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Paper Mario: The Thousand Year Door
FAQ/Walkthrough (GC)
Time I Started This Guide: 10/24/04
Version: 2.7
Author: KoritheMan
E-Mail: verykoolguy2002@yahoo.com
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| Table of Contents |
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| 1. Introduction |
| 2. Version History |
| 3. Characters |
| 4. Storyline |
| 5. Controls |
| 6. Game Basics |
| 7. Walkthrough |
| 8. Bosses |
| 9. Enemies |
| 10. Glitz Pit |
| 11. Items |
| 12. Badges |
| 13. Techs |
| 14. Shops |
| 15. Star Pieces |
| 16. Shine Sprites |
| 17. Recipes |
| 18. Side Quests |
| 19. Mini Games |
| 20. FAQs |
| 21. Codes n' Secrets |
| 22. Copyright |
| 23. Contact Info |
| 24. Credits |
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| 1. Introduction |
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Paper Mario: The Thousand Year Door is a great and fantastic game. And it is
only for the Nintendo Gamecube! This new Paper Mario features a whole new cast
of characters, including some of the old ones, but the old ones aren't party
members. Instead, the characters from the original Paper Mario give you hints,
etc. For example, Merlin, instead of fortune-telling and giving you advice,
powers up your characters for three Shine Sprites each. This game features the
same Battle System as the first one, but has improved graphics, improved
sounds, more things to do, and a whole lot of other stuff! If you want a great
RPG, or if you are looking for a great RPG, play Paper Mario: The Thousand
Year Door, as it is really good!
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| 2. Version History |
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Version 1.0 / Submitted on GameFAQs.com
Version 1.1 / I added a lot more to this guide, and there will be more
coming next update!
Version 1.2 / This update I have added all of Chapter 4, and some of
Chapter 5, and I'm soon to be in Pirate's Grotto. Also
added some Badges and Star Pieces. Stay tuned for the
next update.
Version 1.3 / Added a bit more to Chapter 5. I added some Techs as
well. Wait for the next update.
Version 1.4 / I added all of Chapter 5, and I'm up to the next
Bowser's Event. More will come soon!
Version 1.5 / I added a bit to my Contact Info section.
Version 1.6 / I added all the Star Pieces for Glitzville, Twilight Town,
and some for Twilight Trail. The rest of Twilight Trail
is soon to be added. I promise I'll have all Star Pieces,
all Shine Sprites and all of the Techs sub-sections done by
the next update. I also finished all of Chapter 6 and am past
Bowser's Event. Stay tuned for the next big, and I MEAN big,
update! Also added a minor something I forgot.
Version 1.7 / Sorry that the update took so long, but it's finally here!
I've finished the ENTIRE Walkthrough, all Bosses, all Star
Pieces, all Shine Sprites, all Techs, AND a Boss Strategy
for Bonetail. The next update will have all the sub-
sections completed, so be prepared for a complete guide
from front to back come next update!
Version 1.8 / Completed all the sub-sections. Now this entire guide is
completed!
Version 1.9 / Added a Frequently Asked Question to the FAQs section,
and fixed a minor something I forgot.
Version 2.0 / Added Copyright (C) 2004-"2005" in the Copyright
section.
Version 2.1 / Added something I had missed in the Fahr Outpost.
You have to use Bobbery when talking to the mayor,
and I didn't put that. Thanks to Barbara Gibb for
pointing this out. Now maybe I won't be flooded
with e-mails concerning Fahr Outpost. ^^
Version 2.2 / Finally added the Recipes section after waiting for
awhile.
Version 2.3 / Fixed some margins in the FAQs section and added
some more FAQs to the FAQs section.
Version 2.4 / Added Star Pieces and Shine Sprites to the Game Basics
section.
Version 2.5 / Changed the layout in some ways by fixing margins, added
how to fight Atomic Boo. This will be the final update.
Version 2.6 / Notice that I changed 2.5, which used to be "LAST", into 2.5,
but that's because I found a very good strategy for Bonetail,
thanks to Kirby021591. The next update will feature an entire
reformat of the FAQ's margins to where exactly has 79 CPL,
rather than 80 in one spot, and 50 in another. After that, I
assure you I will discontinue updates to this file for good
unless I find something that isn't included in here that
desperately needs to be added.
Version 2.7 / Added a question I had not put in the FAQ in the Mini-Games
section for the X-Naut's Fortress, thanks to Cora Pearson.
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| 3. Characters |
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Mario: Mario is Nintendo's famous star, as we all know. He's back in this
all new adventure on the Nintendo Gamecube! Mario and his brother, Luigi,
recieve a letter from Princess Peach. In the letter, Peach tells that she
has found an ancient treasure map. After they read it, Mario sets off to
go meet Princess Peach, as she wants Mario to come to where she is to the
town of Rogueport. When Mario arrives in Rogueport, he finds that Peach
isn't there! He must team up with his partners in order to defeat the main
villain in this game.
Luigi: Luigi is also another star of Nintendo. He is also the brother of
Mario. Though Luigi is not very heroic or strong like his brother, Luigi's
may become heroic by undertaking a new task: rescuing Princess Eclair.
Though his stories may not seem true at first, they are true. Though, one
part of one of his stories is false. Luigi gains party members of his own
after each chapter you complete.
Peach: Princess Peach is another super famous star of Nintendo. She is
Mario's girlfriend, who has been with him through thick and thin, and
through many of the toughest adventure her and Mario have ever faced.
In this game, Princess Peach goes into the town of Rogueport and a
her a box. She buys the box, and with a treasure map. She puts the map
in an envelope, it and the treasure map. Mario then decides to set sail
to find Princess Peach in Rogueport to get the ancient treasure that is
shown on the map. When he gets there, he finds that Princess Peach is gone!
Has Bowser kidnapped her again? We'll find out as we play through this
new Paper Mario game!
Goombella: Goombella is a cute Goomba of University of Goom co-ed in her
second year of an archaeology major. Also one of Mario's partners, and the
first one that you get. Goombella first meets Mario when she is in a
predicament with Lord Crump, a servant to his master, Lord Grodus, leader
of the X-Nauts. Once Mario comes to where Goombella is, she joins him in
his quest to find the Crystal Stars. Goombella isn't very good of a partner.
She's weak, and she's my least favorite out of all of them. That's just my
opinion, though. She gives you information about areas that you're in and
hints about them. This is a useful technique.
Koops: Koops is the son of his dad who lives in a town known as Petalburg,
home of the Koopa Troopas. Koops thinks he's weak, but he proves to his
girlfriend and to Petalburg that he isn't weak when he teams up with Mario
and goes to Hooktail's Castle and defeats him, thus liberating his dad from
Hooktail's vile stomach. Koops leaves the village after defeating Hooktail
and journeys off with Mario in an effort to prove his strength by helping
Mario look for the Crystal Stars.
Flurrie: Flurrie is a cloud. Better known as Madame Flurrie, Flurrie is a
fashionist. Flurrie's beautiful looks comes from her precious "necklace".
She loses the necklace, and Mario finds it for her. Once he brings it
back, Flurrie joins Mario's party to save the Punies from their enemies.
In the Great Tree, home of the Punies, Mario, Flurrie, and his partners
encounter the evil Lord Crump. Lord Cump summons up his big machine known
as Magnus. Magnus fights Mario and Flurrie, and Mario's partners, and
loses the battle. After that, Mario, Flurrie, and his partners save the
Great Tree, thus saving the Punies. Flurrie then journeys with Mario in
his quest to get the Crystal Stars, as she has nothing better to do. She
is bored, and so she comes.
Yoshi: Yoshi, as we all know, has been in many Mario games and in a few
other games, and is a famous Nintendo star. Yoshi, in this game, is met in
the town of Glitzville in the third Chapter in an egg. Once Mario catches
the Yoshi Egg, the Yoshi Egg moves up on top of the concession stand, as he
was by a concession stand because he was intended to be used as an ingredient
in a "hot dog" that was supposedly, able to make you win matches in the Glitz
Pit in Glitzville. Once Mario gets on top of the concession stand and grabs
the Yoshi Egg, the Yoshi Egg joins him and follows him around. In the Glitz
Pit, in the first match against the Iron Clefts, Yoshi then hatches and you
get to name him. Yoshi then defeats the Iron Clefts with Mario, and then
he joins him in his quest for good.
Vivian: Vivian is one of the three Shadow Sirens. With her sisters, Vivian
is sent by Lord Grodus to destroy Mario, and hunt down the Crystal Stars to
open "The Thousand Year Door". Though, in a town known as Twilight Town,
Vivian is about to be punished by her sister, Beldam if she doesn't find a
bomb that will surely destroy Mario, as the Shadow Sirens failed to destroy
him the first time they encountered him. Mario finds the bomb, and Vivian
joins Mario, as she says she isn't sure if she even wants to be with her
sisters anymore. Vivian then truly joins Mario after getting his name and
body back from the Twilight Town that turned people into pigs known as
Doopliss. Vivian then helps Mario find the Crystal Stars and open the
Thousand Year Door before Grodus, his X-Nauts, and her sisters, the Shadow
Sirens.
Admiral Bobbery: Admiral Bobbery has a sad story. He had a girlfriend named
Scarlette, and they fell in deep love and the two eventually married. One
day, Bobbery was out at sea (which is why he despises the sea so much and
refuses to go the first time you talk to him) and Scarlette is sick with a
terrible illness, as its winter, and its extremely cold back in Rogueport.
Scarlette knows that Bobbery will blame her death on himself, so she writes a
letter to a guy in Rogueport to show to Bobbery. The guy never fulfills what
Scarlette says. But, as luck would have it, Bobbery eventually finds and reads
the letter that Scarlette his love, left behind on her deathbed.
Ms. Mowz: Ms. Mowz is a female rat who is also known as a thief. She wears a
red bandana across her face to hide her identity, and looks for Badges more
than anything. When Mario finds her the Attack FX B Badge, she joins his
party, though she is an optional character and not a very useful one at that.
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| 4. Storyline |
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Hello there, Mario!
I am now on holiday, traveling in the
Mushroom Kingdom.
In my travels, I came into possession of a
mystical map...a treasure map, actually. It
was inside a box I got from an old merchant
in a town called Rogueport.
But since it would be too difficult for me to
try to go find treasure all by myself... I
thought you could help me hunt for it! You
will, of course, won't you?
I've included the map with this letter, so
please bring it with you when you come. I'll
meet you at Rogueport. (That means you
MUST come!)
-Peach-
So Mario headed for Rogueport, where he knew
Peach was waiting...but she was nowhere to be
found. Where had she gone?
When Mario started to walk around town to
look for her, though, he found himself in the
middle of a sticky situation. He ended up
helping a sweet Goomba gal who was in
trouble. Her name was Goombella, and she
claimed to be in the midst of a treasure hunt...
When Mario told her that he had a treasure
map, Goombella took him to see Professor
Frankly, a wizened old archaeology professor
who knew much of local legend.
According to the professor, in order to find the
legendary treasure, they would have to first
find and collect all seven Crystal Stars. Only
then would they be able to open the Thousand-
Year Door, behind which the treasure lay.
Luckily for them, the map that Peach had sent
was the very Magical Map that showed the
locations of the Crystal Stars!
By following the map, perhaps they will also
find Peach... A grand adventure awaits Mario
and his friends!
I took this from the Instruction Manual.
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| 5. Controls |
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A Button: Jump, talks to people, examine things, go to next message when
you are talking to someone, confirms selected actions in battle.
B Button: Allows you to use your Hammer, cancels selected actions in battle,
return to previous, returns you to normal form instead of curse
form when you're in a curse state.
Y Button: Allows you to turn into an airplane, allows you to put your partner
in front of you in a battle, thus allowing your partner to take
damage instead of Mario, depending on how long you leave the
partner in front of Mario.
X Button: Allows Goombella to tell you information about the area you're in,
except when you're in a battle, allows Koops to use his shell with
you'll need for certain things, allows Flurrie to do a powerful
gust of wind to knock away posters, etc., allows you to ride Yoshi,
use this also to hide in the shadows with Vivian -- when you press
X with Admiral Bobbery in your party, you can throw him and make
him blow up cracks in the wall, use this with Ms. Mowz and she'll
tell you when something is nearby. Also press this button to attack
someone when they're about to throw something at you -- this only
happens when "X" appears on the screen during a battle.
R Button: Mash Down the R Button to turn paper thin -- keep this button
mashed down to stay in paper mode -- also hold R like you do when
you become paper thin, but just rotate the Control Pad to turn
into a tube.
L Button: Does nothing.
Z Button: Display stats, and also go back to the previous sentence if you
happened to miss what was said.
C Stick: When the "C" icon appears on the sentence you're looking at, press
the yellow C button down to scroll to the next part of the
sentence.
Start Button: Pauses the game (not in battle).
Directional Pad: Press Up on the Directional Pad to bring up the Menu
Screen, this is a shortcut to the Menu Screen -- hold Right
on the Directional Pad to display Badges -- press Down on
the Directional Pad to display your Journal -- press Left
on the Directional Pad to display your Party.
Control Stick: Moves Mario around, allows you to go down pipes -- in battle
moves cursor.
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| 6. Game Basics |
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Starting A Game: To start a game, press Start when the title screen
appears. Then, select one of the four files you wish to
start your file on. Then, make a name for yourself
(the name will be for Mario). Then, highlight "Done" and
press A to start a game.
Saving The Game: There are various Save Points in this game that are used
for saving all you've done in the game. After you save, the
save data will go to your Memory Card, which means the save
data that you get after saving your game at a Save Point
will be stuck on your Memory Card unless you delete it. I
recommend saving your game often, as you never know when
you might get Game Over.
The Field: The Field is where you can control Mario, talk to people, save
your game, examine things, solve puzzles, break down things with
your Hammer, jump on blocks to recieve Items, hit switches, hit
Recovery Blocks which fully restore all of your HP/FP (Coins are
needed for this). Basically, you can do anything on the Field.
Touch enemies to start a battle. If they touch you before you
jump or hit them, they strike first, which means you'll have to
block their first attack to avoid taking damage. If you jump on
an enemy or hit them with the Hammer to hit them first, this
will count as a "First Strike", which means you'll hit the
enemy first. Time your First Strike well, as you'll need to
to help you win battles.
Battle System: The Battle System in this game is kind of simple, kind
of not. It depends on how well you understand a game
or a Battle System in an RPG. First off, Mario and the
partner you have in the battle with you (i.e Goombella,
etc.) will all attack in that order. Then comes the
enemies. This changes, however, if you have a First
Strike. If you have a First Strike, Mario will attack
twice, then his partner, then the enemies. This also
changes when an enemy hits you first. When that
happens, it will say before the Battle Screen appears,
"Your foe struck first!". Then, the enemy attacks, then
Mario, then his partner. Also, press Y to put your
partner in front of Mario, thus making your partner
attack first instead of Mario -- and allowing your
allowing Mario to attack first instead of your partner
-- and allowing Mario to take damage instead of your
partner depending on how long you leave Mario in front
of your partner. That, my friend, is the whole
Battle System.
Jump: This is one of Mario's commands. To use it, simply press A and
then you'll have to press A again to make Mario use the move.
Once you press A, obey the message at the bottom of the screen
and press A right before you land on an enemy to cause some
extra damage. You can do this an unlimited amount of times on
Power Bounce, thus causing significant damage to enemies. This
doesn't work, however, on some enemies such as Clefts and Iron
Clefts.
Hammer: This is the last of Mario's commands. To use it, simply
press A and then you'll have to press A again to make Mario
use the Hammer. Once you press A, obey the message at the
bottom of the screen which says hold Left on the Control
Stick until (*) lights up. Do exactly as that message says
and hold Left on the Control Stick until (*) lights up.
This will execute some very good damage, depending on
your level.
Star Power: Star Power is what executes moves that I call Star
Techs. To execute a Star Tech, a certain amount of
Star Power is required. To do Sweet Treat, you have
to have one Star Power circle filled up. The more
Star Techs you get, the more Star Power you have
to have to execute them. A new Star Tech is gained
after each Chapter is successfully completed.
Flower Points: Flower Points, better known as FP, is something
that allows you to use moves known as Special
Moves. The more FP you have, which is gained by
gaining levels, means you can use more Special
Moves. These execute some serious damage. The
more FP and Special Moves you have, the more
you'll stand a chance in beating the game.
Hit Points: Hit Poitns, better known as HP, is your life
meter, put it that way. If you lose all of
your HP (when it reaches 0), the game is over.
To gain HP, level up and select it from the level
up screen. The more HP you have, the more chance
of you have of surviving bosses and enemies.
Badge Points: Badge Points, better known as BP, is something
that allows you to use Badges. These power up
Mario or your partner. Wether it be attack, or
whatever, Badges boost you or your partner's
stats, etc. They also have sound different than
they normally do. It takes BP to use Badges,
so if you like to use Badges, than I recommend
leveling up your BP every other level up you
gain. One Badge is essential for beating
Hooktail. Badges take FP to use also, so be
careful not to run out.
Star Pieces: Throughout the game you'll find 100 of these. Star
Pieces can be exchanged underneath Rogueport in the
deep part of the sewers by talking to Dazzle. To
find Dazzle, take the first pipe on the east side
of the sewer and then go left. Now, talk to Dazzle
whom you see in front of you and buy the Badges of
your choice. That's all Star Pieces are for and
you don't actually need all 100.
Shine Sprites: There are 40 Shine Sprites in the game as well.
See the Shine Sprite section to see how to get
all of them. Shine Sprites can be taken to Merlon
in Rogueport (the guy in the house when the Shine
symbol on it on the east side of town). Once you
talk to Merlon, you can power up each of your
characters once for 3 Shines. Once you power them
up, go to Hooktail's Castle in mid game (see my
Walkthrough for details) and get the thing to
power them up again. Once you power them up again,
your done for good with Shine Sprites. These are
very useful.
Tactics: The "Tactic" icon is the icon with the red flag.
Tactic contains four options: Change Partner, Defend,
Appeal, and Run Away. Change Partners allows you to
change your current partner that's in the battle with
you. Defend allows you or your partner to defend for a
turn. This increases the defenders defense. Appeal
allows Mario or his partner to appeal to the audience.
This will build your Star Power as you keep doing
this. This is how you fill up your Star Power in
battle. Run Away allows you to run away from battles
if you're near death, or just want to run away.
Repeadeatly tap A to increase the meter, thus allowing
you to run away from battle. If the Run Away meter
is full, you can run away without stumbling. If you
land on a place not occupied by the meter, you'll
stumble and have to try to run away again. If you
land on a place occupied by the meter, you'll run
away from the battle. You can't run away from Boss
Battles, or anytime it says that you can't run away.
This is the Tactic icon. These are all the features
it has. This isn't very hard to learn, either.
Audience: When you come into a battle, you will encounter an
audience. The audience can be anywhere to 1 person
or 100 people watching you fight. The more people
watch you fight, the more you'll feel better about
yourself. :). Sometimes people in the audience
will try and throw an Item at you that will damage
you, while some will try to throw you Coins, or
helpful Items. Press "X" when it displays on the
screen during battle to hit one of the audience.
Make sure that you aren't hitting an audience that
will give you a Coin, or a helpful Item, as these
helpful Items you, while some will try to throw you
Coins, or helpful Items. Item, then press X to hit
that audience. There, I've explained the audience
to you.
Reducing: To reduce the damage taken by enemies' attacks,
press A right before they hit you. This helps alot.
Use it everytime you fight to not get Game Over as
fast as you normally would without this. Also, you
can press the "B" button to Superguard, which makes
you have damage reduced even MORE than Guard does.
This makes a HUGE difference in the game, and is
ESSENTIAL for the latter of parts of the game.
Superguarding is also a counterattack.
Leveling Up: To level up, gain 100 Star Points. You gain Star
Points after each battle. Once you gain 100 Star
Points, you'll level up and have the option to
choose betweenthree things: more HP, more FP, or
more BP. Each time you level up your HP or FP,
you gain 5 more HP and FP. If you level up your
BP, you gain 3 more BP.
Powering Up Partners: To power up your partner, you must collect
three Shine Sprites and then go to Merlin
which is located in Rogueport. He'll give
your partners new moves. For example,
he'll give Flurrie Lip Lock. You can power
up each partner once and once later on.
This is why it is important to collect
every Shine Sprite you come across.
Menu Screen: The Menu Screen is displayed when you press Start
when you're anywhere except a battle. On the Menu
Screen you can see Mario's HP, FP, SP (Star Power),
Equipment, and Abilities, Star Rank, which is
needed for more audience members, Special Moves,
and your current level (not a level like Hooktail's
Castle, but your level that you're currently at by
gaining levels). This is the Menu Screen. Also, you
can view other things such as your party members, your
gear, your Badges (this is where you can equip Badges,
as well, so keep that in mind), and your Journal.
Stylish: In battle, when use your Hammer with Mario, and if you use certain
moves with other characters besides Mario. For example, if you hit
an enemy with say Power Smash, if you move the Control Stick Left and
press A at the same time, you'll sometimes get a Stylish message that
appears on your screen. When you get a Stylish, if you don't have any
SP because you used a skill such as Sweet Treat, the crowd will like
you a lot and give you a boost of SP. Remember, you can get Stylish
with a lot more characters aside from just Mario. Also, I find that
if you rotate the Control Stick clockwise and then press A at the
same time, you can sometimes get two Stylish messages to appear
onscreen, and this is incredibly useful, especially in the latter
parts of the game where SP is used more often.
E-Mail: Throughout the game, you'll receive e-mails that go into your Mailbox
SP, where you can read them. E-mails aren't really important, but they
can be fun to read, and sometimes give you some useful info. To get to
the Mailbox SP, press Start to access the Start Menu, then go to the
option "Gear" and then press A and go down to Important Things, which
is where you'll find the Mailbox SP. Also, something I forgot to
mention is that you will receive e-mails from the people you've met
throughout the game, not people you haven't met.
Journal: This is the rightmost option in the Start Menu. The Journal option
gives you access to four different things: Map, which is the Magical
Map, which only shows the areas you've currently visited. The second
option in Journal is Crystal Stars, which show the current amount of
Crystal Stars that you have. The third option under Journal is Tattle
Log, which displays the enemies you've used Tattle on with Goombella,
and gives you the information about that enemy that you've Tattled.
The fourth option, and the last option is Badges, where you can view
all of the Badges you have currently collected (you can't equip them
here).
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| 7. Walkthrough |
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Once you start a file, your game will save. Then, the game opens with Parry
(from Paper Mario for the N64) delivering a letter to Mario and Luigi. After
talking, Luigi goes up to Mario and reads the letter for Mario. Once Luigi
finishes reading the letter, he talks for a bit, and then a screen with the
Paper Mario: The Thousand Year Door logo will appear. When this appears,
press A. You will see Rogueport in the distance, and the sailor urges Mario
to wake up. Once he wakes up, you'll see Rogueport in the distance. Now,
after the talking, you'll arrive at Rogueport.
Rogueport
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Once in Rogueport, go west and you'll encounter your first Save Point. Save
your game and go north and you'll hear some weird music playing. Once you
get done reading the talking, you'll regain control of Mario so go north
and east and you'll see Goombella. Read the talking. Then you'll enter
battle against Lord Crump. Just attack him with Jump or with your Hammer,
you'll defeat him in a few turns. Once you beat him, Lord Crump will send
his army of X-Naut soldiers to attack you. You won't get hurt. Once
Goombella says to come there, follow her, as your now in control, and then
after you regain control again, go up the stairs into the next area. Then,
Lord Crump will scream at his X-Nauts to stop. After the talking is over,
Goombella joins your party. Now, go to the Save Point you see in the
distance and save your game. You can check around town if you like. When
you are ready, go east from the Save Point and then you'll be in a new
area, only to find a bandit steal half of your Coins! You are now down to
50 Coins, so in order to get them back, we're gonna have to go west into
the next area. Once we're in the Rogueport Square, we have to go west,
and then north into the area that you see with the paint on the wall.
Once in that area, go to the far west and enter the house that you see.
In that house is the bandit that stole your Coins. Talk to him and he'll
give you your Coins back. When you get your Coins back, exit this house
and head back to the Rogueport Square. Then, enter the Item Shop which
is the building with the Fire Flower on it. Once inside, the Toad will
explain to you about points when you buy Items. Once he's done talking,
buy three Mushrooms, then buy three Honey Syrups, and three Fire Flower
Items. Now, exit the Item Shop and go south and then west and you'll see
Zess T the chef. She'll gripe at you not to move another step. Once she's
done talking, walk west and step on her contact lens. She'll then become
FURIOUS and scream at you and tell you that she's going to block the west
gate until you buy her a new contact lens. You can't buy her one right
now, but you can do something about this right now. Go to the Item Shop
and talk to the first Toad that you see. He'll talk to the other Toad
about the contact lens Mario asked him about, and then he'll tell you
that they don't have a contact lens in stock. Once you regain control,
exit the Item Shop and save your game. Then, head to where the bandit
took your Coins at. Once there, go east and enter the building that is
east from the Shine Sprite building. Once there, you'll meet Frankly.
Once the talking ends, Frankly will join you, but he's not a party
member, you can't even fight with him in battle. Anyway, exit the
archaeology professors' study building and Frankly will tell show you
a pipe and say that it is the way to go to the Thousand Year Door.
He'll also ask you if you know your Action Commands which I have listed
in the Game Basics section of this guide. If you are new to the game,
then I suggest listening to Frankly's long lecture of Action Commands.
Or, just look on the Game Basics section of this guide to learn about
them. Anyway, when you're ready, jump on the pipe and press Down on
the Control Stick to go down the pipe.
Rogueport Sewers
----------------
This is Rogueport Sewers. Save your game, then go east down the stairs
and Goombas will hollar at you. Once the talking is over, you'll fight
the Goombas, so beat them and head east up the stairs. Now, we're gonna
have to get to that moving platform, so go northwest past the airplane
platform that you see and get to where the red block beside the gate
with the pipe is. Once there, go west and jump on the moving platform.
Then, once you see another pipe, wait until the platform comes close
enough to jump to that pipe. Then, make the jump for it. If you fail,
keep trying until you get it. Once you enter the pipe, go east and
defeat the flying Goomba that you encounter. The continue east and
then go down the stairs. Then, break the "?" block and a Mushroom will
pop out. Grab it and defeat the Spiky Goomba. Then, break the next "?"
block and a Fire Flower will pop out. Your choice to keep the Mushroom
or the Fire Flower. I chose the Mushroom, but that's just me. Anyway,
after hitting the two "?" blocks, go west and destroy the two big yellow
blocks and a pipe will be revealed. Go down the pipe. Inside this place,
go east once you regain control and you'll encounter Punio, a Puni.
You can't do anything with him right now, so continue east and defeat
the two Spinia enemies spinning across the area. Then, continue east
and you'll see a blue block with a "!" on it. Jump on it to reveal a
staircase. Go up the stairs and ignore the airplane tile and enter the
door that you see. Inside, examine the black chest that you see, and
it will talk to you. Once you regain control, exit this room and in
the previous room, go all the west until you're off the platform.
You should drop down to where a Black Key is. If you fail in doing
this, keep trying until you successfully drop down on the platform.
Once you get the Black Key, go back to the room with the black chest
and use the Black Key on it. A spirit will come out and put a curse
on you. This allows you to turn into a paper airplane, which means
you can use those airplane tiles that you've enountered and that
I've talked about. Once you regain control, exit the room and go to
the airplane tile just above the platform where the Black Key was.
Now, press Y to turn into an airplane, and then fly over to the
platform leading to the Thousand Year Door. This could take quite a
few tries, as I'm not too good at this myself. Keep trying.
Once you get on the platform, jump up off of the yellow block and
onto the platform leading to the Thousand Year Door. Then, go west
and enter the door. Inside, go down the stairs and jump on the
platform in the middle of the room. Talking will commence. But just
one sentence. Once that's done, you'll regain control so jump on the
pedestal on the middle of the platform. More plot will commence, and
in this plot, the Magical Map will show you your next destination
which will be Chapter 1, and that will commence soon enough. You'll
also learn Sweet Treat, which is your first Star Tech. Read the Game
Basics section for more information on Star Techs. Once the plot is
done, you'll appear back in Rogueport.
Rogueport
---------
Back in Frankly's place, more plot will commence. Frankly will tell you
about Petal Meadows, which is where the first Crystal Star lies. Petal
Meadows, as Frankly will say, is to the far east of Rogueport. Once the
talking ends and you regain control, exit Frankly's place and Frankly will
tell you to hold on and he'll give you a Power Smash Badge. Equip it once
you regain control, as this is efficient for the game. Now, go back to
Rogueport Square and save your game. Then, head back to where Frankly's
building is. Once there, go down the pipe leading to the Rogueport Sewers.
Rogueport Sewers
----------------
Go down the stairs, and then go east up the next set of stairs to where
the airplane tile is. Get on the airplane tile, and fly up to the ledge
and go through the door. In this room, jump on the Bloopers' tentacle
and you'll start a fight with him. Look in the Bosses section to see
what to do in this fight. Once you beat him, two green platforms will
appear in the water. Wait until the platform comes closer to you and
when it does, jump on it and jump on the next platform when it comes
close enough. Then, ride the second platform to the platform with a
pipe on it. Once you get on the platform, go down the pipe and Chapter
1 will begin.
Petal Meadows
-------------
Chapter 1: Castle and Dragon is where you'll get your first Crystal
Star. Go west and save your game. Then, go east down the steps and
you'll see rocks in the middle of the area. Goombella will ask what
that noise is, then she'll tell you to look and then you'll see
Hooktail, which you'll have to fight in the last part of this chapter.
Once you regain control, go east and jump on the "?" block and a
Mushroom will pop out. Grab it if your Items aren't full. Once you
get the Mushroom, or toss it, or whatever, go east to the next screen.
In this area, hit the pink "?" block and a Badge will come out. This
Badge is called Close Call. Once you get it, fight the Goombas in the
area or avoid them. Avoid them if you don't have much HP, but if not,
I suggest fighting them. Anyway, once you get the Close Call Badge, go
east from the entrance and hit the brown block that you see floating
in the air. Hit it ten times to get 10 Coins. Once you get that, go
east and go to the next area. In this area, Goombella will talk and
tell you some information that if you press "X", she'll tell you about
the current area that you're in.
Anyway, once you regain control, head east and defeat the Goomba running
around the area, as this makes this area alot easier. Then, after killing
the Goomba, examine the two small bushes and you'll get 1 Coin out of each
of the two bushes. Then, examine the two dark green big bushes -- this will
reveal a pipe. Go down the pipe and you'll be in the background instead of
the foreground. Go east from the pipe and you'll eventually see a blue block
with a "!" on it. Jump on it and a bridge will come out of the water and the
bridge will slowly create itself until it is fully completed. Once the bridge
builds, go back down the pipe into the foreground. Now, go across the newly
formed bridge and once you cross that, go east and examine the bush directly
west of the yellow "?" block to get a Fire Flower. If you don't need it or
don't have enough Items to carry it, don't worry about it, as a Fire Flower
isn't effective in the next part of the game. Anyway, once you get the Fire
Flower from the bush, jump on the "?" block and a Mystery will come out.
Take it if you want it, or if you have enough room for it. Now, head east
into the next area. You're now in Petalburg.
Petalburg
---------
Welcome to Petalburg, home of the Koopa Troopas. The moment you enter here,
a Koopa Troopa will greet you, and a bit of talking will commence. Once you
regain control, go east and save your game. You can also check out this part
of the village if you like. Go to the Item Shop if you need anything, but if
not, then I don't suggest buying anything, as it isn't anything excessively
useful in the Item Shop, and it hasn't changed from the one in Rogueport very
much. Anyway, whenever you're ready, head east into the next area. In this
area, go east and you'll see a pink house, which is the mayor's house, as the
Koopa Troopa when you first walked in told you. Go into the pink house and
once talk to the mayor. Once the talking finishes, exit the building and head
east and you'll get an e-mail. Read it and then continue going east and you
will encounter a Koopa Troopa guarding the gate to the Shhwonk Fortress. Talk
to him and he'll open the gate for you. Then, a Koopa Troopa with a band-aid
on his face will stop you and talk to you for a minute. Then he'll tell you
to ignore him and to forget it and he'll leave and Goombella will ask what
that was all about and you'll regain control. Once you regain control, go
east through the gate into the next area.
There's a Star Piece in this area, so check the Star Pieces section of this
guide for information on how to get it. Once you've gotten that, head east
and defeat the Paragoomba flying around the area and once you've beaten it,
head all the way east and defeat the Koopa Troopa that's in the area. Once
you've beaten it, go east and defeat the Spiky Goomba. Now, break the "?"
block with your Hammer to reveal a POW Block. Throw away a Fire Flower, or
an unecessary Item if your Items are full, as you need this for the Shhwonk
Fortress and it's coming up real soon. Anyway, once you grab the POW Block,
jump onto the next platform and head east into the castle you see which is
the Shhwonk Fortress.
Shhwonk Fortress
----------------
Once inside, examine the pedestal and defeat the Bald Cleft. The only way
to defeat these guys are POW Blocks. Lucky for us, we have one, so just
use it to defeat them. Once you win, go east into the next area. Outside,
head east and defeat the Koopa Troopa that you come across. Once he's out
of the picture, continue east and hit the trees until a Coin pops out of
one of them. Once you get that, continue heading east, defeating all the
enemies you come across until you get to the end of the area. Once there,
examine the last two bushes you see to get a POW Block and 1 Coin. Make
room for thw POW Block if you don't have enough Items, as you'll still
need it for the enemies. Once you get these two Items, head east into the
castle part of the Shhwonk Fortress again. Once here, examine the pedestal
and an enemy will drop down. Enter battle with it, and defeat it with a POW
Block. Once you do that, a door opens up like it did when you first entered
the Shhwonk Fortress after beating the Bald Clefts.
Go into the door and in this next area, head east and engage battle with the
Koopa Troopa that you see. Beat it and then defeat the Paragoomba that is
flying around the area. Then, examine the bushes until you find one that
spits out 1 Coin. Once you get that, head all the way east up the platform
until you come across a Restore Block. Jumping on this will fully restore all
of your HP/FP. However, these things cost money, so be careful. This one only
costs 5 Coins, though, so go ahead and use it if your in need of HP/FP. Then,
whenever you're ready, head east into the castle part of the Shhwonk Fortress
again. Once inside again, save your game and head east and examine the
pedestal with the Thwomp on it. It'll wake up, or, if you prefer, come to
life and talk to you. Once he offers for you to challenge him, say of course,
and then a Mini Game will commence. Read the Mini Games section on how to do
this. Once you've completed the trivia quiz, or the enemy bashing, save your
game and head down the pipe which is next to the pedestal where the Thwomp
is. In this area, go through the west door and defeat the Fuzzy that you
come across. Once you've done that, continue west and defeat the next Fuzzy
you come across.
Then, continue west into the next area. In this area, head west and grab the
Moon Stone that's sitting in the middle of the room and then a Fuzzy will pop
down after you get it. Beat it and then head back to the room where the pipe
that you went down after winning the trivia quiz or beating the enemies took
you, and in this room, go east and jump on the red "?" block and a Multibounce
Badge will pop out. I suggest equipping this, for now. Also, equip Close Call
if you haven't already. Once your equipped, head east through the door to the
next area. In here, head east and defeat the two Fuzzies you come across. Then,
continue east through the door into the next area. In this area, go east and
grab the Sun Stone which is lying on the platform in the middle of the room.
Then, once you get it, a Fuzzy will come down and attack you. Beat it and then
head back to the room with the pipe and the red "?" block. Once there, you'll
see a golden Fuzzy. It'll talk, and you'll eventually engage battle with it.
To defeat it, attack the Gold Fuzzy with Mario, and he'll summon a Fuzzy Horde
to attack you. You don't ahve to defeat the Horde, so just keep using Normal
Jump and Headbonk on the Gold Fuzzy until you defeat it. Once you win and you
regain control, head through the pipe.
Now, make your way back to Petalburg.
Petalburg
---------
Okay, so we're back in Petalburg, and the first thing you need to do is
stock up on Items if you need them. Make sure you keep filled on
Mushrooms, Honey Syrups, as you'll need them. Whenever you're ready, make
your way to the mayor's house, and talk to him, and once the talking's
done, exit his house. Now, head back to Petal Meadows.
Petal Meadows
-------------
Once you're in the first area of Petal Meadows, head west and you'll be
stopped by Koops again. Tell Koops yes when he offers to come with you
to stop Hooktail. Once all the talking ends and you regain control, you'll
have Koops in your party, so put him in instead of Goombella, as you'll
need him for this part, and he is alot better than Goombella. Anyway, once
you get Koops, go to the first area (the area that you arrived in through
the pipe) of Petal Meadows and you'll see two pillars. Place the Sun and
the Moon Stones in the correct rocks (the correct rocks will have sun
and a moon "symbol" on them, which indicates that it is the correct
rock). Once you place the Sun and Moon Stones on their correct rocks,
two blue "!" blocks will appear. We're gonna have to hit the two
switches simultaneously, and in order to do that, we're gonna have to
use Koops's shell by pressing "X", so place Koops in his shell state by
pressing and then holding X next to the platform with the Save Point and
keep him there. Now, with Koops right there (make sure he is lining up
with the blue "!" block on the left side), go (with Mario) to the right
blue "!" block on the right side and jump on it and immediately let go
of X and you should hit them both simultaneously. If you fail, keep
trying like I told you and you'll get it. Once you get it, the pillar
in the middle will collapse, revealing a pipe.
Now, go in the pipe once its revealed and you'll be in the background.
Once there, go east and enter the castle which is Hooktail's Castle.
Hooktail's Castle
-----------------
Okay, this is your first real dungeon of the game, and it isn't too hard,
but it is hard at times. Follow the path and save your game if you wish.
Either way, go through the door leading to the next area. In this area,
head east and drop down from the bridge instead of crossing it. You'll
land on a platform, so jump across the rest of the platforms until you
see a Badge. This Badge is an HP Plus Badge, which, the next time you
level up, I suggest getting BP so that you can use this Badge, as it
increases your HP by 5. Anyway, once you see the Badge, use Koops to get
it. Then, jump across the platforms to the left this time, instead of the
right and make your way up the platforms which lead back to where the
bridge is. Once you get there, go west through the door and exit this area
into the previous room. Here again, go west and jump on the yellow spring
and hold Down on the Control Stick (make sure that when you hold Down, you
aim to the bridge that the spring bounces you up to so that you can get on
it) and get on the bridge. If you fail, you know the drill, keep trying.
Once you get up there, replenish your HP/FP if you need to at the Recovery
Block, and whenever you're ready, head east and go through the door to
the next area. In this area, get on the airplane tile and fly across
(going to the very edge of the airplane tile helps) to the platform that
is waiting for you just beyond the distance.
Once you make it there, head east through the door and you'll be in
another area. In this area, go east and clear the room of the enemies
swarming around this area. Then, jump on the pink "?" block and a Power
Bounce Badge will pop out. Grab that, as you'll DEFEINITELY need it for
the game, as it is VERY good. It allows you to jump on enemies until
you miss an Action Command. Anyway, once you get that, continue east
through the door into the next area. In this area, head east and more
talking will commence. When you get the offer to read the letter from the
corpse or not, choose yes or no, as it makes no difference, but I suggest
reading it, as it'll give you advice on Hooktail's weakness. Anyway, once
your ready to go, head east and examine the pink corpse and it'll come
to life and laugh, and then once he's done talking, he'll summon up
tons and tons of corpses. To get past this, simply run through them and
keep smashing them with your Hammer as you run through them. You must
clear enough of the corpses away so that you can get to the pink corpse.
If you fail and the corpses kick you out into the outside part of the
castle, keep trying until you get it. When you get to the pink corpse,
touch it and it'll fight you. This could be classified as a boss battle,
but I am not going to list it as such.
To win this fight, have Mario use Normal Hammer (this I recommend) to
defeat the Dull Bones. Then, have Koops use Shell Toss on the Red Bones
and when Red Bones regenerates a Dull Bones, kill the Dull Bones again
and have Mario attack Red Bones with Power Smash. Keep repeating this
process until you win this battle. Also, refer to the Codes n' Secrets
section of this guide for information about a secret that you can do in
that battle, unless you've figured it out already. Anyway, once you've
won that battle, go through the door that the red corpse was blocking
earlier and in this room, beat the Dull Bones that you see and then jump
on the Shine Block that you see to get a Shine Sprite. These'll be
useful later. Read the Game Basics section of this guide for more
information about them. Now, continue going east and defeat the next
Dull Bones you encounter and then continue east some more and climb up the
stairs. Then, go right and down off the platform and if you get it right,
you'll land on a platform with a yellow switch and a purple switch.
Jump on the purple switch and it'll cause another purple switch to fall
down, so get up there where that new purple switch is and jump on it.
Then, jump on the gray block, then once you're on that, jump to the next
gray block, and then break the yellow block with your Hammer. Now, get
back on the platform where the yellow and purple switch are. This time,
jump on the yellow switch and the big black and yellow platform will go
up in the air. Now, go to where the black and yellow block lifted up from
and use Koops's shell to hit the red "!" block. Once you hit it, the stairs
will reverse their directions and point in a westwardly direction. Now, get
off this platform and climb up the stairs and jump on the small rectangle
platform that you see. Then, once you're up there, move west until you see
a Castle Key in range (it's a red key). Once you see that, use Koops to
retrieve it. Now, go back to the other rectangle platform and use Koops to
hit the red "!" block. This will make the stairs go eastwardly again. Now,
climb up the stairs and use the Castle Key on the door that's locked and
it'll unlock, so enter the room. In this room, save your game and then
enter the door. Then, in this area, defeat the Paragoomba flying around
the entrance.
Then, continue east and beat the Dull Bones that you encounter. Then,
you'll see a red "!" block and a gate that's apparently closed, so in
order to open it, you'll have to press the red "!" block. But before you
can make it to the gate, it closes. Okay, go to where the red switch is and
stand about two steps left from it and then hold X to launch Koops in his
shell state and then, while Koops is in that state, go up to the gate thats
locked and release Koops and he'll hit the red "!" block and the gate will
open up, so go in it. Then, go east through the door (it's kind of hard to
see it, but it's visible, as well, so get in it) into the next room. In
this room, examine to the Black Chest and once he's done talking, head east
past the chest and enter the door. In this room, you'll see spike holes all
in the room. No need to worry right this second, just go east and open the
chest to get a Black Key. Now, the spike holes will actually create spikes.
This means you have to get out FAST! Now, QUICKLY follow the path where
spikes aren't blocking your way. Follow that exact path until you reach the
door of this room. When you reach it, quickly open the door and then Koops
will say that it was close and once the talking ends and you regain control,
examine the Black Chest and use the Black Key on it. The spirit will come
out of the chest like the other spirit did in the beginning of the game,
and he'll put a curse on you as well.
This curse doesn't disable your first curse that you got from the
beginning of the game, but instead adds another one to you. This curse it
cast on you will enable you to turn paper thin, which will give you the
ability to get through in between two gate bars (Gee, does this two gate
bar sound familiar or what?). Now, once you regain control of Mario, go
back to the room where you hit the red "!" block with Koops just a few
minutes ago. When you're there again, exit the gate by going in between
two bars using paper thin. Once you get out, go to the first gate from
the left and turn paper thin again and enter the gate and grab the Attack
FX R Badge and equip it right away, as you'll need it for defeating
Hooktail. That's right, this Badge is that "cr" "icket" the letter in
the corpse was talking about. This is also Hooktail's weakness, since he
hates crickets, this'll work to your advantage. Anyway, once you equip
it, go left through the door into the previous room.
Now, head back to the room where the first Save Point is in this
level and jump on the yellow spring and then once you get on the
bridge, use the Recovery Block if you need some HP/FP. Once you're
ready, go east through the door to the next area. In this area, find
the cell that has different bars from the other ones, and when you find it,
turn paper thin and then enter it and move east once inside the cell until
you find a Castle Key. Grab the Castle Key when you see it. Now, head back
to the room where the huge black and green block is. In this room, save
your game and then climb up the stairs and get on the big black and green
switch and have Mario (with his face not his back) face the small green
block and then use Koops's shell to hit the green block. Make sure
you're on the edge of the huge black and green block before you launch and
release Koops's shell. Keep trying until you hit it and once you hit it,
the block will take a trip up to the air. Once it comes to a halt, get
off it and climb up the stairs and then use the Castle Key to unlock
the locked door that you see, and then go in it. In this room, hit the blue
"!" switch with your Hammer, or jump on it and then a bridge will create
in the empty space in the air. Now, once that happens, continue west and
use Koops to hit the next blue "!" switch you see then the same thing
will happen as it did when you hit the first blue "!" switch in this
room.
Anyway, once the bridge creates, go west and you'll find that there is
no blue "!" switch to hit this time. What to do, what to do? You see
the windows in this room on the wall, right? Well, find one that is
different from all the other ones and then jump in it to enter it and
once you enter it, head along the path until you see another window just
like the one you entered a moment ago. When you see it, jump out of the
window and then head through the door to the next area. In this area,
defeat the Dull Bones and then head west up the stairs and then line
Mario's face up (make sure that you're back is facing the wall west
from the block and make sure you're not on the right side of the wall
from the block) with the green block and then use Koops's shell to hit
the block and get on the huge green platform and then release Koops's
shell. Once the platform rises up in the air and comes to a halt, get on
the platform it takes you to and go west and defeat the Dull Bones. Then,
continue west and go through door to the next room. In this room, a
cutscene will start and you'll meet Ms. Mowz. Once its over, open the
chests in the room to get these Items: a Mushroom, a Castle Key, and a
Honey Syrup. Also, there's a Shine Sprite block in here so break it to
get the Shine Sprite. Once you have all that, exit this room.
Now, before you do anything, notice how part of the bridge you're standing
on is tore in one part, and is brown instead of gray? Well, when you see
that, get on the brown part of the bridge and go up and if done right,
you'll drop down onto a platform with a gate and a Life Shroom. Once you're
there, turn paper thin and go through the gate and grab the Life Shroom, as
you'll most definitely need this. Once you obtain that, drop off of this
platform and get back up on the bridge you were just on a moment ago. Once
you're there again, go east and defeat the Paragoomba and then continue east
and unlock the door with your Castle Key and then enter it. In this next
room, defeat the Dull Bones that you'll encounter and then beat the
Paratroopa that you encounter and then continue east down the steps and beat
the next Dull Bones you see. Then, go east and when you see a yellow block,
hit it and then a medium-sized black and yellow platform will fall down.
Now, make your back face the yellow block and make Koops hit the block, as
usual, and then get on the medium-sized black and yellow block. Once you
get this, get off the block and get on the small bridge with gates around
it. Once you're on it, walk (don't run aross the small bridge) west and
make sure you walk slowly. Keep going west until you see an airplane tile.
Once you see that, turn paper thin and go through the gates and then step
on the airplane tile and fly to the white platform that has a door on it.
Keep trying if you fail until you get it. Once you're there, enter the
door and in this room, go down the stairs to the south not the north,
and hit the yellow switch. This causes the black and yellow block go
down. Once that happens, use Koops to get the Castle Key. Now, if you want
a Badge, drop down to where the huge yellow block went to and then grab
the Badge which is a Last Stand P Badge. It isn't good unless you usually
attack with your partner in front of Mario, and then its only good if you
have your partner in front of Mario often. Anyway, if you get this, you
will have to make your way back up to the room you just got the Castle
Key in. This is annoying, I know, but you have to if you got the Badge.
Once you get the Castle Key, from the entrance of that room, climb up
the north stairs and not the south stairs and then climb the next set
of stairs and then unlock the door with your Castle Key. Now, enter the
door and in this room, go west and beat the enemies you encounter.
Once the area is cleared of its enemies, go all the way west from the
entrance of this room, and then follow the long path which leads to
Hooktail. Once you've followed the path, defeat the Spiky Goomba, and
then climb up the stairs and then use the Recovery Block to restore
your HP/FP, as you'll need it for Hooktail. Then, save your game and
then enter the door and inside you'll encounter Hooktail. Once the
talking's over, getting ready to engage in battle with him. Read the
Bosses section to see how to win. Once you've defeated Hooktail,
he'll vomit up Koops's dad, whom he thought was dead for ten years.
During the conversation between Koops and his dad, you'll get the
Crystal Star from Koops's dad, which Hooktail had apparently eaten
for a snack or a meal, whatever, I don't know. Anyway, once the
talking's over, it will give you information about this Chapter and
then you'll be given the opportunity to save your game. Do it and we're
onto Peach's first event of the game.
Peach's Event
-------------
Okay, this is the first time in this game that you'll get to actually play
as Princess Peach. This is just like Paper Mario for the N64, only minus
the Twink. Peach's scenario will start off with two X-Nauts and she'll be
in Sir Grodus's room, and he is the leader of the X-Nauts. Grodus intends
to conquer the world, and at this present moment, have an interrogation
with Princess Peach. During the conversation, an X-Naut soldier reports to
Grodus that a mustached-man with overalls has defeated Hooktail and taken
the Crystal Star they were after. Grodus is surprised at this, and then
he'll send Lord Crump to Boggly Woods to secure the next Crystal Star, as
Mario will soon be after it. Then, Grodus summons an X-Naut and tells him
to get the Shadow Sirens which are Beldam, Vivian, and Marilyn. Once Grodus
and the Shadow Sirens get through talking, Peach will be in her room and
then she'll talk to herself and once the talking ends, you'll gain control
of Peach. When you gain control of Peach, head west through the door and in
this room, examine the shower and once you regain control of Peach, exit
this room and then Peach will find that the locked door to the east has
opened.
When you regain control, head east through the newly unlocked door. In this
room, Peach will wonder where she is and you'll regain control after that.
Go east and another door will open. Once you regain control, go in it and
inside you'll meet TECXX which Peach calls TEC, as TEC told her she could
call TEC that. TEC will ask Peach to tell him about love, and this will go
on for quite a while. Once TEC is finished talking to Peach about love,
he'll send her back to her room, and Peach's Event is over. You're now
given the opportunity to save your game again, so do it and then we're onto
Bowser's Event.
Bowser's Event
--------------
Wow, this is new, you never got to play as Bowser on Paper Mario for the
N64, but you do on Paper Mario: The Thousand Year Door. In this event,
you'll see several of Bowser's henchmen, and then after a few seconds,
Bowser will enter the room. Once you gain control of Bowser, talk to his
minions if you want to. Whenever you're ready, go east and then Kammy Koopa
will come and talk to Bowser about Mario, and then she'll ask him if he
likes fried eggs. Answer yes or no, as it doesn't change the outcome of
anything in this cutscene. Kammy Koopa will then tell Bowser that she was
planning on taking everyone out to a picnic in Petal Meadows, and Bowser
becomes infuriated. Then, Kammy Koopa tells Bowser about Princess Peach, and
that someone has captured her, and Bowser also gets mad about this, and then,
as usual, sets off to capture Princess Peach. Kammy then follows Bowser and
Bowser's Event ends. Now, save your game when you get the opportunity, and
then we're back to Petalburg.
Petalburg
---------
Back in Petalburg, Koops's dad his girlfriend, and the mayor will talk for a
bit and then once the talking's done, head over to Rogueport Sewers, and
along the way, you'll get an e-mail from Princess Peach. Read it, then
continue through Petal Meadows into Rogueport Sewers.
Rogueport Sewers
----------------
In here, make your way back to the main room of it (the room with the Save
Point) and in there, go to the pipe that has the moving platform beside it,
but this time you don't have to go on the moving platform to get to it, as
you have the paper thin ability now, so use paper thin and slip through the
gate where the pipe is, and then enter it. Then, in this room, follow the
path and then head down the stairs and then continue west and then enter
the pipe that you see. In this next room, go east and fight or avoid the
Spinias and then climb up the stairs. Then, get on the airplane tile and
fly yourself over to the platform that is waiting for you. Once there, go
west through the door into the room with the Thousand Year Door. In this
room, go on top of the pedestal in the middle of the room and then Mario
will hold up the Crystal Star and you'll now have a location of a new
Crystal Star added to your Magical Map. Once the cutscene is over,
you'll be back at Rogueport in Frankly's house.
Rogueport
---------
Professor Frankly will talk yet again, and this time he'll tell you that
the next Crystal Star is located in Boggly Woods, so that is your next
destination, so get ready for another adventure. Once you regain control,
exit Frankly's place and outside you'll see Luigi, talk to him if you want
him to tell you a story, but his stories are all lies, so I wouldn't even
bother. Anyway, I suggest going to the Item Shop to restock on some Items
before you go to Boggly Woods, but if you don't need any, don't worry about
it. Just sell all everything you don't need so that you can get some Coins,
even if you have a lot. Once your errands are done, go to the Rogueport
Sewers.
Rogueport Sewers
----------------
Back in the Rogueport Sewers, turn paper thin and slip through the gate
that has the pipe (the one beside the moving platform) and then enter it.
In this room, follow the path and head down the stairs, then go west and
then enter the pipe that you always go through to get to the room with the
Spinias. Anyway, once you get in that room, go east and you'll see Punio,
which is a Puni and you'll need him for Chapter 2, and it's coming up real
soon. Once Punio runs away and you regain control, go east and when you see
that gate you've been passing up all this time (if you've noticed it) and
turn paper thin and slipt through the bars and then enter the door leading
to the room where Punio went. In this room, talk to Punio (he's located in
the northwest corner of the room) and then he'll panic and think that you're
going to eat him. Once you get the opportunity to tell him you are not
bullies, or that you are, take note that this doesn't change a thing, except
Punio panics, and Koops tells you that that was uncool, and that he thought
you were nicer. If you tell him yes, this won't happen. Anyway, Punio will
mention the X-Nauts have invaded the Great Tree, which Punio lives in. Once
you regain control, go east where Punio went and talk to him, and he'll
press a switch which opens up a passageway for you to in to get to Boggly
Woods.
Once that happens, climb up the stairs and enter the blue door and then go
east and south and you'll find Punio. Take note that there is also a Badge
here, so be sure to check the Badges section for information on how to get
it. When Punio gets done talking, he'll follow you like Frankly did in the
beginning, so enter the pipe Punio just told you about and Chapter 2 will
begin.
Boggly Woods
------------
Chapter 2: The Great Boggly Tree is an annoying Chapter, but it depends on
what kind of levels you like, but me, my brother, and my aunt all hate this
Chapter. It isn't like the one in Paper Mario for the N64 (the tree in the
N64 one), instead it is very annoying and long if you don't know how to do
it. Lucky for you, you've got this walkthrough to tell you how to do it.
Anyway, once you enter Boggly Woods, go east and save your game. Then,
continue east into the next area. In this area, go east and a cutscene will
start with the three Shadow Sirens. Luckily, they don't know you're Mario
just yet, so don't worry about having to fight them just yet. Once you
regain control, head east and take note that there is Pale Piranha enemies
here, fight them if you want, but it can get you killed if you fight too
many enemies in the Boggly Woods, as they're stronger than the enemies in
Hooktail's Castle. Take note also, that there is a Honey Syrup hidden in
this area on the north side of the screen. Its hidden well, as it is covered
up by snow and trees, but you can still see it. You may not notice it, but
its there. Okay, here's a better way to explain: its where the trees are on
the north side of the screen in the area where the Shadow Sirens are.
Anyway, once you're done in the area with the Honey Syrup, head east into
the next area. In this area, go east and you'll eventually see a pipe and
then Punio will talk and you'll then see the Great Tree in the background.
Punio will go in the pipe, but before you go in, notice how there's an
orangish-yellowish thing is in the ground snow? Well, grab it and it turns
out to be an Inn Coupon. I had two at this area, and I hope you do, too, as
you'll need these. Now, enter the pipe Punio entered and then jump across
the platforms and enter the Great Tree. Once here, head east and talk to
Punio. He'll say that the door you see on the Great Tree was never there
before, and that it has been just installed. Once the conversation is over,
follow Punio up the tree and then he'll say something about a secret
entrance, and then he'll say that it'll be hard finding the secret entrance,
and goes on to say that Madame Flurrie can help with this problem. Once the
talking ends and you regain control, get off the tree and go west into the
previous area. Before you can do anything, you'll see a house and someone
talking. Gee, can you guess who this is?
In this area, jump across the platforms and then go down the pipe back into
the foreground. Now, go east into the next area. In this next area, go east
and defeat the Cleft that's hiding in the snow, because it'll be alot harder
to do this part unless the enemies are cleared out. Be careful not get
killed, because you also have to fight a Dark Puff with the Cleft, which
makes this battle a double doozy. Once you beat the Cleft, continue east and
defeat the Dark Puff. An easy way to beat the Dark Puff since it has 4
enemies in that fight, is to use Earth Tremor and if you get it good enough,
you'll kill all 4 enemies instantly. Now that the area is cleared of the
enemies, head to the southeast corner of this room and enter the tunnel that
you see. Its kinda hard to see, but its there. The way to see this is the
holes in the southeast corner of the area. When you see holes in the
southeast corner, go through it and follow the path northwest and then when
you see a blue "!" switch, jump on it and then the platform will raise up.
Now, go left and grab the Star Piece. Then, follow the path back down to the
tunnel and once you exit the tunnel, go west and go through the pipe that
you haven't been in yet.
Drop down off of the pipe and you'll see a Shine Sprite block. To get this,
use Koops's shell and once you get it, turn into a paper airplane and fly
east to the platform that awaits you. There's also a Quake Hammer Badge here
in the pink "?" block so be sure to get it. Once you make your way to the
platform from flying in paper airplane form (it could take a few tries) go
east into the next area after recieving the Quake Hammer Badge from the pink
"?" block. In this next area, defeat the Dark Puff and then once you defeat
it, hit the trees until you find a Star Piece. Once you get that, continue
east from the entrance of this area and then once Punio tells you that the
house you see is Flurrie's place, turn paper thin and go through the open
area of the black fence (this gap in the black fence is wider than the others
on the black fence, so it is easily visible if you pay attention) and then go
all the way east and you'll get a Volt Shroom. Now, go west until you see a
pipe. When you see that, enter it and then jump across the platforms and
enter Madame Flurrie's house. Once inside, Punio will talk for a second, and
once he's done, save your game. Then, go up the stairs and Punio will hollar
at Madame Flurrie to see if she's there.
Now, examine the door you see and a cutscene will start. Apparently, Madame
Flurrie has lost her necklace, and obviously Beldam has it, so we're gonna
have to get it back for Flurrie. Once you regain control, save your game if
you want and then when you're ready, exit Flurrie's house and then another
cutscene will start with the Shadow Sirens again. Once the cutscene is over,
jump across the platforms and enter the pipe once you reach it. Then, make
your way back to the first area of Boggly Woods where the Shadow Sirens are.
Once there, head west until you reach the Shadow Sirens, making sure to
defeat all enemies along the way that you might have to. Once you reach the
Shadow Sirens, they'll talk, as usual, and then you'll enter battle with them
after the talking's over, so read the Bosses section for help on how to win
here. Once you win, Beldam admits that she may have been a bit overconfident,
and then the Shadow Sirens will run away and you'll regain control. Now, pick
up Flurrie's necklace that Beldam drops and then make your way back to
Flurrie's house and once you're there, save your game and then go up to
Flurrie's door and press A on it and use the necklace.
Then, Flurrie talks for a second, then opens the door and puts on her
necklace, as you still mustn't see her without it. Once she puts it on, a
disco will come from the ceiling and start playing and making the room pink,
and then she'll come out and talk for a bit. Then, she joins your party. Once
you regain control, save your game again and then exit Flurrie's house. Now,
make your way back to the Great Tree and along the way, you'll get another
e-mail. Read it. Once you're there, climb up the tree where the secret
entrance Punio talked about is, and then use Flurrie's gust by holding "X".
Hold X until you reveal the secret entrance. Punio will then go in and
Flurrie will tell you that she used to be an actress, and she goes on and on
for a bit. Once she's done talking, Punio will open the pink door from the
inside and then he'll come out and then tell you to come there, and then
Flurrie will tell you she's going to repay the Puni's debt and she'll tell
Mario to come along. Once you regain control, enter the pink door. You're
now inside the Great Tree Boggly Tree.
Great Tree
----------
In here, examine the middle bush out of the three bushes you see to get a
Coin. Then, continue east and a cutscene will start. And then in the
cutscene, two X-Nauts will open another pink door and then they'll talk for
a few seconds, and then you'll have to fight them. Just simply use your
Hammer or jump on them to defeat them. Once you win, the X-Nauts will run
away, and then Punio will find a Puni hiding back behind the pillars in the
room. Then, another cutscene will commence, and more Punies will come out,
and once the cutscene is over you'll regain control so use the Recovery Block
to restore your HP/FP if you need it, then save your game. Now, go through
the pipe you see and you'll be in a new area. In this area, head east and
enter the pipe that you see, as you can't do anything else in this area
right now. Once you enter the pipe, in the area it takes you to, jump off of
the pipe try and hit the X-Nauts head so that you can get a First Strike.
Once you beat the X-Naut, examine the bushes until you find a Power Punch.
Then, go through the pipe into the next area. In this area, defeat the enemy
that is in the area. Then, once you beat the enemy, follow the path and
enter the pipe that you see.
Then, a cutscene will start with an X-Naut soldier. Ms. Mowz will hit him
from behind and knock him down, and then the scene switches to Mario, Flurrie,
and Punio again. Now, a cutscene will commence and once all of its over and
you regain control, go west through the door to the next area. Another
cutscene will commence with Ms. Mowz Mario and once its over, the X-Naut
accuses Mario of knocking him down, and you'll have to fight him. Beat him and
then he'll drop a Red Key. Pick it up and open the chest you see for an Ultra
Shroom which recovers 50 HP. Save it for later, though, because you'll need
it. If you really really need to use and have no other alternatives, then use
it. Anyway, once you get these two Items, exit this room and go to the red
cell that the Puni Elder is in and use the Red Key on it to unlock it. Once
you do that, a cutscene will commence and once its over and you regain
control, exit this room and go to the first room of the Great Tree. Once
there, use the Recovery Block to restore your HP/FP if you need to, if not
don't bother. Then, save your game. Now, head west and another cutscene
will commence. Once its over, you have 10 more Punies join you to fight
the Jabbies and the X-Nauts, and rescue the rest of the Punies which
means you have 11 Punies with you counting Punio!
You also get a Puni Orb from the Puni Elder, which you'll need in order to
complete this level. Now, once you regain control, use the Recovery Block
if you need to, and be sure to save your game. Then, go through the pipe
and in that room, go to the pedestal in the middle of the room and step on
it, and then it will change colors and the colors will keep changing.
Anyway, once you step on it, examine the ugly face thingie that is just
north of the pedestal, and place the Puni Orb on it. This will cause a pipe
to be revealed, which you'll have to go down in order to get to the next
area, so remove the Puni Orb and then go down the newly revealed pipe. In
this next area, defeat the X-Naut running around and then examine the white
console next to the pink door to open the pink door. Don't go in it unless
you need to save, or recover at the Recovery Block, as it only leads to the
first room of the Great Tree. Anyway, once you unlock the door, place the
Puni Orb on the ugly face pillar like you did in the previous room. Now,
use Flurrie's wind gust by holding "X". Why use the wind gust? Well, we're
gonna have to blow these Punies that are staring at the Puni Orb off the
platform they're on and blow them off to the lower part of the ground. Once
they're blown down there, don't stop blowing yet. Instead, go to the edge
of the platform that you're on and keep blowing and once you see bubbles
come up, you'll see Punies in the bubbles, so keep holding down X with
Flurrie.
In other words, you're gonna have to keep holding X so that you can blow
the bubbles with the Punies in them to the ledge on the other side. Once
you've done that (it could take a few tries, as that part was hard to
explain, but I tried my best), remove the Puni Orb and then jump to the
middle pillar and then jump to the ledge where you blew the Punies. Once
there, go down the pipe that you see, ignoring the ugly face thingie and
once you go down the pipe, in the room it carries you to, follow the path
and defeat the Pider that you see. Take note that there's a Shine Sprite
in here, so be sure to check the Shine Sprites section of this guide to
see how to get it. Once you get it, go down the pipe you haven't been down
yet (not the one you entered this room with) and once you're on the lower
part of this area where the pipe takes you, defeat the Pale Piranha that
is around the area. Don't examine the bushes, as there is not one Item in
them. Once you clear the room of the enemies, enter the pipe that's
located in the lower levels where the Pale Piranha was before you defeated
it. Be sure to enter the pipe that you haven't been through yet, and not
the one that you entered to get to the lower levels. Once you enter it,
you'll see a Jabbi, then Punio will talk for a bit.
Once he's done talking, go east through the door that you see and once
inside, go east and you'll hear some noise and then Jabbies will come out
to fight you. There's only 10 of them, and with your 11 Punies, you can
more than likely win. The Punies automatically fight the Jabbies, so
therefore you don't have to worry about controlling the Punies. If you
fail in defeating the Jabbies, keep trying until you defeat them. Once
you defeat them, the Punies will enter the small hole and then they'll
break a huge hole in the wall, thus enabling you to come into the room
where they went, so go in there once you regain control. Once you get in
this new area, open the chest you see to get a Blue Key. Now, exit this
room and a cutscene will start with the rest of the Punies in the blue
cell. Once its over you'll regain control of Mario so head west and drop
off the platform that you're on and then you'll be in the lower levels
of this room. Once there, examine the huge bush in the middle to get a
Star Piece. Once you get that, save your game and go back up the pipe
and make your way back to the room where the red and blue cell is. Once
there, use your Blue Key on the blue cell to unlock it and then another
cutscene will commence.
Once its over, 90 more Punies will join your party, so you now have 101
Punies in your party! Now, head back to the room where the bubbles are
and once there, place the Puni Orb on the ugly face pillar and then use
Flurrie to blow off the Punis. Then, get to the edge like you did before
and blow again until all the Punies get to the other side. Once they all
get to the other side, remove the Puni Orb and then jump on the middle
pillar and then jump on the platform where you blew the Punies. Then,
go down the pipe and in this next room, follow the path and enter the
pipe you come to which will take you to the lower levels of this room.
You don't have to worry about any Pale Piranhas in this room like you
did last time you came here, so make your way to the pipe in this lower
level. This area you've visited already, as you'll probably notice.
There is something you must know, however. There is Piders in this
room, and the Punies are scared of them, so your gonna have to defeat
them all in order to get past this part, so go ahead and follow the
path across the room, defeating all the Piders. There's also a Badge
in here, so read the Badges section to see how to get it. Once you
get that and once you defeat the Piders, gather all the Punies that
are lost and once you have 101/101 Punies again, remember how you
went to the east room where the 10 Jabbie army awaited? Well, we're
gonna have to go to the west room this time, so follow the path and
enter the west door that you see.
Once there, go west and that same noise will happen again and you'll
have to fight a 100 Jabbie army, so do the same thing you did on the
10 Jabbie army, which is let the Punies fight. Flurrie's wind gust
also works here, as it can provide some help, thus allowing you to
win this battle a little easier. But be careful not to blow the
Punies, because then you might not win. Keep trying until you win
and once you win, go west through the door where the Jabbies came out
from, and then in this next room, ignore the ugly face pillar where
you can place the Puni Orb. Instead, go down the pipe that you see and
in the area it carries you to, defeat the Pale Piranha and then examine
the smallest bush in this room for a Coin. Then, go east through the
door into the next area. In this area, examine the pillar (this time it
isn't an ugly face pillar) and then place the Puni Orb on it, and then
a jail cell will fall on top of Mario, Flurrie, and all 101 Punies! Lord
Crump will then come and insult you by telling you how dumb you are and
how amused he is at your stupidity. Once the talking's over and you
regain control, turn paper thin and go through the bars of this jail
cell and then Flurrie will say a few words, then you'll regain control
so go down the pipe you haven't been down yet.
In this next room, Flurrie will say a few more words again and then
you'll regain control. Now, hit the black "!" switch and then you'll hear
a rumbling sound. Flurrie will then say that she wonders what that was
and then you'll regain control. Now, backtrack to the room where you
found the Blue Key at and in that room, you'll notice that there is four
white "!" switches. This is a puzzle, so in order to solve it, we're
gonna have to input the correct symbol on each of the four pillars. First
off, jump on the first switch and then jump until a sun appears on that
pillar. Then, go to the second switch and jump on it until a moon appears
on the pillar. Then, go to the third switch and jump until a Puni appears
on the pillar. Finally, go to the fourth switch and jump on it until a
star appears on the pillar. In order words, the four pillars must be in
this exact order: sun, moon, Puni, star so do that in that order and
once you do, a rumbling sound will happen again and then the four
pillars will be out of your way, thus revealing a door for to go
through, so go through it. In this next area, open the big chest and
you'll get the Super Shoes. Then, Toadette will give you a briefing
on how to use the Super Shoes, and what they do. Once you regain control,
exit this room.
Back in the previous room, butt stomp the black "X" square in the middle
of the room by pressing A + A just like Toadette said. Once you butt
stomp the black "X" square in the middle of the room, you'll drop down a
hole into a new area. In this area, jump across the pillars and make it
to where the Shine Sprite Block is and then once you're there, break the
block to get another Shine Sprite. There's also a Badge in here, so jump
across the platforms to the west instead of the east (as east is the
direction where you got the Shine Sprite at) and then once you see the
Badge in range, you can't reach it by jumping to it, so switch to Koops
and use his shell to get it. Once you get it, switch back to Flurrie and
then go up the pipe to the previous area. Now, backtrack to the room
where the Punies are trapped at (in the jail cell that fell on you when
you placed the Puni Orb on the pillar) and in that room, turn paper thin
and slip through the gate to where the Punies are and then butt stomp the
black "X" square. Now, you're gonna have to blow the Punies off like you
did in the bubble room so make sure the Puni Orb is still placed in the
pillar, as you have to have it placed in order to blow the Punies off
into the hole. Be patient, however, because on this part, the Punies
tend to not get in the hole right away, so this requires patience. Another
useful strategy is to remove and replace the Puni Orb, as this allows the
remaining Punies in the cell that didn't fall in the hole to regroup and
gather to where the Puni Orb is.
I strongly recommend doing this, because it is the only way I did it, and
this saves alot of time if you do this. Once you get all the Punies down
the hole, go down the hole yourself and then go through the pipe and then
you'll be back in the room with jail cell, but you don't have to do
anything in this room, so just head west and exit it and in this next
room is a Star Piece so check the Star Pieces section to see how to get
it, go west through the pipe and then in this next room, place the Puni
Orb on the ugly face pillar and then use butt stomp on the black "X"
square and then it will reveal another hole and you'll drop down into the
next room so go back up the pipe that you've been through already (not
the one that you are carried down to after you stomped the black "X"
square but the other one in this room) and then you'll be in the room
where you just placed the Puni Orb, so blow the Punies down the hole.
Once you get them all down there remove the Puni Orb and jump down it
yourself and then enter the pipe that you're dropped down to. In this
room, follow the path and defeat the X-Naut along the way. Then, once
the path ends, go down the pipe into the next room. In this room, defeat
the Yux and then examine the bush in the middle of the room to get a
Coin. Then, continue west and enter the pipe that you see, and you'll
be in another new area.
In this area, go south and go down the pipe and in this next area, jump
across the three pillars to the other side and ignore the Shine Sprite,
as you can't get it yet. Once you make your way to the other side, go
through the big pipe and in the area it takes you to, jump on the light
blue "!" switch and then use Koops and keep his shell there and then
get off of the light blue "!" switch and then once the blue "!" switch
pops back up, release Koops and then you'll hit the blue "!" switch,
thus causing the water to drain in this area and rise in another. Once
you regain control, walk off of this high platform and go to the pit
where the water was and once there, open the chest to get a Shrink
Stomp Badge. Then, switch back to Flurrie and then climb up the stairs
and go back down the pipe (not the big pipe but the small one) and in
the area it carries you to, walk on the lily pads and the pillars and
then once you reach the other side, go on the other lily pads and get
the Shine Sprite out of the block. Now, go through the small pipe and
in this room, place the Puni Orb on the ugly face pillar and then Mario
and Flurrie will go to the pedestal that the Punies are on and you'll
hear another rumbling sound. The pedestal will now go down to the lowest
level of the Great Boggly Tree. Gee, this must be where the Crystal Star
is.
Remove the Puni Orb and use the Recovery Block if you need to, and then
save your game. Then, examine the bush just south of the Save Point to
get a Mushroom. Now, head east and go through the door into the next
room. In this room, a cutscene will commence with Lord Crump talking about
the Crystal Star. Lord Crump will then run away because he hears something
and thinks that you're a mob. Now, head east when you regain control and
place the Puni Orb on the ugly face pillar. Then, another rumbling sound
will commence and the Crystal Star will rise out of the middle pillar.
Lord Crump then comes and takes it and then during the conversation, Lord
Crump is humiliated for you escaping his jail cell, as that obviously
insulted him, so he turns on what he likes to call a "Remote Time Bomb
Detonator". You now have 2 minutes and 99 seconds to get to the first
room of the Boggly Tree. Take note that you have to fight an X-Naut along
the way, and you can't run away from them. Hurry and remove the Puni Orb
from the pillar backtrack to the first room and FAST! Once you're there,
use the Recovery Block if you need and then save your game. Now, head west
and a cutscene will commence, where the Puni Elder challenges Lord Crump,
but then the Elder's back starts acting up, so he can't challenge Lord
Crump. Once the talking between those two is over, Flurrie tells Lord
Crump a few things and then he'll stop the timer after a few more words.
Then, he'll summon his robot machine, Magnus Von Grapple, which you'll
have to fight, so read the Bosses section to see how to do this.
Once you've beaten Magnus Von Grapple, his machine will explode and then
he'll drop the Crystal Star. Then the X-Nauts will leave the Great Boggly
Tree. You now have the second Crystal Star, AND you've learned another
Star Tech which is Clock Out. Sadly, it isn't nearly as useful as Earth
Tremor and Sweet Treat are. Once you get the opportunity to save your
game, do it and we're onto Peach's next event.
Peach's Event
-------------
In this Peach event, a cutscene will commence between the X-Nauts and between
Lord Grodus and once its over, the scene will switch to Peach and she'll say a
few words to herself about wondering things, and then the door will
automatically open, and she'll say that it must be TEC's work again and the
you'll gain control over Peach. Head east through the door that just opened
and in this next room, head east and open the door and you'll be in TEC's room
and then once you're in there, another cutscene between TEC and Peach will
commence. This time, TEC wants to dance with Peach, so TEC will create a
dance substitute which is a hologram of Princess Peach. Press the buttons
displayed on the screen to dance. Once the dance is done, TEC will talk for a
few more seconds, and then he'll tell Peach that he is going to fulfill his
promise, and to use his communicator. Peach will then tell TEC to send another
message, which goes straight to Mario, so get prepared to have another e-mail
when you regain control of Mario. After TEC sends the letter, he'll tell
Peach to go back to her room, because he wants to analyze the data which he
thought was "fun" which is, evidently the dance he had with Peach. She'll then
say that he is a weird computer, and then she'll go back to her room after TEC
tells her good night. You'll now get another opportunity to save your game,
so do it and we're onto the next Bowser event.
Bowser's Event
--------------
This Bowser event is a little more fun than the last one that you had, because
this time, you get to play with Bowser, but you don't get to play RPG style
with him, but instead you get to play with Bowser the way you used Mario in
the first Mario game for the NES. Anyway, when this event starts, you'll see
Bowser and Kammy Koopa in Petal Meadows, then they'll talk for a minute, and
then you'll get to play as Bowser, and you get to play with him in a level and
a gamestyle JUST like the old original Mario for the NES. Sweet! You start off
at world 1-1 and sadly, you only get to play one level and that's it for now.
If you get killed, you have to start from world 1-2 instead of world 1-1, and
if you get killed two times, you have to start from world 1-3 instead of world
1-2 and so on and so on. Once you've beaten the old Mario gamestyle event,
Bowser will arrive in Petalburg and then the Koopa Troopa will greet him, but
then once he finds out who Bowser is, panic and tell everyone to hide. Bowser
and Kammy Koopa (after Bowser gets finished running his mouth) then advance
through Petalburg, and Bowser starts talking to a Peach poster, which he
"thinks" is Princess Peach. Kammy comments on how she's so overcome with joy
that she's been left speechless. Bowser then talks for a minute, and then the
Koopa Troopa who owns the Peach poster says that he would rather die than
give it up. Then he'll flip the poster over and replace the poster with the
window. Bowser will then become embarrassed that he talked to a poster, and
Kammy will say that she didn't see that coming, then Bowser will say a few
more words, and this event is over. You now have yet another opportunity to
save your game, so save it.
Boggly Woods
------------
Back in Boggly Woods, Mario, Flurrie, and the Punies are all standing outside
of the Great Tree. Once everyone gets done talking and you regain control,
exit the Boggly Woods and along the way, you'll get another e-mail. Its from
Princess Peach, as it is the letter that TEC just sent after she wrote it.
Once you read it, exit the Boggly Woods completely and make your way to
Rogueport Sewers and save your game along the way.
Rogueport Sewers
----------------
Back in the Rogueport Sewers, head to the Thousand Year Door and once there,
step on the pedestal in the middle of the room, as usual, and then another
cutscene will commence. Your magical map will reveal yet another location for
the next Crystal Star. Now, once this cutscene is over, you'll automatically
be back in Rogueport.
Rogueport
---------
Professor Frankly will talk about the next Crystal Star, and tell you that
it is located in Glitzville, which is obviously your next destination. Once
the talking's done and you regain control, head to the Rogueport Square and
save your game. Now, let's go see Don Pianta. Normally, we'd have to pay
78 Coins if we didn't know what to do, but since you have this guide, you
don't have to pay 78 Coins, but alot less which saves alot of time as well.
Now, go to the Item Shop and buy a Contact Lens. Then, give it to Zess T.
and she'll talk for a bit once you give it to her, then she'll go into her
cooking place. Once that happens and you regain control, head west through
the place where Zess T. was blocking before you gave her the Contact Lens
and once there, head west and enter the Item Shop when you see it, and once
there, buy a Dried Shroom and a Dizzy Dial in that exact order. Then the
ghost shopkeeper will ask you what color is your mustache, so answer
anything, and then she'll say that that was the wrong question, and then
she'll go on to ask you what is your favorite color, so answer "Yellow" and
then she'll open a passage which leads to Don Pianta. See, we would've had
to pay some guy 64 Coins in order to find out this Dried Shroom/Dizzy Dial
and favorite color thing. But, since you have this guide, you don't have to
waste 78 coins, but instead just simply 14 Coins. Anyway, once she opens
the passage for you, go through the door and then climb up the stairs and
once you see another door, enter it and you'll be in Don Pianta's office.
Once there, go east and go to Don Pianta's desk, and then he'll start talking.
Don Pianta, in the conversation will say that if you do him a little favor
which is finding his daughter Francesca, and her boyfriend which is one of
Don Pianta's associates whos name is Frankie, and bring them to him, he'll
give you a Blimp Ticket to get to Glitzville. Once the talking's over and
you regain control, head to the harbor (the area you first arrived in
Rogueport when Mario was carried by boat travel) and once there, go to where
the boat that carried Mario to Rogueport was, and you'll see Francesca and
Frankie. Talk to them and then tell them whatever you want, as it doesn't
change that much, except Francesca gets mad at you if you tell her you won't
pretend that you didn't see her and Frankie. Now, once you have talked to
Frankie and Francesca, head back to Don Pianta's place and then go to Don
Pianta's desk, and he'll talk again and another cutscene will commence. When
Don Pianta asks you if you've found his daughter and his associate, tell him
yes, and then Don Pianta will say that he appreciates the favor that you've
done for him, and then he'll order his two cronies to go and get Frankie and
Francesca from the harbor, but then Frankie and Francesca will enter the room
and another cutscene will commence. Once the cutscene is over, talk to Don
Pianta and he'll say a few things and then he'll give you a Blimp Ticket.
Then he'll say that he doesn't want to see your gloomy mug ever again.
Now that we got the Blimp Ticket we can go to Glitzville, so exit Don
Pianta's place and then enter the Item Shop and exit it. Then, head east and
north and you'll get an e-mail. Read it if you want, and once you're ready,
continue north from where you got the e-mail and then enter the area that
you see. In this area, save your game and head east and talk to the fish
and then he'll ask to see your Blimp Ticket, and then he'll see that you
have one and tell you to watch your step and you'll regain control, so
head east and go down the pipe and then head west into the blimp and press
A when the "!" symbol appears above Mario's head. Now, once the blimp travels
to Glitzville, Chapter 3 will begin.
Glitzville
----------
Chapter 3: Of Glitz And Glory, is the funnest Chapter I've played so far
in my opinion, as all you do is fight, fight, fight. I gained 3 levels
in here, so this is definitely a great spot to level up. Anyway, once
this Chapter begins, you'll see the blimp arrive at Glitzville, so press
A and you'll go to the next scene. Welcome to Glitzville! Once you regain
control, go northwest and save your game. Take note that there is a Shine
Sprite here, so check the Shine Sprites section to see how to get it.
Once you get it, head to the Item Shop and once there, buy three or four
Super Shrooms, but first sell off all of your old Items that you don't
need. Also when you buy the Super Shrooms, be sure to conserve them, as
you'll need to use them wisely. In other words, don't just use them if
you have low HP, because even if you get killed in a match in the Glitz
Pit, it doesn't mean Game Over. It just means you'll start back at the
locker room and your rank could go down. Anyway, once you buy the Super
Shrooms, stock up on whatever else you may need. Then, whenever you're
ready, save your game at the Save Point you used earlier in Glitzville,
and then enter the Glitzville fighting arena which is the building with
the Chomp on it.
Glitzville Fighting Arena
-------------------------
When you get here, head up the stairs and then once you see double doors,
enter those double doors and you'll arrive in a room where you can see
the Glitz Pit, which is obviously where people fight. A cutscene will now
commence with the Rawk Hawk and the Koopinator. The Rawk Hawk beats the
Koopinator with one jump, and then calls him a wimp. Grubba comes and then
asks the Rawk Hawk his comments on the match, and Rawk Hawk taunts and says
that it wasn't a match, and that no one can beat him. Rawk Hawk also has a
Crystal Star on his belt! Mario's partner then gets surprised at the Crystal
Star on the Rawk Hawk's belt and then asks you what you and you partner
should do, so answer the second answer, which is fight your way to the top.
Once you regain control, head down the stairs and then go west if you got
off the stairs at the east side instead of the west side and/or vise versa
and once you make your way to the west side of the Glitzville Fighting
Arena, talk to the blue guy with shades on (he also has yellow hair, so he
shouldn't be that hard to notice) and he'll let you through to the hallway.
Now, enter the door and head west and save your game. Then, continue west
past the Save Point and then talk to the guy with the shades that is
blocking the door to Grubba's office. (The door he's blocking has a tile on
it thats white and gray, so that's how you tell that this is Grubba's
office.) Take note that all the other doors have different tiles on them
too which indicate what the door leads to. Anyway, once the guy with the
shades moves out of the way, enter the door to Grubba's office.
Once inside, talk to Grubba and he'll eventually ask you if you want to
become a fighter, so tell him yes, and he'll talk for a bit more, and then
once the talking's over, he'll lead you out of his office and he'll lead
you into another door which is the champion's room, which you can't use
until you become the champ in the Glitz Pit. Now, you'll automatically be
taken to the major-league locker room and then once the talking's over, you
will be back in Grubba's office. He'll ask you to sign a contract to be a
fighter, so say yes and then he'll call Jolene in there, and he'll explain
to her who you are and then she'll carry you to a minor-league locker room,
where you'll have to stay until your rank in the Glitz Pit reaches 11. Don't
worry, it'll be explained in the game in just a minute. Now, Jolene will talk
for a minute, and once she's done talking, go up to the computer on the wall
which looks like a Gameboy Advance, and then Grubba will reserve a match for
you against the Goomba Bros. Don't worry, Grubba is right, these guys aren't
hard. Take note that whatever Grubba tells you to do in the fight (i.e. get
hit three times before attacking), then you do it. If you disobey him, you'll
have to fight the same enemies time and time again. Whereas you obey what he
tells you to do in a fight, you'll only fight your opponent once, so I
STRONGLY suggest obeying him unless you want to level up alot. Anyway, I made
a list of people you have to fight in the minor leagues and major leagues
which is listed in the Glitz Pit section of this guide, so be sure to check
there for strategies for each fight you have to undertake.
Now, once "Security" comes to take you to the match, you can still talk to
everyone in this room to get to know them better, if you would say that.
Anyway, whenever you're ready talk to the Security Guard and he'll take you
to the Glitz Pit where you'll have to fight the Goomba Bros, as well as all
your opponents. Read the Glitz Pit section of this guide for a strategy on
the Goomba Bros. Once you beat them, your rank will rise to 19, and then
Jolene will you give you your fight money which is 3 Coins. Don't worry,
you'll get a lot higher salary, don't worry. Once Jolene leaves the room,
King K. will talk to you and then he'll introduce you to the people in the
locker room with you, and they'll all give you advice. Now, rest in the
bed if you need to recover your HP/FP. Then, exit the minor-league locker
room and save your game and then come back in the locker room and then use
the computer to reserve another match. You'll have to fight the KP Koopas.
Once you beat them, exit the room and save your game and then come back in
the locker room. Now, once you beat the KP Koopas, use the computer and
you'll fight the Pokey Triplets. Check the Giltz Pit section to see how to
win against them. Once you defeat them, King K. will talk for a minute, and
then Jolene will chew Bandy Andy out, as he is breaking the rules of the
Glitz Pit. Now, rest and save your game and and then you'll have to fight
the Dead Bones. Check the Glitz Pit section for information on how to defeat
them. Once you defeat them, rest and save and you'll fight Spike Storm next.
Read the Glitz Pit section to see how to defeat them. Once you defeat them,
King K. will tell you that there is a Hot Dog outside that has an egg from
a southern island for an ingredient, and that some fool said it was supposed
to help you win fights, and that you should go get you one.
If you want to, that's fine, but I don't recommend wasting 10 Coins for one
Hot Dog, as they aren't very good. Now, rest and save your game and then go
outside and a cutscene will commence with the egg that's supposed to be the
Hot Dog ingredient. It will be bouncing around so in order to get it, you
have to position yourself where the egg will bounce, so watch its movements
movements, and once you figure them out, position yourself where the egg
will bounce, and it'll eventually touch you, thus causing it to go up on
top of the concession stand so you'll have to go get him down from there.
How? Well, head southeast from the Glitzville Fighting Arena building and
you'll see the juice bar, but don't go in there. Instead, go south from the
juice bar and you'll see a huge blue "!" block and two crates, so jump on
the small crate and then jump on the big crate and then get on the blue "!"
switch and butt stomp it and then stairs will create from the juice bar.
Now, climb up the stairs and then open the chest you see to get a Power
Plus P Badge. Read the Badges section to see what it does. Equip if you
want to and whenever you're ready, jump on the yellow spring next to the
Rawk Hawk picture and then make yourself springboard to the airplane tile.
Then, once you get on the airplane tile, go to the very edge of the
airplane tile, and then fly over to the place where the egg is.
Once you're there, say the positive answers each time you get the choice to
tell the egg something. Once you get the egg to follow you, save your game
and head back to the minor-league locker room and right before you enter
the Glitzville Fighting Arena, you'll get another e-mail. Read if you want
to. Once you're in the minor-league locker room use the computer and you'll
have to fight the Hand-It-Overs which are ranked 14 in the Glitz Pit. Read
the Glitz Pit section to see how to win this next fight. Once you've won,
King K will tell you to go bring him a hottie from the juice bar, but you
don't have to if you don't want to. Now, rest if you need to and save your
game and then use the computer and you'll now fight the Mind-Bogglers. Read
the Glitz Pit section as always, to see how to beat them. Once you win this
match, Once you defeat them King K will tell you that he's thinking about
retiring soon and after next match he's gone. Rest if you need to but be
sure to save. Then, use the computer and you'll fight the Punk Rocks, which
are ranked 12 in the Glitz Pit.
See to the Glitz Pit section of the guide to see how to defeat them. Once you
defeat them, rest and save and then use the computer and you'll have to fight
the Bob-omb Squad which are ranked 11 in the Glitz Pit. Read the Glitz Pit
section of this guide to see how to defeat them. Once you win, Cleftor and the
Bob-omb will talk about King K and how lonely it is without him, though Cleftor
goes on to say it seems normal to Cleftor but Bob-omb tells him he's in denial,
as he saw him weeping in that locker room. After they get done talking, a new
fighter comes in, but you don't get to fight him like you did King K, Bandy
Andy, Cleftor, and Bob-omb. Sir Swoop is this new guy's name.
Anyway, once you regain control, rest and save and then use the computer and
then you'll have to fight The Armored Harriers and they are ranked 10 in
the Glitz Pit, which means they are in the major-league. You can't even
defeat them, as all your attacks have absolutely no effect on them, so just
run away. Once you get back in the locker room, you'll find out that the egg
has hatched and become a Yoshi! Sweet! Name the Yoshi whatever you want when
you get asked what his name is. Once you regain control, save the game and
then use the computer again and you'll rematch The Armored Harriers. Defeat
them, and you'll become a major-leaguer. Check the Glitz Pit to see how to
beat these guys. Once you beat them, Jolene will give you your fight money,
and she'll tell you that Grubba wants to see you at his office, and then
Mario will automatically follow her and another cutscene in Grubba's office
will commence. During the cutscene, Grubba gives you 30 Coins! Wow! Once the
cutscene is over, Jolene will take you to the major-league locker room and
then she'll talk for a few seconds, and then she'll leave the room. Now, the
Rawk Hawk will come in and say that he hears that there has been a newcomer
tearing apart the league, and he'll find out that it is Mario, and he'll start
taunting him, then Yoshi will start making fun of him, and Rawk Hawk will
get mad and eventually he'll shut his big mouth and leave the room and Yoshi
will say a few words and you'll get an e-mail from a person named "X".
Apparently this "X" guy is going to help you get the Crystal Star. Now, rest
and save and then talk to the people in this locker room if you want.
Whenever you're ready, activate the computer again and you'll fight the Tiny
Spinies which are ranked 9 in the Glitz Pit. As always, check the Glitz Pit
section to see how to win this next fight.
Once you win, you'll get another e-mail from X. The mail will tell you to go
to the watering hole outside the Glitz Pit. Now, exit the Glitz Pit and save
your game then go southeast and enter the juice bar and inside, talk to the
green ugly guy with glasses. He'll talk for a minute and then he'll give you
the Super Hammer that someone supposedly gave to him. Once you get it, Toadette
will give you an explanation on how to use it which is by holding down "B" and
"rotating" the Control Stick and then "releasing" the Control Stick once
you're fully charged up. Anyway, once you get the Super Hammer you'll get
another e-mail from X. This time it says to smash the blockade in the minor-
league locker room. Once you read it, be sure to go behind the counter where
they serve the juice and you'll find a Star Piece in the western corner of the
counter. Now, exit the juice bar and save your game and then go back into the
Glitz Pit and once inside, go to the minor-league locker room and on the way
you'll see Jolene and a Security Guard talking about some information you have
no business with according to Jolene. Once you regain control after the
cutscene, head to the minor-league locker room and talk to the Security Guard
blocking it and he'll let you through. Once inside, go south and use your
Super Hammer on the big yellow block and a room will be revealed so go inside
and once inside, jump on the brown crates and then jump on the ledge above it.
Then, press X to get on Yoshi and then once you're on Yoshi, fly to the ledge
with the paper on it. Once up there, grab the paper and once you regain
control, go back to the minor-league locker room and Jolene will be there
and talk for a minute and then she'll take the paper you just recieved. Now,
exit this locker room and go back to the major-league locker room and once
there, rest and then save your game.
Now, activate the computer and you'll fight The Poker Faces so read the Glitz
Pit section to see how to win. Once you win, The Armored Harriers will show up
for the third time to fight you. Look at the Glitz Pit section to see how to
beat 'em down again. Once you defeat them and get back in the locker room,
you'll get your fight money from Jolene and then you'll get another e-mail but
it's not from X. It doesn't have a name of the sender, so who sent it? It is
just a threat mail. Now, rest and save and then use the computer and you'll
have to fight The Magikoopa Masters who are ranked 6 in the Glitz Pit, so read
the Glitz Pit section of this guide to see how to do it. Once you win, Jolene
will give you your fight money, and you'll have a cake in here that you can
eat, as a fan brought it so eat it if you want to and whenever you're ready,
save and then use the computer again and you'll fight The Fuzz so read the
Glitz Pit section to see how to do it. Once you win, rest and save and then
activate the computer again and you'll fight the Craw-Daddy, so read the Glitz
Pit section of this guide to see how to win this next fight. Once you yet
another fight, after Jolene gives you your fight money, you'll get yet another
e-mail from X. This time X tells you to go to the phone booth on the pavilion
and on the way to the phone booth, you'll meet the Rawk Hawk and he'll
threaten you. Now, once he's done talking and you regain control, exit the
Glitz Pit and then save your game and to the southwestern corner of the screen
(make sure you go southwest when you exit the Glitz Pit) and on the way you'll
meet the Rawk Hawk and he'll talk some more. Once you're at the phone booth,
go inside the phone booth and grab the Storage Key and then head back into the
Glitz Pit, and right when you get out of the phone booth, X will e-mail you
again and tell you to go to the storage room next to Grubba's office.
Once inside the Glitz Pit again, head through the door leading to the hallway
and once in the hallway, save your game and from the door leading to the
major- league locker room, go west until you see a metal door with a lock on
it. (In other words, head to the place where Jolene and the Security Guard
were arguing about "important matters that you have no business with" at.)
Once you see that lock, use the Storage Key on it and once inside the storage
room, you'll see Ms. Mowz and she'll talk for a bit, as usual. Once Ms. Mowz
leaves the room, you get yet another e-mail from X. This time it says find the
staircase switch leading to the attic. Once you regain control, switch to
Flurrie and then blow the blue blocks with her gust of wind. Make sure you
blow up the blue boxes to the left and not the right. However, the right side
does have a Badge, so get the Badge if you want. Anyway, once you blow the
blue boxes to the left, yellow blocks will be revealed, so smash all nine
with your Hammer. Then, go west from the entrance of this room and you'll
step on a switch which the e-mail from X that you just recieved a moment ago
told you about, which was finding the staircase switch leading to the attic.
Anyway, once you do that, climb up the newly revealed metal staircase. Once
you climb it, you'll probably notice the Shine Sprite block. Just get under
it and jump to get it. Once you get it, go west since you can't do anything
to that locked door yet. Make sure you have Yoshi for this part, as you have
to have him to do this next part. Anyway, once you head west, jump on the
small crate and then jump on the big crate (don't worry, you'll see them
after heading west), and then get on Yoshi with X and then get close to the
edge, but not exactly on the edge, and fly over to the set of crates. This
could take a few tries, but you'll get it. Once you get on the set of crates,
use the Super Hammer on the huge yellow block and then a hole will be
revealed. Don't go in just yet, because we're gonna get that Badge you see
in the corner. Jump back on the crate that you landed on after using Yoshi
to fly over here. Then, use Koops's shell or fly to it with Yoshi to get it.
Once you get it, head down the newly revealed hole, and once there, follow
the path until you see a light (it may be hard to see, but it's there.) Once
you see that, examine it when an "!" appears above Mario's head, like always.
Once you examine it, you'll see a cutscene with Jolene and Grubba talking.
Once Jolene leaves, Grubba will talk for a minute or so more, and when he
says the ceiling is spooking him out, you have to make him think your a rat,
a cat, or a burping beetle. Say whatever you want, and then Grubba will be
relieved that its just one of those three things you acted like, as he
thought someone was eavsdropping. Once you regain control, go left and turn
paper thin and drop down the grate and you'll be back in the entrance of the
storage room. Now, exit this room but get the Badge if you didn't get it.
Once you exit this room, save your game and go to the major-league locker
room and reserve another match and you'll have to fight Hamma, Bamma, and
Flare. Read the Glitz Pit section to see how to win this fight. Make sure
you rest before fighting these guys if you need to. Once you beat them,
you'll get another e-mail but this time it doesn't have a name, just like
the hate mail we got that had no name. Once you regain control, rest and
save. Then, reserve another match and you'll fight Chomp Country which are
ranked 2 in the Glitz Pit. Read the Glitz Pit section of this guide to see
how to win this next fight. Once you win, rest and save and then activate
the computer and you'll fight The Koopinator.
Check the Glitz Pit section to see how to win this fight before the Rawk
Hawk. Once you win it, you'll get another e-mail from X. This time X will
tell you to remove the posters of the Great Gonzales in the lobby, so go to
the lobby and go up the stairs and blow the poster to the west (this poster
is beside the double doors leading to the place where you first saw the Rawk
Hawk's belt with the fake Crystal Star in the beginning of this Chapter) and
another Storage Key will drop down.
Head to the storage room and go up the metal staircase and use the Storage
Key on the locked door you passed up earlier to unlock it. Once inside the
unlocked door, jump on the crates and use Yoshi to fly over to the set of
crates. Then, break the huge yellow block with your S