_______ /) _______ _
(_______) ___// (_______) | |
__ ___ ____ ____ (_)/{_ _____ ____ _ | | ____ ____ ___
/ / / _ \| _ \ / _ ) /) /) | ___) | _ \ / || |/ _ )/ ___)___)
/ /___| |_| | | | ( (/ / (/_/_(/ _ | |_____| | | ( (_| ( (/ /| | |___ |
(_______)___/|_| |_|\____) (__/ )__(/_ |_______)_| |_|\____|\____)_| (___/
.-.-.-. .-.-.-.-. .-.-. .-.-.-.-.
|T|h|e| |F|i|s|t| |o|f| |M|a|r|s|
'-'-'-' '-'-'-'-' '-'-' '-'-'-'-'
FAQ/WALKTHROUGH by SHOTGUNNOVA (P. Summers) / shotgunnova [@] gmail [.] com
_______________________________________________________________________________
???????????????????????????????????????????????????????????????????????????????
I. CONTROLS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . CNTR
II. TH' BASICS . . . . . . . . . . . . . . . . . . . . . . . . . . . . THBS
Battling........................................................... BTLG
LEVs............................................................... LVS1
Split Path......................................................... SPLT
Enemy Cash......................................................... NCSH
Tips and Tricks.................................................... TPTR
III. WALKTHROUGH (SCENARIOS) . . . . . . . . . . . . . . . . . . . . . . WLKT
01) On the Battle God's Palm....................................... SC01
02) Perpetual Motion............................................... SC02
03) A Hopeless Hope................................................ SC03
04) Double-Edged Sword............................................. SC04
05) A Voice From Far, Far Away..................................... SC05
06) One Wing's Promise............................................. SC06
07) Opposing Tracks................................................ SC07
08) Darkness Dyed by Darkness...................................... SC08
09) Sincerity...................................................... SC09
10) A Pure Heart...And the Price It Pays........................... SC10
11) Double Deal.................................................... SC11
12) Between Good and Evil.......................................... SC12
13) The Gift....................................................... SC13
14) The Card Turned Down........................................... SC14
15) The Darkness That Came From Light.............................. SC15
'--Cracks......................................................... EX01
16) Uncertain Future............................................... SC16
'--Paradise Lost.................................................. EX02
17) Rebirth........................................................ SC17
'--A Bow Drawn.................................................... EX03
18) Dark Half...................................................... SC18
'--Hearts in Harmony, Hearts in Strife............................ EX04
19) Clawing the Red Earth.......................................... SC19
'--Waves.......................................................... EX05
20) Missing Line................................................... SC20
'--Island of Destiny.............................................. EX06
21) A Faint Light From the Depths.................................. SC21
'--Nosferatu...................................................... EX07
22) Heaven-Bound Wings............................................. SC22
'--Violated Wishes................................................ EX08
23) Fulfillment of a Promise....................................... SC23
'--God Save Us!................................................... EX09
24) Pharsti........................................................ SC24
'--Promised Reunion............................................... EX10
25) Reunion........................................................ SC25
IV. MECH REFERENCE . . . . . . . . . . . . . . . . . . . . . . . . . . MCHR
V. CHARACTER REFERENCE . . . . . . . . . . . . . . . . . . . . . . . . CHRR
VI. TERMINOLOGY FILE . . . . . . . . . . . . . . . . . . . . . . . . . TRMN
VII. FREQUENTLY ASKED QUESTIONS . . . . . . . . . . . . . . . . . . . . FAQZ
VIII. UPDATES + THANKS . . . . . . . . . . . . . . . . . . . . . . . . . UPDT
IX. LEGALITY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . LGLT
_______________________________________________________________________________
???????????????????????????????????????????????????????????????????????????????
I. CONTROLS
_______________________________________________________________________________
???????????????????????????????????????????????????????????????????????????????
______----------------------------------______
LEFT --> /_____/ \_____\ <-- RIGHT
SHOULDER / ____________________________ \ SHOULDER
BUTTON | _ | | | BUTTON
| _| |_ | | |
D-PAD --> | |_ _| | SCREEN DISPLAY HERE | (A) | <-- A BUTTON
| |_| | | (B) | <-- B BUTTON
| | | |
START --> \ O |____________________________| /
SELECT --> \_ O _/
\__________________________________________/
D-PAD ------> Battlefield/menu movement; IBS evasion/attacking
START ------> Zoom-out to show ally/enemy unit placements
SELECT -----> n/a
A-BUTTON ---> Confirm selection / action button
B-BUTTON ---> Cancels selection
R SHOULDER -> Cycle allied units
L SHOULDER -> Cycle enemy units
_______________________________________________________________________________
???????????????????????????????????????????????????????????????????????????????
II. TH' BASICS
_______________________________________________________________________________
???????????????????????????????????????????????????????????????????????????????
.-------------.
| i. BATTLING |-[BTLG]
'-------------'
Battling is surprisingly simple in this game. After an enemy has been chosen
as a target, a 'status screen' shows up that tells who's doing the attacking,
who's being attacked, the Hit %, the damage that will be dealt, HP values,
and such.
One of the tabs at the bottom if 'IBS', which is the main method of attack.
This can be toggled off with the R Shoulder button, but only on the status
screen. This has two outcomes:
* Turning it on allows for first-person mode, and the player can manually
evade the enemy's attacks. The easiest method of doing this is rotating
the d-pad in circles or loop-de-loop patterns, which ensures beyond most
chances that no damage is sustained. This also makes the difficulty very
easy, but later on when enemy numbers are 15+, that difficulty won't be
missed.
* Toggling the IBS off means that attacks are based off the "Hit %" stat
displayed on that battle status screen. Mathematically calculating the
attacks makes for faster battles (slightly), but also means that ally
positioning is far more important. The battle also becomes unbearably
hard later on, when 15+ enemies can attack in one turn. Without the
manual evade...well...
When an ally chooses an enemy to attack, in that first-person mode (if
IBS is turned on), a new screen comes up. It contains a background, the
enemy mech moving around, and a reticle (crosshairs) that the player's
to move. A time limit appears for the player to move the reticle over
the mech and press the action button (A) to fire. If it's on the mech
it will inflict damage shown on the status screen; if not, the enemy'll
evade. There's also a tiny red 'dot' that appears on the mechs, and this
signifies the weak spot. If the reticle happens to fire on it, it'll do
about 150% damage. The size and number vary for the enemies.
---
One more thing. Attacks use up Ammo, Spirit, and Energy. Ammunition is
how many times the attack can be fired before it can't be used; Spirit
is a requirement that comes through defeating enemies (+5 per) or via
storyline events; Energy starts out at maximum and decreases as some
skills use it up. If there's a shortage in any of these categories, use
a mech's "Supply" ability to refill all to full.
.----------.
| ii. LEVs |-[LVS1]
'----------'
CAGE'S LEV / TESTAMENT
.--------------------.------.-----.-----.------.------.-------.------.--------.
| ATTACK | ATK | RNG | HIT | AMMO | SPRT | ENRGY | STUN | TYPE |
|--------------------+------+-----+-----+------+------+-------+------+--------|
| Tear Bullet | 800 | 2~5 | -05 | ---- | ---- | ----- | Yes | Shootr |
| Tear Blast | 1100 | 2-5 | -05 | ---- | ---- | ----- | Yes | Shootr |
| Rusty Lancer (>) | 900 | 1 | +10 | ---- | ---- | ----- | No | Fightr |
| Rusty Cutter (>) | 1200 | 1 | +10 | ---- | ---- | ----- | No | Fightr |
| Soulshooter (>) | 1400 | 1 | +10 | ---- | 10 | 30 | No | Fightr |
| Soulsection (>) | 1700 | 1 | +10 | ---- | 10 | 30 | No | Fightr |
| Ray Disaster | 1400 | 2~5 | ? 0 | ---- | 10 | 30 | No | Shootr |
| Nail Laser | 1600 | 2~4 | +10 | 02 | 05 | ----- | No | Shootr |
| Halberd | 1700 | 1~6 | ? 0 | 02 | 15 | ----- | No | Shootr |
| Comet | 1800 | 2~5 | +15 | ---- | 15 | ----- | Yes | Shootr |
| Shock Hi-Low | 2000 | 2~3 | +10 | 01 | 20 | ----- | No | Shootr |
'--------------------'------'-----'-----'------'------'-------'------'--------'
* Ray Disaster obtained in Scene 05 [Always]
* Nail Laser obtained in Scene 07 [L Server]
* Halberd obtained in Scenario 10 [L Server]
* Comet obtained in Scene 12 / 13 [L Server]
* Tear Blast replaces Tear Bullet in Scene 17 [Always]
* Rusty Cutter replaces Rusty Lancer in Scene 17 [Always]
* Soulshooter becomes Soulsection in Scene 17 [Always]
* Shock Hi-Low obtained in Scenario 19 [L Server][Path B]
* Shock Hi-Low obtained in Scenario 20 [L Server][Path A]
CALIBURNUS
.--------------------.------.-----.-----.------.------.-------.------.--------.
| ATTACK | ATK | RNG | HIT | AMMO | SPRT | ENRGY | STUN | TYPE |
|--------------------+------+-----+-----+------+------+-------+------+--------|
| Laser Blade (>) | 800 | 1 | +05 | ---- | ---- | 02 | No | Fightr |
| W Beam Cannon | 1100 | 2~5 | +10 | ---- | ---- | 05 | No | Shootr |
| Missile | 1300 | 3~5 | -05 | 05 | ---- | ----- | Yes | Shootr |
| Star Carnival | 1500 | 2~4 | +10 | 03 | 05 | ----- | No | Shootr |
| 360 Attack | 1600 | 2~3 | ? 0 | 01 | 10 | ----- | No | Shootr |
'--------------------'------'-----'-----'------'------'-------'------'--------'
* 360 Attack obtained in Scene 12 [Always]
DREIZEHN
.--------------------.------.-----.-----.------.------.-------.------.--------.
| ATTACK | ATK | RNG | HIT | AMMO | SPRT | ENRGY | STUN | TYPE |
|--------------------+------+-----+-----+------+------+-------+------+--------|
| Laser Blade (>) | 800 | 1 | +05 | ---- | ---- | 02 | No | Fightr |
| Long Rifle | 900 | 3~7 | +15 | ---- | ---- | 02 | No | Shootr |
| Grenade | 1200 | 2~3 | -10 | 06 | ---- | ----- | Yes | Shootr |
| Calamity Kiss | 1300 | 3~7 | +15 | ---- | 05 | 30 | No | Shootr |
| Bouquet | 1700 | 2~3 | ? 0 | 01 | 10 | ----- | No | Shootr |
'--------------------'------'-----'-----'------'------'-------'------'--------'
* Bouquet obtained in Scene 12 [Always]
BLADE / CALIBUR
.--------------------.------.-----.-----.------.------.-------.------.--------.
| ATTACK | ATK | RNG | HIT | AMMO | SPRT | ENRGY | STUN | TYPE |
|--------------------+------+-----+-----+------+------+-------+------+--------|
| Beam Cannon | 900 | 1~5 | +10 | ---- | ---- | 06 | Yes | Shootr |
'--------------------'------'-----'-----'------'------'-------'------'--------'
* Beam Cannon base attack becomes '1300' during Scene 18 [Always]
* Beam Cannon base range extends by one during Scene 18 [Always]
EDGE
.--------------------.------.-----.-----.------.------.-------.------.--------.
| ATTACK | ATK | RNG | HIT | AMMO | SPRT | ENRGY | STUN | TYPE |
|--------------------+------+-----+-----+------+------+-------+------+--------|
| 155mm Cannon | 1000 | 1~5 | +10 | 20 | ---- | ----- | No | Shootr |
'--------------------'------'-----'-----'------'------'-------'------'--------'
JUSTEEN
.--------------------.------.-----.-----.------.------.-------.------.--------.
| ATTACK | ATK | RNG | HIT | AMMO | SPRT | ENRGY | STUN | TYPE |
|--------------------+------+-----+-----+------+------+-------+------+--------|
| Handgun | 600 | 1~5 | -05 | 20 | ---- | ----- | No | Shootr |
| Laser Sword (>) | 1100 | 1 | +15 | ---- | ---- | 02 | No | Fightr |
| Burn Stormer (>) | 1400 | 1 | +05 | ---- | 05 | 30 | No | Fightr |
| R-Blade Kick (>) | 1700 | 1 | +15 | 01 | 10 | ----- | No | Fightr |
| ZZ Grenade | 1800 | 2~3 | +15 | 01 | ---- | ----- | Yes | Shootr |
'--------------------'------'-----'-----'------'------'-------'------'--------'
* R-Blade Kick obtained in Scene 12 [Always]
ORCRIST
.--------------------.------.-----.-----.------.------.-------.------.--------.
| ATTACK | ATK | RNG | HIT | AMMO | SPRT | ENRGY | STUN | TYPE |
|--------------------+------+-----+-----+------+------+-------+------+--------|
| Split Sword (>) | 1000 | 1 | +05 | ---- | ---- | ----- | Yes | Fightr |
| Elfin Bow | 1200 | 2~6 | +15 | ---- | ---- | ----- | No | Shootr |
| Moon Ballista | 1600 | 2~6 | +05 | ---- | 10 | 50 | No | Shootr |
| Bounder | 1700 | 2~5 | +10 | ---- | ---- | ----- | No | Shootr |
| Chevalier Lance (>)| 1800 | 1~6 | +05 | 02 | 15 | ----- | No | Shootr |
'--------------------'------'-----'-----'------'------'-------'------'--------'
* Bounder obtained in Scene 10 [L Server]
* Chevalier Lance obtained in Scene 20 [L Server][Path B]
* Chevalier Lance obtained in Scene 22 [L Server][Path A]
DURANDAL II
.--------------------.------.-----.-----.------.------.-------.------.--------.
| ATTACK | ATK | RNG | HIT | AMMO | SPRT | ENRGY | STUN | TYPE |
|--------------------+------+-----+-----+------+------+-------+------+--------|
| Blade Cannon | 800 | 2~3 | -05 | ---- | ---- | ----- | No | Shootr |
| Absolute (>) | 1300 | 1 | +10 | ---- | ---- | ----- | Yes | Fightr |
| Gauntlet | 1700 | 1~6 | +10 | 02 | 10 | ----- | No | Shootr |
| Avelcaine (>) | 1800 | 1 | +05 | ---- | 10 | 50 | No | Fightr |
| Slashboom | 1900 | 2~3 | +05 | 02 | 15 | ----- | No | Shootr |
'--------------------'------'-----'-----'------'------'-------'------'--------'
* Gauntlet obtained in Scene 07 [L Server]
* Slashboom in Scenario 12 / 13 [L Server]
VJAYA
.--------------------.------.-----.-----.------.------.-------.------.--------.
| ATTACK | ATK | RNG | HIT | AMMO | SPRT | ENRGY | STUN | TYPE |
|--------------------+------+-----+-----+------+------+-------+------+--------|
| Claw Knives (>) | 1100 | 1 | +10 | ---- | ---- | ----- | No | Fightr |
| Beam Web | 1100 | 2~5 | +10 | ---- | ---- | ----- | Yes | Shootr |
| Bloodsucker | 1500 | 1 | +05 | ---- | 10 | 30 | No | Fightr |
| Reticulator | 1500 | 2~5 | ? 0 | ---- | 10 | 30 | No | Shootr |
| Geyser (>) | 1600 | 1~2 | +10 | ---- | 10 | ----- | Yes | Shootr |
| Tri-Laser | 1800 | 2~4 | +05 | 01 | 15 | ----- | No | Shootr |
'--------------------'------'-----'-----'------'------'-------'------'--------'
* Geyser obtained in Scene 11 [L Server]
* Tri-Laser found in Scene 15 [L Server][Path A/B]
.-----------------.
| iii. Split Path |-[SPLT]
'-----------------'
During the course of Scene 12, the player has a 'hidden' option to change the
storyline completely. The name is "Between Good and Evil," and during this
scenario, there are a bunch of unmanned drones let loose and Cage's team has
to kill some with temporary allies, the Mars Angels. Here's where the path'll
split: if Cage's team kills the most, this leads to 'Path A'; if the Angels
destroy the most, this leads to 'Path B'. Note that the game doesn't describe
the paths like this, but it's for clearer reference. From Chapter 14 on, the
scenario lineup will change like so:
[PATH A] [PATH B]
15) The Darkness That Came From Light 15) Cracks
16) Uncertain Future 16) Paradise Lost
17) Rebirth 17) A Bow Drawn
18) Dark Half 18) Hearts in Harmony, Hearts in
19) Clawing the Red Earth Strife
20) Missing Line 19) Waves
21) A Faint Light From the Depths 20) Island of Destiny
22) Heaven-Bound Wings 21) Nosferatu
23) Fulfillment of a Promise 22) Violated Wishes
24) Pharsti 23) God Save Us!
25) Reunion 24) Promised Reunion
Both paths have one extra 'scenario' that is purely story text after the
end of the game, but regardless, Path A has the most chapters with twenty-
-six.
.----------------.
| iv. Enemy Cash |-[NCSH]
'----------------'
------------------.-------.
Sec. LEV A | $100 | Lemme say a couple things about the game's cash
Sec. LEV B | $100 | flow:
Unmanned A | $200 |
Reg. LEV A | $300 | * Defeating enemies is the main source of making
Reg. LEV B | $300 | cash. This is also the ONLY consistant way of
Ned LEV | $500 | getting capital, so even when the missions call
Raptor | $600 | for quick exits, don't hesitate to skim some $$
LEV A a | $800 | off the surface if it's easy pickins.
LEV B a | $800 |
LEV C a | $800 | * Sometimes after battle an amount of capital is
Unmanned B | $800 | earned. This is rare and often only after some
Cyclops | $800 | conditions have been met, so don't count on it
Mummy Head | $800 | being a steady paycheck or anything.
Bizac | $1000 |
Bizac S | $1500 | * All enemy cash drop figures listed cover both
Ravana | $2000 | Path A & B, with all enemies listed on there.
Ifrit | $2000 |
Scarmiglione | $2000 | * All enemies listed have the same drops, even if
Grafficane | $2000 | they are unmanned or something. Fr'instance, the
HarutMarut | $3000 | unmanned Grafficane would have the same $$ drop
HarutMarut2 | $3000 | as the one piloted by...well, play the game and
Nerokerubina | $3000 | find out. =)
Iblis | $4000 |
------------------'-------' Hope you enjoyed Accounting 101!
.---------------------.
| v. Tips and Tricks |-[TPTR]
'---------------------'
<> Killing all enemies really benefits a person in the long run, especially
when the game pumps up the 'difficulty' and sends in a lot more enemies
than usual. This is also a constant source of cash and OFs only gain up'd
stats through battle, so there's no reason to leave any unless a specific
objective is on a timer.
<> Boss (special) units are a very easy source of experience, and attacking
one is basically a guaranteed level-up if an ally's lower in level. This
is very important for units who've been lagging behind, as even craptastic
attacks like 'Handgun' get 100+ EXP.
<> Always scan a new battlefield for an 'L Server' (local server). Moving an
OF to this space will give new offensive abilities and/or passive traits
to those crafts at the end of battle. These are also MISSABLE and since
uploading's the only way to make OFs learn new abilities, why would you
miss out?
<> When in 'IBS' mode, whether attacking or being attacked, move the reticle
(crosshairs) around in circles or the periphery of the screen. This will
often evade normal enemy attacks, but for boss enemies, more rapid tactics
will probably be called for (quicker circles).
<> Unless you know what you're doing, or the walkthrough says so, never leave
all regular enemies alone and just attack a boss. Countless times, there'll
be another phase right after that with new enemies, and the old ones aren't
going to leave for it. To reduce the burden, at least make an effort to get
SOME foes off the field.
_______________________________________________________________________________
???????????????????????????????????????????????????????????????????????????????
III. WALKTHROUGH (SCENARIOS)
_______________________________________________________________________________
???????????????????????????????????????????????????????????????????????????????
Just a few things about this stuff:
* It's spoiler-free for the most part. No big plot events are revealed and
I'm not going to really bother touching base on the dialogue that happens
in between fights...not much, anyway. Just a scene setup at the beginning.
* You don't have to follow my instructions exactly, mostly because strategy
RPGs don't have one way to win. But, I write in a way that collects all of
the items/skills, so those will be used in further scenes.
_______________________________________________________________________________
???????????????????????????????????????????????????????????????????????????????
SCENE 01 - ON THE BATTLE GOD'S PALM [SC01]
_______________________________________________________________________________
???????????????????????????????????????????????????????????????????????????????
After some scenes on the Bonaparte III spaceship, the game's protagonist is
introduced (Cage) and he finds himself within a mysterious LEV mech. Its AI
system notifies him an enemy is nearby and it's time to go mano e mano.
o--------------------------------------------o
| VICTORY CONDITIONS: Destroy Black Frame |
| FAILURE CONDITIONS: Cage's Frame Destroyed |
o--------------------------------------------o .------.-------.-----.
| PWR | RANGE | HIT |
.-------------------.----.-------. .-------------------+------+-------+-----|
| ENEMY | LV | HP | | Rusty Cutter (>) | 1250 | 1 | ? 0 |
|-------------------+----+-------| |-------------------+------+-------+-----|
| Black Frame | 01 | 2500 | | Venom Rain | 1250 | 2~5 | +10 |
'-------------------'----'-------' '-------------------'------'-------'-----'
This is the first battle of the game, so it's, of course, a semi-tutorial on
playing. Select Cage's (blue) frame and move it to a grid square adjacent to
the red (enemy) unit. It doesn't matter if you attack from behind, front, or
the sides -- there is no extra damage dealt from different vantage points. A
menu will come up; choose 'Attack' to bring up a skill select screen. At the
current time, only Rusty Lancer is available to be used. Select the enemy as
the target.
At this point, first-person mode will come up ("IBS") and the player can move
a reticle (crosshairs) on the enemy, which will be trying to evade the coming
attack. Press the A-button when the black frame is in the crosshairs to knock
it around and inflict damage; if it's not in the crosshairs when A-button's
pressed, the target evades the damage.
Note that there is a little 'dot' on the enemy when in the crosshairs? This's
of little importance in a general sense, but if you move the reticle's center
on it and press the A-button, a critical hit will be dealt, inflicting around
150%+ more damage than usual.
Either way, the frame's turn will come and Cage will have to try his hand at
evasion. This is, quite simply, quite simple! Unless the "IBS" is turned off
on accident (Press left shoulder button at matchup screen to toggle back on),
the enemy cannot hit 100%.
Okay, onto evading -- this is done by moving the reticle, which represents
the frame Cage is in, around out of the enemy's path. It will "shoot" reticles
of its own in an attempt to lock-on before the timer is up. Simply move Cage's
reticle around in circles or on the periphery/border of the window to evade
the black frame's attacks. It takes a bit of practice, but once you've gotten
it down, the entire game's a lot easier.
Back on the battlefield screen, choose a vacant square with the A-button and
select "Phase End" to switch to the enemy's turn. Two hits will kill Cage,
but three hits to the black frame ends the battle. Whew!
---
Afterwards, Mars' gravitational field takes hold and sends the LEV down, down
to the red planet... Save if you want and continue.
_______________________________________________________________________________
???????????????????????????????????????????????????????????????????????????????
SCENE 02 - PERPETUAL MOTION [SC02]
_______________________________________________________________________________
???????????????????????????????????????????????????????????????????????????????
After some hijinx at the Hellespontos prison, everyone escapes with the help
of a new friend -- Deckson! But, as usual, there are some police LEVs that're
hellbent on stopping the escape. JAILBREAK!
o--------------------------------------------o
| VICTORY CONDITIONS: Obliterate enemy |
| FAILURE CONDITIONS: Cage's Frame Destroyed |
o--------------------------------------------o .------.-------.-----.
| PWR | RANGE | HIT |
.-------------------.----.-------. .-------------------+------+-------+-----|
| ENEMY | LV | HP | | Laser Blade (>) | 450 | 1 | +10 |
|-------------------+----+-------| |-------------------+------+-------+-----|
| Sec. LEV A | 01 | 1600 | | Handgun | 500 | 1~4 | ? 0 |
'-------------------'----'-------' '-------------------'------'-------'-----'
.-------------------.----.-------. .-------------------.------.-------.-----.
| ENEMY | LV | HP | | Laser Blade (>) | 450 | 1 | +10 |
|-------------------+----+-------| |-------------------+------+-------+-----|
| Sec. LEV B | 01 | 1600 | | Machine Gun | 600 | 2~4 | ? 0 |
'-------------------'----'-------' '-------------------'------'-------'-----'
Two enemies to take care of this time, but they're far away from Cage this
time around. I'll let you in on a tip: enemies can move and attack only when
they can get close enough to do an adjacent attack; they CANNOT move and do a
long-range attack. Thus, choose to "Phase End" immediately and let them come
towards you, giving you the first attack of sorts. Then, use Tear Bullet (the
long-range attack) and make them waste _another_ turn approaching! No matter
the route taken, attacking and evading are the same as usual and won't change
too much... Just make sure the crosshairs are on any part of the enemy when
the A-button's pressed to inflict the damage. Luckily, Cage's LEV will be a
lot faster than the enemy, resulting in less time for them to try and lock-on
with attacks.
When the two enemy vehicles are scrapped, the battle changes to a second and
last phase...
o-------------------------------------------------o
| VICTORY CONDITIONS: Direct Blade to Destination |
| Obliterate enemy |
| FAILURE CONDITIONS: Cage's Frame Destroyed |
| Blade destroyed |
o-------------------------------------------------o .------.-------.-----.
| PWR | RANGE | HIT |
.-------------------.----.-------. .-------------------+------+-------+-----|
| ENEMY [x4] | LV | HP | | Laser Blade (>) | 450 | 1 | +10 |
|-------------------+----+-------| |-------------------+------+-------+-----|
| Sec. LEV A | 01 | 1600 | | Handgun | 500 | 1~4 | ? 0 |
'-------------------'----'-------' '-------------------'------'-------'-----'
* NOTE: Frazer's LEV is Lv. 3
.-------------------.----.-------. .-------------------.------.-------.-----.
| ENEMY [x4] | LV | HP | | Laser Blade (>) | 450 | 1 | +10 |
|-------------------+----+-------| |-------------------+------+-------+-----|
| Sec. LEV B | 01 | 1600 | | Machine Gun | 600 | 2~4 | ? 0 |
'-------------------'----'-------' '-------------------'------'-------'-----'
There are now eight enemies here, but three new allies have appeared! Deckson
has some allies who've came to help him out, and the player can control all
three of their LEVs, now. I'll introduce 'em:
* Dreizehn (Razma) - Long-range capabilities, sucks in close-range combat
* Caliburnus (Semyl) - Medium at all combat types, but has poor movement
* Blade (Phil) - Has decent move and healing ability; sucks at fighting...
The 'objective' is to move Phil's vehicle Blade west to that green-glowing
tile that marks the exit. However, you'll also remember that killing enemies
will also win this thing...and defeating enemies is about the only way to get
extra upgrade cash in this game, so defeat all of them!!! Pay attention to
the surrounding geography and take advantage of the DEF and/or ESC bonus that
it gives (buildings give the best).
Here's another tip you won't get: Cage's LEV can only be upgraded through the
heat of battle! So, let him take care of the enemies in the east and keep
Blade on-hand to heal up, if you're still getting the bearings of evasion.
Just know that Blade's not meant for fighting and has poor stats in that area,
making the battle timer longer than normal (but that's about all).
Oh, and Deckon's Sec. LEV A vehicle will 'shoot' crosshairs at a faster rate
and have a better chance at catching Cage if he's slow at getting outta the
way.
o---------------------o
| OBTAIN: Repair kit1 |
o---------------------o
---
Afterwards, it's off to Deckon's BIS base...hopefully, with $2000 earned in
the previous encounters... Use the 'Garage' function to upgrade the LEVs
health, ammo, weapon power, etc. If you want a good guideline:
Dreizehn -> Laser Blade, Long Rifle
Caliburnus -> Laser Blade, W Beam Cannon/Missile
Don't bother with Blade, since it's attack power will always suck compared
to the rest...and you can only do two upgrades with that prospective $2000.
Just play on each ally's strengths for the best effect.
REMEMBER: Vehicles listed under 'Garage' will _NOT_ upgrade in battle! Ever!
_______________________________________________________________________________
???????????????????????????????????????????????????????????????????????????????
SCENE 03 - A HOPELESS HOPE [SC03]
_______________________________________________________________________________
???????????????????????????????????????????????????????????????????????????????
It appears that UNSF is attacking a hospital, as Phil says. And, despite what
you may think, Phil is indeed male -- yeah, weird! Either way, it's off to a
sphere (domed town) where this is located.
o-------------------------------------------------o
| VICTORY CONDITIONS: Approach hospital with Edge |
| Obliterate enemy |
| FAILURE CONDITIONS: Edge destroyed |
| Cage's Frame Destroyed |
o-------------------------------------------------o .------.-------.-----.
| PWR | RANGE | HIT |
.-------------------.----.-------. .-------------------+------+-------+-----|
| ENEMY [x4] | LV | HP | | Laser Blade (>) | 450 | 1 | +10 |
|-------------------+----+-------| |-------------------+------+-------+-----|
| Reg. LEV A | 03 | 1800 | | Machine Gun | 600 | 2~4 | ? 0 |
'-------------------'----'-------' '-------------------'------'-------'-----'
Yukito will join this battle with his own mech, Justeen. It excels at kicking
stuff and close-range fighting mostly; its 'Handgun' attack is incredibly bad
and weak, doing pitiful damage throughout the game. Still has its uses, to be
sure... Edge, driven by Deckson, also appears here, and is Blade-like but has
a better weapon (it can refill ammo and such with 'Supply' command). Razma is
not present, however.
In the northwest corner's the hospital, and to start off, Edge's supposed to
move there. Move in that direction just so you're near to the fighting, and
destroy the enemies that approach. Leave one enemy alive, though, so Edge'll
be able to find the destination. Any enemies left standing will appear for
the second phase of the battle. But, if you kill all of them before Edge
gets to the parking lot, you lose out on the $1000 extra bonus reward at the
end.
Once the hospital's reached or all enemies are destroyed, Ned appears to do
battle with ye rapscallions...
o-------------------------------------------------o
| VICTORY CONDITIONS: Destroy Ned LEV |
| FAILURE CONDITIONS: Edge destroyed |
| Cage's Frame Destroyed |
o-------------------------------------------------o
.-------------------.----.-------. .-------------------.------.-------.-----.
| ENEMY | LV | HP | | Laser Blade (>) | 900 | 1 | +10 |
|-------------------+----+-------| | Beam Gun | 1000 | 2~5 | ? 0 |
| Ned LEV | 10 | 3000 | | Death Rave (>) | 1150 | 1 | ? 0 |
'-------------------'----'-------' '-------------------'------'-------'-----'
Still kinda easy, especially if you started the turn by reaching the hospital
or killing the last enemy -- everyone will have their turns! Razma will have
one regardless, but... Either way, Ned attacks faster than any normal enemy,
so if you STILL haven't gotten the hang of evading (move the reticle in very
fast circles!!!), keep Blade on-hand to do some healin'.
Attacking Ned with any vehicle is basically a guaranteed upgrade, so crappy
skills like 'Handgun' are good in this case for squeezing experience out for
those purposes. Ned can do some damage, but if there are a few people nearby,
there's really no reason to fret. Bum-rush the fool! If you evade all of his
attacks, he won't be able to use his 'Death Rave' attack which requires +5
Spirit.
o-----------------------o
| OBTAIN: Supply pack1 |
| OBTAIN: $1000 Capital |
o-----------------------o
Note that the $1000 only comes if Edge went to the parking lot in the first
part of the battle. The supply pack comes as a reward no matter what. Oh, and
if you're wondering what to upgrade on Justeen now that he's a permanent part
of the BIS crew, go for close-range skills. Don't bother upgrading Handgun,
'cause it's a piece of crap and always will be no matter what.
_______________________________________________________________________________
???????????????????????????????????????????????????????????????????????????????
SCENE 04 - DOUBLE-EDGED SWORD [SC04]
_______________________________________________________________________________
???????????????????????????????????????????????????????????????????????????????
Ares, Cage, and Myona are now official BIS members! Deckson suggests going to
meet the organization's main financial backer, but there's some disruptive
stuff happening in the sphere where s/he's located. Nedfight II!
o-------------------------------------------------------o
| VICTORY CONDITIONS: Go to facility entrance with Edge |
| FAILURE CONDITIONS: Edge destroyed |
| Cage's frame destroyed |
o-----------------------------------------------------.-'----.-------.-----.
| PWR | RANGE | HIT |
.-------------------.----.-------. .-------------------+------+-------+-----|
| ENEMY [x3] | LV | HP | | Laser Blade (>) | 500 | 1 | +10 |
|-------------------+----+-------| |-------------------+------+-------+-----|
| Reg. LEV A | 03 | 1800 | | Machine Gun | 500 | 2~4 | ? 0 |
'-------------------'----'-------' '-------------------'------'-------'-----'
.-------------------.----.-------. .-------------------.------.-------.-----.
| ENEMY [x2] | LV | HP | | Laser Blade (>) | 700 | 1 | +10 |
|-------------------+----+-------| |-------------------+------+-------+-----|
| Reg. LEV B | 03 | 1800 | | Missile | 800 | 3~5 | -05 |
'-------------------'----'-------' '-------------------'------'-------'-----'
First turn, head northeast to close the distance between the factory entrance
tile. Turn #2 has the rest of the allies coming in, with Cage stepping back
into his own LEV (Ned disappears for a moment). The allies on the eastern edge
of town (Razma, Semyl, Yukito) should fortify themselves in some buildings and
wait for the enemy to approach. Try to take out the Reg LEV B's first, since
their attacks are far better than the other types (plus they have same HP).
You don't lose out on any items if you kill the enemies before Edge reaches
the green tile, mind you.
o--------------------------------------------o
| VICTORY CONDITIONS: Destroy Ned LEV |
| FAILURE CONDITIONS: Edge destroyed |
| Cage's frame destroyed |
o--------------------------------------------o .------.-------.-----.
| PWR | RANGE | HIT |
.-------------------.----.-------. .-------------------+------+-------+-----|
| ENEMY | LV | HP | | Laser Blade (>) | 900 | 1 | +10 |
|-------------------+----+-------| | Beam Gun | 1000 | 2~5 | ? 0 |
| Ned LEV | 10 | 3000 | | Death Rave (>) | 1150 | 1 | ? 0 |
'-------------------'----'-------' '-------------------'------'-------'-----'
.-------------------.----.-------. .-------------------.------.-------.-----.
| ENEMY [x6] | LV | HP | | ATTACK | PWR | RANGE | HIT |
|-------------------+----+-------| |-------------------+------+-------+-----|
| Unmanned A | 05 | 1400 | | Beam Gun | 1000 | 1~3 | ? 0 |
'-------------------'----'-------' '-------------------'------'-------'-----'
A new character (Mebius) will show up in her L&A (land and air) LEV, which
is similar to Cage's in that its skills go rise in power when achieving an
upgrade in battle. She's mostly a long-range attacker, and her Elfin Bow is
a very fearsome ability...for the enemy. ^__~
Ned will get +5 Spirit automatically, allowing him to use 'Death Rave' right
off the bat, so you'll want to let him approach an ally and gang up on him
when possible. But, those Unmanned A enemies are pieces of crap and eat damage
like it's chocolate-flavored, so build up some extra cash taking those out if
possible. They just happen to be a little smaller and faster than normal mechs
but that shouldn't factor in too much. Since Ned'll probably attack the east
allies first, move Mebius/Edge down a bit so that everyone can do long-range
projectiles in a mini pre-emptive.
---
Ned escapes with an unfamiliar woman, but things appear to be alright now...
o-----------------------o
| OBTAIN: Booster1 ! |
o-----------------------o
_______________________________________________________________________________
???????????????????????????????????????????????????????????????????????????????
SCENE 05 - A VOICE FROM FAR, FAR AWAY [SC05]
_______________________________________________________________________________
???????????????????????????????????????????????????????????????????????????????
Seems someone is holding orphanage kids hostage at Semyl's former sphere, so
it's off to save the day 'n' stuff.
o--------------------------------------------o
| VICTORY CONDITIONS: ??? |
| FAILURE CONDITIONS: Attack enemy LEVs |
| Cage's frame destroyed |
o--------------------------------------------o .------.-------.-----.
| PWR | RANGE | HIT |
.-------------------.----.-------. .-------------------+------+-------+-----|
| ENEMY | LV | HP | | Laser Blade (>) | 450 | 1 | +10 |
|-------------------+----+-------| |-------------------+------+-------+-----|
| Jojo | 01 | 1600 | | Handgun | 500 | 1~4 | ? 0 |
'-------------------'----'-------' '-------------------'------'-------'-----'
.-------------------.----.-------. .-------------------.------.-------.-----.
| ENEMY [x2] | LV | HP | | Laser Blade (>) | 450 | 1 | +10 |
|-------------------+----+-------| |-------------------+------+-------+-----|
| Pauly, Gilbert | 01 | 1600 | | Machine Gun | 600 | 2~4 | ? 0 |
'-------------------'----'-------' '-------------------'------'-------'-----'
Attacking the kids' frames will result in a game over, so don't bother just
yet. Have everyone head straight north for two turns and wait; on the third
turn, a new member (Warren) will appear in the Durandal II LEV, saying he'll
disable the bombs.
o------------------------------------------------o
| VICTORY CONDITIONS: Destroy all bomb-free LEVs |
| FAILURE CONDITIONS: Durandal II destroyed |
| Cage's frame destroyed |
o------------------------------------------------o .------.-------.-----.
| PWR | RANGE | HIT |
.-------------------.----.-------. .-------------------+------+-------+-----|
| ENEMY | LV | HP | | Laser Blade (>) | 900 | 1 | +10 |
|-------------------+----+-------| | Beam Gun | 1000 | 2~5 | ? 0 |
| Ned LEV | 10 | 3000 | | Death Rave (>) | 1150 | 1 | ? 0 |
'-------------------'----'-------' '-------------------'------'-------'-----'
Warren's mech, Durandal II, is a close-range fighter and is a heckuva good
one at that. Its 'Absolute' attack is a powerful physical attack that's also
got a chance of stunning the enemy, and he can use it every turn, too! The
'Avelcaine' ability is even better, and can probably OHKO most of the enemy
LEVs he encounters.
To complete the objectives, move the Durandal II next to one of the three
'enemy' LEVs to disable the bomb; then, attack that vehicle to destroy it.
Simple as, huh? If an enemy moves next to Warren, he'll also disable it, and
that's reason enough to put him in the fray where he belongs. Ned also appears
at this second phase, but attacking him will result in a game over if all LEVs
aren't bomb-free, so stave off until then.
When all LEVs are destroyed, Ares shows up in a new OF called 'Vjaya.' It's
got two long-range and close-up attacks, so it should be fairly versatile for
battle now. Note that its weapon skills only raise through battle upgrades!
o------------------------------------------------o
| VICTORY CONDITIONS: Destroy Ned LEV |
| FAILURE CONDITIONS: Cage's frame destroyed |
o------------------------------------------------o .------.-------.-----.
| PWR | RANGE | HIT |
.-------------------.----.-------. .-------------------+------+-------+-----|
| ENEMY [x4] | LV | HP | | ATTACK | PWR | RANGE | HIT |
|-------------------+----+-------| |-------------------+------+-------+-----|
| Unmanned A | 05 | 1400 | | Beam Gun | 1000 | 1~3 | ? 0 |
'-------------------'----'-------' '-------------------'------'-------'-----'
.-------------------.----.-------. .-------------------.------.-------.-----.
| ENEMY [x2] | LV | HP | | Laser Blade (>) | 500 | 1 | +10 |
|-------------------+----+-------| |-------------------+------+-------+-----|
| Reg. LEV A | 04 | 1800 | | Machine Gun | 500 | 2~4 | ? 0 |
'-------------------'----'-------' '-------------------'------'-------'-----'
.-------------------.----.-------. .-------------------.------.-------.-----.
| ENEMY [x2] | LV | HP | | Laser Blade (>) | 700 | 1 | +10 |
|-------------------+----+-------| |-------------------+------+-------+-----|
| Reg. LEV B | 04 | 1800 | | Missile | 800 | 3~5 | -05 |
'-------------------'----'-------' '-------------------'------'-------'-----'
The above (^) enemies will join Ned, who receives +10 Spirit to start off the
battle. Given the addition of two new powerful L&A mechs, the enemies should
be quick to die, given that Reticulator, Avelcaine, Elfin Bow, and similar
ones can basically OHKO. As before, attacking Ned is basically a guaranteed
upgrade, so if you surround him with agile LEVs, you can use crap attacks
like Blade's Beam Cannon and Yukito's Handgun to leech easy experience for
themselves. Ned basically relies on Death Rave (close-range), so combat it
with long-range strikes.
---
Once Ned is defeated, Cage's LEV will become 'Testament,' an L&A type that is
better than before. It should've been kinda obvious if you consider how all
the other types use battle upgrades, and Cage's LEV was a Land type.... Oh,
well! He's now got the 'Ray Disaster' ability as well, which will have the
same attack as the Soulshooter ability (+5 for each battle upgrade).
o-----------------------o
| OBTAIN: Repair kit1! |
o-----------------------o
Note that Warren, Ares, and Mebius' crafts cannot be upgraded in the Garage
type, because, as said, they upgrade through battle experience. This is the
same for all L&A types, remember?
_______________________________________________________________________________
???????????????????????????????????????????????????????????????????????????????
SCENE 06 - ONE WING'S PROMISE [SC06]
_______________________________________________________________________________
???????????????????????????????????????????????????????????????????????????????
Twede, Robin's secretary, divulges the man behind the UNSF attacks. As this
is going on, Cage, angry with his performance at the orphanage, leaves the
BIS hideout. Everyone catches up with him, however, although they can't shake
the fuzz...
o--------------------------------------------o
| VICTORY CONDITIONS: Obliterate enemy |
| FAILURE CONDITIONS: Cage's Frame Destroyed |
o--------------------------------------------o .------.-------.-----.
| PWR | RANGE | HIT |
.-------------------.----.-------. .-------------------+------+-------+-----|
| ENEMY [x3] | LV | HP | | Laser Blade (>) | 500 | 1 | +10 |
|-------------------+----+-------| |-------------------+------+-------+-----|
| Reg. LEV A | 05 | 1800 | | Machine Gun | 500 | 2~4 | ? 0 |
'-------------------'----'-------' '-------------------'------'-------'-----'
.-------------------.----.-------. .-------------------.------.-------.-----.
| ENEMY [x2] | LV | HP | | Laser Blade (>) | 700 | 1 | +10 |
|-------------------+----+-------| |-------------------+------+-------+-----|
| Reg. LEV B | 05 | 1800 | | Missile | 800 | 3~5 | -05 |
'-------------------'----'-------' '-------------------'------'-------'-----'
Cage will be in Blade, not Testament, so that's a small disadvantage to work
with. To get the upper hand, move Blade southwest away from the 'arc' of foes
to draw them towards the allies. Only one enemy should attack (Durandal II)
if no one else moves, and then it's just time to kick some UNSF tail, y'know
what I mean? Take out the LEV B types first since they've got longer range
capabilities and concentrate on the others. Elfin Bow/Absolute really shred
stuff here.
Everyone beats it out of the 'burbs afterwards, but it's not long 'fore Razma
calls them to the downtown area for a disturbance. Cage'll be in Testament
this time around...
o--------------------------------------------o
| VICTORY CONDITIONS: Obliterate enemy |
| FAILURE CONDITIONS: Destroy Testament |
o--------------------------------------------o .------.-------.-----.
| PWR | RANGE | HIT |
.-------------------.----.-------. .-------------------+------+-------+-----|
| ENEMY [x2] | LV | HP | | Laser Blade (>) | 900 | 1 | +10 |
|-------------------+----+-------| |-------------------+------+-------+-----|
| LEV A a | 07 | 2800 | | Machine Gun | 900 | 2~4 | ? 0 |
'-------------------'----'-------' '-------------------'------'-------'-----'
.-------------------.----.-------. .-------------------.------.-------.-----.
| ENEMY [x2] | LV | HP | | Laser Blade (>) | 900 | 1 | +10 |
|-------------------+----+-------| |-------------------+------+-------+-----|
| LEV B a | 07 | 2800 | | Missile | 1000 | 3~5 | -05 |
'-------------------'----'-------' '-------------------'------'-------'-----'
.-------------------.----.-------. .-------------------.------.-------.-----.
| ENEMY [x2] | LV | HP | | Laser Blade (>) | 950 | 1 | +10 |
|-------------------+----+-------| |-------------------+------+-------+-----|
| Bizac | 12 | 4000 | | Beam Gun | 1050 | 3~5 | -05 |
'-------------------'----'-------' '-------------------'------'-------'-----'
.-------------------.----.-------. .-------------------.------.-------.-----.
| ENEMY [x2] | LV | HP | | Laser Saber (>) | 1050 | 1 | +10 |
|-------------------+----+-------| | Beam Gun | 1050 | 2~5 | -05 |
| Bizac S | 15 | 4500 | | Lunatic Sin (>) | 1450 | 1 | ? 0 |
'-------------------'----'-------' '-------------------'------'-------'-----'
All enemies are souped-up now, but like any enemy you'll fight, their attacks
can be evaded just by moving in rapid circles during battle. Don't let 'em
intimidate you! The Bizac and Bizac S are controlled by story characters --
Nadia and Bolozof, respectfully -- so they'll gun for your demise a lot more
readily than the other enemies. Bolozof won't advance until the other enemies
are defeated, also, which saves the player a little grief. Attacking any of
the special vehicles is also a guaranteed level-up, so this is a perfect time
to use Blade/Edge/Justeen's poorest abilities to ciphon some EXP from 'em.
Fortify south of the street by the orphanage and lure Bolozof near, then use
your arsenal to wipe him out before he gets a shot off. He'll flee battle when
his HP gets in critical condition so there's no $$$ to be obtained.
o-----------------------o
| OBTAIN: Booster1 ! |
o-----------------------o
_______________________________________________________________________________
???????????????????????????????????????????????????????????????????????????????
SCENE 07 - OPPOSING TRACKS [SC07]
_______________________________________________________________________________
???????????????????????????????????????????????????????????????????????????????
There's another anti-tax demonstration and BIS thinks that there might be
another USNF attack on the rally. Everyone goes to investigate and, what do
ya know, there IS another one!
o--------------------------------------------o
| VICTORY CONDITIONS: Obliterate enemy |
| FAILURE CONDITIONS: Destroy Testament |
o--------------------------------------------o .------.-------.-----.
| PWR | RANGE | HIT |
.-------------------.----.-------. .-------------------+------+-------+-----|
| ENEMY [x2] | LV | HP | | Laser Blade (>) | 900 | 1 | +10 |
|-------------------+----+-------| |-------------------+------+-------+-----|
| LEV A ? | 07 | 2800 | | Machine Gun | 900 | 2~4 | ? 0 |
'-------------------'----'-------' '-------------------'------'-------'-----'
.-------------------.----.-------. .-------------------.------.-------.-----.
| ENEMY [x4] | LV | HP | | Laser Blade (>) | 900 | 1 | +10 |
|-------------------+----+-------| |-------------------+------+-------+-----|
| LEV B ? | 07 | 2800 | | Missile | 1000 | 3~5 | -05 |
'-------------------'----'-------' '-------------------'------'-------'-----'
.-------------------.----.-------. .-------------------.------.-------.-----.
| ENEMY [x5] | LV | HP | | Laser Blade (>) | 800 | 1 | +10 |
|-------------------+----+-------| |-------------------+------+-------+-----|
| LEV C ? | 07 | 2800 | | Beam Gun | 1000 | 2~5 | ? 0 |
'-------------------'----'-------' '-------------------'------'-------'-----'
There are civilian LEVs here (2000 HP) that can basically take two hits from
any attacker before they're gone. Send Warren & Yukito south to where bridge
area, where they can (hopefully) draw attacks off the civilians, who will go
in the 'third' part of the turn. They're all heading towards that bridge area
so make sure to take out those long-range attackers! They won't move from
their positions, so if you inch inside their projectile range, they won't get
any attacks off. Yukito and Warren both excel at close-range attacks, so it
shouldn't be too hard to take out two mechs by the second turn.
Speaking of which, on turn two, Pharsti calls Cage's attention to a server in
the east part of town. Apparently, going to that space allows new attacks to
be uploaded. This, by far, is one of the most important ways to upgrade the
mechs' attacks -- in fact, it's the only way to get new ones of your own
volition! Only OFs can upload the stuff, though, so that means Vjaya, Durandal
II, Orcrist, and Testament are available. Vjaya's the closest and has the best
range, so take care of some enemies before going down there.
You've probably realized that saving the civilians isn't necessary; however,
each that escapes adds $1000 to the scene-end reward list. When all of the
enemies are defeated or all civilians escape, the next phase begins.
o--------------------------------------------------------o
| VICTORY CONDITIONS: Lower Bolozof's HP to at least 30% |
| FAILURE CONDITIONS: Destroy Testament |
o-----------------------------------------------------.--'---.-------.-----.
| PWR | RANGE | HIT |
.-------------------.----.-------. .-------------------+------+-------+-----|
| ENEMY [x2] | LV | HP | | Laser Blade (>) | 900 | 1 | +10 |
|-------------------+----+-------| |-------------------+------+-------+-----|
| LEV A a | 07 | 2800 | | Machine Gun | 900 | 2~4 | ? 0 |
'-------------------'----'-------' '-------------------'------'-------'-----'
.-------------------.----.-------. .-------------------.------.-------.-----.
| ENEMY [x2] | LV | HP | | Laser Blade (>) | 900 | 1 | +10 |
|-------------------+----+-------| |-------------------+------+-------+-----|
| LEV B a | 07 | 2800 | | Missile | 1000 | 3~5 | -05 |
'-------------------'----'-------' '-------------------'------'-------'-----'
.-------------------.----.-------. .-------------------.------.-------.-----.
| ENEMY [x2] | LV | HP | | Laser Blade (>) | 800 | 1 | +10 |
|-------------------+----+-------| |-------------------+------+-------+-----|
| LEV C a | 07 | 2800 | | Beam Gun | 1000 | 2~5 | ? 0 |
'-------------------'----'-------' '-------------------'------'-------'-----'
.-------------------.----.-------. .-------------------.------.-------.-----.
| ENEMY [x2] | LV | HP | | Laser Blade (>) | 950 | 1 | +10 |
|-------------------+----+-------| |-------------------+------+-------+-----|
| Bizac | 13 | 4000 | | Beam Gun | 1050 | 3~5 | -05 |
'-------------------'----'-------' '-------------------'------'-------'-----'
.-------------------.----.-------. .-------------------.------.-------.-----.
| ENEMY [x2] | LV | HP | | Laser Saber (>) | 1050 | 1 | +10 |
|-------------------+----+-------| | Beam Gun | 1050 | 2~5 | -05 |
| Bizac S | 16 | 4500 | | Lunatic Sin (>) | 1450 | 1 | ? 0 |
'-------------------'----'-------' '-------------------'------'-------'-----'
These guys appear at the top of the map, which means you'll probably have a
shortage of people up there (if you defended the bridge). If that's the case,
drive south and band up in the middle of town, drawing the enemy closer to
you. This also helps you get a closer vantage point to that L Server, if it
hasn't been tapped for secret abilities yet. DO THIS BEFORE YOU DEFEAT THE
BIZAC S MECH!!!!
---
Afterwards, it's back to base!
o-----------------------o
| OBTAIN: Repair kit1 |
| OBTAIN: Nail Laser |
| OBTAIN: Gauntlet |
| OBTAIN: $5000 |
o-----------------------o
The 'Nail Laser' is a new attack for Testament, and 'Gauntlet' is a new skill
for the Durandal II. Far as I know, the $5000 gil is based off of how many of
the civilian mechs are saved. Get zero, you don't get any extra cash. If the
L Server's skills in the previous skirmish were not obtained, shut your game
off and DO IT AGAIN.
_______________________________________________________________________________
???????????????????????????????????????????????????????????????????????????????
SCENE 08 - DARKNESS DYED BY DARKNESS [SC08]
_______________________________________________________________________________
???????????????????????????????????????????????????????????????????????????????
Turns out that Ramza's sneaked a few photos of a secret facility on Mars, and
there are Bizacs being produced there it seems, as well as other OFs... Time
to hit
o---------------------------------------o
| VICTORY CONDITIONS: Discover route |
| FAILURE CONDITIONS: Be found by enemy |
o---------------------------------------o .------.-------.-----.
| PWR | RANGE | HIT |
.-------------------.----.-------. .-------------------+------+-------+-----|
| ENEMY [x2] | LV | HP | | Laser Blade (>) | 900 | 1 | +10 |
|-------------------+----+-------| |-------------------+------+-------+-----|
| LEV A a | 08 | 2800 | | Machine Gun | 900 | 2~4 | ? 0 |
'-------------------'----'-------' '-------------------'------'-------'-----'
.-------------------.----.-------. .-------------------.------.-------.-----.
| ENEMY [x2] | LV | HP | | Laser Blade (>) | 900 | 1 | +10 |
|-------------------+----+-------| |-------------------+------+-------+-----|
| LEV B a | 08 | 2800 | | Missile | 1000 | 3~5 | -05 |
'-------------------'----'-------' '-------------------'------'-------'-----'
.-------------------.----.-------. .-------------------.------.-------.-----.
| ENEMY [x3] | LV | HP | | Laser Blade (>) | 800 | 1 | +10 |
|-------------------+----+-------| |-------------------+------+-------+-----|
| LEV C a | 08 | 2800 | | Beam Gun | 1000 | 2~5 | ? 0 |
'-------------------'----'-------' '-------------------'------'-------'-----'
The target is the upper-right (NEmost) glowing tiles, which is the right way
to enter the facility. Don't bother trying any others.
This can either go one of two ways. First, all enemies are stationary and,
since this missions takes place under the cover of night, they won't see the
ally LEVs as they move. One can get through without fighting ANY enemies. So,
that's the route I'll suggest. The alternative is to fight the enemies one by
one, gathering three spaces outside of their range and attacking in one swarm.
If an enemy spots an ally and its turn comes around, it's game over.
Remember, the 'visual' range is three grid spaces, so as long as you keep out
of that, you can't be seen by anything. Don't pass up this opportunity to make
some extra cash, though -- each mech drops $800. The first stage ends when the
factory door's reached.
Yeah, it's that easy.
o-----------------------o
| OBTAIN: Supply pack1 |
| OBTAIN: $2000 |
o-----------------------o
There won't be a 'Garage' option here, for obvious reasons...
_______________________________________________________________________________
???????????????????????????????????????????????????????????????????????????????
SCENE 09 - SINCERITY [SC09]
_______________________________________________________________________________
???????????????????????????????????????????????????????????????????????????????
Nadia's found a tracer on her, and the base is on red alert, full alert, and
a whole bunch of other ones, too. Will Phil and Ares escape in time........!?
o---------------------------------------o
| VICTORY CONDITIONS: ??????? |
| FAILURE CONDITIONS: Be found by enemy |
o---------------------------------------o .------.-------.-----.
| PWR | RANGE | HIT |
.-------------------.----.-------. .-------------------+------+-------+-----|
| ENEMY [x3] | LV | HP | | Laser Blade (>) | 900 | 1 | +10 |
|-------------------+----+-------| |-------------------+------+-------+-----|
| LEV A a | 08 | 2800 | | Machine Gun | 900 | 2~4 | ? 0 |
'-------------------'----'-------' '-------------------'------'-------'-----'
.-------------------.----.-------. .-------------------.------.-------.-----.
| ENEMY [x3] | LV | HP | | Laser Blade (>) | 900 | 1 | +10 |
|-------------------+----+-------| |-------------------+------+-------+-----|
| LEV B a | 08 | 2800 | | Missile | 1000 | 3~5 | -05 |
'-------------------'----'-------' '-------------------'------'-------'-----'
.-------------------.----.-------. .-------------------.------.-------.-----.
| ENEMY | LV | HP | | Laser Blade (>) | 800 | 1 | +10 |
|-------------------+----+-------| |-------------------+------+-------+-----|
| LEV C a | 08 | 2800 | | Beam Gun | 1000 | 2~5 | ? 0 |
'-------------------'----'-------' '-------------------'------'-------'-----'
Move everyone north to do battle with the enemy mechs. On the third turn,
Blade will emerge from the factory and Nadia will show up with some more
cronies (with +30 Spirit, too).
o-----------------------------------------------------o
| VICTORY CONDITIONS: Bring Blade to bottom of screen |
| FAILURE CONDITIONS: Blade/Testament destroyed |
o-----------------------------------------------------o------.-------.-----.
| PWR | RANGE | HIT |
.-------------------.----.-------. .-------------------+------+-------+-----|
| ENEMY [x2] | LV | HP | | Laser Blade (>) | 900 | 1 | +10 |
|-------------------+----+-------| |-------------------+------+-------+-----|
| LEV A a | 08 | 2800 | | Machine Gun | 900 | 2~4 | ? 0 |
'-------------------'----'-------' '-------------------'------'-------'-----'
.-------------------.----.-------. .-------------------.------.-------.-----.
| ENEMY | LV | HP | | Laser Blade (>) | 900 | 1 | +10 |
|-------------------+----+-------| |-------------------+------+-------+-----|
| LEV B a | 08 | 2800 | | Missile | 1000 | 3~5 | -05 |
'-------------------'----'-------' '-------------------'------'-------'-----'
.-------------------.----.-------. .-------------------.------.-------.-----.
| ENEMY [x2] | LV | HP | | Laser Blade (>) | 800 | 1 | +10 |
|-------------------+----+-------| |-------------------+------+-------+-----|
| LEV C a | 08 | 2800 | | Beam Gun | 1000 | 2~5 | ? 0 |
'-------------------'----'-------' '-------------------'------'-------'-----'
.-------------------.----.-------. .-------------------.------.-------.-----.
| ENEMY [x2] | LV | HP | | Laser Blade (>) | 950 | 1 | +10 |
|-------------------+----+-------| |-------------------+------+-------+-----|
| Bizac | 16 | 4000 | | Beam Gun | 1050 | 3~5 | -05 |
'-------------------'----'-------' '-------------------'------'-------'-----'
This part of the battle changes parts of the story (slightly) down the line,
but I don't want to ruin anything, really... As the story sets up, Bolozof's
expecting the factory to blow up, so the option to save Nadia comes up -- and
this is decided by if you defeat her in battle or not. Just know that if you
wreck her Bizac, you'll get a 'lady luck' on your side later...
Anyway, Blade's flanked by enemies, so move it towards the left field boundary
to keep pursuers in fewer numbers (should only be two). As we all know, Blade
is not made for fighting, so fleeing is the best option -- and, luckily, it
can reach the bottom of the screen without having to initiate battle once.
o-----------------------------------------------------o
| VICTORY CONDITIONS: Bring Blade to bottom of screen |
| FAILURE CONDITIONS: Blade/Testament destroyed |
| Sixteenth turn reached |
o-----------------------------------------------------o
As Cage is notified on the fifth turn, the factory is set to explode on Turn
#16 (already mentioned above, but eh...). This means Blade has to get to the
bottom even if all enemies are defeated, so make sure to move that down. Try
to hold off any enemies that may impede its progress towards the lower-left
part of the screen.
o-----------------------o
| OBTAIN: Booster1 |
o-----------------------o
Finally, some time to use all that cash for upgrading. Don't forget about the
LEVs' health, which should get upgraded every once in awhile, too.
_______________________________________________________________________________
???????????????????????????????????????????????????????????????????????????????
SCENE 10 - A PURE HEART...AND THE PRICE IT PAYS [SC10]
_______________________________________________________________________________
???????????????????????????????????????????????????????????????????????????????
Mebius, Semyl, Myona, and Nadia have been captured while out on the town, and
Bolozof is achin' for a public execution...
o-----------------------------------------------------o
| VICTORY CONDITIONS: Save all hostages |
| FAILURE CONDITIONS: Destroy Testament |
| Destroy unit w/ freed hostages |
o-----------------------------------------------------o------.-------.-----.
| PWR | RANGE | HIT |
.-------------------.----.-------. .-------------------+------+-------+-----|
| ENEMY [x2] | LV | HP | | Laser Blade (>) | 900 | 1 | +10 |
|-------------------+----+-------| |-------------------+------+-------+-----|
| LEV A a | 10 | 2800 | | Machine Gun | 900 | 2~4 | ? 0 |
'-------------------'----'-------' '-------------------'------'-------'-----'
.-------------------.----.-------. .-------------------.------.-------.-----.
| ENEMY [x5] | LV | HP | | Laser Blade (>) | 900 | 1 | +10 |
|-------------------+----+-------| |-------------------+------+-------+-----|
| LEV B a | 10 | 2800 | | Missile | 1000 | 3~5 | -05 |
'-------------------'----'-------' '-------------------'------'-------'-----'
* - Frazer's unit is Lv 15.
.-------------------.----.-------. .-------------------.------.-------.-----.
| ENEMY [x2] | LV | HP | | Laser Blade (>) | 800 | 1 | +10 |
|-------------------+----+-------| |-------------------+------+-------+-----|
| LEV C a | 10 | 2800 | | Beam Gun | 1000 | 2~5 | ? 0 |
'-------------------'----'-------' '-------------------'------'-------'-----'
The gallows are the three-colored objects all along the main north/south
street everyone starts at. Also note that L Server off to the side. Vjaya is
the best selection to freeing the hostages, since it's got great movement and
can handle enemies with a bit of nonpareil (lower timer). On turn three, both
Warren and Yukito will show up in the western region, giving some added fire-
-power in the middle sector. You'll also notice that one of the upper LEVs is
commanded by Frazer; attack him for better-than-usual EXP points. Testament
will get +10 Spirit if you defeat all enemies before 'robbing' the gallows,
by the way. The next phase begins when all hostages are rescued.
Make sure you free all ten hostages before Turn #10, if you want to go on
Path A! You must do this!
o----------------------------------------------------o
| VICTORY CONDITIONS: Obliterate enemy |
| FAILURE CONDITIONS: Destroy Testament |
| Destroy unit w/ freed hostages |
o----------------------------------------------------o.------.-------.-----.
| PWR | RANGE | HIT |
.-------------------.----.-------. .-------------------+------+-------+-----|
| ENEMY | LV | HP | | Laser Blade (>) | 900 | 1 | +10 |
|-------------------+----+-------| |-------------------+------+-------+-----|
| LEV A a | 10 | 2800 | | Machine Gun | 900 | 2~4 | ? 0 |
'-------------------'----'-------' '-------------------'------'-------'-----'
.-------------------.----.-------. .-------------------.------.-------.-----.
| ENEMY | LV | HP | | Laser Blade (>) | 900 | 1 | +10 |
|-------------------+----+-------| |-------------------+------+-------+-----|
| LEV B a | 10 | 2800 | | Missile | 1000 | 3~5 | -05 |
'-------------------'----'-------' '-------------------'------'-------'-----'
.-------------------.----.-------. .-------------------.------.-------.-----.
| ENEMY [x2] | LV | HP | | Laser Blade (>) | 800 | 1 | +10 |
|-------------------+----+-------| |-------------------+------+-------+-----|
| LEV C a | 10 | 2800 | | Beam Gun | 1000 | 2~5 | ? 0 |
'-------------------'----'-------' '-------------------'------'-------'-----'
.-------------------.----.-------. .-------------------.------.-------.-----.
| ENEMY | LV | HP | | Laser Blade (>) | 950 | 1 | +10 |
|-------------------+----+-------| |-------------------+------+-------+-----|
| Bizac | 17 | 4000 | | Beam Gun | 1050 | 3~5 | -05 |
'-------------------'----'-------' '-------------------'------'-------'-----'
.-------------------.----.-------. .-------------------.------.-------.-----.
| ENEMY | LV | HP | | Laser Saber (>) | 1050 | 1 | +10 |
|-------------------+----+-------| | Beam Gun | 1050 | 2~5 | -05 |
| Bizac S | 19 | 4500 | | Lunatic Sin (>) | 1450 | 1 | ? 0 |
'-------------------'----'-------' '-------------------'------'-------'-----'
The enemies appear in the upper-right patch of greenery. As before, whittle
down Bolozof and Amante's HP by using crappy attacks, giving everyone a share
of the experience. Power up Avelcaine, Bloodsucker/Reticulator, and any other
attack by smashing a few crappy mechs, then unleash on Bolozof. Same fight as
before, basically, with fewer minions. A critical with Avelcaine can wipe out
the Bizac S in one shot. =)
DO NOT FORGET TO GET THE L SERVER'S ABILITIESSSSS ^_____^
o-----------------------o
| OBTAIN: Supply pack1 |
| OBTAIN: Halberd |
| OBTAIN: Bounder |
o-----------------------o
Halberd is a long-range attack for Testament, while Bounder's the 4th ability
for Mebius' Orcrist. If you can't find Halberd listed, remember that this is
the sixth skill for Cage and it'll be listed on the second page. Oh, and if
you haven't been upgrading the 'Shell' part in the garage, know that this is
the craft's defense not 'shells' as in ammunition. Don't get 'em confused! :p
_______________________________________________________________________________
???????????????????????????????????????????????????????????????????????????????
SCENE 11 - DOUBLE DEAL [SC11]
_______________________________________________________________________________
???????????????????????????????????????????????????????????????????????????????
Time to locate Zephyrs' secret factory and -- oops! -- spotted by the enemy
already. That's very, very fishy... Hmm...
o---------------------------------------o
| VICTORY CONDITIONS: Obliterate enemy |
| 10 turns executed |
| FAILURE CONDITIONS: Edge destroyed |
o---------------------------------------o .------.-------.-----.
| PWR | RANGE | HIT |
.-------------------.----.-------. .-------------------+------+-------+-----|
| ENEMY [x3] | LV | HP | | Laser Blade (>) | 900 | 1 | +10 |
|-------------------+----+-------| |-------------------+------+-------+-----|
| LEV A a | 11 | 2800 | | Machine Gun | 900 | 2~4 | ? 0 |
'-------------------'----'-------' '-------------------'------'-------'-----'
* LEV A a that comes from west portion is Lv 12.
.-------------------.----.-------. .-------------------.------.-------.-----.
| ENEMY [x2] | LV | HP | | Laser Blade (>) | 900 | 1 | +10 |
|-------------------+----+-------| |-------------------+------+-------+-----|
| LEV B a | 11 | 2800 | | Missile | 1000 | 3~5 | -05 |
'-------------------'----'-------' '-------------------'------'-------'-----'
.-------------------.----.-------. .-------------------.------.-------.-----.
| ENEMY [x3] | LV | HP | | Laser Blade (>) | 800 | 1 | +10 |
|-------------------+----+-------| |-------------------+------+-------+-----|
| LEV C a | 11 | 2800 | | Beam Gun | 1000 | 2~5 | ? 0 |
'-------------------'----'-------' '-------------------'------'-------'-----'
* LEV C a that comes from west portion is Lv 12.
.-------------------.----.-------. .-------------------.------.-------.-----.
| ENEMY | LV | HP | | Laser Blade (>) | 950 | 1 | +10 |
|-------------------+----+-------| |-------------------+------+-------+-----|
| Bizac | 19 | 4000 | | Beam Gun | 1050 | 3~5 | -05 |
'-------------------'----'-------' '-------------------'------'-------'-----'
Edge has to upload some information and that'll take ten turns to complete;
thus, this is sort of like a "protect the hostage" mission... Keep Blade near
Deckson, so that if an enemy gets close, they may at least go after the worst
vehicle around (and for healing also). Try to give Durandal II/Yukito some of
the kills, so they'll be able to use their best skills ASAP. It takes about
three turns for the enemies to near close enough to attack, so that's seven
turns of defense at minimum. But dig in as hard as the weapons allow, because
during Enemy Turn #5, two more enemies appear from the west side. If you get
flanked, this won't go very well...
Also don't forget that there is an L Server in the SW part of town, so once
the situation's under control, send a fast-mover down there before all ranks
have been turned to space dust. When all enemies are dead, the mission ends.
o-----------------------o
| OBTAIN: Booster1 |
| OBTAIN: Geyser |
| OBTAIN: BulletEndure |
| OBTAIN: $1000 |
o-----------------------o
Geyser's a new attack for Vjaya, while BulletEndure is a 'passive' ability
for Durandal II which, if I'm not mistaken, raises defense when bullet-type
attacks (projectiles?) are used. Oh, and that $1000 is only received if all
enemies are defeated, NOT if the ten-turn limit is reached.
_______________________________________________________________________________
???????????????????????????????????????????????????????????????????????????????
SCENE 12 - BETWEEN GOOD AND EVIL [SC12]
_______________________________________________________________________________
???????????????????????????????????????????????????????????????????????????????
The uploading was just a diversion to buy Cage, Ares, and Myona some time at
another infiltration project.
o-----------------------------------------o
| VICTORY CONDITIONS: Obliterate enemy |
| FAILURE CONDITIONS: Testament destroyed |
o-----------------------------------------o
.-------------------.----.-------. .-------------------.------.-------.-----.
| ENEMY [x14] | LV | HP | | ATTACK | PWR | RANGE | HIT |
|-------------------+----+-------| |-------------------+------+-------+-----|
| Unmanned A | 13 | 1400 | | Beam Gun | 1000 | 1~3 | ? 0 |
'-------------------'----'-------' '-------------------'------'-------'-----'
Yes, there are fourteen enemies to sort through, but as evident, their HP is
half of the normal fleets. Luckily, their skills are all long-range, meaning
they can't attack without moving into range first. It's just Testament and 3
'NPC' vehicles of the Mars Angels, who are helping to clear the monsters in
the south.
The story splits a bit here, depending on who kills the most enemies. This
sends the story down different routes (duh), so if you want to do a slopjob
and let the ladies clean house here, that'll reflect later on. Just a head's
up. =) If you didn't save all hostages in Scene #10, you can't get the 'A'
Path.
Testament starts near an L Server, so there's absolutely no reason to miss it
here. Mebius and Warren will show up on Turn #2, which evens the ally numbers
out. Defeat more enemies than the Angels to get some information from Palme
at the end; you won't get anything if they defeat the most. Shouldn't be too
hard since more enemies start by your party.
o-----------------------o
| OBTAIN: Repair kit1 |
| OBTAIN: SSA1 |
| OBTAIN: Replenish |
o-----------------------o
SSA1 is a 'passive' ability for Orcrist, which will automatically refill some
HP if Mebius' mech is hurting. 'Replenish' is the new Vjaya command, which is
the same as Edge's Supply ability. It refills ammunition, energy, etc. If you
payed attention, it's also clear that some LEVs will have new abilities now,
being:
* 360 Attack (Caliburnus)
* Bouquet (Dreizehn)
* L-Blade Kick (Justeen)
_______________________________________________________________________________
???????????????????????????????????????????????????????????????????????????????
SCENE 13 - THE GIFT [SC13]
_______________________________________________________________________________
???????????????????????????????????????????????????????????????????????????????
Stuff's goin' down at Yukito's father's television station. Let's bounce!
o-------------------------------------------------------o
| VICTORY CONDITIONS: Destroy Bizac S (Bolozof's Frame) |
| FAILURE CONDITIONS: Destroy Testament |
o-----------------------------------------------------.------.-------.-----.
| PWR | RANGE | HIT |
.-------------------.----.-------. .-------------------+------+-------+-----|
| ENEMY [x10] | LV | HP | | Laser Blade (>) | 800 | 1 | +10 |
|-------------------+----+-------| |-------------------+------+-------+-----|
| LEV C a | 13 | 2800 | | Beam Gun | 1000 | 2~5 | ? 0 |
'-------------------'----'-------' '-------------------'------'-------'-----'
.-------------------.----.-------. .-------------------.------.-------.-----.
| ENEMY | LV | HP | | Laser Blade (>) | 950 | 1 | +10 |
|-------------------+----+-------| |-------------------+------+-------+-----|
| Bizac | 19 | 4000 | | Beam Gun | 1050 | 3~5 | -05 |
'-------------------'----'-------' '-------------------'------'-------'-----'
.-------------------.----.-------. .-------------------.------.-------.-----.
| ENEMY | LV | HP | | Laser Saber (>) | 1050 | 1 | +10 |
|-------------------+----+-------| | Beam Gun | 1050 | 2~5 | -05 |
| Bizac S | 21 | 4500 | | Lunatic Sin (>) | 1450 | 1 | ? 0 |
'-------------------'----'-------' '-------------------'------'-------'-----'
Quite a distance to travel to find enemies here. Go west along the southern
city limits to lure the enemies down while everyone fortifies their positions
in the building panels. When the enemy number's been reduced to a few, send
an OF up to that L Server panel. If you miss it this time, you'll have a shot
in the next scene, but who wants to wait 'til then? At Lv. 16, Nail Laser can
just barely OHKO an enemy mech, so give Cage some early kills to cut through
the masses (or use Avelcaine, which can OHKO also).
The mech values, including earned Spirit and used energy, will be the same
for the next battle, so make sure everyone's got their best abilities powered
up so you can get a leg-up on the competition. This also means KO'd units are
going to stay that way for Round 2 (I think), so 'Restart' if your best ones
get dumped on.
o-----------------------o
| OBTAIN: Comet |
| OBTAIN: Slashboom |
o-----------------------o
Comet is a new attack for Testament, so it'll probably be on page two of the
'Status' tab. Slashboom is the fifth attack for the Durandal II, and is full
of power. If you didn't get these this time, they'll be available in the next
chapter as well. There's just no accessing the Garage until then...
_______________________________________________________________________________
???????????????????????????????????????????????????????????????????????????????
SCENE 14 - THE CARD TURNED DOWN [SC14]
_______________________________________________________________________________
???????????????????????????????????????????????????????????????????????????????
As Deckson talks Mebius down from her rooftop despair, there's a battle going
on below. Obviously, Orcrist won't be participating in the fight. But, as the
old saying goes: DON'T FENCE ME IN! Let's murder these freaks.
o---------------------------------------o
| VICTORY CONDITIONS: Obliterate enemy |
| FAILURE CONDITIONS: Destroy Testament |
o---------------------------------------o .------.-------.-----.
| PWR | RANGE | HIT |
.-------------------.----.-------. .-------------------+------+-------+-----|
| ENEMY [x12] | LV | HP | | Laser Blade (>) | 800 | 1 | +10 |
|-------------------+----+-------| |-------------------+------+-------+-----|
| LEV C a | 17 | 2800 | | Beam Gun | 1000 | 2~5 | ? 0 |
'-------------------'----'-------' '-------------------'------'-------'-----'
This first stage is run-of-the-mill destruction, with the allies completely
surrounded by the enemy forces, south of the television headquarters. Since
the next phase gravitates away from this area, make sure to tap the L Server
for the Comet/Slashboom abilities, if you didn't get 'em already. This will
be the last chance!! As for battle tactics, well, everyone will probably go
after Blade, so think about moving it away from the action (if you can keep
your health in good...health) to spread the targets around.
One good thing about this battle is that the stats -- HP, Spirit, Energy used
and such -- are all the same. This means anyone can start off with Avelcaine,
Nail Laser, Bounder...you get the drift. Heal up your crafts when one enemy
is left, so you don't take on the next phase looking like an bunch of army
hospital patients.
o-------------------------------------------------------o
| VICTORY CONDITIONS: Destroy Bizac S (Bolozof's Frame) |
| FAILURE CONDITIONS: Destroy Testament |
o-----------------------------------------------------.-'----.-------.-----.
| PWR | RANGE | HIT |
.-------------------.----.-------. .-------------------+------+-------+-----|
| ENEMY | LV | HP | | Laser Saber (>) | 1050 | 1 | +10 |
|-------------------+----+-------| | Beam Gun | 1050 | 2~5 | -05 |
| Bizac S | 25 | 4500 | | Lunatic Sin (>) | 1450 | 1 | ? 0 |
'-------------------'----'-------' '-------------------'------'-------'-----'
When all enemies are dead, Bolozof emerges from the headquarters to do battle
with everyone -- and he gets +10 Spirit. This means he will gun for the worst
LEV with Lunatic Sin, so get distance Blade/Caliburnus from him and surround
the Bizac S with faster characters like Yukito and Ares. Draw out the showdown
with crap attacks (Handgun, long-range fighters' close-range attacks...) 'fore
you defeat Bolozof.
After that, the third waltz comes...
o----------------------------------------------------------o
| VICTORY CONDITIONS: Destroy HarutMarut |
| FAILURE CONDITIONS: Destroy Testament |
| Allow HarutMarut to reach TV Station |
o-----------------------------------------------------.----'-.-------.-----.
| PWR | RANGE | HIT |
.-------------------.----.-------. .-------------------+------+-------+-----|
| ENEMY [x8] | LV | HP | | Missile | 900 | 3~5 | ? 0 |
|-------------------+----+-------| |-------------------+------+-------+-----|
| Unmanned B | 18 | 2000 | | Beam Gun | 1000 | 1~3 | ? 0 |
'-------------------'----'-------' '-------------------'------'-------'-----'
.-------------------.----.-------. .-------------------.------.-------.-----.
| ENEMY | LV | HP | | Flame Shooter (>) | 1100 | 1~3 | ? 0 |
|-------------------+----+-------| |-------------------+------+-------+-----|
| HarutMarut | 25 | 10000 | | Dimension Wave (>)| 1400 | 1~3 | +15 |
'-------------------'----'-------' '-------------------'------'-------'-----'
Yeah, the good doctor's monstrosity is here now and is ready to destroy the
television station for ruining his reputation (among other things). He's got
some unmanned airborne LEVs in tow, which now have a Missile attack. But, do
not let his HP fool you -- he's like any regular enemy. Your characters, who
still have their Spirit levels by the way, should be able to unleash their
best and brightest abilities on contact -- Nail Laser, Avelcaine, Bounder,
Reticulator, Bouquet, 360 Attack, R-Blade Kick all make this an easy victory.
The 'protect the station' request is actually very easy to accomplish, as the
behemoth HarutMarut can simply be surrounded on all (4) sides to prevent more
movement. Use your best close-range attackers to do that job, and move anyone
with an attack range of 4(+) outside HarutMarut's range and bombard that way.
The guy's got three large 'critical hit' targets, too. The only thing that
really distinguishes him from other mechs is that both his attacks are made
for close-range combat, despite their long-range capabilities, thus letting
him launch projectiles even after moving.
Don't forget to take down as many of those unmanned crafts as you can, though,
as they have poor defenses and relinquish $800 bucks a pop.
o-----------------------o
| OBTAIN: Repair kit1 |
| OBTAIN: Comet |
| OBTAIN: Slashboom |
o-----------------------o
Comet/Slashboom gotten only if you forgot to upload from the local server in
the previous scene, of course.
_______________________________________________________________________________
???????????????????????????????????????????????????????????????????????????????
SCENE 15 - THE DARKNESS THAT CAME FROM LIGHT --- PATH A --- [SC15]
_______________________________________________________________________________
???????????????????????????????????????????????????????????????????????????????
This is the same as Path B, except
* All 'red' enemies are Lv. 23
* All 'green' enemies are Lv. 20
* The party starts off in the northern-middle instead of western-middle
_______________________________________________________________________________
???????????????????????????????????????????????????????????????????????????????
SCENE 15 - CRACKS --- PATH B --- [EX01]
_______________________________________________________________________________
???????????????????????????????????????????????????????????????????????????????
There is some rioting between UNSF and Enders now, so it's time to burst the
collective bubble. Mebius is back, too, although Edge won't be showing up to
help (does it ever anyway?).
o------------------------------------------------------o
| VICTORY CONDITIONS: Destroy UNSF/Armed civilian LEVs |
| FAILURE CONDITIONS: Destroy Testament |
o-----------------------------------------------------.'-----.-------.-----.
| PWR | RANGE | HIT |
.-------------------.----.-------. .-------------------+------+-------+-----|
| ENEMY [x3] | LV | HP | | Laser Blade (>) | 900 | 1 | +10 |
|-------------------+----+-------| |-------------------+------+-------+-----|
| LEV A a | 21 | 2800 | | Machine Gun | 900 | 2~4 | ? 0 |
'-------------------'----'-------' '-------------------'------'-------'-----'
.-------------------.----.-------. .-------------------.------.-------.-----.
| ENEMY [x2] | LV | HP | | Laser Blade (>) | 900 | 1 | +10 |
|-------------------+----+-------| |-------------------+------+-------+-----|
| LEV B a | 21 | 2800 | | Missile | 1000 | 3~5 | -05 |
'-------------------'----'-------' '-------------------'------'-------'-----'
.-------------------.----.-------. .-------------------.------.-------.-----.
| ENEMY [x7] | LV | HP | | Laser Blade (>) | 800 | 1 | +10 |
|-------------------+----+-------| |-------------------+------+-------+-----|
| LEV C a | 21 | 2800 | | Beam Gun | 1000 | 2~5 | ? 0 |
'-------------------'----'-------' '-------------------'------'-------'-----'
There are two types fighting here, but they're all technically enemies, even
if they attack each other. Tap the L Server immediately since it's so close
to the starting point, and veer east to attack. Try to let Mebius get in a
fair share of attacks/kills since her level will probably have lagged behind
six or seven levels since we last saw her. With all the distraction and most
of the bullets aimed at the 'other' enemy, this janitor job'll be a cinch.
o-----------------------o
| OBTAIN: Booster1 |
| OBTAIN: Tri-Laser |
o-----------------------o
Tri-Laser is a new ability for Vjaya. Long-range, natch.
_______________________________________________________________________________
???????????????????????????????????????????????????????????????????????????????
SCENE 16 - UNCERTAIN FUTURE --- PATH A --- [SC16]
_______________________________________________________________________________
???????????????????????????????????????????????????????????????????????????????
This battle is the same as Path B, except:
* All enemies are Lv. 21
* Enemy leader is Lv. 23
* After ten enemies or party leader defeated, Nadia appears in Vjaya. The
enemies then retreat instead of fighting to the bitter end.
_______________________________________________________________________________
???????????????????????????????????????????????????????????????????????????????
SCENE 16 - PARADISE LOST --- PATH B --- [EX02]
_______________________________________________________________________________
???????????????????????????????????????????????????????????????????????????????
The BIS base gets attacked somehow and Testament's been stolen, so Cage will
have to drive -- -- Edge. Plus, the enemy units are hankering for
some cheap tactics and are using 'stealth wizardry,' to borrow a term from
the Wild ARMs series. Let's flush these pheasants out...
o--------------------------------------------------o
| VICTORY CONDITIONS: Destroy enemy leader's frame |
| FAILURE CONDITIONS: Edge destroyed |
o--------------------------------------------------o .------.-------.-----.
| PWR | RANGE | HIT |
.-------------------.----.-------. .-------------------+------+-------+-----|
| ENEMY | LV | HP | | Laser Blade (>) | 900 | 1 | +10 |
|-------------------+----+-------| |-------------------+------+-------+-----|
| LEV A a | 19 | 2800 | | Machine Gun | 900 | 2~4 | ? 0 |
'-------------------'----'-------' '-------------------'------'-------'-----'
.-------------------.----.-------. .-------------------.------.-------.-----.
| ENEMY [x16] | LV | HP | | Laser Blade (>) | 800 | 1 | +10 |
|-------------------+----+-------| |-------------------+------+-------+-----|
| LEV C a | 19 | 2800 | | Beam Gun | 1000 | 2~5 | ? 0 |
'-------------------'----'-------' '-------------------'------'-------'-----'
* - Enemy leader's frame is Lv 21.
The 'hard' part about this is that the enemies are masked by the terrain and
don't show up unless an ally is within three panels of 'em. This camouflage
could have been quite a task, but there's one fatal flaw in this advantage:
the enemy won't attack while masked! There won't be a surfeit of evasive
maneuvers, thus, and this isn't nearly as hard as it could be. Head towards
the western LEV C leader (already visible) and take him out to accomplish
the task.
When ten enemies are defeated, or the enemy leader is defeated, the rest of
the hidden masses appear again... At this time, Twede will appear in Vjaya
and come help you. Defeat the leader to wrap this thing up.
o-----------------------o
| OBTAIN: Repair kit1 |
o-----------------------o
_______________________________________________________________________________
???????????????????????????????????????????????????????????????????????????????
SCENE 17 - REBIRTH --- PATH A --- [SC17]
_______________________________________________________________________________
???????????????????????????????????????????????????????????????????????????????
Cage returns from his 'wussy sabbatical' to find the BIS base destroyed, but
his friends are alright. Our favorite Ravana-driver appears for another round
of fightin', though.
o---------------------------------------o
| VICTORY CONDITIONS: Obliterate enemy |
| FAILURE CONDITIONS: Destroy Testament |
o---------------------------------------o .------.-------.-----.
| PWR | RANGE | HIT |
.-------------------.----.-------. .-------------------+------+-------+-----|
| ENEMY [x10] | LV | HP | | Laser Blade (>) | 800 | 1 | +10 |
|-------------------+----+-------| |-------------------+------+-------+-----|
| LEV C a | 22 | 2800 | | Beam Gun | 1000 | 2~5 | ? 0 |
'-------------------'----'-------' '-------------------'------'-------'-----'
.-------------------.----.-------. .-------------------.------.-------.-----.
| ENEMY | LV | HP | | Sleeve Shot | 1400 | 2~4 | -05 |
|-------------------+----+-------| | Stinger (>) | 1550 | 1 | +05 |
| Ravana | 25 | 8000 | | Hell Rave (>) | 1750 | 1 | ? 0 |
'-------------------'----'-------' '-------------------'------'-------'-----'
The odd thing is that Ravana doesn't get any automatic Spirit Boosts (needs 5
to use Hell Rave), so it's crippled from the start. Did I mention that it
begins RIGHT in the middle of the ally camp? This means he can be engaged and
defeated at once, kicking him out of the running in the first turn! There is
a scene afterwards where he retreats, but the other enemies still have to be
deep-sixed before the scenario ends. You didn't think it'd be THAT easy? :p
Just build up Avelcaine/Burn Stormer and go to town. At the mid-twenties, they
should be able to do 2800+ dmg.
o-----------------------o
| OBTAIN: Supply pack1 |
o-----------------------o
_______________________________________________________________________________
???????????????????????????????????????????????????????????????????????????????
SCENE 17 - A BOW DRAWN --- PATH B --- [EX03]
_______________________________________________________________________________
???????????????????????????????????????????????????????????????????????????????
Having left BIS due to internal pressure (understatement), Cage realizes that
it's really not the right decision. He returns to the hideout to find it in
shambles, but everyone's alright. Oh, and Ned's back...and the doctor... At
least Testament's back in Cage's grip with all his initial abilities upgraded
to a fine degree. Le's go.
o---------------------------------------o
| VICTORY CONDITIONS: Obliterate enemy |
| FAILURE CONDITIONS: Destroy Testament |
o---------------------------------------o .------.-------.-----.
| PWR | RANGE | HIT |
.-------------------.----.-------. .-------------------+------+-------+-----|
| ENEMY [x10] | LV | HP | | Laser Blade (>) | 800 | 1 | +10 |
|-------------------+----+-------| |-------------------+------+-------+-----|
| LEV C a | 20 | 2800 | | Beam Gun | 1000 | 2~5 | ? 0 |
'-------------------'----'-------' '-------------------'------'-------'-----'
.-------------------.----.-------. .-------------------.------.-------.-----.
| ENEMY | LV | HP | | Flame Shooter (>) | 1100 | 1~3 | ? 0 |
|-------------------+----+-------| |-------------------+------+-------+-----|
| HarutMarut | 27 | 10000 | | Dimension Wave (>)| 1400 | 1~3 | +15 |
'-------------------'----'-------' '-------------------'------'-------'-----'
The party's surrounded once again, just in a broader scale. HarutMarut will
go on top of the northeastern cliff so that only OFs can reach it (or long-
-range attacks), at least until the enemy numbers dwindle down enough. Once
again, HarutMarut's abilities are designated as close-range even though they
have long-range capabilities, meaning it can move and attack in one turn as
long as there's an ally in range. Leech experience by shooting it with crappy
attacks (Handgun...) before dealing the finishing blow.
.-------------------.----.-------. .-------------------.------.-------.-----.
| ENEMY | LV | HP | | Flame Shooter (>) | 1250 | 1~3 | +05 |
|-------------------+----+-------| |-------------------+------+-------+-----|
| HarutMarut | 27 | 20000 | | Wisp Meteor (>) | 1600 | 2~6 | +10 |
'-------------------'----'-------' '-------------------'------'-------'-----'
When its second form comes with doubled HP, surround it with the best physical
fighters (Testament, Durandal II, Justeen, Orcrist) and hammer at it. Only the
Dreizehn can attack outside of Wisp Meteor's range, so think about exchanging
Caliburnus for Orcrist to optimize every mech, every turn. When its HP dips
below 50%, it will refill all its health but retreats after some 'Twede Magic'
occurs.
---
Afterwards, the mobile ship 'Saoshyant' is obtained as the new BIS base.
o-----------------------o
| OBTAIN: Supply pack1 |
o-----------------------o
_______________________________________________________________________________
???????????????????????????????????????????????????????????????????????????????
SCENE 18 - DARK HALF --- PATH A --- [SC18]
_______________________________________________________________________________
???????????????????????????????????????????????????????????????????????????????
Desert expedition, huh? Stealth camouflage, huh? No Warren/Yukito, huh? HUH?
o---------------------------------------o
| VICTORY CONDITIONS: Obliterate enemy |
| FAILURE CONDITIONS: Destroy Testament |
o---------------------------------------o .------.-------.-----.
| PWR | RANGE | HIT |
.-------------------.----.-------. .-------------------+------+-------+-----|
| ENEMY [x02] | LV | HP | | Laser Blade (>) | 800 | 1 | +10 |
|-------------------+----+-------| |-------------------+------+-------+-----|
| LEV C a | 21 | 2800 | | Beam Gun | 1000 | 2~5 | ? 0 |
'-------------------'----'-------' '-------------------'------'-------'-----'
.-------------------.----.-------. .-------------------.------.-------.-----.
| ENEMY [x13] | LV | HP | | Energy Sword (>) | 1100 | 1 | +10 |
|-------------------+----+-------| |-------------------+------+-------+-----|
| Raptor | 27 | 4500 | | Javelin | 1200 | 2~4 | -10 |
'-------------------'----'-------' '-------------------'------'-------'-----'
(NOTE: Most of the above monsters are masked. Hidden Raptors are Lv. 28)
Raptors are a newer unmanned unit, and boast better defenses and some better
attacks. They seem to prefer close-range attacking, but that's just one of my
observations. Robin will be driving Edge, too, which she does with a bit more
finesse than Deckson. Try to give Robin some of the kills since Edge hasn't
been in use for quite awhile. At turn two, a new enemy appears in the west...
o----------------------------------------------------------o
| VICTORY CONDITIONS: Lower Grafficane's HP below 20% |
| FAILURE CONDITIONS: Destroy Testament |
| No battle with Grafficane by Turn 11 |
o-----------------------------------------------------.------.-------.-----.
| PWR | RANGE | HIT |
.-------------------.----.-------. .-------------------+------+-------+-----|
| ENEMY | LV | HP | | Flame Gale | 1400 | 2~5 | -05 |
|-------------------+----+-------| |-------------------+------+-------+-----|
| Grafficane | 27 | 7000 | | Gillius (>) | 1500 | 1 | +10 |
'-------------------'----'-------' '-------------------'------'-------'-----'
Start sending Testament down towards our 'friend' Grafficane, and let the
others follow as well as they can while still destroying a few mechs each
turn. It's rather easy to make it to there in thirteen, and even if one just
barely makes it, Grafficane initiating battle counts toward the objective.
o-----------------------o
| OBTAIN: Repair kit1 |
o-----------------------o
_______________________________________________________________________________
???????????????????????????????????????????????????????????????????????????????
SCENE 18 - HEARTS IN HARMONY, HEARTS IN STRIFE --- PATH B --- [EX04]
_______________________________________________________________________________
???????????????????????????????????????????????????????????????????????????????
Now that riots have broken out, it seems the trans-Mars railroad is being
targeted for destructive...purposes. Time to put off the Alderan search party
and stop some bloodshed, folks. Blade has now become 'Calibur,' and has an
upped base attack (1300) and a Replenish/RepairSystem intact now. It's a bit
better than before, but not by much. Oh, and Deckson's driving Vjaya
o----------------------------------------------------------------o
| VICTORY CONDITIONS: Defuse Bombs by 11th turn |
| Defuse Bombs by 11th Turn + Defeat Enemies |
| FAILURE CONDITIONS: Bombs not defused by 11th turn |
| Testament destroyed |
o-----------------------------------------------------.------.---'---.-----.
| PWR | RANGE | HIT |
.-------------------.----.-------. .-------------------+------+-------+-----|
| ENEMY [x15] | LV | HP | | Laser Blade (>) | 800 | 1 | +10 |
|-------------------+----+-------| |-------------------+------+-------+-----|
| LEV C a | 21 | 2800 | | Beam Gun | 1000 | 2~5 | ? 0 |
'-------------------'----'-------' '-------------------'------'-------'-----'
* - Bridge LEV Cs are Lv. 24
The goal is to defuse the three bombs on the railroad tracks with Testament,
the only OF capable of doing this job (like Durandal II back at Semyl's old
orphanage). The enemies are also in stealth mode, which can complicate this
a bit, but don't really appear until the bridge is reached. As usual, enemy
AI dictates that if it can use a long-range attack instead of a close-range
one, it definitely will -- there's no danger of Testament being surrounded
here.
Eight more enemies appear when you near the bridge even further, and they're
blocking the access to the goal points in a way (stationary). This kind of
makes up for the ease in getting to the place, I guess. Avoid any wasting of
time by passing by the opponent LEVs, unless there's one near the 'endpoint'
of the movement phase. Once the first middle LEV is destroyed, the next two
are able to be gotten; there's one more middle one to destroy for the last
of the goal spots. When the eleventh turn comes or all enemies and goals are
done, everyone retreats to watch the train's safe passage...only...
o-----------------------o
| OBTAIN: Repair kit1 |
o-----------------------o
Now's a good time to upgrade Phil's LEV's attack power, since it's no longer
a 1000-and-below attacker. He's in the big leagues and is all-around now! :D
_______________________________________________________________________________
???????????????????????????????????????????????????????????????????????????????
SCENE 19 - CLAWING THE RED EARTH --- PATH A --- [SC19]
_______________________________________________________________________________
???????????????????????????????????????????????????????????????????????????????
Blade is reborn as 'Calibur,' at this point, and has augmented defenses and
an overhauled Beam Cannon. It can now use the 'Repair' command as well -- the
perfect compliment to 'Supply.' Let's have some target practice...
o---------------------------------------o
| VICTORY CONDITIONS: Obliterate enemy |
| FAILURE CONDITIONS: Destroy Testament |
o---------------------------------------o .------.-------.-----.
| PWR | RANGE | HIT |
.-------------------.----.-------. .-------------------+------+-------+-----|
| ENEMY [x8] | LV | HP | | Laser Blade (>) | 800 | 1 | +10 |
|-------------------+----+-------| |-------------------+------+-------+-----|
| LEV C a | 25 | 2800 | | Beam Gun | 1000 | 2~5 | ? 0 |
'-------------------'----'-------' '-------------------'------'-------'-----'
Let the enemies approach on the first turn to gain the 'initiative' strike.
Any OF past Lv. 25 should be able to do 2000+ damage a hit, and if they're
just under it, attacking any high-level craft, of course, results in a huge
amount of experience to level things out.
A couple of scenes take place afterwards but, yeah, that's essential it.
o-----------------------o
| OBTAIN: Supply pack1 |
o-----------------------o
_______________________________________________________________________________
???????????????????????????????????????????????????????????????????????????????
SCENE 19 - WAVES --- PATH B --- [EX05]
_______________________________________________________________________________
???????????????????????????????????????????????????????????????????????????????
Back to the Alderan search! The destination's the seaside (!?) oxygen plant,
and that's where everyone intends to go...
o-------------------------------------------------------o
| VICTORY CONDITIONS: Obliterate enemy |
| FAILURE CONDITIONS: Allow enemy to approach Saosyhant |
| Destroy Testament |
o-----------------------------------------------------.------.-------.-----.
| PWR | RANGE | HIT |
.-------------------.----.-------. .-------------------+------+-------+-----|
| ENEMY [x8] | LV | HP | | Energy Sword (>) | 1100 | 1 | +10 |
|-------------------+----+-------| |-------------------+------+-------+-----|
| Raptor | 25 | 4500 | | Javelin | 1200 | 2~4 | -10 |
'-------------------'----'-------' '-------------------'------'-------'-----'
New enemies for this path, the Raptors are unmanned enemies that are lightnin'
on wheels and function as L&A LEVs. The ally formation encircles Saoshyant
completely. Leaving everyone in that formation is a bit stupid, so whittle it
down to leaving mechs on all four sides of the Saoshyant and letting the rest
(L&A types, preferably) deal with the ones over the seawater. Just make sure
that an enemy never comes adjacent to the cargo ship or it'll end up with a
self-destruct sequence that rips it apart...game over. =/
When all enemies are done, a pretty face from the past makes an appearance.
o-------------------------------------------------------o
| VICTORY CONDITIONS: Destroy Scarmiglione |
| FAILURE CONDITIONS: Allow enemy to approach Saosyhant |
| Destroy Testament |
o-----------------------------------------------------.------.-------.-----.
| PWR | RANGE | HIT |
.-------------------.----.-------. .-------------------+------+-------+-----|
| ENEMY [x5] | LV | HP | | Energy Sword (>) | 1100 | 1 | +10 |
|-------------------+----+-------| |-------------------+------+-------+-----|
| Raptor | 25 | 4500 | | Javelin | 1200 | 2~4 | -10 |
'-------------------'----'-------' '-------------------'------'-------'-----'
.-------------------.----.-------. .-------------------.------.-------.-----.
| ENEMY | LV | HP | | Chain Flame | 1400 | 2~5 | -05 |
|-------------------+----+-------| |-------------------+------+-------+-----|
| Scarmiglione | 28 | 7000 | | Beatrice (>) | 1500 | 1 | +10 |
'-------------------'----'-------' '-------------------'------'-------'-----'
The enemies appear on the eastermost part of the bridge, so you can probably
leave Saoshyant and flock to the next end, if you're just bent on defeating
the Scarmiglione mech. The Raptors will flock towards the cargo ship, which
means ally OFs can pick them off as they waste their turns. Nadia will move
towards the nearest ally and a few Raptors might stick around then, but for
the most part, it's a one-track mindset. Scarmiglione's HP is rather mediocre,
and a combination of Avelcaine/Soulsection could probably take it out with no
problem.
Just don't forget to tap that L Server for the new skills, eh?
o-----------------------o
| OBTAIN: Supply pack1 |
| OBTAIN: Shock Hi-Low |
| OBTAIN: RepairSystem |
o-----------------------o
Shock Hi-Low is a new ability for Testament, so it'll probably be on the 2nd
page if you can't find it. Orcrist now has the RepairSystem, meaning it can
heal comrades!
_______________________________________________________________________________
???????????????????????????????????????????????????????????????????????????????
SCENE 20 - MISSING LINE --- PATH A --- [SC20]
_______________________________________________________________________________
???????????????????????????????????????????????????????????????????????????????
Stopping tragedy in West Hellespontos is, like, awesome. Too bad sidetracking
also appears to be, like, awesome. Curse you, writers!
o---------------------------------------o
| VICTORY CONDITIONS: Obliterate enemy |
| FAILURE CONDITIONS: Destroy Testament |
o---------------------------------------o .------.-------.-----.
| PWR | RANGE | HIT |
.-------------------.----.-------. .-------------------+------+-------+-----|
| ENEMY [x10] | LV | HP | | Laser Blade (>) | 800 | 1 | +10 |
|-------------------+----+-------| |-------------------+------+-------+-----|
| LEV C a | 26 | 2800 | | Beam Gun | 1000 | 2~5 | ? 0 |
'-------------------'----'-------' '-------------------'------'-------'-----'
.-------------------.----.-------. .-------------------.------.-------.-----.
| ENEMY | LV | HP | | Flame Gale | 1400 | 2~5 | -05 |
|-------------------+----+-------| |-------------------+------+-------+-----|
| Grafficane | 31 | 7000 | | Gillius (>) | 1500 | 1 | +10 |
'-------------------'----'-------' '-------------------'------'-------'-----'
.-------------------.----.-------. .-------------------.------.-------.-----.
| ENEMY | LV | HP | | Chain Flame | 1400 | 2~5 | -05 |
|-------------------+----+-------| |-------------------+------+-------+-----|
| Scarmiglione | 33 | 7000 | | Beatrice (>) | 1500 | 1 | +10 |
'-------------------'----'-------' '-------------------'------'-------'-----'
Yay, two special characters this time! Despite what the victory conditions
say, defeating Grafficane will end the battle, so make sure to get to the L
Server before then! This can be hard if you want to get this over quickly,
in which case it can probably be done by the second turn. Move all OFs north,
except Vjaya who should go diagonalish towards the server; on the second turn
move Vjaya straight up to be level with the server. If it's done right, none
of the LEV Cs will only move above/below Vjaya and it can get to the server
without any trouble.
Grafficane descends from the middle-north and will make itself cannon fodder
since it can't hit anything. Watch some 'salvation' scenes and that's all to
watch, besides a bright flash of...
o-----------------------o
| OBTAIN: Supply pack1 |
| OBTAIN: Shock Hi-Low |
| OBTAIN: RepairSystem |
o-----------------------o
Shock Hi-Low is the last attack for Testament (look on page 2), while the
RepairSystem is installed in Orcrist. Of course, this allows Mebius to use
the 'Repair' command, which is just dandy.
_______________________________________________________________________________
???????????????????????????????????????????????????????????????????????????????
SCENE 20 - ISLAND OF DESTINY --- PATH B --- [EX06]
_______________________________________________________________________________
???????????????????????????????????????????????????????????????????????????????
Time to infiltrate the oxygen plant. Remember how Deckson wanted to find out
how Nadia really felt? That may be important...
o-------------------------------------------------------o
| VICTORY CONDITIONS: Obliterate enemy |
| FAILURE CONDITIONS: Destroy Testament |
o-----------------------------------------------------.------.-------.-----.
| PWR | RANGE | HIT |
.-------------------.----.-------. .-------------------+------+-------+-----|
| ENEMY [x4] | LV | HP | | Energy Sword (>) | 1100 | 1 | +10 |
|-------------------+----+-------| |-------------------+------+-------+-----|
| Raptor | 26 | 4500 | | Javelin | 1200 | 2~4 | -10 |
'-------------------'----'-------' '-------------------'------'-------'-----'
.-------------------.----.-------. .-------------------.------.-------.-----.
| ENEMY [x4] | LV | HP | | ATTACK | PWR | RANGE | HIT |
|-------------------+----+-------| |-------------------+------+-------+-----|
| Cyclops | 27 | 4500 | | Dash Punch (>) | 1300 | 1 | +15 |
'-------------------'----'-------' '-------------------'------'-------'-----'
.-------------------.----.-------. .-------------------.------.-------.-----.
| ENEMY [x4] | LV | HP | | Laser Blade (>) | 800 | 1 | +10 |
|-------------------+----+-------| |-------------------+------+-------+-----|
| LEV C a | 26 | 2800 | | Beam Gun | 1000 | 2~5 | ? 0 |
'-------------------'----'-------' '-------------------'------'-------'-----'
.-------------------.----.-------. .-------------------.------.-------.-----.
| ENEMY [x2] | LV | HP | | Phalanx | 1200 | 1~4 | ? 0 |
|-------------------+----+-------| |-------------------+------+-------+-----|
| Mummy Head A | 27 | 4800 | | Grenade | 1350 | 2~3 | -05 |
'-------------------'----'-------' '-------------------'------'-------'-----'
.-------------------.----.-------. .-------------------.------.-------.-----.
| ENEMY [x2] | LV | HP | | Halberd | 1250 | 1~3 | +10 |
|-------------------+----+-------| |-------------------+------+-------+-----|
| Mummy Head B | 27 | 4800 | | Grenade | 1350 | 2~3 | -05 |
'-------------------'----'-------' '-------------------'------'-------'-----'
Yeah, a heapin' helpin' of enemies this time around. They start far away, so
think about heading north to the local server before they approach. When the
Raptors approach, let the OFs with the best hi-damage, spirit-only attacks
get in the kills so that they can better damage the Cyclops/Mummy Head units,
which should be new on this arc. Mummy Heads are purely long-range, while the
Cyclops are only short-range. Huh. Regardless, spend a turn cleansing the LEV
Cs from the battlefield, since their status is relegated to 'nuisance' at this
point. Since the Cyclops have to be in your grill to attack, they should be
the last ones taken out; destroy the long-rangers and make this a simple(r)
li'l fight.
It's more fun when there's an objective other than 'kill everything,' ain't
it? Eithe