Tales Of Symphonia FAQ/Walkthrough Gamecube By: PeTeRL90 Copyright: 2004 E-mail: peterl90@after-image.net To find anything in here, use Ctrl+F and type in what you're looking for. -------------- VERSION HISTORY -------------- Version 0.1; July 14, 2004; Just started on it today. Finished up to Dirk's House. Version 0.2; July 16, 2004; Finished up to beating Botta. Version 0.21; July 20, 2004; Finished up to the first part of the Triet Ruins. Version 0.22; July 21, 2004; Finished up to finishing the Ossa Trail, and changed the character descriptions a bit, and added a site to the allowed sites list. Version 0.23; July 22, 2004; Finished up to finishing the first visit to Palmacosta, and changed a few typos I made. Version 0.24; July 23, 2004; Finished up to the first part of the Palmacosta Human Ranch. Also, don't expect any updates this weekend, since I'm heading up to Baltimore with my dad to catch a baseball game. And I apologize if this is forming really slowly. I haven't had much PC time. When I get enough PC time one day, I'll make sure to get a huge update in. Version 0.25; July 26, 2004; Finished up to finishing Asgrad and heading for Luin. Version 0.30; July 28, 2004; Finished up to beating the Mana Tower. Version 0.31; July 29, 2004; Finished up to entering the first part of Tethe'alla. Version 0.32; July 30, 2004; Finished up to the first visit to Ozette. Version 0.33; July 31, 2004; Finished up beating the Temple of Earth. Version 0.34, August 1, 2004; Finished up to entering the Temple of Darkness. Version 0.60; August 3, 2004; Finished up to entering Welgaia. I also plan on making the layout neater once the main walkthrough is finished. Version 1.00; August 4, 2004; Finished the walkthrough completely. I decided to nix the idea of sticking that weapons or enemy list, etc... in here because there are already other guides for that. So this concentrates on the game itself. But I still added a FAQ section. If I decide to add any more sections (weapon, enemy, etc) in the future, I'll add them. Version 1.10; August 8, 2004; Changed some of my typos, and added a Tech/Magic List and a Unison Attack section. Version 1.11; August 10, 2004; Bugbert989 sent me some info on the floating platflorm part of the Remote Island Human Ranch, so I added that in there. Version 1.12; August 16, 2004; Added strategies for the Sword Dancers (to find them, do a Ctrl+F search and type in Sword Dancer), changed a few typos, and added another site on the allowed list to use this. A Darkness Weapons section will soon be up as well, as well as sidequests. Version 1.13; August 19, 2004; Got the Darkness Weapons section up and changed some more typos, added some more to the FAQ, and added something about the Flanior scenes. Version 1.20; August 28, 2004; Started up the Optional Gameplay section. Not everything is complete in the section yet, so please don't e-mail or IM me saying that I forgot something. -------------- TABLE OF CONTENTS -------------- 1.) Introduction 2.) Legal Stuff 3.) Characters 4.) Controls 5.) Disc One Walkthrough 6.) Disc Two Walkthrough 7.) Optional Gameplay 8.) Darkness Weapons 9.) Tech/Magic List 10.) Unison List 11.) FAQ 12.) Credits/Thanks -------------- 1.) Introduction -------------- Howdy howdy. Welcome to my Tales of Symphonia Walkthrough. I picked up the game today (thank goodness for reservations) and started to play it when I got home. And I must say, this game is really good. Although a bit confusing at first, it's still fun. This will be my first real walkthrough for a game, so try to bear with me. I did write a Chris Speed Guide for Resident Evil for the Gamecube, but that wasn't an offical walkthrough. Don't worry. Once I complete this, and beat the game at least twice, I'll add more sections to this FAQ, like a weapon section, an enemy and boss section, and a more detailed battle section. Stuff like that, but for now, I'm going to concentrate on the basics of the game. If you see something I missed, then please do e-mail me, telling me. My e-mail is at the top of the page. I also reopened my AIM. But don't abuse it. My IM name is GreyShadowedFox. I don't want to sound like an ass, but my IM name is for question purposes only. It's not that I don't like you guys, it's just that I don't want to open my AIM and then get bombarded with like, 50 IM's from people just talking about things in general. Also take note that there are MASSIVE SPOILERS in this Walkthrough, so if you don't want anything spoiled, don't read past the parts you haven't completed yet. -------------- 2.) Legal Stuff -------------- This FAQ is for personal use only, and may not be used to gain any kinds of profit whatsoever. You sell it for profit, you're violating the copyright code, and that is HIGHLY ILLEGAL. You MAY NOT use this on your site without my permission. If you wish to use it, please e-mail me asking, and I'll let you. Gauranteed. If I see this on your site, and I didn't give you permission, I'll ask you nicely to please take it down. If you refuse, I'll ask again. You refuse again, then I will have the rights to take action. Also, if anybody sees this on a site that's not listed on the allowed sites list, please let me know. Thanks. Also, if you put this on your site, DO NOT CHANGE ANYTHING IN IT. Even typos. Leave it as it is. ALLOWED SITES TO USE THIS AND FUTURE FAQS: http://www.neoseeker.com http://www.ign.com (http://faqs.ign.com) http://www.cheatcc.com http://www.supercheats.com http://www.freewebs.com/rpgnut (this FAQ only) http://www.crimsongates.com (this FAQ only) -------------- 3.) Characters -------------- I got these from an illustration book I got for free when I reserved it. -Name: Lloyd Irving -Gender: Male -Age: 17 -Height: 5'8" -Weight: 128 lbs. -Class: Swordsman -Race: Human -Hair: Dark Brown/Short -Build: Average -Weapon: Two single-edged swords. -Occupation: Student Lloyd is a swordsman. Kratos looks at him as a clumsy swordsman, though. Lloyd doesn't like to think straight when faced in battles, and takes action before thinking. He gets angry too easily, and again will act before he thinks. He does, however, care about those in his life. -Name: Colette Brunel -Gender: Female -Age: 16 -Height: 5'2" -Weight: 97 lbs. -Class: Chosen -Race: Human -Hair: Platinum Blond/Long -Build: Slender -Weapon: Chakram -Occupation: Student/Chosen An uplifting type of personality she has. She'll alawys try to lift everyones spirits if the situation seems down. She cares too deeply for others that she doesn't want them getting in the way of her journey, namely Lloyd. She and Lloyd have been friends since childhood. -Name: Genis Sage -Gender: Male -Age: 12 -Height: 4'8" -Weight: 64 lbs. -Class: Mage -Race: Elf -Hair: Silver -Build: Slender -Weapon: Kendama -Occupation: Student Him and Lloyd are really close friends. Genis goes to the same school at Lloyd and Colette, and is pretty much the smartest kid in the class. He's a master at magic, and this often makes him look down on others. He also likes to say some wrong things at the wrong time. -Name: Raine Sage -Gender: Female -Age: 23 -Height: 5'5" -Weight: 108 lbs. -Class: Mage -Race: Elf -Hair: Silver -Build: Average -Weapon: Staff -Occupation: Teacher She's the teacher of Lloyd, Colette, and Genis. She's also the older sister of Genis. She too is also a master of magic, and is fascinated with Archaeology. This tends to make her lose control of herself sometimes and start babbling on about some history of something. She also has a thing for smacking people upside their heads. I'd keep her in the party as long as she's around to use. -Name: Kratos Aurion -Gender: Male -Age: 28 -Height: 6'1" -Weight: 172 lbs. -Class: Mage/Swordsman -Race: Human -Hair: Dark Brown -Build: Average -Weapon: Double-Edged Sword -Occupation: Mercenary Kratos is mainly a mercenary, as his occupation states. He'll do a job for money. But he's paid, depending on what job he uses. Kratos looks down on Lloyd because of his lackness in any good Swordsmanship. Lloyd usually gets pissed at Kraots a lot. Mainly because Kratos is always criticizing Lloyd on his skills, and his personality. And at times, it seems like he's hiding a dirty little secret. -Name: Sheena Fujibayashi -Gender: Female -Age: 19 -Height: 5'5" -Weight: 106 lbs. -Class: Summoner -Race: Human -Hair: Black -Build: Voluptuous -Weapon: Infused Magical Cards -Occupation: Assassin Sheena's an assassian sent by her world, Tethe'alla, so assassinate Colette from regenerating Sylvarant. She fails at it. Twice, and then joins the party. She has a good heart, and her battle skills aren't bad, either. Sheena's personally my favorite character. -Name: Zelos Wilder -Gender: Male -Age: 22 -Height: 5'10" -Weight: 150 lbs. -Class: Mage/Summoner -Race: Human -Hair: Red -Build: Average -Weapon: Double-Edged Sword -Occupation: Chosen of Tethe'alla Can we say 'Pretty boy?' That's pretty much what Zelos is. His good looks and charm seems to have a way with most ladies, except with Sheena and Raine. Zelos often likes to come on to women a bit too much, and shuns Lloyd and Genis when they first meet. Due to his charms, he's often arrogant. He has the same skills as Kratos. -Name: Presea Combatir -Gender: Female -Age: Looks 12 -Height: 4'6" -Weight: 53 lbs. -Class: Axwoman -Race: Human -Hair: Pink -Build: Child's build, but a tad small for her age -Weapon: Ax -Occupation: Woodcutter Presea is obviously the youngest of the group. She barely speaks, and is pretty much emotionless. She acts cold most of the time. She's a woodcutter. She lugs around a huge axe, that most adults couldn't pick up. But she can do this, because she carries an exsphere. Why she does? You'll just have to wait and find out. ;) -Name: Regal Bryant -Gender: Male -Age: 33 -Height: 6'2" -Weight: 187 lbs. -Class: Fighter -Race: Human -Hair: Blue -Build: Large, Muscular -Weapon: Greaves -Occupation: Former aristocrat Regal is a big man. A very very big man. He's after the Chosen at first, but once he tries to attack your party, he sees Presea with them, and is startled. He then joins your party to learn more about her, pretty much. -------------- 4.) Controls -------------- FIELD MAP CONTROLS Control Stick: Move character Control Pad: Open map A button: Enter Towns/Dungeons B button: Cancel/Board Rheaird/Embark/Disembark EC X button: Mount/Dismount Noishe/Activates Long-Range Mode Y button: Open main menu Z button: Start skit L/R Buttons: Rotate camera left or right Start/Pause button: Toggle world map TOWN/DUNGEON MAP Control Stick: Move character Control Pad: Rotate controlled player 45 degrees [standing still] A button: Action/Confirm X button: Use Sorcerer's Ring [No use until Sorcerer's Ring is acquired] Y button: Open main menu Z button: Start skit BATTLE Control stick: Move character(s) [(s) only if multiplayer] Control Pad: Select strategic orders A button: Attack B button: Perform magic or technique C Stick: Magic and technique shortcut X button: Guard/Cancel magic and techniques Y button: Open battle menu Z button: Initiate Unison Attack L button: Delay magic or technique R button: Change target [hold to select target] Start/Pause button: Pause the game -------------- 5.) Disc One Walkthrough -------------- [NOTE: This is assuming that you're going to be playing as Lloyd throughout the game.] Once upon a time, there existed a giant tree that was the source of all mana. A war, however, caused this tree to wither away, and a hero's life was sacrificed in order to take its place. Grieving over the loss, the goddess disappeared unto the heavens. The goddess left the angels with the edict: "You must wake me, for if I should sleep, the world shall be destroyed." The angels bore the Chosen One, who headed towards the tower that reached up unto the heavens. And that marked the beginning of the regeneration of the world. And that, my folks, begins the game. -------------- CLASSROOM/VILLAGE -------------- When the game first starts, we see someone saying out Lloyd's name twice, with the screen black. When the screen lightens up, we see Lloyd sleeping in class, with Raine throwing something at his head to wake him up, and wonders how he can fall asleep standing up. After a bit, she then starts asking questions about different things, and after a bit, some light occurs. After a bit of more talking, Raine takes off, telling everyone to study by themselves. Now's some time to practice the controls a bit. Talk with your classmates, and go examine the hole in the wall by the chalkboard. With that done, go through the door against the left wall, and head for the exit. -------------- ISELIA -------------- Once you walk out, you'll engage in a scene with Colette's father. He tells you that everyone is hiding, and whatnot. After that, head up to the northern exit, where you'll encounter your first fight. Your first fight will be very easy, but now's a good time to go over the basics. Colette and Genis will most likely be in the back, casting magic upon the monster, or you could let them get close to whack it. Your choice. Either way, press Y to open the battle menu, and you can look over your techs for each character. You'll notice that the Unison option is blocked off. You can't use that yet, but be patient. However, don't waste your TP [MP] on this guy. Just use the A button to get a good 3,4 or 5 hit combo in. If you're using the semi-auto setting, hold X and press up to jump. X is to guard, which will come in handy. And holding X and pressing the opposite direction of the monster will let you take a quick step backwards. After you kill the monster, another one will pop up, but this time, you'll see Genis saying how magic will be more effective against one monster. Pay attention to that. He's talking about the ghost. So let's get started. This is like the last battle, except the zombie has a new partner. Here's another basic tip. Hold the R button and press left or right to choose your target. You should concentrate on the zombie while Genis and Colette concentrate on the ghost. Again, don't waste your own TP. If the ghost is still alive by the time you kill the zombie, then whack away on the ghost. After the battle, head through the exit. -------------- WORLD MAP -------------- Save your game while you're out here. Press Y, and go under System. Gain a few levels out here, and go to Colette's house if you need healing. After that's done, head north until you come across the Shrine. -------------- MARTEL SHRINE -------------- Now you'll come across another scene. Hopefully you're healed for this fight. Because after the conversation, you'll be in a fight with three Desian soldiers. This battle is pretty easy. They like to guard a lot, though. So just jump behind them to break their guard. -START BOSS FIGHT; (Vidarr) ----------------------------------------------------------- After you kill them, you'll be fighting your first boss. It doesn't matter if you're at full health. You'll be on your knees soon, but then someone steps in infront of you. After a bit of talking, you'll be fighting the boss again, but this time, you have your new partner. He heals you and your other party members and himself if anyone gets hurt. That doesn't mean you can't lose, though. The best tactic here is to attack and guard. Use your techs on him if you have to. He should fall pretty soon. ----------------------------------------------------------- -END BOSS FIGHT After the fight, the man will reveal himself as Kratos, and will also imply that he's a mercenary. After some talking, Colette will decide to go in, and Lloyd will offer to go in with her, so Collete, Genis, Lloyd, and your new buddy, Kratos, joins you. -------------- INSIDE THE SHRINE -------------- Be prepared, since you won't be healed when you enter, and there are some monsters to fight. Anywho, when you first enter, go straight until you come to a blue barrier type thing. When you get near it, everyone will wonder what it is, until the Sorcerer's Ring is brought up. So guess what we're going hunting for? Run back down the stairs, and face the entrance, and take the right path. Fight the monsters if you have to, and work your way to the staircase. Go straight and you should be on a blue plated floor with holes in it. Go to the center of it, and a rock monster will appear. Fight it. After it's dead, it'll turn into a block, and Colette will trip and push it over one of the holes, which will cover up a gap on the left side. HINT HINT. So guess what he have to do now? Another rock monster will appear. Kill it, and push that block over the top hole. Fight another one, and push that over the top hole again. Fight another one, and push it over one of the right holes. After that, run down the stairs, and save. Now head over the blocks, and go to the stand. It's the Sorcerer's Ring! Hooray! Get it, and head back to the entrace. Careful, there are some monsters down where you are now. One neat thing about the Sorcerer's Ring is that it can freeze enemies long enough for you to get by. Anywho, head back to the Blue Barrier thing, and press X to use the Sorcerer's Ring, and get rid of the barrier. Take the warp point to the top floor, and another scene will start. An angel will come down, and start telling Colette about how she is the chosen one, and accepts her job to regenerate the planet. After a bit more talking, the angel will reveal himself as Colette's real father. DUN DUN DUNNNNNNN. When the scene is over, there will be another scene, and then Kratos and Colette leave the tower, just leaving Genis and Lloyd. Run around for a minute, and a skit should be available. After that's done, use the teleporter, and head for the exit. But before you can leave, Raine's there, and is surprised to see Genis and Lloyd. She gets pissed, and spanks Genis. Teehee. Raine then tells Lloyd that it's his turn, and Lloyd tries to avoid it, but instead, he gets Raine's boot to his face. After the rest of the scene, exit and head back to Iselia. -------------- ISELIA -------------- Now you can freely explore the town. There's not much to do, though, except buy some stuff from the shop. That might be a good idea, though. Buy some boots for Genis and Lloyd, and buy a few Apple Gels too. Once you're done with that, head to the school, and talk with Raine. After that, go to Colette's house, which is the right path from the school. Kratos will be there, and they'll explain what's happening, and how Colette will be on her journey. Lloyd says he'll go with her, but then Kratos snaps at him, saying he'll get in the way, and Lloyd gets pissed. After that, Genis wants you to stop by his house. To get to his house, head back to the school, and take the downward path. Go to where the soldiers are by the gate, and take the dirt path until you come across a house with towels and stuff outside. That's Genis' house. He'll pack some things to make Sandwichs, and say that you'll need them since you have no restorive magic, which is true. After all that's done, go back to the two guards, and a weird creature will stroll in to the gate. This is Lloyd's pet, Noishe. After some idle chit-chat, head through the gate, and if you want, gain a few levels. Before we go on, here's an important option in battle, the ESCAPE option. Press Y, and go to the far right option, which is escape. When you choose it, a meter at the top will appear, and it'll start to fill up. Once it does, you'll escape. Use this when you think you can't win a fight. Once you exit Iselia, head to the right to enter Iselia Forest. -------------- ISELIA FOREST -------------- Another scene will pop up. After it's done, follow the path up. You'll find a save point, but Genis will point out first that his home is the left way. So go to the left, but make sure to save your game first. Now go left. -------------- ISELIA HUMAN FARM -------------- Here you'll see a scene with humans pushing blocks, and getting whipped for being 'slackers.' Then an old lady will notice Genis, and asks if Lloyd is his friend. Lloyd introduced himself to the old lady, and the lady introduces herself as Marble. Lloyd notices an Exsphere in Marble's hand, but it doesn't have a Key Crest in it. Genis gets confused, and Lloyd explains to him what a Key Crest is. Then you have a choice to make. I chose to leave. Before you try to escape, you notice Marble being taken away by guards. Lloyd suggests finding higher ground. Once you regain control, head to the right to find a little ledge. Press A to jump, and then A to jump to the next ledge. Once on the second ledge, jump on the right ledge, and open the chest. Now jump back down, and take the left ledge. You'll then come across another scene, in which Marble is being whipped by the guards, and Marble starts crying. Lloyd then comes up with the plan of having Genis shoot the guards in the back with his magic while Lloyd will distract them, without showing his face, while Genis makes a break back to his village. Genis shoots off his magic, and Lloyd then hops onto the gate ledge, and jumps down and starts running. Genis then will get down from the ledge, but as he tries to sneak by, he falls over and catches the guards attention. Lloyd runs back to Genis, and Lloyd is left alone to fight the two guards. Kill them, and then Lloyd and Genis will make a break for it. A blue haired man will then appear, and will wonder how a human has the ability to jump from a ledge like that. Genis will then blame himself for Lloyd having to do that, and Lloyd tries to calm him down by saying it wasn't his fault. Lloyd will then tell Genis to head back to the village while he heads back to his home. Once you regain control, save your game. Now head up the path. Take the right path to come across two chests. One containing 500 Gald, and the other a Apple Gel. After the second chest, head up some more, and you'll see a bag on a tree. If you want, take the left path from the entrance to get a couple more chests. After you're done here, find the exit and leave. -------------- WORLD MAP -------------- Take the short path over to Dirk's House. -------------- DIRK'S HOUSE -------------- Once you enter, you'll get a few quick shots of the place, and a gravestone, but you'll learn about that in a few minutes. Once you regain control, enter the house, and you'll see Lloyd's father. Another scene will begin. Lloyd will ask about a Key Crest not being in a Exsphere, and then his dad gets curious, and asks him why. He then gets furious that Lloyd went to the Farm, when he knew that he wasn't supposed to. Then his dad brings up his mothers' death, and Lloyd gets super pissed about why he's just learning about it now. Lloyd learns that his mother was killed by Desian soldiers. That's right. Dirk isn't Lloyd's real father. Dirk found him by a cliffside or something of the sort, and took him as his own. After a bit more talking, Dirk 'hits' Lloyd, and Lloyd gets pissed again and leaves. Once he leaves the house, he notices Genis, Colette, Kratos and Raine outside. He knows they heard what happened. Lloyd and Colette then go up to the Terrace after a bit of talking, to talk more. Colette tells Lloyd about her mission and whatnot. After some more talking, Lloyd agrees to meet Colette at her house tomorrow at noon. Tomorrow comes, and Lloyd's 'dad' isn't in sight. Go save your game, and exit the house. Go over to the gravestone, and talk to Dirk. Dirk agrees to let Lloyd go on his journey with Colette, but before he leaves, Genis comes in, saying where Lloyd was, and that Colette has already left, and Lloyd looks really surprised. After some more talking, you're instantly back in Iselia. -------------- ISELIA -------------- Once Lloyd and Genis enter the village, one of the soldiers says that Colette's grandma [or mother, I kinda forgot] is looking for you. So head off to Colette's house. Once you enter, Colette's grandma [or mom] will notice you, and tell you that Colette already left, and she left behind a letter. Lloyd then takes it and reads it (I found it a bit touching) and then says it sounds like a will. HINT HINT. After the letter, you'll hear something burning, and it'll show two Desian soldiers burning down a house. So guess what we have to do? Go over to them and fight them. If you need healing, go back to Colette's house. And make sure to use the save point by her house. After that, head back down to where the two guards are by the exit. A blue haired man will walk in. His name is Forcystus or something of the sort. (Why do they have to have such big names?) He'll come in, and say how Lloyd broke the peace treaty, and then a villager scolds Lloyd. Then a boss fight will occur. -START BOSS FIGHT; (Exbelua) ----------------------------------------------------------- It's only Lloyd and Genis for this fight, so be prepared for a fight. Before you start, go to the Strat option and make it so that Genis's magic option is on Moderate. That'll slow down the TP loss for a bit. The best technique for this fight is run in, and take a few swipes (or use a tech) and then run back. Or you can run it, attack, and guard. Either way works. Just make sure to have a few Apple Gels on hand, since when Genis runs out of TP, he'll run in to smack it. It'll take a few minutes, but it'll be dead soon enough. ----------------------------------------------------------- -END BOSS FIGHT After the fight, the guards are stunned by what happened, and then the green monster gets back up, and grabs Forcystus from behind, and it tells Lloyd and Genis to escape. Wait... that voice sounds fimiliar. Is it? It couldn't be... but it is. It's Marble! What the hell did they do to her?! Marble will tell Genis on how he was like a grandson to her, and then she'll say goodbye and just blow up. Just like that. The guards will go over to protect Forcystus, and then will retreat. The mayor will then tell Lloyd it's his fault that the village is in ruins, and then the Mayor will tell Lloyd that he's exiling him. Genis will step in and try to take the blame for it, but Lloyd tells Genis to stop, saying that it wasn't his [Genis'] fault. Genis then says that if they're going to banish Lloyd, they might as well banish him. And well, he does. So now off we go to the south. -------------- WORLD MAP -------------- Travel south until you run into a House of Salvation. -------------- HOUSE OF SALVATION -------------- Go over to the man standing by the fence, and he'll teach you about Long Range. That's when you push X on the world map, and the camera will zoom out. Also, in the mode, the enemies won't move if you do, but you won't be able to find any treasure while zoomed out. Anyways, head through the double doors near you, and go upstairs. You can rest here for a 100 Gald. A good deal. This might be a good time to get a level in. After you're done with this place, head back to the World Map. Take note, you won't be able to use the Long Range mode until you find some Marker Stones out on the map. Once you find it, it'll tell you that Long Range is active in that area. Marker Stones are usually hidden around the area, so explore all around the area you're in to find them. -------------- WORLD MAP -------------- Head to the South, crossing the desert, until you come across a town in it. This is your next destination, Triet. -------------- TRIET -------------- When you enter, you'll notice three Desian soldiers talking about Lloyd, and how he's now a wanted man, and they stick a wanted poster against a wall. Go to the wall, and examine it. It's got your face on it, poorly drawn. Anywho, while you're here, it's best to visit the shops to upgrade your weapons and armor. So go over to the left side of the area, and you'll see the shops. One shop to note is the Customization shop. This is sorta like the Synthesis Shop in Final Fantasy IX, in which you give them items, and they'll create new armor and weapons for you. But this time, it's free. The first time you talk to the Customization guy, he'll ask for a Beast Hide. If you don't have one, I suggest going out to get one. You can usually get them from Wolves. If you have one, give it to him, and he'll make some Leather for you. Equip this on Lloyd. If you don't have the money to buy the items, armor, or weapons you want, then if you want, fight the monsters out in the desert, but they don't give a lot of Gald. Search around the town for a bit and talk with the townsfolk. After you're done in town, rest at the inn if you have to, and save if you want. Now go exit the town. But before you can, Desian soliders come, and you must do battle with them. Once they're dead, Lloyd will tell Genis about being careful, and then Lloyd gets shot in the back with an electrical ball. Then he'll pass out, and Desian soldiers will come in and take Lloyd and Genis to a different place, the Sylvarant Base. They'll let Genis go, however. Genis tells him thanks. Hmmm... does Genis have something up his sleeve? -------------- SYLVARANT BASE -------------- Lloyd will overhear two Desian soldiers talking about how they have pity on him, saying there's no way he'd be able to escape an execution, and Lloyd gets startled. Now comes somewhat of a mini game. There will be a guard that walks back and forth in front of your cell, and you're supposed to hit him with the Sorcerer's Ring. Do so, and your cell gate will open. Now go open the second cell, and open the chest. Now go open the third cell for a save point. But let's get your equipment first. Head past your cell, and just run until you come across a chest. That has your equipment in it. Keep following the path until you run into two soldiers. If you upgraded your armor, this battle should be cake, since they'll only be doing about 20ish points of damage. After they're dead, if you need to heal, go rest in the bed in the cell you were in, and then save your game. Head up to the next room, past the two guards you fought, and you'll come across a puzzle. Go check the pillar right by you, but two Desian soliders will come in, looking for you. Then they'll say how it's a pain to open the doors by electrocuting those silver things. When they leave, go to the pillar to examine it, and then your Sorcerer's Ring should be able to shoot Lightning balls. Now to advance to the next room, wait until one of the gray bots are over either platform, then shoot it with the Sorcerer's Ring. Do the same thing with the other one, and the door will open. Hurry and get through it, since they don't stay electrocuted for too long. Now here's something good. If you didn't get something called a Memory Gem from the soldiers you fought, you should get one from the soldier in the next room. A memory gem is a gem that can create a save point for you in a dungeon when you use it at the right spot. One of these will appear in every dungeon, so make sure to fight at least a few enemies every dungeon. Now in this hall, head all the way left, until you come to a room with a huge Gamecube in the center of the room. The memory gem will also act up in here, so make the save point, and save. The point of this puzzle, is to hit the spinning rods with the Sorcerer's Ring which will move the buttons, opening the doors if they line up. All you have to do though, is get the green button to match up with the top door, and exit through the top door. Again, make sure your game is saved. Once in the room, go up, and a guard will see Lloyd, and Lloyd will make a break for it. Lloyd will then be in a room which he thinks is vacant, but actually isn't. Another blue haired man appears. They start chit chatting about who he is and his Exsphere. Then a big, beefy man, comes in. His name is Botta. Guess we need to kick his ass. But before we do, Genis runs in with Colette and Kratos. Hooray! Party members! This should make this battle easier, right? Maybeeeeeee. -START BOSS FIGHT; (Botta) ----------------------------------------------------------- Once the battle begins, you can either take out the two guards that are with him, or take on the big man himself. I took out the guards first, since they gave me somewhat trouble. But it's your choice. Anyways, Botta has short range attacks, which will hurt Lloyd a lot. Kratos still has First Aid though, so that should help you out. Becareful for when he goes into Overlimit. He WILL hurt you. A lot. All in all, just attack when Kratos does, and run back when he does, and guard against the rocks that somehow come flying out of the ground from Botta, and you should win this fight. ----------------------------------------------------------- -END BOSS FIGHT After the fight, Botta will retreat, but he'll leave behind some kind of staff. Staff? I wonder what it's for. Hmmm. Anywho, you and your party should leave then. -------------- TRIET -------------- You'll arrive back in Triet after the fight. It'll take you to another cutscene, and then it'll take you to night time. It's still night time once you regain control. Go find Kratos and talk to him. After you're done with Kratos, go find Raine and Genis' room and talk with Raine. When you're done in there, leave. Kratos should be walking outside now when you leave Raine's room, so go follow him, and talk with him again. Kratos teaches Lloyd about something, and then it should be daytime. Save if you want. Now head up the stairs, and go past the second door. You should see the action button now. Press A, and the Wonder Chef should appear. He'll teach you a new recipe [I'm not entirely sure if it's random or not, so I won't say what he gave me.] One thing to note, the Wonder Chef will appear randomly in places. He'll be usually disguised as an item, so keep a sharp eye. Now exit the inn, and Raine will give you the Picture Book, and she'll join your party. Now this leaves you with Lloyd, Colette, Genis, Raine, and Kratos. But we can only have four people travelling at the same time. I recommend using Lloyd (since you have to use him), Raine (healing powers), Kratos (Melee fighter and healing powers), and Colette (you'll be needing her soon anyways, so stick her in.) Don't worry about Genis. He'll still level up if he's not in your main party. Since you have new party members, and you have some Gald, let's go upgrade their equipment, and buy some items if you need to. When you're all set, let's take off. -------------- WORLD MAP -------------- Head Southwest to the Triet Ruins. -------------- TRIET RUINS -------------- Once in, you'll encounter a cutscene, and then after that's done, you'll get into a battle. Take out the enemies and some more chatting will occur. Now you'll learn a very important tech for Lloyd, Guardian. This will reduce the damage by physical and magical attacks. I suggest sticking this on one of the shortcut keys (C-Stick Up and C-Stick Down). Either one is up to you. If you also have Sword Rain, also stick that on the other shortcut key. However, Raine and Genis get Forcefield, and Colette gets Reduce Damage or something of the sort. Head up the stairs, and Raine will turn into schoolgirl mode. She'll lust over what's in front of you, and start babbling. Then Kratos, being the smartass he is, asks if Raine is always like that. Raine will now get a new title once the cutscene is over. In case you're wondering what a title does, go to the main menu, and choose Status. Push down, and you'll highlight your current title. Press the A button to open up a new menu and it shows you what titles you have. Each title gives you a strength and a weakness. What I mean is, if something is in green, then that stat will go up during a level up. If it's red, then it will go down during a level up. If it's grey, it stays the same. Colette opens the door, and now we head down, looking for our first seal. You can go either right or left first. If you take the right branch, DO NOT TRY TO OPEN THE CHEST. The chest is actually a monster called a Fake [or a Mimic] and IT WILL KILL YOU. It knows Thunder, which does well nearly 200 damage, and you can't take that kind of damage for now. So do yourself a favor, and don't even try to kill it. Come back later for it if you want. Or if you think you're skillful enough, take it on. Whatever you want, but don't say I didn't warn you. If you kill the chest, go back to the entrance, and take the left path first. Once in, use the Sorcerer's Ring on the torch that's up the stairs and on the left, and then use the Sorcerer's Ring again on the torch to the right. You should see a chest with some rocks on it. Use the Sorcerer's Ring to clear the rocks, and claim your prize. Now head back out to the main hall. Head for the center door. See those blocks? Push them off the west edge. It should be by another torch. Head up the stairs and grab the three chests. There's another one down from where you came in from, and up from where you came from are two more chests, behind some pillars. Once done, head back out to the main hall, and take the right door (where the Fake treasure chest is). Go around west, and push the block next to a chest and another torch. Light it, and then go up the stairs and use the save point [assuming you got the memory gem, if there was one.] Once you're ready, head up through the warp pad next to the save point. You'll see the seal, and then when you get close to it, you'll be in a boss fight. -START BOSS FIGHT; (Ktugach) ----------------------------------------------------------- The boss here is Ktugach, and he has two little buddies with him, named Ktugachling. A lot of people say that you need Genis in this fight to win, but I didn't use him, and I fared really well. Once the battle begins, it's wise to take out the two Ktugachlings, since they'll cause some problems for you. They only have 1500 Hit Points a pop, so take them out. After the two minions are gone, you [I'm assuming you're controlling Lloyd] and Kratos should attack the big monster, while Raine heals you. If you have Sword Rain, Do a normal three hit combo with Lloyd, and then perform a Sword Rain right after the third hit to get a good 9, 10 hit combo in with Lloyd alone. If needed, use Apple and Orange Gels to heal HP and TP. He should die in a bit. ----------------------------------------------------------- -END BOSS FIGHT After he's dead, Remiel (the angel back from the Martel Shrine) will come in, and help Colette get the first step into turning an angel. Colette will then learn Angel Feather, a very useful magic attack. Once done, step on the warp, and you'll have to get out of the dungeon yourself unlike the Martel Shrine. Ha. Thought you'd have a joyride, didn't you? Once you, Colette will fall down, and everyone starts to panic, until they realize it's part of the trial she's under for becoming an angel. So you'll set up camp outside of the ruins. Talk with everyone once you regain control, but talk to Colette last. Doesn't matter how you answer their questions. Just do so, and talk to Colette when finished with everyone else. After talking with Colette, you'll be in another scene, and then you should be back on the World Map. -------------- WORLD MAP -------------- A skit should appear. Read it, and it'll tell you to return to Triet. Follow the text's advice. -------------- TRIET -------------- Once in Triet, another scene will appear, and Raine will get yet another title which is Sisterly Love. Love my ass. She spanks and slaps Genis. Anywho, do some shopping if you need to. You probably need to, because you probably used some Gels back in the Ruins. Stock up as needed, and head for the inn to refill. Save, and then depart. -------------- WORLD MAP -------------- So where to next? Don't know? Well, here's a handy little tip. Go to the main menu, and go over to Synposis, or however it's spelled. Sorry. It's pretty much a journal of what you've done. Sometime it'll give you hints on where to go next. So if you're stuck, use that. But that's what I'm here for, silly goose. Anywho, our next destination is the Ossa Trail. If you didn't have any problems in the Ruins, then go on ahead. If you had a lot of trouble fighting the monsters and boss, then I suggest gaining a few levels at the Ruins, since a somewhat tough fight is ahead. Whenever you're ready, save, go past Triet, and go into the Ossa Trail. -------------- OSSA TRAIL -------------- I love the Ossa Trail. Why do I love it? Sheena, my favorite character, makes her introduction here. She'll tell you to Stop, and start walking towards you, asking who is the Chosen. Once Colette answers, Sheena tells her it's time to die, and she starts moving towards her, but before she gets there, Colette, being the little klutz she is, falls down, and triggers a switch that sends Sheena falling. After a bit, Genis starts spewing this witchcraft math stuff. Anywho, once in control again, head up the mountain trail. It's best to avoid enemy contact, since you'll want to be fully healed. If you do happen to get into a fight, just kill the enemies anyways. You can always use the experience. Follow the path until you come across a chest. Open it and follow the path again until you come across a save point and two more chests. Make good use of the save point. Just keep following the path, and you should come across yet another chest. Keep following the path. Once you're in an area with a green fence, get ready. Sheena will push over the fence, talk, and then a battle starts. -START BOSS FIGHT; (Clumsy Assassian) ----------------------------------------------------------- I love this battle music. I really do. Anyways, Sheena comes along with a WindGuardian, which makes this battle somewhat tough. When you get rid of it, Sheena will be a breeze to beat. Concentrate on the WindGuardian, but keep an eye on your partner's Hit Points. Use Gels when needed, and guard when needed. Once the FireGuardian is dead, help your partners with Sheena, if she isn't gone already. She likes to guard, so jump behind her, and hit her from the back to do a Guard Break. Just keep wailing on her, and Raine will be healing (if you kept her in your party, if not, use Gels), and she'll be gone soon. ----------------------------------------------------------- -END BOSS FIGHT Once done, head towards where the fence used to be standing, and enter the cave. Get all the chests here. You may notice a sitting skull by two of the chests. DO NOT FIGHT HIM YET. He will kill you if you fight him now. Come back later, say after the third seal, which is when I fought him. Anywho, once done, leave the cave. When you're about to leave the Ossa Trail, you'll get notification that you can finally use Unison Attacks. It'll give you an explaination on what it is and how to perform one. Once ready, make haste. -------------- WORLD MAP -------------- If you want, go look for the Marker Stone out here so you can get the Long Range mode. While you're looking, you may notice a glowing circle type thing on the ground. These indicate skits, but you can control the speed of it, and you'll be able to answer questions this time. I'm not sure if they have any relevance to the story or not [on how you answer the questions], but once I find out, I'll let you know. If you're going to build up for a few minutes, try looking for the marker stone, which should be far north. You should come across a bridge, but don't cross it. Instead, follow the mountainside and activate the marker stone. When ready, head back to where you exited the Ossa Trail, and follow the short and linear path to Izoold. -------------- IZOOLD -------------- If you're in need of healing, enter the first house you see, which is an inn. Rest, and save if you need to. Exit the inn, and talk with the townspeople, as sometimes they can leak some valuable information. See the stand with the Katz crew? There should be a house by them. Enter it, and run around it until you find the Wonder Chef. He'll teach you a new recipe and whatnot. Now head for the docking area. Now here's something useful. Do you see someone that looks like that they're from Katz down there? Talk with him, and he'll ask you to play a game of EB with him. EB? Emotional Balloon. It's really simple. Play, and pick the easy mode. I'd tell you the controls, but it's random everytime. If you get 10/10, he gives you some Apple Gels. And free Apple Gels this early in the game is great. Head back into the town, and go to the top leftern most house. You'll see someone named Lyia. She'll talk about how she's fallen in love and stuff, and then she runs off. Follow her to the dockside. She'll be talking with a man by his boat, asking him to deliver her letter to him. You should be given a choice. Pick the first answer, and talk to the boating man [Max], and row on over to Palmacosta. -------------- PALMACOSTA -------------- A beautiful city this is. A scene will happen once you arrive. Once you regain control, take a few seconds to look at the well done backgrounds. When ready, talk with everyone on the docks, and a skit should be available. After the skit, you should get Battle Tips added to your Training Manual. Do a little shopping if you have the extra Gald. There's also a customization shop here, so go check that out. Buy what weapons and armor you need, and refill on any items if you need to. Once ready, make haste to the town itself. Once in town, yet another scene will occur. You'll bump into some people, and they drop their potion, and start yelling at Colette and whatnot. Colette tries apologizing, and then says she'll buy them a new potion. So guess what we have to do? Head across the bridge, and head into the second building. Once you enter, you'll encounter yet another scene. There are two Desians in the store, being scolded at by Chocolat [pronounced Chock-O-Lot] about how she won't sell anything to Desians. After some more talking, the Desians make haste. Once that's over with, talk with Chocolat's mom, straight ahead of you, to buy a Palma Potion. It's 1,000 Gald. If you don't have enough, then sell some of the stuff you have since you can't leave town just yet. Once you get it, go back to the group of people, and give it to them, and they'll leave. You can leave also, but we have more to do. Head back across the bridge, and keep heading right until you reach another area. You'll see yet another scene here. Once you regain control, for an additional scene, head down to where you see that big boat is. Talk with everyone, and another scene should start, and this one involves Sheena. Nothing else to do down there, so make haste back up the steps. Head over to the rightmost building. This is supposedly a college, and supposedly Genis got a recommendation to come here. Two students will overhear Lloyd and Genis talking, and they'll talk down on Genis and whatnot, and the smartest kid will challenge to Genis to a test or something. It's like a study-off, really. Anywho, Kratos will suggest finding an empty classroom to study. Head up to the second floor, and enter the first door. Raine will suggest that everyone studies and stuff. Then she'll ask questions [that you'll have to answer] that relates to what you've done so far, or what you've learned so far in the game. Answer them accordingly, and Raine says that you're ready. Head for the classroom next to you. The smart kid will already be in there, waiting for you. Everyone will have to take the test, but don't worry. You don't have to answer this time. You'll get everyone's results back, and Lloyd gets the lowest score. Quite funny, when it's on a scale of 400. Colette gets the fifth highest, I think. Then Kratos gets the fourth highest, I think. Raine, of course, is high up on the list, with the third highest score. Now depending on how well you answered the three questions before this will determine Genis' score. If you answered all three correctly, then Genis will get a score of 400. If you answer two right, 398, etc etc. After that's done, if you tied, or scored higher than the other person, he'll apologize to you, and Genis will gain the title of Honor Roll. With that done, you can go to the bottom of the stairs, and check by them to find the Wonder Chef. Get the recipe, and head for the cafeteria. Talk to the guy by the counter, and he'll offer Colette a job for it. All you have to do is memorize who ordered what, and where they sit. It's not really hard if you have a method of doing it. Don't try to make too many mistakes. At the end, Colette should gain the title Turbo Waitress. Now leave the college. Now head over to the church, where the two guards are standing. Enter it, and holy christmas, another scene occurs. Surprised, eh? After a bit more talking, head off from town. Our next destination; Hakonesia Peak. -------------- WORLD MAP -------------- If you head east, you'll run into Nova's Caravan. This will play an important somewhat role later on, so always go into one whenver you see it, and talk with the people. Anywho, go in, talk with the people, and leave. Now head off for Hakonesia Peak. On the way there, you may notice a House of Salvation. Enter it to find Sheena. After the chit chat, rest and save if needed. Also might be a good time to get a few levels in if you need it, since the monsters around the HoS give some good experience. When ready, head for Hakonesia Peak. -------------- HAKONESIA PEAK -------------- Head up the trail, and enter the house and talk with the old man. He'll offer you a road pass for like, 100,000,000 Gald and stuff. Lloyd gets pissed, and more dialouge goes on. The old man says that he has the Book of Regeneration the imposters took from Palmacosta, impersonating your group. He said he'll let you look at it if you get him a statue. So let's head back out, since there's nothing else to do here for now. Back to Palmacosta. -------------- PALMACOSTA -------------- Head to Dorr's place (where the two guards are standing) and you'll encounter another scene, and will be introduced to Magnius. Some more talking will occur, and then you'll do battle with some normal soldiers. Waste the pieces of garbage, and yet another scene takes place. Head for the item shop once you're in control again (where you bought the Palma Potion) and you'll come across yet another scene. I didn't tell you to come here for the scene. I told you to come here to refill up on items if needed. Head back to the college, and check under the stairs to find the Wonder Chef [he'll be disguised as a pole.] You can also go to the cafeteria in the college, and Colette can be a waitress to earn a new title. Once ready, let's head back out. -------------- WORLD MAP -------------- If you didn't before, head north until you come across the House of Salvation, and enter it. -------------- HOUSE OF SALVATION -------------- If you didn't enter last time, head for the church to see Sheena and a relativly short scene. Head upstairs and rest if you need to. Either way, save your game. When ready, let's head off. -------------- WORLD MAP -------------- Our next stop, Palmacosta Human Ranch. To reach it, head for the Hakonesia Peak, and go Southeast from there. -------------- PALMACOSTA HUMAN RANCH -------------- Once in, head up, and right and you'll encounter another scene. You'll have to pick between a choice here. Pick the first choice. Now we shall head up, do battle, and go through the gate. See that Pillar? Doesn't that look like the one from Sylvarant Base? Well, get used to seeing those. You'll see them in most of the dungeons throughout the game, and they each have a unique effect. Anywho, push A near the Pillar to change your Sorcerer's Ring. Take the right door and use the Ring. Go over to the terminal, examine it, and get some White Silver, good for customizing. Now go over to the pedestal to create a bridge. To your right will be a vending machine that will sell you items. Buy some Apple and Orange Gels if needed. This machine can also heal you, so make sure to use it when needed. Go over to the terminal at the top left and use the Sorcerer's Ring to claim an Orange Gel. Now go examine the top right one to create another bridge. Once on the other side, use the Sorcerer's Ring to pick up a Life Bottle. Now head back across the bridge, and kill the soldier by the healing/vending machine if you haven't already, to get a Purple Card. Now use your ring to turn off the upper bridge, and then take the left bridge, and then turn off that one as well. Head for the main hall now. Take the left door, and defeat the guard in here. If he doesn't drop a memory gem, then fight every enemy you encounter until one does. Again use the Sorcerer's Ring to collect an Apple Gel, and then use your Sorcerer's Ring again and take the bottom-left path to collect two Orange Gels, and a Life Bottle. Hoozah for free items! Now head back to the main hall. Alrighty, time to abuse the Sorcerer's Ring. Use it, and the warp pad above the pedestal should work. Use it. Save your game, and take the right door. Use the Sorcerer's Ring, and there should be a little sparkling thing by one of the boxes. Move the box guarding it, and collect it. It's an EX Gem Lv2. Now activate your Sorcerer's Ring again, and another sparkle should appear by another box. Move this box to get a Mage Cloak for Genis. Now head for the pedestal, use the ring, and take the warp pad. A scene occurs, and after it's done, you should get the Red Card. Head across the bridge, and then de-activate it, and go back to the room with the Save Point. Head for the left door to claim the Blue Card, and exit back to the room with the Save Point. Make sure to save, and activate the ring and take the warp pad to the north of the save point. Now we come across a very frustrating maze. But I'm here to ease your pain. When you use your Sorcerer's Ring, you may notice some sparkling floaters again. Don't touch these ones. Just about 98% of them are alarms, and we should be in top health for a battle coming up soon. Remember, use your ring to activate the warp pads, and follow as so; LEFT PORTAL, UPPER PORTAL, UPPER PORTAL. If done right, you should be by a spiral path that leads to a Panacea Bottle. Use your sorcerer's ring to get it. Now head for the center warp pad, and choose the option that lets you go back to the connecting path. Go back to the save point, and save. Now head back up, and take the warp pad back up. Now follow these directions; LEFT PORTAL, LEFT PORTAL, BOTTOM PORTAL, UPPER PORTAL, UPPER PORTAL, LEFT PORTAL, UPPER PORTAL, LEFT PORTAL. If done right, you should encounter a scene, and then a fight after the scene. Take care of the scum, and follow Chocolat towards the upper warp pad, and take it. Now we're going heads up with Magnius. -START BOSS FIGHT; (Magnius) ----------------------------------------------------------- First things first, take care of the company Magnius has with him before attacking Magnius, but make sure to try your best to avoid Magnius's attacks. Magnius isn't terribly hard. But if you don't pay attention to your health, you can find yourself dead in no time, so keep an eye on your health, especially Raine's [if you're using her.] Magnius likes to guard a lot, so jump behind him to do perform a Guard Break attack, and wail away on him. A good combo to use is a normal three hit combo, followed by a Tiger Blade (if you have it), which is 5 hits right there, followed by a Sword Rain attack which should total up for about a 13, 14 hit combo from Lloyd alone. Just be sure to heal when needed, and he should be dead in no time. ----------------------------------------------------------- -END BOSS FIGHT With Magnius done for, another scene occurs, and you'll leave the ranch automatically. So where to now? Palmacosta. -------------- WORLD MAP -------------- Head towards the House of Salvation if you need healing. If not, head for Palmacosta. -------------- PALMACOSTA -------------- Make sure to save your game at the inn before proceeding. And stock up on Gels if needed. When ready, head for Dorr's House. When you enter, it seems that no one is home, but Colette hears something coming from the basement. So let's head down there. Once down, you'll encounter a scene with Dorr and a Desian soldier, talking about some kind of cure. After the soldier leaves, Lloyd decides to butt in, asking what the hell's going on, and Dorr explains. Some more talking goes on. And after a bit, after Dorr agrees to help with Lloyd, Dorr's precious little daughter gives him a blow to the back. After some more talking, the little girl reveals who she really is. -START BOSS FIGHT; (Kilia) ----------------------------------------------------------- The only dangerous thing about Kilia is her Dark Sphere spell, which is like Raine's Photon spell, except Kilias is a dark elemental one. Dark Sphere will add up damage quickly, but she casts it when she's getting low on HP, so try to keep your HP up before she starts casting. Just use your normal combos, and heal when needed, and she'll go down with ease. ----------------------------------------------------------- -END BOSS FIGHT After the fight, yet more talking occurs. You'll come across another option. Choose the first one, and you'll get that pass to allow you to cross Hakonesia's Peak. Oh joyus day! So where's our next destination you ask? Thoda Dock. That's where. So let's head out, but heal and restock if needed. -------------- WORLD MAP -------------- To get to Thoda Dock, head for the Palmacosta Human Ranch, and go east. It should be along the shoreline. -------------- THODA DOCK -------------- If you need healing, head into the house, and rest upstairs. Save, and talk to the woman at the bottom of the stairs to get a boat. Another scene will occur, and then we're off for Thoda Geyser. -------------- THODA GEYSER -------------- Once you arrive, head over to the save point on the docks, and save if you wish, and then head over towards the pedestal. You'll notice the statue on the other side of the Geyser, and Genis freezes over the Geyser. You have to go in the directions Genis tells you to. So I hope you have some good reflexes. Once you have the statue, you'll be back with the party. Now go examine the pedestal to open a gate to the Water Seal Cavern. Once ready, run across the walkway, and enter the Water Seal Cavern. -------------- WATER SEAL CAVERN -------------- First off, be warned, that some of the monsters in this place don't like to play nice, so try to keep everybody alive. Of course, being the water seal, the enemies would be weak against electricity. Either Genis' or Kratos' Lightning will work nice in here. I'd use Kratos, since he can also heal. Anywho, head down the stairs and open the chest to get a Mermaid's Tear. Keep going down the stairs, and go left and up to get a Life Bottle and Circlet, but don't examine the pedestal yet. Head to the bottom and head for the right. Open the chests. One contains a Stun Bracelet, and the other contains another Circlet. Also fight the fish out here, since it should have the memory gem. Now head for the room to left left, and you should see a box, and a switch under the door. Push the box on the switch, and go back to the room with the pedestal, and head for the lower-left door. In this room, head to the right to enter a door, and open the chests to get White Silver, and an Orange Gel. Now head back to the left, and use your Sorcerer's Ring to light up the two torches. Go back to the pedestal, and change the function if your Sorcerer's Ring. Now it shoots water! Now go out the bottom left door again. Do you see a scale? It should be right by an urn like object. Shoot water into the scale, and the door should close, but it'll stop short because of the box underneath it. Now go back down to the door where you pushed the box under, and go to the scale on this level. Shoot water at this scale too, and another platform should raise. Head back to the room where you change your Sorcerer's Ring, and head straight down from the lower left door. There should be a place to use your memory gem. So use that to create a save point. Now save your game, and use the warp pad. Once up, a scene occurs, and you'll be asked to organize your party so that Colette is in it. If she's not, put her in now. If she is, then get ready. -START BOSS FIGHT; (Adulocia) ----------------------------------------------------------- Be prepared for a fight, because this isn't going to be a cake walk like the other few boss fights. If you want any chance of survival, take out the Amphirtra's first, which will be her little two minions. You should have either Kratos or Genis in. Let whoever you have in go crazy with Lightning while you should do the normal three hit attack, Tiger Blade, and Sword Rain combo to get some damage in. Make sure to block when needed, and keep an eye on everybody's HP, and mostly, TP. Hopefully nobody will die in this fight. But if someone does, use a Life Bottle, then immediately use an Apple Gel when you can use items again. After some time, she should fall. ----------------------------------------------------------- -END BOSS FIGHT Whew. Take a sigh of relief while watching the scene. Once that's over, make your way back to the entrance, and leave. -------------- THODA GEYSER -------------- Colette will collapse, which enduces yet another scene. Once you get control again, save your game, and head back to Thoda Dock. -------------- THODA DOCK -------------- Head back out to the world map. -------------- WORLD MAP -------------- Now it's time to head for Hakonesia Peak. I'm assuming you remember where it is. -------------- HAKONESIA PEAK -------------- Now head up to the gate, and the guards will notice your road pass, and you'll be all set to continue your journey. -------------- WORLD MAP -------------- Head north to reach another House of Salvation. And then from there, head west to reach Asgard. -------------- ASGARD -------------- Alrighty. A new town, which means new weapons and armor. Hopefully you've been saving up your Gald, because the things here are not cheap. One thing you may notice is that there are three inns in this town. I recommend the one right by the entrance to town, since it's the cheapest. To reach the equipment shop, head north from the top of the first set of stairs that you come across. If you keep going right until you reach a new section of the map, and head up a large set of stairs to the north, there should be a house to your right with a female named Aisha. Go upstairs, and examine around the room and you should bump into the Wonder Chef. Now before continuing, I HIGHLY recommend going to any inn and saving your game. When ready, head back to the main area of town (where you first came in) and head up the rather large stairway to the north. You'll come across a huge stone slab type of thing, and Raine will just fall in love with it. With Raine babbling, you can still move. So go check the other side to see two guys trying to blow up the thing. Raine overhears the three talking, and well, she doesn't take too kindly of the idea of blowing it up. So she uses her super duper elf crime fighting kicks and knocks them on the ground. After some more talking, and once you regain control, head back to Aisha's house (where you found the Wonder Chef.) You'll learn that one of the guys that was trying to blow up the thing has a sister that is going to be sacrificed to the monster in it, and he didn't want it to happen. Raine then offers to become the sacrifice, and dresses up in some pretty nifty clothes. After some more babbling, the monster reveals itself. -START BOSS FIGHT; (Windmaster) ----------------------------------------------------------- This boss fight isn't terribly hard, but you need to pay attention to see when he starts to spin around, since that's an attack that can add damage up quickly. So get ready to block it when needed. Other than that, if you're using Genis, make sure to disable his Wind spells. Do the normal 3 attack/ Tiger Blade/Sword Rain combo with Lloyd, and have the other characters do what they do best. Nobody should die in this fight, so just block when needed and you should be fine. ----------------------------------------------------------- -END BOSS FIGHT After the fight, another scene will occur, and you'll get a Map of Balacruf. Go back to Aisha's (or Linar's) house again to get another scene, and then leave and go rest at the inn if you're not completely healed. Save your game, and head off. -------------- WORLD MAP -------------- Our next destination is going to be Luin. How do we get there? See that House of Salvation from Asgard? Go to it, then head Northwest. It's a good long run there, so fight some enemies while going there. -------------- LUIN -------------- Not much to do in this city. You should've upgraded your weapons and armor in Asgrad, so you shouldn't have to buy anything here. But if you head all the way left, you'll run into another scene with Sheena, and you'll be given a choice on what to say to her, but it doesn't matter what you saw. I went with saying she's cute. (because she is, silly goose) After that's done, head back to the World Map. -------------- WORLD MAP -------------- Now it's time to head off to the Balacruf Mausoleum. To get there, head to the House of Salvation, and go east until you see a bridge. Cross it and continue on. But before heading there, stop by Lake Umacy to watch a scene that will come into importance soon. When ready, head for your destination. -------------- BALACRUF MAUSOLEUM -------------- If you go to the left, you'll find a chest under a tent with 1800 Gald. Other than that, when you're ready, head up the little set of stairs, watch a scene, and enter the cavern. Once you enter, head to the right to find a save point and a chest. Open the chest, and save your game if you wish. You may notice that if you try to light the torch, the wind will blow it out. We have to stop it somehow. Well, let's head left, and up some stairs. You may notice two metal things on the floors with holes on them. Try to run across, and spikes will shoot up, and will hurt you. Walk slowly over them so you don't get hurt. Now head over the bridge, and light the torch you see. Read the plaques (make sure to read all the plaques you come across) and head down, and then to the left for another plaque. Go over to the box in your sight, and push it off the edge, and go down some stairs to the right, and fight the enemy here, since it should carry a Memory Gem. When you reach the bottom, go over to where the box fell, and push it on the square to stop the wind. Now head all the way right (where the save point is) and light the torch, and read the plaque. Now go down the hall until you see a hallway with spikes from the walls that close together. Make your way down that hall, making sure not to get caught between the spikes. Once you reach the other side, head up the stairs and head to the left and then up towards another plaque. Make your past another floor-spike trap. If you want, light the two torches sitting by a door. If you do, don't go through the door. Whatever you do, keep going to the right, then head down some stairs, and read the plaque there. Also push the box on the square tile again to stop the winds. Go up to get two treasure chests, then head down to light yet another torch, and collect another chest. Did you see a pillar underneath the stairway going up to the next room? Make your way down to it [avoiding the traps], to change your Sorcerer's Ring so it shoots wind. Save your game if you wish, then head through the door, and watch a scene. You'll notice five pinwheels in this room, each of a different color. The key is to use the Sorcerer's Ring to spin them, but you have to spin them in a certain order. Well, I told you to read all the plaques so you'd know the answer for yourself, but I guess it wouldn't be fair of me to not give the answer here, since it is a Walkthrough after all. Anywho, there's three different combinations you can use. Two reveals two treasure chests, and the other reveals the passage to the boss. I'll list which one leads where. To get the first treasure chest, hit the pinwheels in this order; BLUE, RED, YELLOW, WHITE, GREEN. To get the second treasure chest, hit the pinwheels in this order; RED, GREEN, YELLOW, WHITE, BLUE. To open the door that leads to the boss, hit the pinwheels in this order; RED, YELLOW, GREEN, WHITE, BLUE. Once ready, head up the stairwell, and get ready for a boss fight. -START BOSS FIGHT; (Iapyx) ----------------------------------------------------------- I really wouldn't say this battle will be as tough as the last seal boss you fought, but it won't be easy. Make sure to disable all techs for Colette, except for Angel Feathers. This boss likes to shoot little spikes out, and it'll hit you about 5, 6 times, so block those to minimize damage. Use high ground attacks, like Tempest, and use your best techs during a Unison Attack. If you're going melee, you should be keeping it busy, so it won't hurt your other partners too badly. Just guard and heal, basically, and it'll be dead in minutes. ----------------------------------------------------------- -END BOSS FIGHT Now watch the scenes, and head for the exit. Try to stay fully healed while you're trying to exit, because before you reach the exit, Sheena's back, and she's not playing around this time. -START BOSS FIGHT; (Resolute Assassian) ----------------------------------------------------------- Sheena comes along with another Guardian this time, but it's a Lightning Guardian this time. This battle may be a bit tougher from the last one you had with Sheena, namely because the Lightning Guardian can knock you on your back, leaving you defenseless for a couple of seconds, so it would wise to go after the Guardian so it doesn't interfere with you fighting Sheena. Just use the same strategies you used last time against the Guardian, and it'll be dead. Sheena should be about halfway gone after the Guardian is gone, so finish her off. ----------------------------------------------------------- -END BOSS FIGHT Once you exit, Colette will collapse again, and you'll set up camp. A touching scene occurs, and then we're off. -------------- WORLD MAP -------------- Let's head back to Luin to see what's up. -------------- LUIN -------------- Holy crapola! What happened?! To find out, head all the way left to another section of the city, and you'll see... SHEENA! She'll explain what happened, and then wants to help rescue the people, and wants to call a truce. If you have ANY KIND OF HUMANITY in you, you WILL pick the first option. If you don't, I'll find out who you are, and I'll strangle you with a belt. Now that you have Sheena. Make sure to give Sheena some equipment, since she won't have much equipped. Once ready, talk with the old man you see to trigger a skit, and run around a bit to trigger yet another one. Alright. When ready, leave the town. -------------- WORLD MAP -------------- Our next stop, the Asgard Human Ranch. Head Northeast from Luin to get there. -------------- ASGARD HUMAN RANCH -------------- Once you arrive, you'll notice that the security is top notch, and that there's no way of sneaking in. But luckily, you have that sexy brain Raine has, and she'll come up with a plan. After some more talking, the plan will go into action, and you'll have to fight a few Desian soldiers. Fight the simple battle, and you'll make camp. After some more talking, you'll have control again. Once you enter, head uppish-rightish until you come to an opening. Go in to get a chest. Now head all the way up, and enter the ranch. Follow the path, and go into the only available door. Now some more scenes occur and stuff. Once you regain control, save your game, and head over to the door to your left, which should lead you to a room with Conveyor belts. Grab the chest you first see, and ignore the pillar. That'll come into play soon. Run down the stairs, and fight the soldiers if you wish. Head up the stairs you come across, then go to the other side, and run down those stairs. Keep going up until you see a path to go left. Take it, grab a chest, and fight the soldier there. Now head back down to where you were going, and follow the path up to trigger a scene. Watch some more talking, blah blah blah. Soon you'll regain control. Exit the ranch. -------------- WORLD MAP -------------- Let's head back to Luin. -------------- LUIN -------------- Upon entering, you'll come across *gasp* ANOTHER SCENE! Some more talking will occur, and when given the choice, pick the first option. Now when you regain control, head down until you see a man between two bridges. Talk with him and he'll tell you about a man to escaped from the Ranch, and is hiding in Hima. Now head back to the other part of town, talk to the man standing by the debris, and agree to train with Kratos. Now exit. -------------- WORLD MAP -------------- Our next destination, Hima, which lies far to the west. Just look for a sloping hill that stands out if you can't find it. -------------- HIMA -------------- Head for the inn, and rest if needed. Save your game, and talk with the woman on the stairs. After some talking, exit, and reenter the inn. Head up the stairs and enter the door, and check the item with yellow steam coming from it to find the Wonder Chef where he will give you yet another recipe. Now exit the inn. If you go to the right, you'll find a man under a tent that customizes and sells items and equipment. He has some equipment you may be able to use, so customize and buy as needed. When ready, head up the slope behind the inn. Keep going up, and you'll trigger a scene. A man comes stumbling in, and then he's introduced at Pietro. The hell? I thought he died. The woman will explain what the situation is. After that's done, keep going up the slope, and you'll trigger another scene, but you'll want this one, since it'll come into importance soon. Anyways, when ready, it's time to head off. -------------- WORLD MAP -------------- Time to head back to the Asgard Human Ranch. -------------- ASGARD HUMAN RANCH -------------- Once you enter, you'll see that huge boulder. Examine it to trigger a short scene. After the scene, you'll be in the control room, and then you'll have to do battle. Kill the lowlifes, and then you'll watch another scene, and then you'll have to split up into two groups, the Infiltration Group, and Deactivation Group. The Infiltration Group will have Lloyd in it. I recommend having Kratos and Sheena or Kratos and Genis on the Infiltration team. Once you make your teams, use the refresher in the middle of the room if you have to heal, then save your game. If needed, buy items from the refresher, and head through the top most left door. Run down the hall you're in to get a chest. Now go to the other side of the room and run down that hall to get two more chests. Now run back, and you may notice a device on the left. Use that to deactivate the Conveyor belts. Now head back out to the Control Room. Now take the lower left door. You'll recognize this room. Now go to the pillar to change the effect on your Sorcerer's Ring, and go on to the right Conveyor Belt. Shoot the three lit up things in the middle to deactivate them. Then go to the left side of the room, and do the same thing with the other three lit up things. Save your game before heading up. Now run up the top most conveyor belt, and before going through the door, get a chest behind the little wall to the right of you. Now head through the door, and use a memory gem if you have one, and attempt to use the warp pad. Now it'll switch over to the Deactivation team. First things first, go to the lower-right door, and you'll encounter a fight. Nothing hard, since it's just a couple of Desian soldiers. Examine the door after the fight, and you'll realize it's locked. Well, guess where we're going? Head down, and you'll be back out in the Courtyard. Enter the first passage way on your right, and move the blocks around to enter the door. Head left first, then take the first passage way you see, and enter the door and you should be in a prison room. Kill the soldiers, and a scene will occur. Head back down into the room you were just in, and keep going left until you come across two areas, but one is being blocked. Take the path where the door is open, and activate the switch. The door will slide shut behind you. Take the door near you to enter the prison room again, take the bottom most door. Now go to the left again, and go through the open side again, fight a battle, and then activate the switch. Now exit through the door near you, and work your way back to the main room. Now this time, take the right until you find two more switches that need to be deactivated. Deactivate them, but make sure to grab the chest in the right room before activating that one. Once they'll both deactivated, it'll switch back to Lloyd's team. Save your game, and take the warp pad. If you're using Sheena, make sure to equip the Card of Earth you found so her attack power will be up. Now use the warp pad, watch a rather long scene, and then get ready. -START BOSS FIGHT; (Kvar) ----------------------------------------------------------- First things first, take out the energy stones. They have 5,500 HP each, so it might take a few minutes to take them all out. If you're using Genis, make sure to disable his Lightning type magic, since that's what Kvar uses. This battle will be hell if your HP isn't moderate to high. You need to keep an eye on your HP, because he can knock it down to a critical zone very fast. Use any combos you can use with Lloyd. I recommend using a normal three hit combo, and if you have it, follow it with a Sonic Sword Rain, and then follow that with a Beast which should be a double digit combo right there. Use Gels when needed, and stay away from Kvar when he's in Overlimit, and you should win. ----------------------------------------------------------- -END BOSS FIGHT Now watch some more scenes, and then my favorite line comes up with Kratos saying "Feel the pain *slash* of those inferior beings *slash* as you burn in hell!" After that, Raine will make it blow up, and you'll be in Asgard after the scenes. -------------- ASGARD -------------- You'll be in an inn, and some scenes occur. When you regain control, leave, and head back up to the place where you fought the Windmaster. You'll encounter a scene with the imposters with them taking money from the villagers and then Linar comes up, saying that the people taking money are imposters, and they take off. Now go find Harley's house (it's near Linar's house) and find him and he'll give you six pellets and a figurine book. You'll need to visit Dirk to use these, but not right now. We have more important things to do. Once ready, let's make haste. -------------- WORLD MAP -------------- Head over to Lake Umacy. -------------- LAKE UMACY -------------- Another scene occurs, and then something about the summon, Undine (name sounds fimiliar, no?) and how she'll be able to help. Well, she's the summon of water. So guess where she'll be? That's right, the Wind Seal, you durface. But really, backtrack all the way back to the Thoda Geyser, and Water Seal Cavern. -------------- WATER SEAL CAVERN -------------- Save your game before entering, and make your way back to the seal. Don't worry, you don't have to solve the puzzles again. Just get back to the seal. Once there, Undine will reveal herself, and a scene occurs. If Sheena isn't in your party, the game will ask you to reorganize your party so she is. Before you exit the menu screen, YOU MUST HAVE A HEALER FOR THIS FIGHT. Take Raine. If you're going to use Genis, make sure to take off his Water/Ice type spells. Once ready, fight. -START BOSS FIGHT; (Undine) ----------------------------------------------------------- I like this battle music. I need to find the OST one day. Anyways, this fight is going to be your toughest yet. Her physical attacks are devastating if you don't guard, and her magic attacks are just as strong, if not stronger. Meaning she'll whip your ass black and blue if you're not at a moderate level. You'll want to keep an eye on your HP and Raine's and Genis's TP at all times. If you see her cast Spread, and you see a blue circle under you, quickly jump back to avoid it, and run it to attack. Get a few swipes in, and guard. Get a few more swipes in, and guard. You just can't rush in and start going mad by attacking, because you'll end up dead like that. You need a good amount of gels for this fight, as well as a little bit of luck. ----------------------------------------------------------- -END BOSS FIGHT Take a sigh of relief after that and watch the scenes and watch as Sheena makes a pact with Undine. Once in control, head for the exit of the cavern. Once you get back to Thoda Dock, and the world map, work your back to Lake Umacy. -------------- LAKE UMACY -------------- Watch the scene. Raine will gain the spell Ressurection. After that, there's nothing else to do here. So let's exit. -------------- WORLD MAP -------------- Head to Luin. Why Luin? Trust me on this. -------------- LUIN -------------- Go to the fountain area of Luin (where you first got Sheena) and look for a man that looks like he's traveling. Talk with him, and agree to bring him to Hima, and you'll be taken there automatically. -------------- HIMA -------------- Head towards the inn to watch a scene. After it's done, you'll get the key to the Tower of Mana, where the last seal lies. So let's exit. -------------- WORLD MAP -------------- Now where's the Tower of Mana you ask? Head for Luin, then head north from Luin, and you'll find a huge tower. That's it. -------------- TOWER OF MANA -------------- Raine will go into schoolgirl mode once you enter, and start babbling. Once you regain control, enter through the door to the main hall. Guess what? Another scene! YAY! You'll be able to take only two people this time. It really doesn't matter who, but I took Kratos and Sheena. Once you have control of Lloyd's party, head through the door to the right, and fight any monsters you come across until you get a memory gem. When you reach the top of the staircase, open the chest, and enter the next room. Run around until you find a curtain, and use your Sorcerer's Ring to burn it, and then push the block into the middle of the room to open the door. So use the door. If you got the memory gem, use it to make a save point to save, and then examine a tablet, and it'll switch over to your other party. Once you regain control of your second party, head through the door behind you. Work your way up the stairs, and enter the door at the top. You'll be in a room that had a puzzle that looks like the one you did with Lloyd's party. So go find the curtain, burn it, and push the block in the middle of the room or whereever the door is. Once you do, it'll open. Go through the door, and you'll come across what seems like a very confusing puzzle. It really is confusing, but thanks to my memory, I can easily tell you to place which block where so all the orbs light up at once when you burn down the curtain. In the room, there should be four blocks; one pointing upperleft, one pointing upperright, one pointing straight up, and one pointing lowerright. Start off by pushing the one pointing upperleft next to the most upper orb. Make sure to push it to the left of it. Then push the upperright one to the right of the most upper orb. Then push the one pointing straight up next to the right- middle orb. Make sure that block is to the right of it. Finally, push the one pointing lowerright below the one pointing upperleft, but not exactly below. If you need help, go burn the curtain, and then place the lowerright in the sunlight, making sure it's underneath the one pointing upperleft. All the orbs should light up now, making a bridge. So head up, and grab the chests and save your game, and head through the door, going up the stairs. Once you exit the stairwell, cross the bridge until another platform. You'll regain control of Lloyd's party. Simply cross the newly formed bridge for Lloyd, and then cross the other bridge to meet up with the other party. Before taking the warp pad, organize your party so it has Colette, and then take the warp pad. You'll be on the roof, with the seal, and then guess what? Yup. Boss fight. -START BOSS FIGHT; (Iubaris) ----------------------------------------------------------- This battle is easy. It's nice to have a break from the tough battles every now and then, but that doesn't mean you should let your guard down. The one thing you'll want to watch out for is when he floats into the air, he'll shoot a beam that'll do some heavy damage. That's all the threats, though. Genis should be in this fight, but make sure to disable his Lightning and Fire magic. Attack with Lloyd, and guard when needed, and use Gels to restore Genis' and if needed, Raine's TP, and he should be gone soon. ----------------------------------------------------------- Now watch a slightly different scene, and then Colette will learn the tech Sacrifice. I really wouldn't use this if I were you. So disable this tech. Once you regain control, work your way back down to the entrance of the tower. But before leaving, examine the bookshelves until you come across the Boltzman's Book. Watch a scene, and attemp to leave, to watch some more, but interesting scenes. Now exit. -------------- WORLD MAP -------------- Before heading back to Hima, we're going to get a couple more summon spirits. Our first destination, Balacruf Mausoleum, since that should be the closest to where you are right now. Make sure you're completely healed, and head off for it. -------------- BALACRUF MAUSOLEUM -------------- Again, all the puzzles are still solved, so just work your way back to the wind seal room, avoiding the traps in the process. Once you reach the top, you'll occur in a boss fight. -START BOSS FIGHT; (Fairess, Yutis, Sephie) ----------------------------------------------------------- Let me say, this boss fight will be HELL at the beginning. Each has over 6,000 HP, and have strong physical and magic attacks. Once you defeat one, the battle should go a bit easier, but it'll still be a bit of a challenge. I recommend taking out Fairess (the one with the shield) first since she has the lowest amount of HP among the three, and her magic is pretty much the strongest of the three. Once she's gone, concentrate on whoever has the least amount of life left. Hopefully you have a good amount of gels for this fight. Use your best combos and techs, and you should win. ----------------------------------------------------------- -END BOSS FIGHT Well jesus, wasn't that tough? Another scene will start and more talking will occur. Once ready, exit the Balacruf Mausoleum. Our next destination, Triet Ruins. To get there, go back to where Hima is, and explore the area until you come across a bridge. It leads you back to the Ossa Trail exit area (also where Izoold is). Take the Ossa Trail back to the desert, and when ready, enter the Triet Ruins. -------------- TRIET RUINS -------------- Work your way back to the fire seal room, but make sure to save your game before going on in. Once in, Efreet will make his appearance, and will challenge you to a fight, obviously. -START BOSS FIGHT; (Efreet) ----------------------------------------------------------- This fight won't be as tough as let's say, Undine, but it can still be somewhat challenging if you're not prepared. The main attack you want to look out for is Explosion, because that can kill someone in a heart beat. You should have Raine in for healing purposes, and Genis in for ice/water magic techs. Just wail away on him with your best combos and techs, and use Apple and Orange Gels when needed, and he should be gone soon. ----------------------------------------------------------- -END BOSS FIGHT Well, with those summon spirits out of the way, we have one more pit stop before going on to the Tower of Salvation. While you're in the desert area, let's give Dirk a visit. -------------- DIRK'S HOUSE -------------- Go talk with Dirk, and watch some talking occur. Remember the figurine book and pellets you got in Asgard from Harley? This is where you use them. Talk with Dirk to get an explaination of how to use the pellets and figurine book and whatnot. This is part of a sidequest, which I'll fill in later, once I'm done with the main walkthrough. Talk with Dirk before leaving to get some stuff, including an Ex Gem Lv.3. Equip it on anyone you like, and choose whatever effect you want. When ready, work your way back to Hima. Before going to Hima, though, remember that skull in the Ossa Trail? Now would be a good time to fight it. To fight it, head back to the Ossa Trail, and go into the cavern, and head into the room where you found the sitting skull. Talk with it to start a fight. -START BOSS FIGHT; (Sword Dancer 1) ----------------------------------------------------------- This far into the game, you should be able to whip on him with no problems whatsoever. If you have trouble, which you shouldn't if you're fighting him now, then guard and attack when needed. Have Raine go crazy with Photo and Ray/Holy Lance (whichever one you have, but I prefer Holy Lance since it does more damage) and he should fall soon. He only has 8,888 HP this time around. If you need to heal, do so, and just wail away on him. ----------------------------------------------------------- -END BOSS FIGHT -------------- HIMA -------------- Head for the inn, and go upstairs to Pietro's room, and watch a scene occur. Watch some more talking, and then you'll have control again. Head up all the way to the top of the mountain, and watch another scene, and then Lloyd will be by himself. Talk with everyone, but leave Colette for last. Talk with Kratos a couple of times to get another training sequence. Soon it'll be morning, and you'll see Kratos head outside. Once out there, you'll see him talking with Noishe, and someone appears out of nowhere to attack Kratos suprisingly, but Lloyd yells out to Kratos and Kratos injures the stranger. After some more talking, you're set to head off to the Tower of Salvation. Make sure to save your game before leaving. Once ready, head for the top of the mountain, and you'll have a choice on who to ride with. It doesn't matter who you pick, so pick whoever. We're off to regenerate the world! -------------- TOWER OF SALVATION -------------- Once here, you'll meet up with the rest of your party. Once in control, head through the door, and down the hall until you come across a scene. I tell you what, the music in this game is just too awesome, I LOVE this music in the tower. Anyways, when ready, use the warp pad to go up. !*WARNING: THERE ARE MASSIVE SPOILERS IN THIS COMING PART. DO NOT READ PAST THIS PART IF YOU HAVE NOT GOTTEN THIS FAR IF YOU DON'T WANT IT SPOILED.!* - - - - - - - - - - - - - - - - - - - - - - - - - - Once up top, you come across a scene with Colette kneeling, and Remiel coming down. Soon, Remiel describes what's going to happen and whatnot, and watch some more scenes. After a bit, you'll be able to hear Colette talking with Lloyd, and then she'll rise up into the air, sprout her wings, and then her eyes will turn all red like. Remiel then tells the party about how he tricked them and whatnot, and soon, a boss fight will occur. -START BOSS FIGHT; (Remiel) ----------------------------------------------------------- This boss fight isn't really all that hard, but you still need to be on your toes. He has a few nasty spells on him, but that's all he has to offer. So just use your strongest combos and techs, and have Genis use his strongest magic and Raine heal, use gels when needed, and he'll be gone in no time. ----------------------------------------------------------- -END BOSS FIGHT After that fight, some more talking occurs, and then we see Kratos... wait.. KRATOS?! Yes, Kratos, talking about how they were using her to revive the Goddess Martel, and whatnot. More talking occurs, and then you'll be in a fight again. -START BOSS FIGHT; (Kratos Aurion) ----------------------------------------------------------- First off, you don't HAVE to win this fight, but you should try to, since you get an Ex Gem Lv.3 if you do. This battle is going to be tough. One of the spells he loves to cast is Lightning Blade, which will add up damage. He also has Light Spear, which can also do some devastating damage, and finally, he loves to hit you three times, and follow up with a Lightning Strike attack. That'll knock off a good amount of HP also. See, the biggest problem with this fight is, you're not healed when you start it, so he may waste you in a couple of seconds. Using your best combos and techs is a must, and make sure Genis is using his strongest set of spells (make sure to stick his strongest spell as his U. Attack attack.) Use gels if needed. You're going to be doing a lot of guarding in this fight, so guard when needed. If you follow that strategy, and have a bunch of luck on your side, you can possibly win. ----------------------------------------------------------- -END BOSS FIGHT If you won, you'll get that Ex Gem Lv.3, and just a different small scene. After a bit more talking, ANOTHER angel comes down, and more talking occurs. And yet, another boss fight starts. -START BOSS FIGHT; (Yggdrasill) ----------------------------------------------------------- You can't win this fight, plain and simple. But witness what magic he has and whatnot, and then, well... die. ----------------------------------------------------------- -END BOSS FIGHT After that, another scene will occur, and then Botta comes running in, talks, and then saves Colette and Lloyd and his party, and they warp off. We're now back in a place you may remember. -------------- SYLVARANT BASE -------------- Lloyd wakes up, and talking occurs. Raine tells Lloyd what the current situation is, and introduces him to the Renegades. Lloyd gets confused, and Raine explains to him who they are and how they're against the Desians. Then a renegade soldier comes in, and tells the party to follow him. Soon you'll be in a room with Botta, and another man. His name is Yuan. Botta and Yuan will explain the situation, about the Desians and Cruxis. After some more talking, Yuan says he has no use for Colette at this point, and wants Lloyd instead, but luckily, the wound Kratos gave Yuan back at Hima stops him, and Lloyd and the others run out. So now we have control again, and now we have to get out of here. Head to the right and go up, and then follow the path until you come across a door. In this room, you should be able to buy items if you need to. Run down the walkway, and save your game, and enter the next room. You may notice another pillar here. Ignore it for now. We've got some box moving to do. Start by lining up the two wooden boxes on a platform so you can run across them to push the silver box off of the ledge. See that blue square? That's where the silver box goes, but before pushing it there, we have another use for it. Go push it to the right, and stick it between the most right platform, and a middle platform in the middle of the room. Push a wooden box next to the silver box, and then push the last wooden box into a small gap underneath the treasure chests. Now get on the boxes level, and run across them to get the two chests. Now push the silver box on the blue square, and line the two wooden boxes on the platform they were on at first vertically on the left. Now head back to the entrance of the room, but don't exit. Find the stairs you formed, and take them. Make sure to change your Sorcerer's Ring before going down, though. You'll be in another puzzle room. Start off by going down the right set of stairs, and push the silver box into the water. Now take the left set of stairs, and go up to the blue spinning pillar and use your Sorcerer's Ring on it. Now go over to the computer, and use it to raise a platform. Run across the boxes, and take a right when you're on the other side, and examine behind the platform to find a treasure chest. Get it, and then go find another blue spinning pillar, and use your Sorcerer's Ring on that, and use the blue computer near you to drain the water. Now run down the steps leading down to where the water used to be, and put the silver box on the blue square to lower a wall. Run over to that side, and use your Sorcerer's Ring on the pillar again, which will unlock the door. Now get back up, and go through it. Now watch a scene, and then head up to find what you're looking for, and you'll be taking off. Some talking occurs in the air, and then you'll crash into Fooji Mountains. Welcome to Tethe'alla. -------------- FOOJI MOUNTAINS -------------- Watch the scenes, and when in control again, head down the spiral path for a save point. Save and head on. Fight the monsters here if you wish. You may notice that the battle music has changed. This is some kickass battle music. Anyways, follow the path until you come across a chest. Open it, and keep going down the path, opening chests as you come across them. Along the way, you may notice the path branches off. Take the branched off path to get another chest. Anyways, reach the bottom of the mountain for another scene, and then head off for Meltokio, which is North from the Fooji Mountains. -------------- MELTOKIO -------------- Once you enter, you'll encounter a scene with Sheena, saying how she has to go back to her village to report what's been going on. The team makes their outros, and then we have control again. This is a big town. From where you're standing, if you go to the left (onto the next screen), the item shop is there, and they sell much important Lemon and Pineapple Gels. Lemon Gels heal 60% of your HP, and Pineapple Gels heal 60% of your TP. But they're pricy. Lemon Gels cost 2,000 Gald, and Pineapple Gels cost 2,500 Gald or somewhere around there. From there, go to the right from the entrance to find the inn. Head up the steps, and you'll encounter a scene, involving your soon to be new playable character, Zelos. He's with a bunch of girls who start poking fun at Colette because of how she looks and how she's dressed as an angel. Zelos tries to get near her, but Colette tosses him aside. Some more talking occurs, and then Zelos leaves, and Genis calls him an ass. :) While you're here, head left for the weapons shop, and head right for the armor shop. It's all quite pricey, though. Also, in the weapon shop, there's a catlike object in there. That would be the Wonder Chef. Talk with him and get a new recipe. Once ready, head up the stairs to be in the castle area, and head towards the castle. You'll encounter a scene saying how the king won't see you, and how you need to go to the Church of Martel. To get to the church, simply head down the castle steps, and take a left. It's under a tent like thing. Head in, talk with the priest, and then your next playable character, Presea, comes in. More talking occurs, and then you'll go with Presea to the castle to sneak in. Once in, go to the right if you want, which leads to a save point. Then head up to the tallest section of the room, and exit through the left door, and you should be on the upper level of the castle, by some double doors with a guard near it. Talk with the guard, and another scene will occur. (If you're given a choice now or soon or before, pick the first option. I don't remember when you're given the choice.) More talking occurs, and then you'll have to meet Zelos in the church. So leave the castle, and head for the church, talk with Zelos, and you should be on your way. Buy any equipment or items if you didn't already, and let us make haste. Also before leaving, visit the mansions by the castle (to the right before the castle steps), and enter the second mansion from the left, and explore it to find the Wonder Chef. -------------- WORLD MAP -------------- Head for the Tethe'alla Bridge, which is to the North of Meltokio. -------------- TETHE'ALLA BRIDGE -------------- A scene will occur once you enter. While running down the bridge, you may notice a Blue Katz. Talk with him to trigger a mini-game of Red Light Green Light with Genis. If you can win three times in a row with Genis, he'll get a new title. Other than that, nothing else to do here, so make your way to the end of the bridge. -------------- WORLD MAP -------------- Sybak is due North from the bridge. -------------- SYBAK -------------- A small scene will occur once you enter. Once in control, if you put Zelos in the lead, and talk with the women of the town, you'll usually get free goodies. So always put Zelos in the lead while in a new town, and talk with all the women in it. Anyways, head up and left, and you'll find a couple of stands. You can get a couple of new weapons here. If you have the spare Gald, get it. You may notice a building by the stands. Enter it, and explore the room until you come across a magazine rack between two bookshelves. That would be the Wonder Chef. Learn the recipe, and exit the building. Once in the main town, go downish left until you come unto another portion of the town. Head left, and then up through the gates to enter the Academy. A scene will occur once you enter, and Colette will gain a new title. Once in control again, head back out to the main portion of town, and talk to the guy in the stand to the left of the weapons stand. Another scene occurs. Head back to the Academy, and talk with the person in front of the door. Once in control, enter the left door, then the second door in that hall. A short scene occurs, and then you regain control. So leave the room, and head back to the front hall, and yet another scene occurs. Some guards come waltzing in, telling Zelos how they overheard them, and then they take Genis and Raine, saying they're... HALF ELVES?! Indeed. Raine and Genis are half-elves, and in Tethe'alla, they're treated as dirt, and are executed for their crimes. So they take Raine and Genis prisoner, and take them away. You'll then be in another conversation with a person named Kate, and how she says you're lying by wanting to save half-elves. After some more talking, take the passage Kate opens for you, save, and leave town. -------------- WORLD MAP -------------- Head for the Tethe'alla Bridge. -------------- TETHE'ALLA BRIDGE -------------- Once in control, run down the bridge, activating the numerous skits if you want to, and keep going. You'll soon come across another scene with the drawbridge going up, with everyone trying to jump it, but they fall, but Sheena calls Undine to help them out, and they land safely. Another scene occurs, and you'll fight three soldiers. Take care of them, and Raine and Genis will be rescued. Well, since you can't go back across the bridge, we can only head in one direction. So exit. -------------- WORLD MAP -------------- Backtrack to the Fooji Mountains. -------------- FOOJI MOUNTAINS -------------- Once here, you may notice zombies and ghosts as some enemies when climbing the hill. They beefed up. Anyways, work your way to the top of the mountain and save when you reach the save point, and head for the Rheairds, and you'll fall into a trap, and another scene. After some more talking, you'll be in another battle. -START BOSS FIGHT; (Pronyma) ----------------------------------------------------------- This fight is pretty easy. The only thing you have to watch out for is her attack that looks like Lloyd's Beast tech, because it'll knock you on your back. Other than that, just wail away on her with your best combos and techs and she'll fall in no time. ----------------------------------------------------------- Watch some more scenes, and then head down the mountain. -------------- WORLD MAP -------------- Head for Meltokio. -------------- MELTOKIO -------------- Welly well. It seems we can't get through the front gate. Oh what shall we do? Luckily, we have Zelos. You'll be by the sewers entrance after a bit of talking. Head inside. -------------- MELTOKIO SEWERS -------------- Follow the path until you come across a Sorcerer's Ring pillar. Press A near it to change the effects. You grow small this time. One thing to note, if you're going to fight, which I would suggest until finding a memory gem, then shrink yourself down so you only have to fight one or two rats. Your attack power won't go down, and your defense won't go down either. So don't worry about it. Anyways, during the demonstration, you see those Blue Squares return you to your normal height. Once in control, walk towards the spider web, and you'll shrink, and you'll walk across it. HINTHINT. Once you cross, make yourself big so you can climb the stairs, and once you reach the top of the stairs, go right, and then down, and you should encounter a short scene. Grab the chest, and then go back to the stairs you came up. Go down those, and check behind them for a chest, and then go back up the stairs, take a right, and then head up the two sets of stairs and go to the machine to trigger another scene. But first, before doing anything, shrink yourself, and along the left side of the wall, you'll notice a small hole. Go in it to get a Great Ax for Presea. Now exit, return to normal height, and examine the levers on the machine to get a box out. Pull the box, and then push it to the left, and push it over the gap that's below the top one, and it'll create a bridge for later use. Now go use the lever again to create another box, and pull it and push it down and push it over the gap that lines up with the machine. Go make another box, and push that one over the gap to the right of the one you just used. Now head back down the stairs, down to the very first set of stairs (where the chest was secretly hidden) and shrink down and walk the tiny little path along the wall until you reach the end. Return to normal height, and turn the wheel to open a door. Backtrack up to that door, and enter it. There should be a save point straight in front of you. So go save your game, and take a left, and head down the stairs. Shrink, and use the wooden box to head back to the section you were just in. Once out, return to normal size, turn the wheel, shrink again, jump on the box onto the little passageway, cross it, and return to normal size again. Now head back up to the first door you opened, but don't go in. Head up the stairs, back to the trash compactor, and enter the door along the wall. You'll see another trash compactor here. So make a box, and push it down until you come across the ledge, but don't push it over. Shrink, walk over the web, return to normal size, and then pull the block back one space. Shrink again, and then walk back across the web to the other side and return to normal size. Now push the block from the left side until you reach the ledge. Push it over the right ledge, and it should fall into a gap. So guess where we have to go now? Exit this room by using the door you entered with. Head back down to the first door you opened (by the treasure chest you can clearly see under the stairs) and enter it. Save if you want, and head right and down the stairs. Shrink and walk the path, and take a left at the fork and keep going until you can grow again. Go up the stairs, and shrink yourself to get between the bars, and then grow again, and step in the middle of the cage to make a bridge, but when you step off of it, it disappears. Well, guess what we have to do? Go to the door of the cage to open it, and exit out of this room back to the main room. Once here, head back up the stairs and enter the other door you opened. Make another block in here, and then use the same strategy you used to push the last one, except this time, there will be a web where you pushed the last block off. So push the block over to where you last pushed the last one, but don't push it off. Shrink and use the web to get on the other side, and then return to normal size. Pull the block up one space, and then shrink and use the web again to get on the other side, and grow again, and then push the block up but not over the ledge. Shrink, cross the web to the other side, grow, and pull it back on space. Shrink again, then use the web to get around again, grow again, and push the block from the left side, and push it off the next right edge you come to. It should land by the cage you just opened. So exit this room, and then go back into the room with the cage. Follow the path until you get to the box, and push it onto the middle to form the bridge. Don't cross it yet, but return to the ceiling area room. Once here, make one more block, and keep pushing it around until you get to the very last ledge, and push it off the right ledge. Now exit, and get back into the room with the cage. Take a right at the save point, and follow the path and go up the stairs to find the block. Don't push it yet. Shrink, and enter a hole for yet another goodie. Now exit that hole, return to normal size, and push the block over the gap. Now head back up to the save point, and take the left route this time, cross the bridge and head down the stairs. Shrink, and follow the path until you see another wheel. Return to normal size, and turn the wheel to open the final door. Make your way back to the save point, and save your game. Now head back to over where you pushed the last block, and head left and go through the door. In this room, head left for a chest containing 2500 Gald, and then follow the path, going down the stairs. Once down the stairs, shrink, and run along the wall until you come across another hole. Enter it for another item, and exit. Now keep following the path, and you'll grow again. Get off the blue platform, shrink again, and follow the wall for yet another hole. Enter it for one last goodie, and exit. Stay small, because you need to be small to cross the passage under the waterfall. Once on the other side, when you reach the blue squares, you'll come across a scene with three convicts, which you have to do battle with. Take them out, and watch another scene. When in control again, follow the path, and you'll see another chest. Don't open it yet. Trust me. Now head up the last set of stairs, run down the path, and climb the stairs to exit the sewers. -------------- MELTOKIO -------------- Once here, head for the inn to heal and save. Now head back to the sewers and open the chest to fight yet another Fake. Physical Attacks are crap in this fight, so let your magic users go crazy. Once done, rest if needed, and put Zelos in the lead and talk with all the women in town, and most of them will give you some free items and Gald. Now for our next destination, head for the inn, and go right, and then up to find the research building. Watch a scene, and Zelos will invite you to his mansion for the night. To get there, head up the stairs, leading to the second story of town (weapons and armor) and take the middle stairs again going up, and you'll be in the castle area. But hang a right before the castle to enter another portion of town. Zelos's mansion is the second one you see. Enter it, talk with everyone. If you can't find Genis and Presea, they're at the top of the stairs. Talk with Genis to watch a humorus scene (poor Genis) and then talk with the Butler to rest. Now head back for the research building, watch a short scene, and now it's time to leave. How to leave? Head back to the sewers exit, and you'll be given of an option of "Quick Jump". Select Yes, and you'll be at the entrance of the sewers in town. So now follow the path, and exit town. -------------- WORLD MAP -------------- Head for the Tethe'alla Bridge. -------------- TETHE'ALLA BRIDGE -------------- Enter the bridge, and take the first right, head down the steps, and find Kuchinawa. Watch another scene, and then some instructions of how to operate the EC will come up. If you somehow need help with it, the directions are as follows; A Button: Move forward B Button: Embark/Disembark the EC (Docks only) Control Stick: Tilt left and right to turn C Stick: Tilt up and down to move forward and backward. Once ready, head follow the side of the bridge until you come across a dock. Push B near it to get off. Now go to Sybak. -------------- SYBAK -------------- You'll see Kratos here, and watch a short scene here. OK, I really don't get this here. After Kratos leaves, Zelos calls Kratos an SOB, and Sheena scolds him for the language, and yet, Lloyd has been using 'Dammit', 'Hell', and 'Bastard' in front of Sheena, and she hasn't said anything to him. Meh, go figure. Anyways, head back to the sewer that you came out of earlier, and talk with Kate when you're back in there to trigger another scene, and she'll suggest you go see a dwarf named Altessa. Now exit the town. -------------- WORLD MAP -------------- Our next destination is the Gaoracchia Forest, which is Northeast from Sybak. -------------- GAORACCHIA FOREST -------------- You'll encounter a battle when you enter with some soldiers, so lay waste to them. Before you continue on, let me warn you, the monster you want to watch out for is the Boxing Iris. These things will uppercut you like there's no tomorrow, meaning you'll be pressing X quite a few times in this forest. With that said, head straight to enter the forest. Examine the pillar to change the function of your Sorcerer's Ring. It'll shoot a light beam out now, which is used to clear way of vines, or what I like to call, really bad weeds. Take the right path at the fork. Once here, keep going to the right until you see some flowers with a light beam over them. Stand on the flowers to regenerate your Sorcerer's Ring power until it's full. Once it's full, head up, and you'll be able to see the bottom of a treasure chest covered with vines. So shine your light on the vines to clear them away to get the Phoenix Rod, a new weapon for Raine. Now head to the right. Go down the path and there should be a vine to your right. Use your light to get rid of it, and get a Witches Robe for either Raine or Sheena. See those vines just above you? Get rid of those, and go to the right. There should be yet another treasure chest covered in vines along your path, so get rid of the vines to claim your prize, and keep going down the path, and then take a right. There should be another recharge station here, so recharge, and then get rid of the vines in your path. Go down, and then downright (Southwest) through a vine. You should see yet another fork. Take the Southeast path this time, and you should see another chest covered by vines next to the path. You can't open this chest yet. You'll be able to open it later, though. Now keep going southwest and ignore the branched path to the left until you come across a save point. Save your game. The second Sword Dancer is also here. He's only here if you beat the first one back at the Ossa Trail. If you want to fight him, head back up the path you were going, but the left path this time, and the skull should be sitting there down the path. If you wish to fight him now, talk with him, but I'd wait until you get a little stronger. Nonetheless, here's a strategy for him still. -START BOSS FIGHT; (Sword Dancer 2) ----------------------------------------------------------- You MUST block against his attacks if you want a good chance of winning this battle since they can do some heavy damage if not blocked. Also beware of his magic, as that is strong as well. Just like the last battle, have Raine go crazy with Photon and Ray/Holy Lance to get some good damage in. This battle will take awhile, since he has a lot more HP than he had last time, so hopefully you have a good amount of gels and life bottles. Just guard when needed, use your best combos and techs, and heal when needed, and he should fall. ----------------------------------------------------------- -END BOSS FIGHT From the save point, go down, and another scene will occur. The convict from earlier (the sewers) comes down, and wants to talk with Presea, but Genis and Lloyd won't let him, so we must do battle. -START BOSS FIGHT; (Convict) ----------------------------------------------------------- This fight is too easy. His attacks are pretty much weak, and he has a mere 12,000 hit points, so he should be dead in no time. So just wail with your best combos and techs, and he should fall in a matter of minutes. ----------------------------------------------------------- -END BOSS FIGHT After the fight, another scene occurs. Once in control, take the lower exit and you'll be back on the world map. -------------- WORLD MAP -------------- Explore this area until you run into Mizuho. You seriously can't miss it. -------------- MIZUHO -------------- A scene will trigger once you enter. Once you regain control, put Zelos in the lead and talk with all the females in the village. Then put Lloyd back in the lead. You can do a little shopping here. To do so, cross the bridge near the entrance, and you should see a stand. This is an item/equipment shop. Buy as needed, and then head for the chief's house. Now another, yet semi-important scene, occurs, and Lloyd gains a new title at the end of it. Once in control, re-enter the chief's house and examine a wooden object up from the door to find the Wonder Chef. While you're here, go back to the item/equipment stand, and buy a Mizuho potion. This is for later. Trust me on this. When ready, let us make haste. -------------- WORLD MAP -------------- Head back into the forest. -------------- GAORACCHIA FOREST -------------- Head up and then take a right to be in the Ozette region. -------------- WORLD MAP -------------- Cross the bridge, and then go straight to find Ozette. -------------- OZETTE -------------- Presea will run off, and you'll be left to wander town. Again, put Zelos in the lead, and talk with the women in town to get items and Gald. Now put Lloyd back in the lead, and from the middle of the town, go left and down some stairs to enter the inn. Examine the parrot here to find the Wonder Chef yet again. Rest and save if you need to, and then explore the other houses until you come across an armor shop. Buy as needed, and then run around the town until you come across a vine that leads up to another house, and a scene will occur. A villager yells at you for bringing Presea back, and you'll be given an option on what to say. I picked the second option. Anyways, once in control, enter the house and buy items if you need to, then head back down to town. Now go to the bottom right of the town to enter a new part of the town, and to find Presea's house. You'll be in it after some talking, and another scene occurs. Once done, you'll be outside of Presea's house. Just go down until you get the option of going onto the field. Do so. -------------- WORLD MAP -------------- Next stop, Altessa's House. It's right by Ozette, literally. -------------- ALTESSA'S HOUSE -------------- Head for the entrance of the house, and go through the door to trigger a scene and watch Altessa reject you. Well, since you can't get the old fart's help, looks like you'll have to do it yourself. Regal will suggest going to the Toize Valley Mines. So head back out. -------------- WORLD MAP -------------- Go back through Ozette, and go through the other exit in town, and cross the bridge and explore the area until you find a docking area. Get in the EC, and head for the southern continent. If you can't find the dock, just drive around the bottom half of the continent and you'll eventually bump into it. Get off at the dock, and then wander around for the mine. You can't miss it. -------------- TOIZE VALLEY MINE -------------- Once you enter, go up a little bit to trigger a scene, and a fight. -START BOSS FIGHT; (Defense System) ----------------------------------------------------------- Take out the two Orbits first, and then take out the Repair Unit. After that, just concentrate on the Defense System. You shouldn't have any trouble in this fight, so just wail away on it until it dies. But if you attack the system itself, it'll fight back, but it won't do too much damage. ----------------------------------------------------------- -END BOSS FIGHT After that, head back to find a treasure chest hidden behind a mine cart, and then proceed into the mines. When you first enter, head to the right, and turn on the little machine thing you see to activate the platform. Once on the platform, and face up. Shoot your Sorcerer's Ring at the little sign with the arrow to switch the direction so that the platform goes up instead of across. It may take a few tries. Once over there, kill the monster here, since it should have the memory gem. Take a right, and ride the platform to the bottom. Once down, head to the left and take the ramp up, and get the chest. Go back down the ramp, and keep going on straight until you run into a Sorcerer's Ring pillar. Change the function of it. It can drop bombs now. But becareful, because you can get hurt if you stand too close to it. Now before going back to the platform, head up to a boarded area and grab another chest. Now go back to the platf