For use on:
GameTalk................gametalk.com
GameFAQs................gamefaqs.com
MyCheats................mycheats.com
E-mail me (shotgunnova -at- gmail -dot- com) for permissionz.
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/ / __ ______ ____ _____ / / ___ ____ ___ ____ ____/ /
/ / / / / / __ \/ __ \/ ___/ / / / _ \/ __ \/ _ \/ __ \/ __ /
/ /___/ /_/ / / / / /_/ / / / /___/ __/ /_/ / __/ / / / /_/ /
/_____/\__,_/_/ /_/\__,_/_/ /_____/\___/\__, /\___/_/ /_/\__,_/
FAQ/Walthrough by Shotgunnova (P. Summers) /____/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
TABLE OF CONTENTS
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
I. Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . CNTR
II. The Basics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . THBS
III. Walkthrough . . . . . . . . . . . . . . . . . . . . . . . . . . . . . WLKT
01 - Burg........................................................... BRG1
02 - Weird Woods.................................................... WRW1
03 - White Dragon Shrine............................................ WDS1
04 - Burg........................................................... BRG2
05 - Weird Woods.................................................... WRW2
06 - Saith.......................................................... STH1
07 - Hispaniola..................................................... HSP1
08 - Saith.......................................................... STH2
09 - Meribia........................................................ MRB1
10 - Meribia Sewers................................................. MSW1
11 - Spring of Transmission......................................... STR1
12 - Sub-Vane....................................................... SBV1
13 - Althena's Shrine............................................... ALT1
14 - Spring of Transmission......................................... STR2
15 - Vane........................................................... VAN1
16 - Nanza.......................................................... NNZ1
17 - Lann........................................................... LNN1
18 - Lann Island.................................................... LNL1
19 - Vane........................................................... VAN2
20 - Crystal Tower.................................................. CRY1
21 - Meribia........................................................ MRB2
22 - Weird Woods.................................................... WRW3
23 - Burg........................................................... BRG3
24 - Meribia........................................................ MRB3
25 - Vane........................................................... VAN3
26 - Nanza.......................................................... NNZ2
27 - Reza........................................................... REZ1
28 - Meryod Woods................................................... MRW1
29 - Meryod......................................................... MYD1
30 - Damon's Spire.................................................. DMN1
31 - Reza........................................................... REZ2
32 - Red Chests of the World [OPTIONAL] RCW1
33 - Iluk........................................................... ILK1
34 - Field.......................................................... FLD1
35 - Iluk........................................................... ILK2
36 - Red Dragon Cave................................................ RDC1
37 - Reza........................................................... REZ3
38 - Meryod......................................................... MYD2
39 - Forbidden Forest [OPTIONAL] FRB1
40 - Lyton.......................................................... LTN1
41 - Lyton Cave..................................................... LTC1
42 - Blue Dragon Shrine............................................. BDS1
43 - Tamur Pass..................................................... TMP1
44 - Tamur.......................................................... TUR1
45 - Myght's Tower.................................................. MGH1
46 - Tamur.......................................................... TUR2
47 - Forest of Illusion............................................. FRL1
48 - Pao............................................................ PA#1
49 - Black Dragon Fortress.......................................... BDF1
50 - Pao............................................................ PA#2
51 - Lann [OPTIONAL] LNN2
52 - Reza [OPTIONAL] REZ3
53 - Protector Cave [OPTIONAL] PTC1
54 - Myght's Tower.................................................. MGH2
55 - Reza........................................................... REZ4
56 - Talon Mine..................................................... TLN1
57 - Cadin.......................................................... CDN1
58 - Ruid........................................................... RID1
59 - Vane........................................................... VAN4
60 - Grindery....................................................... GRN1
61 - Meribia........................................................ MRB4
62 - Meribia Sewers [OPTIONAL] MSW2
63 - Althena's City..................................................ALC1
64 - Goddess Tower...................................................GDT1
65 - Meribia.........................................................MRB5
IV. Stat Increase Documentation . . . . . . . . . . . . . . . . . . . . SICD
V. Shop Listing . . . . . . . . . . . . . . . . . . . . . . . . . . . SHPL
VI. Equipment Guide . . . . . . . . . . . . . . . . . . . . . . . . . . EQPM
VII. Red Chest Listing . . . . . . . . . . . . . . . . . . . . . . . . . ITML
VIII. Skill Listing . . . . . . . . . . . . . . . . . . . . . . . . . . . SKLL
IX. Card Listing . . . . . . . . . . . . . . . . . . . . . . . . . . . CRDL
X. Frequently Asked Questions . . . . . . . . . . . . . . . . . . . . FAQT
XI. Updates . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . UPDT
XII. Thanks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . CDLS
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I. C O N T R O L S CNTR
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______----------------------------------______
LEFT --> /_____/ \_____\ <-- RIGHT
SHOULDER / ____________________________ \ SHOULDER
BUTTON | _ | | | BUTTON
| _| |_ | | |
D-PAD --> | |_ _| | SCREEN DISPLAY HERE | (A) | <-- A BUTTON
| |_| | | (B) | <-- B BUTTON
| | | |
START --> \ O |____________________________| /
SELECT --> \_ O _/
\__________________________________________/
D-PAD ------> Navigate character on field / Navigate menus
START ------> Bring up character(s) menu on field /
SELECT -----> n/a
A-BUTTON ---> Affirmative selection in menus
B-BUTTON ---> Cancel in menus / Return to previous screen in menus
R SHOULDER -> Navigate menus to the right (when applicable)
L SHOULDER -> Navigate menus to the left (when applicable)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
II. T H E B A S I C S THBS
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-------------
STAT OVERVIEW
-------------
LV --> Current level. Raise levels to get more HP, MP, and other stats (below)
HP --> Your character's hit points. When they reach zero, character cannot act
MP --> Your character's magic "currency". When depleted, magic cannot be used
EXP --> Experience; Fight battles for EXP, which then lets characters go up LVs
ATC --> Attack stat
DEF --> Physical defense stat
AGL --> Battle speed, which affects turn order (higher means going first)
MEN --> Mental stat relating to magical potency
RES --> Magical resistance, which is the "defense" for magical-type attacks
NOA --> Stat that governs how many physical attacks you can do per turn
LUC --> Your luck stat, which seems to affect how well you dodge attacks, if
you survive attacks, if you aren't inflicted with a status effect, and
probably others.
-------------
MENU OVERVIEW
-------------
On the main character menu (in-game):
Status Display ---------> View characters' status; equipment, stats, EXP, etc.
Use Items --------------> Use items manually on a per-character basis
Use Skills or Magic ----> Use skills/magic on the field
Equip Weapons or Armor -> Change characters' equipment
Back -------------------> Return to the field
Also in the main menu:
Save/Load Game --> Overwrite current save(s) or load up previous saved game
Use Items -------> Main item overview & can use items on per-character basis
Nall's Skills ---> Use Nall's "Althena!" skill, which refills allies' HP to max
Battle Settings -> Toggle row formations and/or give preset commands to allies
Back ------------> Go back to main menu
------------------
WALKTHROUGH LEGEND
------------------
Most everything is self-explanitory, but I'll summarize the equipment listing:
[NAME OF ITEM HERE]
AKA: "also known as" -- the in-game, abbreviated name for the item
Def: Item's in-game definition
Add: Stat increase and/or special effects
Get: How to obtain the weapon FOR FREE, such as through treasure chests
Buy: Where you can purchase the item in question
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III. W A L K T H R O U G H WLKT
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o-----------------------------------------------------------------------------o
| 01) BURG BRG1 |
o-----------------------------------------------------------------------------o
| ITEMS | ENEMIES |
| | |
| Dragon Feather Heal Gum | None |
| Angel's Tear Mental Gum | |
o-----------------------------------------------------------------------------o
ITEMS: Heal Gum, Mental Gum, Angel's Tear, Dragon Feather
After being introduced to Alex, Nall, and Ramus, you'll have to go to Althena's
statue in town. You need to find Luna first, however. Head down the dirt path
and keep heading right, to where the path loops back upwards. You'll have some
scenes with Luna, who will join your party.
Go back to the house you passed and enter inside. The back room contains four
treasure chests, with a [DRAGON's FEATHER], [HEAL GUM], [ANGEL'S TEAR], and a
[METNAL GUM] as well. Exit the house and head to Burg proper, which is right
across the bridge. In the town square, Nash Rumack will introduce himself and
will end up wanting you to guide him through the Weird Woods, to the White
Dragon Shrine. Ramus joins your party after the crowd disperses.
You can't continue without the Weird Woods map, which you can find in the house
just north from the Althena statue. There's even a conveniently placed arrow to
make sure you get it. You can buy something at the armory if you want, but it's
not necessary -- talk to Nash to be able to leave.
o-----------------------------------------------------------------------------o
| 02) WEIRD WOODS WRW1 |
o-----------------------------------------------------------------------------o
| ITEMS | ENEMIES |
| | |
| Heal Gum Antidote | Deathcap [~15 HP, 1 EXP, 07 Sil ] |
| Heal Gum Antidote | Burg Dog [~30 HP, 8 EXP, 15 Sil ] |
| Heal Gum Antidote | Fly Trap [~30 HP, 4 EXP, 10 Sil ] |
| Heal Gum Antidote o----------------------------------------o
| Antidote |
o------------------------------------o
Here is a map for a little more help:
http://db.gamefaqs.com/portable/gbadvance/file/lunar_legend_weird_woods.png
Head past the house (nothing important in there) and go north -- Nall prevents
you from going south to Saith. Watch the mini-scene and you can continue once
again. I recommend putting Luna in the very back row (use Formation menu) so
she doesn't get gang-murdered if there are more than two enemies left in the
battles.
The verdant path to your right leads to a [HEAL GUM] in a chest. If you make
your way north from where you start the screen at, you'll come to a nook with a
[ANTIDOTE] in it. Screen exit is to the left, though -- go that way from where
you first enter. Meander north to a chest with another [ANTIDOTE] in it, then
get the [HEAL GUM] from the chest to the far right of it. There'll be a stone
monolith there, which you'll have to inspect to proceed up ahead. Leave the
grove and head back south and left this time, where you'll come to a bridge.
Cross.
The party rests the night on the other side, restoring your status. Head north
along the river to find a chest with [HEAL GUM] inside of it. You'll also see
a red chest that's hidden in a grove -- approach it through a hidden tree path
if you want, but it can't be opened yet. Head north again past the chest until
the path goes west. Head that way until you see another tablet, which you'll
be inspecting.
Head west again and take the first path you see that goes south. To the left
you'll see an enclosed grove; there's a hidden chest there. Use the hidden tree
path to get to a [ANTIDOTE] if you choose. Keep heading south and you'll find a
path that goes east. Follow it to another [ANTIDOTE], then double back. Proceed
southwest and you'll find the third and last tablet sitting on the ground. Read
it and take the northwest path by where you just came. En route, you'll find a
chest with (surprise!) another [ANTIDOTE] in it. Continue up to a solid, stone
door.
If you didn't inspect all the tablets, the door-opening scenes won't occur --
you'll have to go back and recheck 'em. If you found all three, you'll be given
a prompt to put the messages in order. First comes "Month of bounty," then
"The offering shall," and lastly "Show us ahead." The door will open up and you
can proceed into the White Dragon Shrine.
o-----------------------------------------------------------------------------o
| 03) WHITE DRAGON SHRINE WDS1 |
o-----------------------------------------------------------------------------o
| ITEMS | ENEMIES |
| | |
| Dragon Diamond Dragon Ring | None |
o------------------------------------o----------------------------------------o
Talk to everyone and then inspect the "rock" by the spring. A prompt will come
up with three names -- choose "Quark!". If you mess up, you'll can retry your
guess. A path will open through the water, so follow it north and down into the
shrine.
Head north, watch the scenes. A few prompts will come up for Alex to answer but
they have no bearing on the outcome, which is you getting the [DRAGON DIAMOND]
and [DRAGON RING]. You also learn a funny revelation about what the diamond is
actually made out of. ^___^
Beat it back to Burg, now.
o-----------------------------------------------------------------------------o
| 04) BURG BRG2 |
o-----------------------------------------------------------------------------o
| ITEMS | ENEMIES |
| | |
| None | None |
o------------------------------------o----------------------------------------o
After you enter town, Ramus suggests praying at the Althena statue. Pray at the
statue, which also restores your status (FYI), and Nash skidaddles. Ramus also
leaves the party temporarily, so head home. Where is that, you ask? It's the
one north of the bridge.
Enter to make the scenes fast-forward two days to the Harvest Festival. You'll
control Luna this time and have to find Alex. Go to Dyne's gravestone. The next
day Alex sets out from the village.
o-----------------------------------------------------------------------------o
| 05) WEIRD WOODS WRW2 |
o-----------------------------------------------------------------------------o
| ITEMS | ENEMIES |
| | |
| None | Deathcap [~15 HP, 1 EXP, 07 Sil ] |
o------------------------------------o Burg Dog [~30 HP, 8 EXP, 15 Sil ] |
| Fly Trap [~30 HP, 4 EXP, 10 Sil ] |
o----------------------------------------o
Surprise! Ramus joins you after being unable to peddle his diamond in Burg.
This time, head south at the main fork. Luna will catch up with you here, and
join your party as well. You end up surrounded by those pesky Burg Dogs, as it
happens, but a stranger lends a hand.
-----------------------------
Burg Dog x 4
HP: ~30
Exp: 32
Sil: 60
Drop: Heal Gum, Burg Dog Card
-----------------------------
How much HP do these guys have? Oh yeah, less than 600, 'cause that's how much
the stranger will be doing. You can't fail the battle, just hit attack and get
it over quickly.
Once you're through with that "battle," the man introduces himself as Laike
Bogard and leaves as quickly as he came.
o-----------------------------------------------------------------------------o
| 06) SAITH STH1 |
o-----------------------------------------------------------------------------o
| ITEMS | ENEMIES |
| | |
| None | None |
o------------------------------------o----------------------------------------o
Saith is unusually quiet when you enter, as you proceed south, a woman accosts
you. Apparently, pirates have commandeered the harbor's ferry and a Vane wizard
was captured. Sound like a certain loudmouth...?
You'll be able to walk around town. Heal at the Althena statue and see about
spending some of your cash to outfit your party. Here's the ideal equipment you
should attempt to get before initiating the pirate scenes.
ALEX LUNA RAMUS
[WEP] - Long Sw [WEP] - Fry Pan [WEP] - Knife
[ARM] - ClothArm [ARM] - ClothArm [ARM] - ClothArm
[SHL] - None [SHL] [SHL]
[HAT] - ClothHat [HAT] - Scarf [HAT] - ClothHat
[AC1] - Ocarina [AC1] [AC1]
[AC2] - Dragon 0 [AC2] [AC2]
Head east to the bar (it has a large fish sign) to see another scene. Talk to
the bartender once the pirates leave to learn that Nash's been caught, and that
a man at the harbor (Zet) will help you out. Once you talk to Zet in the house
with an anchor you'll automatically go to the pirates' ship; prepare before you
go! Coming in with Alex's special skill gauge full helps...
o-----------------------------------------------------------------------------o
| 07) HISPANIOLA HSP1 |
o-----------------------------------------------------------------------------o
| ITEMS | ENEMIES |
| | |
| Pot | Pirate 1 [~50 HP, 7 EXP, 21 Sil ] |
o------------------------------------| Pirate 2 [~60 HP, 7 EXP, 21 Sil ] |
o----------------------------------------o
NOTE: This is the last place for random encounters before Meribia. If you're
planning to win boss fight you're meant to lose, train here until you've
a good level (20+).
You'll start on the upperdeck. Head south to the bow of the ship and you'll be
found by some pirates.
-------------------
Pirate 1 x 3
Pirate 2 x 2
~HP: 50, 60
EXP: 35
Sil: 105
Drop: Pirate 1 Card
Drop: Pirate 2 Card
-------------------
WindDirk kills everyone in the first turn, so use it if you've got it. Lacking
that, go after the backrow pirates first (Pirate 2), since they'll do 10+
damage per turn. If Luna can use Goddess, try to save it, as you can use Nall's
Althena skill to heal fully (or items). Once the Pirate 2s are done, have all
three physically attack the green pirates -- they aren't as tough.
Once the pirates are dead, head up the left side of the ship to initiate yet
another battle with the plank-walkers.
-------------------
Pirate 1 x 4
~HP:
EXP: 28
Sil: 84
Drop: Pirate 1 Card
-------------------
Gang up on them with physical attacks and use HealSong when you're in danger of
fainting. Without Pirate 2s to back them up, there's really no problem here.
Continue up the left side of the ship and then switch to the right side of the
ship. Some more goofy swashbucklers will pick a fight with you.
-------------------
Pirate 1 x 3
Pirate 2 x 2
~HP: 50, 60
EXP: 35
Sil: 105
Drop: Pirate 1 Card
Drop: Pirate 2 Card
-------------------
It's a repeat battle of the one you fought on the bow, so use the same tactics.
WindDirk is a game over for the pirates, but if you don't have it, use Sordance
on the Pirate 2s when possible. HealSong with Luna and have Ramus gang up on
the Pirate 1s or heal.
Open the silver chest by the path to get a [POT]. It's a helm that only Ramus
can equip, so put it on him. Head north and a scene with Nash will cue -- he's
tied to the mast. The pirate captain will corner you, but at least you'll have
Nash for this battle.
-------------------
Captain
~HP: 500
EXP: 150
Sil: 200
Drop: Captain Card
-------------------
Nash starts out at the level he left at, so if he knows ThorRain, have him do
it immediately -- he count get KO'd the next turn and lose it. If you bought
all the best equipment in town, you should only be taking about 13 damage per
hit from the Captain's party attack (or less, if you're above Lv. 7). The strat
is to use Sordance until it runs out at which time you can use a Mental Gum to
refill your MP; or, use WindDirk if you don't have any MP-curing items. Goddess
can also be a boon here, so use it to give yourself a leg up. Ramus can double
as a item thrower since his attack won't be doing as much as Alex.
If you're lucky, this battle can go down in six or seven turns, since the Cap'n
DOES have a single-target attack -- a couple revolver shots to an ally's face.
Overall, not a hard first boss battle unless you're severely under-levelled and
you come into the battle with no inventory to help you. :p
o-----------------------------------------------------------------------------o
| 08) SAITH STH2 |
o-----------------------------------------------------------------------------o
| ITEMS | ENEMIES |
| | |
| None | None |
o------------------------------------o----------------------------------------o
After the boss battle on the Hispaniola, you'll be back in Saith, chowing down
on some of Roy's grub. Some more scenes take place on the boat, leading to the
Lunar Legend screen -- time to ditch Caldor Isle for the real world! Meaning,
Meribia.
o-----------------------------------------------------------------------------o
| 09) MERIBIA MRB1 |
o-----------------------------------------------------------------------------o
| ITEMS | ENEMIES |
| | |
| Angel Tear Master Book | None |
o------------------------------------o----------------------------------------o
Nash splits to go to a magic shop on Black Rose Street, and Ramus leaves to
unload his Dragon Diamond on someone. You'll be able to move also throughout
the large town which is split into three sections, basically: the dock area,
the residencial area, and the magic guild area.
You begin in the dock area. Head back east and down to the residences' street,
finding the leftmost house. There's an [ANGEL TEAR] chest in storage you can
steal. Leave the screen for the middle area (residential).
This area leads to Master Mel's mansion, and contains a number of shops you'll
want to check out (item/weapon). Ramus is in the shop with the gold-colored
siding, but you can't do anything there yet. Head west!
A bunch of magickers are around here, and a few shops are worth looking at,
but you'll need to find Nash. Head to small, white building next to the main
shops. Nash will introduce you to Royce, a fortune-teller, but ask you to come
back later.
Go back to the residential area and enter Mel's mansion. There's an old man
standing by his 1F office; enter to meet Mel de Alkirk! Alex will also be given
an opportunity to spar with Mel...that he can't refuse!
--------------
Mel
HP: ~600
EXP: ---
Sil: ---
Drop: Mel Card
--------------
Simply put, you're supposed to lose this battle, although it is possible to
pull out a victory if you're over-levelled. You'll win a Mel Card for all your
trouble, but since I didn't bother, I haven't got a strategy for you. You'll
have to train aboard the Hispaniola, as that's the last place with any random
encounters.
---
Heal at the Althena statue and go back to Ramus, whose having a hard time with
his diamond negotiations. He'll ask Alex to step in, and although you can give
in immediately for 20,000, continue to refuse the offers. After six times, you
will get twenty grand AND a [MASTER BOOK]. Dross will steal the diamond and
split, and you'll need some help.
Go speak with Mel again, then return and talk to the shop assistant, who'll
move out of the way. The backroom leads to the Meribia Sewers. The boss here
can poison you, so bring a few Antidotes as you won't get a lot in chests
beforehand.
o-----------------------------------------------------------------------------o
| 10) MERIBIA SEWERS |
o-----------------------------------------------------------------------------o
| ITEMS | ENEMIES |
| | |
| Mental Gum Mental Gum | Killfish [~50 HP, 07 EXP, 46 Sil ] |
| Mental Gum Antidote | Ammonite [~50 HP, 12 EXP, 70 Sil ] |
| 500S Antidote | FatSnake [~40 HP, 06 EXP, 40 Sil ] |
| 500S Mental Gum | Wisp [~40 HP, 12 EXP, 56 Sil ] |
| Lucky Ring Heal Gum o----------------------------------------o
| Heal Gum 20000 Sil |
o------------------------------------o
This place is more expansive than Weird Woods to be sure, so you may want the
use of a map:
http://db.gamefaqs.com/portable/gbadvance/file/lunar_legend_meribia_sewers.png
Start and head east to the north-south fork. Far to the north is a [HEAL GUM]
in a chest. Head back to the fork this time and go south. You'll see a lever
on the wall, which will lower the foot bridge. If you want to cut to the chase,
flip the switch and head that route; going left leads to a chest with a [MENTAL
GUM] and a grate, which leads to an [ANTIDOTE].
Past the first footbridge, you'll come to another chest on the southern part of
the platform -- a [MENTAL GUM]. North leads to the end of the level, while east
leads to another grate and two more treasures -- another [MENTAL GUM] and a 2nd
[ANTIDOTE]. The grate leads to a subterranean room with a [HEAL GUM] and a nice
accessory, [LUCKY RING]. You won't get a chance to come back down here later on
so get the Lucky Ring now if you have the time (LUC +10).
Back at the fork past the first footbridge, head straight north up the thin
walkway to an [ANTIDOTE] in the chest; head east to continue, which leads to a
[MENTAL GUM] chest. Follow the walkway around to a [500 SIL] chest, and head
down the ladder.
This is the last stretch of the level. East is a [500 SIL] chest, but you'll
need to go down. Follow the path to a north/west fork. Head west to find a
switch, then double back and head north to find a bridge that's just been
dropped. NOTE: Ramus leaves your party after you approach Dross, so make sure
to unequip him of any specialty items.
You'll find the shopkeeper on a platform nearby. Most people on the lam have a
backup plan, and this guy is no exception.
------------------
Rin-Rin
HP: ~850
EXP: 250
Sil: 300
Drop: Rin-Rin Card
------------------
This guy has a party attack that can poison you, so you'll want to cure the
status as soon as possible. Luckily, it doesn't always inflict the status.
Besides the poison-type attack, it has a single-target fireball it can shoot.
Attack order is as such: party attack, fireball, fireball, repeat.
Ramus should be your spare item healer since his attacks will do horrible HP
damage, even when ACT-boosted; Luna should use PowerSong and Tranquil when the
battle starts. Like usual, have Alex attack with a Vigor/Sordance combo. This
battle can be quite a fight, but the key to victory is Tranquil/Vigor. Make
sure to conserve Luna's Goddess limit since she won't be your main attacker
here.
Once you've put this battle behind you, Ramus will end up inheriting the store
from Dross as a way of payment. You also get [20000 SIL] from Ramus before the
party automatically goes back upstairs. Go back to Master Mel who tells you a
guy named Ghaleon in the Magic Guild who knows all about the Dragons.
Go back to Royce's fortune-telling parlor to find that Nash is looking for you.
He's shown up at Ramus' shop, and will join you after a dialogue regarding
Vane. Ramus also leaves your party permanently. So long, Chubbs...
You can exit town via the gate in the middle section of town, which is above
the Athena statue. Although, since you just came into a windfall of sorts, it
only makes sense to load up for the trip ahead. Here's the ideal setup for the
three characters you now have:
ALEX LUNA RAMUS
[WEP] - Broad Sw [WEP] - Hard Pan [WEP] - FlameRod
[ARM] - PlateArm [ARM] - Robe [ARM] - SorcRobe
[SHL] - IronShld [SHL] - PlatRist [SHL]
[HAT] - IronHelm [HAT] - Hairband [HAT] - ClothHat
[AC1] - Ocarina [AC1] - Lucky 0 [AC1]
[AC2] - Dragon 0 [AC2] [AC2]
On the world map, you can train in Nanza, but the real destination is at the
Spring of Transmission.
o-----------------------------------------------------------------------------o
| 11) SPRING OF TRANSMISSION STR1 |
o-----------------------------------------------------------------------------o
| ITEMS | ENEMIES |
| | |
| None | None |
o------------------------------------o----------------------------------------o
The spring is actually a teleportation device to get you to Vane, which floats
up in the sky. Nash will ask you if you want to enter (in prompt form); choose
the affirmative only after you've stocked up on healing items in Meribia. Once
you step on, it malfunctions and sends you to Sub-Vane.
o-----------------------------------------------------------------------------o
| 12) SUB-VANE SBV1 |
o-----------------------------------------------------------------------------o
| ITEMS | ENEMIES |
| | |
| 500 Sil Lapis Lazuli | Todstool [~30 HP, 06 EXP, 75 Sil ] |
| Heal Ring 500 Sil | Batlefly [~30 HP, 07 EXP, 79 Sil ] |
| Gentle Hat | Gun Foot [~70 HP, 08 EXP, 120 Sil ] |
o------------------------------------| Ice Dog [~15 HP, 150 EXP, 1000 Sil ]|
o----------------------------------------o
After a scene, you can leave the first area via a teleport crystal. Continue
down the (only) path and Nash will automatically lead you towards a giant
Althena statue. You can move around again, so get the [500 SIL] chest that's to
the north. By the way, the giant statue works just like the miniaturized ones,
so use this as a base of healing and just leveling up if you need to.
Speaking of which, there is an enemy called an "Ice Dog" that practically gives
you a boatload of EXP/Sil. The problem is that they have a high avoid rate. The
solution: use special skills on them. Two can appear in some battles, at which
point you'll want to Blast/ThorRain them. They're really worth it, and if you
fight 'em in the Althena room, hey! Free EXP and gold. The Vane shops are very
nice, so reap all the benefits down here while you can 'cause you won't be able
to go back. Also, this is a good way to beef up Nash who's under-levelled, no
doubt.
Once you're ready to move on, go back to the fork and take the eastern path to
a crystal, teleporting you into another room. Take the left path (the other is
a dead end) and you'll come to another warp crystal, which takes you to another
room somewhere.
Follow the path to where it branches out, and head north to a [LAPIS LAZULI]
chest. Continue on east to a small fork; take the northeast path to a crystal.
You'll now be in a previous room, only the upper levels -- go east to the warp
crystal on the other side of the room. The next room is straightforward, so
use the only other crystal in the area.
You should now be back in the first room, on the upper levels. Head west to the
other side and go north, which leads to another crystal. Head up and take the
first left, working your way northwest. Continue left to find another chest,
that contains a [HEAL RING]. The battle coming up will be hard, so equip the
Lapis Lazuli on Nash (Up MEN/RES in battle) and the Healing Ring on Alex in
place of the Ocarina.
Head down and make your way west to the room's wall. Head up and right to a
chest with [500 SIL] inside. From there, head back towards the chest that had
the Heal Ring inside, but veer south. Use Luna's magic to heal you fully since
she won't be able to participate in the upcoming boss fight.
Nash will have a revelation about the source of the magic malfunction when you
approach the south path, and the source decides to mangle your face. Funfun!
-------------------
Evil Mist
HP: ~1300
EXP: 380
Sil: ---
Drop: Evilmist Card
-------------------
Without Luna, the position of healer will have to be relegated to Nash. If you
took my advice and stocked up on curative items in Meribia, this shouldn't that
hard to pull off; if you didn't listen to me, you can still win Heal Drops from
battles.
The boss only has a single-character attack and a party attack that does small
damage (20-ish), so this probably won't be the most difficult battle thus far.
Anyway, start off with Vigor/Sordance and have Nash dole out Heal Gum/Drops and
Mental Gum when Alex's MP is drained. Nash will deal pitiful damage anyway with
ThorRain being the exception, and even that doesn't do half of what Alex will
be doing. When/if you run out of Mental Gum, keep Alex on the offensive -- you
can still pull of 75 damage a turn with Nash helping. By level thirteen, both
characters should be faster than the boss, so just take it slow and steady, and
don't be afraid of having the person without the Healing Ring defend to keep
the item depletion down.
After battle, grab the [GENTLE HAT] by the save crystal, and use said crystal
to arrive back at the Athena statue. Exit back towards the entrance of the
dungeon (down, left to crystal) and the teleportation markings will be up and
running. Once you're sure you've got all the good items, ditch this stupid
place for Althena's Shrine.
o-----------------------------------------------------------------------------o
| 13) ALTHENA'S SHRINE ALT1 |
o-----------------------------------------------------------------------------o
| ITEMS | ENEMIES |
| | |
| Light Emblem | None |
o------------------------------------o----------------------------------------o
Luna will automatically be taken to rest and some scenes take place. Phacia
will give you a [LIGHT EMBLEM] to help with Luna, and you can leave. The nun
by the door can heal you, but there's no reason to. Time for Springtime!
o-----------------------------------------------------------------------------o
| 14) SPRING OF TRANSMISSION STR2 |
o-----------------------------------------------------------------------------o
| ITEMS | ENEMIES |
| | |
| None | None |
o------------------------------------o----------------------------------------o
This time, the contraption goes off without a hitch. Next stop...
o-----------------------------------------------------------------------------o
| 15) VANE VAN1 |
o-----------------------------------------------------------------------------o
| ITEMS | ENEMIES |
| | |
| None | None |
o------------------------------------o----------------------------------------o
Exit the warp chamber and Nash will lead you to the Magic Guild. After a few
scenes, you'll be able to move around freely. In the guild building, head to
the left from where you enter and find the stairway in the southwest part. Go
into the room the guard is by and you'll be introduced to Mia Ausa, Lemia's
only daughter. Nash goes into angry mode when he sees Nall sweet-talking his
quarry, and quickly takes you to Ghaleon. You'll learn that a dragon has been
sighted in Lann Village, over the Nanza Ridge.
You can leave now, although you'll definitely want to use the chunk of change
you've gotten from Ramus and the Sub-Vane baddies to load up. Here's the ideal
equipment to leave with:
[WEP] - SilverSw [WEP] - Hard Pan [WEP] - MeteoRod
[ARM] - SilverCh [ARM] - MageRobe [ARM] - SorcRobe
[SHL] - SilvShld [SHL] - PlatRist [SHL] - SilvGard
[HAT] - IronHelm [HAT] - Hairband [HAT] - FlasBand
[AC1] - Heal 0 [AC1] - Lucky 0 [AC1] - Lapis
[AC2] - Dragon 0 [AC2] [AC2]
Go back to the world map and this time, hit up Nanza. Readysetgo!
o-----------------------------------------------------------------------------o
| 16) NANZA NNZ1 |
o-----------------------------------------------------------------------------o
| ITEMS | ENEMIES |
| | |
| Angel's Tear 100 Sil | Dethmoth [~40 HP, 08 EXP, 76 Sil ] |
| ParaClen Heal Gum | Ant Lion [~40 HP, 09 EXP, 68 Sil ] |
| Mental Gum Soft Knuckles | Wildboar [~50 HP, 09 EXP, 80 Sil ] |
| Mental Gum | Earthel [~65 HP, 10 EXP, 86 Sil ] |
o------------------------------------o----------------------------------------o
Enter the barren mountain region and head west, then up. A chest will be NE of
you, and contains an [ANGEL TEAR]. Head west into the second screen. Go all the
way west to the ridge wall to get a [PARACLEN]; then, head north to a chest
with [100 SIL] inside. Hooray. Follow the path west until it turns south at the
other end of the ridge. The road will curl inward onto a platform. Head east to
pick up the [HEAL GUM] in the chest, then enter the tunnel nearby.
Inside the tunnel, ignore the red chest (can't open!) and head south. A scene
will automatically play where the party encounters a man and woman arguing.
Ignore the second red chest and open the silver one, getting a [MENTAL GUM} for
the trouble. Head north and west to come to a settlement.
The guard lets you in after Nash throws the Magic Guild's name around. Enter,
heal up at the Althena statue, and take the right stairway to a green house.
Enter all the way downstairs to come to an underground network. Right by the
stairway is a room with a half-hidden chest by it, containing [SOFT KNUCKLES].
Find the stairway to the north and exit back onto the green walkway.
Head west towards the exit, and talk to the guard. He'll demand you find "Boss
Kyle" and get his permission. Go back to the room you got the Soft Knuckles in
and Kyle will now be there. Talk to him and return to the guard, who lets you
get by.
Pass the two people and take the [MENTAL GUM] out of the roadside chest. Keep
the west course and you'll get back onto the world map. To Lann it is!
o-----------------------------------------------------------------------------o
| 17) LANN LNN1 |
o-----------------------------------------------------------------------------o
| ITEMS | ENEMIES |
| | |
| None | None |
o------------------------------------o----------------------------------------o
Heal at the Althena statue by the entrance, then to the first house near you.
The village will be having a meeting about a Dragonmaster problem. The girl
who was fighting with Kyle earlier will introduce herself as Jessica. She'll
practically force her way into your party to slay the fake Dragon -- you can
refuse her offer, but in a way, you can't really.
Once she's in your party, talk to the fisherman on the dock about using his
boat. You can leave immediately, although you should buy a Wow! Pan for Luna
at the item shop. All aboard!
o-----------------------------------------------------------------------------o
| 18) LANN ISLAND LNL1 |
o-----------------------------------------------------------------------------o
| ITEMS | ENEMIES |
| | |
| Fresh Ring 600 Sil | PudgyBoa [~ 70 HP, 10 EXP, 68 Sil ] |
| 600 Sil | Pirahna [~ 70 HP, 11 EXP, 77 Sil ] |
o------------------------------------| Cyclops [~110 HP, 12 EXP, 168 Sil ] |
| The Deep [~110 HP, 11 EXP, 129 Sil ] |
o----------------------------------------o
The man by the dock is a peddler, who has Angel Tears and Mental Gums if you
need them. 'Course, you'll have to have cash left over from all your shopping
to take use of the 1000G price...
Once you're ready, head right and up. You'll come to a treasure chest that's
really a "monster box" -- y'know, a fakey chest with no treasure. The one to
the northwest of it, however, contains a [FRESH RING]. Since Jessica's skills
rock the casbah, I suggest giving it to her. Head west to another fake chest,
then go northeast to a bridge, which leads into the second screen.
Head left to a nearby chest, which contains [600 SIL]. Continue up the path to
find a fake treasure chest to your bottom-right; ignore it! The next chest you
see is fo' real though -- [600 SIL]'s worth of real. Ignore the chest to the
far northeast, as that too is a piece-o'-crapper. Instead, go northwest and up
where Nall spots a tent. NOTE: You won't be able to come back here, so make
sure to get everything you need!
The "Dragonmaster" approaches, but gives himself away when he calls two of the
dragons "Sparkly Colored" and "Salmon Pink" -- whatta maroon. Time to send this
guy and his pet draggin'.
-------------------
Frogzard
HP: ~2800
EXP: 600
Sil: 0
Drop: Frogzard Card
-------------------
The creature has a "frog splash" skill that damages all party members for minor
damage (20-ish), as well as a single-character tongue lashing attack, which
sucks.
You end up with two good healers for this battle, so it won't be hard to fight
your way through this one. Have Luna start using PowerSong on your Alex/Jess
first, while Alex uses Vigor/Sordance and Jessica attacks. Nash should simply
use Riot/ThorRain when possible. Since Jess will be attacking, but Luna has the
higher MP, try to her keep attacking while Luna plays the main healer. Jess'
Smite limit also doesn't do anything here, so don't bother with it. Make sure
to milk Goddess for all its worth.
Afterwards, you'll end up back at Lann and Jessica leaves the party. Time to
report to Ghaleon! Backtrack through Nanza and go to Vane once again.
o-----------------------------------------------------------------------------o
| 19) VANE VAN2 |
o-----------------------------------------------------------------------------o
| ITEMS | ENEMIES |
| | |
| Althena Orb | None |
o------------------------------------o----------------------------------------o
Go up to Ghaleon's office and talk to Gazelle, learning he's in the grand hall.
Head down to the ground floor and enter the room just north of the main entry.
After speaking with Ghaleon, Lemia Ausa, the leader of the Magic Guide, comes
in. She tosses you in jail a trivial reason...
Someone comes and lets you out, luckily. Talk to the woman in the room beside
you hints about the Crystal Tower...which is your destination, naturally. Mia
joins your party, too, and brings the [ATHENA ORB] as an added bonus.
Actually, you can leave the guild and go to the shops for Mia, in which case
get her a MeteoRod and PlatRist if you can afford it.
Head back to the ground floor and enter the long hallway to the right of the
grand hall. Nash catches up and braves Remia's wrath to join you. At least he
can be a meat shield, heh heh... Enter the doors.
o-----------------------------------------------------------------------------o
| 20) CRYSTAL TOWER CRY1 |
o-----------------------------------------------------------------------------o
| ITEMS | ENEMIES |
| | |
| Boost Coil 1000 Sil | C Mirror [~100 HP, 16 EXP, 98 Sil ] |
| Mental Gum 1500 Sil | Flymet [~ 90 HP, 17 EXP, 82 Sil ] |
| Angel Ring | C Knight [~ 80 HP, 17 EXP, 252 Sil ] |
o------------------------------------| Meteor [~ 90 HP, 20 EXP, 179 Sil ] |
o----------------------------------------o
Sorry to say, but weapons can't be used here. Unequip everyone of their swords
and staves, but leave their other equipment. Head up when you're done.
In the second room, take the [BOOST COIL] in the silvery chest, which should
go on Nash immediately. Head left and down to exit into the next screen. Head
up, and left, looping back to the southern exit. The chest in this room has
[1000 SIL] in it, and sits right in the open. There are two exits in the
north. Take the right one to a [MENTAL GUM], then double back to the left.
Head left and down to find two passages on the south side this time; go to the
right as the alternative is a dead end. The next room also has a left and right
door, this time on the north side. The right one leads to a room-type entrance
and a south exit, which goes to a [1500 SIL] chest; the left is a corridor that
goes to a room with an [ANGEL RING] inside.
To proceed, go into the room-type dome made out of crystal in the right path.
Follow the path arc to the right and you'll automatically view a scene; proceed
north to the Star Chamber. A certain young lady you're familiar with sends some
creatures to fight you and, no, Luna doesn't join in this battle for some odd
reason. =/
---------------
Piper x 3
HP: ~230?
EXP: 105
Sil: 600
Drop: ---
---------------
Vigor/Sordance with Alex and use ThorRain with Nash. MistVeil and FlameArc are
the only things Mia'll be good for here, since the Pipers SUCK. Not 20 damage
or any of that, but really...really...pitiful damage. A true stalling battle.
You can also find a little use for Nash's Confuse skill here.
You'll go back to the guild after the battle's finished, and then it's back to
Meribia.
o-----------------------------------------------------------------------------o
| 21) MERIBIA MRB2 |
o-----------------------------------------------------------------------------o
| ITEMS | ENEMIES |
| | |
| None | None |
o------------------------------------o----------------------------------------o
If you tried to buy anything at Ramus' shop previously, the shopgirl would have
still be in training; not so anymore. Unfortunately, the inventory is still the
same as Dross', so it's not really anything special.
Go to Mel's office to see him talking with Ghaleon. Jessica escorts you to a
different room and hears your story of the events in Vane. The next morning, go
back to Mel to learn Ghaleon's waiting at the harbor. You'll automatically take
off at the pier.
When you reach Saith, you can leave for Quark immediately, but first, talk to
a man in a green hat, near the town square. He'll mention a "trading card lady"
living in West Wood. On the world map, Old Hag's House appears.
o-----------------------------------------------------------------------------o
| 22) WEIRD WOODS WRW3 |
o-----------------------------------------------------------------------------o
| ITEMS | ENEMIES |
| | |
| Heal Gum Antidote | Deathcap [~15 HP, 1 EXP, 07 Sil ] |
| Heal Gum Antidote | Burg Dog [~30 HP, 8 EXP, 15 Sil ] |
| Heal Gum Antidote | Fly Trap [~30 HP, 4 EXP, 10 Sil ] |
| Heal Gum Antidote o----------------------------------------o
| Antidote |
o------------------------------------o
Just a note: I'm not going to cover the items you can find here again. Refer
to "WRW1" to find their locations or, better yet, use this map:
http://db.gamefaqs.com/portable/gbadvance/file/lunar_legend_weird_woods.png
One more suggestion: if Luna has any specialty items you want to use in the
future, take them off of her.
As you enter from Saith, you'll see a man trying to capture a fairy. Ghaleon
deals with the problem and you can continue on. Retrace your steps back to the
White Dragon Shrine and watch the occurances, to which you won't be able to use
Luna any longer. You'll wake up back in Burg.
o-----------------------------------------------------------------------------o
| 23) BURG BRG3 |
o-----------------------------------------------------------------------------o
| ITEMS | ENEMIES |
| | |
| Dragonwings | None |
o------------------------------------o----------------------------------------o
Go to Dyne's gravestone and talk to Laike, which prompts two answers to say.
Pick either and Laike will give you the [DRAGONWINGS], which you automatically
take to Meribia.
o-----------------------------------------------------------------------------o
| 24) MERIBIA MRB3 |
o-----------------------------------------------------------------------------o
| ITEMS | ENEMIES |
| | |
| None | Necroman [~100 HP, 22 EXP, 105 Sil ] |
o------------------------------------| Rook [~ 90 HP, 21 EXP, 100 Sil ] |
| Darklord [~110 HP, 21 EXP, 53 Sil ] |
| Gargoyle [~140 HP, 22 EXP, 105 Sil ] |
o----------------------------------------o
The town is now monster-ridden, and Jessica joins up with you just in time for
a battle.
------------
Gargoyle x 2
HP: ~140
EXP: 44
Sil: 210
Drop: ---
------------
No strategy needed: use physical attacks to win, or use Jessica's Smite limit
to murder these heathens. They only have a single-character physical attack so
no need to dig deep into MP skills.
Head to Mel's mansion the long way around: head left at the Athena statue and
down the left side of the residential area. You can make your way to Mel's from
there. Follow the right hallway up to the second floor, then go straight down
the side of the wall to the dojo entrance. Watch the scenes and Jessica steers
the party towards Vane. Just use the Dragonwings, and make sure to heal up
first!
o-----------------------------------------------------------------------------o
| 25) VANE VAN3 |
o-----------------------------------------------------------------------------o
| ITEMS | ENEMIES |
| | |
| None | None |
o------------------------------------o----------------------------------------o
Mia and Nash run to you as you come onto the street, just in time to join your
party for a boss fight! It's too bad Mia/Nash won't have anything equipped from
before!
-------------------
Grandoom
HP: ~1950
EXP: 1200
Sil: ---
Drop: Grandoom Card
-------------------
This crab-thing has two single-hitting physical attacks, and one tech that can
damage all party members -- IceShell reduces that to barely a scratch. Alex
should use Vigor/Sordance as per usual, while Mia casts IceShell on all party
members (and FlameArc/MistVeil when possible). Jessica's the healer, and Nash
can simply just drop Riots/ThorRains when possible. Use a Mental Gum if you can
spare one.
After battle, you're taken to Lemia who tells you the Red Dragon supposedly
lives in a volcano across the Nanza Barrier. Equip Mia & Nash with weapons and
use the Dragonwings to get to Kyle's hometown.
o-----------------------------------------------------------------------------o
| 26) NANZA NNZ2 |
o-----------------------------------------------------------------------------o
| ITEMS | ENEMIES |
| | |
| Heal Drop | Dethmoth [~40 HP, 08 EXP, 76 Sil ] |
o------------------------------------| Ant Lion [~40 HP, 09 EXP, 68 Sil ] |
| Wildboar [~50 HP, 09 EXP, 80 Sil ] |
| Earthel [~65 HP, 10 EXP, 86 Sil ] |
o----------------------------------------o
Make your way to the town "square" of sorts to find Xenobia pestering a woman,
or so it seems. Kyle shows up (^__^) to fight the mini-bosses himself.
----------------
Zotto x 2
HP: ~60
EXP: 40
Sil: 220
Drop: Zotto Card
----------------
This battle is fixed in Kyle's favor. Simply attack them and they'll die.
After battle, Xenobia runs away and Kyle joins your party. Kekekeke! He's also
heard rumors of a fire dragon down in the Marius Zone. Use the Althena statue
to heal and go up the green walkway. Take it south to a ladder and you'll be
able to head out of Nanza.
Head south until you get to a second person on the screen, at which time steer
southwest until the path tapers off onto another flat platform. Far north are
some red chests, but you can't open them yet. If you want a [HEAL DROP], head
north, right (to the edge), then south. Backtrack to the fork and head south
this time.
You should come to 3 more people, at which time go right a little and south
again. The world map opens up, and Reza's the only place you can go to now.
o-----------------------------------------------------------------------------o
| 27) REZA REZ1 |
o-----------------------------------------------------------------------------o
| ITEMS | ENEMIES |
| | |
| Dragon Feather Mental Drop | None |
o------------------------------------o----------------------------------------o
As soon as you enter, a guy steals your Dragonwings. Enter town and head to the
house on the left. There's a passageway under the stairs that leads to a pantry
with a [DRAGON FEATHER] inside. Go back to the street and keep an eye out for
the left side for a treasure chest behind some barrels. Walk under the eaves of
the houses (Alex will be offscreen) to get to the [MENTAL DROP] inside.
At the very north of town is a large restaurant. Speak with Laike and then the
barkeep right by him, learning there's a rule against stealing from other guild
members. All one has to do is become a guild member to get the Dragonwings back
to the party! The test is in Meryod, which is a...err, really long ways away.
Before you leave, make sure to buy a BaptRobe for Jessica and a Katana for
Alex. Go to the Meryod Woods.
o-----------------------------------------------------------------------------o
| 28) MERYOD WOODS MRW1 |
o-----------------------------------------------------------------------------o
| ITEMS | ENEMIES |
| | |
| Scarab Wing 2000 Sil | Gorgon [~110 HP, 73 EXP, 190 Sil ] |
| Lucky Bandanna 2000 Sil | NoBrainr [~130 HP, 65 EXP, 160 Sil ] |
| Femme Tiara | Hellslug [~100 HP, 62 EXP, 120 Sil ] |
o------------------------------------| Bad Buzz [~130 HP, 80 EXP, 130 Sil ] |
o----------------------------------------o
From where you come in, head northeast to a [2000 SIL] chest. Even further up
is a dead end with a [LUCKY BANDANNA] treasure. Double back to where you came
in and head left, this time spying a [SCARAB WING] chest. Keep heading west to
the screen boundary and you'll find a second [2000 SIL] chest.
Head north this time to a small clearing with many paths. Keep heading north to
spot a chest behind a tree -- it's a [FEMME TIARA], which you should promptly
give to Mia. Head north again and you'll be on the world map.
o-----------------------------------------------------------------------------o
| 29) MERYOD MYD1 |
o-----------------------------------------------------------------------------o
| ITEMS | ENEMIES |
| | |
| Damon's Memo | None |
o------------------------------------o----------------------------------------o
Kyle splits up to look for the test-taker. Head south to the rickety dock and
follow it to the first boat it's anchored to. Inside a man with green hair will
tell you the man in question is probably at the restaurant. Head there to find
Kyle's already buttered the guy up and has information on Damon's Spire, where
the test is taken. You'll also get [DAMON'S MEMO].
Go back through the Meryod Woods to Damon's Spire. Sure sucks without the handy
Dragonwings, huh?
o-----------------------------------------------------------------------------o
| 30) DAMON'S SPIRE DMN1 |
o-----------------------------------------------------------------------------o
| ITEMS | ENEMIES |
| | |
| Mental Gum Eyeglasses | Kyklops [~200 HP, 86 EXP, 250 Sil ] |
| Mental Gum Mental Gum | Homunc [~ 80 HP, 80 EXP, 138 Sil ] |
| Scope Mental Gum | Batlebat [~ 80 HP, 84 EXP, 120 Sil ] |
| Brave Bandanna Sorcery Robe | Gigant [~150 HP, 90 EXP, 230 Sil ] |
| Cat Ears Ice Pendant o----------------------------------------o
| Thief's Heart |
o------------------------------------o
You'll be permitted entrance by Damon, but there's still a long climb ahead of
you... Crock? Yes. I'll go by floors since this place is rather annoying. Here
is a map for you if you'd like one:
http://db.gamefaqs.com/portable/gbadvance/file/lunar_legend_damon_spire.png
[FLOOR ONE]
Enter and you'll find little red double-dots on the floor. Go around and press
all of them in the room to open a northern door. There are two more switches
to be found here that open the side doors, and a chest with [MENTAL GUM] inside
it. Head right and press the switches there, going into the southern adjacent
room. Get the [EYEGLASSES] and press the three switches, going south back to
the first room.
Head left again and you'll find an enclosed space within the room, protecting
the stairway up. Get the [MENTAL GUM] in this room and the [MENTAL GUM] in the
room directly north before approaching the door. Let Mia answer the question to
be permitted entrance to the next and equally annoying floor.
[FLOOR TWO]
Press the floor switch right beside you and head east. Stomp the floor switch
here and double back to the previous room, heading north this time. The door
at the very top will now be open. Press the switch there to open a door to the
right, leading to a room with a [SCOPE]. This room has no other switches, to
be sure, so head all the way back to where you came in and keep heading east to
the new room.
You should now be at the bottom-right corner of the entire area. Head up and
press the two switches, opening the north and west doors. Make sure to rob the
chest for a [MENTAL GUM], then head north into the upper-right corner, where
the exit to Floor 3 is. Let Nash answer the question and you'll be permitted
entrance.
[FLOOR THREE]
Head south, pressing the two switches on your way. At the bottom-right corner,
go west and press the switch in there, too. Keep heading west to a left-corner
room, with a [BRAVE BANDANNA] in a chest. Head up to press a switch, then go
back to the room just right of the bottom-left corner room. The northern door
is open, and it leads to the third question from Damon. He asks you to leave
the least useful party member behind; tell him "I can't do that" in order to go
up to floor four.
[FLOOR FOUR]
Enter and head west to find [CAT EARS] for Jessica in a chest. Her defense goes
down a little, but the agility boost is well worth it. Press the li'l red dots
in there, and head to the room right of where you come in for an [ICE PENDANT]
chest. Head south, press the switch, then enter the left room. When the man by
the door asks you to help him, choose either option and the door will be opened
to the Spire's fifth floor.
[FLOOR FIVE]
Head up to the north door and press the switch to enter. There, press the floor
dots and double back to the first room on the floor, going left. There, you'll
be permitted entrance to Damon's inner sanctuary.
Damon will give you the [THIEF'S HEART] and you can then leave for Reza once
again. You won't be able to come back here in the course of the game, so make
sure you've got all the good items you can. Once you deselect the Spire on the
world map, it's history. To Reza!
o-----------------------------------------------------------------------------o
| 31) REZA |
o-----------------------------------------------------------------------------o
| ITEMS | ENEMIES |
| | |
| Guild Card Heal Drop | None |
| Shira's Blueprints Dragonwings |----------------------------------------o
o------------------------------------o
Talk to the restaurant barkeep to get the [GUILD CARD]. Not only does this make
you official thief guild members, but you can now open all those red chests! Go
behind the counter and get the [HEAL DROP] in the elevated chest, then hit up
the bazaar through the door.
The man to the right of the entrance has the stolen item, and gladly returns
the [DRAGONWINGS] when he learns he stole them from Kyle. A [MENTAL GUM] is the
free appeasement gift, too! Make sure to stock up at the bazaar's armor shop,
as it's quite good.
Try to leave to see a scene with Royce. Go back to the bazaar and talk to the
guy by the right wall who'll give you [SHIRA'S BLUEPRINTS] to build a flying
machine, in order to reach the Red Dragon Cave.
I'm going to list all the red chests you can get now that the Dragonwings are
back; if you want to fast-forward to Iluk, Cntrl+F "ILK1." I highly suggest
you search out all these chests, however -- they'll provide great equipment
(one halves MP)!
o-----------------------------------------------------------------------------o
| 32) RED CHESTS OF THE WORLD RCW1 |
o-----------------------------------------------------------------------------o
Since this will be covering lots of areas, I won't list 'em all up top.
####
BURG
####
MAGICAL CANE -- On the 2F of Ramus' House
BEAT KNUCKLES -- By the house in SE Burg, you can go south through the trees
to find the chest.
SARDONYX -- In the same area as the Beat Knuckles, go NW a bit to where
there's a blind spot in the trees. Press the action button
near there to find the hidden chest.
THUNDER BLADE -- In the same area as the Beat Knuckles, go west and down a
bit to another blind spot in the treeline. The hidden chest
is there.
###########
WEIRD WOODS
###########
EARTHQUAKE -- Enter from Burg, head up, and then cross the bridge to the
area where the door to the White Dragon Shrine is. Head up
past a treasure chest by the right bank of the creek, and
search the left side of the "tree wall" for a passage. Once
you find it, it leads to Jessica's weapon.
#####
SAITH
#####
1500 SILVER -- Enter town and go up the stairway by the Althena statue. You
can find the red chest half-hidden behind the house right of
the sundial.
###############
OLD HAG'S HOUSE
###############
CARD HUNTER -- By a dresser in the house.
#######
MERIBIA
#######
BUNNY SUIT -- In Ramus' shop, you can head right, under the above walkway,
and find a chest in the corner. This item is worse than the
BaptRobe/VaneRobe, so I do not recommend getting it. If you
leave it untouched, later on you can get a Magic Plate or
Mirror Shield (or both - refer to MRB4 section).
2000 SILVER -- At the Dock Area, street of houses south of the restaurant,
on the end.
2000 SILVER -- Mel's Mansion, 2F. It's on the leftmost wall by Mel's room.
MENTAL DROP -- In the training dojo
HEAL DROP -- In the training dojo
3000 SILVER -- In the training dojo, in the southwest corner (half-hidden)
####
VANE
####
HEAL DROP -- In the Magic Guild grand hall, you can spy some red behind
the last pillar on the right.
7000 SILVER -- In the Magic Guild grand hall, you can spy some red behind
the last pillar on the left.
MENTAL DROP -- In the Magic Guild grand hall, you can spy some red behind
the first pillar on the left.
???????????? -- Open the chest in Mia's room to hear some tunes. Must be a
musicbox-type of thing...
DARK SEED -- Exit the Magic Guild and head left to the waterfront. There
is a chest behind a thin tree.
#####
NANZA
#####
RAINBOW SEED -- Head to the basement portion, and go south towards the inn
portion; it's by the beds.
#################
NANZA PASS - EAST
#################
CORAL TIARA -- Leave via Nanza's east side and head down the trail. When
the path broadens lengthwise, head left to the chest.
MAGIC RING -- Leave via Nanza's east side and proceed until you get to the
small cave. There's nothin' in it but the chest. =)
##################
NANZA PASS - SOUTH
##################
FLAME HAMMER -- Keep heading south until the path broadens for the second
time (opens to the right). Head up parallel to where you've
just walked and when the path thins a bit, go right to find
the item.
MENTAL DROP -- North of the Flame Hammer
####
LANN
####
MENTAL DROP -- By the item shop exterior
####
REZA
####
10000 SILVER -- In the first house to the left as you enter; it's elevated
2000 SILVER -- In the first house to the left as you enter. Use the passage
under the stairs and you'll eventually come to a room with
a chest by a plant.
ANGEL TEAR -- In the second house to the left as you enter (it's by some
barrels); it's elevated
######
SPRING
######
AQUAMARINE -- Sitting right in plain sight
DREAM KNUCKLE -- Sitting right in plain sight
o-----------------------------------------------------------------------------o
| 33) ILUK ILK1 |
o-----------------------------------------------------------------------------o
| ITEMS | ENEMIES |
| | |
| None | None |
o------------------------------------o----------------------------------------o
Go to the largest house in town (by the strange clothesline machine) and talk
to the man inside. He introduces himself as Shira and will build you a balloon
to get to the Red Dragon Cave, so long as you get him a Puffball to do so. Walk
out back to the botanist (downstairs by plant lady) and he'll leave the gate
with the loud arrow open.
Swing the gate open and head to the Field.
o-----------------------------------------------------------------------------o
| 34) FIELD FLD1 |
o-----------------------------------------------------------------------------o
| ITEMS | ENEMIES |
| | |
| Heal Ring 3000 Sil | Maneater [~130 HP, 144 EXP, 154 Sil ] |
| Crystal Guard Spirit Guard | Puffball [~180 HP, 86 EXP, 150 Sil ] |
o------------------------------------| Devilfly [~100 HP, 147 EXP, 143 Sil ] |
| Flufball [~100 HP, 120 EXP, 235 Sil ] |
o----------------------------------------o
At the entrance, head east past the giant tomato (?) and you'll come to a red
button on the ground. The botanist didn't tell you what they did, but they
vault you into the air. Press it and land, then collect the [HEAL RING] by the
third red button. Double back to the entrance and head left this time.
Keep the course northwest and use the button to the south/southwest from you.
Once you get back on solid land, head north and then northwest into a little
alley where you can get a [CRYSTAL GUARD]; then, head north into a garden where
you can find a [3000 SIL] chest. In that same garden, a little spherical thing
hops around. "Talk" to it to initiate a fight.
-------------------
Flufball
Puffball x 2
HP: ~100, 180
EXP: 292
Sil: 535
Drop: Flufball Card
-------------------
Once you're done, the Flufball will be "caught" through your slaughtering
tactics and you're good to go. Before you use Jessica's Escape skill, head to
the right of the garden and you'll see a chest with a [SPIRIT GUARD] inside of
it. This halves magical damage, so give it to Kyle who has the worst RES of the
party. OK, now you can warp back out.
o-----------------------------------------------------------------------------o
| 35) ILUK ILK2 |
o-----------------------------------------------------------------------------o
| ITEMS | ENEMIES |
| | |
| None | None |
o------------------------------------o----------------------------------------o
Give Shira the Flufball and you'll stay the night at his house. Make sure that
you've upgraded your equipment at the shops before you accept Shira's proposal
to leave -- you won't be able to leave 'til you've seen the Red Dragon. There
is, however, a peddler so you can stock up on items there, too.
Leave when you're ready and you'll float 'cross the breeze to the volcano.
o-----------------------------------------------------------------------------o
| 36) RED DRAGON CAVE RDC1 |
o-----------------------------------------------------------------------------o
| ITEMS | ENEMIES |
| | |
| Mental Gum Mental Gum | Blob [~240 HP, 140 EXP, 188 Sil ] |
| Mental Gum Mental Gum | Firel [~150 HP, 155 EXP, 323 Sil ] |
| Mental Gum Fire Orb | Burner [~250 HP, 145 EXP, 312 Sil ] |
| Flame Sword Barrier Ring | Scorpion [~200 HP, 150 EXP, 227 Sil ] |
| Fab Guard Angel Ring |----------------------------------------o
| Dog Whistle Amethyst |
| Red Dragon Shield Rainbow Tiara |
o------------------------------------o
You're here and you're stayin' here until you can leave, simple as. Mack the
Peddler can cater to your medicinal and curative needs, however. Go into the
door just north of Mack to start.
This room is a square, and the exit is south of you. Take it and the team will
be in a large, jagged room with lava. Head right and up to the northern part of
the platform for a [MENTAL GUM]. Head back down the left side of the cave where
you entered from and head west along the bottom side of the area, to another
[MENTAL GUM].
From there, head north to come to a cave. Before entering, go left and up to
the northern part of the platform to find a third [MENTAL GUM]. Use the cave
you just passed to enter the fourth room.
Head southwest and down to the southern screen boundary, for a [MENTAL GUM].
Walk northwest and keep an eye out for a chest in a northern nook, which also
contains a [MENTAL GUM]. Make your way west, and take the northern exit out of
the room.
You'll be in another lava room. Go southwest to the bottom for a [FIRE ORB].
From the room entrance cave, circle around its right side and on the left, you
will find a [FLAME SWORD]. Don't equip it, since monsters here are of the fire
element. From the room entrance, head southeast to find a [RAINBOW TIARA] on a
lava platform.
A boss fight is coming up, so unequip any fire-elemental weapons you have and
head west over the lava walkways. When the path starts to snake, get the chest
to the left for a [BARRIER RING]. South of there are two chests, containing a
[FAB GUARD] and an [ANGEL RING]. When you're ready for the boss fight, go back
to the snaking fork and take the north path.
-------------------
Bronzdog x 2
HP: ~1900
EXP: 4000
Sil: ---
Drop: Bronzdog Card
-------------------
The Bronzdogs have a large double attack that can do 30-40+ to everyone, so
Calm Ave/IceShell to rectify the situation. They can't use it with only one
alive, too. Each dog also has a fire-elemental attack that hits everyone for
30-40+ damage, but they don't seem to be able to each do one on the same turn.
There's also a single-character running attack, but that's no problem. Believe
you me: once one of these suckers is dead, the battle becomes a piece of cake.
You'll want to concentrate on one before the other here, given their HP. Begin
Alex on a Vigor/Sordance routine, while Mia IceShell's everyone. She should
Blizzard/MistVeil from then on. Jessica's the healer as per usual, and there
will be a lot of that here. Make sure to feed her Mental Gums when you need
'em. Kyle can Heat Up/Slash/Shiner just like Alex, while Nash uses Riot and
ThorRain when possible.
---
After battle, Royce flees and you can get the [DOG WHISTLE] in the chest right
by you. Head towards the cave and make sure to get the [AMETHYST] from the
chest by there -- enter the cave too soon and you'll have to backtrack all the
way to it.
Alex meets the dragon in the cave and is then teleported back to the balloon.
Jess also notices that Alex now has a [RED DRAGON SHIELD]. Equip it on Alex and
when you're ready to leave (you won't be able to come back), get on your ride.
Unfortunately, you end up in Reza instead of Iluk.
o-----------------------------------------------------------------------------o
| 37) REZA REZ3 |
o-----------------------------------------------------------------------------o
| ITEMS | ENEMIES |
| | |
| None | None |
o------------------------------------o----------------------------------------o
Laike congratulates you on surviving the plunge, and asks you to talk to the
barkeep about Lily. Do so, then talk to Laike who tells you the Meryod ferry's
been fixed and you can go to Lyton, where the Blue Dragon Shrine is. Use your
Dragonwings to get to Meryod.
o-----------------------------------------------------------------------------o
| 38) MERYOD MYD2 |
o-----------------------------------------------------------------------------o
| ITEMS | ENEMIES |
| | |
| None | None |
o------------------------------------o----------------------------------------o
Talk to the man by the small boat in the middle part of town and he'll ferry
you across. Funny how all the good weapon shops were only a little ways to
paddle... Outfit your party if you want (Brave Sword for Kyle?) because Lyton
doesn't have any weapon shops. Also, save your cash to upgrade armor at the
next village. Head there when you're done, as the first stop in your conquest
of Stadius!
o-----------------------------------------------------------------------------o
| 39) FORBIDDEN FOREST [OPTIONAL] FRB1 |
o-----------------------------------------------------------------------------o
| ITEMS | ENEMIES |
| | |
| Ruby Gloves 10000 Sil | Hotfoot [~450 HP, 165 EXP, 113 Sil ] |
| Magical Hat Phoenix Claw | Nautilus [~380 HP, 175 EXP, 124 Sil ] |
| Flame Ring | Ampshire [~480 HP, 160 EXP, 110 Sil ] |
o------------------------------------| Vor Boar [~500 HP, 170 EXP, 118 Sil ] |
o----------------------------------------o
HOTFOOT --> High DEF
NAUTILUS -> Only susceptible to magic
VOR BOAR -> High HP & DEF ; Fire/Lightning magic works well
AMPSHIRE -> Can inflict high damage ; use Sparker/Sleep to really demolish'em
The monsters here are pretty rough, but the items here are ripe for the taking.
A strategy is to either (1) run from monsters (2) use Smite (3) use Sparker and
other status ailments to win the battle (4) MistVeil as soon as possible.
Head east as you enter and get the red chest for [RUBY GLOVES]. Keep heading
east until you see a small past by the northern screen boundary -- it leads to
a [10000 SIL] bounty. Definitely pick up that one.
On the right "tree wall" is an exit that leads to a spring with a Card Trader
and some red chests -- a [MAGICAL HAT] and a [PHOENIX CLAW]. Heal at the
Althena statue if you want. Exit and head south, heading left into the grove.
There will be a red chest with a [FLAME RING] in it.
o-----------------------------------------------------------------------------o
| 40) LYTON LTN1 |
o-----------------------------------------------------------------------------o
| ITEMS | ENEMIES |
| | |
| None | None |
o------------------------------------o----------------------------------------o
Stock up on good defensive equips here and talk to the village chief, in the
largest building in town (surprise!). He says the horrible noises in the wind
sound prevent them from singing, and without their singing festivals, the Blue
Dragon won't appear. Sounds like another "help me to help you" deal. Go to the
shrine northeast of town (it's a little shack) and enter.
o-----------------------------------------------------------------------------o
| 41) LYTON CAVE LTC1 |
o-----------------------------------------------------------------------------o
| ITEMS | ENEMIES |
| | |
| Mental Gum Mind Robe | Mindblow [~250 HP, 200 EXP, 196 Sil ] |
| 5000 Sil | Giga Ant [~150 HP, 190 EXP, 116 Sil ] |
o------------------------------------| Sparkeye [~350 HP, 195 EXP, 350 Sil ] |
o----------------------------------------o
Follow the path to the north/south fork and go up. Mack the Peddler's back to
sell if you need stuff, but this place is rather short. Head north until you
get to a cave entrance.
Head right and down, then curve up around where you just walked to get a good
ol' [MENTAL GUM]. Head south towards the cave entrance and fall through; or,
if you make it across, head down the tunnel to the same area. Head north and
take the chest you find for a [MIND ROBE]. Continue up to the room exit.
Now, head south until you come to a [5000 SIL] chest. Follow the curving path
north to the room exit. Move south from there until you see the exit on the
left wall. There's a hole you can fally in by the pillar, in the middle of the
orange floor, so walk against the wall and take the stairs up.
There's another hole in the middle of the floor here; walk against the wall to
the fork. The right fork leads to a dead end; take the left and walk against
the right wall again to avoid plunging below.
Circle around north from the entrance to find four doors, one with an arrow
pointing over it. Go over to said arrow and Kyle will stuff rocks in the hole
to change the horrid "music" into something more plesant. Have Jess "Escape"
yourselves out.
Go back and talk to the elder. Heal (as you can't leave until you've seen the
dragon) then head north from his house to find the Blue Dragon Lake. After some
funny scenes, the shrine will appear.
o-----------------------------------------------------------------------------o
| 42) BLUE DRAGON SHRINE BDS1 |
o-----------------------------------------------------------------------------o
| ITEMS | ENEMIES |
| | |
| Angel's Tear Armor Gloves | SpikeRat [~200 HP, 245 EXP, 280 Sil ] |
| Ice Dog's Tail Rainbow Bracelet | Merlance [~300 HP, 240 EXP, 312 Sil ] |
| Freeze Knuckles Blue Dragon Helm | Slime [~200 HP, 235 EXP, 140 Sil ] |
| | Waterel [~170 HP, 235 EXP, 150 Sil ] |
o------------------------------------o----------------------------------------o
NOTE: SpikeRats drop Mental Gums, so stock up on as many as you possibly can!
---
Mack the Peddler shows up as you come in, but his wares are the same as they
were in Lyton Cave. Enter the water hole he crawled out of to enter the next
room.
Head northwest and up to the top of the screen boundary to find a [ANGEL TEAR]
in a chest. Enter the water hole right south of the chest, then head north to
the screen boundary for a [ARMOR GLOVES] chest, a weapon for Kyle. Go into the
waterhole to the southwest.
Go east to find three waterholes bunched close to each other -- take the middle
as the other two are monster traps. Now, head left (ignore waterhole by you) to
come into an adjacent room. Head southwest to another waterhole, but take the
[ICE DOG'S TAIL] first. Exit the room via that waterhole.
Head up to find a [GENTLE COAT], then left to find a [DRAGON WRISTBAND] chest.
Circle right along the water's edge and go up to find a bunch of wateholes
bunched together. They're all false, except for the middle one which leads to
a long tunnel. At the end is a [RAINBOW BRACELET] and an [ANGEL RING]. Enter
the water hole right by the chests and go south to the water's edge, where you
can get [FREEZE KNUCKLES] for Kyle.
Circle back around the water clockwise and you'll eventually see a cave on the
left wall. Enter and the dragon will give you a [BLUE DRAGON HELM]. He tells
you to head east, which Kyle thinks is over Tamur Pass. Have Jess "Escape" out
and try to leave. A scene cues, and then you can split.
o-----------------------------------------------------------------------------o
| 43) TAMUR PASS TMP1 |
o-----------------------------------------------------------------------------o
| ITEMS | ENEMIES |
| | |
| Brave Helm Ice Pup Tail | Swarmer [~180 HP, 280 EXP, 237 Sil ] |
| Wind Staff Heal Drop | Shrieker [~100 HP, 275 EXP, 131 Sil ] |
| Angel's Tear | Dryad [~300 HP, 270 EXP, 216 Sil ] |
o------------------------------------| Ice Pup [~120 HP, 500 EXP, 1500 Sil ]|
| Ironman [~300 HP, 520 EXP, 310 Sil ] |
| Sorceror [~160 HP, 500 EXP, 300 Sil ] |
o----------------------------------------o
Sorceror x 2, Ironman -- 1520 EXP, 910 Silver
NOTE: Ice Pups drop 1500 silver a piece here, but as their counterparts you've
encountered have shown, they have high evade. Use skills/magicks to kill
'em!
Head east along the path to find a [BRAVE HELM] chest in plain sight. At the
first instance you can go south, do so, then turn west to get an [ICE PUP TAIL]
from the chest. Head west even further and you'll come to a [WIND STAFF] chest,
useful for Nash and Mia.
From the Ice Pup Tail chest, head east and you'll see a [HEAL DROP] chest. If
you want to go out of your way for an [ANGEL TEAR] chest, head north from the
Heal Drop chest, east, then follow the path to the dead end. To trigger some
events, go down and west from the Ice Pup Tail chest and look for a trail going
southeast. Our darling Xenobia is here and vows to stop you by sending some
vicious...Zanes after you. =/
---------------
Zane x 2
HP: ~300
EXP: 840
Sil: 600
Drop: Zane Card
---------------
This battle is repeated twice.
Incredibly easy fight, though. I was simply able to attack with each character
and take them down in two turns. Whichever method you use, you don't need to
waste much MP.
After battle, arrows rain from above and prevent Xenobia from summoning more
monsters. A man and a woman on horseback ride away, and the party doesn't get
to talk to them. Head east out of the pass and go to Tamur.
o-----------------------------------------------------------------------------o
| 44) TAMUR TUR1 |
o-----------------------------------------------------------------------------o
| ITEMS | ENEMIES |
| | |
| None | None |
o------------------------------------o----------------------------------------o
Stock up on Alex's equipment (only) and head north through town to the pointy
fence. Laike comes to say he could help you out by getting his inventor friend
to fix you up a flying machine. Only he, Alex, and Nall will be going, so set
out when you can. Don't worry about your party members staying -- Laike is a
murdering machine. =)
o-----------------------------------------------------------------------------o
| 45) MYGHT'S TOWER MGH1 |
o-----------------------------------------------------------------------------o
| ITEMS | ENEMIES |
| | |
| Barrier Ring Healing Drop | MagicHat [~180 HP, 107 EXP, 138 Sil ] |
| Dark Sword 1000 Sil | Mechstar [~180 HP, 116 EXP, 134 Sil ] |
| Cestus Mental Drop | M Mirror [~160 HP, 93 EXP, 134 Sil ] |
o------------------------------------| Spector [~180 HP, 76 EXP, 139 Sil ] |
o----------------------------------------o
NOTE: Mechstars can drop a "StarClaw" weapon. You can sell them for 6000 Silver
so get a few!
Enter the tower and go into the middle passage, by the pink-haired guy. This
room has a note you can read which hints at what you're supposed to do in the
text. The answer is to walk south to the three emblems on the ground, and walk
over them and into the rooms they lead to, in this order: star, sun, planet.
Head north and walk over the moon emblem to the exit.
In the metal walkway room, go east and ride up the giant beam of light. Take
the doorway closest to the beam and follow the snaking path. It leads to a
[BARRIER RING], which you should definitely get since they cost 35000 Silver
in town. :P Retrace your steps and go into the second door by the beam.
This time, you'll start off in the middle-right portion of the screen. Make
your way to the top, horizontal path and head left, until you can exit down a
winding path. Ride the beam up and enter the door you find there. One of the
offshoot paths running parallel to the horizontal one contains a chest with a
[HEALING DROP] inside. Continue east and down to exit back out by the beam.
Head up the beam and enter the first door. Follow the snaking path and look
for a nook to the north with a [1000 SIL] inside it. Backtrack to the entrance
and this time take the second door beside it. Again, look to the north for a
chest and you'll get a [CESTUS]. Exit to the left to go to another entrance
and follow it to a chest, with a [MENTAL DROP]. Head right and you'll come to
the initial platform by the beam once again. Take the beam down and then get
back to the second floor on that side.
Go right to the nearest door and head up, keeping along the top screen
boundary. You'll come to a [DARK SWORD] chest. Continue to the left and exit,
then back out on the metal walkway, take the door to get to Myght's Room.
After a little talk, Laike mentions that the Black Dragon supposedly lives on
the prairie south of Tamur. Myght'll also build you an airship, but first you
will have to fight the Black Dragon. Use the trash chute (door to the left) to
arrive back at the ground floor. Exit and go back to Tamur.
o-----------------------------------------------------------------------------o
| 46) TAMUR TUR2 |
o-----------------------------------------------------------------------------o
| ITEMS | ENEMIES |
| | |
| Necklace | None |
o------------------------------------o----------------------------------------o
Laike says goodbye, but not before dropping a hint about going through the
Forest of Illusion. Go back to the inn front and talk to Kyle. After a scene,
head up to the pointy-fence plaza to see a dialogue between Tempest and Fresca,
the two horseback arrow-slingers that saved the party at Tamur Pass. Upset that
you want to spare a drug dealer's life, Tempest challenges you to a spar.
------------------
Tempest
HP: ~320
EXP: ---
Sil: ---
Drop: Tempest Card
------------------
Three or four Sordances takes him out. No complex strategy needed.
After battle, Tempest gives Alex the dragon pendant heirloom of the prairie.
They leave and you'll see the Black Dragon in the carving. The Dragonwings also
start working again, if you need to run around. Next stop: Forest of Illusion.
You have to exit from Tamur's north side to have it available, mind you.
o-----------------------------------------------------------------------------o
| 47) FOREST OF ILLUSION FLN1 |
o-----------------------------------------------------------------------------o
| ITEMS | ENEMIES |
| | |
| Heal Drop Mental Drop | Ambush [~200 HP, 390 EXP, 198 Sil ] |
| Spike Shield Holy Tiara | Inceptor [~160 HP, 410 EXP, 156 Sil ] |
| Ice Dog's Tail Sonic Claw | Yeti [~150 HP, 450 EXP, 230 Sil ] |
| Star Bracelet | Shroom [~150 HP, 400 EXP, 242 Sil ] |
o------------------------------------o----------------------------------------o
Head south and take the first left, which leads to a [HEAL DROP] chest. South
of that chest, along the left side of the screen, is a [MENTAL DROP] chest. Go
back to where you first came in and hang south this time, to a big clearing.
At the clearing, go right to find a chest behind a tree -- a [SPIKE SHIELD],
for Kyle. Go east from there to find a [HOLY TIARA] chest. And, north from the
chest, you can find your second [ICE DOG'S TAIL]. Once you've ran around and
got some chests, head back towards the entrance to the forest and Jessica will
suggest resting for awhile.
After a nighttime scene, some of Tempest's friends will guide you to the exit
of the forest. Before you leave, head left to where they opened the trees, and
get the [SONIC CLAW]. Head east until you get to a south/east fork. Go east to
a [STAR BRACELET], then double back and go south to the forest exit.
o-----------------------------------------------------------------------------o
| 48) PAO PA#1 |
o-----------------------------------------------------------------------------o
| ITEMS | ENEMIES |
| | |
| None | None |
o------------------------------------o----------------------------------------o
NOTE: The girls in your party will be unable to fight coming up. Unequip any
good all-inclusive items on them (accessories, etc.) and put them on the
men.
The village is going through a plague at the moment...but who cares, right? :p
Tempest's wigwam is in the southeast part of the village. Strike up a convo
with him and Mia/Jess will collapse from the plague. Fresca appears to say that
the Dark Songstress of Pao has been taken to the Black Dragon Fortress before
she gets knocked out, too. The Dragonwings also shut off, so you can't use them
to leave. Huh.
You can't enter the shrine without permission from the elder -- he's in the
other wigwam with white bordering. Talk to him, then make like a leaf to the
tunnel on the east wall. The incompetent guard'll let you through. Make sure
you have plenty of HealDrops for the fights ahead.
o-----------------------------------------------------------------------------o
| 49) BLACK DRAGON FORTRESS BDF1 |
o-----------------------------------------------------------------------------o
| ITEMS | ENEMIES |
| | |
| Mental Drop Fab Suit | Coronast [~160 HP, 590 EXP, 226 Sil ] |
| Battle Sword Gentle Glove | Goth [~300 HP, 600 EXP, 230 Sil ] |
| Mental Drop Tourmaline | Chaos [~400 HP, 620 EXP, 420 Sil ] |
| Topaz Angel Ring | Torment [~250 HP, 610 EXP, 322 Sil ] |
| Wind Orb Black Dragon Armor |----------------------------------------o
| Battle Armor Dragon Bandanna |
| Judge Stone |
o------------------------------------o
I'll go by floors since I'm in a good mood.
[FLOOR ONE]
Enter this creepy place and go under the northern doorway. Take the northwest
doorway to a [MENTAL DROP] chest. Head north from the hallway beside the room
and take a right. You'll come to a room with a ladder, but hold off on climbing
since you can get a [FAB SUIT] chest at the dead-end room nearby. THEN, you can
climb it.
[FLOOR TWO]
Take the [BATTLE SWORD] from the chest in front of you. Head south and Tempest
will join your party. Finally, a guest character who has actual battle skills!
He's no Laike, but at least he's no Ramus, eh? Go back and get the [GENTLE
GLOVE] you were forced to pass for a moment, then continue back north, getting
the [MENTAL DROP] in the chest. Follow the straightforward path to a chest w/
[TOURMALINE] in it. Take the stairs nearby up to the next floor.
[FLOOR THREE]
Head down and left, then up again to a [TOPAZ] chest. Take the doorway right
beside the one you just came through (not the one above) and you'll come to an
[ANGEL RING], what could be your fourth. Take the stairway up.
[FLOOR FOUR]
Go south and get the [WIND ORB] by the doorway. As soon as you enter the next
doorway you'll come to the Black Dragon. He gives you the [BLACK DRAGON ARMOR]
but asks you to destroy his body which has been usurped by one of the witches.
Head up and right, to a small room with [BATTLE ARMOR]. Head back to the large
room and go left this time, which leads to a [DRAGON BANDANNA] lying about.
Direct yourself south to the fifth-floor stairway.
[SIXTH FLOOR]
Just a stairway and a chest with a [JUDGE STONE] in it. Use Nall's Athena!
skill before going up the last stairway, as the scenes start rolling. Also,
equip accessories that halve elemental damage before ascending BUT DO NOT
PUT THEM ON TEMPEST! He leaves after the battle and would take them with him
permanently.
[SEVENTH FLOOR]
After a scene, Alex changes into a Dragonmaster and a boss fight ensues.
--------------
RUBEUS
HP: ~4800
EXP: 25000
Sil: ---
Drop: Rubeus
--------------
Alex now has four new skills: Quarker, Amelian, Cyanic, and Rubean. Cyanic will
come in handy here, since it heals all allies. Don't be afraid to hold off on
the assault to use it.
The Black Dragon only has party-affecting skills, but they do elemental damage
luckily.
Alex and Kyle should stick to their trusty ATC-boosting and Sordance/Slash,
with Alex using Cyanic. Unless you're below level 12, which I don't think is
possible, Alex should have 40 MP for Cyanic. Have Nash/Tempest throw him a
MentlGum when needed, but the turn after he uses it -- they're still faster
and you'll probably just end up wasting one by doing it the same turn. Once
you get in a groove, this can take about ten turns to finish up. You can
always buy Mental Gums, remember -- go buckwild with using them if you're
having trouble and make Kyle the main attacker.
After battle, use a Dragon Feather to escape to the entrance and exit once you
have gotten everything. You won't be able to return. Head back to Pao...now!
o-----------------------------------------------------------------------------o
| 50) PAO PA#2 |
o-----------------------------------------------------------------------------o
| ITEMS | ENEMIES |
| | |
| Master Sword | None |
o------------------------------------o----------------------------------------o
The girls will be alright here, and Kyle will tell them that Ghaleon went to
the Grindery at the Frontier. Laike also makes a happy appearance. ^__________^
Make sure to talk to Tempest after you can move again, 'cause he gives you the
[MASTER SWORD] which has improved chance of critical hits! Laike says for you
to head to Myght's place, but there are some sidequests you will probably want
to do before you go there. Cntrl+F "MGH2" if you want to skip 'em all.
o-----------------------------------------------------------------------------o
| 51) LANN [OPTIONAL] LNN2 |
o-----------------------------------------------------------------------------o
| ITEMS | ENEMIES |
| | |
| Devil's Tear | None |
o------------------------------------o----------------------------------------o
Before going to Myght's room, head to the chieftan's house and he'll ask you if
want to celebrate your Dragonmastery with him. You must choose "Oh! How Nice!"
if you want the item at the end of the scene. Once you can move around freely,
talk to him once more to get the [DEVIL'S TEAR] from him.
o-----------------------------------------------------------------------------o
| 52) REZA [OPTIONAL] REZ3 |
o-----------------------------------------------------------------------------o
| ITEMS | ENEMIES |
| | |
| None | None |
o------------------------------------o----------------------------------------o
Talk to the restaurant barkeep twice and he'll mention the Protector Cave,
where there's a bunch of treasure stashed. It also appears on the world map
afterwards. You have to talk to him before going to Myght's Room!
o-----------------------------------------------------------------------------o
| 53) PROTECTOR CAVE [OPTIONAL] PTC1 |
o-----------------------------------------------------------------------------o
| ITEMS | ENEMIES |
| | |
| Barrel Card Sapphire | Hotfoot [~450 HP, 165 EXP, 113 Sil ] |
| Magical Bracelet Fab Sword | Nautilus [~380 HP, 175 EXP, 124 Sil ] |
| Magic Tiara Brave Armlet | Ampshire [~480 HP, 160 EXP, 110 Sil ] |
| Fab Helm Danger Claw | Vor Boar [~500 HP, 170 EXP, 118 Sil ] |
| Mind Edge Gentle Rod o----------------------------------------o
| Blood Sword Brave Armor |
| Garnet Claw Card Hunter S |
| Battle Emblem |
o------------------------------------o
This place can be tough, and the boss will be tough. Come prepared with some
HealDrops and MentlGums.
From where you start, head south to find a [BRAVE ARM]. Go back up the path,
turn right and south by the east screen boundary to find a [BARREL CARD] in a
chest. Keep heading south and you'll find another chest, this one with a
[SAPPHIRE] in it. Head all the way west and you'll find a [FAB SWORD] chest.
The room exit is on the other side of wall the Sapphire chest is by. Watch the
scene and continue.
Here, head left to the dead end that contains a [MAGICAL BRACELET]. From the
entrance, head south to the [MAGIC TIARA] in the dead end. With only one more
way to go, direct yourself right of the entrance, and follow the path down til
you can go west. Keep an eye out for a small nook on the north part of the
upper wall that contains a [FAB HELM]. Keep heading west until you see another
scene with the mysterious voice. Head north to the room exit.
To the right of the entrance is a [DANGER CLAW]; once you've gotten it, head
southwest from the entrance to a nook with a [MIND EDGE]. Go northwest to the
path that circles the perimeter of the room, from west to south. When you get
to a fork, you have another scene with the voice. Head to the chest in plain
view for a [GENTLE ROD], and exit the room by taking the right path.
In the fourth room, go south and head left to the dead end with a [BLOOD SWORD]
in it. I suggest giving it to Kyle, even if he has the Brave Sword equipped.
Now, head right to the eastern screen boundary and go up, to a [BRAVE ARMOR]
score. Retrace your steps and take the southern path down a ways, looking for
a offshoot path to the east. You can get a [GARNET CLAW] for Jessica there, an
item that changes her limit to "Crimson." Head west from there and go southeast
to a [CARD HUNTER S] chest. Continue west and the voice speaks to Mia; after,
go up to exit the room.
Take the [MAGICAL ROBE] from the chest to the left (in plain view). You should
now be able to give Mia all the "Magical" type equipment, Kyle all the "Fab"
type equipment, and Nash all the "Gentle" type equipment. The four separate
equips don't work well on a stand-alone basis, but they give joint stat boosts
once they're all equipped. Kinda like the "sets" of equipment in Tactics Ogre
Gaiden, if you've played it. Use Nall's Althena! Skill before you approach the
stone tablet in the north, and give the Devil's Tear to Mia if you have it --
an immediate MistVeil will come in handy.
A boss fight follows the inspection of the tablet.
-------------------
Guardian
HP: ~
EXP: 28000
Sil: ---
Drop: Guardian Card
-------------------
'Kay, this guy can hit HARD. That first MistVeil is a great help to winning
this battle, so...do it. Guardian has a very damaging party-affecting attack
that can do 70+ to everyone; in fact, he has three of them -- one is fire-
-elemental, one's ice-elemental, and the other is a physical-type attack.
Have Mia do MistVeil on her first turn, and in subsequent turns IceShell on
everyone. Alex and Kyle can use Vigor/Heat Up and then Sordance/Slash as you
have probably gotten used to doing. Nash can be the item healer since he won't
be that good on either end (besides meat shield...heh heh). Jessica should be
using her best party-healing skill, and since her turn will most likely come
after the boss, make sure you don't let up.
If you're really having trouble with this, you can have Alex use Cyanic each
turn while Kyle/Jessica attack. You'll plink away and probably burn your supply
of Mental Gum, but it does ensure you stay alive each turn...so long as you
give Alex the item on the same turn he uses the skill. Once everyone is under
the influence of IceShell, you can get the damage down to where Calm Ave can
cover up most of the damage -- anyone with a Healing Ring can practically null
it.
After battle you will receive the [BATTLE EMBLEM]. Use Jess' Escape skill to
get the heck out of here.
o-----------------------------------------------------------------------------o
| 54) MYGHT'S TOWER MGH2 |
o-----------------------------------------------------------------------------o
| ITEMS | ENEMIES |
| | |
| None | None |
o------------------------------------o----------------------------------------o
Use the Dragonwings to teleport to Myght's room. Talk to Myght and he'll go up
to the roof to put the finishin' touches on the balloon. Laike appears and you
can go around talking to your party members. Talk to Nash/Mia twice, then Jess
and Kyle (not necessarily in that order). Head over to Laike and Myght'll call
you up onto the roof.
Watch what transpires concerning the airship and fly back to Reza.
o-----------------------------------------------------------------------------o
| 55) REZA REZ4 |
o-----------------------------------------------------------------------------o
| ITEMS | ENEMIES |
| | |
| Engine | None |
o------------------------------------o----------------------------------------o
A man in the Thieves' Bazaar has Shira's balloon, and its engine. Make sure you
talk to the restaurant barkeep as you'll get the thing for free; otherwise, he
might con you out of 30,000 silver. When you get the item, fly back to Myght
and he will go back to the roof again. Talk to all the party members in the
room and Myght'll have completed the airship.
When you can't enter the Grindery at the Frontier straight away, Jessica lands
the ship at a Vile Tribe town nearby.
o-----------------------------------------------------------------------------o
| 56) TALON MINE TLN1 |
o-----------------------------------------------------------------------------o
| ITEMS | ENEMIES |
| | |
| Mental Drop Wind Ring | Sergeant [~200 HP, 700 EXP, 209 Sil ] |
| Clear Ring Spirit Robe | RocBiter [~180 HP, 690 EXP, 163 Sil ] |
| Dark Seed Holy Wristband | MechTank [~250 HP, 720 EXP, 240 Sil ] |
| Shine Tiara Mental Drop | Stalker [~140 HP, 710 EXP, 250 Sil ] |
| Heal Drop Angel Tear o----------------------------------------o
| Angel Tear Mental Drop |
| Heal Drop Barrier Ring |
| Tri-Ring
o------------------------------------o
NOTE: This place is easy to get lost in, so try to follow the instructions as
best you can. I know it can get confusing since I'm using directional
names all the time, but try to bear with me and use the treasures as a
marker to tell where you are.
----
Head north into the building to see a scene. The tribesman who passed you can
act as a healer if you need it. Head to the right of the screen and up, which
takes you into the mine proper. Continue north through the uneventful area.
Go all the way up the ladders and into a door with a red symbol above it. Go
right to find a [BARRIER RING]. For the next paragraph, double back to the
first room with ladders; if you want to skip all the running around for a
bunch of generic items, skip to the paragraph under it.
_______________________________________________
[FROM THE FIRST ROOM IN TALON MINE WITH LADDERS:]
Go up the ladders in this room and make your way to the right of the screen.
In a small space, you'll find a door with a red symbol above it -- enter it to
find a [ANGEL TEAR]. Head right and go northeast, to a [HEAL DROP]; then,
double back and take the first southern path you find. Get out of the room and
follow the path to a ladder, where a [MENTAL DROP] chest lies dormant. Double
back to where you just came from, and use the ladders to get to the highest
point (by the guy who talks about beer). There's a [MENTAL DROP] by a door,
and within the door, a [HEAL DROP].
Back in the main room, head left down the two stair sets and enter the door
with the red symbol above it. Follow the wall until it loops back to another
door -- enter it. Enter the only door in this small room and head down. You
will be in a large room again. On that same platform height, go east and enter
the door with a blue symbol on it. Continue heading north to another blue
symbol door, which is the room with the [WIND RING] in it. Enter the northwest
door.
__________________________________________
[FROM THE ROOM WITH THE BARRIER RING IN IT:]
Get the [BARRIER RING] and head up the stairs, going east to a blue symbol
door. Take the [MENTAL DROP], which you may have already gotten, and head
north. Loop counterclockwise (to the right) to get a [WIND RING]. Enter the
northwest door.
_______________
[ON EITHER PATH:]
A ways northeast, you'll hear a scream. Backtrack and you'll see a Vile Tribe
member being harassed by a guard. You'll fight a pitiful stalling battle.
-----------------
Stalker
HP: ~140
EXP: 710
Sil: 250
Drop:
-----------------
Use physical attacks to kill it. Ta-dah!
You'll appear back in the room you were just in. Head northeast to the exit.
Head up the path and look to the left to find a [CLEAR RING] chest. Go up the
right path to a [MENTAL DROP] chest and enter south to a [MENTAL GUM] chest.
Double back to where the Clear Ring was and direct yourself south. Curve around
the right rock wall to find a [SPIRIT ROBE]. NE of the chest, you can find an
entrance to a room with a [DARK SEED] in it. Exit and go southwest to an exit,
at the end of a series of corridors which leads to a [TRI-RING]. Go back to the
large room where the Spirit Robe was and head to the southeastern corner exit.
Head south and take the rightmost, southeasternmost exit to a [HOLY WRISTBAND]
chest. Double back to the previous room and go left and south to an exit.
You'll find a [SHINE TIARA] boxed up nicely. Exit back north and head left
along the side of the room to get a [MENTAL DROP]. Proceed north and take the
western entrance to a bridge room. Go up it, and right, curving down to a [HEAL
DROP] chest. Go north to a room with an Althena Statue and take the [ANGEL TEAR]
beside it. Head north two screens to see Xenobia outfoxed, but still with a
backup...
-------------------
Blaclamp
HP: ~3800
EXP: 28000
Sil: ---
Drop: Blaclamp Card
-------------------
If you already fought the Guardian in Protector Cave, this will seem like a
cinch. Alex and Kyle can do their usual power-up/single attack combos, while
Mia uses IceShell and MistVeil when possible. Jess can heal, but you probably
won't have to do much of that here. It has one party-affecting breath attack,
but it's nothing that Jessica can't remedy. Also odd how it gives the exact EXP
amount that Guardian did. =/
After battle, head northwest to the room exit. Head north and you'll be on the
world map.
o-----------------------------------------------------------------------------o
| 57) CADIN CDN1 |
o-----------------------------------------------------------------------------o
| ITEMS | ENEMIES |
| | |
| None | None |
o------------------------------------o----------------------------------------o
Watch the scene as you enter and head north even further to see an altercation
between Phacia and Xenobia. You'll learn the password is "Green Earth," and you
can now enter Ruid.
o-----------------------------------------------------------------------------o
| 58) RUID RID1 |
o-----------------------------------------------------------------------------o
| ITEMS | ENEMIES |
| | |
| Mental Drop Mental Gum | Driller [~300 HP, 880 EXP, 310 Sil ] |
| Lucky Ring Shine Wristband | Wyndham [~200 HP, 850 EXP, 201 Sil ] |
| Tri-Ring | D Mirror [~140 HP, 860 EXP, 156 Sil ] |
| | Baiken [~300 HP, 870 EXP, 204 Sil ] |
o------------------------------------o----------------------------------------o
Go to the right side of the gate and inspect the arrow to enter the secret
passage. Head north until you can see a chest to your right -- it's a [MENTAL
DROP]. Keep heading north until you see a chest on the left -- a [MENTAL GUM].
Keep following the path as it curves left and horizontal for a [LUCKY RING].
Continue heading north (easy, ain't it?) and you'll spot another chest on your
right, which is a [MIND BREAK]. The room exit is to the left of the chest.
Head straight down and you'll find a [SHINE WRISTBAND] inside of an open gate.
Go up the left side of the building you just exited and follow the path north
to the next interior room.
Enter and head down the straightforward path. When you get to a left/right
fork, you can find a [TRI-RING] to your left. Enter the doorway to the right,
now, and simply loop to the opposite side of the entrance to find a stairway
up.
The next room has two entrances, on the left and right. The left leads to a
dead end, so take the alternative. Follow it up to see some scenes, after
which Nash will now be back in your party. Use Nall's Athena! skill and have
Jess' Escape out. As you try to leave, Taben comes back with a second wind.
----------------
Taben
HP: ~6700
EXP: 30000
Sil: ---
Drop: Taben Card
----------------
Taben has a party-affecting skill, but it's nowhere near to killing you off --
a Calm Ave eradicates the damage, and it'll help to use GraceAve as well. His
secon