Star Wars Empire At War Copyrighted 2006 Josh Shearer Table of Contents =================================================================== 1. Introduction/Contact Info 2. Updates/Version Info 3. Units 4. Imperial Campaign 5. Rebellion Campaign 6. Notes/Usage =================================================================== Introduction/Contact Info =================================================================== This strategy guide is for the use of any people who wish to play Star Wars Empire at War. I ask that people do not use this strategy guide and take it as their own for I might give permission if you ask for it first. Any person contributing to this strategy guide will be given their own spot in the guide with their strategy. Please follow the basic format that is being used when giving information. Please send only serious strategies. My contact is Soccer862923@earthlink.net, and please make sure to put in the subject that this is for the strategy guide or I will blow it away right away. Please contact also if you see any typos orgrammatical errors. =================================================================== Updates/Version Info =================================================================== 2/23/06 This is the first version of the FAQ changes may come and will be noted here. =================================================================== Units =================================================================== /Empire/ *Ground* 2-M Repulsor Tank ----------------- Strong Against: T2-B Tank, MPTL-2A, Anti-Infantry Turret Weak Against: T4-B Tank, Plex Soldier This is a fairly handy tool for taking on large packs of the enemy ground units and taking on defensives. You may also be able to take on an enemy anti-vehicle structure and take it down before they destroy one of your units, but don't expect that to happen often. Don't really try to use these quick guys when taking on infantry because they don't do it that well, but the shielding on this guy will keep you protected for a majority of the firefights. AT-AA ----- Strong Against: Y-wings, Speeders Weak Against: T4-B Tank, MPTL-2A This is your standard anti-aircraft land based vehicle for the Empire. These guys will be able to rip apart enemy Y-wings and Speeders before they can inflict massive amounts of damage on you, but the downside is that they are slow and require a high technological branch to build them. The name of the game with these guys is to have several in an arc around your base in order to defend from bombing runs that can originate out of any corner on the map. AT-AT ----- Strong Against: Turrets, Buildings, Vehicles Weak Against: Airspeeder, Plex Soldiers This is going to be your big momma when taking on a huge horde of enemy vehicles and buildings, but it does not come without a cost. The speed and turning of each of the metal behemoths is very slow and you will need to protect against enemy units getting up close as it will not be able to fire on them from up close. Additionally you will want to have some support for them in order to counteract any enemy infantry that gets too close, because they do not deal with infantry all that well. Mainly use these guys when you have support ahead of it and will be taking on things from long distance. AT-ST ----- Strong Against: Turrets, Buildings Weak Against: T2-B Tank, T4-B Tank, Plex Soldiers Do not understimate the power of these things in a group, becaue the first time that you do you will be regretting it. These guys are the best link to use if you don't happen to have foot soldiers or tanks at your disposal, because they can do both jobs just not as well as their specific counterparts. I repeat do not understimate them, because if you get two squads worth you can deal a good amount of damage to buildings and take turrets out with ease. SPMA-T ------ Strong Against: Buildings Weak Against: T2-B Tank, T4-B Tank, Plex Soldiers This is your artillery for the Empire and it sure can do a lot of damage. This guy can do a ton of damage at long range, way before any enemy unit will be able to get within range in order to strike against them. You will need to make sure to have some support for these guys up close as they have very little armor and will get destroyed very quickly if you do not give them a little bit of protection. Stormtrooper ------------ Strong Against: Rebel Infantry Weak Against: MPTL-2A, Infiltrator This is your basic ground fighter for the Empire and you will want to have several of these guys at your disposal whenever you go to engage the enemy because they are critical. These squads that come in 9 are what make you capable of using the building pads and defending against enemy ground troops and anti-vehicle turrets. Scout Trooper ------------- Strong Against: MPTL-2A Weak Against: T2-B Tank, T4-B Tank These scouts are good for several reasons. First of all they give you the capability of quickly scouting out an area for an upcoming bombing run. Additionally, they are good for taking out enemy artiller, by quickly dropping near them and using the explosive packs in order to take them out quickly before the artillery can lay waste to your other troops because they will. TIE Mauler ---------- Strong Against: Rebel Infantry Weak Against: T2-B Tank, T4-B Tank, Plex Soldiers You will want to use these guys predominantly against enemy troops because they will go through them like swiss cheese. One group of these guys will quickly take out an enemy squad and they are very inexpensive so losing a squad or two of these guys are not the end of the world. Use them a lot and frequently and you will find that the enemy troops will not bother you at all. *Space* Acclamator Cruiser ------------------ Strong Against: Corellian Corvette, Marauder Missile Cruiser Weak Against: Mon Calamari Star Cruiser, Y-Wing, Assault Frigate These guys will make up the bulk of your fighting force in the beginning especially before you have the capability to build Star Destroyers. They are fast and agile and are pretty well equipped for what you pay for them and their torpedo launcher comes in handy when assaulting bases and you want to take out the shields.Even though one on one the Acclamator will become obsolete pairing a couple of these with a few Victory Star Destroyers and you will have a fierce fighting force. Broadside-Class Cruiser ----------------------- Strong Against: X-Wing, Y-Wing, Space Stations Weak Against: Mon Calamari Cruiser, Assault Frigate, Corellian Gunship Although it is said that they work well against enemy fighters, you will still want to predominantly use these long range ships in order to weaken the defenses of an enemy base because their scatter damage will damage a lot of systems not just one. They will not be as precise as TIE Bombers, but they will do the basic job of dealing damage to enemy starbases. Imperial Star Destroyer ----------------------- Strong Against: Corellian Corvette, Corellian Gunship, Assault Frigate, Nebulon-B Frigate Weak Against: Y-Wing Bomber, Mon Calamari Cruiser you will want to have several of these guys in any armada in order to assure certain victory over your enemy.These guys can deliver a massive amount of damage to the enemy while taking a good amount themselves. The only thing that makes this inferior to the Mon Calamari Star Cruiser is the fact that there is no destroyable shield generator for the Mon Cals.Despite that little fact these guys are brutal and welcome in any fleet. Interdictor Cruiser ------------------- Strong Against: Marauder Missile Cruiser Weak Against: Everything These guys are really not worth it at all because they are useless in single player mode where the enemy will almost always stay and fight until the bitter end.The only time that these guys will be useful is when playing someone else and keeping the enemy from escaping. Tartan Patrol Cruiser --------------------- Strong Against: X-Wing, Y-Wing, A-Wing Weak Against: Mon Calamari Cruiser, Assault Frigate, Nebulon-B Frigate These are essential in any fleet and are fairly inexpensive so having about 4 of them is not an unreasonable thing especially since the majority of the fire power and capability of the enemy is in fighters. They will be able to help slightly against other frigates but dont expect to take them on themselves. TIE Bomber ---------- Strong Against: Mon Calamari Cruisers, Assault Frigates Weak Against: Corellian Corvette, X-Wing, A-Wing, Marauder Cruiser The TIE Bomber are essential when taking on any enemy base because you will want to immediately take down the bases shields and then start to work on the missile and torpedo launchers so that the base will pose less of a threat to your capital ships. Make sure to give them some extra fighter support so they don't get pummeled. TIE Fighter ----------- Strong Against: Z-95 Headhunter, Y-Wing Weak Against: Corellian Corvette, X-Wing, A-Wing, Marauder Cruiser To be honest you will never really find a good reason to use TIE Fighters because of their weak nature. The only time that you will want to specifically use them is when you need to take out the enemy Y-wings. TIE Scout --------- Strong Against: Y-Wings Weak Against: Corellian Corvette, X-Wing, A-Wing You will want to predominantly use these guys in order to find a new area that will allow you to bring in reinforcements.You can also use them to scout out the enemy area, but for the most part you will want to be bringing in the heavy guns when you do scout. Victory Class Star Destroyer ---------------------------- Strong Against: Corellian Corvette, Corellian Gunship, Marauder Missile Cruiser Weak Against: Y-Wing, Mon Calamari Star Cruiser What these guys lack in firepower they make up for in speed. You will usually want to use these in connection with Acclamators in order to make up for the lack of sheer firepower that you would get from an Imperial Star Destroyer. *Heroes* Boba Fett --------- In space Boba Fett will be useful primarily when the enemy deploys Han Solo, in order to take him down before he causes too much damage. He will also be handy in taking on enemy hardpoints.On the ground he is more useful because he can get around quickly and his flamethrower will make quick work of enemy infantry. Captain Piett ------------- He is in command of an Imperial Star Destroyer and his has a little bit more firepower than the regular Imp Stars.The one bonus that he has is the proton beam which is very useful in creating a lot damage for the enemy ships, but it doesn't seem to be very useful when taking on an enemy base. Colonel Veers ------------- This guy will come with an AT-AT and he has the capability of using Maximum firepower, which will boost the power of the cannon and you will more than likely be able to destroy any structure that you want and not have to worry about it. Darth Vader ----------- Vader is possibly the most powerful player in the game and you will want to use him on ground battles all of the time. He is extremely powerful on the ground and has the capability of taking on each of the ground troops and vehicles that he may encounter with different special abilities.He is ok in space, but nothing that you would really want to rely upon. Emperor Palpatine ----------------- Another powerful ground unit for the Empire will serve you well in your travels.Emperor Palpatine has the capability of using Force Lightning in order to take out hordes of enemy troops and the Force Corrupt will allow the use of enemy infantry to use against their own kind. Mara Jade --------- Mara Jade is pretty wimpy and you will find that you realy don't want to use her that much.She has the useful Force Corrupt ability but for the most part she is not worth your time. /Rebellion/ *Ground* Infiltrator ----------- Strong Against: Stormtrooper Weak Against: TIE Mauler These units are good against enemy stormtroopers because of their ability to fire from a good distance away. They can also defend themselves fairly well with thermal detonators against vehicles, but if you get too close to the Maulers, you can say good bye to these guys. MPTL-2A Artillery ----------------- Strong Against: Turrets, AT-AA, Stormtrooper Weak Against: 2-M Repulsor, AT-AT, Scout Trooper This is the Rebellion artillery and it is considerably more agile and better suited for multi-tasking than its Imperial counterpart.It can easily take on and take out enemy units from afar and the little units that come with it are great for scouting out areas in which you will want to bring in a bombing run. Plex Soldiers ------------- Strong Against: Vehicles Weak Against: Stormtrooper, TIE Mauler These guys are very good on taking down enemy vehicles and in large numbers these guys can tear enemy vehicles to shreds within seconds. Yet, you will want to be careful about the Maulers because in large numbers they can overwhelm your soldiers. Rebel Infantry -------------- Strong Against: Stormtrooper Weak Against: Stormtrooper, TIE Mauler This is another basic ground trooper. Nothing really special just good for taking on other enemy troops. T-2B Repulsor Tank ------------------ Strong Against: Artillery, Anti-Infantry Turrets Weak Against: Large vehicles, Anti-Vehicle Turrets These guys are pretty good for all around use due to their capabilty of taking on turrets and enemy infantry alike.Not as powerful in groups as the AT-STs they will still be an added bonus when bringing them to any battle. T4-B Tank --------- Strong Against: SPMA-T, AT-ST, TIE Mauler, 2-M Repulsor Tank Weak Against: AT-AT These tanks are a little bit more agile than the Imperial tanks and you will probably find yourself using them more often to fill in the roles for units that you do not have.Powerful against enemy vehicles and even fair against infantry make this a good all around piece. T-47 Airspeeder --------------- Strong Against: AT-AT Weak Against: AT-AA These guys are what you are going to want to use in order to take down enemy AT-ATs if you think you are going to have any chance against them.Make sure to watch out for enemy AT-AAs because they will cut through them like swiss cheese. *Space* Assault Frigate Mk II --------------------- Strong Against: Tartan Patrol Cruiser, Broadside Cruiser, Acclamator Cruiser Weak Against: Imperial Star Destroyer, TIE Bomber This guy is essentially a mix between an Victory Star Destroyer and an Acclamator.It has a better capability of defending itself against enemy fighters, but not quite as powerful as a Star Destroyer, but they will be needed in any well rounded assault. A-Wing ------ Strong Against: TIE Bomber, TIE Fighter, TIE Scout Weak Against: Tartan Cruiser You will want to use these guys for the sole purpose of taking down enemy fighters and bombers.These guys work fast and move fast and the enemy TIEs will have abig problem when taking these guys on in great number. Corellian Corvette ------------------ Strong Against: TIE Bomber, TIE Fighter, TIE Scout Weak Against: Imperial Star Destroyer, Victory Star Destroyer, Acclamator Cruiser These guys are very good for taking on enemy fighters and that is all they should do because they will get eaten up very fast against enemy frigates and capital ships. Corellian Gunship ----------------- Strong Against: Tartan Patrol Cruiser, Broadside Cruiser Weak Against: Imperial Star Destroyer, Victory Star Destroyer Down right not as good as a Y-wing.The Y-wing has better and more capabilities. Don't waste your money. Marauder Missile Cruiser ------------------------ Strong Against: TIE Fighter, TIE Bomber, Space Stations Weak Against: Imperial Star Destroyer, Victory Star Destroyer, Acclamator Cruiser, Interdictor Cruiser Exactly like the Broadside missile cruiser for the Empire.Best for taking down the hard points on enemy bases, but it can take on enemy fighets and be proficient if necessary. Mon Calamari Cruiser -------------------- Strong Against: Imperial Star Destroyer, Victory Star Destroyer, Acclamator Cruiser, Tartan Patrol Cruiser, Broadside Cruiser Weak Against: TIE Bomber The only way in which the Mon Cal Cruiser is not the equal of an Imp Star Destroyer is through the nearly limitless TIEs, but it makes up for it with no destroyable shield generators, so the enemy will have to take out its shields if they think that they are going to be taking down one of these. Nebulon-B Frigate ----------------- Strong Against: Tartan Patrol Cruiser Weak Against: TIE Bombers, Capital Ships Essentially the counterpart of the Acclamator vessel, but with the ability to boost the shields.It will also not have the endless supply of fighters and not as powerful it will still make it worthy of pairing it with some assault frigates to make a pretty good strike force. X-Wing ------ Strong Against: TIE Bomber, TIE Fighter, TIE Scout Weak Against: Tartan Cruiser, Broadside Cruiser X-wings will be predominantly used to take on enemy fighters before you get the capability of using A-wings, and at that point you will probably find yourself fasing out the X-wings in favor of the faster and more useful A-wings. Y-Wing ------ Strong Against: Imperial Star Destroyer, Victory Star Destroyer, Acclamator Cruiser, Interdictor Cruiser Weak Against: TIEs, Frigates Exactly like the TIE Bomber except for the Ion Cannon Capability, which is so nice.Take a few squadrons to an Imp Star and you will be able to take down the shields in order to have a weaker force take it out because it no longer has shields. Z-95 Headhunter --------------- Strong Against: TIE Bomber Weak Against: Tartan Cruiser, TIE Fighter, TIE Scout Not even going to go anywhere with this one, all I am going to say is don't waste your credits unless absolutely necessary. *Heroes* Commander Ackbar ---------------- Ackbar has a pretty sweet Mon Cal Cruiser, the Home One that is very useful in fights.It has the ability to boost shields and can give the command for all nearby units to concentrate firepower on a single point.The only downside is Home One does have a destroyable Shield Generator so it is more susceptable than the other Mon Cals. Captain Antilles ---------------- Essentially he is just another Correllian Corvette good at taking down enemy fighters.Don't expect to use him very often as he really doesn't provide that good of help on the battlefield. Han Solo & Chewbacca -------------------- These two are the most useful heroes for the Rebellion and you will find yourself wanting to use them all the time.The Millenium Falcon is great in space and can be invulnerable for a certain period of time. On the ground Han can use an EMP pulse to knock out enemy units and Chewbacca can steal any vehicles that is little heart desires. Kyle Katarn ----------- He is essentially an upgraded special commando for the Rebels who will hop around and give support as needed.Pretty useful if you need to take out a certain building on the map. Mon Mothma ---------- In battle she is useless,well except for the fact that she will give a defensive bonus to all forces.Her real beauty is the fact that she cuts the cost of everything by 25% whever she is, so you will find yourself using her a lot. Obi-Wan Kenobi -------------- Very powerful and useful in the battlefield.He has the ability to constantly heal friendly units on the fly and that will be where he is most important to the Rebellion.His other ability will also be capable of lessening the damage taken nearby units. R2-D2 & C-3PO ------------- Predominantly you will be using these guys in order to procure new technology for the Rebellion.Although they may have a little bit of battlefield help, it is really not worth bringing them out for a big old battle. Red Squadron ------------ These guys are a beefed up X-wing squadron with the help of Luke and lucky shot, which will allow for massive damage on any hardpoint.It is also essential when the enemy has the Death Star and you will want to use it to keep the enemy from using the Death Star. =================================================================== Imperial Campaign =================================================================== /Prelude/ 1.Slay the Rebel scum and burn their buildings to the ground. 2.Lord Vader must survive. 3.Destroy the communications array. 4.Destroy the Rebel Power Generator. This is a pretty straightforward fight and you will soon learn to have Vader out in front as it will get nothing short of a lot of firepower to put this Dark Menace down. You will want to break down your entire force into different squads for each type of unit.You will want to proceed until you see the power generator, with which you will want to destroy and make your way towards the rest of the scum.Once the shield is down you will be able to do a lot of damage with a bombing run and then you can go in there and finish up where the bombers started off. /Mission 1/ 1.Build a ground assault force and recapture Fondor. 2.The local humans are allied with our enemies. Destroying them and their structures will go a long way toward helping our cause. 3.Destroy all Rebellion land forces and structures to win. I will be honest and say that I first expected this mission to be quite easy, but I was obviously incorrect.There will be massive amounts of enemy troops so you will want to have a good amount of anti-infantry units, aka Maulers.You will want to build up a good force up Maulers, AT-STs, and Stormtroopers and make sure to have Vader and bombing runs available as there is a lot of troops to take on. You will want to continuously build up anti-infantry turrets and repair stations for your vehicles as you will be constantly needing them.you will want to destroy all of the buildings as you go in order to lessen the troops the enemy will have. Once you get to the next reinforcement point you will want to brin in Vader and more forces.As you take on the enemy base in the NorthEast take your time and use each of your forces to take out the appropriate turrets in order to keep your forces from getting mauled down.Like I said before use Maulers a lot as they will come in handy. /Mission 2/ 1.Build a probe droid and send it to Ilum. 2.Build a fleet and escort Boba Fett to Ilum. 3.Destroy all the pirate sensor pods. 4.Boba Fett must survive. 5.Bring in reinforcements and destroy the pirate space station to flush out their leader. 6.Attack the pirate leader until he submits. Do not let him escape. This one can be tricky so be careful because if the pirates are alerted to your presence before you can bring in your forces you will not be able to beat the mission.The reinforcement force that you will want to bring in should consist of several Acclamators and Tartans to take on the enemy forces.Additonally a fleet commander will not be a bad idea to have either. When you first control you will have Boba Fett who can easily take out the probes, but you will want to take them out first and then their accompanying fighters with his seismic charges.Make your way through the outer rim so not as to be detected.Once the probes are down the fleet can enter in to take down the base.Make sure to have the Tartans and TIEs protect against fighters and have the Acclamators take out the base.When the base is gone you will have to take down the flying pirate so you will want to take out the engines first in order to keep him from getting anywhere.He really shouldn't get away so don't worry too much /Mission 3/ 1.Build a fleet and escort Darth Vader to Geonosis. 2.Space Battle: Quash the Rebel space station. 3.Lord Vader must survive. 4.Land Battle: Destroy any Geonosian structures you see for a bonus. 5.Destroy all Rebellion land forces and structures to win. One precursor thing that you should do in order to get some help in the future is to take Bestine because it will allow you to have a reduced cost on all Acclamators which is really nice.You will also want to take out the systems to the left of the route down to Geonosis in order to get a boost to unit production, credit income, and help in order to keep from having as many enemy planets that are against you.Make sure to have a good amount of forces in the area and start to take out the space areas.It is also wise to use a Probe Droid to scout out in advance so you don't go into an area in which you know that you will get destroyed or bring too much forces that could be used else where. As long as you have built up a decently sized fleet of Acclamators and Tartan cruisers you will be able to take down any force that the Rebels will have. You will want to take out as many planets as possible because if you don't the enemy Rebels will constantly be attacking your fleet with a decently sized force, that can be defeated with ease, but it still is nicer not to have to deal with it.Taking down the Geonosian space base is not hard so long as you have a big enough fleet to destroy the Rebels. This ground battle is quite easy really.You will want to bring in Vader and TIE Maulers.Immediately you will want to take down the nearest structures and then take the other reinforcement point to bring in more Maulers.Next just sweep through the enemy and make sure to build repair points on the build pads as you go as they are fairly inexpensive and are very useful in order to keep your Maulers up and running. /Mission 4/ 1.Take Control of Mon Calamari space. 2.Crush the Rebel scum and their Space Station. 3.Eliminate all Mon Calamari capital ships. In order to make your way to Mon Calamari you will want to take Kuat. By taking Kuat you will have a step stone to that area and in the future you will be able to build Imp Star Destroyers in the future. If you feel like it you can take the area systems in order to build up forces in order to take out Mon Calamari. In order to be able to take Mon Calamari you will have an opportunity to upgrade all stations to build Victory Star Destroyers.They are not as good as Imperial Class Destroyers, but they will be very helpful when trying to take out Mon Calamari because you will soon find yourself in a heap of trouble without them.A good sizable force that would be appropriate to take Mon Calamari would be 3 Vic Star Destroyers, 3 Acclamators and 5 Tartans.Now you may already have all that because you are industrious and like to have the capability to crush your enemy easily.Although not necessary Broadside cruisers can help. You will have a long little trip up to the space station at which point you will find out that two Mon Cal cruisers have come in to help the base.This may seem like a problem, but I assure you it is not that bad.You will want to immediately attack and destroy the Base as soon as possible to make it easier later.Make sure to use your TIE Bombers to take out the hard points on the Mon Cals because they make the fight that much easier.Don't be surprised if you lose some forces as the Mon Cals are superior ships in and of themselves, but your overwhelming force should be able to take them easily. /Mission 5/ 1.Stop the Wookiee uprising on Kashyyyk. 2.Protect the Imperial prisons. 3.Stop Han Solo from freeing the Wookiees. This is actually a very easy land battle for some reason so don't be worried at all.Immediately you will want to land some Stormtroopers, Maulers and Vader.After you have done that you will want to head up to the prison ahead of you to stop Han in his tracks.When you see him you will want to immediately focus all units on him and it doesn't hurt either to do a bombing run on him.After he escapes you will want to do a little cleanup on the planet and destroy any Rebel turrets, but stuff that can be done with both hands tied behind your back. Don't be worried if you a few prisons as that is bound to happen because you don't have any ground troops yet.You will not be penalized for them, just make sure that you are able to take down Han before he gets the rest of them. /Mission 6/ 1.Escort Veers to Carida and help him test out the AT-AT Prototype. This is another easy mission to do and you will find yourself wondering why it is so easy.You only need to take Veers no one else as there will be no space battle. You will start off with the AT-AT in a barrier and you will be instructed to follow the course.As you proceed through the course you will notice that there are build pads, use them and put a bunch of anti-infantry turrets (except the first one), you'll need them soon enough.Just follow the arrows out and then down taking out all of the vehicles in the process.You will take a right and then be prompted to deploy some Stormtroopers in order to better facilitate the killing off of the enemy troops.Continue on and kill the rancor to trigger the next sequence. The Rebels will land some units in order to disupt you, but luckily for you, you have already got the defenses up that all you need to deal with is the tanks that deploy near the AT-AT.Walk away a little and then demolish them to finish the mission. /Mission 7/ 1.Take Control of Jabiim. This one will take some preperation so take your time and don't worry about rushing this one.At this point you will want to pretty much take on the rest of the galaxy, except for Yavin IV and put it under your fist.Make sure to have level 4 space stations in key locations that would likely encounter Rebel fleets and make sure to have a good amount of land units in order to protect against any unwanted Rebel land forces. The space battle is a cake walk so long as you have a good sized fleet which you should already have.Make sure to put your commanders in the back as they will be needed later.The Rebels will have an Ion Cannon that will pound your capital ships, but there is nothing that you can do about it, other than just try to keep on going and trying to protect them as much as possible. You will need to have a good amount of Maulers on the ground because the enemy will have a lot of troops in the area due to the local housing, but a good amount of Maulers should keep you fairly safe. Another strategy is to drop some artillery units down in order to help you defend against the impending horde.The shield generator is in the NorthEast of the map, lightly defended so make sure to take it out and land Veers.Using Veers you should be able to take out the enemy turrets in the base and bring in the rest of your troops in orde to take the Rebel base with ease. /Mission 8/ 1.Locate and defeat Moff Kalast. 2.Destroy all Rebel ships and space stations. 3.Find and defeat Moff Kalast. You will want to head to Azterri immediately to take out this nuisance once and for all, but as you jump in he jumps out leaving a huge Rebel fleet to contend with.There will be a lot, and I mean a lot of Corellian Corvettes so be prepared. You will constantly need to bring in more Acclamators and Vic Star Destroyers to help keep your forces steady.You will want to take out the Space Station immediately to keep it from harassing you and from spitting out more and more fighters.Pretty much this is a battle with no skill and just pure force.Keep bringing in forces and pounding away at the ships that have it out for you and you will eventually win out and send troops to take the land. Your next stop will probably be Coruscant as the Moff is heading that way, but in order to keep him from running again you will be granted the use of an Interdictor cruiser.Once the battle begins you will want to use the gravity well in order to keep him from leaving.With that he will want to destroy it in order to escape, so make sure to keep your forces up in order to keep him far enough away.Make sure to use your Bombers as usual to take out as many hard points as possible to make your life easier. /Mission 9/ 1.Escort the Emperor to Bothawui and help him show the Bothans the error of their ways. 2.Planetary Battle: Emperor Palpatine must survive. 3.Destroy all of the Bothans and their structures. This is another cakewalk mission as Palpatine is practically a god.He is very hard to kill and can take out all hte forces by himself.You really won't have to destroy all of the structures in the area, just about half of them and then you will probably have a small space battle to clean up and you will be finished. /Mission 10/ 1.Build a fleet and escort Vader to Tatooine to capture Princess Leia. You'll need at least one Imperial Star Destroyer to use its tractor beam on her ship. 2.Save at least one Interdictor. 3.Destroy the Pirates and their space station. 4.Lord Vader must survive. 5.Hide your fleet in the nebulas. 6.Wait until the Princess receives the data transmission. It is getting near the end now and you have one complicated mission to complete before the fun begins.You will first need to take out the space station and make sure to keep your Interdictors at a safe range.Once the station is destroyed you will want to get your forces into the nebulae in order to escape detection. Tantive IV will jump in and receive the transmission, but you will need to act fast in order to actually stop her from leaving.After you have activated the gravity wells to keep her from leaving you will need to use one of your Imp Stars to tractor beam the ship and then you will be done with the mission. /Mission 11/ 1.Escort the Death Star to Alderaan. Now this is where the fun begins, Death Star time!This is a really hard battle to lose, so don't screw it up.You will want to meet up with the death star and you will engage in a space battle as you reach Alderaan.You will immediately be able to bring in even more help as your initial units dont count towards the population cap.Just hold out until the Death Star is ready to fire, pull the lever, and watch the fireworks as you slaughter billions. /Mission 12/ 1.Destroy Alzoc III, Polus, Shola, Hoth, and Yavin IV. This is pretty easy at this point as you need to march from planet to planet destroying them.The Rebels won't be defeated automatically at each of the planets and you will need to hunt them down to get rid of the rest of them.At this point you should have a massive unit cap that you should be able to max out with Imp Stars and other ships so taking on any enemy fleet should be relatively easy.Each planet will have an Ion Cannon and level 5 station, but it should still be a walk in the park for each of the missions. =================================================================== Rebel Campaign =================================================================== /Prelude/ 1.Destroy the six Imperial Shipyards. 2.The Sundered Heart must survive. The prelude is pretty easy with the small force that you have.You will encounter some Tartan cruisers along the way, but with the five ships that you have there should be no problem taking them out. The idea is to blow up the little containers that rae near the shipyards to make them go up in a blaze of glory.Actually it is quite easy to finish this mission and you will find yourself asking why. /Mission 1/ 1.Take R2-D2 with a ground force to Wayland and have him steal codes from the Imperial Network. You will want to quickly gather together a small land force and take Kuat so you can add that to your population cap and add the credit income to your very meager amount. Lucky for you Wayland has a very large population cap for you to work with so you shouldn't have to worry about getting forces on the ground.Your force should consist of Plex, Troopers, and T-2B tanks and of course should include the droids, but make sure to split everybody up by unit type for quick and easy switching.The head of your force should be the T-2Bs followed quickly by the Plex so they can deal with the AT-STs quickly.Clearing out the base shouldn't be a problem so long as the tanks take the front and take out the turrets that you will come across. Once you get the droids on the uplink the Empire will land some troops from all around, so you should have made use of all of the turrets in the base.The last wave will consist of a bunch of TIE Maulers, so make sure you get a good force of Plex around the droids to destroy them quickly.With the link done, get to the landing zone and get out of there. /Mission 2/ 1.Take a ground assault force to Fresia and steal the X-Wing prototypes. 2.Escort the pilots to the X-Wings. 3.At least one pilot must survive. 4.Destroy the Power Generator. Your next stop is Fresia, but along the way you will want to take Wayland and Korriban to add to your list of controlled planets.When you go to Fresia you will want to bring along a lot of ground units and some Y-wings to take advantage of the bombing capabilities. Your first stop on this cheery little trip is the power generator that is powering the turbolaser batteries that guard the X-wings. The best way to do this is to sacrifice one T-2B to get the sight of the generator and call down a Y-wing Bombing run in order to take it out easy like.Then you can just walk your way up to the X-wings with no problem.The hard part is when you hear of anti-aircraft units.The closest ones to you will be easy to take out, but the ones in the center of the map will be harder.The best way to take care of them is to take two bombing runs to the middle, you will lose the Y-wings but you won't lose the mission. /Mission 3/ 1.Use the Y-Wing Bomber's Ion Cannon special ability to immobilize the convoy's shuttles, then rescue the prisoners with the Sundered Heart. This one isn't too bad, but you will need to play it carefully.Make sure to have a large group of X-wings and Corvettes in order to deal with any Acclamators and TIE Fighters.The Acclamators will hit you hard, but you can do it.Before you build up your fleet ignore Mothma and take Fresia.You will also want to have several groups of Y-wings in order to take the shuttles.Break them up in groups of three and have them each target a shuttle and swoop in with Antilles ship to get them out. Eventually 2 Imp Stars will decide to join the party so you will need to go quickly to get the rest of the shuttles, before the Imp Stars decide to blast you out of space. /Mission 4/ 1.Drag the droids onto the Steal action on an Imperial planet to steal technology. This is an easy one for the Rebels, head back to Kessel and take it to add it to your increasing total and then upgrade things as necessary with the new technology level.Then take the droids and drag them to Mon Calamari in order to steal the Marauder cruiser, which will help you immensly when taking on some of the capital ships of the Empire until you can get some real firewpower. /Mission 5/ 1.Send a ground assault force to Kashyyyk and assist the crusader in freeing as many Wookiees as possible. 2.Destroy five Imperial prisons. 3.Han Solo must survive. The most important thing to do at this point is to take Mon Calamari and Bothwui before you even think about taking on Kashyyyk.These two planets are where most of the Empire will concentrate their efforts on retaking these planets.In the mean time keep stealing with the droids in order to bolster up the capabilities of your fleet.When you take Mon Calamari build shield generator and you should be golden because that planet is practically impossible to take with a shield generator. Don't forget that you have a planet to take. You will want to build up a small force and take Kashyyyk before the Imperials have the chance. Taking out the prisons is really not that hard just make sure to take your time and keep using the build pads to heal the vehicles because they are the most important part of this battle.Han can destroy the prisons by himself by moving him into the arches.Eventually you get some Wookies that will help you and you can arm them by moving them to the huts.Continue on taking out prisons and you will eventually beat this mission. /Mission 6/ 1.Build a fleet and escort Captain Antilles to Atzerri to recover the stolen data. The hard part about this is that you need to take over a lot of planets before you can actually get to Atzerri, so be prepared for a lot of fighting planet by planet.Once you take a planet, it is most wise to take and build a turbolaser battery and a shield generator for each because you can then defend it a lot easier with the little troops that you will have.Eventually after a while you will be able to actually do your mission. Eventually you will come to Azterri and will find yourself in a bit of a predicament, when an Imperial fleet of a Imp and 2 Vic Destroyers are in their fleet.Now to be prepared for this you should have atleast 5 assault frigates, a few marauders, and a good amount of X-wings and Y-wings.Take your time building up the fleet so long as you have a majority of the worlds protected.You will need to multi-task here as you try to get rid of the Star Destroyers and disable and capture the pirate ship.Make sure to use your Y-wings on the hard points (mainly the shields and hangar) and use the Engine boost to catch up to the ship.Once you are done with the SDs you will need to destroy the Interdictors in order to finish this mission. /Mission 7/ 1.Take a fleet to Corellia and rescue Han Solo. This is a walk in the park.All you have to do is take a bunch of Y-wings and disable the Star Destroyers Tractor Beam, thats it. Mission done. /Mission 8/ 1.Take Han Solo to Vergasso, find the cargo container bound for the research facility, and attach the EMP device to it. This one is not that hard either, but it can be if you don't know any of the tricks.First off, the only unit you will have is the Millenium Falcon, but just as good a unit as any to have.You will need to go around and scan each of the containers to find the one that you are looking for.Make sure to travel in a counter clockwise motion in order to minimize the contact with the Tartan cruisers in the area. Eventually Boba Fett will come after you, but he can be taken out easily if you lure him into a nebulae where there are no shields and to activate the invulnerability.With that you should easily finish the mission and find the container that you are looking for. /Mission 9/ 1.Escort the fleet to Corulag and protect the shuttles while the soldiers search for information. At this point the end will start coming very fast and very soon so you will want to take some extra precautions.Make sure that all planets that are close to the core have shield generators and good space stations as they will most likely come under attack near the end.This is also the time that you will want to start building up a decent fleet of frigates to help you in the end.Sure they may not be as good as the Mon Cals you will get, but they can still hold their own against SDs. You will want to bring every ship you can to Corulag and start searching.All you have to do is protect the shuttles that are docked at the station by just parking your fleet next to them.The mission should go fairly easy from this point on.As you can see the Rebel missions themselves are not that hard, it is just the beginning building up that is. /Mission 10/ 1.Guide Han and Chewie through Carida to retrieve the plans for the Mon Calamari Star Cruiser. When you go planet side you will only have Han and Chewie, but they are the best heroes you got so they should be able to hold up pretty well.Make sure to use Han's emp on the infantry turrets to get by them without having too much trouble or getting splattered. You will next come across a squad and use them to create a bacta tank to heal up anybody that may need it.The next part will require some finesse by taking out the nearby troops and infantry turret with Han.Once that is done you will need to commandeer the AT-AT with Chewie and start to play bash and go with the AT-STs. After you go down a narrow corridor filled with troops and AT-STs you will need to go and destroy the nice Power Generator in the area with Chewie in the AT-AT.You will want to head back up to the center area and take out the turrets and get Han and Chewie Healed up, and maybe the AT-AT as needed. The next part is just pure running because the force with which you need to contend with to get to the plans is a very good deterent.Make sure to run as fast as you can and get to the shuttles and now you will be able to build Mon Cals to take on the Imp Stars. /Mission 11/ 1.Defeat the Imperial Fleet before it reaches Mon Calamari. You would think that this would be a hard mission, but it really isn't thanks to Ackbar.As soon as you get the mission you will get Ackbar and 4 Mon Cals in order to defend.Now if you have conquered a good deal of the galaxy and the line to get to Mon Cal you will want to take your fleet to Corellia where the battle will soon begin.This battle is pretty much a straight forward slugging match with both sides not willing to back down. Just make sure you have a strong fleet to defend with.Don't worry if you need to let them take a few planets in order to get enough ships to defend against them, because it will all be over very soon. /Mission 12/ 1.Confront the Death Star in a tactical battle that includes Red Squadron. If Red Squadron survives the battle, Luke can destroy the Death Star and win the game. At this point the easiest way of doing this is by taking your fleet and setting it up at Kessel, because the Death Star will destroy Kuat and Alderaan and there is nothing you can do about it.Once you get the chance add Han and Red Squadron to your fleet and head off for the Death star. The battle really isn't that hard, just make sure to have a lot of ships, mainly Mon Cal Cruisers and assault frigates.The battle is not that hard and all you really need to do is keep Red Squadron in the back and and take out the enemy space station to destroy the Death Star and save the galaxy! =================================================================== Notes =================================================================== Notes/Usage of Guide -This guide is only to be used by GameFaqs and GameHelper.com and their affiliates. If this is found on any other website please contact me as soon as possible. -This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright.