Age of Mythology (PC) &
The Titans (PC)
The Complete Strategy Guide
Version: 0.1 - 01/14/05
By Jim Chamberlin
red_phoenix_1@hotmail.com
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<< Disclaimer >>
This document may be freely distributed so long as it is not edited or
or altered in any way, I am given credit, you do not charge for viewing
this guide; this includes, but is not limited to websites, cds, dvds,
magazines, etc.
This document was made for personal use only. No part of this document may
be copied or used in any form of media without the express written consent
of Jim Chamberlin. Unauthorized use of any information herein is a direct
violation of Copyright Law, and legal action will be taken.
This document is Copyright ? 2005 Jim Chamberlin. All Rights Reserved.
Microsoft, Age of Mythology, and Ensemble are either registered trademarks
or trademarks of Microsoft Corporation in the United States and/or other
countries/regions.
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<< Online References >>
Microsoft's Official Site http://www.microsoft.com/games/ageofmythology
Ensemble Studios http://www.ensemblestudios.com/
Through The Ages http://www.throughtheages.com/
Age of Mythology Heaven http://aom.heavengames.com/
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Contacting Me
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I am NOT hiding any information, however if your question has not been
properly answered in this FAQ, email me. Be sure to read through the FAQ
(Frequently Asked Questions) section, as that is where I answer questions
that either will or have made me answer multiple times. When emailing me,
put "Age of Mythology" or "AOM" in the Subject. Doing that will get you a
faster reply...hint, hint.
If you don't want to use email, an alternative is a message board. Below
is an address for the Age of Mythology and Titans message boards on
GameFAQs. There are others who visit that forum, who I am sure
can and will help answer any question you may have.
http://boards.gamefaqs.com/gfaqs/gentopic.php?board=32642
http://boards.gamefaqs.com/gfaqs/gentopic.php?board=36517
I would also recommend checking out Age of Mythology Heaven and
Through The Ages (web addresses listed in the "Online References" section
just above) for additional help. They have their own message boards with
more gamers than that of GameFAQs.
If you have a strategy or tip for Age of Mythology, please feel free to
submit it, by emailing me. As mentioned above, please include "Age of
Mythology" or "AOM" in the Subject Line. If your tip is used in this
guide, you will be given credit. If you don't want your Email-Address
listed in this guide, for fear of getting SPAM, please mention this in
your email, and I'll happily just include your name/alias.
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Revision History
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Version 0.1 - Jan 14, 2005 - 50 KB
I've started the guide. I'll fill in the missing sections as soon as I
finish them.
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Table of Contents
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Overview
Age of Mythology Features
Age of Mythology: The Titans Features
Basics
Resources
Titans
Cultures
Greek Mythology
Egyptian Mythology
Norse Mythology
Atlantean Mythology
Greek Buildings
Egyptian Buildings
Norse Buildings
Atlantean Buildings
Greek Units
Egyptian Units
Norse Units
Atlantean Units
General Technologies
Tips and Strategies
Relics
Frequently Asked Questions (FAQ)
Appendices
Hotkeys
Cheats
Links
Revision History
Final Words...
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Overview
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Ensemble Studios released Age of Mythology on October 29, 2002 as yet
another great title. Some call this a sequel to Age of Empires II - it
kind of is and isn't. While the technology and ideas within Age of
Mythology are certainly greater in comparison to that of Age of Empires
II: Age of Kings, it does not follow the time line where AoE II left
off; it's for this reason, and this reason only that I don't consider
Age of Mythology, or AoM, a sequel to AoE II.
After a successful launch of Age of Mythology, Ensemble Studios developed
and released an expansion pack, called "The Titans", which only further
added to the addictive and exciting gameplay of that found in Age
of Mythology. A little further down in this guide, you'll be able to
learn about what was added with the expansion pack.
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Age of Mythology Features
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Age of Mythology preserves the familiar elements popular in previous
Age of Empires games. Wonders, civilization bonuses, technology trees,
resource gathering, empire building, and large armies clashing on
fields of battle are all at the heart of the game. At the same time, a
number of entirely new gameplay features are introduced, making for a
fresh, original experience:
* God Powers - These rare and powerful gifts grant players the powers
of the gods several times during each game.
* Mythological Units - Each with their own special ability, these
scarce units can be added to a player's armies to change the
character of the fighting force.
* Multiple Ways To Advance Ages - Players now get to choose different
ways to advance though the ages, each providing a different set of
bonuses.
* Highly Differentiated Civilizations - Age of Mythology builds on
the civilization differentiation featured in Age of Kings and
features civilizations that play dramatically different from one
another.
* Graphics worthy of the gods ? Age of Mythology features beautiful
environments, buildings, units and special effects rendered in full
3-D using Ensemble?s revolutionary game engine. Hundreds of unit
animations bring the game world to life, as players see units
fighting using a variety of attack and defense maneuvers. In
addition to beautiful cascading waves and lifelike terrain, the
special effects in Age of Mythology include waterspouts, infernos,
lava, tornadoes, earthquakes and smoke with astonishing levels of
detail.
* A game for everyone ? Age of Mythology offers diverse game modes
and a variety of settings for novice and experienced real-time
strategy fans alike. In-game cinematic scenes create a seamless,
story-based and character-driven campaign. In addition, Age of
Mythology is easy to learn and use with an intuitive, streamlined
interface.
* Replayability - The game offers more than 15 map types, 13 game
variants and five starting conditions in its multiplayer lineup.
Nine highly differentiated civilizations and the inclusion of a
random map generator keep gamers coming back to play.
* To Hades and back ? Players can now petition the gods for favors
in the game. Persuade Ra to strike an enemy?s city center with
a meteor; enlist Thor to trap opponents in a snow squall; or beg
Poseidon to swamp an attacking fleet. Players reinforce their
armies with Minotaurs, griffons, giants, Cyclopes and many other
mythological creatures. In addition, players can seek out hidden
treasures like the Golden Fleece and Hades? Helm of Invisibility
while traveling through underworld domains, rough seas or a vast
desert.
* Divine gameplay true to the Ages ? Age of Mythology preserves
many familiar elements from the Age of Empires games ? including
wonders, technology trees, ages and civilization bonuses ? while
enabling skill-based combat decisions. Smarter units allow
players to make better use of inherent strengths and terrain
advantages.
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Age of Mythology: The Titans Features
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Age of Mythology: The Titans adds a fourth mythology, the Atlanteans,
to the existing Greek, Egyptian and Norse mythologies in Age of
Mythology. A new single-player campaign will add yet another chapter
to the expansive panoply of ancient folklore along with the addition
of new scenarios. Atlantean players will be able to call upon the
might of the Titan gods (such as Atlas and Cronus) multiple times
throughout the game, and may also upgrade human units to heroes. The
expansion pack will introduce 12 new god powers, 15 new human units
and 12 formidable myth units to the game.
* Atlantean mythology - Take advantage of unique cultural attributes,
god powers, myth units and much more to dominate your opponents.
Use your Titan god powers multiple times to demolish the opposition,
promote selected units within the culture to hero status, and reap
the benefits of a culture with new features, such as the ability
to control time and space. Explore new maps and expand the
"playground of the gods."
* An extended story line - The Titans adds new scenarios to explore
and conquer. In-game cinematics help to integrate and further
enrich the game?s story.
* A new victory condition - Create a Titan unit that dwarfs everyone
else; wreak havoc and rain destruction on enemy civilizations.
* Additional powers, heroes and mythological units - The Titans
brings the ancient world to life in more detail than ever before
with exciting gameplay elements and characters. The expansion
pack will unveil the incredible powers of the Titan gods, which
can be unleashed by the Atlanteans who worship them. In addition,
new myth units and human units allow gamers to build their
civilization and go into battle in a nearly infinite number of
ways.
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Basics
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This section is or those of you who have never played an "Age" game, as
this is a very basic summary of the game.
In Age of Mythology, you start off with a few villagers and some
resources (food, gold, and wood). You may also get a scout or military
unit, depending on what culture you choose at the beginning of the game.
You also have God Powers. What God Powers you have will not only
depend on what culture you choose, but what Gods you choose. The God
Powers can range from a power that can damage buildings and units, to
one that will create a large gold mine.
You take your villagers and create an economy, which at the very
beginning is often limited to food, gold, and wood. Your villagers can
chop wood, kill animals to get food, and mine for gold. Over time you
will expand your empire, creating towers, walls, and military units,
advance in Ages allowing you to choose new Gods and gain access to new
units and technologies to further advance your empire.
There are obviously a variety of strategies you can take on, but I'll
get into that a bit later in this guide.
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Resources
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A person's resources are the single most important thing in Age of
Mythology. If you don't have sufficient resources, you cannot build
an effective economy to support any sort or military force, or even
advance to the next Age. AOM has four main resources: food, wood, gold,
and Favor. Each culture has its own advantages and disadvantages when
it comes to collecting these resources.
FOOD
----
Food is a universally needed resource in the game. The food is needed
to build nearly all units, especially the ever-important villagers
who do the gathering of the resources. Food can be collected in
several ways, such as farms, hunting, foraging, fishing, and herding.
Most of these are pretty self-explanatory, but the herding should be
elaborated on a bit.
The herdable animals are spread around on your map. I recommend
using either a scout or fast military unit (cavalry, preferrably),
depending on what you have. Your enemy can steal your animals,
so keep an eye on them. The herdables tend to fatten up over time,
so once you've gotten them back to your Town Center, don't kill
them immediately - wait a bit. Here's a few figures which show how
much food you can gather from them.
ANIMAL INITIAL AMT FATTENED AMT
Goat 50 300
Pig 50 300
Cow 75 400
GOLD
----
Much like food, gold is needed quite often, usually with researching
technologies and military units. Building a large military force can
be quite expensive!
Your villagers gather gold from mines, which do tend to vary on size.
If you choose Thor, you have the ability to create your own mine,
instead of relying on natural ones. Norse Dwarves gather gold
faster than most units for other cultures.
WOOD
----
Wood isn't needed as quite as much as Food and Gold, but is with
respect to buildings and some military units. The military units
that require large amounts of wood, are Archers and Siege Weapons.
FAVOR
-----
Favor is the new resource in the game. Favor is needed for your
Mythological units as well as for the improvements/technologies
offered by the Gods. Each culture gains Favor in their own unique
ways. You can learn about this in the "Mythology" sections below.
As you can see, the various types of resources are unique in the way
they are obtained, but also when it comes to be used. I can't tell you
which resources you need to focus on in each game, because it's impossible.
Your strategy for any given game will dictate the way you will need to
focus your economy. This will likely be discussed further along in this
guide.
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Titans
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The most unique unit of the game was added in the expansion pack, the
Titan. Each culture has their own Titan. They're pretty much unstopp-
able unless you use another Titan, although mythological units and Heroes
can do a bit of damage since the Heroes have bonuses.
Gaia, the Mother Earth goddess, created Oranos, the god of the sky, and
mated with him, thereby producing the first immortals - the Titans. The
twelve Titans were equally divided between males (Lapetus, Hyperion,
Oceanus, Coeus, Creus, and Kronos) and females (Phoebe, Rheia, Theia,
Mnemosyne, Tethys, and Themis). In addition, Gaia gave birth to other
creatures, including the Cyclops and the Hecatoncheired (hundred-headed
giants).
Oranos hated Gaia's children, however, and hid them within Mother Earth,
causing her great pain and suffering. Kronos, the youngest of the Titans,
eventually overthrew his father and freed his siblings, though he kept
the other creatures imprisoned. The Titans and their children (including
Prometheus, Atlas, Hekate, Selene, and Helios) then ruled the universe. At
this time humankind was created and Atlantis was founded. All was not
harmonious, however.
Kronos took his sister Rheia as his wife. Fearing a prophecy that his own
offspring would turn on him, as he had turned on Oranos, Kronos swallowed
his children as they were born. Rheia gave birth to her sixth child, Zeus,
in the dead of night and fooled Kronos by giving him a stone to swallow.
Zeus was then entrusted to Gaia until grown, at which point he returned and
forced Kronos to regurgitate the five older children (and the stone).
A war, called the Titanomachy, broke out between Zeus and his generation
against many of the older Titans. At the request of Gaia and to aid his
cause, Zeus freed the Cyclops, who forged Zeus' thunderbolts, Hades' helmet
of invisibility, and Poseidon's trident. The struggle raged for ten years,
and the earth shook and burned as huge rocks crashed into it and
thunderbolts ignited forests. Some surmise that Atlantis was destroyed in
this struggle, perhaps for siding with the Titans against Zeus' confederacy.
As the climax of the war approached, Zeus recalled the wishes of Gaia and
returned to the Underworld to free the Hecatoncheired. Maddened by their
long imprisonment at the hands of the Titans - first Oranos, and then
Kronos - they unleashed a storm of rocks that ended the war. Zeus condemned
to Tartarus, the Titans who stood against him and the Cyclops, fashioned
a series of gates and walls to hold them. Zeus also placed the
Hecatoncheires as their guards. Zeus and his generation took over the
universe and ruled from Olympus.
Thus all the gods of the universe were the progeny of the Titans and ruled
in peace only so long as the Titans remained imprisoned. But there remained
in the world both mortals and immortals who continued to plot revenge.
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Cultures
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In Age of Mythology, we have three different cultures to choose to play
with, the Greeks, Egyptians, and Norse. The expansion pack, Titans,
added an additional culture, the Atlanteans. Each of these cultures
is unique in many, many ways.
In each of the cultures, as you progress through the Ages, you have
are given options as to which Gods you choose to play with. Each God
brings different bonuses and abilities to your culture. All four
cultures have three Major Gods in the beginning to choose from, and as
you progress, are able to choose from a variety of Minor Gods.
Greeks
------
Of the four cultures, the Greeks are one of the easiest to learn.
I found that it was the easiest to transition to, from Age of
Empires II. Villagers construct buildings and gather resources,
just as in AoE II.
The Greeks have a very diverse military compared to the other
cultures. The military units are very strong, but a bit on the
expensive side (you get what you pay for, eh?).
The Greeks start off with a free Kataskopos, a cavalry scout
unit. Put him to good use early on in your game(s) by looking for
settlements, new food and gold sources, enemy locations, and
perhaps even steal enemy domesticated animals.
Each Major Greek God gives you four (or in the case of Poseidon,
five) Heroes. Heroes are created at the Town Center. You
get a new Hero with each Age-advance.
The Greeks are the only culture to have direct control over the
rate at which they can gain Favor from the Gods. Greeks gain
Favor by worshipping at a Temple; the more worshippers, the
faster your Favor will increase. The Temple allows you to
research several units and technologies, which require Favor,
in addition to the typical calls for Gold & Food. If you choose
Zeus, you start off with Favor, gain Favor faster, and have an
increased Favor cap of 200.
Egyptians
---------
When you think of Egyptian history, you're more likely to think of
things made of gold than wood. This is something the developers of
Age of Mythology took into consideration (you won't need to do a
whole lot of wood chopping, compared to other cultures). In
fact, you'll find that several Egyptian buildings are Free, but
the Egyptians build them slower. The Pharaoh can empower the
building to increase the building speed. Unlike the Greeks, for
instance, the Egyptians can begin farming in the Archaic Age,
as opposed to the Classical Age.
The Egyptians have several benefits that encourage a defensive
game style. The Egyptians have a unique military unit, the
Mercenary, which is a great fighter, but will die after 30
seconds or so.
The Egyptians have two Heroes, the Pharaoh and Priest. The
Pharaoh features several unique abilities, the most important
being the ability to empower a building. This empowerment acts
as a bonus of sorts, but the effect really depends on the building
that is empowered at the time. A Monument, for instance, will
gain Favor much faster than if it weren't empowered.
Norse
-----
With the Greek culture, its villagers gather the resources, but
with the Norse culture, they have two groups (gatherers and
Dwarves) to collect the Wood, Food, and Gold. Greek villagers
also are tasked with constructing the various buildings needed,
but the Norse are a bit different here as well. The Norse
infantry, who not only have to fight battles, are tasked with
the construction of the buildings.
The Norse have a rather unique unit, the Ox Cart. Instead of
building a stationary resource drop-off point, such as a Storehouse,
or Lumber Camp, for instance, the Ox Cart acts as a mobile
resource drop-off point. The Ox Cart can save you time and
resources this way; just imagine the time and cost it would
save you from using the Ox Cart as opposed to building the
numerous stationary resource drop-off points around your big
piece of land.
Instead of worshipping at a Temple to gain Favor, like the
Greeks, the Norse gains Favor by hunting and engaging in war.
Norse Hero, the Hersir, is able to gain Favor faster than the
other units.
Atlanteans
----------
The Atlanteans, much like the Norse, benefit in resource gathering
because the villagers don't need to walk to a resource drop-
off point, because they have pack donkeys to drop their resources
in (Norse have Ox Carts). To balance this, the developers have made
the Atlantean villagers more expensive to create.
Unlike the other cultures, the Atlanteans don't have the Hero
units but rather have the ability to turn a unit into a Hero. This
is, however, a very expensive thing to do, so you will want to use
this power sparringly. Try to use this when its incredibly
important, such as you're being attacked by a large force of
Mythological units; your newly-upgraded (Hero) units will benefit
from their bonus damage against those Mythological units.
Unlike the other cultures, the Atlanteans don't gain Favor from
the Gods by worshipping at a Temple, for example, but rather
by constructing new Town Centers atop Settlements. If you build
two new Town Centers you will gain Favor faster than you build
just one, so you should consider expansion.
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Greek Mythology
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[FILL IN LATER]
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Egyptian Mythology
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[FILL IN LATER]
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Norse Mythology
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[FILL IN LATER]
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Atlantean Mythology
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[FILL IN LATER]
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Greek Buildings
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[FILL IN LATER]
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Egyptian Buildings
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[FILL IN LATER]
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Norse Buildings
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[FILL IN LATER]
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Atlantean Buildings
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[FILL IN LATER]
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Greek Units
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[FILL IN LATER]
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Egyptian Units
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[FILL IN LATER]
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Norse Units
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[FILL IN LATER]
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Atlantean Units
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[FILL IN LATER]
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General Technologies
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[FILL IN LATER]
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Tips and Strategies
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Getting through Age of Mythology is not easy, nor is defeating your
friends online in multiplayer games. Each culture has advantages and
disadvantages, and you can exploit those. If you have any strategies
or tips of any kind, please feel free to send it in to me. You can
reach me at red_phoenix_1@hotmail.com. As mentioned earlier in this
guide, please put "Age of Mythology" or "AOM" in your Subject Line so I
can sort through my email quickly. You will, of course, be given credit
for any and all tips I use of yours.
[FILL IN LATER]
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Miscellaneous Tips
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Below are various tips that didn't get added to the list above. Many
of these were taken from an earlier guide I did for Age of Empires,
since the games are still similar in some respects. As mentioned
above, if you would like to submit a tip, just email me (address is
mentioned above).
- Get to the highest age as fast as you can. The player with the
better and powerful units can win the game in many cases.
- Search the map early on for resources. If you control the resources
first, you will probably hold them until they are gone.
- Use up all of your berry bushes and animals before you farm because
these methods are more efficient and faster.
- Don't waste resources on units and upgrades you don't need or won't
use.
- If cavalry or other enemy units are attacking or approaching a
lone villager, lure the enemy to towers nearby to take care of them.
- Make sure your villagers aren't standing around idle.
- Use the terrain to your advantage. Forests can act like barriers to
enemy forces.
- When building your city, consider using your Houses as barriers - a
make-shift wall.
- Don't build your towncenter too close to the water. That way the
enemys' naval units can't damage your towncenter.
- Wonders seem like they take forever to build, but not with a lot
of villagers. Put as many villagers as you can on the wonder.
- If playing islands, send a stealth operation of a transport ship
and a few villagers over to your enemy's island and start building
there.
- Build multiple docks. This is very important in the production of
war ships. If your only dock is destroyed, your chance of winning
is slim.
- Don't wall yourself in. If you build walls, build them so you can
expand later in the game. You are stuck with fewer options if you do.
- On an inland map, you should always find the land bridges and wall
them up, putting towers around the path. Leave an opening for units
though.
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Relics
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Relics may be garrisoned in temples to gain their benefits. All of
the cultures in Age of Mythology had sacred, magical and legendary
items about which stories, our myths, were told. The Golden Bridle
that tamed Pegasus, the powerfully protected Book of Thoth and Thor's
famous hammer, Mjolnir, are just a few of these wondrous items.
Note: Heroes are the only units that can collect the relics and place
them in the Temple.
Ankh of Ra
Provides steady trickle of favor
Anvil of Hephaestus
Armory technologies cost 10% less
Armor of Achilles
Infantry have 5% less hack damage vulnerability
Arrows of the Alfar
Towers, Fortresses and Town Centers have 20% more attack
Black Lotus
Villagers gather food from farms 10% faster
Blanket of Empress Zoe
Buildings have 20% less crush damage vulnerability
Boots of Kick Everything
Heroes move 20% faster
Bow of Artemis
Archers, Trolls and Centaurs cost 15 - 20% less wood
Bridle of Pegasus
Summons a Pegasus for the player to command
Buhen Flagstone
Walls cost 25% less
Canopic Jar of Imsety
Infantry train 15% faster
Catoblepas' Scales
Myth units have 20% less crush vulnerability
Dwarven Calipers
Siege weapons cost 20% less
Eye of Horus
Town Centers support +2 population
Eye of Ornlu
Hypaspists, Axemen and Throwing Axemen have 5% more attack
Fetters of Fenrir
Villagers kill animals in a single shot
Girdle of Hippolyta
Toxotes, Chariot Archers and Throwing Axemen have 5% more HP
Harmonia's Necklace
Villagers gather gold 10% faster
Harter's Folly
Scouting units have 2 more LOS
Hera's Thundercloud Shawl
All human soldiers have 5% less pierce damage vulnerability
Khopesh of Horus
Hero damage vs Myth units increased by 1
Kithara of Apollo
Villagers move 20% faster
Mithril Horseshoes
Cavalry move 10% faster
Monkey's Head
Summons three monkeys to serve the player
Nose of the Sphinx
Buildings have 15% more HP
Odin's Spear
Hoplites, Spearmen and Ulfsarks have 5% more attack
Oseburg Wagon
Caravans cost 25% less and move 15% faster
Pair of Golden Lions
Summons 2 golden lions for you to command. If killed, they will respawn
at the temple.
Pandora's Box
Myth units train 25% faster
Pelt of Argus
All units gain an additional 6 LOS
Pygmalion's Statue
Villagers have 40% more HP
Reed of Nekhbet
Naval myth units have double attack
Ring of the Nibelung
Provides a steady trickle of gold
Scarab Pendant
The Helepolis, Towers, Scarab and Rams have their damage vs buildings
increased by 1
Shard of Blue Crystal
Villagers gather wood and gold 5% faster
Shingles of Steel
Houses have triple HP
Ship of Fingernails
Provides a steady trickle of food
Sistrum of Bast
Villagers cost 10% less
Staff of Dionysus
Villagers carry 20 more food
Tail of the Cerberus
Myth unit special attacks take 25% less time to recharge
Toothed Arrows
Archers and Ballistas do 5% more damage
Tower of Sestus
Towers do 30% more damage to units at range, 10% more damage to units
attacking
Trios Bow
Archers have 2 more range and LOS
Trojan Gate Hinge
Walls have 20% more HP
Tusk of the Iron Boar
Cavalry and Chariot Archers have 10% more HP
Wand of Gambantein
Temple technologies cost 20% less
Wedjat Eye
Myth units cost 10% less food, wood and gold
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Frequently Asked Questions (FAQs)
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This is the section I've dedicated to questions that I deem are asked
quite a bit, and instead of receiving the same questions over and over,
they will be asked and answered below. Be sure to read this section
prior to asking me a question.
Q: I lost my manual - can you send me yours?
A: No. This kind of question is one I don't like to answer. Far too
many people are using pirated copies of Age of Mythology and/or
The Titans expansion pack. If you use a pirated version, obviously
there's no printed manual. Microsoft and Ensemble Studios have
provided a digital version of the manual on the Age of Mythology
CDs - specifically on CD 1. The expansion pack, The Titans, also
has a digital manual included in it - just browse the CD in Windows
or Mac, depending on your own situation. If you are one of those
folks who are using a pirated copy, go buy the game. Using a
legitimate copy will allow you access to ESO (Ensemble Studios
Online) which is where much of the Multiplayer gaming takes place.
Q: What does AOM mean?
A: It's an acronym for Age of Mythology. If you visit the fan sites,
you'll find "AOM" used much more often than the full title of the
game.
Q: Where can I download Age of Mythology/The Titans?
A: Sorry, but I will not answer this sort of question - go buy the game!
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Appendices
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Below, you'll find all kinds of miscellaneous information that will
surely improve your gameplay, as well as inform you of things you may
have never known.
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Hotkeys
===========================================================================
Hotkeys are designed to make ordinary operations of a game go faster and
with less effort to the user. You'll find the list of hotkeys below.
General Commands
Assign Number to Group Ctrl + Number from 1-9
Center View on Group Alt + Number
Clear Group Ctrl + 0
Zoom In/Out + and -
Rotate Viewpoint Mousewheel Up/Down or Ctrl + Arrow Keys
Take Screenshot Ctrl + F12
Take Full Map Screenshot Ctrl + Alt + F12
Pause Game Pause
Show/Hide Help F1
Show/Hide Improvements F2
Show/Hide Objectives F3
Show/Hide Scores F4
Show/Hide Chat Menu F5
Show/Hide Tribute Menu F6
Show/Hide Diplomacy Menu F7
Quicksave F8
Quickload F9
Show/Hide In-Game Menu F10
Show/Hide Clock F11
Review Chat/Announcements PageUp
Clear Chat/Announcements PageDown
Idle Villager .
Idle Military Unit ,
Find Hero /
Center View on Selection Spacebar
Open Chat Dialogue Enter
Unit Commands
Stop Q
Attack Move Alt + Right Click Or A + Left Click
Create Unit Waypoint Shift + Right Click
Garrison Selected Units Alt + Right Click On Building/Unit
Ungarrison N
Aggressive Stance Alt + A
Defensive Stance Alt + D
Stand Ground Alt + S
Line Formation Alt + L
Box Formation Alt + B
Mixed Formation Alt + M
Scattered Formation Alt + X
Select All Units Of One Type DOUBLE-CLICK A UNIT OF THAT TYPE
Buildings
Build Find
Academy B Ctrl + B
Barracks B Ctrl + B
Longhouse B Ctrl + B
Archery Range A Ctrl + A
Armory R Ctrl + R
Dock D Ctrl + D
Farm F
Fortress V Ctrl + V
Migdol V Ctrl + V
Hill Fort V Ctrl + V
Palace V Ctrl + V
Granary G Ctrl + G
Guild G Ctrl + G
House E
Manor E
Lighthouse L
Market X Ctrl + X
Mining Camp M Ctrl + M
Mirror Tower K Ctrl + K
Monument U Ctrl + U
Obelisk O
Storehouse N Ctrl + N
Lumber Camp N Ctrl + N
Ox Cart N Ctrl + N
Siege Works C Ctrl + C
Stable S Ctrl + S
Counter-Barracks S Ctrl + S
Temple T Ctrl + T
Tower P Ctrl + P
Town Center Z H
Wall W
Wonder J
Greek Units
Hoplite P
Hypaspist Y
Toxotes T
Peltast P
Hippikon C
Prodromos P
Petrebolos C
Helepolis R
Myrmidon U
Hetairoi U
Gastraphetes U
Archaic Age Hero A
Classical Age Hero S
Heroic Age Hero D
Mythic Age Hero F
Centaur C
Chimera I
Colossus O
Cyclops Y
Hydra H
Manticore M
Medusa D
Minotaur T
Nemean Lion N
Pegasus P
Scylla Y
Carcinos C
Argo O
Egyptian Units
Priest P
Mercenary I
Mercenary Cavalry C
Axeman A
Spearman S
Axeman A
Slinger L
Chariot Archer A
Camel C
War Elephant W
Siege Tower R
Catapult C
Anubite A
Avenger V
Mummy U
Petsuchos C
Phoenix N
Roc R
Scarab S
Scorpion Man M
Sphinx X
Wadjet W
Leviathan L
War Turtle U
Norse Units
Ox Cart N
Dwarf W
Hersir R
Ulfsark U
Throwing Axeman T
Raiding Cavalry C
Huskarl K
Jarl J
Portable Ram R
Ballista B
Battle Boar B
Einherjar E
Fenris Wolf W
Fire Giant F
Frost Giant G
Mountain Giant M
Troll T
Valkyrie V
Kraken K
Jormund Elver J
Atlantean Units
Arcus A
Argus R
Automaton A
Behemoth B
Caladria C
Destroyer D
Fanatic F
Fire Siphon S
Hekagigantes G
Katapeltes K
Lampades L
Murmillo M
Nereid N
Oracle O
Promethean P
Satyr S
Servant V
Turma T
===========================================================================
Cheats
===========================================================================
There are a number of cheats in Age of Mythology and The Titans
expansion pack. Listed below are all the cheats avaliable. These
cheats grant the player anything from more resources to crazy god
powers and units. To use the cheats, hit enter and type the cheat
in. Make sure you use all capital letters.
ATM OF EREBUS Player receives 1000 gold.
TROJAN HORSE FOR SALE Player receives 1000 wood.
JUNK FOOD NIGHT Player receives 1000 food.
MOUNT OLYMPUS Player receives full favor.
LAY OF THE LAND Reveals the whole map.
UNCERTAINTY AND DOUBT Hides the map.
THRILL OF VICTORY Player wins game.
CHANNEL SURFING Skip to next scenario in the
campaign.
L33T SUPA H4X0R Fast Build.
DIVINE INTERVENTION Allows the player to use previously
used god powers.
PANDORAS BOX Grants player several random god
powers.
WRATH OF THE GODS Gives you the Lightning Storm,
Earthquake, Meteor and Tornado
god powers.
GOATUNHEIM Turns all units on the map to goats.
FEAR THE FORAGE Gives you a walking berry bushes
god power.
BAWK BAWK BOOM Chicken Meteor god power.
I WANT TEH MONKEYS!!!1! Gives the player a bunch of monkeys.
WUV WOO Gives player a flying purple hippo.
TINES OF POWER Grants player a forkboy.
O CANADA Gives you a lazer bear.
ISIS HEAR MY PLEA Gives you heroes from the campaign.
CONSIDER THE INTERNET Slows down all units on screen.
SET ASCENDANT Reveals all animals on the map.
IN DARKEST NIGHT Turns day to night.
RED TIDE Water turns red.
MR. MONDAY Grants the computer 1,000% handicap.
ENGINEERED GRAIN Instantly fattens herd animals.
LETS GO! NOW! Supposedly makes the game speed
faster.
===========================================================================
Links
===========================================================================
This is where you'll find Age of Mythology-related sites or pages.
Be careful with the addresses. Some had to be made into two or more
lines long due to the margin restrictions.
Microsoft's Official Site http://www.microsoft.com/games/ageofmythology
Microsoft's Official Site http://www.microsoft.com/games/titans
Ensemble Studios http://www.ensemblestudios.com/
Through The Ages http://www.throughtheages.com/
Age of Mythology Heaven http://aom.heavengames.com/
Encyclopedia Mythica http://www.pantheon.org/
===========================================================================
Revision History
===========================================================================
Version 0.01 - January 14th 2005 - 50 KB
I've started the guide. I'll fill in the missing sections as soon
as I finish them.
===========================================================================
Final Words...
===========================================================================
_______
Credits
???????
Jeff "CJayC" Veasey for hosting my FAQs.
The Age of Mythology & The Titans game manuals and help information.
Through The Ages for the Relics section.
- http://www.throughtheages.com
Encyclopedia Mythica for a few sections of research.
- http://www.pantheon.org
Age of Mythology @ Heavengames for several small pieces of information.
- http://aom.heavengames.com
This FAQ was writen entirely using the GWD Text Editor: (shareware)
http://www.gwdsoft.com/
____________________________
Misc Facts about the Author:
????????????????????????????
Email Address: red_phoenix_1@hotmail.com
Other FAQs: Check out http://www.gamefaqs.com/features/recognition/2717.html
<< Disclaimer >>
This document may be freely distributed so long as it is not edited or
or altered in any way, I am given credit, you do not charge for viewing
this guide; this includes, but is not limited to websites, cds, dvds,
magazines, etc.
This document was made for personal use only. No part of this document may
be copied or used in any form of media without the express written consent
of Jim Chamberlin. Unauthorized use of any information herein is a direct
violation of Copyright Law, and legal action will be taken.
This document is Copyright ? 2005 Jim Chamberlin. All Rights Reserved.
Microsoft, Age of Mythology, and Ensemble are either registered trademarks
or trademarks of Microsoft Corporation in the United States and/or other
countries/regions.