GBA | Mario & Luigi

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                              FAQ/Walkthrough for
                        MARIO AND LUIGI: SUPERSTAR SAGA

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GUIDE INFORMATION

Author:   Tom Hayes
E-mail:   thayesguides(at)gmail(dot)com
System:   Game Boy Advance
Updated:  2nd April, 2006
Version:  1.1


CONTENTS

1. Introduction
2. Tips
3. Walkthrough
     3.1. Mushroom Kingdom
     3.2. Koopa Cruiser
     3.3. Beanbean Borderland to Hoohoo Village
     3.4. Hoohoo Village and Hoohoo Mountain Ascent
     3.5. Hoohoo Village and Hoohoo Mountain Descent
     3.6. North West Beanbean to Beanbean Castle
     3.7. Beanbean Castle to Chateau de Chucklehuck
     3.8. Chateau de Chucklehuck
     3.9. Chucklehuck Woods to Chuckleroot
     3.10. Finding the three Chuckola Fruits
     3.11. Beanbean Castle to Woohoo Hooniversity
     3.12. Woohoo Hooniversity
     3.13. Oho Oasis
     3.14. Seabed to Beanbean Airport
     3.15. Beanbean Airport to Teehee Valley
     3.16. Teehee Valley
     3.17. Little Fungitown to Guffawha Ruins
     3.18. Guffawha Ruins
     3.19. Finding the First Beanstar Piece
     3.20. Finding the Second Beanstar Piece
     3.21. Finding the Third Beanstar Piece
     3.22. Finding the Fourth Beanstar Piece
     3.23. Joke's End
     3.24. Repaired Koopa Cruiser
     3.25. Teehee Valley to Bowser's Castle
     3.26. Bowser's Castle
4. Item List
5. Key Item List
6. Badge List
7. Clothes List
8. Enemy List
9. Copyright information


VERSION HISTORY

1.1:   2nd Apr, 2006  (Format update)
1.0:  30th Jan, 2004  (First version)


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1.                                Introduction

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This is the first RPG on the Game Boy Advance to feature both Mario and Luigi
as playable characters. It starts with a goodwill ambassador from the nearby
Beanbean Kingdom coming to visit Princess Peach in her castle, but it turns out
that the ambassador's only intent was to steal Peach's voice and replace it
with words that explode when she speaks. Mario and Luigi decide to go off on
another adventure to find the mysterious enemy that stole her voice. Using a
simple command interface and graphics similar to those of the original Super
Mario RPG on the Super Nintendo, this is a memorable and enjoyable game.


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2.                                    Tips

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1. Battles can be started in three different ways. The first involves jumping
   on the enemy or hitting it with a hammer to start the battle, which takes
   off some HP for each enemy at the start of the battle. The second involves
   walking into the enemy face on, which will start the battle as normal. And
   the third is the one that should be avoided: Having the enemy walk into
   Mario or Luigi when their backs are turned. This causes either Mario or
   Luigi to skip a turn at the start of the battle, allowing enemies to inflict
   damage more easily. If possible, attempt to start battles in the first way.

2. Battles in the game are different from most Role Playing Games in that the
   player has lots of control over them. When the enemy advances, the player
   can jump to avoid the attack or even defend against the attack when the
   hammer becomes available in later parts of the game. When Mario or Luigi
   attack, make sure to press A or B when the character is just about to hit
   the enemy to score much more damage than with a usual attack.

3. Exploration is a main part of this game, and it can be frustrating to walk
   all the way to one side of the land only to find you have to travel back to
   the other side for the next section. This can be solved by using warp pipes:
   Green pipes located in nine different areas of the world which the player
   can use to select exactly where Mario and Luigi travel to next. Warp pipes
   must be found to be activated, but are extremely useful for quick travel.

4. Not all locations can be visited to begin with. High ledges may require the
   High Jump, long gaps may require the Spin Jump, grey rocks the hammer and
   black rocks the hammer upgrade. If you find yourself in an area that seems
   to be impossible to get through early on in the game, then it probably is.
   Try again at later points in the game when powers have increased.

5. The Bros. Attacks are very powerful but seemingly complex moves that require
   accurate button presses at the exact time. They have three different levels,
   ranging from easy where the buttons are showed and the movement is slow, to
   difficult where no buttons are displayed and the speed is normal. Depending
   on what level you set the Bros. Attack will vary the damage that is done to
   the enemy, so it may be best to set it to a high level after practicing.

6. The controls are very simple in the game, though can be confusing at first.
   The A button is used to make Mario perform an action, the B button is used
   to make Luigi perform an action and the L and R buttons are used to switch
   between different actions. To start off with only the jump action can be
   used, but more actions are gained later on at different points in the game.

7. Though this RPG focuses more an exploration and battles, there is still some
   need for communication throughout the game. One example of this is on Hoohoo
   Mountain where players may find that the bridge leading to the next area
   will never be built, but this problem is solved by simply speaking to one of
   the bridge builders. If you find you can progress no further past a certain
   point of the game, make sure to talk to everyone in the area.


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3.                                Walkthrough

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3.1.                            Mushroom Kingdom
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MUSHROOM KINGDOM

At the start of the game, you will be playing as Toad in Mario's house. Walk to
the shower door at the bottom-left corner of the house to find Mario, who after
exiting the shower drags Luigi to the Mushroom Kingdom. Bowser is currently in
the castle, but for once doesn't want to kidnap Peach. He does however want to
fight with Mario, so the first battle in the game takes place here.


BOSS BATTLE 1: BOWSER

The command icon Solo appears above Mario's head, which is used for single
attacks against an enemy. Select this Solo Attack by pressing A, and then
select Bowser to attack. When Mario is near Bowser's head, tap A again to
inflict double damage to Bowser. Bowser only has one defense in this boss
battle, and that's to breathe fire. Simply press A to jump over the fire when
it appears and continue attacking Bowser to defeat him.


MUSHROOM KINGDOM

After the battle, the mushroom explains that the Goodwill Ambassador from the
Beanbean Kindgom has stolen Princess Peach's voice, and replaced it with
explosive letters whenever she speaks. After the coversation, Mario will be
left in the plaza outside the castle.


PLAZA

The plaza is a great place to get used to the basic controls of the game. The
suitcase hasn't been given to Mario yet so items can't be viewed, but items can
still be collected now for use later on. Walk up the steps at the right side of
the plaza and jump (A) onto the hedge to collect the mushroom. When Toad asks
if the mushroom is for him, select "Of Course" to get a Super Mushroom.

Two more mushrooms are found in the question blocks at the top-left and bottom-
right corners of the plaza. After the three mushrooms in this area have been
found, talk to Toad on ths hedge at the top-left corner of the area and he will
ask Mario to find his precious belonging. Select "Sure", then walk south to the
bottom of the hedge to see the action icon change. Press A to get the precious
item, then give it to Toad to get the 1-Up Mushroom.

There is nothing more to do in this area of the plaza, so continue north past
Luigi to arrive in an area with a Save Album. Save if necessary, then walk to
the top of this area to meet Toad, who will give Mario a suitcase for carrying
items as well as 100 Coins. Walk north to the next area of the plaza to find
Bowser on board his Koopa Cruiser. After the scene where Luigi 'volunteers' to
be on Bowser's team, Mario and Luigi will both be on the Koopa Cruiser.


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3.2.                             Koopa Cruiser
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The green speaker on the wall explains that the ship is about to land in the
Beanbean Kingdom. Hit the Save Album at the top of the room to save the game,
then continue right along the path to the Koopas. The left Koopas say that the
Start button is used to switch positions, and the right Koopas say that the A
button is used for Mario's actions and the B button for Luigi's actions. Move
over to the right side of the room to find two koopas near a Bros. Block.

Walk under the bottom Bros. Block and position Mario at the left side and Luigi
at the right. Now just keep tapping A and then B to collect as many coins as
possible form the block before it disappears. Walk to the bottom-right corner
of the room to enter the next area of the ship, where a Koopa is currently
standing behind a camera. Attempt to walk north, and the cameraman will call
Mario and Luigi back so he can check their passports.

Press Select to open the luggage, and the cameraman will then take photos for
the passports. Move Mario to the mat and either press a direction on the D-pad
or stand still when the cameraman takes the picture. Switch characters and move
Luigi onto the mat. After both pictures have been taken, continue north past
the photo area and hit the question block between the crates to get a mushroom.
Hit the question block at the bottom-right corner of the room for another
mushroom, then exit the room by walking up the steps at the top-right corner.

At the top of the steps, go to the right side of the room and push the barrel
by walking into it. Walk south to find a Koopa, who offers to teach Mario and
Luigi how to work as a pair. Select either speech option, then look at the
barrel and select "Yes" when he asks if you'd like to break it. The dodging
lesson will now start, featuring the Goombas. As they rush toward Mario,
counterattack by jumping (A button) and landing on them. The same applies for
Luigi, only the B button is used for the counterattack.

After the lesson is over, walk south and break the barrel to start the next
fight against two Goombas. Use the dodging technique taught in the last lesson
to counterattack, and make sure to press A (for Mario) or B (for Luigi) just
before hitting the enemy to score double damage. After the battle, walk left to
find a Koopa chasing two Goombas. Koopa will give you tips on how to stomp on
an enemy before the battle, which will cause the enemy lose health at the start
of the battle. Defeat the two Goombas to win this battle.

Walk up the steps at the bottom-left corner of the area and hit the Save Album
near the right side of the sign. After saving the game, hit the red exclamation
block near the left side of the sign, and a claw will pick up Luigi. We next
find Luigi as a lookout, where a Koopa explains that the ship is now passing
over the border before the Beanbean Kingdom. Luigi will soon see something
rushing toward the ship, and the battle with Fawful will start.


BOSS BATTLE 2: FAWFUL

Continue to Solo Attack until Fawful says "Fink-rat!!!". Look at the colour of
the text when he does this. If the writing is green, then he will attack Luigi
next. If it's red, then he will attack Mario. When Fawful says "Have you
readiness for this?!?", objects are thrown at both Mario and Luigi, but the
colour in the text still points out who is attacked first. After Fawful loses
his jetpack, continue attacking him to win the battle. After the fight, Fawful
shoots the ship, causing it to crash in the Beanbean Borderland.


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3.3.                 Beanbean Borderland to Hoohoo Village
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BEANBEAN BORDERLAND

After landing, run left and hit the Save Album to save the game. Cross over the
bridge and enter the castle on the other side to meet the border security, who
ask Mario if he wants to do the Border Jump. Select "Yes" to start. Continue to
jump over the moving rope until the border security let you pass. Though it's
not necessary, the border security can be talked to again to play the next
rounds of the border jump, where Hee Beans are rewarded.


STARDUST FIELDS

After leaving the border security, walk left to the other side of the bridge to
get the Beanbean Map. Pressing Select will now bring up a new map icon, which
when selected will show the names of all the areas visited so far. Exit the map
to see a green pipe at the top-left corner of the area. This is a warp pipe,
which can be used to transport to places where other warp pipes are found. As
we haven't been anywhere else with a warp pipe, it can't be used yet.

Drop down the small step and continue south to the next area. The sign on the
pillar explains that the spikes can be jumped. So stand near the spikes, then
press A and B together while holding right on the D-pad to jump over to the
other side. After passing the first three spikes, jump up and hit the question
block to receive a mushroom. Drop down the three steps, jump over the next two
spikes and hit the question block to get another mushroom. Cross over to the
other side of the bridge and walk south to exit the area.

Walk to the bottom-left corner of the area and cross over the next bridge. Hit
the Save Album to save the game, then jump up the three steps to see Bowser
stuck in the cannon. Tolstar, the King of the Stardust Fields, will appear to
explain that he must be given 100 coins in order to release Bowser. Walk down
the steps and cross the newly made bridge at the bottom-right corner of the
area. Walk north to the next area and jump the glowing spikes on the right.

Walk to the top of this area to find an arrow block and a question block. Hit
the question block for a single coin, then stand under the arrow block and jump
quickly, alternating between Mario and Luigi. Continue right to the next area,
and walk down the steps to the question block at the bottom. Keep tapping A as
quickly as possible under the block to collect as many as ten coins. Jump up
the two steps on the right, drop off the cliff and hit the question block up on
the small platform to collect a mushroom.

Some of the Fighter Flys in this area team up with Bill Blasters in battles,
which gives greater coin rewards than any battle so far (6 coins). The Bill
Blasters occasionally fire small bullets toward either Mario and Luigi, and
these can easily be jumped. Unlike the Fighter Flys, a counterattack on the
bullet will not damage the Bullet Bill. After the battle, jump up the four
steps on the right, jump up to the ledge, then jump up the next two steps on
the left to find the Bike Pads.

Jump on the Bike Pads, hold left on the D-Pad and keep tapping A and B to cross
over to the other side of the gap. Quickly hit the switch block as many times
as possible before it becomes blank, then ride the bike pads back over to the
other side of the gap. Drop down the steps and cross over the bridge at the
bottom-right corner of the area. Hit the question block after arriving in this
new area to collect the Syrup. Climb up the slope on the right and walk onto
the star to meet the Starshade Bros., who decide to train Mario and Luigi.

Select "Yes" to accept the training, and follow the commands shown at the
bottom of the screen to learn the High Jump and the Spin Jump moves. Select
"Yes" after completing the Spin Jump section to exit the basic training. The
Starshade Bros. will now ask Mario and Luigi to touch the flag at the top of
the cliff using the newly learnt moves. Walk down to the barrels on the right
and make sure Mario is selected. Press L to enable Luigi's special move. Press
B, then B again when Luigi jumps to bounce up to the top of the barrels.

Use the High Jump to bounce up to the next set of barrels on the right, then
the ledge at the top. Now switch over to Luigi by pressing Select, and make
sure Mario's Spin Jump move is selected by pressing L. Jump on top of Luigi by
pressing B, then hold left on the D-pad and press B to float over to the other
side of the small gap. Switch to Mario and High Jump up to the next ledge, then
hit the question block after landing to collect a mushroom. Finally, select
Luigi and Spin Jump over the gap to get the flag and complete the training.

Walk over the barrels on the left and hit the question block to get a syrup,
then walk south off the edge of the cliff and continue south to the next area.
Cross over the bridge and hit the Save Album at the bottom-left corner. Walk up
the three slopes on the right, and High Jump up to the ledge at the top. Hit
the question block quickly as many times as possible to collect coins, then
drop off the right side of the ledge and continue north.

High Jump up to the path on the left to find two question blocks. Hit the right
block for a Syrup and the left block for a coin, and then drop off the left
side of the path to land on the bridge below. Walk back to the bottom-left
corner of the area, and High Jump up to the ledge north of the Save Album. High
Jump up to the top of the barrels, High Jump up to the top of the ledge, then
hit the arrow block with both Mario and Luigi.

Drop off the left side of the ledge and cross over the bridge to the next area.
The Starshade Bros. will appear again to give another training session, this
time on using the High Jump and Spin Jump techniques in battle. After the
training, continue left over the next bridge. Check the coin status by pressing
Select. If less than 100 coins are shown, then continue to defeat enemies until
the coin count reaches 100 or more. After reaching this total, walk back to
Tolstar at the left side of the Stardust Fields and give him the coins.


BOSS BATTLE 3: TOLSTAR

Tolstar refuses to release Bowser after he is given the money, and decides to
battle Mario and Luigi instead. Tolstar throws a mace, which can easily be
avoided by jumping with both Mario and Luigi at the same time. About half-way
through the battle, he throws a bouncing mace. Just stand still to avoid it.
After Tolstar says "But how about THIS?!?", two maces are thrown randomly, so|
make sure to jump the low ones and stand still for the bouncing ones.


STARDUST FIELDS

After the battle, one of the Starshade Bros. will appear to light the cannon,
blasting Bowser away from the Stardust Fields. Spin Jump over the small gap to
the path on the left, and walk left over the bridge. Cross the next bridge and
hit the Save Album near the cave entrance to save the game, and then enter the
cave. Jump up the three steps, and High Jump up to the left ledge. Hit the
question block to collect a mushroom, then drop off the ledge and hit the next
block at the top-left corner for another mushroom. Walk south to exit the cave.


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3.4.               Hoohoo Village and Hoohoo Mountain Ascent
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HOOHOO VILLAGE

Cross over the bridge at the bottom-left corner of the area to meet the guards,
who accuse Mario and Luigi of kidnapping Prince Peasley. Tolstar will appear in
the water to explain that Mario and Luigi are chasing Cackletta, and the guards
will then let them go. Now that we can continue, cross over the bridge at the
bottom-left corner of the area to enter the village. Walk south off the edge of
the ledge, then walk down the steps on the left and cross over both bridges.

Hit the question block on the other side of the second bridge for a mushroom.
Walk through the nearby entrance to enter a cave, where three question blocks
are found. Hit the left and right question blocks for coins and the middle
block for a mushroom, then exit the cave. Walk back up the steps on the right,
High Jump up to the ledge and walk up the steps on the left. Walk left past
both houses and walk to the path at the top-left corner to exit the area.

Hit the nearby Save Album to save the game, then walk south. Walk left across
the bridge to the next area, then continue left across the small bridge at the
other side of the area to see Fawful. Move near to him, and he will drop a big
statue that blocks the path. Walk back through both areas on the right, jump up
the step to see the Save Album and continue up the steps on the left. Walk left
across the bridge to the next area, where a bridge is currently being built.

Talk to the bottom builder, who says that something is happening on top of the
mountain. Enter the house to meet the Hammerhead Bros., who explain that they
need Hoohoo Blocks from the mountaintop in order to make hammers. After the
conversation is over, leave the house to see that the bridge has been finished
(If the bridge isn't finished, talk to the bottom worker, enter the house, then
exit). Walk left across the new bridge to start ascending Hoohoo Mountain.


HOOHOO MOUNTAIN ASCENT

Walk over to the left side of the area to encounter the first enemy in the
mountains: Beanie. This type of enemy is simple enough to defeat, but watch out
for the two different kinds of attack that it uses. One is just a normal rush
toward either Mario or Luigi, but in the other attack the Beanie pauses to
lower its head first before the rush. After the battle, jump up the two steps
on the left and hit the question block at the top-left corner for a mushroom.

Jump up the next four steps on the right, High Jump up to the ledge on the
left, then High Jump up to the small ledge at the top-left corner of the area.
Switch to Luigi and Spin Jump over the two gaps on the right. A question block
containing a Syrup can be found by dropping off the left side of the ledge, so
drop down and hit the block, then make your way back up to the ledge. Jump up
the next two small steps to see a sign pointing to the Hoohoo Mountain Trail.

Instead of following the sign right, High Jump up to the path on the left and
defeat the Beanie, then Spin Jump over the gap on the left. Hit the question
block to receive a syrup, then Spin Jump back over the gap and continue right
to exit the area. Jump up the seven steps at the left side of the area to find
a sign and a whirlwind at the top. Spin Jump into the whirlwind, then tap right
on the D-pad to float over to the other side of the gap.

Jump up the step and continue right to the next area. Walk up the steps to see
a stone on fire. Jump up the four steps on the left and continue left to exit
the area. Jump up the two steps on the left, High Jump up to the ledge and hit
the question block to get a syrup. Drop off the left side of the ledge and walk
over to the bottom-left corner of the area to see a fountain. Move Mario into
the fountain to fill him with water, then move up to the nearby rock on fire.
Tap B to have Luigi jump on Mario, which will put out the fire on the rock.

After the fire on the rock has been put out, a whirlwind will appear up on the
right. High Jump up the two big steps on the right, then face left toward the
whirlwind and select Luigi. Spin Jump into the whirlwind, and hold diagonally
up and left on the D-Pad to float up to the ledge with the question block. Hit
the block to collect a mushroom, then walk to the top-left corner of the ledge
and Spin Jump over the gap to the next ledge on the left.

Hit the Save Album to save the game, then Spin Jump left off the left side of
the ledge to land on the next ledge. Drop off the left side of the ledge and
alternate between Mario and Luigi while jumping to hit the arrow block. Jump
up the nearby steps and walk down the path at the top-left corner to exit the
area. Walk to the right side of the area and walk into the fountain with Mario,
then blow water at the burning rock on the left to make a whirlwind appear.

Walk into the water again, but this time walk right to exit the area. Blow
water at the burning rock to create another whirlwind up above. Walk back to
the area on the left and jump up the four steps on the left side, then select
Luigi, Spin Jump into the whirlwind on the right and hold right to float onto
the path. Walk right to the next area and Spin Jump into the next whirlwind,
and then hold right to float to a small platform with a red exclamation block.

Hit the red block to make a fountain appear, then drop off the right side of
the ledge and continue south to the next area. Drop off the end of the path and
walk to the bottom of the steps to see the fountain that was just activated.
Select Mario and walk into the fountain, then walk down the big steps on the
right and spray the burning rock to create a whirlwind. Select Luigi, Spin Jump
into the whirlwind and tap right to float into the second whirlwind.

From the second whirlwind, tap right again to float to the top of the steps at
the right side of the area. Don't exit the area just yet. Instead, select Mario
and High Jump up to the top of the small grass ledge. High Jump up the next
normal ledge, then High Jump once more to land on a grass ledge with two
question blocks. Hit the left block for a 1-Up mushroom and the right block for
coins. Drop down the ledges and walk right to exit the area.

Hit the Save Album to save the game, then talk to Hoohooros in the middle of
the area. Select "Yes" to accept his challenge, which involves catching ten
Hoohoo Spirits in 30 seconds. When the challenge starts, quickly select Luigi
and Spin Jump in the direction of the first spirit. Make sure that you don't
land on the floor, or the first challenge will end. After collecting all ten of
the spirits, Hoohooros will challenge Mario and Luigi to a battle.


BOSS BATTLE 4: HOOHOOROS

At the start of the battle, two pillars can be seen. Jump on the pillar that
Hoohooros is not hiding in, then jump on the pillar that Hoohooros is hiding
in. Make sure to jump over the lasers that Hoohooros uses from this point on.
When both pillars have been destroyed, Hoohooros will attempt to move back to
his original pillar but will be unable to hide as it has been destroyed, so he
can now be attacked normally. Keep following this method of destroying the
empty pillar, then the pillar with Hoohooros in to stop him from hiding.


HOOHOO MOUNTAIN ASCENT

After the battle, jump up the newly revealed step at the top of the area, then
High Jump up to the ledge on the right. Walk down to the bottom-right corner of
the ledge and Spin Jump over to the ledge with the question block, which holds
a syrup. Jump up the newly revealed step again, and this time High Jump up to
the ledge on the left. Spin Jump down to the ledge with the question block and
hit it for a mushroom. Jump up the newly revealed step for the final time, High
Jump to the ledge on the left, then High Jump up to the path to exit the area.

Walk up to the top-left corner and hit the red exclamation block to start the
fountain. Jump up the small step on the right to encounter a Dry Bones, which
from this point in the mountain upward will team up with Rex. Rex has 16HP, so
he is by far the most powerful normal enemy found so far. To start with, Rex
can't be counterattacked as he is too tall. After jumping on him once however,
he can then be counterattacked and defeated in the normal way.

Walk up the steps on the left to see a burning rock. Spin Jump left over the
gap, then Spin Jump over to the small ledge on the left. High Jump up to the
green ledge above to see the gap between the spiked rocks. High Jump up to the
next ledge on the left, then Spin Jump right and hold up to pass through the
gap in the rocks. Select Mario and walk into the fountain that was activated by
the red exclamation block at the start of this area.

Walk right through the tunnel to walk down some hidden steps, then drop off the
path at the end. Walk up the steps and spray water at the burning rock to make
the whirlwind appear above. Spin Jump over both gaps on the left, High Jump up
to the green ledge, then Spin Jump into the whirlwind. Float up and right out
of the whirlwind to land on a ledge with the question block. Hit the block to
collect a syrup, then Spin Jump off the ledge to land back in the whirlwind.

Float right to land on a ledge, then High Jump up to the small platform at the
bottom of the steps. Run up to the top of the steps and hit the quetsion block
on the right to receive a syrup. Walk north up the path to exit the area. Walk
all the way over to the left side of the area and hit the question block to get
the 1-up mushroom, then walk back to the right side of the area and High Jump
up to the path at the bottom of the steps.

Climb to the top of the steps, select Luigi and Spin Jump into the horizontally
moving whirlwind on the left. Float left from the whirlwind to land on a small
ledge, and then Spin Jump left to land on the next ledge. Run up to the top of
the steps on the left and walk up the path to exit the area. Jump left up the
four big steps on the left, and climb up the small steps on the right to see
another horizontally moving whirlwind.

Spin Jump into the whirlwind when it moves near the top of the steps. Float
right away from the whirlwind, then float back into it before Mario and Luigi
drop down to the floor. After the whirlwind moves as far right as it can, float
right to land in the second whirlwind. Float down and right to land on a small
grass area with a question block. Hit the block to receive a mushroom, jump up
the small step on the left and High Jump up to the ledge near the whirlwind.

Spin Jump into the whirlwind and float back over to the ledge on the right.
Jump up the two big steps and run left up to the top of the small steps. Select
Luigi and Spin Jump down to the small ledge on the left, then Spin Jump left
again to land on some steps near to a whirlwind. Run to the top of the steps
and Spin Jump into the whirlwind, and then float left out of the whirlwind to
land on a small grassy ledge with two question blocks.

Hit the left block for a syrup and the right block for a mushroom, then select
Mario and High Jump back up to the ledge on the right. Drop off the right side
of the ledge and walk up the steps to arrive at the summit of the mountain. A
telescope is found at the bottom of the area, which can be used to view the
land below. Tap A to exit the view. Hit the Save Album on the left, walk down
the steps to the middle of the area and kick the purple Hoohoo Block in front
of Blablanadon to start the battle with Dragohoho.


BOSS BATTLE 5: DRAGOHOHO

After Mario first attacks, Dragohoho will spit two fireballs. The fireballs
move fast and take off up to 6 HP per hit, so be sure to jump over them. After
Luigi attacks, Dragohoho decreases in height; though fireballs still appear at
this point, they are slower and can be easily avoided. After the next two hits,
Dragohoho spits a Hoho Stone, which he uses as a platform to shoot fireballs
from a closer range. The Hoho Stone only has 4 HP, so make sure to destroy it
as quickly as possible. After the battle, Dragohoho transforms into Prince
Peasley. He will give Peasley's Rose to Mario and Luigi, then Blablanadon will
carry them back down to the village.


-------------------------------------------------------------------------------
3.5.               Hoohoo Village and Hoohoo Mountain Descent
-------------------------------------------------------------------------------


HOOHOO VILLAGE

Walk left to the next area, hit the Save Album to save the game and continue
left to the next area. Enter the house to see the Hammerhead Bros., who explain
that they have just retrieved a Hoohoo Block from the waterfall. They make two
hammers out of the block and give them to Mario and Luigi, then give a short
tutorial on how to use them. After the tutorial, walk over to the right side of
the house and then select the Hammer by using the R button. Hit the rock (A) to
break it, then select the normal jump (R) and hit the question block for a nut.

Exit the house and walk right to the next area. Walk down off the edge of the
cliff, and walk left to the next area. Walk over the bridge at the left side of
the area to find the statue that was put there by Fawful. Select the hammer and
hit the statue to break it, then High Jump up to the platform on the left. Walk
over to the left side of the bridge and hit the question block to receive a
nut. Drop off the bridge and continue south to start descending the mountain.


HOOHOO MOUNTAIN DESCENT

Select the hammer and hit the first rock that blocks the path. Walk down to the
grass at the bottom-right corner of the area and hit the rock, then jump up the
small step and hit the next rock at the left side of the pillar. Hit the pillar
to activate the fountain at the top of the area. Select Mario, walk into the
fountain and spray water at the burning rock at the bottom-left corner of the
area. Hit the rock with the hammer and continue south to the next area.

Walk down the path to the small grass platform and hit the arrow block quickly
to receive as many coins as possible before it becomes blank. Run down the
steps on the right and hit the Save Album to save the game, and then continue
down the steps on the right to an area with a bridge. Hit the four question
blocks in this area to receive two mushrooms and two syrups, then walk left
back to the previous area. Hit the rock in front of the entrance and walk
through to arrive in the cave with two mine carts.

Talk to the old man at the and select "Yes" when he asks if you'd like to ride
in the carts. The D-pad controls the flashlight beam, and the A and B buttons
are used to make Mario and Luigi jump along the way. Make sure to collect at
least ten jewels on the journey along the mine cart track in order to progress
through to the other side of the track. Though it's not necessary, the old man
can be talked to again to play the next rounds of the mine cart ride where Hee
Beans are rewarded. Walk south to exit the mine cart area.


-------------------------------------------------------------------------------
3.6.                  North West Beanbean to Beanbean Castle
-------------------------------------------------------------------------------


NORTH WEST BEANBEAN

Hit the Save Album at the left side of the exit to save the game, and then walk
south to find two question blocks: Hit the top block for a mushroom and the
bottom block for a nut. Select the hammer and hit the middle rock on the right,
then continue right to pass over the bridge to the next area. Walk over to the
right side of the bridge and the Hammer Bros. will appear exclaiming that they
forgot how to teach Mario and Luigi how to use hammers in battles. Select "Yes"
when they ask if you're ready to learn to start the lesson.

Follow the instructions displayed on the screen to learn to attack and defend
with the hammers, then select "No" when they ask if you want to try again.
After the lesson is finished, walk south to enter the north-west corner of
Beanbean Forest. The Sharpea is frequently seen in this area and is fairly easy
to defeat. This vicious enemy has a spiked back and can't be beaten by a simple
jump, and using the hammer attack and defense is the only way to defeat them.

So from the start of this area, walk east and drop down the small ledge, then
walk south and drop down three small ledges. Walk west slightly then jump up
the two ledges to the north. Walk west and defeat the Sharpea, and then walk
south to exit the area. A sign is on the wall near the start of this area, so
walk up to it and press A to read that Hoohoo Mountain is north and Beanbean
Castle Town is south. Walk down the path at the bottom-right corner, then walk
over the bridge at the bottom-right corner of the next area to enter the town.


BEANBEAN CASTLE TOWN

After arriving at the town, Mario and Luigi find that it has been attacked by
Cackletta: People of the town are scattered all over the place, and the various
shops are broken and closed. The store over at the right side of town is open,
but as it currently only sells the very basic items there's no point using it
right now. Walk up the steps at the top-right corner of the area, hit the Save
Album and then continue up the path to the castle to be stopped by two guards.
After a long conversation, Luigi will show the guards Prince Peasley's rose,
and they then let Mario and Luigi enter the castle.


-------------------------------------------------------------------------------
3.7.               Beanbean Castle to Chateau de Chucklehuck
-------------------------------------------------------------------------------


BEANBEAN CASTLE

Walk north after entering the castle, jump up the small step and walk through
the door. Walk west along the path in the next area to find someone sleeping on
a small platform near a grumpy-looking golden door. Don't disturb the person on
the platform yet though; instead walk south through the exit to arrive in a
small room with an arrow block. Hit the arrow block as many times as possible,
then walk north to the previous room and talk to the person on the platform to
meet Lady Lima, who drops Mario and Luigi into the sewers of the castle.


BEANBEAN CASTLE SEWERS

Hit the nearby Save Album to save the game after landing in the sewers, then
jump up to the green pipe on the left. Walk left, up and left along the pipe to
encounter the first leak. To fix it, simply select the hammer with either Mario
or Luigi and hit the stopper. Do the same thing with the second leak down on
the left, and then the final leak down on the right. After all three leaks have
been fixed the door to the next area will open, so walk through it.

After arriving in the second area, jump over the pipe on the left and walk up
to the top-left corner of the area to see a red valve wheel. Select Luigi,
choose the Spin Jump and then spin toward the wheel to create two additional
leaks in the area. Ignore the leak at the top-right corner of the area (as this
only leads to a battle), and hit the two new leaks with the hammer to open the
door to the next area. Walk through it.

After arriving in the third area, walk right to enter an area with four valves
and a red wheel. Select Luigi and Spin Jump into the wheel to create four leaks
which need to be hit in order to open the next door. Hit the top-left stopper
first, the bottom-left stopper second, the top-right stopper third and the
bottom-right stopper fourth. Select Mario and High Jump up to the newly raised
platform, High Jump again up to the red path and walk north to the next area.

This is a small room with two question blocks and a red valve wheel. Hit both
of the blocks for two mushrooms, then select Luigi and Spin Jump at the valve
wheel to create leaks in the third area. Walk south to exit this small room,
walk west to the third area and fix the new leaks by hitting the stoppers with
the hammer. After both leaks have been fixed, drop off the pipe and walk north
through the newly opened door to the fourth area.

There is only one leak in this room, so jump on top of the green pipe and hit
it with a hammer to fix it. Two gates will open at this point - the left gate
revealing the real Lady Lima and the right gate which exits the sewers. Watch
the long conversation with Lady Lima to find out that Cackletta has decided to
steal the Beanstar from the castle. After the conversation, walk through the
big left gate to arrive in a small room with five question blocks.

Hit the bottom three question blocks for three mushrooms, the top-left block
for coins and the top-right block for a syrup. Exit the room, jump right over
the pipe and hit the Save Album to save the game, then jump up the step and
walk north through the door to exit the sewers. Walk up the three sets of steps
and continue right at the top to enter the castle, where Cackletta and Fawful
appear. After a short conversation, the boss battle with Queen Bean will start.


BOSS BATTLE 6: QUEEN BEAN

This boss battle starts with Queen Bean sending a purple arc of lightning
toward both Mario and Luigi: Press A and B at the same time to jump over it.
Now it's very easy to attack Queen Bean and take only minimal damage off, so
make sure to attack both of her arms first (using either the jump or a Bros.
Attack) until they become weaker. Along the way Queen Bean will try to squash
both Mario and Luigi by hitting them with her arm, but this can be avoided
simply by hitting the arm with the hammer as it is about to strike.

When both arms have become weaker, Queen Bean's crown will fall off of her head
and now she can be attacked normally. At this point though Queen Bean will now
start to spit beans toward Mario and Luigi; try to jump over these if you can,
as if you land on them the beans will transform into Beanies that must also be
defeated in the battle. Use as many Bros. Attacks as possible while Queen Bean
is in this state, as her arms will soon grow back to normal size and the purple
arcs of lightning will continue to be thrown.


BEANBEAN CASTLE SEWERS

After the battle, Lady Lima will appear to explain that Cackletta forced Queen
Bean to eat a Belly Belch worm, which was what turned her into the monster we
just faced. Lady Lima explains that there is only one way to cure Queen Bean,
which is to drink the legendary Chuckola Reserve from Chucklehuck Woods. Mario
and Luigi agree to go to the woods to save Queen Bean. Before they go, Lady
Lima gives Mario the Beanbean Brooch and tells him to head south-west from the
castle toward Chateau de Chucklehuck. Walk south, east and then south twice.


BEANBEAN CASTLE TOWN

Walk south after exiting the castle, and one of the inhabitants of the town
will arrive to give Mario a Bean Badge, which increases strength in battle.
Press Select to open the suitcase, select the Equipment icon, select the Badge
icon and then select the Bean Badge to equip it. Luigi finds out that he's not
getting a badge and refuses to move, so after Mario pushes him off screen walk
south and enter the nearby shop where we can buy Luigi a badge as well.

Talk to the left shop assistant behind the counter, then select Buy to be given
two options of items: Clothes and badges. Select the Badge icon first of all,
buy the Pea Badge and equip it to Luigi, which will raise both his Bros. power
and attack power. Now select the clothes icon and have a look at the three
items that are displayed. Ideally the Blue Jeans are the best bet, as they give
tremendous power and defense, though they are very expensive.

If you seem to be lacking coins at the moment, just leave the town and battle
enemies to gain enough coins to buy them. If the Blue Jeans seem to much hassle
to buy at this point, then don't worry about them for now and buy either the
Bean Pants or Bean Trousers. After buying two pairs of clothes, equip them to
Mario and Luigi and then exit the shop. There's nothing else to do here at the
moment, so walk along the bridge at the left side of the area to exit the town.


WEST BEANBEAN

Walk south down the first bridge on the left to enter the next area, then walk
south to the bottom of the area. Jump up the four grass steps on the left,
cross over the bridge to arrive in the next area, and walk west to the grass
platform at the left side of the bridge. Select Luigi, walk to the top edge of
the platform and Spin Jump north to land in an area near two guards. Talk to
them and Mario will show the guards the Beanbean Brooch, who then quickly open
the gate. After the guards open the gate, jump up the small step in front and
follow the grass path along to the top-left corner of the area. Walk north up
the path to the next area and walk through the door to the castle.


-------------------------------------------------------------------------------
3.8.                        Chateau de Chucklehuck
-------------------------------------------------------------------------------


CHATEAU DE CHUCKLEHUCK

Hit the Save Album at the right side of this purple hall and save the game,
then walk through the door at the left side of the hall to enter a large room
filled with many barrels. Walk right and go through the small arch under the
barrels to enter the maze. Follow the map shown below to navigate through this
maze to the finish at the left side of the room.

     __________________________________
    |  _________________   ____________|
 ___| |                 | |
|  ___|                 | |
| |      _______________| |
| |     |  _____   _______|      __________
| |     | |     | |             |  ______  |
| |___  |_|  ___| |   __________| |      | |
|___  |     |  ___|  |  __________|   ___| |
    | |     | |      | |             |  ___|
 ___| |     | |  ____| |     ________| |
|_   _|     | |_|  ____|    |  ________|
  | |       |_____|         | |
  | |                       | |
Finish                     Start


After exiting the maze, walk left to meet a small green character named Popple,
who will be one of the characters in the next boss battle of the game. For now
though he'll just bounce away to the next area. Select Mario and High Jump up
the high steps starting on the left and leading up to the top of the barrels on
the right. Walk north over the tops of the barrels and take the first path
leading off to the left to exit the barrel maze area. Popple appears again in
this new area, and the seventh boss battle will then start.


BOSS BATTLE 7: POPPLE AND ROOKIE

This boss battle first starts with Popple advancing toward either Mario or
Luigi, then Rookie throwing a hammer. Both of these attacks can be avoided by
using the hammer at the correct moment. After the initial attacks are over,
just keep using Bros. Attacks on Rookie and defending against the hammers that
are thrown. When Rookie says "I got heartburn...", Popple will perform one more
basic attack and then the battle will end.


CHATEAU DE CHUCKLEHUCK

After the battle, Popple and Rookie leave the area to get the Chuckola Reserve.
Exit this area by the path at the top-left corner of the room, and hit the Save
Album in the next room to save the game. Walk down to the bottom-left corner of
the room and push the barrel to meet two characters named Cork and Cask, who
explain that the Chuckola Reserve is hidden in the woods. Walk north after the
conversation to meet Cork and Cask again, who agree to teach Mario and Luigi
new hammer techniques. Select "Yes" to start the tutorial.

Follow the instructions displayed on screen and hit Mario once to make him
smaller, then hit him again to return him to normal size. Press Start to switch
to Mario, hit Luigi with the hammer to hide him, then press A to jump back out.
These two characters then challenge Mario and Luigi to find two cola goblets
hidden in the next room. Walk right to the next room and drop down the big step
to see a small tunnel between the two statues.

Select Luigi and hit Mario with the hammer to make him smaller. Walk through
the small tunnel to the room on the other side, and jump up to the table near
the top of the room to collect the red goblet. Walk back out through the small
tunnel, and have Luigi hit Mario with the hammer to return him to normal. Walk
right along the purple hall to see a gate which even Mario in his small size
can't pass under. Select Mario and hit Luigi with the hammer, then select Luigi
and have him tunnel under the gate to the room on the other side.

Jump up after arriving in the room to see a green goblet on a high platform at
the right side of the room and a red button at the top-left corner. Jump up the
small step at the top-left corner and hit the red button on the wall with the
hammer to open the gate. Walk south to meet Mario, then return to the platform
with the green goblet on it. Select Mario and High Jump up to the top of the
platform to collect the green goblet. Exit the room, walk left and High Jump up
the step, then continue north to the top of the hallway.

Though this is a dead end, there is a small raised circle at the top of this
hall which contains a bean below. There are many of these circles in the game,
and all nuts which are found below can be used in the shop later on to buy
certain drinks which give powers. To get this bean simply select Mario and hit
Luigi with the hammer, have Luigi tunnel under the circle and jump up under it
to collect the nut. Exit this room at the bottom-left corner and wait for Cork
and Cask to leave, then walk south twice to exit Chateau de Chucklehuck.


-------------------------------------------------------------------------------
3.9.                    Chucklehuck Woods to Chuckleroot
-------------------------------------------------------------------------------


CHUCKLEHUCK WOODS

Walk west to the next area, High Jump up to the platform and hit the question
block for a mushroom. Drop off the platform and walk to the top-left corner of
the area to see a thin path with a rock at the end of it. Hit the rock with a
hammer to break it, then continue north along the path to arrive in an area
with three question blocks and a warp pipe. Hit the three blocks from left to
right for syrup, coins and a mushroom, then walk through the pipe to create the
warp point for Chucklehuck Woods on the map.

Exit the view of the map and exit the area, then walk west to arrive in an area
with a gate. Select Mario and hit Luigi with the hammer, then have Luigi tunnel
under to the other side of the gate to see a red button on the wall. Jump up
and hit the red button with the hammer to open the gate and walk south to team
up with Mario. Select Mario, High Jump up to the path at the top of the area
and continue north to arrive in the next area.

High Jump up to the ledge at the bottom-left corner of the area and hit the
Save Album to save the game, then drop off the ledge and walk to the gate at
the top of the area to see a rock on each side. Hit both rocks to see two small
tunnels leading under the hedge. Let Luigi hit Mario with the hammer, then have
Mario walk under the right tunnel to arrive in a small area with three question
blocks. Hit the blocks for two syrups and a mushroom, then exit the small area.
Walk through the left tunnel to arrive in a small area with a red button.

Hit the red button to open the gate and walk out through the tunnel to team up
with Luigi. Have Luigi hit Mario with the hammer so that he returns to normal
size, then High Jump up the big step at the top of the area and go north to the
next area. Select Mario and hit Luigi with the hammer, then move Luigi under
the barrel and make him jump to land in it. Move onto the small green face on
the floor so that the fire rebounds off the barrel and creates a new step. Jump
out of the barrel, High Jump up both steps and continue north to the next area.

Jump up the steps at the right side of the area, hit the rock with the hammer
at the top of the steps and then continue right to arrive in an area with three
question blocks and an arrow block. Hit the question blocks from left to right
to receive coins, a refreshing herb and a mushroom, then hit the arrow block
with Mario and Luigi for coins. There are also two Chuckle Beans in this area
that Luigi can find when he tunnels under the circles. Exit the area.

Drop down the four steps, walk over to the left side of the area and jump up
the four small steps to see a rock. Ignore the rock and continue left to the
next area, where a barrel can be seen up on a high platform. Climb up the small
steps south of the platform with the barrel, select Luigi and Spin Jump up and
right to land on the barrel platform. Hit Luigi with the hammer, then have him
tunnel under the barrel and jump up to land in it.

Drop off the platform and walk over to the red button at the left side of the
area. Stand under the red button, and scroll through Mario's action icons until
the barrel icon is displayed. Select A to jump on top of the barrel, then hit
the red button with the hammer to create a step leading up at the left side of
the area. Scroll through the command icons again and press A at the barrel icon
to jump down, then High Jump up the steps and continue north to the next area.


CHUCKLEHUCK WOODS CHUCKLEROOT

Walk north and hit the Save Album to save the game, then jump up the two steps
at the left side of the Save Album and continue north to meet Chuckleroot. He
explains that he will let Mario and Luigi pass only if he is given three kinds
of Chuckola Fruit: White, Red and Purple. Chuckleroot then opens two gates at
the left and right sides of the area, leaving us to continue on our quest. Pass
through the gate at the left side of the area and walk left to the next area.


-------------------------------------------------------------------------------
3.10.                  Finding the three Chuckola Fruits
-------------------------------------------------------------------------------


CHUCKLEHUCK WOODS: RED CHUCKOLA FRUIT

High Jump up to the ledge near the entrance to this area and hit the question
block above for a refreshing herb. Drop off the platform and walk down the path
at the bottom-left corner of the area. The granddaughter of Chuckleroot will
appear in this next area, who agrees to open the gate providing that five of
the hidden beans are found. Hit Luigi with the hammer, then have him tunnel
under the ground and jump up under all five of the circles to find the beans.

Talk to the granddaughter of Chuckleroot again, then walk south to the next
area. Drop down the big step and walk to the south side of the hedge to see
Wiggler. Jump on him three times and he will go under the hedge. Select Luigi
and hit Mario with the hammer, then have Mario go under the gap in the fence,
who quickly runs back out again. Wiggler will emerge looking extremely annoyed,
so walk up to him to start the boss fight.


BOSS BATTLE 8: WIGGLER

Wiggler will start off by charging toward either Mario or Luigi. Jump over his
head as he charges and land on any of the four circles that make up his body to
turn them yellow. Continue jumping on the red sections of his body, and when
they are all yellow Wiggler will become normal. At this point just use a Bros.
Attacks or jump on his head. He will become angry again at this point and,
after raising up, will crash down creating an arc that heads toward Mario and
Luigi. Just press A and B at the same time to have Mario and Luigi jump over
this and his following charge. Jump on the four sections of his body again and
then keep attacking his head to defeat him.


CHUCKLEHUCK WOODS: RED CHUCKOLA FRUIT

After the battle, hit Mario with the hammer and have him walk under the arch in
the hedge to find the red chuckola fruit on the other side. Walk back out the
arch, have Luigi hit Mario with the hammer to return him to normal size, then
High Jump up the step at the top of the area and walk north to the next area.
Walk north through the area where Chuckleroot's granddaughter used to be, walk
east after arriving in the next area and then walk south down the next path.
Walk east and enter the cave at the right side of the area.


CHUCKLEHUCK WOODS: PURPLE CHUCKOLA FRUIT

Walk north to find three question blocks and hit them from left to right to get
coins, a mushroom and syrup. Continue east to the second section of the cave.
Walk over to the right side of the area and hit the block for a mushroom, then
move to the middle of the area and jump up the small step. Select Mario and
High Jump up the two big steps on the right, then hit the block for coins. Drop
back down the two big steps and jump up the five smaller steps on the left.

Jump on the Bike Pads, hold right on the D-Pad and tap A and B to cross over to
the other side of the gap, then walk right to the third area. Drop off the
ledge and hit the two question blocks for a mushroom and coins, then High Jump
up the step on the left and High Jump north back to land back on the ledge.
Select Luigi, walk to the edge of the gap on the right and Spin Jump over to
the other side, then continue right after landing to get the purple chuckola
fruit. Walk down the path at the bottom-right corner to exit the cave.


CHUCKLEHUCK WOODS: WHITE CHUCKOLA FRUIT

Hit the rock with the hammer to break it and continue left to the next area.
High Jump up the step at the left side of the area and continue north to return
to the area with Chuckleroot. Hit the Save Album to save the game, pass through
the gate at the right side of the area and walk right to the next area. Walk up
the path at the top-right corner to enter a small area with six rocks. Break
all of the rocks with the hammer to reveal four raised circles, and have Luigi
tunnel under these circles to collect four Chuckle Beans. Exit the area.

Walk to the path at the bottom-right corner of the area, drop down the big step
on the right and walk through the gate to arrive in an area with a small tunnel
under a hedge. Select Luigi and hit the Mario with the hammer, then have Mario
walk under the tunnel in the hedge and hit the red button with the hammer on
the other side, which will open the next gate. Walk back out through the tunnel
to team up with Luigi, have Luigi hit Mario to return him to normal size, then
walk through the newly opened gate to find another red button.

Hit this red button to open the gate on the left, hit Mario with the hammer and
have him walk through the tunnel under the hedge. Walk through the newly opened
gate and hit the red button on the other side, return to Luigi and walk through
the newly opened gate. Hit Mario with the hammer to return to normal size, hit
Luigi with the hammer and then have Luigi tunnel under the gate to the area on
the other side. Hit the red button at the top-left corner to open the final
gate in the area and start the fifteen second countdown.

Quickly jump on the arrow platform to bounce to the other side of the hedge and
team up with Mario. Walk south through the two gates, select Luigi and hit
Mario with the hammer. Walk under the tunnel in the hedge and go north through
the before the final gate closes. Collect the white chuckola fruit, hit the red
button at the top-right corner and walk south through the hedge to team up with
Luigi. Hit Mario with the hammer so that he returns to normal size, then High
Jump up the ledge at the bottom-left corner, walk west to exit the area and
continue west through the next area to return to Chuckleroot.


CHUCKLEHUCK WOODS CHUCKLEROOT

Walk south and hit the Save Album to save the game, then jump up the steps on
the left to give the three chuckola fruits to Chuckleroot. Just as the path is
revealed, Popple and Rookie appear and rush down it before Mario and Luigi.
Chuckleroot is now silent and will let Mario and Luigi pass, so walk around
either side of him and continue north to exit the area.


CHUCKLEHUCK WOODS CHUCKALOLA

Walk north through the next area hitting the question blocks along the way for
coins, a mushroom, a refreshing herb and a 1-up mushroom. Hit the Save Album
near the top of the area to save the game, then jump up the next four steps and
continue north into the entrance of the tree. Walk north to find Bubbles, who
is currently telling jokes to the chuckola reserve. After the conversation with
Bubbles, the barrel of soda will transform into the Chuckolator.


BOSS BATTLE 9: CHUCKOLATOR

Chuckolator will start by sending out soda which can be avoided by using the
hammer on it. Use the hammer to break the shield that is held by Chuckolator,
then continue attacking Chuckolator with either the hammer or the secondary
Bros. Attacks. At this point Chuckolator will start shooting bubbles, which
must must be jumped over as landing on them will inflict considerable damage to
Mario and Luigi. Near the end of the battle Chuckolator will shrink in size,
and when he moves toward Mario or Luigi just use the hammer to defend. After
the battle, Mario and Luigi fall down a pit to an area below the woods.


CHUCKLEHUCK WOODS UNDERGROUND

Mario will have landed in a different area of the cave, so for now we're just
controlling Luigi. Walk right to the other side of the bridge and hit the Save
Album to save the game, then walk north to the second area. Hit the two blocks
on the left for two mushrooms and walk over the bridge on the right, then hit
the bottom rock with the hammer and continue south to the third area.

Cross to the other side of the bridge, walk south and hit either rock. Move
down to the bottom-left corner of the area and hit the question block for a
mushroom, then walk up to the top-left corner to enter the fourth area. Hit the
two question blocks below for coins, then walk over to the barrel at the left
side of the area to find Mario and exit the cave.


-------------------------------------------------------------------------------
3.11.                 Beanbean Castle to Woohoo Hooniversity
-------------------------------------------------------------------------------


BEANBEAN CASTLE

Luigi will ride the barrel all the way back to the castle, where Mario once
again reappears. The guards take the Chuckola Reserve-filled Mario into the
castle, where Queen Bean is lying down in front of her throne. When Lady Lima
asks if the Chuckola Reserve really was found, press B to have Luigi jump on
Mario, who will give the Chuckola Reserve to the queen. After the Belly Belch
worm exits the queen and bounces away, she will return to her place on the
throne and Mario and Luigi will explain about Cackletta's evil plan. A guard
will arrive to say that Prince Peasley has arrived, and Queen Bean asks Mario
and Luigi to go out and meet him.

Walk south twice to meet Peasley, who since we last saw him has been trying to
discover the location of Cackletta. He explains that he last saw Cackletta
sneaking into Woohoo Hooniversity, which is found south-east from the castle.
The queen says that she will now allow access to Woohoo Hoonviersity. Walk
south to exit the castle, walk south and hit the Save Album, then walk west and
enter the house to see four pipes. Enter the green pipe to get the Castle Town
on the map. Exit the house, walk east to return to the path and then walk down
the bottom-left path to the Castle Town.


BEANBEAN CASTLE TOWN

Things have definitely changed since our last visit to this town, where shops
were closed and inhabitants were scattered all over from Cackletta's attack.
Now all of the shops are open, so we can now explore the area and pick up a few
important items before continuing onto Woohoo Hooniversity. Walk through the
first entrance on the left to enter Starbeans Cafe. Here you can select a drink
by trading in beans that have been found so far in the game. At this early
stage it's unlikely that many beans will have been found, but it's worth
talking to the owner behind the counter just to see what drinks can be bought.

Exit Starbeans Cafe and enter the house at the bottom-right corner of town. Hit
the question block for a mushroom, then exit the house and enter the shop at
the top-right corner of town. Talk to the owner and view the new clothes and
badges that are available. For clothes, if you bought the Blue Jeans or Bean
Trousers last time I'd recommend staying with them; if you only bought the Bean
Pants then buy the Hard Pants or Parasol Pants for both Mario and Luigi now.
For badges, the Pea Badge should still be fine at this point in the game. After
buying the new items, exit the shop and walk east to the next section of town.

Visit the information shop at the bottom-left corner of the town first of all,
and talk to the owner behind the counter. At the moment buying information will
only give a message on how Cackletta went to Woohoo Hooniversity after stealing
the Beanstar, so don't bother buying information now. But this is an excellent
place to come for hints if you find yourself getting confused about where to go
in the game later on. Exit the shop and enter the long house near the top of
town to see four question blocks. Hit the blocks from left to right for a Hoo
Bean, syrup, another Hoo Bean and a Super Mushroom. Walk out of the right exit
of the house and walk along the bridge at the right side of town.


EAST BEANBEAN TO SOUTH EAST BEANBEAN

Walk south down the next bridge to arrive in the second area, continue south
down the path with the guards at the end to the third area, and then follow the
path down to the bridge at the bottom-right corner to enter the area outside of
Woohoo Hooniversity. Before walking east, walk north up to the top of this area
to find two question blocks. Hit the left block for coins and the right block
for coins and super syrup. Walk south to the bottom-left corner of the area,
then continue east to find two more question block, which both contain coins.
Walk north over the next bridge, jump up the steps in front and hit the Save
Album at the top to save the game, then walk through the entrance.


-------------------------------------------------------------------------------
3.12.                         Woohoo Hooniversity
-------------------------------------------------------------------------------


WOOHOO HOONIVERSITY

Walk north to see a number of students rush out of the hooniversity, along with
one that trips over at the end. Continue north and talk to the professor on the
floor to find out that Cackletta is in the hooniversity and has transformed all
of the professor's into monsters. After this conversation, the professor on the
floor will transform into a Laser Snifit and a battle will start. The Laser
Snifit attacks by firing a ring, which can easily be jumped through but which
takes off massive damage if it hits Mario or Luigi. Other than this the Laser
Snifit is easy to defeat, and Bros. Attacks aren't even needed here.

After the battle, continue north through the arch to enter a blue room where a
laser beam is active on the left. High Jump to the high ledge at the top-left
corner of this area and hit the two question blocks for a super mushroom and
syrup. Drop off the ledge and continue north to the next area. High Jump to the
ledge on the left, hit the question block to receive a Hoo Bean and the
exclamation block to rotate the statue so that the 'O' is facing south. High
Jump to the ledge at the right side of the room, hit the question block for a
mushroom and the exclamation block to deactivate the laser in the first area.

Drop off the ledge and walk south to return to the first area, then walk to the
bottom-left corner of the room to enter the third area. There are lots of Laser
Snifits in this area which can be easily avoided, but you may want to fight
them as they give lots of EXP per battle. Walk to the bottom-left corner of
this room and hit the Save Album to save the game, take the first exit on the
left and continue left through the next area to enter the block research room.
There are two new blocks here which are frequently seen later on in the game:
Random Blocks and Rally Blocks, so make sure to talk to the robot in front of
these blocks to learn what they do and how to use them.

Exit the block experiment room and continue north to the next area. Walk north
and take the first exit on the right to enter a small room with a random block.
To use this block hit it with either Mario and Luigi, and it will then change
to say either 'M' or 'L'. Quickly hit it with Mario whenever it says 'M' and
Luigi whenever it says 'L' to get as many coins as possible. High Jump up to
the ledge at the top of this room and hit the three question blocks from left
to right for a nut, a mushroom and a Hoo Bean. Drop off the high ledge and walk
west to exit the area, then walk north through the arch in the next area. Take
the first exit on the right, then walk north through the next big door to enter
a room with twelve statues and the Sun Door.

To change the colour of a statue, just hit it with a hammer. Change the statues
so that the top line from left to right is red, red, blue and blue. The middle
line should be red, blue, red and red. The bottom line should be red, blue, red
and red. After solving this puzzle, a beam of light will shine from the sun
door, reflect off the two mirrors in the previous rooms and open a new door.
Walk south to exit the room, walk west to the next room and High Jump up to the
high ledge. Walk north through the newly opened door, go to the top-left corner
to enter the next area and hit the Save Album on the left to save the game.

Nearby is one of the rally blocks mentioned in the block research room earlier
on in the hooniversity. Hit the block, and Mario and Luigi will stand at each
side of it. As the block moves toward Mario, jump and hit it to send it back
toward Luigi. Hit it with Luigi to send it back toward Mario, and so on. The
speed of the block increases with each sucessful hit, but each sucessful hit
also rewards Mario and Luigi with a coin. After the rally block has disappeared
off the side of the screen, walk south to the next area.

Select Luigi, hit Mario with the hammer and then have Mario jump through the
gap in the wall near the left side of the area. Select the hammer and hit the
red button. Select Luigi, walk through the newly opened gate and hit the red
button on the other side to create a red exclamation block near Mario. Select
Mario and hit the exclamation block to display a message, which says that 30
points must be scored in 25 seconds to open a new gate. Press A to start this
mini-game, where horizontally moving blocks of different speeds appear above
Mario and Luigi. Hit the required number of blocks to open the gate.

Have Mario jump back out through the small gap, then walk through the gate on
the left to team up with Luigi. Walk south and jump through the newly opened
gap to land in a small room with a question block and some steps leading up on
the left. Hit the question block for a mushroom, then jump up the steps on the
left to land on the ledge that leads around the edge of this area. Walk north
to the top-left corner, walk east and jump over the gap in the ledge, then drop
down to the room with the red button. Hit the red button to open the gate
leading to the small room with the barrel.

Jump back up the steps, drop off the ledge and go to the bottom-left corner of
the area to team up with Luigi. Have Luigi hit Mario with the hammer to return
him to normal size, then walk through the newly opened gate to the room with
the barrel. Select Mario and hit Luigi with the hammer, have Luigi tunnel under
the barrel and then jump up to land in it. Walk to the high red button at the
top of the area, have Mario jump on top of the barrel and hit the red button
with the hammer to open a new gate. Let Mario jump off the barrel, have Luigi
jump out of the barrel and walk to the top-right corner to exit the area.

Select Mario and High Jump up the big step, walk east to exit the area and walk
south to exit the area. Continue south through the next two areas and walk east
through the next area to arrive in the room with the newly opened gate. Hit the
Save Album to save the game, then walk south through the gate to enter an area
with four question blocks and one random block. Hit the four question blocks
for a Hoo Bean, a mushroom, syrup and super mushroom, and then hit the random
block using the method described in the block research room to get as many
coins as possible. Walk west through the next two areas. Walk north through the
tunnel, jump up the step on the left and hit the Save Album to save the game.

Walk down the slope on the left and continue west to the next area, then hit
the nearby red button to drop a barrel down into the area we passed through
earlier. Walk east, go back up the steep slope and walk south to return to the
area with the red exclamation block. Select Mario and High Jump to the platform
with the blue arrow pointing left. Select Luigi and Spin Jump over the two gaps
on the left, then hit the button to open a new gate. Spin Jump over the gap on
the left and drop off the left side of the ledge to land near the newly opened
gate. Hit Mario with the hammer and have him walk through the gate to the maze.

Navigate through the simple maze and hit the button on the wall to drop another
barrel down in the room we passed earlier, then exit the maze. Select Luigi and
hit Mario with the hammer to return him to normal size, then High Jump up to
the ledge on the right. Spin Jump over the two gaps on the right and drop off
the right side of the final ledge to land on the path below the red exclamation
block. Walk left and go through the tunnel at the end of the path to arrive in
an area with the crane, then walk east to the next area and walk up the steep
slope. Walk south at the top of the slope, then walk east to the barrel room.

Select Mario and hit Luigi with the hammer, then have Luigi tunnel under the
left barrel and jump up to land in it. Move the barrel onto the small pad at
the left side of the room, and electricity will shoot out from the face on the
wall. The electricity will bounce off the first barrel, bounce off the second
barrel on the right and hit the control panel on the wall, which causes the
crane to be raised from one of the previous rooms. The crane reappears in the
barrel room and takes Luigi's barrel, leaving Mario alone in the barrel room.

Jump up the small step at the bottom-left corner and exit the barrel room, then
walk north through the tunnel and hit the Save Album at the top of the slope to
save the game. Walk down to the bottom of the slope and continue west to the
next area, where a new path is available where the crane has been raised. Jump
up the five steps on the left to find three question blocks over the gaps on
the left. Hit the three blocks from right to left for a refreshing herb, syrup
and a mushroom. Drop off the platform and walk south to the next area.

After arriving in this area, the camera will scroll up to reveal Luigi at the
top of the area. Make your way up the slope while jumping over the barrels that
roll down. Walking into or jumping on any of the barrels will return Mario to
the start point of the area. At the top of the slope, jump up to the platform
with the crane to see Luigi's barrel being taken away, which reveals a button.
Hit the red button with the hammer to lower a block at an earlier section of
the area. Luigi's barrel will roll down the slopes to hit the red exclamation
block seen earlier, which opens a new gate.

After the gate has opened, Luigi will join Mario in the barrel room. Select
Mario, High Jump up to the high ledge on the right and walk east to exit the
barrel room. High Jump up the ledge at the top of the area and continue north
to the next area. Hit the Save Album to save the game, then exit the area at
the top-right corner to return to the blue area with the stars on the floor.
Walk to the bottom-right corner of the area and go through the gate that was
opened when Luigi hit the red exclamation block.

Drop off the ledge after arriving in the area and walk over to the pipe with
the water pouring out of it at the top-left corner. Have Mario walk into the
pipe so that he becomes filled with the water, then walk south to the next area
to see a mechanical mouse over the gap on the left. Position Mario so that he
faces left toward the mouse, and have Luigi hit him with the hammer; the water
will hit the mouse which causes the red exclamation block to move south. Drop
down the step and hit the red block, then walk north twice to exit the area.
After returning to the area with the blue floor with the stars on it, continue
north through the exit at the top of the area.

Hit the red block at the left side of the room to open the new door and view a
small scene with the Beanstar. Fawful tells Cackletta to unleash Princess
Peach's voice on the Beanstar when she is ready, and then the game returns to
Mario and Luigi. Walk north through the door and hit the two question blocks
for a super mushroom and a Hoo Bean, then High Jump up the two steps at the top
of the room. Hit the question block for a Hoo Bean, hit the Save Album to save
the game and then walk north through the door. Mario and Luigi arrive just as
the peach-bots start talking to the Beanstar, but it becomes angry and escapes
from Woohoo Hooniversity. The battle with Cackletta will then start.


BOSS BATTLE 10: CACKLETTA

The battle starts with Cackletta making six holes appear and advance toward
Mario and Luigi. Make sure to jump over these, as landing in one of them can
take off lots of HP and can also cause the character to become heavier during
the battle. Cackletta will then raise one of her hands, causing lightning to
strike the floor: If she raises her left hand then have Mario jump first to
avoid the lightning, then Luigi.

For her right hand do the opposite, and for both hands have both characters
jump at the same time. Occasionally she will make two copies of herself,
leaving two fake Cacklettas and one that is real. There is no correct method
for finding the real Cackletta when she does this, and the best thing to do is
to guess at random. Near the end of the battle, Cackletta will keep making
holes appear after each time Mario or Luigi attack, so make sure to jump over
these in the same way as the holes that appeared at the start of the battle.


WOOHOO HOONIVERSITY

After the battle, Fawful will take Cackletta's energy into his headgear and she
will ask him to give one final attack to Mario and Luigi. Just as he is about
to attack, Prince Peasley appears to blast Fawful out of the hooniversity. He
tells Mario and Luigi to go down to the bottom floor in search of the Beanstar,
and then floats away on his green cushion. After he leaves, High Jump up to the
ledge at the top-left corner of the room and walk through the door to the first
area. Hit the nearby Save Album to save the game, High Jump up the step, hit
the question block for a nut and then walk west to the second area.

Walk down the steps and walk south at the bottom to find an arrow block at the
bottom-right corner. Alternate between Mario and Luigi while hitting the block
to get as many coins as possible, then continue west to the third area. Walk
down the long set of steps and hit the Random block at the top-left corner,
remembering to switch characters depending on the colour of the block. Go down
the next set of steps and walk east to the fourth area. Hit the top question
block for a mushroom, walk south to the snow-covered floor and hit the question
block for a super net, walk west to the fifth area and north to the sixth area.

Jump up the big step at the top-left corner and walk east to the seventh area.
Drop down the two big steps and hit the question block on the left for syrup,
then walk east to the eighth area. Hit the question block near the left side of
the Save Album for a super mushroom, then hit the Save Album to save the game.
Walk east to the ninth area, and then walk up to the top-right corner of this
area to see a mechanical mouse on the path on the left, similar to the one seen
earlier on in Woohoo Hooniversity.

Have Mario drink the water from the pipe, then position him so that he faces
the mouse when it stops for the first time. Have Luigi hit Mario with the
hammer so that the water sprays on the mechanical mouse and pushes it into the
gap between the pipes. The other two mouse also need to be put into the gaps
between the pipes, but this is made more difficult as the second mouse doesn't
stop moving like the first one did, and the third mouse will move from side to
side. After all three mechanical mice have been put in the gaps, walk west to
the eighth area and go through the newly opened doors. High Jump up the step in
this new area and walk north to start the second battle with Popple and Rookie.


BOSS BATTLE 11: POPPLE AND ROOKIE

As with the previous boss battle against Popple and Rookie, this battle first
starts with Popple advancing toward either Mario or Luigi, which can be avoided
by using the hammer at the correct moment. After this, Rookie will breathe
flame which must be jumped over to be avoided. After the initial attacks are
over, just keep using Bros. Attacks on Rookie and defending against the hammers
that are thrown. When Rookie says "Master Popple!", then he and Popple will
perform their own Bros. Attack. In this, he throws Popple up and launches into
the air, then lands and causes two waves of flame to move toward Mario and
Luigi. When Rookie says "I got heartburn...", Popple will perform one more
basic attack and then the battle will end.


WOOHOO HOONIVERSITY

After the battle, Popple and Rookie will be left lying on the floor, and the
beanstar will be at the right side of the room. Suddenly a peach-bot falls onto
the floor and starts talking, which enrages the beanstar again. As it starts to
float away, Popple jumps up and grabs onto the star, followed by Rookie, Mario
and Luigi. It floats out of Woohoo Hooniversity and as it starts rising up into
the sky, everyone but Rookie drops off the star. Rookie finally remembers that
he is in fact King Bowser, when the beanstar explodes into four seperate pieces
which drop down to the land below.


-------------------------------------------------------------------------------
3.13.                              Oho Oasis
-------------------------------------------------------------------------------


OHO OASIS

After landing on the beach, Luigi jumps up and looks around for Mario, who he
finds in the sand a little way north. After Luigi scares the crabs away, tap A
to have Mario jump out of the sand and team up again with Luigi. Hit the nearby
Save Album to save the game, then continue north twice to enter a palace with a
lightning symbol on the front. Jump up the two steps and walk east to find an
arrow block at the right side of the palace. Hit this with both Mario and Luigi
to get coins, then High Jump back up the big step on the left and walk through
the entrance with the lightning symbol above it at the left side of the area.


THUNDER PALACE

The first gate in this area can't be passed just yet, so walk east to the next
area to find a gate which Luigi can pass under. Have Mario hit Luigi with the
hammer, then have Luigi tunnel under the gate to the other side. Jump up and
walk through the doorway to the next area. Walk up the steps in the middle of
the area and break the lightning block with the hammer to reveal the guardian,
who declares these are the training grounds of the lightning palace. Continue
up the next set of steps and look at the glowing blue orb to meet the guardian
again, who decides to teach Luigi the Thunderhand skill. Listen to the tutorial
and then wait for the guardian to stop talking.

Press R until the new thunderhand skill is selected on the command menu, hold A
to charge the power and then release A to master the thunderhand skill. After
the tutorial is finsihed, walk to the exit at the bottom-left corner to enter
an area with a blue thunder orb. Face the orb, charge up the thunderhand power
and then release it to activate the orb, which will open the gate. Walk out
through the gate and walk east to team up with Mario. Walk west, south, High
Jump up the step on the right and walk south to exit the thunder palace. Walk
down the steps after exiting the thunder palace and continue south to the next
area, walk west and then walk north to enter the fire palace.


FIRE PALACE

Jump up the two steps on the right and continue north through the entrance with
the fire symbol above it. Walk west to the next area, have Luigi hit Mario with
the hammer and then have Mario jump through the small hole in the wall. Walk
north through the doorway, jump up the steps in the middle of the area and hit
the fire block with the hammer to meet the guardian. Continue up the next set
of steps and look at the glowing pink orb to meet the guardian again, who
decides to teach Mario the Firebrand skill.

Listen to the tutorial and then wait for the guardian to stop talking. Press R
until the new firebrand skill is selected on the command menu, hold A to charge
the power and then release A to master the firebrand skill. After the tutorial
is finsihed, walk to the exit at the bottom-right corner to enter an area with
a fire symbol and an alcove. Face the alcove, charge up the firebrand power and
then release it to set fire to the alcove, which will open the gate. Walk out
through the gate and walk east to team up with Luigi. Walk east, south, High
Jump up the step on the left and walk south to exit the fire palace.


OHO OASIS

After exiting the fire place, walk south and then east. Hit the Save Album to
save the game, then jump up to the grass on the right to see a small building
with a fire symbol on the left side and a lightning symbol on the right side.
Have Mario perform his new Firebrand skill on the alcove below the fire symbol,
and have Luigi perform his new Thunderhand skill on the orb below the lightning
symbol to create a bridge leading over the water. Walk east over the newly made
bridge and enter the yellow pipe. Mario and Luigi will fall down to the bottom
of the pipe. It can be climbed by holding the A button, B button and up on the
D-pad at the same time, though for now tap down to arrive at the seabed.


-------------------------------------------------------------------------------
3.14.                      Seabed to Beanbean Airport
-------------------------------------------------------------------------------


SEABED

Hit the nearby Save Album to save the game, then walk west to the second area
to see a flame on the left and a blank alcove on the right. Have Mario use the
Firebrand skill on the right alcove, which will remove the yellow coral on the
left. Continue north to the top of the area and walk west to the third area.
Walk south down the second path on the left, jump up the small step and tap A
and B to float over to the top-left corner of the area. Walk through the green
arch to the third area, have Luigi jump onto the ledge and use the Thunderhand
skill on the orb. Walk through the newly opened doors to enter the fourth area.

Float over to the top-left corner of the area and walk through the entrance to
arrive in an area with a red button and five shelves. Hit the red button and
make note of the order that the fire burns on the shelves. Have Mario use his
Firebrand skill to light fires on the shelves in the same order, and the nearby
yellow coral will disappear. Walk south to the fifth area, then walk to the
bottom-left corner to arrive in an area with a yellow pipe. Hit the Save Album
to save the game, then enter the pipe and climb it by holding the A button, B
button and up on the D-pad at the same time.


EAST BEANBEAN TO SOUTH BEANBEAN

After exiting the pipe, hit the red button and then walk south through the gate
to meet Prince Peasley, who says that Princess Peach will soon be landing at
Beanbean Airport. Mario and Luigi agree to help search for the four pieces of
the beanstar, but first Peasley wants them to head to the airport. Before we do
that though, walk north, jump up the two steps and enter the cave. Walk through
the green warp pipe in the cave to make the 6th warp appear on the map. Exit
the cave and walk along the path at the bottom-left corner of the area.

Walk south along the first bridge to arrive in the next area, then walk down to
the bottom-left corner to see three guards. Jump up the two steps near the left
side of the guards, drop down on the other side and continue north to see a
fence. Have Mario hit Luigi with the hammer, then have Luigi tunnel under the
fence and jump out on the other side. Jump up the four steps and walk west over
the bridge to the next area, drop south off the top of the tree and hit the red
exclamation block and then walk south through the newly opened gate.

Walk east to the next area and move north to team up with Mario, then walk west
to return to the previous area. Walk north over the bridge and continue walking
west past the Boo switch to the next area, then High Jump over the bush on the
left and walk south down the path to see two blue orbs. Select Luigi and have
him use his Thunderhand skill on both orbs, which will create a bridge over the
water. Walk south over this newly made bridge to the next area. Hit the random
block using Mario or Luigi depending on the letter on the block, hit the Save
Album to save the game and then continue south to enter Beanbean Airport.


-------------------------------------------------------------------------------
3.15.                   Beanbean Airport to Teehee Valley
-------------------------------------------------------------------------------


BEANBEAN AIRPORT

Talking to the various people in the airport shows that they are excited about
the rumours of Princess Peach's visit, but some wonder why her plane has been
delayed. There's nothing else to do in here, so walk south down the bridge at
the bottom-left corner of the area to meet Lady Lima, who says that there is a
slight problem, as a number of Piranha Plants seem to have dug their roots into
the runway where the plane was supposed to be landing. Avoid the Piranha Plants
for now, walk west to the next area and hit the Save Album to save the game.

Select Mario and have him walk into the water pouring out of the pipe so that
he inflates, then walk south to the single Piranha Plant in this area. Have
Luigi jump on Mario so that the water hits the plant and freezes it. Select
Luigi and have him use the Thunderhand skill on the frozen plant to defeat it,
which will cause a single crack in the large egg on the right. Defeat the other
four Piranha Plants on the runway in the same way, walk west and hit the Save
Album again to save the game, then walk south to start the next boss battle.


BOSS BATTLE 12: MOM PIRANHA

Start by jumping over the fireballs shot by the normal piranhas, then defeat
the piranhas using hammer attacks. Mom Piranha will spit out a massive pink
ball at this point, which can be hit back with the hammer by tapping A and B at
the same time when the ball gets near. When both normal Piranhas have gone, use
Luigi's Thunderhand skill on Mom Piranha and have Mario use his most powerful
Bros. Attack. Next, Mom Piranha will swipe vertically with her vines. She
pauses slightly before doing this, so make sure to jump over them.

After a while, Mom Piranha will change from red to blue and the normal Piranhas
will also reappear. Defeat the normal piranhas in the same way as before, but
for Mom Piranha switch to using Mario's Firebrand skill on her instead of
Luigi's Thunderhand skill, and also use Luigi's most powerful Bros. Attack on
her. Keep attacking in this way to defeat her, remembering to switch from
Firebrand to Thunderhand when she changes back from blue to red. After the
battle, walk east and talk to Lady Lima at the start of the bridge to view a
scene where Peach's plane lands on the runway.


BEANBEAN CASTLE

After the long conversation, Prince Peasely will talk to Mario and Luigi in the
castle to say that he is going off to look for the four pieces of the beanstar.
After he leaves, walk north twice to the throneroom to talk to Princess Peach,
who says that she wants to go to Little Fungitown, but to get there she has to
pass through the dangerous Teehee Valley. After Queen Bean orders Mario and
Luigi to go to Teehee Valley to protect the princess, walk south three times to
exit the castle. Hit the Save Album and then continue south to the town.


BEANBEAN CASTLE TOWN

There are a number of new items to be found here, in both the equipment shop
(located just south of where Mario and Luigi currently stand) and also the item
shop (which is found across the bridge to the east). For the equipment shop I'd
recommend picking up two pairs of Plaid Trousers: One for Mario and the other
for Luigi, and if you have enough money left over buy two Bros. Badges. For the
item shop just get a good amount of Super Nuts and Super Syrup. After buying
all of the items, walk east to exit the castle town.


EAST BEANBEAN TO NORTH EAST BEANBEAN

Follow the yellow path north to the next area to find a familiar-looking blue
orb near a gate. Have Luigi use his thunderhand skill on the orb to open the
gate, then walk through, follow the yellow path along through the next three
areas and go through the entrance to the cave. Hit the Save Album to save the
game, drop down the six small steps on the right.

Continue east at the bottom of the steps to find the Hammer Bros. in the next
area, who offer to reforge the hammers. Select "Yes" to their question, and
they will make the Super Hammers for Mario and Luigi. Walk west, jump up the
small steps and exit the cave, then follow the path all the way back along to
the gate near the blue orb. Walk north up to the top of the area, break the
rock with the Super Hammer and continue north to Teehee Valley.


-------------------------------------------------------------------------------
3.16.                             Teehee Valley
-------------------------------------------------------------------------------


TEEHEE VALLEY

Walk north after arriving in the valley to see Toad appear with Princess Peach.
He explains to Mario and Luigi to take very good care of the Princess, and they
then walk off screen. We're left with Toad, thinking about something important
that he forgot to say. He remembers, rushes north and explains that if Mario
and Luigi let the Princess out of their sight she will be kidnapped. As he says
this, the Princess is carried off by some Gritty Goombas into a nearby yellow
pipe. Toad asks Mario and Luigi to rescue her, and then leaves.

Walk into the yellow pipe at the left side of the area and Mario and Luigi will
fall down to the bottom. Tap down to exit the pipe, walk west to the next area
and jump up on the table to find the Princess. Talk to her, and Mario and Luigi
will take her back up to the top of the yellow pipe, where she begins walking
to the other side of the area. As she walks, Gritty Goombas will approach her
in an attempt to take her back down the pipe. Make sure to battle the various
enemies that get near until she makes it over to the other side of the area.
Talk to her, and then walk east to the second area.

Follow the Princess through this area, again making sure to attack any of the
Gritty Goombas that move too close. When she reaches the gate, Peach will turn
around and start heading back the other way. Quickly hit the red exclamation
block to open the gate, then talk to the Princess to have her turn back the
other way; she will walk through the newly opened gate and continue north to
the top of the area. Talk to her, and then walk north to the third area.

Start by following the Princess north until you see some steps leading up on
the right. Ignore these steps for now, and make sure to walk around the area
defeating all of the enemies. Peach can still be caught if she walks off the
screen, so make sure to keep her near to Mario and Luigi. Hit the red button at
the right side of the area to create a barrel on the path at the top of the
steps, then talk to the Princess so that she walks back the other way.

Return to the steps that we passed earlier and jump up to the top, then walk
east and hit the rock with the hammer to break it. Peach should still be moving
right on the floor below, but she won't be there for long. Quickly have Mario
hit Luigi with the hammer, then have Luigi tunnel under the barrel and jump up.
In the barrel, drop off the end of the path to land near the Princess, then
move down and right to the red button at the bottom-right corner of the area.
Have Mario jump on top of the barrel and hit the button with the hammer, then
drop off the barrel and go through the newly opened gate to the fourth area.

As with the previous areas, defeat all of the Gritty Goombas to ensure that
Peach doesn't get taken down the yellow pipe in this area. When she reaches the
gate at the left side of the area and turns back the other way, follow her back
to the right side of the area. When she turns the other way again, jump up the
first step on the left, High Jump up the next step and then jump up the third
step to land on the high platform. With Peach still in view, Spin Jump over the
platforms on the left and hit the red exclamation block, then continue north
through the newly opened gate to the fifth area. Hit the Save Album and save
the game, and continue north to start the boss fight against Trunkle.


BOSS BATTLE 13: TRUNKLE

Trunkle will start off by either throwing rocks toward Mario and Luigi (which
can be hit with the hammer), or by sucking in various objects like mushrooms
and Gritty Goombas in from the side of the area. Jump over the Gritty Goombas
and green mushrooms when this happens, but try to get the normal mushrooms.
After the initial attack, continue using Bros. Attacks on Trunkle. Half-way
through the battle, Trunkle will divide into four small parts. Attack any one
of the four smaller Trunkles, and they will attack in one of two ways.

The first way is to roll toward Mario or Luigi much like the rock attacks that
the large Trunkle uses. The second way involves the attacked Trunkle tunnelling
toward Mario or Luigi and appearing in front of them. When it does this, hit it
with the hammer and it will move vertically toward the next character (so if it
goes for Mario first, it will move toward Luigi next). Just continue hitting it
with the hammer until it moves back, and then defeat the other small Trunkles
using in the same way. Continue using Bros. Attacks on the larger Trunkle to
win the boss battle. After the battle, Mario, Luigi and Peach will ride the
lift up to Little Fungitown.


-------------------------------------------------------------------------------
3.17.                   Little Fungitown to Guffawha Ruins
-------------------------------------------------------------------------------


LITTLE FUNGITOWN

Walk north into the item shop first of all, and talk to the owner at the right
side of the shop to buy some items. The only new item here which hasn't been
seen in any of the previous shops is the Ultra Mushroom, which recovers 120HP
to a character. If Mario and Luigi aren't at a high enough level to use these
though, you'd probably be best stocking up on some Super Nuts, though make sure
to leave at least 300 coins. Exit the item shop, walk north over the bridge and
enter the equipment shop at the top-left corner.

Walk up the steps to the top of the equipment shop and talk to the owner to buy
items. Select Clothes first of all to view three items of various prices. The
best option here is the Shroom Bells, though if money is lacking then either of
the other options are fine. Select Badges next to view three options that don't
vary greatly in price, but do vary a lot in their abilities. The Musclebadge is
the best option as it has high power, but also increases counterattack power in
battles. After buying the new equipment, walk south to exit the shop.

Walk east outside the shop and hit the Save Album to save the game, then jump
up to the purple platform on the right and continue east over the bridge. Walk
north into the game arcade, jump up the three steps and play on the free arcade
at the top-right corner to play 'The Star 'Stache Smash' game. Press the start
button first of all to find out the values of the items. These are one point
for bombs and mushrooms, three points for flowers and five points for stars.

Tap the start button again and the arcade game will start. Various items will
rain down onto the platform in the middle of the area, and gaps will appear and
disappear at either side. When the gap appears on the left, tap B to lower the
platform down to the left. If it appears on the right, tap A. Sometimes the gap
will seem too high for the items to go in, but this is solved by lowering the
platform and then raising it so that the items are boosted into the gap. Keep
playing until the score reaches 200, and the game will then end.

The owner will give Mario an invincishroom. Mario eats this strange mushroom,
and then falls over. Luigi takes him to the nearby Mushroom Embassy where the
doctor explains that Mario has Bean Fever caused by the invincishroom, and will
soon be transformed into a bean. The doctor then explains that Crabby Grass may
cure Mario, but it is located in a dangerous place named Guffawha Ruins. To
inspire confidence, the doctor lowers a drawing of a fierce-looking enemy and
explains that these are frequently seen in Guffawha Ruins.

Luigi hides in the corner until Peach convinces him to go, but it now seems as
if Luigi can hardly move due to fright. Exit the embassy, continue south twice
and enter Psycho Kamek's hut at the bottom-right corner. Talk to Kamek and he
will hypnotise Luigi into believing that he is Mario. Luigi looks in the mirror
to see Mario's reflection, and due to his new found confidence he is now no
longer scared of the enemies in Guffawha Ruins. Walk west along the bridge at
the left side of the area, hit the Save Album and walk south over the bridge.
Walk left onto the lift and select "Yes" to travel down to Teehee Valley.


TEEHEE VALLEY

Walk south to the next area and jump on top of the elevator on the left. This
wouldn't work earlier, but as Luigi is now alone it will take him up to the
ledge above. Drop down to the next ledge and continue west to the next area.
Follow the path down to the next area, hiting both rocks with the hammer along
the way, and then continue following the path down and along to exit the area
at the bottom-left corner. Jump over the various steps and ledges on the left,
jump on the blue arrow platform and then continue west to exit Teehee Valley.


-------------------------------------------------------------------------------
3.18.                             Guffawha Ruins
-------------------------------------------------------------------------------


GUFFAWHA RUINS

Walk west over the bridge and go north to find a question block. Hit the block
for a 1-up Mushroom, then walk south and hit the Save Album to save the game.
Continue south to the next area, walk down the steps and hit the three question
blocks for two mushrooms and syrup. Walk west and jump up the four big steps,
continue north to the next area and jump up the next two steps. Hit the red
statue in the middle of this area with a hammer.

After the statue has been destyroyed, a bubble will start bouncing near to
Luigi. There are eight bubbles in all, and each bubble that is successfully
popped will cause one of the statues in the area to be highlighted. The first
bubble just needs to be hit with the hammer (A button). Bubbles 2-4 need to be
popped in the same way, but each moves slightly faster than the one before it.
Bubble 5-8 will alternate between being red and blue: Always hit them when they
are blue, as hitting the bubbles when red will restart this sequence.

After the eight bubbles have been popped, a new statue will appear which has a
red button in the middle of it. Hit the button with the hammer and continue
north through the newly opened doors. Walk north to the blue door at the top of
the area and use the Thunderhand skill on both glowing orbs. Hit the Save Album
to save the game and then continue north through the blue door. Drop down the
steps at the top-right corner and continue through the door to the second area.

Jump up the four big steps and hit the red exclamation block to raise the six
yellow platforms on the left. Jump across these platforms to the ledge at the
other side, remembering that they will drop whenever Luigi stands on them. If
you do fall off any of the platforms, just jump up the steps at the top-right
corner of the area and hit the red exclamation block to raise the platforms
again. After making it across the platforms, walk north to the third area.

Walk down the steps at the top-right corner and continue east to the next area.
Hit the question block near the two red pillars for a Super Mushroom, then walk
west back to the previous area and north through the door. Jump up the six big
steps to see some moving platforms on the left. Jump on the first horizontally
moving platform, jump left to the vertically moving platform, then jump left
across the next three platforms. Walk north to the next area. Hit the Save
Album to save the game, and then walk north toward the blue button on the wall.

Hit the button with the hammer to lower all of the blue platforms in the area.
Jump on the blue platform, jump east to land on top of the wall, jump east to
land on the green platform and jump north to land on the second floor. Hit the
green button and jump up the various platforms to the right section of the
fourth floor. Hit the red button, drop down to the right section of the second
floor and hit the green button. Jump over the wall on the left and hit the blue
button, then jump up the various platforms to the exit at the top-left corner.
Drop down the nine steps on the right and walk north to the next area.

Jump up the steps to the top of the area and hit the red exclamtion block to
reveal three platforms on the left. A talking rock will drop down asking Luigi
to help escape his stress by jumping over flames for 30 seconds. Select "Yesss"
and jump left, right or straight up to avoid the flames shot by the rock. After
completing the mini game, walk south off the ledge and go through the newly
opened blue door. Walk north and get the Crabbie Grass, go through the door at
the top of the area and then walk into the yellow pipe. Hit the Save Album and
walk east through the next pipe to return to Little Fungitown.


LITTLE FUNGITOWN

After exiting the yellow pipe, drop off the ledge and walk across the bridge at
the bottom-right corner of the area. Hit the Save Album at the right side of
the equipment shop to save the game, then walk over the bridge at the top-right
corner of the area. Jump up the steps on the right side of this area and Luigi
will get struck by lightning, which stops him from thinking that he is Mario.

He walks over the next bridge and a shape appears which looks like Bowser, but
it turns out to to be Bowletta - Cackletta's mind in Bowser's body. Bowletta
will then fly away in his ship, along with Princess Peach. Walk north to the
next area, jump up the small purple step and continue north into the embassy.
Go through the right doorway and Luigi will give the Crabbie Grass to Mario,
which will stop him from transforming into a bean.


BEANBEAN CASTLE

Mario and Luigi return to Beanbean Castle, where Lady Lima shows up to give a
message from Bowletta. The message says that if the Princess is to be returned
safely, then the four pieces of the Beanstar must be found and returned. The
message ends, and Prince Peasley marks the locations of the pieces on Mario and
Luigi's map. Toad then indicates the piece that he recommends getting first,
which is the one we are about to head for. Walk south four times to enter
Beanbean Town, buy some new itenms in the equipment shop if you want, and then
walk east to exit the town. Walk north twice to return to Teehee Valley.


-------------------------------------------------------------------------------
3.19.                   Finding the First Beanstar Piece
-------------------------------------------------------------------------------


TEEHEE VALLEY

Walk north, jump up the two steps and hit the Save Album to save the game. High
Jump up to the ledge at the bottom-right corner of the area and continue east
twice to arrive in an area with a large ship, the S.S. Chuckola. High Jump up
the three big steps at the right side of the ship, then select Luigi and Spin
Jump left to land on the deck of the ship. After landing, two of the crew
members will rush out to grab the first beanstar piece, who will then take it
down to the hold. Walk north to enter the ship.


S.S. CHUCKOLA

Hit the Save Album to save the game, then walk down the steps on the left. Walk
south twice and west to see the Beanstar piece being carried into the hold.
Talk to the guard blocking the door and he will explain that a membership card
is needed to access the hold. Walk east and then north twice. Talk to the guard
at the door and say "Yes" when he asks if you're ready to take on work. Walk
north through the doorway to meet Bink, and say "Yes" to start the barrel game.

Make ten lines consisting of either red or blue barrels within three minutes,
and Mario and Luigi will be given the membership card. Walk south twice, west
down the steps and talk to the guard, who will then allow Mario and Luigi to
pass. Walk north to the hold and continue north to see one of the crew members
holding the Beanstar piece. Talk to him, and he will agree to hand the piece
over providing that Bloat is pushed out of the wall at the top of the hold.

Talk to the crew member standing at the left side of Bloat. Walk south, east,
north, walk up the steps on the left and continue north to the next area to see
some new floorboard's outside of the captain's room. Hit the floorboards with
the hammer and some dynamite will drop to the hold below. Walk south twice,
west and then north to return to the hold. Use Mario's Firebrand skill on the
dynamite and Bloat will get blown out of the wall. This will also cause a hole
to appear in the ship, which sinks to the bottom of the ocean.


SEABED

High Jump up the nearby steps and walk left to land on the deck of the ship. Go
to the top-right corner of the ship and hit the Save Album to save the game,
then jump over the gap and contine right to the next area, where the Beanstar
piece can be seen floating away. Jump over the next gap on the right, follow
the path around to the end and jump over three gaps to land near an alcove.
Have Mario use his Firebrand skill on the alcove, then pass through the newly
opened gate at the bottom-left corner of the area. Hit the question block at
the bottom-left corner of the area for a Hoo Bean, High Jump over the wall on
the right and walk east to the next area.

Have Luigi hit Mario with the hammer, then have Mario jump through the gap.
Walk down the next gap on the right to arrive on the other side of the previous
area. Use the Firebrand skill on the alcove at the bottom-left corner of the
area to remove the coral and walk north to team up with Luigi. Hit Mario with
the hammer to return him to normal size, have Luigi use his Thunderhand skill
on the orb at the bottom-right corner of the area and walk north through the
newly opened  gate. Select Mario and High Jump up the nearby ledge, walk east
into the yellow pipe and climb up to the top to arrive in Gwarhar Lagoon.


GWARHAR LAGOON

Walk south after exiting the yellow pipe and hit the arrow block as many times
as possible. Walk east twice, and someone will shove Mario and Luigi out of the
way to explain that a creature named Hermie has found a strange "bean-thing"
and decorated his shell with it. After everyone rushes off to see Hermie, hit
the Save Album to save the game, walk north to the next area and enter the
green pipe to make warp point 8 appear on the map. If you have less than 200
coins at this point, just travel to other locations and either battle enemies
or sell items in shops until you have the required amount of coins. Walk south,
east, and north twice to enter the Jellyfish Sisters' Relaxation Room.


JELLYFISH SISTERS

Walk right and talk to the woman at the counter, then select "Please!"
when she asks if you'd like to pay 200 coins to see the Jellyfish Sisters. Walk
right to sit in the two chairs in the waiting area, and the two sisters (Gigi
and Merri) will appear to massage Mario and Luigi's hands. In doing this, they
activate the Firebrand and Thunderhand skills, and ask to teach Mario and Luigi
advanced versions of these skills. Select "Teach us", and the two chairs will
be lowered down to a secret cave below the relaxation room.

The Jellyfish Sisters will arrive to give a tutorial on these new skills, the
first of which enables Luigi to electrify Mario and move him around. Press the
L button to select the Thunderhand skill, press the B button to charge up the
power and then release B to electrify Mario. When this happens, hold left on
the D-Pad to back into Merri. Gigi will then teach Mario an advanced version of
the Firebrand skill, which enables him to run much faster with Luigi. When the
explanation is over, press the start button to switch positions, press the B
button to charge up the Firebrand skill and then release A to use it on Luigi.
When this happens, run right into the rock to complete the tutorial.

The Jellyfish Sisters then explain that they need Mario and Luigi to collect
the two Pearl Beans from the next room. Walk north along the bridge to the next
area, then walk north along the left bridge to arrive in an area with a Boo
statue. Have Mario stand at the right side of the statue, and have Luigi use
the Thunderhand skill on him. When this happens, back left into the statue to
move it left, which causes a bridge to appear. Cross over this newly made
bridge and move the second Boo Statue in the same way. Cross over the next
bridge to arrive in an area with rolling bars. Have Luigi use Thunderhand on
Mario and then walk carefully through the gap to the other side of the bars.
Walk north to the next area and get the green Pearl Bean.

After returning to the Jellyfish Sisters, walk north over the bridge again to
the next area, but this time take the right bridge to arrive in an area with a
large Koopa. Have Mario use Firebrand on Luigi, then run right to knock down
the Koopa. Do the same thing with the next Koopa and run north to arrive in an
area with some rolling bars. Have Mario use Firebrand on Luigi, then go through
the gap between the rolling bars and get the red pearl bean from the shell in
the next area. After both beans have been collected, Mario and Luigi will be
returned to the relaxation room. Run to the left side of the room and hit the
Save Album, then walk south to exit the Jellyfish' Sisters' Relaxation room.


GWARHAR LAGOON

Walk south, then east across the bridge to see a large Koopa. Have Mario use
Firebrand on Luigi, then run right into the large Koopa to knock him down. Walk
east to the next area and knock down this Koopa in the same way, then walk into
the yellow pipe and tap down at the bottom to enter an underwater area. Walk
through the green arch at the bottom-right corner of the area and hit the three
question blocks for a Hoo Bean, super mushroom and coins, then go north to exit
the area. Select Luigi and Spin Jump into the waterspout at the top of the area
to float up, and tap right at the top to land on the ledge. Walk south, enter
the yellow pipe and climb up to the top to exit the underwater area.

After exiting the yellow pipe, hit the Save Album to save the game and walk
south to the next area. Have Luigi use the Thunderhand Skill on Mario, then
move carefully down and left through the gap in the rolling bars to the path on
the other side. Walk south to the next area, have Mario use the Firebrand skill
on Luigi and quickly dash south through the gap in the rolling bars. Walk south
through the next two areas, and then walk over to the left side of the beach to
see a spin block. Have Luigi Spin Jump into this block from the right side, and
push it over to the grass ledge on the left. Select Mario and High Jump up to
the spin block, then jump up to the grass ledge and walk west to the next area.

Hit the Rally Block at the bottom-left corner of the beach, then exit this area
at the top-left corner to arrive in an area with a Boo statue on a high ledge.
Walk west twice, enter the yellow pipe at the bottom-left corner of the area
and tap down to arrive in an underwater area. Walk north and hit the question
block for a Hoo Bean, then continue north to the next area. Walk north to the
top of the area and Spin Jump into the waterspout, then tap up at the top to
land on the ledge. Walk through the next two areas, enter the yellow pipe to
exit the underwater area and climb up to the top of the pipe.

After exiting the yellow pipe, go to the right side of the Boo Statue and have
Luigi use Thunderhand on Mario. Back into the Boo statue to push it left, which
will create the first section of a bridge in one of the previous areas. Drop
off the grass ledge and walk south down the path on the left to the next area,
then jump up the four steps on the right and hit the red exclamation block at
the top to reveal a ball near the end of the grass path. When the 10 second
countdown starts, quickly select Luigi and have Mario use Firebrand on him,
then run right and hit the ball. Jump and hit the red exclamation block, then
drop off the ledge and walk east over the newly made bridge to the next area.

Walk south and hit the Save Album to save the game. Walk west to the next area
and jump up the four steps at the bottom-right corner. Hit the red exclamation
block at the top to start the 20 second countdown, which makes a ball appear on
the grass path. Have Mario use Firebrand on Luigi and run left down the path to
push the ball out of the way. Hit the second exclamation block, then Spin Jump
north over the gap and hit the third exclamation block to reveal another ball.
Quickly use Firebrand on Luigi again and run east down this path to push the
ball out of the way, then hit the fourth exclamation block.

Drop off the ledge and walk west over the bridge to the next area. Walk west to
the right side of the Boo statue, have Luigi use Thunderhand on Mario and back
into the statue to create a bridge leading north, which also creates the second
section of a bridge in one of the previous areas. Walk north three times and
then east once to arrive in an area with a spin block. Select Luigi and Spin
Jump to push the block north, east until it hits the pillar, then north until
it hits the blue wall. Jump up the steps on the left and Spin Jump onto the
spin block, then Spin Jump right to land on a grass ledge with a Boo statue.

Have Luigi use Thunderhand on Mario and back into the statue to create the
third and final section of the bridge in one of the previous areas. Drop off
the ledge and walk west to the next area, walk north along the bridge and hit
the Save Album to save the game, then continue north along the bridge to arrive
in an area with Hermie III, a large crab with the Beanstar piece visible at the
top of his decorated shell. The people that are decorating his shell jump off
rush toward Mario and Luigi. This makes Hermie III angry that his shell is no
longer being decorated, so he charges toward Mario and Luigi.


BOSS BATTLE 14: HERMIE III

There are three places where Hermie can be attacked: His head or either claw.
Just continue to attack his head during the battle, as when he attacks with the
claws they can be jumped on to cause damage to Hermie. Any of the jumping Bros.
Attacks work well here, so use them to start with. Hermie will then extend with
claw toward Mario or Luigi, which will shake slightly, then get bigger. When
the claw gets slightly bigger, jump shortly afterward to land on the claw when
it advances forward. When Hermie says that it's time to speed things up, he
will start shooting bubbles which can be hit with the hammer. When he retreats
into his shell and starts to heal, use Mario's Firebrand skill to get him out,
then continue attacking as normal to win the battle.


GWARHAR LAGOON

After the battle, the decorators will run back to comfort Hermie. Mario and
Luigi explain that they need the suspiciously Beanstar-shaped decoration at the
top of Hermie's shell, and after a quick conversation Hermie will give the
first Beanstar piece to them. Walk west to the next area, select Mario and have
Luigi use the Thunderhand skill on him, then back into the Boo statue to create
a bridge leading over the water on the left. Cross over the newly made bridge
and continue north to the next area, then hit the Save Album to save the game
at the Cross Beach. Walk north to the next area, enter the green warp pipe and
select warp point 5 to travel to Chucklehuck Woods.


-------------------------------------------------------------------------------
3.20.                   Finding the Second Beanstar Piece
-------------------------------------------------------------------------------


CHUCKLEHUCK WOODS

You should have at least 500 coins at this point. If you don't, then go to the
shop in castle town and sell items to get this amount of money before returning
to Chucklehuck Woods. Go south after exiting the warp pipe, walk west to the
next area and pass through the gate. High Jump up the ledge and continue north
to the next area. High Jump up to the ledge at the bottom-left corner, hit the
Save Album to save the game and walk west to arrive in an area with three
question blocks. Hit the blocks from left to right for a 1-up mushroom, coins
and a refreshing herb, then approach the big Koopa at the top of the area.

Select Luigi, have Mario use Firebrand on Luigi and then run north to knock the
Koopa out of the way. Continue north along the path to enter a cave. Hit the
two blocks at the right side of the cave for coins and a mushroom, then walk
over to the left side of the cave and hit the random block above the small
ledge. Walk south to exit the cave and arrive in the Winkle area. Hit the Save
Album to save the game, then High Jump up to the ledge at the left side of the
area to hit the arrow block as many times as possible. Walk south to the next
area and follow the path west to enter the Winkle Colosseum. Talk to the snail
with the blue shell behind the counter and select "Yes" when he asks if you're
up to the challenge, then say "We'll pay" to pay the 500 coin entrance fee.

Walk north to the doors at the top of the area and talk to the snail, select
"Yes" when he asks if you want to try and then go north through the doorway to
enter the arena. Select "Yes" to start the Chuckola Bounce game. Use the d-pad
to move around the arena, use the B button to rotate left and the A button to
rotate right. The aim is to deflect the fireballs off the pole so that they hit
the enemies at the side of the arena. Make sure to get the golden mushroom if
it appears, as this will make one of the characters glow, so if any fireball
hits them it will automatically bounce off to hit an enemy. Continue to deflect
or avoid the fireballs until over twenty enemies have been hit.

After completing the Chuckola