PS2 | Final Fantasy XII

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                            SPLIT INFINITY PRESENTS
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Name of game:   Final Fantasy XII / [NTSC-U/C], [NTSC-J]
Type of guide:  Complete Walkthrough / FAQ
Platform:       Playstation 2
Version:        Ashe 2.0, released on 18th February 2007
Author:         Damir Kolar (Split Infinity) 
Copyrighted to: (c) Damir Kolar (Split Infinity) - All rights reserved
Made in:        MS Word, Courier New, Font Size 10, Chrs/Line 79
Best viewed:    MS Word, Courier New, Font Size 10, Chrs/Line 79
Pic Friend:     www.damirkolar.com/ffxii/pic_friend/ffxii_pics.zip
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If you like this guide, be sure to drop me an e-mail and tell me about it.
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01.)                         LATEST UPDATES - G0100
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- Version Ashe 2.0 (18th February 2007)
# Bestiary section added. Information still pending is:
  - place of encounter (all Rare Game foes are covered, as well as foes that
    have special conditions to meet, like elementals)
  - target preference
  - conditions under which foes uses its attacks
# After giving the game another play, I was taking on the marks and optional
  bosses as early as possible. There were a few exceptions to that: bosses in
  Necrohol of Nabudis. As such I had to switch places where strategies were
  posted in earlier versions, so they appear sooner in the guide. I did not yet
  have the time to formulate the strategies for them, so you will see lots of
  references to magics you don't have access to at that moment. I will take
  care of that in due time. Level recommendations should also NOT BE TAKEN INTO
  ACCOUNT. If there is anything you need to know about an enemy, look into
  Bestiary section - you will find stats, movelist, weaknesses and more.
# Weapons section added.
# Shields section added.
# Head Equipment section added.
# Body Equipment section added.
# Accessories section added.
# Ammunition section added.
# Items section added.
# Loot items section added.
# Key items section added.
# Bazaar items section added.
# Magics section added.
# Techs section added.
# Gambits section added.
# Experience chart added.
# Status section added.
# Espers section added.
# Clan Primer section added.
# License Board section added.
# List of shops and their contents added.
# Outfitters section added.
# Aerodromes section added.
# Traps section added.
# Weather & Terrain section added.
# Foe Habitat section added.
# Rare enemies section added.



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02.)                       LEGAL INFORMATION - G0200
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This document is copyrighted to me, Damir Kolar. It is intended for *PRIVATE*
use only. It cannot be used in ANY form of printed or electronic media
involved in a commercial business, in part or in whole, in any way, shape, or
form. It cannot be given away freely, as bonus or prize, it can't be given
away with the game and so on. It cannot be used for profitable or promotional
purposes, regardless of the situation. Breaking any of these rules is in
direct violation of copyright law.

This document is protected by copyright law and international treaties.
Unauthorized reproduction and distribution of this document, or any portion
of it, may result in severe civil and criminal penalties, and will be
prosecuted to the maximum extent possible under the law. Any characters,
names, places, or miscellaneous objects are copyright of their respective
companies.

If you are a webmaster of the site that wishes to post this document, you may
do so under one condition - you must e-mail me first for permission. If
permission is granted, you cannot change a single character of this document,
and you must leave it in txt format.

PERMISSION WILL *NOT BE GRANTED* TO FAN BASED WEBSITES.

*ONLY* following sites can host this guide:
- www.gamefaqs.com
- www.ign.com
- www.neoseeker.com



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03.)                       TABLE OF CONTENTS - G0300
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If you need to find something quickly, press and hold CTRL (Control), then
press F button. This will bring up 'Find and Replace' box. In it type the
word you're looking for and you should be taken to it immediately. This is
much faster than scrolling through entire guide.

For your convenience I've inserted special search codes near every section to
help you easily hop on to that section by using search code provided. Each
search code will appear only twice in whole guide - thus getting stray hits
will be impossible.

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SECTION NUMBER AND NAME   | CODE   | WHAT IS IT ABOUT?
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01.) Latest Updates       | G0100  | Read what was added in last update.
02.) Legal Information    | G0200  | Copyright protection and legal info.
03.) Table of Contents    | G0300  | Sections of this guide.
04.) Introduction         | G0400  | A bit about myself and this guide.
05.) Abbreviations        | G0500  | What do abbreviated words stand for...?
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06.) Sidequests           | G0600  | Brief info about quests.
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07.) Walkthrough          | G0700  | Guide from start to finish.
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08.) Reference Aids       | G0800  | Picture series and movie series.
09.) Battle Info          | G0900  | From Battle Chain over Quickies to Ashe!
10.) Treasure             | G1000  | Treasure locations, contents and more.
11.) Enemy Skills         | G1100  | Breakdown of enemy skills.
12.) Enemy Pass-Ables     | G1200  | Breakdown of enemy passive abilities.
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13.) Weapons              | G1300  | List of all weapons.
14.) Shields              | G1400  | List of all shields.
15.) Head Equipment       | G1500  | List of all head equipment.
16.) Body Equipment       | G1600  | List of all body equipment.
17.) Accessories          | G1700  | List of all accessories.
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18.) Ammunition           | G1800  | List of all ammos.
19.) Items                | G1900  | List of all items.
20.) Loot Items           | G2000  | List of all loot items.
21.) Key Items            | G2100  | List of all key items.
22.) Bazaar Items         | G2200  | List of all bazaar items.
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23.) Magicks              | G2300  | List of all magic spells.
24.) Technicks            | G2400  | List of all techs.
25.) Gambits              | G2500  | List of all gambits.
26.) Status Effects       | G2600  | The Good VS The Bad = Ashe wins!
27.) Experience Chart     | G2700  | Amount of EXP needed for next level.
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28.) Espers               | G2800  | Shemhazai, Ultima & the rest.
29.) Clan Primer          | G2900  | All the details of Clan Primer're inside.
30.) License Board        | G3000  | License Board is history!
31.) Shops                | G3100  | Contents of shops at Ashe's disposal!
32.) Outfitters           | G3200  | Ya ask me, the crappiest shot of them all.
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33.) Aerodromes           | G3300  | Info about aerodromes.
34.) Traps                | G3400  | Coverage on traps and their kin.
35.) Weather & Terrain    | G3500  | How do they affect your performance?
36.) Foe Habitat          | G3600  | Need to find certain foe? Look no further!
37.) 80 Rares             | G3700  | Info on rare foes of FFXII.
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38.) Bestiary             | G3800  | Detailed insight on all 448 foes.
39.) Assistance Needed    | G3900  | I am in need of help from readers.
40.) Version Differences  | G4000  | A list of version differences I noticed.
41.) Past Revisions       | G4100  | History of this guide resides here...
42.) Credits              | G4200  | All who contributed... Thank you.
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43.) Contact Info         | G4300  | Find out how to reach me.
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04.)                          INTRODUCTION - G0400
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Hello! I am Damir Kolar and I welcome you to my new project. We have awaited
this fabulous game for much too long, and finally... it is here. The game I was
drooling over these past months (I'm lying anyway... Ashe and Fran were...
forget I said that) is Final Fantasy XII, another installment in critically
acclaimed series. Fortunately, I am here to grace its presence with this here
guide you're reading.

At this moment this guide is based on Japanese version of the game, and now the
coverage is based upon US version of the game.

It was released in 16th March 2006. When I got it, I completed it for the first
time four days later. And now, I present to thee...

The guide to finest fantasy so far for me, Final Fantasy XII!

Now let me to address some things:

- Picture coverage - I have a TV Tuner, thus enabling me to play games directly
  onto PC. Meaning? I'll be taking pictures of several different aspects of the
  game, because some of the game's maps are very huge and describing directions
  to get there may get confusing sometimes.

- Spoiler issue - I'm the player of the game, just like you (who is reading
  this guide) are. First time I've played through the game was completely by
  myself - therefore nothing was spoiled for me. All the story elements
  that were supposed to surprise me had such effect. Hence why I do not want
  include any spoilers (except names of cities, dungeons and NPCs you must
  address to continue the storyline).

- Usage of abbreviations. If you've glanced over some of my other guides, you
  see that long ago I've grown accustomed to using abbreviations for certain
  words. Old habits die hard...

Are you ready? Power up your PS2, open the disc tray, pop in FFXII DVD, close
the disc tray, wait for some logos to appear, hit Start or Action button (in
Japanese games this is usually Circle, and for US games it's usually X), and
then select New Game.

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Quick Tips On Importing

In order to play a Japanese game for the PS2, you'll need a Japanese PS2. I do
not recommend any other method such as the mod chip. You can get a Japanese PS2
at the following sites:

liksang.com
play-asia.com
japanvideogames.com
ncsx.com

If you live in North America, you DO NOT need a power converter. A Japanese
PS2 is all you need. If you live in Europe, you will need one.

As for memory cards and controllers, you don't need Japanese ones. Unlike the
PS2 which has region locks, memory cards and controllers do not have them,
therefore it can be said they are region free. This applies to most other
accessories unless it's stated otherwise. So, once again, a Japanese PS2 is
all you need.

Back on the game, you will need a Japanese version of FFXII. The game and the
console need to be the same region.

To get yourself a copy of FFXII (Japanese version), you can try the above sites
as well.



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05.)                         ABBREVIATIONS - G0500
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I will be using some abbreviations.

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ABS --------------------------- absorb
ATT ---------------- Attack Power stat
cca --------------- in rough estimates
chr ----------------- single character
chrs ------------- multiple characters
cross --------------------- crossroads
DEF --------------------- Defense stat
E ------------------------------- east
esp ----------------------- especially
EVA --------------------- Evasion stat
EXP ---------------- Experience points
F (number) ------------ floor (number)
GCR --------------------- Gate Crystal
HLV --------------------------- halves
HP ------------------------ Hit Points
IMM --------------------------- immune
KI -------------------------- Key Item
MAG ----------------- Magic Power stat
MDEF -------------- Magic Defense stat
MDF --------------- Magic Defense stat
MEVA -------------- Magic Evasion stat
MP ----------------------- Mist Points
N ------------------------------ north
na -------------------- not applicable
NE ------------------------- northeast
NS ------------------- nothing special
NW ------------------------- northwest
PA ------------------- passive ability
POW --- power (of skills, magic, ect.)
S ------------------------------ south
SCR --------------------- Save Crystal
SE ------------------------- southeast
SPD ----------------------- Speed stat
STR -------------------- Strength stat
SW ------------------------- southwest
VIT -------------------- Vitality stat
VS ---------------------------- versus
W ------------------------------- west
WKN ------------------------- weakness
P-A ------------ Pebble & Arcana combo
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06.)                           SIDEQUESTS - G0600
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There is a fair share of subquests in the game and here is the information on
when they are available and when you can wrap them up.

#01 Notice Board Hunts COMPLETED!
    - becomes available during the story
    - take as much time as you need to complete it
#02 Espers hunting quest COMPLETED!
    - there are 8 hidden espers, and you must complete a variety of
      requirements to get to them
    - none of the espers are missable, so don't worry
#03 Desert Patient quest COMPLETED!
    - becomes available after you complete Dalmasca's Desert Bloom hunt
      (Flowering Cactoid mark)
    - can complete it after receiving Dawn Shard
#04 Jovy quest COMPLETED!
    - becomes available when you can gain access to Nalbina
    - can complete it after Draklor Laboratory events
#05 Ktjn quest COMPLETED!
    - becomes available after escaping from Barheim Passage
    - take as much time as you need to complete it (it is advisable you return
      to her after each major story event)
#06 Pilika quest COMPLETED!
    - becomes available after escaping Ba'gamnan's trap, and you must complete
      The Cry of its Power hunt (Rocktoise)
    - take as much time as you need to complete it
#07 Sunstone making quest COMPLETED!
    - becomes available after you break free from Leviathan
    - can complete it infinite amount of times
#08 Seven Sisters quest COMPLETED!
    - becomes available after escaping from Barheim Passage
    - can complete it after Draklor Laboratory events
#09 Bhujerban Madhu quest COMPLETED!
    - becomes available after getting Dawn Shard
    - take as much time as you need to complete it
#10 Earth Tyrant quest COMPLETED!
    - becomes available after getting Dawn Shard
    - take as much time as you need to complete it
#11 July quest COMPLETED!
    - becomes available after getting Dawn Shard
    - complete the first events in Nalbina BEFORE you reach Mosphoran Highwaste
    - can complete it after you gain access to Archades
#12 Cactuar quest COMPLETED!
    - becomes available after getting Dawn Shard
    - take as much time as you need to complete it
    - part of a requirement for finishing Desert Patient quest
#13 Viera quest COMPLETED!
    - becomes available after talking with Elder of Garif village
    - take as much time as you need to complete it
#14 Nabreus' Medal quest COMPLETED!
    - becomes available after completing Waterway Haunting hunt (Wraith mark)
    - can move on in completing it after defeating one of the highest Judges
    - can complete it after you gain access to Archades
#15 Special Hunt quest COMPLETED!
    - becomes available after you complete Draklor Laboratory
    - you need Strahl's free travel to complete some of the hardest hunts
#16 Cockatrice quest COMPLETED!
    - becomes available after you complete 'Little Love on the Big Plains' hunt
      (Cluckatrice mark)
    - can complete it after Draklor Laboratory events
    - you need Feather of the Flock item to be able to complete it
#17 Nebra River quest COMPLETED!
    - becomes available after Draklor Laboratory events
    - take as much time as you need to complete it
#18 Foo(l)trace quest COMPLETED!
    - becomes available after you gain access to 'Who's the Strongest?' hunt
      (Pylraster mark)
    - take as much time as you need to complete it
#19 Wyrm quest COMPLETED!
    - becomes available after Draklor Laboratory events
    - take as much time as you need to complete it



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07.)                          WALKTHROUGH - G0700
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================================== FOREWORD ===================================
Final Fantasy XII is the most extensive Final Fantasy yet. There is a truckload
of pics I have taken (over 3000, no kidding). I am hereby looking for a nice
individual that could help me sort them out. It is beneficial if the person has
beaten the game at least once so he/she will know where something goes. If
you're interested in helping me out, please drop me an e-mail to:

lifearmor (at) gmail (dot) com

And now... enjoy Final Fantasy XII!
                                                                    Yours truly
                                                                    Damir Kolar
================================== FOREWORD ===================================

- All of the (pix) and  entries will be changed in due time.
Have patience.
- Please do not e-mail me for assistance with subquests I have not done yet, as
I won't be able to help you.

And now, let the games begin!

When you select New Game, you will be taken to few settings to tailor the game
to your liking.
- set vibration on or off (I recommend off)
- set screen shake on or off
- set subtitles on or off
- set screen size between Normal (4:3) or Widescreen (16:9)
- set flicker filter on or off
- set sound preferences
- set screen position
If you want to restore them to default settings, choose [Restore Defaults]
option. When all is set, press [Begin the Game] option.

Enjoy the intro scene. Note that you can skip the scene by pressing Start, then
X (for CGI scenes), while other scenes can be skipped by pressing Start so word
[Pause] appears onscreen. X will skip the scene, Circle returns you to the
game, and Square brings you to title screen (you will need to reconfirm the
choice).

EXTREMELY IMPORTANT! PLEASE READ THIS!!!
There is a great treasure (Zodiac Spear) way later in the game, which can only
be obtained in the following way - there are four 'requirement' treasures
scattered through the game. If you open one of these four treasures, you can
kiss Zodiac Spear goodbye. Treasures you must NOT obtain are:
- treasure in front of Dalan's house in Rabanastre Lowtown
- treasure in SE corner of Cellars in Royal Palace of Rabanastre
- avoid the treasure in Confiscatory in Nalbina Dungeons
- stay away from treasure on the Vaddu Strand in Phon Coast
More warnings will follow thru the walkthru, so you'll know what to avoid

LITTLE TIPS AND TRICKS

- It is common for the game to display things in high detail. Because of that,
it affects performance of several aspects of the game, and one of those is
maximum number of enemies in range at any specified time. Except in rare cases,
maximum number of enemies you will see is six (6!). This makes it rather
tedious to find rare enemies you're looking for, or trying to spawn something
(Behemoth King mark is one example). I suggest that if you know that specific
enemy or whatever you're looking for in the area does indeed spawn there, you
first go around and exterminate anything that crawls and flies. Then go away a
fair distance (you don't have to switch screens) and your desired enemy will
have popped out of nowhere.

- Game employs an aspect of battle, called 'HATE'. It means that enemies will
usually focus on chr who has the most hate at the moment. Hate is gained in
various ways and to name a few: chr healing other chrs, or your chr attacking
the enemy. Go ahead and try it on Cactite for example - have Ashe steal from it
and Cactite will begin attacking her exclusively, as she has most hate at the
moment. While it's doing so, have Fran continuously cast Curaga on herself and
when she gains enough hate, Cactite will begin attacking her.

- Defeat 10 marks as soon as you can. When you do, you can buy Nihopalaoa
accessory from Clan Provisioner in Muthru Bazaar in Rabanastre. This nifty item
reverses effects of healing and status removing items.

- Shell status reduces the chances of being hit with harmful status effects,
which makes it very effective in certain battles. For example, Yiazmat's Death
Strike has 100% base chance to inflict KO, but have Shell on and it will miss
more often. Shell also helps immensely against foes that have Null VIT passive
ability.

- Likewise, Blind halves foe's chances to hit you with physical attacks. Works
even for foes that have Null EVA passive ability - be advised that your shields
are still useless, but foe's physical attacks will have a chance of missing.

- When you are supposed to go make a Sunstone, make a sidestop in Nalbina. Many
magics can be bought there, and you will eliminate the need for having to truck
status recovery items with you.

- Earliest you can try nabbing Zodiac Spear is when you obtain Dawn Shard.

- When shopping for new equipment, try to make sure you buy at least one copy
of equipment which offers protection against status/es, reduces element damage,
has a chance to inflict a status, powers up your magic, or offers other passive
ability.

- When chr's HP is low, his or her chances for comboing improve drastically.
Refer to Battle Info section for complete information on how does that work.
And unfortunately for you, same applies for enemies as well, which is why you
have some enemies comboslice and combodice your ass when they're in critical HP
ranges.

- The license board is designed to give you free selection of how you want to
customize your chrs, whereas I just couldn't be bothered by it. Therefore, once
I made my choice of who will my main party be, I just had them learn everything
(as evident from regular intermissions throughout the guide). I will briefly
explain few terms that you will find among boss strategies.

- 'Tank' is a chr whose main task is to absorb damage and draw majority of
attention in order to keep enemies away from other two chrs.

- 'Buff' means to fortify yourself with beneficial statuses, like Protect and
Shell.

- 'Debuff' means to remove beneficial spells from your foe with Dispel.

- Avoid selling all of your loot in huge batches. Several bazaar items can be
repeatedly obtained, but you get only one offer per time. For example, if you
sell Behemoth Steak, you will be able to buy X-Potion Pack, which contains 10x
X-Potion. However, should you sell 30x Behemoth Steak, you will only get to buy
one X-Potion pack, not thirty, like one would think.

- Also, once you know what loot items are needed for something to spawn on
Bazaar, you can perform a nifty trick. Let us take 'Assorted Leathers' and 'Bow
& Bodkin' bazaar packages. Former contains Leather Breastplate and Leather
Headgear and can be obtained by selling 2x Wolf Pelt, Tanned Hide and 2x Dark
Stone. Latter package contains Parallel Arrows and Shortbow and can be obtained
by selling Bat Fang, 2x Rat Pelt and 2x Dark Stone. Sell off everything except
4x Dark Stone total - of those you should only sell two. Once you exit from
selling loot, voila - both packages appear for sale, and you just saved 2x Dark
Stone.

- As you enter Giza Plains for the first time, there will be death and
desolation all over the place... a much too grim of a description, maybe? Well,
the weather there will be sunny all the time. Once you complete Raithwall's
Tomb, Giza Plains' weather will turn into rainy one. After finishing the events
in Henne Mines, the weather in Giza Plains will start rotating: sunny weather
for two (2) gameplay hours, and rainy weather for one (1) gameplay hour. Also,
when the seeq in [Rabanastre / Southgate], who is walking around near the choco
rental, changes into 'Weather Eye', the rotation of the weather has begun.

- I have read about a nice trick you can perform with enemies that can teleport
between locations on the screen. I'll take Helvinek as an example - this guy
can very rarely drop Grand Armor, the best heavy armor in the game. However,
since it's the only enemy of its kind in Necrohol, it would seem impossible to
chain it... really? When you get Helvinek to spawn, make sure you're close to
the exit of the area, so that you're able to zone within matter of one/two
seconds. When an enemy dies, it usually goes like this - foe performs its dying
animation (loot bag drops at same time), then foe fades into nothingness, and
EXP and LP notification pops up on screen. The trick here is: as soon as
Helvinek is defeated, but before the EXP and LP notice shows up to tell you how
much you gained, grab the loot bag that dropped and zone to next screen. If
you're faster than EXP and LP notices, Helvinek will spawn on this screen
again. So you can keep killing it and chaining it for better chances of getting
the loot drop.

- Normally you cannot drain MP from foes with Safety ability. However, throwing
Ether or Hi-Ether (with Niho equipped!) at such foe will reduce foe's MP pool
by the respective amount. Very useful for making them not being able to cast
magicks! If the foe has Spellspring ability, draining their MP won't be
effective. I will notify you of such enemies in the Bestiary section.


======================= WARNING! ONE TIME ONLY DUNGEON! =======================
NALBINA FORTRESS dungeon
[Nalbina Fortress / Aerial Gardens]
[Nalbina Fortress / Inner Ward]
[Nalbina Fortress / Lower Apartmens]
  - SCR
[Nalbina Fortress / Upper Apartmens]
[Nalbina Fortress / The Highhall]
======================= WARNING! ONE TIME ONLY DUNGEON! =======================

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.01
Nalbina Fortress
A fortress built on an oasis located between the old kingdoms of Dalmasca and
Nabradia. Defended by high ridges of barren sands, long it stood firm against
generations of aggressors. Nalbina Fortress and the merchant town that sprung
up in its shadow made the area a focal point for local commerce. The treaty to
end hostilities in the war with Archadia was signed at Nalbina, yet immediately
after the signing, the Dalmascan King was slain, and as a result, the Kingdom
of Dalmasca came under complete Archadian Imperial rule. In the two years since
the war and occupation by Archadian forces, the fortress has become a key
strategic stronghold against the distant, yet ever-threatening, Rozarrian
Empire. Works continues to this day to repair the damage the fortress suffered
during the war.
Recently, markets where antiques and rarities can readily be had have sprung up
in the outer wards of the fortress, taking advantage of the steady flow of
traffic which passes through this midpoint between Rabanastre and Nabudis. It
is this pivotal location that gives the fortress its unique character. Many are
the travelers who visit Nalbina Fortress to witness this ever-booming oasis
that refuses to silt over in neglect, or crumble before the blistering winds of
war.
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Ashe: *bored* I never liked history lessons... *cough* Thank goodness there is
no more to be read. But never mind that... you're probably wondering just what
the heck these postcards are all about. Let me tell you then! *excited*
You will receive one of my special postcards each time when you enter a new
area, town or dungeon, so it's in your best interest to explore the world of
Ivalice as best as you can. I ain't telling how many postcards I've designed -
do you have what it takes to find them all?
Postcards will contain all sorts of useful information, like weather forecast
for the place you're in, insight on foes and treasure (WOW!) you can find, and
for those who feel daring a bit, a shop list! Should you be bent on destructive
side, I have info on marks and rare game foes for you. It'll all be in there,
so relax, sit back and enjoy the game. Have fun!
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Violators will be shot (again) - HABNo01
Drop till you shop             - no shops, blimey
Weather forecast               - W&TNo01
Lara Croft got nuffin on you   - TRENo01
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Ashe: Pffft, I don't like cloudy weather... makes me moody. *sad* Sorry, pal,
but since this is the first dungeon, there is no marks or rare game foes for
you to hunt. I am sooo sorry about this. Nothing special about treasure and
enemies, either - you need to be careful and look out for some heavy machinery
that I heard exists in Nalbina Fortress. Enough of that, gettoit!
ASHE'S POSTCARD COLLECTION No.01 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

[Nalbina Fortress / Aerial Gardens]

- The character you are controlling at the moment is lv3 Reks, 17-years old
boy. Vaan is his younger brother (at this time Vaan is 15-years old).

- Follow the Tutorial instructions - rotate the camera around, then go to Basch
and talk to him. Go to lone soldier and talk to him as well. Go near the door.
When you approach a point of interest, [!] appears above chr's head. This is an
'Action Icon' and it appears when you approach a door, a switch, an item etc.
When you're nearby the point of interest, and depending on what type the point
of interest is, 'Action Icon' changes into [!!], magnifying glass, etc. You can
now press Action to examine that point of interest and do something with it.
Press Action to open 'Iron Gate' and continue further.

[Nalbina Fortress / Inner Ward]

- Basch will explain things to you about Party Menu, then he will talk basics
of fighting. Fight a soldier (do not worry too much about losing, you got
plenty of backup), then continue N. You can open the Party Menu with Triangle.
[Status], [Inventory], [Config] are currently available Triangle options.

- Toy around with submenus a bit (there are new choices about Battle Config)...
if you poke into your inventory, you will see that you have 8 Potions, 5
Hi-Potions, Mythril Sword, Buckler, Leather Cap and Leather Clothing. From
magic spells you can chuck Cure and Thunder.

- When you try to press your way further in, one of them airships greets you.

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
No382/a AIR CUTTER REMORA         G: Imperial Army      C: Amperial Armament
aggressive ---------------------- STATISTICS ---------------------- Flying: no
V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPD
a   | 10    | 2200          | 50        | 15      | 7       | 42      | 15
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL
V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
a   | 16      | 8     | 14    | 0     | 0           | 0   | 0         | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none
FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
-       | -       | -       | -       | -       | -       | -       | -
------------------------------ STATUS AFFINITIES ------------------------------
 DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
 imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER
 imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP
 imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
-------------------------- BEGINS BATTLE WITH STATUS --------------------------
none
------------------------------ PASSIVE ABILITIES ------------------------------
Start: Safety
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ------------------------------
Remora tends to focus on Basch.
------------------------------------ NOTES ------------------------------------
Fight ends when Remora loses 60% HP.
------------------------------------ ITEMS ------------------------------------
 DROP: none
STEAL: none
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST ---------------------------------
01. RA - Attack
         cannot combo, CT25
02. SA - Remora Strike
         HP < 80% - 1x - a
         HP < 60% - 1x - a
         HP < 50% - 1x - a
----------------------------- PLACE OF ENCOUNTER ------------------------------
Nalbina Fortress / Inner Ward; , No save.
------------------------------ GET READY! FIGHT! ------------------- party lv03
Not hard at all - you can either stand back and let your allies take care of
boss, or join them in the fray. One of your companions has infinite Potion
supply, so you will last. Basch hits way harder than any of you, and as such he
will be dealing most damage. When boss loses fixed amount of HP, Remora will
rip loose with its special attack three times during battle and try to put
bullet holes in you. Keep scraping down its armor and when it loses 60% HP,
Basch will shoot some fireworks and you win! I know Kamehameha as well.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------

- After defeating Remora, you get to pick off few more soldiers, then continue
N. Before exiting Basch explains about your Map, accessible via Select - if you
take a look at it, you will see a [red X] on it, marking your destination.

[Nalbina Fortress / Lower Apartmens]

- Follow the path, killing enemies as you come across them. Basch will talk
about fleeing from battle (hold down R2). On this screen you will start to find
treasure, so lemme explain briefly how treasure works. Unlike previous games,
most treasure spawns randomly whenever you enter a field (or go three screens
away and then come back for treasure to respawn). Also, when a treasure is
spawned, its contents may vary. You can obtain gil, item, piece of equipment,
gambit, and so on. There is an accessory which improves the quality of items
found within chests, but we have ways to go before we get to obtain it.
Finally, some treasure spawns only once - that is, when you take treasure's
contents, you will never find that treasure again, no matter how hard you try.

- Take the stairs further up. If you're feeling lost, you can always press
Select to bring up the map of the area you're in. May save your hide more often
than you think.

[Nalbina Fortress / Upper Apartmens]

- You'll see blue crystal ahead. This is a save crystal (heals HP, MP and
negates bad statuses). After saving, climb the stairs to the right to continue
to next area.

- Should you be insane enough to spend some quality time here, you can add
following avatars into Sky Pirate's Den, available later in the game.

Balthier      - Awarded for Attacking over 300 times, earning you the title of
                ASSAULT STRIKER.
Basch         - Awarded for felling over 500 foes, earning you the title of
                BLOOD DANCER.
Fran          - Awarded for casting Magicks over 200 times, earning you the
                title of SPELLSINGER.
Montblanc     - Awarded for completing a 50-Chain in battle, earning you the
                title of THE UNRELENTING.
Penelo        - Awarded for acquiring over 100000 gil, earning you the title of
                PLUNDERER.

[Nalbina Fortress / The Highhall]

- Fight three soldiers after you (they're lower level than usual guys you
fought so far, so do take them on... or you can just flee). Then follow the
one-way path, open 'Passage Door' that attempts to block your progress, and
soon you reach closed door - scene will unfold.


===============================================================================
GARAMSYTHE WATERWAY dungeon
[Garamsythe Waterway / Overflow Cloaca]
  - exit to [Lowtown / North Sprawl]
[Garamsythe Waterway / Central Spur Stairs]
  - SCR
  - exit to [Lowtown / North Sprawl]
[Garamsythe Waterway / Northern Sluiceway]
[Garamsythe Waterway / North Spur Sluiceway]
  - 'Enter - stage right' to Rabanastre Palace (one time only use)
[Garamsythe Waterway / East Spur Stairs]
  - SCR
  - 'Exit - stage left' from Rabanastre Palace (one time only use)
[Garamsythe Waterway / East Waterway Control]
[Garamsythe Waterway / No. 11 Channel]
[Garamsythe Waterway / East Sluice Control]
  - SCR
  - exit to Barheim Passage
[Garamsythe Waterway / Southern Sluiceway]
[Garamsythe Waterway / West Sluice Control]
[Garamsythe Waterway / No. 10 Channel]
[Garamsythe Waterway / Central Waterway Control]
  - SCR
[Garamsythe Waterway / No. 1 Cloaca]
[Garamsythe Waterway / No. 3 Cloaca Spur]
[Garamsythe Waterway / No. 4 Cloaca Spur]
===============================================================================

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.02
Garamsythe Waterway
Subject to change.
-------------------------------------------------------------------------------
Violators will be shot (again) - HABNo07
Drop till you shop             - no shops, blimey
Weather forecast               - W&TNo08
Lara Croft got nuffin on you   - TRENo06
-------------------------------------------------------------------------------
Ashe: Subject to change.
This dungeon's map will be fully completed when you obtain Garamsythe Candle.
After you obtain Sluice Gate Key, you will be able to draw water from certain
channels and cloacas.
ASHE'S POSTCARD COLLECTION No.02 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

- Looks quite extensive for now, doesn't it? Worry not, for you will only need
to complete a simple event in the first room, then it's sayonara to sewers for
a while (the rest of the dungeon is unlocked thru story progression and final
parts are unlocked once you obtain Sluice Gate Key).

[Garamsythe Waterway / Overflow Cloaca]

- [Equipment] menu added. You control lv1 Vaan - you current goodier are
Mythril Sword, Leather Cap, Leather Clothing, 5x Potion and Steal tech. Smash 3
Dire Rats (steal from them for some extra loot) for a scene.


===============================================================================
THE ROYAL CITY OF RABANASTRE town
[Rabanastre / East End]
  - The Sandsea bar (has Notice Board)
  - Yugri's Magicks
  - Panami's Protectives
  - Amal's Weaponry
  - Migelo Sundries
  - Batahn's Technicks
  - Lowtown Stair (to Lowtown)
[Rabanastre / Southern Plaza]
[Rabanastre / Eastgate]
  - SCR
  - Chocobo rental
  - exit to Estersand
[Rabanastre / North End]
  - Yamoora's Gambits
  - North Sprawl Stair (to Lowtown)
  - The Clan Hall (not available yet, need Clan Primer first)
[Rabanastre / Muthru Bazaar]
  - Clan Provisioner (not open yet, but will appear soon)
[Rabanastre / Southgate]
  - GCR
  - South Sprawl Stair (to Lowtwon)
  - Chocobo rental
  - exit to Giza Plains
[Rabanastre / Westgate]
  - SCR
  - Aerodrome
  - Chocobo rental
  - exit to Westersand
[Lowtown / North Sprawl]
  - Residence
  - Traveling Merchant
  - North End Burgh Stair (to Rabanastre)
  - East End Market Stair (to Rabanastre)
  - exit to Garamsythe Waterway
[Lowtown / South Sprawl]
  - HERE DO NOT PICK UP ANY TREASURE IF YOU WANT ZODIAC SPEAR!
  - Dalan's House
  - Traveling Merchant
  - Southgate Giza Stair (to Rabanastre)
===============================================================================

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.03
The Royal City of Rabanastre
Subject to change.
-------------------------------------------------------------------------------
Violators will be shot (again) - HABNo02
Drop till you shop             - SHPNo01
Weather forecast               - W&TNo02
Lara Croft got nuffin on you   - TRENo02
-------------------------------------------------------------------------------
Ashe: Subject to change.
ASHE'S POSTCARD COLLECTION No.03 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.04
Rabanastre - Lowtown
Subject to change.
-------------------------------------------------------------------------------
Violators will be shot (again) - HABNo02
Drop till you shop             - SHPNo01
Weather forecast               - W&TNo03
Lara Croft got nuffin on you   - TRENo02
-------------------------------------------------------------------------------
Ashe: Subject to change.
ASHE'S POSTCARD COLLECTION No.04 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

- [World Map] menu added, and you start with map of Rabanastre already. Wooo,
big city for you to explore. I have listed interesting locations above, so make
sure to check 'em out.

- After the scene bring up the map with Select and head for [red X] sign on the
map in East End. You cannot enter any shops for now - bummer. Once you reach
your destination, view a scene - your task is to find Kytes, who went to
Sandsea bar (next [red X] spot on the map). Once inside the bar, you find Kytes
staring at the Notice Board.

- Currently there is one Bill available:
- Bill No.0 Rogue Tomato (rank 1 mark)
  petitioner Tomaj is in [The Sandsea]

- Notice Board is where you will find 'bills', or in other words - missions to
hunt down rare monsters. Tomaj will explain everything so just hang tight. You
obtain Clan Primer KI, [Clan Primer] menu, Orrachea Armlet, [Licenses] menu,
and Writ of Transit KI. During all of that Tomaj explains how License system
works.

- My suggestion on spending LP is to first focus on acquiring powerups, that
vary from increasing MAX HP to higher physical attack damage. Put spending LP
on equipment licences on a second tier of importance.

- Clan Primer is the thing you will find using many a times. It contains all
sorts of useful information on monsters, your hunts, interesting traveler's
tips, and 'Sky Pirate's Den' (place where you can view awards for special
achievements).

- Here's a brief description of how Notice Board works. Depending on your
progress in the game, more and more hunts will become available. Sometimes it
is necessary that a specific mark is taken down before next one appears. All in
all there are 45 marks total. Once you have read the bill, you can take it.
That is not all though - you need to find the petitioner and accept the hunt
from him/her. Bill will tell you where petitioner is located. Once you accept
the hunt, track down the mark and kill it. With mark defeated, return to
petitioner to collect your loot. Bill's status changes between [Available] (you
haven't accepted it yet), [Accepted] (hunt accepted, but mark not yet slain)
and [Complete!] (mark slain, but reward not yet collected).

- The Bill's task is to hunt down a rare monster Rogue Tomato (rank 1 mark), or
so they say. After getting everything, go out of the inn and head for [North
End]. At W portion seek out the sign for which Vaan is unsure of what it means.
Speak to 'Conspicuous Bangaa' nearby and he will notice your Clan Primer and
let you enter.

- Meet Clan Centurio and its founder, Montblanc da Moogle, who is on the fence
upstairs. Go have a chat with him, and you become a member of the Clan! Grats
are in orders, and you can now buy goods from Clan Provisioner in Muthru
Bazaar. The goods available for purchase will depend on your Clan Rank, points
earned (each enemy killed is worth some points) and amount of marks you have
taken down. When you talk to him again, you get following reward from Mont:
- for Moppet rank: 3x Potion

- Return to Mont frequently, as he will reward you for taking down major
storyline bosses, specific optional bosses and once you meet some other
requirements.

- Head for [Southern Plaza] and look for bangaa talking to Imperial. Have a
chat with this chap and he will ask you to deliver something to his friend
outside East Gate. Agree to help him and you get Small Package (loot item). Now
you can either sell that for 150 gil, or be a nice person and take it to
bangaa's friend (but you don't get any reward for doing so). Depart for E exit
and you'll be let thru the gate automatically. Save at SCR and look for bangaa
with two bags next to him. Give him Small Package for some gratitude and free
advice.

- If you ever need to return to Rabanastre, you will need to talk to Queue
Watch guard and stand in line for some time. Once queue clears, you will be
able to enter. Exit the town [red X] to enter [Dalmasca Estersand].


===============================================================================
DALMASCA ESTERSAND area
[Dalmasca Estersand / The Stepping]
  - exit to Rabanastre
[Dalmasca Estersand / Outpost]
  - Unlucky Merchant (will eventually move to South Bank Village)
  - Energetic Boy offers inn service for 100 gil
[Dalmasca Estersand / Yardang Labyrinth]
  - exit to Nalbina
  - exit to Giza Plains
[Dalmasca Estersand / Sand-swept Naze]
[Dalmasca Estersand / Passage Entrance]
  - SCR
  - Strahl's Anchor (available when Strahl has free travel)
  - exit to Barheim Passage (unavailable now and later in the game)
[Dalmasca Estersand / Banks of the Nebra]
[Dalmasca Estersand / Murmuring Defile]
  - exit to Barheim Passage (Barheim Key required)
[Dalmasca Estersand / South Bank Village]
  - GCR
  - Unlucky Merchant (appears here from Outpost once he is no longer there)
  - once the boat passage has been restored, you can travel freely between here
    and North Bank Village
[Dalmasca Estersand / North Bank Village]
  - once the boat passage has been restored, you can travel freely between here
    and South Bank Village
[Dalmasca Estersand / The Yoma]
  - exit to Westersand
[Dalmasca Estersand / Broken Sands]
  - there is 'Weathered Rock' you can knock down for a small shortcut
  - exit to Mosphoran Highwaste
===============================================================================

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.05
Dalmasca Estersand
Subject to change.
-------------------------------------------------------------------------------
Violators will be shot (again) - HABNo03
Drop till you shop             - SHPNo02
Weather forecast               - W&TNo04
Lara Croft got nuffin on you   - TRENo03
-------------------------------------------------------------------------------
Ashe: Subject to change. Oh, BTW, Damir is cheating, and that's why I am level
99 in all the pics (along with other party members).
ASHE'S POSTCARD COLLECTION No.05 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

[Dalmasca Estersand / The Stepping]

- When you target an enemy, pay attention to foe's name. If it is:
  RED - foe's level is way higher than yours, so better avoid it
  YELLOW - foe's level is 2-3 above yours, can be defeated with some effort
  WHITE - foe's level is same or lower than yours, not too much trouble to kill

- Fight thru monsters to gain a few levels (lv3 or lv4), and also to get a feel
for the new battle system. Cactite isn't hostile, and often sleeps on duty.
Wolf tends to gang up on you, so be careful. Stay away from Saurian, as it is
incredibly tough at the moment. It won't attack you as long as you don't try
anything on it. For some interesting event wait around it a bit and it will
begin to Cannibalize nearby Wolf chaps to increase own level. Look for a red
dot, which is brighter than the others. This is Rogue Tomato enemy you're
looking for (pix).
REFERENCE: 00001

- MARK ROGUE TOMATO [lv2, 134 HP], save02, BLMC.
- Pebble, Fire Stone, Potion
- Attack
Ram
Flame Breath
Engage in battle and it will drop down the cliff after you knock off 50%
health. Run around and down the side of the cliff to finish it off. If you lag,
it will gradually recover HP. You can steal twice from this guy. Be wary of
Flame Breath used during second bout!
Even should you be strong enough to inflict more than 134 damage, mark doesn't
die just yet, as it will drop down the cliff and you need to strike it again.

- You will obtain some Galbana Lilies KI.

- You can drop by [Outpost] for some R&R and talk to people. Look for
'Mysterious Glint's and you can obtain some gil. Waste of time, as gil can be
acquired faster by selling off loot. Path into [Yardang Labyrinth] is blocked
off at the moment.

- Return to Ranabastre (follow the [red X] on the map).


===============================================================================
THE ROYAL CITY OF RABANASTRE town
===============================================================================

- When back to [Eastgate], there's a small gathering of people in front of the
door. Talk to Kytes nearby and a scene will trigger (pix). You will lose
Galbana Lilies during these events.
REFERENCE: 00002

- After lot of scenes Penelo will tell you to go see Dalan in Lowtown. You are
now free to enter Lowtown and leave Rabanastre. Take a look at the map to find
out your next destination marked with [red X]. Sometimes [red X] will not
appear on the same map area where you currently are, so you may need to do a
bit of searching.

- Chocobo rental is now operational.

- You can now enter Giza Plains, Westersand (W-most exit into Ogir-Yensa
Sandsea will be blocked; [Wyrm's Nest] has a strong sandstorm preventing
access), and Zertinan Cavern (though not much further than first screen).
Estersand can also be explored up to [South Bank Village].

- You also need to claim your rewards for killing Rogue Tomato, so return to
Sandsea. Speak to Tomaj and receive 300 gil, 2x Potion and Teleport Stone.
Latter allows you to use Teleport function of orange Warp Crystal (in addition
to save function). If you haven't visited Clan Hall yet, you will get a hint
about it right now, otherwise you are golden.

- You can take on next hunt at this moment.
- Bill No.1 Thextera (rank 1 mark)
  petitioner Gatsly is in [The Sandsea]

- Petitioner Gatsly is to be found just right of the notice board, sitting
against the wall. Talk to him and accept the hunt. Thextera is found in
[Dalmasca Westersand]. How to get to it - immediately when you enter
Westersand, follow left wall and you will run into the mark.

- Drop by shops and sell off your loot to get gil. Crucial buys at this time is
Cure magic and Libra technick. Do the following now to avoid the hassle of
doing it later (though it can also be done before you go after Rogue Tomato):
- talk to (any) magick shop owner 25+ times to get Forgotten Grimoire, worth
21000 gil to appear in Bazaar (this Grimoire contains Mage's Monograph, which
enhances loot from Fiend type enemies)
- talk to (any) armor shop owner 15+ times to get Forgotten Grimoire, worth
22000 gil to appear in Bazaar (this Grimoire contains Scholar's Monograph,
which enhances loot from Construct type enemies)
- talk to (any) weapon shop owner 30+ times to get Forgotten Grimoire, worth
19000 gil to appear in Bazaar (this Grimoire contains Knight's Monograph, which
enhances loot from Giant and Insect type enemies)
- talk to (any) shop owner 100+ times to get Forgotten Grimoire, worth 25000
gil to appear in Bazaar (this Grimoire contains Sage's Monograph, which
enhances loot from Elemental type enemies)

- Go to Southern Plaza and look for wandering moogle in NW corner. He is from
Cartographer's Guild and has several maps for sale.
Dalmasca Estersand for 50 gil
Dalmasca Westersand for 550 gil
Giza Plains for 30 gil

- You can go visit Nalbina now - into Estersand, then go to [Dalmasca Estersand
/ Yardang Labyrinth] and here take E exit into [Nalbina Town / West Barbican].
Many magics can be bought here - Cure, Fire, Thunder, Blizzard, Poisona,
Blindna, Slow, Blind, Protect, Poison. From techs shop First Aid and Poach are
interesting buys, as is Mage Masher from weapon shop.

- Let us hit [Dalmasca Westersand] and take down Thextera (or wait till later
when Penelo joins your party; if you will wait on that moment, please skip next
section).


===============================================================================
DALMASCA WESTERSAND area
[Dalmasca Westersand / Galtea Downs]
  - exit to Rabanastre
[Dalmasca Westersand / The Midfault]
[Dalmasca Westersand / Shimmering Horizons]
  - exit to Giza Plains
  - exit to Zertinan Caverns
[Dalmasca Westersand / Windtrace Dunes]
[Dalmasca Westersand / The Western Divide]
  - GCR
  - merchant Lohen
  - Strahl's Anchor (available when Strahl has free travel)
  - exit to Ogir-Yensa Sandsea
[Dalmasca Westersand / Corridor of Sand]
[Dalmasca Westersand / Wyrm's Nest]
  - unless you're in possession of Windvane, you won't be able to enter
  - exit to Estersand
===============================================================================

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.06
Dalmasca Westersand
Subject to change.
-------------------------------------------------------------------------------
Violators will be shot (again) - HABNo06
Drop till you shop             - SHPNo04
Weather forecast               - W&TNo07
Lara Croft got nuffin on you   - TRENo05
-------------------------------------------------------------------------------
Ashe: Subject to change.
Sandstorms will subside once Earth Tyrant bites the dust, and it becomes very
tiresome to get another sandstorm afterwards.
ASHE'S POSTCARD COLLECTION No.06 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

[Dalmasca Westersand / Galtea Downs]

- If there is a sandstorm in the desert, be wary of Gnoma Entite enemies. They
do not attack, unless they detect magic casting nearby. Reach at least lv6 to
ensure longer survival against Thextera. Hug the left wall from the entrance,
and keep going. Soon you will find your mark.

- MARK THEXTERA [lv6, 380 HP], save03, BLMC.
- Attack
Saber
Lunge
Cry for Help
Fangs
Kill all Wolves in the area except Thextera and Wolf near it, then engage in
battle. Immediately kill accompanying Wolf, then focus on mark. Keep dealing
damage, healing when your HP falls below 100. Once you knock off 50% of its
health, mark uses more challenging attacks. Saber is an area attack, Cry for
Help summons additional Wolf, and Fangs is its most dangerous move, easily
causing over 100 dmg to you, so it is important to keep your HP topped. If you
drop by Nalbina first, purchase Mage Masher from there - when Thextera is under
Silence, it cannot call for help.

- When you defeat it, return to Rabanastre.


===============================================================================
THE ROYAL CITY OF RABANASTRE town
===============================================================================

- Return to Gatsly in Sandsea and speak to him for your rewards: 500 gil,
Headguard, Teleport Stone. He will tell you to visit him in Muthru Bazaar. Read
the Notice Board and accept next bill.
- Bill No.2 Flowering Cactoid (rank 1 mark)
  petitioner Dantro is in [Dalmasca Estersand / Outpost]

- Do the following while you're here:
- read any Notice Board 20+ times to get Forgotten Grimoire, worth 20000 gil to
appear in Bazaar (this Grimoire contains Warmage's Monograph, which enhances
loot from Amorph and Undead type enemies)
- read any Notice Board 40+ times to get Forgotten Grimoire, worth 22000 gil to
appear in Bazaar (this Grimoire contains Dragoon's Monograph, which enhances
loot from Dragon and Plant type enemies)

- Return to [Clan Hall] and speak to Mont for following rewards:
- for Hedge Knight rank: 2x Warp Mote, 2x Teleport Stone

- Make haste to [Muthru Bazaar] and find Gatsly near the Clan Provisioner. Talk
to him - doing so will add another Forgotten Grimoire to the Bazaar. This one
costs 18000 gil and contains Hunter's Monograph, which improves loot from
beasts and avions.

- Head for [Lowtown / South Sprawl] now. REMEMBER NOT TO PICK THE TREASURE IN
FRONT OF DALAN'S, IF YOU WANT ZODIAC SPEAR LATER IN THE GAME! Head for Dalan's,
marked with [red X] (pix). Inside talk to Dalan for a scene, and then exit back
out. You'll need to find a Sunstone.
REFERENCE: 00003

- Go out of Ranabastre via S exit and you will enter [Giza Plains].


===============================================================================
GIZA PLAINS area - The Dry
[Giza Plains / Throne Road]
- exit to Rabanastre
[Giza Plains / Nomad Village]
- Arjie's shop
- SCR
[Giza Plains / Gizas North Bank]
[Giza Plains / Gizas South Bank]
- exit to Estersand
[Giza Plains / Crystal Glade]
- SCR
- Strahl's Anchor (available when Strahl has free travel)
[Giza Plains / Warrior's Wash]
[Giza Plains / Toam Hills]
[Giza Plains / Starfall Field]
- exit to Westersand
- exit to Ozmone Plain (currently unavailable - progress far enough in the
                       story and exit will open eventually)
===============================================================================

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.07
Giza Plains
Subject to change.
-------------------------------------------------------------------------------
Violators will be shot (again) - HABNo04
Drop till you shop             - SHPNo03
Weather forecast               - W&TNo05
Lara Croft got nuffin on you   - TRENo04
-------------------------------------------------------------------------------
Ashe: Subject to change.
ASHE'S POSTCARD COLLECTION No.07 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

- Cross [Throne Road] and head for [red X] (take a look on your map) marked on
it to find a nomad village (pix). Moogle Nutsy has [Giza Plains] map for sale,
if you still don't have it. Talk to village elder, and then to Masyua (she's
standing close to a big black stone) to trigger a scene (pix) - Penelo joins
your party. You can talk to Camina right next to you and she will tell you
where Jinn is. When you exit the village, Penelo will give you 3x Potion, 2x
Phoenix Down and you will gain [Gambits] command in your Battle menu. You can
now change leaders and issue party commands.
REFERENCE: 00004-00005

- You'll need to look for Jinn somewhere in Giza Plains. You can reach him in
two ways. From [Nomad Village] go W to [Toam Hills], then S to [Starfall
Field], then E to [Crystal Glade]. Or from [Nomad Village] go E to [Gizas North
Bank], then S to [Gizas South Bank], then W to [Crystal Glade]. Be wary of
Werewolf enemy in [Starfall Fields], as we cannot tackle them at the moment.

- I did Flowering Cactoid hunt at this time.


===============================================================================
DALMASCA ESTERSAND area
===============================================================================

- Navigate your way around into [Outpost], then talk to Dantro (sitting on box
near campfire) about his posted bill. Mark's hangout is in [Yardang Labyrinth],
so take NE exit from [Outpost] back into the [Yardang Labyrinth].

[Dalmasca Estersand / Yardang Labyrinth]

- Target is prowling the surroundings near the N exit of this area (look for a
dot that is brighter than usual)

- MARK FLOWERING CACTOID [lv4, 755 HP], save 07, BLMC.
- Attack
Cure
Ram
1000 Needles
Potion
If there are any cactus family nearby, smite them all, then start wailing on
mark. It'll pelt you with usual attack and Ram, but its parry and counter
abilities are high in triggering. It may run away couple of times during
battle, in which case chase after it. 1000 Needles (it can miss) is its most
dangerous move. Simply toss Phoenix Down and you're good to go.

- With mark dead, you obtain Cactus Flower KI. Return to Dantro and collect 500
gil, 10x Potion as a reward. Dantro will ask you to bring Cactus Flower to his
wife in [South Bank Village] - from [Outpost] go to [Yardang Labyrinth], then
[Sand-swept Naze], then [Banks of the Nebra], and finally into the village.

DESERT PATIENT SUBQUEST

- Talk to Dantro's wife standing in front of the house and you will obtain a
Bundle of Needles. Talk to her again and she will ask you for Semclam Shells.
You can find these shells along Nebra river inside the village in [Banks of the
Nebra] part of Estersand. Look for 'Mysterious Glint's on the ground and
examine them. Once you press action, you will obtain a Semclam Shell. MAKE SURE
YOU DO NOT SELL THEM!!! There is five total that you can find.

- Take them back into the village and fork 'em over to Dantro's wife. What, no
reward? Now she needs Nebralim, and Dantro just happens to have this item. It's
all the way back to the [Outpost] now - here talk to Dantro and he'll point
there's some Nebralim left by the crates. Look around the crates for 'Small
Phial', then press Action and you obtain Nebralim. Another Phial can be found
on a pot near the chocobo. MAKE SURE YOU DO NOT SELL THEM.

- Waltz back to [South Bank Village], and give Nebralim to Dantro's wife, for
absolutely free. Now she wants you to fetch some Valeblossom Dew, which can be
found in [Broken Sands], area we cannot yet reach. This is as much as you can
do for this quest.

- Return to Giza.


===============================================================================
GIZA PLAINS area - The Dry
===============================================================================

- Go to Crystal Glade and you'll find Jinn resting near one of the rocks. Talk
to him and he'll mark the locations of four special stones on your map - they
will be marked with red [!]. You get a Shadestone KI, and an [Energy] meter
added to your screen. Whenever you touch one of the four stones, a portion of
the meter will charge. When it reaches 100%, you're good to go.
REFERENCE: 00006-00008

- Seek out the four stones ([Starfall Field], [Gizas South Bank], [Gizas North
Bank] and [Warrior's Wash]), and when near one (pix), press Action to charge
the [Energy] meter. If a lot of energy is added, you may need to charge the
meter with only three stones (pix). Once [Energy] reads 100%, Shadestone turns
into Sunstone KI.
REFERENCE: 00009-00010

- You will auto-return to that kid - as a reward you get 50 gil, 2x Potion and
2x Teleport Stone. Return to Ranabastre.

- When you escape from Leviathan, you can come back here and start making
Sunstones for the village (Sunstone quest). Process is exactly the same as you
just did it, the only difference is that Shadestone is given to you by Masyua.
My advice is to not bother with it.

- By the way, it is highly recommended that you pay a visit to Nalbina at this
point. You can reach it like this: in [Giza Plains / Gizas South Bank] take E
exit into [Dalmasca Estersand / Yardang Labyrinth] and here take E exit into
[Nalbina Town / West Barbican].


===============================================================================
NALBINA FORTRESS town
[Nalbina Town / West Ward]
  - Aerodrome
  - Weapons of War
  - Antiqued Armors
[Nalbina Town / Jajim Bazaar]
  - Mysterious Magicks
  - Morning Star Gambits
  - Troublesome Technicks
[Nalbina Town / West Barbican]
  - GCR
  - Portentous Provisions
  - Chocobo rental
  - exit to Moshporan Highwaste
  - exit to Estersand
===============================================================================

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.08
Nalbina Town
Subject to change.
-------------------------------------------------------------------------------
Violators will be shot (again) - HABNo12
Drop till you shop             - SHPNo07
Weather forecast               - W&TNo13
Lara Croft got nuffin on you   - she stole them all
-------------------------------------------------------------------------------
Ashe: Subject to change.
ASHE'S POSTCARD COLLECTION No.08 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

-  You can buy many magics here: Cure, Fire, Thunder,
Blizzard, Poisona, Blindna, Slow, Blind, Protect, Poison. From techs shop First
Aid and Poach are interesting buys, as is Mage Masher from weapon shop.

- Additionally, making your way to [Dalmasca Westersand / The Western Divide]
yields two good accessories: Leather Gorget and Rose Corsage (null Silence).

- And finally, visiting a merchant in [Dalmasca Estersand / South Bank Village]
can make you happy with Steel Gorget, Armguard, Tourmaline Ring (null Poison),
Gauntlets and Battle Harness.


===============================================================================
THE ROYAL CITY OF RABANASTRE town
===============================================================================

- Go see old man Dalan again (pix).
REFERENCE: 00011

- Penelo will drop out temporarily - now talk to Dalan to find out your next
stop (you will get Crescent Stone KI), which is Storehouse Five. It is located
a bit N from your position in [North Sprawl] (pix). When you approach it, open
'Storehouse 5' door - Kytes will talk to you and fork over few items: 2x
Potion, 4x Eye Drops. Enter the door kid unlocked for a scene. BTW, shops in
Rabanastre now offer updates wares.
REFERENCE: 00012

===============================================================================
SHOPS HAVE RECEIVED AN UPDATE! CHECK SHOP LIST SECTION FOR DETAILS!
===============================================================================

AWESOMENESS CHECK NUMERO ONE!
These will be checkup points of your game where you can review what all things
you can have and what you can do to your enemies. They will be divided in up to
five divisions: magics you can have, techs, accessories, statuses you can put
on enemies by using magic, and statuses you can put on enemies by using techs.
- Before you depart for the dungeon, you can have following magics:
  Cure, Fire, Thunder, Blizzard, Poisona, Blindna, Slow, Blind, Protect, Poison
  - 10 out of 81 total
- ...and following techs:
  Steal, Libra, First Aid, Poach
  - 4 out of 24 total
- ...status nullifying accessories:
  Tourmaline Ring - Poison
  Rose Corsage - Silence
- Status: Protect
- Status: Slow, Blind, Poison, Silence
- Extra : Instakill CritHP foe

==========================  3 MARKS OUT OF 45 SLAIN ===========================


===============================================================================
GARAMSYTHE WATERWAY dungeon
===============================================================================

[Garamsythe Waterway / Central Spur Stairs]

- Turn W, save at SCR, then exit W.

[Garamsythe Waterway / Northern Sluiceway]

- You can't really get lost as there is only one way to go - proceed to next
area.

[Garamsythe Waterway / North Spur Sluiceway]

- Keep going W. As you reach the end of the path, you will be asked if you wish
to continue (pix), and then confirm your selection. Also here is the map of the
place - my position is where you need to get (pix). At this moment I was lv7
with Vaan.
REFERENCE: 00013-00014


======================= WARNING! ONE TIME ONLY DUNGEON! =======================
THE ROYAL PALACE OF RABANASTRE dungeon
[Royal Palace / Cellar Stores]
  - SCR
  - exit to Garamsythe Waterway (cannot return)
[Royal Palace / Cellars]
  - HERE DO NOT PICK UP ANY TREASURE IF YOU WANT ZODIAC SPEAR!
[Royal Palace / Lower Halls]
[Royal Palace / Secret Passage]
  - this area is not visible on your Select map
[Royal Palace / The Garden Stairs]
  - exit to Garamsythe Waterway (one time only use)
======================= WARNING! ONE TIME ONLY DUNGEON! =======================

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.09
Royal Palace of Rabanastre
Subject to change.
-------------------------------------------------------------------------------
Violators will be shot (again) - HABNo08
Drop till you shop             - no shops, blimey
Weather forecast               - W&TNo09
Lara Croft got nuffin on you   - TRENo07
-------------------------------------------------------------------------------
Ashe: Subject to change.
ASHE'S POSTCARD COLLECTION No.09 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

[The Royal Palace / Cellar Stores]

- Check the nearby Urn to get a map of this dungeon (pix). Save at SCR (game
will kindly remind you to save to new file), then open the E door.
REFERENCE: 00015

[The Royal Palace / Cellars]

- STAY AWAY FROM ANY TREASURE FOUND IN THIS AREA. Proceed N for a scene. Then
approach the soldier near base of stairs. Talk to nearby 'Palace Servant' seeq
and you'll get a hint on how to sneak past the guard. Press Square and wait for
the guard to come to your place and stop, then quickly run around and upstairs
to next area.

[Royal Palace / Lower Halls]

- From your position go a bit E (in regards to the map!) and you will see Hawk
Signet on the floor. Go a bit more past it and press Square to call two guards
in front. They will give chase, so turn around and run away. At junction go S!
Press Square to call same two guards to come after you again - as for you, turn
E at this junction. Loop around and return to the junction nearest to where you
entered this room. Press Square to call three guards from a junction further N
to your position. Run E and loop around the room, then head for the junction
where three guards were positioned. On your way notice the Lion Signet on the
floor - Press Action to use Crescent Stone to trigger something (pix). When you
reach aforementioned junction, press Square to call the lone guard from
junction further N. He'll give chase, you run E, loop around the room and
finally get access to the 'Faint Light' you set ablaze (pix) at the end of
corridor in NW corner. Press Action and confirm 'Approach the wall'.
REFERENCE: 00016-00017

[Royal Palace / Secret Passage]

- Inside this room (no map for the area) hug the left wall until you come to
secret switch (pix). Press it and you can now open the gold door. You will
obtain Goddess' Magicite (both as KI and accessory).
REFERENCE: 00018

[Royal Palace / The Garden Stairs]

- Go the only way possible, which is upstairs. Bunnies kick ass, especially if
they're as good looking as Fran. 


===============================================================================
GARAMSYTHE WATERWAY dungeon
===============================================================================

[Garamsythe Waterway / East Spur Stairs]

- Fran joins the party! Bal too, but he ain't important. Save your game, then
go downstairs and view tutorials on [Gambits] and [Party] - same functions also
get added to your menu.

- Now your Triangle menu consists of these options:
  - Party
  - Status
  - Equip
  - Licenses
  - Gambits
  - World Map
  - Inventory
  - Clan Primer
  - Config

- Examine 'Fallen Soldiers' lying in the water and then press forward to next
area.

[Garamsythe Waterway / East Waterway Control]

- Walk into NE corner and open the Urn for map of this area. Follow the path S
to next area.

[Garamsythe Waterway / No. 11 Channel]

- Carry on S to next area - you can't really get lost.

[Garamsythe Waterway / East Sluice Control]

- Continue walking until you reach another SCR. Go downstairs near the crystal
to see a scene a sexy body of some female kicking butt outta the soldiers
(*switches places with Vaan*). Kill a couple of soldiers in event battle, then
approach the mysterious female and she will join as Guest chr. Press on thru
the doorway she was standing in front of.

[Garamsythe Waterway / Southern Sluiceway]

- As you get in middle of the room, couple of Flans will ambush you.

- BOSS 4x FLAN [lv5, 360~420HP, Fire WKN], , Save 04, BLMC.
- party lv7
- Attack, Slap, Blind, Cure
It is four VS four. Have all members focus on single Flan at once. They like to
cast Blind on you, and when low on HP, can Cure themselves. If you get blinded,
switch to Fire magic and pummel them with it. Once you defeat all of them, it's
celebration time.

- Kick their slimy asses (yuck!) and continue W to next area.

[Garamsythe Waterway / West Sluice Control]

- Follow the easy path, killing enemies in your way, making it N for next area.

[Garamsythe Waterway / No.10 Channel]

- Pretty much the same as before - follow the path, kill enemies, and take E
exit to next area. Do yourself a favor and kill enough Ghosts here to max out
their entry into 'Bestiary' for Clan Primer.

[Garamsythe Waterway / Central Waterway Control]

- You will find a semi-circular room with SCR, so save your game. Take the door
near SCR and get ready for another boss.

[Garamsythe Waterway / Overflow Cloaca]

- Something doesn't feel right...

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
No275   FIREMANE                  G: Boss               C: Flame Spirit
aggressive ---------------------- STATISTICS ---------------------- Flying: no
V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPD
a   | 7     | 3571          | 720       | 16      | 11      | 32      | 12
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR, TE
V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
a   | 18      | 7     | 7     | 0     | 0           | 3   | 380       | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: fire
FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
absorbs | -       | -       | -       | weak    | -       | -       | -
------------------------------ STATUS AFFINITIES ------------------------------
 DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
 imm | imm | yes | imm | imm | imm | imm | imm | yes | yes | yes | yes | imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER
 imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP
 imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
-------------------------- BEGINS BATTLE WITH STATUS --------------------------
none
------------------------------ PASSIVE ABILITIES ------------------------------
Start: Safety
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ------------------------------
Firemane tends to focus on foe closest to it.
------------------------------------ NOTES ------------------------------------
none
------------------------------------ ITEMS ------------------------------------
 DROP: none
STEAL: Potion - c, Phoenix Down - u, Grimoire Togail - r
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST ---------------------------------
01. RA - Attack
         up to 3hits (10% chance), fire element property, CT25
02. MA - Fire
         on stone ground & foe is close - u
03. SA - Kick
         foe is close & on stone ground - u
         foe is close & on water ground - r
04. SA - Rush
         foe is close & if on stone ground - u
         foe is close & if on water ground - r
05. SA - Bushfire - 50% chance to Poison
         on stone ground, HP < 80% - a; again after 12 commands - a
         on stone ground, HP < 50% & Bushfire hasn't been used - a
         HP < 20% HP & Bushfire hasn't been used - a
----------------------------- PLACE OF ENCOUNTER ------------------------------
Garamsythe Waterway / Overflow Cloaca; , Save 05, BLMC.
------------------------------ GET READY! FIGHT! ------------------- party lv09
Have Antidotes and Potions ready (set them up in Gambits to not be bothered by
manual healing). Or if you followed my advice, arrange with Poisona and Cure
gambits. If you have Mage Masher, equip it on someone and poke boss until it is
under Silence; sling Slow at it as well to further cripple its offensive
abilities. Shield yourself with Protect and you are ready! Take care to renew
your protective buffs when they wear off.
At start of battle you can hold down R2 and retreat into either of two water
ditches on the side. This has multiple advantages - boss' attacks will be
weakened (regular physical, Kick and Rush), you will never see Fire being used,
and bigass attack will be used for the first time when boss enters critical HP.
Kick, Rush and Fire inflict about 70 dmg, while Bushfire may inflict up to 100
dmg and Poison to allies hit in AOE (equip Tourmaline Ring to null Poison).
Bushfire can be blocked as well. Cure regularly, and keep Amalia alive. Seeing
as how boss wasn't using its major move while I was standing in water, I
thought I could own it easily - unfortunately Firemane gains some haystack food
at the end, because it will warp from water onto stone ground, get ready to
unleash Bushfire there, and then warp close to your location to execute
Bushfire. Sneaky little bugger, that - oh, and one more thing! Boss likes to
warp every so often, so some of your attacks may not deal damage, even though
they land at the spot.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------

- Eh, should have known it was a trap all along. No, please don't take her!!!


======================= WARNING! ONE TIME ONLY DUNGEON! =======================
NALBINA DUNGEONS dungeon
[Nalbina Dungeons / Stockade]
  - SCR
[Nalbina Dungeons / Arena]
[Nalbina Dungeons / The Confiscatory]
  - HERE DO NOT PICK UP ANY TREASURE IF YOU WANT ZODIAC SPEAR!
  - SCR
[Nalbina Dungeons / The Black Watch]
  - exit to Barheim Passage (one time only use)
======================= WARNING! ONE TIME ONLY DUNGEON! =======================

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.10
Nalbina Dungeons
Subject to change.
-------------------------------------------------------------------------------
Violators will be shot (again) - HABNo09
Drop till you shop             - no shops, blimey
Weather forecast               - W&TNo10
Lara Croft got nuffin on you   - TRENo08
-------------------------------------------------------------------------------
Ashe: Subject to change.
ASHE'S POSTCARD COLLECTION No.10 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

[Nalbina Dungeons / Stockade]

- STAY AWAY FROM ALL THE TREASURE INSIDE NALBINA DUNGEONS, if you want Zodiac
Spear later in the game. OK, so you don't open treasure chests in Confiscatory,
but I am not taking any chances. Treasure you can obtain isn't that great
anyway (few Gambits, some Motes, and equipment piece or two).

- Welcome to your new home for few hours. All of your equipment is gone for a
moment... Explore around, then go to SCR in N end of the map and take exit
nearby to [Arena].

[Nalbina Dungeons / Arena]

- Use Bal's help to defeat Galeedo (knows Attack, Lunge), Gwitch (knows Attack,
Lunge, Cure) and Daguza (knows Attack, Lunge) in event battle. Focus on erasing
Gwitch first to stop them getting healed. Where's Fran...? Ah, there she is.

[Nalbina Dungeons / The Confiscatory]

- Rush for the SCR... you will get back all of your possession and in addition,
map of the area as well. DO NOT TAKE ANY OTHER TREASURE. Don't forget to save,
than carry on E.

[Nalbina Dungeons / The Black Watch]

- Battle thru soldiers and as you reach upper half of this part of the map, a
scene will play. If you clean up all enemies, Imperial Pilot will spawn close
to point where you entered this area. Follow the soldiers downstairs to see a
scene.


===============================================================================
BARHEIM PASSAGE dungeon
[Barheim Passage / The Lightworks]
  - SCR
  - Burrogh
  - 'Exit - stage left' from Nalbina Dungeons (one time only use)
[Barheim Passage / Op Sector 29]
[Barheim Passage / Great Eastern Passage]
[Barheim Passage / Op Sector 36]
[Barheim Passage / Special Op Sector 3]
[Barheim Passage / Op Sector 37]
[Barheim Passage / North-South Junction]
  - SCR (when you acquire Barheim Key, it turns into GCR)
[Barheim Passage / Great Central Passage]
  - W passage will open after you acquire Barheim Key
[Barheim Passage / The Zeviah Subterrane]
  - exti to Estersand
[Barheim Passage / Terminus No. 4 Adjunct]
  - SCR
[Barheim Passage / Terminus No. 4]
  - exit to Estersand (one time only use)
[Barheim Passage / Special Op Sector 5]
[Barheim Passage / East-West Bypass]
[Barheim Passage / The Zeviah Span]
[Barheim Passage / West Annex]
[Barheim Passage / Terminus No. 7 Adjunct]
  - SCR
[Barheim Passage / Terminus No. 7]
  - exit to Garamsythe Waterway
===============================================================================

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.11
Barheim Passage
Subject to change.
-------------------------------------------------------------------------------
Violators will be shot (again) - HABNo10
Drop till you shop             - SHPNo05
Weather forecast               - W&TNo11
Lara Croft got nuffin on you   - TRENo09
-------------------------------------------------------------------------------
Ashe: Subject to change.
This dungeon's map will be fully completed when you obtain Barheim Candle.
ASHE'S POSTCARD COLLECTION No.11 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

- After you defeat big bad boss of Barheim, the dungeon is sealed off. Complete
the Desert Patient quest later in the game to obtain Barheim Key, and you can
return to the dungeon to explore it along with some new areas.

[Barheim Passage / The Lightworks]

- Mysterious guy joins as a Guest chr. Descend the stairs, approach the tower
in middle of the room and examine 'Timeworn Device' (pix) - it will change into
'Power Relay' when examined. It isn't getting any power, though. Make use of
SCR and then talk to Burrogh at bottom of the room. He'll give you a Tube Fuse
KI needed to power up the switch (there's another similar switch close to
bangaa's position). After getting the item, talk to bangaa again to buy stuff.
You are interested into getting Blindna, Poisona, Blizzard, Slow, Blind and
Protect, if you haven't had a chance to go pick them up yet. Return to 'Power
Relay' and insert the Tube Fuse. [Charge] gauge will appear and rise all the
way to 100%. Return to bangaa, examine the Gate Switchboard ([Charge] drops to
70%) and leave thru the door near bangaa to next area.
REFERENCE: 00019

[Barheim Passage / Op Sector 29] - 2x Battery Mimic in this area

- There are friendly guys called Battery Mimics. When they chew on power
cables, [Charge] power will drop and you don't want that. If power runs out,
stronger monsters will appear and you will need to deal with Mimics healing
themselves as well. Kill the first Mimic to stop it from draining power, and
follow the path to second Mimic, who should also be killed. If you need to find
where it is, take a look at the map, and Mimic draining power will be marked
with [!]. Leave thru the door near the bottom to next area.

[Barheim Passage / Great Eastern Passage] - 4x Battery Mimic in this area

- Take it to the railroad tracks (kill Battery Mimic nearby) and head S,
killing enemies (especially Mimics) along the way. By navigating a little you
will find the Urn which holds the map of Barheim Passage (2 pix).
REFERENCE: 00020-00021

- Carry on going S, but take a detour by checking W exit into a side room
(pix).
REFERENCE: 00022

[Barheim Passage / Op Sector 36] - 2x Battery Mimic in this area

- Kill two more Mimics inside. Return to previous screen.

[Barheim Passage / Great Eastern Passage]

- Carry on S.

[Barheim Passage / Special Op Sector 3] - 2x Battery Mimic in this area

- Go S as far as you can and kill a Mimic. If you go further S, your path is
blocked by a sturdy door, so turn around and go W. As you walk thru arcs,
enemies will drop from the ceiling to try and surprise you. Smack them all, and
soon you'll run into second Mimic of this room. Go upstairs and take the W
exit.

[Barheim Passage / Op Sector 37] - 2x Battery Mimic in this area

- In this room seek out two Mimics and kill them. In NW corner of the room you
will find a switch which controls the door you couldn't pass before. Is your
[Charge] higher than 30%? If yes, you will be able to flip it the switch and
raise the door (2 pix). Return to the railway.
REFERENCE: 00023-00024

[Barheim Passage / Special Op Sector 3]

- Go to the now raised door and continue S to next area.

[Barheim Passage / North-South Junction]

- A welcome SCR - save your game, continue S to next area. Note that after you
gain the ticket to coming back into this dungeon by acquiring Barheim Key this
SCR will turn into GCR.

[Barheim Passage / Great Central Passage] - 1x Battery Mimic in this area

- One gnawing Mimic to kill. Also be wary - Mimics now take on the form of
pots, which you usually check out for items/gil. If you check out fake pot,
Mimic will leap out and fight you. Continue S to next area.

[Barheim Passage / The Zeviah Subterrane] - 3x Battery Mimic in this area

- Be quick in this room - you need to kill three gnawing Mimics. Take a look at
S end of this area - see how a portion of land doesn't seem to connect? You can
go there anyway as the invisible area is nothing but some water-covered path.
What you're looking for is treasure (85% spawn chance, 15% chance it holds gil)
with Oaken Pole inside. Your chances to get it are pretty good, and you can
respawn it! All you got to do is go to next area, save your game, quit the game
and then reload it. Come back to this screen and treasure will be there again.
Once you have as many Oaken Poles as you want, storm for the exit in E end of
the room.

[Barheim Passage / Terminus No. 4 Adjunct]

- A SCR! Get ready for next boss, so exit S.

[Barheim Passage / Terminus No. 4]

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
No277   MIMIC QUEEN               G: Boss               C: Giant Insect
aggressive ---------------------- STATISTICS ---------------------- Flying: no
V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPD
a   | 10    | 4073          | 315       | 17      | 6       | 40      | 16
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
a   | 19      | 10    | 6     | 0     | 0           | 5   | 410       | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:thunder
FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
-       | absorbs | weak    | -       | -       | -       | -       | -
------------------------------ STATUS AFFINITIES ------------------------------
 DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
 imm | imm | yes | imm | yes | imm | imm | imm | yes | yes | imm | yes | yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER
 imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP
 imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
-------------------------- BEGINS BATTLE WITH STATUS --------------------------
none
------------------------------ PASSIVE ABILITIES ------------------------------
Start: Safety, Null Knockback
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ------------------------------
Mimic Queen tends to focus on foe closest to it.
------------------------------------ NOTES ------------------------------------
Appears with 4x Tiny Battery.
------------------------------------ ITEMS ------------------------------------
 DROP: none
STEAL: Knot of Rust - c, Storm Magicite - u, Rose Corsage - r
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST ---------------------------------
01. RA - Attack
         up to 2hits (10% chance), thunder based, CT25
02. MA - Thunder
         all battle - u
         far foe - a
03. SA - Ground Shaker
         HP > 20% & [Charge] gauge < 49% - r*1
         HP < 20% - 1x*2 - a
         HP < 20%, Shockstorm used, comes after next 3 commands - a
         *1 will use if [30% < [Charge] < 50%]
         *2 if Shockstorm was already used
04. SA - Shockstorm
         HP > 20% & [Charge] gauge < 49% - r*1
         HP < 20% - 1x*2 - a
         HP < 20%, Shockstorm used, comes after next 10 commands - a
         *1 will use if [[Charge] < 30%]
         *2 if Ground Shaker was already used
05. SA - Breath of Life - self - recovers 5% MAX HP
         HP > 20% - u*1
         *1 if four Tiny Batteries are present, move is not used
06. SA - Spawn - summons a Tiny Battery
         after Breath of Life - a
----------------------------- PLACE OF ENCOUNTER ------------------------------
Barheim Passage / Terminus No. 4

-------------------------------------------------------------------------------
No036   TINY BATTERY              G: Insect             C: Mimic
aggressive ---------------------- STATISTICS ---------------------- Flying: no
V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPD
a   | 6-7   | 120           | 75        | 11      | 7       | 24      | 20
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
a   | 12      | 5     | 7     | 0     | 76          | 1   | 19        | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none
FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
-       | absorbs | weak    | -       | -       | -       | -       | -
------------------------------ STATUS AFFINITIES ------------------------------
 DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
 yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER
 yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP
 yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes
-------------------------- BEGINS BATTLE WITH STATUS --------------------------
none
------------------------------ PASSIVE ABILITIES ------------------------------
Start: none
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ------------------------------
Tiny Battery tends to focus on foe closest to it.
------------------------------------ NOTES ------------------------------------
none
------------------------------------ ITEMS ------------------------------------
DROP:  none
STEAL:  c - Pebble
        u - Knot of Rust
        r - Potion
POACH:  c - Pebble
        r - Knot of Rust
SP.IT:  none
--------------------------------- ATTACK LIST ---------------------------------
01. RA - Attack
         up to 5hits (10% chance), thunder based, CT25
----------------------------- PLACE OF ENCOUNTER ------------------------------
Barheim Passage / Terminus No. 4; , Save 06, BLMC.
------------------------------ GET READY! FIGHT! ------------------- party lv13
Boss is accompanied by four Tiny Battery enemies. You can go after them (not
much HP), but know that boss will summon more of them (not more than 4,
though). However, if you KO them, boss will use Breath of Life (recovers 5% HP)
and immediately follow by Spawn - so it's your choice whether or not you will
want to spank little batteries.
Checking boss' weaknesses, you can put Slow, Blind and Silence on it (latter
with Mage Masher) - thus you have rendered it pretty much harmless. If [Charge]
gauge drops below 50%, Queen may rarely use Ground Shaker or Shockstorm. You
can exploit its ice weakness by casting Blizzard.
When fight starts, turn gambits off and retreat as far south as you can - boss
is too big to come after you, so it will just stand there. It may occassionaly
chuck Thunder at you, but you can prevent that by throwing Silence from your
position. Anyway, why did we do that? As you have figured it out, magics can
reach boss from here without danger of exposing yourself, so that is what you
will be doing. Keep throwing Blizzards at Queen until she falls in miserable
defeat. Tinies will eventually stop sucking electricity and come to you, but
just bash them up with your ninja powers.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------


===============================================================================
SHOPS HAVE RECEIVED AN UPDATE! CHECK SHOP LIST SECTION FOR DETAILS!
===============================================================================

===============================================================================
DALMASCA ESTERSAND area
===============================================================================

- [Passage Entrance] is where you end up. Save at SCR, and leave thru only exit
to W to enter [Sand-swept Naze].

- Your task is to reach Rabanastre, which is located at S-most exit of the
Estersand by a [red X] (2x pix). Instead I suggest a small detour - take N exit
from this area. Also know that in this area rare game Nekhbet appears (knows
Attack, Poke, Mucus) - I got it to appear by killing enough Cockatrices and it
eventually spawned.
REFERENCE: 00025-00026

- You will cross [Banks of the Nebra], and by taking N exit you end up in
[South Bank Village].

- Welcome! Here you can buy some new goods (merchant from the outpost) if this
is your first time here, and there is a GCR here as well. Try to obtain enough
money so that you can buy Forgotten Grimoire for 18000 gil - it gives you
Hunter's Monograph KI, which improves loot from beast and avion type enemies.
Now the quick way into Rabanastre would be to warp yourself there. In case you
miss a map of Estersand, you can buy it from a moogle from Cartographers'
Guild.

- Touch GCR and warp to Rabanastre.


===============================================================================
THE ROYAL CITY OF RABANASTRE town
===============================================================================

- Fran has left us. Noooo... Everybody else does too, but they're not
important. In [Southern Plaza] you can locate a moogle from Cartographer's
Guild, which sells more maps (in case you still do not have them for [Giza
Plains] and [Dalmasca Westersand]) (pix).
REFERENCE: 00027

- A new moogle service is available, called Moogling. It allows you to teleport
for free between certain town sections: [The Sandsea] (in [East End]), [Muthru
Bazaar], [Eastgate], [Southgate], and [Westgate]. By the way, the aerodrome is
now open as well. Currently all they offer are travels to Nalbina.

- Board a flight to Nalbina!


===============================================================================
SKYFERRY town
[Skyferry / Sky Saloon]
  - talk to Chief Steward when you want to go to sleep
[Skyferry / Observation Parlour]
  - Assistant's Storekeeper (has different items than other)
  - Assistant's Storekeeper (has different items than other)
[Skyferry / Air Deck]
===============================================================================

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.12
Skyferry
Subject to change.
-------------------------------------------------------------------------------
Violators will be shot (again) - HABNo11
Drop till you shop             - SHPNo06
Weather forecast               - W&TNo12
Lara Croft got nuffin on you   - she got them all
-------------------------------------------------------------------------------
Ashe: Subject to change.
ASHE'S POSTCARD COLLECTION No.12 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

- In [Observation Parlour] talk to right Storekeeper and buy at least 33x
Gysahl Greens. That's one half of the ingredient for awesome accessory Hermes
Sandals. With Gysahl Greens in tow land in Nalbina, then return to Rabanastre.


===============================================================================
THE ROYAL CITY OF RABANASTRE town
===============================================================================

- Go to [The Sandsea] and accept new bills.
- Bill No.3 Wraith (rank 1 mark)
  petitioner Milha is in [Lowtown / North Sprawl]

- Shops offer new merchandise, so stock up on new equipment (Assassin's Dagger
offers insta-kill chances), magic spells (Immobilize, Disable, Shell, Dark),
techs (absolutely get Charge!!!), and gambits. Also visit Clan Hall and speak
with Mont - for specific bosses you will get rewards.
- for felling Flan pack: 150 gil
- for felling Firemane: 200 gil
- for felling Mimic Queen: 300 gil

- Mont will also offer you to hunt for two of his elite marks (which you should
accept):
- Priority Petition No. 1 Cluckatrice (rank 1 mark)
  petitioner is Dania in [Giza Plains / Nomad Village]
- Priority Petition No. 2 Rocktoise (rank 1 mark)
  petitioner is Pilika in [Bhujerba / Khus Skygrounds]

KTJN SIDEQUEST

- Next, go to Muthru Bazaar and look for a Viera sitting along the N stairs.
Her name is Ktjn (how do you say that, anyway?). Talk to her and she will talk
about coming to the city and so on. She will ask you a set of questions and
depending on your answers (each answer gives or deducts points from Ktjn's
total), she will give you a reward later in the game. Right now you get this
question:
'Should this trouble me as a Viera?'
- Yes, you should be ashamed. [+1 point] <--- pick this answer
- No, don't be silly. [-1 point]

- For now this is all you can do with Ktjn.

- Enter [Lowtown], then go and see Dalan again. He'll mark your next
destination on the map, and you receive a Sword of the Order KI. You'll need to
deliver it to Azelas (location marked on your map) (pix). Head for the [red X]
on the map and when there, talk to Balzac sitting on a box.
REFERENCE: 00028

- After the scene Basch joins your party (lv15). According to hint of Select
map, Sandsea bar would be a good place to check it out, so head there (or take
the Moogling service). As you approach, scene happens - now enter the inn.

- Go upstairs for a scene. Bal and Fran rejoin the party again. Now the plan is
to rescue Penelo who appears to be taken to Lhusu Mines in Bhujerba - whoopee.
[Red X] on your map marks the spot of aerodrome (pix).
REFERENCE: 00029

- Before departure it is a splendid idea to take out your next mark. Go to
[North Sprawl] in [Lowtown] amnd look for Milha in front of private house.
Milha will inform you that mark is in [Garamsythe Waterway], just past
Storehouse 5. Enter the storehouse and go down to the sewers.


===============================================================================
GARAMSYTHE WATERWAY dungeon
===============================================================================

[Garamsythe Waterway / Overflow Cloaca]

- Get near center of the room and Wraith will appear.

- MARK WRAITH [lv9, 5146 HP], save 08, BLMC.
- Attack
Blizzard
Blind
Dark
Doom
Sleep Touch
Poison Touch
First thing it will do is cast Doom (it can miss), until all members are
affected.  It is entirely possible to kill Wraith, before counter reaches zero.
Once everyone is doomed, Wraith switches to physicals and pelting you with
magic. Most often you will get Blizzard your way, mixed with Blind and
occassional Dark. You can try dealing damage to it by casting Cure, or using
Potions on it.

- When it dies, return to Lowtown.


===============================================================================
THE ROYAL CITY OF RABANASTRE town
===============================================================================

- Return to Milha and talk to her. Deeg (the kid hiding in the house) will come
out, and Jovial Seeq appears on the scene as well. Collect these rewards: 500
gil, Ether, Gauntlets. Afterwards enter the now open Private Residence and
speak to Deeg inside. Then examine the table and pick up the item to obtain
Dusty Letter KI. This item is a part of a subquest for later, and not much else
you can do right now about it.

- Return to [Clan Hall] and speak to Mont for following rewards:
- for Rear Guard rank: 3x Remedy, 2x Teleport Stone

- I also did Cluckatrice hunt at this moment.


===============================================================================
GIZA PLAINS area
===============================================================================

- In [Nomad Village] talk to Dania (she's inside Cockatrice corral) to begin
Cluckatrice hunt. Mark is found on [Gizas North Bank], SE of the village, so
head there. According to intel from Terra, mark prefers being alone. Based on
that, kill all enemies in [Gizas North Bank], then exit and reenter. You will
see few bundles rolling around soon enough...

- MARK CLUCKATRICE [lv15, 7509 HP], 3x Chickatrice, save 13, BLMC.
- Attack
Purify
Stone Gaze
Poke
Mucus
Do yourself a favor and Protect everyone before you enter battle. Mark has
Protect on. Fight can end quickly by using Quickies and soon Cluckatrice waves
sayonara. Weird thing happened to me... once I defeated Cluckatrice, I ran
around the plains to charge my shadestone, and when I returned to [Gizas South
Bank], there was another Cluckatrice here.

- Return to [Nomad Village] and talk to Dania to receive 1000 gil, Jackboots,
Rainbow Egg. That wasn't so tough now, was it? Return to Rabanastre.


===============================================================================
THE ROYAL CITY OF RABANASTRE town
===============================================================================

- It is time to leave. Again a reminder: buy whatever stuff you need, because
you won't be coming back for a while. When you're ready, head for aerodrome and
find Bal, who's standing in far left corner of the terminal. Talk to Bal and
pick first option twice.  

==========================  5 MARKS OUT OF 45 SLAIN ===========================


===============================================================================
THE SKYCITY OF BHUJERBA town
[Bhujerba / Travica Way]
  - Ondore's estate (only able to enter when scripted so)
  - Rythil's Protectives
  - Targe's Arms
  - Mait's Magicks
  - Aerodrome
  - GCR
[Bhujerba / Miners' End]
  - Clio's Technicks
  - Bashketi's Gambits
[Bhujerba / Lhusu Square]
  - SCR
  - Street Vendor
  - exit to Lhusu Mines
[Bhujerba / Kaff Terrace]
[Bhujerba / Cloudborne Row]
  - The Cloudborne bar (has Notice Board)
  - The Staras Residence
[Bhujerba / Khus Skygrounds]
  - Street Vendor
===============================================================================

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.13
Bhujerba
Subject to change.
-------------------------------------------------------------------------------
Violators will be shot (again) - HABNo13
Drop till you shop             - SHPNo08
Weather forecast               - W&TNo14
Lara Croft got nuffin on you   - she stole them all
-------------------------------------------------------------------------------
Ashe: Subject to change.
ASHE'S POSTCARD COLLECTION No.13 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

- Once you arrive, save at GCR. Note that strong mist prevents warping (yeah,
right), so go thru the only exit to enter Bhujerba.

- Lamont joins as Guest chr - keep on going E and near armor shop you will find
a moogle from Cartographers'. Buy Bhujerba map for 70 gil, and [Lhusu Mines]
map for 650 gil. If you need to buy something, check the many shops around (get
Horology tech, and Vox and Silence magic), but note that you currently cannot
access all areas of Bhujerba as they're cut off by Imperials. When you're done,
depart for [Lhusu Square], where the entrance to [Lhusu Mines] is. You'll see a
scene when you get close.

AWESOMENESS CHECK NUMERO TWO!
- Before you depart for the dungeon, you can have following magics in addition
  to those mentioned under previous 'Numero' checks:
  Immobilize, Disable, Shell, Dark, Vox, Silence
  - 16 out of 81 total
- ...and following techs:
  Charge, Horology
  - 6 out of 24 total
- ...status nullifying accessories:
  Tourmaline Ring - Poison
  Rose Corsage - Silence
  Jackboots - Immobilize
- Status: Protect, Shell
- Status: Slow, Blind, Poison, Immobilize, Disable, Silence, Death
- Extra : Instakill CritHP foe

- You have quite a deadly combination now. You can gambit your mage in such a
way that he or she will first toss either Immobilize or Disable on the nearest
enemy and then you can proceed by chucking some magic or just plain ol' brute
strength on hapless enemy. Should your mage run out of MP, no worries - you
have Charge tech for that. Tech recovers MP, but in case of failure MP drops to
zero. Chance of successfully recovering MP is high, though.


===============================================================================
LHUSU MINES dungeon
[Lhusu Mines / Shaft Entry]
  - exit to Bhujerba
[Lhusu Mines / Oltam Span]
[Lhusu Mines / Transitway 1]
[Lhusu Mines / Shunia Twinspan]
[Lhusu Mines / Site 2]
  - you need Site 3 Key to unlock the door in NW corner
[Lhusu Mines / Site 3]
[Lhusu Mines / Transitway 2]
  - GCR
[Lhusu Mines / Tasche Span]
[Lhusu Mines / Site 9]
  - you need Site 11 Key to unlock the door along N edge
[Lhusu Mines / Site 11]
[Lhusu Mines / Lasche Span]
[Lhusu Mines / Site 5]
[Lhusu Mines / Site 6 South]
  - connected to [Site 6 North] via hidden path
[Lhusu Mines / Site 6 North]
  - connected to [Site 6 South] via hidden path
[Lhusu Mines / Staging Area]
  - SCR
[Lhusu Mines / Site 7]
===============================================================================

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.14
Lhusu Mines
Subject to change.
-------------------------------------------------------------------------------
Violators will be shot (again) - HABNo14
Drop till you shop             - no shops, blimey
Weather forecast               - W&TNo15
Lara Croft got nuffin on you   - TRENo10
-------------------------------------------------------------------------------
Ashe: Subject to change.
This dungeon's map will be fully completed when you obtain Lhusu Candle.
ASHE'S POSTCARD COLLECTION No.14 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

- Only first five areas of the dungeon are currently available. To get access
to the rest, you need to obtain Site 3 Key and Site 11 Key (more details
further down in the walkhtru).

- It is a wise decision to set up Self gambit with Libra, as from now on you
will be encountering traps.

[Lhusu Mines / Shaft Entry]

- Once inside, head N for a scene. Loop around the area for SW exit. Later on
you can also look for 'Gate Switchboard' and flip it to lift the big gate in
order to free up the rails for minecarts.

[Lhusu Mines / Oltam Span]

- Go W across the bridge.

[Lhusu Mines / Transitway 1]

- You cannot go W as path is blocked, so take N exit.

[Lhusu Mines / Shunia Twinspan]

- Go N across the bridge. This here is a good leveling spot and battle chain
spot. I leveled my party all the way to lv18, at which point I also had enough
LP to obtain Quickenings for Fran, Bal and Vaan.

[Lhusu Mines / Site 2]

- Cast Protect on yourself before going further. In this large area take S
passage and keep walking until you see a scene. You will be chased by some
stupid bounty hunters.

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
No279/a BA'GAMNAN                 G: Boss               C: Bangaa
aggressive ---------------------- STATISTICS ---------------------- Flying: no
V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPD
a   | 12    | 3983          | 420       | 15      | 13      | 47      | 12
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
a   | 18      | 10    | 9     | 4     | 0           | 7   | 99        | 17
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: fire
FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
absorbs | halves  | halves  | halves  | weak    | halves  | halves  | halves
------------------------------ STATUS AFFINITIES ------------------------------
 DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
 imm | imm | yes | imm | imm | imm | imm | imm | yes | yes | imm | yes | imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER
 imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP
 imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
-------------------------- BEGINS BATTLE WITH STATUS --------------------------
100%: Protect, Haste
------------------------------ PASSIVE ABILITIES ------------------------------
Start: Safety, CritHP -> ATT+
Gain : Parry (HP < 50%)
Lose : none
------------------------------ TARGET PREFERENCE ------------------------------
Ba'Gamnan tends to focus on foe who draws the most hate.
------------------------------------ NOTES ------------------------------------
It is not required to win this battle, you can run away.
------------------------------------ ITEMS ------------------------------------
 DROP: none
STEAL: Potion - c, Hi-Potion - u, Round Shield - r
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST ---------------------------------
01. RA - Attack
         up to 12hits (21% chance), 10% chance to Silence, CT25
02. SA - Water Spout
         after first 8 commands - a
         again after next 16 commands - a
03. SA - Kick
         all battle - u
04. SA - Lunge
         all battle - u
05. SA - High Jump
         after each 16 commands - a
06. IA - Hi-Potion
         when zoning & HP < 70% - a
----------------------------- PLACE OF ENCOUNTER ------------------------------
Lhusu Mines / Site 2

------------------------------------------------------------ 1st entry of the 2
No279/b BWAGI                     G: Boss               C: Bangaa
aggressive ---------------------- STATISTICS ---------------------- Flying: no
V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPD
a   | 11    | 1593          | 231       | 16      | 14      | 39      | 13
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
a   | 16      | 9     | 11    | 3     | 0           | 5   | 109       | 17
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none
FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
-       | -       | -       | -       | weak    | -       | -       | -
------------------------------ STATUS AFFINITIES ------------------------------
 DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
 imm | imm | yes | imm | imm | yes | yes | yes | yes | yes | imm | yes | yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER
 imm | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP
 imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
-------------------------- BEGINS BATTLE WITH STATUS --------------------------
100%: Protect
------------------------------ PASSIVE ABILITIES ------------------------------
Start: Safety, Brawler, Counter
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ------------------------------
Bwagi tends to focus on Balthier. If Balthier isn't in the party, Bwagi tends
to focus on foe who draws the most hate.
------------------------------------ NOTES ------------------------------------
It is not required to win this battle, you can run away.
------------------------------------ ITEMS ------------------------------------
 DROP: none
STEAL: 30 gil - c, Potion - u, Hi-Potion - r
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST ---------------------------------
01. RA - Attack
         up to 5hits (17% chance), CT25
02. MA - Cure
         Ba'Gamnan HP < 70% - on Ba'Gamnan - u
         Ba'Gamnan HP < 70%, when zoning - on Ba'Gamnan - a
03. MA - Vox
         when zoning - a
04. MA - Fire
         all battle - r
05. MA - Thunder
         all battle - r
06. MA - Blizzard
         all battle - r
07. MA - Protect
         all battle - on Ba'Gamnan - c
08. MA - Shell
         all battle - on Ba'Gamnan - c
----------------------------- PLACE OF ENCOUNTER ------------------------------
Lhusu Mines / Site 2

------------------------------------------------------------ 1st entry of the 2
No279/c GIJUK                     G: Boss               C: Bangaa
aggressive ---------------------- STATISTICS ---------------------- Flying: no
V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPD
a   | 11    | 1650          | 210       | 15      | 11      | 40      | 14
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
a   | 15      | 11    | 12    | 4     | 0           | 5   | 109       | 16
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none
FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
-       | -       | -       | -       | weak    | -       | -       | -
------------------------------ STATUS AFFINITIES ------------------------------
 DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
 imm | imm | yes | imm | imm | yes | yes | yes | yes | yes | imm | yes | yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER
 imm | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP
 imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
-------------------------- BEGINS BATTLE WITH STATUS --------------------------
100%: Protect, Haste
------------------------------ PASSIVE ABILITIES ------------------------------
Start: Safety, CritHP -> DEF+
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ------------------------------
Gijuk tends to focus on Balthier. If Balthier isn't in the party, Gijuk tends
to focus on foe who draws the most hate.
------------------------------------ NOTES ------------------------------------
It is not required to win this battle, you can run away.
------------------------------------ ITEMS ------------------------------------
 DROP: none
STEAL: 30 gil - c, Potion - u, Hi-Potion - r
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST ---------------------------------
01. RA - Attack
         cannot combo, 7% chance to score critical, CT28
02. MA - Cure
         Ba'Gamnan HP < 70% - on Ba'Gamnan - u
         Ba'Gamnan HP < 70%, when zoning - on Ba'Gamnan - a
03. MA - Vox
         when zoning - a
04. SA - Ram
         all battle - u
05. SA - Lunge
         all battle - u
----------------------------- PLACE OF ENCOUNTER ------------------------------
Lhusu Mines / Site 2

------------------------------------------------------------ 1st entry of the 2
No279/d RINOK                     G: Boss               C: Bangaa
aggressive ---------------------- STATISTICS ---------------------- Flying: no
V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPD
a   | 11    | 1745          | 200       | 16      | 12      | 38      | 12
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
a   | 16      | 10    | 10    | 3     | 0           | 5   | 109       | 17
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none
FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
-       | -       | -       | -       | weak    | -       | -       | -
------------------------------ STATUS AFFINITIES ------------------------------
 DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
 imm | imm | yes | imm | imm | yes | yes | yes | yes | yes | imm | yes | yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER
 imm | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP
 imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
-------------------------- BEGINS BATTLE WITH STATUS --------------------------
100%: Protect
------------------------------ PASSIVE ABILITIES ------------------------------
Start: Safety, Parry
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ------------------------------
Rinok tends to focus on Balthier. If Balthier isn't in the party, Rinok tends
to focus on foe who draws the most hate.
------------------------------------ NOTES ------------------------------------
It is not required to win this battle, you can run away.
------------------------------------ ITEMS ------------------------------------
 DROP: none
STEAL: 30 gil - c, Water Mote - u, Hi-Potion - r
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST ---------------------------------
01. RA - Attack
         up to 5hits (2% chance), CT26
02. MA - Vox
         when zoning - a
03. SA - Jump
         all battle - u
04. SA - Ram
         all battle - u
05. SA - Lunge
         all battle - u
06. IA - Hi-Potion
         when zoning & Ba'Gamnan's HP < 70% - on Ba'Gamnan - a
----------------------------- PLACE OF ENCOUNTER ------------------------------
Lhusu Mines / Site 2; , Save 09, BLMC.
------------------------------ GET READY! FIGHT! ------------------- party lv18
It is not required to fight this battle. You can flee all the way back to the
Lhusu Mines entrance (you will lose the pursuers once you enter [Shaft Entry]),
which is also marked by [red X].
Do be careful not to fight any monsters that spawn on your way back - Ba'gamnan
is close behind you. I cleared Ba'gamnan and sidekicks out with two nice
Quickies, but be advised that you do not gain anything for victory except some
gil.
Before going into Lhusu Mines you picked up some nice spells, so it is nigh
time to put them to use. Begin by casting Disable with everybody, and be sure
to target Bwagi as well, as he tends to stand back a bit - your main target is
to Disable Ba'Gamnan (his physical can Silence you, so wear Rose Corsage) and
Bwagi. All of the guys start with Protect on, so your physicals will be doing
reduced damage. Next thing to do is chuck Silence on Bwagi to shut him up for a
bit, although it is a good idea to Silence everybody, and that way nobody can
cast any magic; in addition, all but head honcho can be put under Blind. With
Ba'Gamnan and Bwagi disabled start taking HP chunks off of Gijuk and Rinok, and
you can use Dark for some area damage. Cure will not heal as quickly as you
sustain damage, so use Hi-Potions for healing. When Gijuk and Rinok are
eliminated, eradicate Bwagi and leave Ba'Gamnan for last. He has a nasty area
attack Water Spout and High Jump, but they can luckily be blocked. When
Ba'Gamnan is by his lonesome, he is no longer a serious threat and you will
kick his bangaaish ass easily.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------

===============================================================================
SHOPS HAVE RECEIVED AN UPDATE! CHECK SHOP LIST SECTION FOR DETAILS!
===============================================================================

- When you defeat them (or not), return to Bhujerba.


===============================================================================
THE SKYCITY OF BHUJERBA town
===============================================================================

- Back in Bhujerba you'll witness a scene - Lamont leaves. Ascend the stairs
for another scene - you'll need to press Square at different places in order to
spread a rumor that you're Basch. Raise the [Notoriety] bar all the way to 100%
and an event will take place. Parijanahs will give you big boost to gauge, but
stay away from Sainikahs.

- After the events in [The Cloudborne] inn [red X] appears on the map, denoting
Marquis' (pix) - the entrance is to the left of the armor shop.
REFERENCE: 00030

- While still in the inn, check Notice Board and read on new bill.
- Bill No.4 Nidhogg (rank 1 mark)
  petitioner Aekom is in [Bhujerba / Lhusu Square]

- Go speak to petitioner to formalize the contract - target in found in [Lhusu
Mines / Transitway 1].


===============================================================================
LHUSU MINES dungeon
===============================================================================

[Lhusu Mines / Shaft Entry]

- Head N and loop around the area for SW exit. You can now examine the 'Gate
Switchboard' and operate it to lift the heavy bar.

[Lhusu Mines / Oltam Span]

- Go W across the bridge.

[Lhusu Mines / Transitway 1]

- You will see Nidhogg as soon as you enter. Prior to battle draw away all
surrounding enemies (Steelings and skeleton enemies), so you aren't bothered by
extras.

- MARK NIDHOGG [lv10, 6079 HP, Fire WKN], save 10, BLMC.
- Attack
Gnaw
Saber
Tail Spear
Do yourself a favor and Protect everyone before you enter battle. Mark has
Protect on. Nidhogg combos often, so curing will be on main menu for most of
the battle. Be careful of Tail Spear later in the battle, as it can easily KO a
member.

- After defeating it, return to Bhujerba.


===============================================================================
THE SKYCITY OF BHUJERBA town
===============================================================================

- Speak with Aekom and claim these rewards: 600 gil, Rose Corsage, Balaclava,
and Great Serpentskin. MAKE SURE YOU DO NOT SELL GREAT SERPENTSKIN. While the
quest connected to it can still be completed even if you sell Great
Serpentskin, you will not be able to claim the best rewards.

- Spend LP, gather gil and purchase new stuff from shops (tech Souleater;
magics Stona, Water, Break and Reflect). You will be stuck in next dungeon for
a while.

- At this point I had enough gil to buy Forgotten Grimoire for 20000 gil, which
gives you Warmage's Monograph KI, which improves loot from amorphs and undead
enemies. If you need gil, go to [Lhusu Mines / Shunia Twinspan] and fight
skeletons there. You will build up a huge chain and a lot of loot to boot. It
is imperative that you gain enough gil for this Monograph.

- Get a healthy supply of Phoenix Downs. When you have it, teleport to
Westersand.


===============================================================================
DALMASCA WESTERSAND area
===============================================================================

- Make way to [Corridor of Sand] and stand close to the line that separates the
screens. We'll be using three chrs for a neat trick. In this area rare game
Dustia appears - to force it to spawn, one chr's HP must be below 10%. Now,
read next paragraph very carefully.

- I have read about a nice trick you can perform with enemies that can teleport
between locations on the screen. Dustia is an example of sich enemy. Now that
you have Warmage's Monograph, you have a 30% chance that Dustia will drop
Arcana loot (you need 15 of them for Hermes Sandals) - also, since this is
Monograph loot, battle chain is irrelevant. When you get Dustia to spawn, make
sure you're close to the exit of the area, so that you're able to zone within
matter of one/two seconds.

- Dustia can be killed instantly when you use Phoenix Down on it. When it dies,
it will float up for a moment (dropping any loot as well), then disappears, and
EXP and LP notice pops up. If possible, quickly grab the loot bag, but make
sure of this: YOU MUST ZONE BEFORE YOU SEE THESE NUMBERS! When you come back to
[Corridor of Sand], Dustia will appear again assuming one chr's HP is below
10%. That way you can force it to spawn indefinitely - level up, gather LP for
licenses etc.

- With 15x Arcana in your possession, drop by any merchant to sell them off
along with 33x Gysahl Greens and Hermes Sandals will appear for sale on bazaar.
Cough up the money and you have Auto-Haste accessory. Spiffy!

- Back to Bhujerba now.


===============================================================================
THE SKYCITY OF BHUJERBA town
===============================================================================

- I also did Rocktoise hunt at this moment.

- Go to [Khus Skygrounds] and talk to moogle Pilika there to start Rocktoise
hunt. Mark is found in [Lhusu Mines / Site 2], which is the place where
Ba'gamnan jumped you.


===============================================================================
LHUSU MINES dungeon
===============================================================================

- Make you way to [Lhusu Mines / Site 2].

[Lhusu Mines / Site 2]

- Once here, go to the place where Ba'gamnan ambushed you. There you will see a
big turtle, your next mark to take on.

- MARK ROCKTOISE [lv16, 17548 HP], save 14, BLMC.
- Attack
Fire
Thunder
Blizzard
Dark
Purify
Focus
Stone Stomp
Sonic Turn
Flash
Do yourself a favor and Protect everyone before you enter battle. Fight can
end quickly by using two Quickie chains (use reserve chrs first, then switch to
main chrs).

- Once you whack it, return to Bhujerba.


===============================================================================
THE SKYCITY OF BHUJERBA town
===============================================================================

- Return to Pilika and receive 1200 gil, 2x Hi-Potion and Heavy Coat for
completing your hunt.

PILIKA SIDEQUEST

- Talk to Pilika again and she will need you to get her diary from 2nd floor of
Clio's shop. You will get Merchant's Armband KI, then go to Clio's Technicks.
Once inside, search near the bookshelves and press Action to obtain Pilika's
Diary KI. You can read it, if you want (hm, I wonder why noone likes the other
pet...).

- Return to Pilika once again and return the diary. If you answer that you
'Read it.', you will get Kilimweave shirt. But if you answer 'I've done
nothing.', you get Shepherd's Bolero in return.

- Now go to [Travica Way] and head for [red X] mark. Once there, speak to left
Sainikah, and choose first option twice.  

AWESOMENESS CHECK NUMERO THREE!
- Before you depart for the dungeon, you can have following magics in addition
  to those mentioned under previous 'Numero' checks:
  Stona, Water, Break, Reflect
  - 20 out of 81 total
- ...and following techs:
  Souleater
  - 7 out of 24 total
- ...status nullifying accessories:
  Tourmaline Ring - Poison
  Rose Corsage - Silence
  Jackboots - Immobilize
- Status: Protect, Shell, Reflect
- Status: Slow, Blind, Poison, Immobilize, Disable, Silence, Petrify, Death
- Extra : Instakill CritHP foe

==========================  7 MARKS OUT OF 45 SLAIN ===========================


======================= WARNING! ONE TIME ONLY DUNGEON! =======================
DREADNOUGHT LEVIATHAN dungeon
[Dreadnought Leviathan / Port Launch]
  - SCR
[Dreadnought Leviathan / Port Section]
[Dreadnought Leviathan / Large Freight Stores]
[Dreadnought Leviathan / Starboard Section]
[Dreadnought Leviathan / Sub-control Room]
[Dreadnought Leviathan / Airship Berth Access]
[Dreadnought Leviathan / Central Brig Access]
[Dreadnought Leviathan / Brig No.1]
  - SCR
  - Tetran
  - ASHE JOINS YOUR PARTAY!
======================= WARNING! ONE TIME ONLY DUNGEON! =======================

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.15
Dreadnought Leviathan
Subject to change.
-------------------------------------------------------------------------------
Violators will be shot (again) - HABNo15
Drop till you shop             - SHPNo09
Weather forecast               - W&TNo16
Lara Croft got nuffin on you   - TRENo11
-------------------------------------------------------------------------------
Ashe: Subject to change.
ASHE'S POSTCARD COLLECTION No.15 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

[Dreadnought Leviathan / Port Launch]

- You will get map of Leviathan. Vossler joins as Guest chr (lv23). Save at SCR
and take E exit.

[Dreadnought Leviathan / Port Section]

- Walk around the room, taking care not to step into red lasers. If you do,
alarm will go off and a couple of extra enemies will appear. You might want to
switch Gambit off for your other chrs, so they don't chase after enemies. In
this room reach either of SE exits (your final destination is marked with [red
X]).

[Dreadnought Leviathan / Large Freight Stores]

- Walk around the outer perimeter of the room and take either of E exits.

[Dreadnought Leviathan / Starboard Section]

- Work your way thru the small maze, killing enemies - at N end of the room
you'll find Bulkhead Release. Examine it with Action and choose second option
given (pix) - if alarm is currently in effect, nothing will happen, so wait for
alarm to go off and then try again. Take nearby N exit.
REFERENCE: 00031

[Dreadnought Leviathan / Sub-control Room]

- Kill all enemies in the room, then examine another Bulkhead Release - choose
second option (pix). You can now open the door leading S in the middle of the
room.
REFERENCE: 00032

[Dreadnought Leviathan / Airship Berth Access]

- Keep on keeping S to enter next area.

[Dreadnought Leviathan / Central Brig Access]

- Brace yourself for a boss battle.

- BOSS 2x Judge (lv11, 2245 HP), 3x Imperial Swordsman, Imperial Magus.  Save 11.
- party lv19
- Judge knows Attack, Lunge, Tri-Attack
Concentrate on taking out Magus and Swordsmen first. Once they're gone, focus
your attention on one Judge at a time. When Judge's HP goes below 50%, he'll
begin using powerful Tri-Attack, so make sure your HP is above 400.

- After the battle you get No.1 Brig Key KI. SW door ahead of you can now be
opened, so do it.

[Dreadnought Leviathan / Brig No.1]

- [Red X] area entered (pix). Open C-203 door and go shopping at Tetran's.
Among other things you should purchase Reflect magic, and Battle Harness
accessory. C-201 door has SCR and an Urn inside. Open the Urn to obtain Systems
Access Key KI. C-204 has nothing of interest. What interests ME is in C-202...
our sweet Ashe.
REFERENCE: 00033

- She joins the party (lv20). I kick Bal out and switch Ashe in. Expend her LP
mostly on improving her stats and magic licenses, and above all, make sure she
learns TWO (2) Quickenings. Simply scan the License grid and look for closest
Quickening slots.

[Dreadnought Leviathan / Central Brig Access]

- Alarm will blare. Now you have to go aaaall the way back to the beginning of
Leviathan. Fun, no? LET'S DO IT! With two hot females on your side, you can't
possibly lose. Take N exit.

[Dreadnought Leviathan / Airship Berth Access]

- Now walk near outer perimeter of the room and take S exit.

[Dreadnought Leviathan / Large Freight Stores]

- You will be in the big room, where there are two E and two N exits at upper
floor; you enter from lower floor. There are two Security Stations on lower
floor as well (pix). Get near one (now you can operate it thanks to System
Access Key), examine it and choose first, second, and first option. You will
turn the alarm off for 60 seconds, so use that time to get as close as possible
to your exit point (pix). After dinking with the alarm, head upstairs and take
either of N exits on upper floor.
REFERENCE: 00034-00035

[Dreadnought Leviathan / Port Section]

- Keep flooring it for the exit, until a scene takes over. Penelo joins the
party (lv19), and Vossler leaves. Like with Ashe, have Penelo learn TWO (2)
Quickenings. You will also obtain Manufacted Nethicite KI, as well as
Manufacted Nethicite accessory. Make your party Fran, Ashe, Penelo. Actually,
do whatever you prefer, and I prefer all female party. After the scene continue
running toward the exit. But you won't be able to leave without kicking
someone's ass. At this point I was lv19 with Vaan.

[Dreadnought Leviathan / Port Launch]

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
No379   JUDGE MASTER GH.          G: Imperial Army      C: Judge
aggressive ---------------------- STATISTICS ---------------------- Flying: no
V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPD
a   | 14    | 4120          | 330       | 17      | 12      | 47      | 16
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
a   | 22      | 9     | 6     | 3     | 0           | 22  | 530       | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none
FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
-       | -       | -       | -       | -       | -       | -       | -
------------------------------ STATUS AFFINITIES ------------------------------
 DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
 imm | imm | yes | imm | imm | yes | imm | imm | yes | imm | imm | imm | yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER
 imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP
 imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
-------------------------- BEGINS BATTLE WITH STATUS --------------------------
none
------------------------------ PASSIVE ABILITIES ------------------------------
Start: Safety, CritHP -> ATT+
Gain : Damage Resist (Greater Barrier)
Lose : none
------------------------------ TARGET PREFERENCE ------------------------------
Judge Master tends to focus on foe who draws the most hate. If HP > 40% and
Ashe is in party, he tends to focus physical attacks on her.
------------------------------------ NOTES ------------------------------------
Appears with 3x Imperial Swordsman.
Battle ends once Judge loses 80% HP.
------------------------------------ ITEMS ------------------------------------
 DROP: none
STEAL: Potion - c, Dark Mote - u, Jackboots - r
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST ---------------------------------
01. RA - Attack
         up to 4hits (14% chance), 5% chance to Blind, CT25
02. MA - Aero
         HP < 80% - 1x - a
         HP < 60% - 1x - a
         HP < 40% - 1x - a
03. MA - Protect
         start of battle - a
04. SA - Kick
         all battle - u
05. SA - Lunge
         all battle - u
06. SA - Greater Barrier
         HP < 60% & Aero was cast - 1x - a
----------------------------- PLACE OF ENCOUNTER ------------------------------
Dreadnought Leviathan / Port Section; , Save 12, BLMC.
------------------------------ GET READY! FIGHT! ------------------- party lv19
Battle begins with three additional Swordsmen behind you. Wipe the smiles off
their faces with few well placed blows before they get the chance to Tri-Attack
you, then turn your attention to Judge. After losing some HP he will cast
Protect - we have no means of removing that so just cope with it for now.
Further in the battle Greater Barrier is used - aside from visually seeing that
Judge gains both Protect and Shell the hidden effect of the skill is Damage
Resist, making him reduce any damage he takes by 30%. So what can we do to help
ourselves win the battle?
For starters, Judge can be put under Slow and Blind. When that is done, throw
Protect and Shell on yourself. Take care to renew your protective buffs when
they wear off. To avoid Aero damage you can Reflect yourself as well, but in
that case you will need to switch to healing with Potions. Judge's physical has
a chance to Blind you, so remove that with Blindna or Eye Drops. There is
nothing you can do to prevent Greater Barrier's effects, only to stick with
your assault (take care to recast Shell and Protect when they wear off) until
Judge is history (bring his HP into critical range).
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------

===============================================================================
SHOPS HAVE RECEIVED AN UPDATE! CHECK SHOP LIST SECTION FOR DETAILS!
===============================================================================

- 


===============================================================================
THE SKYCITY OF BHUJERBA town
===============================================================================

- You're back in Bhujerba's aerodrome. Go see Ondore again, marked by [red X]
on your map (pix). Talk to the guard, pick first choice and scene will unfold.
REFERENCE: 00036


===============================================================================
DALMASCA WESTERSAND area
===============================================================================

- At this point my main attack force (Vaan, Fran, Ashe) each had two
Quickenings learned, while my reserve chrs (Penelo, Bal, Basch) each had one
Quickening.

- Save your game at GCR and do some shopping. Before you exit W, I recommend
visiting Rabanastre, as the shops now offer new wares (most importantly magics
Raise, Cura, Sleep, Oil, Warp, Bleed, Berserk; and techs Traveler, Numerology).

- With Quickies in hand, you can now take down some of more powerful critters,
like Wild Saurian and Werevolf. It's worth investing some time in these fights,
as they yield pretty good EXP.


===============================================================================
THE ROYAL CITY OF RABANASTRE town
===============================================================================

- At this point I bought all magic spells currently available, as well as all
gambits available, and all techs (except Souleater and Traveler).

KTJN SIDEQUEST

- Go speak with Ktjn again and she will ask you another question.
'I knew my choice would bring hardship, yet...'
- You should've thought it through. [+1 point] <--- pick this answer
- Things will get better. [-1 point]

- Go to [The Sandsea] and accept new bills.
- Bill No.7 Wyvern Lord (rank 2 mark)
  petitioner Sherral is in [Rabanastre / East End] (inside Amal's)

- Go speak to petitioner to fomalize the contract. Sherral will inform you
about Wyvern's location being on extreme W edge of [Nam-Yensa Sandsea]. For now
let us postpone this hunt, as we will complete it in due time.

- Exit Rabanastre S to [Giza Plains].


===============================================================================
GIZA PLAINS area
===============================================================================

SUNSTONE MAKING QUEST

- Make way to [Nomad Village] and talk to Masyua to get a shot at making
sunstones again. Run around the plains like before, charging the stone. Once
full, bring it back to Masyua for possible maximum reward of 200 gil, 2x Potion
and Holy Stone (you can get less depending on quality of the sunstone). You can
repeat this infinite amount of times.

TIME REQUIRED          | REWARD
-------------------------------------------------------------------------------
less than 7 minutes    | 200 gil, 2x Potion, Holy Stone
between 7~15 minutes   | 150 gil, Holy Stone
betweet 15~35 minutes  | 100 gil
longer than 35 minutes | 50 gil

- This wraps up the quest.

- Return to Rabanastre and use GCR to warp to [Dalmasca Westersand / The
Western Divide]. Take W exit from here to reach...


===============================================================================
OGIR-YENSA SANDSEA area
[Ogir-Yensa Sandsea / Platform 1 - East Tanks]
  - exit to Westersand
[Ogir-Yensa Sandsea / Platform 1 - Refinery]
[Ogir-Yensa Sandsea / East Junction]
  - exit to Zertinan Caverns
[Ogir-Yensa Sandsea / Primary Tank Complex]
[Ogir-Yensa Sandsea / Central Junction]
  - exit to [Zertinan Caverns / Canopy of Clay], which ultimately leads to
    S-most part of [Nam-Yensa Sandsea / Withering Shores]
[Ogir-Yensa Sandsea / Platform 2 - Refinery]
  - exit to Nam-Yensa Sandsea
[Ogir-Yensa Sandsea / Platform 1 - South Tanks]
[Ogir-Yensa Sandsea / South Tank Approach]
[Ogir-Yensa Sandsea / Yensa Border Tunnel]
  - merchant Dyce (only appears here at this point of storyline)
  - GCR
  - Strahl's Anchor (available when Strahl has free travel)
  - exit to Nam-Yensa Sandsea
===============================================================================

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.16
Ogir-Yensa Sandsea
Subject to change.
-------------------------------------------------------------------------------
Violators will be shot (again) - HABNo16
Drop till you shop             - SHPNo10
Weather forecast               - W&TNo17
Lara Croft got nuffin on you   - TRENo12
-------------------------------------------------------------------------------
Ashe: Subject to change.
ASHE'S POSTCARD COLLECTION No.16 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

-  You begin at [Platform 1 - East Tanks]. Continue on and
climb the structure, then follow the straightforward path W to enter [Platform
1 - Refinery]. There is lots of treasure in [Ogir-Yensa Sandsea] and many of
the pots contain pieces of equipment. Last time I shopped for equipment was
after Lhusu Mines events and since then I was doing just fine.

-  Vossler joins as Guest chr again (lv23). Bother. When you
go down from the structure, you will have several others to choose from - take
W one and get the map for [Ogir-Yensa Sandsea] at the top from the Urn (pix).
Descend back down, and now ascend N structure.
REFERENCE: 00037

- You have a choice of three paths to take - take SW path to [Platform 1 -
South Tanks], then SW path again to reach [South Tank Approach]. Finally go W
to enter [Yensa Border Tunnel]. Examine GCR here to save your game, buy any
supplies you need, and then return E to [South Tank Approach].

- Now follow to [Platform 1 - South Tanks], then W to [Platform 2 - Refinery],
and W again to [Nam-Yensa Sandsea].


===============================================================================
NAM-YENSA SANDSEA area
[Nam-Yensa Sandsea / The Sandscale Bank]
  - SCR
  - Strahl's Anchor (available when Strahl has free travel)
  - Wayward Chocobo (available later in the game)
  - exit to Ogir-Yensa Sandsea
[Nam-Yensa Sandsea / The Urutan-Yensa Sea]
[Nam-Yensa Sandsea / Withering Shores]
  - exit to Zertinan Caverns
  - S-most portion of the area can only be accessed by taking exit to Zertinan
    Caverns from [Ogir-Yensa Sandsea / Central Junction]
[Nam-Yensa Sandsea / Augur Hill]
  - exit to Ogir-Yensa Sandsea
[Nam-Yensa Sandsea / Yellow Sands]
  - exit to Zertinan Caverns
[Nam-Yensa Sandsea / Demesne of the Sandqueen]
[Nam-Yensa Sandsea / Trail of Fading Warmth]
  - merchant Dyce (only appears here at this point of storyline)
  - exit to Tomb of Raithwall
[Nam-Yensa Sandsea / Simoon Bluff]
===============================================================================

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.17
Nam-Yensa Sandsea
Subject to change.
-------------------------------------------------------------------------------
Violators will be shot (again) - HABNo17
Drop till you shop             - SHPNo11
Weather forecast               - W&TNo18
Lara Croft got nuffin on you   - TRENo13
-------------------------------------------------------------------------------
Ashe: Subject to change.
ASHE'S POSTCARD COLLECTION No.17 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

- Save at SCR and talk to moogle. Choose 'Tell me.' to hear about Urutan
troublemaker. Take the W exit to [The Urutan-Yensa Sea]. Only one way to take
to [Withering Shores].

- You'll see two enemies run off, so give chase. In the vicinity a battle
storms against Urutan Eater, so help them out by killing it, and finish the job
by cleaning up the remaining 'allies'. Save 15, BLMC.

- Head E to [Augur Hill] and cross the small bridge as soon as you enter to
find the Urn with map of [Nam-Yensa Sandsea]. Return to the moogle in [The
Sandscale Bank] and talk to him. Head to [Ogir-Yensa Sandsea] for a brief
moment and ascend the first tank and you'll see a scene. Back down and return
to [Nam-Yensa Sandsea].

- Another scene. Talk to the moogle afterwards, and then examine 'Rogue Urutan
Flower'. Press Action to pick up Eksir Berries (pix). Now return to [Withering
Shores] where you killed Urutan Eater and head W to [Demesne of the Sandqueen].
REFERENCE: 00038

- Go down the structure, then go S, and turn W to reach [Trail of Fading
Warmth]. Here go W and head for NW exit to reach the exit from the sandsea. You
will know you're on right path when you run into Dyce's item shop. At this
point I had enough money to purchase Forgotten Grimoire for 19000 gil, which
gave me Knight's Monograph KI. Take W exit to [The Tomb of Raithwall].

AWESOMENESS CHECK NUMERO FOUR!
- Before you depart for the dungeon, you can have following magics in addition
  to those mentioned under previous 'Numero' checks:
  Raise, Cura, Sleep, Oil, Warp, Bleed, Berserk
  - 27 out of 81 total
- ...and following techs:
  Traveler, Numerology
  - 9 out of 24 total
- ...status nullifying accessories:
  Tourmaline Ring - Poison
  Rose Corsage - Silence
  Jackboots - Immobilize
- Status: Protect, Shell, Reflect, Berserk
- Status: Slow, Blind, Poison, Immobilize, Disable, Silence, Petrify, Sleep,
          Oil, Warp, Sap, Berserk, Death
- Extra : Instakill CritHP foe


===============================================================================
THE TOMB OF RAITHWALL dungeon
[The Tomb of Raithwall / Valley of the Dead]
  - GCR (appears when Garuda is pushing up the daisies)
  - merchant Dyce (only appears here at this point of storyline)
  - exit to Nam-Yensa Sandsea
[The Tomb of Raithwall / Hall of the Destroyer]
  - also connected to [Hall of the Sentinel] via hidden passage, which appears
    once both Demon Walls are defeated (does not show on your Select map)
[The Tomb of Raithwall / Hall of the Sentinel]
  - also connected to [Hall of the Destroyer] and [Royal Passage] via hidden
    passage, which appears once both Demon Walls are defeated (does not show on
    your Select map)
[The Tomb of Raithwall / Royal Passage]
  - also has a secret portion of the area, which is accessible once both Demon
    Walls are defeated (does not show on your Select map)
[The Tomb of Raithwall / Northfall Passage]
  - a portion of the area which is accessible after you activate both north and
    south pedestals does not show on your Select map
[The Tomb of Raithwall / Southfall Passage]
  - a portion of the area which is accessible after you activate both north and
    south pedestals does not show on your Select map
[The Tomb of Raithwall / Cloister of Flame]
[The Tomb of Raithwall / Chamber of First Light]
===============================================================================

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.18
Tomb of Raithwall
Subject to change.
-------------------------------------------------------------------------------
Violators will be shot (again) - HABNo19
Drop till you shop             - SHPNo12
Weather forecast               - W&TNo19
Lara Croft got nuffin on you   - TRENo14
-------------------------------------------------------------------------------
Ashe: Subject to change.
ASHE'S POSTCARD COLLECTION No.18 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

- As you enter, you will be given a chance to save your game, so don't pass up
the opportunity. 

- Know that at this point you can turn around and go kill Wyvern Lord mark in
[Nam-Yensa Sandsea / Simoon Bluff], then return to Rabanastre to accept three
new bills and kill those marks as well. This will give you the chance to buy
Reverse magic and Nihopalaoa accessory from Clan Provisioner, and as such
Garuda is first storyline boss that you could use Reverse against (it's immune,
though).

[The Tomb of Raithwall / Valley of the Dead]

- Press on and a fight with the boss.

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
No091/a GARUDA                    G: Avion              C: Diver
aggressive ---------------------- STATISTICS ---------------------- Flying: yes
V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPD
a   | 16    | 6754          | 360       | 26      | 14      | 55      | 20
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FY
V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
a   | 32      | 10    | 6     | 3     | 0           | 11  | 1310      | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none
FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
-       | -       | -       | -       | -       | -       | absorbs | weak
------------------------------ STATUS AFFINITIES ------------------------------
 DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
 imm | imm | imm | imm | imm | yes | yes | imm | imm | imm | imm | yes | yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER
 imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP
 imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
-------------------------- BEGINS BATTLE WITH STATUS --------------------------
none
------------------------------ PASSIVE ABILITIES ------------------------------
Start: Safety, Attack+
Gain : Attack CT = 0 (Enrage)
Lose : Attack+ (use Eksir Berries), Attack CT = 0 (use Eksir Berries)
------------------------------ TARGET PREFERENCE ------------------------------
Garuda tends to focus on foe closest to it. Subject to change.
------------------------------------ NOTES ------------------------------------
You can run away from the battle.
------------------------------------ ITEMS ------------------------------------
 DROP: none
STEAL: Gold Needle - c, Giant Feather - u, White Fang - r
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST ---------------------------------
01. RA - Attack
         up to 4hits (10% chance), 4% chance to Sleep, CT25
02. SA - Enrage - self - gains Attack CT = 0 PA
         start of battle - a
03. SA - Lunge
         after Eksir Berries are used - r
----------------------------- PLACE OF ENCOUNTER ------------------------------
The Tomb of Raithwall / Valley of the Dead; , Save 17, BLMC.
------------------------------ GET READY! FIGHT! ------------------- party lv23
Cast Protect on yourself before going further. Take care to renew your
protective buffs when they wear off. When Garuda appears, it will use Enrage on
itself to be able to quickly attack. If you use Eksir Berries you got a while
back, they will reduce Garuda's HP by a notch and nullify Attack+ and Attack CT
= 0 abilities. If you look at status affinities, you see it can be affected by
Sleep, which you can have up to this point in the game. You can also Blind
Garuda to further make it difficult for it to hit you; and another thing you
can put on is Sap from Bleed magic.
It has a weakness to Dark element, and you just happen to have Dark magic too.
So the fastest way to kill it is put it to Sleep (magic damage is 50% greater
if target is sleeping), cast Reflect on yourself (Vossler included), and then
keep casting Dark on yourself as well. It will bounce off and hit Garuda four
times! Vossler will assist with Telekinesis until you win. Garuda s a flying
enemy, so you will need to equip ranged weapons. Should things turn grim, you
can run away and try again later; and don't forget that you can now have Cura
(AOE heal) and Raise.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------

- After kicking its ass, the ancient device will stir and a GCR appears. Also
check with Dyce's shop behind you (buy Sash (null Slow) and Argyle Armlet (null
Blind)). Skip buying anything weapon related for now, there is a strong sword
coming up to be picked, but do buy these magics: Aero, Balance, Confuse, Regen.
Dyce will be here until you collect Dawn Shard, and he disappears afterwards.
Then ascend the stairs, save at GCR, and examine the 'Ancient Device' (will
turn into 'Way Point') nearby to be transported inside the tomb. For now let it
be, there is a mark nearby waiting to be hunted.

AWESOMENESS CHECK NUMERO FIVE!
- Before you depart for the hunt, you can have following magics in addition to
  those mentioned under previous 'Numero' checks:
  Aero, Balance
  - 29 out of 81 total
- ...status nullifying accessories:
  Tourmaline Ring - Poison
  Rose Corsage - Silence
  Sash - Slow
  Argyle Armlet - Blind
  Jackboots - Immobilize
- Status: Protect, Shell, Reflect, Berserk,
- Status: Slow, Blind, Poison, Immobilize, Disable, Silence, Petrify, Sleep,
          Oil, Warp, Sap, Berserk, Death
- Extra : Instakill CritHP foe


===============================================================================
NAM-YENSA SANDSEA area
===============================================================================

- Go to [Trail of Fading Warmth], then take NE exit to [Simoon Bluff]. Hike it
all the way to N portion of the area, making way past enemies, and soon enough
you will spot Wyvern Lord.

- MARK WYVERN LORD [lv18, 18669 HP, Earth WKN], save 17, BLMC.
- party lv23
- Attack
Aero
Ram
Gust
Breath
Protect and Shell on yourself before engaging battle. Mark combos often and
Aero spells it chucks are strong, so set your Cura Gambit to heal ally when
his/her HP drop below 50%. Use a Quickie chain for accelerated victory.

- Return to [The Tomb of Raithwall / Valley of the Dead].


===============================================================================
THE TOMB OF RAITHWALL dungeon
===============================================================================

[The Tomb of Raithwall / Valley of the Dead]

- Use GCR to tele to Rabanastre.


===============================================================================
THE ROYAL CITY OF RABANASTRE town
===============================================================================

- Visit Sherral in weapon shop to receive these awards: 1000 gil, Longbow,
Shell Shield (this is a nice piece of equipment!).

- Go to [The Sandsea] first and accept new bills.
- Bill No.5 White Mousse (rank 5 mark)
  petitioner Sorbet is in [Westgate], in front of aerodrome
- Bill No.6 Ring Wyrm (rank 3 mark)
  petitioner Balzac is in [Lowtown / North Sprawl]
- Bill No.8 Marilith (rank 5 mark)
  petitioner Tavernmaster is in [The Sandsea]

- Go and speak to the petitioners to get the hunts formalized.

- I did White Mousse hunt at this moment.

- Enter [Garamsythe Waterway].


===============================================================================
GARAMSYTHE WATERWAY dungeon
===============================================================================

[Garamsythe Waterway / Overflow Cloaca]

- Go S.

[Garamsythe Waterway / Central Waterway Control]

- Work your way S.

[Garamsythe Waterway / West Sluice Control]

- When you step in part of area under water, something falls from ceiling.

- MARK WHITE MOUSSE [lv15, 69469 HP], save35, BLMC.
- party lv51
- Attack (may sleep)
Waterga
Slowga
Toxify
Slap
Flash
Protect, Shell and Haste on your chrs. Dispel any status Mousse is under, then
proceed hacking away. Use Esuna to clear both Poison and Blind from Mousse'
attacks, as well as sleep. Once it gets low on HP, it will begin spamming
Waterga, so hurry up and kill it (Quickie).

- After battle you will receive Broken Key KI. When you give it back to Sorbet,
he will give the key to his bro to have it repaired. It will later turn out to
be Sluice Gate Key, but you can only obtain it after you claim Dawn Shard. As a
reward for completing the hunt you get 2800 gil, Yoichi Bow.

- I did Ring Wyrm hunt at this moment.

- Now travel to Westersand.


===============================================================================
DALMASCA WESTERSAND area
===============================================================================

- Travel to [The Western Divide] and save your game, then return to [Windtrace
Dunes] and check if the sandstorm is blowing, which is what you want. Proceed E
until you run into Ring Wyrm.

- MARK RING WYRM [lv32, 128648 HP], save37, BLMC.
- party lv51
- Attack (may sap, confuse)
Fira
Thundara
Blizzara
Immobilizega
Restore
Rake
Fireball
Breath
Protect, Shell and Haste on your chrs. Wear Jackboots to gain Immobilize
immunity and Flame Shields to halve Breath damage. Wyrm often combos, so be
double careful, especially cos it can also Confuse you. One time during battle
Wyrm will use Restore to recover some HP, and then switch back to old program.
Keep up the pressure and Wyrm goes bye-bye.

- Report to Balzac and claim 200 gil, Moon Ring and Icebrand.

- I did Marilith hunt at this moment.

- Return to Westersand, travel to [Shimmering Horizons] and enter [Zertinan
Caverns].


===============================================================================
ZERTINAN CAVERNS area
[Zertinan Caverns / Invitation to Heresy]
  - exit to Westersand
[Zertinan Caverns / Hourglass Basin]
[Zertinan Caverns / Sandfalls]
  - E-most part is connected to [The Undershore] via hidden passage
[Zertinan Caverns / Halls of Ardent Darkness]
  - exit to Ozmone Plain
[Zertinan Caverns / The Undershore]
  - SCR
  - E-most part is connected to [Sandfalls] via hidden passage
[Zertinan Caverns / Arthroza Quicksands]
[Zertinan Caverns / The Balamka Fault]
  - exit to Ogir-Yensa Sandsea
[Zertinan Caverns / Drybeam Cavern]
[Zertinan Caverns / Darkened Wharf]
  - exit to Nam-Yensa Sandsea
[Zertinan Caverns / Canopy of Clay]
  - exit to Nam-Yensa Sandsea
  - exit to Ogir-Yensa Sandsea
===============================================================================

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.19
Zertinan Caverns
Subject to change.
-------------------------------------------------------------------------------
Violators will be shot (again) - HABNo19
Drop till you shop             - no shops, blimey
Weather forecast               - W&TNo19
Lara Croft got nuffin on you   - TRENo15
-------------------------------------------------------------------------------
Ashe: Subject to change.
ASHE'S POSTCARD COLLECTION No.19 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

- Access to Zertinan Caverns is available fairly early in the game, but you
can't get very far past the sandfalls that block your progress. These caves are
fully explorable after you escape from Leviathan.

- You land in [Invitation to Heresy]. Loiter in the area for about 6 minutes,
then go to the part in the middle where there are lots of cacti and Marilith
shall appear.

- MARK MARILITH [lv38, 54921 HP], save01, RDMC.
- party lv52
- Attack
Gnaw
Tail Spear (may slow)
Protect, Shell and Haste on your chrs, then start hacking. This is a pretty
standard battle, with occassional Slow from Tail Spear attack. Quite soon
Marilith bites the dust.

- After the battle you receive Serpentwyne Must KI. Return to Tavernmaster in
[The Sandsea] and claim 2200 gil, Serpent Eye and 3x Teleport Stone.

- If you indeed do kick their asses, you will be able to buy Reverse magic and
Nihopalaoa accessory from Clan Provisioner!

- As Niho is on the very end of Accessories license series, your main chrs may
not be able to acquire that very license they need when you buy the accessory.
But remember that your reserve chrs also gain LP when you defeat enemies, so
one of them will surely have enough LP that you can buy the license. In this
case, you will be using such a chr in boss battles just for the moment when chr
shall throw Remedy on boss with Niho equipped.

- Visit [Clan Hall] and speak to Mont for following rewards:
- for Vanguard rank: 3x Hi-Potion, 2x Teleport Stone
- for Headhunter rank: 2x Ether, 2x Teleport Stone

- Seek GCR and warp to Raithwall's.

AWESOMENESS CHECK NUMERO SIX!
- Before you depart for the dungeon, you can have following magics in addition
  to those mentioned under previous 'Numero' checks:
  Reverse
  - 30 out of 81 total
- ...status nullifying accessories:
  Tourmaline Ring - Poison
  Rose Corsage - Silence
  Sash - Slow
  Argyle Armlet - Blind
  Jackboots - Immobilize
- Status: Protect, Shell, Reflect, Berserk,
- Status: Slow, Blind, Poison, Immobilize, Disable, Silence, Petrify, Sleep,
          Oil, Warp, Sap, Berserk, Reverse, Death
- Extra : Instakill CritHP foe

========================== 11 MARKS OUT OF 45 SLAIN ===========================


===============================================================================
THE TOMB OF RAITHWALL dungeon
===============================================================================

[The Tomb of Raithwall / Valley of the Dead]

- Touch the 'Way Stone' and you will enter interior of the tomb.

[The Tomb of Raithwall / Hall of the Destroyer]

- As you go W, something will start moving behind you. BTW, I have posted a
Bill for a mark with a spiky hair, and nobody has showed up yet - that makes me
a sad panda.

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
No281/a DEMON WALL                G: Boss               C: Guardian
aggressive ---------------------- STATISTICS ---------------------- Flying: no
V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPD
a   | 18    | 22187         | 450       | 31      | 17      | 44      | 10
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
a   | 36      | 20    | 14    | 0     | 0           | 30  | 1350      | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: dark
FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
-       | -       | -       | -       | -       | -       | weak    | -
------------------------------ STATUS AFFINITIES ------------------------------
 DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
 imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm | yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER
 imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP
 imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
-------------------------- BEGINS BATTLE WITH STATUS --------------------------
 50%: Reflect, Haste
------------------------------ PASSIVE ABILITIES ------------------------------
Start: Safety, Null Knockback, Null VIT, Null W&T Effects, Spellbound,
       Piercing Magic, CritHP -> ATT+
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ------------------------------
Demon Wall tends to focus on foe closest to it.
------------------------------------ NOTES ------------------------------------
This is an optional battle.
You can run away from the battle.
A special meter shows up on right side of screen showing how close boss is to
flattening you against the back wall - if that happens, it is game over.
------------------------------------ ITEMS ------------------------------------
 DROP: none
STEAL: Gold Needle - c, Solid Stone - u, Solid Stone - r
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST ---------------------------------
01. RA - Attack
         up to 4hits (10% chance), 4% chance to Petrify, CT25
02. MA - Blindga
         HP > 80% - u
         HP < 80% - r
03. MA - Silence
         all battle - r
04. MA - Sleep
         HP > 80% - r
         HP < 80% - u
05. MA - Telega - sends one chr to X-Zone
         HP < 80% & 2 or more chrs are fighting - a*
         * when your party again consists of 2+ chrs, next Telega is used after
           boss inputs 4 commands
06. SA - Doom - adds Doom
         HP > 80% - r
         HP < 80% - u
07. SA - Annul - completely empties target chr's MP
         all battle - on chr with most MP - r
----------------------------- PLACE OF ENCOUNTER ------------------------------
The Tomb of Raithwall / Hall of the Destroyer; , Save18, BLMC.
------------------------------ GET READY! FIGHT! ------------------- party lv23
This will be one tough nut to crack. Looking at status affinities it is only
susceptible to Slow and Blind, but you have a small chance that boss starts
with Reflect on, so that is out of window. You can keep coming back and check
on it if Reflect is on in subsequent battle. And boy do I hate this guy's PA.
First off, thanks to Null VIT it will always inflict status on you, unless you
are wearing accessory which makes you immune. And you can't hope to reflect
spells back as boss has Piercing Magic. You can null Silence and Blind, but for
Sleep you will have to rely on Alarm Clock for now. Even though boss has Null
VIT, you can cast Shell on yourself to have 50% less chance for boss to hit you
with status effects.
Coming into battle with Protect on will be first smart decision, as is
equipping Argyle Armlet to be immune to Blind - be sure to switch in Rose
Corsage for each time boss tries to Silence you. As battle starts, pay
attention to meter on right side of your screen - if you get pushed all the way
against the wall, you'll have an instant game over. Boss will wail on you with
status magic the most before it begins to ready Telega after losing only 20%
HP. At this time one of your chrs will be sent into X-Zone, and there is no way
of countering this status, except by traveling into another screen. If somebody
gets targeted for Telega, have that chr perform a Quickie.
Boss will rarely use its regular attack, and Doom isn't of importance either,
because battle will end before Doom counter reaches zero. Since you have access
to Berserk, cast it on two of your attackers and let them get to work on
lowering Wall's HP to dangerous levels (make sure they can null Blind). Or
perform an oilslick by using Oil on boss and then blasting it with Fire. Its
attack increases when in critical, but as pointed out earlier, it much rather
uses status magic. Remember, if things go grim, you can flee the battle and
retry later when you regroup or have better equipment.
There is another way to quickly defeat it by employing same tactic that you
used against Garuda. Reflect all your chrs and then cast either Dark or Aero
(latter is little bit stronger) on yourself to have your magic reflected four
times! Repeat as needed until boss falls and becomes dust. Literally.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------

- After the battle you will see 'Azure Jewel' in the wall behind the now
deceased boss. Nothing can be done about the jewel just yet, instead travel W.

[The Tomb of Raithwall / Hall of the Sentinel]

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
No281/b DEMON WALL                G: Boss               C: Guardian
aggressive ---------------------- STATISTICS ---------------------- Flying: no
V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPD
a   | 16    | 10332         | 450       | 26      | 17      | 44      | 10
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
a   | 32      | 17    | 12    | 0     | 0           | 9   | 1350      | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none
FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
-       | -       | -       | -       | -       | -       | weak    | -
------------------------------ STATUS AFFINITIES ------------------------------
 DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
 imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm | yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER
 imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP
 imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
-------------------------- BEGINS BATTLE WITH STATUS --------------------------
none
------------------------------ PASSIVE ABILITIES ------------------------------
Start: Safety, Null Knockback, Null VIT, Null W&T Effects, Spellbound
Gain : Magic CT = 0 (Chain Magick)
Lose : none
------------------------------ TARGET PREFERENCE ------------------------------
Demon Wall tends to focus on foe closest to it.
------------------------------------ NOTES ------------------------------------
You can run away from the battle.
A special meter shows up on right side of screen showing how close boss is to
flattening you against the back wall - if that happens, it is game over.
------------------------------------ ITEMS ------------------------------------
 DROP: none
STEAL: Gold Needle - c, Solid Stone - u, Quality Stone - r
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST ---------------------------------
01. RA - Attack
         up to 4hits (17% chance), CT25
02. MA - Blindga
         HP > 50% - u
         HP < 50% - r
03. MA - Silence
         all battle - r
04. MA - Sleep
         HP > 50% - r
         HP < 50% - u
05. MA - Telega - sends one chr to X-Zone
         HP < 50% & 2 or more chrs are fighting - a*
         * when your party again consists of 2+ chrs, next Telega is used after
           boss inputs 8 commands
06. SA - Doom - adds Doom
         all battle - r
07. SA - Annul - completely empties target chr's MP
         all battle - on chr with most MP - r
08. SA - Chain Magick - self - gains Magic CT = 0 PA
         HP < 50% - 1x - a
----------------------------- PLACE OF ENCOUNTER ------------------------------
The Tomb of Raithwall / Hall of the Sentinel; , Save 19, BLMC.
------------------------------ GET READY! FIGHT! ------------------- party lv23
About two times easier than earlier Demon Wall. This one has less HP, longer
hallway for advancing, and doesn't begin with Reflect crap on. Also, you can
examine burning pillars on side of hallway and choose to fiddle with them. If
flame goes out, boss will be temporarily stopped, but if flame turns blue, boss
gains a bit of a advance speed boost. All in all, I didn't touch them at all.
Also, unless you pack correct accessory, boss will always succeed to putting
you under bad status. Like before, you can escape from this Wall as well into
previous hall.
Begin by casting Protect and equipping Argyle Armlet to null Blind. Even though
boss has Null VIT, you can cast Shell on yourself to have 50% less chance for
boss to hit you with status effects. Take care to renew your protective buffs
when they wear off. Now the next option is to Reflect yourself - this will
bounce back everything except Telega, Doom and Annul, but if you do that, you
will need to cure with items.
If Reflect doesn't suit you, remain healthy with Cura and use Alarm Clock to
wake up sleepy chrs. Put boss under Slow and Blind to have it taste some of its
own medicine. Expect to have one chr baleeted into X-Zone, so you could be
better off chucking a Quickie with that chr. Doom won't bother you, and in case
of being Annul-ed, simply use Charge to recover some MP. Once boss loses half
HP, it will fortify itself with Chain Magick, allowing it to cast magics
instantly - maybe Reflect on yourself sounds like a good idea now? Additional
quick way to dispose of boss is Oil-ing it and then... Fire it up!
There is another way to quickly defeat it by employing same tactic that you
used against Garuda. Reflect all your chrs and then cast either Dark or Aero
(latter is little bit stronger) on yourself to have your magic reflected four
times! Repeat as needed until boss falls and becomes dust. Literally.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------

===============================================================================
SHOPS HAVE RECEIVED AN UPDATE! CHECK SHOP LIST SECTION FOR DETAILS!
===============================================================================

- Killing this Demon Wall now causes the 'Azure Jewel' to become functional.
Also, Dyce outside has a couple of new wares available, so drop him a visit -
hmm, new magics! Buy Regen and Confuse to expand your repertoire.

AWESOMENESS CHECK NUMERO SEVEN!
- Before you return to the dungeon, you can have following magics in addition
  to those mentioned under previous 'Numero' checks:
  Confuse, Regen
  - 32 out of 81 total
- ...status nullifying accessories:
  Tourmaline Ring - Poison
  Rose Corsage - Silence
  Sash - Slow
  Argyle Armlet - Blind
  Jackboots - Immobilize
- Status: Protect, Shell, Reflect, Berserk, Regen
- Status: Slow, Blind, Poison, Immobilize, Disable, Silence, Petrify, Sleep,
          Oil, Warp, Sap, Berserk, Confuse, Reverse, Death
- Extra : Instakill CritHP foe


[The Tomb of Raithwall / Hall of the Destroyer]

- Check the jewel and two paths of stones will rise, making access to hidden
parts of the dungeon, meaning you will not see them in the map, when you check
it out.

- The sword I mentioned before is Demonsbane. I recommend going outside and
save your game at GCR, as getting the sword may take a few tries. Once ready,
take either of the paths you just created and travel W.

[The Tomb of Raithwall / Hall of the Sentinel]

- Travel W.

[The Tomb of Raithwall / Royal Passage]

- Path now leads N and S, and it matters not which you take. You will travel
down lots of stairs and eventually some Tallows will start dropping in on you.
Here look for the chest - it may contain Demonsbane (or Holy Mote, or some gil,
or chest may not even be there). If you see no chest, reload the game. I
suggest you go for two Demonsbane swords, which is what I got. Once you have
two swords, travel to [Hall of the Sentinel], that is the regular 'way' into
tomb.

[The Tomb of Raithwall / Royal Passage]

- Go downstairs and open the Urn for map of [The Tomb of Raithwall] (pix). Blue
'Way Stone' will return you to [Hall of the Destroyer]. From this platform
descend N stairs and press on towards N room. Once you reach two paths
branching E, take lower one. At the end enter N door to reach N room, which is
first of your objectives.
REFERENCE: 00039

[The Tomb of Raithwall / Northfall Passage]

- Move thru rooms (while doing so, I suggest to Poach Lesser Chimeras until you
get Main Gauche - this exceptional dagger offers +34 Evade) until you find one
with 'Northfall Pedestal' containing red switch (pix). Press the switch (will
lower the Mystic Altar by a half), kill enemies that appear and then examine
red 'Way Stone' behind you to be teleported back to the platform.
REFERENCE: 00040

[The Tomb of Raithwall / Royal Passage]

- From this platform descend S stairs and press on towards S room. Once you
reach two paths branching E, take lower one. At the end enter S door to reach S
room, which is second of your objectives.

[The Tomb of Raithwall / Southfall Passage]

- Move thru rooms until you find one with 'Southfall Pedestal' containing green
switch (pix). Press the switch (will totally lower the Mystic Altar), kill
enemies that appear and then examine green 'Way Stone' behind you to be
teleported back to the platform. Use the blue 'Way Stone' to transfer behind
1st Demon Wall, and then the yellow 'Way Stone' to get to [Valley of the Dead].
Save your game at GCR (you also need to buy few Handkerchiefs), then return to
the three-teleport-platform and use either red or green teleport (I used red)
to return to the place where you pushed the appropriate switch.
REFERENCE: 00041

- If following red trail, you will see a hole in the wall in place where Mystic
Altar used to be (W from 'Way Stone'). Follow this new path and then take S
door.

[The Tomb of Raithwall / Cloister of Flame]

- Proceed to center of the room and... heeey, what's that?

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
No262   BELIAS                    G: Esper              C: The Gigas
aggressive ---------------------- STATISTICS ---------------------- Flying: no
V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPD
a   | 20    | 15943         | 999       | 28      | 17      | 58      | 16
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
a   | 35      | 14    | 9     | 0     | 0           | 15  | 1350      | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: fire
FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
absorbs | halves  | halves  | halves  | weak    | halves  | halves  | halves
------------------------------ STATUS AFFINITIES ------------------------------
 DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
 imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm | imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER
 imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP
 imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
-------------------------- BEGINS BATTLE WITH STATUS --------------------------
none
------------------------------ PASSIVE ABILITIES ------------------------------
Start: Safety, Null Knockback, Null VIT, Null W&T Effects, CritHP -> MAG+,
       Half MP Cost
Gain : Null EVA (HP < 50%), Attack+ (HP < 50%), Spellspring (HP < 50%),
       Magic CT = 0 (HP < 20%), HP Devour (Saber),
       Damage Resist (Greater Barrier)
Lose : HP Devour (HP < 50%)
------------------------------ TARGET PREFERENCE ------------------------------
Belias tends to focus on foe who draws the most hate.
------------------------------------ NOTES ------------------------------------
none
------------------------------------ ITEMS ------------------------------------
 DROP: none
STEAL: Aries Gem - c, Ether - u, High Arcana - r
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST ---------------------------------
01. RA - Attack
         cannot combo, CT25
02. MA - Fire
         HP > 80% - r
         HP < 80% - u
03. MA - Firaja - 35% chance to Oil
         HP < 50%, after Greater Barrier is cast - a
         again after next 12 commands - a
04. SA - Saber - self - gains HP Devour PA
         HP < 80% - 1x - a
05. SA - Greater Barrier - self - gains Protect, Shell and Damage Resist PA
         HP < 50% - 1x - a
----------------------------- PLACE OF ENCOUNTER ------------------------------
The Tomb of Raithwall / Cloister of Flame; , Save 20, BLMC.
------------------------------ GET READY! FIGHT! ------------------- party lv25
Okie dokie, your first esper fight! It is indeed trial by fire, and fire you
shall have - plenty of it, in fact. Esper commands fire element, and as such
you should avoid using it, but you are perfectly welcome to blast Belias with
Water spell. Checking status affinities we see that you can only put Slow and
Sap on it - better something than nothing; Belias also doesn't combo and is
quite slow in getting attacks off. Shell should be your primary means of
defense, followed by Protect and that is it. Take care to renew your protective
buffs when they wear off.
Belias will alternate between swiping at you and slinging Fire every now and
then until you reduce its HP far enough for it to use Saber. At this point its
physical damage output doubles, at the expense of Belias taking as much damage
as it dishes - effect will eventually wear off. Once esper loses half HP, it
will greet you with a healthy dose of Firaja, followed by Greater Barrier (I
hate this move) for the known combo of Protect, Shell and Damage Resist. If
anyone gets affected by Oil from Firaja, use Handkerchiefs immediately! Don't
let your chrs succumb to something as crappy as Fire spell.
Also from losing-half-HP point onward boss turns into formiddable opponent, as
its attacks become stronger. Whoever your tank is, having that chr equipped
with shield is useless, as Belias now ignores EVA and will always hit you, so
put a stronger weapon into chr's hands.
Once Belias' HP dwindles into critical range, it can now cast magic instantly,
and you don't really want to see another Firaja (unless you're with Shell all
the way to the highway). It is only a matter of few well placed attacks at this
point until Belias bites the bullet. Here, have some cheese with that.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------

===============================================================================
SHOPS HAVE RECEIVED AN UPDATE! CHECK SHOP LIST SECTION FOR DETAILS!
===============================================================================

- You gain the ability to summon Belias - congratulations! You have become a
summoner! Now hold you chocobos a bit - killing Belias has updated the wares in
some stores way back in Rabanastre. Since I am a completionist and you are too,
I advise turning around and making a hoppalongcassidy to Yugri's Magicks in
[Rabanastre / East End] to purchase Esuna and Gravity. Additionally, Batahn's
now carries Shear and Achilles techs.

AWESOMENESS CHECK NUMERO EIGHT!
- Before you return to Raithwall's Tomb, you can have following magics in
  addition to those mentioned under previous 'Numero' checks:
  Esuna, Gravity
  - 34 out of 81 total
- ...and following techs:
  Shear, Achilles
  - 11 out of 24 total
- ...status nullifying accessories:
  Tourmaline Ring - Poison
  Rose Corsage - Silence
  Sash - Slow
  Argyle Armlet - Blind
  Jackboots - Immobilize
- Status: Protect, Shell, Reflect, Berserk, Regen
- Status: Slow, Blind, Poison, Immobilize, Disable, Silence, Petrify, Sleep,
          Oil, Warp, Sap, Berserk, Confuse, Reverse, Death
- Extra : Instakill CritHP foe, MDEF-, Additional Element Weakness

Whether or not you decide to go all the way back to purchase updated warez,
that's up to you... If you do, return here when you're done shopping and take W
exit. If you didn't go, take W exit, too.

[The Tomb of Raithwall / Chamber of First Light]

- Go W all the way and you'll nab Dawn Shard KI and Dawn Shard accessory at the
end. Turn around and use blue 'Way Stone' (choose second option).

===============================================================================
SHOPS HAVE RECEIVED AN UPDATE! CHECK SHOP LIST SECTION FOR DETAILS!
===============================================================================

[The Tomb of Raithwall / Hall of the Destroyer]

- Use yellow 'Way Stone' to get out of the tomb.

[The Tomb of Raithwall / Valley of the Dead]

- Save your game!  

======================= WARNING! ONE TIME ONLY DUNGEON! =======================
LIGHT CRUISER SHIVA dungeon
[Light Cruiser Class Airship Shiva]
======================= WARNING! ONE TIME ONLY DUNGEON! =======================

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.20
Light Cruiser Shiva
Subject to change.
-------------------------------------------------------------------------------
Violators will be shot (again) - HABNo20
Drop till you shop             - no shops, blimey
Weather forecast               - W&TNo21
Lara Croft got nuffin on you   - she got them all
-------------------------------------------------------------------------------
Ashe: Subject to change.
ASHE'S POSTCARD COLLECTION No.20 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

[Light Cruiser Class Airship Shiva]

- After some scenes, it's time to kick traitor's ass.

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
No---   THE TRAITOR               G: Imperial Army      C: Dalmascan Military
aggressive ---------------------- STATISTICS ---------------------- Flying: no
V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPD
a   | 20    | 9318          | 693       | 23      | 16      | 49      | 22
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
a   | 26      | 13    | 10    | 4     | 0           | 30  | 1260      | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none
FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
-       | -       | -       | -       | -       | -       | -       | -
------------------------------ STATUS AFFINITIES ------------------------------
 DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
 imm | imm | yes | imm | yes | yes | imm | imm | yes | imm | imm | imm | imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER
 imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP
 imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
-------------------------- BEGINS BATTLE WITH STATUS --------------------------
100%: Shell, Haste
------------------------------ PASSIVE ABILITIES ------------------------------
Start: Safety, CritHP -> ATT+, CritHP -> DEF+
Gain : Null EVA (HP < 50%), Attack+ (HP < 50%), Attack CT = 0 (Enrage)
Lose : none
------------------------------ TARGET PREFERENCE ------------------------------
Traitor tends to focus on Basch. If Basch isn't in the party, he tends to focus
on foe who draws the most hate.
------------------------------------ NOTES ------------------------------------
Appears with 3x Imperial Swordsman.
Fran begins the battle in Berserk.
------------------------------------ ITEMS ------------------------------------
 DROP: none
STEAL: Potion - c, Hi-Potion - u, Black Belt - r
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST ---------------------------------
01. RA - Attack
         up to 12hits (8% chance), CT35
02. MA - Reflect - self - gains Reflect
         magic casting is detected - a
03. SA - Enrage - self - gains Attack CT = 0 PA
         HP < 40% - 1x - a
----------------------------- PLACE OF ENCOUNTER ------------------------------
[Light Cruiser Class Airship Shiva]; , Save 21, BLMC.
------------------------------ GET READY! FIGHT! ------------------- party lv25
The boss' sidekicks should kiss the floor immediately, which shall be partially
accomplished by Fran's Berserk rage - OMG, it's the bunny on the warpath!
Checking boss status affinities he can be put under number of crap - Slow,
Sleep, Sap and Berserk. You definitely don't want the latter on him, so refrain
from tacking it on - but you certainly want Slow and Sleep on. Be careful
though - as soon as magic casting is detected, boss will Reflect himself, so
you should chuck Sleep and Slow on at the same time and hope that magics hit
boss before he is done with Reflect. Or you can cast Reflect on yourself and
bounce spells to him in that way (heal with items in this case).
Cast Protect on yoursel and take care to renew your protective buffs when they
wear off. His Shell and Haste will eventually wear off on their own, and he has
no means of regaining them, so you're cool in this field. Whether or not you
succeed in hampering boss in any way, you should cast Protect on yourself along
with Regen. Keep poking his HP down until he loses half HP - at that time he
will always hit you and his damage output increases. When he loses 60% of HP,
say hello to Enrage and even madder comboing rate following afterwards. Keep
your cool and remember that you have Cura to keep you healthy and Raise to
revive fallen comrades. In about few more chucks of sword swinging traitor
starts to push up the daisies.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------

- Not much to do afterwards except watch fireworks fly. Oh no, what are they
doing to Shiva? My preciousssss! . 


===============================================================================
THE ROYAL CITY OF RABANASTRE town
===============================================================================

- Go to [The Sandsea] first and accept new bills.
- Bill No.9 Enkelados (rank 2 mark)
  petitioner Sugumu is in [Jahara / The Elderknoll]
- Bill No.10 Croakadile (rank 2 mark)
  petitioner Sadeen is in [Giza Plains / Nomad Village] (only during Rains!)

- New equipment, spells, techs and gambits are available at the stores. Buy
techs Shear and Achilles (if you did not bother coming here after defeating
Belias, that is), and spells Esuna and Gravity (if you did not bother coming
here after defeating Belias, that is)!

- Visit [Clan Hall] and speak to Mont for following rewards:
- for felling Demon Wall: 1200 gil, Electrum
- for felling optional Demon Wall: 600 gil, Warp Mote
- for commanding 1 esper: 2x Arcana, 2x Teleport Stone

- Mont has another elite mark available:
- Priority Petition No.3 Orthros (rank 5 mark)
  Petitioner Contrite Thief is found in [Lowtown / North Sprawl]
- Priority Petition No.4 Gil Snapper (rank 3 mark)
  petitioner Nanau is in [Giza Plains / Crystal Glade] (only during Rains!)

- Go talk to Contrite Thief to get the hunt started - she will implore you to
go talk to Samal in [South Sprawl] for additional info on how you can find
Orthros. If you do that, Samal will tell you that Orthros preferes targets
which I prefer... ahem, that Vaan may not exactly be Orthros' type...

KTJN SIDEQUEST

- Go speak with Ktjn again and she will ask you another question.
'I would be as she is. Do you think it possible?'
- Sure, if you put your mind to it. [-1 point]
- I don't know your sister. [0 points]
- It'll never happen. [+1 point] <--- pick this answer

- I was now able to buy Forgotten Grimoire for 21000 gil, which gave me Mage's
Monograph KI, which improves loot from fiends.

- If you have already kicked White Mousse's ass, go speak to Sorbet in
[Westgate] to receive Sluice Gate Key.

- Take GCR to Bhujerba.


===============================================================================
THE SKY CITY OF BHUJERBA town
===============================================================================

BHUJERBAN MADHU QUEST

- There are six sections of the city, and eight places you can enter for a
total of 14. In each of these you can find 'Bottle of Spirits', which is
Bhujerban Madhu liquor. Find all 14, and then sell them to interested clients
for 1000 gil / bottle, then return to Rabanastre.


===============================================================================
THE ROYAL CITY OF RABANASTRE town
===============================================================================

- Go to aerodrome and book a flight to Nalbina. Choose to sleep on the journey.


===============================================================================
NALBINA FORTRESS town
===============================================================================

JULY QUEST

- Go to [West Barbican] and approach two Imperials near the exit to Highwaste.
BTW, if you jumble the letters in their names, you will get two familiar names.
A short scene will unfold and you will see July in it. Afterwards rent a
chocobo from Gurdy nearby and ride it towards two Imperials. Another scene
follows and July asks you to come visit her in Archades later. This is all that
can be done at the moment. You can now enter [Mosphoran Highwaste] and battle
the enemies there for some good EXP.

ZODIAC SPEAR

- This is the earliest point in the game when you can go and try claiming
Zodiac Spear for yourself. Getting there? Not a problem - from Nalbina go to
[Mosphoran Highwaste], then to [The Salikawood], beat up King Bomb boss, and
follow into [Necrohol of Nabudis]. Have fun!


===============================================================================
MOSPHORAN HIGHWASTE area
[Mosphoran Highwaste / Southern Skirts]
  - exit to Nalbina
[Mosphoran Highwaste / Summit Path]
  - exit to Estersand
[Mosphoran Highwaste / Empyrean Way]
  - has choco-tracks to [Skyreach Ridge]
[Mosphoran Highwaste / Rays of Ashen Light]
  - Wayward Chocobo
[Mosphoran Highwaste / Babbling Vale]
  - GCR
  - merchant Luccio
  - Strahl's Anchor (available when Strahl has free travel)
  - later in game you can knock down 'Weathered Rock' on W end
[Mosphoran Highwaste / Trail of Sky-flung Stone]
  - knock down 'Weathered Rock' to make a shortcut to [Rays of Ashen Light]
[Mosphoran Highwaste / Northern Skirts]
[Mosphoran Highwaste / Halny Crossing]
  - exit to Salikawood
[Mosphoran Highwaste / Skyreach Ridge]
  - has choco-tracks to [Empyrean Way]
[Mosphoran Highwaste / Empyrean Seat]
===============================================================================

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.21
Mosphoran Highwaste
Subject to change.
-------------------------------------------------------------------------------
Violators will be shot (again) - HABNo29
Drop till you shop             - SHPNo16
Weather forecast               - W&TNo31
Lara Croft got nuffin on you   - TRENo21
-------------------------------------------------------------------------------
Ashe: Subject to change.
ASHE'S POSTCARD COLLECTION No.21 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

- Last area can only be accessed after your party reaches Phon Coast. More
details are further down in the walkthru.

- From [Southern Skirts] travel W to [Summit Path], and then take SE exit to
[Babbling Vale].

- Here you will find GCR for the area and a merchant, which you should
definitely check out, for he sells Golden Amulet (doubles LP earned), Thief's
Cuffs (improves stealing rate and allows to steal multiple items in one go),
Ruby Ring (adds Reflect when worn), Nishijin Belt (null Sleep), Gillie Boots
(null Oil), and Quasimodo Boots (null Sap). After shopping is done, go around
Highwaste and kill stuff for EXP, LP and loot. Always have Golden Amulet
equipped on your reserve chrs so they gain LP while your main chrs defeat foes.
I gathered enough LP so that my main party learned third and final Quickies.

- There's lots of shrines around this section - they will come into play much
later in the game, helping you claim an esper and to get access to other parts
of the area you cannot yet reach.

- When you think you had enough, use GCR to warp to Estersand.


===============================================================================
DALMASCA ESTERSAND area
===============================================================================

CACTUAR QUEST

- Go to village's river bank and talk to Tchigri. His dad is missing, so they
ask you to tag along for some protective mission - agree to help and you will
travel to [North Bank Village]. Here talk to Ruksel and you return to [South
Bank Village]. Talk to Dantro's wife and she will mention about boiling the
flower you gave her before and dropping it behind her house. Go there and
examine 'Dran?' spot for a new cactus to pop out. Return to Tchigri and travel
to [North Bank Village] again. Get close to biggest cactus and voila. You will
get 1000 gil and Wyrmfire Shot. The ferry is running again, so you can now
freely cross between the two villages.

- In [North Bank Village] you will find a moogle from Cartographers', who sells
a map of [Mosphoran Highwaste] for 2400 gil.

- Depart for [Broken Sands] area of Estersand. When you get there, look around
for white-flowered trees around middle of the area - check the 'Mysterious
Glint' and you will obtain Valeblossom Dew. There are three total to be found,
and MAKE SURE YOU DO NOT SELL THEM. Also look for point of interest called
'Weathered Rock' - when it is struck, it will collapse and create a small
shortcut in the area.

DESERT PATIENT QUEST

- You will not be able to give her any items needed for this quest until
Cactuar quest is completed.

- Go to Dantro's wife in [South Bank Village] and give her Valeblossom Dew. If
you still have Great Serpentskin in your inventory, she will take that as well
(you must confirm to give her the Great Serpentskin). Then leave the village
and return immediately. Talk to Dantro's wife once more and she directs you
behind her hut.

- There is a moogle (*he* has been sick?) behind her hut - talk to him, and you
get Barheim Key KI. Additional reward of Balance Mote, OR Magick Gloves, OR
Golden Amulet will be yours as well, depending on how many items you have
brought to Dantro's wife for healing process. Barheim Key opens another route
to [Barheim Passage] from [Murmuring Defile].

- If you will go poke into Barheim's hidden depths, know that you can obtain
two great weapons - Deathbringer (steal from rare enemy Ithuno which appears in
[Special Op Sector 5]), and Zeus Mace (drop from rare enemy Minibug which
appears in [East-West Bypass]).

- Use GCR to warp to Rabanastre.


===============================================================================
THE ROYAL CITY OF RABANASTRE town
===============================================================================

- I did Orthros hunt at this moment.

- Enter [Garamsythe Waterway].


===============================================================================
GARAMSYTHE WATERWAY dungeon
===============================================================================

[Garamsythe Waterway / Overflow Cloaca]

- Go S.

[Garamsythe Waterway / Central Waterway Control]

- Work your way S.

[Garamsythe Waterway / West Sluice Control]

- Travel E.

[Garamsythe Waterway / Southern Sluiceway]

- If your party consists of only females, Orthros will drop from ceiling.
Quickly run E to next room.

[Garamsythe Waterway / East Sluice Control]

- Save your game at SCR, then open the Urn for Garamsythe Candle, which reveals
hidden areas inside Waterway. Make your party female only, then return to
previous screen.

[Garamsythe Waterway / Southern Sluiceway]

- Go to middle of the room and Orthros appears!

- MARK ORTHROS [lv34, 87141 HP], save36, BLMC.
- party lv51
- Attack
Thundaga
Slowga
Break
Bleed
Immobilizega
Disablega
Darkra
Phantasmal Gaze
Lunge
Slap
Flash
Mythril Bubbles (Poison, Confuse)
Protect, Shell and Haste on your chrs. Dispel any status Orthros is under, then
proceed hacking away. Use Esuna to clear both Blind and Sap from Orthros'
attacks. Once it gets low on HP, it gets more dangerous, so don't underestimate
it - Slowga is countered by Haste, Break by Esuna. Equip Bowline Sash to be
immune to Confuse from Mythril Bubbles and Gaze attacks. Near death's door it
starts spamming Thundaga and Darkra, so hurry up and kill it (Quickie).

- After battle you receive Stolen Articles KI. Report Orthros hunt back to
Contrite Thief and you will receive: 3800 gil, Horakhty's Flame, Unpurified
Ether.

NABREUS' MEDAL QUEST

- Immediately, Samal will give you Blackened Fragment KI. Return to Rabanastre.


===============================================================================
THE ROYAL CITY OF RABANASTRE town
===============================================================================

- Go to [Clan Hall] and speak to Mont for following rewards:
- for Ward of Justice rank: 2x X-Potion, 2x Teleport Stone

- You can now buy Bubble magic from Clan Provisioner in [Muthru Bazaar]!

EARTH TYRANT QUEST

- Talk to Rimzat at [Westgate], then go to [Southern Plaza] and talk to Cotze.
Finally go to [North Sprawl] and speak to Northon near 'Storehouse 5'. You will
need to go Westersand and seek out one half of Windvane.


===============================================================================
DALMASCA WESTERSAND area
===============================================================================

- From [Galtea Downs] go W to [The Midfault], then S to [Shimmering Horizons]
and then NW to [Windtrace Dunes]. You need to be on a small portion of the area
(SE corner). Here are few Dynast Cactuses. Check them out and near one of them
you will find Wind Globe KI. Pocket it and then return to [Rabanastre /
Westgate].

- You will find Rimzat, Cotze and Northon chatting together. Talk to them and
you get Windvane KI. With this item you can enter [Dalmasca Westersand / Wyrm's
Nest] area, previously inaccessible because of strong sandstorm. Save your game
and then depart for that area.

- Cast Protect, Shell, Haste, Bubble and Bravery on your chrs. Minimap goes
haywire on this screen, but press on forward anyway.

- BOSS EARTH TYRANT [lv30, 70962 HP], save10, RDMC.
- party lv54
- Attack
Screwtail
Ram
Sonic Fangs
Protect, Shell, Haste, Bravery and Bubble on your chrs, then assault Tyrant
mercilessly. Be careful of its frequent combos and Screwtail attack, but Curaja
gambit will keep you in good shape. Besides, we also have Bubble and Bravery
now, so in few short minutes Tyrant falls.

- Now that Earth Tyrant is defeated, later in the game you will be able to
travel to [Phon Coast / Hunters' Camp]. Seek out Rimzat standing near E-most
end of the screen and talk to him about how did you adventure go.

- That wraps up this quest.

ZODIAC SPEAR IS MINE!

- You want Zodiac Spear, don't you? Reach the nearest GCR and warp to
[Mosphoran Highwaste / Babbling Vale], or just floor it there from your current
position.


===============================================================================
MOSPHORAN HIGHWASTE area
===============================================================================

- If not by GCR: from [Southern Skirts] go W to [Summit Path], then W again to
[Babbling Vale]; or from [Summit Path] take W exit to [Babbling Vale]. Inside
is a GCR, item shop (get 1000 Needles tech) and a moogle with a map for
[Mosphoran Highwaste] (in case you did not get it yet from moogle in [North
Bank Village]). When you get it, your goal is to floor it for N exit, where the
entrance to Salikawood is.

- Exit to [Trail of Sky-flung Stone] and proceed going E. Just before you exit
to [Northern Skirts], examine 'Weathered Rock' nearby and smash it. It provides
you with another way into [Rays of Ashen Light].

- From [Northern Skirts] go W to [Halny Crossing] and W again to enter
Salikawood.


===============================================================================
THE SALIKAWOOD area
[The Salikawood / The Omen-Spur]
  - exit to Mosphoran
[The Salikawood / Path of Hours]
  - SCR
[The Salikawood / Trunkwall Road]
[The Salikawood / Diverging Way]
[The Salikawood / Living Chasm]
  - exit to Phon Coast
[The Salikawood / Sun-dappled Path]
[The Salikawood / Garden of Decay]
[The Salikawood / Quitened Trace]
  - GCR
[The Salikawood / Grand Bower]
[The Salikawood / Corridor of Ages]
  - exit to Necrohol of Nabudis
[The Salikawood / Piebald Path]
  - exit to Nabreus Deadlands
===============================================================================

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.22
The Salikawood
Subject to change.
-------------------------------------------------------------------------------
Violators will be shot (again) - HABNo30
Drop till you shop             - no shops, blimey
Weather forecast               - W&TNo31
Lara Croft got nuffin on you   - TRENo22
-------------------------------------------------------------------------------
Ashe: Subject to change.
ASHE'S POSTCARD COLLECTION No.22 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

- On [The Omen-Spur] take N exit to [Path of Hours]. There is SCR here to save
your game, then hike N to [Trunkwall Road].

- On this screen floor it for SE corner to find a statue with the map for this
area (pix). Now that you have the map, travel to [Quitened Trace] and save your
game at GCR, cast Shell and Protect on yourself, then poke your nose into
[Grand Bower].

- BOSS KING BOMB [lv34, 37596 HP, Water WKN], 3x Bomb, Save 30, BLMC.
- party lv38
- King Bomb:
Attack
Fira
Lunge
Renew
Cry for Help
Chain Reaction (commands all nearby Bombs to Self-Destruct and Mass-Destruct)
Chain Magick
  Bomb: Attack, Fire, Oil, Self-Destruct, Mass-Destruct, Protect, Lunge
Equip Flame Shields, Adamant Hats, Adamant Vests and Miters, and set your
gambits to remove Oil with Handkerchiefs. Dispel any beneficial status on King,
then focus on three Bombs prowling around King and remove them from
battlefield. Once they are gone, turn on King and have it taste some Miter
justice - be advised that you will take 5% of damage for every strike. Once it
sustains enough damage, it will run to corner of battlefield and summon out
some more Bombs. Kill them quickly, and King may either summon more or use
Renew. This will keep you on your toes for most of the battle, but it can't do
it forever, as it will eventually run out of MP. Now here is some exceptionally
good advice - put Silence on King to prevent it from using magic, and it also
can't use Cry for Help. Putting Disease on King will prevent it from healing up
with Renew. Keep hacking away and you will win in no time. Quickies can also
help loads just before King uses Renew. If things go grim, you can run away
from this battle.

- With King Bomb history, your way is wide open. Return to [Quitened Trace] to
save your game, then from [Grand Bower] go into [Corridor of Ages], and then
take SW exit into Nabudis.


===============================================================================
NECROHOL OF NABUDIS dungeon
[Necrohol of Nabudis / Hall of Slumbering Might]
  - exit to Nabreus Deadlands
[Necrohol of Nabudis / Hall of the Ivory Covenant]
[Necrohol of Nabudis / Cloister of Reason]
  - require Medallion of Love to be able to enter
[Necrohol of Nabudis / Cloister of the Highborn]
[Necrohol of Nabudis / Cloister of Distant Song]
[Necrohol of Nabudis / Cloister of Solace]
  - require Medallion of Bravery to be able to enter
[Necrohol of Nabudis / Hall of Effulgent Light]
  - exit to Salikawood
[Necrohol of Nabudis / The Crucible]
  - require Medallion of Might to be able to enter
===============================================================================

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.23
Necrohol of Nabudis
Subject to change.
-------------------------------------------------------------------------------
Violators will be shot (again) - HABNo48
Drop till you shop             - SHPNo21
Weather forecast               - W&TNo46
Lara Croft got nuffin on you   - TRENo35
-------------------------------------------------------------------------------
Ashe: Subject to change.
ASHE'S POSTCARD COLLECTION No.23 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

- Again, to gain access here - King Bomb in Salikawood must be defeated.

[Necrohol of Nabudis / Hall of Effulgent Light]

- The only reason we are here at this moment is to collect Zodiac Spear. Be
advised that this is very dangerous trek and you may get KOed often, but the
ultimate prize is well worth the effort. Baknamy is a very annoying enemy and
if at all possible, try to lure single enemy away from the packs. From the
entrance go W a bit, and then go a bit N, then W again to reach a small room
with pillar in middle. From the room go W again to another pillar-in-middle
room. Now go S and locate the stairs to [Cloister of Distant Song].

- There is a secret Baknamy Merchant hidden in Necrohol. You can find it in
[Necrohol of Nabudis / Hall of Effulgent Light]. Make your way to NW corner and
examine the lonely room up there. You will notice a passage leading into
another room (which is not shown on the map) with Pandora. Kill it if you want
(may drop Aegis Shield) and then examine corners of this hidden room until
"???" pops up. Press Action and merchant will appear. At this moment it was
only selling Ethers.

[Necrohol of Nabudis / Cloister of Distant Song]

- When you exit the stairway, go E past pillar-in-middle room, then N. You get
to deal with Elvorets now. At intersection turn E, and then N again. You should
see two Babils now, but we won't fight them. Turn gambits off, and run N past
the Babils, then turn E and run upstairs to next area.

[Necrohol of Nabudis / Cloister of the Highborn]

- Kill some Elvorets, then take E turn. Keep walking until you see two Babils
guarding a passage. Ignore them and go E, then turn N. You will see a small
room on the W and inside 16 treasures. If somehow you have come to possess
Diamond Armlet already, DO NOT HAVE IT EQUIPPED! Pop open all treasure and one
will contain Zodiac Spear, if you have followed my advice and didn't open the
treasures I told you to stay away from. If you have, tough luck, but not all is
lost, as the weapon can be gotten in another way. Now return the way you came.

[Necrohol of Nabudis / Cloister of Distant Song]

- Area should be fairly free of enemies, except maybe some Elvoret or Baknamy
spawning back. If you see Dark Elemental, do not cast any magic near it. If it
comes after you, whip on Reflect and run for the stairs.

[Necrohol of Nabudis / Hall of Effulgent Light]

- Most of the enemies have spawned back, so you will have to kill them (try
luring single enemy away from the pack). When you have just but a final stretch
to go, run for the exit back to Salikawood.


===============================================================================
THE SALIKAWOOD area
===============================================================================

- Sail back to [Quitened Trace] and use GCR to save your game. Now walk over to
[Piebald Path] and enter [Nabreus Deadlands].


===============================================================================
NABREUS DEADLANDS area
[Nabreus Deadlands / Greencrag]
  - exit to Salikawood
[Nabreus Deadlands / The Muted Scarp]
  - SCR
[Nabreus Deadlands / Vale of Lingering Sorrow]
[Nabreus Deadlands / Hope's Reach]
[Nabreus Deadlands / Echoes of the Past]
[Nabreus Deadlands / The Slumbermead]
[Nabreus Deadlands / The Fog Mutters]
[Nabreus Deadlands / Overlooking Eternity]
[Nabreus Deadlands / Succor Midst Sorrow]
  - GCR (disguised Crystalbug, so beware)
[Nabreus Deadlands / Lifeless Strand]
[Nabreus Deadlands / Field of the Fallen Lord]
  - exit to Necrohol of Nabudis
===============================================================================

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.24
Nabreus Deadlands
Subject to change.
-------------------------------------------------------------------------------
Violators will be shot (again) - HABNo47
Drop till you shop             - no shops, blimey
Weather forecast               - W&TNo45
Lara Croft got nuffin on you   - TRENo34
-------------------------------------------------------------------------------
Ashe: Subject to change.
ASHE'S POSTCARD COLLECTION No.24 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

- Again, to gain access here - King Bomb in Salikawood must be defeated.

- From [Greencrag] go W to [The Muted Scarp] (save your game here and make sure
you talk to Ma'kleou by checking all choice he gives you as this is important
for Nabreus' Medal quest), then E to [Vale of Lingering Sorrow]. Check around
NW end of this area to find Urn with map of [Nabreus Deadlands]. Now return to
Salikawood and from there warp to Westersand.

- If you desire, make your way to [Succor Midst Sorrow] - beware, the crystal
is in fact Crystalbug. Kill it and GCR will spawn, so save your game, and you
can also use this GCR to warp to Westersand


===============================================================================
DALMASCA WESTERSAND area
===============================================================================

- Travel to [Zertinan Caverns], which can now be fully explored.


===============================================================================
ZERTINAN CAVERNS area
===============================================================================

- You land in [Invitation to Heresy]. Travel E to [Sandfalls] and then S to
[Hourglass Basin]. Knock down 'Boulder' to stop sand flow, and then take S exit
to [The Undershore]. Here you will find a welcome SCR, and past it is a hidden
path leading to E-most part of [Hourglass Basin] where Grenades are. When
progress is saved, take W exit from [Hourglass Basin] into [Arthroza
Quicksands]. Man, it is windy down here... Ooops!

- BOSS ADRAMMELECH [lv39, 39630 HP], save38, BLMC.
- party lv51
- Attack
Thundara
Thundaja
Bleed
Flash Arc
Perfect Defense
Having Foe: undead gambit is welcome!
Protect, Shell and Haste on your chrs, then cast Dispel on Adra to shatter its
bonuses. During the battle Shambling Corpses will keep appearing to offer
support to Adra. Wipe them out with a nice attack through their teeth. As the
battle drags on, Adra will switch from using Thundara to mix it up with Flash
Arc and Bleed. Once it loses half HP, Thundaja is used. Wear Power Armlets to
be immune to Stop inflicted by Thundaja. Further on in the battle Adra will be
immune to all damage - nothing you can do but wait it out. When it wears off,
kick Adra's ass.

- Congrats, you now have the ability to summon Adrammelech. From [Arthroza
Quicksands] go N to [The Balamka Fault]. Here pop open the Urn for map of
[Zertinan Caverns]. From [The Balamka Fault] go W to [Drybeam Cavern], then
into upper portion of [The Balamka Fault] again. Take lower of E exits to
[Sandfalls] and knock down 'Boulder'. Now follow the path and knock down
another 'Boulder', and one more 'Boulder' to clear the path. Now return to SCR
to save your game. If you were to take S-most exit from Zertinan, you will
reach Ozmone Plain, but that would mean skipping on some marks. So be a good
adventurer and return to Rabanastre.

- Once we take down remaining three marks, we shall go and claim another two
espers, so just hang on tight for now.

- Take S exit from Rabanastre to enter Giza Plains.


===============================================================================
GIZA PLAINS area - The Rains
[Giza Plains / Throne Road]
  - exit to Rabanastre
[Giza Plains / Nomad Village]
  - SCR
  - village is empty during rainy season
[Giza Plains / Gizas North Bank]
[Giza Plains / Gizas South Bank]
  - exit to Estersand
  - exit to hidden area [Tracks of the Beast]
[Giza Plains / Crystal Glade]
  - SCR
  - Strahl's Anchor (available when Strahl has free travel)
[Giza Plains / Warrior's Wash]
[Giza Plains / Toam Hills]
[Giza Plains / Starfall Field]
  - exit to Westersand
  - exit to Ozmone Plain
[Giza Plains / Tracks of the Beast]
  - gain access by cutting down 6x Withered Tree
  - has the Urn with Feather of the Flock KI
  - this area is only available during the Rains
===============================================================================

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.25
Giza Plains - the Rains
Subject to change.
-------------------------------------------------------------------------------
Violators will be shot (again) - HABNo05
Drop till you shop             - no shops, blimey
Weather forecast               - W&TNo06
Lara Croft got nuffin on you   - TRENo04
-------------------------------------------------------------------------------
Ashe: Subject to change.
ASHE'S POSTCARD COLLECTION No.25 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

- It is the Rains season in Giza now. Enemies are stronger, and rain makes
elemental fiends to come out and play. They are masters of strong magic, so
caution is advised if you wanna fight them (Quickie can wipe them out).

- In Giza you should hunt down six 'Withered Trees' (one in [Throne Road], one
in [Nomad Village], one in [Gizas North Bank], one in [Crystal Glade], one in
Toam Hills], and one in [Starfall Field]). Once all of them are struck down,
they give you access to [Tracks of the Beast] portion of [Giza Plains],
accessible from [Gizas South Bank].

- Stop by in [Nomad Village] and talk to Sadeen. He will tell you that
Croakadile can be found near a bridge... well, the bridge you're looking for is
in [Starfall Field]. You can take on the mark right now if you wish, though it
may be a wiser idea to push the story a bit forward, as this will mean new
Guest chr for you and a couple of new spells.

- If you do want to take it on right now, then keep going near the bridges and
eventually Croakadile will drop by to say hello.

- MARK CROAKADILE [lv24, 19449 HP], save 22, BLMC.
- party lv27
- Attack
Aqua Bubbles (does sap)
Gnaw
Growing Threat
Renew
Angelsong
Protect on yourself before battle, then engage. Keep hacking away at it, and it
will fall soon. It poses no real challenge.

- After the battle you receive Ring of the Toad KI. Return to Sadeen and he
will award you with: 1200 gil, Serpent Rod, Teleport Stone. Sadeen will implore
you to take the ring you got to his beloved. This person is the village elder,
and you can give the ring to her during the Dry. There is still more - when the
ring is returned to the owner, and when it's next Rains season, you can go see
Sadeen again and talk to him for conclusion of his story.

- Also stop by [Crystal Glade] and speak with Nanau there about Gil Snapper
mark. You will receive Silent Urn KI, while location of Gil Snapper is in
[Tracks of the Beast].

- Cut down all six 'Withered Trees' and head to [Tracks of the Beast]. The
weather MUST BE heavy rain with lightning strikes - if it is, Bansat will show
up and inform you of Gil Snapper being in the area, but only one time. And if
it isn't, simply zone between two screens until desired weather comes. Engage
Gil Snapper!

- MARK GIL SNAPPER [lv37, 86956 HP], save36 (accidental save with Orthros),
BLMC.
- party lv51
- Attack (may slow)
Blizzara
Blizzaga
Disablega
Flatten
Purify
Flash
Meditate
Before battle you may want to rid the area of turtles prowling around. Protect,
Shell and Haste on your chrs, then begin hacking. Snapper has lots of area
attacks, and it can be affected by Immobilize, rendering Flatten useless. When
it nears defeat, it will begin spamming Blizzara and sometimes Blizzaga. Don't
think about reflecting it, as Snapper absorbs ice as HP recovery. Bansat will
keep you up to date with Shell and Protect.

- After battle Snapper will be drawn into the Silent Urn. Now head for SE-most
portion of the map. There open the Urn for Feather of the Flock KI. Return to
Nanau in [Crystal Glade]... where is she? Examine 'Soggy Letter' and learn that
you need to see her during the Dry in [Nomad Village] for the reward - it will
be 3000 gil and Phobos Glaze.

- It's back to Rabanastre again.


===============================================================================
THE ROYAL CITY OF RABANASTRE town
===============================================================================

- Go to [Clan Hall] and speak to Mont for following rewards:
- for felling Earth Tyrant: 1200 gil
- for felling King Bomb: 1300 gil, Mallet
- for Brave Companion rank: 2x Hi-Ether, 3x Teleport Stone

- You can now buy Faith magic from Clan Provisioner in Muthru Bazaar!

- Return to Giza.


===============================================================================
GIZA PLAINS area - The Rains
===============================================================================

- Go all the way S and leave Giza by taking S exit into [Ozmone Plain].


===============================================================================
OZMONE PLAIN area
[Ozmone plain / Field of Fallen Wings]
  - exit to Giza Plains
[Ozmone plain / Dagan Flats]
[Ozmone plain / The Switchback]
  - exit to Zertinan Caverns
[Ozmone plain / Haulo Green]
  - exit to Jahara
  - has choco-tracks to S part of [The Shred]
[Ozmone plain / The Greensnake]
[Ozmone plain / Field of Light Winds]
  - has choco-tracks to S part of [The Shred]
[Ozmone plain / Sunlit Path]
  - SCR
  - Strahl's Anchor (available when Strahl has free travel)
  - exit to Golmore Jungle
[Ozmone plain / The Shred]
  - exit to Henne Mines
  - Wayward Chocobo
  - has choco-tracks to [The Haulo Green]
  - has choco-tracks to [Field of Light Winds]
===============================================================================

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.26
Ozmone Plain
Subject to change.
-------------------------------------------------------------------------------
Violators will be shot (again) - HABNo21
Drop till you shop             - no shops, blimey
Weather forecast               - W&TNo22
Lara Croft got nuffin on you   - TRENo16
-------------------------------------------------------------------------------
Ashe: Subject to change.
ASHE'S POSTCARD COLLECTION No.26 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

- From [Field of Fallen Wings] go S to [The Switchback], then S again to [Haulo
Green]. Still keep S until you run into Garif Warrior picking on black chocobo.
From here take W path and you will reach Jahara.


===============================================================================
JAHARA - LAND OF THE GARIF town
[Jahara / Banks of the Sogoht]
  - GCR
  - Chocobo rental
  - exit to Ozmone Plain
[Jahara / Lull of the Land]
  - Garif Trader
[Jahara / The Elderknoll]
===============================================================================

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.27
Jahara
Subject to change.
-------------------------------------------------------------------------------
Violators will be shot (again) - HABNo22
Drop till you shop             - SHPNo13
Weather forecast               - W&TNo23
Lara Croft got nuffin on you   - she got them all
-------------------------------------------------------------------------------
Ashe: Subject to change.
ASHE'S POSTCARD COLLECTION No.27 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

- Yippee, a GCR. Shop on and buy maps for [Ozmone Plain] for 1700 gil, and map
of Jahara for 30 gil from Cartographers' moogle. Talk to the warrior in front
of the bridge for a scene. As soon as you're in [Lull of the Land], look for
three warriors (two are sitting on the ground, one is standing) and address the
high-chief Zayalu. You'll get Jaya Stick - DO NOT SELL IT!!! - now take it to W
exit and talk to Supinelu, one of the warriors there; choose first option twice
to be allowed to see the elder in [The Elderknoll].

- Just a bit further from the bridge is elder's house. Talk to two guards in
front and choose first choice. Larsa joins as Guest chr, and you also nab
Bowgun and Onion Bolts (if you gave Jaya Stick to Supinelu). If you sold Jaya
Stick, then you will obtain Killer Bow and Onion Arrows. Once you regain
control, talk to Gurdy to get a free chocobo ride (this time only).

- Among interesting equipment to buy I would like to point out Gladius, and
three element staffs. From tech selection buy Gil Toss and Charm.

- Also, before leaving, seek out Sugumu in [The Elderknoll] and talk to him
about Enkelados. Mark is found in [Giza Plains / The Shred]. Talk to Hsemu near
the bridge in [Lull of the Land] to learn that Enkelados hates Wus, so you'll
have to kill all of them in designated area.


===============================================================================
OZMONE PLAIN area
===============================================================================

- Travel to [The Shred] and eliminate all Wus in the area, then leave and
reenter.

- MARK ENKELADOS [lv22, 18709 HP], save 23, BLMC.
- party lv29
- Attack
Protect
Shell
Purify
Gnaw
Restore
Spinkick
Protect on yourself before battle, then engage. Keep hacking away at it, and it
will fall soon. It poses no real challenge. Additionally, when you make it to
Eruyt, you will be able to purchase some new magics.

- After battle you receive Errmonea Leaf KI. Return to Sugumu and receive 1100
gil, Ether and Golden Amulet. As for Errmonea Leaf you have, you should take it
to Lesina in [Giza Plains / Nomad Village] during the Dry.

- Return to [Ozmone Plain] and take E exit from [Sunlit Path] to reach next
area (there will be some scenes when you reach [Sunlit Path]).


===============================================================================
GOLMORE JUNGLE area
[Golmore Jungle / Paths of Chained Light]
  - exit to Ozmone Plain
[Golmore Jungle / The Needlebrake]
  - exit to Eruyt Village
[Golmore Jungle / Whisperleaf Way]
[Golmore Jungle / The Parting Glade]
  - GCR
  - has choco-tracks to [The Rustling Chapel]
[Golmore Jungle / Dell of the Dreamer]
[Golmore Jungle / The Branchway]
[Golmore Jungle / The Greenswathe]
  - exit to Paramina Rift
[Golmore Jungle / The Rustling Chapel]
  - exit to Feywood
  - has choco-tracks to [The Parting Glade]
===============================================================================

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.28
Golmore Jungle
Subject to change.
-------------------------------------------------------------------------------
Violators will be shot (again) - HABNo23
Drop till you shop             - no shops, blimey
Weather forecast               - W&TNo24
Lara Croft got nuffin on you   - TRENo17
-------------------------------------------------------------------------------
Ashe: Subject to change.
ASHE'S POSTCARD COLLECTION No.28 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

- From the entrance point, take E path and then a branch leading S to run
across the Urn with map of the area. Then press on till E exit to [The
Greenswathe].

- Keep going E until you get across a seal. Fran will make a shortcut, so take
it and you will enter Eruyt Village.


===============================================================================
ERUYT VILLAGE town
[Eruyt Village / Road of Verdant Praise]
  - GCR
  - Tetran's shop
  - exit to Golmore Jungle
[Eruyt Village / The Spiritwood]
[Eruyt Village / Fane of the Path]
===============================================================================

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.29
Eruyt Village
Subject to change.
-------------------------------------------------------------------------------
Violators will be shot (again) - HABNo24
Drop till you shop             - SHPNo14
Weather forecast               - W&TNo25
Lara Croft got nuffin on you   - she got them all
-------------------------------------------------------------------------------
Ashe: Subject to change.
ASHE'S POSTCARD COLLECTION No.29 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

===============================================================================
SHOPS HAVE RECEIVED AN UPDATE! CHECK SHOP LIST SECTION FOR DETAILS!
===============================================================================

- Whoa, there's a GCR and shop is nearby, so stock up and buy a map of [Eruyt
Village] for 60 gil. I recommend getting spells Float, Decoy, Drain and Curaga,
and also consider buying Sash (null Slow), Argyle Armlet (null Blind),
Jackboots (null Immobilize) and Black Belt (null Disable). Then go N to [The
Spiritwood] and further on to [Fane of the Path].

- Also at this point I bought both Forgotten Grimoires for 22000 gil, which
gave me Scholar's Monograph KI (improves loot from constructs) and Dragoon's
Monograph KI (improves loot from dragons and plants).

- Try going across the bridge to NE to trigger a scene. Afterwards run back to
the village's entry point. Yup, all the way back. After the scene t'is a good
time to continue doing some subquests.

- If you return to Jahara, you will find Judge Hausen near Supinelu in [Jahara
/ Lull of the Land]. Talk to him and he gives you 3x Hi-Potion and Ether. Garif
Trader's shop has also been updated - purchase Sight Unseeing and Infuse techs.
From equipment department poke onto Flametongue, Healing Rod, Ice Shield, and
Shielded Armor.

- If, for whatever reason, you ever need to enter Eruyt from [Golmore Jungle],
path will be gone. Instead 'Hidden Path' will pop up and you need to select
'Speak to the wood' to make the path appear.

- Use GCR to warp to Rabanastre.


===============================================================================
THE ROYAL CITY OF RABANASTRE town
===============================================================================

VIERA QUEST

- Look for a Viera near choco rental in [Southgate] and talk to her. Go after
her in [Southern Plaza] and talk to lovestruck man standing near the fountain.
Now go to Yamoora's and you will find the Viera here, only to find out she will
take off to [The Sandsea]. When you get there, look for Viera sitting on the
railing on upper floor. Go talk to lovestruck man and agree to help him. Back
to [The Sandsea] to talk to Viera "about this man in Southern Plaza...", and
then again back to [Southern Plaza] to see two of them united. As a reward you
get Loxley Bow and 2x Hi-Potion.

- That wraps up this quest.

- Time to go grab another two espers... warp to Estersand.


===============================================================================
DALMASCA ESTERSAND area
===============================================================================

- Make your way to [Murmuring Defile] - in here is second entrance to [Barheim
Passage]. Examine the door and use Barheim Key to get inside.


===============================================================================
BARHEIM PASSAGE dungeon
===============================================================================

[Barheim Passage / The Zeviah Subterrane]

- Travel N.

[Barheim Passage / Great Central Passage]

- Travel N.

[Barheim Passage / North-South Junction]

- Touch GCR to add a destination into Barheim, then return S.

[Barheim Passage / Great Central Passage]

- Take lower of two W exit.

[Barheim Passage / Special Op Sector 5]

- Chain together some Suriander foes and you will obtain Indigo Pendant
accessory, making it far more easier for you to strike with status magic. When
you have some, return to previous screen.

[Barheim Passage / Great Central Passage]

- Now take upper of two W exit.

[Barheim Passage / East-West Bypass]

- Travel W.

[Barheim Passage / The Zeviah Span]

- As you go S, check the first E sidewalk going up for the Urn with Barheim
Candle, revealing hidden areas on your Barheim map. Then travel S and look
for 'Precarious Cart' - hit it to tip it over and gain access further S.

[Barheim Passage / West Annex]

- Keep working towards W exit.

[Barheim Passage / Terminus No. 7 Adjunct]

- Save your game at SCR, travel W.

[Barheim Passage / Terminus No. 7]

- Approach the middle of the room and get ready!

- BOSS ZALERA [lv40, 72248 HP], Save25, RDMC.
- party lv70
- Attack (may confuse)
Stop
Sleepga
Death
Lv.2 Sleep
Lv.3 Disable
Lv.4 Break
Lv.5 Reverse
Prime Lv. Death
Kill
Enrage
Purify
"Zalera braces against attacks!" (higher DEF than usual)
You will definitely face some KOes in this battle, so I suggest sticking to
Protect and Haste on your chrs. When battle begins, you have 5 minutes to kill
Zalera. Some Dead Bones will spawn as well. For as long as they are around,
Zalera is impervious to physical harm, but not magical. And Zalera is
vulnerable to healing magic as well, so you may want to bombard it with few
Curajas. Once Dead Bones are eliminated, Zalera can be hit with physicals. Make
sure you Dispel boss' buffs. Boss will use Enrage on self, and then start
pelting you with various level based spells. Wear Nishijin Belt to be immune to
Sleep. If you are hit with Reverse, be careful - healing and damage effects are
reversed! Zalera's Kill and Death spell will keep knocking you out, but not
fast enough that you could not revive yourself. Whenever extra enemies appear,
dispose of them quickly. Keep the pressure on Zalera and soon boss falls.

- You can now summon Zalera! Take W exit to [Garamsythe Waterway].


===============================================================================
GARAMSYTHE WATERWAY dungeon
===============================================================================

[Garamsythe Waterway / East Sluice Control]

- Save your game, then travel W.

[Garamsythe Waterway / Southern Sluiceway]

- Travel W.

[Garamsythe Waterway / West Sluice Control]

- Travel N.

[Garamsythe Waterway / No. 10 Channel]

- Make your way E to [Central Waterway Control]

[Garamsythe Waterway / Central Waterway Control]

- Save your game, then start tinkering with 'Waterway Control' thingies. Since
this is our first time doing it, No.10 is already closed. Use Sluice Gate Key
on whichever to get the options of either closing or opening them. To start,
you need to close No.3 gate (and also No.10 gate, if you've been fiddling with
them before).

[Garamsythe Waterway / No. 3 Cloaca Spur]

- With the water drained you can get deeper. Seek out 'No.1 South Waterway
Control' switch and push it to close the gate. Return to previous screen.

[Garamsythe Waterway / Central Waterway Control]

- Open No.3 and No.10 gates, then close No.4 and No.11 gates.

[Garamsythe Waterway / No. 4 Cloaca Spur]

- With the water drained you can get deeper. Seek out 'No.1 North Waterway
Control' switch and push it to close the gate. Return to previous screen.

[Garamsythe Waterway / Central Waterway Control]

- Open No.11 gate, then close No.3 gate. Save your game at SCR now.

[Garamsythe Waterway / No. 1 Cloaca]

- Proceed S, then go down into the sewer to trigger next boss battle.

- BOSS CUCHULAINN [lv45, 126165 HP], Save26, RDMC.
- party lv70
- Attack
Bio
Slowga
Immobilizega
Disablega
Toxify
Invert
Malaise (transfers HP from target to self)
Mana Spring
Water terrain for battle
Protect, Shell, Haste, Bravery and Bubble on your chrs. Bubble will help a lot,
as there is HP Sap field effect and your HP will be diminishing very quickly.
Cuchu will often be accompanied by Foobars, so wipe their sorry behinds off
this world quickly. Make sure you Dispel Cuchu as well. If you take a look at
boss' attack arsenal, you see it consists of mostly status attacks. The one you
need to be careful of is Invert, as it is sure to KO chr affected. Being under
Disable sucks, so wear Black Belts. Curaja and Esunaga gambits will keep you
safe until end of battle.

- You have gained the ability to summon Cuchulainn! Now return to previous
screen.

[Garamsythe Waterway / Central Waterway Control]

- Save you game at SCR, and make sure all sluice gates are open (lights on top
of switches are not lit).

NABREUS' MEDAL QUEST

- If you read Dusty Letter and position yourself to face N, the directions on
the letter correspond to locations of sluice gates. So following that... close
Gate No.11, then close Gate No.4, then open Gate No.11, then close Gate No.3,
and finally open Gate No.4. If you do it correctly, you will hear a faint sound
effect of something falling. Walk around outer edge of the area and look for
'Shiny Object' - examine it to obtain Dull Fragment KI. Return to Rabanastre
and use GCR to warp back to Eruyt, and from there travel to Golmore.


===============================================================================
GOLMORE JUNGLE area
===============================================================================

- Take NW exit in [Paths of Chained Light] to reach Ozmone Plain.


===============================================================================
OZMONE PLAIN area
===============================================================================

- In [Sunlit Path], opposite of the SCR you'll see two Imperials. Talk to the
sitting guy and give him a Potion. Initiate another convo and you'll be able to
take the chocobo for a ride. Take W exit to [Field of Light Winds].

- Your goal is the exit in SE end of [Ozmone Plain]. See the yellow chocobo
parked behind some tall grass, barring you access to it? Also look on the
ground and you will see lots of chocotracks. To the left of its position
there's some grass you can walk thru, but only if you're on a chocobo (2 pix).
Take S exit to [The Shred].
REFERENCE: 00042-00043

- Now take SE exit to [Henne Mines] for a scene. Kewl, I see dead people (all
of the map is revealed). Dismount the choco and enter the mines.

AWESOMENESS CHECK NUMERO NINE!
- Before you depart for the dungeon, you can have following magics in addition
  to those mentioned under previous 'Numero' checks:
  Bubble, Faith, Float, Decoy, Drain, Curaga
  - 40 out of 81 total
- ...and following techs:
  Gil Toss, Charm
  - 13 out of 24 total
- ...status nullifying accessories:
  Tourmaline Ring - Poison
  Rose Corsage - Silence
  Sash - Slow
  Argyle Armlet - Blind
  Jackboots - Immobilize
  Black Belt - Disable
  Nishijin Belt - Sleep
  Gillie Boots - Oil
  Quasimodo Boots - Sap
- Status: Protect, Shell, Reflect, Berserk, Regen, Float, Decoy, Bubble, Faith
- Status: Slow, Blind, Poison, Immobilize, Disable, Silence, Petrify, Sleep,
          Oil, Warp, Sap, Berserk, Confuse, Reverse, Disease, Death
- Extra : Instakill CritHP foe, MDEF-, Additional Element Weakness, Insta
          CritHP for foe

========================== 15 MARKS OUT OF 45 SLAIN ===========================

- Do you have Nihopalaoa accessory? If not, kill 10 marks and go grab one!


===============================================================================
HENNE MINES dungeon
[Henne Mines / North Entrance]
  - exit to Ozmone Plain
[Henne Mines / Pithead Junction A]
[Henne Mines / Phase 1 Shaft]
[Henne Mines / Phase 1 Dig]
  - a secret portion of the area in W is not visible on your Select map
[Henne Mines / Crossover A]
[Henne Mines / Crossover B]
[Henne Mines / Pithead Junction B]
[Henne Mines / Staging Shaft]
  - GCR
[Henne Mines / Ore Separation]
  - E door can only be unlocked when you have 10 or more espers
  - W door is usable after you defeat Tiamata
[Henne Mines / Phase 2 Dig]
  - portions of area are not visible on your Select map, but there are lots of
    secret passages
[Henne Mines / Crossover C]
[Henne Mines / Pithead Junction C]
[Henne Mines / Phase 2 Shaft]
  - exit to Feywood (blocked by wreckage, though)
[Henne Mines / Special Charter Shaft]
  - portions of area are not visible on your Select map, but there are lots of
    secret passages
[Special Charter Dig]
  - W door is usable after you defeat Zodiark
===============================================================================

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.30
Henne Mines
Subject to change.
-------------------------------------------------------------------------------
Violators will be shot (again) - HABNo25
Drop till you shop             - no shops, blimey
Weather forecast               - W&TNo26
Lara Croft got nuffin on you   - TRENo18
-------------------------------------------------------------------------------
Ashe: Subject to change.
This dungeon's map will be fully completed when you obtain Henne Candle.
ASHE'S POSTCARD COLLECTION No.30 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

- You're unable to explore whole dungeon fully yet - the rest becomes available
after you obtain 10 espers. More details are further down in the walkthru.

Here is how I set up my gambits (party was Vaan, Ashe, Fran) and it worked just
fine for me...

Vaan's setup
1 Ally: any - Raise
2 Ally: any - Esuna
3 Ally: HP < 50% - Curaga
4 Foe: HP = 100% - Steal
5 Foe: flying - black magic spell
6 Foe: nearest - Attack

Fran's setup
1 Ally: any - Raise
2 Ally: any - Esuna
3 Ally: HP < 50% - Curaga
4 Ally: status = HP Critical - Protect
5 Foe: flying - black magic spell
6 Foe: party leader's target - Attack

Ashe's setup
1 Ally: any - Raise
2 Ally: any - Esuna
3 Ally: HP < 50% - Curaga
4 Foe: flying - black magic spell
5 Foe: party leader's target - Attack
6 Self - Libra

[Henne Mines / North Entrance]

- Follow the path until you see blue 'Gate Switchboard', which you will of
course flip (pix). Take the S exit. When switches glow blue, blue gates are
closed and red gates are open. When switches glow red, red gates are closed and
blue gates are open (courtesy of 'Advisory, Gate Operation').
REFERENCE: 00044

[Henne Mines / Pithead Junction A]

- In this small room talk to 'Wounded Imperial', flip red switch to open S and
E doors (pix) - be careful, as a lot of Jelly will fall down. Take either door
to next screen.
REFERENCE: 00045

[Henne Mines / Phase 1 Shaft]

- In the corner of the room you will find the Urn with the map for the area
(pix). Return to the room with second switch.
REFERENCE: 00046

[Henne Mines / Pithead Junction A]

- Flip the blue switch again and take W exit.

[Henne Mines / Phase 1 Shaft]

- Follow the path and take W exit.

[Henne Mines / Phase 1 Dig]

- Make your way to E exit.

[Henne Mines / Crossover A]

- Go N and take N exit to next area.

[Henne Mines / Crossover B]

- In this screen you will need to make haste to SE exit to reach a small room
with third switch.

[Henne Mines / Pithead Junction B]

- Operate the red 'Gate Switchboard', and then HASTILY take W exit. You may
want to remember this area for later, though, and here is why. Whenever you
flip the switch, a lot of Jelly will fall down. Kill them all for EXP and LP
and some boot to loot (or was that the other way around), then go two screens
away and return here to flip the switch again and so on.

[Henne Mines / Crossover A]

- On this screen take N exit yet again.

[Henne Mines / Crossover B]

- Now take N exit to next area (you couldn't get to it earlier).

[Henne Mines / Staging Shaft]

- Hey, Fran, good looking sistah you have there... Save your game at GCR! Go N
and prepare thyselves! It's Mighty Morphing Power Kitties Time!

[Henne Mines / Ore Separation]

- Kitty! But a dangerous one!

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
No283   TIAMAT                    G: Boss               C: Dragon
aggressive ---------------------- STATISTICS ---------------------- Flying: no
V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPD
a   | 25    | 49993         | 999       | 34      | 24      | 74      | 12
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
a   | 40      | 16    | 14    | 0     | 0           | 15  | 4730      | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: wind
FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
halves  | halves  | halves  | weak    | halves  | absorbs | halves  | halves
------------------------------ STATUS AFFINITIES ------------------------------
 DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
 imm | imm | imm | imm | yes | imm | imm | imm | yes | imm | imm | imm | imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER
 imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP
 imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
-------------------------- BEGINS BATTLE WITH STATUS --------------------------
none
------------------------------ PASSIVE ABILITIES ------------------------------
Start: Safety, Null Knockback, FullHP -> ATT+, CritHP -> DEF+
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ------------------------------
Tiamat tends to focus on foe closest to it.
------------------------------------ NOTES ------------------------------------
none
------------------------------------ ITEMS ------------------------------------
 DROP: none
STEAL: Hi-Potion - c, Ring Wyrm Scale - u, Leo Gem - r
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST ---------------------------------
01. RA - Attack
         up to 6hits (10% chance), 4% chance to Petrify, CT25
02. MA - Aero
         HP < 80% - 1x - a
         HP < 60% - 1x - a
03. MA - Reflect
         HP < 80% & any magic is casted towards Tiamat - a
04. MA - Disablega - adds Disable
         all battle, some chrs are far - r
05. SA - Rake
         HP > 40% - u
         HP < 40% - c
06. SA - Breath - 30% chance to Sap
         HP < 40% - 1x - a
         HP < 20% - 1x - a
----------------------------- PLACE OF ENCOUNTER ------------------------------
Henne Mines / Ore Separation; , Save 25, BLMC.
------------------------------ GET READY! FIGHT! ------------------- party lv34
Make sure you have Black Belt, for if you get Disable, sayonara to you.
Checking status affinities, it can only be poked with Slow and Confuse -
Berserk on the beastie could mean more harm than not, so please refrain from
using it. Earth weakness calls for some change of equipment - wield Cypress
Poles for some high class damage. Immediately bash it up with few strikes to
nullify Tiamat's attack bonus when it has full HP. If you don't wanna bother
casting status spells on boss, equip Niho and chuck a Remedy at it. Oooh, now
that is a slap to self that I wouldn't wanna get. After being target of few
spells, Tiamat will Reflect itself.
Cast Decoy on your fighter to have Tiamat focus its undivided attention to that
chr, while you keep wailing on boss. A nice way to keep Tiamat occupied is to
Berserk it, while keeping Reverse status on your fighter - that way each strike
will heal him or her. You can further fortify your position by Protect and
Regen spell (take care to renew your protective buffs when they wear off),
whereas tossing Berserk to fighter is another splendid idea. Swap in
Windbreaker for two times boss uses Aero in addition to being under Shell.
Boss' Disablega will miss, and you will see Rake most of the time, mixed with
occassional Breath here and there when boss crosses certain threshold. If you
get Sap, counter it with Regen for a healthy HP boost. Curaga gambit in place
can recover huge chunks of HP in one go, nulling boss' efforts to bring you
down. You can give Shear a try in bringing down boss' MDEF, which in turn
increases damage Cypress Pole deals.
What else can be told... oh, about boss gaining DEF boost when in critical HP?
Nothing serious, except making him last a bit longer than usual, and that still
can't save it from becoming catfood.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------

- Mighty Morphing Power Kitties have won!


===============================================================================
ERUYT VILLAGE town
===============================================================================

- You obtain Lente's Tear KI, which will allow you to pass the seals in
[Golmore Jungle].

===============================================================================
SHOPS HAVE RECEIVED AN UPDATE! CHECK SHOP LIST SECTION FOR DETAILS!
===============================================================================

- Before you leave the area, talk to Tetran and shop for new spells - Fira,
Thundara, Blizzara, Haste, Toxify and Countdown! At last we have something
stronger to chuck at enemies.

- At this time use GCR to warp to Rabanastre.


===============================================================================
THE ROYAL CITY OF RABANASTRE town
===============================================================================

- Go to [The Sandsea] and accept new bills.
- Bill No.11 Ixtab (rank 2 mark)
  petitioner Zayalu is in [Jahara / The Elderknoll]

- Visit [Clan Hall] and speak to Mont for following rewards:
- for felling Tiamat: 900 gil
- for commanding 4 espers: High Arcana, 2x Teleport Stone

- Now warp to Jahara, and go talk to Zayalu in [Jahara / The Elderknoll] to
formalize the contract, then waltz to Henne Mine's entrance (not via GCR!).


And finally, warp to [Henne
Mines].


===============================================================================
HENNE MINES dungeon
===============================================================================

[Henne Mines / North Entrance]

- Flip blue 'Gate Switchboard', then travel S.

[Henne Mines / Pithead Junction A]

- Flip red 'Gate Switchboard', then travel E or S.

[Henne Mines / Phase 1 Shaft]

- At the same place where you found the map of Henne Mines, you will find
Ixtab.

- MARK IXTAB [lv24, 22562 HP], save08, RDMC.
- party lv54
- Attack (may stop)
Watera
Aerora
Dark
Doom
Ram
Annul
Protect, Shell and Haste on your chrs, then start blasting away. If it uses
Annul, no worries, as Ixtab is easy. Element spells it uses will deal crap
damage, and you can put on Ruby Rings to have them reflected. Remove Doom with
Remedy, and Stop with Esuna. Don't ignore Stop, or you will be sorry.

- After battle return to previous screen.

[Henne Mines / Pithead Junction A]

- Flip blue 'Gate Switchboard', then travel N.

[Henne Mines / North Entrance]

- Head for the exit - now return to Jahara (outside is Wayward Chocobo that
doesn't need to be fed with Gysahl Greens in order for you to ride it) and
claim your reward from Zayalu: 1300 gil, Ether and Soul Powder.

- Warp to Rabanastre.


===============================================================================
THE ROYAL CITY OF RABANASTRE town
===============================================================================

- Go to [Clan Hall] and speak to Mont for following rewards:
- for Riskbreaker rank: 2x Elixir, 3x Teleport Stone

- Clan Provisioner is now selling Bravery magic. Awesome! Aaaand... Bubble Belt
can now be bought as well. Double awesome!

- If one gameplay hour has passed since you obtained Lente's Tear, drop by Giza
and it will be the Dry again. You can go to [Nomad Village] and claim your
reward for felling Gil Snapper, deliver Errmonea Leaf to Lesina for 2x Remedy
and give Ring og the Toad to village elder Brunoa.

- Warp back to Eruyt and exit into [Golmore Jungle]. Ah, word of caution -
before you reach Bur-Omisace, you will have to beat up a boss. Or take a detour
through Feywood... your choice.

AWESOMENESS CHECK NUMERO TEN!
- Before you depart for the boss, you can have following magics in addition to
  those mentioned under previous 'Numero' checks:
  Bravery, Fira, Thundara, Blizzara, Haste, Toxify, Countdown
  - 47 out of 81 total
- ...status nullifying accessories:
  Tourmaline Ring - Poison
  Rose Corsage - Silence
  Sash - Slow
  Argyle Armlet - Blind
  Jackboots - Immobilize
  Black Belt - Disable
  Nishijin Belt - Sleep
  Gillie Boots - Oil
  Quasimodo Boots - Sap
- Status: Protect, Shell, Reflect, Berserk, Regen, Float, Decoy, Bubble, Faith,
          Bravery, Haste
- Status: Slow, Blind, Poison, Immobilize, Disable, Silence, Petrify, Sleep,
          Oil, Warp, Sap, Berserk, Confuse, Reverse, Disease, Doom, Death
- Extra : Instakill CritHP foe, MDEF-, Additional Element Weakness, Insta
          CritHP for foe

========================== 16 MARKS OUT OF 45 SLAIN ===========================


===============================================================================
GOLMORE JUNGLE area
===============================================================================

- In [The Needlebrake] go towards E exit - the power of Lente's Tear will allow
you to pass thru the seal... so - from [The Needlebrake] pass thru [Whisperleaf
Way] to [The Parting Glade]. Save at GCR and take N exit to [Dell of the
Dreamer].

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
No285   ELDER WYRM                G: Boss               C: Greater Dragon
aggressive ---------------------- STATISTICS ---------------------- Flying: no
V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPD
a   | 27    | 71692         | 999       | 33      | 22      | 74      | 9
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
a   | 40      | 16    | 14    | 0     | 0           | 14  | 4200      | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: earth
FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
-       | -       | -       | -       | -       | weak    | -       | -
------------------------------ STATUS AFFINITIES ------------------------------
 DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
 imm | imm | imm | imm | yes | yes | imm | yes | imm | imm | imm | yes | imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER
 imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP
 imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
-------------------------- BEGINS BATTLE WITH STATUS --------------------------
100%: Shell
------------------------------ PASSIVE ABILITIES ------------------------------
Start: Safety, Null Knockback, Null VIT, Null W&T Effects
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ------------------------------
Elder Wyrm tends to focus on foe closest to it.
------------------------------------ NOTES ------------------------------------
This is an optional battle.
Appears with 2x Treant.
------------------------------------ ITEMS ------------------------------------
 DROP: none
STEAL: Succulent Fruit - c, Feystone - u, Emperor Scale - r
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST ---------------------------------
01. RA - Attack
         up to 5hits (17% chance), CT25
02. MA - Slow - adds Slow
         HP > 80% - r
03. MA - Break - adds Petrify
         HP > 80% - r
04. MA - Blind - adds Blind
         HP > 80% - r
05. MA - Silence - adds Silence
         HP > 80% - r
06. MA - Sleep - adds Sleep
         HP > 80% - r
07. MA - Confuse - adds Confuse
         HP > 80% - r
08. SA - Sporefall - adds Poison, Confuse, Slow, Silence, Blind, Oil and Sap
         HP < 80% - a
         again after next 15 commands - a
09. SA - Rake
         all battle - u
10. SA - Fireball - fire phd
         HP < 80% - u
----------------------------- PLACE OF ENCOUNTER ------------------------------
Golmore Jungle / Dell of the Dreamer; , Save 26, BLMC.
------------------------------ GET READY! FIGHT! ------------------- party lv35
Oh my gosh, does it ever quit after getting its ass kicked at Henne Mines? Oh,
it is not the same guy? Okay, I still hate this one. Majority of boss' attacks
consists of chucking status magic your way, and in one quick swoop you can shut
it up. Equip Niho and use either Remedy or Echo Herbs on boss to inflict
Confuse, Sleep and Silence (or only Silence if Echo Herbs were used) - you can
also use respective magics of course, but using Niho is three times faster.
Swap accessories for Rose Corsage afterwards. Now that boss can't touch you
with magic, turn your attention to two Treants that are waltzing nearby. They
won't be much trouble before falling, and be careful for Tri-Attack.
Fortify yourself with Protect, Regen and Haste, and make sure you have some
Handkerchiefs on hand to cure Oil from incoming Sporefall. Even though boss has
Null VIT, you can cast Shell on yourself to have 50% less chance for boss to
hit you with status effects. Take care to renew your protective buffs when they
wear off. Once Wyrm loses 20% HP, it will use Sporefall for some major status
disorder. If chrs get Confuse, quickly go to menu and switch their weapons for
wimpy counterparts until they are no longer under Confuse. Don't waste Remedies
for removing status, use Esuna instead, and Handkechief for Oil. After
Sporefall is used, boss won't use status magic anymore, but it does gain access
to Fireball; Sporefall is incoming again after Wyrm makes 15 commands.
If you don't remove Oil, Fireball will deal obnoxious damage to you; Rake isn't
much threat though. Sporefall can still be used until end of battle, so don't
think you're over with it. Another easy way to fell boss is to keep it asleep
and chuck reflected Aero at it - weakness to wind and Sleep status will give
you huge bonus to damage. It's all in the stuff you come with and weaknesses to
exploit.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------

- New addition: it is possible to completely bypass this boss and not fight it
at this moment. From Golmore travel S to Feywood to enter [The Feywood / Walk
of Flitting Rifts], then take E exit into Paramina to enter [Paramina Rift /
Icebound Flow]. Once you are in Paramina, continue reading further in next two
paragraphs.

- After battle take E exit to [The Branchway], and another E exit to [The
Greenswathe], and finally E exit to Paramina.


===============================================================================
PARAMINA RIFT area
[Paramina Rift / Fading Vale]
  - SCR
  - exit to Golmore Jungle
[Paramina Rift / Head of the Silverflow]
[Paramina Rift / Freezing Gorge]
  - exit to Mt Bur-Omisace
[Paramina Rift / Frozen Brook]
[Paramina Rift / Path of the Firstfall]
  - SCR
  - Strahl's Anchor (available when Strahl has free travel)
[Paramina Rift / Spine of the Icewyrm]
[Paramina Rift / Silverflow's End]
  - exit to Stilshrine
[Paramina Rift / Karydine Glacier]
[Paramina Rift / Icebound Flow]
  - exit to Feywood
===============================================================================

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.31
Paramina Rift
Subject to change.
-------------------------------------------------------------------------------
Violators will be shot (again) - HABNo26
Drop till you shop             - no shops, blimey
Weather forecast               - W&TNo27
Lara Croft got nuffin on you   - TRENo19
-------------------------------------------------------------------------------
Ashe: Subject to change.
ASHE'S POSTCARD COLLECTION No.31 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

- From [Fading Vale] take it to E exit to reach [Head of the Silverflow], then
NE exit to [Freezing Gorge] - a scene will play. Go NE some more and there it
is - Mt Bur-Omisace.


===============================================================================
MT BUR-OMISACE town
[Mt Bur-Omisace / Sand-strewn Pass]
  - GCR
  - Traveling Merchant
  - Traveling Merchant
  - Chocobo rental
  - exit to Paramina Rift
[Mt Bur-Omisace / Temple Approach]
[Mt Bur-Omisace / Temple Grounds]
[Mt Bur-Omisace / Hall of the Light]
===============================================================================

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.32
Mt Bur-Omisace
Subject to change.
-------------------------------------------------------------------------------
Violators will be shot (again) - HABNo27
Drop till you shop             - SHPNo15
Weather forecast               - W&TNo28
Lara Croft got nuffin on you   - she got them all
-------------------------------------------------------------------------------
Ashe: Subject to change.
ASHE'S POSTCARD COLLECTION No.32 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

-  Shop till you shop (buy 3x Ice Shield in case you didn't
get them in Jahara, 3x War Hammer; and get Stop magic), check GCR, moogle
nearby sells some maps (map of [Paramina Rift] for 3200 gil, and [Mt Bur-
Omisace] map for 15 gil), save your game. NOW STOP!

- Just by reaching Bur-Omisace you have unlocked 3 additional hunts. If you
were to proceed with the story here, you will lose Larsa as Guest chr, so why
not have him around a tiny bit longer? Warp to Rabanastre.


===============================================================================
THE ROYAL CITY OF RABANASTRE town
===============================================================================

KTJN SIDEQUEST

- Go speak with Ktjn again and she will ask you another question.
'What do you think?'
- I think it's a good idea. [+1 point] <--- pick this answer
- I'm not so sure. [-1 point]

- Still not quite over with her questions... le sigh.

- At this point I had enough gil to buy Forgotten Grimoire for 25000 gil, which
gave me Sage's Monograph KI, which improves loot from elementals.

- Visit [Clan Hall] and speak to Mont for following rewards:
- for felling Elder Wyrm: 800 gil

- Mont has another two elite marks available:
- Priority Petition No.5 Trickster (rank 5 mark)
  petitioner Gurdy is in [Mt Bur-Omisace / Sand-strewn Pass]
- Priority Petition No.6 Antlion (rank 5 mark)
  petitioner Niray is in [Bhujerba / Cloudborne Row] (Staras residence)

- Go to [The Sandsea] and accept new bills.
- Bill No.12 Feral Retriever (rank 3 mark)
  petitioner Hymms is in [Mt Bur-Omisace / Sand-strewn Pass]

- Go talk to everybody to formalize the contracts. Additionally, when you talk
to Niray, you will get Site 3 Key KI, granting you access to more areas of
[Lhusu Mines]. Let's go explore and kill that Antlion thingey that spawned.


===============================================================================
LHUSU MINES dungeon
===============================================================================

[Lhusu Mines / Shaft Entry]

- Travel W.

[Lhusu Mines / Oltam Span]

- You will bump into Yrlon. Travel W.

[Lhusu Mines / Transitway 1]

- Travel N.

[Lhusu Mines / Shunia Twinspan]

- Travel N.

[Lhusu Mines / Site 2]

- Loop around the area and head W towards [Site 3]. On the way you will be able
to open 'Wrought Iron Gate' with Site 3 Key KI.

[Lhusu Mines / Site 3]

- Travel S.

[Lhusu Mines / Site 2]

- Snoop around a bit and you will find 'Gate Switchboard'. Press it and you
will open the door in [Site 2], enabling a shortcut. Then take SW exit.

[Lhusu Mines / Shunia Twinspan]

- Travel S.

[Lhusu Mines / Transitway 1]

- Here you can find another 'Gate Switchboard', which opens a gate in
[Transitway 1], enabling another shortcut. There is also a 'Transitway 1 Cart',
which you can ride back to [Shaft Entry] (provided you have flipped the 'Gate
Switchboard' there as I told you when you were hunting for Rocktoise). Travel
W to next screen.

[Lhusu Mines / Transitway 2]

- Cool, a GCR! Save your game, then talk to Kait, then travel W.

[Lhusu Mines / Tasche Span]

- Travel W.

[Lhusu Mines / Site 9]

- Travel all the way SW until you see a bunch of red spots on the map. That is
Antlion and a crapload of Killer Mantises with it.

- MARK ANTLION [lv37, 106499 HP], save07, RDMC.
- party lv53
- Attack
Enrage
Flatten
Gnaw
Cannibalize
Protect, Shell and Haste on your chrs, then *quickly* eliminate all Mantises
with it - chuck few Aerogas that way. If you stall, Antlion will kill them and
increase in both levels and strength. Boss itself isn't so tough when alone,
but his power will hold you healing quite often. When it uses Enrage, you
better finish it fast with a Quickie.

- Return to Lhusu GCR and warp to Bhujerba. Report to Niray and receive 4300
gil, Bubble Belt and Sickle-Blade. And what of Site 11 Key? You will be able to
claim it when you get to [Phon Coast].

- Bounce back to Mt Bur-Omisace (talk to both Gurdy and Hymms to start the
hunts, if you haven't done so already) and then exit to [Paramina Rift].


===============================================================================
PARAMINA RIFT area
===============================================================================

- Travel to [Frozen Brook] and Monid offers his support. There is a 30% chance
Trickster will spawn in [Frozen Brook] when you enter the area - if it does,
Monid will tell you that mark is around (only one time, though). Stay in the
area until a big red spot comes running your way out of nowehere (it starts
with Invisible status). That is the next mark.

- MARK TRICKSTER [lv44, 61321 HP], save02, RDMC.
- party lv52
- Attack (may doom)
Lunge
Choco-Comet
Wild Charge (2x damage, but user takes 50% of damage done)
Shift
Protect, Shell and Haste on your chrs, Dispel on Trickster, then start hacking.
This was a tough match even at my levels. Make sure you have some Remedies at
hand to cure Doom when it comes knocking on your life. As Trickster's HP go
down, you will be seeing Choco-Comet for some bigass damage. After 50% HP is
lost, Trickster raises Paling and White Wind. Wait around until both wear off
(make sure you heal) and then kick its ass. Near defeat it will spam Choco-
Comet *a lot*. During battle Trickster may run away - do not give chase, as you
will draw attention from other enemies. It will eventually come back, wondering
why you did not follow.

- That is one mark down in this area, next one is in [Spine of the Icewyrm],
which is your next destination. On route save your game at [Path of the
Firstfall].

- MARK FERAL RETRIEVER [lv28, 22559 HP], save03, BLMC.
- party lv52
- Attack
Balance
Purify
Stone Gaze
Rake
Blaster
Mind Lash
Protect, Shell and Haste on your chrs, Dispel on Feral, then start hacking.
Blaster will either cut off quarter of chr's HP or inflict a multitude of
status effects. Mind Lash and Stone Gaze are cool to toy with, but Balance is
not. It will use it when low on HP, so once you get its HP at about 25%, use a
Quickie to wipe it out.

- Return to Gurdy and Hymms in Bur-Omisace to report. Former awards you with
4800 gil and Deimos Clay, and latter gives you 1500 gil, Recurve Crossbow and
2x Teleport Stone.

- You now have Deimos Clay, Horakhty's Flame, and Phobos Glaze. Sell off these
items and Morbid Urn appears in Bazaar. Cough up 250000 gil and buy it to
obtain Canopic Jar, which causes all enemies to be able to drop Arcanas / High
Arcanas.

- That's all available marks for now. Next batch appears after quite a while.

- Exit N to [Temple Approach], and N again to [Temple Grounds]. 

- Go E and at the end climb the stairs to enter [Hall of the Light], then go N
for a crapload of scenes. Sayonara to Larsa, and you need to go to Stilshrine.
But first it's just a small trek thru [Paramina Rift]...


===============================================================================
SHOPS HAVE RECEIVED AN UPDATE! CHECK SHOP LIST SECTION FOR DETAILS!
===============================================================================


===============================================================================
PARAMINA RIFT area
===============================================================================

- Go in this direction... [Freezing Gorge], S to [Frozen Brook], SW to [Path of
the Firstfall], save your game at SCR, W to [Spine of the Icewyrm], S to
[Silverflow's End], and S once more to get to get to Stilshrine.

AWESOMENESS CHECK NUMERO ELEVEN!
- Before you depart for the dungeon, you can have following magics in addition
  to those mentioned under previous 'Numero' checks:
  Stop
  - 49 out of 81 total
- ...status nullifying accessories:
  Tourmaline Ring - Poison
  Rose Corsage - Silence
  Sash - Slow
  Argyle Armlet - Blind
  Jackboots - Immobilize
  Black Belt - Disable
  Nishijin Belt - Sleep
  Gillie Boots - Oil
  Quasimodo Boots - Sap
- Status: Protect, Shell, Reflect, Berserk, Regen, Float, Decoy, Bubble, Faith,
          Bravery, Haste
- Status: Slow, Blind, Poison, Immobilize, Disable, Silence, Petrify, Sleep,
          Oil, Warp, Sap, Berserk, Confuse, Reverse, Disease, Doom, Stop, Death
- Extra : Instakill CritHP foe, MDEF-, Additional Element Weakness, Insta
          CritHP for foe

========================== 19 MARKS OUT OF 45 SLAIN ===========================


===============================================================================
STILSHRINE OF MIRIAM dungeon
[Stilshrine of Miriam / Walk of Sky]
  - exit to Paramina Rift
[Stilshrine of Miriam / Walk of Mind]
  - GCR
[Stilshrine of Miriam / Ward of Measure]
[Stilshrine of Miriam / Ward of Velitation]
[Stilshrine of Miriam / Walk of Torn Illusion]
[Stilshrine of Miriam / Walk of Revelation]
  - SCR (disguised Crystalbug, so beware)
[Stilshrine of Miriam / Ward of the Sword-King]
  - has a secret passage to [Cold Distance]
[Stilshrine of Miriam / Cold Distance]
  - has a secret passage to [Ward of the Sword-King]
[Stilshrine of Miriam / Walk of Prescience]
[Stilshrine of Miriam / Walk of Reason]
[Stilshrine of Miriam / Ward of Steel]
[Stilshrine of Miriam / Hall of Worth]
[Stilshrine of Miriam / Vault of the Champion]
[Stilshrine of Miriam / Throne of Veiled Gods]
===============================================================================

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.33
Stilshrine of Miriam
Subject to change.
-------------------------------------------------------------------------------
Violators will be shot (again) - HABNo28
Drop till you shop             - no shops, blimey
Weather forecast               - W&TNo29
Lara Croft got nuffin on you   - TRENo20
-------------------------------------------------------------------------------
Ashe: Subject to change.
ASHE'S POSTCARD COLLECTION No.33 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

- Access to last area of the dungeon is possible only after some deadly events
at Bur-Omisace, when you need to talk to Acolyte to obtain Stone of the
Condemner. Details will be listed further down in the walkthru.

[Stilshrine of Miriam / Walk of Sky]

- Keep going S.

[Stilshrine of Miriam / Walk of Mind]

- Save at GCR, then go S to enter the shrine.

[Stilshrine of Miriam / Ward of Measure]

- In the middle of this room you'll find 'Pedestal of the Dawn'. Equip Dawn
Shard on party leader (you got it way back in Raithwall Tomb), examine the
switch, pick second option and pedestal will activate properly (if you try
operating it with anything else equipped, three enemies will spawn). You'll be
teleported to another room. Don't forget to switch Dawn Shard off.

[Stilshrine of Miriam / Ward of Velitation]

- Kill enemies as you go and proceed W.

[Stilshrine of Miriam / Walk of Torn Illusion]

- Upstairs, around the room and check out another 'Pedestal of the Dawn', like
in the first room. Equip Dawn Shard on party leader and voila. Return to
previous room.

[Stilshrine of Miriam / Ward of Velitation]

- Take any stairs you desire to exit E.

[Stilshrine of Miriam / Walk of Revelation]

- Look, a Save Crystal... or rather Life Crystal! Something's odd about it...
it's green... it attacks you! Beat the Crystalbug and it will turn into real
SCR. After saving take up the middle W exit.

[Stilshrine of Miriam / Ward of the Sword-King]

- N gate is locked, so tackle S portion. At the end of the path check 'Sword of
Judgment' and N door will now open. Before you depart for the newly shown 'Way
Stone' start poking along the W wall and *wait* few seconds - the wall will
dematerialize and you can take some stairs up into hidden corridors.

[Stilshrine of Miriam / Walk of Torn Illusion]

- Keep climbing the stairs and before you exit out at the top, make sure to put
Float on, or bring out a chr you don't use and go into next area.

[Stilshrine of Miriam / Cold Distance]

- If not floating, you will be affected by Reverse and Berserk trap. Quickly
switch out the chr you used as bait and eliminate slimies along with Matriarch
Bomb if it appeared. There is another trap at the chest you see - open it and
you can get Shell Shield. If you nab Dark Matter, reload and try again. Make
your way back to [Ward of the Sword-King].

[Stilshrine of Miriam / Ward of the Sword-King]

- Go and examine the orange 'Way Stone' inside the now open room.

[Stilshrine of Miriam / Ward of Measure]

- You're back in the first room. Take W stairs down and take W exit (when you
examine the door, pick second choice to advance).

[Stilshrine of Miriam / Cold Distance]

- Immediately take W exit.

[Stilshrine of Miriam / Walk of Prescience]

- Take the topmost of the three passages leading W and you'll come to a statue
'Stone Brave', which is facing S. Turn it in counterclockwise direction once to
have it face E (when it faces right direction, statue's eyes will glow). Then
take S stairs to next area.

[Stilshrine of Miriam / Walk of Reason]

- Carry on, open two huge doors on your way, and start searching for another
'Stone Brave', located on S end of this room. When you find it, it will be
facing E, so turn it counterclockwise once to have it face N (pix). Take N exit
from this room.
REFERENCE: 00047

[Stilshrine of Miriam / Cold Distance]

- Now it's a wise idea to return to outside and save your game. When you do,
return to this room and take E exit.

[Stilshrine of Miriam / Ward of Steel]

- Go downstairs, open the door, and enter the banzai.

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
No287   VINUSKAR                  G: Boss               C: Manufacted Dragon
aggressive ---------------------- STATISTICS ---------------------- Flying: no
V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPD
a   | 27    | 15138         | 999       | 32      | 17      | 60      | 14
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL
V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
a   | 34      | 23    | 26    | 0     | 0           | 19  | 2480      | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none
FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
-       | -       | -       | -       | -       | -       | -       | -
------------------------------ STATUS AFFINITIES ------------------------------
 DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
 imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm | yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER
 imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP
 imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
-------------------------- BEGINS BATTLE WITH STATUS --------------------------
none
------------------------------ PASSIVE ABILITIES ------------------------------
Start: Safety, Null Knockback, HP Devour
Gain : Null EVA (HP < 50%), Counter (HP < 50%)
Lose : HP Devour (HP < 50%)
------------------------------ TARGET PREFERENCE ------------------------------
Vinuskar tends to focus on foe closest to it.
------------------------------------ NOTES ------------------------------------
During battle Magnetic field is slowing down your actions for as long as you
wear any metal equipment.
------------------------------------ ITEMS ------------------------------------
 DROP: none
STEAL: Knot of Rust - c, Thief's Cuffs - u, Damascus Steel - r
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST ---------------------------------
01. RA - Attack
         up to 2hits (10% chance), 4% chance to Sap, CT25
02. MA - Slow - adds Slow
         all battle - r
03. MA - Break - adds Petrify
         all battle - r
04. SA - Gnaw
         all battle - u
05. SA - Crown - 50% chance to Confuse
         HP < 80% - a
         80% > HP > 50% & again after next 6 commands - a
         HP < 50% & again after next 10 commands - a
06. SA - Sword Dance
         HP < 50% - a
         again after next 10 commands - a
07. SA - Lunge
         all battle - u
----------------------------- PLACE OF ENCOUNTER ------------------------------
Stilshrine of Miriam / Ward of Steel; , Save 27, BLMC.
------------------------------ GET READY! FIGHT! ------------------- party lv37
Hmmm... *checks HP*... am I playing the right game? After huge HP bonanza from
Elder Wyrm this guy's HP is laughable. Still, there are few things that make
your battle more difficult - magnetic field will significantly slow down your
actions for as long as you have metallic equipment. Hop into mystic armor and
wield weapons not made of metal (for example poles or bows).
Checking status affinities it can only be affected by Slow and Blind, which is
good enough for me. Battle begins with Vinu being under HP Devour effect, which
lasts until it loses 50% HP, so be careful you don't eat too much damage - good
news is that Vinu will be taking as much damage as it dishes. Toss Haste on
whoever gets pinched by Slow from Vinuskar, and use Esuna to heal Petrify or
Sap. If a chr gets Confuse charm from Crown (used when Vinu loses 20% HP),
immediately equip wimpy weapon. After losing 50% HP, Vinu begins using Sword
Dance, so cast Protect if you haven't already - in addition it will now always
hit you with physicals and has a small chance to counter.
Recast Slow when it wears off and keep pushing Vinu's HP down to zero until it
falls back where it came from. You can swipe Thief's Cuffs from Vinu if you're
lucky enough, but don't sweat it if you don't for you will be able to buy them
pretty soon, if you haven't already.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------

- When you defeat it, press on E to find third statue. This one is facing N, so
turn it counterclockwise once to have it face W (pix). Nearby is the Urn
holding the map of the shrine (pix). Now return to previous room (you'll see
the giant sword being raised, and thus you can explore new parts of the
shrine).
REFERENCE: 00049-00050

[Stilshrine of Miriam / Cold Distance]

- Go N.

[Stilshrine of Miriam / Ward of Measure]

- Consider saving your game as well, then use yellow 'Way Stone'.

[Stilshrine of Miriam / Ward of the Sword-King]

- Go S towards the giant blade and pass underneath it. Examine S door and pick
second choice to enter... get thy battle Ashe!

[Stilshrine of Miriam / Hall of Worth]

- *gets frozen*

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
No273   MATEUS                    G: Esper              C: The Corrupt
aggressive ---------------------- STATISTICS ---------------------- Flying: no
V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPD
a   | 30    | 34259         | 999       | 36      | 32      | 69      | 20
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
a   | 46      | 21    | 21    | 0     | 0           | 27  | 2480      | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: ice
FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
halves  | weak    | absorbs | halves  | halves  | halves  | halves  | halves
------------------------------ STATUS AFFINITIES ------------------------------
 DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
 imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER
 imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP
 imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
-------------------------- BEGINS BATTLE WITH STATUS --------------------------
100%: Protect
------------------------------ PASSIVE ABILITIES ------------------------------
Start: Safety, Null Knockback, Null VIT, Null W&T Effects, Piercing Magic,
       CritHP -> MAG+, Parry, Half MP Cost
Gain : Attack+ (HP < 50%), Spellspring (HP < 50%), Attack CT = 0 (HP < 20%)
       Magic CT = 0 (Chain Magick)
Lose : none
------------------------------ TARGET PREFERENCE ------------------------------
Mateus tends to focus on foe who draws the most hate. Subject to change.
------------------------------------ NOTES ------------------------------------
Summons 5x Ice Azer to her aid.
------------------------------------ ITEMS ------------------------------------
 DROP: none
STEAL: Pisces Gem - c, Elixir - u, High Arcana - r
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST ---------------------------------
01. RA - Attack
         cannot combo, CT25
02. MA - Blizzaja - 35% chance to Sap
         HP < 50%, after Chain Magick is used - a
         again after next 12 commands - a
03. MA - Slow - adds Slow
         all battle - u
04. MA - Reflect - self - gains Reflect
         all battle - a
05. MA - Flash-Freeze
         HP < 80% - a
         80% > HP > 50% & again after next 8 commands - a
         HP < 50% & again after next 12 commands - a
06. SA - Chain Magick - self - gains Magic CT = 0 PA
         HP < 50% - 1x - a
----------------------------- PLACE OF ENCOUNTER ------------------------------
Stilshrine of Miriam / Hall of Worth

-------------------------------------------------------------------------------
No096/b ICE AZER                  G: Ice Elemental      C: Elemental
aggressive ---------------------- STATISTICS ---------------------- Flying: no
V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPD
a   | 25    | 2708          | 999       | 25      | 26      | 34      | 16
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL
V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
a   | 45      | 30    | 36    | 0     | 1675        | 1   | 203       | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: ice
FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
immune  | weak    | absorbs | immune  | immune  | immune  | immune  | immune
------------------------------ STATUS AFFINITIES ------------------------------
 DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
 imm | imm | imm | imm | imm | yes | imm | imm | imm | imm | yes | imm | yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER
 imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP
 imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
-------------------------- BEGINS BATTLE WITH STATUS --------------------------
none
------------------------------ PASSIVE ABILITIES ------------------------------
Start: Safety, Resist G&M, Null VIT, Piercing Magic, CritHP -> MAG+,
       Return Damage, Half MP Cost
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ------------------------------
Subject to change.
------------------------------------ NOTES ------------------------------------
Appears with Mateus.
------------------------------------ ITEMS ------------------------------------
 DROP: Ice Magicite - c, Ice Stone - u, Feystone - r, Ice Crystal - v
STEAL: Ice Magicite - c, Feystone - u, Ice Crystal - r
POACH: none
SP.IT: Pebble (m-10%), Arcana (cj-16%)
--------------------------------- ATTACK LIST ---------------------------------
01. MA - Curaga
         Mateus' HP < 50% - on Mateus - u
02. MA - Blizzard
         all battle, some chrs are far - c
03. MA - Sleep - adds Sleep
         magic casting is detected - on caster - c
----------------------------- PLACE OF ENCOUNTER ------------------------------
Stilshrine of Miriam / Hall of Worth; , Save 28, BLMC.
------------------------------ GET READY! FIGHT! ------------------- party lv37
Prepare yourself by wearing Nishijin Belt and Ice Shield, and unequip any guns
or measures because Ice Azer heavily reduces such damage. Back in Bur-Omisace
you can purchase Storm Spear and Storm Staff (hidden bonus of upping thunder
damage) and then wield these weapons. This will not be an easy battle because
Mateus can only be affected by Oil and is immune to everything else. It's
different song with its helpers - Ice Azer can be put under Sleep, Immobilize,
Blind, Oil and Sap; so put Azers to Sleep as soon as you can and then blast
them with thunder magic (note that you suffer 5% of damage inflicted). All foes
in this battle have Piercing Magic, so Reflect will not help you. You will be
put to Sleep unless you pack Nishijin Belt like I advised. Even though bosses
have Null VIT, you can cast Shell on yourself to have 50% less chance for them
to hit you with status effects.
Cast Protect, Shell and Haste on yourself (take care to renew your protective
buffs when they wear off) - preps are done, so let us get down to riding this
world of Mateus and bringing it under our command. With Sleep danger out of way
the other status you can look forward to is Sap from Blizzaja (whip on
Quasimodo Boots), which is used once she loses half HP; and Slow from same
magic spell (equip Sash prior to being hit). Boss follows Chain Magick with
Blizzaja, and can now sling magics at you much faster. All ice damage will be
reduced by half, and you can increase damage output by putting Berserk on your
fighter along with Decoy. Mateus has higher prob to evade attacks because of
Parry, and its magic power increases when in critical HP. Not much to worry
about but to continue beating on it until it succumbs in defeat.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------

- You now gain the ability to summon Mateus - go S.

[Stilshrine of Miriam / Vault of the Champion]

- Still go S for an event. You will obtain Sword of Kings KI and Sword of Kings
weapon. Now say "Sayonara" to the shrine and make your way outside. Deja-vu?
Deja-vu! 

- View the scene, then check GCR and teleport to Bur-Omisace.


===============================================================================
MT BUR-OMISACE town
===============================================================================

- Head for [Hall of the Light]. Prepare yourself when you enter...

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
No381   JUDGE MASTER B.           G: Imperial Army      C: Judge
aggressive ---------------------- STATISTICS ---------------------- Flying: no
V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPD
a   | 30    | 17200         | 999       | 37      | 23      | 60      | 25
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
a   | 49      | 26    | 22    | 4     | 0           | 19  | 1980      | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none
FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
-       | -       | -       | -       | -       | -       | -       | -
------------------------------ STATUS AFFINITIES ------------------------------
 DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
 imm | imm | yes | imm | imm | yes | imm | imm | yes | imm | imm | imm | yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER
 imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP
 imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
-------------------------- BEGINS BATTLE WITH STATUS --------------------------
100%: Protect, Shell
------------------------------ PASSIVE ABILITIES ------------------------------
Start: Safety, CritHP -> MAG+, CritHP -> DEF+, Parry, Shield Block, Item+
Gain : Null W&T Effects (HP < 50%), Null VIT (HP < 50%),
       Spellspring (HP < 50%), Attack+ (Battle Cry),
       Magic CT = 0 (Chain Magick)
Lose : none
------------------------------ TARGET PREFERENCE ------------------------------
Judge Master tends to focus on foe who draws the most hate.
------------------------------------ NOTES ------------------------------------
Appears with 3x Judge.
Battle begins with 'Back attack!'.
This battle is different in NTSC-J version. Differences are listed below.
------------------------------------ ITEMS ------------------------------------
 DROP: none
STEAL: Hi-Potion - c, Ruby Ring - u, Ether - r
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST ---------------------------------
01. RA - Attack
         up to 6hits (14% chance), 5% chance to Blind, CT25
02. MA - Aero (NTSC-J)
         HP > 50% - r
         HP < 50% - u
03. MA - Watera (NTSC-J)
         HP > 50% - r
         HP < 50% - u
04. MA - Immobilizega (NTSC-J)
         HP > 50% - r
         HP < 50% - u
05. MA - Dark (NTSC-J)
         HP > 50% - r
         HP < 50% - u
06. SA - Battle Cry (NTSC-U/C)
         HP < 70% - 1x - a
07. SA - Kick
         HP > 50% - u
         HP < 50% - r
08. SA - Chain Magick (NTSC-J)
         HP < 30% - 1x - a
----------------------------- PLACE OF ENCOUNTER ------------------------------
Mt Bur-Omisace / Hall of the Light;  Save 29, BLMC.
------------------------------ GET READY! FIGHT! ------------------- party lv37
NTSC-U/C version: Boss is not alone, for he somehow deployed three additional
Judges behind your back - I wish I could cheat like that in Command & Conquer,
only that I shall command my three girls into kicking boss' ass, thus
conquering the battlezone. Anyway, he is also the last of the bosses that start
with buffs on, and you can't do nothing about it but to wait it out - ya,
Dispel is coming out to your friendly neighbourhood magic store soon. Enough
rambling, let's look what we can do with this guy.
Judges behind you will be throwing Lunge and Water Spout at you (everything can
be blocked), so pick them off one by one immediately. Boss will take some time
to casually walk over to place of battle, so use that time - if boss' Protect
and Shell wear off, Judges will recast it on him, so that gives you another
reason you want to be free of their oppression. Looking at status affinities...
harharhar, now that is a surprise. You can inflict Stop, Sleep, Slow, Blind,
Sap and Berserk... wait a minute, was that Stop I wrote? Why yes, it is!
Once you clear Judges off the chessboard, sling Stop on boss and then just bash
him up; or use NihoRem on him to inflict all statuses at once ('cept Berserk).
Have none of the goodies I keep advising you to have? Here's how battle shall
unfold then - boss' regular attack will occassionally Blind someone (make sure
you do same to him), so Argyle Armlet would be welcome addition. After losing
30% HP, boss cries with Battle Cry, gaining more firepower. Not much change in
battle plans except that he heavily reduces physical damage when in critical
HP, which you can counter by few well placed Firas or similar. Also beware of
increasingly higher combo rate as you are reducing his HP.
NTSC-J version: You get to look forward to a different boss battle. Unlike US
version, head honcho will mostly rely on magic attacks so employing Reflect
would be an excellent choice. Wear Jackboots to be immune to Immobilize and if
you will be using Reflect, remember to switch to healing with items. Even
though boss has Null VIT, you can cast Shell on yourself to have 50% less
chance for boss to hit you with status effects. Once he loses 70% HP, he will
start spamming his spells so a focused assault will destroy his Construction
Yard and you will win.
Here's one thing that confuses me - that is Item+... neither he nor Judges use
items, and when I tried using Hi-Potion on him (all three Potion Lores
learned), he got healed for 600 HP. Should you have any insight on the matter,
sling it in my direction.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------

===============================================================================
SHOPS HAVE RECEIVED AN UPDATE! CHECK SHOP LIST SECTION FOR DETAILS!
===============================================================================

- After scenes end, talk to a slow moving Acolyte in front of the stairs in
[Temple Grounds] to receive Stone of the Condemner KI. Return to entrance of
Bur-Omisace and use GCR to warp to Rabanastre.


===============================================================================
THE ROYAL CITY OF RABANASTRE town
===============================================================================

- Go to [The Sandsea] and accept new bills.
- Bill No.13 Vorpal Bunny (rank 3 mark)
  petitioner Nera is in [Eruyt Village / The Spiritwood]
- Bill No.14 Mindflayer (rank 4 mark)
  petitioner Guromu is in [Jahara / Lull of the Land]
- Bill No.15 Bloodwing (rank 5 mark)
  petitioner No.381 is in [Dalmasca Estersand / South Bank Village]
- Bill No.16 Atomos (rank 3 mark)
  petitioner Burrogh is in [Nalbina Town / Jajim Bazaar]
- Bill No.17 Roblon (rank 6 mark)
  petitioner Morgen is in [Nalbina Town / West Ward]
- Bill No.18 Braegh (rank 4 mark)
  petitioner Va'Kansa is in [Mosphoran Highwaste / Babbling Vale]

KTJN SIDEQUEST

- Go speak with Ktjn again and she will have made her decision, then she
disappears from the stairs. Based on answers you have given to her she will be
inside [Clan Hall]. Go talk to her once more and she will give you Platinum
Sword. This is the end of her quest.

- You're already in [Clan Hall], so speak to Mont for following rewards:
- for felling Vinuskar: 1100 gil

- Mont will also offer you to hunt for one of his elite marks (which you should
accept):
- Priority Petition No. 7 Carrot (rank 7 mark)
  petitioner is Zammadria in [Nalbina Town / West Ward] (inside aerodrome)

- Go talk to all seven petitioners to formalize the contracts.

- There are new magics (Dispel, Bio, Vanish, Death and Vanishga), techs (Addle
and Bonecrusher), gambits and equipment available, so update accodingly. Also
by taking airship flight from Rabanastre to Bhujerba, you can buy Syphon magic
during travel.

- MAKE SURE YOU BUY SOME BUBBLE BELTS NOW! For some silly reason they're
unavailable for buying when your clan rank is Paragon of Justice.

NABREUS' MEDAL QUEST

- A check first - did you see Ma'kleou yet in [Nabreus Deadlands / The Muted
Scarp]? It is advisable you do so.

- Enter [Lowtown] and go to Dalan's, who is having a visit by Roh'kenmou. Talk
to him to find out he is after a medallion, which was broken into four parts.
Dalan had first part, and you have the second part (Blackened Fragment as a
reward from successfully hunting Orthros) and third part (Dull Fragment from
Waterway puzzle). Talk to Roh'kenmou again and fork over both fragments (there
really is no use hanging on to them). Remaining piece will require you to do
some legwork.

- Find Filo prowling the SE corner of [South Sprawl] and talk to her. Note that
you MUST talk to Roh'kenmou first before she even helps you look for this
fragment. Next travel to [Southern Plaza] and talk to 'Curious Woman' near the
fountain. Then waltz to [Muthru Bazaar] and talk to people labeled as
'Merchant', with each inquiring about him having dealt with a necklace. One of
them will offer further hints - go to Yugri's now and speak to 'Sotted
Imperial'. Now go find Kytes in [North Sprawl] near Storehouse Five, followed
by talking to Filo in [South Sprawl] once more. Finally return to Yugri's to
have one more word with the Imperial and you obtain Grimy Fragment KI.

- Give the final fragment back to Roh'kenmou - all four pieces together will
form Medallion of Bravery later. Continuation of the quest will be done once we
get to Archades.

- Luccio in [Mosphoran Highwaste / Babbling Vale] is now selling 1000 Needles
tech, as well as some new equipment.

- A lot of marks to be hunted down - begin with Vorpal Bunny in Golmore.


===============================================================================
GOLMORE JUNGLE area
===============================================================================

- Vorpal Bunny is found in [The Rustling Chapel]. Before looking for it, I
suggest clearing out most enemies - don't eliminate everything, as this will
cause undead enemies to spawn when you get close to their point. Then make
close examination of square shaped parts of the area and Bunny will jump out on
one of them.

- MARK VORPAL BUNNY [lv31, 20010 HP], save04, RDMC.
- party lv52
- Attack (may sap)
Protect and Haste on your chrs. Dispel its Protect and then immediately bang it
with strong attacks. It has high parry and counter rate, so it may take a while
to bring it down. It will also run away from you a lot, dragging you after it
and possibly into other enemies, which is why we cleared out majority of them
before. You can also use a Quickie to make short rabbit out of Bunny or Berserk
it to prevent it running away.

- After the battle you get Rabbit's Tail KI. Return to Nera and claim 2000 gil,
Lightning Arrows and Gillie Boots. Now warp to Henne Mines.


===============================================================================
HENNE MINES dungeon
===============================================================================

[Henne Mines / Staging Shaft]

- You will find Asdalu near GCR. Talk to him for a tip on Mindflayer, but we
already know it's in [Phase 1 Dig]. Travel N.

[Henne Mines / Ore Separation]

- Travel W.

[Henne Mines / North Entrance]

- Operate blue 'Gate Switchboard' nearby and travel S.

[Henne Mines / Pithead Junction A]

- Travel W.

[Henne Mines / Phase 1 Shaft]

- Travel S.

[Henne Mines / Phase 1 Dig]

- Check that your chrs' MP is above 90% remaining, else Mindflayer will not
spawn when you enter the area. When your MP is high enough, you will find
Mindflayer poking around S end of the area.

- MARK MINDFLAYER [lv35, 31161 HP], save09, RDMC.
- party lv54
- Attack
Fira
Thundara
Blizzara
Bio
Drain
Invert
Hero's March
Dark Shock
Soul Etude
Time Requiem
Mystery Waltz
Protect, Shell and Haste on your chrs, then start pelting Flayer. Reflect will
not help you much, as Flayer can break thru it, still damaging you. Have Power
Armlets equipped to be Stop-immune, else you may regret it. Esuna will keep you
status free for most of battle, and Invert won't bother you much, not with
Curaja gambit in place. When Flayer's HP is low, it will completely recover it,
and then throw few statuses on itself. Remove them with Dispel and repeat the
exercise you have been doing so far. You can also use a Quickie to kill him
once its HP is around 30% left to never see its buffs.

- After battle return to [Staging Shaft] (Asdalu will talk of another door in
[Ore Separation] which he could not open) and use GCR to warp to Jahara. Talk
to Guromu and you get 2200 gil and Carmagnole, then warp to Mosphoran.


===============================================================================
MOSPHORAN HIGHWASTE area
===============================================================================

- Save your game at GCR in [Babbling Vale], then travel to [Northern Skirts]
and look for Atomos.

- MARK ATOMOS [lv33, 40020 HP], save06, RDMC.
- party lv53
- Attack
Regen
Protect
Shell
Purify
Gnaw
Restore
Power Stun
Spinkick
Protect, Shell and Haste on your chrs, Dispel beneficial statuses from Atomos
and start hacking. In case in recasts something crappy like Protect, Dispel it.
It will recover some HP at one time during battle, but then no more. White Wind
will protect it from suffering bad statuses for a while, but he is not that
dangerous. Keep at it and it will fall.

- Report to Burrogh and get 1800 gil, Gaia Rod and Diamond Shield.

JOVY QUEST

- Afterwards seek out Jovy in [Nalbina Town / West Ward] and talk to him. Do
this each time you complete a hunt with petitioner from Nalbina.

- Warp to Barheim now.


===============================================================================
BARHEIM PASSAGE dungeon
===============================================================================

[Barheim Passage / The Zeviah Subterrane]

- Travel N.

[Barheim Passage / Great Central Passage]

- Travel N.

[Barheim Passage / North-South Junction]

- Save your game at GCR, then return to previous screen.

[Barheim Passage / Great Central Passage]

- Take upper of two W exit.

[Barheim Passage / East-West Bypass]

- Travel W.

[Barheim Passage / The Zeviah Span]

- Travel aaaall the way S.

[Barheim Passage / West Annex]

- Keep working towards W exit and soon enough Bloodwing will fall into the
fray.

- MARK BLOODWING [lv37, 41171 HP], save24, RDMC.
- party lv70
- Attack
Eerie Soundwave
Gnaw
Leech
Protect, Shell, Haste, Bravery and Bubble on your chrs. This mark is one of the
easier ones, as it doesn't chuck too much stuff in your direction. What can
make things difficult is having Bloodwing constantly drain your HP and to deal
with undead that spawn in the area, so hit Bloodwing fast and hard with a nice
Quickie.

- After battle proceed return to GCR in [North-South Junction] and warp to
Estersand. Claim your reward from No.381: 2400 gil, Stun Bombs, Vampyr Fang.

- Warp to Salikawood now.


===============================================================================
THE SALIKAWOOD area
===============================================================================

- Save at GCR in [Quitened Trace] and travel to [Corridor of Ages]. Shortly
before entering Necrohol you will see Braegh.

- MARK BRAEGH [lv35, 43283 HP], save05, RDMC.
- party lv52
- Attack (may sap)
Thundara
Bleed
Immobilizega
Berserk
Invert
Rush
Snake Lash
Protect, Shell and Haste on your chrs. Note that with each strike you make you
take 5% of damage inflicted. Braegh presents an interesting skill Invert which
switches your current HP and MP values. So if your MP is 0, and you get
Inverted, you get KOed. With proper gambits in place and especially since we
have Curaja, you have nothing to worry about. Esuna will take care of annoying
statuses, while you keep hacking away.

- Report to Va'Kansa and receive 1700 gil, Obelisk and Hi-Ether. Later when you
get to [Phon Coast / Hunters' Camp], seek out Hawker near the Hunt Club house
and talk to him. Now warp back to [Mosphoran Highwaste] and talk to Va'Kansa
again for some funny response.

- Warp to Rabanastre.


===============================================================================
THE ROYAL CITY OF RABANASTRE town
===============================================================================

- Go to [Clan Hall] and speak to Mont for following rewards:
- for Paragon of Justice rank: High Arcana, 3x Teleport Stone

- New stuff you can buy from Clan Provisioner is Warp Mote. Quite handy for
clearing out unwanted groups of enemies. Note that Bubble Belt is gone until
you acquire next rank.

- Warp back to Salikawood.


===============================================================================
THE SALIKAWOOD area
===============================================================================

- From [Quietened Trace] proceed to [Piebald Path] and enter Nabreus.


===============================================================================
NABREUS DEADLANDS area
===============================================================================

- If this is your first time here, follow these directions: From [Greencrag] go
W to [The Muted Scarp] (save your game here and make sure you talk to Ma'kleou
by checking all choice he gives you), then E to [Vale of Lingering Sorrow].
Check around NW end of this area to find Urn with map of [Nabreus Deadlands].

- Make your way to [Succor Midst Sorrow] - beware, the crystal is in fact
Crystalbug. Kill it and GCR will spawn, so save your game. Now return to [The
Slumbermead] and look for a secret path in NW corner - it will take you to [The
Fog Mutters].

- If you have already been here and defeated Crystalbug to form the GCR in
[Succor Midst Sorrow], you can just warp here and go to [The Slumbermead], then
look for a secret path in NW corner - it will take you to [The Fog Mutters].

- Follow the path to [Overlooking Eternity]. There is a crapload of undead in
this area, making your climb difficult. On the top you will find Roblon.

- MARK ROBLON [lv43, 177365 HP], save27, RDMC.
- party lv70
- Attack
Fira
Thundara
Blizzara
Fear
Smite of Rage
Focus
Lunge
Tri-Attack
Protect, Shell, Haste, Bravery and Bubble on your chrs, then start poking on
Roblon. Have Holy Lance weapons equipped to quickly dispose of undead spawning
while you are fighting Roblon. Roblon is not that tough, but it has Fear move,
which saps a lot of MP from one chr. Otherwise it just uses lame lv2 element
magic. When it nears defeat, its defense improves.

- Return to [Succor Midst Sorrow] and warp to Nalbina - claim your reward from
Morgen: 3100 gil, Giant's Helmet, Mythril.

JOVY QUEST

- Afterwards seek out Jovy in [Nalbina Town / West Ward] and talk to him. This
is 2nd time out of five.

- Now back to Salikawood to kill Bugs Bunny.


===============================================================================
THE SALIKAWOOD area
===============================================================================

- Begin at [Quitened Trace] and saving your game, then travel to [Sun-dappled
Path]. REMEMBER, YOU MUST NOT KILL ANY ENEMIES FROM THE TIME YOU ENTER
SALIKAWOOD. Switch gambits off as you go, and don't kill anything until you
arrive at destination. Krjn will greet you as you enter the area and fight
alongside you. Until you find Carrot, kill all bunnies you encounter, or they
will aid Carrot in upcoming battle.

- MARK CARROT [lv49, 110842 HP], save39, RDMC.
- party lv80
- Attack
Hero's March
Purify
Growing Threat
Lunge
Time Requiem
Putrid Breath
Protect, Shell, Haste, Bravery and Bubble on your chrs, Dispel on Carrot and
start puking away. Dispel Carrot again after it uses Hero's March. Check to see
if there are any bunnies around and eliminate them. Having a Ribbon on one chr
is highly recommended, or you will face 10 bad statuses when hit with Putrid
Breath (it can also miss, too). Spread your chrs around Carrot to not have
everyone caught in the blast. Once it hits low HP threshold, it uses Growing
Threat to become lv98 and gaining increased stats. At this time unleash a
Quickie to get rid of it.

- Report back to receive 5200 gil, Stink Bombs and Putrid Liquid.

JOVY QUEST

- Afterwards seek out Jovy in [Nalbina Town / West Ward] and talk to him. This
is 3rd time out of five.

- That makes all of the marks slain. All that remains from optional stuff is
one esper in Stilshrine. Even though I try to take on everything as soon as I
can, fighting Zeromus at this moment isn't recommended - during the battle you
cannot use magic, and you don't have a steady supply of X-Potion yet. It
doesn't mean it's impossible, though, just very hard - if you go to Nabreus and
chain Banshees there, you can get Black Mask (+53 MDEF) as very rare drop.
Similarly, Maximillian (+58 DEF) is a very rare drop from Elvoret in Necrohol.
I will return to this guy when I have a steady supply of X-Potion available.

- Warp back to Salikawood and proceed to [Living Chasm]. Head for E exit...
it's closed? Talk to 'Moogle Boss' in front and he'll ask you to gather nine
other moogles (a counter appears). They all get marked on your map, so all you
need to do is get there and talk to their pompomasses (pix). There are 3
moogles in [Path of Hours], 2 in [Trunkwall Road], and 4 in [Garden of Decay].
Back to Salikawood and start hunting them down. When you find last batch of
moogles, make sure to agree to tag along.
REFERENCE: 00051

- Path from Salikawood is open. Talk to 'Moogle Boss' and get a present -
Quasimodo Boots. Hey, Christmas comes early this year! If you talk to all other
moogles, they will mention doing the repairs in [Mosphoran Highwaste], [Cerobi
Steppe] and [Necrohol of Nabudis]. Additionally, fixing the gate has caused
another esper to become available, and it ain't as tough as the bozo in
Stilshrine. But before fighting it, proceed just a few more screens further E
to [Phon Coast], where you will be able to buy some new equipment and spells.

- Exit E to the beach.


===============================================================================
PHON COAST area
[Phon Coast / Kaukula Pass]
  - SCR
  - Strahl's Anchor (available when Strahl has free travel)
  - exit to Salikawood
[Phon Coast / The Reseta Strand]
[Phon Coast / The Mauleia Strand]
[Phon Coast / Pora-Pora Sands]
  - has choco-tracks to [Caima Hills]
[Phon Coast / Cape Uahuk]
[Phon Coast / Cape Tialan]
[Phon Coast / The Hakawea Shore]
  - Wayward Chocobo
[Phon Coast / Hunters' Camp]
  - GCR
  - Vendor of Goods
  - Shifty-Eyed Man's store (available for Hunt Club quest)
  - Notice Board
  - Chocobo rental
[Phon Coast / The Vaddu Strand]
  - HERE DO NOT PICK UP ANY TREASURE IF YOU WANT ZODIAC SPEAR!
  - secret passage to [Limatra Hills]
[Phon Coast / Caima Hills]
  - Wayward Chocobo
  - has choco-tracks to [Pora-Pora Sands]
[Phon Coast / Limatra Hills]
  - secret passage to [The Vaddu Strand]
[Phon Coast / Rava's Pass]
  - SCR
  - exit to Tchita Uplands
===============================================================================

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.34
Phon Coast
Subject to change.
-------------------------------------------------------------------------------
Violators will be shot (again) - HABNo31
Drop till you shop             - SHPNo17
Weather forecast               - W&TNo32
Lara Croft got nuffin on you   - TRENo23
-------------------------------------------------------------------------------
Ashe: Subject to change.
ASHE'S POSTCARD COLLECTION No.34 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

- STAY AWAY FROM ALL THE TREASURE ON VADDU STRAND, if you want Zodiac Spear
later in the game. But if you are following this guide from beginning, you
already have the weapon, so pry open everything there.

- Save your game at SCR in [Kaukula Pass], then go S to [The Reseta Strand],
then SE to [Pora-Pora Sands], then SE to [Cape Uahuk], and E to reach
[Hunters' Camp]. 

- There is new equipment and magic available (you can get Cleanse and Darkra).
Buy, save at GCR and buy a map of [Phon Coast] or 1800 gil from Cartographers'
moogle (near N exit). Find a person 'Fallen Bhujerban' and next to it [!!]
('Small Key') will pop up. Examine it and you obtain Site 11 Key KI, which was
dropped by one of the kids you were looking for when hunting for Antlion.

HUNT CLUB QUEST

- There is a house with four bangaas in front of it. This is the Hunt Club, but
we cannot enter it just yet. You need to wait until you enter Archades and
complete the events in Draklor Laboratory.

- Let's take care of the esper in Mosphoran - warp there.


===============================================================================
MOSPHORAN HIGHWASTE area
===============================================================================

- In [Babbling Vale] talk to 'Learned Man' next to one of the Shrines. I hope
you got all that from 'Learned Man', cos I sure as hell did not. Hehe! Anyway,
touch 'Shrine of the South Wind' and then look at your map. An "!" will denote
where floatweed is located in [Empyrean Way].

- Go to [Rays of Ashen Light] and look for 'Wayward Chocobo' - feed it one
Gysahl Greens and get on it. Ride it to [Empyrean Way], then walk across the
floatweed and proceed W to [Skyreach Ridge]. Dismount the choco and take W exit
back to [Babbling Vale].

- Walk as far as you can and then knock down 'Weathered Rock', then fiddle with
'Shrine of the West Wind', and lastly with 'Shrine of the Northwest Wind'. Save
your game, then return to [Skyreach Ridge] and proceed N towards [Empyrean
Seat]. Get ready!

- BOSS EXODUS [lv46, 119060 HP], Save31, RDMC.
- party lv72
- Attack
Flare
Scathe
Reflect
Unleash
Protect, Shell, Haste, Bravery and Bubble on your chrs, then Dispel on Exodus
and begin hacking away. Having Aegis Shields will save your hide so many times,
especially when Exodus uses Scathe. You cannot use items during this battle,
and you don't really need them. Exodus will frequently Reflect itself, so make
sure you keep Dispeling it. Unleash will allow boss to instantly chuck spells
in your direction. Once it loses half HP, it will use Paling and become
impervious to physical damage. You have three options - wait it out, switch to
picking on it with magic attacks, or use a Quickie before Paling goes up. After
Paling is on, you get to see Scathe being used. This magic hurts a lot, so
don't keep all chrs close together.

- You now have the ability to summon Exodus! Return to [Babbling Vale] and warp
to Phon.


===============================================================================
PHON COAST area
===============================================================================

- With [Phon Coast] map in your pocket, go N to exit the camp into [Caima
Hills], then hike NE to [Limatra Hills] and NE into [Rava's Pass]. Save your
game here, then exit N to Tchita.


===============================================================================
TCHITA UPLANDS area
[Tchita Uplands / Realm of the Elder Dream]
  - exit to Phon Coast
[Tchita Uplands / The Skytrail]
[Tchita Uplands / The Chosen Path]
  - GCR
  - Strahl's Anchor (available when Strahl has free travel)
[Tchita Uplands / Oliphzak Rise]
[Tchita Uplands / The Nameless Spring]
  - SCR
[Tchita Uplands / Garden of Life's Circle]
[Tchita Uplands / The Highlands]
[Tchita Uplands / Fields of Eternity]
  - exit to Sochen Cave Palace
[Tchita Uplands / Sundered Earth]
[Tchita Uplands / The Lost Way]
[Tchita Uplands / Uazcuff Hills]
[Tchita Uplands / The Shaded Path]
  - SCR
  - exit to Cerobi Steppe (way there is blocked now, but debris will be removed
                          eventually when you progress far enough)
===============================================================================

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.35
Tchita Uplands
Subject to change.
-------------------------------------------------------------------------------
Violators will be shot (again) - HABNo32
Drop till you shop             - no shops, blimey
Weather forecast               - W&TNo33
Lara Croft got nuffin on you   - TRENo24
-------------------------------------------------------------------------------
Ashe: Subject to change.
ASHE'S POSTCARD COLLECTION No.35 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

- From [Realm of the Elder Dream] head E to [The Skytrail], then E to [The
Chosen Path].

- You will end up on a small clearing with GCR. Cool - also talk to the kid
here to get some info... you will get a 'Bill?' and Soul Ward Key KI. Now take
E exit to reach [The Highlands], then take N exit to [Fields of Eternity].

- Floor it N until you see an entrance to the cave.

- In [Garden of Life's Circle] you can very rarely find treasure with Diamond
Armlet inside. Treasure spawns 10% of the time, and has 50% chance it will hold
gil; if it doesn't have gil, it will be a toss-up between Hi-Ether and Diamond
Armlet. This is the earliest opportunity you can get this awesome accessory.

AWESOMENESS CHECK NUMERO TWELVE!
- Before you depart for the dungeon, you can have following magics in addition
  to those mentioned under previous 'Numero' checks:
  Vanish, Vanishga, Death, Dispel, Bio, Syphon, Cleanse, Darkra
  - 50 out of 81 total
- ...and following techs:
  1000 Needles, Addle, Bonecrusher
  - 18 out of 24 total
- ...status nullifying accessories:
  Tourmaline Ring - Poison
  Rose Corsage - Silence
  Sash - Slow
  Argyle Armlet - Blind
  Jackboots - Immobilize
  Black Belt - Disable
  Nishijin Belt - Sleep
  Gillie Boots - Oil
  Quasimodo Boots - Sap
- Status: Protect, Shell, Reflect, Berserk, Regen, Float, Decoy, Bubble, Faith,
          Bravery, Haste, Vanish
- Status: Slow, Blind, Poison, Immobilize, Disable, Silence, Petrify, Sleep,
          Oil, Warp, Sap, Berserk, Confuse, Reverse, Disease, Doom, Stop, Death
- Extra : Instakill CritHP foe, MDEF-, Additional Element Weakness, Insta
          CritHP for foe, MAG-

========================== 26 MARKS OUT OF 45 SLAIN ===========================


===============================================================================
THE SOCHEN CAVE PALACE dungeon
[Sochen Cave Palace / Doubt Abandoned]
  - exit to Tchita Uplands
[Sochen Cave Palace / Hall of Lambent Darkness]
[Sochen Cave Palace / The Acolyte's Burden]
  - SCR (disguised Crystalbug, so beware)
[Sochen Cave Palace / Mirror of the Soul]
  - has a secret area not visible on your Select map (solve waterfall puzzle to
    get access to it)
[Sochen Cave Palace / Falls of Time]
[Sochen Cave Palace / Destiny's March]
  - has s secret path to [Hall of the Wroth God]
[Sochen Cave Palace / Hall of Shadowlight]
[Sochen Cave Palace / Temptation Eluded]
[Sochen Cave Palace / Chamber of the Chosen]
[Sochen Cave Palace / Skybent Chamber]
- GCR
- exit to Old Archades
[Sochen Cave Palace / Hall of the Wroth God]
  - you need Ageworn Key to unlock the door 'Hall of the Ascetic' leading here
===============================================================================

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.36
The Sochen Cave Palace
Subject to change.
-------------------------------------------------------------------------------
Violators will be shot (again) - HABNo33
Drop till you shop             - no shops, blimey
Weather forecast               - W&TNo34
Lara Croft got nuffin on you   - TRENo25
-------------------------------------------------------------------------------
Ashe: Subject to change.
ASHE'S POSTCARD COLLECTION No.36 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

[Sochen Cave Palace / Doubt Abandoned]

- Go N all the way thru the cave, and at the end use Soul Ward Key to unlock
'Gate of the Soul Ward'. Make sure you're prepared (Shell, Protect, Haste).

[Sochen Cave Palace / Hall of Lambent Darkness]

- As soon as you enter, you will have more ketchup than you bargained for.

------------------------ HERE COMES A NEW CHALLENGER! ------ 1st entry of the 2
No149   MANDRAGORA PRINCE         G: Plant              C: Mandragora
aggressive ---------------------- STATISTICS ---------------------- Flying: no
V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPD
a   | 37    | 9069          | 999       | 33      | 25      | 73      | 30
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
a   | 54      | 26    | 22    | 8     | 0           | 5   | 1200      | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: water
FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
weak    | -       | -       | -       | -       | -       | -       | -
------------------------------ STATUS AFFINITIES ------------------------------
 DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
 imm | imm | imm | imm | imm | imm | yes | imm | yes | imm | imm | imm | yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER
 imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP
 imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
-------------------------- BEGINS BATTLE WITH STATUS --------------------------
100%: Haste
------------------------------ PASSIVE ABILITIES ------------------------------
Start: Safety, FullHP -> ATT+, Counter, Counter+
Gain : Magic CT = 0 (HP < 50%), Spellspring (HP < 50%)
Lose : none
------------------------------ TARGET PREFERENCE ------------------------------
Mandragora Prince tends to focus on foe who draws the most hate.
------------------------------------ NOTES ------------------------------------
none
------------------------------------ ITEMS ------------------------------------
 DROP: none
STEAL: Four-leaf Clover - u
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST ---------------------------------
01. RA - Attack
         up to 5hits (10% chance), 4% chance to Sleep, CT25
02. MA - Cura
         any Mandy's HP < 50% & 2+ Mandys still alive - on Mandy in need - r
03. MA - Esuna
         somebody in Mandy group has Silence - on ally - c
04. SA - Pollen
         HP > 50% - u
         HP < 50% - c
05. SA - Ram
         all battle - u
06. SA - Warsong
         Mandy group is together - r
----------------------------- PLACE OF ENCOUNTER ------------------------------
Sochen Cave Palace / Hall of Lambent Darkness

------------------------------------------------------------ 1st entry of the 2
No151   ALRAUNE KING              G: Plant              C: Mandragora
aggressive ---------------------- STATISTICS ---------------------- Flying: no
V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPD
a   | 37    | 9069          | 999       | 32      | 26      | 72      | 30
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
a   | 53      | 25    | 22    | 9     | 0           | 5   | 1200      | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: earth
FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
-       | -       | -       | -       | -       | weak    | -       | -
------------------------------ STATUS AFFINITIES ------------------------------
 DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
 imm | imm | yes | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER
 imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP
 imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
-------------------------- BEGINS BATTLE WITH STATUS --------------------------
100%: Haste
------------------------------ PASSIVE ABILITIES ------------------------------
Start: Safety, CritHP -> ATT+, Item+
Gain : Attack+ (HP < 50%), Parry (HP < 50%), Attack CT = 0 (HP < 50%)
Lose : none
------------------------------ TARGET PREFERENCE ------------------------------
Alraune King tends to focus on foe who draws the most hate.
------------------------------------ NOTES ------------------------------------
none
------------------------------------ ITEMS ------------------------------------
 DROP: none
STEAL: Gimble Stalk - u
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST ---------------------------------
01. RA - Attack
         up to 8hits (10% chance), 4% chance to Sap, CT25
02. SA - Pollen
         HP > 50% - r
03. SA - Ram
         HP > 50% - u
04. SA - Mystery Waltz
         Mandy group is together - r
----------------------------- PLACE OF ENCOUNTER ------------------------------
Sochen Cave Palace / Hall of Lambent Darkness

------------------------------------------------------------ 1st entry of the 2
No153   ONION QUEEN               G: Plant              C: Mandragora
aggressive ---------------------- STATISTICS ---------------------- Flying: no
V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPD
a   | 37    | 9069          | 999       | 32      | 26      | 73      | 30
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
a   | 53      | 25    | 23    | 8     | 0           | 5   | 1200      | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: wind
FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
-       | -       | -       | weak    | -       | -       | -       | -
------------------------------ STATUS AFFINITIES ------------------------------
 DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
 imm | imm | imm | imm | yes | imm | yes | imm | imm | imm | imm | yes | imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER
 imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP
 imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
-------------------------- BEGINS BATTLE WITH STATUS --------------------------
100%: Haste
------------------------------ PASSIVE ABILITIES ------------------------------
Start: Safety, CritHP -> MAG+, Spellbound,
Gain : Spellspring (HP < 50%), Magic CT = 0 (HP < 50%),
       Null W&T Effects (HP < 50%)
Lose : none
------------------------------ TARGET PREFERENCE ------------------------------
Onion Queen tends to focus on foe who draws the most hate.
------------------------------------ NOTES ------------------------------------
none
------------------------------------ ITEMS ------------------------------------
 DROP: none
STEAL: Onion - u
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST ---------------------------------
01. RA - Attack
         up to 5hits (10% chance), 4% chance to Silence, CT25
02. MA - Curaga
         any Mandy's HP < 50% - on Mandy in need - u
03. MA - Protect
         Mandy group is together - r
04. MA - Shell
         Mandy group is together - r
05. MA - Vespersong
         Mandy group is together - r
06. MA - Pollen
         HP > 50% - u
         HP < 50% - c
07. MA - Ram
         all battle - u
----------------------------- PLACE OF ENCOUNTER ------------------------------
Sochen Cave Palace / Hall of Lambent Darkness

------------------------------------------------------------ 1st entry of the 2
No155   PUMPKIN STAR              G: Plant              C: Mandragora
aggressive ---------------------- STATISTICS ---------------------- Flying: no
V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPD
a   | 37    | 9069          | 999       | 33      | 25      | 72      | 31
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
a   | 52      | 26    | 22    | 8     | 0           | 5   | 1200      | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:thunder
FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
-       | -       | weak    | -       | -       | -       | -       | -
------------------------------ STATUS AFFINITIES ------------------------------
 DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
 imm | imm | imm | imm | imm | yes | yes | imm | yes | imm | imm | imm | imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER
 imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP
 imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
-------------------------- BEGINS BATTLE WITH STATUS --------------------------
100%: Haste
------------------------------ PASSIVE ABILITIES ------------------------------
Start: Safety, CritHP -> MAG+
Gain : Spellspring (HP < 50%), Magic CT = 0 (HP < 50%), Null VIT (HP < 50%)
Lose : none
------------------------------ TARGET PREFERENCE ------------------------------
Pumpkin Star tends to focus on foe who draws the most hate.
------------------------------------ NOTES ------------------------------------
none
------------------------------------ ITEMS ------------------------------------
 DROP: none
STEAL: Jack-o'-Lantern - u
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST ---------------------------------
01. RA - Attack
         up to 7hits (10% chance), 4% chance to Confuse, CT25
02. MA - Bleed
         all battle - u
03. MA - Blind
         all battle - u
04. MA - Silence
         all battle - u
05. MA - Sleep
         all battle - u
06. MA - Toxify
         all battle - u
07. MA - Ram
         HP > 50% - c
         HP < 50% - u
08. MA - Scream
         HP > 50% - u
         HP < 50% - c
09. SA - Mystery Waltz
         Mandy group is together - r
----------------------------- PLACE OF ENCOUNTER ------------------------------
Sochen Cave Palace / Hall of Lambent Darkness

------------------------------------------------------------ 1st entry of the 2
No157   TOPSTALK                  G: Plant              C: Mandragora
aggressive ---------------------- STATISTICS ---------------------- Flying: no
V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPD
a   | 37    | 9069          | 999       | 32      | 25      | 72      | 31
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
a   | 53      | 25    | 23    | 9     | 0           | 5   | 1200      | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: fire
FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
-       | -       | -       | -       | weak    | -       | -       | -
------------------------------ STATUS AFFINITIES ------------------------------
 DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
 imm | imm | imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER
 imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP
 imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
-------------------------- BEGINS BATTLE WITH STATUS --------------------------
100%: Haste
------------------------------ PASSIVE ABILITIES ------------------------------
Start: Safety, CritHP -> ATT+
Gain : HP Devour (HP < 50%)
Lose : none
------------------------------ TARGET PREFERENCE ------------------------------
Topstalk tends to focus on foe who draws the most hate.
------------------------------------ NOTES ------------------------------------
none
------------------------------------ ITEMS ------------------------------------
 DROP: none
STEAL: Tomato Stalk - u
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST ---------------------------------
01. RA - Attack
         up to 5hits (10% chance), 4% chance to Disable, CT25
02. MA - Ram
         all battle - u
03. MA - Scream
         HP > 50% - u
         HP < 50% - c
04. MA - Mystery Waltz
         Mandy group is together - r
----------------------------- PLACE OF ENCOUNTER ------------------------------
Sochen Cave Palace / Hall of Lambent Darkness; , Save 31,BLMC.
------------------------------ GET READY! FIGHT! ------------------- party lv47
Five little Mandys on a wall... you're lucky there isn't 100 Mandys! When their
funny introduction is off, Mandys scatter in various directions to buff
themselves up. Now trust me when I say that you do not want to let them do
that. In worst case scenario you're looking at 3x Mystery Waltz, Vespersong and
Warsong - first increases foe's lv by 20%, second increases foe's MAG by 20%,
and third increases foe's STR by 20%, and all of those are permanent effects.
Imagine trying to take on lv99 Mandy group - you will get teared apart.
Checking status affinities all little guys have one thing in common - they can
be affected with Disease, and two other statuses. Mandys themselves can also
throw almost every status in the book at you and oh boy, will you curse a lot.
Or you can Berserk whole group and just take them out one by one, while you
heal madly.
For starters I suggest you have Nishijin Belt on to prevent Sleep. Disable is
more harmful than Sleep, but you will see it far less often than Sleep. Even
though Star has Null VIT, you can cast Shell on yourself to have 50% less
chance for boss to hit you with status effects (will apply for all others as
well). Having the best shield currently available with all Shield Block
licenses learned will also go a long way to blocking Pollen and Scream attacks.
With that out of the way you will need a healthy supply of Remedies, possibly
with all Remedy Lore licences. Now the question comes, who to eliminate
first... I suggest to get rid of guys that do Waltz crap - Topstalk, King and
Star. Of course they won't go down that easily and will put up quite a fight,
what with constant Pollens and Screams coming your way (for chr with Confuse
equip wimpy weapon until status is gone).
If you have NihoRem possibilities, chuck a Remedy on King to Stop it, Star to
put it to Sleep, and Queen for her to undergo Silence. This will also add
Disease to them preventing healing, so why not do the same to Topstalk and
Prince as well? If there is no NihoRem available, things may get little
tougher.
Mandys have high VIT so your status magic may miss often, but you could equip
Mirror Mail and have status magic cast by foes reflected off yourself. Remember
to switch to healing with items in this case, so you don't accidentally heal
any of your foes.
At start of battle quickly give chase after majority of Mandys to prevent them
from using group skills, and instead focus on their enemies (you, that is). Pry
open Star's HP supply and freeze it up a bit with Blizzara spells (if you used
NihoRem to put it to Sleep, so much better) until it is eliminated. With that
status caster is out of picture and you can have first sigh of relief.
Begin shooting after Topstalk next - it is weak to water, so you can have a chr
equip Murasame and slice it apart like a true samurai. It's possible that
Topstalk may kill itself thanks to HP Devour it gains when out of half HP.
That's two down, and King goes next - abuse wind weakness with Gladius and
scatter foe's leaves thru the wind. And now just the healers remain.
Roast Prince with few Fira spells, and then just bash Queen up until it
succumbs to KO as well.
If you still get overwhelmed, try using your espers or in last case, wait until
Mandys are together and then perform a Quickie but also make sure you chain
together enough attacks to trigger Concurrence afterwards.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------

- After killing them, take either E or W exit. You can also return to the kid
that gave you the mission and you will get 1000 gil and 3x Remedy.

[Sochen Cave Palace / The Acolyte's Burden]

- Follow the path, take N branch when coming across it. Go N all the way, and
examine SCR. Kill Crystalbug for real SCR to appear. Save thy game, than exit E
to next area.

[Sochen Cave Palace / Mirror of the Soul]

- Open the two doors, then *hug* the right wall until you come to the Urn with
the map of Sochen Palace. There is 'Pilgrim's Door' located in middle of this
area, leading N... but when you try opening it, you can't. Read the inscription
to get a clue on what you must do... Take a look at the map - you will see that
[Mirror of the Soul] is connected to [Falls of Time] with five entrances. From
left to right, I will name them A1, A2, A3, A4 and A5. Likewise, [Falls of
Time] is connected to [Destiny's March] with five entrances as well. From left
to right, I will name them B1, B2, B3, B4 and B5.

[Sochen Cave Palace / Mirror of the Soul]
[Sochen Cave Palace / Falls of Time]
[Sochen Cave Palace / Destiny's March]

- Take A5 and you will be in [Falls of Time], just above A5. Now here is how
you need to walk to get rid of the waterfalls:
A5, A1, notice about waterfall course being changed, B1, B4, notice about
waterfall course being changed, A4, A2, notice about waterfall course being
changed, B2, B3, you hear 'Pilgrim's Door' open in the distance, A3. Now open
'Pilgrim's Door' and claim a weapon from the treasure.

- That was one puzzle. For the other you have to go to [Destiny's March].
W-most door is called 'Ascetic's Door' and has another stupid mechanism that
won't let you advance. Read the inscription for a clue, and then look at the
map and you will see how a part of the area forms a circle, kinda like a clock.
Let us mark the areas as 3 o'clock, 6 o'clock, 9 o'clock and 12 o'clock. Some
of the doors are marked as 'Door of Hours', and some as 'Ancient Door'. Start
by approaching 3 o'clock from E side, but you must not open any doors to get
there. The easiest way to do it is to take either B3, B4 or B5 entrance coming
from [Falls of Time].

- So, beginning from 3 o'clock, go like this: SW to 6 o'clock, then NW to 9
o'clock, then NE to 12 o'clock, then SE to 3 o'clock. If you do it correctly,
you will hear 'Ascetic's Door' unlock. That is it for now - with both puzzles
solved and a boss coming up it is a good idea to return to [The Acolyte's
Burden] and save your game. When you do, return to [Destiny's March] and take N
exit.

[Sochen Cave Palace / Hall of Shadowlight]

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
No291   AHRIMAN                   G: Boss               C: Undead Lord
aggressive ---------------------- STATISTICS ---------------------- Flying: no
V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPD
a   | 38    | 62149         | 999       | 36      | 30      | 69      | 18
b   | 38    | 700           | 999       | 33      | 30      | 69      | 16
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL, TE
V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
a   | 56      | 23    | 22    | 3     | 0           | 28  | 3000      | 0
b   | 53      | 20    | 18    | 2     | 0           | 0   | 0         | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: dark
FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
-       | -       | -       | -       | -       | -       | weak    | absorbs
------------------------------ STATUS AFFINITIES ------------------------------
 DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
 imm | imm |imm*1| imm | imm | imm | imm |imm*1| yes |imm*1| imm |imm*1| imm*1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER
 imm |imm*1| imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP
 imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes | yes
-------------------------- BEGINS BATTLE WITH STATUS --------------------------
none
------------------------------ PASSIVE ABILITIES ------------------------------
Start: Safety, Resist G&M, Parry
Gain : Null EVA (HP < 60%), Null W&T Effects (HP < 60%), Null VIT (HP < 60%),
       Damage Resist (HP < 60%)
Lose : none
------------------------------ TARGET PREFERENCE ------------------------------
Ahriman tends to focus on foe under Doom, followed by foe with highest HP.
Subject to change. Rook has similar preferences.
------------------------------------ NOTES ------------------------------------
Both original and fake Ahriman are immune to Critical HP.
*1 Version (b) can be affected by Reverse, Blind and Oil, and may also be
   susceptible to Stop, Disable and Silence.
------------------------------------ ITEMS ------------------------------------
 DROP: none
STEAL: (a,b) Sky Jewel - c, (a) Death Powder - u, (a) Maduin Gear - r
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST ---------------------------------
01. RA - Attack
         up to 8hits (17% chance), CT25
02. MA - Fira
         all battle - r
03. MA - Thundara
         all battle - r
04. MA - Blizzara
         all battle - r
05. MA - Immobilizega
         (a) - HP < 60% - r
06. MA - Toxify
         all battle - r
07. SA - Boon
         (b) after 3rd Divide - on chr with lowest HP - a
08. SA - Phantasmal Gaze
         on chr with lowest VIT - r
09. SA - Doom
         all battle - r
10. SA - Divide
         (a) HP < 60% - 1x - a; summons 1x fake Ahriman
         (a) HP < 40% - 1x - a; summons 3x fake Ahriman
         (a) HP < 20% - 1x - a; summons 6x fake Ahriman
11. SA - Maser Eye
         (a) HP < 20% & all fake Ahrimans eliminated - c
----------------------------- PLACE OF ENCOUNTER ------------------------------
Sochen Cave Palace / Hall of Shadowlight; , Save 32, BLMC.
------------------------------ GET READY! FIGHT! ------------------- party lv49
Oh no, it's a zombie! *readies shotgun and blows its brains out* That wasn't so
hard, was it? What? I'm playing wrong game? *Ashe kicks me in the butt* Oh, you
can do that as many times as you want!
After a not so impressive Ahriman's enter-da-stage let us take a look at its
status affinities - just Slow... but better that than nothing. Flip NihoRem on
it (I hope you acquired Niho by now) or manually cast it until it is affected.
First strikes from boss will not be dangerous, some crappy lv2 magic and
occassional strike. You can wear Mirror Mails and have boss hurt itself with
reflected magic, and clear Doom with Remedy. Since Ahriman is undead, casting
Cura (not Curaga) off yourself will get the job nicely done as well (arrange
gambits for healing with items)... oh, and wear Jackboots for Immobilize
immunity. Beware of Phantasmal Gaze and remember to equip wimpy weapon in case
you get Confuse charm (have lowest VIT chr wield ranged weapon to keep him/her
away from two main fighters). Even though boss has Null VIT, you can cast Shell
on yourself to have 50% less chance for boss to hit you with status effects.
After Ahriman's missing 40% HP, it will Divide itself and bring in a fake.
Faker can use most abilities that real deal can, except that it has only 700 HP
and can be affected by more status changes. Don't bother with it, instead
prepare Cura and target it at Ahriman/s - one cast will be enough to defeat the
faker.
Be careful now - Ahriman will ignore both EVA and VIT, so its attacks will
start hitting a lot more often. The suckiest thing is Phantasmal Gaze always
finding its mark... aaah, just cope with it for now. Ahriman also cuts any
damage received by 30%, so put up your dukes! Laugh at it as it tries to use
Immobilizega unsuccessfully.
At 40% HP remaining Ahriman summons three fakers, which can be squashed with a
nice Cura again. Not much is different until 20% HP left, where boss summons
six fakers. Here's where things get a bit odd - faker will sometimes use Boon,
but on my chrs and not on the main boss. When you clear them out with Cura,
beware of Maser Eye, strong dark physical attack. Should you decide not to
worry about it, leave one fake alive until original is defeated. Set up one of
your gambits to hit a foe with less than 1000 HP with 1000 Needles - once five
fakers are gone, switch this gambit so that a Potion is thrown onto faker
letting you know which is which. Afterwards switch the gambit off and kick
original Ahriman's ass back where it came from.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------

- Take E exit after the battle.

[Sochen Cave Palace / Temptation Eluded]

- Follow the path and take another N exit.

[Sochen Cave Palace / Chamber of the Chosen]

- Loop around the room to check 'Disused Pedestal'. Activate it and there we go
(pix).
REFERENCE: 00052

[Sochen Cave Palace / Skybent Chamber]

- Save your game at GCR, then take N exit to enter Archades.


===============================================================================
OLD ARCHADES town
[Old Archades / Alley of Low Whispers]
  - Stranded Merchant
  - exit to Sochen Cave Palace
[Old Archades / Alley of Muted Sighs]
  - SCR
  - exit to Archades
===============================================================================

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.37
Old Archades
Subject to change.
-------------------------------------------------------------------------------
Violators will be shot (again) - HABNo34
Drop till you shop             - SHPNo18
Weather forecast               - W&TNo35
Lara Croft got nuffin on you   - she got them all
-------------------------------------------------------------------------------
Ashe: Subject to change.
ASHE'S POSTCARD COLLECTION No.37 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

- You must save 4000 gil if you wish to proceed with the story. In [Alley of
Low Whispers] make a drop at the shop and buy some new accessories (Bowline
Sash prevents Confuse, Fuzzy Miter prevents Petrify, Pheasant Netsuke improves
potency of several items by 50%, and Embroidered Tippet doubles EXP earned!).
Now talk to *everybody* - interesting people are 'Ex-broker' in NE corner (he
is afraid of 'Fresh Ardent' guy, who's sitting on the stairs), 'Shady Seeq' to
the SE of 8 dancing moogles (he is trying to sell them), and there is also a
cockatrice in one of dead ends (make sure you talk to this one as well).
Finally exit W.

- In [Alley of Muted Sighs] talk to lucky man just across the bridge (he found
a bag of coins that belong to someone else), then make it all the way S (still
talk to everybody), past SCR and talk to Imperial on the stairs. Answer
whatever... pay Jules 1500 gil. He will ask you if you have heard any news in
town, and you have - three in fact. Jules will ask you to complete a simple
task of talking to someone. If 'Bag of coins' is the one you need to take care
of - find Beasley (pix), then return to Jules (pix). He can be found sitting on
pair of boxes when en-route to SCR. In case of Shady Seeq selling moogles, go
talk to the dancing chaps; and if 'Ex-broker' is the target, you need to talk
to 'Fresh ardent'.
REFERENCE: 00053-00054

- When you return to Jules and talk to him, a scene unfolds where the two
parties will begin fighting each other, thus drawing the attention of Imperials
guarding the way to Archades. You are now free to enter it.


===============================================================================
THE IMPERIAL CITY OF ARCHADES town
[Archades / Trant]
  - exit to Old Archades
[Archades / Rienna]
  - Lebleu's Gambits
  - Granch's Requisites (has Notice Board)
  - Aerodrome
  - SCR
[Archades / Molberry]
  - Bulward's Technicks
  - Charlotte's Magickery
[Archades / Nilbasse]
  - Vint's Armaments
  - Cab Queue
[Archades / Tsenoble]
  - GCR
  - Cab Queue
  - 'Enter - stage right' to Draklor Laboratory (one time only use)
[Archades / Grand Arcade]
  - you can only access this area if you own Sandalwood Chop
[Archades / Highgarden Terrace]
  - you can only access this area if you own Sandalwood Chop
===============================================================================

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.38
Archades
Subject to change.
-------------------------------------------------------------------------------
Violators will be shot (again) - HABNo35
Drop till you shop             - SHPNo19
Weather forecast               - W&TNo36
Lara Croft got nuffin on you   - she got them all
-------------------------------------------------------------------------------
Ashe: Subject to change.
ASHE'S POSTCARD COLLECTION No.38 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

- You start in [Trant] - Bal leaves for a while. Go W into [Molberry] and enter
Bulward's. Inside buy two maps from Cartographers' moogle upstairs - map of
[Tchita Uplands] for 3300 gil, and map of Archades for 230 gil. With the map in
tow depart for [Nilbasse]. Find a taxi here and talk to the driver. You'll need
nine Chops, and you need to cough up 2500 gil for Jules.

- Use [Molberry] where you can get 9 Chops (18 pix). You need to address first
person to get a piece of info, and then find the corresponding person to give
that info to. Only one at a time, though! Pair the people from the pictures.
REFERENCE: 00055-00072

- To get access to all areas, you need to get 28 Pine Chops. Below is the list
of people you need to match up. When you have 28 Pines, go to any shop in town
and seek Chopmaster upstairs, then trade Pines for Sandalwood Chop.

RIENNA
Philosopher of Cuisine - Dangerous Chef
Greenseller - Vegetable Seller
Good Brother - Waiting Woman
Tour Leader - Bhujerban Lady
Lucky Man - Romantic Lady
Tarot Readed - Happy Novelist
Lazy Profiteer - Researcher's Wife

TRANT
Smitten Man - Smitten Woman
Historian - Perceptive Man
Farce-Goer - Girl on an Errand
Music Appreciator - Lutenist
Boutiquere - Moneyed Gentleman
Builder - Artistan Architect

NILBASSE
Aspiring Starlet - Faded Star
Determined Researcher - Ex-Researcher
Worried Husband - Materialistic Woman
Senior Researcher - Failed Researcher
Athletic Woman - Avid Reader
Gentleman Onlooker - Eager Crier

MOLBERRY
Talented Woman - Akademician
Would-be Judge - Judge's Wife
Ardent Woman - Ardent Man
Look-alike - Look-alike
Proud Mother - Tutor
Avid Traveler - Traveling Gentleman
Reminiscing Lady - Family-minded Girl
Poor Husband - Poor Wife
Daughter-in-Law - Man from Giza

- If you are rolling in gil, and I mean seriously rolling in gil, you are able
to buy Pinewood Chop for 20000 gil - go to any Chopmaster and talk to him, then
say 'Just passing through.', then talk to him again and now choose 'I'd like to
buy a chop.' - after some soapy smith drama he will offer to sell you Pinewood
Chop for 20K gil... if you have the money to go for all 28 Pines, knock
yourself out.

- There are new magics (Aeroga, Reflectga, Blindga, Silencega, Graviga),
equipment and techs (Shades of Black, Stamp) available.

JULY QUEST

- Enter Charlotte's and find July inside kneeling. Talk to her and she will
thank you for the help way back in Nalbina. As a reward you get Salamand
Halcyon. This completes the quest.

NABREUS' MEDAL QUEST

- Also inside Charlotte's you will find Roh'kenmu inside (this isn't the same
guy, inspite of having similar name). Some Otto guy apparently has Moonsilver
Medallion - talk to the people inside the store and one will mention that Otto
has hooked up with a woman from [Old Archades]. That's a lead, so go there.


===============================================================================
OLD ARCHADES town
===============================================================================

- In [Alley of Muted Sighs] along N edge you will find Otto talking to a woman.
Speak to him and you will obtain Moonsilver Medallion KI - return to Archades.


===============================================================================
THE IMPERIAL CITY OF ARCHADES town
===============================================================================

- Go to Charlotte's again and give Moonsilver Medallion to Roh'kenmu - it will
form Medallion of Love later.

- You can accept a new bill from Notice Board in Granch's.
- Bill No.19 Darksteel (rank 4 mark)
  petitioner Homesick Man is in [Archades / Nilbasse] (in Armament's shop)

- Go talk to petitioner to formalize the contract. There is a GCR in Tsenoble
and you're only an inch away from it... once you have nine Pines, get to the
taxi and pay that bastard. Pick first choice to continue to [Tsenoble]. Save at
GCR, go N for a scene, then go S for another scene... now use GCR to warp to
Sochen.


===============================================================================
THE SOCHEN CAVE PALACE dungeon
===============================================================================

[Sochen Cave Palace / Skybent Chamber]

- Activate the lift.

[Sochen Cave Palace / Chamber of the Chosen]

- Loop around the room and take the S door.

[Sochen Cave Palace / Temptation Eluded]

- You will spot Darksteel immediately. Engage!

- MARK DARKSTEEL [lv38, 111331 HP], save34, BLMC.
- party lv51
- Attack (may slow)
Protect
Darkra
Flatten
Purify
Stone Gaze
Restore
Power Spin (may slow)
Meditate
Protect, Shell and Haste on your chrs, Dispel Darksteel's Protect, then start
hacking away. Its regular attacks may inflict Slow, so counter with Haste.
Esuna will take care of Petrify. Dark can combo often, so don't get comfy too
soon. With its HP dwindling down, it will eventually start using Power Spin,
and later in the battle Darkra. You can Reflect yourself and let it kill
itself. Quickies, as always will speed up the pace.

- Return to Homesick Man in Archades and receive 3000 gil, Lead Bolts and
Adamantite.

- I wanna claim Zeromus - travel to Stilshrine.


===============================================================================
STILSHRINE OF MIRIAM dungeon
===============================================================================

[Stilshrine of Miriam / Walk of Mind]

- Travel S.

[Stilshrine of Miriam / Ward of Measure]

- Walk to 'Way Stone' on S end and examine it, then choose to use Stone of the
Condemner KI.

[Stilshrine of Miriam / Throne of Veiled Gods]

- Open S door and engage!

- BOSS ZEROMUS [lv51, 166888 HP], Save30, RDMC.
- party lv71
- Attack
Hastega
Slowga
Stop
Gravity
Piercing Graviga
Greater Barrier
Protect, Shell, Haste, Bravery and Bubble on your chrs *BEFORE* you enter the
room. During the battle you are unable to use magics, so you will need to rely
on items for revival and HP recovery. Since you can't use MP, I suggest you
launch a Quickie right off the bat to inflict severe damage on Zeromus. Dark
Lords will spawn during the battle to aid Zeromus - they will mostly cast
Toxify and use Lunge. Zero itself is not hard on physicals, he will pester you
more with gravity spells and buffing itself up. Zero begins the battle with
several buffs and there is nothing you can do about it but grit your teeth and
put up with it. Have a chr with Holy Lance to keep poking Dark Lords away,
while the other two focus on Zero and reducing its HP to zero.

- You now have the ability to summon Zeromus! Return to outside, and now warp
back to Archades.


===============================================================================
THE IMPERIAL CITY OF ARCHADES town
===============================================================================

- This is what remains at the moment to be beaten in Necrohol of Nabudis: Fury,
Humbaba Mistant and Chaos. I still would recommend to wait tiny bit longer.
Draklor Laboratory is a short dungeon and it takes at best 30 minutes to
complete. You will also get a shot at some better equipment after Draklor
Laboratory events have been completed.

- Regarding quests these are the ones left:
- Cockatrice quest (finishable after Darklor)
- Seven sisters quest (finishable after Draklor)
- Jovy quest (finishable after Draklor)
- Nabreus' Medal quest (can finish it now, but why not wait for better
equipment?)
- Hunt Club quest (can start it after Draklor)
- Nebra River quest (available after Draklor)
- Wyrm quest (available after Draklor)

- Talk to taxi driver again, and choose second option, then first option to
continue to Draklor.

AWESOMENESS CHECK NUMERO THIRTEEN!
- Before you depart for the dungeon, you can have following magics in addition
  to those mentioned under previous 'Numero' checks:
  Aeroga, Reflectga, Blindga, Silencega, Graviga
  - 61 out of 81 total
- ...and following techs:
  Shades of Black, Stamp
  - 20 out of 24 total
- ...status nullifying accessories:
  Tourmaline Ring - Poison
  Rose Corsage - Silence
  Sash - Slow
  Argyle Armlet - Blind
  Jackboots - Immobilize
  Black Belt - Disable
  Nishijin Belt - Sleep
  Gillie Boots - Oil
  Quasimodo Boots - Sap
  Fuzzy Miter - Petrify
  Bowline Sash - Confuse
- Status: Protect, Shell, Reflect, Berserk, Regen, Float, Decoy, Bubble, Faith,
          Bravery, Haste, Vanish
- Status: Slow, Blind, Poison, Immobilize, Disable, Silence, Petrify, Sleep,
          Oil, Warp, Sap, Berserk, Confuse, Reverse, Disease, Doom, Stop, Death
- Extra : Instakill CritHP foe, MDEF-, Additional Element Weakness, Insta
          CritHP for foe, MAG-, Status Transfer

========================== 27 MARKS OUT OF 45 SLAIN ===========================


======================= WARNING! ONE TIME ONLY DUNGEON! =======================
DRAKLOR LABORATORY dungeon
[Draklor Laboratory / 66th Floor]
  - 'Exit - stage left' from Archades (cannot return)
[Draklor Laboratory / 67th Floor]
  - SCR (inside Room 6704 East)
[Draklor Laboratory / 68th Floor]
[Draklor Laboratory / 70th Floor]
  - SCR
[Draklor Laboratory / Energy Transitarium]
======================= WARNING! ONE TIME ONLY DUNGEON! =======================

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.39
Draklor Laboratory
Subject to change.
-------------------------------------------------------------------------------
Violators will be shot (again) - HABNo36
Drop till you shop             - no shops, blimey
Weather forecast               - W&TNo37
Lara Croft got nuffin on you   - TRENo26
-------------------------------------------------------------------------------
Ashe: Subject to change.
ASHE'S POSTCARD COLLECTION No.39 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

[Draklor Laboratory / 66th Floor]

-  You will not be able to leave until you complete the events
in this dungeon. Take it all the way to the N. Here examine 'North Lift
Terminal' console to the left of elevator and go to F67 (there's nothing you
can do on F68 yet).

[Draklor Laboratory / 67th Floor]

- Go to NE corner and enter the room there behind 'C.D.B.' door. You will get
Lab Access Card KI and map of Draklor, then you'll be returned to previous
room. Notice that your minimap goes haywire.

- Go S and enter room 6704 East, where SCR resides, so save your game. Enter
room 6703 East nearby and fiddle with 'Bulkhead Controls' panel inside - it
will turn from blue to red. Return to the elevator and ascend to F68.

[Draklor Laboratory / 68th Floor]

- Go E and enter room 6803 East. Like before, fiddle with 'Bulkhead Controls'
panel, and this time it will turn from red to blue. Enter room 6804 West in NW
corner and fiddle with 'Bulkhead Controls' panel to have it turn from blue to
red. Enter room 6811 West in SW corner and fiddle with 'Bulkhead Controls'
panel to have it turn from red to blue. You can now access S elevator. Check
the panel nearby and travel to F70.

[Draklor Laboratory / 70th Floor]

- Save your game at nearby SCR, and go N for next boss battle.

[Draklor Laboratory / Energy Transitarium]

Hahaha, join the Dark Side! Why oh why have you turned there after so many
games where you've been a good guy?

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
No384/a DOCTOR C.                 G: Imperial Army      C: Scientist
aggressive ---------------------- STATISTICS ---------------------- Flying: no
V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPD
a   | 40    | 72989         | 999       | 36      | 21      | 72      | 30
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
a   | 22      | 83    | 94    | 7     | 0           | 29  | 3240      | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: dark
FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
halves  | halves  | halves  | halves  | halves  | halves  | weak    | absorbs
------------------------------ STATUS AFFINITIES ------------------------------
 DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
 imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes | imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER
 imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP
 imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
-------------------------- BEGINS BATTLE WITH STATUS --------------------------
none
------------------------------ PASSIVE ABILITIES ------------------------------
Start: Safety, Null Knockback
Gain : Paling (after receiving several attacks & at least one Rook is alive),
       Null EVA (all Rooks are KOed), Magic CT = 0 (all Rooks are KOed),
       Damage Resist (Greater Barrier)
Lose : Paling (2 minutes elapse)
------------------------------ TARGET PREFERENCE ------------------------------
Doctor tends to focus on foe closest to him.
------------------------------------ NOTES ------------------------------------
Doctor tends to focus on chr closest to him.
Battle ends once boss loses 75% HP.
------------------------------------ ITEMS ------------------------------------
 DROP: none
STEAL: Knot of Rust - c, Hi-Potion - u, X-Potion - r
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST ---------------------------------
01. RA - Attack
         cannot combo, ignores DEF, 5% chance to Critical, CT15
02. MA - Haste
         all Rooks are KOed - 1x - a
03. SA - S-27 Tokamak
         after Haste - a
         again after next 24 commands - a
04. SA - Greater Barrier
         after receiving several attacks & at least one Rook is alive - 1x - a
----------------------------- PLACE OF ENCOUNTER ------------------------------
Draklor Laboratory / Energy Transitarium

-------------------------------------------------------------------------------
No382/e ROOK                      G: Imperial Army      C: Imperial Armament
aggressive ---------------------- STATISTICS ---------------------- Flying: no
V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPD
a   | 38    | 9859          | 441       | 33      | 24      | 47      | 24
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL
V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
a   | 55      | 33    | 26    | 0     | 784         | 5   | 93        | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none
FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
halves  | halves  | halves  | halves  | halves  | halves  | halves  | halves
------------------------------ STATUS AFFINITIES ------------------------------
 DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
 imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | imm | imm | imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER
 imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP
 imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
-------------------------- BEGINS BATTLE WITH STATUS --------------------------
none
------------------------------ PASSIVE ABILITIES ------------------------------
Start: Safety, Null Knockback, Null VIT, Null W&T Effects, Damage Resist,
       Half MP Cost
Gain : Attack CT = 0 (after two Rooks are KOed)
Lose : none
------------------------------ TARGET PREFERENCE ------------------------------
Subject to change. Ahriman has similar preferences.
------------------------------------ NOTES ------------------------------------
Rook is immune to Critical HP.
Rook's attack pattern is: Regen, Protect, Shell, Curaga (all on main boss),
regular attack, HP check with either Drain or Syphon, regular attack, Curaga
(or Regen, Protect and Shell, if any of these is missing on main boss), regular
attack, Reflect (if it wore off), ad infinitum. Pattern breaks once two Rooks
have been exterminated.
------------------------------------ ITEMS ------------------------------------
 DROP: none
STEAL: Knot of Rust - c, Potion - u, Hi-Potion - r
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST ---------------------------------
01. RA - Attack
         cannot combo, CT25
02. MA - Curaga
         attack pattern - on doctor - a
03. MA - Regen
         attack pattern - on doctor - a
04. MA - Reflect
         attack pattern - on self - a
05. MA - Protect
         attack pattern - on doctor - a
06. MA - Shell
         attack pattern - on doctor - a
07. MA - Drain
         HP < 50% & attack pattern - on foe with most HP - a
08. MA - Syphon
         HP > 50% & attack pattern - on foe with most MP - a
         magic casting has been detected - c
----------------------------- PLACE OF ENCOUNTER ------------------------------
Draklor Laboratory / Energy Transitarium; , Save 33, BLMC.
------------------------------ GET READY! FIGHT! ------------------- party lv
Protect, Shell, Haste on your chrs, then charge into heat of battle. Take care
to renew your protective buffs when they wear off. The battle itself is pretty
basic - you have four Rooks that surround boss and act as his support. At first
they will cast Regen, Protect, Shell and Curaga at boss, and then proceed with
attack pattern I noted down when writing Rook's statistics.
I advise to leave boss alone for now - don't even cast Dispel to remove his
buffs as he'll regain them eventually, so why bother at all? Plus after he has
been a target of several attacks, he will put up Paling to null physicals.
Boss packs exceptionally high DEF and MDEF, so expect your attacks to deal low
damage. His position is fortified even further when he readies Greater Barrier
- as with Paling, skill is eventually used if you attack him with at least one
Rook still alive. Don't attack him until Rooks are gone, no Paling and no
Greater Barrier.
Checking status affinities, he can be affected with Silence and Berserk (this
can also be your cue to not see Greater Barrier, but are you willing to risk
taking increased damage?), and Rooks with Doom. Not really worth of NihoRem, so
I suggest not bothering with it.
As battle starts, immediately show your undivided attention to Rooks and begin
chewing down on their HP. When 1st Rook falls, a small scene plays and battle
then resumes. If you deal any blows to Cid, expect Paling and Greater Barrier
to go up - Paling will wear off after about 2 minutes. Doctor's attacks ignore
DEF and are 100% accurate, so having a shield is useless. Wield two-handed
weapons and continue beating down Rooks until all are gone. Note that when two
Rooks are defeated, their attack pattern breaks and remaining two Rooks will
then be able to execute regular physicals instantly. Pick up the pace and hurry
up in killing them.
With his support gone, Doctor is all by his lonesome - wait until he pops Haste
on himself and then Dispel him, but if he is under Silence, he will skip Haste
phase. Next thing he will do is slowly start walking towards one end of the
room - use this time to put a serious dent in his HP. He unleashes bigass
attack once he stops, then resumes poking you with shots - next Tokamak is
incoming after Doctor shoots you 24 times, so that should give you plenty of
time to finish him off. Two things make it easier for you - he cannot combo his
attacks, and battle ends when he loses 75% HP.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------

===============================================================================
SHOPS HAVE RECEIVED AN UPDATE! CHECK SHOP LIST SECTION FOR DETAILS!
===============================================================================

- Alright! You have knocked off his scientific glasses, so sit back and enjoy
the scenes that come with such a victory.


===============================================================================
THE PORT AT BALFONHEIM town
[Balfonheim Port / Saccio Lane]
  - Reddas' Manse (can only enter when scripted so)
[Balfonheim Port / Quayside Court]
  - Beruny's Armaments
  - Odo's Technicks
  - The Whitecap (has Notice Board)
[Balfonheim Port / Canal Lane]
  - Port Villa
  - Port Villa
[Balfonheim Port / Gallerina Marketplace]
  - The Leapin' Bangaa
  - Quayside Magickery
  - Waterfront Gambits
[Balfonheim Port / Sea Breeze Lane]
  - GCR
  - merchant Dyce
  - Chocobo rental
  - exit to Cerobi Steppe
[Balfonheim Port / Chivany Breakwater]
  - Aerodrome
  - SCR
===============================================================================

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.40
Balfonheim Port
Subject to change.
-------------------------------------------------------------------------------
Violators will be shot (again) - HABNo37
Drop till you shop             - SHPNo20
Weather forecast               - W&TNo38
Lara Croft got nuffin on you   - TRENo27
-------------------------------------------------------------------------------
Ashe: Subject to change.
ASHE'S POSTCARD COLLECTION No.40 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

-  You begin in [Saccio Lane]. Check around the shops, for
there is new equipment (Power Armlet to null Stop), magic (you can buy Curaja,
Dispelga, Firaga, Thundaga, Blizzaga, and Sleepga), techs (Revive, Expose) and
gambits available (haven't seen new gambits in shops for a while now, so it was
about time). You can find SCR in [Chivany Breakwater] within aerodrome, and GCR
in [Sea Breeze Lane]. There's Cartographers' moogle close to exit to [Cerobi
Steppe] that sells a couple of maps - map of [Cerobi Steppe] for 4100 gil, and
map of Balfonheim for 80 gil; also go bonkers on buying X-Potions.

- Do not open treasure pot in [Port Villa]! When you have Diamond Armlet, there
is a possibility to obtain Ensanguined Shield from this pot.

- You have the ability to try obtaining a Ribbon, an accessory that nulls most
negative statuses (sadly it will not shield you against KO), but you need to
have Diamond Armlet, which is obtainable from [Tchita Uplands / Garden of
Life's Circle] treasure. Take a trip to [Cerobi Steppe / Crossfield] and start
prying open treasures there while having Diamond Armlet equipped. If you don't
have it yet, wait until clearing next dungeon and you will be able to buy
Diamond Armlet.

- Go to [The Whitecap] and accept new bills.
- Bill No.20 Vyraal (rank 5 mark)
  petitioner Viera Wayfarer is in [Balfonheim Port / Quayside Court] (in [The
  Whitecap])
- Bill No.21 Lindwyrm (rank 5 mark)
  petitioner Fermon is in [Old Archades / Alley of Muted Sighs]
- Bill No.22 Overlord (rank 6 mark)
  petitioner Insecure Seeq is in [Archades / Molberry] (inside Bulward's)
- Bill No.23 Goliath (rank 6 mark)
  petitioner Barrong is in [Nalbina Town / West Ward]
- Bill No.24 Deathscythe (rank 6 mark)
  petitioner Popol is in [Nalbina Town / Jajim Bazaar]

- Now warp to Rabanastre.


===============================================================================
THE ROYAL CITY OF RABANASTRE town
===============================================================================

- Go to [Clan Hall] and speak to Mont for following rewards:
- for felling Ahriman: 1600 gil
- for felling Mandragoras: 1600 gil

- Mont will also offer you to hunt for two of his elite marks (which you should
accept):
- Priority Petition No. 8 Ancient Man of Mystery (rank 7 mark)
  petitioner is Montblanc in [Rabanastre / North End]
- Priority Petition No. 9 Belito (rank 5 mark)
  petitioner is Montblanc in [Rabanastre / North End]

- Go speak with all seven petitioners to formalize the contracts.

- A reminder that Clan Provisioner has Faith, Bravery and Bubble magic for
selling, if you haven't bought them yet.

- It is time for a little subquesting.

SEVEN SISTERS QUEST

- Go to any aerodrome and board a ship by leisure option (I began from Nalbina
to Rabanastre). Once aboard, go to [Sky Saloon] and talk to Chief Steward.
Choose "Who's this...Rande?" to get some scoop and obtain Ann's Letter KI. One
down, six to go.

- Here are the possible 7 routes you can take, equaling 7 sisters - you must
talk to Chief Steward on each of these flights and choose to show her the
letter. They go in order Ann, Liddy, Twarra, Carryl, Sanne, Lyseth, Cisset.
Once 7th sister is located, you get Ring of Renewal.
  Nalbina to Rabanastre
  Balfonheim to Archades
  Balfonheim to Nalbina
  Bhujerba to Balfonheim
  Bhujerba to Rabanastre
  Archades to Nalbina
  Archades to Rabanastre

- That wraps up this quest.

- Now go to Giza Plains during the Dry.


===============================================================================
GIZA PLAINS area
===============================================================================

COCKATRICE QUEST

- Enter [Nomad Village] to check up on little furry pals. Hey, where'd they go?
All cockatrices have escaped. Terra mentions about a magic feather (which we
already have - it is Feather of the Flock). If you don't have it, look up in
the walkhru for info on getting it). First warp to [Eruyt Village].


===============================================================================
ERUYT VILLAGE town
===============================================================================

- Go to [Fane of the Path] and talk to Chit, then Mjrn. You will see some
'Sparkling Light' behind you. Check it out to obtain Dewdrop Pebble, then talk
to Mjrn and offer it to her. Talk to her again and she will request more
pebbles.

- There are 2 more on [Fane of the Path].
  - near Alja
  - near pacing wood-dweller

- There are 6 on [The Spiritwood].
  - on the stairs while descending from [Fane of the Path]
  - near 3-way cross just before entering [Fane of the Path]
  - near Rael
  - near wood-dweller in front of spring (examine the light first, and then you
    need to ask her to get it for you)
  - on the stairs a bit S from the spring
  - NE dead end

- That is all of them - return to Mjrn and fork them over, then talk to Chit,
who will drop something. Examine 'Sparkling Light' nearby and pick up 10th
Dewdrop Pebble, and give it to Mjrn. You are awarded with Yoichi Bow. Now onto
Rabanastre.


===============================================================================
THE ROYAL CITY OF RABANASTRE town
===============================================================================

- Go to [North End] and look for a cockatrice Renn. Try talking to it and it
will run away. You won't be able to catch it just by running after it, so you
will need to seek cover behind pillars where possible. When Renn is about to
walk by, slowly walk outta your hiding place and talk to Renn, then choose
"Erm...no?" answer. Again go to the place where you originally found Renn, only
this time it will be on ledge across. Talk to it and pick first choice to
obtain Diamond Sword... but if Chit isn't back yet, you need to do that first.
Now onto Jahara.


===============================================================================
JAHARA, LAND OF THE GARIF town
===============================================================================

- Enter [Lull of the Land] and talk to Shurry, then to Garif Herder near it.
Answer "It came from Giza Plains." Now to [Elderknoll] and talk to Uball-Ka to
receive Gift of the Great-chief KI. Go see Shurry again and talk to it, then to
Garif Herder nearby. Platinum Dagger is yours - and now to Estersand (warp
there)!


===============================================================================
DALMASCA ESTERSAND area
===============================================================================

- In [South Bank Village] (SBV for short) find Sassan near GCR to find out it
wants to go see Torrie across river in [North Bank Village] (NBV for short).
Then talk to Tchigri and it is a little game time. When going to NBV, take
Nathyl with you. When going to SBV, take no one. When going to NBV, take Arryl.
When going to SBV, take no one. When going to NBV, take Sassan. Now follow
cockatrice and when it stops, talk to it and receive Koga Blade. Next stop is
Archades.


===============================================================================
THE IMPERIAL CITY OF ARCHADES town
===============================================================================

- When you warp here, go from [Tsenoble] into [Grand Arcade]. You need
Sandalwood Chop to be granted access, which you get by collecting 28 Pine
Chops. See few pages above on how to do that.

- You will see cockatrice Agytha standing there. When you approach it, it runs
away, but it is easy to get close it and talk to it. Answer "I saw a prim
cockatrice in Old Archades." Tumulus is yours, and next stop is Balfonheim.


===============================================================================
THE PORT AT BALFONHEIM town
===============================================================================

- In [Sea Breeze Lane] talk to Chocobo Wrangler and show her Feather of the
Flock. Miffed Moogle will approach now, so talk to him as well. Then go talk to
Gurdy and you obtain Defender. For one last stop warp to Rabanastre and enter
Giza Plains during the Dry.


===============================================================================
GIZA PLAINS area
===============================================================================

- Go to [Nomad Village] and talk to Terra to obtain 2x Hi-Ether.

- That wraps up this quest.

- If you need to build up your levels or to obtain loot that sells for a lot of
gil, [Nabreus Deadlands], [Necrohol of Nabudis] or [Cerobi Steppe] are good
places to go, and remember to equip Embroidered Tippet. I banged my main chrs
all the way up to lv63, because I just had so much fun.

- At this moment my main party (Vaan, Fran, Ashe) was able to master the whole
top portion of license board, learning everything.

NEBRA RIVER QUEST

- You must complete Draklor Laboratory first and finish up Cactuar quest, so
that Ruksel appears in [Dalmasca Estersand / South Bank Village]. He'll be
standing on one of the piers next to Nebra. Talk to him and he will ask you to
find him a fishing rod. Travel to Balfonheim and talk to 'Fishing Enthusiast'
in [Balfonheim Port / Chivany Breakwater] and ask him about the fishing rod.
When he talks about getting hungry, walk to the aerodrome's entrance (but don't
enter) and then return to where the guy was sitting. Rod will be leaning
against the wall, so grab and you obtain Muramata.

- Return to Ruksel and talk to him to fork over Muramata. Now the fishing can
begin - yay, I am so *not* excited. Talk to Ruksel again and choose your
destiny - for now only Downstream is available.

- So how does fishing work? Each fish is represented as a set of button
commands and you need to input all those commands in order for Ruksel to catch
it. Fish can travel in four directions: from left to right, from right to left,
from top to bottom, from bottom to top. If you mess up command order or take
too long in inputing them, fish will escape. Randomly the fish may turn out to
be empty bottle when caught - it still counts as a successful catch, though!
Each time you go fishing, six fish will try to make by - if you manage to catch
all six, you get the option of acquiring additional reward, denoted by a
blinking light in middle of the screen. However, two conditions must be
fulfilled first: Gilgamesh must be defeated for the 2nd time and you need to
acquire Matamune.

- Here's how to get Matamune - Gilgamesh must be defeated for the 2nd time, and
Muramata given to Ruksel in [Dalmasca Estersand / South Bank Village]. Keep
fishing until you obtain five colored bottles - solve their riddles to obtain
five messages. Solve their riddles as well, and then travel to [Barheim Passage
/ The Zeviah Span] - you need to enter small portion which is only accessible
from [Barheim Passage / West Annex] and you obtain Matamune from the most
unsuspected visitor. Hah!

- Matamune, once given to Ruksel, will allow you to reel in perfect fishing
rewards which I was describing about two paragraphs back.

- Now let me break down each of the five fishing sections:

-------------------------------------------------------------------------------
DOWNSTREAM | initially available
Commands   | C, right, X, S - Common Fish
           | C, X, S, up - Common Fish
           | down, X, C, S - Common Fish
           | S, T, X, C - Common Fish
           | T, C, X, S - Common Fish
           | T, X, S, down - Common Fish
           | X, C, up, T - Common Fish
Direction  | horizontal - 100%
Rewards    | 100 gil - 34% chance to get
           | Hi-Potion - 33% chance to get
           | Water Stone - 33% chance to get
-------------------------------------------------------------------------------
MIDSTREAM  | unlocked once you make five perfect fishing trips on Downstream
           | (they do not have to be consecutive)
Commands   | L1, down, C, S - Common Fish
           | L2, down, R1, C - Common Fish
           | R2, S, X, L1 - Common Fish
           | T, C, up, down, X - Delicious Fish
           | T, L1, right, S - Common Fish
           | X, S, R2, up - Common Fish
           | X, T, C, down, S - Delicious Fish
Direction  | horizontal - 40%
           | vertical - 60%
Rewards    | 100 gil - 33% chance to get
           | Fish Scale - 34% chance to get
           | Water Magicite - 33% chance to get
-------------------------------------------------------------------------------
UPSTREAM   | unlocked once you make five perfect fishing trips on Midstream
           | (they do not have to be consecutive)
Commands   | L1, down, C, S - Common Fish
           | left, R1, T, X, C - Delicious Fish
           | R2, R1, T, L2, C - Delicious Fish
           | right, left, X, S, down - Delicious Fish
           | T, C, down, up, X - Delicious Fish
           | T, down, left, X, C - Delicious Fish
           | up, R1, T, left, C  - Delicious Fish
           | X, C, R2, up - Common Fish
           | X, T, C, down, S - Delicious Fish
Direction  | horizontal - 40%
           | vertical - 60%
Rewards    | Cactoid Compact - 10%; one time only
           | Fish Scale - 30%
           | Frogspawn - 30%; when Cactoid Compact is caught, then 40%
           | Turtle Shell - 30%
-------------------------------------------------------------------------------
HIDDEN     | Matamune required; unlocked once you capture Cactoid Compact on
SHOALS     | Upstream
Commands   | down, up, T, X, R2 - Delicious Fish
           | left, R1, T, X, C - Delicious Fish
           | R2, R1, T, L2, C - Delicious Fish
           | T, C, up, S, R1, L1 - Nebra Succulent
           | up, R1, T, left, C  - Delicious Fish
Direction  | horizontal - 40%
           | vertical - 60%
Rewards    | Adamantite - 45%; when Cactoid Commendation is caught, then 55%
           | Cactoid Commendation - 10%; one time only
           | Hi-Potion - 45%
-------------------------------------------------------------------------------
DEN OF THE | Matamune required; unlocked once you capture Cactoid Commendation
RIVER LORD | on Hidden Shoals
Commands   | down, R1, C, L2, right, X - Nebra Succulent
           | R1, L2, up, S, R2, L1, X, right - Nebra Succulent*1
           | T, C, up, S, R1, L1 - Nebra Succulent
           | T, R2, C, L1, X, S - Nebra Succulent
           | up, R2, right, L1, X, R1 - Nebra Succulent
           | X, R1, down, L1, R2, S - Nebra Succulent
Direction  | horizontal - 40%
           | vertical - 60%
Rewards    | Adamantite - 50%
           | Scarletite - 50%
-------------------------------------------------------------------------------
Notes      | - Once Gilgamesh is defeated for 2nd time, empty bottles you catch
           | may turn out to be one of five colored bottles. Solve their
           | mystery and claim the legendary rod Matamune!
           | *1 This button input will be appearing over and over until you
           | catch King of the Nebra. You have to complete it successfully nine
           | times to reduce all of King's lives. Take as much time as you need
           | to accomplish that - you can even save, turn off your game and
           | come back later. Any successful catches will still be counted.
-------------------------------------------------------------------------------

- So, what do you really get outta all this? Once King is caught, you will
obtain Lu Shang's Badge, one of three loot items needed for Wyrmhero Blade.

- Additionally, Ada will purchase fish from you.
  amount of Common Fish x 10 gil = total amount of gil
  amount of Delicious Fish x 100 gil = total amount of gil
  amount of Nebra Succulent x 200 gil = total amount of gil

- That wraps up this quest.

HUNT CLUB QUEST

- Warp to Phon Coast.


===============================================================================
PHON COAST area
===============================================================================

- In [Hunter's Camp] go to the house of Shady Bangaa bunch and speak to
Huntmaster. Since you have proven yourself by felling Mandys, they are willing
to let you join, but not before you pass another test. You are to travel to
[The Vaddu Strand] and hunt down rare game Thalassinon.

- There is a total of 80 rare game enemies in FFXII - of those, 49 can spawn
infinite times. 31 rare game enemies, however, will spawn only once and then
never again when you claim the trophy they drop after defeat.

- Hoppalongcassidy to [The Vaddu Strand] and go as far E as you can. Then stand
on the ledge facing W and wait until Thalassinon spawns down on the beach. Go
kill it and it drops Shelled Trophy KI. Save 11, RDMC.

- Return to [Hunters' Camp] and talk to Huntmaster, then to Atak, Blok and
Stok. They will update Shifty-Eyed Man's store in this area depending on how
many trophies you give to them. You can give 30 trophies to say Atak, and the
other two will never get any. Atak specializes in weapons, Blok in armors and
Stok in items. My opinion is - all weapons and armors Atak and Blok will offer
can be found elsewhere, so stick with Stok.

- Talk to Huntmaster repeatedly to get a general idea of how trophy rare game
spawns. 'Enthusiastic Streetear' close to Notice Board as well as two other
people will be giving you vague hints about where might a possible Trophy rare
game be.

- Outfitters gets its own section in the guide, as will rare monsters.

- Let's kill those marks. Banzai to Balfonheim, and from there enter Cerobi
Steppe.


===============================================================================
CEROBI STEPPE area
[Cerobi Steppe / South Liavell Hills]
  - exit to Balfonheim
  - has choco-tracks to [The Northsward]
[Cerobi Steppe / North Liavell Hills]
[Cerobi Steppe / The Terraced Bank]
[Cerobi Steppe / Journey's Rest]
  - SCR
  - Strahl's Anchor (available when Strahl has free travel)
[Cerobi Steppe / Feddik River]
[Cerobi Steppe / The Northsward]
  - has choco-tracks to [South Liavell Hills]
  - has choco-tracks to [Old Elanise Road]
[Cerobi Steppe / Crossfield]
[Cerobi Steppe / Old Elanise Road]
  - exit to Tchita Uplands
  - has choco-tracks to [The Northsward]
===============================================================================

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.41
Cerobi Steppe
Subject to change.
-------------------------------------------------------------------------------
Violators will be shot (again) - HABNo38
Drop till you shop             - no shops, blimey
Weather forecast               - W&TNo39
Lara Croft got nuffin on you   - TRENo28
-------------------------------------------------------------------------------
Ashe: Subject to change.
ASHE'S POSTCARD COLLECTION No.41 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

- Make way to [Journey's Rest] and save your game at SCR. Now travel to [The
Northsward] and Viera will join your party. Look for Vyraal near the three
windmills and engage it.

- MARK VYRAAL [lv41, 106616 HP], save35, RDMC.
- party lv77
- Attack (may confuse)
Haste
Immobilizega
Sonic Fangs
Lunge
Restore
Magick Barrier
Fireball
Protect, Shell, Haste, Bravery and Bubble on your chrs, Dispel on Vyraal and
start hacking away. Vyraal may sometimes Confuse a chr it hits, so chuck a
quick Remedy. Immobilizega will be swiftly removed with Esunaga, and you can
equip Flame Shield to halve Fireball's damage. Sonic Fangs deal huge damage,
and Vyraal may achieve high combos, so be careful. In later part of battle
Vyraal will erect Magick Shield to protect itself from magic damage, so stick
with physical attacks and it will fall soon.

- After battle you receive Viera Rucksack KI. Report back to recieve 3500 gil,
Halberd and Crystal Shield. You will also receive Dragon Scale KI. With it
return to [The Northsward] and examine 'Windmill No.10'. After a brief event
Wyrm Philosopher will show up - agree to give him Dragon Scale, and instead he
forks over Ageworn Key KI. He will say that since you didn't have any trouble
finding Vyraal, you won't have any trouble finding the ancient wyrm the key is
supposed to lead you to... he has no idea where the wyrm is, though. The hint
about wyrm's lair is given by 'Stranded Merchant' in [Old Archades / Alley of
Low Whispers] - he'll talk about not going anywhere since he heard about
ancient wyrm down there.

- Defeating Hell Wyrm is one of the requirements for Yiazmat hunt, but that
hunt itself only becomes available when you've cleared Pharos.

- If you wanna fight Hell Wyrm now, I suggest you get something that absorbs
holy - and that would be Sage's Ring, which you can steal from trophy rare game
Arioch in [Nabreus Deadlands / The Slumbermead]. It has 40% chance to spawn in
NE corner of the area. Since we'll be going there eventually, hold your
chocobos for a while.

- Warp to Rabanastre now.


===============================================================================
THE ROYAL CITY OF RABANASTRE town
===============================================================================

- Go to [Clan Hall] and speak to Mont for following rewards:
- for High Guardian rank: Empyreal Soul, 3x Teleport Stone

- Clan Provisioner has a goody available for you! Bubble Belt is back, and a
new accessory Cat-ear Hood is available (+20 VIT, +50 SPD). Immediately buy at
least 3 of these for each of my girls.

- Warp to [Tchita Uplands].


===============================================================================
TCHITA UPLANDS area
===============================================================================

- Begin at [The Chosen Path]. You are looking for cloudy weather here, but if
it rains when you come, no sweat. When zoning, it will switch between rainy and
cloudy weather. If you have sunny weather, zone between Tchita and Cerobi areas
until you get desired weather. Lindwyrm appears on [Garden of Life's Circle]
during cloudy weather.

- MARK LINDWYRM [lv39, 228468 HP], save38, RDMC.
- party lv80
- Attack
Fira
Thundara
Blizzara
Bio
Lv.2 Sleep
Lv.4 Break
Restore
Greater Barrier
Rake
Fireball
Stone Breath
Protect, Shell, Haste, Bravery and Bubble on your chrs, Dispel on Lind and
start the assault. If possible, try coming to this fight with levels that end
in numbers 1, 3, 5, 7, or 9, so Sleep magic is rendered useless. I did not, and
I wasn't in the mood to gain one more lv at the moment. Besides, Fran has
Ribbon on which I picked up in time from last battle. As you poke Lind's HP
down, it will meddle with you by putting various statuses on your chrs. Both
Petrify and Sap will be removed by Esunaga. Over the course of battle Lind may
use Restore a couple of times to recover HP, so just stick with it. Cast Dispel
when Greater Barrier is used. All in all, not a tough battle to win.

- After battle you receive Rusted Scrap of Armor KI. Report back to receive
4200 gil, Barrel Coat and Hi-Ether.

- Go to Sochen now and enter it from [Tchita Uplands].


===============================================================================
THE SOCHEN CAVE PALACE dungeon
===============================================================================

[Sochen Cave Palace / Doubt Abandoned]

- As you enter, Insecure Seeq joins the fray. Sniff around W side of the area
to run into Overlord.

- MARK OVERLORD [lv42, 64325 HP], save40, RDMC.
- party lv80
- Attack
Bravery
Smite of Rage
Rage
Lunge
Tri-Attack
Pyromania
Protect, Shell, Haste, Bravery and Bubble on your chrs, Dispel on Overlord, and
start hacking away. Except for Pyromania (have Flame Shield on) and Rage this
is a beefcake blow trading contest. Renew gambit will keep you in top shape
while you wear down Overlord's HP. Couple of times it will cast Bravery on
self, which you should remove with Dispel. As it nears defeat, its defense and
attack power increase, so finish it off swiftly with a Quickening.

- Report back to receive 3500 gil, 2x Hi-Ether and Teleport Stone.

- Now warp to Salikawood, and from there enter Nabreus Deadlands.


===============================================================================
NABREUS DEADLANDS area
===============================================================================

NABREUS' MEDAL QUEST

- Go to [The Muted Scarp] and you will find all three No Mous together -
approach them for a scene. You are to travel to [Overlooking Eternity] by
taking a secret path from [The Slumbermead] to [The Fog Mutters], and then
reaching your destination. Look for the shrine of Frog King at the top and you
will obtain Medallion of Bravery KI, Medallion of Love KI, and Lusterless
Medallion KI.

- Now enter Necrohol by taking E exit from [Field of the Fallen Lord].


===============================================================================
NECROHOL OF NABUDIS dungeon
===============================================================================

[Necrohol of Nabudis / Hall of Slumbering Might]

- Immediately around the corner you will find Goliath.

- MARK GOLIATH [lv47-lv48, 224294 HP], save28, RDMC.
- party lv71
- Attack (may disable)
Waterga
Aeroga
Gravity
Smite of Rage
Focus
Lunge
Magick Barrier
Protect, Shell, Haste, Bravery and Bubble on your chrs, then Dispel Gol and
begin hacking. It may erect Magick Barrier to prevent itself from taking magic
damage, but just stick to good old physical attacks. Gol's regular attack may
put Disable on you, but nothing Esuna couldn't fix. Keep up the assault and Gol
is history soon.

- After battle return to [Nabreus Deadlands / Succor Midst Sorrow] to save your
game (we'll go get the reward in due time), then return here. Proceed SE to
next area.

[Necrohol of Nabudis / Hall of the Ivory Covenant]

- Halfway through you will find 'Door of Loathing' - pick first and then second
choice to open the door (Medallion of Love is used up).

[Necrohol of Nabudis / Cloister of Reason]

- BOSS FURY [lv46, 69710 HP], Save48, RDMC.
- party lv81
- Attack
Bunny Slam
Hero's March
Lunge
Time Requiem
Bacchus' Wine
Protect, Shell, Haste, Bravery and Bubble on your chrs, Dispel on Fury and
begin hacking away. Boss has high evasion and parry rate, and will frequently
counter. Be sure to Dispel it when it uses Hero's March, and wear Power Armlet
to avoid being put in Stop status. When it gets low on HP, it will take some
Wine to Berserk itself, becoming even more furious in attacks. Use a Quickie to
finish it off.

- After battle you will see Lusterless Medallion keening... Return to previous
area.

[Necrohol of Nabudis / Hall of the Ivory Covenant]

- Go save your game into Nabreus, then return here. Travel S to next area.

[Necrohol of Nabudis / Cloister of the Highborn]

- Choose where you want to be, and clear the area of all enemies. Switch off
your gambits for a while and deliberately weaken one of your chrs into HP
amount which must be lower than 10% of chr's MAX HP. This will cause
Deathscythe to spawn near your location. Immediately turn gambits back on and
heal.

- MARK DEATHSCYTHE [lv44, 125601 HP], save29, RDMC.
- party lv71
- Attack (may stop)
Darkra
Darkga
Death
Doom
Ram
Annul
As soon as mark appears, heal yourself. I suggest having Black Mask and Power
Armlet on to absorb dark damage and be immune to Stop. Cast Protect, Haste and
Bravery on your chrs, then start hacking away at mark. Having Holy Lance or
spamming Holy is a nice and quick way to end the battle quickly. If you drag
the battle on, mark will empty all of your MP and then spam Death for all it
holds dear. Another quick way to win is to Reflect yourself, then bounce off
Curaja until it falls defeated.

- Return to Nabreus again to save your game. Reward shall be collected later.
When progress is saved, return here and take SW exit to next area.

[Necrohol of Nabudis / Cloister of Distant Song]

- Check the path going W to the 'Door of Horrors' - pick first and then second
choice to open the door (Medallion of Bravery is used up).

[Necrohol of Nabudis / Cloister of Solace]

- BOSS HUMBABA MISTANT [lv46, 314086 HP], Save48, RDMC.
- party lv81
- Attack
Protect
Temblor
Smite of Rage
Ram
Darkness
Protect, Shell, Haste, Bravery and Bubble on your chrs, Dispel on Humbaba and
begin hacking away. Exceptional strength and high combo chance make this a
tough beefcake to fall. Wear Black Mask to absorb Darkness' damage, and be
careful or Temblor's chances to Disable - spread your chrs out. As it nears
defeat, its defense and attack power improve - a ripe chance for a Quickie,
maybe?

- After battle you receive Medallion of Might KI. I suggest going to [The
Salikawood] to save your game at GCR, and then return to [Cloister of Distant
Song].

[Necrohol of Nabudis / Cloister of Distant Song]

- Take NE exit.

[Necrohol of Nabudis / Cloister of the Highborn]

- S end of the area is housing 'Door of Despair' - pick first and then second
choice to open the door (Medallion of Might is used up).

[Necrohol of Nabudis / The Crucible]

- BOSS CHAOS [lv57, 208966 HP], Save49, RDMC.
- party lv82
- Attack (may disable)
Aeroga
Aeroja
Fearga
Whirlwind
Enrage
Attack command is sealed in this battle, so switch your gambit's action
'Attack' to 'Souleater'. Protect, Shell, Haste, Bravery and Bubble on your
chrs, Dispel on Chaos. It is accompanied by four Chaosjets, who will continue
to put buffs on Chaos and frequently try to Silence you. Each of Chaosjets is
weak to one element, so use appropriate magic against them, or simply use Flare
or Scathe. When minions are gone, wail on Chaos, making sure to cure Disable as
you go. Once past half HP lost, spread your chrs out to avoid having their MP
completely drained because of Fearga - Chaos will also use Enrage on itself to
increase damage potential it can dish out, so you would be advised to hurry up
in killing it.

- That was 5th and final boss in the long trek thru Necrohol. Defeating Chaos
also wraps up Nabreus' Medal quest. Next stop is Nalbina.


===============================================================================
NALBINA FORTRESS town
===============================================================================

- For Deathscythe see Popol and you will receive 2800 gil, 2x Hi-Ether and Soul
of Thamasa.

JOVY QUEST

- Afterwards seek out Jovy in [Nalbina Town / West Ward] and talk to him. This
is 4th time out of five.

- For Goliath see Barrong and you will receive 3600 gil, Save the Queen and
Einherjarium.

JOVY QUEST

- Afterwards seek out Jovy in [Nalbina Town / West Ward] and talk to him. This
is 5th and final time. After a bit of talking you will get Elixir and Knot of
Rust.

- Now warpalongcassidy to Rabanastre.


===============================================================================
THE ROYAL CITY OF RABANASTRE town
===============================================================================

- Go to [Clan Hall] and speak to Mont for following rewards:
- for Knight of the Round rank: 2x Megalixir, 3x Teleport Stone
- for felling Humbaba Mistant: 2100 gil
- for felling Fury: 2100 gil, Bacchus' Wine
- for commanding 8 espers: Gemsteel, 2x Teleport Stone

- Clan Provisioner now has Knot of Rust for selling, but I had enough of those
already meself. This item powers up Dark Matter's damage - for more details
read Battle Info section.

- Next travel to [Ogir-Yensa Sandsea].


===============================================================================
OGIR-YENSA SANDSEA area
===============================================================================

- Make sure your game is saved! Waltz to [Central Junction] and take the
entrance to [Zertinan Caverns].


===============================================================================
ZERTINAN CAVERNS area
===============================================================================

- Walk thru [Canopy of Clay] and take W exit to [Nam-Yensa Sandsea].


===============================================================================
NAM-YENSA SANDSEA area
===============================================================================

- You will emerge at [Withering Shores], south part. Climb the structure and
walk all the way W. It's one of your old friends...

- BOSS BA'GAMNAN & CRONIES [lv49, 115659 HP], Save36, RDMC.
- party lv77
- Ba'gamnan:
Attack
Kick
Shining Ray
Kick
Eviscerator
  Gijuk:
Attack
Firaga
Thundaga
Blizzaga
Protect
Shell
  Rinok:
Attack
Ram
Lunge
Red Fang
Blue Fang
White Fang
  Bwagi:
Attack
Sandstorm
Ram
Lunge
Protect, Shell, Haste, Bravery and Bubble on your chrs, Dispel all four enemies
and start hacking (Monid is fighting on your side). I would get rid of Gijuk
first to eliminate area magic attacks, then work on disposing Rinok, followed
by Bwagi. Now only Ba'gamnan is left standing and boy, does he put up a fight.
Don't have all chrs piled up around him, have one or two stand back to avoid
being caught in boss' area attacks (especially Ray hurts a lot). Kick his ass
and you are victorious.

- You will receive 5100 gil and Megalixir.

- Warp to Lhusu Mines now.


===============================================================================
LHUSU MINES dungeon
===============================================================================

IMPORTANT WARNING! PLEASE READ THIS VERY CAREFULLY!
You are about to face Gilgamesh, a crazy guy with craving for famous swords. As
you do battle with him, you get a chance to obtain ONE TIME ONLY set of
equipment, which consists of Genji Armor, Genji Shield, Genji Helm and Genji
Gloves. YOU MUST STEAL THEM DURING BATTLES WITH GILGAMESH, AS THEY CANNOT BE
OBTAINED ANYWHERE ELSE. If you miss the opportunity, Genji equipment is lost.

[Lhusu Mines / Transitway 2]

- Save your game, then travel W.

[Lhusu Mines / Tasche Span]

- MARK GILGAMESH [lv45, 123103 HP], Enkidu, save16, RDMC.
- party lv66
- Gilgamesh:
Attack (may sleep)
Fly, Enkidu! -> dog performs Dash
Now, Enkidu! -> dog performs Growl
Ultimate Illusion
Kick
Slice Thrice
Perfect Defense
  Enkidu:
Attack
Growl
Eerie Soundwave
Sonic Fangs
Lunge
Dash
Protect, Shell, Haste, Bravery and Bubble on your chrs, smack Enkidu with
Dispel and start hacking away. Kill Enkidu as quickly as you can to stop their
combined attacks. You can steal from Gil five times during this battle (each
time after you take off 20% of his health) - this is very important to know.
You can steal two unique pieces of armor, not available anywhere else, during
4th and 5th stage of battle. In 4th stage you can swipe Genji Shield, and in
5th stage Genji Gloves. Make sure you Dispel Gil after each phase, for he will
gain progressively more good statuses on himself. Once Enkidu is history, Gil
is so much easier. Slice Thrice is his most heavy attack for time being, until
he has less than 20% HP left. He will quickly use Perfect Defense, and then use
Illusion twice. After second use he becomes vulnerable again and you can smack
it into oblivion.

- He is not defeated yet. Return to previous screen to save your game, then
return here and travel W.

[Lhusu Mines / Site 9]

- Head SW towards the place where you fought Antlion. About halfway there seek
out 'Wrought Iron Gate' and use Site 11 Key to open it.

[Lhusu Mines / Site 11]

- Make your way around the area and use E exit to return to [Site 9].

[Lhusu Mines / Site 9]

- Look for 'Gate Switchboard' and operate it to lift nearby door, thus creating
a shortcut. Return to previous screen.

[Lhusu Mines / Site 11]

- Proceed to NW corner and operate another 'Gate Switchboard' to lift the door,
then travel E.

[Lhusu Mines / Lasche Span]

- Travel SE.

[Lhusu Mines / Site 5]

- You will locate 'Site 5 Cart', which you can use to travel to [Site 11] and
back. In SE corner of the area you will find the Urn with Lhusu Candle,
revealing hidden areas of the map for [Lhusu Mines]. Travel E to next area.

[Lhusu Mines / Site 6 South]

- Travel N to find a hidden path to [Site 6 North].

[Lhusu Mines / Site 6 North]

- Go to the end of the room and look for two possible treasure pots. Both have
50% chance to spawn - in one you will get either gil, Knot of Rust or Scathe
Mote, and if the one you're looking for spawns as well, it will Aegis Shield.
Return to previous screen.

[Lhusu Mines / Site 6 South]

- Travel S.

[Lhusu Mines / Staging Area]

- Wow, SCR! Save your game, then go S.

[Lhusu Mines / Site 7]

- MARK GILGAMESH [lv70, 473246 HP], Enkidu, save17, RDMC.
- party lv67
- Gilgamesh:
Attack (may stop, petrify, sap)
Lv.2 Sleep
Lv.3 Disable
Lv.4 Stone
Fly, Enkidu!
Now, Enkidu!
Bitter End
Perfect Defense
Monarch Sword
  Enkidu: Attack (may petrify), Lunge, Crushing Fangs, Dash, Growl
Attack (petrify)
Growl
Crushing Fangs
Lunge
Dash
Protect, Shell, Haste, Bravery and Bubble on your chrs, Dispel on Enkidu, and
begin hacking away. If possible, try to come to this battle with levels like
lv59, or lv67 - this way you render couple of Gil's attacks useless. The battle
is extremely tough and well placed gambits means difference between life and
death. Have one chr always heal the party with Curaja, while other two (or
three, if you are fighting at the point I am - with Reddas as guest) are
keeping mark busy. Enkidu will sometimes regain beneficial spells, so Dispel
them right away. Bosses' combo attacks will drive you nuts, so do keep Bubble
and Protect up. Once Enkidu is history, Gil becomes easier - without his dog he
ain't so tough... or so I thought. Gil is very good at comboing attacks
together, and for 1500 dmg per slice it quickly adds up. Keep constant Curajas
a must and keep driving Gil towards his doom. Like previous battle, you can
steal an item each time you knock off 20% of his HP. In 4th stage you can swipe
Genji Helmet, and in 5th stage Genji Armor. When he has less than 20% HP left,
he will quickly use Perfect Defense, and then use Sword twice. After second use
he becomes vulnerable again and you can smack it into oblivion.

- After battle check 'Sword of Legend'... hm, I say we were duped. Return to
Rabanastre.


===============================================================================
THE ROYAL CITY OF RABANASTRE town
===============================================================================

- Go to [Clan Hall] and speak to Mont for following rewards:
- for completing Gilgamesh hunt: 10000 gil, Masamune

- And for grand asskicking finale, let's nail Hell Wyrm. Warp to Sochen.


===============================================================================
THE SOCHEN CAVE PALACE dungeon
===============================================================================

WYRM QUEST

- You still have that Ageworn Key you got from Wyrm Philosopher back in Cerobi
Steppe? Let us use it in order to hunt down the wyrm he was mentioning.

[Sochen Cave Palace / Skybent Chamber]

- Examine 'Disused Pedestal' and down we go.

[Sochen Cave Palace / Chamber of the Chosen]

- Loop around and take the exit down there.

[Sochen Cave Palace / Temptation Eluded]

- Follow the path E and take the exit at the end.

[Sochen Cave Palace / Hall of Shadowlight]

- Take S exit.

[Sochen Cave Palace / Destiny's March]

- Go as far W as you can and open Ascetic's Door. Follow the path and at the
end use Ageworn Key on the door leading to 'Hall of the Ascetic'.

[Sochen Cave Palace / Hall of the Wroth God]

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
No290   HELL WYRM                 G: Boss               C: Dark Dragon
aggressive ---------------------- STATISTICS ---------------------- Flying: no
V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPE
a   | 60    | 8930711       | 999       | 55      | 48      | 99      | 18
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
a   | 102     | 32    | 35    | 0     | 0           | 150 | 30000     | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: dark
FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
halves  | halves  | halves  | halves  | halves  | halves  | weak    | absorbs
------------------------------ STATUS AFFINITIES ------------------------------
 DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
 imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER
 imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP
 imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
-------------------------- BEGINS BATTLE WITH STATUS --------------------------
100%: Protect, Shell, Haste
------------------------------ PASSIVE ABILITIES ------------------------------
Start: Safety, Null Knockback, Null VIT, Null W&T Effects, Piercing Magic,
       Null EVA, CritHP -> ATT+, Attack+, Spellspring
Gain : Damage Resist (HP < 50%), Magic CT = 0 (HP < 10%)
Lose : none
------------------------------ TARGET PREFERENCE ------------------------------
Hell Wyrm tends to focus on foe who draws the most hate.
------------------------------------ NOTES ------------------------------------
You can escape from this battle into previous area in order to refresh your
party. When you come back, Hell Wyrm's HP will be at the point it was when you
left. Depending on how many times you leave the battle, [Stage] counter appears
below minimap in upper right.
------------------------------------ ITEMS ------------------------------------
 DROP: none
STEAL: Dark Stone - c, Dark Magicite - u, Dark Crystal - r
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST ---------------------------------
01. RA - Attack
         up to 12hits (21% chance), 5% chance to KO, CT25
02. MA - Waterga
         HP > 30% - r
         HP < 10% - r
03. MA - Aeroga
         HP > 30% - r
         HP < 10% - r
04. MA - Firaga
         HP > 30% - r
         HP < 10% - u
05. MA - Thundaga
         HP > 30% - r
         HP < 10% - u
06. MA - Blizzaga
         HP > 30% - r
         HP < 10% - u
07. MA - Darkga
         HP > 30% - r
         HP < 10% - u
08. MA - Invert
         HP > 30% - r
         HP < 10% - used every second command
09. MA - Breakart Pentagram
         if esper is detected in battle - on esper - a
10. SA - Judgment
         each time Hell Wyrm loses 10% HP - 9x times total - a
11. SA - Rake
         HP > 30% - u
         30% < HP < 20% - a
12. SA - Stone Breath
         HP > 30% - u
         20% < HP < 10% - a
----------------------------- PLACE OF ENCOUNTER ------------------------------
Sochen Cave Palace / Hall of the Wroth God; save02, BEMC.
------------------------------ GET READY! FIGHT! ------------------- party lv99
Hell Wyrm has a long HP bar. Below the top bar you will see 50 blobs, totaling
for 51 bars alltogether. Each one represents around 175112 HP, for a total of
8930711 HP. Crazy number, huh?
White Mask, White Robes / Maximillian / Brave Suit, weapons with holy element
attack or best katanas, Power Armlet, Ribbon and Bubble Belt is the type of
equipment I would recommend having for this battle. Wyrm indeed has lots of HP,
but it is very predictable to fight and with a bit of setup I will help you
win.
One of your chrs should wear Ribbon or Power Belt at all times to be immune to
Stop, and then set up a gambit for this chr to cast Bubble on self and throw
Chronos Tear on allies under Stop. Yes, there is only 9 chances you will be
affected with Stop through the battle, but you may not always be lucky to
switch equipment just in time (you can also try maintaining Shell to halve the
chances for Stop to work). Put Bubble Belt on other two chrs, and then arrange
a Curaja gambit for HP < 60% for one of these two chrs only. That way he/she
will be curing most often and thus draw much hate to him/herself.
Typically, almost any strong weapon will be good, as long as it is doesn't deal
dark damage, and katanas also tend to combo often (they are worth using despite
of best katanas not having as high ATT as 2Hswords).
Checking status affinities we see that Wyrm can be put on Oil and Berserk. But
I ask - is that really what you want? Wyrm will be attacking twice as fast,
though it's true you will not be seeing anything else except its regular
attack. Ah, about that - it has a small chance to KO you, so beware.
Enter the battle and immediately chuck Dispel to remove Wyrm's buffs, cast
Protectga and Hastega, then start hacking at its HP. Use Expose a couple of
times because Wyrm gains Damage Resist when it loses half HP. Shields are
useless in battle as Wyrm has Null EVA and will thus always hit you. For
starters you will be seeing Wyrm's physicals.
When it loses 10% HP, Wyrm charges for Judgment - here's where White Mask comes
in because it will absorb the damage. If any chrs get put to Stop, Chronos Tear
gambit will take care of it. When Judgment is used, you may want to try Berserk
on one of two chrs who do not heal for some swift justice from your side. After
second Judgment Wyrm starts to use magic attacks and Rake. Battle will look
mostly the same until boss loses half HP - at this time all of your attacks
will deal 30% less damage to Wyrm, but thanks to Expose you will still be doing
maximum damage (that would be 6999 - not as great as 9999, though).
Keep counting those Judgments - when 7th is used, Wyrm begins assaulting you
with Rake exclusively and will leave you alone with magic for a while. Keep
Protect up and arrange second chr with Curaja gambit - even though Rake has no
visual confirmation of being able to do so, this attack can combo up to 12
times on you.
After 8th Judgment is used, Rake goes buh-bye and Stone Breath becomes Wyrm's
choice dish on attack list - Petrify to the max! Heal Petrify manually just as
it is about turn chr to Stone to avoid wasting time for Esuna.
9th and last Judgment comes - Stone Breath waves adieu as well, but Wyrm gains
Invert. Woohoo, I presume. Boss will now go like this - Invert, lv3 element
magic, Invert, lv3 element magic, Invert, repeat. Be advised that it can now
cast magic instantly, so having all three chrs with Curaja gambit will be a
smart choice to make. You will be rolling in MP all the time now, so use it or
lose it. Remove final 10% of Wyrm's HP and you win.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------

- Hm, bastard didn't give anything and it had crap steal, too. This wraps up
this quest. So what good did all that do... let's go visit Mont in Rabanastre.


===============================================================================
THE ROYAL CITY OF RABANASTRE town
===============================================================================

- Go to [Clan Hall] and speak to Mont to receive following rewards:
- for felling Hell Wyrm: 50000 gil

- Your next objective is to get to Feywood. Use GCR to warp to Golmore Jungle.


===============================================================================
GOLMORE JUNGLE area
===============================================================================

- Make your way to [The Rustling Chapel] and take S exit to Feywood.

AWESOMENESS CHECK NUMERO FOURTEEN!
- Before you depart for the dungeon, you can have following magics in addition
  to those mentioned under previous 'Numero' checks:
  Curaja, Dispelga, Firaga, Thundaga, Blizzaga, Sleepga
  - 67 out of 81 total
- ...and following techs:
  Revive, Expose
  - 22 out of 24 total
- ...status nullifying accessories:
  Tourmaline Ring - Poison
  Rose Corsage - Silence
  Sash - Slow
  Argyle Armlet - Blind
  Jackboots - Immobilize
  Black Belt - Disable
  Nishijin Belt - Sleep
  Gillie Boots - Oil
  Quasimodo Boots - Sap
  Fuzzy Miter - Petrify
  Bowline Sash - Confuse
  Power Armlet - Stop
- Status: Protect, Shell, Reflect, Berserk, Regen, Float, Decoy, Haste, Vanish,
          Bubble, Faith, Bravery
- Status: Slow, Blind, Poison, Immobilize, Disable, Silence, Petrify, Sleep,
          Oil, Warp, Sap, Berserk, Confuse, Reverse, Disease, Doom, Stop, Death
- Extra : Instakill CritHP foe, MDEF-, Additional Element Weakness, Insta
          CritHP for foe, MAG-, Status Transfer, DEF-

========================== 34 MARKS OUT OF 45 SLAIN ===========================


===============================================================================
THE FEYWOOD area
[The Feywood / Walk of Flitting Rifts]
  - exit to Golmore Jungle
  - exit to Paramina Rift
[The Feywood / Walk of Dancing Shadow]
  - exit to Henne Mines
[The Feywood / Walk of Stolen Truths]
[The Feywood / Antiquity's End]
  - SCR
[The Feywood / Redolent Glade]
[The Feywood / White Magick's Embrace]
[The Feywood / Ice Field of Clearsight]
[The Feywood / The Edge of Reason]
  - exit to Giruvegan
===============================================================================

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.42
The Feywood
Subject to change.
-------------------------------------------------------------------------------
Violators will be shot (again) - HABNo39
Drop till you shop             - no shops, blimey
Weather forecast               - W&TNo40
Lara Croft got nuffin on you   - TRENo29
-------------------------------------------------------------------------------
Ashe: Subject to change.
This dungeon's map will be fully completed when you obtain Feywood Candle.
ASHE'S POSTCARD COLLECTION No.42 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

- From [Walk of Flitting Rifts] go SE to [Walk of Stolen Truths]. Your mini map
goes haywire for the remainder of the area. Poke around the E end of the area
and you will stumble upon the Urn with map of [The Feywood].

- Here is another leveling tip - W exit from [Walk of Dancing Shadow] leads to
a portion of [Henne Mines], where you will encounter some lv64 enemies. You are
looking at about 3000 EXP per enemy, doubling if you have Embroidered Tippet
equipped.

- Make way to [Antiquity's End] and find SCR here. After saving try going S for
a scene. Change gambits a bit, so that you heal wounded chrs with X-Potions,
and remove harmful status effects with Remedy. Protect, Shell, Haste, Bravery,
Faith and Bubble on your chrs, then take S exit to [Redolent Glade], and tackle
a boss.

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
No276   RAFFLESIA                 G: Boss               C: Aggressive Vegetable
aggressive ---------------------- STATISTICS ---------------------- Flying: no
V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPD
a   | 43    | 73393         | 999       | 37      | 26      | 87      | 34
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL
V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
a   | 66      | 28    | 22    | 0     | 0           | 31  | 4280      | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: earth
FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
halves  | halves  | halves  | absorbs | halves  | weak    | halves  | halves
------------------------------ STATUS AFFINITIES ------------------------------
 DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
 imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | yes | yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER
 imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP
 imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
-------------------------- BEGINS BATTLE WITH STATUS --------------------------
100%: Shell
 50%: Reflect, Haste, Regen
------------------------------ PASSIVE ABILITIES ------------------------------
Start: Safety, Null Knockback, Null VIT, Null W&T Effects, Spellbound
Gain : Magic CT = 0 (HP < 50%), Spellspring (HP < 50%)
Lose : none
------------------------------ TARGET PREFERENCE ------------------------------
Rafflesia tends to focus on foe who draws the most hate. When HP < 80%,
Rafflesia tends to focus on foe closest to it.
------------------------------------ NOTES ------------------------------------
During battle a magic field will be draining your MP.
------------------------------------ ITEMS ------------------------------------
 DROP: none
STEAL: Screamroot - c, X-Potion - u, Putrid Liquid - r
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST ---------------------------------
01. RA - Attack
         up to 4hits (17% chance), CT25
02. MA - Disablega
         all battle - r
03. MA - Sleep
         all battle - r
04. MA - Toxify
         all battle - r
05. MA - Drain
         HP < 50% - on foe with most HP - r
06. MA - Syphon
         all battle - on foe with most MP - r
07. SA - Curse
         all battle - r
08. SA - Nectar Volley
         HP < 80 % - 1x - a
         again after next six commands - a
09. SA - Cry for Help
         HP < 60% - 1x - a
10. SA - Pollen Dance
         HP < 80% - r
         HP < 20% & Pollen Dance hasn't been used yet - 1x - a
----------------------------- PLACE OF ENCOUNTER ------------------------------
The Feywood / Antiquity's End; , Save 12, RDMC.
------------------------------ GET READY! FIGHT! ------------------- party lv64
In addition to buffs you put on before battle, have Bowline Sash equipped to be
immune to Confuse. Even though boss has Null VIT, you can cast Shell on
yourself to have 50% less chance for boss to hit you with status effects. Take
care to renew your protective buffs when they wear off. Raff will fall from
tree with several buffs on as well, so you will make a wise choice by chucking
Dispel on it to have those removed. You can wield weapons with wind element to
inflict superior damage to Raff, or employ the tested Reflect-THIS! strategy by
casting Reflect on yourself before you enter the battlefield, and then have all
3 chrs unleash Aeroga on themselves for Raff to be hit nine times. Be aware
that your MP is being drained fast so immediately input next Aeroga punishment,
but even if it won't go through, don't worry about it. I have provided enough
intelligence for you to know what to expect and when.
Checking status affinities we see that it can be affected with Slow, Silence,
Blind and Sap. I wouldn't count on using weapons that can Silence (Mage
Masher), instead use NihoRem and watch all four statuses be added at once. In
case you don't have Niho, Faith will help you have more success in inflicting
Silence. Don't bother with other statuses, Silence is the most beneficial
status you can possibly have on Raff.
When Raff gains Silence liberation, watch it fall apart - it cannot use
Disablega, Sleep, Toxify, Drain, Syphon, Curse and Call for Help, meaning you
just eliminated 70% of boss' arsenal. All that remains is Volley (can Sap) and
Dance (can Confuse, but for that we have Bowline Sash on). Raff under Silence
will also be using those two attacks most of the time, but that is a sacrifice
I am willing to take if it means I won't see darn Curse.
If NihoRem isn't available and Silence didn't succeed, you will have a slippery
battle on hand. I suggest equipping Mirror Mail to bounce back Sleep and
Toxify, and you will need to do quite a bit of accessory switching to be immune
to all other status crap Raff melts out - as it has Null VIT passive ability,
you will get affected. Make sure your chrs are spread out around Raff so that
Curse doesn't get everybody - have ranged weapons equipped and poke Raff from
distance and so you will only need to take care to switch accessory on one chr.
When Raff loses 40% HP, it will use Cry for Help to summon three Malboros for
some extra stinkage - eeeew. Dispatch them immediately or they will mess you up
with Bad Breath (which strangely inflicts only three statuses) - quickest way
is banishing them with Warp Mote if one is available.
With half HP lost Raff can execute spells instantly which isn't that big of a
deal and gains access to Drain. Latter doesn't drain much HP anyway, so again
you win in the situation. Keep cranking Raff's HP down into critical HP to have
it do... absolutely nothing at all. Remove last 20% of HP for you to emerge
victorious.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------

- Return to SCR and readjust your gambits again so that you use magic for
healing and removing statuses, then proceed S from [Redolent Glade] into [White
Magick's Embrace].

- Hug the E wall to find the Urn with Feywood Candle (2 pix), which reveals
hidden areas on map of Feywood. Take S exit to [Ice Field of Clearsight].
REFERENCE: 00073-00074

- Check out the map and you will find four star-shaped buildings - these are
called 'Shrine of the Lost'. You need to check out the middle of one of these
shrines and see if there is a 'Feywood Glyph' on ground. If there isn't, move
onto another shrine.

- So what is so interesting about the glyph? If while standing on glyph you
rotate the camera around your leader, you will notice that screen will form an
illusion of a nice place - this is the direction which you must take to find
next 'Feywood Glyph'. Follow the direction you have been given into next
shrine, examine the glyph on ground, look for nice place and so on. Do so three
times (you will place three target [red !] icons on the map) and you will be
able to exit into [The Edge of Reason].

- Oh, here's a tip - the order is different each time, so what may have worked
for me will not necessarily work for you.

- Here there are five 'Shrine of the Lost' buildings. Repeat the instruction
you have been given (you will need to get three glyphs again, just a bit more
running to be done), and you will be able to examine 'Gate Gigas' on SW end -
to open it, you need to summon Belias, then examine the door and pick second
choice.

- I have battled the five Mandys in [The Sochen Cave Palace] and saw their
entry added under Feywood monsters. I was baffled because I did not know what
to do to get them to appear. Thanks to Ultimania I now know the way and here's
how you do it.

- Mandragora Prince, Alraune King, Onion Queen, Pumpkin Star and Topstalk spawn
in [Ice Field of Clearsight]. To get them to appear you need to slay every
single monster in this area (29 enemies total), then exit and reenter. Quickly
run from shrine to shrine and do not stop! Several of these guys know Mystery
Waltz, which increases enemy's level by 20% permamently, and if you take too
long to locate them, you may run into lv99 enemies. Hey, once you reach lv99,
try and go fight them. Anyway, let us continue our search for Giruvegan.


===============================================================================
THE ANCIENT CITY OF GIRUVEGAN dungeon
[Giruvegan / Gate of Earth]
  - GCR
  - exit to Feywood
[Giruvegan / Gate of Water]
[Giruvegan / The Trimahla Water-Steps]
[Giruvegan / The Aadha Water-Steps]
[Giruvegan / The Haalmikah Water-Steps]
 - SCR
[Giruvegan / Gate of Fire]
  - exit to Great Crystal
[Giruvegan / Gate of Wind]
  - exit to Great Crystal
===============================================================================

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.43
Giruvegan
Subject to change.
-------------------------------------------------------------------------------
Violators will be shot (again) - HABNo40
Drop till you shop             - no shops, blimey
Weather forecast               - W&TNo41
Lara Croft got nuffin on you   - TRENo30
-------------------------------------------------------------------------------
Ashe: Subject to change.
ASHE'S POSTCARD COLLECTION No.43 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

[Giruvegan / Gate of Earth]

- Go W and you'll spot a GCR soon. Save your game, for you're aching to do so.
You can pick up a nice shield by going back in Feywood, but we saved the game
first in order to quickly reload the game if you don't get it.

===============================================================================
WHEN YOU OBTAIN TREATY-BLADE, SEVERAL OF THE SHOPS LOSE A PORTION OF WARES.
CHECK SHOP LIST SECTION FOR DETAILS!
===============================================================================

- When you go back to [The Feywood / The Edge of Reason], look for a trap N
from SW star-shaped building. On that trap three treasures spawn, and one of
them is Ensanguined Shield. It offers tremendous bonus to evasion, but at the
cost of wearer being always afflicted with Slow, Sap and Poison. If you don't
get it, simply reload the game. When you nab it, return to [Giruvegan / Gate of
Earth] and save your game.

- You will want to cast Protect, Shell, Haste, Bravery and Bubble on your chrs
and then save your game. Continue further W and check the 'Way Stone' at the
end of the path to be warped further W.

[Giruvegan / Gate of Water]

- Trek W even more and you're fit to tackle next boss.

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
No278   DAEDALUS                  G: Boss               C: Guardian Statue
aggressive ---------------------- STATISTICS ---------------------- Flying: no
V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPD
a   | 42    | 65644         | 999       | 40      | 20      | 77      | 24
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
a   | 65      | 28    | 26    | 0     | 0           | 33  | 3600      | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: dark
FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
halves  | halves  | halves  | halves  | halves  | halves  | weak    | absorbs
------------------------------ STATUS AFFINITIES ------------------------------
 DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
 imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER
 imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP
 imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes | yes
-------------------------- BEGINS BATTLE WITH STATUS --------------------------
none
------------------------------ PASSIVE ABILITIES ------------------------------
Start: Safety, Null Knockback, CritHP -> ATT+, CritHP -> DEF+, Attack+
Gain : Null EVA (HP < 60%), Attack CT = 0 (HP < 20%)
Lose : none
------------------------------ TARGET PREFERENCE ------------------------------
Daedalus tends to focus on foe who draws the most hate.
------------------------------------ NOTES ------------------------------------
none
------------------------------------ ITEMS ------------------------------------
 DROP: none
STEAL: Dark Crystal - c, Forbidden Flesh - u, Damascus Steel - r
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST ---------------------------------
01. RA - Attack
         up to 8hits (28% chance), CT15
02. MA - Haste
         start of battle - a
03. MA - Darkra
         HP < 80% - 1x - a
04. SA - Smite of Rage
         all battle - on foe that heals the most - a
05. SA - Pulsar Wave
         40% > HP > 20% - r
06. SA - Rage
         HP < 20% - 1x - a
07. SA - Ice Break
         80% > HP > 20% - r
         HP < 40% - 1x - a
08. SA - Tri-Attack
         HP > 60% - u
09. SA - Tremor
         80% > HP > 20% - r
         HP < 60% - 1x - a
----------------------------- PLACE OF ENCOUNTER ------------------------------
Giruvegan / Gate of Water; , Save 13, RDMC.
------------------------------ GET READY! FIGHT! ------------------- party lv64
Take care to renew your protective buffs when they wear off. Reflect-THIS!
strategy comes to the rescue - Reflect on your chrs and then cast Curaja on
yourself for Dae to be hit nine times. Reapply and you just bombed its ass back
to stone age.
But you demand an honorary battle for Knight of the Round table? Okie dokie,
you asked for it. Coming into the battle with buffs I suggested will be first
step, and second is to equip Black Belt.
Checking status affinities you can affect Dae with Confuse and Silence. Latter
will only prevent Darkra, but something is better than nothing. Battle itself
consists of several stages and all shall be covered here.
Fight begins with Dae getting Haste on itself so promptly remove it with
Dispel. Battle continues with Dae using mainly physicals and chucking Smite of
Rage on chr who does the most healing. Lower its DEF with Expose until tech
starts missing, meaning you have achieved maximum efficiency. Once you snip off
20% of its HP, it will cast Darkra (or skip it if under Silence). This denotes
coming of several new skills: Ice Break and Tremor. For latter you can either
have Dragon Shield on, or cast Float on yourself and wield Ice Shield (I
recommend second option).
Tri-Attack gets lost when Dae loses 40% HP, but instead it can now always hit
you thanks to Null EVA. Just great news... With 60% HP lost expect Pulsar Wave
to be mixed in, so make sure you have Black Belt on. When boss enters critical
HP range, spread out your chrs to have one or two avoid incoming Rage
punishment. Most attacks get lost except for Smite of Rage and boss gaining the
ability to use physicals instantly. Its attack and defense also improve
drastically with the high probability to comboslice you, so consider using some
magic to wrap things up but if you have used Expose enough times prior to that,
difference will not be that significant. If you have some gil to spare, now
would be a good time to toss some at Dae until it's defeated. Hey, at least it
will now have money to pay for goods in stone age... not that it will do it
much good.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------

- Killing Dae will spawn next 'Way Stone'. Return to previous screen to save
your game, then return to 'Way Stone' and warp further W.

[Giruvegan / The Trimahla Water-Steps]

- There are seals located here, preventing you access further. To break the
seals, you'll need to seek out the corresponding gate stone and press it - gate
stones are usually guarded by two Mythril Golems. Begin by going S, and
checking first gate stone you'll see - it is 'Avrio Gate Stone' (pix). Go S as
far as you can and press 'Chthes Gate Stone' (pix). The small clearing between
'Avrio Gate Stone' and 'Chthes Gate Stone' will hold the Urn with map of
Giruvegan, but only after you defeat Shemhazai. Now work your way towards W
end of the path and kick the asses of two Mythril Golems. Try walking off the
ledge toward S and a path will appear leading further.
REFERENCE: 00075-00076

[Giruvegan / The Aadha Water-Steps]

- Go S and push 'Paron Gate Stone' (pix). This is the only gate stone in
Giruvegan that can be triggered only once. Then take the other path and keep
following it. As before, work your way towards the inner of the circle - you'll
come across two more gate stones, which you will of course push. They are
'Parelthon Gate Stone' and 'Tychi Gate Stone' (3 pix). Turn around and make it
to the NW end of the path. Here kill two Mythril Golems and then try walking
off the ledge to the W and a path will appear leading further.
REFERENCE: 00077-00080

[Giruvegan / The Haalmikah Water-Steps]

- Go NW and open 'Bulwark Chronos' door to spot a SCR. Finally, I might add -
cast Protect, Shell, Haste, Bravery and Bubble on yourself, then save your
game. Open 'Bulwark Hemera' to proceed further.

[Giruvegan / Gate of Fire]

- Remember how we triggered the secret path to show up twice so far? You'll
need to do it again on this screen. If you look around, there's almost nowhere
you can try walking off the ledge, except for one part of this screen. Look for
it and make secret path appear (it'll point to NE). Walk along it and face next
boss.

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
No280   TYRANT                    G: Boss               C: Guardian Beast
aggressive ---------------------- STATISTICS ---------------------- Flying: no
V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPD
a   | 43    | 180428        | 999       | 42      | 30      | 87      | 28
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
a   | 68      | 28    | 28    | 0     | 0           | 33  | 6300      | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:thunder
FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
halves  | absorbs | weak    | halves  | halves  | halves  | halves  | halves
------------------------------ STATUS AFFINITIES ------------------------------
 DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
 imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | imm | imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER
 imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP
 imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
-------------------------- BEGINS BATTLE WITH STATUS --------------------------
100%: Protect, Shell
 50%: Haste
------------------------------ PASSIVE ABILITIES ------------------------------
Start: Safety, Null Knockback, Null EVA, CritHP -> ATT+
Gain : Magic CT = 0 (HP < 50%)
Lose : none
------------------------------ TARGET PREFERENCE ------------------------------
Tyrant tends to focus on foe closest to it.
------------------------------------ NOTES ------------------------------------
During battle magic field will prevent use of techs.
This battle is different in NTSC-J version. Differences are listed below.
------------------------------------ ITEMS ------------------------------------
 DROP: none
STEAL: none
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST ---------------------------------
01. RA - Attack
         up to 9hits (10% chance), 4% chance to Poison, CT25
02. MA - Firaga
         all battle - r
03. MA - Thundaga
         all battle - r
04. MA - Blizzaga
         all battle - r
05. MA - Darkra
         all battle - r
06. MA - Piercing Graviga
         HP > 50% & after each 12 commands - a
         HP < 50% & after each 8 commands - a (NTSC-J)
         HP < 50% & after each 4 commands - a (NTSC-U/C)
07. SA - Bile
         all battle - r
08. SA - Sonic Fangs
         all battle - u
09. SA - Lunge
         all battle - u
10. SA - Fireball
         HP > 50% - u
         HP < 50% - r
----------------------------- PLACE OF ENCOUNTER ------------------------------
Giruvegan / Gate of Fire; , Save 14, RDMC.
------------------------------ GET READY! FIGHT! ------------------- party lv65
Wow, three times the bananas from last boss. A magic field will prevent use of
techs, but you needn't worry about it as we'll bash Tyrant off the platform
without techs. Take care to renew your protective buffs when they wear off.
So let's see its status affinities... looks bad, Confuse only. Seems like we'll
have to make due without some nifty status fun. Equip Mirror Mails and arrange
your gambits to heal yourself with X-Potion (make sure you set HP threshold
with HP < 60%), while wearing Pheasant Netsuke; or have your healer equip Opal
Ring while you dedicate two other chrs on casting Blizzaga. You will employ
Reflect-THIS! strategy once more by casting Blizzaga on yourself and keep
spamming it until it falls off.
Tyrant will not stand by idly and watch you tear it apart, instead it will try
to put up a fight. With Mirror Mail on you bounce back all magic spells except
Piercing Graviga which nails you for 50% of MAX HP. It's used fairly rarely in
first half of battle (each 12 attacks), but lot more in second half (each 4
attacks). Also, Tyrant will get healed by reflected Thundaga but it is not used
that often that it should give you a second thought on having Mirror Mails
equipped.
Wearing shields won't protect you from being hit with physicals, as boss packs
Null EVA, but I recommend to sticking with Flame Shield to halve Fireball's
damage, or just block it alltogether. Sonic Fangs has a small chance to KO one
chr, so be on the lookout for that.
The differences between first and second hald are as follows: Fireball is used
more often, Piercing Graviga will come crushing in your direction after 4
attacks, and Tyrant is able to cast magic instantly. Be careful when Tyrant is
low on HP, as it can combo attacks up to nine times (occassional Poison should
be treated with Antidote).
NTSC-J version: difference is that Piercing Graviga comes on you after eight
attacks instead. Everything else remains the same.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------

- After battle go back previous screen to save your game, then return here and
check newly spawned 'Way Stone' to be warped to next part of dungeon.


===============================================================================
THE GREAT CRYSTAL dungeon
===============================================================================

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.44
The Great Crystal
Subject to change.
-------------------------------------------------------------------------------
Violators will be shot (again) - HABNo41
Drop till you shop             - no shops, blimey
Weather forecast               - W&TNo42
Lara Croft got nuffin on you   - TRENo31
-------------------------------------------------------------------------------
Ashe: Subject to change.
Mom Bomb foe can very rarely drop Diamond Armlet.
ASHE'S POSTCARD COLLECTION No.44 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Here's an ASCII map of the entire area - I hope it will prove helpful to you.
You start in [A Prama Vikaari]. Did I mention that I hate this dungeon with a
passion?

Not all of the dungeon is immediately available - to be able to activate
Scorpio Gate Stone, you will need to obtain Treaty-Blade first.

                                 ---------------------------------------
                                 |                                      |
                                 |                                      |
                              A Vikaari Sthaana                         |
                               Dhebon   Scorpio                         |
                                (IX)     /                              |
                                 |      /                               |
                                 |     /                                |
                                GSC   /                                 |
         YOU BEGIN HERE ----> A Prama                                   |
                            Vikaari (VIII)                              |
                             /                                          |
                            /                                           |
                           /                                            |
                          /                                             |
                   Kabonii Jilaam                                       |
                   Pratii'vaa (T1)                                      |
                         \                                              |
                          \                                             |
                           \                                            |
                            \                                           |
                        Kabonii Jilaam                                  |
                            Avaa                                        |
                             |                                          |
                             |                                          |
                             |                                          |
                         Dha Vikaari                                    |
-------------------------Bhrum (VII)                                    |
|                                                                       |
|                                                                       |
|                                                                       |
------------------------------A Vikaari Kabonii (VI)                    |
                             /         |         \                      |
                            /          |          \                     |
                           /           |           \                    |
                         GTC           |            \                   |
                      Bhrum Pis        |            Sthaana Cancer      |
                       Pratii          |           /                    |
                      /                |          /                     |
                     /                 |         /                      |
                    /                Bhrum Pis Avaa                     |
                   /                     (T2)                           |
               Dha Vikaari                                              |
---------------Trahk (V)                                                |
|                                                                       |
|                                                                       |
|                                           Sthaana Aries               |
|                                               /                       |
|                                              /                        |
|                                             /                         |
|                                      Trahk Jilaam                     |
|                                      Praa'dii (T3)                    |
|                                           /                           |
|                                          /                            |
|                                         /                             |
------------------------------- A Vikaari Bhrum (IV)                    |
                                     GTP   \                            |
                                     /      \                           |
                                    /        \                          |
------------------------------Dha Vikaari     \                         |
|                             Jula (III)       Trahk Pis Praa           |
|                                 \           /                         |
|                                  \         /                          |
|                                   \       /                           |
|                                   GTA    /                            |
|                                    Sthaana                            |
|                                    Pisces                             |
|                                                                       |
|                                                                       |
|                                                                       |
-----------------------------------Crystal Core (II)                    |
                                         |                              |
                                   Crystal Core (I)                     |
                                        SCR                             |
                                                                        |
                                                                        |
                                                                        |
                          Sthaana Sagittarius                           |
                              /              \                          |
                             /                \                         |
                            /                  \                        |
                           /                    \                       |
                          /                      \                      |
                         /                        \                     |
                     Dhebon Jilaam          Dhebon Jilaam               |
                     Pratii'dii               Praa'dii                  |
                          \                  /                          |
                           \                /                           |
                            \              /                            |
                             \            /                             |
                              \          /                              |
    A Vikaari                  \        /                 A Vikaari     |
Sirhru Pratii -----------GTSA2- A Vikaari -GTSA1------- Sirhru Praa ----+----
|    (XII)                     Kanbhru Ra*                (XI)          |   |
|                              /  (XX)    \                             |   |
|                             /            \                            |   |
|                            /              \                           |   |
|                           /                \                          |   |
|                          /                  \                         |   |
|                         /                    \                        |   |
|               Dhebon Jilaam                   Dha Vikaari             |   |
|               Avaapratii                      Kabonii (X)--------------   |
|                                                                           |
|                                                                           |
|                                                                           |
|                                                                           |
|      Sirhru                                                               |
|      Phullam                               Sthaana                        |
|     Udiipratii                             Gemini                         |
|       /     \                              /   \                          |
|      /       \                            /     \                         |
|     /         \                          /       \                        |
|    /           \                        /         \                       |
|   Dha         Sirhru                 Sirhru      Dha                      |
|   Vikaari     Jilaam                 Jilaam      Vikaari                  |
----Dhebon     Pratii'dii              Praa'dii    Dhebon Praa--------------|
    Pratii        /                       \        (XIII)
    (XIV)        /                         \             \
      /         /                           \             \
     /         /                             \             \
    /         /                               \             \
   /       Sirhru    Sirhru       Sirhru     Sirhru        Sirhru
Sthaana    Jilaam --- Pis         Pis   -----Jilaam        Phullam
 Leo       Pratii    Pratii       Praa       Praa          Praa
  \          \          \           /        GTG1           /
   \          \          \         /          /            /
    \          \          \       /          /            /
  GTL1          \          \     /          /            /
Sirhru       Sirhru      GTL2   GTG2       /            /
Phullam      Jilaam         Sirhru      Sirhru         Sirhru
Pratii'vaa   Pratii'vaa     Pis         Jilaam         Phullam
  (T6)       (T7, T8)       Avaa        Praa'vaa       Praa'vaa
                           /    \        (T5)           (T4)
                          /      \
                         /        \
                        /          \
                       /            \
                   Sirhru          Sirhru
                   Jilaam          Jilaam
                   Avaapratii      Avaapraa
                       \             /
                        \           /
                         \         /
                          \       /
                           \     /
                          A Vikaari
                          Uldobi
                           (XV)--------|
                                       |
                                       |
     |---------------------|           |
     |                     |           |
     |                     |           |
  Dha Vikaari          A Vikaari       |
  Dhebon Si            Sirhru Si       |
   (XXIII)              (XXIV)         |
     |                     |           |
     |                     |           |
     |                     |           |
     |                     |           |
     |                     |           |
  A Vikaari            Dhebon          |
  Uldobi Si            Jilaam          |
   (XXII)              Avaa            |
    \              (Omega Mark XII)    |
     \                                 |
      \                                |
       \                               |
        \                              |
         Dha Vikaari                   |
         Sirhru Si                     |
          (XXI)                        |
            |                          |
            |                          |
            |                          |
            |                          |
            |                          |
            |             |-------|    |
            |             |       |    |
            |           GTCP1      \ Dha                   Uldobi
          Uldobi       Sthaana      \Vikaari               Phullam
          Phullam      Virgo         Sirhru                Udiipraa
          Pratii'dii   GTAQ2         (XVI) \                 (T9)
               GTT1      |             |    \                  \
                 \       |             |     \                  \
                  \      |             |      \                  \
                   \   Uldobi          |       \                  \
                    \--Jilaam       Sthaana   Uldobi               \
                       Pratii        Libra    Jilaam             Sthaana
                       /  \          /   |    Praa'dii           Capricorn
                      /    \        /    |          GTL1           /
                     /      \      /     |            \           /
                    /        \    /      |             \         /
                  GTT2     GTCP2 /        \             \       /
                  Uldobi       Uldobi      \             \     /
                  Phullam      Jilaam       \             Uldobi
                  Pratii'vaa   Pratii'vaa    \            Jilaam        Sthaana
                  /                 GTV2      \           Praa          Taurus
                 /                    \        \           / \            /
                /                      \        \         /   \          /
               /                        \        \       /     \        /
              /                          \        \     /       \      /
            Uldobi                       |         \   GTL2    GTAQ1  /
            Phullam                      |          Uldobi       Uldobi
            Pratii                       |          Jilaam       Phullam
            (T10)                        |          Praa'vaa     Praa'vaa
                                         |        GTV1
                                         |        /
                                         |       /
                                         |      /
                                         |     /
                                         Uldobi
                                         Jilaam
                                         Avaa
                                          |
                                          |
                                          |
                                          |
                                         A Vikaari
                                         Kanbhru
                                         (XVII)-------------------
                                                                 |
                                                                 |
                                                                 |
                                                                 |
                                      Crystal                    |
                                       Peak       Dha Vikaari    |
                         Sthaana      (Ultima)    Dhebon Ra*     |
                         Aquarius        |        (XIX)          |
                               \         |          /            |
                                \        |         /             |
                                 \       |        /              |
                                  \      |       /               |
                                   \     |      /                |
                                    \    |     /                 |
                                     Kanbhru Pis                 |
                                       (SCR)                     |
                                         |                       |
                                         |                       |
                                         |                       |
                                         |                       |
                                      Dha                        |
                                      Vikaari                    |
                                      Uldobi                     |
                                      (XVIII)                    |
                                         |                       |
                                         |                       |
                                         |                       |
                                         |-----------------------|
* [A Vikaari Kanbhru Ra] and [Dha Vikaari Dhebon Ra] are connected via their
  'Way Stones', but there was no way I could think of to connect them.

Here are the explanations of what do various abbr mean.

SCR - Save Crystal
T1 ~ T10 - Treasure 1 ~ Treasure 10 (look into Treasure section)
I, II, III ~ XXIV - Way Stones
GTS - Gate Scorpio
GTC - Gate Cancer
GTA - Gate Aries
GTP - Gate Pisces
GTSA1 - Gate Sagittarius I
GTSA2 - Gate Sagittarius II
GTL1 - Gate Leo I
GTL2 - Gate Leo II
GTG1 - Gate Gemini I
GTG2 - Gate Gemini II
GTL1 - Gate Libra I
GTL2 - Gate Libra II
GTV1 - Gate Virgo I
GTV2 - Gate Virgo II
GTAQ1 - Gate Aquarius I
GTAQ2 - Gate Aquarius II
GTCP1 - Gate Capricorn I
GTCP2 - Gate Capricorn II
GTT1 - Gate Taurus I
GTT2 - Gate Taurus II
Ultima - place where you battle esper Ultima
Omega Mark XII - place where you battle Omega Mark XII

Several of Gate Stones will start a timer, forcing you to get to respective
gate and deactivate it before time runs out. Here's all the time limits you may
face when you dive into Great Crystal:
Sagittarius Gate Stone - 72 secs timer when activated
Gemini Gate Stone      - 144 secs timer when activated
Leo Gate Stone         - 216 secs timer when activated
Libra Gate Stone       - 72 secs timer when activated
Virgo Gate Stone       - 108 secs timer when activated
Capricorn Gate Stone   - 180 secs timer when activated
Aquarius Gate Stone    - 288 secs timer when activated
Taurus Gate Stone      - 252 secs timer when activated


[The Great Crystal / A Prama Vikaari]

- You appear next to 'Way Stone VIII'. You will make the path the same way
you've been doing it in Giruvegan - by walking off the ledge. Knowing that,
take the path which leads *down* (there's two more - one leads up and one is
sealed by 'Gate Scorpio'; even if you were to go to [Sthaana Scorpio], you
cannot trigger the switch).

[The Great Crystal / Kabonii Jilaam Pratii'vaa]

- Take the path leading *down*.

[The Great Crystal / Kabonii Jilaam Avaa]

- Again take the path leading *down*.

[The Great Crystal / Dha Vikaari Bhrum]

- You'll reach 'Way Stone VII'. Take it and warp.

[The Great Crystal / A Vikaari Kabonii]

- Arrive at 'Way Stone VI'. Take the *left* path leading *down*.

[The Great Crystal / Sthaana Cancer]

- In the middle of the platform push 'Cancer Gate Stone' to make 'Gate Cancer'
disappear. Take the path you came from.

[The Great Crystal / A Vikaari Kabonii]

- Now take the *right* path leading *down*.

[The Great Crystal / Bhrum Pis Pratii]

- Take the path leading *down*.

[The Great Crystal / Dha Vikaari Thrak]

- Check 'Way Stone V' and warp.

[The Great Crystal / A Vikaari Bhrum]

- Arrive at 'Way Stone IV'. Take the path leading *up* (one leads down, and one
is sealed by 'Gate Pisces').

[The Great Crystal / Trahk Jilaam Praa'dii]

- Take the path leading *up*.

[The Great Crystal / Sthaana Aries]

- Push 'Aries Gate Stone' to have 'Gate Aries' disappear, then return the way
you came.

[The Great Crystal / Trahk Jilaam Praa'dii]

- Take the path leading *down*.

[The Great Crystal / A Vikaari Bhrum]

- You're back at 'Way Stone IV'. Take the path leading *down*.

[The Great Crystal / Trahk Pis Praa]

- Take the path leading *down*.

[The Great Crystal / Sthaana Pisces]

- Push 'Pisces Gate Stone' in middle of the platform to make 'Gate Pisces'
disappear. Take the other path leading *up*.

[The Great Crystal / Dha Vikaari Jula]

- Say hello to 'Way Stone III'. Check it and warp.

[The Great Crystal / Crystal Core]

- Arrive at 'Way Stone II' - almost there. Take the path leading *down* to
reach a platform with SCR and 'Way Stone I'. Save your game, then warp the hell
outta here.


===============================================================================
THE ANCIENT CITY OF GIRUVEGAN dungeon
===============================================================================

[Giruvegan / Gate of Wind]

- Go S and open 'Bulwark Minas' for another boss... Wooo, t'is a girl! Hmmm,
Vincenta Valentine? And what's with the hairdo? *Vincent shoots me* What do you
think you're doing? That's it, now I won't get Dirge of Cerberus! Haha!
*Vincent shoots me again*

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
No267   SHEMHAZAI                 G: Esper              C: The Whisperer
aggressive ---------------------- STATISTICS ---------------------- Flying: no
V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPD
a   | 45    | 91136         | 999       | 43      | 34      | 82      | 29
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
a   | 68      | 30    | 30    | 0     | 0           | 47  | 4500      | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none
FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
*1      | *1      | *1      | *1      | *1      | *1      | *1      | *1
------------------------------ STATUS AFFINITIES ------------------------------
 DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
 imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER
 imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP
 imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes | yes
-------------------------- BEGINS BATTLE WITH STATUS --------------------------
100%: Haste
------------------------------ PASSIVE ABILITIES ------------------------------
Start: Safety, Null Knockback, Null VIT, Null W&T Effects, Piercing Magic,
       Null EVA, CritHP -> MAG+, CritHP -> DEF+, Elem. WKN Change, Half MP Cost
Gain : Damage Resist (HP < 60%), Attack CT = 0 (Enrage),
       Spellspring (Mana Spring), Magic CT = 0 (Chain Magick)
Lose : none
------------------------------ TARGET PREFERENCE ------------------------------
Shemhazai tends to focus on foe who draws the most hate. Subject to change.
------------------------------------ NOTES ------------------------------------
*1 At any given time Shemhazai is weak to one element and absorbs all others.
This battle is different in NTSC-J version. Differences are listed below.
------------------------------------ ITEMS ------------------------------------
 DROP: none
STEAL: Sagittarius Gem - c, Hi-Ether - u, High Arcana - r
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST ---------------------------------
01. RA - Attack
         cannot combo, 5% chance to Disease, 20% chance to Critical, CT1
02. MA - Shock
         HP < 80% - a
         80% > HP > 60% & again after next four commands - a
         HP < 60% & again after next eight commands - a
03. MA - Scourge (NTSC-J)
         HP < 60% - r
04. MA - Flare
         HP < 60% & after Mana Spring - a
         again after next eight commands - a
05. MA - Silencega
         all battle - r
06. MA - Syphon
         HP > 60% - on foe with most MP - u
07. SA - Enrage
         HP < 40% - 1x - a
08. SA - Shift
         hit Shemhazai with element weakness, and she will change it - a
09. SA - Mana Spring
         HP < 60% - 1x - a
10. SA - Chain Magick
         HP < 20% - 1x - a
----------------------------- PLACE OF ENCOUNTER ------------------------------
Giruvegan / Gate of Wind; , Save 15, RDMC.
------------------------------ GET READY! FIGHT! ------------------- party lv66
Hmmm, I give her 3 out of 10 points. For what, you wonder? Ah, never mind that,
let us see how we can def... I mean, acquire her. Don't wield any elemental
weapons and do not use any element magic, as she might absorb that element.
Have Rose Corsage equipped to null Silence, and try to always maintain Bubble
status to be immune to Disease (in addition to Bubble, have Protect, Shell,
Haste and Bravery - take care to renew your protective buffs when they wear
off). If you don't have Bubble magic, that is quite alright - in this case set
up Vaccine gambit to be healed of Disease.
Preparations are met, now let me run into her hug... errr, you will want to
check her status affinities, yes? Only Immobilize - that's not worthy of
NihoRem moment, and it wouldn't do much good anyway because her bowguns have
really long range. And boy she starts out with so many PA it makes my head spin
- even though she ignores EVA, wearing a shield with some MEVA is good to give
you a chance at blocking Flare and Shock.
When battle begins, Dispel her Haste (my, she is in a hurry!) and then use
Expose couple of times to reduce her DEF as it will help you out in the long
run. She will frequently use Syphon and Silencega - latter is warded off with
Rose Corsage, and for former you will fight it with Charge in case she drains
too much of your MP (having higher MDEF reduces amount of drained MP). Battle
picks up once she loses 20% HP - say hello to Shock which will hit you for
about 2000 damage. With next 20% HP lost she stops using Syphon and begins to
pester you with Flare for around 3000 damage - she also gains Damage Resist
which is partially countered by your Expose assault at start of battle. There
will be eight Shem's commands before you see another Flare and Shock - Flare,
four commands, Shock, four commands, Flare, repeat.
Battle goes roughly the same until she enters critical HP stage, at which point
her MAG and DEF gain a significant boost, plus she gets to cast her magics
instantly. Consider using some non-element magic to clear out last portion of
her HP (Bio), or use some techs - I like to use Gil Toss a couple of times to
wrap up the battle quite nicely.
NTSC-J version: in Japanese version Shemhazai also has access to Scourge spell
once she loses 40% HP. I haven't seen the attack in NTSC-U/C version, even
though I spent at least a couple of hours while battling her.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------

- You gain the ability to summon Shemhazai. This has also caused the Urn with
map of Giruvegan to spawn in [The Trimahla Water-Steps], but you will collect
it later. Press on S, open 'Bulwark Aeon', and at the end check 'Empyrean Way
Stone'. Pick first, then second choice to engage.  You will
get Treaty-Blade KI and Treaty-Blade weapon. DO NOT USE 'TELLURIAN WAY STONE'
YET - return to Great Crystal by using N-most 'Way Stone', as we shall go get
Ultima esper.

===============================================================================
SHOPS HAVE RECEIVED AN UPDATE! CHECK SHOP LIST SECTION FOR DETAILS!
===============================================================================

- If you don't wish to tackle her just yet, then use 'Tellurian Way Stone' and
you will be warped to very first part of Giruvegan. Here simply use GCR and
warp to Balfonheim, then go to Reddas' Manse to continue the events. But those
that wish to complete the esper collection, read on...


===============================================================================
THE GREAT CRYSTAL dungeon
===============================================================================

[The Great Crystal / Crystal Core]

- Work your way back towards [A Prama Vikaari] - it's not hard and I've also
provided an ASCII map.

[The Great Crystal / A Prama Vikaari]

- 'Way Stone VIII' will be your starting point. That Scorpio Gate is starting
to annoy me... Take the path leading *up*.

[The Great Crystal / Sthaana Scorpio]

- Examine 'Scorpio Gate Stone' which will weaken in presence of Treaty-Blade,
then operate it and 'Gate Scorpio' will disappear. Return to previous area.

[The Great Crystal / A Prama Vikaari]

- Take the path leading *up*.

[The Great Crystal / A Vikaari Dhebon]

- You'll reach 'Way Stone IX'. Take it and warp.

[The Great Crystal / Dha Vikaari Kabonii]

- Arrive at 'Way Stone X'. Take the path leading *up*.

[The Great Crystal / A Vikaari Kanbhru Ra]

- Here you have 'Way Stone XX' (out of order), 'Gate Sagittarius I' and 'Gate
Sagittarius II'. Take the other path leading *down*.

[The Great Crystal / Dhebon Jilaam Pratii'dii]

- Take the path leading *up*.

[The Great Crystal / Sthaana Sagittarius]

- Flip 'Sagittarius Gate Stone' to have 72 secs timer appear. You have this
much time to make it to respective gates and disable one of them. Take the path
leading *up*.

[The Great Crystal / Dhebon Jilaam Praa'dii]

- Take the path leading *down*.

[The Great Crystal / A Vikaari Kanbhru Ra]

- Examine 'Gate Sagittarius I' and make it disappear. Take the path leading
*up*.

[The Great Crystal / A Vikaari Sirhru Praa]

- You'll reach 'Way Stone XI'. Take it and warp.

[The Great Crystal / Dha Vikaari Dhebon Praa]

- Arrive at 'Way Stone XIII'. Take the path leading *up*.

[The Great Crystal / Sthaana Gemini]

- Flip 'Gemini Gate Stone' to have 144 secs timer appear. You have this much
time to make it to respective gates and disable one of them. Take the path
leading *up*.

[The Great Crystal / Sirhru Jilaam Praa'dii]

- Take the path leading *down*.

[The Great Crystal / Sirhru Jilaam Praa]

- Ignore 'Gate Gemini I' and take the path leading *down*.

[The Great Crystal / Sirhru Pis Praa]

- Take the path leading *down*.

[The Great Crystal / Sirhru Pis Avaa]

- Examine 'Gate Gemini II' and make it disappear. There is also 'Gate Leo II'
here. Take the path leading *down*.

[The Great Crystal / Sirhru Jilaam Avaapratii]

- Take the path leading *up*.

[The Great Crystal / A Vikaari Uldobi]

- You'll reach 'Way Stone XV'. Take it and warp.

[The Great Crystal / Dha Vikaari Sirhru]

- Arrive at 'Way Stone XVI'. Take the middle path leading *up*.

[The Great Crystal / Sthaana Libra]

- Flip 'Libra Gate Stone' to have 72 secs timer appear. You have this much time
to make it to respective gates and disable one of them. Return via the path you
took here.

[The Great Crystal / Dha Vikaari Sirhru]

- Take the other path leading *up*.

[The Great Crystal / Uldobi Jilaam Praa'dii]

- Examine 'Gate Libra I' and make it disappear. Take the path leading *up*.

[The Great Crystal / Uldobi Jilaam Praa]

- Take the path leading *up*.

[The Great Crystal / Sthaana Capricorn]

- Flip 'Capricorn Gate Stone' to have 180 secs timer appear. You have this much
time to make it to respective gates and disable one of them. Return via the
path you took here.

[The Great Crystal / Uldobi Jilaam Praa]

- Take the *right* path leading *down*.

[The Great Crystal / Uldobi Jilaam Praa'dii]

- Take the path leading *down*.

[The Great Crystal / Dha Vikaari Sirhru]

- Take the path leading *down*.

[The Great Crystal / Sthaana Virgo]

- Examine 'Gate Capricorn I' and make it disappear. There is also 'Gate
Aquarius II' here. Flip 'Virgo Gate Stone' to have 108 secs timer appear. You
have this much time to make it to respective gates and disable one of them.
Return via the path you took here.

[The Great Crystal / Dha Vikaari Sirhru]

- Take the *right* path leading *up*.

[The Great Crystal / Sthaana Libra]

- Take the path leading *down*.

[The Great Crystal / Uldobi Jilaam Pratii'vaa]

- Examine 'Gate Virgo II' and make it disappear. There is also 'Gate Capricorn
II' here. Take the path leading *up*.

[The Great Crystal / Uldobi Jilaam Avaa]

- Take the *right* path leading *up*.

[The Great Crystal / A Vikaari Kanbhru]

- You'll reach 'Way Stone XVII'. Take it and warp.

[The Great Crystal / Dha Vikaari Uldobi]

- Arrive at 'Way Stone XVIII'. Take the path leading *down*.

[The Great Crystal / Kanbhru Pis]

- Ohoho, a SCR! Save your game, then take the *left* path leading *up*.

[The Great Crystal / Crystal Peak]

- BOSS ULTIMA [lv63, 258001 HP], Save01, BEMC.
- party lv84
- Attack
Curaja
Renew
Blindna
Reflectga
Holyja (may reverse)
Redemption
Greater Barrier
HP Sap, MP Sap, Attack sealed, Magic sealed
Protect, Shell, Haste, Bravery and Bubble on your chrs, Dispel on Ultima and
start hacking away. Wear White Mask to absorb Holyja damage as HP recovery, but
be careful for possible Reverse status after being hit. *Immediately* throw a
Remedy, or Ultima will follow up with Renew on your chrs and wipe them out.
Dispel her when she uses Greater Barrier and keep knocking her HP down. When
she gets below half HP, she will introduce a new trick - after Holyja and Renew
she will cast Reflectga on you. Do be careful of not casting Renew on yourself,
as it will be reflected on Ultima, thus healing her! Switch your gambits to
either casting Curaja, or heal with X-Potions (I recommend latter). If you have
Ribbon on anyone, that chr need not fear death from Renew trick. Keep the
pressure up on Ultima and she falls defeated.

- You now have the ability to summon Ultima! We have collected 10th esper.
Return the way you came.

[The Great Crystal / Kanbhru Pis]

- Save your game and carefully read this paragraph. The way to reach Omega Mark
XII is long and tough. You can clear the way to its lair right now (you cannot
fight it yet anyway) and be done with it, or return at a later date and clear
the way then. For those that are completionists I shall clear the way now. Take
*right* path leading down.

[The Great Crystal / Sthaana Aquarius]

- Flip 'Aquarius Gate Stone' to have 288 secs timer appear. You have this much
time to make it to respective gates and disable one of them. Return via the
path you took here.

[The Great Crystal / Kanbhru Pis]

- Take the *right* path leading *up*.

[The Great Crystal / Dha Vikaari Uldobi]

- You'll reach 'Way Stone XVIII'. Take it and warp.

[The Great Crystal / A Vikaari Kanbhru]

- Arrive at 'Way Stone XVII'. Take the path leading *down*.

[The Great Crystal / Uldobi Jilaam Avaa]

- Take the path leading *down*.

[The Great Crystal / Uldobi Jilaam Pratii'vaa]

- Take the path leading *up*.

[The Great Crystal / Sthaana Libra]

- Take the path leading *down*.

[The Great Crystal / Dha Vikaari Sirhru]

- Take the path leading *up*.

[The Great Crystal / Uldobi Jilaam Praa'dii]

- Take the path leading *up*.

[The Great Crystal / Uldobi Jilaam Praa]

- Take the *left* path leading *down*.

[The Great Crystal / Uldobi Phullam Praa'vaa]

- Examine 'Gate Aquarius I' and make it disappear. Return via the path you
came.

[The Great Crystal / Uldobi Jilaam Praa]

- Take the path leading *up*.

[The Great Crystal / Sthaana Capricorn]

- Flip 'Capricorn Gate Stone' to have 180 secs timer appear. You have this much
time to make it to respective gates and disable one of them. Return via the
path you took here.

[The Great Crystal / Uldobi Jilaam Praa]

- Take the *right* path leading *down*.

[The Great Crystal / Uldobi Jilaam Praa'dii]

- Take the path leading *down*.

[The Great Crystal / Dha Vikaari Sirhru]

- Take the path leading *up*.

[The Great Crystal / Sthaana Libra]

- Take the path leading *down*.

[The Great Crystal / Uldobi Jilaam Pratii'vaa]

- Examine 'Gate Capricorn II' and make it disappear. Return via the path you
took here.

[The Great Crystal / Sthaana Libra]

- Take the path leading *down*.

[The Great Crystal / Dha Vikaari Sirhru]

- Take the path leading *up*.

[The Great Crystal / Uldobi Jilaam Praa'dii]

- Take the path leading *up*.

[The Great Crystal / Uldobi Jilaam Praa]

- Take the *left* path leading *down*.

[The Great Crystal / Uldobi Jilaam Praa'vaa]

- Take the path leading *down*.

[The Great Crystal / Sthaana Taurus]

- Flip 'Taurus Gate Stone' to have 252 secs timer appear. You have this much
time to make it to respective gates and disable one of them. Return via the
path you took here.

[The Great Crystal / Uldobi Jilaam Praa'vaa]

- Take the path leading *up*.

[The Great Crystal / Uldobi Jilaam Praa]

- Take the *right* path leading *down*.

[The Great Crystal / Uldobi Jilaam Praa'dii]

- Take the path leading *down*.

[The Great Crystal / Dha Vikaari Sirhru]

- Take the path leading *up*.

[The Great Crystal / Sthaana Libra]

- Take the path leading *down*.

[The Great Crystal / Uldobi Jilaam Pratii'vaa]

- Take the path leading *down*.

[The Great Crystal / Uldobi Jilaam Pratii]

- Take the path leading *down*.

[The Great Crystal / Uldobi Phullam Pratii'dii]

- Examine 'Gate Taurus I' and make it disappear. This is the end of the endless
trekking thru this dungeon... Omega Mark XII is just ahead, and I am sure you
want to save your game badly. Return the way you came.

[The Great Crystal / Uldobi Jilaam Pratii]

- Take the *middle* path leading *up*.

[The Great Crystal / Uldobi Jilaam Pratii'vaa]

- Take the *right* path leading *up*.

[The Great Crystal / Uldobi Jilaam Avaa]

- Take the *right* path leading *up*.

[The Great Crystal / A Vikaari Kanbhru]

- You'll reach 'Way Stone XVII'. Take it and warp.

[The Great Crystal / Dha Vikaari Uldobi]

- Arrive at 'Way Stone XVIII'. Take the path leading *down*.

[The Great Crystal / Kanbhru Pis]

- Save your game at SCR, then return the way you came.

[The Great Crystal / Dha Vikaari Uldobi]

- You'll reach 'Way Stone XVIII'. Take it and warp.

[The Great Crystal / A Vikaari Kanbhru]

- Arrive at 'Way Stone XVII'. Take the path leading *down*.

[The Great Crystal / Uldobi Jilaam Avaa]

- Take the path leading *down*.

[The Great Crystal / Uldobi Jilaam Pratii'vaa]

- Take the path leading *down*.

[The Great Crystal / Uldobi Jilaam Pratii]

- Take the path leading *down*.

[The Great Crystal / Uldobi Phullam Pratii'dii]

- Take the path leading *down*.

[The Great Crystal / Dha Vikaari Sirhru Si]

- You'll reach 'Way Stone XXI'. Take it and warp.

[The Great Crystal / A Vikaari Uldobi Si]

- Arrive at 'Way Stone XXII'. Take the path leading *down*.

[The Great Crystal / Dha Vikaari Dhebon Si]

- You'll reach 'Way Stone XXIII'. Take it and warp.

[The Great Crystal / A Vikaari Sirhru Si]

- Arrive at 'Way Stone XXIV'. Take the path leading *down*.

[The Great Crystal / Dhebon Jilaam Avaa]

- That thing in the middle is Omega Mark XII. That thing in the middle is Omega
Mark XII, but you cannot fight it until you accept Yiazmat's hunt. Make your
way back to [Kanbhru Pis].

[The Great Crystal / Kanbhru Pis]

- One more save of the game, then take *right* path leading *up*.

[The Great Crystal / Dha Vikaari Dhebon Ra]

- You'll reach 'Way Stone XIX'. Take it and warp.

[The Great Crystal / A Vikaari Kanbhru Ra]

- Arrive at 'Way Stone XX', which is now functional and will provide a quick
shortcut for later when you return to bash up Omega's ass. Look at 'Gate
Sagittarius II' and count 2nd path to its left which is the one you need to
take. It is leading *down*.

[The Great Crystal / Dha Vikaari Kabonii]

- You'll reach 'Way Stone X'. Take it and warp.

[The Great Crystal / A Vikaari Dhebon]

- Arrive at 'Way Stone IX'. Take the path leading *down*.

[The Great Crystal / A Prama Vikaari]

- You'll reach 'Way Stone VIII'. Take it and warp to return to Giruvegan.


===============================================================================
THE ANCIENT CITY OF GIRUVEGAN dungeon
===============================================================================

[Giruvegan / Gate of Fire]

- Make way E toward [The Haamilkah Water-Steps].

[Giruvegan / The Haamilkah Water-Steps]

- Travel E.

[Giruvegan / The Aadha Water-Steps]

- Make it to E exit.

[Giruvegan / The Trimahla Water-Steps]

- Get to the Urn on the small clearing I mentioned before, then use 'Way
Stone' at the top to return to [Gate of Water].

[Giruvegan / Gate of Water]

- Travel E and use 'Way Stone'.

[Giruvegan / Gate of Earth]

- Use GCR and warp to Balfonheim.


===============================================================================
THE PORT AT BALFONHEIM town
===============================================================================

- When you arrive, start shopping for new equipment, gambits, magic (Arise,
Esunaga, Protectga, Shellga and Darkga) and techs (get Wither). You can also
fill out all gambit conditions for actions to be taken when buying gambits.

- Head for Reddas' place (SW-most part of Balfonheim, also look for [red X] on
your map) in [Saccio Lane]. Talk to 'Manse Watch' at the entrance to enter and
see some scenes. Reddas joins as Guest chr (lv68) and Strahl gains the ability
to travel thru jagds - this also adds several Strahl anchors all over the world
making it easier for you to travel there.

- Enter right [Port Villa] and equip Vaan with Diamond Armlet, then open
treasure pot and you may obtain Ensanguined Shield.

- You can buy Diamond Armlet from shop in [Dalmasca Estersand / South Bank
Village]. This accessory vastly enhances items found in treasures scattered in
dungeons.

- Baknamy Merchant in [Necrohol of Nabudis / Hall of Effulgent Light] is
selling Telekinesis tech, Ring of Renewal, Magepower Shishak, Maximillian and
Demon Shield, so it is worth your while to visit this guy.

- Take an airship flight between Bhujerba and Balfonheim. Once aboard, you can
buy Indigo Pendant accessory which makes it far more easier for magic to land,
and this is esp useful for status magic.

- By clearing Great Crystal and having Treaty-Blade in your possession you now
have second chance to get a Ribbon - travel to [Ozmone Plain / Haulo Green].
Here you usually find six Red and Black Chocobos - kill them all, then zone two
areas away to have chocos respawn and come back. There is a 1/256 chance that
Lv.99 Red Chocobo will replace one of chocos, and this is the one you are
after. Be advised that it may take a long time for Lv.99 Red Chocobo to spawn,
and do not be fooled by its HP gauge that says 99999 HP. This choco has infact
239686 HP and will put up quite a fight, which is made hard by bird constantly
spamming Choco-Comet - expect to take 4000-5000 dmg per strike. As the skill
deals physical damage, equip shield with high EVA (Ensanguined Shield maybe)
and start cranking down on its HP. Once you defeat it, it drops Ribbon 100% of
the time.

- Now that you have 10 espers, go to Jahara and talk to Geomancer Yugelu in
[Jahara / Lull of the Land] for him to send a warrior and unlock the blasted
door in [Henne Mines / Ore Separation] that was preventing us access further.


===============================================================================
THE ROYAL CITY OF RABANASTRE town
===============================================================================

- Go to [Clan Hall] and speak to Mont for following rewards:
- for felling Rafflesia: 1800 gil
- for felling Daedalus: 1900 gil
- for felling Tyrant: 1900 gil

- Go to [The Sandsea] and accept new bills.
- Bill No.25 Deathgaze (rank 7 mark)
  petitioner A Traveler is in any of five [Aerodrome]s
- Bill No.26 Diabolos (rank 7 mark)
  petitioner Miclio is in [Bhujerba / Miners' End]
- Bill No.27 Piscodaemon (rank 5 mark)
  petitioner Ivaness is in [Mt Bur-Omisace / Temple Grounds]
- Bill No.28 Wild Malboro (rank 6 mark)
  petitioner Rena is in [Eruyt Village / The Spiritwood]
- Bill No.29 Catoblepas (rank 6 mark)
  petitioner Supinelu is in [Jahara / Lull of the Land]
- Bill No.30 Fafnir (rank 7 mark)
  petitioner Ieeha is in [Mt Bur-Omisace / Temple Approach]

- Go talk to all six petitioners to formalize the contracts (instead of Ieeha,
you will need to talk to Relj; and A Traveler is a kid in a family of three).
OK, let me start reeling them in - starting with Deathgaze.

- This mark is found in [Skyferry / Air Deck], but the process is a bit long;
after you talk to the kid (petitioner), you have 4% chance for mark to appear
on your next flight (but you must NOT take Strahl; and I suggest taking private
cabin) - if you arrive at your destination with no interruption, talk to the
kid again and you chances jump to 8% (your chances keep doubling until 64%, and
then no more); now simply keep choosing the flights and eventually you will run
into the mark.


===============================================================================
SKYFERRY town
===============================================================================

- When Deathgaze attacks the airship, a small scene will play - agree to help
face off against the dangerous beast when offered the choice. You will begins
in [Sky Saloon]. Head out to the [Air Deck], climb the stairs and attack!

- MARK DEATHGAZE [lv50, 184000 HP], save44, RDMC.
- party lv81
- Attack
Bio
Firaga
Thundaga
Blizzaga
Scourge
Reverse
Curse
Crushing Fangs
Renew
Restore
Fireball
Reverse on Deathgaze, then Renew on Deathgaze, and Flare on Deathgaze. You are
victorious! Or if you would like the fair battle... Protect, Shell, Haste,
Bravery and Bubble on your chrs, and then begin the assault. Paling will go up
instantly, so you will have to rely on magic. While Paling is in effect, Gaze
takes as much damage as it dishes with each strike. Crushing Fangs deal either
huge damage or KO, and Fireball is also a big threat. Once it is past half HP,
it will use Restore to recover some HP, and sometimes around now Paling will
wear off as well. There is little twist here - *you* now take a % of the damage
you inflict on Gaze with each successful strike. Be careful near the end of
battle - Gaze will cast Reverse on itself, and then immediately put up Magick
Shield. Wait until Reverse wears off (or use Remedy on Gaze) and finish it off
with physicals.

- Report back to receive 3400 gil and 2x Elixir.

- Warp to Lhusu Mines now.


===============================================================================
LHUSU MINES dungeon
===============================================================================

[Lhusu Mines / Transitway 2]

- Travel W.

[Lhusu Mines / Tasche Span]

- Travel W.

[Lhusu Mines / Site 9]

- Take N exit.

[Lhusu Mines / Site 11]

- Go to SW corner of this area and prepare to face Diabolos.

- MARK DIABOLOS [lv46, 93551 HP], save37, RDMC.
- party lv77
- Attack
Curse
Bio
Scourge
Haste
Breakart Pentagram
Gnaw
Pyromania
Force Barrier
Protect, Shell, Haste, Bravery and Bubble on your chrs, Dispel on Diabolos,
then start hacking away. You take 5% of damage for each successful strike, and
Dia hits hard and fast, as well as comboing often. Counteract by equpping
Murasame weapons and comboing on its ass. Wear Flame Shields to halve Pyromania
damage, and be prepared once it hits 50% HP lost. Paling will go up, so switch
to sticking up Flares on it. Be quick to cure Sap status from Scourge, which
you will see often. Keep up the assault and you will win.

- Report back to receive 2600 gil, Demon Shield and Zeus Mace.

- Warp to Giruvegan.


===============================================================================
ANCIENT CITY OF GIRUVEGAN dungeon
===============================================================================

[Giruvegan / Gate of Earth]

- Travel W and use 'Way Stone'.

[Giruvegan / Gate of Water]

- Travel W and use 'Way Stone'.

[Giruvegan / The Trimahla Water-Steps]

- Make it to W end, where there is a secret path forward to next area. Remember
that you have to try to step off the platform to make the path appear.

[Giruvegan / The Aadha Water-Steps]

- Again, work to innermost end of the area, where there is a secret path
forward to next area. Remember that you have to try to step off the platform to
make the path appear. You will have to make this trip several times later in
the game if you want to complete the game 100%.

[Giruvegan / The Haalmikah Water-Steps]

- Save your game here at SCR, then open the door to next area.

[Giruvegan / Gate of Fire]

- Eliminate stray enemies (particularly Vivians), and engage Piscodaemon.

- MARK PISCODAEMON [lv46, 49660 HP], save43, RDMC.
- party lv81
- Attack
Bio
Darkra
Death
Fog
Invert
Pox
Breakart Pentagram
Pulsar Wave
Hero's March
Dark Shock
Soul Etude
Mystery Waltz
Protect, Shell, Haste, Bravery and Bubble on your chrs, wear Black Mask, then
begin hacking away. It is like fighting a Malboro, only that it doesn't chuck
out multiple status moves at once. Still, having a Ribbon on will help you
focus more on damage dealing - at least have Ribbon on your healer. Pisco will
mainly throw status effects at you, with a mix of Darkra and Pulsar Wave
inbetween. When it gets low on HP, it will use Etude to heal completely, March
to gain buffs (Dispel them!), and Waltz. Not much else has changed, so finish
it off.

- Report back to receive 3800 gil, Dark Shot and Scathe Mote.

- Warp to Eruyt and then walk thru Golmore to Feywood.


===============================================================================
THE FEYWOOD area
===============================================================================

- Make your way to [Antiquity's End] and save your game, then travel S to
[Redolent Glade] to find Wild Malboro.

- MARK WILD MALBORO [lv50, 110842 HP], save42, RDMC.
- party lv81
- Attack (may confuse)
Cloying Breath
Hero's March
Purify
Bad Breath
Lunge
Soul Etude
Putrid Breath
Protect, Shell, Haste, Bravery and Bubble on your chrs, Dispel on Wild.
*Quickly* eliminate three Malboros accompanying Wild, so you have less Breaths
to worry about. Wild's attacks are strong, so Renew will often be used. It is
worth mentioning that Wild takes as much damage as it dishes. This is one more
battle where having a Ribbon is a handy little solution - otherwise spread your
chrs out. As it nears defeat, it will use Soul Etude to recover HP. Don't let
it do that - use a Quickie and kill it!

- Report back and receive 4600 gil and Euclid's Sextant.

- Go to [Zertinan Caverns] next.


===============================================================================
ZERTINAN CAVERNS area
===============================================================================

- Enter at [Invitation to Heresy] by coming from Westersand. Make your way to
[The Undershore] (portion of the area with SCR), save your game and follow the
hidden path to [Hourglass Basin].

- Supinelu will greet you and join for next battle. Catoblepas is just ahead!

- MARK CATOBLEPAS [lv46, 187991 HP], save41, RDMC.
- party lv80
- Attack
Haste
Protect
Smite of Rage
Ram
Tail Swipe
Wail
Protect, Shell, Haste, Bravery and Bubble on your chrs, Dispel on Cato and
begin hacking away. If it tries Haste or Protect later on in battle, Dispel
those as well. Ram, Rage and Tail are very powerful, but do not worry - Renew
gambit. As it nears defeat, defense and attack power increase, so consider
using a Quickening for killing it.

- Report back to receive 3200 gil, Volcano and Arctic Wind.

- Finally go to [Golmore Jungle] and take the exit into [Paramina Rift].


===============================================================================
PARAMINA RIFT area
===============================================================================

- You are looking for snowy weather here, otherwise Fafnir won't spawn - I seem
to have most luck getting desired weather when entering from [Golmore Jungle].
Save your game at [Fading Vale], then go thru [Head of the Silverflow],
[Icebound Flow] and [Karydine Glacier] for [Silverflow's End].

- Again, it must be snowy weather - look for Fafnir and fight it!

- MARK FAFNIR [lv68, 1390378 HP], save46, RDMC.
- party lv81
- Attack
Shock
Silencega
Sleepga
Rake
White Breath
Protect, Shell, Haste, Bravery and Bubble on your chrs, Dispel on Fafnir and
begin hacking away. Make sure you keep your chrs spread out to avoid mass
Silence or Sleep ordeals. White Breath has a small chance to Stop you, and if
it only hits one chr, risk of losing the battle is so much smaller. Be advised
that Fafnir's attacks are superstrong, so expect a lot of Arise casting in this
battle. Basically, this is a beefcake battle, with the mark being able to put
out some statuses, and the one thing that has Fafnir going is its amount of HP.
You will be seeing Shock in later stages of battle, but that is nothing to
worry about. Gambit setup I put down above kept me going thru whole battle, so
it will keep you going until you win.

- After battle you receive Ring of the Light KI. Report back to get 7000 gil,
Assassin's Arrows and Teleport Stone.

- Go to Rabanastre again.


===============================================================================
THE ROYAL CITY OF RABANASTRE town
===============================================================================

- Go to [Clan Hall] and speak to Mont for him to offer you to hunt for one of
his elite marks (which you should accept):
- Priority Petition No. 10 Behemoth King (rank 7 mark)
  petitioner is Koqmihn in [Lowtown / South Sprawl] (inside Dalan's)

- Go talk to petitioner to formalize the contract, and then warp to Giruvegan.
Save your game at GCR, and exit to Feywood.


===============================================================================
THE FEYWOOD area
===============================================================================

- King appears in [The Edge or Reason], and one thing that is difficult is
getting it to appear. You have to kill *every enemy* in both [The Edge or
Reason] and [Ice Field of Clearsight]. This if further made difficult by
useless minimap and fog obstructing your view (so much for clearsight).

- There are 31 enemies in [The Edge or Reason] and 29 enemies in [Ice Field of
Clearsight]. If you stay in one area for long time, enemies eventually start to
respawn. So how will you know when to quit if by chance you lose count or are
too late? I will offer some advice on how to help yourself.

- In [The Edge or Reason] following enemies appear:
  - 1x Giruveganus
  - 5x Behemoth - from A to E
  - 9x Preying Mantis - from A to I
  - 16x Basilisk - from A to P

- In [Ice Field of Clearsight] following enemies appear:
  - 2x Behemoth - from A to B
  - 15x Preying Mantis - from A to O
  - 12x Basilisk - from A to L

- So for example, for [Ice Field of Clearsight] make a checklist with enemies
names like this: Behemoth A, Behemoth B; Preying Mantis A... all the way to
Preying Mantis O; and Basilisk A... all the way to Basilisk L. When you are
ready, enter the area and start sistematically scouting the area for enemies -
make sure you check them out to see enemy's name and then tick off its name off
the list. So if you happen to run into Basilisk M, you will know you have been
in the area too long and enemies have started to respawn.

- Begin the slaying of enemies in [The Edge or Reason], then continue in [Ice
Field of Clearsight]. Once you are done, return to [The Edge or Reason] and
look for mark to prowl near S edge of the area.

- MARK BEHEMOTH KING [lv70, 1668491 HP], save47, RDMC.
- party lv81
- Attack
Holy
Firaga
Thundaga
Blizzaga
Ardor
Slowga
Darkga
Greater Barrier
Rake
White Breath (stop)
Protect, Shell, Haste, Bravery and Bubble on your chrs, Dispel on King and
start the assault. King is much the same as Fafnir was, except that it has much
more HP, even stronger attacks, and a few more spells at its disposal. King's
element spells will hit you for about 1200 damage, Ardor for 1500 - as for
Darkga and Holy equip Black/White Mask before the spell hits for some free
healing. Remove Slow with Hastega, and keep chrs spread apart to not get all of
them in Stop at one fell swoop, otherwise it will spell the end for your party.
After losing half HP, King will use Paling, and when Paling wears off, Magick
Shield goes up - it will alternate between the two. While King is under Paling,
it takes as much damage as it dishes and use Flare or better while under
Paling. Eventually you will drive King's HP low enough that it will wonder
where it went...

- Report back to receive 250 gil (!) and 2x Bacchus' Wine (!!!). What the heck,
mate!? Relax... listen to man's story. Does it strike a resemblance to
something you have already seen? There is a rock which resembles a wyrm in
Bur-Omisace, so warp there.


===============================================================================
MT BUR-OMISACE town
===============================================================================

- Enter [Temple Approach] and look for 'Wyrm Snout' rock. Examine the spot and
choose to strike it - Vaan will comment about weapons not being a smart choice
to draw here. Make sure Vaan does not have any weapon equipped and strike the
snout now. You will receive hard-earned 500000 gil and Rod of Faith!

- And for final bananas... Zodiark. Warp to [Henne Mines].


===============================================================================
HENNE MINES dungeon
===============================================================================

[Henne Mines / Staging Shaft]

- Travel N and *make sure* you save your game, as there is no save point before
Zodiark battle.

[Henne Mines / Ore Separation]

- Travel E.

[Henne Mines / Phase 2 Dig]

- Enemies here are lv64, so they are quite hard - but the