PC | The Sims 2

ORIGINAL FAQ DATE:  Monday, September 20th, 2004

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                            [--------------------]
                            [ Strategy Guide/FAQ ]
                            [--------------------]

Author       : JPaterson
Platform     : Windows PC
Last Updated : September 23rd, 2004
Version      : 0.2
E-Mail       : == See "[A] Contact Information" ==
Website      : http://www.jpatworld.com/
GameFAQS CRP : http://www.gamefaqs.com/features/recognition/8939.html

For more of my FAQs, as well as full HTML strategy guides with screenshots,
check out CHEAT HAPPENS at:

			http://www.cheathappens.com/

===============================================================================

ATTENTION: Since this is a brand new FAQ, I'll gladly take submissions from all
you players.  Send me any tips you may have, whether it's related to jobs,
fears, or anythign.  Also, be sure to send me questions you have, so I can make
a big Questions & Answers list.

===============================================================================

UPDATE & REVISION HISTORY

Sep. 23rd, 2004 (0.2)
- Did quite a lot of work on the FAQ, including:

  Started on jobs; some descriptions, work week, salary, hours done
  Worked on a lot of Wants and Fears
  Started work on the Object Listing
  Added a lot of new sections
  Rearranged the ToC

Sep. 22nd, 2004 (0.1)
- Finished all of section one and two, which I admit isn't a whole lot.  I'll
  be working on this FAQ and I'll submit an update every two days or so.  Not
  all sections are complete, and don't worry if the ToC isn't accurate; I'm
  still working on things.

Sep. 20th, 2004 (0.1)
- Just started.  Only did a little bit of work, and I haven't yet submitted it
  to GameFAQs.

===============================================================================

Table of Contents

[1] Getting Started
    [1.1] Choosing Your Neighborhood
    [1.2] Creating Your Family
          [1.2.1] Standard Options
          [1.2.2] Body Options
    [1.3] Your Sims Aspiration, Personality and Characteristics
    [1.4] Making a Baby/Genetics
    [1.5] Setting Up Your Family Tree
[2] Setting Up Your Neighborhood
[3] Your Sims
    [3.1] Motives
    [3.2] Death
    [3.3] Love
[4] Aspirations & Fears
    [4.1] General Wants
    [4.2] General Fears
    [4.3] Fortune
    [4.4] Knowledge
    [4.5] Family
    [4.6] Romance
    [4.7] Popularity
[5] Aspects of Sim Life
    [5.1] Friends
    [5.2] Family
    [5.3] Social Interactions
[6] Jobs - Adults
    [6.1] Politics
    [6.2] Medicine
    [6.3] Business
    [6.4] Athletic
    [6.5] Criminal
    [6.6] Military
    [6.7] Slacker
    [6.8] Law Enforcement
    [6.9] Culinary
    [6.10] Science
    [6.11] Chance Cards
[7] Jobs - Teenagers & Elders
    [7.1] Politics
    [7.2] Medicine
    [7.3] Business
    [7.4] Athletic
    [7.5] Criminal
    [7.6] Military
    [7.7] Slacker
    [7.8] Law Enforcement
    [7.9] Culinary
    [7.10] Science
    [7.11] Chance Cards
[8] Building a House
    [8.1] Decks & Foundations
    [8.2] Basements
[9] Object Interactions
[10] Social Interactions
[11] Object Listing
     [11.1] Comfort
            [11.1] Dining Chairs
            [11.2] Living Chairs
            [11.3] Recliners
            [11.4] Sofas & Loveseats
            [11.5] Beds
            [11.6] Miscellaneous
[12] Questions & Answers
[13] Cheat Codes
[14] Bugs

[A] Contact Information
[B] Webmaster Information
[C] Where This FAQ May be Found
[D] Other FAQs Written
[E] The Sims 2 Copyright Information

===============================================================================

|-----------------------------------------------------------------------------|
| [1] Getting Started                                                         |
|-----------------------------------------------------------------------------|

This section will get you acquainted with the basics of The Sims 2.  You'll get
all you need to know about creating a Sim family from scratch.  There are
thousands of combinations, if you only take the time to adjust and fine tune
everything, from eyebrow style to shape, from hair to eyes, and more.  You'll
also find out about neighborhoods, and what makes a Sim a Sim.

|-----------------------------------------------------------------------------|
| [1.1] Choosing Your Neighborhood                                            |
|-----------------------------------------------------------------------------|

There are three pre-built neighborhoods that you can choose to move to right
away.  They are Pleasantview, Strangetown and Veronaville, and each area has
it's own special story.  All neighborhood descriptions are taken from in-game.

Pleasantview

"A lot has happened in 25 years!  Mortimer Goth made his fortune, the Pleasants
put down roots, and a new generation of Sims was born.  But the peaceful, happy
existence is in jeopardy when some new arrivals to Pleasantview start stirring
up trouble, creating rivalries and tensions for all the families in the
neighborhood.  Can anything be done to restore the peace to sleepy, idyllic
Pleasantview?

Cassandra is ready to start a family of her own, but can she tame the town
Cassanova?  And can Mortimer bounce back after the disappearance of his wife
Bella?

Was it just coincidence that the Caliente sisters arrived on the even of
Bella's disappearance?  And is there interest in Mortimer physical... or
fiscal?

Who is Don Lothario?  Is his engagement to Cassandra Goth genuine?  And what
about the rumor that her mother, Bella, was last seen scaling the deck of his
condo?

Brandi was left to raise two boys alone following her husband's suspicious pool
ladder accident.  With Dustin acting out, can Brandi teach young Beau to make
the right choices in life?

On the surface, Daniel and Mary-Sue Pleasant seem to have the perfect life, but
is their love a flimsy facade?  And can Angela and Lilith make the right
choices when it comes to love?

Darren is pursuing his dream of being an artist, while his song Dirk hits the
books.  And Darren may have found his muse, but will his creativity be enough
to win Cassandra's affection?"


There are six families currently living in Pleasantview.  They are:

Pleasant
Goth
Dreamer
Caliente
Lothario
Broke

There are two families in the family bin waiting to move to the neighborhood,
and they are:

Burb
Oldie

                                  --==--==--

Strangetown
"An aspiration for knowledge has attracted a diversity of truth-seekers to this
small communuity along the Road to Nowhere.  Can they learn to accept their
neighbors, or will their differences clash and spell ruin for their town?  And
are the reports of a Bella Goth sighting fact or fiction?  In Strangetown,
nothing is what it seems.

In search of truth and mystery, the three Curious brothers, Pascal, Vidcund and
Lazio, got more than they were "expecting."  Can they cope with their new roles
as cosmic parents?

After a fruitful career, Pollination Technician 9 has retired to his favorite
planet.  But can his son Johnny make friends and fit in, or is this family just
too strange for Strangetown?

What experiements are the highly secretive and less than neighborly Loki and
Circe Beaker performing on poor Nervous Subject?  Will this secrecy affect
Circe's career ambitions?

Tank has always lived under the hard thumb of his father, General Buzz Grunt.
In this domesticated boot camp, can Tank prove his worth to this demanding Dad?

Who is buried in Olive Specter's garden?  Will the mysterious, aging outcast
leave her fortune to her niece Ophelia, or, as rumored, to an unnamed heir?

There are five families currently living in Strangetown.  They are:

Specter
Curious
Smith
Grunt
Beaker

There are two families in the family bin waiting to move to the neighborhood,
and they are:

Loner
Singles

                                  --==--==--

Veronaville
"Two houses, alike in dignity... The Capps and Montys have been fueding for
years, but that hasn't stopped the ounger generation from crossing boundaries
and falling in love.  Will their actions lead to ruin, or bring the two
families together?

Patrizio Monty never forgot Consort Capp's broken promise.  But now his
grandson Romeo has fallen for the Capp heiress.  Will the Elders live to see
the two families united?

Juliette Capp has fallen for Romeo, golden child of the rival Monty clan.  Can
the Capps set aside their grudge and put Juliette's happiness first?

The Summerdreams' kindly nature and zest for life have cast a romantic spell
over Veronaville's youth.  But will there be any magic left for Puck?

There are three families currently living in Veronaville.  They are:

Capp
Summerdream
Monty

There are four families in the family bin waiting to move to the neighborhood,
and they are:

Monty
Capp
Capp
Monty

|-----------------------------------------------------------------------------|
| [1.2] Creating Your Family                                                  |
|-----------------------------------------------------------------------------|

If you thought that The Sims had a good Sim editor, wait until you check out
the new one!  You can change almost every aspect of your Sims appearance, from
his stubble to his beard, his eyebrows to his nose, his eyes to his chin,
anything!

|-----------------------------------------------------------------------------|
| [1.2.1] Standard Options                                                    |
|-----------------------------------------------------------------------------|

When first creating a Sim, you have to choose some basic options.  These
options are:

Name
  Pretty simple, just type in what this Sim's name will be.

Gender
  Choose whether your Sim will be male or female.  The left symbol is for
  female, the right for male.

Age
  You choose how old this Sim will be.  From left to right, the options are
  toddler, child, teenager, adult and elder.

Color
  You choose your Sims skin color.  From left to right, the options are light,
  tan, brown, and dark.  The symbol next to the dark color will allow you to
  select any custom skin colors, if you have downloaded or made any.

Weight
  You can choose to have your Sim be slim or fat.  This stat will change over
  the course of the game, so this is just a starting point.

Biography
  The little notebook icon to the bottom right of the options allows you to set
  up a bio for the Sim.

If you don't feel like spending a lot of time creating your Sim, you can choose
the dice icon at the top to randomize everything, or the six people icon to
choose an existing Sim.

Once the basics have been set up, you move on to the body.

|-----------------------------------------------------------------------------|
| [1.2.2] Body Options                                                        |
|-----------------------------------------------------------------------------|

Now you're configuring the body of your Sim, and there is a hell of a lot to
configure!  Let's start at the beginning, going down the list.

Head
  You can change the overall shape of your Sims head.  These heads will be
  different depending on your Sims color, age, and sex.

Hair Style & Color
  This option allows you to change what your Sims hair looks like, as well as
  what color it will be.  There are several styles to choose from, as well as
  some hats, which include a top hat, a cowboy hat and a Viking horn hat.  Out
  of the box, you can make your Sims hair color black, brown, yellow or red.
  The icon next to the red color allows you to use any custom hair styles you
  have made or downloaded.

Face
  You can change your Sims face to suit your needs.  You can make him look
  normal, unique, or flat out deformed.  You start off by choosing a base face
  from the available selections, and then using the sliders underneath to
  further enhance your look.  The sliders control everything from your cheek
  size to your face height (is your face far from your forehead, or close?).

Brow
  You can change your eyebrow with these.  Choose a base option, then use the
  sliders to further customize your Sim.  The sliders allow you to change,
  among other things, the thickness of your brow, and it's rotation.

Eyes
  You can change the appearance of your eyes.  Choose what your eyes will look
  like with one of the base images, then use the sliders to customize further.
  Your eyes, by default, can be brown, light blue, dark blue, silver or green.

Nose
  Change the shape of your nose by first selecting a base picture, then using
  the sliders.  You can alter, among others, the size of your nose, and whether
  it points up, down, or normal.

Mouth
  Your Sim can have a big mouth, a small mouth, or an average mouth.  Choose a
  base picture, then use the sliders to go farther.  The sliders control width,
  size, and shape.

Chin
  Like the mouth, change your chin.  Choose a base picture, then fiddle with
  the sliders.  Will your chin be normal or flat?  Will it stick out?

                                  --==--==--

After configuring your face options, you'll move on to the makeup department.

Blush
  Give your Sims cheeks a blush, from one of several colors.  Both males and
  females can use this.

Eyeliner
  Is your Sim a goth?  Give him or her some black eyeliner.  Both males and
  females can use this.

Eye Shadow
  Is your wife going to be a slut?  Give her some deep eye shadow, showing off
  her heavy makeup use.  Both males and females can use this.

Lipstick
  Give your wife some ruby red lipstick, or your gothic kid some black.  Both
  males and females can use this.

                                  --==--==--

After selecting your makeup (if any), you can choose different face options.

Costume Makeup
  This part allows you to paint your Sims face.  There are many a few different
  schemes available, including military camoflauge, and a cat pattern.  Both
  males and females can use this.

Glasses
  You can opt to give your Sim glasses.  You can choose sunglasses with
  different color shades, or your traditional reading glasses.  You don't have
  to be them glasses at all.  Both males and females can use this.

Eyebrow Style
  There are only three choices out of the box, so choose the one that suits
  you.  Both males and females can use this.

Stubble
  If you desire, you can give your Sim some stubble.  Not a full fledged beard,
  but he's not bare, either.  This can only be used by males.

Beard or Moustache
  Used in conjunction with stubble, you can give your Sim a unique look.  Give
  him a moustache and a goatee with some beard stubble, and you'll have a dirty
  looking Sim.  This can only be used by males.

                                  --==--==--

After customizing your Sims face, you then move on to his or her clothing.

Everyday Outfit
  You can choose to mix and match different shirts or pants, or select the
  "Suits" option to select pre-made clothing combinations.

Formal Outfit
  Choose what your Sim will wear formally.  You'll wear this to a Wedding Party
  if you have one.

Undies
  Choose what your Sims will go to bed in if you make them "Sleep in
  Underwear".

Choose PJs
  Choose what your Sims will go to bed in if you make them "Sleep in PJs".

Choose Swimwear
  Choose what your Sims will wear when they go swimming, or they relax in the
  hot tub.

Choose Athletic Outfit
  Choose what your Sims will wear when they're working out on the exercise
  machine.

|-----------------------------------------------------------------------------|
| [1.3] Your Sims Aspiration, Personality and Characteristics                 |
|-----------------------------------------------------------------------------|

Once you've set up your clothing, you can move on choosing your Sims lifetime
aspiration.  For more information on aspirations, see the Aspiration section.
You can also select your Sims sign and characteristics.  Like the first game,
all twelve Zodiac signs are here, and they are: Aries, Taurus, Gemini, Cancer,
Leo, Virgo, Libra, Scorpio, Sagittarius, Capricorn, Aquarius, and Pisces.

After choosing your sign, you can keep the default characteristics, or you can
alter them.  The five available ones are:

Sloppy ------ Neat
  Sloppy Sims won't pick up after themselves, flush the toilet or make the bed,
  while neat Sims will have no problem doing this, taking out the trash, or
  throwing out rotten food.

Shy ------ Outgoing
  Shy Sims won't want to join in on group activities, but outgoing Sims need
  social action.  Social drops fastest for them.

Lazy ------ Active
  Lazy Sims have more fun watching TV or playing a game, while active sims like
  working out, swimming, or doing other strenuous activities.

Serious ------ Playful
  Serious sims don't like playing too much ("Play" commands fail more often),
  while playful Sims like to tickle and be tickled, play red hand, etc.

Grouchy ------ Nice
  Grouchy Sims will have a hard time making friends and staying friendly, but
  nice Sims can charm and become friends easily.


Once you've selected your Sims aspiration and sign, you can move on.

|-----------------------------------------------------------------------------|
| [1.4] Making a Baby/Genetics                                                |
|-----------------------------------------------------------------------------|

When you have at least one male and one female adult in one family, you can
choose to Make a Baby, instead of creating one with the normal tools.  When
choosing this option, the characteristics of both parents are given to the
child, so they will have a similar appearance to their parents.  If the mother
is fat while the father has huge eyes, your baby Sim will take on these traits,
although not to extreme amounts.  Clicking the pacifier icon in the middle of
the screen will allow you to randomize your baby again and again, until you
find something you like.

|-----------------------------------------------------------------------------|
| [1.5] Setting Up Your Family Tree                                           |
|-----------------------------------------------------------------------------|

Once your family is finished, you can configure the family tree.  By dragging
and dropping the pictures of your Sims onto others, you can set what their
relationship will be.  Dragging an elder on top of an adult will allow you to
make the elder the parent of the adult, while dropping the adult over a child
will allow you to make the adult that child's parent.  Dragging two adults over
one another will let you make those two adults roomies, siblings or spouses.
Toddlers, children and teenagers can also be siblings of one another.

===============================================================================

|-----------------------------------------------------------------------------|
| [2] Setting Up Your Neighborhood                                            |
|-----------------------------------------------------------------------------|

When your family has been created, you can move them into a neighborhood.
Before doign that, however, there are some things you can do.

To find a place for your Sims to live, you need to build a house.  You can do
this by placing a lot, then building on that lot.  If you don't want to build a
house, there are several that come pre-built with the game, and all you have to
do is decorate it.  If you choose to build your own house, there are ten lots
you can buy, all a different size.  You place these lots adjacent to any road.
You must type a name for the lot, and choose whether it'll be a community lot
or a residential lot.  Sims can only move into residential lots.

You also have the option of decorating your neighborhood.  You can plant flora,
which includes trees and shrubs; landmarks, which include signposts, a water
tower and a satellite; effects, which include clouds and balloons; stones,
which include rocks and formations; and miscellaneous objects.

===============================================================================

|-----------------------------------------------------------------------------|
| [4] Aspirations & Fears                                                     |
|-----------------------------------------------------------------------------|

Probably the biggest gameplay addition to The Sims 2 is that of the Aspirations
and Fears.  Aspirations are what your Sims try to achieve before they die.  If
they're aspiration is fortune, they want to amass a large fortune of money,
while having the most expensive objects adoring their home.  A Sim whose
aspiration is family wants nothing more then a big family to continue their
lineage.

|-----------------------------------------------------------------------------|
| [4.1] General Wants                                                         |
|-----------------------------------------------------------------------------|

The following are general wants that can pop up over the course of the game.
They are here to give you an idea of what your Sims will want.  All
descriptions are from in-game.  Aspiration points tell you how many points you
get for fulfilling that want.  Icon gives you an idea of what the icon looks
like so you'll recognize it whenever you see it.

                                  --==--==--

Get a Job in the Slacker Career
===============================

Description
  "It's worth holding out for a job that really fits.  Click on the Newspaper
  or Computer and choose "Find a Job".  Keep looking each day until the right
  job comes along."

Aspiration Points
  +1,000

Icon: Picture of a coffee cup with steam coming out of it

                                  --==--==--

Meet Someone New
================

Description
  "To meet someone new, wait for one of the Sims in the neighborhood to walk
  by.  Click and choose from one of the Social Interactions.  Hey, you could
  even have your Sim order a Pizza-someone's got to bring it!
  Hint: To meet more Sims, move more Sims into the neighborhood."

Aspiration Points
  +1,000

Icon
  Two people with an arrow on the right person

                                  --==--==--

Buy a Stereo
============

Description
  "To buy this object, look in the Buy Catalog or the Build Catalog under the
  category icon shown here.  Make sure you have enough simoleans to afford it."

Aspiration Points
  +500

Icon
  Speaker with a green dollar sign to the bottom-right of it

                                  --==--==--

Buy a Bar
=========

Description
  "To buy this object, look in the Buy Catalog or the Build Catalog under the
  category icon shown here.  Make sure you have enough simoleans to afford it."

Aspiration Points
  +500

Icon
  Three balloons with a green dollar sign to the bottom-right of it

                                    --==--==--

Make a Friend
=============

Description
  "To be a Friend of another Sim, make sure your Sim spends the time to get
  both Sims' Daily Relationship with each other above 50.  Talking, playing
  games, or even just watching TV together are great ways to get there.

Aspiration Points
  +3,500

Icon
  Picture of a blue smiley face

                                    --==--==--

Get a Job in the Culinary Career
================================

Description
  "It's worth holding out for a job that really fits.  Click on the Newspaper
  or Computer and choose "Find a Job".  Keep looking each day until the right
  job comes along."

Aspiration Points
  +1,000

Icon
  Picture of a black chef's hat

                                    --==--==--

Get a Job in the Athletic Career
================================

Description
  "It's worth holding out for a job that really fits.  Click on the Newspaper
  or Computer and choose "Find a Job".  Keep looking each day until the right
  job comes along."

Aspiration Points
  +1,000

Icon
  Picture of a black soccer ball

                                    --==--==--

Earn Some Money
===============

Description
  "Some Sims just like earning money, no matter how little.  A Sim can earn
  money by getting a job and going to work.  Creative Sims can also earn money
  by painting pictures and writing novels.

Aspiration Points
  +500

Icon
  Large green dollar sign

                                    --==--==--

Talk to _______
===============

Description
  "To talk to another Sim, click on that Sim and choose any of the Interactions
  under the "Talk" group.  Having common Interests goes a long way towards
  having something to Talk about, and so does knowing the same Sims.

Aspiration Points
  +500

Icon
  Picture of the target Sim with a small, white thought bubble to the
  bottom-right

                                    --==--==--

Play with ______
================

Description
  "To Play With another Sim, click on that Sim and choose any of the
  interactions under the "Play" group.

Aspiration Points
  +500

Icon
  Picture of the target Sim with a small, blue smiley face to the bottom-right

                                    --==--==--

Get a Job in the Criminal Career
================================

Description
  "It's worth holding out for a job that really fits.  Click on the Newspaper
  or Computer and choose "Find a Job".  Keep looking each day until the right
  job comes along."

Aspiration Points
  +1,000

Icon
  Black picture of a burglar's face

                                    --==--==--

Get _______ Into Private School
===============================

Description
  "Some Sims want to know their young ones are getting the best education money
  can buy.  To have the Headmaster come over to see if your Sim is a candidate
  for SimCity Academy, click on the phone and choose "Invite Headmaster".

Aspiration Points
  +8,000

Icon
  Picture of the target Sim with a small, blue t-shirt to the bottom-right,
  with a pointy yellow circle behind them

                                    --==--==--

Flirt with _______
==================

Description
  "Flirting is the first step down that road to love.  To have your Sim flirt
  with another Sim, click on that Sim and choose any of the interactions under
  "Flirt".

Aspiration Points
  +750

Icon
  Picture of the target Sim with a small, red heart to the bottom-right

                                    --==--==--

Kiss ________
=============

Description
  "To have your Sim kiss another Sim, click on that Sim and choose any of the
  interactions under the "Kiss" option.  If "Kiss" isn't available, or if your
  Sim gets rejected, your Sim may need to know that other Sim a bit better, or
  that Sim may not be in a good enough mood.

Aspiration Points
  +1,000

Icon
  Picture of the target Sim with a small, red pair of lips to the bottom-right

                                    --==--==--

Have a Party
============

Description
  "Parties are a quick way to fill a house with lots of Sims.  To throw a
  party, click on the Phone and then choose any of the interactions under the
  "Throw Party" option."

Aspiration Points
  +2,000

Icon
  Color picture of three balloons; yellow, red and purple

                                    --==--==--

Gain a Mechanical Skill Point
=============================

Description
  "To build a skill, make sure your Sim spends enough time with a skill object.
  Different objects build different skills; you can see which skill an object
  builds by looking at the object's description in the Buy Catalog."

Aspiration Points
  +1,000

Icon
  A blue vial with a small yellow arrow to the left of it

                                    --==--==--

Gain a Cleaning Skill Point
===========================

Description
  "To build a skill, make sure your Sim spends enough time with a skill object.
  Different objects build different skills; you can see which skill an object
  builds by looking at the object's description in the Buy Catalog."

Aspiration Points
  +1,000

Icon
  A blue vial with a small yellow arrow to the left of it

                                    --==--==--

_______ is an Overachiever
==========================

Description
  "Some parents and grandparents really love to see a Teen excel.  To make a
  Teen Sim an Overachiever, make sure they do all their homework, go to school
  in a great Mood to get that A+, while getting them promoted to the top of
  their Teen job."

Aspiration Points
  +6,000

Icon
  Picture of target Sim with a gold star to the bottom-right

                                    --==--==--

Buy a Dresser Costing at Least $1,000
=====================================

Description
  "To buy this object, look in the Buy Catalog or the Build Catalog under the
  category icon shown here.  Make sure you have enough simoleans to afford it."

Aspiration Points
  +1,000

Icon
  Picture of a dresser with a small green dollar sign and small yellow arrow to
  the bottom-right of it

                                    --==--==--

Be Best Friends with ________
=============================

Description
  "To be Best Friends with another Sim, make sure your Sim spends the time for
  both Sims' Lifetime Relationship to each other to get above 50.  Talking,
  playing games, or even just watching TV together are great ways to get
  there."

Aspiration Points
  +4,000

Icon
  Picture of target Sim with two small green smiley faces to the bottom-right

                                    --==--==--

Gain a Logic Skill Point
========================

Description
  "To build a skill, make sure your Sim spends enough time with a skill object.
  Different objects build different skills; you can see which skill an object
  builds by looking at the object's description in the Buy Catalog."

Aspiration Points
  +1,000

Icon
  A blue vial with a small yellow arrow to the left of it

                                    --==--==--

Have Very First Kiss
====================

Description
  "There's always a Very First Kiss for each Sim.  To have your Sim kiss
  another Sim for the Very First time, click on that Sim and choose "Kiss",
  then "First Kiss".  If it's not available, or doesn't go well, your Sim may
  need to know that other Sim a bit better, or that may not be in a good enough
  mood."

Aspiration Points
  +8,000

Icon
  Picture of a big pair of red lips, with a yellow pointy circle behind them

                                    --==--==--

Flirt
=====

Description
  "Flirting is the first step down that road to love.  To have your Sim flirt
  with another Sim, click on that Sim and choose any of the interactions under
  "Flirt"."

Aspiration Points
  +750

Icon
  Two people with an arrow and a small red heart to the bottom-right

                                    --==--==--

Go to Work
==========

Description
  "You can't expect a paycheck if you don't show up.  Sims in a good mood will
  go meet the carpool by themselves, as long as they aren't involved in other
  activities.  For Sims who don't want to go on their own, click the carpool
  and choose "Go to Work"."

Aspiration Points
  +750

Icon
  Picture of a car

                                    --==--==--

Be Friends with _________
=========================

Description
  "To be a Friend of another Sim, make sure your Sim spends the time to get
  both Sims' Daily Relationship with each other above 50.  Talking, playing
  games, or even just watching TV together are great ways to get there.

Aspiration Points
  +3,500

Icon
    Picture of target Sim with a small blue smiley face to the bottom-right

                                    --==--==--

Eat Mac and Cheese
==================

Description
  "Sometimes a Sim just craves a particular food.  Click on the food and choose
  "Eat"."

Aspiration Points
  +500

Icon
  White bowl with brown liquid inside

                                    --==--==--

Invite Someone Over
===================

Description
  "To invite someone over, make sure your Sim has a phone.  Click on it to open
  the phone book of everyone your Sim knows.  Keep an eye on that clock,
  though-Sims don't like to be awakened."

Aspiration Points
  +1,000

Icon
  Silver telephone receiver

                                    --==--==--

Appreciate _________
====================

Description
  "Appreciation is a great way to build a relationship... To have your Sim
  Appreciate another Sim, just click on that Sim and choose any of the
  interactions under "Appreciate"."

Aspiration Points
  +500

Icon
  Picture of target Sim with a small blue smiley face and arrow to the
  bottom-right

                                    --==--==--

Buy a Sculpture
===============

Description
  "To buy this object, look in the Buy Catalog or the Build Catalog under the
  category icon shown here.  Make sure you have enough simoleans to afford it."

Aspiration Points
  +500

Icon
  Picture of a sculpture with a small green dollar sign to the bottom-right

                                    --==--==--

Eat Toaster Pastries
====================

Description
  "Sometimes a Sim just craves a particular food.  Click on the food and choose
  "Eat"."

Aspiration Points
  +500

Icon
  White bowl with a brown, square-shaped object on it

                                    --==--==--

Buy a Computer Costing at Least $2,000
======================================

Description
  "To buy this object, look in the Buy Catalog or the Build Catalog under the
  category icon shown here.  Make sure you have enough simoleans to afford it."

Aspiration Points
  +2,000

Icon
  Television with antenna with a small green dollar sign and yellow arrow to
  the bottom-right

                                    --==--==--

Buy a Microwave
===============

Description
  "To buy this object, look in the Buy Catalog or the Build Catalog under the
  category icon shown here.  Make sure you have enough simoleans to afford it."

Aspiration Points
  +500

Icon
  Picture of a blender with a small green dollar sign to the bottom-right

                                    --==--==--

Chat Online
===========

Description
  "Click on the computer and choose "Chat" to interact with random Sims from
  around the neighborhood.  Hint: while this improves Social Need, it's not as
  satisfying as a good old face to face chat."

Aspiration Points
  +500

Icon
  Picture of a white computer with a small arrow to the bottom-right

                                    --==--==--

Have a Baby
===========

Description
  "To have a baby, get your Sim into a Double Bed or a Hot Tub with a Sim of
  the opposite sex.  Click on the other Sim and choose "Cuddle" and then "Try
  for Baby".  It that isn't available, your Sim's relationship isn't high
  enough; and if it doesn't happen the first time, keep trying!"

Aspiration Points
  +5,000

Icon
  Picture of a blue and yellow pacifier

                                    --==--==--

Buy a Desk Costing at Least $650
================================

Description
  "To buy this object, look in the Buy Catalog or the Build Catalog under the
  category icon shown here.  Make sure you have enough simoleans to afford it."

Aspiration Points
  +650

Icon
  Picture of a desk with a small green dollar sign and yellow arrow to the
  bottom-right

                                    --==--==--

Gain a Cooking Skill Point
==========================

Description
  "To build a skill, make sure your Sim spends enough time with a skill object.
  Different objects build different skills; you can see which skill an object
  builds by looking at the object's description in the Buy Catalog."

Aspiration Points
  +1,000

Icon
  A blue vial with a small yellow arrow to the left of it

                                    --==--==--

Have 5 Best Friends
===================

Description
  "For your Sim, Best Friends make the World go round.  Free up enough of your
  Sim's time to build five Sims' Lifetime Relationships to above 50, and then
  work to keep them there."

Aspiration Points
  +10,000

Icon
  Two green smiley faces with the number "5" at the bottom-right

                                    --==--==--

Earn $100
=========

Description
  "Some Sims feel great satisfaction from their paychecks.  To earn the money
  required, keep your Sim going to work every day.  To reach this goal faster,
  work to get your Sim promoted, which will bump up the daily wage."

Aspiration Points
  +500

Icon
  Big, green dollar sign

                                    --==--==--

Buy a Shrub
===========

Description
  "To buy this object, look in the Buy Catalog or the Build Catalog under the
  category shown here.  Make sure you have enough simoleans to afford it."

Aspiration Points
  +500

Icon
  Picture of a shrub

                                    --==--==--

Buy a Flowerbed
===============

Description
  "To buy this object, look in the Buy Catalog or the Build Catalog under the
  category shown here.  Make sure you have enough simoleans to afford it."

Aspiration Points
  +500

Icon
  Picture of a flower

                                    --==--==--

Buy a Tree
==========

Description
  "To buy this object, look in the Buy Catalog or the Build Catalog under the
  category shown here.  Make sure you have enough simoleans to afford it."

Aspiration Points
  +500

Icon
  Picture of a tree

                                    --==--==--

______ Gets A+ Report Card

Description
  "Good grades come from studying, but the top grade needs a good attitude too.
  To have your Sim get an A+ in school, keep their grades rising by having them
  stay current on all their homework, and send them to school in as good a Mood
  as you can."

Aspiration Points
  +4,000

Icon
  Picture of target Sim with a small book icon to the bottom-right

                                    --==--==--

ssssssssssss

Description
  "s

Aspiration Points
  +s

Icon
  s

|-----------------------------------------------------------------------------|
| [4.2] General Fears                                                         |
|-----------------------------------------------------------------------------|

The following are general fears that can pop up over the course of the game.
They are here to give you an idea of what your Sims will be afraid of.  All
descriptions are from in-game.  Aspiration points tell you how many points
you lose for fulfilling that fear.  Icon gives you an idea of what the icon
looks like so you'll recognize it whenever you see it.

                                    --==--==--

Be Rejected for a Flirt
=======================

Description
  "Flirting is the first step down that road to love, but the road turns rocky
  if your timing's not right.  To have your Sim flirt with another Sim, click
  on that Sim and choose any of the interactions under "Flirt".  If your Sim
  gets rejected, the other Sim may not be in a good enough mood.

Aspiration Points
  -750

Icon
  Two people with an arrow on the right person, with a red X behind them

                                    --==--==--

Get Rejected for Very First Kiss
================================

Description
  "Getting rejected for that Very First Kiss can really shake a Sims
  confidence.  Make sure your Sim knowns another Sim well enough before trying
  to plant their first wet one, and avoid puckering up at all if you think the
  other Sim is in a foul mood.

Aspiration Points
  -3,500

Icon
  A big picture of red lips, with a red X behind it

                                    --==--==--

Use a Public Toilet
===================

Description
  "Some Sims need to know a toilet is clean before they use it.  Click on a
  toilet on a Community Lot and choose "Use" to have your Sim do their business
  regardless.

Aspiration Points
  -500

Icon
  Picture of a blue toilet with an arrow to the bottom-right of it

                                    --==--==--

Repo Man!
=========

Description
  "The more you buy for your Sim, the more those Bills pile up.  Pay the Bills
  before they explode by first getting bills from the mailbox, and then
  clicking on them and choosing "Pay Bills".

Aspiration Points
  -2,000

Icon
  Large green dollar sign with a red X in the background

                                    --==--==--

Have a Bad Conversation with _________
======================================

Description
  "To talk to another Sim, click on that Sim and choose any of the interactions
  under "Talk".  Sims are more likely to have a bad conversation when they
  don't share common interests, or if their relationship is low.

Aspiration Points
  -350

Icon
  Picture of the target Sim with a small, white thought bubble in the
  bottom-right with a red X through it

                                    --==--==--

Be Rejected for Playing With by _________
=========================================

Description
  "It would really hurt if your Sim's request to Play With another Sim were
  turned down.  To Play With another Sim, click on that Sim and choose any of
  the interactions under the "Play" group.  If your Sim gets rejected, the
  other Sim may not be in a good enough mood.

Aspiration Points
  -750

Icon
  Picture of the target Sim with a small, blue smiley face to the bottom-right
  with a red X through it

                                    --==--==--

Get Rejected for a Kiss by ________
===================================

Description
  "Getting rejected for a Kiss is no fun.  Make sure your Sim knowns another
  Sim well enough before trying a kiss, and avoid puckering up at all if you
  think that other Sim is in a foul mood.

Aspiration Points
  -1,000

Icon
  Picture of the target Sim with a small, red pair of lips to the bottom-right
  with a red X through it

                                    --==--==--

Be Rejected for a Flirt by _______
==================================

Description
  "Flirting is the first step down that road to love, but the road turns rocky
  if your timing's not right.  To have your Sim flirt with another Sim, click
  on that Sim and choose any of the interactions under "Flirt".  If your Sim
  gets rejected, the other Sim may not be in a good enough mood.

Aspiration Points
  -750

Icon
  Picture of the target Sim with a small, red heart to the bottom-right, with a
  red X behind it

                                    --==--==--

Have Something Stolen
=====================

Description
  "Your Sim worked hard for their belongings-don't let them be stolen.  To
  avoid theft, buy a Burglar Alarm from the buy catalog."

Aspiration Points
  -3,500

Icon
  Black picture of a burglar's face with a pointy yellow circle behind it

                                    --==--==--

Be Rejected for Appreciate by ________
=======================================

Description
  "Appreciation is a great way to build a relationship, but not if it's
  rejected.  To have your Sim appreciate another Sim, just click on that Sim
  and choose any of the interactions under "Appreciate".  If your Sim gets
  rejected, the other Sim may not be in a good enough mood.

Aspiration Points
  -750

Icon
  Picture of target Sim

                                    --==--==--

Death of _______
================

Description
  "No Sim lives forever.  But, by ensuring that they have a full Aspiration
  Meter, and avoid illness and injury, some may live longer than others.  And
  if all else fails, you can always try bargaining with the Grim Reaper, and
  hope for the best..."

Aspiration Points
  -5,000

Icon
  Picture of target Sim with a small tombstone to the bottom-right

                                    --==--==--

Fire!
=====

Description
  "Sims fear fire... that's smart.  To avoid Fires, make sure your Sim has at
  least some Cooking skill before sending them into the kitchen, and don't let
  them leave cooking food unattended for too long."

Aspiration Points
  -2,000

Icon
  Picture of a red/orange fire

                                    --==--==--

ssssssssssss

Description
  "s

Aspiration Points
  -s

Icon
  s

|-----------------------------------------------------------------------------|
| [4.3] Fortune                                                               |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| [4.4] Knowledge                                                             |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| [4.5] Family                                                                |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| [4.6] Romance                                                               |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| [4.7] Popularity                                                            |
|-----------------------------------------------------------------------------|

===============================================================================

|-----------------------------------------------------------------------------|
| [6] Jobs - Adults                                                           |
|-----------------------------------------------------------------------------|

Like in the first game, there are ten different career paths you can choose to
follow, each with a different salary, work week and special item.  This section
will list all the jobs, what the salary is at each level, what skills are
required, and what days you have to work.  The following jobs are for adults.
Teenagers and elders can be found in the next section.

The layout is as follows:

NAME OF POSITION (JOB LEVEL)
HOURS: Hours you work
SALARY: How much you bring home every day
REQUIREMENTS FOR PROMOTION: What you must do to get promoted
WORK WEEK: What days you work (days you WORK will be plain; days you DON'T WORK
           will be in brackets)

|-----------------------------------------------------------------------------|
| [6.1] Politics                                                              |
|-----------------------------------------------------------------------------|

sss (Level 1)
=============
Carpool Arrival: ss
Hours: ss
Salary: s
Requirements for Promotion: s

Work Week: s

Description:
ss

                                    --==--==--



|-----------------------------------------------------------------------------|
| [6.2] Medicine                                                              |
|-----------------------------------------------------------------------------|

sss (Level 1)
=============
Carpool Arrival: ss
Hours: ss
Salary: s
Requirements for Promotion: s

Work Week: s

Description:
ss

                                    --==--==--



|-----------------------------------------------------------------------------|
| [6.3] Business                                                              |
|-----------------------------------------------------------------------------|

sss (Level 1)
=============
Carpool Arrival: ss
Hours: ss
Salary: s
Requirements for Promotion: s

Work Week: s

Description:
ss

                                    --==--==--



|-----------------------------------------------------------------------------|
| [6.4] Athletic                                                              |
|-----------------------------------------------------------------------------|

sss (Level 1)
=============
Carpool Arrival: ss
Hours: ss
Salary: s
Requirements for Promotion: s

Work Week: s

Description:
ss

                                    --==--==--



|-----------------------------------------------------------------------------|
| [6.5] Criminal                                                              |
|-----------------------------------------------------------------------------|

Pickpocket (Level 1)
=============
Carpool Arrival: 10:00am
Hours: 11:00am - 5:00pm
Salary: $196
Requirements for Promotion: N/A

Work Week: S (M) T W (T) F S

Description:
Entry-level two-bit thief - but you are your own boss.  Dexterity and physical
speed are obviously important.  A certain amount of creativity is helpful, too,
if you are going to distract those marks while you dip into their pockets.

                                    --==--==--
Bagman (Level 2)
================
Carpool Arrival: 4:00pm
Hours: 5:00pm - 1:00am
Salary: $280
Requirements for Promotion: 1 Creativity

Work Week: S (M) T (W) T F S

Description:
You're a foot soldier for a small-time mobster--making pickups and deliveries
of dirty cash and "sensitive merchandise".  You'll need to be quick on your
feet to avoid the heat and rival punks.  Work on your body skill will
definitely pay off.

                                    --==--==--

Bookie (Level 3)
================
Carpool Arrival: 10:00am
Hours: 11:00am - 6:00pm
Salary: $385
Requirements for Promotion: 3 Creativity

Work Week: S M (T) (W) T F S

Description:
Make book on the dog track, horse races, and stadium games--where, one way or
another, "the house" awlays wins.  And this time "the house" is you.  You never
know when something may go wrong that requires some fast talking, so keep those
creativity skills sharp.

                                    --==--==--

Con Artist (Level 4)
=============
Carpool Arrival: 8:00am
Hours: 9:00am - 3:00pm
Salary: $490
Requirements for Promotion: 2 Mechanical
                            1 Body
                            4 Creativity

Work Week: (S) M T W T F (S)

Description:
Run schemes, scams and swindles--anything to separate a naive Sim from
hard-earned cash.  Profits increase, but this job needs inspired thinking and
the power to persuade others.

Criminal Career Reward: At level four, Con Artist, you can buy the LIE DETECTOR

                                    --==--==--

Getaway Driver (Level 5)
=============
Carpool Arrival: 9:00pm
Hours: 10:00pm - 6:00am
Salary: $595
Requirements for Promotion: 4 Mechanical
                            2 Body
                            5 Creativity

Work Week: (S) M T W T F (S)

Description:
From two-bit crook to three-bit crook.  To succeed as a driver, you'll need
some strong physical skills and a mechanic's knowledge.  But you want to get in
on the main action, right?  Work on your skills to show the boss how
indispensable you are.

                                    --==--==--

Bank Robber (Level 6)
=============
Carpool Arrival: 2:00pm
Hours: 3:00pm - 11:00pm
Salary: $742
Requirements for Promotion: 4 Mechanical
                            5 Body
                            7 Creativity

Work Week: (S) M T W T F (S)

Description:
Instead of just driving the money away, now you're inside the SimCity First
National Bank when it does down--which cuts you in for a bigger slice.  But
you'd like to try your hand at some sneakier, more challenging crimes.  Better
brains, brawn and buddies will move you up.

                                    --==--==--
|-----------------------------------------------------------------------------|
| [6.6] Military                                                              |
|-----------------------------------------------------------------------------|

sss (Level 1)
=============
Carpool Arrival: ss
Hours: ss
Salary: s
Requirements for Promotion: s

Work Week: s

Description:
ss

                                    --==--==--



|-----------------------------------------------------------------------------|
| [6.7] Slacker                                                               |
|-----------------------------------------------------------------------------|

sss (Level 1)
=============
Carpool Arrival: ss
Hours: ss
Salary: s
Requirements for Promotion: s

Work Week: s

Description:
ss

                                    --==--==--



|-----------------------------------------------------------------------------|
| [6.8] Law Enforcement                                                       |
|-----------------------------------------------------------------------------|

sss (Level 1)
=============
Carpool Arrival: ss
Hours: ss
Salary: s
Requirements for Promotion: s

Work Week: s

Description:
ss

                                    --==--==--



|-----------------------------------------------------------------------------|
| [6.9] Culinary                                                              |
|-----------------------------------------------------------------------------|

sss (Level 1)
=============
Carpool Arrival: ss
Hours: ss
Salary: s
Requirements for Promotion: s

Work Week: s

Description:
ss

                                    --==--==--



|-----------------------------------------------------------------------------|
| [6.10] Science                                                              |
|-----------------------------------------------------------------------------|

Test Subject (Level 1)
=============
Carpool Arrival: 10:00am
Hours: 11:00am - 5:00pm
Salary: $217
Requirements for Promotion: 1 Cooking
                            1 Cleaning

Work Week: (S) M T W T (F) S

Description:
While earning a science degree, you're picking up a mediocre salary as a "human
guinea pig" at a local kinetics lab.  It's a way to introduce yourself to the
scientific community, but it's tough to be charming after several hours in a
wind tunnel.

                                    --==--==--

Lab Assistant (Level 2)
=======================
Carpool Arrival: 3:00pm
Hours: 4:00pm - 10:00pm
Salary: $322
Requirements for Promotion: 1 Cooking
                            1 Logic
                            3 Cleaning

Work Week: S (M) T W T F (S)

Description:
Cleaning rat cages, fixing delicate lab equipment for minimum wage--how's your
mood today?  A lot of logic-skill-building time is needed at home to advance.
And guess what?  You're on the graveyard shift.  Work all night, sleep all day.

                                    --==--==--

Field Researcher (Level 3)
==========================
Carpool Arrival: 8:00am
Hours: 9:00am - 3:00pm
Salary: $448
Requirements for Promotion: 2 Cooking
                            1 Logic
                            5 Cleaning
                            1 Friend

Work Week: S M T (W) T (F) S

Description:
This job takes you into the field, working on far-flung projects.  However,
your pay increases.  Develop your logic skill and maybe you can actually teach
about this stuff in the classroom, instead of doing it in remote, inhospitable
places.

                                    --==--==--

Science Teacher (Level 4)
=============
Carpool Arrival: 7:00am
Hours: 8:00am - 3:00pm
Salary: $525
Requirements for Promotion: 3 Cooking
                            3 Logic
                            6 Cleaning
                            1 Friend

Work Week: (S) M T W T F (S)

Description:
No amount of field research could have prepared you for the naked savagery of
teaching a high-school science class. (At least it's a job with regular hours.)
Keep those lab messes clean, and build logic skill to aid you in getting a
different job.

                                    --==--==--

Project Leader (Level 5)
=============
Carpool Arrival: 9:00am
Hours: 10:00am - 5:00pm
Salary: $630
Requirements for Promotion: 4 Cooking
                            4 Logic
                            6 Cleaning
                            1 Friend

Work Week: S (M) T W (T) F S

Description:
It is up to you to manage a team of researchers in the quest for an important
scientific breakthrough.  Devise innovative experiments using your newly
developed cooking and cleaning skills.  If you really shine here, you may be on
your way to becoming an inventor.

                                    --==--==--

Inventor (Level 6)
=============
Carpool Arrival: 9:00am
Hours: 10:00am - 7:00pm
Salary: $756
Requirements for Promotion: 5 Cooking
                            5 Logic
                            6 Cleaning

Work Week: S M (T) W (T) F S

Description:
Income has climbed, but to succeed as an inventor you'll need to put in long
hard hours at the lab.  Maintaining your home relationships may be harder now-
there will be little time for socializing as you create the auto-recycling
newspaper.

Science Career Reward: At level six, Inventor, you can buy the BIO STATION

|-----------------------------------------------------------------------------|
| [6.11] Chance Cards                                                         |
|-----------------------------------------------------------------------------|

Chance Cards, like in The Sims, will pop up every so often, giving you a
scenario.  You are then presented with two options, and a third one, which lets
you ignore the scenario.  Depending on your choice, something will happen.  You
could win an award at work, be promoted, demoted, win some cash, or even be
fired.

This section gives you the chance cards for all adult jobs, and what their
outcomes are.

                                    --==--==--

Criminal Career Chance Card 1 ("Bookie" position)
=================================================

A few days ago one of ____'s regulars picked a long shot nag to win and ended
up winning himself a couple of grand, but before he could collect, he managed
to get himself into some "trouble", which led to the accidental explosion of
his car.  _____ has effectively inherited the money, and if he/she were to
pocket the winnings him/herself, no one would be the wiser, though he/she could
also earn some street rep by splitting the winnings with his/her boss.

"Keep" ->

"Split" -> _____ counts out the winnings and heads to the 444 Club, the base of
           operations for the local family's "business".  He/she greets the
           doormen and is escorted ot the backroom, where he/she explains the
           situation to the boss and drops a roll of 1000 simoleans in front of
           him.  He waves his hand and in a gruff voice informs _____ that the
           winnings really belong to him and the family.  _____ has no choice
           but to turn over all the winnings and lose 1 Creativity skill point.

                                    --==--==--

Criminal Career Chance Card 2 ("Con Artist" position)
=====================================================

As of late, pickings have been thin in the con-artist racket.  The Vice Squad
has been breathing down _____'s neck, and the consumer affairs committee has
launched an aggressive television ad campaign warning would-be victims to the
dangers of recent confidence schemes.  _____ has a few tricks left up his/her
sleeve though.  A contact has offered him/her some office space that might work
well as the pretext for a classic vacation time-share scam (a sure fire way to
swindle the elderly out of their retirement funds), or seeing as times are
tough, _____ could go with the old door-to-door insurance policy scheme.

"Time-Share" -> _____ opens up shop, and within an hour already has his/her
                first pair of suckers.  He/she sells them some forged time
		share paperwork, some imaginary stock in their local shopping
                mall, and even ends up throwing in a non-existant speed boat.
                _____ thanks the elderly couple and shows them to the door, but
                the couple is cagier than _____ suspected.  They immediately
                take the paperwork to a lawyer, and the cops arrive at _____'s
                "office" door before he/she's even had time to cash the check.
                _____ is caught red handed and has to hire a shyster attorney
                to beat the 13 counts of fraud the DA has filed against
                him/her.  _____ is out $5,000.

"Insurance" ->

===============================================================================

|-----------------------------------------------------------------------------|
| [7] Jobs - Teenagers & Elders                                               |
|-----------------------------------------------------------------------------|

Like in the first game, there are ten different career paths you can choose to
follow, each with a different salary, work week and special item.  This section
will list all the jobs, what the salary is at each level, what skills are
required, and what days you have to work.  The following jobs are for teenagers
and elders.  Adults can be found in the previous section.

The layout is as follows:

NAME OF POSITION (JOB LEVEL)
HOURS: Hours you work
SALARY: How much you bring home every day
REQUIREMENTS FOR PROMOTION: What you must do to get promoted
WORK WEEK: What days you work (days you WORK will be plain; days you DON'T WORK
           will be in brackets)

|-----------------------------------------------------------------------------|
| [7.1] Politics                                                              |
|-----------------------------------------------------------------------------|

sss (Level 1)
=============
Carpool Arrival: ss
Hours: ss
Salary: s
Requirements for Promotion: s

Work Week: s

Description:
ss

                                    --==--==--



|-----------------------------------------------------------------------------|
| [7.2] Medicine                                                              |
|-----------------------------------------------------------------------------|

sss (Level 1)
=============
Carpool Arrival: ss
Hours: ss
Salary: s
Requirements for Promotion: s

Work Week: s

Description:
ss

                                    --==--==--



|-----------------------------------------------------------------------------|
| [7.3] Business                                                              |
|-----------------------------------------------------------------------------|

sss (Level 1)
=============
Carpool Arrival: ss
Hours: ss
Salary: s
Requirements for Promotion: s

Work Week: s

Description:
ss

                                    --==--==--



|-----------------------------------------------------------------------------|
| [7.4] Athletic                                                              |
|-----------------------------------------------------------------------------|

Waterperson (Level 1)
=============
Carpool Arrival: 2:00pm
Hours: 3:00pm - 6:00pm
Salary: $97
Requirements for Promotion: 1 Mechanical
                            1 Body

Work Week: (S) M T W T (F) S

Description:
This is where the magic begins.  Where those who aspire to be part of the team
without running the risk of physical injury or public humilation get their feet
wet, literally.  Hydration is an important part of the athlete's routine, and
even though they could probably manage to get their own water, it's much more
fun to have you do it for them.

                                    --==--==--



|-----------------------------------------------------------------------------|
| [7.5] Criminal                                                              |
|-----------------------------------------------------------------------------|

sss (Level 1)
=============
Carpool Arrival: ss
Hours: ss
Salary: s
Requirements for Promotion: s

Work Week: s

Description:
ss

                                    --==--==--



|-----------------------------------------------------------------------------|
| [7.6] Military                                                              |
|-----------------------------------------------------------------------------|

sss (Level 1)
=============
Carpool Arrival: ss
Hours: ss
Salary: s
Requirements for Promotion: s

Work Week: s

Description:
ss

                                    --==--==--



|-----------------------------------------------------------------------------|
| [7.7] Slacker                                                               |
|-----------------------------------------------------------------------------|

sss (Level 1)
=============
Carpool Arrival: ss
Hours: ss
Salary: s
Requirements for Promotion: s

Work Week: s

Description:
ss

                                    --==--==--



|-----------------------------------------------------------------------------|
| [7.8] Law Enforcement                                                       |
|-----------------------------------------------------------------------------|

School Crossing Guard (Level 1)
=============
Carpool Arrival: 2:00pm
Hours: 3:00pm - 6:00pm
Salary: $45
Requirements for Promotion: 1 Body
                            1 Logic
                            1 Family Friend

Work Week: (S) M T W T F (S)

Description:
You've got a job protecting one of SimCity's most valuable assests, its
children.  With the amount of ever-present road construction and resulting road
rage, SimCity's crosswalks have become an even more dangerous place for the
City's school children.  Keep a watchful eye on the kids and the cars, and that
sweet gig at the parking lot will be yours in no time.

                                    --==--==--

Parking Lot Attendant (Level 2)
=============
Carpool Arrival: 5:00pm
Hours: 6:00pm - 9:00pm
Salary: $75
Requirements for Promotion: 2 Body
                            1 Logic
                            2 Friends

Work Week: S M (T) W (T) F S

Description:
Attending to a bustling downtown parking lot isn't as easy as you might have
thought.  Your little booth has no climate control, and the non-stop onslaught
of perturbed motorists, not to mention that the pay is low, and you almost
always go home with a migraine from the exhaust fumes.  Keep your cool and keep
the lot free of inextricable parking puzzles.

                                    --==--==--

Security Guard (Level 3, Highest Level)
=============
Carpool Arrival: 8:00pm
Hours: 9:00pm - 1:00am
Salary: $125
Requirements for Promotion: N/A

Work Week: S (M) (T) W T F S

Description:
A badge, a gun... and the graveyard shift.  Since you're required to supply
your own firearm and uniforms, it doesn't leave much in your pay envelop.

|-----------------------------------------------------------------------------|
| [7.9] Culinary                                                              |
|-----------------------------------------------------------------------------|

sss (Level 1)
=============
Carpool Arrival: ss
Hours: ss
Salary: s
Requirements for Promotion: s

Work Week: s

Description:
ss

                                    --==--==--



|-----------------------------------------------------------------------------|
| [7.10] Science                                                              |
|-----------------------------------------------------------------------------|

sss (Level 1)
=============
Carpool Arrival: ss
Hours: ss
Salary: s
Requirements for Promotion: s

Work Week: s

Description:
ss

                                    --==--==--

|-----------------------------------------------------------------------------|
| [7.11] Chance Cards                                                         |
|-----------------------------------------------------------------------------|

Chance Cards, like in The Sims, will pop up every so often, giving you a
scenario.  You are then presented with two options, and a third one, which lets
you ignore the scenario.  Depending on your choice, something will happen.  You
could win an award at work, be promoted, demoted, win some cash, or even be
fired.

This section gives you the chance cards for all teenager and elder jobs, and
what their outcomes are.

                                    --==--==--

Law Enforcement Career Chance Card 1 ("School Crossing Guard" position)
=======================================================================

It's just a normal afternoon shift for _____ when the skies suddenly seem to
open up above him/her and the neighborhood children.  A fierce thunderstorm is
raging, and it only takes a few minutes for the main roads to become
impassable.  _____ can't leave the kids on their own--should he/she lead them
the long way home, or try to use the shortcut through a local construction
site?

"Long Road" -> Taking 10 soggy kids through an abandoned construction site
               doesn't fit _____'s definition of a "good idea".  He/she waits
               for the stragglers and then sets off for an adventure through
               the winding neighborhood streets.  One by one, he/she brings the
               kids to their homes in the driving rain, making sure they are
               safe and dry before moving on.  The children's families are
               amazed at ____'s dedication.  Everyone in the neighborhood chips
               in to give ____ a $100 reward for his/her tireless care in
               his/her work.

"Shortcut" ->

                                    --==--==--

Law Enforcement Career Chance Card 1 ("Parking Lot Attendant" position)
=======================================================================

_____ wipes the sweat from his/her brow in the midst of another unforgiving day
on the lot.  The pay is low, and he/she always goes home with a migraine from
the exhaust.  Today is no exception - the lot fills quickly due to a special
event at the local stadium, and they are turning cars away.  A coworker wants
to use the empty lot next door as overflow parking and keep the money for
themselves.  Should _____ get in on the action?

"Park and Pocket" ->

"Stand Aside" -> _____ doesn't want to risk getting in trouble--after all, no
                 one knows exactly who owns the empty lot next to them.
                 Instead, _____ suggests a valet parking solution to his/her
                 supervisor--it's a legitmate way to crame more cars into the
                 lot.  The idea is a success--and now that it's valet parking,
                 the company can charge more for each car parked!  _____'s
                 supervisor is impressed with his/her initative, and recommends
                 him/her for a security guard position at a local office
                 building.  _____ is promoted to Security Guard.

===============================================================================

|-----------------------------------------------------------------------------|
| [11] Object Listing                                                         |
|-----------------------------------------------------------------------------|

This section will list all the items in the game, with their description and
what motives they fulfill, if any.  Items are ordered by function, not room.
All descriptions are taken from in-game.

|-----------------------------------------------------------------------------|
| [11.1] Comfort                                                              |
|-----------------------------------------------------------------------------|

These items all mainly focus on comfort.

|-----------------------------------------------------------------------------|
| [11.1] Dining Chairs                                                        |
|-----------------------------------------------------------------------------|

PatioPlastics Dining Chair
Price       : $80
Size        : 1x1
Description : Tired of picking splinters out of your seat every time you sit on
              a wooden outdoor chair or bench?  The designers at PatioPlastics
              know your pain, and have designed this seating surface
              accordingly.  It's not the most comfortable chair, but it's
              splinter free.

Motives     : Comfort = 2

                                    --==--==--

Tea Party in Teak
Price       : $100
Size        : 1x1
Description : It's the chair every little girl uses to seat their Squishy Bears
              and Hairless Hannahs before a spot o' scrumptious... air.
              Whether the tea is real or imaginary, charm guests with the chair
              that suits both stuffed animals-and stuffed adults.

Motives     : Comfort = 3

                                    --==--==--

Retratech Padded Egg Chair
Price       : $150
Size        : 1x1
Description : Is this chair one stone groove or what?  Dig its flowing lines,
              its non-biodegradable construction, and almost egg-shaped back
              rest.  Your backside will never be bummed if it's cruising in
              this copasetic chair.  Primo padding, wicked swivel, righteous
              base.  Don't let any bug-eyed banana monster bogar this baby,
              keep it all to yourself.

Motives     : Comfort = 3

                                    --==--==--

Simple Sit Chair
Price       : $200
Size        : 1x1
Description : It seems as though some Sims simply prefer to sit.  So Sit-Down
              Designs simulated the perfect seat for sitting Sims.  This simple
              but supple wooden chair makes sitting easy, with a comfy ample
              seat to sit on, and big high back to lean against.  After all,
              every Sim, especially lazy ones, prefer a Simple Sit to simply
              standing.

Motives     : Comfort = 3

                                    --==--==--

Oaktowne East Side Dining Chair
Price       : $250
Size        : 1x1
Description : From Oaktowne's East Side Collection, this dining chair blends
              into any house.  Whatever the mood or the meal, the East Side
              fits in with relaxed dignity.  The wood grain sets off a
              delightfully cheerful seat that will be squashed crushed for all
              of its cheerfulness.

Motives     : Comfort = 3

                                    --==--==--

Contempto Penn Station Side Chair
Price       : $310
Size        : 1x1
Description : It's a chair... or is it?  Is it not possible that this seat
could be the source for all your greatest creations, your magnum opus of
productivity?  Could it be that all barriers between you and fruition melt into
the varnish of this well-crafted station?  Is it possible?  Yes, it is not
possible.

Motives     : Comfort = 4

                                    --==--==--

Zecutime Social Chair
Price       : $335
Size        : 1x1
Description : According to Viking custom, a campfire could not begin until each
              warrior had a chair on which to sit.  After building chairs each
              night for several hundred years, the Vikings discovered that it
              was far more economical to simply carry their chairs with them.
              And nothing was more terrifying then the sight of Viking hordes
              storming a village armed with dining furniture.  Now, with
              Zecutime's authentic reproductions, you can bring those
              terriying chairs into your little villarge yourself.

Motives     : Comfort = 4

                                    --==--==--

Polychromed Seating Surface with Cushion
Price       : $375
Size        : 1x1
Description : This type of chair design was originally used in small regions of
              Asia Minor about 800 years ago.  Although they were mainly used
              for supporting the weight of the person who would presumably sit
              on them, they were still decorated with heavy and vivid
              polychrome, suggesting that they also served a decorative
              purpose.  The cushion is not thought to be a part of the original
              piece, but was added ot better support today's Sims.

Motives     : Comfort = 5

                                    --==--==--

Cowboy's Caboose Chair
Price       : $385
Size        : 1x1
Description : When the cowboys roamed free in the days of the Old West, there
              was nothing but wide open land to house them, and their behinds
              only graced the chairs that their hands built.  Celebrate that
              frontier spirit with a chair that croons "Wood."  Splinters come
              separately.

Motives     : Comfort = 5

                                    --==--==--

Dynasty Dining Chair
Price       : $415
Size        : 1x1
Description : Resplendent with intricate details, resulting in simple, stately
              lines, this chair tells a tale: a take of an ancient world where
              the ritual of dining was about more than just eating.  Step into
              that world when you sit down on an exquisite Dynasty Dining Chair
              and let luxury take you away.

Motives     : Comfort = 5

                                    --==--==--

Plasticity NodePod by Yoko Onasis
Price       : $500
Size        : 1x1
Description : Some chairs are just chairs.  But some chairs aspire to be more.
              According to Yoko Onasis, her Plasticity NodePod is "a dream, an
              air, a fundament, an internalization made manifest, a frozen
              ephemeral gesture, squared."  This artistic statement is
              available for purchase.

Motives     : Comfort = 6

                                    --==--==--

Oaktowne Dining Chair
Price       : $615
Size        : 1x1
Description : Simple lines, a clear idea, quality manufacturing: these are the
              hallmarks of the Oaktowne Dining Chair.  Whether buying a single
              chair or a set for your residential or commercial property,
              you'll be buying into the Oaktowne dining experience.

Motives     : Comfort = 6

                                    --==--==--

Modemiste Dining Chair
Price       : $720
Size        : 1x1
Description : Free form organics and linear design have finally compromised in
              creation of this exquisite dining chair.  Smooth and fluid, while
              still sturdy and bold; it is a living contradiction that will
              nevertheless prove to be "in style" for years to come.

Motives     : Comfort = 6
              Environment = 2

                                    --==--==--

Stark Inspiration Chair
Price       : $800
Size        : 1x1
Description : "Devoted to style while ackknowledging comfort" is the mantra
              behind this unique multi-faceted chair.  An ultra-rare
              combination of materials, and plush cushions sitting atop a stark
              support tripod define the uniqueness of the chair.

Motives     : Comfort = 7
              Environment = 2

                                    --==--==--

"Diamondback" by Desert Designs
Price       : $900
Size        : 1x1
Description : An abstract realization of a desert portrait: the revered
              Diamondback rattler sleekly stalking its prey beneath the
              unforgiving desert sun.  (Rest assured that this snake's seat is
              much better than its bite!)

Motives     : Comfort = 7
              Environment = 2

                                    --==--==--

ErgoSupreme Dining Chair
Price       : $1,00
Size        : 1x1
Description : It may look like just any old colonial-style chair, but the
              ErgoSupreme Dining Chair was designed with one thing in mind:
              comfort.  After five years of research, Dr. Seton R. Rump now
              believes this chair to be the most ergonomically-correct chair in
              creation.  "No longer will sticking a fork in one's mouth cause
              repetitive stress injuries."

Motives     : Comfort = 7
              Environment = 2

                                    --==--==--

Bon Appetit Dining Chair
Price       : $1,100
Size        : 1x1
Description : The Bon Appetit Dining Chair is sure to spruce up dinnertime.  In
              fact, Sims won't even care what's on the menu once they've taken
              a seat.  The graceful, hand-bent frame and the velvet seat
              cushion exude sheer elegance.  Two words: bon appetit.

Motives     : Comfort = 7
              Environment = 2

|-----------------------------------------------------------------------------|
| [11.2] Living Chairs                                                        |
|-----------------------------------------------------------------------------|
                                    --==--==--



                                    --==--==--



                                    --==--==--



                                    --==--==--



                                    --==--==--



                                    --==--==--



                                    --==--==--



                                    --==--==--



                                    --==--==--



                                    --==--==--
|-----------------------------------------------------------------------------|
| [11.3] Recliners                                                            |
|-----------------------------------------------------------------------------|
                                    --==--==--



                                    --==--==--



                                    --==--==--



                                    --==--==--



                                    --==--==--



                                    --==--==--



                                    --==--==--



                                    --==--==--



                                    --==--==--



                                    --==--==--
|-----------------------------------------------------------------------------|
| [11.4] Sofas & Loveseats                                                    |
|-----------------------------------------------------------------------------|
                                    --==--==--



                                    --==--==--



                                    --==--==--



                                    --==--==--



                                    --==--==--



                                    --==--==--



                                    --==--==--



                                    --==--==--



                                    --==--==--



                                    --==--==--
|-----------------------------------------------------------------------------|
| [11.5] Beds                                                                 |
|-----------------------------------------------------------------------------|
                                    --==--==--



                                    --==--==--



                                    --==--==--



                                    --==--==--



                                    --==--==--



                                    --==--==--



                                    --==--==--



                                    --==--==--



                                    --==--==--



                                    --==--==--
|-----------------------------------------------------------------------------|
| [11.6] Miscellaneous                                                        |
|-----------------------------------------------------------------------------|
                                    --==--==--



                                    --==--==--



                                    --==--==--



                                    --==--==--



                                    --==--==--



                                    --==--==--



                                    --==--==--



                                    --==--==--



                                    --==--==--



                                    --==--==--
===============================================================================
===============================================================================

|-----------------------------------------------------------------------------|
| [A] Contact Information                                                     |
|-----------------------------------------------------------------------------|

To contact me, send an e-mail to the following address:

jpaterson000 [at] msn [dot] com

Replace [at] with @ and [dot] with the period.

Please do not add me to your MSN Messenger list.  All friend requests will be
denied.

When e-mailing me, include the name of the game, or an abbreviation of the game
in the subject.  Most other e-mails will probably end up not being read, and
immediately deleted.  Thank you.

If your e-mail contains any of the following, I will not respond to it:

- Help for something that's already covered in this FAQ; please look over it
  before e-mailing me
- Help for something that has nothing to do with this game; do not ask me how
  to kill the final monster of a game if you're reading my MVP Baseball FAQ
- Serial numbers, CD keys, registration codes, or where to find a pirated
  version

If you need help with a technical problem, such as your game not loading or
you're encountering errors, contact the developer and/or publisher of the game.
I cannot help with technical problems.

===============================================================================

|-----------------------------------------------------------------------------|
| [B] Webmaster Information                                                   |
|-----------------------------------------------------------------------------|

Attention webmasters: You are allowed to host this document and display it
without asking for prior permission.  All you have to do is the following:

- Do not charge people to see it or otherwise make a profit from it.
- Do not alter it.
- Give proper credit to the author.
- You may not sell, rent or lease the document.

If you want to use one of my guides _IN_ a guide of yours, like an item guide
of mine in a general guide you're writing, feel free to do so, as long as you
still follow the above.  All I ask in addition to that is that you let me know
when your guide is online so I can check it out.

===============================================================================

|-----------------------------------------------------------------------------|
| [C] Where This FAQ May be Found                                             |
|-----------------------------------------------------------------------------|

JPatWorld       http://www.jpatworld.com/
GameFAQs        http://www.gamefaqs.com/
Cheat Happens   http://www.cheathappens.com/

All other websites have permission to use this document, but they may be out of
date or incorrect versions.  The latest, newest versions can always be found at
the above websites.

===============================================================================

|-----------------------------------------------------------------------------|
| [D] Other FAQs Written                                                      |
|-----------------------------------------------------------------------------|

This section may not always be up-to-date, as I'm not going to update every
single one of my FAQs after making a new one.

http://www.gamefaqs.com/features/recognition/8939.html

==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--===
GAME                                          GUIDE TYPE
==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--===
Clock Tower 3                            ||  File List
Deus Ex: Invisible War                   ||  Walkthrough/FAQ
ESPN NFL 2K5                             ||  Milestones/Crib Unlockables
ESPN NFL 2K5                             ||  Strategy Guide/FAQ
ESPN NHL 2K5                             ||  Challenges & Unlockables
Grand Theft Auto III                     ||  Walkthrough/FAQ
Grand Theft Auto III                     ||  Song Guide
James Bond 007: Everything or Nothing    ||  Walkthrough/FAQ
Madden NFL 2004                          ||  Challenge Checklist
MVP Baseball 2004                        ||  Strategy Guide/FAQ
MVP Baseball 2004                        ||  Unlockables Guide
Nocturne                                 ||  Walkthrough/FAQ
Red Faction                              ||  Walkthrough/FAQ
RoadKill                                 ||  Walkthrough/FAQ
RoadKill                                 ||  Song Guide
Serious Sam                              ||  Walkthrough/FAQ
SimCity 4: Rush Hour                     ||  Object Guide
Splinter Cell: Pandora Tomorrow          ||  Demo Walkthrough
Star Wars: Knights of the Old Republic   ||  Walkthrough/FAQ
Star Wars: Knights of the Old Republic   ||  Item List
The Sims 2                               ||  Strategy Guide/FAQ
The Sims (PC)                            ||  Item List
The Sims (CONSOLE)                       ||  Item List
The Sims: House Party                    ||  Strategy Guide/FAQ
Tony Hawk's Pro Skater 2X                ||  Song Guide
Tropico                                  ||  Walkthrough/FAQ
Unreal Tournament                        ||  Walkthrough/FAQ
WWE RAW 2                                ||  Move List/FAQ
==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--===

Total FAQs: 28

I have also written several strategy guides, in HTML format with screenshots,
for the website Cheat Happens (www.cheathappens.com).

==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--===
Hitman: Contracts
Spider-Man 2
The Chronicles of Riddick: Escape from Butcher Bay
Unreal Tournament 2004
==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--===

Total Guides: 4

===============================================================================

|-----------------------------------------------------------------------------|
| [E] The Sims 2 Copyright Information                                        |
|-----------------------------------------------------------------------------|

Copyright sssssssssssssssssssssssssssssssssss

===============================================================================

This document is copyright by US and Canadian copyright laws.  This FAQ is for
personal use only.  This FAQ may not be altered or used for commercial use.
Websites may use this document without permission, but they must give proper
credit to the author and musn't alter it any way, shape or form.  All websites,
excluding GameFAQs (www.gamefaqs.com), are prohibited from renting, selling or
leasing this document, whether it's for personal or commercial gain.

Thank you.

===============================================================================

End of The Sims 2 Strategy Guide/FAQ.

This document opyright 2004.  All rights reserved.

The author of this FAQ is in no way affiliated with COMPANIES.