GBA | Super Mario Advance 4: Super Mario Bros. 3

                           SUPER MARIO ADVANCE 4: 
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         | (___  _   _ _ __   ___ _ __   | \  / | __ _ _ __ _  ___  
          \___ \| | | | '_ \ / _ \ '__|  | |\/| |/ _` | '__| |/ _ \ 
          ____) | |_| | |_) |  __/ |     | |  | | (_| | |  | | (_) |
         |_____/ \__,_| .__/ \___|_|     |_|  |_|\__,_|_|  |_|\___/ 
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              ____            _   _                      ____  
             |  _ \          | | | |                    |___ \ 
             | |_) |_ __ ___ | |_| |__   ___ _ __ ___     __) |
             |  _ <| '__/ _ \| __| '_ \ / _ \ '__/ __|   |__ < 
             | |_) | | | (_) | |_| | | |  __/ |  \__ \   ___) |
             |____/|_|  \___/ \__|_| |_|\___|_|  |___/  |____/ 

------------------------------------------------------------------------

Hello, and welcome to My Super Mario Advance 4: Super Mario Brothers 3 FAQ! 
Remade for the Game Boy Advance, this incredibly popular title has captured 
the attention of millions of people worldwide, and is just as enjoyable as it 
was many years ago.

After thinking about it, I decided to come back and write another FAQ. 
Hopefully this will help out the many gamers who need assistance on this great 
classic. Because the game is quite large, this FAQ will probably be as well, 
and I ask for your patience as I write this up. Thanks for choosing to read my 
FAQ, and with any luck it will provide you with everything you need. Well, 
seeing as I have nothing else to tell you, let this FAQ begin. Or as Mario 
himself would say, "Here we go!" 

            ************************************************
            *            Bowser194's Fifth FAQ             *
            * SMA4: Super Mario Brothers 3 FAQ/Walkthrough *
            *                 Version 1.2                  *       
            *         FAQ Created: March 21, 2004          *
            *        Latest Update: March 28, 2004         *
            *  E-Mail: meleemaster486(at)hotmail(dot)com   *
            ************************************************

------------------------------------------------------------------------

                    ********************************
                    * Section 1 - The Introduction *
                    ********************************

                     Section 1A - Table Of Contents
                    ================================
    
Section 1 - The Introduction
----------------------------
Section 1A - Table Of Contents
Section 1B - Version History
Section 1C - Introduction

Section 2 - Various Information
-------------------------------
Section 2A - Story
Section 2B - Controls
Section 2C - Characters
Section 2D - Enemies
Section 2E - Items And Blocks

Section 3 - Walkthrough
-----------------------
Section 3A - World 1: Grass Land
Section 3B - World 2: Desert Land
Section 3C - World 3: Water Land
Section 3D - World 4: Giant Land
Section 3E - World 5: Sky Land
Section 3F - World 6: Ice Land
Section 3G - World 7: Pipe Land
Section 3H - World 8: Dark Land

Section 4 - Tricks And Secrets
------------------------------
Section 4A - Warp Whistles And Warp Land
Section 4B - Card Patterns
Section 4C - The Coin Ship
Section 4D - White Mushroom Houses
Section 4E - Miscellaneous Tricks And Secrets

Section 5 - Super Mario Brothers
--------------------------------
Section 5A - Classic Mode
Section 5B - Battle Mode
Section 5C - Controls
Section 5D - Stages
Section 5E - Enemies
Section 5F - Playing Multiplayer

Section 6 - Conclusion
----------------------
Section 6A - Closing
Section 6B - Credits
Section 6C - Contacting Me
Section 6D - Copyright

------------------------------------------------------------------------

                      Section 1B - Version History
                     ==============================

Version 1.0
FAQ Size: 125KB
Date: March 21, 2004
Here's the first version of my FAQ! Everything in sections 4, 5, and 6 is done 
(except 4B). I'll probably update section 4E if I find more secrets. I've 
covered Worlds 1 and 2 in the walkthrough, and I need to add a few more 
enemies and items to the lists.

Version 1.1
FAQ Size: 161KB
Date: March 24, 2004
Sorry for the change of plans, but I only got up to about halfway through 
World 3, World 3-5, to be exact. Good enough, I hope. I did, however, complete 
the enemies and items lists. Also, I'm removing the 'next update' thing: I 
don't want to make any promises I can't keep.

Version 1.2
FAQ Size: 199KB
Date: March 28, 2004
I've almost completely redone the section on Super Mario Brothers, adding some 
more information in the process. I added a few more controls and a secret in 
World 3-5. As for the walkthrough, I've finished up on World 3, next up is 
World 4, Giant Land!

------------------------------------------------------------------------

                     Section 1C - Introduction
                    ===========================

Hello, and once again, welcome to my FAQ for Super Mario Advance 4: Super 
Mario Brothers 3. This game has been remade for the Game Boy Advance, and many 
great improvements have been made, as well as many additions. Those who no 
longer have a Nintendo system with the old cartridges can now simply carry 
this classic in their pocket - literally! This is a purchase you won't regret. 
It is well worth in money, in my opinion.

This game was the one in which many new items were invented. It was also the 
one where new enemies and types of stages were invented. Some of these things 
are still appearing in Mario video games today. But there are still many 
improvements that were made to this remake of Super Mario Brothers 3. Some new 
features in the game include:

- A better saving system
- Super Mario Brothers Classic
- Mario and Luigi's voices
- Graphical improvements
- The ability to save replays of a level

And I thought you couldn't improve on perfection, but it seems you can. 
Anyways, by going on and on about how good this game is, I'm not doing 
anything, other than wasting your time. So, I'll stop with this, and start 
with the real part of the FAQ!

------------------------------------------------------------------------

                  ***********************************
                  * Section 2 - Various Information *
                  *********************************** 

                          Section 2A - Story
                         ====================

NOTE: This story has been taken from the Super Mario Advance 4: Super Mario 
Brothers 3 instruction manual, and it is not my writing.

                                 ---

The Mushroom Kingdom has remained a peaceful place, thanks to the brave deeds 
of Mario and Luigi. However, the Mushroom Kingdom forms an enrance to the 
Mushroom World, a place where not all is well. Bowser sent his seven children 
tomake mischief in this normally peaceful land.

As their first order of business, they stole the royal magic wands fromeach 
country in the Mushroom World and used them to turn the kings into animals. 
Mario and Luigi must recover the royal magic wands from Bowser's seven kids to 
return the kings to their true forms.

As Mario and Luigi set off on their journey deep into the Mushroom World, 
Princess Peach and Toad have but one thing to say: "Goodbye, and good luck!"

------------------------------------------------------------------------

                         Section 2B - Controls
                        =======================

The controls in Super Mario Brothers 3 are pretty simple, although you might 
want to try playing around with them when you begin playing this game for the 
first time, to get acquainted with them.

A Button
========
Use the A button to jump, swim (tap the button repeatedly), descend slowly as 
Raccoon Mario, and to select options.

B Button
========
Press and hold the B button to run. Tap it to swing Raccoon Mario's tail, to 
throw a fireball as Fire Mario, and to cancel any selections you might make in 
the game.

Start Button
============
Use the Start button to pause the game while playing and open the pause menu, 
and to select options.

Select Button
=============
Press this button to open up the Replay Data screen when you're on the map 
(not during a stage).

Control Pad
===========
Use this to move up, down, left, and right. You can also push up to open 
doors, push up and the A button to enter pipes above you, and push down to 
squat or enter pipes beneath you.

L Button
========
Press this to open up the item screen when you're on the map (not during a 
stage). Press it again to close the item screen.

R Button
========
Use this to open up the menu for E-Reader Demo cards and also E-Reader Power-
Up cards. When you are in the middle of a stage, the R Button functions the 
same as the B button.

                                  ---

There are also some other noteworthy controls I feel should be mentioned. Some 
people have no idea they exist. 

                                  ---

Run Over Holes: When running, Mario can skip over holes that are one space 
wide.

Higher Jump: The longer you hold the A button while playing, the higher you'll 
jump.

Super Jump: When Mario jumps on an enemy, he can jump very high if you press 
the A button just as he bounces off. 

Lift/Carry/Kick: You can lift things by pressing the B button just as you 
approch them. You can run with them by using the Control Pad and jump with 
them by using the A button. Kick them away by letting go of the B button.

Jump Out Of Water: You can jump out of any water you may be in by swimming 
near the surface and then pressing up on the Control Pad while hitting the A 
button.

Slide Attack: Mario can slide down a slope at a quick speed, enough to kill 
any enemy on the hill. To do this, press and hold down on the Control Pad.

Reset The Game: If you want to go right back to the opening page, no matter 
where you are, simultaneously press and hold the Start, Select, A, and B 
buttons.

Erase All Data: To erase all the data in the game, simultaneously press and 
hold the Select, A, B, L, and R buttons on the title screen. The game will 
verify if you really want to do it, and then, POOF! Your data is gone.

------------------------------------------------------------------------

                        Section 2C - Characters
                       =========================

Mario
-----
Without him, this game and many other games would never exist. Mario is the 
main character in this game, and his job is to get the seven royal magic wands 
back from Bowser's kids and to rescue the Princess. With his little brother 
Luigi at his side, he will travel through eight different lands and hopefully, 
he will prevail.

Luigi
-----
Luigi is Mario's little brother, and while most of the time he takes care of 
the house while Mario is away, he'll give Mario a hand whenever he needs it. 
He is taller than Mario, and can jump higher than Mario, but it is hard to 
slow him down when he's running.

Princess Peach
--------------
She is Bowser's main kidnapping victim, and Mario almost always goes out to 
rescue her. She used to be known as Princess Toadstool, until sometime around 
1992-1994 they changed her name. She'll provide Mario with help by giving him 
items during the game, packaged with a letter.

Bowser
------
Everything that has occured is pretty much all because of Bowser. His 
persistance in kidnapping the Princess, dominating the Mushroom Kingdom, and 
defeating Mario in battle has gotten him into the mess he is today. This time, 
however, he's got his kids to help him. Their names are: Larry Koopa, Morton 
Koopa Junior, Wendy O. Koopa, Roy Koopa, Lemmy Koopa, Ludwig Von Koopa, and 
Iggy Koopa.

------------------------------------------------------------------------

                       Section 2D - Enemies
                      ======================

Here is a complete list of the enemies in the game, in alphabetical order, for 
your convienence.

Angry Sun
---------
This annoying sun will constantly rocket down at you from above as you are 
going through a stage. They are difficult to avoid, especially when you are 
running at a high speed. The only way to kill them is by throwing a Koopa at 
them.

Baby Cheep-Cheep
----------------
Much smaller than normal Cheep-Cheeps, these guys are hard to kill. They can 
maneuver much better than their counterparts. The only way to kill them is 
with fireballs.

Big Bertha
----------
This fish looks exactly like a Boss Bass, except they spit a Baby Cheep-Cheep 
out as they swim. It will then go right back into Big Bertha's mouth, and this 
will continue again and again. The only way you can defeat them is by using 
fireballs.

Blooper
-------
This octopus-like creature will relentlessly home in on you until you kill 
them. They are usually found in water, and when you do, you can kill them only 
with fireballs or star power. But outside of the water, you can also jump on 
them. 

Blooper Nanny
-------------
Blooper Nanny is just like a normal Blooper, except this one has four or five 
Mini-Bloopers following behind. They are always chasing you. If the children 
leave the Blooper Nanny, it is nearly impossible to get away. Kill them by 
using fireballs.

Bob-Omb
-------
These enemies have a little winding knob on their backs, and when it stops, 
you'd better get out of the way. Anything in the blast zone will be killed. If 
you jump on them, they will lose their legs and stop moving, and explode in 
about five more seconds. You can pick them at this time. They can only be 
killed with star power.

Boo
---
This annoying ghost is a coward. It'll attack you when your back is turned, 
but when you look it in the eye, it won't move an inch. The only way you can 
kill them is by throwing hammers or with star power.

Boom-Boom
---------
This is the boss of the fortress levels. It is very easy to beat them, but as 
the game progresses it will become a bit harder, because Boom-Boom will fly, 
jump, and move quicker. To kill it, either jump on its head three times, shoot 
five fireballs at it, or throw one hammer.

Boomerang Brother
-----------------
These enemies are similar to Hammer Brothers, except they throw boomerangs. 
Unlike the hammer brothers, however, the boomerangs will swing around and 
shoot back with a second shot at you. Kill the Boomerang Brother with 
firepower or by jumping on them. The boomerang can't be touched.

Boss Bass
---------
This annoying, big-sized fish will be quite a hinderance. While you are 
running past it, they will jump into the air in an attempt to swallow you 
whole! If they miss,they'll come back fora second try, and then a third, then 
a fourth... they don't leave you alone until you kill them. You can do so by 
jumping on them or throwing a fireball.

Bullet Bill
-----------
Bullet Bill is shot from cannons and will go straight in the direction it was 
shot. There is another type of Bullet Bill, too. The second type, when shot, 
will have a yellow glowing around it. If you go past it without killing it, 
they will turn back and try to hit you again. If they miss again, they don't 
come back. The only way to kill Bullet Bill is by jumping on it or with Star 
Power.

Buster Beetle
-------------
I can't imagine you seeing these guys more than once or twice in the game, but 
when you do, LOOK OUT! They will pick up and throw ice blocks at you when you 
come near them. You can kill them by jumping on them or hitting them with a 
fireball.

Buzzy Beetle
------------
What'll they think of next? These guys are back, and now they can walk on the 
ceiling! As you get closer to them, they will drop down and shoot across the 
ground for an attack. The only way to defeat them is by jumping on top of them 
and then shooting them away, or carrying them to a hole and dropping them in.

Cannon
------
There are two types of cannons: one of them shoots Bullet Bills, and the other 
one shoots Cannonballs. There is no way to dispose of them, so you'll just 
have to try and avoid them.

Cannonball
----------
This round, black ball is shot from a cannon, always in a diagonal direction. 
However, depending on the positioning of the cannon, the cannonballs can fly 
from any direction! The only ways to defeat these things is by jumping on them 
or with Star Power.

Chain Chomp
-----------
Tied to a leash on a block, it can be extremely frustrating trying to reach a 
certain place and having Chain Chomp flying in every direction. They are 
usually placed in an area you would want to reach, which is quite annoying. 
You can only kill them with star power. Oh, and try staring at them for 125 
seconds. Seriously, try it! They'll break free from their leash!

Cheep-Cheep
-----------
Cheep-Cheep are the most commonly seen enemy in underwater stages. There are 
two types: a red and a green one. The red one hops in and out of the water. 
The green one floats around underwater. The most effective way of killing them 
is with firepower, but with the red jumping ones, you can also leap on top of 
them.

Dry Bones
---------
Don't count on beating these guys so easily - they revive themselves only 
seven seconds after you jump on them. They basically look like a Koopa, except 
they're made up of bones. You can kill them only with a hammer or with Star 
Power.

Exhaust Ports
-------------
These Exhaust Ports look exactly like the cannon that shoots Bullet Bills. 
They will shoot flames in the direction they are pointing. Before you get 
close to them, look carefully to predict when they are going to shoot flames. 
Then you should jump once you know. There is no way to kill these things.

Fire Brother
------------
This is simply another version of a Hammer Brother. Instead of hammers, they 
throw fireballs at you. To kill them, simply jump on them or use a fireball 
yourself.

Fire Chomp
----------
Just like its companion, the Chain Chomp, Fire Chomp is annoying. However, 
this one is much more difficult to dispose of. These ones can fly. They have 
fireballs attached to them. They spit fire at you. They chase you. And they 
explode when they have no fireballs left to shoot. The smartest thing you 
could do would be to kill them as quickly as possible by jumping on them, 
although this is usually difficult, because Fire Chomp appears mostly on 
stages where you're moving around in the air a lot.

Firesnake
---------
Another annoying critter. These enemies are a long, moving, jumping string of 
fire. The only way to kill them is with Raccoon Mario, by swinging your tail 
at their head. You do either that, or use a hammer or star power.

Hammer Brother
--------------
The original enemy 'brother'. Hammer Brothers will barrage you with an endless 
supply of hammers that you can't defend yourself against. The quicker you can 
either get by them or kill them, the better. To kill them the hard way, jump 
on them. Or take the easy way out by throwing fireballs and hitting the block 
that they may be on top of.

Hot Foot
--------
This is basically a candle that can walk. When your back is turned, it will 
walk towards you. When you're facing them, they'll suddenly stop and act 
innocently, just a candle burning on the ground... yeah, right. There is no 
way to kill them other than with firepower.

Jelectro
--------
This electric jellyfish is almost always bunched up with other Jelectro in 
positions that are difficult to get through. You can't kill them. Not even 
with star power.

Koopa Troopa
------------
One of the most simple and common enemies in the game, Koopa Troopa is pretty 
much a turtle in a shell. There are two types: red and green. The green one 
will just walk off the ledge. The red one has enough intellegence to stay on. 
If you stomp on the shell, the Koopa will hide inside of it. Stomp on it 
again, and it will be sent flying. Be careful, because it may richchet off 
something and bounce back. If you're smart, you'll use them to save you work 
in certain stages. To kill them, hit them with fireballs, shoot them into a 
hole, carry them into a hole... pretty much anything will work.

Kuribo's Goomba
---------------
This guy is exactly like a Goomba, except he bounces around in a shoe. You'll 
want to try and remove the Goomba from the shoe so you can use it yourself. To 
do this, wait for the Goomba to bounce onto a block of some kind, and then 
jump and knock him out. Or, you can remove the boot along with the Goomba by 
using fireballs or jumping on them.

Lakitu
------
This very annoying and hard to kill enemy will fly way up in the air, 
following you everywhere you go. Then, it will drop down Spiny after Spiny 
after Spiny! You'll be swarmed by enemies, and have to avoid being killed! 
Frustrating, but then again, that's what Lakitu's job is! Kill it by using a 
fireball or by jumping on it. Keep in mind, Lakitu will return within 10 
seconds.

Lava Lotus
----------
When positioned well, Lava Lotus can make it nearly impossible to get past a 
certain area! Every few seconds, it will spew out five Lava Balls in five 
different directions, blocking your path. The only way to kill it is with Star 
Power.

Goomba
------
The first enemy you will see in the game. Goomba is an old, poisoned mushroom 
that walks towards you, trying to hit you. A bop on the head, a fireball, a 
wag of the tail - pretty much anything will get rid of him.

Micro-Goomba
------------
These tiny Goombas will swarm you and prevent you from jumping high when 
released from a Para-Goomba. There is no way to kill them except by jumping up 
and running left and right until, they fall off.

Muncher
-------
Another tiny form of an enemy. Muncher are usually placed on the ground, and 
if you touch them, you'll instantly be hurt. Some even jump at you as you go 
by. There is no way to kill them, not even with Star Power. The only thing 
Star Power will do is allow you to run over them, and sometimes, that's 
exactly what you'll have to do. If you hit a P-Block, however, they will turn 
into coins.

Nipper
------
This thing looks exactly like a Muncher, except they release fireballs from 
their mouths. In my opinion, this is one of the most difficult enemies to get 
past, unless you have a fireball to throw. They'll hop along the ground, and 
when you get near them, LOOK OUT! An unlimited supply of fireballs will be 
sent shooting into the air, and you'd better get out of the way. The only way 
you can't kill them is by jumping.

Para-Beetle
-----------
Para-Beetles are intended to be used more as a stepping stone. They only 
appear in one level, for you to get across two large holes. They cannot be 
killed in any way.

Para-Goomba
-----------
This is really just a Goomba that can fly. However, they also release Micro-
Goombas, which are very efficent in terms of getting in your way. You can kill 
them by jumping on them twice, throwing a fireball at them... pretty much 
anything works.

Paratroopa
----------
Here you have a Koopa that has wings. Unlike the Para-Goomba, this enemy does 
not release Mini-Koopas while flying. There are two types of Paratroopa. One 
type bounces around the stage, not caring if it falls into a hole. The second 
one actually flies around in a set path, and will not stop until you kill 
them, and you can do so by doing pretty much anything.

Pile-Driver Goomba
------------------
I'm not completely sure why it would be called this, but anyways... Pile-
Driver Goomba is a brick. Or at least, that's what it looks like. In reality, 
it can leap into the air as you get near, and try to land on top of you. 
Unlike a normal brick, however, they do not glimmer. They are hard to spot 
out, though. Fireballs are the only attack that doesn't work on this enemy.

Piranha Plant
-------------
This is a very common enemy that comes in many different forms; all of them 
pop out of pipes. First, there is the one that just comes out and goes back 
in. Then there is a red one that comes out, aims, and shoots two fireballs at 
you. And lastly, there is a green one that comes out, aims, and shoots one 
fireball at you. The only attack that doesn't kill this guy is trying to jump 
on it.

Podoboo
-------
Podoboos are fireballs that shoot out of lava and come back down... or the 
opposite, because some can be found on the ceiling. There is no way to kill 
them, except by using Star Power.

Ptooie
------
What is a Piranha Plant doing out of a pipe? Don't ask me, all I know is that 
Ptooies walk back and forth on the ground, balancing a spiked ball on its 
breath. You can't kill them by jumping on them, but everything else works.

Rocky Wrench
------------
This oh-so-annoying enemy will appear in Castle stages, constantly popping out 
of its hole to throw a wrench at Mario. Alone, they wouldn't be much trouble, 
but they're always trouble in groups. One type needs to be killed only once, 
but the other will always be coming back at you. You can kill them with 
basically any method.

Roto-Disc
---------
Here you have a glowing, white ball that spins around and around a set object 
non-stop. They are very easy to avoid, depending on your position. There is no 
way to defeat them, except by throwing hammers at them or by turning into a 
statue as Tanooki Mario.

Sledge Brother
--------------
Unluckily, this guy only appears in World 4. It is basically a giant version 
of a Hammer Brother, except much easier to kill. If you are on the ground 
while Sledge Brother jumps, you'd better jump too, or you won't be able to 
move for a few seconds. You can get rid of them with pretty much anything, but 
the safest, quickest, and easiest way is with a fireball.

Spike
-----
These enemies are harmless until you come near. When you do, they will 
randomly pull a spiked ball out of their mouth, and toss it at you. It is very 
easy to avoid, but can't be killed, so don't try. Instead, just immediately 
attack the source with a jump, a fireball - pretty much anything - and they'll 
be dead.

Spiny
-----
Spiny is usually dropped to the ground from above by Lakitu, but on the rare 
occasion you'll find them walking along with not a single cloud in the air. 
You can't kill them by jumping on them, so instead, throw a fireball, wag your 
tail, or do anything else.

Spiny Cheep-Cheep
-----------------
This thing will only be found in World 7-4, luckily. It swims much faster than 
its red cousin and has spikes on its back. The only way to kill them is with 
fireballs or Star Power.

Spiny Egg
---------
There are two types of eggs: the red one and the green one. Consider yourself 
fortunate if you get a red one: they will turn into a Spiny upon impact. Green 
ones, however, will remain a ball, and they will unpredictably roll to the 
left or right to harm you. The only ways to kill them is by using fireballs or 
with Star Power.

Statue
------
This motionless statue will only be found in the very last stage of the game, 
Bowser's Castle. When you near them, they will shoot a laser at you that will 
suprise you on a 45 degree angle. Not all of them fire lasers. There is no way 
to kill them.

Stretch
-------
Stretch is an enemy that moves it's head (which looks like a Boo) back and 
forth along a white bar. The only way to kill them is with a Hammer or Star 
Power.

Thwomp
------
This annoying enemy can move vertically, horizontally and diagonally from one 
spot to another, trying to crush you on the ground. Morelikely than not, you 
will have to go underneath them to pass by, and when you do, they'll come 
shooting down at you! The only way to kill them is with Star Power.

------------------------------------------------------------------------

                     Section 2E - Items And Blocks
                    ===============================

In this section, I will give information about all the items in the game. Each 
item in their section is in alphabetical order, for your convienence.

==================
= Map Only Items =
==================

Anchor
------
When you use an Anchor, the boss ship will stop moving around the map every 
time you lose.

Hammer
------
On the map, there are certain rocks that can be broken, leading to another 
path or a hidden path. Use the Hammer to break the rocks. You can use this 
only once.

Jugem's Cloud
-------------
When used, Mario is covered in a cloud, allowing him to bypass one level on 
the map. However, if you lose the first time on the stage you play, you will 
be taken back to the stage you skipped, and the item will have been wasted.

Music Box
---------
When you use this, all the Piranha Plants and Hammer Brothers on the map will 
fall asleep for 1-3 turns, allowing you to go by without fighting them, and 
stopping Hammer Brothers from moving around.

Warp Whistle
------------
The Warp Whistle can take you away to World 9, Warp Lnad. From there, 
depending on how far you were in the game, you can go to a different world. 
Here's what will decide where you will be placed:

If You're In... | You Can Go To...
----------------|-----------------
World 1         | World 2, 3, or 4
World 2-6       | World 5, 6, or 7
World 7 or 8    | World 8

=================
= In-Game Items =
=================

1-Up Mushroom
-------------
If you get this, you will automatically recieve an extra life. They aren't 
very commomnplace, though.

Coin
----
Wow... what an incredibly rare item! ^_^ If you get 100 of these, you will get 
an extra life.

Kuribo's Shoe
-------------
Basically, there is a Goomba in a shoe. You'll want to try and remove the 
Goomba from the shoe so you can use it yourself. To do this, wait for the 
Goomba to bounce onto a block of some kind, and then jump and knock him out. 
It only appears once in the game.

P-Switch
--------
When you stomp on this, you will turn all bricks into coins, all Munchers into 
coins, and all coins into bricks. It lasts only for a brief time, but is very 
useful.

Question Mark Block
-------------------
When you defeat Boom-Boom in the fortress, this item will pop out of nowhere 
and land on the floor. Get it to complete the stage.

==================
= Power-Up Items =
==================

Fire Flower*
------------
When you use this, you will become Fire Mario, and you'll be able to throw 
unlimited fireballs.

Frog Suit*
----------
Using the Frog Suit will change you into a frog. You will be able to jump much 
higher out of water and swim much better in water, but when you're out of 
water, it is hard to control your movements.

Hammer Suit
-----------
This is one of my personal favorites. The Hammer Suit will transform you into 
Hammer Mario, and you'll be able to throw unlimited hammers. Hammers can kill 
some things nothing else can, which is why they're such a good item.

P-Wing
------
A very rare and yet very useful item. P-Wings allow you to fly whenever you 
want, non-stop. So if you wanted to, you could simply fly across a stage to 
the end.

Raccoon Leaf*
-------------
These have the same function as a P-Wing, except you have to run to fill up 
your P-Meter, and then you can fly, but only for a limited time. Still helpful 
and useful, nonetheless.

Starman/Star Power*
-------------------
When used, Mario becomes invulnerable to enemies. He can plow through 
everything without being touched. However, he can still die by falling into a 
hole.

Super Mushroom*
---------------
When Mario gets one of these, he will become Super Mario, who is taller, can 
jump higher, and run faster. You can break bricks as Super Mario, and you can 
take a hit without dying. You must be Super Mario in order to become Raccoon 
Mario or Fire Mario.

Tanooki Suit*
-------------
When Mario gets a Tanooki Suit, he can fly just like he would as Raccoon 
Mario. However, he can also transform into a statue, making him invincible to 
enemies for a few seconds. However, you can't move when you are a statue.

*Means that you can also get this item in-game.

==========
= Blocks =
==========

Brick
-----
Here you have the most common block in the game. Bricks are usually placed in 
a format that can get in your way, but some are also used to be turned into 
coins. To smash them, throw an enemy, jump from underneath, or wag your tail.

Coin Block
----------
These can be extremely useful, but also hard to reach. When you find one, kepp 
hitting it again and again, using whatever method (jumping is best, though) 
until it turns into an empty block. Depending on how fast you hit it, you 
could get 1-15 coins out of it.

Falling Block
-------------
This is sort of a circle shaped block that will fall if you stand on it for 
too long. Mushrooms can move along it without falling through. There is no way 
to smash or break them.

Ice Brick
---------
These are the exact same as bricks, except they cannot be smashed. They can, 
however, be picked up and carried and then smashed. These are very useful to 
throw around at enemies, but look out, because Buster Beetles like throwing 
them, also.

Music Block
-----------
Music Blocks are white and have a music note on them, you can bounce on them, 
hit them from underneath, or shove them. Some contain items, but if they do, 
they will come out the opposite direction of you!

Question Mark Block
-------------------
These blocks have a ? on them, and when hit something will come out. It could 
be a Fire Flower, a Raccon Leaf, a Super Mushroom, a coin... pretty much 
anything. Be ready for the surprise!

Wooden Block
------------
These cannot be moved. At all. They are stable and are usually meant to get in 
your way, or to be used as a stepping stone to get over a hole.

Wooden Spring Block
-------------------
These are the exact same as Wooden Blocks, except they can be pushed from side 
to side, simply by walking into them. Some also contain powerups, but it is 
hidden.

------------------------------------------------------------------------

                      ***************************
                      * Section 3 - Walkthrough *
                      ***************************

All right, we're finally at the biggest and most important part of the FAQ! 
This walkthrough will guide you through the game from beginning to end, noting 
any secrets that I know of along the way. I hope this will provide you with 
everything you need. So, let's begin!
 
                   Section 3A - World 1: Grass Land
                  ==================================

                            ==============
                            = On The Map =
                            ==============

This is it! The first world of the game. Move one space to the right, and then 
one space up to get the the first level of the game.

                            =============
                            = World 1-1 =
                            =============

Well, here we are, in the first level of the game. Mario's long journey begins 
here! So, let's start.

When you begin, there will be a Goomba walking towards you. Stomp on him, and 
then move on. You'll find four ? Blocks, and two big blocks that can serve for 
you as stepping stones. Get the lower two ? Blocks, then jump onto the big 
block and get the remaining two ? Blocks. Out of the right one, you will get a 
Mushroom. Get it to turn into Super Mario, and then continue on to the right.

You will now find a pipe with a Piranha Plant in it. Because you have nothing 
to attack it with, wait for it to go down, and then jump over. Most likely, 
you will land on a big, green block. There will be a ? Block above you. Get 
it, and you'll have a coin.

When you keep moving along, you'll find many more big blocks, a Red Koopa, and 
a Goomba. Kill the Goomba, but don't send the Koopa flying away just yet. 
There is a ? Block on the ground, and by shooting the Koopa at it, you can get 
the Leaf inside. Do this, and then run over to get the Leaf.

Now you'll see another ? Block. Get it for one coin. Now, you'll see a Goomba 
coming towards you. Kill it. Move forwards, and kill the second one. Then 
you'll find a Para-Goomba. Finish it off. 

Now, you have two options. The first one is the normal way. The second one is 
that you fly up into the air and take a secret pathway. Do what you want to, 
although I would take Option 2.

++++++++++
OPTION ONE 
++++++++++
If you decided to take the normal path, leap over the hole to the other side. 
Walk along the path, and you'll find a Green Koopa walking along the ground, 
and two Green Paratroopas bouncing around a few big blocks. Avoid the 
Paratroopas, and kill the Koopa. Move over some more to the right, and you'll 
find two ? Blocks. Hit them. One will contain a coin, the other a Leaf. Get 
them, and jump over the hole. 

On the other side, you'll find some a lot of small blocks. Jump up to the top, 
over the hole, and go back down. On the other side, you'll find two pipes: 
both occupied by Piranha Plants, although only one of them spits fireballs. 
Avoid the fireballs and Piranha Plants until you pass the second pipe.

When you're on the other side, hop on top of the bricks to get out of the 
reach of the fireballs being thrown bythe Piranha Plant. Walk over and drop 
down to the other side. There will be a Red Koopa and more bricks. They are in 
this formation:

  ===X
 =====   =
=======  ==

See the X? That's a brick. Swing your tail at it. If you don't have a tail, 
throw the Koopa. It will explode and reveal a P-Block. Hit the P-Block, and 
grab all the coins. 

Once you have done this, keep moving along. You'll find two blocks and a small 
hole. If you want, use the blocks to help you get across the hole. Once you 
do, jump over the small pipe (which is actually the exit to the aforementioned 
secret) and run all the way to the end. End Of Stage.

++++++++++
OPTION TWO
++++++++++
If you chose Option 2, run all the way back to the ? Block that is on the 
ground. Then run forwards, all the way to the ledge. At this point, leap up 
and start flying. Follow the mini-coin path until you reach a red block. Land 
on the red block.

Once you're on the red block, jump down to the small path of clouds. Hit the 
brick, and a 1-Up Mushroom will pop out. Get it, and don't let it fall down 
below!

Now jump to the next path of clouds. Grab all the coins. Once you've done 
this, walk back to the beginning of the path. Then turn and run forwards. 
Charge up your P-Meter, and jump as soon as you reach the edge. Follow the 
small coin path, and when it ends, fly up as high as you can and keep moving 
to the right. When you start falling back down, look for a pipe. Land on it. 
Then, go inside.

When you're inside, you'll find a small room with about 10-12 coins. Grab 
them, and then hop up the stairs and exit through the pipe. You'll come out of 
a pipe as close as you could be to the exit. Jump down, and run all the way to 
the end. End Of Stage.   

                            ==============
                            = On The Map =
                            ==============

Back on the map, move two spaces to the right and enter the stage.

                            =============
                            = World 1-2 =
                            =============

You'll start off this place with a slope in front of you. Run all the way up 
to the top, and jump onto the pipe. Now take a big leap down to the bottom, 
where you'll find two ? Blocks. One of them has a coin and the other has an 
item, depending on Mario's current state.

Once you've done that,watch out for the Goombas that have probably started 
flooding out of the pipe on your left. Jump onto the blocks, and then jump 
again onto the two pipes that make a T shape. When you're on top, hop down to 
the ground. 

At the bottom, watch out for Goombas coming out of the pipe. Move along to the 
right, and dispose of the Para-Goomba. Walk up the hill, and jump over yet 
another pipe to the other side.

Here, you'll find a busy little area. There are two bricks underneath a pipe 
with a fireball-throwing Piranha Plant inside. There will be coins to the left 
of the pipe, and Goombas coming down the hill to the right side of the pipe. 
You'll have two options at this point. One is to enter the pipe. The other is 
not to enter the pipe. You choose. I will not make two seperate sections for 
your choice, because you won't be taking different paths, really. I reccomend 
Option 1. If you don't go through the pipe, scroll down a bit so you can see 
what to do next.

If you chose Option 1, go to the right and kill the Goombas. Then come back 
and swing your tail at or hit the brick on the left. It will explode and turn 
into a P-Block. Jump on it.

The coins on the left will turn into bricks. Seize this opportunity to jump up 
onto them, using them as stepping stones. When you reach the pipe, wait for 
the Piranha Plant to go down, then jump on top. Move to the right side of the 
pipe (don't go down), and jump. You'll hit a hidden block with a 1-Up Mushroom 
in it. Grab it as it falls. If you miss it, you can go after it if you want, 
but you'll have a hard time getting back up to the secret.

Anyways, once you've got the 1-Up Mushroom, go down and into the pipe. As soon 
as you start falling, push over to the left, and grab some coins on the side. 
If you miss them, there are still 20 coins on the bottom, but if you can fly, 
fly back up there after charging up your P-Meter and get the remaining coins. 
When you're done, go out through the pipe on the left.

You'll come out of a pipe. Go over to the right, and you'll find yourself back 
where you were. IF YOU CHOSE OPTION 2, HERE'S WHERE YOU CAN CONTINUE READING. 
Hop over the bricks to the other side. Defeat the Goombas, and jump up onto 
the hill.

Now drop down again, where you'll find two music block and a Para-Goomba. Kill 
the Para-Goomba, then hit the music block on the Right to get either a 
Mushroom or a Leaf, depending on Mario's size.

Now climb up the hill, and at the top, push down on the control pad to slide 
down the slope, knocking out two Goombas in the process. You'll stop when you 
hit a pipe with a Piranha Plant in it. Wait for it to go down, then hop onto 
the pipe.

Now you can either hop on the music boxes to the other side, or take the 
ground route across. Hit the last music box, and a Star will pop out. Grab it, 
and run across the land, oblivious to all enemies. Jump over the pipe with the 
Piranha Plant in it, then climb up the hill, getting the ? Block on the way 
for a coin. When you reach the top, hopover the pipe that is spewing out 
Goombas, and run past the Para-Goomba, down the hill to the finish. End Of 
Stage.

                            ==============
                            = On The Map =
                            ==============

If you want to fully complete the game, move one space to the right. If you 
want to cheat, however, go straight down two spaces and to the left one space. 
Mind you, I won't be covering information on the fortress just yet...

                            =============
                            = World 1-3 =
                            =============

World 1-3 is the home of the first Warp Whistle in the game. If you get it or 
not, that's up to you.

You'll start off this stage with a Green Koopa walking towards you and two big 
blocks in the distance. Kill the Koopa, and move on. Here you'll find a 
Boomerang Brother. Kill it, too, and continue on to the right.

At this point, you'll find a complicated arrangement of bricks, music blocks, 
and ? Blocks. Use the music blocks to bounce on top of the bricks, where 
you'll find a Red Koopa. 

Jump over to the four bricks that the Red Koopa is walking along on. Now, jump 
on the Koopa. Once you've done this kick him to the left, back into the brick 
pile. Now watch lazily as the Koopa hits everything in sight, getting you a 
few coins in the process!

Jump down into the area you were standing on, and over to the middle brick. 
This is a coin brick. Jump as much as you can, getting coins until the coin 
brick runs out. 

Now jump down to the ground. Go as far as you can to the left, until the pile 
of bricks stops you. Now jump. A music block will pop out of nowhere. You can 
use this to get into the clouds, but first, try and get to the second brick in 
the lowest area for an item, depending on Mario's current size.

Now, you have a choice. You can take the normal path, or you can take the 
clouds, where you can collect coins and a 1-Up Mushroom. I'd take Option 2, 
but do as you please.

++++++++++
OPTION ONE
++++++++++
If you decide to take the normal path, get out of the pile of bricks and go to 
the right. You'll find a Green Koopa and four blocks. Kill the Koopa, and jump 
onto the blocks which will aid you in getting over the block wall.

Once you're over the wall, you'll see a Goomba and another wall. Kill the 
Goomba, and go over to the wall. Swing Mario at the top block of the wall. It 
will slide over to reveal an item based on Mario's state. Get it, and hop over 
the wall.

You'll now find a Para-Goomba, coins, and yet ANOTHER WALL. Kill the Para-
Goomba, grab the coins, then hop over the wall to the other side. Now you'll 
find ANOTHER wall, more coins, and ANOTHER Para-Goomba. You know the process. 
Kill the Para-Goomba, grab the coins, and hop over the wall.

Now, on the other side, you'll find a sight for sore eyes... A HOLE! Not a 
wall! But when you jump over the hole, you'll find a Boomerang Brother. Avoid 
the boomerangs, and kill him. You'll then find another hole. Jump over it.

On this side, you'll find a ton of big blocks, a Para-Goomba, a Red Koopa on 
top of a white block, a Green Koopa on the ground, and a lot of coins. If you 
picked Option 2, you'll land just past this area after falling from the sky. 
So you're rejoined.

++++++++++
OPTION TWO
++++++++++ 
If you chose Option 2, you'll be shot up into the clouds. Here you will find a 
truckload of coins. Grab the first bunch, then the second. When you are 
somewhere between the third, if you have a flying ability, fly into the sky. 
Here you will find a brick and some coins. Hit the brick, and a 1-Up Mushroom 
will pop out. Get the rest of the coins, then drop down to the ground and get 
the 1-Up Mushroom. Get the rest of the coins, then make your way to the end. 
Go down the pipe.

When you land, run over to the left, over to the blocks. You'll find a Para-
Goomba, a Red Koopa on top of a white block, a Green Koopa on the ground, and 
a lot of coins. You'll be rejoined again.

++++++++
REJOINED
++++++++
At this point, you will have the opportunity to get a Warp Whistle. If you 
want to try this, follow the preceding instructions. If you don't, just hop 
past everything over to the end. End Of Stage.

Now, before you try to get the Warp Whistle, clear the area of all enemies. It 
is hard, trying to do this with enemies all around. So kill all the enemies. 
Once you've done this, collect all the coins. NOW you can start.

Jump up onto the white block and push down on the control pad. Hold down until 
you suddenly fall to the ground. At this point, you'll see that you're behind 
all the scenery, although you're still vulnerable to enemies. Run all the way 
to the end, quickly, before this wears off. When you near the black 
background, you'll find that you actually go behind it. Keep running, and 
suddenly the screen will change.

You'll find yourself with Toad in a secret house and one treasure chest. Toad 
will tell you that "One toot on this whistle will send you to a faraway land." 
Go to the treasure chest, open it, and watch your whistle pop out. 

                            ==============
                            = On The Map =
                            ==============

When you're back on the map, you can go to the left one space, down two 
spaces, and to the left again one space to get to the fortress, but if you 
want to fully complete the game, go to the right one space and down one space 
to Toad's House. Get the item (It will be either a Mushroom, a Fire Flower, or 
a Leaf). Then move to the left one space to reach the next level.

                            =============
                            = World 1-4 =
                            =============

This is a side-scrolling stage. If you do not hustle and move along with the 
screen, you will be pushed with the screen. If you are standing next to 
something and the screen homes in on you, you will be automatically be killed. 
Be aware of this. Also, if you get 44 coins in this stage, a White Mushroom 
House will appear.

You will start on land from the beginning. You'll see a picture of a coin in 
the air. Hit it, and a counter will appear at the bottom of the screen, 
telling you exactly how many more coins you need to get the White Mushroom 
House.

Now, as the screen scrolls, jump over the hole to the row of bricks. Then jump 
onto the moving platform, and get the coins while you're on it. Then, jump to 
the next row of bricks. Get the coins above you, and then wait for three 
moving platforms to reach you. 

Jump onto the first one, then the second, and fall down to the third. Then 
jump onto the row of bricks. Above you at this point you will see hree more 
bricks. Hit the rightmost one for a 1-Up Mushroom to pop out. Try and grab it 
before it falls into the hole.

Now, a moving platform will come towards you. Jump onto it, grab the coins, 
and then jump again to some bricks placed in a L-Shape position. Jump again to 
another L-Shaped pile of bricks, grabbing the coins while you're on the fly.

Jump AGAIN to some more bricks where there is a Red Koopa and a moving 
platform. Jump on the platform to make it fall. Then hit the brick on the left 
for an item to pop out, depending on Mario's size. Grab it, then move over to 
the brick on the right, and jump as quickly as you can, getting as many coins 
as possible from the coin block. Make sure you get out before the screen 
closes in on you!

When you're on the same row of bricks as the Koopa, hit the Koopa and then 
pick it up. Hold on to it, and jump all the way across the hole to the high 
row of bricks (or at least, try to). Next, release the Koopa towards the one 
brick on your right. Out will come a 1-Up Mushroom. Grab it. You can also do 
this by wagiing your tail, if you have one. Once you've done this, jump down 
to the next row of bricks.

Down here, grab the coins that are above you, then jump onto the two moving 
platforms, one by one, until you reach the row of bricks. Wait for a moving 
platform to slide across and over to the long column of coins. Jump on as soon 
as it reaches the coins, and fall down until you get all of them, then jump 
off onto the one brick that has two bricks above it.

Jump and knock away the first brick if you can, then jump like mad... it's 
another coin block. Get it until it runs out, or until the screen reaches you, 
whichever comes first. Jump down to the bricks below, then wait for three 
moving platforms to reach you. When they do, jump one by one to the other side 
where there is a wall of bricks high in the air and a row of bricks for you to 
jump on. There is just enough space for you to squeeze through.

Now wait for the screen to stop scrolling at the last two bricks. When it 
does, jump on the Red Paratroopa that is flying up and down, and use it to 
reach the other side. When you do, there will be a pipe and a Red Koopa to the 
right of the pipe. If you feel that you want to, kick the Koopa for your 
amusement, although mind you, people have died by trying to amuse themselves 
like this...

Once you go down the pipe, you'll pop out the other end right by the end of 
the stage. Avoid the Boomerang Brother on your left, and run to the card 
shuffle to finish this off. End Of Stage.

                            ==============
                            = On The Map =
                            ==============

If you were good enough to get 44 coins, first go over to the White Mushroom 
House to claim your prize: a P-Wing. Then go down to the Spade symbol. Play 
the game, and try and collect some extra lives by matching up the items. 
Mushrooms are two extra lives, Fire Flowers are three extra lives, and Stars 
are five extra lives. When you're done, go one space to the left to start the 
fortress.

                             ============
                             = Fortress =
                             ============

This is the second stage in which you can get a Warp Whistle. I will provide 
instructions for you in case you choose to do so. Also, if you touch the lava 
in this stage, you're automatically dead. Nothing can save you. Be careful.

You'll start off in long, empty path. Run along the path until you reach some 
stairs. Jump up them, and then you'll reach a hole. Leap over to the other 
side, taking care to watch out for the Podoboo. You will now find another 
hole, this one not containing a Podoboo. Jump over it.

On the other side, hop up to the top of the wall, and then jump over yet 
another hole. There is a Podoboo, watch out. Now you'll find a row of blocks, 
and a ? Block. Hit the ? Block, and an item will pop out depending on Mario's 
size. If you're Super Mario, this time, you won't get a Leaf, but a Fire 
Flower! Finally. Grab the item, jump over another Podoboo-occupied lava hole, 
and continue. 

Fall down the stairsteps, and look out for the Rotodisc. When it is a safe 
distance away from you, keep going down the narrow path. You'll come out 
another end. There will be another Rotodisc. Dodge it, and continue over to 
the ledge.

When you're at the ledge, you will be able to see two upcoming holes, the 
first one containing a Podoboo. Jump over the hole at the right time, and then 
jump over the second. There will now be a Rotodisc that you'll need to watch 
out for. When it leaves you, jump over the third and final hole that has a 
Podoboo in it.

You'll now land in small area with a door, a ? Block, and Dry Bones. If you 
want to get the Warp Whistle, take Option 1. If you want to go to the end, 
Take Option 2. Your choice.

++++++++++
OPTION ONE
++++++++++
So, you want the Warp Whistle? Fine, that's understandable. First, you'll need 
a Leaf. Get it from that nearby ? Block. Once you have it, kill Dry Bones. 
Now, quickly run to the other end near the doorway, and then run back, before 
Dry Bones is revived. When you pass the ? Block, fly into the air, up, up, and 
away. Keep yourself against the wall on your right. Eventually, you'll find 
that you can move to the right. Stop flying, and run to the right.

When you reach a certain point, you'll suddenly be taken into an empty room, 
other than a treasure chest into the corner. No, you haven't been tricked. 
Touch the treasure chest for the Warp Whistle to come out. After a few 
moments, the stage will automatically come to a close. End Of Stage.

++++++++++
OPTION TWO
++++++++++
If you chose Option 2, then first, kill Dry Bones. Then hit the ? Block and 
get your item, depending on your size. Once you've done this, run overto the 
doorway and enter before Dry Bones reawakes.

What? An empty room? Not so, my friend. Wait for a moment, then you'll see 
spikes coming down on you. So what do you do? Look for the opening in the 
spike arrangement that you can stay in until the spikes go up again. Wait, and 
then when they do go up, jump quickly across the two holes and run all the way 
to the wall. Because at this point, the spikes will already be coming down 
again, and there will be a VERY small gap for you to fit in at any size. Don't 
move an inch. When the spikes retreat again, a door will come up out of the 
ground. Enter it before it disappears again.

You'll now find yourself in along, empty, narrow pathway. Run all the way down 
it until you find yourself in a large room... with Boom-Boom in it! The wall 
behind you will be sealed, and the battle will begin. To kill it, either jump 
on its head three times, shoot five fireballs at it, or throw one hammer. When 
you defeat him, he will explode, leaving but a ? Ball for you to grab. When 
you do, the music will play, your points will be tallied, the castle will 
explode into rubble, the treasure chest on the map will be unlocked, and 
you'll be finished here. End Of Stage.

                            ==============
                            = On The Map =
                            ==============

With the Fortress gone and the treasure chest unlocked, go one space to the 
left and two spaces down to reach the next stage.

                            =============
                            = World 1-5 =
                            =============

You will start the beginning of the stage sliding down a slope. Hold down on 
the Control Pad to kill four Buzzy Beatles right at the beginning. You will 
slide directly into a body of water. Jump in and out of the water to get the 
five coins hovering above, then climb up the hill to the top.

You will now see a pipe with a Piranha Plant in it, and a Buzzy Beetle. Wait 
for the Buzzy Beetle to pass the pipe and come to you. When it does, jump on 
it, and when the Piranha Plant comes out, kick it. You'll be killing two birds 
with one stone. Now you can safely move on.

At this point, you'll have THREE options. Option 1 is to keep going 
underground. Option 2 is to go up, hit the secret music block, and fly up into 
the clouds. Option 3 is to go up, but not get the music block, and just go 
right. You can choose. As usual, I will make my reccommendation: take option 2.

++++++++++
OPTION ONE
++++++++++
Okay, so you want to stay underground. Fine. Wait for the Piranha Plant to 
retreat into the pipe below, and hop down. Jump again to the ground, then run 
down the narrow path. Go up the hill, then down into the body of water. Jump 
in and out of the water for five coins, then get out of it and climb up the 
hill again.

You'll now find two small bodies of water. Jump or run over them. Now you'll 
see another larger body of water with a ? Block over it. Dive into the water, 
hit the block, and an item will pop out, depending on Mario's size. You can 
get a Fire Flower here. Once you've done this, hop out of the water and start 
climbing up the hill. You're now rejoined.

++++++++++
OPTION TWO
++++++++++
If you chose Option 2, jump up to the top area. Run along the path, and climb 
up the hill. Now, you can use this diagram to figure out where the block is:

 |     |
 |X    |
_/     /
      /
_____/

See the X? That's where the block islocated. Jump right below that spot, and 
the block will pop out. Jump onto it, and you'll be shot into the clouds. You 
know the process. Grab the first bunch of coins, then the second. When you are 
somewhere between the third, if you have a flying ability, fly into the sky. 
Here you will find a brick and some coins. Hit the brick, and a 1-Up Mushroom 
will pop out. Get the rest of the coins, then drop down to the ground and get 
the 1-Up Mushroom. Get the rest of the coins, then make your way to the end. 
Go down the pipe.

You'll land just to the right of a hole. You're now rejoined.

++++++++++++
OPTION THREE
++++++++++++
If you chose Option 2, jump up to the top area. Run along the path, and climb 
up the hill. The block is against the left side of the wall, but you needn't 
worry about that. Jump up over the ledge on the right (which is actually high 
up), and move on.

Now, you'll have to jump again to an even higher point. At the top, you'll 
find two Green Koopas climbing up the slope. Shoot them away to your left, not 
your right, or they will ricochet back at you. Once they're gone, run down the 
slope, across the bit of land, and up the slope where you'll find a small wall 
the the Koopas would have bounced off of if you had shot them that way.

Jump up the hill, and another Green Koopa will be coming at you. Send him 
flying away, and then go down the hill. You're now rejoined.

++++++++
REJOINED 
++++++++
This is where everything continues. Jump up the two ledges to the top of the 
hill. You'll see a pipe on your left, the pipe that Option 2 finishes at. On 
your right there will be a Green Koopa coming towards you. Send it flying to 
your right and chase after it. It will fall into hole where you'll see two 
pipes, and if you're lucky it will knock out the Piranha Plants in it.

Go past the pipes, and you'll find another pipe on the ceiling with a Piranha 
Plant in it. Either kill the Piranha Plant, or wait for it to go back up the 
pipe, so that you can go by. 

Once you'repast it, run across the ground, up the slope, and across the ground 
some more where you'll find a dead end and a pipe. Go up the pipe. You'll come 
out right by the finish. Run to the end and grab your card. End Of Stage.

                            ==============
                            = On The Map =
                            ==============

When you're back on the map, you may be close to the Hammer Brother by now. If 
you are, fight it, and get your Star. Then, move two spaces to the right to 
the next stage.

                            =============
                            = World 1-6 =
                            =============

This stage will involve you being on platforms a lot of the time high up in 
the air, so be careful.

All right. You'll start off in an empty area with a hole and another platform 
on your right. Jump up onto this platform, and you'll find another one. Jump 
up onto this one, and you'll find ANOTHER ONE, occupied by a Red Koopa, also 
having coins. Get rid of the Koopa, and grab the three coins.

Now jump down to a low platform. Here there is a ? Block and another Red 
Koopa. Kill the Koopa, and get the ? Block. It will contain an item depending 
on Mario's size. Once you've done this, jump onto the ? Block, and then up to 
the platform above.

You'll now see a platform moving up and down sideways on a wire. Jump on at 
the right time. Now there will be two music blocks in front of you. Jump onto 
them, and bounce to the next area.

You'll now see a Red Paratroopa flying up and down, and a Green Koopa walking 
back and forth, stuck between some bricks on another platform. Using the 
Paratroopa to help you, bounce down to the area where the Green Koopa is. 
Throw the Koopa at the bricks, and he will smash them for you, allowing you to 
go underneath them. Watch out while the Koopa is doing this.

Now, the third brick in the air to the right contains a 1-Up Mushroom. Smash 
the bricks surrounding it, and then hit it and get your 1-Up Mushroom. By 
doing this, you're preventing it from falling into the hole, or going out of 
reach.

Now, the brick on your left contains one coin. If you are too tall to fit 
under it, just run and crouch. Hold down while you're underneath it, and get 
your one coin. (You can also wag your tail, if you have one.) Do the same 
thing for the brick on your right, except jump as fast as you can. This one is 
a coin block.

From here, jump over the brick on the right, near the ledge. Jump again to the 
next platform. Now hop onto the little 'cone' platform that is located on the 
platform you're standing on. From here, you can jump up to the top.

Run across, and leap again. Now, carefully drop yourself into the hole, and 
you'll land on some blocks below. In front of you, you'll see a long wire, 
attached to it will be a moving platform. Jump ontoit, and prepare for a ride.

You'll be taken across the wire... down, across, and then up... and here 
you'll find two coins and a Red Paratroopa. Get the two coins and kill the 
Paratroopa while you're moving, then hop back on. You'll go down, and up 
again, where there will be two more coins. Grab them.

Now you'll be nearing the end of the wire. When you do, jump off quickly to 
the blocks on your right, because the platform will plunge to the ground when 
the wire ends. From here, jump onto the platform moving back and forth, then 
as you move to the right, jump onto the stationary platform attached to a wire.

The platform will start moving as soon as you touch it. When you get closer to 
the bottom, you'll see that there is a Red Paratroopa between you and the 
ground (finally). Using the Paratroopa as a stepping stone bounce on it, and 
then onto the ground. Run all the way to the finish and hit the card shuffle. 
Look out for the Green Koopa a the very finish. End Of Stage.

                            ==============
                            = On The Map =
                            ==============

Back on the map, if you haven't fought the Hammer Brother yet, do so. Get your 
star, and then go one space up and one space left to the Mushroom House. You 
could get a Mushroom, A Fire Flower, or a Leaf. Once you've done this, move 
three spaces to the right and enter the castle.

                             ==========
                             = Castle =
                             ==========

So, here we are at the first castle of the game. The king will be a snake. 
Toad will say, "Oh, it's terrible! The king has been transformed! Please find 
the magic wand so we can change him back." Press the A Button, and the stage 
will begin. Keep in mind this is another side-scrolling stage. Keep up with 
the pace!

Mario will start by running and grabbing on to the anchor of the ship as it 
flies into the air. You will then start off in an empty area. Go forwards with 
the screen. Drop down, and you will find three Cannons, one of them firing 
Bullet Bills and the other two, Cannonballs. Avoid these things, and venture 
on.

You will reach a small pit with a Cannon inside shooting Cannonballs. Jump 
over to the other side. From here, drop off the log and down to the ground. 
There will be a big, open area with Cannons, Bullet Bills and Cannonballs 
everywhere. Try and avoid everything until you reach the ? Block. Hit the ? 
Block, and an item will come out, depending on your form. Try not to lose it.

There will now be a Rotating Launcher on the ceiling, firing two Cannonballs 
at once. Avoid this, and jump over the wooden block to the other side. You'll 
find yourself in another area with three Cannons. Avoid all the Bullet Bills 
and Cannonballs. Once you're past this part, you're home free! ...Almost.

Climb up the ledges. As the screen moves along, you will find a pipe. This 
leads to the home of the first boss, Larry Koopa. Go down it. 

Larry Koopa is extremely easy, even if you're new to the game. Either hit him 
with 10 fireballs, or jump on his head three times, and you'll win. Grab the 
wand that will fall from the sky, and you'll be taken back to the Castle.

Toad will be jumping around, and the king will say, "Oh, splendid, splendid. 
I'm back to my old self again. Thank you so much. Here is a letter from the 
Princess."

The letter will say: "Greetings. If you see any ghosts, be careful. They will 
give chase if you turn away. I have enclosed a jewel that helps protect you. 
Princess Toadstool." And a picture of a P-Wing will flash in the bottom right 
corner. Then, you'll see a picture of a castle, telling you if you perfectly 
completed the whole world.

Congratulations on beating World 1, although it was quite simple...

------------------------------------------------------------------------

                   Section 3B - World 2: Desert Land
                  ===================================

                            ==============
                            = On The Map =
                            ==============

Well, this place is a lot bigger than World 1! Go one space to the right and 
two spaces up to begin the first stage.

                            =============
                            = World 2-1 =
                            ============= 

At the very beginning, you will find yourself in an empty area. Run forwards, 
and you'll find some bricks. Stare at them for a moment. See anything? Yep, 
one of them isn't glimmering. It's a Pile-Driver Goomba. As you get closer to 
it, it will prepare to jump. Kill it before it can launch itself into the air.

Now keep moving along the bricks, and you'll find a ? Block. Quickly duck into 
the hole, and a Pile-Driver Goomba will launch itself right onto the ? Block. 
Perfect. Hit the ? Block at that moment, and you'll get an item according to 
your size, as well as destroying the Pile-Driver Goomba.

Now, jump out of the hole. Jump over the bricks, and then watch out for the 
Pile-Driver Goomba right near the edge of the area where the bricks drop down. 
Kill it, then hop down.

As soon as you hit the ground, jump onto the two bricks... one is a Pile-
Driver Goomba. Kill it, then bounce right to the next one, which is also a 
Pile-Driver Goomba. Once you've killed that, jump to the next one. Yes, it's 
another Pile-Driver Goomba. Once you've killed all three, land right below the 
two ? Blocks. 

There will now be a Red Koopa walking towards you. Send it flying away, then 
hit the two ? Blocks. The one on the left contains a coin. The one on the 
right has a Star. Grab the Star, and run down the path.

You can easily ram into the Pile-Driver Goomba and the Firesnake, and they 
will be dead. Then, bounce on the music blocks up to the top of the pipes. 
Kill the Goomba walking along the side. Now, you have a choice. Option 1 is to 
skip everything and go to the ending. Option 2 is to fly up into the air and 
go through a secret pipe. Option 3 is to try and get all the coins and the 1-
Up Mushroom in the area inside the pipes. You choose. My reccomendation (if 
you can): take option 2. If you can't, take option 1.

++++++++++
OPTION ONE
++++++++++
Okay, so you want to go right to the end. Fine. Continue walking across the 
pipe, killing the second Goomba that will appear. Then, jump down into the 
hole between you and the next pipe. 

Stand right in between the two blocks, and jump. A music block will pop out of 
nowhere. Jump onto this music block, then ram Mario into the block on the 
left. An item will come out, according to Mario's size. Grab it, then bounce 
back up onto the next row of pipes.

Run along the pipes until you reach the other end. Jump down to the ground. 
You are now rejoined.

++++++++++
OPTION TWO
++++++++++
Make sure you have a Leaf before attempting this. If you don't, I can't help 
you. Anyways, run over to the other end of the pipe. Kill the Goomba while 
you're there. Then, charge back. Once your P-Meter is full, jump into the air. 
Fly up, and you'll see a pipe surrounded by bricks. Smash the bricks, and 
break your way in. Now, go down the pipe.

You'll find yourself in an empty room with nothing but a pipe and a P-Block. 
Jump on the P-Block, and the room will fill up with blue coins. Grab all these 
coins, and make your way out through the pipe.

When you land, you'll land on the pipes, and you'll see the P-Block hasn't 
worn out yet, and you can go into the little area because the brick blocking 
the entrance is a coin! When the P-Block does wear out and you're inside, grab 
all the coins, taking care to watch out for the Firesnake. When you reach the 
other side, smash your way out, and then jump down to the ground. You're now 
rejoined.

++++++++++++
OPTION THREE
++++++++++++
If you want the coins and 1-Up Mushroom, you'll first have to become Super 
Mario. If you already are, you still have to take the same path. Just run down 
to the end of the pipe, killing the Goomba along the way. Then, if you aren't 
Super Mario, stand right in between the two blocks, and jump. A music block 
will pop out of nowhere. Jump onto this music block, then ram Mario into the 
block on the left. Your Mushroom will come out. Grab it.

Now you're going to have to avoid the upcoming Firesnake, either that or kill 
it. Once you've past it, hit the brick that's jammed in the pipe. It will 
break, and you'll be inside.

Run to the center of the area. There will be a brick and four coins. Get the 
coins, then hit the brick and get the 1-Up Mushroom. Be careful, because the 
Firesnake may have returned. Once you have everything, run over the left, jump 
up the wall, and then smash the brick with your head and get out. One down, 
one to go.

Now, run across the pipe without fear of Goombas because you should have 
already killed them. When you reach the edge, jump straight across, and keep 
running. When you reach the ledge again, just jump down, and go underneath the 
pipes like you did for the other one. There will be a Firesnake, so you'll 
have to either avoid it or kill it.

Now, jump up and smash the brick. Enter the area. Enjoy! You can grab all the 
coins, and when you reach the other side, smash the brick like you did before, 
and exit. Run across the pipes until you reach the ledge, then drop down. You 
are now rejoined.

++++++++
REJOINED
++++++++
You'll now find yourself in an open, empty area. Run forwards, and you'll find 
two pipes occupied by Piranha Plants. Jump over the first one, and kill the 
Pile-Driver Goomba. Now, you'll see the end, but if you want to make a couple 
of extra coins, go down the second pipe.

Inside, you'll find a P-Block. Hit it, then jump over to the pipe on your left 
and exit. Remember those bricks between the pipes? They're coins, and you can 
have them. You can repeat this process over and over, as much as you like. 
When you're done, run over to the end, and watch out for the Pile-Driver 
Goomba. Hit the shuffle. End Of Stage.

                            ==============
                            = On The Map =
                            ==============

Back on the map, go one space up, one space to the right, one space up again, 
and one space to the left for the Spade symbol. Try and match up the items, 
and once again, Mushrooms are two lives, Flowers are three and Stars are five. 
When you're done, move two spaces to the left and begin Level 2.

                            =============
                            = World 2-2 =
                            ============= 

This is a very simple stage. You'll start off on a hill. Run up to the top, 
and kill the Goomba walking towards you. Then go down. Now,LOOK OUT! There 
will be quicksand, and a Piranha Plant will pop out, throwing fireballs at 
you. Jump over it with a running leap, and climb up the hill on the other side.

At the top of the hill, hit the block on the ground. An item will shoot out of 
it, depending on Mario's size. Get it, and then jump over the block and the 
small hole, onto the pipe, getting the three coins as you jump.

From here, hop down onto the steep slope, and be careful not to fall into the 
quicksand! There will be a Piranha Plant in it, throwing fireballs at you. 
Jump over to the other side. Climb up the hill, and to the top.

Now, jump on top of the two blocks. You'll see an enourmous body of water 
extending beyond view. There will be a moving platform available to take you 
all the way across. Jump onto it.

You'll now start moving. Grab the six coins at the beginning, and kill the 
Green Paratroopa. You'll find two bricks at this point. Jump over them and get 
three more coins.

You'll now reach a part that will be difficult to pass: there will be seven 
coloumns of brick walls blocking your path. Abvondon the moving platform, and 
jump from one to the other and don't fall into the water. When you reach the 
other side, get back onto the moving platform. You'll find a Green Paratroopa 
moving back and forth. Send it into the water, and you'll find a second. Have 
it join its friend. 

Now you'll be reaching the end of the water. There will be one last brick wall 
for you to jump over, and then you can hop off the moving platform onto land. 
Jump down to a small area where there is a pipe. Enter the pipe.

You'll come out the other end right by the ending. Hop off the pipe, and run 
to the finish. End Of Stage.

                            ==============
                            = On The Map =
                            ==============

From here, go down two spaces and enter the Fortress.

                             ============
                             = Fortress =
                             ============

At the beginning of the stage, run down the stairs to the bottom. You'll find 
here Dry Bones. Stomp on it, and move on. There will be two more Dry Bones for 
you to get rid of. Once you've done this, you'll see the first Thwomp of the 
game.

Now, to get Thwomps to come down, you need to get near them. So do that. When 
it pounds down, it will miss you, and as it retreats, dash across to the other 
side. There will be a Dry Bones waiting for you. Stomp on it, and continue 
down the path.

You'll now reach some more 'stairs'. Climb up them, and shatter the Dry Bones 
that is going down them. When you reach the top, run across, and go down 
again. Keep running, and you'll find another Thwomp and a Boo.

This will be a bit more difficult. Stand right next to the wall and let the 
Thwomp pound down. Do not turn away. Then, as the Thwomp goes back up, hop 
across, and try to keep looking at Boo as you bounce up the steps, killing a 
Dry Bones in the process. At the top, you'll find a pipe. Enter it.

You'll now be taken up to the second floor of the fortress. As soon as you get 
out of the pipe, run forwards until you hit the wall, because the Boo could 
still be in pursuit, they can go through walls.

At this point, you'll see some spikes, and blocks will be hovering inches 
above, with a Thwomp ready to pound on you and another Bool ready to chase 
you. Carefully go up the steps, and when you reach the top, jump across the 
spikes, over to the blocks. When you hit the ground, instantly try and pull 
yourself back, or the Thwomp will squash you.

Wait for the Thwomp to retreat, and then take another big leap to the other 
side. Land on the block and brick, and you'll see Boo. Try to keep looking at 
Boo as you crawl underneath the brick, hitting it, and getting an item 
according to Mario's size. When you emerge, immediately dash straight across 
the ground, passing the Boo and narrowly missing four Thwomps that you'll be 
passing. At the end, you'll hit a wall and see a door. Enter it.

You're not out of this mess just yet, though. The first thing you'll see is a 
Boo and some spikes going up and down. Approach the spikes, and when they go 
up, enter the small area between them, and wait for them to repeat the 
process. Keep looking at the Boo. When the spikes go up, run across to the 
second safe area, and turn and look at Boo.

Now, on this next pair of spikes, you'll have to jump from block to block 
until you reach the other side. So, when the spikes come down, jump onto the 
block. Then jump onto the next one as carefully as you can. There will be one 
more jump for you to make, and that'll be it. But now, you'll be faced with a 
second Boo. And the other one is still behind you, ready to pounce. What do 
you do?

Take a chance. Dash under the next pair of spikes as soon as you can, despite 
the fact there are blocks you can use to get across. When you reach the other 
side, enter the doorway when it comes up. 

Now, you'll finally be in Boom-Boom's lair. Run forwards, and the wall behind 
you will be sealed, and the battle will begin. To kill Boom-Boom, either jump 
on its head three times, shoot five fireballs at it, or throw one hammer. When 
you defeat him, he will explode, leaving but a ? Ball for you to grab. When 
you do, the music will play, your points will be tallied, the castle will 
explode into rubble, the treasure chest on the map will be unlocked, and 
you'll be finished here. End Of Stage. 

                            ==============
                            = On The Map =
                            ==============

Now that the treasure chest has been unlocked and removed, you can enter the 
pipe that was behind it. Venture up two spaces, left one space, down one 
space, left one space, down three spaces, right two spaces, and up one space. 
You'll now be at the pipe. First, go into the Mushroom House, and claim your 
item, which could be a Mushroom, a Fire Flower, or a Leaf. Once you've done 
this, enter the pipe. When you come out the other end, you'll be right by 
Stage 3. But if a Hammer Brother is near, you can fight it. (The item will be 
either a Hammer or a Music Box.) Once you've done all this, move one space to 
the left and one space up,and you can finally start the next stage.

                            =============
                            = World 2-3 =
                            =============

When you start off, you'll see a big block pyramid. Run forwards,and jump onto 
it. Watch out for the Firesnake and the Red Koopa. If you want, kill the 
Firesnake by throwing the Red Koopa. Either way, climb up to the top.

There will now be two ? Blocks, and under them, a brick, so that you can't 
jump up and get them when you are Mario. If you are Mario, go down and get the 
Red Koopa. If it isn't there, run back to beginnng, and go back to the 
pyramid. It will reappear. Once you have the Koopa, stand on one of the ? 
Blocks, and throw it. It will smash the two bricks, allowing you to get the 
coin in the left block and the item depending on Mario's size from the right 
one. Once you've done this, bounce your way down the pyramid.

At the bottom, hop onto the blocks covering the hole, and use them to get 
across. When you're on the other side, you'll see another Pyramid and two 
Firesnakes. Avoid the Firesnakes, and jump to the top. Smash the two bricks 
that cover the ? Blocks (you should be able to do this), and get the coin from 
the left block and the Star from the right. Once you've got the Star, run down 
the slope to the bottom. Be careful that you don't fall into the hole.

Use the blocks to jump over the hole. You will then see yet another pyramid. 
Quickly jump up, killing any enemies you meet along the way with your Star 
Power, especially the Firesnake.

This pyramid is even higher than the other two. When you're at the top, hit 
the two ? Blocks. The left one will contain an item according to your size, 
and the right one will have a coin. Once you've done all this, jump down to 
the bottom.

When you're at the bottom, you'll find that the hole is again covered in 
blocks. Use the blocks to get over to the other side. When you're there, run 
forwards a bit, and you'll see another pyramid, this one made of bricks. There 
will be a Green Koopa walking down step by step. Send it flying away to your 
left. As you continue climbing up, take caution. The top brickis a Pile-Driver 
Goomba, ready to pounce. Let it jump over you, and then jump on it.

Now, at the top, jump from block to block, and you'll see a second brick 
pyramid. On the third block, there is a Pile-Driver Goomba, so look out. Also, 
on the ground there is a Pile-Driver Goomba that will bounce up, trying to hit 
you. Avoid all these obstacles and make your way to the second pyramid.

At this point, you have a choice. You can turn all the bricks into coins, 
which is Option 1. Or you can go straight to end, which is Option 2. I will 
not make two seperate sections for your choice, because you won't be taking 
different paths, really. And I reccomend Option 1. If you don't turn the 
bricks into coins, scroll down a bit so you can see what to do next.

Now, I will give you a diagram to make things easier for you.

      P=

     ===               CCCCCC
           B          CCCCCCCC
                     CCCCCCCCCC
             B      ============
      
              B M

               M 

                 =
                ===
               S====
              =======
             =========
            ===========
           =============

S = Stand here and jump
M = Music Block
B = Block
P = P-Block
C = Coins
= = Brick

Okay. Stand on the S, which is a brick. Jump straight into the air. A music 
block will pop out of nowhere. From here, climb to the top of the pyramid, and 
jump onto that music block. Now bounce to the right. Another music block will 
appear. Go back to the first music block, and jump to the left. A block will 
appear. Jump onto it.

Now, jump to the left again. Another block will appear. Jump onto that one. 
Now jump to the left again. ANOTHER block will appear. But, stay where you 
are. Jump across to the area with coins that you can see on your right. Grab 
all the coins. Now, make your way to the highest block. Jump over to the area 
with the P-Block.

Now, hit the left brick. It will change into a P-Block. When you're ready... 
HIT IT AND JUMP DOWN! Tons of coins everywhere! Grab them all! And do you see 
that one brick that didn't change? Hit it. A 1-Up Mushroom will come out. Once 
the P-Block runs out, run to the top of what remains of the second pyramid. IF 
YOU PICKED OPTION 2, YOU CAN CONTINUE READING HERE.
 
From here, jump down the pyramid, and run until you hit a wall. Two Pile-
Driver Goombas will fly in two different directions, so watch out. Kill the 
two enemies, and you'll see a pyramid missing several bricks. Hop all the way 
up to the top. 

You'll now see two Green Koopas trapped in a small area,walking back and 
forth. Stomp on one of them, send them flying, and jump out of the way before 
they come back and kill you. Just sit back and watch now as the Koopa shatters 
every brick in your way until it reaches bottom, grabbing a few coins for you 
along the way. 
 
When the Koopa is bouncing back and forth out of harm's way, jump down and 
into the pipe. Before you do, you might want to punch the bricks above you for 
a few extra coins. When you come out the other end, run the to the finish of 
the stage and get the card shuffle. End Of Stage.

                            ==============
                            = On The Map =
                            ==============

If you haven't fought the Hammer Brothers yet, do so and get your Music Box or 
Hammer. After that, move two spaces to the left and enter the next stage.

                            =============
                            = Angry Sun =
                            =============

Yay... the Angry Sun stage! Be aware that this stage involves a lot of 
running, so you'd better move it.

Right at the beginning, you'll see the Angry Sun right above you. It won't 
attack just yet though, so don't panic. Run up the hill, and jump across the 
first quicksand pit. You'll then see a second one, occupied by a fireball-
throwing Piranha Plant and just ahead of it, a Red-Paratroopa. Jump right over 
the hole at the correct time, and land right on the Red Paratroopa. He'll fall 
right into the quicksand, and you can bounce right onto the safe land.

From here, run forwards, and you'll reach a huge quicksand pit, with two 
Piranha Plants that throw fireballs in it. Take a running leap right across 
when the time is right, and hopefully you'll make it. Slow yourself down after 
the jump, as there will be a Green Koopa coming towards you. Send it flying 
away. Here's where the real game begins.

Run. Seriously, RUN. As fast as you can. Dash right across the land, and 
you'll soon see a tornado funnel. The instant you see it, jump as high as you 
can, and try to skim the edge of it. This may take practice. If you do it 
right, you'll be blasted into the air beyond view. Keep pushing forwards as 
though you will still running.

At this point, the sun will begin attacking. You'll fly over a lot of ground, 
and then over a row of bricks. Some more ground, and a second row of bricks. 
Even more ground, and then you'll probably land on a third row of bricks with 
a Green Paratroopa bouncing on it. The sun will shoot down at you. Dodge it. 

If you want to, kill the Sun using the Paratroopa. But I say that you should 
keep running. Over the ground. A third row of bricks. More ground. A fourth 
row with a Green Paratroopa bouncing on it. After that, run up the hill. Make 
the inhuman jump across the unoccupied quicksand pit, to the other side. Run 
down the hill, and you'll see the ending. But don't slow down. Just to fool 
you, the game has made the black background for the ending longer. 

When you actually see the card shuffle, jump and hit it, thus ending this 
abnormal level. End Of Stage.

                            ==============
                            = On The Map =
                            ==============

You know the routine by now... fight the Hammer Brothers first, get a Music 
Box or a Hammer. Then go up one space and to left one space. Get your item 
from the Mushroom House. Now, you can either play Stage 4 or Stage 5, but as 
usual, I'll go in order. From the Mushroom House, move two spaces to the right 
for Stage 4. (If you have the item, I reccommend you use your Leaf for this 
place.)

                            =============
                            = World 2-4 =
                            =============

Now, this stage is divided into two completely different sections. You can 
either go up on the top of stage and get nothing but coins, coins, coins, 
Option 1, or you can be boring and take the normal path, Option 2. I 
reccommend Option 1. Because this stage is almost like two levels, expect the 
description to be longer.

++++++++++
OPTION ONE
++++++++++
Now, here's why I reccomended you use a Leaf before you started the stage: 
because with the flying ability, you can take this path and get coins. So, 
hopefully, you used it. If not, follow these instructions... (People who used 
it can browse down a bit to find out where to pick off. I won't make another 
option.)

Run to the right, and you'll see a Para-Goomba. Kill it. There will also be 
a ? Block. Hit it for one coin. Now, when you move forwards, you'll see a 
rather peculiar sight: a hole, a ? Block located in an impossible position in 
the hole, two three-block towers surrounding the hole, and two Red Koopas 
standing on the towers. Now, the ? Block in the hole contains a Mushroom or a 
Leaf. How do you get it?

Simple. Jump up onto the first tower, and send the Koopa into its shell. Then 
immediately bounce down. Flatten yourself against the wall, and holding B, 
jump. You'll grab the Koopa. Now, hold on to it, and jump down and stand on 
the ? Block. Now, throw the Koopa to the LEFT, and it will hit the wall, 
bounce back and hit the ? Block you're standing on. You'll immediately get the 
item without even having to move.

Now, if you can fly, go back to the place you started. If you can't, continue 
reading...

As Super Mario, jump over to the second tower, and send the Koopa flying away 
to the LEFT (if you can). Jump down, and up again onto a block. Flatten the 
Red Koopa that occupies the block, and grab it. Hold on to it. Now, the 
difficult part comes. Jump over the hole, and throw the Koopa to the right. It 
will ricochet off a ? Block, and your Leaf will pop out. Jump to avoid the 
Koopa that will shoot back at you. Now, a Boomerang Brother will start 
throwing at you. Avoid the boomerangs, grab the Leaf, and run back to the 
left. Easier said than done. If you were successful, run back to the place you 
started.

All right. Finally. IF YOU ALREADY HAD A LEAF, PICK UP HERE. Charge up your P-
Meter, and once you can fly, run all the way to the left, hit the wall, and 
fly straight up. Whether you noticed it or not, you will smash bricks that 
existed there, and keep flying up. Soon, the blocks will move over a bit, 
allowing you to squeeze through and enter the secret area. Yay!

Jump up until you reach the top block. Now, run to the the right, and run 
across the bricks, grabbing the coins as you go. Once you've done this, jump 
into the water, and be careful of the Cheep-Cheep. Hit the third brick from 
the left on the right row of bricks, and out will pop a P-Block. Hit it, and 
all the bricks will turn into coins. Avoid the Cheep-Cheep, and grab all the 
coins while swimming near the surface.

Now, once you're done (Or when the P-Block wears out), swim all the way to the 
right, and hop out of the water. When you hit the ground, start walking over 
to the right, and jump up and down, getting the 18 coins located between the 
palm trees. Once you've done this, you'll see a lot of bricks, supporting palm 
trees with even more coins in between them. 
 
Jump up into this area, and start jumping high into the air to grab the coins, 
10 in all. When you reach the end, there will be two Red Paratroopas. Kill 
them both and send them flying away to the left. Now, run to the right. You'll 
see some coins and bricks, but ignore them. Instead, charge up your P-Meter, 
and when it is, run under the bricks, and start flying. All the bricks will 
turn into coins! You'll get 18 in total. When you're done, run back to the 
right. 

Now, you may need to kill the Red Paratroopas again. If you must, then do 
this. Once you're past that point, you'll return to the area you were just in. 
Try and avoid touching the coins, and make your way to the other side. Now, 
hit the second right-most brick with your head, and it will turn into a P-
Block. Jump on the right most brick, and jump from there to hit it.

Everything will now be reversed. Get all the coins on top of the bricks, and 
when you're done, everything will change back. Now, get the remaining coins 
(some by flying), and you'll be done here.  

Run to the right, and bounce on the music blocks until there are no more. The 
last one will hold an item, and you can get it if you want. When you hit 
ground, you'll see the end. But before you go there, go back, and fall into 
the little gaps between blocks and get the four coins, 12 in total. Look out 
for the Boomerang Brother on the last one. After this, you can run to the end 
and hit the card shuffle. Be careful of the Boomerang Brother right at the 
end. End Of Stage.

++++++++++
OPTION TWO
++++++++++
Okay, so here's your second option. Run to the right, and you'll see a Para-
Goomba. Get rid of it. There will also be a ? Block. Hit it, and you'll get 
one coin. Now, when you move forwards, you'll see a rather peculiar sight: a 
hole, a ? Block located in an impossible position in the hole, two three-block 
towers surrounding the hole, and two Red Koopas walking back and forth on the 
towers. Now, the ? Block in the hole contains an item, depending on your size. 
How do you get it?

Simple. Jump up onto the first tower, and send the Koopa into its shell. Then 
immediately bounce down. Flatten yourself against the wall, and holding B, 
jump. You'll grab the Koopa. Now, hold on to it, and jump down and stand on 
the ? Block. Now, throw the Koopa to the LEFT, and it will hit the wall, 
bounce back and hit the ? Block you're standing on. You'll immediately get the 
item without even having to move.

From here, jump over to the second tower, and send the Koopa flying away to 
the LEFT (if you can). Jump down, and up again onto a block. Flatten the Red 
Koopa that occupies the block, and grab it. Hold on to it. Now, the difficult 
part comes. Jump over the hole, and throw the Koopa to the right. It will 
ricochet off a ? Block, and an item according to Mario's size will pop out. 
Jump to avoid the Koopa that will shoot back at you. Now, a Boomerang Brother 
will start throwing at you. Avoid the boomerangs, grab the powerup, and run 
back to the left. Easier said than done.

Now you'll need to make a second run, which will be much easier. Go back, and 
avoid the Boomerangs being thrown. Finish off the Boomerang Brother, and 
before you move on, jump up into the air, and grab the five coins positioned 
to form an arc.

Now, you'll reach a long path of palm trees, and along that path there will be 
a Green Paratroopa bouncing along. Kill it, and keep walking down the path. 
Eventually, you'll reach a big block with a Red Koopa walking on it. Send the 
Koopa flying away.

Now, you'll see a hole with two blocks over it and above the blocks, four 
coins. Jump onto the blocks, grab the four coins, and jump again to the other 
side. Try and land in the small space between the hole and the big block, 
because there will be a Boomerang Brother throwing things at you. When you're 
ready, jump up and immediately kill the enemy.

From here, drop down to the ground. Make the big leap to the other side of the 
hole in front of you, and you should land next to a big block that has a 
fireball-throwing Piranha Plant in a pipe on it. There will be a ? Block above 
you. Hit it, and get the powerup. 

Now jump up onto the block, and avoiding the fireballs being throwin at you, 
jump over the pipe and land on the other side. Now jump down onto another 
block, and there will be a Boomerang Brother on ANOTHER block in front of you. 
When the timing is right, jump across and hopefully land on it so it will die.

Jump down to the ground now. There will be four coins in the little gaps 
between the many blocks up ahead. Grab them all, for 12 in total. After this, 
you can run to the end and hit the card shuffle. Be careful of the Boomerang 
Brother right at the end. End Of Stage.

                            ==============
                            = On The Map =
                            ==============

I'm still going in order... fight the Hammer Brothers if you haven't, and get 
your Music Box or Hammer. Then, go to the left one space and down three spaces 
for the next level.

                            =============
                            = World 2-5 =
                            =============

The first thing you'll see when you begin this stage is Chain Chomp, lunging 
at you. But too bad, heh, heh... he can't hit you. Also above him, there are 
two ? Blocks. The one on the right contains a powerup... it's hard to get, so 
unless you're Super Mario or better, I wouldn't risk trying to get it.

So, jump onto the first column of blocks surrounding the Chain Chomp. From 
there, quickly hop onto the ? Blocks and to the other side before Chain Chomp 
gets you (unless you want to try to get the item). From here, hop down to the 
ground.

You'll now see an assortment of big blocks placed in random positions, forming 
a tower. Jump up to the top of this tower, because if you keep walking 
forwards, you'll walk right into a Chain Chomp. At the top, make a big jump 
over the Chain Chomp, and you'll land on a row of bricks with a Red Koopa.

Now, stomp on the Red Koopa, but pick it up. It'll smash the brick, and go 
flying back towards you. Jump to avoid it, and then drop into the small space 
the Koopa made. Now, walk into the bottom block, and a powerup will appear. 
Try and get it, if it's a Mushroom it might go into the Chain Chomp's area...

From here, hop back onto the bricks. Then drop down to the ground. Jump across 
the hole, and you find a ton of big blocks. Jump onto the first one, do not 
keep going forwards, or you'll hit the Chain Chomp. Now jump onto the next 
one, and kill the oncoming Goomba. 

Now jump onto the third block. And the fourth block. From here, hop across the 
small gap between blocks, and stomp on the Goomba. Then jump down onto the 
small blocks.

You'll now see a small gap with water in it. I don't know where that water 
came from, but jump over it to the other side. There will be two Red Koopas, 
one on a big block and one on the area you're standing on, walking back and 
forth. Jump up to the one on the block, and send it flying towards the brick 
on the right for one coin. It will then bounce back at the other Koopa, and 
take its partner out as well.

Once they're gone, jump over to the other block by the brick the Koopa hit. 
Then hop down to a small area with an odd formation of bricks and blocks. You 
now have a choice. Option 1 is to go straight to the end, and Option 2 is to 
smash those bricks to reveal a secret pathway. I reccomend Option 2, but you 
can choose.

++++++++++
OPTION ONE
++++++++++
If you chose this option, jump up to the area where the Red Koopa is, and send 
it flying away to the right. Run along with it, so that it will take out two 
other Red Koopas in the process. While you're following it you'll drop down 
two levels, but on the last one, don't drop to the ground. The Koopa you sent 
flying will ricochet off a small block put in its place intentionally to trick 
you.

Avoid the Koopa, and jump across the area. Run all the way into the black 
background, and you'll be at the end. Avoid the Chain Chomp being held back by 
nothingness when hitting the card shuffle. End Of Stage.

++++++++++
OPTION TWO
++++++++++
Okay. So, if you want the secret, Jump to the next ledge, and stomp on the 
Koopa. Then grab it, and take it back down to the small area. Throw it to the 
right. It will hit several walls and bricks, eventually smashing the bottom-
left brick, revealing a beanstalk that will slowly extend hundreds of feet 
into the air. Climb up it, and eventually, you will reach the top, near some 
clouds. Jump onto the clouds.

Grab the four coins hovering above the clouds. Then jump to the left. Grab 
another two coins. Jump to the left again, and grab two more coins. Now the 
area to land in will become thinner, so be careful. Jump three more times for 
four more coins until you reach a pipe and the last cloud. Jump onto the pipe, 
and enter.

You'll find yourself in a room of coins and bricks. First, get the eight coins 
near the bottom. Make your way to the right of the room, and hit the bottom 
right brick. You'll get a powerup. Now, hit the very center brick, and it will 
turn into a P-Block. Try and smash as little bricks as possible to reach it. 
When you hit it, get all the coins, and exit.

You'll come out and land on a random formation of blocks in the air. Go to the 
right, and you'll see four ? Blocks. Hit all of them, and the last one will 
contain a Leaf. Grab it before it falls, and then slowly float to the ground 
(go to the right as you fall). You'll land just past a block and a couple of 
Red Koopas.   

Run all the way to the right, into the black background, and you'll be at the 
end. Avoid the Chain Chomp being held back by nothingness when hitting the 
card shuffle. End Of Stage.

                            ==============
                            = On The Map =
                            ==============

All right. First, fight the Hammer Brothers if you haven't yet done so. Get 
your item. Then, go down one space and left one space. Play the game, and try 
to match up the items... and once again, Mushrooms are two lives, Flowers are 
three and Stars are five. From here, move three spaces to the right and one 
space up. Pyramid time!

                             ===========
                             = Pyramid =
                             ===========

This stage will be easier if you have a tail. At the beginning, jump up the 
pyramid steps. You can walk through the differently shaded block and go right 
to the door.

When you enter, go forwards. There will be a Buzzy Beetle pounding down the 
stairs. Jump on it, and send it away. Keep jumping up the steps, and when you 
reach the top, you will see some bricks and a ? Block, and a Buzzy Beetle 
trapped in the area.

Go inside that small area, and send the Buzzy Beetle flying. Immediately jump 
out when you do this, to avoid being hit. The Buzzy Beetle will smash its way 
out and leave the area, so it will be safe topop in and hit the ? Block. A 
powerup will come out of it. Grab it, and move on.

Now, from here, the path will split into three. Jump up to the top path. Stomp 
on the Buzzy Beetle, but don't kick it away. Instead, grab it, and hole on to 
it. Drop back down to the split in the path, and go to the middle one. There 
will be a brick wall stopping you from passing through. Throw the Buzzy Beetle 
at the wall, and it will smash the brick. Then dodge the enemy as it comes 
flying back.

Crawl under the small gap in the brick wall, and you'll be on the other side. 
There will be a pipe with a Piranha Plant in it. Wait for it to go down, then 
jump on the pipe, and hop up to the left. Walk along the path, and when you 
reach a wall, hop up onto the ledge on the right.

There will be a Buzzy Beetle walking towards you. Stomp on it, and grab it. 
Kick it away to the right, where it will smash the brick wall, allowing you to 
go under. Do just that.

Now, on this side, you have a choice. You can enter a secret area and get 
coins, or you can slide down a hill near a hole. Choose. I reccomend Option 1, 
as Option 2 can be dangerous.

++++++++++
OPTION ONE
++++++++++
Okay, then. Walk to the right, and you'll see a lot of blocks surrounding a 
pipe, with only a small gap to get through. Stand right above the last block, 
and count three imaginary blocks over. Then jump. You'll hit a block that will 
randomly pop out of nowhere. Jump up onto it, then jump and squeeze through 
the small gap and enter the pipe.

You'll now be in a small room filled with bricks and coins. Look at this 
diagram to learn what to do next.

CCCCCCCCCCCCCCCCCCCCCCC
S======================

CCCCCCCCCCCCCCCCCCCCCCC
=====SS===============S

     M

If you are Super Mario, hit the bricks that say 'S' and grab all the coins 
along the path, then head back. Hit the two S's that are located above the M. 
After that, hit the M, and a P-Block will appear. Hit the P-Block, and the 
bricks will turn into coins. Get them all, then exit the room. You'll come out 
of a pipe right next to a hole. You will now be rejoined.

If you are just Mario, hit the brick that says M. It will turn into a P-Block. 
Hit the block, and grab all the coins. When it wears off, jump around, 
grabbing the remaining coins, then exiting the room. You'll come out of a pipe 
right next to a hole. You will now be rejoined.

++++++++++
OPTION TWO
++++++++++
Fine, so you don't want to take the secret. Go to the right, and you'll reach 
an incredibly steep and long hill. Slide all the way down, and at the bottom, 
there will be a hole, so you'll need to jump immediately! You'll knock out two 
Buzzy Beetles as you slide. Land on the empty pipe. You will now be rejoined.

++++++++
REJOINED
++++++++
From here, jump off the pipe, and climb up the hill. You will see two Buzzy 
Beetles approching: one from the ceiling, and one from the floor. Wait for the 
one on the ceiling to drop down, then kill him and his friend. Now, continue 
on, and there will be another Buzzy Beetle on the ceiling. You'll need to keep 
this one. Jump on him when it comes down from the ceiling, and throw it at the 
brick wall to make a hole.

Avoid the Buzzy Beetle as he comes flying back, then go through the hole in 
the brick wall. On the other side, there will be a Piranha Plant in a pipe. 
Wait for it to go down, then jump over it and run forwards. You'll now reach a 
dead end, and there will a pipe on the ceiling. Go into it.

You'll pop out on the other side of the pyramid. You will be able to see it 
behind you. But in front of you, there will be a Boomerang Brother! Kill it 
before you do anything else.

Now, if you want, run to the end and hit the card shuffle. But, if you're 
greedy and you want more coins, climb up the pyramid. Eventually, when you 
reach the top, there will be a P-Block. Jump on it, and blue coins will appear 
all along the pyramid until the bottom. Grab them all, jump over the pipe, and 
head to the finish. End Of Stage.

                            ==============
                            = On The Map =
                            ==============

By now, you should have disposed of all the Hammer Brothers on the map, and 
only have the castle to beat. And yet, right after the stage, you still hear 
that clicking noise that sounds when the Hammer Brothers move around? What 
gives? Simple. There is a Fire Brother somewhere. Hopefully, you haven't used 
the Hammer in your inventory. You want the third Warp Whistle? Good. Follow 
these instructions.

Move three spaces up, into the very top right corner of the map. Pull out your 
hammer, and use it. WHAT THE? The rock on your right broke? But there's a palm 
tree behind it! It can't be another path... or can it?

Move over to the right, and you'll be in an entirely different area. There 
will be a river in the form of a three in Roman Numerals. There will also be a 
Fire Brother in the corner somewhere. And lastly, there is a Mushroom House. 
Go inside the Mushroom House first, and get your Frog Suit. When you're back 
on the map, I highly reccomend you use a powerup on yourself (not Fire Flower, 
it won't affect the Fire Brother). This battle can be difficult.

Go down two spaces, to the right one space, and down one more space. The 
battle begins. Start by jumping over to the Fire Brother on the block. Kill 
it, and the rest is easy. Jump down right onto the second Fire Brother when 
the time is right. You'll win, and the Warp Whistle will be all yours.

From here, make your way to the castle... you shouldn't need instructions.

                             ==========
                             = Castle =
                             ==========

When you start, Toad will go into the usual jumping around, yelling and 
telling Mario to get the magic wand back. This time, the King will be a 
spider. Could that be why Toad is going mad?

Mario will grab on to the anchor as the ship flies into the air. When you 
start, remember this is another side-scrolling stage. Hop down onto the small 
area, and there will be a Bullet Bill Cannon right in your face. Jump onto it, 
and there will be another one. Jump onto that one, and there will be a 
platform for you to hop onto.

Walk forwards, and there will be a Cannon firing Cannonballs at you. Avoid 
them, and hop down onto the lower platform. As soon as you see the Bullet Bill 
Cannon, jump onto it to avoid being hit. From there, drop down to the ground.

There will be three upcoming Bullet Bill Cannons. The first one is just an 
inch too high to touch you. The second one is over your head, you can walk 
under. However, the third will appear just as you pass the second one, so jump 
on it as soon as you see it. From there, jump onto the higher platform.

Get the ? Block for a powerup at this point. Keep walking along, and you'll 
see three Bullet Bill Cannons on the left, and some blocks you'll have to 
manuever between to get to the ground. Once you do this, you'll go under an 
enourmous log, and you'll see the exact reverse. When you reach the top, jump 
onto the platform. Walk along, and then you'll come to a drop-down area. Go 
down, and keep walking.

There will now be Rocky Wrenches that will annoyingly keep popping out of the 
ground and throwing things at you. Try as best as you can to keep stomping on 
them until they are out of view. There will now be two more Bullet Bill 
Cannons: jump on top of them as soon as you see them. After you pass them, 
jump onto the platform... keep walking along, and you'll reach the pipe. Enter 
it.

This battle is basically just like the last one, except the ground is uneven 
and the enemy's name is Morton Koopa Junior. This battle will be just a little 
harder, but it shouldn't be too hard. Either hit him with 10 fireballs, or 
jump on his head three times, and you'll win. Grab the wand that will fall 
from the sky, and you'll be taken straight back to the Castle.

Toad will be jumping around, and the king will thank you like he did ast time, 
I won't bother retyping what he says. However, the Princess's letter is a bit 
different...

The letter will say: "Greetings. The White Block contains magic powers that 
will enable you to defeat your enemies. I have enclosed a jewel that helps 
protect you. Princess Toadstool." And a picture of a Jugem's Cloud will flash 
in the bottom right corner. Then, you'll see a picture of a castle, telling 
you if you perfectly completed the whole world.

That was a bit harder than the last world, but it's nothing compared to some 
of the surprises that await you in World 3...

------------------------------------------------------------------------

                   Section 3C - World 3: Water Land
                  ==================================

                            ==============
                            = On The Map =
                            ==============

This is where the real challenge begins. Not only do the stages become harder, 
but you'll be playing through many places made up partially or completely of 
water. To begin, move to the right one space and up two spaces to begin.

                            =============
                            = World 3-1 =
                            ============= 

As soon as you begin, you'll be dropped into the water immediately. Don't 
forget that to swim, you need to keep tapping A. But don't swim straight ahead 
just yet. Instead, drop down the hole on the very left, and you'll slowly 
enter a secret area. Swim over the circle blocks, to the other side, and hit 
the ? Block. Out of it will come an item according to Mario's size. Grab it, 
then swim back up to the top.

Now you can start swimming to the right. You will find an empty pipe with air 
bubbles shooting out of it, which will force you to the surface. Swim over it, 
and keep going to the other side. Now you'll find a Blooper. Avoid it, and 
then you'll find another pipe exerting air bubbles. Again, swim over it, and 
keep swimming to the right until you hit a wall.

From here, you have a choice. Option 1 is to take an easy path an get a 
powerup. Option 2 is the hard way, through enemies and some paths. I reccomend 
Option 1, but you choose.

++++++++++
OPTION ONE
++++++++++
Okay. Lean yourself right against the wall (which is really a pipe) and swim 
to the surface. When you're at the top, jump as high as you can out of the 
water and push to the right. You'll find that you can stand on the 'wall'!

Run all the way across the path blindly, runing over several pipes until you 
see a space in the wall where there is a ? Block. The area is halfway full 
with water. This is your powerup. Drop down into the gap, and hit the ? Block. 
Grab your item, then hop out of the hole to the right. Keep running, and 
you'll eventually reach the end of the path. Hop down as far as you can to the 
right. You're now rejoined.

++++++++++
OPTION TWO
++++++++++
From here, slowly drop down to the ocean floor, and there will be a Blooper. 
Avoid it, and keep swimming to the bottom. You'll reach a pipe, so squeeze 
between it and the wall. When you're on the other side, there will be a Lava 
Lotus, and eight coins right above it. If you want, try and get the eight 
coins, but either way, when you reach the other side there will be another 
pipe. 

Swim over this second pipe, and on the other side, you'll find many things: a 
Lava Lotus with two ? Blocks above it, and above that, a pipe exerting bubbles 
downward. There are also six coins surrounding the Lava Lotus and two ? Blocks 
like a box. First, swim around and get the six coins. Then if you wish, hit 
the two ? Blocks overtop of the Lava Lotus. It is very difficult, though. The 
right one contains a coin, and the left one contains a powerup. Once you've 
done this, swim out of the area up to the right. You're now rejoined.

++++++++
REJOINED
++++++++
Now, keep moving along the sea, and you'll find a Blooper Nanny directly over 
a hole. Immediately after being rejoined you have another choice. You can 
either go down the hole a get some coins and a 1-Up Mushroom, or you can take 
the usual path. I reccommend Option 1.

++++++++++
OPTION ONE
++++++++++
Okay then. Avoiding the Blooper Nanny, drop into the small hole. You'll 
eventually begin seeing a TON of music blocks! Avoid all of of them and 
carefully manuever your way to the right. You'll soon see a Lava Lotus, but 
you should have no trouble avoiding it, just swim overtop. Pass a few more 
music blocks, and you'll find 20 coins surrounding a brick, with a hole below. 
This is what you came for!

Carefully grab all the coins surrounding the brick, try not to hit the brick 
just yet. Once you've done this, make sure that you aren't going to let the 1-
Up Mushroom slip away into the hole. Hit the brick, and grab the item. From 
here, using the pipe as power, shoot all the way up to the top, through the 
hole on the ceiling, past a Blooper and into a pipe near the surface.

You'll come out of a horizontally-placed pipe on top of some blocks. Run all 
the way to the ending near the right. Hit the card shuffle, and you're done. 
End Of Stage.

++++++++++
OPTION TWO
++++++++++
Now, there's Option 2. If you decide to do this, swim straight up, to the 
block near the surface. The Blooper Nanny will give chase but most likely, 
will not be able to follow. Walk across the block to the other side, and from 
there swim to another block. Walk across this block, and now you'll find an 
empty area. Drop down into it.

Now you'll have to deal with an annoying Blopper that is blocking the exit 
pipe. If you're Super Mario or better, you may just want to sacrifice your 
powerup to get past, but if you don't want to or can't, then try to lure the 
Blooper away from the pipe. Seize any opportunity you may get. Eventually, 
you'll reach the pipe. Enter it.

You'll come out of a horizontally-placed pipe on top of some blocks. Run all 
the way to the ending near the right. Hit the card shuffle, and you're done. 
End Of Stage.

                            ==============
                            = On The Map =
                            ==============

Not easy, is it? The stages are longer, harder, and there's still more to 
come. Move up two spaces and enter the next stage.

                            =============
                            = World 3-2 =
                            =============

80% of this stage will involve travelling on moving platforms with a pit of 
water and a bouncing Cheep-Cheep beneath you the entire stage. If you fall off 
the platform, good luck, because it will be incredibly hard to finish the 
stage.

At the beginning, run to the right, and you'll find twomoving platforms moving 
up and down diagonally to the left and right along a wire. Jump onto the 
first, then at the right time, hop over to the second. From there, jump onto 
the next platform.

There will now be some blocks that drop upon standing on them for too long. 
There will also be a ? Block that contains a powerup. First, get rid of the 
falling blocks, then hit the ? Block and get your item according to Mario's 
size. Once you've done all this, the real game begins here.

Jump onto the platform, and it will start moving. Now, it may be a risky 
manuver, but if you want, jump onto the platform of bricks, and walk into the 
wall. A Star will pop out. Grab it, and hop back onto the platform. You'll now 
drop down a little, and you'll pass a ? Block. There will be nine coins 
surrounding it, and further on down the path, a Red Paratroopa going up and 
down, and a bouncing Cheep-Cheep. Get the coins while avoiding the Cheep-
Cheep, and hit the ? Block for a coin or another star. Once you've done that, 
jump on theParatroopa and send it into the water.

You'll now move down even closer to the water, and there will be another ? 
Block. Hit it, and the usual Star or coin will pop out. You'll keep moving 
along, and there will be two Cheep-Cheeps that are bouncing in and out of the 
water. VERY HIGH out of the water. Avoid them and jump on them when they come 
near.

After you've past them, the wire will go up, and down. When you reach the top, 
jump and grab the three coins. Then you'll go up again, and down, then up a 
little bit. There will be two more jumping Cheep-Cheeps, and then you'll reach 
the end of the rail. Jump onto the falling blocks.

There will be a ? Block above the falling blocks which contains a Star or a 
coin. There is also another platform on the right, and a block that touches 
the surface of the water. If necessary, you can go down to this block, but it 
can be dangerous. Either way, get onto the moving platform.

When you land, grab the three coins, and you'll move along down the wire. 
There will immediately be two bouncing Cheep-Cheeps there to greet you, so 
either kill or avoid them. After that, you'll go down a bit more, then up. 
There will be two more bouncing Chep-Cheeps, so do what you did for the last 
two.

The path will now even out. There will be a Red Paratroopa flying up and down 
in the way. Get rid of it, then jump onto the row of six bricks. The third 
brick is a P-Block, but trying to get it is not only risky, but not worth it. 
When the time is right, jump right across the pit, and try to land on the 
pipe, which contains a Piranha Plant that shoots fireballs. If you overpower 
your jump, you'll go flying into an abyss with a ? Block and a brick. The ? 
Block does contain a powerup, but just like the P-Block, it isn't worth it. 

Sooner or later, head down the pipe. You'll come out the other side, and find 
yourself in the weirdest ending yet. DO NOT GO TO THE LEFT, it is simply a 
water hole. Instead, hop up onto the platform to your right. There will be one 
last bouncing Cheep-Cheep to annoy you, so either avoid it or get rid of it. 
From here, hop down the two platforms, run to the ending and hit the card 
shuffle. End Of Stage.

                            ==============
                            = On The Map =
                            ==============

Back on the map, go up one space, and to the left one space. Get your item 
from the Mushroom House, which is always a Frog Suit. Get the item, then move 
three spaces to the right, and enter stage 3.

                            =============
                            = World 3-3 =
                            =============

You will now be entering the first stage with a Boss Bass trying to eat you 
up! Keep jumping around as necessary to avoid being eaten for breakfast. Also, 
water levels will be going up and down as you play! This stage is not only 
difficult, but new, so be careful!

To begin the stage, run to the right. The Boss Bass will now appear. Jump over 
the small hole. Keep running the right after grabbing your three coins. You'll 
go over three small holes, with threemore coins hovering above them. Grab the 
coins, and you'll now be at a confusing part in the stage.

Jump across the larger hole, and you'll find an area with a Green Koopa 
walking along a lot of bricks. There is a music block on the left an