him. Hidon killed one of Strago's best friends, and thus,
he decided to take the girl (Relm) and watch over her. Since then,
Strago wants revenge on the almighty monster. If you do a certain
sidequest, you CAN defeat Hidon. Strago tries to hide the fact that
the town of Thamasa is a town of magic. However, later on in the
game, he helps you on your quest to defeat the Empire.
Magic Spells Started With: N/A
Special Ability: Lore - This command allows you to use a special attack learned
from a certain enemy. You automatically start out with
Aqua Rake. Depending on what enemy/boss you defeat, you
get a different Lore. See the Lores section for more
information on this command.
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=============
Relm Arrowny
=============
In-Game Description: "In her pictures she captures everything: forests, water,
light...the very essence of life..."
Biography: Relm is, suprisingly, the daughter of Shadow. She is a ten-year-old
with a really foul mouth. She threatens to "draw your portrait" if
someone does/says something she does not want or like. She loves
Shadow's dog, Interceptor, and it likes her. She also wants to help
take down the Empire. In the World of Ruin, you can find her in
Jidoor, painting a portrait of Starlet the Esper. She has, by far,
the greatest magic power in the game. Even better than that of Terra
and Celes. She has the weakest attack power in the game, however.
Relm is also Strago's granddaughter.
Magic Spells Started With: N/A
Special Ability: Sketch - When used, Relm will draw a portrait of that enemy
or boss, then use one of their special attacks that
the enemy has. Can also be updated to "Control", if
Relm is equipped with a certain item. It allows her
to gain control of the enemy's attacks, allowing her
to use one of their attacks.
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====
Mog
====
In-Game Description: "Human-loving, fast-talking, street-smart, SLAM-dancing
Moogle..."
Biography: Mog is one of the many Moogles in Narshe. You encounter him in the
World of Ruin. However, it IS possible to obtain him in the World
of Balance. Mog is okay, but he is not the greatest character in
the world. His magic is half and half, but not all that great.
There is really nothing in general more to say about Mog, other
than he watches over Umaro, a primate found in the mines of Narshe.
Mog is the boss of Umaro, and therefore, commands him.
Magic Spells Started With: N/A
Special Ability: Dance - Mog uses a special attack each turn. Depending on what
dance you use, he will do an attack each turn, and
each turn he does different special attacks. You must
defeat certain enemies and such to get different ones.
Read the Dances section for more info.
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======
Umaro
======
In-Game Description: "Admirer of bone carvings, as strong as a gigas, a yeti
pal with muscle!"
Biography: Umaro is a sasquatch with a muscular body. He is friends with Mog,
the Kupo. However, Umaro is not a very good character. While he
may look nice and powerful, he is really a useless character. You
cannot command him. He fights on his own. You find him in the World
of Ruin, in the mines of Narshe. However, before Mog convinces him
to join the team, he challenges you to a fight. You also find an
Esper in his cavern.
Magic Spells Started With: N/A
Special Ability: N/A
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=====
Gogo
=====
In-Game Description: "Shrouded in odd clothing...is this a man...? Or a
woman...? ...Or should we ask...?"
Biography: Gogo is actually a pretty good character. S/he can customize his/her
own commands. For an example, you could give Gogo Blitz, Tools, and
Magic. This is what makes Gogo good. S/he can also use Mimic, in
which you will perform the last attack the last partner performed.
Nothing much is known about Gogo in this game.
Magic Spells Started With: All Of Your Party's Current Magic Attacks
Special Ability: Mimic - When this command is used, Gogo will mimic the last
attack that the last party member used. For example,
if you used Bum Rush with Sabin, then immediately
used Mimic with Gogo, Gogo would do Bum Rush. Quite
useful, depending on how you use it.
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================
IV. Game Basics
================
In this section, I will list the basic aspects of the gameplay. I will also
list all of the status ailments that will most likely be inflicted on your
party throughout the game. This section will help you familiarize yourself with
the basics of the gameplay.
===============
Battle Overview
===============
==================
In-Battle Commands
==================
MagiTek
-------
The very first command in the game that you will probably use is the MagiTek
command. With Terra (the girl with the unknown name at the very beginning of
the game), there are a wide variety of abilities available when you select
this particular command. They are: Fire Beam, Ice Beam, Heal Force, X-Fer,
Bolt Beam, Bio Blast, Confuser, and TekMissle. Fire Beam is a beam that gets
fired at the enemy, causing fire-based damage. Ice Beam and Bolt Beam do the
same thing as Fire Beam, only Ice Beam deals ice-based damage, and Bolt Beam
deals lightning-based damage to an enemy. Heal Force is like Cure, but with no
MP Cost. It can only heal one party member, however.
X-Fer simply removes an enemy from the current battle, if successful. Bio Blast
targets all enemies, and Terra attempts to spray poison around the area, which
deals a bit of damage to all enemies. Confuser creates a shockwave around
Terra's head, which obviously confuses the enemy, if successful. However, once
the enemy hits himself or you hit that enemy, the enemy gets out of confusion.
Finally, TekMissle launches a missle to hit one enemy, dealing a lot of damage.
Two more things: Vicks and Wedge can ONLY use Fire Beam, Ice Beam, Heal Force,
and Bolt Beam.
One final thing: you're only able to use these certain abilities while you're
inside a Magitek Armor, in which case, is only available three times throughout
the whole game (the last time being optional).
Fight
-----
This command is one of the most basic commands in the game, and one of the main
ones you will use throughout the game. When you use this command, the party
member will use his/her weapon to attack the foe. However, if you have no
weapon equipped on the character, s/he will punch the enemy instead. If you
have a good weapon equipped, this command can damage the enemy a decent amount.
X-Fight
-------
A very useful command, if you use it properly. However, it takes awhile before
you can enable this command. Once you've reached the Anicent Castle in your
quest, you can find an Offering Relic from a Monster-in-a-box in the Ancient
Castle. Equip this said Relic, and Fight is replaced with X-Fight. When you use
the X-Fight command, your party member will attack with the weapon equipped,
four times over! This is especially useful if you get Setzer's ultimate weapon,
the Fixed Dice. Give him the Offering + Fixed Dice, and he will deal a random
amount of damage four times over (sometimes over 3000 damage)!
Jump
----
This command is only available if you equip the DragoonBoots Relic on a party
member (it dosen't work for Umaro, however), and it replaces the Fight command.
When used, your party member jumps in the air for about ten seconds, then comes
down and uses his/her weapon to damage a random enemy. You may think that this
command is completely useless, but if you use it correctly, it isn't. Equip
the DragoonBoots and the Dragon Horn Relics on Edgar and/or Mog, and then use
the Jump command. When Edgar/Mog comes down to attack the enemies, they will
jump down several times, causing a LOT of damage! They will only jump a maximum
of four consecutive times altogether (however, there is a very rare chance of
this ever happening).
Steal / Capture
---------------
The Steal command is useable by Locke/Gogo, as is the Capture command. When you
use Steal, Locke/Gogo will attempt to steal an item from the enemy, if the
enemy in question has an item you can steal. The Capture command only becomes
available if you equip the ThiefGlove Relic. When used, Locke/Gogo will attempt
to steal an item from an enemy, and in the process, attack the enemy. Steal and
Capture are overall good commands if you use them on the right enemies/bosses.
Dance
-----
Mog and Gogo can use this command. When used, Mog/Gogo will attempt to perform
a selected Dance in the list of Dances you've gotten throughout the game. If
the Dance succeeds (Mog/Gogo may stumble, failing to perform the Dance for that
turn), a variety of special abilities will be performed for the entire battle,
unless Mog/Gogo dies. Certain Dances can be useful, if you use them correctly.
However, take note that there's one Dance you can ONLY get in the WoB (World of
Balance), and that is the Water Rondo Dance. Please refer to the Dances section
of this guide for more information on these Dances.
Tools
-----
This command is only available with Edgar (excluding Gogo). There are quite a
few Tools that Edgar can use in-battle, and the Auto-Crossbow is the only Tool
that is useful in the beginning of the game. When you are up to Zozo, the Chain
Saw and the Drill are the two most useful Tools. It basically stays like that
for the rest of the game, too. Please refer to the Tools section of this guide
if you wish to know what all of the Tools are.
Blitz
-----
This is a pretty useful ability that only Sabin can use, excluding Gogo. When
you select this command, the cursor points directly at Sabin. From there, do
NOT press any buttons, except a Blitz command (refer to the Blitz section)
using the D-Pad. After the command has been input, press the A Button. If you
did it correctly, Sabin/Gogo will use the Blitz technique that you entered the
command for. This ability can prove quite useful, and once you obtain Bum Rush,
you'll likely find yourself using nothing but that one ability with Sabin/Gogo.
Health
------
Only Banon can use this command (no, not even Gogo can use this), and you only
get to use Banon for around thirty minutes, then he leaves your party, and you
never get to use him again. When you use this command, Banon attempts to heal
the entire party's Hit Points (HP). This ability is pretty useful throughout
the whole Lete River sequence, and especially for the boss fight there!
Throw
-----
Only Shadow/Gogo can use this special command. It's pretty self-explanatory,
too. You can select an item in your Item List to throw at the enemy. You can
only throw unequipped weapons and throwable items at the enemy (for an example,
you can throw a MithrilKnife or a Shuriken). When the item is thrown, the enemy
takes damage. The better weapon/item you throw, the more damage will be dealt!
Be careful, however; don't throw any good equipments (such as the Pearl Lance)
that you might find yourself equipping later on!
SwdTech
-------
Cyan and Gogo can use this ability. To use it, however, you must first have a
sword equipped. When you select this command, a bar appears under the numbers
1-8. When the bar is under a certain number, that number it is under will light
up. When the number of your choice is lit up, press the A Button to perform a
certain SwdTech, which Cyan/Gogo will use. Please refer to the SwdTechs section
if you want to know what level Cyan learns each SwdTech, and if you want info
on what each SwdTech is and such. Also, you can learn ALL SwdTechs at once, by
completing the Cyan's Soul side-quest in the World of Ruin.
Rage
----
Gau and Gogo can use this ability. When you select this command, you'll be
brought up to the list of the current Rages that you have available. When you
select a Rage, Gau/Gogo has a 50% chance of performing a special attack, or a
physical attack, which they will continue to use throughout the rest of the
battle, unless they die. Certain Rages can be proved quite useful, especially
right when you first get Gau. There are a few Rages that you'll want to get
before moving on. See the Rages section for more information on this ability.
Leap
----
Only Gau can use this command; not even Gogo can use it, and it is ONLY useable
while you're on the Veldt. When you use this command, Gau leaps the selected
enemy, and leaves your party until you continue to battle on the Veldt, where
he rejoins you if he appears after the fight (do NOT attack him if you find
him, otherwise he'll run away). When he returns to your party, he will learn
the Rages of the enemies that were in the battle that you had him Leap in.
Be sure to use this command wisely on your very first visit to the Veldt, as
he can learn spells such as Fire 2 long before anyone in your party can!
Runic
-----
Only Celes/Gogo can use this command. However, you must have a sword equipped,
otherwise this command will not be available. When this command is selected,
Celes/Gogo will lift up the sword equipped, in an attempt to block an upcoming
Magic spell that may be used by the enemy in the next turn. A lot of spells can
be blocked using this technique. However, there ARE some spells that cannot be
blocked with Runic (such as Ultima, for an example). When the spell is dodged,
you recieve no damage! This ability can prove quite useful, especially on the
boss TunnelArmr, in the Figaro Cave, which you fight at the end of Locke's
Scenario. However, if you used Runic on your previous turn, and the next turn
the Runiced person gets, the Runic effect wears off unless you use it again.
Slots
-----
When you get Setzer, this command becomes available (with him and Gogo only).
When used, a slot machine rolls down on the screen. Press the A Button to stop
one part of the slot. There are three slots that you must stop. If you stop all
three slots and get a match of the same slot on all three slots, Setzer/Gogo
will perform a special ability. Refer to the Slots section of this FAQ to see
what ability is performed with each match, and for information on each ability.
Lores
-----
This command is available with Strago and Gogo. When selected, a list of the
current Lores you've obtained is brought up. Select a Lore, and Strago/Gogo
will perform that ability (not for the whole battle; just for one turn).
Refer to the Lores section of this guide for information on how you learn each
Lore, and for other information on these Lores.
Sketch / Control
----------------
Relm and Gogo can use these commands. Control is only available if you have the
FakeMustache Relic equipped on Relm/Gogo. When Sketch is used, Relm/Gogo will
attempt to draw a 'portrait' of that enemy. When s/he does so, s/he uses a
random attack the enemy has. For an example, I once used Sketch on Kefka in the
final battle, and s/he performed Ultima, with no MP Cost! Control, however, is
an ability that when used, Relm/Gogo will sometimes be able to 'control' the
enemy, allowing Relm/Gogo to use a variety of that enemy's attacks! However, I
don't think that Control works on any bosses.
Mimic
-----
Gogo, and Gogo only, can use this particular command. It can be proved quite
useful, actually. For an example of its usefulness, use a technique such as Bum
Rush with Sabin, then immediately go to Gogo's turn when his gauge is full
(press X to switch to his turn), and select Mimic. Then, Gogo will mimic the
ability that was last used. There is another good thing about this ability.
Gogo can mimic X-Magic, but not X-Fight. He can mimic Jump, but NOT more than
one jump (you have to have the Dragon Horn on him for him to do that). This
is why this particular ability can be very useful if used properly.
Magic
-----
This is another one of the most easiest basics of the gameplay to understand.
At the very beginning of the game, only Terra can use this ability. When you
select this command, a list of Magic spells you've learned throughout your
adventure will appear. There are two types of Magic: White Magic, and Black
Magic. White Magic has a white dot next to the name of the spell, while Black
Magic has a black dot next to the name of the spell. White Magic is simply
spells for support, and sometimes causes negative status effects on an enemy.
Black Magic is used to damage enemies with a certain attack. After you've
passed Zozo in your quest, you start collecting Espers (commonly referred to
as "Magicite") which you can equip on your characters to learn spells for them,
as well! Terra and Celes are the only ones who start with Magic, and learn
Magic as they level up (refer to the Spells section for more information).
X-Magic
-------
This is the same thing as Magic, but you can cast TWO consecutive spells in one
turn with one party member! This command is only available once you've found
and equipped the Gem Box Relic, which you cannot get until the World of Ruin,
once you reach the top of Fanatic's Tower. Be sure to equip the Gem Box on one
of your best spell casters!
Item
----
Pretty self-explanatory. Simply put, when you select this command (it is
available for EVERY party member except Umaro, but you have to customize it
with Gogo), a list of all of the items you currently have appears. You can use
any item like a Potion, Tonic, Tincture, Green Cherry, and so on. Since there's
X-Fight and X-Magic commands that you can enable, you may think you can enable
an X-Item command, but sadly, you cannot.
Espers
------
Espers are only obtainable after passing your first visit to the town of Zozo.
You get the first four Espers in the game in Zozo (more commonly known as
Magicite). You can equip any Esper on any party member, except for Gogo and
Umaro. Each Esper has a certain list of spells that you can learn at a certain
Learn Rate for each spell. Also, some Espers give you certain stat bonuses when
you level up (refer to the Espers section of the guide for more information on
this). There are many Espers that you can collect throughout the game, and you
will find yourself equipping them often. Also, each Esper performs a certain
ability in-battle, whether it be to cause damage against the enemy, or to
support your party. While in-battle, when it's someones turn that has an Esper
equipped, select "Magic", and press Up when at the top of the Magic List. Then,
a new option appears, which is the Esper.
Press A, and you can now use the equipped Esper to either deal damage to some
enemies, or to allow them to support your party!
Row
---
While in a battle (obviously), when someones turn comes up, press Left on the
D-Pad to reveal the hidden "Row" command. Press A when you see this command,
and the party member you selected the command with will go to the Back Row if
he/she is currently in the Front Row, which reduces damage given to you, but
also reduces physical damage you can give to the enemy. And if you select this
command while in the Back Row, your party member will go in the Front Row.
Defense
-------
While in a battle (obviously), when someones turn comes up, press Right on the
D-Pad to reveal the hidden "Def." command. Press A when you see this command,
and the party member you selected the command with will "skip" his/her turn, in
an attempt to reduce damage that may be given when the enemies attack. This
command actually isn't as useful as it may sound, so I wouldn't use it often,
if ever.
======================
Other In-Battle Basics
======================
Hit Points
----------
This (and MP) is THE most basic part of gameplay in any RPG, and is in every
RPG to date (heck, sometimes even Adventure games). Hit Points are commonly
referred to as "HP", as an abbreviation. Your HP starts at a low number for
each party member. When enemies attack you, you lose a certain amount of your
HP. If your HP reaches zero, that party member falls. Using a Fenix Down will
'revive' the wounded member, restoring some of their HP. Using a healing item
(such as a Tonic or a Potion) will restore a bit of the party members HP. If
all of your party members reach zero HP, you get a message saying that you were
defeated, and then you restart at the spot where you saved your game last. If
you use a Tent (only useable when in a Save Point, or while on the overworld),
all of your HP/MP is restored fully on all of your current party members. If
you use a Sleeping Bag (only useable in the same areas as a Tent), the party
member you selected will have his/her HP/MP fully restored. Also, as you level
up, your HP increases by a certain amount.
Magic Points
------------
Another very basic aspect of the gameplay. Magic Points are most commonly
referred to as "MP", an abbreviation for Magic Points. Only Terra starts out
with MP at first, and it determines how many spells you can use before you
have to recover your MP using certain items (such as Tinctures). It starts off
at a low number, and as you level up, it increases by a certain amount. For
each spell you use, your MP is drained by a little (sometimes a lot, depending
on the spell/Esper used). Tents will fully restore your HP/MP (which is only
useable in Save Points and on the overworld) to your whole party. Sleeping Bags
fully restore your HP/MP to one party member, and is only useable in the same
places as a Tent. However, if you have the Economizer Relic equipped, EVERY
spell and Esper costs 1 MP to use. Yes, even Ultima.
Gauge
-----
The gauge appears while you're in a battle, and it appears at the bottom of the
screen, by each of your party member's names. It goes up as the battle goes on.
When it gets full, the party member's turn comes up (so, if the gauge was full
by Terra's name, for example, she would get a turn). It may sound complicated,
but it's very easy to understand. However, if you use the Morph command, the
gauge by Terra's name will be green, and it goes down drastically. When it
gets empty, Terra reverts back to her normal form. In some battles, the green
gauge goes down slow, and in some other battles, it goes down very quickly!
Running Away from Battle
------------------------
During a battle, if you do not feel like fighting at the moment, press and hold
the L and R Buttons to begin running away. If you continue to hold these two
buttons down for a short time, eventually your party will flee from battle!
However, there are some battles that you'll get a message stating "Can't run
away!", which obviously means you cannot run away from that fight. You also
cannot run away from ANY boss fight in the game.
===================================
Options and Other Stuff in the Menu
===================================
Item
----
This option in the menu does the same exact thing as the one in-battle, only
you can use more items if you're standing in a Save Point, or are on the World
Map (you can use Sleeping Bags and Tents). Anyway, when selected, it brings up
a list of the current items you have. You can use this option to select certain
support items (Tonic, Potion, etc.) to use on your party members!
Skills
------
Brings up a list of all of the available skills in the game (Blitz, Dances,
Lores, etc.). However, when you select this option, the cursor points at a
party member in the menu. Select a party member and press A to bring up the
Skills list. Also, you cannot check the abilities you currently have unless
that party member has the command in-battle that you're trying to look at. For
an example, if you want to see a list of your Blitz commands, you have to
select Sabin in order to be able to select Blitz on the list. You can also
check the list of the current spells that party member has (if he/she has any
spells at all). Also, you can select the Espers option to bring up the list of
the current Espers you have (you have to have at least one Esper first).
In the Magic spells list, you can use any type of White Magic (Cure, Imp, etc.)
on a party member. If you're using a Cure spell to recover the party, press L
to select all party members at once. However, you can heal up more HP to one
party member by simply healing one. In the Espers list, you can select an Esper
and equip the selected Esper on a party member. To unequip an Esper, simply
select a blank space on the Esper List, and the Esper in question will now be
unequipped! This is one of the best options in the Menu.
Equip
-----
Self-explanatory. When you choose this option, the cursor points at a party
member. Select a party member, and press A to bring up the Equipment screen.
However, you cannot equip Relics on this screen. Also, four options appear
above the list of currently equipped weapons, armor, shield, and head gear.
They are: Equip, Optimum, Remove, and Empty. Equip simply lets you equip the
selected party member with a weapon (or two weapons, if you have a Genji
Glove Relic equipped on the party member), a shield, some head gear, and some
armor. Optimum automatically equips your character with what the game considers
the best equipment for that member at that point. Remove simply allows you to
remove a piece of equipment off of your character. Finally, Empty automatically
unequips your party member of everything he/she currently has on, if selected.
Relic
-----
When you select this option, choose a party member you wish to equip/unequip
Relics on, and press A to bring up the Relic equipment screen. There are only
two Relics you can equip on each party member, though. Above the two Relic
slots, at the top of the screen, are two options. They are: Equip, and Remove.
Equip allows you to select a Relic slot, and when selected, brings up a list
of Relics that character can equip. Select a Relic, and press A to equip it
onto that character. Remove allows you to select a Relic slot, removing that
Relic from that slot if you press A.
Status
------
When this option is selected, the cursor points at a party member. Select a
party member, and the Status screen is shown for that character. On that screen
shows the current HP/MP and Level your character has, and also shows how much
Experience Points you've obtained altogether, along with how many more EXP you
will need before the next level up for that character. It also shows the list
of commands for that specific character. If you come to this screen with Gogo,
you can select the three empty slots on the Command List and "customize" more
commands for Gogo to use. The Mimic command cannot be replaced, but any other
customized commands can. Finally, the Status Screen shows how much your current
battle stats are for that character.
Config
------
The Config option brings up a list of a LOT of options you can change. The
first option you'll see is the Battle Mode option (it is called Bat. Mode in
the game). Use the Left and Right directions on the D-Pad to select an option
for the Battle Mode. The Active option means that the enemies will attack you,
even if you're not ready, and even if you're on an Item List or something! The
Wait option is the best (in my opinion), and especially good for people who are
slow at making a turn. It allows you to safely browse through the Item List,
the Magic List, etc., while not having to worry about the enemies attacking
you. However, the enemies WILL attack you if you're on the Command List, so you
should know that.
The next option is the Battle Speed (Bat. Speed). Use the D-Pad to select an
appropriate number for the speed. Number 1 is the slowest, and Number 6 is the
fastest. It simply makes the battle speed up/slow down more. The next option is
basically the same thing as the Battle Speed, only it is the Message Speed
(Msg. Speed). Again, use the D-Pad to select a number. 1 is the slowest, 3 is
the normal speed, and 6 is the fastest. This simply makes the dialogue go slow
or fast, or just normal (by default). The next option is the Command Set (the
Cmd. Set). You can set it to Window or Short. Window is the default. In-battle,
the Command List for that party member is all in one small window.
The Short option makes the Command List in-battle be in a rectangular box, and
the commands are sorted in a strange way. Personally, I think Window is the
best one, but it's your call. The next option is the Gauge, which is On, by
default. If you set it to Off, while in-battle, instead of the default Gauge
being there, it will show your HP like this, for an example: "1000~1000". The
HP on the left determines how much HP you currently have, while the HP on the
right determines your max HP altogether. The party members also get a turn at
any random time.
The next option is the Sound. You can switch between Stereo and Mono (Stereo is
the default). If you have Stereo selected, the game plays sounds and such in a
stereo-type fashion. The Mono option makes the games music, sounds, etc., play
in a radio-type fashion. Stereo is the best choice, by far, but it's up to you.
The Cursor option can be switched to Memory. This makes the game "remember" one
particular command. Use a command, then set the Cursor to Memory, and then all
you have to do is press the A Button without pressing anything else to do what
command you have it set to! The Reequip option can be switched to "Empty". But,
I fail to see what this thing does. The default is set to Optimum.
The Controller option can be set from Single to Multiple. What this does, when
set to Multiple is, you can set how many party members you want a second player
to control during battle. Set it to Multiple if you want a sort of Multiplayer
experience of the game. Also, you may think that the Controller option is the
last option in the Config Menu, but if you press Down on the D-Pad while the
Controller option is highlighted, you'll be brought to a few more things of the
menu. The Magic Order option (Mag. Order) can re-organize your spells list (it
takes effect for every party member). Number 1 is the default, which sorts out
your spells out in this order: Healing, Attacking, and Effect.
Number 2 sorts it out as: Healing, Effect, and Attacking. Number 3 sorts it out
as Attacking, Effect, and Healing. Number 4 sorts it out as Attacking, Healing,
and Effect. Number 5 sorts it out as Effect, Healing, and Attacking. Finally,
Number 6 sorts it out as Effect, Attacking, and Healing. The next option is
Window. The default is Number 1. Each number changes the background color of
the Menu Screen, and the background color of the Command List and such during a
battle. Number 1 is the default, dark blue background. Number 2 is a grey-ish,
Chrono Trigger-style background. Number 3 is a background of blue waves on the
screen. Number 4 is a wooden-looking background. Number 5 is a brownish-like
wavy background. Number 6 is another grey-ish Chrono Trigger-style background,
and Number 7 is a tree-type background. Finally, Number 8 is a chicken-like
background, which looks the ugliest out of all of them (in my opinion).
The next option on the Config screen is the Color option. Switch it from Font
to Window, and you can choose between a few colors to change the games font.
In other words, the letters in the game appear differently. Finally, you can
go down to the very last option, which is the R, G, and B option. You can
lower the number on these, changing the font color, by using the D-Pad. You can
make several colors by using the R, G, and B options. Lower the gauge using the
D-Pad, and the number will lower. To get the default font back, either go to
the Color option and switch it back to Font, or simply fill up the gauge on all
three of the gauge bars. This makes the default white font appear.
Save
----
The Save option is pretty much required. This option allows you to "save" your
adventure so you can stop playing for the time being. You can save your game
any time you step into a blue glimmering dot, or any time you're on the World
Map. The Save option on the Menu Screen will be lit up, making it selectable.
Also, while in a spot where you can save your progress, you can use a Sleeping
Bag or a Tent to fully recover your HP/MP. Be sure to save your progress at
any time where you get the chance, because you may need to!
Steps
-----
In the Menu Screen, if you look down below the options on the Menu, you'll see
something that says "Steps". It shows you the amount of steps you've taken
throughout the entire game. Pretty pointless, but whatever.
GP
--
GP is the money you'll use in the game. GP is used to buy Weapons, items,
Relics, Armors, etc., and you find a lot of it in chests and by defeating
enemies in levels. GP is one of the main aspects in Final Fantasy III, and you
will be needing it quite often throughout your adventure. You can see how much
GP you currently have by looking at the bottom-right corner of the Menu Screen.
The maximum amount of GP you can hold at once is 999,999,999. In other words,
over nine million, which is near impossible to obtain fairly.
===============
Status Ailments
===============
Throughout the game, there will be certain enemies at certain points that will
attack you with a certain attack, which could inflict a negative status effect
on your party member(s). I will list all of the Status Ailments, along with
info on how to cure them. However, some status effects are caused by casting
certain spells on the party, and some status effects are helpful. Also, take
note that a Tent recovers EVERY Status Ailment.
Float
-----
This isn't actually a bad status ailment to have inflicted on you. When it is
inflicted on a party member, that party member floats up in the air. The good
thing about this effect is, if an enemy uses the Quake spell (the Dirt Drgn,
for an example), you'll take absolutely no damage at all! A simple Remedy
item/spell will remove this effect.
Petrify
-------
A quite annoying Status Ailment this can be. It turns your party member into
stone, which means they cannot move or make a turn, or anything, unless they
are cured from it. There are a few enemies that can (and perhaps will) inflict
this ailment on the party. A simple Soft item turns the party member to normal.
Imp
---
This is a really annoying ailment to have inflicted upon your characters, as
well. A few enemies (like in Cyan's Soul) will use an attack called "Imp", that
will turn your party member into a green duck-looking thing, if successful. The
weird thing is, the Imp spell is useable outside of battle, which means you can
turn your own party member into an Imp (why you would wanna do that, I have no
idea). While an Imp, you cannot use Magic at all. A Green Cherry item or a use
of the Imp spell on the Imped character will cure this ailment.
Clear
-----
This ailment is actually good, and can only be inflicted upon a party member if
another party member uses the spell Vanish. When you use Vanish on a party
member, the party member disappears, but you can still see the outlining of the
character. This ailment can be useful if you want to level up without worrying
about dying so often. However, if an enemy uses a spell on you, this ailment is
automatically removed! Also, use a Remedy if you need to cure this ailment, for
whatever reason.
Poison
------
This one is probably one of the most common and annoying ailments in the whole
game. When an enemy uses a poison ability on you, that party member becomes
poisoned. While in-battle, the party member in question will drastically lose
HP as the battle goes on. This ailment hurts you even outside of battle, too!
For every step you take, the screen gets pixelated, and the poisoned character
loses some HP! However, he/she never faints outside of battle, but gets down to
as low as 1 HP. In battle, however, if the HP keeps lowering until it reachs 0,
the party member falls. Using an Antidote item or the Antdot spell will cure
this annoying ailment.
Zombie
------
Kinda like Petrify, only the party member does not stop attacking and getting a
turn. Also, you have no control over the party member unless you cure the
ailment. Instead, the party member automatically attacks either a party member,
or the enemy. Also, the party member with this ailment on will have 0 HP. When
you use a Revivify item on the Zombied member, his/her HP will be restored by a
very small amount, but it will also cure this ailment.
Dark
----
This ailment gets inflicted onto a party member if the enemy uses an ability
called "Ink". However, some other attacks will also inflict this ailment onto a
party member (sometimes the whole party). When this is inflicted, your party
member has black glasses-looking things on. While this ailment is inflicted,
the party member's physical attacks will Miss much more often. Use an Eyedrop
to cure this.
Wounded
-------
One of the most common ailments in the game, and it most likely will be seen
throughout your adventure. This ailment is simply inflicted when your party
member reaches 0 HP. He/she falls, and is then under the "Wounded" status.
Simply use a Fenix Down to restore some of the party members HP, bringing them
back into the fight.
Muddled
-------
Another really common ailment. When this is inflicted onto a member, the party
member will begin spinning around with a green ring above his/her head. When
the party members turn comes up, he/she will attack either a party member, an
enemy, or his/her self. The only way to cure this is to attack the party member
yourself. No specific item can cure this, but it is only in effect in-battle.
Mute
----
When the enemies cast this ailment upon a member, the party member cannot use
Magic spells unless the ailment is cured. Using an Echo Screen will take care
of this bad condition.
Condemned
---------
A timer is placed above a party members head when this ailment is in effect.
When the said timer reaches zero, the Doom spell is casted upon that member,
and thus, the party member falls in battle. There is no item or spell that
will cure this ailment, sadly.
Berserk
-------
When this is casted upon a party member, the party member is out of control,
and has a red, steamed up face. When it reaches his/her turn, the party member
automatically uses a physical attack, but causes more damage than normal. Use
Dispel to bring the party member back to normal.
Slow
----
This particular ailment causes the party member it's casted on to slow down
in-battle. While in this state, the party member gets a turn a bit more slower
than normal.
Fast
----
Cast the Haste spell on the party member to inflict this ailment. This will
cause the party member in question to get a turn in-battle quicker than normal.
Stop
----
When an enemy casts this upon a party member, the party member has a purple
shape around their body, and cannot move, make a turn, or anything for a short
amount of time. Sadly, no item or spell can cure this instantly.
Regen
-----
Cast the Regen spell on a party member to inflict this. While in-battle, the
party member will gradually recover small amounts of HP. It's not a very useful
ailment, however.
------------------------------------------------------------------------------
===============
V. Walkthrough
===============
WARNING: This section WILL contain spoilers, but I'll be sure not to spoil the
entire game for you. :P
When the game begins, you will see a cutscene of the story, then Vicks, Wedge,
and an unknown lady steps onto the mountains of Narshe. They don't find the
Esper they are looking for, then they talk a little bit, and the starting
credits begin. Skip or watch them, and then you will arrive at Narshe.
=======
Narshe
=======
When you arrive here, just keep going north. Along the way, you'll come across
a few set of enemies to defeat. Just repedeately use Fire Beam; these enemies
pose no threat at all. When you have defeated the enemies, continue into the
next area. In this area, continue going north, fighting the enemies along the
way, then enter into the cave of Narshe. Inside, there is a save point to the
left, in which you can save your game. Go north to come across a gate. Examine
the gate, and then Vicks will break the gate, revealing a new area. Walk into
the next area, only to be interrupted by a guard. He calls upon Whelk to attack
you. You will enter combat against it. Read the Bosses section to see how to
kill it.
When you defeat Whelk, advance into the next area. In this area, go north and
you'll see an Esper. A cutscene will occur. Vicks and Wedge will die, and then
the girl will have a reaction to the Esper. The screen will fade. You will
appear on a bed, and next to you is a guy named Arvis. You have control of the
girl, so move right and speak with Arvis. Arvis will remove the Slave Crown
from her head, and she will remember herself as Terra. Two guards of Narshe,
along with some wolves will knock on the door, wanting Terra alive, as she is
an "officer" of the Empire. They will also want her Magitek Armor (the suit you
just fought Whelk in). Arvis will lead you out of the area, so follow him. But,
before you do, go to the left side of his house and examine the clock for an
Elixir. Then enter through the door he is standing next to. Outside, you will
be around on the back of the building. Now, go west and across the bridge. The
Empire will locate Terra yet again. Proceed to the left and enter the next area
into the cave of Narshe.
In here, follow along the path, then go up the stairs and save your game at the
nearby save point. If you wish, you can walk around and fight the enemies in
this area to level up a bit. If you do, take note to just use your attacks, and
not any magic, as it is a waste. Either way, when you're done, follow along the
path some more. Ignore the chests. Why? Because if you leave them closed until
the World of Ruin, they will contain better items. Continue following along the
path and then some guards will corner Terra, and she'll fall down a trap. She
will land in a big area, and the scene will switch to a dream. Terra will dream
that Kefka will command her to burn up some soldiers in some firey place. After
the dream is over, Locke will enter Arvis' House and introduce himself. He then
rushes to help Terra. When the scene switches inside the cave, one of Narshe's
guards will come out with a few beasts to help him.
Three Moogles will then come out, wanting to help Locke save Terra from the
Empire. When the Moogle asks you if you need help, select "Yes" if this is your
first time playing. When you gain control, press Y to switch groups. Check each
group via the menu by pressing X. When you have the group with Mog, go to
Equip, and select Mog. Now, select "Rmove", and remove both his shield and his
weapon. I'll tell you why you needed to do that later. Now, switch to Locke's
group and go south. Wipe out all the enemies until you can reach the guard. Now
press A to enter combat against him. Read the Bosses section to see how to win.
When you defeat him, Locke will take Terra out, then open a secret entrance via
a switch. Locke then exits the cave. Before leaving Narshe, however, go north
and talk to the guy guarding the door. Enter the door and you'll be inside of
the Classroom.
==========
Classroom
==========
Inside, you can learn many basic stuff about this game, as well as information
about status effects, and other stuff. There are several doors in here, as well
as a bucket that recovers your HP and MP to full. Enter the door north of the
bucket. In here is a save point, and a treasure chest containing a Monster-in-
a-box. Although, all it contains is a Lobo. To the right is a pot that contains
a Tincture. Examine the pot to get the item. Now, exit this room. Back here, go
into the second door to the left. In here, examine the chest behind the guys to
get a Sleeping Bag. Exit this room. Now, enter the last door to the left. In
this room, open the last chest to obtain a Tonic. Now exit the classroom, along
with Narshe itself.
==========
Overworld
==========
Outside, go southwest into the sand dunes to find a castle lying in the middle
of the sand. Build up here in the sand if you wish. If you do, be sure to get
Terra to at least Level 8, then kill Terra and build up Locke alone. Doing this
gives you more experience to that one character per battle. Regardless, enter
the castle.
==============
Figaro Castle
==============
In Figaro Castle, go north. The guard will try to stop you, but realize you're
not from the Empire, and let you pass. Enter the door. In here, go ahead and
equip the Mithril Shield on Terra, and then put the Buckler that Terra had on
Locke. Now, continue north through the next three areas. You will then be in
the throne room. In here, talk to the man sitting on the throne. He will start
talking, and introduce himself as Edgar, the King of Figaro. Locke will then
leave, and Edgar will talk with Terra a little bit. Edgar then leaves the room.
When you regain control of Terra, exit into the previous room. In this area
again, go to the southeast part of the room and enter the door there. In this
room, open the two chests to recieve a Tonic and an Antidote. The man there
also sells you some tools. You already start off with the Auto Crossbow. You
can buy the BioBlaster and NoiseBlaster, and I recommend it a lot. So, buy
one of each. When you are done, leave the room.
Back here, enter the door to the left. In here, open the chest to recieve a
Soft. The man in this room sells you some items. I recommend buying some
Tonics, Fenix Downs, and some Tents. When you are done shopping, leave the
room. Back here, exit this room. Outside, enter the door to the southwest. In
here, go down the stairs, and into the next area. Continue going down the
stairs, and enter the next area. Outside, go northwest to reach a tower. Enter
the door there. In here, talk to the lady to the left. A cutscene will commence
where Edgar will talk with his brother, Sabin. When the cutscene is over, exit
this room the same way you entered it. Back outside, head into the previous
area, and up the stairs into the next room.
Back here, exit this area, and head all the way back to the throne room. Back
in the throne room, Edgar will be there again. Speak with him once more, and
Kefka will come and visit Edgar. You will now gain control of him. Go down, and
speak with the two troopers next to Kefka, then speak with Kefka himself. They
will start talking about Terra, and then Kefka and his troops will leave the
castle. When you regain control, go back north and speak with Locke. Terra will
then come out, and Edgar will head back to the throne room. Do as Locke says,
and follow him. When you gain control of Terra, head through the southeast
door. Follow Locke down the stairs in the left corner, then exit this area, and
the next one. You will be outside. Out here, enter the tower to the north. In
this area, Locke will stop.
Speak with him, and they will talk about Edgar and the Empire. When Locke is
finished speaking with Terra, he will leave the room, and the screen will fade.
Figaro will be on fire by the evil Kefka! Speak with Kefka and the soldiers if
you wish, then head north and speak with the Figaro guard. He will send out
three Chocobo's. Edgar will jump on top of one, then Locke and Terra will jump
on the last two. They will then leave Figaro. Figaro will then enter submerged
mode, and sink into the sand. Kefka will send out two guards to attack you, and
you'll enter in combat against them. There's no point to list these in the
Bosses section, as they are very easy. Just use Fire on both Magitek Armors at
the same time with Terra (get prepared for a long, stupid conversation), Auto
Crossbow as Edgar, and just attack as Locke until you win.
Once you defeat them, a cutscene will commence where Edgar and Locke talk to
Terra about the Returners. They will tell you that their next destination is
South Figaro. When the cutscene ends, you will be in control of a Chocobo.
==========
Overworld
==========
Go directly north of the direction the Chocobo is facing, and you'll come
across a cave. Press B to dismount the Chocobo. Save it and enter the cave.
============
Figaro Cave
============
In here, head north and speak with the soldier. He will let you pass, so enter
the cave. In the cave, I recommend you build up to at least Level 12 with each
character. Although, you don't have to if you don't want to. You can kill off
two party members, and fight with one, gaining levels much faster. Use the pond
with the turtle floating on it for full recovery on HP/MP. Whenever you are
done, go to the northeast corner and enter the next area. In this area, head
east, then south. Let's ignore the treasure chests in this cave, for there will
be better items in them at the World of Ruin. Anyways, go up the nearby stairs,
and enter the next area. In here, enter through the next area to the left. In
this area, go south and you'll be back on the overworld.
==========
Overworld
==========
Here, head south. You will see a small town. This is South Figaro, your next
destination. Enter there.
=============
South Figaro
=============
In here, you will see a knight looking guy walking. Follow him into the Caf?.
Inside the Caf?, go up the stairs, and go east to the counter. Speak with the
knight and you will find out he is really Shadow. For now, ignore him. Leave
the Caf?. Back here, go to the Equip screen on Edgar, and equip him with the
Mithril Pike (see, this is why I wanted you to unequip Mog at the beginning of
the game). Then, equip Locke with the Mithril Blade that Edgar had equipped.
Now, enter the building with a diamond symbol next to it. In here, speak with
the merchant guy. He will run into a wall (what an idiot), and run up stairs.
Buy a couple of pairs of Sprint Shoes, and equip one on a single party member.
Buy any other relics if you like, then exit the Relic Shop. Back outside, go
northeast, and enter the building with a sword symbol next to it. In the
Arsenal, use the nearby counter. This is the weapon shop.
Buy a RegalCutlass for Terra, then equip it on her. Now, go east and examine
the next counter. Buy a Heavy Shield for Locke and Edgar (NOT Terra), then buy
three Plumed Hats, then buy a Cotton Robe for Terra, and a Kung Fu Suit for
Locke. Equip all these items you just bought on each character. Now, sell all
of your old equipment you have in your inventory, then exit the shop. Back
outside, head west, and to the exit of the town. You'll come across a big
stable. Enter it, and rent a Chocobo inside.
==========
Overworld
==========
Here, head directly north of South Figaro to reach another cave. Dismount the
Chocobo (if you mounted one), and enter the cave. This is Mt. Koltz, your next
destination.
==========
Mt. Koltz
==========
In this place, enter through the cave up ahead. Though you could build up a bit
more here, I do not recommend it. If you followed my guide, you should be well
more than high enough for this place. Regardless, whenever you're ready, go up
the stairs, then around into the next area. In this area, enter through the
next cave you see. Inside this cave, you will see a big mountain-looking thing,
that is blocking a secret pathway. First, go northeast, and enter the secret
area, and open the chest for an Atlas Armlet. Now, go back to the entrance of
the cave. Go down, then go around the bottom, and go under the rock, through
the passage. Enter through the cave. Out here, open the chest to recieve a
Guardian. This is a new weapon for Locke, so equip it on him as soon as
possible, as it is the best weapon for him at this point. Go back into the
previous area, and exit the secret passage.
Now, go north, and follow up the path of stairs into the next area. In this
area, you will notice a shadow that will jump off the side of the mountain.
Follow where he went to enter the next area. In here, follow around the path of
the mountain, and enter through the first cave you come across. In here, go
south and outside to the next area. Here, open the treasure chest for a Tent.
Head back to the mountain side again. Out here again, continue around the
mountain and enter the second cave that you see. In this cave, go across the
bridge, then take the north past, and go east. Follow the bridge out and into
the next area. In this area, you will see the mysterious shadow again. Go north
and cross the long bridge, and into the next cave. In here is a save point, so
step in it, use a Tent and save your game. Enter through the next area to the
right.
Out here, go east and begin following the mountain path down. Eventually, you
will come to a cave. But that mysterious shadow we saw will BLOCK the entrance,
and reveal himself! Speak with him, and he will ask if Sabin sent you. You will
enter combat against him. Read the Bosses section to see how to defeat him.
Once you defeat Vargas, Sabin and the party will talk for a little bit. Then,
Sabin decides to join your party! Now, enter through the now open cave. In this
area, open the nearby chest to obtain a Tent. Now, go down the stairs, and into
the next area. Here, head south and exit this place, back to the overworld.
==========
Overworld
==========
Out here, go north until you come across a white cave. Save it and enter this
said cave and you'll be in the Returner's Hideout.
===================
Returner's Hideout
===================
In this place, talk with the soldier. He will lead you to a door, so enter it.
In this room, save your game at the save point if you wish, and then speak with
Banon. Banon and the others will talk for a while, and then Banon will go to
rest. Terra will do the same. When you see Terra in the bed, move out of it.
Now, speak with Locke. Open the chest in front of him to recieve a Fenix Down.
Exit this room. Back here, go north across the wooden plank, and into the next
area. In this area, proceed down the hallway. Speak with the soldier if you
wish, then open the three chests to get a Fenix Down, Air Lancet and a True
Knight. Now, examine the pot and the bucket just north of the chests to recieve
an Antidote and a Tincture. Now, go to the topright corner of the room, and you
will enter a secret passage. Open the chest to recieve a White Cape, then exit
the secret passage. Exit this room completely.
Back here, keep going south, and go down the black stairs. Go up towards
Banon's room, and examine the pot to get a Green Cherry. Go south, and speak
with Sabin. Now, head to Banon's room. Speak with Edgar, then open the chest
to recieve a Potion. Save your game if you wish, then head out of Banon's room.
Now, go back to the entrance of the hideout, and speak with the soldier. He
will let you pass outside, where Banon is at. Speak with Banon, and if you want
the Genji Glove (I really recommend it), tell him "No" when he asks you if you
will be their last ray of hope. Do this two more times. If you told him "Yes",
he will give you a Gauntlet (which is MUCH worse than the Genji Glove). Either
way, you and Banon head back into the hideout.
A cutscene will occur. The Doma Soldier will pass out and die due to the
Empire. If you told Banon "No" three times outside, you will have recieved a
Genji Glove from another soldier. When the cutscene ends and you regain control
of the party, you will appear in a secret room. I recommend equipping the Genji
Glove (if you got it) on Sabin. Trust me; it will be great for him later on.
Also, if you have an extra Plumed Hat, equip it on Sabin. Before you go, take
note that if you go north into the previous room, there is a shop in the main
room of the hideout that has a shop, where you can buy new stuff and sell your
old equipment. Whenever you're ready, go back into the secret area and head to
the south to enter the Lete River. Also, equip the Genji Glove (if you got it)
on Sabin, and if you have one, an extra Plumed Hat on him. Also, it would be
a good idea to unequip the Atlas Armlet now, and to put everyone in the back
row. You take half as much damage as you would normally. Also, unequip the
Sprint Shoes for now, so you can reequip them on the next scenario.
===========
Lete River
===========
Outside, go down and then jump onto the raft. Along the way you will be asked
what path to take. For the first path, go left. You will come into a cave, and
stop at a save point. Use a Tent if needed, then save it and jump back on the
raft. For the second path, select left once again. You'll come to yet another
cave with yet another save point. Save and rest if needed, then take the raft.
It will take you down a waterfall, then you'll stumble across an octopus. You
will enter combat against it. Read the Bosses section to see how to defeat it.
Once you defeat Ultros, he will retreat (but he will return). Sabin will try
and attempt to chase it by jumping underwater. He will rise, but will miss the
raft. Sabin will be floating in the water, and the screen will fade. You will
be in control of Mog, in a black area with a set of party members, and a save
point. Select Locke, and we will begin Locke's Scenario, and appear in South
Figaro. Read below if you want to do a different scenario. A good way to do
the scenarios is Banon's, then Sabin's, then Locke's. Also, before you finish
each scenario, unequip the characters so that you can equip the stuff on the
party members for the other scenario's as well.
=============
South Figaro
=============
When you gain control of Locke, equip the Air Lancet on him that you found
earlier. Don't worry; we will get more equipment for him later. Now, head
left and go up the two set of stairs, and then enter the Item Shop. Inside,
you will find a merchant next to the counter. Speak with him and you will
enter combat against him. Use Steal to steal his clothing (he's not fully
naked, thank the Lord). If you do not steal it, keep trying until you do.
Once you do, he will escape. Exit the Item Shop. Back outside, go down the
set of stairs and enter the building there. Inside, go north, and turn left
down this set of stairs. Speak with the guard boy and he will let you proceed.
Now, take the right path, and enter that area. Examine the bucket to recieve
a Tonic. Now, go through the door north of the guard. Out here, go north, and
enter the Arsenal nearby. In here, go past the Weapon Shop to the shield and
armor shop. Buy a Heavy Shield, a Plumed Hat, and a Kung Fu Suit for Locke.
Equip it on him. Now, sell your old equipment, and exit this place. Back
outside, go up the long set of stairs just east of the shield symbol on the
building. Follow the path to the left and you will come across a guard clothed
in green. Talk to him to enter combat against him. Steal his clothing. When you
do, follow along the path again, and head back down the stairs. Go left of the
Arsenal, and you will find a guard blocking your path. Speak with him, and he
will move. Head into the Caf?. Inside, go right, and down the set of stairs. In
this area, go into the door, and fight the Merchant. Steal his clothing. Once
you do, you will take the cider from the table. Now, exit the Caf?.
Outside, head back to the area where the guard boy was. Once there, go up the
stairs. Back here, go north, and follow the path. Speak with the man there, and
give him the cider. He will say that there is a secret passage, and to tell it
to his grandson (the guard). He will say that he "forgets" the password (d'oh).
Go back to the guard, and tell him the password is "Courage". He will show you
a secret entrance, so enter it. In this new area, you will be (somehow) under
the floor or something, and enter a new building. Inside, examine the nearby
clock for an Elixir! Now, go up the stairs and enter the next area. In this
area, you will be behind the building. Move right to reveal yourself, then
enter the next building. Inside, head up the set of stairs. In here, enter the
first door you see (the second one is useless). In here, go behind the bookcase
to enter a secret room. Inside, go down the set of stairs into the next area.
Now, follow the path, and you will be prompted to take off your disguise, or
leave it on. Either one is fine. Now, go right, and Locke will examine the
first door. General Celes is inside, along with two guards that are watching
her. When you regain control of Locke, enter the room. Inside, remove Celes'
chains. They will talk a bit. When you regain control, examine the guard on
the chair. He is sleeping (I thought he said he could go days without sleep).
Take the Clock Key from his pocket. He will rush out of his chair, but then
immediately go back to sleep (what an idiot). Exit this room.
Back here, enter the next door if you wish to save your game. Regardless, go
to the third door. Equip Celes with a Plumed Hat (you should have one). Inside
this area, rid this place of all its chests to recieve 500 GP, 1000 GP, and
1500 GP. One is empty, however. Now, at the end of the room is a clock. Examine
it, and you will prompted to wind it. Do so to reveal a secret door, so enter
inside it. In this room, there are some enemies you can fight. Be careful, for
Celes has no equipment at the moment. Use Ice to kill them. Anyways, follow the
path, and when the path splits, go south and open the chest to recieve an Iron
Armor. Equip this on Celes.
Now, take the right path, and follow the path. You will come across some
chests. Open them to recieve a Regal Cutlass, and a Heavy Shield. Equip both of
these items on Celes. Now, go back to the right path, and then go south. You
will go under the black ceiling. Go all the way right, and then up the stairs
into the next area. In here, go to the door, and Locke and Celes will talk a
bit more. Go through the door, and outside, exit this place.
==========
Overworld
==========
Here, go northwest of South Figaro and use a Tent (if you have one), and save
your game. Enter the cave, back to Figaro Cave.
============
Figaro Cave
============
In here, go up the stairs and into the next area. In this area, go right and
into the next area. Here, go north and then take a left, then north into the
next area. In this area, you will be in the room with the recovery spring.
You can build up to at least Level 15 here if you wish, as we are about to
fight another boss. Whenever you're ready, head south and you'll enter in
a boss battle against Tunnel Armor. Read the Bosses section to see how to
defeat it. Once you defeat it, Locke's Scenario is over. Now, we go to Banon,
Terra and Edgar's Scenario.
===========
Lete River
===========
You will float into a cave, and back to the overworld.
==========
Overworld
==========
On the overworld, head north and into Narshe.
=======
Narshe
=======
Back in Narshe, go left. Examine the dead end, and Edgar will find a hidden
switch in the wall, revealing a cave. Enter it. In here, follow the path
up and enter the next area. In this area, go left and go up the stairs and
into the next area. Here, cross the bridge, then go north and into the next
area. In this next place, go north and a glimmering dot will go a certain
way around the rock maze. You have to go EXACTLY in every place that the
shining dot went into to make it to the door up ahead. If you do not, you
will be cornered by a bunch of yellow dots, and enter in a battle. Then,
you will be back at the entrance of the room. Keep trying, and memorize
its every move. When you make it, enter the next area. In this area, follow
the path, and take a turn to the right. Ignore the entrance you see, then
proceed south, and save your game at the save point you come across if you
wish. Then, proceed south into the next area. In this area, cross the bridge
and then go down and enter Arvis' House. Inside, go down and enter the door
and watch the cutscene. This scenario is over, so select Sabin's.
==========
Overworld
==========
On here, save your game and enter the nearby town thing. Here, speak with
the guy on the Chocobo and he will sell you some items. The only thing you'd
even need is Fenix Down's and Tent's. And maybe some Shurikens and some Sprint
Shoes. Also buy a Plumed Hat for Shadow. Whenever you're done, speak with
Shadow nearby. Shadow will join your party (for the time being). Exit this
place. Outside again, go east, then turn and go south. Continue going south and
eventually, you'll come across a patch of sand. Enter that patch of sand.
==============
Imperial Camp
==============
In this place, go south, and the party will hide. A cutscene will commence, and
then Kefka orders the soldiers to attack Doma Castle! The soldiers will go to
Doma and attack it! Cyan will appear, then head outside. When he goes outside,
you will be in control of him. Don't worry about fighting the soldiers; it's
not worth it, and it does nothing. Fight the soldier in black by running up to
him and pressing A. When you enter combat against the soldier, just do SwdTechs
to kill him. When he is defeated, a short cutscene will occur, and you'll be in
control of Sabin. Go south, then turn right and enter the tent thing. Inside,
there is a treasure chest in the topright corner. Examine it, then choose "Kick
It". It will fail, and a dog from outside will come in and attack you. Defeat
it. When you defeat it, open the chest to recieve a Star Pendant. Now, exit the
tent, and go left. Now, go south and cross the bridge, and then keep going
down. A cutscene will occur with a soldier and General Leo. When you gain
control, go south, and yet another cutscene will occur with Leo and Kefka.
When it is over, Kefka will spot you, and attack you. Just hit him once and
then the game continues. Follow Kefka and speak with him to enter another
combat against him. Do the same thing. He will run away one last time. Before
you go to fight him again, however, enter the tent to the north. Inside are two
chests which contain a Monster-In-A-Box and a Mithril Glove. Be warned,
however, that the Monster-In-A-Box is a bit. difficult at this point. I
recommend fighting it though. Just heal up. Whenever you defeat it, go back to
Kefka, and attempt to attack him once more. He will run away and have his
soldiers attack you. When you win the battle, Kefka will poison the water! The
scene then switches to Doma Castle, and all the soldiers will die (funny; they
just fall over and jump off the cliff, and INTO the poison waters).
You will then have control of Cyan. Enter the door to the north. In here, go
down the stairs. Continue going down the stairs, then exit through the door you
see. A Doma Soldier will then lead you to the king's room. Inside, Cyan will
speak with the Doma King. He, too, will die by the poisonus waters (how in the
world did he die by the waters? He wasen't even outside). When you regain
control of Cyan, exit the King's room. Here, go right and enter the door. In
here, Cyan will find Elayne and Owain laying down. He finds out that Elayne is
dead. He then drags Owain out, and finds out that he is dead, too! Those were
his wife and son. Cyan then rushes out of the room, and goes to the camp. He
will start fighting soldiers. When you gain control of the party, speak with
Cyan to help him defeat the pack of soldiers. Once you do so, help Cyan fight
yet another pack of soldiers. Then, you have to fight one last pack of
soldiers. When the third battle ends, the party will go to an area with lots
of Magitek suits. Shadow, Cyan and Sabin go in them. After they joke around,
they will run through some soldiers.
When you regain control, go right and you'll enter in combat against a soldier
in a Magitek suit (coincidence? I think not). Just burn it to crisp with Fire
Beam. Now, continue along the path and you will fight another soldier. Once
you defeat them, go north and you'll fight one last soldier. When you defeat
them, go behind the Magitek suit and cross the bridge. Your party will hop
out of the suits, and then exit this place.
==========
Overworld
==========
On the overworld, cross the bridge, then go southeast and cross the next one.
Begin going south, and walk into the trees. You will then be in the Phantom
Forest, your next destination.
===============
Phantom Forest
===============
When you arrive here, go east until the path ends, then go north into the next
area. In here is a recovery spring you can use to heal. Go east and into the
next area. In this area, take the path to the north (not the south). In here,
go east and enter through the next area that you see. You will be in an area
with a train. A small cutscene will occur. Go left, and another cutscene will
occur, where your party will enter the Phantom Train.
==============
Phantom Train
==============
When you are inside this train, a cutscene will occur. The train will take off,
and you can't get off! We have to stop it now! Examine the area you entered
from, and you'll find out that the door will not budge. When you gain control,
go all the way left and into the next area. There are also many Ghosts that you
can fight on this train. Outside, head left into the next room of the train. In
here, go all the way left (again), and back outside. Here, enter the door you
see. Inside, follow along the path, and a ghost will block your path! Speak
with the ghost, and then you will enter combat against it. Defeat it by just
attacking it. When you are back outside, many ghosts will keep saying "No
escape!" over and over. You'll then be surrounded by a hoard of ghosts! You
will climb to the top of the train roof, and then jump across two other ones.
But that dosen't stop those ghosts! Enter into the next room. In this room,
you will find a switch on the wall. Press it, and head back outside. You just
got rid of the ghosts by detaching the train! Enter into the previous area.
Back here, flip the switch again. This time, it opens up an entrance. Save your
game, and then follow the hallway. One of the ghosts there will temporarily
join you, but it's not worth it. All it is good for is Possess, which is its
special ability that is an instant KO. But thus, you lose the ghost. Enter into
the next area. Outside, go around the train room, and enter from the back. In
here, ignore the ghosts and open the chest to recieve some Earrings. The other
side of the room, you can speak with the two ghosts to have a meal that heals
your HP/MP. Anyway, go left and enter the next room. In this room, enter the
nearby door on the wall. Inside, examine the front of the chest, and someone
named Ziegfried will appear. He will attempt to fight you. He will pose no
threat AT ALL. What a pushover. Once you win, exit this room, as he takes the
item from the chest and runs off. Back here, go left and ignore the next door,
then enter outside.
Back outside, enter the next part of the train. In here, speak with the man
if you wish. Ignore the first door, but enter the second one. In here, there
are four chests which contain two Fenix Down's, a Sniper Sight, and a Monster
In A Box. The Monster-In-A-Box is very tough, however. Exit this room when you
are done, then head left outside. Out here, enter the door you see. Inside is
a save point. Use a Tent and save your game, then exit this room. Back outside,
go left and enter the next door you see. Inside, there are three switches which
must be pressed in a certain order. First, flip the one on the left, then the
one on the right. Leave the middle one alone, then head back outside. Here, go
left and up the train, then examine it. The train will stop, but it will attack
you! Read the Bosses section to see how to defeat it. When you defeat it, the
train will stop at a certain point, allowing you to be able to get off of it.
Cyan then sees his family "departing". When the cutscene ends, go right and
exit this place. The screen will fade, and you'll be on the overworld.
==========
Overworld
==========
Here, save your game and go southeast. You will see a cave. Enter it, for this
is Baren Falls.
============
Baren Falls
============
When you get here, go north and enter the cave. Inside, go north and into the
next area. Here, go up to the edge of the summit. Sabin and Cyan will talk a
bit, and then Shadow will leave the party (for now). Go up to the summit once
he leaves, and then choose to jump. You'll enter in a fight with a bunch of
Piranha's, followed by a Rizopas at the end. You'll have to defeat a certain
amount of Piranha's five times, then a Rizopas will appear. Once you defeat
them, Sabin will float down the waters, to the edge of a lonely platform. Gau,
a boy from the Veldt will appear. Sabin will get up, and Gau will run. Go down,
and you'll be in the Veldt.
==========
The Veldt
==========
On this place, you can fight every enemy (not boss) that you've encountered so
far in the game. Take note that after you fight a group of enemies, sometimes
Gau will appear. You can't do anything with him right now, so just attack him
and he will run. Anyways, go southeast, and then north where you will see a
town. Enter it.
=======
Mobliz
=======
When you enter this town, go left and enter the Arsenal through the right door.
Inside, buy a Heavy Shield, an Iron Helmet, and an Iron Armor for Cyan. Also
buy a Kung Fu Suit and a Plumed Hat for Gau. You're about to get him in a few
minutes. Also buy two Magus Hats for Terra and Celes. At the Weapon Shop, buy
a Mithril Claw for Sabin, and a Kotetsu for Cyan. If you have the Genji Glove
equipped on Sabin, you can equip his Metal Knuckle and Mithril Claw at the same
time, which I really recommend doing. If you don't, however, just equip the new
weapon on him. Sell all of your old equipment you had on before, then exit the
Arsenal. To the northeast of this town is an Item Shop, so enter it. Inside,
buy a Dried Meat, and any other items you may need to stock up on. When your
errands are done, exit the shop. There is also a side quest in this town if you
wish to do it, and I recommend doing it. Read the Side Quests section if you
wish to do it. Before you leave the town, enter the first house to the north.
Inside, examine the nearby clock for an Elixir. Leave Mobliz, back to the
Veldt.
==========
The Veldt
==========
Back on the Vedlt, get caught by some enemies. Continue fighting until Gau
appears, but DO NOT hurt him. Instead, go to "Items", and select "Dried Meat".
Use it on Gau and he will be fed. Get ready for a long cutscene. After that,
he'll join your party. You'll get some tutorial thing on using Gau. When you
regain control, go directly south of Mobliz. Eventually, you'll see a mountain
that has a cave. Before you do, however, you can battle until you find a Stray
Cat enemy. Leap on it, then get Gau back (DON'T attack when you see him). This
rage is awesome, and the Stray Cat will only appear near the cave. Whenever you
are ready, enter the cave. Inside, go north and a short cutscene will occur.
Gau "forgets" where the shiny treasure is located. Go northwest, then northeast
and walk across the wooden bridge. When the next cutscene occurs, Gau will have
found his treasure, and then you'll automatically enter the next area. Sabin,
Cyan and Gau will jump into the water, and you'll enter a 3D-Maze type thing.
When it lets you take a specific direction, always choose the right. You will
enter a cave. Inside, go to the right and open the chest to recieve an
X-Potion, then proceed north into the next area. Back in the water, choose the
right path again. In the next cave, follow the path and up into the next area.
In this area, follow the path down. You will come across a pool of water.
Ignore it, and continue going south. Press the switch and the water will drain.
Enter the newly revealed hole. In here, go up to the platform to the left. Open
the chest to recieve a Green Beret; equip it on Gau immediately. Go south and
through the tunnel, then open the door. Continue going down, then go west and
into the next area. You will be brought to Nikeah from the waters.
=======
Nikeah
=======
When you are here, you'll be lying down next to a ship. Go onboard the ship.
Speak with the man, and tell him you're ready. The boat will travel across the
seas, and you'll see a short cutscene. Sabin's Scenario is now over (it's about
time; that took forever, didn't it?).
=======
Narshe
=======
Here, you will see the rest of the team, along with Banon. Then, the rest of
the team will arrive, along with Locke and Celes. After the conversation, they
will find out that Kefka is about to attack Narshe for the Esper! They will
move all the way to the mountains, near the Esper. Save your game at the save
point, then speak with Banon. Tell him you are ready. You will be prompted to
put two groups of party members. Press A when the cursor is over a member, then
drag the character into one of the boxes. Go from first to last. The last one
must have at least one party member in it. It may be a good idea to put four of
your strongest characters in one group, then just rush to Kekfa. Press Start
whenever you are ready. This is just like when you had to save Terra in the
very beginning, execpt this time there are harder enemies, no Moogles, and
Kefka! Make your way over to the commander guarding Kefka.
Defeat him, and then go for Kefka himself. Don't worry; he isn't too tough
right now. Just read the Bosses section for help on winning this battle. Once
you win, Kefka and his men (if you left any there) will run away, and your team
will rush to the Esper. You'll see a long cutscene where Terra has a reaction
to the Esper, then turns into an Esper-looking thing and flies off to Zozo. Now
we must rescue her! Locke will wake up lying in a bed next to Celes, and then a
cutscene will occur. The others will also discuss stuff about the Esper and
Terra. You will have to choose who goes to save her, and who stays in Narshe to
watch over it. Choose your strongest characters, and then examine the clock
next to the exit for an Elixir. Exit Narshe completely.
==========
Overworld
==========
On the overworld, head to Figaro Castle to the southwest.
==============
Figaro Castle
==============
Here, go totally north until you enter the main part of the castle. If you have
Sabin in your party, he will wander around Figaro for a while. Anyway, when you
enter the main room (the room before the Throne Room), enter the Tool Shop to
the right. Buy a Drill tool for Edgar, and buy the other ones if you haven't
already. Exit this room, and then head to the very first area of the castle
(where the two stairs are, along with a door). Go down the left stairway. In
here, speak with the man and tell him to travel to Kohlingen. Exit the castle.
==========
Overworld
==========
Here, go directly north and enter Kohlingen.
==========
Kohlingen
==========
At this town, enter the first building to the left. Shadow is inside, to the
right, sitting in a chair. If you have three party members in your group, he
will join your party if you pay him. There is also a sidequest you can do if
you get Shadow. Read the Side Quests section to see how to do it. Whenever you
are ready, exit the Inn. Go north of the Inn, and enter the General Store. Once
inside, you can buy some items, along with some helmets and gear for your party
members. There is even a Weapon Shop. In it, buy a Full Moon weapon for Locke.
Sell your old equipment, then exit this place back to the overworld.
==========
Overworld
==========
Back on the overworld, go north of Figaro castle, and you'll come across a lone
building. Enter it. In this area, enter the house. This place is really going
to become the Colosseum, by the time you get to the World of Ruin. Examine the
pot on the left wall for a Hero Ring, then exit this place. Outside, go south
of Figaro Castle, and continue to follow the path down. Eventually, you will
come across a town. This is Jidoor.
=======
Jidoor
=======
In here, go left and enter the Armor Shop. Buy a few Mithril Shields for your
party members (if you didn't in Kohlingen), then buy a White Dress for Terra
and Celes (wow, it rhymes). Also buy a Head Band for Locke, Sabin and Shadow.
When you are done, sell all of your old equipment, and exit the shop. Back
here, go east, then north through the tunnel, and into the Weapon Shop. In
there, buy a Kaiser for Sabin, a Forged for Cyan, and if you didn't in the
last town, a Full Moon for Locke, and a Kodachi for Shadow. Equip your new
stuff, sell your old stuff, and exit the shop. Outside, go up the stairs just
south of the Weapon Shop, and enter the Item Shop. Stock up on any items you
may need, then exit this town.
==========
Overworld
==========
Outside, go north and follow the path. Eventually, you'll come across what
looks like another town. Save your game and enter it.
=====
Zozo
=====
At this place, go west, and you'll come across the Caf?. Just north of that is
the Inn, so enter it. In there, you'll see a clock on the wall in the middle.
Examine it, and it will tell you to reset it. For the first one, reset it to
six. For the next one, reset it to ten. And for the last one, reset it to
fifty. The wall nearby will move, revealing a secret passage. Go up the secret
passage, then open the chest for Edgar's new tool: the Chain Saw. Exit the Inn.
Back outside, go southwest into the building with a jewel above the door. In
there, go up the stairs and into the next area. In this area, go up the stairs
and enter this next area. Now, follow the path the guys are going in, while
going down the hallway. Go up the stairs, and into the next area. Now, go up
these stairs, and when you see an alcove (looks like an entrance to another
area), walk into it, and turn left. You'll jump to the next building. Go left
and jump to the next building.
Now, go out of this alcove, then enter the area nearby. In here, go north, then
when you reach a dead end, go left and down the hallway. Now, go south and into
the next area. In this area, go up the stairs, and into the alcove, then jump
across to the next building. Jump to the next building, then go up the stairs
and open the door, into the next area. In this area, go up the tons of stair
sets that this area holds. When you reach the end, go left and into the next
area. Outside, go up the set of stairs and enter the nearby door. Inside, open
the chest to recieve a Fire Knuckle weapon for Sabin. Exit this area. Back
here, go up the set of stairs, and speak with the black man. He will attack
you, even though he said he wouldn't (that's stupid). Read the Bosses section
to see how to defeat this sorry excuse for a boss.
Take note that there are also some more items in chests and stuff that I did
not mention spreaded around Zozo. There are also items in pots and such. Since
this is a pretty straight foward area, you won't have too much trouble finding
these said items. When you defeat Dadaluma, go up the stairs and enter the next
room. In this area, go northwest, and open the chest to recieve some Running
Shoes. Go just right of that chest, and open it to recieve an X-Potion. Go
north, and you will find Terra lying on a bed! Speak with her, and a very long
cutscene will occur. The Esper, Ramuh, will appear and brief you on some stuff
about the Espers and how their world is, and such. When the long cutscene is
over, Ramuh will put three Espers behind, as well as himself. Walk up to each
of these Magicite, and press A to pick them up. Now you can learn magic with
every character, at your own will! Yay!
Now, head south and speak with the first party member standing there. Everyone
will leave Zozo, and talk about stuff along the way down the buildings. When
they make it to the exit, they will tell you that you need to take four party
members with you. You're forced to take Locke and Celes. Make sure the rest two
are your strongest party members. When you select members, you will see a ghost
that walks around, as he can give you information on how you use Magicite. When
you are ready, exit Zozo.
==========
Overworld
==========
Back on the overworld, head south and back to Jidoor.
=======
Jidoor
=======
In this town once again, restock up on items if nessecary. Regardless, head
directly north, and enter the biggest building in the town. By the way, go
ahead and equip one Esper on each party member, and fight outside to learn
the spells. To equip Espers, go to the Menu, Skills, Espers, then put the
cursor over the Esper you want to equip, and press A. Read the Espers section
for further info. Anyways, when you enter the building, speak with the man that
is running around. He will mistake Celes for someone named "Maria". He will run
off, and your party will be in confusion. Go back to the exit, and pick up the
dropped letter. Some man will come and introduce you to a man with an airship
named Setzer. We want that airship to reach the Magitek Factory. After this
next level, the game will really start to get interesting. Anyway, when you are
done, exit the building, and exit this town.
==========
Overworld
==========
On the overworld, go south of Jidoor and follow the path until you come across
a building. This is the Opera House.
============
Opera House
============
When you enter here, talk to the Impresario there. A cutscene will occur, and
Celes will have to be this "Maria" in order to lead us to the airship. You will
see Ultros in the background! He has something planned, and will throw a letter
onto the floor! Another cutscene will occur where your party will enter the
main room, and then hear Draco sing opera. When you regain control, go to
either the southwest or southeast corner of the chairs you were sitting in, and
into the previous area. Back here, go to the right part of the room, and enter
the door there. Inside, speak with Celes. A short cutscene will occur, and you
will be in control of Celes. You can read that book on the desk, and it tells
you what to do and everything. But, I will guide you through it. Go northeast,
and then go left and into the curtains. A scene will start where Celes will
sing opera.
At certain points, you must select a certain word to continue the opera. If you
selected the wrong word, you get kicked out, and have to retry. You only get
three chances. Here is what you say each time. For the first one, say "Oh, my
hero...", then "I'm the darkness", and "Must I...". After you say all these
things, you will be in control of Celes. Follow Draco around the area until he
turns into some flowers. Pick them up, and walk up to the top of the balcony.
The rest of the scene will occur, and then the scene switches back to the main
room, showing some dancers. Then, you will see Locke. When you gain control of
Locke, exit this room, but on the way, read the letter nearby on the floor.
Ultros wrote it! He's gonna crash the party! Exit this room.
Back here, go down the stairs, then go north and into the door to the opera
room. Inside, speak with the Impresario sitting in the chair. A cutscene will
occur. Ultros is gonna push a four-ton weight on Celes! We only have five
minutes to stop him! It may be a good idea to equip Sprint Shoes right now.
Now, head to the far right side of the room, and head north. Follow the path,
and into the next area. In here, speak with the man up the stairs, and he'll
say to press the far right switch. Do so, and exit this room. Back here, go
around to the left side instead of the right, and into the next area. In this
area, go up the stairs, and open the door into the next area. You are now above
Celes and all the other people. There are a bunch of rat-looking things up
here, so defeat them. But be careful, for you are being timed even IN battle!
Make your way through the enemies until you make it to Ultros. Then, speak with
Ultros.
He will push you, along with himself, off of the cliff, and you'll fall to
Celes and the others. Eventually, some music starts, and you'll fight Ultros
once again. Read the Bosses section to see how to win, though he has less HP
than last time, and is MUCH easier. When Ultros is defeated, Setzer will come
and take Celes, mistaking her for Maria! Then, all of your party will be inside
the airship. Setzer then comes, and finds out that Celes is indeed not Maria.
When the cutscene is over, you'll be in control inside of the airship.
==========
Blackjack
==========
Inside, speak with Setzer. A cutscene will occur, and Celes and him will flip
a coin. It has identical sides! Setzer will then agree to help you reach your
next destination. The scene'll switch, and your entire party will be on the
deck of the ship. They will then fly to Vector, your next destination.
==========
Overworld
==========
On the overworld, equip the stuff you bought onto Locke and Celes if you did
not already. Otherwise, save it and head into the town right by you.
========
Albrook
========
Here, enter the nearby Item Shop if you need to stock up on some items. Either
way, head right and go up the stairs. Go northeast, then down, and then make
your way around all of the buildings, then go down the stairs, and into the
Armor Shop. Inside, buy any equipment your party may need, then equip the new
ones, and sell the old ones. Don't worry about the two chests in the shop; they
are both empty. Exit the shop, then turn left and enter the Weapon Shop. In it,
go to the right corner, and examine the pot to get a Tincture. Go to the shop,
and buy an Epee for Terra, Celes and Edgar. Then, buy a Blossom for Shadow.
Now, equip the new equipment and sell the old equipment. Now, exit this place.
==========
Overworld
==========
Here, go north of Albrook, and you'll see a castle surrounded by mountains.
This is Vector.
=======
Vector
=======
When you arrive here, go north past the Inn, and you'll see an old man behind
some boxes. Speak with him, and he will help you gain access to the Magitek
Factory. He will act sick, as you sneak past the guards. Go to the second box,
and press A to jump on it. Your party will walk across the steel thing, and
then jump behind the guards as the man acts sick. Go north, and into the next
area. This is the Magitek Factory, the place we've been wanting to go to.
================
Magitek Factory
================
In here, take note that regular attacks do NOT hurt the enemies in here. Use
only magic such as Bolt 2, as that is the only thing that will kill them off
quickly. Also, Edgar's Flash tool works well here. Go down the first two sets
of stairs, and then south down the next set of stairs. You will see two tubes
nearby. Take the second one to the right, and go down it. Open the chest to
recieve a Tincture. Now, enter the next tube. Climb down the stairs, and then
you'll elevate down to the bottom. Open the nearby chest to recieve an
X-Potion. Now, go north through the nearby tube, and then go up the elevator
thing you see. You'll get rode up to a platform, which has a chest. Open it
to recieve a Flame Sabre, which is a weapon for Edgar and Celes. Go back the
way you came. Now, go east and across the pipes to be brought to the next
ledge. Open the chest to recieve a Thunder Blade, which is another weapon for
Edgar and Celes.
Equip either the Flame Sabre or that one; they are both the same, execpt the
different elements (Fire and Lightning). Anyways, open the chest just south of
you for a Remedy. Use the next nearby conveyor belt to the lower level. Now,
there are also some hidden chests containing a Gold Helmet and a Gold Armor.
They are very hard to find, and are in hidden rooms. I can't explain it very
well, but they are on the southern wall. It's hard to find the entrances to
these rooms, as well. Whever you're ready, go down the next belt by where you
entered this area. Down here, go south and you'll here Kefka's laugh. He will
push two Espers down another conveyor belt, and run away!
When you regain control, go down towards where Kefka was, but do not go down
the conveyor belt. Instead, turn right, and ride the elevator to the next
platform. Go down, then west and open the chest to recieve a Tent. Go south,
and follow the path around, and you'll be in the previous area. If you didn't
get the chests spreaded around this area, now is your chance. Whenever you're
ready, get back to where Kefka was, and use the conveyor belt to the bottom.
Down here, examine Ifrit (the one that is not guarding the door), and a battle
will commence. It's not really a boss, however, as it is really easy. Use Ice
on Ifrit, and as Shiva appears, use regular attacks on her (such as Drill).
Shiva may not appear if you are quick enough to end the battle, however. When
the battle ends, speak with Shiva. Her and Ifrit will entrust you with their
power, just like Ramuh did. Grab the two Magicite, and you can now learn some
Ice and Fire attacks with other characters! Enter the door to your left and
save your game, then enter the door to the right. In this area, go up the
seemingly neverending stairs, and into the next area.
Now, go west past the Esper Tubes and into the next area. In this area, examine
the guy there, and you'll enter a boss battle. Read the Bosses section for help
on fighting this boss. When you defeat it, proceed into the next area. In here,
go north and activate the console. Doing this will turn all the Espers in the
tubes into Magicite. A person named Cid will then come, and a cutscene will
occur. Celes will then attempt to stop Kefka in an attempt to save the party.
Follow Cid down the elevator to the bottom floor. Down here, save your game,
then speak with Cid. You'll hear Kefka's laugh from the above floor, and then
Cid will tell you to jump into the minecar.
You will be in a 3D-type thing, and fight several Mag Roaders along the way.
The last thing you will fight is another boss. Read the Bosses section to see
how to win. Once you defeat the boss, the minecar ride will come to an end, and
you'll bump into a Magitek Solider (why is he here?). Go north and save your
game, then go down and Setzer will come. They will talk a little, then your
party will escape Vector. Kefka, however, refuses to give up, and as a result,
he sends two cranes out to fight you. Read the Bosses section to see how to
win the fight.
Once they are defeated, your party will travel to Zozo, to get Terra back.
=====
Zozo
=====
Your party will automatically arrive in the room with Terra lying on the bed.
Now, you will see a short cutscene, then you'll be able to play in the Esper
World (this is gonna be boring).
================
The Esper World
================
When you enter this place, you'll be in control of an Esper. Go south and into
the next area. In this area, go north and speak with the girl named Madonna
lying on the ground. Choose to return her. You will appear in a bedroom, and
she will be lying on a bed. When you regain control, speak with her, and when
the cutscene is over, you'll be lying in a bed. Walk out and into the next
area. Head back to the gate, and speak with the guy there. He'll let you pass,
so go into the cave. Go north up the stairs, and speak with Madonna. They will
start to do something (wow, I don't even want to KNOW what they're doing). Then
Terra as a baby appears (now I'm REALLY scared). Then, you'll see a cutscene
in which you will see Gestahl from two years later. When you regain control, go
down and speak with the guy in the blue.
A cutscene will occur, and they will say that they are gonna have to seal a
gate. When you regain control, speak to the fairy guarding the entrance.
Madonna will break through, so go into the next area. Here, go southwest and
follow the path, then go north and to the cave, past the guy in the blue. Back
in the cave, you will see a cutscene. When you regain control, head north and
then speak with Madonna. Terra, along with Maduin and Madonna, will be sucked
into the cave. Then, another cutscene occurs, and we're back at Zozo.
=====
Zozo
=====
The cutscene with Terra will continue, and you'll see that she is indeed now
back to normal! Eventually, Terra will rejoin the group, and you can now fly
the Blackjack. Use Setzer's instructions for the controls.
==========
Blackjack
==========
On the blackjack, you can go inside and find several rooms, and you can even
get healed and buy items at the exit of the ship. There is also one big room
where you can switch party members by talking to the other ones. Anyways, there
is still two more side quests from here on that you can undertake. If you want
to do them, read the Side Quests section. Whenever you're ready, head to
Narshe once again (if you headed there to get Mog, then you've seen the scene
that is about to occur already).
=======
Narshe
=======
Go north, and a guard will greet you and lead you to Banon and the others. A
cutscene will then occur. Banon and the others will say that in order to stop
the war, Terra must open the Sealed Gate for the Espers. They have a well
concieved plan, too. When the cutscene is over, exit this area. Now, exit
Narshe completely. You can also complete a sidequest right now if you wish.
Read the Side Quests section for info on it.
==========
Overworld
==========
On the overworld, use the airship and fly to Vector. Just east of Vector, there
will be a sandy area. Just east of that, you'll come across what appears to be
a lone building. Enter it.
==============
Imperial Base
==============
At this time, there is nobody here. Go north and up the stairs, then follow the
path to the right, and down the stairs. Exit this place.
==========
Overworld
==========
Here again, go right to enter the Cave to the Sealed Gate.
========================
Cave to the Sealed Gate
========================
When you enter this cave, head down the stairs, then go east and open the chest
to recieve an Assassin. Enter the next area. In this area, open the chest down
the stairs to the left to recieve a Tempest. Now, go down the stairs to the
right, and into the next area. In this area, you must watch how the bridges
move in each spot. Memorize where and how they move, and then make your way
across the platforms. Take note that inside the chest in this room contains a
Coin Toss. Enter the next area when you make it across. In this area, go across
the rocky bridge, and open the chest to recieve an Ether. Now, go down the hill
and through the tunnel, then up the nearby stairs (not the broken bridge). Now,
go across the bridge and flip the switch in the middle. The bridge will break,
and you'll be on the lower ledge. You also triggered something somewhere. Enter
the nearby tunnel to the left, then go north and open the chest for a Genji
Glove. Now, go back to the place where you fell, and go right and up the set
of stairs.
Go north and flip the switch on the right, and an enemy will fall down and
attack you. It's very easy to defeat. Once you defeat it, the Ninja will reveal
a secret to you. We will find it in a minute. Flip the switch on the left to
reveal a cave. Enter it, and open the chest to recieve a Tent. Save at the
nearby save point, then exit this area. Back here, go across the nearby bridge,
and press the switch in the middle to reveal a set of stairs. Go down them,
then go south and follow the path to a chest. Open it to recieve an Ether. If
you examine the ground everywhere by pressing A, you can find hidden items and
stuff hidden inside the ground. Anyways, go through the nearby tunnel that you
see. Go north in a zigzag direction until you make your way out of it. Then,
open the nearby chest that you see to recieve an Elixir. Now, go right and
press the two nearby switches. I know, it disables two walkways, but you need
to do this in order to discover this "secret".
Anyways, go south down the walkway, then go east and up those walkways. Flip
the switch on the wall. Doing this will cause a platform across from you move
up, creating a walkway for you to cross. Do so, and then flip the switch to
reveal yet another walkway. Then, go across that walkway, and open the chest.
A switch is inside, so choose to flick it. Now, head across the walkway to the
east, and go north and open the chest to recieve a Magicite. Now, go south and
flick the switch yet again, then go across the walkway you just came to. Now,
go southwest and cross the walkway, then press the last switch on the nearby
platform. Doing this will open a secret passage. Enter inside and into the next
area. In this area, open the chests to recieve a Magicite, an Ether, another
Magicite, and an Atma Weapon. Equip the Atma Weapon on Terra soon, or now. I
know, it may suck right now, but it becomes one of her best weapons later on.
Now, exit this area. Back here, go east and cross the walkway again, then flip
the switch again and cross the walkway (trust me, this is the last time I'll
make you do that). Go northeast, then all the way south into the next area. In
this area, go up all the stairs, then enter the cave. Outside is the Sealed
Gate we have been looking for. A cutscene will occur. Kefka comes to ruin the
fun, once again! You must attack Kefka one time when you enter battle against
him, then the cutscene will finish. After the Espers fly off, Kefka will be
blown away, and then the gate will be blocked by some rocks. When you get back
inside the Sealed Cave, go all the way south and enter the newly revealed area.
In this area, exit the cave.
==========
Overworld
==========
Back on the overworld, head west into the Imperial Base again.
==============
Imperial Base
==============
Here, make your way back to the exit of the place, and then a short cutscene
will occur. Your party will go on the Blackjack and fly to Vector again. The
Espers will then fly off, and another cutscene will occur. Your party will
crash the airship.
==========
Blackjack
==========
On the Blackjack, you'll be lying on the airship's deck. Move inside the ship
itself. Inside, go all the way south until you exit the airship.
==========
Overworld
==========
On the overworld, go all the way northeast until you come to Vector. Near
Vector, you can build up your party member's spells up in the trees. Either
way, enter Vector when ready.
=======
Vector
=======
Here again, you find out