GameCube | Metroid Prime

[=============================================================================]
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       / /|_/ / _ \/ __/ ___/ __ \/ / __  /  / /_/ / ___/ / __ `__ \/ _ \
      / /  / /  __/ /_/ /  / /_/ / / /_/ /  / ____/ /  / / / / / / /  __/ 
     /_/  /_/\___/\__/_/   \____/_/\__,_/  /_/   /_/  /_/_/ /_/ /_/\___/
              _      __     ____   __  __                      __
             | | /| / /__ _/ / /__/ /_/ /  _______  __ _____ _/ /
             | |/ |/ / _ `/ /  '_/ __/ _ \/ __/ _ \/ // / _ `/ _ \        
             |__/|__/\_,_/_/_/\_\\__/_//_/_/  \___/\_,_/\_, /_//_/
                                                       /___/
			         Version 1.16   
		               By Bobby Michael
                             "Deflux" on GameFAQs
			   Mailto: bobbym@wowway.com

[=============================================================================]

               This document is Copyright (c) 2003 Bobby Michael.
        For more info, read the Copyright Notice at the end of this FAQ.

This FAQ has also been converted into to GameSpot Game Guide for Metroid Prime.
If you want to see it in HTML format with pretty pictures, then check that out!

===============================================================================
 Table of Contents
===============================================================================

Version History...............................................................I
The Basics...................................................................II
          Game Controls....................................................II-A
          Power Suit Interface.............................................II-B
          Reading The Map..................................................II-C
	  Tips and Tricks..................................................II-D
Walkthrough.................................................................III
           The Space Pirate's Frigate....................................III-01
	   Obtaining the Missile Launcher................................III-02
	   Obtaining the Morph Ball......................................III-03
	   The Artifact of Truth.........................................III-04
	   Obtaining the Morph Ball Bomb.................................III-05
	   Obtaining the Charge Beam.....................................III-06
	   Obtaining the Varia Suit......................................III-07
	   Obtaining the Boost Ball......................................III-08
	   Obtaining the Space Jump Boots................................III-09
	   The Artifact of Strength......................................III-10
	   Obtaining the Wave Beam.......................................III-11
	   Obtaining the Super Missiles..................................III-12
	   Obtaining the Thermal Visor...................................III-13
	   Obtaining the Spider Ball.....................................III-14
	   The Artifact of Nature........................................III-15
	   Obtaining the Wavebuster......................................III-16
	   The Artifact of Wild..........................................III-17
	   Obtaining the Ice Beam........................................III-18
	   Obtaining the Gravity Suit....................................III-19
	   The Artifact of Lifegiver.....................................III-20
	   Obtaining the Power Bomb......................................III-21
	   Obtaining the Grapple Beam....................................III-22
	   Obtaining the X-Ray Visor.....................................III-23
	   The Artifact of Chozo.........................................III-24
	   Obtaining the Ice Spreader....................................III-25
	   Obtaining the Plasma Beam.....................................III-26
	   The Artifact of Sun...........................................III-27
	   The Artifact of Elder.........................................III-28
	   The Artifact of Spirit........................................III-29
	   The Artifact of World.........................................III-30
	   Obtaining the Flamethrower....................................III-31
	   The Artifact of Warrior.......................................III-32 
	   Obtaining the Phazon Suit.....................................III-33
	   The Artifact of Newborn.......................................III-34
	   The Final Stretch.............................................III-35
Pickups......................................................................IV
            Energy Tank Locations..........................................IV-A
            Missile Expansion Locations....................................IV-B
	    Power Bomb Expansion Locations.................................IV-C
Boss Battles..................................................................V
Inventory....................................................................VI
         Arm Cannon Weapons................................................VI-A
         Morph Ball Equipment..............................................VI-B
         Suits & Suit Equipment............................................VI-C
         Visors............................................................VI-D
         Secondary Items...................................................VI-E
Log Book....................................................................VII
        Red Entry Guide...................................................VII-A
        Pirate Data.......................................................VII-B
        Chozo Lore........................................................VII-C
        Creatures.........................................................VII-D
        Research..........................................................VII-E
	Artifacts.........................................................VII-F
Game Bonuses...............................................................VIII
Frequently Asked Questions...................................................IX
Credits.......................................................................X
Copyright Notice.............................................................XI

===============================================================================
 I. Version History
===============================================================================

1.16 - July 22, 2003 - Added a couple of boss strategies and corrections that
                       have been sent in. This will be my FINAL UPDATE.
1.15 - January 20, 2003 - Added to the Tips and Tricks section and added an 
                          easier method for clearing the Elite Control Access 
			  room. Stay tuned for alternate boss strategies!
1.14 - January 16, 2003 - Added Rize's Red Entry Guide to the FAQ. It's section
                          VII-A. I also incorporated the information into the
			  walkthrough in the form of "RED ENTRY ALERTS", which
			  make it extremely obvious when you need to scan.

===============================================================================
 II. The Basics
===============================================================================

This section of the FAQ is dedicated to information that will help you get
around in the game and survive your mission.

Some information in this section is from the Metroid Prime instruction booklet.
The booklet is Copyright (c) 2002 Nintendo.

===============================================================================
 II-A. Game Controls
===============================================================================

Control Stick - Move Samus, Look around, Aim (while holding the R Button)
Control Pad - Switch Visors
A Button - Fire Beam Weapon, Lay Bombs in Morph Ball mode
B Button - Jump, Activate Boost Ball in Morph Ball mode, Dash sideways while
           locked-on
C Stick - Select Beam Weapon
L Button - Lock onto enemies, Scan objects in Scan Mode, Use Grapple Beam
R Button - Look around, Aim (move the Control Stick when holding the R Button),
           Activate Spider Ball when in Morph Ball mode
X Button - Switch between standard and Morph Ball mode
Y Button - Fire Missiles, Lay Power Bombs in Morph Ball mode
Z Button - Bring up Map
Start Button - Pause the game and view Samus's databanks

===============================================================================
 II-B. Power Suit Interface
===============================================================================

Samus's Power Suit displays a lot of helpful information on the screen. The 
things it displays will help you determine things like how many Missiles you
have, how much energy you have, and where enemies are located. Make sure to 
familiarize yourself with what each portion of the screen tells you.

Radar - Located in the upper-left corner of the screen. The cone at the top of 
the circle is Samus's field of vision. All enemies within range will appear 
on the Radar as orange dots.

Map - Located in the upper-right corner of the screen. This shows a small 
section of the current Map (namely the room you are currently in). See the 
section of this FAQ entitled "Reading The Map" for more information.

Energy Reserves - Located at the top of the screen. This numeric display and 
gauge show the amount of energy in Samus's Energy Tank. The highlighted squares
above the main energy gauge indicate Energy Tanks that Samus has in reserve. If
all of your energy tanks are completely depleted, then it's "Game Over".

Threat Assessment - Located on the left side of the screen. This gauge warns
Samus of nearby environmental dangers. It rises in accordance with the 
proximity of the threat--when the threat is extremely near, the word "Warning"
will appear. If Samus is actually being injured by the hazard, the word 
"Damage" will appear.

Missile Reserves - Located on the right side of the screen. The vertical gauge 
and numeric display track the number of Missiles Samus has in reserve. When 
Samus's Missiles are armed, this display glows more brightly.

Visors - Located in the lower-left corner of the screen. The symbols here 
correspond to Samus's different Visors. Each one is mapped to a direction on
the Control Pad--simply press the Control Pad in the appropriate direction to
select that visor.

Beam Weapons - Located in the lower-right corner of the screen. The symbols 
here represent Samus's different beam weapons. Each one corresponds to a 
direction on the C Stick--press the C Stick in the appropriate direction to
select that weapon.

===============================================================================
 II-C. Reading The Map
===============================================================================

Press the Z Button during gameplay to bring up your map. 

Map Controls:

Control Stick - Rotate
C Stick - Move to a different room on the Map
A Button - Bring up the world map (when viewing the level map), Bring up the 
           level map (when in world map view)
L Button - Zoom Out
R Button - Zoom In
Y Button - Hide/Display the Key and Legend
Z Button - Exit

The following colored squares represent different types of doors on the map:

Blue Square - Can be opened with any Beam Weapon.
Purple Square - Can be opened with the Wave Beam.
White Square - Can be opened with the Ice Beam.
Red Square - Can be opened with the Plasma Beam.
Gray Square - Can be opened with a Missile.
Green Square - Opened door.

In addition to the squares, there are also a few icons:

"E" Icon - Elevator
"M" Icon - Missile Recharge
"S" Icon - Save Station
"?" Icon - Hint--if you don't know what to do next, try going here.

If a rooms is orange/red on the map, that means that you have already been in 
it, and if a room is blue it means that you have not been in it yet.

Unless you have downloaded a Map from the Map Station for the area you are in, 
only the rooms that you have explored (or rooms containing the Hint Icon) will
appear when you press the Z Button. 

===============================================================================
 II-D. Tips and Tricks
===============================================================================

No Missile Delay:

After firing a Missile, quickly press the A Button, and then the Y Button again
to fire another Missile without any delay. Using this method, you can get a lot
more shots in than by pressing the Y Button alone.

Getting by Pulse Bombus (submitted by Target):

Just a little tip for people getting past pulse Bombus before they have the 
wave beam.... Their log entry says they're attracted to charged energy sources,
and this includes the Charge Beam. While charging the beam the Pulse Bombu will
come towards you, which would normally be a bad thing except for the fact that
it stops dropping explosive energy for several seconds. This allows you to 
run/roll past unscathed.

Flamethrower Surprise (submitted by Abbot Henderson):

This isn't really a tip or trick, just something most people probably don't 
know about. Also, it saves me from creating a new section. :)

A neat feature of the Flamethrower power up for the Plasma Cannon is that it 
won't work underwater.  Of course by the time you get it, you don't really need
to go underwater again, but I think it's cool anyway.

===============================================================================
 III. Walkthrough
===============================================================================

For your convenience, this Walkthrough has been broken down into separate 
sections. Find the section you need in the Table of Contents and do a search
of this file for the section id (example: III-01) to find the part you need.
The sections of the walkthrough are labeled as such to prevent unnecessary 
spoilers. In order to reach 100% game completion and scans, it is best to start
from the first section. That way you will not miss any vital scans or items.

===============================================================================
 III-01. The Space Pirate's Frigate
===============================================================================

*******************************************************************************
*           You gain control of Samus on the Space Pirate's Frigate           *
*******************************************************************************

Exterior Docking Hangar
===================================

Straight ahead of you is a Force Field barrier with four bright red switches
on each of its four corners. Lock-on (with the L Button) to these four switches
and fire a single shot at each of them (by pressing the A Button when you are 
locked-on). The Force Field barrier should disappear.

Head through where the Force Field barrier was blocking. To your right there
should be a pillar with a blue icon on it. Switch to your Scan Visor by 
pressing Left on the Control Pad. This should target a red square where the 
blue icon is. Hold down the L Button to scan it and the next set of Force Field
activation switches will go online.

Turn to your left and you should see another Force Field with four switches. 
But wait a minute, this Force Field actually has six switches! Two of the 
switches are somewhat hidden because they are above Samus's eye level. You have
to press and hold the R Button to go into "Look around/Aiming" mode and press
Down on the Control Stick to see these switches. Press the L Button when your
Targeting Reticule is on the high switches to lock-on and then fire a shot. 
Shoot all six switches to disable the Force Field Barrier.

Head through where the Force Field barrier was blocking and press the B Button 
to jump up the step. To your left you should see a small inclined walkway. 
Don't worry, you can't fall off the sides. Follow that walkway up and to the
right and you should be in front of a door.

Shoot the door and walk up to it to open it. 

Main Docking Bay
===================================

Inside this hallway you should notice some glowing designs on the left wall. 
You can scan some of these to learn a little about the surrounding areas. Head
down the corridor and you will come to another door. Go through it.

Air Lock
===================================

There should be things floating around in this room. Most of it is space junk,
but there are a couple of weird creatures that you can shoot if you want to.
They are not a threat to you in any way, but still...

On the left wall there is an activation panel. Scan it to re pressurize the 
room and unlock the door ahead of you. Go through this door.

Deck Alpha Access Hall
===================================

There's nothing to do in this room, so just head through the door that is
straight ahead of you.

Emergency Evacuation Area
===================================

Head down the small steps and you will encounter your first enemy! Scan this
creature to find out more about it and add its information to your Log Book. 

*******************************************************************************
* RED ENTRY ALERT!                                                           *
*                                                                             *
* Make sure you scan a Parasite! Your only other chance to do this will be    *
* when you're trying to get somewhere in a hurry, so just do it now!          *
*******************************************************************************

/-----------------------------------------------------------------------------\
| NEW CREATURE LOG: Parasite                                                  |
|-----------------------------------------------------------------------------|
| Interstellar vermin. Travel in swarms.                                      |
|                                                                             |
| Indigenous to Tallon IV, a single Parasite is harmless to larger            |
| life-forms. However, they tend to travel in large groups, swarming over     |
| potential prey. Such swarms can be dangerous.                               |
\-----------------------------------------------------------------------------/

Kill the Parasite if you want to. Go straight ahead and up the next ramp. To 
your left there should be some more Parasites devouring a Space Pirate. 
Continue down this walkway and then turn left and go down the ramp. There's an
injured Space Pirate in front of you, so be sure to kill him before he can 
attack you. Go through the door to your right.

Deck Alpha Umbilical Hall
===================================

There is a bunch of rubble blocking your path, so use your Charge Beam to get 
it out of your way. Hold down the A Button until a ball of energy forms on the
end of your Arm Cannon and then release the A Button to fire.

Go through the door at the end of the hallway.

Map Facility
===================================

A cinematic will show a couple of Parasites run down a small ventilation 
tunnel. The tunnel is on the right wall. Go into Morph Ball mode (press the 
X Button) and head down this tunnel.

Once you get into the room at the end of the tunnel, scan the Map Station 
BEFORE walking into the hologram.

/-----------------------------------------------------------------------------\
| NEW RESEARCH LOG: Map Station                                               |
|-----------------------------------------------------------------------------|
| Walk into Map Station holograms to download a map of the area you're in.    |
\-----------------------------------------------------------------------------/

Okay, walk into the hologram. You now have the map for this area. You can press
the Z Button to bring up the map if you want to look at it.

Go back through the ventilation tunnel and go through the door to your right.

Connection Elevator (to Deck Beta)
===================================

Directly in front of you should be another blue icon. Scan it to activate the
platform that takes you to Deck Beta. Step on the hologram that appears to 
activate the lift. Once the platform stops, go through the door.

Deck Beta Conduit Hall
===================================

Watch out for the fire hazard on the left and go into Morph Ball mode. There
should be some electricity that comes from a power cable and strikes the wall
on the right side of the hall. Wait for it to turn off and then quickly roll
under it into the opening ahead. Once you get through the rubble, get out of
Morph Ball mode and go through the door.

Biotech Research Area 1
===================================

Turn left and continue down the path. You should see a Space Pirate walking
from around the corner, so be ready to kill it. It only takes four or five 
shots to put it down, so don't be too worried. Now turn right around the corner
and take care of the other injured Space Pirate that is collapsed against the 
left wall. Ahead of you there is another door. Go through it.

Deck Beta Security Hall
===================================

Around the first corner of this hall there is going to be an enemy waiting for
you. Normally, you should make sure to scan every new creature that you come in
contact with, but in this case we should wait. Turn the corner, lock-on to the 
Auto Turret and fire a Missile at it (with the Y Button). One hit should take 
it out. Now head through the door.

Biohazard Containment
===================================

When you enter this room there is a large tank directly in front of you. Switch
to your Scan Visor and check out the computer monitors that are on the right
side of it. The monitor on the left should have a red icon. Scan this icon to
get your first Pirate Data Log Book entry.

*******************************************************************************
* RED ENTRY ALERT!                                                           *
*                                                                             *
* Make sure you get this Pirate Data entry. This is your only chance to get   *
* it, so don't come crying to me if you miss it!                              *
*******************************************************************************

/-----------------------------------------------------------------------------\
| NEW PIRATE DATA: Fall of Zebes                                              |
\-----------------------------------------------------------------------------/

Now turn around and start heading towards the computer monitors that are past 
the door that you came through. Scan the blue icon on the right monitor to
disable the Perimeter Defense Turret. Turn right around and scan the Turret
that you just disabled. A green light on top of it should help you find it.

/-----------------------------------------------------------------------------\
| NEW CREATURE LOG: Auto Turret                                               |
|-----------------------------------------------------------------------------|
| Subject: Auto Defense Turret                                                |
| Use Missiles to break outer casing.                                         |
\-----------------------------------------------------------------------------/

That was much easier than scanning a Turret that's firing at you, wasn't it?

Continue around the large tank and you should see a blue icon. Scan it to 
activate the elevator. Walk onto the hologram and ride the platform to the top.

Right off the elevator there is another injured Space Pirate. Kill it and 
continue around the path, but watch out because there are two more Space 
Pirates walking around up here that you need to take care of. By this point 
you've probably taken some damage. You'll notice that when you kill enemies, 
they sometimes drop purple balls of energy. Just walk into the energy to 
collect it. Make sure that you scan one of these to get another Research entry.

/-----------------------------------------------------------------------------\
| NEW RESEARCH LOG: Small Energy                                              |
|-----------------------------------------------------------------------------|
| Replenishes 10 units of energy.                                             |
\-----------------------------------------------------------------------------/

Near the next door there is another injured Space Pirate on the floor. Be sure
to kill it before it shoots you, and then head through the door.

Deck Beta Transit Hall
===================================

Nothing much to see here, so just head through the door at the end of the hall.

Cargo Freight Lift to Deck Gamma
===================================

As soon as you enter this room there is going to be a Turret firing at you from
the right. Take it out with a Missile before it causes too much damage. If you
haven't noticed by now, Turrets often leave behind power ups when you destroy 
them. Scan one the next chance you get to get a new entry.

/-----------------------------------------------------------------------------\
| NEW RESEARCH LOG: Missile Ammo                                              |
|-----------------------------------------------------------------------------|
| Missile Ammunition.                                                         |
| Resupplies Missile Launcher with 5 rounds of ammo.                          |
\-----------------------------------------------------------------------------/

To the right of where the Turret was you should see a blue icon. Scan it to 
unlock the door in front of you and activate another platform. Step into the
hologram and ride the platform to the bottom.

When you get off the platform a Space Pirate will jump down and start firing at
you. Kill him and scan the blue icon on the panel that sticks out of the right
wall. This enables the lock to the door in front of you. It should say "Please
insert metallic sphere to open door." Hmmm, sounds like a job for Morph Ball
mode, doesn't it? Once you're in metallic sphere form, roll onto the spherical
hologram that appeared on the floor.

Go back to standard mode and you should notice a couple of Turrets on the 
ceiling in the room you have just unlocked. Take them out with Missiles before
entering the room so that they don't have time to activate, and then head 
through the door.

Reactor Core Entrance
===================================

On your left there is a door that leads to a Save Station. Let's take this
chance to go in there and save your game. You can also scan the Save Station to
get a new Research entry.

/-----------------------------------------------------------------------------\
| NEW RESEARCH LOG: Save Station                                              |
|-----------------------------------------------------------------------------|
| Step into these stations to save your game and fully restore your energy.   |
\-----------------------------------------------------------------------------/

Feels good to save, huh? Okay, now head back into the Reactor Core Entrance and
scan the panel sticking out of the wall in front of you to activate another 
door lock. Again, go into Morph Ball mode and roll onto the hologram that
appeared on the floor. Go back into standard mode and head through the door
that you just opened.

Reactor Core
===================================

Ahhh! What's that thing? Better scan it to find out! Note: it's a good idea to
scan creatures that are obviously bosses as soon as you run into them. Not only
will this help you find their weak points, but you only have one chance to get
these Creature entries.

*******************************************************************************
* RED ENTRY ALERT!                                                           *
*                                                                             *
* Make sure you scan the Parasite Queen! This is your only chance!            * 
*******************************************************************************

/-----------------------------------------------------------------------------\
| NEW CREATURE LOG: Parasite Queen                                            |
|-----------------------------------------------------------------------------|
| Parasite female, genetically enhanced by unknown means.                     |
| A week spot has been detected in this creature's mouth. Use your            |
| auto-targeting to acquire this new target!                                  |
| Scans indicate the presence of a potent mutagen, origins unknown. Creature  |
| exhibits the ability to fire weapon-grade blasts of energy from its mouth,  |
| a trait not present in the standard parasite genome. It appears the Pirates |
| have begun a bioengineering program, with considerable results.             |
\-----------------------------------------------------------------------------/

Maybe she's just mad because you've been blasting all of those little Parasites
along your way, but who knows for sure. Anyway...

[=============================================================================]
| BOSS BATTLE 1: Parasite Queen                                               |
[=============================================================================]
| Okay, there's something you should know before you just start blasting away |
| at this thing: there is a partial force field that moves around the tank    |
| that the Parasite Queen is in. You cannot hit the queen through the blue    |
| panels that move around, only the red ones. Unluckily for you, the Queen    |
| can fire her powerful blasts through the force field. The field cycles      |
| between slower-moving alternate colors and a freaked out fast-moving        |
| pattern that is nearly impenetrable to your weapons. Suffice to say, you    |
| should deal the most damage during the slow-moving pattern.                 |
|                                                                             |
| Now that we've got that covered, a good way to start this battle is to      |
| lock-on to the Queen's head. Keep holding down the L Button once you've     |
| done this and press Left or Right on the Control Stick along with the       |
| B Button to Dash sideways for all movement. I find it easiest to just keep  |
| circling to the left using this method. While you're circling be sure to    |
| shoot at the Queen every chance that you get. Use Missiles if you've got    |
| them, but be sure to save at least two.                                     |
|                                                                             |
| You shouldn't have much trouble with this boss, but even if you do--you     |
| have your game saved right before this room.                                |
\=============================================================================/

YOU NOW HAVE 7 MINUTES TO GET OUT OF THE BUILDING!

The door that you entered this room through is blocked off with a force field,
so you only have one choice for where to go next. It's a door to the right of
where you entered the room. Go through that door and be quick about it!

Deck Gamma Monitor Hall
===================================

Head forward, jumping up the steps as necessary, turn right around the corner,
and then continue through the door.

Connection Elevator to Deck Beta
===================================

Scan the blue icon right in front of you to activate another elevator. Step
into the hologram and ride the elevator to the top.

Right when you get off the platform, keep an eye out for another blue icon
directly in front of you. Scan it before you get to close to disable a Turret.
Turn right around the corner and continue through the door.

Biotech Research Area 1
===================================

A huge explosion should occur which kills a bunch of Space Pirates that were
ready to attack you. Hey, no skin off your teeth. Behind the pillar to your
left should be some debris that is stacked up to form steps. Climb those by
jumping and then shoot the Space Pirate at the top. Go forward and then right
around the next corner. There are two more Space Pirates in front of you, so
be sure to take care of them. Jump up into the shaft at the end of the path.

Subventilation Shaft Section A
===================================

Go into Morph Ball mode if you want to. I find that it helps you get through
this area a little quicker. On the left wall there is another shaft to go into.
Roll down the right side to avoid the swarm of enemies that are running around.
Once you get to the end of that pipe, turn right and head down the left side of
this pipe to avoid another swarm of enemies. Go down the area where those bugs
came from and go through the door to proceed. 

Subventilation Shaft Section B
===================================

Head down the left side of this pipe to avoid yet another swarm of enemies and
then head down the pipe where they came from. Turn right at the end of this
stretch and then quickly go down the pipe on the right wall to avoid the bugs
heading toward you. You should see an explosion at the end of this long stretch
of pipe. Go through the door created by the explosion.

Cargo Freight Life to Deck Gamma
===================================

In a second, another door will open up directly in front of you. Go through it.

Main Ventilation Shaft Section A
===================================

Keep running at full speed and you should be able to avoid any enemies that 
come after you. Head through the door at the end of this stretch.

Main Ventilation Shaft Section B
===================================

There are two Turrets near the end of this pipe, so blast them with your 
Missiles as soon as you can lock-on to them. Get out of the pipe and head 
through the door in front of you.

Main Ventilation Shaft Section C
===================================

No matter how fast you run through here, you're probably going to suffer some
minor damage from those pesky bugs. Continue through the pipe and into the
door in the next room.

Main Ventilation Shaft Section D
===================================

You shouldn't encounter any enemies here, so just run through at full speed
and head through the door at the end.

Main Ventilation Shaft Section E
===================================

To your left there will be a huge piston that moves back and forth. Face the 
piston and then follow it in as it retracts. Once it gets far enough in, you 
should notice an alcove on the right side. You have to be fairly quick to get 
in the alcove, but it's not impossible, so don't get frustrated. Once you get
in there, go through the door.

Main Ventilation Shaft Section F
===================================

Just run through this pipe and head through the door at the end of it.

Biotech Research Are 2
===================================

As soon as you get in this room you'll see short cinematic. Once that is over,
it's time to use the Grapple Beam. Look up, lock-on to the grapple point, and
hold down the L Button to grapple. Hold forward while you are swinging and at
the end of your swing, release the L Button and press it again quickly to 
grapple onto the next hook. Continue holding forward and then let go of the
L Button when you are at the end of your swing. This should land you in an area
with a door right in front of you. Go through this door.

Connection Elevator to Deck Alpha
===================================

Not too far into this room you'll see another blue icon. Scan it to disable
another Turret and then continue around the corner to the right. On the left 
side you should notice another opening. There are weird magnetic poles 
surrounding a short portion of the path, so try to stay in the middle of it so
as not to be damaged. Scan the blue icon to the left to to activate another
elevator.

Ack! Your Varia Suit is gone, you can't go into Morph Ball mode, your Charge 
Beam is gone, and you can't Grapple anymore! Walk into the hologram, quick!

Deck Alpha Mech Shaft
===================================

Once you reach the top, hurry through the narrow passageway (use your map if
you're having trouble figuring out where it turns). Once you get out of the 
Mech Shaft you will be in...

Air Lock
===================================

Flames block the way on the right, so turn left instead. Head through the door.

Exterior Docking Hangar
===================================

Almost there! Just run through this hallway and go through the door straight
ahead of you. If you make it through that door before the timer runs out, 
you've successfully escaped.

===============================================================================
 III-02. Obtaining the Missile Launcher 
===============================================================================

*******************************************************************************
*     After the cinematic, you'll head to the nearby planet of Tallon IV.     *
*******************************************************************************

Landing Site
===================================

Once your ship lands, you can save your game.

Scan your ship to collect a new Research entry.

/-----------------------------------------------------------------------------\
| NEW RESEARCH LOG: Gunship                                                   |
|-----------------------------------------------------------------------------|
| Hunter-class gunship registered to Samus Aran.                              |
|                                                                             |
| You can return to your ship to recharge energy, reload weapons and save     |
| progress in the game.                                                       |
\-----------------------------------------------------------------------------/

From your ship, turn around. Head a little to the right and you should notice a
cave with small red lights in it. Across from the entrance to this cave there 
is a new enemy to scan.

/-----------------------------------------------------------------------------\
| NEW CREATURE LOG: Tangle Weed                                               |
|-----------------------------------------------------------------------------|
| Plant life with basic sentience. Retracts into ground if threatened.        |
|                                                                             |
| Tangle Weeds are only dangerous to small organisms. They are covered in     |
| tiny barbs designed to trap potential meals. Tangle Weeds lack the strength |
| to do anything more than hinder larger life-forms.                          |
\-----------------------------------------------------------------------------/

Get back to your ship and face away from the front of it. On the left side of 
the screen you should notice a path leading up behind a waterfall. Head left to
that path and make your way behind the waterfall by jumping from rock to rock.
It may take some practice since you haven't really been doing any jumping so
far. Once you make it behind the waterfall, follow the ledges around and to the
left. Go through the door here.

Temple Hall
===================================

There are Tangle Weeds all over the floor in here and a new enemy on the 
ceiling. Scan it to add it to your Log Book.

/-----------------------------------------------------------------------------\
| NEW CREATURE LOG: Seedling                                                  |
|-----------------------------------------------------------------------------|
| Plant-based ground feeder.                                                  |
|                                                                             |
| Dorsal spines can be ejected in self-defense.                               |
\-----------------------------------------------------------------------------/

Now shoot all of the Seedlings in the room from as far away as possible. This
will ensure that you suffer minimal damage. Don't worry about the Tangle Weeds
if you've already killed the Seedlings, because all they do is make you walk
slower. Go through the door at the end of this room.

Temple Security Station
===================================

Walk forward, and then scan the orange icon in front of you. This will give you
a new Pirate Data entry.

/-----------------------------------------------------------------------------\
| NEW PIRATE DATA: Artifact Site                                              |
\-----------------------------------------------------------------------------/

Once you've got this entry, head to the end of the tunnel and scan the locked
door to get a new Research entry.

*******************************************************************************
* RED ENTRY ALERT!                                                           *
*                                                                             *
* Make sure you scan the Missile Door Lock! If you break them all without     *
* scanning one, then you're out of luck!                                      *
*******************************************************************************

/-----------------------------------------------------------------------------\
| NEW RESEARCH LOG: Missile Door Lock                                         |
|-----------------------------------------------------------------------------|
| There is a Blast Shield on the door blocking access.                        |
|                                                                             |
| Analysis indicates that the Blast Shield is invulnerable to Beam weapons.   |
| Explosive weapons may damage it.                                            |
\-----------------------------------------------------------------------------/

You can't get any further without Missiles, so head back towards your ship.

Landing Site
===================================

Head back to your ship and face away from it. Go to the edge of the water and
turn left. Walk straight forward and go between the two rocks in front of you.
To your left you should notice a pathway. Go through here and into the door
at the end of it.

Waterfall Cavern
===================================

Once you get in here, turn left and switch to your Scan Visor. Scan the enemy
that it auto-targets to get another Creature entry.

/-----------------------------------------------------------------------------\
| NEW CREATURE LOG: Blastcap                                                  |
|-----------------------------------------------------------------------------|
| Volatile chemicals within this weed's toxic fungal cap may explode if       |
| agitated.                                                                   |
|                                                                             |
| The poisonous flesh of the Blastcap helps keep it from being eaten. It also |
| detonates its fungal cap when it senses even the slightest contact.         |
\-----------------------------------------------------------------------------/

There's nothing else to do here, so just head back to your ship once again.

Landing Site
===================================

If you are at the front of your ship and you turn right, you should see a door
that you haven't been through yet. Go through it.

Canyon Cavern
===================================

Not long after you enter this room a bunch of enemies will dig their way out
of the ground. Scan one of them to get a Creature entry.

/-----------------------------------------------------------------------------\
| NEW CREATURE LOG: Beetle                                                    |
|-----------------------------------------------------------------------------|
| Burrowing insect with a resilient carapace. Extremely aggressive.           |
|                                                                             |
| Insect's massive mouth enables it to tunnel through solid rock at high      |
| speeds. Above ground, Beetles can cover short distances rapidly. They       |
| attack anything that moves near their lair.                                 |
\-----------------------------------------------------------------------------/

Now kill the Beetles before they kill you. Turn left and you should see an 
opening. Go through it and into the door at the end of the tunnel.

Tallon Canyon
===================================

Directly to the left you should notice a large glowing bulb. Scan it to get
a Creature entry.

/-----------------------------------------------------------------------------\
| NEW CREATURE LOG: Sap Sac                                                   |
|-----------------------------------------------------------------------------|
| Chemical reaction within sac produces violent explosion when agitated.      |
|                                                                             |
| Because of its irresistible odor and sweet nectar, the Sap Sac was nearly   |
| eaten out of existence. The evolution of an explosive chemical sac saved    |
| it: now only brave or ingenious creatures dare to devour it.                |
\-----------------------------------------------------------------------------/

If you're going to kill Sap Sacs, make sure you do it from a distance.

Continue forward and after a few seconds you should see yet another new enemy.
Make sure to scan it for a Creature entry.

/-----------------------------------------------------------------------------\
| NEW CREATURE LOG: Zoomer                                                    |
|-----------------------------------------------------------------------------|
| Anchors itself to walls and other surfaces. Avoid contact with spikes.      |
|                                                                             |
| A basic nerve center located directly above the Zoomer's mandibles detects  |
| nutrients. Sharp spines protect it from casual predators, but the lack of a |
| reinforced carapace makes the Zoomer vulnerable to any indirect attacks.    |
\-----------------------------------------------------------------------------/

Kill the Zoomers and jump onto the platforms where they were walking around. To
your right is another new enemy that looks a lot like a Zoomer. Scan it.

/-----------------------------------------------------------------------------\
| NEW CREATURE LOG: Geemer                                                    |
|-----------------------------------------------------------------------------|
| Wall-crawling mollusk with retractable spikes.                              |
|                                                                             |
| The Geemer is an evolutionary offshoot of the Zoomer family. When           |
| threatened, it extends lethal spikes and retracts its head deep into its    |
| armored carapace.                                                           |
\-----------------------------------------------------------------------------/

You can't kill the Geemer, so you'll just have to avoid it. Jump over to the
platform it is crawling on and head right. To your right you should see a 
bridge leading to the other side. Go across that bridge and take out any 
Zoomers in your way. Follow the ledge around and through the small waterfall
until you reach a new door. Go in it.

Root Tunnel
===================================

The only thing there is to do in this room right now is to scan the new 
creature on the left. Go ahead and do that.

/-----------------------------------------------------------------------------\
| NEW CREATURE LOG: Bloodflower                                               |
|-----------------------------------------------------------------------------|
| Able to eject toxic spores. Toxins are poisonous even to the Bloodflower    |
| itself.                                                                     |
|                                                                             |
| Three mouth-nodules protrude from the stalk beneath the flower, each with a |
| rudimentary brain cluster and the ability to spew toxic fumes at anything   |
| within a five-meter radius. The spores ejected from the stigma at the       |
| center of the flower are sufficient to kill this creature if they explode   |
| in its vicinity.                                                            |
\-----------------------------------------------------------------------------/

Once you've scanned it, turn around and head back out the door.

Tallon Canyon
===================================

Walk straight off the ledge and then turn left. Move forward and kill the
Beetles that come out of the ground. Go through the door ahead of you.

Transport Tunnel A
===================================

Make your way through the room and kill the two Zoomers. At the end of the
room, go through the new door.

Transport to Chozo Ruins West
===================================

Scan the blue icon on the right to activate the transport and then step on
the hologram to travel to the Chozo Ruins.

Transport to Tallon Overworld North
===================================

Nothing to do in here, so just head through the door.

Ruins Entrance
===================================

Go through this area and kill the Beetles. Head toward the only door in the 
room, but before you go through it, whip out your Scan Visor and scan the weird
symbols up above it. This will give you your first Chozo Lore entry.

/-----------------------------------------------------------------------------\
| NEW CHOZO LORE: Fountain                                                    |
\-----------------------------------------------------------------------------/

Now head through the door.

Main Plaza
===================================

Head straight forward and kill the Beetles when they pop out. Walk through the
half-pipe and jump up the three stairs. Move a little to the right and head 
towards the far wall. When you hit the wall, turn left and jump up the rubble.
Keep following the path to your left, jump across a few platforms, turn left
again and head across the bridge. At the end of this bridge you can look up and
scan for a new Creature entry.

/-----------------------------------------------------------------------------\
| NEW CREATURE LOG: Hive                                                      |
|-----------------------------------------------------------------------------|
| Structure: War Wasp Hive                                                    |
|                                                                             |
| Primary War Wasp dwelling. Only vulnerable to heavy weaponry.               |
|                                                                             |
| War Wasps build their homes over existing crevices, using whatever          |
| materials are close at hand. They carry building fragments back to the      |
| construction site with their forelegs and glue them into place with         |
| adhesives secreted from their abdomens.                                     |
\-----------------------------------------------------------------------------/

Turn right and head through the door.

Ruined Fountain Access
===================================

Switch to your Scan Visor. Your only objective right now is to scan the swarm 
of enemies that comes toward you.
/-----------------------------------------------------------------------------\
| NEW CREATURE LOG: Scarab                                                    |
|-----------------------------------------------------------------------------|
| Exploding parasites that can embed their bodies in solid rock.              |
|                                                                             |
| Scarabs think nothing of sacrificing themselves for the safety of their     |
| swarm. When a hostile life-form is sighted, they block its progress by      |
| embedding themselves in floors and walls. Embedded Scarabs violently        |
| self-destruct when threatened.                                              |
\-----------------------------------------------------------------------------/

Just run out of this room after you scan a Scarab.

Main Plaza
===================================

Head forward and jump down from where you are. To your left should be a door
you haven't been through yet, so head through this door.

Nursery Access
===================================

Just head through this access tunnel, kill the swarm of Scarabs, and continue
through the next door.

Eyon Tunnel
===================================

Scan the thing in front of you that is shooting a laser out of its eye.

/-----------------------------------------------------------------------------\
| NEW CREATURE LOG: Eyon                                                      |
|-----------------------------------------------------------------------------|
| Immobile organisms entirely composed of ocular tissue.                      |
|                                                                             |
| Capable of launching sustained energy beams when active, the Eyon is        |
| sensitive to light and will close shut if a bright flash ignites nearby.    |
\-----------------------------------------------------------------------------/

You can't lock-on to these guys, so the trick is to  manually aim at them by 
using the R Button. Once shot, you'll have about 8 seconds to run by before it 
starts shooting lasers again. Shoot each Eyon, jump over any rubble in your 
path, and then make your way through the next door.

Ruined Nursery
===================================

Head a little to the right and towards the far wall. Kill the two Beetles
that pop out of the ground. On the wall you should notice a strange shape that
contains more weird symbols like we saw before. Use the Scan Visor here to get
another Chozo Lore entry.

/-----------------------------------------------------------------------------\
| NEW CHOZO LORE: Exodus                                                      |
\-----------------------------------------------------------------------------/

Now turn around and head up the stairs on your left. When you reach the top,
a group of new enemies should start buzzing around you. Scan them to get a new
Creature entry.

/-----------------------------------------------------------------------------\
| NEW CREATURE LOG: War Wasp                                                  |
|-----------------------------------------------------------------------------|
| Airborne insect equipped with a venomous stinger capable of shearing steel. |
|                                                                             |
| The War Wasp rarely strays far from its hive unless it is pursuing an       |
| immediate threat. It attacks with no regard for its own survival,           |
| dive-bombing its enemy with stinger extended. Fast-working toxins from the  |
| stinger can incapacitate most small organisms.                              |
\-----------------------------------------------------------------------------/

Kill the War Wasps, and then walk past the door on the right wall. Jump the the
platform on your left, turn right, and go through the door.

Save Station 1
===================================

You can save your game here and restore your energy. When you're done, head
back out of this room.

Ruined Nursery
===================================

Turn left at the end of this platform and go through the new door that you see
on the level below you.

North Atrium
===================================

Go through this room, kill the Scarabs, and head through the next door.

Ruined Gallery
===================================

As soon as you enter there are going to be a bunch of War Wasps above you. Kill
them as quickly as you can.

The only accessible path in this room right now is along the right wall. Jump
from platform to platform until you reach the other side. Be careful, because
if you fall in the toxic water, you will suffer some damage. Once you've safely
crossed, head through the door.

Totem Access
===================================

Right around the corner is a new enemy to scan.

/-----------------------------------------------------------------------------\
| NEW CREATURE LOG: Plazmite                                                  |
|-----------------------------------------------------------------------------|
| Small insect capable of storing and releasing thermal energy.               |
|                                                                             |
| Plazmites are attracted to sources of heat, thriving on energy present      |
| there. They emit light when hunting, and will expel small bursts of         |
| thermal energy when threatened.                                             |
\-----------------------------------------------------------------------------/

Shoot it and continue down the access tunnel. There are a few more Plazmites
to take care of along your way, but they shouldn't pose that much of a threat.
Blow up the crate in here if you are running low on health. When I blew it up,
I found a new form of energy. If this happens to you, scan it. Otherwise, keep
your eyes open for something that looks like Small Energy but is red in color.

/-----------------------------------------------------------------------------\
| NEW RESEARCH LOG: Large Energy                                              |
|-----------------------------------------------------------------------------|
| Replenishes 20 units of energy.                                             |
\-----------------------------------------------------------------------------/

Continue through the room and go through the door at the end of it.

Hive Totem
===================================

Head towards the right side of the room to avoid being damaged by the toxic 
water. Near the middle of the room there's a platform that you need to jump up
onto. Extending from this platform is a bridge. Start walking across the 
bridge to trigger a cinematic.

A large machine will drop down and spew a new type of wasp at you. Make sure to
scan one of them, because this is the only chance you've got.

*******************************************************************************
* RED ENTRY ALERT!                                                           *
*                                                                             *
* Make sure you scan Hive Mecha and Ram War Wasps! This is your only chance!  *
*******************************************************************************

/-----------------------------------------------------------------------------\
| NEW CREATURE LOG: Ram War Wasp                                              |
|-----------------------------------------------------------------------------|
| Airborne predator. Circles its prey and then strikes.                       |
|                                                                             |
| The War Wasps are the only species on Tallon IV to evolve a true hive mind. |
| Nesting in damp, dark places, Ram War Wasps emerge in small groups when     |
| threatened and circle their enemy at high speeds, disorienting it.          |
| Striking from all sides as a single intelligence, they can fell huge        |
| organisms.                                                                  |
\-----------------------------------------------------------------------------/

The machine can be scanned by using your Scan Visor directly below the "mouth" 
that is releasing the Wasps.

/-----------------------------------------------------------------------------\
| NEW CREATURE LOG: Hive Mecha                                                |
|-----------------------------------------------------------------------------|
| Security unit programmed to work with predatory hive dwellers.              |
|                                                                             |
| A design flaw makes the shielding on Hive Mecha weak around their access    |
| ports. These units are second-generation combat drones, able to interface   |
| with organic units at a higher level. They train, shelter, and work with    |
| hive-dwelling predators. Unarmed, they rely on their hive beasts to handle  |
| any threats.                                                                |
\-----------------------------------------------------------------------------/

[=============================================================================]
|  BOSS BATTLE 2: Hive Mecha                                                  |
[=============================================================================]
| This boss doesn't really pose a threat, considering that it doesn't have    |
| any attacks of its own. The only thing you have to worry about are the Ram  |
| War Wasps that it releases to attack you. The wasps will circle around you  |
| very quickly and then stop moving at a certain point before they attack.    |
| When they stop moving and when they are first released are when you should  |
| attack them. After you kill each group of wasps, you'll see that the        |
| "mouth" that released them is glowing red. When this happens, it's time to  |
| lock-on and destroy one of Hive Mecha's four access ports. After you've     |
| destroyed all four ports, you've won the battle.                            |
\=============================================================================/

Now that you've destroyed the hive, walk across the bridge and collect your
reward. It's the Missile Launcher!

/-----------------------------------------------------------------------------\
| NEW SECONDARY ITEM: Missile Launcher                                        |
|-----------------------------------------------------------------------------|
| The Missile Launcher adds ballistic weapon capability to the Arm Cannon.    |
|                                                                             |
| Press the Y Button to fire the Missile Launcher. Press the A Button to      |
| return to Beam mode.                                                        |
|                                                                             |
| Samus's Notes:                                                              |
| Missiles fired with a lock-on will seek their targets.                      |
|                                                                             |
| Missiles can destroy objects made from Radion or Brinstone.                 |
|                                                                             |
| There are Charge Combo enhancements scattered throughout the environment.   |
| They use the Missile Launcher and the Charge Beam in tandem to fire more    |
| effective blasts.                                                           |
|                                                                             |
| Each Missile Expansion you find will increase the number of Missiles you    |
| can carry by 5.                                                             |
\-----------------------------------------------------------------------------/

Shoot a Missile into the door ahead of you to break the seal and then enter it.

===============================================================================
 III-03. Obtaining the Morph Ball 
===============================================================================

Transport Access North
===================================

Right in front of you should be an item that you haven't seen yet. Walk into it
to collect it.

/-----------------------------------------------------------------------------\
| NEW SUIT ITEM: Energy Tank                                                  |
|-----------------------------------------------------------------------------|
| The Energy Tanks increase the power level available to your Suit's defense  |
| screens.                                                                    |
|                                                                             |
| Samus's Notes:                                                              |
| Each Energy Tank increases your Suit's energy by 100 units. The more energy |
| your Suit has, the longer you can stay alive.                               |
|                                                                             |
| You can fully recharge your Energy Tanks at Save Stations. Your gunship has |
| this capability as well.                                                    |
\-----------------------------------------------------------------------------/

/-----------------------------------------------------------------------------\
|                           Obtained Energy Tank 1                            |
\-----------------------------------------------------------------------------/

There's nothing else to do in this room now, so let's head back to the Ruined 
Gallery. Use your map to find it.

Ruined Gallery
===================================

Break open the Gray Door (shown as Gray on your map) with a Missile and go 
through it.

Map Station
===================================

If you didn't scan the map hologram on the Space Pirate Frigate, then be sure
to scan this one before you collect it. You only have so many chances to get
this for your Log Book.

Walk into the hologram to collect the map of the Chozo Ruins.

Exit this room and head back to Main Plaza. You can record your game in the
Save Room on your way there if you want to.

Main Plaza
===================================

If you look at your map, there should be one Gray Door in this room. Fire a
Missile at it and go inside.

Ruined Shrine Access
===================================

Watch out for the two groups of Scarabs in this tunnel. Once you reach the end
of it, go through the door.

Ruined Shrine
===================================

Jump up the steps and head towards the center of the room.

A bunch of Beetles will burst out of the ground. Keep moving so that it's 
harder for them to attack you and collect any energy that they leave behind.
After you destroy them all, a new foe will appear.

/-----------------------------------------------------------------------------\
| NEW CREATURE LOG: Plated Beetle                                             |
|-----------------------------------------------------------------------------|
| Well-armored burrowing insect. Vulnerable only in the read abdomen.         |
|                                                                             |
| Creature's thick cranial plating can repel frontal attacks. This gives it   |
| an advantage in combat, allowing it to make ramming attacks.                |
|                                                                             |
| Only surfacing when it detects vibrations above, it then maneuvers itself   |
| so as to always face its rival, keeping its exposed abdomen protected.      |
\-----------------------------------------------------------------------------/

If you're having problems hitting this guy, make sure you are locked-on to it
first. Then wait for it to start charging toward you and quickly press Left or
Right and the B Button. This will make you Dash out of the way and hopefully
land you behind it. Once you're behind it, start shooting its abdomen like 
crazy. Repeat this until it has been defeated.

Once it's dead, collect your reward. It's the Morph Ball!

/-----------------------------------------------------------------------------\
| NEW MORPH BALL EQUIPMENT: Morph Ball                                        |
|-----------------------------------------------------------------------------|
| The Morph Ball changes your suit into a compact, mobile sphere.             |
|                                                                             |
| Press the X Button to enter Morph Ball mode.                                |
|                                                                             |
| Press the X Button again to leave Morph Ball Mode.                          |
|                                                                             |
| Samus's Notes:                                                              |
| Like the Power Suit, the Morph Ball is modular. There are several           |
| modifications that can be added to improve performance.                     |
\-----------------------------------------------------------------------------/

Now that we have Missiles and the Morph Ball, let's go get some Missile 
Expansions. You can always use a little more firepower, so go to the Ruined 
Gallery.

===============================================================================
 III-04. The Artifact of Truth 
===============================================================================

Ruined Gallery
===================================

Stand near the door that leads to the North Atrium and look across to the 
other side of the room. On the lower-left, near the water, you should notice
that the wall looks different. Shoot it with a Missile and then collect your
first Missile Expansion. 

/-----------------------------------------------------------------------------\
|                        Obtained Missile Expansion 1                         |
\-----------------------------------------------------------------------------/

Now head back to the Landing Site on the Tallon Overworld.

Landing Site
===================================

Take this opportunity to save your game in your gunship if you want to.

Head slightly to the right behind your ship. On your left, you should notice
a short cave with Tangle Weeds in it. Get into Morph Ball mode and roll inside.
Collect the Missile Expansion here. 

/-----------------------------------------------------------------------------\
|                        Obtained Missile Expansion 2                         |
\-----------------------------------------------------------------------------/

Go to the Waterfall Cavern.

Waterfall Cavern.
===================================

Go into Morph Ball mode near the far wall in this room and roll through
the small passage that leads to the door ahead. Shoot the door with a Missile
to unlock it, and then head through.

Frigate Crash Site
===================================

There are a couple of creatures in front of you right now. Scan them from as 
far away as possible to obtain a new Creature entry.

/-----------------------------------------------------------------------------\
| NEW CREATURE LOG: Flying Pirate                                             |
|-----------------------------------------------------------------------------|
| Pirates trained and equipped for airborne assault.                          |
|                                                                             |
| Flying Pirates are extremely agile in the air, but the heat signatures of   |
| their jet packs can be tracked with Thermal Imaging. While their Missiles   |
| are extremely potent, their jet packs can be even more so. If the pack      |
| fails, they will make a suicide strike.                                     |
\-----------------------------------------------------------------------------/

Once you get close to these guys or open fire on them, they'll fly off into the
distance. There's nothing else to do here now, so let's head to the Temple
Security Station.

Temple Security Station
===================================

Now that we have the Missile Launcher, we can open the door at the end of this
hallway. Go through it once you've shot it with a Missile.

Temple Lobby
===================================

Absolutely nothing to do in this room, so just go through the door ahead.

Artifact Temple
===================================

Turn right and then scan the symbols on the far wall to get a new Chozo Lore.

/-----------------------------------------------------------------------------\
| NEW CHOZO LORE: Statuary                                                    |
\-----------------------------------------------------------------------------/

Turn around and head straight down this hallway until you reach the opposite
side. Scan the symbols here for another Chozo Lore entry.

/-----------------------------------------------------------------------------\
| NEW CHOZO LORE: Binding                                                     |
\-----------------------------------------------------------------------------/

Turn left and head down the path. Eventually, you should come upon a bunch of
large pillars that are grouped together. Step into the blue icon underneath the
pillar in the center.

/-----------------------------------------------------------------------------\
| NEW ARTIFACT ACQUIRED: Truth                                                |
|-----------------------------------------------------------------------------|
| Artifact acquired.                                                          |
\-----------------------------------------------------------------------------/

Scan all of the surrounding pillars to get the following Artifact entries:

/-----------------------------------------------------------------------------\
| NEW ARTIFACT HINT: Strength                                                 |
\-----------------------------------------------------------------------------/

/-----------------------------------------------------------------------------\
| NEW ARTIFACT HINT: Elder                                                    |
\-----------------------------------------------------------------------------/

/-----------------------------------------------------------------------------\
| NEW ARTIFACT HINT: Wild                                                     |
\-----------------------------------------------------------------------------/

/-----------------------------------------------------------------------------\
| NEW ARTIFACT HINT: Lifegiver                                                |
\-----------------------------------------------------------------------------/

/-----------------------------------------------------------------------------\
| NEW ARTIFACT HINT: Chozo                                                    |
\-----------------------------------------------------------------------------/

/-----------------------------------------------------------------------------\
| NEW ARTIFACT HINT: World                                                    |
\-----------------------------------------------------------------------------/

/-----------------------------------------------------------------------------\
| NEW ARTIFACT HINT: Spirit                                                   |
\-----------------------------------------------------------------------------/

Now head to the room in the Chozo Ruins near where you got the Missile Launcher
earlier. The room is called Transport Access North.

===============================================================================
 III-05. Obtaining the Morph Ball Bomb 
===============================================================================

Transport Access North
===================================

Get into Morph Ball mode and roll into the small hole right in front of you.
Make your way through by rolling on top of the moving platforms and head 
through the next hole to the right. Get out of Morph Ball mode and go through
the door here.

Transport to Magmoor Caverns North
===================================

You can activate the transport by scanning the blue icon near the center of the
room, but don't use the transport yet. Head through the door to the right of
where you entered.

Vault Access
===================================

Make a right here and then get into Morph Ball mode. Roll onto the moving 
platform and go through the hole. Get out of Morph Ball mode, hop up the 
stairs, get back into Morph Ball mode, and go into the next hole. Get out of
Morph Ball mode and head through the door.

Vault
===================================

Head to the right and scan the symbols on the right wall to get a new Chozo
Lore entry.

/-----------------------------------------------------------------------------\
| NEW CHOZO LORE: Beginnings                                                  |
\-----------------------------------------------------------------------------/

There's nothing else that you can do here now, so head through the next door.

Plaza Access
===================================

Kill the Beetles here and make you way through the next door.

Main Plaza
===================================

Collect the Energy Tank in front of you and hop off the ledge. 

/-----------------------------------------------------------------------------\
|                           Obtained Energy Tank 2                            |
\-----------------------------------------------------------------------------/

Climb the rubble along the right wall and head back to the room called Ruined 
Fountain Access.

Ruined Fountain Access
===================================

There are going to be a ton of Scarabs rushing towards you, so be ready to kill 
them. Get into Morph Ball mode and roll under the obstructions until you reach
the next door. Once you get there, enter it.

Ruined Fountain
===================================

There are Plazmites flying around this room to light it up, so try not to kill
them if they're not attacking you. Make your way to the far side of the room by
way of the ledge to your right.

Behind the big fountain that is spraying toxic water, there are some Chozo
symbols. Scan them for a new Chozo Lore entry.

/-----------------------------------------------------------------------------\
| NEW CHOZO LORE: Hatchling                                                   |
\-----------------------------------------------------------------------------/

Face the door that you entered and check your map. You want to get to the door
on your right, so just jump over there and go through it.

Arboretum Access
===================================

Switch to your Scan Visor and be ready to scan as soon as you go around the
corner. A few creatures are going to be moving at you very quickly.

/-----------------------------------------------------------------------------\
| NEW CREATURE LOG: Shriekbat                                                 |
|-----------------------------------------------------------------------------|
| Territorial ceiling-dweller. Body temperature peaks at 121 centigrade.      |
|                                                                             |
| Shriekbats have high internal temperature, making them easy to spot with    |
| thermal imaging. They roost on cave ceilings while hunting for small prey.  |
|                                                                             |
| Fiercely territorial, they dive-bomb anything that wanders near.            |
\-----------------------------------------------------------------------------/

Once you've scanned one, switch back to your weapon and fire at them before 
they hit you. Shoot the door ahead with a Missile to unlock it, and then head
through it to the next room.

Arboretum
===================================

Turn to your left and scan the vine that is moving around for your Log Book.

/-----------------------------------------------------------------------------\
| NEW CREATURE LOG: Reaper Vine                                               |
|-----------------------------------------------------------------------------|
| Powerful rock-dwelling tentacle.                                            |
|                                                                             |
| A single eye upon the Reaper Vine keeps a constant vigil, but its vision is |
| limited to 10 meters. A scythe-like appendage on its tip is honed to lethal |
| sharpness. The Reaper Vine will swing this blade wildly at anything         |
| that enters its zone of perception.                                         |
\-----------------------------------------------------------------------------/

Target and shoot the vine and then jump to the platform it was covering. Do the
same with the next vine and then jump to the platform on your right. Make your
way up and around the tree on the platforms until you reach a wooden bridge.
Cross it and then head left. Shoot the two Reaper Vines protecting this door,
shoot the door itself with a Missile, and then go through it.

Gathering Hall Access
===================================

Just walk right through this room and go in the door at the end of it.

Gathering Hall
===================================

Head right and shoot the door with a Missile to unlock it. Enter the door.

Save Station 2
===================================

You can save your game here if you want to. Once you're done, head back into
the Gathering Hall.

Gathering Hall
===================================

Some Shriekbats are going to try and dive-bomb you, so be ready for them. Make
your way to the left and jump on top of the rubble here. Continue to the 
platform above you and make your way to the top, killing any Blastcaps or
Shriekbats that happen to be in your way. Once you reach the top, you should
see a very small tunnel with red lights around it. Go into Morph Ball mode and
head through this tunnel. Get out of Morph Ball mode and jump across to the
next door. Enter the door.

East Atrium
===================================

Nothing much here, so just blast the Shriekbats and head through the next door.

Energy Core Access
===================================

Head forward and make your way through the Eyons by shooting them and then 
quickly running by them. Go through the next door when you reach it.

Energy Core
===================================

Walk to the very edge of the water in front of you and then try scanning the
door in the distance. This will give you a new Research entry.

*******************************************************************************
* RED ENTRY ALERT!                                                           *
*                                                                             *
* Make sure you scan this Locked Door! It's technically not a Red Entry, but  *
* you'll be hard pressed to find one later!                                   *
*******************************************************************************

/-----------------------------------------------------------------------------\
| NEW RESEARCH LOG: Locked Door                                               |
|-----------------------------------------------------------------------------|
| Lock system engaged. Secure the area to unlock door.                        |
\-----------------------------------------------------------------------------/

Turn around and head right. Jump across the toxic water and walk up to what is
obviously a Morph Ball tunnel. Get into the mode when you are right next to the
tunnel and head inside.

Burn Dome Access
===================================

Just roll through this room and then enter the door at the end.

Burn Dome
===================================

Whip out your Scan Visor and scan the big metal thing in the middle of the 
room to get a new Creature entry.

*******************************************************************************
* RED ENTRY ALERT!                                                           *
*                                                                             *
* Make sure you scan the Incinerator Drone and Barbed War Wasps! This is your *
* only chance to get these two scans!                                         *
*******************************************************************************

/-----------------------------------------------------------------------------\
| NEW CREATURE LOG: Incinerator Drone                                         |
|-----------------------------------------------------------------------------|
| Programmed for high temperature waste disposal.                             |
|                                                                             |
| Device schematics indicate a high risk of malfunction when internal power   |
| core is damaged. Until has minimal combat programming, but can defend       |
| itself if necessary. This drones intense heat blasts compensate for its     |
| lack of battle prowess.                                                     |
\-----------------------------------------------------------------------------/

After you hit this guy a few times, he'll blow fire at the hives on the 
ceiling. Make sure to scan one of the wasps that come out for another Creature
entry.

/-----------------------------------------------------------------------------\
| NEW CREATURE LOG: Barbed War Wasp                                           |
|-----------------------------------------------------------------------------|
| Airborne insect with the ability to launch its stinger at prey.             |
|                                                                             |
| A highly aggressive member of the War Wasp family, this insect can propel   |
| the tip of its stinger up to 20 meters. The stringer tips regrow seconds    |
| after launch and contain an acidic compound designed to predigest prey.     |
\-----------------------------------------------------------------------------/

[=============================================================================]
| BOSS BATTLE 3: Incinerator Drone                                            |
[=============================================================================]
| This is a fairly easy battle. All you have to do is concentrate on avoiding |
| the flames, really. Every so often, the drone will pop its "head" out. When |
| it does this, shoot it as many times as you can. If you hit it enough, it   |
| will shoot flames at the hives on the ceiling. Make this happen four times  |
| to win the battle.                                                          |
\=============================================================================/

Once you defeat the Incinerator Drone, collect the item in the middle of the 
room. It's the Morph Ball Bomb!

/-----------------------------------------------------------------------------\
| NEW MORPH BALL EQUIPMENT: Morph Ball Bomb                                   |
|-----------------------------------------------------------------------------|
| The Morph Ball Bomb is the default weapon for the Morph Ball.               |
|                                                                             |
| Press the A Button when in Morph Ball mode to drop a Morph Ball Bomb.       |
|                                                                             |
| Samus's Notes:                                                              |
| The Morph Ball Bomb can be used to break cracked walls and activate certain |
| devices.                                                                    |
|                                                                             |
| If the Morph Ball is near a Morph Ball Bomb when it explodes, it will be    |
| popped a short distance into the air. This is called a Bomb Jump.           |
|                                                                             |
| When a Morph Ball Bomb explodes, it must be close to the enemy to be        |
| effective.                                                                  |
|                                                                             |
| The Morph Ball Bomb can easily break items made of Sandstone or Talloric    |
| Alloy.                                                                      |
\-----------------------------------------------------------------------------/

Woo-hoo! Let's try it out, okay?

Pretty much directly across from the only door in this room is a small wall
that you can Bomb. Roll through the tunnel that the Bomb creates and collect a
Missile Expansion. 

/-----------------------------------------------------------------------------\
|                        Obtained Missile Expansion 3                         |
\-----------------------------------------------------------------------------/

Now head back to the Gathering Hall.

===============================================================================
 III-06. Obtaining the Charge Beam 
===============================================================================

Gathering Hall
===================================

Make your way to the door opposite the Save Room, but watch out for the 
Blastcaps. Enter the door to continue.

Watery Hall Access
===================================

Proceed down the tunnel and kill the Shriekbats that swoop towards you. Head
down the ramp and shoot the wall to the left with a Missile and collect your
Missile Expansion.

/-----------------------------------------------------------------------------\
|                        Obtained Missile Expansion 4                         |
\-----------------------------------------------------------------------------/

Continue to the other side of the room and be prepared for more Shriekbats.
Shoot the door here with a Missile and enter it.

Watery Hall
===================================

Shoot the Blastcaps on the platform to the left and hop over there. Turn around
and use your Scan Visor to above what looks like a tunnel to the right of the
door you entered. This will activate the first of four runic symbols.

Now turn back around and shoot the boxes underneath the Reaper Vine. Then 
shoot the vine itself and hop to the platform it is on. Quickly hop to the
next platform on your right. From here, kill all of the Blastcaps on the next
platform and then scan the platform they were on. Two runic symbols activated,
and two more to go.

Jump to the platform where the last runic symbol was and make your way forward
by jumping from platform to platform. Scan the symbol on the wall next to the
crate to activate the third runic symbol. There's only one left to go, so head
back to the door you entered this room through.

Facing away from the door, hop on the platform to the right and make your
way around to the wall where you scanned the previous symbol. Here you should
see a large metal gate with three glowing runes on it. Look to the right a bit
and scan the final runic symbol here to unlock the gate. Now scan the rune that
appeared in the middle of the gate to open it. Hop inside and collect your
new equipment. It's the Charge Beam!

/-----------------------------------------------------------------------------\
| NEW SECONDARY ITEM: Charge Beam                                             |
|-----------------------------------------------------------------------------|
| The Charge Beam allows you to increase the damage and effectiveness of the  |
| Arm Cannon.                                                                 |
|                                                                             |
| Press and hold the A Button to charge the Arm Cannon, then release the A    |
| Button to fire.                                                             |
|                                                                             |
| Samus's Notes:                                                              |
| The Charge Beam has a limited 'tractor beam' capacity. Use it to pull small |
| objects to you.                                                             |
|                                                                             |
| There are Charge Combo enhancements scattered through the environment. They |
| use the Charge Beam and the Missile Launcher in tandem to fire more         |
| effective blasts.                                                           |
|                                                                             |
| The Charge Beam increases the performance of each Arm Cannon mode.          |
\-----------------------------------------------------------------------------/

You can _destroy_ the Eyons in front of you with the Charge Beam, but for now
turn around and scan the Chozo symbols slightly above you to get a new Chozo
Lore entry.

/-----------------------------------------------------------------------------\
| NEW CHOZO LORE: Meteor Strike                                               |
\-----------------------------------------------------------------------------/
 
Get into Morph Ball mode and follow the wall to the right. You should notice
a circular entrance that you can Bomb. Go through here and shoot the door ahead
with a Missile to unlock it. Make your way through this door.

===============================================================================
 III-07. Obtaining the Varia Suit
===============================================================================

Dynamo Access
===================================

Nothing to do here, so just use a Missile on the door at the end of the tunnel,
and then head through it.

Dynamo
===================================

To the right of the entrance, you should notice a metal gate that appears to be
blocking some sort of cave. Shoot this gate with a Missile and then collect the
Missile Expansion behind it. 

/-----------------------------------------------------------------------------\
|                        Obtained Missile Expansion 5                         |
\-----------------------------------------------------------------------------/

Now make your way back to the Energy Core.

Energy Core
===================================

Head left at the entrance and follow the path until you get to the Morph Ball
tunnel. Here, turn right and scan the enemy here for a new Creature entry.

/-----------------------------------------------------------------------------\
| NEW CREATURE LOG: Stone Toad                                                |
|-----------------------------------------------------------------------------|
| Preys on creatures smaller than itself. Vulnerable only from within.        |
|                                                                             |
| A Stone Toad is able to remain still for days. It preys upon creatures      |
| smaller than itself, inhaling them whole. Anything it finds undigestible,   |
| it regurgitates. Stone Toads use their tusks as a last resort in combat.    |
\-----------------------------------------------------------------------------/

Okay, stand in front of the Stone Toad and go into Morph Ball mode. Once it
inhales you, use a Morph Ball Bomb to blow it up. This will open a new path, so
move forward into the room and turn right. You should notice some pulsing wires
feeding into a device against the right wall. Scan the device to get a new 
Research entry.

/-----------------------------------------------------------------------------\
| NEW RESEARCH LOG: Morph Ball Slot                                           |
|-----------------------------------------------------------------------------|
| Standard Morph Ball slot.                                                   |
|                                                                             |
| Inserting the Morph Ball and detonating a Bomb will usually cause these     |
| slots to send electrical impulses that can activate different types of      |
| devices.                                                                    |
\-----------------------------------------------------------------------------/

Roll in front of the Morph Ball Slot and use a Bomb Jump to get inside of it.
Once you're inside, press the A Button to lay a Bomb in the slot. When you do
this, the toxic water is drained from the room and the timer starts ticking. 
You have to activate another Morph Ball Slot quickly. Roll towards the side of 
the room opposite of where you entered. You should notice a circular hole that 
you can roll through.

Once you hit the ground, get out of Morph Ball mode and head toward the next
Morph Ball Slot which should be right in front of you. Activate this one in the
way you did the other one. This time, you activated some platforms which rise
from the ground. Get out of Morph Ball mode and run over to the door where you 
entered the Energy Core.

Face away from the door and you should see the platforms that you raised. Jump
onto one and make your way forward and into the opening against the left wall.
Follow this tunnel to the right and Bomb the final Morph Ball Slot to activate
a couple more platforms and open the previously locked door in the Energy Core.
If you don't make it here before the other slot de-activates, then just go 
back to the second one and repeat the last two paragraphs.

Now let's head through the door that we just unlocked. It's pretty much 
directly across from the door that connects the Energy Core to the Energy Core
Access room. Just hop across your new platforms to reach it.

West Furnace Access
===================================

There's nothing in here, so just make your way through the next door.

Furnace
===================================

Get into Morph Ball mode and roll through the tunnel in front of you. Roll all
the way to the right and then use a Bomb Jump to get up to the next tunnel 
entrance. This will dump you in a room with an Energy Tank. Collect it, and 
let's move on. To get out of the room, just use a Bomb Jump to reach the exit.

/-----------------------------------------------------------------------------\
|                           Obtained Energy Tank 3                            |
\-----------------------------------------------------------------------------/

Now, let's go get some Missile Expansions. Head back to the Main Plaza (Chozo
Ruins), and then to the Ruined Shrine.

Ruined Shrine
===================================

Get into Morph Ball mode and roll through the small hole here. Kill the Beetles
once you get out of the hole, and then look at the right side of the room. You
should see a small tunnel that is blocked off. Use a Morph Ball Bomb to get rid
of the blockage, and then roll into the hole. Inside is a Missile Expansion.

/-----------------------------------------------------------------------------\
|                        Obtained Missile Expansion 6                         |
\-----------------------------------------------------------------------------/

Head back to the Main Plaza, and then go to the Ruined Nursery.

Ruined Nursery
===================================

Head to the door that takes you to the North Atrium, but don't go through it.
Face away from the door, walk forward a bit, and then turn left. You should
notice a weird tunnel cut-out in the wall in front of you. Head down to the
ground level and look at the wall with the cut-out in it. You should see a 
small platform on the ground. Get on that platform and go into Morph Ball mode.
Use a Bomb Jump to get into the crevice and blow up the pale block that is 
underneath the dark block with a Bomb. Now go back up to the higher entrance
and make your way through with Bomb Jumps and Bombing the blocks in your way.
At the end of this thing is a Missile Expansion.

/-----------------------------------------------------------------------------\
|                        Obtained Missile Expansion 7                         |
\-----------------------------------------------------------------------------/

Now head to the Ruined Gallery.

Ruined Gallery
===================================

Head down to the area where the door to the Map Station is. Face away from this
door and you should notice a small tunnel that is slightly off the ground on 
the wall in front of you. Roll over there, use a Bomb Jump to get inside, and
collect your Missile Expansion.

/-----------------------------------------------------------------------------\
|                        Obtained Missile Expansion 8                         |
\-----------------------------------------------------------------------------/

Head to the Vault.

Vault
===================================

Face away from the door that leads to the Plaza Access. You should notice 
three circular slots with glowing rings around them. You have to get into each
of these slots and use a Bomb. Before doing that, though, you have to Bomb the
gates off of the slots. To activate the middle and highest slots, you'll have
to use Bomb Jumps. It may take you a few tries to get the timing right, but
don't get discouraged. Once you have Bombed all three slots, the cage in the
middle of the room will open to reveal a Missile Expansion.

/-----------------------------------------------------------------------------\
|                        Obtained Missile Expansion 9                         |
\-----------------------------------------------------------------------------/

Now head back to the Arboretum.

Arboretum
===================================

Start from the door that connects this room to Arboretum Access. Head to the 
left and start climbing the platforms that circle the tree. Once you get to the
second platform look down from the edge of it. Walk down the platforms below 
and shoot the red weeds that are in front of you. Now scan the area where they
were to activate a runic symbol. There are three more to activate in this room.
Turn around and climb back up the tree until you reach the wooden bridge. Once
you're on it, face the tree and scan the next symbol to activate it. Cross the
bridge and turn right. Climb the rubble here and kill wasps as necessary. Get
into Morph Ball mode and continue on by rolling along the ledge. Break the
Sandstone that blocks your way with Bombs. When you can, get out of Morph Ball
mode and scan the next symbol, which should be directly in front of you. Climb
the rocks that the symbol were on and get out your Scan Visor to scan the red
weeds that are in front of you. This will earn you a new Creature entry.

/-----------------------------------------------------------------------------\
| NEW CREATURE LOG: Venom Weed                                                |
|-----------------------------------------------------------------------------|
| Poisonous plant that retracts into the ground if threatened.                |
|                                                                             |
| Venom Weeds evolved to thrive in the habitats of large organisms. They lure |
| prey with brightly colored leaves, then detain it with tiny barbs that      |
| deliver a powerful toxin. Venom Weeds rapidly decompose anything that       |
| succumbs in their midst.                                                    |
\-----------------------------------------------------------------------------/

Shoot the Venom Weed so that it retracts, and then quickly roll through. Jump 
up the steps and turn around. Hop to the platform in front of you, to the 
wooden bridge, and finally to the platform which has a door on it. Face away 
from the door and scan the final runic symbol on the tree. Bomb the rocks 
inside the door once it opens, roll down the tunnel, and then go through the
Missile door in front of you.

Sunchamber Lobby
===================================

Shoot the Venom Weeds and Reaper Vines and make your way through the next door.

Sunchamber Access
===================================

There are more weeds and vines to kill in here, so take care of them and head
through yet another door.

Sunchamber
===================================

Once you enter this room, combat with the boss will begin. Make sure to scan it
so that you get this Creature entry:

*******************************************************************************
* RED ENTRY ALERT!                                                           *
*                                                                             *
* Make sure you scan both Flaahgra and a Flaahgra Tentacle. This is your only *
* chance to get these two entries!                                            *
*******************************************************************************

/-----------------------------------------------------------------------------\
| NEW CREATURE LOG: Flaahgra                                                  |
|-----------------------------------------------------------------------------|
| This mutant plant is the source of toxic water in the Ruins.                |
|                                                                             |
| Flaahgra's growth cycle has been radically accelerated. As a result, it     |
| requires near-constant exposure to solar energy to remain active. This      |
| exposure has made Flaahgra's outer shell thick and durable. Its lower root  |
| system is unprotected and vulnerable, however. Exploit this flaw when       |
| possible. Concentrated weapon fire can daze it for short periods.           |
\-----------------------------------------------------------------------------/

Also scan one of its tentacles to get this Creature entry:

/-----------------------------------------------------------------------------\
| NEW CREATURE LOG: Flaahgra Tentacle                                         |
|-----------------------------------------------------------------------------|
| One of Flaahgra's tentacles fills this narrow drainage channel.             |
|                                                                             |
| Analysis indicates that Flaahgra's central nervous system is located at the |
| base of this structure.                                                     |
\-----------------------------------------------------------------------------/

Okay, now that all the scanning is out of the way, it's time to beat this thing
to a bloody pulp.

[=============================================================================]
| BOSS BATTLE 4: Flaahgra                                                     |
[=============================================================================]
| There's only one way to defeat this thing. You have to flip the Mirror      |
| Arrays that surround the room so that they are not shining sunlight on      |
| Flaahgra. You do this by shooting the back of them with either your Charge  |
| Beam or a Missile. Once you've done that, you have to get into Morph        |
| Ball mode and then roll down one of the tunnels that house the tentacles.   |
| Once you reach the end of the tunnel, just use a Bomb to destroy it.        |
| When you destroy all four tentacles, you've won the battle.                 |
|                                                                             |
| Flaahgra has a few attacks, but nothing you should really worry about. To   |
| prevent it from attacking, you can shoot it with a couple of Missiles or    |
| shots from your Arm Cannon to stun it momentarily. After you destroy the    |
| first tentacle, you will have to flip two Mirror Arrays in order to destroy |
| another one. After that it's three, and then finally four. Not only that,   |
| but if you are too slow, Flaahgra will actually hit the Arrays that you     |
| flipped back into their original positions if you take too long. Stunning   |
| it becomes very helpful when you have to flip all four Mirror Arrays to     |
| finish it off.                                                              |
|                                                                             |
| I find it easiest to lock-on to Flaahgra and then Dash around the room for  |
| nearly the entire battle. If you align yourself just right, you can         |
| actually hit the Mirror Arrays when you Dash by them even though you are    |
| locked-on to Flaahgra.                                                      |
\=============================================================================/

After you defeat the boss, the water is no longer toxic! Walk into the icon
ahead of you to obtain the Varia Suit!

/-----------------------------------------------------------------------------\
| NEW SUIT: Varia Suit                                                        |
|-----------------------------------------------------------------------------|
| The Varia Suit adds increased heat resistance to the Power Suit.            |
|                                                                             |
| Samus's Notes:                                                              |
| This modification increases your defensive shielding.                       |
|                                                                             |
| While the Varia Suit can handle higher temperatures than normal, extreme    |
| heat sources and heat-based attacks will still cause damage.                |
\-----------------------------------------------------------------------------/

Jump up the steps and go through the door ahead of you.

===============================================================================
 III-08. Obtaining the Boost Ball
===============================================================================

Sun Tower Access
===================================

Head through the room and shoot the crates that block your way. If they leave
behind yellow energy when they explode, then scan one to get a new Research 
entry in your Log Book.

/-----------------------------------------------------------------------------\
| NEW RESEARCH LOG: Ultra Energy                                              |
|-----------------------------------------------------------------------------|
| Replenishes 100 units of energy.                                            |
\-----------------------------------------------------------------------------/

Walk forward a bit more and you will see a new enemy dropping bombs on the
floor. Scan it to get a new Creature entry.

/-----------------------------------------------------------------------------\
| NEW CREATURE LOG: Pulse Bombu                                               |
|-----------------------------------------------------------------------------|
| Life-form of raw energy. Periodically releases explosive segments from its  |
| body.                                                                       |
|                                                                             |
| Pulse Bombus are energy beings, invulnerable to most known weapons.         |
| Electrical energy can harm them, however. They lack any intelligence        |
| beyond instinctive attraction to other charged energy sources. Pulse Bombus |
| produce energy constantly. All excess energy is shed, regardless of who or  |
| what may be nearby.                                                         |
\-----------------------------------------------------------------------------/

You can't kill this thing with any weapons you've got, so don't even bother
trying. Just go into Morph Ball mode and quickly roll under it to avoid 
suffering too much damage. Head through the next door to proceed.

Target had this to add:

Just a little tip for people getting past Pulse Bombus before they have the 
Wave Beam....

Their log entry says they're attracted to charged energy sources, and this 
includes the Charge Beam. While charging the beam the Pulse Bombu will come 
towards you, which would normally be a bad thing except for the fact that it 
stops dropping explosive energy for several seconds. This allows you to 
run/roll past unscathed.

Sun Tower
===================================

Jump all the way down to the bottom. Don't worry, you won't suffer any damage
from the fall. Scan the symbols on the left of where the entrance to the next
door is so that you get a new Chozo Lore entry.

/-----------------------------------------------------------------------------\
| NEW CHOZO LORE: Contain                                                     |
\-----------------------------------------------------------------------------/

Now head through the door that leads to the Transport to Magmoor Caverns North.

Transport to Magmoor Caverns North
===================================

If you haven't already done it, activate the transport, and then step into the
hologram to be taken down to the Magmoor Caverns.

Transport to Chozo Ruins North
===================================

Head through the only door in this room to continue.

Burning Trail
===================================

Jump straight down to the bottom of the pit and then head down the tunnel.
Kill the Shriekbats that pop out and head through the first Missile door on
your left.

Save Station Magmoor A
===================================

Save your game if you want to. When you're done, exit this room.

Burning Trail
===================================

Turn left and kill another group of Shriekbats. On a platform in front of you,
you should see a new enemy. Scan it to get a new Creature log.

/-----------------------------------------------------------------------------\
| NEW CREATURE LOG: Grizby                                                    |
|-----------------------------------------------------------------------------|
| Subvolcanic carrion feeder. Carapace can be breached by Missiles.           |
|                                                                             |
| The Grizby's carapace has been fused together by superheated air. This      |
| barrier stands up to everything but concussive blasts. Its intelligence is  |
| limited to instinctive scavenging patterns.                                 |
\-----------------------------------------------------------------------------/

To kill these, just shoot them with a Missile. Hop across the platform and make
your way through the next door.

Lake Tunnel
===================================

Take out the Grizbys on the platforms and then hop across them to the other
side. Watch out for the flames that come out of the wall, because they can
cause you a lot of trouble. Continue forward and you should see a new enemy
burrowing under the ground. Scan it to get its entry.

/-----------------------------------------------------------------------------\
| NEW CREATURE LOG: Burrower                                                  |
|-----------------------------------------------------------------------------|
| Tunneling insect predator.                                                  |
|                                                                             |
| The Burrower is similar to the Beetle, though it prefers to spend more time |
| underground. It seeks seismic disturbances, then surfaces to attack. It has |
| enough cunning to realize when something is too large for it to handle:     |
| beyond that, it is fairly ignorant. What it lacks in brains, it makes up    |
| for with aggression.                                                        |
\-----------------------------------------------------------------------------/

Just wait for this guy to pop out of the ground, and then kill him. Head 
through the next door when you're ready.

Lava Lake
===================================

After the brief cinematic, scan the large snake-like thing in the lava to get a
new Creature entry.

/-----------------------------------------------------------------------------\
| NEW CREATURE LOG: Magmoor                                                   |
|-----------------------------------------------------------------------------|
| Fire-breathing serpent that dwells in lava.                                 |
|                                                                             |
| Magmoors prefer extreme heat zones, and are susceptible to frigid attack    |
| forms. Sightless, they navigate the lava current using their sonar          |
| receptors. Magmoors have a keen sense of smell, enabling them to pinpoint   |
| targets with startling accuracy.                                            |
\-----------------------------------------------------------------------------/

These guys are easier than they look. Just take them out from a distance with
your Charge Beam and you won't suffer any damage. Their fire breath can only 
reach so far. Once you've killed it, scan the creatures that are floating 
around over the platforms to the right for another entry.

/-----------------------------------------------------------------------------\
| NEW CREATURE LOG: Puffer                                                    |
|-----------------------------------------------------------------------------|
| Unstable gas-filled organism. Will rupture on contact.                      |
|                                                                             |
| Puffers fill their bodies with lethal meta-viprium gas and float about in   |
| search of food. If ruptured, the gas within the Puffer is violently         |
| released. Despite their fragile bodies, Puffers are aggressive hunters. The |
| gas cloud they release upon death is often fatal to the creature that       |
| brings them down as well.                                                   |
\-----------------------------------------------------------------------------/

Take out as many Puffers as you can from here, and then proceed by jumping from
platform-to-platform to the right. Kill more Puffers and the Magmoor here, and 
then head to the other side. Break the crates here for some Energy and Missiles
if you need it, and then Morph Ball Bomb the wall to reveal a tunnel. Roll down 
the tunnel and Bomb the wall that blocks the exit. Once you're out of the 
tunnel, get out of Morph Ball mode and destroy all of the Puffers in this area.
Hop across the platforms and head through the next door.

Pit Tunnel
===================================

When you enter the room, you should notice some creatures running around on the
level below you. Scan one of these before proceeding.

/-----------------------------------------------------------------------------\
| NEW CREATURE LOG: Triclops                                                  |
|-----------------------------------------------------------------------------|
| Hard-shelled creature with powerful jaws.                                   |
|                                                                             |
| The Triclops is a hunter-gatherer. It collects small creatures and bits of  |
| foodstuff, then deposits them elsewhere for later consumption. The hard     |
| tripartite mandibles it uses to move earth and rock are quite strong and    |
| difficult to escape once ensnared.                                          |
\-----------------------------------------------------------------------------/

Get into Morph Ball mode and head down the ramp against the left wall. The
easiest way to destroy the Triclops is to lay a Morph Ball Bomb in front of it.
The Triclops will pick it up and explode instantly. Kill the three of them here
and then make your way through to the other side. Enter the door here to 
continue.

Triclops Pit
===================================

Head forward and jump down the step. There are some crates on the right to blow
up if you need Energy or Missiles. Walk straight off and fall to the next level
from here. Turn around and you should see a cave full of red lights. Go there
and get into Morph Ball mode. Go into the small hole here and make your way
through it. Follow the right wall around, killing any Triclops that stand in 
your way. This should eventually lead you to another small hole in a wall. Go
through it and make your way through the door ahead.

Storage Cavern
===================================

Make your way through this room to get a Missile Expansion. 

/-----------------------------------------------------------------------------\
|                        Obtained Missile Expansion 10                        |
\-----------------------------------------------------------------------------/

After you get it, head back to the door that takes you to the Pit Tunnel.

Triclops Pit
===================================

Face away from the Pit Tunnel door and you should see a bunch of platforms 
leading off into the distance. Lock-on and shoot any Puffers that you can, and 
then jump across these platforms. You can only safely stop on the platforms 
that have lights on them, so be aware of that. Head through the door at the
top once you make it up there.

Monitor Tunnel
===================================

Kill all the Puffers and make your way across these three moving platforms. Go
through the next door ahead.

Monitor Station
===================================

Those green lights in front of you look familiar, don't they? They're Auto
Turrets like we saw on the Space Pirate's Frigate. Take them out with Missiles
from a distance. Turn left and kill the Puffer here. Make your way across the
platforms on the left, and then head through the door on the left wall. 

Shore Tunnel
===================================

Nothing to see here, so just go through the next door.

Fiery Shores
===================================

Hop across the lava and onto the platform. Be cautious of the flames on the 
ceiling, because you do not want to run into them. Jump to the next platform
and kill the Magmoor here. Get to where the Triclops is running around, get
into Morph Ball mode, and kill it. Now use a Bomb Jump to get into the small
tunnel. Once you get through it, shoot the crates and get back into Morph Ball
mode. Follow the path behind where the crates were. Bomb Jump your way up to 
the catwalk, and then carefully make your way over it. At the end of the 
catwalk is a Missile Expansion. 

/-----------------------------------------------------------------------------\
|                        Obtained Missile Expansion 11                        |
\-----------------------------------------------------------------------------/

Roll off the side of the catwalk and kill the Triclops below. Jump across to 
the first small tunnel and go through it again. Once you reach the end of the 
tunnel, face the opposite direction from where the crates were. Jump to the 
right and continue forward while avoiding the flames to reach another door. Go 
through it once you reach it.

Transport Tunnel B
===================================

Kill the Magmoor here, get into Morph Ball mode, and roll down the path against
the left wall. You can move pretty fast on these rails, but take your time, 
because you wouldn't want to fall off. Go through the next door.

Transport to Tallon Overworld West
===================================

Activate the transport by scanning the blue ico