| | _ \ | |
| | _` | __| __| | | | | _ \ __| __| _ \ __|
___ | ( | | | | | ___/ ( | | | __/ |
_| _|\__,_|_| _| \__, | _| \___/ \__|\__|\___|_|
____/
Harry Potter and the Philosopher's Stone
FAQ by TripleJump
Copyright (c) 2006 Michael Guidi
Created: December 12, 2006
Last Updated: December 22, 2006
================================================================================
1. Introduction
2. Characters
3. Walkthrough
4. Spells
5. Quidditch
6. Chocolate Frog Cards
7. Pumpkin Pasties
8. Other Items
9. Endings to the Game
10. Bean Flavours
11. Frequently Asked Questions
12. Credits/Closing
--------------------------------------------------------------------------------
----------------------------------Introduction----------------------------------
--------------------------------------------------------------------------------
There was nothing about that starry sky that night to suggest that strange and
mysterious things would soon be happening. As unsuspecting Muggles slept, a huge
motorbike with a giant astride it tumbled down from the darkness. The giant,
named Hagrid, left a blanket wrapped bundle on the doorstep of Number 4, Privet
Drive. Nestled in the bundle was a baby...Harry Potter...The Boy Who Lived. For
the next 11 years Harry lived with his dreadful step parents, the Dursleys.
Until that fateful day, when he recieved the letter inviting him to attend
Hogwarts School of Witchcraft and Wizardry. Hagrid took Harry to Diagon Alley,
to purchase a most unusual list of school supplies. Soon after, Harry caught the
Hogwarts Express from Platform 9 3\4's and left the Muggle world far behind.
Harry sat beneath the Sorting Hat. hoping that he would not be chosen for
Slytherin over Gryffindor. 'Not Slytherin, eh?' said the hat in his ear.
'You could be great, its all here in your head, and Slytherin would help you on
your way to greatness. No? Well if your sure better be...GRYFFINDOR!!!'
Hello good reader, it is I! TripleyJumply. Bringing you another pathetically
small file that will only get 5 hits at most. Anyway, this is Guide File #15, so
I may be gaining some slight skills in the art of the FAQ. This FAQ is for Harry
Potter and the Philosopher's Stone, the very first game I ever had for my GBA. I
remember wanting to write a FAQ about this game when I was 8. It turned out...
pretty bad. I also barely understood copyright and may have had some taken from
Schlave's awesome FAQ. I used some of the info from the rejected, bad FAQ in
this guide (after polishing it up a little bit). So I apoligize ahead for the
idiocy.
In Harry Potter and the Philosopher's Stone, Harry learns that he is a wizard,
and after 10 years of torture, labor and his hateful aunt and uncle, he leaves
and finds himself a celebrity in a world full of magic, trolls and ghosts. He
finds his arch enemy, and must defeat him for a second time, or the magic world
will be in darkness forever.
Only since this is a Video Game, YOU get to be Harry and do all of the
butt-kicking, world saving, flying action of the magical world of Harry Potter.
To be Harry, you must know how to control Harry. So read below.
----
Directional Pad - Move Harry in the Indicated Direction.
A - Talk/Examine
B - Cast Spell (Once you have learned one)
R - Cycle through all available spells
L - Play Hagrid's Flute (Once you have obtained it)
Start - Options
Select - In-game Menu (Maps, Items, Chocolate frogs, etc.)
There are several sections I will include later. Including some more of the
guide, more characters, and a list of enemies and their weaknesses.
--------------------------------------------------------------------------------
----------------------------------Characters------------------------------------
--------------------------------------------------------------------------------
SPOILER ALERT!
Harry Potter - The Boy Who Lived
Harry is a brave, reckless fellow who has a knack for attracting trouble. He is
also a wizard, and our main character. He defeated the Dark Lord Voldemort, and
had become a celebrity in his world. But for protectional reasons, he was left
in the care of his horrid Uncle Dursley and Aunt Petunia. He finds out he is a
wizard and finds a way out of his sad life. He takes it and finds many wild
adventures, and a rematch with Voldemort.
Ronald Weasley - The Poor Friend
Ron is Harry's best friend. He comes from a very poor family and is often
ridiculed by Slytherin for this reason. He is jealous of Harry's fame and gets
used to being shunted to the side. He is willing to sacrifice himself for his
friends.
Hermione Granger - The Suck-Up Smartypants
Hermione is Harry's other close friend. She is a know-it-all, who prefers rules
over circumstances. She can be really touchy and rags on your nerves. She always
has time to help you and will do it for a friend.
Rubeus Hagrid - The Gentle Giant
Hagrid is a half-giant, and the gamekeeper at Hogwarts School of Witchcraft and
Wizardry. He was Harry's very first friend and stuck up for him. He brought
Harry to the Dursley's and led him away. He is a gentle hearted man, but can be
very tough when provoked.
Voldemort - The Dark Lord
The Dark Lord Voldemort is the most feared wizard of all time. People refer to
him as "You Know Who" or "He Who Must Not Be Named", as they are frighted of his
awful power. Harry stopped him when he was just a boy and he has sworn revenge
ever since. He is trying to return to his normal body and will stop at nothing
until he does.
Albus Dumbledore - The Only One He Ever Feared
Albus Dumbledore is the most powerful wizard of the age. He seems to be a frail
old man, but when he is in combat mode, LOOK OUT! He does most of the narration
of this game, and is usually a calm man in the series.
Professor Quirrell - The Dark Lord's Stooge
Prof. Quirrell may seem like a nervous, stuttering loser. But in reality, he is
a powerful loser that is capable of normal speech. He is the Dark Lord's
servant, carrying his master on the back of his head.
Professor Snape - The Hook-nosed Greaseball
Prof. Snape seems evil. He hates Harry beyond any other student in the school
because of his father. Harry's father and his gang of idiots would bully Snape
in their youth. Now he is taking it out on Harry. Snape might seem evil because
of Book Six, but I think otherwise. Look it up on google. Snape is the head of
Slytherin House and is not afraid to favor his house.
--------------------------------------------------------------------------------
----------------------------------Walkthrough-----------------------------------
--------------------------------------------------------------------------------
+------------------------------------------------------------------------------+
| Entrance Hall |
+------------------------------------------------------------------------------+
You start out talking with Ron. Finish the conversation and follow him up the
stairs. Draco Malfoy and his friends Crabbe and Goyle confront you. After the
short chat, move up out of the entrance hall and into the first floor.
+------------------------------------------------------------------------------+
| First Floor |
+------------------------------------------------------------------------------+
Head up and save at the glowing book. Now simply move up fully and to the next
floor.
+------------------------------------------------------------------------------+
| Second Floor |
+------------------------------------------------------------------------------+
Peeves is at the second floor. After the chat, move up the stairs yet again.
+------------------------------------------------------------------------------+
| Third Floor |
+------------------------------------------------------------------------------+
Ron is here. Follow him up to the classroom. If you wander off and don't know
where it is, it is to the right.
+------------------------------------------------------------------------------+
| Defence Against the Dark Arts Class |
+------------------------------------------------------------------------------+
Walk over to Professor Quirrel. He will now teach you the Flipendo Knockback
Jinx. I'm pretty sure the movements are random. But this is what I got:
First Test: Second Test: Third Test:
Left Left Left
Down Down Down
Right Right Right
Up Up
Left Left
Down
Right
Getting the movements done all three times nets you a bunch of House Points.
Doing it once or twice gets you the Jinx and a few points. Now enter the
Flipendo Challenge.
Move forward and turn left. Fire a Flipendo on the shield with the Flipendo
symbol to turn the bridge. Move right and then hit the barrel several times to
get it to the back. Get the challenge star to the left and cross the bridge.
This next room has some gnomes. Use the Flipendo Jinx to knock them all out.
Once they are both gone, the door opens. Collect the Challenge Star and then
get the Bertie Bott bean that is in the vase by casting Flipendo on it.
Move up through the open door and turn left. Get the star on the blue carpet and
go left further. There are Flipendo Blocks now. Use the Jinx on the block from
the side that is opposite the way the hand is pointing. So if the hand points
left, then stand on the right side of it and cast. This creates a bridge to the
next platform. Rid yourself of the Gnome first.
Hit the Flipendo block below you and move over it. Hit the next one that is
below you, then turn right and move the block here. Go over it and hit the block
to the left. Continue to the right side and head south. Hit the next one, then
turn left and fire a flipendo over the chasm at the block to move it into place.
Go back a way and cross the two block bridge you made. Get the Challenge star
and the bean, then go to the other side. Go south and turn right. Examine the
bookcase by walking into it to get a bean. Get the challenge star and go through
the open door at the bottom. The door closes. Now kill the two gnomes here. The
other door opens and a Challenge Star appears. Get it. The exit door opens.
Before you exit, you can get the beans in the buckets below and above you for
some beans. Now go back to the start to exit.
You get 20 house points for your effort. You can cast Flipendo on your fellow
classmates if you do feel so bold. But do not hit Quirrel. Anyway, exit the
classroom.
+------------------------------------------------------------------------------+
| Third Floor |
+------------------------------------------------------------------------------+
Hermione Granger is here, and droning on about how you are in History Books.
Anyway, head down to the Second Floor. Save on your way out if you want.
+------------------------------------------------------------------------------+
| Second Floor |
+------------------------------------------------------------------------------+
Peeves is here yet again. Does he ever leave? Well, maybe later on he does. But
other than that, no. Keep on going down.
+------------------------------------------------------------------------------+
| First Floor |
+------------------------------------------------------------------------------+
You guessed it, continue down into the Entrance hall.
+------------------------------------------------------------------------------+
| Entrance Hall |
+------------------------------------------------------------------------------+
Follow Hermione down and to the left to reach the dungeons.
+------------------------------------------------------------------------------+
| Dungeons |
+------------------------------------------------------------------------------+
Ignore the save for now. Head up and left to get a pumpkin pasty. Now you can
save. Go down and left as far as you can, then go left to get to the Potions
class.
+------------------------------------------------------------------------------+
| Potions Class |
+------------------------------------------------------------------------------+
Since you are the last one to class, you have to go to the basement and gather
some Vials for the class. But wait, wasn't Malfoy outside the class after you
went in? Nevermind.
Move left and fire a well placed Flipendo at the center vase to get a vial. Go
down and head right. Hit the shield and go over the turned bridge. Step on the
switch and go in the opened gate. Go right and cross the bridge. Flipendo the
block and step on the switch to release several gnomes. Kill them all and go
over the bridge. Get the vial, get some health from the shelf, step on the
switch and go all the way back to the big room with the three gates. Head in the
other room and go right and move all the barrels onto the switches. There is a
bag of beans in the shelf. You can hit the bottom two barrels from the ledge on
the other side. There is a vial in one of the vases. Go back to where the path
goes up and take the bottom door and get the vial inside and hit the switch.
Go back to the three door room and take the last door. Get the vial. Now hit
one or two of the blocks. Doesn't matter how many. Then get the vial from the
vase and hit the shield. Go in the open door. Hit the barrel along the way and
use it to knock over the gnomes. Then collect the last vial. Go all the way back
to the exit and leave. Snape now assigns you the task of collecting some
ingredients for a Wiggenweld Potion. Leave the class.
+------------------------------------------------------------------------------+
| Dungeons |
+------------------------------------------------------------------------------+
Head back to the Entrance Hall. Save on the way out if you desire.
+------------------------------------------------------------------------------+
| Entrance Hall |
+------------------------------------------------------------------------------+
Ron will now give you a tip about Hagrid having an Ingredient. Ron will now
move to the grounds. Follow him.
+------------------------------------------------------------------------------+
| Castle Grounds |
+------------------------------------------------------------------------------+
Ignore Ron for now and head down to the Greenhouses. Go to the right of
Greenhouse one and go south next to the tree at the bottom. You are in a secret
area with a few enemies. Kill the first gnome and get the bean. Move the barrel
so it takes out the Gnomes. The blue one can take two Flipendos, and the normal
one is easy. Now move a safe distance away and hit the bush four times until it
disappears. Note that the brambles that leave it go twice as far last time. In
the next spot is.. MORE GNOMES! Kill them and get the bean, then destroy the
next bush the same way. The next spot has a load of Fire Crabs. Defeat them
with 2-3 Flipendo hits to them. A pumpkin pasty appears after they are dead.
Move back up to the Grounds.
Hagrid's area is to the left. Go up the grounds until you see a sign and enter
the path to the left of it.
+------------------------------------------------------------------------------+
| Hagrid's Area |
+------------------------------------------------------------------------------+
Start by moving left and killing the gnome. Hit the bush blocking the path four
times. Kill the gnome here and avoid the crack in the ground and the mushrooms.
Head down and turn left. Go up and over the path, then blast the bush here.
Kill the gnome behind it and Flipendo the log over the water twice. Now go to
the other log and hit it along. There is a bag of beans in a bucket on the way
over. After you reach the east part, move up and kill the gnome. Get the bean
in the bush. Kill the gnome around the cracked ground. Go down. Kill the other
gnome. Go down further and kill this gnome. Get rid of the two bushes. Go in and
search the berry bush to get the Morgan Le Fay Chocolate Frog. On the opposite
side of the bush, there is a dirt patch by tree's. You can walk through it. You
can't get the item in the chest yet, but remember this place. Go up, left, up,
left and kill the gnome, then get the bean. Blast the bush out of the way and
Enter Hagrid's Hut.
+------------------------------------------------------------------------------+
| Hagrid's Hut |
+------------------------------------------------------------------------------+
Save at the save point and exit at the other side of the hut.
+------------------------------------------------------------------------------+
| Hagrid's Garden |
+------------------------------------------------------------------------------+
Go left and up. Fire a Flipendo at the pod-like item and roll it up, then hit
it from the left side so it goes right. This weighs down the pressure switch and
allows you to go on the now moving platform. Get on it and reach the other side
of the pit. Turn left and kill the gnome, then continue left. Go further left
and kill the second gnome. Head down and stand so that you can hit the pod on
the left. Hit it so it lands on the switch. Take this opportunity to aim down
and hit the bush. Now go where the pod used to be and down. Hit the pod here
right, down and then kill the gnome. Go to the left of the pod, just behind the
pit and hit the bush through the small crack by aiming diagonally. It cannot
reach you with it's spikes. Demolish the other bush to the left and then hit the
pod along to the right, then down. Back off and break the other bush here, then
get the gnome. Go down and get the bean. Head back up and hit the pod left, down
and left. Kill the gnome and hit the pod up, then left. Now take this time to
get rid of the bush and the gnome that you can reach from here.
Hit the pod up, then go left and kill the gnome. Move the hand block out of the
way and move the pod up. Hit the switch to the left and go on the block to the
other side. Kill the gnome and replenish your health with the bean bag. The bush
to the left has the Newt Scamander Frog Card. Go down and kill the three gnomes
and get the bean. Keep heading down and then hit the pod right. Go back up. Head
right and search the bush to the far right for a bag of beans. Go down, kill the
gnome and remove the bushes. Get the bag of beans and hit the block down. Hit
the pod right, up, left, up, left, up. Now go up, then left to the moving block
place. Be careful, falling of makes you redo this. Go across the platforms
carefully and collect the dittany sprig, as well as the beans. Now go back all
the way to the start.
+------------------------------------------------------------------------------+
| Castle Grounds |
+------------------------------------------------------------------------------+
Head across the grounds to the right side to reach flying lessons. It's near the
top right of the grounds between two concrete walls.
+------------------------------------------------------------------------------+
| Flying Lessons |
+------------------------------------------------------------------------------+
Neville broke his wrist. Oh no! Malfoy stole his Remembrall. Now you must
recover it for him. Follow Malfoy closely and go through each trail of stars.
Use A to accelerate yourself. The faster you do it, the more the bottom bar
fills. When it is full, press B or A to grab the ball when close to your hand.
Madam Hooch catches you doing this and gets mad, then decides to give you the
Gryffindor seeker position. Yay! Now go left to leave. Oh no! Malfoy and his
thugs challenge you to a duel. Leave the area.
+------------------------------------------------------------------------------+
| Castle Grounds |
+------------------------------------------------------------------------------+
Go up to the castle. Ron is waiting. Follow him inside.
+------------------------------------------------------------------------------+
| Entrance Hall |
+------------------------------------------------------------------------------+
Go upstairs to the First Floor.
+------------------------------------------------------------------------------+
| First Floor |
+------------------------------------------------------------------------------+
Go upstairs to the Second Floor.
+------------------------------------------------------------------------------+
| Second Floor |
+------------------------------------------------------------------------------+
Go upstairs to the Third Floor.
+------------------------------------------------------------------------------+
| Third Floor |
+------------------------------------------------------------------------------+
Go up to the fourth floor.
+------------------------------------------------------------------------------+
| Fourth Floor |
+------------------------------------------------------------------------------+
Here we see Ronald. Follow him up to a secret passage. To get in, search the
bookcase. Yay!
+------------------------------------------------------------------------------+
| Secret Passage |
+------------------------------------------------------------------------------+
Go up the stairs here.
+------------------------------------------------------------------------------+
| Seventh Floor |
+------------------------------------------------------------------------------+
Talk to Hermione and go to the Fat Lady portrait. Examine the Fat Lady portrait
to get inside after Hermione tells you the password.
+------------------------------------------------------------------------------+
| Gryffindor Common Room |
+------------------------------------------------------------------------------+
Talk to Hermione in front of the fireplace. You now Learn Alohomora. Let's hope
you saved earlier. You can get a Pumpkin Pasty for doing this three times.
Here are my movements:
First Time: Second Time: Third Time:
RIGHT RIGHT RIGHT
LEFT LEFT LEFT
UP UP UP
RIGHT RIGHT RIGHT
UP UP
RIGHT RIGHT
LEFT LEFT
RIGHT RIGHT
After this, move upstairs and save here. Just in case you mess up the next
part. Anyway, exit the common room.
+------------------------------------------------------------------------------+
| Seventh Floor |
+------------------------------------------------------------------------------+
You start at floor seven and have to sneak downstairs to floor 3. Go down and
Alohomora the door here. Move left and up, avoiding the Prefect here. Go left
then down and Alohomora the door here. Go in, then up while the prefect is ahead
of you, and the other one is on the other side. Continue up and hide by the
door. Then keep going up. Turn right and keep going. There are several walls,
as well as prefects going left and right here. Wait for them to go left, and
go down from the right side. At the bottom, wait for the third one to go down,
then wait at the corner where the two walls make a corner. Stay here and you can
be safe as long as you face up. Wait for him to go by, then go down and to the
Flipendo shield. This will only work when the prefect is coming up, not across.
Hit the Flipendo shield and go back up to the top by taking the spot to the left
instead of the right. Go to the right from the top and on the right side you
can enter the door that was locked. You now get a Pasty at the Observatory. Go
back down and to the shield again. Go down, right and open the door. Go up,
right and down now to get to the sixth floor.
+------------------------------------------------------------------------------+
| Sixth Floor |
+------------------------------------------------------------------------------+
Go left and up. Wait inbetween the crack in the door and let the prefect go
in front of you, then back to the right. Run into the nook and wait. He goes
past you and you can now go to the right. Go up, left, up and left. Hide in the
picture nook and then go right and down. There is a chest. Alohomora it to gain
a Bowman Wright Chocolate Frog card. Go back up and make your way right, avoid
the prefect you already passed by using a nook, then get past the other one on
the right by going down. Go down through the narrow passage. There is a large
amount of prefects here. Wait for one to go right, then go up. Waiting inbetween
the pillar and the wall. When the top one goes right, go up and right so you
are next to the part of the wall that is jutting out. Wait for the prefect to
pass and go right. Go down and past the gargoyle through the small opening in
the wall. Come up the left one and wait for the prefect to go left. Quickly
sneak left and go down the next opening here. Wait for the prefect to go right
and hide in the alcove. Then let the prefect pass and continue right. Go down,
left and down the stairs.
+------------------------------------------------------------------------------+
| Fifth Floor |
+------------------------------------------------------------------------------+
Go left and hide in the alcove just before the bookcases. Let the prefect pass
and go left. Go up. If you want a bean bag, go right and open the chest. Then
go back to the far left. Head up and wait for the prefect to go right. Go up
then right. Head all the way over and go down. Hit the switch with Flipendo,
then go back from whenst you came. Go down and right, cross over the bridge and
go up. Hide in the alcove and wait for the prefect to pass. Go right, down and
left. Unlock this door and keep going down. Head straight down the stairs.
+------------------------------------------------------------------------------+
| Fourth Floor |
+------------------------------------------------------------------------------+
Go right and Alohomora the mirror. Go up, right, up and wait for the prefect to
go left, then hide in the alcove. Go left, down, left and up to the top. You
should obviously avoid the prefects. Go right and down. Flipendo the gargoyle
statue and go to the door to the right. Go down, right, up and right and cast
Flipendo on this gargoyle. Go back to the left and down. Wait for the prefect to
move and head down. Wait for this one to move and go right into a nook. As
usual, wait for the prefect to pass, then go right and down. Wait for the
prefect here and hide. Then go left after he passes you. Go down and through
the door. Wait here until the prefect is going on the top part of the wall. Then
take the bottom. Go left and down the stairs.
+------------------------------------------------------------------------------+
| Third Floor |
+------------------------------------------------------------------------------+
Go left, down and save. After all this work, you deserve a break. Go up and left
past Filch. Now you have to go in the open door with the jars in front of it.
The Trophy Room is locked.
+------------------------------------------------------------------------------+
| Secret Passage |
+------------------------------------------------------------------------------+
Just follow the path until you comment on the Giant dog. Continue left all the
way and open the locked door. Go in it.
+------------------------------------------------------------------------------+
| Trophy Room |
+------------------------------------------------------------------------------+
Malfoy is here. He locks your legs together and you are now stuck as Snape is
coming. Go all the way up and Alohomora the mirror to find your escape.
+------------------------------------------------------------------------------+
| Trophy Room Secret Passage |
+------------------------------------------------------------------------------+
Save, then go up and smash the vase. Hit the shield and take the platform across
the chasm. Go up and left and open the chest to get the Godric Gryffindor
Chocolate Frog card. Go right, up, right and down. Hit the switch to turn the
bridge, but Snape also comes. Just wait it out, then follow him back over the
bridge and hide in the first nook. Pull a prefect on the old Snapester and go
down. Hit the block and cross. the newly created spot. Go down, right and hit
the block here. Avoid Snape and take the left side. There is a bean in one of
the Vases. Now hit the two blocks (one of them is up at the top) over to make
Snape move along up and away from you. Follow him and pull another prefect move.
Go right and open either the left or right one and hit the block. The one on the
right is at the top spot to the left. The one on the right you can touch, so no
trouble. Go down the newly created path, then down and out.
+------------------------------------------------------------------------------+
| Fourth Floor |
+------------------------------------------------------------------------------+
Go right and pass between the prefects. Keep going right and then up. Do a dodge
in the alcoves to pass the prefect. Go right and up, then pull another one.
Go right and up. Go left and all the way over. Go down and slip past the prefect
here. Go around and up. Find your way back from here to the secret passage.
+------------------------------------------------------------------------------+
| Secret Passage |
+------------------------------------------------------------------------------+
Go up to the seventh floor.
+------------------------------------------------------------------------------+
| Seventh Floor |
+------------------------------------------------------------------------------+
Go to the Fat Lady and enter the Common Room.
+------------------------------------------------------------------------------+
| Gryffindor Common Room |
+------------------------------------------------------------------------------+
Talk to Hermione and Ron, then talk again in the morning. Save and exit the
Common Room.
+------------------------------------------------------------------------------+
| Seventh Floor |
+------------------------------------------------------------------------------+
If you didn't get a chance to get the Pasty in the Observatory last night, get
it now by hitting the shield in the bottom left hand corner of the room and
going in the now open door to the left of the fat lady. Anyway, head downstairs
through the main way.
+------------------------------------------------------------------------------+
| Sixth Floor |
+------------------------------------------------------------------------------+
Go down to the Fifth Floor.
+------------------------------------------------------------------------------+
| Fifth Floor |
+------------------------------------------------------------------------------+
Go left and all the way to the side. Go up and turn right. Go up at the first
place up, then left and up. Now go right. Hit the shield at the far right, and
step on the switch at the top of the Room. Go down and there is a switch near
the double bookcase by the stairs. Step on it, then go right and hit the next
one. Go up and over the moving block. Go up and hit the next switch, then the
door on the right opens. Go in it to be in a closet with a Fire Crab. Kill the
Crab to make a pasty appear. Get the beans in the shelf and the bucket to the
left. Then leave and go to the fourth floor.
+------------------------------------------------------------------------------+
| Fourth Floor |
+------------------------------------------------------------------------------+
Go down to the third floor.
+------------------------------------------------------------------------------+
| Third Floor |
+------------------------------------------------------------------------------+
Go down to the second floor.
+------------------------------------------------------------------------------+
| Second Floor |
+------------------------------------------------------------------------------+
Go down to the First Floor.
+------------------------------------------------------------------------------+
| First Floor |
+------------------------------------------------------------------------------+
Go into the Entrance Hall.
+------------------------------------------------------------------------------+
| Entrance Hall |
+------------------------------------------------------------------------------+
Exit to the Grounds.
+------------------------------------------------------------------------------+
| Castle Grounds |
+------------------------------------------------------------------------------+
Go south all the way to the Greenhouses. Go in the one numbered "1".
+------------------------------------------------------------------------------+
| Greenhouse 1 |
+------------------------------------------------------------------------------+
Professor Spout briefs you on the Moly, another ingredient for the potion. Let's
get to work on them! Start by going down and right. Search the middle bookshelf
for a piece of Moly. Go back to the start part and down. Hit the pod here to the
right. Go back into the bookshelves. Go down to the pod you recently moved and
go right. There is a pod here at the bottom. Go below it and push it up. Now go
to the bookshelves again. Aim so that the pod to the right of the shelves goes
down, then hit it right. Then go around top and hit it down. Go back down and
enter the opened room. Get the Moly and hit the switch. Go down and left. Then
back up to the start. Go left at the start and then downwards. Kill the two
snails with several hits to the shell and keep going. Quickly head down and left
to avoid the pit. Alohomora the door here to get a piece of Moly. Hit the switch
and then go down further. You can kill the snail to get to the bean if you want.
Either way, go down and right. Over the bridge we go and hit the block up. Go
down now, then left into the open area. Move so that all the Doxies here go into
the Venomous Tentaculus. Get the Moly to the left and then go directly above it
to hit the switch. Go back to the bridge and you can cross to more Moly, and hit
a block. Go back to the Tentaculus and then go to the bottom, then right. Blast
the bush out of the way and go right. If you go all the way right, you can get
rid of some bushes and get the bag of beans. If not, just continue up and right.
Hit the block and go over it, then down. Hit this block. Keep going over it and
hit this block right. Go down for the last piece of Moly. Find your way back to
the start and Prof. Sprout will give you 30 points. Quidditch time!
+------------------------------------------------------------------------------+
| Castle Grounds |
+------------------------------------------------------------------------------+
Instead of going to the broom lesson area, go to the quidditch pitch. Which is
just below it. Oliver Wood is there, your captain and keeper. He will explain to
you the rules. Enter the pitch now.
+------------------------------------------------------------------------------+
| Quidditch Pitch |
+------------------------------------------------------------------------------+
Follow the snitch around. Get close enough to touch the snitch. Now you must
go through the hoops the Snitch leaves behind. When the gauge is full, wait
until the snitch is in your hand, then press "A" or "B" to catch it. If you
lose all the bar's power, its back to going through rings. You have until the
blue circle is gold. If you don't do it, you lose.
+------------------------------------------------------------------------------+
| Castle Grounds |
+------------------------------------------------------------------------------+
Ron tells you that you won 70 whopping points! Anyway, follow him into the
castle.
+------------------------------------------------------------------------------+
| Entrance Hall |
+------------------------------------------------------------------------------+
Save here, then check out some of the Halloween pumpkins. Now go inside the
Great Hall.
+------------------------------------------------------------------------------+
| Great Hall |
+------------------------------------------------------------------------------+
Go into the next door. Now you automatically find Ron. Oh no! She's missing.
Here comes Quirrell, OH NO! A TROLL! Where the heck is Snape going? Exit the
hall.
+------------------------------------------------------------------------------+
| Entrance Hall |
+------------------------------------------------------------------------------+
Sneak out past Percy and go up the stairs to Floor 1.
+------------------------------------------------------------------------------+
| First Floor |
+------------------------------------------------------------------------------+
Go to the open door to the far left.
+------------------------------------------------------------------------------+
| Girl's Bathroom |
+------------------------------------------------------------------------------+
Oh my god! You are in the Girl's Bathroom! Oh, and there's a troll here too. Go
past the troll and in the door at the top left. Downstairs is a whole new world.
Who knew Girl's Bathrooms have two floors. Anyway, open the chests here. At the
end is a log you can move. Kill the gnome behind it and open the chest to get
the Ignatia Wildsmith wizard card. Go topside again and hit the troll's belly
when he roars. Direct him so he falls down the giant chasm. This ends the
mighty rage of the troll. Uh-Oh, the teachers show up. Holy crap! Fifty points
to Gryffindor. You now arrive in the Entrance Hall.
+------------------------------------------------------------------------------+
| Entrance Hall |
+------------------------------------------------------------------------------+
Hermione informs you that you have Transfiguration. Go up to floor one.
+------------------------------------------------------------------------------+
| First Floor |
+------------------------------------------------------------------------------+
I'd recommend saving, but anyway, go to the right and enter the classroom.
+------------------------------------------------------------------------------+
| Transfiguration Class |
+------------------------------------------------------------------------------+
You now get to learn Avifors. Here are my movements:
First Time: Second Time: Third Time:
DOWN DOWN DOWN
LEFT LEFT LEFT
DOWN DOWN DOWN
DOWN DOWN DOWN
LEFT LEFT LEFT
UP UP
LEFT LEFT
LEFT UP
RIGHT UP
Anyway, now you have Avifors. You get to turn statues of stuff into birds,
moving objects out of the way. Now, McGonagall opens the Avifor's Challenge.
Enter.
+------------------------------------------------------------------------------+
| Avifors Challenge |
+------------------------------------------------------------------------------+
Go up and cast Avifors on the switch that is covered by a rock. Don't bother
trying to step on the switch. Just go left through the door. In this room, make
the Venomous Tentaculus eat the Doxies. This opens the door out. Now get the
bean and star and exit through the top. Another bean is yielded from the bucket
above. Go down and hit the block to the right, then go back up. Get the bean
and go in the door. Kill the blue gnome and continue. Get the star and head
left. Hit the barrel up and Avifors the rock. Go back down through the newly
opened door and get the star. A bean is in the bucket next to it. Go up through
the other door and hit the blue gnome and get the star at the top. Head right
and kill the other gnome. Avifors the other rock on the far right. This opens
the door at the bottom. Inside, Flipendo the Gargoyle to have him move on the
switch. Leave through the door and get the star. Move left now, then up through
the door. The chest contains a bag of beans. To the left is a switch. Avifors
it. Hit the last two blocks over and go down and up through them to collect the
last star. Head back to the start. 50 points! Now leave.
+------------------------------------------------------------------------------+
| First Floor |
+------------------------------------------------------------------------------+
Get the letter from Hagrid. He has another ingredient. Go down to the Entrance
Hall.
+------------------------------------------------------------------------------+
| Entrance Hall |
+------------------------------------------------------------------------------+
Go down through the Entrance hall opening and out to the grounds.
+------------------------------------------------------------------------------+
| Castle Grounds |
+------------------------------------------------------------------------------+
Head down the path to the bottom. On the way, a bush corral with a statue fence
is there. Avifors the fence and inside is the Salazar Slytherin Chocolate Frog
Card. Now go back up to Hagrid's Area.
+------------------------------------------------------------------------------+
| Hagrid's Area |
+------------------------------------------------------------------------------+
Start by moving left and killing the gnome. Hit the bush blocking the path four
times. Kill the gnome here and avoid the crack in the ground and the mushrooms.
Head down and turn left. Go up and over the path, then blast the bush here.
Kill the gnome behind it and Flipendo the log over the water twice. Now go to
the other log and hit it along. There is a bag of beans in a bucket on the way
over. After you reach the east part, move up and kill the gnome. Get the bean
in the bush. Kill the gnome around the cracked ground. Go down. Kill the other
gnome. Go down further and kill this gnome. On the left is that path we went
through before, but there wasn't anything of value. Now go in and unlock the
chest for a Pumpkin Pasty! Another Bolt to you. Back on the path, go up, left,
up, left and kill the gnome, then get the bean. Blast the bush out of the way
and enter Hagrid's Hut.
+------------------------------------------------------------------------------+
| Hagrid's Hut |
+------------------------------------------------------------------------------+
Save at the book and go out back.
+------------------------------------------------------------------------------+
| Hagrid's Garden |
+------------------------------------------------------------------------------+
Outside is Hagrid and Hermione. Wow, you get to go get Flobberworms. Hagrid
gives you a flute that you can play with "L".
TO BE CONTINUED
--------------------------------------------------------------------------------
------------------------------------Spells--------------------------------------
--------------------------------------------------------------------------------
+--------+
|Flipendo|
+--------+
Flipendo is the basic and most used spell you have. It knocks things back. It
hits the shields and turns things. It kills the enemies in your way. This is
taught to you by Professor Quirrell in your very first Defence against the Dark
Arts Lesson.
+---------+
|Alohomora|
+---------+
Alohomora is a spell that unlocks things. It is used on doors and chests.
Hermione teaches you this spell in the Common room, so you can sneak around at
night to "duel" Malfoy. Although she didn't know.
+-------+
|Avifors|
+-------+
Avifors turns statues into birds. Not the most useful spell, but it does assist
you in getting several Chocolate Frog cards. Avifors is learned in
Transfiguration with Professor McGonagall. The Head of your house.
+-----+
|Lumos|
+-----+
Lumos is a spell that ilLUMOnateS the area around you. The dark areas at night
are no longer dark. You can learn this spell in the second Defense Against the
Dark Arts class with Professor Quirrel
+------------------+
|Wingardium Leviosa|
+------------------+
Wingardium Leviosa, the ability to make things fly. Wingardium Leviosa is
learned in Charm's class with Professor Flitwick. It can be used on some special
objects to move them around the room and drop them on switches.
--------------------------------------------------------------------------------
-----------------------------------Quidditch------------------------------------
--------------------------------------------------------------------------------
Quidditch is the Wizarding World's sole sport. You play it on broomsticks. There
are 3 kinds of balls. The Quaffle, 3 Chasers pass the quaffle and try to score
on three gold hoops. Like the sticks children blow bubbles out of, only 100
times bigger. A Keeper on each team protects the hoops from being scored on.
The second is the Bludgers. The Bludgers fly around like cannonballs trying to
knock players off of their brooms. There are two beaters with bats on each team
who have to beat the Bludgers away from their team and at the opponent's team.
The third ball is the Golden Snitch. It is tiny, about the size of a walnut. The
Seeker has to catch the very fast, near impossible to see ball. The game only
ends when the ball is caught. The Seeker who catches it gets 150 points to his
team, so they almost always win.
In this game, you play as Harry, the Seeker. To win at Quidditch, do the below:
Follow the snitch around. Get close enough to touch the snitch. Now you must
go through the hoops the Snitch leaves behind. When the gauge is full, wait
until the snitch is in your hand, then press "A" or "B" to catch it. If you
lose all the bar's power, its back to going through rings.
--------------------------------------------------------------------------------
----------------------------Chocolate Frog Cards--------------------------------
--------------------------------------------------------------------------------
Merlin: In a chest in the Great Hall
Cornelius Aggripa: On Floor 2. Open the mirror and in the Chest inside the
mirror.
Derwent Shimpling- Potions Class. Go up and search a bookcase. It will open.
Enter and use the spells at their right times to reach a chest with the frog.
Morgan Le Fay: When going to Hagrids Hut, you will pass a part with 2 thorny
bushes. Kill them to find a bush. Search to get it.
Newt Scamander: Near the last Plant in the Dittany Quest. Search the bushes for
it.
Bowman Wright: Floor 6, in one of the corners.
Godric Gryffindor: Found when escaping Snape in the Trophy Room secret passage.
Go over the moving block and to the left. Open the chest.
Edgar Stroulger: In the library, go Left, Up and search the bookcase to find a
door. Go through, Left, Down, Left, Up and hit the statue with Avifors. Go down,
left and in the crack of the door, kill the tortoise. Then go right and up to
get the frog.
Helga Hufflepuff: Found in a chest when finding the Mirror of Erised. You can't
miss it.
Salazar Slytherin: Outside, hit the statues with avifors.
Ignatia Wildsmith: When you fight the troll, fall into a small hole. Open chests
until you find it. It's guarded by gnomes.
Bertie Bott: Found escaping Snape's storeroom.
Rowena Ravenclaw: In the floberworm garden at one part is a dead end. But walk
right through it to get the frog.
Hengist of Woodcroft: By a Devil's Snare plant thats behind a door and in a
chest.
Albus Dumbledore: Found in the forbidden corridor. You can't miss it.
Harry Potter: Ron gives you it at the end of the game.
Only if you get all of the cards.
--------------------------------------------------------------------------------
----------------------------------Pumpkin Pasties-------------------------------
--------------------------------------------------------------------------------
Pumpkin Pasties are useful. Why? After three, you get a new zap of health. Here
are the locations.
1. Found on the way to Potions Class. From the save book, go diagonally up to
the left.
2. Hermione gives it to you.. if you learn Alohomora Correctly all 3 times.
3. Go to the tree to the right of Greenhouse 1 and down. Kill every thing
(bushes not needed) to get the pasty.
4. From Hagrids Hut, go down, right, down to see two gnomes and two bushes.
Kill the gnomes and go left where there is dirt. You will walk in an invisible
path. Open the chest. It contains a pasty (duh).
5. From the Dorms, if you go down, left and up you will see a closed door.
Unlock the door closest to the stairs and in nook will be a Flipendo Shield.
Hit it and go to the door to find it's unlocked inside is an observatory with
the pasty
6. Go left and all the way to the side. Go up and turn right. Go up at the first
place up, then left and up. Now go right. Hit the shield at the far right, and
step on the switch at the top of the Room. Go down and there is a switch near
the double bookcase by the stairs. Step on it, then go right and hit the next
one. Go up and over the moving block. Go up and hit the next switch, then the
door on the right opens. Go in it to be in a closet with a Fire Crab. Kill the
Crab to make a pasty appear.
7. After getting the Flobberworms, Greenhouse 6, the restricted (watch out for
prefects) one becomes open the pasty is found in side.
8. After getting the Wiggentree bark, a pasty is in the boy's dorms. You have
one chance to get this, I believe.
9. In forest escape, there will be a part with 4 doxies, tentacula, mushrooms
and pits. Push the doxies in to the tentacular mushrooms. Go behind and walk in
the trees. A part is an invisible path. Go up to find the pasty and a bean.
10. In a bookshelf in the library.
11. In a bookshelf in the library.
--------------------------------------------------------------------------------
----------------------------------Other Items-----------------------------------
--------------------------------------------------------------------------------
Wiggenweld Potion Vial:
Holds the Wiggenweld Potion.
Dittany:
An ingredient for the Wiggenweld Potion.
Moly:
An ingredient for the Wiggenweld Potion.
Wiggentree Bark:
An ingredient for the Wiggenweld Potion.
Flobberworm Mucus:
An ingredient for the Wiggenweld Potion.
Nicolas Flamel Book:
Tells you the story of the Philosopher's Stone.
Black Fire Potion:
The potion that gets you through to Quirrell.
Pasty Tray:
Shows you how many Pasties needed before you get another health zap.
--------------------------------------------------------------------------------
----------------------------------Endings to Game-------------------------------
--------------------------------------------------------------------------------
There are a few alternate endings that are tweaked a slight bit. Here they are.
Ending #1: Win the House Cup.
You have to get at least 500 house points to do this. I had 520 house points,
so the "at least" is just a guestimate.
Ending #2: Get the "Harry Potter" Wizard Card
You have to have collected all of the Wizard cards to get this one. Ron gives it
to you in the hospital wing. A pity you can't see the entire completed section.
--------------------------------------------------------------------------------
----------------------------------Bean Flavours---------------------------------
--------------------------------------------------------------------------------
This section is just for fun. The beans have different flavours. Each is either
Good or Bad flavored. Good or Bad beans work the same and do not have a negative
effect on health, only your character's dialogue reaction.
-------------
Good Flavours
-------------
Almond
Chocolate
Cinnamon
Lime
Marmalade
Peppermint
Raspberry
Root Beer
------------
Bad Flavours
------------
Booger
Broccoli
Grapefruit
Lemon
Liver
Lobster
Lotion
The two things I find odd is, how does Harry know what Booger tastes like,
and how Lemon got on the bad list. You notice Potato is on both good and bad,
this is because he never says what his preference is. Just labels it "odd".
--------------------------------------------------------------------------------
---------------------------Frequently Asked Questions---------------------------
--------------------------------------------------------------------------------
Q. Can Harry Jump?
A. No, not in this game.
Q. Why can't you see the Harry Potter Wizard Card?
A. Life sucks, deal with it.
Q. But I saw it in the trailer video!
A. Cheating anyone?
Q. I want ROMs and emulators!
A. Well then go talk to some illegal dealer, 'cause I'm not helping you.
Q. Where is the certain _______? (Chocolate Frog, Pumpkin Pasty)
A. Read into the appropriate section.
Q. Who would read a walkthrough for this game at a time like this?
A. Nobody!
--------------------------------------------------------------------------------
----------------------------------Credits/Closing-------------------------------
--------------------------------------------------------------------------------
: GameFAQs
: Schlave
: Mom
: Dad
: Music
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