GameCube | Paper Mario: The Thousand-Year Door

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 Paper Mario: The Thousand Year Door
 FAQ/Walkthrough (GC)
 Time I Started This Guide: 10/24/04
 Version: 2.7
 Author: KoritheMan
 E-Mail: verykoolguy2002@yahoo.com
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                                   |    Table of Contents             |
                                   ------------------------------------
                                   | 1. Introduction                  |
                                   | 2. Version History               |
                                   | 3. Characters                    |
                                   | 4. Storyline                     |
                                   | 5. Controls                      |
                                   | 6. Game Basics                   |
                                   | 7. Walkthrough                   |
                                   | 8. Bosses                        |
                                   | 9. Enemies                       |
                                   | 10. Glitz Pit                    |
                                   | 11. Items                        |
                                   | 12. Badges                       |
                                   | 13. Techs                        |
                                   | 14. Shops                        |
                                   | 15. Star Pieces                  |
                                   | 16. Shine Sprites                |
                                   | 17. Recipes                      |
                                   | 18. Side Quests                  |
                                   | 19. Mini Games                   |
                                   | 20. FAQs                         |
                                   | 21. Codes n' Secrets             |
                                   | 22. Copyright                    |
                                   | 23. Contact Info                 |
                                   | 24. Credits                      |
                                   |__________________________________|


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 | 1. Introduction                                                      |
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 Paper Mario: The Thousand Year Door is a great and fantastic game. And it is
 only for the Nintendo Gamecube! This new Paper Mario features a whole new cast
 of characters, including some of the old ones, but the old ones aren't party
 members. Instead, the characters from the original Paper Mario give you hints,
 etc. For example, Merlin, instead of fortune-telling and giving you advice,
 powers up your characters for three Shine Sprites each. This game features the
 same Battle System as the first one, but has improved graphics, improved
 sounds, more things to do, and a whole lot of other stuff! If you want a great
 RPG, or if you are looking for a great RPG, play Paper Mario: The Thousand
 Year Door, as it is really good!


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 | 2. Version History                                                   |
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 Version 1.0 / Submitted on GameFAQs.com

 Version 1.1 / I added a lot more to this guide, and there will be more
               coming next update!

 Version 1.2 / This update I have added all of Chapter 4, and some of
               Chapter 5, and I'm soon to be in Pirate's Grotto. Also
               added some Badges and Star Pieces. Stay tuned for the
               next update.

 Version 1.3 / Added a bit more to Chapter 5. I added some Techs as
               well. Wait for the next update.

 Version 1.4 / I added all of Chapter 5, and I'm up to the next
               Bowser's Event. More will come soon!

 Version 1.5 / I added a bit to my Contact Info section.

 Version 1.6 / I added all the Star Pieces for Glitzville, Twilight Town,
               and some for Twilight Trail. The rest of Twilight Trail
               is soon to be added. I promise I'll have all Star Pieces,
               all Shine Sprites and all of the Techs sub-sections done by
               the next update. I also finished all of Chapter 6 and am past
               Bowser's Event. Stay tuned for the next big, and I MEAN big,
               update! Also added a minor something I forgot.

 Version 1.7 / Sorry that the update took so long, but it's finally here!
               I've finished the ENTIRE Walkthrough, all Bosses, all Star
               Pieces, all Shine Sprites, all Techs, AND a Boss Strategy
               for Bonetail. The next update will have all the sub-
               sections completed, so be prepared for a complete guide
               from front to back come next update!

 Version 1.8 / Completed all the sub-sections. Now this entire guide is
               completed!

 Version 1.9 / Added a Frequently Asked Question to the FAQs section,
               and fixed a minor something I forgot.

 Version 2.0 / Added Copyright (C) 2004-"2005" in the Copyright
               section.

 Version 2.1 / Added something I had missed in the Fahr Outpost.
               You have to use Bobbery when talking to the mayor,
               and I didn't put that. Thanks to Barbara Gibb for
               pointing this out. Now maybe I won't be flooded
               with e-mails concerning Fahr Outpost. ^^

 Version 2.2 / Finally added the Recipes section after waiting for
               awhile.

 Version 2.3 / Fixed some margins in the FAQs section and added
               some more FAQs to the FAQs section.

 Version 2.4 / Added Star Pieces and Shine Sprites to the Game Basics
               section.

 Version 2.5 /  Changed the layout in some ways by fixing margins, added
                how to fight Atomic Boo. This will be the final update.

 Version 2.6 / Notice that I changed 2.5, which used to be "LAST", into 2.5,
               but that's because I found a very good strategy for Bonetail,
               thanks to Kirby021591. The next update will feature an entire
               reformat of the FAQ's margins to where exactly has 79 CPL,
               rather than 80 in one spot, and 50 in another. After that, I
               assure you I will discontinue updates to this file for good
               unless I find something that isn't included in here that
               desperately needs to be added.

 Version 2.7 / Added a question I had not put in the FAQ in the Mini-Games
               section for the X-Naut's Fortress, thanks to Cora Pearson.


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 | 3. Characters                                                        |
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 Mario: Mario is Nintendo's famous star, as we all know. He's back in this
 all new adventure on the Nintendo Gamecube! Mario and his brother, Luigi,
 recieve a letter from Princess Peach. In the letter, Peach tells that she
 has found an ancient treasure map. After they read it, Mario sets off to
 go meet Princess Peach, as she wants Mario to come to where she is to the
 town of Rogueport. When Mario arrives in Rogueport, he finds that Peach
 isn't there! He must team up with his partners in order to defeat the main
 villain in this game.

 Luigi: Luigi is also another star of Nintendo. He is also the brother of
 Mario. Though Luigi is not very heroic or strong like his brother, Luigi's
 may become heroic by undertaking a new task: rescuing Princess Eclair.
 Though his stories may not seem true at first, they are true. Though, one
 part of one of his stories is false. Luigi gains party members of his own
 after each chapter you complete.

 Peach: Princess Peach is another super famous star of Nintendo. She is
 Mario's girlfriend, who has been with him through thick and thin, and
 through many of the toughest adventure her and Mario have ever faced.
 In this game, Princess Peach goes into the town of Rogueport and a
 her a box. She buys the box, and with a treasure map. She puts the map
 in an envelope, it and the treasure map. Mario then decides to set sail
 to find Princess Peach in Rogueport to get the ancient treasure that is
 shown on the map. When he gets there, he finds that Princess Peach is gone!
 Has Bowser kidnapped her again? We'll find out as we play through this
 new Paper Mario game!

 Goombella: Goombella is a cute Goomba of University of Goom co-ed in her
 second year of an archaeology major. Also one of Mario's partners, and the
 first one that you get. Goombella first meets Mario when she is in a
 predicament with Lord Crump, a servant to his master, Lord Grodus, leader
 of the X-Nauts. Once Mario comes to where Goombella is, she joins him in
 his quest to find the Crystal Stars. Goombella isn't very good of a partner.
 She's weak, and she's my least favorite out of all of them. That's just my
 opinion, though. She gives you information about areas that you're in and
 hints about them. This is a useful technique.

 Koops: Koops is the son of his dad who lives in a town known as Petalburg,
 home of the Koopa Troopas. Koops thinks he's weak, but he proves to his
 girlfriend and to Petalburg that he isn't weak when he teams up with Mario
 and goes to Hooktail's Castle and defeats him, thus liberating his dad from
 Hooktail's vile stomach. Koops leaves the village after defeating Hooktail
 and journeys off with Mario in an effort to prove his strength by helping
 Mario look for the Crystal Stars.

 Flurrie: Flurrie is a cloud. Better known as Madame Flurrie, Flurrie is a
 fashionist. Flurrie's beautiful looks comes from her precious "necklace".
 She loses the necklace, and Mario finds it for her. Once he brings it
 back, Flurrie joins Mario's party to save the Punies from their enemies.
 In the Great Tree, home of the Punies, Mario, Flurrie, and his partners
 encounter the evil Lord Crump. Lord Cump summons up his big machine known
 as Magnus. Magnus fights Mario and Flurrie, and Mario's partners, and
 loses the battle. After that, Mario, Flurrie, and his partners save the
 Great Tree, thus saving the Punies. Flurrie then journeys with Mario in
 his quest to get the Crystal Stars, as she has nothing better to do. She
 is bored, and so she comes.

 Yoshi: Yoshi, as we all know, has been in many Mario games and in a few
 other games, and is a famous Nintendo star. Yoshi, in this game, is met in
 the town of Glitzville in the third Chapter in an egg. Once Mario catches
 the Yoshi Egg, the Yoshi Egg moves up on top of the concession stand, as he
 was by a concession stand because he was intended to be used as an ingredient
 in a "hot dog" that was supposedly, able to make you win matches in the Glitz
 Pit in Glitzville. Once Mario gets on top of the concession stand and grabs
 the Yoshi Egg, the Yoshi Egg joins him and follows him around. In the Glitz
 Pit, in the first match against the Iron Clefts, Yoshi then hatches and you
 get to name him. Yoshi then defeats the Iron Clefts with Mario, and then
 he joins him in his quest for good.

 Vivian: Vivian is one of the three Shadow Sirens. With her sisters, Vivian
 is sent by Lord Grodus to destroy Mario, and hunt down the Crystal Stars to
 open "The Thousand Year Door". Though, in a town known as Twilight Town,
 Vivian is about to be punished by her sister, Beldam if she doesn't find a
 bomb that will surely destroy Mario, as the Shadow Sirens failed to destroy
 him the first time they encountered him. Mario finds the bomb, and Vivian
 joins Mario, as she says she isn't sure if she even wants to be with her
 sisters anymore. Vivian then truly joins Mario after getting his name and
 body back from the Twilight Town that turned people into pigs known as
 Doopliss. Vivian then helps Mario find the Crystal Stars and open the
 Thousand Year Door before Grodus, his X-Nauts, and her sisters, the Shadow
 Sirens.

 Admiral Bobbery: Admiral Bobbery has a sad story. He had a girlfriend named
 Scarlette, and they fell in deep love and the two eventually married. One
 day, Bobbery was out at sea (which is why he despises the sea so much and
 refuses to go the first time you talk to him) and Scarlette is sick with a
 terrible illness, as its winter, and its extremely cold back in Rogueport.
 Scarlette knows that Bobbery will blame her death on himself, so she writes a
 letter to a guy in Rogueport to show to Bobbery. The guy never fulfills what
 Scarlette says. But, as luck would have it, Bobbery eventually finds and reads
 the letter that Scarlette his love, left behind on her deathbed.

 Ms. Mowz: Ms. Mowz is a female rat who is also known as a thief. She wears a
 red bandana across her face to hide her identity, and looks for Badges more
 than anything. When Mario finds her the Attack FX B Badge, she joins his
 party, though she is an optional character and not a very useful one at that.


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 | 4. Storyline                                                         |
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         Hello there, Mario!
 I am now on holiday, traveling in the
        Mushroom Kingdom.


 In my travels, I came into possession of a
 mystical map...a treasure map, actually. It
 was inside a box I got from an old merchant
         in a town called Rogueport.


 But since it would be too difficult for me to
  try to go find treasure all by myself... I
 thought you could help me hunt for it! You
         will, of course, won't you?


  I've included the map with this letter, so
  please bring it with you when you come. I'll
    meet you at Rogueport. (That means you
                 MUST come!)


                   -Peach-


 So Mario headed for Rogueport, where he knew
 Peach was waiting...but she was nowhere to be
 found. Where had she gone?

 When Mario started to walk around town to
 look for her, though, he found himself in the
 middle of a sticky situation. He ended up
 helping a sweet Goomba gal who was in
 trouble. Her name was Goombella, and she
 claimed to be in the midst of a treasure hunt...

 When Mario told her that he had a treasure
 map, Goombella took him to see Professor
 Frankly, a wizened old archaeology professor
 who knew much of local legend.

 According to the professor, in order to find the
 legendary treasure, they would have to first
 find and collect all seven Crystal Stars. Only
 then would they be able to open the Thousand-
 Year Door, behind which the treasure lay.

 Luckily for them, the map that Peach had sent
 was the very Magical Map that showed the
 locations of the Crystal Stars!

 By following the map, perhaps they will also
 find Peach... A grand adventure awaits Mario
 and his friends!

 I took this from the Instruction Manual.


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 | 5. Controls                                                          |
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 A Button: Jump, talks to people, examine things, go to next message when
           you are talking to someone, confirms selected actions in battle.

 B Button: Allows you to use your Hammer, cancels selected actions in battle,
           return to previous, returns you to normal form instead of curse
           form when you're in a curse state.

 Y Button: Allows you to turn into an airplane, allows you to put your partner
           in front of you in a battle, thus allowing your partner to take
           damage instead of Mario, depending on how long you leave the
           partner in front of Mario.

 X Button: Allows Goombella to tell you information about the area you're in,
           except when you're in a battle, allows Koops to use his shell with
           you'll need for certain things, allows Flurrie to do a powerful
           gust of wind to knock away posters, etc., allows you to ride Yoshi,
           use this also to hide in the shadows with Vivian -- when you press
           X with Admiral Bobbery in your party, you can throw him and make
           him blow up cracks in the wall, use this with Ms. Mowz and she'll
           tell you when something is nearby. Also press this button to attack
           someone when they're about to throw something at you -- this only
           happens when "X" appears on the screen during a battle.

 R Button: Mash Down the R Button to turn paper thin -- keep this button
           mashed down to stay in paper mode -- also hold R like you do when
           you become paper thin, but just rotate the Control Pad to turn
           into a tube.

 L Button: Does nothing.

 Z Button: Display stats, and also go back to the previous sentence if you
           happened to miss what was said.

 C Stick: When the "C" icon appears on the sentence you're looking at, press
           the yellow C button down to scroll to the next part of the
           sentence.

 Start Button: Pauses the game (not in battle).

 Directional Pad: Press Up on the Directional Pad to bring up the Menu
                  Screen, this is a shortcut to the Menu Screen -- hold Right
                  on the Directional Pad to display Badges -- press Down on
                  the Directional Pad to display your Journal -- press Left
                  on the Directional Pad to display your Party.

 Control Stick: Moves Mario around, allows you to go down pipes -- in battle
                moves cursor.


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 | 6. Game Basics                                                       |
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 Starting A Game: To start a game, press Start when the title screen
                  appears. Then, select one of the four files you wish to
                  start your file on. Then, make a name for yourself
                  (the name will be for Mario). Then, highlight "Done" and
                  press A to start a game.

 Saving The Game: There are various Save Points in this game that are used
                  for saving all you've done in the game. After you save, the
                  save data will go to your Memory Card, which means the save
                  data that you get after saving your game at a Save Point
                  will be stuck on your Memory Card unless you delete it. I
                  recommend saving your game often, as you never know when
                  you might get Game Over.

 The Field: The Field is where you can control Mario, talk to people, save
            your game, examine things, solve puzzles, break down things with
            your Hammer, jump on blocks to recieve Items, hit switches, hit
            Recovery Blocks which fully restore all of your HP/FP (Coins are
            needed for this). Basically, you can do anything on the Field.
            Touch enemies to start a battle. If they touch you before you
            jump or hit them, they strike first, which means you'll have to
            block their first attack to avoid taking damage. If you jump on
            an enemy or hit them with the Hammer to hit them first, this
            will count as a "First Strike", which means you'll hit the
            enemy first. Time your First Strike well, as you'll need to
            to help you win battles.

 Battle System: The Battle System in this game is kind of simple, kind
                of not. It depends on how well you understand a game
                or a Battle System in an RPG. First off, Mario and the
                partner you have in the battle with you (i.e Goombella,
                etc.) will all attack in that order. Then comes the
                enemies. This changes, however, if you have a First
                Strike. If you have a First Strike, Mario will attack
                twice, then his partner, then the enemies. This also
                changes when an enemy hits you first. When that
                happens, it will say before the Battle Screen appears,
                "Your foe struck first!". Then, the enemy attacks, then
                Mario, then his partner. Also, press Y to put your
                partner in front of Mario, thus making your partner
                attack first instead of Mario -- and allowing your
                allowing Mario to attack first instead of your partner
                -- and allowing Mario to take damage instead of your
                partner depending on how long you leave Mario in front
                of your partner. That, my friend, is the whole
                Battle System.

 Jump: This is one of Mario's commands. To use it, simply press A and
       then you'll have to press A again to make Mario use the move.
       Once you press A, obey the message at the bottom of the screen
       and press A right before you land on an enemy to cause some
       extra damage. You can do this an unlimited amount of times on
       Power Bounce, thus causing significant damage to enemies. This
       doesn't work, however, on some enemies such as Clefts and Iron
       Clefts.

 Hammer: This is the last of Mario's commands. To use it, simply
         press A and then you'll have to press A again to make Mario
         use the Hammer. Once you press A, obey the message at the
         bottom of the screen which says hold Left on the Control
         Stick until (*) lights up. Do exactly as that message says
         and hold Left on the Control Stick until (*) lights up.
         This will execute some very good damage, depending on
         your level.

 Star Power: Star Power is what executes moves that I call Star
             Techs. To execute a Star Tech, a certain amount of
             Star Power is required. To do Sweet Treat, you have
             to have one Star Power circle filled up. The more
             Star Techs you get, the more Star Power you have
             to have to execute them. A new Star Tech is gained
             after each Chapter is successfully completed.

 Flower Points: Flower Points, better known as FP, is something
                that allows you to use moves known as Special
                Moves. The more FP you have, which is gained by
                gaining levels, means you can use more Special
                Moves. These execute some serious damage. The
                more FP and Special Moves you have, the more
                you'll stand a chance in beating the game.

 Hit Points:  Hit Poitns, better known as HP, is your life
              meter, put it that way. If you lose all of
              your HP (when it reaches 0), the game is over.
              To gain HP, level up and select it from the level
              up screen. The more HP you have, the more chance
              of you have of surviving bosses and enemies.

 Badge Points: Badge Points, better known as BP, is something
               that allows you to use Badges. These power up
               Mario or your partner. Wether it be attack, or
               whatever, Badges boost you or your partner's
               stats, etc. They also have sound different than
               they normally do. It takes BP to use Badges,
               so if you like to use Badges, than I recommend
               leveling up your BP every other level up you
               gain. One Badge is essential for beating
               Hooktail. Badges take FP to use also, so be
               careful not to run out.

 Star Pieces: Throughout the game you'll find 100 of these. Star
              Pieces can be exchanged underneath Rogueport in the
              deep part of the sewers by talking to Dazzle. To
              find Dazzle, take the first pipe on the east side
              of the sewer and then go left. Now, talk to Dazzle
              whom you see in front of you and buy the Badges of
              your choice. That's all Star Pieces are for and
              you don't actually need all 100.

 Shine Sprites: There are 40 Shine Sprites in the game as well.
                See the Shine Sprite section to see how to get
                all of them. Shine Sprites can be taken to Merlon
                in Rogueport (the guy in the house when the Shine
                symbol on it on the east side of town). Once you
                talk to Merlon, you can power up each of your
                characters once for 3 Shines. Once you power them
                up, go to Hooktail's Castle in mid game (see my
                Walkthrough for details) and get the thing to
                power them up again. Once you power them up again,
                your done for good with Shine Sprites. These are
                very useful.

 Tactics: The "Tactic" icon is the icon with the red flag.
          Tactic contains four options:  Change Partner, Defend,
          Appeal, and Run Away. Change Partners allows you to
          change your current partner that's in the battle with
          you. Defend allows you or your partner to defend for a
          turn. This increases the defenders defense. Appeal
          allows Mario or his partner to appeal to the audience.
          This will build your Star Power as you keep doing
          this. This is how you fill up your Star Power in
          battle. Run Away allows you to run away from battles
          if you're near death, or just want to run away.
          Repeadeatly tap A to increase the meter, thus allowing
          you to run away from battle. If the Run Away meter
          is full, you can run away without stumbling. If you
          land on a place not occupied by the meter, you'll
          stumble and have to try to run away again. If you
          land on a place occupied by the meter, you'll run
          away from the battle. You can't run away from Boss
          Battles, or anytime it says that you can't run away.
          This is the Tactic icon. These are all the features
          it has. This isn't very hard to learn, either.

 Audience: When you come into a battle, you will encounter an
           audience. The audience can be anywhere to 1 person
           or 100 people watching you fight. The more people
           watch you fight, the more you'll feel better about
           yourself. :). Sometimes people in the audience
           will try and throw an Item at you that will damage
           you, while some will try to throw you Coins, or
           helpful Items. Press "X" when it displays on the
           screen during battle to hit one of the audience.
           Make sure that you aren't hitting an audience that
           will give you a Coin, or a helpful Item, as these
           helpful Items you, while some will try to throw you
           Coins, or helpful Items. Item, then press X to hit
           that audience. There, I've explained the audience
           to you.

 Reducing: To reduce the damage taken by enemies' attacks,
           press A right before they hit you. This helps alot.
           Use it everytime you fight to not get Game Over as
           fast as you normally would without this. Also, you
           can press the "B" button to Superguard, which makes
           you have damage reduced even MORE than Guard does.
           This makes a HUGE difference in the game, and is
           ESSENTIAL for the latter of parts of the game.
           Superguarding is also a counterattack.

 Leveling Up: To level up, gain 100 Star Points. You gain Star
              Points after each battle. Once you gain 100 Star
              Points, you'll level up and have the option to
              choose betweenthree things: more HP, more FP, or
              more BP. Each time you level up your HP or FP,
              you gain 5 more HP and FP. If you level up your
              BP, you gain 3 more BP.

 Powering Up Partners: To power up your partner, you must collect
                       three Shine Sprites and then go to Merlin
                       which is located in Rogueport. He'll give
                       your partners new moves. For example,
                       he'll give Flurrie Lip Lock. You can power
                       up each partner once and once later on.
                       This is why it is important to collect
                       every Shine Sprite you come across.

 Menu Screen: The Menu Screen is displayed when you press Start
              when you're anywhere except a battle. On the Menu
              Screen you can see Mario's HP, FP, SP (Star Power),
              Equipment, and Abilities, Star Rank, which is
              needed for more audience members, Special Moves,
              and your current level (not a level like Hooktail's
              Castle, but your level that you're currently at by
              gaining levels). This is the Menu Screen. Also, you
              can view other things such as your party members, your
              gear, your Badges (this is where you can equip Badges,
              as well, so keep that in mind), and your Journal.

 Stylish: In battle, when use your Hammer with Mario, and if you use certain
          moves with other characters besides Mario. For example, if you hit
          an enemy with say Power Smash, if you move the Control Stick Left and
          press A at the same time, you'll sometimes get a Stylish message that
          appears on your screen. When you get a Stylish, if you don't have any
          SP because you used a skill such as Sweet Treat, the crowd will like
          you a lot and give you a boost of SP. Remember, you can get Stylish
          with a lot more characters aside from just Mario. Also, I find that
          if you rotate the Control Stick clockwise and then press A at the
          same time, you can sometimes get two Stylish messages to appear
          onscreen, and this is incredibly useful, especially in the latter
          parts of the game where SP is used more often.

 E-Mail: Throughout the game, you'll receive e-mails that go into your Mailbox
         SP, where you can read them. E-mails aren't really important, but they
         can be fun to read, and sometimes give you some useful info. To get to
         the Mailbox SP, press Start to access the Start Menu, then go to the
         option "Gear" and then press A and go down to Important Things, which
         is where you'll find the Mailbox SP. Also, something I forgot to
         mention is that you will receive e-mails from the people you've met
         throughout the game, not people you haven't met.

 Journal: This is the rightmost option in the Start Menu. The Journal option
          gives you access to four different things: Map, which is the Magical
          Map, which only shows the areas you've currently visited. The second
          option in Journal is Crystal Stars, which show the current amount of
          Crystal Stars that you have. The third option under Journal is Tattle
          Log, which displays the enemies you've used Tattle on with Goombella,
          and gives you the information about that enemy that you've Tattled.
          The fourth option, and the last option is Badges, where you can view
          all of the Badges you have currently collected (you can't equip them
          here).


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 | 7. Walkthrough                                                       |
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 Once you start a file, your game will save. Then, the game opens with Parry
 (from Paper Mario for the N64) delivering a letter to Mario and Luigi. After
 talking, Luigi goes up to Mario and reads the letter for Mario. Once Luigi
 finishes reading the letter, he talks for a bit, and then a screen with the
 Paper Mario: The Thousand Year Door logo will appear. When this appears,
 press A. You will see Rogueport in the distance, and the sailor urges Mario
 to wake up. Once he wakes up, you'll see Rogueport in the distance. Now,
 after the talking, you'll arrive at Rogueport.


 Rogueport
 ---------

 Once in Rogueport, go west and you'll encounter your first Save Point. Save
 your game and go north and you'll hear some weird music playing. Once you
 get done reading the talking, you'll regain control of Mario so go north
 and east and you'll see Goombella. Read the talking. Then you'll enter
 battle against Lord Crump. Just attack him with Jump or with your Hammer,
 you'll defeat him in a few turns. Once you beat him, Lord Crump will send
 his army of X-Naut soldiers to attack you. You won't get hurt. Once
 Goombella says to come there, follow her, as your now in control, and then
 after you regain control again, go up the stairs into the next area. Then,
 Lord Crump will scream at his X-Nauts to stop. After the talking is over,
 Goombella joins your party. Now, go to the Save Point you see in the
 distance and save your game. You can check around town if you like. When
 you are ready, go east from the Save Point and then you'll be in a new
 area, only to find a bandit steal half of your Coins! You are now down to
 50 Coins, so in order to get them back, we're gonna have to go west into
 the next area. Once we're in the Rogueport Square, we have to go west,
 and then north into the area that you see with the paint on the wall.
 Once in that area, go to the far west and enter the house that you see.

 In that house is the bandit that stole your Coins. Talk to him and he'll
 give you your Coins back. When you get your Coins back, exit this house
 and head back to the Rogueport Square. Then, enter the Item Shop which
 is the building with the Fire Flower on it. Once inside, the Toad will
 explain to you about points when you buy Items. Once he's done talking,
 buy three Mushrooms, then buy three Honey Syrups, and three Fire Flower
 Items. Now, exit the Item Shop and go south and then west and you'll see
 Zess T the chef. She'll gripe at you not to move another step. Once she's
 done talking, walk west and step on her contact lens. She'll then become
 FURIOUS and scream at you and tell you that she's going to block the west
 gate until you buy her a new contact lens. You can't buy her one right
 now, but you can do something about this right now. Go to the Item Shop
 and talk to the first Toad that you see. He'll talk to the other Toad
 about the contact lens Mario asked him about, and then he'll tell you
 that they don't have a contact lens in stock. Once you regain control,
 exit the Item Shop and save your game. Then, head to where the bandit
 took your Coins at. Once there, go east and enter the building that is
 east from the Shine Sprite building. Once there, you'll meet Frankly.

 Once the talking ends, Frankly will join you, but he's not a party
 member, you can't even fight with him in battle. Anyway, exit the
 archaeology professors' study building and Frankly will tell show you
 a pipe and say that it is the way to go to the Thousand Year Door.
 He'll also ask you if you know your Action Commands which I have listed
 in the Game Basics section of this guide. If you are new to the game,
 then I suggest listening to Frankly's long lecture of Action Commands.
 Or, just look on the Game Basics section of this guide to learn about
 them. Anyway, when you're ready, jump on the pipe and press Down on
 the Control Stick to go down the pipe.


 Rogueport Sewers
 ----------------

 This is Rogueport Sewers. Save your game, then go east down the stairs
 and Goombas will hollar at you. Once the talking is over, you'll fight
 the Goombas, so beat them and head east up the stairs. Now, we're gonna
 have to get to that moving platform, so go northwest past the airplane
 platform that you see and get to where the red block beside the gate
 with the pipe is. Once there, go west and jump on the moving platform.
 Then, once you see another pipe, wait until the platform comes close
 enough to jump to that pipe. Then, make the jump for it. If you fail,
 keep trying until you get it. Once you enter the pipe, go east and
 defeat the flying Goomba that you encounter. The continue east and
 then go down the stairs. Then, break the "?" block and a Mushroom will
 pop out. Grab it and defeat the Spiky Goomba. Then, break the next "?"
 block and a Fire Flower will pop out. Your choice to keep the Mushroom
 or the Fire Flower. I chose the Mushroom, but that's just me. Anyway,
 after hitting the two "?" blocks, go west and destroy the two big yellow
 blocks and a pipe will be revealed. Go down the pipe. Inside this place,
 go east once you regain control and you'll encounter Punio, a Puni.

 You can't do anything with him right now, so continue east and defeat
 the two Spinia enemies spinning across the area. Then, continue east
 and you'll see a blue block with a "!" on it. Jump on it to reveal a
 staircase. Go up the stairs and ignore the airplane tile and enter the
 door that you see. Inside, examine the black chest that you see, and
 it will talk to you. Once you regain control, exit this room and in
 the previous room, go all the west until you're off the platform.
 You should drop down to where a Black Key is. If you fail in doing
 this, keep trying until you successfully drop down on the platform.
 Once you get the Black Key, go back to the room with the black chest
 and use the Black Key on it. A spirit will come out and put a curse
 on you. This allows you to turn into a paper airplane, which means
 you can use those airplane tiles that you've enountered and that
 I've talked about. Once you regain control, exit the room and go to
 the airplane tile just above the platform where the Black Key was.
 Now, press Y to turn into an airplane, and then fly over to the
 platform leading to the Thousand Year Door. This could take quite a
 few tries, as I'm not too good at this myself. Keep trying.

 Once you get on the platform, jump up off of the yellow block and
 onto the platform leading to the Thousand Year Door. Then, go west
 and enter the door. Inside, go down the stairs and jump on the
 platform in the middle of the room. Talking will commence. But just
 one sentence. Once that's done, you'll regain control so jump on the
 pedestal on the middle of the platform. More plot will commence, and
 in this plot, the Magical Map will show you your next destination
 which will be Chapter 1, and that will commence soon enough. You'll
 also learn Sweet Treat, which is your first Star Tech. Read the Game
 Basics section for more information on Star Techs. Once the plot is
 done, you'll appear back in Rogueport.


 Rogueport
 ---------

 Back in Frankly's place, more plot will commence. Frankly will tell you
 about Petal Meadows, which is where the first Crystal Star lies. Petal
 Meadows, as Frankly will say, is to the far east of Rogueport. Once the
 talking ends and you regain control, exit Frankly's place and Frankly will
 tell you to hold on and he'll give you a Power Smash Badge. Equip it once
 you regain control, as this is efficient for the game. Now, go back to
 Rogueport Square and save your game. Then, head back to where Frankly's
 building is. Once there, go down the pipe leading to the Rogueport Sewers.


 Rogueport Sewers
 ----------------

 Go down the stairs, and then go east up the next set of stairs to where
 the airplane tile is. Get on the airplane tile, and fly up to the ledge
 and go through the door. In this room, jump on the Bloopers' tentacle
 and you'll start a fight with him. Look in the Bosses section to see
 what to do in this fight. Once you beat him, two green platforms will
 appear in the water. Wait until the platform comes closer to you and
 when it does, jump on it and jump on the next platform when it comes
 close enough. Then, ride the second platform to the platform with a
 pipe on it. Once you get on the platform, go down the pipe and Chapter
 1 will begin.


 Petal Meadows
 -------------

 Chapter 1: Castle and Dragon is where you'll get your first Crystal
 Star. Go west and save your game. Then, go east down the steps and
 you'll see rocks in the middle of the area. Goombella will ask what
 that noise is, then she'll tell you to look and then you'll see
 Hooktail, which you'll have to fight in the last part of this chapter.
 Once you regain control, go east and jump on the "?" block and a
 Mushroom will pop out. Grab it if your Items aren't full. Once you
 get the Mushroom, or toss it, or whatever, go east to the next screen.
 In this area, hit the pink "?" block and a Badge will come out. This
 Badge is called Close Call. Once you get it, fight the Goombas in the
 area or avoid them. Avoid them if you don't have much HP, but if not,
 I suggest fighting them. Anyway, once you get the Close Call Badge, go
 east from the entrance and hit the brown block that you see floating
 in the air. Hit it ten times to get 10 Coins. Once you get that, go
 east and go to the next area. In this area, Goombella will talk and
 tell you some information that if you press "X", she'll tell you about
 the current area that you're in.

 Anyway, once you regain control, head east and defeat the Goomba running
 around the area, as this makes this area alot easier. Then, after killing
 the Goomba, examine the two small bushes and you'll get 1 Coin out of each
 of the two bushes. Then, examine the two dark green big bushes -- this will
 reveal a pipe. Go down the pipe and you'll be in the background instead of
 the foreground. Go east from the pipe and you'll eventually see a blue block
 with a "!" on it. Jump on it and a bridge will come out of the water and the
 bridge will slowly create itself until it is fully completed. Once the bridge
 builds, go back down the pipe into the foreground. Now, go across the newly
 formed bridge and once you cross that, go east and examine the bush directly
 west of the yellow "?" block to get a Fire Flower. If you don't need it or
 don't have enough Items to carry it, don't worry about it, as a Fire Flower
 isn't effective in the next part of the game. Anyway, once you get the Fire
 Flower from the bush, jump on the "?" block and a Mystery will come out.
 Take it if you want it, or if you have enough room for it. Now, head east
 into the next area. You're now in Petalburg.


 Petalburg
 ---------

 Welcome to Petalburg, home of the Koopa Troopas. The moment you enter here,
 a Koopa Troopa will greet you, and a bit of talking will commence. Once you
 regain control, go east and save your game. You can also check out this part
 of the village if you like. Go to the Item Shop if you need anything, but if
 not, then I don't suggest buying anything, as it isn't anything excessively
 useful in the Item Shop, and it hasn't changed from the one in Rogueport very
 much. Anyway, whenever you're ready, head east into the next area. In this
 area, go east and you'll see a pink house, which is the mayor's house, as the
 Koopa Troopa when you first walked in told you. Go into the pink house and
 once talk to the mayor. Once the talking finishes, exit the building and head
 east and you'll get an e-mail. Read it and then continue going east and you
 will encounter a Koopa Troopa guarding the gate to the Shhwonk Fortress. Talk
 to him and he'll open the gate for you. Then, a Koopa Troopa with a band-aid
 on his face will stop you and talk to you for a minute. Then he'll tell you
 to ignore him and to forget it and he'll leave and Goombella will ask what
 that was all about and you'll regain control. Once you regain control, go
 east through the gate into the next area.

 There's a Star Piece in this area, so check the Star Pieces section of this
 guide for information on how to get it. Once you've gotten that, head east
 and defeat the Paragoomba flying around the area and once you've beaten it,
 head all the way east and defeat the Koopa Troopa that's in the area. Once
 you've beaten it, go east and defeat the Spiky Goomba. Now, break the "?"
 block with your Hammer to reveal a POW Block. Throw away a Fire Flower, or
 an unecessary Item if your Items are full, as you need this for the Shhwonk
 Fortress and it's coming up real soon. Anyway, once you grab the POW Block,
 jump onto the next platform and head east into the castle you see which is
 the Shhwonk Fortress.


 Shhwonk Fortress
 ----------------

 Once inside, examine the pedestal and defeat the Bald Cleft. The only way
 to defeat these guys are POW Blocks. Lucky for us, we have one, so just
 use it to defeat them. Once you win, go east into the next area. Outside,
 head east and defeat the Koopa Troopa that you come across. Once he's out
 of the picture, continue east and hit the trees until a Coin pops out of
 one of them. Once you get that, continue heading east, defeating all the
 enemies you come across until you get to the end of the area. Once there,
 examine the last two bushes you see to get a POW Block and 1 Coin. Make
 room for thw POW Block if you don't have enough Items, as you'll still
 need it for the enemies. Once you get these two Items, head east into the
 castle part of the Shhwonk Fortress again. Once here, examine the pedestal
 and an enemy will drop down. Enter battle with it, and defeat it with a POW
 Block. Once you do that, a door opens up like it did when you first entered
 the Shhwonk Fortress after beating the Bald Clefts.

 Go into the door and in this next area, head east and engage battle with the
 Koopa Troopa that you see. Beat it and then defeat the Paragoomba that is
 flying around the area. Then, examine the bushes until you find one that
 spits out 1 Coin. Once you get that, head all the way east up the platform
 until you come across a Restore Block. Jumping on this will fully restore all
 of your HP/FP. However, these things cost money, so be careful. This one only
 costs 5 Coins, though, so go ahead and use it if your in need of HP/FP. Then,
 whenever you're ready, head east into the castle part of the Shhwonk Fortress
 again. Once inside again, save your game and head east and examine the
 pedestal with the Thwomp on it. It'll wake up, or, if you prefer, come to
 life and talk to you. Once he offers for you to challenge him, say of course,
 and then a Mini Game will commence. Read the Mini Games section on how to do
 this. Once you've completed the trivia quiz, or the enemy bashing, save your
 game and head down the pipe which is next to the pedestal where the Thwomp
 is. In this area, go through the west door and defeat the Fuzzy that you
 come across. Once you've done that, continue west and defeat the next Fuzzy
 you come across.

 Then, continue west into the next area. In this area, head west and grab the
 Moon Stone that's sitting in the middle of the room and then a Fuzzy will pop
 down after you get it. Beat it and then head back to the room where the pipe
 that you went down after winning the trivia quiz or beating the enemies took
 you, and in this room, go east and jump on the red "?" block and a Multibounce
 Badge will pop out. I suggest equipping this, for now. Also, equip Close Call
 if you haven't already. Once your equipped, head east through the door to the
 next area. In here, head east and defeat the two Fuzzies you come across. Then,
 continue east through the door into the next area. In this area, go east and
 grab the Sun Stone which is lying on the platform in the middle of the room.
 Then, once you get it, a Fuzzy will come down and attack you. Beat it and then
 head back to the room with the pipe and the red "?" block. Once there, you'll
 see a golden Fuzzy. It'll talk, and you'll eventually engage battle with it.
 To defeat it, attack the Gold Fuzzy with Mario, and he'll summon a Fuzzy Horde
 to attack you. You don't ahve to defeat the Horde, so just keep using Normal
 Jump and Headbonk on the Gold Fuzzy until you defeat it. Once you win and you
 regain control, head through the pipe.

 Now, make your way back to Petalburg.


 Petalburg
 ---------

 Okay, so we're back in Petalburg, and the first thing you need to do is
 stock up on Items if you need them. Make sure you keep filled on
 Mushrooms, Honey Syrups, as you'll need them. Whenever you're ready, make
 your way to the mayor's house, and talk to him, and once the talking's
 done, exit his house. Now, head back to Petal Meadows.


 Petal Meadows
 -------------

 Once you're in the first area of Petal Meadows, head west and you'll be
 stopped by Koops again. Tell Koops yes when he offers to come with you
 to stop Hooktail. Once all the talking ends and you regain control, you'll
 have Koops in your party, so put him in instead of Goombella, as you'll
 need him for this part, and he is alot better than Goombella. Anyway, once
 you get Koops, go to the first area (the area that you arrived in through
 the pipe) of Petal Meadows and you'll see two pillars. Place the Sun and
 the Moon Stones in the correct rocks (the correct rocks will have sun
 and a moon "symbol" on them, which indicates that it is the correct
 rock). Once you place the Sun and Moon Stones on their correct rocks,
 two blue "!" blocks will appear. We're gonna have to hit the two
 switches simultaneously, and in order to do that, we're gonna have to
 use Koops's shell by pressing "X", so place Koops in his shell state by
 pressing and then holding X next to the platform with the Save Point and
 keep him there. Now, with Koops right there (make sure he is lining up
 with the blue "!" block on the left side), go (with Mario) to the right
 blue "!" block on the right side and jump on it and immediately let go
 of X and you should hit them both simultaneously. If you fail, keep
 trying like I told you and you'll get it. Once you get it, the pillar
 in the middle will collapse, revealing a pipe.

 Now, go in the pipe once its revealed and you'll be in the background.
 Once there, go east and enter the castle which is Hooktail's Castle.


 Hooktail's Castle
 -----------------

 Okay, this is your first real dungeon of the game, and it isn't too hard,
 but it is hard at times. Follow the path and save your game if you wish.
 Either way, go through the door leading to the next area. In this area,
 head east and drop down from the bridge instead of crossing it. You'll
 land on a platform, so jump across the rest of the platforms until you
 see a Badge. This Badge is an HP Plus Badge, which, the next time you
 level up, I suggest getting BP so that you can use this Badge, as it
 increases your HP by 5. Anyway, once you see the Badge, use Koops to get
 it. Then, jump across the platforms to the left this time, instead of the
 right and make your way up the platforms which lead back to where the
 bridge is. Once you get there, go west through the door and exit this area
 into the previous room. Here again, go west and jump on the yellow spring
 and hold Down on the Control Stick (make sure that when you hold Down, you
 aim to the bridge that the spring bounces you up to so that you can get on
 it) and get on the bridge. If you fail, you know the drill, keep trying.
 Once you get up there, replenish your HP/FP if you need to at the Recovery
 Block, and whenever you're ready, head east and go through the door to
 the next area. In this area, get on the airplane tile and fly across
 (going to the very edge of the airplane tile helps) to the platform that
 is waiting for you just beyond the distance.


 Once you make it there, head east through the door and you'll be in
 another area. In this area, go east and clear the room of the enemies
 swarming around this area. Then, jump on the pink "?" block and a Power
 Bounce Badge will pop out. Grab that, as you'll DEFEINITELY need it for
 the game, as it is VERY good. It allows you to jump on enemies until
 you miss an Action Command. Anyway, once you get that, continue east
 through the door into the next area. In this area, head east and more
 talking will commence. When you get the offer to read the letter from the
 corpse or not, choose yes or no, as it makes no difference, but I suggest
 reading it, as it'll give you advice on Hooktail's weakness. Anyway, once
 your ready to go, head east and examine the pink corpse and it'll come
 to life and laugh, and then once he's done talking, he'll summon up
 tons and tons of corpses. To get past this, simply run through them and
 keep smashing them with your Hammer as you run through them. You must
 clear enough of the corpses away so that you can get to the pink corpse.
 If you fail and the corpses kick you out into the outside part of the
 castle, keep trying until you get it. When you get to the pink corpse,
 touch it and it'll fight you. This could be classified as a boss battle,
 but I am not going to list it as such.

 To win this fight, have Mario use Normal Hammer (this I recommend) to
 defeat the Dull Bones. Then, have Koops use Shell Toss on the Red Bones
 and when Red Bones regenerates a Dull Bones, kill the Dull Bones again
 and have Mario attack Red Bones with Power Smash. Keep repeating this
 process until you win this battle. Also, refer to the Codes n' Secrets
 section of this guide for information about a secret that you can do in
 that battle, unless you've figured it out already. Anyway, once you've
 won that battle, go through the door that the red corpse was blocking
 earlier and in this room, beat the Dull Bones that you see and then jump
 on the Shine Block that you see to get a Shine Sprite. These'll be
 useful later. Read the Game Basics section of this guide for more
 information about them. Now, continue going east and defeat the next
 Dull Bones you encounter and then continue east some more and climb up the
 stairs. Then, go right and down off the platform and if you get it right,
 you'll land on a platform with a yellow switch and a purple switch.

 Jump on the purple switch and it'll cause another purple switch to fall
 down, so get up there where that new purple switch is and jump on it.
 Then, jump on the gray block, then once you're on that, jump to the next
 gray block, and then break the yellow block with your Hammer. Now, get
 back on the platform where the yellow and purple switch are. This time,
 jump on the yellow switch and the big black and yellow platform will go
 up in the air. Now, go to where the black and yellow block lifted up from
 and use Koops's shell to hit the red "!" block. Once you hit it, the stairs
 will reverse their directions and point in a westwardly direction. Now, get
 off this platform and climb up the stairs and jump on the small rectangle
 platform that you see. Then, once you're up there, move west until you see
 a Castle Key in range (it's a red key). Once you see that, use Koops to
 retrieve it. Now, go back to the other rectangle platform and use Koops to
 hit the red "!" block. This will make the stairs go eastwardly again. Now,
 climb up the stairs and use the Castle Key on the door that's locked and
 it'll unlock, so enter the room. In this room, save your game and then
 enter the door. Then, in this area, defeat the Paragoomba flying around
 the entrance.

 Then, continue east and beat the Dull Bones that you encounter. Then,
 you'll see a red "!" block and a gate that's apparently closed, so in
 order to open it, you'll have to press the red "!" block. But before you
 can make it to the gate, it closes. Okay, go to where the red switch is and
 stand about two steps left from it and then hold X to launch Koops in his
 shell state and then, while Koops is in that state, go up to the gate thats
 locked and release Koops and he'll hit the red "!" block and the gate will
 open up, so go in it. Then, go east through the door (it's kind of hard to
 see it, but it's visible, as well, so get in it) into the next room. In
 this room, examine to the Black Chest and once he's done talking, head east
 past the chest and enter the door. In this room, you'll see spike holes all
 in the room. No need to worry right this second, just go east and open the
 chest to get a Black Key. Now, the spike holes will actually create spikes.
 This means you have to get out FAST! Now, QUICKLY follow the path where
 spikes aren't blocking your way. Follow that exact path until you reach the
 door of this room. When you reach it, quickly open the door and then Koops
 will say that it was close and once the talking ends and you regain control,
 examine the Black Chest and use the Black Key on it. The spirit will come
 out of the chest like the other spirit did in the beginning of the game,
 and he'll put a curse on you as well.

 This curse doesn't disable your first curse that you got from the
 beginning of the game, but instead adds another one to you. This curse it
 cast on you will enable you to turn paper thin, which will give you the
 ability to get through in between two gate bars (Gee, does this two gate
 bar sound familiar or what?). Now, once you regain control of Mario, go
 back to the room where you hit the red "!" block with Koops just a few
 minutes ago. When you're there again, exit the gate by going in between
 two bars using paper thin. Once you get out, go to the first gate from
 the left and turn paper thin again and enter the gate and grab the Attack
 FX R Badge and equip it right away, as you'll need it for defeating
 Hooktail. That's right, this Badge is that "cr" "icket" the letter in
 the corpse was talking about. This is also Hooktail's weakness, since he
 hates crickets, this'll work to your advantage. Anyway, once you equip
 it, go left through the door into the previous room.

 Now, head back to the room where the first Save Point is in this
 level and jump on the yellow spring and then once you get on the
 bridge, use the Recovery Block if you need some HP/FP. Once you're
 ready, go east through the door to the next area. In this area, find
 the cell that has different bars from the other ones, and when you find it,
 turn paper thin and then enter it and move east once inside the cell until
 you find a Castle Key. Grab the Castle Key when you see it. Now, head back
 to the room where the huge black and green block is. In this room, save
 your game and then climb up the stairs and get on the big black and green
 switch and have Mario (with his face not his back) face the small green
 block and then use Koops's shell to hit the green block. Make sure
 you're on the edge of the huge black and green block before you launch and
 release Koops's shell. Keep trying until you hit it and once you hit it,
 the block will take a trip up to the air. Once it comes to a halt, get
 off it and climb up the stairs and then use the Castle Key to unlock
 the locked door that you see, and then go in it. In this room, hit the blue
 "!" switch with your Hammer, or jump on it and then a bridge will create
 in the empty space in the air. Now, once that happens, continue west and
 use Koops to hit the next blue "!" switch you see then the same thing
 will happen as it did when you hit the first blue "!" switch in this
 room.

 Anyway, once the bridge creates, go west and you'll find that there is
 no blue "!" switch to hit this time. What to do, what to do? You see
 the windows in this room on the wall, right? Well, find one that is
 different from all the other ones and then jump in it to enter it and
 once you enter it, head along the path until you see another window just
 like the one you entered a moment ago. When you see it, jump out of the
 window and then head through the door to the next area. In this area,
 defeat the Dull Bones and then head west up the stairs and then line
 Mario's face up (make sure that you're back is facing the wall west
 from the block and make sure you're not on the right side of the wall
 from the block) with the green block and then use Koops's shell to hit
 the block and get on the huge green platform and then release Koops's
 shell. Once the platform rises up in the air and comes to a halt, get on
 the platform it takes you to and go west and defeat the Dull Bones. Then,
 continue west and go through door to the next room. In this room, a
 cutscene will start and you'll meet Ms. Mowz. Once its over, open the
 chests in the room to get these Items: a Mushroom, a Castle Key, and a
 Honey Syrup. Also, there's a Shine Sprite block in here so break it to
 get the Shine Sprite. Once you have all that, exit this room.

 Now, before you do anything, notice how part of the bridge you're standing
 on is tore in one part, and is brown instead of gray? Well, when you see
 that, get on the brown part of the bridge and go up and if done right,
 you'll drop down onto a platform with a gate and a Life Shroom. Once you're
 there, turn paper thin and go through the gate and grab the Life Shroom, as
 you'll most definitely need this. Once you obtain that, drop off of this
 platform and get back up on the bridge you were just on a moment ago. Once
 you're there again, go east and defeat the Paragoomba and then continue east
 and unlock the door with your Castle Key and then enter it. In this next
 room, defeat the Dull Bones that you'll encounter and then beat the
 Paratroopa that you encounter and then continue east down the steps and beat
 the next Dull Bones you see. Then, go east and when you see a yellow block,
 hit it and then a medium-sized black and yellow platform will fall down.
 Now, make your back face the yellow block and make Koops hit the block, as
 usual, and then get on the medium-sized black and yellow block. Once you
 get this, get off the block and get on the small bridge with gates around
 it. Once you're on it, walk (don't run aross the small bridge) west and
 make sure you walk slowly. Keep going west until you see an airplane tile.

 Once you see that, turn paper thin and go through the gates and then step
 on the airplane tile and fly to the white platform that has a door on it.
 Keep trying if you fail until you get it. Once you're there, enter the
 door and in this room, go down the stairs to the south not the north,
 and hit the yellow switch. This causes the black and yellow block go
 down. Once that happens, use Koops to get the Castle Key. Now, if you want
 a Badge, drop down to where the huge yellow block went to and then grab
 the Badge which is a Last Stand P Badge. It isn't good unless you usually
 attack with your partner in front of Mario, and then its only good if you
 have your partner in front of Mario often. Anyway, if you get this, you
 will have to make your way back up to the room you just got the Castle
 Key in. This is annoying, I know, but you have to if you got the Badge.
 Once you get the Castle Key, from the entrance of that room, climb up
 the north stairs and not the south stairs and then climb the next set
 of stairs and then unlock the door with your Castle Key. Now, enter the
 door and in this room, go west and beat the enemies you encounter.

 Once the area is cleared of its enemies, go all the way west from the
 entrance of this room, and then follow the long path which leads to
 Hooktail. Once you've followed the path, defeat the Spiky Goomba, and
 then climb up the stairs and then use the Recovery Block to restore
 your HP/FP, as you'll need it for Hooktail. Then, save your game and
 then enter the door and inside you'll encounter Hooktail. Once the
 talking's over, getting ready to engage in battle with him. Read the
 Bosses section to see how to win. Once you've defeated Hooktail,
 he'll vomit up Koops's dad, whom he thought was dead for ten years.
 During the conversation between Koops and his dad, you'll get the
 Crystal Star from Koops's dad, which Hooktail had apparently eaten
 for a snack or a meal, whatever, I don't know. Anyway, once the
 talking's over, it will give you information about this Chapter and
 then you'll be given the opportunity to save your game. Do it and we're
 onto Peach's first event of the game.


 Peach's Event
 -------------

 Okay, this is the first time in this game that you'll get to actually play
 as Princess Peach. This is just like Paper Mario for the N64, only minus
 the Twink. Peach's scenario will start off with two X-Nauts and she'll be
 in Sir Grodus's room, and he is the leader of the X-Nauts. Grodus intends
 to conquer the world, and at this present moment, have an interrogation
 with Princess Peach. During the conversation, an X-Naut soldier reports to
 Grodus that a mustached-man with overalls has defeated Hooktail and taken
 the Crystal Star they were after. Grodus is surprised at this, and then
 he'll send Lord Crump to Boggly Woods to secure the next Crystal Star, as
 Mario will soon be after it. Then, Grodus summons an X-Naut and tells him
 to get the Shadow Sirens which are Beldam, Vivian, and Marilyn. Once Grodus
 and the Shadow Sirens get through talking, Peach will be in  her room and
 then she'll talk to herself and once the talking ends, you'll gain control
 of Peach. When you gain control of Peach, head west through the door and in
 this room, examine the shower and once you regain control of Peach, exit
 this room and then Peach will find that the locked door to the east has
 opened.

 When you regain control, head east through the newly unlocked door. In this
 room, Peach will wonder where she is and you'll regain control after that.
 Go east and another door will open. Once you regain control, go in it and
 inside you'll meet TECXX which Peach calls TEC, as TEC told her she could
 call TEC that. TEC will ask Peach to tell him about love, and this will go
 on for quite a while. Once TEC is finished talking to Peach about love,
 he'll send her back to her room, and Peach's Event is over. You're now
 given the opportunity to save your game again, so do it and then we're onto
 Bowser's Event.


 Bowser's Event
 --------------

 Wow, this is new, you never got to play as Bowser on Paper Mario for the
 N64, but you do on Paper Mario: The Thousand Year Door. In this event,
 you'll see several of Bowser's henchmen, and then after a few seconds,
 Bowser will enter the room. Once you gain control of Bowser, talk to his
 minions if you want to. Whenever you're ready, go east and then Kammy Koopa
 will come and talk to Bowser about Mario, and then she'll ask him if he
 likes fried eggs. Answer yes or no, as it doesn't change the outcome of
 anything in this cutscene. Kammy Koopa will then tell Bowser that she was
 planning on taking everyone out to a picnic in Petal Meadows, and Bowser
 becomes infuriated. Then, Kammy Koopa tells Bowser about Princess Peach, and
 that someone has captured her, and Bowser also gets mad about this, and then,
 as usual, sets off to capture Princess Peach. Kammy then follows Bowser and
 Bowser's Event ends. Now, save your game when you get the opportunity, and
 then we're back to Petalburg.


 Petalburg
 ---------

 Back in Petalburg, Koops's dad his girlfriend, and the mayor will talk for a
 bit and then once the talking's done, head over to Rogueport Sewers, and
 along  the way, you'll get an e-mail from Princess Peach. Read it, then
 continue  through Petal Meadows into Rogueport Sewers.


 Rogueport Sewers
 ----------------

 In here, make your way back to the main room of it (the room with the Save
 Point) and in there, go to the pipe that has the moving platform beside it,
 but this time you don't have to go on the moving platform to get to it, as
 you have the paper thin ability now, so use paper thin and slip through the
 gate where the pipe is, and then enter it. Then, in this room, follow the
 path and then head down the stairs and then continue west and then enter
 the pipe that you see. In this next room, go east and fight or avoid the
 Spinias and then climb up the stairs. Then, get on the airplane tile and
 fly yourself over to the platform that is waiting for you. Once there, go
 west through the door into the room with the Thousand Year Door. In this
 room, go on top of the pedestal in the middle of the room and then Mario
 will hold up the Crystal Star and you'll now have a location of a new
 Crystal Star added to your Magical Map. Once the cutscene is over,
 you'll be back at Rogueport in Frankly's house.


 Rogueport
 ---------

 Professor Frankly will talk yet again, and this time he'll tell you that
 the next Crystal Star is located in Boggly Woods, so that is your next
 destination, so get ready for another adventure. Once you regain control,
 exit Frankly's place and outside you'll see Luigi, talk to him if you want
 him to tell you a story, but his stories are all lies, so I wouldn't even
 bother. Anyway, I suggest going to the Item Shop to restock on some Items
 before you go to Boggly Woods, but if you don't need any, don't worry about
 it. Just sell all everything you don't need so that you can get some Coins,
 even if you have a lot. Once your errands are done, go to the Rogueport
 Sewers.


 Rogueport Sewers
 ----------------

 Back in the Rogueport Sewers, turn paper thin and slip through the gate
 that has the pipe (the one beside the moving platform) and then enter it.
 In this room, follow the path and head down the stairs, then go west and
 then enter the pipe that you always go through to get to the room with the
 Spinias. Anyway, once you get in that room, go east and you'll see Punio,
 which is a Puni and you'll need him for Chapter 2, and it's coming up real
 soon. Once Punio runs away and you regain control, go east and when you see
 that gate you've been passing up all this time (if you've noticed it) and
 turn paper thin and slipt through the bars and then enter the door leading
 to the room where Punio went. In this room, talk to Punio (he's located in
 the northwest corner of the room) and then he'll panic and think that you're
 going to eat him. Once you get the opportunity to tell him you are not
 bullies, or that you are, take note that this doesn't change a thing, except
 Punio panics, and Koops tells you that that was uncool, and that he thought
 you were nicer. If you tell him yes, this won't happen. Anyway, Punio will
 mention the X-Nauts have invaded the Great Tree, which Punio lives in. Once
 you regain control, go east where Punio went and talk to him, and he'll
 press a switch which opens up a passageway for you to in to get to Boggly
 Woods.

 Once that happens, climb up the stairs and enter the blue door and then go
 east and south and you'll find Punio. Take note that there is also a Badge
 here, so be sure to check the Badges section for information on how to get
 it. When Punio gets done talking, he'll follow you like Frankly did in the
 beginning, so enter the pipe Punio just told you about and Chapter 2 will
 begin.


 Boggly Woods
 ------------

 Chapter 2: The Great Boggly Tree is an annoying Chapter, but it depends on
 what kind of levels you like, but me, my brother, and my aunt all hate this
 Chapter. It isn't like the one in Paper Mario for the N64 (the tree in the
 N64 one), instead it is very annoying and long if you don't know how to do
 it. Lucky for you, you've got this walkthrough to tell you how to do it.
 Anyway, once you enter Boggly Woods, go east and save your game. Then,
 continue east into the next area. In this area, go east and a cutscene will
 start with the three Shadow Sirens. Luckily, they don't know you're Mario
 just yet, so don't worry about having to fight them just yet. Once you
 regain control, head east and take note that there is Pale Piranha enemies
 here, fight them if you want, but it can get you killed if you fight too
 many enemies in the Boggly Woods, as they're stronger than the enemies in
 Hooktail's Castle. Take note also, that there is a Honey Syrup hidden in
 this area on the north side of the screen. Its hidden well, as it is covered
 up by snow and trees, but you can still see it. You may not notice it, but
 its there. Okay, here's a better way to explain: its where the trees are on
 the north side of the screen in the area where the Shadow Sirens are.

 Anyway, once you're done in the area with the Honey Syrup, head east into
 the next area. In this area, go east and you'll eventually see a pipe and
 then Punio will talk and you'll then see the Great Tree in the background.
 Punio will go in the pipe, but before you go in, notice how there's an
 orangish-yellowish thing is in the ground snow? Well, grab it and it turns
 out to be an Inn Coupon. I had two at this area, and I hope you do, too, as
 you'll need these. Now, enter the pipe Punio entered and then jump across
 the platforms and enter the Great Tree. Once here, head east and talk to
 Punio. He'll say that the door you see on the Great Tree was never there
 before, and  that it has been just installed. Once the conversation is over,
 follow Punio up the tree and then he'll say something about a secret
 entrance, and then he'll say that it'll be hard finding the secret entrance,
 and goes on to say that Madame Flurrie can help with this problem. Once the
 talking ends and you regain control, get off the tree and go west into the
 previous area. Before you can do anything, you'll see a house and someone
 talking. Gee, can you guess who this is?

 In this area, jump across the platforms and then go down the pipe back into
 the foreground. Now, go east into the next area. In this next area, go east
 and defeat the Cleft that's hiding in the snow, because it'll be alot harder
 to do this part unless the enemies are cleared out. Be careful not get
 killed, because you also have to fight a Dark Puff with the Cleft, which
 makes this battle a double doozy. Once you beat the Cleft, continue east and
 defeat the Dark Puff. An easy way to beat the Dark Puff since it has 4
 enemies in that fight, is to use Earth Tremor and if you get it good enough,
 you'll kill all 4 enemies instantly. Now that the area is cleared of the
 enemies, head to the southeast corner of this room and enter the tunnel that
 you see. Its kinda hard to see, but its there. The way to see this is the
 holes in the southeast corner of the area. When you see holes in the
 southeast corner, go through it and follow the path northwest and then when
 you see a blue "!" switch, jump on it and then the platform will raise up.
 Now, go left and grab the Star Piece. Then, follow the path back down to the
 tunnel and once you exit the tunnel, go west and go through the pipe that
 you haven't been in yet.

 Drop down off of the pipe and you'll see a Shine Sprite block. To get this,
 use Koops's shell and once you get it, turn into a paper airplane and fly
 east to the platform that awaits you. There's also a Quake Hammer Badge here
 in the pink "?" block so be sure to get it. Once you make your way to the
 platform from flying in paper airplane form (it could take a few tries) go
 east into the next area after recieving the Quake Hammer Badge from the pink
 "?" block. In this next area, defeat the Dark Puff and then once you defeat
 it, hit the trees until you find a Star Piece. Once you get that, continue
 east from the entrance of this area and then once Punio tells you that the
 house you see is Flurrie's place, turn paper thin and go through the open
 area of the black fence (this gap in the black fence is wider than the others
 on the black fence, so it is easily visible if you pay attention) and then go
 all the way east and you'll get a Volt Shroom. Now, go west until you see a
 pipe. When you see that, enter it and then jump across the platforms and
 enter Madame Flurrie's house. Once inside, Punio will talk for a second, and
 once he's done, save your game. Then, go up the stairs and Punio will hollar
 at Madame Flurrie to see if she's there.

 Now, examine the door you see and a cutscene will start. Apparently, Madame
 Flurrie has lost her necklace, and obviously Beldam has it, so we're gonna
 have to get it back for Flurrie. Once you regain control, save your game if
 you want and then when you're ready, exit Flurrie's house and then another
 cutscene will start with the Shadow Sirens again. Once the cutscene is over,
 jump across the platforms and enter the pipe once you reach it. Then, make
 your way back to the first area of Boggly Woods where the Shadow Sirens are.
 Once there, head west until you reach the Shadow Sirens, making sure to
 defeat all enemies along the way that you might have to. Once you reach the
 Shadow Sirens, they'll talk, as usual, and then you'll enter battle with them
 after the talking's over, so read the Bosses section for help on how to win
 here. Once you win, Beldam admits that she may have been a bit overconfident,
 and then the Shadow Sirens will run away and you'll regain control. Now, pick
 up Flurrie's necklace that Beldam drops and then make your way back to
 Flurrie's house and once you're there, save your game and then go up to
 Flurrie's door and press A on it and use the necklace.

 Then, Flurrie talks for a second, then opens the door and puts on her
 necklace, as you still mustn't see her without it. Once she puts it on, a
 disco will come from the ceiling and start playing and making the room pink,
 and then she'll come out and talk for a bit. Then, she joins your party. Once
 you regain control, save your game again and then exit Flurrie's house. Now,
 make your way back to the Great Tree and along the way, you'll get another
 e-mail. Read it. Once you're there, climb up the tree where the secret
 entrance Punio talked about is, and then use Flurrie's gust by holding "X".
 Hold X until you reveal the secret entrance. Punio will then go in and
 Flurrie will tell you that she used to be an actress, and she goes on and on
 for a bit. Once she's done talking, Punio will open the pink door from the
 inside and then he'll come out and then tell you to come there, and then
 Flurrie will tell you she's going to repay the Puni's debt and she'll tell
 Mario to come along. Once you regain control, enter the pink door. You're
 now inside the Great Tree Boggly Tree.


 Great Tree
 ----------

 In here, examine the middle bush out of the three bushes you see to get a
 Coin. Then, continue east and a cutscene will start. And then in the
 cutscene, two X-Nauts will open another pink door and then they'll talk for
 a few seconds, and then you'll have to fight them. Just simply use your
 Hammer or jump on them to defeat them. Once you win, the X-Nauts will run
 away, and then Punio will find a Puni hiding back behind the pillars in the
 room. Then, another cutscene will commence, and more Punies will come out,
 and once the cutscene is over you'll regain control so use the Recovery Block
 to restore your HP/FP if you need it, then save your game. Now, go through
 the pipe you see and you'll be in a new area. In this area, head east and
 enter the pipe that you see, as you can't do anything else in this area
 right now. Once you enter the pipe, in the area it takes you to, jump off of
 the pipe try and hit the X-Nauts head so that you can get a First Strike.
 Once you beat the X-Naut, examine the bushes until you find a Power Punch.
 Then, go through the pipe into the next area. In this area, defeat the enemy
 that is in the area. Then, once you beat the enemy, follow the path and
 enter the pipe that you see.

 Then, a cutscene will start with an X-Naut soldier. Ms. Mowz will hit him
 from behind and knock him down, and then the scene switches to Mario, Flurrie,
 and Punio again. Now, a cutscene will commence and once all of its over and
 you regain control, go west through the door to the next area. Another
 cutscene will commence with Ms. Mowz Mario and once its over, the X-Naut
 accuses Mario of knocking him down, and you'll have to fight him. Beat him and
 then he'll drop a Red Key. Pick it up and open the chest you see for an Ultra
 Shroom which recovers 50 HP. Save it for later, though, because you'll need
 it. If you really really need to use and have no other alternatives, then use
 it. Anyway, once you get these two Items, exit this room and go to the red
 cell that the Puni Elder is in and use the Red Key on it to unlock it. Once
 you do that, a cutscene will commence and once its over and you regain
 control, exit this room and go to the first room of the Great Tree. Once
 there, use the Recovery Block to restore your HP/FP if you need to, if not
 don't bother. Then, save your game. Now, head west and another cutscene
 will commence. Once its over, you have 10 more Punies join you to fight
 the Jabbies and the X-Nauts, and rescue the rest of the Punies which
 means you have 11 Punies with you counting Punio!

 You also get a Puni Orb from the Puni Elder, which you'll need in order to
 complete this level. Now, once you regain control, use the Recovery Block
 if you need to, and be sure to save your game. Then, go through the pipe
 and in that room, go to the pedestal in the middle of the room and step on
 it, and then it will change colors and the colors will keep changing.
 Anyway, once you step on it, examine the ugly face thingie that is just
 north of the pedestal, and place the Puni Orb on it. This will cause a pipe
 to be revealed, which you'll have to go down in order to get to the next
 area, so remove the Puni Orb and then go down the newly revealed pipe. In
 this next area, defeat the X-Naut running around and then examine the white
 console next to the pink door to open the pink door. Don't go in it unless
 you need to save, or recover at the Recovery Block, as it only leads to the
 first room of the Great Tree. Anyway, once you unlock the door, place the
 Puni Orb on the ugly face pillar like you did in the previous room. Now,
 use Flurrie's wind gust by holding "X". Why use the wind gust? Well, we're
 gonna have to blow these Punies that are staring at the Puni Orb off the
 platform they're on and blow them off to the lower part of the ground. Once
 they're blown down there, don't stop blowing yet. Instead, go to the edge
 of the platform that you're on and keep blowing and once you see bubbles
 come up, you'll see Punies in the bubbles, so keep holding down X with
 Flurrie.

 In other words, you're gonna have to keep holding X so that you can blow
 the bubbles with the Punies in them to the ledge on the other side. Once
 you've done that (it could take a few tries, as that part was hard to
 explain, but I tried my best), remove the Puni Orb and then jump to the
 middle pillar and then jump to the ledge where you blew the Punies. Once
 there, go down the pipe that you see, ignoring the ugly face thingie and
 once you go down the pipe, in the room it carries you to, follow the path
 and defeat the Pider that you see. Take note that there's a Shine Sprite
 in here, so be sure to check the Shine Sprites section of this guide to
 see how to get it. Once you get it, go down the pipe you haven't been down
 yet (not the one you entered this room with) and once you're on the lower
 part of this area where the pipe takes you, defeat the Pale Piranha that
 is around the area. Don't examine the bushes, as there is not one Item in
 them. Once you clear the room of the enemies, enter the pipe that's
 located in the lower levels where the Pale Piranha was before you defeated
 it. Be sure to enter the pipe that you haven't been through yet, and not
 the one that you entered to get to the lower levels. Once you enter it,
 you'll see a Jabbi, then Punio will talk for a bit.

 Once he's done talking, go east through the door that you see and once
 inside, go east and you'll hear some noise and then Jabbies will come out
 to fight you. There's only 10 of them, and with your 11 Punies, you can
 more than likely win. The Punies automatically fight the Jabbies, so
 therefore you don't have to worry about controlling the Punies. If you
 fail in defeating the Jabbies, keep trying until you defeat them. Once
 you defeat them, the Punies will enter the small hole and then they'll
 break a huge hole in the wall, thus enabling you to come into the room
 where they went, so go in there once you regain control. Once you get in
 this new area, open the chest you see to get a Blue Key. Now, exit this
 room and a cutscene will start with the rest of the Punies in the blue
 cell. Once its over you'll regain control of Mario so head west and drop
 off the platform that you're on and then you'll be in the lower levels
 of this room. Once there, examine the huge bush in the middle to get a
 Star Piece. Once you get that, save your game and go back up the pipe
 and make your way back  to the room where the red and blue cell is. Once
 there, use your Blue Key on the blue cell to unlock it and then another
 cutscene will commence.

 Once its over, 90 more Punies will join your party, so you now have 101
 Punies in your party! Now, head back to the room where the bubbles are
 and once there, place the Puni Orb on the ugly face pillar and then use
 Flurrie to blow off the Punis. Then, get to the edge like you did before
 and blow again until all the Punies get to the other side. Once they all
 get to the other side, remove the Puni Orb and then jump on the middle
 pillar and then jump on the platform where you blew the Punies. Then,
 go down the pipe and in this next room, follow the path and enter the
 pipe you come to which will take you to the lower levels of this room.
 You don't have to worry about any Pale Piranhas in this room like you
 did last time you came here, so make your way to the pipe in this lower
 level. This area you've visited already, as you'll probably notice.
 There is something you must know, however. There is Piders in this
 room, and the Punies are scared of them, so your gonna have to defeat
 them all in order to get past this part, so go ahead and follow the
 path across the room, defeating all the Piders. There's also a Badge
 in here, so read the Badges section to see how to get it. Once you
 get that and once you defeat the Piders, gather all the Punies that
 are lost and once you have 101/101 Punies again, remember how you
 went to the east room where the 10 Jabbie army awaited? Well, we're
 gonna have to go to the west room this time, so follow the path and
 enter the west door that you see.

 Once there, go west and that same noise will happen again and you'll
 have to fight a 100 Jabbie army, so do the same thing you did on the
 10 Jabbie army, which is let the Punies fight. Flurrie's wind gust
 also works here, as it can provide some help, thus allowing you to
 win this battle a little easier. But be careful not to blow the
 Punies, because then you might not win. Keep trying until you win
 and once you win, go west through the door where the Jabbies came out
 from, and then in this next room, ignore the ugly face pillar where
 you can place the Puni Orb. Instead, go down the pipe that you see and
 in the area it carries you to, defeat the Pale Piranha and then examine
 the smallest bush in this room for a Coin. Then, go east through the
 door into the next area. In this area, examine the pillar (this time it
 isn't an ugly face pillar) and then place the Puni Orb on it, and then
 a jail cell will fall on top of Mario, Flurrie, and all 101 Punies! Lord
 Crump will then come and insult you by telling you how dumb you are and
 how amused he is at your stupidity. Once the talking's over and you
 regain control, turn paper thin and go through the bars of this jail
 cell and then Flurrie will say a few words, then you'll regain control
 so go down the pipe you haven't been down yet.

 In this next room, Flurrie will say a few more words again and then
 you'll regain control. Now, hit the black "!" switch and then you'll hear
 a rumbling sound. Flurrie will then say that she wonders what that was
 and then you'll regain control. Now, backtrack to the room where you
 found the Blue Key at and in that room, you'll notice that there is four
 white "!" switches. This is a puzzle, so in order to solve it, we're
 gonna have to input the correct symbol on each of the four pillars. First
 off, jump on the first switch and then jump until a sun appears on that
 pillar. Then, go to the second switch and jump on it until a moon appears
 on the pillar. Then, go to the third switch and jump until a Puni appears
 on the pillar. Finally, go to the fourth switch and jump on it until a
 star appears on the pillar. In order words, the four pillars must be in
 this exact order: sun, moon, Puni, star so do that in that order and
 once you do, a rumbling sound will happen again and then the four
 pillars will be out of your way, thus revealing a door for to go
 through, so go through it. In this next area, open the big chest and
 you'll get the Super Shoes. Then, Toadette will give you a  briefing
 on how to use the Super Shoes, and what they do. Once you regain control,
 exit this room.

 Back in the previous room, butt stomp the black "X" square in the middle
 of the room by pressing A + A just like Toadette said. Once you butt
 stomp the black "X" square in the middle of the room, you'll drop down a
 hole into a new area. In this area, jump across the pillars and make it
 to where the Shine Sprite Block is and then once you're there, break the
 block to get another Shine Sprite. There's also a Badge in here, so jump
 across the platforms to the west instead of the east (as east is the
 direction where you got the Shine Sprite at) and then once you see the
 Badge in range, you can't reach it by jumping to it, so switch to Koops
 and use his shell to get it. Once you get it, switch back to Flurrie and
 then go up the pipe to the previous area. Now, backtrack to the room
 where the Punies are trapped at (in the jail cell that fell on you when
 you placed the Puni Orb on the pillar) and in that room, turn paper thin
 and slip through the gate to where the Punies are and then butt stomp the
 black "X" square. Now, you're gonna have to blow the Punies off like you
 did in the bubble room so make sure the Puni Orb is still placed in the
 pillar, as you have to have it placed in order to blow the Punies off
 into the hole. Be patient, however, because on this part, the Punies
 tend to not get in the hole right away, so this requires patience. Another
 useful strategy is to remove and replace the Puni Orb, as this allows the
 remaining Punies in the cell that didn't fall in the hole to regroup and
 gather to where the Puni Orb is.

 I strongly recommend doing this, because it is the only way I did it, and
 this saves alot of time if you do this. Once you get all the Punies down
 the hole, go down the hole yourself and then go through the pipe and then
 you'll be back in the room with jail cell, but you don't have to do
 anything in this room, so just head west and exit it and in this next
 room is a Star Piece so check the Star Pieces section to see how to get
 it, go west through the pipe and then in this next room, place the Puni
 Orb on the ugly face pillar and then use butt stomp on the black "X"
 square and then it will reveal another hole and you'll drop down into the
 next room so go back up the pipe that you've been through already (not
 the one that you are carried down to after you stomped the black "X"
 square but the other one in this room) and then you'll be in the room
 where you just placed the Puni Orb, so blow the Punies down the hole.
 Once you get them all down there remove the Puni Orb and jump down it
 yourself and then enter the pipe that you're dropped down to. In this
 room, follow the path and defeat the X-Naut along the way. Then, once
 the path ends, go down the pipe into the next room. In this room, defeat
 the Yux and then examine the bush in the middle of the room to get a
 Coin. Then, continue west and enter the pipe that you see, and you'll
 be in another new area.

 In this area, go south and go down the pipe and in this next area, jump
 across the three pillars to the other side and ignore the Shine Sprite,
 as you can't get it yet. Once you make your way to the other side, go
 through the big pipe and in the area it takes you to, jump on the light
 blue "!" switch and then use Koops and keep his shell there and then
 get off of the light blue "!" switch and then once the blue "!" switch
 pops back up, release Koops and then you'll hit the blue "!" switch,
 thus causing the water to drain in this area and rise in another. Once
 you regain control, walk off of this high platform and go to the pit
 where the water was and once there, open the chest to get a Shrink
 Stomp Badge. Then, switch back to Flurrie and then climb up the stairs
 and go back down the pipe (not the big pipe but the small one) and in
 the area it carries you to, walk on the lily pads and the pillars and
 then once you reach the other side, go on the other lily pads and get
 the Shine Sprite out of the block. Now, go through the small pipe and
 in this room, place the Puni Orb on the ugly face pillar and then Mario
 and Flurrie will go to the pedestal that the Punies are on and you'll
 hear another rumbling sound. The pedestal will now go down to the lowest
 level of the Great Boggly Tree. Gee, this must be where the Crystal Star
 is.

 Remove the Puni Orb and use the Recovery Block if you need to, and then
 save your game. Then, examine the bush just south of the Save Point to
 get a Mushroom. Now, head east and go through the door into the next
 room. In this room, a cutscene will commence with Lord Crump talking about
 the Crystal Star. Lord Crump will then run away because he hears something
 and thinks that you're a mob. Now, head east when you regain control and
 place the Puni Orb on the ugly face pillar. Then, another rumbling sound
 will commence and the Crystal Star will rise out of the middle pillar.
 Lord Crump then comes and takes it and then during the conversation, Lord
 Crump is humiliated for you escaping his jail cell, as that obviously
 insulted him, so he turns on what he likes to call a "Remote Time Bomb
 Detonator". You now have 2 minutes and 99 seconds to get to the first
 room of the Boggly Tree. Take note that you have to fight an X-Naut along
 the way, and you can't run away from them. Hurry and remove the Puni Orb
 from the pillar backtrack to the first room and FAST! Once you're there,
 use the Recovery Block if you need and then save your game. Now, head west
 and a cutscene will commence, where the Puni Elder challenges Lord Crump,
 but then the Elder's back starts acting up, so he can't challenge Lord
 Crump. Once the talking between those two is over, Flurrie tells Lord
 Crump a few things and then he'll stop the timer after a few more words.
 Then, he'll summon his robot machine, Magnus Von Grapple, which you'll
 have to fight, so read the Bosses section to see how to do this.

 Once you've beaten Magnus Von Grapple, his machine will explode and then
 he'll drop the Crystal Star. Then the X-Nauts will leave the Great Boggly
 Tree. You now have the second Crystal Star, AND you've learned another
 Star Tech which is Clock Out. Sadly, it isn't nearly as useful as Earth
 Tremor and Sweet Treat are. Once you get the opportunity to save your
 game, do it and we're onto Peach's next event.




 Peach's Event
 -------------

 In this Peach event, a cutscene will commence between the X-Nauts and between
 Lord Grodus and once its over, the scene will switch to Peach and she'll say a
 few words to herself about wondering things, and then the door will
 automatically open, and she'll say that it must be TEC's work again and the
 you'll gain control over Peach. Head east through the door that just opened
 and in this next room, head east and open the door and you'll be in TEC's room
 and then once you're in there, another cutscene between TEC and Peach will
 commence. This time, TEC wants to dance with Peach, so TEC will create a
 dance substitute which is a hologram of Princess Peach. Press the buttons
 displayed on the screen to dance. Once the dance is done, TEC will talk for a
 few more seconds, and then he'll tell Peach that he is going to fulfill his
 promise, and to use his communicator. Peach will then tell TEC to send another
 message, which goes straight to Mario, so get prepared to have another e-mail
 when you regain control of Mario. After TEC sends the letter, he'll tell
 Peach to go back to her room, because he wants to analyze the data which he
 thought was "fun" which is, evidently the dance he had with Peach. She'll then
 say that he is a weird computer, and then she'll go back to her room after TEC
 tells her good night. You'll now get another opportunity to save your game,
 so do it and we're onto the next Bowser event.


 Bowser's Event
 --------------

 This Bowser event is a little more fun than the last one that you had, because
 this time, you get to play with Bowser, but you don't get to play RPG style
 with him, but instead you get to play with Bowser the way you used Mario in
 the first Mario game for the NES. Anyway, when this event starts, you'll see
 Bowser and Kammy Koopa in Petal Meadows, then they'll talk for a minute, and
 then you'll get to play as Bowser, and you get to play with him in a level and
 a gamestyle JUST like the old original Mario for the NES. Sweet! You start off
 at world 1-1 and sadly, you only get to play one level and that's it for now.
 If you get killed, you have to start from world 1-2 instead of world 1-1, and
 if you get killed two times, you have to start from world 1-3 instead of world
 1-2 and so on and so on. Once you've beaten the old Mario gamestyle event,
 Bowser will arrive in Petalburg and then the Koopa Troopa will greet him, but
 then once he finds out who Bowser is, panic and tell everyone to hide. Bowser
 and Kammy Koopa (after Bowser gets finished running his mouth) then advance
 through Petalburg, and Bowser starts talking to a Peach poster, which he
 "thinks" is Princess Peach. Kammy comments on how she's so overcome with joy
 that she's been left speechless. Bowser then talks for a minute, and then the
 Koopa Troopa who owns the Peach poster says that he would rather die than
 give it up. Then he'll flip the poster over and replace the poster with the
 window. Bowser will then become embarrassed that he talked to a poster, and
 Kammy will say that she didn't see that coming, then Bowser will say a few
 more words, and this event is over. You now have yet another opportunity to
 save your game, so save it.


 Boggly Woods
 ------------

 Back in Boggly Woods, Mario, Flurrie, and the Punies are all standing outside
 of the Great Tree. Once everyone gets done talking and you regain control,
 exit the Boggly Woods and along the way, you'll get another e-mail. Its from
 Princess Peach, as it is the letter that TEC just sent after she wrote it.
 Once you read it, exit the Boggly Woods completely and make your way to
 Rogueport Sewers and save your game along the way.


 Rogueport Sewers
 ----------------

 Back in the Rogueport Sewers, head to the Thousand Year Door and once there,
 step on the pedestal in the middle of the room, as usual, and then another
 cutscene will commence. Your magical map will reveal yet another location for
 the next Crystal Star. Now, once this cutscene is over, you'll automatically
 be back in Rogueport.


 Rogueport
 ---------

 Professor Frankly will talk about the next Crystal Star, and tell you that
 it is located in Glitzville, which is obviously your next destination. Once
 the talking's done and you regain control, head to the Rogueport Square and
 save your game. Now, let's go see Don Pianta. Normally, we'd have to pay
 78 Coins if we didn't know what to do, but since you have this guide, you
 don't have to pay 78 Coins, but alot less which saves alot of time as well.
 Now, go to the Item Shop and buy a Contact Lens. Then, give it to Zess T.
 and she'll talk for a bit once you give it to her, then she'll go into her
 cooking place. Once that happens and you regain control, head west through
 the place where Zess T. was blocking before you gave her the Contact Lens
 and once there, head west and enter the Item Shop when you see it, and once
 there, buy a Dried Shroom and a Dizzy Dial in that exact order. Then the
 ghost shopkeeper will ask you what color is your mustache, so answer
 anything, and then she'll say that that was the wrong question, and then
 she'll go on to ask you what is your favorite color, so answer "Yellow" and
 then she'll open a passage which leads to Don Pianta. See, we would've had
 to pay some guy 64  Coins in order to find out this Dried Shroom/Dizzy Dial
 and favorite color thing. But, since you have this guide, you don't have to
 waste  78 coins, but instead just simply 14 Coins. Anyway, once she opens
 the passage for you, go through the door and then climb up the stairs and
 once you see another door, enter it and you'll be in Don Pianta's office.

 Once there, go east and go to Don Pianta's desk, and then he'll start talking.
 Don Pianta, in the conversation will say that if you do him a little favor
 which is finding his daughter Francesca, and her boyfriend which is one of
 Don Pianta's associates whos name is Frankie, and bring them to him, he'll
 give you a Blimp Ticket to get  to Glitzville. Once the talking's over and
 you regain control, head to the harbor (the area you first arrived in
 Rogueport when Mario was carried by boat travel) and once there, go to where
 the boat that carried Mario to Rogueport was, and you'll see Francesca and
 Frankie. Talk to them and then tell them whatever you want, as it doesn't
 change that much, except Francesca gets mad at you if you tell her you won't
 pretend that you didn't see her and Frankie. Now, once you have talked to
 Frankie and Francesca, head back to Don Pianta's place and then go to Don
 Pianta's desk, and he'll talk again and another cutscene will commence. When
 Don Pianta asks you if you've found his daughter and his associate, tell him
 yes, and then Don Pianta will say that he appreciates the favor that you've
 done for him, and then he'll order his two cronies to go and get Frankie and
 Francesca from the harbor, but then Frankie and Francesca will enter the room
 and another cutscene will commence. Once the cutscene is over, talk to Don
 Pianta and he'll say a few things and then he'll give you a Blimp Ticket.
 Then he'll say that he doesn't want to see your gloomy mug ever again.

 Now that we got the Blimp Ticket we can go to Glitzville, so exit Don
 Pianta's place and then enter the Item Shop and exit it. Then, head east and
 north and you'll get an e-mail. Read it if you want, and once  you're ready,
 continue north from where you got the e-mail and then  enter the area that
 you see. In this area, save your game and head east  and talk to the fish
 and then he'll ask to see your Blimp Ticket, and  then he'll see that you
 have one and tell you to watch your step and  you'll regain control, so
 head east and go down the pipe and then head  west into the blimp and press
 A when the "!" symbol appears above Mario's head. Now, once the blimp travels
 to Glitzville, Chapter 3 will begin.


 Glitzville
 ----------

 Chapter 3: Of Glitz And Glory, is the funnest Chapter I've played so far
 in my opinion, as all you do is fight, fight, fight. I gained 3 levels
 in here, so this is definitely a great spot to level up. Anyway, once
 this Chapter begins, you'll see the blimp arrive at Glitzville, so press
 A and you'll go to the next scene. Welcome to Glitzville! Once you regain
 control, go northwest and save your game. Take note that there is a Shine
 Sprite here, so check the Shine Sprites section to see how to get it.
 Once you get it, head to the Item Shop and once there, buy three or four
 Super Shrooms, but first sell off all of your old Items that you don't
 need. Also when you buy the Super Shrooms, be sure to conserve them, as
 you'll need to use them wisely. In other words, don't just use them if
 you have low HP, because even if you get killed in a match in the Glitz
 Pit, it doesn't mean Game Over. It just means you'll start back at the
 locker room and your rank could go down. Anyway, once you buy the Super
 Shrooms, stock up on whatever else you may need. Then, whenever you're
 ready, save your game at the Save Point you used earlier in Glitzville,
 and then enter the Glitzville fighting arena which is the building with
 the Chomp on it.


 Glitzville Fighting Arena
 -------------------------

 When you get here, head up the stairs and then once you see double doors,
 enter those double doors and you'll arrive in a room where you can see
 the Glitz Pit, which is obviously where people fight. A cutscene will now
 commence with the Rawk Hawk and the Koopinator. The Rawk Hawk beats the
 Koopinator with one jump, and then calls him a wimp. Grubba comes and then
 asks the Rawk Hawk his comments on the match, and Rawk Hawk taunts and says
 that it wasn't a match, and that no one can beat him. Rawk Hawk also has a
 Crystal Star on his belt! Mario's partner then gets surprised at the Crystal
 Star on the Rawk Hawk's belt and then asks you what you and you partner
 should do, so answer the second answer, which is fight your way to the top.
 Once you regain control, head down the stairs and then go west if you got
 off the stairs at the east side instead of the west side and/or vise versa
 and once you make your way to the west side of the Glitzville Fighting
 Arena, talk to the blue guy with shades on (he also has yellow hair, so he
 shouldn't be that hard to  notice) and he'll let you through to the hallway.
 Now, enter the  door and head west and save your game. Then, continue west
 past the Save Point and then talk to the guy with the shades that is
 blocking the door to Grubba's office. (The door he's blocking has a tile on
 it thats white and gray, so that's how you tell that this is Grubba's
 office.) Take note that all the other doors have different tiles on them
 too which indicate what the door leads to. Anyway, once the guy with the
 shades moves out of the way, enter the door to Grubba's office.

 Once inside, talk to Grubba and he'll eventually ask you if you want to
 become a fighter, so tell him yes, and he'll talk for a bit more, and then
 once the talking's over, he'll lead you out of his office and he'll lead
 you into another door which is the champion's room, which you can't use
 until you become the champ in the Glitz Pit. Now, you'll automatically be
 taken to the major-league locker room and then once the talking's over, you
 will be back in Grubba's office. He'll ask you to sign a contract to be a
 fighter, so say yes and then he'll call Jolene in there, and he'll explain
 to her who you are and then she'll carry you to a minor-league locker room,
 where you'll have to stay until your rank in the Glitz Pit reaches 11. Don't
 worry, it'll be explained in the game in just a minute. Now, Jolene will talk
 for a minute, and once she's done talking, go up to the computer on the wall
 which looks like a Gameboy Advance, and then Grubba will reserve a match for
 you against the Goomba Bros. Don't worry, Grubba is right, these guys aren't
 hard. Take note that whatever Grubba tells you to do in the fight (i.e. get
 hit three times before attacking), then you do it. If you disobey him, you'll
 have to  fight the same enemies time and time again. Whereas you obey what he
 tells you to do in a fight, you'll only fight your opponent once, so I
 STRONGLY suggest obeying him unless you want to level up alot. Anyway, I made
 a list of people you have to fight in  the minor leagues and major leagues
 which is listed in the Glitz  Pit section of this guide, so be sure to check
 there for  strategies for each fight you have to undertake.

 Now, once "Security" comes to take you to the match, you can still talk to
 everyone in this room to get to know them better, if you would say that.
 Anyway, whenever you're ready talk to the Security Guard and he'll take you
 to the Glitz Pit where you'll have to fight the Goomba Bros, as well as all
 your opponents. Read the Glitz Pit section of this guide for a strategy on
 the Goomba Bros. Once you beat them, your rank will rise to 19, and then
 Jolene will you give you your fight money which is 3 Coins. Don't worry,
 you'll get a lot higher salary, don't worry. Once Jolene leaves the room,
 King K. will talk to you and then he'll introduce you to the people in the
 locker room with you, and they'll all give you advice. Now, rest in the
 bed if you need to recover your HP/FP. Then, exit the minor-league locker
 room and save your game and then come back in the locker room and then use
 the computer to reserve another match. You'll have to fight the KP Koopas.
 Once you beat them, exit the room and save your game and then come back in
 the locker room. Now, once you beat the KP Koopas, use the computer and
 you'll fight the Pokey Triplets. Check the Giltz Pit section to see how to
 win against them. Once you defeat them, King K. will talk for a minute, and
 then Jolene will chew Bandy Andy out, as he is breaking the rules of the
 Glitz Pit. Now, rest and save your game and and then you'll have to fight
 the Dead Bones. Check the Glitz Pit section for information on how to defeat
 them. Once you defeat them, rest and save and you'll fight Spike Storm next.
 Read the Glitz Pit section to see how to defeat them. Once you defeat them,
 King K. will tell you that there is a Hot Dog outside that has an egg from
 a southern island for an ingredient, and that some fool said it was supposed
 to help you win fights, and that you should go get you one.

 If you want to, that's fine, but I don't recommend wasting 10 Coins for one
 Hot Dog, as they aren't very good. Now, rest and save your  game and then go
 outside and a cutscene will commence with the egg that's supposed to be the
 Hot Dog ingredient. It will be bouncing  around so in order to get it, you
 have to position yourself where the egg will bounce, so watch its movements
 movements, and once you figure them out, position yourself where the egg
 will bounce, and it'll  eventually touch you, thus causing it to go up on
 top of the concession stand so you'll have to go get him  down from there.
 How? Well, head southeast from the Glitzville Fighting Arena building and
 you'll see the juice bar, but don't go in there. Instead, go south from the
 juice bar and you'll see a huge blue "!" block and two crates, so jump on
 the small crate and then jump on the big crate and then get on the blue "!"
 switch and butt stomp it and  then stairs will create from the juice bar.
 Now, climb up the stairs  and then open the chest you see to get a Power
 Plus P Badge. Read the Badges section to see what it does. Equip if you
 want to and whenever  you're ready, jump on the yellow spring next to the
 Rawk Hawk picture  and then make yourself springboard to the airplane tile.
 Then, once you get on the airplane tile, go to the very edge of the
 airplane tile, and then fly over to the place where the egg is.

 Once you're there, say the positive answers each time you get the choice to
 tell the egg something. Once you get the egg to follow you, save your game
 and head back to the minor-league locker room and right before you enter
 the Glitzville Fighting Arena, you'll get another e-mail. Read if you want
 to. Once you're in the minor-league locker room use the computer and you'll
 have to fight the Hand-It-Overs which are ranked 14 in the Glitz Pit. Read
 the Glitz Pit section to see how to win this next fight. Once you've won,
 King K will tell you to go bring him a hottie from the juice bar, but you
 don't have to if you don't want to. Now, rest if you need to and save your
 game and then use the computer and you'll now fight the Mind-Bogglers. Read
 the Glitz Pit section as always, to see how to beat them. Once you win this
 match, Once you defeat them King K will tell you that he's thinking about
 retiring soon and after next match he's gone. Rest if you need to but be
 sure to save. Then, use the computer and you'll fight the Punk Rocks, which
 are ranked 12 in the Glitz Pit.

 See to the Glitz Pit section of the guide to see how to defeat them. Once you
 defeat them, rest and save and then use the computer and you'll have to fight
 the Bob-omb Squad which are ranked 11 in the Glitz  Pit. Read the Glitz Pit
 section of this guide to see how to defeat them. Once you win, Cleftor and the
 Bob-omb will talk about King K and how lonely it is without him, though Cleftor
 goes on to say it seems normal to Cleftor but Bob-omb tells him he's in denial,
 as he saw him weeping  in that locker room. After they get done talking, a new
 fighter comes in, but  you don't get to fight him like you did King K, Bandy
 Andy, Cleftor, and Bob-omb. Sir Swoop is this new guy's name.

 Anyway, once you regain control, rest and save and then use the computer and
 then  you'll have to fight The Armored Harriers and they are ranked 10 in
 the Glitz Pit,  which means they are in the major-league. You can't even
 defeat them, as all your  attacks have absolutely no effect on them, so just
 run away. Once you get back in  the locker room, you'll find out that the egg
 has hatched and become a Yoshi!  Sweet! Name the Yoshi whatever you want when
 you get asked what his name is. Once  you regain control, save the game and
 then use the computer again and you'll  rematch The Armored Harriers. Defeat
 them, and you'll become a major-leaguer.  Check the Glitz Pit to see how to
 beat these guys. Once you beat them, Jolene will  give you your fight money,
 and she'll tell you that Grubba wants to see you at his  office, and then
 Mario will automatically follow her and another cutscene in  Grubba's office
 will commence. During the cutscene, Grubba gives you 30 Coins!  Wow! Once the
 cutscene is over, Jolene will take you to the major-league locker room and
 then she'll talk for a few seconds, and then she'll leave the room. Now, the
 Rawk Hawk will come in and say that he hears that there has been a newcomer
 tearing apart the league, and he'll find out that it is Mario, and he'll start
 taunting him, then Yoshi will start making fun of him, and Rawk Hawk will
 get mad and eventually he'll shut his big mouth and leave the room and Yoshi
 will say a  few words and you'll get an e-mail from a person named "X".
 Apparently this "X"  guy is going to help you get the Crystal Star. Now, rest
 and save and then talk to the people in this locker room if you want.
 Whenever you're ready, activate  the computer again and you'll fight the Tiny
 Spinies which are ranked 9 in the  Glitz Pit. As always, check the Glitz Pit
 section to see how to win this next fight.

 Once you win, you'll get another e-mail from X. The mail will tell you to go
 to the watering hole outside the Glitz Pit. Now, exit the Glitz Pit and save
 your game then go southeast and enter the juice bar and inside, talk to the
 green ugly guy with glasses. He'll talk for a minute and then he'll give you
 the Super Hammer that someone supposedly gave to him. Once you get it, Toadette
 will give you an explanation on how to use it which is by holding down "B" and
 "rotating" the Control Stick and then "releasing" the Control Stick once
 you're fully charged up. Anyway, once you get the Super Hammer you'll get
 another e-mail from X. This time it says to smash the blockade in the minor-
 league locker room. Once you read it, be sure to go behind the counter where
 they serve the juice and you'll find a Star Piece in the western corner of the
 counter. Now, exit the juice bar and save your game and then go back into the
 Glitz Pit and once inside, go to the minor-league locker room and on the way
 you'll see Jolene and a Security Guard talking about some information you have
 no business with according to Jolene. Once you regain control after the
 cutscene, head to the minor-league locker room and talk to the Security Guard
 blocking it and he'll let you through. Once inside, go south and use your
 Super Hammer on the big yellow block and a room will be revealed so go inside
 and once inside, jump on the brown crates and then jump on the ledge above it.
 Then, press X to get on Yoshi and then once you're on Yoshi, fly to the ledge
 with the paper on it. Once up there, grab the paper and once you regain
 control, go back to the minor-league locker room and Jolene will be there
 and talk for a minute and then she'll take the paper you just recieved. Now,
 exit this locker room and go back to the major-league locker room and once
 there, rest and then save your game.

 Now, activate the computer and you'll fight The Poker Faces so read the Glitz
 Pit section to see how to win. Once you win, The Armored Harriers will show up
 for the third time to fight you. Look at the Glitz Pit section to see how to
 beat 'em down again. Once you defeat them and get back in the locker room,
 you'll get your fight money from Jolene and then you'll get another e-mail but
 it's not from X. It doesn't have a name of the sender, so who sent it? It is
 just a threat mail. Now, rest and save and then use the computer and you'll
 have to fight The Magikoopa Masters who are ranked 6 in the Glitz Pit, so read
 the Glitz Pit section of this guide to see how to do it. Once you win, Jolene
 will give you your fight money, and you'll have a cake in here that you can
 eat, as a fan brought it so eat it if you want to and whenever you're ready,
 save and then use the computer again and you'll fight The Fuzz so read the
 Glitz Pit section to see how to do it. Once you win, rest and save and then
 activate the computer again and you'll fight the Craw-Daddy, so read the Glitz
 Pit section of this guide to see how to win this next fight. Once you yet
 another fight, after Jolene gives you your fight money, you'll get yet another
 e-mail from X. This time X tells you to go to the phone booth on the pavilion
 and on the way to the phone booth, you'll meet the Rawk Hawk and he'll
 threaten you. Now, once he's done talking and you regain control, exit the
 Glitz Pit and then save your game and to the southwestern corner of the screen
 (make sure you go southwest when you exit the Glitz Pit) and on the way you'll
 meet the Rawk Hawk and  he'll talk some more. Once you're at the phone booth,
 go inside the phone booth and grab the Storage Key and then head back into the
 Glitz Pit, and right when you get out of the phone booth, X will e-mail you
 again and tell you to go to the storage room next to Grubba's office.

 Once inside the Glitz Pit again, head through the door leading to the hallway
 and once in the  hallway, save your game and from the door leading to the
 major- league locker room, go west until you see a metal door with a lock on
 it. (In other words, head to the place where Jolene and the Security Guard
 were arguing about "important matters that you have no business with" at.)
 Once you see that lock, use the Storage Key on it and once inside the storage
 room, you'll see Ms. Mowz and she'll talk for a bit, as usual. Once Ms. Mowz
 leaves the room, you get yet another e-mail from X. This time it says find the
 staircase switch leading to the attic. Once you regain control, switch to
 Flurrie and then blow the blue blocks with her gust of wind. Make sure you
 blow up the blue boxes to the left and not the right. However, the right side
 does have a Badge, so get the Badge if you want. Anyway, once you blow the
 blue boxes to the left, yellow blocks will be revealed, so smash all nine
 with your Hammer. Then, go west from the entrance of this room and you'll
 step on a switch which the e-mail from X that you just recieved a moment ago
 told you about, which was finding the staircase switch leading to the attic.

 Anyway, once you do that, climb up the newly revealed metal staircase. Once
 you climb it, you'll probably notice the Shine Sprite block. Just get under
 it and jump to get it. Once you get it, go west since you can't do anything
 to that locked door yet. Make sure you have Yoshi for this part, as you have
 to have him to do this next part. Anyway, once you head west, jump on the
 small crate and then jump on the big crate (don't worry, you'll see them
 after heading west), and then get on Yoshi with X and then get close to the
 edge, but not exactly on the edge, and fly over to the set of crates. This
 could take a few tries, but you'll get it. Once you get on the set of crates,
 use the Super Hammer on the huge yellow block and then a hole will be
 revealed. Don't go in just yet, because we're gonna get that Badge you see
 in the corner. Jump back on the crate that you landed on after using Yoshi
 to fly over here. Then, use Koops's shell or fly to it with Yoshi to get it.
 Once you get it, head down the newly revealed hole, and once there, follow
 the path until you see a light (it may be hard to see, but it's there.) Once
 you see that, examine it when an "!" appears above Mario's head, like always.


 Once you examine it, you'll see a cutscene with Jolene and Grubba talking.
 Once Jolene leaves, Grubba will talk for a minute or so more, and when he
 says the ceiling is spooking him out, you have to make him think your a rat,
 a cat, or a burping beetle. Say whatever you want, and then Grubba will be
 relieved that its just one of those three things you acted like, as he
 thought someone was eavsdropping. Once you regain control, go left and turn
 paper thin and drop down the grate and you'll be back in the entrance of the
 storage room. Now, exit this room but get the Badge if you didn't get it.
 Once you exit this  room, save your game and go to the major-league locker
 room and reserve another match and you'll have to fight Hamma, Bamma, and
 Flare. Read the Glitz Pit section to see how to win this fight. Make sure
 you rest before fighting these guys if you need to. Once you beat them,
 you'll get another e-mail but this time it doesn't have a name, just like
 the hate mail we got that had no name. Once you regain control, rest and
 save. Then, reserve another match and you'll fight Chomp Country which are
 ranked 2 in the Glitz Pit. Read the Glitz Pit section of this guide to see
 how to win this next fight. Once you win, rest and save and then activate
 the computer and you'll fight The Koopinator.

 Check the Glitz Pit section to see how to win this fight before the Rawk
 Hawk. Once you win it, you'll  get another e-mail from X. This time X will
 tell you to remove the posters  of the Great Gonzales in the lobby, so go to
 the lobby and go up the stairs  and blow the poster to the west (this poster
 is beside the double doors leading to the place where you first saw the Rawk
 Hawk's belt with the fake  Crystal Star in the beginning of this Chapter) and
 another Storage Key will drop down.

 Head to the storage room and go up the metal staircase and use the Storage
 Key on the locked door you passed up earlier to unlock it. Once inside the
 unlocked door, jump on the crates and use Yoshi to fly over to the set of
 crates. Then, break the huge yellow block with your S