GameCube | Paper Mario: The Thousand-Year Door

  ..........  .....   ..      .......     ........        ..        ..   .
     ...    ..     ...   ...            ........    . ...     ...... ...   ....
.....,,:~~::,.........,,:::,,,.......,,,,,,,,:::..  ..  ...,,...............   .
,:::~,.,~,:~~~~:,:::::~ . ..,,:~:,:,,,:,.,.....,~~:,,.,::~:::::::~:,,,,,::~::,,.
..,:.:.,,,::=:   ....   ...   . .  .  .,....    ,,,~=+~::,,...,,...,.~... .::.=~
. .7888O88:.,===. .  ...$$I7?=. .,::,:::~.  :~+?... ................~~~,=78O,..?
...Z,,,,,,+O=:,,8O$$$..,7,~+:+Z7ZZ~=++?+ZOZ7II?IOO~ ..........:+=+7$O8OZ$7II87,?
..:$,~:7:::,,Z?Z:+=:I8.:7.:~=:~,=8~~+77$$N+~~~=,,,~Z....,,..,.:$7III7IIIII7II?O+
..:$.:,I8Z.::7D~:,,,.7:,7.:,8Z:,~8,:ZO...:7~=:NO,,:7...,.,~,..ZZ?IIIIIIIIII7III$
,.,$.::7Z7,,:7::,=:.:.7:7.::NO,~:O:=IDZ$8=7~.:I~I,:+......:=.:ZIIIII?IIIII7I7III
..,Z.::~,::+~Z~:+$Z=,:IOI.:,:~~:$D++:~==N=7,.,7:~~OO,,......7O?I??$IIZ$IO+IIIIII
 .:$.~:.,:+IZ===$O8Z::,$?,:,?$$Z8~+~Z$++=,7,::,:?D,...,,....87IIIII87~..?DIIIII7
..:Z.:,7$7?O:=:==+=+~~,=I,.,O=,.Z==:7DZZ878?::MI.~O=...,,..ZII?III8=......Z77$77
..~Z,:,7:.$=~=:=D$ZZ=:.~?.:,$:..Z=:::~::.,$$,:Z.Z:~~87:,,.,.=OZI7Z......D$I7IIII
. =O ,,7.,DZ7~.O..,~Z~.~7=:,$+ =DOO8$ZOZOZND+78,~O,=I:~~,.:,::+$D$,:,.=O?II?I?7?
,~~7$$ZZ  .~~+87,,..8Z$I~==??,+=..   .....:~~:... 8I....=~~~,,,.,....=ZIII?7I7?O
NION8OI,=:.~..~O$7?=,,::..~O8D8DND:. ..~D8ON:.,,,:,:,.,,.,...:~:...,8IIII?I778~.
+ZZI7+8I.,.,.,Z8$$$ZM+,:..+8$$ZZO$8D,..=IIIZ~.,,=$NDNDD8OI=?+7,+:.ZZII?7?7?7Z:,.
II7I?I?$:.::.,8$Z$OOZD:.,.7D$ZZZO$OZOD.+777$?:DDZ$ZZZZZZ$Z$...::~O??III??Z7,,,..
7IIII7?+O:..,$Z$$ZZ$Z7O~..I8$Z$ZNDZOZD.II?7IO$ZZ$$Z$OZZ$ZZD8...~IDI?III?O7...:$O
I7??IIIIO$.:=N$ZZZNOZ$8O..7D$Z$8.$Z$ZD.II?I?DO$ZZ$Z$ZOZ$Z$ZZ~...D$7?IIII7.?78Z??
I???II77I$+.N$$ZOD.IZ$ZZ$.78ZZZOO7OO$N.7??I?NNZZ$ZOO..D8ZZ$O:..,OII7I?II77IIIIII
DD7+NDIII?OO8ZZ$ODZZNOZZDZ$DZZ$$$$$O8+,7II7I8NZZ$O8D,.:O$ZZ8,..?7I7$7III77II??II
$OZ8,,8+?IZN$OZOZZZZZOOZO8$8Z$$$$$$D~..Z+?I?ZDZZZZZ88ON8$$ZO...7?I77777I7IIIIIII
Z$.....O7?I?DZ$ZZOOOOOOOOZDO$Z$OD$Z$ZD?$I?I?7N$$Z$ZZZZZZ$$OD,~+=D$I?I7?II??IZOZ$
$Z.,,:,I7?I+8D$$Z?II+7OZ$$DOZZ$O=N$ZZ$8MII?I7O887Z$$ZZ$$$$OD~=~,,8I7?IIIZZO7:...
78.....,8DO+8N$D,..,,.NNN8ND88OD..ZD$ZNN+?77$8..DOZODDDO7?~==:..,.D8Z?,,........
$7......~,....+7...........,:~==.,.~M8.=+==~~:..~77=,,..,:=+I7$77+,.....,. ...:~
,:,,,,,:=?Z$=:,:~=+?II777II?+=:,~. .,,,~????IIII7I.,~=II$$7I+=~~=+7?II$$7I:,....
=~~=~==~~:,,::~~~:::::,,.,:::::~=+?7I7I+~:::::,,,::~~=::,,........,,::,..,,=III+
..................................,,,,,,..... ........  ..  ................,:=+






                       Paper Mario: The Thousand-Year Door
                                  FAQ/Walkthrough
                                  By: Super Slash
                                   Version: 3.1
                           Email: ganonpuppet@yahoo.com















                                   ======================
                                      ABOUT THIS GUIDE
                                   ======================

                              This guide was made for those of you people
                              who need help with Paper Mario: The Thousand
                              Year Door. This guide is a Copyright (c) 2004.
                              If you need help with anything for this game,
                              check out this guide for help. I will even
                              list how to do each side quest, get Star Pieces,
                              and get Shine Sprites. I really hope that you
                              gamers out there will enjoy this guide, because
                              I will help you out the best I can by writing
                              out this FAQ/Walkthrough. Again, this guide is
                              a Copyright (c) 2004, so don't copy this guide
                              without my permission. Refer to section fifteen
                              for more information on copyrights.







                                    ==================
                                       INTRODUCTION
                                    ==================

                             This game continues from Paper Mario 64,
                             and with whole new party members! There is
                             still an ally from Paper Mario 64, but
                             you can't get her. And that girl is Bow.
                             This new Paper Mario game is about the
                             legendary door that people call the
                             Thousand Year-Door. When this door is opened,
                             who knows what will happen. For more info
                             for what this game is about, refer to the
                             Story section of the guide. Overall,
                             Paper Mario: The Thousand-Year Door is
                             a great game, and if you like RPGs, I
                             suggest getting this one, as it is one
                             of the best in my opinion!













                                    ===================
                                      VERSION HISTORY
                                    ===================

                                   v 1.0 - Fixed a small error
                                   v 1.1 - Fixed yet another error
                                   v 1.2 - Decided to add a little update
                                   v 1.3 - Fixed a big error
                                   v 1.4 - Fixed two errors
                                   v 2.0 - Added the Tattle Log section
                                   v 2.1 - Added all of Chapter Six, all
                                           Items, all Enemies, AND all of
                                           the Shine Sprites!
                                   v 2.2 - Added all of Chapter Seven
                                   v 2.3 - Completed the Walkthrough section
                                   v 2.4 - Added all the Side-Quests, and I
                                           did a little update to the Secrets
                                           section
                                   v 3.0 - Completed the Recipes section
                                   v 3.1 - Added an ASCII Art to the guide




                                     TABLE OF CONTENTS
                                    -------------------

                                 I.........Story
                                II.........Characters
                               III.........Controls
                                IV.........Walkthrough
                                 V.........Bosses
                                VI.........Star Pieces
                               VII.........Badges
                              VIII.........Items
                                IX.........Shine Sprites
                                 X.........Side-Quests
                                XI.........Mini-Games
                               XII.........Secrets
                              XIII.........Recipes
                               XIV.........Special Moves
                                XV.........Tattle Log
                               XVI.........Credits
                              XVII.........Copyrights





=========
I. Story
=========

The story starts off like this...When you start the game, Mario and Luigi
get a letter from the mailman. The letter was written by Princess Peach, and
in the letter is a magical map. This magical map tells you about the
Thousand Year Door, and shows you the location of the mystical stars, known as
the Crystal Stars. When all seven are collected, the Thousand Year Door
will open, and as for whats behind it, no one knows...yet. Little do Mario
and Luigi know that there is also another group out there looking for the
legendary treasure, known as the X-Nauts.



===============
II. Characters
===============



Character - Mario

Biography:

Mario is the all time hero that always saves the world from being destroyed
from the evil being Bowser. If anyone is going to save the world, it is him.
Like in this next adventure, Mario must go on a quest for the Crystal Stars
to open the Thousand Year Door, and rescue Princess Peach to save the world,
once again.


Character - Luigi

Biography:

Luigi is Mario's brother. He is the one that reads the letter Princess
Peach wrote to him and Mario. In the game, Luigi goes on an adventure
(or so he says) to rescue Princess Elclair from the Waffle Kingdom.
All of these stories he tells are real.


Character - Peach

Biography:

She is the one that has been kidnapped by the X-Nauts. Princess Peach
writes letters to Mario, to let him know that she is safe and sound,
in hopes that the letter reaches him. Princess Peach is worried about
Mario alot, and yet she tells him not to worry about her, that she
is ok. She also tells Mario that the X-Nauts are also after the
legendary treasure, so Mario must find the Crystal Stars before the
X-Nauts do.


Character - Goombella

Biography:

Goombella is a girl Goomba, that lives in Rogueport. She was cornered
by the X-Nauts and their leader, Lord Crump. Mario then sees that she
is in trouble, and immediately saves her from their evil grasp.
Gombella then joins Mario in his quest to find the Crystal Stars, and
open the legendary Thousand-Year Door.


Character - Koops

Biography:

Koops is a little Koopa Troopa that eventually will join Mario in his
quest, in an attempt to get the Crystal Star, and most importantly,
avenge his dad by defeating the dragon called Hooktail. Koops just
wants to save the world as Mario does, and he will continue to help
Mario even after defeating Hooktail from his castle.


Character - Flurrie

Biography:

Flurrie likes Mario, and loves her necklace. She lives in her house
at the Boggly Woods, home of the Punies and the Great Tree. She is
a kind girl and loves to take care of Punies. Flurrie joins Mario's
party once he finds her necklace she was looking for, taken by the
Shadow Sirens.


Character - Yoshi

Biography:

Yoshi first appeared at a town known as Glitzville. The Hot Dog
Stand owner ordered an egg for his new hot dog recipe, but they
accidentaly gave him a Yoshi egg instead. This Yoshi hatches
soon after Mario gets it, and it is no normal Yoshi, he is more
of a gangster Yoshi.


Character - Vivian

Biography:

Vivian appears in Twilight Town, sitting alone by lots of bushes.
She was told to find the Superbombomb that Beldam thought she
lost. Beldam told her if she didn't find it, she would get
punished, like she always does. When Mario finds this Superbombomb,
he shows it to Vivian, and then she finds out that it is indeed,
broke. Then, to avoid getting punished by Beldam, she joins Mario
to help him get his name and body back, which was stolen by the
evil villian of Twilight Town, Doopliss. After Doopliss is
defeated, she joins Mario for good.


Character - Bobbery

Biography:

Bobbery has a tale of woe that makes him never want to go out to
sea again. Bobbery's wife, Scarlette, was living with him, happily.
But one day, Bobbery went and sailed out in the sea, and Scarlette
caught a cold while he was away, and then when he returned, Scarlette
was gone. She disappeared, she was dead. Bobbery then lived alone,
making an oath to never sail out to sea again. He blamed himself
for his wifes loss, because she caught a cold while he was out to
sea, so thats the reason he says he will never sail the seas again.
But, once Mario and his friends convince him to sail out to the
Keelhaul Key, he does so, and then joins Mario in his quest.


Character - Ms. Mowz

Biography:

Ms. Mowz is a theiving rat who loves to steal any badge she can
find. Ms. Mowz also has a crush on Mario. She first meets Mario
in Hooktail's Castle, as she heard there was a rare badge in the
castle that she wanted. She saw Mario yet again in the Great Tree,
for there was yet another badge she wanted in the tree. They also
met in Glitzville, for like, basically the last time. Ms. Mowz is
an optional party member, and she isn't a very great one. Her best
ability is the ability to steal. But other than that, I don't like
her at all. See the Side-Quests section to see how to get her.




==============
III. Controls
==============

"A" Button: Jumps, preforms Action Commands, talks to people, ends
            conversations, examines stuff.

"B" Button: Uses hammer outside battle, cancels commands, back to
            previous thing. Turns Mario back to normal when in
            Airplane Mode, etc.

"X" Button: Allows partners to use their special abilities outside
            of battle, hits an audiance member in battle.

"Y" Button: Switches members in battle, lets you become Paper
            Plane Mario, allows you to turn into a Paper Boat
            when standing on a Boat Panel.

"R" Button: Turns Mario into Paper mode, and turns into a tiny
            tube if the Control Stick is rotated.

"L" Button: As far as I know, nothing.

Start Button: Pauses game outside battle.

"Z" Button: Displays Mario's stats.




================
IV. Walkthrough
================

At the start of the game, you will get some mail from the mailman.
Luigi goes outside, takes out the letter, and goes back inside.
Now he will read the letter to Mario, it says...

"Hello there, Mario! I am now on holiday, traveling in the
Mushroom Kingdom. In my travels, I came into possession of a
mystical map...a treasure map, actually. It was inside a box I got
from an old merchant in a town called Rogueport. But since it would
be too difficult for me to try to go find the treasure all by
myself...I thought you could help me hunt for it! You will, of
course, won't you? I've included the map with this letter, so
please bring it with you when you come. I'll meet you at Rogueport."

    (That means you MUST come!)

                                                   -Peach-


Luigi will then allow Mario to look at the map, then a scene with a
boat traveling across the sea will start. When the Paper Mario logo
appears, press A.



----------
 PROLOGUE
----------

The sailor will awaken Mario, and then you will arrive at Rogueport.


==========
Rogueport
==========

Once you arrive, head west and hit the S Block to save your game.
Be sure to save everytime you come across one of these, as you
could get killed anytime. Head north and then a scene will start
with Goombella and the X-Nauts and their leader. When the scene
is over, head east and Goombella will notice you, then go behind
you. After a little more talk, you will enter combat against Lord
Crump. Refer to the Bosses section for help to win the battle.

After the battle, Lord Crump will call millions of more X-Nauts,
then they will all attack Mario. Goombella then manages to make
it out the swarm of X-Nauts, then she tells Mario to come where
she is, then Mario escapes and the X-Nauts pound Lord Crump and
they don't even know it. Now, go north up the stairs and enter
the northern part of Rogueport. You will then see another scene
with Lord Crump and his men. After the scene, Goombella will
speak to Mario for awhile, then she will join your party. After
they are finally all done talking, head to the northeast and
enter the eastern part of Rogueport.

Once you are here, a bandit will run and steal half of your coins!
Goombella will get mad. Now, go back to the west to the square of
Rogueport. Go to the middle of the square, then go north through
the tunnel. In here, go west and you will see a house, enter it.
You will then see the bandit that stole your coins, speak to him
and he will give you your coins back. Go back through the tunnel
you came in, and go west, the lady will then tell you to stop and
to not move a step. Move anywhere, it dosen't matter where, you
will step on her contact lens. Now, go east and enter the house
that has the Fire Flower on it, this is the item shop. In the shop,
speak with the owner and he will tell you to hold on for a moment,
then say that they are currently out of Contact Lens. In the shop,
buy two Mushrooms, two Honey Syrups, one Fire Flower, and a Sleepy
Sheep, then exit the shop and go to the eastern part of town once
again.

Back to the eastern part again, go east and enter the second house
on the right, this is Professor Frankly's house. In the house,
Goombella and Frankly will talk for awhile. After they finally
stop talking, exit Frankly's house. Frankly will then open a secret
passage where a pipe is located. Head south to the pipe and Frankly
will ask Mario if he knows about Action Commands. If you don't know
how to do it, I suggest learning. When you are done, jump on the
pipe and enter the Rogueport Sewers.


=================
Rogueport Sewers
=================

Save your game at the save block here. Next, go east and down the
stairs and a conversation will start with a normal Goomba, a
Paragoomba and a Spiny Goomba. You will now enter combat against
them. To beat them, just jump on the normal Goomba and the
Paragoomba, and use your hammer against the Spiny Goomba. After
you win, Goombella will brag, and Frankly will talk some more.
Once you gain control of Mario, go east and jump up the stairs.
Now, go north and wait on the platform to come towards you, jump
to it and jump to the pipe when you can, then enter it.

In this next part, head east and jump down the steps you will come
across. Go west and then smash the "?" block with your hammer to
get a Mushroom. Continue to the west and smash the next block for
a Fire Flower. Keep going to the west path and eventually you will
see two blocks, hit them with your hammer to reveal a pipe, go into
it. In this next area, go east and you will see a Punie go into a
hole in the wall, don't worry about him right now, as he is meant
for a later part in the game. Anyway, go east and hit the blue
block by jumping on it to reveal a set of stairs. Go up the stairs
and then drop off the ledge to the west to land on a platform, grab
the Black Key there. Go back up the set of stairs again, then go
east and into the door.

In this room, examine the big black chest and you will enter a
conversation with something thats inside it. Once the conversation
ends, examine the chest once more and use the Black Key on it. It
turns out that it is something evil that comes out of the chest.
He will curse you and you will now have the ability to turn into
Paper Plane Mario. Now head south and go out of this room.

Back in the previous room, go west and stand on the plane platform,
then use Airplane Mario and fly over to the giant block. Once you
land on it, head west into this next room. In this room, Frankly
will be shocked that the Thousand-Year Door is actually real. Next,
go west down the steps, and jump on the pedestal in the middle of
the room. The Magical Map will then react to the Thousand Year-Door,
then the location of the Crystal Star will appear on the map. You
will also learn a move called Sweet Treat. After some talking,
you will appear back in Frankly's House.


==========
Rogueport
==========

Back at Rogueport, you will be in Frankly's House. You will be asked
a training question, so I suggest you learn what he asked you to
learn if you've never played this game. Frankly also mentions that
you need to go to the Petal Meadows. After this, exit his house and
he will give you the Power Smash badge. He will ask you if you want
to know how to equip it, say yes if your a newbie to this game. Now,
go to the pause screen and go to Badges, then equip the Power Smash
Badge, and head back to the Rogueport Sewers.


=================
Rogueport Sewers
=================

When you arrive here, don't forget to save. Then, go east until you
see an airplane platform. Turn Airplane Mario and fly over to the
ledge up high. Enter this next room. In this room, you will see a
tentacle, step on it and then a Blooper will come out and will fight
you. Read the Bosses section for help on winning. After you win the
battle, two platforms will appear. When the first one comes towards
you, jump to it. Then wait until it moves to the right again, and
then jump to the next one. Then when it moves to the right, jump to
the platform and enter the pipe, now onto Chapter One.



-------------------------------
CHAPTER ONE: CASTLE AND DRAGON
-------------------------------


==============
Petal Meadows
==============

When you enter the Petal Meadows, Goombella will talk a little bit.
Once she gets done talking, go west and save your game at the save
block. Hit the tree on the right for a Mushroom. Now, go east and
a scene will begin, and you will see Hooktail fly above you and
Goombella. Goombella will be suprised to see Hooktail already
at the beggining of your adventure. Now, continue to the east and
you will see a "?" block, hit it and a Mushroom will pop out of it.
Continue east to the next area of the meadows.

In this area, go east and hit the red block to get a Close Call
badge. Continue to the east and fight the enemies if you like, then
hit the brown block eight times to get eight coins. Next, go east
and into the next area. In this area, Goombella will tell you to
press X whenever you need her help. After she's done talking, go east
and examine the dark bushes that are right beside each other to
reveal a pipe, go down the pipe. Now you will appear way on top of
the blue mountain things. Go east and jump on the blue switch and
a bridge will appear. Make your way back to the pipe and go down it,
then go across the bridge and continue east. Examine the bush to
the north and a Mystery will pop out, get it. Now, just east of
that bush is a block, hit it and a Fire Flower will come out. If
you can't carry any more items, throw something away and get it.
Go east and you will be in Petalburg.


==========
Petalburg
==========

This town is the home of the Koopa Troopas. In the village, the
Koopa Troopa will tell you about Hooktail, the dragon you saw
earlier in the Petal Meadows. Then they will start talking about
the Crystal Stars, and the Koopa Troopa will tell you to go see
the mayor of the village in a pink house. Next, go north and to
the Inn, and pay five coins to rest up if needed. Whether you
rested or not, continue east and save your progress at the save
block right there. Talk to anyone that you'd like to talk to in
this town, then go east and into the next area.

Here, go east and jump up the two steps and enter the house to
the left, this is the Mayor's House. In the house, speak to the
mayor, and he will call you and Goombella theives...oh my gosh,
why would you steal anything from the poor old man? Anyway, he
will then realize that they are after the Crystal Stars. He will
tell you that the first Crystal Star is in Hooktail's Castle.
Then he will ask you a question, answer "Of course!". Then he
will ask you if you are going to take Hooktail on, answer
"You got it!". He will tell you that all of the Koopa's and him
will shower you with gratitude and rewards. Man, if you beat
Hooktail, you gonna be popular! :). Anyway, you will be given
a multiple choice about whether or not you need a reward, answer
"Of course I won't." and he will tell you that your unselfish
and noble. Here is where it gets funny, when he calles you Murphy
instead of Mario. Now answer "It's Mario." and once he gets done
talking, exit the house.

Next, drop down the ledge and go east and you will get an e-mail
from Professor Frankly, go ahead and read it. After this, keep
going east until you see a Koopa Troopa guarding a gate, speak
to him and he will let you pass. Now Koops will come and tell you
to hold on, and come running to Mario, and tell him never mind...
ok, what was that about? Anyway, go east into the next part.

Here, go east and don't examine or hit anything, as they don't
uncover anything. Drop off the ledge and avoid or fight the
Paragoomba, then drop off that ledge and avoid or fight that
Koopa Troopa thing. Go east and jump up the steps and then hit
the "?" block for a POW Block. Keep this item for later, because
you're gonna need it soon. Go east some more and enter the next
part, which is the Shhwonk Fortress.


=================
Shhwonk Fortress
=================

In this dungeon, examine the pillar and the two enemies will
jump off the pillars. Fight each one of them. To beat it,
use the POW Block that you got earlier and you will kill them.
Now the next door will open, so enter through it. Now you will
be outside the Fort again, so go east and jump on the ledge.
Keep jumping up each ledge and examine the bush right next to
the entrance of the fort to get another POW Block. Get this
block, because you are about to use it. Now enter the fort.
Here, examine the pillar and an enemy will come down. DO NOT
get a First Strike with your Hammer or by using Jump, you will
take damage if you do so. To beat these enemies, use the POW
Block and they will pass away. Man, those POW Blocks sure are
useful :). Now the next door will open, so enter through it.
Once again, you will be outside. Just jump from ledge to ledge,
and be sure to hit the block and grab the Fire Flower on your
way up, then enter the fort...again. Now save your game and
examine the pillar with the Thwomp on it, then he will awaken
and he will say if you want Stone Keys, you're gonna have to
answer some questions, and that if you get it wrong, you will
suffer a terrible fate. Now it is quiz time!

Question #1 - What's hidden in this place?

Choices:

A. Stone Keys
B. Crystal Stars
C. Princess Peach
D. Pickle Stone

Answer - Stone Keys

Question #2 - What do one Mr. Softener and one Fire Flower
              cost at the shop in Petalburg? Total!

Choices:

A. 10 Coins
B. 12 Coins
C. 16 Coins
D. 20 Coins

Answer - 16 Coins

Question #3 - What is the name of the mayor of Petalburg?

Choices:

A. Kooskoos
B. Burtle
C. Moopa
D. Kroop

Answer - Kroop

Question #4 - Tell me, now! Where is the Crystal Star?

Choices:

A. Rogueport
B. Hooktail Castle
C. Mushville
D. Petalburg

Answer - Hooktail Castle

Question #5 - How can one get from Petal Meadows to
              Rogueport?

Choices:

A. Boat Across the Sea
B. Only by Air
C. Go Through a Pipe
D. Race in a Kart

Answer - Go Through a Pipe



Now that you've answered all five question's correctly, you
can pass. If you didn't get them right, you have to fight
some enemies. To beat these enemies, use an item like a POW
Block. Save your game and enter the pipe. Here, go east and
you will see a red block, hit it and you will get the
Multibounce badge. Now, go east into this next room. In this
room, it is a very narrow path, so you must know, go east.
In the hallway, you will encounter some Fuzzies. Once you rid
the hallway of all of the Fuzzies, enter the next room. In
here, go to the middle of the room and grab the Sun Stone,
a Fuzzy will then come down and attack you, defeat it and
go back to the main room. Here, go west and into another
hallway. In the hallway, do the same thing you did in the last
one, rid the hallway of it's ugly tick creatures, then go
into the next room. Go to the middle and grab the Moon Stone
right there, and another Fuzzy will attack you. Defeat it,
and go back to the main room again. This time Mario will
spot a yellow Fuzzy right there in the middle. Now you
will enter combat against it. I won't list it in the Bosses
section, because it is simple to beat it. Just use Power
Smash and use Headbonk with Goombella. After one turn,
he will call on millions of Fuzzies to attack you at one
time! Don't worry about them, just focus all your attacks
on the yellow Fuzzy. The black Fuzzies will attack you
at times, so just avoid those because they don't hurt
too much. Once you win this fight, all of them will
run away. Now go through the pipe back into the room
where the Thwomp is located. Now, head all the way back
to Petalburg.


==========
Petalburg
==========

Here, talk to anyone you like and then head to the Item Shop.
In the shop, buy one POW Block, and one Courage Shell, then
exit the shop and exit this town. Once you are back outside,
you will see Koops again. This time, he will tell Mario that
he wants to join him, and he will tell you a story about what
happened with his dad. After this, Koops will ask you if he
could join you, say "Sure, come along!" and he will join your
party. After this, Koops' girlfriend will come out there and
Koops will tell her that he is going to go fight Hooktail with
Mario. She then will get mad and throw a temper tantrum by
tossing her own shell out at Koops! Whoa, thats a temper! After
all of this talking, head west and cross the bridge, and keep
going west and enter the next area.

Here, go west until you see a pipe, enter it. Out on that block
there is a badge sitting on it. To get it, toss Koops' shell and
the badge will be brought to you. Next, drop off the pipe and
continue to the west path and enter the next part. Here, go west
and you will see some stones with an opening in them, examine them
and place both stones you found in the fortress. Doing so will
cause both pillars to move, revealing switches. To solve this
puzzle, stand to the left and throw Koops' shell, then hold it in
place. With Mario, walk over to the right side and release the shell
and jump on the switch with Mario at the same time, doing this will
cause the pillar in the middle to crumble into pieces, revealing a
pipe. Go through the pipe and head over to the east and enter
Hooktail's Castle.


==================
Hooktail's Castle
==================

Here, go east and save your game. Now enter through the east path.
Once you are outside, drop off the bridge on the eastern side and
you will land on a platform. Jump to the next one at the east, then
use Koops' shell to get the HP Plus badge. Now, jump from stone to
stone and head back into the castle. Now, jump on the spring and get
on the platform there. Next, go left and recover your HP/FP if you
need to by hitting the Recovery Block. Now go east and into the next
area. Here, stand on the Airplane Panel and fly over across the bridge,
then enter the door and you will be truly in Hooktail's Castle.

In the castle, go east and you will see lots of Dull Bones, ignore
them and continue east and then hit the red "?" block to get a Power
Bounce badge, if you have enough BP, equip this immediately. Now,
go east and enter this next room. In here, go east and Koops will
see a Dull Bones, thinking that it is his dad. He will then read a
letter and it will say something about "Kolorado" instead of Koops.
Then Koops finds out that it is not his dad. After this, go right
and examine the pink bones by the door there. Then the pink pile of
bones will send millions of Dull Bones after you. To get rid of these
things, just bash them with your hammer while going east and approach
the pink bones, you will then enter combat against it. This Dull Bone
is not too hard to defeat. It has four Dull Bones with him, and he can
create more. To kill the white bones, use Power Shell. Then, focus all
of your attacks on the pink one by using Power Smash with Mario, and
Shell Toss with Koops until you win. After you win, they will all run
away, so enter the next door.

In this room, go east and you will see a box with a Shine Sprite in it,
hit it and you will receive your first Shine Sprite yet. Now, go east
and jump up the set of stairs. Next, drop off the ledge to the south
and hit the purple block, doing so will cause one to appear next to the
grey block. Drop off, then go back up the stairs and jump on the purple
block. Next, jump to the grey block, then to the next one, then hit the
yellow one with your hammer to break it. Go back to the small ledge to
the south, then hit the yellow block. Doing this will cause the huge
yellow block to raise up into the air. Now that the block is out of the
way, go to the ledge where the block was and toss Koops' shell and hit
the red switch, causing the stairs to switch around. Go on the stairs
on the other side, then use Koops to get the Castle Key sitting on the
ledge. Switch the stairs around again, then go back up the stairs again,
then go east and unlock the door using the Castle Key, then enter the
room.

Head to the right and save your game at the Save Block, then continue
the path to the right and open the next door. In here, go right until
you see a switch. Next, turn to the left side of it, and throw Koops'
shell, then hold it in place. Walk over to the gate just north of that,
then release his shell and enter the gate, then east into the next part
of the room. In this room, you will see a black chest like the one you
saw in the Rogueport Sewers. Examine the chest and it will tell you to
go find a key for him...Gee, I wonder whats in it? :). Now, go east and
head into the next room. Go right and then you will see a chest, open
it to receive the Black Key. Even though you have received the key, you
have also caused the ceiling to fall, and spikes to raise out from the
floor in the process! You only have fifty seconds to get out of this
room, so go right, then south, then north, then west, then north, then
west, then south until you can't go south anymore, then west, then
northeast and northwest, and then exit the room.

Once you exit the last room, examine the black chest again and unlock
it using the Black Key. Doing so will cause that stupid thing to come
out like in Rogueport Sewers again. He will then curse you again, giving
you the ability to turn into Paper thin Mario. This is a great ability
for lots of parts in the game. After this ability has been given to you,
exit this room. Back in the previous room, use Paper thin Mario to slip
through the gate. Now, go west and go to the third gate on the left side,
then slip through the bars and grab the Attack FX R badge. Exit the gate,
then go west and enter the room you were at before. Backtrack all the way
to the room with a long gate, then go west until you see some bars that
you can slip through, do so and go east in the narrow hallway and grab
the Castle Key. Exit the gates, then go east and go back to the room with
the giant green block and the save point. Jump up the steps and stand on
the green block, then turn left and throw Koops' shell to hit the small
green block, causing the green platform to arise to the top. Go west and
jump up the steps, then unlock the door using the key you got earlier.

In this room, recover your HP/FP by using the Recovery Block there, then
go to the platform and hit the blue switch there using Koops, doing so
will cause a bridge to appear. Cross the bridge and then toss Koops' shell
and hit the blue switch and another bridge will appear. Cross it, and then
in the middle of the bridge, there is a hole in the window, jump in it and
go west and jump out the hole in the window. Next, go west and enter the
door there. In this room, go west and jump up the set of stairs, then go
to either the west or east side of the small green block, then toss and
hold Koops' shell in place. Stand on the large green block, then release
his shell and you will rise up to the high platform. Go left and drop off
the ledge by the door. Slip through the bars and grab the Life Shroom
there. Make your way back to the top and enter the door on the left, and
you will meet Ms. Mowz for the first time in the game.

Ms. Mowz will tell you that you need a certain badge equipped in order
to defeat Hooktail. That badge is the Attack FX R badge you got earlier,
so equip this immediately. After this, go west and open the chests for a
Mushroom, a Castle Key, and a Honey Syrup. Don't forget to hit that block
to the left for a Shine Sprite. After this, exit this area. Here, go east
and unlock the door using the Castle Key. In this room, go to the far east
until you see some steps, drop down those steps and then hit the yellow
block, causing the huge one to lower. Toss Koops' shell and hold it in
place, as always, to the left side of the block. Then walk onto the huge
block, and release his shell. Doing this will cause you to rise up. Here,
slightly walk around the edge and go left, then use the Paper ability to
slip through the bars, onto the Airplane Panel. Turn into Airplane Mario,
and fly over to the next door, then enter it.

In this next room, go down the stairs to the south and hit the yellow
block, then use Koops to get the Castle Key there. Now go up to the north
stairs, and then go west and jump up the stairs, and then get the Shine
Sprite there, and unlock the door, then enter the door. Now you will
appear outside, we have almost made it to Hooktail. So go west, and then
go through the castle-like thing, and go around and around until you
reach the top. Next, go up the set of stairs, and then go and save your
game and recover your hearts if needed. Enter the next door and you
will see a giant dragon, this is Hooktail. Read the Bosses section for
help on beating him.

After you beat Hooktail, he will spit out someone, and that is...Koops'
dad! Then they will talk a little bit, then Koops' dad will hand over
the Crystal Star to Mario, and the chapter ends.



                 END OF CHAPTER
==============================================


"Mario and friends finally got a Crystal Star
 in the castle after defeating Hooktail. Koops
 even reunited with his long-lost father, whom
 he thought was dead. Yet they were unable to
 learn anything about the whereabouts of the
 princess. Where could Princess Peach be? Yes...
 Mario's adventure has only just begun."

Save your game when it asks you to, then the screen will switch to a
scene with the true leader of the X-Nauts, Sir Grodus. The X-Nauts
will have Princess Peach held captive, and will bring her to Sir
Grodus' lair. The X-Nauts and Grodus will try to convince Princess
Peach to tell them the whereabouts of the Magical Map, but she swears
she dosen't have a clue. Then Grodus will find out that Mario has
defeated Hooktail, and has obtained the Crystal Star. Now Princess
Peach will be taken back to her room. Then Grodus will tell Lord
Crump, the one you faught in the beggining of the game, to go out to
the Boggly Woods. Now the three Shadow Sirens will appear and speak
with Sir Grodus. After all of the talking, you will gain control of
Peach.



==============
Peach's Event
==============

When you gain control of Peach, head west and open the door there.
In this bathroom, examine the tub and then Princess Peach will take
a bath. Trust me, you have to do this to advance in the game. After
she bathes, go east and exit this room. Now, you will see a door to
the east of the one you are at open by itself. Now enter that door.
In this hallway, go east and ignore the elevator, then enter the next
door. In this room, the lights will turn on and then a CPU screen
will turn on, and start talking with Princess Peach. Could it be
Grodus, perhaphs? Hmmm....let us think about that for a moment,
shall we? Wait, no, it can't be Grodus! TEC just said Grodus
"built" him. Then Peach and TEC will talk a bit, and eventually
she will write a letter to Mario, then TEC will send it. After
Peach's Event is over, the scene will switch to Bowser's Castle,
and Bowser will arrive out the doors.



===============
Bowser's Event
===============

When you gain control of Bowser, go east down the long hallway and
then Kammy Koopa will come out of the doors and go up to Bowser.
Those guys never learn. Kammy will then talk with Bowser for a
little bit, then she will ask you if you like fried eggs, which I
don't know why. Answer either choice, it dosen't matter, they will
say the same thing and the same thing will happen either way. Bowser
will get ticked off and stomp the ground throwing a temper. Kammy
will convince Bowser to calm down, then Kammy will tell Bowser of
some news, and Bowser gets in his Koopa Copter to go to Rogueport.
Now it is back to the real adventure.



==========
Petalburg
==========

Back at Petalburg, Koops' dad and others will talk for a little while.
After they talk, head out of this town and go back to the Rogueport
Sewers. On your way there, you will get some email. Read it. Then head
to the sewers.




=================
Rogueport Sewers
=================

Once you are here, jump from platform to platform, then exit this area
by going west. Drop off the platform there and head up the stairs. Now,
go north and wait on the moving platform to come by, then jump to it,
then jump to the pipe, and enter it. Once in this next area, turn into
Paper thin Mario and slip through the bars, this is a shortcut to the
next pipe, so enter it. Next, go east and then go south and jump up the
set of stairs. Go west and you will see an Airplane Panel, turn into
Paper Plane Mario and fly on top of the huge block, then go west and
enter the room with the Thousand-Year Door. Go to the middle of the room
and stand on the pedestal, then Mario will hold up the Crystal Star,
causing the Magical Map to react to the door. Then, another location of
another Crystal Star will be recorded on your Magical Map. Now you will
appear at Rogueport.




==========
Rogueport
==========

You will be in Prof. Frankly's house. He will tell you that the next
Crystal Star is located at a place known as the Boggly Woods. Then he
will tell you that there is a strange type of creature that lies in the
tree of that place, they are called Punies. Now they will start talking
about Princess Peach, and then eventually you will regain control of
Mario. Once you do, go back into the Rogueport Sewers, once again.




=================
Rogueport Sewers
=================

Here, go east and slip through the bars as a shortcut, and then enter the
pipe. Drop down through the bars here, and then you will see another pipe,
so enter it as well. Go east and you will see that creature again. Remember
when you saw that odd thing in the beggining of the game and I told you he
didn't serve any purpose for now? Well now he does, so slip through the
bars near the hole in the wall and enter the room. Here, go west and then
you will enter a conversation with Punio, the little bug. He will get
scared and think you are going to eat him, then he will ask you if you are
a bully, say "Of course not!" and he will calm down. After they talk for
a pretty long time, follow the Puni to the east and he will open a secret
passageway. Jump up the steps, and then enter the passageway he opened for
you, then go all the way west and grab the badge there, it is called the
Damage Dodge badge. Go back in the secret entrance and go all the way
east and then exit the secret entrance. Now the Punie will tell you to
go in the pipe to get in the forest, do so and chaper two will begin.



----------------------------------
CHAPER TWO: THE GREAT BOGGLY TREE
----------------------------------



=============
Boggly Woods
=============

This chapter is so stupid in my opinion, I wish it would have never
existed...yes, it is that bad to me. Anyways, Punio will tell you that
you should almost be at the Great Tree. After they are done talking,
save your game and head east into the next area. Here, a cutscene will
begin featuring those three Shadow Sirens. You will find out that they are
after you, and that Vivian stole a necklace she found near a tree. After a
lot of talk, go east and ignore the Shadow Sirens, as they don't even know
who you are yet. Continue east and you will encounter lots of enemies here,
so be careful not to get killed by their First Strikes. Somewhere around
one of the bushes of grass is a Honey Syrup, so get it when you see it.
Oh, and from the entrance of this area, go north and hit the tree there for
a Sleepy Sheep. Whether you faught the enemies or not, continue east into
the next area.

Here, go east and then you will see a pipe, Punio will tell you that the
tree over there on the mountains is the home of them, home of the Punies.
Next, follow Punio into that pipe, and then go into the tree. But before
doing this, just east of that pipe is an Inn Coupon, so get it. This coupon
makes it where you don't have to pay money to sleep in an inn. Pretty good,
huh? So anyways, go into the pipe and follow Punio to the Great Tree. Now,
go east and then speak with Punio, he will say that someone must've
installed that door into the tree, as it wasen't there before. He will then
get an idea and climb the tree up, so follow him up there. Then he will
say somewhere is a secret entrance, but then he will tell you that a girl
known as Madame Flurrie can help out. So, exit this area and a cutscene
will begin featuring Madame Flurrie complaining because she lost her
necklace. After it is over, exit through the pipe.

Once here, go east where you got the Inn Coupon, then enter the next area.
Once here, go east until you reach a dead end, then go down and go right
and you will enter a secret passage. Go north and you will appear inside
the trees, so walk to the west and hit the blue switch. Doing this will
cause the pipe and the Airplane Panel to raise higher than they were. Now
backtrack and enter the pipe that raised, then use Airplane Mario to fly
over to the ledge up ahead. Hit the red block to get a Quake Hammer badge.
Go east and enter into the next area. Once you get here, go east and
eventually you will see a small opening in one of the small trees, this
means you need to use Paper thin Mario to slip through. Now, go to the
east and hit the tree to get a Volt Shroom. Once you do that, continue
to the west and enter the pipe, then go east and enter Madame Flurrie's
house. Here, save your game and go up the steps, then Punio will try to
yell to see if Flurrie is even there. After this, examine the door and
then Flurrie will want you to get her necklace back. Gee, I wonder who
took it...? Then Punio will ask you if you can get the necklace back, say
"Sure" or whatever the choice is, then exit Madame Flurrie's house.

Now another cutscene will begin with Beldam, Marilyn and Vivian. After
it is over, head back to where the Shadow Sirens are, you should know how
to get there. Once you get there, you will enter combat against all three
of them after some talking. Read the Bosses section if you need help on
beating the Shadow Sirens. After they are defeated, they will run away and
drop the necklace Flurrie wants. Grab it and head back to Flurrie's place.
Once you're there, go to the door and show Flurrie her necklace, she will
take it and put it on, then show herself. After she gives Mario a kiss and
a talk goes on, she will join your party. Now go outside and head back to
the tree, and you will get some email on the way there. Check your mail,
then continue going to the tree, and enter it. Once you're there, go east
and then climb the limb thing on the tree. Stand at the very top of it,
and use Flurrie to reveal a secret entrance. Punio will then enter the
small tiny hole and he will unlock the door from the inside for you. After
he does this, go inside the door and you will be in The Great Tree.



===========
Great Tree
===========

When you enter here, go right and Punio will find out that there is nobody
in the room. Then he will try to call them to all come out. Then, a door
just up ahead will open up, and two X-Nauts come out of the door. Now you
will enter combat against them. These aren't hard at all, just use Power
Smash with Mario, and Body Slam with Flurrie until you defeat them. After
you defeat them, they will run away and then one Puni will show itself and
talk a little, then lots and lots of more Punies will appear out of nowhere.
Then, another Puni named Puniper will come out. After they talk for awhile,
go east and save your game and recover yourself if needed, then head up the
pipe there. In this next room, go right and ignore the pedestal, then up
the next pipe. Now, go south and examine the bush there for a Power Punch.
Go west and then enter the next pipe.

In here, go southeast and then enter the next pipe that you see there. Now
a cutscene will begin featuring an X-Naut. Then Ms. Mowz will come down and
give him a whack. When the scene is over, you will appear in a room with a
red cell, then Punio will see that the Elder is locked in the cell. Then
they will talk some, and Punio will move over to a blue cell, where there
is at least 89 Punies and Petuni, Punio's girlfriend, I presume? Once the
conversation is over, go west and into the next room. In here, you will see
the unconscious X-Naut and Ms. Mowz in this room. After Ms. Mowz leaves,
the X-Naut will mistake you for Ms. Mowz, then attack you, so defeat it.
Once you kill it, he will drop a Red Key. But before leaving this room, go
west and open the chest for an Ultra Shroom, then leave this area.

Back in the cell room, go right and unlock the red cell using the Red Key
you have. Then Punio and the Elder will argue for a bit. After the
conversation is over, go east and then enter the pipe. Instead of me having
to tell you what to do, put it this way, go back to the entrance of tree.
Once you get there, go west and another conversation will start. After a
long talk, the Puni Elder will give you a Puni Orb. Once he gives it to
you, go east and he will stop you again to tell you something else. After
that, go east and enter the pipe. In here, stand on the black pedestal and
place the Puni Orb into the pillar there. Doing this will reveal a hidden
pipe. Remove the Puni Orb from the pillar and then enter the pipe.

In here, stand next to the pillar and place the Puni Orb there. Then, use
Flurrie to blow them off. Continue to exhale with her and then the Punies
will be trapped in bubbles, so blow them over to the next platform with
Flurrie. Now remove the Puni Orb from the pillar, and jump over to the
platform where the Punies now are. Once you've done this, enter the pipe
you see. Here, go southwest and fight that hanging creature you see, for
they scare the Punies away. Now, go north and enter the pipe there. Now,
go east until you see another pipe, enter through it. In this room, a
Jabbi will notice you and then he will enter through the eastern room,
follow him into there.

In here, go east and a scene will begin featuring the Jabbies entering
into the room. Just stand there and let the eleven Punies deal with them
all. After they are dead, the Punies will destroy the Jabbi Hive, which
will open a new area, so enter it. In here, drop down and you will see
a chest, open it to receive the Blue Key. Backtrack all the way to the
room with the blue cell, and if you have trouble in the room with the
bubbles, here is what you do. You place the Puni Orb in the pillar,
then exhale with Flurrie, and don't stop until the Punies that are in
the bubbles are blown to the other side, then remove the orb. Once you
are back at the cell room, unlock the blue cell using the Blue Key.
After this, they will begin talking for awhile, then tons of more
Punies join your party. After this, go east and enter the pipe.

Here, go west, then north and enter the pipe. Now, go right until you
see another pipe, enter it. In here, enter the pipe right there that
you see. Back in the bubble room, use Flurrie to blow them across to
the other ledge after placing the Puni Orb in, then remove it. Go
over to the platform they are on, then enter the pipe. Here, go west
and north and enter the pipe, then go east and enter the pipe there.
Here, go west and eliminate all of the hanging things you find,
because you have to or the Punies will get scared. After you do this,
drop down into the bottom level and go west, you will see an odd part
of the wall. Use Flurrie to reveal a secret Item Shop. Enter it and
stock up on items if you need to. Also, you can get an extra Puni to
join you in the shop. On the upper level in this room is a red block.
To get it, use Koops and toss his shell to hit an invisible block,
allowing you to jump on it, and hit the block. The block contains a
Damage Dodge P badge. Once you are done doing everything in this room,
keep going west and enter the next room.

In this room, go west and then the Punies will enter combat against
more Jabbies. This one may take a few tries, so just keep entering
and trying again if you lose. Once you beat them, they will go into a
Jabbie Hive and then bust open a new passageway, enter through it. In
here, ignore the pillar, and then go west and enter the pipe. Down
here, go east and enter the next area. Go to the pillar in the middle
of the area and place the Puni Orb there. Doing this will cause a
pipe to appear, and cause a cell to come down. Now we have to rescue
them darn Punies again...To get out, turn paper thin and slip through
the bars, and then enter the pipe.

In here, hit the black switch and then a noise will be heard. Go back
in the room where you got the Blue Key and there will be four white
switches, make the four pillars in front of them have a Sun for the
first one, a Moon for the second one, a Puni for the third one, and a
Star for the last one. Doing this will cause the four pillars to
disappear, thus opening a secret passage, enter it. Open up the huge
chest and you will receive the Super Boots. Then you will get a
tutorial on how to use them. After this, exit the room.

Back here once again, butt stomp the X on the floor there to get into
a secret room. Jump to the left side and use Koops to get the badge
there. Now, drop off the pillar and enter the pipe right there. You
will appear back in the room with the Super Boots. Go west and enter
the next area. Travel all the way back to the room with the jail cell
and the Punies, then slip through the bars and butt stomp the floor
tile. Now, place the Puni Orb in the pillar, and blow every Puni into
the hole. Now, drop down the hole and get all the Punies back, then
go up the pipe and west into the next room. Here, go west and up the
pipe. Then, butt stomp the floor tile, and place the Puni Orb in the
pillar, then blow them all into the hole.

After this, drop down the hole with them, then get them all gathered
up, and enter the pipe there. In here, go east and you will see a
pipe, go through it. Go west until you see another pipe, then go in
it as well. Once again, go through the pipe at the south. Here, jump
from pillar to pillar until you reach the next platform, leave those
Punies behind for now. Enter through the pipe on the eastern side.
Here, take Koops in your party and then jump on the light blue switch.
Toss Koops' shell, and hold it in place, then get off the switch and
release it. Doing this causes the water to drain at the level below,
allowing the Punies to get across.

Head back down the pipe, and walk across the lilipads and the pillars,
then get the Punies to follow you. Back on the same platform, enter
the pipe on the north. Here, go right and place the Puni Orb into the
pillar, doing this will cause the floor tile to lower down to the
bottom level. Here, remove the orb and recover your HP/FP, and save
your game.

Go right, and then enter in the next area. In here, you will see a
cutscene with Lord Crump. He will hear something, then run away. Man,
what a chicken. Now, go right and place the Puni Orb into the pillar
there. Now the Crystal Star will come out! Yay!! Wait... it isn't
yours! Darn it! Lord Crump will come and take the Crystal Star before
you can even touch it! Now Lord Crump will turn on a Time-Bomb
Detonator and you only have 300 seconds to escape! Quickly remove the
Puni Orb from the pillar, then go east into the pipe Lord Crump went
through. Here, go west and then two X-Nauts will attack you, defeat
them and examine the console near the door, then enter the door.

When you enter here, go west and save your game if you like, then go
into the pipe to the east. Here, go west and then enter the pipe. Now,
go southeast and enter the pipe you see. In this room, get the Punies
across the platform after placing the orb in, you should know how by
now. After you get them across, remove the orb and go in the pipe to
the north, but not the one with the hole in it. Go west and through
the pipe there, and then save your game if needed, and head west and
a scene with Lord Crump and the Puni Elder will start, then Flurrie
will interrupt their talk, and Lord Crump will shut off the timer.
Now you will fight him in his Magnus von Grapple suit. Read the
Bosses section for help to beat him.

After you beat him, his Magnus von Grapple suit will explode, and he
will drop the Crystal Star and run away. After some talking, Mario
will grab the Crystal Star, and this chapter is finally over.


                  END OF CHAPTER
==================================================


"And so, after pummeling Lord Crump, Mario obtained
 the second Crystal Star...With the X-Nauts gone,
 peace once again prevailed throughout the Great Tree.
 The Boggly Woods echoed with the Puni songs of joy.
 But...this may not be the last our hero hears from
 the vile X-Nauts. They will surely continue to
 stand in Mario's way and try to put a stop to his
 efforts..."



The scene will now switch to a scene with Sir Grodus and his vile
X-Nauts. The X-Nauts give him news that Lord Crump has been defeated.
After this scene is over, it will switch to Princess Peach, and then
you will gain control of her.



==============
Peach's Event
==============

Once you gain control of Peach, the door leading to TEC's room opens,
so go in and meet TEC once again. In the room, TEC will begin talking,
and then he will say he heard Peach say she wanted to dance at the
Mushroom Bail again. Then Peach will be suprised that he has cameras
in her room, watching her constantly. TEC will then say that he wants
to dance with her, and he will create another dance partner of her
self. To dance, press the buttons that display above Peach's head.
When you are done dancing, TEC will say that was fun, and then allow
Peach to use the communicator again. Peach will then write another
letter to Mario, then she will go back to her room, and Bowser's Event
begins.



===============
Bowser's Event
===============

When his event starts, Bowser will appear in the Petal Meadows, thinking
that Princess Peach is there. Now you will get to play the old-fashioned
game, back in the NES days. Now you must complete the World 1-1. When
you clear the stage, Bowser will arrive at Petalburg, then all the Koopa
Troopas in the village will get freaked out, and they will go into hiding.
Bowser will then go over to a Peach poster, thinking it is really her.
A Koopa Troopa will then rip the poster off the wall, and Bowser will
look stupid. Now you will be offered to save your game, do so and now we
are back at the Boggly Woods.



=============
Boggly Woods
=============

Back here again, the Punies will thank you for everything you have done
for them. They will then begin talking for a little. Once you gain control
of Mario, head back outside and then go all the way west and enter through
the pipe. Go west and you will get some more email, like you did last
chapter. Read it, and go back to the Rogueport Sewers.



=================
Rogueport Sewers
=================

When you are back at the sewers, go northwest, and then exit the secret
passageway, and head south and exit this room. In this next room, slip
through the bars using paper thin Mario, then go south and east, then
jump up the stairs. Stand on the Airplane Panel and fly over to the west
on top of the huge block, then enter the room with the Thousand-Year Door.
In here, go west and drop down the stairs, and then stand on the pedestal
in the middle of the room. Mario will now hold up the Crystal Star, and
the location of another Crystal Star will be recorded on your Magical Map,
and you will appear back in Rogueport, in Frankly's house.



==========
Rogueport
==========

Here, they will talk with Frankly for a little while, then Frankly will
tell you that the next Crystal Star is at a place known as Glitzville.
In order to get there, you will need a Blimp Ticket from Don Pianta at
the west side of Rogueport. Now exit Frankly's house. Back outside, go
east and speak with that guy with a spear. Tell him that you will
fight him, and then you will enter combat against him. This guy isn't
too hard, as he only has 20 HP, so you should beat him with no problems.
To beat him, use Mario's Power Smash and Shell Toss with Koops, do this
again and again until you beat him.

After you beat him, he will run away for good. Go in the place he was
blocking, and you should notice a crack in between the two buildings.
So, use paper thin Mario to slip through in between the buildings. When
you are on the other side, go south and enter the house you see there.
In here, speak with the guy there and he will say in order for you to
know the secret of how to see Don Pianta, you must pay up 64 coins. You
don't have to pay anything, just leave the house. Next, slip through in
between the buildings again, then go west and enter the house right next
to Frankly's, this is Merlon's house. Just go to the front desk, and
power up one or two of your characters, this will make them learn a new
ability. After you're done here, exit the house and head to the square,
which is to the west.

Here, go west until you see a building with a Fire Flower sign on it,
enter it, as it is the Item Shop. In here, you will see that the
Mushroom is replaced with the Contact Lens that you preordered earlier
in the beggining of the game. Buy the Contact Lens for ten coins, then
exit the shop. Now, go west and talk to the lady blocking the path,
then give her the Contact Lens. Now she will let you pass, and she
will go in her home. Now you can give her stuff so she can cook with
it and make diffrent items. Now enter the west part of Rogueport.

In here, talk to anyone if you wish to, then go west until you see the
Item Shop, then go in it. Buy a Dried Shroom and a Dizzy Dial, in that
order. Now the boo will ask you what color your mustache is. Answer
anything, and she will say she asked the wrong thing. Now she will ask
what your favorite color is, answer "Yellow" and she will let you
pass through the secret door which is leading to Don Pianta, so go
through the door now.

Now you will appear in the back alley of the Item Shop. Jump up the
stairs, then head west and enter the door there. In this office
building, go east and then a conversation will begin where Don Pianta
will talk with you. He will tell you that in order for him to hand
over the Blimp Ticket, you are going to have to find Francesca and
Frankie. Now exit his office, then go back to the Rogueport Square.
Once you're back there, go south and enter the Rogueport Harbor. In
the harbor, head down the stairs and go west, then go south and you
will see two Piantas, speak to one of them and then Francesca will
refuse to go back and see Don Pianta, while Frankie says to go see
him once more. Then Fransesca will ask you to pretend you never saw
them, answer anything, it dosen't matter, then head back to the west
part of Rogueport and into Don Pianta's office.

Back in the office, go east and then Don Pianta will ask you if you
know the whereabouts of Frankie and Francesca, answer "Sure do. And
I'll tell you." and then Don Pianta says he will prepare the blimp
ticket for you, and then Francesca and Frankie come in. Then them
and Don Pianta start arguing for a little while. When the conversation
ends, go back to the front of Don Pianta's desk and speak with him.
He will now give you the Blimp Ticket. Now exit his office, and head
back out of the Item Shop. Next, go east and you will get some mail.
Read the mail, then go north and enter the next part of Rogueport. Here,
save your game and go right, speak to the fish there and he will ask
you if you are joining them in their flight, answer "Yes" and he will
check your ticket. Then he will let you pass, so go east and enter the
pipe. Now, go west and step in the air baloon, then press A and Chapter
Three begins now.



----------------------------------
CHAPTER THREE: OF GLITZ AND GLORY
----------------------------------



===========
Glitzville
===========

When you arrive at Glitzville, Flurrie (or whoever is in your party) will
be amazed by the way this looks. Go west and there is an Item Shop there,
go in if you need to stock up on items. If you choose to enter the shop,
I recommend buying at least 2-3 Power Punches for the bosses in this
level. Anyway, when you're done doing whatever, go north and save your
game, then enter the building. Inside this place, go right or left and
jump up the stairs, then enter inside the main door. In this room is
where all the fighters come to compete, it is known as the Glitz Pit.

Now a scene will begin featuring the Rawk Hawk and the Koopinator battling
against each other. The Rawk Hawk will own the Koopinator with one kick,
man he is weak. Now Grubba will come down and start talking with the Rawk
Hawk. In case you haven't figured it out already, the Rawk Hawk is the
champion of the Glitz Pit. Anyway, Rawk Hawk will talk for awhile and brag,
then whoever is in your party will notice his belt has the Crystal Star
on it! When your party member asks how to get the Crystal Star, answer the
second choice. When you regain control of Mario, go off the stairs and
then go west and speak with the blue guy there, he will let you pass so
enter that door.

In here, go west down the narrow hallway, then save your game there.
Continue going west until the screen switches around to the other side,
then speak with the guy guarding the red door there, this is Grubba's
Office, so go in it. In here, Grubba will notice you and Mario will
tell him he wants to be a fighter, then Grubba will ask you if you
wanna live the life of a champ, answer "Darn skippy!" and Grubba will
talk for awhile. After he tells you about him a little, he will tell
you to follow him, and Mario will. Now he will show you the champions
room, then he will show you the major-league locker room. Then he will
carry you back in his office, and tell you to sign a contract in order
to be a fighter. Answer "Sign me up!" and you will be a fighter for the
Glitz Pit. Then he will tell you Mario isn't good enough for a name,
and he will say you are known as the Great Gonzales. Then Grubba calls
on Jolene, and then tells her to carry you to the minor-league locker
room, she will do so.

In the locker room, she will tell you a few things before you get
started, then when you gain control of Mario, go up to the computer that
looks like a GBA and press A, then select "Reserve a Match" and Jolene
will talk for a little. When she asks you did you get all that, say
"Yup." then just stand there until a security guy comes in, then speak
to him, then your first match will begin which is against the Goomba
Brothers. Here is a list of everything you fight each rank, each time
you fight someone higher than your rank and you beat them, you get
higher in the ranks. You will also get prize money after each fight,
and it gets higher and higher. If you follow by Grubba's rules, you
only have to fight each enemy once. However, if you disobey his rules,
you will have to fight the same enemy again. If you want free Star
Points, disobey his rules, and when you're done leveling up, start
obeying.

Goomba Bros.
Rank #19
Salary: 3 Coins
Strategy: To beat these brown ugly heads, use Multibounce
and with a successful attack, they will all die in one turn.

The KP Koopas
Rank #18
Salary: 4 Coins
Strategy: To start off this battle with the KP Koopas,
use Multibounce to knock two on their bellies, and one
down onto the floor. Then, keep using jump abilities until
you beat these guys.

The Pokey Triplets
Rank #17
Salary: 5 Coins
Strategy: Don't attack these guys with Jump, instead, use
something else such as Power Smash, or Earth Tremor.
Repeat this until you defeat them.

The Dead Bones
Rank #16
Salary: 5 Coins
Strategy: These dudes are a total pushover, just use your
normal hammer on them, and use Flurrie's Body Slam to
beat these rather easy dudes.

Spike Storm
Rank #15
Salary: 5 Coins
Strategy: To win against these enemies, use something like
Earth Tremor on them, and with Flurrie use Gale Force. Repeat
this process, and also use Appeal if in need of Star Power
until you defeat them.

Hand-It-Over
Rank #14
Salary: 6 Coins
Strategy: To beat these, use either Multibounce or Power
Bounce, and use Flurrie's Gale Force until you win.

Mind-Bogglers
Rank #13
Salary: 6 Coins
Strategy: To beat these enemies, use Power Smash on the
Piranha until he is dead, then use jump attacks on the
others until you win.

The Punk Rocks
Rank #12
Salary: 7 Coins
Strategy: Use Earth Tremor, and Flurrie's Body Slam, and
use Mario's Power Smash until you win, you can also use
Gale Force.

Bomb-Omb Squad
Rank #11
Salary: 7 Coins
Strategy: These are fairly easy. Just use Multibounce once
and then use Flurrie's Gale Force once and they will explode.

The Armored Harriers
Rank #10
Salary: 7 Coins
Strategy: The first time you encounter these, you can't beat
them. Run away, then reserve the match again, because you will
have Yoshi. Then use Gulp on them twice to win.

The Tiny Spinies
Rank #9
Salary: 11 Coins
Strategy: To beat the first battle of the major-league, use
Earth Tremor, and with a successful attack, you will kill
them in one blow. However, if you don't get a successful attack,
just use Gulp and repeat until they are finished off.

The Poker Faces
Rank #8
Salary: 12 Coins
Strategy: Use Earth Tremor on these guys, as it is the only
way to beat these guys.

Shellshockers
Rank #7
Salary: 12 Coins
Strategy: To beat these enemies, use Yoshi's Gulp, and Power
Smash with Mario. DO NOT knock them on their bellies, as they
will hurt you alot if you do. Repeat this and use Sweet Treat
if you need to until you beat them.

The Fuzz
Rank #6
Salary: 12 Coins
Strategy: These guys are kinda hard, kinda not. To win, have
Mario use Earth Tremor if you have enough SP. If not, use
Multibounce, and Gulp with Yoshi. Watch out for the pink type
Fuzzy, as she can drain your FP by 3 points. Repeat this process
until you defeat them.

Craw-Daddy
Rank #5
Salary: 13 Coins
Strategy: To win, use Power Smash with Mario, as it hurts just
as much as the Earth Tremor. Then, use Gulp with Yoshi, and
avoid getting hurt by his spear. Repeat the same process and
heal if needed until you beat him.

Magikoopa Masters
Rank #4
Salary: 13 Coins
Strategy: This can be a hard fight if you aren't careful. To
beat them, use Earth Tremor if you can, and also use Multibounce
to bring the green Magikoopa to the ground. Be careful with
the white Magikoopa, as she restores at least eight HP on
one of the Magikoopas. Use Gulp with Yoshi, and repeat the process
until you win.

Hamma, Bamma, and Flare
Rank #3
Salary: 14 Coins
Strategy: This is an extremely tough fight if you don't know how
to beat them. For starters, use Power Bounce with Mario on the
white Boomerang Brother, as he is the one who hurts you the most.
Next, focus all of your attacks on the other ones by using Power
Bounce and Gulp. Repeat this and heal if needed until you win
this hard fight.

Chomp Country
Rank #2
Salary: 15 Coins
Strategy: These guys aren't that tough at all. One Power Smash with
Mario and one Gulp with Yoshi will kill one of them. Repeat this
to win the easy fight.

The Koopinator
Rank #1
Salary: 15 Coins
Strategy: A hard fight, indeed, despite his high attack power. To
beat him, use Power Smash with Mario and Gulp with Yoshi. Watch
out for The Koopinators attacks, as they can hurt five damage per
blow. Heal up if needed, and repeat the process as stated above
until you win.

Rawk Hawk
Champion
Salary: 20 Coins
Strategy: Refer to the Bosses section of the guide to see how to
beat the champion.


After you beat the Goomba Brothers, Grubba will ask you how was
the taste of victory, answer "That fight? What a joke." if you like
to be cocky. If you think it was decent, say the second answer, and
if you think it was a cool fight, say the first answer. After anything
you say, you will be carried back to the locker room. In here, Grubba
will talk for a minute or two, then Jolene will give you your fight
money. Now King K. the Koopa Troopa will begin talking to Mario, and
he will introduce him to everyone in the locker room. Once you gain
control of Mario, rest up if you need to and then reserve another
match. After you win the next battle, King K. will talk a little bit.
After this, rest up if needed, then reserve another match. After you
beat The Pokey Triplets, Jolene will come in and gripe at the green
bandit. After this, rest up if needed, then go to the computer terminal,
as always, and reserve yet another battle. Once you win this match,
King K. and you will hear someone go to the hospital. After this, go
to the terminal and reserve another match. After this battle has been
won, King K. will tell you that he heard there is a new menu item at
the Hot Dog consession stand. So, rest up if needed, then go out of
the locker room, and head back to the main room. Now you will see
the crowd going nuts around the Rawk Hawk. Hit every person with
your hammer, then speak with the Rawk Hawk and head back outside.

Once outside, you will see the consession stand owner trying to chase
the egg. Go towards the consession stand and it will jump up there.
Next, go east and then near the Juice Bar is a huge blue switch. Jump
on the small box, then on the big box and get on the blue switch and
butt stomp it, doing this will cause stairs to appear. Jump up the
stairs, and open the chest for a Power Plus P badge. Now, jump on the
spring and land on the Airplane Panel, then turn into a paper plane
and fly way over ontop of the consession stand. Speak with the egg and
then choose positive choices when you are given some choices. The egg
will now join you. Go east and you will get an email, read it and head
back to the locker room.

Once there, reserve a match once again. After you beat the
Hand-It-Overs, King K. will tell you to check out a woman for him out
at the Juice Bar, but don't do it if you don't want to. After this,
rest up at the bed, then go outside and save your game if you want,
then reserve another battle. After you win the next round, King K. will
say he is going to retire soon. After this, reserve a match again.
After you win, reserve another match again. After the match, you will
see the Bomb Omb and the Cleft talk for a moment. Then Jolene will
bring a bat in and tell him how to reserve a match.

After this, rest up if needed then save your game, and reserve a match.
You can't win this battle, just run away. Back in the locker room,
your egg will be hatched, and a Yoshi will appear! The colors of your
Yoshi are random. To see how to get a colored Yoshi of your choice,
refer to the Secrets section. Once you get your favorite color or
whatever, you will have to name the Yoshi. Name him whatever you like,
and he will join your party. Once you regain control of Mario, reserve
a match and you will fight the Hand-It-Overs again (or at least I did).
After you beat them, rest in the bed if needed and reserve a match and
you will face off against the Armored Harriers again. Use Gulp twice
with Yoshi to win.

After you win, Grubba will congratulate you, as you are now a major
leaguer. After that, Jolene will give you your prize money, then she
will carry you to Grubba's Office. Once you're there, Grubba will give
you 30 coins for getting into the major-league. Jolene will then carry
you out into the major-league locker room. In the locker room, the Rawk
Hawk will bust in and tell everyone that theres a rising star in the
leagues, which is you. Then he will notice Mario and Yoshi will begin to
make fun of him. Once this happens, you will get some email from a person
named "X". Once you regain control, reserve a match for your first time
in the major-league locker room.

After you win the match, rest in the bed and then reserve another battle.
After you win the match, you will get another email from "X". Read the mail
and head outside the Glitz Pit, then go east where the huge blue switch was
earlier and enter the bar there. In the bar, speak with the green guy and
he will give you a new hammer, the Super Hammer. After Toadette gives you
instructions on how to use your newly founded hammer, you will get more
email, and it is from "X" again, the mail will tell you to break the big
block with the Super Hammer in the minor-league locker room, so head back
there and speak with the security guard that blocks the door, he will let
you pass.

In the locker room, go south and you will see a huge block, bash it using
your Super Hammer and then enter the room. In this room, jump on top of
the microwave, then on top of the bookshelf. Now, use Yoshi to fly over to
the next bookshelf. Grab the Dubious Paper on the shelf there. After this,
Yoshi will talk for a little. After he's done talking, exit the room. Now,
Jolene will tell you it is forbidden for a major-leaguer to enter a minor
league locker room, then she will take your Dubious Paper! After this,
enter the major-league locker room again. Once in there, reserve a battle
and you will face off against the Shellshockers. Once you beat them, the
Iron Clefts will come to attack Mario again. Do the same as before to
beat them. After this, you will get another email, but this time, it isn't
from X. I get the feeling that the Rawk Hawk sent that message. After
that, rest in the bed if needed (which I know you will after fighting two
things in one match), then reserve another match.

After you win, Jolene will give you your prize money, as always, and then
you will see a cake. Eat the cake, as it restores both HP/FP/SP. After this,
reserve a battle again. Once you win the fight, Bowser will interfere in
the middle of the ring, and he will challenge Mario to a battle. Read the
Bosses section to see how to beat him. After you beat Bowser, rest up if
needed and then reserve a battle against the Magikoopa Masters. After you
beat them, you will get another email from "X", the mail will tell you to
go to the telephone booth out on the pavilion. Go out of the locker room,
and you will see the Rawk Hawk. He will tell you that you need to quit
rising in the ranks if you don't want to enter a world of hurt. So he's
the one that sent that hate mail! Now, go outside the Glitz Pit, and
outside on Glitzville, go southwest towards the item shop, and  the phone
booth is there. Grab the Storage Key there. Now, exit the phone booth only
to get another email from "X".

Next, go near Grubba's Office and unlock the door there using your Storage
Key. Inside the room, you will see a cutscene with Ms. Mowz. After the
scene is over, "X" will give you another email. After this, switch to
Flurrie and look to the right. Blow away the blue wrapping there using her
gusts, this will reveal blocks. Hit the blocks with your hammer and grab
the badge there. Next, blow off the wrappings on the left side and hit the
blocks to reveal a switch. Hit the switch to reveal a secret staircase.
Switch back to Yoshi and head up the staircase. In the attic, don't forget
to hit the block there to get a Shine Sprite. Now, jump west on top of the
little crate, then jump to the big crate. Next, use Yoshi to fly over to
the set of crates, then brake the huge block with your Super Hammer. After
this, jump up the set of crates and use Koops to get the badge there.

Drop down the hole that revealed after you broke the big block. Now you
will be inside the ceiling. Next, examine the small hole there and a
conversation will start between Grubba and Jolene. After it's over, Grubba
will think he heard something in the ceiling, answer any choice and he
will calm down. Once you regain control of Mario, go west and then drop
down the grate there by turning paper thin, and you will appear back in
the Storage Room. Make your way back to the major-league locker room
and reserve a match. After you win the battle, you will get an email
from another hater of yours. Could it be the Rawk Hawk? Now, Jolene will
come in and bring you in another cake to eat. Do not eat this cake, as
this one is a poisonus one. After this, reserve another battle and you
will face the Chomp Country. Once you beat them, you will notice the
Koopa Troopa is laying on his shell, as he ate the cake and it was
poisoned. After that, reserve a match versus your final opponent before
the Rawk Hawk, the Koopinator.

After you win the tough battle, you will get yet another email from "X".
Next, switch to Flurrie and head to the lobby. Normally in here, you would
have to blow each and every Mario poster off the wall, but with this guide,
I will tell you the one that holds the secret item. Go up the stairs and
blow the one to the left off. Pick up the Storage Key and another email
from "X" will tell you to go back to the second floor of the Storage Room,
do so. Once in the attic, unlock the door there using your Storage Key,
then go inside. Next, jump on the two crates there, then fly with Yoshi
on to the next set of crates. After this, use the Super Hammer to break
the big block there, and you will find Bandy Andy and King K. laying
there! Speak with Bandy Andy, as King K. says nothing but ".......", then
jump back to the other side and you will see Jolene peek through the door.
Now go back out and head back to the major-league locker room and reserve
a match and wait on the security guard to come in the room. Speak with
the security guard there and he will carry you in a minor-league locker
room, and lock you in there!

The scene will then switch to a scene where the Rawk Hawk steps in the
ring, then the scene switches back to Mario. After the scene is over,
another scene with the Rawk Hawk will commence. Once you regain control
of Mario, switch to Flurrie and go to the southeast corner, use Flurrie's
wind gusts to blow the Peach poster away, revealing a secret entrance. Go
in there, then go right and enter the door there. In the next locker room,
go right and enter the next door you see. In here, enter the toilet and
you will appear in the major-league locker room. Next, go out of there
and then save your game, and enter the double doors and you will face off
against the champion, Rawk Hawk. Read the Bosses section to see how to
beat him. Once you beat the championship battle, you will be carried back
to the locker room, and Grubba will show you the way to the champions room.

When you regain control of Mario, sleep in the champions bed, as it even
restores SP! After this, jump on the things left of the door, then fly
with Yoshi on top of the door thing, then fly again over to the vent,
then use the Super Hammer to break it down. Enter the vent, then go
right and a conversation will start where Grubba is talking. So HE is
the one behind all of this, eh? I take it he has got the real Crystal
Star. When he is done talking, bust the next wall down with your Super
Hammer, then enter and you will appear in Grubba's Office. Drop down off
the bookshelf, then go to Grubba's desk and examine both parts, one has
a Star Piece, while the other has a paper. Grubba will then enter the
room, and he will then chicken out to the ring. Save your game, and
follow him there, and go east and stand in the ring and he will beef up
into Macho Grubba! Read the Bosses section to see how to beat him.

Once you beat Grubba, a long cutscene will commence, and Jolene will
come in and tell you everything that happened with her and her brother.
Turns out that SHE was "X" that gave you all of those emails. After the
story, Prince Mush will come out of the draining machine, and the chapter
ends.



                  END OF CHAPTER
=============================================



"Glitzville's seamy underside was a dark,
 dangerous place seething with conspriacy...
 With the help of the lovely Ms. Jolene,
 Mario revealed Grubba's true identity...
 And acquired the third Crystal Star by
 defeating the monstrous Macho Grubba.
 Grubba had used the power of the Crystal
 Star to run his power-draining machine...
 What other hidden powers might these strange
 and mystical items possess?"


As always, the scene will switch to Grodus' Lair, and the Shadow Sirens
will talk with Grodus. When they are done talking, Peach's Event begins.



==============
Peach's Event
==============

When you gain control of Peach, TECs door will open again, so go in his
room again, which is to the east, past the elevator in the hallway. In
TECs room, he will tell you to go up the elevator in the hallway, and
then disguise yourself as an X-Naut so you can ask Grodus something for
him. When you regain control of Peach, go west and go towards the
elevator, and it will open, enter it. At the top floor, TEC will tell
you the room with the disguise is near where you disembarked the elevator.
Just east of the elevator is a door with a green lamp above it, enter
through the door there. In this room, examine the second locker door to
the left and the uniform is in there, get it. Next, go east and enter
either of the pink curtains, and Peach will change clothing. When you
gain control of Peach, exit the curtain and then exit the room. Back in
the hallway, go east from the previous door and enter the door there,
this is Grodus' room. Speak with Grodus and after the conversation,
you will be back in the dressing room. Go back in the pink curtain and
change clothing back to Peach's clothing again. After that, exit the
curtain and exit the dressing room. You will automatically appear in
TECs room. After the conversation ends, you will be given the
opportunity to save your game, do so and we are on to Bowser's Event.



===============
Bowser's Event
===============

Bowser and Kammy Koopa will scare away all of the Punies, then they will
hide in bushes. When you gain control of Bowser, go and examine any bushes
if you want, then examine the lone bush to the far right, and a talk will
begin with the elder and Bowser. After this, the elder will tell Bowser
that the Crystal Star is gone, then Bowser will get mad and you will be
back in Glitzville.



===========
Glitzville
===========

Back in Glitzville, Jolene and others will talk for a little bit. When you
gain control of Mario, go and save your game, then take the blimp back to
Rogueport.



==========
Rogueport
==========

At Rogueport, go east and enter the pipe and you will appear next to the
blimp fish. Next, head west and save your game if you like, then go south
and exit this area. In the next area, go south and you will immediately get
another letter from Princess Peach, read it and head southeast back into the
Rogueport Square. Back here, go east and then enter the eastern Rogueport.
Here, go south and as always, enter the pipe leading to the Rogueport Sewers.



=================
Rogueport Sewers
=================

When you arrive here, go east and then slip through the bars using paper
thin Mario, then enter the pipe. Here, turn into paper thin and slip through
the bars and drop down below. Instead of entering the next pipe, head west.
In this room, bash down the huge yellow block using the Super Hammer. After
this, jump on the moving platform, then drop down on a huge blue switch.
Butt stomp both switches to reveal two pipes. One takes you to Petalburg,
and the other takes you to the Boggly Woods. Don't forget to grab the Shine
Sprite located in this room. When you are done here, go east to the
previous room. Here, go north and enter the pipe. In this room, bash down
the huge yellow block with your hammer to reveal a spring and a Star
Piece. Use the sprind as a shortcut to the Thousand-Year Door room from
now on. Now, go east past the two Spinias, and you will see something
that looks odd on the wall. Use Flurrie to blow that off to reveal a
chest, open it to receive the Happy Heart P badge.

From the chest, go south until you hit the wall, then go west until you
are facing the hole in the wall, then jump to receive a Pretty Lucky
badge. Now, jump on the spring and enter the Thousand-Year Door room.
In here, jump on the pedestal in the middle of the room, and, as always,
another location of another Crystal Star will be recorded on your map.
Once this is done, you will appear back in Rogueport.




==========
Rogueport
==========

Back here, you will be in Prof. Frankly's house. He will tell you the
next Crystal Star is located at Twilight Town. When he is done talking,
exit his house. If you have enough Shine Sprites, go ahead and power
up Yoshi at Merlon's place, just left of Frankly's house. When you
are done here, go west and you will get an email, read it and go west to
the Rogueport Square. Here, go ahead and save your game if you like.
Next, go west and enter the western part of Rogueport. Here, go west
and go to the middle of the area, then turn into paper thin and slip
down the sewer grate. Inside here, get on Yoshi and fly him over to
the west. Here, get the Shine Sprite and enter the green door there.
In this room, go down the brown rusted pipe and it will spit you back
out! Now it is time to return to Professor Frankly. Drop off the ledge
you are on and head east, then go in the long pipe.

Back outside, return to the eastern part of Rogueport and enter Frankly's
house, then speak with him. He will tell you that Darkly can get you into
Twilight Town. When he is done talking, go out of his house. After this,
go west of Merlon's place and go north through the secret passage of
a brick wall, then go west and speak with the guy that looks dark.
After all, thats why he is called Darkly! He will then write you and
your partners name on your...butt! Ewww! When he does this, head back
to the western part of Rogueport. Here, go to the middle of the area and
drop down the grate again using paper thin Mario.



=================
Rogueport Sewers
=================

Back here again, get on Yoshi and fly him to the platform to the west,
then enter the green door again. In here, go down the brown pipe and this
time, you will not get spit back out, and chapter four will begin.



--------------------------------------
CHAPTER FOUR: FOR PIGS THE BELL TOLLS
--------------------------------------


==============
Twilight Town
==============

When you arrive at Twilight Town, you will see a dark kid that looks like
Darkly, and he will greet you. After this, the bell will ring and he will
get turned into a pig. Once this happens, the mayor of the town will come,
then he will bring you into his house. He will then tell you how they all
get turned into pigs, and when it happens. When you regain control of
Mario, go out of his house. Back outside, go east and save your game, then
go into the next area. Here, enter the first house you see and speak with
the lady. She will ask you to spare some food, so give her a type of
a mushroom. She will then give you a Shooting Star, and her too, will be
turned into a pig. After this happens, exit the house. Back here, go
east and enter the first house on the right, this is the item shop.
The shop is sort of empty, but go right and speak with the lady, she will
tell you that her husband got turned into a pig, then she will talk so
fast, you won't be able to read, you will have to press Z to go to the
previous sentences. When she's done talking, exit the building.

Here, go right and speak with the boy guarding the gate, he will tell you
that you cannot go past there without the mayors permission. So, go west
and the bell will toll again, turning someone into a pig. Now, go west
and exit this area. Back here, go west and enter the second building to
the left which is the mayors house. In his house, you will see that he
is now a pig! Approach him, and your party member will be shocked that
he is now a pig, too. Next, exit his house and go east into the next
area again. Back here once again, the bell will ring, turning another
person into a pig! Man, does it ever come to an end? Go east and go
back to the gate, and the gate guard will now be a pig. Next, open
the gate, as the gate guard is a pig, so he cannot do anything about
it. Then enter the next area.



===============
Twilight Trail
===============

Here, enter the shed and go left to get a Black Key. Yep, you have
guessed it, a black treasure box is somewhere in this place. Next,
go right and ignore the block, as it has nothing in it, then enter
the next area. Here, go right until you see a block with a "?" mark
on it, hit it with your hammer to get a coin. Next, go right and
then hit the brown block to get lots of coins, then enter the next
area. Here, get Koops in your party and then toss his shell under
the tree to get a Shop Key. Now, make your way back to Twilight
Town.



==============
Twilight Town
==============

Here, go west and enter the second building to the left, which is
back in the item shop again. Here, go right and unlock the door there
using your Shop Key. In this room, grab the Life Shroom, the Jammin'
Jelly, and the Boo's Sheet, then open the brown chest to get a
Defend Plus badge. Now, examine the black chest and open it using
the Black Key, and then the thing that comes out of the box will
curse you again, giving you the ability to turn into a tube.
When you regain control of Mario, head back to the Twilight Trail.
On your way there, you will get an email, read it and continue on.



===============
Twilight Trail
===============

Once you arrive here, go east and into the next area. Make your
way back to the area where the tree was, where the Shop Key was
located. Once there, turn into a tube. If you forgot how, hold R
and rotate the control stick until you roll into a tube. After
this, roll under the tree and turn back to normal. Check behind
the tree for a Star Piece. Next, go right until you see a brown
tree, then use Flurrie to blow it away, revealing a pipe. Enter
the pipe and you will appear in the background. Now, go west and
you will enter the jungle part of Twilight Trail. Once you're
here, go west until you see a block, hit it eight times to get
eight coins. Now, go east until you see a little opening in the
bushes, use paper thin Mario to slip in between them. Hit the
block there to get an Earth Quake item.

Now, continue west and enter the next area. Once here, go west
and hit the red block to get the Hammer Throw badge. Now, continue
to the west path until you see a tree blocking your way, use
Flurrie to blow an entrance in the tree. Once you enter the tree,
you will appear in the background. Now, go east and then you
will enter another jungle of the area. Here, go east until you
see a dark purple color on the ground, then use Flurrie to reveal
an X tile. Butt stomp the tile to reveal a hole, enter it and
you will be in the background. Here, go right until you see
a big stone, mash the control stick to the right and you will
push it. Now, go back to the west and go in the hole. Go right
and then drop down the next hole to get to the other side. Here,
go east and then enter the next area, which is the Creepy Steeple.



===============
Creepy Steeple
===============

Here, recover your HP/FP at the recovery block if needed, then
save your game. Now, go right until you see an opening in the
gate, then roll through using tube Mario. Now, go north and
enter the castle. In this place, go right and you will see
a statue with a star on it, push it to reveal a hole. Go in
the hole and you will be underground. Here, use Flurrie to
reveal a passageway just to the north of the spring. Go
in the passageway. Here, go east and you will be walking in
the black, and you will eventually see a chest, open it to
receive a Flower Saver badge. Now, exit the secret passage
and then enter the brown door to the left. In here, examine
the chest and then tons of Boo's will come out. They will then
ask you how many Boo's just came out of the chest, the answer
is 200. Answer that and the Boo will give you an Ultra Shroom,
so grab it. Next, go east and backtrack to the previous room.

In here, jump on the spring and you will appear back in the
main room. Go west and then you will see a Boo, speak to it
and it will ask you if your gonna be mean, answer no and
millions of Boo's will appear in the room. Ignore them all,
as they will grab you if you stay here long enough, and carry
you back to the entrance of the castle. Now enter the door
to the south. In here, go east down the long hallway until
you come across a red switch, hit it once and enter the
door in front of you. Here, jump up the set of stairs and enter
the door. In the next room, go west and jump across the crack
in the bridge, and eventually you will come across a ledge
that you cannot jump to that has a key on it. Switch to
Koops and use his shell to get the key. Now, backtrack to
the room where the set of stairs are.

Here, drop down the stairs and enter the door to the north.
Once you are in this room, to the right is a red switch. Hit
it twice and then go back to the previous room. Here, go up
the stairs and enter the door. Go west across the long bridge,
and then jump across the crack in the bridge and save your
game, then unlock the door using the Steeple Key. In this
room, recover your HP/FP if you need to, which I don't see
why you would have to. Next, go around all the stairs and
eventually you will see a spring, jump on it and you will
be at the top of the castle. Here, a ghost-like guy will
stop you. After the conversation ends, you will enter
combat against him. Read the Bosses section for help.

Once you beat him, Mario will get another Crystal Star.
But, notice something weird about it? Mario isn't even
happy and smiling like he always does, and he doesn't
even say "Woohoo!". So, after this happens, you will gain
control of the shadow Mario. You've guessed it right,
????? took control of the real Mario! Now you must get
your name and body back, so drop down the hole. Now,
make your way down the stairs and make your way out of
the entire castle. Back outside, you will see a cutscene
with the three Shadow Sirens. When the cutscene ends,
go south and roll into a tube and go under the gate again.
Now, save your game and recover your HP/FP if needed, then
head back to the Twilight Trail.



===============
Twilight Trail
===============

When you get here, head back towards Twilight Town. On your way
back there, you will encounter the mysterious person you faught
earlier, in Mario's body. He will then tell you to guess his
name. Guess anything, as you can't guess his name right now.
No matter what you guess, you will enter combat against him.
Just run away, as he doesn't get hurt no matter what. When
you run away, you will be in Twilight Town.



==============
Twilight Town
==============

When you arrive back here, go in the item shop and stock up
on stuff if needed, as the item shop is actually stocked up
on items this time. When you are done buying, exit the item
shop. Now, head west and enter the next area of the town.
Here, you will see Vivan sitting by the grass, crying about
what is she gonna do. Save your game, then go to where Vivian
is at. Here, talk to her if you want, then examine the bush to
the far left and the Superbombomb will come out. Grab it, then
give it to Vivian. After this, she will say it broke, say the
first answer. After alot of talk, Vivian will join your team!
Pretty cool, huh? When you regain control of Mario, save your
game and head back to Twilight Trail.



===============
Twilight Trial
===============

Here, you will encounter the mysterious shadow again. Run away
from him, then go to the Creepy Steeple.



===============
Creepy Steeple
===============

When you get here, save your game. Now, head south past the
castle and then you will see a well with a hole in it, jump
in the hole. Here, go west and get the Shine Sprite there, then
go east and continue into the next room. In here, there are tons
and tons of Buzzy Beetle's lurking about in the room. You will
more than likely have to fight them all. Use Earth Tremor to
win. Once you do this, hit the red box to get a Tornado Jump badge.
Now, go east and push the barrier up, then hide in the shadows
with Vivian and wait until the barrier passes you up, then unhide
and go east up the hill. Now, head north into the door. Here, save
your game and then hit the Shine Sprite block there. Roll into a
tube, then roll under the small tunnel and go east. Turn back
into normal Mario, then butt stomp the floor tile with the "X"
on it, then enter the hole.

Here, roll into a tube and go west, you will see a hole. Roll
through it to get in a diffrent room. In here, turn back to
normal and get the two chests for a Mr. Softener and a Power
Plus badge. Now, go west and open the green chest to get the
letter "P". Now, open the blue chest to get a Steeple Key.
Don't unlock the next door, instead, go near the parrot and
hide in the shadows and then the parrot will begin talking,
thinking that no one is around. Eventually he will say out
loud the mysterious shadows name, it is "Doopliss". When he is
done talking, unhide and then unlock the door to the east, enter
it. Now you will appear back in the castle. Next, go to the main
room of the castle.

Once you're there, charge up for your Super Hammer and wait
until the Boo's cover up Mario, then release the hammer and
you will hit them. Do this about three more times and you
will enter combat against all the Boo's fused together, making
an Atomic Boo. I consider this a boss fight, so refer to
the Bosses section for help on winning. After you beat the
Atomic Boo, it will drop a Lucky Start badge, get it and
head out of the castle, and back to your Doopliss buddy.



===============
Twilight Trail
===============

When you get to the entrance of here, Doopliss will tell you
to guess his name again, so enter in his name. When you
put in Doopliss for his name, he will then go crazy and run
everywhere, then he will go towards the steeple. Now, go in
town and rest up if needed, then go to the Creepy Steeple,
once again.



===============
Creepy Steeple
===============

Here, save your game then go east and roll under the gate, then
turn back to normal and enter the castle. In the castle once
again, go east and enter the door you see to the south. In
here, go east through the narrow hallway and enter the next
door. In here, go north and enter the next door there. In
this area, hit the red switch once, then go to the previous
room. Here, jump up the stairs and go in the next door. Back
here again, go west and jump over the small crack and save
your game, then enter the next door. Follow the stairs around
the entire room, then jump on the spring and prepare for your
next fight with Doopliss. Read the Bosses section for help.

Once you beat Doopliss, he will turn back to normal and your
party members will regret ever working with him, then Doopliss
jumps off the steeple. After this, Mario will get his name and
body returned to him, then Vivian will really join him, and
she will give him the Crystal Star. End of chapter.


               END OF CHAPTER
==========================================



"Mario defeated the rogue who had stolen his
 name and appearance. Now Mario has four Crystal
 Stars. That leaves a mere three more to find!
 And THAT means his quest to collect all of the
 Crystal Stars is more than half over! Now Mario
 heads off toward his next adventure with his
 new friend, Vivian......But what about Beldam
 and Marilyn? And what became of the doppelganger,
 Doopliss?"


Now you will see a cutscene with Marilyn and Beldam, and once
it's over, the scene will switch to Grodus' Lair. Now a scene
with Grodus and a blue X-Naut will commence. When it's over,
the scene switches to TEC's room, and Peach goes in there
automatically.



==============
Peach's Event
==============

In her next event, TEC will tell Peach that they are going to
have a quiz, and if she answers all five questions correctly,
she may once again use his communicator. Here is the answer
to all of TEC's questions.


Question #1 - What will happen if you collect seven Crystal
              Stars?

Choices:

A. Your wish is granted.
B. Thousand-Year Door opens.
C. A thousand coins appear.

Answer - Thousand-Year Door opens.

Question #2 - What is the goal of Grodus, leader of the
              X-Nauts?

Choices:

A. To conquer the world.
B. To get rich.
C. To become a superhero.

Answer - To conquer the world.

Question #3 - What is the legendary treasure that waits
              beyond the Thousand-Year Door?

Choices:

A. 100,000,000 coins.
B. An extremely rare badge.
C. A 1,000-year-old demon's soul.

Answer - A 1,000-year-old demon's soul.

Question #4 - What does Sir Grodus wish to do with this
              ancient demon's soul?

Choices:

A. Cherish it always.
B. Bring the demon back to life.
C. Hang out with it.

Answer - Bring the demon back to life.

Question #5 - What is required to seal up the demon again?

Choices:

A. A legendary sword.
B. A magic spell.
C. Crystal Stars.

Answer - Crystal Stars.


Once you answer all five of his questions correctly, Peach will
use the communicator as always, then TEC sends the message, and
Bowser's Event will begin.



===============
Bowser's Event
===============

When his event begins, Kammy Koopa will tell Bowser that there
is a secret in the floating town of Glitzville. Then, the
blimp fish will get horrified and then run away, and Kammy Koopa
will see that Bowser is in his Koopa Copter. Then, Bowser will
begin flying towards Glitzville, only to run out of gas for
his Koopa Copter. He will then drop down and fall into the
water, and another classic stage will begin. After you beat
the classic stage, Bowser will get on a ledge at the harbor of
Rogueport, then three townspeople will get scared and run away.
Kammy Koopa will then come and ask Bowser where he has been.
After the conversation ends, save your game when it asks you
to, then we are back at Twilight Town.



==============
Twilight Town
==============

Here, the mayor will say he can't beleive that Doopliss was
actually a fake Mario, then he will ask you if they hurt your
feelings, answer "Nah, not really." and he will thank you for
saving their town from evil. When you regain control of Mario,
go west and exit this town through the brown rusted pipe.



=================
Rogueport Sewers
=================

In here, go south and exit through the green door, and you
will immediately get an email from Princess Peach. When you
regain control, drop off the ledge there, and go east into
the long pipe, leading back to the western part of Rogueport.
Don't forget to save your game at the save block.



==========
Rogueport
==========

Once here, drop down off the pipe and then go back to the
eastern side of Rogueport, and go to the Rogueport Sewers.



=================
Rogueport Sewers
=================

Here, return to the room with the Thousand Year-Door like
always, then jump on the pedestal in the middle of the room.
Now, a new location of another Crystal Star will get recorded
on your Magical Map, and you will be back in Frankly's office.



==========
Rogueport
==========

Back at Rogueport again, Frankly will talk for awhile, then
he will say the next Crystal Star is located on Keelhaul Key.
When he's done talking, exit the house. Now, go east and
then right next to the building is a bridge, go south of it
and then use Yoshi to fly over to the platform. Next, jump
on the stack of crates and on the next ledge. Then, go to
the very edge of the left side of the platform, then fly
with Yoshi on top of the roof. Here, you will see a chimney.
Now, roll up into a tube and drop down the chimney into
Admiral Bobbery's house. Here, speak with him and he will
say he has no intrest in you, and he will unlock the door
and tell you to get out. Exit his house and head to the
Rogueport Square. Once there, enter the Inn and then go
east, and speak with the guy thats staring at the red stone.
He will then ask you what he lacks the most, answer anything,
as it doesn't change anything. Flavio will then run his
mouth for a little while, and he will say that he will take
you to Keelhaul Key, and to meet him at the harbor.

Once he's done talking, head out of the Inn and go to the
Rogueport Harbor. Once there, head south and go to the dock
where you first arrived at in the beggining of the game, and
you will see a boat. Get on the boat and speak with Flavio
and he will talk for awhile, then a Bomb-Omb will say that
a person called Admiral Bobbery can help you. So, when they
are done talking, exit the harbor and go to the Rogueport
Square. Here again, go back in the Inn and speak with the
owner of the kitchen, the green guy. After he's done speaking,
exit the Inn and then head to the eastern side of Rogueport.
Here, go east and enter the now unlocked door back into
Bobbery's house. Speak with Bobbery and he will tell you
that he is not ever going to travel on the sea again. When
he's done talking, head back to the Rogueport Square.

Here, go to the Inn again and speak with the owner of the
kitchen again. Tell him you wish to hear Bobbery's tale of
woe. After he tells it to you, he will ask if you still would
like Bobbery to go out to the sea again, answer "Yes...We have
no choice." and he will give you an Old Letter. When you regain
control, head out of the Inn and back to the east side of town.
Now, go back to Bobbery's house and speak with him, and Mario
will give him the letter and he will read it. When you regain
control, go in Scarlette's room, which is the room that
Bobbery went in when he said he needs time alone. Hit the block
to get a Shine Sprite. Now, exit the house and go all the way
back to the harbor. On your way there, you will get an email
from Petuni. Back at the harbor, go to the boat and speak
with Flavio, and tell him your ready to shove off if your errands
in town are done. When you do this, you will see an X-Naut
talking for a moment, then chapter five begins.



---------------------------------
CHAPTER FIVE: THE KEY TO PIRATES
---------------------------------

You will see the boat traveling across the ocean, and after
two nights, they will begin talking some. After alot of talking,
the pirate ghosts will appear and swarm around the boat.
After awhile, the boat will sink and you will appear on the
Keelhaul Key.



=============
Keelhaul Key
=============

When you gain control of Mario, go up the steps and then go
west around the brown wall, and a blue thing will pop up. Hit
it to get a Whacka's Bump. Now, go all the way south, then east
into the next area. Now you will see Pa-Patch and Flavio in an
arguement, then three pirate ghosts will come and attack you.
These aren't that hard, just whack them with your hammer or
use Art Attack. Once you win and regain control of Mario, go
east and save your game. Now, continue to the eastern path,
past the Inn, and enter the next area. Here, go east and then
hit the red block you see to get a Head Rattle badge. Continue
to the east and then enter the next area. Here, go east and
ignore the first bush, but then examine the second bush and
you will get a Mini Mr. Mini. Next, go east and hit the "?"
block for a coin. Now, jump on the block and then jump while
on the block to reveal a hidden block full of coins. Next,
go up the steps then go northwest through the passageway,
then jump up on the next two platforms. Now, use Yoshi to
fly over to the west yellow block, then fly to the next
platform. Here, jump up the steps and onto the next ledge.
Now, get on Yoshi and fly to the west, then get the Shine
Sprite, and fly back to the platform. Now, jump onto the
next platform and then hit the block there for a Thunder
Rage. Continue east down the two steps, and then into the
next area.

Here, a cutscene will begin with Bobbery being surrounded
by two blue flames. Once it's over, you will be carried
back to the previous area. Now, go back east again into
the same area you were taken out of. Here, go across the
bridge and you will see an item, turn paper thin and slip
through the bridge and grab the item. Now, head down the
steps, then jump on the spring, back onto the platform.
Now, go north and you will see a yellow block, hit it and
another Shine is yours, then enter the next area. Now,
Bobbery will say a few words, then you will regain control.
Go east down the steps and then fight one of the blue flames.
Once you defeat them, hit the tree they were surrounding
and then a cutscene will commence with Bobbery. Once it
is over, exit this area. Here, go west across the bridge,
then drop down the ledge to the south. Use Yoshi to get
across the two platforms, then enter the pipe. In the
background, hit the tree to get a Coconut. Now, exit
the pipe and make your way back to the beach. Here, speak
with Flavio, and he will tell you that he does have some
Chuckola Cola for Bobbery, and he will want you to trade
him something in order to get it. Speak with him again
and show him the Coconut, and he will give you some
Chuckola Cola for Bobbery.

Now, make your way back to Admiral Bobbery. Once you're
there, show Bobbery the Chuckola Cola, and a cutscene
will commence. Once it is over, hit him with your hammer,
and he will wake up, for he is just sleeping. After the
cutscene ends, Bobbery will join your team. Now, head
back to Flavio and speak with him. When the cutscene ends,
save your game. Now that Flavio is with you, head all
the way back to where Admiral Bobbery was at, where you
gave him the Chuckola Cola. Once there, go east past
the tree Bobbery was in, and heal at the Recovery Block
if needed. Now, go east and Flavio will begin talking.
Once he's done talking, examine the Skull Face on the
wall. After that, go west and speak with Flavio. He will
then ask you what you could possibly want from him, answer
"Skull Gem" and he will lend you the Skull Gem. Now,
examine the Skull Face again and place the Skull Gem in
it. Now the red and blue faces will light up. Now, jump
on the red face, and butt stomp it three times. Next,
hammer the blue face four times. Doing this will cause
an entrance to open. Throw Bobbery up the ledge, and he
will blow up an entrance to a cave, enter it to get
in the Pirate's Grotto.



================
Pirate's Grotto
================

In here, a small cutscene will commence. Once it is over,
head east and save your game at the save block there. Now,
head east into the next area. Once here, a voice will speak.
When you regain control, go down the stairs and fall down
the pit, then go west and drop down the next pit, and then
continue east. In this next room, go east to the edge of
the platform, and use Yoshi to fly across ontop of the boat.
Once on the boat, jump east to the platform. Now, go north
and then east, and switch to Vivian, and then when the spikes
go down, run, then hide in the shadows and they will pop back
up. When they go down, unhide and run a little, then hide.
Repeat this until you can continue to the east and into the
next room. In this room, head east across the bridge, and
make your way to the Bill Blasters, and fight one. These can
be tough, so I strongly suggest using Bobbery's Bomb Squad
ability for an easy victory. Once you kill them, advance
to the east and into the next area.

In here, go east across the bridge, and then jump with Mario
over to the next platform. Continue to the east and jump on
the platform, and use Yoshi to get over to the next ledge.
Now, ignore the huge Bomb-Omb, and advance into the next
area. In here, jump on the platform to the north, and save
your game at the Save Block here. Now, jump up the rest
of the steps, and then on the last small ledge, swith to
Koops and get to the edge of the platform, and toss his
shell to reveal a hidden block. Now, jump on the platform,
and go west and down on the block you just revealed. Hit
the Shine Sprite block with your hammer to receive another
Shine. Now, go northeast, and then north and jump across
the water to the next ledge. Now, switch to Bobbery and
throw him to the ledge that the switch is sitting on, and
when he explodes, the switch will trigger, causing a door
to open. You will also hear another voice. When you regain
control, enter the next door.

Here, go west and fight the Bulky Bomb-Omb if you wish, then
jump up the stairs and jump across the water. Go west down
the stairs, and enter the door into the next room. In this
room, go west and then go all the way south, and when the
wooden platform comes by, jump on it and switch to Koops.
Now, when the wooden platform touches the other platform,
turn left and shoot Koops' shell, and hold it in place.
Now, jump off the wooden platform when it comes to the
left side, then, while still holding Koops' shell in place,
go north and jump on the wooden platform sitting on the
floor, and release Koops' shell. Doing this will cause
him to hit the switch, thus raising the platform you are
on now. When it rises up all the way, jump to the next
platform and grab the Grotto Key there. Now, make your
way back to the room where you last saved. Here, jump
across the water, and drop down the ledges and then save
your game if you wish, and then unlock the next door to
the east.

In this room, fight the Parabuzzies if you wish, and then
continue south into the next room. Great, another room with
spikes. But this ones easier. Simply roll into a tube, and
roll under the spikes, and at certain points, stop, for
some of the spikes can go lower and hit you. When you make
your way out of the spikes, turn back to normal and advance
into the next room. In here, hit the shadow below the Shine
Sprite block to reveal a hidden block. Continue to hit it
as much as you can until it turns yellow, then jump on it
and hit the Shine Sprite block for another Shine. Now, go
south and jump from barrel to barrel and onto the boat,
then jump to the next platform. Now, go west and then jump
across the broken bridge to the other part of the bridge,
then continue west and then jump to the next ledge, and
throw Bobbery to the left wall to blow an entrance in the
wall, so enter into the next area.

Here, go west down the steps and head west, and fight the
Bill Blaster. Once you kill it, go west up the steps, and
defeat the next Bill Blaster. After this, advance onto the
next room. Here, go west and fight the Bomb-Omb if you want,
then continue west and get to the very edge of the ledge,
then jump onto the brown platform, and continue west across
the little bridges, then go north to the next room. In here,
you will see another black chest, so examine it and when it
is done talking, a blue Ember will appear. Fight it and
it will drop a Black Key. Unlock the chest using the Black
Key you just received, and you know what will happen next.
That's right, you will be cursed once again. Ever payed
attention to those brown panels? Well now it is time to
use them with your new "cursed" ability. Now, continue
south and exit this room.

Here, go east across the small bridges, and stand on the
Boat Panel, then turn into a paper boat, and surf around
to the east, then you will see another Boat Panel. Turn
back to normal, and then jump up the ledge, and go east
into the next area. Here, make your way down the steps
and then make your way back to the room where the second
set of spikes are. Roll into a tube and make your way
to the other side, then turn back to normal and head east
to the edge of the platform, and use Koops' shell to get
yet another Shine, then make your way back to the room
where the last Save Block was at. Here, save your game
if you want to, then head north onto the platform, then
go north and jump across the water, and head west into
the next room. In this room, go west and you will see
a Boat Panel, turn into a paper boat and sail south
down the waterfall. Now, go west, then southwest and
into the next room.

Here, sail west down the narrow hallway, and then enter
the next room. Here, you will see a Boat Panel. Go in
front of it and turn back to normal, then jump to the
west onto the boat, and grab the Gate Handle. Now, go
west onto the edge of the boat, then jump to the left
and you will land on a ledge, and receive a Star Piece.
Now, jump to the left onto the platform. Next, go north
and make your way past the spikes the way you did before.
Once you make it past the spikes, go east into the next
room. Here, go across the bridge, then enter the next
room. Now, go across the bridge and jump to the right
onto the next platform. Jump on the ledge, and then use
Yoshi to get across, and then examine the thing right
next to you and select the Gate Handle. Doing this will
cause the gate to rise up, and you will also hear another
voice. After this, go all the way back to the room where
you turned into a Paper Boat.

Once back here, step on the Boat Panel, and turn into a
boat once again, then sail south down the waterfall. Now,
sail south and then enter through the next room that the
flood gate was guarding a moment ago. Gee, dosen't this
room look familiar from somewhere? Head southeast and
into the next area. In this room, go east and you will
see waves coming from the waters. Be careful here, for
you will have to restart from the start of the room if
these waves touch you. So, if a wave goes down, go up.
If a wave goes up, go down. Repeat it like that while
going east until you finally see a door, go in it.
In this room, a cutscene will commence with tons of
Toads, from Rogueport I assume, jumbled up together.
Now it is our job to free the Toads.

When you regain control of Mario, go southeast and don't
worry about the platform with a pipe yet. Continue to the
east and eventually you'll see a Boat Panel, turn back to
normal Mario and then jump on the pipe and enter it. In
the background, jump on the boat when it's tilted to the
right, towards Mario. Now, go west and wait til the boat
is tilted left, then jump to the next platform. Now, go
west along the narrow path, then jump across the platform
and continue west, then jump up the ledges and enter the
pipe there. Back on the foreground, jump west and onto
the Airplane Panel, then get to the very edge and turn
into a paper airplane, then fly to the east and onto
the ledge with a pipe on it, so go down it. Back on the
background once again, hit the switch there. Doing so
will cause two barrels to appear on the water. Now,
drop down onto the ledge and make your way back to the
Airplane Panel. Now, fly and ignore the first pipe ledge,
and then when you see the second one, turn back to normal
and enter the pipe.

Here, hit the switch and two more barrels will appear
over the water, thus creating enough platforms for the
Toads to get across. Now all the Toads will jump across.
Wait a minute...weren't those Pianta's that hopped across
Frankie and Fran