Trasformers: The Game
Created 6-30-2007
Version 0.50
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Table of Contents
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1. Introduction..........................................[ITD]
2. Version History.......................................[VSH]
3. Autobots Walkthrough..................................[ATW]
A. The Suburbs.....................................[SBB]
-Uninvited Guests.............................[SBB1]
-Guardian Angel...............................[SBB2]
-Protect and Serve............................[SBB3]
-Air Traffic Control..........................[SBB4]
B. More Than Meets the Eye.........................[MTM]
-Obstruction of Justice.......................[MTM1]
-A Friend in Need.............................[MTM2]
-Flight of the Bumblebee......................[MTM3]
-Heavy Weapon.................................[MTM4]
C. Inside Hoover Dam...............................[HVD]
-Breakout.....................................[HVD1]
-Tunnel Vision................................[HVD2]
-Power Drain..................................[HVD3]
-Waking Giant.................................[HVD4]
D. The Last Stand..................................[LSD]
-Exterminator................................[LSD1]
-Unfriendly Skies............................[LSD2]
-............................................[LSD3]
-............................................[LSD4]
4. Decepticons Walkthrough...............................[DCW]
A. SOCCENT Military Base...........................[SCM]
-Sand Storm..................................[SCM1]
-Communications Breakdown....................[SCM2]
-Seek and Destroy............................[SCM3]
-Fire in the Sky.............................[SCM4]
B. The Hunt for Sam Witwicky.......................[HSW]
-Rough Justice...............................[HSW1]
-............................................[HSW2]
-............................................[HSW3]
-............................................[HSW4]
C..................................................[]
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D..................................................[]
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5. Legalities..............................................[LGL]
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1. Introduction [ITD]
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This guide was written based on the PS3 version of Transformers: The Game.
Basically it is a description (like my other guides) of a single method of
beating the game. I do not claim to know all the answers and I do not write
this with the idea that it is the best way to move through each mission. I will
say that the following works and is repeatable. This guide is just one way to
look at defeating this game.
I must also add this game is based on the movie that hits theaters on July 3.
So it may contain spoilers for the film. Therefore anyone who fears that
knowing a movie plot point before seeing it on screen should not use the guide.
Nothing in reference to the movie is discussed (the majority of the guide is
complete before the movie is released). Also, no information not pertinent to
the mission and the mission background information is discussed until the
mission actually appears in the guide.
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2. Version History [VSH]
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Version 0.50
-Submitted 7-1-2007
-Autobots through Unfriendly Skies mission
-Decepticons through Fire in the Sky mission
+==============================================================================
3. Autobots Walkthrough [ATW]
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A. The Suburbs [SBB]
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Chapter 1 Uninvited Guests [SBB1]
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Objective: Destroy the Decepticon Drones
First up is Bumblebee. Use this opportunity to become familiar with the
driving mechanics. When ready move toward the green arrow on the map in the
lower left corner of the screen. The meteor landing site is marked with a giant
green cylinder of light. Upon arrival Bumblebee entcounters some Decepticon
drones. The initial four drones are quite simple to beat. Fire you weapon and
move forward. Any damage done by the weapon is a plus because its quite simple
to destroy the drones with a few melee attacks. Once the drones are taken out
a cut scene indicates more drones arriving. Optimus' orders are to take out
all the drones. Use the same method as above to take out the drones
additionally grab a nearby car or lamp post to lay a hurting on the metal
enemies.
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Chapter 2 Guardian Angel [SBB2]
************************
Objective Defeat the Decepticons before they reach Sam
Optimus has another mission for Bumblebee. A human Sam Witwicky may have an
artifact of intrest to the Decepticons. Make a bee line for his home and
hopefully arrive before the enemy. The home can be found by moving in the
direction the green arrow on the map points.
After a cutscene, Optimus orders Bumblebee to take out the drones headed to
the car lot Sam is at. The drones are in vehicle form and will run from
Bumblebee. Initially there are only 2 drones. In order to destroy the drones,
they must transform out of their current form. In theory making them transform
quite simple, attack them until the meter above their head disappears. The
meter will diminish by ramming into the drones with Bumblebee or by normal
melee or weapon attacks.
Drive by the first firing you weapon along the way. Hopefully, you will get in
a few hits. The main thing is to catch the lead car and attack it first. Once
the lead car transforms locate the trailing car and attack it. Now that both
drones are transformed destroy them. Its not over yet though, there are 3 more
drones racing to the car lot. Bumblebee must locate them and prevent there
safe arrival. The location of the drones are marked on the map with red
Decepticon symbols. They travel together so the best strategy again is to find
the lead car and get it to transform first. Take every opportunity along the
way though to add damage to the two trailing drones that you pass. Once the
drones are transformed they do not head toward the lot so if one of the
trailing cars exits it's form ignore it until each is trasformed. After all
the drones are no longer moving toward the car lot, backtrack and destroy each
one. If one drone makes it to the car lot its mission over and retry from the
beginning. It may take a couple tries but the route the Decepticon Drones
take each time seems to be the same. So you will be familiar with their path
and know a good route to take to intercept them.
***************************
Chapter 3 Protect and Serve [SBB3]
***************************
Objective: Defeat Barricade and get to Sam before him
Bumblebee's main responsibility is to keep Sam safe. Head to the high school
just down the street to activate the next mission.
Barricade has plans that are not complimentary to the Autobot's plan.
Initially, Barricade's swinging arms are too much for a straight ahead melee
attack. Instead find a nearby object and throw it in his direction. A hit
momentarilly disarms the Decepticon providing Bumblebee with opportunity to
move closer for some hand to hand combat or remain at a distance and continue
hurling cars in Barricade's direction. After depleting some of his health a
cut scene occurs and Barricade is off to find Sam. Quickly move toward the
green dot (Sam's location) on the map by moving in the direction of the map's
arrow. Arrive before Barricade and you fight him some more. (During any of the
chases if Barricade beats Bumblebee to Sam's position it is mission over and
retry from the beginning). Fighting Barricade is exactly the same. Attack with
objects and Bumblebee should perform quite well. When Barricade's HP is
depleted even more its a race to the power plant.
The power plant is the location of the final fight against Barricade. The
strategy is still the same. Keep you distance and hurl whatever objects you can
find at him. The large white tanks work well as do the near by smoke stacks.
Any time his arms spin move away. Fortunately, as his arms rotate his moving
speed seems to diminish and it is quite easy to avoid him. Another key point is
to locate the giant heart encased in a clear cube. This heart will replenish a
portion of Bumblebee's health. The health boost also regenerates periodically
so make sure to look for it whenever necessary.
******************************
Chapter 4: Air Traffic Control [SBB4]
******************************
Objective: Destroy the radio towers and power generators
Optimus provides Bumblebee with some landing coordinates and asks that he ready
the signal at the communications Center. Apparently, the radio towers and
generators are preventing a strong signal from being sent to the Autobots not
allowing them to join their commrade on Earth.
The radio towers are marked on the map in red while the generators are
lightning bolts. There is one tower on each of the two buildings in front of
Bumblebee as well as a generator at ground level on each side of the area.
Fire your weapon to take out the towers. Do the same or use melee attacks for
the generators. Immediately after they are destroyed a one minute countdown
begins. Move to the next area on the map and destroy several more towers and
generators. (It is in the area with the towers that I found out the
Transformers can climb buildings by moving close to it and pressing up on the
analog stick). Once the objects are destroyed Bumblebee has another minute
to reach the power plant and clear the landing zone. (It seems that the landing
zone should be cleared already since we wiped the floor with Barricade here).
Destroy all the white tanks and the landing zone is clear.
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B. More than Meets the Eye [MTM]
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Chapter 1 Obstruction of Justice [MTM1]
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Objective: Race through the city and cause a distraction
Bumblebee is gone for the time being and Jazz is not on duty. Take control of
the wheel and direct Jazz to the green beacon to initiate a cut scene. The goal
is to speed from landmark to landmark destroying certain structure so that the
remaining Autobots can escape. There will be yellow circles on the map move
to each circle and drive through the purple light located there to continue the
mission. Upon hitting each of the checkpoints the timer resets. After the third
checkpoint Jazz needs to move to the red dot and destroy the building with
the explosive looking icon. After destroying the 3 nearby buildings, its off
to the races again. Hit the purple icon then destroy the tanker truck indicated
by the red dot on the map. Move through two more checkpoints and destroy
another tanker truck. Its off to another duo of checkpoints, another building,
and two more checkpoints before mission is complete.
While running around the area remember that its crucial to hit each checkpoint.
When nearing a checkpoint stop the car transform and walk to the purple light
if you must, just be sure to hit the light. When the cops and tanks are moving
at you or impeding your progress use your weapon to knock them out of the way.
Finally it is much easier to destroy the necessary structures by transforming
and melee attacking the object to be destroyed. It takes less time to hit it
with Jazz's fist than it does with his weapon.
**************************
Chapter 2 A Friend in Need [MTM2]
**************************
Objective: Fight off the Decepticons
Jazz is now cornered by sector 7 and could use a hand. Optimus calls in
Ironhide to assist Jazz. Locate the green beacon and drive there to activate
the mission. After a short cut scene, Ironhide is off to find Jazz. Locate him
by moving to the area the green arrow on the map is directing you to. Destroy
the Decepticon drones in the area (at least four) and continue to the next
battle zone. Throughout the mission you will see an icon in the top right
corner of the screen. This new meter represents Jazz's health if it fully
depletes its mission over and retry from the beginning.
The second battle zone is slightly different. There are two easily defeated
drones and a third Decepticon that is a little tougher. The second one is a
nearby tow truck that transforms as Ironhide approaches. Melee attacks do not
work as well because this enemy is constantly swinging. Approach him like we
did Barricade. Throw any nearby object at him to lower his offense. When he
stops swinging move in for some melee attacks. Now that he is gone run over the
hill toward the police station and jump the fence. When back on the road, drive
to Jazz's next position. This time there are several smaller drones that are
mostly an annoyance. The main problem is the Decepticon that is in a constant
state of attack that will not allow Ironhide to approach. It is the same
strategy as above hurl objects at it to lower its attack then move in. This
time though it is tougher because there seems to be a constant supply of
smaller drones on the attack. It helps to circle around the "tow truck" to
avoid the smaller drones and then hurl an object. The smaller drones mostly
go down with one or two melee attacks. On to the next checkpoint to save Jazz.
The first thing you will notice about the Decepticon Ironhide fights in the
construction yard is no attack (melee or weapon) will phase him. The only way
to beat him is to throw a large object at him. If the throw connects it will
knock him down, at which time Ironhide needs to run to the fallen enemy, pick
him up and give him a toss. Objects that definately knock him down include the
construction site vehichles (dump truck, mixer) and the large gray crates to
the rear of the site. I may be wrong but normal sized car did not seem to
damage him at all. Be quick about moving toward him for the throw. He gets up
fairly quickly and you must knock him down again. Once he has been thrown (I
think it was) four times its mission complete.
*********************************
Chapter 3 Flight of the Bumblebee [MTM3]
*********************************
Objective: Chase after the helicopter
Bumblebee is in trouble. He has been captured and is in the process of being
taken away by a helicopter. Optimus Prime must follow the helicopter in an
attemt to save the yellow Autobot.
This mission is not overly difficult. There will be a helicopter icon on the
map. The icon is enclosed in a circle. In order to complete the mission Optimus
Prime must follow the helicopter throughout the city. If the dot indicating the
Autobot exits the circle around the helicopter icon then a timer will appear on
screen. If Optimus can not find and close in on the helicopter before the time
expires its mission over.
Optimus Prime is the best Autobot for the mission. His size allows him to bust
through the police barricades with ease. Though he is not necessarily built for
speed, he seems to control a little less eratic than some of the other
Transformers in the game. At times, the helicopter will fly over buildings.
Optimus has two choices: drive around the building or transform and climb the
building. It is much easier to remain with the helicopter and quicker to just
climb the buldings in the way. Once back on the ground return to semi form and
hit the gas.
**********************
Chapter 4 Heavy Weapon [MTM4]
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Objective: Defeat Shockwave and save the town
The helicopter escapes due to a meteor striking Optimus just as he was about
to rescue his friend. The meteor does not to appear to be an Autobot. Optimus
investigates.
Two new meter appear on screen. One is Shockwave's HP and the other is a damage
meter for how much damage has occured to the city. At first Shockwave is in
cannon form, pick up a tree or light pole and use it to knock some sense into
this Decepticon. Once he transforms continue with close range melee attacks.
Optimus can easily stand toe to toe with Shockwave. When Shockwave's health
begins to wane he will run to a different part of the city. Optimus must give
chase and remain close or a timer (as in the previous mission will) appear.
Once Shockwave is found continue close range melee attacks until he is
defeated. Overall this was a very simple boss fight. No tricks or strategy just
strictly machine versus machine.
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C. Inside Hoover Dam [HVD]
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Chapter 1 Breakout [HVD1]
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Objective: Break down the blast doors and stop the security drones
Bumblebee is able to escape the grasp of Sector 7 and now needs to reach the
control room to disable the enemy's systems. Allow the green map arrow to
direct Bumblebee to the control room to activate the next mission.
There is a metal door just ahead. Try all you want to use Bumblebee's weapon
on it and you will not in begin to destroy it. Instead melee it into submission
Once the door is down a cut scene shows a security drone move by. Catch up to
and destroy the drone before it can activate the alarm. As Bumblebee gives
chase constantly fire the heavy or light weapon to create some damage. This
initial drone gave me fits at first. I could not seem to destroy it before the
alarm activated. Finally when nearing the end of the chase I turned opposite
the drone and was able to move in front of it placing Bumblebee between the
alarm system and the drone. If you are able to destroy the drone before it
reaches the alarm, Bumblebee will then need to rush back to the inital door
that was destroyed. In the event that the timer reaches zero before Bumblebee
reaches the "action zone" its mission over and retry from the beginning.
After finding the inital destroyed door, destroy the next one and chase down
a second drone. This drone takes a different path than the previous drone. It
doesn't matter though it still has to be destroyed. Race back to destroy
another door. This time though if you like you may want to destroy the four
missile launchers in the hall. They are more of a nuisance than a real problem
but its always good to blow things up. After destroying this door 2 drones are
released. I don't know if I just started getting used to Bumblebee's control
but the two drones seemed much easier than the first single drone. This is the
last time you will have to race back to the hallway because the door that
was destroyed provides access to the control room.
***********************
Chapter 2 Tunnel Vision [HVD2]
***********************
Objective: Destroy the cooling fans and escape the ensuing blast
Optimus wants a containment field taken out, in order to accomplish this
request Bumblebee must find the next green beacon to initiate the next mission.
Bumblebee is traveling down a long corridor with numerous explosions occurring
all around. A one minute countdown begins as the mission starts. Bumblebee
needs to reach the end of the corridor before time runs out. The main focus
here is control. Speed is not necessarily crucial. Keep good control (even
though its difficult) and a steady pace. Remember to use the strong and
weak weapons to clear debris that falls in front of the car.
Making it through to the other end increases the timer to two minutes. Now
Bumblebee must race around the area and destroy 5 cooling fans. Just like
the doors previously, Bumblebee's weapons will not harm the fans. Transform
from car to bot and melee the fan. Each fan is at the end of a long tunnel.
When you near the fan quickly transform and begin attacking it. After the fan
is destroyed run a few steps away from the fan then return to car form and race
out of the tunnel in the same manner as the beginning of the mission. Its
important to run away from the fan before transforming because its possible to
get stuck near the fan as it explodes thereby destroying Bumblebee in the
proscess. Each time Bumblebee successfully exits the tunnel, time is added to
the clock. Also, each trip through the exploding tunnel lowers Bumblebee's
health. In between trips you may want to quickly pick up some health icons to
replenish before attempting the next tunnel. There is also a health icon in
each tunnel as Bumblebee nears the fan.
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Chapter 3 Power Drain [HVD3]
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Objective: Throw the generators before they explode
Another timed mission, Hooray, there is nothing better in video games than
timed missions and escort missions. Those are my favorite. (The sarcasm meter
should be sounding off right now). There are five generators to throw and two
minutes to accomplish the task. The generators are marked on the map with green
circles. After arriving at one of the map markers, you will wonder where are
the generators? There are only white tanks and wall around here. The
generators are hidden from view at the top of the structures indicated by the
green dot on the map. Find a good place to climb or just destroy some of the
pipe to create a climbable area. Once at the top, pick up the generator and
throw it anywhere you like. Try to throw it so that it hits something at a
distance because the subsequent explosion will create some damage for
Bumblebee. With each generator that is destroyed more time is added to the
clock, so do not get in too much of a hurry.
***********************
Chapter 4: Waking Giant [HVD4]
***********************
Objective: Secure the Allspark and wait for it to shrink
There are six clamps holding the Allspark. Move around the giant cube and
destroy each clamp. For a change, Bumblebee's weapons are quite effective here.
Once the clamps are gone Bumblebee must survive for three minutes in order to
secure the Allspark. Initally, there are only time robot scorpion creatures
attacking. They are easy enough to defeat by aiming your weapon to the ground.
The also are an excellent supply for health. After 30 seconds have passed,
Megatron thaws enough to free his weapon and reaks havoc on Bumblebee.
Defeating this mission can be difficult. Three minutes is a very long time to
survive especially with Megatron's powerful weapon hitting Bumblebee
frequently. As mentioned above the scorpions will supply lots of health and
are destroyed easily. Stay on the move constantly. The whole time aim your
weapon toward the ground and constantly fire. The constant movement is to
avoid as many shots from Megatron as possible while the constant downward
shooting is to create as many health icons as possible. If that is not enough
to worry about any time the blast from Megatron knocks you out of the battle
zone a timer appears that will create a mission over if Bumblebee does not
return. Oh yeah there are also plenty of military and police to aid in your
destruction. Its just not fair. I was able to defeat the mission on my second
try just by staying on the move and firing at the ground.
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D. The Last Stand [LSD]
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Chapter 1 Exterminator [LSD1]
***********************
Objective: Destroy the Energon drones and save Bumblebee
Ironhide to the rescue again. This time he is saving Bumblebee. Two items to
note at the beginning of the mission are that there is a 0/100 meter and that
Bumblebee needs protection. This mission is super simple. Just run around the
battle zone firing at the ground. There are so many of the scorpions swarming
around that its practically impossible not to hit them. Bumblebee will not even
really be in danger at all.
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Chapter 2 Unfriendly Skies [LSD2]
**************************
Objective: Ground Starscream and defeat him
There is a distant explosion that Jazz investigates. Upon starting the mission
Starscream. First thing first, Jazz can not fly and Starscream does, so locate
the Decepticon jet and fire your weapon until he transforms. Once he is on the
ground use melee attacks and nearby objects to weaken the enemy. At times he
will blast away with a constant stream of fire. Use thrown objects to disable
the attack and move in to create some damage yourself. Once it seems as though
Starscream has been defeated Blackout joins the battle.
Blackout will have to be grounded just like Starscream was. His main attack is
with his propeller. When he uses it transform, drive away, turn around, and
throw something at him. Move in and attack with melee hits. Again once it
seems that he is about to be finished a new part of the battle begins.
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Chapter 3 [LSD3]
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Chapter 4 [LSD4]
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4. Decepticons Walkthrough [DCW]
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A. SOCCENT Military Base [SCM]
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Chapter 1 Sand Storm [SCM1]
********************
Objective: Level the buildings and destroy the airbase
Blackout is given three minutes and thirty seconds to destroy the airbase. When
the mission stars a timer and percent meter will appear. Basically, just run
around the base firing at all buildings until the damage meter reaches 100%.
This mission should be absolutely no problem at all.
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Chapter 2 Communication Breakdown [SCM2]
*********************************
Objective: Destroy the mobile communication trucks before time runs out
Blackout sends Scorponok out to destroy some commuincation trucks to further
the Decpeticon cause. Scorponok is an interesting character to use. Pressing
triangle dives into the sand and allows him to move from site to site quicker
than running. Once a communication truck is found use Scorponok's light and
heavy weapons to take it out. The light rapid fire weapons works best. Melee
attacks do not phase the trucks. The mission is timed. Scorponok begins with
two minutes and time is added after each of the five trucks are destroyed.
Focus only on the target. It will be guarded but the attacks received will not
be enough to cause any problems.
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Chapter 3 Seek and Destroy [SCM3]
**************************
Objective: Destroy the communications stations and download the data
Blackout needs some information that is hidden on the base. The information
is in five parts scattered throughout the area inside communication stations.
Follow the yellow arrows on the map to arrive at 5 separate communication
areas. There are several buildings in each area destroy all of them until one
turns into a green dot on the map. This green dot indicates the required data
has been found. Move to the building that housed the data and pick up the
dark green box that remains. The act of picking up the box downloads the data.
Now get rid of the box by tossing it away. Be sure to not hit anything nearby
because the subsequent explosion will deal some damage to Blackout. During the
entirity of the mission there will be military helicopters attack the
Decepticon. If Blackout's health begins to disappear hit the attack copters
with you weapon and they will release health icons to the ground.
*************************
Chapter 4 Fire in the Sky [SCM4]
*************************
Objective: Destroy all the human jets
This is one big dog fight. Blackout is given six minutes to destroy 20 in
flight jets. At first the task is not that difficult there are numerous jets
to attack. Basically, there are so many initially that through random fire you
will destroy several. Mainly focus on using the weak attack weapon, its rapid
fire action helps bring down the jets. As the number of jets decreases you will
have to seek out and destroy the others. They are faster than Blackout at
normal speed. Using nitro, eliminates the speed advantage the jets possess. The
key to this mission is accurate aim and the ability to maneuver Blackout's
helicopter form.
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B. The Hunt for Sam Witwicky [HSW]
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***********************
Chapter 1 Rough Justice [HSW1]
***********************
Objective: Destroy the Autobots
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Chapter 2 [HSW2]
*************************
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Chapter 3 [HSW3]
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Chapter 4 [HSW4]
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B. []
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Chapter 1 []
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Chapter 2 []
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Chapter 3 []
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Chapter 4 []
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B. []
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Chapter 1 []
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Chapter 2 []
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Chapter 3 []
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Chapter 4 []
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C. []
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Chapter 1 []
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Chapter 2 []
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Chapter 3 []
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Chapter 4 []
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D. []
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Chapter 1 []
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Chapter 2 []
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Chapter 3 []
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Chapter 4 []
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5. Legalities [LGL]
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This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright.
E-mail: oldschoolwv312@yahoo.com
Copyright 2007 Jason Fryer a.k.a oldschool312