GameCube | The Legend of Zelda: Twilight Princess

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            The Legend of Zelda: Twilight Princess FAQ/Walkthrough
                            For the Nintendo Wii
                    Version 1.0 (Last Updated 12/14/2006)
                               By Devin Morgan

      This file is Copyright (c)2006 Devin Morgan. All rights reserved.

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Table of Contents

1. What's New
2. Introduction
3. Story
4. Controls
5. Walkthrough
6. Bosses
7. Items
8. Heart Pieces
9. Hidden Skills
10. Golden Bugs
11. Poe Souls
12. Fishing Guide
13. Mini-Games
14. Cave of Ordeals
15. Shops
16. Secrets/Tips and Tricks
17. Credits
18. Copyright Notice
19. Contact Information

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-=-=-=-=-=-=-=-=-=-=
-=  1. What's New -=
-=-=-=-=-=-=-=-=-=-=

Version 1.0 (12/14/06): I added some more information to the Cave of Ordeals 
guide, as well as a Fishing section. There has also been a notice added at 
the start of the walkthrough pertaining to the Gamecube version; please read 
it!

Version 0.95 (12/7/06): I have completed a guide for the Cave of Ordeals, so 
check it out!

Version 0.9 (12/3/06): At this point, the main walkthrough has been fully 
completed. That does not mean the guide is finished, since there are still a 
couple of sections I need to finish, namely the Cave of Ordeals and Mini-
Games sections, as well as the creation of a Fishing section. Those will be 
coming in the next few days.

Version 0.7 (11/30/06): This version covers until the end of the City of the 
Sky. Also, all 60 Poes and all 7 Hidden Skills are now listed in this FAQ.

Version 0.6 (11/27/06): The walkthrough is complete up until the end of the 
Temple of Time.

Version 0.5 (11/26/06): The walkthrough covers up until the Temple of Time.

Version 0.4 (11/25/06): This update now has a walkthrough leading you to the 
Snowpeak Ruins, but not covering the actual dungeon just yet; the next update 
will do that!

Version 0.3 (11/24/06): The walkthrough and other related sections now cover 
up until the start of the Arbiter's Grounds.

Version 0.2 (11/22/06): This version covers up until meeting the third light 
spirit at Lake Hylia.

Version 0.1 (11/21/06): The first version, which covers up to the first visit 
to Hyrule Field.

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-=-=-=-=-=-=-=-=-=-=-=
-=  2. Introduction -=
-=-=-=-=-=-=-=-=-=-=-=

At last the Nintendo Wii has been released, and this is one of the launch 
titles, if not THE launch title. After such a long wait and much development 
over time, we finally get to see the finished product of the latest Zelda 
game. The sheer amount of time and effort that went into this game is quite 
evident as you begin this epic quest. There really isn't a whole lot more to 
say, other than that the newest Zelda is upon us and it promises to be well 
worth the wait!

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-=-=-=-=-=-=-=-=
-=  3. Story  -=
-=-=-=-=-=-=-=-=

Deep in the southernmost region of the kingdom of Hyrule lies a village by 
the name of Ordon. Cradled in the scenic beauty of pristine farmland, the 
villagers of Ordon make a living by raising livestock. Among the villagers 
is a boy known as the most skillful rider in all the land. A boy who, it is 
expected, will one day take over the responsibility of leading Ordon as the 
village chief. His name is Link...

Trusted and liked by all the villagers, Link is especially loved by the 
other children of Ordon, among whom he holds unofficial status as the leader 
of the pack. Link spends his days as a ranch hand and learns the ways of the 
sword from the village's lone swordsman, Rusl, in his spare time. He often 
displays his newly honed skills to the village youths, which makes him even 
more popular.

One day Link is showing off his swordsmanship as usual, when a monkey 
appears. "Hey! That's the monkey that's been causing trouble all over the 
village! Let's get him," cry the children. They run after the monkey into 
the forest. Link rushes into the heart of the woods after them and is 
shocked to find that the dark thickets are teeming with countless monsters. 
After fighting his way through their ranks, Link rescues the child and the 
monkey from the cage where they are held captive.

Until now, the forest had always been a safe place...

The next day, after much encouragement by Rusl, Link prepares to set out and 
deliver the village's tribute to Hyrule Castle. Having never visited the 
castle before, Link is in high spirits as he prepares for his journey, but 
when his childhood friend Ilia notices a wound on Epona's haunch, she gives 
Link an earful for being so careless with his horse. In a huff, Ilia leads 
Epona away.

Link tracks down Epona and Ilia at the mystical spring nearby and attempts 
to apologize for injuring Epona. But no matter how many times he says he's 
sorry, Ilia simply refuses to forgive Link. Then Colin, a young boy from the 
village who idolizes Link, steps forward to mediate the situation. Thanks to 
Colin's explanation, Link is finally able to get Ilia to drop her guard and 
talk with him. Having warmed back up, Ilia tells Link, "Come back safely, 
and don't do anything reckless!"

Just then...

A monster astride a huge boar comes crashing out of the forest. The fearsome 
monster and its mount break through the gate to the spring and attack the 
youths.

Caught off guard by the sudden assault, Link is helpless to stop the monster 
from delivering a blow that renders him unconscious. Through the fog of his 
half-conscious mind, Link watches Colin and Ilia get swept off by the 
monster...

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-=-=-=-=-=-=-=-=-=
-=  4. Controls -=
-=-=-=-=-=-=-=-=-=

=============================
General Controls (both forms)
=============================

Wii Remote
----------

Control Pad: Assign items (Left, Down, Right), talk to Midna (Up)

A: Perform an action as prompted below the onscreen icon (talk to people,
   swim, roll while moving, etc.)

B: Use the item currently assigned to this button

+: Open/close the Collection screen

-: Open/close the Items screen, skip cutscenes (press twice; not all scenes
   can be skipped however)

Home: Open/close the Home screen

1: View a closeup of the current map (while on the map, use A or B to zoom)

2: Toggle on/off the onscreen map

Pointer: Move the fairy cursor around onscreen, aim with certain items, point
         to certain locations on a map, etc.


Nunchuk
-------

Control Stick: Move Link, move the cursor on menu screens

C: Switch to first person view (look around with Control Stick)

Z: Use Z-Targeting (hold to focus on a specific target), defend yourself


======================================
General/Battle Controls (Regular Link)
======================================

Spinning Sword Attack: Flick the nunchuk from side to side slightly

Regular Attack: Flick the remote from side to side slightly

Stab Attack: Hold Z, then slightly move the Control Stick up and flick the
             remote side to side

Jump Attack: Hold Z, then press A

Sidestep: Hold Z, move the Control Stick left/right and press A

Backflip: Hold Z and Down on the Control Stick, then press A


===================================
General/Battle Controls (Wolf Link)
===================================

Spinning Attack: Flick the nunchuk from side to side slightly

Regular Attack: Flick the remote from side to side slightly

Jump Attack: Hold Z, then press A

Energy Field Attack: Hold B to enlarge the field, then release to attack all
                     enemies within it

Midna Actions: When prompted, Z-Target Midna and press A to perform a special
               action

Left/Right (Control Pad): Use senses to find spirits and hidden dig spots,
                          among other things

Down (Control Pad): Dig at your current location

Up (Control Pad): Talk to Midna

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-=-=-=-=-=-=-=-=-=-=-=
-=  5. Walkthrough  -=
-=-=-=-=-=-=-=-=-=-=-=

NOTE: If you are playing the Gamecube version of this game, please take note
      of the following. The Gamecube and Wii versions are mirrored, so if you
      are playing the Gamecube version while reading this guide, reverse all
      references to left/right and west/east. Meaning, when you see "east" in
      this FAQ, consider it as being "west" instead. This FAQ was written
      specifically for the Wii version, so keep this in mind.

============
Introduction
============

The opening scene shows Link talking to a fellow villager named Rusl 
alongside a pond. He will ask you to do him a favor, and bring something to 
Hyrule Castle in his place. Rusl says that Link should go out in the world 
and see all of Hyrule. Following this, Rusl decides to call it a night and 
suggests you head back to the village, so you both leave the area with Epona 
in tow. Link will leave Epona outside of his house, at which point a girl 
named Ilia will take Epona to a nearby spring.


============
Link's House
============

The next scene will show a man who you will later know as Fado calling for 
Link outside of the house to help him herd the goats. He will ask where 
Epona is, and then Link will come outside. You will now have control of Link 
at this point. Walk forward and talk to Fado, and he will tell you to go get 
Epona. Take the path going to the northeast (look at the onscreen map) to 
reach the next area.


===========
Ordon Woods
===========

Here, go north until you reach an intersection. Then, go east to the large 
body of water on your map, for that is the spring. There, talk to Ilia, who 
has taken the liberty of washing Epona for you. Talk to her a second time 
and she will ask you to pick up a blade of grass and whistle with it. Pick 
the nearby patch of grass and blow with it to whistle Epona's song. After 
that, talk to Ilia again before climbing onto Epona.

Now that you can ride Epona, make your way back to the southern area by the 
house. Since Fado has gone ahead, continue down the path into Ordon Village.


=============
Ordon Village
=============

When you arrive aboard Epona, follow the dirt path to the southern half of 
the village. Cross the stream and head up the hill into the Ordon Ranch (we 
will return to explore the village shortly).


===========
Ordon Ranch
===========

In this area, approach Fado and he will ask you to herd the goats into the 
barn for him. Say yes and this mini-game of sorts will begin. There will be 
10 goats roaming around the pasture; to herd them, simply ride around, 
pressing A to speed up slightly, chasing the goats around to the barn. When 
they get close to the barn door, they will automatically go inside. After 
you herd all of the goats into the barn, Fado will thank you for your help. 
He will then put up a couple of fences if you want to ride around freely 
with Epona. When you are ready to leave, hop over the fence at the edge of 
the ranch and you will go back to the village. At this point, you will be 
prompted to save your game, too.


============
Link's House
============

The next morning, some children will call for Link outside of his house. 
When you get control, climb down the ladders to the ground level, then exit 
the house. Outside, go down the ladder and talk to the group of kids who 
will talk about the Slingshot being sold in the village shop. Talk to Colin, 
who is standing next to Epona, and he will tell you that he made a fishing 
rod. However, it is at his house so you will have to go get it. Since you 
have the day off and don't need to herd more goats, head into the village.


=============
Ordon Village
=============

Now that you are on foot here, you can wander about and explore for a while. 
Head forward past the shop and as you walk past a wall of vines, the man 
standing on the ledge above will call to you. Use Z-Targeting and talk to 
him, then climb the vines and speak with him face to face. He will point out 
another patch of grass which you can use to whistle. Hop over to the next 
high ledge and pick up grass, then whistle to call a hawk to your side. 
Point the remote at the screen and use the Control Stick to scan the area, 
using the pointer to aim at a target. From this one, you can hit the beehive 
in the tree across the way.

From here, jump to the shop's roof and then onto a couple more ledges. Use 
the grass on the last one to call the hawk again. This time, look across the 
water to a monkey dancing on a far ledge with a wooden cradle above its 
head. Aim for the monkey and press A, and the hawk will collect the cradle 
for you. With the cradle in hand, hop back to the first ledge where the man 
is standing and drop to the ground.

Walk along the stream and you will find a woman standing near it. As you 
approach, she will see that you found her lost cradle. She wants to give you 
something, and asks that you follow her to her house atop the hill. Follow 
her (or if you're impatient, run up the path to the house on your own). Once 
there, the lady will give you a Fishing Rod, the one Colin made, as thanks. 
Now, head to the western side of the village at the other side of the 
stream. You will find a cat, as the man on the high ledge pointed out 
before.

Approach the stream and set your Fishing Rod to the B Button (press -, then 
select the rod and press B). When you are ready, press B and send your line 
into the stream. Hold the remote steady and horizontally as the hook 
descends and nearby fish swim near. When the colored bobber sinks into the 
water entirely, quickly flick back the remote and with luck you'll have 
caught a fish. Release the first fish then catch a second one. The cat will 
grab your catch and runs off into the shop with it.

Before you continue, you will need to gather some rupees (money). There are 
a number of ways you can get rupees just by wandering around the village: 
wander through the grass, lift up/throw rocks and pumpkins, climb the tree 
after knocking out the beehive, climb atop the mayor's house. Once you have 
at least 30 rupees, head to the northern area of the village where you 
entered, and go inside the shop (Sera's Sundries).

Talk to Sera and she will be happy that her cat has returned (if you came 
here earlier, she was upset that it was missing). As thanks, she will give 
you a Bottle half-filled with Milk! Also, be sure to buy the Slingshot which 
comes with 50 pellets. When you're done here, exit the shop. There really 
isn't much else to do here, so head back north towards your house.


============
Link's House
============

When you arrive here, Rusl will tell you that he left a gift inside for you. 
After he leaves, talk to the children nearby and they will see that you 
bought the Slingshot. You will now enter into a tutorial of sorts for using 
your newly purchased item. Aim and shoot at a target to begin, then look 
around with the Control Stick and fire at the remaining targets and 
scarecrows. Be sure to also shoot the spider crawling on the ladder leading 
to your house, as well as the one on the roof. Once that's over, climb up 
and go inside.

In the house, open the chest that Rusl left for you to receive the Wooden 
Sword. It will automatically be equipped, so head outside with it. Talk to 
the children and offer to teach them how to use it. Of course, this will act 
as another tutorial to familiarize yourself with using the sword. First, do a 
regular slice by making a slicing motion with the remote (it does not have to 
be dramatic, a small movement is enough). For the stab, use Z-Targeting and 
tap forward on the Control Stick, then press A to perform that move. To do a 
spinning attack, simply move the nunchuck part side to side (again, a small 
subtle movement is sufficient). Finally, do a jumping slice (Z-Target and 
press A).

When this session is over, a monkey will appear and the kids will chase after 
it. When you regain control, climb onto Epona and ride into the northeast 
area.


===========
Ordon Woods
===========

Here, go northward and you will find one of the kids at the intersection near 
the pond. Talk to him and he will tell you that they went further into the 
woods. Ride across the suspension bridge and into the Faron Woods.


===========
Faron Woods
===========

In this area, ride through the grass with Epona to collect some rupees. Speed 
up (press A) in order to hop over the northern fence. When you reach the 
water, head west along a path that leads through a cavern of sorts. Soon 
after, you will reach an intersection with a sign noting the Forest Temple 
path, as well as Coro's shop. So, head to the northwest by taking the left 
path for now.

Up ahead, you will see a house and a man with a huge afro sitting outside of 
it. This is Coro, and if you talk to him, he will give you the Lantern. Coro 
will then ask you to try it out by lighting the fire beneath the pot nearby. 
Set the Lantern to B, then use it to light the fire. Coro will tell you that 
using the lantern requires fuel, which you can buy from him if it runs out.

Now that you have the Lantern, head back to the intersecting paths. Kill the 
Deku Baba as your first enemy encounter, then head up the hill. You will find 
a play wooden sword which belongs to Talo, one of the kids. Continue up the 
dark hill into the next area. In this dark cave, take out your Lantern (if 
you have it out and then wield your sword, your lantern will hang from your 
side, illuminating the area without wasting oil) and use it to light up the 
otherwise dark room. Cut through the grass and defeat the Keese and Deku 
Babas along the way. When you come to a giant web blocking your path, swing 
the Lantern to burn it down.

Up ahead, defeat a rat and use your sword to hit the hanging pots to get some 
rupees. There will be a split in the path here. If you want to go right, you 
will find a chest containing 10 rupees. Otherwise, continue north to another 
web, which you must burn down. Then, continue northward to exit this cave. 
Out here, you will in a more open area as opposed to where you were. Wander 
around, killing the various enemies that you encounter (as a note, if you get 
caught by a Deku Baba, use the spinning sword attack to break free).

You should make your way to the northwestern portion of this region (noted as 
a red circle on the map). Over there, you will enter another dark cave, as 
evidenced by the Keese hanging above the entrance. Go into that room and 
defeat the enemies, then open a chest to receive the Small Key. You can also 
light the 2 torches to the sides of the first chest to make a second one 
appear on the upper ledge. Open that one to get your first Piece of Heart! 
When you're done here, backtrack out of the cave.

Now, make your way to the southeast area (as shown by the other red circle on 
your map). Defeat the guards and unlock the gate with the key you just found, 
then continue onward to the following area. Here, fight the enemies out in 
the open, then stop by Trill's Shop if you need an oil refill or a red potion 
(check the box and pay on your own, or the bird will attack you when you 
leave). Head to the north from here, opening a chest to the east to receive 
10 rupees.

When you reach the narrow path, you will find Talo and the monkey trapped 
inside a cage. Follow the path up to the top, and defeat the guards 
surrounding the cage. After that, destroy the cage with your sword to free 
Talo. He runs off, asking you not to tell his dad about all these events. 
Then, Rusl suddenly appears and reminds you that tomorrow is the day you 
depart for Hyrule. The scene fades out, and the next day arrives.


===========
Ordon Ranch
===========

As Link is relaxing in the grass, Fado appears at the ranch. Talk to him and 
he will want to get the work done early today. So, run by the ranch and pick 
up Epona, or use the grass patch to call her. Talk to Fado again when you're 
atop the horse, and another round of goat herding will begin. This time, you 
have to herd 20 of them into the barn. Be careful though, since one can 
become aggressive and ram into you (it will glow orange when that is about to 
happen).

After you successfully herd the goats, hop over the fence and ride back into 
town.


=============
Ordon Village
=============

As you ride into town, you will stop to speak with the mayor. Ilia will also 
greet you and check up on Epona. She will become angry once she realizes 
Epona is injured, and will let you know it before leading the horse back to 
the spring. The mayor will be disappointed, so it is up to you to fix this 
situation. Head across the village and run up the path to your house.


============
Link's House
============

When you walk into this area, Colin will talk to you. He will want to come 
along to see Ilia, and so he will follow you. Approach the two kids blocking 
the path to the spring, and they will want to borrow your sword in exchange 
for letting you pass. Colin will thank you before running up ahead, so follow 
him to the spring.


===========
Ordon Woods
===========

Here, go north and east at the intersection to find the spring. The gate will 
be up and Ilia still won't let you in. Colin will try to calm her down, and 
tells you to crawl in through a tunnel nearby. So, head back south to the 
first open area and check the east wall to find a tunnel. Crawl through it to 
reach the spring. Ilia will be calmer at this point, and allows you to take 
Epona as long as you are careful.

Soon after, enemies will invade the spring and knock Link unconscious while 
they capture Colin and Ilia. As the enemies retreat, Link awakens and finds 
that they were captured. You will run to a gate with mysterious symbols on 
it, and Link will get pulled into the twilight world. After a brief scene, 
Link will become a wolf. You will now get the option to save once again.


=========================
Castle Dungeon (Twilight)
=========================

Following the break, Link (in wolf form) will be chained up in a jail cell of 
sorts. When you get control, try to dash around with no apparent results. A 
strange person will enter the cell, and will proceed to taunt you before 
breaking the chain that holds you captive. The girl will then warp out of the 
cell and challenges you to escape the cell before she gives up any new 
information.

You should see a box of sorts in one of the corners in your cell. Attack it 
(same controls as regular Link), then use the Dig command (Down button on the 
remote) to dig out of the cell. After you escape, the girl will offer to help 
as long as you behave, and will ride on your back. Run into the adjacent cell 
which is open, and the girl will call you (you'll hear it in the remote too). 
Talk to her with the Up button on the remote, and she will direct you toward 
the chains hanging from above. Press Z to target it, then press A to bite. 
Doing this will pull the chain down, opening the path which leads out of 
here.

In the next area, run through the narrow corridors until you reach a new 
room. The girl will point out the glowing light in the corner, and that you 
should use your senses (Left/Right on the remote) to check such lights out. 
This ability allows you to see the spirits of the deceased, and lets you 
listen in on their thoughts. Follow the damp path onward until you reach a 
split. If you want to go right, you'll find another switch to bite which 
leads to a crate containing a rupee.

If not, then go west through the open doorway. Up ahead, you will see a pit 
of spikes to the north, as well as some small enemies here or there. If you 
go south at the 4-way split, you will find a switch to bite, which will raise 
the water level a little bit. This means you can now swim over the spikes 
with ease. In the next portion, head north to another intersection. There, go 
east and bite the switch to drain the entire complex of water.

Head to the western branch and the girl will float through the bars, 
instructing you to find your own way through. Since you drained the area, 
this won't be too hard. Approach the bars and look to the left to find a 
hole; crawl through it and run around the bend to reach your partner again. 
Continue west to a large, round room with stairs going up around the sides. 
Start to go up the steps, but when you reach the first jump, the steps will 
crumble.

Go back up to that gap and talk to the girl (Up on the remote). To get past 
these complex parts, Z-Target her and press A to make the leap across. Make 
your way through this room by pressing Up, then using Z-Targeting and the A 
button to jump to the girl's location. At the top of the steps, walk across 
the tightrope and continue upward on some more steps. With the girl's help, 
use Z and A to do some more wide jumps. Soon after, you will reach the very 
top of the room, and the door. Defeat the bats, then check by the pile of 
rubble to trigger an event. Press Up on the remote and do some more jumps 
with her help to reach the exit (finally).


========================
Hyrule Castle (Twilight)
========================

Outside, the girl still remains tight-lipped regarding your location. She 
tells you to reach the tower in the distance, however. So, follow the path 
going north. When you find a spirit, check it out, then climb onto the nearby 
box. Jump to the upper ledge and drop down at the other side, then continue 
onward. On this platform, target and defeat the giant bird before going 
north. Jump over the wall and defeat another bird.

After the second fight, walk onto the wooden planks to the right and press Up 
when prompted to do so. Perform some more Z-Targeting jumps, and you will end 
up on a large blue rooftop. Defeat the birds that attack, then go down and 
break some crates to the sides to replenish your hearts if need be. When 
you're ready, head north and east and jump onto the ledge, and enter the 
tower.

Here, drop to the ground and run upstairs. Go through the open door and enter 
that room, then a scene will commence. You will finally learn that your 
companion's name is Midna when the cloaked figure addresses her. This person 
will explain that you are in what used to be Hyrule before the twilight king 
took over. After a lengthy explanation, the figure will reveal themselves as 
none other than Princess Zelda. She will then ask you and Midna to leave 
since a guard is coming, so exit the room and run down the stairs. Midna will 
spot an escape route through a window above, and out you go.

On the rooftops, Midna will agree to send you back to the forest spring as 
promised. She will then remind you that you have to rescue Colin and Ilia 
before sending you off.


===========
Ordon Woods
===========

You return back at the spring, but still seem to retain the wolf form. 
Apparently you will stay this way for a while, so head west. Your shadow will 
take the form of Midna and she will talk to you again. She wants you to find 
a sword and shield for her to use in battle since you will have to venture 
into the twilight at some point. Head to the south and into the next area.


============
Link's House
============

Here, defeat the enemies that have gathered, and head towards the village. 
Before you go, a squirrel will speak to you, letting you know that as a wolf 
you can talk to the animals to get information. Following this conversation,  
you will run into the village.


=============
Ordon Village
=============

In the village, talk to the brown cucco and it will basically tell you to 
stay out of sight of the people, to avoid any trouble. Cross the stream and 
approach the people from a distance, then listen in on their conversation a 
couple times. They will talk about a sword and shield (just what you needed) 
and where those items are located. The people will then spot you and run away 
in fear. Midna will point out an open window accessible from the roof, and 
suggests that you can jump up there from some other point.

If you pass by the wall of vines near the stream, the man on the ledge will 
call you a monster and summons the hawk to attack you. Get away from it by 
running to the north. Go behind the house to the north and Midna will call 
you. With her help, jump onto the top of the roof. From there, jump across 
the ledges to where the man is standing, and scare him off the ledge. If you 
want, you can press A while standing on this platform to howl (move the 
Control Stick up and down to control the pitch), which will call the hawk to 
you. It will let you call it at certain spots for help later on. Anyway, now 
that it's safe, use Midna to jump from the water wheel onto the roof of the 
house where you need to be. Up there, simply go through the open window.

Inside the house, drop down to the lower room and jump onto the table. Press 
Up when Midna calls you, then jump to to the upper ledge. You will see the 
shield hanging on the opposite wall; dash into the wall twice to knock it 
down. Collect the Ordon Shield, then jump through the window to exit the 
home. You will land in the stream outside, which will cause Rusl and his wife 
to wonder what that sound was.

Rusl will now patrol the dirt path leading into town from his house, leaving 
the gift for the royal family (the sword) on the couch in their home. His 
wife is standing outside, so it won't be so simple to get in. Follow the 
stream around to the back side of the house, then run up the hill while 
keeping a distance away from Rusl/his wife. When you reach the right side of 
the house, you will see a slightly raised platform. Behind it is a hole in 
the wall; dig through to enter the house.

In Rusl's house, grab the Ordon Sword from the couch. Midna will then say 
she's taking you back into the twilight, but wants you to return to the woods 
first. So, dig back out of the house and while still avoiding Rusl, run back 
to the woods in the north.


===========
Ordon Woods
===========

In this area, head north along the path to the intersection. When you reach 
the split by the spring, you will hear a voice. Approach the water and a 
shadow being will suddenly appear to fight you. Use Z-Targeting and attack 
with A when it prompts you, and this creature will be quickly defeated.

After the battle, the voice calling to you will finally appear in the form of 
a light spirit called Ordana. The spirit will explain why the shadow beings 
are appearing, and that you need to revive the other 3 light spirits. Ordana 
also tells you that by reviving the light spirits, you will be able to retain 
your original human form. After the spirit disappears, go west and northward 
across the bridge. At the entrance to the woods, you will reach a twilight 
portal. Tell Midna you want to proceed, and you will enter.


===========
Faron Woods
===========

In the woods, head north until you are fenced in by the twilight barriers. 
Move toward the center area and three of the shadow beings you fought at the 
spring will appear here. You will have to take them all on at once, so do 
your best. Midna will intervene when she realizes that they aren't dying 
because the last remaining monster revives the others. She will have you use 
an energy field (hold B while moving, then release when the enemies are 
within the field).

After the shadow beings are defeated, continue to the north. Approach the 
waterfall and check the light spirit, and it will speak to you. It will 
request that you collect the Tears of Light from invisible dark insects 
throughout the area, in order to dispel the twilight from the region. To aid 
in this, the light spirit will give you the Vessel of Light, and also marks 
on your map the locations of said dark insects.

To continue, go west along the path. Use your senses in this narrow tunnel to 
spot the first pair of dark insects. Defeat the Deku Babas, then defeat the 
dark insects and collect their tears. At the intersection ahead, you will 
find that the gate is once again locked. You'll be able to get past, but you 
should explore the other path first. In the field where Coro was earlier, 
move to the far side of his house and dash into the wall to knock another 
dark insect to the ground.

After you use your senses and kill it for the tear, go to the south side by 
the scarecrow, and walk up the slight hill to a wooden ledge. Press Up when 
Midna calls you, then jump into the window and enter Coro's house. Drop down 
and listen to Coro's spirit with your senses, and two more dark insects will 
emerge. Defeat them, then exit the house through the same window. Now, go 
back to the southeast by the intersection. To the right of the locked gate is 
a hole under the fence; dig under it to get to the other side.

When you emerge, defeat the dark insects and collect their tears before 
heading into the dark cave ahead. In the next area, head through the cave, 
defeating the enemies you encounter along the way (there are no dark insects 
in here). At the path split, just keep going north to exit the cave. Back 
outside again, head to the left and use your senses to spot the next 2 dark 
insects. Dash into the wall and they will start to fly around. Use Z-
Targeting and the A button to defeat them and grab their tears.

After that, go north and approach the twilight mist. If you try to enter it, 
you will be unable to pass, which Midna will mention afterward. Go to the 
left of the dock and use her command to hop across a series of small ledges 
to cross the mist. On the new ledge, run up the path until Midna prompts you 
once again. Hop across a couple more columns to reach the center area. Use 
your senses and defeat the 3 dark insects over here to recover their tears.

Go up the hill and use Midna's help to cross another series of long jumps, 
occasionally moving on your own to trigger the next set of jumps. While you 
jump, be quick so as not to take damage from the various enemies along the 
way. At the last jump, there will be a giant pendulum swinging; wait until it 
swings by to jump so that it doesn't hit you. When you reach the ground, the 
two dark insects will burrow into the ground. Use your senses and dig them 
up, then defeat the insects to get the tears they possess.

After you get the tears, go through the open gate to reach the next area. In 
there, go forward and you will have to face three of those shadow beings from 
before. Defeat one on your own, then use the energy field to dispatch the 
remaining two together. Once that's done, continue moving northward through 
the area. Follow the narrow path up to where Talo and the monkey were trapped 
earlier, and you will spot the final two dark insects. Use your senses to 
find and destroy them, then collect the final tears. You will also see the 
monkey's spirit talk about how dangerous the forest has become.

Now that you have all the tears of light, the Vessel of Light will clear the 
woods of the twilight. The next scene will show the light spirit Faron taking 
shape. You will now become a human again and Midna will leave you for now 
while Faron informs you of your fate. He suggests that you visit the temple 
deep in the forest to retrieve a special power so you can begin your quest 
against the twilight king.

After the scene ends, Midna will speak to you again now that you are a human 
(if you want to speak to her while in normal form, simply press Up on the 
remote). Now, head west and you will reach that locked gate at the 
intersection. Take the northern path to Coro's shop, and talk to Coro who is 
now sitting outside. He will give you the Small Key to open that gate. If you 
have the money, you can also buy a Bottle full of oil for 100 rupees. When 
you're ready, go back to the intersection and open the gate to continue into 
the dark cave.

Make your way through the cave just like you did earlier in the game when 
rescuing Talo. If you lit the torches before, they will still be lit right 
now. So, defeat the enemies and collect some rupees from the hanging pots, 
and take the north path at the split to reach the next area. This time, the 
large field will be covered with a dark fog, and if you try to run into it, 
you will not succeed. Use your Lantern and a monkey will appear. It will 
steal it while you're not looking, and then proceeds to walk through the fog. 
Follow it all around the area, defeating any enemies in the way.

When you reach the southeastern safe area, the monkey will drop the Lantern 
and run off. Pick it up and continue to the next area. There, head north and 
fight some more of the usual enemies. When you come to Trill's shop, be sure 
to fill a Bottle with Lantern Oil since that monkey used up all your oil 
wandering in the fog. Don't forget to put the 20 rupees in the box, since the 
shop runs on an honor system.

Continue to the north and you will see a golden wolf. Approach it and a scene 
will commence. A skeleton warrior will appear; when you have control, try to 
attack it and it will quickly knock you down. It will then teach you your 
first hidden skill, the Ending Blow (Z-Target, then press A to finish off an 
enemy lying on the ground stunned).

After the scene is over, head up the narrow path to the temple entrance. Beat 
the guards here, then take out your Lantern. Swipe it at the web blocking 
your access to burn it down, then when you are ready, step forth into the 
first temple of the game, the Forest Temple!


=============
Forest Temple
=============

Starting off in this temple, go forward and defeat the Keese, Deku Babas, and 
sword-wielding enemies. You will see a monkey trapped in a cage in front of 
you; destroy it with your sword to free it. The monkey will then wait for you 
atop the wall in front of you. However, there are spiders hanging on the 
vines you need to climb, so use your Slingshot to clear them. There are also 
some vines on the left side of the room you can climb (after killing more 
spiders) which will lead to a chest containing 10 rupees. Anyway, climb up 
the north wall and open the door leading into the next room.

In the second room, go down the ramp and then up the one in front of you to 
the center platform. Defeat the spider enemy, then use your Lantern to light 
the 4 torches. Some stairs leading to the north door will appear, so follow 
them up to that ledge. Open the chest to your left to receive the Dungeon 
Map, then enter the next room.

There, a giant monkey will appear and throw a boomerang at your monkey pal, 
causing the suspension bridge to fall apart. That means you can't go any 
further in here for now, so Midna will point out that the monkey wants to 
help you. So, go back to the previous room. Follow the monkey to the center 
platform and she will hang from the western rope. Jump to her, then swing and 
jump to the ledge across the gap, and continue into the following room.

In here, go right and you'll find a spider enemy that acts as a bomb when you 
hit it. Attack it, then move back and it'll explode, clearing the rocks 
behind it. Break the pots and you will meet a creature called Ooccoo, whose 
function is to warp you out of the dungeon if you use it as an item. Now, 
take the other path around until you reach a web. Burn it down with the 
Lantern and go into the room ahead.

Here, the monkey will jump onto a platform to the right, so follow her across 
a series of ledges to the other side. Go into the northern room from here, 
since that's the only way to go for now. Head across the rotating bridge and 
continue through the door straight ahead into that room. In there, open the 
nearby chest to get a Small Key. The path in this room is blocked off for 
now, so backtrack a couple rooms. This time, use your Slingshot to kill a 
spider to the west. Then, hop across the gap and unlock the door that the 
monkey leads you to before entering that room.

You will spot another trapped monkey in a cage atop a pedestal in the middle 
area. Run along the path, crossing a bridge that will collapse after you 
cross it. When you reach the center, talking to your monkey friend will give 
a hint as to what needs to be done. So, roll into the pedestal, then while 
it's wobbly, do it again to knock the cage over, freeing the monkey. The 
guards above will notice this and jump down to attack. Defeat them, then 
follow the monkeys up the steps to the broken bridge. Jump and swing from 
monkey to monkey to get across, then head out the same door you came in.

Now, backtrack to the second room of the temple (the one where you found the 
map). Get to the center platform and use the second monkey to reach the east 
platform, then enter that new room. In this room, go down and defeat the 
stronger Deku Babas. You will notice some flower enemies that you cannot 
destroy with your sword in here. Walk up the stairs to reach the upper level, 
and you will find one of those spider bomb enemies.

Use your shield (quicker than the sword) to make the spider curl up into bomb 
form, then walk along the platform above the stairs you just came up. At the 
edge, drop the bomb down into one of those plants to clear the way. Deflect 
another spider bomb with your shield, then hop over the nearby gap (where you 
killed the first plant) and toss the bomb onto the ledge straight ahead to 
clear the giant boulder, revealing a door. Don't go into there yet; instead, 
go right to find a wall of vines. Shoot the spiders on the wall, then jump 
onto it and climb up. At the top, enter the room in front of you.

Here, you will spot another monkey trapped behind a locked door, and the key 
being held by a giant plant enemy. Target the plant's head and use your 
Slingshot or jumping sword attack to kill it. Then, toss a spider bomb into 
the plant to clear it, allowing you to collect the Small Key. Use it to free 
the monkey, then exit the room with it. Back in the previous room, go back to 
the door that was previously blocked by a boulder, and enter that room.

In here, you will see two poles in front of you, with a chest atop one of 
them. Drop to the lower area and roll into the pole with the chest to knock 
it down; open it to get a Small Key. Cross the bridge, avoiding the tile 
enemies as you cross. At the other side, use your Lantern to light the two 
unlit torches to make the stairs rise up in front of you. Then, jump up the 
steps and unlock the door to free yet another monkey. Break the pots in its 
cell to get 10 rupees, then head out of this room altogether and back to the 
second room of the temple (check your map).

Once you get to that center room, use one of the monkeys to get to the center 
platform. When you land, the monkeys will all lead you to the north, so 
follow them into that room. The bridge is still out, but the monkeys can help 
you cross the gap since you rescued enough of them. Once you cross the large 
gap, continue north into the room ahead. You will find that giant monkey with 
the boomerang from earlier.

To beat it, wait until it stops on one of the columns to throw the boomerang. 
At that point, roll into the column to stun the monkey, and the boomerang 
will knock it to the ground. Take that chance to attack with your sword. 
Repeat this several times until you defeat the monkey, which as it turns out 
was controlled by a dark insect all along. After being given a quick 
explanation on how to use it, pick up the Gale Boomerang as your reward! Now, 
turn towards the door and look up to find some propellers. Target them with 
your Gale Boomerang, then throw it to partially raise the bars blocking the 
door. Do this a few times to open the door, then exit the room.

Back here again, go east across the rotating bridge (as a note, you can use 
your Gale Boomerang on the propellers to spin the bridges around at will). 
Cross the bridge and defeat the enemy, then target the rope holding the cage 
up with the Gale Boomerang to free the monkey. From here, use your new item 
to get across the bridges to the south, and make your way to the second room 
of the temple yet again.

Once you get to that room, swing over to the center platform and look up. Use 
the Gale Boomerang on the ropes to drop the chest onto the platform so you 
can reach it. Open it to receive the Compass. Next, swing over to the western 
door and head into that room. Follow the left path until you reach the main 
area of the room. Use the Slingshot to kill the spider on the vine wall, then 
climb up and to the right, and drop onto the wooden ledge. Hop across a small 
gap to find 4 propellers on columns above you, and a pattern in the dirt.

Use the Gale Boomerang to target each propeller, one at a time with Z, while 
following the path on the ground. If done correctly, the gate will raise. 
Open the large chest to receive the Big Key. Now, jump your way to the 
northern door and enter that room. In here, run across the rotating bridge 
and open the opposite door to enter the following room. There, use your Gale 
Boomerang to rotate the bridge, then stand on the bridge portion and use it 
again. From here, go into the now-accessible east room.

Defeat the spiders hanging from the ceiling, then look on the floor to find 2 
spider webs. Burn the one to the left (with your back to the door), and drop 
down the hole below it. You'll land on a platform below with the monkey cage. 
Use your sword to break the cage, then climb up the vines and head back out 
through the door.

Back here, walk onto the bridge and use the Gale Boomerang to rotate it so 
you can reach the northern door. Enter that room, where you will see that the 
monkeys have all gathered on a bunch of ledges. You still need to rescue a 
couple of them, so for now, use the Gale Boomerang to navigate the rotating 
bridges in this room. When you get to the eastern platform, defeat the guard 
enemy, then use your Slingshot to clear the vines above of all spiders (there 
are three of them). Then, climb your way to the top ledge, and go through the 
door into the next room.

In here, defeat a bunch of large Deku Babas, then go up the ramp in front of 
you. There is a boulder blocking your access to the ledge in front of you. To 
handle this, use the Gale Boomerang. First, target the spider bomb (it's to 
the left), then target the empty space to the right of the boulder, and then 
release. If done right, the winds will pick up the bomb and slam it into the 
boulder as it approaches the second target, clearing a path for you.

Climb up the vines and defeat the guard enemy wandering around. Then, use the 
Gale Boomerang to knock the Deku Babas off the ceiling, and your sword to 
finish them off. Stand at the edge of the platform and use the Gale Boomerang 
to retrieve a distant spider bomb. Use it to blow open the rock wall to the 
east, freeing another monkey. Now, go back down and cross the bridge. Throw 
the Gale Boomerang to grab a spider bomb, then throw it at the bomb-eating 
plant on its own ledge to clear it. Jump across to the chest and open it to 
receive a Small Key, then exit this room.

Use the Gale Boomerang here to spin the bridges around so you can get to the 
southern room once again. In there, rotate the center bridge, then stand on 
it and use your item again to rotate it so that you can reach the west room. 
In that room, use the Gale Boomerang to flip over the tile enemies, then 
attack with your sword. Head to the back of the room and through the tunnel, 
then drop down into the lower segment. Kill the large spider, then hit the 
smaller ones on the vines with your Slingshot.

From here, climb up the vines to reach the area where the final monkey is in 
captivity. Target the two propellers on both sides of the cage with the Gale 
Boomerang, and you will free the monkey. Go around the large pit and defeat 
the hanging enemy with the boomerang/sword combination like before. Then, 
continue out of this room. Walk onto the rotating bridge once more and spin 
it so you can go north.

In the room with all the monkeys, they will all form a swinging chain to help 
you cross the gap. Go up to the edge and jump when the monkeys come close, 
then let go at the other side to land. After a successful landing, continue 
forward to the boss door. A pot to the right contains a fairy, should you 
want to bottle one. If you're ready, enter the boss chamber. You will be 
introduced to the first major boss of the game, Diababa. Visit the Bosses 
section of this guide for help defeating it.

Once the battle ends, you will get the first Fused Shadow. Midna will not 
tell you what it's used for yet, holding out until you find the other two 
pieces. Now, grab the Heart Container and speak to Midna to leave this temple 
entirely.


===========
Faron Woods
===========

When you arrive back outside, the light spirit will speak to you again. It 
will tell you to head west and meet Eldin. After Midna talks to you, you will 
regain control. To exit the woods, make your way to the northwest by where 
Coro hangs out. If you go past him, you can follow the now open path out of 
here.


============
Hyrule Field
============

At last, you finally get to leave the forest and explore a new portion of the 
vast landscape. For now, you have to go to the land where Eldin is, so make 
your way to the west. As you venture westward, you will be stopped by a 
postman making his rounds. He will warn you of the twilight curtain blocking 
the way onward. He will also hand you a simple letter, which you can read in 
your Collections menu if you want. After he goes, continue westward to the 
twilight curtain. Midna will ask you if you're ready; when you are, say yes 
and become a wolf again (you can't go back once you switch, for now).

As a wolf, move forward and you will find a wooden stick in the road; sniff 
it to learn the Youths' Scent. Use your senses and you will be able to follow 
the scent of the kids from Ordon Village to where they were led. Continue 
heading along the path until you come to the three shadow creatures again. 
Defeat one with your attacks, then use the energy field to eliminate the 
other two.

Now that the battle is done, you will see that the bridge leading across the 
gorge is gone. Midna will tell you that when you fight groups of those shadow 
beings, a portal will become accessible in that area. She can warp you from 
portal to portal if you talk to her for now on (while you're a wolf of 
course). For now however, you have to find the bridge, so you will have to 
test out this portal system. Warp to North Faron Woods.


===========
Faron Woods
===========

When you arrive at your destination, look around and you will see the giant 
bridge off to the side. Talk to Midna when she prompts you, and warp back to 
Kakariko Gorge (in the Eldin province).


============
Hyrule Field
============

When you arrive here again, the bridge will fit into place and you will be 
able to cross safely. When you have control, continue following the path as 
it heads westward. When you reach a large gate, dig under the left side of it 
as signified by the dark hole under the gate. At the other side, defeat the 
enemies, then continue into Kakariko Village.


================
Kakariko Village
================

As you arrive in the village, go forth and you will have to fight another 
trio of shadow beings. Defeat them, then the light spirit will call to you 
from the nearby pond. Run through the pond and speak to the spirit again; it 
will give you a Vessel of Light and requests you find all the Tears of Light 
to clear the twilight within the village.

To begin your hunt for tears, head north to the first house. Walk onto the 
wheelbarrow sitting to the side, and use Midna's help to get onto the roof. 
From there, walk onto the wooden patch to fall into the house. Inside, use 
your senses and you will witness a scene showing a family, including the kids 
from Ordon who were captured. They will talk for a bit, before mentioning a 
cellar that can be accessed by lighting all the candles.

When you get control of the wolf, pick up the stick and run past the fire to 
light it. Then, go up the steps and hop across the gaps, lighting each wall 
candle on the way. After you light them all, the cellar will open up, so head 
down there. Follow the path into the middle room and use your senses to kill 
the first three dark insects, collecting their tears afterward. Continue 
going north and use Midna to get out of the house, emerging in the nearby 
graveyard.


=========
Graveyard
=========

Here, begin by killing the bats that are flying around. Then, use your senses 
to find the shadow of the insect moving around underground. Dig it up and 
kill it for its tear, then head east to reenter the village.


================
Kakariko Village
================

From the graveyard, head east and you will see the general store (read the 
signs outside of it to be sure), along with a hill to the right leading above 
it. Check the right side of the building and you will find a hole leading 
inside, so enter it. Climb into the store and use your senses to find/kill 
the insect. Take its tear and crawl back out the same way you came in. This 
time, run up the hill that leads behind the store. At the top, hop across a 
gap to another ledge, and enter the next building.

Inside, drop down to ground level and grab the stick. Jump onto the table and 
leap toward the torch to light the stick, then walk past the furnace in the 
corner to light it, causing a dark insect to come out. Defeat it for its 
tear, then go into the adjacent room. Defeat the enemies in the main room, 
then go upstairs and kill another enemy. Enter the room up there and use your 
senses to spot the flying insect. Kill it for a tear, then head back 
downstairs and exit the inn the same way you came in (climb up the boxes in 
the furnace room to reach the exit).

Back outside, drop down to ground level and you will see a row of houses on 
the west side of town. Run to the southernmost house, then hop up the ledges 
to reach the roof. Then, go from roof to roof until you reach the third 
house. Drop through the wooden patch on the third roof to enter that house. 
In there, you will find a block that you can push towards the wall. Do so and 
a dark insect will come out; use your senses to destroy it. Grab the tear and 
walk towards the dresser, then use Midna to get outside again.

Drop to the ground and head north past a bomb shop sign. When you come across 
the second sign, there will be a series of ledges you can jump onto. Jump 
onto the top ledge, then face the building and jump through its window (you 
will have to dash and jump). Inside the bomb shop, go upstairs and dash into 
the dresser to knock it over, revealing a dark insect. Kill it for its tear, 
then climb up to the exit door.

When you emerge, you will be on the store's roof. Go northwest along the 
lower path and you'll see a dark insect retreating into the building there. 
Enter through the hole and pick up the stick, then light it by passing near 
the torch. Light the furnace and three insects will dart out, causing the 
house to go ablaze. Quickly escape through the hole and the house will burn 
down. Luckily all the insects die in the blaze, so approach the ruins and 
collect the three tears.

Next, run up the hills to the top of the cliff. You will find another 
building at the top, and a hole in the ground next to it. Dig under the wall 
to get inside, and use your senses to find/kill the insect. Grab its tear 
before digging your way outside again. Make a jump to the ground below, then 
follow the path going north (the only one that's open) to reach the foothills 
of Death Mountain.


==============
Death Mountain
==============

When you arrive, Midna will point out that the path is impassable, but she 
can help you if needed. Go up the slight hill to the left and use Midna to 
scale the wall. Continue up the path, killing Keese and shadow enemies along 
the way. When you reach the second large wall, climb up the blocks to 
continue. Up there, you will see steam shooting out of the ground and walls. 
Try to avoid those; you won't take damage, but they can be rather annoying.

Use your senses to spot the dark insect, which will burrow into the ground. 
Dig it up and kill it for its tear. You will also see a Howling Statue here; 
check it and perform the proper howl to make the golden wolf appear. It will 
tell you to return as a human, and will mark its location on your map (the 
Ordon Woods spring).

Now, head further north along the path, being cautious of the steam leaks. Up 
ahead you will be forced to face off against four of those shadow beings. One 
of them is hiding behind an alcove surrounded by a barrier; try to kill that 
one first. Defeat two of them, then use the energy field on the remaining 
ones to finish them off. After that, use your senses and check the northern 
wall to find another dark insect. Dash into the wall, then kill the bug and 
grab its tear. Now, hop onto the small ledges to the west and use Midna to 
reach the upper platforms (wait until the steam shooter stops first).

Follow the path until you reach some more steam leaks and a ramp to the 
right. Head up that ramp and use Midna to jump to the next ledge. From there, 
go forward and drop into the lower arena. Defeat the shadow enemies, then use 
your senses to find and kill the final dark insect for its tear.


================
Kakariko Village
================

Now that you have all the tears, you will be automatically taken back to the 
light spirit. Since you recovered the tears, the twilight will leave Kakariko 
Village and the light spirit Eldin will appear in full form. It will tell you 
to ascend Death Mountain in order to cleanse the region of evil. The spirit 
will vanish and you will become regular Link again.

Following this, the kids will run out of the nearby house to see you. The 
shaman, Renado, will introduce himself as well. He will talk about the Goron 
tribe in the mountains to the north, and how there has to be something wrong 
in the mines due to their recent erratic behavior. So, your job will be to 
head up the mountain. Head all the way north again to the next area.


==============
Death Mountain
==============

Here, climb up the steep wall in front of you and move forward to meet a 
Goron. They won't be too happy to see you, and will proceed to roll towards 
you. There's no use trying to stop it, since you won't succeed just yet. 
After you get knocked off the cliff, return to the village.


================
Kakariko Village
================

When you return, Renado will greet you. He will tell you that a man named Bo 
(the mayor from Ordon Village) will be able to help, and that you should go 
visit him now. Make your way south through the village, and Epona will 
suddenly charge in. Of course you will jump on automatically when she stops, 
but she isn't quite tame yet. When prompted, hold Left/Right on the Control 
Stick to stay on top, then when Epona stops, press A when prompted. You will 
now tame Epona and thus be able to ride around with her again!

Now that you have some faster transportation, head southeast to Hyrule Field.


============
Hyrule Field
============

Out here, charge towards the gate with Epona (press A to gain speed), and you 
will jump over it. As you head down the path, the postman will call to you 
once again. He will deliver a letter from Ooccoo before running off. Continue 
heading to the southeast until you reach the Faron Woods. Once there, head 
all the way south into Ordon Village.


=============
Ordon Village
=============

Once you're back in town, head to the south. After you cross the stream, Bo 
will spot you and will call to you. Go inside and talk to him, and he will 
offer to help once he hears about the Gorons on Death Mountain. Follow him 
into the back room and he will ask you about sumo wrestling. Learn the basic 
rules and then go into the ring with him. Basically, the objective is to push 
your opponent out of the ring. Grab and push by repeatedly tapping the A 
button. When you're not pushing, swing the remote to slap the opponent, or 
use the Control Stick to dodge their slaps. If you push your opponent out of 
the ring first, you win.

When you beat Bo twice, he will direct you towards a chest in the corner. 
Open it to receive the Iron Boots! Now, leave his house and head north to the 
village exit.


===========
Ordon Woods
===========

As you pass through this area, be sure to stop at the spring (assuming you 
activated the Howling Statue on Death Mountain as a wolf before). Approach 
the golden wolf in the corner and you will meet the skeleton warrior again, 
who will teach you Skill #2, the Shield Attack. After you're done here, 
continue on your way back to Kakariko Village.


================
Kakariko Village
================

The moment you arrive in the village again, a bunch of armored monsters will 
ride into town and kidnap Colin. They are the same monsters who kidnapped 
Ilia earlier in the game. Since you rode onto the scene just in time, head 
north through town and jump over the gate to reach the next area.


============
Hyrule Field
============

Out here in this large expanse of land, you will come face to face with the 
leader of that group who took Colin again. The leader will blow its horn, 
summoning five henchmen to ride onto the scene and attack, before he rides 
away. When you gain control, give chase to the leader. Don't worry about the 
henchmen, as they will just keep coming if you defeat them. Speed up with 
Epona and draw your sword, attacking the leader when you get close.

After you attack the leader enough times, breaking apart his armor and his 
horn, he will charge off to the northwest bridge. You will follow the leader 
there, and a joust will commence. Charge down the bridge towards the leader, 
and with your sword drawn, attack as you pass by (move from side to side as 
you approach since if you get hit head on, you'll fall off the bridge and 
lose one heart).

If you succeed, the leader will get knocked off the bridge and it will be a 
huge victory for Link. Following the battle, you will return to the village.


================
Kakariko Village
================

When you return, you will talk with Colin and the others for a bit before 
Renado comes to take Colin away. Now that you have control once more, enter 
the shop across the way. It is now run by Malo, and he stocks the Hylian 
Shield. You should definitely have more than 200 rupees by now, so buy it as 
it will come in handy shortly. When you're ready to continue, head north to 
Death Mountain again.


==============
Death Mountain
==============

This time, go forward and climb the wall to the upper ledge. Assign the Iron 
Boots to one of your directional buttons before approaching the Goron. When 
the Goron tries to roll towards you, put on the Iron Boots and press A to 
grab it when prompted. You'll end up tossing the Goron behind you, allowing 
yourself to finally progress, so take off the boots and continue. Along the 
way up the path, you'll face more rolling Gorons, so put on the Iron Boots 
and grab them as well to be safe.

When you reach the steam leak area, be careful since there will be enemies 
shooting fire arrows at you from above. Further ahead, there will also be 
eruptions, which cause fireballs to fall from the sky. Keep going and you 
will reach an open area where Gorons are standing around. Drop down to the 
lower area, but be careful since the Gorons will try to attack you (Z-Target 
them so that your shield protects you), and there will still be fireballs 
falling on you.

As for the Gorons, if you use your Shield Attack skill on them, they will 
curl up into a ball. At that point, climb onto the Goron and face the 
direction you want to go. Shortly thereafter, the Goron will launch you into 
the air. Try this with the Goron standing around to reach the upper ledge. 
When you land, go right and use the Goron hiding behind the hill to reach the 
platform above. From here, you can go east and drop down to enter a hot 
springs, where you can recover your health and chat with Gorons. They even 
have a shop there, should you need anything.

If you want to continue however, use the Goron on the ledge to reach yet 
another one above. On the platform where you end up, you will see a steam 
leak that you seemingly cannot pass. This is solved by wearing the Iron 
Boots, so use them to get past the steam. Follow the path as it goes up and 
around the mountain, using the Gorons to continue to the very top. Once you 
reach the topmost platform, go into the cave.

In here, a group of Gorons will try to gang up on you before they are stopped 
by their elder, Gor Coron. He will offer to help you, only if you win in a 
contest of strength. Agree to do so, and the sumo match will begin. Let him 
defeat you the first time, and he will tell you to return later. Before you 
talk to the elder again, put on the Iron Boots. Then, challenge Gor Coron to 
a rematch.

Win the match this time and Gor Coron will explain what has happened in the 
mountain regarding their patriarch Darbus. He wants you to help the tribe 
save Darbus, and will allow you to pass through to the Goron Mines. The place 
is a huge dungeon, so when you are ready, head on into the mountain (make 
sure you have the Hylian Shield equipped first).


===========
Goron Mines
===========

Start by heading forward and following the path to the main area of the room. 
Jump onto the first platform above the lava, then continue jumping across to 
the next big platform (wait for the lava geysers to go down before jumping, 
of course). Use your sword to cut through the wooden barricade in the fence, 
then use your Iron Boots to press the floor switch. Quickly take off the 
boots and run north past before the giant fire blast hits you. Hit the second 
floor switch in the same fashion and head north.

After you jump across a small gap, turn right and follow the path going south 
to a ladder. Climb up and move south a little before turning to the left, 
then jump across two platforms. When you reach the wall, first go right and 
defeat the Fire Slug that falls from the ceiling. Activate the floor switch, 
then quickly make your way all the way north across the ledges. When you 
reach the fenced in area, go right and continue down the path. Jump onto a 
small platform to the right of the door and use your Iron Boots to weigh it 
down, thus opening the door.

In the next room, go forward and you will see a path split. Head down the 
west path first, where you can defeat a few guards and open a chest 
containing the Small Key. Now, go back up the path and continue eastward 
until you reach rotating platforms. Hop across when they are not turning, 
then continue to a locked door; open it and enter the east room.

In here, go down the path and fight a fire-breathing enemy (to deal with it, 
wait until it breathes fire, then hit its tail). Hop across the platforms to 
reach the far north area. Defeat the enemies there, then pick up the handle 
and pull the wall as far back as you can. Look in the background and wait 
until the fire geysers are about to go out, then quickly let go and hop 
across the first two platforms. Hop onto the next platform, then turn left 
and jump onto the ledge at the other side of the wall. Quickly run past 
before the wall crushes you, then enter the next room.

Here, use your Iron Boots to sink to the bottom of the water, and step on the 
floor switch at the other side of the fence. A magnetic charge will pull you 
upward, allowing you to walk on the blue portions of the ceiling while you 
wear your boots (this is a new thing, and you will be doing a lot of it). 
Walk around to the top, then take off the boots and head into the next room.

You will find the first Goron elder, Gor Amoto, who will give you a Key Shard 
(there are three of them, and you need them to form the Big Key). Open the 
chest behind the elder to get the Dungeon Map, then climb the ladder and 
follow the path around. Pick up the pot that's moving around and you will 
find Ooccoo once again, which can be rather useful. Now, go through the door 
to the previous room.

Back here, use the Iron Boots and walk on the blue wall. Defeat a Fire Slug, 
then drop onto the ledge at the other end and continue to the next room. Go 
forward in here and step on the floor switch to activate another magnet. You 
will now have to navigate a passage along the ceiling; your map will come in 
handy here. Basically, head to the southeast, then the west and northwest. 
There is also a Piece of Heart to be found if you head to the northwest 
corner of the room. When you reach the end of the path, drop down and enter 
the next room.

Walk onto the platform and defeat the various enemies, then step on the floor 
switch to cause a magnet to move around the room, stopping at three spots. Go 
west and use your boots to attach yourself to the magnet when it comes by. 
Wait until it moves to its northern stop, then drop down to the ground. 
Defeat a couple more guard enemies here, and activate another floor switch to 
get stuck by another magnet. It will drop you off on a northern ledge, on the 
second floor of the dungeon. When you land, drop down and enter the next 
room.

In this room, go forward and defeat the spider enemies. Then, use the Iron 
Boots to sink into the water and open a chest on the west side to receive a 
Small Key. Rise to the surface and swim to the eastern corner of the room. 
Sink with the Iron Boots again and push a block forward, then go into the 
fenced area and float to the surface. Climb out of the water and activate a 
nearby magnet. Get onto the ceiling and follow the blue path straight, then 
drop onto the platform at the end.

Hit another floor switch, then walk on the grating and put on your Iron 
Boots. Drop off the ledge and into the magnetic stream below. When you get 
stuck onto the wall, follow the path and drop onto the next ledge. Open a 
nearby chest to receive 20 rupees, then hit the crystal switch to open the 
northern door. As soon as you activate it, quickly jump down to the lower 
platform and head through the doorway.

In here, avoid the Beamos statues and head to the right side of the room. 
Walk on the wall with your Iron Boots, and head right. Land on the platform 
there and open a chest to find a Piece of Heart. Then, drop to the ground and 
walk on the wall again, this time heading to the left. When you land on the 
platform, walk to the north end and cut the rope, which will drop a bridge 
leading to the door below. So, fall down and head into the north room.

You will be faced with several archers shooting at you as you head through 
the passages in this room. Cut through the wooden wall in front of you and 
follow the path northward. When you get a chance to go west or east, go east. 
Look to the right corner and open a small chest to get a Small Key. Now, run 
all the way west and unlock the door leading into another room. In there, hop 
across the rotating platform and head up the hill.

For the next rotating platform, there will be a few magnetic patches on it 
that you can stick to with the Iron Boots. Wait until the platform is 
horizontal, then run to a patch and stick to it. When you're topside again, 
remove the boots and continue some more. When you get to the far side, enter 
the room there. In the second safe room, you will meet Gor Ezibo, who will 
give you another Key Shard. After he's done talking, check a chest in the 
back corner to receive 10 rupees. Then, climb the ladder and go around to the 
door.

Back in the previous room, walk behind the torch and stick to the wall, then 
follow its path to the end. Drop to the platform below and open a chest to 
find 10 rupees, then go into the southern room to meet a mini-boss. The fight 
against this armored Goron takes place on a wobbly magnetic platform above 
the lava (it will tilt when weight is shifted around, be careful). To attack, 
wait until the Goron raises one or both of his arms, then quickly target and 
attack his stomach (a jumping slash works well). If you do it quickly enough, 
he'll fall back and start to roll. Put on your Iron Boots and press A to grab 
the rolling Goron, and toss him into the lava to cause damage. Do this three 
times to win.

Once the battle is over and the shadow insect is knocked off the Goron's 
head, he will allow you to go forward. So, head into the southern room. Go 
forward in that room and open the big chest to receive the Hero's Bow plus 30 
arrows. Set your new item to B, then shoot at the rope holding the bridge up. 
When the bridge falls, go across to the next half of the room.

Go all the way south and approach the Beamos statue to activate it, as well 
as all the others in the room. Head back to the entrance and shoot arrows at 
the red eyes of the statues to defeat them, which will allow you to grab the 
statues and move them. Pull the east statue back to reach a chest containing 
the Compass. Then, pull back the western statue and enter the safe room 
behind it.

In this room, talk to the final Goron elder and he will give you the last Key 
Shard, automatically forming the Big Key. Open the big chest behind him to 
get 50 rupees, then exit the room. Back in the Beamos room, destroy the 
southernmost statue if you haven't already, then head into that room. Go 
forward and defeat the Keese, then roll into the fence to knock it down. Hop 
across to the next platform, killing the Fire Slugs on it. Continue to the 
east and use arrows to shoot at the lizard enemies' tails.

After you kill those enemies, jump onto the next platform and take out your 
Hero's Bow. Aim at the ceiling ahead of you and shoot down all the Fire Slugs 
so they don't fall on you when you jump across. When it's clear, continue 
onward to the locked door. Pass the door and step on the floor switch with 
your Iron Boots, then when you get stuck to the ceiling, follow the path. 
Defeat the enemy, then turn to the east and shoot the crystal switch to open 
the door below. Drop to the ground and run through to the next room.

In the next room, jump to the right platform and open a chest there to find 
50 rupees. Then, go back and shoot the rope holding up a northern bridge. Go 
forward and activate the floor switch to get stuck to a magnetic platform 
above. Ride it to the north, then drop down when it stops. Then, continue 
into the north room. This time, there will be fish enemies attacking you, so 
take them down with arrows. Hit the crystal switch on the high ledge with 
another arrow to open the door, and head into the next room.

In here, defeat the regular enemies, then use arrows to defeat the Beamos so 
that you can get by safely. Then, climb to the north ledge and enter that 
room. In here, go north and use your arrows to shoot down the archers from a 
distance. When you reach the split in the path, head to the east. Defeat the 
Beamos statue, then pull it all the way back to open a hidden passage in the 
wall.

Go up the ramp behind the wall and defeat some more archers above, then 
follow the path to a floor switch. Activate it to turn on a magnetic platform 
above. Get back down to the lower area and walk to the northernmost spot, 
then put on the Iron Boots to get pulled onto the magnetic crane. As it 
swings around, shoot an arrow at the rope holding up another bridge to the 
northeast. When the bridge falls, wait until the magnet stops above the 
bridge, then drop down and enter the east room.

You will have to deal with some more archers in this room, so try and take 
them out from a distance if you can. Then, follow the path around to the 
north end of the room and defeat the remaining enemies. Shoot the rope 
holding the northern bridge up, then head north across it. Defeat the group 
of enemies that charges down to attack, then continue to the boss door. When 
you are ready, enter and you will face off against Fyrus, the Twilit Igniter. 
Read the Bosses section for help defeating this fire monster.

After you defeat the boss, Midna will talk to you about the king of twilight, 
revealing his actual name to you as well. When you have control, collect the 
Heart Container and talk to Midna to escape the mines.


================
Kakariko Village
================

You will automatically arrive at the light spirit's fountain here. He will 
tell you to head north to the land where the light spirit Lanayru is located. 
Following this scene, Renado and the children, especially Colin, will come 
out to speak with you. Once this scene is over, you will have control of Link 
once more. Head north to the Bomb Shop, which is now open for business. Try 
to buy the Bombs, and Barnes will realize you need a Bomb Bag as well. Buy 
his premium kit for 120 rupees, and you will get to have bombs!

If you don't want to explore the town (there are a few easy Pieces of Heart 
you can find if you're up for it), then get Epona and jump the northern gate 
to reach Hyrule Field once again.


============
Hyrule Field
============

As you ride north of the village, you will be stopped once again by the 
postman. He will deliver to you some letters before heading out again. Make 
your way to the northwest across the vast field where you fought on horseback 
earlier. When you reach the bridge, go across it. At the other side, use a 
bomb arrow to clear the line of boulders in your way. As soon as you do that, 
the twilight will destroy the bridge you just came from, which makes it so 
you cannot go back for now.

In addition to the bridge being destroyed, three shadow beings will land on 
it. Since they're here, you might as well dismount and fight the shadow 
beings. Try to use spinning sword attacks to kill them all at once. After you 
do that, get back on Epona and continue northward. Avoid the archers along 
the path and you will soon reach the twilight curtain once again. When you 
are ready, Midna will pull you into it and you will now become a wolf again.

Now that you are in the Lanayru province, which is still covered in twilight, 
head eastward along the path. You will come across a backpack here; sniff it 
to learn the Scent of Ilia. If you want to use your senses, you can follow 
the purple scent to your next destination, which this guide will also lead 
you to. Anyway, continue along the path until Midna points out Hyrule Castle 
in the distance.

Continue along the path to the southeast, eventually coming to a bridge. 
There will be plenty of enemies to deal with in that region, including the 
large annoying birds and more archers. Take care of them, then head across 
the bridge and keep moving to the southeast until you enter the next area. 
Once there, keep going to the south and eventually to the west, following the 
scent, into the Castle Town.


===========
Castle Town
===========

When you arrive at the eastern road of town, listen to the two spirits 
talking nearby. They will mention a child and Telma's Bar. That's probably 
where you need to go, so head west to the central square. Continue past the 
fountain, using your senses to follow Ilia's scent throughout the town. Head 
through the western road, which will lead to the south road. Make your way 
down the road and eventually into an alleyway which will lead downstairs to 
Telma's Bar.

In the bar, head to the back room and check the map on the table. The 
soldiers' spirits will talk about the spirit's spring at Lake Hylia, and will 
mark its location on the map. Then, listen to the spirits in the main room 
and you will get to see Ilia finally. There is a child of the Zoras laying 
there, and the lady with Ilia will mention the conversing soldiers in the 
back. You already checked the map, so head out of the bar. Go up all the 
stairs, then head north to the central square. From there, take the eastern 
road out of town.


============
Hyrule Field
============

Outside, head across the bridge and make your way directly east of the town 
until you reach the next area. Once there, continue along the path going 
eastward (there will be a split but you cannot take the other path just yet). 
Continue past an advertisement sign and head southward to reach the Great 
Bridge of Hylia.

Start to cross the bridge and Midna will alert you to some odd smell. At that 
point, an archer will shoot fire arrows at both ends of the bridge, igniting 
the gasoline that was apparently all over the ground. You will have to 
escape, so climb onto a nearby box and simply jump off the side of the bridge 
into the lake below.


==========
Lake Hylia
==========

When you land in the lake, you will discover that something's wrong since the 
lake isn't as full as it should be. If you listen to the spirits of the Zoras 
standing around, they will say the same thing and reference Zora's Domain as 
the cause. Anyway, head up the path to the building at the edge of the lake 
and listen to the spirit of the guy there. After some talking, he will 
realize a monster is close by and will get scared.

Head to the northwest and approach the monster that the man is so scared of. 
As you get close, it will pick up some grass and call a giant bird, which it 
will jump onto and ride around. Avoid the fire arrows and wait for them to 
swoop down at you. At that point, Z-Target it and hit A to jump attack it. If 
done right, tap A multiple times to cause damage. Do this another time and 
the archer will fall to the ground. Defeat the archer and Midna will take 
control of the bird. She will then pick you up and start flying towards the 
lake's source.


============
Zora's River
============

In this area, you will play a mini-game of sorts. With the remote, you will 
have to move the pointer in the direction that you want the bird to play, 
pressing A to dash past any dangers. Along the way, there will be plenty of 
enemies standing on the walls trying to attack you, so steer clear of them. 
There will also be falling rocks from the ceiling, so try your best to stay 
away from those. If you crash, you will have to start from the beginning, so 
be careful.


==================
Upper Zora's River
==================

When you land at the end of your flight, you'll find that the region is much 
colder, which is a sign of things to come. Go by the building nearby and drop 
down the ledges to the bottom area. Then, head east along the icy path to 
enter Zora's Domain.


=============
Zora's Domain
=============

Go forward in this area and Midna will suggest looking for some Zoras, 
despite the area being frozen over. Head to the north, defeating the Keese 
when you come to them. Climb onto the slightly higher ledge and use Midna's 
help with Z-Targeting and A to get to the upper area. Follow the path around 
the perimeter, then hop your way up several more icy ledges. Be quick since 
some of the ledges will fall with your weight. After a bunch of jumps, you 
will have to manually turn around to continue the sequence.

Once you reach the top of the area, head north into the back room. There you 
will have to face the shadow being trio once more. Go behind the back wall 
and kill the single enemy back there, then use the energy field on the two 
that are closer together. After you beat them and open up a portal, Midna 
will tell you to look under the ice. Use your senses and you will see all the 
Zoras frozen underneath. You can't do anything right this moment, so Midna 
will tell you to warp somewhere else and figure out how to melt the ice. So, 
warp to Death Mountain.


==============
Death Mountain
==============

When you arrive, walk towards the Goron and you will see that jagged piece of 
molten rock from earlier. Choose to take it with you, then warp directly back 
to Zora's Domain.


=============
Zora's Domain
=============

As soon as you return, that giant rock will melt the entire domain, as well 
as restore the water flow to Lake Hylia downstream. Midna will tell you to 
head back to meet the light spirit, so start to do so. As you approach the 
exit, a voice tells you to wait. It ends up being the spirit of the Zora 
elder and queen. She tells you that her son, the Zora prince, went to Hyrule 
Castle and may be in trouble now. The queen will ask you to save her son in 
exchange for the ability to swim in deep water.

Now that you have another mission to take care of, head out of this area. 
Midna will mention that the water level has risen, and the speed of the 
current should carry you to the lake. Jump down the waterfall and swim with 
the current, and you will soon arrive at Lake Hylia.


==========
Lake Hylia
==========

When you arrive, you will be right in front of the cave where the light 
spirit dwells. Head inside and speak to the light spirit Lanayru, who will 
give you another Vessel of Light for collecting more Tears of Light. When 
you're done here, head back outside. Start by going east on the bridge and 
using your senses at the other side to find/kill the first insect for its 
tear. Continue on the next bridge to a larger platform, where you'll have to 
face three of those shadow beings.

After you defeat the shadow trio and open up a new portal here, continue to 
the northeast along the bridges to the building. Go behind it and use your 
senses to find the next insect in the air. Jump attack it and grab its tear, 
then go back to the large platform where you fought those shadow creatures. 
Follow a path to the south, jumping across a series of ledges along the way. 
In the far south, you will see a tree; use your senses and dig up the bug 
when you see its shadow moving around.

Once you have the third tear, head back to the light spirit's cave. From 
there, swim out to the far west patch of land and defeat the dark insect 
there for its tear. You will see a patch of grass nearby; pick it up and howl 
to summon that bird from earlier, which will take you along Zora's River.


============
Zora's River
============

Along this flight, you will have to find and kill 4 dark insects in midair. 
To do this, use your senses and Z-Target each insect as you approach it, then 
dash attack to defeat it. You still need to maneuver around the hazards this 
river course contains, however. If you miss an insect, you can come back 
downstream and try it again.


==================
Upper Zora's River
==================

When you land, go over to the house and listen to the spirit sitting on the 
steps. That will trigger the next dark insect to emerge. Kill it and collect 
the tear, then head north. The Fishing Hole is in the back corner here, but 
you cannot visit as a wolf. However, go up the nearby hill and check the 
Howling Statue. Howl its tune and the golden wolf will mark its location on 
your map for when you become human again.

From here, follow the land path going eastward as you cannot take the lower 
path anymore due to the water. At the end you will enter Zora's Domain again.


=============
Zora's Domain
=============

When you arrive here, walk along the path until you reach the central area. 
Then, jump into the water and swim to the group of small platforms at the 
center. Use your senses to find two dark insects here, then defeat them both 
for more tears. Get back onto the eastern path and head north, using Midna to 
make your way upward. Make your way around the perimeter of the room heading 
west, using Midna's help along the way. Open the chest at the end to get 20 
rupees. From there, drop down to the lower area and go forward to find a dark 
insect (use your senses). Dig it up and defeat it for another tear.

Now, drop back down to the lower area and get onto dry land along the east 
side. Make your way back up the ledges again with Midna's help. When you 
reach a ledge where a waterfall is above you and there is a small platform 
you can climb onto, hop onto that platform and continue moving upward to even 
higher ledges. Soon after, when you reach the top of Zora's Domain, follow 
the path going northward into the throne room.

In there, follow the dry path going around the room and past the throne. On 
the west side, use your senses to look for a Zora lying on the ground. When 
you reach them, dash into the nearby wall to knock off a dark insect. Defeat 
this flying bug and collect its tear. Then, jump into the water and follow 
the current downstream. In the next area, jump down the waterfall and keep 
swimming to the river.


==================
Upper Zora's River
==================

After you leave the domain, you will still be in the water swimming along. 
Stick to the left side as you go under the overpass. When you reach the more 
open area, swim along the left wall to the southeastern branch of the river. 
This will lead you out to Hyrule Field.


============
Hyrule Field
============

Once the fast-moving current subsides, get out of the water by walking up the 
stairs on either side of the river. Once on dry land, continue your run to 
the southeast, defeating enemies along the way if you choose. When you enter 
the next area, continue going southward until you reach the castle walls. As 
you approach the bridge leading into town, barriers will appear and you will 
have to face the three shadow beings yet again.

After you defeat the shadow beings like you normally would (luckily for you 
they are all close together this time), head across the bridge into town.


===========
Castle Town
===========

Upon your arrival in town, take the first path going southward to the south 
road. Follow that along until you reach an intersection; continue going 
straight to the west at that point, towards the bar from earlier. Use your 
senses and check the boxes in the corner to find the next dark insect. After 
you collect its tear, talk to Midna when her prompt appears. She will point 
out that the final tear is at Lake Hylia, although it seems rather odd that 
it would appear now. To make things easier, talk to Midna and warp to the 
lake.


==========
Lake Hylia
==========

When you appear in this area, you will see a giant dark insect moving around 
in the water. So, jump into the lake and swim towards the group of platforms 
in the middle area. Climb onto one and jump around, and the giant dark insect 
will emerge, which you must defeat to obtain the final tear.

Use your senses to see where it is, and try to keep Z-Targeting on it at all 
times. When it flies low and without its electrical barrier, do a jump 
attack, then hit A to cause damage while you're stuck to the creature. Do 
that a few times, and the bug will float on its back in the water. Jump onto 
its underside and use your energy field attack to attack all its legs, 
killing it.

Once you beat this creature and collect the tear, your Vessel of Light will 
be full and you will return to the spirit's spring. You will meet Lanayru, 
and witness some interesting scenes which I will not spoil. The twilight will 
also be cleared from the region and you will revert back to human form. The 
spirit will then direct you to the Lakebed Temple beneath Lake Hylia, but the 
trouble is you can't really get there just yet.

When you have control, exit the spring. Outside, follow the dry land path 
going east and north across some bridges. When you reach the building on the 
water, talk to the clown guy in front and pay 10 rupees to take his fantastic 
flight. Go into the house and you will get launched up to a high ledge 
overlooking the lake (this is the way to get from the lake surface to the 
high area by the bridge, so remember this).

At the top, go into the nearby building which is the Flight and Fowl game. 
Exit through the door you will be outside in Hyrule Field again.


============
Hyrule Field
============

Head up the path from the mini-game building, and you will find some grass 
along the side of the road. Pick it and call Epona, then ride to the north. 
You will be stopped by the postman along the way, who will deliver two 
notices, one of which you will want to read. Barnes, the Bomb Shop owner in 
Kakariko Village, is now selling a water bomb. Additionally, the fishing hole 
and rapids are now open at Upper Zora's River.

Anyway, head northward on Epona some more. At the path split, you can use 
bomb arrows to clear the way. That path is more of a shortcut to the north 
than anything, so don't worry too much about it right now. Continue going to 
the north and west to reach another area of the field. Head west towards the 
castle, but go just a little north of the bridge that leads to town. Dismount 
and climb the vines to find the golden wolf from the Upper Zora's River 
statue you activated before.

Learn your third skill, the Back Slice, from the warrior skeleton. After you 
are done with that, move a little bit to the south, then west across the 
brdige into the castle town.


===========
Castle Town
===========

When you enter, take the road going south to the next area. Continue going 
south and all the way west through town, and head towards Telma's Bar. When 
you reach the alleyway, go down the steps and enter the bar. Inside, you will 
find the Zora Prince, as well as Ilia and the bar's owner Telma tending to 
him. They talk about the Kakariko Village shaman and say that she can help 
the prince, but they need to be escorted to the village. That ends up being 
your job, and after a brief explanation from Telma regarding Ilia, you're 
out.


============
Hyrule Field
============

You will have a quick scene outside, overlooking the Great Bridge of Hylia 
guarded by monsters. Your job will be to escort their wagon through Hyrule 
Field, while warding off any and all dangers along the way. Begin by riding 
alongside the wagon southward to the great bridge. When you get there, you 
will have another round of jousting against a boar-riding monster. This guy 
is shielded, so you will have to use your arrows to shoot its body from a 
distance as you approach. Do this a couple times and the monster will get 
knocked off the bridge, winning you 2 Gate Keys.

Along the path to the gate, you will have to deal with archers shooting fire 
arrows from above. If they hit the wagon and it starts to catch on fire 
(you'll see this by a meter that appears along the top of the screen), target 
the wagon and use the Gale Boomerang to clear it. When you get to the gate, 
dismount and open it manually. For the trek across a large expanse of the 
field, you will deal with archers as well as giant bomb-dropping birds. Use 
your Gale Boomerang to eliminate the birds, and your arrows to handle the 
archers. Try to clear the enemies quickly since they will just keep diverting 
the wagon with attacks until you do so.

When you reach the second gate, open it and clear the remaining enemies. Make 
sure the wagon is okay by using your boomerang, then ride onward to the 
village.


================
Kakariko Village
================

As soon as you arrive, there will be a scene with Renado (the shaman) and the 
children, of course. After a bit of conversation with Colin, and then with 
Telma, you will have control of Link again. Because you made it here safely, 
the spirit of the Zora queen will appear to you. Follow her spirit south and 
west into the graveyard.


=========
Graveyard
=========

Here, follow the spirit to the back end of the cemetery. At the far end, you 
will reach a gravestone, which will disappear revealing a hidden passageway. 
Crawl through it and swim across to the grave at the other side. The queen 
will then speak to you, explaining that this is King Zora's grave. As she 
promised earlier, she will open the grave and give you Zora Armor. When 
equipped, you can now dive/swim underwater without having to come up for air. 
The tradeoff is that you will be more vulnerable to fire/ice attacks.

When you're ready, swim back and crawl through the opening, then return to 
town.


================
Kakariko Village
================

Here again, make your way north to the Bomb Shop. Inside, Barnes will have 
the Water Bombs in stock, so buy them now. If you didn't get the second Bomb 
Bag yet, you will be replacing regular bombs with water ones if you buy them 
with just one bag, so you may want to get that done. When you are ready to 
continue, head back to the graveyard.


=========
Graveyard
=========

Make your way through the graveyard, then crawl through the hole to the 
hidden section. This time, put on the Zora Armor and dive to the bottom of 
the pool. Put on your Iron Boots so you can stand while underwater, then use 
a Water Bomb to clear the northern boulders. Then, swim through to reach Lake 
Hylia via an extremely useful shortcut.


==========
Lake Hylia
==========

When you arrive in the lake, swim to the east a bit. Swim towards the blue 
dot on your map, then sink to the bottom by wearing the Iron Boots. Down 
there, use a Water Bomb on the circular patch to the north, which will cause 
air bubbles to shoot upward. Place another Water Bomb on the air bubbles and 
it will rise, exploding in front of a second boulder above. Then, remove the 
boots and swim through that upper opening to enter the Lakebed Temple.


==============
Lakebed Temple
==============

In the opening room, begin by swimming northward through the tunnel while 
avoiding the enemies you face. At the end, swim upward to enter the actual 
temple itself. Open a chest behind you to get 10 Water Bombs, then head up 
the north steps. Turn around and jump to the lever in the air to weigh it 
down, opening the door. So, head into the next room.

There, go forward and a stalactite will fall from the ceiling. After Midna 
talks to you, equip your bomb arrows and shoot the rest of them down (they 
look like icicles, but the bottom is large with a thin part above it, just so 
you know what to shoot down). Then, go down and jump from one of the fallen 
stalactites to the upper ledge. If you want, climb to the ledge to the left 
and get 10 more Water Bombs. Otherwise, go through the door into the next 
room.

In this large hub, as I will reference it as, defeat the lizard enemy and 
enter the central chamber. The way to get around the temple is by pulling 
levers, which will rearrange the center staircase, allowing access to 
different rooms. For now, go all the way downstairs and follow the path going 
clockwise around the room down there. Near the end of the path, you will see 
a lever in the air. Jump off the ledge and grab the lever to shift the 
stairs, then head upstairs. Head to the east side and jump to another lever, 
then go downstairs. Go right and open the chest for the Dungeon Map, then 
head into the west room.

Go down the western hallway, defeating the enemy there by using your Back 
Slice skill, then enter the following room. In that room, go right and down 
the narrow path through a cave. When you reach the gap in the path, shoot the 
stalactite down to fill the hole. Go across and head right, then drop down to 
the west side of the room. By the water geyser, aim up and shoot another one 
down. Then, climb onto the ledge atop the geyser and ride it upward. Jump to 
the ledge with a chest on it; open the chest to get a Small Key. Now, get to 
the center platform and climb to the left, then head back up and out of this 
room.

Back in the center room, head upstairs and run around to the west side. 
Before you unlock the door, break the lone pot just ahead to find Ooccoo. 
Now, unlock the door and head down the western hallway to reach the next 
room. In there, open a chest to the south to find 5 Water Bombs. Head north 
and shoot the stalactite off the ceiling, then climb the vines to reach the 
upper-right ledge. Once there, jump and pull the lever to open the doorway 
below you. Head to the west and shoot a bomb arrow to clear the way, then 
continue to the room in the west.

In here, simply go through the other doorway leading back to the same room. 
This time, go around to the other end and open the chest to find a Small Key. 
Then, enter the door which will lead to the center area. In that room, defeat 
the lizard enemy without falling off the center platform (if you fall, you'll 
have to backtrack a bit to get back up here). Then, enter the north room and 
go west into the room over there.

In the western room, unlock the gate and drop down to the lower area. Turn to 
the right and climb up the vines, then climb over the wall and follow the 
path as it goes upward around the perimeter of the room. At the top, open a 
chest to find 10 more Water Bombs. Then, climb up the ladders to reach the 
top of the arch, then jump to the lever in midair. This will send water 
flowing down the ramp you just walked up. Slide down to the pool below and 
jump to the second lever from the middle platform to open another floodgate. 
Then, go east and into the southeast room (the one with water flowing 
underneath).

Here, go down and enter the room to the left. Now that the water is flowing, 
the platform will be rotating as well. Get to the east side of this room, 
then through to the floor below. When you land, climb the vines and get onto 
the east ledge by the door. Turn towards the middle area and you will see 3 
platforms hanging from above and moving. Jump onto one and ride it around, 
then jump to the northern ledge and enter that room. In that room, go left 
and open a chest to find a Small Key.

From here, go back to the previous room and hop onto a moving platform. This 
time, ride it to the west door and enter that room. Unlock the door in there, 
then put on your Iron Boots as you go underwater. Follow the path as it goes 
down, while avoiding the jellyfish enemies for now. When you see an air jet, 
go right and open a chest to find 20 rupees. Then, continue down the path 
into a new room. There, swim to the surface and the hole will close behind 
you. Defeat the 3 fish that fall from above, then look at the ceiling to spot 
the giant frog mini-boss.

This giant frog has a whole slew of fish eggs on its back, and it will knock 
all those eggs onto the floor, causing them to become fish and chase you 
around. Defeat all the small fish (spinning sword attacks come in handy here) 
and the frog will jump high in the air. Keep moving and stay out of its 
shadow when it falls, so that you don't get trapped underneath it. After the 
frog falls, it will be temporarily stunned with its tongue sticking out. 
Attack its tongue a few times and then it'll hatch more fish eggs to attack 
you with. When the frog stops to yawn, you could also throw a Bomb (or shoot 
a bomb arrow) into its mouth to stun it again. Do this for a couple more 
rounds to win the fight.

Once you beat the mini-boss, open the chest it spits out to receive the 
Clawshot. You can use this to grapple onto those red targets you've seen 
throughout this temple. Use it to reach the ledges around the room for a lot 
of rupees, then go by the southern doorway. Use the Clawshot on the target 
above the door to pull down a ceiling switch, opening the gate. Drop down and 
exit this room. Defeat the enemies with armored fronts by attacking from 
behind or using the Clawshot to remove their armor before attacking. Then, 
continue to the south room.

In the room with the rotating platforms, hop onto one and ride it to the east 
side of the room. Then, jump off and go into the east room. Head down the 
hallway to reach the central hub. Once there, you will see the water will 
rise a little bit. Go right and use the Clawshot on the vines on the wall to 
get over the barrier. Walk to the east side of the platform, then aim at the 
Clawshot target above the gap to rotate the stairs so the water flows down 
them and to the east. Then, follow the water into the eastern room after the 
hallway.

When you reach the room with the hanging platforms, jump onto the first 
hanging platform, then use the Clawshot on the target above you. Drop to the 
platform below and open the chest to get some Water Bombs. Then, Clawshot to 
the vines on the wall and climb to the nearby ledge. Clawshot over to the 
vines on one of the large pillars and land on the ledge there, then Clawshot 
over to the vines on the northern wall. Climb to the right and drop onto the 
ledge there, then enter the northern room.

In this room, you will see a couple of water geysers to the right. Look above 
the right geyser and shoot a bomb arrow at the stalactite to drop it onto the 
geyser as a ledge. Climb onto it and ride the geyser, then jump over the wall 
and beat the enemies below. Use the Clawshot to reach the target above the 
east door, and then enter that room. Look to the ceiling and Clawshot the 
vines, then drop down at the other side of the gate.

Drop into the water and climb up the vine wall to the right, then follow the 
path as it goes up and around this room. When you reach a gap, Clawshot to 
the target at the other side and continue. Once you get to the top, open the 
chest to get 10 regular Bombs, then go towards the middle area and use the 
Clawshot to get to the upper ledge. Open the chest to get the Compass, then 
jump over the wall. Walk under the arches and climb the ladders on either 
side to get to the top. From there, jump to a lever which will cause water to 
flow downstairs.

Slide down the watery slope until you reach the pool below. Quickly swim to 
the middle platform and jump to the second lever, which will open the gate so 
water can flow to other rooms. Clawshot to the vines in the ceiling to get 
over the gate, then head through the right door into the next room. Go down 
and Clawshot the overhead target to raise the gate in front of you. Head into 
the door to the left, which is where the hanging platforms are.

Look down and to the right, and Clawshot to the vines on the pillar. From 
that ledge, wait for the target under the western gear to come close, then 
grapple to it. Drop onto one of the smaller platforms as you pass over them 
(move downward while hanging to get an idea of where said platforms are). 
Then from that point, Clawshot to the vines on the west wall, then climb up 
to the ledge. Now, turn around and jump onto one of the moving and hanging 
platforms. Ride it to the east, then Clawshot the target below the eastern 
gear when you are close. Let yourself hang until you're over the ledge by the 
east door; at that point, drop down and enter that room.

In this room, dive into the water and swim to the very bottom, then head 
north and east through the passages. Surface at the other side, then swim 
around the middle of the room until you find a wall with a boulder in it 
below the water. Use your Iron Boots to stand on the ledge in front of it, 
then Clawshot the piranha enemy which doubles as a Water Bomb. Toss it at the 
boulder in the wall to clear it, then take off the Iron Boots and swim 
through.

At the other side, swim to the southeast and put on the Iron Boots to spot 
another boulder. Use a Water Bomb to clear that one, then go through and 
surface at the other side. Climb onto the dry platform and head through the 
door into the next room. In here, defeat the lizard in a bubble by using the 
Clawshot on it, then attacking with the sword. Clawshot the target on the 
ceiling to pull a switch out, opening a hole in the floor. Lower yourself 
into the room below while still hanging from that switch, then when you land, 
open the chest to get the Big Key.

Now, drop into the water and put on the Iron Boots, and head into the east 
room. Swim through the tunnel while avoiding the jellyfish, then swim through 
the opening where you bombed the boulder to the west. At the other side, 
surface and climb onto the dry ledges. Then, enter the west room. In there, 
make your way across the room by using the Clawshot to grapple the targets 
under the east gear. Lower yourself onto the ledge with the pots, then 
grapple to the target on the western gear when it's close enough. From that 
one, lower yourself onto the platform with the chest. Then, Clawshot to the 
vines on the west wall, climb up them, and head through the door.

Go down the hallway, rolling under the water wheel when there's an opening. 
When you get to the central hub room, you will see that the water has risen a 
little bit more. Drop off one of the ledges or Clawshot your way around the 
room so that you can drop into the middle pool of water. Swim to the center 
platform and unlock the boss door, then go into that room. In here, you will 
face off against the Twilit Aquatic monster, Morpheel. Read the Bosses 
section for help defeating this creature.

Upon defeating Morpheel, you will receive the final Fused Shadow which Midna 
will take. Pick up the Heart Container, then talk to Midna to exit.


============
Hyrule Field
============

After you exit the temple, there will be a long scene relating to the plot. 
For the sake of spoilers, I will not describe this scene. However, you will 
become a wolf again and the light spirits will tell you to see Princess Zelda 
at the castle. You will then be left off in northern Hyrule Field by the 
river.

Take control of Link and head to the east, following the southeastern path to 
the next segment of the field. Then, continue going southward until you reach 
the bridge. At that point, head west and across the bridge into the castle 
town.


===========
Castle Town
===========

As soon as you enter town, take the southern path. Follow it all the way 
south, then all the way west to the alleyway. Go down the stairs and attempt 
to enter Telma's Bar, whose door will be open. The people inside will kick 
you out, but as you head back up the stairs, Telma's cat will open a window 
and talk to you. She will tell you that the bar leads to the castle's 
waterway, but you will have to be undetected by the humans to get through the 
bar. Push the nearby box against the other boxes, then climb up and enter the 
window.

You will be in the attic of the bar, but you will have to try not to get 
noticed by the people below. Cross the three tightropes while trying not to 
break any pots, then climb onto the ledge and head through the passage at the 
far end. Drop down into the room below and you will be in Jovani's house. Use 
your senses to defeat the Poe in the room, then finish it off to collect its 
soul. After you do that, talk to Jovani, whose soul was lost. He will ask you 
to find and defeat other Poes so that he can regain his own soul. Jovani will 
also open the passage to the waterway for you, so drop down to the waterway 
below.


===============
Castle Waterway
===============

When you slide into the waterway, defeat the rats that are hanging around. At 
the north end of the room, target and bite the lever hanging overhead to open 
the gate leading northward. Then, follow that water current into the next 
room. Once there, swim onto the dry land and defeat the two spiders on the 
stairs (you'll have to approach the webbed doorway to make the second one 
come down). Now that it's safe, pick up a stick and light it by walking next 
to one of the torches, then use it to burn down the webbing.

In the next room to the north, defeat the 3 Keese that are flying around. 
Then, go back to the room you just came from and light another stick by the 
torch. Carry it to the new room and light a torch there, then relight the 
stick when it goes out. Climb onto the northwest ledges and burn down the 
web, then drop down to that next area.

Defeat some more bats, as well as a guard in this room. Break open the boxes 
in the corner to find 20 rupees, then continue to the final room. Beat one 
more guard, then dig in the dark dirt patch in the middle to reach the floor 
below. You will end up in the dungeon you went through when you first became 
a wolf earlier in the game. Go north and west to the large round room, then 
make your way up the stairs, using the tightropes to advance when you cannot 
pass further on the steps (Midna cannot help you here this time). Be careful 
since there will be plenty of enemies on the way to the top this time. Once 
you get to the top, go through the door to get outside.

Out here, head northward and defeat a couple of guards along the way. When 
you reach the wooden box, climb onto it and then onto the western ledge. Drop 
down the other side and continue going northward along the path. When you 
reach the seemingly dead end up ahead, you will see a bridge of sorts that 
will be usable when the wind kicks up. Wait for the bridge to start blowing, 
then quickly dash across it. On the ledge at the other end, face the east and 
drop to the rooftops below. Follow the blue roofs going north and east, then 
jump onto the ledges and enter the castle tower.

In here, drop down to the stairs and follow them upward. At the top, go 
through the door to Zelda's room. You will now witness a long cutscene 
involving Princess Zelda and Midna. She will tell you to head to the Sacred 
Grove and collect the Master Sword, and will also restore Midna's power in 
the process. Following this scene, you'll be sent outside, at which point you 
will see the castle become encapsulated in twilight. You cannot fix that at 
the moment, though.


============
Hyrule Field
============

With control of Wolf Link, your destination will be the Faron Woods. It's a 
long run from here, so you can either run through Hyrule Field or use Midna 
to warp to North Faron Woods (I warped, so you probably should as well).


===========
Faron Woods
===========

When you arrive here, head northward. Pass by Trill's Shop, and you will see 
the monkey from earlier at the Forest Temple. She will then be attacked by 4 
puppet enemies; defeat them and the monkey will mention a pretty area behind 
the waterfalls. Before the path leading to the temple, look to the east side 
and you will see a slight hill you can walk up. At the top, talk to Midna and 
then make some jumps with her help.

Once you make it behind the waterfall, defeat the bats and go forward onto 
the bridge. There are two sections of this bridge; stand by the second pole 
and wait for that section to rotate. At that point, walk onto the adjacent 
ledge and you will see some tightropes to go across. Wait for the giant 
pendulums to swing to the side before walking across the ropes.

Once you cross the ropes, run to the south and listen to the next Howling 
Statue. It will send the golden wolf to Zora's River, so you will have to 
return as regular Link soon. For now though, continue south into the Sacred 
Grove.


============
Sacred Grove
============

In this area, go forward and look to the left to find a Triforce stone. 
Listen to it and howl along with its melody (Zelda's Lullaby). Continue into 
the grove and defeat the puppet enemies along the way, and you will soon find 
a puppet with a horn (you will hear the difference in the music when you are 
close to it). Attack the horn-player and he will warp to another new section 
of the grove. Basically, what you have to do is navigate the grove by 
attacking this horn-playing puppet and following it to the next area.

When you reach the last area, there will be numerous platforms where the 
horn-player will stop and play his horn, thus summoning more enemies to 
attack. Be patient; if you try to attack him quickly, he will warp off to 
another platform in the same area. The trick here is to wait until he's about 
to play the horn again (try to eliminate the enemies he summons to trigger 
this). While he's about to play the horn, Z-Target and do a jump attack. 
Repeat this process several times and then the horn-playing puppet will run 
off into a new area and then disappear.

So, run into the new area of the grove. There, you will see a sealed doorway 
and two guards standing outside of it. Stand on the Triforce symbol in the 
center area and howl Zelda's Lullaby again. The area will become a heart-
shaped grid, and the guards will move to the tiles just above and below you. 
The object here is to lead each guard back to their original platform. 
However, if you jump in a direction, the guards will each turn and jump in 
the same direction you do, assuming there is a platform to jump onto. Also, 
if you jump onto the same platform that one of the guards is jumping to, you 
have to start over. The layout of this puzzle is the following:
      ___ ___     ___ ___
     |   |   |   |   |   |     1 = Guard L's original position
     |___|___|___|___|___|     2 = Guard R's original position
     |   | 1 | Rv| 2 |   |     L = Guard L's current position/direction
     |___|___|___|___|___|     R = Guard R's current position/direction
     |   |   |   |   |   |     W = Wolf Link's initial position/direction
     |___|___|___|___|___|
         |   | W^|   |
         |___|___|___|   Solution: Down, Up, Left, Up, Right,
         |   |   |   |             Down, Down, Down, Up, Up,
         |___|___|___|             Left, Up, Up, Right, Down
             | L^|
             |___|

After you complete this puzzle, the guards will open the way to the final 
area of the sacred grove. So, head northward and up the stairs. Approach the 
Master Sword and check it out. A scene will take place, showing Link 
transforming back to a human and claiming the sword. Midna will also collect 
the embodiment of your wolf form, so you now have the ability to change to a 
wolf (and back to a human) anytime you want. Midna will also ask you to help 
her seek out the Mirror of Twilight, and suggests heading to Castle Town for 
information.

Now that you know where your next stop will be, transform into a wolf and 
warp to Castle Town.


============
Hyrule Field
============

Once you arrive just outside of the castle's entrance, transform back to a 
human. As you walk across the bridge into town, the postman will stop you to 
deliver a letter from Telma. After he leaves, read it to find out that Telma 
wants you to stop by and meet some new allies. So, continue across the bridge 
and head into town.


===========
Castle Town
===========

Back in town, head south and west to Telma's Bar (you should know the way by 
now). Inside, go forward and Telma will call to you, telling you to speak 
with the 3 people around the nearby table. Talk to the two people on the left 
side, and then the guy on the right who turns out to be the mayor of Ordon. 
They will talk about a fourth man, Auru, who is observing the desert from 
Lake Hylia. Check the map on the table for a precise location of Auru.

Before you set out, you may want to exit the town via the southern exit and 
meet the golden wolf to get Hidden Skill #4. Whenever you are ready, warp to 
Lake Hylia.


==========
Lake Hylia
==========

Once here, become a human again and walk up the bridge to the south. Climb 
the ladder and head to the left to find a Howling Statue. Become a wolf and 
listen/howl with it to make the golden wolf appear in a far eastern land. 
From here, follow the high path going eastward to a tower. Climb the tower 
(as a human of course) and talk to Auru at the top. Listen to his story about 
the desert and the cursed mirror that lies in the prison there. Then, accept 
his offer to go investigate it, and Auru will give you Auru's Memo which is 
to be given to Fyer, the guy running the building on the lake.

Now, climb back down the tower and make your way to the building situated on 
the lake. Assign Auru's Memo to one of your item buttons, then use it in 
front of Fyer. Agree to be shot into the oasis, and you will end up in the 
desert.


=============
Gerudo Desert
=============

When you arrive here, Midna will explain some more of the story about her 
tribe and the Twilight Realm. Once that is done, you will have control of 
Link again. Make your way to the southeast portion of the desert, going 
towards that tower-like object in the distance. When you get there, use the 
Clawshot on the tree to get onto the upper ledge. Then, Clawshot the flying 
enemy and maneuver it so you land on the top platform.

Once you get up there, you will have to fight 3 shadow beings. Defeat them as 
usual, and you will now be able to warp here. Check the object on the 
platform here and Midna will wonder what it is as well. It turns out that 
this is the missing portion of the Bridge of Eldin, so warp to that location 
(Eldin province) to repair the bridge. After you do that, warp back to Gerudo 
Mesa, which is the southeast area of the desert.

From here, head to the north by following the map. Up ahead, you will see a 
couple of archers on boars charging toward you to attack. Get your Hero's Bow 
equipped (as well as the Hawkeye if you bought it before in Kakariko Village) 
and shoot the archers off their rides. Then, climb onto one of the boars and 
ride it to the north. When you reach the gates, dash with the boar (they 
simply charge ahead for several seconds without stopping).

When you reach the end of the path, get off the boar and climb up the ledges 
to the upper area. Go just a little bit to the north and you will find the 
golden wolf from the Lake Hylia statue. Meet with the skeleton warrior once 
again and learn the Mortal Draw hidden skill from it. After that's done, 
continue along the path behind it to reach tne next area.

As soon as you enter this section, you will see another archer in the 
distance aiming towards you. Take it out from a distance yourself if you have 
the Hawkeye + Hero's Bow combo, otherwise make a run for it while dodging 
arrows. When you reach the concrete wall, take out the guards that charge at 
you, as well as the archer in the tower if he's still alive. Then, run up the 
hill to the east and continue into the enemy camp. In each segment of the 
camp, defeat the massive onslaught of enemies that come at you from both 
sides. You can probably avoid the large invasion if you pick enemies off from 
a distance before they realize you are here.

As you make your way through the camp, you will see a couple of large gates, 
one of which with a lock on it. Continue onward, defeating the archers in the 
towers and any other enemies that come your way. When you reach the last area 
of the camp, defeat the single enemy standing by the roasted boar and pick up 
the Small Key. If you want, you can also destroy the cooking meat and collect 
a Piece of Heart. With the key, go back to the gates you just passed and 
unlock the south one. Push the door and walk inside, only to be locked in.

Walk towards the boar and you will be confronted by the e