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Paper Mario: The Thousand-Year Door
FAQ/Walkthrough
By: Super Slash
Version: 3.1
Email: ganonpuppet@yahoo.com
======================
ABOUT THIS GUIDE
======================
This guide was made for those of you people
who need help with Paper Mario: The Thousand
Year Door. This guide is a Copyright (c) 2004.
If you need help with anything for this game,
check out this guide for help. I will even
list how to do each side quest, get Star Pieces,
and get Shine Sprites. I really hope that you
gamers out there will enjoy this guide, because
I will help you out the best I can by writing
out this FAQ/Walkthrough. Again, this guide is
a Copyright (c) 2004, so don't copy this guide
without my permission. Refer to section fifteen
for more information on copyrights.
==================
INTRODUCTION
==================
This game continues from Paper Mario 64,
and with whole new party members! There is
still an ally from Paper Mario 64, but
you can't get her. And that girl is Bow.
This new Paper Mario game is about the
legendary door that people call the
Thousand Year-Door. When this door is opened,
who knows what will happen. For more info
for what this game is about, refer to the
Story section of the guide. Overall,
Paper Mario: The Thousand-Year Door is
a great game, and if you like RPGs, I
suggest getting this one, as it is one
of the best in my opinion!
===================
VERSION HISTORY
===================
v 1.0 - Fixed a small error
v 1.1 - Fixed yet another error
v 1.2 - Decided to add a little update
v 1.3 - Fixed a big error
v 1.4 - Fixed two errors
v 2.0 - Added the Tattle Log section
v 2.1 - Added all of Chapter Six, all
Items, all Enemies, AND all of
the Shine Sprites!
v 2.2 - Added all of Chapter Seven
v 2.3 - Completed the Walkthrough section
v 2.4 - Added all the Side-Quests, and I
did a little update to the Secrets
section
v 3.0 - Completed the Recipes section
v 3.1 - Added an ASCII Art to the guide
TABLE OF CONTENTS
-------------------
I.........Story
II.........Characters
III.........Controls
IV.........Walkthrough
V.........Bosses
VI.........Star Pieces
VII.........Badges
VIII.........Items
IX.........Shine Sprites
X.........Side-Quests
XI.........Mini-Games
XII.........Secrets
XIII.........Recipes
XIV.........Special Moves
XV.........Tattle Log
XVI.........Credits
XVII.........Copyrights
=========
I. Story
=========
The story starts off like this...When you start the game, Mario and Luigi
get a letter from the mailman. The letter was written by Princess Peach, and
in the letter is a magical map. This magical map tells you about the
Thousand Year Door, and shows you the location of the mystical stars, known as
the Crystal Stars. When all seven are collected, the Thousand Year Door
will open, and as for whats behind it, no one knows...yet. Little do Mario
and Luigi know that there is also another group out there looking for the
legendary treasure, known as the X-Nauts.
===============
II. Characters
===============
Character - Mario
Biography:
Mario is the all time hero that always saves the world from being destroyed
from the evil being Bowser. If anyone is going to save the world, it is him.
Like in this next adventure, Mario must go on a quest for the Crystal Stars
to open the Thousand Year Door, and rescue Princess Peach to save the world,
once again.
Character - Luigi
Biography:
Luigi is Mario's brother. He is the one that reads the letter Princess
Peach wrote to him and Mario. In the game, Luigi goes on an adventure
(or so he says) to rescue Princess Elclair from the Waffle Kingdom.
All of these stories he tells are real.
Character - Peach
Biography:
She is the one that has been kidnapped by the X-Nauts. Princess Peach
writes letters to Mario, to let him know that she is safe and sound,
in hopes that the letter reaches him. Princess Peach is worried about
Mario alot, and yet she tells him not to worry about her, that she
is ok. She also tells Mario that the X-Nauts are also after the
legendary treasure, so Mario must find the Crystal Stars before the
X-Nauts do.
Character - Goombella
Biography:
Goombella is a girl Goomba, that lives in Rogueport. She was cornered
by the X-Nauts and their leader, Lord Crump. Mario then sees that she
is in trouble, and immediately saves her from their evil grasp.
Gombella then joins Mario in his quest to find the Crystal Stars, and
open the legendary Thousand-Year Door.
Character - Koops
Biography:
Koops is a little Koopa Troopa that eventually will join Mario in his
quest, in an attempt to get the Crystal Star, and most importantly,
avenge his dad by defeating the dragon called Hooktail. Koops just
wants to save the world as Mario does, and he will continue to help
Mario even after defeating Hooktail from his castle.
Character - Flurrie
Biography:
Flurrie likes Mario, and loves her necklace. She lives in her house
at the Boggly Woods, home of the Punies and the Great Tree. She is
a kind girl and loves to take care of Punies. Flurrie joins Mario's
party once he finds her necklace she was looking for, taken by the
Shadow Sirens.
Character - Yoshi
Biography:
Yoshi first appeared at a town known as Glitzville. The Hot Dog
Stand owner ordered an egg for his new hot dog recipe, but they
accidentaly gave him a Yoshi egg instead. This Yoshi hatches
soon after Mario gets it, and it is no normal Yoshi, he is more
of a gangster Yoshi.
Character - Vivian
Biography:
Vivian appears in Twilight Town, sitting alone by lots of bushes.
She was told to find the Superbombomb that Beldam thought she
lost. Beldam told her if she didn't find it, she would get
punished, like she always does. When Mario finds this Superbombomb,
he shows it to Vivian, and then she finds out that it is indeed,
broke. Then, to avoid getting punished by Beldam, she joins Mario
to help him get his name and body back, which was stolen by the
evil villian of Twilight Town, Doopliss. After Doopliss is
defeated, she joins Mario for good.
Character - Bobbery
Biography:
Bobbery has a tale of woe that makes him never want to go out to
sea again. Bobbery's wife, Scarlette, was living with him, happily.
But one day, Bobbery went and sailed out in the sea, and Scarlette
caught a cold while he was away, and then when he returned, Scarlette
was gone. She disappeared, she was dead. Bobbery then lived alone,
making an oath to never sail out to sea again. He blamed himself
for his wifes loss, because she caught a cold while he was out to
sea, so thats the reason he says he will never sail the seas again.
But, once Mario and his friends convince him to sail out to the
Keelhaul Key, he does so, and then joins Mario in his quest.
Character - Ms. Mowz
Biography:
Ms. Mowz is a theiving rat who loves to steal any badge she can
find. Ms. Mowz also has a crush on Mario. She first meets Mario
in Hooktail's Castle, as she heard there was a rare badge in the
castle that she wanted. She saw Mario yet again in the Great Tree,
for there was yet another badge she wanted in the tree. They also
met in Glitzville, for like, basically the last time. Ms. Mowz is
an optional party member, and she isn't a very great one. Her best
ability is the ability to steal. But other than that, I don't like
her at all. See the Side-Quests section to see how to get her.
==============
III. Controls
==============
"A" Button: Jumps, preforms Action Commands, talks to people, ends
conversations, examines stuff.
"B" Button: Uses hammer outside battle, cancels commands, back to
previous thing. Turns Mario back to normal when in
Airplane Mode, etc.
"X" Button: Allows partners to use their special abilities outside
of battle, hits an audiance member in battle.
"Y" Button: Switches members in battle, lets you become Paper
Plane Mario, allows you to turn into a Paper Boat
when standing on a Boat Panel.
"R" Button: Turns Mario into Paper mode, and turns into a tiny
tube if the Control Stick is rotated.
"L" Button: As far as I know, nothing.
Start Button: Pauses game outside battle.
"Z" Button: Displays Mario's stats.
================
IV. Walkthrough
================
At the start of the game, you will get some mail from the mailman.
Luigi goes outside, takes out the letter, and goes back inside.
Now he will read the letter to Mario, it says...
"Hello there, Mario! I am now on holiday, traveling in the
Mushroom Kingdom. In my travels, I came into possession of a
mystical map...a treasure map, actually. It was inside a box I got
from an old merchant in a town called Rogueport. But since it would
be too difficult for me to try to go find the treasure all by
myself...I thought you could help me hunt for it! You will, of
course, won't you? I've included the map with this letter, so
please bring it with you when you come. I'll meet you at Rogueport."
(That means you MUST come!)
-Peach-
Luigi will then allow Mario to look at the map, then a scene with a
boat traveling across the sea will start. When the Paper Mario logo
appears, press A.
----------
PROLOGUE
----------
The sailor will awaken Mario, and then you will arrive at Rogueport.
==========
Rogueport
==========
Once you arrive, head west and hit the S Block to save your game.
Be sure to save everytime you come across one of these, as you
could get killed anytime. Head north and then a scene will start
with Goombella and the X-Nauts and their leader. When the scene
is over, head east and Goombella will notice you, then go behind
you. After a little more talk, you will enter combat against Lord
Crump. Refer to the Bosses section for help to win the battle.
After the battle, Lord Crump will call millions of more X-Nauts,
then they will all attack Mario. Goombella then manages to make
it out the swarm of X-Nauts, then she tells Mario to come where
she is, then Mario escapes and the X-Nauts pound Lord Crump and
they don't even know it. Now, go north up the stairs and enter
the northern part of Rogueport. You will then see another scene
with Lord Crump and his men. After the scene, Goombella will
speak to Mario for awhile, then she will join your party. After
they are finally all done talking, head to the northeast and
enter the eastern part of Rogueport.
Once you are here, a bandit will run and steal half of your coins!
Goombella will get mad. Now, go back to the west to the square of
Rogueport. Go to the middle of the square, then go north through
the tunnel. In here, go west and you will see a house, enter it.
You will then see the bandit that stole your coins, speak to him
and he will give you your coins back. Go back through the tunnel
you came in, and go west, the lady will then tell you to stop and
to not move a step. Move anywhere, it dosen't matter where, you
will step on her contact lens. Now, go east and enter the house
that has the Fire Flower on it, this is the item shop. In the shop,
speak with the owner and he will tell you to hold on for a moment,
then say that they are currently out of Contact Lens. In the shop,
buy two Mushrooms, two Honey Syrups, one Fire Flower, and a Sleepy
Sheep, then exit the shop and go to the eastern part of town once
again.
Back to the eastern part again, go east and enter the second house
on the right, this is Professor Frankly's house. In the house,
Goombella and Frankly will talk for awhile. After they finally
stop talking, exit Frankly's house. Frankly will then open a secret
passage where a pipe is located. Head south to the pipe and Frankly
will ask Mario if he knows about Action Commands. If you don't know
how to do it, I suggest learning. When you are done, jump on the
pipe and enter the Rogueport Sewers.
=================
Rogueport Sewers
=================
Save your game at the save block here. Next, go east and down the
stairs and a conversation will start with a normal Goomba, a
Paragoomba and a Spiny Goomba. You will now enter combat against
them. To beat them, just jump on the normal Goomba and the
Paragoomba, and use your hammer against the Spiny Goomba. After
you win, Goombella will brag, and Frankly will talk some more.
Once you gain control of Mario, go east and jump up the stairs.
Now, go north and wait on the platform to come towards you, jump
to it and jump to the pipe when you can, then enter it.
In this next part, head east and jump down the steps you will come
across. Go west and then smash the "?" block with your hammer to
get a Mushroom. Continue to the west and smash the next block for
a Fire Flower. Keep going to the west path and eventually you will
see two blocks, hit them with your hammer to reveal a pipe, go into
it. In this next area, go east and you will see a Punie go into a
hole in the wall, don't worry about him right now, as he is meant
for a later part in the game. Anyway, go east and hit the blue
block by jumping on it to reveal a set of stairs. Go up the stairs
and then drop off the ledge to the west to land on a platform, grab
the Black Key there. Go back up the set of stairs again, then go
east and into the door.
In this room, examine the big black chest and you will enter a
conversation with something thats inside it. Once the conversation
ends, examine the chest once more and use the Black Key on it. It
turns out that it is something evil that comes out of the chest.
He will curse you and you will now have the ability to turn into
Paper Plane Mario. Now head south and go out of this room.
Back in the previous room, go west and stand on the plane platform,
then use Airplane Mario and fly over to the giant block. Once you
land on it, head west into this next room. In this room, Frankly
will be shocked that the Thousand-Year Door is actually real. Next,
go west down the steps, and jump on the pedestal in the middle of
the room. The Magical Map will then react to the Thousand Year-Door,
then the location of the Crystal Star will appear on the map. You
will also learn a move called Sweet Treat. After some talking,
you will appear back in Frankly's House.
==========
Rogueport
==========
Back at Rogueport, you will be in Frankly's House. You will be asked
a training question, so I suggest you learn what he asked you to
learn if you've never played this game. Frankly also mentions that
you need to go to the Petal Meadows. After this, exit his house and
he will give you the Power Smash badge. He will ask you if you want
to know how to equip it, say yes if your a newbie to this game. Now,
go to the pause screen and go to Badges, then equip the Power Smash
Badge, and head back to the Rogueport Sewers.
=================
Rogueport Sewers
=================
When you arrive here, don't forget to save. Then, go east until you
see an airplane platform. Turn Airplane Mario and fly over to the
ledge up high. Enter this next room. In this room, you will see a
tentacle, step on it and then a Blooper will come out and will fight
you. Read the Bosses section for help on winning. After you win the
battle, two platforms will appear. When the first one comes towards
you, jump to it. Then wait until it moves to the right again, and
then jump to the next one. Then when it moves to the right, jump to
the platform and enter the pipe, now onto Chapter One.
-------------------------------
CHAPTER ONE: CASTLE AND DRAGON
-------------------------------
==============
Petal Meadows
==============
When you enter the Petal Meadows, Goombella will talk a little bit.
Once she gets done talking, go west and save your game at the save
block. Hit the tree on the right for a Mushroom. Now, go east and
a scene will begin, and you will see Hooktail fly above you and
Goombella. Goombella will be suprised to see Hooktail already
at the beggining of your adventure. Now, continue to the east and
you will see a "?" block, hit it and a Mushroom will pop out of it.
Continue east to the next area of the meadows.
In this area, go east and hit the red block to get a Close Call
badge. Continue to the east and fight the enemies if you like, then
hit the brown block eight times to get eight coins. Next, go east
and into the next area. In this area, Goombella will tell you to
press X whenever you need her help. After she's done talking, go east
and examine the dark bushes that are right beside each other to
reveal a pipe, go down the pipe. Now you will appear way on top of
the blue mountain things. Go east and jump on the blue switch and
a bridge will appear. Make your way back to the pipe and go down it,
then go across the bridge and continue east. Examine the bush to
the north and a Mystery will pop out, get it. Now, just east of
that bush is a block, hit it and a Fire Flower will come out. If
you can't carry any more items, throw something away and get it.
Go east and you will be in Petalburg.
==========
Petalburg
==========
This town is the home of the Koopa Troopas. In the village, the
Koopa Troopa will tell you about Hooktail, the dragon you saw
earlier in the Petal Meadows. Then they will start talking about
the Crystal Stars, and the Koopa Troopa will tell you to go see
the mayor of the village in a pink house. Next, go north and to
the Inn, and pay five coins to rest up if needed. Whether you
rested or not, continue east and save your progress at the save
block right there. Talk to anyone that you'd like to talk to in
this town, then go east and into the next area.
Here, go east and jump up the two steps and enter the house to
the left, this is the Mayor's House. In the house, speak to the
mayor, and he will call you and Goombella theives...oh my gosh,
why would you steal anything from the poor old man? Anyway, he
will then realize that they are after the Crystal Stars. He will
tell you that the first Crystal Star is in Hooktail's Castle.
Then he will ask you a question, answer "Of course!". Then he
will ask you if you are going to take Hooktail on, answer
"You got it!". He will tell you that all of the Koopa's and him
will shower you with gratitude and rewards. Man, if you beat
Hooktail, you gonna be popular! :). Anyway, you will be given
a multiple choice about whether or not you need a reward, answer
"Of course I won't." and he will tell you that your unselfish
and noble. Here is where it gets funny, when he calles you Murphy
instead of Mario. Now answer "It's Mario." and once he gets done
talking, exit the house.
Next, drop down the ledge and go east and you will get an e-mail
from Professor Frankly, go ahead and read it. After this, keep
going east until you see a Koopa Troopa guarding a gate, speak
to him and he will let you pass. Now Koops will come and tell you
to hold on, and come running to Mario, and tell him never mind...
ok, what was that about? Anyway, go east into the next part.
Here, go east and don't examine or hit anything, as they don't
uncover anything. Drop off the ledge and avoid or fight the
Paragoomba, then drop off that ledge and avoid or fight that
Koopa Troopa thing. Go east and jump up the steps and then hit
the "?" block for a POW Block. Keep this item for later, because
you're gonna need it soon. Go east some more and enter the next
part, which is the Shhwonk Fortress.
=================
Shhwonk Fortress
=================
In this dungeon, examine the pillar and the two enemies will
jump off the pillars. Fight each one of them. To beat it,
use the POW Block that you got earlier and you will kill them.
Now the next door will open, so enter through it. Now you will
be outside the Fort again, so go east and jump on the ledge.
Keep jumping up each ledge and examine the bush right next to
the entrance of the fort to get another POW Block. Get this
block, because you are about to use it. Now enter the fort.
Here, examine the pillar and an enemy will come down. DO NOT
get a First Strike with your Hammer or by using Jump, you will
take damage if you do so. To beat these enemies, use the POW
Block and they will pass away. Man, those POW Blocks sure are
useful :). Now the next door will open, so enter through it.
Once again, you will be outside. Just jump from ledge to ledge,
and be sure to hit the block and grab the Fire Flower on your
way up, then enter the fort...again. Now save your game and
examine the pillar with the Thwomp on it, then he will awaken
and he will say if you want Stone Keys, you're gonna have to
answer some questions, and that if you get it wrong, you will
suffer a terrible fate. Now it is quiz time!
Question #1 - What's hidden in this place?
Choices:
A. Stone Keys
B. Crystal Stars
C. Princess Peach
D. Pickle Stone
Answer - Stone Keys
Question #2 - What do one Mr. Softener and one Fire Flower
cost at the shop in Petalburg? Total!
Choices:
A. 10 Coins
B. 12 Coins
C. 16 Coins
D. 20 Coins
Answer - 16 Coins
Question #3 - What is the name of the mayor of Petalburg?
Choices:
A. Kooskoos
B. Burtle
C. Moopa
D. Kroop
Answer - Kroop
Question #4 - Tell me, now! Where is the Crystal Star?
Choices:
A. Rogueport
B. Hooktail Castle
C. Mushville
D. Petalburg
Answer - Hooktail Castle
Question #5 - How can one get from Petal Meadows to
Rogueport?
Choices:
A. Boat Across the Sea
B. Only by Air
C. Go Through a Pipe
D. Race in a Kart
Answer - Go Through a Pipe
Now that you've answered all five question's correctly, you
can pass. If you didn't get them right, you have to fight
some enemies. To beat these enemies, use an item like a POW
Block. Save your game and enter the pipe. Here, go east and
you will see a red block, hit it and you will get the
Multibounce badge. Now, go east into this next room. In this
room, it is a very narrow path, so you must know, go east.
In the hallway, you will encounter some Fuzzies. Once you rid
the hallway of all of the Fuzzies, enter the next room. In
here, go to the middle of the room and grab the Sun Stone,
a Fuzzy will then come down and attack you, defeat it and
go back to the main room. Here, go west and into another
hallway. In the hallway, do the same thing you did in the last
one, rid the hallway of it's ugly tick creatures, then go
into the next room. Go to the middle and grab the Moon Stone
right there, and another Fuzzy will attack you. Defeat it,
and go back to the main room again. This time Mario will
spot a yellow Fuzzy right there in the middle. Now you
will enter combat against it. I won't list it in the Bosses
section, because it is simple to beat it. Just use Power
Smash and use Headbonk with Goombella. After one turn,
he will call on millions of Fuzzies to attack you at one
time! Don't worry about them, just focus all your attacks
on the yellow Fuzzy. The black Fuzzies will attack you
at times, so just avoid those because they don't hurt
too much. Once you win this fight, all of them will
run away. Now go through the pipe back into the room
where the Thwomp is located. Now, head all the way back
to Petalburg.
==========
Petalburg
==========
Here, talk to anyone you like and then head to the Item Shop.
In the shop, buy one POW Block, and one Courage Shell, then
exit the shop and exit this town. Once you are back outside,
you will see Koops again. This time, he will tell Mario that
he wants to join him, and he will tell you a story about what
happened with his dad. After this, Koops will ask you if he
could join you, say "Sure, come along!" and he will join your
party. After this, Koops' girlfriend will come out there and
Koops will tell her that he is going to go fight Hooktail with
Mario. She then will get mad and throw a temper tantrum by
tossing her own shell out at Koops! Whoa, thats a temper! After
all of this talking, head west and cross the bridge, and keep
going west and enter the next area.
Here, go west until you see a pipe, enter it. Out on that block
there is a badge sitting on it. To get it, toss Koops' shell and
the badge will be brought to you. Next, drop off the pipe and
continue to the west path and enter the next part. Here, go west
and you will see some stones with an opening in them, examine them
and place both stones you found in the fortress. Doing so will
cause both pillars to move, revealing switches. To solve this
puzzle, stand to the left and throw Koops' shell, then hold it in
place. With Mario, walk over to the right side and release the shell
and jump on the switch with Mario at the same time, doing this will
cause the pillar in the middle to crumble into pieces, revealing a
pipe. Go through the pipe and head over to the east and enter
Hooktail's Castle.
==================
Hooktail's Castle
==================
Here, go east and save your game. Now enter through the east path.
Once you are outside, drop off the bridge on the eastern side and
you will land on a platform. Jump to the next one at the east, then
use Koops' shell to get the HP Plus badge. Now, jump from stone to
stone and head back into the castle. Now, jump on the spring and get
on the platform there. Next, go left and recover your HP/FP if you
need to by hitting the Recovery Block. Now go east and into the next
area. Here, stand on the Airplane Panel and fly over across the bridge,
then enter the door and you will be truly in Hooktail's Castle.
In the castle, go east and you will see lots of Dull Bones, ignore
them and continue east and then hit the red "?" block to get a Power
Bounce badge, if you have enough BP, equip this immediately. Now,
go east and enter this next room. In here, go east and Koops will
see a Dull Bones, thinking that it is his dad. He will then read a
letter and it will say something about "Kolorado" instead of Koops.
Then Koops finds out that it is not his dad. After this, go right
and examine the pink bones by the door there. Then the pink pile of
bones will send millions of Dull Bones after you. To get rid of these
things, just bash them with your hammer while going east and approach
the pink bones, you will then enter combat against it. This Dull Bone
is not too hard to defeat. It has four Dull Bones with him, and he can
create more. To kill the white bones, use Power Shell. Then, focus all
of your attacks on the pink one by using Power Smash with Mario, and
Shell Toss with Koops until you win. After you win, they will all run
away, so enter the next door.
In this room, go east and you will see a box with a Shine Sprite in it,
hit it and you will receive your first Shine Sprite yet. Now, go east
and jump up the set of stairs. Next, drop off the ledge to the south
and hit the purple block, doing so will cause one to appear next to the
grey block. Drop off, then go back up the stairs and jump on the purple
block. Next, jump to the grey block, then to the next one, then hit the
yellow one with your hammer to break it. Go back to the small ledge to
the south, then hit the yellow block. Doing this will cause the huge
yellow block to raise up into the air. Now that the block is out of the
way, go to the ledge where the block was and toss Koops' shell and hit
the red switch, causing the stairs to switch around. Go on the stairs
on the other side, then use Koops to get the Castle Key sitting on the
ledge. Switch the stairs around again, then go back up the stairs again,
then go east and unlock the door using the Castle Key, then enter the
room.
Head to the right and save your game at the Save Block, then continue
the path to the right and open the next door. In here, go right until
you see a switch. Next, turn to the left side of it, and throw Koops'
shell, then hold it in place. Walk over to the gate just north of that,
then release his shell and enter the gate, then east into the next part
of the room. In this room, you will see a black chest like the one you
saw in the Rogueport Sewers. Examine the chest and it will tell you to
go find a key for him...Gee, I wonder whats in it? :). Now, go east and
head into the next room. Go right and then you will see a chest, open
it to receive the Black Key. Even though you have received the key, you
have also caused the ceiling to fall, and spikes to raise out from the
floor in the process! You only have fifty seconds to get out of this
room, so go right, then south, then north, then west, then north, then
west, then south until you can't go south anymore, then west, then
northeast and northwest, and then exit the room.
Once you exit the last room, examine the black chest again and unlock
it using the Black Key. Doing so will cause that stupid thing to come
out like in Rogueport Sewers again. He will then curse you again, giving
you the ability to turn into Paper thin Mario. This is a great ability
for lots of parts in the game. After this ability has been given to you,
exit this room. Back in the previous room, use Paper thin Mario to slip
through the gate. Now, go west and go to the third gate on the left side,
then slip through the bars and grab the Attack FX R badge. Exit the gate,
then go west and enter the room you were at before. Backtrack all the way
to the room with a long gate, then go west until you see some bars that
you can slip through, do so and go east in the narrow hallway and grab
the Castle Key. Exit the gates, then go east and go back to the room with
the giant green block and the save point. Jump up the steps and stand on
the green block, then turn left and throw Koops' shell to hit the small
green block, causing the green platform to arise to the top. Go west and
jump up the steps, then unlock the door using the key you got earlier.
In this room, recover your HP/FP by using the Recovery Block there, then
go to the platform and hit the blue switch there using Koops, doing so
will cause a bridge to appear. Cross the bridge and then toss Koops' shell
and hit the blue switch and another bridge will appear. Cross it, and then
in the middle of the bridge, there is a hole in the window, jump in it and
go west and jump out the hole in the window. Next, go west and enter the
door there. In this room, go west and jump up the set of stairs, then go
to either the west or east side of the small green block, then toss and
hold Koops' shell in place. Stand on the large green block, then release
his shell and you will rise up to the high platform. Go left and drop off
the ledge by the door. Slip through the bars and grab the Life Shroom
there. Make your way back to the top and enter the door on the left, and
you will meet Ms. Mowz for the first time in the game.
Ms. Mowz will tell you that you need a certain badge equipped in order
to defeat Hooktail. That badge is the Attack FX R badge you got earlier,
so equip this immediately. After this, go west and open the chests for a
Mushroom, a Castle Key, and a Honey Syrup. Don't forget to hit that block
to the left for a Shine Sprite. After this, exit this area. Here, go east
and unlock the door using the Castle Key. In this room, go to the far east
until you see some steps, drop down those steps and then hit the yellow
block, causing the huge one to lower. Toss Koops' shell and hold it in
place, as always, to the left side of the block. Then walk onto the huge
block, and release his shell. Doing this will cause you to rise up. Here,
slightly walk around the edge and go left, then use the Paper ability to
slip through the bars, onto the Airplane Panel. Turn into Airplane Mario,
and fly over to the next door, then enter it.
In this next room, go down the stairs to the south and hit the yellow
block, then use Koops to get the Castle Key there. Now go up to the north
stairs, and then go west and jump up the stairs, and then get the Shine
Sprite there, and unlock the door, then enter the door. Now you will
appear outside, we have almost made it to Hooktail. So go west, and then
go through the castle-like thing, and go around and around until you
reach the top. Next, go up the set of stairs, and then go and save your
game and recover your hearts if needed. Enter the next door and you
will see a giant dragon, this is Hooktail. Read the Bosses section for
help on beating him.
After you beat Hooktail, he will spit out someone, and that is...Koops'
dad! Then they will talk a little bit, then Koops' dad will hand over
the Crystal Star to Mario, and the chapter ends.
END OF CHAPTER
==============================================
"Mario and friends finally got a Crystal Star
in the castle after defeating Hooktail. Koops
even reunited with his long-lost father, whom
he thought was dead. Yet they were unable to
learn anything about the whereabouts of the
princess. Where could Princess Peach be? Yes...
Mario's adventure has only just begun."
Save your game when it asks you to, then the screen will switch to a
scene with the true leader of the X-Nauts, Sir Grodus. The X-Nauts
will have Princess Peach held captive, and will bring her to Sir
Grodus' lair. The X-Nauts and Grodus will try to convince Princess
Peach to tell them the whereabouts of the Magical Map, but she swears
she dosen't have a clue. Then Grodus will find out that Mario has
defeated Hooktail, and has obtained the Crystal Star. Now Princess
Peach will be taken back to her room. Then Grodus will tell Lord
Crump, the one you faught in the beggining of the game, to go out to
the Boggly Woods. Now the three Shadow Sirens will appear and speak
with Sir Grodus. After all of the talking, you will gain control of
Peach.
==============
Peach's Event
==============
When you gain control of Peach, head west and open the door there.
In this bathroom, examine the tub and then Princess Peach will take
a bath. Trust me, you have to do this to advance in the game. After
she bathes, go east and exit this room. Now, you will see a door to
the east of the one you are at open by itself. Now enter that door.
In this hallway, go east and ignore the elevator, then enter the next
door. In this room, the lights will turn on and then a CPU screen
will turn on, and start talking with Princess Peach. Could it be
Grodus, perhaphs? Hmmm....let us think about that for a moment,
shall we? Wait, no, it can't be Grodus! TEC just said Grodus
"built" him. Then Peach and TEC will talk a bit, and eventually
she will write a letter to Mario, then TEC will send it. After
Peach's Event is over, the scene will switch to Bowser's Castle,
and Bowser will arrive out the doors.
===============
Bowser's Event
===============
When you gain control of Bowser, go east down the long hallway and
then Kammy Koopa will come out of the doors and go up to Bowser.
Those guys never learn. Kammy will then talk with Bowser for a
little bit, then she will ask you if you like fried eggs, which I
don't know why. Answer either choice, it dosen't matter, they will
say the same thing and the same thing will happen either way. Bowser
will get ticked off and stomp the ground throwing a temper. Kammy
will convince Bowser to calm down, then Kammy will tell Bowser of
some news, and Bowser gets in his Koopa Copter to go to Rogueport.
Now it is back to the real adventure.
==========
Petalburg
==========
Back at Petalburg, Koops' dad and others will talk for a little while.
After they talk, head out of this town and go back to the Rogueport
Sewers. On your way there, you will get some email. Read it. Then head
to the sewers.
=================
Rogueport Sewers
=================
Once you are here, jump from platform to platform, then exit this area
by going west. Drop off the platform there and head up the stairs. Now,
go north and wait on the moving platform to come by, then jump to it,
then jump to the pipe, and enter it. Once in this next area, turn into
Paper thin Mario and slip through the bars, this is a shortcut to the
next pipe, so enter it. Next, go east and then go south and jump up the
set of stairs. Go west and you will see an Airplane Panel, turn into
Paper Plane Mario and fly on top of the huge block, then go west and
enter the room with the Thousand-Year Door. Go to the middle of the room
and stand on the pedestal, then Mario will hold up the Crystal Star,
causing the Magical Map to react to the door. Then, another location of
another Crystal Star will be recorded on your Magical Map. Now you will
appear at Rogueport.
==========
Rogueport
==========
You will be in Prof. Frankly's house. He will tell you that the next
Crystal Star is located at a place known as the Boggly Woods. Then he
will tell you that there is a strange type of creature that lies in the
tree of that place, they are called Punies. Now they will start talking
about Princess Peach, and then eventually you will regain control of
Mario. Once you do, go back into the Rogueport Sewers, once again.
=================
Rogueport Sewers
=================
Here, go east and slip through the bars as a shortcut, and then enter the
pipe. Drop down through the bars here, and then you will see another pipe,
so enter it as well. Go east and you will see that creature again. Remember
when you saw that odd thing in the beggining of the game and I told you he
didn't serve any purpose for now? Well now he does, so slip through the
bars near the hole in the wall and enter the room. Here, go west and then
you will enter a conversation with Punio, the little bug. He will get
scared and think you are going to eat him, then he will ask you if you are
a bully, say "Of course not!" and he will calm down. After they talk for
a pretty long time, follow the Puni to the east and he will open a secret
passageway. Jump up the steps, and then enter the passageway he opened for
you, then go all the way west and grab the badge there, it is called the
Damage Dodge badge. Go back in the secret entrance and go all the way
east and then exit the secret entrance. Now the Punie will tell you to
go in the pipe to get in the forest, do so and chaper two will begin.
----------------------------------
CHAPER TWO: THE GREAT BOGGLY TREE
----------------------------------
=============
Boggly Woods
=============
This chapter is so stupid in my opinion, I wish it would have never
existed...yes, it is that bad to me. Anyways, Punio will tell you that
you should almost be at the Great Tree. After they are done talking,
save your game and head east into the next area. Here, a cutscene will
begin featuring those three Shadow Sirens. You will find out that they are
after you, and that Vivian stole a necklace she found near a tree. After a
lot of talk, go east and ignore the Shadow Sirens, as they don't even know
who you are yet. Continue east and you will encounter lots of enemies here,
so be careful not to get killed by their First Strikes. Somewhere around
one of the bushes of grass is a Honey Syrup, so get it when you see it.
Oh, and from the entrance of this area, go north and hit the tree there for
a Sleepy Sheep. Whether you faught the enemies or not, continue east into
the next area.
Here, go east and then you will see a pipe, Punio will tell you that the
tree over there on the mountains is the home of them, home of the Punies.
Next, follow Punio into that pipe, and then go into the tree. But before
doing this, just east of that pipe is an Inn Coupon, so get it. This coupon
makes it where you don't have to pay money to sleep in an inn. Pretty good,
huh? So anyways, go into the pipe and follow Punio to the Great Tree. Now,
go east and then speak with Punio, he will say that someone must've
installed that door into the tree, as it wasen't there before. He will then
get an idea and climb the tree up, so follow him up there. Then he will
say somewhere is a secret entrance, but then he will tell you that a girl
known as Madame Flurrie can help out. So, exit this area and a cutscene
will begin featuring Madame Flurrie complaining because she lost her
necklace. After it is over, exit through the pipe.
Once here, go east where you got the Inn Coupon, then enter the next area.
Once here, go east until you reach a dead end, then go down and go right
and you will enter a secret passage. Go north and you will appear inside
the trees, so walk to the west and hit the blue switch. Doing this will
cause the pipe and the Airplane Panel to raise higher than they were. Now
backtrack and enter the pipe that raised, then use Airplane Mario to fly
over to the ledge up ahead. Hit the red block to get a Quake Hammer badge.
Go east and enter into the next area. Once you get here, go east and
eventually you will see a small opening in one of the small trees, this
means you need to use Paper thin Mario to slip through. Now, go to the
east and hit the tree to get a Volt Shroom. Once you do that, continue
to the west and enter the pipe, then go east and enter Madame Flurrie's
house. Here, save your game and go up the steps, then Punio will try to
yell to see if Flurrie is even there. After this, examine the door and
then Flurrie will want you to get her necklace back. Gee, I wonder who
took it...? Then Punio will ask you if you can get the necklace back, say
"Sure" or whatever the choice is, then exit Madame Flurrie's house.
Now another cutscene will begin with Beldam, Marilyn and Vivian. After
it is over, head back to where the Shadow Sirens are, you should know how
to get there. Once you get there, you will enter combat against all three
of them after some talking. Read the Bosses section if you need help on
beating the Shadow Sirens. After they are defeated, they will run away and
drop the necklace Flurrie wants. Grab it and head back to Flurrie's place.
Once you're there, go to the door and show Flurrie her necklace, she will
take it and put it on, then show herself. After she gives Mario a kiss and
a talk goes on, she will join your party. Now go outside and head back to
the tree, and you will get some email on the way there. Check your mail,
then continue going to the tree, and enter it. Once you're there, go east
and then climb the limb thing on the tree. Stand at the very top of it,
and use Flurrie to reveal a secret entrance. Punio will then enter the
small tiny hole and he will unlock the door from the inside for you. After
he does this, go inside the door and you will be in The Great Tree.
===========
Great Tree
===========
When you enter here, go right and Punio will find out that there is nobody
in the room. Then he will try to call them to all come out. Then, a door
just up ahead will open up, and two X-Nauts come out of the door. Now you
will enter combat against them. These aren't hard at all, just use Power
Smash with Mario, and Body Slam with Flurrie until you defeat them. After
you defeat them, they will run away and then one Puni will show itself and
talk a little, then lots and lots of more Punies will appear out of nowhere.
Then, another Puni named Puniper will come out. After they talk for awhile,
go east and save your game and recover yourself if needed, then head up the
pipe there. In this next room, go right and ignore the pedestal, then up
the next pipe. Now, go south and examine the bush there for a Power Punch.
Go west and then enter the next pipe.
In here, go southeast and then enter the next pipe that you see there. Now
a cutscene will begin featuring an X-Naut. Then Ms. Mowz will come down and
give him a whack. When the scene is over, you will appear in a room with a
red cell, then Punio will see that the Elder is locked in the cell. Then
they will talk some, and Punio will move over to a blue cell, where there
is at least 89 Punies and Petuni, Punio's girlfriend, I presume? Once the
conversation is over, go west and into the next room. In here, you will see
the unconscious X-Naut and Ms. Mowz in this room. After Ms. Mowz leaves,
the X-Naut will mistake you for Ms. Mowz, then attack you, so defeat it.
Once you kill it, he will drop a Red Key. But before leaving this room, go
west and open the chest for an Ultra Shroom, then leave this area.
Back in the cell room, go right and unlock the red cell using the Red Key
you have. Then Punio and the Elder will argue for a bit. After the
conversation is over, go east and then enter the pipe. Instead of me having
to tell you what to do, put it this way, go back to the entrance of tree.
Once you get there, go west and another conversation will start. After a
long talk, the Puni Elder will give you a Puni Orb. Once he gives it to
you, go east and he will stop you again to tell you something else. After
that, go east and enter the pipe. In here, stand on the black pedestal and
place the Puni Orb into the pillar there. Doing this will reveal a hidden
pipe. Remove the Puni Orb from the pillar and then enter the pipe.
In here, stand next to the pillar and place the Puni Orb there. Then, use
Flurrie to blow them off. Continue to exhale with her and then the Punies
will be trapped in bubbles, so blow them over to the next platform with
Flurrie. Now remove the Puni Orb from the pillar, and jump over to the
platform where the Punies now are. Once you've done this, enter the pipe
you see. Here, go southwest and fight that hanging creature you see, for
they scare the Punies away. Now, go north and enter the pipe there. Now,
go east until you see another pipe, enter through it. In this room, a
Jabbi will notice you and then he will enter through the eastern room,
follow him into there.
In here, go east and a scene will begin featuring the Jabbies entering
into the room. Just stand there and let the eleven Punies deal with them
all. After they are dead, the Punies will destroy the Jabbi Hive, which
will open a new area, so enter it. In here, drop down and you will see
a chest, open it to receive the Blue Key. Backtrack all the way to the
room with the blue cell, and if you have trouble in the room with the
bubbles, here is what you do. You place the Puni Orb in the pillar,
then exhale with Flurrie, and don't stop until the Punies that are in
the bubbles are blown to the other side, then remove the orb. Once you
are back at the cell room, unlock the blue cell using the Blue Key.
After this, they will begin talking for awhile, then tons of more
Punies join your party. After this, go east and enter the pipe.
Here, go west, then north and enter the pipe. Now, go right until you
see another pipe, enter it. In here, enter the pipe right there that
you see. Back in the bubble room, use Flurrie to blow them across to
the other ledge after placing the Puni Orb in, then remove it. Go
over to the platform they are on, then enter the pipe. Here, go west
and north and enter the pipe, then go east and enter the pipe there.
Here, go west and eliminate all of the hanging things you find,
because you have to or the Punies will get scared. After you do this,
drop down into the bottom level and go west, you will see an odd part
of the wall. Use Flurrie to reveal a secret Item Shop. Enter it and
stock up on items if you need to. Also, you can get an extra Puni to
join you in the shop. On the upper level in this room is a red block.
To get it, use Koops and toss his shell to hit an invisible block,
allowing you to jump on it, and hit the block. The block contains a
Damage Dodge P badge. Once you are done doing everything in this room,
keep going west and enter the next room.
In this room, go west and then the Punies will enter combat against
more Jabbies. This one may take a few tries, so just keep entering
and trying again if you lose. Once you beat them, they will go into a
Jabbie Hive and then bust open a new passageway, enter through it. In
here, ignore the pillar, and then go west and enter the pipe. Down
here, go east and enter the next area. Go to the pillar in the middle
of the area and place the Puni Orb there. Doing this will cause a
pipe to appear, and cause a cell to come down. Now we have to rescue
them darn Punies again...To get out, turn paper thin and slip through
the bars, and then enter the pipe.
In here, hit the black switch and then a noise will be heard. Go back
in the room where you got the Blue Key and there will be four white
switches, make the four pillars in front of them have a Sun for the
first one, a Moon for the second one, a Puni for the third one, and a
Star for the last one. Doing this will cause the four pillars to
disappear, thus opening a secret passage, enter it. Open up the huge
chest and you will receive the Super Boots. Then you will get a
tutorial on how to use them. After this, exit the room.
Back here once again, butt stomp the X on the floor there to get into
a secret room. Jump to the left side and use Koops to get the badge
there. Now, drop off the pillar and enter the pipe right there. You
will appear back in the room with the Super Boots. Go west and enter
the next area. Travel all the way back to the room with the jail cell
and the Punies, then slip through the bars and butt stomp the floor
tile. Now, place the Puni Orb in the pillar, and blow every Puni into
the hole. Now, drop down the hole and get all the Punies back, then
go up the pipe and west into the next room. Here, go west and up the
pipe. Then, butt stomp the floor tile, and place the Puni Orb in the
pillar, then blow them all into the hole.
After this, drop down the hole with them, then get them all gathered
up, and enter the pipe there. In here, go east and you will see a
pipe, go through it. Go west until you see another pipe, then go in
it as well. Once again, go through the pipe at the south. Here, jump
from pillar to pillar until you reach the next platform, leave those
Punies behind for now. Enter through the pipe on the eastern side.
Here, take Koops in your party and then jump on the light blue switch.
Toss Koops' shell, and hold it in place, then get off the switch and
release it. Doing this causes the water to drain at the level below,
allowing the Punies to get across.
Head back down the pipe, and walk across the lilipads and the pillars,
then get the Punies to follow you. Back on the same platform, enter
the pipe on the north. Here, go right and place the Puni Orb into the
pillar, doing this will cause the floor tile to lower down to the
bottom level. Here, remove the orb and recover your HP/FP, and save
your game.
Go right, and then enter in the next area. In here, you will see a
cutscene with Lord Crump. He will hear something, then run away. Man,
what a chicken. Now, go right and place the Puni Orb into the pillar
there. Now the Crystal Star will come out! Yay!! Wait... it isn't
yours! Darn it! Lord Crump will come and take the Crystal Star before
you can even touch it! Now Lord Crump will turn on a Time-Bomb
Detonator and you only have 300 seconds to escape! Quickly remove the
Puni Orb from the pillar, then go east into the pipe Lord Crump went
through. Here, go west and then two X-Nauts will attack you, defeat
them and examine the console near the door, then enter the door.
When you enter here, go west and save your game if you like, then go
into the pipe to the east. Here, go west and then enter the pipe. Now,
go southeast and enter the pipe you see. In this room, get the Punies
across the platform after placing the orb in, you should know how by
now. After you get them across, remove the orb and go in the pipe to
the north, but not the one with the hole in it. Go west and through
the pipe there, and then save your game if needed, and head west and
a scene with Lord Crump and the Puni Elder will start, then Flurrie
will interrupt their talk, and Lord Crump will shut off the timer.
Now you will fight him in his Magnus von Grapple suit. Read the
Bosses section for help to beat him.
After you beat him, his Magnus von Grapple suit will explode, and he
will drop the Crystal Star and run away. After some talking, Mario
will grab the Crystal Star, and this chapter is finally over.
END OF CHAPTER
==================================================
"And so, after pummeling Lord Crump, Mario obtained
the second Crystal Star...With the X-Nauts gone,
peace once again prevailed throughout the Great Tree.
The Boggly Woods echoed with the Puni songs of joy.
But...this may not be the last our hero hears from
the vile X-Nauts. They will surely continue to
stand in Mario's way and try to put a stop to his
efforts..."
The scene will now switch to a scene with Sir Grodus and his vile
X-Nauts. The X-Nauts give him news that Lord Crump has been defeated.
After this scene is over, it will switch to Princess Peach, and then
you will gain control of her.
==============
Peach's Event
==============
Once you gain control of Peach, the door leading to TEC's room opens,
so go in and meet TEC once again. In the room, TEC will begin talking,
and then he will say he heard Peach say she wanted to dance at the
Mushroom Bail again. Then Peach will be suprised that he has cameras
in her room, watching her constantly. TEC will then say that he wants
to dance with her, and he will create another dance partner of her
self. To dance, press the buttons that display above Peach's head.
When you are done dancing, TEC will say that was fun, and then allow
Peach to use the communicator again. Peach will then write another
letter to Mario, then she will go back to her room, and Bowser's Event
begins.
===============
Bowser's Event
===============
When his event starts, Bowser will appear in the Petal Meadows, thinking
that Princess Peach is there. Now you will get to play the old-fashioned
game, back in the NES days. Now you must complete the World 1-1. When
you clear the stage, Bowser will arrive at Petalburg, then all the Koopa
Troopas in the village will get freaked out, and they will go into hiding.
Bowser will then go over to a Peach poster, thinking it is really her.
A Koopa Troopa will then rip the poster off the wall, and Bowser will
look stupid. Now you will be offered to save your game, do so and now we
are back at the Boggly Woods.
=============
Boggly Woods
=============
Back here again, the Punies will thank you for everything you have done
for them. They will then begin talking for a little. Once you gain control
of Mario, head back outside and then go all the way west and enter through
the pipe. Go west and you will get some more email, like you did last
chapter. Read it, and go back to the Rogueport Sewers.
=================
Rogueport Sewers
=================
When you are back at the sewers, go northwest, and then exit the secret
passageway, and head south and exit this room. In this next room, slip
through the bars using paper thin Mario, then go south and east, then
jump up the stairs. Stand on the Airplane Panel and fly over to the west
on top of the huge block, then enter the room with the Thousand-Year Door.
In here, go west and drop down the stairs, and then stand on the pedestal
in the middle of the room. Mario will now hold up the Crystal Star, and
the location of another Crystal Star will be recorded on your Magical Map,
and you will appear back in Rogueport, in Frankly's house.
==========
Rogueport
==========
Here, they will talk with Frankly for a little while, then Frankly will
tell you that the next Crystal Star is at a place known as Glitzville.
In order to get there, you will need a Blimp Ticket from Don Pianta at
the west side of Rogueport. Now exit Frankly's house. Back outside, go
east and speak with that guy with a spear. Tell him that you will
fight him, and then you will enter combat against him. This guy isn't
too hard, as he only has 20 HP, so you should beat him with no problems.
To beat him, use Mario's Power Smash and Shell Toss with Koops, do this
again and again until you beat him.
After you beat him, he will run away for good. Go in the place he was
blocking, and you should notice a crack in between the two buildings.
So, use paper thin Mario to slip through in between the buildings. When
you are on the other side, go south and enter the house you see there.
In here, speak with the guy there and he will say in order for you to
know the secret of how to see Don Pianta, you must pay up 64 coins. You
don't have to pay anything, just leave the house. Next, slip through in
between the buildings again, then go west and enter the house right next
to Frankly's, this is Merlon's house. Just go to the front desk, and
power up one or two of your characters, this will make them learn a new
ability. After you're done here, exit the house and head to the square,
which is to the west.
Here, go west until you see a building with a Fire Flower sign on it,
enter it, as it is the Item Shop. In here, you will see that the
Mushroom is replaced with the Contact Lens that you preordered earlier
in the beggining of the game. Buy the Contact Lens for ten coins, then
exit the shop. Now, go west and talk to the lady blocking the path,
then give her the Contact Lens. Now she will let you pass, and she
will go in her home. Now you can give her stuff so she can cook with
it and make diffrent items. Now enter the west part of Rogueport.
In here, talk to anyone if you wish to, then go west until you see the
Item Shop, then go in it. Buy a Dried Shroom and a Dizzy Dial, in that
order. Now the boo will ask you what color your mustache is. Answer
anything, and she will say she asked the wrong thing. Now she will ask
what your favorite color is, answer "Yellow" and she will let you
pass through the secret door which is leading to Don Pianta, so go
through the door now.
Now you will appear in the back alley of the Item Shop. Jump up the
stairs, then head west and enter the door there. In this office
building, go east and then a conversation will begin where Don Pianta
will talk with you. He will tell you that in order for him to hand
over the Blimp Ticket, you are going to have to find Francesca and
Frankie. Now exit his office, then go back to the Rogueport Square.
Once you're back there, go south and enter the Rogueport Harbor. In
the harbor, head down the stairs and go west, then go south and you
will see two Piantas, speak to one of them and then Francesca will
refuse to go back and see Don Pianta, while Frankie says to go see
him once more. Then Fransesca will ask you to pretend you never saw
them, answer anything, it dosen't matter, then head back to the west
part of Rogueport and into Don Pianta's office.
Back in the office, go east and then Don Pianta will ask you if you
know the whereabouts of Frankie and Francesca, answer "Sure do. And
I'll tell you." and then Don Pianta says he will prepare the blimp
ticket for you, and then Francesca and Frankie come in. Then them
and Don Pianta start arguing for a little while. When the conversation
ends, go back to the front of Don Pianta's desk and speak with him.
He will now give you the Blimp Ticket. Now exit his office, and head
back out of the Item Shop. Next, go east and you will get some mail.
Read the mail, then go north and enter the next part of Rogueport. Here,
save your game and go right, speak to the fish there and he will ask
you if you are joining them in their flight, answer "Yes" and he will
check your ticket. Then he will let you pass, so go east and enter the
pipe. Now, go west and step in the air baloon, then press A and Chapter
Three begins now.
----------------------------------
CHAPTER THREE: OF GLITZ AND GLORY
----------------------------------
===========
Glitzville
===========
When you arrive at Glitzville, Flurrie (or whoever is in your party) will
be amazed by the way this looks. Go west and there is an Item Shop there,
go in if you need to stock up on items. If you choose to enter the shop,
I recommend buying at least 2-3 Power Punches for the bosses in this
level. Anyway, when you're done doing whatever, go north and save your
game, then enter the building. Inside this place, go right or left and
jump up the stairs, then enter inside the main door. In this room is
where all the fighters come to compete, it is known as the Glitz Pit.
Now a scene will begin featuring the Rawk Hawk and the Koopinator battling
against each other. The Rawk Hawk will own the Koopinator with one kick,
man he is weak. Now Grubba will come down and start talking with the Rawk
Hawk. In case you haven't figured it out already, the Rawk Hawk is the
champion of the Glitz Pit. Anyway, Rawk Hawk will talk for awhile and brag,
then whoever is in your party will notice his belt has the Crystal Star
on it! When your party member asks how to get the Crystal Star, answer the
second choice. When you regain control of Mario, go off the stairs and
then go west and speak with the blue guy there, he will let you pass so
enter that door.
In here, go west down the narrow hallway, then save your game there.
Continue going west until the screen switches around to the other side,
then speak with the guy guarding the red door there, this is Grubba's
Office, so go in it. In here, Grubba will notice you and Mario will
tell him he wants to be a fighter, then Grubba will ask you if you
wanna live the life of a champ, answer "Darn skippy!" and Grubba will
talk for awhile. After he tells you about him a little, he will tell
you to follow him, and Mario will. Now he will show you the champions
room, then he will show you the major-league locker room. Then he will
carry you back in his office, and tell you to sign a contract in order
to be a fighter. Answer "Sign me up!" and you will be a fighter for the
Glitz Pit. Then he will tell you Mario isn't good enough for a name,
and he will say you are known as the Great Gonzales. Then Grubba calls
on Jolene, and then tells her to carry you to the minor-league locker
room, she will do so.
In the locker room, she will tell you a few things before you get
started, then when you gain control of Mario, go up to the computer that
looks like a GBA and press A, then select "Reserve a Match" and Jolene
will talk for a little. When she asks you did you get all that, say
"Yup." then just stand there until a security guy comes in, then speak
to him, then your first match will begin which is against the Goomba
Brothers. Here is a list of everything you fight each rank, each time
you fight someone higher than your rank and you beat them, you get
higher in the ranks. You will also get prize money after each fight,
and it gets higher and higher. If you follow by Grubba's rules, you
only have to fight each enemy once. However, if you disobey his rules,
you will have to fight the same enemy again. If you want free Star
Points, disobey his rules, and when you're done leveling up, start
obeying.
Goomba Bros.
Rank #19
Salary: 3 Coins
Strategy: To beat these brown ugly heads, use Multibounce
and with a successful attack, they will all die in one turn.
The KP Koopas
Rank #18
Salary: 4 Coins
Strategy: To start off this battle with the KP Koopas,
use Multibounce to knock two on their bellies, and one
down onto the floor. Then, keep using jump abilities until
you beat these guys.
The Pokey Triplets
Rank #17
Salary: 5 Coins
Strategy: Don't attack these guys with Jump, instead, use
something else such as Power Smash, or Earth Tremor.
Repeat this until you defeat them.
The Dead Bones
Rank #16
Salary: 5 Coins
Strategy: These dudes are a total pushover, just use your
normal hammer on them, and use Flurrie's Body Slam to
beat these rather easy dudes.
Spike Storm
Rank #15
Salary: 5 Coins
Strategy: To win against these enemies, use something like
Earth Tremor on them, and with Flurrie use Gale Force. Repeat
this process, and also use Appeal if in need of Star Power
until you defeat them.
Hand-It-Over
Rank #14
Salary: 6 Coins
Strategy: To beat these, use either Multibounce or Power
Bounce, and use Flurrie's Gale Force until you win.
Mind-Bogglers
Rank #13
Salary: 6 Coins
Strategy: To beat these enemies, use Power Smash on the
Piranha until he is dead, then use jump attacks on the
others until you win.
The Punk Rocks
Rank #12
Salary: 7 Coins
Strategy: Use Earth Tremor, and Flurrie's Body Slam, and
use Mario's Power Smash until you win, you can also use
Gale Force.
Bomb-Omb Squad
Rank #11
Salary: 7 Coins
Strategy: These are fairly easy. Just use Multibounce once
and then use Flurrie's Gale Force once and they will explode.
The Armored Harriers
Rank #10
Salary: 7 Coins
Strategy: The first time you encounter these, you can't beat
them. Run away, then reserve the match again, because you will
have Yoshi. Then use Gulp on them twice to win.
The Tiny Spinies
Rank #9
Salary: 11 Coins
Strategy: To beat the first battle of the major-league, use
Earth Tremor, and with a successful attack, you will kill
them in one blow. However, if you don't get a successful attack,
just use Gulp and repeat until they are finished off.
The Poker Faces
Rank #8
Salary: 12 Coins
Strategy: Use Earth Tremor on these guys, as it is the only
way to beat these guys.
Shellshockers
Rank #7
Salary: 12 Coins
Strategy: To beat these enemies, use Yoshi's Gulp, and Power
Smash with Mario. DO NOT knock them on their bellies, as they
will hurt you alot if you do. Repeat this and use Sweet Treat
if you need to until you beat them.
The Fuzz
Rank #6
Salary: 12 Coins
Strategy: These guys are kinda hard, kinda not. To win, have
Mario use Earth Tremor if you have enough SP. If not, use
Multibounce, and Gulp with Yoshi. Watch out for the pink type
Fuzzy, as she can drain your FP by 3 points. Repeat this process
until you defeat them.
Craw-Daddy
Rank #5
Salary: 13 Coins
Strategy: To win, use Power Smash with Mario, as it hurts just
as much as the Earth Tremor. Then, use Gulp with Yoshi, and
avoid getting hurt by his spear. Repeat the same process and
heal if needed until you beat him.
Magikoopa Masters
Rank #4
Salary: 13 Coins
Strategy: This can be a hard fight if you aren't careful. To
beat them, use Earth Tremor if you can, and also use Multibounce
to bring the green Magikoopa to the ground. Be careful with
the white Magikoopa, as she restores at least eight HP on
one of the Magikoopas. Use Gulp with Yoshi, and repeat the process
until you win.
Hamma, Bamma, and Flare
Rank #3
Salary: 14 Coins
Strategy: This is an extremely tough fight if you don't know how
to beat them. For starters, use Power Bounce with Mario on the
white Boomerang Brother, as he is the one who hurts you the most.
Next, focus all of your attacks on the other ones by using Power
Bounce and Gulp. Repeat this and heal if needed until you win
this hard fight.
Chomp Country
Rank #2
Salary: 15 Coins
Strategy: These guys aren't that tough at all. One Power Smash with
Mario and one Gulp with Yoshi will kill one of them. Repeat this
to win the easy fight.
The Koopinator
Rank #1
Salary: 15 Coins
Strategy: A hard fight, indeed, despite his high attack power. To
beat him, use Power Smash with Mario and Gulp with Yoshi. Watch
out for The Koopinators attacks, as they can hurt five damage per
blow. Heal up if needed, and repeat the process as stated above
until you win.
Rawk Hawk
Champion
Salary: 20 Coins
Strategy: Refer to the Bosses section of the guide to see how to
beat the champion.
After you beat the Goomba Brothers, Grubba will ask you how was
the taste of victory, answer "That fight? What a joke." if you like
to be cocky. If you think it was decent, say the second answer, and
if you think it was a cool fight, say the first answer. After anything
you say, you will be carried back to the locker room. In here, Grubba
will talk for a minute or two, then Jolene will give you your fight
money. Now King K. the Koopa Troopa will begin talking to Mario, and
he will introduce him to everyone in the locker room. Once you gain
control of Mario, rest up if you need to and then reserve another
match. After you win the next battle, King K. will talk a little bit.
After this, rest up if needed, then reserve another match. After you
beat The Pokey Triplets, Jolene will come in and gripe at the green
bandit. After this, rest up if needed, then go to the computer terminal,
as always, and reserve yet another battle. Once you win this match,
King K. and you will hear someone go to the hospital. After this, go
to the terminal and reserve another match. After this battle has been
won, King K. will tell you that he heard there is a new menu item at
the Hot Dog consession stand. So, rest up if needed, then go out of
the locker room, and head back to the main room. Now you will see
the crowd going nuts around the Rawk Hawk. Hit every person with
your hammer, then speak with the Rawk Hawk and head back outside.
Once outside, you will see the consession stand owner trying to chase
the egg. Go towards the consession stand and it will jump up there.
Next, go east and then near the Juice Bar is a huge blue switch. Jump
on the small box, then on the big box and get on the blue switch and
butt stomp it, doing this will cause stairs to appear. Jump up the
stairs, and open the chest for a Power Plus P badge. Now, jump on the
spring and land on the Airplane Panel, then turn into a paper plane
and fly way over ontop of the consession stand. Speak with the egg and
then choose positive choices when you are given some choices. The egg
will now join you. Go east and you will get an email, read it and head
back to the locker room.
Once there, reserve a match once again. After you beat the
Hand-It-Overs, King K. will tell you to check out a woman for him out
at the Juice Bar, but don't do it if you don't want to. After this,
rest up at the bed, then go outside and save your game if you want,
then reserve another battle. After you win the next round, King K. will
say he is going to retire soon. After this, reserve a match again.
After you win, reserve another match again. After the match, you will
see the Bomb Omb and the Cleft talk for a moment. Then Jolene will
bring a bat in and tell him how to reserve a match.
After this, rest up if needed then save your game, and reserve a match.
You can't win this battle, just run away. Back in the locker room,
your egg will be hatched, and a Yoshi will appear! The colors of your
Yoshi are random. To see how to get a colored Yoshi of your choice,
refer to the Secrets section. Once you get your favorite color or
whatever, you will have to name the Yoshi. Name him whatever you like,
and he will join your party. Once you regain control of Mario, reserve
a match and you will fight the Hand-It-Overs again (or at least I did).
After you beat them, rest in the bed if needed and reserve a match and
you will face off against the Armored Harriers again. Use Gulp twice
with Yoshi to win.
After you win, Grubba will congratulate you, as you are now a major
leaguer. After that, Jolene will give you your prize money, then she
will carry you to Grubba's Office. Once you're there, Grubba will give
you 30 coins for getting into the major-league. Jolene will then carry
you out into the major-league locker room. In the locker room, the Rawk
Hawk will bust in and tell everyone that theres a rising star in the
leagues, which is you. Then he will notice Mario and Yoshi will begin to
make fun of him. Once this happens, you will get some email from a person
named "X". Once you regain control, reserve a match for your first time
in the major-league locker room.
After you win the match, rest in the bed and then reserve another battle.
After you win the match, you will get another email from "X". Read the mail
and head outside the Glitz Pit, then go east where the huge blue switch was
earlier and enter the bar there. In the bar, speak with the green guy and
he will give you a new hammer, the Super Hammer. After Toadette gives you
instructions on how to use your newly founded hammer, you will get more
email, and it is from "X" again, the mail will tell you to break the big
block with the Super Hammer in the minor-league locker room, so head back
there and speak with the security guard that blocks the door, he will let
you pass.
In the locker room, go south and you will see a huge block, bash it using
your Super Hammer and then enter the room. In this room, jump on top of
the microwave, then on top of the bookshelf. Now, use Yoshi to fly over to
the next bookshelf. Grab the Dubious Paper on the shelf there. After this,
Yoshi will talk for a little. After he's done talking, exit the room. Now,
Jolene will tell you it is forbidden for a major-leaguer to enter a minor
league locker room, then she will take your Dubious Paper! After this,
enter the major-league locker room again. Once in there, reserve a battle
and you will face off against the Shellshockers. Once you beat them, the
Iron Clefts will come to attack Mario again. Do the same as before to
beat them. After this, you will get another email, but this time, it isn't
from X. I get the feeling that the Rawk Hawk sent that message. After
that, rest in the bed if needed (which I know you will after fighting two
things in one match), then reserve another match.
After you win, Jolene will give you your prize money, as always, and then
you will see a cake. Eat the cake, as it restores both HP/FP/SP. After this,
reserve a battle again. Once you win the fight, Bowser will interfere in
the middle of the ring, and he will challenge Mario to a battle. Read the
Bosses section to see how to beat him. After you beat Bowser, rest up if
needed and then reserve a battle against the Magikoopa Masters. After you
beat them, you will get another email from "X", the mail will tell you to
go to the telephone booth out on the pavilion. Go out of the locker room,
and you will see the Rawk Hawk. He will tell you that you need to quit
rising in the ranks if you don't want to enter a world of hurt. So he's
the one that sent that hate mail! Now, go outside the Glitz Pit, and
outside on Glitzville, go southwest towards the item shop, and the phone
booth is there. Grab the Storage Key there. Now, exit the phone booth only
to get another email from "X".
Next, go near Grubba's Office and unlock the door there using your Storage
Key. Inside the room, you will see a cutscene with Ms. Mowz. After the
scene is over, "X" will give you another email. After this, switch to
Flurrie and look to the right. Blow away the blue wrapping there using her
gusts, this will reveal blocks. Hit the blocks with your hammer and grab
the badge there. Next, blow off the wrappings on the left side and hit the
blocks to reveal a switch. Hit the switch to reveal a secret staircase.
Switch back to Yoshi and head up the staircase. In the attic, don't forget
to hit the block there to get a Shine Sprite. Now, jump west on top of the
little crate, then jump to the big crate. Next, use Yoshi to fly over to
the set of crates, then brake the huge block with your Super Hammer. After
this, jump up the set of crates and use Koops to get the badge there.
Drop down the hole that revealed after you broke the big block. Now you
will be inside the ceiling. Next, examine the small hole there and a
conversation will start between Grubba and Jolene. After it's over, Grubba
will think he heard something in the ceiling, answer any choice and he
will calm down. Once you regain control of Mario, go west and then drop
down the grate there by turning paper thin, and you will appear back in
the Storage Room. Make your way back to the major-league locker room
and reserve a match. After you win the battle, you will get an email
from another hater of yours. Could it be the Rawk Hawk? Now, Jolene will
come in and bring you in another cake to eat. Do not eat this cake, as
this one is a poisonus one. After this, reserve another battle and you
will face the Chomp Country. Once you beat them, you will notice the
Koopa Troopa is laying on his shell, as he ate the cake and it was
poisoned. After that, reserve a match versus your final opponent before
the Rawk Hawk, the Koopinator.
After you win the tough battle, you will get yet another email from "X".
Next, switch to Flurrie and head to the lobby. Normally in here, you would
have to blow each and every Mario poster off the wall, but with this guide,
I will tell you the one that holds the secret item. Go up the stairs and
blow the one to the left off. Pick up the Storage Key and another email
from "X" will tell you to go back to the second floor of the Storage Room,
do so. Once in the attic, unlock the door there using your Storage Key,
then go inside. Next, jump on the two crates there, then fly with Yoshi
on to the next set of crates. After this, use the Super Hammer to break
the big block there, and you will find Bandy Andy and King K. laying
there! Speak with Bandy Andy, as King K. says nothing but ".......", then
jump back to the other side and you will see Jolene peek through the door.
Now go back out and head back to the major-league locker room and reserve
a match and wait on the security guard to come in the room. Speak with
the security guard there and he will carry you in a minor-league locker
room, and lock you in there!
The scene will then switch to a scene where the Rawk Hawk steps in the
ring, then the scene switches back to Mario. After the scene is over,
another scene with the Rawk Hawk will commence. Once you regain control
of Mario, switch to Flurrie and go to the southeast corner, use Flurrie's
wind gusts to blow the Peach poster away, revealing a secret entrance. Go
in there, then go right and enter the door there. In the next locker room,
go right and enter the next door you see. In here, enter the toilet and
you will appear in the major-league locker room. Next, go out of there
and then save your game, and enter the double doors and you will face off
against the champion, Rawk Hawk. Read the Bosses section to see how to
beat him. Once you beat the championship battle, you will be carried back
to the locker room, and Grubba will show you the way to the champions room.
When you regain control of Mario, sleep in the champions bed, as it even
restores SP! After this, jump on the things left of the door, then fly
with Yoshi on top of the door thing, then fly again over to the vent,
then use the Super Hammer to break it down. Enter the vent, then go
right and a conversation will start where Grubba is talking. So HE is
the one behind all of this, eh? I take it he has got the real Crystal
Star. When he is done talking, bust the next wall down with your Super
Hammer, then enter and you will appear in Grubba's Office. Drop down off
the bookshelf, then go to Grubba's desk and examine both parts, one has
a Star Piece, while the other has a paper. Grubba will then enter the
room, and he will then chicken out to the ring. Save your game, and
follow him there, and go east and stand in the ring and he will beef up
into Macho Grubba! Read the Bosses section to see how to beat him.
Once you beat Grubba, a long cutscene will commence, and Jolene will
come in and tell you everything that happened with her and her brother.
Turns out that SHE was "X" that gave you all of those emails. After the
story, Prince Mush will come out of the draining machine, and the chapter
ends.
END OF CHAPTER
=============================================
"Glitzville's seamy underside was a dark,
dangerous place seething with conspriacy...
With the help of the lovely Ms. Jolene,
Mario revealed Grubba's true identity...
And acquired the third Crystal Star by
defeating the monstrous Macho Grubba.
Grubba had used the power of the Crystal
Star to run his power-draining machine...
What other hidden powers might these strange
and mystical items possess?"
As always, the scene will switch to Grodus' Lair, and the Shadow Sirens
will talk with Grodus. When they are done talking, Peach's Event begins.
==============
Peach's Event
==============
When you gain control of Peach, TECs door will open again, so go in his
room again, which is to the east, past the elevator in the hallway. In
TECs room, he will tell you to go up the elevator in the hallway, and
then disguise yourself as an X-Naut so you can ask Grodus something for
him. When you regain control of Peach, go west and go towards the
elevator, and it will open, enter it. At the top floor, TEC will tell
you the room with the disguise is near where you disembarked the elevator.
Just east of the elevator is a door with a green lamp above it, enter
through the door there. In this room, examine the second locker door to
the left and the uniform is in there, get it. Next, go east and enter
either of the pink curtains, and Peach will change clothing. When you
gain control of Peach, exit the curtain and then exit the room. Back in
the hallway, go east from the previous door and enter the door there,
this is Grodus' room. Speak with Grodus and after the conversation,
you will be back in the dressing room. Go back in the pink curtain and
change clothing back to Peach's clothing again. After that, exit the
curtain and exit the dressing room. You will automatically appear in
TECs room. After the conversation ends, you will be given the
opportunity to save your game, do so and we are on to Bowser's Event.
===============
Bowser's Event
===============
Bowser and Kammy Koopa will scare away all of the Punies, then they will
hide in bushes. When you gain control of Bowser, go and examine any bushes
if you want, then examine the lone bush to the far right, and a talk will
begin with the elder and Bowser. After this, the elder will tell Bowser
that the Crystal Star is gone, then Bowser will get mad and you will be
back in Glitzville.
===========
Glitzville
===========
Back in Glitzville, Jolene and others will talk for a little bit. When you
gain control of Mario, go and save your game, then take the blimp back to
Rogueport.
==========
Rogueport
==========
At Rogueport, go east and enter the pipe and you will appear next to the
blimp fish. Next, head west and save your game if you like, then go south
and exit this area. In the next area, go south and you will immediately get
another letter from Princess Peach, read it and head southeast back into the
Rogueport Square. Back here, go east and then enter the eastern Rogueport.
Here, go south and as always, enter the pipe leading to the Rogueport Sewers.
=================
Rogueport Sewers
=================
When you arrive here, go east and then slip through the bars using paper
thin Mario, then enter the pipe. Here, turn into paper thin and slip through
the bars and drop down below. Instead of entering the next pipe, head west.
In this room, bash down the huge yellow block using the Super Hammer. After
this, jump on the moving platform, then drop down on a huge blue switch.
Butt stomp both switches to reveal two pipes. One takes you to Petalburg,
and the other takes you to the Boggly Woods. Don't forget to grab the Shine
Sprite located in this room. When you are done here, go east to the
previous room. Here, go north and enter the pipe. In this room, bash down
the huge yellow block with your hammer to reveal a spring and a Star
Piece. Use the sprind as a shortcut to the Thousand-Year Door room from
now on. Now, go east past the two Spinias, and you will see something
that looks odd on the wall. Use Flurrie to blow that off to reveal a
chest, open it to receive the Happy Heart P badge.
From the chest, go south until you hit the wall, then go west until you
are facing the hole in the wall, then jump to receive a Pretty Lucky
badge. Now, jump on the spring and enter the Thousand-Year Door room.
In here, jump on the pedestal in the middle of the room, and, as always,
another location of another Crystal Star will be recorded on your map.
Once this is done, you will appear back in Rogueport.
==========
Rogueport
==========
Back here, you will be in Prof. Frankly's house. He will tell you the
next Crystal Star is located at Twilight Town. When he is done talking,
exit his house. If you have enough Shine Sprites, go ahead and power
up Yoshi at Merlon's place, just left of Frankly's house. When you
are done here, go west and you will get an email, read it and go west to
the Rogueport Square. Here, go ahead and save your game if you like.
Next, go west and enter the western part of Rogueport. Here, go west
and go to the middle of the area, then turn into paper thin and slip
down the sewer grate. Inside here, get on Yoshi and fly him over to
the west. Here, get the Shine Sprite and enter the green door there.
In this room, go down the brown rusted pipe and it will spit you back
out! Now it is time to return to Professor Frankly. Drop off the ledge
you are on and head east, then go in the long pipe.
Back outside, return to the eastern part of Rogueport and enter Frankly's
house, then speak with him. He will tell you that Darkly can get you into
Twilight Town. When he is done talking, go out of his house. After this,
go west of Merlon's place and go north through the secret passage of
a brick wall, then go west and speak with the guy that looks dark.
After all, thats why he is called Darkly! He will then write you and
your partners name on your...butt! Ewww! When he does this, head back
to the western part of Rogueport. Here, go to the middle of the area and
drop down the grate again using paper thin Mario.
=================
Rogueport Sewers
=================
Back here again, get on Yoshi and fly him to the platform to the west,
then enter the green door again. In here, go down the brown pipe and this
time, you will not get spit back out, and chapter four will begin.
--------------------------------------
CHAPTER FOUR: FOR PIGS THE BELL TOLLS
--------------------------------------
==============
Twilight Town
==============
When you arrive at Twilight Town, you will see a dark kid that looks like
Darkly, and he will greet you. After this, the bell will ring and he will
get turned into a pig. Once this happens, the mayor of the town will come,
then he will bring you into his house. He will then tell you how they all
get turned into pigs, and when it happens. When you regain control of
Mario, go out of his house. Back outside, go east and save your game, then
go into the next area. Here, enter the first house you see and speak with
the lady. She will ask you to spare some food, so give her a type of
a mushroom. She will then give you a Shooting Star, and her too, will be
turned into a pig. After this happens, exit the house. Back here, go
east and enter the first house on the right, this is the item shop.
The shop is sort of empty, but go right and speak with the lady, she will
tell you that her husband got turned into a pig, then she will talk so
fast, you won't be able to read, you will have to press Z to go to the
previous sentences. When she's done talking, exit the building.
Here, go right and speak with the boy guarding the gate, he will tell you
that you cannot go past there without the mayors permission. So, go west
and the bell will toll again, turning someone into a pig. Now, go west
and exit this area. Back here, go west and enter the second building to
the left which is the mayors house. In his house, you will see that he
is now a pig! Approach him, and your party member will be shocked that
he is now a pig, too. Next, exit his house and go east into the next
area again. Back here once again, the bell will ring, turning another
person into a pig! Man, does it ever come to an end? Go east and go
back to the gate, and the gate guard will now be a pig. Next, open
the gate, as the gate guard is a pig, so he cannot do anything about
it. Then enter the next area.
===============
Twilight Trail
===============
Here, enter the shed and go left to get a Black Key. Yep, you have
guessed it, a black treasure box is somewhere in this place. Next,
go right and ignore the block, as it has nothing in it, then enter
the next area. Here, go right until you see a block with a "?" mark
on it, hit it with your hammer to get a coin. Next, go right and
then hit the brown block to get lots of coins, then enter the next
area. Here, get Koops in your party and then toss his shell under
the tree to get a Shop Key. Now, make your way back to Twilight
Town.
==============
Twilight Town
==============
Here, go west and enter the second building to the left, which is
back in the item shop again. Here, go right and unlock the door there
using your Shop Key. In this room, grab the Life Shroom, the Jammin'
Jelly, and the Boo's Sheet, then open the brown chest to get a
Defend Plus badge. Now, examine the black chest and open it using
the Black Key, and then the thing that comes out of the box will
curse you again, giving you the ability to turn into a tube.
When you regain control of Mario, head back to the Twilight Trail.
On your way there, you will get an email, read it and continue on.
===============
Twilight Trail
===============
Once you arrive here, go east and into the next area. Make your
way back to the area where the tree was, where the Shop Key was
located. Once there, turn into a tube. If you forgot how, hold R
and rotate the control stick until you roll into a tube. After
this, roll under the tree and turn back to normal. Check behind
the tree for a Star Piece. Next, go right until you see a brown
tree, then use Flurrie to blow it away, revealing a pipe. Enter
the pipe and you will appear in the background. Now, go west and
you will enter the jungle part of Twilight Trail. Once you're
here, go west until you see a block, hit it eight times to get
eight coins. Now, go east until you see a little opening in the
bushes, use paper thin Mario to slip in between them. Hit the
block there to get an Earth Quake item.
Now, continue west and enter the next area. Once here, go west
and hit the red block to get the Hammer Throw badge. Now, continue
to the west path until you see a tree blocking your way, use
Flurrie to blow an entrance in the tree. Once you enter the tree,
you will appear in the background. Now, go east and then you
will enter another jungle of the area. Here, go east until you
see a dark purple color on the ground, then use Flurrie to reveal
an X tile. Butt stomp the tile to reveal a hole, enter it and
you will be in the background. Here, go right until you see
a big stone, mash the control stick to the right and you will
push it. Now, go back to the west and go in the hole. Go right
and then drop down the next hole to get to the other side. Here,
go east and then enter the next area, which is the Creepy Steeple.
===============
Creepy Steeple
===============
Here, recover your HP/FP at the recovery block if needed, then
save your game. Now, go right until you see an opening in the
gate, then roll through using tube Mario. Now, go north and
enter the castle. In this place, go right and you will see
a statue with a star on it, push it to reveal a hole. Go in
the hole and you will be underground. Here, use Flurrie to
reveal a passageway just to the north of the spring. Go
in the passageway. Here, go east and you will be walking in
the black, and you will eventually see a chest, open it to
receive a Flower Saver badge. Now, exit the secret passage
and then enter the brown door to the left. In here, examine
the chest and then tons of Boo's will come out. They will then
ask you how many Boo's just came out of the chest, the answer
is 200. Answer that and the Boo will give you an Ultra Shroom,
so grab it. Next, go east and backtrack to the previous room.
In here, jump on the spring and you will appear back in the
main room. Go west and then you will see a Boo, speak to it
and it will ask you if your gonna be mean, answer no and
millions of Boo's will appear in the room. Ignore them all,
as they will grab you if you stay here long enough, and carry
you back to the entrance of the castle. Now enter the door
to the south. In here, go east down the long hallway until
you come across a red switch, hit it once and enter the
door in front of you. Here, jump up the set of stairs and enter
the door. In the next room, go west and jump across the crack
in the bridge, and eventually you will come across a ledge
that you cannot jump to that has a key on it. Switch to
Koops and use his shell to get the key. Now, backtrack to
the room where the set of stairs are.
Here, drop down the stairs and enter the door to the north.
Once you are in this room, to the right is a red switch. Hit
it twice and then go back to the previous room. Here, go up
the stairs and enter the door. Go west across the long bridge,
and then jump across the crack in the bridge and save your
game, then unlock the door using the Steeple Key. In this
room, recover your HP/FP if you need to, which I don't see
why you would have to. Next, go around all the stairs and
eventually you will see a spring, jump on it and you will
be at the top of the castle. Here, a ghost-like guy will
stop you. After the conversation ends, you will enter
combat against him. Read the Bosses section for help.
Once you beat him, Mario will get another Crystal Star.
But, notice something weird about it? Mario isn't even
happy and smiling like he always does, and he doesn't
even say "Woohoo!". So, after this happens, you will gain
control of the shadow Mario. You've guessed it right,
????? took control of the real Mario! Now you must get
your name and body back, so drop down the hole. Now,
make your way down the stairs and make your way out of
the entire castle. Back outside, you will see a cutscene
with the three Shadow Sirens. When the cutscene ends,
go south and roll into a tube and go under the gate again.
Now, save your game and recover your HP/FP if needed, then
head back to the Twilight Trail.
===============
Twilight Trail
===============
When you get here, head back towards Twilight Town. On your way
back there, you will encounter the mysterious person you faught
earlier, in Mario's body. He will then tell you to guess his
name. Guess anything, as you can't guess his name right now.
No matter what you guess, you will enter combat against him.
Just run away, as he doesn't get hurt no matter what. When
you run away, you will be in Twilight Town.
==============
Twilight Town
==============
When you arrive back here, go in the item shop and stock up
on stuff if needed, as the item shop is actually stocked up
on items this time. When you are done buying, exit the item
shop. Now, head west and enter the next area of the town.
Here, you will see Vivan sitting by the grass, crying about
what is she gonna do. Save your game, then go to where Vivian
is at. Here, talk to her if you want, then examine the bush to
the far left and the Superbombomb will come out. Grab it, then
give it to Vivian. After this, she will say it broke, say the
first answer. After alot of talk, Vivian will join your team!
Pretty cool, huh? When you regain control of Mario, save your
game and head back to Twilight Trail.
===============
Twilight Trial
===============
Here, you will encounter the mysterious shadow again. Run away
from him, then go to the Creepy Steeple.
===============
Creepy Steeple
===============
When you get here, save your game. Now, head south past the
castle and then you will see a well with a hole in it, jump
in the hole. Here, go west and get the Shine Sprite there, then
go east and continue into the next room. In here, there are tons
and tons of Buzzy Beetle's lurking about in the room. You will
more than likely have to fight them all. Use Earth Tremor to
win. Once you do this, hit the red box to get a Tornado Jump badge.
Now, go east and push the barrier up, then hide in the shadows
with Vivian and wait until the barrier passes you up, then unhide
and go east up the hill. Now, head north into the door. Here, save
your game and then hit the Shine Sprite block there. Roll into a
tube, then roll under the small tunnel and go east. Turn back
into normal Mario, then butt stomp the floor tile with the "X"
on it, then enter the hole.
Here, roll into a tube and go west, you will see a hole. Roll
through it to get in a diffrent room. In here, turn back to
normal and get the two chests for a Mr. Softener and a Power
Plus badge. Now, go west and open the green chest to get the
letter "P". Now, open the blue chest to get a Steeple Key.
Don't unlock the next door, instead, go near the parrot and
hide in the shadows and then the parrot will begin talking,
thinking that no one is around. Eventually he will say out
loud the mysterious shadows name, it is "Doopliss". When he is
done talking, unhide and then unlock the door to the east, enter
it. Now you will appear back in the castle. Next, go to the main
room of the castle.
Once you're there, charge up for your Super Hammer and wait
until the Boo's cover up Mario, then release the hammer and
you will hit them. Do this about three more times and you
will enter combat against all the Boo's fused together, making
an Atomic Boo. I consider this a boss fight, so refer to
the Bosses section for help on winning. After you beat the
Atomic Boo, it will drop a Lucky Start badge, get it and
head out of the castle, and back to your Doopliss buddy.
===============
Twilight Trail
===============
When you get to the entrance of here, Doopliss will tell you
to guess his name again, so enter in his name. When you
put in Doopliss for his name, he will then go crazy and run
everywhere, then he will go towards the steeple. Now, go in
town and rest up if needed, then go to the Creepy Steeple,
once again.
===============
Creepy Steeple
===============
Here, save your game then go east and roll under the gate, then
turn back to normal and enter the castle. In the castle once
again, go east and enter the door you see to the south. In
here, go east through the narrow hallway and enter the next
door. In here, go north and enter the next door there. In
this area, hit the red switch once, then go to the previous
room. Here, jump up the stairs and go in the next door. Back
here again, go west and jump over the small crack and save
your game, then enter the next door. Follow the stairs around
the entire room, then jump on the spring and prepare for your
next fight with Doopliss. Read the Bosses section for help.
Once you beat Doopliss, he will turn back to normal and your
party members will regret ever working with him, then Doopliss
jumps off the steeple. After this, Mario will get his name and
body returned to him, then Vivian will really join him, and
she will give him the Crystal Star. End of chapter.
END OF CHAPTER
==========================================
"Mario defeated the rogue who had stolen his
name and appearance. Now Mario has four Crystal
Stars. That leaves a mere three more to find!
And THAT means his quest to collect all of the
Crystal Stars is more than half over! Now Mario
heads off toward his next adventure with his
new friend, Vivian......But what about Beldam
and Marilyn? And what became of the doppelganger,
Doopliss?"
Now you will see a cutscene with Marilyn and Beldam, and once
it's over, the scene will switch to Grodus' Lair. Now a scene
with Grodus and a blue X-Naut will commence. When it's over,
the scene switches to TEC's room, and Peach goes in there
automatically.
==============
Peach's Event
==============
In her next event, TEC will tell Peach that they are going to
have a quiz, and if she answers all five questions correctly,
she may once again use his communicator. Here is the answer
to all of TEC's questions.
Question #1 - What will happen if you collect seven Crystal
Stars?
Choices:
A. Your wish is granted.
B. Thousand-Year Door opens.
C. A thousand coins appear.
Answer - Thousand-Year Door opens.
Question #2 - What is the goal of Grodus, leader of the
X-Nauts?
Choices:
A. To conquer the world.
B. To get rich.
C. To become a superhero.
Answer - To conquer the world.
Question #3 - What is the legendary treasure that waits
beyond the Thousand-Year Door?
Choices:
A. 100,000,000 coins.
B. An extremely rare badge.
C. A 1,000-year-old demon's soul.
Answer - A 1,000-year-old demon's soul.
Question #4 - What does Sir Grodus wish to do with this
ancient demon's soul?
Choices:
A. Cherish it always.
B. Bring the demon back to life.
C. Hang out with it.
Answer - Bring the demon back to life.
Question #5 - What is required to seal up the demon again?
Choices:
A. A legendary sword.
B. A magic spell.
C. Crystal Stars.
Answer - Crystal Stars.
Once you answer all five of his questions correctly, Peach will
use the communicator as always, then TEC sends the message, and
Bowser's Event will begin.
===============
Bowser's Event
===============
When his event begins, Kammy Koopa will tell Bowser that there
is a secret in the floating town of Glitzville. Then, the
blimp fish will get horrified and then run away, and Kammy Koopa
will see that Bowser is in his Koopa Copter. Then, Bowser will
begin flying towards Glitzville, only to run out of gas for
his Koopa Copter. He will then drop down and fall into the
water, and another classic stage will begin. After you beat
the classic stage, Bowser will get on a ledge at the harbor of
Rogueport, then three townspeople will get scared and run away.
Kammy Koopa will then come and ask Bowser where he has been.
After the conversation ends, save your game when it asks you
to, then we are back at Twilight Town.
==============
Twilight Town
==============
Here, the mayor will say he can't beleive that Doopliss was
actually a fake Mario, then he will ask you if they hurt your
feelings, answer "Nah, not really." and he will thank you for
saving their town from evil. When you regain control of Mario,
go west and exit this town through the brown rusted pipe.
=================
Rogueport Sewers
=================
In here, go south and exit through the green door, and you
will immediately get an email from Princess Peach. When you
regain control, drop off the ledge there, and go east into
the long pipe, leading back to the western part of Rogueport.
Don't forget to save your game at the save block.
==========
Rogueport
==========
Once here, drop down off the pipe and then go back to the
eastern side of Rogueport, and go to the Rogueport Sewers.
=================
Rogueport Sewers
=================
Here, return to the room with the Thousand Year-Door like
always, then jump on the pedestal in the middle of the room.
Now, a new location of another Crystal Star will get recorded
on your Magical Map, and you will be back in Frankly's office.
==========
Rogueport
==========
Back at Rogueport again, Frankly will talk for awhile, then
he will say the next Crystal Star is located on Keelhaul Key.
When he's done talking, exit the house. Now, go east and
then right next to the building is a bridge, go south of it
and then use Yoshi to fly over to the platform. Next, jump
on the stack of crates and on the next ledge. Then, go to
the very edge of the left side of the platform, then fly
with Yoshi on top of the roof. Here, you will see a chimney.
Now, roll up into a tube and drop down the chimney into
Admiral Bobbery's house. Here, speak with him and he will
say he has no intrest in you, and he will unlock the door
and tell you to get out. Exit his house and head to the
Rogueport Square. Once there, enter the Inn and then go
east, and speak with the guy thats staring at the red stone.
He will then ask you what he lacks the most, answer anything,
as it doesn't change anything. Flavio will then run his
mouth for a little while, and he will say that he will take
you to Keelhaul Key, and to meet him at the harbor.
Once he's done talking, head out of the Inn and go to the
Rogueport Harbor. Once there, head south and go to the dock
where you first arrived at in the beggining of the game, and
you will see a boat. Get on the boat and speak with Flavio
and he will talk for awhile, then a Bomb-Omb will say that
a person called Admiral Bobbery can help you. So, when they
are done talking, exit the harbor and go to the Rogueport
Square. Here again, go back in the Inn and speak with the
owner of the kitchen, the green guy. After he's done speaking,
exit the Inn and then head to the eastern side of Rogueport.
Here, go east and enter the now unlocked door back into
Bobbery's house. Speak with Bobbery and he will tell you
that he is not ever going to travel on the sea again. When
he's done talking, head back to the Rogueport Square.
Here, go to the Inn again and speak with the owner of the
kitchen again. Tell him you wish to hear Bobbery's tale of
woe. After he tells it to you, he will ask if you still would
like Bobbery to go out to the sea again, answer "Yes...We have
no choice." and he will give you an Old Letter. When you regain
control, head out of the Inn and back to the east side of town.
Now, go back to Bobbery's house and speak with him, and Mario
will give him the letter and he will read it. When you regain
control, go in Scarlette's room, which is the room that
Bobbery went in when he said he needs time alone. Hit the block
to get a Shine Sprite. Now, exit the house and go all the way
back to the harbor. On your way there, you will get an email
from Petuni. Back at the harbor, go to the boat and speak
with Flavio, and tell him your ready to shove off if your errands
in town are done. When you do this, you will see an X-Naut
talking for a moment, then chapter five begins.
---------------------------------
CHAPTER FIVE: THE KEY TO PIRATES
---------------------------------
You will see the boat traveling across the ocean, and after
two nights, they will begin talking some. After alot of talking,
the pirate ghosts will appear and swarm around the boat.
After awhile, the boat will sink and you will appear on the
Keelhaul Key.
=============
Keelhaul Key
=============
When you gain control of Mario, go up the steps and then go
west around the brown wall, and a blue thing will pop up. Hit
it to get a Whacka's Bump. Now, go all the way south, then east
into the next area. Now you will see Pa-Patch and Flavio in an
arguement, then three pirate ghosts will come and attack you.
These aren't that hard, just whack them with your hammer or
use Art Attack. Once you win and regain control of Mario, go
east and save your game. Now, continue to the eastern path,
past the Inn, and enter the next area. Here, go east and then
hit the red block you see to get a Head Rattle badge. Continue
to the east and then enter the next area. Here, go east and
ignore the first bush, but then examine the second bush and
you will get a Mini Mr. Mini. Next, go east and hit the "?"
block for a coin. Now, jump on the block and then jump while
on the block to reveal a hidden block full of coins. Next,
go up the steps then go northwest through the passageway,
then jump up on the next two platforms. Now, use Yoshi to
fly over to the west yellow block, then fly to the next
platform. Here, jump up the steps and onto the next ledge.
Now, get on Yoshi and fly to the west, then get the Shine
Sprite, and fly back to the platform. Now, jump onto the
next platform and then hit the block there for a Thunder
Rage. Continue east down the two steps, and then into the
next area.
Here, a cutscene will begin with Bobbery being surrounded
by two blue flames. Once it's over, you will be carried
back to the previous area. Now, go back east again into
the same area you were taken out of. Here, go across the
bridge and you will see an item, turn paper thin and slip
through the bridge and grab the item. Now, head down the
steps, then jump on the spring, back onto the platform.
Now, go north and you will see a yellow block, hit it and
another Shine is yours, then enter the next area. Now,
Bobbery will say a few words, then you will regain control.
Go east down the steps and then fight one of the blue flames.
Once you defeat them, hit the tree they were surrounding
and then a cutscene will commence with Bobbery. Once it
is over, exit this area. Here, go west across the bridge,
then drop down the ledge to the south. Use Yoshi to get
across the two platforms, then enter the pipe. In the
background, hit the tree to get a Coconut. Now, exit
the pipe and make your way back to the beach. Here, speak
with Flavio, and he will tell you that he does have some
Chuckola Cola for Bobbery, and he will want you to trade
him something in order to get it. Speak with him again
and show him the Coconut, and he will give you some
Chuckola Cola for Bobbery.
Now, make your way back to Admiral Bobbery. Once you're
there, show Bobbery the Chuckola Cola, and a cutscene
will commence. Once it is over, hit him with your hammer,
and he will wake up, for he is just sleeping. After the
cutscene ends, Bobbery will join your team. Now, head
back to Flavio and speak with him. When the cutscene ends,
save your game. Now that Flavio is with you, head all
the way back to where Admiral Bobbery was at, where you
gave him the Chuckola Cola. Once there, go east past
the tree Bobbery was in, and heal at the Recovery Block
if needed. Now, go east and Flavio will begin talking.
Once he's done talking, examine the Skull Face on the
wall. After that, go west and speak with Flavio. He will
then ask you what you could possibly want from him, answer
"Skull Gem" and he will lend you the Skull Gem. Now,
examine the Skull Face again and place the Skull Gem in
it. Now the red and blue faces will light up. Now, jump
on the red face, and butt stomp it three times. Next,
hammer the blue face four times. Doing this will cause
an entrance to open. Throw Bobbery up the ledge, and he
will blow up an entrance to a cave, enter it to get
in the Pirate's Grotto.
================
Pirate's Grotto
================
In here, a small cutscene will commence. Once it is over,
head east and save your game at the save block there. Now,
head east into the next area. Once here, a voice will speak.
When you regain control, go down the stairs and fall down
the pit, then go west and drop down the next pit, and then
continue east. In this next room, go east to the edge of
the platform, and use Yoshi to fly across ontop of the boat.
Once on the boat, jump east to the platform. Now, go north
and then east, and switch to Vivian, and then when the spikes
go down, run, then hide in the shadows and they will pop back
up. When they go down, unhide and run a little, then hide.
Repeat this until you can continue to the east and into the
next room. In this room, head east across the bridge, and
make your way to the Bill Blasters, and fight one. These can
be tough, so I strongly suggest using Bobbery's Bomb Squad
ability for an easy victory. Once you kill them, advance
to the east and into the next area.
In here, go east across the bridge, and then jump with Mario
over to the next platform. Continue to the east and jump on
the platform, and use Yoshi to get over to the next ledge.
Now, ignore the huge Bomb-Omb, and advance into the next
area. In here, jump on the platform to the north, and save
your game at the Save Block here. Now, jump up the rest
of the steps, and then on the last small ledge, swith to
Koops and get to the edge of the platform, and toss his
shell to reveal a hidden block. Now, jump on the platform,
and go west and down on the block you just revealed. Hit
the Shine Sprite block with your hammer to receive another
Shine. Now, go northeast, and then north and jump across
the water to the next ledge. Now, switch to Bobbery and
throw him to the ledge that the switch is sitting on, and
when he explodes, the switch will trigger, causing a door
to open. You will also hear another voice. When you regain
control, enter the next door.
Here, go west and fight the Bulky Bomb-Omb if you wish, then
jump up the stairs and jump across the water. Go west down
the stairs, and enter the door into the next room. In this
room, go west and then go all the way south, and when the
wooden platform comes by, jump on it and switch to Koops.
Now, when the wooden platform touches the other platform,
turn left and shoot Koops' shell, and hold it in place.
Now, jump off the wooden platform when it comes to the
left side, then, while still holding Koops' shell in place,
go north and jump on the wooden platform sitting on the
floor, and release Koops' shell. Doing this will cause
him to hit the switch, thus raising the platform you are
on now. When it rises up all the way, jump to the next
platform and grab the Grotto Key there. Now, make your
way back to the room where you last saved. Here, jump
across the water, and drop down the ledges and then save
your game if you wish, and then unlock the next door to
the east.
In this room, fight the Parabuzzies if you wish, and then
continue south into the next room. Great, another room with
spikes. But this ones easier. Simply roll into a tube, and
roll under the spikes, and at certain points, stop, for
some of the spikes can go lower and hit you. When you make
your way out of the spikes, turn back to normal and advance
into the next room. In here, hit the shadow below the Shine
Sprite block to reveal a hidden block. Continue to hit it
as much as you can until it turns yellow, then jump on it
and hit the Shine Sprite block for another Shine. Now, go
south and jump from barrel to barrel and onto the boat,
then jump to the next platform. Now, go west and then jump
across the broken bridge to the other part of the bridge,
then continue west and then jump to the next ledge, and
throw Bobbery to the left wall to blow an entrance in the
wall, so enter into the next area.
Here, go west down the steps and head west, and fight the
Bill Blaster. Once you kill it, go west up the steps, and
defeat the next Bill Blaster. After this, advance onto the
next room. Here, go west and fight the Bomb-Omb if you want,
then continue west and get to the very edge of the ledge,
then jump onto the brown platform, and continue west across
the little bridges, then go north to the next room. In here,
you will see another black chest, so examine it and when it
is done talking, a blue Ember will appear. Fight it and
it will drop a Black Key. Unlock the chest using the Black
Key you just received, and you know what will happen next.
That's right, you will be cursed once again. Ever payed
attention to those brown panels? Well now it is time to
use them with your new "cursed" ability. Now, continue
south and exit this room.
Here, go east across the small bridges, and stand on the
Boat Panel, then turn into a paper boat, and surf around
to the east, then you will see another Boat Panel. Turn
back to normal, and then jump up the ledge, and go east
into the next area. Here, make your way down the steps
and then make your way back to the room where the second
set of spikes are. Roll into a tube and make your way
to the other side, then turn back to normal and head east
to the edge of the platform, and use Koops' shell to get
yet another Shine, then make your way back to the room
where the last Save Block was at. Here, save your game
if you want to, then head north onto the platform, then
go north and jump across the water, and head west into
the next room. In this room, go west and you will see
a Boat Panel, turn into a paper boat and sail south
down the waterfall. Now, go west, then southwest and
into the next room.
Here, sail west down the narrow hallway, and then enter
the next room. Here, you will see a Boat Panel. Go in
front of it and turn back to normal, then jump to the
west onto the boat, and grab the Gate Handle. Now, go
west onto the edge of the boat, then jump to the left
and you will land on a ledge, and receive a Star Piece.
Now, jump to the left onto the platform. Next, go north
and make your way past the spikes the way you did before.
Once you make it past the spikes, go east into the next
room. Here, go across the bridge, then enter the next
room. Now, go across the bridge and jump to the right
onto the next platform. Jump on the ledge, and then use
Yoshi to get across, and then examine the thing right
next to you and select the Gate Handle. Doing this will
cause the gate to rise up, and you will also hear another
voice. After this, go all the way back to the room where
you turned into a Paper Boat.
Once back here, step on the Boat Panel, and turn into a
boat once again, then sail south down the waterfall. Now,
sail south and then enter through the next room that the
flood gate was guarding a moment ago. Gee, dosen't this
room look familiar from somewhere? Head southeast and
into the next area. In this room, go east and you will
see waves coming from the waters. Be careful here, for
you will have to restart from the start of the room if
these waves touch you. So, if a wave goes down, go up.
If a wave goes up, go down. Repeat it like that while
going east until you finally see a door, go in it.
In this room, a cutscene will commence with tons of
Toads, from Rogueport I assume, jumbled up together.
Now it is our job to free the Toads.
When you regain control of Mario, go southeast and don't
worry about the platform with a pipe yet. Continue to the
east and eventually you'll see a Boat Panel, turn back to
normal Mario and then jump on the pipe and enter it. In
the background, jump on the boat when it's tilted to the
right, towards Mario. Now, go west and wait til the boat
is tilted left, then jump to the next platform. Now, go
west along the narrow path, then jump across the platform
and continue west, then jump up the ledges and enter the
pipe there. Back on the foreground, jump west and onto
the Airplane Panel, then get to the very edge and turn
into a paper airplane, then fly to the east and onto
the ledge with a pipe on it, so go down it. Back on the
background once again, hit the switch there. Doing so
will cause two barrels to appear on the water. Now,
drop down onto the ledge and make your way back to the
Airplane Panel. Now, fly and ignore the first pipe ledge,
and then when you see the second one, turn back to normal
and enter the pipe.
Here, hit the switch and two more barrels will appear
over the water, thus creating enough platforms for the
Toads to get across. Now all the Toads will jump across.
Wait a minute...weren't those Pianta's that hopped across
Frankie and Fransesca? When you regain control, drop off
the ledge, and go east back on the boat, then jump on the
pipe and enter it. Hop across the two barrels and onto
the next platform, and a cutscene will commence with the
Toads and Frankie and Fransesca. Once it's over, go east
and enter the next area. Here, go east and then a cutscene
will commence where Four Eyes will say a few words. When
you regain control, save your game on the bridge, then
jump on the blue boat to the north, and heal your HP/FP
at the Recovery Block, then enter the door to the east.
In the boat, the voice will speak yet again, so go down
the narrow hallway and open the door. In this room, the
voice that was speaking to you will show itself, this
is the pirate spirit, Cortez. After the cutscene ends,
you will enter combat against him. You know where to go
if you need help.
After you finish fighting Cortez, another cutscene will
commence, and then Cortez will hand over the Crystal Star,
as he thought you were after his treasure.
END OF CHAPTER
==========================================
"Cortez, scourge of the seas...Mario soundly
defeated this fearful spirit and claimed the
Crystal Star. Perhaphs the peaceful citizens
of the world no longer need to fear Cortez
and his fell ship...The only problem remaining
is how Mario will escape this isolated island.
And could there be another problem still, hiding
beneath our hero's nose?"
The game will prompt you to save, do so and now we have
to find a way off this island.
================
Pirate's Grotto
================
Another cutscene will commence, then Cortez will toss
Mario out of the ship. Now, jump south onto the ledge,
and then use Yoshi to fly to the ledge, then use him
to fly to the bridge. Save your game, and then use the
Recovery Block again. Now, go west into the next area.
Here, a cutscene will commence. Once it is over, go
west and jump on the platform with the Toads, then
jump to the east platform and use Bobbery to blow up
the crack in the wall. Now, everyone will leave out
of the hole, then you will regain control, so you
leave out of the hole as well.
=============
Keelhaul Key
=============
Finally back at Keelhaul Key, go south past the Toads,
and Flavio will come. A cutscene will commence, then
you will see a huge boat firing cannonballs. Wait a
minute...this guy seems farmiliar. Yes, I'm sure of
it, he's Lord Crump! He will then take off his costume.
After the long cutscene, go north back into the grotto,
once again.
================
Pirate's Grotto
================
Here, make your way back to Cortez. In Cortez' room,
another cutscene will commence. Once it's over, Cortez
will lend you his ship, and you will regain control.
Now, make your way out of the ship. Now yet another
cutscene commences, then they set sail to Keelhaul Key.
=============
Keelhaul Key
=============
A cutscene commences, again. After the cutscene is over,
you will enter combat against Crump once again. Read
the Bosses section if help is required. Once you beat
Crump, a cutscene commences again and Crump runs once
again. Now onto Peach's Event.
==============
Peach's Event
==============
In this event, you will see a cutscene with Grodus and
Lord Crump speaking. Once they are done, Grodus talks
to an X-Naut, and the scene switches to TEC's room, and
Peach walks in. TEC will tell you to take the elevator
thats in the hallway, so exit this room. In the hallway,
go west until you see an elevator with a green button
beside it; press it and the elevator will open, and you
will be brought up to the top floor. TEC will now tell
you to enter the room with a green lamp above it, so
go west until you come across the third door in the
hallway, past the second elevator. When you see this
door, enter it. In this room, TEC will tell you that
you need to grab the potions off the desk, and put them
in a certain order in the shelves to the north. Grab
all of the potions off the table, and put them in the
slots in this order: red on the far left slot, blue
on the slot next to the red, orange in the slot next
to the blue, and green next to the orange. Tell TEC
you are now ready to begin mixing potions. From here
on, follow TEC's instructions until you finally turn
invisible. Once you turn invisible, Peach will take
off her dress since the invisible potion dosen't make
her own dress transparent (I know, it is indecent).
Once you regain control of Peach, exit the room. Now,
head all the way east to the end of the hallway, and
enter the door there into Grodus' room. In Grodus'
room, go all the way east and ignore the red Yux, and
enter the door leading to his computer room. Here, go
east and examine the bookshelf in the far right corner
to get a Data Disk. Now, go up to Grodus' monitor and
place the disk in there. When you regain control, place
the Data Disk back in the bookshelf and head back to
the potion room. Follow TEC's instructions and then
exit the room. Peach will automatically be in TEC's
room. When the talkings over, we're onto Bowser's Event.
===============
Bowser's Event
===============
Bowser and Kammy Koopa will be in Twilight Town, so when
you gain control of Bowser, just speak to Lord Crump, sit
back, and enjoy the Koopa vs. X-Naut battle. Once it's over,
Bowser's short event ends.
=============
Keelhaul Key
=============
Back at Keelhaul Key, you will see a cutscene with Cortez,
Flavio and the others, then Cortez will let you use his
ship any time you like, and he will then carry you back
to Rogueport.
==========
Rogueport
==========
At Rogueport, a cutscene will commence, and Flavio will
leave you in peace. When you regain control go west only
to get another email from Princess Peach. Read it, then
save your game at the Save Block. Now, head north and go
into Rogueport Square. Once there, go to the east part
of Rogueport, then head down the pipe to the Rogueport
Sewers once again.
=================
Rogueport Sewers
=================
Once at the sewers, head back to the room with the Thousand
Year Door like always, and stand on the pedestal in the middle
of the room. Now another location of a Crystal Star will be
recorded on your map, and you will be back in Rogueport, and
in Prof. Frankly's house.
==========
Rogueport
==========
At Rogueport, Frankly will tell you that the next Crystal Star
is located at the Poshley Heights in the Poshley Sanctum. When
you regain control, head out of Frankly's office and go to the
Rogueport Square. Back here, go west into the west part of the
town. Here, go to the Item Shop and head west in the door, and
then go inside Don Pianta's Office. Once here, go east and talk
to Don, and a cutscene will trigger. Don Piantas henchmen will
tell you to go find Frankie and Fransesca, so say "Deal!", for
they will give you a ticket to the train if you do so. Once you
regain control, go to the Rogueport Harbor and speak with Cortez
and head back to the Keelhaul Key.
=============
Keelhaul Key
=============
Here once again, cross the bridge and head southeast into the
next area. Once here, stock up on items if you want to, then
head east into the next area. Here, continue the path to the
east, and then you will see Frankie and Fransesca by the pond.
Speak with Fransesca, and then a conversation will begin. They
will tell you to find their wedding ring that they dropped, and
then Fransesca will make Frankie say "I love you!" one-hundred
times! Yes, I know, that is alot. When you regain control of
Mario, head east into the next area. Here, make your way to
the next area, as you should know how by now considering you
have been here a dozen times. At the next area, go east and
cross the bridge, and enter the next area. Here, head east
to the palm tree in the middle, then go directly north from
that, and you should see a glimpse of a blue dot. Go to the
dot, for this is the Wedding Ring. Once you get the Wedding
Ring, go back to Frankie and Fransesca. Back where they are
at, show Fransesca the Wedding Ring you just found. Now they
will tell you to meet them at the dock, so go there. At the
dock, go west and cross the bridge, and tell Cortez to take
you back to Rogueport...again.
==========
Rogueport
==========
Here, go back to the Rogueport Square. At the square, go back
to the west part of Rogueport, and back to Don Pianta's place.
Here, speak with Don Pianta again and a cutscene will commence,
and Don Pianta will hand over a Train Ticket to get on the train
leading to the Poshley Heights. When you regain control of Mario,
exit Don Pianta's office and go back to the real part of the west
part of Rogueport. Once here, a cutscene will commence where you
will see Beldam come out, and she will say she heard your partner
say that the next Crystal Star is on Poshley Heights! Oh, thats
not good. When you regain control, head north and enter the next
area. Here, ignore the Cheep Blimp and head west up the stairs,
then speak with the Toad with a black hat and show him your Train
Ticket, and you will be in the Excess Express.
----------------------------------
CHAPTER SIX: THREE DAYS OF EXCESS
----------------------------------
===============
Excess Express
===============
When you arrive at the Excess Express, your partner will notice
a letter on the ground, and will read it to Mario. When you gain
control of Mario, exit the room. Here, go west and save your game,
then enter the next room. Here, buy some items in the shop if you
need to, then continue west and enter the door there. In this area,
go all the way west and speak with the Toad there, and a cutscene
will commence. When it is over, go east and enter the door. Back
here in the kitchen, go east and you'll notice a group of people
gathered up, so speak to the penguin with the magnifying glass,
and a cutscene will commence. When the cutscene finally ends, go
south and you'll notice stains on the ground. Examine it and
then follow the stains to Cabin 003. In there, talk to the fat
guy and he will claim he does not know who did it. When you gain
control of Mario, examine the drawer next to the bed to find a
Galley Pot. Now another cutscene will commence. When you regain
control, head back to the kitchen and show the chef (the fish)
the Galley Pot, and he will give you a Star Piece in return.
Now, head west and enter the next door. Here, enter Cabon 006
that you see in front of you. Here, speak with Pennington and
a cutscene will begin. When the cutscene is over, head out of
the cabin and go to Cabin 008 which is to the left. Here, talk
to the girl Bom-Omb, and a cutscene will commence. Talk to the
son two times and then exit the cabin. Here, go west and speak
to the black Toad, and he will tell you something about that
Bom-Omb, about what he always wanted for his birthday. When
you regain control, go east and enter that at the end of the
hallway. door. Here again, go east and enter the next door.
Now, go all the way east and then enter the door. Again, go
east down the hallway, and enter the next door. In here, go
east and speak with the conductor there. He will then give you
an Autograph. Now, head all the way back to the little Bob-Omb,
and then show him the autograph to get a Shine Sprite, now exit
this cabin.
Now, head back to Cabin 006 and speak with Pennington there. Now
Pennington will say a few words. When you regain control, exit
the cabin and go to the west, and speak with the conductor there.
He will tell you that a blanket is missing somewhere, so get ready
to solve yet another mystery on this weird train. Agree to it that
you will help him. When you regain control, head all the way east
and enter the door there. Exit the kitchen through the eastern
door again. Back here once again, switch to Vivian. Now, go east
and then enter Cabin 004. In here, use Vivian to hide in the
shadows, and wait until a ghost appears, then unhide and speak
to it. He will tell you that in order for him to give you the
missing blanket, you will have to find him something. Agree to
doing this and he will tell you to find his diary somewhere on
this train. When you regain control of Mario, head out of this
cabin. Now, go all the way back to the west side of the train
once again, and speak with the conductor. He will now let you
through the door that leads to the barrage car.
In this room, head west and you will notice a crack in between
the boxes, and you know what that means. Thats right! Turn paper
thin and squeeze in between the crates, then grab the diary there.
I am warning you, DO NOT read that diary, for if you do, it will
be Game Over. Anyways, head all the way back to Cabin 004, and
once there, show the ghost his diary and he will give you his
Blanket in return. Now, go back to the west end of the train and
show the conductor his Blanket, and he will give you a Mushroom.
Now, go back to Cabin 005 and take a rest for the night. Now we
go to Day Two. In day two, exit your room. Now, go all the way
back to Pennington's room which is in Cabin 006. Once in there,
speak with Pennington, and a cutscene will commence. Once it
is over, head all the way to the east end of the train, and
enter Cabin 001. Once there, grab the piece of paper on the
floor. Now, go back to Pennington and show him the piece of
paper. When you regain control, head back to Cabin 005, your
own room.
In here, you'll see another piece of paper lying on the floor.
Examine the paper, then hide in the shadows with Vivian. After
a little while, Zip Toad will appear, so unhide and catch that
Zip Toad. Once you catch him, you and Zip Toad will appear in
Penningtons room, and a cutscene will commence. Zip Toad will
then give you everything he stole. Now, show the Ratooey rat
the Briefcase. After the long cutscene, you will see a scene
where you arrive at Riverside Station. Zip Toad will then
show his true self. What?! Doopliss?! Not again...! Before
leaving the train, make sure you go to the kitchen and speak
with the girl there and give her back her earrings, and make
sure you head to Cabin 002 to give the Gold Ring back to
Toodles. When you are ready, exit Cabin 002 and exit through
the door to the southeast.
==================
Riverside Station
==================
When you arrive at this place, go east and go down the stairs,
and then recover your hearts at the Recovery Block there if
you need to, then save your game. Next, go down the steps and
speak with the Toad in black there, and agree to help him and
he will give you a Station Key. Now, go up to the door to the
north and unlock it using your key. Here, go all the way east
and open the door there. In this room, go right and turn into
a tube, and roll under the wooden door there. Now, turn back
to normal and go east and hit the switch there. Doing this
will cause stairs to appear, so roll back into a tube and exit
this part. Now, go east and go up the stairs, then enter the
wooden door there. Here, go west and jump up the stairs, then
wait on the spinning things to stop, then jump over each one
and to the ledge before you fall off. When you make it up, go
east and roll into a tube and roll through the cylinder there.
Turn back to normal and jump on the spinning yellow cog there,
then jump to the lowest ledge possible on the cylinder. Next,
jump on the ledge above the one you are on, and when the thing
goes to the east, jump to that ledge. Now, switch to Koops and
when the yellow thing goes up, use his shell to grab the key
there. Now, exit this room.
Back here again, drop down all of the stairs, then use your
Station Key on the door there, then enter it. Here, drop down
the stairs, then go east down the long hallway, or you could
just go down and drop to the lower ledge. Next, go down the
western hallway and then you will see a wall covered in paper.
Now, use Flurrie's wind to blow all of the pieces of paper out,
revealing a door, so enter it. Here, go west down the stairs,
and then roll into a tube and go down the slide to the west.
Once you go down the west part of the slide, take the path
to the right, and jump at the gap, then enter the hole there.
If you fail to do this, you have to make your way to a spring
in this room to get back up, so keep trying til' you get it.
When you get it, jump over the gap to the west and jump up
the stairs and grab the P-Up, D-Down badge there. Now, go
east and fall down the gap there. Take the path to the left
and slide down the slide there. When you're finally out of
the maze, turn back to normal and head west into the door.
In this room, head southwest and enter the next door. Here,
fight all of the Goombas you see, and once you defeat them,
three switches will open up out of a box. Now, hit those
switches as much as they indicate. To explain things better,
hit the switch that has a one on it once, and do the same
for the others. Hit the switches as much as the numbers are
on the switches. When you do this, it will cause stairs to
appear, so go north and up the stairs. Then, go up the next
set of stairs and on the last step, toss Koops' shell to get
a Shine. Now, enter the next door. Here, open the chest there
to get the Ultra Boots! Yay! When Toadette is through giving
you instructions and you regain control, go to the water spot
where the pipe is leaking, and perform a Spring Jump onto the
pipe there. Now, move to the right and when you can't anymore,
drop down by pressing B and you will be on the chest. Next,
jump on the box to the right. It may take a few tries, but you
will get it. Next, jump southeast onto the stack of boxes,
then drop off the eastern ledge, then turn paper thin and
fall down the grate in the southeast corner.
In here, jump on the crate to the northeast, then to the one
above it, then use Yoshi to fly to the crates to the west.
Next, perform a Spring Jump and hang onto the pipe, and move
over to the left and drop in the gate. Here, go west and get
on the box there, then perform another Spring Jump and you
will hit the platform, causing an Elevator Key to fall. Grab
the key, then get on the box, and onto the other thing above
the box and perform yet another Spring Jump, then exit the
gate and drop down, then enter through the door to the north.
Here, go east down the ledge, then continue east until you
see a spring, then jump on the spring to the top ledge. Now,
go northeast up the stairs and through the door. Back here,
make your way up to the top ledge, then go to the west and
enter the door. Here, go down the western hallway and then
enter the door. In this area, examine the elevator switch
to the north and use the Elevator Key on it. Doing this will
cause the elevator door to open. When you get down to the
lower level, you will see a bunch of black tick-like things
hopping around everywhere. Your partner will say a few words,
and when you regain control, switch to Flurrie and blow away
each and every Smorg covering up the lever switch. Now, get
whatever partner you want out, then turn the lever switch.
Doing this will cause a step to appear, along with a switch.
Go on the ledge and hit the switch. Doing this will cause
a bridge to get put back together, so head back outside.
Once outside, recover your HP/FP if needed and save your game.
Now, drop down the steps, then go southwest up those stairs,
then enter the train door.
===============
Excess Express
===============
Back here once again, just go to bed and we are onto Day Three.
In day three, head out of your cabin and go all the way to the
engine room which is at the east end of the train. Here, save
your game and talk to the conductor there. Now, every Smorg
will cover up the train, so head all the way to the west end
of the train. Here, get Flurrie out and blow the Smorgs away.
When the Smorgs finally leave, get next to the door they exited
through, and perform a Spring Jump onto the pipe. Now, move to
the left and drop down on the box, then enter the door. Here,
go north then jump on the train, and smack the Smorgs while
you move to the east. When you finally make it to the end of
the train, the Smorgs will all fuse into one huge monster, and
a boss battle will begin. Refer to the Bosses section for some
help on defeating Smorg. Once you defeat Smorg, he will shatter
and go away, and you will appear back in the train. The train
will now arrive at Poshley Heights. When you regain control,
exit your cabin. Now, exit the train and you'll be in the
Poshley Heights.
================
Poshley Heights
================
When you arrive here, go east then south down the steps and then
save your game. Now, go southeast into the next area. Here, go
continously east and into the next area. In this area, go east as
always, then examine the note on the big huge door. A cutscene now
begins, and Pennington will unlock the door for you, so when you
regain control, enter the sanctum.
================
Poshley Sanctum
================
When you arrive here, you will see a cutscene with Beldam, Marilyn
and Doopliss taking the Crystal Star! Oh great! Wait, Pennington
said it is a fake! When you regain control, go north down the hall
until you see a tile with a star on it to your left. When you see
this, stand on it and perform a Spring Jump onto the pipe. Slide
along the left side until you are above a small platform, then
drop down. Now, go south and stand on the next Star Tile and then
perform a Spring Jump on the next pipe. Slide along the right side
of the pipe, then drop down. Get on the next tile and Spring Jump
on the pipe, then slide to the right and drop. Now, head south and
you will see an Airplane Panel. Turn into a Paper Plane, then fly
to the west on the highest ledge possible. Now, go north and stand
on the next Star Tile and Spring Jump on the pipe. Slide to the
left and drop. Now, go north and hit the blue switch. Doing this
will cause a curtain to rise up, revealing a pipe. Now, drop down
all of these ledges and enter the pipe. In the background, move
to the east into the second part of the sanctum.
Here, go north down the hallway and fight all of the Dark Boos if
you want lots of experience. Whenever you're ready, examine the
pedestal with a Crystal Star on it, and this chapter ends.
END OF CHAPTER
==============================================
"Mario found the sixth Crystal Star, hidden craftily
in the Poshley Heights sanctum. Now only one Crystal
Star remains...But our hero still does not know where
Princess Peach is being held. Where could the last
Crystal Star be? And where is Peach being held? Hoping
this Crystal Star might yield answers, Mario and friends
return to Pennington."
================
Poshley Sanctum
================
We aren't at Peach's Event just yet. Back in the sanctum, go
southeast onto the Star Tile and do a Spring Jump on the pipe.
Slide along the right side and then drop. Next, go south until
you see another tile, then stand on it and Spring Jump once
again. Slide along the right side and drop again. Next, go on
the tile to the north, Spring Jump, then slide to the right and
drop again. Now, go all the way south and stand on the Airplane
Panel you see there. Fly all the way to the left on to the highest
ledge possible once again. Hit the block there for another Shine.
Now, go north until you see yet another tile, then Spring Jump
and slide to the left, then drop and go north to get the L Emblem
badge. Equip this if you want to look like Luigi, as it costs no
BP at all. Now, drop all the way down, then go south down the
hallway back to the previous area. Here again, go west and enter
the pipe. A cutscene will now commence. When you regain control,
go south down the hallway and exit the sanctum and Peach's Event
starts again.
==============
Peach's Event
==============
The scene will switch to Grodus' room, and he will fuss at an
X-Naut because they fell for a fake Crystal Star. Serves em'
right. The scene will now switch to Peach's room. When you
gain control of her, go east into the door. Here, go east down
the hallway, then at the end of the hallway, enter the door and
another cutscene with Peach and TEC will begin. Close to the end
of the long cutscene, you will most likely be wondering what TEC
is telling Peach before he dies. He said "I love you". When you
get the option to save your game, do so and we are at Bowser's
Event.
===============
Bowser's Event
===============
Bowser and Kammy Koopa will arrive at Rogueport, and a cutscene
will begin. When the cutscene ends, you will see Luigi for a
second, then Bowser's last sidescrolling stage begins. When you
complete his last stage, they will arrive in the one...the only...
Rawk Hawk's training room! They will then see another Crystal
Star, but it is a fake. When the cutscene ends, save your game
and we are back at Rogueport.
==========
Rogueport
==========
Back at Rogueport finally, head east and the last and final email
from Princess Peach will be received. When you regain control, go
east down the stairs and speak with Luigi if you want to, then save
your game at the Save Block. Now, go south into the next area. Here,
go southeast into the Rogueport Square. Now, go east right next to
the Inn, and look above you. You should see a platform with a huge
chest sitting on it. Get under the wooden platform and perform a
Spring Jump and it will come down to the ground. Open up the chest
to receive the Ultra Hammer! After Toadette gives you instructions,
go east to the next area. Here, go southeast down the pipe to the
Rogueport Sewers.
=================
Rogueport Sewers
=================
When you arrive here, as always, head to the room with the Thousand
Year Door. Once there, step on the pedestal in the middle of the area
as always, and another Crystal Star location will be added to your map.
You will now appear back in Rogueport.
==========
Rogueport
==========
Back here, Frankly will tell you that it will take a little bit before
he can figure out how to get up to the Moon, which is where the final
Crystal Star is lurking, as is Princess Peach. When you regain control,
head out of Frankly's office, then go west to the Rogueport Square, and
then head back to Frankly's office again. Once there, speak with him and
a cutscene will commence. He will tell you that you need to go to the
Fahr Outpost to use their cannon to be blasted to the Moon, and that an
Ultra Hammer is required to get there. Lucky for us, we already have one.
When you regain control, head out of Frankly's office, and head west to
the square again. Here, go west and then enter the next area. Here once
again, head west and turn paper thin and drop down the sewer grate.
=================
Rogueport Sewers
=================
In the sewers, go west and go to the very edge of the platform, then use
Yoshi to fly over to the next platform. Now, break the grey block to the
west, and enter the next area. Here, go down the blue pipe to begin the
next chapter.
-------------------------------------
CHAPTER SEVEN: MARIO SHOOTS THE MOON
-------------------------------------
===============
Fahr Outskrits
===============
When you arrive here, your partner comments on how cold it is out here.
When you regain control, go east into the next area. Here, go east down
the snowy hallway, and I also suggest fighting the enemies along the way,
as these enemies give you a bit of experience. When you're done, enter
the next area. Here, go east down the next snowy hallway, and fight the
enemies along the way if you want experience. Now, hit the red "?" block
to get an HP Plus P badge. Now, continue east into the next area.
=============
Fahr Outpost
=============
In the Fahr Outpost, your partner will comment on where the cannon may
be, and when you regain control, go east into the next area. Here, save
your game at the Save Block there. Now, head southeast and speak with
the elder. The elder will tell you that there is, in fact, no cannon
here! Oh, what to do, what to do? When you regain control, switch in
Bobbery and speak with the elder again. Bobbery will tell the elder
that the last time he was here, there was a cannon, and that the elder
is really lying. The elder will then tell you that you need Goldbob
and General White to use the cannon. When you regain control, head out
of the outpost.
===============
Fahr Outskirts
===============
Back here, go down the narrow hallways like before until you reach the
pipe, then go in it to the Rogueport Sewers.
=================
Rogueport Sewers
=================
Here, go east into the next area. Now, drop down the ledge and head east
into the long pipe back to Rogueport.
==========
Rogueport
==========
Back here once again, head east into the next area. Continue east into the
eastern part of town. Here, go southeast down the pipe to Rogueport Sewers.
=================
Rogueport Sewers
=================
Back here...again, go east and slip between the bars and then down the pipe.
In this room, slip between the bars and then enter the next area to the west.
Now, head west down the hallway into the next area. In here, break the huge
block with your Ultra Hammer, then get on the elevating platform. Now, drop
on the huge switch and butt stomp it to reveal a pipe. Do the same for the
other one which will also reveal a pipe. Also, open the chest for an FP Plus
badge. Now, enter the pipe on the left.
================
Poshley Heights
================
In Poshley Heights, go north into the next area. Here, go northwest and into
the next area. Now, go west and you will see Goldbob. Speak with him and he
will ask you how much coins would you pay him. Tell him every single bit and
then he will ask you some questions. Tell him yes on all of them. He will now
take all of your coins, and give you the permission to use the cannon. But he
will then return your coins! When you regain control, head out of this place
via the warp pipe you entered this place in.
=================
Rogueport Sewers
=================
Here again, drop down the ledge and go east into the next area. In this room,
ride the elevator up, then go east and enter the pipe leading to Petalburg.
==========
Petalburg
==========
At this place, go northwest into the next area. Here, go west across the bridge
and speak with the Koopa Troopa next to the entrance. He will then tell you that
General White has left. When you gain control, exit through the pipe you went
through to get here.
=================
Rogueport Sewers
=================
Man...more backtracking. Drop down the ledge and go west into the next area.
Here, ride the elevator up and then go through the east pipe.
=============
Keelhaul Key
=============
At the Keelhaul Key for the last time in the whole game, go west and enter the
next area. In this area, go west and speak with Pa-Patch right next to the
beach and he will say General White went to some arena. Can you guess what that
place is? When you regain control, head to Rogueport Sewers via the pipe.
=================
Rogueport Sewers
=================
Man...how much times does General White move away?! Gosh...head to Glitzville,
you should know how via the blimp.
===========
Glitzville
===========
When you arrive here, go northeast and enter the Juice Bar. Talk to the green
guy only to find out that...yep, you've guessed it. General White...moved!
Aaaarrgghh! Next, exit Glitzville and go back to the room with the pipes in
the sewers.
=================
Rogueport Sewers
=================
In the pipe room, ride the elevator up, and enter the pipe to the left.
=============
Boggly Woods
=============
Yeah, I'm sure you are tired of this dumb place if you hate it. Anyways, go left
and enter the Great Tree.
===========
Great Tree
===========
Here, speak with the first Puni you see and he will say General White went
somewhere dark! Come on, man! Enough is enough already! Your next target,
Twilight Town.
=================
Rogueport Sewers
=================
Too bad there is no shortcut to Twilight Town. Go to there via the grate in
Rogueport, you should know how to do the rest by now.
==============
Twilight Town
==============
Here, go east and speak with the guy next to the Inn. He will say General
White has moved once again. Exit the town.
=================
Rogueport Sewers
=================
Here, exit this room, and go west down the blue pipe to FINALLY resume our
quest.
===============
Fahr Outskirts
===============
Here, make your way down the long hallways like before until you reach the
outpost.
=============
Fahr Outpost
=============
In here, continue to the east into the outpost. Here, speak with the elder and
when you regain control, head north into the building you see. Yes! General
White is here! But he's sleeping. Try talking to him and then try and wake him
up. Keep on trying and trying and trying until eventually he wakes up. When
he's done talking and you regain control, exit his house. Now, talk to the elder
and he will then tell you to follow him, so go west into the next area. Here, go
west and speak with the elder, and then Mario will fall down a hole! But he's
not gone. The cannon will then arise up and everyone will get on board and then
be shot to The Moon.
=========
The Moon
=========
On the Moon, your partner will say a few words. When you regain control, you
will notice that the gravity in this place makes you move slow. However, you
can hover in the air for a short time if you hold A. Anyways, go east and go
down the hole thing and save your game. Now, continue east into the next area.
Here, go east and drop down the pit. Now, continue east into the next area. In
this area, you will notice a cracked rock to the north, so ignore it and go
east into the next area. In here, go south and you will notice a cracked rock,
so ignore that one as well and continue north until you see another crack in
the rock, then blow this one up to reveal a pipe. Go east in the background to
the X-Naut Fortress.
================
X-Naut Fortress
================
This is it, we are here. Your partner will comment on this place. When you
regain control, go up the conveyor belt and then enter the door. In this room,
you will see two Elite X-Nauts, and you will enter combat against them. Once
you kill them, recover your hearts at the Recovery Block there and save your
game. Now, go southeast and enter the door there. Now, go southeast down the
hallway and then enter the door. In this area, you will see tiles light up,
then unlight. Go on the tiles that lit up until you reach the chest, then open
it to receive an Elevator Key. The floor tiles will now all unlight completely,
making every tile safe. Now, go north west and hit the block there to receive a
Super Shroom, now exit this room. Back in the hallway, go west until you see an
elevator, then use the Elevator Key on the button there to activate the
elevator.
Enter the elevator and choose to go to Sublevel 2. Here, go to the west end of
the hallway and enter the door there. This room is another tile room, so look at
the diagram on the wall and step on the tiles that are highlighted in purple
until you make it to the chest. Open the chest to get a Card Key. Now that all
the tiles are safe, go east and exit the tile room.
Back in the hallway, go east to the end of the hallway and enter the next room.
Recognize this room? Yep, it is Grodus' room, but Grodus isn't there, he is
gone. Anyways, there is an enemy in the middle of the area that I don't suggest
fighting, for you could get killed fighting it. Go east and go behind where
Grodus always stands, and enter the door. In Grodus' computer room, go east
right next to his monitor and pick up the green Card Key there. Now, exit
Grodus' entire lair, and by that I don't mean exit the whole fortress, I mean
exit Grodus' room. Now, go west and you will see another door, enter it. You
may recognize this place too, for it is where Peach dressed up as an X-Naut.
Anyway, examine the notes on the table to the west, and one tells you how to
activate the switch, which is Left, Right and Middle. The other says that the
code is 014029, so keep these codes in mind for later. Now exit this room.
In the hallway again, go to the elevator and ride it up to Sublevel 1. Here,
go east down the hallway until you see a terminal. Examine it and it will tell
you to put the code in. The code is "014029". Once you input the code, the door
will unlock, so enter it. In this room, talk with the Thwomp on the pillar to
begin another quiz. I will list the answers here like I did in Shhwonk Fortress.
Question #1 - Exactly what's hidden here?
Choices:
A. Card Key
B. Monkey
C. Elevator Key
D. Pretty Lucky
Answer - Elevator Key
Question #2 - What's the name of the girl in Petalburg who's
waiting patiently for Koops' return?
Choices:
A. Petuni
B. Marilyn
C. Flavio
D. Koopie Koo
Answer - Koopie Koo
Question #3 - Goomba, Lava Bubble, Buzzy Beetle, and Boo. How
many feet do they have? Total!
Choices:
A. 4 Feet
B. 6 Feet
C. 8 Feet
D. Defeat
Answer - 6 Feet
Question #4 - It's elementary...for non-idiots! Where was the
one, the only, Diamond Star?
Choices:
A. Glitzville Arena
B. Cortez's Ship
C. Hooktail's Belly
D. Poshley Sanctum
Answer - Hooktail's Belly
Question #5 - What was the name of the very first champion at
the Glitzville Arena?
Choices:
A. Prince Mush
B. Prince Macho
C. Prince Marsh
D. Prince Matthew
Answer - Prince Mush
Question #6 - What did Fransesca and Frankie from Rogueport
lose on Keelhaul Key?
Choices:
A. A Necklace
B. A Bracelet
C. A Ring
D. A Bling
Answer - A Ring
Question #7 - What number question is this?
Choices:
A. Number Four
B. Number Five
C. Number Six
D. Number Seven
Answer - Number Seven
You won't have to answer two of his questions if you get two of them wrong. When
you complete the quiz, he will be so mad, but you will receive an Elevator Key.
When you regain control, get the Elevator Key from the floor and exit the room.
In the hallway, go west until you see the elevator, then take it to Sublevel 2.
Here, go east until you see another elevator, then insert your key into the
switch, and take the elevator Sublevel 3. Here, go west down the hallway, and at
the end of the hallway, enter the door there. Another tile room is what this is.
This time, step on the blue highlighted tile and then wait until two more blue
tiles appear next to you, then step on them and this time, you have to follow
the
blue tiles as you move. In other words, if the blue tile goes down, go down with
it, and so on and so on until you reach the chest, then open it to receive a
Card
Key. Now all the tiles will dicipate like always. Now, exit this room. Back in
the
hallway, go east down the entire hallway and enter the next door. In this room,
you will notice three terminals. From left to right, insert these Key Cards in
this color order: red, yellow and green. When you do this, a door will open, so
enter it. Here, go east and then defeat the X-Naut here, as you'll have to, for
it will disturb you if you don't. Now, go east and you will see a switch. Switch
to Bobbery, and throw him over the platform, and he will hit the switch. Doing
this will cause a conveyor belt to start moving. Now, head west and turn paper
thin and slip through the bars, and switch to Vivian. Hide in the shadows, and
the
conveyor belt will carry you through the barrier. Unhide and then ride the
platform
to the top, then jump up to the platform. Now, wait until a platform comes by to
you, then jump to it and wait until it carries you next to a platform, then
jump to
it and enter the pipe there.
In the background, you will see several elevating platforms. Jump from one to
the
next until you reach the platform with an Ultra Shroom on it. Grab the Shroom
and
wait until the platform comes back to you, then jump to it, then the next one
when
you can, then to the next one, then to the red spinning cog. You are gonna have
to
constantly jump while on the cog, as it will push you off if you don't. Then,
jump
to the small red cog, and then constantly jump to the west to avoid falling off,
and when it comes down, jump to the elevating platform. When it takes you all
the
way up, jump to the right. Now, go east and do some more platform jumping like
you
did before, and if you fall, there are some cogs below for you to land on,
giving
you enough height to be able to get back on the elevating platforms. When you
make
it to the last elevating platform, jump east to the ledge and enter the pipe.
Back
in the foreground, go south and stand on the edge of the Airplane Panel, and fly
all the way to the west to the ledge with the last Key Card on there. Grab the
Card
Key and drop off the ledge. Now, go east and then fight the Yux there. Now, save
your game at the Save Block and then recover your HP/FP at the Recovery Block
there. Now, go north and enter the pipe there. Now, drop down and then go south
and make your way back to the second red cog in the background.
When you're on this cog, jump to the elevating platform and then when it goes
half
way up, jump to the platform there. Now, jump across the gap, then jump up the
steps
and enter the pipe. Back in the foreground, go south and jump on the moving
platform,
then jump to the next platform, and then the next one, and then hit the switch.
Doing this will cause a set of stairs to appear. Wait until the platform comes
back,
and jump to it, then the next one, and then the platform to the north, and go
up the
stairs. You will see a terminal here. Now, just insert your last Card Key into
the
terminal, and the door will open. Enter the door, and prepare for an encounter
with
Crump again. I don't wanna spoil any more fun. In this room, you will hear that
awful
and so farmiliar laugh...Yes, thats right. It's Lord Crump...again! And this
time
with a huge upgraded version of his machine that we faught in the Great Tree
last
time! This one is known as Magnus Von Grapple 2.0! Oh, and Princess Peach isn't
even
here, incase you are wondering. Read the Bosses section for help on winning this
battle.
When you defeat Magnus, his so-called powerful machine will explode to tiny
bits,
and then he will shout out Grodus' name, not like it'll do him any good at this
point. He will then be blasted away to the far reaches of space. Say bye bye for
good to Crump. Now, the Crystal Star will be yours, and this chapter ends. Only
one chapter left.
END OF CHAPTER
==================================================================
"The last Crystal Star had been hidden in the
X-Naut hideout on the moon...But by the time
Mario recovered it, Peach had already been
taken away...Where could Peach be now? And
what of the elusive Grodus? Perhaphs he holds
the key to the remaining puzzle...Mario finally
has all seven Crystal Stars...Where will they
lead him next?"
Sadly enough, there is no Peach's Event this time, but there is a Bowser's
Event.
===============
Bowser's Event
===============
Bowser and Kammy Koopa arrive at Poshley Heights, thinking that a Crystal Star
is
in the sanctum...Come on now, when will they give up? When you gain control of
Bowser, go east and examine the lock on the door, and Bowser will get raged
because
it's locked, but then with his anger, the lock drops down and the door unlocks
because of Bowser's rage, then he enters. In here, he finds yet another fake
Crystal
Star lying there on the pedestal. He grabs it, and Pennington finds them there,
and
tells them it is a fake. Bowser once again gets mad, and then a Paragoomba
tells you
that Mario is headed for the Thousand Year Door, then you will be given the
choice
to save, so do it and then we are back at the X-Naut Fortress.
================
X-Naut Fortress
================
Back here, your partner will say a few words. Once you regain control, head west
and enter the door. Now, go west down the hallway and enter the first elevator
you
see. Take it down to Sublevel 4 and once there, go east to the end of the
hallway
and then enter the door there. In this room, TEC will turn on. It turns out he
really ain't dead! He will then tell you that Grodus is with Peach in the
Palace of
Shadow, which is where your next target is. It is also the final level of this
game.
When you gain control, exit TEC's room. In the hallway, take the elevator in the
hallway to Sublevel 2. Now, go west and enter the second door you see. In the
room,
go north and push the red button there. Doing this will cause the teleporter to
activate, so stand on it and you will be teleported out of here. TEC will also
say
his last words.
=================
Rogueport Sewers
=================
Back at the sewers, your partner will comment on what he heard, and when you
regain
control, exit this building. Frankly will now tell you that he saw a suspicious
man
with a cape, and with Peach going into the Thousand Year Door! But...the
Thousand
Year Door was only supposed to open with all seven Crystal Stars! When you
regain
control, go east and blow the huge pillar up with Bobbery, then enter the next
area.
Make your way to the Thousand Year Door room, and then step on the pedestal in
the
room and the Thousand Year Door will open, and the final chapter begins.
--------------------------------------
CHAPTER EIGHT: THE THOUSAND-YEAR DOOR
--------------------------------------
=================
Palace of Shadow
=================
When you enter the final level, your partner will comment on the place. When you
regain control, go east and enter the door there. Here, go east down the narrow
hallway and fight or avoid the enemies there, then enter the next room. In this
room, go south and hit the "?" block there to get a Shooting Star. Now, go east
and then down the steps, then go west and down the steps, then go southeast and
then make your way to the Bill Blasters and defeat them. Once you defeat them,
go into the next door. In this room, go northeast and hit the block there to get
an All or Nothing badge. Now, go back to the beggining of the room and slowly
walk around the entire room, and study where the spikes emerge from the floor
until you make it into the next room. Here, save your game at the Save Block you
see there. Now, take out Yoshi and ride him, then rush through the spinning
flames
until you get over to the next set of spinning fire. Here, defeat the green
flame
thing, as you'll really need to because he distracts you, and makes you hit the
fire there. Once you defeat it, go east while avoiding the flames and head down
the steps. Now, roll into a tube and hop over the flames that are on the ground,
and roll under the flames in the air until you make it into the next room. Here,
go east and then examine the bones on the ground at the end of the room. Doing
this will cause millions of Dry Bones to fall from the ceiling. Now, hammer the
Dry Bones while trying to find the blue one, then catch him to enter combat with
him. Once you beat them finally, pick up the Palace Key it drops, then unlock
the
next door into the next room.
In this room, go south and hit the "?" block there to get an Ultra Shroom. Now,
go east down the hallway and then fight the B. Bill Blasters. Once you defeat
them, go down the steps and then go west down the next hallway, then go down the
steps. Now, go east down the hallway and defeat the B. Bill Blasters, and
advance
into the next room. Here, go northeast and hit the three boxes to get a coin, a
P-Up, D-Down P badge, and a Jammin' Jelly. Now, continue east into the next
room.
Here, go east and ignore the stairs, and enter the door there. In this same
room,
go east, ignoring the stairs into the next area. Here, go north up the stairs,
then go southeast up the stairs and into the next area. Back in the same place
once again, go east down the steps, then up the steps to the east and
into..well,
the same place...again. Go south down the steps, then go northeast down the
steps
and into the next room. Here, go up the stairs and then go southeast and up
those
stairs and into the next room. Here, drop down the stairs, and go northeast down
those stairs...and into the next room.
Finally out of the endless room of stairs and torture, your partner will comment
on this room and once you regain control, go east across the bridge and fight or
avoid the Chain Chomp, then save your game at the Save Block. Now, go southeast
across the next bridge, fighting or avoiding the Chain Chomp, then recover your
hearts at the Recovery Block there. Now, go across the next bridge, then go east
into the next room. In this room, go east down the long hallway and into the
next
door. Here, go east down this next hallway and into the next room. In this room,
go east down the long hallway again, and then into the next door. In this next
hallway, go east down the hallway and save your game at the Save Block at the
end of the hallway, then enter the next room. In this room, a voice will speak
to you, and you will see Hooktail's sister, Gloomtail. Read the Bosses section
to see how to beat Gloomtail. Once you defeat her, she will spit out a chest.
Open the chest to receive a Star Key. Now, exit this room. Back in the hallway,
make your way out of each hallway to the previous room.
Back here again, switch Bobbery into your party and throw him into the mouth of
the Chain Chomp you see. Doing this will reveal a pipe. Enter the pipe and you
will appear in the background. Here, go west and hit the blue switch to reveal
a Boat Panel. Now, go east and exit the background. Back in the foreground, go
southwest across the bridge and recover yourself at the Recovery Block. Now, go
west across the bridge and save your game at the Save Block. Now, go across the
next bridge and then toss Bobbery into the next Chain Chomp's head and go down
the pipe. In the background, go east and hit the next blue switch to reveal yet
another Boat Panel, then exit the background. At the foreground, head south and
cross the bridge once again and then head southeast and stand on the Boat Panel.
Turn into a Paper Boat and then go north and get in front of the next Boat Panel
and turn back to normal, then enter the door here.
In this room, go east and enter the first door you see. Here, go east and then
you will be blocked by an invisible barrier. Switch to Flurrie and use her gust
to blow away the barrier, then open the chest to receive a Palace Key. Now, go
west and exit this room. Here, go north and enter the door there. Here, go east
and you will walk through the wall, then hit the blue block there to reveal a
chest. Go through the wall again and then open the chest to receive another one
of those Palace Key. Now exit this room. Back here, go all the way west and then
enter the door there. Here, go all the way west and pound the grey block with
your Ultra Hammer, then exit this room. Back in this room again, go south and
then enter the next door. Here, go west and then hit the red block three times,
then hit the block on the right twice. Doing this will cause a chest to appear.
Open the chest to receive another Palace Key, then exit this room.
Back here, go up the stairs in the middle of the room and then once you reach
the second floor, go south. On the second floor, go southeast and enter the
door there. Here, hide in the shadows with Vivian and then a blue switch will
appear. Now, unhide and hit where the switch appeared at to reveal a chest.
Open the chest to get yet another Palace Key. Now, exit this room. Now, go
north and enter the next door. Here, go east and blow up a hole in the wall
using Bobbery, then enter it and open the chest in there to get a Palace Key.
Now, exit this entire room. Here, go west and enter the next room. Here, go
west and smash the grey block there, then continue west and jump on the ledge
and smash the next grey block, then exit this room. Back here, go south and
then enter the next room. This room is full of bones, so fight each bone in
this order: Dull Bones, Red Bones, Dry Bones and Dark Bones. Once you kill
them in that order, hit the switch revealed to reveal a chest. Open it to
get a Palace Key, then exit this room.
Now, head back downstairs and then go southwest into the next room. Here,
open the chest to get another Palace Key, and exit the room. Now, go north
and then enter the next room. Here, jump on the ledge and hit the grey block
there. Now, drop off the ledge and head west and hop onto the next ledge, and
hit the blue block there to reveal a chest, open it to get yet another Palace
Key. Now, exit this room as well. Back here...again, head up the stairs to the
second floor again, then enter the door to the north. Here, head up the ledge
and hit the block there to reveal a chest. It contains another Palace Key.
Once you get the key, exit this room. Now, this time, go up the stairs and
get on the third floor, then your partner will comment on what that big star
map is. Now, place your Star Key in the pedestal there, and then eight pillars
will arise from the ground. Place each and every Palace Key in them, and then
you will see a small cutscene. When you regain control, go down the stairs
completely, then head south and exit this room.
Back here, stand on the Boat Panel and turn into a boat, then sail south and
turn back to normal. Now, save your game at the Save Block and cross the next
bridge, and recover your hearts at the Recovery Block. Now, cross the bridge
to the east and a cutscene will commence. Beldam, Marilyn and Doopliss will
appear once again, and you will enter combat against them. Read the Bosses
section for help. Once you defeat them, they will be laying on the floor hurt.
When you regain control, head east into the next room. Here, drop down the
set of stairs and then get under the shadow of the "?" block and perform a
Spring Jump to get a Thunder Rage. Now, go southeast and then use Flurrie
to blow away the paper on the wall. Go in the hole there and then go north
and get Yoshi out and hover over to the next platform, then enter the next
area. Here, go east and then go to the left side of the switch and toss
Koops' shell and hold it in place, then go west and jump up the set of
stairs, then release his shell and hop onto the ledge, then onto the next
platform. Now, go east down the steps and hit the block there to get a
Repel Cape. Now, head south into the next room.
Here, go west up the stairs and enter the door there. Here, head up the stairs
and hit the small green block, then go down the steps and head back to the last
room. Back here, go east down the steps and get on the very edge of the yellow
platform, and ride Yoshi to the next ledge. Here, head east up the steps, and
then drop down. Here, hit the small purple block and quickly get on the huge
purple block before it begins to rise. When it rises all the way up, use Yoshi
to hover to the next ledge. Now, hit the small red block and it will come up.
Now, toss Koops' shell to the left side of the switch and hold it in place,
and then get on the red block and release Koops' shell. Doing this will cause
the red block to lower, so when it carries you half way down, jump to the next
platform. Now, go east and turn into a tube, then jump over the gap and then
turn back to normal and enter the next door. Here, go north and stand on the
yellow line and perform a Spring Jump onto the pipe. Now, move to the right
and when you can't anymore, drop down. Now, go south and stand on the yellow
line there and then perform a Spring Jump to the pipe. Now, move to the right
and when you can't anymore, drop down and go north into the next area.
In this room, get Bobbery out and head up the steps, then get to the very edge
of the platform and toss Bobbery and he will hit a switch, causing a platform
to appear. Jump on the platform then jump to the west onto the next platform.
Now, go west up the steps and save your game at the Save Block. Now, go east
and then jump on the wooden platform thats on the ferris wheel-like thing.
Now, jump down onto the next wooden platform and toss Koops' shell to get a
Palace Key. Now, drop down and make your way back up the steps and unlock the
door there, then enter it. In this room, use a Spring Jump to hit the block
there to get a Life Shroom. Now, head up the steps there and then roll into
a tube and jump up the steps there, then turn back to normal. Here, hit the
red blocks you see in this order: Block Two, Block Four, Block Five, and
Block Seven. Doing this will cause the blocks to disappear and you will
hear a noise. Now, exit this room. Now, go east and jump on the now moving
ferris wheel thing, then jump to the next platform when it carries you to
the north. Now, head down the steps there and enter the next area.
In this room, blow away the platform there with Flurrie, then use your Ultra
Hammer to break the huge block there. Now, perform a Spring Jump on the "X"
thats on the floor to enter the basement level. Now, hit the "?" block there,
and then jump on it and then jump again to get a Point Swap. Now, head south
and into the next room. In this area, walk along the red line, being careful
not to fall off and then once you reach the end, enter the next room. In this
room, get to the very edge of the Airplane Panel and turn into an Airplane,
then fly to the next platform. Now, head north into the next room. Here, get
Yoshi out and then go west and defeat the Chain Chomp there, then hit the
red block there, then get on Yoshi, and rush to the east, up the stairs, then
hover over the platform to the next platform. Now, open the chest to get a
Palace Key. Now, drop off the ledge and exit this room. Here, drop down the
ledge and head all the way west and jump on the spring there. Now, stand on
the Airplane Panel once again and fly all the way east to the locked door.
Unlock the door and enter it. Also, you can get a Life Shroom and a Shooting
Star using the Airplane Mario.
In this room, go down the hallway and recover your hearts at the Recovery
Block and save at the Save Block. Now enter the next door. In here, your
partner will comment on how farmiliar this place is to him/her. Once you
regain control, head up the steps, and you will enter a confrontation with
Grodus himself. This is it. Once the cutscene is over, you will engage in
battle with him. Read the Bosses section for help. Once you defeat Grodus,
another cutscene will commence. Bowser will then land on Grodus! Ouch! Then,
you will enter combat against Bowser and Kammy Koopa. Read the Bosses section
to see how to win this battle. Once you defeat them, Grodus will somehow take
Princess Peach into another room, so follow him in there. In here, open the
chest to get an Ultra Shroom, then recover your hearts at the block there,
then go down the hallway and save your game, and open the chest to get a
Jammin' Jelly, then enter the door there. Here, a long cutscene will occur
and Grodus will awaken the Shadow Queen, and she will possess Peach. Read
the Bosses section to see how to win the final battle. Once you defeat her,
congratulations on completing Paper Mario: The Thousand-Year Door! Now sit
back, and enjoy the ending.
END OF CHAPTER
========================================================
==========
V. Bosses
==========
Lord Crump:
Found: Rogueport Harbor
HP: 4
AP: 1
DF: 0
Boss Strategy: To start off, use Jump on him, and time it if you can.
If you manage to time it, you will deal two damage on Lord Crump. He
will now jump on you. If you time it, you will take no damage. Keep
repeating the above process and you'll soon win.
Blooper:
Found: Rogueport Sewers
HP (Tentacles): 3
HP (Blooper): 12
AP: 1
DF: 0
Boss Strategy: For starters, use Mario's Power Smash badge on Blooper's
tentacle thats on the ground. It should only take one Power Smash to
kill his first tentacle. Now, use Headbonk and Jump to kill the second
tentacle. Now he will fall to the ground. Next, just keep using Power
Smash and Headbonk until he regenerates his tentacles. Use Sweet Treat
if needed. Repeat the same process until he is defeated.
Hooktail:
Found: Hooktail's Castle
HP: 20
AP: 1-5
DF: 1
Boss Strategy: To beat Hooktail, you must have the Attack FX R badge
equipped on you. After that, use Power Smash with Mario, and Hooktail
will hate the way that badge you have on sounds. He hates crickets, so
this should be his weakness. With Koops, use either Power Shell, or
just Shell Toss. Repeat this same process and use Sweet Treat if needed,
then Hooktail will eat the audiance, causing him to recover 10 HP. Now
phase two begins. To beat this part, just do basically the same as
before until he is really defeated.
Beldam/Marilyn/Vivian:
Found: Boggly Woods
HP (Beldam): 9
HP (Marilyn): 12
HP (Vivian): 10
AP (Beldam): 1
AP (Marilyn): 2
AP (Vivian): 1
DF (Beldam): 0
DF (Marilyn): 0
DF (Vivian): 0
Boss Strategy: First of all, use Power Smash on Vivian and Shell Toss
with Koops. Focus all of your attacks on Vivian first, as she only
has 10 HP, so she shouldn't be a problem. After she is defeated, use
Power Shell with Koops and use Power Smash with Mario on Marilyn until
he is dead. Repeat the same process on Beldam and use Sweet Treat if
needed until they all three fall.
Magnus von Grapple:
Found: The Great Tree
HP: 30
AP: 2
DF: 1
Boss Strategy: At the start of the battle, use Power Bounce on
him, it will cause some pretty good damage depending on how
good you do on it. With Flurrie, use Body Slam. After a few
turns, he will fire his hands out. Destroy the hands, as they
can hurt you alot if you don't. After you kill his hands,
immediately use Power Punch on Mario, for his jumps and stuff
will now hurt up to five damage. Repeat this same process and
use Sweet Treat if needed until he falls.
Bowser:
Found: Glitzville
HP: 30
AP: 3
DF: 1
Boss Strategy: This isn't that hard of a boss battle, considering
Bowser dosen't cause that much damage. To win, use Earth Tremor,
and if you don't have enough SP, use Power Smash on him. With
Yoshi, use Gulp. Use Sweet Treat if needed, and appeal to the crowd
so you can use Earth Tremor. Repeat this until you win.
Rawk Hawk:
Found: Glitzville
HP: 30
AP: 4
DF: 1
Boss Strategy: To beat the Rawk Hawk is kinda tough. For starters,
use Mario's Power Smash on him, and Earth Tremor if you can. After
this, use Gulp with Yoshi and repeat the process until he jumps on
top of a railing, causing lots of junk to fall down, watch out for
this. Now, use Flurrie's Body Slam to knock him off the railing, then
repeat the same process as stated above until you beat him.
Macho Grubba:
Found: Glitzville
HP: 60
AP: 4
DF: 0
Boss Strategy: This fight can be dangerous if you don't know what
you're doing. To start off, use Power Smash or Earth Tremor with
Mario, then use Gulp with Yoshi. Throughout the entire battle, he
will power himself up, increasing either his chances to attack,
his defense, or his power. While he is doing this, you have a
great chance to lay all your attacks on him. Grubba will also attack
sometimes, and he can hurt, too. After some time, he will grow even
bigger than he was. Just repeat the process as stated above, and
heal with Sweet Treat if needed until Grubba dies.
?????
Found: Creepy Steeple
HP: 40
AP: 1
DF: 0
Boss Strategy: To beat him, use Mario's Power Smash, or Power
Bounce, as they work well here. With Yoshi, use Gulp on him.
After you have half way beaten him, he will copy Mario's body,
and he will become a purple shadow Mario! Just repeat the same
process as you did before and he will be defeated in no time.
Atomic Boo
Found: Creepy Steeple
HP: 40
AP: 4
DF: 0
Boss Strategy: This can be quite a tough battle if you aren't that
high to actually win with ease. To beat him, use Power Bounce on
him to get up to usually around 6-8 damage. With Vivian, use
Shade Fist. If you have enough SP, use Earth Tremor. If you
need to heal up seriously bad, use either an Ultra Shroom or
use Sweet Treat. This huge Boo will sometimes hide his face
for one or two turns, then attack you causing status effects
to be put on you. If Mario gets confused, do not attack with
him, as he will only attack his partner. Repeat the same process
and heal and appeal when needed and you will kill him.
Doopliss
Found: Creepy Steeple
HP: 40
AP: 1
DF: 0
Boss Strategy: This battle is basically the same as before, only
he can be a little tough because he has your party members with
him. The first member that is with him is Goombella, so you
don't have to worry too much. For starters, you only have Mario
alone, so just start smacking Doopliss with Power Smash or
Power Bounce. Repeat this and avoid Doopliss' attacks and
Goombella's attacks until Vivian steps in to join. Then, continue
the process and use Shade Fist with Vivian until you beat him,
and use Sweet Treat if needed.
Cortez
Found: Pirate's Grotto
HP: 20
AP: 4
DF: 1
Boss Strategy: Despite his low HP, Cortez isn't as easy as he
sounds. He has three forms. His first form shouldn't be that
tough, so switch to Vivian in your party. Use Mario's Power
Smash on Cortez' pile of bones, and have Vivian use Fiery Jinx
on Cortez to cause a decent amount of damage. Repeat this and
heal when needed until the curtains close, then re-open, form
two begins now. This form is basically the same as the first
one, execpt now he can power up his attack power by four,
causing him to hurt Mario or your team member a massive eight
damage. Just do like you did on the last form, until Cortez
falls apart and his final form begins. On this form, switch
to Flurrie and use her Gale Force to blow every single weapon
he has away. Once you do this, switch back to Vivian, and
pound him with Power Bounce and Shade Fist. After his HP is
more than half way depleted, he will eat the audience, just
like Hooktail did. Repeat the same thing you did before
until Cortez falls.
Lord Crump
Found: Keelhaul Key
HP: 30
AP: 3
DF: 0
Boss Strategy: Great...another battle against Lord Crump.
But anyway, this guy has X-Nauts with him this time. But
take note not to focus on the X-Nauts, focus on Crump only.
Pound him with Mario's Power Bounce, and toss Bombs with
Bobbery using Bomb Squad. Eventually, Lord Crump will call
up another army of X-Nauts, and they will do like the Rawk
Hawk and hang on the ceiling. They will also come down and
attack you continously. Again, focus your attacks on Crump,
and ignore the X-Nauts. He will call upon an entire pack
of X-Nauts after you beat phase two. This is the tough part.
Crump will also recover ALL of his HP! He can now roll on
the X-Nauts, and hit both you and your team member. Focus
all attacks on Crump, and heal when needed until he is
finally defeated.
Smorg
Found: Excess Express
HP: 50
AP: 5
DF: 1
Boss Strategy: Ok, this can be a really tough fight if
you don't know what you're doing. Smorg has three things
with him which are Smorg Miasmas. Get rid of these things,
for if you don't, Smorg is invincible. Use a Thunder Rage
if you have one to knock out all three at once. If not,
just use Mario's Spring Jump to hit all the Miasmas. When
you do this, Smorg himself will pop up, so then focus all
your attacks on him. I suggest using Bobbery for this fight.
After awhile, Smorg will take on a form of a hook. Avoid
these attacks he throws at you, for they could get you killed.
Repeat the same process and heal when needed until you finally
defeat Smorg.
Magnus Von Grapple 2.0
Found: X-Naut Fortress
HP: 70
AP: 6
DF: 2
Boss Strategy: Don't worry, this will be our last battle
against Lord Crump, then he will finally learn his lesson.
Anyways, to start off, make sure you have Vivian in your
party. Then, switch her in front, and use Fiery Jinx with
her. And have Mario use Power Jump or Power Bounce, or maybe
even Spring Jump if you want. Magnus will eventually fire
his hands out like he did before, only this time you have
to kill them before they go away! One Fiery Jinx and they
are gone. Repeat this and eventually, Magnus will suck up
the audience, and spit every single one of them back at you,
causing a massive amount of damage! You will HAVE to heal up,
there is no doubt about it. Repeat the same process and heal
when needed until Magnus falls...for good.
Gloomtail
Found: Palace of Shadow
HP: 80
AP: 8
DF: 2
Boss Strategy: This fight against Gloomtail can be a pretty
tough fight if you aren't careful enough. First off, make sure
you have Vivian in your party, and that you're full on HP/FP/SP.
Now, have Mario use Supernova on Gloomtail to deal a pretty good
amount of 15 damage. Then, have Vivian use Fiery Jinx on her. Now,
switch Vivian in front of Mario, and then use either Fiery Jinx
or Veil. Have Mario use Power Smash, and then have Vivian use her
Fiery Jinx. Repeat this process and heal up when needed. Eventually,
Gloomtail will charge up for an attack that will hurt 16 damage on
both party members! If Vivian dies, have Bobbery use his Bomb attack,
or if you have it, have him use his Ultra-Rank ability. If Bobbery
falls, use Flurrie's Lip Lock and heal when needed until you finally
beat Gloomtail.
Beldam/Marilyn/Doopliss
Found: Palace of Shadow
HP (Beldam): 30
HP (Marilyn): 40
HP (Doopliss): 40
AP (Beldam): 5
AP (Marilyn): 7
AP (Doopliss): 7
DF (Beldam): 0
DF (Marilyn): 0
DF (Doopliss): 0
Boss Strategy: To win the last fight against these freaks, as
always, make sure you have Vivian in your party. Then, switch
her in front of Mario and have her use Fiery Jinx on them. As
soon as Mario gets a turn, make him use Spring Jump on Marilyn,
as if you don't kill her first, she will charge up for an attack
that when released, will hurt alot of damage. On the second turn,
switch Mario in front of Vivian and use Spring Jump on Marilyn
again, and use Fiery Jinx again. Repeat the same process until
Marilyn is defeated. Once Marilyn is defeated, focus all your
attacks on Beldam with Mario's Spring Jump, and have Vivian use
Fiery Jinx as always. Once Beldam falls, repeat the same process
for Doopliss and heal when needed until you win.
Grodus
Found: Palace of Shadow
HP: 50
AP: 7
DF: 1
Boss Strategy: To defeat the X-Naut leader himself, make sure
you have Vivian in your party like for every boss battle. Use
Multibounce at the start of the fight to destroy his little bit
things surrounding him. Then, use Fiery Jinx with Vivian, and
have Mario use Spring Jump or Supernova on him. Then, switch
Vivian in front of Mario and then use Fiery Jinx and Spring
Jump, and repeat. Heal up when needed and do the same process
until you win this rather easy battle.
Bowser/Kammy Koopa
Found: Palace of Shadow
HP (Bowser): 70
HP (Kammy Koopa): 50
AP (Bowser): 7
AP (Kammy Koopa): 5
DF (Bowser): 2
DF (Kammy Koopa): 0
Boss Strategy: This is the semifinal fight, and it ain't so
easy if you didn't do the right thing. You should've had 70
Star Points at Grodus, because that way you would level up
after winning, and you would be prepared for these creeps.
To win, have Mario use Spring Jump on Kammy and have Vivian
use Fiery Jinx. Focus all of your attacks with Mario on Kammy,
as she can recover Bowser. Repeat the process until Kammy dies.
Then, focus all of your attacks on Bowser. Use Spring Jump with
Mario, and Fiery Jinx with Vivian. Repeat this same process and
heal up when needed until you win. Take note that if you leveled
up before fighting these goons, use Supernova for a good start.
Shadow Queen
Found: Palace of Shadow
HP: 150
AP: 7
DF: 0
Boss Strategy: This is it, the final boss. And it ain't gonna
be so easy, either. To win against her 'Princess Peach form',
use Mario's Power Smash, and Vivian's Fiery Jinx like always.
Attack her with everything you've got and heal up when/if needed
until she turns into her true form. This form is invincible, so
just keep attacking her until another cutscene commences. Once
it ends, the true battle begins. To win the true fight against
her, make Mario focus all his attacks on the Shadow Queen's body
using Spring Jump, and make Vivian hit all three body parts using
Fiery Jinx. Continue to do this and eventually she will power up
for a very strong attack, so use Veil to avoid it. Repeat the same
process listed above and heal when you need to, and once you take
off 150 HP, congratulations on completing Paper Mario 2!
===============
VI. Star Pieces
===============
Star Piece #1
Location - Eastern Rogueport
How to Find:
At the entrance of the eastern part of Rogueport, go north to the brick
wall and you will see that it is really a secret passageway. Go west
and north past Darkly, and jump on the crates. Jump over to the east
until you receive a Star Piece.
Star Piece #2
Location - Rogueport Sewers
How to Find:
From the entrance of the sewers, head west and enter that room. Now,
go north and go behind the pillar for this Star Piece.
Star Piece #3
Location - Petal Meadows
How to Find:
When you enter the pipe leading to the meadows, go west to the save
block, then go north and bash the tree to the west and a Star Piece
will come out of it.
Star Piece #4
Location - Petal Meadows
How to Find:
In the area where you are on top of the blue mountains, go to the
very far east past where the blue switch was, and a Star Piece will
be sitting there.
Star Piece #5
Location - Petalburg Field
How to Find:
From the entrance of the field, go north and examine the bush and
the Star Piece will come out.
Star Piece #6
Location - Hooktail's Castle
How to Find:
In the room where you get the first Shine Sprite, drop down onto
the ledge with the yellow and purple block, then lower the purple
block. Turn left and toss Koops' shell and hold it in place, then
drop off the ledge and jump onto the purple block that is lowered,
then release Koops' shell and then move east into the room with
the Star Piece.
Star Piece #7
Location - Hooktail's Castle
How to Find:
From Star Piece #6, lower the purple block and the yellow block,
then turn left beside the small yellow block, then toss Koops'
shell and hold it in place. Make your way on top of the yellow
huge block, then release Koops' shell and you will raise up
to a ledge with the Star Piece, jump to it to get it.
Star Piece #8
Location - Hooktail's Castle
How to Find:
When you are inside the window in the room with all the blue
switches, go east and at the dead end it is there.
Star Piece #9
Location - Hooktail's Castle
How to Find:
I haven't figured out how to get to this one yet.
Star Piece #10
Location - Boggly Woods
How to Find:
In the area where you hit the blue switch, go west and the
Star Piece is lying there, you can't really miss this one.
Star Piece #11
Location - Boggly Woods
How to Find:
From Star Piece #10, go to the Airplane Panel and fly to
the next area. In there, go east and hit the third tree
to get this Star Piece.
Star Piece #12
Location - The Great Tree
How to Find:
In the room before the area where Mario and the Punies
get trapped in the jail cell, check behind the long pipe.
============
VII. Badges
============
Badges are things you can equip on Mario to make him or
his partner get stronger. Each badge has diffrent effects.
Here is a chart of each and every badge in the game, there
are 85 in all.
________________________________________________________
/ | | | \
| BADGE | BP COST | FP USED | FOUND |
---------------------------------------------------------|
|Attack FX B | 0 | 0 | Rogueport |
|Attack FX R | 0 | 0 |Hooktails Castle|
|Attack FX G | 0 | 0 | Charlieton |
|Attack FX P | 0 | 0 | Lovely Howz |
|Attack FX Y | 0 | 0 | Dazzle |
|All or Nothing | 4 | 0 |Palace of Shadow|
|Bump Attack | 5 | 0 |Pit of 100 Trial|
|Chill Out | 1 | 1 | Glitzville |
|Charge | 1 | 1 | The Great Tree |
|Close Call | 1 | 0 | Petal Meadows |
|Charge P | 1 | 1 | Glitzville |
|Double Dip | 3 | 4 | Rogueport |
|Defend Plus | 5 | 0 | Twilight Town |
|Double Dip P | 3 | 4 |Pit of 100 Trial|
|Defend Plus P | 5 | 0 |Rogueport Sewers|
|Double Pain | 0 | 0 | Charlieton |
|Fire Drive | 3 | 5 | Lovely Howz |
|Feeling Fine | 4 | 0 |X-Naut Fortress |
|FP Drain | 1 | 0 | Lovely Howz |
|Flower Saver | 4 | 0 | Dazzle |
|Feeling Fine P | 4 | 0 |X-Naut Fortress |
|Flower Saver P | 4 | 0 | Dazzle |
|First Attack | 1 | 0 | Lovely Howz |
|FP Plus | 3 | 0 | Pianta Parlor |
|Flower Finder | 3 | 0 | Dazzle |
|Happy Flower | 2 | 0 | Lovely Howz |
|Hammer Throw | 1 | 2 | Twilight Trial |
|Happy Heart | 2 | 0 | Dazzle |
|HP Drain | 1 | 0 | Rogueport |
|Happy Heart P | 2 | 0 | Dazzle |
|HP Plus | 3 | 0 |Hooktails Castle|
|Head Rattle | 1 | 2 | Keelhaul Key |
|HP Drain P | 1 | 0 | Poshley Heights|
|HP Plus P | 6 | 0 | Pianta Parlor |
|Heart Finder | 3 | 0 | Dazzle |
|Ice Power | 1 | 0 | Keelhual Key |
|Ice Smash | 1 | 3 | Creepy Steeple |
|Item Hog | 3 | 0 | Dazzle |
|Jumpman | 2 | 0 | Charlieton |
|Lucky Day | 7 | 0 |Pit of 100 Trial|
|L Emblem | 0 | 0 |Poshley Sanctum |
|Lucky Start | 4 | 0 | Creepy Steeple |
|Last Stand | 1 | 0 | Glitzville |
|Last Stand P | 1 | 0 | Lovely Howz |
|Money Money | 5 | 0 | Pianta Parlor |
|Mega Rush | 1 | 0 | Charlieton |
|Mega Rush P | 1 | 0 | Petalburg |
|Multibounce | 1 | 2 |Shhwonk Fortress|
|P-Up, D-Down | 2 | 0 | River Station |
|P-Down, D-Up | 2 | 0 | Pirate's Grotto|
|P-Up, D-Down P | 2 | 0 |Palace of Shadow|
|P-Down, D-Up P | 2 | 0 | Boggly Woods |
|Power Bounce | 3 | 3 |Hooktails Castle|
|Peekaboo | 2 | 0 | Dazzle |
|Power Jump | 1 | 2 | Lovely Howz |
|Pity Flower | 3 | 0 |Pit of 100 Trial|
|Power Plus | 6 | 0 | Dazzle |
|Piercing Blow | 1 | 2 | Lovely Howz |
|Power Plus P | 6 | 0 | Dazzle |
|Power Smash | 1 | 2 | Rogueport |
|Power Rush | 1 | 0 | Lovely Howz |
|Pretty Lucky | 2 | 0 | Dazzle |
|Power Rush P | 1 | 0 | Lovely Howz |
|Pretty Lucky P | 2 | 0 | Lovely Howz |
|Quick Change | 7 | 0 | Dazzle |
|Quake Hammer | 2 | 3 | Boggly Woods |
|Return Postage | 7 | 0 |Pit of 100 Trial|
|Refund | 1 | 0 | Pianta Parlor |
|Sleepy Stomp | 1 | 2 | Lovely Howz |
|Spike Shield | 3 | 0 |Rogueport Sewers|
|Simplifier | 1 | 0 | Lovely Howz |
|Soft Stomp | 1 | 2 |Rogueport Sewers|
|Shrink Stomp | 1 | 2 | Lovely Howz |
|Slow Go | 0 | 0 | Charlieton |
|Super Appeal | 1 | 0 | Lovely Howz |
|Super Appeal P | 1 | 0 | Lovely Howz |
|Tornado Jump | 2 | 3 | Creepy Steeple |
|Timing Tutor | 1 | 0 | Charlieton |
|Unsimplifier | 1 | 0 | Lovely Howz |
|W Emblem | 0 | 0 | Charlieton |
|Zap Tap | 3 | 0 |Pit of 100 Trial|
|_______________|_________|_____________|________________|
============
VIII. Items
============
Fire Flower
Location - Toad Bros. Bazaar
Description - Attacks all enemies with fireballs
and burns them, making them take
three damage.
Courage Meal
Location - Zess T.'s House
Description - Throw this to attack an enemy. See the
Recipes section to see how to make this.
Shooting Star
Location - Northwinds Mart
Description - Makes Shooting Stars fall down, confusing
all enemies in the area.
Zess Dynamite
Location - Zess T.'s House
Description - Attacks all enemies. See the Recipes section
to see how to make this.
HP Drain
Location - Pungent's Shop
Description - Simultaneously attacks foes and replinishes your
own HP.
Thunder Bolt
Location - Westside Goods
Description - Drops lightning on an enemy and stuns it.
Earth Quake
Location - Souvenir Shop
Description - Attacks all ground-bound enemies.
Egg Bomb
Location - Zess T.'s House
Description - Throw it to attack an enemy. See the Recipes
section to see how to make this.
Ice Storm
Location - Pungent's Shop
Description - Drops shooting stars on all enemies and freezes
them.
Love Pudding
Location - Zess T.'s House
Description - Makes you invisible, electrified, or sleepy.
See the Recipes section to see how to make this.
Volt Shroom
Location - Westside Goods
Description - Electrifies you to damage direct attackers.
Boo's Sheet
Location - Sales Stall
Description - Makes you invisible, so attacks against you miss.
Courage Shell
Location - Niff T.'s Shop
Description - Gives your partner courage to boost his or her defense.
Peach Tart
Location - Zess T.'s House
Description - Makes you electrified, dodgy or sleepy. See
the Recipes section to see how to make this.
Repel Cape
Location - Souvenir Shop
Description - Raises your evasion, making you harder to hit.
Dried Shroom
Location - Westside Goods
Description - A less-than-tasty dried mushroom. Replenishes 1 HP.
Cake Mix
Location - Pianta Parlor
Description - An ingredient for making treats.
Fire Pop
Location - Zess T.'s House
Description - Replenishes 20 FP. See the Recipe section to see
how to make this.
Healthy Salad
Location - Zess T.'s House
Description - Replenishes 15 FP and cures poisoning. See the
Recipe section to see how to make this.
Horsetail
Location - Petal Meadows
Description - A plant found in Petal Meadows. Replenishes 3 HP.
Golden Leaf
Location - Creepy Steeple
Description - A weird leaf found in Creepy Steeple. Replenishes
10 FP.
Honey Shroom
Location - Zess T.'s House
Description - Replenishes 5 HP and 5 FP. See the Recipes section
to see how to make this.
Fruit Parfait
Location - Zess T.'s House
Description - Replenishes 10 HP and 2 FP. See the Recipes section
to see how to make this.
Honey Candy
Location - Zess T.'s House
Description - Replenishes 20 FP. See the Recipes section to see
how to make this.
Dried Bouquet
Location - Petalburg
Description - Beatiful flowers made by Bub-ulber. Replenishes
1 HP.
Coco Candy
Location - Zess T.'s House
Description - Replenishes 3 HP and 15 FP. See the Recipes section
to see how to make this.
Icicle Pop
Location - Zess T.'s House
Description - Replenishes 10 HP. See the Recipes section to see how
to make this.
Heartful Cake
Location - Zess T.'s House
Description - Replenishes 20 FP, but also softens you. See the Recipes
section to see how to make this.
Fresh Pasta
Location - Poshley Heights
Description - Poshley Heights pasta. Replenishes 10 HP and 5 FP.
Hot Dog
Location - Hot Dog Stand
Description - Mr. Hoggle's meaty work of art. Refills 5 HP and 5 FP.
Honey Ultra
Location - Zess T.'s House
Description - Replenishes 50 HP and 5 FP. See the Recipes section to
see how to make this.
Honey Super
Location - Zess T.'s House
Description - Replenishes 10 HP and 5 FP. See the Recipes section to
see how to make this.
Honey Syrup
Location - Toad Bros. Bazaar
Description - A sweet snack. Restores 5 FP.
Jammin' Jelly
Location - Underground Shop
Description - Restores 50 FP.
Jelly Ultra
Location - Zess T.'s House
Description - Replenishes 50 HP and 50 FP. See the Recipes section to
see how to make this.
Mistake
Location - Zess T.'s House
Description - Replenishes 1 HP and 1 FP. See the Recipes section to see
how to make this.
Turtley Leaf
Location - Niff T.'s Shop
Description - Replenishes 3 FP.
Whacka Bump
Location - Keelhaul Galleria
Description - Replenishes 25 HP and 25 FP.
Zess Frappe
Location - Zess T.'s House
Description - Replenishes 20 HP. See the Recipes section to see how to
make this.
Spaghetti
Location - Zess T.'s House
Description - Replenishes 6 HP and 4 FP. See the Recipes section to see
how to make this.
Omelette Meal
Location - Zess T.'s House
Description - Replenishes 5 HP and 5 FP. See the Recipes section to see
how to make this.
Spicy Pasta
Location - Zess T.'s House
Description - Replenishes 10 HP and 10 FP. See the Recipes section to
see how to make this.
Shroom Cake
Location - Zess T.'s House
Description - Replenishes 10 HP and 10 FP. See the Recipes section to
see how to make this.
Shroom Roast
Location - Zess T.'s House
Description - Replenishes 15 HP and 5 FP. See the Recipes section to
see how to make this.
Shroom Crepe
Location - Zess T.'s House
Description - Replenishes 30 HP and 20 FP. See the Recipes section to
see how to make this.
Shroom Steak
Location - Zess T.'s House
Description - Replenishes 30 HP and 10 FP. See the Recipes section to
see how to make this.
Shroom Fry
Location - Zess T.'s House
Description - Replenishes 6 HP 2 FP. See the Recipes section to see how
to make this.
Space Food
Location - Zess T.'s House
Description - Replenishes 5 HP. See the Recipes section to see how to
make this.
Tasty Tonic
Location - Toad Bros. Bazaar
Description - Cures poison and other ailments.
Ultra Shroom
Location - Underground Shop
Description - Replenishes 50 HP.
Koopa Bun
Location - Zess T.'s House
Description - Replenishes 15 FP. See the Recipes section to see how
to make this.
Koopasta
Location - Zess T.'s House
Description - Replenishes 7 HP and 7 FP. See the Recipes section to
see how to make this.
Mango Delight
Location - Zess T.'s House
Description - Replenishes 10 HP and 3 FP. See the Recipes section to
see how to make this.
Zess Deluxe
Location - Zess T.'s House
Description - Replenishes 40 HP and 40 FP. See the Recipes section to
see how to make this.
Zess Special
Location - Zess T.'s House
Description - Replenishes 20 HP and 20 FP. See the Recipes section to
see how to make this.
Zess Dinner
Location - Zess T.'s House
Description - Replenishes 10 HP and 10 FP. See the Recipes section to
see how to make this.
Zess Tea
Location - Zess T.'s House
Description - Replenishes 20 FP. See the Recipes section to see how
to make this.
Super Shroom
Location - Westside Goods
Description - Replenishes 10 HP.
Snow Bunny
Location - Zess T.'s House
Description - Refills 30 HP but freezes you. See the Recipes section
to see how to make this.
Meteor Meal
Location - Zess T.'s House
Description - Refills 7 HP and gradually recovers even more. See the
Recipes section to see how to make this.
Maple Super
Location - Zess T.'s House
Description - Replenishes 10 HP and 10 FP. See the Recipes section to
see how to make this.
Maple Ultra
Location - Zess T.'s House
Description - Replenishes 50 HP and 10 FP. See the Recipes section to
see how to make this.
Koopa Tea
Location - Zess T.'s House
Description - Replenishes 7 FP. See the Recipes section to see how to
make this.
Keel Mango
Location - Keelhaul Galleria
Description - Replenishes 5 HP.
Jelly Candy
Location - Zess T.'s House
Description - Replenishes 64 FP.
Jelly Super
Location - Zess T.'s House
Description - Replenishes 10 HP and 50 FP. See the Recipes section to
see how to make this.
Jelly Shroom
Location - Zess T.'s House
Description - Replenishes 5 HP and 50 FP.
Jelly Ultra
Location - Zess T.'s House
Description - Replenishes 50 HP and 50 FP. See the Recipes section to
see how to make this.
Mousse Cake
Location - Zess T.'s House
Description - Replenishes 15 FP. See the Recipes section to see how to
make this.
Peachy Peach
Location - Twilight Town
Description - Replenishes 1 HP and 2 FP.
Mushroom
Location - Toad Bros. Bazaar
Description - Replenishes 5 HP.
Mystic Egg
Location - The Great Tree
Description - Replenishes 5 HP.
Inky Sauce
Location - Zess T.'s House
Description - Replenishes 30 FP. See the Recipes section to see how
to make this.
Ink Pasta
Location - Zess T.'s House
Description - Replenishes 10 HP and 30 FP. See the Recipes section to
see how to make this.
Gradual Syrup
Location - Underground Shop
Description - Makes allies recover FP gradually for a brief period.
Power Punch
Location - Souvenir Shop
Description - Boosts your partner's attack power by adding buffness.
Hot Sauce
Location - Glitzville
Description - A popular sauce with captivating spiciness.
Mr. Softener
Location - Niff T.'s Shop
Description - Softens up enemies for a bit, decreasing their defense.
Mini Mr. Mini
Location - Pungent's Shop
Description - Briefly shrinks enemies, dropping their attack power.
Dizzy Dial
Location - Westside Goods
Description - Makes all enemies dizzy, decreasing their accuracy.
Couple's Cake
Location - Zess T.'s House
Description - Slowly refills HP. You can't eat it alone. See the
Recipes section to see how to make this.
Sleepy Sheep
Location - Toad Bros. Bazaar
Description - Temporarily puts all enemies to sleep, immobilizing
them.
Stop Watch
Location - Twilight Shop
Description - Temporarily immobilizes all enemies.
Slow Shroom
Location - Underground Shop
Description - Makes allies recover HP gradually for a brief period.
Ruin Powder
Location - Northwinds Mart
Description - Confuses all enemies, hindering their attacks.
Spite Pouch
Location - Twilight Shop
Description - Briefly does half-damage to all foes who attack directly.
Shroom Broth
Location - Zess T.'s House
Description - Gradually replenishes HP. See the Recipes section to see
how to make this.
Point Swap
Location - Souvenir Shop
Description - Swaps your partner's HP and FP. (Cannot exceed max.)
Fright Mask
Location - Toad Bros. Bazaar
Description - Summons a scary spirit to chase some enemies away.
Mystery
Location - Pungent's Shop
Description - Who knows what this does? Take a chance and find out!
Trial Stew
Location - Zess T.'s House
Description - Yeilds incredible results. See the Recipes section to
see how to make this.
Inn Coupon
Location - Petal Meadows
Description - Lets you stay one free night at an inn.
Poison Shroom
Location - Zess T.'s House
Description - Eat it and it'll poison you! See the Recipes section
to see how to make this.
Blanket
Location - Excess Express
Description - The conductor's blanket. Without this, he's freezing.
Box
Location - Rogueport
Description - The thing McGoomba asked you to deliver to Goomfrey.
Autograph
Location - Excess Express
Description - The autograph of the Excess Express engineer.
Black Key
Location - Various Locations
Description - A strange black key...but what could it be for?
Blue Key
Location - Great Tree
Description - A key that opens the blue cell door.
Battle Trunks
Location - Glitzville
Description - Trunks some wrestler wore to tatters.
Blimp Ticket
Location - Rogueport
Description - A ticket for the airship that travels to Glitzville.
Briefcase
Location - Excess Express
Description - A heavy briefcase with Nitro Honey Syrup specs
inside.
Champ's Belt
Location - Glitzville
Description - The champ's belt you earned when you beat Rawk Hawk.
Contact Lens
Location - Toad Bros. Bazaar
Description - An aid for poor vision. Does Mario really need this?
Cog
Location - X-Naut Fortress
Description - A cog needed to operate the crane.
Card Key
Location - X-Naut Fortress
Description - A card key that opens a door in the X-Naut base.
Cave Key
Location - Pirate's Grotto
Description - A key that opens a door inside the cave.
Chuckola Cola
Location - Keelhaul Galleria
Description - Flavio's treasured beverage. (Actually, it's Bobbery's!)
Cookbook
Location - Creepy Steeple
Description - A rather old cookbook penned by Maitre Delish.
Castle Key
Location - Hooktail's Castle
Description - A key that opens a door in Hooktail Castle.
Dubious Paper
Location - Glitzville
Description - A letter that looks like it has lots of important
stuff in it.
Data Disk
Location - X-Naut Fortress
Description - A disk from Grodus's room. What kind of data is
on it?
Floodgate Handle
Location - Pirate's Grotto
Description - A handle used to open the floodgates.
Elevator Key
Location - X-Naut Fortress
Description - A card key that operates an elevator in the X-Naut
base.
Gold Card
Location - Rogueport (Trouble Center)
Description - A parlor card that lets you play the Tube Mode game.
Goldbob's Permission
Location - Poshley Heights
Description - Goldbob's user's manual for the Fahr Outpost cannon.
Gold Bar
Location - Underground Shop
Description - A gold bar.
Gold Bar x3
Location - Underground Shop
Description - Three gold bars.
Galley Kettle
Location - Excess Express
Description - An empty stewpot. This thing looks like it was licked
clean!
Gold Ring
Location - Excess Express
Description - The ring Toodles lost. It looks quite expensive.
Green Potion
Location - X-Naut Fortress
Description - A pretty-colored potion. What kind of affect will it
have?
House Key
Location - Rogueport
Description - A key to a house. Whoever lost it probably needs it
back.
Palace Key
Location - Palace of Shadow
Description - A key for a pedestal in the Palace of Shadow.
Necklace
Location - Boggly Woods
Description - Flurrie's favorite necklace.
Old Letter
Location - Rogueport
Description - The letter Scarlette wrote to Bobbery on her deathbed.
Lottery Pick
Location - Rogueport
Description - A lottery ticket from Lucky's booth.
Moon Stone
Location - Shhwonk Fortress
Description - A mystical stone shaped like the moon.
Blue Potion
Location - X-Naut Fortress
Description - A lovely colored potion. What kind of effect will it
have?
Puni Orb
Location - Great Tree
Description - The emblem of a Puni leader, given to you by the elder.
Platinum Card
Location - Poshley Heights (Trouble Center)
Description - A parlor card that lets you play the Boat Mode game.
Routing Slip
Location - Twilight Town
Description - A Silver Club routing slip. It's so well used, it's
tattered.
Present
Location - Poshley Heights
Description - The thing Bub asked you to deliver to Sylvia.
Red Key
Location - Great Tree
Description - A key that opens the red cell door.
Ragged Diary
Location - Excess Express
Description - The diary the ghost kept. You shouldn't read it.
Red Potion
Location - X-Naut Fortress
Description - A vivdly colored potion. What kind of effect will
it have?
Shine Sprite
Location - Various Locations
Description - A mysterious, powerful object. Collecting these
will help!
Star Piece
Location - Various Locations
Description - A lovely piece of a star.
Star Key
Location - Palace of Shadow
Description - A strange, star-shaped stone.
Shell Earrings
Location - Excess Express
Description - Earrings lost by the waitress. They remind her
of her ex.
Station Key
Location - Riverside Station
Description - The key that opens the entrance to the station.
Strange Sack
Location - Pit of 100 Trials
Description - A sack that allows you to carry 20 items at a
time.
Skull Gem
Location - Keelhaul Galleria
Description - The pride of Flavio's family. Can it be set
into Skull Rock?
Special Card
Location - Hooktail's Castle (Trouble Center)
Description - A parlor card that lets you play the Paper Mode
game.
The Letter "P"
Location - Creepy Steeple
Description - A letter needed to get Mario's name and body back.
Superbomb Bomb
Location - Twilight Town
Description - Won't Vivian be punished if she dosen't find this?
Sun Stone
Location - Shhwonk Fortress
Description - A mystical stone shaped like the sun.
Super Luigi
Location - Toad Bros. Bazaar
Description - "Super Luigi: Book 1" Super popular! Now on sale!
Super Luigi 2
Location - Toad Bros. Bazaar
Description - "Super Luigi: Book 2" Manager's pick!!!
Super Luigi 3
Location - Toad Bros. Bazaar
Description - "Super Luigi: Book 3" This month's best-seller!!!
Super Luigi 4
Location - Toad Bros. Bazaar
Description - "Super Luigi: Book 4" The fan favorite!!!
Super Luigi 5
Location - Toad Bros. Bazaar
Description - "Super Luigi: Book 5" Coming soon to theaters!!!
Steeple Key
Location - Creepy Steeple
Description - A key that opens a door in Creepy Steeple.
Storage Key
Location - Various Locations
Description - A key that opens a door in the Glitz Pit storage
room.
Station Key #2
Location - Riverside Station
Description - A key that opens a door in the station.
Silver Card
Location - Pit of 100 Trials (Trouble Center)
Description - A parlor card that lets you play the Paper Mode
game.
Up Arrow
Location - Hooktail's Castle
Description - It's unclear what this means. You should ask somebody.
Train Ticket
Location - Rogueport
Description - A ticket for the ritzy train to Poshley Heights.
Wrestling Mag
Location - Glitzville
Description - A mag that Jolene returned. Deliver it to Toddles.
Vital Paper
Location - Excess Express
Description - This...looks like something very important and
complicated.
Ultra Stone
Location - Rogueport
Description - A stone that helps raise your partners to the
highest rank.
Yellow Potion
Location - X-Naut Fortress
Description - A pale-colored potion. What kind of effect will
it have?
==================
IX. Shine Sprites
==================
Shine Sprite #1
Location - Hooktail's Castle
How to Find:
After the room with the letter in the bones, there is a block
in the air northeast from the entrance of the room.
Shine Sprite #2
Location - Hooktail's Castle
How to Find:
In the room where you first meet Ms. Mowz, the Shine Sprite is
to the left of the treasure chests.
Shine Sprite #3
Location - Hooktail's Castle
How to Find:
At the room before you use your last key on the door, there is
a block there containing the Shine Sprite.
Shine Sprite #4
Location - The Great Tree
How to Find:
In the room with two Piranha Plants at the bottom level, you
will see a Shine Sprite. To get to it, go to the upper level
of the room, and you will see a black thing. Blow this off
using Flurrie and an Airplane Panel will appear. Fly over to
the next Airplane Panel, then fly over to the left where the
Shine Sprite is.
Shine Sprite #5
Location - The Great Tree
How to Find:
Go to the room with all of the bubbles, and drop down to the
lower level. The Shine Sprite is in a box there.
Shine Sprite #6
Location - The Great Tree
How to Find:
Inside the secret room that you got in by butt-stomping on
the X, the first one you ever encountered, is a Shine Sprite.
To get it, jump from pillar to pillar until you reach it.
Shine Sprite #7
Location - The Great Tree
How to Find:
In the room where you drain the water, go down to the lower
level and go right to another platform. Then, look to the
west and there is a lilipad, get on it and get on the other
one and get the Shine Sprite.
Shine Sprite #8
Location - Glitzville
How to Find:
Right next to the entrance of the Glitz Pit is a Shine Sprite
box in mid air that you cannot reach. To get it, hit the shadow
under it to reveal a hidden block, then jump on the block and
then hit the Shine Sprite block to get it.
Shine Sprite #9
Location - Glitzville
How to Find:
Go up in the attic in the Storage Room, and the Shine is there.
Shine Sprite #10
Location - Twilight Trail
How to Find:
Check behind the last tree before you reach the Creepy Steeple.
Shine Sprite #11
Location - Creepy Steeple
How to Find:
Inside the castle, go southeast and you will see a small entrance.
Turn into a tube and roll into the hole and into the room it leads
to where a Shine Sprite is just dying to be received.
Shine Sprite #12
Location - Creepy Steeple
How to Find:
To get this Shine Sprite, go to the bottom of the well, and to the
left; it is there.
Shine Sprite #13
Location - Creepy Steeple
How to Find:
In the room with all the Buzzies, get past the barrier and enter the
door. In that room, the Shine is waiting for you.
Shine Sprite #14
Location - Keelhaul Key
How to Find:
To get this Shine, go west of the bridge area. In that area, go west
and you will see a brown block. Use Yoshi to hover on the block and
get the Shine Sprite.
Shine Sprite #15
Location - Keelhaul Key
How to Find:
In the bridge area, cross the bridge and then check behind the tree
for a block; hit it to get the Shine.
Shine Sprite #16
Location - Pirate's Grotto
How to Find:
To get this Shine Sprite, get on the first wrecked boat you find,
and get on the top of it and jump to receive another Shine.
Shine Sprite #17
Location - Pirate's Grotto
How to Find:
Go to the room with the Blue Ember, and jump up the steps. Then,
once you get on the last step, turn to the left facing the Shine
block and toss Koops' shell to reveal an invisible block. Jump
on the platform and walk on the block to claim your prize.
Shine Sprite #18
Location - Pirate's Grotto
How to Find:
To get this one, go to the room where you got the Grotto Key, and
then get on the wooden platform and hit the blue switch using Koops
and then when it rises up half way, jump on the box to the left, and
over to the ledge with the Shine.
Shine Sprite #19
Location - Pirate's Grotto
How to Find:
Go to the room with the second set of spikes, and look to your right
and you will see a Shine block. Use Koops to get the Shine.
Shine Sprite #20
Location - Pirate's Grotto
How to Find:
To get this Shine Sprite, go to the room after the second set of
spikes, and you will see a Shine you cannot reach. Simply hammer
the shadow of the Shine block to reveal a hidden block; step on
it and claim the Shine as one of yours.
Shine Sprite #21
Location - Excess Express
How to Find:
In Cabin 005, look behind the table. Hit the block with your hammer
to get it.
Shine Sprite #22
Location - Excess Express
How to Find:
To get this Shine, give Bub an Autograph of the conductor.
Shine Sprite #23
Location - Riverside Station
How to Find:
This Shine is located in the outside area of the station, it is in
a corner after going down the steps.
Shine Sprite #24
Location - Riverside Station
How to Find:
After hitting the switches that have numbers on them, go up the newly
revealed stairs and on the last step, use Koops to get it.
Shine Sprite #25
Location - Poshley Heights
How to Find:
This Shine Sprite is near the sanctum. Go directly east of the sacntum
and then use a Spring Jump under the shadow of the block to get it.
Shine Sprite #26
Location - Poshley Sanctum
How to Find:
At one of the pipes, slide to the left and drop, and the Shine is there.
Shine Sprite #27
Location - Fahr Outpost
How to Find:
In the outskirts of the outpost, it is behind a tree.
Shine Sprite #28
Location - Fahr Outpost
How to Find:
Go east of the last house in the Fahr Outpost town.
Shine Sprite #29
Location - Rogueport
How to Find:
You must have Yoshi to get this one. Get on top of the buildings, then
jump to the building to the left, and then jump on the building to the
north and claim your Shine.
Shine Sprite #30
Location - Rogueport
How to Find:
To get this Shine, go on top of the buildings and slip in between the
boxes to nab it.
Shine Sprite #31
Location - Rogueport
How to Find:
Go to Admiral Bobbery's house, and into Scarlette's room.
Shine Sprite #32
Location - Rogueport
How to Find:
Go to the west side of town, then left of the Item Shop. Blow up the
crack there with Bobbery and your prize awaits you in there.
Shine Sprite #33
Location - Rogueport Sewers
How to Find:
To get this one, go to the room with the Thousand-Year Door, and slip
between the bars there, then jump on the spring. Fly with Plane Mario
over to the higher ledge, then use the spring there and it is up there.
Shine Sprite #34
Location - Rogueport Sewers
How to Find:
Go to the area with all of the blue pipes, and ride the elevator up
to where this one is.
Shine Sprite #35
Location - Rogueport Sewers
How to Find:
Use Yoshi to fly to the ledge to the west leading to the green door
that leads to Twilight Town, the Shine is near there.
Shine Sprite #36
Location - Rogueport Sewers
How to Find:
In the room where you battled Blooper, turn into a Paper Boat there,
and sail to the east where the Shine is.
Shine Sprite #37
Location - Rogueport Sewers
How to Find:
This one is in a hidden room in the sewers.
Shine Sprite #38
Location - Rogueport Sewers
How to Find:
Yet another one which lies in a hidden room.
Shine Sprite #39
Location - Rogueport Sewers
How to Find:
The last one which lies in a hidden room.
Shine Sprite #40
Location - Rogueport Sewers
How to Find:
This Shine is on a pedestal above Dazzle. Email me if you want to
know how to get up there.
===============
X. Side-Quests
===============
Pit of 100 Trials:
The Pit of 100 Trials contains one enemy in each level, and
there are 100 levels to go down. Each time you beat an enemy,
a pipe rises from the ground, leading to the next floor. To
get there, slip through the bars using paper mode in the room
with the Thousand-Year Door, then jump on the spring and get
on the Airplane Panel, then turn into a paper airplane and
fly over to the next ledge, then slip through the bars and
enter the door there. I will list each of the prizes you get
after every ten floors in the Pit of 100 Trials.
Sleepy Stomp
Found - Floor #10
Fire Drive
Found - Floor #20
Zap Tap
Found - Floor #30
Pity Flower
Found - Floor #40
Strange Sack
Found - Floor #50
Double Dip
Found - Floor #60
Double Dip P
Found - Floor #70
Bump Attack
Found - Floor #80
Lucky Day
Found - Floor #90
Return Postage
Found - Floor #100
The Trouble Center:
The Trouble Center contains lots of things to do that people
tell you to do. When you enter the building where the Trouble
Center is, you can take on a trouble, then you must do it and
do it right! Here is a list of each trouble you can take on,
and how to do them. The Trouble Center is located east of
Frankly's house, it is the second building.
Trouble #1
Garf's Trouble
Title: Need a Key!
Reward: 20 Coins
Description -
To do this person's trouble, go to the Rogueport Square, and
enter the Inn. In the Inn, jump up the stairs and turn left
at the top floor, enter the door there. Outside, go west on
the catwalk and grab the House Key next to the Lovely Howz
badge shop. Next, go to the eastern side of Rogueport and go
east from the Trouble Center, unlock the door and speak to
Garf to complete this trouble.
Trouble #2
McGoomba's Trouble
Title: Safe Delivery...
Reward: 20 Coins
Description -
To help this Goomba out, go to the Rogueport Square and go
north behind the alley. After that, go east and speak with
the goomba there, he will give you a package. Next, go to
the east side of Rogueport and deliver the package to the
goomba next to Frankly's house, then return to the goomba
behind the alley to get your prize.
Trouble #3
Arfur's Trouble
Title: Price adjustment.
Reward: 20 Coins
Description -
Go to the Rogueport Square, then go in the Item Shop. Once
there, see how much a Tasty Tonic, Fire Flower and Sleepy
Sheep cost, all together. Now, go to the eastern side of
Rogueport and speak with the dog looking guy next to the
Trouble Center, he will ask you how much price was each
item, answer "10 Coins" "8 Coins" and "3 Coins" and he
will give you 20 coins.
Trouble #4
Goomther's Trouble
Title: Find this guy!
Reward: 20 Coins
Description -
Go to the square of Rogueport, the Rogueport Square, then
speak to one of the goomba's there. One of them will tell
you to find the bandit that stole his property, and he says
that he wears a white mask and a blue shirt. So, go east
and go to the eastern part of town, then go north to the
brick wall, and go through the secret area and speak with
the bandit, he will run away. Next, exit the secret area,
and head to the Rogueport Harbor. Here, drop off the ledge
and look to the left, he is hiding behind the wall. Speak
with him, and he will run away again. Now, go to the Rogueport
Square, and go north to the back alley. Here, go west and
you will see the bandit again, speak with him and this time,
Goomther will come and give you a reward of 20 coins.
Trouble #5
Mousimilian's Trouble
Title: Hit me, please!
Reward: Information
Description -
To solve this trouble, go to the Rogueport Square. Then,
go west and speak with the rat near the item shop, he
will want you to hit him with your hammer until he remembers
what he wanted to do. So, press B, rapidly hitting him with
your hammer until he says he remembers, then speak with
him to solve this trouble.
Trouble #6
Bomberto's Trouble
Title: I'm hungry!
Reward: 11 Coins
Description -
First, go to the Rogueport Harbor. After this, go south
towards where you first arrived at Rogueport on the boat,
and speak with the little Bomb-Omb with a bandana on his
forehead. He will tell you to go buy him something to eat.
Now, go to the item shop and buy one Mushroom, then speak
with him again and give him the Mushroom and he will give
you a reward of 11 coins.
Trouble #7
Koopook's Trouble
Title: Try to find me!
Reward: Special Card
Description -
Go to Petal Meadows. Once you're there, head inside Hooktail's
Castle. Then, stand next to the door leading to the room where
you met Ms. Mowz, then drop down and you will see Koopook,
talk to him with Koops in your party to get your reward.
Trouble #8
Mayor Kroop's Trouble
Title: Listen to me!
Reward: Turtley Leaf
Description -
This trouble is easy. First, go to Petalburg. Then, go to the
pink house and speak with Mayor Kroop and he will give you a
Turtley Leaf as a reward.
Trouble #9
Plenn T.'s Trouble
Title: Order me an item!
Reward: Ultra Shroom
Description -
To do this trouble, go to the Item Shop in Rogueport Square
and then speak with the shopkeeper. He will want five Courage
Shells. Go to Petalburg and buy five Courage Shells, and give
them to the shopkeeper to get your reward.
Trouble #10
Puni Elder's Trouble
Title: Emergency Shroom!
Reward: 60 Coins
Description -
If you have a Life Shroom, then don't worry about buying one.
But if you don't have one, buy one at Rogueport at the west
side for fifty coins, then head to the Great Tree and give
the Puni Elder a Life Shroom to complete this trouble.
Trouble #11
Lahla's Trouble
Title: Play with me!
Reward: 10 Pianta's
Description -
This has to be the easiest trouble. Just go to the Pianta
Parlor, and speak with Lahla to get ten Pianta's.
Trouble #12
Pine T. Jr.'s Trouble
Title: Help my daddy!
Reward: Silver Card
Description -
Go to the room where the Pit of 100 Trials is at, and speak
with Pine T. Jr. He will tell you to find his daddy. Go down
the pit, and then get to the 18th floor and speak with his
dad there. Then, get to floor 20 and exit the pit and speak
with Pine T. Jr. to get your reward.
Trouble #13
Jolene's Trouble
Title: Help wanted!
Reward: 30 Coins
Description -
Head to the Storage Room in Glitzville and pick up all of
the Battle Trunks and then head back to Rogueport. Once at
Rogueport, give the Battle Trunks to Goomther near Frankly's
Office, then return to Glitzville and speak with Jolene to
get a reward of 30 coins.
Trouble #14
Merlee's Trouble
Title: Heartful Cake Recipe...
Reward: 30 Coins
Description -
To do this trouble, head to Merlee which is found in the
Rogueport Sewers and speak with her. After that, head for
Petalburg and speak with Toce T. She will tell you that
she remembers the recipe for the Heartful Cake. Now, go
to the Pianta Parlor and buy some Cake Mix, and give it
to Merlee for your reward.
Trouble #15
Bub-Ulber's Trouble
Title: The food I want!
Reward: Dried Flowers
Description -
Go to Petalburg and then speak with Bub-Ulber. He will
be craving some Hot Dogs. Head to Glitzville and go to
the Hot Dog Stand and buy two Hot Dogs, then pick up a
Cake Mix at the Pianta Parlor and go to Zess T.'s house,
and tell her to bake the Cake Mix, and she will make a
Mousse Cake. Now, head back over to Petalburg and then
give Bub-Ulber all of these things, only to get some
Dried Flowers as a reward.
Trouble #16
???'s Trouble
Title: Elusive Badge!
Reward: Attack FX Y
Description -
Go to the Inn in Rogueport Square, and once there, go
upstairs and then turn left and open the door there.
Outside, go west down the walkway and then ignore the
door there, and jump on the roof. Now, talk to Mario's
best friend, Ms. Mowz. Ms. Mowz wants you to get an
elusive badge for her, so head to Hooktail's Castle.
Once there, make your way to the top of the castle
where you faught Hooktail. In the room where Hooktail
was, head east and you will hit a barrier. Switch to
Flurrie and blow away the invisible barrier and open
the chest to get the badge she wants, then go back to
Rogueport and speak with Ms. Mowz, and she will give
you your reward, plus she will join your party.
Trouble #17
Mayor Dour's Trouble
Title: Newsletter...
Reward: 30 Coins
Description -
To complete this one, head to Twilight Town. Once there,
speak with Mayor Dour to get a Routing Slip. Next, head
to the Puni Elder and show her the Routing Slip. Next,
head to Petalburg and give Mayor Kroop the Routing Slip.
Now, head back to Mayor Dour in Twilight Town and give
him the Routing Slip for a reward of 30 coins.
Trouble #18
Zess T.'s Trouble
Title: Seeking legendary book!
Reward: Honey Shroom
Description -
To do this trouble, you must make your way back to the
Creepy Steeple. Once inside the steeple's castle, head
directly northeast and you will see a small passageway.
Roll into a tube inside the passageway and the Cookbook
is inside. Get all the goods in this room and take the
Cookbook to Zess T. to get your reward.
Trouble #19
Eve's Trouble
Title: Tell that person...
Reward: Meteor Meal
Description -
First you must head to Twilight Town. Once there, go
to the east side of town and enter the first house you
see. Speak with Eve and she will want you to go see
Podley in Rogueport. Now, head to Rogueport Square and
go to the Inn and speak with the bartender. Now, head
back to Twilight Town and speak with Eve to get your
reward of a Meteor Meal.
Trouble #20
Goom Goom's Trouble
Title: Looking for a gal!
Reward: Couple's Cake
Description -
Go to Pirate's Grotto, and head to the room where you
got your last curse at. Once there, speak with Goom
Goom with Goombella in your party to solve this trouble.
Trouble #21
Frankie's Trouble
Title: Important Thing!
Reward: Gold Card
Description -
Head to the west side of Rogueport and speak with Frankie
and he will tell you to get his lost Wedding Ring. Go to
the east side of Rogueport and go right next to the Trouble
Center. Now, go south and mount Yoshi, and fly to the east
and grab the Wedding Ring, then take it back to Frankie.
Trouble #22
Chef Shimi's Trouble
Title: Get these ingredients!
Reward: 40 Coins
Description -
First you must get three things. To get the first thing,
head to the Creepy Steeple and enter the first door to
the north. Now, go right until you see a crack in the
fence. Turn paper thin and slip through, then keep going
east and hit the tree there and get the Golden Leaf. Now,
head to the Great Tree and speak with Petuni. Play her
little game and then she will give you a Mystic Egg. Now,
head for the Keelhaul Key and head to the area with the
red block. Now, hit the tree near it to get a Keel Mango.
Once you do that, head to the Excess Express and speak
with Chef Shimi and give him all three items to get your
reward, and complete this trouble.
Trouble #23
Toodle's Trouble
Title: I must have that book!
Reward: Plantinum Card
Description -
First, head to Poshley Heights. Once there, go inside
the pink building and speak with Toodles. Next, head
to Glitzville and speak with Jolene to get a magazine.
Now, head back to Toodles and hand over the magazine
to get your reward.
Trouble #24
Businessman's Trouble
Title: Security Code!
Reward: Hot Sauce
Description -
To do this one, head to Glitzville. Then, talk to the
Hot Dog Stand owner and he will ask if you know his
security code, it is 2625. Tell him that, and you will
be awarded with some Hot Sauce.
Trouble #25
Goldbob's Trouble
Title: Delivery, please!
Reward: 64 Coins
Description -
To solve this trouble, head to Poshley Heights via the
train or via the pipe. Then, go talk to Goldbob, and
then he will give you a package. Now, head to the Fahr
Outpost. Once there, go to the last house and speak with
the Bob-Omb in the house. Now, head back to Rogueport.
Then, go to the Inn and speak with the bartender. Now,
head to Glitzville and speak with the bartender in the
Fresh Juice Bar. Now, head back to Poshley Heights and
speak with Goldbob. After this, go back to Fahr Outpost
again and enter General White's house. Wake up General
White and give him the package, then go back to see
Goldbob to get your reward of 64 coins.
Trouble #26
Gob's Trouble
Title: I can't speak!
Reward: 20 Coins
Description -
For this trouble, head to the Rogueport Square's Item
Shop and buy a Honey Syrup. Now, go to the west side
of Rogueport and go to the Pianta Parlor. Once there,
buy some Cake Mix for six coins. Now, go to Zess T.'s
house and have her mix the Honey Syrup and the Cake
Mix (Cookbook required). Now you will get some Honey
Candy. Next, go to the Fahr Outpost and give the Honey
Candy to the Bob-Omb just left of the Item Shop to get
20 coins as a reward.
Trouble #27
Toadia's Trouble
Title: I wanna meet Luigi!
Reward: Choco Cake
Description -
Go to the Poshley Heights and speak with the Toad next
to the fountain. She will want to meet Luigi. Put on the
L Emblem badge and speak with her, and she will think you
are Luigi and give you a Choco Cake. See the Walkthrough
section to see where to get the L Emblem.
Trouble #28
Doe T.'s Trouble
Title: Roust these cads!
Reward: 20 Coins
Description -
This one is actually quite easy. Simply head to the second
part of Boggly Woods and talk to the Toad there. Eliminate
all of the enemies there and speak with the Toad again to
get a reward of 20 coins.
Trouble #29
Bub's Trouble
Title: Help me make up!
Reward: 3 Coins
Description -
To complete this one, simply head to Poshley Heights and
speak with Bub next to the sanctum entrance. He will tell
you to find a gift to give to his mother. Ok, so head to
Keelhaul Key and grab a Keel Mango from a tree (see other
previous troubles). Then, go back to Bub and give him the
Keel Mango and he will give you a letter. Now, go to the
first part of the Poshley Heights and give his mother the
letter, then return to Bub to get a whopping 3 coins.
Trouble #30
Swob's Trouble
Title: Erase that grafitti!
Reward: Snow Bunny
Description -
To do this trouble, go to the 50th floor of the Pit of
100 Trials. Now, go left and you will see something on
the wall. Blow it up with Bobbery, then head to Fahr
Outpost. Now, speak with the Bob-Omb next to the fake
cannon statue to get your reward and complete the last
trouble of the Trouble Center.
===============
XI. Mini-Games
===============
Airplane Game
Where It Is Played: Pianta Parlor
Required Item: Special Card
Description - To begin playing this minigame, complete trouble
seven, Koopook's Trouble. Once you complete that trouble, you
will get a Special Card. Then, get a Member's Card and head to
the Pianta Parlor. Once there, speak with the Boo inside the
cage there and she will let you play the Airplane Game. It costs
ten Pianta's to play.
Paper Game
Where It Is Played: Pianta Parlor
Required Item: Silver Card
Description - You must complete Pine T. Jr.'s trouble to get the
Silver Card. Once you have that, go to the Pianta Parlor and talk
to Lahla the ghost and then pay the Pianta price and you can play
this one.
Tube Game
Where It Is Played: Pianta Parlor
Required Item: Gold Card
Description - To play this one, you must have completed Frankie's
trouble to get the Gold Card. Once you do that, head to the Pianta
Parlor and then talk to Lahla and pay the price to play.
Boat Game
Where It Is Played: Pianta Parlor
Required Item: Plantinum Card
Description - You must have completed Toodle's trouble to play this
one. Now, head to the Pianta Parlor and speak with Lahla and pay the
Pianta Price to play.
=============
XII. Secrets
=============
Changing your Yoshi's colors:
Once you have your Yoshi egg, get to the point in the game
where you have to face off against the Iron Clefts, then
save your game. Run away from the Iron Clefts, and see what
color comes out of your egg. Now you know what color your
Yoshi will always be inside the egg, so reset. Wait six
minutes to get a red Yoshi, wait three minutes to get a
blue Yoshi, wait two minutes to get an orange Yoshi, wait
four minutes to get a pink Yoshi, and wait three minutes
after the time for a pink Yoshi to get a black Yoshi, then
fight the Iron Clefts.
Free Coins:
After you complete Chapter 3, return to Glitzville and get
to the Rawk Hawk again and you can continue to battle him
again and again and again, for a free 20 coins each match.
If you know of any other secrets, email me and I will post them
on this guide as soon as possible, and I will list you in the
Credits section!
==============
XIII. Recipes
==============
Couple's Cake
Ingredients: Snow Bunny + Spicy Soup
Choco Cake
Ingredients: Cake Mix + Inky Sauce, Mousse + Inky Sauce
Courage Meal
Ingredients: Courage Shell + Zess Deluxe, Courage Shell + Zess Dinner,
Courage Shell + Zess Special
Coconut Bomb
Ingredients: Coconut + Fire Flower
Coco Candy
Ingredients: Cake Mix + Coconut
Egg Bomb
Ingredients: Dried Flowers + Zess Dynamite, Mystic Egg + Fire Flower
Electro Pop
Ingredients: Cake Mix + Volt Shroom
Fire Pop
Ingredients: Cake Mix + Fire Flower, Cake Mix + Hot Sauce
Fresh Juice
Ingredients: Gradual Syrup, Honey Syrup, Jammin' Jelly, Keel Mango,
Maple Syrup, Peachy Peach, Gradual Syrup + Turtley Leaf,
Honey Syrup + Gradual Syrup, Honey Syrup + Jammin' Jelly,
Honey Syrup + Maple Syrup, Honey Syrup + Turtley Leaf,
Jammin' Jelly + Gradual Syrup, Jammin' Jelly + Turtley Leaf,
Keel Mango + Coconut, Peachy Peach + Coconut, Turtley
Leaf + Coconut
Fried Egg
Ingredients: Mystic Egg
Fried Shroom
Ingredients: Dried Shroom + Fire Flower
Fruit Parfait
Ingredients: Gradual Syrup + Keel Mango
Gold Bar
Ingredients: Point Swap + Gold Bar x3
Healthy Salad
Ingredients: Golden Leaf + Turtley Leaf
Heartful Cake
Ingredients: Cake Mix + Ruin Powder
Honey Candy
Ingredients: Honey Syrup + Cake Mix
Honey Shroom
Ingredients: Honey Syrup + Volt Shroom
Honey Super
Ingredients: Life Shroom + Honey Syrup
Honey Ultra
Ingredients: Ultra Shroom + Honey Syrup
Ice Storm
Ingredients: Point Swap + Fire Flower
Icicle Pop
Ingredients: Honey Syrup + Ice Storm
Ink Pasta
Ingredients: Fresh Pasta + Inky Sauce
Inky Sauce
Ingredients: Hot Sauce + Fresh Juice
Jelly Candy
Ingredients: Jammin' Jelly + Cake Mix
Jelly Super
Ingredients: Life Shroom + Jammin' Jelly
Jelly Ultra
Ingredients: Ultra Shroom + Jammin' Jelly
Koopa Bun
Ingredients: Keel Mango + Turtley Leaf
Koopa Tea
Ingredients: Turtley Leaf
Koopasta
Ingredients: Fresh Pasta + Turtley Leaf
Love Pudding
Ingredients: Mystic Egg + Mango Delight
Mango Delight
Ingredients: Keel Mango + Cake Mix
Maple Shroom
Ingredients: Maple Syrup + Volt Shroom
Maple Super
Ingredients: Super Shroom + Maple Shroom
Maple Ultra
Ingredients: Ultra Shroom + Maple Syrup
Meteor Meal
Ingredients: Shooting Star + Shroom Fry
Mousse Cake
Ingredients: Cake Mix
Omelette Meal
Ingredients: Life Shroom + Mystic Egg
Peach Tart
Ingredients: Cake Mix + Peachy Peach
Poison Shroom
Ingredients: Dried Boquet + Trial Stew
Random Item
Ingredients: Point Swap + Mystery
Shroom Broth
Ingredients: Golden Leaf + Poison Shroom
Shroom Cake
Ingredients: Life Shroom + Cake Mix
Shroom Crepe
Ingredients: Ultra Shroom + Cake Mix
Shroom Fry
Ingredients: Mushroom + Golden Leaf
Shroom Roast
Ingredients: Life Shroom
Shroom Steak
Ingredients: Ultra Shroom
Snow Bunny
Ingredients: Golden Leaf + Ice Storm
Space Food
Ingredients: Dried Boquet + Cake Mix
===================
XIV. Special Moves
===================
Sweet Treat
SP Used: 1
When You Get It: Close to End of Prologue
Description: Tap Left on the Control Stick rapidly to shoot lots of
stars out. Flower icons heal up your FP when you hit them,
while heart icons heal your HP up when you hit them.
Beware, though, for you could hit a Poisonus Mushroom,
which will stop Mario from hitting any icons for about
three to five seconds.
Earth Tremor
SP Used: 2
When You Get It: End of Chapter One
Description: Press the A button when a star lights up on the screen.
The better you do, the more damage enemies will take.
The max damage for this attack is 6 damage if you do
perfect.
Clock Out
SP Used: 2
When You Get It: End of Chapter Two
Description: To use this attack, press the button that appears over
the enemies head to throw a huge bomb at them. This
attack immobilizes enemies for a short amount of time.
Power Lift
SP Used: 3
When You Get It: End of Chapter Three
Description: This attack can boost your defense or attack. To use it,
move the target over to the red and blue arrows that
appear on the grid. Then, press A to fill the blue or
red meter. Do not hit the Poisonus Mushrooms, though.
Art Attack
SP Used: 4
When You Get It: End of Chapter Four
Description: This is fairly easy and fun to use. Just draw a circle
around the enemies, and be sure to close the circle up.
The faster you do, the better damage.
Sweet Feast
SP Used: 5
When You Get It: End of Chapter Five
Description: This is basically the same thing as the Sweet Treat,
only this time you can mash left on the control stick,
and you can fire stars rapidly. If you hit big HP icons,
you gain five HP. And if you hit big FP icons, you gain
five FP.
Showstopper
SP Used: 2
When You Get It: End of Chapter Six
Description: One of my favorite star powers is this one. To use it,
press the buttons that appear on the screen, it is fairly
easy. This kills an enemy in one shot, but not bosses.
Supernova
SP Used: 6
When You Get It: End of Chapter Seven
Description: To use this ability, tap A repedeately. The better you
do, the better damage. This ability can hurt up to
15 damage worth HP, and it is really great!
===============
XV. Tattle Log
===============
Arantula
Location: Pit of 100 Trials
Attack: 7
Defense: 0
HP: 16
Description: This enemy is found in the Pit of 100 Trials. He is tough,
too, so keep your guard up when fighting this enemy.
Amazy Dayzee
Location: Twilight Trail
Attack: 20
Defense: 1
HP: 20
Description: These flowers are rare and first appear in Twilight Trail.
These enemies are tough, as they run away so fast from
battle. They also have 20 HP, making it hard to beat these
enemies.
Atomic Boo
Location: Creepy Steeple
Attack: 4
Defense: 0
HP: 40
Description: The Atomic Boo is a ghost the biggest of the Boo family.
The Atomic Boo attacks by unmerging with his Boos that he
is fused with, and when he unmerges, he sends out tons and
tons of Boos to attack Mario. Be careful when fighting this
enemy.
Blooper
Location: Rogueport Sewers
Attack: 1
Defense: 0
HP: 12
Description: This boss is found in Rogueport Sewers. It isn't very
tough to defeat, either. Simply keep attacking it with
Mario's jump attacks and you'll defeat it.
Bald Cleft
Location: Shhwonk Fortress
Attack: 1
Defense: 2
HP: 2
Description: Bald Clefts are not that tough. These guys are immune to
fire, though, so do not use fire attacks when fighting
this foe. Hammering and/or jumping on it will kill this
enemy in no time.
Bristle
Location Shhwonk Fortress
Attack: 1
Defense: 4
HP: 2
Description: Bristle is found in the Shhwonk Fortress, and isn't very
hard to defeat. He's a bit difficult, however, because if
you touch him, he'll hurt you with his spikes that are
sticking out of his arm. Use attack items to defeat this
foe.
Badge Bandit
Location: Pit of 100 Trials
Attack: 5
Defense: 0
HP: 12
Description: These guys are a pain. They will steal your Badges, so
watch out!
Bob-Ulk
Location: Pit of 100 Trials
Attack: 4
Defense: 2
HP: 10
Description: These guys are huge. These guys will explode after four
turns, so watch out!
Bonetail
Location: Pit of 100 Trials
Attack: 8
Defense: 2
HP: 200
Description: This is a MASSIVE enemy! He has an EXTREMELY bunch of HP.
He's hard to defeat. He's Hooktail's oldest brother. The
only difference in this enemy, he MEANS business!
Beldam
Location: Boggly Woods
Attack: 1/5
Defense: 0
HP: 9/30
Description: She's the leader of the Shadow Sirens. Beldam will attack
you with magic. This makes her a tough foe.
Boomerang Bro
Location: Glitz Pit
Attack: 2
Defense: 1
HP: 7
Description: Boomerang Bro is found in the Glitz Pit in Glitzville.
This enemy isn't very hard to defeat, but he hurts you
more than you would think.
Bob-Omb
Location: Glitz Pit
Attack: 2
Defense: 1
HP: 4
Description: When damaged, these guys will charge and attack you,
thus causing them to explode.
Big Bandit
Location: Glitz Pit
Attack: 3
Defense: 0
HP: 8
Description: These guys are annoying. They'll steal your Coins
and Items! Be careful when fighting this enemy. Just
attack it to defeat it. These guys will run away,
too, so be careful for them not steal your Coins or
your Items!
Bandit
Location: Glitz Pit
Attack: 2
Defense: 0
HP: 5
Description: This guy will try and steal your Coins, so watch out!
This enemy isn't very hard to defeat, though, so
you shouldn't have to worry about anything but theft.
Bowser
Location: Glitz Pit
Attack: 3/7
Defense: 1/2
HP: 30/70
Description: Bowser is Mario's enemy like we've seen in our days.
Bowser has appeared in Mario games so many times, it
is hard to count them all. He's back in Paper Mario:
The Thousand Year Door, and he appears in Glitzville
in the Glitz Pit to fight Mario. He is kinda tough,
kinda not, depending on how high you are, etc.
Boo
Location: Creepy Steeple
Attack: 3
Defense: 0
HP: 7
Description: Just attack these enemies with your Hammer or use
jumps on them to defeat them. They aren't that tough,
so you shouldn't have much of a problem defeating
them.
Buzzy Beetle
Location: Creepy Steeple
Attack: 3
Defense: 4
HP: 5
Description: These guys aren't as tough as you think, but they're
counterpart with spikes on them are! Take care when
fighting their counterparts, as they are hard! This
one isn't tough, however.
Bill Blaster
Location: Pirate's Grotto
Attack: Unknown
Defense: 2
HP: 5
Description: These guys will shoot Bullet Bills at you. These guys
are found in Pirate's Grotto.
B. Bill Blaster
Location: Pirate's Grotto
Attack: 0
Defense: 4
HP: 10
Description: This is the more enhanced version of the Bill Blaster.
This one isn't easy, either. It'll keep firing
Bombshell Bills at you if you can't defeat it, so make
sure you're ready to fight this enemy before you fight
it!
Bulky Bob-Omb
Location: Pirate's Grotto
Attack: 2
Defense: 1
HP: 6
Description: These guys are bigger than the Bob-Ulk enemies that
you've previously encountered. Defeat it before four
turns is up, because if you don't, he'll explode and
hurt you worse than the Bob-Ulk does!
Bullet Bill
Location: Pirate's Grotto
Attack: 4
Defense: 1
HP: 2
Description: These guys aren't too hard, having only 2 HP. Just
defeat them before they defeat you! Because you see,
they have 4 Attack, which means these guys could
easily defeat you if you don't have much HP, or if
you let them!
Bombshell Bill
Location: Palace of Shadow
Attack: 6
Defense: 2
HP: 3
Description: These guys have large amounts of attack power,
making them hard to defeat if you don't defeat
them fast enough.
Cleft
Location: Shhwonk Fortress
Attack: 2
Defense: 2
HP: 2
Description: Use Power Smash on this enemy. Or, simply use a
POW Block. Remember, Clefts are immune to fire.
Crazee Dayzee
Location: Twilight Trail
Attack: 2
Defense: 0
HP: 7
Description: Fighting these guys isn't too tough, but it can
be annoying if they put you to sleep.
Cortez
Location: Pirate's Grotto
Attack: 4
Defense: 1
HP: 20
Description: Cortez is a spirit and he tries his absolute best
to guard his treasure. This guy is found only in
Keelhaul Key, and he's ready for action!
Chain Chomp
Location: Palace of Shadow
Attack: 6
Defense: 5
HP: 7
Description: These guys are hard! They have six Attack Power,
and five Defense Power!
Dull Bones
Location: Hooktail's Castle
Attack: 2
Defense: 1
HP: 1
Description: Dull Bones are easy to defeat. Just use your
Hammer on them or use an Item on them to
defeat them.
Dark Puff
Location: Boggly Woods
Attack: 2
Defense: 0
HP: 3
Description: Dark Puffs aren't hard to defeat, just jump
on them to defeat them. Beware, however,
because if you attack Dark Puffs when they
are electrically charged, because if you do,
you're the one who'll take damage.
Dark Koopatrol
Location: Glitz Pit
Attack: 5
Defense: 2
HP: 25
Description: This guy is extremely tough, having 25 HP, 5
Attack Power, and 2 Defense Power. You also
must fight this guy alot of times before you
can even go to the Rawk Hawk, so this makes
battles with Dark Koopatrol very tedious.
Dark Craw
Location: Glitz Pit
Attack: 6
Defense: 0
HP: 20
Description: Dark Craw is located in Glitzville in the Glitz
Pit fighting arena. These guys are pretty tough,
too, so watch out!
Doopliss
Location: Creepy Steeple/Twilight Town
Attack: 4
Defense: 0
HP: 40
Description: Doopliss is a ghost who lives in Creepy Steeple
which is located in Twilight Town. When Mario
defeats him, Doopliss takes control of Mario's
name and body. Mario then must get them back,
as Doopliss's Mario form is fooling Mario's
partners into thinking Doopliss himself is
Mario, and that means that they're obeying
Doopliss!
Dark Bristle
Location: Pit of 100 Trials
Attack: 8
Defense: 4
HP: 8
Description: Dark Bristles are hard, because of their high
Attack Power. You can't attack them with your
Hammer, as their spikes sticking out of their
sides will damage you. You can't jump on them
either, so the only way to defeat these guys
is Quake Hammer, Earth Tremor, or Items that
damage enemies.
Dark Lakitu
Location: Pit of 100 Trials
Attack: 5
Defense: 0
HP: 13
Description: These guys are annoying, because they will
sometimes throw pipes at you which turn
into Sky-Blue Spinies.
Dark Paratroopa
Location: Pit of 100 Trials
Attack: 4
Defense: 2
HP: 8
Description: Dark Paratroopas are not that hard to beat,
as they really have no potential Attack
Power threats, as their Attack Power is
only 4. Use jumps and once they are on
the ground, attack them all out with
your best attacks. This is an easy way to
defeat them without having to waste Items.
Dark Koopa
Location: Pit of 100 Trials
Attack: 4
Defense: 2
HP: 8
Description: This enemy is the same as Koopa Troopas.
Not too hard to defeat, its just a bit
stronger than normal Koopa Troopas.
Dark Bones
Location: Pit of 100 Trials
Attack: 5
Defense: 2
HP: 20
Description: This guy is a harder version of the
Dull Bones you've encountered. Beat
them the same way, but here's a
warning: if their HP reaches 0,
it has a chance to come back to life,
so watch out!
Dark Boo
Location: Poshley Sanctum
Attack: 5
Defense: 0
HP: 8
Description: Dark Boos are purple instead of white. These guys
have alot of HP and alot of Attack Power, which
makes these guys hard to defeat. They'll also
turn invisible after a while.
Dry Bones
Location: Palace of Shadow
Attack: 5
Defense: 2
HP: 8
Description: Dry Bones is the updated version of the Dull
Bones, just like the Dark Bones located in
the Pit of 100 Trials. These guys, when
their HP reaches 0, have a chance to get back
up and fight again. These guys also have a
chance to build more Bones to assist him,
so be careful, as these guys can be annoying!
Dark Wizzerd
Location: Palace of Shadow
Attack: 5
Defense: 2
HP: 10
Description: This guy is located in the Palace of Shadow
and it is tricky, which makes this guy
annoying.
Ember
Location: Keelhaul Key
Attack: 3
Defense: 0
HP: 8
Description: Ember enemies are not that tough, but they
are spirits of people who have recently
died and are looking for vengeance.
Elite Wizzerd
Location: Pit of 100 Trials
Attack: 8
Defense: 5
HP: 12
Description: This guy is the upgraded version of
the Dark Wizzerd. This guy uses lots
of spells (magic) as well. This guy
will also make a clone of himself
if he is alone in battle.
Elite X-Naut
Location: X-Naut Fortress
Attack: 5
Defense: 1
HP: 10
Description: The Elite X-Naut is a better type of
soldier than the ordinary X-Naut
soldier. These guys can also be
powered by X-Naut PhDs. This guy
has a good bit of Attack Power, so
watch out when fighting him!
Fuzzy
Location: Shhwonk Fortress/Glitz Pit
Attack: 1
Defense: 0
HP: 3
Description: Fuzzy has returned from the N64
version of Paper Mario. He is
not too hard if you defeat him
fast enough, which shouldn't be
too hard, as he only has 3 HP.
However, the only thing you should
worry about, is Fuzzies ability to
drain 1 HP from you and gain it for
their own. In the Shhwonk Fortress,
this makes fighting Fuzzies a pain
if you don't kill them fast enough.
Fire Bro
Location: Glitz Pit
Attack: 3
Defense: 1
HP: 7
Description: These guys are better than your
average Hammer Bros These guys
aren't too hard to defeat, either,
but with their fireballs, can be
quite annoying after awhile.
Flower Fuzzy
Location: Shhwonk Fortress/Glitz Pit
Attack: 3
Defense: 0
HP: 5
Description: Flower Fuzzies slightly differ from
normal Fuzzies, as these Fuzzies
drain your FP instead of your HP,
so be careful when fighting these
enemies! Also, when their FP is
full, they'll use magic on you!
Frost Piranha
Location: Fahr Outpost
Attack: 5
Defense: 0
HP: 10
Description: Frost Piranhas are found in the Fahr
Outpost, and their main weak point:
fire! When Frost Piranhas attack you,
they have a chance to freeze you, so
be careful when fighting this enemy.
Goomba
Location: Rogueport Sewers
Attack: 1
Defense: 0
HP: 2
Description: Goombas are located in the Rogueport
Sewers, and they aren't very tough.
Simply use your Hammer or jump on
them to defeat them.
Gus
Location: Rogueport
Attack: 3
Defense: 0
HP: 20
Description: This guy is tough, but if you're at
a high level, he's not that hard.
Unless you kill this guy, you'll
have to pay him 10 Coins each time
you want to go past where he is.
Gold Fuzzy
Location: Shhwonk Fortress/Glitz Pit
Attack: 1
Defense: 0
HP: 10
Description: Gold Fuzzies are located in the Shhwonk
Fortress and in the Glitz Pit. These
guys are kind of hard, but kind of not.
Depends on how well you fight them and
how effectively you fight them.
Green Magikoopa
Location: Glitz Pit
Attack: 4
Defense: 0
HP: 7
Description: Green Magikooopas are pretty tough to
beat. Especially when you have to fight
her comrades as well.
Green Fuzzy
Location: Keelhaul Key
Attack: 3
Defense: 0
HP: 5
Description: This guy can create more of itself, and
there's another trouble, which is, he
does like the normal Fuzzy, and drains
your HP and he gets the amount he drains.
This makes this guy a double trouble!
Gloomba
Location: Pit of 100 Trials
Attack: 3
Defense: 0
HP: 7
Description: Gloombas live in dark and damp places.
Gloombas don't have very much attack,
nor very much HP, so they shouldn't
be a problem in defeating, especially
if you reduce the damage given to you.
Gloomtail
Location: Palace of Shadow
Attack: 8
Defense: 2
HP: 80
Description: One of Hooktail's brothers. This dragon
takes things seriously. Look at his
high Attack Power, and medium-good
Defense Power. Not to mention his high
HP.
Grodus X
Location: Palace of Shadow
Attack: 4
Defense: 0
HP: 3
Description: These guys protect Grodus. Be careful
not to let him have four of these
protecting him, as if you do, there
is no way in defeating Grodus.
Grodus
Location: Palace of Shadow
Attack: 7
Defense: 1
HP: 50
Description: Grodus is the leader of the X-Nauts
and he's nasty! Fighting Grodus isn't
easy, either, because he has high
Attack Power, and high HP, making this
foe a worthy adversary.
Hooktail
Location: Hooktail's Castle
Attack: 5
Defense: 1
HP: 20
Description: Hooktail is a part of the dragon family
in this game, and he's pretty easy to
defeat, despite him being the first
real boss of the game, and despite his
20 HP and 5 Attack Power. Hooktail
also holds the first Crystal Star inside
his belly...
Hammer Bro
Location: Glitz Pit
Attack: 4
Defense: 1
HP: 7
Description: These guys are annoying, because they can
throw their boomerangs at you and cause
significant damage to Mario and his
partner, so be careful when fighting
these enemies.
Hyper Bald Cleft
Location: Glitz Pit
Attack: 2
Defense: 2
HP: 3
Description: Hyper Bald Clefts have the ability to
charge up their Attack Power, and when
they do, you better watch out, because
it sky-rockets to 8!
Hyper Paragoomba
Location: Twilight Trail
Attack: 2
Defense: 0
HP: 8
Description: Hyper Paragoombas have the ability to
charge up their Attack Power, and when
they do, you better watch out, because
it sky-rockets to 8!
Hyper Goomba
Location: Twilight Trail
Attack: 2
Defense: 0
HP: 8
Description: Hyper Goombas have the ability to
charge up their Attack Power, and when
they do, you better watch out, because
it sky-rockets to 8!
Hyper Spiky Goomba
Location: Twilight Trail
Attack: 3
Defense: 0
Description: Hyper Spiky Goombas have the ability
to charge up their Attack Power, and
when they do, you better watch out,
because it sky-rockets to 9!
Hyper Cleft
Location: Twilight Trail
Attack: 3
Defense: 3
HP: 4
Description: Hyper Clefts have the ability to
charge up their Attack Power, and
when they do, you better watch out,
because it sky-rockets to 9!
Iron Cleft (Red One)
Location: Glitz Pit
Attack: 4
Defense: N/A
HP: 6
Description: Iron Clefts are the hardest enemies
in the entire game, and I don't mean
hard to defeat, I mean Defense hard.
To defeat them, use Yoshi's Gulp and
make them hit each other. That's the
only way. Not even Items will work
on Iron Clefts!
Iron Cleft (Green One)
Location: Glitz Pit
Attack: 4
Defense: N/A
HP: 6
Description: Iron Clefts are the hardest enemies
in the entire game, and I don't mean
hard to defeat, I mean Defense hard.
To defeat them, use Yoshi's Gulp and
make them hit each other. That's the
only way. Not even Items will work
on Iron Clefts!
Koopatrol
Location: Rogueport Sewers
Attack: 4
Defense: 2
HP: 6
Description: Koopatrols are located in the sewers
in Rogueport, and they are pretty
tough to defeat.
Koopa Troopa
Location: Petal Meadows
Attack: 2
Defense: 1
HP: 4
Description: Koopa Troopas aren't too hard to
defeat. Just jump on them and
you'll be fine.
K.P. Paratroopa
Location: Glitz Pit
Attack: 2
Defense: 1
HP: 4
Description: K.P. Paratroopas are not that hard
to defeat, as they have low stats.
K.P. Koopa
Location: Glitz Pit
Attack: 2
Defense: 1
HP: 4
Description: K.P. Koopas are not that hard to
defeat, as they have low stats
as well.
Kammy Koopa
Location: Palace of Shadow
Attack: 5
Defense: 0
HP: 50
Description: Kammy Koopa is the old witch that
has followed Bowser for a while.
She was defeated by Twink in Paper
Mario for the N64, and this time,
she's back with alot more HP, and
she's backed up by Bowser, making
her a tough foe to beat.
Lord Crump
Location: Rogueport/Great Tree/X-Naut Fortress
Attack: 1/3/6
Defense: 0/2
HP: 4/30/70
Description: Lord Crump is the servant to Grodus,
leader of the X-Nauts. Lord Crump
is also a leader of the X-Nauts. Lord
Crump isn't very tough when you fight
him in Rogueport, but he is a bit
tougher when you fight him in the
Great Boggly Tree.
Lakitu
Location: Glitz Pit
Attack: 2
Defense: 0
HP: 5
Description: Lakitus are located in the Glitz Pit
in Glitzville, and they aren't very
tough to defeat, either.
Lava Bubble
Location: Pirate's Grotto
Attack: 4
Defense: 0
HP: 6
Description: Lava Bubbles are located in the
Pirate's Grotto and are a bit
tough, due to their high Attack
Power, and the fact that every
time you jump on them, you're
the one who'll take damage.
Magikoopa
Location: Rogueport Sewers
Attack: 4
Defense: 0
HP: 7
Description: Magikoopas aren't easy to beat,
they have 4 Attack Power, and
7 HP, and they split into more
Magikoopas, which makes them
very hard to defeat, so defeat
them fast!
Marilyn
Location: Boggly Woods
Attack: 2/7
Defense: 0
HP: 12/40
Description: Marilyn is one of the three
Shadow Sirens, and she isn't
easy, either, as she has some
high Attack Power, and high HP.
She also uses magic attacks on
Mario and his partner, which
doesn't make things any easier.
Mini-Yux
Location: Great Tree
Attack: 0
Defense: 0
HP: 1
Description: Mini-Yuxs's protect their leader,
the Yux. These guys have only 1
HP, so just jump on them to defeat
them. As long as Mini-Yuxs's are
protecting the Yux, the Yux is
invulnerable to attack, so take
these guys out first, and be sure
to take them out everytime the Yux
regenerates them.
Magnus Von Grapple
Location: Great Tree
Attack: 2
Defense: 1
HP: 30
Description: Magnus Von Grapple is Lord Crump
inside his machine. Defeating him
isn't very hard, just watch out
when he takes the arms off of the
machine he's in and uses them to
attack you, because they can hurt
you 4, so be sure to defeat the
arms that Magnus Von Grapple takes
off of the machine before you start
attack Magnus again, as if you don't
you'll get Game Over more than likely.
Moon Cleft
Location: The Moon
Attack: 5
Defense: 5
HP: 6
Description: Moon Clefts appear in The Moon, and
are pretty tough to defeat. However,
you can turn the Moon Cleft on its
back by using an explosion, and this
makes his Defense decrease to 0. This
is obviously the key to defeating them.
Mini-Z-Yux
Location: The Moon
Attack: 0
Defense: 0
HP: 2
Description: Mini-Z-Yuxs's protect their leader,
the X-Yux. These guys have only 2
HP, so just jump on them to defeat
them. As long as MiniZ-Yuxs's are
protecting the X-Yux, the X-Yux is
invulnerable to attack, so take
these guys out first, and be sure
to take them out everytime the X-Yux
regenerates them.
Mini-X-Yux
Location: X-Naut Fortress
Attack: 0
Defense: 0
HP: 1
Description: Mini-X Yuxs's protect their leader,
the X-Yux. These guys have only 1
HP, so just jump on them to defeat
them. As long as Mini-X-Yuxs's are
protecting the X-Yux, the X-Yux is
invulnerable to attack, so take
these guys out first, and be sure
to take them out everytime the X-Yux
regenerates them.
Magnus Von Grapple 2.0
Location: X-Naut Fortress
Attack: 6
Defense: 2
HP: 70
Description: Magnus Von Grapple 2.0 is obviously,
as you can see, the upgraded version
of the Magnus Von Grapple you fought
in the Great Tree. His attack is high,
and his Defense is decent as well, and
has very high HP, making this opponent
hard to defeat.
Paragoomba
Location: Rogueport Sewers
Attack: 1
Defense: 0
HP: 2
Description: Paragoombas are just simply normal
Goombas, only they have wings.
They aren't hard to defeat, either.
Pale Piranha
Location: Boggly Woods
Attack: 2
Defense: 0
HP: 4
Description: Pale Piranhas are that hard, but
if you jump on them, your the one
that'll get hurt.
Pider
Location: Great Tree
Attack: 2
Defense: 0
HP: 5
Description: Piders are enemies that hangs from
its web. This creature can spit out
three webs. This means this enemy
can attack consecutively.
Pokey
Location: Glitz Pit
Attack: 3
Defense: 0
HP: 4
Description: These guys are located in the Glitz
Pit and Glitzville, and aren't very
tough to defeat, but they can be if
you aren't careful. An Earth Tremor
will defeat these enemies if you get
a good enough Earth Tremor.
Paratroopa
Location: Petal Meadows/Hooktail's Castle/Twilight Trail
Attack: 2
Defense: 1
HP: 4
Description: Paratroopas are easily defeated. Just jump
on them twice to make them lay flat on
their backs. When that happens, this is
your chance to attack.
Putrid Piranha
Location: Keelhaul Key
Attack: 3
Defense: 0
HP: 8
Description: Putrid Piranhas aren't too hard to defeat,
but be sure not to jump on them, as if you
do, your the one who'll take damage. These
Piranhas will also poison you, so be careful
and be sure to use your Guard well, as you'll
need it to avoid the poison.
Parabuzzy
Location: Pirate's Grotto
Attack: 3
Defense: 4
Description: Parabuzzys aren't that hard, despite their
high Defense Power, and half decent Attack
Power. Jump on them twice to knock them on
their backs like you do on the Paratroopas.
Once you do this, inflict all of your attacks
on the Parrabuzzys to defeat them.
Poison Pokey
Location: Riverside Station
Attack: 4
Defense: 0
HP: 8
Description: Poison Pokeys are located in the Riverside
Station, and they are a bit hard, as well.
Use Guard to guard against being poisoned.
Take note also that Poison Pokeys come and
bring friends into battle with them to help
them defeat you, so make sure that you defeat
these enemies fast eveytime you encounter
them, unless you wanna Poison Pokey frenzy!
Paragloomba
Location: Pit of 100 Trials
Attack: 3
Defense: 0
HP: 7
Description: Paragloombas live in dark and damp places.
These Goombas aren't that hard to defeat,
as they're pretty weak. These enemies will
sometimes get moldy.
Piranha Plant
Location: Pit of 100 Trials
Attack: 9
Defense: 0
HP: 15
Description: Piranha Plants are hard to defeat, because
of their high HP, and their high Attack
Power. These guys live in pipes in the Pit
of 100 Trials, so this makes them hard to
avoid, and hard to beat.
Phantom Ember
Location: Palace of Shadow
Attack: 5
Defense: 0
HP: 10
Description: Phantom Embers are located in the Palace of
Shadow, and are kind of hard and kind of not
hard. The flame attack it does will burn you.
Poison Puff
Location: Pit of 100 Trials
Attack: 8
Defense: 0
HP: 15
Description: Poison Puffs are located in the Pit of 100
Trials, and are a bit tough to defeat, as
they have 8 Attack Power, and they poison
you. When this cloud is charged with poison,
don't jump on it because if you do, you'll
get poisoned.
Red Bones
Location: Hooktail's Castle
Attack: 3
Defense: 1
HP: 5
Description: Red Bones are located in Hooktail's Castle,
and they really aren't that hard to defeat,
either. To win, simply use your Hammer.
Red Magikoopa
Location: Glitz Pit
Attack: 4
Defense: 0
HP: 7
Description: Red Magikoopas aren't too hard to defeat
but they can boost their Defense Power
with defensive magic, so this makes
sometimes for a tedious fight.
R. S. Buzzy
Location: Glitz Pit
Attack: 3
Defense: 4
HP: 5
Description: These guys are located in the Glitz Pit,
and they have high Defense Power and a
spike on their head, so you can't jump
on them or use your Hammer on them. What
to do, then? Use Earth Tremor to defeat
it.
Red Chomp
Location: Glitz Pit
Attack: 5
Defense: 3
HP: 6
Description: This guy is a red Chain Chomp, and it has
high Attack Power, high Defense Power, and
6 HP, so this makes this enemy hard to defeat.
Rawk Hawk
Location: Glitz Pit
Attack: 4
Defense: 1
HP: 30
Description: Rawk Hawk is the champion in the Glitzville
Fighting Arena, but he is unaware of Grubba's
true identity and his power-sucking machine.
When he hangs from the ceiling when you fight
him, the only way to get him down is to use
Flurrie's Body Slam, use Quake Hammer, or use
Earth Tremor. Rawk Hawk isn't a very tough
opponent if you use Power Smash to damage him.
Ruff Puff
Location: Riverside Station
Attack: 4
Defense: 0
HP: 7
Description: Ruff Puffs aren't that hard to defeat, but they
aren't the easiest thing, either. They will
charge up with lightning, and then they will
shock you with it, so be careful when fighting
this enemy.
Spiky Goomba
Location: Rogueport Sewers
Attack: 2
Defense: 0
HP: 2
Description: Spiky Goombas are normal Goombas except with a
horn helmet on their heads. In other words, if
you jump on them, your the one who'll take the
damage, so don't jump on them, and you'll be
fine.
Spinia
Location: Rogueport Sewers
Attack: 1
Defense: 0
HP: 3
Description: Spinias aren't that hard to defeat at all, as
they have only 1 Attack Power, and 3 HP. Just
attack them to defeat them.
Spania
Location: Rogueport Sewers
Attack: 1
Defense: 0
HP: 3
Description: Spanias are the tougher brothers of the Spinia
enemies. The only difference in Spanias are that
if you jump on them, they will hurt you due to
their horns.
Spiny
Location: Glitz Pit
Attack: 3
Defense: 3
HP: 3
Description: Spinys appear in the Glitz Pit in Glitzville, and
aren't as easy as you would think to defeat, as a
Lakitu accompanies them when you fight them in
Glitzville. The Lakitu that accompanies these Spinys
can create more Spinys, making this fight hard if
you don't win the fight against the Spinys and the
Lakitu fast enough.
Shady Koopa
Location: Glitz Pit
Attack: 3
Defense: 1
HP: 8
Description: Shady Koopas are also enemies that appear in the Glitz
Pit, and are relatively easy yet relatively hard to
defeat, depending on how you fight them. Jump on them
to knock them down on their back. Then, execute all your
attacks on them to defeat them.
Shady Paratroopa
Location: Glitz Pit
Attack: 3
Defense: 1
HP: 8
Description: Shady Paratroopas are also enemies that appear in the Glitz
Pit, and are relatively easy yet relatively hard to defeat,
depending on how you fight them. Jump on them twice to knock
them down on their back. Then, execute all your attacks on
them to defeat them.
Spike Top
Location: Creepy Steeple
Attack: 3
Defense: 4
HP: 5
Description: Spike Tops are located in the Creepy Steeple, and they are
not that easy to defeat, either. If you jump on it, as you
already know by now, you'll take damage instead of the Spike
Top. Be sure to use Earth Tremor, or some attack Items to
defeat this guy.
Swooper
Location: Creepy Stepple
Attack: 3
Defense: 0
HP: 6
Description: Swoopers are bats located in the Creepy Steeple, and they
aren't that hard to defeat. Just jump on them until they
are defeated.
Smorg
Location: Excess Express
Attack: 5
Defense: 1
HP: 50
Description: Smorg is the boss in Chapter 6, and it isn't easy to defeat,
either due to its high HP, high Attack Power. Plus, on top
of all that, Smorg has 1 Defense Power, making this foe a
very tough and formidable foe to defeat. Be careful when
fighting this enemy.
Spiky Parabuzzy
Location: Riverside Station
Attack: 3
Defense: 4
HP: 5
Description: Spiky Parabuzzys are located in the Riveside Station, and
are very hard to defeat, due to their high Defense Power,
and the spike on their head doesn't make things better, as
if you jump on them, your the one who'll take the damage.
Sky-Blue Spiny
Location: Pit of 100 Trials
Attack: 6
Defense: 4
HP: 6
Description: Sky-Blue Spinys are not easy to defeat. Just take a look
at their stats. This makes Sky-Blue Spinys formidable
opponents. Jump on them and you'll take damage. Use Earth
Tremor or an attack Item to defeat them.
Spiky Gloomba
Location: Pit of 100 Trials
Attack: 4
Defense: 0
HP: 7
Description: Spiky Gloombas are located in the Pit of 100 Trials, and
are relatively hard yet relatively easy to defeat. They
have high HP for a Goomba, so watch out! Also be sure not
to jump on them, or you'll take damage.
Spunia
Location: Pit of 100 Trials
Attack: 7
Defense: 2
HP: 12
Description: Spunias are really tough and are located in the Pit of 100
Trials. Defeating these guys isn't easy, so be very careful
when fighting these unordinary enemies. Jump on them, and
you'll take damage, so avoid jumping on them at all costs.
Swampire
Location: Pit of 100 Trials
Attack: 6
Defense: 0
HP: 20
Description: Swampires are located only in the Pit of 100 Trials. These
guys aren't easy to defeat, either, as they have 6 Attack
Power and 20 HP. Making these foes very tough to beat.
Swooupla
Location: Palace of Shadow
Attack: 4
Defense: 0
HP: 9
Description: Swoopulas are located in the Palace of Shadow, and are not
that hard to defeat, but they have 4 Attack Power, so don't
be careless.
Vivian
Location: Boggly Woods/Twilight Town
Attack: 1
Defense: 0
HP: 10
Description: Vivian is the youngest sister of Beldam, leader of the Shadow
Sirens. Vivian always gets taken advantage of and punished by
her oldest sister, Beldam. In Twilight Town, Vivian is looking
for something that she must find as Beldam accused her for
losing it. Otherwise she'll get punished. Vivian joins Mario in
Twilight Town to help Mario get his name and body back from the
evil Doopliss. Vivian soon joins Mario for good after defeating
Doopliss, to find the Crystal Stars.
White Magikoopa
Location: Glitz Pit
Attack: 4
Defense: 0
HP: 7
Description: White Magikoopas are located in the Glitz Pit, and aren't easy
to defeat, either. They will use magic that restores their HP,
and their allies' HP also, so be careful when fighting White
Magikoopas.
Wizzerd
Location: Pit of 100 Trials
Attack: 6
Defense: 3
HP: 10
Description: Wizzerds are located in the Pit of 100 Trials, and they aren't
at all easy to defeat. Just look at their enormous Attack Power,
and high HP. They also have 3 Defense Power. Be very careful
when fighting this enemy.
X-Naut
Location: Great Tree
Attack: 3
Defense: 0
HP: 4
Description: These X-Naut soldiers work for their two leaders, Lord Crump,
and Lord Grodus. Defeating these guys are relatively simple,
though.
X-Naut PhD
Location: X-Naut Fortress
Attack: 4
Defense: 0
HP: 9
Description: X-Naut PhDs are X-Nauts that throw chemicals. Defeating these
guys could be hard, but could be easy, just depends.
Yux
Location: Great Tree
Attack: 2
Defense: 0
HP: 3
Description: Yuxs are located in the Great Boggly Tree, and they aren't
very hard to defeat, either. However, they will spawn
Mini-X-Yuxs to protect them from attacks. As long as the
Yux has a Mini-X-Yux protecting him, he's invincible. Jump
on the Mini-X-Yuxs the Yux uses to protect himself with,
and you'll defeat them. As long as the Yux is not protected
by Mini-X-Yuxs, then you can focus all of your air attacks
on him to defeat him.
Z-Yux
Location: The Moon
Attack: 4
Defense: 0
HP: 7
Description: Z-Yuxs are located on The Moon, and, just like the X-Yux
and the Yux, are protected by Mini-Yuxs known as
Mini-Z-Yuxs. As long as the Z-Yux has a Mini-Z-Yux
protecting him, he's invincible. Jump on the Mini-Z-Yuxs
the Z-Yux uses to protect himself with, and you'll defeat
them. As long as the Z-Yux is not protected by Mini-Z-Yuxs,
then you can focus all of your air attacks on him to defeat
him.
X-Yux
Location: X-Naut Fortress
Attack: 3
Defense: 1
HP: 10
Description: X-Yuxs are located in the X-Naut Fortress, and, just like
the Z-Yux and the Yux, are protected by Mini-Yuxs known as
Mini-X-Yuxs. As long as the X-Yux has a Mini-X-Yux
protecting him, he's invincible. Jump on the Mini-X-Yuxs
the X-Yux uses to protect himself with, and you'll defeat
them. As long as the X-Yux is not protected by Mini-X-Yuxs,
the you can focus all of your air attacks on him to defeat
him.
=============
XVI. Credits
=============
Credits go to me for making this guide.
Credits go to you for reading this guide.
Credits go to neoseeker.com for putting this on their site.
Credits go to Hubbin for telling me something I didn't know.
Credits go to Kingt1001 for telling me ?????'s HP/DF/AP.
Credits go to Ake for pointing out a Yoshi Color mistake.
Credits go to KoritheMan for letting me use his enemies list.
Creduts go to GlassGiant.com for their ASCII Generator. Thanks alot!
=================
XVII. Copyrights
=================
Do not copy this guide without my permission. If you attempt
to do that without my permission, you will be in trouble with
the law. For permission, email me at my email adress listed at
the top of this guide, I may say yes, I may say no, it depends.
This guide is a Copyright (c) 2004, and was created by Jesse
Winstead. All rights reserved. The following sites have been
allowed to use this guide:
http://www.gamefaqs.com/
http://www.neoseeker.com/
http://www.ign.com/
End Of File.