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| The Elder Scrolls IV: Oblivion - Side Quests Guide |
| Version .311 |
| Written by Idiosyncrat (scythe [at] xbcx [dot] com) |
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(Insert Cool ASCII art here)
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| TABLE OF CONTENTS |
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| CHAPTER | REFERENCE NO.|
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| Version History......................................................01-00 |
+==============================================================================+
| Legal Stuff..........................................................02-00 |
+==============================================================================+
| Introduction.........................................................03-00 |
+==============================================================================+
| Anvil Quests.........................................................04-00 |
| The Ghost Ship of Anvil.........................................04-01 |
| The Siren's Deception...........................................04-02 |
| Where Spirits Have Lease........................................04-03 |
+==============================================================================+
| Bravil Quests........................................................05-00 |
| Caught in the Hunt..............................................05-01 |
| The Forlorn Watchman............................................05-02 |
| Through a Nightmare, Darkly.....................................05-03 |
+==============================================================================+
| Bruma Quests.........................................................06-00 |
| A Brotherhood Betrayed..........................................06-01 |
| Two Sides of the Coin...........................................06-02 |
| Lifting the Veil................................................06-03 |
+==============================================================================+
| Cheydinhal Quests....................................................07-00 |
| A Brush with Death..............................................07-01 |
| Corruption and Conscience.......................................07-02 |
| The Renegade Shadowscale........................................07-03 |
| Buy a House in Cheydinhal.......................................07-04 |
| The Wayward Knight..............................................07-05 |
+==============================================================================+
| Chorrol Quests.......................................................08-00 |
| Canvas the Castle...............................................08-01 |
| Separated at Birth..............................................08-02 |
| Legacy Lost.....................................................08-03 |
| Sins of the Father..............................................08-04 |
| The Killing Field...............................................08-05 |
| A Shadow Over Hackdirt..........................................08-06 |
+==============================================================================+
| Imperial City Quests.................................................09-00 |
| Buy a house in Imperial City....................................09-01 |
| Origin of the Grey Prince.......................................09-02 |
| Unfriendly Competition..........................................09-03 |
| Sneak Training..................................................09-04 |
| An Unexpected Voyage............................................09-05 |
| Imperial Corruption.............................................09-06 |
| Order of the Virtuous Blood.....................................09-07 |
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| Kvatch Quests........................................................10-00 |
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| Leyawiin Quests......................................................11-00 |
| Mazoga the Orc..................................................11-01 |
| Knights of the White Stallion...................................11-02 |
| Whom the Gods Annoy.............................................11-03 |
+==============================================================================+
| Skingrad Quests......................................................12-00 |
| Paranoia........................................................12-01 |
| Seeking Your Roots..............................................12-02 |
| Buying a House in Skingrad......................................12-03 |
| Helping Hands...................................................12-04 |
| The Rosenthorn Cache............................................12-05 |
+==============================================================================+
| Contact Information..................................................13-00 |
+==============================================================================+
| Credits..............................................................14-00 |
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| Version History......................................................01-00 |
+==============================================================================+
Version .311 (5-2-06)
- Updated "Corruption and Conscience"
"Paranoia"
"The Wayward Knight"
"Two Sides of the Coin"
Version .31 (4-29-06)
- Added "Buying a House in Cheydinhal
"The Wayward Knight"
- Updated "The Ghost Ship of Anvil
"Through a Nightmare, Darkly"
Version .30 (4-24-06)
- Added "Buying a House in Skingrad"
"Helping Hands"
"The Rosenthorn Cache"
- Updated "Imperial Corruption"
"Seeking Your Roots"
- ALL CITIES NOW HAVE AT LEAST 3 QUESTS
Version .24 (4-23-06)
- Added "An Unexpected Voyage"
"Through a Nightmare, Darkly"
"Imperial Corruption"
"The Renegade Shadowscale"
"Order of the Virtuous Blood"
- Updated Legal Stuff
Introduction
"Paranoia"
"A Shadow Over Hackdirt"
"Two Sides of the Coin"
"Sneak Training"
Version .23 (4-19-06)
- Updated "The Siren's Deception"
"Sins of the Father"
"Lifting the Veil"
"Paranoia"
"Unfriendly Competition"
"Caught in the Hunt"
"Origin of the Grey Prince"
Version .22 (4-17-06)
- Added "Sneak Training"
- Updated "Whom the Gods Annoy"
Version .21 (4-16-06)
- Added "Knights of the White Stallion"
"Lifting the Veil"
"Paranioa"
"Buy a house in Imperial City"
"A Shadow Over Hackdirt"
- Updated "Where Spirits Have Lease"
"Seeking Your Roots"
"Unfriendly Competition"
"Lifting the Veil"
"The Killing Field"
"Sins of the Father"
- ALL CITIES NOW HAVE AT LEAST 2 QUESTS
Version .10 (4-9-06)
- Added "The Forlorn Watchman"
"Caught in the Hunt"
"Mazoga the Orc"
"Whom the Gods Annoy"
- Updated "The Grey Prince"
Version .03 (4-8-06)
- Added "Canvas the Castle"
"Sins of the Father"
"The Siren's Decpetion"
"Where Spirits Have Lease"
"The Ghost Ship of Anvil"
"Corruption and Conscience"
"A Brush with Death"
Version .02 (4-7-06)
- Major formatting change
- Added 4 quests
Version .01 (4-4-06)
- Beginning
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| Legal Stuff..........................................................02-00 |
+==============================================================================+
This document is copyrighted ? 2006-2007 by Idiosyncrat. The Elder
Scrolls IV: Oblivion is copyrighted by Bethesda Softworks. I write this for
personal use only, not to be altered, printed, or distributed comercially. This
guide may be printed for personal use, but not for any other purpose. No part
of this may be used without the written consent of myself and whomever requests
must give due recognition. Violators will be prosecuted. Only these sites are
allowed to host this guide:
www.gamefaqs.com and its associated "mirror" sites
www.gamerhelp.com
www.elderscrollsoblivion.inkom.hr
If any copies are found elsewhere, please notify the author.
+==============================================================================+
| Introduction.........................................................03-00 |
+==============================================================================+
The geniuses of game design at Bethesda created a massively open-ended
game in Oblivion. One can literally do whatever one wants. Likewise, along
with the main storyline, there exist many side quests. This guide addresses
those.
Mostly, I'll group the quests by city. Obviously some quests begin in
places other than the big cities, but I'll list those along with the city that
is closest. Unless it's WAY out there.
The quests will be listed in the order that I did them in. Well, that's
mostly true. Obviously they're listed by city, but within that listing, they're
listed in the order I did them in. That means that some quests have prequels
and such before you can start them.
Navigation is simple: Copy the reference number, press Ctrl + F and
paste it in the search bar. Firefox is especially good with this method :)
Please note: this is a work in progress, so bear with me :) If anyone
has something to contribute, don't hesitate to email me. I also want to hear
about typos and spelling/grammar. Never hurts to make sense, eh?
Also, I've been getting emails about the reward items being different
for different people. Turns out that most things are leveled when you get them.
For example, in "Sins of the Father," the reward for me had an enchantment of
Fortify Endurance +6 and Reflect Damage 10%. For runningmonkey, his had Fortify
Endurance +10 and Reflect Damage 35% because he did his quest when he was about
25 levels higher than me. So sometimes the loot all depends on your level.
+==============================================================================+
| Anvil Quests.........................................................04-00 |
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Anvil - a beautiful coastal town, if you overlook the smelly sailors.
The buildings are built Hammerfell style, according to a barkeep I ran into.
+==============================================================================+
| The Ghost Ship of Anvil..............................................04-01 |
+==============================================================================+
Travel to the ship called The Serpent's Wake, which is docked on the
waterfront. Talk to Carahil, standing on the deck, and she'll tell you
about her haunted ship. Aparrently some ghosts have slayed the crew members and
she needs something from a chest in the bowels of the ship. Wow. What will
they think of next?
Anyway, start by getting yourself an enchanted or silver weapon, if you
don't already have one. Otherwise use magicka on the ghosts. Start in the
captains's cabin and slay the first ghost. Loot whatever you like and be sure
to snag the key from the captain's corpse. Proceed belowdecks.
Here you'll find TWO ghosts to play with. Dispatch them, loot whatever
you want, and proceed belowdecks again. Two more ghosts. After you kill them,
loot what you want, then direct your attention to a chest sitting in the
forward section of the boat (near the ladder which leads abovedecks). In it
is the item Carahil is looking for. Grab it and bring it back to her for the
reward.
Reward: Redwave, enchanted cutlass - Drain Health 15 pts for 6 sec on strike
+==============================================================================+
| The Siren's Deception................................................04-02 |
+==============================================================================+
I started this quest by asking a Fighter's Guild Porter about "Rumors",
but I suppose it works with any townsperson. He says there's a gang of female
thieves stealing only from men, and to talk to Gogan and Maelona, two people
involved with the situation.
Now we go talk to the victims. Gogan tells you to talk to his wife, so
talk to Maelona. She describes how Gogan was lured out to a farmhouse, stripped
naked, and robbed, along with a wedding gift/family heirloom. Shame on him.
She says to check around The Flowering Bowl, on the waterfront.
Head on to the Bowl and wait till you're approached by an attractive
Nord female. Or Imperial female. Whatever. She'll try to seduce you into
going to their farmhouse for a night of "fun." She gives you the location on
your map. Get yer horse and head on over.
If you're a female character, instead of the women asking you to have a
night of fun, they ask if you want to join in on their robbing scheme.
Otherwise it plays out the same.
You'll have to wait till 11:00 PM before going inside. Once you do, one
of the girls will talk to you and ask you to strip. You can only refuse, and it
will progress into a 3 vs 1, but they're not hard to beat. When they're dead,
Gogan and Maelona, now town guards, come in and tell you what this is all about.
Snag the basement key from one of the corpses, loot the corpses, pick up little
dagger, and loot the basement. Mission accomplished.
Reward: 200 gold
Fame +1
+==============================================================================+
| Where Spirits Have Lease.............................................04-03 |
+==============================================================================+
I started this one by talking to Huurwen in the Fighter's Guild and
asking about "Rumors." Probably works on other townsfolk as well. Anyway, the
quest is that this guy named Velwyn Benirus is trying to sell his house, cheap.
You have to find him at The Count's Arms, an inn in town.
Talk to the guy and you learn that he's selling the house straight up
for 5000 gold, no questions asked. With the quest title named like so, it makes
me think the place is haunted. Hmmm. Guess I'll just have to go on a klepto
run and get myself another 3000 gold.
That done, purchase the house. After getting the deed, go to sleep for
any amount of time you see fit. In any order, you'll be attacked by ghosts.
Kill them (is that possible, really?). The dialogue says you heard a crash
downstairs, so go investigate. There will be an urn on the floor in the front
room of the house with a journal and skeletal hand. Grab both, being sure to
take them. You'll need them.
Now to find Velwyn. He's skipped town, you learn from anyone at the
Count's Arms. Make the journey to the Elven Garden District in Imperial City
and find Velwyn. Talk to him, mentioning the haunting and blah blah blah. He
reads the note and discovers that he is needed to lift the curse, so the goes
back to Anvil. You should too.
Meet Velwyn at the Count's Arms and talk to him. He'll head off to the
Manor and you should follow. Enter and fight off any ghosts you encounter,
making yoru way to the bowels of the basement. Velwyn will play around with
the weird symbols on the wall and the promptly run away when the door opens.
Figures. Enter and save in front of the altar. Activate the altar and Grandpa
Benirus will talk. Activate his body to add the skeletal hand to it (told you
it would come in handy!). Joke's on you. The body comes to life and you have
to fight it. Kill it to lift the curse on Benirus Manor.
That done, go and talk to Velwyn. He's off to the Imperial City now
that all his loose ends are tied. Enjoy your home.
Reward: Unhaunted Manor all for yourself, at a bargain 5,000 gold (it gets
cleaned up by the time you return, don't worry)
+==============================================================================+
| Bravil Quests........................................................05-00 |
+==============================================================================+
A somewhat rundown-looking town on the sea. Reminds me of Seyda Neen
from Morrowind.
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| Caught in the Hunt...................................................05-01 |
+==============================================================================+
Start this quest by talking to Ursanne Loch. Her husband is in a dire
strait because of his gambling problem and has gone missing. He was last seen
talking to Kurdan gro-Dragol who frequents the Lonely Suitor Lodge.
Anyway, talk to Kurdan and get his disposition above 60. He'll tell you
that he'll reveal the location of Aleron Loch if you retrieve an axe at Fort
Grief. He says he has a boat waiting at the dock.
Activate the boat to travel to Fort Grief. To get in, you'll have to
activate the switch to the right of the iron gate. And would you look at who's
inside! Aleron Loch. Turns out that Kurdan has some gruesome plans in store.
Fort Grief is Kurdan's money-making scheme, but I'll let you find out the
details (if anyone's read the House trilogy of the new Dune books, you may find
it familiar).
Enter the Fort. You'll have to kill the hunters to get their keys in
order to get out. Sneak around the place, following your quest arrow to the
next guy. There are three or four. Watch out for booby traps. In the bowels
of the Fort, you'll find an Orc studded with heavy armor. Kill him and take his
key. Make your way to the exit of the Fort, but save before you leave and heal.
Kurdan is waiting outside, camouflaged by a Chameleon spell. Kill him to get
the real key and reenter the Fort. Notice that iron barred door on the left
about 20 feet inside the Fort? Use the key to enter that room and activate the
switch. Go back out and leave the fort and take the boat back to Bravil.
Go talk to Ursanne now. She'll be sad that her husband's dead, but
thankful that you avenged him. She'll reward you.
Reward: Biography of the Wolf Queen (raises Speechcraft)
Fame +1
+==============================================================================+
| The Forlorn Watchman.................................................05-02 |
+==============================================================================+
This quest is started by asking a townsperson about "Rumors." You hear
the tale of a sad-looking ghost who frequents the shores of Niben Bay by night.
You are referred to Gilgonderin for more information.
Gilgonderin tells you that you can pretty much set your watch by the way
this ghost appears and marks his location on your map. Head over there and wait
till 8:00 PM for the ghost. When the ghost appears, follow him till he stops
walking (it'll be a while). Once he stops, he'll talk to you. You should then
go back and talk to Gilgonderin.
Gilgonderin tells you the location of the Mouth of the Panther. Travel
there to find a shipwreck. You enter through the hole on the side of the ship.
You will be attacked by some ghosts, so kill them. Continue going belowdecks,
killing any ghosts you may find. Search every room, and you'll find a table
with a journal on it. Read it and it will update your quest.
Once you're on the lowest deck, you'll see a different ghost, Gable the
Traitor. Kill him, but beware his powerful melee attack. Loot his corpse to
get the key and use it to open the door in front of you. You'll see a skeleton
hanging on a mast. Activate it to drop the skeleton and the Forlorn Watchman
will speak to you. He thanks you for releasing him and tells you to pick up
the treasure map on the floor for your reward. Read the treasure map and it
will update your quest location.
Travel to the new waypoint for the booty. It's underwater in a chest,
in the middle of some rocks. Loot it for your reward.
Reward: Mace of Weight, enchanted mace - burden 10 pts for 15 sec
Random trinkets, rings, and gold
Fame +1
+==============================================================================+
| Through a Nightmare, Darkly..........................................05-03 |
+==============================================================================+
Start this quest by speaking to Kud-Ei at the Mages Guild. You learn
about her "missing" friend Henantier. She asks you to follow her to Henantier's
house. (Do this either before or after, not during the Bravil Mages Guild
Recommendation quest. It won't work otherwise)
Once there, she explains his predicament. Aparrently he's trapped in
his dreams. Weird. So, she asks you to put on an amulet that will take you
into Henantier's dreams. Do so and rest on the open bed.
You'll now be in Henantier's Dreamworld. It's a silly place, really.
It's all dark and scary-looking, but it's not really scary. There are just some
puzzles that you need to solve. By the way, look behind the table for the book
"The Lunar Lorkhan" to increase your Alteration skill.
Now you have some tests. There are four:
Upper Floor - Test of Patience
Test of Perception
Lower Floor - Test of Courage
Test of Resolve
They include some weird stuff. For the Test of Patience, you're in
a chamber with some stone pillars and movable tiles. And there's a map if you
look in front of you when you enter. It's got weird symbols on it. Do
something fun and quicksave before you go past any pillars onto the movable
tiles. Now run randomly onto the tiles. Hehe, you just got owned by the bolts
coming from the walls ^_^ But seriously, you have to find the right path
through the tiles. You can either quicksave and keep trying till you find the
right tile, or you can drop an object on the tiles to see which work. Experiment
till you find the tile that works (doesn't bring on the raining bolts of death)
and find its coordination symbol on the little map you found. Now follow that
symbol through the tiles. There are three sets. Once at the end, quicksave and
grab the glowy sphere thing.
Now the Test of Perception. You're in another chamber with an elevated
rock path (i.e. don't fall off). Grab the torch from the chest and follow the
path, making sure not to step on any traps. Early on in the path will be a
rockslide: trigger it and immediately back up. Then wait till it finishes and
proceed over the fallen boulders. Then make your way past the other obstacles
to the glowy sphere.
The Test of Courage is just a deep sea dive. Grab the Potion of the Sea
from the chest and dive in. Continue swimming down, grab the other potion from
the chest half-way through, use it if you need it, and leave the water at the
other end. Grab the sphere.
Now the Test of Resolve is basically an Arena fight. Grab the weapon
and armor you prefer (Staff of Lightning really is the easiest) and enter the
arena. Two minotaurs will come out, which should fry rather nicely with that
staff. The stairs will drop down and you can take the sphere.
Talk to Henantier now, who will regain his wits and take the both of you
from his Dreamworld. Talk to him again in the real world and he rewards you.
Reward: Depends on your level (and I don't remember what I got)
+==============================================================================+
| Bruma Quests.........................................................06-00 |
+==============================================================================+
An icy Nord/Imperial town resplendent with timber-craft houses. Very
cozy looking, if you're inside a building. Anyway...
+==============================================================================+
| A Brotherhood Betrayed...............................................06-01 |
+==============================================================================+
Talk to enough people in Bruma and a dialogue option for "Raynil Dralas"
should show up. You learn that he's a vampire hunter who recently slayed
(smote? smited?), or in other terms, drove a stake through the heart of a local
vampire. This vampire's name is (was) Bradon Lirrian, who lives on the
southwest side of town with his wife. After hearing of this rumor, visit the
Lirrian household.
You'll see two guards and Lirrian's beleagured wife, Erline. You'll
want to talk to the guard without his helmet, Carius Runellius. After getting
his disposition over 70, ask about Raynil Dralas. He'll tell you the full
story about the murder.
However, something seems fishy. Talk to Erline and she'll tell you a
different version. Her husband worked nights, which explains his nocturnal
behavior. She also thinks the body was planted in her basement. As a follow
up, she requests that you locate Raynil Dralas.
Chances are that when asking townsfolk about Dralas, they mentioned him
being at Olav's Tap and Tack. Go there and talk to Olav. You'll need to get
his disposition above 60, I believe, before he'll say that Dralas was in the
room at the end of the hall. He also gives you the key.
Go into Dralas' room and read the red book behind the dresser. A
message will pop up. Blah blah blah take the book. Talk to Olav again, this
time about "Gelebourne" and he'll mention that Gelebourne was slain by Dralas
in Skingrad, again a vampire. Hmmm.
Travel back to the Lirrian household and speak to Carius Runellius.
Show him proof (ie, the book) of the conspiracy and he'll run off to round up
the town guard and meet you at Olav's in an hour. Go to Olav's and wait an
hour. Carius will come in, so talk to him.
He tells you that Raynil was seen leaving town and heading west,
aparrently towards Boreal Stone Cave. Your turn to do some walking. Head out
to the map marker and enter the Cave.
Walk up to Raynil and talk to him. He'll tell you that he won't come
peacefully and blah blah blah kill him. He summons a Bound Helm (big whoop).
Proceed to kill him any way you deem fit. After he's dead, loot his corpse,
being sure to take the keys.
Inside the main portion of the Cave, you'll find a chest. Open it and
be sure to take the "Mundane Amulet." Explore the rest of the cave (it's
unpopulated, so you don't have to worry about monsters) and you'll find some
other goodies. Travel back to the Lirrian household.
Talk to Erline again and she'll tell you about her husband's past and
the amulet. Blah blah blah the amulet is now yours with a cool constant effect
of Fortify Speed 5 Points.
Reward: Phylactery of Litheness - Fortify Speed 5 Points (Constant Effect)
+==============================================================================+
| Two Sides of the Coin................................................06-02 |
+==============================================================================+
I'm not entirely sure how this quest starts. I'll tell you what I did.
First, I went to the dungeon in the Bruma castle and tried talking to the only
inmate Jorundr. Then I asked some random townsperson about the Rumors and he
mentioned Arnora Auria and her problems with her husband. So then I talked to
Arnora (need to get her disposition above 60) and the quest began.
Arnora's husband, Jorundr, had a runin with the law and now serves time
because of it. She wants her gold back, which she says Jorundr stole and
buried. So you have to go back to the dungeon and talk to Jorundr. How?
You need to get arrested. Easiest way - steal the quill on the desk of
the jailkeep. It's a 0 gold bounty, so you'll be in the cell for a day max.
When you get in the cell, talk to Jorundr and he'll tell you a different side of
the story. Aparrently Arnora double-crossed him and left him to rot in prison.
He wants her dead and in exchange, you get the gold. Only proof he needs is
Arnora's amulet.
Now, there are two ways of getting the amulet (once you're out of jail
and get all your equipment back - it's in the chest near the jailkeep). One is
to kill Arnora outright. What you do is tell Arnora that you plan to kill her
and she'll attack you. You can either fight her or leave the house, let her
follow, and the guards will take care of her for you. Then take her key and go
to the chest by her bed and take the amulet. Or you can talk to Arnora and tell
her you'll do it her way. She'll give you the key, you grab the amulet from the
chest, and then you take it back to Jorundr in the dungeon. He'll tell you
where the gold is buried, which is right outside the North Gate.
Proceed outside the north gate to the map marker. You'll be greeted by
Tyrellius Logellus, a crooked guard. He says you're the last loose end after
Arnora and Jorundr blah blah blah and tries to kill you. You should have no
problem killing him back. Loot his corpse, get his pretty silver longsword, and
loot the chest. Go back to Arnora's, and you'll notice she's dead. Oh well.
Loot her corpse and mission complete.
Reward: Gold
Miscellaneous gems
2 Skill-advancing books
Another outcome supplied by Spelling Police says that if you stealth
kill Arnora while she's sleeping, you won't have to deal with Tyrellius when
you go to claim the treasure. Or so he says. He wasn't sure if it was random
because he snuck to the treasure chest.
Reward: Gold
Miscellaneous Gems
2 Skill-advancing books
+==============================================================================+
| Lifting the Veil.....................................................06-03 |
+==============================================================================+
Ask about "Rumors" and you'll learn that the Countess is looking for
someone to fetch an Akaviri relic for her. You now need to talk to Tolgan, the
Countess' Steward. He gives your a dainty little stipend of 50 gold and begs
you attend the Countess. Talk to her and she'll tell you all about her quest.
Just make sure you click on EVERY yellowed topic when you talk to her for the
maximum amount of information. She gives you a key and a rough map, and also
marks the first waypoint on your map.
Make your way to the first waypoint. A little message will pop up once
you get to Dragonclaw Rock. Now proceed due west. There may be a couple
monsters in your way (troll and will-o-the-wisp for me). You should see a
statue of The Sentinel and another message will display. Now head north along
the path. You'll come about a cave entrance.
Inside the cave is the passage to Pale Pass. There will be ogres and
other annoyances there. Proceed with caution. Use stealth to your advantage.
Be sure to take the message from the messenger's dead hands. When you reach the
end, exit the cave.
You will now be on a small road called Pale Pass. There will be ogres,
many, many ogres along this path. Follow it till another message pops up and
tells you about the ruins. Proceed along the path till you come to a ruined
castle. Enter the main courtyard area and enter the door to the right. Now,
follow your quest arrow. You'll have to open the gate with the little lever
to the left of the gate. Watch out for the undead Akaviri.
Eventually, you will make your way to a ghostly figure. It's the old
Akaviri commander, waiting for news. If you tell him the orders, he'll tell
you "Good job" and disappear, letting the chamber open behind him. All the
undead Akaviri will be gone too, so loot away. Or, if you want to fight, tell
him something else and he'll attack. Kill him, take the Madstone, and leave.
The Countess will be ecstatic about her new toy and reward you nicely.
Reward: Ring of Vipereye - Fortify Agility 7
Resist Magicka 9%
Fame +2
+==============================================================================+
| Cheydinhal Quests....................................................07-00 |
+==============================================================================+
Personally, I find Cheydinhal to be one of the prettier cities in
Cyrodiil. Curvy windows, and a beautiful blend of stone and timber. Feels to
me like a mixture of Lothlorien and Disney World.
+==============================================================================+
| A Brush with Death...................................................07-01 |
+==============================================================================+
Ask a townsperson about Rumors (in my case it was Mivryna Arano who
works at the Stables, and it was after I finished "Corruption and Conscience")
and they may mention Tyvela Lythandas who's looking for her misssing husband,
Rythe.
Go to the Lythandas Household and speak with Tyvela. She says that
Rythe has gone missing, but couldn't have left his study where he was painting.
She gives you the key and you are to investigate.
Now it gets weird. Enter his study and activate the painting. You are
transported to a strange alternate painted world dimension and Rythe is there
wating. He needs you to retrieve his paint brush from the corpse of a thief,
but there are painted trolls around the place. Two of them. You dispatch them,
get the brush from the corpse, give it back to Rythe, and he paints a portal
back to his house. Let him talk to his wife and talk to him again. Done.
Reward: Apron of Adroitness, light armor cuirass - constant effect of Fortify
Intelligence and Agility 6 pts
*Obviously the developers were running on 2 hours of sleep when they made this
quest. Still, I have to congratulate their creativity :-P *
+==============================================================================+
| Corruption and Conscience............................................07-02 |
+==============================================================================+
Talk to a townsperson about "Rumors" and they might mention getting
smacked by a hefty fee for a small infractions. Then ask about "Fines" to
begin this quest. They say to talk to Llevana Nedaren. Follow the compass to
find her.
She talks about one of the other townsfolk who was fined six times for
drunk and disorderly - even though the guards are always drunk and disorderly.
She also says to talk to the guard second in command, Garrus Derelliun, about
Ulrich, the evil captain.
Go find Garrus in the Castle County Hall. Get his disposition up to 60
and talk to him. He'll talk about how Ulrich is probably using the fines to
furnish his quarters and how he needs a witness to bring Ulrich to trial. You
now need to convince Aldos Othran, the drunk and disorderly, to sober up and
bear witness.
Now you find Aldos. After asking him about Ulrich, he goes into a rage
and storms off to his repossessed house. He has some choice words with the
guard there, pulls a knife, and proceeds to getting pwned by the guard. Now you
have to tell Llevana, who wants to stealth kill Ulrich and wants you to lead
him to her house. But wait. Talk to Garrus first.
He explains of Llevana's quick temper and begs patience. He asks you to
sneak into Ulrich's room and find evidence. The evidence is a letter on top of
his dresser. Give the letter to Garrus, and he scampers off to inform the Count
of Ulrich's deeds. He tells you to meet him at the Cheydinhal Bridge Inn in two
hours. Go there and wait.
Garrus tells of how Ulrich is now imprisoned for years to come and all
is well. Done.
Reward: 250 gold
Fame +1
Or you can follow Llevana's lead and talk to Ulrich. Lead him to
Llevana and she'll deal with him with a spell and the help of some trusty rats.
You can then loot Ulrich's corpse for his armor and a couple keys. Talk to
Garrus again and he'll be a little disappointed, but not mad at you. He tells
you to meet him at the Cheydinhal Bridge Inn, where he tells you of Llevana's
reduced sentence and he rewards you.
Reward: 175 gold
+==============================================================================+
| The Renegade Shadowscale.............................................07-03 |
+==============================================================================+
To begin this quest, you must have finished the Dark Brotherhood quest
"Scheduled for Execution" and not have finished "The Purification."
Talk to Teinaava in the Dark Brotherhood Sanctuary. He'll tell you a
story about his days in Black Marsh and about one of his hatchmates who
betrayed him. You have to find this Argonian, kill him, and bring his heart
back to Teinaava.
Travel to Bogwater (Teinaava put a marker on your map, southeast corner
of Cyrodiil) and you'll find Scar-Tail. Talk to him and you'll learn that he
has just killed another assassin and his wounded pretty bad. He says that if
you spare him, he'll tell you where his treasure is hidden. Or you can kill
him. Works either way. His treasure is in a hollow rock by his fire.
You can take Scar-Tail's heart or the heart of the assassin and bring it
back to Teinaava. He rewards you.
Reward: 300 gold (from Scar-Tail's stash)
Boots of Bloody Bounding - Fortify Acrobatics 10 pts
Fortify Blade 10 pts
+==============================================================================+
| Buy a House in Cheydinhal............................................07-04 |
+==============================================================================+
Talk to Count Indarys (get his disposition above 60) and ask about
buying a house. The house costs 15,000 gold. Buy it and visit your house.
Notice how bare it is? Yeah...head over to Borba's Goods and Stores and buy
the upgrades for it. They cost about 2,300 each. That done, enjoy your house.
Reward: A fully furnished house in Cheydinhal
+==============================================================================+
| The Wayward Knight...................................................07-05 |
+==============================================================================+
After you remove the Oblivion Gate at Kvatch, you can do this quest. Go
to Cheydinhal and talk to anyone. They'll tell you about a Gate opening outside
the city. Go investigate.
Sure enough, there's a Gate outside. Go to it and you'll find a guard
fighting some critter. Kill the critter and talk to the guard. He'll tell you
about Farwil Indarys and the Knights of the Thorn. Farwil is the Count's son,
and needs to be found and possibly rescued. Enter the Gate.
Now you have to find your way to Farwil. Follow the quest arrow (the
path might be circuitous) to Farwil, killing any Daedra you encounter. Farwil
will talk to you and say that he's not leaving till the Sigil Stone is in his
hands (well, proverbially in his hands). He wants you to lead on while he and
his comrade guard your rear flank. Enter the Citadel after killing the Daedra
guarding it. (Your companions might die. It happens. If Farwil dies, be sure
to take his signet ring).
Make your way to the top of the Citadel and enter the Sigilum Sanctus
(or whatever it's called). Make your way to the Sigil stone, take it, and be
transported back to Cheydinhal. Talk to the guard you talked to earlier, I
think his name is Amminus Gregori, and he'll tell you to talk to the Count.
Go to the Castle and wait till the Count is taking visitors. Talk to
him and he'll thank you for closing the gate.
Reward: 450 gold
Indarys Signet Ring (if Farwil dies)
If Farwil lives:
Reward: Honorary Knight status in the new faction "Knights of the Thorn"
Knights of the Thorn, enchanted necklace - Fortify Speechcraft 10 pts
Choice of: Staff of Indarys - Damage Strength 10 pts
Shock Damage 70 pts
Thornblade - Disintegrate Armor 120 pts
+==============================================================================+
| Chorrol Quests.......................................................08-00 |
+==============================================================================+
Pronounced "Kor-uhl." It's a quaint little city with lovely stone and
timber constructs. It's also home to Weynon Priory, which is part of the main
quest (psshhht, main quest).
+==============================================================================+
| Canvas the Castle....................................................08-01 |
+==============================================================================+
To begin this one, you have to speak to Countess Valga of Castle Chorrol
when you've sufficiently buttered her up. Ask about the "Investigation."
You'll learn that someone has stolen the only painting of her beloved Count, now
deceased. She asks you to find out who it is, but NOT to accuse the wrong
person. Also, she gives you keys to the Private Areas of Chorrol Castle. Ooh,
my hands are itching.
Anyway, you're to question some residents of Castle Chorrol. Follow the
arrows on the map and talk to each. Basically, they tell you that Orgnolf and
Chanel were seen in the West Tower doing various things. After you talk to all
of them, it'll tell you to look for clues.
Hmm...West Tower, that might be significant. Head over to it and enter
the basement level of it. Behind the stack of crates you'll see a paitning of
the Chapel. Activate it and it'll give you a dialogue about someone in the
castle being a painter. You're to look for more clues. It's either Orgnolf or
Chanel, so search both of their rooms.
In Chanel's room you'll find a podium thingy with a chair leaning on it.
Activate it to find some painting supplies. Another dialogue asking for more
clues. Continue searching.
This part frustrated the hell out of me. I eventually looked online
(can't remember where, so, unfortunately, I can't give proper credit) and
someone said to look in the Dining Hall carpet. There will be paint stains on
it, which you activate. You now have enough evidence to accuse Chanel.
Go to Chanel and talk to her about "Accuse"-ing her. Depending on her
disposition (over 70 I think), she'll tell you the real reason for stealing the
painting. After you talk to Chanel, head to the Countess.
Now you have 2 choices:
1.) Tell the Countess about Chanel. She banishes Chanel from the castle, but
gives you 300 gold and some expensive trinkets.
2.) Tell the Countess that neither did it. She'll give you 50 gold for your
trouble. Talk to Chanel again and she'll reward your mercy by making you
a painting - but it'll be done in 3 weeks.
+==============================================================================+
| Separated at Birth...................................................08-02 |
+==============================================================================+
You begin this quest by talking to a townsperson and asking about
"Rumors." They mention that they've seen Reynald Jemane in Cheydinhal, but he
always ignores them, even though they're acquaintences.
So now you have to find Reynald Jemane and talk to him. He tells you
that he's a wee bit drunk and that he's never been to Cheydinhal. Also, he
wants you to go to Cheydinhal to find out who's impersonating him. He offers
50 gold for you trouble.
Travel to Cheydinhal. Talk to someone (I asked a guard) about Reynald
Jemane, and they'll tell you that there is a Guilbert Jemane living in
Cheydinhal at the Newlands Lodge. You'll find Guilbert there. Talk to him
and click on the topic "Reynald Jemane" and he'll discuss how his mother thought
that Reynald was dead. He'll also say he's going back to Chorrol to reunite
with Reynald. Awwww, how cute.
Now head back to Chorrol (you'll probably beat Guilbert there, so wait
for a bit once you get there. The brothers will have a little chat while you
watch. Mission accomplished.
Reward: Fame +1
Chance to do another quest - "Legacy Lost"
+==============================================================================+
| Legacy Lost..........................................................08-03 |
+==============================================================================+
The quest follows up from "Separated at Birth" when Guilbert asks you
to reclaim his birthplace. He doesn't quite know where it is, but he knows
that it's south of Chorrol (and what part of Cyrodiil isn't?). So now you have
to ask around town to see where it is. The townsfolk will tell you to ask
Sabine Laul of the Fighter's Guild. She tells you where it is and marks it on
your map.
Unfortunately, once you get there, the place has been overrun by ogres.
You may have to kill a few before you get the message saying to return with the
information to Guilbert, but they shouldn't be too hard. Anyway, go back to
Guilbert and he'll ask you to go kill the ogres.
*As a side note, there's a shrine to Julianos about 50 feet to the southwest
of the house at Weatherleah. Activate it and receive his blessing at any
cathedral in Cyrodiil.*
Head back to Weatherleah and kill the ogres, if you haven't done so
already. There are 3 of them total, unless it changes from game to game. That
done, head back to Guilbert and tell him the news. He'll ask to follow you
there. Head on back.
When you get there, you get attacked by a pack of ogres. Just kidding.
It just gives you a "Quest Completed" dialogue. You should talk to Guilbert
after the dialogue though.
Reward: 75 gold
+==============================================================================+
| Sins of the Father...................................................08-04 |
+==============================================================================+
After you complete "Legacy Lost," I believe, the option to do this
quest arises. You have to talk to Fathis Ules (or have him find you, which
happened to me) and he'll tell you a little something about the Jemane brothers'
father. Aparrently the guy was a theif and kept an object that he was tasked
to steal. And Fathis wants it back. Only problem is, the ogres took it with
them when they ransacked Weatherleah. Fathis tells you the location of the
ogres' cave and you have to retrieve the object.
Might as well fast-travel to Weatherleah and then travel east. There
will be two goblins guarding the entrance to the cave, so dispatch them in any
way you choose. Enter the cave. It's kinda big, but I think there are about
six ogres total, and one chieftain. Follow the green arrow (it's on your quest
map in your menu if nothing else), dispatching ogres as you go. When you get to
the chieftain, halt for a second and think. Big, strong ogre. Little, puny
humanoid. Squish. If you got it, throw the best targeted magicka you can at
him. Otherwise, pray that your armor holds and keep drinking those heath
potions.
Once the chieftain's dead, loot his corpse and notice the pretty blade
he's carrying. That's your target. Head out of the cave and travel back to
Chorrol. Now you have two choices:
1.) Give the blade to Fathis Ules. He rewards you with 1,500 gold.
2.) Give the blade to Laythe Wavrick in Castle Chorrol. He thanks you immensly
and gives you the Escutchion of Chorrol, a heavy armor shield with constant
effect of Fortify Endurance 6 pts. and Reflect Damage 15% on self. Worth
6500. What's more, you can even steal the Honorblade off of the Countess
when she's sleeping! w00t! It has double the attack of a silver longsword.
However, if you do this, Fathis will never talk to you again, so you can't
use him for a Thieve's Guild fence once you reach that part. It might be a
bug that will be fixed, but for now that's how it is. There is a fix I just
found at http://www.tessource.net/files/file.php?id=2106
It tells you to travel once again to the Jemane brothers at Weatherleah.
Do this and talk to Guilbert. He'll talk about his father and blah blah blah,
but the reward is quite nice. However, if you gave the sword to Fathis, then
you have nothing to show the brothers and they become angry at such a shot at
their father's integrity.
Reward: 4 Grand Soul Gems
Fame +1 (or Infamy +1 if you sold the sword to Fathis)
+==============================================================================+
| The Killing Field....................................................08-05 |
+==============================================================================+
This quest is started by talking to Valus Odiil (I found him in The Grey
Mare at about 4:00pm, but it may be different). Aparrently his sons have gone
to fight off some creatures that keep attacking his farm. He's worried about
them and can't help, so he sends you - if you accept. He tells you to suit up
and meet at Weynon Priory.
Now you meet his sons Antus and Rallus Odiil. They tell you to follow
them to their farm. Once there, quicksave, and then you get attacked by a horde
of goblins. Damn things. Make sure you don't let the sons die - if so, then
you only get a 150 gold reward because Valus has to pay for a burial.
Once the goblins are all dead (and the sons still alive hopefully), head
back to the Grey Mare for yoru reward from Valus.
Reward: Chillrend, enchanted blade - Frost Damage 11 pts on strike
Weakness to Frost 20% for 20 sec on strike
+==============================================================================+
| A Shadow Over Hackdirt...............................................08-06 |
+==============================================================================+
Start this one by talking to Seed-Neeus of Northern Goods and Trade.
Her daughter has gone missing after taking a delivery to Hackdirt, a small
settlement near Chorrol. You need to find her.
Travel to Hackdirt. Easiest way is to fast travel to Weatherleah and
go north. Once there, speak with Jiv Hiriel. He'll say that he knows where she
is, but can't tell you because you may be overheard. You're to meet him at his
house after dark (after 6:00 pm). Talk to Jiv again and he'll tell you about
the cult of the town and what they plan to do with Dar-Ma.
Go to Moslin's Inn and enter the trapdoor behind the bar. You'll
probably be attacked by a cultist. I think they might be vampires, but I'm not
sure. Anyway, kill the cultist and take his key. Follow the quest arrow
(should be very close to you) and find the holding cell for Dar-Ma. Release her
and leave the caverns. Leave the Inn and tell Dar-Ma to follow you. Fast
travel to Chorrol and take Dar-Ma to her mother. Done.
Reward: +5 levels to Mercantile.
Fame +1
*For any that are interested, Adam Wagner points out that this quest and
Hackdirt itself are stylized after HP Lovecraft's Story "The Shadow Over
Innsmouth." You can read about it here:
http://www.dagonbytes.com/thelibrary/lovecraft/theshadowoverinnsmouth.htm
+==============================================================================+
| Imperial City Quests.................................................09-00 |
+==============================================================================+
Ah, the capitol of Cirodiil. It's a beautiful place, along with every
other city in the country. It's huge too. It follows that there are plenty of
side quests available here.
+==============================================================================+
| Buy a house in Imperial City.........................................09-01 |
+==============================================================================+
Start his quest (yes, it's actually a quest) by talking to Vinicia
Melissaeia in the Office of Imperial Commerce in the Market District. Ask about
"Buy a House in Town" and she'll tell you about the 2,000 gold shack in the
Waterfront. Accept and pay the 2,000 and the hosue is yours.
Take a visit to your new house. Kinda bare, eh? Now you have to go to
Three Brothers' Trade Goods in the Market District to buy furnishings. They
cost about 660 each and there are about five sets. If you have the gold, deck
your new house out. Easy.
Reward: Your pimped out shack on the Waterfront. All yours.
+==============================================================================+
| Origin of the Grey Prince............................................09-02 |
+==============================================================================+
Ok, head over to the Arena. Enter the Bloodworks (a very fitting title)
and talk to the weird-colored Orc whacking at the dummy. His name is Agronak
gro-Malog, and he has some issues with absentee parentism. Aparrently his
father had an affair with and Orc servant or something. So you need to find
proof of his noble birthright.
Travel to Crowhaven, a ruined castle north of Anvil. There will be
several critters (Skeleton Guardians in my case) around the castle, so kill
them. Go up the stairs in the courtyard and loot the two chests on each level.
Then proceed back down to the main entrance.
Once inside, you'll see two more critters. Kill them. Make your way
through the ruins, preferrably by sneaking, and kill each foe you meet. You'll
eventually find your way to an iron door (looks like a prison-barred door). Go
left after that, following your quest arrow. Now you'll be in a room that has
two levels. Follow the hallways to the lower level and follow that to a stairs.
Sneak up the stairs till you see a man, Lord Lovidicus. Dispatch him, but make
sure your don't catch vampirism (unless you want it, of course). Loot the
various chests and stuff in the room, making sure to grab the diary on top of
the dresser. That is the proof Agronak needs.
Once you're finished, make your way out of the castle and travel back to
the Arena. Talk to the Grey Prince and he'll mope about how his father was the
spawn of evil blah blah blah. Now he wants you to kill him. If you're to the
point where you can fight him to become Arena Grand Champion, talk to Ysabel
and she'll begin the match. You can now kill him and he won't put up a fight.
Enjoy being Grand Champion.
Reward: Grand Champion status in Arena
Elven Longsword (looted from Agronak)
Dwarven Shield (looted from Agronak)
Fame +1
Agronak fortifies your Block, Athletics, and Blade +3
Raiment of Valor (light or heavy armor)
+==============================================================================+
| Unfriendly Competition...............................................09-03 |
+==============================================================================+
Begin this quest by talking to Jensine at her store in the Market
District. Ask about "Thoronir" I believe (if not, I'm sure you can figure out
which topic it is) and she'll describe how he won't join their Society of
Concerned Merchants. He undercuts everyone else in his prices and they want you
to find out how he can do that.
Begin by questioning Thoronir. He won't tell you where he gets his
stuff (duh) so now you have to follow him after his store closes. Wait till
9:00 pm and follow where he goes. Eventually he'll go to the courtyard behind
his store and talk to a Nord male. You have to stand in the bushes next to
them - yes, those ankle high bushes. Doesn't make sense, but whatever. Listen
to their conversation and now you'll have a new mark: Agarmir.
Follow Agarmir to his house in the Talos Plaza. You'll then have to
wait till he leaves his house (around 4:00 or 5:00 pm I think) and break in.
Just make sure no one sees you. Go to his basement and you'll get a quest
pop-up. Look on the table in the corner and take the book "Macabre Manifest."
Go back and show it to Thoronir and he'll be very repulsed. He tells you where
Agarmir is going next.
Go to the tomb that your quest arrow points to. Save before you go
inside. Inside will be Agarmir and another guy. Both will attack you after
Agarmir says his piece (make sure they attack you first so you don't get a
bounty). Dispatch them, which might be hard at lower levels, and take the key
off of Agarmir's body. Loot their corpses, and make sure you take the shovel
propped against the open casket in the tomb. Also, find the casket named
Calliben Trentius. while looking at his face, jump. See the mace sitting
behind his head? Grab it. Try this by running against the casket and jumping,
still holding the forward button. Might take a few tries, but you should get it
eventually. Its stats are:
Calliben's Grim Retort, enchanted mace - Absorb Blunt 8 pts for 20 sec
Absord Strength 8 pts for 20 sec
Frost damage 10 pts
Anyway, go back to Thoronir.
He thanks you for finding Agarmir out and rewards you. Go to Jensine.
She thanks you as well and rewards you as well.
Reward: Weatherward Circlet, enchanted ring - Resist Fire 25%
Resist Frost 25%
(I've been told that the effects for the Weatherward Circlet change
depending on your level, so it may be different for you)
300 gold
+==============================================================================+
| Sneak Training.......................................................09-04 |
+==============================================================================+
I started this one by talking to Othrelas of Elven Gardens, after I had
finished the final Thieve's Guild quest. Dunno if it makes a difference.
Anyway, ask him about "Training" and he tells you that Marana Rian does Sneak
training.
Go find her. Ask her about Training and she'll tell you that she'll
only train you if you can pickpocket a coin out of her pocket. Wait till she
turns her back and no one's watching, quicksave, and take the coin. Talk to her
again and she'll agree to train you.
*After getting a couple emails, I believe that this quest is only available
after you finish "The Ultimate Heist."*
Reward: Availability to train Sneak from Marana Rian
+==============================================================================+
| An Unexpected Voyage.................................................09-05 |
+==============================================================================+
Begin this quest by going to the Bloated Float Inn and renting a bed.
You can sleep for however long you want and when you wake up, you'll discover
that the ship is at sea with you on board. Naturally, you need to find out
what's up. Right outside your room, you'll find a bandit named Lynch. Talk to
him and after a bit of dialogue, you'll find that he wants to kill you! Well,
we can't have that now, so you kill him right back. Take the Storage Room key
and let Graman gro-Marad out of the room. He'll tell you that he can steer the
ship back to port, but he needs unrestricted access to the wheel. Hence, you
need to get rid of the other bandits.
Enter the top deck and you'll encounter another bandit. She (Minx)
should talk to you and after some dialogue, will again try to kill you.
Dispatch her and take the Top Deck Key. Go to the top deck and you'll find yet
another bandit (Wrath) guarding the wheel. Slay him after talking to him and
take the Cabin Key. Go back to Graman and tell him to take the wheel. He'll
say that he won't move till the Captain is safe.
Enter the Captain's Cabin. You'll be greeted by the ringleader, Selene.
When you talk to her, use these replies:
"I took the key from Wrath"
"I want to join the gang"
"...Three months ago"
"To find the Golden Galleon"
"You mean in Bravil?"
She'll be very afraid of your skills and surrender to you, giving you
her weapon. Talk to the Captain and ask about "Selene." He'll tell you that
he wants her locked up in a room on the Inn Deck. Escort Selene down there and
talk to Captain Ormil again. He'll say that you're heading back to port and to
rest. Do so in the bed you rented.
When you wake up, you'll be back in port. Talk to Ormil and he'll tell
you what happened to Selene and give you your bounty.
Reward: 300 gold
Blackwater Blade, enchanted longsword - Absorb Fatigue 20 pts for 7 sec
+==============================================================================+
| Imperial Corruption..................................................09-06 |
+==============================================================================+
Begin this quest by talking either to Ruslan or Luronk gro-Glurzog. You
can find them wandering about the Imperial City, either in the Market District
or in their homes in the Temple District (see my map on GameFAQs for their
locations). You learn that an Imperial Watchman has been gouging those two.
This happened at Jensine's "Good as New" Merchandise.
Head over to Jensine's. To get her to talk about it, you need to get
her disposition above 70. She'll tell you about how Audens Avidius, a Captain,
is extorting money from shopkeepers. The keepers are too scared to do anything,
so they need help. She says that another Watch Captain could help.
Speak to any Watchman and ask about "Corrupt Imperial Officials" or
something like that. They'll tell you to talk to a Watch Captain, and then you
ask where you can find one. They'll probably point out Servantius Quintillius,
a relatively new Captain (unless you haven't gotten rid of Heironymus Lex in the
Theive's Guild quest). He'll say to talk to Itius Hayn.
Travel to Hayn and he says he needs witnesses. You now need to convince
Ruslan and Luronk to testify. Get their dispotition above 60 (I believe) and
they'll agree. Now you can either follow them until they talk to Hayn, or you
can just wait a day or so until the message pops up saying that Avidius has been
arrested.
Now, if you come back to Imperial City after ten days have passed and
wait around, Avidius will attack you. He'll be in a right state, rags and all,
so he's easy to dispatch.
Reward: Fame +1
+==============================================================================+
| Order of the Virtuous Blood..........................................09-06 |
+==============================================================================+
For this quest, you will be approached by Ralsa Norvalo while wandering
around the Temple District. You may have to wait a day or so (using the "Wait"
option, not just standing there) for her to talk to you. She'll tell you that
her husband needs your help and needs you to meet him at Seridur's house.
Go there and talk to Seridur. He'll tell you about the Order of the
Virtuous Blood, a vampire hunting organization. Talk to him again and he'll
give you a mark: Roland Jenseric. Turns out that Roland lives nearby in the
Temple District and you should go to his house to find a clue.
In Roland's house (you'll have to break in), on his table, on top of the
book, is a letter from a woman. You learn of Roland's secret hideout to the
east of Imperial City. Travel there and enter the shack.
Talk to Roland. He'll tell you his story if you promise not to kill
him. Turns out that Seridur is the vampire. You now have to find out where
he might be. You have to go to the "First Edition" and talk to Phintias.
Phintias tells you that Seridur has mentioned Memorial Cave before. You
should go there to continue your hunt. Memorial Cave, originally a burial
chamber, is now a vampire lair. You have to find Seridur and slay him.
Quickest way is to take a right as soon as you can and follow the passage along
the way. There are about 8 vampires total in the cave, if you feel like killing
them all. Good loot.
With Seridur dead, go back to Roland's shack. He'll thank you for
clearing his name and tell you to meet him at the Order's headquarters. When
you make your way there and talk to Roland, you learn that he (and you) are now
members of the Order. You also get a shiny ring for your trouble.
Reward: Ring of Sunfire - Resist Disease 25%
Reflect Spell 17% (these values depend on your level)
Roland will award you 250 gold for every sample of Vampire Dust you
bring back to him
+==============================================================================+
| Kvatch Quests........................................................10-00 |
+==============================================================================+
I'm not entirely sure that Kvatch has side quests, as I don't feel like
going there and starting the main quest just yet.
More later though.
+==============================================================================+
| Leyawiin Quests......................................................11-00 |
+==============================================================================+
This city reminds me of Williamsburg, Virginia for some reason. I think
it's the orange stucco walls.
+==============================================================================+
| Mazoga the Orc.......................................................11-01 |
+==============================================================================+
I think this one is started by asking about "Rumors." There is an Orc
in the castle posing as a knight that the Count Marius Caro wants to know more
about.
After talking to the Count, you find that he does indeed want to find
out more about this Orc. Big surprise. Go talk to Mazoga and you learn that
she's parentless and a free Orc. She also wants to talk to Weebam-na for some
strange reason. Might as well oblige.
Go visit Weebam-na and ask him to visit Mazonga. If your disposition is
above 60, he'll agree. So he talks to Mazoga and she wants him to lead her to
Fisherman's Rock, a six hour walk. As she won't tell Weebam-na what it's for,
he won't lead her there. Talk to Mazoga and she'll ask you to lead her there.
Once you get to Fisherman's Rock (you might have to push Mazoga towards
the camp, she got stuck for me), Mazoga will talk with one of the people there.
And they'll fight. 4 vs 2. Kill them all and talk to Mazoga. She'll thank
you for helping avenge her friend and tell you to loot whatever you want. Do so
and travel back to Castle Leyawiin. Talk to the Count and he'll reward you.
Reward: Fame +1
Chance to do the quest "Knights of the White Stallion"
+==============================================================================+
| Knights of the White Stallion........................................11-02 |
+==============================================================================+
Now the Count has another quest for you. This time, there are a group
of bandits called the "Black Bow Bandits." Oooh, scary. You need to talk to
Mazoga to find their location. Travel to the map marker (with Mazoga!) and wait
till 12:00 midnight. You should see a guy creeping into the ruins. Follow him
and take out all the bandits there. Loot whatever you want and talk to Mazoga.
She'll head back to the castle, as should you.
Talk to the Count again and he'll reward you and Mazoga.
Reward: Status as a Knight-Errant for the Knights of the White Stallion
Key to the White Stallion Lodge (north of Leyawiin)
100 gold bounty for any Black Bows you return to the Count (signifying a
kill of a Bandit)
Leyawiin Shield
Fame +1
+==============================================================================+
| Whom the Gods Annoy..................................................11-03 |
+==============================================================================+
Ask about "Rumors" and you'll hear of the odd noises and smells coming
from Rosentia Gallenus's house.
Visit Rosentia and you'll see that she's INFESTED WITH SCAMPS!!! RUNNN!!
Just kidding. She does have scamps, but for a different reason. Turns
out that her newly acquried staff is the cause of her worries. She needs to get
rid of it, but needs your help. She asks you to talk to Alves Uvenim at the
Mages Guild.
Alves tells you that you can dump the staff at the shrine to Sheogorath
in Darkfathom Cave. Tell Rosentia this and she'll ask you to do it, of course.
She doesn't want to get dirty.
Darkfathom cave is east of Leyawiin. Short walk. Enter and start
sneaking. I'd use the left passage, as you can get out of the cave that way and
you won't have to fight any Daedra on your way back. Make your way towards your
quest arrow, sending any Daedra you find back to Oblivion. Eventaully, you'll
enter a chamber with a nice stone altar and a statue of Sheogorath. Open your
inventory and Shift-click on the Staff to remove it (when you're standing in
front of the altar). Leave the cave, be careful of any remaining Daedra, and
return to Rosentia.
She thanks your for your work blah blah blah.
Reward: Ring of Eidolon's Edge, enchanted ring: Fortify Block 11 pts
Fortify Blade 11 pts
+==============================================================================+
| Skingrad Quests......................................................12-00 |
+==============================================================================+
What can I say? It reminds me of pictures of London. And everything
looks REALLY expensive. The house in town costs 25,000 gold for cripes sake!
+==============================================================================+
| Paranoia.............................................................12-01 |
+==============================================================================+
Spend at least five minutes in Skingrad and you should be approached
by a dark haired Wood Elf who asks you to meet him behind the Chapel at
midnight. Name's Glarthir, and he's a nutcase, you learn from just about
anyone. Just to appease him, meet him at midnight.
First, he wants you to follow Bernadette Peneles to see if she's
watching him. She leaves her house at 6:00 AM. Wait around till she shows and
follow her until you get tired of it. Maybe talk to her. Doesn't matter.
Report back to Glarthir at midnight again. He'll be surprised that she isn't in
on the plot against him, but he gives you another mark: Toutius Sextius.
Another one plotting against Glarthir. Oh joy. If you want, you can
actually follow Toutius around. Or you could just wait 24 hours until Glarthir
comes back behind the Chapel. Your call. Tell him Toutius isn't plotting
against him. He'll start getting suspicious, especially when you ask him about
your payment. Anyway, one more mark: Davide Surilie.
This one's the owner of the vineyard and the supposed "ringleader" of
Glarthir's conspiracy. Again, you can follow him or wait; doesn't really
matter. Tell Glarthir that Davide isn't plotting and now he thinks YOU'RE in on
the plot. And he tries to fist you to death. Don't make me laugh. I find it
poetic justice to hand-to-hand him, but you can kill him any way you want.
Might as well train your auxiliary combat technique.
Reward: 300 gold
Key to Glarthir's house (looted off his corpse)
Another way this quest plays out is if you tell Glarthir that everyone's
plotting against him. Then he asks you to kill all of them, starting with
Davide Surilie. If you don't kill Davide first, then the guards will find you
out, no matter if you stealth kill the others. Doesn't make sense, but oh well.
Kill Davide and kill the others and report back to Glarthir.
Reward: 1000 gold
Another way, after Glarthir asks you to kill the others, if you report
his request to a guard, they will run off and pwn the crap outta him. Darn
crazy Wood Elf. Or you can tell one of the marks that Glarthir wants them dead
and they'll kill him. Or you can refuse to kill the marks and Glarthir will try
it himself but fail.
Reward: 300 Gold
Key to Glarthir's House (looted off his corpse)
And yet another way, if you meet Glarthir at the Chapel originally and
then ignore his request, come back about a week later, you'll find that he
succeeded in killing Bernadette Peneles but the Guard got to him and whacked
him. His corpse is still up for looting though.
Reward: Key to Glarthir's House
+==============================================================================+
| Seeking Your Roots...................................................12-02 |
+==============================================================================+
To begin this mission, you must find a Nirnroot. I know off hand a
couple locations:
1.) The Gilded Carafe, Market District, Imperial City - behind the counter
2.) Hieronymus Lex's room, Temple District, Imperial City - on a table near his
bed. His room is at the very top of a guard tower barracks in the northeast
corner of the Temple District. It's off limits, so sneak carefully.
3.) Anvil, east of the main entrance, at the base of the statue that's
surrounded by water.
Another site has a pretty good list as well:
http://elderscrolloblivion.inkom.hr/nirnroot.html
Then you should talk to any alchemist (Not the one in the Gilded Carafe
if you stole her Nirnroot) and they'll tell you to talk to Sinderion in
Skingrad. Travel to Skingrad and ask around for Sinderion. He's in the cellar
of the West Weald Inn.
He'll comment on the unique properties of the plant and send you on a
quest to find 10 samples from a grove and other places. The grove only had 3
for me when I went, so I had to look elsewhere.
When you find 10, talk to Sinderion again. He says he'll need 24 hours
to brew up a batch - and he can make a stronger potion if you bring him another
20 nirnroots. Great.
Weak Elixir of Exploration:
Fortify Health 20 pts for 300 seconds
Night Eye for 300 seconds
Once you find another 20 Nirnroots, bring them back to Sinderion. Wait
the customary 24 hours and he'll have the Moderate Elixir for you.
Moderate Elixir of Exploration:
Fortify Health 20 pts for 300 sec
Fortify Fatigue 20 pts for 300 sec
Night Eye for 300 sec
More Soon.
+==============================================================================+
| Buying a House in Skingrad...........................................12-03 |
+==============================================================================+
Begin this quest by talking to Shum gro-Yarug, the Count's butler.
In order for him to discuss it with you, you need over 70 disposition and at
least 15 renown (fame minus infamy). The house costs a whopping 25,000 gold.
If you think that's a lot, wait till you buy the furnishings. In total, this
house will cost you at least 60,000 gold to purchase and furnish. However, it
is quite a big place.
Reward: A fully furnished mansion in loverly Skingrad.
+==============================================================================+
| Helping Hands........................................................12-04 |
+==============================================================================+
This quest ties in with the one above. When you purchase the Servant's
Quarters upgrade for your house, a Nord woman named Eyja will appear in
Colovian Traders. Maybe not immediately, you might have to wait a bit. She was
there for me in the morning, about 9:00 to 11:00. Anyway, talk to her and
she'll offer her services as a housekeep for 150 gold. Quite a deal, I'd say.
Reward: A servant for your Skingrad house. She gives you food and wine if you
have the Kitchen upgrade and you ask her for it.
+==============================================================================+
| The Rosenthorn Cache.................................................12-04 |
+==============================================================================+
Ok, for this one you need the Skingrad house. Enter the main bedroom
and pause. See the desk to your left? Look directly above it. See the ledge
on the top of the wall? Jump up there. You might have to go from desk to
bookshelf to get there. Anyway, you'll find an old scroll, which you should
read. It tells you of a treasure hidden somewhere in the house.
Go to the basement. See the support with the garlic hanging on it? The
treasure is on one of the triangular braces in an hourglass. Activate the loot
and you will get your reward.
Reward: 6 flawless gems
Ring of the Grey - Fortify Sneak 5 pts
Fortify Security 5 pts
Fortify Marksman 5 pts
Fortify Acrobatics 5 pts
Detect Life 50 ft
Resist Poison 50%
(This is at level 22)
+==============================================================================+
| Contact Information..................................................13-00 |
+==============================================================================+
GameFAQs s/n: Idiosyncrat
Email: scythe [at] xbcx [dot] com
Please have "Side Quests Guide" in the first part of the title so it sticks out
for me. You probably won't get a reply unless your email incites one, but I
will give you credit where it's deserved :) Just sign the email with whatever
name you want to be credited by.
And for goodness sake make them intelligible. If I have to think beyond the
obvious to see what you're trying to say, I'll just delete it. Nothing like:
yo bro, i wuz diong thsi kwest and the dood woodn't appeer. i think my game si
haXored. wut shuld i do?
Dear God use actual words and punctuation! Your English teachers should beat
you!
+==============================================================================+
| Credits..............................................................14-00 |
+==============================================================================+
Thanks to Michael Razzino for a typo fix
Thanks to Boogers, rachelesque, and Spekko for more info on "The Siren's
Deception"
Thanks to Das Blocken, Bruce Petty, and Curtis for info on "Sins of the Father"
Thanks to baha, Alteredraziel, Juice, and Zalman for info on "Paranoia"
Thanks to Juice and Julien Van Reeth for info on "Lifting the Vale"
Thanks to Ken Chen for a correction on "Unfriendly Competition" and additional
info on the quest as well.
Thanks to Josh Gammon for info on "Caught in the Hunt"
Thanks to Nick Starchuk for a correction on "Origin of the Grey Prince"
Thanks to runningmonkey for a correction on "Paranoia"
Thanks to totalwarisgreat for info on "Two Sides of the Coin"
Thanks to Bennet Noonan for telling me how to start "An Unexpected Voyage"
Thanks to Sean Johnson for a correction on "Sneak Training"
Thanks to gdwarrior for telling me about "Order of the Virtuous Blood"
Thanks to Elderly Roy for a typo fix.
Thanks to Anna Maren Bjarnadottir for info on "Imperial Corruption"'
Thanks to Bird for a typo fix.
Thanks to Pt.Capella Medan for a correction on "Origin of the Grey Prince"
Thanks to ThinkTank for info on "The Rosenthorn Cache"
Thanks to Yanyan for corrections on "The Ghost Ship of Anvil" and "Through a
Nightmare, Darkly."
Thanks to Ken Hayward for info on "Corruption and Conscience"
Thanks to Beefnut for info on "Paranoia" and "The Wayward Knight"
Thanks to Spelling Police for info on "Two Sides of the Coin"
Thanks to DJ for info on "The Wayward Knight"
Thanks to j.cuevas for info on "The Wayward Knight"