NES | Super Mario Brothers

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Super Mario Brothers for Original Nintendo
Complete FAQ/Walkthrough
Version 1.00 (Last Updated: 7/10/03)
Written By Nick Morgan (skcin7@comcast.net)

This file is Copyright (c) 2003 by Nick Morgan. All Rights Reserved.

***************************************************************************

.----------------------------------.
| T A B L E  O F  C O N T E N T S   \
|------------------------------------------------------------------------.
| Section  |  Section Name                               \    Completion  \
|---------------------------------------------------------\---------------|
| 1        |  FAQ History                                 |         100%  |
| 2        |  Introduction                                |         100%  |
| 3        |  Frequently Asked Questions                  |         100%  |
| 4        |  Game Review                                 |         100%  |
| 5        |  Story                                       |         100%  |
| 6        |  Controls                                    |         100%  |
| 7        |  Game Genie Codes                            |         100%  |
| 8        |  Characters                                  |         100%  |
| 9        |  Items                                       |         100%  |
| 10       |  Enemies                                     |         100%  |
| 11       |  First Quest Walkthrough                     |         100%  |
|  11.1    |     World 1                                  |         100%  |
|  11.2    |     World 2                                  |         100%  |
|  11.3    |     World 3                                  |         100%  |
|  11.4    |     World 4                                  |         100%  |
|  11.5    |     World 5                                  |         100%  |
|  11.6    |     World 6                                  |         100%  |
|  11.7    |     World 7                                  |         100%  |
|  11.8    |     World 8                                  |         100%  |
| 12       |  Second Quest Changes                        |         100%  |
| 13       |  Extra Information                           |         100%  |
|  13.1    |     Useful Tricks                            |         100%  |
|  13.2    |     Glitches/Bugs                            |         100%  |
|  13.3    |     Warp Zone Locations                      |         100%  |
|  13.4    |     Bonus Room Help                          |         100%  |
| 14       |  Ending                                      |         100%  |
|  14.1    |     Guide Info                               |         100%  |
|  14.2    |     Credits                                  |         100%  |
|  14.3    |     Contact Info                             |         100%  |
|  14.4    |     Copyright                                |         100%  |
\          |                                              |               |
 `------------------------------------------------------------------------|
                                \  E N D  T A B L E  O F  C O N T E N T S |
                                 '----------------------------------------'



.------------------------------------.
| Section 1:  F A Q   H I S T O R Y   \
|------------------------------------------------------------------------.
|                                                                         \
|-------------------------------------------------------------------------|
|                                                                         |
| July 10, 2003                                                           |
| -------------                                                           |
| Guide v1.00 is released. It contains all the information that you will  |
| ever need for this game. Please enjoy it.                               |
|                                                                         |
|                                                                         |
| June 8, 2003                                                            |
| ------------                                                            |
| Version 0.75 is released. Version 0.75 contains everything except a full|
| walkthrough. It covers world 1-1 through 4-4. The next release will be  |
| 100% complete.                                                          |
|                                                                         |
|                                                                         |
| May 19, 2003                                                            |
| ------------                                                            |
| Version 0.5 is released. Version 0.5 contains just about every possible |
| thing that this guide could possibly contain, except for a complete game|
| walkthrough. It includes a game review, controls, characters, enemies,  |
| second walkthrough changes, glitches, warp, etc. The next version will  |
| have a full, and completely thourough game walkthrough.                 |
|                                                                         |
|                                                                         |
| May 2, 2003                                                             |
| -----------                                                             |
| The walkthrough is born. I worked on it today for several hours, and I  |
| have finished several components of the guide including the logo, a     |
| cool new layout, and several sections of the guide.                     |
|                                                                         |
|                                                                         |
\                                                                         |
 `------------------------------------------------------------------------|
                                          \  E N D  F A Q  H I S T O R Y  |
                                           '------------------------------'



.---------------------------------------.
| Section 2:  I N T R O D U C T I O N    \
|------------------------------------------------------------------------.
|                                                                         \
|-------------------------------------------------------------------------|
|                                                                         |
| Mario Brothers is one of the most popular games on the nes, only to be  |
| challenged by around half a dozen titles. It was mostly seen bundled    |
| Duck Hunt, or in some cases, bundled with Duck Hunt and Track Meet. It  |
| was rarely seen in a cartridge by itself. You can go out to a store and |
| buy this game for about two dollars, which is an extremely cheap bargain|
| considering how great this game is. This game is considered by many to  |
| be one of the greatest games of all time, and I agree with those people.|
| There was a sequel to this game made, but unfortinately it was only     |
| released in Japan. It was eventually released in USA, but it was on the |
| SNES called "The Lost Levels." It was released again in USA on Super    |
| Mario Deluxe called "Super Mario for Super Players."                    |
|                                                                         |
|                                                                         |
| Mario Brothers was the first game to feature Mario's sidekick Luigi. It |
| was the fourth game to feature Mario (Donkey Kong, Donkey Kong JR, and  |
| Mario Bros. Classic were before it.) It was the first game to feature   |
| the Princess (she was not in Donkey Kong, people assume that the girl   |
| Mario was trying to rescue in Donkey Kong was Princess, but it wasn't.  |
| In Donkey Kong, Mario was trying to rescue a girl named Pauline.)       |
|                                                                         |
|                                                                         |
| If you have common knowledge, you know that this game completely rocks. |
| I surely worked a lot on this guide, so I hope you enjoy it! Be sure to |
| check out my other guides at my contributor recognition page.           |
|                                                                         |
\                                                                         |
 `------------------------------------------------------------------------|
                                       \  E N D  I N T R O D U C T I O N  |
                                        '---------------------------------'



.---------------------------------------------------------------.
| Section 3:  F R E Q U E N T L Y  A S K E D  Q U E S T I O N S  \
|------------------------------------------------------------------------.
|                                                                         \
|-------------------------------------------------------------------------|
|                                                                         |
| Q: Was there a sequel to this game (besides SMB2)?                      |
| A: Yes, there was. The sequel was only released in Japan, though. When  |
|    it came time to release the sequel in USA, Nintendo of America       |
|    decided that Mario 2 (J) was too hard for American gamers, so they   |
|    took a Japaneese game, changed the characters to Mario characters,   |
|    and had a new Mario game made in record time. The Japaneese version  |
|    of Super Mario 2 was eventually released in America on the SNES as a |
|    part of Super Mario All-Stars called "The Lost Levels." It was       |
|    released again in America in Super Mario Deluxe as "Super Mario, for |
|    Super Players. I know, this sounds ridiculous, but it is completely  |
|    true.                                                                |
|                                                                         |
|                                                                         |
| Q: The minus world? Where is it? What does it do?                       |
| A: Before you attempt to get to it, you should know that the minus world|
|    is simply an underwater level that will repeat itself when you enter |
|    the pipe at the end. Once in it, the only way to escape it is by     |
|    getting a game over or reseting the game. Also, the trick was taken  |
|    out of Super Mario All Stars and Super Mario Deluxe. Okay, to get to |
|    the minus world, go to world 1-2 as either super or fiery mario. Just|
|    after the elevators (before the warp zone) there is a horizontal warp|
|    pipe that leads outside. Don't go in this pipe. Instead, jump on it. |
|    Now, notice the three rightmost bricks above you. Break two of these |
|    bricks, but NOT the one touching the green pipe. Now, stand on the   |
|    pipe, but as far left as you can go without falling off the pipe. Be |
|    sure that you are facing the left. Now duck and jump up. As soon as  |
|    your body leaves the ground, hold right, but stay in the crouching   |
|    position. With very much luck, Mario will get sucked into the wall   |
|    and start "moonwalking" through it. He will come out the other side. |
|    On the other side, there will be three warp pipes. Enter either the  |
|    leftmost pipe or the rightmost pipe before the screen scrolls all the|
|    way to the right and you will be warped to world -1. However, if you |
|    let the screen scroll to the right so that the text "welcome to warp |
|    zone" appears, then you will have to start over. NOTE: This warp will|
|    take a tremendous amount of patients to do this; don't expect to do  |
|    it on your first attempt. If you still can't do this after my        |
|    detailed explanation, I recommend checking out BSulpher's FAQ. He    |
|    does a very good job explaining it.                                  |
|                                                                         |
|                                                                         |
| Q: Is this guide compatible for the Mario 1 section of Super Mario All  |
|    Stars?                                                               |
| A: Yes! Except for a couple of glitches that were fixed, the two games  |
|    are exactly the same.                                                |
|                                                                         |
|                                                                         |
| Q: Is this guide compatible for Super Mario Deluxe?                     |
| A: Yes! Except for the majority of glitches in the glitches section,    |
|    which were fixed in that game. Also, in SMB: DX, it is possible to   |
|    unlock a game called "Mario Brothers for Super Players," but that is |
|    not covered in this guide. There were also a lot of other random     |
|    features that were added into SMB: DX. Other than those few things,  |
|    the two games are exactly the same.                                  |
|                                                                         |
|                                                                         |
| Q: I found an error in your guide. What can I do?                       |
| A: E-mail me at skcin7@comcast.net. The error will be fixed and updated |
|    in the next version of this guide.                                   |
|                                                                         |
|                                                                         |
| Q: I'm stuck and it doesn't say what to do in your guide. What can I do?|
| A: Email me at skcin7@comcast.net. I will email you back telling you    |
|    what to do, and the guide will be updated to include what I missed.  |
|    In the meantime, check out some of the other Super Mario Brothers    |
|    guides to find what you need.                                        |
|                                                                         |
|                                                                         |
| Q: I found a secret/glitch/cheat/game genie code that is not in your    |
|    guide. What should I do?                                             |
| A: Email me at skcin7@comcast.net telling me what it is that you found. |
|    the guide will then be modified to include what you've found.        |
|                                                                         |
|                                                                         |
| Q: Can I use this guide on my website?                                  |
| A: Why not? I am not going to be mean like many other gamefaqs          |
|    contributors. I'll allow you to put my guide on your site. However,  |
|    you must abide two simple rules: (1) The guide stays in the original |
|    form, (2) you must email me with the URL of the site that you will   |
|    put it on. If you follow those two simple rules, I will let you post |
|    my guide on your site without question.                              |
|                                                                         |
\                                                                         |
 `------------------------------------------------------------------------|
              \  E N D  F R E Q U E N T L Y  A S K E D  Q U E S T I O N S |
               '----------------------------------------------------------'



.------------------------------------.
| Section 4:  G A M E   R E V I E W   \
|------------------------------------------------------------------------.
|                                                                         \
|-------------------------------------------------------------------------|
|                                                                         |
| Introduction                                                            |
| ------------                                                            |
| Even if you don't like this game, you must respect it. This game was the|
| inspiration to many, many games that were later released. This game is  |
| extremely fun, and it is so simple to play. You can just pick up the    |
| controller, and play for hours. This game sold over 40 million copies,  |
| which is more than any other Mario game ever sold. In my opinion, this  |
| game is better than just about any game that has come out for any next  |
| generation console. I think that this game is one of the greatest games |
| ever. It is on the same level as original Zelda, and Mario 3.           |
|                                                                         |
|                                                                         |
| Gameplay: 10/10                                                         |
| ---------------                                                         |
| This game is just about as good as it can possibly get in terms of 1987 |
| 2D platform games. 32 sidescrolling levels of fun were packed into a    |
| small, early nes cartridge, which was quite an accomplishment at the    |
| time. Each of the levels are very similar, get to the end, and touch the|
| flagpole. I have been playing this game since I was six, and the game   |
| has not put me in boredom even once. The addicting "run, jump, and      |
| stomp" gameplay will never get old; not ever.                           |
|                                                                         |
|                                                                         |
| Story: 9/10                                                             |
| -----------                                                             |
| I never used to like the story in this game until a few weeks ago when I|
| realized that in this game, simpler is better. I always used to say that|
| the story was too darn simple. After all, the story is the same as all  |
| the other Mario games. Imagine what it would be like if the story was   |
| complex and difficult to understand. The game would have lost some of   |
| its simplicity, which is bad. Besides, it's not like Nintendo just left |
| the story out altogether. I think that Nintendo made the story simple on|
| purpose. If Nintendo didn't like the simplicity of the story, they would|
| have changed it in a later Mario game; but they didn't.                 |
|                                                                         |
|                                                                         |
| Graphics: 9/10                                                          |
| --------------                                                          |
| The graphics in this game were very good. I've played a decent amount of|
| other nes games that were released around the same date as this game. I |
| know from experience that this game has superb graphics compared to the |
| standards of 1987 8-bit nes games. Yes they are blocky, but what can you|
| expect from an nes game? The animation frames of yourself and enemies   |
| are good enough so that you cannot recognize the frameskip. Everything  |
| else is nice and smooth. However, they could be a little better.        |
|                                                                         |
|                                                                         |
| Sound: 10/10                                                            |
| ------------                                                            |
| This game has perhaps the best sound that I've heard in an nes game, if |
| not the best. There are only four background tunes, one for on land, one|
| for under ground, one for underwater, and one for boss stages. The sound|
| is all so simple, which is a good thing. The sound effects are good too!|
| There is a unique sound for just about everything: jumping, hitting a   |
| block, getting a mushroom, ect.                                         |
|                                                                         |
|                                                                         |
| Replayability: Extremely High                                           |
| -----------------------------                                           |
| Like I have said before, I have been playing this game since I was six  |
| years old, and I have not gotten old of it once. I am excited everytime |
| I access the same warp that I have accessed hundreds of times. I get    |
| delighted every time I beat the same boss that I have beaten so many    |
| times over and over again. This game is simply one of those rare games  |
| that you do not lose interest in.                                       |
|                                                                         |
|                                                                         |
| Overall: 10/10                                                          |
| --------------                                                          |
| This is one of the few games that truly deserves a perfect score. There |
| are only a half dozen games that can compete with this game. Like I have|
| said so many times in this review: the game just simply does not get    |
| old. Try playing it, you'll agree with me.                              |
|                                                                         |
\                                                                         |
 `------------------------------------------------------------------------|
                                          \  E N D  G A M E  R E V I E W  |
                                           '------------------------------'



.------------------------.
| Section 5:  S T O R Y   \
|------------------------------------------------------------------------.
| note: this was taken from the instruction booklet.                      \
|-------------------------------------------------------------------------|
|                                                                         |
| One day, the kingdom of the peaceful Mushroom Kingdom people was invaded|
| by the Koopa, a tribe of turtles famous for their black magic. The quiet|
| peace-loving Mushroom People were turned into mere stones, bricks, and  |
| even field horsehair plants, and the Mushroom Kingdom fell into ruin.   |
|                                                                         |
|                                                                         |
| The only one who can undo the magic spell on the Mushroom People and    |
| return them to their normal selves is the Princess, the daughter of the |
| Mushroom King. Unfortunately, she is presently in the hands of the great|
| Koopa King.                                                             |
|                                                                         |
|                                                                         |
| Mario, the hero of the story hears about the Mushroom People's plight   |
| and sets out on a quest to free the Mushroom Princess from the evil     |
| Koopa and restore the fallen kingdom of the Mushroom People.            |
|                                                                         |
|                                                                         |
| You are Mario!  It's up to you to save the Mushroom People from the     |
| black magic of the Koopa!                                               |
|                                                                         |
|                                                                         |
 `------------------------------------------------------------------------|
                                                     \  E N D  S T O R Y  |
                                                      '-------------------'




.------------------------------.
| Section 6:  C O N T R O L S   \
|------------------------------------------------------------------------.
|                                                                         \
|-------------------------------------------------------------------------|
|                                                                         |
| .------------------------.                                              |
||                         |                                              |
||    _   (Nintendo)       |                                              |
||  _| |_            _  _  |                                              |
|| |_   _| === ===  ( )( ) |                                              |
||   |_|             ?  ?  |                                              |
| '------------------------'                                              |
|                                                                         |
|                                                                         |
| Basic Controls                                                          |
| --------------                                                          |
| A: Jump, swim.                                                          |
| B: Shoot fireballs when you have firepower, hold to run.                |
| Up: Climb vine.                                                         |
| Down: Duck, enter certain pipes, descend from vine.                     |
| Left: Move mario/luigi left.                                            |
| Right: Move mario/luigi right.                                          |
| Start: Pause game, confirm 1/2 players.                                 |
| Select: Toggle through 1/2 player game.                                 |
|                                                                         |
|                                                                         |
| Complex Controls                                                        |
| ----------------                                                        |
| Run: Hold down B as you are walking left or right. This is the most     |
|      handy control to know.                                             |
| Jump: Press A. If you jump while running, you will jump farther and     |
|       higher.                                                           |
| Duck: Press down while standing on solid ground.                        |
| Slide: Get a running start and duck.                                    |
| Shoot Fire: Press B while you have firepower.                           |
| Climb a Vine: Find a vine, and press up to climb it. Press down to      |
|               descend from it.                                          |
|                                                                         |
|                                                                         |
 `------------------------------------------------------------------------|
                                              \  E N D  C O N T R O L S   |
                                               '--------------------------'


.-------------------------------------------.
| Section 7:  G A M E  G E N I E  C O D E S  \
|------------------------------------------------------------------------.
| Source: http://www.classicgaming.com/tmk/                               \
|-------------------------------------------------------------------------|
|                                                                         |
| AATOZA          Start players 1 & 2 with 1 life                         |
| IATOZA          Start players 1 & 2 with 6 lives                        |
| AATOZE          Start players 1 & 2 with 9 lives                        |
| VATOLE          Start player 1 with 8 lives and player 2 with 3 lives   |
| SXIOPO          Infinite lives for both players                         |
| APZLGK          Super jump when standing only                           |
| TPZLTG          Super jump when walking only                            |
| GPZUAG          Super jump when running only                            |
| APZLGG          Mega-jump when standing only                            |
| APZLTG          Mega-jump when walking only                             |
| GAZUAG          Mega-jump when running only                             |
| YAZULG          Moon gravity when standing only                         |
| YAZUIG          Moon gravity when walking only                          |
| YAZUYG          Moon gravity when running only                          |
| IPEPNY          Koopa King's fireballs in 1-1                           |
| KPEPNY          Cheep Cheeps in 1-1                                     |
| NPEPNY          Bullet Bills in 1-1                                     |
| OPEPNY          Lakitu (on ground) in 1-1                               |
| SSASSA          Enemies die when you touch them                         |
| PINAOO          Groovy colors                                           |
| ZGGAEP          Double Mario                                            |
| GTTTTL          Walk through enemies                                    |
| GIIIVY          Walk through pipes/blocks/walls                         |
| STAGEO          Goombas throw hammers                                   |
| AAPOTS          Levels are stretched out                                |
| PIGOAP          Swim instead of jump                                    |
| SIIPKK          Weird levels (1)                                        |
| SPEPNG          Weird levels (2)                                        |
| SPPPNK          Weird levels (3)                                        |
| PIPOIS          Weird levels (4)                                        |
| PGAPGG          Weird levels (5)                                        |
| SIPPNG          Weird underwater castle                                 |
| SUEISA          Enemies are power-ups when touched                      |
| OKZAPO          Every button pauses the game                            |
| KILLLU          Warp levels when you get big and jump                   |
| AAATIO          Only mario moves                                        |
| KILLEN          fast Mario; unpredictable enemies                       |
| XVXOKK          Different enemies                                       |
| PKPOKK          Clouds replace blocks                                   |
| IIAAZT          Always look like Fiery Mario                            |
| PEAPYE          Night time coin swim, very crazy!                       |
| LEAPYE          A flooded castle infested by koopas                     |
| KEAPYE          Randomly play levels!                                   |
| LUILUI          Instead of getting mushrooms you get star man power food|
| ISKVGY          Enemies melt when smashed                               |
| PAOEPO          Faster gameplay                                         |
| TVVOAE          Circus music!                                           |
| STLNYL          Crazy space jazz                                        |
| ZZAYGN          Beepy music                                             |
| GKIAEP          Flashout game                                           |
| GYAEVO          Weird colors                                            |
| ZEKAEP          Illusion land!                                          |
| SIKAEP          Super crazy levels and high jump abilities              |
| KAAEPO          Jump on top of koopas and get extra lives               |
| PKAOZP          Always have starpower                                   |
| LUGLUG          Mushrooms and stars tug around                          |
| GOZSXX          Invincibility from everything including lava            |
| PIGPOG          Random errors                                           |
|                                                                         |
|                                                                         |
| OZTLLX + AATLGZ + SZLIVO        Always stay Super/Fiery Mario           |
| YSAOPE + YEAOZA + PEAPYA        Start on World 2-1                      |
| YSAOPE + YEAOZA + ZEAPYA        Start on World 3-1                      |
| YSAOPE + YEAOZA + LEAPYA        Start on World 4-1                      |
| YSAOPE + YEAOZA + GEAPYA        Start on World 5-1                      |
| YSAOPE + YEAOZA + IEAPYA        Start on World 6-1                      |
| YSAOPE + YEAOZA + TEAPYA        Start on World 7-1                      |
| YSAOPE + YEAOZA + YEAPYA        Start on World 8-1                      |
| YSAOPE + YEAOZA + LXAPYA        Start on World -1 (Minus World)         |
| YSAOPE + YEAOZA + GTTTTL        Start on World 0-1 (World 0-1)          |
|                                                                         |
|                                                                         |
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                                \  E N D  G A M E  G E N I E  C O D E S   |
                                 '----------------------------------------'



.---------------------------------.
| Section 8:  C H A R A C T E R S  \
|------------------------------------------------------------------------.
|                                                                         \
|-------------------------------------------------------------------------|
|                                                                         |
| Mario                                                                   |
| -----                                                                   |
| The main man of the game. He was invented in 1981 for Donkey Kong, and  |
| keeps coming back in other adventures! He has a big bushy moustache, and|
| an oversized nose. He has a red cap, red overalls, and brown sleeves.   |
| His full name is Mario Mario.                                           |
|                                                                         |
|                                                                         |
| Luigi                                                                   |
| -----                                                                   |
| Luigi is Mario's sidekick. He was created in this game for the 2 player |
| mode. Like Mario, he has a big bushy moustache, and a large nose. He has|
| a white cap, white overalls, and green sleeves. In later games, his cap |
| was changed to the color green. His full name is Luigi Mario.           |
|                                                                         |
|                                                                         |
| Princess                                                                |
| --------                                                                |
| Also known as Princess Toadstool, or Peach. She is the reason this game |
| is taking place. She was kidnapped by the Koopa King, and now she is    |
| being held hostage. Now, Mario and Luigi must work their way through 32 |
| levels to rescue the Princess.                                          |
|                                                                         |
|                                                                         |
| Mushroom Man                                                            |
| ------------                                                            |
| Some people call him Toad, but he is not Toad. There are seven mushroom |
| men, one in each castle. When you get to a Mushroom Man, they will give |
| you the same old message over and over again ("Thank you, Mario! But our|
| Princess is in another castle!")                                        |
|                                                                         |
|                                                                         |
| Koopa King                                                              |
| ----------                                                              |
| Also known as Bowser. He is the big mean guy that kidnapped the         |
| Princess, and her 7 Mushroom Men. Now, Mario and Luigi must take action |
| to stop the Koopa King in his tracks! Can you do it?                    |
|                                                                         |
 `------------------------------------------------------------------------|
                                           \  E N D  C H A R A C T E R S  |
                                            '-----------------------------'




.-------------------------.
| Section 9:   I T E M S   \
|------------------------------------------------------------------------.
|                                                                         \
|-------------------------------------------------------------------------|
|                                                                         |
| 1-Up Mushroom                                                           |
| -------------                                                           |
| This yellow mushroom with green spots will award Mario with an extra    |
| life. They are very rare to find, and they are very useful. So, if you  |
| get a chance to get one, don't waste it.                                |
|                                                                         |
|                                                                         |
| Coin                                                                    |
| ----                                                                    |
| These are very common in this game. Every time you get one, you'll be   |
| awarded with 200 points. They can be found in question mark blocks, or  |
| found sitting out in the open. Every time you collect 100 of them, you  |
| will be awarded with an extra life.                                     |
|                                                                         |
|                                                                         |
| Fire Flower                                                             |
| -----------                                                             |
| This will transform Mario/Luigi from being tall to have fire power. Fire|
| power will allow you to shoot fireballs at enemies. You can even kill a |
| Koopa King with fire power. You must be tall to get a Fire Flower,      |
| though; you may not be small and have fire power.                       |
|                                                                         |
|                                                                         |
| Power Mushroom                                                          |
| --------------                                                          |
| This is an orange mushroom with red spots. It will transform Mario/Luigi|
| from tiny, to tall. In addition, they will award you with 1000 points.  |
|                                                                         |
|                                                                         |
| Question Mark Block                                                     |
| -------------------                                                     |
| A question mark block is simply a block with a question mark on it. If  |
| you hit it from below, something will pop out. It could be a coin, a    |
| number of coins, a 1-up mushroom, a power mushroom, a fire flower, or   |
| starman.                                                                |
|                                                                         |
|                                                                         |
| Spring Board                                                            |
| ------------                                                            |
| These are only found every once in a while. They act as a mini          |
| trampaline. If you jump on one, you will launch up in the air. If you   |
| jump as you are being springed, you will spring even higher.            |
|                                                                         |
|                                                                         |
| Starman                                                                 |
| -------                                                                 |
| A starman can be found in certain question mark blocks. If you grab a   |
| starman, it will give you temporary invicibility power. You will be     |
| invicible for about 10 seconds. When you invicibility starts to wear    |
| off, you will start to flicker, and the music will change.              |
|                                                                         |
|                                                                         |
| Warp Pipe                                                               |
| ---------                                                               |
| A warp pipe will lead you to another area in the game. Some warp pipes  |
| will warp you to different areas within the level, others will warp you |
| to completely different levels. Most are verticle and are inhabited by  |
| pirahna plants, however, some are horizontal.                           |
|                                                                         |
|                                                                         |
 `------------------------------------------------------------------------|
                                                     \  E N D  I T E M S  |
                                                      '-------------------'



.-----------------------------.
| Section 10:  E N E M I E S   \
|------------------------------------------------------------------------.
|                                                                         \
|-------------------------------------------------------------------------|
|                                                                         |
|  Blooper                                                                |
|  -------                                                                |
|  The very annoying squid that chases you around in the water. He will   |
|  follow you around in the water and not leave you alone. If you walk on |
|  the sea floor and duck, they cannot hit you. The only way you can kill |
|  them is by shooting it with fire power...200PTS.                       |
|                                                                         |
|                                                                         |
|  Bullet Bill                                                            |
|  -----------                                                            |
|  He is the bullet that gets launced out of cannons in level 8, and in   |
|  some other parts of the game. To kill him, jump ontop of him...200PTS. |
|                                                                         |
|                                                                         |
|  Buzzy Beetle                                                           |
|  ------------                                                           |
|  The tough black shelled turtles. They cannot be harmed by fire power,  |
|  the only way they can be killed is by being jumped on, and kicked off  |
|  a cliff. They replace Goombas in the second quest...100PTS.            |
|                                                                         |
|                                                                         |
|  Cheep-cheep                                                            |
|  -----------                                                            |
|  The fish guys that accompany bloopers in the water. While in the water,|
|  they can only be killed by using fire power, however they can also be  |
|  found flying on the land. Land cheep-cheeps can be killed by fire power|
|  or by jumping on them...200PTS.                                        |
|                                                                         |
|                                                                         |
|  Hammer Bros.                                                           |
|  ------------                                                           |
|  These guys are notorious in level 8-3. They are usually found in pairs.|
|  they are green and throw massive amounts of harmful hammers at Mario/  |
|  Luigi. They will become very annoying as you play the game...1000PTS.  |
|                                                                         |
|                                                                         |
|  Koopa Paratroopa                                                       |
|  ----------------                                                       |
|  Some are red and some are green. They have the same appearance as Koopa|
|  troopas, but have wings that are used to fly around. If you jump on    |
|  their heads, they will lose their wings...400PTS.                      |
|                                                                         |
|                                                                         |
|  Koopa Troopa                                                           |
|  ------------                                                           |
|  Some are red and some are green. He is a soldier of the Turtle Empire, |
|  his orders are to find and destroy Mario. The green ones will fall off |
|  a cliff, however, the red ones will turn around instead of falling off |
|  a cliff. They can be killed by fire power or by getting kicked off an  |
|  edge...100PTS.                                                         |
|                                                                         |
|                                                                         |
|  Lakitu                                                                 |
|  ------                                                                 |
|  The guy that hides around in a cloud and throws spinys all over the    |
|  place. His first appearance is in 4-1, but he will appear many times   |
|  after that. He can be killed by jumping on his head, or by using fire  |
|  power...200PTS.                                                        |
|                                                                         |
|                                                                         |
|  Goomba                                                                 |
|  ------                                                                 |
|  The most common enemy in the entire game. All he does is walk around.  |
|  According to the manual, he betrayed the Mushroom Kingdom. He can be   |
|  killed with fire power, or by stomping on his head...100PTS.           |
|                                                                         |
|                                                                         |
|  Pirahna Plant                                                          |
|  -------------                                                          |
|  This plant is found only in certain verticle pipes. About half the time|
|  they will rise from their pipe, and make a sad attempt to eat Mario/   |
|  Luigi. A pirahna plant can only be killed with fire power...200PTS.    |
|                                                                         |
|                                                                         |
|  Podoboo                                                                |
|  -------                                                                |
|  Only found in certain Koopa stages. He will jump from lava and harm    |
|  Mario/Luigi. He cannot be killed, and he'll keep coming back at you    |
|  to try to inflict more damage...0PTS.                                  |
|                                                                         |
|                                                                         |
|  Spiny                                                                  |
|  -----                                                                  |
|  The enemy that Lakitu throws from his cloud. To avoid being stomped on,|
|  they have a sharp, spiked back. You can only kill one by using fire    |
|  power, or by kicking a shell at it...200PTS.                           |
|                                                                         |
|                                                                         |
 `------------------------------------------------------------------------|
                                                 \  E N D  E N E M I E S  |
                                                  '-----------------------'



.------------------------------.
| Section 11.1:  W O R L D  1   \
|------------------------------------------------------------------------.
|                                                                         \
|-------------------------------------------------------------------------|
|                                                                         |
| World 1-1                                                               |
| ---------                                                               |
| Navigate your character to the right until you come to a question mark  |
| block with a goomba hanging around it. Hit the question mark block, and |
| stomp on the goomba. Look right and you should see three more question  |
| mark blocks. The leftmost question mark block contains a power mushroom |
| which I recommend grabbing. You can get the two other question mark     |
| blocks if you choose; they are only coins. Now, head right until you    |
| jump over three pipes and find two goombas wandering around. Stomp on   |
| the goombas heads. The pipe to your right is a warp pipe; you can go    |
| down it if you choose to, however, I don't recommend it. Head right over|
| the pipe, and you'll see a green hill in the background. Stand so that  |
| your back is covering the left side of the green hill, and jump. You    |
| should hit an invisible question mark block, and a 1-up mushroom should |
| pop out. Grab the 1-up mushroom before it falls off the edge. Now, jump |
| over the pit to your right; you should see three blocks, the middle one |
| being a question mark block. Two goombas should fall on the blocks, bash|
| them before getting the question mark block. Now, get the question mark |
| block; it is a power up. Now head right and jump over the pit. You      |
| should see two goombas, bash them as soon as you can. The lone block    |
| above you is a multi-coin block, repeadidly hit it as fast as you can;  |
| the faster you hit it, the more coins you'll get. Now head right and you|
| will come in contact with the first koopa troopa of the game. Kill it by|
| jumping on his head, and kicking his shell. A little bit to the right   |
| you should see two blocks, the rightmost block contains a starman. Hit  |
| the block and grab the starman which will give you temporary            |
| invincibility. To the right of the starman, you'll see four question    |
| mark blocks. The highest up block contains a powerup, and the three     |
| lower blocks contain coins. I recommend getting all four question mark  |
| blocks. Now, head right some more and you should see six more goombas   |
| that are walking in pairs of two. Stomp all of them, or kill them with  |
| star power if you still have it. You should see two question mark blocks|
| that are elevated high in the air. You'll need to jump on the blocks if |
| you want to get them. They both contain coins. Head right some more     |
| until you get to the gap in between the third and fourth set of steps.  |
| Jump over this gap, and keep heading right. You should see a pipe, which|
| is the pipe that you would have exited from if you chose to go down the |
| pipe at the beginning of the level. To the right of this pipe is four   |
| blocks and two goombas. Kill the goombas by bashing their heads, and    |
| hit the question mark block, which is a coin. Now head right past a pipe|
| to a larger staircase made out of blocks. Climb up the staircase and    |
| touch the flagpole to finish 1-1.                                       |
|                                                                         |
|                                                                         |
| World 1-2                                                               |
| ---------                                                               |
| You'll start off by getting a mini-movie of you walking into a pipe. You|
| will then fall down into a basement/cave type area which is where you'll|
| gain control of yourself. Two goombas should be coming your way, kill   |
| them by stomping on their heads. There are 5 question mark blocks that  |
| you should see. The leftmost question mark block is a powerup. The other|
| four blocks are just coins. Get all 5 question mark blocks. Now navigate|
| your way right until you come to a goomba trapped in between two        |
| pillars. Bash the goomba. The block above where you are is a multi-coin |
| block. Repeadidly hit this block as fast as you can; the faster you can |
| hit it, the more coins you'll be rewarded with. Now continue to the     |
| right until you come to a pair of koopa troopas on the ground, and a    |
| brick formation above your head. Get rid of the two koopa troopas and   |
| if you are big, you can break the three leftmost bricks of the brick    |
| formation so that you can get the coins. Also, the top right brick      |
| contains a starman, if you would like it. Moving on, there is a brick   |
| wall that you must bypass it. You can go under it if you are small, or  |
| you can break the bricks if you are big. Get past it, and get the four  |
| coins sitting on the ledge. Now head right until you come to a brick    |
| formation that looks like a fish hook (a coin is caught in the          |
| fishhook). If you are big Mario/Luigi, then break the bricks on the     |
| right side of the fishhook; the top brick contains a fire flower. To get|
| the fire flower, break the left bricks, and climb up the hook. Carrying |
| on, look to the right of the fishhook brick formation, and you should   |
| see another brick formation. The second from the bottom on the right    |
| brick is a multi-coin brick. You can get it if you chose to. Now look   |
| to your right again, and you'll see a single layer brick formation. Jump|
| on the top of this formation, and make a running start to the right, and|
| jump just before you hit the edge so that you land on another brick     |
| formation. This brick formation has 6 coins ontop of it, get them all.  |
| Stand where the rightmost coin was, and jump directly up so that you hit|
| the block above you, which will reveal a 1-up mushroom. The 1-up        |
| mushroom will continue to go right unless you bash the brick to the     |
| right of the 1-up mushroom. Bashing this brick will create a hole for   |
| the 1-up to fall down. When (if) the 1-up mushroom falls down, grab it. |
| Carrying on, head right a little and you should see 3 goombas. Kill them|
| if you want, and head to the right until you see a pipe. This pipe is a |
| warp pipe. Wait for the pirahna plant to lower, and you should go down. |
| the warp pipe. If you don't go down the warp pipe, head right over two  |
| more pipes (the second being the one that you start from if you did go  |
| down the warp pipe.), but be careful that none of the pirahna plants do |
| not hit you. Jump over the two consecuitive pits, and head even more to |
| the right until you reach a mini staircase with two goombas coming down |
| it. Kill the two goombas, and stand on the top of the staircase. You    |
| should see elevators to your right, use them to jump across the pit. You|
| should see a koopa troopa, remove it. The rightmost brick in the        |
| formation is a power up, get it. Now, look right and you should see yet |
| another set of elevators, use them to get across the pit. On the other  |
| side of the pit, you should see a horizontal warp pipe, enter it. This  |
| warp pipe will lead you back outside to a large staircase. Jump to the  |
| right of the large staircase, and touch the flagpole to finish the      |
| level.                                                                  |
|                                                                         |
|                                                                         |
| World 1-3                                                               |
| ---------                                                               |
| Navigate yourself right and jump onto a tree platform. Jump across the  |
| pit onto another tree platform. There should be a koopa troopa above you|
| along with three coins. Kill this troopa, and get the coins. Now, drop  |
| toward the bottom right onto a smaller tree platform with a single coin |
| on it. Jump above you and to the right to yet another tree platform. Two|
| goombas should be walking toward you, kill them. Get the two coins above|
| you, and jump onto the higher platform to your right. On this platform, |
| jump off the right side and try to get the two coins. Use the           |
| alternating elevator to get across the pit. You should see a question   |
| mark block which is a powerup, get this powerup. Jump back on the       |
| alternating elevator on your left, and use it to bring you to the higher|
| tree platform to get the four coins. Now, drop down on the right side of|
| the tree platform so that you land on a platform. Jump from this        |
| platform onto a higher platform; you should see the very first koopa    |
| paratroopa of the game on your right. Don't try to kill the paratroopa  |
| unless you have fire power. Jump onto the platform to the right of the  |
| paratroopa. You should see a moving platform to your right; jump on it. |
| There are two coins above you that I recommend grabbing. Now, you should|
| see another moving platform to your right, jump on it. There are four   |
| coins above this moving platform that I recommend getting. Now jump off |
| the moving platform onto another tree platform. Jump from this platform |
| to another tree platform that is higher and to your right. This platform|
| will have a red koopa troopa on it, get rid of it by jumping on it and  |
| kicking it off the edge. You should see another koopa paratroopa to your|
| right, kill it by jumping on his head twice and kicking him. The tree   |
| platform under where the paratroopa was contains three coins, get them  |
| all, and jump to the higher platform to your right. As you are on this  |
| platform, jump across to another tree platform. As you jump from left to|
| right, there are two coins that you can get, try your best to get them. |
| Now, look to your right and you should see another one of those moving  |
| platforms. Jump on it, and from this moving platform, just fall down.   |
| You should land on a platform with a koopa troopa, remove the troopa.   |
| Now, head right and jump onto a giant three step staircase. Use the     |
| staircase to jump to the flagpole and finish the level.                 |
|                                                                         |
|                                                                         |
| World 1-4                                                               |
| ---------                                                               |
| Walk down the stairs to your right until you come to a lava pit. Jump   |
| over the pit and go right until you come to another lava pit. You should|
| see a swirling fire rod in the middle of this pit with a question mark  |
| block above it. When the time is right, jump across the pit onto the    |
| platform with the fire rod. You can get the question mark block if you  |
| want; it is a powerup. Now, carefully avoid the fire rod, and jump      |
| across the lava pit to your right. Now, head right even more and you'll |
| encounter another fire rod. Wait for the right time, and run past it.   |
| You'll find two more fire rods that are similar to this one, get past   |
| them the same way you got past the first one. In the next area, you'll  |
| drop down a step, and find another fire rod on the ground. After this   |
| fire rod, there is another on the ground, and then another high on the  |
| ceiling, get past all three of them. Upon doing this, you should get    |
| fire flames coming your way, which are from koopa king's mouth. Now head|
| right until you fall down another platform. In this lower platform,     |
| there are three invisible coins that cut the platform into fourths.     |
| Ontop of those three, there are three more coins which are one block    |
| space to the right above their lower coins. Get all six of these coins  |
| if you would like, or don't; they are only coins. Now head right until  |
| this lower platform ends, and jump up to the higher platform. Now, there|
| will be a very small lower platform, which is mainly used as shelter    |
| against the koopa king. The koopa king is to the right of this shelter  |
| platform. You can kill him by shooting five fireballs at him, but if you|
| don't have firepower, you'll need to touch the ax on the other side of  |
| him. To get to the ax, run underneath, or jump over the koopa king, and |
| touch the ax. Upon doing this, the bridge will break, and the screen    |
| will scroll to the right. You will find a mushroom man, and he will tell|
| you that the princess is in another castle, which will take you to World|
| 2.                                                                      |
|                                                                         |
\                                                                         |
 `------------------------------------------------------------------------|
                                                  \  E N D  W O R L D  1  |
                                                   '----------------------'



.------------------------------.
| Section 11.2:  W O R L D  2   \
|------------------------------------------------------------------------.
|                                                                         \
|-------------------------------------------------------------------------|
|                                                                         |
| World 2-1                                                               |
| ---------                                                               |
| Head right until you see three bricks. The middle brick contains a power|
| up, which you should get right now. A goomba should be falling down the |
| stairs, kill him. Now climb up the stairs to your right; you should see |
| two koopa troopas. Try not to kill the koopa troopas, unless you have   |
| fire power. You should see a brick formation above you that is composed |
| of three bricks. Stand on the ground to the left of that, and jump to   |
| hit an invisible block. Now jump ontop of the invisible block and jump  |
| directly up to reveal a hidden block that contains a 1-up mushroom. Grab|
| the 1-up mushroom. Now jump over the wall to your right. You should see |
| a pair of goombas walking together, kill them both. Now, head right and |
| jump over the green pipe. Stomp on the koopa troopa coming your way, and|
| kick his shell at the two incoming goombas. You should see a total of 10|
| question mark blocks above you right now. The one on your bottom left is|
| a powerup. Hit it, and get the powerup. The other nine contain coins,   |
| you can get them if you chose to. Now, start to head right again and    |
| kick the upcoming koopa troopa to the right so that it hits two upcoming|
| goombas. Keep going right until you come to a pipe with a few blocks    |
| before it. The upper, left block is a star, which you can get by using  |
| the lower block to get a boost. Now jump over the pipe, on the other    |
| side is seven question mark blocks, and three goombas. Eliminate the    |
| three goombas. All seven question mark blocks contain coins. Now, jump  |
| ontop of the question mark blocks. One of the bricks in the middle of   |
| the two sets of question mark blocks is a vine. If you climb up the vine|
| you will be taken to a Coin Heaven. Carrying on, head right and jump    |
| over the pit; there should be a pipe on the other side. Kill the goomba |
| and jump onto the pipe. This is a special warp pipe, if you press down  |
| on it, you'll be taken to a coin room. Carrying on, to the right of the |
| warp pipe is a large gap, jump over it. You should see a smaller gap and|
| a goomba coming toward you. Eliminate the goomba, and jump over the     |
| green pipe. You'll be confronted with another goomba, kill it. You'll   |
| see three pipes to your left with four blocks above them. The leftmost  |
| block is a powerup. The other three blocks contain nothing. I highly    |
| recommend getting this powerup. Carrying on, to the right of these three|
| pipes is another gap, jump over it. You'll find a Koopa Paratroopa here,|
| kill it by hitting it twice and kicking it. Now, head right and jump    |
| over the gap. On the other side of the gap is two goombas and two koopa |
| paratroopas, kill all four enemies. The lone block sitting there is a   |
| multi coin block, which you can get if you wish. Onwards, there is a    |
| question mark block sitting all by itself, which is a single coin. You  |
| may get it if you want. The lone block that is to the above right of the|
| lone question mark block is a powerup. You can get it with a precisely  |
| timed running jump. Now jump over the pipe to your right, and you'll be |
| confronted with a koopa troopa, kill it. You'll see two blocks and a    |
| springboard. You can get over the large tower to your right by bouncing |
| on the springboard, and pressing the jump button as you bounce. Or, (if |
| for some reason the previous method was too hard for you) you can jump  |
| on the rightmost block sitting there. Jump directly up to reveal a      |
| hidden coin. Now, jump on the hidden coin block, and you'll be able to  |
| safely jump over this large tower. Now, walk to the right and touch the |
| flagpole to end the level.                                              |
|                                                                         |
|                                                                         |
| World 2-2                                                               |
| ---------                                                               |
| This is the first underwater level of the game. Upon starting the level,|
| you'll get a movie of you walking into a pipe, and then you'll start to |
| control yourself. Swim to the right over a piece of red seaweed. There  |
| will be two coins sitting there along the sea floor, grab them both. You|
| should see a white squid creature that is called a blooper. He can only |
| be killed with firepower, so if you can, kill him. If you can't kill the|
| blooper, then just avoid it. Now swim to the right until you see three  |
| coins in the middle of the sea, get all three of them. Now swim farther |
| to the right over the red seaweed and you should see three more coins   |
| rested along the sea floor, get all three. Swim to the right and you'll |
| come in contact with two more bloopers. Kill the two bloopers if you    |
| can. Continue to swim to the right until you come to a pit where you can|
| fall off the screen and die. If you swim above the pit, there is an     |
| unseen whirlpool that will suck you in the gap, so try not to swim too  |
| close to the pit. There will be three coins in the pit, you can get them|
| but you'll have to swim fast so that you don't get sucked into the whirl|
| pool. On the other side of the pit, there will be a large amount of     |
| continuous cheep-cheeps, and bloopers. Keep on swimming to the right    |
| until you get to three coins resting on the sea floor. Get the coins and|
| continue to head right until you approach three more coins in the middle|
| of the ocean. Swim right until you come to another gap. Like the other  |
| gap, this one also has an invisible whirlpool that will suck you into   |
| the gap, so take caution. There is five coins above this pit that you   |
| can get if you are feeling daring. Now head right again over two pieces |
| of red seaweed. You should come to a large block structure with 6 coins |
| in it. You can get the coins if you want, but I don't recommend it.     |
| Continue to swim to the right and you'll pass four block structures. Go |
| past the block structures and you'll find a horizontal warp pipe. Enter |
| the warp pipe, which will warp you outside. Now go up the stairs and    |
| touch the flagpole to finish 2-2.                                       |
|                                                                         |
|                                                                         |
| World 2-3                                                               |
| ---------                                                               |
| Walk to the right over the mini pit, up the stairs and onto the bridge. |
| At this time, many flying cheep-cheeps should be soaring in the air. Now|
| keep running. Keep running until you get to the very middle of the first|
| bridge. There will be four coins here, get them. Now run until the end  |
| of the first bridge, which is where you should find 5 coins. Get them   |
| and jump across to another bridge, which is very short. On this short   |
| bridge is four coins. Get them and jump onto the next bridge. There is  |
| nothing on this bridge, so just run on it until you get to the end of   |
| it. Now, jump to the next bridge. There is three coins in between these |
| two bridges, you can get them if you want. On this bridge, you will find|
| a lone question mark block which contains either a fire flower, or a    |
| mushroom, depending on your size. Get the powerup. Now jump to the      |
| right so that you are about to land on a green platform. In the air, you|
| can get three coins if you jump the right way. Once you're on the green |
| platform, jump to the right and land on another small bridge that isn't |
| held up by anything. Now jump off of this small bridge, and onto a much |
| larger one to the right. In the middle of this bridge, there are 6 coins|
| that you should get. Now head right and jump to another shorter, and    |
| lower bridge. There are four coins in the middle of this bridge. Get    |
| them and jump to the right onto another bridge. On this bridge, walk to |
| the end of it on the right. Now, you should see three tiny, consecuitive|
| bridges, that aren't held up by anything. In the middle of these three  |
| tiny bridges is six coins. Now, jump to the right of the three tiny     |
| bridges, and land on another bridge. Follow this bridge all the way to  |
| the right, and down the stairs. At this time, the flying cheep-cheeps   |
| will no longer fly. Head right over a small pit and up a large stair    |
| case. Now, jump to the right and touch the flagpole to finish the level.|
|                                                                         |
|                                                                         |
| World 2-4                                                               |
| ---------                                                               |
| Head right down a small white staircase, until you reach a lava pit. A  |
| podoboo will jump up and down in this area, so be sure to dodge him. Now|
| jump onto the platform to your right. From there, jump to the middle    |
| platform that contains a question mark block above it. Hit this question|
| mark block, and a powerup will appear! Get the powerup before it falls  |
| into the lava pit. Now, jump to the platform to the right of you. From  |
| there, jump to the final ledge so that you are on solid ground again,   |
| but watch out; another podobo will jump up and down in this area. Okay, |
| now that you are on solid ground again, start running to the right. You |
| will notice a fork in your path, one path leading up, and another       |
| leading down. It doesn't matter if you take up or down, as you will end |
| up at the same spot reguardless! Now choose which path you will take.   |
| Run all the way through the path, you will have to dodge four fire rods.|
| Once you get past the four fire rods, the paths will join back together.|
| Now, jump past another fire rod, and you'll approach two sets of        |
| elevators. Jump on the first set, and then from there jump to the second|
| set. Now, jump to the safe ground on the right, but be sure to jump at  |
| the right time, or else you'll get hit by the firerod. At this time, you|
| should see a flame from the koopa king. Keep going right until you fall |
| down a few blocks. You should see an empty block sitting there that has |
| six coins around it. Get all six coins. If you are big, to get the      |
| bottom middle coin, you'll have to get a running start, and then duck at|
| the right time. Now, keep going right. Jump over two small lava pits    |
| while avoiding the koopa king's flames of fire. Go right some more, and |
| jump over two more pits, except these do not have lava at their bases.  |
| You can kill him by shooting five fireballs at him, but if you don't    |
| currently have fire power, then you'll need to touch the ax on the other|
| side. To get to the ax unharmed, you can run underneath the koopa king. |
| Or, if you don't feel safe running underneath him, you could try jumping|
| over him. For this koopa king, there is a moving platform that you can  |
| jump on if you'd like to. However you do it, get to the ax on the right |
| side of the koopa king, and touch it. The ax will make the bridge fall, |
| which will make the koopa king fall into the lava pit, and sadly die.   |
| After the koopa king dies, the screen will scroll to the right. You'll  |
| find the mushroom man, and he'll tell you the same message that he      |
| always tells you (Thank you Mario! But our princess is in another       |
| castle!). Then, the screen will go black, and you'll find yourself on   |
| world 3-1!                                                              |
|                                                                         |
|                                                                         |
\                                                                         |
 `------------------------------------------------------------------------|
                                                 \  E N D  W O R L D  2   |
                                                  '-----------------------'



.------------------------------.
| Section 11.3:  W O R L D  3   \
|------------------------------------------------------------------------.
|                                                                         \
|-------------------------------------------------------------------------|
|                                                                         |
| World 3-1                                                               |
| ---------                                                               |
| Head right until you come across three question mark blocks. When you   |
| see the question mark blocks, two koopa paratroopas should be hopping   |
| your way. You can either kill them by jumping on them twice and kicking |
| them, or you can shoot them with fire power. Either way, get rid of     |
| them. Now, there should be three question mark blocks above you. The two|
| leftmost blocks contain coins, while the rightmost block contains a     |
| powerup. Get all three of these blocks. Moving on, run to the right     |
| until you come across a pipe. Jump over it, but be sure not to hit the  |
| pirahna plant. Now, jump down, and you'll see a goomba walking back and |
| forth. Kill the goomba. Now, there is another pipe to your right. This  |
| pipe is one of those special warp pipes. If you jump on it, and press   |
| down, you'll go into the pipe. I only recommend going down the pipe if  |
| you are big. Don't go down if you are small. Anyway, keep going past the| 
| pipe. You'll have to jump over a pit. On the other side is three        |
| consecuitive goombas. Kill them all. Now, walk to the right. Jump over a|
| whiteish pipe. You should see a koopa troopa right around here. Don't   |
| kill the koopa troopa unless you have firepower, you don't want him     |
| bouncing all around, now. There is a single block above you. This block |
| looks as if it has importance, but it isn't any importance. It is just  |
| there. Now, jump over another smaller silver pipe to your right. This is|
| the pipe that you would have come out of if you went into the warp pipe |
| earlier on in the stage. Now, keep going right. Jump up a four block    |
| stairway, and walk across the bridge. There are three consecuitive      |
| goombas here, but you don't have to kill them. In fact, I think it'd be |
| better off if you left them alone. There is an invisible 1-up that is a |
| little more than half way across the bridge. Jump up and hit it, and a  |
| 1-up mushroom will appear. Get the one up, and go to the right. There   |
| will be a water pit. Although Mario can swim in water levels, if you    |
| fall down this pit, you'll still die. So, jump over the pit carefully.  |
| On the other side of the pit, you'll see three blocks lined up together.|
| The leftmost of these blocks is a star. You can only get the star if you|
| are big, though. On the ground here, there is two goombas and a koopa   |
| troopa. Kill the goombas, but only kill the koopa troopa if you have    |
| firepower (or a star). Now head to the right and you should see a pipe. |
| Jump over the pipe, but don't hit the pirahna plant. On the other side  |
| of the pipe is two hammer brothers that will jump along two lines of    |
| bricks. Carefully kill the hammer brothers. To kill them, I recommend   |
| bumping them from below, or using firepower. Once they are both         |
| eliminated, you can get the two question mark blocks above you. The left|
| question mark block is a coin, and the right question mark block is a   |
| powerup. Get the powerup, and continue to the right. You should see a   |
| spring board. Use the spring board to bounce ontop of the two block     |
| structures to the right of it. If you want, you can use this oppurtunity|
| to get to a coin heaven. To get to the coin heaven, get a running start |
| and jump in between the two block structures. Now, hit the top right    |
| brick, and a vine will appear. Climb the vine, and you'll reach a coin  |
| heaven. If you don't go to the coin heaven, then just keep following my |
| instructions. Jump to the other side of the double block structure, so  |
| that you are on the other side of the pit. Two goombas will walk down   |
| a stairwell. Kill or dodge them. Now jump over the stairwell, and jump  |
| to the other side, but be sure to jump far enough out so that you don't |
| fall in the pit. You should now come across two koopa troopas. If you   |
| let them be, they will continue to walk off the edge. Farther on, there |
| are three consecuitive goombas. Kill them or let them be, whatever you  |
| choose to do. Now, you should see four question mark blocks above you,  |
| with normal blocks to both sides of them. The bottom right question mark|
| block contains a powerup. If you hit it, it will either release a fire  |
| flower, or a power mushroom, depending on your size. Get the powerup.   |
| Now head to the right some more, and you'll find yourself face to face  |
| with two hopping koopa paratroopas. Eliminate them by hitting them twice|
| and kicking them, or just use firepower. Now head to the right a little |
| bit more, and you'll come across a block structure above your head, and |
| another koopa troopa. Kill the koopa troopa. In the block structure, the|
| second block to the left is a coin cage. Now, to the right you'll see a |
| two step giant stairwell. Climb to the top of it, and jump to the other |
| side. Make sure that you jump out far enough so that you don't fall in  |
| the pit. Now, head to the right and you'll approach a large staircase.  |
| You should see two koopa troopas walking down the steps. At this time,  |
| you can pull off the "128 lives bug" (see section 13.2). Now climb up   |
| the stairs and jump to the right. Touch the flagpole, and finish the    |
| level.                                                                  |
|                                                                         |
|                                                                         |
| World 3-2                                                               |
| ---------                                                               |
| This is one of the shorter levels, but you only get 300 seconds, instead|
| of 400 seconds. Head right and you'll come across a koopa troopa. Stomp |
| the koopa troopa, and kick it to the right. If you run fast enough, the |
| koopa troopa's shell will eliminate many other enemies. If you don't    |
| kick it, and run fast enough, don't sweat it. Keep going and you'll come|
| across 3 goombas, then 2 koopa troopas, then 2 more koopa troopas. Now  |
| hop over a small block, and head right until you find three coins. You  |
| should see a single question mark block. Jump up and hit it, out will   |
| pop a power up. Get the power up, and continue to head right. You should|
| now come across a koopa troopa and three goombas. Kill them all. Now go |
| right some more until you find a koopa troopa trapped by two block      |
| barriers. You should see a block above him, which is actually a multi   |
| coin block. Do not get this multi coin block unless you can kill the    |
| koopa troopa with fire power. You should also notice another lone block |
| above the multi coin block. This block contains a star. Now hit the     |
| block and get the star. Now jump to the right and over the pit. You     |
| shall see a koopa paratroopa here, kill it with fire power, or your star|
| power if you still have it. Now keep going right and you'll come across |
| a koopa paratroopa and three consecuitive goombas. Carefully dodge them,|
| or you can just kill them. Now keep going and jump over a mini pit onto |
| a lone island. There is a very suspicious looking lone block on this    |
| lone island, but it has nothing. Continue to the right, jumping out of  |
| the island. You should now come across three consecuitive koopa         |
| troopas. If I were you, I'd not bother with them unless you have either |
| fire power, or star power. Either way, get past them, and keep going    |
| right. You'll come across another 2 koopa troopas, and then another 3   |
| koopa troopas. Get by them the same way you got past the first three.   |
| Jump ontop of the pipe, and get the four coins. Now jump to the right of|
| the pipe and kill the koopa troopa and the four goombas. Start running  |
| right some more, and you'll come across the ever so familiar huge stair |
| case. Jump ontop of it and leap toward the flagpole to finish the level.|
|                                                                         |
|                                                                         |
| World 3-3                                                               |
| ---------                                                               |
| Run to the right and now jump on a treetop. From here, jump onto the    |
| treetop to the right of where you are now, which has a goomba on it.    |
| Kill the goomba and look to the right, you should see two moving        |
| platforms. Below these moving platforms, there is another treetop with  |
| two coins on it. Drop down to this platform and get the coins, now jump |
| to the right onto another tree platform. This platform should have a    |
| single coin on it. Now jump to the right until you come across a single |
| question mark block above a platform with a red koopa troopa on it. When|
| hitting this question mark block, a power up will emerge. Get the power |
| up and drop to the platform below to get the three coins there. Now jump|
| back to the platform that had the question mark block and, from there,  |
| jump to the right onto a high platform to get two more coins. Now look  |
| to the right and you should see an inactive elevator. When you jump onto|
| this elevator, it will drop rapidly. So, jump on it and quickly jump to |
| the tree platform to the right of it which contains a single coin. Now, |
| jump to the right from treetop to treetop until you see an elevator that|
| is held up by a string. Jump on this elevator, and it will start to come|
| down. Now quickly jump to the other elevator on the right side of it.   |
| Make sure you get the coins on these elevators, and jump to the right   |
| onto two sidescrolling elevators. From here, jump down to a smaller     |
| treetop. From there, jump onto another sidescrolling elevator. Now jump |
| to the right onto a treetop with a single coin on it. There are two more|
| treetop platforms above you that contain three coins total. Jump onto   |
| them and get the three coins. Now jump to the right over the red koopa  |
| paratroopa, and onto the lowest tree platform. Jump to the tree platform|
| to your above-right, and you should find yourself face to face with two |
| red koopa troopas. Get rid of them by jumping on them and kicking their |
| shells at each other. Now walk to the right side of this platform and   |
| jump onto another side scrolling elevator. Now jump to the right so that|
| you land on another balance elevator. Stay on the left side of the      |
| balance elevator. Wait for the right side to rise, when this happenes,  |
| leap onto the right side of the balance elevator and make a running jump|
| toward the elevator, which will finish the level.                       |
|                                                                         |
|                                                                         |
| World 3-4                                                               |
| ---------                                                               |
| Run down the mini staircase and to the pit. At this time, you'll have to|
| jump to the pillar, but beware of the podoboo and the firebar. You will |
| have to jump over three pillars until you reach the other side, so do   |
| that now. You should see three question mark blocks sitting there. The  |
| middle question mark block contains a powerup, which I highly recommend |
| getting. The other two question mark blocks contain coins, get them too.|
| Now, continue to the right. Jump over the small lava pit, and run a     |
| little bit more to the right. You should see two firebars, one above the|
| other. When the time is right, jump through them. On the other side, is |
| another set of firebars that are exactly the same. Get past this site   |
| the same way you got through the previous set. On the other side of this|
| firebar set is the third and final firebar set, except these spin in the|
| opposite direction as the previous two. Proceed through this set, but be|
| careful. Once through, you can try to get the three coins sitting there,|
| but I do not recommend it, as it is very risky to get them. Now jump to |
| the right over a lava pit so that you land on a higher ledge. Run to the|
| right until you are at the edge of the next pit. At this time, you      |
| should see the flames of the koopa king shooting your way. While        |
| avoiding the podoboo, jump across the pit. Now, jump across another pit |
| and then another. Run to the right until you see a hole. You can hide in|
| the hole for temporary protection, but your gonna have to come out      |
| sooner or later. Now run to the right some more and you should find     |
| yourself face to face with the koopa king. You can kill this koopa king |
| by shooting five fireballs at him. However, if you don't currently have |
| fire power, then you'll need to touch the ax on the other side. To get  |
| to the ax unharmed, you can run underneath the koopa king. Or, if you   |
| don't feel safe running underneath him, you could try jumping over him. |
| For this koopa king, there is a moving platform that you can jump on if |
| you'd like to. However you do it, get to the ax on the right side of the|
| koopa king, and touch it. The ax will make the bridge fall, which will  |
| make the koopa king fall into the lava pit. After the koopa king dies,  |
| the screen will scroll to the right. You'll find the mushroom man, and  |
| he'll tell you the same message that he always tells you (Thank you     |
| Mario! But our princess is in another castle!). Then, the screen will go|
| black, and you'll find yourself on world 4-1!                           |
|                                                                         |
|                                                                         |
\                                                                         |
 `------------------------------------------------------------------------|
                                                \   E N D  W O R L D  3   |
                                                 '------------------------'



.------------------------------.
| Section 11.4:  W O R L D  4   \
|------------------------------------------------------------------------.
|                                                                         \
|-------------------------------------------------------------------------|
|                                                                         |
| World 4-1                                                               |
| ---------                                                               |
| Walk to the right until you come across a green pipe with a pirahna     |
| plant in it. While being cautious about the pirahna plant, jump over it |
| and land on the other side. At this time you should see the very first  |
| lakitu of the game. He will drop spiny eggs that will eventually turn   |
| into spinys. He is very annoying, and can be killed by jumping on his   |
| head. Anyway, you should see two question mark blocks, one will be ontop|
| of the other. The bottom question mark block contains a powerup. Get it.|
| The top question mark block contains a coin, but if you jump ontop of   |
| it, you can bash lakitu. Moving on, head right and jump over a mini pit.|
| Get the four coins laying on the other side of the pit. Get them and    |
| continue to the right. Keep running to the right until you come across  |
| four question mark blocks. All four of them contain coins, however, if  |
| you stand ontop of the higher two question mark blocks, you'll have a   |
| chance to bash lakitu in the head. Once you get done in that little     |
| area, run to the right and jump over a pit. If you wander a little bit  |
| past the pit, you'll come across four linear question mark blocks, all  |
| of which contain coins. If you jump ontop of the middle/right block and |
| jump upwards, a hidden 1-up mushroom should appear. However, it will    |
| only appear if you have gotten all the coins in 3-3. Anyway, keep       |
| heading right and jump over a three block structure. You can get the    |
| four coins there if you choose to. Keep going right and you'll find a   |
| pipe with four coins following it. After that, you'll find another pipe |
| with four coins after it just like the previous one, however, this is a |
| special warp pipe; You can go down it. Anyway, to the right of this warp|
| pipe is an odd looking double block structure made out of four question |
| mark blocks on the top, and six question mark blocks along with two     |
| plain blocks on the bottom. There is a powerup in the question mark     |
| block to the left of the two plain blocks. Every other question mark    |
| block contains nothing but a single coin. Also, you can stand on the top|
| row of question mark blocks and kill lakitu by jumping on his head if   |
| you would like. Once finished, head to the right some more. You should  |
| come to a pipe. This is the pipe that you'd have exited from if you had |
| went into the warp pipe earlier on in the stage. Anyway, jump over the  |
| pipe and continue toward the right. Jump over the two consecuitive pits |
| and jump over a three block structure and over another pit. Keep running|
| to the right and you should find a large staircase. When you climb to   |
| the top of this staircase, lakitu should turn around and leave you for  |
| good. If you drop to the right of the staircase, you should see a single|
| block sitting by it's lonesome. This block just happenes to be a multi  |
| coin block. Hit it as rapidly as you can. When it is all out of coins,  |
| jump on it and jump as high as you can toward the flagpole to finish the|
| level.                                                                  |
|                                                                         |
|                                                                         |
| World 4-2                                                               |
| ---------                                                               |
| The stage will start off with a small movie of you walking into a pipe. |
| When it is done, you will take control of your character. Now run to the|
| right until you come to a cliff. Jump onto the island to your right.    |
| From there, jump onto another even smaller, single block island. Now    |
| jump off of this tiny island and to the right back onto safe ground.    |
| Jump up ontop of the gap, and walk to the right a little bit. Now drop  |
| down to the three coins. There is a powerup in the rightmost block above|
| you, get it. Now jump back up the gap and run to the right. Three       |
| consecuitive goombas should now be coming your way. Kill them by using  |
| fire power, or if you don't have it you can kill them the old fashioned |
| way which is bashing their heads. There is a multi coin block that you  |
| can get if you are big mario/luigi. To get it, stand 5 coin spaces from |
| the right edge and jump up so that you hit and break the block. Jump a  |
| second time so that your head hits the second block. This second block  |
| is the multi coin block. You can hit it multiple times. Now once you're |
| done in that area, run to the right until you drop. You should see seven|
| question mark blocks. All seven of them contain coins except for one,   |
| which contains a powerup. The powerup is the middle question mark block |
| of the rightmost question mark block structure. Hit that block and get  |
| the powerup that will appear. Now go to the right and jump to the other |
| side of the pit by jumping on the elevators. There is a warp zone that  |
| you can access around here, if you want it, check section 13.3 of this  |
| guide. Now go to the right until you come to a pipe. When the pirahna   |
| plant is not peeking out of it, jump ontop of it and jump ontop of the  |
| two blocks to the right of it. If you look below you, you should see a  |
| koopa troopa walking back and forth. If you have firepower, kill it with|
| your fire. Now jump down and hit the block nearest the pipe which is a  |
| multi coin block. Hit it until it no longer deals coins and then jump   |
| ontop of it and, when the time is right, jump ontop of the highest pipe |
| to your right. Now jump down and you should see the very first buzzy    |
| beatle of the entire game. The block above the buzzy beatle, but not    | 
| touching the pipe contains a starman. If you are feeling bold, you can  |
| hit this block and get the starman. The pipe to your right is a warp    |
| pipe, you can go down it if you choose to. If you did not opt to go down|
| the warp pipe, jump past it and past another similar pipe to the right  |
| of it. Go right a bit and two koopa troopas should come your way. Unless|
| you have firepower, I advise dodging them. Now run to the right and jump|
| ontop of a platform made of blocks. From here, jump to the right ontop  |
| of a green pipe. Now jump from the green pipe to the right so that you  |
| land on another block structure similar to the one you started on. Now, |
| with the assisstance to the elevators, jump to the platform to your     |
| right. You should notice several platforms above you made by a bunch of |
| blocks. If you stand on the lowest block structure and jump up so that  |
| you hit the middle block in the structure above you, a powerup will come|
| out. Get it and continue on the level. Now use the elevators to jump to |
| the safe platform on your right. Jump to the right of the small pipe,   |
| you should see a koopa troopa. Kill it and continue on. Now to the right|
| over two more green pipes and over a pit. You should see a buzzy beatle |
| coming your way; dodge it. Now jump up a mini staircase and use the     |
| descending elevators to get to the platform on the right. Two koopa     |
| troopas should be coming your way, but I advise dodging them rather than|
| to try killing them. You should see a large horizontal block structure. |
| The leftmost block in this structure is a powerup, get it. There are    |
| coins ontop of every other block in the horizontal block structure, get |
| every one of them. Now go to the right and up a four block staircase.   |
| Jump over the buzzy beatle below you and onto the huge pipe. Now jump to|
| the right over the pit and go into the horizontal pipe. You'll notice   |
| yourself outside again. Now jump to the right up the stairs and touch   |
| the flagpole to finish 4-2.                                             |
|                                                                         |
|                                                                         |
| World 4-3                                                               |
| ---------                                                               |
| Run to the right and onto a orange polka dotted platform. From there,   |
| jump to the right onto another orange polka dotted platform with two red|
| koopa troopas on it. Eliminate the two red koopa troopas and get the    |
| five coins on it. Now jump to your left onto another higher up orange   |
| polka dotted platform and grab the three coins located on it. Now jump  |
| back to the right to the platform that you were just on. Get a running  |
| start and jump to the right onto another orange polka dotted platform.  |
| You should see a red koopa paratroopa flying up and down to your right. |
| I advise you not to touch it. Now drop down to the platform under the   |
| koopa paratroopa and kill the koopa troopa on it. There are three coins |
| here, get all three. Now jump ontop of the orange polka dotted platform |
| above you. Hit the question mark block and a powerup will appear. Get   |
| the powerup. Now jump onto the left half of the double elevators to your|
| right. Let it lower enough so that you can get the single coin below it.|
| Now jump to the orange spotted platform to your right. Now jump up to   |
| the right side of the double elevators and get the coin there. Now jump |
| to the two moving elevators to your right and then onto the lowest      |
| orange polka dotted platform with the red koopa troopa on it. Kill the  |
| red koopa troopa and then jump onto the three orange polka dot platforms|
| above you so that you get the seven coins on them. Now jump to the      |
| platform with the red koopa troopa on it and kill it. Jump onto the left|
| side of another set of double elevators. There is a platform in the     |
| middle of the two double elevators, jump on it. Now jump onto the right |
| side of the double elevators. Before it falls off, jump to your right   |
| so that you land on the left side of another completely different set of|
| double elevators. Jump to the right side of the double elevators and get|
| the coin on it, and jump to the right onto a safe platform. Now jump to |
| a third double elevator structure. Get the coin on the right side of it |
| and jump to the right of it onto a safe orange platform with five coins |
| on it. Get all five coins and jump to a higher, but smaller platform.   |
| Now drop to a lower, but larger platform. Jump onto another platform to |
| your right. You should see a single elevator to your right that is      |
| moving up and down; jump on it. Wait for it to reach its peek point and |
| make a running jump toward the right. Touch the flagpole and finish the |
| level.                                                                  |
|                                                                         |
|                                                                         |
| World 4-4                                                               |
| ---------                                                               |
| This level is the first of three levels that requires you to navigate a |
| certain way around the level. If you go the wrong way, you will have to |
| repeat the area you were just on. If you go the right way, you'll come  |
| to the next part of the level. Ok, here's how to get through the level: |
| run to the right down three steps and jump over two lava pits. At this  |
| time you should see a fork in your path that divides it into two. Take  |
| the upper path. Make sure you run fast enough to the right so that you  |
| don't fall down one of the mini platform holes, if you fall through,    |
| you'll have to do this part over again. Keep running right until you    |
| pass the platform holes. Eventually you'll come across a firebar.       |
| Carefully navigate past it and continue running toward the right until  |
| your platform comes to an end. At this time, drop down and jump to the  |
| right. Jump ontop of the small, gradually rising platforms that overlook|
| a lava pit until you get to the top floor. Drop down the first hole you |
| see in the top floor. Now walk to the left and drop down a small, single|
| block legnth hole to the lowest platform. Run to the right until you    |
| come to a firebar. When you come to this firebar, carefully pass it. At |
| this time, you should see the flames of the koopa king's horrid breath  |
| floating within the air. Continue running toward the right until your   |
| platform ends. Now jump to the platform above. There should be a bunker |
| to the right of you that is used for protection against the koopa king. |
| If you go to the right of the bunker, you'll find yourself face to face |
| with the malicious koopa king! To kill him, do the same as you always   |
| do; get to the right of him and touch the ax. However, there is a twist |
| for this koopa king; there is a firebar and a podoboo on his side. If   |
| you have fire power, stand behind the firebar and fire five accurate    |
| shots at him. However, if you don't have fire power, you'll have to     |
| dodge four things at once: firebar, podoboo, fire flame, and the koopa  |
| king. You'll just have to be patient. When you get the chance, jump to  |
| the right of the koopa king and touch the ax. This will cause the bridge|
| to collapse in which will cause the koopa king to fall into the lava    |
| pit. This will cause the screen to scroll to the right and you'll be    |
| greeted by the mushroom man. He'll tell you that the princess is in     |
| another castle. Then the screen will go black and change to the world   |
| 5-1 screen.                                                             |
|                                                                         |
\                                                                         |
 `------------------------------------------------------------------------|
                                                \   E N D  W O R L D  4   |
                                                 '------------------------'


.------------------------------.
| Section 11.5:  W O R L D   5  \
|------------------------------------------------------------------------.
|                                                                         \
|-------------------------------------------------------------------------|
|                                                                         |
| World 5-1                                                               |
| ---------                                                               |
| Go to the right just a little bit until you come across a green koopa   |
| troopa. Stomp on it once, and then kick it to the right and run with it.|
| The shell should knock six goombas and two koopa troopas, which will    |
| earn you an extra life. However, if for some reason you can now kick the|
| shell, just run to the right. Kill three paired koopa troopas, three    |
| more paired koopa troopas, and then two goombas. Now there should be a  |
| pipe with a pirahna plant to your right. When the pirahna plant is not  |
| present, jump over the pipe to the other side. Now there is a pit with  |
| another pipe to your right. When the pirahna plant is not out, jump over|
| the pit, and the pipe at the same time. Now go a little bit to the right|
| and you should see a koopa paratroopa. Stomp it until it is a shell, and|
| kick it to the right to knock out three paired goombas. Head to the     |
| right and there is another set of three consecuitive goombas; kill them.|
| Now go to the right a little bit more. You should come across a koopa   |
| paratroopa, which you should now kill. Now if you look toward your      |
| right, you should see a block structure with three breakable blocks     |
| above it. Jump on it and break the middle block, a starman will appear. |
| Now jump over the pit to your right and you should see three more       |
| goombas. Kill them with your star power (if you have it) and continue to|
| the right. Here, you should see the very first bullet bill cannon of the|
| entire game! The cannon will simeltaneously shoot bullet bill's, so     |
| approach them cautiously. Moving on, jump to the right of the bullet    |
| bill cannon and over the pit. Jump to the right of the three block      |
| structure, and kill the three goombas and koopa troopa around that area.|
| To the right another three goombas will appear, and then another two    |
| koopa troopas. To the right, jump over a block structure that creates a |
| mini wall. You should see a hole formed by a missing block. Fall down   |
| the hole. There is a hidden block where the hole is that contains a 1-up|
| mushroom. If you try to get the 1-up mushroom and it is not there, it is|
| because you did not collect every coin from world 4-3. Moving on, jump  |
| over the pit to the left. You should see a pipe above you. This pipe is |
| a special warp pipe. To get to it, you need to jump back to where the   |
| invisible 1-up mushroom block was and get a running start. With luck,   |
| you'll land on the pipe. However, if you cannot go down the pipe, just  |
| keep going. Jump over a bullet bill cannon. You should now see a pipe to|
| your right which is the pipe that you would re-appear from if you had   |
| gone down the warp pipe that I described to you a few sentences ago.    |
| Anyway, keep heading to the right over another bullet bill cannon and   |
| past two bouncing koopa paratroopas. Now you should see a huge staircase|
| to your right with a hole in the center of it. Jump to the top of the   |
| staircase and make a running jump to the right to touch the flagpole at |
| a higher altitude.                                                      |
|                                                                         |
|                                                                         |
| World 5-2                                                               |
| ---------                                                               |
| Run to the right and up the staircase. Now jump over the bullet bill    |
| cannon and make an attempt to jump into the three coins in the air.     |
| Below you you should find a koopa troopa and a spring board. Ignore the |
| koopa troopa, and use the spring board to jump to the right onto the    |
| highest platform. Run all the way to the rightmost block on the platform|
| that you are currently on, and drop down to the middle platform. Now,   |
| jump up and hit the rightmost block, and a powerup will appear. Get the |
| powerup. Now, go to the left of the middle platform and collect the     |
| three coins sitting there. Now go to the right, pass a koopa paratroopa |
| and head right until you see a single hammer brother located on a mini  |
| staircase. Carefully pass the hammer brother, either by killing him or  |
| by dodging him. To the right of where the hammer brother was, there is  |
| a pipe with a pirahna plant in it. You can go down the pipe, but I don't|
| recommend it. Instead, just go past the pipe. Now you should see two    |
| goombas walking down the stairs, kill them both. Now jump to the right  |
| over a mini staircase, a pit, and then over another larger staircase.   |
| To the right, you will see five question mark blocks lined up next to   |
| each other, with another single hammer brother jumping on them. To kill |
| the hammer brother, run underneath the question mark blocks, and bash   |
| the question mark block that he stands on. Now hit the remaining portion|
| of the question mark blocks, which are all coins. There is a hidden coin|
| block two spaces to the right of the row of the five question mark      |
| blocks. Jump up and hit the invisible coin block. Now jump ontop of     |
| block that you just created and jump up and hit the block above you;    |
| this will reveal a vine. Now, you can climb up the vine to a coin heaven|
| if you choose to. If you didn't climb the vine, get the two coins that  |
| are sitting on the ledge right of the vine. Now drop down to the lowest |
| platform and get the two coins there, then jump over the pit to your    |
| right. You should come across a koopa paratroopa, and another bullet    |
| bill cannon; avoid both of these objects. Now head to the right over a  |
| pirahna plant infected pipe; you should see two hammer brothers jumping |
| along two block platforms. Do your best to eliminate these two hammer   |
| brothers before they eliminate you. The rightmost brick on the top      |
| platform contains a starman, which you can only get by standing on the  |
| middle platform. Get the starman and continue over a pit to aquaint     |
| yourself with three buzzy beatles. If you have star, kill the buzzy     |
| beatles with your star power; if you don't have the star, then do not   |
| attempt to kill them. To the right there is a double brick structure    |
| that only has one block of clearance from the ground. The left brick    |
| is a multi-coin block, and the right block contains a powerup. If you   |
| are currently big, you must get a running start, and then slide to get  |
| these two things. Anyway, jump across the pit. On the other side is a   |
| red koopa troopa above you, while below you you'll find two green koopa |
| paratroopas hopping in your direction. Head to the right until you come |
| across a single brick sitting by its lonesome; this brick contins a     |
| powerup. Get the powerup. Now use the powerup brick to get ontop of the |
| quadruple block structure which is above the island pipe. Now jump to   |
| the right and you'll come across a koopa paratroopa. Avoid the koopa    |
| paratroopa, and climb the huge, broken staircase. Make sure you don't   |
| fall down the holes in the staircase. Now jump to the right and touch   |
| the flagpole to finish the level.                                       |
|                                                                         |
|                                                                         |
| World 5-3                                                               |
| ---------                                                               |
| In this level, Bullet Bills will fly toward you throughout the course of|
| the stage. Anyway, run to the right and jump ontop of a tree platform.  |
| Keep jumping to the right until you see a tree platform with a red koopa|
| troopa on it guarding three coins. Jump up onto that platform and kill  |
| the koopa troopa, and grab the three coins. Now from here, drop to the  |
| lowest platform and get the single coin that rests on it. Now jump onto |
| the platform to your right. Two goombas should drop onto this platform  |
| from the platform to the right of where you are standing; kill both of  |
| them. Now get the two coins above you by jumping. Now jump onto the     |
| higher platform to your right. Drop down the platform to your right, if |
| you can, try to get the two coins that can only be gotten by jumping in |
| the air. Now jump over the elevator to the right and grab the contents  |
| of the single question mark block sitting there, which is a powerup. Now|
| jump ontop of the elevator to your left and ride it to the top. When the|
| elevator is at its highest point, jump to the platform to your right and|
| snag the four coins on it. Now jump to the right over two different     |
| platforms until you see a red flying koopa paratroopa. Don't try to kill|
| it; instead just jump over it to the next platform. A goomba will walk  |
| from the following platform, wait for him to walk off the edge, and jump|
| onto the platform that the goomba fell from. Now jump to the right onto |
| a sidescrolling elevator and get the two coins that it clears. Now wait |
| for the sidescrolling elevator to hit its eastmost point, and jump onto |
| another sidescrolling elevator to the right of it. Get the four coins   |
| that you can get on the elevator, and jump onto the platform to the     |
| right of the sidescrolling elevator. Now jump onto the platform to your |
| right that has the red koopa troopa guarding it. Kill the koopa troopa. |
| Now jump to the right and kill the flying red koopa paratroopa. Get the |
| three coins sitting on the lowest platform and jump to the platform to  |
| your right. Jump to the platform to your right, but make sure you grab  |
| those two coins at the peak of your jump. Now jump to the right onto yet|
| another sidescrolling elevator. There is a red koopa troopa underneath  |
| you, just ignore it. Follow the elevator to its eastmost point and jump |
| off of it onto a large, three step structure. Use this structure to get |
| a running jump at the flagpole at your right to finish 5-3.             |
|                                                                         |
|                                                                         |
| World 5-4                                                               |
| ---------                                                               |
| World 5-4 is almost exactly the same as world 2-4, except many items    |
| were added to make this level much more difficult. Head right down a    |
| small, white staircase, and continue to head right until you come across|
| a lava pit. Jump across the pit, and you will find a HUGE firebar       |
| spinning in just about every direction. The question mark block in the  |
| center contains a powerup, but I don't recommend getting it, because of |
| the dangerous firebar. Either way, jump across two more pits until you  |
| have passed the firebar. Now, there is a fork in your path; you can     |
| either take the upper path, or the lower path, it doesn't matter. Choose|
| your path and follow it down the long hall that it leads to. Many small |
| firebars will be spinning in this hallway; only pass them when the time |
| is safe. At the very end, the two paths will meet up with each other.   |
| When you get to the part where the two paths meet up, there will be yet |
| another firebar, which will be followed by two sets of elevators. Pass  |
| the firebar and use the elevators to cross the pit. On the right side of|
| the elevators, there will be another firebar, so jump off according to  |
| when the time is safe. When you jump off, you will notice the flames of |
| the koopa king's fiery breath. Keep heading right; you should come to a |
| single firebar that is guarding six coins. If you are big, only get the |
| top three coins; if you are small, then get all six coins. If you are   |
| big, you can risk getting all six coins by making a running slide       |
| underneath the firebar block, but I do not recommend it. Now keep moving|
| in the east direction; you should soon find a pit which is followed by  |
| another pit, that both have podoboos jumping from them. When the time is|
| right, jump over the leftmost pit so that you are stranded in the middle|
| island, then jump over the rightmost pit. Now continue to the right;    |
| you will have to pass two small holes, and then you will find yourself  |
| face to face with the world 5 koopa king! I'm sure you know how to kill |
| him by now: run past him and touch the ax. Of course, you could just    |
| shoot him with five fireballs if you have firepower; his decoy is       |
| lakitu. Or, if you don't have firepower, then you will just have to     |
| defeat him the old fashioned way, which is to touch that ax. For this   |
| koopa king, there is also a sidescrolling elevator that could be of some|
| use. Another thing, be sure to watch out for the podoboo that is jumping|
| up and down infront of the koopa king. When you finally touch the ax,   |
| the screen will scroll to the right, and you will be acquainted with the|
| mushroom retainer. He will deliver to you the same message, which is    |
| "Thank you, Mario! But our princess is in another castle!" After that,  |
| the screen will go blank, and you will find yourself playing in world   |
| 6-1.                                                                    |
|                                                                         |
|                                                                         |
\                                                                         |
 `------------------------------------------------------------------------|
                                                \   E N D  W O R L D  5   |
                                                 '------------------------'


.------------------------------.
| Section 11.6:  W O R L D   6  \
|------------------------------------------------------------------------.
|                                                                         \
|-------------------------------------------------------------------------|
|                                                                         |
| World 6-1                                                               |
| ---------                                                               |
| Run to the right until you find two question mark blocks. Hit both of   |
| the question mark blocks from underneath to reveal two ordinary coins.  |
| Jump over the pit to your right and climb the narrow stairway. At this  |
| time, you should start to see a lakitu come by in his cloud, and start  |
| dropping spinys all about. He can be very annoying and very troublesome,|
| therefore, I recommend killing him every chance you get. The first      |
| chance to kill him is at the top of the long narrow staircase. At the   |
| top of the staircase, you will notice two blocks. The leftmost block    |
| contains a powerup. After you get the powerup, jump on the block that   |
| released the powerup, and jump ontop of lakitu's head to kill him. Now  |
| jump over the pit to the right of the stairs, and stop directly after   |
| the pit. You should see a row of three blocks elevated off of the       |
| ground. The rightmost of these blocks is a multi coin block, hit it as  |
| rapidly as you can until it no longer releases coins. Now head east and |
| jump over a pit, and then get the three coins that follows the pit. Keep|
| heading right onto a smaller, four step staircase. Jump over the pit to |
| the right of it, try to get the two coins sitting there on your jump.   |
| Keep on going to your right, and climb up a broken staircase. Here is a |
| good chance to kill lakitu. At the top of the broken staircase, you     |
| should see three blocks that extend to the right of the top step. There |
| is an imaginary 1-up mushroom here. To get it, stand ground level and   |
| stand as close as you can to the rightside of the stairs. Jump up, and  |
| a block should appear that will release a single 1-up mushroom (the 1-up|
| mushroom will not be there unless you got all the coins in world 5-3).  |
| Now, run to the right and over the pit. Head right over a pirahna plant |
| infested pipe, and get the three coins that immediately follows. Run to |
| the right until you come to another staircase, this one has six steps.  |
| To the right of the staircase is two question mark blocks. The leftmost |
| question mark block contains a powerup, while the right question mark   |
| block contians a single coin. Get the contents of both of these question|
| mark blocks, and continue to the right. There is a tiny, single block   |
| width pit that you should be sure not to jump over. Following that is   |
| yet another staircase, this one has seven steps. To the right of this   |
| staircase, you'll find three horizontal block structures. The rightmost |
| block in the middle structure is a multi coin block. It's easy to get it|
| as small mario/luigi, but if you are big, then you'll have to getting a |
| running slide. Bash the block repeadily until it no longer deals coins. |
| Now, head right over a pit, and up yet another staircase. There is a two|
| block width pit in this staircase, be careful not to fall in. To the    |
| right of the staircase is the flagpole; when touched, you will finish   |
| world 6-1.                                                              |
|                                                                         |
|                                                                         |
| World 6-2                                                               |
| ---------                                                               |
| Head to the right past three consecuitive blocks. You should see a green|
| pirahna infested plant to your right, it just happenes to be a warp pipe|
| that leads to a bonus room. You can go down it if you choose to. To the |
| right of pipe, there is a green koopa troopa walking back and forth. Do |
| not kill it unless you are going to kill it with firepower. If you stand|
| exactly half way between the two pipes that trapped the koopa troopa,   |
| and jump up, then you'll reveal a hidden coin. Jump ontop of the hidden |
| coin block, and hit the middle of the three block above you to reveal a |
| multi coin block; hit it as many times as you can until it no longer    |
| gives off coins. Now, continue to the right over a semi-tall green pipe,|
| past another small pipe that is raised above ground level, and past two |
| more small ground level pipes. A green koopa paratroopa will hop toward |
| you; kill it. Continue to the right, and over another semi-tall green   |
| pipe. A buzzy beatle and two blocks are to the right of this pipe. Avoid|
| the buzzy beatle, if you can. The rightmost block is a powerup, which I |
| recommend you get right now. The tall green pipe to your right is a warp|
| pipe that will take you to a small underwater zone. I don't recommend   |
| taking this warp. Instead, jump over that warp pipe. You should see a   |
| goomba trapped inside two pipes with a small elevated pipe above you.   |
| Kill the goomba and continue to the right. Jump over two small, ground  |
| level pipes, and then jump onto a medium sized pipe. You should see a   |
| series of five regular blocks above you that are lined up into a        |
| horizontal structure. The rightmost block is a vine. Hit the vine, and  |
| you will notice that you cannot get onto the vine. To get to the vine,  |
| there is an imaginary coin block one horizontal space to the right of   |
| the vine. You can go to the vine; it takes you to a coin heaven. I,     |
| however, am not going to cover that part in my guide, so I recommend you|
| ignore the vine. Jump over the two pipes to the right of the vine, and  |
| you'll see another buzzy beatle walking back and forth. Once again, I   |
| do not recommend messing with the buzzy beatle. Jump to the right of the|
| beatle and overtop of three more green pipes. Now you should see a pipe |
| above you with a single block on both sides of it. Jump on the rightmost|
| block, and then onto the higher single block to the right of you. From  |
| there, jump onto the horizontal block series to your right, and follow  |
| that over the pit below you. Now, drop down from the long set of        |
| horizontal blocks. Now start heading right over two very tiny, green,   |
| pirahna infested pipes. Look up and you'll see two sets of horizontal   |
| blocks. The leftmost block of the higher set of blocks is a star. To get|
| the star, you'll have to stand on the edge of the rightmost block of the|
| lower platform. When the star emerges, grab it. Jump over those two mini|
| pits, and past two more block structures until you come to a three step |
| staircase. Jump over the islanded pipe to your right, and over the block|
| structure to the right of the islanded pipe. There is another buzzy     |
| beatle to your right, but don't mess with it unless you still have star |
| power. There are two sets of lateral, horizontal blocks above you that  |
| are set up in sets of three, but they don't do a single thing. By the   |
| way that they are set up, they look like they might be used to jump onto|
| the elevated pipe to your right, but that is not what they are for; they|
| don't serve any purpose. Keep going right, and there is a goomba hanging|
| around that vicinity; kill it. Now jump over the green pirahna infested |
| pipe to your right. Keep heading right, and jump over three pipes that  |
| rise in height, and then over another green pipe. To the right, there is|
| a staircase that has one of it's steps comprised of another green,      |
| pirahna infested pipe. The staircase also has a green koopa paratroopa  |
| hopping down it. Kill the koopa paratroopa, and jump over the pirahna   |
| plant. Now, climb to the top of the staircase, and make a running jump  |
| to the flagpole to finish 6-2.                                          |
|                                                                         |
|                                                                         |
| World 6-3                                                               |
| ---------                                                               |
| The first thing that you will realize about this level is that the      |
| surrounding atmosphere looks as if it were from an old black and white  |
| movie. There are only a few items that remain their actual colors.      |
| Anyway, run to the right and jump onto three platforms until you see a  |
| small elevator rising and descending. Jump on the elevator, and wait for|
| it to rise to its greatest point, then get the two coins sitting there. |
| Now jump to the right onto yet another platform. From there, jump to the|
| right again onto a platform that has a spring board on it. Use the      |
| spring board to jump onto the side scrolling elevator above you. Use the|
| next two side-scrolling elevators to obtain the 7 coins in that         |
| vicinity. Jump onto another sidescrolling elevator to your right that   |
| hovers under a question mark block. Hit the question mark block to      |
| reveal a powerup; get the powerup. Now jump to the right onto a vertical|
| rising elevator, and then jump onto the platform to the right of it. Now|
| jump onto the left side of the balance elevator to your right. As you   |
| jump to the right side of the balance elevator, try to grab the two     |
| coins that are sitting in the air. If you did not get the two coins the |
| first time around, you can always jump back onto the left side again for|
| another attempt at the coins. When you get both coins, jump onto another|
| balance elevator to your right. Get onto the right side of this balance |
| elevator, and jump to the platform at the top with the three coins on   |
| it. Now get the three coins. Drop from the platform that had the three  |
| coins on it to the platform below it. Now jump to the platform to your  |
| right; at this time, a bullet bill will shoot at you, which will be     |
| followed by more bullet bills. From here until the end of the level, be |
| cautious of the bullet bills. Now drop to the right of the platform that|
| you are now on so that you land on the platform below the cloud. Jump   |
| onto the platform to the right of you. Now jump to the platform to the  |
| right of you and grab the four coins in the air during you leap. From   |
| the platform that you are on now, jump to the platform that is higher   |
| and to the right. Now drop to the lower platform to your right and use  |
| the spring board to get onto another sidescrolling elevator above you.  |
| Wait for the sidescrolling elevator to reach its rightmost point, and   |
| jump onto another balance elevator. Get the two coins in the middle of  |
| this elevator, and then jump off of the balance elevator, and onto the  |
| platform to the right. Now drop down to the lower platform to your      |
| right. Look to your right; you should see some still-elevators. As soon |
| as you jump onto it, it will rapidly drop, so jump quickly. Jump onto   |
| the first still-elevator, and quickly onto the second which contains two|
| coins. Let the second still-elevator drop so that you can get the two   |
| coins there, and then jump to the right onto still-elevator number 3.   |
| Quickly jump off of elevator number 3 onto elevator number 4. Jump off  |
| of elevator number 4 onto the side platform, but make sure you grab the |
| two coins in the middle of your jump. Now make a running jump to the    |
| right, and touch the flagpole to finish world 6-3.                      |
|                                                                         |
|                                                                         |
| World 6-4                                                               |
| ---------                                                               |
| Run down the mini staircase and jump over the small lava pit. Run to the|
| right, until you see another lava pit. There is a firebar on the ceiling|
| that can possibly harm you, so be cautious of it. When the podoboo is   |
| vacant, jump over the lava pit so that you land in the middle island.   |
| There is a firebar in the middle, and a question mark block above you.  |
| The question mark block contains a powerup, get it now. Now jump over   |
| the lava pit to your right at the right time so that the firebar will   |
| not harm you. Run through the tunnel past four different firebars until |
| the tunnel drops by one block, and turns into a large room. There are   |
| many firebars in this room. In fact, there are five firebars in all; two|
| on the top and three on the bottom. Get past all five of them, but be   |
| very cautious about it, because this room is very easy to become damaged|
| in. Once you get past them all, you should start to see the flames of   |
| the koopa kings fiery breath! Keep running to the right until the ground|
| that you walk on drops. In this lower platform, there are three         |
| invisible coins that cut the platform into fourths. Ontop of those      |
| three, there are three more coins which are one block space to the right|
| above their lower coins. Get all six of these coins if you would like,  |
| or don't; they are only coins. Now head right until this lower platform |
| ends, and jump up to the higher platform. Now, there will be a very     |
| small lower platform, which is mainly used as shelter against the koopa |
| king's fiery breath. Now, jump over this shelter hole, and you'll find  |
| yourself face to face with the terrifying, malicious, beastly, evil     |
| minded koopa king! However, this koopa king is much different than all  |
| the previous koopa kings. This koopa king will throw hammers similar to |
| the way the hammer brothers throw them. There is also a podoboo hopping |
| up and down in the lava. To defeat the koopa king, you'll have to touch |
| the ax on the other side. To get to the ax, wait for the koopa king to  |
| jump and run under him. Or, you can jump over him. However you do it,   |
| touch the ax on the right side of him, and the bridge will fall, and the|
| level will finish. Now, the screen will scroll to the right and you'll  |
| be acquainted with the 6th mushroom retainer of the game. And, as you   |
| probably would have guessed, he gives you the same message that all the |
| previous mushroom retainers give: "Thank you Mario! But our princess is |
| in another castle!"                                                     |
|                                                                         |
\                                                                         |
 `------------------------------------------------------------------------|
                                                \   E N D  W O R L D  6   |
                                                 '------------------------'



.------------------------------.
| Section 11.7:  W O R L D   7  \
|------------------------------------------------------------------------.
|                                                                         \
|-------------------------------------------------------------------------|
|                                                                         |
| World 7-1                                                               |
| ---------                                                               |
| Run to the right until you come to a bullet bill cannon. Jump over the  |
| cannon and you will come across a green koopa paratroopa. Kill the koopa|
| paratroopa and continue to the right until you see a tiny, single block |
| legnth bullet bill cannon beneath a larger bullet bill cannon with three|
| bricks above them. The leftmost brick contains a powerup, but the       |
| powerup can only be retrieved if you are small mario/luigi; if you are  |
| big, it will turn into a fire flower, and you cannot jump high enough to|
| obtain it. Anyways, run to the right over the next bullet bill cannon.  |
| You should see four consecuitive question mark blocks and a green koopa |
| paratroopa below them. Don't kill the koopa paratroopa, but hit all four|
| of the question mark blocks; they all contain coins. Now jump over the  |
| three block height bullet bill cannon to the right of you. You will see |
| another green koopa paratroopa; I don't recommend killing it unless you |
| have firepower. Now run to the right and jump over another double bullet|
| bill cannon. There is another koopa paratroopa here, but like the other |
| one, I only recommend killing it if you have firepower. There are four  |
| breakable bricks above you that are divided into twos. The leftmost     |
| brick in the right pair of bricks is a multi coin block. I don't usually|
| get this, because I don't feel safe with the bullet bill cannon to the  |
| right of you that could shoot a bullet at any second; if you get it, be |
| very cautious. Now jump over the bullet bill cannon to your right, and  |
| then jump over the pit, and then over the pirahna plant infested pipe.  |
| Two raging hammer brothers occupy two brick platforms. Kill them if you |
| are feeling bold. Now, jump ontop of the pipe to the right of the hammer|
| brothers. Stand on the left edge of this pipe and jump up; this will    |
| reveal a 1-up mushroom if you got all the coins in world 6-3 (if you did|
| not collect all the coins in 6-3, the 1-up mushroom will not appear).   |
| The pipe that follows the hammer brothers is a warp pipe that will take |
| you to a secret bonus room, you can go in if you choose to. Run to the  |
| right and jump over the small bullet bill cannon, and then over a pipe. |
| kill the green koopa troopa here, and over the small pipe, which is the |
| exit pipe for the bonus room if you chose to go in it. Now jump over the|
| bullet bill cannon and then over the following pipe. Two more hammer    |
| brothers follow this pipe, you can either kill them or dodge them, it   |
| does not matter. To the right of where the hammer brothers are is a     |
| pillar that is three blocks in height; jump over it. Now jump over the  |
| double bullet bill cannons. There is a spring board here; use it to     |
| spring yourself up to the block above which contains a powerup. Now jump|
| over the staircase, and you'll find another staircase on the other side.|
| A buzzy beatle will be walking down the stairs, jump over it. Now, jump |
| to the other side of this staircase, and touch the flagpole to finish   |
| the level.                                                              |
|                                                                         |
|                                                                         |
| World 7-2                                                               |
| ---------                                                               |
| You will start off the level with a clip of you walking into a pipe.    |
| Then you will fall into the water, which is where you will take control |
| of yourself. Swim to the right over some red seaweed and collect the    |
| two coins sitting there on the sea floor. A blooper (squid enemy) will  |
| swim toward you, just swim past him. Keep swimming; just before you come|
| to some more seaweed, there will be three coins with a blooper guarding |
| them. Get all three of the coins while avoiding the blooper. Now swim   |
| over the seaweed, and get three more coins that are sitting on the sea  |
| floor. Swim past another blooper, then two sets of seaweed, then two    |
| more bloopers; you should come to a pit with three coins in it. Get the |
| three coins if you are feeling daring. Now swim past some cheep cheeps  |
| (fish enemy) and then past three bloopers, and then over another tuft of|
| seaweed. Swim past two more bloopers and then get the three coins laying|
| underneath a platform with seaweed on it. Swim a little bit farther to  |
| the right until you see three more coins resting a little bit to the    |
| left of a platform below. Now swim to the right over another tuft of    |
| seaweed until you come to another pit similar to the previous one in    |
| this level. Grab the five coins that are shaped like a smiley face, but |
| be careful not to get sucked in by the imaginary whirlpool. Now swim to |
| the right out of the pit area and over two more tufts of seaweed. Swim a|
| bit more to the right until you see another pit, except this one is     |
| enclosed. If you are feeling extra daring, then you can try to get the  |
| six coins that are in the enclosed area of the pit. Beware that there is|
| a blooper in the area that could trap you in the pit, and also beware of|
| the invisible whirlpool that will try to suck you into the pit. Weather |
| or not you get the coins, swim to the right of the enclosed pit area and|
| you will come to four platforms that have two bloopers swimming around  |
| them. Dodge the bloopers, and swim into the horizontal warp pipe which  |
| is located at the right of the four platforms. The warp pipe will warp  |
| you to a staircase outside. Climb the staircase, and make a running jump|
| to the flagpole at the right to finish world 7-2.                       |
|                                                                         |
|                                                                         |
| World 7-3                                                               |
| ---------                                                               |
| Jump onto the tree platform, and then up the staircase to the bridge. At|
| this time, a large amount of cheep cheeps will start flying through the |
| air; do your best to avoid them. Run exactly half way through this      |
| bridge and you'll find a green koopa troopa walking to the left that has|
| four coins above him. Get the four coins, kill the koopa troopa, and    |
| continue on your journey. A little bit farther down the same bridge,    |
| there will be a bouncing green koopa paratroopa; kill it. A little to   |
| the right of the koopa paratroopa is the location of five coins which   |
| you should now get. Now, walk to the right edge of this bridge, and jump|
| to the right onto bridge number two. There is a red koopa troopa on this|
| bridge, kill it. There is also four coins on it. Get the four coins, and|
| jump onto bridge number three. The only thing on bridge number three is |
| a red koopa troopa which you should kill. Now walk to the right edge of |
| bridge number three, and make a leaping jump onto bridge number four; be|
| sure to get the three coins that are in the air in the middle of your   |
| jump. Now that you are on bridge number four, hit the single question   |
| mark block sitting on it. A power up will emerge, grab it. Now walk to  |
| the right edge of bridge number four and jump to a lower tree platform; |
| be sure to get the three coins that are in the air in the middle of your|
| jump. There is a red koopa troopa on this tree platform, kill him. Now  |
| walk to the very right of this tree platform and jump onto bridge number|
| five, which is an extremely small bridge that has no supports. Jump to  |
| the right of bridge number five, and onto bridge number six. On bridge  |
| number six, there is a gliding green koopa paratroopa guarding six      |
| coins, which just happenes to be the very first gliding paratroopa of   |
| the game. Kill it by jumping on it twice and kicking it. Now, grab the  |
| six coins that he left behind. Now walk to the very right of bridge     |
| number six, and jump onto bridge number seven, which is a two blocks    |
| lower than bridge number six. You will see another green floating koopa |
| paratroopa here, kill it the same way you did the previous one. Now, get|
| the four coins that it was guarding. Now walk to the right edge of this |
| bridge, and jump onto bridge number eight. Walk to the right edge of    |
| bridge number eight, and jump onto bridges number nine, ten, and eleven |
| which are three consecuitive extremely small bridges, with no supports, |
| that are all exactly the same. Be sure to get the six coins above these |
| three elevators. Now, after you have gotten all six coins, jump onto    |
| bridge twelve. As soon as you jump onto bridge number twelve, the flying|
| cheep cheeps will cease, making it easier for you to finish the level.  |
| Follow bridge number twelve to the end, where you will find a tiny      |
| staircase that will lead you to another tree platform. Go to the right  |
| edge of the tree platform, and jump over the small pit area. Now climb  |
| the huge staircase to your right, and make a running jump to the right  |
| to touch the flagpole, which will lead you to world 7-4.                |
|                                                                         |
|                                                                         |
| World 7-4                                                               |
| ---------                                                               |
| Run down the tiny staircase, and to the edge. Now jump onto the falling |
| elevators. As soon as you jump on them, they will rapidly fall, so jump |
| quickly. When you make it to the other side, there will be two routes in|
| which you can take (overhead, or underneath). Take the underneath route.|
| Follow the underneath route until the path is divided into three. At    |
| this time, you should take the middle route. So, jump onto the lower    |
| row of bricks, and follow it to the right edge. At the right edge, you  |
| can take to paths (upper or lower). Take the upper path. Follow the     |
| upper path to its right edge and then fall off of it to the platform    |
| below. Travel as far right as you can until you see a lava pit, and a   |
| firebar, and various platforms. Now, use the "stump" platform to the    |
| left of you, and use that to jump onto the platform above the firebar.  |
| Carefully navigate yourself past the firebar, and the two holes on both |
| sides of the firebar. Walk to the right edge of this platform, and you  |
| will see some more horizontal platforms, that make up three rows. Take  |
| the middle row. There are holes in the middle row. If you fall down one |
| of the holes, quickly jump back up onto the middle row again. Follow the|
| middle row to the its end. Look to the right and you will see a brick   |
| formation that is shaped like a sideways L; jump onto that and follow it|
| until it ends. Now jump off of it, and continue to the right. Jump over |
| two bunkers in the ground. At this time, you will start to see the vile |
| flames of the koopa kings gruesome breath. Continue to the right over   |
| three more bunkers. Continue to the right, and you will find yourself   |
| face to face with the evil koopa king himself. Watch out, though. This  |
| koopa king is one of the hardest koopa kings to defeat. Infront of him, |
| he will have a podoboo jumping in and out of the lava, and he also      |
| constantly chucks an enormous amount of hammers. If you have firepower, |
| then shoot him five times, and he will die. However, if you don't have  |
| firepower, then you'll have to touch the ax to the right of him. I don't|
| recommend trying to jump over him, because the hammers could hit you.   |
| instead, I recommend trying to run under him on one of his jumps.       |
| However you maintain to do it, touch the ax on the right side of him,   |
| which will make the bridge fall, and the koopa king fall into the lava  |
| pit. Then, the screen will scroll to the right, and you will be greeted |
| by (yet another) mushroom man. He will deliver the same message that the|
| previous six mushroom men said, which is "Thank you Mario! But our      |
| princess is in another castle!"                                         |
|                                                                         |
\                                                                         |
 `------------------------------------------------------------------------|
                                                \   E N D  W O R L D  7   |
                                                 '------------------------'

.------------------------------.
| Section 11.8:  W O R L D   8  \
|------------------------------------------------------------------------.
|                                                                         \
|-------------------------------------------------------------------------|
|                                                                         |
| World 8-1                                                               |
| ---------                                                               |
| Run to the right and jump over the buzzy beatle, and then over the four |
| goombas that follow. Now jump over the green pipe, and you'll find two  |
| koopa troopas on the other side. Kill the koopa troopas, and look to the|
| right. You will find several small one block length pits. To get across |
| all of the tiny pits, run at full speed, and Mario/Luigi will glide     |
| right over all of them. To the right of all the tiny pits is a green    |
| koopa troopa, just jump over him and he will walk himself into the pit. |
| Grab the lone coin, and then jump over the three goombas that follow it.|
| Now head right and jump over the pirahna infested pipe. You will see a  |
| buzzy beatle trapped in between two pipes. Don't try to do anything with|
| this buzzy beatle; just leave him alone. Now jump over another pirahna  |
| infested pipe, and grab the lone coin to the right of it. Now jump over |
| yet another pirahna infested pipe, and get the lone coin that follows.  |
| Now walk up to the next pipe, which just happenes to be a special warp  |
| pipe. If you go down the pipe, you'll be transported to a bonus room.   |
| Moving on, use the top of the pipe to jump up and grab the two coins in |
| the air, and then bash the three goombas below you. The following pipe  |
| is the exit pipe for the bonus room if you chose to go in it earlier on |
| in the level. To the right of that pipe is five green koopa troopas.    |
| Stomp the leftmost koopa troopa and kick him to the right. He will knock|
| the remaining four koopa troopas off the screen, but make sure you dodge|
| the shell when it bounces off the pipe and richochets back at you. Now, |
| head to the right and jump over the pipe there, and kill the three      |
| goombas in that area. Now go to the right and jump over a four block    |
| structure. You will find a flying koopa paratroopa here, but try to     |
| avoid it. There is an invisible coin brick block half way in between the|
| two pillars. Jump up to reveal it. Now jump ontop of it, and jump up to |
| reveal a multi coin box. Now, jump over the pillar to your right and    |
| there will be another set of small one block legnth pits. To get across |
| them, run at full speed and you will glide right over them. There are   |
| also, two green koopa paratroopas in the middle of the small pits, so   |
| you'll have to dodge them as you glide across. Anyway, on the right side|
| of the small pits, you will find a row of bricks. The thirdmost left    |
| brick contains a starman. Get the starman, and take it to the right to  |
| glide across the small pits, and kill the two koopa troopas there. Jump |
| over the small, two brick pillar. Run to the right and jump over the    |
| large pit, make sure you get the two coins in the air of your jump. Now |
| bash the three goombas in that area. Now look to the right and you will |
| see a small pit followed by a pipe. While taking careful notice of the  |
| pirahna plants that will pop out of the pipes, jump on the pipe, and    |
| then jump on the two following pits to get across the pit. Now you will |
| see a buzzy beatle, run past it. Now, run to the right past three       |
| goombas, then past two more pairs of goombas (seven in all). Now jump   |
| over a six step staircase, you will find a buzzy beatle. Kill the buzzy |
| beatle, and grab the two coins in that vicinity. Now jump over the two  |
| consecuitive pits, but make sure you get the two coins in the midpoint  |
| of your leap. Once on the other side of the two pits, run to the right  |
| and you will find a koopa troopa trapped inside two small pillars.      |
| Ignore the koopa troopa, and keep running. You will soon find another   |
| set of consecuitive pits similar to the previous one, except the middle |
| platform is a mere single block space. I find this obstical easier to do|
| without a running jump. So, just get a normal jump, and don't stop in   |
| the center island, or you will lose momentum. Instead, just keep your   |
| pace and jump to the other side. Once past this horrid obstical, run to |
| the right past four green koopa troopas until you come to a pipe. Jump  |
| over this pipe, and then jump over a smaller pipe that follows.         |
| Carefully jump to the top of the staircase to your right, making sure   |
| that you don't accidentilly fall into one of the pits. When you get to  |
| the top, make a running jump to the flagpole at the right to finish 8-1.|
|                                                                         |
|                                                                         |
| World 8-2                                                               |
| ---------                                                               |
| Run to the right over a green koopa paratroopa, and over a tiny pit. At |
| this time, you should notice a lakitu above you that will drop little   |
| spinys. Try to ignore the lakitu for now. You should see another koopa  |
| paratroopa to your right. Jump over it and let it hop into the pit. Now |
| climb to the very top of the staircase. At the top of the staircase, you|
| will have a chance to kill the annoying lakitu. If you want to kill him,|
| just bash him ontop of his head. Now jump off of the staircase to the   |
| right. You will see four question mark blocks, all of which contain     |
| coins. Hit them all and proceed to the right. Jump over a tiny pit and  |
| you will come to a springboard. When you jump on the springboard, the   |
| lakitu will leave the screen never to be seen again (if you did not     |
| already kill him). Bounce on the spring board and hit the brick directly|
| above you to reveal a hidden 1-up mushroom. The 1-up mushroom will slide|
| on the brick formation above you to the right. So, run to the right over|
| several single brick pits, and past three koopa paratroopas. When the   |
| brick formation above you ends, the 1-up mushroom will fall, which is   |
| when you have the oppurtunity to grab it. Run to the right over two pits|
| and overtop of a bullet bill cannon. Ignore the koopa paratroopa, and   |
| jump over the koopa paratroopa. Run overtop of the double bullet bill   |
| cannon, and ignore the koopa paratroopa to the right of it. You will see|
| a double brick structure here; bash the right brick to reveal a powerup.|
| Get the powerup, and then direct yourself over another bullet bill      |
| cannon. Try your best to ignore the buzzy beatle that is hanging around |
| this vicinity. Now jump over the tiny bullet bill cannon, you will find |
| two buzzy beatles here along with another cannon above you. Ignore all  |
| of these objects, and then jump over a relatively tall cannon to your   |
| right, and you will come across a tiny green pipe. Jump over the green  |
| pipe and continue over a small pit until you come across a second green |
| pipe. Now, look to the right of the green pipe, and you will see two    |
| tiny island platforms followed by a huge pit. To get across the huge    |
| pit, make a running jump onto the rightmost island platform, and as soon|
| as you touch the island platform, jump off of it. If done correctly, you|
| will clear the pit with a few blocks of leighway. As soon as you make it|
| across the pit, you will find a green pipe. This green pipe just happens|
| to be a special warp pipe; you can go in it if you choose to. If you do |
| not go in it, then jump over it and run up to the following green pipe. |
| This is the exit pipe from the warp pipe that you could have gone in    |
| earlier on in the level. Now run past the three koopa paratroopas (which|
| may or may not be there depending if you took the warp pipe or not).    |
| Jump over an island brick that contains a bullet bill cannon so that you|
| safely land on the right side. Jump over the two goombas that occupy the|
| staircase. Jump past a double bullet bill cannon that is trapping a     |
| buzzy beatle with the staircase. Now run to the right until you find a  |
| broken staircase with a koopa paratroopa hopping down it. Avoid the     |
| koopa paratroopa and carefully navigate your way to the top of the      |
| staircase. Now make an honest jump to the flagpole to finish world 8-2. |
|                                                                         |
|                                                                         |
| World 8-3                                                               |
| ---------                                                               |
| Run to the right and jump over a bullet bill cannon. Avoid the koopa    |
| paratroopa, and jump over another, taller bullet bill cannon. Continue  |
| running to the right and jump onto a green pipe that contains a pirahna |
| plant. To the right of you is two parallel horizontal brick rows that   |
| are occupied by two hammer brothers. While taking careful notice of     |
| their flying hammers, kill them both by bashing them by underneath or   |
| by spitting fire at them. When they are both dead, jump onto the lower  |
| brick platform, and bash the second to last brick in the top row to     |
| reveal a powerup. Grab the powerup, and continue to the right. Jump over|
| a pit and onto a small staircase, and then over the following pit. Keep |
| running to the right and jump over another bullet bill cannon. Avoid the|
| koopa paratroopa that follows, and jump over a three brick pillar. Now  |
| continue running to the right until you come to another pillar that is  |
| wider and taller than the previous one. Jump ontop of it, and then look |
| to the right; you will find another set of parallel horizontal bricks   |
| occupied by two hammer brothers, very similar to the previous one in    |
| this level. Kill the hammer brothers the same way you killed them       |
| earlier on in this level. Bash the second brick in the top set of bricks|
| to reveal a powerup. Now, grab the powerup. Now jump to the right over  |
| a pit and onto a green pipe, and then over another pit. You will see a  |
| green koopa troopa; jump on his head and kick him to the right. Follow  |
| the shell to the right, and it may knock out two more grounded hammer   |
| brothers. If the shell doesn't kill the hammer brothers, then you will  |
| have to either kill them with firepower, or avoid them. To avoid them,  |
| you can either do one of two things; get a running start and jump over  |
| their heads, or run under them on one of their jumps, it doesn't matter |
| how you do it. Run to the right past two hammer brothers. You will now  |
| come to a pipe. Jump over the pirhana infested pipe, and drop to the    |
| right of it. Now, run to the right, and you will find yourself facing a |
| hammer brother. Kill/avoid him the same way you did the previous two,   |
| and then you will be faced with another hammer brother; kill this one   |
| the same way you did the previous three in the level. Look just a little|
| bit past where the last hammer brother was, and you will find a white   |
| line in the background. This white line is actually a multi coin brick  |
| that is disguised with the background. Hit the multi coin brick as many |
| times as you can until it runs out of coins. Now walk to the right and  |
| jump over a small two block pillar; you will see several floating bricks|
| in the air. Hop on them, and jump to the top as if they were skipping   |
| stones. When you get to the top, make a running jump to the flagpole at |
| the right to finish this level.                                         |
|                                                                         |
|                                                                         |
| World 8-4                                                               |
| ---------                                                               |
| World 8-4 is basically a huge maze level; if you go the wrong way you   |
| will be lost. I will provide you with the correct path. Run down the    |
| staircase, and jump over the lava pit. Run to the right over two white  |
| pipes, both of which contain pirahna plants. Kill the three white       |
| goombas that are walking back and forth, and then jump above to a higher|
| platform. You should see a huge lava pit to your right. Luckily for you,|
| there is a sidescrolling elevator at the base of the lava pit. Use the  |
| sidescrolling elevator to safely cross this pit. Once on the other side,|
| you will see a huge white pipe that is barely sticking out of the       |
| ground. Go in it. It will lead you to the next part of the level. Now,  |
| head to the right and jump over a pit. Ignore the two buzzy beatles that|
| are walking back and forth in that vicinity. Now jump over another white|
| pipe, and kill the two green flying koopa paratroopas that are hopping  |
| in that vicinity. Jump over another pipe and the lava pit that follows  |
| it. You should see a pipe above in the air that you cannon reach and two|
| more koopa paratroopas hopping your way. Eliminate the two koopa        |
| paratroopas by bashing them twice and kicking them. The pipe that you   |
| see in the air is the pipe that you need to get into. To get to it,     |
| there is an invisible coin block that you need to hit that is located   |
| two brick legnths to the left of the pipe. Hit this coin brick, and then|
| use it to jump to the top of the pipe. Now, go in the pipe. When you    |
| come out of the exit pipe, direct yourself in the right direction and   |
| jump over a pipe. As soon as you jump over this pipe, a horde of cheep  |
| cheeps will start flying across the screen. Now run to the right over   |
| another pirahna infested pipe and you will find yourself at a lava pit. |
| Jump over the lava pit, and go down the first pipe to the right of the  |
| lava pit. This will lead you to an underwater area. In the underwater   |
| area, swim to the right past a firebar and the room will become much    |
| wider. Swim past the blooper (squid enemy) and past another firebar.    |
| Remember that as long as you are walking on the seafloor, the bloopers  |
| cannot touch you. Now swim past another three firebars, and two more    |
| bloopers, and you will see a horizontal pipe. Wait for the firebar to   |
| position itself safely for you, and then walk into the pipe. This pipe  |
| will lead you onto dry land. Now run to the right and jump over a pipe. |
| Now, there will be a lone hammer brother throwing a massive amount of   |
| hammers. Carefully, do the best that you can to kill him by bashing him |
| on the head. Now jump over the podoboo infested lava pit to your right. |
| You will now start seeing the flames of the koopa king's fiery breath.  |
| Run to right some more and you will find yourself face to face with the |
| koopa king! This koopa king has no additional help from a firebar, or   |
| a podoboo, but you still have to be careful. This koopa king throws     |
| hammers like a hammer brother does, and you still have to watch out for |
| his fire breath that he ocasionally shoots. The best way to kill him is |
| by shooting him with 5 fireballs. If you do not currently have fire     |
| power, then you will have to get to the right side of him and touch the |
| ax. To get past him, either jump over his head (not safe with all of the|
| hammers), or run under him on one of his jumps. Both of them are hard to|
| pull off, but I recommend running under him when he jumps. When you     |
| finally touch the ax, then the screen will scroll to the right, and you |
| will be greeted with yet another mushroom retainer...no wait...you will |
| finally be greeted by the princess! Well, it's about time! Well, it     |
| looks like you beat the game; good job. Now, try the second quest if you|
| will. It is much more of a challenge.                                   |
|                                                                         |
\                                                                         |
 `------------------------------------------------------------------------|
                                                \   E N D  W O R L D  8   |
                                                 '------------------------'

.------------------------------------------------------.
| Section 12:  S E C O N D   Q U E S T   C H A N G E S  \
|------------------------------------------------------------------------.
|                                                                         \
|-------------------------------------------------------------------------|
|                                                                         |
| As you may or may not already know, after you beat the first quest, you |
| will be presented with a second, and harder quest with several changes. |
| This section is a list of all the second quest changes.                 |
|                                                                         |
|                                                                         |
| World 1-1                                                               |
| ---------                                                               |
| There is only one change in this level, and that is the fact that all of|
| the goombas have been replaced with buzzy beatles. Also, the buzzy      |
| beatles walk considerably faster than they did in the first quest.      |
|                                                                         |
| World 1-2                                                               |
| ---------                                                               |
| There are a few changes in this level. For one, all of the goombas have |
| been replaced with buzzy beatles. Like in all the levels, all of the    |
| ground enemies walk remarkibly faster than they did in their first      |
| quest. Also, the elevators at the end of the level have been shortened  |
| to increase the chances of you falling off the edge.                    |
|                                                                         |
| World 1-3                                                               |
| ---------                                                               |
| The first difference that you will notice is that there are bullet bills|
| that shoot at you. Another difference is that the goombas have all been |
| replaced with buzzy beatles. Also, all of the elevators have been       |
| shortened, so be careful around them.                                   |
|                                                                         |
| World 1-4                                                               |
| ---------                                                               |
| There is only one difference in this level, but it makes the level much |
| more challenging. The difference is that there are much more firebars   |
| in this level, which are sure to give you lots of trouble.              |
|                                                                         |
| World 2-1                                                               |
| ---------                                                               |
| Like in all the previous levels, the goombas have been replaced with    |
| buzzy beatles. Also, in the coin heaven, the cloud that you ride on is  |
| a bit shorter.                                                          |
|                                                                         |
| World 2-2                                                               |
| ---------                                                               |
| This is the first underwater level. No changes have been made to it.    |
|                                                                         |
| World 2-3                                                               |
| ---------                                                               |
| There are now koopa troopas and koopa paratroopas patrolling the bridges|
| to make it more of a challenge. In the first bridge, there is a green   |
| koopa troopa and a green koopa paratroopa. In the second and third      |
| bridges, there is a red koopa troopa. There is another red koopa troopa |
| on the tree platform after the question mark block. There are two       |
| vertically flying green koopa troopas on the two briges after the tree  |
| platform. None of these enemies were present in the first quest.        |
|                                                                         |
| World 2-4                                                               |
| ---------                                                               |
| There is a HUGE firebar around the first question mark block that was   |
| not there in the first quest. There are a lot more firebars in the area |
| right before the elevators. Also, there is a single firebar around six  |
| coins toward the end of the level; this wasn't there in the first quest.|
|                                                                         |
| World 3-1                                                               |
| ---------                                                               |
| Once again, the goombas have been replaced with buzzy beatles. If you   |
| choose to take the coin heaven, you will notice that the cloud is a bit |
| shorter (or you may not notice, but it is shorter).                     |
|                                                                         |
| World 3-2                                                               |
| ---------                                                               |
| The only difference is that all of the goombas have been replaced with  |
| buzzy beatles.                                                          |
|                                                                         |
| World 3-3                                                               |
| ---------                                                               |
| Aside from all the goombas being replaced with buzzy beatles, all of the|
| elevators have been shortened, which can be a real pain! Be extra       |
| careful when you are on an elevator.                                    |
|                                                                         |
| World 3-4                                                               |
| ---------                                                               |
| There are no differences in this level.                                 |
|                                                                         |
| World 4-1                                                               |
| ---------                                                               |
| The only enemy in this level is lakitu and his spinys, so there were not|
| any changes made.                                                       |
|                                                                         |
| World 4-2                                                               |
| ---------                                                               |
| As in every level so far, goombas have been replaced with buzzy beatles,|
| which is the only noticable change of this level.                       |
|                                                                         |
| World 4-3                                                               |
| ---------                                                               |
| There are four sets of balance elevators in this level, and three plain |
| ones. Every single one of them has been shortened.                      |
|                                                                         |
| World 4-4                                                               |
| ---------                                                               |
| Oooo...Ahhhh...the first of three castle stages with a pattern that you |
| must follow. There are no differences in this stage.                    |
|                                                                         |
| World 5-1                                                               |
| ---------                                                               |
| There are two differences here. They are (1) the ground enemies move    |
| a bit faster than they did in adventure 1, and (2) all of the goombas   |
| have been replaced with nasty buzzy beatles. This shouldn't give you any|
| trouble, though.                                                        |
|                                                                         |
| World 5-2                                                               |
| ---------                                                               |
| As in all levels that previously contained goombas, they have been      |
| replaced with those annoying buzzy beatles. Also, in the coin heaven,   |
| the cloud that you ride on has decreased in size.                       |
|                                                                         |
| World 5-3                                                               |
| ---------                                                               |
| The first and most obvious difference here is the bullet bills that are |
| now being shot at you. The next difference is the slight decrease in    |
| size for the elevators. Also, the buzzy beatles in this level were      |
| previously goombas.                                                     |
|                                                                         |
| World 5-4                                                               |
| ---------                                                               |
| You might notice that this is the same exact level as World 2-4. If you |
| didn't notice that, then you know now because I just told you. Anyway,  |
| there are not any differences in this level.                            |
|                                                                         |
| World 6-1                                                               |
| ---------                                                               |
| This is one of those levels with lakitu and the many spinys that he will|
| throw. However, there are no differences in 6-1.                        |
|                                                                         |
| World 6-2                                                               |
| ---------                                                               |
| There are two differences in this level. They are: (1) all ground       |
| enemies walk faster, and (2) the fact that all of the goombas have been |
| replaced with those "firepower immune" buzzy beatles.                   |
|                                                                         |
| World 6-3                                                               |
| ---------                                                               |
| This is the level that looks like it has just snowed. However, it does  |
| not differ from the first quest.                                        |
|                                                                         |
| World 6-4                                                               |
| ---------                                                               |
| Nope; there aren't any changes.                                         |
|                                                                         |
| World 7-1                                                               |
| ---------                                                               |
| This is the first level where the bullet bill cannons were used         |
| frequently. The only difference is the buzzy beatle that walks down the |
| very last staircase in the level. He walks remarkibly faster than he did|
| in the first quest, which makes it harder to pull off the "128 lives    |
| glitch" if you were intending to do that.                               |
|                                                                         |
| World 7-2                                                               |
| ---------                                                               |
| I regret to inform you that there have been no changes to this level :( |
|                                                                         |
| World 7-3                                                               |
| ---------                                                               |
| The only modifications to this level have been done to the koopa        |
| troopas. They walk considerably faster than they did in the first quest.|
| Only the koopa troopas walk faster. If you hit a koopa paratroopa, which|
| will turn it into a koopa troopa, it will still walk at its normal rate.|
|                                                                         |
| World 7-4                                                               |
| ---------                                                               |
| This is one of those pattern levels (bottom, middle, top; top middle top|
| is the correct pattern if you need it). There have been no changes made.|
|                                                                         |
| World 8-1                                                               |
| ---------                                                               |
| As you may or may not have already guessed, the two changes are that the|
| ground enemies move quicker, and the goombas have been replaced with    |
| buzzy beatles.                                                          |
|                                                                         |
| World 8-2                                                               |
| ---------                                                               |
| You know the deal: ground enemies move faster, and goombas have been    |
| replaced with buzzy beatles. On with the next level!                    |
|                                                                         |
| World 8-3                                                               |
| ---------                                                               |
| The single change in this level is the fact that one koopa troopa walks |
| faster on the ground. And yes; the hammer brothers are still annoying.  |
|                                                                         |
| World 8-4                                                               |
| ---------                                                               |
| There are more buzzy beatles that walk considerably faster, which will  |
| make this much more of a challenge. Also, this level is one of those    |
| super annoying pattern levels. Oh, and when you save the princess       |
| for the second time, you get to play the second quest...again!          |
|                                                                         |
\                                                                         |
 `------------------------------------------------------------------------|
                    \   E N D   S E C O N D   Q U E S T   C H A N G E S   |
                     `----------------------------------------------------'


.------------------------------------------.
| Section 13.1:  U S E F U L   T R I C K S  \
|------------------------------------------------------------------------.
|                                                                         \
|-------------------------------------------------------------------------|
|                                                                         |
| 1-Up Mushrooms                                                          |
| --------------                                                          |
| In any ?-3 world, if you get all of the coins, then there will be a     |
| hidden 1-up mushroom in the next ?-1 stage. For example, if you get all |
| the coins in world 3-3, then when you play in world 4-1, there will be  |
| an invisible 1-up mushroom somewhere in that level. However, if you do  |
| not get all the coins in world 3-3, then there will not be a 1-up       |
| mushroom in 4-1. This works for any world except 8. Note: if you had    |
| warped to world 4-1, then the invisible 1-up mushroom will be present in|
| that level.                                                             |
|                                                                         |
|                                                                         |
| Blast Koopa King                                                        |
| ----------------                                                        |
| In any level where you come to a koopa king while you have fire power,  |
| you can blast the koopa king 5 times with your fire power. After five   |
| shots, the koopa king will die, and his decoy will appear and fall into |
| the lava. Now, when you touch the ax, the bridge will not fall, but the |
| screen will scroll to the right, and you'll become acquainted with the  |
| mushroom man (or princess toadstool if you are on world 8).             |
|                                                                         |
|                                                                         |
| Blooper Secret                                                          |
| --------------                                                          |
| In any water level, a blooper will not be able to touch you if you are  |
| walking on the sea floor. It doesn't matter if you are big or small when|
| you do this.                                                            |
|                                                                         |
|                                                                         | 
| Continue                                                                |
| --------                                                                |
| If you get a game over, press and hold A at the game over screen. When  |
| you get to the 1/2 player screen, press start. You should start off on  |
| the world that you got a game over on. (if you got game over at 4-3, you|
| will start off again at 4-1. Normally, you'd have to start at 1-1.)     |
|                                                                         |
|                                                                         |
| Flagpole Usage                                                          |
| --------------                                                          |
| As you may already know, the flagpole at the end of every level can earn|
| you a number of points in accordance to what point you hit the flagpole |
| at. You will earn a greater number of points for the higher point you   |
| touch the flagpole at. You can get 100pts, 200pts, 400pts, 800pts,      |
| 2000pts, or a maximum or 5000pts. If you are jumping at the flagpole    |
| from ground level, the maximum amount of points you can get is 800, but |
| if you are jumping from a high surface, it is possible to acquire the   |
| maximum amount of points, which is 5000.                                |
|                                                                         |
|                                                                         |
| Fireworks                                                               |
| ---------                                                               |
| Have you ever noticed those fireworks that sometimes appear after you   |
| touch a flagpole? There is a reason why they appear. Most people think  |
| the firework's appearance is completely random, but that is not correct.|
| If you touch the flagpole with 6, 3, or 1 seconds left in the ones      |
| column of the time, then the corresponding amount of fireworks will     |
| appear. For example, if you finish the level with 236 seconds left on   |
| the timer, then six fireworks will appear, but if you finish the level  |
| with 81 seconds left, then only one firework will appear. Also, every   |
| firework that is blown is worth 500 points.                             |
|                                                                         |
|                                                                         |
| Turtle Kicking                                                          |
| --------------                                                          |
| Find either a koopa troopa, koopa paratroopa, or a buzzy beetle. Stomp  |
| on it until it is only a shell. Now kick the shell. If the shell hits   |
| 8 other enemies, then you'll be rewarded with a 1-up. For every enemy   |
| the shell hits after 8, then you'll get another 1-up.                   |
|                                                                         |
|                                                                         |
| Vine Dancing                                                            |
| ------------                                                            |
| This "secret" is awfully lame, but nonetheless, it is a secret, so I    |
| must add it. Whenever you find a vine, climb up it to the very top. When|
| you get to the very top, keep climbing. When you can not climb any      |
| farther, mario/luigi will start to dance on the top of the vine.        |
|                                                                         |
|                                                                         |
\                                                                         |
 `------------------------------------------------------------------------|
                                       \  E N D  U S E F U L  T R I C K S |
                                        '---------------------------------'



.------------------------------------------.
| Section 13.2:  G L I T C H E S / B U G S  \
|------------------------------------------------------------------------.
|                                                                         \
|-------------------------------------------------------------------------|
|                                                                         |
| 128 Lives Trick                                                         |
| ---------------                                                         |
| This trick will allow you to get an infinite amount of lives. You can   |
| only perform this trick toward the end of level 3-1, and I know that    |
| there is another level that you can perform it in, but I'm not sure     |
| what level. If you know, please email me. Anyway, go to the end of World|
| 3-1 and you should see to koopa troopas walking down a large staircase. |
| Let the first koopa troopa pass by, and now press your body against one |
| of the steps and wait for the second koopa troopa to approach you. Now  |
| jump up and land on his head so that he gets hit right on the edge of   |
| the step that you were pressed against. Now kick the koopa's shell      |
| against the stairs, and it'll richochet off the stairs and come back at |
| you. If done correctly, you'll kick the shell upon the rise of your     |
| jump, and you'll stop the shell upon the drop of your jump. Now keep    |
| doing this continuously in the air. If you do it 8 times in a row,      |
| you'll get an extra life, and for every time after 8, you'll get another|
| free life. You can get as many extra lives as you want, but try not to  |
| get over 128. If you get over 128 lives, you can still play, but if you |
| die once, you'll get a game over.                                       |
|                                                                         |
|                                                                         |
| 1-up Mushroom Glitch                                                    |
| --------------------                                                    |
| This glitch is just a variation of 'Mushroom Glitch 1' listed below.    |
| This glitch happenes in world 3-1, but you must get all the coins in    |
| world 2-3 to pull it off. Get all the coins in world 2-3, and then get  |
| to world 3-1. In world 3-1, get to the bridge area. There is an         |
| invisible 1-up mushroom a little bit past the halfway point of the      |
| bridge (it will not be there unless you got all the coins in 2-3). Hit  |
| the 1-up mushroom, and quickly run to the right and jump over the pit   |
| and land on a row of three bricks. The 1-up mushroom will normally fall |
| off the pit on the bottom, but if you jump so that your head is above   |
| the top of the screen at the same vertical position that the mushroom   |
| falls off the pit, you'll get the 1-up mushroom through the top of the  |
| screen.                                                                 |
|                                                                         |
|                                                                         |
| Disappearing Bullet Bill                                                |
| ------------------------                                                |
| In any level with a bullet bill cannon, stand to the right side of the  |
| bullet bill cannon, and wait for it to shoot the bullet. The bullet     |
| should get shot toward your direction, which is to the right. Don't hit |
| the bullet out of the air, instead follow it all the way to the flagpole|
| at the end of the stage. Before it flys off the screen, touch the       |
| flagpole. Upon doing this, it will dissappear and never be seen again!  |
|                                                                         |
|                                                                         |
| Disappearing Starman                                                    |
| --------------------                                                    |
| In world 1-1, go halfway through the level, and hit the block that      |
| contains the starman. Let the star bounce to the right until you see the|
| highest up question mark block. Hit the question mark block and a power |
| up will come out. As you hit the block, the star will disappear!        |
|                                                                         |
|                                                                         |
| Flashing Mario                                                          |
| --------------                                                          |
| To do this nifty trick, get to a koopa king (bowser) as either super or |
| fiery Mario. Now get to the right side of the koopa king unharmed. If   |
| you get harmed, the trick can't be done. Now that you are on the right  |
| side of the koopa king, press your body up against the platform that the|
| ax is on, but don't touch the ax. The koopa king should start coming    |
| toward you. This next part requires a combination of skill, and luck:   |
| Just before the koopa king can harm you, jump in the air. When you land,|
| you need to hit the ax and the koopa king at the same time. If done     |
| correctly, you will hear the shrinking Mario sound effect, and you'll   |
| start to flash, but you wont shrink; the bridge will fall, and the koopa|
| king will fall into the lava pit. The screen will scroll to the right,  |
| and you'll meet the mushroom man, all the while, you'll still be        |
| flashing.                                                               |
|                                                                         |
|                                                                         |
| Goomba Trick                                                            |
| ------------                                                            |
| In world 1-1, just after you jump over the first pit, two goombas will  |
| drop from a higher platform onto a lower platform. Run to the right so  |
| that the leftmost block of the lower platform almost scrolls off the    |
| screen. Quickly run back and bump the leftmost block of the lower       |
| platform when the second goomba is on it. If done correctly, for some   |
| strange reason it will turn into an upside down green koopa troopa      |
| shell. For some strange reason, sometimes the shell is red. However, if |
| you hit the question mark block as you run to the right, when you come  |
| back to hit the goomba, the shell will automatically be red. I have no  |
| idea why this happenes, it just does.                                   |
|                                                                         |
|                                                                         |
| Inside the Enemy                                                        |
| ----------------                                                        |
| You can do this glitch in any level. Start out as either super, or fiery|
| mario. Purposely run into an enemy. You will shrink into tiny mario, and|
| as you are blinking with post damage invincibility, run inside the      |
| enemy. When your temporary invincibility wears off, you'll be inside the|
| enemy unharmed. When you run back outside the enemy, you can get hurt   |
| again. Note that this trick does not work with a koopa king.            |
|                                                                         |
|                                                                         |
| Koopa Paratroopa Glitch                                                 |
| -----------------------                                                 |
| If you don't already know, a koopa paratroopa is one of those turtles   |
| that has wings. In one of the tree top levels (either 1-3, 4-3, or 5-3),|
| if you come across a paratroopa, there is a way to make it float in mid |
| air! To make it float, you'll have to hit it twice in mid air without   |
| having it touch the ground. If you can stomp him the second time within |
| 1-2 blocks height from the ground, then instead of falling farther, it  |
| will magically float in mid air! If you can doublestomp the koopa       |
| paratroopa, and land on solid ground, then wait for him to come back out|
| of his shell. When he comes back out, he'll start walking again, but    |
| he'll still be floating in mid air! This is an extremely hard glitch to |
| do, even experts have trouble doing it.                                 |
|                                                                         |
|                                                                         |
| Minus World                                                             |
| -----------                                                             |
| This is by far the most commonly known glitch in the entire game. To do |
| the glitch, go to the end of world 1-2 where all the elevators are. You |
| must be either big, or have fire power to do this, so if you are not    |
| big, then purposely die, and come back when you are big. Go past the    |
| elevators, but before the warp zone. You should see a horizontal warp   |
| pipe that leads outside. Don't go in this pipe. Instead, jump ontop of  |
| it. Now, break the two rightmost bricks above you, but not the one that |
| is touching the green pipe! Now, stand on the pipe, but as far left as  |
| you can go without falling off the pipe. Now duck and jump up. In the   |
| air, make sure you hold right as hard as you can, but stay ducked. If   |
| you accidentily break the brick that is touching the green pipe, then   |
| you can't do it. Keep trying this, it will take many attemps to         |
| accomplish. When you finally do it successfully, Mario will get sucked  |
| into the wall and start "moonwalking" through it. While you are         |
| moonwalking, don't touch any buttons except for the D pad. If you try to|
| jump, you will go through the top wall, and you'll have to do it all    |
| over again. When you are done moonwalking, you'll come out the other    |
| side. On the other side, there will be three warp pipes. Enter either   |
| the leftmost or the rightmost warp pipe before the screen scrolls all   |
| the way to the right. If done successfully, a screen should now appear  |
| which will say you are on world -1. World -1 is nothing more than the   |
| underwater world 2-2 with more enemies, except when you get to the pipe |
| at the end, you'll repeat the level. The only way that you can possibly |
| get out of world -1 without reseting, is to get a game over. NOTE: If   |
| you have never done this before, it will take you many attempts. The    |
| first time I ever did it, it took me weeks to get it down, so don't get |
| discouraged!                                                            |
|                                                                         |
|                                                                         |
| Mushroom Glitch                                                         |
| ---------------                                                         |
| In world 1-1, just after you jump over the first pit, you should see a  |
| lower platform and a higher platform with two goombas on it. Wait for   |
| the goombas to pass, and hit the question mark block, and quickly get   |
| ontop of the high platform. The mushroom would normally fall off the    |
| cliff on the bottom, but if you jump off the top of the screen at the   |
| same verticle position that the mushroom falls off the cliff, you'll get|
| the mushroom through the top of the screen.                             |
|                                                                         |
|                                                                         |
| Mushroom Glitch 2                                                       |
| -----------------                                                       |
| In any world, if you place a vacant shell sitting on a question mark    |
| block, and have a mushroom slide ontop of the same block, if you hit the|
| block from underneath, the mushroom will drop down. I don't know why it |
| does this, it just does. The only world I've ever done this in is world |
| 2-1, but discover another situation in which this is possible, please   |
| tell me about it.                                                       |
|                                                                         |
|                                                                         |
| Pole Jumping                                                            |
| ------------                                                            |
| It is possible to jump over a flagpole in any level if you are using the|
| correct game genie cheat. However, if you do not have a game genie,     |
| there is still a way to get over the flagpole, but it can only be done  |
| in world 3-3. At the very end of world 3-3, you should come across a    |
| scale lift. Stand on the left side of the scale lift. The side that you |
| are standing on should sink, and the right side should start to rise.   |
| When the left side reaches its lowest point, and the right side reaches |
| its highest point, make a running jump onto the right side, and toward  |
| the flagpole without stopping. If you jump far enough out, you should   |
| successfully make it to the other side of the flagpole. On the other    |
| side, there is nothing special. If you go to the right far enough so    |
| that the flagpole is off the screen, then you will have to wait for time|
| to run out. There is nothing to the right of the flagpole except open   |
| space.                                                                  |
|                                                                         |
|                                                                         |
| Sliding Mario                                                           |
| -------------                                                           |
| In almost every level (it doesn't work in all) you can make mario or    |
| luigi slide. During the world x-x screen, press and hold both A and B   |
| buttons. When you start the level, when you try to walk, mario will     |
| slide across the screen on one foot. It will work for 5-6 seconds, but  |
| then it will wear off. I heard somewhere that it works when you come out|
| of warp pipes too, but I have never done it coming out of warp pipes.   |
|                                                                         |
|                                                                         |
| Small Firepower Mario                                                   |
| ---------------------                                                   |
| This is in my opinion the coolest glitch in the game. First, you'll have|
| to successfully pull off the "Flashing Mario" glitch, which is listed   |
| above. Once you have completed that, you'll start off in the next world |
| as big mario. The first powerup you'll get will be a mushroom, however, |
| it will turn you small. The next powerup you get after that will be a   |
| fire flower. If you get the fireflower, you'll get fire power, but you  |
| will be small! Now every time you shoot a fireball, you'll turn big for |
| less than a second. The reason for this is because the game doesn't have|
| an animation for Mario to shoot fire when small, because this is not    |
| supposed to happen! Now that you are small and fiery, if you get hit by |
| an enemy even once, you'll turn big again. When big, if you get hit     |
| again, you'll die.                                                      |
|                                                                         |
|                                                                         |
| Spiny Glitch                                                            |
| ------------                                                            |
| This is just a variation of the "Mushroom Glitch 2" listed above. If you|
| can get two spinys (lakitu's egg enemy) to walk on the same exact       |
| question mark block at the same time, and you hit that same question    |
| mark block, one of the spinys will die. The other will drop through the |
| question mark block. The only world that I've ever done this is in 4-1, |
| but it is possible to do where ever the situation is present.           |
|                                                                         |
|                                                                         |
| Springboard Glitch                                                      |
| ------------------                                                      |
| For some reason (I do not know why) sometimes when you play in a world  |
| that has a spring board, it will not be there. I have absolutely no idea|
| why this happenes, but I know that it very rarely occurs. If you go to  |
| where the springboard would normally be, you'll get stuck, and you'll   |
| have to wait there until time runs out.                                 |
|                                                                         |
|                                                                         |
| Starman Music Glitch                                                    |
| --------------------                                                    |
| This glitch can only be done in world 1-1, world 5-1, or world 6-2. In  |
| whichever of those three worlds you are playing in, hit the block that  |
| contains a starman. Don't get the starman immediately, instead wait for |
| the starman to bounce as far to the right as possible before it         |
| richochets off something and starts going left, or falls in a pit. Just |
| before it does one of those two things, grab the starman. Now, with star|
| power, run all the way to the right of the level and touch the flagpole.|
| When the star music wears off, the theme music will play while your time|
| gets tallied into points. If it doesn't do this, you didn't touch the   |
| flagpole fast enough.                                                   |
|                                                                         |
|                                                                         |
| Thank You, Dead Mario                                                   |
| ---------------------                                                   |
| This glitch is extremely similar to the "Flashing Mario" glitch listed  |
| above. To do it, get to a koopa king (bowser). Now, you must be small to|
| do this, so if you are super/fiery, then purposely run into the koopa   |
| king once. Get to the right side of the koopa king by either jumping    |
| over him, or running under one of his jumps. Now that you are on the    |
| right side of him, press your body up against the platform that the ax  |
| is on, but do not touch the ax. The koopa king should start coming      |
| toward you. This next part requires a combination of skill and luck:    |
| Just before the koopa king can harm you, jump in the air. When you land,|
| you need to hit the ax and the koopa king at the same time. If done     |
| correctly, the bridge will fall, and the koopa king will fall in the    |
| lava pit. Also, Mario will fly up and die. The screen will then scroll  |
| to the right to see the mushroom man. As soon as the screen stops       |
| scrolling, the death sound effect will play. The mushroom man will thank|
| you, however, you will be dead.                                         |
|                                                                         |
|                                                                         |
| Underwater Firepower Bug                                                |
| ------------------------                                                |
| For this bug, you'll have to get to an underwater stage (it doesn't     |
| matter which one) as firepower mario. Navigate your way to the bottom of|
| the sea floor. Hold down, and press A to swim up. For some strange      |
| reason, you wont be able to shoot fireballs until you touch the sea     |
| floor again.                                                            |
|                                                                         |
|                                                                         |
| Underwater Pipe Glitch                                                  |
| ----------------------                                                  |
| As super or fiery mario, you can pull this weird glitch off in any      |
| underwater stage. At the end of every underwater stage, there is a      |
| horizontal pipe that leads to dry land. Stand ontop of the block        |
| directly infront of the pipe. Press and hold down, now press A to swim. |
| Now, let go of down. You should notice that your head goes through the  |
| top of the ceiling, but your body doesn't. Use this effect to swim over |
| top of the pipe. If done correctly, mario should start "moonwalking" on |
| top of the pipe, and through the bricks to the right of the warp pipe.  |
| You'll get stuck in there, and it is impossible to get out. The only way|
| to get out is to wait for time to expire.                               |
|                                                                         |
|                                                                         |
\                                                                         |
 `------------------------------------------------------------------------|
                                      \  E N D  G L I T C H E S / B U G S |
                                      '-----------------------------------'


.------------------------------------------------------.
| Section 13.3:  W A R P   Z O N E   L O C A T I O N S  \
|------------------------------------------------------------------------.
|                                                                         \
|-------------------------------------------------------------------------|
|                                                                         |
| World 1-2 to 2-1, 3-1, or 4-1                                           |
| -----------------------------                                           |
| This warp is done in world 1-2, and will warp you to either world 2, 3, |
| or 4. To do it, start playing in world 1-2. Get to the two flights of   |
| elevator lifts at the very end of the level. Jump on the second set of  |
| elevator lifts and stand on it until it taked you to the very top. Now, |
| when the elevator lift is at the top of the screen, jump to the right so|
| that you land on the platform at the top of the screen. Run to the right|
| until the platform ends. You will see a message that says "Welcome to   |
| Warp Zone!" and three pipes. The pipes will have a number above it which|
| is the number of the world that you will be warped to if you go down    |
| that pipe.                                                              |
|                                                                         |
| World 1-2 to -1                                                         |
| ---------------                                                         |
| Yes; this is the infamous negative underwater level trick that you may  |
| have already heard about. Before you attempt to get to it, you should   |
| know that the minus world is a never ending underwater level. You can   |
| only exit it by getting a game over or reseting the game. Also, the warp|
| was taken out of Super Mario All Stars and Super Mario Deluxe. Now, to  |
| get to the warp, go to world 1-2. Just after the elevators there is a   |
| horizontal warp pipe that leads outside. Don't go in this pipe. Instead,|
| jump on it and break two bricks above you, but not the one touching the |
| green pipe. Now, stand on top of the pipe, but as far left as you can go|
| without falling off the pipe. Make sure you are facing left. Now duck   |
| and jump up. In the air, make sure you hold right as hard as you can,   |
| but stay ducked. With very much luck, Mario will get sucked into the    |
| wall and start "moonwalking" through it. He will come out the other     |
| side. On the other side, there will be three warp pipes. Enter either   |
| the leftmost pipe or the rightmost pipe before the screen scrolls all   |
| the way to the right and you will warp to level -1. NOTE: You must be   |
| either big or have fire power to do this warp.                          |
|                                                                         |
| World 1-2 to 5-1                                                        |
| ----------------                                                        |
| Most people don't know about this one. This warp is very similar to the |
| minus world warp listed above. To do this warp, go to world 1-2. Just   |
| after the elevators, there is a horizontal warp pipe that leads outside.|
| Do not go in this pipe. Instead, jump on top of the pipe and break the  |
| two rightmost bricks, but not the one touching the pipe. If you break   |
| the brick touching the pipe, then you can't do the warp. Now stand as   |
| far to the left that you can stand on the horizontal pipe. Also, make   |
| sure you are facing left. Now duck and jump up. While you are in the    |
| air, hold right as hard as you can, but make sure you stay in the       |
| ducking position. You should hit the wall. With much luck, Mario will   |
| be sucked into the wall, and he will start "moonwalking" through it. You|
| will come to the other side. On the other side, there will be three warp|
| pipes. If you enter the middle pipe before the screen scrolls all the   |
| way to the right, you will be warped to 5-1.                            |
|                                                                         |
| World 4-2 to 6-1, 7-1, or 8-1                                           |
| -----------------------------                                           |
| In 4-2, get to the area of land just after the first flight of          |
| elevators. You will see three bricks above you in a horizontal row. The |
| leftmost brick is a tree of beans which will need to hit in order to get|
| the warp. To get to this brick, there are several hidden blocks below   |
| that brick that will lead you to it. But, you have to hit the blocks in |
| a certain order if you want to get the brick, so do not just start      |
| hitting the hidden blocks at random. Now, stand four brick spaces from  |
| the edge of the pit to your right and jump up to reveal a hidden coin.  |
| now stand three brick spaces from the edge and jump up to reveal another|
| hidden coin. Now jump ontop of the first hidden coin that you revealed, |
| and (from there) jump ontop of the second coin block that you revealed. |
| Now, stand on the left edge of the block that you are on so that the    |
| only part of your body that is still on the brick is mario's/luigi's    |
| right foot. Now jump up and hit the leftmost brick, and a tree of beans |
| will appear. Now, jump ontop of the brick platforms, and climb the tree |
| of beans to the top of the level. When you finish your climbing, you    |
| will find yourself in another area with lots of orange and red polka    |
| dotted platforms. Follow this area to the end of the level, and you will|
| see three pipes with numbers above them. The number above the pipe is   |
| the world that you will be warped to if you go into that pipe.          |
|                                                                         |
| World 4-2 to 5-1                                                        |
| ----------------                                                        |
| In world 4-2, go through the level until you see the third flight of    |
| elevators, which will be going in the upward direction. Hitch one for a |
| ride, and stay on it until it gets to the top of the screen. Now, jump  |
| off of the elevator lift, and land on the platform at the top of the    |
| screen to your right. Now start running in the right direction. There   |
| will be a hole in this platform made by another set of elevators, just  |
| jump over it. Follow this platform all the way to the right. It will    |
| eventually end. When it ends, drop down it and you will see a single    |
| pipe. Go down the pipe and you will be warped to world 5-1.             |
|                                                                         |
\                                                                         |
 `------------------------------------------------------------------------|
                       \   E N D   W A R P   Z O N E   L O C A T I O N S  |
                        `-------------------------------------------------'


.----------------------------------------------.
| Section 13.4:  B O N U S   R O O M   H E L P  \
|------------------------------------------------------------------------.
| Key: C=coin X=brick P=powerup M=multi coin brick E=exit pipe            \
|-------------------------------------------------------------------------|
|                                                                         |
|   _______________                                                       |
|  |  XXXXXXXXXXX  |    Bonus Room Number: 1                              |
|  |               |    Found in: 1-1, 2-1, 7-1                           |
|  |               |    Possible coins in bonus room: 19                  |
|  |     CCCCC     |    Possible powerup in bonus room?: No               |
|  |    CCCCCCC    |    Words of advice: This is the simplist of the five |
|  |    CCCCCCC    |                     bonus rooms. There isn't really  |
|  |    XXXXXXX    |                     anything special about it. Just  |
|  |    XXXXXXX  EE|                     get the 19 coins, and leave.     |
|  |    XXXXXXX  EE|                                                      |
|   ???????????????                                                       |
|   _______________                                                       |
|  |  XXXXXXXXXXXXE|    Bonus Room Number: 2                              |
|  |  XXXXXXXXXXXXE|    Found in: 1-2, 8-1                                |
|  |  XXXXXXXXXXXXE|    Possible coins in bonus room: 28                  |
|  |            XXE|    Possible powerup in bonus room?: No               |
|  |   CCCCCCCC XXE|    Words of advice: This bonus room is relatively    |
|  |  ?????????MXXE|                     simple. Just make sure you don't |
|  |            XXE|                     run too fast when you try to get |
|  |            EEE|                     the multi coin brick, or you will|
|  |   CCCCCCCCCEEE|                     get sucked into the pipe.        |
|   ???????????????                                                       |
|   _______________                                                       |
|  |               |    Bonus Room Number: 3                              |
|  |      CC      E|    Found in: 3-1                                     |
|  |     CCCC     E|    Possible coins in bonus room: 12                  |
|  |  XXP XX XXX  E|    Possible powerup in bonus room?: Yes              |
|  |  XX CXXC XX  E|    Words of advice: If you want to get the powerup,  |
|  |  X CX  XC X  E|                     you must be super mario; you can |
|  |  XCX    XCX  E|                     not be small. Don't hit the brick|
|  |   X      X   E|                     underneath the powerup, or it    |
|  |            EEE|                     will be much harder to get the   |
|  |            EEE|                     powerup.                         |
|   ???????????????                                                       |
|   _______________                                                       |
|  |  XXXXXXXXXXXXE|    Bonus Room Number: 4                              |
|  |              E|    Found in: 6-2                                     |
|  |              E|    Possible coins in bonus room: 8                   |
|  |              E|    Possible powerup in bonus room?: Yes              |
|  |  CCCCCCCC    E|    Words of advice: If you are small when you enter  |
|  |  XXXXXXXX  P E|                     this pipe, don't get the powerup |
|  |  X      X    E|                     until you get the lower row of   |
|  |  X      X  EEE|                     coins. If you are big when you   |
|  |  CCCCCCCCCCEEE|                     enter the pipe, you can still get|
|   ???????????????                      the coins, but it'll be harder.  |
|   _______________                                                       |
|  |   XXXXXXX    E|    Bonus Room Number: 5                              |
|  |         X    E|    Found in: 4-2, 5-1, 6-2, 8-2                      |
|  |         X    E|    Possible coins in bonus room: 21                  |
|  |    CCCCCX    E|    Possible powerup in bonus room?: No               |
|  |   XCCCCCXXX  E|    Words of advice: To get the coins, jump on top of |
|  |   XXXXXXX   ME|                     the two bricks to the right and  |
|  |              E|                     from there, jump to the top row  |
|  |            EEE|                     of bricks and drop down on the   |
|  |            EEE|                     coins.                           |
\   ???????????????                                                       |
 `------------------------------------------------------------------------|
                               \   E N D   B O N U S   R O O M   H E L P  |
                                `-----------------------------------------'


.------------------------------------.
| Section 14.1:  G U I D E   I N F O  \
|------------------------------------------------------------------------.
|                                                                         \
|-------------------------------------------------------------------------|
|                                                                         |
|                         ---------------------                           |
|                        |      FAQ STATS      |                          |
|                        |      ---------      |                          |
|                        | Update No.        3 |                          |
|                        | Size        233.9KB |                          |
|                        | Pages            54 |                          |
|                        | Words        51,245 |                          |
|                        | Characters  239,565 |                          |
|                        | Lines         3,208 |                          |
|                         ---------------------                           |
|                                                                         |
| If you are wondering, I probably worked a total of 80-100 hours on this |
| guide. Why you ask? Because I enjoy it.                                 |
|                                                                         |
| If you do not already make game guides, then I HIGHLY, HIGHLY recommend |
| that you start. At least make a guide for one game, and if you do not   |
| enjoy it, then you never have to make another one. Who knows, you may   |
| enjoy it and want to write more! What are the benefits of writing       |
| guides, you ask? Well, I will tell you. Before I started writing guides,|
| I could type about 20 words per minute. Now, after about a year and a   |
| half, I can type about 65 words per minute. If I had not started writing|
| guides, that number would be somewhere around 40. Imagine how much your |
| typing skills will improve. Another benefit of writing guides is my     |
| improved grammar and punctuation. Without a doubt, I began writing      |
| better and my skills in writing have drastically improved. Still not    |
| enough for you? The third, and most rewarding attribute to writing game |
| guides is the amount of people that you will help. Did you know that    |
| around 9 million people go to www.gamefaqs.com every day? It's true. If |
| you even post one guide, you will end up helping hundreds of people.    |
| Even though you don't meet any of these people in person, it is an      |
| amazing feeling when you receive an e-mail from somebody thanking you   |
| for your work. Trust me, it feels great.                                |
|                                                                         |
| Questions? Comments? Corrections? Drop me a line at skcin7@comcast.net. |
| I am very friendly. Just don't ask me idiotic questions, or I will get  |
| very upset and cry. :P                                                  |
|                                                                         |
| Are you a webmaster? Want to post this on your site? I grant you        |
| permission to do so. But, please agree to the following terms: the guide|
| stays its original form. No modifications are allowed of any kind, not  |
| even a correction. Also, I would really really appreciate it if you sent|
| me an email with the URL (web address) of the site that it will go on,  |
| but I do not require it.                                                |
\                                                                         |
 `------------------------------------------------------------------------|
                                         \   E N D   G U I D E   I N F O  |
                                          `-------------------------------'

.------------------------------.
| Section 14.2:  C R E D I T S  \
|------------------------------------------------------------------------.
| Thank you all so much!                                                  \
|-------------------------------------------------------------------------|
|                                                                         |
| The Mushroom Kingdom | http://www.classicgaming.com/tmk/                |
| I got an extremely large amount of information on this site, including  |
| many, many of the glitches/secrets. I also got every single game genie  |
| code from this site. I can't thank the webmaster of this site enough.   |
|                                                                         |
|                                                                         |
| GameWinners | http://www.gamewinners.com                                |
| I got a small portion of the glitches from this site. Thanks!           |
|                                                                         |
| Jeff "CJayC" Veasey | http://www.gamefaqs.com                           |
| For making such a great video game site, and for hosting this guide.    |
|                                                                         |
| RHarrison | http://www.gamefaqs.com/features/recognition/22792.html     |
| I used his guide as an example if I got writers block. Also, for being  |
| a good e-friend. He also supplied me with a cool ASCII logo, but I did  |
| not use it in my final guide. Thanks anyway.                            |
|                                                                         |
| Shigeru Miyamoto                                                        |
| For the creation of the Mario Bros., and for the production of this     |
| game.                                                                   |
|                                                                         |
| Anybody whom has emailed me with corrections.                           |
| Thank you for farther improving the accuracy of this guide.             |
|                                                                         |
| Yourself                                                                |
| For reading this guide. All of my work would be completely worthless    |
| without readers such as yourself. Thank you.                            |
|                                                                         |
|                                                                         |
 `------------------------------------------------------------------------|
                                                 \  E N D  C R E D I T S  |
                                                  '-----------------------'



.----------------------------------------.
| Section 14.3:  C O N T A C T   I N F O  \
|------------------------------------------------------------------------.
|                                                                         \
|-------------------------------------------------------------------------|
|                                                                         |
| If you have a question, comment, or correction, or anything else that   |
| you feel is worthy of grabbing my attention, then contact me by one of  |
| the three ways below. However, before you contact me, check the         |
| Frequently Asked Questions section of this guide. It is more than likely|
| that if you are asking a question, that is was already answered in      |
| there. If you have a correction please contact me right away; I want to |
| make this guide as accurate as possible. If you have a comment, please  |
| do not make it extremely idiotic, or bagnasally banal. For example, do  |
| not ask something like "whats a video game?" If you ask me anything     |
| moronic in anyway, I will block you from all communications. Please do  |
| not make me regret putting this up.                                     |
|                                                                         |
|                                                                         |
| Ways to Contact Me                                                      |
| ------------------                                                      |
| My Email: skcin7@comcast.net                                            |
| My AIM Screen Name: skcin7                                              |
| My Windows Messenger Name: skcin7@comcast.net                           |
|                                                                         |
|                                                                         |
|                                                                         |
 `------------------------------------------------------------------------|
                                      \  E N D   C O N T A C T   I N F O  |
                                       '----------------------------------'



.------------------------------------.
| Section 14.4:  C O P Y R I G H T    \       
|------------------------------------------------------------------------.
|                                                                         \
|-------------------------------------------------------------------------|
|                                                                         |
| This FAQ and any text included in this FAQ cannot be reproduced in      |
| anyway, shape or form, unless you have my permission in either a written|
| letter or an e-mail. The FAQ may not be used for any profitable ways    |
| (money, gifts, favors, etc.), promotion purposes, commercial            |
| transaction, or any transaction at all. This FAQ cannot be used in any  |
| type of published text, including books, magazines, strategy guide, ect.|
| This guide may not be used in any electronic text at all, including     |
| software guides, software, or any type of electronic media, unless you  |
| have written permission from the author, myself. This guide is for      |
| personal use only! All of the information within this text document was |
| thoroughly researched by Nick Morgan. This FAQ was written by and is    |
| owned by me, Nick Morgan.                                               |
|                                                                         |
|                                                                         |
| This guide was written for www.gamefaqs.com. It was not written         |
| specifically for any other site, however, it could be found on another  |
| site if I gave the webmaster written permission (either by letter or by |
| e-mail) clearly explaining that they have permission to use my FAQ on   |
| their site. This FAQ is protected by International Copyright Laws.      |
| Remember, plagiarism is stealing and is against the law. Using/Stealing |
| this guide for your own selfish purposes is a crime and any violator is |
| at risk!                                                                |
|                                                                         |
|                                                                         |
| I give you full permission to print out this guide, or any part of this |
| guide, so that you can use it for your own personal use. However, once  |
| the guide, or any part of the guide is printed, do not do anything      |
| questionable (sell, trade, bribe, etc.) with it.                        |
|                                                                         |
|                                                                         |
| I thank you for reading my guide. All my work would be useless without  |
| people such as yourself whom read my guide. Thank you.                  |
|                                                                         |
|                                                                         |
| Be sure to check out my other FAQs sometime:                            |
| http://www.gamefaqs.com/features/recognition/22650.html                 |
|                                                                         |
|                                                                         |
| Mario, Luigi, & the Mario Brothers are trademarks of Nintendo. All      |
| rights reserved.                                                        |
|                                                                         |
|                                                                         |
| Copyright (C) 2003 Nick Morgan                                          |
|                                                                         |
 `------------------------------------------------------------------------|
                                          \   E N D   C O P Y R I G H T   |
                                           '------------------------------'