MEGAMAN BATTLE NETWORK TRANSMISSION
===================================
By Mega Boy
tommy(at)arobas.net
Version 0.9 - July 1st 2003
RANT
----
Be sure you have the latest version of this file and to read everything before
e-mailing me, otherwise I will ignore you. I may have missed some secret
places, if so, contact me and explain me in detail. I will update my maps and
give credit to the first one.
INTRODUCTION
------------
What do you get when you mix MegaMan Battle Network elements with the old
MegaMan NES games: A winner! This guide goes with the maps for this game.
I did not thought I would be doing maps for a 2D side-scroller, but since there
are many hidden areas and sprites were easy to see, I chose to do them anyway.
You will find all Internet areas with their items, obstacles, etc.
QUICK WALKTHROUGH
-----------------
Scenario 1: Den 1 (Lan's house), Den 2, Net on Fire -> FireMan
Scenario 2: Den 3 (Mayl's house), Global 1, OuterNet, Global 2 -> GutsMan
Scenario 3: Garden (Yai's house) / Water Works (Subway) /
Shopping (Subway) / Bank (Bus Stop)
Scenario 4: Arcade (Bus Stop) / Power Plant (Subway)
Scenario 5: Global 2 (Dex's house), Global 3, Old area
Scenario 6: Global 3 (Lan's house), Strange Grav area
Scenario 7: Global 3 (Lan's house), No Grav area
Scenario 8: Global 3 (Lan's house), Zero Account
Scenario 9: Global 3 (Lan's house), Dark Navi -> ProtoMan
Scenario 10: Global 2 (Dex's house), OuterNet, Legendary WWW / Vacant WWW (School)
Scenario 11: Global 3 (Lan's house), Undernet
FOLDER & LIBRARY
----------------
In this game, you have 20 chips in your folder, no more letters, but some have
restrictions. Some names are temporary.
# Name Dmg Type Limit Restr. Description
-------------------------------------------------------------------------------
001 Cannon 40 None 30 None Hi-powered shot
002 HiCannon 80 None 20 None Hi-powered shot
003 M-Cannon 120 None 10 None Hi-powered shot
004 ShotGun 40 None 20 None Hi-powered shot that affects also
behind the hit
005 V-Gun 50 None 20 None Like ShotGun, but the blast effect
is larger
006 CrossGun 60 None 20 None Like V-Gun, with greater effect
007 Spreader 70 None 10 None Even greater effect than CrossGun
008 Bubbler 50 Aqua 30 None Like Shotgun
009 Bub-V 60 Aqua 20 None Like V-Gun
010 BubCross 70 Aqua 20 None Like CrossGun
011 BubSprd 80 Aqua 10 None Like Spreader
012 HeatShot 50 Heat 30 None Like Shotgun
013 Heat-V 60 Heat 20 None Like V-Gun
014 HeatCros 70 Heat 20 None Like CrossGun
015 HeatSprd 80 Heat 10 None Like Spreader
016 MiniBomb 50 None 30 None Throws a bomb
017 LilBomb 50 None 20 None Like MiniBomb, larger explosion
018 CrosBomb 60 None 20 None Like LilBomb, larger explosion
019 BigBomb 80 None 10 None Like CrosBomb, larger explosion
020 TreeBom1 100 Wood 20 None Throws a wooden spike
021 TreeBom2 120 Wood 20 None Throws a wooden spike
022 TreeBom3 140 Wood 20 None Throws a wooden spike
023 Sword 80 None 20 None Short horizontal sword attack
024 WideSwrd 80 None 20 None Short vertical sword attack
025 LongSwrd 80 None 20 None Long horizontal sword attack
026 FireSwrd 100 Heat 10 None Like WideSwrd
027 AquaSwrd 100 Aqua 10 None Like WideSwrd
028 ElecSwrd 100 Elec 10 None Like WideSwrd
029 FireBlde 90 Heat 10 None Like LongSwrd
030 AquaBlde 90 Aqua 10 None Like LongSwrd
031 ElecBlde 90 Elec 10 None Like LongSwrd
032 SonicBld 80 None 5 Ground Shockwave attack, both sides
033 Z-Saber 80 None 1 Ground Multiple slash attack
034 Kunai1 50 None 20 None Short range shuriken attack
035 Kunai2 60 None 20 None Short range shurikens attack
036 Kunai3 None 20 None Short range shurikens attack
037 CustSwrd X None 10 None Sword with damage depending on
Custom Gauge
038 Muramasa X None 5 None Sword with damage depending on
damage you received
039 VarSwrd X None 5 Ground Sword with buttons combo
040 Slasher 180 None 10 Ground Counter-attack sword
041 ShockWav 40 None 30 Ground Wave attack
042 SonicWav 70 None 20 Ground Faster wave attack
043 DynaWave 100 None 10 Ground Fastest wave attack
044 FireArm 30 Heat 5 Ground Flame thrower attack
045 FootStmp 90 None 10 Ground Stomping attack
046 DoubJump None 10 Jump Double jump, use when your are at
your maximum jumping height
047 GutPunch 100 None 5 Ground Punch attack, piercing attack
048 ColdPnch 80 Aqua 10 Ground Punch attack, piercing attack
049 BrnzFist 80 None 15 Ground Punch attack, piercing attack
050 SilvFist 120 None 10 Ground Punch attack, piercing attack
051 GoldFist 160 None 5 Ground Punch attack, piercing attack
052 IceSlshr 100 Aqua 5 None Straight icicle attack
053 QuikBmrg 60 None 5 None Throws multiple boomerangs
054 ClrBall 80 None 5 None Bouncing ball attack
055 ThunBeam 60 Elec 5 None Like 3-Way
056 GrvtyHld 20 None 5 None Gravity ball attack
057 StrArrow 40 None 5 None Arrow attack, can be ridden
058 DashAtk 80 None 10 None Dashing attack, can be use for
accessing far away places.
059 Wrecker 80 None 20 None Like MiniBomb, piercing attack
060 CannBall 120 None 10 None Like Wrecker
061 Hammer 160 None 5 None Like CannBall
062 DoubNdl 50 None 30 None 2 needle shot
063 TripNdl 50 None 20 None 3 needle shot
064 QuadNdl 50 None 10 None 4 needle shot
065 NdlCanon 20 Wood 5 None Multiple needle shot
066 Ratton1 70 None 10 Ground Ground moving mine
067 Ratton2 80 None 10 Ground Ground moving mine
068 Ratton3 90 None 10 Ground Ground moving mine
069 3-Way 60 None 20 None Three-way shot
070 RemoPlug 80 Elec 1 None Shots a remote-controlled outlet
071 Tornado 20 None 15 None Slow moving tornado
072 Twister 20 Wood 15 None Immobile tornado
073 Blower 20 Heat 15 None Like Twister
074 Burner 80 Heat 10 Ground Fire surrounds you for a second
075 ZapRing1 20 Elec 10 None Stunning ring attack
076 ZapRing2 30 Elec 10 None Stunning ring attack
077 ZapRing3 40 Elec 10 None Stunning ring attack
078 Satelit1 60 Elec 10 None Waving drone attack
079 Satelit2 80 Elec 10 None Waving drone attack
080 Satelit3 100 Elec 10 None Waving drone attack
081 Spice1 40 Wood 10 None Temporary shield
082 Spice2 60 Wood 10 None Temporary shield
083 Spice3 80 Wood 10 None Temporary shield
084 MagBomb1 80 Elec 10 None Stunning bomb
085 MagBomb2 90 Elec 10 None Stunning bomb
086 MagBomb3 100 Elec 10 None Stunning bomb
087 Yo-Yo1 40 None 10 None Yoyo attack
088 Yo-Yo2 50 None 10 None Yoyo attack
089 Yo-Yo3 60 None 10 None Yoyo attack
090 Guard None 10 Ground Shield that reflects attacks
091 ShldGard None 10 Ground Shield that reflects attacks
092 HiGuard 10 Shield that reflects attacks
093 Repair None 5 None Replaces all falling platforms
that have already fallen
094 Recov10 None 15 None Recovers 10 HP
095 Recov30 None 10 None Recovers 30 HP
096 Recov80 None 5 None Recovers 80 HP
097 Recov150 None 5 None Recovers 150 HP
098 Recov300 None 5 None Recovers 300 HP
099 Candle1 Fire 5 Ground Recovers 2 HP per second
100 Candle2 Fire 5 Ground Recovers 2 HP per second
101 Candle3 Fire 5 Ground Recovers 2 HP per second
102 RockCube 20 None 5 Ground Drops a rock stone
103 IceCube 20 Aqua 5 Ground Drops an ice block
104 Anubis None 5 Ground Statue inflicts general damage
105 Invis1 None 5 None Be invincible for a few seconds
106 Invis2 None 5 None Like Invis1, but longer
107 Invis3 None 5 None Like Invis2, but longer
108 DropDown None 5 None Like Invis3, but longer
109 PopUp None 5 None Like Invis3, but longer
110 StoneBod None 5 Ground Makes you immobile and protects
you for a few seconds
111 IronBody None 5 Ground Like StoneBod, but can move
112 MetalBod None 5 Ground Like StoneBod, but can move
113 Barrier None 5 None Protects you from one hit
114 AquaAura Aqua 5 None Water shield
115 FireAura Heat 5 None Fire shield
116 WoodAura Wood 5 None Wooden shield
117 ElecAura Elec 5 None Electric shield
118 LifeAur1 None 5 None Temporary shield that nullifies
damage lower than 80
119 LifeAur2 None 5 None Temporary shield that nullifies
damage lower than 100
120 LifeAur3 None 5 None Temporary shield that nullifies
damage lower than 150
121 Roll 80 None 5 Ground Attack closest enemy and recovers
half your health
122 GutsMan 90 None 5 Ground Shockwave attack
123 ProtoMan 160 None 5 Ground Sword attack
124 FireMan 40 Heat 5 Ground Flame thrower attack
125 NeedleMan 80 Wood 5 Ground Wide area needle attack
126 BrightMan 20 Elec 5 Ground Stunning attack
127 IceMan 90 Aqua 5 Ground Wide area ice attack
128 QuickMan 60 None 5 Ground Boomerang attack
129 ColorMan 100 None 5 Ground Bouncing ball attack
130 ElecMan 90 Elec 5 Ground Multiple lightning attack
131 SwordMan 80 None 5 Ground Sword throwing attack
132 GravityMan 0 None 5 Ground Dark Hole attack, vanishes enemies
133 StarMan 50 None 5 Ground Star shower attack
134 Zero 100 None 1 Ground Multiple long range sword attack
135 PharoahMan 30 None 5 Ground Laser attack
136 ShadowMan 80 None 5 Ground Multiple shurikens forward
137 Bass 60 None 1 Ground Giant bombing attack
PROGRAM ADVANCES
----------------
Program Advances are combos of Battle Chips that will create a new effect.
01. Z-Canon: Cannon + HiCannon + M-Cannon = 120 damage + Invis3
02. Z-Raton: Ratton1 + Ratton2 + Ratton3 = 90 damage + Invis3
03. GigaDeth: Spreader + BubSprd + HeatSprd = 300 damage
04. Arrows: DoubNdl + TripNdl + QuadNdl = 100 damage
05. UltraBmb: LilBomb + CrosBomb + BigBomb = 200 damage
06. LifeSrd1: Sword + WideSwrd + LongSwrd = 200 damage
07. LifeSrd2: FireSwrd + AquaSwrd + ElecSwrd = 300 damage
08. LifeSrd3: FireBlde + AquaBlde + ElecBlde = 400 damage
09. Punch: GutPunch + ColdPnch + DashAtk = 100 damage
10. Meteors: SonicBld + GrvtyHld + StrArrow = 80 damage
11. BigHeart: Repair + Recov300 + Roll = 200 damage + Full recovery
12. GtsShoot: Guard + DashAtk + GutsMan = 300 damage
13. 2xHero: CustSwrd + VarSwrd + ProtoMan = 70 damage
14. ZerCntr: HiGuard + Z-Saber + Zero = 300 damage
SUB-CHIPS
---------
MiniEnrg: Refills some of your energy
HalfEnrg: Refills half of your energy
FullEnrg: Refills all your energy
MPCharge: Refills your MP meter
Unlocker: Unlocks purple mystery data
FstGauge: Makes your Custom Gauge fill faster
FullCust: Fills your Custom Gauge instantly
MEGAMAN
-------
HP: MegaMan's health (Max 1000)
MP: MegaMan Battle Chip meter (Max 256 MB)
Lifes: MegaMan's lifes (Max 9)
Zenny: MegaMan's money
Armor: MegaMan's armor (Normal, Fire, Aqua, Wood, Elec)
FireArmr halves Fire-based attacks
AquaArmr halves Aqua-based attacks
WoodArmr halves Wood-based attacks
ElecArmr halves Elec-based attacks
Attack: MegaBuster's power
Rapid: MegaBuster's speed
Charge: MegaBuster's charge level
(1: None, 2: 1st level, 3: 2nd level, 4: Fast charge, 5: Faster charge)
MAP
---
As you progress in the game, more jack-in sockets will appear on the map.
Some names are temporary.
Higsby's shop
Not really a stage, just a shop
Lan's house
Access to Den area 1 & Global area 3
Mayl's house
Access to Den area 3
Yai's house
Access to Garden area
Dex's house
Access to Global area 2
Metroline Subway
Access to Shopping, Water Works and Power Plant areas
Bus Stop
Access to Bank & Arcade areas
School
Access to Vacant WWW area
STAGES & BOSSES
---------------
Den Areas (Lan's and Mayl's houses)
In the area 2, you will see a glass block that can be destroyed with a
piercing attack, like a Punch chip or CannBall.
Right after, you will have some spikes you need to slide under, jump when
you are over a free space.
The third area will be completely accessible after FireMan.
You can go to the last segment from FireMan's stage with some double jumps to
access the secret boss.
Global areas & OuterNet (Dex's house)
Much like the Den areas...
Net on Fire area (Den area 3 later)
Some bits of this stage are like the old NES FireMan's stage in MM1. Be
careful on the falling blocks and do not fall in the lava.
Boss stategy: Use Bubbler, Aqua Sword and the DreamSword1 PA combo. Slide
under FireMan's flamethrower.
GutsMan (via Global area 2)
Boss stategy: Use Invis1 and Recov chips. Jump at any GutsMan's attacks.
NeedleMan (Yai's house - Garden areas)
Quite simple stage, but be careful with the mechanical needles.
Boss stategy: Use fire-based chips (FireMan). Slide under NeedleMan's attack.
IceMan (Subway - Water Works areas)
The second area has the disappearing blocks from the NES IceMan's stage.
In the third area, you have to fight a giant boss, so prepare wide attack
chips.
Boss stategy: Shoot IceMan and jump over him.
BrightMan (Subway - Shopping areas)
This stage is pretty easy, just take your time with the lasers.
Boss stategy: Shoot BrightMan to lower his shield, then immediately use a
TreeBomb.
QuickMan (Bus Stop - Bank areas)
Argh! The killing lasers are back from MM2! Check the maps and try to figure
out the best way out of this place.
Boss stategy: Slide under QuickMan as he get close. Use Invis1 chips.
ColorMan (Bus Stop - Arcade areas)
There is a funny pinball-like place in the second area. There is also a
secret warp that leads to a slot machine with prizes.
Boss stategy: Attack ColorMan's head.
ElecMan (Subway - Power Plant areas)
This time, you will travel on high voltage wires, just be sure not to touch
the wires and the ground at the same time. (Just kidding ;)
Boss stategy: Shoot ElecMan, slide away, turn and attack for real. Repeat.
SwordMan (Old area via Global area 3)
Keep the rythym and the swords will not touch you.
Boss stategy: Slide away at any attack.
GravityMan (Strange Grav area via Global area 3)
Some blocks are multiplying the gravity there: the dark ones two times and
the light ones four times. In the second area, the gravity will be reversed,
try not to jump too high when crossing the bands.
Boss stategy: Aim at his head. Jump at the ceiling or floor when surrounded.
StarMan (No Grav area via Global area 3)
Low-gravity area, have fun. :D
Boss stategy: StarMan teleports often, do not give up.
Zero Account (via Global area 3)
Only one area there, but that's enough.
Boss stategy: Shoot, slide under Zero, turn and attack.
PharaohMan (via OuterNet area - Legendary WWW areas)
Many traps there, just keep on your toes.
At the end of the first area, there is a little dog that can be defeated
with 10 hits. After five times, a new dog will appear with 150 hits!
It will give you the PopUp Battle Chip.
Boss stategy: Destroy the Anubis statues as soon as you can if they appear.
ShadowMan (School - Vacant WWW areas)
The first area has some bolts platforms with holes in the middle, be careful.
The second area will remind you of the NES GutsMan stage with the flipping
platforms, jump at the last moment.
Cross the subway gates in the good direction or ghost will attack you.
Boss stategy: Be stealty as a ninja: use Invis chips.
ProtoMan (Undernet warp via Global area 3)
Boss strategy: Same as Zero. Using Invis chips helps.
Last Boss (Undernet via Global area 3)
You need powerful elemental attacks (100+) to defeat the Bits with their
auras. Do not destroy the Aqua Bits, their ice blocks help you reach items.
The warp is a point of no return, so if you want to save all the items you
got there (there are a lot of them), jack-out before the warp and return
after.
Do not be afraid to use all your chips against the first boss, they will
return right after that battle.
Boss stategy: Destroy one of the cannon so the lasers stops, destroy the
other, then take care of the giant beam. Don't panic.
Next, you will have to fight most of the previous bosses one right after the
other, so prepare a good deck. Do not worry if you die, you will continue
with the last boss you fought. Again, all your chips will be resplendished
after for the final battle.
Boss stategy: Use attacks with an attack of 100 or higher to take down the
aura.
ITEMS AND OBSTACLES
-------------------
Here is a short description of every icon you'll find on the maps.
Zenny: Currency in the MMBN world. They are red, silver and gold ones.
Mystery Data: Those crystals are found in the cyberspace and contain zennies,
items or Battle Chips. There are four kinds:
Green: Random items that return each time you jack-in.
Blue: One-time item.
Purple: One-time locked item. You need an UnLock to get them.
Yellow: One-time story-driven item.
Battle Chips: They give you special attacks.
Energy pellet: Refills your health. There are small and big ones.
BckupChp: Adds one life to your maximum life count.
Spikes: Take a big chuck out of your health. Can be lethal if you do not
have much health.
Security Cube: Obstacle that will prevent you of going any further, you need
either a Passcode or a certain condition to get rid of them.
They are represented as big grey blocks marked "LOCK"
Warp: A teleporter that will transport you to another area.
Dash icon: Shows a place where you have to use the Dash chip.
DoubJump icon: Shows a place where you have to use an DoubJump chip.
Cyberbars: You can hang and travel on them by pressing UP.
Number blocks: Shows the order of appearance of the vanishing blocks.
Conveyor belt: Some move slowly, but others speeds up.
Rotating bolt: A small round platform that rotates.
GENERAL TIPS AND STRATEGIES
---------------------------
- It is a personal preference, but when installing Buster Up, fill Attack,
Charge, then Rapid.
- You can stop a slide by jumping.
- If you are sliding toward an edge, you can jump after the slide, this can be
VERY useful!
- You can also jump on a platform directly above you if you get on the very
edge and turn back as you jump.
- Many places might look like you need to use a DashAtk or DoubJump, but most
of the time, it's not the case. Check the maps to be sure.
- The Invis or Dash chip can be useful if you want to get though spikes.
- The Repair chip replaces the fallen blocks.
- In a battle, don't panic, and use the "Standy" button often to switch Battle
Chips.
- While on a wire, always press "UP", you will not fall if knocked off.
- Try to recognize an enemy by the sounds it makes.
- The faster you delete an ememy, the better the reward.
- Do not give up, the bosses may be difficult at first, but as strange as it
could seem, the bosses will get easier as you progress. If you are stuck,
collect and buy as many upgrades as you can, use PA combos, etc.
- Remember the element loop: Water -> Fire -> Wood -> Elec -> Water. This
applies also to your armor, so be careful.
- Enemies return if you get far enough and turn back, so filling the maximum
capacity of Battle Chips can be easy.
- Your normal shots go farther than the screen edge, so use that to your
advantage.
- Try to have a balanced folder with shots, swords, bombs, recovery and Navis.
- You should buy as many Unlocks as you can before entering a new stage.
- If you collected many items in a stage, you might want to jack-out and save
before fighting the boss. Just to be on the safe side.
- Wait until you have the chips you want and to have a full custom meter before
entering a boss room. To be sure to have the chips you want, use up all the
others. :)
- You can slide between bosses legs without getting hit. :)
- If you want a cheap, easy victory, use the Z-Canon PA to beat most of the
toughest enemies.
- Even if you use up all of one chip, you can still have more by collecting the
chip again from the enemy. For example: Let's suppose you used up all your
"Cannon" chips and you collect one other from a Cannon enemy, you will be
able to use it once more, even if you reached the maximum limit of that chip.
- Strange fact that needs to be confirmed: Some power-ups can be either bought
or found. For example, if you buy a HPMemory in a shop, a specific one will
dissappear from an area if you did not get it. I noticed that when I did not
find a specific crystal in QuickMan the first time I got there.
*** Spoiler ***
- There is a secret boss in Den area 3. You can access its warp if you have all
the Navi chips. Don't be fooled by its energy meter, it is not accurate.
================================================================================
Usual stuff
-----------
V 0.8 Updates:
- First version that contains:
This guide and maps.
Some item and obstacle locations.
Description of the items and obstacles.
V 0.9 Updates:
- Missed some little things here and there...
- Put the good set of sprites in Global area 3
- Added remaining items.
- Converted the Japanese names to English.
V 1.0 Wish-list:
- Add location of each Battle Chips.
For those who are interested to know, I have made those maps with MS-Paint with
10X10 pixels sprites.
Those maps are copyrighted (2003) to MegaBoy.
You can put them on your web site, unmodified and with proper credit
but contacting me would be appreciated to keep track and to send you
updates when new versions are available.
Special thanks to GameFAQs MMNT forum people for all the useful information.
Rockman EXE, MegaMan Battle Network, Rockman, MegaMan and all related
characters and names are trademarks of Capcom Entertainment, Inc.