GameCube | Paper Mario: The Thousand-Year Door

Paper Mario: The Thousand-Year Door Walkthrough
By: Shadow Mario02
For: Nintendo Gamecube
Developed by: Intelligent Systems
Published by: Nintendo

Table of Contents
I.	Author's Notes
II.	Version History
III.	The Story
IV.	Basic Controls
V.	Main Characters
VI.	Partner's Moves
VII.	Walkthrough
1.	Prologue: A Rogue's Welcome
a.	Welcome to Rogueport
b.	Into Rogueport Sewers
c.	Off to Petal Meadows
2.	Chapter 1: Castle and Dragon
a.	Getting into Hooktail Castle
b.	Prison Break
c.	Dragon's Bane
d.	Final Ascent
e.	Interlude
f.	Intermission
3.	Chapter 2: The Great Boggly Tree
a.	Secret Entrance
b.	Gathering the Troops
c.	The Battle for the Great Tree
d.	Final Countdown
e.	Interlude
f.	Intermission
4.	Chapter 3: Of Glitz and Glory
a.	Do you Smell What the Rawk is Cookin'?
b.	Working your Way up the Ladder
c.	Major Leaguer
d.	Gonzales vs. Hawk
e.	Interlude
f.	Intermission
5.	Chapter 4: For Pigs The Bell Tolls
a. Dour Times
b.	The Dangerous Path to Creepy Steeple
c.	Mario's Mansion (Well, not really)
d.	First Encounter
e.	Identity Theft
f.	Ready For Round 2?
g.	Interlude
h.	Intermission
6: Chapter 5: The Key To Pirates
a.	Shipwrecked
b.	Try not to get Skewered, OK?
c.	The Fourth Time
d.	Save the Toads!
e.	Meet Cortez
f.	Intermission I
g.	Interlude
h.	Intermission II
7.	Chapter 6: 3 Days of Excess
a.	Day 1: Errand Boy
b.	Day 2: More Detective Work
c.	Delayed!
d.	What the Hell?
e.	Day 3: Train Battle
f.	An Easy Crystal Star
g.	Interlude
h.	Intermission
8.	Chapter 7: Mario Shoots The Moon
a.	The Great General Chase
b.	Mario on the Moon
c.	4 Card Keys, 3 New enemies, 2 Elevator Keys, and 1 Crane
d.	Showdown on the Moon
e.	Interlude
f.	Intermission
9.	Chapter 8: The Thousand-Year Door
a.	Trial of Shadows
b.	Big Brother
c.	Triple Threat
d.	Tired Yet?
e.	Saving The World (again)
10.	The Pit Of 100 Trials
VIII.	Tattle Log
IX.	Badges
X.	Shine Sprites (COMPLETED)
XI.	Star Pieces (COMING SOON)
XII.	Items & Status Effects (COMING SOON)
1.	Attack Items
2.	Defense Items
3.	Recovery Items
4.	Support Items
5.	Other Items
6.	Important Items
7.	Status Effects
XIII.	Super Luigi (COMING SOON)
1.	Super Luigi
2.	Super Luigi II
3.	Super Luigi III
4.	Super Luigi IV
5.	Super Luigi V
XIV. Grifty's Tales of Rogueport (COMPLETED)
XV.	Trouble Center
XVI.	Legal Stuff

I. Authors Notes
This walkthrough is also my first walkthrough, so any kind of help
would be appreciated. Anyway, thank you for choosing this guide.
Hopefully, this will reduce the amount of frustration it will take to
beat this game. If you find any errors with this guide, please e-mail
me at rr3allen@hotmail.com.

II. Version History
0.59 - Completed Sections I-VI and Walkthrough until most of
Intermission II in Chapter 5.

0.9 - Updated Walkthrough until Chapter 8. Listed enemies in Chapter 8.

1.5 - Completed Walkthrough, Tattle Log, Badges, and Trouble Center.
Also fixed some errors in Walkthrough.

1.7 - Completed Shine Sprites and Grifty's Tales of Rougueport. Put in
an alternate way to get past the spikes in the beginning of Pirate's
Grotto.

III. The Story

"An awfully long time ago in a strange and far-off land, a big,
bustling town thrived. All of its residents loved very happy lives, and
it is said that the town was very prosperous. But one day, tragedy
befell this blessed place. A great cataclysm struck the town and its
people. Darkness filled the skies, and the earth roared and shook. It
was as if the very world had come to a violent end. And in but a single
night, the town sank into the depths of the earth. As the centuries
passed, the town's existence passed into fable. Yet in recent years,
word has spread of a thousand-year door hidden beneath the city of
Rogueport."

That was the story of the thousand-year door. If you have enough
patience to watch the opening cut scene that comes before the title
screen; you'll see that Princess Peach and Toadsworth's boat stopped at
that very same town. She buys a treasure chest from a merchant that
contained a treasure map. Obviously not being the type of person who
goes on dangerous quest, she sends it (with the following letter) to...
well who do you think?

"Hello there, Mario!
I am now on holiday, traveling in the Mushroom Kingdom.

In my travels, I came into possession of a mystical map... a treasure
map, actually. It was inside a box I got from an old merchant in a town
called Rogueport.

But since it would be too difficult for me to try to go find treasure
all by myself... I thought you could help me hunt for it! You will, of
course, won't you?

I've included the map with this letter, so please bring it with you
when you come. I'll meet you at Rogueport. (That means you MUST come!)

-Peach-

Well, since you can't really refuse this, you'll have to be on your way
to Rogueport.

IV. Basic Controls (incase your game didn't come with a manual)

A Button - Jump/Talk (when "..." appears)/Examine (when "!" appears)/Read
next message in dialogs

B Button - Use Hammer/Cancel Action/Return to Previous

X Button - Use partners

Y Button - Use abilities (when standing on the appropriate panel)

Z Button - Shows stats

R Button - Paper Mode (Hold)/Tube mode (with rotating the control
stick)

L Button - No Use

Control Stick - Move

Start/Pause Button - Start/Pause Menu

C-Stick - No Use

D-Pad - goes to the respective page on the start/pause menu
	Left - Party
	Down - Journal
	Right - Badges
	Up - Gear

V. Main Characters

Mario - What? You don't know Mario? He's the main guy! You remember
Super Mario Bros., right? Saves Peach from Bowser almost every damn
day!

Peach - She's the person always getting kidnapped by SOMEONE! Whether
it's Bowser, Booster, Cackletta, or any other villain.

Sir Grodus - He's the leader of the X-Nauts and is also Bowser's
replacement in this game.

Bowser - He's Mario's long time nemesis. Most, if not all, of us know
how he HATES being replaced. But, just because he's not the main bad
guy, doesn't mean he won't help us... Or does it?

Lord Crump - Grodus's right hand man (sort of). He's sort of the Dr.
Eggman of this game, which means you'll be seeing him a lot before this
is over.

Professor Frankly - This is Goombella archaeology professor. He gives
hints to where the next crystal star. Even though you won't need him
(you ARE, after all, using this guide), his conversations can be quite
funny.

Goombella - She's your first companion who wants to be an
archaeologist. Similar to Goombario from Paper Mario 1. If you press X.
She'll talk about the area or person your next to (when "..." comes up)

Koops - A Shyer version of Kooper from Paper Mario 1. Like before, you
can use his shell to retrieve items or press far away switches by
pressing X.

Madame Flurrie - A Former stage star and a cloud spirit who can control
the wind. You get her in chapter 2. Press X to have her blow (remember,
this is an E-rated game) things away

Yoshi - His name won't be Yoshi. You get to name him yourself, but I'll
refer to him as Yoshi to avoid confusion. My personal favorite as far
as attitude goes. Press X to hop on him to move more quickly. Because
of Mario's weight, he can't jump but he can float for a short amount of
time

Vivian - One of the three Shadow sirens you fight in Chapter 2 But, she
won't join till Chapter 4. Is similar to Bow (from the first game), as
in She'll pull you into the shadows by pressing X. Useful for hiding
from enemies.

Admiral Bobbery - Possibly the most powerful character in the game
(next to Mario). Like Bombette (from the first game), press X to throw
him. He'll explode after walking a few steps. My favorite as far as
strength goes.

Ms. Mowz - A Badge thief who seems to have an unhealthy infatuation
with Mario's mustache. Press X to have her see if any items are nearby.
Unlike the other characters, she's optional t get (and not very hard,
it just takes some time) She'll be available after Chapter 4.

VI. Partner's Moves

Each of your partners have 4 moves each, 3 of which cost FP (It's the
same as MP). Your partners don't level up with you, so you'll have to
upgrade them by giving 3 Shine Sprites to Merlon. You can upgrade a
second time by giving Merlon the "Up arrow" (you'll still need 3 Shine
Sprites though)

Goombella: (She's the only partner who has 2 moves that don't cost FP)

Headbonk (0 FP) - Her basic attack. Press A right before you hit the
enemy to get a second shot in.

Tattle (0 FP) - Allows you to see the enemy's stats. Press A when the
small cursor lines up within the targeting reticule (It doesn't have to
be in the center)

Multibonk (3 FP) - The same as Headbonk, except you can keep hitting
the enemy as long as you can until you miss.

Rally Wink (4 FP) - Tap the A and B buttons as they are shown onscreen
to make Mario go an extra turn, regardless of whether he's already gone
or not.


Koops:

Shell Toss (0 FP) - Hold the Control Stick left and release it when the
red circle in the center lights up to attack the nearest ground based
enemy.

Power Shell (3 FP) - Hold the Control stick left until the red circle
at the end of the meter lights up to attack every enemy on the ground.

Shell Shield (4 FP) - Protects Mario from attacks until it breaks.
Press A when the "OK" meter is red.

Shell Slam (6 FP) - Flick the Control Stick left repeatedly until you
fill the meter. Attacks all enemies with a powerful shell strike that
ignores all ground-based enemy stats.


Madame Flurrie:

Body Slam (0 FP) - Attacks one enemy. Use the Control Stick to align
the cursor with the targeting reticule (once again, it doesn't have to
be in the center)

Gale Force (4 FP) - Press and hold the A button in time with the
onscreen indicator to literally blow your enemies away.

Lip Lock (3 FP) - This move drains HP from the enemy and adds it to
Flurrie's. Press and hold the A Button when the red circle is lit up.

Dodgy Fog (4 FP) - Tilt the control stick in time with the onscreen
prompts. This move makes Mario almost impossible to hit for the next
few turns.


Yoshi:

Ground Pound (0 FP) - Mash the R Button as quickly as possible to fill
the gauge. Although it could do damage, every time Yoshi hits the
enemy, it does 1 HP of damage. Meaning if the enemy has a defense of 1
or more, this attack is useless.

Gulp (4 FP) - The trademark move of his species. Hold down the R button
until the circle at the end of the meter lights up. The only attack use
full against enemies with some defense

Mini-Egg (3 FP) - Yoshi throws eggs at enemies to shrink them, which
reduces their Attack Power. Press A when the circle lights up.

Stampede (6 FP) - Calls in herds of Yoshis to trample all ground-based
enemies. Alternate between pressing L and R buttons to fill the meter.
(Once again does 1 HP of damage at a time.


Vivian:

Shade Fist (0 FP) - A burning punch that can set any enemy on fire.
Press the random button that appears onscreen when she appears near the
enemy. While the enemy is burned, the flames will deal 1 HP of damage
regardless of Defense.

Veil (1 FP) - Lets Mario hide from the enemy's incoming attack.
However, you use a turn to reappear, meaning the enemy will attack
right after you reappear. Press the button sequence that appears
onscreen.

Fiery Jinx (6 FP) - The same as Shade Fist, except it attacks and burns
all enemies. Press the buttons in the order they appear onscreen.

Infatuate (4 FP) - Vivian blows a kiss to every enemy onscreen in an
attempt to confuse them for a few turns. Press A the instant a heart
appears over a foe.


Admiral Bobbery:

Bomb (0 FP) - Bobbery walks to the nearest grounded foe and explodes.
Hold down the A button and release when the circle at the end of the
meter lights up.

Bomb Squad (3 FP) - Press A when the cursor is aimed at your intended
target. Bobery throws 3 bombs at enemies that will explode at the end
of the next round (which is after the enemies attack a second time).

Hold Fast (4 FP) - Damages any enemy that damages Bobbery directly
(projectiles don't count). Press A when each of the three red circles
lights up.

Bob-ombast (9 FP) - Bobbery explodes with a massive blast with this
expensive move. His most powerful attack. Keep mashing the A button to
fill the meter.


Ms. Mowz:

Love Slap (0 FP) - This ignored your foe's defense. Repeatedly flick
the Control Stick left to right to fill the meter.

Kiss Thief (2 FP) - Not an easy move to do, but it allows her to steal
the enemy's badge or item. Hold down the A button until the gauge
passes the "OK" point, but before it reaches the end of the meter.

Tease (3 FP) - This move allows Ms. Mowz to disorient enemies and make
them dizzy. Alternate between holding and releasing the A button to
fill the meter gradually (don't let it overflow, though).

Smooch (10 FP) - The most expensive move in the game. Like it's Paper
Mario 1 counterpart, it gives Mario 10 HP. Alternate between tapping A
and B to fill the meter.


VII. Walkthrough

1.	Prologue: A Rogue's Welcome

Well, this is the start of Mario's adventure. Hopefully, nothing has
happened to Peach while he was traveling there.

a.	Welcome to Rogueport

Rogueport

Enemies: None

The Main town of the game. You'll be coming here a lot, especially
since a thousand-year old door lies underground.

Watch the intro (Along with Parrykarry's only appearance in the game).
Don't worry about Luigi, you'll see him later. Anyway, after looking at
the title (again), Mario will arrive at Rogueport. While you wander how
the boat went up in the air, flipped around, and left, I recommend
saving your game (Unless you WANT to go through that cut scene again if
you die). When your ready to continue, just follow the path and another
cut scene will start. You probably know by now you should help her. So,
go over to her and a battle will start.

Mini-Boss:
Lord Crump
HP: 5
ATK: 1
DEF: 0
Attacks: Crump-a-bomb

Not much strategy here, just attack him. You can practice your action
commands here (press A before Mario lands on him for jump, and hold the
Control stick left until the circle at the end lights up for hammer.)
Also, you can defend against his attacks. Press A around the time he
hits you to defend against it, or B at the EXACT Time he hits you to
counterattack. Also if you press A while Mario is still in the air
after bouncing off his head, you'll do a stylish move. This isn't
important right now, but looks good. Also, Press A right when Mario
hits Crump with the hammer for a stylish move. (If you do it right and
press A again when he lands on the ground he'll do another stylish
move).

After the battle, Crump will send literally hundreds of foot soldiers
to attack you. After the scene, just walk up the stairs and through the
archway, they won't notice you. Watch the scene (if you look in the
background, you'll see some Piantas in tuxedos beating down two Robbos.
Afterward, you can go to the inn to recover any lost HP and also save
outside. Next, go to the next screen on the right, watch the scene and
follow the bandit to the previous screen and go through the archway in
the back (the one with the graffiti on the back wall). Go into the
house on the right and talk to the bandit to get you coins back. Go
behind the bed on the left wall to get a Star piece (go to the "Star
pieces" section to know where all of the star pieces are). Back in the
main part of Rougueport, go behind the fence that leads to the screen
on the right and look behind the crates for another star piece. Now, go
to the left side of the screen for a short scene. Zess T. will never
find the lenses so move in any direction and she'll block the entrance
to Western Rogueport. Back at the bulletin board...

"Pickpocketing on the rise! Watch your wallet! And hey, pickpocketers...
try not to get caught!"

No need to worry about that. Anyway, go into the item shop (the place
with the fire flower sign) and talk to the toad by the door. He'll
order the contact lenses for you, so you'll have to wait. In the
meantime, you can buy some items if you want (I'd save space for two
more though). Every item you purchase gives you a shop point. You'll
get a free item after getting 10, 20, 30, 40, 50, 70, 100, 150, 200,
250, and 300 points. Go to Eastern Rogueport (the screen to the right
of the main part) and walk up to the brick wall you see near the
entrance. The view will change and you can go to the back of the
houses. You can talk to the people here if you want. Go to the crate to
the north of Darkly (the guy with the yellow eyes), jump on top of it,
and go right to find a star piece. Ignore the Robbo guarding the gate,
there's nothing on the other side worth looking for anyway. Go into the
house near the Robbo and watch the scene. After that, go outside and to
where Professor Frankly is. I recommend you answer "Nope" if you're new
to the game. You'll get a tutorial on battling if you do. Either way,
go down the pipe (press down on the control stick when on top of a
pipe) when you regain control.

b.	Into Rogueport Sewers

Rogueprot Sewers:

Enemies:
Goomba - 2 HP, a ATK, 0 DEF
Paragoomba - 2 HP, 1 ATK, 0 DEF
Spiky Goomba - 2 HP, 2 ATK, 0 DEF
Spinia - 3 HP, 1 ATK, 0 DEF
Spania - 3 HP, 1 ATK, 0 DEF

Somewhere in the sewers lies the thousand-year door and whatever lies
behind it. It won't be easy opening it, though.

When you enter head right, watch the scene and you'll end up in a fight
with a goomba, paragoomba, and a spiky goomba. They're not that hard,
you just have to remember to hit the spiky goomba with your hammer.
After the battle, go up the stairs and ride the platform to the pipe,
go down it and fight your way to the other end of the screen. Get the
items along the way and go down the warp pipe. Defeat the two Spinias
and hit the switch at the right of the screen (There's a star piece
hidden behind the giant block). Go up the stairs and into the door.
Talk to the black box for a funny scene. Go back out and go down the
ledge nearest to the wall, grab the key and use it on the black box.
After getting "cursed" with the ability to turn into a paper airplane,
go back outside, and go on the airplane panel. Press Y to turn into a
paper airplane and go to the door on the other side. After a look at
the thousand-year door, go on top of the pedestal and watch the scene.
You'll find yourself back at Rogueport.

Rogueport:

"`A glowing, mysterious light under the city'?!? Smells like treasure,
people!"

Go through the two tutorials if you wish and go back down the pipe
after stocking up on items.

c. Off To Petal Meadows

Rogueport Sewers:

You can go to through the door on your right to trade your star pieces
with Dazzle. There's also a star piece behind the nearby pedestal.
After that, go back to the previous screen and go right. Jump down and
fight the spiky goomba. Go back up and use the airplane panel to go to
the door on the other side. Hammer the tentacle to start a battle.

Mini-Boss:

Blooper:
Goombella's Tattle: "That's a Blooper... and a really super-humongous
one, too! EWWWW! It's all slimy!!! I just can't STAND slimy, nasty,
icky things. G-R-O-S-S, gross! It attacks with tentacles and ink. Once
you damage both it's tentacles it'll fall down... And then it's attack
time! By the Way, the tentacles each have 3 HP. Now relax and house on
that slimy, nasty Blooper."

HP: 12 (Tentacle's HP: 3)
ATK: 1
DEF: 0
Attacks: Tentacle Trample
	   Ink Blast

First attack the tentacles. Afterwards, he'll fall like it said in
Goombella's tattle. Just keep attacking him and guarding against his
attacks until he's dead.

After taking care of him, jump across the platforms to the pipe. Be
careful, not to fall into the water, or you'll take some damage (It's
pretty funny to look at though, but this will happen every time you
fall in the water, so you don't have to do that right now.) Enter the
pipe to go to Chapter 1.

6.	Chapter 1: Castle and Dragon

Your objective is simple: Find your way to the top of Hooktail's
castle, defeat him, and grab the star piece. Ok, maybe it's not as
simple as it sounds. But hey, it's not like you have a choice, right?

a.	Getting into Hooktail's Castle

Petal Meadows:

"Petal Meadows is a place and serenity, where people can enjoy a quiet
life free of worry... Except for the dragon that occasionally swoops down
and devours random passerby." (Quote from NP Player's Guide)

This is the start of your adventure, But, First thing's first. Where in
the hell is the crystal star!?

Enemies:
Goomba - 2 HP, 1 ATK, 0 DEF
Paragoomba - 2 HP, 1 ATK, 0 DEF
Spiky Goomba - 2 HP, 2 ATK, 0 DEF

Start by saving your game on the nearby save block (hit the tree to the
left with your hammer to get a star piece). Go right and take your
first look at Hooktail. Continue right, gathering items and beating
enemies. Ignore the pipe (you'll come back later). Repeatedly hit the
blue object near the exit to get a Horsetail. On the next screen,
defeat the goomba, and check the dark green bushes to reveal a warp
pipe. Enter it and you'll appear on the background. Go right and hit
the switch. Before going back, keep going right to get another star
piece. Now, go back into the pipe and go across the new bridge to
Petalburg.

Petalburg:

The peaceful town of Petalburg doesn't get too many visitors. That's
all thanks to a certain dragon...

Enemies: None

Go right to the next screen. Talk to the gatekeeper and go to the pink
house on the left side of the screen. Talk to the old koopa inside. No
matter how you answer his questions, he'll give you permission to go
through the gate and call you "Murphy". As you go near the gate, you'll
receive an e-mail. Go to "Gear" on the Pause menu, go to "Important
things", and go to the "Mailbox SP". After reading your e-mail go to
the gate and talk to the gatekeeper again. Watch the scene and continue
on.

Shhwonk Fortress:

This is an old stronghold that is said to contain a stone creature
(Maybe). But, no stone creature is any match against Mario... or is it?

Enemies:
Goomba - 2 HP, 1 ATK, 0 DEF
Fuzzy - 3 HP, 1 ATK, 0 DEF
Koopa Troopa - 4 HP, 1 ATK, 1 DEF
Paragoomba - 2 HP, 1 ATK, 0 DEF
Spiky Goomba - 2 HP, 2 ATK, 0 DEF

Search the nearby bushes to get a star piece. Defeat the paragoomba,
koopa troopa, and spiky goomba. MAKE SURE you get the POW Block from
the block before entering the fortress. You'll need it real soon. Once
inside, examine the nearby pedestal and initiate a battle with the two
Bald Clefts.

Mini-Boss:

(2 Bald Clefts)
Bald Cleft:
Goombella's tattle: "That's a Bald Cleft. Basically, a rock monster
with a swarthy-looking face. Uh... This is kind of mean, but bald guys...
really just don't do it for me. Yeah. This guy is rock solid. Fire
doesn't even hurt it. It might be best to attack with, say...a POW
Block."

2 HP
1 ATK
2 DEF
Attacks: Rush

Like it says in the Tattle, just use a POW Block and they're done.

Continue on, defeating the koopa troopa and paragoomba. Examine the
bushes near the next fortress to get another POW Block. Once again,
you'll use it real soon. Inside, examine the pedestal and it's GO TIME!

Mini-Boss:

(2 Bristles)
Bristle:
Goombella's Tattle: "That's a Bristle. ...Totally covered in spikes.
They're so prickly! AND they're impervious to fire! Even trying to get
close enough to whack it with a hammer is dangerous! Seriously, its
spikes will totally pop out! So, since you can't jump on it or use your
hammer... you'd better use an item!"

2 HP
1 ATK
4 DEF
Attacks: Counter (when you use your hammer)
	   Tackle

Once again, use the POW block and move on.

Go trough the path, defeating any enemies that get in your way. You can
pick up a fire flower and also an inn coupon behind the stone fence.
Use the health block to replenish your health if it's low (it will cost
you the amount of coins shown on top of the block). Examine the statue
inside and you will do battle... IN THE 65th SUPER FUN QUIRK QUIZ! Here
are the answers to the questions (You only need to answer 5 of them
right).

1.	What is hidden in this place?  - Stone Keys
2.	How much do one Mr. Softener and one Fire Flower cost at the shop in
Petalburg? Total! - 16 Coins
3.	What is the name of the mayor of Petalburg? - Kroop
4.	Where is the Crystal Star? - Hooktail Castle
5.	How can one get from Petal Meadows to Rogueport - Go through a pipe
6.	Which of the following creatures have hands? - Koopa Troopas
7.	What number question is this? - Question Seven

Go through the pipe. Afterward, go through either the left or right
tunnels, defeat the fuzzies and grab the item at the end (you'll have
to fight 4 fuzzies when you get the item). Afterward, go back to the
main room and go the other way and do the same thing. Go back to the
main room and watch the short scene. After that...

Mini-boss:

Gold Fuzzy:

Goombella's tattle: "That's a Gold Fuzzy. Whoa, those are super-rare!
I'' serious! Wow! Oh, but hey! Even though it's a Fuzzy, it won't suck
up your HP, which is nice. I have to wonder though... How does this thing
hide? Look at it! It's so gaudy!

HP: 10
ATK: 1
DEF: 0
Attacks: Bonk

Fuzzy Horde:

Goombella's tattle: It's a Fuzzy Horde! Look at 'em all! What a mob
scene! It's crazy! Fuzzies come at you all at once and attack in order.
Sys here not to freak out! It also says that if you use good timing to
defend, you won't take much damage. I'm thinking it might just be
faster to whip the ringleader, though, y'know?

HP: 20
ATK: 1 (for each fuzzy that attacks)
DEF: 0
Attacks: Multi-bonk

Just attack him until he calls in the Fuzzy Horde. Then, focus all of
you attacks on the Gold fuzzy. Once he's dead, they'll all run away.

Go all the way back to Petalburg.

Petalburg:

Sleep at the inn (you can use your inn coupon to make it free), stock
up, save, and leave back to Petal Meadows.

Petal Meadows:

When you enter, Koops will come in and join your party. Watch the scene
and go back to the pipe we ignored earlier and go inside. Use Koops'
shell to grab the Happy Heart badge and fall off the pipe. Go back to
the first screen and put the Sun and Moon stones in the slots on the
rocks. When the switches come up, hold Koops' shell near one of the
switches (hold X) and go to the other one. Release the X button and hit
the other switch with your hammer. If done correctly, a warp pipe will
come up. GO inside and head forward to Hooktail's castle.

b.	Prison Break

Hooktail Castle:

"Many a brave adventurer has entered Hooktail Castle, only to end up as
a pile of bones. Now the land must pin its hopes on a slightlt
overweight plumber and a cowardly Koopa."

Enemies:

Dull Bones - 1 HP, 2 ATK, 1 DEF
Koopa Troopa - 4 HP, 2 ATK, 1 DEF
Paragoomba - 2 HP, 1 ATK, 0 DEF
Paratroopa - 4 HP, 2 ATK, 1 DEF
Spiky Goomba - 2 HP, 2 ATK, DEF

Well, this is it. This is Hooktail's castle. Somewhere at the top lies
Hooktail and the crystal star. Let's get this show on the road!

Start by going through the hallway and watching the short scene. Go to
where the bridge is broken and jump through. Jump to the right-most
platform and use Koops' shell to get the HP Plus badge. Then, go back
to the room with the save point. Save your game and use the spring to
get to the ledge above. If, for some reason, you lost some HP on your
way to this point, you can use the Heart Block to the left. Go out the
door to the right and use the airplane to fly to the entrance. Walk
through the hallway, defeating paratroopas and koopas (The dull bones
here shouldn't come to life). Get the Power bounce from the item block
and go through the door on the other side. Once there continue walking
and another scene will start. Tell Koops to read the letter and finish
watching the scene. Afterward, talk to the pile of red bones in front
of the door and another scene will start. Use your hammer to bash your
way through the hundreds of dull bones and touch the red bones to start
another battle.

Mini-Boss:

(1 Red Bones & 4 Dull Bones)

Red Bones:

Goombella's Tattle: "That's a Red Bones! A little TOO red, I think. No
fashion sense, y'know? Unlike your average Dull Bones, even if you
pound it to 0 HP and it crumbles... It totally might revive! Like a
zombie! My advice is to get rid of all the Dull Bones, then attack the
Red Bones. Oh, and one more thing! Once its friends start to fall, it
may create some more!

HP: 5
ATK: 3
DEF: 1
Attacks: Bone Throw
	   Create (makes another Dull Bones)
Revive (reawakens after a few turns if not all enemies are
defeated)

First, use Koops' Power Shell to defeat the Dull Bones. And then, use
your hammer to defeat the Red Bones.

When all the Dull Bones run off, go through the door. Two of the Dull
Bones in this room will come to life and attack. Grab the Shine Sprite
and go up the stairs at the end of this room. Fall off the ledge near
the locked door and hit the purple switch. Jump up the purple block
that falls down and jump across to the yellow block, Bash it with your
hammer and go back to the small yellow switch. Hit that and go to where
the yellow block was. Use Koops' shell to hit the switch. The stairs
will "flip" to the other side, so go up those and go across the ledge
until you see a key. Once again, use Koops' shell to grab it and use it
to unlock the door (make sure to hit the red switch again to return the
stairs to their right-full place). No sleeping dull bones here, so save
your game and go through the door on the other side. Nothing dangerous
here, only a paragoomba and a dull bones. Hold Koop's shell near the
red switch and stand near the far right cell. Let go and run through
when the cell opens. Then, Go though the hole. Well, look what we have
here. Talk to the black chest for another funny scene with the thing
inside. You know you have to help him even though you know what'll
happen. Go through the door and walk through the suspicious-looking
room. Grab the Key from the treasure chest and the trap will activate.
So, get you flat plumber ass out of there! But, you have plenty of time
to go through even if you run into a few dead ends on the way there.
Once you get through the death trap. Use the key to open the treasure
chest and be CURSED (again)!

d. Dragon's Bane

Go back through the hole on the left side of the room and use your new
power to slip through the walls (remember, hold the R button). Then,
slip through the left-most cell and grab the badge. When you equip this
badge, Mario's attacks will make a sound that starts with "cr" and end
with "icket" (of course I mean a cricket, which is Hooktail's
weakness). Now, go back to the room with the purple and yellow
switches. Hit the yellow switch again to lower the yellow block. Now,
hold Koops' shell near the yellow switch and make your way to the top
of it. Let go and you'll be carried to the narrow ledge above. Jump
across the gap to find a star piece (it might take several attempts).
Jump down and do the same with the purple switch (don't forget to lower
the yellow lift). When the purple lift stops, go into the next room and
grab the star piece. Go back to the room where you fought the Red Bones
(It has the Dull bones that Koops thought was his dad) and go into
paper mode to slip through the bars that aren't in a crisscross pattern
(second from the left). Grab the Castle Key and return to the save
point room with the giant green block. Hold Koops' shell near the green
switch and get on top of the giant green block. Let go and you'll be
transported up to the upper level. Unlock the door at the top of the
first flight of stairs and go inside. Use the Heart block to regain any
lost health and hit the blue switch. The gap will be filled and you can
cross it. Use Koops's shell (yet again) to hi the second switch. Jump
through the open window and go right till you get the star piece. Go
left pass the first open window and jump through the second. Go through
the door. Defeat the one Dull Bones and hold Koops shell (yet again) by
the green switch and go onto the green block. When you reach the
walkway, defeat the Dull Bones and paragoomba. Go into the door to the
left and watch the romantic (sort of) scene. If, for some reason, this
scene sickens you, just wait till get to chapter 2 lol (But this is
STILL an E-RATED GAME). After that, get all the items here (the one's
in the treasure chests and the shine sprite). Go back to the locked
door and unlock it.

d. Final Ascent

Walk through the hallway, killing the 2 dull bones and Koopa Troopa. Go
to the yellow switch and hit it. When the block falls down, do the same
as you did with every block and switch combo (hold Koop's shell by the
switch, go on top of the block, and let go). Carefully walk through the
narrow ledge and use your paper mode to slip through the bars. Before
flying off, go to the narrow ledge on the other side and walk to the
far right for a star piece. Return to the airplane panel and use it to
fly to the door on the far right wall. Go inside and go down the
stairs. Hit the yellow switch and have Koop's grab the key on the other
side of the gap (you can follow the block down to get the "Last Stand
P." badge, but you'll have to walk all the way back up). Either way, go
to the top of the stairs, unlock the door, and grab the shine sprite.
At this point you should have 3 Shine sprites. If not, backtrack with
the guide to get the others. Now, simply follow the path, dealing with
any enemies that try to stop you. Once at the top, save your game, use
the health block, and go inside the door (IMPORTANT: Equip the "ATTACK
FX R" Badge before entering). Watch the scene and now finally...

Boss Battle:

Hooktail

Goombella's Tattle: " That Hooktail! It'll stomp and munch on you, and
it has a more dgragonish attack: stinky, fiery breath! It's tricky,
especially when it's losing, and it'll try to fool you into being
merciful. Oh, yeah, and one more thing. It hates things that start with
"cr" and end with "icket". Supposedly, there's something related to
that somewhere in this castle. Did we find it?"

HP: 20
ATK: 5
DEF: 1
Attacks: Stomp
	   Chomp
	   Flame Breath

Attack him with your hammer to weaken his attack and defense. Continue
to attack him until he stops talking after getting hit (the second time
Mario attacks directly). Then use your most powerful attacks on him
till his HP is gone. At this point he'll try to trick you into
forgiving him 3 times. Keep saying no and he'll eat members of the
audience to replenish 10 HP. Use jump to make him spit them out, while
you slay him for good!

Watch the scene and this chapter is over.

e. Interlude

After every chapter (except the last one) you'll get the chance to
control 2 other people.

Watch the scene with Peach (Honestly, who DIDN'T see this coming) and
afterward, go through the door to the left take a shower. Afterwards,
go to the previous room and go right through the now open door. Go
through the hallway, through the door and watch the weird scene.

Next, you'll take control of everyone's favorite Koopa King, Bowser.
You can press B to use your flame-breath, but it's not useful right
now. Go to the other end of the hall, talking to everyone in the room
for some humorous dialog. At the other end, watch the scene and answer
"yes" when prompted.

f. Intermission

This is the part that goes between chapters.

Petalburg:

Make sure to slip through the hole in the fence next to the mayors
house to get the "Mega Rush P" badge. Now, be on your way to Rogueport
(BTW, you can unequip the "Attack FX R" badge now).

Petal Meadows:

Not long after you enter you'll get the message sent by Peach. Press A
to answer it. Go all the way back to Rogueport Sewers.

Rogueport Sewers:

Go back to the Thousand-year door. Slip through the fence and use the
spring to get to the ledge above. Fly your way to the other side and
use the spring to get to the ledge above that one. Grab the shine
sprite, fall down, and step on the pedestal. Afterward, you'll be back
in Rogueport.

Rogueport:

After the scene, go outside. You can talk to Luigi to find out on the
quest he's been on. Afterwards, go to Merlon's house (the one with the
Shine Sprite sign) to upgrade one of your partners (I recommend Koops
first). Sleep in the inn to recover any HP. In other news...

"Hooktail of Petal Meadows defeated by brave hero! Must've been a tough
guy!"

Talk to the gatekeeper in Eastern Rogueport and choose to fight him. He
shouldn't be hard, since you beat Hooktail already.

Mini-Boss:

Gus

Goombella's Tattle: "That's Gus. He's super-annoying and tries to take
tolls from everyone. All in all, he's pretty tough. Oh, and I've told
you a million times...that pointy spear of his gurts if you stomp on it.
I wonder if this guy watches people pass 365 days a year. Talk about a
workaholic."

HP: 20
ATK: 3
DEF: 0
Attacks: Stab

Just be sure to use Koops and your hammer whenever you attack him.
He'll soon go down without much trouble.

After the battle he'll run off. Now, you can go to the trouble center
if you wish to, but first, go back to the item shop and buy the contact
lenses for Zess T. Give them to her and she'll go back into her house
and be able to cook some items for you. Now go to the fourth house in
Eastern Rogueport. This is the trouble center. The concept is simple
find out about someone's trouble, help the person, and they'll reward
you. But, if go on a trouble, you have to pay to cancel it. This guide
will tell you about how to be the #1 Problem-solver.

Troubles:

1.	Client: Garf (Rogueport)
Title: Need a key!
Reward: 20 coins

Go to the inn, and exit out the door at the top floor. Past the
badge shop (Buy something from them if you want), you'll find the
key. Garf is waiting past the trouble center in front of his house.
So give him the key. He'll pay and you'll be able to enter his
house. But, there's nothing in there worth looking for.

2.	Client: McGoomba (Rogueport)
Title: Safe delivery...
Reward: 20 coins

Go to the alley behind Rogueport and go right. Talk to the Goomba
and take the package to Goomfrey. He's pacing around near Frankly's
house. Give him the package and return to McGoomba. He'll give you
your reward.

3.	Arfur (Rogueport)
Title: Price Adjustment
Reward: 20 coins

Just go outside, talk to the Doogan and give him these prices:
Fire Flower: 10 coins
Sleepy Sheep: 8 coins
Tasty Tonic: 3 coins
You'll get your reward soon after.

4.	Client: Goomther (Rogueport)
Title: Find this guy!
Reward: 20 coins

Goomther is pacing around Rogueport plaza. Talk to him and go to the
bandit behind the secret gate next to Merlon's house. Then, go back
to Goomther and talk to him. Then go south to the docks and find the
bandit who's hiding. Chase him to the alley behind the plaza. Talk
to him and Goomther will give you your reward.

5.	Client: Mousmilian (Rogueport)
Title: Hit me, please!
Reward: Information

Talk to the mouse in the plaza and hit him with your hammer till he
regains his memory. Be careful though, if you hit him when he
remembers, he'll forget again. When he remembers, he'll tell you
that if you buy a sleepy sheep at Rogueport and sell it to the shop
in Petalburg, you'll get a 2 coin profit.

6.	Client: Bomberto (Rogueport)
Title: I'm hungry!
Reward: 11 coins

Talk to the second blue bob-omb at the docks. Give him a food item
(preferably a Mushroom) and he'll reward you with some coins.

7.	Client: Koopook (Hooktail Castle)
Title: Try to find me!
Reward: Special Card (Let's you unlock the plane game in the Pianta
Parlor)

Make your way to Hooktail Castle and work your way to the second
green block room. When you get up to the walk way, jump down near
the left door and talk to the koopa there. Get your reward and slip
through the bars to get a life shroom.

8.	Client: Mayor Kroop (Petalburg)
Title: Listen to me!
Reward: Turtley Leaf

Simply go back to Petalburg, go into the Mayor's house and listen to
his long conversation. Afterward, he'll giver you a Turtley leaf.

9.	Client: Plenn T. (Rogueport)
Title: Order me an item!
Reward: Ultra Shroom

You'll need some space in your inventory for this one. Talk to the
toad in the shop and he'll tell you to get him 5 courage shells from
the shop in Petalburg (if you managed to bring some courage shells,
give them to him). Talk to him again and store some items till you
have room for 5 more (or however many you need left). Go to the shop
in Petalburg and buy 5 courage shells. Go back to Rougeport and talk
to Plenn T.

After you're done preparing for the next trip return to the sewers.

Rogueport Sewers:

Go to the room before the thousand-year door. You'll see a small gray
creature run in a hole (like in the Prologue). Slip through the bars
and go up to it. After learning about the X-Nauts, go to where Punio
(the gray creature) went and talk to him. He'll open a secret
passageway for you. Go in it and go left. Grab the "Damage Dodge" badge
and go all the way to the right. Go into the pipe on the other side.

3.	Chapter 2: The Great Boggly Tree

a.	Secret Entrance

Boggly Woods:

Enemies:

Cleft - 2 HP, 2 ATK, 2 DEF
Dark Puff - 3 HP, 2 ATK, 0 DEF
Pale Piranha - 4 HP, 2 ATK, 0 DEF

"Boggly woods is like a photo negative of the Real World, so all of the
native trees, monsters, and vegetation are different shades of black
and white. It's quite lovely."

Yes, lovely it is. Boggly is one of the most beautiful settings in the
game. But, there's not that much to look at anyway.

Save your game to the right and continue. Watch the scene with the
Shadow Sirens and continue on your way. Defeat the Pale Piranha and
cleft. On the next screen, continue until Punio goes into the pipe.
Follow him to the great tree.

The Great Tree:

I didn't put the enemy section in because you can't get in yet.

Talk to Punio and you'll see that someone installed a door in front of
the tree. Follow him again and talk to him. Go to the very right of the
screen to get the "FP Plus" badge. Now, go back toward the pipe and
watch the scene.

Boggly Woods:

When your back in the main part of the screen, Punio will point towards
Madame Flurrie's house. Go in that direction. On the next screen,
defeat the cleft and dark puff. And go to the wall. Walk into the near
side (closest to the screen) of the hill and go up and then left when
you can't go up anymore. Follow the path (jump while standing on the
seventh stump from the right to get a "P-Down, D-Up P" Badge) till you
reach a blue switch. Hit it and get the star piece. Go back to the pipe
at the beginning of this screen and enter it. Before you fly off, use
Koops' shell to get the shine sprite to your left. Now, fly to the
right till you're on top of the wall. Continue on into the next screen.
Beat the dark puff and go on until Punio stops you (bash the third tree
from the left to get a star piece). There should be a thin hole nearby.
Slip through, go left, and grab the Volt Shroom. Go right, past the
pipe and there'll be a star piece hidden on the wall. Go into the pipe
and follow the path into the house. Inside, go up to the door and
examine it for a scene. Afterwards, leave the house for another scene.
Now you have to go ALLLLLLLLLLLLL the way back (OK, it's not THAT far
off) to where the Shadow sirens are. When you get to them, the fighting
commences.

Boss Fight:

(Beldam, Marilyn, and Vivian)
Beldam:

Goomballa's Tattle: "That's Beldam. She's the oldest sister, the leader
of the Shadow Sirens. She can make her partners big and make us tiny,
and attacks with weird magic. The worst thing about her is that
sinister snicker. She sounds so totally evil! I mean, she's just the
sort of person you want to avoid like the plague, y'know?"

HP: 9
ATK: 1
DEF: 0
Attacks: Long Range Blizzard (Does 2 Damage)
Short Range Blizzard
Enlarge (makes her or here sisters bigger and raises ATK.)
Mini (makes Mario or his partner smaller, lowering they're
attack)

Marilyn:

Goombella's Tattle: "That's Marilyn. She's a Shadow Siren, Beldam's
younger sister. She charges up her attacks occasionally. Says here
she's the toughest of the sisters, so it might be best to defeat her
first, huh?" Other than that, she doesn't have any particularly
outstanding characteristics."

HP: 12
ATK: 2
DEF: 0
Attack: Hand clap
Charge up (raises attack once or more for lightning attack)
Lightning attack

Vivian:

Goombella's Tattle: "That's Vivian. She's the youngest of the three
Shadow Sirens. She doesn't seem all that noteworthy. Uh... She is kind
cute I guess... She might even be cuter than I am... I guess... ...Uh... What am
I thinking?"

HP: 10
ATK: 1
DEF: 0
Attacks: Shade Fist
Fiery Jinx

First, attack everyone with Earth Tremor (and any other attack that
attacks all). The more damage, the better. When you run out of FP and
Star Power, attack Marilyn, since she is the strongest and can charge
up a nasty lightning attack. After she's done, finish off Beldam (if
she's still standing, cause she doesn't have a lot of HP to begin
with.) When the both of them are done, take care of Vivian. Shouldn't
be too hard if you attack hard and fast.

When they disappear, pick up Flurrie's necklace and go back to her
house (don't worry, you won't be going back to the beginning of the
stage for some strange reason, unless you count the Great Tree "The
beginning"). Go to her door and watch the scene (More "romance"?).
Flurrie will join you and now you can go back to the Great Tree (Oh,
and by the way, KEEP YOUR EYES ON THE GAME!). You'll probably receive
e-mail from the RDM service before you make it to the tree.

b. Gathering the troops

The Great Tree:

"The Punies' rivals, the Jabbies, have recently joined fordces with the
X-Nauts to take over the great tree. The Punies are in dire need of a
mustachioed general to turn the tide."

This is one big tree. It's easy to get lost here, if you don't have the
proper guide (Ahem). You'll be fine though. Fans of Pikmin will enjoy
this stage (maybe).

Enemies:
Mini-Yux (appears from Yux) - 1 HP, 0 ATK, 0 DEF
Pale Piranha - 4 HP, 2 ATK, 0 DEF
Pider - 5 HP, 2 ATK, 0 DEF
X-Naut - 4 HP, 3 ATK, 0 DEF
Yux - 3 HP, 2 ATK, 0 DEF

Go up the big root to the left of the door. When you can't go further,
go to the edge and use Flurrie's wind power to uncover the secret
entrance (which IS labeled that, contrary to what Punio said earlier).
Wacth the scene and press A near the door to enter. Go forward inside
and' you'll soon get attacked.

Mini-Boss:

(2 X-Nauts)
X-Naut:

Goombella's Tattle: "That's an X-Naut. Says here it's classified as an
`enemy combatant'. The description stinks... You think it means they're
just low-level foot soldiers? They drink these potions that make them
all big and burly and they attack! One's easy, but if there's two or
more, better watch out! Use special moves and items!"

HP: 4
ATK: 3
DEF: 0
Attacks: Body Slam
Potion drink (makes them bigger)
X-Naut Bomb (similar to Crump-a-bomb)

I know, "How come they're a mini-boss if they're already a regular
enemy. I don't know, ask Intelignet Systems. It's probably because it's
your first fight with an X-Naut (Apparently, Crump doesn't count). Just
attack them both (preferably the one than enlarges himself). It will be
over shortly.

After the scene, save your game and heal. The door at the end is
locked, so don't even bother. Be a REAL Plumber and use the pipe nearby
(the gray one). When you emerge, go to the other side and use the pipe
there. Defeat the X-Naut in this room and check the lower right-most
bush for a power punch. Use the pipe on the other side and defeat the
Yux when you emerge and use the other pipe to move on. After another
funny scene (can't get enough of those), you'll find the rest of the
punies. After another scene enter the door to the left. After another
encounter with Ms. Mowz you get another battle.

Mini-Boss:

X-Naut:
HP: 4
ATK: 3
DEF: 0
Attacks: Body Slam
Potion drink
X-Naut-bomb

Now this is just... whatever, just kill him (I mean, I can understand 2
X-Nauts as a mini-boss, but ONE? ONE X-NAUT AS A MINI-BOSS!?!?).

After the so-called "Mini-boss", you get the red key. Grab the ultra
shroom from the closed chest. Go back to the red cell and use the key
for another funny scene. After several hours of lecture (not
literally), you regain control. Return to the first screen by using the
series of pipes that got you here (shouldn't be too hard). After the
scene, 10 Punies will join your party (Now, where have I seen THIS
before). Anyway, save, and lead your 11 Pikmin, err... Punies up the pipe
to the second room. Place the Puni orb on the pedestal in the center of
the room. When the pipe emerges, take off the Puni orb and go down it.
Defeat the X-Nauts guarding the door and press the control panel to
unlock the door. Now, put the orb in the pedestal to the right and use
Flurrie to blow the Punies off the edge (Yes, all of them). Now, as
soon as you see them come up in bubbles, blow them to the other side.
Don't worry, if you miss, they'll land on your platform. Jump down and
grab the shine sprite and the thunder rage from the big bush to the
right. Use the pipe to go back up, grab the Puni orb, and hop to the
pedestal, to the other side. Go down the pipe and watch out for the
pider that drops from the ceiling when you're crosing the ledge.
Quickly change to Koop's and hit it with his shell before it scares the
Punies off the ledge. Don't worry if some of them fall off, you can get
them later. After defeating the pider, use flurrie to blow off the
large black vase to reveal an airplane panel use it to fly to the other
one, then fly to the shine sprite. Drop down, defeat the two pale
piranhas and get any Punie that fell down. Go back up using the pipe on
the left, regroup, and go back down the pipe. Now go to the other pipe
and go down THAT one. Don't follow the Jabbi yet, instead follow the
path (using Koops to defeat the piders) and throw his shell right under
the red block. A hidden block will appear, allowing you to jump on it
and hit the block. Jump down after the badge even if you didn't miss
it. Grab the punies from below (it's probably al of them) and use
flurrie to blow down the blue wall at the left of the room, next to the
save point. Go inside and stock up if you used any items. After that go
behind the stump at the back of the room and press A when you see "..."
to gain a Jabbie in your party. Now, examine the first big bush you see
when you leave the room. Use the pipe to go back up and go to the room
where the Jabbie went. As you walk forward, 10 Jabbies will come out of
the hive and attack. You'll have to let the Punies handle this so sit
back and watch (after you lead them all to battle, of course). If they
lose, try again. After they blow up the hive, go inside and take the
blue key. Now, head out the room, watch the scene, go through the next
room, go into the pipe leading up (you don't want to go in the room to
the top-right, trust me), go across the room, use that pipe, go across
the ledge and use the pipe going up (phew). Now, put the orb in the
pedestal, blow the punies off, blow them again when they're in bubbles,
grab the orb, go across the ledge, go in the pipe leading up, and then,
go into the other pipe leading up. Go into the pipe across the room,
and use the pipe on the other side of the ledge.  Finally, free the
punies and now you have a large army of 'em!

c.	The Battle for the Great Tree

Now, lead your 101 Punies and Jabbie back to the room I told you not to
go into earlier (Make sure it says 101/101 before you go in it). Now
you know why, because there's an army of 100 Jabbies in it. Lead your
army into battle. After they win, they'll destroy the last Jabbie hive.
Defeat the pale piranha and go down the warp pipe. Defeat another pale
piranha, grab the star piece from behind the pipe, and go into the next
room. Put the orb into the weird pedestal. After getting trapped, grab
he orb and use your paper mode to escape from the cage. Go down the
pipe to the right that appeared when you were trapped. Grab the star
piece from behind the pipe after the short scene. Hit the switch and
remember the order of the symbols on the columns (It might be sun,
moon, Punie, and star from left to right). Use the doors and pipes till
you get out of the room where the giant "Punies vs. Jabbies" battle
took place. Go across the ledge again and go into that room. Go into
the opposite door and drop down the ledge inside. Hit the switches till
they're like the ones in the other room (which probably was sun, moon,
punie, and star). Walk into the new room and grab the super boots.
After the tutorial, go outside the room and spin jump through the
wooden panel. Carefully jump to the left and use Koops to grab the
"Charge" badge. Then, carefully jump to the right, then up, then right
again, and grab the shine sprite. Now, retrace your steps to the caged
room and slip through again. Spin jump through the wooden panel (it's
near the center-left side of the cage. Use Flurrie to blow them down
the hole (it'll probably take a while). Grab the orb and jump down with
them. Go up the pipe and leave the room. Go up the pipe and put the orb
on the pedestal. Spin-jump through the panel and return to the room
where the punies are. Now, blow them all down the hole and go down the
hole and down the pipe. Go across the room (dealing with the X-Naut)
and go down the pipe. Watch out for the Yux, who'll probably fire at
you when you enter.  Go down the pipe. Don't bother trying to swim
across. Go down the pipe and jump across the panels. Go up the pipe and
stand on the blue switch. Hold Koop's to the left and step off. When
the blue switch surfaces release him and the water will drain to the
room below. Go down the pipe and use the lily pads near the shine
sprite to get it. Walk across the bridge of lily pads and platforms and
lead your army to the other side. Go down the warp pipe and you'll be
very close to the shine sprite.

d.	Final Countdown

Put the orb on the pedestal. If you have all of your Punies, the
platform will lower. Grab the Mushroom from the lower left bush, heal,
and save. As you wonder how Crump got all the way over here, put the
orb on the pedestal and watch the scene. After Crump snatches the star,
quickly follow him up the pipe. Quickly defeat the two X-Nauts and
unlock the door by pressing A next to the control panel. Go through the
series of pipes and hurry to the entrance of the tree. Watch the funny
scene (If you have more than 60 seconds left, you don't have to rush.
Afterwards...

Boss Fight:

Magnus Von Grapple:

Goombella's Tattle "That's Magnus Von Grapple. It's a giant robot built
by the X-Nauts. Lord Crump drives it. Its most effective attack is one
that takes advantage of its size: a smothering stomp. IT can also shoot
out its fists, which do these super-gnarly rocket punches. Its fists
are super powerful, so it's best to knock them down fast. The thing
about this robot is I can't tell it looks cool, or really, REALLY
stupid..."

HP: 30 (X-Fists' HP: 2)
ATK: 2 (X-Fists' ATK: 4)
DEF: 1
Attacks: Magnus Von Punish (just a stomp attack)
X-Fist Launch
X-Fist Rocket Punch (occurs 1 round after they launch; has an
attack of 4)
Earthquake

Start off with Earth Tremor and then use your most powerful attacks
against him. Attack any X-Fist that he fires (could use Multibounce or
Flurries Gale Force). He regenerates them every few turns. Keep
attacking him until Magnus gives in.

Watch the scene and this chapter is over.

e. Interlude:

Watch the scene and go to TEC's room (you can take a shower again to
have Peach hum a different tune). Once inside, you'll take part in a
dancing mini-game. Just press the buttons as they appear on screen.

Watch the scene and you'll replay the first level as Super Mario Bros...
AS BOWSER (how ironic)! Anyway, just go through the level, grabbing
pieces of meat as you go (that would explain why Bowser's sometimes
giant in some games). Don't worry about dying, you have infinite lives
(that would also explain why he coming back every game). Afterwards,
watch as the "king of guys who talk to posters" makes a fool of
himself.

f. Intermission:

Boggly Woods:

Be on your way to Rogueport sewers. You'll receive mail from Peach on
the way there.

Rogueport Sewers:

Use the spin jump near the center of the room when you enter from the
pipe. A piece of the room should pop up. Spin jump near the edge of the
piece and a star piece will come out of it. Once you're in the room
before the thousand-year door room, use Flurrie to blow off the piece
of wall that sticks out. You'll get a Happy Heart P badge from inside
the chest. Now go to the black chest room and look for the star piece
from underground with the spin jump. Now go to the thousand-year door
room. There's also a hidden star piece in the front-center area of the
room (towards the screen). Use the Spin jump to uncover it. Now step on
the pedestal and watch the scenes that follow.

Rogueport:

Start off by powering up your partners. By now, all of your current
ones should be powered up. In other news...

"X-Nauts terrorizing Boggly Woods have withdrawn! Just what was their
motive?"

Now, there's a few hidden star pieces to be found here. One is in front
of the "centerpiece" of the plaza. There's another one in front of
Frankly's place and also near the stairs in the docks. Now, you can go
to the Trouble Center.

10.	Client: Puni Elder (Great Tree)
Title: Emergency shroom!
Reward: 60 Coins

Get a Life shroom (Either buy it, or use the one you got from
Koopook [assuming you still have it]). Now, go back to the great
tree and give her the shroom and get your coins.

11.	Client: Lahla (Rogueport)
Title: Play with me
Reward: 10 Piantas (for use in the Pianta Parlor)

Go to Western Rogueport. Go into the Pianta Parlor and talk to
the Boo behind the counter. Simple, right (You should use the
money to buy a cake mix and store it I the item shop for later)?

12.	Client: Pine T. Jr. (Rogueport Sewers)
Title: Help my daddy!
Reward: Silver Card (for use in Pianta Parlor)

Go back down to the sewers after resting at the inn. Go to the
thousand-year door room. Make sure to save your game. Go back
near the entrance and slip through the bars. Use the spring to
get up to the ledge above. Fly to the other side, slip through
and go through the door. Fight your way down to level 18 (getting
the sleepy stomp badge from the treasure chest at level 10). Once
there defeat the enemy and talk to the toad on the ground. He'll
wake up and follow you down the pipe. Go to level 20 and he'll
escape to the entrance. Open the treasure for a fire drive badge
and go up the pipe to the entrance. Talk to Pine T. to get your
reward.

Now that that's over with, go to the item shop in Western Rogueport and
store enough items for two more. Buy a Dried Shroom and a dizzy dial.
Use any answer for the first question and answer yellow for the second
one. When the boo unlocks the door, go through it and go up the stairs
and through the door. Watch the scene and leave. Get the star piece
behind the trashcan outside the item shop, behind the big warp pipe,
hidden infront of the Pianta Parlor (use your spin jump), and between
the lamppost and the wall near the eastern entrance if you didn't
before. Frankie and Francesca are at the docks so go there and go to
the pier on the lower side. Talk to Francesca and watch the scene (It
doesn't really matter how you answer). Now, go back to Don Pianta's
place, (you don't have to do the whole password thing again). Watch the
scene and talk to Don Pianta again for your blimp ticket. After
preparing for your leave, go to the northern exit in Western Rogueport.
There's two more star pieces in this area. One hidden underground at
the west end. Talk to the Cheep-Cheep (the fish) at the gate and say
"Yes" to show him your boarding pass. Get the other star piece behind
the pipe and go down it. Walk to the blimp and press A. You'll soon be
on your way to the next star piece.

4.	Chapter 3: Of Glitz and Glory:

(BTW, This is my favorite chapter in the whole game)

a.	Do You Smell What the Rawk is Cookin'?

Glitzville:

"The Main Attracation in the floating city of Glitzville is the Glitz
Pit, a battle arena where the world's greatest fighters compete for
love and country. Or fame and personal fortune-whatever floats your
boat"

This is Glitzville. As you read, a lot of people come here to fight in
the Glitz Pit, but is there something more going on behind the scenes?

Enemies (all of the enemies on this list are fought in the glitz pit):

Bandit - 5 HP, 2 ATK, 0 DEF
Big Bandit - 8 HP, 3 ATK, 0 DEF
Bob-omb - 4 HP, 2 ATK, 1 DEF
Boomerang Bro - 7 HP, 2 ATK, 1 DEF
Bristle - 2 HP, 1 ATK, 4 DEF
Dark Craw - 20 HP, 6 ATK, 0 DEF
Dark Koopatrol - 25 HP, 5 ATK, 2 DEF
Dark Puff - 3 HP, 2 ATK, 0 DEF
Dull Bones - 1 HP, 2 ATK, 1 DEF
Fire Bro - 7 HP, 3 ATK, 1 DEF
Flower Fuzzy - 6 HP, 3 ATK, 0 DEF
Fuzzy - 3 HP, 1 ATK, 0 DEF
Goomba - 2 HP, 1 ATK, 0 DEF
Green Fuzzy - 5 HP, 3 ATK, 0 DEF
Green Magikoopa - 7 HP, 4 ATK, 0 DEF
Hammer Bro - 7 HP, 4 ATK, 1 DEF
Hyper Bald Cleft - 3 HP, 3 ATK, 2 DEF
K.P. Koopa - 4 HP, 2 ATK, 1 DEF
K.P. Paratroopa - 4 HP, 2 ATK, 1 DEF
Lakitu - 5 HP, 2 ATK, 0 DEF
Pale Piranha - 4 HP, 2 ATK,0 DEF
Pider - 5 HP, 2 ATK, 0 DEF
Pokey - 4 HP, 3 ATK, 0 DEF
R.S. Buzzy - 5 HP, 3 ATK, 5 DEF
Red Chomp - 6 HP, 5 ATK, 3 DEF
Red Magikoopa - 7 HP, 4 ATK, 0 DEF
Shady Koopa - 8 HP, 3 ATK, 1 DEF
Shady Paratroopa - 8 HP, 3 ATK, 1 DEF
Spiny - 3 HP, 3 ATK, 3 DEF
White Magikoopa - 7 HP, 4 ATK, 0 DEF

As soon as the scene ends, go south and uncover the hidden star piece.
There's a hidden block below the shine sprite to the right of the main
building, so hit the space where the shine spite's box's shadow is and
hop on the block and get it. Go behind the bush on the right side of
the stairs for another star piece. There's yet another star piece
behind the phone booth to the left side of Glitzville. Go into the
juice shop (right side) and get yet ANOTHER star piece behind the
counter. Outside the shop, go down until you see a big blue switch. You
can't hit it with your hammer so hop on top of the boxes next to it and
spin jump on the switch to reveal some stairs. At the top of the
stairs, use Koop's shell to get the star piece under the billboard.
Also, get the Power Plus P form inside the nearby treasure chest and
the Inn Coupon behind the "sign" of the juice bar (that red thing
hanging on the ground). When you're finally done getting all the items
here, go inside the big building in the front. Go through the double
doors on the ground or on the second floor and watch the champion kick
ass! After wards, talk to one of the security guys near the back doors
to go backstage.

b.	Working your way up the ladder

There's only one item to get backstage. Jump into the open crate next
to the double doors with the blue symbol. You'll get the Last Stand
badge. Go to Grubba's office, which is to the left (from your view) of
the locked door. Talk to the security guard and go inside. After the
scene, you'll be known as "The Great Gonzales"! Afterwards, walk up to
the GBA-like screen and pick "Reserve a Match". You must win your
fight, as well as do the stipulation that Grubba tells you in order to
move up the ranks. Talk to the security guard when he comes in to start
your match. During a pre-match interview, one of the goombas will
attack before your even ready.

Rank 19th: The Goomba Bros. (5 goombas)

They're just a bunch of goombas.  Guard against their sneak attack and
destroy them all (while doing whatever Grubba told you to do of
course).

After meeting some of the fighters in the minor league, reserve the
next match (you should always heal if your HP and/or FP are low).

Rank 18th: The KP Koopas. (2 K.P. Koopas and one K.P. Paratroopa)

Be sure to follow the stipulation. These guys are just regular koopas
of a different color. Beat them down!

Go to the next match.

Rank 17th: The Pokey Triplets (3 Pokeys)

Just use your hammer to defeat them (unless Grubba told you not to, in
that case, use Koops, items, and/or Earth Tremor)

Next Match.

Rank 16th: The Dead Bones (3 Dull Bones)

Accomplish the stipulation and take care of these weaklings.

Next match.

Rank 15th: Spike Storm (2 Spinys and a Lakitu)

This time, go out to the lobby. Work your way through the crowd (you
can bash them with your hammer for a few laughs) and go outside. Watch
the scene and chase the egg until it hops on the roof of the stand. Go
to the top of the juice bar and use the spring to get up to the
airplane panel. Use it to fly to the egg. Talk to it and agree to have
it follow you (you won't regret it). Afterwards, go back to your locker
room and reserve the next match.

Rank 14th: The Hand-It-Overs (2 Bandits and 2 Big Bandits)

These guys can steal your coins AND items, so be ready to block they're
attacks. Attack them before they run off if they steal anything from
you. Other than that, there's nothing special about them.

Get ready for your next match.

Rank 13th: The Mind-Bogglers (1 Pale Piranha, 1 Pider, and 1 Dark Puff)

You fought all three of these guys before, so it should be easy.

Rank 12th: The Punk Rocks (3 Hyper Bald Clefts)

These guys have high defense, so use powerful attacks or items.

Rank 11th: The Bob-omb Squad (4 Bob-ombs)

Watch out for when their fuse is lit. Don't use jump and be sure to
guard against its attack if the fuse is lit.

Rank 10th: The Armored Harriers (2 Iron Clefts)

Mini-Boss:

The Great Gonzales vs. The Iron Harriers (Round I)
Iron Cleft:

Goombella's Tattle: "That's an Iron Cleft. That guy is SCARY. Period!
What's WITH this book? It says no attack will work against Iron Clefts!
It says nothing in the world is as an Iron Cleft, so its Defense is
impenetrable. If that's true, the only way to beat one is to whack it
with the other one... Running away may not be a bad idea at this point."

HP: 6
ATK: 4
DEF: Unknown (almost invincible)
Attacks: Iron Rush

NOTHING you do will damage either of them at this point (not even Earth
Tremor or a Superguard). So, you have no choice but to take a deep
breath, and RUN AWAY!

After returning from your first loss, your egg will have already
hatched and a mini-Yoshi will be in its place (the color is random... I
think). After naming him and looking at the short tutorial, you'll be
ready for your revenge against those stinkwads!

Rank 10th: The Armored Harriers (2 Iron Clefts)

Mini-Boss:

The Great Gonzales vs. The Armored Harriers (Round II)
Iron Cleft:

HP: 6
ATK: 4
DEF: Unknown (almost invincible)
Attacks: Iron Rush

Now that you have Yoshi, you can use his gulp to actually damage them.
Do it again to teach these two not to mess with the Great Gonzales.

b. Major Leaguer

Watch the series of scenes and you'll find yourself in the MUCH cleaner
major league locker room. After getting the weird e-mail from "X", heal
yourself by sleeping in the bed in the corner and reserve the next
match.

Rank 9th: The Tiny Spinies (2 Spinies)

Their defense is very high, so use quake hammer to flip them over, or
use Piercing blow if you have it. Fire and explosions don't work on
them, so use Earth Tremor or any item that doesn't fit that
description.

Rank 8th: The Poker Faces (2 Bristles)

Use some kind of long-range attack against them. Neither jump, nor
hammer will work.

You'll get another e-mail from X, telling you to go to the watering
hole. Go outside to the juice shop. Talk to the green guy inside and
he'll give you the super hammer. After the scene, X will give you
another e-mail telling you to smash the big block in the minor-league
locker room. Talk to the security guard in front of the minor league
room and he'll let you in. Smash the big block with your new super
hammer technique and go through. Climb to the top of the computer desk
and use Yoshi to float to the other side (press X to hop on him and
then hold a to "float"). Grab the dubious paper and leave. After
getting the paper taken from you, go back to the major league locker
room and get ready for your next match.

Rank 7th: The Shellshockers (2 Shady Koopas and 1 shady Paratroopa)

If you flip them on their backs, their attack gets raised, so be
careful.

After the scene, the Armored Harriers will come back for a rematch. It
is 1-1 anyway.

Mini-Boss:

The Great Gonzales vs. The Armored Harriers (Round III)

Iron Clefts:

HP: 6
ATK: 4
DEF: Unknown (almost invincible)
Attacks: Iron Rush

Nothing different here. Just use Yoshi's Gulp twice and end this feud
once and for all!

After an anonymous e-mail (that isn't from X), rest in the bed to
refill you HP and FP and get ready for your next match.

Rank 6th: The Fuzz (1 Fuzzy, 1 Green Fuzzy, and 1 Flower Fuzzy)

The green fuzzy is more powerful and it multiplies. The flower fuzzy
drains your FP instead of HP. Just beat them before they start doing
any real damage.

After the battle, You'll find a cake in the locker room. Eat it and
you'll be completely healed.

Rank 5th: Hamma, Bamma, and Flare (1 Hammer Bro. 1 Boomerang Bro. And 1
Fire Bro.)

The Boomerang Bro is the most dangerous one, so take him out first (if
you can still use jump). Next would be the Hammer Bro, then, the Fire
Bro.

After the fight, an old friend will come in and challenge you.

Boss Fight:

Bowser:

Goombella's Tattle: "That's Bowser! But what's he doing here?!? My mind
just blew a fuse! He's uglier than I expected. He's got a poisonous
bite, so watch out! It'll make your HP decrease gradually. Also, If he
ground-pounds you, you won't be able to use one of your commands! Just
focus your attention on beating him down, Mario!

HP: 30
ATK: 3
ATK: 1
Attacks: Poison Bite (can poison you)
Bowser's Jump (makes one of your commands un-useable)
Flame Breath

You KNEW you wouldn't go through this game without fighting Bowser at
least once. His Poison Bite can be dangerous, but his ground pound is
even more annoying. Make sure to guard against these attacks, as well
as his famous flame breath. Anyway, Use your most powerful attacks to
send Bowser down (once again).

Rank 4th: The Magikoopa Masters (1 Red, Green, and White Magikoopa)

The Red one can raise their attack power. The White one can heal the
others. The Green one can make them either electrified (which damages
YOU and not them, BTW) or Invisible. Use your hammer or items if one of
them is electrified. Once theirs one more left, it'll make several
copies of itself. You can't really tell the real from the fake so
you'll have to rely on luck this time.

After getting more mail from X. Go outside to the phone booth next to
the item shop to get the storage key. X will e-mail you again, telling
you to go to the storage room next to Grubba's office. Go back to the
backstage area, go towards the locked door, and watch the scene. Unlock
the locked door and go inside. Watch yet another scene with Ms. Mowz
and switch to Flurrie. Have her blow out the crates to reveal regular
blocks. The set on the right contains a Charge P badge. The ones on the
left contain the staircase switch X mentioned. Use your Super Jump to
uncover an underground star piece in the center of the room. Then, go
up the stairs and get the shine sprite. Hop on top of the crates to
your left and use Yoshi to glide to the crates to the left. Drop down
and use the super hammer techique to get rid of the big block. You can
use Yoshi again to glide to the "HP Plus P" Badge on the crates in the
corner. Now, drop down the hole and go right until you see some speech
bubbles appear. Go towards the hole and press A when the "!" appears.
Listen in on Grubba's conversation and use your paper mode to slip
though the vent to the left. Leave out the door and go back to your
locker room.

Rank 3rd: Craw-Daddy (1 Dark Craw)

This guy fights similar to Gus. Except, he can throw his spear now.
Don't use jump or something similar.

You'll get another hate mail. Just ignore it. When you prepare for your
next match, Jolene will give you another cake. DO NOT EAT IT! If you
do, your partner will not be able to fight with you in your next match.

Rank 2nd: Chomp Country (2 Red Chomps)

These two have high defense and attack, so use powerful attacks to
defeat them fast.

Rank 1st: The Koopinator (1 Dark Koopatrol)

This guy's tough. He can charge up his attack to do devastating damage,
so watch out. He also has a spike on his head, so jump isn't affective
unless you flip him over with Quake Hammer. If you can guard well, it
should be somewhat easy.

c. Gonzales vs. Hawk

After your match, X will send another message telling you to remove the
Gonzales posters. Use Flurrie to take all of them out until you find
the one that has the key (or you could just blow off the one to the
left of the double doors upstairs). X will then tell you to go to the
second floor of the storage room. Go there, and unlock the door. Once
inside, hop up the crates to the left and use Yoshi to float across to
the other set of crates. Destroy the big block to find out where some
of the fighters have gone. There's a star piece hidden behind the lower
right crates. Go back to your locker room and prepare for your
championship match. When you register, the security guard will take you
to the opposing minor league locker room. After a few scenes, you will
find out that you were tricked into going in there and are now trapped.
What to do now? Well, use Flurrie to blow down the Peach poster at the
lower right corner. You'll appear in the opposing major league locker
room. The door in there is locked too so go into the bathroom at the
lower right corner (which isn't locked) and flush yourself down the
toilet (it works the same as a pipe). You'll find yourself in your
regular major league locker room. Go out and go through the nearby
double doors. You'll fight Rawk Hawk after another scene.

Boss Fight:

The Great Gonzales vs. Rawk Hawk
Rawk Hawk:

Goombella's Tattle: "That's Rawk Hawk! He flips, flaps, and slaps!
...That's what the book says. He's really good at aerial maneuvers, but
other than that, he's pretty...meh. One thing you should know is that
Rawk Hawk NEVER fights above the board. Carelessness leads to
lifelessness, y'know!

HP: 40
ATK: 3
DEF: 1
Attacks: Rawk ball (Attacks both you and your partner)
Baseball Slide
Suicide Dive
Rafter Shake (random objects fall from refter when he hangs on
it)

Rawk Hawk is not as hard as you might think him to be. His attacks are
powerful, but he won't be able to do much if you keep hitting him with
your strongest attacks. After he gets down to below 10 HP, he'll hang
on the rafters. Use Quake hammer or Flurrie's body slam to take him
down and finish him off to become the NEW champion!

You will be given the champ's belt and now are able to use the champ's
room. After the scene, sleep in the bed to heal yourself (and buy any
items if you used any), then hop onto the stack of presents and use
Yoshi to float to the top of the doorframe and then to the vent. Use
your super hammer move to open it. Go through the air duct and listen
to Grubba again. Afterward, open the other vent and go through. Get the
star pieces behind the plant on the lower left corner and in the upper
desk drawer (press A when "!" appears near the GBA SP). Go to the other
side of the desk and do the same. After finding out about Grubba's real
intention, he'll walk in and instantly run to the ring. Follow him
(save first, then use the double doors with the red sign on it) and
watch the scene.

Boss Fight:

Macho Grubba:

Goombella's Tattle: "That's Macho Grubba. He's Grubba all souped-up on
Crystal Star power. His attack pattern is simple: first he increases
the number of times he can attack... Then he powers himself up with all
sorts of crazy power-uppy moves. So, it's pretty important to pay close
attention to how he's powered himself up. The craziest thing about this
meathead is that he used to be that chubby Grubba. I guess the crystal
Stars really ARE powerful!

HP: 60
ATK: 4
DEF: 0
Attacks: Double Attack (makes him attacks twice for 3 turns)
Stat Boost (raises Attack, Defense, or Evasion for 1 turn)
Running Butt-Stomp
Enlarge (grows and raises attack)
Grubba-sault
Clothesline from Hell

Grubba will gain the ability to attack twice. He'll reuse this abilty
when it runs out. His first attack will be to raise one of his stats.
It will be Attack, Defense, or Evasion. Save some of your stronger
attacks for later. When he gets beat down to around half health, he
will grow. That's when you use the heavy artillery. This is also when
he starts using more dangerous attacks. Don't be surprised if you find
your party in danger. Use items if your health is low and finish this
fight as fast as possible.

Watch the scene and another chapter comes to a close.

D. Interlude:

Watch the scene and go to TEC's room when the doors open. After another
scene with the computer, go back outside and use the nearby elevator.
When the elevator doors open go right and go in the very first door.
Look in the lockers until you find a soldier's uniform. Go to the
changing room to the right and press A near the curtains. After putting
on a disguise, go right and enter the door at the end of the hallway.
Talk to Grodus inside and then you will find yourself in the locker
room. Change back into your regular clothes and go out the door.

After the scene, you can look in the bushes for some funny dialog, but
go inspect the bush at the end for an even funnier scene.

e.	Intermission

Now you can go back to Rogueport.

Rogueport:

The news today...

"Rookie `The Great Gonzales' takes Glitz Pit by storm! An upset on the
way?"

Anyway, go back into the sewers first.

Rogueport Sewers:

Go back into the pipe to the right. Before going down the next pipe, go
into the door to the right. Destroy the big bock and go up the
platform. Get the shine sprite and jump on to the blue switches. Use
your super jump to activate them to get shortcuts to Petalburg and the
Great Tree. Go back and into the pipe you passed by earlier. Destroy
the big block to have an easier route to the thousand-year door. GO on
to the pedestal and watch the scenes. Now's a good time to upgrade your
character(s). After your done, all 4 of them should be leveled up.
Looks like they have an update on Glitzville.

"The Great Gonzales crowned champion of the Glitz Pit! But he turned
down the belt!"

Next, on to the trouble center:

13.	Client: Jolene (Glitz Pit)
Title: Help wanted!
Reward: 30 coins

Go back on the blimp to Glitzville and go to Jolene's office (it
used to be Grubba's office). After getting reinstated into the
Glitz Pit, talk to her again and she'll tell you to get all of
the battle trunks in the storeroom. It's quite a lot so it could
take a minute. After getting all 20 of them, go back to Jolene
and she'll tell you to give them to Goomfrey. Go back to
Rogueport. Goomfrey will be waiting near Frankly's house. Give
him all of the trunks. Now go back to Glitzville and talk to
Jolene for your reward.

14.	Client: Merlee (Rogueport Sewers)
       Title: Heartful Cake recipe...
       Reward: 30 Coins

Go back into the sewers and go into the right-most pipe (behind
the gate near the airplane panel). Go forward into the house.
Talk to Merlee (make sure you're next to her and not across from
her). Go to Petalburg and talk to Toce T. in her home closest to
the gate to Shhwonk Fortress. Go back to Rogueport and get the
Cake Mix you stored earlier (or buy one from the Pianta Parlor if
you didn't). Give the Cake Mix to Merlee and get your reward.

15.	Client: Bub-ulber (Petalburg)
Title: The food I want.
Reward: Dried Flowers

First off, go back to Glitzville and buy two hotdogs. Now, get
another cake mix from the Pianta Parlor back in Western
Rogueport. Now go back to the plaza and give Zess T. the cake mix
to have her make a Mousse Cake. Go back to Petalburg and talk to
the person standing in the flower garden on the West Side of
Petalburg. Give the items to her and she'll give you dried
flowers. These aren't very useful alone, so store them in your
nearest item shop for now.

Now, go to Western Rogueport and go skinny to slip through the metal
grate in the center. Use Yoshi to float to the ledge to the left. Grab
the Shine Sprite and go into the door and try to go down the pipe. You
will be rejected by it. Now, go out the door and go down the nearby
pipe. Go across the moving platforms to the star piece and go back. Use
Yoshi to float back to the ledge to your right. Quickly jump across the
two platforms and go to the next screen. Go behind the pillar for yet
another star piece. Go down into the shallow water and open the chest
for a Soft Stomp badge. Go right till you see a bunch of broken
pillars. Go behind them and keep looking till you find another star
piece. Go back to the previous screen and jump down. Defeat the Spanias
and get the star piece behind top right corner of the central platform.
Use the pipe going up to get back to Western Rogueport. Go back to
Frankly's house and talk to him. Go around the secret wall next to
Merlon's house and talk to Darkly (the guy with the yellow eyes).
You'll then be able to access Twilight Town. Stock up on items and go
back to the brown pipe that rejected you earlier. You'll go through
this time.

5.	Chapter 4: For Pigs the Bell Tolls

a.	Dour times

Twilight Town:

"The people of Twilight Town are plagued with a curse that turns them
into pigs. As tempting as it may be to enjoy the lifetime supply of
free pork, that's not quite befitting of a hero."

Enemies: None

As soon as you enter, you'll watch a scene. After knowing about the
town's curse, leave the mayor's house and go right to the next screen.
Hidden behind the barrels (look on the other side of the gate the
barrels are on) for a star piece. Talk to the gatekeeper and go back to
the mayor's house. Watch the short scene and go back in his house. Go
near the mayor (now a pig) to watch another scene. Check the bushes for
another star piece. Go behind the left-most house for another star
piece. Now, go back to the gatekeeper. The bell should ring on the way
there. If not, go into the item shop and talk to the girl. Inspect the
locked door and then leave. Then, it should ring. Now, open and go
through the gate.

Twilight Trail:

The hyper enemies in this part as well as the not-so-rare Amazy Dayzee
make this trail one of the most dangerous in the whole game. Always be
careful when traveling here or you could find yourself using a Life
Shroom, or worse...

Enemies:
Amazy Dayzee (sometimes appears in battle) - 20, HP, 20 ATK, 1 DEF
Crazee Dayzee - 7 HP, 2 ATK, 0 DEF
Hyper Cleft - 4 HP, 3 ATK, 3 DEF
Hyper Goomba - 8 HP, 2 ATK, 0 DEF
Hyper Paragoomba - 8 HP, 2 ATK, 0 DEF
Hyper Spiky Goomba - 8 HP, 3 ATK, 0 DEF

Go into the nearby shack and get the black key (you know what that
means...) Continue going down the path, beating the hyper goombas along
the way (Jump while standing on the coin block for a super shroom).
When you reach the fallen tree, use Koops to get the key behind it. Go
all the way back to Twilight Town.

Twilight Town:

Go into the item shop and open the locked door. As well as find some
items and a "Defense Plus" badge. You'll see another black chest. Give
him the key and get it over with. Leave after taking what you want and
rest at the inn if you took ANY damage. When you're ready, go back to
Twilight Trail.

b.	The Dangerous Path to Creepy Steeple

Go forward, defeating enemies as usual. When you get back to the fallen
tree, use your new tube mode (hold R and rotate the left control stick)
to turn into a tube. When you're past the tree, you'll probably see a
star piece to the back of it. Get it and continue to the pile of straw.
Use Flurrie to huff, puff, and blow it down. Grab the star piece behind
it and go into the pipe and go deeper into the forest. The Crazee
Dayzees (which are sometimes accompanied by Amazy Dayzees) can be
tricky. Defeat them as fast as possible (especially if there is a Hyper
Cleft with them) as their only attack is to put you to sleep (which
also damages you in the process). The attack is also hard to guard.
Anyway, defeat the Crazee Dayzee and slip between the two trees. Get
the earthquake in the item block and defeat the other Crayzee Dayzee.
Continue on the next screen, which also contains a Crayzee Dayzee,
until you see a tree that blocks your path. Use Flurrie to blow on the
tree until a hole appears. Go through and continue deeper towards the
creepy steeple. Continue until you see a darker spot on the ground.
Have Flurrie bow on it and some wooden planks will appear. Have Mario
spin jump through them and push the block in the background until it
stops. Go back and continue. Jump through the next hole and defeat the
Hyper cleft that you see, and jump while behind the right-most tree to
get a hidden shine sprite. Continue on and you will see the creepy
steeple.

c. Mario's Mansion (Well, not really)

Creepy Steeple:

A spooky mansion that contains many ghosts. It is said that the
scrystal star as well as the person (or thing) responsible for the
curse of Twilight Town are both inside.

Enemies:
Boo - 7 HP, 3 ATK, 0 DEF
Buzzy Beetle - HP 5, 3 ATK, 4 DEF
Spike Top - 5 HP, 3 ATK, 4 DEF
Swooper - 6 HP, 3 ATK, 0 DEF

Use the health block and the save block before continuing on. There's a
small hole to the right of the locked gate. Use your tube mode to roll
under it. Open the gate form the other side and go left. There's a star
piece to the left of the gate. Now, go inside. You should see a small
hole near where you enter (near the background). Inside there'll be a
star piece behind the furniture, a cookbook (for use in a trouble later
on) a shine sprite, and the Ice Smash badge. Go back out and push the
star-shaped statue at the other side of the hallway. You'll fall in a
hole and end up in a small room. Have Flurrie blow down the different-
shaded wall and go through. Turn right until you get to a different
room with the Flower Saver badge. Go back and go into the door. As much
as you don't want to open the suspicious looking box, you'll have to.
So, do so and watch what happens. Answer 200 to the boo's question to
get an ultra shroom. Go back to the main hallway and talk to the boo
there. Answer no and several boos will surround you. They won't do
anything unless you stand still, so run left to the door that's towards
the screen. Defeat the two swoopers and hit the switch once. Go in the
nearby door and go up the stairs. Go along the upper hallway and use
Koops or Yoshi to grab the Steeple Key at the end of the hallway. Jump
down and now you have a decision to make. You can either fight an
optional boss (which is only as hard (if not easier) as the main boss
here. Plus, you get the Lucky Start badge if you win. The only bad
thing is that some of the boos will become regular enemies the next
time you enter the steeple. If not, then skip this next mini-boss
section (BTW, you can fight it later, but if you want to during this
chapter, then now's the best time to do so). If you want to fight the
Atomic Boo, then stand-still while in the hallway and charge up your
Super hammer attack. When there's a few ghosts on you, let go. Do this
two more times and the ghosts will get angry, VERY angry (Ok, maybe not
VERY angry, but still).

Secret Mini-Boss:

Atomic Boo

Goombella's Tattle: "That's an Atomic Boo. It's a giant Boo made up of
a ton of smaller Boos. This thing will try to smoosh us. It can also
split up and send hundreds of Boos at us. And, when we attack, we might
get so scared that we get confused or can't move. I sure wouldn't want
to see this thing standing behind me in the middle of the night...
Creeeeeepy...

HP: 40
ATK 4
DEF: 0
Attacks: Smash
Hide
Atomic Scare
Split Up

It will use smash on your most often. If you use Power Lift at the
beginning of battle and hit it with your strongest moves afterwards, it
won't be able to do any more dangerous attacks. When it cowers, it's
"charging up" for the atomic scare (sort of like a warning). Try to
damage it as much as you can at that time. When you win, you'll get the
Lucky Start badge.

Either way, go into the door in the background and go right until you
see another switch. Hit that twice and go in the nearby door. Go up the
stairs and go across the upper hallway again. Save and unlock the door.
Inside, use the health block and go up the stairs and use the spring.
At the top watch the scene and finally.

Boss Fight:

?????:

Goombella's Tattle: "...??? Wow, hoe totally bizarre... This thing isn't
here. There's a monster in here that looks like this thing... But it
doesn't have a name. It's apparently good at transforming itself and
other things. Maybe it used that power to tun the villagers into pigs!
This thing is a real jerk!

HP: 40
ATK: 4
DEF: 0
Attacks: Ghastly Head-butt
Copycat (changes into "Shadow" Mario for the rest of the
battle)
Jump (occurs after Copycat)
Hammer (occurs after Copycat)

OK, so he's not exactly "monster-like", but come on. He did what he
did, so he now has to pay for it. The had-butt is easily guarded so
that shouldn't be too much of a problem. When half of his health is
gone he'll change into a shadow version of Mario. He'll use your jump
and hammer attacks (which you probably aren't used to guarding
against). But, other than that, he's not that dangerous.

End of Chapter... or is it?

f.	Identity Theft

Yep, that's right. You actually beat the REAL Mario. This would explain
why Mario's stance was weird. And why he acted strangely after getting
"beaten". So, now you're alone in the Creepy Steeple. Well, First off,
GET THE HELL OUT OF THERE! We got an identity crisis going on here! But
be careful (especially on Twilight Trail) I don't recommend fighting
these monsters alone, so try to avoid them.

Twilight Trail:

Just do your best to avoid battle for now. When you get to the shack
the thief will comeback and have you try to guess his name. Even if I
told you right now what it is, it wouldn't matter (cause there's a
letter missing, "p"). Obviously, it's part of his name and you can't
use uppercase, so type in anything.

Boss Fight:

"Mario" (?????)

HP: 40
ATK: 1
DEF: Invincible

Just run. Don't bother attacking him, he's completely invincible right
now, so it's pointless to try.

Twilight Town:

You'll run right back into twilight town. Go to the West Side of town
and talk to Vivian and then inspect the far-left bush for the
Superbombbomb. Go back to her and give her the bomb and she'll join
you. You can use her Veil ability to listen in on the crow's
conversations. Just press X when "..." appears when near a group of
crows. If you're wondering where your friends are, they're at the
mayor's house with "Mario". They'll all ignore you (except the mayor.
He'll just tell you to leave). Hide in the shadows while near the crows
closest to the inn for some very important info. Be on your way to
Creepy Steeple.

Twilight Trail:

You already know what's going to happen.

Boss Battle:

"Mario" (?????)

HP: 40
ATK: 1
DEF: Invincible

Once again, just run off.

Now that you have someone in your party, going through the trail will
be much safer. But, you should still be careful. Use Vivian's Veil if a
hyper enemy charges up.

Creepy Steeple:

Instead of using the front door, jump down the nearby well. Get the
shine sprite and defeat the buzzy beetle. In the next room, you'll have
to defeat the seemingly endless supply of spike tops and buzzy beetles.
After you beat all of them, push the door-shaped barrier to the top of
the incline. When you can't push it any further use Vivian's Veil
ability to slip into the shadows. The door will slip past you and you
can continue on. Get the shine sprite, save, and turn into a tube to go
under the hole. Roll up the stairs and spin jump through the wooden
panel. Go left and search between the two right-most windows for a star
piece. Go left and roll into the next room. Get the items from the
chests and the two boxes. Hide while next to the bird to find out that
the bad guy's name is Doopliss. Leave the Steeple.

Twilight Path:

Go all the way back to Twilight Town until Doopliss ambushes you again.
Input that when prompted. He'll run off. Go back to Twilight Town and
stock up on items (and also sleep in the inn). When your ready, leave
toward Creepy Steeple one last time.

f. Ready for Round 2?

Creepy Steeple:

Once you're there, go through the front door. Go into the door in the
background. Go back to the red switch and hit it once. Go through the
nearby door and go up the stairs. Heal and save as you make your way
back to Doopliss's room. Once you're their, watch the scene.

Boss Fight:

(Doopliss with partner)
Doopliss:

HP: 40
ATK: 4
DEF: 0
Attacks: Jump (partners use their primary attack)
Spin Jump
Hammer

It doesn't really start off good this time. You have to fight alone for
he first few turns and Doopliss and your friend will attack you (starts
off with Goombella). Start the Battle with Power Lift and Focus your
attacks on Doopliss. Forget about your partner, If you beat him/her,
another partner will replace him/her (each one more dangerous than the
last). Continue to attack Doopliss with your most powerful attacks
until Vivian comes in to help you. Keep attacking until Doopliss falls.
Watch the scene and the chapter will really end.

g.	Interlude

Watch the short scene with the other 2 shadow sirens.

Watch another scene and answer TEC's questions as follows:

1)	What will happen if you collect seven Crystal Stars? - Thousand-Year
Door opens.

2) What is the goal of Grodus, leader of the X-Nauts? - To conquer the
world.

3)	What is the legendary treasure that waits behind the Thousand-Year
Door? - A 1,000-year-old demon's soul.

4)	What does Sir Grodus wish to do with this ancient demon's soul? -
Bring the demon back to life.

5)	What is required to seal up the demon again? - Crystal Stars.

Watch the scene.

Watch the scene and you'll be in another side-scrolling stage. Just get
to the end and that's it.

h.	Intermission:

Twilight Town:

Watch the scene and go back in the pipe.

Rogueport Sewers:

Make your way to the east part of the sewers (you can roll under the
fallen pillars in the underground town to get to Dazzle). Go into the
pipe behind the gate, to the right of the pipe that goes to Eastern
Rogueport. Go to the next pipe, but go back right. Slip through the
bars that have an entranceway behind them. Go inside, and use Vivian to
pull you into the shadows before the spikes come back up get out when
they go back down and continue this until you get to the treasure
chest. It contains The "Spike Shield" badge (a very useful badge when
fighting enemies that have spikes on their head). Do the same thing to
go back to the entrance and continue on to the thousand-year door. Step
on the pedestal and watch the scenes.

Rogueeport:

"Toad Bros. Bazaar announces new shipment of best-seller `Super Luigi'!
Get your copy!"

Now's the time to upgrade partner, Vivian. Then, go to the trouble
center.

16.	Client: ??? (Rogueport)
Title: Elusive Badge!
Reward: Attack FX B and a new partner

Go out the back door in the second floor of the inn. Talk to Ms.
Mowz on the roof of Zess T's house. She'll tell you to find a
badge for her back in Hooktail Castle. So, go there and go to
where you fought (and beat) Hooktail (there's an underground star
piece in the far-left cell in the room where you fought the red
bones). And use Flurrie while near the center (there should be an
Invisible Wall there), you'll get the Attack FX B badge. Bring it
to her and she'll give you the badge and join your party.

17.	Client: Mayor Dour (Twilight Town)
Title: Newsletter...
Reward: 30 coins

Talk to the mayor in Twilight Town and take the Routing Slip to
the Elder Puni in the Great Tree. Then go to Kroop in Petalburg.
Finally, go back to Dour and get your reward.

18.	Client: Zess T. (Rogueport)
Title: Seeking legendary book!
Reward: Honey Shroom

Go to Zess T. and give her the cookbook you found in Creepy
Steeple (if you didn't find it, it's in the small hole near the
entrance. You'll have to turn into a tube to go through it).
She'll be able to cook two items and gives you a honey shroom.

Now, go to the inn at the plaza and talk to the guy singing by the
skull gem (all the way to the right). Answer his questions anyway you
want. After he leaves, go to the ship and talk to Flavio again. He'll
tell you to find Admiral Bobbery. Go to the East Side and switch to
Yoshi. Float across the river so you're south of the fence. Go on top
of the roof and uncover the underground star piece. Slip through the
thin space between the two crates to get a shine sprite. Go back on top
of the roof and continue to go left until you see a shine sprite in the
distance. Cross the roofs to get it. Go back to the chimney and use
your tube mode to roll through the small hole. Talk to the Bob-omb
inside and go into the door in the back. Grab another shine sprite and
leave. You should have more than enough by now to upgrade Ms. Mowz, so
do that, then return to the inn. Talk to Podley (the old green guy
behind the counter) and go back to the bob-omb that you talked to
earlier. He'll admit of being Admiral Bobbery, but still won't join
you. Go back to Podley and give the letter he gives you to Bobbery.
Now, he'll join you. Talk to Flavio on his ship and you'll set sail.

6.	Chapter 5: The Key to Pirates.

a.	Shipwrecked

Watch the scene and you'll find yourself in Keelhaul Key.

Keelhaul Key:

"Arrgh, matey! Thar be ghosts on Keelhaul Key that don't look too
kindly on some pudgy landlubber tryin' to get his hands on their
precious Booty."

In other words, Keelhaul Key, is a deserted Island cursed by the spirit
of Cortez.

Enemies:

Flower Fuzzy - 5 HP, 3 ATK, 0 DEF
Green Fuzzy - 5 HP, 3 ATK, 0 DEF
Putrid Piranha - 8 HP, 3 ATK, 0 DEF

There's an underground star piece in the northeastern part of the
screen. Go right to the next screen and watch the scene.

Mini-Boss:

(3 Embers)
Ember:

Goombella's Tattle: "That's an Ember. Sort of a pale-blue flame spirit.
Kind of spooky. Of course, since this thing is a flame, touching it
will hurt. Didn't Mama teach you that? Looks like it's susceptible to
ice or explosive attacks, so that's something. If you get hit by a
flame attack, you'll catch fire, so try to guard well."

HP: 8
ATK: 3
DEF: 0
Attacks: Burn
Fireball
Super Flame (attacks you and partner)

Don't use any jump attacks on it or you'll get burned. Ice smash can
help, but any hammer or projectile attack (except fire) will hurt it.

Watch the scene and get the star piece in the shallow water. There's
another one behind the rock in the far-right part of the screen. When
you're ready, go to the next screen and kill the fuzzies (there's
another star piece in the first bush you see). On the next screen, kill
the enemies and hit the item block and jump on top of it. Jump again
and you'll reveal a con block. Keep jumping until no more coins come
out of it. Get the star piece behind the root near the end of the
screen. Jump up the stairs and jump across the gaps. Use Yoshi to float
to the empty coin block and then float to the ledge. Continue up until
you see another shine sprite. Have Yoshi float to the block under it
and grab the shine sprite. Continue on to the next screen. During the
scene, the suspicious-pirate will talk to "you" (the person in front of
the TV) and say not to tell Mario who he is (Gee, I wonder who THAT
could be). Instead of following him, go back to the bridge and cross it
(grab the shine sprite on the way). On the next screen, fight the two
Embers.

Mini-Boss:

(3 Embers)
Ember:

HP: 8
ATK: 3
DEF: 0
Attacks: Burn
Fireball
Super Flame (attacks both you and partner)

The same strategy applies here.

After the fight, hit the tree and watch the scene. Get the star piece
hidden behind a rock in the shallow water. You can get the Spite pouch
from the nearby bush. Afterwards, go to the previous screen and go on
the bride. Turn sideways while on the East End of it and you'll fall
through one of the slats. Get the Ice Power badge and go back up. At
the Left side, go down the stairs and use Yoshi to cross the gaps to
the pipe. Go in and hit the nearby tree. Get the coconut and take it
back to camp. Give the coconut to Flavio and he'll give you the
Chuckola Cola. Go back to Bobbery and give him it. He's not really
dead, so whack him with your hammer. He'll join your party. Go back to
the campsite and talk to Flavio. He'll temporarily "join" you. Go back
to where you have Bobbery the Chuckola Cola and go to the dead end.
After the scene, examine the skull rock. Now, talk to Flavio and ask
him to give you the red skull gem. Put it in the skull rock and then,
spin jump on the red stone 3 times. Next, bonk the blure stone with
your hammer 4 times. Toss Bobbery into the hole that appeared, and
you'll be able to enter.

b.	Try not to get skewered, OK?

Pirate's Grotto:

"As you delve deeper into pirate's grotto, you'll hear ghostly voices
telling you to turn back. Where's Luigi with his Poltergeist 3000 when
you need him?"

This is a pretty big dungeon (but not as big as some of the later
ones). But, it's not easy to get lost here.

Enemies:
Bill Blaster - 5 HP, 0 ATK (doesn't directly attack), 2 DEF
Bulky Bob-omb - 6 HP, 2 ATK, 1 DEF
Bullet Bill - 2 HP, 4 ATK, 1 DEF
Ember - 8 HP, 3 ATK, 0 DEF
Lava Bubble - 6 HP, 4 ATK, 0 DEF
Parabuzzy - 5 HP, 3 ATK, 4 DEF

Start off by saving your game and going through the tunnel. Jump down
the ledge till you see an exit. Defeat the lava bubble and going on top
of the wrecked ship. While standing on the northern edge of the ship,
jump up to receive a shine sprite. There's also a shine sprite on a
platfrom to the south of the path with spears. To get past the spike
trap, you can either use Vivian to hide from them, or use your paper
mode in between the spears (somewhat harder).

Here's an alternate method I got from Killbot:

"I just wanted to tell you, in your Paper Mario guide, it says in the
pirates grotto to get across the spikes, you must go to paper mode or
use Vivian. I just got on yoshi's back, and ran across when it went
down. Just trying to help...."

On the next screen, you can fight the bullet bills (although they don't
give you any star points, you just get 1 for winning the battle) or use
Vivian again to hide from them. Keep dodging or fighting the bullets
until you reach the blasters. Defeat them and continue. Use Yoshi to
cross the gaps and beat the bulky bob-omb. At the next screen, beat the
ember and go up the stairs. Fir Koops' shell when across from the shine
sprite and a coin block will appear near it. Go up, defeat the
parabuzzy, and go on the block and hit the shine sprite box with your
hammer. Go down a little and save. Jump across the river and toss
Bobbery when right next to the ledge. He'll walk to the switch and
explode, activating it. The door will open. Go through and defeat the
bulk bob-omb waiting for you. Uncover the underground star piece near
the entrance and go to the other side. Once inside, hop on the crate
floating in water and hold Koops' shell to the left. Hop on the
platform being supported by chains and let go. Hop to the right when
you're high enough and get the key. Do the same again, but hop on the
crate that lowers and wait for it to rise. Hop to the left to get a
shine sprite. Go down into the open barrel to get a star piece. Jump
down and return to the save point and unlock the door on the lower
level. Defeat the enemies behind the door. Get the underground star
piece in the center before proceeding. On the next screen, use Koops to
get the Shine sprite to your right. Use your tube mode to roll under
the spears (you'll have to wait for the lowest ones to recede into the
wall). On the next screen, go to the end and have Bobbery blow up the
wooden barricade. Defeat the two bullet blasters inside and continue.

c. The Fourth Time

Jump across the gap and go inside he shipwreck. Search behind the
wreckage for a P-Down, D-Up badge. Talk to the black chest and defeat
the ember that appears. Get the key and bring it to the chest to be
"cursed" for the last time. Now, leave and use the boat panel to sail
across to the panel to the right. Return to the Save point on the cliff
(not the one at the entrance) and go to the top. Go out the door to the
right and use the boat panel. Sail down the waterfall and go left to
the next screen. Keep going until you see another boat panel. Dock and
jump cross for the gate handle. Jump left and take the long way back to
the locked gate. Put the handle on the chain spool and the gate will
open. Go back to the top of the waterfall and use the boat panel to
sail past the gate. Sail east into the next screen. Dodge the waves and
make your way to the next screen.

d. Save the toads!

Keep going to the next panel and dock. Go into the pipe and make your
way to the other side. Jump up the ledges and go into the next pipe.
Use the airplane panel to travel to the next two pipes. Hit the switch
at the end of the ledge each pipe takes you to save them. Go back to
the far-right pipe and go to them. Go into the next screen and go
inside the ship (after saving and healing of course).

e. Meet Cortez

Go into the next door and watch the scene.

Boss Fight:

Cortez:

Goombella's Tattle: "That's Cortez! He's the dreaded pirate spirit who
haunts the island! His HP may seem low, by he's a spirit so even when
his HP hits 0, he'll come back. Plus, he has tons of different attacks.
He's as tough and scary as he looks. I'd say just keep damaging him,
and sooner or later he'll go down for good! Let's give this tormented
spirit some eternal rest!"

(stats are for each form)
HP: 20 (Weapons in the third form have 4 HP)
ATK: 4
DEF: 1 (Green gem/heart in second form has 0 DEF)
Attacks: (first form)
Double-Skew
Sword-Slash
Stab
Dagger-Slash
Hook
Multi-Hit
(Second Form)
Attack Boost
Bone Throw
(Third Form)
Dagger-slash
Slash
Stab
Hook
Chomp
Soul Absorb (only uses it on audience)

First Form:

Try not to use your strongest attacks right now. He'll be more
dangerous later in battle. Heal your HP if necessary, but don't use all
of your mushrooms.

Second Form:

Use your strongest attacks when his rib cage opens (after your third
attack). Otherwise, attack normally (now would be a good time to use
some Flower points). Watch out, though, when he raises his attack.

Third Form:

Now, start it off with Art Attack or Earth Tremor (whatever's easier
for you and switch to Vivian. She should be upgraded, so use Feiry Jinx
when any of the weapons are present. When his HP is low he'll absorb
the souls of half the crowd to replenish all of his HP. Beat him down
again to finish him off.

Watch the scene and the chapter will end (sort of).

f.	Intermission I

After getting thrown out of the ship, go back to the save point (use
Yoshi to cross the last gap). Save, heal (if necessary) and go back to
the previous screen. Watch the scene and have Bobbery blow up the
cracked wall. After they all leave, follow them.

Keelhaul Key:

Go down until another scene occurs. Go back to Cortez (you can use the
hole up north) and watch yet another scene. Return to the front of the
ship for yet ANOTHER scene. Finally...

Boss Fight:

(Lord Crump and X-Nauts)
Lord Crump:

Goombella's Tattle: "That's Lord Cump. Not this guy again... Ugh. He just
attacks normally, so don't worry much about him... But... those X-Nauts
around him are a force to be reckoned with. They're going to attack us
with all kinds of weird moves, I can just FEEL it! If we take out their
leader, though, they won't have the focus to attack. Get Crump!

HP: 30
ATK: 3
DEF: 0
Attacks: Crump-a-bomb
Bathroom Break (uses it once)

X-Nauts:

Goombella's Tattle: "That's an X-Naut platoon. Crump commands them all.
Where'd they come from? They're gonna come at us with coordinated group
maneuvers, I'm sure. ...But they're pretty wimpy, so we should be able to
handle it, don'tcha think?

HP: 6 (10 HP for second set)
Attack: 5
DEF: 0
Attacks: Multi-Bomb
Dog Pile
X-Boulder (second set only)

Beat down Crump until his HP is gone. He'll take a bathroom break and
heal his entire HP. A second set of X-Nauts will join him. These guys
attack both members of your party, so finish off Crump as fast as you
can.

g.	Interlude

Watch the scenes and go out of TEC's room into the elevator. Go left
until you see a door with a green light above it. From left to right,
put the potions in this order: red, blue, orange, and green. Next,
press the button on the far-left to turn the machine on. Whenever the
beaker stops at a potion (whichever one it is, cause it will go back
and forth), press the corresponding button. Finally, wait for exactly
30 seconds (it helps to have a stopwatch) and press the red button
below the beaker. If you do this correctly, it will make Peach
invisible (except for her dress). Leave the room and go into the door
at the right end of the hallway. Search the bookshelf in the upper
right corner of the room. Put the disk into the nearby computer and put
the disk back where you found it. Leave and return to the room where
you made yourself invisible (the one with the green light). Drink the
green potion and leave the room. Watch the scene and this part's over.

The only thing you have to do here is talk to Grodus, but you can talk
to everyone else in here if you want.

h.	Intermission II

Rogueport:

Return to Rogueport Sewers.

Rogueport Sewers:

New Enemies:

Hammer Bro - 7 HP, 4 ATK, 1 DEF
Koopatrol - 6 HP, 4 ATK, 2 DEF
Magikoopa - 7 HP, 4 ATK, 0 DEF
Spunia - 12 HP, 7 ATK, 2 DEF

Bowser's henchmen have invaded the sewers! You'll find these enemies,
along with some of the old ones whenever you enter from now on. Make
your way back to the thousand-year door, beating the new enemies and
step on the pedestal. Watch the scene and you'll be able to do some
more sidequests.

Rogueport:

Talk to Merlon outside and he'll tell you about finding something back
at Hooktail Castle. Go inside, and upgrade any partner that hasn't been
yet. There's also some more news...

"Castaways return from the cursed island of Keelhaul Key! With
treasure, maybe?"

Before, we get the treasure from Hooktail's place, let's solve the
first trouble.

19.	Client: Eve (Twilight Town)
Title: Tell that person...
Reward: Meteor Meal

Make your way to Twilight Town and go into the far-left house on
the Eastern Side. Talk to the mother and go back to Rogueport.
Talk to Podley (The guy behind the counter in the inn) and go
back to Eve in Twilight Town. Tell her the truth and she'll cook
you some dinner and you'll get the Meteor Meal as a reward.

Before going any farther, go back into Eastern Rogueport Sewers.

Rogueport Sewers:

Go back to Petal Meadows.

Petal Meadows:

Now, go to Hooktail Castle.

Hooktail Castle:

Go to the room to the right of the save point and giant green block.
Keep going through the room where you got the black key and have
Bobbery blow up the cracked wall. Hit the blue switch and open the
chest for an Up Arrow. Leave the castle.

Petal Meadows:

Go back to the sewers.

Rogueport Sewers:

Go back to the door, but first, use the boat panel to get to a shine
sprite on the other side of the room. Go back to Rogueport.

Rogueport:

Go into Merlons house and talk to him when you're right next to him.
Give him the arrow and he'll be able to upgrade your characters one
more time. Upgrade Flurrie and any other partner you want to upgrade.
Go to West Rogueport and have Bobbery blow up the cracked wall on the
other side. Get the shine sprite from behind and go to the house near
the exit to the Plaza. Go upstairs and roll through the small hole (its
on the upper right corner) and get the shine sprite. Go through the
hole behind the flowers and leave the house. You should have another 3
Shine sprites, so upgrade another partner. Go back to the docks and use
the boat panel to the right of where Luigi is standing. Sail over to
the south of the pier and go right. Dock at the other boat panel and
get the star piece behind the barrels to the right. There's also a "HP
Drain" badge in a treasure chest behind the furniture. Now, Go to the
trouble center.

20.	Client: Goom Goom (Pirate's Grotto)
Title: Looking for a gal!
Reward: Couple's Cake

	If you are taking this trouble on before Chapter 6, then go to
Don Pianta's office and talk to him before heading to Keelhaul
Key. Now, go to Keelhaul Key (use Cortez's ship or the shortcut
if you've gotten the super hammer). Talk to Francesca and go to
the screen with the skull rock. Get the Wedding ring near the
tree and go inside to Pirate's Grotto. Go to the storage room
(the room to the right on top of the waterfall. Talk to the
goomba and switch to Goombella. Talk to him again and you'll get
your reward. Leave and give Francesca the Wedding ring before
leaving. Go back to Rogueport. Go back to Don Pianta's office and
talk to him. You'll get the Train Ticket.

See Trouble #20 on how to get the train ticket. Save, stock up, and go
to the train station and present your ticket to the toad in front of
the train. You'll be able to enter and the race for the crystal star is
on!

7.	Chapter 6: 3 Days of Excess

a. Day 1: Errand Boy

Excess Express:

"Though Mario and his party expected the retrieval of the sixth crystal
star to be relatively relaxing, the journey proves to be anything but.
You'll be surprised how much can happen on a three-day train ride."

You'll mostly be doing problem solving while on this train (along with
a boss battle). Nothing much happens other than that, INSIDE the train.

Enemies: None

Watch the scene and get the shine sprite behind the table. Open the
nightstand for a dried shroom and leave your cabin. Walk to the West
End of the train and talk to the conductor (the toad at the far left in
front of the door). Go east to the dining area and talk to the Penguin
with the magnifying glass. Watch the scene and talk to Pennington
again. Examine the stains on the floor and follow them to Cabin 003.
Talk to the fat toad inside and check the nightstand for the pot, so
return it to the chef (the cheep-cheep in the chef's hat). You'll get a
star piece. Keep going left to Cabin 006. Talk to Pennington inside and
he'll name you his assistant detective. Leave the room and it will turn
into the afternoon. Go down the hall to Cabin 008. Talk to the two Bob-
ombs that are arguing and Bub (the small Bob-omb) will tell you what he
wants for his birthday. Talk to him two more times for some clues.
Leave and go to the conductor. Go to the other end of the train and
talk to the engineer. Bring the autograph to Bub and he'll give you a
shine sprite. Lave the room and it will turn into nighttime. Go back to
Pennington's room (Cabin 006) and he'll give you your next assignment.
Talk to the conductor and go to Cabin 004. Uncover the underground
Shins Sprite and use Vivian's ability to pull you into the shadows.
When the ghost appears, talk to him and say "yes" to his question. Go
back to the conductor and talk to him. Go through the door and slip
through the two boxes to get the diary. Go back to the ghost and give
him the diary. Give the blanket to the conductor and go back to
Pennington's room. Talk to him and leave his room. Talk to the waitress
in the dining area and also Toodles in Cabin 002. Go back to your room
(Cabin 005) and rest in your bed for the night.

b. Day 2: More Detective Work

When you wake up, go back to Pennington's room for your next
assignment. Go all the way to Cabin 001. Bring the contract to
Pennington and go back to your room. Examine the paper on the floor and
use Vivian to hide in the shadows. When Zip Toad appears, reemerge and
chase him around the room. Watch the scene when you catch him. After
returning the briefcase to the businessman, the train will make a stop
at riverside station. Before leaving, return the items to their proper
owners. Afterwards, leave the train.

c.	Delayed!

Riverside Station:

The train usually makes a brief stop here. It's different this time
since the bridge isn't lowered. Guess who has to fix THAT?

Enemies:

Goomba - 2 HP, 1 ATK, 0 DEF
Poison Pokey - 8 HP, 4 ATK, 0 DEF
Ruff Puff - 7 HP, 4 ATK, 0 DEF
Spiky Parabuzzy - 5 HP, 3 ATK, 4 DEF

Go to the conductor in front of the bridge and answer "yes" to retrieve
the station key. Go up the stairs to the front door and save. Unlock
the door and go through it. Once inside, go right past the elevator
into the door. Roll under the small hole under the left "gate". Get out
of tube mode and hit the switch. Go back under the hole and go p the
stairs. Go in the door and defeat the two Ruff Puffs inside. Go up the
stairs and jump across the rotating gears. They each stop briefly, so
study the timing first. When you pass them, roll under the large
cylinder and jump on the gear next to it. When there's a big enough
opening, jump onto the next gear and then the gear after that. Use
Koops' shell to grab the key when the barrier in front of you rises.
Drop down and look behind the platform for a star piece. Go back to the
room with the locked door and unlock it. Go through and defeat the
poison pokeys and roll under the small hole under the first set of
steps. You'll be able to get a "HP Plus" badge. Fall off the ledge and
defeat the rest of the enemies. Be sure to grab the shine sprite on the
left side. Go back to the dead end and have Flurrie blow off the papers
to reveal a hidden door. Defeat the two spiky parabuzzies and roll
through the small hole in the wall to the left. Go right at the fork
and jump (Press A while in tube mode) over the gap that comes soon
after. Fall through the hole and jump left over the other gap to get a
"P-Up, D-Down" Badge. Jump over the gap again when you go back and turn
around. Make sure that you fall into the left side of the hole. Follow
the tunnel and you'll find yourself in a Dumpster. Get the dried shroom
if you want and defeat another Spiky Parabuzzy. Go into the left door
and go into the next door to the left. Defeat the goombas in here and
three switches will be revealed. Hit them with your hammer the number
of times indicated on the switch (Ex: if one of them has a "3" on it,
hit it with your hammer 3 times) and it will turn red. When all of them
are red, some stairs will appear. Go to the top of them and use Koops
to get the shine sprite near the top. Go into the door and open the big
chest for the Ultra Boots. Now you can use the Spring Jump (make sure
Mario jumps when you hold A) Use your new move at the end of the trail
of the drops of water to grab a pipe on the ceiling. Go to the right
and jump off when you cant go any further. Turn into paper to slip
through the grate. jump on to the boxes to the right and use Yoshi to
cross the gap to the other stack of boxes. Use your Spring Jump to grab
on the pipes above and shimmy left. Drop down and Spring Jump under the
platform to knock down the Elevator Key. Get it and go out of the room
with the elevator (use the pipes to get out of the "cage"). Go right
off the ledge and fight the 3 Poison Pokeys. Use thr spring to get back
to the upper part of the room. Return to the elevator room and go lef
to the badge on the ledge. Go to the elevator and use the key.

d.	What the Hell?

Those are probably the first three words that come out of your mouth
when you get out of the elevator. You won't fight these guys, so use
Flurrie to blow them away. They'll eventually run away after a while.
Press A when near the lever to reveal the switch. Hit it and the bridge
will be lowered. Press the button next to the elevator to go back up.
Leave the station and go back on the train (you'll get a chance to save
and heal soon).

Excess Express:

Once back in your room, go out of it to save. Afterwards, sleep in your
room, to advance to the next day.

e.	Day 3: Train Battle

Go back to the engineer (the room in the far right) and watch the scene
(there's also an underground star piece near the machinery. Save before
leaving and talk to the guy in the item shop if you want to buy
something. After that, go into Cabin 008 and check the nightstand for a
star piece. Go into the right door and have Fluurie blow the creatures
away until the rest run off again. I suggest saving at the nearest save
point because the next boss can be hard if you're not careful. After
saving, Go back to the baggage car and use your spring jump when you're
next to the wall in the background. Shimmy to the left and jump off
when above the crate. Go into the door and use your hammer to bash your
way to the front of the train.

Boss Battle:

Smorg:

Goombella's Tattle: "That's a Smorg. Lots of Smorgs gathered to create
this huge monster. It attacks with weird tentacles. Defeating the
tentacles will drop the body's defense to 0, making it easier to
attack. The tentacles will regenerate, but use that time to deal a ton
of damage, OK? It may also take other forms with higher Attack powers,
I don't really know. Let's just hurry and beat this thing so we can
save those trapped passengers!

HP: 50 (Miasma's HP: 4; Miasma Pincher's HP: 6)
ATK: 5 (ATK is 10 when in Pincher form)
DEF: 1 (w/tentacles)
Attacks: Miasma Slap
	   Miasma Pinch (only in Pincher form)

Oh, a tentacle monster. Typical coming from an originally Japanese
game. Anyway, attack the tentacles (or Smorg Miasmas as the game calls
them) first. Flurrie (and also Vivian's Feiry Jinx, but it's bettter if
you save the FP for the main part) is very useful here. Once the
tentacles are gone use your most powerful attacks on the main part.
Each of the tentacles attacks once so guard well. Items can also work
against the tentacles. When you beat the tentacles for a second time,
start using special attacks because when they reappear they'll turn
into a giant pincher a dangerously powerful attack. Use Power lift if
you have any star points left and finish him off quickly.

After another scene, you'll finally arrive at Poshley Heights. Leave
the train when it ends.



Poshley Heights:

Another peaceful town. There's no danger here. Just try to find the
crystal star before anyone else does.

Enemies: None

e. An Easy Crystal Star

First, go left and get the star piece behind the blue fold-up chair. Go
inside the nearby house. There's a small crevice inside. It's kind of
hard to see, but it's under the middle picture. Open the chest on the
other side for a "HP Drain P" Badge. There's also an underground star
piece in the center of the area with the Ratooey salesman. On the right
side of the screen by the table, there's an opening in the hedge. Go
through it (you don't have to turn into paper) and go through until you
get a star piece. Go back through and continue on to the next screen.
Go behind the rose hedge near the part you entered to find another star
piece. You can get some Fresh Pasta (can be used alone to make
Spaghetti with Zess T.) from the nearby stand, but it will cost you 50
coins. There's an Inn Coupon behind the upper right corner of the
stand. You can use this coupon to sleep in the inn. When you wake up,
they'll have a special dish ready for you on the left table. When
you're ready, head on to the next screen. To the right of the sanctum
is a shine sprite. Use your spring jump to get it. Afterwards, go up to
the sanctum and inspect the letter on the door. After the scene,
Pennington will let you inside.

Poshley Sanctum:

The Crystal star is in here, but where?

Enemies:
Dark Boo - 8 HP, 5 ATK, 0 DEF

Watch the scene inside and go up to the red star mark on the ground.
Use your spring jump when standing on it and shimmy to the right when
you grab the bar. Jump off when over the ledge and use your spring jump
on the next mark. Shimmy to the right again and do the same thing until
you reach the top. Go to the airplane panel and use it to fly to the
other side. Spring jump on the next red star mark and shimmy to the
left. Hit the blue switch and jump down to the ground. Go into the pipe
and go into the door. Inside, there are several Dark Boos. They're not
hard compared to Smorg, so beat them all before continuing on (besides,
anyone could use some star point then and now, right?). Now, there are
some items here, so go to the red star mark on the ground and use your
spring jump. Remember to keep shimmying to the right when on the bars
until you use the airplane panel to fly to the other side. When you
land, go down and get the shine sprite. Go up and use the red star mark
to go up to the bar above. Shimmy left and drop down. Get the "L
Emblem" badge (it's required for a trouble later on). Drop down to the
ground and get the star piece. The chapter doesn't quite end here, so
go back out of the room and use the pipe. After speaking to Pennington,
go out of the sanctum. And the chapter will REALLY end.

f.	Interlude:

Watch another scene with Grodus and go to TEC's room when the door
opens. Watch the scene.

Watch another scene with Bowser, and you'll be in the final side
scrolling stage. Yeah, sad, isn't it. Anyway, when you finish it,
you'll watch a funny scene with Rawk Hawk and Bowser.

g.	Intermission:

Rogueport:

You'll soon be in Rogueport. Before doing anything else, go back to the
sewers.

Rogueport Sewers:

Make your way to the thousand-year door and go on the pedestal. Watch
the scene that follows.

Rogueport:

"Don Pianta retires! Frankie to take mantle! Get a fat envelope ready!"

After speaking to Frankly, go outside to the plaza. Go under the wooden
platform and use your spring jump to knock down the big treasure chest.
Open it to get the Ultra Hammer. Go back to Frankly and talk to him for
another scene. When you leave, you should upgrade your parnters. Slip
through the space between the trouble center and bobbery's house and
use the boat panel to go under the bridge to the other boat panel. Open
the chest for "Double Dip" badge. Return to the sewers on the east side
for some more items.

Rogueport Sewers:

Go to Dazzle to trade any star pieces you have. After that, go to the
room with the pipe to Petal Meadows (where you fought Blooper). Use
your spring jump to the right of the pole and shimmy to the right to
the end and let go. Go into the pipe and go into the house and get the
star piece. By jumping on the crates. Return to the pipe and go in it.
Go to the upper part of the platform and spring jump to the pipe above.
Go back to the other side and jump down. Go to the other side of the
pole and spring jump. Shimmy to the right and jump off. Have Bobbery
blow up the wall and go through. Get the "Defend Plus P" badge. GO back
to the pipe that leads to Rogueport and use Bobbery again to blow up
the cracked wall. You can use the pipe to go to Chet Rippo, who'll can
take points from your HP, FP, or BP and apply them to one of the other
two categories (for a fee of course). He can also take a rank from one
of your parnters and give it to another (which won't be useful if
you've been following this guide). Go back to the room with the
shortcuts to Petalburg and the great tree and go into the room to the
left. Use your Ultra hammer to break the large grey block and use the
rising platform to go on the ledge and jump to the switch. Use your
spin jump to activate them. The treasure chest on the ledge contains a
"FP Plus" badge. Now, you have shortcuts to Keelhaul Key and Poshley
Heights. Go into the next room and collect the items from the blocks
and defeat the enemies. Have Flurrie blow off the wall that sticks out
and go through the tunnel to the boat panel. Keep sailing through the
rooms. When you reach the last room you'll find 3 Shine Sprites and
about HALF A DOZEN SPANIAS (and a Spunia)! Defeat them all and get the
Shine Sprites (use your spring jump to get the one that's highest up.
Use Yoshi to get to the far off moving platform. Use him again to reach
the "Defend Plus" badge. Go back to the other boat panel and dock. Now,
Return to Dazzle's spot and roll under the fallen cylinder. Ride the
lift between the two buildings and walk to the pole when the lift stops
at the top. Use your spring jump to grab the pipe overhead. Jump off
when above the rooftops and jump across them to reach the shine sprite
on the pillar to the right. Return to the surface and Upgrade another
partner. Now you can go to the trouble center.

21.	Client: Frankie (Rogueport)
Title: Important thing!
Reward: Gold Card (for use in the Pianta Parlor)

Go to West Rogueport and talk to Frankie (he's the blue pianta,
in case you forgot). Go back to the East Side and you'll find the
wedding ring to the south of the gate across the river. Use Yoshi
to get it. Return it to Frankie and you'll get your reward.

22.	Chef Shimi (Excess Express)
Title: Get these ingredients!
Reward: 40 coins

(You'll need some space in your inventory, as all of these items
are counted as regular ones) First, go to Creepy Steeple. Go into
the corridor north of the main hallway and slip through the gap
between the fences that are near the door on the other side. Go
right and hit the tree for a golden leaf. Now, return to
Rogueport sewers and use the shortcut to the Great Tree. Go
inside and talk to Petuni. Play her game and choose "Mario",
"likes", "which person", and "the most". You'll get a Mystic Egg.
Finally, go to Keelhaul Key and whack the big palm tree at the
left part of the screen. Get the Keel Mango and go back in the
pipe. Return to the sewers, go into the shortcut to Poshley
Heights, and ride the Excess Express. Give the three items to
Chef Shimi, The good news: he'll give you 40 coins. The bad news:
you'll have to go though the while train ride to Rogueport.
Continue to take a rest in your bed when you regain control until
you arrive there.

23.	Client: Toodles (Poshley Heights)
Title: I must have that book.
Reward: Platinum Card (For use in the Pianta Parlor)

	Take the blimp to Glitzville and go to Jolene's office. Talk to
her and she'll give you the book. Return to Rogueport and head to
Poshley heights. Toodles is in the pink house at the station.
Give her the book and you'll get your reward.

24.	Client: Buisinessman (Glitzville)
Title: Security Code...
Reward: Hot Sauce

Talk to the Rattoey businessman near the save point. Give him the
security code, which is "2625". You'll receive your reward after
that.

When you're fully healed and stocked up, go into the sewers from the
West Side. Go to the door that leads to the pipe to Twilight Town.
Instead of heading inside, bash the nearby gray block and go inside the
pipe past it.

8.	Chapter 7: Mario Shoots the Moon

a.	The Great General Chase

Fahr Outpost:

"It's a good thing Mario doesn't run around buck-naked like many other
video game heroes, because it gets mighty cold at the Fahr Outpost."

There's no shortcut here, so you'll have to go through the snowfield
every time you want to get to the town. The 6 enemies groups that are
found here (3 per screen) can also be dangerous if they manage to
freeze you.

Enemies:

Frost Piranha - 10 HP, 5 ATK, 0 DEF
Ice Puff - 9 HP, 4 ATK, 0 DEF

(I highly recommend equiping the "Chill Out" Badge (if you still have
it) before entering this area) After the short scene, go left of the
pipe and uncover the underground shine sprite. Go to the next screen on
the right and defeat the three enemies that await you (2 Ice Puffs and
a Frost Piranha). Use any attack that attacks all when facing multiple
enemies and ESPECIALLY ones that hold Ice Storm items. Clock out and a
stopwatch are useful here to stop enemies in their tracks. If one of
your characters is frozen, it may be best to run away from the enemy
and try again if you have a lot of HP left. Anyway, There's a star
piece partially hidden (but still easy to see) behind the shrub in the
center of the area near the second tree in the foreground. Also, get
the shine sprite hidden behind the far-left tree in the foreground
(jump to get it while standing behind the tree). On the next screen are
2 Ice Piranhas and an Ice Puff waiting for you. Also there's a star
piece behind the rock formation near the entrance to town. Also, grab
the "Heart Plus P" Badge from the red block. Enter town afterwards.
There's another shine sprite behind the rock formation at the lower
left corner of town. On the next screen, save your game at the nearby
save point and get the underground shine sprite to the left of the
cannon statue. Get the shine sprite on the very right of the screen.
There's an inn coupon to the left of Dupree (he's the blue Doogan with
the purple Afro, if you didn't know that). Use it to stay at the inn
and get the space food they leave for you when you wake up. In the
right building, there's a star piece behind the boxes. Make sure
Admiral Bobbery's in your party and speak with the green Bob-omb near
the statue. He'll tell you to find General Goldbob and General White.
The last time we saw General Goldbob was in Poshley Heights, so go
there via shortcut (you'll have to deal with the enemies again when you
leave). But, there's still something we have to do in the sewers.

Rogueport Sewers:

Go back to the door that leads to Twilight town and jump off the ledge.
Defeat the Koopatrol and use your spring jump while standing on the red
"X" on the ground. Shimmy to the left and drop down at the end. Open
the chest for the "Flower Saver P" badge. If you go to the surface in
Rogueport, the bulletin board will have the following message:

"-WORLD MYSTERIES-: Some say there is a huge cannon in Fahr Outpost
known only to local Bob-ombs!"

Go into the shortcut to Poshley Heights.

Poshley Heights:

Talk to Goldbob (the golden Bob-omb wearing a hat). Agree to give him
everything you have in exchange for permission to use the cannon (trust
me on this one). Don't cave in and keep answering "yes" to his
questions. He'll take your coins, give you permission, and give your
coins back (see? What'd I tell you?). Anyway, go back to the sewers.

Rogueport Sewers:

Now, this next part is why this section is called the great General
chase. Go use the shortcut for Petalburg.

Petalburg:

We're looking for General White (you might remember him as the
depressed white Bob-omb from the beginning of the game). Since, he's
not in his usual spot, talk to the Koopa near the West entrance, to
find out he left to Keelhaul Key. Go back.

Rogueport sewers:

Use the shortcut to Keelhaul Key and see if he's still there.

Keelhaul Key:

Go to the campsite and talk to Pa-Patch (the big purple Bob-omb). Looks
like we just missed him, so go back to the sewers. We're going to
Glitzville.

Rogueport Sewers:

Make your way to the surface.

Roguport:

Go to the blimp and use it to head for Glitzville.

Glitzville:

Go into the juice bar. Talk to the owner (the old green guy) and he'll
say he wasn't even here recently! He'll say something about hearing
about him going to a huge tree. You know where that is, so go back to
Rogueport.

Rogueport:

Go right back into the sewers:

Rogueport Sewers:

Use your shortcut to the Great Tree.

The Great Tree:

G inside and talk to the first Punie you see. He'll say he left to
someplace dark. Go right back into the sewers.

Rogueport Sewers:

Go to Twilight Town.

Twilight Town:

Talk to the villager in front of the inn. He'll say he left, but
doesn't know where. Go back to Rogueport Sewers.

Rogueport Sewers:

Go back to the Fahr Outpost to tell the mayor you can't find White.

Fahr Outpost:

Make your way through the monster-filled snowfield and go to town. As
you talk to the mayor you'll see General White come out of the house
mentioning something about a mustachioed man. Wait a minute! That's the
guy we're after! Follow him into his house and you'll see that he's
asleep. Jump on him to find out that he's STILL asleep! It's gonna take
10 more tries (that's 11 times total), so be patient. When he does wake
up. You find out that he was also looking for you. After talking to
him, go to the mayor. Talk to him and follow him west. Talk to him
again and you'll soon be fired from the cannon to the moon.

b.	Mario on the Moon

The Moon:

"After something of a rough landing, you'll find yourself on the moon.
The reduced gravity on the surface enables you to jump higher, but it
also slows you down, making it more difficult to evade enemies."

AS the quote says, you'll move a lot slower while on the moon. You'll
find two new enemies while on the surface, but they're not exactly
easy.

Enemies:

Mini-Z-Yux - 1 HP, 0 ATK, 0 DEF
Moon Cleft - 6 HP, 5 ATK, 5 DEF
Z-Yux - 3 HP, 2 ATK

Go right and save your game. Some of the rocks here contain items. Use
Bobbery to blow them up. Go right, defeating the enemies along the way
(try to save some of your star power for the upcoming mini-boss) until
you get to a screen where you see a building in the background. Blow up
the big rock that's closest to the pipe in the background. Go behind
the smaller rock nearby for a star piece. Go into the pipe and go to
the building. Press A when prompted.

X-Naut Fortress:

This place is where Princess Peach is held captive. Hurry up and find
her (and the crystal star of course).

c. 4 Card Keys, 3 New Enemies, 2 Elevator Keys, and 1 Crane

Enemies:

Elite X-Naut - 10 HP, 5 ATK, 1 DEF
Mini-X-Yux - 1 HP, 0 ATK, 0 DEF
Mini-Yux - 1 HP, 0 ATK, 0 DEF
Mini-Z-Yux - 2 HP, 0 ATK, 0 DEF
X-Naut - 4 HP, 3 ATK, 0 DEF
X-Naut PhD - 9 HP, 4 ATK, 0 DEF
X-Yux - 10 HP, 3 ATK, 1 DEF
Yux - 3 HP, 2 ATK, 0 DEF
Z-Yux - 7 HP, 4 ATK, 0 DEF

Go up the escalator and enter the door. As soon as you enter you get
attacked.

Mini-Boss:

(2 Elite X-Nauts)
Elite X-Naut:

Goombella's Tattle: "That's an Elite X-Naut. This guy is the creme de
la creme of the X-Nauts. He'll use regular attacks as well boosting his
power or size. Elite X-Nauts are tough, but you just have to smack away
until they go down.

HP: 10
ATK: 5
DEF: 1
Attacks: Potion Drink
	   Body Slam
         X-Naut-Bomb

Use a special attack or something powerful for these guys, as you
probably lost quite a bit of HP while on the moon. They attack hard,
especially when they become larger.

After taking care of them use the health block and save point. Go
through the other door and go into the door on the other side (ignoring
the elevator and defeating the Elite-X-Naut). Once inside, look
carefully at the lit up panels (they only stay lit for a few seconds),
those are the only ones that won't fry you if you step on them, so be
careful. They lead to a treasure chest that contains the first elevator
key. Grab it and leave (the panels will deactivate when you get it). Go
to the elevator and use the key on the panel next to it. Head to
sublevel 2 and go right, defeating the X-Naut PhD along the way. Go
into the door at the very end. The path to the Card Key is fixed so
here are the directions: Starting from the very left column of panels,
go down two, right 3, up 1, right 1, up 4, right 3, down 4, right 1,
down 1, right 3, and up 1. Jump to the platform and open the chest for
the card key. Now, go into the door at the very right end of the hall
and defeat the X-Yux (pronounced "Cross-Yux") inside if you want (it
spawns 2 Mini-X-Yux at the end of each turn). Go into the door on the
other side and get the card key from Grodus's desk. Leave and go back
in the left elevator and go to sublevel 1. Go to the panel next to the
door at the right end of the room. Enter in "014029" as the access code
and the door will open. Enter and talk to the metallic Thwomp. Choose
"yes" and you'll be in the sequel to the 65th annual quirk quiz, THE 66th
ANNUAL QUIRK QUIZ! Here are the correct answers.

1.	What is hidden here? - Elevator Key
2.	What's the name of the girl who's waiting for Koop's return? -
Koopie Koo
3.	How many feet do a Goomba, Lava Bubble, Buzzy Beetle, and Boo have?
- 6
4.	Where was the Diamond Star? - Hooktail's Belly
5.	What was the name of the first Glitzville arena champion? - Prince
Mush
6.	What did Francesca and Frankie lose on Keelhaul Key? - A Ring
7.	What number question is this? - Number Seven

If for some reason you lost, you would have had to fight 2 X-Yux. But,
you didn't, right? Anyway, you'll get the elevator key to use. Go back
in the elevator and go back to sublevel 2 (you can go back to level 1
to heal and save if you wish). Go into the door to the left of the
right elevator and defeat the X-Naut PhD inside. Go to the upper right
corner and spring jump through the hole in the ceiling. Go to the very
right of the air duct for a star piece. You can go slip through the
right vent and come out of the curtain for nostalgic purposes (use the
emblem badges to change the color of the sprite). When you're done go
back in the air duct and slip through the next vent to the left. Go to
the other side of the ledge and use Koops' shell to get the cog. Go
back in the left elevator and head to sublevel 1. Go into the left door
and insert the cog in the nearby machine. Press the red buttons in this
order: left, right, middle. The crane will activate and allow you to
get some items. It's kind of confusing at first, but you'll get the
hang of it. Hold A until the crane is on the same row of the item you
want (you can only hold it down once per try). Then hold B until the
spotlight is on the item you want (or quickly tap B if it's already on
it) and the crane will automatically lower and grab the item (if it's
there). Once you're done go back to sublevel 2 (I recommend getting the
"Feeling Fine" and "Feeling Fine P" Badges before leaving). Now, go to
the right elevator and use your elevator key. Use it to go to sublevel
3. Go into the door at the left end of the hall. Follow the path of lit
panels (they light up a few at a time) while they're still lit and
you'll be able to get another card key. Go into the door at the other
end of the hall and put the card keys in the panels in the following
order from left to right: red, yellow, and green. Go into the door.
Defeat the X-Naut PhD on the other side and throw Bobbery over the wall
to have him blow up the switch. Slip through the bars to the left and
ride the conveyor belt. Use Vivian to go under the barrier. Jump on the
platform that lowers and jump to the platform to the north when you
reach the top. Go onto the next plaform and go to the platform with the
pipe. Go inside and use the set of lifts to the rotating cogs (you can
use the upper set of lifts to get to the ultra shroom. Go past the cogs
to the platform. Ignore the nearby pipe and jump of when at the top.
Make your way to the super-tall pipe at the end. Go inside it and go
down to the airplane panel when you emerge. Use it to fly to the
platform where the final card key is. Jump down to the floor and defeat
the Z-Yux. Use the health and save block if you wish. Head down the
near by pipe and use the lifts to go back to the pipe that leads to the
background. Go into the pipe you ignored earlier and use the platforms
to get to the blue switch. Hit it and use the platforms to go back to
where the bottom of the new stairs is. Climb to the top and put your
card key in the panel. Go into the door and watch the scene.

d. Showdown on the Moon

Get ready...

Boss Battle:

Magnus Von Grapple 2.0:

Goombella's Tattle: "Ah! Magnus Von Grapple 2.0. The upgraded version
of Magnus Von Grapple. Its basic attack is a drill move that drops from
above. It also sometimes releases its fists for flying X-Punches. When
those fists are flying, you may get attacked by the fists and body in
one turn... Take care of those low-HP fists early on, trusts me. When the
body's HP gets low, It'll fire machine guns and who know what else. It
may not look too different from the last version, but it's much
stronger, so be careful! I still think the whole design is a little
ridiculous, though..."

HP: 70 (X-Punch's HP: 5)
ATK: 6 (X-Punch's ATK: 9)
DEF: 2 (X-Punch's DEF: 0)
Attacks: Magnus Drill Attack
         X-Punch launch
         X-Rocket Punch
         Magnus Von Punish 2.0 (fires a chopper thing that attacks you
and your partner)
Rapid-Fire Cannon (sucks up audience members and uses them on
you)

Start of with your basic attacks. When the X-Punches appear, use
attacks that attack all enemies (Items, Yoshi's Stampede, are Vivian's
Fiery Jinx are good choices). Save your star power for a Sweet Feast
later on. Focus your strongest attacks on Magnus. When you deplete more
than half of his HP, he'll suck up audience members and use them on
you. The attack is hard to completely guard as they come multiple times
and fast. Heal if the attack weakens you. Continue to attack him until
his robot blows up. You'll get the crystal star and your most powerful
special attack yet: Supernova.

e. Interlude

This time you only get Bowser to play as (and this is the final
Interlude). You can talk to the people here for some funny dialog. When
you're done, inspect the lock on the door and watch another funny
scene.

f. Intermission

X-Naut Fortress:

You're not exactly home free yet. Go back to the elevator and head to
sublevel 4. Head to TEC's room (it's the room to the right) and watch
the scene. Head back to sublevel 2 and go in the second door to the
left. Press the red button and go into the teleporter to escape.

Rogueport Sewers:

Go out the door and watch the scene. Before we go to the door, there's
some things we still have to do. Trade your star pieces with Dazzle and
return to the surface.

Rogueport:

"Ancient prophecy discovered! When the moon shines bright, the end will
draw near..."

Use this time to upgrade your partners, buy items, etc. When your
ready, head to the trouble center.

25.	Client: Goldbob (Poshley Heights)
Title: Delivery, please! (A.K.A The Great General Chase Part II)
Reward: 64 Coins

Go to Poshley Heights and talk to Goldbob. Go to Fahr Outpost and
talk to the guy in General White's house. He'll tell you that he
went to Rogueport. Go there and talk to Podley at the lowe rlevel
of the inn. Then, go to the Glitzville juice bar and talk to the
owner. Return to Poshley heights and speak to Goldbob again. Go
back to White's house at Fahr Outpost and wale him up again (it
will take the same amount of tries as last time). Go back to
Goldbob in Poshley heights and receive your reward.

26.	Client: Gob (Fahr Outpost)
Title: I can't speak
Reward: 20 coins

Get Honey Syrup and get a cake mix from the Pianta Parlor. Give
them both to Zess T. and she'll make you the Honey Candy. Go to
Fahr Outpost and give it to the bob-omb in front of the "snow
bomb" next to the inn. He'll give you your reward.

27.	Client: Toadia (Poshley Heights)
Title: I wanna meet Luigi!
Reward: Choco Cake

Simply equip the "L Emblem" Badge and talk to the girl next to
the fountain near Poshley Sanctum. Watch the funny scene and
you'll get your reward.

When you're done preparing for the final chapter of the game (remember,
there are no item shops in the Palace of Shadow so it's best to have a
"Defend Plus" badge on and a "Damage Dodge" Badge), go into the sewers.

Rogueport Sewers:

Go to the thousand-year door and use the save point. Jump on the
pedestal and you'll finally be able to see what's behind it.

8.	Chapter 8: The Thousand-Year Door

a.	Trial of Shadows

Palace of Shadow:

"The Palace of Shadow will put all of your skills and partnerships to
the test. It also seems to be a hot spot among Mario's enemies-you'll
face no fewer than five boss battles by the end."

Use the quote as a warning. You will face 5 bosses here (and 1 mini-
boss), one of which you face right after the other. If you feel you're
prepared, then by all means, go through the door.

Enemies:

B. Bill Blaster (doesn't attack directly) - 10 HP, 4 DEF
Bombshell Bill - 3 HP, 6 ATK, 2 DEF
Chain Chomp - 7 HP, 6 ATK, 5 DEF
Dark Bones - 20 HP, 5 ATK, 2 DEF
Dark Wizzerd - 10 HP, 5 ATK, 2 DEF
Dry Bones - 8 HP 5 ATK, 2 DEF
Dull Bones - 1 HP, 2 ATK, 1 DEF
Phantom Ember - 10 HP, 5 ATK, 0 DEF
Red Bones - 5 HP, 3 ATK, 1 DEF
Swoopula - 9 HP, 4 ATK, 0 DEF

This is it, the final dungeon. Please take in mind that this is the
biggest in the game. So, if your not careful, you could find yourself
low on items by the end (Don't worry though, there's still some healing
items I here albeit not too many). So, only use them in an emergency.
Now that that's out of the way, go forward through the door at the end
of the hall (listening to the kick-ass dungeon theme if you wish to).
In the next room there's a "Stop Watch" to the north. The three
Swoopulas here can drain HP from you. In the next room, the item box
has a shooting star. You'll find some Dry Bones, Swoopulas, and B. Bill
Blasters (along with Bombshell Bills of course). Use Supernova or Art
Attack to take them out fast. Once in the next room DO NOT MOVE. Now,
walk very slowly. Some spike will come out of the ground when you step
near them, so avoid those. The "All or nothing" badge found here is
very helpful later on. There are some Swoopulas here, but don't let
them distract you. Attack them when they are very close to you. In the
next room, there are the classic fire bars waiting for you on the
bridge. Save your game and avoid them as you cross. There's a Boo's
Sheet in an invisible block directly above the small brown platform in
the center if you want one. Switch to Vivian as you go down the stairs.
Infinite rows of fire come towards you as you cross the bridge. Jump
over the low ones and use her to hide from the higher ones. Go into the
door on the other side. It's quiet in here. TOO quiet... anyway, go to
the end of the room and examine the dark bones "guarding" the door.
Once you do, it's deja vu all over again. A bunch of Dry Bones suddenly
comes raining down upon the room (just like in Hooktail castle). But
this time, the Dark Bones runs away from you, so it's more difficult to
catch him this time. When you do get to him, you fight.

Mini-Boss:

(1 Dark Bones and 4 Dry Bones)
Dark Bones:

Goombella's Tattle: "That's a Dark Bones. It's the baddest of the Bones
gang. When its HP goes down to 0, it collapses into a pile, but it'll
eventually rise again. Fire and explosions will put a permanent end to
it getting back up, though. Its HP is high so it's hard to take it
down. Like any other Bones, it sometimes builds friends if it feels
outnumbered. It's a tough enemy. You better take it and it's buddies
out all at once."

Max HP: 20
ATK: 5
DEF: 2
Attack: Bone Throw
Mulit-Bone Throw
Regroup (builds more Dry Bones)
Resurrect (comes back to life after several turns)

These guys hit hard so use items or special attacks that can take them
all out at once (Bobbery's Bob-ombast and Vivian's Feiry Jinx can help
permanently get rid of Dry Bones). Once their gone, take out the Dark
Bones fast before it can regroup.

Once they run away, get the key and open the door. There's an ultra
shroom in the item box. A couple of B. Bill Blasters stands at the top
of the some stairs in this hallway as well as some phantom embers.
Defeat the enemies and go through the door at the end of the hall.
There's nothing special in this room. There are just some enemies and a
few items. When you're done go to the next room. The next few rooms
have no enemies. That's because they're almost the same. It's like a
maze here. If you go through the wrong door, you'll get warped to the
previous one. Only go through the doors that have the torch (they will
always be on the right side of the room. So, here's the correct order:
bottom, bottom, top, top, bottom, top, and bottom. You'll soon find
yourself in an open area (sort of).

b.	Big Brother

Go through the palace garden and defeat the two chain chomps guarding
the save point and health block. They have high defense so use Piercing
Blow if you have that badge. When you beat them, use the health block
and save point before moving on. Go through the door at the other end.
Defeat the enemies while going through the series of long hallways
(you'll also come in contact with the dark wizzerd here. The wizzerds
are probably the most frustrating enemy in the game.). Once you reach
the end, save and enter (It'd be a good idea to equip the "Feeling
Fine" badge). You'll face the older sibling of an old boss.

Boss Battle:

Gloomtail:

Goombella's tattle: "That's Gloomtail. I think he's Hooktail's brother.
I see the family resemblance... He'll bite or stomp you, and he may also
breathe poison on you. Great. When his HP gets low, he may throw in
some other attacks as well. Wouldn't surprise me. Especially watch out
for his megabreath move, 'cause the word is, it's GNARLY! He also
stores power for some attacks, so use Vivian to hide to avoid those.

HP: 80
ATK: 8
DEF: 2
Attacks: Stomp
Chomp
Poison Breath (can poison you and your parnter
Charge (warning for Megabreath)
Megabreath
Earthquake

This guy is no pushover, unlike his younger sister. ALWAYS use Vivian's
Viel when he charges up. If you get caught in the megabreath that
follows you WON'T be happy, I can guarantee that. Use items in an
emergency. His earthquake attack does 10 HP of damage, so make sure you
always have above 13 HP when you use viel. He'll go down after a while.

Gloomtail spits out a treasure chest. Open it to get the Star key. Go
to the right and look for a cracked space near the bottom of the right
wall. Have Bobbery blow it up and go through the hallway. On the other
end are two item blocks that contain an Ultra shroom and a Jammin'
Jelly. Go back to the palace garden. Save and heal at the corresponding
blocks. Go to one of the Chomp statues and throw Bobbery into their
mouth. When he explodes, the pipe will be unblocked. Go inside it and
hit the nearby switch. Go back and do the same with the other statue.
Now go south of the central bridge between save and health blocks and
use the boat panel to sail to the other side of the moat. Dock at the
opposite panel and go inside the building

c.	Triple Threat

You'll have to collect the eight palace keys found in each room.
Although you can obtain these in any order, I'll be getting them in
order (sort of). Start by going in the bottom left door. Hit the left
red "!" block three times and the right one twice. A chest will appear
in a somewhat creepy manner. There's nothing dangerous inside, so open
it for your first palace key. Only seven more to go... Anyway, leave the
room and go in the lower right corner. Go in the center and use flurrie
to blow away the invisible barrier and reveal the next treasure chest.
Next, go in the room in the upper right corner and just walk through
the wall. Nothing special, just walk through and hit the switch for
your third palace key. Ignore the final door down here for now and go
upstairs to the second floor. Go inside the lower left door. Inside,
you'll find the entire bones family lying on the ground. You're
supposed to beat them in order from weakest to strongest. Just beat the
weakling followed by their leaders: Dull Bones, then Red Bones, then
Dry Bones, and finally Dark Bones. If you battle the wrong one, just
run away (I mean, a few coins won't make that much of a difference
anyway). When they're dead (again), hit the blue switch and get the key
from the chest. Now we're halfway there, so leave the room. Go to the
lower right door and go in the center of the room. Use Vivian to hide
into the shadows. The invisible block will appear as long as you are
hidden. Memorize the place, reemerge, and hit the invisible block. Get
your key and leave. Next, go to the room in the upper right corner.
Inside, you have to blow up the wall, so throw Bobbery near the center
of it and he'll make a hole in it. Get the key from the chest and go
back to the main room. The last two rooms are "linked" so go into the
room in the upper left corner. If you destroy a block here, it will
destroy the opposite colored block in the room below (If you smash a
gray block, one of the red blocks in the lower room will disappear).
Bash the gray block on the right pedestal and go to the room downstairs
in the upper left corner. Destroy the two gray blocks here then return
to the upper room. Hit the switch and grab the key from the chest.
Smash the remaining gray block and return to the upper left corner room
downstairs. Hit the switch here and get the key. Now that you have al
eight keys, go to the very top of the stairs and watch the short scene.
Put the star key in the pedestal and put the keys into the pillars that
appear (in any order). Watch another scene and leave the building. Go
back through the moat and save and heal (if need be). When you et near
the door, you'll find yourself in another boss fight.

Boss Fight:

(The New Shadow Sirens: Beldam, Marilyn, and Doopliss)

Beldam:

Goombella's Tattle: "That's Beldam. She's the leader of the Shadow
Sirens. Her special move is a blizzard blast. If it hits you, you'll
totally freeze. She has lots of other tricks up her sleeves, too. I
wonder what that plan was that she mentioned? What do you think they're
up to?

HP: 30
ATK: 5
DEF: 0
Attacks: Blizzard Blast (makes your party frozen)
Short-Range Chill
Status Change (does various status affects to anyone on the
field)

Marilyn:

Goombella's Tattle: "That's Marilyn. She's Beldam's sister, another one
of the Shadow Sirens. She'll attack you directly or use lightning. She
also saves up energy for a big attack sometimes. So long as you avoid
the brunt of her attacks, she shouldn't be too tough..."

HP: 40
ATK: 7
DEF: 0
Attacks: Handclap
Charge
Lightning Blast (does 20-plus damage after charge)

Doopliss:

Goombella's Tattle: "That's Doopliss. He's a shapeshifter, and even
turned into you once, Mario! He may turn into one of us and attack.
When he does, he'll have our abilities! Hey, how do you think he became
one of the Shadow Sirens? Isn't that...weird? How do you think he stands
Beldam's abuse? You think he's all right in the head?"

HP: 40
ATK: 6
DEF: 0
Attacks: Ghastly Headbutt
Copycat (changes into Mario or your current partner)
(any of you or your partners basic attacks)

Bet you didn't expect this, did you? As always, take care of Beldam
first. She can freeze you, so that makes her dangerous. Next, Marilyn
still has her Lightning Blast, so get rid of her next. Doopliss... is
basically the same guy you fought in Chapter 4. The only thing is that
his attack is raised and he uses copycat more often. But, since the
attack uses his turn, it makes him more vulnerable, so take care of him
last.

When you're done, they'll be on the ground unconscious. Save, heal, and
move on. Go back to the series of long hallways that lead you to
Gloomtail.

d.	Tired Yet?

Tired yet? We're just getting started. As you can see, the hallway has
changed. So go down the new set of stairs. Defeat the dark wizzerds
(use your spring jump to get the item block) and use Flurrie to blow
away the fake part of the wall at the very right end of the hall. Go
left behind where the wall was. At the top of the hidden stairs, use
Yoshi to float to the other end. Go inside the door. Don't hit the
switch to the right yet. Instead, hold Koops' shell to the left of it
and go up the stairs to your left. Stand near the gap at the top and
let go. Quickly jump across the platform that appears and to the other
end. Go down the stairs and get the Repel Cape (if you wish to) found
at the bottom. Go out the door. Go up the nearby stairs and through the
door. Make your way up the sort-of narrow set of stairs and hit the
small green block. Go back to the room to the right and stand on the
yellow block. Use Yoshi to cross the gap to the other side. Go up the
stairs and jump off the ledge. Hit the small purple block and quickly
get on the larger one before it rises. At the top, use Yoshi again to
get across the gap. Hit the small red block and hold Koops' shell next
to it. Get on the larger red block and let go. Jump into the right
opening as the block lowers. Roll into a tube and jump over the gap in
the openng (or you could use Yoshi again). Go into the door. In the
next room, stand on the upper yellow lines on the carpet. Use your
spring jump to get to the poles. Shimmy across and jump off at the end.
This time, go to the lower yellow lines and use your spring jump again.
Shimmy to the end and jump off. Go into the door and defeat the phantom
ember and dark wizzerd to the left. You can get the shooting star in
the chest if you have room left. Go to the top of the staris and throw
Bobbery off the ledge. Watch out for the chain chomp as you quickly go
across the ledge that appears. The stars on the wall here are
important, but you don't need to memorize them, since you ARE using
this guide. Go to the top of the stairs to the left and save your game.
Go right and jump on the platform at the bottom of the wheel. Have
Koops get the palace key and jump down. Go back to the door at the top
of the stairs, unlock it, and go through. Use your spring jump to get
the life shroom in the nearby block. Go up the stairs and roll into a
tube. Use it to jump up the stairs. From right to left, hit the red
blocks in this order (make sure to defeat the dark wizzerd first): hit
the second, fourth, fifth, and seventh blocks. Go back to the previous
room and go back to the wheel. As you can see, it started moving. At
the top of the wheel, there's a life shroom if you need one. Go to the
ledge to the right and go down the stairs. Go in the door and have
Flurrie blow the cover off the big block. Smash it with your ultra
hammer move and spin jump through the wooden panel. Jump on the coin
block and jump again for a Point Swap (you'll only get 1 coin if you
hit the lower coin block). Go out the nearby door. Carefully cross the
narrow walkway and enter the door to your right. Use the airplane panel
to the door in the middle of the room (not at the door at the very
end). Defeat the chain chomp at the bottom of the stairs and hit the
red block it was guarding. Quickly switch to Yoshi and ride him up the
stairs and get across the gap as fast as possible. Get the key out of
the chest and go back to the previous room. Jump down the ledge and
defeat the Phantom Embers and use the spring at the left side of the
hall. Use the panel to fly all the way to the end of the hall (it might
take practice if you're not good at flying). Heal and save before
moving on (also, have on your best badges). It's about to get ugly...

e. Saving the World (again)

Climb to the top of the stairs.

Boss Fight:

Sir Grodus:

Goombella's Tattle: "That's Grodus! He's the head of the X-Nauts who
kidnapped Peach. But...when he has Grodus Xs surrounding him, his defense
will go up by that number.He may also use electricity, fire, and time-
stopping magic. That doesn't sound good! Still, he's a totally weird
guy. Why's he so intense and serious all the time? I guess we don't
have time to worry about that. Let's beat him and find Peach!"

HP: 50
ATK: 7
DEF: 1
Attacks: Thunderstorm
X-Create (makes 2 Grodus Xs at a time)
Flame-thrower (attacks you and partner)
Payback (makes himself able to counter direct attacks for 2
turns)

Grodus X (is created by Grodus during battle):

Goombella's Tattle: "That's a Grodus X. It protects Grodus. This guy is
no problem on his own, but Grodus's Defense goes up for each of them.
When he has four surrounding him, we won't be able to damage him at
all. So let's dish out some hurt to them while we pound on Grodus. Got
it?

HP: 3
ATK: 4
DEF: 0
Attacks: Ram

Star off by getting rid of the Grodus Xs. Use attacks that attack all
enemies at once. Once their gone, pound on Grodus. His attacks are
powerful, but if you have high HP and guard well, it won't matter that
much. Art Attack is also very useful here as well as Supernova
(although Art attacks better since you will face another boss after
this). Continue to get rid of any Grodus Xs that appear as well as
attacking Grodus. Soon, he will fall like the many video game villains
before him.

Lol. It's not over yet.

Boss Battle:

(Bowser and Kammy Koopa)
Bowser:

Goombella's Tattle: "That's Bowser, genius. You've only fought this guy
like, a bazillion times. He'll keep kidnapping Peach, and you'll keep
fighting him, until the end of time, I think. In addition to his fire
breath, he jumps on you and bites. If you get jumped on, you'll be
unable to use a command for a while. Oh, and his bite sometimes poisons
you as well. I don't know what Bowser's doing here, but we gotta defeat
him quick!"

HP: 70
ATK: 7
DEF: 2
Attacks: Poison Bite
Flame Breath
Bowser's Jump

Kammy Koopa:

Goombella's Tattle: "That's Kammy Koopa. She's an old evil witch who's
always helping Bowser out. She uses her magic to raise her Attack and
Defense or get electrified or invisible. When her HP gets low, she may
also use magic to restore HP. Her magic is totally annoying, so take
her out before you focus on Bowser. Still, you gotta feel for her,
having to hang out with Bowser all the time... Or do you think Bowser has
a harder time enduring her?"

HP: 50
ATK: 5
DEF: 0
Attacks: Magi-projectile
Heal
Stat change (raises her ATK, DEF, and can make her invisible
or electrified)
Enlarge (makes Bowser bigger)

Take care of Kammy first, her magic can make this battle harder than it
should be, but heal if your low on HP. Trust me, a giant Bowser is
something you DON'T want to fight, especially since you just beat
Grodus. If you jump on her, she'll fall from her broom and will stay on
the ground temporarily. When you get rid of her, focus the rest of your
attacks on Bowser. He's not that tough without Kammy around. You just
have to guard well. Continue the punishment and you'll beat Bowser (yet
again).

After the scene, follow Grodus into the tunnel. Get the ultra shroom
from the chest and use the health block. Go all the way down the stairs
and open the other treasure chest for a Jammin' Jelly. Save your game
and make sure you have the following badges equipped (if you have them
and if you have enough badge points):

In no order...

Piercing Blow
Power Smash
Power Jump
Power Bounce
Pretty Lucky
Damage Dodge (the more the better)
Defend Plus (the more the better)
Close Call
Feeling Fine
All or Nothing (if your good at action commands)
Charge and/or Charge P (useful if you don't have anything else to do
for your turn)
Flower Saver (once again, the more the better)
Last Stand
(if you have any points left to spare, use them on the "P" versions of
your badges, or any other useful ones)

When your ready, head inside. Watch the scene. If you answer yes to her
question, you'll get a "Game Over" (and will have to go through the
cutscene again.) answer no and the battle begins.

Final Boss:

Shadow Queen:

Goombella's Tattle: "Omigosh, what happened? I can't believe Peach just
got possessd! That's AWFUL! Now she's...the shadow Queen. The demon that
destroyed this town 1,000 years ago. She'll unleash big lightning
attacks. She'll also use magic to raise Attack and Defense, or to
absorb HP... She might even try to drag us into darkness... I don't feel
good about attacking Peach, but we have to do SOMETHING! Don't think of
it as Peach! We just have to fight to the end! C'MON!!!"

HP: 150 (Hand's HP: 5; Mulit-hands' HP: 6)
ATK: 7
DEF: 0
Attacks: Shadow-bolt
Power Lift (raises ATK and DEF)
Drag into darkness (attacks multiple times)
Hand Slap
Drain (drains HP and gives it to Shadow Queen)
Multi-Hand Stampede
Dangerous Breath (does random status changes to you and your
partner)

This fight is slightly similar to the last boss (Bowser) in the
original Paper Mario. Start off with Power Lift and attack with
everything you got (except don't use items). After a while, she'll
transform and you won't be able to damage her at all. Keep guarding and
attack her for the next three turns and you'll trigger a cutscene.
After the cutscene, you'll be completely healed (but so will the Shadow
Queen. At least you can actually damage her. Once again, start off with
Power Lift and attack her and her hands. When you destroy them she'll
switch to the multi-hands after another turn. She'll change back to the
two hands when you destroy the multi ones. Although, the two hands are
more dangerous because they can drain your HP or FP and give it to the
Shadow Queen and since their separate, they give her two extra turns to
attack. The Feeling Fine badge will protect whoever has it equipped
against her dangerous breath attack. Also, use Vivian to hide in the
shadows when she charges up. This battle is hard, but if you use your
items correctly, and use your best special attacks (it might also take
some luck depending on your level) you'll be able to beat her.

When you defeat her, watch the ending cut scene. Congratulations, you
beat Paper Mario: The Thousand-Year Door.

10. The Pit of 100 Trials

Rogueport:

Save your game after the credits roll. Go back to the menu and start up
your file again. You'll see Mario return to Rogueport. You'll have all
of your items and stats as you had them before. Unfortunately, any lost
HP and/or FP from your last battle will still be there. Heal at the inn
and return to your favorite badge setup. You can talk to the people
here. Most of them have changed their dialog and character.

Here's the last message on the bulletin board:

"When the light fades from Rogueport, a hero emerges, inscribing his
name in legend."

Afterwards, go to the trouble center and take on the last three of
them.

28.	Client: Doe T. (Boggly Woods)
Title: Roust these cads!
Reward: 20 coins

This is a simple task. Equip the First Attack badge if you have
it (it will make things easier) and go to the first screen in
Boggly Woods. Talk to the toad and defeat the enemies (jump on
tem or hammer them if you have the First Attack put on to kill
them instantly). When there all dead, the toad will give you your
reward.

29.	Client: Bub (Poshley Heights)
Title: Help me make up.
Reward: 3 coins

You'll need one of the three folowing items to solve this
problem: A Shroom Cake (mix a Mushroom + a Cake Mix), Keel Mango,
or a Fright Mask. Go to Poshley Heights (you can talk to Lady Bow
(from Paper Mario 1) near the fountain) and talk to Bub to the
left of the sanctum. Choose the item you bought and give it to
him. Give the present to Sylvia (the lady Bob-omb next to Goldbob
at Poshley train station) and go back and talk to Bub. No matter
what item you gave him, he'll give you the same reward, THREE
STINKIN' COINS!

30.	Client: Swob (Fahr Outpost)
Title: Erase that graffiti!
Reward: Snow Bunny

This is the last trouble. It's also the longest and probably the
hardest. Stock up and go to the Pit of 100 Trials. Go all the way
to Level 50 (the enemies aren't that hard) and use Bobbery to
blow up the graffiti on the left wall. Get the Strange Sack in
the chest (it doubles your item space) and get out of there
(unless you feel lucky). Go back to Fahr Outpost and talk to the
Bob-omb to the right of the cannon statue. He'll give you your
reward. Congratulations, you're now the #1 Problem Solver in
Rogueport (well, not technically, but still).

Return to Rogueport. The Pit of 100 Trials is completely optional, but
it can get you some nice badges along the way. Although, there are no
save points, no heal blocks, and no comfortable beds. At the 100th
floor, you will face the hardest boss in the game. I recommend getting
the Strange Sack from level 50 and leaving immediately. Now that you
have it, equip some Ultra Shrooms, Life Shrooms, Jammin' Jellys, etc.
Defense Plus, Spike Shield, Defense Dodge, Feeling Fine, Pretty Lucky,
Feeling Fine P, and Pretty Lucky P are some of the recommended badges
(that's not to say that you need ALL of these). I also recommend
entering when at least close to level 30 (around level 28). When your
ready go into the sewers.

Rogueport Sewers:

Save in the thousand-year door room and go into the room to the right
(use the airplane panel above the right spring). Enter the pipe in the
center (BTW, First Attack and Bump Attack don't work here so you might
as well unequip them.

Pit of 100 Trials:

Enemies:
Arantula - 16 HP, 7 ATK, 0 DEF
Amazy Dayzee - 20 HP, 20 ATK, 1 DEF
Badge Bandit - 12 HP, 5 ATK, 0 DEF
Bandit - 5 HP, 2 ATK, 0 DEF
Bob-omb - 4 HP, 2 ATK, 1 DEF
Bob-ulk - 10 HP, 4 ATK, 2 DEF
Boo - 7 HP, 3 ATK, 0 DEF
Bulky Bob-omb - 6 HP, 2 ATK, 1 DEF
Buzzy Beetle - 5 HP, 3 ATK, 4 DEF
Chain Chomp - 7 HP, 6 ATK, 5 DEF
Cleft - 2 HP, 2 ATK, 2 DEF
Dark Boo - 8 HP, 5 ATK, 0 DEF
Dark Bristle - 8 HP, 8 ATK, 4 DEF
Dark Craw - 20 HP, 6 ATK, 0 DEF
Dark Koopa - 8 HP, 4 ATK, 2 DEF
Dark Koopatrol - 25 HP, 5 ATK, 2 DEF
Dark Lakitu - 13 HP, 5 ATK, 0 DEF
Dark Paratroopa - 8 HP, 4 ATK, 2 DEF
Dark Puff - 3 HP, 2 ATK, 0 DEF
Dark Wizzerd - 10 HP, 5 ATK, 2 DEF
Dry Bones - 8 HP, 5 ATK, 2 DEF
Dull Bones - 1 HP, 2 ATK, 1 DEF
Elite Wizzerd - 12 HP, 8 ATK, 5 DEF
Flower Fuzzy - 5 HP, 3 ATK, 0 DEF
Frost Piranha - 10 HP, 5 ATK, 0 DEF
Fuzzy - 3 HP, 1 ATK, 0 DEF
Gloomba - 7 HP, 3 ATK, 0 DEF
Hyper Cleft - 4 HP, 3 ATK, 3 DEF
Ice Puff - 9 HP, 4 ATK, 0 DEF
Lakitu - 5 HP, 2 ATK, 0 DEF
Lava Bubble - 6 HP, 4 ATK, 0 DEF
Moon Cleft - 6 HP, 5 ATK, 5 DEF
Parabuzzy - 5 HP, 3 ATK, 4 DEF
Paragloomba - 7 HP, 3 ATK, 0 DEF
Phantom Ember - 10 HP, 5 ATK, 0 DEF
Pider - 5 HP, 2 ATK, 0 DEF
Piranha Plant - 15 HP, 9 ATK, 0 DEF
Poison Pokey - 8 HP, 4 ATK, 0 DEF
Poison Puff - 15 HP, 8 ATK, 0 DEF
Pokey - 4 HP, 3 ATK, 0 DEF
Red Chomp - 6 HP, 5 ATK, 3 DEF
Shady Koopa - 8 HP, 3 ATK, 1 DEF
Shady Paratroopa - 8 HP, 3 ATK, 1 DEF
Sky-blue Spiny - 6 HP, 6 ATK, 4 DEF
Spania - 3 HP, 1 ATK, 0 DEF
Spike Top - 5 HP, 3 ATK, 4 DEF
Spiky Gloomba - 7 HP, ATK, 0 DEF
Spiky Parabuzzy - 5 HP, 3 ATK, 4 DEF
Spinia - 3 HP, 1 ATK, 0 DEF
Spiny - 3 HP, 3 ATK, 3 DEF
Spunia - 12 HP, 7 ATK, 2 DEF
Swampire - 20 HP, 6 ATK, 0 DEF
Swoopula - 9 HP, 4 ATK, 0 DEF
Wizzerd - 10 HP, 6 ATK, 3 DEF

In every room (except 10, 20, 30, 40, 50, 60, 70, 80, and 90) you will
have to fight 1 enemy before moving on. In every 10 levels (except
level 100) there will be a big chest. Open it for a badge. At level 50,
you will find the strange sack, which lets you carry up to 20 items.
Here are the items:

Level 10 - Sleepy Stomp Badge
Level 20 - Fire Drive Badge
Level 30 - Zap Tap Badge
Level 40 - Pity Flower Badge
Level 50 - Strange Sack
Level 60 - Double Dip Badge
Level 70 - Double Dip P Badge
Level 80 - Bump Attack Badge
Level 90 - Lucky Day Badge
Level 100 - Return Postage Badge (After defeating boss)

Often along your travels, you will find movers and merchants. There are
never any enemies where these guys are (they are also found in item
rooms). Merchants sell items to you (they increase in price the farther
down you go). Movers can take you down a few levels, for a price. If
you're not yet at level 30, I recommend not using them since you will
level up along the way. The last 10 levels can be considered as harder
than the boss itself. The hardest enemies in the game are found here.
Once you get down to the very bottom level, you will face the oldest
brother of a certain family tree.

Secret Boss Fight:

Bonetail:

Goombella's Tattle: "That's Bonetail. He's the older brother of
Hooktail. ...So old he's just bones, in fact. Now THAT'S old. He has
various breaths that might confuse us or put us to sleep. When his HP
gets low, he'll recover...or reanimate, as the case may be. He's probably
stronger than the last boss, seriously! Let's do this right!"

HP: 200
ATK: 8
DEF: 2
Attacks: Stomp
Poison Breath
Chomp
Dangerous Breath (puts you into various status effects)
Reanimate (Heals 20 HP)

Quickly switch to your best partner (or one that has a lot of HP) and
use Power Lift. Do as much as you can to make his HP disappear. When it
runs out use Stylish moves to bring it back up quickly. Use any healing
items when your HP is low. He will regain 20 HP when his HP goes below
100 and will continue to heal himself every several turns. Continue to
focus on beating him and also keeping your HP above 15. After a while
he'll fall. And you'll have beaten the strongest enemy in the game!

Bonetial will fall and spit out a big treasure chest. Get the "Return
Postage from it and celebrate your victory. Afterwards, leave this
place and get back to home. Now you can get any badge, tattle or recipe
you're missing if you wish to.

VIII. Tattle Log

The following is the complete list of all the enemies and bosses in the
game, their tattle log number, and their shortened tattle. The location
in Parenthesis is the first place you see it.

#061 Amazy Dayzee - 20 HP, 20 ATK, 1 DEF (Twilight Trail)
"A mystical Dayzee that's almost never seen. Since it has so many HP,
and because it's so quick to run away, this creature is almost
impossible to beat."

#063 Arantula - 16 HP, 7 ATK, 0 DEF (Pit of 100 Trials)
"A spiderlike creature that lives deep undergound and spits web-wads.
It's coloring is intimidating, but don't worry; it's not poisonous.

#072 Atomic Boo - 40 HP, 4 ATK, 0 DEF (Creepy Steple)
"A massive creature made up of countless Boos. It attacks by breaking
apart and sending out hundreds of Boos."

#093 B. Bill Blaster - 10 HP, 0 ATK, 4 DEF (Palace of Shadow)
"A much tougher bill blaster. It's really strong, but if you don't beat
it, it'll keep shooting Bombshell Bills."

#046 Badge Bandit - 12 HP, 5 ATK, 0 DEF (Pit of 100 Trials)
"A Bandit who steals badges. His HP and Attack are high. Use your Guard
well to keep your badges!"

#077 Bald Cleft - 2 HP, 1 ATK, 2 DEF (Shhwonk Fortress)
"Basically a rock monster with a swarthy-looking face. It attacks by
charging and is impervious to fire."

#044 Bandit - 5 HP, 2 ATK, 0 DEF (Glitzville)
"A petty thief that charges at people and tries to steal coins. If you
guard well, though, he can't steal a thing!"

#121 Beldam - 9/30 (1st/2nd encounter) HP, 1/5 ATK, 0 DEF (Boggly Woods)
"Leader of the three Shadow Sirens. She'll throw all sorts of maguc at
you and has a very unpleasant disposition."

#045 Big Bandit - 8 HP, 3 ATK, 0 DEF (Glitzville)
"A Bandit boss that steals items as well as coins. Guard when he
charges at you to hold on to your goods!"

#091 Bill Blaster - 5 HP, 0 ATK, 2 DEF (Pirate's Grotto)
"A large black cannon that shoots Bullet Bills. Unknown whether it is
alive or not."

#098 - 12 HP, 1 ATK, 0 DEF (Rogueport Sewers)
"A giant, squidlike thing that attacks with its ink and tentacles.
Based on its dialect, it may come from the western sea."

#086 Bob-omb - 4 HP, 2 ATK, 1 DEF (Glitzville)
"A round bomb soldier that gets furious when damaged and attacks by
charging and then exploding."

#088 Bob-ulk - 10 HP, 4 ATK, 2 DEF (Pit of 100 Trials)
"A really, really big Bob-omb that explodes after 4 turns. Take it out
before or you'll be peeling your lips off the ceiling!"

#094 Bombshell Bill - 3 HP, 6 ATK, 2 DEF (Palace of Shadow)
"A souped-up Bullet Bill. It'll hit you hard if you don't take it out
first. Its HP is low, so do it quickly!"

#101 Bonetail - 200 HP, 8 ATK, 2 DEF (Pit of 100 Trials)
"The oldest brother of Hooktail. He's just bones now. He's incredibly
tough... Maybe even the toughest?"


#071 Boo - 7 HP, 3 ATK, 0 DEF (Creepy Steeple)
"A somewhat shy ghost that can make itself and its allies invisible. It
may be a ghost, but it's pretty cute."

#025 Boomerang Bro - 7 HP, 2 ATK, 1 DEF (Glitzville)
"A Koopa who uses boomerangs instead of hammers. Beware of returning
boomerangs!"

#041 Bowser - 30/70 HP, 3/7 ATK, 1/2 DEF (Glitzville)
"Mario's fated enemy, Bowser the Koopa King is a foe to be feared. His
typical turf is NOT Glitzville."

#084 Bristle - 2 HP, 1 ATK, 4 DEF (Shhwonk Fortress)
"A petrified, spine-covered monster that attacks by charging at you and
is impervious to fire. If you approach, its spikes will pop out and
poke you."

#087 Bulky Bob-omb - 6 HP, 2 ATK, 1 DEF (Pirate's Grotto)
"A big pink Bob-omb that explodes after 4 turns. That explosion is big,
so take it out before then."

#092 Bullet Bill - 2 HP, 4 ATK, 1 DEF (Pirate's Grotto)
"A projectile that attacks after being shot from a Bill Blaster. Take
it out before it slams into you."

#031 Buzzy Beetle - 5 HP, 3 ATK, 4 DEF (Creepy Steeple)
"It's well protected and immune to fire or explosions, but if you flip
it over, its Defense drops to zero.

#089 Chain Chomp - 7 HP, 6 ATK, 5 DEF (Palace of Shadow)
"It's tough to damage this creature, but it has low HP, so it's
possible to take it out with one decisive blow.

#079 Cleft - 2 HP, 2 ATK, 2 DEF (Boggly Woods)
"A spiky, rock-headed jerk that's impervious to fire attacks and has a
solid body."

#105 Cortez - 20 HP, 4 ATK, 1 DEF (Pirate's Grotto)
"A pirate's spirit who stayed in Keelhaul Key to guard his treasure."

#060 Crazee Dayzee - 7 HP, 2 ATK, 0 DEF (Twilight Trail)
"This fleet-footed flower is super-cute, and it sings one hypnotically
sleepy lullaby."

#119 Lord Crump - 4/30 HP, 1/3 ATK, 0 DEF (Rogueport)
"The X-Naut Leader. He likes to attack with body-slams. Always an
interesting foe..."

#023 Dark Bones - 20 HP, 5 ATK, 2 DEF (Palace of Shadow)
"It's the baddest of the Bones bunch, so its HP is really high. When
its HP gets down to 0, it might rise again."

#073 Dark Boo - 8 HP, 5 ATK, 0 DEF (Poshley Sanctum)
"A creepy-looking Boo with high HP and Attack. Get it before it turns
invisible."

#085 Dark Bristle - 8 HP, 8 ATK, 4 DEF (Pit of 100 Trials)
"An ancient creature made of rock. Its Defense is high. You can't jump
on it because of its spikes, and you can't get close to it because of
its spears."

#043 Dark Craw - 20 HP, 6 ATK, 0 DEF (Glitzville)
"A ghastly-looking spearman that'll poke at your feet if you try to
stomp it when its spear is pointing up. It attacks by throwing spears
or charging."

#016 Dark Koopa - 8 HP, 4 ATK, 2 DEF (Pit of 100 Trials)
"A koopa that prefers dark places. It has a very hard shell but you can
flip it by jumping on it."

#019 Dark Koopatrol - 25 HP, 5 ATK, 2 DEF (Glitzville)
"A member of the elite forces of the Koopa clan. Its pair of red eyes
is its most charming feature. After charging its attacks, it deals
devastating blows, so watch yourself."

#028 Dark Lakitu - 13 HP, 5 ATK, 0 DEF (Pit of 100 Trials)
"A Lakitu on a dark cloud. It throws pipes at you that sometimes turn
into Sky-blue spinies."

#017 Dark Paratroopa - 8 HP, 4 ATK, 2 DEF (Pit of 100 Trials)
"A Paratroopa that lives in dark, damp places. It has a very hard
shell, but you can flip it over by jumping on it."

#067 Dark Puff - 3 HP, 2 ATK, 0 DEF (Boggly Woods)
"A thunderhead that attacks with lightning. Don't touch it when it's
charged up, or you'll be in for a shock."

#095 Dark Wizzerd - 10 HP, 5 ATK, 2 DEF (Palace of Shadow)
"A part-machine, part-organic, magic-using entity. It'll multiply
itself to confuse you."

#104 Doopliss - 40 HP, 4/7 ATK, 0 DEF (Creepy Steeple)
"A fiend who takes the shapes of Mario and friends, then attacks.
Currently a member of the Shadow Sisters."

#022 Dry Bones - 8 HP, 5 ATK, 2 DEF (Palace of Shadow)
"A skeleton Koopa that sometimes builds friend. Even after it collapses
at 0 HP, it will sometimes get back up"

#020 Dull Bones - 1 HP, 2 ATK, 1 DEF (Hooktail Castle)
"A Koopa Troopa that became a skeleton. It throws bones to attack and
builds buddies to help it fight."

#097 Elite Wizzerd - 12 HP, 8 ATK, 5 DEF (Pit of 100 Trials)
"The top of the heap for half-machine organisms. It uses various magic
moves, and if it's alone, it'll create illusions of itself."

#109 Elite X-Naut - 10 HP, 5 ATK, 1 DEF (X-Naut Fortress)
"The pinnacle of the X-Naut troops, this soldier tackles and throws
potions. Elite X-Nauts may be enhanced with nutrients developed by X-
Naut PhDs."

#074 Ember - 8 HP, 3 ATK, 0 DEF (Keelhaul Key)
"These blue flame spirits are susceptible to ice and explosive attacks.
They're said to be vengeful spirits of the recent dead."

#026 Fire Bro - 7 HP, 3 ATK, 1 DEF (Glitzville)
"A relative of the Hammer Bros. who can spit fire. If one of his blasts
hit you, you may catch on fire!"

#053 Flower Fuzzy - 5 HP, 3 ATK, 0 DEF (Glitzville)
"A fuzzy with lovely coloring. It'll suck your FP and attack with magic
when full."

#058 Frost Piranha - 10 HP, 5 ATK, 0 DEF (Fahr Outpost)
"A Piranha Plant with ice powers that's weak against fire. Its biting
attack sometimes freezes you."

#050 Fuzzy - 3 HP, 1 ATK, 0 DEF (Shhwonk Fortress)
"A parasite that sucks up on its opponent's HP to replenish its own.
Fuzzies are so hyper that's hard to time your Guard Action Command."

#007 Gloomba - 7 HP, 3 ATK, 0 DEF (Pit of 100 Trials)
"A Goomba that likes dark, damp places. It must look like that because
it lives below ground!"

#100 Gloomtail - 80 HP, 8 ATK, 2 DEF (Palace of Shadow)
"Hooktail's brother. He's a big, dark, poison-spweing baddie. Watch out
for his famous mega-breath attack!"

#051 Gold Fuzzy - 10 HP, 1 ATK, 0 DEF (Shhwonk Fortress)
"A gold-solored Fuzzy that attacks by charging at you. Unlike normal
Fuzzies, it won't drain your HP."

#001 Goomba - 2 HP, 1 ATK, 0 DEF (Rogueport Sewers)
"The underling of underlings. No other distinguishing characteristics."

#052 Green Fuzzy - 5 HP, 3 ATK, 0 DEF (Glitzville)
"This minty Fuzzy replenishes its HP as it drains yours. And it can
multiply."

#039 Green Magikoopa - 7 HP, 4 ATK, 0 DEF (Glitzville)
"A green-robed Koopa wizard that uses a variety of magic spells,
including ones that electrify allies or make them invisible."

#120 Sir Grodus - 50 HP, 7 ATK, 1 DEF (Palace of Shadow)
"The nasty creature that kidnapped Peach. He's into world domination.
Some hobby, huh?"

#116 Grodus X - 3 HP, 4 ATK, 0 DEF (Palace of Shadow)
"An annoying magical protector of Grodus. When he has four of these,
he's invincible!"

#042 Gus - 20 HP, 3 ATK, 0 DEF (Rogueport)
"A super-annoying guy with a big pointy spear that he tends to throw at
people. Some think he's just a bunch of sass talk, but he's tough."

#024 Hammer Bro - 7 HP, 4 ATK, 1 DEF (Glitzville)
"Well-known for their vicious and relentless hammer lobs, Hammer Bros.
have a reputation as one of Mario's toughest enemies..."

#099 Hooktail - 20 HP, 5 ATK, 1 DEF (Hooktail Castle)
"This giant dragon attacks by munching, stomping, and breathing stinky,
fiery breath. He hates things that make chirping noises, especially
creatures that start with "cr" and end with "icket"."

#078 Hyper Bald Cleft - 3 HP, 2 ATK, 2 DEF (Glitzville)
"A hyperactive Bald Cleft that can charge up energy, boosting its
Attack to 8."

#082 Hyper Cleft - 4 HP, 3 ATK, 3 DEF (Twilight Trail)
"A hyperactive Cleft that uses charge moves to boost its Attack power
to 9.

#004 Hyper Goomba - 8 HP, 2 ATK, 0 DEF (Twilight Trail)
"When this hyperactive Goomba charges up, its Attack rises to 8, so
watch yourself!"

#005 Hyper Paragoomba - 8 HP, 2 ATK, 0 DEF (Twilight Trail)
"When this winged Hyper Goomba charges up, its Attack power rises to
8."

#006 Hyper Spiky Goomba - 8 HP, 3 ATK, 0 DEF (Twilight Trail)
"When this spike-headed Hyper Goomba charges up, its Attack power rises
to 9, so heads up!"

#069 Ice Puff - 9 HP, 4 ATK, 0 DEF (Fahr Outpost)
"Ruff Puffs's chilly brother, it will sometimes freeze you with cold
breath."

#081 Iron Cleft (Green) - 6 HP, 4 ATK, Unknown DEF (Glitzville)
"No attacks can pierce the defense of this hard, metallic Cleft. Since
this one is wearing green shoes, it must be the younger brother."

#080 Iron Cleft (Red) - 6 HP, 4 ATK, Unknown DEF (Glitzville)
"No attacks can pierce the defense of this hard, metallic Cleft. Are
they impossible to defeat???"

#012 K.P. Koopa - 4 HP, 2 ATK, 1 DEF (Glitzville)
"A Koopa warrior that battles at the Glitz Pit in Glitzville. It may be
a different color than your average Koopa, but its abilities are the
same."

#013 K.P. Paratroopa - 4 HP, 2 ATK, 1 DEF (Glitzville)
"A Koopa Paratroopa who's dyed its shell. Otherwise, it's the same as
any other Paratroopa, which means one stomp and it loses its wings."

#040 Kammy Koopa - 50 HP, 5 ATK, 0 DEF (Palace of Shadow)
"An old witch who's always with Bowser. She's a nasty, magic-using
crone, but you should still respect your elders! Remember that!

#010 Koopa Troopa - 4 HP, 2 ATK, 1 DEF (Shhwonk Fortress)
"Koopa Troopas have been around forever. Jump on them to flip them over
and drop their defense to zero."

#018 Koopatrol - 6 HP, 4 ATK, 2 DEF (Rogueport Sewers)
"Occasionally uses an attack called Charge that saves up energy, and
can call in backup for support if you don't defeat it quickly."

#027 Lakitu - 5 HP, 2 ATK, 0 DEF (Glitzville)
"A cloud-riding member of the Koopa tribe, Lakitu attacks by throwing
Spiny Eggs, which slowly hatch into Spinies."

#075 Lava Bubble - 6 HP, 4 ATK, 0 DEF (Pirate's Grotto)
"This flame spirit is vunerable to explosions and ice attacks. If you
stomp on it, you'll take damage."

#103 Macho Grubba - 60 HP, 4 ATK, 0 DEF (Glitzville)
"Macho Grubba has the confidence to match his muscles after being
powered up by the Crystal Star."

#036 Magikoopa - 7 HP, 4 ATK, 0 DEF (Rogueport Sewers)
"A Koopa wizard that'll use all sorts of magic. It breaks apart into
multiple copies, so beat it as quickly as you possibly can!"

#117 Magnus Von Grapple - 30 HP, 2 ATK, 1 DEF (The Great Tree)
"A powerful and cutting-edge robot built by X-Naut scientists. TI has
all the features expected of a robot, including rocket fists."

#118 Magnus Von Grapple 2.0 - 70 HP, 6 ATK, 2 DEF (X-Naut Fortress)
"The biggest upgrades seem to be the flying features. Watch out for the
improved machine guns."

#122 Marilyn - 12/40 HP, 2/7 ATK, 0 DEF (Boggly Woods)
"Beldam's sister, and therefore one of the Shadow Sirens. Her Attack is
high, so take her out first."

#115 Mini-X-Yux - 1 HP, 0 Atk, 0 DEF (X-Naut Fortress)
"A protector of the X-Yux. You can't attack the main unit until you
clear these things out."

#111 Mini-Yux - 1 HP, 0 ATK, 0 DEF (The Great Tree)
"Each one can divide into two. As long as you clear these out first,
ordinary Yux are nothing to be feared."

#113 Mini-Z-Yux - 2 HP, 0 Atk, 0 DEF (The Moon)
"A protector of the Z-Yux. There can be as many as 4. They must all be
defeated to make the Z-Yux vunerable.

#083 Moon Cleft - 6 HP, 5 HP, 5 DEF (The Moon)
"A Cleft living on the moon. Its defense is high, but if you turn it
over with an explosion, its Defense goes down to 0."

#056 Pale Piranha - 4 HP, 2 ATK, 0 DEF (Boggly Woods)
"A monochrome Piranha Plant that attacks with a nasty bite. If you see
one, throw all you've got at it, or run."

#033 Parabuzzy - 5 HP, 3 ATK, 4 DEF (Pirate's Grotto)
"A Buzzy with wings and high Defense. It flies in the air, but it'll
come down if you stomp on it."

#008 Paragloomba - 7 HP, 3 ATK, 0 DEF (Pit of 100 Trials)
"A Gloomba with wings that may or may not get moldy."

#002 Paragoomba - 2 HP, 1 ATK, 0 DEF (Rogueport Sewers)
"A Goomba with wings. Can't reach it with a hammer while it's in the
air, but once its damaged, it's wings get clipped. It's kind of sad,
really."

#011 Paratroopa - 4 HP, 2 ATK, 1 DEF (Shhwonk Fortress)
"A Koopa Troopa with wings that stays airborne until you stomp on it
and send it plunging to the ground."

#076 Phantom Ember - 10 HP, 5 ATK, 0 DEF (Palace of Shadow)
"An angry spirit from beyond. Its flame attack will set you on fire."

#062 Pider - 5 HP, 2 ATK, 0 DEF (The Great Tree)
"A spidery creature that drops down on webs. It can shoot out three
web-wads to attack consecutively."

#059 Piranha Plant - 15 HP, 9 ATK, 0 DEF (Pit of 100 Trials)
"The strongest of the Piranha Plants. It likes to live... in pipes."

#055 Poison Pokey - 8 HP, 4 ATK, 0 DEF (Riverside Station)
"A poisonous Pokey that attacks with poison and sometimes calls in
friends. Take it out quickly."

#070 Poison Puff - 15 HP, 8 ATK, 0 DEF (Pit of 100 Trials)
"A poisonous cloud creature. It'll charge you or try to poison you, and
if you touch it while it's storing poison, you'll get hurt."

#054 Pokey - 4 HP, 3 ATK, 0 DEF (Glitzville)
"A cactus ghoul covered from head to base in nasty spines. It attacks
by lobbing sections of itself at you, and can even call other Pokeys to
come fight alongside it."

#057 Putrid Piranha - 8 HP, 3 ATK, 3 DEF - (Keelhaul Key)
"A poisonous Piranha Plant. It'll poison your allies. Use your Guard
effectively to avoid poisoning."

#035 R.S. Buzzy - 5 HP, 3 ATK, 4 DEF (Glitzville)
"The sturdiest of all the Buzzy Beetles, a Red Spike Top is impervious
to fire and explosions. Plus, the spike on its back protects it from
being flipped over."

#102 Rawk Hawk - 30 HP, 4 ATK, 1 DEF (Glitzville)
"A champion fighter. Battling him requires a certain level of artistry.
"You wanna hate me, but you can't help but love the RAAAAAAAWWWWK!""

#021 Red Bones - 5 HP, 3 ATK, 1 DEF (Hooktail Castle)
"This ugly, red Dull Bones is stronger than a normal Dull Bones. Even
if its HP drops to 0, it can come back to life."

#037 Red Magikoopa - 7 HP, 4 ATK, 0 DEF (Glitzville)
"This red-garbed Koopa wizard uses a wide variety of magic, including
Attack-and-Defense-boosting spells."

#068 Ruff Puff - 7 HP, 4 ATK, 0 DEF (Riverside Station)
"A relative of the Dark Puff... or perhaps just a different colored one.
It charges up and shocks you with lightning."

#124 The Shadow Queen - 150 HP, 7 ATK, 1 DEF (Palace of Shadow)
"The demon who possessed Peach. She tried to cast the world into
darkness, but Mario whipped her but good. And Peach is back to normal,
thank goodness!"

#014 Shady Koopa - 8 HP, 3 ATK, 1 DEF (Glitzville)
"When a Shady Koopa flips back up form its back, its Attack increases.
Shady Koopas have a place of honor in the Koopa family Tree because of
this distinction."

#015 Shady Paratroopa - 8 HP, 3 ATK, 1 DEF (Glitzville)
"Other than having wings, this creature isn't very difficult from a
Shady Koopa. Once it flips off its back, it boosts its Attack."

#030 Sky-blue Spiny - 6 HP, 6 ATK, 4 DEF (Pit of 100 Trials)
"Spawned from a pipe thrown by Dark Lakitu it will charge at you. When
it's balled up, your attacks wont work."

#106 Smorg - 50 HP, 5 ATK, 1 DEF (Excess Express)
"A monster made of tons of smaller Smorgs. It uses Smorg tentacles to
attack."

#048 Spania - 3 HP, 1 ATK, 0 DEF (Rogueport Sewers)
"A spinia with spines on its head. If you stomp on it, you'll take
damage. For whatever reason, it looks really peeved."

#032 Spike Top - 5 HP, 3 ATK, 4 DEF (Creepy Steeple)
"This Buzzy has a high defense and a pointy spike on its shell. You'll
take damage if you stomp on it."

#009 Spiky Gloomba - 7 HP, 4 ATK, 0 DEF (Pit of 100 Trials)
"A Gloomba with a painful-looking spike that likes damp places."

#003 Spiky Goomba - 2 HP, 2 ATK, 0 DEF (Rogueport Sewers)
"A Goomba that wears a spike helmet. Slightly higher Attack power than
a typical Goomba."

#034 Spiky Parabuzzy - 5 HP, 3 ATK, 4 DEF (Riverside Station)
"A Buzzy with wing and a spike. It flies, so a hammer won't reach. It's
hard to find attacks that work."

#047 Spinia - 3 HP, 1 ATK, 0 DEF (Rogueport Sewers)
"A strange creature made of thin, papery boards. Still a completely
mysterious species."

#029 Spiny - 3 HP, 3 ATK, 3 DEF (Glizville)
"A spine-covered member of the Koopa tribe with extremely high defense.
It cannot be damaged when it rolls into a ball.

#049 Spunia - 12 HP, 7 ATK, 2 DEF (Rogueport Sewers)
"A creature with a body made up of springy discs. IT may not look like
much, but it's pretty tough."

#066 Swampire - 20 HP, 6 ATK, 0 DEF (Pit of 100 Trials)
"A feared-health-sucking bat lives in the darkness. It steals your HP
to add to its own."

#064 Swooper - 6 HP, 3 ATK, 0 DEF (Creepy Steeple)
"A roosting creature that will hang from the ceiling until damaged."

#065 Swoopula - 9 HP, 4 ATK, 0 DEF (Palace of Shadow)
"An HP-sucking batlike thing. Its name comes form its swooping, blood-
sucking attack."

#123 Vivian - 10 HP, 1 ATK, 0 DEF (Boggly Woods)
"One of the Shadow Sirens and Beldam's younger sister. She's so cute,
she's able to infatuate anyone."

#038 White Magikoopa - 7 HP, 4 ATK, 0 DEF (Glitzville)
"A white-robed Koopa wizard that uses a wide-variety of magic,
including magic that replenishes its own HP and that of its allies.

#096 Wizzerd - 10 HP, 6 ATK, 3 DEF (Pit of 100 Trails)
"A part-machine, part organic creature who uses different kinds of
magic. It looks to be the best tickler of all time."

#107 X-Naut - 4 HP, 3 ATK, 0 DEF (The Great Tree)
"A foot soldier that uses potions and attacks by ramming. This X-Naut
is the lowest of Grodus's underlings."

#108 X-Naut PhD - 9 HP, 4 ATK, 0 DEF (X-Naut Fortress)
"An X-Naut who throws chemicals. Research is ongoing about the effects
of the chemicals they throw."

#114 X-Yux - 10 HP, 3 ATK, 1 DEF (X-Naut Fortress)
"A new Yux designed to protect important areas. It's attacks will
sometimes immobilize you."

#110 Yux - 3 HP, 2 ATK, 0 DEF (The Great Tree)
"These pathetically ugly creatures were created in the X-Naut
laboratories. With Mini-Yux around them, they're impervious to all
attacks."

#112 Z-Yux - 7 HP, 4 ATK, 0 DEF (The Moon)
"A genetic improvement on the original Yux. Mini-Z-Yux often appear to
restore HP or protect the main unit from damage."

IX. Badges

Here's a list off all 85 badges in the game.

All Or Nothing - 4 BP, 0 FP
Raises attack if you hit Action Commands; drops attack to 0 if you
fail.

Attack FX B - 0 BP, 0 FP
Changes the sound effects of Mario's attacks.

Attack FX G - 0 BP, 0 FP
Changes the sound effects of Mario's attacks.

Attack FX P - 0 BP, 0 FP
Changes the sound effects of Mario's attacks.

Attack FX R - 0 BP, 0 FP
Changes the sound effects of Mario's attacks.

Attack FX Y - 0 BP, 0 FP
Changes the sound effects of Mario's attacks.

Bump Attack - 5 BP, 0 FP
Lets you bump into weak foes to defeat them without battling.

Charge - 1 BP, 1 FP
Adds Charge to Mario's Tactics menu. Wearing more than one increases
charge power.

Charge P - 1 BP, 1 FP
Adds Charge to your partner's Tactics menu. Wearing more than one
increases charge power.

Chill Out - 1 BP, 0 FP
Makes you never succumb to a First Strike.

Close Call - 1 BP, 1 FP
When Mario's in danger, causes enemies to miss sometimes.

Close Call P - 1 BP, 0 FP
When your ally is in danger, causes foes to miss sometimes.

Damage Dodge - 2 BP, 0 FP
Decrease damage by 1 with a Guard Action command.

Damage Dodge P - 2 BP, 0 FP
Cuts damage by 1 HP with a Guard Action Command. (Partner)

Defend Plus - 5 BP, 0 FP
Boosts Mario's defense by 1.

Defend Plus P - 5 BP, 0 FP
Boosts your ally's defense by 1.

Double Dip - 3 BP, 4 FP
Lets Mario use two items during his battle turn. By wearing more than
one, Mario can use up to three items.

Double Dip P - 3 BP, 4 FP
Lets your ally use two items during his battle turn. By wearing more
than one, your partner can use up to three items.

Double Pain - 0 BP, 0 FP
Doubles the damage Mario takes.

Feeling Fine - 4 BP, 0 FP
Makes Mario immune to poison or dizziness.

Feeling Fine P - 4 BP, 0 FP
Makes your partner immune to poison or dizziness.

Fire Drive - 3 BP, 5 FP
Activates the Fire Drive, which assaults all ground enemies and burns
them. Wearing more than one increases attack power.

First Attack - 1 BP, 0 FP
Activates a First Strike to defeat weak foes without battling.

Flower Finder - 3 BP, 0 FP
After beating a foe, makes more flowers appear.

Flower Saver - 4 BP, 0 FP
Drops FP used when Mario attacks by 1.

Flower Saver P - 4 BP, 0 FP
Drops FP used when your partner attacks by 1.

FP Drain - 1 BP, 0 FP
Drops Mario's attack power by 1 but regains 1 FP per attack.

FP Plus - 3 BP, 0 FP
Increases maximum FO by 5.

Hammer Throw - 1 BP, 2 FP
Enables Hammer Throw, which lets you throw a hammer at a foe, wherever
it is. Wearing two or more increases attack power.

Hammerman - 2 BP, 0 FP
Increases hammer power by 1, but eliminates the ability to jump.

Happy Flower - 2 BP, 0 FP
Slowly and automatically restores FP during battle.

Happy Heart - 2 BP, 0 FP
Slowly and automatically restores HP during battle.

Happy Heart P - 2 BP, 0 FP
Slowly and automatically restores FP during battle. (Partner)

Head Rattle - 1 BP, 2 FP
Enables Head Rattle, which can confuse enemies if executed superbly.
Wearing two or more confuses enemies longer.

Heart Finder - 3 BP, 0 FP
After beating a foe, makes more hearts appear.

HP Drain - 1 BP, 0 FP
Drops Mario's attack power by 1 but regains 1 HP per attack.

HP Drain P - 1 BP, 0 FP
Drops your ally's attack by 1 but regains 1 HP per attack.

HP Plus - 3 BP, 0 FP
Increases maximum HP by 5.

HP Plus P - 3 BP, 0 FP
Increases maximum HP by 5. (Partner)

Ice Power - 1 BP, 0 FP
Makes Mario damage-proof when jumping on fire enemies. Also increases
the damage Mario gives to fire enemies and decreases the damage Mario
takes from fire enemies.

Ice Smash - 1 BP, 3 FP
Enables Ice Smash, which freezes an enemy if executed superbly. Wearing
more than one freezes enemies longer.

Item Hog - 3 BP, 0 FP
Makes it likelier that items will appear after battle.

Jumpman - 2 BP, 0 FP
Increases jump power by 1, but you lose your hammer ability.

L Emblem - 0 BP, 0 FP
Changes Mario's clothes into Luigi's clothes. (Equip with W Emblem to
changes Mario's clothes into Waluigi's clothes)

Last Stand - 1 BP, 0 FP
Drops damage Mario receives by 1/2 when he is peril.

Last Stand P - 1 BP, 0 FP
Drops damage your ally receives by 1/2 when in peril.

Lucky Day - 7 BP, 0 FP
When Mario's attacked, causes enemies to miss more often.

Lucky Start - 4 BP, 0 FP
Makes something good happen when you first enter battle.

Mega Rush - 1 BP, 0 FP
Increases attack power by 5 when Mario is in peril.

Mega Rush P - 1 BP, 0 FP
Increases attack power by 5 when your partner is in peril.

Money Money - 5 BP, 0 FP
Makes more coins appear after battle

Multibounce - 1 BP, 2 FP
Enables Multibounce, which attacks multiple foes in order until you
miss an Action Command. Wear more than one for increased attack power.

P-Down, D-Up - 2 BP, 0 FP
Drops the damage Mario deals AND receives by 1.

P-Down, D-Up P - 2 BP, 0 FP
Drops the damage your ally deals AND receives by 1.

P-Up, D-Down - 2 BP, 0 FP
Boosts the damage Mario deals AND receives by 1.

P-Up, D-Down P - 2 BP, 0 FP
Boosts the damage Mario deals AND receives by 1.

Peekaboo - 2 BP, 0 FP
Makes enemy HP visible.

Piercing Blow - 1 BP, 2 FP
Enables Piercing Blow, which deals damage that ignores enemy defenses.

Pity Flower - 3 BP, 0 FP
When Mario takes damage, occasionally recovers 1 FP.

Power Bounce - 3 BP, 3 FP
Enables Power Bounce, which lets you jump on one enemy until you miss
an Action Command.

Power Jump - 1 BP, 2 FP
Enables Power Jump, which lets you stomp on a foe with huge power.
Wearing two or more increases attack power.

Power Plus - 6 BP, 0 FP
Boosts Mario's jump and hammer attack by 1.

Power Plus P - 6 BP, 0 FP
Boosts your partner's attack by 1.

Power Rush - 1 BP, 0 FP
Increases attack power by 2 when Mario is in danger.

Power Rush P - 1 BP, 0 FP
Increases attack power by 2 when your ally is in danger.

Power Smash - 1 BP, 2 FP
Enables Power Smash, which lets you whack an enemy with great power.
Wearing two or more increases attack power.

Pretty Lucky - 2 BP, 0 FP
When Mario's attacked, causes foes to miss sometimes.

Pretty Lucky P - 2 BP, 0 FP
When your ally's attacked, causes foes to miss sometimes.

Quake Hammer - 2 BP, 3 FP
Enables Quake Hammer, which slightly damages all ground enemies.
Wearing two or more increases attack power.

Quick Change - 7 BP, 0 FP
Allows your ally to attack even after changing partners.

Refund - 1 BP, 0 FP
Refunds some coins if you use an item in battle.

Return Postage - 7 BP, 0 FP
Makes direct-attackers take 1/2 the damage they do.

Shrink Stomp - 1 BP, 2 FP
Enables Shrink Stomp, which shrinks foes and drops attack power if
executed superbly. Wear two or more to shrink them longer.

Simplifier - 1 BP, 0 FP
Makes Action commands easier easy, but earns less star power.

Sleepy Stomp - 1 BP, 2 FP
Enables Sleepy Stomp, which makes enemies sleep if executed superbly.
Wearing two or more keeps enemies asleep longer.

Slow Go - 0 BP, 0 FP
Makes Mario sluggish, so he can no longer run.

Soft Stomp - 1 BP, 2 FP
Enables Soft Stomp, which makes enemies soft if executed superbly.
Wearing two or more keeps enemies soft longer.

Spike Shield - 3 BP, 0 FP
Makes Mario damage-proof when jumping on spiky foes.

Super Appeal - 1 BP, 0 FP
Get more star power from the audience when Mario appeals.

Super Appeal P - 1 BP, 0 FP
Gets more star power from the crowd when your ally appeals.

Timing Tutor - 1 BP, 0 FP
Teaches the timing for stylish commands.

Tornado Jump - 2 P, 3 FP
Enables Tornado Jump, which damages all mid-air enemies if executed
superbly. Wearing two or more increases attack power.

Unsimplifier - 1 BP, 0 FP
Makes Action commands hard, but earns more star power.

W Emblem - 0 BP, 0 FP
Changes Mario's clothes into Wario's clothes. (Equip with L Emblem to
make Mario's clothes change into Waluigi's clothes)

Zap Tap - 3 BP, 0 FP
Does damage to enemies that touch Mario is battle.

X. Shine Sprites:

The shine sprites in the game are helpful in making your partners
stronger. 3 of these upgrade your characters, giving them more HP, ATK
and a new move. In order to upgrade them a second time, you'll need to
get the "Up Arrow" form Hooktail's castle (read chapter 5 intermission
for more info).

Rogueport:
1.	Above the rooftops on the East Side of Rogueport (you'll need
Yoshi).
2.	Behind the house that has a padlock on the East Side of town. Get on
the roof and slip between the crates.
3.	Behind the first house on the West Side of town. Roll into a tub and
roll through the small hole upstairs inside the house.
4.	In Bobbery's house on the East Side of town. You won't be able to
get the shine sprite until the Intermission of Chapter 4.
5.	Behind the cracked wall next to the item shop on the West Side of
town. Blow a hole in the wall with Bobbery.

Rogueport Sewers:
1.	On a high platform to the left of the Thousand-Year door (you need
Paper mode for this one).
2.	On the ledge next to the shortcut pipe that leads to Petalburg. Use
your Super Hammer to smash the big yellow block.
3.	In front of the door that leads to the Twilight Town warp pipe. You
need Yoshi to cross the gap to it.
4.	On a platform in the room where you fought the giant Blooper (Use
Boat mode to reach it).
5.	In a hidden room that you can only reach with Boat mode (Have
Flurrie blow down the fake wall on the room to the left of the
shortcuts to Keelhaul Key and Poshley Heights to reach the boat
panel.) You'll have to deal with half a dozen Spanias and 1 Spunia.
6.	See above.
7.	See above (you'll need the spring jump to reach this one).
8.	On top of the pedestal next to where Dazzle hangs out (Use your
spring jump next to the pipe to reach the rooftops and make your way
there).

Hooktail Castle:
1.	In plain view at the beginning hall with the yellow and purple
blocks (past the room with the red bones).
2.	In front of the weapon rack where you first meet Ms. Mowz.
3.	At the top of the tall staircase just before the exit to the bridge
outside.

Boggly Woods:
1.	To the left of the airplane panel (you need to raise the panel to
get to it). Use Koops to grab it.

The Great Tree:
1.	In the bottom right-hand corner of the room where you encase the
Punies in bubbles.
2.	On top of a pedestal in the room with two paper-airplane panels. Use
Flurrie to blow the vase off the first panel.
3.	In the room beneath the first wooden panel (where you found the blue
key) you see after acquiring the Super Boots. Use your spin jump to
brake through the panel
4.	Above the lily pads after you fill the room with water.

Glitzville:
1.	To the right of the stairs that lead to the Glitzville arena
entrance. Use your hammer to reveal a Coin block beneath the shine
sprite.
2.	On the second floor of the storage room in the Glitzville arena.

Twilight Trail:
1.	Behind the last tree before you get to the screen outside Creepy
Steeple (hidden from view).

Creepy Steeple:
1.	Behind the small opening at the beginning of the first hall (use
your tube mode).
2.	At the bottom of the well outside the front gate.
3.	To the left of the incline where you have to push the door-shaped
barricade (use the passage at the bottom of the well to get there).

Keelhaul Key:
1.	To the left of the cliff as you make your way toward Pirate's
Grotto. Ride Yoshi to the block underneath the Shine Sprite.
2.	Behind a large palm leaf to the right of the bridge.

Pirate's Grotto:
1.	Concealed by a stalactite over the first wrecked ship (mostly hidden
from view). Jump while you're at the very top.
2.	Near the top of the cliff. Stand on the step before the very top and
toss Koops to your left to reveal a hidden block close to the
Sprite.
3.	Above the barrels in the room where you found the Grotto Key. Ride
the crate that acts as a counterweight.
4.	Hovering over the water to the right of the wall of spikes. Use
Koops' shell to nab this one.
5.	At the beginning of the area that follows the wall of spikes. Use
your hammer to find a hidden block beneath the shine sprite.

Excess Express:
1.	Behind the table in Cabin 005.
2.	Give Bub the engineer's autograph and he'll give you the shine
sprite.

Riverside Station:
1.	On the steps behind the station (where you see the Poison Pokeys for
the first time).
2.	Near the top of the stairs that unfold after you hit the numerical
switches. Toss Koops at the Shine sprite to nab it.

Poshley Heights:
1.	Outside Poshley Sanctum, to the right of the entrance. Use your
spring jump to reach it.

Poshley Sanctum:
1.	Beyond the painting, on one of the ledges to the left. You'll have
to shimmy across the bars to reach the Shine sprite.

Fahr Outpost:
1.	Behind a tree (first tree on the second screen) on your way to the
Fahr Outpost (hidden from view).
2.	To the right of the last house in the Fahr Outpost.

XIV.	Grifty's Tales Of Rogueport

If you go to the rooftop to the left of the one of Bobbery's house,
you'll see Grifty. He knows a lot of Rogueport and will tell you all he
knows... for a price. It costs 5 coins per story (16 stories which costs
80 coins total), so I've added it here so you could use those coins for
something better (like 4 Maple Syrups).

1.	The Fearsome Demon:
"Ages ago, a city flourished here in peace and splendor. ...But it was
destroyed in a single day by a demon from the dark beyond. Historians
claim a great calamity befell the city, but nay...'twas a demon. The city
sank below ground, and one-quarter of the old city became the demon's
den. This demon put fear into the hearts of all men and sent out
minions to take the land. And its den, its palace, grew rich with
treasures stolen from all over the world."

2.	The Crystal Stars:
"In order to increase its already formidable power... The demon created
Crystal Stars to hold the essence of the heavens. One of these stars
was placed in each country to exert the demon's influence. One of these
castles built to contain these stars still stand near Petal Meadows."

3.	Dragons and Dungeons:
"The demon built a dungeon near its palace and filled it with
terrifying monsters... All those who fell into disfavor were thrown into
this dungeon to rot... Yea, and the demon also had three dragon pets,
Hooktail, Gloomtail, and Bonetail. These dragons flew across the land,
spreading fear and sorrow over all. Even now the mere mention of a
dragon is enough to give some the terrors..."

4.	The Hero Who Arose:
"One day, there came a hero who could vanquish the fell demon. The
young toad of from Petal Meadows was strong of arm, but shy of voice...
All those around the boy teased him endlessly about the way he spoke.
But when the demon cast his fearful gaze across the lands and reached
out... The young Toad used his strength and honor to defend his people.
And he became a hero to all, despite his odd voice."

5.	The Wise Goomba:
"There was a wise Goomba from Boggly Woods gifted in knowledge of the
world. When beasts rose to take the woods, this knowledge helped the
people fight them. And this Goomba, who knew the way every monster
would attack... She began to think of a way to banish all monsters from
the land..."

6.	The Stalwart Koopa:
"A Koopa who traveled the world alone learned of the darkness covering
the land... He went alone whenever evil dwelt, and banished it with shell
and sheer bravado. The monsters grew to fear this scar-riddled Koopa
who thwarted them at every turn. But the brave Koopa was finally taken
in a trap set for him by the monsters. But then, a Boo who fought with
the monsters came and used her magic to free him. The brave Koopa's
spirit had melted the heart of the cold Boo lass..."

7.	The Four Heroes:
"The Boo used her powerful magic to learn more about the evil they
faced... "We cannot destroy this darkness alone," she decided, her face a
grim mask. "We need the Toad hero of Petal Meadows and the wise Goomba
of Boggly Woods." The Boo's magic drew the heroes together to send the
demon from the world. And so, the four heroes finally set out for the
Palace of Shadow..."

8.	The Duel With the Demon:
"The power of the world-devouring demon was greater than any could
imagine... But the wise Goomba soon realized that this was the power of
the Crystal Stars... She thought of a way to take the stars and use them
against the demon. She told the other heroes her plan and set it in
motion, banishing their fears. The Boo's magic and the Toad's strength
created a gap in the demon's defenses... At that moment, the brave Koopa
seized the stars... And succeeded in badly damaging the demon..."

9.	The Demon Sealed Within:
"But even the brave Koopa's stroke was not enough to end the demon's
reign... The wise Goomba thought of another use for the Crystal Stars in
that dire hour... She suggested sealing the demon forever with the
Crystal Stars. All agreed. The heroes matched their strengths with the
power of the Crystal Stars... And they successfully sealed the demon's
soul within the deepest part of the palace. Together, they made it so
that only all seven stars could break the seal..."

10. The Demon's Curse:
"The four heroes thought they had sealed away the demon and all of its
powers... But the demon used a tiny opening before the seal was complete
to curse them all. While holding the Crystal Stars they'd feel nothing,
but when they let them go... A black box would appear to seal their souls
within. The four heroes traveled the world scattering the stars so the
seal would remain. But the last four stars carried the curse, which
claimed each hero..."

11. The Great Tree and Punies
"The hiding places of many of the Crystal Stars have now faded into
legend. But some say the wise Goomba hid one in the Great Tree. At that
time, many monsters wondered in the nearby Boggly Woods. The tiny
Punies were always tormented by their fierce appetites, it was said.
Pitying them, the Goomba hollows out the Great Tree for the Punies to
live in. The Punies were so grateful that they swore to protect the
Crystal Star there..."

12. The Boo Heroine's Last Days:
"Once the Boo heroine hid her star in a steeple, she was trapped in the
nearby town... Some say the Crystal Star lies in that steeple still..."

13. The Pirate King Cortez:
"The Koopa hero went to a southern isle to hide his star where none
would find it. But the Koopa was so tired from his journey that the
Pirate Cortez stole it easily. In that very instant, the brave Koopa
was trapped in an inescapable chest. But Cortez did not realize the
power of the star and lost it among his treasures..."

14. The Toad Hero's Final Days:
"The strong Toad held his star and continued his arduous journey. But
eventually the miles took their toll upon him and he collapsed. A
traveling healer happened by and saved his life... But the Toad knew his
fate was to be trapped in the box when the star was gone... So he asked
this healer to hide the star in a secret place known to no one..."

15. All Becomes Legend:
"After the demon was sealed within the Palace of Shadow... Many refused
to come near that place of terror. But as the years passed, entire
generations forgot... And the penniless and the immoral began to
congregate in this once-barren place... This place soon became a populous
harbor, the town of Roueport... And some even began to say that the
underground city held a legendary treasure. But they were unaware that
the demon slept beneath them still..."

16. The Magical Map:
"The heroes knew that the seal might not last forever... And they sought
to make the Crystal Stars available to one who might need them... So,
before going to their individual dooms, they made a map to all the
stars. And to prevent an evil force form misusing the map... They placed
it in a box that could only be opened by the pure of heart."

XV. Trouble Center

Client: Garf (Rogueport)
Title: Need a key!
Reward: 20 coins

Go to the inn, and exit out the door at the top floor. Past the badge
shop (Buy something from them if you want), you'll find the key. Garf
is waiting past the trouble center in front of his house. So give him
the key. He'll pay and you'll be able to enter his house. But, there's
nothing in there worth looking for.

Client: McGoomba (Rogueport)
Title: Safe delivery...
Reward: 20 coins

Go to the alley behind Rogueport and go right. Talk to the Goomba and
take the package to Goomfrey. He's pacing around near Frankly's house.
Give him the package and return to McGoomba. He'll give you your
reward.

Arfur (Rogueport)
Title: Price Adjustment
Reward: 20 coins

Just go outside, talk to the Doogan and give him these prices:
Fire Flower: 10 coins
Sleepy Sheep: 8 coins
Tasty Tonic: 3 coins
You'll get your reward soon after.

Client: Goomther (Rogueport)
Title: Find this guy!
Reward: 20 coins

Goomther is pacing around Rogueport plaza. Talk to him and go to the
bandit behind the secret gate next to Merlon's house. Then, go back to
Goomther and talk to him. Then go south to the docks and find the
bandit who's hiding. Chase him to the alley behind the plaza. Talk to
him and Goomther will give you your reward.

Client: Mousmilian (Rogueport)
Title: Hit me, please!
Reward: Information

Talk to the mouse in the plaza and hit him with your hammer till he
regains his memory. Be careful though, if you hit him when he
remembers, he'll forget again. When he remembers, he'll tell you that
if you buy a sleepy sheep at Rogueport and sell it to the shop in
Petalburg, you'll get a 2 coin profit.

Client: Bomberto (Rogueport)
Title: I'm hungry!
Reward: 11 coins

Talk to the second blue bob-omb at the docks. Give him a food item
(preferably a Mushroom) and he'll reward you with some coins.

Client: Koopook (Hooktail Castle)
Title: Try to find me!
Reward: Special Card (Let's you unlock the plane game in the Pianta
Parlor)

Make your way to Hooktail Castle and work your way to the second green
block room. When you get up to the walk way, jump down near the left
door and talk to the koopa there. Get your reward and slip through the
bars to get a life shroom.

Client: Mayor Kroop (Petalburg)
Title: Listen to me!
Reward: Turtley Leaf

Simply go back to Petalburg, go into the Mayor's house and listen to
his long conversation. Afterward, he'll giver you a Turtley leaf.

Client: Plenn T. (Rogueport)
Title: Order me an item!
Reward: Ultra Shroom

You'll need some space in your inventory for this one. Talk to the toad
in the shop and he'll tell you to get him 5 courage shells from the
shop in Petalburg (if you managed to bring some courage shells, give
them to him). Talk to him again and store some items till you have room
for 5 more (or however many you need left). Go to the shop in Petalburg
and buy 5 courage shells. Go back to Rougeport and talk to Plenn T.

Client: Puni Elder (Great Tree)
Title: Emergency shroom!
Reward: 60 Coins

Get a Life shroom (Either buy it, or use the one you got from Koopook
[assuming you still have it]). Now, go back to the great tree and give
her the shroom and get your coins.

Client: Lahla (Rogueport)
Title: Play with me
Reward: 10 Piantas (for use in the Pianta Parlor)

Go to Western Rogueport. Go into the Pianta Parlor and talk to the Boo
behind the counter. Simple, right (You should use the money to buy a
cake mix and store it I the item shop for later)?

Client: Pine T. Jr. (Rogueport Sewers)
Title: Help my daddy!
Reward: Silver Card (for use in Pianta Parlor)

Go back down to the sewers after resting at the inn. Go to the
thousand-year door room. Make sure to save your game. Go back near the
entrance and slip through the bars. Use the spring to get up to the
ledge above. Fly to the other side, slip through and go through the
door. Fight your way down to level 18 (getting the sleepy stomp badge
from the treasure chest at level 10). Once there defeat the enemy and
talk to the toad on the ground. He'll wake up and follow you down the
pipe. Go to level 20 and he'll escape to the entrance. Open the
treasure for a fire drive badge and go up the pipe to the entrance.
Talk to Pine T. to get your reward.

Client: Jolene (Glitz Pit)
Title: Help wanted!
Reward: 30 coins

Go back on the blimp to Glitzville and go to Jolene's office (it used
to be Grubba's office). After getting reinstated into the Glitz Pit,
talk to her again and she'll tell you to get all of the battle trunks
in the storeroom. It's quite a lot so it could take a minute. After
getting all 20 of them, go back to Jolene and she'll tell you to give
them to Goomfrey. Go back to Rogueport. Goomfrey will be waiting near
Frankly's house. Give him all of the trunks. Now go back to Glitzville
and talk to Jolene for your reward.

Client: Merlee (Rogueport Sewers)
Title: Heartful Cake recipe...
Reward: 30 Coins

Go back into the sewers and go into the right-most pipe (behind the
gate near the airplane panel). Go forward into the house. Talk to
Merlee (make sure you're next to her and not across from her). Go to
Petalburg and talk to Toce T. in her home closest to the gate to
Shhwonk Fortress. Go back to Rogueport and get the Cake Mix you stored
earlier (or buy one from the Pianta Parlor if you didn't). Give the
Cake Mix to Merlee and get your reward.

Client: Bub-ulber (Petalburg)
Title: The food I want.
Reward: Dried Flowers

First off, go back to Glitzville and buy two hotdogs. Now, get another
cake mix from the Pianta Parlor back in Western Rogueport. Now go back
to the plaza and give Zess T. the cake mix to have her make a Mousse
Cake. Go back to Petalburg and talk to the person standing in the
flower garden on the West Side of Petalburg. Give the items to her and
she'll give you dried flowers. These aren't very useful alone, so store
them in your nearest item shop for now.



Client: ??? (Rogueport)
Title: Elusive Badge!
Reward: Attack FX B and a new partner

Go out the back door in the second floor of the inn. Talk to Ms. Mowz
on the roof of Zess T's house. She'll tell you to find a badge for her
back in Hooktail Castle. So, go there and go to where you fought (and
beat) Hooktail (there's an underground star piece in the far-left cell
in the room where you fought the red bones). And use Flurrie while near
the center (there should be an Invisible Wall there), you'll get the
Attack FX B badge. Bring it to her and she'll give you the badge and
join your party.

Client: Mayor Dour (Twilight Town)
Title: Newsletter...
Reward: 30 coins

Talk to the mayor in Twilight Town and take the Routing Slip to the
Elder Puni in the Great Tree. Then go to Kroop in Petalburg. Finally,
go back to Dour and get your reward.

Client: Zess T. (Rogueport)
Title: Seeking legendary book!
Reward: Honey Shroom

Go to Zess T. and give her the cookbook you found in Creepy Steeple (if
you didn't find it, it's in the small hole near the entrance. You'll
have to turn into a tube to go through it). She'll be able to cook two
items and gives you a honey shroom.

Client: Eve (Twilight Town)
Title: Tell that person...
Reward: Meteor Meal

Make your way to Twilight Town and go into the far-left house on the
Eastern Side. Talk to the mother and go back to Rogueport. Talk to
Podley (The guy behind the counter in the inn) and go back to Eve in
Twilight Town. Tell her the truth and she'll cook you some dinner and
you'll get the Meteor Meal as a reward.


Client: Goom Goom (Pirate's Grotto)
Title: Looking for a gal!
Reward: Couple's Cake

Go to Keelhaul Key (use Cortez's ship or the shortcut). Go back into
Pirate's Grotto. Go to the storage room (the room to the right on top
of the waterfall. Talk to the goomba and switch to Goombella. Talk to
him again and you'll get your reward.

Client: Frankie (Rogueport)
Title: Important thing!
Reward: Gold Card (for use in the Pianta Parlor)

Go to West Rogueport and talk to Frankie (he's the blue pianta, in case
you forgot). Go back to the East Side and you'll find the wedding ring
to the south of the gate across the river. Use Yoshi to get it. Return
it to Frankie and you'll get your reward.

Client: Chef Shimi (Excess Express)
Title: Get these ingredients!
Reward: 40 coins

(You'll need some space in your inventory, as all of these items are
counted as regular ones) First, go to Creepy Steeple. Go into the
corridor north of the main hallway and slip through the gap between the
fences that are near the door on the other side. Go right and hit the
tree for a golden leaf. Now, return to Rogueport sewers and use the
shortcut to the Great Tree. Go inside and talk to Petuni. Play her game
and choose "Mario", "likes", "which person", and "the most". You'll get
a Mystic Egg. Finally, go to Keelhaul Key and whack the big palm tree
at the left part of the screen. Get the Keel Mango and go back in the
pipe. Return to the sewers, go into the shortcut to Poshley Heights,
and ride the Excess Express. Give the three items to Chef Shimi, The
good news: he'll give you 40 coins. The bad news: you'll have to go
though the while train ride to Rogueport. Continue to take a rest in
your bed when you regain control until you arrive there.

Client: Toodles (Poshley Heights)
Title: I must have that book.
Reward: Platinum Card (For use in the Pianta Parlor)

Take the blimp to Glitzville and go to Jolene's office. Talk to her and
she'll give you the book. Return to Rogueport and head to Poshley
heights. Toodles is in the pink house at the station. Give her the book
and you'll get your reward.

Client: Buisinessman (Glitzville)
Title: Security Code...
Reward: Hot Sauce

Talk to the Rattoey businessman near the save point. Give him the
security code, which is "2625". You'll receive your reward after that.

Client: Goldbob (Poshley Heights)
Title: Delivery, please! (A.K.A The Great General Chase Part II)
Reward: 64 Coins

Go to Poshley Heights and talk to Goldbob. Go to Fahr Outpost and talk
to the guy in General White's house. He'll tell you that he went to
Rogueport. Go there and talk to Podley at the lowe rlevel of the inn.
Then, go to the Glitzville juice bar and talk to the owner. Return to
Poshley heights and speak to Goldbob again. Go back to White's house at
Fahr Outpost and wale him up again (it will take the same amount of
tries as last time). Go back to Goldbob in Poshley heights and receive
your reward.

Client: Gob (Fahr Outpost)
Title: I can't speak
Reward: 20 coins

Get Honey Syrup and get a cake mix from the Pianta Parlor. Give them
both to Zess T. and she'll make you the Honey Candy. Go to Fahr Outpost
and give it to the bob-omb in front of the "snow bomb" next to the inn.
He'll give you your reward.

Client: Toadia (Poshley Heights)
Title: I wanna meet Luigi!
Reward: Choco Cake

Simply equip the "L Emblem" Badge and talk to the girl next to the
fountain near Poshley Sanctum. Watch the funny scene and you'll get
your reward.


Client: Doe T. (Boggly Woods)
Title: Roust these cads!
Reward: 20 coins

This is a simple task. Equip the First Attack badge if you have it (it
will make things easier) and go to the first screen in Boggly Woods.
Talk to the toad and defeat the enemies (jump on tem or hammer them if
you have the First Attack put on to kill them instantly). When there
all dead, the toad will give you your reward.

Client: Bub (Poshley Heights)
Title: Help me make up.
Reward: 3 coins

You'll need one of the three folowing items to solve this problem: A
Shroom Cake (mix a Mushroom + a Cake Mix), Keel Mango, or a Fright
Mask. Go to Poshley Heights (you can talk to Lady Bow (from Paper Mario
1) near the fountain) and talk to Bub to the left of the sanctum.
Choose the item you bought and give it to him. Give the present to
Sylvia (the lady Bob-omb next to Goldbob at Poshley train station) and
go back and talk to Bub. No matter what item you gave him, he'll give
you the same reward, THREE STINKIN' COINS!

Client: Swob (Fahr Outpost)
Title: Erase that graffiti!
Reward: Snow Bunny

This is the last trouble. It's also the longest and probably the
hardest. Stock up and go to the Pit of 100 Trials. Go all the way to
Level 50 (the enemies aren't that hard) and use Bobbery to blow up the
graffiti on the left wall. Get the Strange Sack in the chest (it
doubles your item space) and get out of there (unless you feel lucky).
Go back to Fahr Outpost and talk to the Bob-omb to the right of the
cannon statue. He'll give you your reward. Congratulations, you're now
the #1 Problem Solver in Rogueport (well, not technically, but still).

MORE TO COME SOON!

XVI. Legal Stuff

All of the quotes you see on the site (and most of the section names in
the walkthrough) came from outside information. (Nintendo Power
Player's Guide, the actual game, and the manual itself)

This walkthrough may only be used in the following.
www.gamefaqs.com
www.cheatplanet.om
www.cheatcc.com
www.neoseeker.com
gamerhelp.com
(there was one other website, but I forgot to write the name down)

If you want my Walkthrough to be put on your site just e-mail me at:

rr3allen@hotmail.com