PS2 | Grand Theft Auto: San Andreas

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##&#@ ##@                                                                #@##
                                                                         ##

(ASCII Artwork courtesy of Odhita Kamayana. I had to tweak it slightly to fit
within the 78 character lines I use for my guides.)

*****************************************************************************
"Grand Theft Auto: San Andreas" Guide [PlayStation 2 and Xbox Versions]
Version 3.5 [Revision 3] (April 2006)

By Robert Allen Rusk
Copyright 2004-2006 Robert Allen Rusk.

Email: rarusk[gnat]netzero[snot]com
       (Note: the [gnat] replaces the "@" symbol in this guide. It is to 
              thwart spambots looking for email addresses to send spam to. 
              Simply replace [gnat] with "@" when responding. I chose [gnat] 
              because it rhymes with "at" and is easy to remember. Same goes 
              for "." - [snot].)

This guide may only be distributed and/or posted in its original format. If 
you wish to post or use excerpts from this guide, PLEASE ask for my 
permission before doing so (especially if you work for a magazine or 
website). A lot of time and effort was spent putting this thing together and
that should be taken into consideration. And remember.....

"Respect is everything."

Besides, contacting me will also give me an opportunity to hook up and talk 
shop with fellow San Andreas "thuggers".....

I truly want to thank those who have written to me about this guide even if
you haven't received a response. I tend to read my e-mail late at night and
sometimes I'm too tired to respond right away. Mainly because I'm either a)
updating my other GTA (plus Riddick) related documents, b) hacking up a
console or doing more RGB experiments, or c) I've had a rough night at work
(I work retail you know....).

I've received a lot of nice e-mail about this guide from people around the
world saying how good the guide is and offering suggestions (many of which
made it into the previous revisions). I intend to continue updating and
polishing this document for as long as possible.

*****************************************************************************

"Grand Theft Auto: San Andreas" is copyright 2004-2005 by Rockstar Games, a
subsidiary of Take-Two Interactive Software, Inc. All rights reserved.

All other trademarks and copyrights contained in this document are owned by
their respective trademark and copyright holders.

*****************************************************************************

Well, here I am at Revision 3.5. Since Version 3.0 I have gotten a lot of
mail concerning this game and it took me awhile to sort it all out and try
these new suggestions. I also had to go through all of the new games I got
for Christmas 2005 (six in all). One of those games was "Stubbs the Zombie"
(Xbox) and I did the guide for that before I started doing revisions to all
of my other work.

One of the biggest things for me lately is that I have upgraded my computer.
I now am the proud owner of a 1.5Ghz Single Core Intel Mac Mini. I also
acquired Textwrangler 2.1.2 from BareBones (the same company that made BBEdit
Lite). The nice thing about Textwrangler is that it has a really nice
spellcheck feature which was something that BBEdit Lite didn't have. Really
helpful in cleaning out the document of spelling errors. This is the first
revision done on the new setup.

Prior to doing any writing I was trying to get a topic concerning the
differences between the Original and Second Edition versions stickied at the
GameFAQs message boards. After they were rejected I decided to make it into
its own separate FAQ. After it was rejected twice I decided to use what I did
for that in this update.

I also got some email from a couple of readers concerning a possible glitch
before or during "King in Exile" (Cesar Vialpando). CJ would die for no
reason after the cutscene and would keep dying over and over at the local
hospital. I asked around and got no straight answers. Maybe somebody can shed
some light into this.

As usual I incorporated new ideas, did some format changes, and rewrote
certain areas of the document.

0---------------------------------------------------------------------------0

0====================0
| Additional Sources |
0====================0

--"Grand Theft Auto: San Andreas" Local Business Advertiser's Guide (Game 
  Manual)
--GameFAQs San Andreas Message Board
  --The Chadness ("Reuniting The Families" Exploit)
  --TheLegendaryOne (Chiliad Challenge Exploit)
  --Malcrasternus (Thermal Goggles Hint)
--Vehicle Location Map by GamerLady

0==========================0
| Additional Contributions |
0==========================0

--Glen Winstein                             --Angela
--glenJammin                                --Steven Eng
--Allan Curtis (aka "evilrage")             --David Sears
--Andy Kim                                  --Andrew Petrie
--Jason Vercellone                          --Phil Carter
--Anders Paulson                            --Craig Kostelecky
--Odhita Kamayana                           --Mxyzptlk
--Andrew Mogridge                           --Randy Russell
--CNDW (aka "Evil Bastardo")                --Dr. Simon Chan
--Monkey Man                                --rav0
--Nick Markovich                            --Duke
--Vaibhav Naruka                            --Tom Fang
--powerslaves                               --Joshua Frech
--SkippPOP (Skipp Kennedy)                  --Carl Johnson
--rav0                                      --Stefan Cvetkovic
--Apearsall20                               --Anurag Sinha
--Philip Carstens                           --Sean McCafferty
--Slim                                      --Jay Versluis
--quest78

0================================0
| Other Documents I Have Written |
0================================0

  X=======================================================================X
  | "Grand Theft Auto 3" Walkthrough (Strategy Guide)                     |
  |=======================================================================|
  | "Grand Theft Auto: Vice City" Walkthrough (Strategy Guide)            |
  |=======================================================================|
  | Differences Between The Three Versions Of "Grand Theft Auto: Vice     |
  | City" for PlayStation 2 (FAQ)                                         |
  |=======================================================================|
  | "Grand Theft Auto: Vice City" Suggested Music List FAQ (Xbox and PC)  |
  | (currently hosted by IGN.com)                                         |
  |=======================================================================|
  | "Grand Theft Auto: San Andreas" Hidden Text FAQ                       |
  |=======================================================================|
  | "Stubbs the Zombie" (Xbox) Walkthrough (Strategy Guide)               |
  |=======================================================================|
  | "The Chronicles of Riddick: Escape From Butcher Bay" Walkthrough      |
  | (Strategy Guide)                                                      |
  |                                                                       |
  | One of the earlier versions of my TCoR: EFBB guide can be found in    |
  | the book "GameFAQs Presents.....The Ultimate Xbox Strategy Guide"     |
  | published by Future Network USA.                                      |
  X=======================================================================X

*****************************************************************************
 /==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==\
0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0
| Table of Contents                                                         |
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
 \==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0=========================================0
| A. Introduction And General Information |
0=========================================0
 \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/

   1. Who Am I?
   2. My Setup
   3. From the Author
   4. About The Guide
   5. Submissions
   6. Grand Theft Auto: San Andreas
   7. Controls
   8. PS2 and Xbox Differences
   9. "Hot Coffee"
   10. Second Edition Differences
   11. Stats
   12. Eating and Food
   13. Fat, Muscle Stats, and Gym List
   14. Stamina, Lung Capacity, and Health
   15. Respect
   16. Clothes and Clothes Stores
   17. Haircuts, Tattoos, and Sex Appeal
   18. Weapon Skill and Easy Upgrading
   19. Law Enforcement
   20. Pay N' Spray and BombShop List
   21. Exploration and Unwelcome Areas
   22. Police Vehicles
   23. Driving and Bike Skills
   24. Cycling Skill
   25. Flying Skill, the Shamal, and Skydiving
   26. Safehouses
   27. Advanced Tips And Information
   28. Bugs

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0==============================0
| B. Los Santos and Red County |
0==============================0
 \XXXXXXXXXXXXXXXXXXXXXXXXXXXX/

     1. Snack Machine List
     2. Los Santos and Red County Safehouse List
     3. Weapons And Other Items
     4. Body Armor, Police Bribe, and Health Icons
     5. 100% Completion List for Los Santos and Red County

  0======================================0
  | B.I. Before Doing The Story Missions |
  0======================================0

     1. In The Beginning.....
     2. Bike Riding and the Commerce 24-7 Courier Asset Mission
     3. Buying The First Safehouse
     4. Inside Track Betting and Easy Money
     5. Keeping An Eye Open For Certain Cars
     6. Oysters (Los Santos and Red County)
     7. Los Santos Graffiti Tags
     8. BMX Challenge
     9. Vigilante Mission
     10. 8-Track (Los Santos Forum)
     11. Pimping Mission
     12. Ambulance Mission
     13. Firetruck Mission
     14. Taxi Mission
     15. Taking Stock

  0===========================================================0
  | B.II. The Main Story Missions (Los Santos and Red County) |
  0===========================================================0

     1. Carl Johnson
        CJ1. "Big Smoke" (Carl Johnson)
        CJ2. "Sweet and Kendl" (Carl Johnson)
        CJ3. "Ryder" (Carl Johnson)
     2. Sweet Johnson
        SJ1. "Tagging Up Turf" (Sweet Johnson)
        SJ2. "Cleaning The Hood" (Sweet Johnson)
        SJ3. "Drive Thru" (Sweet Johnson)
     3. Using Gyms
        SJ4. "Nines and AK's" (Sweet Johnson)
        SJ5. "Drive-By" (Sweet Johnson)
        SJ6. "Sweet's Girl" (Sweet Johnson)
        SJ7. "Cesar Vialpando" (Sweet Johnson)
     4. Cesar Vialpando
        CV1. "High Stakes, Low Rider" (Cesar Vialpando)
     5. Ryder
        R1. "Home Invasion" (Ryder)
     6. Burglary Mission
        R2. "Catalyst" (Ryder)
        R3. "Robbing Uncle Sam" (Ryder)
     7. Big Smoke
        BS1. "OG Loc" (Big Smoke)
        BS2. "Running Dog" (Big Smoke)
        BS3. "Wrong Side Of The Tracks..." (Big Smoke)
        BS4. "Just Business" (Big Smoke)
     8. OG Loc
        OL1. "Life's A Beach" (OG Loc)
        OL2. "Madd Dogg's Rhymes" (OG Loc)
        OL3. "Management Issues" (OG Loc)
        OL4. "House Party" (OG Loc)
     9. C.R.A.S.H.
        CH1. "Burning Desire" (C.R.A.S.H.)
        CH2. "Gray Imports" (C.R.A.S.H.)
        SJ8. "Doberman" (Sweet Johnson)
        SJ9. "Los Sepulcros" (Sweet Johnson)
        SJ10. "Reuniting The Families" (Sweet Johnson)
     10. The "Reuniting The Families" Exploit
        SJ11. "The Green Sabre" (Sweet Johnson)
     11. The Aftermath
     12. Orientation

 /XXXXXXXXXXXXXXXXXXXXXXXXXX\
0============================0
| C. Badlands and San Fierro |
0============================0
 \XXXXXXXXXXXXXXXXXXXXXXXXXX/

     1. Snack Machine List
     2. Badlands and San Fierro Safehouse List
     3. Weapons And Other Items
     4. Body Armor and Police Bribe Icons
     5. 100% Completion List for Badlands and San Fierro

  0=====================================0
  | C.I. Before Going Back To The Story |
  0=====================================0

     1. Oysters (Badlands)
     2. Mount Chiliad Challenge
     3. Oysters (San Fierro)
     4. San Fierro Photo-Ops
     5. Hippy Shopper Courier Asset Mission
     6. NRG-500 Challenge
     7. BloodBowl (Corvin Stadium)
     8. San Fierro Gym

  0=========================================================0
  | C.II. The Main Story Missions (Badlands and San Fierro) |
  0=========================================================0

        CH3. "Badlands" (C.R.A.S.H.)
        ??1. "First Date"
        $$$1. "Tanker Commander" (Catalina)
     1. RS Haul Trucking Asset Mission (Part One)
     2. The Truth
        TH1. "Body Harvest" (The Truth)
        CV2. "King In Exile" (Cesar Vialpando)
     3. Catalina
        CA1. "First Base" (Catalina)
        $$$2. "Small Town Bank" (Catalina)
        CA2. "Gone Courting" (Catalina)
        $$$3. "Local Liquor Store" (Catalina)
        CA3. "Made In Heaven" (Catalina)
        $$$4. "Against All Odds" (Catalina)
        CV3. "Wu Zi Mu" (Cesar Vialpando)
        CV4. "Farewell, My Love..." (Cesar Vialpando)
        TH2. "Are You Going To San Fierro?" (The Truth)
        CJ4. "Wear Flowers In Your Hair" (Carl Johnson)
     4. Zero RC Asset Missions
        ZRA1. "Air Raid" (Zero RC Asset)
        ZRA2. "Supply Lines..." (Zero RC Asset)
        ZRA3. "New Model Army" (Zero RC Asset)
        CJ5. "555 We Tip" (Carl Johnson)
     5. Vank Off Hotel (Financial) Valet Parking Asset Mission
        CJ6. "Deconstruction" (Carl Johnson)
     6. "Back To School" (Turning Tricks Driving School)
     7. Loco Syndicate
        LS1. "Photo Opportunity" (Loco Syndicate)
        LS2. "Jizzy" (Loco Syndicate)
        LS3. "T-Bone Mendez" (Loco Syndicate)
        LS4. "Mike Toreno" (Loco Syndicate)
        LS5. "Outrider" (Loco Syndicate)
        CH4. "Snail Trail" (C.R.A.S.H.)
        LS6. "Ice Cold Killa" (Loco Syndicate)
        LS7. "Pier 69" (Loco Syndicate)
        LS8. "Toreno's Last Flight" (Loco Syndicate)
     8. Wu Zi Mu
        W1. "Mountain Cloud Boys" (Wu Zi Mu)
        W2. "Ran Fa Li" (Wu Zi Mu)
        W3. "Lure" (Wu Zi Mu)
        W4. "Amphibious Assault" (Wu Zi Mu)
        W5. "The Da Nang Thang" (Wu Zi Mu)
        LS9. "Ya Ka-Boom-Boom" (Loco Syndicate)

 /XXXXXXXXXXXXXXXXXXXXXXXXXX\
0============================0
| D. Desert and Las Venturas |
0============================0
 \XXXXXXXXXXXXXXXXXXXXXXXXXX/

     1. Snack Machine List
     2. Desert and Las Venturas Safehouse List
     3. Weapons And Other Items
     4. Body Armor and Police Bribe Icons
     5. 100% Completion List for Desert and Las Venturas

  0=====================================0
  | D.I. Before Going Back To The Story |
  0=====================================0

     1. Oysters (Desert)
     2. Bayside Marina Boat School
     3. RS Haul Trucking Asset Mission (Part Two)
     4. Oysters (Las Venturas)
     5. Las Venturas Horseshoes
     6. Las Venturas Bike School
     7. Burger Shot Courier Asset Mission
     8. KickStart and DirtTrack (Blackfield Stadium)
     9. The Freight Mission
     10. The Ammu-Nation Challenge
     11. Las Venturas Gym

  0=========================================================0
  | D.II. The Main Story Missions (Desert and Las Venturas) |
  0=========================================================0

        CV5. "Zeroing In" (Cesar Vialpando)
        CV6. "Test Drive" (Cesar Vialpando)
        CV7. "Customs Fast Track" (Cesar Vialpando)
     1. Vehicle Exports And Imports
        CV8. "Puncture Wounds" (Cesar Vialpando)
        ??2. "Monster" (?)
        ??3. "Highjack" (?)
     2. Mike Toreno
        T1. "Interdiction" (Mike Toreno)
        T2. "Verdant Meadows" (Mike Toreno)
     3. "Learning To Fly" (Verdant Meadows Flight School)
     4. Race Tournaments
     5. Los Santos Race Tournaments
     6. San Fierro Race Tournaments
     7. Las Venturas Race Tournaments (Cars)
     8. Las Venturas Race Tournaments (Aircraft)
     9. Verdant Meadows Aircraft Graveyard Asset
        VMAGA1. "N.O.E." (Verdant Meadows Aircraft Graveyard Asset)
        VMAGA2. "Stowaway" (Verdant Meadows Aircraft Graveyard Asset)
        VMAGA3. "Black Project" (Verdant Meadows Aircraft Graveyard Asset)
        VMAGA4. "Green Goo" (Verdant Meadows Aircraft Graveyard Asset)
     10. The Four Dragons Casino
        FDC1. "Fender Ketchup" (The Four Dragons Casino)
        FDC2. "Explosive Situation" (The Four Dragons Casino)
     11. Hunter Quarry Asset
        FDC3. "You've Had Your Chips" (The Four Dragons Casino)
        FDC4. "Don Peyote" (The Four Dragons Casino)
     12. The Heist
        H$T1. "Architectural Espionage" (The Heist)
        H$T2. "Key To Her Heart" (The Heist)
        H$T3. "Dam And Blast" (The Heist)
        H$T4. "Cop Wheels" (The Heist)
        H$T5. "Up, Up And Away!" (The Heist)
     13. Caligula's Palace
        CP1. "Intensive Care" (Caligula's Palace)
        CP2. "The Meat Business" (Caligula's Palace)
        FDC5. "Fish In A Barrel" (The Four Dragons Casino)
        CP3. "Freefall" (Caligula's Palace)
     14. Madd Dogg
        CH5. "Misappropriation" (C.R.A.S.H.)
        CH6. "High Noon" (C.R.A.S.H.)
        CP4. "Saint Mark's Bistro" (Caligula's Palace)
        H$T6. "Breaking The Bank At Caligula's" (The Heist)
        FDC6. "A Home In The Hills" (The Four Dragons Casino)

 /XXXXXXXXXXXXXXXXXXXXX\
0=======================0
| E. Back To Los Santos |
0=======================0
 \XXXXXXXXXXXXXXXXXXXXX/

        CJ7. "Vertical Bird" (Carl Johnson)
        CJ8. "Home Coming" (Carl Johnson)
     1. Territory Acquisition
        CJ9. "Cut Throat Business" (Carl Johnson)
        SJ12. "Beat Down On B Dup" (Sweet Johnson)
        SJ13. "Grove 4 Life" (Sweet Johnson)
        CJ10. "Riot" (Carl Johnson)
        SJ14. "Los Desperados" (Sweet Johnson)
        SJ15. "End Of The Line" (Sweet Johnson)

 /XXXXXXXXXXXXXXXXXXXXXXXX\
0==========================0
| F. 100% Completion Score |
0==========================0
 \XXXXXXXXXXXXXXXXXXXXXXXX/

 /XXXXXXXXXX\
0============0
| G. Credits |
0============0
 \XXXXXXXXXX/

 /XXXXXXXXXXXXX\
0===============0
| H. Conclusion |
0===============0
 \XXXXXXXXXXXXX/

 /==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==\
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
| A. Introduction And General Information                                   |
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
 \==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/
 /=========================================================================\
0===========================================================================0
| A.1. Who Am I?                                                            |
0===========================================================================0
 \=========================================================================/

My name is Robert Allen Rusk and I am a 39-year old hardcore gamer with about 
30 years of gaming experience. I am an ex-gametester (Broderbund Software, 
LucasArts Games, Point Of View Computing) and an ex-arcade attendant (Namco 
Cyberstation - Pier 39, San Francisco, CA).

I also own multiple systems such as the Sega Dreamcast, Super Nintendo,
Nintendo 64, Atari Jaguar, PlayStation 1, Xbox, and, of course, the
PlayStation 2.

I currently work at JCPenneys at one of the malls here in San Antonio, TX. 
Retail isn't the best job in the world but JCPenneys is a very stable company
unlike some of the other places I have worked for in the past like internet
service providers or web programming companies.

I started writing guides in 2003 because I felt it was something I could do
utilizing my writing skills gained in college and gametesting along with my
passion for vidgames. Over time I have honed my overall writing and
organization skills plus my creative thinking skills. I have extended the
play value of the games I have written guides and FAQs for many times over
plus I have received many letters from all over the world.

I am also what one may call and RGB enthusiast. I hack my game consoles to
try to get the best possible video from them and that usually involves
tapping into the RGB Analog video signals and using them on the right
monitors to achieve my desires. To this end I became a member of the
GamesX.com mod forum and I post regularly on their "RGB + Video Discussions"
forum area.

In addition, I am a member of the X-Otic Computer Systems of San Antonio
(www.xcssa.org), a group who specializes in Linux, Mac, and other systems.

I am also a regular forum poster at GameFAQs, an occasional poster at
www.Atariage.com, and I am also a member of the MOFAT (a members only message
board set up by GTA: Vice City players who met on the Vice City message
boards at GameFAQs).

Outside of gaming, my interests include Godzilla (I have been a G-Fan since
the age of ten) and Red Dwarf (I am currently awaiting the release of Series
VII and Series VIII on DVD here in the States).

As far as favorite sports teams go my teams are the San Antonio Spurs (NBA)
[the local team], the Denver Broncos (NFL) [although I live in Texas I am
originally from Colorado Springs, Colorado], and the Air Force Falcons (NCAA
Football).

 /=========================================================================\
0===========================================================================0
| A.2. My Setup                                                             |
0===========================================================================0
 \=========================================================================/

This guide was constructed using BBEdit Lite 6.1 and a Power Mac Workgroup
Server 8550/200 (with a G3 card running at 330 MHz). It is now being
maintained using TextWrangler 2.1.2 on a 1.5Ghz Single Core Intel Mac Mini. I
view my work in Safari to help in seeing how it would look on the web and
correct format errors.

I also play GTA3 on my NEC MultiSync 3D RGB monitor using a homebrew RGB
box that contains a EL1883 (MacroVision compatible) sync separation chip to
acquire video sync, for RGB use, from Composite Video.

When I do my writing and guide revisions I run my Mac (on a Compaq monitor)
alongside the Xbox or PS2 (on my MultiSync 3D monitor). This way I can
simultaneously play and make changes to the guide at the same time.

The sound is hooked up to an old stereo box I got from Radio Shack when I
acquired my first Amiga 500 in 1990 and it has served me well considering its
age.

At the time of this revision I have 21 memory cards for my PlayStation 2. I
have reorganized the game saves on my memory cards and I now have fifteen
black memory cards specifically dedicated to GTA3, Vice City (Original
Version (1.40)) and San Andreas. One of those is dedicated to the Second
Edition of San Andreas.

I also have four memory cards for the Xbox which I used to archive my game
saves for San Andreas.

These memory cards allow me to quickly go and try out new ideas (and modify
old ones) when they occur to me or suggested by others.

I have done 100% Completion once on the PS2 (Original Version), Xbox
(Original Versions), PS2 (Second Edition Version), and Xbox (Second Edition
Version).

 /=========================================================================\
0===========================================================================0
| A.3. From The Author                                                      |
0===========================================================================0
 \=========================================================================/

Welcome to my "Grand Theft Auto: San Andreas" guide! If this is the first
time you have visited, you will find a lot of useful information in a highly
organized format that you can use to beat all of the missions here in San
Andreas.

Quotes taken from readers' e-mail are presented "as is" and may include
spelling and grammatical errors.

When I first posted my initial version of my Vice City guide in 2003, my
first one, I did not know how well it would go over and how many people would
respond. I wasn't exactly swamped with e-mail but I do get letters from time
to time.

Sometimes people would ask for advice and others would say how cool the guide
is. All it takes is for one person to say how good and useful your guide is
to make it all worthwhile. And others have made suggestions that have been
incorporated into my guides.

I want to thank GameFAQs for creating a place where such documents can be
hosted for the benefit of all gamers. I also want to thank IGN.com,
NeoSeeker.com, TheVGNation.com, GameHelper.com, and many other sites for
their generosity in hosting my other work on their sites.

I also want to thank everybody who has taken the time to download and 
read this guide. I love this game and I wanted to share my creative ideas 
with fellow San Andreas "thuggers".

And, of course, I want to give a special thanks to all those who have taken 
the time to write to me and tell me what you thought, make suggestions, and 
ask questions.

With that said, let's get down to business shall we?.....

 /=========================================================================\
0===========================================================================0
| A.4. About The Guide                                                      |
0===========================================================================0
 \=========================================================================/

The main emphasis of this guide is to provide creative and simple solutions 
to many of the missions of "Grand Theft Auto: San Andreas".

I have worked hard to make sure that this guide is as complete as possible 
but at the same time leave room for exploration. I hope that you enjoy this
guide as much as learn from it.

This guide is designed to help you achieve 100% Completion within San
Andreas. Stuff that doesn't directly contribute to it won't be covered in the
guide (the exception being the Burglary Mission). This is mainly to keep
things manageable. Stuff that won't be covered are Girlfriends (although
Gifts are listed in the Weapons and Other Item sections), basketball playing,
and(surprisingly enough) Unique Stunt Jumps.

Because of the large size of San Andreas each major section of the guide
(Section B, Section C, and Section D) will have their own Weapon and
Safehouse lists.

Another emphasis of this guide is ORDER. If you do the missions and tasks in 
a certain order, the game will be easier and more fun for you. You don't
absolutely have to do them in the EXACT order I have them listed but as
you read the guide you will see how it benefitted me.

There are a total of 250 objects that must be painted over (Los Santos
Graffiti Tags), photographed (San Fierro Photo-Ops), or collected (Las
Venturas Horseshoes, Oysters).

The collection lists are organized to facilitate item chaining where one item
serves as a landmark to the next item. Some of the objects use a landmark
system where you start at a particular building inside or just outside a
given neighborhood and follow the instructions to the item you are seeking. 

Once the lists were organized and rewritten I renumbered them from 1 to 50
(or 100) going from the top to the bottom of each list.

Each Graffiti Tag, Oyster, Photo-Op, and Horseshoe has a letter designation
to make them easier to identify in this guide. In addition there is a three
letter Neighborhood Prefix (listings below) indicating a particular
neighborhood or area where the item can be found (in these examples I use
"XXX"):

  Graffiti Tags (Los Santos) will be identified with an "T".
    Examples: Graffiti Tag XXX-T21. 
              Tag XXX-T32.
              XXX-T65.

  Oysters (San Andreas) will be identified with an "Y".
    Examples: Oyster XXX-Y34.
              XXX-Y16.

  Photo-Ops (San Fierro) will be identified with a "P".
    Examples: Photo-Op XXX-P27.
              XXX-P48.

  Horseshoes (Las Venturas) will be identified with a "H".
    Examples: Horseshoe XXX-H18.
              XXX-H37.

0=======================0
| Neighborhood Prefixes |
0=======================0

LST - Los Santos
SMB - Santa Maria Beach
RDO - Rodeo
VWD - Vinewood
TMP - Temple
MRN - Marina
MKT - Market
VBH - Verona Beach
VBF - Verdant Bluffs
CMR - Commerce
DLS - Downtown Los Santos
MIN - Mulholland Intersection
GPK - Glen Park
JFS - Jefferson
LCA - Las Colinas
ELS - East Los Santos
LFS - Los Flores
EBH - East Beach
PDS - Playa Del Seville
ODK - Ocean Docks
WFD - Willowfield
LIA - Los Santos International Airport
ELC - El Corona
LMX - Little Mexico
IDW - Idlewood
GTN - Ganton
RDC - Red County

FLC - Flint County
WST - Whetstone
SNF - San Fierro
GBR - Gant Bridge
SFB - San Fierro Bay
EPN - Esplanade North
FNC - Financial
CLH - Calton Heights
JNH - Juniper Hollow
DTN - Downtown
GVB - Garver Bridge
PLS - Palisades
JPH - Juniper Hill
CHT - Chinatown
CHL - City Hall
QNS - Queens
KNG - Kings
ESB - Easter Basin
OFL - Ocean Flats
HSB - Hashbury
GRC - Garcia
DHR - Doherty
CRS - Cranberry Station
AVC - Avispa Country Club
EBA - Easter Bay Airport
MHL - Missionary Hill
FSV - Foster Valley

TIR - Tierra Robada
SMR - Sherman Reservoir
BNT - Bone County
LVN - Las Venturas
YBG - Yellow Bell Golf Course
PRP - Prickle Pine
KAC - K.A.C.C. Military Fuels
RSW - Redsands West
RSE - Redsands East
EMI - The Emerald Isle
JTN - Julius Thruway North
CRK - Creek
RCE - Roca Escalante
WHE - Whitewood Estates
LVA - Las Venturas Airport
OVS - Old Venturas Strip
TVS - The Visage
STC - The Starfish Casino
JTE - Julius Thruway East
TCE - The Clown's Pocket
PMP - Pirates in Men's Pants
RYC - Royal Casino
CML - The Camel's Toe
GGC - Greenglass College
LFD - LVA Freight Depot
FDC - The Four Dragons Casino
CAL - Come-A-Lot
BFC - Blackfield Chapel
RIE - Randolph Industrial Estate
RKW - Rockshore West
RKE - Rockshore East

 /=========================================================================\
0===========================================================================0
| A.5. Submissions                                                          |
0===========================================================================0
 \=========================================================================/

If you have any comments, suggestions, and critiques, you can e-mail me at 
the following address.....

rarusk[gnat]netzero[snot]com

Things to submit.....

X===========================================================================X
| Better ideas. If you have some better way to do certain missions, I would |
| be glad to hear it. Once I confirm it, I will include your idea in future |
| revisions and will credit you for it.                                     |
|===========================================================================|
| Anecdotes and observations (especially if they're funny).                 |
|===========================================================================|
| Constructive critiques. While I have strived to make this as good a guide |
| as possible, I know it is not perfect. Whatever criticisms you make of    |
| this guide please make them constructive so I can learn from it since I   |
| may consider doing guides for other games in the future.                  |
|===========================================================================|
| Grammatical and formatting errors.                                        |
X===========================================================================X

 /=========================================================================\
0===========================================================================0
| A.6. Grand Theft Auto: San Andreas                                        |
0===========================================================================0
 \=========================================================================/

What can I say? Rockstar has done it again. They have completely blown my
expectations out of the water with San Andreas. San Andreas is much, much
larger than GTA3 and Vice City combined with many more things to do whether
you want to get 100% Completion or not.

There are even more vehicles to play with including earthmovers, tractors,
biplanes, jets, street sweepers, and even trains.

The one major criticism I have for this game is that they seem to have given
us too much of a good thing. Of course, there are a lot of companies that
would love to have that kind of criticism.

 /=========================================================================\
0===========================================================================0
| A.7. Controls                                                             |
0===========================================================================0
 \=========================================================================/

Although the manual covers the setup pretty good, I felt that I should 
include a section on controls for those who have gotten used copies of San
Andreas that have no manuals.

Below are the controls for the PS2 and Xbox versions.

0=========0
| On Foot |
0=========0

PlayStation 2 Version
*********************

  Move Around...............................................Left Analog Stick
  [1] Look Around..........................................Right Analog Stick
  [2] Run............................................................X Button
  [3] Jump/Climb/Block..........................................Square Button
  [4] Attack/Fire Weapon........................................Circle Button
  Enter Vehicle...............................................Triangle Button
  [5] Center Camera/View Stats/Fire Weapon/Buy Property.............L1 Button
  Previous Weapon...................................................L2 Button
  Next Weapon.......................................................R2 Button
  Crouch............................................................L3 Button
  [6] Target........................................................R1 Button
  Look Behind.......................................................R3 Button
  [7] Gang Active Mode.....................................Directional Pad Up
  [8] Gang Passive Mode..................................Directional Pad Down
  [9] Positive Response.................................Directional Pad Right
  [10] Negative Response.................................Directional Pad Left
  Pause..........................................................Start Button
  Change Camera Mode............................................Select Button

Xbox Version
************

  Move Around...............................................Left Analog Stick
  [1] Look Around..........................................Right Analog Stick
  [2] Run............................................................A Button
  [3] Jump/Climb/Block...............................................X Button
  [4] Attack/Fire Weapon........................................Right Trigger
  Enter Vehicle......................................................Y Button
  [5] Center Camera/View Stats/Fire Weapon/Buy Property..........Left Trigger
  Previous Weapon................................................White Button
  Next Weapon....................................................Black Button
  Crouch.............................................Left Analog Stick Button
  [6] Target....................................................Right Trigger
  Look Behind.......................................Right Analog Stick Button
  [7] Gang Active Mode.....................................Directional Pad Up
  [8] Gang Passive Mode..................................Directional Pad Down
  [9] Positive Response.................................Directional Pad Right
  [10] Negative Response.................................Directional Pad Left
  Pause..........................................................Start Button
  Change Camera Mode..............................................Back Button

  0-----------------------------------------------------------------------0

[1] - There is no First Person Look Around this time. This Camera Control 
      follows the current Third Person control found in most Third Person 
      games these days.

[2] - If you hold down the Run button too long, you will tire and have to 
      rest before you can run again. Tapping the button in rhythm will serve 
      to help you run a little longer. The more times you run, the better 
      your stamina will be.

[3] - When near a wall you press the button to grab the wall and press the 
      button again to climb the wall. When fighting hand-to-hand you press 
      the button to block their physical attacks.

[4] - When holding a melee weapon (like a bat) or using your fist, the Attack 
      Button is used to swing at your target. 

      When using Grenades or Tear Gas, the same button is used to throw your 
      weapon at the target. The longer you hold, the farther you throw. 

      When holding a gun (like a Silenced Pistol) or a heavy weapon (like a 
      Rocket Launcher), you use the Attack Button to shoot. Use the Target 
      Button in conjunction to aim at your enemy. 

      When used with a Camera, the Attack Button is used to take pictures.

[5] - When outside of a vehicle you can see how your Stats are shaping up. 
      When targeting with a weapon this also becomes a handy fire button 
      depending on your particular comfort level. This button is also used to 
      buy property when you approach a Property Icon.

[6] - You can improve your ability to target and move at the same time by 
      upgrading Weapon Skills.

[7] - This is used in conjunction with the Target Button to recruit gang 
      members.

[8] - This is used to keep your gang from following you. It can also be used 
      to disband your group.

[9] - When talking to people you use this to give a positive response to
their 
      queries.

[10] - When talking to people you use this to give a negative response to 
       their queries.

  0-----------------------------------------------------------------------0

0============0
| On Bicycle |
0============0

PlayStation 2 Version
*********************

  Pedal.......................................................(Hold) X Button
  Pedal Faster.................................................(Tap) X Button
  Bunnyhop..........................................................L1 Button
  Bunnyhop Higher............................................(Hold) L1 Button

Xbox Version
************

  Pedal..................................................(Hold) Right Trigger
  Pedal Faster............................................(Tap) Right Trigger
  Bunnyhop...........................................................B Button
  Bunnyhop Higher.............................................(Hold) B Button

  0-----------------------------------------------------------------------0

0=======================0
| First Person Shooting |
0=======================0

These controls only apply to when using a Sniper Rifle or Rocket Launcher.
You hold down R1 (PS2) or Right Trigger (Xbox) to enter First Person Mode and
release it to return to Normal Mode.

PlayStation 2 Version
*********************

  [1] Zoom In.......................................................L2 Button
  [1] Zoom Out......................................................R2 Button
  Fire Weapon.............................................Circle / L1 Buttons
  [2] Move Scope/Aim.............................Left and Right Analog Sticks
  Duck..............................................................L3 Button

Xbox Version
************

  [1] Zoom In....................................................White Button
  [1] Zoom Out...................................................Black Button
  Fire Weapon........................................Left Trigger / B Buttons
  [2] Move Scope/Aim.............................Left and Right Analog Sticks
  Duck...............................................Left Analog Stick Button

  0-----------------------------------------------------------------------0

[1] - This only applies to the Sniper Rifle.

[2] - You use the Left Analog Stick to move CJ around (which can be used in 
      aiming) and the Right Analog Stick to move the scope in other 
      directions.

  0-----------------------------------------------------------------------0

0==========0
| Swimming |
0==========0

PlayStation 2 Version
*********************

  [1] Swim Direction........................................Left Analog Stick
  Sprint......................................................(Hold) X Button
  Super Sprint.................................................(Tap) X Button
  Jump..........................................................Square Button
  Enter Boat/Climb Out........................................Triangle Button
  [2] Dive Underwater...........................................Circle Button
  Swim Forward (Underwater)..........................................X Button
  Swim Faster (Underwater).....................................(Tap) X Button

Xbox Version
************

  [1] Swim Direction........................................Left Analog Stick
  Sprint......................................................(Hold) A Button
  Super Sprint.................................................(Tap) A Button
  Jump...............................................................X Button
  Enter Boat/Climb Out...............................................Y Button
  [2] Dive Underwater................................................B Button
  Swim Forward (Underwater)..........................................A Button
  Swim Faster (Underwater).....................................(Tap) A Button

  0-----------------------------------------------------------------------0

[1] - This is used to turn CJ where you want him to go. When pushed forward 
      he will swim at a leisurely pace.

[2] - The more you swim underwater, the more you increase your Lung Capacity 
      Stat.

  0-----------------------------------------------------------------------0

0============================0
| In Cars And On Motorcycles |
0============================0

PlayStation 2 Version
*********************

  Turn Vehicle..............................................Left Analog Stick
  [1] Camera Control/Turret Control........................Right Analog Stick
  Accelerate.........................................................X Button
  Brake/Reverse.................................................Square Button
  Handbrake.........................................................R1 Button
  Look Left.........................................................L2 Button
  Look Right........................................................R2 Button
  Look Behind.................................................L2 + R2 Buttons
  [2] Car Weapons/Nitrous Oxide.................................Circle Button
  Exit Vehicle................................................Triangle Button
  Change Radio Stations...............................Directional Pad Up/Down
  [4] Trip Skip.........................................Directional Pad Right
  Use Horn (Or Siren)...............................................L3 Button
  [5] Handbrake.....................................................R1 Button
  Look Right (Drive By Mode)........................................R2 Button
  Activate Vehicle Missions.........................................R3 Button
  Pause..........................................................Start Button
  Change Camera Mode............................................Select Button

Xbox Version
************

  Turn Vehicle..............................................Left Analog Stick
  [1] Camera Control/Turret Control........................Right Analog Stick
  Accelerate....................................................Right Trigger
  Brake/Reverse..................................................Left Trigger
  [5] Handbrake......................................................X Button
  Look Left......................................................White Button
  Look Right.....................................................Black Button
  Look Behind...........................................White + Black Buttons
  [2] Car Weapons/Nitrous Oxide......................................B Button
  Exit Vehicle.......................................................Y Button
  [3] Change Radio Stations...........................Directional Pad Up/Down
  [4] Trip Skip.........................................Directional Pad Right
  Use Horn (Or Siren)................................Left Analog Stick Button
  Activate Vehicle Missions.........................Right Analog Stick Button
  Pause..........................................................Start Button
  Change Camera Mode..............................................Back Button

  0-----------------------------------------------------------------------0

[1] - You use this to control the main Camera inside and outside of vehicles. 
      When in certain vehicles, like the Firetruck, you use this to aim the 
      turret. You also use this to control the camera when in Cinematic 
      Camera Mode.

[2] - You use this in conjunction with the Look Left and Look Right Buttons 
      to attack from either side of the car.

      On a motorcycle you can press this button by itself to fire forward.

      When not doing a Drive-By this will also activate the Nitros on any 
      Nitros installed vehicle.

[3] - When using the User Track Station (custom soundtrack feature) you use 
      the following commands to control your music:

      Hold Directional Pad Left to go to previous track.
      Hold Directional Pad Right to go to next track.
      Hold Directional Pad Up to change to previous user soundtrack.
      Hold Directional Pad Down to change to next user soundtrack.

[4] - According to Allan Curtis, when you fail a mission and start it again 
      you may get the Trip Skip icon. When you press it you will 
      automatically go to the mission location instead of having to drive to 
      it again. However, this only occurs on certain missions like "Badlands" 
      (C.R.A.S.H.) where you have to drive a considerable distance to get to 
      your destination.

[5] - On the Monster trucks this activates the 4-Wheel Steering. This will 
      allow you to turn the truck on a dime.

  0-----------------------------------------------------------------------0

0================0
| In Helicopters |
0================0

PlayStation 2 Version
*********************

  Pitch/Roll................................................Left Analog Stick
  Rudder Left.......................................................L2 Button
  Rudder Right......................................................R2 Button
  Control Camera/Turret....................................Right Analog Stick
  Ascend.............................................................X Button
  Descend.......................................................Square Button
  Hover.............................................................L3 Button
  [1] Machine Gun...................................................L1 Button
  [2] Rockets...................................................Circle Button
  Pause..........................................................Start Button
  Change Camera Mode..............................................Back Button

Xbox Version
************

  Pitch/Roll................................................Left Analog Stick
  Rudder Left....................................................White Button
  Rudder Right...................................................Black Button
  Control Camera/Turret....................................Right Analog Stick
  Ascend........................................................Right Trigger
  Descend........................................................Left Trigger
  Hover..............................................Left Analog Stick Button
  [1] Machine Gun....................................................B Button
  [2] Rockets........................................................A Button
  Pause..........................................................Start Button
  Change Camera Mode..............................................Back Button

[1] - This is used by the Sea Sparrow and Hunter helicopters.

[2] - This is used only by the Hunter attack helicopter.

  0-----------------------------------------------------------------------0

0======================0
| In Planes (Civilian) |
0======================0

PlayStation 2 Version
*********************

  Pitch/Roll................................................Left Analog Stick
  Rudder Left.......................................................L2 Button
  Rudder Right......................................................R2 Button
  Control Camera...........................................Right Analog Stick
  Thrust.............................................................X Button
  Reverse Thrust................................................Square Button
  [1] Raise/Lower Landing Gear/Smoke................................R3 Button
  [2] Machine Guns..................................................L1 Button
  Pause..........................................................Start Button
  Change Camera Mode..............................................Back Button

Xbox Version
************

  Pitch/Roll................................................Left Analog Stick
  Rudder Left....................................................White Button
  Rudder Right...................................................Black Button
  Control Camera...........................................Right Analog Stick
  Thrust........................................................Right Trigger
  Reverse Thrust.................................................Left Trigger
  [1] Raise/Lower Landing Gear/Smoke................Right Analog Stick Button
  [2] Machine Guns...................................................B Button
  Pause..........................................................Start Button
  Change Camera Mode..............................................Back Button

[1] - On the Cropduster and Stuntplane this button will release smoke from 
      the rear of the plane.

[2] - This only applies to the Rustler (World War II fighter plane).

  0-----------------------------------------------------------------------0

0=============================0
| In The Hydra (Military Jet) |
0=============================0

When you first enter a Hydra you will be in Hover Mode. Go high up in the air
before switching modes. To go from Hover Mode to Jet Mode push Up on the
Right Analog Stick for several seconds. When you want to go from Jet Mode to
Hover Mode pull Down on the Right Analog Stick for several seconds.

PlayStation 2 Version
*********************

  Pitch/Roll................................................Left Analog Stick
  Rudder Left.......................................................L2 Button
  Rudder Right......................................................R2 Button
  Control Camera...........................................Right Analog Stick
  Thrust.............................................................X Button
  Reverse Thrust................................................Square Button
  Raise/Lower Landing Gear..........................................R3 Button
  [1] Rockets.......................................................L1 Button
  Countermeasures...............................................Circle Button
  Pause..........................................................Start Button
  Change Camera Mode..............................................Back Button

Xbox Version
************

  Pitch/Roll................................................Left Analog Stick
  Rudder Left....................................................White Button
  Rudder Right...................................................Black Button
  Control Camera...........................................Right Analog Stick
  Thrust........................................................Right Trigger
  Reverse Thrust.................................................Left Trigger
  Raise/Lower Landing Gear..........................Right Analog Stick Button
  [1] Rockets........................................................A Button
  Countermeasures....................................................B Button
  Pause..........................................................Start Button
  Change Camera Mode..............................................Back Button

[1] - The Rockets are Heat Seekers and you use the R1 (PS2) or the X Button 
      (Xbox) to lock-on. Then press L1 (PS2) or B (Xbox) to launch when the 
      reticle goes from green to red.

  0-----------------------------------------------------------------------0

0=====================0
| In The Rhino (Tank) |
0=====================0

PlayStation 2 Version
*********************

  Turn Vehicle..............................................Left Analog Stick
  [1] Camera Control/Turret Control........................Right Analog Stick
  Accelerate.........................................................X Button
  Brake/Reverse.................................................Square Button
  [2] 4-Wheel Steering..............................................R1 Button
  Look Left.........................................................L2 Button
  Look Right........................................................R2 Button
  Look Behind.................................................L2 + R2 Buttons
  Main Gun................................................L1 or Circle Button
  Exit Vehicle................................................Triangle Button
  Use Horn..........................................................L3 Button
  Activate Vigilante Mission........................................R3 Button
  Pause..........................................................Start Button
  Change Camera Mode............................................Select Button

Xbox Version
************

  Turn Vehicle..............................................Left Analog Stick
  [1] Camera Control/Turret Control........................Right Analog Stick
  Accelerate....................................................Right Trigger
  Brake/Reverse..................................................Left Trigger
  [2] 4-Wheel Steering...............................................X Button
  Look Left......................................................White Button
  Look Right.....................................................Black Button
  Look Behind...........................................White + Black Buttons
  Main Gun...........................................................B Button
  Exit Vehicle.......................................................Y Button
  Use Horn...........................................Left Analog Stick Button
  Activate Vigilante Mission........................Right Analog Stick Button
  Pause..........................................................Start Button
  Change Camera Mode..............................................Back Button

[1] - You can aim the gun upward to shoot stuff on bridges or ledges above 
      you. You can even shoot down low flying helicopters.

[2] - Just like on the Monster trucks, this feature, when used, will allow 
      you to turn the Rhino on a dime.

  0-----------------------------------------------------------------------0

It should be noted that due to the difficulty of flying and doing drive-bys
with the standard Xbox controller it is HIGHLY recommended that you use
either a third party controller that has extra White and Black shoulder
buttons or a PS2-to-Xbox controller adapter (which will map the White and
Black buttons to L1 and R1 respectively). I used a PS2-to-Xbox controller
adapter while playing through the Xbox version.

 /=========================================================================\
0===========================================================================0
| A.8. PS2 and Xbox Differences                                             |
0===========================================================================0
 \=========================================================================/

Now that the Xbox version is released, what are some of the differences
between that and the PS2 version? Which one is better (from a technical
standpoint)? Here's the breakdown:

0==========0
| Graphics |
0==========0

  The graphics on the Xbox version aren't that radically better than the PS2 
  version but animates more smoothly than on the Xbox version of Vice City. 
  This is probably due to the new engine for San Andreas. In addition the 
  Xbox version has greater draw distance and is much brighter than the PS2 
  version. Oh, and let's not forget Progressive Scan for the Xbox version.

  Advantage: Xbox

0=======0
| Sound |
0=======0

  The sound quality is about the same between the PS2 and Xbox versions of 
  San Andreas. The Xbox version gets a slight edge due to its custom 
  soundtrack feature.

  Advantage: Xbox

0==========0
| Controls |
0==========0

  This is where the Xbox version is clearly inferior to the PS2 version. The 
  use of the White and Black buttons for flying and drive-bys makes some 
  missions more difficult than on its PS2 counterpart. Rockstar had to make 
  do with what was given to them but the ambitiousness of San Andreas had to 
  have made it difficult for them to come up with a proper control scheme. 
  When one has to recommend a third party controller or a controller adapter 
  to properly play San Andreas, you know things aren't quite right.

  Advantage: PlayStation 2

0=======================0
| Console Hardware Data |
0=======================0

PlayStation 2
*************
  The PS2 version runs fairly well though it tends to chug in a few spots on 
  the map (an intersection in Ocean Docks is one example). Sudden pop-ins are 
  a bit of a problem especially when flying fast aircraft (like smacking into 
  a tree you can't see because it has not loaded yet). Texture loading is 
  pretty smooth but not as fast when using aircraft (within cities).

Xbox
****
  The Xbox version also runs fairly smooth though it tends to chug when you
  fly through clouds. There aren't as much sudden pop-ins but texture 
  loading is slower (you can outrun the texture loading (in a city) when 
  using a fast motorcycle). It is unclear whether the Thompson drives (which 
  did not like my GTA3 and Vice City games thus forcing me to trade in my 
  initial Xbox) would properly load up San Andreas.

Based on preliminary reports San Andreas seems to play pretty smooth in 720p
on the newly released Xbox 360. I hope to have more info in future updates.

It is unknown if the PS2 version of San Andreas will run better on the soon
to be released PlayStation 3 (although I hope it will run in Progressive Scan
mode).

0==========================0
| Xbox Version Differences |
0==========================0

>>Shady Industries in San Fierro is now called Solarin Industries.

>>The secret Pay N' Spray east of The Strip in Las Venturas (found in the 
  Original PS2 version) has been deactivated. It should be noted that it was 
  also removed in the PS2 Second Edition version.

 /=========================================================================\
0===========================================================================0
| A.9. "Hot Coffee"                                                         |
0===========================================================================0
 \=========================================================================/

Shortly after the PC version was released Rockstar was caught up in a
controversy known as "Hot Coffee". Buried within the large mountain of
computer code was a little mini-game that allowed the main character to
actively please a woman sexually. This was supposed to happen when you got
far enough in the relationship of a Girlfriend to have sex with her. The
reason for the name "Hot Coffee" is because when she invited you into her
house it was for "coffee".

During development Rockstar felt that maybe that this mini-game might cause
too much trouble so they decided not to use it. However, instead of removing
the code, they decided to deactivate it but leave the code within the game.
Instead, when you go in for "coffee", you just see the outside of the house
and hear a lot of erotic noises.

When the PC version came out the mod community went to work to modify San
Andreas to suit their desires like changing landscapes, weapons, and cars.
But someone in Holland discovered the "Hot Coffee" mini-game and told the
gaming community about it. He showed them where it was and how to activate
it.

Glen T. Winstein wrote to me strongly suggesting that it was placed within
the code in such a way that it was meant to be discovered. Jay Versluis also
added that Rockstar knew it would cause controversy and would help them gain
publicity.

However, in some cases, the publicity can come at a high price as Rockstar
would soon find out.

Here in the United States our views toward sex are Puritan to say the least.
It didn't take long for certain activists to get their hooks into this
controversy. There was lawyer Jack Thompson (who I think is an attention
seeking troll) and Senator Hilary Clinton (who's no better) that made the
most noise about "Hot Coffee".

Rockstar's stance was that the modders created the mini-game and angrily
denounced it. The modders pointed out that the code was within the game and
that they simply unlocked it. Rockstar continued to point the finger at the
modders for creating the mini-game.

In the meantime, Xbox and PlayStation 2 users to begin trying to activate the
mini-game within their own copies. And thanks to cheat discs like ARMax they
were able to do just that. Since the PS2 and Xbox versions were nearly
impossible to mod, Rockstar's house of cards completely collapsed.

To make matters worse, the ESRB, which rates the games here in the United
States, retroactively changed the rating for San Andreas from M to AO (Adults
Only). This was despite the fact that you had to jump through a lot of stuff
just to activate "Hot Coffee".

There were two reasons, I feel, that the ESRB did this. First, this was to
punish Rockstar for some of the other stuff they did in the past. And second,
the ESRB wanted to get the message across to all the other developers that
you will not get away with intentionally circumventing the ESRB.

A lot of places here in the US will not carry any game with an AO rating so
they quickly cleared the shelves of San Andreas. Rockstar began work to put
out a "Hot Coffee" free version as soon as possible to help recoup the losses
they suffered, one report said that Take Two Interactive would lose as much
as $50 million, over this controversy.

These new versions would be called the Second Edition and this leads me to
the next chapter.....

 /=========================================================================\
0===========================================================================0
| A.10. Second Edition Differences                                          |
0===========================================================================0
 \=========================================================================/

Shortly after their releases I acquired the Second Edition versions for both
the Xbox and PlayStation 2 consoles.

As with the various versions of Vice City the game saves from the previous
version of San Andreas will not work with the other. However, as it was
pointed out on various forums, whenever you change the main program even
a little this will cause the game save incompatibility. There is nothing that
anyone can do about it and this is something that we will have to live with.

Listed below are the differences between the Original and Second Edition
versions. They are categorized by platform.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| Xbox Version                                                             \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

 /XXXXXXXXX\
0===========0
| Packaging |
0===========0
 \XXXXXXXXX/

0========0
| Box Art \
0==========0

  The only change in the box art is the inclusion, in small letters along the 
  bottom of the front of the case, of the words "Second Edition". Not very 
  helpful but better than nothing.

  In addition, the Platinum Hits version of San Andreas is also the Second 
  Edition version.

0==========0
| Game Disc \
0============0

  On the game disc itself there should be the words "Second Edition" just 
  underneath the ESRB rating.

 /XXXXXXXXXXXXXXX\
0=================0
| Gameplay Issues |
0=================0
 \XXXXXXXXXXXXXXX/

0============================0
| Pilots License Glitch Fixed \
0==============================0

  In the Original version there was a bug that could prevent you from 
  completing the Main Story Missions. It was called the Pilots License Glitch 
  because obtaining the Pilots License early (by climbing the fence at the 
  Los Santos Airport in the early stages of the game and flying a plane 
  around until you got your License) was the most common way to trigger this 
  problem (there may be more than one way to trip the bug but getting the 
  License seems to trigger it about 95% of the time).

  The first thing this bug would do was not allow you to do the Taxi Mission. 
  You could activate the mission but the game would never generate any fares. 
  Ever.

  But the real showstopper was when you did the mission "Mike Toreno" (Loco 
  Syndicate). In that mission you had to drive around San Fierro to various 
  spots as you followed a cell phone signal. After you got to the first 
  destination at the Construction Site you are then instructed to go to the 
  Docks. When you get to the marker at the Docks nothing happens. You can 
  approach the marker from all different angles and even be on top of it and 
  still nothing happens. And since you cannot complete this mission you also 
  cannot proceed further in the Main Story Missions thus forcing you to erase 
  the game save from your hard disk and restart.

  Thankfully this was addressed for the Second Edition version. The only 
  major change was that they fixed the Pilots License Glitch which prevented 
  you from completing the Taxi Mission and the mission "Mike Toreno" (Loco 
  Syndicate).

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| PlayStation 2 Version                                                    \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

 /XXXXXXXXX\
0===========0
| Packaging |
0===========0
 \XXXXXXXXX/

0========0
| Box Art \
0==========0

  The packaging for the Second Edition is much different than the regular 
  packaging. The case is thicker and the main lettering is in gold. The game 
  comes with two discs. There is the game disc and there is a second disc 
  that contains three movies:

  >>"The Introduction" - A short film that was originally included with the 
                         soundtrack box set. This film chronicles the events 
                         leading up to the beginning of the game.

  >>"Sunday Driver" - A short documentary about a low rider club.

  >>"Grand Theft Auto: Liberty City Stories" - The trailer for the popular 
                                               PlayStation Portable (PSP) 
                                               game.

0==========0
| Game Disc \
0============0

  On the game disc itself there should be the words "Second Edition" just 
  underneath the ESRB rating.

 /XXXXXXXXXXXXXXX\
0=================0
| Gameplay Issues |
0=================0
 \XXXXXXXXXXXXXXX/

0=====================0
| "Supply Lines" Fixed \
0=======================0

  When the Original version of San Andreas came out one of the most 
  frustrating things about it was the mission "Supply Lines". In this mission 
  you flew a RC Baron so you could destroy some couriers on bikes. You used 
  up fuel no matter what you did (gliding, rolling on the ground, etc.) and 
  you ended up doing this mission over and over because you kept running out 
  of fuel. You can still complete this mission but it was quite frustrating 
  to most people.

  When the PC and Xbox versions came out this problem was addressed. When you 
  played the mission on either the PC or Xbox version you could glide without 
  using any fuel which made the mission far less frustrating. However, this 
  left the PS2 users out of the loop.

  But when Rockstar was forced to make the Second Edition version they were 
  able to address this problem on the PS2 side. Originally I thought that 
  this problem was the result of Bad Design but I have come to the conclusion 
  that the fuel issue was probably a bug that somehow got past the crack (or 
  crackheaded depending on your point of view) Quality Assurance team at 
  Rockstar.

0===========================0
| Secret Pay N' Spray Closed \
0=============================0

  In the Original version there was a secret Pay N' Spray just east of The 
  Strip in Las Venturas. This was also a place where you could enter Grey 
  Hell (where the door meets the ground). In the Xbox and PC versions the 
  door remains closed so you can't enter. On the Second Edition PS2 version 
  not only is the door closed but all of the signage has been removed.

0==========================0
| Pool Playing Glitch Fixed \
0============================0

  According to multiple forum posters, Rockstar fixed the Pool Playing 
  Glitch. In the Original version if you pointed a gun at people in a bar 
  where there is a pool table you can play, you would not be able to play 
  pool anywhere in the game ever again. Rockstar went and fixed that.

0=======================0
| Icon For Cluckin' Bell \
0=========================0

  There is now an icon for the Cluckin' Bell south of the Movie Studio in 
  Market (Los Santos). In the Original Version the Icon for this Cluckin' 
  Bell was missing.

0=========================0
| Girlfriend Glitch Fixed? \
0===========================0

  Many people have had problems getting their Girlfriends to show up when 
  they are supposed to in the Original version. However, according to 
  quest78, who posted his find at the GameFAQs Message Boards, he noticed 
  that he no longer had any problems getting the Girlfriends to show up when 
  he got the Second Edition version. I have not verified this myself since I 
  never played around with the Girlfriend feature but this info looked solid 
  enough to include in this document.

The Original Version will be referred to as the AO Version and the Second
Edition Version will be referred to as the SE Version.

 /=========================================================================\
0===========================================================================0
| A.11. Stats                                                               |
0===========================================================================0
 \=========================================================================/

One of the major things that has been added to the GTA series is something
called Stats. Stats adds an RPG element to your character and there are many
things that you can change to make your character better (or worse).

Most of the upgrades to your Stats are permanent although some can change one
way or the other depending on certain physical activities.

 /=========================================================================\
0===========================================================================0
| A.12. Eating and Food                                                     |
0===========================================================================0
 \=========================================================================/

Another thing you will need to do during the course of the game is to eat. If
you go too long without eating you will get hungry and start to lose energy.
However, you lose energy very slowly so even if you are out in the middle of
nowhere you can easily go and get food without starving to death. And you
don't even have to eat a lot either. A simple snack will do to keep from
going hungry.

Eating is the only way to get your Health back up to its current maximum.
There are very few Health Icons this time unlike in GTA3 and Vice City.

If you wish to make CJ muscular you will need to eat large amounts of large
meals to get Fat so you can go to the Gym to convert it into Muscle. Eat too
many meals in one day however (about 11), and he will throw up.

You can also eat meals that can keep you from going hungry but without adding
to your Fat. A Salad Meal at any of the fast food places will do the trick.

There are three types of fast food restaurants in San Andreas. The
restaurants listed below are opened during and after "Ryder" (Carl
Johnson). Each place has a Map Icon for easy location:

0=====================================================0
| The Well Stacked Pizza Co. (Map Icon - Pizza Slice) |
0=====================================================0

  --Idlewood (Los Santos). Southwest of Ganton and where you do the mission 
    "Ryder" (Carl Johnson).
  --Montgomery (Red County). East side of the town. NOTE: No icon on map.
  --Palomino Creek (Red County). South side of town not far from the 
    Ammu-Nation.
  --Esplanade North (San Fierro). At the entrance to Pier 69.
  --Downtown (San Fierro). Northeast of the Big Pointy Building.
  --In the north part of Roca Escalante (Las Venturas).
  --At the mall in Creek (Las Venturas).
  --Inside the Chinese Strip Mall at Starfish Casino (Las Venturas).
  --At the mini-mall in south Emerald Isle (Las Venturas).

0========================================0
| Cluckin Bell (Map Icon - Chicken Head) |
0========================================0

  --Willowfield (Los Santos). West of the Willowfield Safehouse.
  --East Los Santos (Los Santos). North of CJ's house.
  --Market (Los Santos). South of the Film Studio. Note: no icon on map (PS2 
    AO Version) but there is one for it on the Xbox versions and the PS2 SE 
    Version).
  --Angel Pine (Badlands).
  --Ocean Flats (San Fierro). South of City Hall.
  --Downtown (San Fierro). Just west of Garver Bridge.
  --In Tierra Robada northwest of Las Barrancas (Desert).
  --Northeast part of Fort Carson in Bone County (Desert).
  --At the mall in Creek (Las Venturas).
  --Inside the Chinese Strip Mall at Starfish Casino (Las Venturas).
  --At the south part of Old Venturas Strip (Las Venturas).
  --At the mini-mall in south Emerald Isle (Las Venturas).

0====================================0
| Burger Shot (Map Icon - Hamburger) |
0====================================0

  --Mulholland (Los Santos). West of the East Mulholland 24-7.
  --Marina (Los Santos). West of the Verona Beach Safehouse.
  --Juniper Hollow (San Fierro). Near the Pay N' Spray.
  --Financial (San Fierro). Just west of the Zip store.
  --Garcia (San Fierro). West of the San Fierro Gym.
  --In the north part of Spinybed (Las Venturas).
  --At the southeast part of Old Venturas Strip (Las Venturas).
  --Next to the Cluckin' Bell at the south part of Old Venturas Strip (Las 
    Venturas).
  --At Redsands East (Las Venturas).
  --At Whitewood Estates (Las Venturas).

There are four meals you can choose from in each place:

  >>Small Meal (adds a little bit of Fat)
  >>Medium Meal (adds a little more Fat than the Small Meal)
  >>Large meal (has the most Fat)
  >>Salad meal (has no Fat)

There are also Snack and Sprunk Machines spread throughout San Andreas that
you can use to keep from going hungry. They are open from the beginning of
the game and their locations will be listed in each major section of the
guide.

You can get fat from using these machines but it will take awhile to build up
a sizable Fat Stat this way. However, you can use these machines, along with
the Beach Gym at Santa Maria Beach (Los Santos) to help build up some muscle
before you open up any of the restaurants and gyms.

 /=========================================================================\
0===========================================================================0
| A.13. Fat, Muscle Stats, and Gym List                                     |
0===========================================================================0
 \=========================================================================/

Two of the Stats that will change most often is the Fat and Muscle Stats. If
you eat a lot of meals and don't do any physical activities you will get
pudgy. This will negatively impact your ability to run and jump plus people
will make unflattering comments about you.

In addition, the stuff CJ says will change. For example, he will say things
like "Lunch money", "This should help keep my belly full", and "I'm gonna
spend this on a good meal" when he picks up money. If you get a 100% Fat Stat
CJ will be obese.

You can change this by doing physical activities like bicycling or working
out at the local Gym. When working out at the Gym you can change the Fat into
Muscle. If you work out at the Gym long enough you can make CJ really buffed
and ripped. This will also make your physical attacks a lot more damaging and
you increase your Sex Appeal which will help with getting certain
Girlfriends.

You can burn off the Fat without building Muscle. You can do things like
swimming and bicycling to do this. Once you burn off the Fat, however, you
will then start burning off the Muscle until CJ is skinny again. If you want
to keep CJ with some degree of muscular build you will have to balance eating
and working out.

There are four Gyms you can use to work out CJ:

  --Santa Maria Beach (Los Santos). This is open from the beginning of the 
    game and, with the use of the Snack and Sprunk Machines, you can gain a 
    lot of muscle before doing any of the Main Story Missions. Note: There is 
    no Gym Icon for this one on the Map.

  --Ganton (Los Santos). This is opened after doing "Drive Thru" (Sweet 
    Johnson).

  --Garcia (San Fierro). This is opened after doing "Drive Thru" (Sweet 
    Johnson) but you won't be able to access it until after the mission "The 
    Green Sabre" (Sweet Johnson).

  --Redsands East (Las Venturas). This is opened after doing "Drive Thru" 
    (Sweet Johnson) but you won't be able to access it until after the 
    mission "Ya Ka Boom Boom" (Loco Syndicate).
 
When you enter the Gym there are several activities you can do:

>>Stationary Bike
  ***************
     You use this to increase your Stamina. There are ten levels you can 
     select to help you get the most from using the bike.

>>Treadmill
  *********
     You use this to increase your Stamina. There are ten levels you can 
     select. The higher you go, the faster CJ has to run to keep up otherwise 
     he will fall off the Treadmill.

>>Bench Press
  ***********
     You use this to gain Muscle. Select the weight you want to try and tap X 
     and Circle (PS2) or A and B (Xbox) alternatively and quickly to make CJ 
     do reps.

>>Dumbbells
  *********
     You use this to gain Muscle. Select the weight you want to try and tap X 
     and Circle (PS2) or A and B (Xbox) alternatively and quickly to make CJ 
     do reps.

You can also learn new fighting moves here from the Boxing Trainer (There is
no Boxing Trainer for the Santa Maria Beach Gym). It is also a requirement
for 100% Completion.

I will go into more detail about doing that in section B.II.3. Using Gyms

You will also need to learn Martial Arts moves at the San Fierro Gym and
Kickboxing moves at the Las Venturas Gym to get 100% Completion.

 /=========================================================================\
0===========================================================================0
| A.14. Stamina, Lung Capacity, and Health                                  |
0===========================================================================0
 \=========================================================================/

Three other physical Stats that can be changed (but will be permanent) is the
Stamina, Lung Capacity, and Health Stats.

Increasing your Stamina will allow you to sprint longer on foot, in the
water, and on bike. However you can gain Infinite Stamina by successfully
completing the Burglary Mission (explained later).

Increasing your Lung Capacity will allow you to stay underwater for long
periods of time. This is very helpful for acquiring Oysters and exploration.
Swimming underwater a lot will gradually increase your Lung Capacity Stat.
You can also max out your Lung Capacity Stat by collecting all of the Oysters
in San Andreas.

Over the course of doing physical activities you may also see your Health
Stat increase. This increases your maximum health and you will see the Health
Bar lengthen slightly. You can also max out your Health Stat by successfully
completing the Ambulance Mission.

 /=========================================================================\
0===========================================================================0
| A.15. Respect                                                             |
0===========================================================================0
 \=========================================================================/

"Respect is everything" went the tagline for GTA2. And it is back again for
San Andreas. Having respect will allow you to easily recruit gang members for
various activities, getting Girlfriends, and will impact how people look at
you.

Things that change your Respect are as follows:

  --Getting better clothes.
  --Killing cops and rival gang members.
  --Progressing through the Main Story Missions.
  --Doing certain Side-Missions.

 /=========================================================================\
0===========================================================================0
| A.16. Clothes and Clothes Stores                                          |
0===========================================================================0
 \=========================================================================/

In San Andreas you can change clothes to change how you look in the game just
like in Vice City. Unlike Vice City, however, you can change your appearance
in more ways than you can imagine. You can change shirts, pants, wear
necklaces, change shoes, wear hats, etc.

For those who want to go topless (if you have muscles you want to show off),
go into your closet and use Remove Item to take off shirts and jackets. You
can also use this method to make CJ go (almost) completely naked if desired.

Getting better clothes is one way to increase your Respect (as explained
above) and increases your chances of getting a Girlfriend (if you wish to
pursue one). And, like in Vice City, you can also change clothes to get rid
of Wanted Ratings. But you don't need to change the entire outfit. You can
just switch one item to get rid of the Ratings.

In San Andreas, there are many places where you can get new clothes once you
have opened up the stores. Each store is represented by a shirt icon on your
map:

0=======0
| Binco |
0=======0

Opened: After "Nines and AK's" (Sweet Johnson).
Motto: "More trash for less cash."
Notes: A budget clothes shop that looks like a thrift store more than 
       anything else. But you can get some decent clothes here, just not very 
       stylish clothes. This is where you can get green clothes for 
       representing Grove Street.
Locations: --Ganton (Los Santos). West of CJ's house and north of the Los 
             Santos Gym.
           --Juniper Hill (San Fierro). Just south of the Juniper Hollow 
             Burger Shot.
           --The Emerald Isle (Las Venturas). At the mini-mall south of the 
             main hotel.
           --Las Venturas Airport (Las Venturas). Just north of the main 
             terminal.

0=========0
| ProLaps |
0=========0

Opened: After "Nines and AK's" (Sweet Johnson).
Motto: "Train Hard."
Notes: A sports clothes shop where you can get anything from expensive 
       sneakers to team jerseys. A lot of gangbangers like to wear sports 
       related stuff. You can gain additional respect with certain items 
       here.
Locations: --Rodeo (Los Santos). Located just north of Victim and west of the 
             Los Sepulcros Cemetery where CJ's mother is buried at.
           --Creek (Las Venturas). At the large mall.

0==========0
| SubUrban |
0==========0

Opened: After "Nines and AK's" (Sweet Johnson).
Motto: "...come to where it's apparently at."
Notes: A trendy hip-hop clothes shop. Most of the clothes are based on what 
       the hot music acts are wearing. Additional respect can be gained by 
       use of some of the items here.
Locations: --Glen Park (Los Santos). Just north of the Jefferson Safehouse.
           --Hashbury (San Fierro). Right next to the Tattoo Parlor.
           --Creek (Las Venturas). At the large mall.

0=====0
| Zip |
0=====0

Opened: After "Are You Going To San Fierro?" (The Truth).
Motto: "Clothing to get your teeth into."
Notes: A mid-range clothes shop. Better than Binco but not as good as the 
       others.
Locations: --Downtown Los Santos. Southwest of the Mulholland Intersection.
           --Financial (San Fierro). East of the Financial Burger Shot.
           --Starfish Casino (Las Venturas). Inside the Chinese Strip Mall.
           --The Emerald Isle (Las Venturas). At the mini-mall south of the 
             main hotel.

0========0
| Victim |
0========0

Opened: After "Learning To Fly" (Completion of Flight School).
Motto: "To die for."
Notes: A high class and expensive clothes shop. Clothes based on the rich 
       fashion styles can be bought here. A lot of respect can be bought here 
       too.
Locations: --Rodeo (Los Santos). Located in the west part of Rodeo just 
             southwest of ProLaps.
           --Downtown (San Fierro) . East of the Downtown Well Stacked Pizza.
           --Creek (Las Venturas). At the large mall.

0==============0
| Didier Sachs |
0==============0

Opened: After "Saint Mark's Bistro" (Caligula's Palace).
Motto: "For those with discriminating taste."
Notes: A high class and expensive clothes shop. The best of everything can be 
       bought here. You can gain the most respect by shopping here. Of 
       course, you'll also spend the most money but prestige doesn't come 
       cheap.
Locations: --Rodeo (Los Santos). Located in the west part of Rodeo next door 
             to the Victim Clothes Store.

 /=========================================================================\
0===========================================================================0
| A.17. Haircuts, Tattoos, and Sex Appeal                                   |
0===========================================================================0
 \=========================================================================/

0==============0
| Barber Shops |
0==============0

You can also change hairstyles too. You open up the Barber Shops when you do
"Ryder" (Carl Johnson). There a quite a few hairstyles you can choose from
but you can probably get the best results (in terms of increasing your
Respect) from getting the most expensive style. You can also get rid of a
Wanted Rating by getting a haircut. They are represented by a scissors icon
on your map.

Listed below are the Barber Shops within San Andreas:

  --Idlewood (Los Santos). Just across the street from The Well Stacked 
    Pizza. This is where you do the mission "Ryder" (Carl Johnson).
  --Playa Del Seville (Los Santos). South of the apartment complexes and near 
    the large curve of the main freeway.
  --Marina (Los Santos). North of the Marina Burger Shot.
  --Dillimore (Red County). In the north part of the little town.
  --Queens (San Fierro). Northeast of the Ocean Flats Ammu-Nation.
  --El Quebrados (Desert). Not far from the El Quebrados Pay N' Spray.
  --Redsands East (Las Venturas). Southeast of the Redsands East Pay N' 
    Spray.

0================0
| Tattoo Parlors |
0================0

Another way to change appearance is to get tattooed (no, not that kind of
tattooed although I don't think you can get drunk or stoned in this game).
No, I mean as in ink. Usually the more expensive and elaborate tattoos will
be the ones that will increase your Respect the most. These shops open after
doing "Ryder" (Carl Johnson). They are represented by a "T" (Olde English
Font) on your map.

Listed below are the Tattoo Parlors within San Andreas:

  --Idlewood (Los Santos). Next door to the Idlewood Barber Shop and across 
    the street from The Well Stacked Pizza.
  --El Corona (Los Santos). East of the pink and green Nude Shop.
  --Hashbury (San Fierro). Right next to the SubUrban Clothes Store.
  --Redsands East (Las Venturas). Southeast of the Redsands East Pay N' Spray 
    and east of the Gay Gordos Barber Shop.

0============0
| Sex Appeal |
0============0

Changing your appearance will not only increase (or decrease) your Respect
but will also change your Sex Appeal. The higher your Sex Appeal, the greater
your chances of getting a Girlfriend (if you want one) or having "coffee"
when you do have one.

You can also change your Sex Appeal by getting into a better car as well. A
good, solid, pimped-out car will really jack up your Sex Appeal (along with
good appearance).

 /=========================================================================\
0===========================================================================0
| A.18. Weapon Skill and Easy Upgrading                                     |
0===========================================================================0
 \=========================================================================/

Another thing that needs to be mentioned is Weapon Skill. Some of the weapons
you can use during the game have skills that can be upgraded.

When you first pick up a upgradable weapon it doesn't feel all that special.
But when you reach Gangster Weapon Skill Level with it, you will see an
improvement like being able to move while aiming and shooting plus longer
range. When you reach Hitman Weapon Skill Level you will have reached the
weapon's maximum skill. When Hitman Weapon Skill Level is reached on certain
weapons you can then duel-wield them, one to a hand, allowing you to inflict
a lot more damage.

You can find out how far you have upgraded a weapon by pressing the L1 button
(PS2) or Left Trigger (Xbox) to see your stats. You can also go into the
Stats menu to see the specific point level of your current weapon. The
upgradable weapons have three rankings: Poor, Gangster, and Hitman. Each
weapon has a maximum skill point level of 1,000. When you reach 1,000 skill
points on a weapon you will achieve Hitman Level. You can generally reach
Gangster Level at about 200 skill points.

The fastest and easiest way to upgrade your Weapon Skill Levels is to do the
following:

Get a car and place it into a garage (preferably the one at your Safehouse in
Mulholland - you won't get harassed this way). Shoot the car until it starts
flaming and then run away from the garage. The garage door will then close.
Wait a few seconds and when you run back to get the garage door to reopen,
you car will be as good as new. Repeat the process until you have achieved
Hitman Weapon Skill Level on your chosen weapon.

Although you can use the Shoot-The-Tire Trick on both of the PS2 versions I
found that you can really speed up the upgrading, and use a lot less ammo, by
doing it this way.

Then there's this option that was suggested to me by Sean McCafferty:

     "I've found that the lights and cardboard boxes at Emmet's place will 
      regenerate if you drive down the street to Denise's house and return.  
      So I've been able to get most of my weapons up to Hitman pretty easily 
      by just getting on a bike, riding to Denise's and back, and shooting 
      all the same lights and boxes all over again.  Since it's a quiet area, 
      it's good because cops don't bother you while you're shooting the place 
      up."

 /=========================================================================\
0===========================================================================0
| A.19. Law Enforcement                                                     |
0===========================================================================0
 \=========================================================================/

The main enemies in "Grand Theft Auto 3" and "Grand Theft Auto: Vice City"
are the Police. They were fairly aggressive but stupid and predictable. They
were also fun to mess around with like playing demolition derby with them at
the 4-Star Wanted Rating.

In San Andreas, however, that's all changed. Here the cops are FAR more
aggressive and intelligent. Even at the lowest wanted level they will take
cover, block your physical attacks, and even shoot at you. In other words,
playtime's over. Now things get serious when dealing with the law.

They even have more vehicles (details a little later) including Motorcycle
Cops who will shoot at your car to try to slow you down if they are chasing
you (I hate those bastards. They really take the fun out of car chases).

When you do something bad near a cop, like mugging a person, one of the stars 
at the bottom of the HUD will light up indicating a Wanted Level. The cops
will then try to bust you. The more stars you have, the more aggressive they
will be. There are several ways to get rid of a wanted rating.....

X=========================================================================X
| Hiding out somewhere for a bit (depending on what you've done, this     |
| will work for up to 4-Stars).                                           |
|=========================================================================|
| Getting a Police Bribe Icon (drops the level down a notch).             |
|=========================================================================|
| Completing the current mission (if you get a rating during one).        |
|=========================================================================|
| Getting busted or wasted.                                               |
|=========================================================================|
| Driving a car (excluding rescue and most police vehicles) into a Pay N' |
| Spray. You can also get rid of a Wanted Rating by getting a mod done to |
| your car at a Mod Shop. Thanks to Glen T. Winstein for that bit of      |
| info.                                                                   |
|=========================================================================|
| Changing clothes at any Safe House. This will work all the way up to    |
| 6-Star. It should be noted that you have to change items for this to    |
| work. It won't work if you use Remove Item. Thanks to CDNW for that     |
| handy bit of information.                                               |
|=========================================================================|
| Saving your game at any Safe House. This will work all the way up to    |
| 6-Star. Thanks again goes to CDNW.                                      |
|=========================================================================|
| Getting a haircut at any Barber Shop. Thanks to Glen T. Winstein for    |
| that bit of info.                                                       |
X=========================================================================X

There are six wanted levels. The higher you go, the more aggressive the
pursuit. Below are the six Wanted Ratings and what you can expect.....

0========0
| 1-Star |
0========0

  You are of mild interest to the cops. They will chase you on foot and will 
  whack you with their nightsticks when close enough. They will chase you for 
  some distance on foot unless you get a car and make a fast getaway. If you 
  attack a cop with your Fist or Melee Weapon a nearby cop may shoot at you. 
  When fleeing in a car, Motorcycle Cops may shoot at you to try to get you 
  to stop. Hiding out somewhere for awhile will get rid of a 1-Star rating 
  but may take awhile depending on what you've done.

0========0
| 2-Star |
0========0

  Things get a bit more serious here. The number of cops increase a bit and 
  they will start shooting you instead of whacking you with their clubs. 
  Motorcycle Cops will shoot at your car to try to stop you. You may be able 
  to wait things out in a safe area but this may take a long time depending 
  on your crimes.

0========0
| 3-Star |
0========0

  More cops will join the fray and a helicopter will start pursuing you and 
  will shoot at you if you stand still long enough for it to do so. The cops 
  become more fearless and will stand in the open shooting at you in an 
  attempt to stop you. Don't be surprised to find several cops standing there 
  using you as target practice if you poke your head out of a safe area. Your 
  best bet to get rid of a 3-Star Wanted Rating is to use a Pay N' Spray.

0========0
| 4-Star |
0========0

  Now a second helicopter and the SWAT team joins in. They will try to 
  blockade the road with their Enforcers and rappel down from the helicopter. 
  They are heavily armed with powerful submachine guns will make quick work 
  of your vehicle when encountering a SWAT roadblock. I've had a many as 
  eight cops standing in the open taking shots at me (and making the most of 
  them) at 4-Star.

  If you're in a aircraft, you will be shot at by missiles and be chased by 
  fighter jets.

  This is the highest wanted level you can obtain while confined to Los 
  Santos.

0========0
| 5-Star |
0========0

  Now the FBI joins the pursuit with their FBI Ranchers. You can achieve this 
  rating after the mission "Farewell, My Love..." (Cesar Vialpando). There is 
  a Stat for how long you can maintain a chase with a 5-Star Wanted Rating.

0========0
| 6-Star |
0========0

  The Army finally gets in on the fun here. They will come with Flatbeds and 
  Rhinos and will kill you on sight. Considering how aggressive the cops are 
  in San Andreas your chances for survival with a 6-Star Wanted Rating for 
  more than a few seconds are very slim and probably none.

  Of course, that also depends on where you hole yourself up at and what 
  weapons you have at your disposal. A couple of people have written me 
  telling me how much fun they had with a 6-Star Wanted Rating.

  You can achieve this rating after the completion of "Verdant Meadows" (Mike 
  Toreno).

 /=========================================================================\
0===========================================================================0
| A.20. Pay N' Spray and BombShop List                                      |
0===========================================================================0
 \=========================================================================/

0==============0
| Pay N' Spray |
0==============0

When you can't find any Police Bribes to get rid of law enforcement you can
drive into one of these places to deal with it. You can also use these places
to change to color of you vehicle to any color you want. They are represented
by a green spray can on your map.

These Pay N' Sprays are opened at the beginning of the game and can be found
in the following locations within San Andreas:

  --Temple (Los Santos). Southwest of the Mulholland Burger Shot.
  --Idlewood (Los Santos). South of the Idlewood Barber Shop and southwest of 
    the Well Stacked Pizza Co.
  --Dillimore (Red County). North part of town.
  --Juniper Hollow (San Fierro). West of the Juniper Hollow Burger Shot.
  --Downtown (San Fierro). West of the highway leading to the Garver Bridge 
    and northeast of the Xoomer Garage.
  --El Quebrados (Desert). East part of town.
  --Fort Carson (Desert). Central part of town.
  --Redsands East (Las Venturas). One block south of the Las Venturas Gym.
  --Royal Casino (Las Venturas) (Available in the PS2 AO Version only. In all 
    other versions this has been removed). East of the main casino. NOTE: 
    This one is not shown on the map and therefore hidden (info courtesy of 
    glenJammin). Can also be used to access Grey Hell. The opening is where 
    the door meets the ground.

0==========0
| BombShop |
0==========0

Like the previous two games in the GTA series, you can rig a car with a bomb
so you can cause some chaos or leave a nasty surprise for someone you
dislike. However, there is no icon on the map for these places so you will
have to look around a bit.

Once a car is modified with a bomb, you prime it by using Circle (PS2) or A/B
(Xbox). Then sit back and watch the fun.

These BombShops are found at the following locations within San Andreas:

  --[8 Ball Autos] El Corona (Los Santos). Next door to the Idlewood 24-7.
  --[Weldings and Weddings] Redsands East (Las Venturas). Next door to the 
    Las Venturas Gym.

 /=========================================================================\
0===========================================================================0
| A.21. Exploration and Unwelcome Areas                                     |
0===========================================================================0
 \=========================================================================/

In both GTA3 and GTA:VC there were roadblocks that kept you confined to a
certain area of the city until you passed a particular mission in which case
one of them would be removed.

Of course, they could be easily circumvented by a variety of means so you
could explore the rest of the city and obtain items which could be used in
the early stages of the game to make things easier on yourself.

With the swimming element introduced in San Andreas you can very easily get
around the roadblocks that are supposed to keep you confined to Los Santos.

However, Rockstar implemented something that will make you think twice about
leaving Los Santos early.

When you cross the water and enter an Unwelcome Area (like Las Venturas) you
will be hit with a 4-Star Wanted Rating. As I've noted, this is a difficult
Wanted Rating to deal with. Worse still, Pay N' Sprays, Police Bribes, and
even the Lower Wanted Level cheats WILL NOT work while in an Unwelcome Area.

That's right. You're stuck with it until you go back to where you came from
so you can get rid of it. However, more than likely you will end up going
back in a body bag because of the very aggressive Police. This also makes
early exploration of an area very difficult.

However, because of the huge size of San Andreas, being confined to Los
Santos really isn't a Bad Thing. The Los Santos / Red County area is much
larger than Vice City with plenty of area to explore. San Andreas is also
easier to deal with when you just focus on one area at a time instead of
trying to absorb it all at once.

But you can swim around these Unwelcome Areas without getting a 4-Star Wanted
Rating as long as you don't make landfall. The only exceptions are an area on
the west side of Los Santos Inlet and the area around the Aircraft Carrier at
San Fierro.

You can also fly around in the open water all around the San Andreas area
without getting the 4-Star Wanted Rating as long as you don't fly over land
or over the Aircraft Carrier at San Fierro.

You can still do some of the challenges and tasks in the Unwelcome Areas but
the 4-Star Wanted Rating will make them much more difficult (but if you're
looking for a nice challenge this might fit the bill).

But there is a way to easily explore Unwelcome Areas early without Wanted
Ratings. There are two exploits that happen during the missions "Reuniting
The Families" (Sweet Johnson) and "The Da Nang Thang" (Wu Zi Mu) that allow
you to fully explore San Andreas without any interference. I'll go more into
detail about that when I get to those missions.

 /=========================================================================\
0===========================================================================0
| A.22. Police Vehicles                                                     |
0===========================================================================0
 \=========================================================================/

Like in GTA3, you can also grab Police Vehicles and use them in Vigilante 
Missions. And there are a lot of Police Vehicles you can use for that 
purpose.

Below is the list of police vehicles you may encounter in San Andreas.....

X===========================================================================X
| Police Car (found anywhere in the cities of San Andreas. Bonus: you get 5 |
| Shotgun shells when entering one (if you don't already have a Shotgun you |
| can get a Shotgun with 5 shells.))                                        |
|===========================================================================|
| HPV-1000 Police Motorcycle                                                |
|===========================================================================|
| Predator (police boat - found in the water around San Andreas)            |
|===========================================================================|
| SWAT Enforcer (at 4-Star Wanted Rating. Bonus: you can get Body Armor     |
| when entering an Enforcer.)                                               |
|===========================================================================|
| Police Rancher (in rural countrysides of San Andreas. You can also get    |
| Shotgun ammo by getting in a Police Rancher).                             |
|===========================================================================|
| FBI Rancher (at 5-Star Wanted Rating)                                     |
|===========================================================================|
| Barracks (at 6-Star Wanted Rating)                                        |
|===========================================================================|
| Rhino (at 6-Star Wanted Rating)                                           |
|===========================================================================|
| Police Maverick (can be found on the roof of the Los Santos Police HQ.    |
| Press R3 (PS2) or Right Analog Stick Button (Xbox) to activate            |
| searchlight. Thanks to Nick Markovich for finding that.)                  |
|===========================================================================|
| Hunter (unlocked at the Verdant Meadows Aircraft Graveyard by getting all |
| Golds at the Flight School)                                               |
X===========================================================================X

When in a Police Vehicle, press Activate Vehicle Mission to begin a Vigilante
Mission. You will be prompted to chase and destroy a selected target, which
is another car. You have to kill all the criminals in the car before moving
onto the next level.

Sometimes, if you damage the criminal's car enough, the criminals may exit
the car to confront you. Drive-by or run them over to get rid of them. The
higher you go up the levels, the more criminals you will have to deal with
(up to a maximum of three cars per level).

In San Andreas, at later levels of the Vigilante Mission, the criminals will
shoot at you from their cars while you are chasing them. Some of them will
carry Shotguns which can seriously and quickly damage your vehicle (and
yourself if you are using a motorcycle).

It is best to get Hitman Weapon Skill Level on whatever weapon you plan to
use for the Vigilante Mission to increase your distance and rate of fire to
deal with these threats quickly.

After completing Level 12, you will be rewarded with a permanent increase in
your armor (going up to 150 maximum).

The Hunter, unlocked later in the game, is definitely the best vehicle to use
for the Vigilante Missions although using the Cop Motorcycle is also a good
way to do this mission (more details later).

 /=========================================================================\
0===========================================================================0
| A.23. Driving and Bike Skills                                             |
0===========================================================================0
 \=========================================================================/

When you first start the game and enter a car you will see that the car might
not handle too well. This is not necessarily because of the car itself but
because it is that you don't have any Driving Skill. The more you drive
around in a car, the more you increase your Driving Skill. The higher your
Driving Skill, the better the car begins to handle (although that is open for
debate).

I should note that it takes a very long time to max out your Driving Skill
but you can speed that up by doing the Driving School which opens up later in
the game.

The same principle goes for Bike (Motorcycle) Skill. The more you ride around
on a Motorcycle, the better the handling. In addition, you won't fall off as
easily when struck. Maxing out your Bike Skill doesn't take nowhere near as
long as does the Driving Skill but it will take some time to do. You may want
to max out your Bike Skill first if you want to do the Vigilante Mission on
the Cop Motorcycle.

The fastest way to max out your Bike Skill is to do the Bike School in Las
Venturas after completion of the mission "Ya Ka Boom Boom" (Loco Syndicate).

 /=========================================================================\
0===========================================================================0
| A.24. Cycling Skill                                                       |
0===========================================================================0
 \=========================================================================/

In San Andreas you can now use Bicycles. Bicycles also have skills that can
be upgraded. The more you ride a bike, the better you become. The better your
Cycling Skill, the less likely you will fall off by going backwards.

You will also increase your ability to do Bunny-Hops which is jumping with
your bike straight up in the air.

When you get onto a bike, press Pedal to move forward. To sprint, tap Pedal
faster and you will see him stand on the bike and pedal really fast. You can
actually go quite a distance this way.

To Bunny-Hop, hold L1 (PS2) or B (Xbox) then release to jump. The higher your
Cycling Skill, the higher you will jump.

If you happen to come to a stop when you climbing a steep incline, rapidly
tap Pedal to shoot yourself up the incline. This skill will come in handy for
the BMX Challenge later.

Be careful when going at top speed. If you smack into a pedestrian, you will
wreck (as well as killing the pedestrian).

When you max out your Cycling Skill you can do very high Bunny-Hops. It is
best to max out your Cycling Skill before doing the BMX Challenge in Los
Santos.

 /=========================================================================\
0===========================================================================0
| A.25. Flying Skill, the Shamal, and Skydiving                             |
0===========================================================================0
 \=========================================================================/

The last vehicle stat that can be upgraded is the Flying Skill. As before,
the more you fly a plane, the better your skill becomes. When you reach about
20% through maxing your Flying Skill, you will get your Pilot's License and
the gates to the runways to all three airports will open and you will have an
easier time getting to an airplane. You can increase your Flying Skill
quickly by doing the Flight School which is opened up later in the game.

You can still upgrade your Flying Skill while still confined in Los Santos.
What you need to do is get a car and go near the runway gate near the pink
and green Nude Shop in El Corona. Get against the wall and climb on top of
the car then climb the wall. Then go around the chain-link fences and go to
the west end of the airport where you will see a jet (the Shamal).

[NOTE: On the Xbox AO Version DO NOT try to upgrade you Flying Skill until
you reach the Flight School. Otherwise you will trigger the Pilots License
Bug and you will screw yourself. See Section A.28. Bugs for more details.
This has been confirmed fixed for the Xbox SE Version.]

The Shamal is a pretty fast jet and will allow you to get your skill upgraded
reasonably quickly.

You use the Look Left and Look Right buttons to turn the Shamal while on the
ground so you can get lined up for takeoff. Once in the air, you can get
really far up in the sky.

Head due south until you "fly off the map" and go over deep water. Then just
go around the entire San Andreas area to get your Flying Skill upgraded.

If you accidentally fly into an Unwelcome Area you will get a 4-Star Wanted
Rating and you will chased by a fighter jet and be shot at by heat seeking
missiles.

Maxing out your Flying Skill won't nearly take as long as maxing your Driving
Skill especially with the Shamal. Maxing out your Flying Skill will
automatically give you a Parachute every time you jump out of a plane
regardless of whether or not you had one when you entered the plane.

If you want to skydive, press Exit Vehicle while in an airplane high in the
air. Push forward on the Left Analog Stick to fall faster. Press Circle (PS2)
or B (Xbox) to deploy the Parachute. You can control your direction with the
Left Analog Stick. To slow your descent pull back on the stick. You can
actually fly pretty far this way.

If you have a Wanted Level while in the air you will be vulnerable to police
attacks because you can't use weapons while parachuting.

If you haven't maxed out your Pilot Skill you will want to find where the
Parachute Icons are before flying.

 /=========================================================================\
0===========================================================================0
| A.26. Safehouses                                                          |
0===========================================================================0
 \=========================================================================/

There are many places in San Andreas that you can buy. Each of these places 
serve as save points and each property bought will inch you closer to 100% 
Completion.

Some of these properties have additional features, like garages. All
Safehouses have closets where you keep all of the clothes you get during
the course of the game.

There are several Safehouses that can be purchased at the beginning of the
game (they will show green on your map). Other properties won't be accessible
until later in the game (they will show red on your map).

 /=========================================================================\
0===========================================================================0
| A.27. Advanced Tips And Information                                       |
0===========================================================================0
 \=========================================================================/

Below are some tips and additional information that will be of benefit to 
you.....

0===============0
| Crack Dealers |
0===============0

  Sometimes you will see a black man with a black shirt (or a white guy with 
  a gray jacket with hood) just standing on the sidewalk with his arms 
  crossed. He is a Crack Dealer. You can talk to him and give him either a 
  positive or negative response. However, when you see one, just run over 
  him. When you kill a Crack Dealer he will drop a lot of money (about 
  $2,000). A good way to earn some fast cash.

 /=========================================================================\
0===========================================================================0
| A.28. Bugs                                                                |
0===========================================================================0
 \=========================================================================/

San Andreas, like most games, has its share of glitches and flaws. The vast 
majority of them are minor and some of them can be used to get around certain 
obstacles. However, this section is dedicated to more serious problems that 
can get in the way of things. Crash bugs and other problems that can 
seriously affect gameplay are some of the things that are listed here. 

They also have to appear during regular gameplay - meaning, no cheat codes. 
Plus, all serious bugs have to be verified. This means being able to make the 
bug happen again doing what you did before. By listing the very serious bugs 
here, I'm trying to help gamers avoid potential headaches that can negatively 
affect their experience.

Fortunately, there is just one serious bug to report at this time:

0========================================0
| Pilots License Bug (Xbox - AO Version) |
0========================================0

  If you get your Pilots License before you open up the Flight School (or, at 
  least, the Desert / Las Venturas area) you will run into this bug.

  One of the things it does is it prevents you from doing the Taxi Mission. 
  You can activate the Taxi Mission but you will get a message saying "There 
  are no fares nearby. Keep looking." However, you can drive all around the 
  city, literally for hours, and no fares will generate. Ever.

  Worse, it will also prevent you from completing one of the Main Story 
  Missions. During the mission "Mike Toreno" (Loco Syndicate), you have to 
  find him using a cellphone. You are then told to go to a certain 
  destination. Once there, you are told to go to another destination. The 
  problem occurs when you reach the second destination. No matter from which 
  angle you approach it at or even of you sit on top of it, the game won't 
  recognize that you are at the second destination and you cannot progress 
  further in the mission. And, as a result, you cannot progress further in 
  the Main Story Missions. You either have to start from a point before 
  getting the Pilots License or restart your game from scratch.

  The best way to avoid this problem is to wait until you open the Flight 
  School and get you License then.

  However, there are some people that are saying that they are getting the 
  bug even when waiting to get the License at the Flight School. Because of 
  this it may also be possible that this bug could be hardware related but 
  there is no hard evidence of that at this time.

  In addition, according to SkippPOP, this problem also occurs on the PC 
  version.

  This bug has now been confirmed fixed for the Xbox SE Version.

 /==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==\
0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0
| B. Los Santos and Red County                                              |
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
 \==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/

Los Santos, based on Los Angeles, is where you will spend a lot of time in.
There is plenty to see and do. Most of the rich people live in Richman and
Rodeo areas. A lot of the lower class people, including the Families, live in
the south and eastern parts of town.

To the north is Red County. It has lots of open countryside and small towns.
You can find plenty of places to hide from the cops out here. The open spaces
also make it easier to do certain things, like the Vigilante Mission.

 /=========================================================================\
0===========================================================================0
| B.1. Snack Machine List                                                   |
0===========================================================================0
 \=========================================================================/

These are the Snack and Sprunk Machines spread throughout Los Santos and Red
County that you can use to keep from going hungry. They are open from the
beginning of the game and can be found in the following locations:

0================0
| Snack Machines |
0================0

  --Inside the Alhambra Club in Idlewood (Los Santos).
  --At the Carniceria El Pueblo market (with Liquor sign) at the top of the 
    hill across from the Homies billboard in Los Calinas (Los Santos).
  --In front of the little strip mall west of the Jefferson Motel (Los 
    Santos).
  --In front of the 6th Street Plaza (next to Sushi Man) in Willowfield (Los 
    Santos).
  --At the Library in Palomino Creek (Red County).

0=================0
| Sprunk Machines |
0=================0

  --Inside the Alhambra Club in Idlewood (Los Santos).
  --At the Liquor Store in East Los Santos (Los Santos).
  --At the storefront in north Willowfield south of the Idlewood Pay N' Spray 
    (Los Santos).
  --At the Ten Green Bottles bar in Ganton (Los Santos).
  --On the ground floor inside the Jefferson Motel (Los Santos).
  --On the south side of Unity Station (Los Santos).
  --At the Going Gas Station in Idlewood (Los Santos).
  --In the middle of the courtyard east of DLS-T19 in Downtown Los Santos.
  --On the top floor of Smoke's Crack Palace after completion of "End Of The 
    Line" (Sweet Johnson).
  --In the middle of the apartment complex where the Blueberry Safehouse is 
    in Blueberry (Red County).

0======0
| 24-7 |
0======0

There are several convenience stores throughout Los Santos. Most of them
contain both Snack and Sprunk Machines. These stores can be found in the
following locations:

  --East Mulholland 24-7 (Los Santos). South of the VINEWOOD sign.
  --Commerce 24-7 (Los Santos). West of City Hall.
  --Idlewood 24-7 (Los Santos). East of Unity Station.

0=============0
| Food Stands |
0=============0

There are also several stand alone Food Stands in Los Santos where you can
grab a quick snack and can be found in the following locations:

  --On the beach just southwest of Conference Center by the Flowers Icon (Los 
    Santos).
  --Near the end of the Santa Maria Beach pier. (Los Santos).
  --At the intersection underneath the elevated roadway south of Mulholland 
    Intersection in Downtown Los Santos.

0==============0
| Hot Dog Vans |
0==============0

In addition, there are also Hot Dog Vans where you can get some food. These
guys tend to move around so they might not be a a location where you first
get to it. You may have to turn around and head back to get them to appear.
They can be found at the following locations:

  --At the intersection just south of Fallow Bridge (Red County).
  --At the intersection west of Dillimore (Red County).
  --On the beach on the north part of The Panopticon (Red County).

 /=========================================================================\
0===========================================================================0
| B.2. Los Santos and Red County Safehouse List                             |
0===========================================================================0
 \=========================================================================/

Here's a rundown of the places you can get in Los Santos / Red County:

0=======================0
| Willowfield Safehouse |
0=======================0

  Location: In Willowfield straight south of CJ's house (Los Santos).
  Price: $10,000.
  Available: Beginning.
  Notes: Just a basic save point. Nothing special.

0=====================0
| Jefferson Safehouse |
0=====================0

  Location: Northeast of County Hospital in Jefferson (Los Santos).
  Cost: $10,000.
  Available: Beginning.
  Notes: A basic save point. Good place to save if you wish to do the 
         Ambulance Mission at County Hospital.

0=====================0
| El Corona Safehouse |
0=====================0

  Location: North of Los Santos International Airport (Los Santos).
  Cost: $10,000.
  Available: Beginning.
  Notes: Has a car garage for storing vehicles.

0========================0
| Verona Beach Safehouse |
0========================0

  Location: East of the Marina (Los Santos).
  Cost: $10,000.
  Available: Beginning.
  Notes: Has a parking lot where you can get a car.

0=============================0
| Santa Maria Beach Safehouse |
0=============================0

  Location: West of the Santa Maria Beach Pier (Los Santos).
  Cost: $30,000.
  Available: Beginning.
  Notes: Has a car garage for storing vehicles.

0======================0
| Mulholland Safehouse |
0======================0

  Location: North part of Mulholland (Los Santos).
  Cost: $120,000.
  Available: Beginning.
  Notes: Has a car garage for storing vehicles.

0==========================0
| Palomino Creek Safehouse |
0==========================0

  Location: Northwest part of Palomino Creek (Red County).
  Cost: $35,000.
  Available: After "The Green Sabre" (Sweet Johnson).
  Notes: Has a car garage for storing vehicles.

0=====================0
| Dillimore Safehouse |
0=====================0

  Location: Northeast part of Dillimore (Red County).
  Cost: $40,000.
  Available: After "The Green Sabre" (Sweet Johnson).
  Notes: Has a car garage for storing vehicles.

0=====================0
| Blueberry Safehouse |
0=====================0

  Location: On the second floor of the run down apartment complex in the 
            middle of Blueberry (Red County).
  Cost: $10,000.
  Available: After "The Green Sabre" (Sweet Johnson).
  Notes: Basic save point.

0======================0
| Fern Ridge Safehouse |
0======================0

  Location: In the middle of Fern Ridge (Red County).
  Cost: None.
  Available: After "King In Exile" (Cesar Vialpando).
  Notes: Basic save point.

And let's not forget CJ's house (which you have at the start at no cost). His
house has a garage, which can be accessed without starting the first mission,
and Weapon Icons for four weapons will spawn inside the kitchen upon
completion of the Graffiti Tags.

You will also gain the use of Madd Dogg's Crib (in Mulholland) after
completion of "A Home In The Hills" (Wu Zi Mu).

 /=========================================================================\
0===========================================================================0
| B.3. Weapons And Other Items                                              |
0===========================================================================0
 \=========================================================================/

Weapons are the tools of the trade for any professional criminal regardless
of sophistication (or lack thereof). There are 32 different weapons, in nine
different categories, that can be found and used to create mayhem and abuse.
However, you can only have one of each type of weapon at a time so you are
limited to a maximum of nine weapons.

But there are other items that are not weapons but can be used for different
purposes like picture taking, jumping from high buildings, or fostering
relationships with some of the Girlfriends you can date within the game.
There are three slots for these Other Items. It should be noted that some of
these items can be used as weapons depending on the situation.

Most of the weapons listed have Weapon Skills that can be upgraded which will
make these weapons far more effective.

Some Weapon Classes use the same type of ammo so you can easily get a lot of
ammo for a weapon by switching from one type of weapon within that class for
another within the same class. The Shotgun class is one example. You can
increase your Shotgun ammo by switching from one type of Shotgun to another
since they use the same ammo. But not all Weapon Classes allow you to do that
(an example would be the Handgun class since the Handguns in that class all
use different ammo for each type).

Most of these Weapons can be found at Ammu-Nation which will be opened after
completion of "Doberman" (Sweet Johnson). More weapons will be available for
purchase at Ammu-Nation as you progress through the game.

These Ammu-Nations can be found in the following locations within the Los
Santos / Red County and are represented by a gun on the map:

  --Downtown Los Santos. Where you start "Doberman" (Sweet Johnson).
  --Willowfield (Los Santos). West of the Willowfield Safehouse.
  --Palomino Creek (Red County). Central part of town and next door to the 
    Palomino Creek Well Stacked Pizza Co.
  --Blueberry (Red County). South part of town and just northeast of the 
    Blueberry Well Stacked Pizza Co.

Below are the Weapons and Other Items that can be found in the Los Santos and
Red County area:

 /XXXXXXXXXXXXX\
0===============0
| Slot 1 - Fist |
0===============0
 \XXXXXXXXXXXXX/

  Good for hands-on fisticuffs but you can increase your damage potential by 
  acquiring the Brass Knuckles in the alleyway beside the Commerce 24-7 (Los 
  Santos). You can also find it underneath the south end of the bridge just 
  west of CJ's house.

 /XXXXXXXXXXXXXXXXXXXXXX\
0========================0
| Slot 2 - Melee Weapons |
0========================0
 \XXXXXXXXXXXXXXXXXXXXXX/

  These weapons are used for pounding, stabbing, and slicing your enemies. 
  There are quite a lot of choices here for the discriminating thugger.....

  0==============0
  | Baseball Bat |
  0==============0

    Great for batting practice (on somebody's head) or breaking kneecaps. 
    There are no Baseball Bat Weapon Icons in Los Santos but you can get one 
    from a angry pedestrian if he happens to be wielding one.

  0============0
  | Nightstick |
  0============0

    This can be acquired from a dead cop which is just as well, he won't be 
    needing it anyway (or the locker room of the Los Santos Police Department 
    HQ and Dillimore Police Station). This can also be found on the guard 
    shack of the Film Studio south of the Los Sepulcros Cemetery. Great for 
    when you want to enforce your own brand of law. Can't we all just get 
    along?......

  0===========0
  | Golf Club |
  0===========0

    You can improve your swing and work somebody over at the same time.....

      Locations:
      **********
        --At the base of the broadcasting tower behind the large VINEWOOD 
          sign in Mulholland (Los Santos).

  0========0
  | Shovel |
  0========0

    Good for digging up secrets and burying bodies.....

      Locations:
      **********
        --In the backyard of Ryder's house. (Los Santos).
        --Under the overhang of one of the dingy shacks in the central part 
          of the Panopticon (Red County).
        --By the makeshift graves just to the west of the shack between 
          Blueberry and Montgomery in the forest in the southern part of Fern 
          Ridge (Red County).
        --Inside the graveyard in the southwest corner of Palomino Creek (Red 
          County).

  0=======0
  | Knife |
  0=======0

    A simple effective hand-held weapon. Can be used for stealth kills after 
    doing the mission "Madd Dogg's Rhymes" (OG Loc). Get behind someone, 
    crouch, target them, and then use the Circle (PS2) or B (Xbox) button to 
    perform a stealth kill.

      Locations:
      **********
        --On the loading bay ramp directly behind All Saints General Hospital 
          in Market (Los Santos).

  0============0
  | Pool Stick |
  0============0

    When you want to "cue" up some mayhem.....

      Locations:
      **********
        --In front of the restaurant in Blueberry (Red County).

  0========0
  | Katana |
  0========0

    Not as effective as it was in Vice City but still a nice melee weapon to 
    have.

      Locations:
      **********
        --Behind the wooden fence east of the Idlewood 24-7 (Los Santos).

  0==========0
  | Chainsaw |
  0==========0

    Be careful using this weapon, you move slowly while using it so you are 
    vulnerable to being attacked or busted. Therefore, it has limited 
    strategic potential. Good for some sick thrills though.....

      Locations:
      **********
        --On the stone pier at water level on the southwest side of the main 
          island in Ocean Docks (Los Santos).
        --Behind the large container to the left of the Scrapyard entrance by 
          the railroad tracks west of the Willowfield Ammu-Nation (Los 
          Santos).
        --Under the log shelter on the west side of The Panopticon (Red 
          County).
        --In front of one of the shacks on the south side of the road in 
          Hampton Barns (Red County).

 /XXXXXXXXXXXXXXXXX\
0===================0
| Slot 3 - Handguns |
0===================0
 \XXXXXXXXXXXXXXXXX/

  There are three Handguns that can be found in the game. These guns have 
  Weapon Skills that can be upgraded. All three Handguns listed here all use 
  different types of ammo so you will lose the ammo for one type of Handgun 
  if you switch to another.

  0============0
  | 9mm Pistol |
  0============0

    A decent handgun that can be bought or acquired from dead cops. When 
    Hitman Weapon Skill Level is reached you can dual-wield Pistols. You can 
    also use this with the Jetpack (acquired after "Green Goo" (Verdant 
    Meadows Aircraft Graveyard Asset)).

      Locations:
      **********
        --At any Ammu-Nation after completion of "Doberman" (Sweet Johnson):
             --Downtown Los Santos [Cost: $200].
             --WIllowfield (Los Santos) [Cost: $200].
             --Blueberry (Red County) [Cost: $200].
             --Palomino Creek (Red County) [Cost: $200].
        --On the lower floor inside the Los Santos Police Department HQ 
          (Getting this weapon here will get you a 2-Star Wanted Rating).
        --In corner of back yard of house north of Sweet Johnson's house 
          (Northeast of CJ's house).
        --At the lifeguard station just west of the Santa Maria Pier in Santa 
          Maria Beach (Los Santos).
        --In an empty lot between two houses on the south side of the road 
          leading up to the upper portion of Las Calinas (south of the Spray 
          Can Icon) (Los Santos).

  0=====================0
  | Silenced 9mm Pistol |
  0=====================0

    A better version of the Pistol. More powerful and silent too.

      Locations:
      **********
        --At any Ammu-Nation after completion of "Doberman" (Sweet Johnson):
             --Downtown Los Santos [Cost: $600].
             --WIllowfield (Los Santos) [Cost: $600].
             --Blueberry (Red County) [Cost: $600].
             --Palomino Creek (Red County) [Cost: $600].
        --Behind conference building on the south side at the top of the 
          stairs in Conference Center (and southwest of the Commerce 24-7) 
          (Los Santos).

  0==============0
  | Desert Eagle |
  0==============0

    The best handgun in the game. You can't run while shooting with this 
    gun but if you are quick with your targeting, you can still make fast 
    work of a group of gunmen with little damage.

      Locations:
      **********
        --At any Ammu-Nation after completion of "Black Project" (Verdant 
          Meadows Aircraft Graveyard Asset):
             --Downtown Los Santos [Cost: $1,200].
             --WIllowfield (Los Santos) [Cost: $1,200].
             --Blueberry (Red County) [Cost: $1,200].
             --Palomino Creek (Red County) [Cost: $1,200].
        --Underneath the blank billboard behind where the chain link fences 
          meet at the curve for the main highway in northeast Ocean Docks 
          (Los Santos).

 /XXXXXXXXXXXXXXXXX\
0===================0
| Slot 4 - Shotguns |
0===================0
 \XXXXXXXXXXXXXXXXX/

  The three Shotguns listed here have Weapon Skills that can be upgraded. All 
  of the Shotguns use the same ammo so you can actually increase your Shotgun 
  ammo when switching from one type of Shotgun to another.

  0=========0
  | Shotgun |
  0=========0

    Just a standard pump action single barreled shotgun. Slow on the fire 
    rate but still effective.

      Locations:
      **********
        --At any Ammu-Nation after completion of "Doberman" (Sweet Johnson):
             --Downtown Los Santos [Cost: $600].
             --WIllowfield (Los Santos) [Cost: $600].
             --Blueberry (Red County) [Cost: $600].
             --Palomino Creek (Red County) [Cost: $600].
        --On the top floor inside the Los Santos (and Dillimore) Police 
          Department HQ (Getting this weapon here will get you a 2-Star 
          Wanted Rating).

  0=================0
  | Sawnoff Shotgun |
  0=================0

    This Shotgun has had the barrels sawn off to make it easier to conceal. 
    However, this greatly reduces its range. So basically it's piss poor at a 
    distance but a real mother up close. When Hitman Weapon Skill Level is 
    reached you can dual-wield Sawn-Off Shotguns.

      Locations:
      **********
        --At any Ammu-Nation after completion of "Doberman" (Sweet Johnson):
             --Downtown Los Santos [Cost: $800].
             --WIllowfield (Los Santos) [Cost: $800].
             --Blueberry (Red County) [Cost: $800].
             --Palomino Creek (Red County) [Cost: $800].
        --At the Johnson House after getting all 100 Graffiti Tags (Los 
          Santos).
        --On top of the Pig Pen club in northwest East Los Santos (Los 
          Santos). Go up the hill near the club and climb where the roof is 
          at its lowest.
        --In one of the train cars inside the large blue building where the 
          railroad tracks end in north Ocean Docks (Los Santos).
        --Between Stage A and another unnamed stage in the southwest corner 
          of the Film Studio south of the Los Sepulcros Cemetery where CJ's 
          mother is buried (Los Santos).
        --In the back yard of the house east and across the street from Jazz 
          Mags in south central Palomino Creek (Red County).

  0================0
  | Combat Shotgun |
  0================0

    This cool looking rapid fire shotgun is the best shotgun in the game.

      Locations:
      **********
        --At any Ammu-Nation after completion of "Don Peyote" (The Four 
          Dragons Casino):
             --Downtown Los Santos [Cost: $1,000].
             --WIllowfield (Los Santos) [Cost: $1,000].
             --Blueberry (Red County) [Cost: $1,000].
             --Palomino Creek (Red County) [Cost: $1,000].

 /XXXXXXXXXXXXXXXXXXXXXXXX\
0==========================0
| Slot 5 - SubMachine Guns |
0==========================0
 \XXXXXXXXXXXXXXXXXXXXXXXX/

  These lightweight weapons can take out anyone very quickly. These are the 
  only weapons that can be used while in a car or on a motorcycle. These 
  Weapons have Weapon Skills that can be upgraded. All of the SubMachine Guns 
  use the same ammo so you can actually increase your SubMachine Gun ammo 
  when switching from one type of SubMachine Gun to another.

  0======0
  | Tec9 |
  0======0

    This has the largest magazine of this group but is less accurate and has 
    a slower rate of fire. When Hitman Weapon Skill Level is reached you can 
    dual-wield Tec9's. You can also use this with the Jetpack (acquired after 
    "Green Goo" (Verdant Meadows Aircraft Graveyard Asset)).

      Locations:
      **********
        --At any Ammu-Nation after completion of "Doberman" (Sweet Johnson):
             --Downtown Los Santos [Cost: $300].
             --WIllowfield (Los Santos) [Cost: $300].
             --Blueberry (Red County) [Cost: $300].
             --Palomino Creek (Red County) [Cost: $300].
        --At the Johnson House after getting all 100 Graffiti Tags (Los 
          Santos).
        --On the roof of Sweet's house (Los Santos).
        --Behind house on little road circle in central Mulholland (Los 
          Santos).
        --Under freeway ramp near the Los Santos International Airport 
          parking lot (Los Santos).
        --In open area to the west of the three-way intersection in north Los 
          Calinas (Los Santos). It is near the International billboard and 
          near the Body Armor Icon.
        --Across the street east of SpandEx in Blueberry (Red County).

  0===========0
  | Micro SMG |
  0===========0

    One of the better guns here, it has a good rate of fire and accuracy. It 
    also has a slightly faster reload than the other guns. When Hitman Weapon 
    Skill Level is reached you can dual-wield Micro SMG's. You can also use 
    this with the Jetpack (acquired after "Green Goo" (Verdant Meadows 
    Aircraft Graveyard Asset)).

      Locations:
      **********
        --At any Ammu-Nation after completion of "Doberman" (Sweet Johnson):
             --Downtown Los Santos [Cost: $500].
             --WIllowfield (Los Santos) [Cost: $500].
             --Blueberry (Red County) [Cost: $500].
             --Palomino Creek (Red County) [Cost: $500].
        --Under the bridge over the flood control channel just east of CJ's 
          house (Los Santos).
        --In the northwest corner of the top floor of the multistory carpark 
          in central East Beach (Los Santos).

  0=====0
  | SMG |
  0=====0

    The best SubMachine Gun in the group. Has a high rate of accuracy and 
    fire making it perfect for drive-bys. This is the only SubMachine Gun 
    that you can't duel-wield at Hitman Weapon Skill Level but that doesn't 
    make you any less dangerous.....

      Locations:
      **********
        --At any Ammu-Nation completion of after "Doberman" (Sweet Johnson):
             --Downtown Los Santos [Cost: $2,000].
             --WIllowfield (Los Santos) [Cost: $2,000].
             --Blueberry (Red County) [Cost: $2,000].
             --Palomino Creek (Red County) [Cost: $2,000].
        --On top of the stairs of the house with the brick yard (east of the 
          Flowers) in north Las Colinas (Los Santos).
        --On top of the Jefferson Motel in Jefferson (Los Santos). Use stairs 
          on south side of Motel to reach.
        --Behind the white wall on the south side of Unity Station in El 
          Corona (Los Santos).
        --Behind wall on the west side of the burned out building on the 
          north side of Montgomery (Red County).

 /XXXXXXXXXXXXXXXXXXXXXXX\
0=========================0
| Slot 6 - Assault Rifles |
0=========================0
 \XXXXXXXXXXXXXXXXXXXXXXX/

  These weapons are very good for getting rid of a crowd. These Weapons have 
  Weapon Skills that can be upgraded. They also use the same bullets so you 
  can increase your ammo by switching assault rifles.

  0======0
  | AK47 |
  0======0

    A nice solid Assault Rifle that has been around a long time and is also 
    easy to acquire on the streets.

      Locations:
      **********
        --At any Ammu-Nation after completion of "Lure" (Wu Zi Mu):
             --Downtown Los Santos [Cost: $3,500].
             --WIllowfield (Los Santos) [Cost: $3,500].
             --Blueberry (Red County) [Cost: $3,500].
             --Palomino Creek (Red County) [Cost: $3,500].
        --At the Johnson House after getting all 100 Graffiti tags (Los 
          Santos).
        --Inside the large warehouse with the red top at the end of the 
          railroad tracks (with the blue building that contains Body Armor 
          and a Sawn-Off Shotgun Icon) at the southwest end on the ground 
          floor (behind stairs) in Ocean Docks (Los Santos).
        --Behind the Mulholland 24-7 (Los Santos) (near the VINEWOOD sign).
        --Behind Stage B in the northwest corner of the Film Studio south of 
          the Los Sepulcros Cemetery where CJ's mother is buried.
        --North side of the FleischBerg beer factory in Blueberry Acres (Red 
          County).

  0====0
  | M4 |
  0====0

    This Weapon has a very fast rate of fire and is generally better than the 
    AK47. Perfect for most missions and territory acquisition.

      Locations:
      **********
        --At any Ammu-Nation after completion of "Ya Ka-Boom-Boom" (Loco 
          Syndicate):
             --Downtown Los Santos [Cost: $4,500].
             --WIllowfield (Los Santos) [Cost: $4,500].
             --Blueberry (Red County) [Cost: $4,500].
             --Palomino Creek (Red County) [Cost: $4,500].
        --In between concrete ramps at the west end of the runways inside Los 
          Santos International Airport (Los Santos).

 /XXXXXXXXXXXXXXX\
0=================0
| Slot 7 - Rifles |
0=================0
 \XXXXXXXXXXXXXXX/

  The Rifles listed have no Weapon Skills to upgrade.

  0=======0
  | Rifle |
  0=======0

    Good for taking out varmints like rival gang members and cops.....

      Locations:
      **********
        --At any Ammu-Nation after completion of "Body Harvest" (The Truth):
             --Downtown Los Santos [Cost: $1,000].
             --WIllowfield (Los Santos) [Cost: $1,000].
             --Blueberry (Red County) [Cost: $1,000].
             --Palomino Creek (Red County) [Cost: $1,000].
        --Behind mansion to the west of the bridge west of the Mulholland 
          Safehouse (Los Santos).

  0==============0
  | Sniper Rifle |
  0==============0

    This high powered, long distance weapon is very good for taking out 
    people and to explore the surroundings with because of its viewscope. 
    You can even crouch with this weapon making your sight more steady 
    (something you couldn't do in either GTA3 and GTA: Vice City).

      Locations:
      **********
        --At any Ammu-Nation after completion of "Pier 69" (Loco Syndicate):
             --Downtown Los Santos [Cost: $5,000].
             --WIllowfield (Los Santos) [Cost: $5,000].
             --Blueberry (Red County) [Cost: $5,000].
             --Palomino Creek (Red County) [Cost: $5,000].
        --At the top of the stairs of Interglobal Television south of the 
          Country Club in Vinewood (Los Santos).
        --At the top of the highest part of County Hospital in Jefferson (Los 
          Santos) (can only be reached by helicopter or Jetpack).
        --On top of the large white apartment building in Mulholland north of 
          the Pay N' Spray (Los Santos) (can be reached by Jetpack, 
          helicopter, or by jumping from the house just northwest of the 
          complex).

 /XXXXXXXXXXXXXXXXXXXXXX\
0========================0
| Slot 8 - Heavy Weapons |
0========================0
 \XXXXXXXXXXXXXXXXXXXXXX/

  These are some of the most powerful weapons in the game. However, you walk 
  slowly while carrying them thus making you an easy target for law 
  enforcement. Plus you can't crouch either. These Weapons have no Weapon 
  Skills to upgrade.
  
  There are four Heavy Weapons to find and use in San Andreas but there is 
  only one that can be found in Los Santos and Red County:

  0=================0
  | Rocket Launcher |
  0=================0

    Say hello to my little friend! Oh wait, wrong game.....

      Locations:
      **********
        --On top of the tall building with the antenna in Downtown Los Santos 
          west of Glen Park (Los Santos). Needs to be reached by aircraft but 
          can be had by Parachute by jumping from the tallest building in Los 
          Santos.

 /XXXXXXXXXXXXXXXXXXXXXXXXXXX\
0=============================0
| Slot 9 - Projectile Weapons |
0=============================0
 \XXXXXXXXXXXXXXXXXXXXXXXXXXX/

  These weapons are meant to be thrown at your targets. The longer you hold 
  the Attack button, the farther you throw. These Weapons have no Weapon 
  Skills to upgrade.

  0==========0
  | Grenades |
  0==========0

    Toss one of these and watch the crowds scatter (in more ways than 
    one).....

      Locations:
      **********
        --At any Ammu-Nation after completion of "Doberman" (Sweet Johnson):
             --Downtown Los Santos [Cost: $300].
             --WIllowfield (Los Santos) [Cost: $300].
             --Blueberry (Red County) [Cost: $300].
             --Palomino Creek (Red County) [Cost: $300].
        --In northeast corner of the third floor of the multistory carpark in 
          central East Beach (Los Santos).
        --On the second floor of the 24-Hour Motel in Idlewood (Los Santos). 
          Accessed through parking lot and near Graffiti Tag T58.
        --Behind the wooden building by the Pizza By The Slice stand midway 
          down the Santa Maria Pier in Santa Maria Beach (Los Santos).
        --Tucked in a corner in the front of a small house with a dark wooden 
          fence (and a dark wooden house extension) across the street and 
          northwest of the house with the Spray Can Icon in north Las Colinas 
          (Los Santos).

  0==========0
  | Tear Gas |
  0==========0

    This weapon is much better implemented in San Andreas than was in Vice 
    City. Better still, CJ is unaffected by the Tear Gas cloud. Bonus! 
    Outside of a kick to the groin or forcing him to play "Stuntman" (or 
    "Driv3r" - take your pick), this is probably the best way to make a grown
    man cry......

      Locations:
      **********
        --On the front steps of The Opera House in Downtown Los Santos west 
          of the Mulholland Intersection (Los Santos).
        --On the west end (north side) just inside the large blue building 
          where the railroad tracks end in north Ocean Docks (Los Santos).

  0===================0
  | Molotov Cocktails |
  0===================0

    Can be used to flambe' your enemies and yourself if you're too careless 
    in where you throw one. Best used when you acquire the Fireproof Feature 
    (by doing the Fire Truck Mission) to keep yourself cool when everybody 
    else is not.....

      Locations:
      **********
        --At the Johnson House after getting all 100 Graffiti Tags (Los 
          Santos).
        --In alley north of Rodriguez Iron Works in East Los Santos (Los 
          Santos).
        --Under white stilt building behind fence by the large yellow crane 
          northwest of the signal lights in west Ocean Docks (Los Santos).
        --By the "Strain Hard" / Sprunk billboard on the main road in the 
          north part of Vinewood (Los Santos).
        --On top of the Library in Palomino Creek (Red County).

  0===================0
  | Remote Explosives |
  0===================0

    This is basically a sticky grenade that you can attach to buildings, 
    vehicles, and even people. Then switch to the Detonator (it has its own 
    slot when the Remote Explosives is used) to detonate. Lots of fun can be 
    had with this weapon.

      Locations:
      **********
        --At any Ammu-Nation after completion of "Body Harvest" (The Truth):
             --Downtown Los Santos [Cost: $2,000].
             --WIllowfield (Los Santos) [Cost: $2,000].
             --Blueberry (Red County) [Cost: $2,000].
             --Palomino Creek (Red County) [Cost: $2,000].
        --In alley north of the Inside Track location in Montgomery (Red 
          County).

 /XXXXXXXXXXXXXXXXXXXXXXXX\
0==========================0
| Slot 10 - Handheld Items |
0==========================0
 \XXXXXXXXXXXXXXXXXXXXXXXX/

  These items listed below have multiple uses.

  0===========0
  | Spray Can |
  0===========0

    This is used to spray over Graffiti Tags. But it can also be used like 
    Tear Gas to stun an enemy and if you keep spraying him it will even kill 
    him. Not exactly environmental friendly.....

      Locations:
      **********
        --In CJ's room (in The Johnson House) after completing "Tagging Up 
          Turf" (Sweet Johnson).
        --On top of Pawn Shop behind CJ's house in Ganton (Los Santos). Climb 
          onto the awnings of the Pawn Shop then pull yourself up to the 
          roof. Thanks to Randy Russell for that tip.
        --Behind trailer in north Los Calinas (Los Santos). Go east from the 
          SMG and Flowers Icons. It will be the second trailer to your right 
          after the guardrail ends.

  0========0
  | Camera |
  0========0

    This is used mainly for the San Fierro Photo-Ops done later in the game. 
    But you can recruit gang members with it and they will even take your 
    picture when you give them the Camera.

      Locations:
      **********
        --In CJ's room (in The Johnson House) after completing "Big Smoke" / 
          "Sweet and Kendl".

  0===================0
  | Fire Extinguisher |
  0===================0

    This is used to put out fires of course. Aim at the base of the flame and 
    press Circle (PS2) or B (Xbox) put it out. It can also be used as an 
    effective Tear Gas-like weapon to stun (and kill) enemies and bash them 
    with the unit itself when you get close enough.

      Locations:
      **********
        --Behind the counter of the Idlewood, Palomino Creek, and Blueberry 
          Well Stacked Pizzas (Los Santos and Red County) NOTE: Not available 
          in the PS2 AO Version. They are available in all other versions.
        --Behind the counter of the Mulholland and Marina Burger Shots (Los 
          Santos). NOTE: Not available in the PS2 AO Version. They are 
          available in all other versions.

 /XXXXXXXXXXXXXXX\
0=================0
| Slot 11 - Gifts |
0=================0
 \XXXXXXXXXXXXXXX/

  These items are used for dating Girlfriends. Strangely enough, you can also 
  use these items as weapons.....

  0=========0
  | Flowers |
  0=========0

    For when you want to play nice and sweet you can't go wrong with 
    flowers.

    It is important to note that once you take them from a location they will 
    NOT respawn so be careful when acquiring them.

      Locations:
      **********
        --In the yard east of the Iglesia Pentecostes church in northwest Los 
          Calinas (Los Santos).
        --In little road circle in central Mulholland (Los Santos).
        --In the southeast corner of Glen Park (Los Santos).
        --In front of one of the houses south of the Idlewood 24-7 (and Bomb 
          Shop) just across the street from the pedestrian bridge over the 
          railroad tracks (Los Santos).
        --In the southeast section of the Los Sepulcros Cemetery in Vinewood 
          (Los Santos) (where CJ's mother is buried).
        --In front of the Observatory in Verdant Bluffs (Los Santos).
        --By the Chili Dog stand in northeast Verona Beach (Los Santos).
        --By the Sprunk Machine at the Going Gas Station in Idlewood (Los 
          Santos).

  0====================0
  | Double-Ended Dildo |
  0====================0

    For when you're feeling horny and you don't want to beat around the bush 
    about it (so to speak).....

      Locations:
      **********
        --In the showers, by the locker room, inside the Los Santos Police 
          Department HQ (and the Dillimore Police Station). (Why there? I 
          don't think you want to know the answer to that question.....)

  0======0
  | Cane |
  0======0

    For some strange reason this particular item is a gift instead of a plain 
    melee weapon. I know of no woman who wants a Cane for a gift. Any ideas?

      Locations:
      **********
        --In front of Victim in Rodeo (Los Santos).
        --Behind the "N" at the VINEWOOD sign in Mulholland (Los Santos).
        --In the middle of a group of houses northwest of the Downtown Los 
          Santos Zip Clothes Store in Temple (Los Santos).

 /XXXXXXXXXXXXXXXXXXXXXXX\
0=========================0
| Slot 12 - Apparel Items |
0=========================0
 \XXXXXXXXXXXXXXXXXXXXXXX/

  These items need to be worn to be used. Some of these items won't appear 
  until after the missions in which they are used are done.

  0===========0
  | Parachute |
  0===========0

    When you need to bail from a plane or drop in on some unwanted guests 
    you'll need one of these. Press Circle (PS2) or B (Xbox) to pull the 
    ripcord and hope it works.....

      Locations:
      **********
        --At the top of the tallest building in Los Santos. The location is 
          the round building northwest of the central highway intersection in 
          Downtown Los Santos. Entrance to the top is on the northeast side 
          of the building.

  0=================0
  | Thermal Goggles |
  0=================0

    These goggles allow you to see the heat signature of objects especially 
    bodies. According to Malcrasternus, who posted this little find on the 
    GameFAQs Message Boards, you can use these goggles to find the San Fierro 
    Photo-Ops regardless of the time of day.
    
    To use them, switch to them and press Circle (PS2) or B (Xbox). To turn 
    them off, switch back to them (you can have them on while using other 
    items) and press Circle (PS2) or B (Xbox) again.

    It is important to note that once you take them from a location they will 
    NOT respawn so be careful when acquiring them.

      Locations:
      **********
        --In Madd Dogg's Crib inside the barroom on first floor by the large 
          TV after completion of "A Home In The Hills" (The Four Dragons 
          Casino).

  0======================0
  | Night Vision Goggles |
  0======================0

    The goggles intensify faint light and allow you to see in the dark. You 
    can also use these to find the San Fierro Photo-Ops regardless of the 
    time of day. These goggles may actually be better than the Thermal 
    Goggles for finding the Photo-Ops. You can see your surroundings better. 

    To use them, switch to them and press Circle (PS2) or B (Xbox). To turn 
    them off, switch back to them (you can have them on while using other 
    items) and press Circle (PS2) or B (Xbox) again.

    It is important to note that once you take them from a location they will 
    NOT respawn so be careful when acquiring them.

      Locations:
      **********
        --In Madd Dogg's Crib first floor by the kitchen entrance after 
          completion of "Breaking The Bank At Caligula's" (The Heist).

 /=========================================================================\
0===========================================================================0
| B.4. Body Armor, Police Bribe, and Health Icons                           |
0===========================================================================0
 \=========================================================================/

You will also find these other items spread throughout the Los Santos and Red
County area that you can use to help you out.....

0=================0
| Body Armor Icon |
0=================0

  This armor-shaped icon will increase your armor rating to its maximum of 
  100 (the number can be seen in the Stats). When you complete Level 12 of a 
  Vigilante Mission, your maximum will increase to 150.

    Locations:
    **********
      --At any Ammu-Nation after completion of "Doberman" (Sweet Johnson):
             --Downtown Los Santos [Cost: $200].
             --WIllowfield (Los Santos) [Cost: $200].
             --Blueberry (Red County) [Cost: $200].
             --Palomino Creek (Red County) [Cost: $200].
      --In open area to the west of the three-way intersection in north Las 
        Calinas (Los Santos). It is in the corner by the chain link fence and 
        near the Tec9 Weapon Icon.
      --Under the west end of the road bridge in the flood control channel 
        just northeast of CJ's house (Los Santos).
      --Behind The Golden Palms apartments in northeast Los Flores (Los 
        Santos).
      --Behind building with large red awning (with white and green striping 
        on the top and bottom) west of the Ammu-Nation in Willowfield (Los 
        Santos).
      --Between the large coal pile and container crate in the junkyard west 
        of the Willowfield Ammu-Nation (Los Santos) (and west of the Chainsaw 
        Weapon Icon within the junkyard).
      --In one of the train cars inside the large blue building where the 
        railroad tracks end in north Ocean Docks (Los Santos).
      --Inside the large warehouse with the red top at the end of the 
        railroad tracks (with the blue building that contains Body Armor and 
        a Sawn-Off Shotgun Icon) at the southwest end in the office on the 
        second floor in Ocean Docks (Los Santos).
      --On the ledge halfway down the ramp (to your right) in the northeast 
        corner of the inner portion of Los Santos International Airport (Los 
        Santos).
      --In front of the cafe at the street junction southeast of City Hall 
        and west of where the Sweeper spawns (Los Santos).
      --On the upper level in the northwest corner of the conference 
        building in Conference Center and east of the Silenced Pistol Weapon 
        Icon (Los Santos).
      --Inside the Atrium's lobby in Commerce (Los Santos).
      --On top of the large white apartment building in Mulholland north of 
        the Pay N' Spray (Los Santos) (can be reached by Jetpack, helicopter, 
        or by jumping from the house just northwest of the complex).
      --Inside one of the bedrooms on the upper level of Madd Dogg's Crib 
        (Los Santos).
      --Under an overhang at one of the shacks on the north side of the road 
        in Hampton Barns (Red County).
      --In the locker room inside the Los Santos (and Dillimore) Police 
        Department HQ.
      --In the middle cell on the lower level inside the Los Santos (and 
        Dillimore) Police Department HQ.
      --Between a white house and a blue garage in northeast Palomino Creek 
        (Red County).
      --In the northeast corner of the small trailer park on the south side 
        of Montgomery (Red County).
      --By the door on the northeast side of the FleischBerg Beer building 
        in Blueberry Acres (Red County).

0===================0
| Police Bribe Icon |
0===================0

  These star-shaped icons will drop your wanted rating by one star when 
  picked up. It is best to know where all the bribe icons are located before 
  doing any missions so you can quickly deal with any law enforcement 
  pursuit.

    Locations:
    **********
      --Under the north end of the bridge over Glen Park (Los Santos).
      --Suspended in the air over the road east of the three-way intersection 
        in north east Los Calinas (Los Santos).
      --Near Botanica which is southwest of the Ten Green Bottles bar in 
        Ganton (Los Santos).
      --At the edge of the flood control channel east of the Carwash in East 
        Los Santos (Los Santos).
      --In the middle of the apartments north of All Saints General 
        Hospital in Market (Los Santos).
      --In a sloping alleyway southeast of the SMG and Flower Icons in Las 
        Colinas (Los Santos).
      --On the north bridge arch on the bridge in south Ocean Docks (Los 
        Santos).
      --Behind some crates near the red crane northwest of the above bribe in 
        Ocean Docks (Los Santos).
      --In an alleyway north of the Country Club in Vinewood (Los Santos).
      --In an alleyway of the block on the northeast part of Conference 
        Center (Los Santos).
      --Behind a yellow house across the street north of the saucer shaped 
        house in Mulholland (Los Santos).
      --In front of some apartments in Rodeo just west of Marina (Los 
        Santos).
      --On the southeast corner of EasterBoard Farm west of Blueberry (Red 
        County).
      --In an alley north of the Blueberry Ammu-Nation (Red County).
      --Under the Montgomery Intersection on the dirt road (Red County).
      --On a short dirt road between hairpin turns in the northern part of 
        the Panopticon (Red County).
      --On the rock wall on the north side of the river north of Dillimore 
        (Red County).

0=============0
| Health Icon |
0=============0

  This heart shaped icon will restore your health back to its maximum.

    Locations:
    **********
      --In Madd Dogg's Crib inside the kitchen on the first floor after 
        completion of "A Home In The Hills" (The Four Dragons Casino).

 /=========================================================================\
0===========================================================================0
| B.5. 100% Completion List for Los Santos and Red County                   |
0===========================================================================0
 \=========================================================================/

Below is what you need to do within Los Santos / Red County to get 100%
Completion:

>>Completion of all Main Story Missions:
  --From "Big Smoke" / "Sweet And Kendl" (Carl Johnson) to "The Green Sabre" 
    (Sweet Johnson)) [Early part of game].
  --From "A Home In The Hills" (The Four Dragons Casino) to "End Of The Line" 
    (Sweet Johnson) [Last part of the game].
>>Acquire a minimum of 35% of gang territories after "Home Coming" (Carl 
  Johnson) [To open up "End Of The Line" (Sweet Johnson)].
>>Completion of all Side Story Missions:
  --Cesar Vialpando (one mission).
  --OG Loc (four missions).
>>Complete the BMX Challenge.
>>Complete the Commerce 24-7 Courier Asset Mission.
>>Do all 100 Graffiti Tags (Los Santos).
>>Collect 14 to 18 Oysters around the land area.
>>Complete the Los Santos Forum Arena Event (8-Track).
>>Complete the Los Santos Race Tournaments (After "Verdant Meadows" (Mike 
  Toreno)).
>>Purchase the six available Safehouses.
>>Upgrade your Muscle past the Buff stage and learn new moves from the Boxing 
  Trainer at the Los Santos Gym.

These can be done in other sections of the game but can also be done while
confined here at Los Santos:

>>Complete the Vigilante Mission.
>>Complete the Ambulance Mission.
>>Complete the Taxi Mission.
>>Complete the Pimping Mission.
>>Complete the first two Challenges at Ammu-Nation (after "Doberman" (Sweet 
  Johnson).
>>Collect all of the remaining Oysters (and all of the Photo-Ops and 
  Horseshoes) if you use the "Reuniting The Families" Exploit (explained 
  later).

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0===========================================================================0
| B.I. Before Doing The Story Missions                                      |
0===========================================================================0
 \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/

To start, I'm going to do a lot of the off-story stuff before doing the first
official mission, "Big Smoke" / "Sweet and Kendl". 

Since I can't fully explore the areas outside Los Santos / Red County, at
this time, my primary focus is to do as much as possible before going into
the Main Story Missions.

 /=========================================================================\
0===========================================================================0
| B.I.1. In The Beginning.....                                              |
0===========================================================================0
 \=========================================================================/

It is 1992 and Carl Johnson is returning home to Los Santos after a five year
self-exile to Liberty City. It is not a happy occasion however, since he is
returning home because his mother has been killed. 

Upon arrival, it gets worse for him. He encounters two cops from his
gangbanging past, Officer Tenpenny and Officer Pulaski, who are very corrupt
and frame him for a cop's murder to drag him back into the game once again.

To top that off, they drop him into Ballas turf. The Ballas are rivals of the
Grove Street Families and Carl has to get himself out of there pronto. All he
has in front of him is a bicycle and thus the story begins.....

 /=========================================================================\
0===========================================================================0
| B.I.2. Bike Riding and the Commerce 24-7 Courier Asset Mission            |
0===========================================================================0
 \=========================================================================/

Instead of heading toward the CJ Icon on the map, I am going to head toward
the Commerce 24-7 west of City Hall. In front of the 24-7 is another BMX
bike. But this one is special. Getting on this bike will trigger the Commerce
24-7 Courier Asset Mission.

This is a simple mission. While on the bike you have to throw packages
through the red coronas shown on your map. You have do this Drive-By style
using the Look Left and Look Right Buttons in conjunction with the Attack
Button. If you miss you can get a second chance by picking up the package and
trying again.

Part of your score is determined by how many packages you bring back to the
24-7 when you complete a level.

After completing the last corona in the run you then have to go back to the
Commerce 24-7 to complete the run.

There are a total of four runs to complete:

Run #1
******
  --Coronas = 3
  --Packages = 6
  --Time Limit = 3 minutes

Run #2
******
  --Coronas = 4
  --Packages = 6
  --Time Limit = 5 minutes

Run #3
******
  --Coronas = 5
  --Packages = 7
  --Time Limit = 5 minutes

Run #4
******
  --Coronas = 6
  --Packages = 8
  --Time Limit = 10 minutes

For the last run you will notice that the packages are really spread out.
Start by going west and going clockwise along the course. You can practically
sprint all the way through the course even with low Stamina. Just try not to
wreck too much.

Upon completion you gain a Money Icon outside the 24-7 and it will max out at
$2,000. You also inch closer toward 100% Completion and earn more than
$10,000 which is more than enough for me to do the following.....

 /=========================================================================\
0===========================================================================0
| B.I.3. Buying The First Safehouse                                         |
0===========================================================================0
 \=========================================================================/

While still on the bike I head back toward CJ's house. Even though I haven't
entered the red circle I can save the bike inside the garage. I will need it
later.

From here I went into the flood control channel to the east and went under
the two bridges to get a Micro SMG and Body Armor. Then I went out of the
channel, back into the street, and headed straight north toward the green
Safehouse Icon (on the map) in Jefferson.

I purchased the Safehouse and saved my game before doing my next
objective.....

 /=========================================================================\
0===========================================================================0
| B.I.4. Inside Track Betting and Easy Money                                |
0===========================================================================0
 \=========================================================================/

After saving my game I got a nearby car and headed west into the north part
of Downtown Los Santos. Under the raised freeway and just south of the
parking lot under the Mulholland Intersection is the Inside Track Betting
parlor.

Here you can bet on the horses. And it is here you can win a lot of money. A
whole lot of money.

Walk to the ITB Machine to play the horses. There are five choices and they
go from top to bottom from best odds to long odds. The long odds are usually
10 to 1, 11 to 1, and 12 to 1. You can also bet in increments from $5 to
$10,000.

As it turns out, based on info from the message boards, all of the horses
have the same chances of winning regardless of the odds posted. It is not
skewed to where the worst horse loses 99 time out of a hundred or where the
best horse wins most of the time. No, all of the horses have an equal chance
to win the races.

To start trying to win money bet all of your money on the bottom horse. If
you win, go back to the Jefferson Safehouse and save your game. Then go back
here to win more money. If you lose, pause, reload from your Jefferson
Safehouse save point and come back here to try again.

The maximum you can bet at any one time is $9,999,995. At 12 to 1 odds that
means you can win a maximum of $119,999,936.

However, it can become tedious trying to get that 119 million. The maximum
increment is $10,000 and you have to press the button once for each ten grand
you wish to bet. You can't just hold the button down to get it to increase.
You either have to tap fast using two fingers or use a programmable joypad to
speed things up.

Of course, having $10,000,000 plus is more than enough to get things started
so you don't have to try to get $100,000,000 unless you want to but it will
be very nice to have.

Regardless of whether or not I had over ten million or over a hundred
million, I went ahead and purchased the remaining available Safehouses.

 /=========================================================================\
0===========================================================================0
| B.I.5. Keeping An Eye Open For Certain Cars                               |
0===========================================================================0
 \=========================================================================/

In the later stages of the game you will need to collect cars for the
Import / Export Car Lists to get to 100% Completion.

Many of the cars can be easily found. But some of the cars are not so easy to
find. Now that I have bought all of the available Safehouses I have four
garages to store cars in.

Below is the list of vehicles you may want to look out for in your early
travels in Los Santos:

--Feltzer (convertible)
--Cheetah (Ferrari Testarossa)
--Stallion (late 70s Ford Mustang)
--Freeway (Harley-Davidson style bike)

Although you can store more than one vehicle in a garage I try to put just
one car in any garage. This will reduce, but sadly not eliminate, the
infamous Car Eating Garage Glitch.

 /=========================================================================\
0===========================================================================0
| B.I.6. Oysters (Los Santos and Red County)                                |
0===========================================================================0
 \=========================================================================/

The next thing one can do here is start collecting Oysters which are spread
around the San Andreas area. There are 50 of them to acquire and it is
required for 100% Completion.

You can go swimming around the Unwelcome Areas (without touching land) safely
to acquire a lot of the Oysters. You can also max out your Health and Lung
Capacity along the way. However, there are faster ways to get both done but
it is not a bad way to do some early exploration of San Andreas.

The fastest way to get all of the Oysters is to use a speedboat and collect
them either using the "Reuniting The Families" exploit or by waiting until
all of San Andreas is open.

You will get $100 for each Oyster you collect and $100,000 for getting all
50. In addition you will max out your Lung Capacity Stat for getting them
all.

Listed below are the Oysters for Los Santos and Red County:

0==================0
| Los Santos (LST) |
0==================0

[LST-Y1] - Inside the swimming pool of the large mansion behind the VINEWOOD 
           sign (Madd Dogg's Crib). Climb the fence on the north side to gain 
           entrance.

[LST-Y2] - Inside the lake in Glen Park.

[LST-Y3] - At the end of the concrete pier at Playa Del Seville.

[LST-Y4] - At the south end of the pier just southwest of the large docked 
           ship at Ocean Docks.

[LST-Y5] - Under the southernmost bridge at Ocean Docks. Southwest of LST-Y6.

[LST-Y6] - Underneath the bridge just northwest of LST-Y4.

[LST-Y7] - Just off the beach at the southwest corner of Los Santos 
           International Airport. Near the center of the curve.

[LST-Y8] - Just west of the Verdant Bluffs road tunnel near the south 
           entrance.

[LST-Y9] - Underneath the south road bridge in the Marina.

[LST-Y10] - Underneath the north road bridge in the Marina.

[LST-Y11] - At the end of the Santa Maria Beach Lighthouse.

0==================0
| Red County (RDC) |
0==================0

[RDC-Y12] - Under the pier at Fisher's Lagoon.

[RDC-Y13] - Under the center of Frederick Bridge.

[RDC-Y14] - Under the smaller bridge just south of the freeway bridge (west 
            of Palomino Creek).

[RDC-Y15] - Under the road bridge northwest of Dillimore.

[RDC-Y16] - At the northwest part of the Panopticon.

[RDC-Y17] - Under the bridge just east of Flint Water.

[RDC-Y18] - Under the bridge just south of Flint Water.

[RDC-Y19] - Under the railroad bridge southeast of RDC-Y18.

[RDC-Y20] - Under the bridge northeast of the Flint Intersection. The Oyster 
            sits in a gully in the area between the two bridges.

 /=========================================================================\
0===========================================================================0
| B.I.7. Los Santos Graffiti Tags                                           |
0===========================================================================0
 \=========================================================================/

In Los Santos there are 100 Graffiti Tags that must be spraypainted over with
the Grove Street Families tag. You're supposed to do this after the mission
"Tagging Up Turf" (Sweet Johnson) but you can do them all before doing the
Main Story Missions. When doing the "Tagging Up Turf" the six tags you
covered up will be uncovered so you can cover them back up to complete the
mission. I played around and found out that you can get all 100 Tags before
the Main Story Missions without negatively affecting "Tagging Up Turf".

One option is to wait until the mission "Tagging Up Turf" to take advantage
of the unlimited Spray Can "ammo" during the mission and do all of the Tags
then.

Another little tip is to try to get the Tags at night since they tend to be
brighter when the sun is down (making them easier to see) and blend into the
walls during the daytime (making them harder to see).

The Graffiti Tag List is broken up by neighborhood. There are 26 areas that
have Tags in them.

When you find a Tag to spray paint, you use Target to aim and use the Attack
to paint. Wait until the game prompts that the tag has been successfully
painted before stopping. Make sure that no cops are around when tagging
otherwise you will get a Wanted Rating.

When all 100 Tags are finished your Respect will increase and the following
Weapon Icons will spawn in the kitchen of CJ's house:

  --AK47
  --Tec9
  --Sawnoff Shotgun
  --Molotov Cocktails

And, according to Allan Curtis, your fellow gang members will be armed with
more powerful weapons like the SMG, Desert Eagles, and Knives.

Here is the Los Santos Graffiti Tag list:

0=========================0
| Santa Maria Beach (SMB) |
0=========================0

[SMB-T1] - At the end of the Santa Maria Pier on the upper level of the east 
           building.

[SMB-T2] - On lower level (south side) behind the Santa Maria Beach Pay N' 
           Spray.

0=============0
| Rodeo (RDO) |
0=============0

[RDO-T3] - Landmark: Interglobal Television in Vinewood.
           From the southeast entrance go west to the signal lights then turn 
           south. You will see a beige building to your right that also has a 
           Police Bribe next to it. Go south until you are past this building 
           and you will see a clearing to your right. This is the parking lot 
           and you will also see a large "Ranch" billboard. Just under the 
           right side of the billboard, on the wall, is the Tag.

[RDO-T4] - Tucked in corner left of the doors for the Vinyl Countdown record 
           store.

0================0
| Vinewood (VWD) |
0================0

[VWD-T5] - Landmark: The Temple Pay N' Spray.
           From the entrance go west then turn north at the signal light. 
           When at the next set of signal lights look left. You will see a 
           building on the corner with a light blue/dark blue wall. The Tag 
           is on the north side of this corner building facing the main 
           street.

0==============0
| Temple (TMP) |
0==============0

[TMP-T6] - On the east side of the yellow TransFender building (which is 
           right next to the Temple Pay N' Spray).

0==============0
| Marina (MRN) |
0==============0

[MRN-T7] - Landmark: Interglobal Television in Vinewood.
           From the southeast entrance go southwest to the sign that says 
           "Jetty Lounge". Go south down some stairs until you reach a small 
           wooden pier. The Tag is on the nearby wall.

[MRN-T8] - Landmark: The Verona Beach Pier.
           Go to the entrance of the Pier. The Tag is on the corner building 
           on the west side of the entrance.

0==============0
| Market (MKT) |
0==============0

[MKT-T9] - Landmark: The Verona Mall.
           Go into the mall and head toward the escalators. Go under the 
           overhang just east of the escalators. Turn and head east, through 
           the tunnel, across the street, and onto a gray pathway. This 
           pathway goes between some futuristic looking buildings. Continue 
           east and stop at the lamppost just under the overhang that 
           connects two of the buildings. Go down the steps for the building 
           to the north of this lamppost. Keep going until you are near the 
           opposite set of stairs on the north side of this building. Turn 
           and head east. The Tag can be found on the wall, to your right, 
           between the two entrances.

[MKT-T10] - Landmark: The Temple Pay N' Spray.
            From the entrance head east to the second set of signal lights. 
            Go past it and you will notice a large pathway to your right. Go 
            south down this path and you will enter the parking lot for the 
            apartment complexes on this block. As you continue south you will 
            see an alleyway which leads to an intersection with signal 
            lights. The Tag can be found on the large white building on the 
            southwest corner, across the intersection, on your right.

[MKT-T11] - On the upper ledge above Phat Discs (east of entrance) just 
            northeast of Jim's Sticky Ring Doughnuts (the stairs to reach the 
            Tag is just south of Phat Discs entrance).

[MKT-T12] - Landmark: The Verona Mall.
            Go into the mall and toward the escalators. Go under the overhang 
            just west of the escalators. Turn and head west, through the 
            tunnel, and onto the street going west. Look to your right. You 
            will see an orange building. As you continue west you will also 
            see a large white building with blue windows. When you reach the 
            large palm tree next to the white building you will see an 
            alleyway that goes between the orange and white buildings. Go 
            into the alleyway and you will see two air conditioning units on 
            the wall to your left. Go between them, jump, and grab onto the 
            roof ledge. Climb up and you should see the Tag ahead of you.

0====================0
| Verona Beach (VBH) |
0====================0

[VBH-T13] - Landmark: The Legal Theatre.
            From the entrance go west, across the main road, and onto a road 
            going west. You will see a large white building to your right. 
            You will also see a set of stairs. Go up the stairs and head 
            east. Follow the path and you will see the Tag at the end by the 
            door.

[VBH-T14] - Landmark: The Conference Center in Conference Center.
            At the very southwest part of Conference Center is an 
            intersection with signal lights. Go south across the street and 
            you will see the Tag on the corner, west wall, to your left.

0======================0
| Verdant Bluffs (VBF) |
0======================0

[VBF-T15] - On the upper level of the Observatory on the north dome.

0================0
| Commerce (CMR) |
0================0

[CMR-T16] - On the north side (west of the main doors) of City Hall.

[CMR-T17] - On the south side of the Legal Theatre across street, north, from 
            the Commerce 24-7.

0=======================0
| Pershing Square (PSQ) |
0=======================0

[PSQ-T18] - On the south side of the Los Santos Police HQ building.

0===========================0
| Downtown Los Santos (DLS) |
0===========================0

[DLS-T19] - Landmark: The Skate Park in Glen Park.
            From the west entrance head slightly northwest, up a couple of 
            sets of small stairs, and into a courtyard. Ahead of you is some 
            railings with a couple of trees. Go on the left of it and you 
            should see the Tag on the wall to your left.

[DLS-T20] - From DLS-T19 turn north and you will see an intersection. You 
            should see a line of trees at the northwest part of this 
            intersection. Go to them and turn left toward the building when 
            you reach the fourth tree. As you head toward the building you 
            should see the Tag on a wall to your left.

[DLS-T21] - Landmark: Inside Track Betting.
            From the entrance go west past the first set of signal lights. As 
            you near the second set of signal lights you will see a clearing 
            and a building with pillar supports that have dark blue 
            horizontal stripes on your left. Aim toward the corner of the 
            building just inside the pillars. When at the corner turn and 
            head south. The Tag is on the wall straight ahead of you (after 
            the fifth pillar).

0===============================0
| Mulholland Intersection (MIN) |
0===============================0

[MIN-T22] - On the west wall (by trash containers) of the parking lot under 
            the Mulholland Intersection.

[MIN-T23] - On the west wall underneath an exit ramp in the northeast section 
            of the Mulholland Intersection.

0=================0
| Glen Park (GPK) |
0=================0

[GPK-T24] - Landmark: Inside Track Betting in Downtown Los Santos.
            From the entrance go north and into the Mulholland Intersection. 
            Continue north until you reach the retaining wall then head east. 
            Go under the billboard and into the street continuing east. Look 
            to your right. You will see some dumpy looking beige one-story 
            apartments with orange roofs. There are gaps in the fence that 
            serve as an entrance to each building. Go to the second one and 
            turn south to enter. As you enter the small courtyard you should 
            see the Tag on the wall to your right.

[GPK-T25] - Under the north end of the bridge over the lake in Glen Park.

[GPK-T26] - In the alleyway at the end of the bridge directly south of Glen 
            Park.

[GPK-T27] - Inside the northeast corner of the Skate Park west of County 
            General Hospital.

0=================0
| Jefferson (JFS) |
0=================0

[JFS-T28] - Landmark: The Jefferson Church.
            From the south gate of the parking lot look south. You are at an 
            intersection with signal lights. Go southwest to the corner of 
            the sidewalk that has a wall with a hedge on top. Go south along 
            the sidewalk and go to the fifth house. If you are at the right 
            house it should be gray with a light red door and a blue house to 
            the right. There is an overhang on the right side of the gray 
            house. Go under the overhang and the Tag should be on the wall to 
            your left.

[JFS-T29] - On a wall by the stained glass window on the south side of the 
            Jefferson Church.

[JFS-T30] - Under the stairs on the south side of the Jefferson Motel.

[JFS-T31] - Go into the backyard of the Jefferson Safehouse and jump the 
            fence to enter an alleyway. Go east and you should come across 
            the Tag which is on the fence to your left.

[JFS-T32] - Landmark: The Jefferson Safehouse.
            From the parking pad go west to the signal lights then turn 
            north. When you get to the second set of lights you should see a 
            store called Discount Warehouse to your right. A little north of 
            that is a store called Diamonds. Right next to it is an alleyway. 
            Go west into this alleyway. When you get to the corner you should 
            see the Tag to your right. This Tag is also behind the SubUrban 
            Clothes Store.

[JFS-T33] - On a wall, hidden behind some bushes, on the southeast side of 
            County General Hospital.

0===================0
| Las Calinas (LCA) |
0===================0

[LCA-T34] - Landmark: The Jefferson Motel.
            From the entrance go into the street and head west through the 
            double set of signal lights. Go west until you reach another set 
            of signal lights at a 3-way intersection. Look right. You should 
            see a orange house with a light blue house before it. There is an 
            alley between the two houses. Go north into the alley and you 
            should see the Tag on the wall to your right.

[LCA-T35] - From LCA-T34 continue north and into the street. Angle northeast 
            and you should see an angled pathway leading up. The Tag is on 
            the ground wall of this walkway.

[LCA-T36] - Just inside the train tunnel, west wall, northeast of the 
            Jefferson Motel.

[LCA-T37] - Landmark: The Carniceria El Pueblo Market.
            From the entrance go east. As you proceed along the street you 
            should see a large beige house with an sharply angled brick red 
            rooftop to your left. There is also a set of stairs on the east 
            side of this house where you can get an SMG Weapon Icon. On the 
            north wall of this house is where you can find the Tag.

[LCA-T38] - Landmark: The Carniceria El Pueblo Market.
            From the entrance go west. Just as you get to the gentle curve 
            look left. You should see a orange house with a brick red 
            overhang. Just before this house is a light blue house. There is 
            an alley between them. Go south into this alley and you should 
            see the Tag on your left.

[LCA-T39] - Landmark: The Jefferson Motel.
            From the entrance go into the street and head east. As you head 
            up the hill you should see a group of three billboards. You 
            should also see a stairway to your left. Go up the stairway and 
            follow the path, and up another set of stairs, until you reach 
            another street. Once on this street turn north. Look to your left 
            and you should see a group of orange houses and a group of light 
            blue houses. Go into the yard of the light blue house that is 
            right next to an orange house. Go between the two houses and you 
            should see the Tag to your right (on the wall of the orange 
            house).

[LCA-T40] - From LCA-T39 go back into the street and head north then turn 
            east at the 3-way T-intersection. Go down the hill and past the 
            Police Bribe. As you get to the bottom of the hill you should see 
            a large blue and white building to your right. There is also an 
            entryway up into the building's entrance at the bottom of the 
            hill. Go south into the entryway and angle right past the pillar. 
            The Tag should be on the wall ahead of you.

0=======================0
| East Los Santos (ELS) |
0=======================0

[ELS-T41] - On the west wall of Lolita's Mexican restaurant (between the 
            painting of a woman and the entrance) west of the East Los Santos 
            Cluckin' Bell. (This is also one of the Tags featured during the 
            mission "Tagging Up Turf" (Sweet Johnson)).

[ELS-T42] - On upper level of the Sign Shop just south of the East Los Santos 
            Cluckin' Bell. (This is also one of the Tags featured during the 
            mission "Tagging Up Turf" (Sweet Johnson)).

[ELS-T43] - In the alley, behind the chainlink fence, just north of the East 
            Los Santos Cluckin' Bell. (This is also one of the Tags featured 
            during the mission "Tagging Up Turf" (Sweet Johnson)).

[ELS-T44] - Landmark: The East Los Santos Cluckin' Bell.
            From the building's entrance head east past Mama's Cinema. As you 
            get near the curve look left. You should see a tunnel just past 
            the Carnicera market. Go north into the tunnel and you should see 
            the Tag to your right as you reach the north end of the tunnel.

[ELS-T45] - From ELS-T44 go north out of the tunnel and you should see the 
            Carwash. Turn east to go back to the road then turn north. Go 
            under the bridge, and up the hill. When you reach the top of the 
            hill you should see a set of signal lights. As you near the 
            lights look right. You should see the Tag on the wall near the 
            signal lights.

[ELS-T46] - From ELS-T45 go south back down the hill. As you near the bottom 
            of the hill look right. You should see a yellow sign that says 
            "Super Value". Right where this sign is is an alley. Go west into 
            the alley and turn north at the corner. Look right and you should 
            see the Tag on the wall near the corner.

[ELS-T47] - From ELS-T46 look north. About fifteen feet north, and on the 
            opposite wall, from ELS-T46 is the Tag ELS-T47.

[ELS-T48] - Landmark: The Jefferson Motel.
            From the entrance go into the street and head east. As you head 
            up the hill you should see a group of three billboards. You 
            should also see a stairway to your left. Go past the stairs and 
            to the lamppost just after them. You should see the Tag on the 
            wall to your left.

[ELS-T49] - Landmark: The East Los Santos Cluckin' Bell.
            From the building entrance go to the building southeast from 
            here. Go to the parking lot on the south side of this building. 
            As you enter the lot look left. You should see a fence, two palm 
            trees, and a gray wall. The Tag is on the gray wall near where it 
            meets the blue wall.

[ELS-T50] - Landmark: The East Los Santos Cluckin' Bell.
            From the south entrance of the parking lot go into the street and 
            head west toward Lolita's Mexican restaurant then turn north at 
            the signal light. Go north until you reach the next set of 
            lights. Ahead of you is a Liquor Store. At the northeast part of 
            the Liquor Store is a Sprunk Machine. Just north of the Liquor 
            Store is a orange building. Go into the alley between the Liquor 
            Store and this building and you should see the Tag on the wall of 
            the orange building.

[ELS-T51] - Landmark: The Jefferson Motel.
            From the entrance go into the street and head east. After 
            crossing the railroad tracks take the next right at the signal 
            lights. As you go south along this street, which is parallel to 
            the railroad tracks, look left you should see a salmon colored 
            wall with a fence on top, a gap, and another section of salmon 
            colored wall. On this second section of salmon colored wall is a 
            tunnel, with white walls, leading down. Go into the tunnel and 
            you will enter an underground parking lot. Turn right and go 
            south. Look to your right. You should see the Tag on the wall 
            (usually behind a car).

0==================0
| Los Flores (LFS) |
0==================0

[LFS-T52] - Landmark: The Pig Pen Strip Club.
            From the entrance of the parking lot go into the street and turn 
            east. Go past the first set of signal lights and up the hill. Go 
            past the second set and stop at the third set of signal lights. 
            This is also the intersection where ELS-T45 can be found. Now 
            turn left and go north up the hill. Look right and you should see 
            a group of blue and white apartments. As you get near the top of 
            the hill get on the sidewalk and go inside the hedge. Continue 
            going up the hill and turn right at the inside corner of the 
            hedge. You'll notice ahead of you is another set of apartments 
            with a beige and white color. The Tag should be on the wall of 
            the beige and white apartment ahead of you.

[LFS-T53] - Landmark: The East Los Santos Cluckin' Bell.
            From the building's entrance go east past Mama's Cinema. Follow 
            the curve going north and go under the bridge. As you are under 
            the bridge look right. You should see a set of stairs going up. 
            At the base of the stairs is an alley going east. Go into the 
            alley and turn left when you reach the top of incline. The Tag 
            should be on the wall ahead of you.

0==================0
| East Beach (EBH) |
0==================0

[EBH-T54] - On the southeast part of the Los Santos Forum building.

[EBH-T55] - Landmark: The Los Santos Forum.
            From the southeast entrance of the parking lot go north along the 
            main highway. After the next intersection angle left and go on 
            the road parallel to the main highway. When you get to the 
            pedestrian bridge turn left to enter a parking lot. Turn left 
            again and angle southwest. The Tag should be on the wall of the 
            gray and brick red building ahead of you.

[EBH-T56] - From EBH-T55 go back to the pedestrian bridge, onto the road you 
            just came from, and turn north. Follow the road and and turn left 
            at the intersection after the green and white building. Just as 
            you go up the incline look right. You should see a large 
            multistory carpark. Go just inside the entrance and stop. The Tag 
            should be on the wall to your right.

[EBH-T57] - From EBH-T56 go back to the road, down the incline, and turn 
            north at the intersection. Follow the road and to the base of the 
            incline. Look left and you should see the East Pacific 
            apartments. Go to the north part of the apartments and climb onto 
            the roof. Once on the roof go south until you drop down to the 
            roof below you. Turn around and you should see the Tag on the 
            wall.

[EBH-T58] - From EBH-T57 go back to the street, turn north, and up the 
            incline. Just before you reach the bridge you should see two 
            houses to your left. Turn left and go into the parking area 
            between them. You should see a yellow cone at the entrance to the 
            house on your right. This is Colonel Fuhrberger's house. Look 
            left to face to other house and you see the Tag on the wall.

[EBH-T59] - Landmark: The Los Santos Forum.
            From the northwest entrance of the parking lot point north. Go 
            east on the road ahead of you and turn left where you see the 
            large Saints Boulevard sign. Go north along Saints Boulevard and 
            up the hill. At the top the road will level out then you go up 
            the hill again. Just as you start going up the hill again look 
            right. You should see a set of small stairs leading up. If you 
            look at the building where the stairs are at you should see the 
            number 2026 above the entrance (this would make it 2026 Saints 
            Boulevard). Go up these stairs and you should see the Tag on the 
            wall on your right.

[EBH-T60] - From EBH-T59 go back onto Saints Boulevard and continue north 
            until you are at the very top of the hill. Just before the bridge 
            you will see a apartment complex to your right. This is The 
            Golden Palms apartments. You will also see a small clearing 
            between the apartments and the bridge. Go right into this 
            clearing and stop at the wall (you will also see a chunk taken 
            out of it). Go right from here and you will see a Body Armor 
            Icon. Jump the wall beyond it and you should see the Tag on the 
            wall to your right.

[EBH-T61] - Landmark: The Los Santos Forum.
            From the northwest entrance of the parking lot point north. Go 
            north along the road after the intersection, under the bridge, 
            and up the hill. When you get to the next set of signal lights. 
            Turn right and go around the north side of the gray building 
            (with large light blue windows) next to you. Go onto the S-shaped 
            road going south. Just before the next curve look right. You 
            should see the Tag on the wall of the gray building between two 
            of the large light blue windows.

0=========================0
| Playa Del Seville (PDS) |
0=========================0

[PDS-T62] - Landmark: The Los Santos Forum.
            From the southeast entrance of the parking lot go directly 
            southeast and you should enter what appears to be a parking area 
            for the nearby beach. Find the stairs and go down to the beach. 
            Go north a little bit and you should see the Tag on the wall to 
            your left.

[PDS-T63] - Landmark: The Los Santos Forum.
            From the southeast entrance of the parking lot go directly 
            south and towards the apartments directly south of the Los Santos 
            Forum. Usually there is a parked car that rolls onto the highway. 
            On the wall, just before the parked car, is the Tag.

[PDS-T64] - From PDS-T63 continue south along the main highway. Just as you 
            get to the south end of the apartments you should see a gap in 
            the wall leading west. Go up this path and go southwest. You 
            should see a basketball court. On the wall of the building on the 
            west side of the court is the Tag.

[PDS-T65] - From PDS-T64 go onto the road next to the basketball court and go 
            west to the signal lights. At the signal lights turn right and go 
            north. Look left and you should see a white wall which has some 
            transformers behind it. On the wall at the entrance to the 
            transformers is the Tag.

[PDS-T66] - From PDS-T65 look northeast at the blue apartments across the 
            street. You should see a walkway that goes through the 
            apartments. Go into this walkway and across the street after it. 
            Just as you get to the walkway going through the next set of blue 
            apartments turn left and go north. As you reach the inside corner 
            of the short wall turn right and go east. Look to your right and 
            you should see the Tag on the wall.

0===================0
| Ocean Docks (ODK) |
0===================0

[ODK-T67] - Landmark: The Willowfield Safehouse.
            From the entrance go west to the intersection and turn right then 
            turn left at the very next intersection. Go west until you reach 
            the next set of signal lights (with the entrance of the Scrapyard 
            ahead of you). Turn left at the lights and go south. Go past the 
            next set of signal lights and go up the incline for the bridge. 
            You should also see the large green bridge support for this end 
            of the bridge. Look to your left and you should see the Tag on 
            the bridge support.

[ODK-T68] - Landmark: The Los Santos Forum.
            From the southeast entrance of the parking lot go directly south 
            and past the apartments directly south of the Los Santos Forum. 
            Follow the main highway along the curve turning west. Just after 
            the curve you will reach a set of signal lights. Look slightly 
            to your right and you should see the Tag on the wall near the 
            corner.

[ODK-T69] - Landmark: The Nude Shop in El Corona.
            From the entrance go directly east and follow the road. Go along 
            the curve and past the first intersection. Eventually you will 
            get to some railroad tracks and another intersection. This 
            intersection is at the main highway. Turn right and go southwest 
            for a few feet. Look right and you should see the Tag on the blue 
            wall near the corner.

[ODK-T70] - Almost directly south of ODK-T69 is another intersection. Go 
            south through this intersection and turn right at the next one. 
            Just as you get to the large yellow crane you should see a angled 
            path to your left. Take this path and go down the stairs. You 
            should see some buildings to your left. After the first building 
            is a bunch of cargo containers. Turn left between the first 
            building and the containers and then turn right when you reach 
            the edge. You should see the Tag on the container to your right.

[ODK-T71] - Landmark: CJ's House in Ganton.
            Go into the flood control channel directly east of the house and 
            go south. Keep going south and you will reach a bridge that has a 
            large support in the middle of the channel. Go on the left side 
            of the support and you should see the Tag at the corner near the 
            end (and just as you cross into Ocean Docks).

0===================0
| Willowfield (WFD) |
0===================0

[WFD-T72] - Landmark: The Willowfield Safehouse.
            From the entrance of the Willowfield Safehouse go west. As you 
            near the intersection look right. You should see a large maroon 
            building. The Tag is on this wall near the intersection.

[WFD-T73] - From WFD-T72 go right at the intersection and then go left at the 
            very next set of signal lights. Go west along this street and you 
            will see the entrance to the Scrapyard ahead of you. Go into the 
            Scrapyard and continue until you see some railroad tracks. Right 
            where they merge to become one track angle left. You should see a 
            large pile of coal and a white/gray building. There is a gap 
            between the coal and the building. Go through the gap and you 
            will land in the flood control channel. Once in the channel, stop 
            and rotate your camera to look back at the pile of coal. On the 
            wall right beside the tunnel beneath the coal is the Tag.

[WFD-T74] - Landmark: The Willowfield Safehouse.
            Go west and you should see the maroon building to your right. 
            Before the maroon building is an alley. Go north into the alley 
            and you will find a junked car. Go north through another alley 
            and turn right at the street. Go east along this street toward 
            the next set of signal lights. Look to your right and you should 
            see a shopping center (6th Street Plaza). The Tag is between the 
            stores "Hong Kong Deli" and "Sushi Man".

[WFD-T75] - On the south wall of the Willowfield Cluckin' Bell.

[WFD-T76] - Landmark: The Idlewood Pay N' Spray.
            From the entrance go south to where the road curves west. Inside 
            the curve is a small shopping center with a parking lot. On the 
            north part of this center you will see a Sprunk Machine. The Tag 
            is to the right of the machine.

[WFD-T77] - Landmark: The Nude Shop in El Corona.
            From the entrance go east along the street ahead of you. Once 
            past the gentle curve you should see the next intersection. As 
            you get near the intersection you should also see a chainlink 
            fence to your right as well as some buildings. Go between the 
            fence and the building and turn right at the inside corner of the 
            fence. Look right toward the building and you should see the Tag 
            on the wall.

0========================================0
| Los Santos International Airport (LIA) |
0========================================0

[LIA-T78] - On the south side of the control tower in the center of the Los 
            Santos International Airport complex.

[LIA-T79] - On the top of the tunnel entrance (west end, south side) over the 
            main highway south of the Los Santos International Airport 
            complex.

0=================0
| El Corona (ELC) |
0=================0

[ELC-T80] - On the south side of the Liquor Mart just south of the Idlewood 
            24-7.

[ELC-T81] - Landmark: The Nude Shop.
            From the entrance go north and take the first left at the 3-way 
            intersection. Go down this street and take the first right going 
            north. This should lead you to a short dead end street with a 
            bunch of light blue apartment buildings. Go through the end of 
            this street and onto the path between the buildings that leads to 
            a chainlink fence. As you get near the fence look right. You 
            should see the Tag above the entrance to one of the apartment 
            buildings.

[ELC-T82] - Landmark: The Nude Shop.
            From the entrance go north. When you reach the 3-way intersection 
            you should see a Bar ahead of you and to your left. Cross the 
            intersection and you should see the Tag which is on the east side 
            of the Bar.

[ELC-T83] - On the south wall of the Nude Shop.

[ELC-T84] - Landmark: The Nude Shop.
            From the entrance go south until you reach the Airport guard 
            house then turn right. Keep going forward ant past the signal 
            lights. Look to your right and you should see a long fence with 
            three colored sections. There is a beige section, a light green 
            section, and a red section. The Tag is on the light green section 
            of this fence.

[ELC-T85] - Landmark: The El Corona Safehouse.
            From the entrance go east and toward the intersection. As you get 
            near the intersection look left. You should see a house on the 
            northwest corner of the intersection with a red fence and a 
            chainlink fence. Go through the entrance in the chainlink fence 
            and go north along the east side of the house. The Tag should be 
            on the wall to your left.

0=====================0
| Little Mexico (LMX) |
0=====================0

[LMX-T86] - Landmark: The Alhambra Club in Idlewood.
            From the entrance go north until you reach the signal lights. 
            From there go west. As you near the next set of signal lights 
            look left. You should see the Tag on the curved wall.

[LMX-T87] - Landmark: The Alhambra Club in Idlewood.
            From the entrance look west. You should see a large billboard. 
            Below the billboard you should see the fence it sits behind. The 
            Tag is on the building behind this fence. To get to it go south 
            and take the first right just before the signal lights. After 
            turning right you should see the corner of this fence and an 
            entrance between the end of the fence and the white building 
            (with red awnings) which should be on your right. Go north into 
            this entrance and you see the Tag on the wall to your left.

[LMX-T88] - From LMX-T87 go back to the street and turn west. Go to the next 
            set of signal lights. Just after you get past the lights you 
            should see a Church to your left. The Tag is on the wall of this 
            Church.

0================0
| Idlewood (IDW) |
0================0

[IDW-T89] - On the west side of the south end of the bridge north of the 
            Idlewood Well Stacked Pizza Co. (This is also one of the Tags 
            featured during the mission "Tagging Up Turf" (Sweet Johnson)).

[IDW-T90] - On blue house directly across street west of IDW-T89. (This is 
            also one of the Tags featured during the mission "Tagging Up 
            Turf" (Sweet Johnson)).

[IDW-T91] - In the alleyway behind the blue house where IDW-T90 is. The Tag 
            is on the east wall of the alleyway. (This is also one of the 
            Tags featured during the mission "Tagging Up Turf" (Sweet 
            Johnson)).

[IDW-T92] - From IDW-T91 go north until you hit the intersection. Head 
            northeast toward the white dumpy apartments. Enter the small 
            courtyard and the Tag will be on the wall to your right (just 
            past the line of laundry overhead).

[IDW-T93] - Landmark: The Well Stacked Pizza Co.
            From the entrance of the Idlewood Well Stacked Pizza Co. head 
            west along the street. As you go down the street you will see a 
            small set of white stairs to your right. Once past the stairs you 
            will see the Tag on the wire window on the wall.

[IDW-T94] - On the north wall within the parking lot of the 24-Hour Motel 
            east of the Idlewood Well Stacked Pizza Co.

[IDW-T95] - Landmark: The Going Gas Station.
            From the north entrance go due north and into the group of beige 
            apartments (where the street curves). As you enter the apartment 
            area you will see some vegetation to your right. Once past the 
            second large plant angle right so you are parallel to the wall on 
            your right. Then go right around the corner of the building. Once 
            around the corner you should see the Tag ahead of you.

[IDW-T96] - From the entrance of the Alhambra Club go north along the side of 
            the building and you should see the Tag on the wall to your 
            right.

[IDW-T97] - On the back of the Car Wash sign on the top of the Going Gas 
            Station.

[IDW-T98] - Landmark: The Idlewood 24-7.
            From the entrance of the Idlewood 24-7 go north and angle right 
            so you can enter the flood control channel. When inside the 
            channel you should see a wall in the middle just ahead of you. Go 
            around to the north side of this wall and you should see the Tag 
            on it.

0==============0
| Ganton (GTN) |
0==============0

[GTN-T99] - On the south end of the bridge, west side, just west of CJ's 
            house.

[GTN-T100] - Landmark: Ten Green Bottles.
             From the entrance go southwest toward a blue building named 
             Botanica. Go into the parking lot and to the chainlink fence. 
             Climb the fence and head west. You should see the Tag on the 
             blue wall to your right.

 /=========================================================================\
0===========================================================================0
| B.I.8. BMX Challenge                                                      |
0===========================================================================0
 \=========================================================================/

To the west of County Hospital in Jefferson is a Skate Park. By one of the
half-pipes on top of the small hill is a BMX bike. Getting on this bike will
trigger the BMX Challenge.

There are 19 coronas you have to get to complete the challenge. Some of them
are really high up in the air so it is recommended that you max out your
Cycling Skill beforehand so you can Bunny-Hop to them. There are three of
them on the half-pipes and they are the toughest to get. One is actually on
the flat top of one of the half-pipes and the other two are in the air on
each side of the other half-pipe.

To successfully do this Challenge you must have a high Cycling Skill. This
will enable you to Bunny Hop really high and go backwards without falling
off. You can go and do other things like doing Graffiti Tags and Weapon
Collection while building up your Cycling Skill. It is recommended that you
max out your Cycling Skill before trying this Challenge.

Before doing the BMX Challenge, use the BMX bike you should have saved in
CJ's garage and practice doing the half-pipes. Go up one side and tap Pedal
really fast. You should shoot up the side and into the air. Learn how to land
and how to go up the other side of the pipe. Once you get the hang of it, get
onto the other bike to start the challenge.

When you start the challenge, you get ten seconds and get an additional ten
seconds for each corona you collect.

Get all of the other coronas on the ground and air as quickly as possible
before doing the half-pipe ones. This will allow you to get enough time so
you can get the last three on the half-pipes.

If you are having trouble getting the coronas on the half-pipes Philip
Carstens gave me this advice:

     "Go to Ocean Docks and get yourself a Packer (the truck with the tracks 
      on the trailer) and drive to the Skate park with the Packer. Once there 
      go to the half pipe in the north-western corner (the corona is on the 
      flat top of the half pipe). Park the Packer on the south-eastern side 
      with the front of the packer facing towards the flat top (north). Using 
      the side view make sure the truck is not to close to the half pipe 
      otherwise you might end up crashing into the half pipe with the BMX. If 
      parked correctly the corona almost becomes the easiest one to get. With 
      a moderate speed go up the tracks of the Packer and bunny hop to the 
      flat top, if you go to fast you will end up on the road behind the 
      skate park. If you don't succeed the first time you can go back to the 
      hill and activate the challenge again and the Packer will still be 
      there a second time around."

Once you complete the Challenge you will inch closer to 100% Completion.

 /=========================================================================\
0===========================================================================0
| B.I.9. Vigilante Mission                                                  |
0===========================================================================0
 \=========================================================================/

Another thing that can be done here in the Los Santos / Red County area is to
do the Vigilante Mission. While there are several kinds of Police vehicles I
can use here the best one to use is the Cop Motorcycle. It is also
recommended that you max out the SMG Weapon Skill Level and have about 2,000
rounds.

I found that the best place to do the Vigilante Mission is in the Red County
area. Very little traffic and few cops to stop you if you get a Wanted Rating
during the mission. And even then the Police Ranchers are easy to deal with
since the country cops are not as aggressive as their city counterparts. By
doing this mission in the country you are making the mission much easier.

By using the Cop Motorcycle I also have the ability to shoot forward which
gives me a huge advantage. All I have to do is just get behind my quarry and
shoot up the back of their car until it blows up.

The downside is that the criminals in the cars, at later levels, will shoot
back at you while being pursued. And some of them will wield Shotguns. They
can quickly destroy your armor and health if you get too close. This is why
you should have Hitman Weapon Skill Level on the SMG. This way you can shoot
further and reduce the damage they can do.

When you completing level 12 of the Vigilante Mission you will increase your
maximum Body Armor from 100 to 150 and inch closer to 100% Completion.

Several people have written to me about tricks that can allow you to enter
buildings to do the Vigilante Mission. You enter a building, wait a few
seconds, and the threat will be gone. Go back, reenter your Police vehicle,
get back out and, repeat the process. However, I have not gotten them to work
100% of the time. In addition, these tricks do not seem to work on the Xbox
so I will stick to my above strategies for now.

However, if you're willing to wait until much later in the game, you can earn
the Hunter attack helicopter by getting all Golds in the Flight School or by
stashing the Hunter in the hangar at Verdant Meadows Aircraft Graveyard
during the race "Heli Hell". It is much easier, and more fun, to use the
Hunter to complete the Vigilante Mission. And, according to Jason Vercellone,
you can max out your level reward at $1,000,000 per level at about level 130.

 /=========================================================================\
0===========================================================================0
| B.I.10. 8-Track (Los Santos Forum)                                        |
0===========================================================================0
 \=========================================================================/

At the Los Santos Forum there is a Stadium Event known as "8-Track". You need
to have about 10% Driving Skill before you are allowed to go inside. You
don't need to max out your Driving Skill before going to do this event but it
will help a bit. You can still win this event even with the minimum allowed
Driving Skill.

This is a 12 lap race around a figure-eight course. There are twelve cars on
the course including yourself.

The cars used are Hotring Racers. But these are not the same Hotring Racers
used in Vice City. They are not as durable and even with maximum Driving
Skill it still doesn't handle very well.

The starting point is under the bridge over the middle of the course. There
is a sharp left and a bottleneck as you get onto the bridge and a sharp right
as you head back toward the starting line. These are the places where you can
really get messed up if you're not careful.

The key thing in doing the race is patience. You can't go too fast otherwise
you will slide into the walls at the sharp curves which will damage your car
and cause you to lose position. As you head back toward the starting line, go
along the wall on the right side. This will allow you to gain position. When
you get back underneath the bridge, be careful of the other cars. However, if
you hit the rear of the car in front of you, you can cause him to spin out
because of the angle you are at when you get under the bridge. This will also
allow you to gain position.

When you finally get into first place, be conservative. Try not to hit any of
the walls from here on out even if you have to really slow down on the sharp
curves to do it. This will allow you to keep your car in shape until the end
of the race.

If you finish in first place you will win $10,000 and inch closer to 100%
Completion. In addition, the Hotring Racer and the Monster (which is a big
ass monster truck) will spawn outside the Los Santos Forum.

I should note that the Monster truck has no Handbrake. It has 4-Wheel
Steering in its place. When used it will allow you to do very sharp
cornering.

 /=========================================================================\
0===========================================================================0
| B.I.11. Pimping Mission                                                   |
0===========================================================================0
 \=========================================================================/

Behind the Going Gas Station, in Idlewood, you will find a car parked there
called the Broadway. Upon entering it you will notice that you can do a
vehicle based mission. That mission is called the Pimping Mission. Press the
Activate Vehicle Mission button to begin the mission.

When you first start you will be prompted to pick up your girl. When you do,
you will have a time limit (usually three minutes) to take her to a customer.
Once you have dropped her off, you will be prompted to pick up another girl.
When you have done that you have about a three minute time limit to take her
to her customer. When you have dropped her off, you will be prompted to pick
up the first girl.

So now you begin alternating between the two girls. When one is finished, you
pick her up, take her to another customer, and be prompted to pick up the
other girl to repeat the process.

There are ten customers to serve during this mission. In addition you may see
your Pimping Skill go up even though I haven't found it in the Stats.

One of three things will happen when you are prompted to pick up a girl:

One, you will get a notice she is finished and waiting to be picked up. Here
you can take your time and even repair your car if you have taken too much
damage from smacking it around.

Second, she is getting roughed up by the customer. You have about three
minutes to get to her before the customer kills her. Once you get there, exit
your car and kill the customer. Then you have twenty seconds to get back in
the car before the mission ends. Get back in the car, pick up your girl, and
head to the next customer.

Third, the customer refuses to pay. You have about three minutes to get to
your girl before the customer runs off. When you get there the customer will
run for it. Kill him before he gets too far. Just line him up and run him
over. If you have to get out and chase him, don't run too far too since you
have twenty seconds to get back in the car before the mission ends. Get back
in the car, pick up your girl, and head to the next customer.

When you pick up a girl, you will get a cut of the earnings. You will always
get $300 from the girl but your money will increase due to a multiplier which
also serves as a indicator of how many customers you have served regardless
of the outcome.

When you have served your tenth customer the mission will end successfully.
You will get a little closer to 100% Completion plus a little bonus. From now
on, whenever you decide to do business with a prostitute she will pay you
instead of you paying her for the pleasure.

 /=========================================================================\
0===========================================================================0
| B.I.12. Ambulance Mission                                                 |
0===========================================================================0
 \=========================================================================/

Like in the previous two GTA games there is a Ambulance Mission to do in
order to get 100% Completion. The rules are still the same.

You have to climb into an Ambulance and press Activate Vehicle Mission to
begin the mission. You drive around picking up patients and take them to a
nearby hospital. You can carry a maximum of three patients at one time so you
will have to plan your routes, using the in-game map, to find the best way to
pick them up.

There are twelve levels in the Ambulance Mission. You start with one patient
at Level 1 and a additional patient will be added in each level as you
progress. Care must be taken not to smack the Ambulance too much because of
the patients inside but it seems that the Ambulance is much tougher in San
Andreas than it was in Vice City.

There are three Hospitals in the Los Santos and Red County area. How
difficult or easy this mission is determined by which hospital you use. So
which is the best one to do the mission with?

I found that Montgomery Hospital in Red County is a very good place to do the
mission. The patients tend to be within the city limits for the early part of
the mission which makes it easy because the town is small. But at Level 8
things start to change. You will then start to see patients in Dillimore,
Palomino Creek, and Hampton Barns. Even so, it is still not too difficult
since there is a lot of room to make your own shortcuts and avoid traffic.

When you have to deal with traffic, you can make things easier on yourself by
using the Siren to make the cars move out of the way.

Within Montgomery city limits your time bonus for each patient is 16-19
seconds. Outside the city limits your time bonus for each patient is at least
45 seconds.

However, if you're willing to wait, THE best place to do the Ambulance
Mission period is in Angel Pine (Badlands / San Fierro area). All of the
patients remain confined to the small town thus making the mission easier
(and faster).

Once you have successfully completed the Ambulance Mission your Health will
be maxed out and take another step toward 100% Completion.

 /=========================================================================\
0===========================================================================0
| B.I.13. Firetruck Mission                                                 |
0===========================================================================0
 \=========================================================================/

The Firetruck Mission also makes a return in San Andreas. Here you have to
get a Firetruck and press Activate Vehicle Mission to start the Firetruck
Mission. You then have to go from place to place extinguishing fires with the
water cannon by using the Attack button.

There are twelve levels to complete. On Level 1 you just have to put out a
car fire. On Level 2 you have to put out the car fire but when you do that a
person will exit and he will be on fire and you will have to put him out. The
person will then try to run away so you have to go and chase him (but
thankfully he won't run too far).

As you progress through the levels a person will be added to a car for each
level you pass up to a maximum of three people per car. At Levels 5 and 9 new
cars are added up to a maximum of three cars. The game will spread out the
cars so you have to go from car to car extinguishing them and the passengers
who try to flee.

There is no Fire Station in Los Santos but a Firetruck can usually be found
by a salmon and blue building west of the Skate Park (which is west of County
Hospital in Jefferson).

As with the Ambulance Mission I found that doing the mission in Red County
was the best place to do it because of the light traffic and open country in
which to make shortcuts. Use the Siren to make the traffic move out of the
way to speed things up and limit damage to your Firetruck.

After completing Level 12 you will then successfully complete the Firetruck
Mission. You will get a little closer to 100% Completion and become
fireproof. Having the Fireproof Feature will really help you out on the last
mission of the game.

 /=========================================================================\
0===========================================================================0
| B.I.14. Taxi Mission                                                      |
0===========================================================================0
 \=========================================================================/

Just like in GTA3 and Vice City you can do the Taxi Mission. The rules are
simple. Get a Taxi and press Activate Vehicle Mission to begin the mission.

Basically, you pick up a person and take him (or her) to a destination. You
are given a time limit to get the person there. After dropping off the
passenger you then need to find another fare and repeat the process.

The faster you can get and drop off passengers, the more time you can
accumulate so you can go and repair the Taxi in a Pay N' Spray every so
often. This is because you will be smacking into a lot of cars because of the
way people drive in San Andreas. I should also point out that you won't be
able to pick up any passengers if your cab is trashed but if you trash your
cab with a passenger still inside they won't flee like they did in the
previous two GTA's

I should also note that you can't do the Taxi Mission in Red County. All of
the destinations for the Taxi Mission are in Los Santos.

There are some differences between the Taxi Mission in San Andreas and the
Taxi Missions in the previous two GTA's.

First, there is the Tip Line. When you get a passenger there will be a Tip
Line beneath the time limit. The line will shorten with time but will shorten
faster when you hit cars or other obstacles. If you get to your destination
with the Tip Line still on your screen you will get a Time Bonus. Since,
because of the way people drive in San Andreas, you will be smacking into a
lot of cars and you probably won't be getting a lot of Time Bonuses. Just
focus on getting the customer to their destination so you can continue.

Second, you only need to do 50 passengers instead of 100 like it was in the
last two GTA's. This makes things less tedious but the main reason for the
change is that if you try to do all 50 in one run you may start to go hungry
because of the amount of time it takes to get 50 in one run. If you want to
try to do all 50 in one run you may want to build up on your Fat Stat before
attempting the Taxi Mission.

After successful completion of the Taxi Mission you will get closer to 100%
Completion and will get unlimited Nitros for all of the Taxis.

 /=========================================================================\
0===========================================================================0
| B.I.15. Taking Stock                                                      |
0===========================================================================0
 \=========================================================================/

I have reached the point in this guide in where I have done all I could do 
and am ready to finally go on to the Main Story Missions.

X===========================================================================X
| 39 out of 50 Oysters (optional).                                          |
|===========================================================================|
| All 100 Graffiti Tags.                                                    |
|===========================================================================|
| Completed 8-Track (Los Santos Forum).                                     |
|===========================================================================|
| Ambulance Mission completed (for maximum health) (optional).              |
|===========================================================================|
| At least 50 Taxi fares done (getting unlimited Nitros for all Taxis).     |
|===========================================================================|
| Vigilante Mission completed (for maximum armor) (optional).               |
|===========================================================================|
| Firetruck Mission completed (Fireproof feature).                          |
|===========================================================================|
| Pimping Mission completed.                                                |
|===========================================================================|
| BMX Challenge completed.                                                  |
|===========================================================================|
| Commerce 24-7 Courier Asset Mission completed (earned Money Icon for the  |
| Commerce 24-7).                                                           |
|===========================================================================|
| All six Los Santos Safehouses purchased.                                  |
|===========================================================================|
| At least $130,000,000 and some of my Skills upgraded and Stats maxed.     |
X===========================================================================X

A lot of work but well worth it. This will make some of the Story Missions a 
lot easier because I have upgraded a lot of my Skills and have a lot of
money to purchase things like clothes, food, and additional Safehouses.

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0===========================================================================0
| B.II. The Main Story Missions (Los Santos and Red County)                 |
0===========================================================================0
 \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/

Each Story Mission is broken into six parts.....

0=========0
| Overview \
0===========0

  What the mission is about.

0========0
| Weapons \
0==========0

  Weapons used on the mission. Each weapon listed should have a lot of ammo 
  for it before doing the mission attempt.

0==========0
| Prep Work \
0============0

  Any vehicle that must be had or any task that needs to be done before doing 
  the mission.

0======0
| Notes \
0========0

  Additional information and other musings.

0=========0
| The Plan \
0===========0

  How to do the mission.

0=======0
| Reward \
0=========0

  What you get for your efforts.

With that explained, I will now finally move on to the story.....

 /JCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJ\
0CJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJC0
| B.II.1. Carl Johnson                                                      |
0CJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJC0
 \JCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJ/

His story begins at his house which is represented by the "CJ" icon within
Ganton. His missions are pretty easy since they are designed to help you get
started within the game.

 /JCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJ\
0CJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJC0
| CJ1. "Big Smoke" (Carl Johnson)                                           |
0CJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJC0
 \JCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJ/

When CJ finally enters his mother's house he finds it in disarray.
Overwhelmed with emotion he picks up his mother's picture and sits it on the
dining room table so he can stare at it for awhile.

However, he is suddenly confronted by someone who thinks CJ is a thief
looking for trouble. But CJ recognizes this person as Big Smoke, a friend of
the family. After a few moments Big Smoke recognizes CJ and they hug and
talk.

After a few moments they leave the house and head to the cemetery to meet up
with the others.....

 /JCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJ\
0CJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJC0
| CJ2. "Sweet and Kendl" (Carl Johnson)                                     |
0CJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJC0
 \JCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJ/

0=========0
| Overview \
0===========0

  Big Smoke takes CJ to the cemetery where he meets up with his big brother 
  Sweet, sister Kendl, and fellow Families member Ryder. Unfortunately for 
  Carl, Sweet is a little upset that CJ didn't make it to the funeral and 
  still upset he ran out on Brian's funeral years ago. This arguing upsets 
  Kendl and she goes off to see her boyfriend Cesar who is Mexican. This 
  doesn't sit too well with Sweet and the two argue.

  But she still walks off. Sweet is still very upset that everything has gone 
  bad in the hood. When CJ asks, Sweet points out the graves of fellow 
  members who have met an untimely end at the hands of the rival gang: the 
  Ballas.

  Afterward, they all head back to the car but are ambushed by the Ballas. 
  They manage to destroy the car and now CJ and the rest have to ride bikes 
  back to the hood.....

0========0
| Weapons \
0==========0

  SMG (optional).

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Ride the bike back to Ganton while keeping close to your group. Don't get 
  too far behind or ahead.

  However, the Ballas will chase you in their car. You can either try to 
  outrace them or, better still (if you have enough ammo), let them cut in 
  front of you and then blast the car to smithereens.

  When you manage to get back to the red circle at CJ's neighborhood you will 
  successfully complete the mission.

0=======0
| Reward \
0=========0

  Respect Gained. In addition, Sweet will call you on your cell phone and 
  explain that the groups that used to be part of the Families have split and 
  are fighting amongst themselves.

 /RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
| CJ3. "Ryder" (Carl Johnson)                                               |
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
 \RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR/

0=========0
| Overview \
0===========0

  Carl heads over to Ryder's house where he finds him loading up a gun. Ryder 
  is upset that the local pizza place has covered up the graffiti tags he put 
  on the place and wants to teach them a lesson. CJ decides to tag along.

0========0
| Weapons \
0==========0

  None.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Get into Ryder's car to begin the mission.

  Your first stop is Reece's Barber Shop in Idlewood. When you enter the 
  place you can choose from a variety of hairstyles. Usually the most 
  expensive hairstyles will gain you the most Respect. If you've spent some 
  time playing the horses at the Inside Track Betting then money will be no 
  object. I chose the Cornrow for CJ.

  After getting your haircut meet up with Ryder who is smoking outside. The 
  comments he makes about your haircut will vary depending on which one you 
  get. He suggests that you get something to eat while he finishes up with 
  his smoke.

  Enter the Well Stacked Pizza and get something to eat. It can be anything 
  on the menu but it should be noted that the largest meals will contain the 
  most Fat.

  After choosing your meal, Ryder will then try to rob the place. But the guy 
  behind the counter recognizes Ryder and is not impressed by him. Worse, 
  while CJ and Ryder argue, the pizza guy pulls out a Shotgun and shoots at 
  them.

  Now you two have to make it back to Ganton. Get back in Ryder's car and go 
  back to his house. You don't need to face the pizza guy, just drive back to 
  Ryder's house to end the mission (Although one time I shot the guy in the 
  face with a Silenced Pistol). Ryder also mentions that Sweet has also been 
  upset about the tags and suggests that CJ see him.

0=======0
| Reward \
0=========0

  Respect Gained. In addition, all of the remaining restaurants, Barber 
  Shops, and Tattoo Parlors open up. You may want to go around and check 
  these places out befre going on to the next mission.

 /JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ\
0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0
| B.II.2. Sweet Johnson                                                     |
0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0
 \JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ/

Sweet Johnson is the big brother of Carl Johnson and is the leader of the
Grove Street Families gang. He is still upset over the death of his mother
and CJ's return to Los Santos hasn't helped matters since there are still
wounds over Brian's death that have not healed very well. However, he is
willing to give CJ a second chance at things.

His missions can be found at his house which is next to CJ's house.

 /JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ\
0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0
| SJ1. "Tagging Up Turf" (Sweet Johnson)                                    |
0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0
 \JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ/

0=========0
| Overview \
0===========0

  When you talk to Sweet, he will hand you a Spray Can so you can hit up some 
  tags in the nearby hoods. He also decides to team up with you on this 
  mission.

0========0
| Weapons \
0==========0

  None.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  Made a change due to new findings.

0=========0
| The Plan \
0===========0

  If you've done all 100 Graffiti Tags prior to doing the Main Story Missions 
  you will see that six of your Tags have been "uncovered" so you can do this 
  mission. But it will have no negative effect on this mission or your game 
  status.

  First, drive off to Idlewood. The game will instruct you on how to make a 
  tag since the game designers wanted you to go through this mission first 
  before doing the Graffiti Tags. Get the remaining two Tags in this area 
  then go back to Sweet's car.

  Now drive to East Los Santos. There are three more Tags in this area.

  However, if you want, you can take advantage of your unlimited ammo for 
  your Spray Can and get all of the remaining Tags in Los Santos before 
  getting these three Tags in East Los Santos. It will take awhile to get 
  them all in one run but you won't have to worry about running out of spray 
  paint.

  Back in East Los Santos, get the first one on the restaurant and head to 
  the alley where the second one is located. The second Tag has a couple of 
  Ballas nearby. Instead of confronting them, quickly do the Tag and run. If 
  you try to confront them with the Spray Can you will more than likely 
  attract the attention of a cop. For the third Tag you will be instructed on 
  climbing the fence to get to it.

  After getting the third Tag, you need to jump down and enter Sweet's car. 
  Drive back to Sweet's house to complete the mission.

0=======0
| Reward \
0=========0

  Respect Gained plus $200. Whatever amount of Spray Can "ammo" you had 
  before you started the mission you will have 500-500 when you finish. You 
  will also get a phone call from Officer Hernandez, who works with Tenpenny 
  and Pulaski, warning CJ not to leave town.

 /JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ\
0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0
| SJ2. "Cleaning The Hood" (Sweet Johnson)                                  |
0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0
 \JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ/

0=========0
| Overview \
0===========0

  Sweet is upset that drugs have crippled the Families. Sweet tells CJ and 
  Ryder to clean up the hood.....

0========0
| Weapons \
0==========0

  Just about any weapon preferably melee.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Ryder tells CJ to drive over to a friend's house. The house belongs to 
  B-Dup and Big Bear and Ryder wants them to help out in cleaning the hood 
  even though they haven't seen each other for awhile. Get into the Greenwood 
  and drive over to the apartment.

  However, when they arrive, they find that B-Dup has become a Crack Dealer. 
  Worse, they also discover that Big Bear has become an addict and B-Dup has 
  turned him into his own personal slave. CJ and Ryder can not count on 
  B-Dup being friends with them anymore. After leaving they decide to find 
  some Crack Dealers.

  The game will then instruct you to go just north of B-Dup's apartment where 
  a Crack Seller is selling Crack to one of the homies. Confront him and use 
  any weapon to take him down. Me, I used my Silenced Pistol and shot him in 
  the face before he could finish talking to me.

  Ryder recognizes him as an ex-member of one of the rival gangs and knows 
  where he lives. The place is in Idlewood not far from where they are. Go 
  there and barge in. Your next task is to beat up on the dealer and all of 
  the other gang members that confront you. It is best to use a melee weapon 
  like a Baseball Bat instead of a gun. I found out the hard way when I 
  accidentally shot Ryder in the ruckus (ouch).

  After beating up everybody head back to Sweet's house to complete the 
  mission.

0=======0
| Reward \
0=========0

  Respect Gained.

 /JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ\
0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0
| SJ3. "Drive Thru" (Sweet Johnson)                                         |
0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0
 \JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ/

0=========0
| Overview \
0===========0

  The guys decide they want some food and CJ is the one to drive them to the 
  nearest Cluckin' Bell.....

0========0
| Weapons \
0==========0

  SMG.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Drive over to the Cluckin' Bell in Willowfield. On the way the guys talk 
  about the death of CJ's mom. They also talk about a green Sabre that ran 
  from the scene. Once they get to the restaurant a cutscene will play 
  showing them ordering their food. However, a Ballas car has spotted them 
  and decides to go after them.

  Chase the Ballas car. Ryder and Sweet will help out with their weaponry 
  while Big Smoke decides to eat instead. You can help out with your SMG in 
  drive-by mode. Once you get the Ballas car in flames get away before it 
  blows up. Usually the car will blow up before any Ballas can get away.

  Now drive back to Sweet's house. Big Smoke has eaten all of the food 
  including Ryder's meal. After getting back to Sweet's house, take Big Smoke 
  back to his. He lives in Idlewood not far from Reece's Barber Shop.

  After dropping him off, the mission ends.

0=======0
| Reward \
0=========0

  $200 plus Respect Gained. Sweet will call CJ and tell him that he needs to 
  build up his physique to get more respect. This will open up the Los Santos 
  Gym (plus the gyms in San Fierro and Las Venturas).

 /=========================================================================\
0===========================================================================0
| B.II.3. Using Gyms                                                        |
0===========================================================================0
 \=========================================================================/

As mentioned in section A.9. Fat, Muscle Stats, and Gym List, there are
several activities you can do to acquire muscle mass.

But, more importantly, now that you've opened up the remaining three Gyms in
San Andreas, you can learn moves from the Boxing Trainer which is a
requirement for 100% Completion.

Get enough Muscle (past the Buff stage) and talk to the Boxing Trainer to
challenge him. Beat him and you will learn new moves from him.

The easiest way to beat him is to target him with the R1 button (PS2) or
Right Trigger (Xbox) and use the Triangle (PS2) or B (Xbox) button to punch
him around. Once you knock him down on the canvas, switch to the Circle
button (PS2) or continue with the B button (Xbox) and start stomping him.
Keep stomping him and you will beat him since stomping him won't let him get
off the canvas.

After beating the Boxing Trainer he will teach you the new moves.

You will also need to learn Martial Arts moves at the San Fierro Gym and
Kickboxing moves at the Las Venturas Gym (later in the game) for 100%
Completion.

 /JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ\
0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0
| SJ4. "Nines and AK's" (Sweet Johnson)                                     |
0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0
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0=========0
| Overview \
0===========0

  After some discussion, the Families need some better firepower to go up 
  against the other gangs. Smoke recommends Emmet, an old friend of his that 
  deals with firearms.....

0========0
| Weapons \
0==========0

  Pistol (provided).

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  Made a minor change due to new findings.

0=========0
| The Plan \
0===========0

  CJ and Smoke head into Willowfield to find Emmet. After nearly getting 
  their heads blown off by him, you begin what is basically a training 
  mission.

  The instructions on the screen show you how to target with the Pistol. Just 
  follow along. This mission is easy but even easier if you managed to max 
  out your Pistol Skill beforehand.

  In addition, the Pistol used for this mission has unlimited ammo. But if 
  you leave Emmet's area you will no longer have unlimited ammo. You will 
  have ten rounds for the Pistol. But if you return to Emmet's area your 
  pistol will return to its unlimited ammo status.

  If you haven't upgraded your Pistol Skill, and it is recommended for the 
  Ammu-Nation Challenge later in the game, this is a good place to do it. For 
  the PS2 version you can just drag a car from the nearby streets into 
  Emmet's area and shoot at the tire until you reach Hitman Weapon Skill 
  Level. For the Xbox version you will need to shoot out the nearby lights 
  and cardboard boxes for starters. You can also go into the nearby streets 
  to shoot cars and people. Then return to Emmet's area to restore your ammo.

  When you complete the targeting exercises, head back to Big Smoke's house 
  to drop him off. When you do, you will get a call from Sweet who is upset 
  that you haven't gotten some colors yet. You will now be instructed to head 
  over to the Binco store nearby.

  The Families' color is green so I went and got the Green Hoody, Green 
  Jeans, and a Green Rag Back.

  After dressing up in the gang's colors and leaving the store, the mission 
  is successfully completed.

0=======0
| Reward \
0=========0

  Respect Gained. In addition, all of the ProLaps, Bincos, and SubUrbans open 
  up. Also, regardless of what Handgun you had before the mission (and 
  whatever amount of ammo it had), it will be replaced by the Pistol you used 
  in the mission (with minimum ammo). Plus, a Pistol Icon will open up at 
  Emmet's place.

  In addition, you also open up Big Smoke's set of missions but I will do 
  those later.

 /JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ\
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| SJ5. "Drive-By" (Sweet Johnson)                                           |
0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0
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0=========0
| Overview \
0===========0

  Sweet wants to pop some Ballas and wants CJ to drive the gang into Ballas 
  turf.....

0========0
| Weapons \
0==========0

  SMG.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Get in the car and drive into Ballas turf. After the short cutscene, drive 
  near the first Ballas group and let your gang take care of them. You can 
  also get in on the action too by using your SubMachine Gun.

  You will also notice a status line indicating the health of the car. If you 
  get it too low, your car will be destroyed and the mission will be failed. 
  But you can break away from the carnage and go to the Idlewood Pay N' Spray 
  to get it repaired so you can go and finish things up.

  After getting rid of the first group of Ballas, a second group will appear 
  just north of where you finished the first one. After getting rid of the 
  second group, a third group will appear in Glen Park. After getting rid of 
  the third group, you will get a 2-Star Wanted Rating and you have to head 
  to the Idlewood Pay N' Spray to get rid of it.

  After removing the Wanted Rating, go back to Sweet's house to end the 
  mission.

0=======0
| Reward \
0=========0

  $500 plus Respect Gained. You will also open up Ryder's set of missions but 
  I will do those later.

 /JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ\
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| SJ6. "Sweet's Girl" (Sweet Johnson)                                       |
0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0
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0=========0
| Overview \
0===========0

  Sweet is with his girl at Playa Del Seville and needs to be rescued from 
  the Seville Boulevard set.....

0========0
| Weapons \
0==========0

  Sniper Rifle (optional), SMG (optional).

0==========0
| Prep Work \
0============0

  Get some Sniper Rifle Ammo from the Interglobal Television Studios.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Get a vehicle and drive over to Playa Del Seville before Sweet is killed.

  When using the Sniper Rifle, you can get out long before you get there and 
  snipe all five assailants from a distance without taking any damage.

  You can also get in close and use the SMG but you will probably lose some 
  armor in the process.

  After killing the assailants you will need a four-door car and place it in 
  the red circle. The Greenwood the Seville set was using in their attack is 
  perfect. Just get in and back up a little bit to get it in the red circle.

  But now the Seville set wants to give chase. Just go straight through the 
  group of cars before they can get going. Then make your way back to Sweet's 
  house to end the mission so he can settle some "unfinished business".

0=======0
| Reward \
0=========0

  Respect Gained.

 /JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ\
0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0
| SJ7. "Cesar Vialpando" (Sweet Johnson)                                    |
0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0
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0=========0
| Overview \
0===========0

  Sweet and Kendl have another argument about Kendl's boyfriend Cesar. Kendl 
  leaves and Sweet wants CJ to follow her.....

0========0
| Weapons \
0==========0

  None.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Head over to a garage in Willowfield. Once you arrive there you will be 
  greeted by the garage owner who gives CJ a lowrider with hydraulics as 
  payback for a favor he owes to Sweet. After getting the car, back it up 
  into the Mod Garage.

  Here you can customize the car any way you want. After customizing the car 
  head over to the lowrider meeting.

  When you get to the meeting you are asked to make a wager. After making the 
  wager you begin a rhythm based mini-game.

  You use your Right Analog Stick for this mini-game. At the bottom of the 
  screen is a circle. You will see arrows moving across the bottom of the 
  screen. You must move the stick in the direction of the arrow when the 
  arrow is in the circle. You gain points when you time things just right. 
  You must have more points than your opposition in order to win the wager. 
  Even if you're not good at rhythm games this isn't a difficult mission.

  After winning the wager CJ confronts Cesar. After some talking, Cesar 
  convinces CJ that he is good for Kendl and they shake hands.

0=======0
| Reward \
0=========0

  Whatever money you win in the wager. You also open up the Loco Low Co. mod 
  garage in Willowfield. You will also get a call from Cesar telling CJ about 
  illegal street racing. This will open up Cesar's house in El Corona. Save 
  the lowrider in the El Corona Safehouse so you can do the next mission.

  You also open up the Lowrider Challenge which can be played at Unity 
  Station. I am not going to be covering it since it does not contribute 
  toward 100% Completion.

 /VCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCV\
0CVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVC0
| B.II.4. Cesar Vialpando                                                   |
0CVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVC0
 \VCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCV/

Cesar is Kendl's boyfriend. Outside of Kendl, his main interest is lowriders
and street racing. He only has one mission in Los Santos and that can be
picked up at his home in El Corona.

 /VCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCV\
0CVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVC0
| CV1. "High Stakes, Low Rider" (Cesar Vialpando)                           |
0CVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVC0
 \VCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCV/

0=========0
| Overview \
0===========0

  CJ meets up with Cesar so he can participate in an illegal street race.....

0========0
| Weapons \
0==========0

  None.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  You need a lowrider for this race and the one you used in the previous 
  mission will work fine. Follow Cesar to the race and get in the yellow 
  circle to begin.

  There are five other cars with you and you must finish first to 
  successfully complete the mission. It should be noted that the lowrider 
  doesn't handle very well. When you smack into something, like a light pole, 
  you will end up being spun 180 degrees most of the time.

  When you start, you will head west toward Santa Maria Beach. When you get 
  onto the main road, go into the left side to avoid the other contestants. 
  When you turn right and head north along the wide road, go onto the left 
  side and as fast as possible to gain position.

  When you turn left at the tunnel, you will go through a series of right and 
  left turns. The last turn will put you on the pier itself. If you are not 
  too far behind, or better still, ahead, then put the pedal to the metal to 
  get to the finish line. If you are behind it is possible to finish in first 
  place by making a mad dash on the pier.

0=======0
| Reward \
0=========0

  $1,000.

 /RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\
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| B.II.5. Ryder                                                             |
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Ryder is one of the more loyal members of the Grove Street Families and is
always smoking blunts and dissing CJ. He has three missions and they are
mostly about acquiring weapons for the Families. He can be found next door to
CJ's house.

 /RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\
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| R1. "Home Invasion" (Ryder)                                               |
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0=========0
| Overview \
0===========0

  Ryder wants to steal guns from some old retired military guy instead of 
  relying on Emmet. CJ decides to go along.....

0========0
| Weapons \
0==========0

  AK47, M4.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  Got a nice little tip from Stefan Cvetkovic.

0=========0
| The Plan \
0===========0

  Get into the Boxville and head over to Colonel Furhberger's house in East 
  Beach. You have about eight minutes to get the guns before daylight.

  When you get there, get inside the house to get the guns. You have to be 
  quiet while inside the house otherwise you wake up the Colonel and you fail 
  the mission. Trying to kill the Colonel will also fail the mission.

  There are five crates of guns in the house but you only need to steal 
  three. There's one in the living room, one in the kitchen, one at the top 
  of the stairs, one near the bedroom door, and one inside the bedroom.

  There's no bonus for getting all five so get the ones in the living room, 
  kitchen, and at the top of the stairs. Crouch and get the crates. While 
  crouching you can move faster without making sound. Once you pick up a 
  crate, you will stand and you must move slowly to prevent making noise.

  According to Stefan if you have your AK47 or M4 weapon selected you can 
  walk faster, without making more noise, and save some time.

  Take the crate outside to the Boxville. Drop it into the truck by pressing 
  the Triangle (PS2) or Y (Xbox) button then head back inside.

  After getting all three, go to the dropoff garage in Playa Del Seville to 
  successfully end the mission.

0=======0
| Reward \
0=========0

  Respect Gained. You also open up the Burglary Mission which can be played 
  in either of the three major cities. Initially I wasn't going to cover it 
  but thanks to something that Glen Winstein told me I decided to include in 
  the guide.....

 /=========================================================================\
0===========================================================================0
| B.II.6. Burglary Mission                                                  |
0===========================================================================0
 \=========================================================================/

In this mission you go from house to house and steal items from them. You
have to get the Boxville which is parked at the apartment complex south of
the Los Santos Gym. Then press Activate Vehicle Mission (after 20:00) to
start and you have until 06:00 to complete it. In order to get paid you have
to drop off your goods before time runs out. You have to get about $10,000
worth of stuff in order to successfully complete the mission.

In Los Santos your dropoff point is LB's garage in Willowfield not far from
the Mod Shop. The best place to do the mission is on the very short street
west of the dropoff point (where the Mod Shop is at).

Get there before 20:00 and the moment the clock says 20:00 press Activate
Vehicle Mission. This will maximize the time you have to complete the
mission.

Find two houses that have arrows on their doorsteps preferably across the
street from each other. Better still if they happen to be at the signal light
which is as close as possible to the dropoff point.

Enter one of the houses. Like in the previous mission you have to be quiet in
order to maintain stealth. If you are detected you will have ten seconds
before the cops arrive and you will be hit with a 3-Star Wanted Rating if you
don't get out in time. But, once outside, the countdown disappears and you
can reenter the house.

When inside a house scope out the place a little bit. There is usually three
items worth stealing within a house. Sometimes one of the items is in the
bedroom.

If an item is in the bedroom, I sneak into the room, take the item, and run
out. It doesn't matter if I'm detected or not. I have plenty of time to get
out. Once outside with my item I drop it off in the back of the truck. Then I
run back inside the same house, grab another item, and run out before the
detection timer runs out.

Once I clean out this house, I then go and enter the house across the street.
Then I repeat the process I used on the first one. Once I clean out the
second house I then go back to the first house and repeat the process.

You see, once you start robbing another house, all of the items in the first
house reset so instead of finding a completely different house to rob you can
just go back to this one. By having the two houses you can rob across the
street from each other you can quickly accumulate items by just going back
and forth between the two houses.

Skipp Kennedy went one step better. He ran into the first house, grabbed the
first thing he saw then ran back out. Dropped off the item in the back of the
Boxville then ran into the second house, grabbed the first thing he saw
there, then ran back out. Dropped off the item then ran back into the first
house and repeated the pattern. This was faster and allowed for the
collection of more items.

When you have about 40 seconds left on the clock get in the Boxville and drop
off your stolen items. If you did everything correctly, regardless of method,
you should have at least $20,000 and successful completion of the mission.

Although this mission doesn't contribute toward 100% Completion there is
something you earn that can be very useful and is not documented within the
game but works on all versions of San Andreas (I confirmed this on all of my
PS2 and Xbox versions).

According to Glen Winstein, with help from Mxyzptlk and Craig Kostelecky, you
earn the Infinite Stamina. This means that you can run and sprint without
getting tired. Ever. Very, very useful. However, you can still earn Stamina
on your Stamina Stat but it is now irrelevant.

I should point out the on the PC AO Version it may be possible to trigger the
Pilots License Glitch by doing this mission (info courtesy of Odhita
Kamayana).

 /RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\
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| R2. "Catalyst" (Ryder)                                                    |
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
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0=========0
| Overview \
0===========0

  While visiting Ryder, Officer Tenpenny drops in to give the boys a hard 
  time. He also gives them an assignment that involves a train.....

0========0
| Weapons \
0==========0

  SMG.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Get in Ryder's truck and head north. When you get to the train you will see 
  that the Vagos have beaten them to it. Get out and get rid of the Vagos 
  with the SMG.

  After that the Ballas come to try to take the train. Get rid of the four 
  Ballas.

  After that get on the train. The train will begin to move. You now have to 
  throw crates from the train to Ryder following along in his truck. You use 
  the Target button to power up and throw. You have to hit Ryder to get the 
  crate in the truck. You also have to deposit ten crates and a minute and a 
  half to do it in.

  This is the hardest part of the mission. Ryder is a moving target and you 
  don't have a lot of time. He is fairly close for the first part of this 
  run. It gets harder as you move faster and along the curves. He will get 
  closer to you near the latter end of the tracks.

  Once you successfully get ten crates to Ryder, you will end up with a 
  3-Star Wanted Rating. Go to the Idlewood Pay N' Spray to get rid of it. 
  Then head back to Ryder's house to end the mission.

0=======0
| Reward \
0=========0

  Respect Gained.

 /RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\
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| R3. "Robbing Uncle Sam" (Ryder)                                           |
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
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0=========0
| Overview \
0===========0

  Ryder wants to hit the local National Guard to steal some weapons and CJ 
  decides to join in.....

0========0
| Weapons \
0==========0

  SMG.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  Tweaked some things a bit based on info given to Glen T. Winstein by Anurag 
  Sinha. Glen then shared that info with me.

0=========0
| The Plan \
0===========0

  Get into the truck and head over to Ocean Docks. Once you get into the red 
  circle you will see a small cutscene with the National Guard. Afterwards, 
  get out of the truck.

  Instead of heading to the gate, run back up the way and go around the large 
  building that is to your left when you park. Strangely enough, even though 
  this is supposed to be a military facility, there are no walls between the 
  large building and the water so you can go around this building instead of 
  climbing the wall.

  Once you are near the armory, you will be attacked by guards. Kill the 
  three outside the armory and by the main gate. Then shoot the lock to the 
  armory and kill the two guards within. Also inside are four crates and a 
  Forklift.

  One of my readers, Joshua Frech, suggested to me that you can move the four 
  crates to the entrance of the armory and move two additional crates outside 
  to where the other four are before you let Ryder in. This will speed up the 
  loading process when he backs the van up so you can reduce damage to him 
  because all of the crates you need are right there ready to be loaded up.

  If you explore all of the nearby area you will see that there are a lot of 
  crates outside the armory. All in all, there are 17 crates. You can 
  actually destroy the crates, using a melee weapon or hitting it with 
  another crate (when in the Forklift), to get weapons and health.

  Shoot the lock to the gate to let Ryder in. He will park the truck and 
  stand guard while you load it up. Every so often Ryder will be attacked by 
  the guards. When you either see a guard coming to attack or you hear 
  shooting, drive the Forklift between the guard and Ryder and drive-by the 
  guard before he can kill Ryder. If Ryder dies the mission is failed.

  One way to reduce the number of soldiers you have to deal with, prior to 
  letting Ryder in, is to take the crates that are outside the armory and use 
  them to block the bottom of the two sets of stairs near the gate. Anurag 
  Sinha noted that the crates were more effective than using the Mesa which I 
  was using before. Carefully line three of the crates, side by side, per set 
  of stairs to block them off. The soldiers come down these two stairs but if 
  they are blocked off they can't reach Ryder.

  Use the Right Analog Stick to move the lift up and down on the Forklift. 
  You have to load six crates into the truck. Get to a crate and lift the 
  crate about halfway up then drive to the back of the truck to deposit it.

  After getting all six crates, CJ then gets back in the truck and you need 
  to go to the lockup where Emmet is at in Willowfield. The guards give chase 
  but they are fairly easy to lose even though you have the option to throw 
  crates off the truck to slow them down. The best path to get to the lockup 
  is after the intersection at the end of the bridge you will see the pink 
  building that has the "TG Stages" logo on it to your right. Right after the 
  building is a chain link fence. Where the chain link fence ends turn right. 
  This will lead you right to Emmet's. After reaching the lockup safely, the 
  mission ends.

0=======0
| Reward \
0=========0

  Respect Gained. In addition, this is the last mission for Ryder so now I 
  will move on to.....

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| B.II.7. Big Smoke                                                         |
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Big Smoke is a friend of the Johnson family and a loyal member of the Grove
Street Families even though he no longer lives on Grove Street. He has four
missions and can be picked up at his house in Idlewood.

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| BS1. "OG Loc" (Big Smoke)                                                 |
0BSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSB0
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0=========0
| Overview \
0===========0

  Big Smoke needs to pick up a member of the Family who is just getting out 
  of prison.....

0========0
| Weapons \
0==========0

  SMG.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  Got some new info to play with.

0=========0
| The Plan \
0===========0

  Drive over to Los Santos Police HQ to pick up Jeffery, er, OG Loc. When you 
  finally see him you realize that he is a young high-strung gangster 
  wanna-be. He wants to take out some fool who has stolen his rhymes.

  Drive OG Loc over to East Los Santos. While driving there OG Loc will tell 
  you that his parole officer has lined him up with a job: "hygiene 
  technician".

  Once you get to East Los Santos, ring the doorbell. The cutscene that plays 
  explains that OG Loc wants to take out the person inside, Freddy, not 
  because he has stolen his rhymes but took advantage of him when he "dropped 
  the soap".

  Now Freddy is making a run for it on his motorcycle. You and OG Loc now 
  give chase on the provided motorcycle. This part is hard because of the 
  long winding path Freddy takes to elude you. Fortunately, Freddy will slow 
  down in spots to allow you to catch up so he can taunt you. Still, if you 
  get slowed up a lot you will lose Freddy and fail the mission. Use your 
  SMG, in addition to OG Loc's machine gun, to kill Freddy.

  If you can't manage to kill Freddy during the chase, it will eventually end 
  at the basketball courts in East Los Santos. However, Freddy has three 
  other Vago friends and all four of them will fire on you. But it may be 
  easier to let the chase finish here than trying to kill Freddy during it 
  because he will be off his bike and standing still. Get off your bike and 
  kill all four, including Freddy, with your SMG.

  One interesting option, according to Glen T. Winstein who was given this 
  information by Anurag Sinha, is when the chase begins get off of the bike. 
  Go out into the street and toward Freddy. Freddy will be waiting for you. 
  You can whip out any weapon and shoot him but you can't destroy him. 
  However, shooting Freddy counts towards your Weapon Stats so you can 
  upgrade your weapons here if you want to. But doing this, out here in the 
  street, will attract Police attention.

  If you get close enough to Freddy he will tear off. You can run back to the 
  bike and zip off without OG Loc. This will speed up your bike which will 
  allow you to catch up to Freddy and get closer to him so you can destroy 
  him quicker.

  If you destroy him during the chase a couple of interesting things happen. 
  First, when you get the cutscene with OG Loc and CJ together, it will be in 
  East Los Santos, where the chase would end, regardless of where you killed 
  Freddy.

  And second, any nearby cars will stand still. In addition, if you drive 
  further away from the nearby cars, there will be no cars on the road. There 
  will be peds but no cars. The only exceptions are police vehicles when you 
  have a Wanted Rating. When you finally find and pick up OG Loc things 
  slowly start to return to normal.

  After killing Freddy regardless, you now have to take OG Loc to his job 
  which is the Burger Shot in Marina. After dropping him off the mission 
  ends.

0=======0
| Reward \
0=========0

  Respect Gained. You also open up OG Loc's set of missions but I will do 
  those later.

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| BS2. "Running Dog" (Big Smoke)                                            |
0BSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSB0
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0=========0
| Overview \
0===========0

  Big Smoke needs to pick up a cousin of his from Mexico and wants CJ to tag 
  along.....

0========0
| Weapons \
0==========0

  SMG.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  When you get to the meet in East Los Santos you realize that Mary is really 
  shorthand for weed and Big Smoke wants to get some. The two guys they 
  approach are uncooperative so Big Smoke ambushes one of them with a 
  Baseball Bat.

  The other guy now runs and you have to chase him down. You also need to use 
  the Super Sprint feature to catch up to him. If you maxed out your Stamina 
  or completed the Burglary mission (for the Infinite Stamina), this mission 
  is really easy.

  Climb over the short fences, go north instead of following him to the 
  Liquor store (you will be shot at by some Vagos), and close in on him on 
  the railroad tracks. Target and kill him with your SMG to end the mission 
  successfully.

0=======0
| Reward \
0=========0

  Respect Gained.

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| BS3. "Wrong Side Of The Tracks..." (Big Smoke)                            |
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0=========0
| Overview \
0===========0

  Big Smoke wants to follow a lead that will put them "deep in the game".....

0========0
| Weapons \
0==========0

  M4 (150 rounds) (optional).

0==========0
| Prep Work \
0============0

  Get a couple of AK47s then go to Los Santos International Airport and get 
  the M4 at the west end of the runway. Get Hitman Weapon Skill on the M4. 
  (optional)

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  When the mission starts, drive over to Unity Station. From there, you will 
  see some Vagos getting on the top of the train engine and make a getaway.

  After that, you are supposed to board the Sanchez, let Big Smoke get on,
  and chase the train so Big Smoke can shoot off the Vagos.

  The best way to do this is to stay on the right side of the right railroad 
  track. This will give Big Smoke the best angle to kill the Vagos quickly. 
  If done correctly he will be able to kill the last Vago shortly after 
  entering the tunnel. After killing the last Vago, take Big Smoke home to 
  complete the mission.

  There is also an alternate method to completing this mission.

  When the cutscene with the Vagos getting on the train ends, get on the 
  Sanchez as quickly as possible and speed off WITHOUT letting Big Smoke on. 
  That's right, leave him behind. The first thing you will notice is that you 
  are going much faster without him riding with you so you can zip ahead of 
  the train. However, if you get too far ahead you will fail the mission. But 
  I am not going very far ahead anyway.

  Follow the track and go through the long left turn. Right after the turn is 
  a road crossing. Just to the left is a small ramp. This goes up to an 
  elevated walkway then to a wide bridge railing.  After climbing that, you 
  will see another small ramp that will lead you to the top of the 24 Hour 
  Motel in Idlewood.

  Once you are on top of the Motel, get off the bike. From here you can jump 
  on top of the train as it passes. Don't get too close to the edge of the 
  roof though, you might jump over the train and land on the ground instead.

  If you make it to the top of the train, switch to your M4 then target and 
  shoot the Vagos. The Vagos are pretty tough (they will quite a few shots to 
  take down) but, because you are on top of the train instead of on the bike, 
  they will just stand there making it a lot easier to kill them.

  The M4 is easily the best weapon to take out the Vagos. It is powerful and 
  fast. And you do need to kill them quickly while on the train. Why? Because 
  if you don't kill them quickly you will be knocked off the train by a low 
  hanging pedestrian bridge in East Los Santos. It should be noted that you 
  can't use explosive weapons on the Vagos (even the Rocket Launcher).

  Once you kill the Vagos, jump off the train then grab another vehicle. Then 
  drive back to the ramp that leads up to the bridge rail and to the top of 
  the 24 Hour Motel to get your Sanchez so you can go pick up Big Smoke. Why 
  not just use the vehicle you have? Because Big Smoke won't get in any other 
  vehicle. You NEED to use the Sanchez because the game expects you to ride 
  with Big Smoke throughout the whole mission.

  Get back up to the Motel roof, get on the Sanchez, jump down to ground 
  level, and ride over to Unity Station to pick up Big Smoke. Then drive Big 
  Smoke over to his house to complete the mission.

0=======0
| Reward \
0=========0

  Respect Gained.

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| BS4. "Just Business" (Big Smoke)                                          |
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0=========0
| Overview \
0===========0

  Big Smoke wants CJ to ride along with him for a little errand.....

0========0
| Weapons \
0==========0

  Micro SMG (provided).

0==========0
| Prep Work \
0============0

  Get about 500+ for your SubMachine Gun.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Drive over to Downtown. Along the way Big Smoke will tell CJ about one of 
  his cousins who got laid out by some Russians. Big Smoke now wants some 
  payback.

  The place you end up at is the Atrium. After the cutscene, you now have to 
  barge in. When you do you will be assaulted by several Russians who are 
  trying to kill Big Smoke. You will also notice that whatever SubMachine Gun 
  you had in your inventory will be replaced by the Micro SMG. Having Hitman 
  Weapon Skill Level will also help you since that will allow you to 
  duel-wield the Micro SMG.

  After killing all of the Russians in the lobby, get the Body Armor Icon and 
  then follow Big Smoke outside. Now you have to kill more Russians. Quickly 
  target each one and kill them.

  Now the hardest part of the mission begins. You and Big Smoke are now on a 
  motorcycle with Big Smoke driving. You now have to shoot at the pursuing 
  Russians. They will come at you with motorcycles and cars. Your targets 
  will be constantly moving which is why this is difficult. The chase will 
  wind through the Downtown streets and continue through the flood control 
  channel. Then it will go through a tunnel and end at East Beach.

  You also have a bike health line to keep an eye on. If it is reduced to 
  zero, the bike will explode killing both of you and the mission will be 
  failed.

  When dealing with bikes, shoot the driver which will cause the bike to wipe 
  out. When dealing with cars, shoot the passenger. The driver will not 
  shoot. This will make it easier to pick through your targets. Take 
  advantage of explosive barrels when going through East Beach near the end 
  of the chase.

  If you manage to make it through in one piece the mission will be completed 
  successfully.

0=======0
| Reward \
0=========0

  Respect Gained. You will notice that you will end up with the Micro SMG 
  with 80 rounds of ammo. If you had a lot of ammo for your SubMachine Gun 
  prior to this mission, you will lose it. In addition, this will also end 
  Big Smoke's line of missions. I will now move on to.....

 /LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL\
0OLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLO0
| B.II.8. OG Loc                                                            |
0OLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLO0
 \LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL/

The Man Formerly Known As Jeffery is a high strung wanna-be gangster rapper
who is now out of prison and working as a "hygiene technician" (read:
dishwasher) over at the Burger Shot in Marina. This is also where you pick up
his missions.

 /LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL\
0OLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLO0
| OL1. "Life's A Beach" (OG Loc)                                            |
0OLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLO0
 \LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL/

0=========0
| Overview \
0===========0

  OG Loc wants to start advancing his music career and needs a really nice 
  sound system. He tells CJ of a beach party nearby that has what he 
  needs.....

0========0
| Weapons \
0==========0

  None.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  You need to pick this mission up between 22:00 and 6:00. After the 
  cutscene, head down to the beach party.

  When you get there, you have to talk to the DJ. There are no shortcuts 
  here. The van is locked, indestructible (which means you can't knock off 
  the doors and drive off), and you can't even move it by ramming a car into 
  it. And, of course, you can't kill anybody.

  Talk to the DJ and give two positive answers. This will start a dancing 
  mini-game. You use the four main buttons (X, Triangle, Square, and Circle 
  (PS2) - A, B, Y, X (Xbox)) for this one. Like the Lowrider mini-game in 
  "Cesar Vialpando" you have to press the correct button when it gets into 
  the circle. Timing each button right will get you the most points

  You need 4,000 points to progress further in the mission.

  There are some long chains of button presses during the middle and later 
  stages of the song. This is where you can trip up the most. If you don't 
  get 4,000 points you will fail the mission.

  The pattern never changes so if you fail you have a better idea of the 
  pattern so you can do better next time. Just focus on the bottom of the 
  screen and ignore everything else. This will make it a bit easier.

  Once you get 4,000+ points you are then invited into her office (which is 
  her van). Once inside the van, drive off and steal it. Now you have to take 
  it to a lockup in Commerce. The other partygoers will give chase so put the 
  pedal to the metal.

  Once the van is in the lockup the mission is completed successfully.

0=======0
| Reward \
0=========0

  Respect Gained.

 /LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL\
0OLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLO0
| OL2. "Madd Dogg's Rhymes" (OG Loc)                                        |
0OLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLO0
 \LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL/

0=========0
| Overview \
0===========0

  OG Loc needs CJ to steal the rhyme book of a big star rapper named Madd 
  Dogg. He decides to do it if it will shut off OG Loc's awful rapping.....

0========0
| Weapons \
0==========0

  Silenced Pistol, Knife (provided).

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  You have to sneak inside the mansion where you found LS-Y2 and steal Madd 
  Dogg's Rhyme Book. Enter the mansion through the main entrance.

  This mission also provides a tutorial on stealth. You are forced to use the 
  Knife and can't switch to any other weapon at this point. Kill the first 
  guard. Then after being told on how to use the shadows, kill the second 
  guard. After hiding from the third guard, sneak out and stealth kill him.

  Now crouch and get past the next two guards. As you get near the Rhyme 
  Book, you will also find a room with Body Armor and a nearby guard. Kill 
  the guard and steal the Rhyme Book. After doing that you can now use your 
  other weapons. Switch to your Silenced Pistol. The guards will be carrying 
  Silenced Pistols from this point on so you can get some additional ammo 
  when you kill guards.

  If you take the time to explore the mansion you will find an exercise room, 
  VidGame Machines, and additional Body Armor (on the second floor).

  Make your way back to the main entrance killing any guards along the way. 
  After exiting the mansion take the provided bike and ride back to the 
  Burger Shot to end the mission.

0=======0
| Reward \
0=========0

  Respect Gained. You will also get a call from Officer Tenpenny which will 
  open up the C.R.A.S.H. missions. I will do these later.

 /LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL\
0OLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLO0
| OL3. "Management Issues" (OG Loc)                                         |
0OLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLO0
 \LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL/

0=========0
| Overview \
0===========0

  Madd Dogg's manager is blackballing OG Loc and he wants CJ to get rid of 
  him.....

0========0
| Weapons \
0==========0

  Any gun will do.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Drive to the Burger Shot in Vinewood where one of the chauffeurs for Madd 
  Dogg's manager is eating. You have to steal his car and meet up with the 
  other drivers before 22:00. As you approach, you will see the car coming up 
  to a signal light. Hit the car to force out the driver. A slight smack on 
  the front bumper will do.

  Once the driver is out, get out and kill him with the weapon of your 
  choice. Get into the other car and go over to the nearby Pay N' Spray to 
  repair the damage. Afterwards you need to drive over to the awards ceremony 
  to pick up the manager. If you damage the car even in the slightest you 
  will have to go back to the Pay N' Spray.

  Once you meet up with the other drivers you will have to park in the red 
  circle as close to the curb as possible. Once you do that you will now 
  drive over to the ceremony keeping in-between the two other cars in the 
  motorcade. Stop at the award ceremony to let in the manager. After the 
  cutscene, quickly drive off.

  Now you have to drive the car off the Verona Beach pier and the other cars 
  give chase. Use some of the alleyways to throw them off. Once on the pier, 
  go as fast as you can and jump out at the last second.

  Once the car hits the water and you are safely out of the vehicle, the 
  mission will end successfully.

0=======0
| Reward \
0=========0

  Respect Gained.

 /LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL\
0OLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLO0
| OL4. "House Party" (OG Loc)                                               |
0OLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLO0
 \LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL/

0=========0
| Overview \
0===========0

  OG Loc quits his job at Burger Shot and violates his parole in the process. 
  Before he goes back to prison he wants to throw one last party.....

0========0
| Weapons \
0==========0

  SMG.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  OG Loc will suggest that you get new clothes and a haircut but you don't 
  need to do any of that. The party will start at 20:00 and end at 5:00. When 
  the time is at 20:00 you will get a phone call from OG Loc. CJ doesn't feel 
  like being there but OG Loc will state that there has been a disaster: the 
  mike is broken. So CJ changes his mind and decides to attend.

  But when CJ arrives he finds that they managed to find a replacement 
  microphone and OG Loc is doing his rapping. The problem is that OG Loc's 
  rapping is so awful that he has managed to drive the homies into the street 
  where they are chilling out.

  Suddenly another member of the Families comes up on a bike. The Ballas are 
  approaching with a large group and looking to attack. The Families gather 
  the homies and blockade the street with their cars as the Ballas approach. 
  Once the Ballas get to the blockade a shootout begins.

  Now you have to kill all of the Ballas. The first wave consists of the 
  group near the blockade. Another wave comes from the top of the bridge. The 
  last wave comes from the south and north part of the cul-de-sac. Despite 
  their numbers this isn't a very hard mission to do. If you have Hitman 
  Weapon Skill Level, this is a bit easier.

  Once you have killed the last Balla, the mission ends.

0=======0
| Reward \
0=========0

  Respect Gained. This will also end OG Loc's line of missions. I will now 
  move on to.....

 /CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC\
0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
| B.II.9. C.R.A.S.H.                                                        |
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 \CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC/

C.R.A.S.H., which stands for Community Resources Against Street Hoodlums, is
the anti-gang police unit led by Officer Tenpenny. He wants CJ to do some of
his dirty work for him and it can be picked up by the Donut Shop in Market.

 /CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC\
0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
| CH1. "Burning Desire" (C.R.A.S.H.)                                        |
0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
 \CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC/

0=========0
| Overview \
0===========0

  Officer Tenpenny wants CJ to torch some gangbanger in East Los Santos.....

0========0
| Weapons \
0==========0

  Molotovs (provided).

0==========0
| Prep Work \
0============0

  Doing the Firefighter Mission and obtaining the Fireproof Feature will be 
  very helpful here.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Go and get the Molotovs in Downtown Los Santos. You are given 20 Molotovs 
  to do the mission with. Now drive over to the house in East Los Santos. You 
  have to throw the Molotovs through the five windows to destroy the house 
  and kill the gangbanger.

  There are several Vagos around the house. Just use the Molotovs against 
  them. If you run out of Molotovs, more will generate so you can complete 
  the mission. Having the Fireproof Feature will really help out here.

  After throwing Molotovs through all five windows, you will see a cutscene 
  of a girl in danger within the burning building. Now you have to rescue 
  her. Go into the house and make your way to the stairs in the back then to 
  her room. The flames are too intense but there is a Fire Extinguisher in 
  the downstairs kitchen. Go and get it. Go back up to her room and aim the 
  extinguisher and the base of the flame to put it out.

  Now the both of you have to get out of there but the house is collapsing. 
  The two of you have to go through several rooms to get out of the house 
  putting out some flames along the way. Make sure that the girl is behind 
  you as you progress through the house and toward the door.

  Once the two of you get out of the burning house you now take her to her 
  house just outside of Grove Street. As you park the car at her house you 
  find out her name: Denise Robinson. Once you drop her off, the mission will 
  end successfully.

0=======0
| Reward \
0=========0

  Nothing other than the fact that Denise is your Girlfriend regardless of 
  whether you wanted a Girlfriend or not.

  You will also get a call from Sweet. A member of the Family was selling 
  crack to some of the homies and now is hiding out in Glen Park with his new 
  Balla friends. Sweet wants CJ to take over the Glen Park area and force out 
  the traitor. This mission can be picked up at the Downtown Ammu-Nation. I 
  will do this one later.

 /CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC\
0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
| CH2. "Gray Imports" (C.R.A.S.H.)                                          |
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0=========0
| Overview \
0===========0

  Officer Tenpenny wants CJ to check out a warehouse near Ocean Docks where 
  the Ballas and the Russians are making a deal.....

0========0
| Weapons \
0==========0

  Sniper Rifle, SMG, , Remote Explosives, Knife (optional).

0==========0
| Prep Work \
0============0

  Go to Montgomery and get some Remote Explosives near the Inside Track 
  Betting shop prior to doing this mission.

0======0
| Notes \
0========0

  Was trying out a suggestion given to me by Glen T. Winstein which was given 
  to him by Chen Dong. The suggestion involved using the Knife against the 
  Russian. Chase him down, knife him until he falls, and keep knifing him 
  until he dies. But as I was trying this out I came up with another idea 
  that, with proper setup, will allow you to kill the Russian without chasing 
  him at all.

0=========0
| The Plan \
0===========0

  Before doing the mission go over and get some Remote Explosives near the 
  Inside Track Betting Shop in Montgomery. Then go to the C.R.A.S.H. icon in 
  Market to start the mission.

  Get another vehicle and drive to the yellow marker in Ocean Docks. The best 
  way is through the flood control channel. When you get to the marker you 
  will see a red circle at the top of the ramp that leads into the flood 
  control channel.

  Switch to your Sniper Rifle and go into the red circle. After the cutscene 
  step a little to your left and zoom in with the Sniper Rifle. You will see 
  a bunch of guards and a couple of Forklifts. The first Forklift will be way 
  in the back moving around. The first Forklift will be transporting 
  explosive barrels. Zoom in on him and shoot the barrels to destroy him.

  The second Forklift will be to the left but not doing anything. He too has 
  explosive barrels. However, do NOT shoot the barrels. Instead, snipe the 
  driver. You'll need this Forklift for later.

  To the right of the second Forklift are two guards. Snipe one of them and 
  this will alert the others. Two more guards will head toward you but are 
  easy pickings with your Sniper Rifle.
  
  Another guard will stop near a truck in the background. Remember what I 
  said to step a little to your left before using the Sniper Rifle? Well, 
  there is another explosive barrel sitting near the stairs by the building 
  but if you just stood in the red circle area you can't shoot it. By 
  sidestepping left you can hit the barrel and take out the remaining guards.

  After killing all of the guards go and enter the second Forklift. Drive it 
  to the back of the building and to the base of the stairs. Position the 
  Forklift so you completely block off the bottom of the stairs. Get out of 
  the Forklift and switch to your Remote Grenades. Throw all of the Remote 
  Grenades you got from Montgomery (15 in all) onto the Forklift.

  After doing that switch to your Pistol or Machine Gun of choice and go to 
  the keypad. Damage it and you will open the door. When the door opens you 
  will be greeted by three gunmen. Kill them and proceed inside. You now have 
  to get to the upper office but must go through a few corridors on the lower 
  level killing gunmen as you go.

  Once you get all of the gunmen, you are told to go up to the office where 
  the Russians and the Ballas are dealing. Go up the stairs and kill the 
  Balla in the entrance. Then, before entering the office, switch to your 
  Detonator. Enter the office, wait until you hear the Russian, then run back 
  out the way you came in and to the bottom of the interior stairs. The 
  Russian will run outside and toward the Forklift which is blocking his 
  escape route.

  Keep an eye on the red dot which is the Russian. When he reaches the 
  Forklift use the Detonator and KABOOM! No more Russian and you will 
  complete the mission successfully.

0=======0
| Reward \
0=========0

  Nothing. In addition this is the last of C.R.A.S.H.'s missions.....for now.

 /JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ\
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| SJ8. "Doberman" (Sweet Johnson)                                           |
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0=========0
| Overview \
0===========0

  Sweet wants you to take over Glen Park and flush out a traitor.....

0========0
| Weapons \
0==========0

  SMG.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Drive over to the Downtown Ammu-Nation to pick up the mission. Go inside 
  and have a look around. Go up to the counter and see what you can buy. If 
  you have a lot of money you can get a lot of ammo for your guns.

  Next, go over to Glen Park. You will note that the Glen Park area is 
  colored purple in the radar. You are then instructed to start a gang war so 
  you can take over Glen Park.

  Kill about three Ballas to start a gang war. When the gang war starts, all 
  of the pedestrians and nearby cars disappear. In addition, Health and Body 
  Armor Icons will randomly appear in the streets surrounding the area.

  The Ballas come in three waves. With each successive wave they get better 
  weapons. After destroying all three waves, you win the territory.

  It is best to find a place where they can only get at you through one path 
  so you can funnel them for easy kills. Backyards are pretty good for this.

  After completing the third wave, the traitor will come out of his house. 
  Chase him down and kill him to complete the mission.

0=======0
| Reward \
0=========0

  Respect Gained. In addition, you can now start taking over territories. 
  This isn't required for 100% Completion but it will gain you more money and 
  will make things easier. However, it is best to wait until later in the 
  game to start doing this for reasons I will explain later.

  You will also open up all of the Ammu-Nations and the Ammu-Nation 
  Challenge. But it is best to wait until after Las Venturas is opened up 
  before doing that because that is when all of the Challenges are available. 
  At this point only two of the four Challenges are available.

 /JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ\
0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0
| SJ9. "Los Sepulcros" (Sweet Johnson)                                      |
0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0
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0=========0
| Overview \
0===========0

  Sweet wants to make a major hit on the Ballas during the funeral of a 
  fallen gang member.....

0========0
| Weapons \
0==========0

  SMG.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  The game will instruct you on how to recruit members. Switch to your Melee 
  Weapon and target the gang members. Press Up on the D-Pad to recruit them 
  for this mission. Get in the car and drive over to Los Sepulcros. You will 
  have about four minutes to get to the point on the radar.

  After getting there, you will have to jump the wall and join Sweet and the 
  other gang members. The person targeted for elimination is Kane and he will 
  be wearing Body Armor. Get your new members to follow you and attack Kane. 
  He will have friends at the funeral also so let your homies deal with them 
  so you can focus on Kane. Get him before he can get away. Because of the 
  armor, it will take quite a few rounds for you to kill him.

  Once you kill Kane, take care of the rest of the Ballas. Then get into the 
  car with Sweet making sure that the rest of the homies get in with you. 
  Then hightail back to Sweet's house to complete the mission (Pay N' Spray 
  is optional).

0=======0
| Reward \
0=========0

  Respect Gained.

 /JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ\
0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0
| SJ10. "Reuniting The Families" (Sweet Johnson)                            |
0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0
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0=========0
| Overview \
0===========0

  Sweet decides it is time to finally reunite the Families and put an end to 
  the base slinging once and for all......

0========0
| Weapons \
0==========0

  SMG (1,500+ rounds), Shotgun (provided).

0==========0
| Prep Work \
0============0

  Get a high Weapon Skill Level for the AK47 (optional).

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Drive over to the Jefferson Motel where the meeting is being held at. After 
  dropping off Sweet, the Los Santos Police Department barges in and starts 
  storming the place.

  Big Smoke and Ryder want to split but CJ needs to rescue Sweet. You are 
  then given a Shotgun with plenty of ammo but I just switch back to my 
  trusty SMG.

  According to CDNW you can actually take advantage of the "Reuniting The 
  Families" Exploit at this point of the mission. Just kill all of the SWAT 
  guys and then leave. When you are done exploring, you can go back and enter 
  the Motel.

  Go into the Motel and to the upper level. When you turn the corner and 
  start going down the main hallway for Rooms 1-4 you will see a woman going 
  from right to left between rooms. If you go inside the room she went into 
  she will give you a kiss and restore your health.

  Sounds good doesn't it? Not really. Even though the game doesn't use a 
  number system for health I will, for the sake of example, say that your 
  maximum health at the start of the game is 100 points and that the absolute 
  maximum is 150. If your health is below 100 points, her kiss will bring it 
  back up to 100 points regardless of your current max health. However, if 
  your health is above 100 points, her kiss will bring it DOWN to 100 points. 
  This means that if your health is 130 points you will LOSE 30 points of 
  health by kissing her. My recommendation is to not kiss her unless your 
  health is real low. You can also use the Sprunk Machine at the beginning of 
  this stage to help restore your health.

  Take it slow and kill off the SWAT guys as they appear. At the next corner, 
  SWAT guys will rappel down from the skylight. There will also be some more 
  SWAT guys in the hallway for Rooms 5-8 that you need to take care of. After 
  killing them, go upstairs to the level above you for some Body Armor. 
  Proceed down the hallway for Rooms 5-8 and to the next corner. As you get 
  there, you will encounter some more SWAT (there are some on the upper level 
  as well) and another woman who will run past you. Follow her for a kiss if 
  you are low on health. Unlike the last corner there is no Body Armor on the 
  upper level.

  Proceed down the hallway for Rooms 9-12 and kill any SWAT that appear. 
  Sweet can be found on the room on the right at the end of the hallway. Once 
  you make it to Sweet, the next phase of the mission begins.

  Now the two of you are on the roof. You must deal with a helicopter with 
  four SWAT members hanging on the sides. Target and kill all four SWAT 
  members then focus on the helicopter itself. There is a health line for 
  Sweet and if it disappears he dies and the mission is failed. But you can 
  usually get through this with him not having any damage.

  After killing the four SWAT guys you can take advantage of the "Reuniting 
  The Families" Exploit here if you had already not done so. Kill the four 
  SWAT guys then leave the Motel area to explore San Andreas.

  If you do not want to take advantage of the exploit, then go ahead and 
  destroy the SWAT chopper. After destroying the helicopter, the last phase 
  begins.

  Follow Sweet and go back down to ground level. Then Big Smoke and Ryder 
  show up. You can finally leave the motel but the police will give chase. 
  Now you have to protect the vehicle just like in the previous mission "Just 
  Business" (Big Smoke). You are also given an AK47 to use for this stage of 
  the mission. If you have a high Weapon Skill Level for the AK47 you will 
  have a faster firing rate and increased range.

  It's more difficult to hit the police gunmen but you can destroy their cars 
  pretty quickly. Focus near the gunman. If you can hit him, good. If you 
  can't, at least you can do damage to their car and destroy it which will 
  damage and slow down the other pursuers.

  The path is a long and winding one with the targets constantly shifting. 
  You also have to keep your eye on the car health meter. If it disappears, 
  the car is destroyed and the mission is failed.

  When the gun jams, you are at the end of the path. Watch the cinematic and 
  afterwards the mission is completed.

0=======0
| Reward \
0=========0

  Respect Gained.

 /=========================================================================\
0===========================================================================0
| B.II.10. The "Reuniting The Families" Exploit                             |
0===========================================================================0
 \=========================================================================/

While perusing the GameFAQs San Andreas message boards I came across this
thread with the title "Go Anywhere You Want At Start Of Game...Sorta" from
someone named "The Chadness". In this thread he posted the following message:

     "During the mission "Reuniting The Families" you can go wherever you 
      want with no wanted level. Swim North for Las Venturas or to the side 
      for San Fierro. There will be no vehicles besides spawned onces so you 
      will have lots of running to do. I did this during the part where you 
      follow Sweet, but dont. Jump over the rail or something and dont go 
      near him AFTER taking care of enemies.

     "In San Fierro there is an airport and next to this is an army base you 
      would get a 5 star wanted level from but not this time. Get a Patriot 
      here, and you may also have acess to the aircraft carrier with jets. In 
      Venturas, out in the desert, where you see some white buildings 
      surrounded by road and dirt paths is "restricted area" with tanks and 
      jets and you would usually get 5 star wanted level there too."

Intrigued, I gave this a try. And it works like a charm. You can go ANYWHERE
in San Andreas without a Wanted Rating. And, just like in the message, that
includes military areas.

In addition, there are no cars or pedestrians in the streets. This exploit
turns San Andreas into a ghost town. There will parked cars and motorcycles
in parking lots so you can always grab a ride.

This exploit, which I will shorthand to "RTF-Exploit", is perfect for
exploring the entire San Andreas area. I spent a lot of time finding most of
the Weapon Icon locations, all of the Photo-Op locations, and the Horseshoe
locations (as well as acquiring the Horseshoes and Photo-Ops).

While there are some things you can do, there are things you can't do such
as:

  --enter Gyms (they don't even appear on the map).
  --do Challenges (such as the NRG-500 Challenge).
  --Arena Events.

But you can enter restaurants, casinos, and police stations. You can kill all
of the people in these places and not get into trouble (even in police
stations - but you'll have to deal with the guards in the casinos and strip
clubs).

There are two ways to take advantage of this exploit.

The first one is right after the cutscene of the cops raiding the Motel. Just
leave the area when you regain control and ignore the SWAT.

The second way to take advantage of this exploit is when you are on the roof
with Sweet, kill the SWAT guys on the chopper BUT leave the chopper alone.
Jump off the roof or go down the stairs to begin exploring. Don't worry about
Sweet, he'll be okay. He'll eventually shoot the chopper down himself and 
will wait for you to come back.

Even if you don't wish to do a lot of things around San Andreas, there is
some things I highly recommend you do. As you already know, you get at least
a 4-Star Wanted Rating by going near the Easter Bay Naval Station in San 
Fierro. There are two Oysters, one Photo-Op, and a Patriot you will need to
acquire for later use.

With the Wanted Ratings disabled this is the best time to get everything
there so you don't have to worry about it later. First, go and get a
Parachute (if you already have maximum Flying Skill skip this step) and a
Camera. Go to Los Santos International Airport and get either a Dodo or
Shamal and fly to the Aircraft Carrier. Jump out and land on the deck of the
carrier.

Switch to your Camera and press Target. Aim toward the bridge. Through the
camera lens you should see a violet icon with a camera symbol. This is the
Photo-Op Icon. You need to take a picture of the Icon with the Camera to
acquire the Photo-Op. There are 50 such Icons in the San Fierro and
surrounding areas. I will go into more detail about these later but for now
zoom in on the Icon and press Fire Weapon to get.....

[ESB-P30] - On the bridge, in front of the conning tower, of the Aircraft 
            Carrier at Easter Basin Naval Station.

I should note that you can get this Icon from a much safer area but why not
just get this one now and get it over with? Next, jump into the water and get
the next two Oysters:

[SNF-Y26] - Underneath the front of the Aircraft Carrier at Easter Basin 
            Naval Station.

[SNF-Y27] - In the middle dock of the covered boathouse southwest of SNF-Y26 
            at the Easter Basin Naval Station.

Next, get out of the water and go back into the Naval Station. Near the
Aircraft Carrier is a parked Patriot. Grab it and head toward Cranberry
Station which is southwest of the Naval Station (check your game map). Across
the street and west of Cranberry Station is a construction area. On the
southeast part of the site (and directly across the street from the station)
is what appears to be a ruined Xoomer Gas Station.

However, the garage is still functional and you can put cars into it. Put the
Patriot in the Xoomer Garage for future use. And for what use? For one of the
vehicle lists you will need to do later in the game. By getting the Patriot
now you will make your life a bit easier later on by not having to deal with
the military when you need to get one.

By the way, do NOT put any other vehicle in with the Patriot in this garage.
I made the mistake of doing that when I got to San Fierro and the damn garage
ate my Patriot!

You can go and get all of the Photo-Ops, Oysters, and Horseshoes if you want
but it will take a very long time to do in one sitting since you can't save
in the middle of the mission. One option is to do some collecting and then
fail the mission (easiest way is to kill yourself). Then save your progress
and do the mission again to reactivate the exploit to continue exploring and
collecting.

When you are finished exploring and doing the things you want to do, head
back to Sweet and finish "Reuniting The Families".

 /JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ\
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| SJ11. "The Green Sabre" (Sweet Johnson)                                   |
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0=========0
| Overview \
0===========0

  Bolstered by their recent successes, Sweet wants to gather the homies and 
  do some major banging on the Ballas. They're going to meet under the 
  Mulholland Intersection and Sweet wants CJ to get armed. As CJ leaves, he 
  gets a call from Cesar who has something very important to show him. With 
  some reluctance, CJ agrees to meet him.....

0========0
| Weapons \
0==========0

  SMG, MiniGun (optional).

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Go to the blip under the freeway which starts a cinematic. Cesar points to 
  an area just across the street. CJ is unimpressed when two Ballas come out 
  of a door. But he is later shocked when he sees Big Smoke and Ryder 
  following them. Then out comes Officer Tenpenny and a green Sabre. The same 
  green Sabre that was seen at the time of Mrs. Johnson's murder. Big Smoke 
  has sold the Families out and CJ needs to tell Sweet of his treachery.

  CJ then suddenly realizes that Sweet is walking into a trap. He tells Cesar 
  to get Kendl and find a safe place. Now CJ must get to Sweet before he is 
  killed.

  Get out of the car and get back into the car you came up with. Get to the 
  Mulholland Intersection as fast as you can. There is a Sweet health line. 
  If it disappears, Sweet dies and the mission is failed. However, you still 
  can get there in plenty of time to save him.

  When you get there, CJ tells Sweet of Big Smoke's betrayal. Sweet wants CJ 
  to get out of there but CJ refuses. He is tired of running and now is going 
  to fight back.

  Now you have to kill all of the Ballas. There are many of them outside of 
  their cars. A full health bar and full armor is pretty much required for 
  this mission. Quickly target and kill the Ballas. After that, another 
  Ballas car will show up. Kill all of the Ballas and another Ballas car will 
  show up. Kill those Ballas and you will complete the mission.

  If you took advantage of the RTF-Exploit and acquired a MiniGun, this 
  mission becomes much easier since you can easily blow up the Balla cars 
  before any of them can get out.

  The police finally show up and both CJ and Sweet are captured. This leads 
  into.....

 /=========================================================================\
0===========================================================================0
| B.II.11. The Aftermath                                                    |
0===========================================================================0
 \=========================================================================/

CJ finds himself inside a police car with Officers Tenpenny and Pulaski. He
has been hooded so he couldn't see where he was being taken. When the hood is
removed, CJ finds himself in a remote area.

CJ is also informed that Sweet is in a prison hospital recovering from his
wounds and is awaiting trial. He also finds out that Big Smoke has been
working for Tenpenny for a long time and that street loyalty is nonexistent.

Tenpenny then gives CJ a Camera and a assignment. He wants CJ to kill a
snitch somewhere near Mount Chiliad and wants evidence of the kill. If CJ
disobeys, Sweet will face a hard time in prison. CJ has no choice but to do
Tenpenny's bidding. And now the next phase of the story begins.....

 /=========================================================================\
0===========================================================================0
| B.II.12. Orientation                                                      |
0===========================================================================0
 \=========================================================================/

You are now in Angel Pine which is in Whetstone County of the Badlands
region. As of right now the Badlands / San Fierro area is officially open and
ready for exploration.

As you look on the in-game map, all of the Safehouses in Red County that you
couldn't have earlier are now ready for purchase. You can also go back to Los
Santos if you want. You will also find that all of the territories that Grove
Street Families had will be lost. So if you went and took over territories
after "Doberman", your efforts will be wasted.

All of your weapons are gone but there is a Ammu-Nation in Angel Pine so you
can get them back. You should also go and get a Sniper Rifle for the next
mission. You can go back to Los Santos or, if you did the Photo-Ops using the
RTF-Exploit, to the Xoomer Garage in San Fierro to get one.

You are given a free Safehouse near the C.R.A.S.H. icon and there is another
Safehouse in Angel Pine that you can, and should, purchase. Now is time to
save the game and start exploring this region of San Andreas.

 /==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==\
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| C. Badlands and San Fierro                                                |
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The Badlands area is sparsely populated and very hilly. A good place to get
away from it all. The main landmark is the largest mountain in San Andreas:
Mount Chiliad. The largest town in Badlands is the small town of Angel Pine
and this is where you start out at for the next phase of the story.

San Fierro, based on San Francisco, is to the north of the Badlands area. A
tightly packed and hilly metropolis. Very diverse in their neighborhoods and
very liberal in their attitudes. With lots of things to see and do it is a
tourist paradise.

 /=========================================================================\
0===========================================================================0
| C.1. Snack Machine List                                                   |
0===========================================================================0
 \=========================================================================/

These are the Snack and Sprunk Machines spread throughout the Badlands and
San Fierro area that you can use to keep from going hungry and can be found
in the following locations:

0================0
| Snack Machines |
0================0

  --Inside the Aircraft Carrier at Easter Bay Naval Station (San Fierro).
  --Inside Gaydar Station in Queens (San Fierro).

0========================0
| Sprunk / Soda Machines |
0========================0

  --Inside Aircraft Carrier at Easter Bay Naval Station (San Fierro).
  --Inside Gaydar Station in Queens (San Fierro).
  --Around Corvin Stadium (10 machines) (San Fierro).
  --Outside Cranberry Station in east San Fierro.
  --At the Xoomer Gas Station in Juniper Hollow (south of the Pay N' Spray) 
    (2 machines).

0======0
| 24-7 |
0======0

There is only one convenience store in the Badlands and San Fierro area
where you can find both Snack and Sprunk Machines:

  --Whetstone 24-7 (Badlands).

0=============0
| Food Stands |
0=============0

There are also several stand alone Food Stands in the Badlands and San Fierro
area where you can grab a quick snack and can be found in the following
locations:

  --At the corner just northwest of the Cluckin' Bell in Angel Pine 
    (Whetstone).
  --At the small parking lot east of the large transmission tower in 
    Missionary Hill (San Fierro).
  --Near the football sculpture at Corvin Stadium (2 stands) (San Fierro).
  --Inside the park at City Hall (San Fierro).
  --Between the baseball fields in the park west of Zero RC in Garcia (San 
    Fierro).

0==============0
| Hot Dog Vans |
0==============0

In addition, there are also Hot Dog Vans where you can get some food. These
guys tend to move around so they might not be a a location where you first
get to it. You may have to turn around and head back to get them to appear.
They can be found at the following locations:

  --At the 69 Gas Station on the southeast corner of Flint County.

 /=========================================================================\
0===========================================================================0
| C.2. Badlands and San Fierro Safehouse List                               |
0===========================================================================0
 \=========================================================================/

Here's a rundown of the places you can get in Badlands / San Fierro:

0======================0
| Angel Pine Safehouse |
0======================0

  Location: In the northeast section of Angel Pine (Badlands).
  Price: $20,000.
  Available: After "The Green Sabre" (Sweet Johnson).
  Notes: Just a basic save point. Nothing special.

0=====================0
| Whetstone Safehouse |
0=====================0

  Location: Central part of Whetstone (Badlands).
  Cost: $100,000.
  Available: After "The Green Sabre" (Sweet Johnson).
  Notes: Just a basic save point. Nothing special.

0====================0
| Paradiso Safehouse |
0====================0

  Location: Northwest part of San Fierro.
  Cost: $20,000.
  Available: After "Are You Going To San Fierro?" (The Truth).
  Notes: Has a car garage for storing vehicles.

0==========================0
| Calton Heights Safehouse |
0==========================0

  Location: Southeast part of Calton Heights on the west end of the crooked 
            street (San Fierro).
  Cost: $100,000.
  Available: After "Are You Going To San Fierro?" (The Truth).
  Notes: Has a car garage for storing vehicles.

0=====================0
| Chinatown Safehouse |
0=====================0

  Location: Northwest part of Chinatown (San Fierro).
  Cost: $20,000.
  Available: After "Are You Going To San Fierro?" (The Truth).
  Notes: Just a basic save point. Nothing special.

0==================0
| King's Safehouse |
0==================0

  Location: On the very east end of Queen's at the Vank Hoff at the Park 
            Hotel (San Fierro).
  Cost: $50,000.
  Available: After "Are You Going To San Fierro?" (The Truth).
  Notes: A hotel suite. No garage.

0====================0
| Hashbury Safehouse |
0====================0

  Location: Southern part of Hashbury (San Fierro).
  Cost: $40,000.
  Available: After "Are You Going To San Fierro?" (The Truth).
  Notes: Has a huge car garage for storing multiple vehicles.

0===================0
| Doherty Safehouse |
0===================0

  Location: South part of Doherty two blocks south of the Xoomer Garage (San 
            Fierro).
  Cost: $20,000.
  Available: After "Are You Going To San Fierro?" (The Truth).
  Notes: Just a basic save point. Nothing special.

And let's not forget the free save point at the trailer park on the south
part of Angel Pine (where you pick up "Badlands" (C.R.A.S.H.)) and the Xoomer
Gas Station you earn by completing "Farewell, My Love....." (Cesar
Vialpando).

Once you complete "Are You Going To San Fierro?" (The Truth) you will be able
to buy the Safehouses in San Fierro. If you have been collecting cars for the
Import / Export Car Lists (done later in the game) you can then start moving
them from Los Santos to San Fierro so the cars will be closer to where they
need to go.

 /=========================================================================\
0===========================================================================0
| C.3. Weapons And Other Items                                              |
0===========================================================================0
 \=========================================================================/

When you open up the Badlands / San Fierro area you can access the
Ammu-Nations at the following locations:

  --Angel Pine (Badlands).
  --Ocean Flats (San Fierro). Southwest of the Queens Barber Shop.

Below is the Weapons and Other Item list for the Badlands / San Fierro area.
To save space only new items will have a description:

 /XXXXXXXXXXXXX\
0===============0
| Slot 1 - Fist |
0===============0
 \XXXXXXXXXXXXX/

  Good for hands-on fisticuffs but you can increase your damage potential by 
  acquiring the Brass Knuckles behind the carpark northwest of the Calton 
  Heights Safehouse (San Fierro).

 /XXXXXXXXXXXXXXXXXXXXXX\
0========================0
| Slot 2 - Melee Weapons |
0========================0
 \XXXXXXXXXXXXXXXXXXXXXX/

  0==============0
  | Baseball Bat |
  0==============0

      Locations:
      **********
        --On the north baseball diamond in the main park in Garcia (San 
          Fierro).

  0============0
  | Nightstick |
  0============0

      Locations:
      **********
        --Near the top of the pedestrian bridge northwest of Corvin Stadium 
          (San Fierro).

  0===========0
  | Golf Club |
  0===========0

      Locations:
      **********
        --In a garage on the southwest side of Angel Pine (Badlands).
        --Beside the entrance to Avispa Country Club (San Fierro).

  0========0
  | Shovel |
  0========0

      Locations:
      **********
        --By a pile of coal on the east side of the Scrap Yard northeast of 
          Angel Pine (Badlands).
        --In front of a beige and white house facing the beach two blocks 
          south of City Hall (San Fierro).

  0============0
  | Pool Stick |
  0============0

      Locations:
      **********
        --Underneath a fallen part of the building on the west side of the 
          construction site in Doherty north of the Xoomer Garage (right 
          next to the Flamethrower Icon) (San Fierro).

  0========0
  | Katana |
  0========0

      Locations:
      **********
        --In a dead-end alley directly south of the Chinatown Safehouse (San 
          Fierro).
        --In the underground pedestrian tunnel behind the Hippy Shopper in 
          Queens (San Fierro).

  0==========0
  | Chainsaw |
  0==========0

      Locations:
      **********
        --In the tennis courts at the Avispa Country Club (San Fierro).
        --In the northwest corner of the FinalBuild Construction lot north of 
          the Burger Shot in Garcia (San Fierro).
        --On top of the building on the north side of the construction site 
          in Doherty east of the Garcia Safehouse (San Fierro).

 /XXXXXXXXXXXXXXXXX\
0===================0
| Slot 3 - Handguns |
0===================0
 \XXXXXXXXXXXXXXXXX/

  0============0
  | 9mm Pistol |
  0============0

      Locations:
      **********
        --At any Ammu-Nation:
            --Angel Pine (Badlands) [Cost: $200].
            --Ocean Flats (San Fierro) [Cost: $200].
        --In an alley of the block north of Misty's Bar in Garcia (San 
          Fierro).

  0=====================0
  | Silenced 9mm Pistol |
  0=====================0

      Locations:
      **********
         --At any Ammu-Nation:
            --Angel Pine (Badlands) [Cost: $600].
            --Ocean Flats (San Fierro) [Cost: $600].

  0==============0
  | Desert Eagle |
  0==============0

      Locations:
      **********
        --At any Ammu-Nation after completion of "Black Project" (Verdant 
          Meadows Aircraft Graveyard Asset):
            --Angel Pine (Badlands) [Cost: $1,200].
            --Ocean Flats (San Fierro) [Cost: $1,200].
        --Inside the half-dome building northwest of the Shovel Icon in the 
          Scrap Yard northeast of Angel Pine (Badlands).
        --In a walled off lot in an alley south of Zero RC in Garcia (San 
          Fierro).

 /XXXXXXXXXXXXXXXXX\
0===================0
| Slot 4 - Shotguns |
0===================0
 \XXXXXXXXXXXXXXXXX/

  0=========0
  | Shotgun |
  0=========0

      Locations:
      **********
        --At any Ammu-Nation:
            --Angel Pine (Badlands) [Cost: $600].
            --Ocean Flats (San Fierro) [Cost: $600].
        --At the Xoomer Garage in Doherty after getting all 50 Photo-Ops (San 
          Fierro).
        --On the south end of the building south and across the railroad 
          tracks from the Shady / Solarin Industries building on the east 
          side of Doherty (San Fierro).

  0=================0
  | Sawnoff Shotgun |
  0=================0

      Locations:
      **********
        --At any Ammu-Nation:
            --Angel Pine (Badlands) [Cost: $800].
            --Ocean Flats (San Fierro) [Cost: $800].

  0================0
  | Combat Shotgun |
  0================0

      Locations:
      **********
        --At any Ammu-Nation after completion of "Don Peyote" (The Four 
          Dragons Casino):
            --Angel Pine (Badlands) [Cost: $1,000].
            --Ocean Flats (San Fierro) [Cost: $1,000].

 /XXXXXXXXXXXXXXXXXXXXXXXX\
0==========================0
| Slot 5 - SubMachine Guns |
0==========================0
 \XXXXXXXXXXXXXXXXXXXXXXXX/

  0======0
  | Tec9 |
  0======0

      Locations:
      **********
        --At any Ammu-Nation:
            --Angel Pine (Badlands) [Cost: $300].
            --Ocean Flats (San Fierro) [Cost: $300].
        --Underneath the Gant Bridge support north of the fort (Pleasure 
          Domes) at Battery Point (San Fierro).
        --Near a big tree west of the Calton Heights Church (San Fierro).

  0===========0
  | Micro SMG |
  0===========0

      Locations:
      **********
        --At any Ammu-Nation:
            --Angel Pine (Badlands) [Cost: $500].
            --Ocean Flats (San Fierro) [Cost: $500].
        --At the Xoomer Garage in Doherty after getting all 50 Photo-Ops (San 
          Fierro).
        --Behind a trailer not far from where you being the "Badlands" 
          mission in Angel Pine (Badlands).
        --On the west side of Pier 69, north of the Camera Icon, in Esplanade 
          North (San Fierro).

  0=====0
  | SMG |
  0=====0

      Locations:
      **********
        --At any Ammu-Nation:
            --Angel Pine (Badlands) [Cost: $2,000].
            --Ocean Flats (San Fierro) [Cost: $2,000].
        --In the back yard of a light green house not far from a Police Bribe 
          in Ocean Flats just north of the Avispa Country Club (San Fierro).

 /XXXXXXXXXXXXXXXXXXXXXXX\
0=========================0
| Slot 6 - Assault Rifles |
0=========================0
 \XXXXXXXXXXXXXXXXXXXXXXX/

  0======0
  | AK47 |
  0======0

      Locations:
      **********
        --At any Ammu-Nation after completion of "Lure" (Wu Zi Mu):
            --Angel Pine (Badlands) [Cost: $3,500].
            --Ocean Flats (San Fierro) [Cost: $3,500].
        --In the southwest side (behind some rocks) of the shopping mall 
          style office complex in east Foster Valley (San Fierro).

  0====0
  | M4 |
  0====0

      Locations:
      **********
        --At any Ammu-Nation after completion of "Ya Ka-Boom-Boom" (Loco 
          Syndicate):
            --Angel Pine (Badlands) [Cost: $4,500].
            --Ocean Flats (San Fierro) [Cost: $4,500].
        --In the backyard of some houses directly west of Tuff Nuts Donuts in 
          Palisades (San Fierro).

 /XXXXXXXXXXXXXXX\
0=================0
| Slot 7 - Rifles |
0=================0
 \XXXXXXXXXXXXXXX/

  0=======0
  | Rifle |
  0=======0

      Locations:
      **********
        --At any Ammu-Nation after completion of "Body Harvest" (The Truth):
            --Angel Pine (Badlands) [Cost: $1,000].
            --Ocean Flats (San Fierro) [Cost: $1,000].
        --On top of a large rock in the middle of Back O Beyond (Badlands).

  0==============0
  | Sniper Rifle |
  0==============0

      Locations:
      **********
        --At any Ammu-Nation after completion of "Pier 69" (Loco Syndicate):
            --Angel Pine (Badlands) [Cost: $5,000].
            --Ocean Flats (San Fierro) [Cost: $5,000].
        --At the Xoomer Garage in Doherty after getting all 50 Photo-Ops (San 
          Fierro).
        --On top of the roof south of Otto's Autos in northeast Downtown (San 
          Fierro).

 /XXXXXXXXXXXXXXXXXXXXXX\
0========================0
| Slot 8 - Heavy Weapons |
0========================0
 \XXXXXXXXXXXXXXXXXXXXXX/

  0==============0
  | Flamethrower |
  0==============0

    If you can't stand the heat, then get the hell away from CJ.....

      Locations:
      **********
        --In a small group of trees on the east side of Shady Creeks where 
          the dirt road splits (just southeast of the Police Bribe Icon) 
          (Badlands).
        --In front of a group of shacks just west of Beacon Hill (Badlands).
        --On the stern end of the ship south of the Easter Basin Naval 
          Station (San Fierro).
        --Underneath a fallen part of the building on the west side of the 
          construction site in Doherty (right next to the Pool Stick Icon) 
          (San Fierro).

  0==============================0
  | Heat-Seeking Rocket Launcher |
  0==============================0

    Better than your standard Rocket Launcher because the rockets will follow 
    any heat source coming from a vehicle. Target your victim until the 
    reticle turns from green to red then press Attack to frag him.

      Locations:
      **********
        --Behind some tanks in the northeast corner of Easter Bay Airport 
          (San Fierro).

  0=========0
  | MiniGun |
  0=========0

    This powerful handheld Gatling Gun (a holdover from Vice City) is made 
    better because of the improved aiming system. You can shred anything in 
    seconds with this puppy!

      Locations
      *********
        --On the top of the west concrete bridge support for the Kincaid 
          Bridge. NOTE: You CANNOT get this until you open the Desert / Las 
          Venturas area. Until you do it will be surrounded by a forcefield 
          (because of the roadblock) that you can't get around, even by 
          landing on it.

 /XXXXXXXXXXXXXXXXXXXXXXXXXXX\
0=============================0
| Slot 9 - Projectile Weapons |
0=============================0
 \XXXXXXXXXXXXXXXXXXXXXXXXXXX/

  0==========0
  | Grenades |
  0==========0

      Locations:
      **********
        --At any Ammu-Nation:
            --Angel Pine (Badlands) [Cost: $300].
            --Ocean Flats (San Fierro) [Cost: $300].
        --At the Xoomer Garage in Doherty after getting all 50 Photo-Ops (San 
          Fierro).

  0==========0
  | Tear Gas |
  0==========0

      Locations:
      **********
        --On the west end of the lower cargo deck inside the Aircraft Carrier 
          at Easter Basin Naval Station (San Fierro).

  0===================0
  | Remote Explosives |
  0===================0

      Locations:
      **********
        --At any Ammu-Nation after completion of "Body Harvest" (The Truth):
            --Angel Pine (Badlands) [Cost: $2,000].
            --Ocean Flats (San Fierro) [Cost: $2,000].
        --Behind the Avispa Country Club (San Fierro).
        --At the top of the stairs in the northwest corner of the 
          intersection southwest of the Juniper Hollow Pay N' Spray in 
          Paradiso (San Fierro).

 /XXXXXXXXXXXXXXXXXXXXXXXX\
0==========================0
| Slot 10 - Handheld Items |
0==========================0
 \XXXXXXXXXXXXXXXXXXXXXXXX/

  0===================0
  | Fire Extinguisher |
  0===================0

      Locations:
      **********
        --In front of the Xoomer Gas Station on the freeway southeast of 
          Angel Pine (Badlands).
        --On the south side of the Xoomer Gas Station in Easter Basin (San 
          Fierro).
        --Behind the counter of the Financial and Pier 69 Well Stacked Pizzas 
          (San Fierro) NOTE: Not available in the PS2 AO Version. They are 
          available in all other versions.
        --Behind the counter of the Garcia, Downtown, and Juniper Hollow 
          Burger Shots (San Fierro). NOTE: Not available in the PS2 AO 
          Version. They are available in all other versions.

  0========0
  | Camera |
  0========0

      Locations:
      **********
        --In the loading dock of the east building north of the freeway exit 
          loops in Foster Valley (San Fierro).
        --By the entrance to Easter Bay Airport near the signal lights to the 
          road that leads to Easter Tunnel (San Fierro).
        --By the Burger Shot in Garcia (San Fierro).
        --Inside Cranberry Station (south side) on the east side of San 
          Fierro.
        --At the edge of the dock by the ship south of the Easter Basin Naval 
          Station (just northeast of where you do the NRG-500 Challenge) (San 
          Fierro).
        --At the front doors of the Avispa Country Club (San Fierro).
        --At the northwest corner of the parking lot of the building at the 
          top of Missionary Hill (San Fierro).
        --On the Garver Bridge (north walkway) southwest of the bridge 
          support tower (San Fierro).
        --In the lobby of ZomboTech in Downtown (San Fierro).
        --On the west side of Pier 69, south of the Micro SMG Icon, in 
          Esplanade North (San Fierro).
        --On the top level (west side) of the parking garage southwest of 
          Pier 69 in Esplanade North (San Fierro).
        --On the west side for the Church in Calton Heights (San Fierro).
        --On the south part of the crooked street in south Calton Heights 
          (San Fierro).
        --Behind Tuff Nuts Donuts in Palisades (San Fierro).
        --In the northeast corner of the lower level parking garage for the 
          San Fierro Medical Center in Santa Flora (San Fierro).
        --In the middle of the metal sculpture at City Hall (San Fierro).
        --In a back alley directly south of the Ocean Flats Cluckin' Bell 
          (San Fierro).
        --At the northwest corner of the base of the Big Pointy Building in 
          Financial (San Fierro).
        --In the large alley west of the Chinatown Safehouse (San Fierro).

 /XXXXXXXXXXXXXXX\
0=================0
| Slot 11 - Gifts |
0=================0
 \XXXXXXXXXXXXXXX/

  0=========0
  | Flowers |
  0=========0

      Locations:
      **********
        --Behind a trash container next to the "Lovin' A Loan" in Angel Pine 
          northwest of the Cluckin' Bell (Badlands).
        --Behind the 69 Gas Station in southeast Flint County (Badlands).
        --At the end of a hairpin turn just south of the railroad tracks in 
          Flint County (Badlands).
        --In front of the gas station by the RS Haul in east Flint County 
          (Badlands).
        --On the top level in the middle of the Flint Intersection in Flint 
          County (Badlands).
        --On the top level (north end) of the shopping complex in Foster 
          Valley (San Fierro).
        --In an alleyway northeast of the tennis courts of Avispa Country 
          Club (San Fierro).
        --In front of the Xoomer Gas Station in Juniper Hollow (south of the 
          Pay N' Spray) (San Fierro).
        --In a backyard on the southeastern part of the block south of the 
          Paradiso Safehouse (San Fierro).
        --On the east part of the crooked road in Calton Heights (San 
          Fierro).
        --To the north of the fountain in the park in north Palisades (San 
          Fierro).
        --On the lower level of the Cemetery in Hashbury south of the Hippy 
          Shopper (San Fierro).
        --Inside one of the hairpin turns going up Missionary Hill (San 
          Fierro).
        --In front of the southernmost group of houses along the coastline in 
          south Palisades (San Fierro).
        --At the south end of the ruined bridge section near the south end of 
          the Garver Bridge in Easter Basin (San Fierro).

  0======0
  | Cane |
  0======0

      Locations:
      **********
        --Near the windmill in Beacon Hill (Badlands).
        --At the southeast corner of the RS Haul in Flint County (Badlands).
        --At the top of the stairs in a backyard northeast of the tennis 
          courts at Avispa Country Club (west of the Flowers Icon) (San 
          Fierro).
        --Near the front of the west building at City Hall (San Fierro).
        --In the backyard of the green house with the yellow door in the west 
          side of Ocean Flats two blocks south of City Hall (San Fierro).
        --In the backyard of the blue house on the west side of the block on 
          the west side of Ocean Flats three blocks south of City Hall (San 
          Fierro).
        --In the small park across the street from SubUrban / Hemlock Tattoo 
          in Hashbury (San Fierro).
        --In front of the Victim Clothes Store in Downtown (San Fierro).
        --In the back yard of a pale green house that faces the beach two 
          blocks south from City Hall (San Fierro).

 /XXXXXXXXXXXXXXXXXXXXXXX\
0=========================0
| Slot 12 - Apparel Items |
0=========================0
 \XXXXXXXXXXXXXXXXXXXXXXX/

  0===========0
  | Parachute |
  0===========0

      Locations:
      **********
        --At the top of Mount Chiliad (Badlands).
        --On the top of the north bridge support tower for the Gant Bridge 
          (San Fierro).
        --On top of the south bridge support tower for the Carver Bridge (San 
          Fierro).
        --On top of the Big Pointy Building in Financial (San Fierro).

  0=================0
  | Thermal Goggles |
  0=================0

      Locations:
      **********
        --Inside of Zero RC after completion of "Black Project" (Verdant 
          Meadows Aircraft Graveyard Asset).

  0======================0
  | Night Vision Goggles |
  0======================0

      Locations:
      **********
        --In the middle of the shopping mall style office complex in east 
          Foster Valley (ground level) after completion of "Breaking The Bank 
          At Caligula's" (The Heist).

 /=========================================================================\
0===========================================================================0
| C.4. Body Armor and Police Bribe Icons                                    |
0===========================================================================0
 \=========================================================================/

You will also find these other items spread throughout the Badlands and San
Fierro area that you can use to help you out.....

0=================0
| Body Armor Icon |
0=================0

    Locations:
    **********
      --At any Ammu-Nation:
          --Angel Pine (Badlands) [Cost: $200].
          --Ocean Flats (San Fierro) [Cost: $200].
      --On top of Mount Chiliad (Badlands).
      --Behind a wall just south of the Angel Pine Safehouse (Badlands).
      --By the ramp wall south of the parking garage entrance for Easter Bay 
        Airport (San Fierro).
      --On the north side of Shady / Solarin Industries on the east side of 
        Doherty (San Fierro).
      --In a backyard northeast of the tennis courts of Avispa Country Club 
        (east of the Flowers Icon) (San Fierro).
      --In the corner of an alley in the block north of the San Fierro Gym in 
        Garcia (San Fierro).
      --On the lower dock by the boat southeast of Pier 69 in Esplanade 
        East (San Fierro).
      --Just to the west of the SupaSave in Juniper Hill (San Fierro).
      --Tucked under the rock face underneath the fifth house (from the top) 
        in Palisades (San Fierro).

0===================0
| Police Bribe Icon |
0===================0

    Locations:
    **********
      --In an alleyway just south of the Angel Pines Safehouse (Badlands).
      --On a small dirt bridge on the east side of Shady Creeks just 
        northwest of the Flamethrower Icon (Badlands).
      --On one of the freeway exit loops in south Foster Valley (San Fierro).
      --On the railroad tracks west of the Xoomer Gas Station in Easter 
        Basin (San Fierro).
      --Inside tunnel east of Avispa Country Club (San Fierro).
      --Under the elevated freeway east of Corvin Stadium in Foster Valley 
        (San Fierro).
      --On a hairpin turn on the ascent up Missionary Hill (San Fierro).
      --In an alleyway northeast of the tennis courts of Avispa Country Club 
        (north of the Flowers Icon) (San Fierro).
      --In an alleyway south of the Hashbury Safehouse (San Fierro).
      --In the intersection of alleys north of the Church in Calton Heights 
        (San Fierro).
      --In the middle of the block south of the Paradiso Safehouse (San 
        Fierro).
      --In a walled lot south of the Hairy Plums building in south Doherty 
        (San Fierro).
      --Behind the fence and underneath the scaffolding for the building 
        across the intersection northwest of Wang's Autos in King's (San 
        Fierro).

 /=========================================================================\
0===========================================================================0
| C.5. 100% Completion List for Badlands and San Fierro                     |
0===========================================================================0
 \=========================================================================/

Below is what you need to do within Badlands / San Fierro to get 100%
Completion:

>>Completion of all Main Story Missions (from "Badlands" (C.R.A.S.H.) to "Ya 
  Ka-Boom-Boom" (Loco Syndicate)).
>>Completion of all Side Story Missions:
  --Zero RC Asset Missions (three missions)
>>Complete the NRG-500 Challenge.
>>Complete the three races for the Mount Chiliad Challenge.
>>Complete the Hippy Shopper Courier Asset Mission.
>>Pass all twelve driving tests at the Turning Tricks Driving School (after 
  "Deconstruction" (Carl Johnson)).
>>Complete six (out of eight) missions for the RS Haul Trucking Asset 
  Mission.
>>Do all 50 Photo-Ops (San Fierro).
>>Collect 13 Oysters around the land area.
>>Complete the San Fierro Race Tournaments (After "Verdant Meadows" (Mike 
  Toreno)).
>>Complete the Corvin Stadium Arena Event (BloodBowl).
>>Purchase the eight available Safehouses.
>>Complete the Valet Parking Mission (after "555 We Tip" (Carl Johnson)).
>>Upgrade your Muscle past the Buff stage and learn new moves from the 
  Martial Arts Trainer at the San Fierro Gym.

These can be done in other sections of the game but can also be done while
here in the Badlands / San Fierro area:

>>Complete the Vigilante Mission.
>>Complete the Ambulance Mission.
>>Complete the Taxi Mission.
>>Complete the Pimping Mission.
>>Complete the first three Challenges at Ammu-Nation.

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0===========================================================================0
| C.I. Before Going Back To The Story                                       |
0===========================================================================0
 \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/

Before I resume with the Main Story Missions I am going to do various tasks
and challenges.

If you haven't done the Ambulance Mission yet you can now go and do it here
at Angel Pine. The patients stay within the Angel Pine city limits which
makes it much easier to do the Ambulance Mission.

 /=========================================================================\
0===========================================================================0
| C.I.1. Oysters (Badlands)                                                 |
0===========================================================================0
 \=========================================================================/

For those who decided to wait until getting to the Badlands area to get
Oysters, here is the Oyster list:

0====================0
| Flint County (FLC) |
0====================0

[FLC-Y21] - In the northwest corner at the north end of the beach in Los 
            Santos Inlet.

[FLC-Y22] - Under the southernmost road bridge in Flint County.

[FLC-Y23] - Under the old wooden bridge just north of FLC-Y22.

0=================0
| Whetstone (WST) |
0=================0

[WST-Y24] - Under the bridge east of Mount Chiliad.

[WST-Y25] - Under the middle of the main highway bridge connecting Mount 
            Chiliad and San Fierro.

 /=========================================================================\
0===========================================================================0
| C.I.2. Mount Chiliad Challenge                                            |
0===========================================================================0
 \=========================================================================/

At the top of Mount Chiliad, just north of Angel Pine, is a Mountain Bike. If
you get on it between 7:00 and 18:00 you will trigger the Chiliad Challenge.

The Challenge consists of three downhill bike races. You must finish first in
one race before you can do the next. By successfully completing all three
races you will inch closer to 100% Completion.

The higher your Cycling Skill, the easier this will become because you won't
fall off your bike as easily.

The first race is the Scotch Bonnet Yellow Route. You go up against five
other bikers in this race.

It will take some time to get used to the bike as you go downhill. It may be
tempting to pedal really fast on the straight-aways but that will cause you
to wipe out at the curves and lose position. Let gravity speed you along and
brake carefully at the curves. This will allow you to keep up with the pack
or keep you ahead if you are in front.

There are guardrails to keep you from flying off the course and if you are
unlucky to fall off you will be placed near where you tumbled.

And, no, you can't use your machine gun on the other competitors. You will be
automatically disqualified if you do.

When you start to see Angle Pine, you are nearing the end of the race. There
is one last hairpin turn to make before going on a long straightaway to the
Finish Line. Here you can cut loose to get ahead or stay ahead.

The second race is the Birdseye Winder. Like the first race you go up against
five other bikers.

The same strategy applies to this course as in the last one. One difference
in this course is that there are no guardrails for most of the race so you
will need to be more careful so you don't fly off.

The third and final race is the Cobra Run. Here you go up against just two
other bikers and you start way behind them.

This course is shorter but harder. You will need to use your brake a lot
because of the wooden walkway you have to go on in the first part of the
course. After that, it gets easier. Once you navigate the one hairpin turn on
the course, you can start to speed up since the course will straighten out
and you can catch up to the other competitors so you can finish first.

If you get frustrated trying to win any of these races, there is a sneaky
method you can use to win the race (as posted on the GameFAQs Message Boards
by TheLegendaryOne).

Let all of your competitors finish ahead of you. Stop just short of the
Finish Line. The race doesn't end until you cross the line. Look ahead of you
and you should see your opponents sitting there. Get off your bike and use
your Sniper Rifle to snipe them. You can get disqualified for shooting them
during the race but once they cross the Finish Line you can do what you want
to them. You will notice as you kill each competitor you will climb up in the
standings. Once you kill all of them you will be in first place. Get back on
the bike and cross the line to finish first and win the race.

However, if you are really behind the others, you may find that some of the
other competitors won't be at the finish line when you get there. Some of
them will leave the area and head out toward the Scrap Yard north of Angel
Pine. If you're fortunate you may find them hanging around the wall by the
Scrap Yard. But if you go past the entrance to the Scrap Yard you will be
disqualified.

The thing to do here is go to the trees before the Scrap Yard, get off of
your bike, and snipe them. But if they aren't there then you lose the race
because you won't be able to complete the exploit.

 /=========================================================================\
0===========================================================================0
| C.I.3. Oysters (San Fierro)                                               |
0===========================================================================0
 \=========================================================================/

For those who decided to wait until getting to the San Fierro area to get
Oysters, here is the Oyster list:

0==================0
| San Fierro (SNF) |
0==================0

[SNF-Y26] - Underneath the front of the Aircraft Carrier at Easter Basin 
            Naval Station (if you waited until now to try to get it you will 
            get a least a 4-Star Wanted Rating. Best acquired with the 
            RTF-Exploit covered earlier).

[SNF-Y27] - In the middle dock of the covered boathouse southwest of SNF-Y26 
            at the Easter Basin Naval Station (if you waited until now to try 
            to get it you will get a least a 4-Star Wanted Rating. Best 
            acquired with the RTF-Exploit covered earlier).

[SNF-Y28] - Under the stern of the ship southwest of SNF-Y27. Hug the wall of 
            the Easter Bay Airport runway while heading to the Oyster and 
            back after collecting it.

[SNF-Y29] - On the south side of the south support tower for the Gant Bridge.

[SNF-Y30] - Under the bow of the ship northeast of San Fierro.

[SNF-Y31] - Under the stern of the ship east of the Gant Bridge.

[SNF-Y32] - In the lake directly south, and across the freeway, from the 
            Avispa Country Club.

[SNF-Y33] - Under the main bridge support to the Garver Bridge.

[SNF-Y34] - At the end of the main runway for the Easter Bay Airport.

 /=========================================================================\
0===========================================================================0
| C.I.4. San Fierro Photo-Ops                                               |
0===========================================================================0
 \=========================================================================/

Scattered around the San Fierro and surrounding areas is what is known as
Photo-Ops. There are fifty of them and they can only be collected by using a
Camera. You can only see the Photo-Op icon by looking through the Camera. The
Photo-Ops are easier to spot during the nighttime because they will be
glowing purple clouds in front of certain places.

If you are having trouble finding Photo-Ops you can wait until you have done
the missions "Black Project" (Verdant Meadows Aircraft Graveyard) or
"Breaking The Bank At Caligula's" (The Heist) to unlock the Thermal Goggles
and Night Vision Goggles respectively. You can find the glow of the Photo-Ops
regardless of the time of day when you use either of the two Goggles.
However, I do recommend the use of the Night Vision Goggle over the Thermal
Goggles. You can see your surroundings better.

The best time to do Photo-Ops (other that using the RTF-Exploit) is after
completing "The Green Sabre" (Sweet Johnson) but before doing "Badlands"
(C.R.A.S.H.). Here you are given a Camera with an unlimited roll of film so
you don't have to worry about trying to find Camera Icons to refill your
Camera.

Once you find a Photo-Op, zoom in a little and click the Camera to acquire
it. On some Photo-Ops you don't have to actually see it to get it (this is
handy when doing long range shots) while others are a little bit picky.

Another neat thing about Photo-Ops is that, if you stand in the right place,
you can acquire more than one. Then it's just a matter of rotating to the
right angle to get the next one. This will save time.

You will get $100 per Icon and a $100,000 bonus for getting all 50. You will
also spawn the following Weapon Icons at the Xoomer Garage (across from
Cranberry Station) where you start your San Fierro missions later on:

  --Grenades
  --Sniper Rifle
  --Shotgun
  --Micro SMG

Here is the San Fierro Photo-Op list:

0===================0
| Gant Bridge (GBR) |
0===================0

[GBR-P1]  - Halfway up on the south side of the south support tower for the 
            Gant Bridge.

0======================0
| San Fierro Bay (SFB) |
0======================0

[SFB-P2] - At the top of the mast for the ship east of the Gant Bridge.

0=======================0
| Esplanade North (EPN) |
0=======================0

[EPN-P3] - At the conning tower of the USS Numnutz west of Pier 69.

[EPN-P4] - In front of the sign for Pier 69.

[EPN-P5] - At the top of the rock formation next to, and just southeast, of 
           Pier 69.

0=================0
| Financial (FNC) |
0=================0

[FNC-P6] - Landmark: The Church at Calton Heights.
           At the intersection southeast of the Church look east. You should 
           see a tall building with crisscrossing girders along its sides. 
           The Photo-Op is partway up the north side of this building.

[FNC-P7] - Above the transmission tower on the top of the Vank Hoff Hotel 
           across the street north of the Big Pointy Building.

0======================0
| Calton Heights (CLH) |
0======================0

[CLH-P8] - Above the lamppost at the east tunnel entrance near the Calton 
           Heights Church.

[CLH-P9] - Landmark: The Calton Heights Safehouse.
           From the entrance go north into the crooked road about 30 feet 
           then turn north and look downward. The Photo-Op is in the air over 
           the middle of the crooked road.

0======================0
| Juniper Hollow (JNH) |
0======================0

[JNH-P10] - In front of the rotating Burger Shot sign.

0================0
| Downtown (DTN) |
0================0

[DTN-P11] - Landmark: The Downtown Burger Shot.
            From the corner entrance look north. You'll see a small park 
            across the street. In the middle of the park is a tall pillar 
            with a statue of a baseball player on top. The Photo-Op is in 
            front of this statue.

[DTN-P12] - Landmark: The Downtown Burger Shot.
            From the corner entrance go south, up the incline, and turn right 
            at the signal light. After turning right look to your left. 
            You'll see a building that has glass pane doors. Some of them are 
            open and you can enter the building. This building is the 
            ZomboTech building and the Photo-Op can be found inside the huge 
            DNA sculpture deep inside the building.

[DTN-P13] - The Downtown Cluckin' Bell.
            From the entrance look to the southwest. You'll see two white 
            buildings, one tall and one shorter. The Photo-Op is between 
            these two buildings.

[DTN-P14] - Directly in front of the clock tower at the large white building 
            in east Downtown and north of the Garver Bridge.

[DTN-P15] - On the southwest side, about a third of the way up, of the 
            southwest support tower for the Garver Bridge.

0=====================0
| Garver Bridge (GVB) |
0=====================0

[GVB-P16] - On the southwest side, almost all the way to the top, of the 
            northeast support tower for the Garver Bridge.

0=================0
| Palisades (PLS) |
0=================0

[PLS-P17] - In the middle of the giant doughnut on top of Tuff Nuts Donuts.

0====================0
| Juniper Hill (JPH) |
0====================0

[JPH-P18] - Above the entrance to the supersaver store.

0=================0
| Chinatown (CHT) |
0=================0

[CHT-P19] - Above the Chinatown Gateway just west of the Chinatown Safehouse.

[CHT-P20] - Landmark: The Chinatown Safehouse.
            From the entrance go west, through the Gateway, and turn south. 
            Go south until you reach the Trolley Station in Kings. Look 
            north. At the signal lights ahead you will see a white building 
            with green and red chinese trim on it on the northeast corner of 
            the intersection. The Photo-Op is at the corner by this building.

0=================0
| City Hall (CHL) |
0=================0

[CHL-P21] - Near the top of the dome on the west side of the main City Hall 
            building.

[CHL-P22] - Above the entrance to the main City Hall building on the opposite 
            side of CHL-P21.

0==============0
| Queens (QNS) |
0==============0

[QNS-P23] - Halfway up the northwest side of the Vank Hoff Hotel.

[QNS-P24] - Near ground level in front of the Vank Hoff Hotel.

[QNS-P25] - Above the entrance to the Queens Movie Theater (southeast of the 
            Ocean Flats Ammu-Nation).

0=============0
| Kings (KNG) |
0=============0

[KNG-P26] - Above the chimney on the west part of the Trolley Station.

[KNG-P27] - Landmark: The Chinatown Safehouse.
            From the entrance go east, up the hill, and turn right at the 
            signal lights. From there go south, down the hill, and stop at 
            the second set of signal lights. On the southwest part of this 
            intersection you will see a building with an awning that is part 
            of a store called "W's". Go onto the grass across the street from 
            "W's". Look up toward the "W's" building. There is an antique 
            looking tower that is part of this building. The Photo-Op is near 
            the top of this tower.

[KNG-P28] - Across the street east of KNG-P27 is a very large, and tall, 
            building. The entrance of this building is on the northeast 
            corner of this block. Look up from the entrance and you will see 
            four spires at the very top of this building. The Photo-Op is 
            above the spires.

0====================0
| Easter Basin (ESB) |
0====================0

[ESB-P29] - Above the Xoomer Gas Station sign.

[ESB-P30] - On the bridge, in front of the conning tower, of the Aircraft 
            Carrier at Easter Basin Naval Station.

[ESB-P31] - High above the south side of the drydock building, where you pick 
            up the NRG-500 Challenge, north of the east-west railroad tracks.

0===================0
| Ocean Flats (OFL) |
0===================0

[OFL-P32] - At the base of the spire at the north part of the Ocean Flats 
            Church.

[OFL-P33] - Above the entrance to the Hippy Shopper near where you pick up 
            the Hippy Shopper Courier Mission.

0================0
| Hash-bury (HSB) |
0================0

[HSB-P34] - Above the lower level of the Cemetery south of the Ocean Flats 
            Hippy Shopper and across the street east of the Ocean Flats 
            Church.

[HSB-P35] - From HSB-P34 go to the intersection just north of the Cemetery 
            and go east. Go up the hill and you will eventually see a banner 
            that says "Hashbury & Garcia Joint Festival" above the street. 
            The Photo-Op is floating above the banner.

0==============0
| Garcia (GRC) |
0==============0

[GRC-P36] - Floating above home plate for the north Baseball Diamond in the 
            park.

[GRC-P37] - On the north side, in front of the FinalBuild Construction sign, 
            for the construction project north of the Garcia Cluckin' Bell.

0===============0
| Doherty (DHR) |
0===============0

[DHR-P38] - Above the center of the large yellow construction crane at the 
            Construction Site.

[DHR-P39] - Between the two white tanks south of the main Shady / Solarin 
            Industries building across the east-west railroad tracks and near 
            a Shotgun Weapon Icon.

0=========================0
| Cranberry Station (CRS) |
0=========================0

[CRS-P40] - Underneath the shelter above the railroad tracks.

0===========================0
| Avispa Country Club (AVC) |
0===========================0

[AVC-P41] - Floating above the east side of the tennis courts.

[AVC-P42] - Near the top of the tower at the main entrance.

0==========================0
| Easter Bay Airport (EBA) |
0==========================0

[EBA-P43] - In front of the sign above the entrance to the Airport.

[EBA-P44] - At the very top of the main control tower (which is in the runway 
            area) for the Airport.

[EBA-P45] - In between the gas tanks at the east side of the Airport and 
            directly above the Heat-Seeking Rocket Launcher Icon.

0==================0
| Red County (RDC) |
0==================0

[RDC-P46] - Above the north end of the bridge that connects the Badlands to 
            the Panopticon.

0==================0
| San Fierro (SNF) |
0==================0

[SNF-P47] - High above the north end of the main bridge connecting Mount 
            Chiliad to San Fierro.

0=======================0
| Missionary Hill (MHL) |
0=======================0

[MHL-P48] - On the west side, and halfway up, of the large red and white 
            transmission tower on the top of the hill.

0=====================0
| Foster Valley (FSV) |
0=====================0

[FSV-P49] - Floating just above one of the round office buildings (the second 
            building from the north).

[FSV-P50] - High above the very north end of the shopping mall style office 
            complex.

 /=========================================================================\
0===========================================================================0
| C.I.5. Hippy Shopper Courier Asset Mission                                |
0===========================================================================0
 \=========================================================================/

In Queens, parked outside the Hippy Shopper, is a bike (Freeway). By getting
on the Freeway you activate the Hippy Shopper Courier Asset Mission. Like the
Commerce 24-7 Courier Asset Mission in Los Santos you are required to drop
off packages at various places around San Fierro then head back to the Hippy
Shopper to complete the run.

Doing the four runs for this Asset Mission won't take too long because the
Freeway is faster than the BMX. A high Bike Skill is helpful so you don't
fall off should you wreck.

Just like in the Commerce 24-7 Courier Asset Mission you have to throw
packages through the red coronas shown on your map. You have do this Drive-By
style using the Look Left and Look Right buttons in conjunction with the
Attack Button. If you miss you can get a second chance by picking up the
package and trying again. Part of your score is determined by how many
packages you bring back to the Hippy Shopper when you complete a level.

There are a total of four runs to complete:

Run #1
******
  --Coronas = 3
  --Packages = 6
  --Time Limit = 3 minutes

Run #2
******
  --Coronas = 4
  --Packages = 6
  --Time Limit = 5 minutes

Run #3
******
  --Coronas = 5
  --Packages = 7
  --Time Limit = 5 minutes

Run #4
******
  --Coronas = 6
  --Packages = 8
  --Time Limit = 7 minutes

For the last run go south toward the Avispa Country Club to get the one there
then head northeast to get some more. Then head west to get the rest then
back to the Hippy Shopper to complete the last run.

Upon completion you gain a Money Icon outside the Hippy Shopper and it will
max out at $2,000.

 /=========================================================================\
0===========================================================================0
| C.I.6. NRG-500 Challenge                                                  |
0===========================================================================0
 \=========================================================================/

Back where you get ESB-P31 is a drydock. Near some crates by the edge, and
under the roof, is a NRG-500 bike. Getting on it will trigger the NRG-500
Challenge. There are 18 Coronas that must be picked up to successfully
complete the Challenge.

You start with ten seconds and get ten additional seconds for each Corona
picked up.

Most of them are on the ground or by a wall and are easy to get. However,
there are seven Coronas high above the edge and you must zoom up the wall and
fly up to get them.

Get all of the ones on the ground first to get enough time so you can go
after the ones in the air. Getting the ones in the air is pretty tough
(because they can be hard to line up and get the correct speed to get up and
acquire them) and it may take you several tries before successfully
completing this Challenge.

But there is a little trick, from Glen Winstein, that can make this a bit
more tolerable. Go up to a corona but stop just before you get there. Wait
for the clock to count down to zero. When it reaches zero but before the
corona disappears (to indicate a mission failure) tag the corona. If done
right you will get the ten seconds but the timer will no longer be there. You
now can do the challenge without worrying about running out of time. If you
damage the bike too much you can run to the nearby Pay N' Spray (near
Cranberry Station) to repair your bike.

Successfully completing this Challenge will inch you closer to 100%
Completion.

 /=========================================================================\
0===========================================================================0
| C.I.7. BloodBowl (Corvin Stadium)                                         |
0===========================================================================0
 \=========================================================================/

Down in the southern part of San Fierro is Corvin Stadium. Here you can do an
Arena Event known as the BloodBowl.

The event is similar to the BloodRing event in Vice City. You start with a
thirty second timer which counts down. You then go around collecting markers,
while getting knocked around by other cars, to get additional time to push
your total time over a minute so you can successfully complete the event. It
was pretty easy to do in Vice City.

But the BloodBowl is much harder. For starters, each car, including yours,
has a gunman that will shoot at other competitors. Of course, you are being
shot at by others. There are repair icons that appear from time to time that
will allow you to repair your vehicle.

But the main reason this is much harder is because the marker will constantly
jump around the place making it difficult for you to get. This is because of
the other cars aggressively going after the markers and getting them before
you do. Don't be surprised if you go through several straight attempts before
you can actually get any markers.

The best thing to do is just focus on the markers and not on trying to
destroy any cars. Any car that is destroyed will be immediately replaced.
Don't go out of your way to get repair icons unless you are seriously
damaged.

Once you successfully complete the BloodBowl you will inch closer to 100%
Completion and the Bloodring Banger will spawn outside Corvin Stadium.

 /=========================================================================\
0===========================================================================0
| C.I.8. San Fierro Gym                                                     |
0===========================================================================0
 \=========================================================================/

And don't forget to make a visit to the San Fierro Gym to learn new moves
from the Martial Arts Trainer to get closer to 100% Completion.

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0===========================================================================0
| C.II. The Main Story Missions (Badlands and San Fierro)                   |
0===========================================================================0
 \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/

After rebuilding my arsenal and doing the above tasks, I am ready to continue
with the story.....

 /CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC\
0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
| CH3. "Badlands" (C.R.A.S.H.)                                              |
0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
 \CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC/

0=========0
| Overview \
0===========0

  Carl now has to go and kill a snitch hiding somewhere on Mount Chiliad and 
  take pictures as proof.....

0========0
| Weapons \
0==========0

  Sniper Rifle, SMG.

0==========0
| Prep Work \
0============0

  Reacquire a Sniper Rifle and about 15+ rounds.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Get on the nearby Sanchez (if there is not one then get a nearby car) and 
  go to the blip near the base of the mountain. From there, go up to where 
  the yellow blip is (if you do not have a Sanchez, get one from the building 
  by the Finish Line for the Mount Chiliad Challenge).

  As you get near the house, you'll see that it is guarded by four FBI 
  agents. Stay as close to the west edge of the plateau as possible and stop 
  at a point northwest of the house. Get off and use the Camera to look at 
  the house. If you stopped correctly, you should see the snitch through the 
  door.

  Switch to your Sniper Rifle. IMPORTANT: Aim for the body NOT the head. If 
  you shoot him in the head you will blow it off rendering him unidentifiable 
  and you will fail the mission.

  After killing the snitch, zoom out a little bit. The four FBI agents will 
  make a beeline straight for you and will come into view of your sniper 
  scope. Pick them off as they appear.

  After killing the agents, go over to the dead snitch, switch to your Camera 
  and take pictures. Then go back out, get on the bike, and head for the
  dropoff point to complete the mission.

0=======0
| Reward \
0=========0

  Nothing. You will also get a call from Cesar. He will tell you to meet a 
  cousin of his at a diner in Dillimore.....

 /?????????????????????????????????????????????????????????????????????????\
0???????????????????????????????????????????????????????????????????????????0
| ??1. "First Date" (?)                                                     |
0???????????????????????????????????????????????????????????????????????????0
 \?????????????????????????????????????????????????????????????????????????/

When Carl arrives at the diner, he finds a fiery hispanic woman fending off a
couple of rednecks. After they exit she introduces herself as Catalina. Yes,
THAT Catalina. The same one from GTA3 and she is every bit as bitchy here as
she was in Liberty City.

As they drive off, she informs Carl that she plans to take this county "for
every stinking cent". She has cased four soft targets to rob:

  --A Liquor Store in Blueberry.
  --A Bank in Palomino Creek.
  --A Betting Shop in Montgomery.
  --A Gas Station in Dillimore.

The thing here is that you can hit these targets in any order. But I'm going
to go for the nearest target which happens to be the Gas Station.....

 /$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$\
0$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$0
| $$$1. "Tanker Commander" (Catalina)                                       |
0$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$0
 \$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$/

0=========0
| Overview \
0===========0

  Carl and Catalina try to rob the Gas Station but are thwarted by the 
  bulletproof glass. Catalina decides upon another course of action.....

0========0
| Weapons \
0==========0

  Heat-Seeking Rocket Launcher (optional), Remote Grenades (optional).

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Get in the truck. The game will then instruct you on how to hook up the 
  truck with the gas tank. After hooking the truck up, speed down the street 
  ahead of you and take a right.

  The destination is in Flint County but the path is pretty straightforward. 
  The station attendants will give chase and try to stop you but if you can 
  get a good enough speed they will not be able to do much of anything.

  However, if you're having trouble dealing with the attendants, you can get 
  rid of them before driving off. Once you have attached the cab to the truck 
  the attendants will give chase.

  Get out of the cab and run across the street. The attendants will be trying 
  to detach the cab. Switch to your Heat-Seeking Rocket Launcher, lock onto 
  the car, and wait for it to turn red. When they start backing away to try 
  again, launch the rocket. It should hit the car when it is far enough away 
  from the cab so you don't damage the cab in the explosion. 

  Another option is to use the Remote Grenades. Toss one onto the back end of 
  the attendant's car while he is underneath the tanker. Run far enough away 
  and switch to the Detonator. When he backs out to try again, detonate the 
  Remote Grenade when he is safely away from the tanker.

  Once the attendant's car has been destroyed, get back in the cab and drive 
  off uncontested. When you get to the RS Haul in Flint County, the mission 
  is successfully completed.

0=======0
| Reward \
0=========0

  $5,000. You will also get a call from someone called The Truth. He is an 
  associate of Officer Tenpenny and you can meet him at a hotel in Angel 
  Pine. You will also open up the.....

 /=========================================================================\
0===========================================================================0
| C.II.1. RS Haul Trucking Asset Mission (Part One)                         |
0===========================================================================0
 \=========================================================================/

You pick up the Trucking Missions where you dropped off the tanker at the end
of "Tanker Commander" (just north of the Flint Intersection in Flint County).
They are fairly straightforward missions where you transport stuff to another
city or town. There is a bonus to be had at the end of a mission and it
increases with each mission.

There are a total of eight missions but the last two are only available after
you open up the Desert / Las Venturas area. But I will do the first six now
so I will only have to worry about two later.

There are three types of missions:

>>Timed - You must reach your destination within a time limit otherwise you 
          will lose money.

>>Fragile - You will lose money if you damage the cargo.

>>Chase - The cops are on your tail and they will try to stop you by forcing 
          you off the road or disconnecting your trailer.

Mission #1
**********
  --Type = Timed (2:15).
  --Bonus = $1,000.
  --Notes: The destination is usually somewhere close-by in Red County so 
           this is pretty simple.

Mission #2
**********
  --Type = Fragile.
  --Bonus = $1,500.
  --Notes: Your destination is still fairly close but you will still need to 
           be careful about your cargo.

Mission #3
**********
  --Type = Chase (3-Star Wanted Rating).
  --Bonus = $2,000.
  --Notes: Despite your truck's size, the police cars are pretty good at 
           knocking you around. However, you can easily fool them into 
           hitting roadside obstacles, like trees.

Mission #4
**********
  --Type = Timed (6:00).
  --Bonus = $3,000.
  --Notes: Your destination is further out this time but not too hard.

Mission #5
**********
  --Type = Fragile.
  --Bonus = $4,000.
  --Notes: Your destination is further out this time so more care is needed 
           to keep from damaging the cargo.

Mission #6
**********
  --Type = Chase (3-Star Wanted Rating).
  --Bonus = $5,000.
  --Notes: The further you destination is, the harder this becomes. This is 
           especially true if your destination is Battery Point (San Fierro).

After completing the sixth mission I can go no further in the trucking
missions until later in the game. After saving my game in Angel Pine I will
now turn my attention to.....

 /HTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTH\
0THTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHT0
| C.II.2. The Truth                                                         |
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The Truth is a drug growing, drug using hippy. He claims to know the truth
about everything but a lot of what he says sounds a lot like suspicious
government conspiracies.

 /HTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTH\
0THTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHT0
| TH1. "Body Harvest" (The Truth)                                           |
0THTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHT0
 \HTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTH/

0=========0
| Overview \
0===========0

  When Carl enters the hotel room he finds Officer Tenpenny traveling back in 
  time to the Stoned Age. Tenpenny manages to introduce Carl to The Truth 
  despite being wasted. The Truth is upset about a survivalist farm 
  disturbing his peace and wants Carl to get a harvesting machine from 
  them.....

0========0
| Weapons \
0==========0

  None.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  Back when they were still known as DMA Design, Rockstar North released a 
  game for the N64. In it, you had to save the earth from a relentless alien 
  species that had eaten mankind to the brink of extinction.

  You had to go back in time to various points and stop them. You had large 
  countrysides to explore and you could grab any vehicle you needed to use 
  plus you had to do various missions in order to stop the invasions. Sound 
  familiar? You could say that the seeds for what would be later known as 
  "Grand Theft Auto 3" were planted here.

  And the name of this game?....."Body Harvest".

  I also tried a new way to get to the Combine Harvester which is much 
  simpler than the old method that I was using before.

0=========0
| The Plan \
0===========0

  Get to the blip just outside the farm. You are then instructed to get the 
  Combine Harvester near the back of the farm. You are also supposed to go 
  through the farm, and take out the various workers, to get to the 
  harvester.

  But there is a way to get to the Harvester without incurring any combat 
  from the workers. When you regain control, angle right and go over the 
  small hill by the large trees. When you get to the fence head east and go 
  around the corner. Once around the corner, and going north, just head 
  straight for the back of the farm where the Combine Harvestor is doing its 
  work.

  When the harvester is close enough, jump over the wall and run to it then 
  jack it. Once you get the harvester, go down the dirt road, running over 
  the workers as you go, and back to the road. Turn east and then turn south 
  onto the next dirt road. Then follow this road back to The Truth's farm to 
  successfully complete the mission.

0=======0
| Reward \
0=========0

  Respect Gained. In addition, you can now buy Rifles and Remote Explosives 
  at all Ammu-Nations.

  You will also get a call from Cesar. Things have gone real bad in Los 
  Santos and there's a price on his head. Carl tells him to get himself and 
  Kendl out of the city and into Angel Pine.....

 /VCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCV\
0CVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVC0
| CV2. "King In Exile" (Cesar Vialpando)                                    |
0CVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVC0
 \VCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCV/

This is not a mission but a cutscene in which Carl meets up with Cesar and
Kendl. Carl is informed that Big Smoke is the main pusher in Los Santos and
he gets shipments twice a week from San Fierro. Carl decides to keep an eye
out for these shipments.

It should be noted that on specific days Cesar will call Carl and let him
know about a shipment. You then have the option of going after it.
Fortunately, you do not need to go after these couriers for 100% Completion.
Therefore, I won't be going into any detail about them.

After leaving the trailer, Carl gets a call from an upset Catalina demanding
to know where he was. This also opens up.....

 /ACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACA\
0CACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACAC0
| C.II.3. Catalina                                                          |
0CACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACAC0
 \ACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACA/

Carl has to hook up with this psychotic woman once again and complete the
three remaining robberies in Red County. You can pick up her missions at her
hideout in Fern Ridge.

 /ACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACA\
0CACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACAC0
| CA1. "First Base" (Catalina)                                              |
0CACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACAC0
 \ACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACA/

In this cutscene, Catalina professes her feelings to Carl in a rather unusual
fashion. Afterwards, you can go ahead and continue robbing the targets she
cased. As before, you can hit the three remaining targets in any order. So I
am going to go the the furthest target which is.....

 /$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$\
0$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$0
| $$$2. "Small Town Bank" (Catalina)                                        |
0$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$0
 \$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$/

0=========0
| Overview \
0===========0

  Catalina and Carl enter the Bank and begin robbing it.....

0========0
| Weapons \
0==========0

  Shotgun (provided), SMG.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  When you get to the bank, you are in charge of crowd control. There are 
  three bank employees and a guard that you have to keep watch over. They 
  have their hands raised in the air and will slowly put them down. If one of 
  them manages to put their hands down, the alarm will be raised.

  To keep that from happening, you have to target one of them and move the 
  reticle from person to person to keep their hands up. However, no matter 
  how fast you are, they will always manage to sound the alarm. So, the best 
  thing to do is to target and shoot the guard right away so he doesn't shoot 
  back at you.

  Next, use the Shotgun and shoot open the ATM machines (three of them) and 
  get the cash. Then the two of you make your way through the back door and 
  down the alley. However, the cops are waiting for you. Kill all the cops 
  you see and get to the end of the alley. Then two cops on motorcycles show 
  up. Kill the two cops and get on the motorcycles.

  Catalina leads the way and is going to be chased by two other motorcycle 
  cops. Shoot the cops to get them off her tail. While you are trying to do 
  that, you will have to make a bridge jump. If you fail the jump and fall in 
  the water, another motorcycle cop will show up on the shore. Kill him and 
  take his bike so you can catch up to Catalina.

  Follow Catalina into Montgomery. The cops then converge and knock her off 
  her bike. You have to kill all of the cops then get back on the bike so you 
  can take Catalina back to her hideout to complete the mission.

0=======0
| Reward \
0=========0

  $10,000. You will also get a call from Cesar. He informs Carl about street 
  racers from San Fierro who race in the countryside to get away from the 
  cops. He wants you to get a fast car and meet him south of Montgomery. But 
  for now I am going to finish the rest of Catalina's missions.

 /ACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACA\
0CACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACAC0
| CA2. "Gone Courting" (Catalina)                                           |
0CACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACAC0
 \ACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACA/

Carl and Catalina have a little get together at her hideout. She then
"punishes" him for not keeping in touch with her. Once they finish up they go
back to continue robbing.....

 /$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$\
0$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$0
| $$$3. "Local Liquor Store" (Catalina)                                     |
0$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$0
 \$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$/

0=========0
| Overview \
0===========0

  Both of them arrive at the Liquor Store (in Blueberry) just in time to see 
  it get robbed by another gang riding Quadbikes. As they get away, Catalina 
  shoots down one of them and now they must use the available Quadbike to 
  chase down the others.....

0========0
| Weapons \
0==========0

  SMG.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  The mission here is to chase down the three remaining Quadbikes and kill 
  the riders. Catalina will do some shooting but you can speed things up by 
  using your SMG.

  The Quadbike handles a little differently than a regular bike and can take 
  some getting used to. Keep up with them the best you can. When you manage 
  to kill a rider, he will drop a briefcase. You don't need to pick it up 
  when he drops it. You can get it when you are finished with the others.

  You can't let them get too far ahead, or, if you're trying to beat them to 
  their hideout, too far behind otherwise you will fail the mission.

  One method, and probably the best one, is to chase them but not kill them. 
  They will eventually lead you to a trailer park in north Las Calinas. There 
  they will dismount their Quadbikes. Get off of yours and quickly kill all 
  three would-be-robbers before they enter the hideout.

  Then pick up the briefcases and take Catalina back to the hideout to end 
  the mission.

0=======0
| Reward \
0=========0

  $1,000. You will also get a call from Catalina who wants you to get to her 
  hideout right away.....

 /ACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACA\
0CACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACAC0
| CA3. "Made In Heaven" (Catalina)                                          |
0CACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACAC0
 \ACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACA/

Catalina, angry with Carl about him not being faithful to her, decides to
make their relationship strictly business.....

 /$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$\
0$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$0
| $$$4. "Against All Odds" (Catalina)                                       |
0$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$0
 \$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$/

0=========0
| Overview \
0===========0

  When they arrive at the Betting Shop (in Montgomery), Catalina gives Carl 
  some Remote Explosives to help with their mission.....

0========0
| Weapons \
0==========0

  Remote Explosives (provided).

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  When you get inside, you are to blow open the door with the Remote 
  Grenades. Throw one on the door then go into the furthest corner and 
  detonate it. Once the door is blown off, go into the room and do the same 
  to the safe. After blowing open the safe, Carl will get the money and the 
  both of you exit the Betting Shop.

  Now you have a 4-Star Wanted Rating and you must go to a Pay N' Spray to 
  get rid of it. The closest one is in Dillimore. Make your way to Dillimore, 
  dodging the occasional police vehicles, to use the Pay N' Spray.

  Once you get to the Pay N' Spray, use it and then take Catalina back to the 
  hideout to end the mission.

0=======0
| Reward \
0=========0

  $2,000. This will also complete all of Catalina's robbery missions. Find a 
  fast car then save it before doing.....

 /VCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCV\
0CVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVC0
| CV3. "Wu Zi Mu" (Cesar Vialpando)                                         |
0CVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVC0
 \VCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCV/

0=========0
| Overview \
0===========0

  When Carl gets to the starting line, south of Montgomery, he is introduced 
  to an Asian gentleman named Wu Zi Mu. Woozie, as he likes to be called, 
  appears to be a nice enough gentleman. However, there is a race to be done 
  so Carl gets down to business.....

0========0
| Weapons \
0==========0

  None.

0==========0
| Prep Work \
0============0

  Have a fast car saved in a nearby garage and take it with you to the race.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  You go up against three other racers. When you start, cut to the right as 
  you get near the first checkpoint and get in first place right off the bat. 
  If you don't get the lead here there is another opportunity under the large 
  rock outcropping where the road is wide enough to pass up cars.

  Driving on the dirt road makes the car handle a little differently than on 
  the road. Once you get the lead, take it easy on the dirt road especially 
  around corners. Care must be taken when you get underneath the large road 
  bridge. If you're not careful turning underneath the bridge, so you can get 
  on to the small wooden bridge, you can fly off into the water and lose the 
  race.

  Another bad area is the EasterBoard Farm in Blueberry. Just stick to the 
  road and avoid going into any farm buildings. A nice shortcut is inside the 
  group of hairpin turns leading up the Panopticon. It is a short dirt road
  with a Police Bribe in it.

  After going up the hairpin turns on the Panopticon, you'll end up at the 
  shanty town area at the top. This is where the race will end. If you're in 
  first place when you get here, you'll win the race.

0=======0
| Reward \
0=========0

  $5,000. You'll also get a business card from Woozie in case you find 
  yourself in San Fierro.

 /VCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCV\
0CVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVC0
| CV4. "Farewell, My Love..." (Cesar Vialpando)                             |
0CVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVC0
 \VCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCV/

0=========0
| Overview \
0===========0

  Catalina confronts Carl at the starting line and, after explaining her 
  bizarre method for expressing her love for someone, breaks up with Carl. 
  She also introduces him to her new beau who looks strangely familiar. He is 
  GTA3 Guy / Fido / Alex / Claude Speed / or whatever-you-want-to-call-him. 
  After the introduction, it's time to race.....

0========0
| Weapons \
0==========0

  None.

0==========0
| Prep Work \
0============0

  You'll need to complete all of Catalina's robbery missions before you can 
  do this one.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  The race starts where you ended the race in "Wu Zi Mu" (Cesar Vialpando). 
  You'll also note that regardless of what vehicle you came up with, you'll 
  use a black sports car (I believe it's the one you won from Woozie in the 
  last race).

  The course is exactly the same one as in the last race except you are going 
  in the opposite direction heading back to the farm south of Montgomery. The 
  same strategy from the last race pretty much applies here too. Don't forget 
  the nice little shortcut in the hairpin turns north of the starting line.

  When you finally win the race, Catalina gives Carl the deeds to a garage in 
  San Fierro. After that, Carl and Catalina say their final good-byes and the 
  mission is completed.

0=======0
| Reward \
0=========0

  Nothing. But you will get another call from The Truth which opens up his 
  next mission.....

 /HTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTH\
0THTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHT0
| TH2. "Are You Going To San Fierro?" (The Truth)                           |
0THTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHT0
 \HTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTH/

0=========0
| Overview \
0===========0

  After Carl gives The Truth the money he was promised, the sounds of a 
  helicopter fill the air. The cops are on their way and the weed fields must 
  be destroyed before they get there.....

0========0
| Weapons \
0==========0

  Flamethrower (provided), Rocket Launcher (provided), Remote Explosives 
  (optional).

0==========0
| Prep Work \
0============0

  You can make this mission easier by doing the Firetruck Mission and 
  obtaining the Fireproof Feature.

0======0
| Notes \
0========0

  Got a new tip from Apearsall20.

0=========0
| The Plan \
0===========0

  You have five and a half minutes to destroy the fields and you are given a 
  Flamethrower to torch them. Switch to another weapon, like the SMG, and run 
  to the furthest point then switch back to the Flamethrower.

  Sweep the fields for a couple of seconds to start them flaming. They will 
  burn on their own after that. If you have the Fireproof Feature, you can 
  just wade into the fields and set them ablaze. Quickly move from section to 
  section keeping an eye on the radar to see if you missed any. After that 
  CJ will start to get a little high from the smoke but won't cause any 
  problems.

  Another option to destroying the fields, as told to me by Apearsall20, is 
  to buy about 60 Remote Grenades. Then, when the mission starts, use them 
  instead of the Flamethrower. Scatter a few around some of the fields then 
  explode them. This will take a nice chunk out of some of the fields. Repeat 
  where necessary until the fields are destroyed.

  Regardless of method, after destroying all of the fields, go back to The 
  Truth.

  There is a chopper hovering overhead and The Truth gives CJ a Rocket 
  Launcher to deal with it. The Truth then starts driving up the road. After 
  a short distance, he will stop. Follow the Mothership, The Truth's name for 
  the van, until it stops. Then use the Rocket Launcher to destroy the 
  chopper which was following the Mothership.

  By the way, make sure that the Chopper is not too close to the van when you 
  blow it up. I found out the hard way that you can fail the mission if the 
  Chopper crashes near the van. The flames from the downed Chopper will set 
  the van on fire and it will eventually explode killing The Truth and 
  failing the mission.

  After destroying the chopper, enter the Mothership. Then drive to the 
  Xoomer Garage in San Fierro, which you won from Catalina, to successfully 
  end the mission.

0=======0
| Reward \
0=========0

  Respect Gained. CJ will also discover that the Xoomer Garage is a dump and 
  that he feels he was duped by Catalina.

  Don't forget to buy the newly available Safehouses in San Fierro. You 
  should also consider moving any cars you have saved for the Import / Export 
  Car Lists from Los Santos to San Fierro.

 /JCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJ\
0CJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJC0
| CJ4. "Wear Flowers In Your Hair" (Carl Johnson)                           |
0CJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJC0
 \JCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJ/

0=========0
| Overview \
0===========0

  Carl blows a gasket about being duped. But Kendl calms him down and tells 
  him that they can make something out of this garage. When Carl asks about 
  getting mechanics to work here The Truth intervenes. He knows about a 
  couple of guys who, despite their weed habit, are very good with engines. 
  Now they head off to get them.....

0========0
| Weapons \
0==========0

  None.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  The first stop is the Xoomer Gas Station in Easter Basin where Jethro 
  works. When you get there, honk your horn and he will join you.

  The second stop is the San Fierro Medical Center in Santa Flora. Here you 
  sit as a mysterious van passes by.

  Next is the tram terminal in King's where Dwaine works at a hot dog van. 
  When you get there, honk your horn. Dwaine will join the garage but he has 
  some business to take care of and will join you there.

  Next stop is the Police Station in Downtown. Again you sit as a mysterious 
  van passes by. No real explanation is given.

  The next stop is in Garcia where an electronics expert, Zero, is sitting in 
  front of his shop. Honk your horn and he will get in the car.

  From there, head back to the garage to complete the mission.

0=======0
| Reward \
0=========0

  Nothing. You will also get a call from Zero complaining about his landlord. 
  His landlord plans to sell his shop. However, CJ is looking to get some 
  more property. Go over to Zero RC to purchase the shop for $30,000. Shortly 
  thereafter Zero calls and opens up.....

 /ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ\
0ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ0
| C.II.4. Zero RC Asset Missions                                            |
0ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ0
 \ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ/

Zero is a whiny electronics wizard who has his own shop in Garcia. He is
being badgered by a rival named Berkley who wants revenge on Zero who beat
him, fair and square, in a science fair many years ago.

Zero has three missions and they are some of the more aggravating tasks in
the game.

 /ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ\
0ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ0
| ZRA1. "Air Raid" (Zero RC Asset)                                          |
0ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ0
 \ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ/

0=========0
| Overview \
0===========0

  After explaining Berkley's hatred for Zero to CJ, Zero is beset by swarms 
  of small planes remote controlled by Berkley.....

0========0
| Weapons \
0==========0

  MiniGun (provided).

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  This mission takes place on the rooftop of Zero RC. Berkley is using remote 
  controlled planes to attack and destroy the four transmitters that Zero 
  owns. Carl is given a MiniGun to destroy the planes and protect the 
  transmitters. In addition, you can't move from your one spot during the 
  attack.

  The attack lasts for three minutes and you must keep at least one 
  transmitter intact at the end of those three minutes. The best time to do 
  this mission is in the daytime so you can see the planes as they approach.

  The planes will be carrying bombs to drop on the transmitters. I should 
  note that the bombs can be destroyed without destroying the plane. If you 
  see a black puff of smoke coming from underneath the plane, you have 
  destroyed the bomb and the plane becomes useless. In addition, the red 
  blips on the radar are BOMBS not the planes. Destroy a bomb and the blip 
  disappears. This information will allow you to go from target to target 
  quickly instead of wasting time trying to destroy planes you don't need to.

  With a minute left, things start to go crazy as multiple swarms of planes 
  attack. If you head into this last minute with all of your transmitters 
  intact you should be okay. You'll end up losing a couple though in all of 
  the craziness but you can still succeed.

  If you have at least one transmitter intact at the end of the three minute 
  attack, you'll successfully complete the mission.

0=======0
| Reward \
0=========0

  $3,000.

 /ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ\
0ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ0
| ZRA2. "Supply Lines..." (Zero RC Asset)                                   |
0ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ0
 \ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ/

0=========0
| Overview \
0===========0

  After being paid an unwelcome visit by Berkley, and getting hung up by his 
  underwear, Zero is encouraged, by CJ, to take revenge on Berkley by 
  destroying his couriers for his mail order business.....

0========0
| Weapons \
0==========0

  None.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  In the past versions of the guide I mentioned that this mission was plagued 
  by Bad Design because you ran out of fuel a lot when trying to do this 
  mission. As it turns out this mission did have a design flaw, or a bug, 
  that Rockstar went and corrected.

  In the PS2 AO Version you used fuel regardless of what you did. You could 
  use the throttle all the way, you could glide, you could drive forwards and 
  backwards on the ground. Didn't matter. You always used fuel. This made the 
  mission rather frustrating for a lot of people. When the game came out you 
  could go to the message boards and find at least five topics telling how 
  much this mission sucked.

  I got an e-mail from Andrew Petrie saying that you could glide without 
  using fuel. I first tried it out on the PS2 AO Version but that didn't 
  work. I tried it out on the Xbox AO Version and it did work. When I got the 
  Xbox SE Version I found that it worked there also.

  But when it came time for the PS2 SE Version would Rockstar fix this 
  mission the same way for that version? The answer is yes.

  So only the PS2 AO Version has the fuel problem that has now been corrected 
  on all other versions.

0=========0
| The Plan \
0===========0

  I am going to break things down into three parts. The first part lists the 
  targets in the mission, the second part lists the PS2 AO Version strategy, 
  and the third will list the strategy for the other versions.

  0=========0
  | Targets |
  0=========0

  Target #1 - Rides a bicycle and starts just south of Zero RC. Will bail 
              when shot at. Will attack the plane on foot.

  Target #2 - Drives a van and starts just southwest of Zero RC. Will bail 
              when shot at. Will attack the plane on foot.

  Target #3 - Drives a van and starts in Hashbury. Will speed up when shot. A 
              passenger will try to shoot down the plane from the speeding 
              van.

  Target #4 - Rides a motorcycle and starts in King's. Will speed up when 
              shot at. A passenger will shoot at the plane from the speeding 
              bike.

  Target #5 - Drives a van and starts in Downtown. Will bail when shot at. 
              Will not attack the plane on foot.

  0=====================0
  | PS2 AO Version only |
  0=====================0

  I tried some suggestions that I've seen on the message boards and, after 
  playing around with them, I've polished it into a fairly reliable strategy 
  to dealing with this mission. There is still some element of luck involved 
  so it won't work 100% of the time but I feel that this will increase your 
  chances of successful completion a bit.

  This strategy is going to broken into three parts.

  The first part involves dealing with the first three targets. the faster 
  you can get through part one, the better off you will be.

  As you take off, angle left. You should see Target #2. Angle slightly 
  downward and fire off a burst. The driver should bail but leave him alone.

  Angle slightly left and head down the street. You should see Target #1. 
  Shoot at him until he bails but leave him alone also. 

  Next, turn right and head west over the building (so the couriers can't get 
  a good shot at you). If you do everything correctly, by the time you get 
  across the street and into the park it should look like you have not used 
  up any fuel.

  There are two reasons for doing the first two targets this way. One, this 
  is faster than trying to destroy them outright and second, this will keep 
  them from wandering outside the city limits while you take care of the 
  other three targets. They will be chasing you instead of you chasing them. 
  You will deal with them in part three.

  As you enter into Hashbury you should see Target #3 which will attack you 
  when it is shot at. Once you see him, let go of the gas so you can glide 
  and then start shooting him from afar. This will reduce the chances of the 
  van's gunner hitting you with gunfire. After destroying him, quickly turn 
  northeast.
  
  This ends part one. The faster you get through this, the more fuel you will 
  have for part two.

  Part two involves the two northernmost targets. Go for Target #5. This 
  target is the one most likely to get out of range by going north and by 
  destroying him quickly will keep things manageable. When you see him, dive 
  while shooting at him. By the time you get to him, his van will be flaming. 

  You'll probably end up on the ground by the time the van explodes. Look and 
  see if the courier exited his van. If he did, then turn, while on the 
  ground, and kill him. Another option is to land behind him then shoot up 
  his van to destroy it. Once that van is taken care of, lift off and go 
  after Target #4.

  Land behind them and get as close as you can. Make sure they are past an 
  intersection before doing anything. Fire off a long burst and that should 
  be enough to get the cycle flaming so it will blow up. This is the toughest 
  target because when you fire on him he will quickly speed off (and if you 
  are at an intersection he will turn and get out of your line of fire). 
  Also, they are quite accurate with their machine guns so if you try to take 
  them from the air you'll more than likely be shot down and fail the 
  mission. This ends part two.

  The last part involves getting the last two couriers you caused to bail and 
  fly back to Zero RC. Hopefully you should have enough fuel to head back 
  towards the street by the park in Garcia (that also runs in front of Zero 
  RC).

  Look and see on the map where the remaining two couriers are. Then land on 
  the ground near their position and let them come to you. They should still 
  be fairly close to Zero RC. Once you see a courier, angle your plane and 
  shoot them when they get close enough to you.

  When you kill them both, fly up and land on Zero's rooftop to end the 
  mission.

  0=================================================================0
  | All Other Versions (PC - AO and SE, Xbox - AO and SE, PS2 - SE) |
  0=================================================================0

  Because you can glide without using fuel this mission becomes much easier. 
  I usually try to get rid of the most difficult targets first so once I lift 
  off from the roof of Zero RC I turn north and head for Target #4.

  I use the throttle just enough to get up above the buildings and then let 
  go so I can glide.

  When I get to Target #4 I land behind them so I can destroy them. This is 
  actually the most difficult part of this mission. Even though you are on 
  the ground and just behind them they are tough to destroy. And they are 
  quite good with their machine guns too. Once I know that they are past a 
  signal light and going straight down a street, I let out a long burst of 
  machine gun fire. If they end up being destroyed by that initial barrage, 
  good. If not, then I just let them get way ahead then fly back up and get 
  high above the street. Once I am in glide mode I chase them down but remain 
  way behind them so I can limit the damage they do. Once they have been 
  destroyed I move on to Target #5 in Downtown.

  You can either land behind him or dive down while shooting to destroy 
  Target #5. From there I go back to Hashbury and go after Target #3 which is 
  the second hardest to destroy. Keep way behind him while firing, but remain 
  in glide mode, so you can limit the damage he does to you. After getting 
  rid of him I go after the remaining two targets.

  I usually go after Target #2 next. After taking care of him I finish up by 
  landing behind Target #1 and then fire. I turn the plane slightly while on 
  the ground to aim my guns so I can get rid of the rider before he can do 
  any real damage to me.

  Once all of the targets are destroyed I fly back up the roof of Zero RC to 
  complete the mission. If you are real good at flying and knowing when to 
  glide you can complete this mission with at least 80% fuel remaining. Some 
  people have been known to do this mission with as little as 5% fuel 
  consumed.

0=======0
| Reward \
0=========0

  $5,000.

 /ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ\
0ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ0
| ZRA3. "New Model Army" (Zero RC Asset)                                    |
0ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ0
 \ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ/

0=========0
| Overview \
0===========0

  Zero and Berkley engage in one last battle to determine who stays in San 
  Fierro.....

0========0
| Weapons \
0==========0

  None.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  The "battle" takes place on a model battlefield. Each of the "combatants" 
  has a base (one on each side). In order for Zero to win he has to drive his 
  RC Bandit into Berkley's base. He also has to follow a long winding road to 
  get there and it has several obstacles in it.

  This is where CJ comes into play. You have to fly an RC Goblin (helicopter) 
  that has a magnet attached to the bottom so you can move items into place 
  or out of the way. You fly down low to an object and press Attack to get 
  it. In Zero's base there are five metal planks and one bomb. The planks are 
  used to bridge gaps (there are two) and the bomb can be used on the three 
  tanks that are on Berkley's side of the field.

  In addition to the three tanks, Berkley controls an RC Goblin which will 
  place barrels in the way of Zero's car. If Zero's RC Bandit gets too close 
  to the tanks, they will open fire on it and will most likely destroy it. 
  Luckily, Zero has three Bandits (and you have three Goblins) but it takes 
  time to get back up the path and that's bad. That's because you have eight 
  minutes to clear a path and allow Zero to drive his Bandit into Berkley's 
  base.

  When the mission starts, the first thing you should do is go left and find 
  the planks. Grab one and head for a bridge gap. As you head for a bridge 
  gap you will hear Zero complaining. There is a barrel blocking his path 
  right out of the gate. Leave the barrel there. Once you bridge one gap, go 
  back, get another plank, and bridge the other gap.

  Next, find a nearby barrel and grab it. Then go over to one of the tanks 
  and drop the barrel on it. Dropping a barrel on a tank will damage it. 
  Dropping the barrel a second time will cause the tank to flame. Back away 
  quickly before it explodes. Repeat for the two other tanks.

  After that, remove the barrel that was blocking Zero. Go along the path and 
  clear the barrels as you come to them so Zero can proceed.

  Once Zero's RC Bandit enters Berkley's base Zero will finally banish 
  Berkley from San Fierro once and for all.

0=======0
| Reward \
0=========0

  $7,000. This will also finish up all of the Zero RC Asset Missions. You 
  will earn a Money Icon outside Zero RC that maxes out at $5,000.

  You will also open up the Beefy Baron minigame. You pick this up in the 
  back of Zero's shop. You will be given control of an RC Baron (like the one 
  used in "Supply Lines...") but has no fuel limit. You have about three 
  minutes to destroy as many of Berkley's vans as you can. You don't have to 
  do this for 100% Completion but it makes for a nice diversion (my record is 
  25).

  By the way, if you have a Wanted Rating when you start Beefy Baron you can 
  get rid of it by playing through the minigame.

 /JCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJ\
0CJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJC0
| CJ5. "555 We Tip" (Carl Johnson)                                          |
0CJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJC0
 \JCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJ/

0=========0
| Overview \
0===========0

  Carl gets a call from Officer Tenpenny. Tenpenny wants Carl to take the 
  weed that they got from The Truth, put it in somebody's car, then call the 
  cops using We Tip. Carl won't do it. Code of the streets: you don't snitch. 

  But when Tenpenny tells Carl that the intended victim is the DA, Carl is 
  more than happy to participate.....

0========0
| Weapons \
0==========0

  Silenced Pistol.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Head on over to the blip across the street from the Vank Hoff Hotel in 
  Financial. Next you have to go down to the parking garage and wait for the 
  valet. If you have a Wanted Rating and go down into the garage, you will 
  fail the mission. After the valet gets out of the car, cap him and then 
  pick up the Valet Uniform.

  Next, go up to the surface and to the red circle. You will then be informed 
  that the DA drives a blue Merit. Get close to the roadway island and wait. 
  Usually the first blue car that comes up is the Merit. Take it and go. If 
  another valet gets to it first, jack it from him.

  You now have two and a half minutes to get back to the Xoomer Garage to 
  plant the drugs. From there you have to go back to the entrance of the 
  parking garage. You cannot damage the car in any way. If you do, you have 
  to go all the way back to the garage. Once you get back to the parking 
  garage entrance, park the car in the designated spot.

  From there, go back up and to the red circle and watch the fun.....

0=======0
| Reward \
0=========0

  Nothing. But you gain the Valet Uniform and also open up the.....

 /=========================================================================\
0===========================================================================0
| C.II.5. Vank Off Hotel (Financial) Valet Parking Asset Mission            |
0===========================================================================0
 \=========================================================================/

Go to your nearest Safehouse (Calton Heights) and save your game. Go into
your closet and select Special then Valet Uniform. Then go back to the
entrance of the Vank Hoff Hotel.

When you step into the red circle (while wearing the Valet Uniform) you will
start the Valet Parking Mission. You have to take the cars as they come up
and then park them. There are five levels to the mission. You are required to
park a certain number of cars within two minutes.

When you start you'll see a Damage Bonus which starts at 45. If you damage
the car, you'll lose some of the bonus. You'll also get a Parking Bonus when
you park the car. The more accurate you park the car, the larger the bonus
(up to about 15). You get extra time with these bonuses. If you're good, you
can get up to about a minute of time with each car parked.

Killing the other valets will get you 20 second penalty. The game will
eventually replace the killed valets. But it will do so only at the beginning
of the next level. So you can kill the valets early on and not have any
competition for cars for the remainder of the level.

This mission is very easy and should be completed in one try. One tip: when
you get a car, go straight through the gap ahead of you and curve right into
the garage. This will save time.

Below are the five levels and the tip you receive at the end of each level:

Level 1
*******
  --3 cars in two minutes with a $100 tip.

Level 2
*******
  --4 cars in two minutes with a $200 tip.

Level 3
*******
  --5 cars in two minutes with a $300 tip.

Level 4
*******
  --6 cars in two minutes with a $400 tip.

Level 5
*******
  --7 cars in two minutes.

After finishing level five you will successfully complete the Valet Parking
Mission. You will then gain the asset and a Money Icon that maxes out at
$2,000.

It should be noted that most of the cars used on the Valet Mission are
Feltzers. If you don't already have one for the upcoming Import / Export Car
Lists you can get one from here after mission completion (info courtesy of
Phil Carter).

 /JCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJ\
0CJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJC0
| CJ6. "Deconstruction" (Carl Johnson)                                      |
0CJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJC0
 \JCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJ/

0=========0
| Overview \
0===========0

  Kendl is upset that the workers in the nearby construction area are talking 
  smack to her. Carl decides to teach them some respect.....

0========0
| Weapons \
0==========0

  SMG, Remote Grenades (optional).

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  There are six portable buildings that you have to destroy. You'll also need 
  a Dozer. You also have the option of using the giant crane. The most you 
  can destroy is three of them but it will keep the workers off of your case 
  for awhile.

  The moment you either grab a Dozer, destroy a building with a crane, or 
  attack the workers, a three minute timer will begin. This is how long you 
  have to destroy the buildings before the cops are alerted. Some of the 
  buildings have explosive barrels that must be avoided otherwise you will 
  end up destroying the Dozer and yourself with it.

  According to Tom Fang you can also use Remote Explosives on the buildings. 
  However, some of them may take two Remote Grenades to destroy.

  After destroying the six portable buildings, you will see a cutscene. In it 
  you will see the Foreman getting out of a Porta-Potty and looking to see 
  what the racket is about. When he sees the destruction you have caused, he 
  goes and hides in the Porta-Potty.

  Now take your Dozer and push the Porta-Potty (with the Foreman inside) into 
  the large hole. Once that is done, move away from the red circle and get 
  out. Enter the nearby Cement Truck and back up to the large hole (and into 
  the red circle) to bury the Foreman and complete the mission.

0=======0
| Reward \
0=========0

  Nothing. You will also get a call from Jethro. Apparently everybody thinks 
  that you need to improve your driving skills and this opens up.....

 /=========================================================================\
0===========================================================================0
| C.II.6. "Back To School" (Turning Tricks Driving School)                  |
0===========================================================================0
 \=========================================================================/

After "Deconstruction" (Carl Johnson), you'll see three red "S" symbols on
the map. There's one in Tierra Robada (Boat School) and one in Las Venturas
(Bike School).

The last one is in San Fierro and that is the Driving School (it is south of
the Doherty Safehouse). Enter into the building and you'll end up in a
waiting room.

You'll see a woman with a blue arrow above her. She is Michelle and she can
become your Girlfriend if you want. Near the desk is a Mechanic. He will tell
you about the Driving School.

In order to pass the Driving School you will need to pass twelve tests and
they can be picked up at the nearby VCR. You will need to pass one test
before moving onto the next. You will need to have an Overall Score of 70% in
order to pass.

There are three things that determine your Overall Score:

>>Final Heading - Your car has to point due south or due north. The 
  straighter your car, the higher the score.

>>Final Position - The closer your car gets to where it is supposed to stop, 
  the higher your score.

>>Damage Penalty - If you damage the car or run over a cone, this will 
  subtract points from your Overall Score.

When you pass a test, you'll earn either a Bronze, Silver, or Gold
certificate. At 70% (the minimum), you'll earn a Bronze. At 90%, you'll earn
a Silver. And at 100% (a perfect score), you'll earn a Gold.

To complete the Driving School (and have it count toward 100% Completion),
you'll need to get a Bronze in all twelve tests. You DO NOT need to get all
Golds for 100% Completion. Just get a passing grade in the twelve tests. You
will also get an increase in Driving Skill by completing the Driving School.

However, there are bonuses for getting all Silvers and all Golds. You will
earn extra cars that will spawn in the Driving School parking lot:

>>All Bronzes - Super GT.
>>All Silvers - Bullet.
>>All Golds - Hotknife.

The best thing to do after passing a test is to get out of the school, save
at the Doherty Safehouse, then go back and do the next test. This will save
you some headaches in case something bad happens while in the Driving School.

Here are the twelve tests:

The 360
*******
  You need to do one complete revolution and stop (and it must be done within 
  a ten second time limit. Very easy to pass and get a Gold in.

The 180
*******
  You need to go up the track, do a 180 through some cones, and return to 
  where you started in under ten seconds.

Whip And Terminate
******************
  You need to go along an L-shaped course and stop in the assigned area in 
  under five seconds. You are also given a choice of either a Clockwise or 
  Counterclockwise direction.

Pop And Control
***************
  Now things start to get a little more challenging. You need to go along a 
  crooked course and stop in the assigned area in under five seconds. 
  However, at the beginning of the course is a spike strip and you will have 
  to go through the course with your tires blown.

Burn And Lap
************
  You have to do five laps around an oval course in under 40 seconds. You are 
  also given a choice of either a Clockwise or Counterclockwise direction. 
  This isn't too hard to pass but if you want Gold you will have to get your 
  time under 36 seconds.

Cone Coil
*********
  You have to weave through some cones, do a 180, swerve back through them, 
  and stop where you started in under ten seconds. You are also given a 
  choice of either a Clockwise or Counterclockwise direction. Keep your 
  movements small while swerving otherwise you'll swing wildly and lose time.

The '90'
********
  You have to stop your car using a powerslide (and going 90 degrees) so you 
  end up between, and perfectly aligned, between two parked cars. You also 
  have a five second time limit.

Wheelie Weave
*************
  This is probably the hardest test to pass let alone Gold in. You have to 
  get your car on two wheels and stop in the assigned area. The car is very 
  hard to control on two wheels and you have to get the car back on four 
  wheels when at the assigned area. You'll end up failing time and time 
  again because you'll end up on four wheels long before you can get to the 
  red circle. Perseverance is what will get you through this one.

Spin And Go
***********
  You have to go backwards through the first half of the course then spin 
  around 180 degrees and go forward so you can stop in the assigned area in 
  under five seconds. You are also given a choice of either a Clockwise or 
  Counterclockwise direction. This is made more challenging on the Xbox 
  version because of the controls. You need to Look Behind to see what you 
  are doing and that is made more difficult on the Xbox version.

P.I.T. Maneuver
***************
  You have to go up alongside the rear of another car and cause him to spin 
  out with minimal or no damage. The closer to the other car you are, the 
  better your score.

Alley Oop
*********
  You need to do a barrel roll over some cars and land on all four wheels. 
  When you manage to land perfectly, brake gently to slow the car down some 
  so you can straighten it out then stop. This will increase your chances of 
  passing the test and possibly getting a Gold.

City Slicking
*************
  This final test involves driving to a point near Pier 69 and heading back 
  to the Driving School in under two minutes with minimal damage. This is 
  made more challenging because the car you are given handles like shit and 
  will spin out at the slightest provocation. Worse, you can't come to a 
  complete stop otherwise the test will end.

  The best course is this. Go north up the street that runs past Cranberry 
  Station and the Xoomer Garage. When you see the large white buildings going 
  into Downtown and it opens up to your right a bit, cut across and go north 
  along the street parallel to the one you were just on. This will lead you 
  to the checkpoint. As you get near the checkpoint, you'll need to carefully 
  go down the curved street that is in front of the entrance for the parking 
  garage to Pier 69.

  Once you get the checkpoint, go south along the wide street, past the 
  Easter Basin Naval Station and Xoomer Gas Station, and turn right at the 
  signal light south of Shady / Solarin Industries. This will lead you back 
  to the Driving School. To get a Gold here you must do this with no damage 
  in under 1:40. Good luck!

 /SLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLS\
0LSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSL0
| C.II.7. Loco Syndicate                                                    |
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 \SLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLS/

At the Xoomer Garage you'll notice a dragonlike symbol. This will begin a
group of missions concerning the Loco Syndicate. This is the group
responsible for supplying Big Smoke with the crack that he is distributing in
Los Santos. Carl and Cesar are teaming up with Woozie and his clan in trying
to get rid of the Loco Syndicate.

 /SLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLS\
0LSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSL0
| LS1. "Photo Opportunity" (Loco Syndicate)                                 |
0LSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSL0
 \SLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLS/

0=========0
| Overview \
0===========0

  CJ gets a call from Cesar who is following on a tip from his cousin 
  concerning a Balla car going to San Fierro to get drugs to take back to Los 
  Santos. Cesar has been following them since the Mulholland Intersection. CJ 
  wants to find out who's been supplying the Ballas and goes to meet 
  Cesar.....

0========0
| Weapons \
0==========0

  None.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Get any car and meet Cesar who is waiting at FleischBerg Beers near 
  Blueberry. Get into his car and then drive to Angel Pine where these guys 
  are to meet.

  When you get there, stop at the Lovin' A Loan building and climb onto the 
  roof. Go to the pink circle.

  Here, you will be given a Camera. You need to zoom in, using the L2 and R2 
  buttons (PS2) or Y and X buttons (Xbox) in conjunction with the Target 
  button, and take pictures of the people involved using the Attack button. 
  You must get their faces in order to succeed.

  You will be facing the Cluckin' Bell. The first car will appear in the 
  parking lot to the left. Ryder will exit this car and head into the 
  restaurant. Take his picture.

  Another car will come up after that and park next to Ryder's car. A guy by 
  the name of T-Bone Mendez will get out. Take his picture.

  Turn to the right. Another car will come and park in the street. An unnamed 
  person will get out and head for the Cluckin' Bell. Take his picture.

  Another car will come and park next to the last one. Another unnamed person 
  will get out of the car but he appears to be a pimp. Take his picture.

  After taking the picture of the pimp the two of you will leave the rooftop 
  and go to a nearby gas station. Here you will split up and you will need to 
  get back to San Fierro on your own.

  After this the mission will end successfully.

0=======0
| Reward \
0=========0

  Respect Gained.

 /SLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLS\
0LSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSL0
| LS2. "Jizzy" (Loco Syndicate)                                             |
0LSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSL0
 \SLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLS/

0=========0
| Overview \
0===========0

  With a little help from Woozie, Carl identifies the three men they got 
  pictures of at Angel Pine. The pimp is Jizzy B. and he owns the Pleasure 
  Domes under the Gant Bridge. Jizzy helps set up the deals and serves as a 
  kind of middleman. Carl decides to use this to his advantage.....

0========0
| Weapons \
0==========0

  SMG, Heat-Seeking Rocket Launcher (optional).

0==========0
| Prep Work \
0============0

  Go to Easter Bay Airport and pick up the Heat-Seeking Rocket Launcher Icon 
  (optional).

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Go to the Pleasure Domes under the Gant Bridge. Once there Carl will 
  introduce himself as a new guy looking for work. Once he impresses Jizzy, 
  Jizzy will tell CJ that he needs to find out who has been killing his 
  girls. CJ is more than happy to oblige.

  As CJ is leaving Jizzy wants him to drop off one of his girls at the hotel 
  Downtown. He is also giving you the use of his Broadway.

  Take the girl to the hotel and drop her off. Afterwards CJ will be told to 
  get rid of a rival in Hashbury. You have two minutes to go over there and 
  kill him. Get over there, get out of the car, and kill this rival. 
  Afterwards Jizzy will tell CJ to go over to Foster Valley and find out 
  who's been killing his girls.

  You will now see a health bar with the word "HO" next to it. You need to 
  get over to Foster Valley and save her as quickly as possible. Once under 
  the freeway bridge take out both punters who are attacking the girls. After 
  that CJ will call Jizzy.

  But Jizzy is upset. Seems that the girl CJ dropped off Downtown wants to 
  leave prostitution and be with her sugar daddy. Jizzy wants CJ to go up 
  there and make an example of them. As you approach the blip try to approach 
  it from the west. When CJ gets to the hotel he sees the girl getting into a 
  limo with a preacher. In addition there is another vehicle providing 
  protection for the limo.

  Now you need to take out the limo and his protection. You can chase and 
  drive-by them but the Broadway is not a good vehicle to do this. You can do 
  it but there are better ways to handle this.

  If you approached the blip from the west, turn left at the next 
  intersection. Then turn right and stop at the southeast corner of the Big 
  Pointy Building. Get out and look south. The limo should be turning your 
  way. Arm the Heat-Seeking Rocket Launcher and lock in on the limo. When 
  locked in, launch a couple of rockets to take out the limo. After that, the 
  other vehicle stops and the occupants come out to confront you. Kill them 
  to complete the task.

  After that CJ will call Jizzy. Jizzy will be pleased with your work. 
  However, the Pimpmobile will be posted on an APB and Carl can keep the car 
  as long as he keeps it away from Jizzy and the club. After the call the 
  mission will successfully end.

0=======0
| Reward \
0=========0

  $3,000 plus Respect Gained. You also have a 2-Star Wanted Rating you need 
  to get rid of before proceeding to the next mission.

  In addition, a "W" symbol appears in Chinatown. This is where you pick up 
  Woozie's set of missions but for now I will continue with the Loco 
  Syndicate.

 /SLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLS\
0LSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSL0
| LS3. "T-Bone Mendez" (Loco Syndicate)                                     |
0LSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSL0
 \SLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLS/

0=========0
| Overview \
0===========0

  After Carl is introduced to T-Bone Mendez by Jizzy they have to go out and 
  rescue an ambushed shipment.....

0========0
| Weapons \
0==========0

  SMG, Sniper Rifle.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  Got some new information from Skipp Kennedy.

0=========0
| The Plan \
0===========0

  You need to go over to the Pleasure Domes to pick up this mission.

  After the introduction Carl needs to go to where the ambushed van is at. It 
  is under the bridge not far from the Pay N' Spray.

  Once you get there you will be placed on a FCR-900 and you have to chase 
  the four ambushers.

  However, according to Skipp Kennedy, there is a slightly different way you 
  can do this. Go on top of the hill north of the Pay N' Spray (this is also 
  over the small tunnel beneath you). You can see the ambushed van and most 
  of the ambushers. Use your Sniper Rifle and kill one of the ambushers. You 
  will automatically be transported and placed onto an FCR-900. The remaining 
  three bikers will speed off. Turn around and grab the package of the biker 
  you killed with your Sniper Rifle. This method reduces the number of bikers 
  you will need to chase around San Fierro.

  You need to chase one of the bikers, get up close behind him, and press 
  Attack to snatch it from his bike. However, he will then try to follow you 
  and shoot you. But, if you try to destroy the bike, you run the risk of 
  destroying the package and end up with a mission failure.

  After getting the packages from all four bikers, take them to the Pleasure 
  Domes. Once you get there, the mission will end successfully.

  It should be noted that the FCR-900 you use is on one of the Import / 
  Export Car Lists (done later in the game). After the mission go and save it 
  in one your of your garages so you can use it later (info courtesy of Phil 
  Carter).

0=======0
| Reward \
0=========0

  $5,000 plus Respect Gained.

 /SLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLS\
0LSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSL0
| LS4. "Mike Toreno" (Loco Syndicate)                                       |
0LSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSL0
 \SLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLS/

0=========0
| Overview \
0===========0

  After Carl gets back to Jizzy and T-Bone, T-Bone gets a call from their 
  partner Mike. Mike is inside a another van that has been ambushed and now 
  needs to be rescued.....

0========0
| Weapons \
0==========0

  SMG, Shotgun.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  You need to go over to the Pleasure Domes to pick up this mission.
  
  After the cutscene you have five and a half minutes to find Mike. Mike can 
  hear seagulls and heavy machinery. So go over to the building site in 
  Doherty.

  After getting near the building site Mike will hear a truck reversing. Carl 
  thinks that he is over at a freight depot. Now go to the docks at Easter 
  Basin.

  As Carl gets to the docks Mike reports gunfire and that these thugs may 
  have shot their way through a security gate. The only place that has one is 
  at the Easter Bay Airport. Go to the airport.

  Once on the airport grounds T-Bone activates a tag. After the last mission 
  the Loco Syndicate decided to put tracers in the drugs to find out who has 
  been stealing them. But something has happened and now they need to use the 
  tags to find Mike. You will notice a Signal line below your Health line. T
  The closer you are to Mike, the more the line will fill up. It should be 
  noted that Mike's position will change randomly with each attempt.

  Once you find the van that Mike has been hiding in, you will need to chase 
  the van. You can't shoot it because if you destroy it you will fail the 
  mission. Deal with the two motorcycles. Eventually the van will stop and 
  their occupants will exit and confront you. Get out and kill all of the 
  nearby goons with any weapon (excluding explosive) you choose.

  After that, you will get a hostile introduction to Mike. Mike needs to 
  destroy the van before the cops arrive. Now destroy the van with any weapon 
  (Shotgun works well here) and get into the nearby car. Go over to the blip 
  outside the airport.

  Once there you will be hit with a 3-Star Wanted Rating. Go over to the Pay 
  N' Spray to get rid of it. After that, head back to the Pleasure Domes.

  Once you get there, the mission will end successfully.

0=======0
| Reward \
0=========0

  $7,000 plus Respect Gained.

 /SLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLS\
0LSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSL0
| LS5. "Outrider" (Loco Syndicate)                                          |
0LSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSL0
 \SLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLS/

0=========0
| Overview \
0===========0

  Jizzy gives CJ a call and tells him that his business associates need a 
  little assistance. So he wants CJ to help out.....

0========0
| Weapons \
0==========0

  Rocket Launcher, Sniper Rifle.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Go on over to the Xoomer Gas Station in Easter Basin where T-Bone will be 
  waiting in a sedan. After being interrogated by T-Bone, CJ has to drive the 
  car to meet a shipment.

  When you get to the shipment, you will see a Sanchez and a Rocket Launcher. 
  You need to get ahead of the van and clear a path for it to get to the 
  factory.

  Get on the Sanchez and quickly get up to the first roadblock. Use the 
  Rocket Launcher to get rid of the cars and use the Sniper Rifle on the 
  survivors.

  The second roadblock is near the construction site. Do the same thing on 
  this roadblock but you may want to aim at the ruined building on the left 
  with the Rocket Launcher so you can get the gunmen hidden in the upper part 
  of the ruined building.

  The third roadblock is at the southwest corner of the construction site. 
  Rocket the cars and snipe the survivors.

  The last roadblock is a couple of blocks south of the third roadblock. Once 
  this has been destroyed, you need to escort the van to the factory which is 
  next door to the Driving School.

  Once the van has been safely escorted to the factory, the mission will be 
  successfully completed.

0=======0
| Reward \
0=========0

  $9,000 plus Respect Gained. You will also be hit with a 3-Star Wanted 
  Rating so you need to get rid of that before going onto the next mission 
  which will reunite you with.....

 /CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC\
0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
| CH4. "Snail Trail" (C.R.A.S.H.)                                           |
0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
 \CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC/

0=========0
| Overview \
0===========0

  Tenpenny and Pulaski pay CJ a visit at the Xoomer Garage. They want him to 
  kill a snooping reporter and the snitch that is supplying him with 
  information.....

0========0
| Weapons \
0==========0

  Sniper Rifle.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Go get the Sniper Rifle that Tenpenny has hid in the nearby construction 
  site. After acquiring the Sniper Rifle, you need to make your way to 
  Cranberry Station where the reporter is about to get on the train. When you 
  get close enough, the train will depart for Market Station in Los Santos 
  and you have to follow it.

  You can get a car, or the nearby Sanchez, and speed your way to the station 
  or, if you have your pilot's license, go to the airport and use a Maverick. 
  You can't use the airport terminal (to get a ticket to jet to Los Santos) - 
  it won't let you in. You also can't use cars in garages either - they won't 
  open.

  Once you get to Los Santos, you need to get to Market Station. If you used 
  the chopper, you need to get a car. Once the reporter arrives at the 
  station, he will head up to street level and get a cab. You will also 
  notice a Spook-O-Meter beneath your health line. If you stay too close for 
  too long, the reporter will abandon the interview and you will fail the 
  mission.

  The cab will take different paths on each attempt. But it will go to the 
  same place - the Santa Maria Beach Pier. The reporter will meet the snitch 
  at the end of the pier. Keep your distance and kill them both with the 
  Sniper Rifle. If one of them manages to get out of range, chase him down 
  and kill him with any other weapon. He can't really get away because he's 
  on the pier.

  Once both of them are dead, the mission will end successfully.

  If you thought about using the taxi trick used in the mission "Cutting The 
  Grass" (Salvatore Leone) in "Grand Theft Auto 3" (where you can get a taxi 
  and drive the snitch yourself to Portland Harbor), forget it. It won't work 
  here.

  If you also thought of going to the Santa Maria Pier ahead of the Taxi, 
  forget that too. You will fail the mission.

0=======0
| Reward \
0=========0

  Nothing.

 /SLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLS\
0LSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSL0
| LS6. "Ice Cold Killa" (Loco Syndicate)                                    |
0LSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSL0
 \SLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLS/

0=========0
| Overview \
0===========0

  CJ needs to get the phone from Jizzy after he makes the call then ambush 
  the meet and take down the Balla pushers. Cesar gives CJ the use of his 
  Silenced Pistol to help in the mission.....

0========0
| Weapons \
0==========0

  SMG, Silenced Pistol.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  I had three people (Angela, Phil Carter, and Steven Eng) tell me that you 
  can shoot out the tires of the Pimpmobile before you enter the Pleasure 
  Domes. This would make the mission much easier since it is impossible for 
  him to get away. However, I did a couple of tweaks with interesting 
  results.....

0=========0
| The Plan \
0===========0

  This mission can only be picked up between 20:00 and 6:00.

  To start go over to the Pleasure Domes. When you get there there will be a 
  couple of guards by the door and a red circle. When you enter the red 
  circle you will not be able to enter but will be instructed to go up the 
  nearby scaffolding and enter through the skylight. To limit any 
  interference run over the guards before entering the red circle.

  Before going up the scaffolding shoot out all four tires on the nearby 
  Pimpmobile. But you should also move the Pimpmobile so that the front of 
  the car is up against the right side of the nearby limo.

  After that go up the scaffolding so you can jump down to the skylight and 
  enter the Domes. Now make your way down to the bar area. Once there, a 
  cutscene will play showing CJ confronting Jizzy. Jizzy will then run for 
  his life.

  Use any weapon to clear the club of guards before exiting the club to chase 
  Jizzy.

  When Jizzy leaves the club and enters the Pimpmobile he will try to drive 
  forward but the limo is in the way. With the tires shot out he won't be 
  able to back up very fast so run over to the Pimpmobile and jack him from 
  the vehicle. Go into drive-by mode and shoot him until he dies.

  Another option is to just blow up the Pimpmobile outright. When Jizzy 
  leaves the club there will be a Pizzaboy from Well Stacked Pizza sitting 
  where the Pimpmobile was. Jizzy will knock the rider off then drive away.

  The Pizzaboy is slower than the Pimpmobile plus he is the only one on it. 
  With the Pimpmobile there is also a guard who comes along and shoots back 
  at you.

  Enter into a nearby car in the parking lot and go after Jizzy. You can 
  knock Jizzy off of the Pizzaboy and run him over to kill him. If you can't 
  run him over then go and jack the Pizzaboy. He won't try to get any other 
  vehicle so you can either run him over with the Pizzaboy or shoot him 
  from it.

  Regardless of method, collect the phone Jizzy drops when he dies to 
  successfully complete the mission.

0=======0
| Reward \
0=========0

  $12,000 plus Respect Gained.

 /SLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLS\
0LSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSL0
| LS7. "Pier 69" (Loco Syndicate)                                           |
0LSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSL0
 \SLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLS/

0=========0
| Overview \
0===========0

  Now it's time to ambush the Ballas and put an end to their operation.....

0========0
| Weapons \
0==========0

  Sniper Rifle, SMG.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  Pier 69 is based on San Francisco's Pier 39 which is on the Embarcadero. 
  How do I know this? That's because I used to work there at the Namco 
  CyberStation Arcade which was at the front of the pier (1991-1993). 
  Rockstar did a good job in recreating the tourist attraction except that 
  they did not put in an arcade where you can play the arcade mini-games 
  within San Andreas. What's up with that?.

0=========0
| The Plan \
0===========0

  Go to the red circle across the street from Pier 69 to pick up this 
  mission. When you enter the red circle, Cesar will yell at you from the top 
  of the building. Go up the stairs in the back to get up and meet him.

  When you get there, Cesar will get a call from Woozie's men who are waiting 
  near the entrance. Then they go and head up to the roof. But they are 
  ambushed by T-Bone's security who got there early. Use your Sniper Rifle to 
  pick off the six security guards before they can kill all of the Triad men. 
  If the Triads are killed, you fail the mission.

  After killing off T-Bone's security, T-Bone will drive up. So will Ryder 
  and some Ballas. They meet up at the end of the pier but Toreno is nowhere 
  to be seen. Then Torino comes in on a helicopter. But he sees the bodies on 
  the rooftop and the meet is off. The Ballas throw Smoke Grenades and now CJ 
  and Cesar need to kill T-Bone quickly.

  After the cutscene, switch to your SMG. Then run down to Pier 69. Run along 
  the right side of the pier (avoiding the gunmen in the middle of the pier), 
  go to the end of the pier, run right up to T-Bone, and kill him your SMG. 
  If you do this quickly enough, he won't be able to hurt you. Don't worry 
  about Cesar, he'll catch up.

  After killing T-Bone, Ryder will jump off the pier and try to swim away. 
  The game prompts you to jump in after him. But all you need to do is go up 
  to the railing, switch to your Sniper Rifle, and kill Ryder long before he 
  can get to the nearby boats to successfully end the mission.

  Note: If you have any Rocket Launcher ammo left over from "Outrider" (Loco 
  Syndicate) you can also blow up the boats and Ryder.

0=======0
| Reward \
0=========0

  $15,000 plus Respect Gained. In addition, you can now buy Sniper Rifles at 
  all Ammu-Nations.

 /SLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLS\
0LSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSL0
| LS8. "Toreno's Last Flight" (Loco Syndicate)                              |
0LSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSL0
 \SLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLS/

0=========0
| Overview \
0===========0

  Woozie gives CJ information concerning Toreno. Toreno is at a helipad 
  Downtown loading boxes up onto a helicopter and preparing to cut out. CJ 
  decides to investigate.....

0========0
| Weapons \
0==========0

  Heat-Seeking Rocket Launcher.

0==========0
| Prep Work \
0============0

  Get some Heat-Seeking Rocket Launchers from the Easter Bay Airport grounds 
  before the mission.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  The helipad is at the San Fierro Police Station in Downtown. It will have 
  two gunmen on the pad, two near the stairs, and two roaming nearby outside 
  the compound. One of the two gunmen on the pad will have a Rocket Launcher.

  The best way to do this is to go up the road that goes by the Easter Basin 
  Naval Station and enter the parking lot for the San Fierro Police Station. 
  Get out near the base of the hill.

  As you approach the blue van you may hear a couple of explosions. The 
  gunman on the helipad with the Rocket Launcher is firing at you but can't 
  hit you. He will simply fire into the helipad.

  Switch to your Heat-Seeking Rocket Launcher and, while ignoring the nearby 
  gunmen, climb up the stairs.

  When you get near the top, you will see the helicopter take off. After the 
  cutscene, immediately lock-on to the helicopter. When the reticle turns 
  from green to red, fire off as many missiles as you can. You should be able 
  to launch enough missiles to follow and destroy the helicopter to 
  successfully complete the mission.

0=======0
| Reward \
0=========0

  $18,000 plus Respect Gained. There is still one more mission for the Loco 
  Syndicate but you can't get to it until you deal with.....

 /WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW\
0WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW0
| C.II.8. Wu Zi Mu                                                          |
0WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW0
 \WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW/

This calm, cool Asian gentleman is the leader of the Mountain Cloud Boys
Triad clan. He has rapidly become good friends with CJ and has provided him
with help and opportunities here in San Fierro. He has his own line of
missions that you need to do in order to proceed further in the story.

His missions can be picked up at his apartment in Chinatown not far from the
Chinatown Safehouse.

 /WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW\
0WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW0
| W1. "Mountain Cloud Boys" (Wu Zi Mu)                                      |
0WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW0
 \WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW/

0=========0
| Overview \
0===========0

  Woozie wants to show CJ how the Triads handle business amongst 
  themselves.....

0========0
| Weapons \
0==========0

  SMG.

0==========0
| Prep Work \
0============0

  Get a car and take it with you to Woozie's place.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  As you drive to the Blood Feather Triad storehouse on the opposite side of 
  the block, Woozie will tell CJ about some troublesome Vietnamese gangs that 
  have been making him nervous.

  When you get there, follow Woozie into the alleyway. Eventually you will 
  come to a gate. The Blood Feather Triad has been wiped out. Except for one 
  member who hid and was able to tell Woozie who did it - a Vietnamese 
  gang.....and then the gang comes back to finish the job.

  Now you have to shoot your way out and protect Woozie at the same time. Use 
  your SMG and kill all of the gunmen who came through the gate. There will 
  be some more that will come in on motorcycles just as you exit the gate. 
  Kill them and proceed around the corner.

  Now there will be a bunch more gunmen including a sniper. Rapidly target 
  and kill them all. Then get into a nearby car that some of the gunmen you 
  killed came in with. As you back out of the alley, you will be chased by a 
  couple of cars.

  However, you need to let Woozie destroy the cars. So let the cars come 
  close behind you so he can shoot them up and destroy them. When he destroys 
  both cars, take him back to his place to successfully end the mission.

0=======0
| Reward \
0=========0

  $5,000 plus Respect Gained.

 /WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW\
0WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW0
| W2. "Ran Fa Li" (Wu Zi Mu)                                                |
0WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW0
 \WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW/

0=========0
| Overview \
0===========0

  Woozie introduces CJ to Ran Fa Li, the head of the Red Gecko Tong. He also 
  informs CJ that the gang responsible for the attack on the Blood Feather 
  Triad was a Vietnamese gang known as the Da Nang Boys. Ran Fa Li needs a 
  package retrieved from the airport and Woozie recommends CJ for the 
  job.....

0========0
| Weapons \
0==========0

  SMG.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  Found a way to simplify this mission.

0=========0
| The Plan \
0===========0

  The package is in a car that is parked in the Easter Bay Airport parking 
  garage. Go to and get in the car.

  When you get in the car, the Da Nang Boys spring an ambush and cover the 
  exits. You need to get the car to a pier west of Pier 69 in Esplanade 
  North. A Damage Meter will also appear under the Health Line.

  Go straight and turn left to enter Lot E. When another truck cuts you off 
  turn left so you can go back to the main path then turn right to exit the 
  parking garage.

  Turn left, or right, and either run over the guy in the middle of the road 
  or make him move out of the way. Next is a roadblock with a truck and a 
  couple of gunmen. You can either go right or left of the truck and run over 
  the gunman.

  As you near the airport entrance you will be ambushed by a couple of 
  motorcycles. The thing to do is, as you get up onto the road bridge that 
  connects the airport with San Fierro, go on the sidewalk on the right side 
  of the street (be careful not to run anybody over) as close to the water as 
  possible and stop right at the signal light. When the two motorcycles 
  approach, because of where you are positioned, at least one of them will go 
  behind you, go off the bridge, and end up in the water. If the other one 
  doesn't do the same he may stop in front of you and shoot the car. Just 
  back up. Because he is facing the edge of the bridge when he moves forward 
  he will go off the edge and into the water.

  After taking care of the motorcycles hang the first right to go north along 
  the street that goes past the Easter Basin Naval Station and Pier 69 to go 
  almost uncontested (save for one car that tries to intercept you at Pier 69 
  - stay on the left side of your side of the street so he can't hit you) to 
  the dropoff point.

  Once at the red circle the mission will end successfully.

0=======0
| Reward \
0=========0

  $6,000 plus Respect Gained.

 /WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW\
0WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW0
| W3. "Lure" (Wu Zi Mu)                                                     |
0WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW0
 \WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW/

0=========0
| Overview \
0===========0

  The Da Nang Boys have followed Ran Fa Li to Woozie's apartment. If he 
  leaves, they will attempt to kill him. CJ offers to serve as a decoy to 
  help deal with the Da Nang Boys.....

0========0
| Weapons \
0==========0

  SMG.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Get into the Decoy Car and drive over to the sawmill in Angel Pine. You 
  cannot leave the car for any reason or you will fail the mission.

  When you get to the sawmill, you will be attacked by the Da Nang Boys who 
  will come, in pairs, on motorcycles. You have to go along a checkpoint 
  course and lure them along. You cannot let them do too much damage to the 
  car or let them look at you for too long or they will know you are a decoy 
  and you will fail the mission.

  To reduce the amount of damage they can do, stop the car and let them get 
  up alongside you. Then quickly kill them in drive-by mode, both right and 
  left sides. Then proceed along the path until another group comes along to 
  attack you then repeat the process.

  Eventually the path will end at the Whetstone 24-7. When you get here in 
  one piece, you will successfully complete the mission.

  If you fail the mission during the checkpoint course you can use the Trip 
  Skip feature when you redo the mission.

  In addition, the Rancher is also one of the cars on the Import / Export Car 
  Lists (done later). You can save the Rancher for that use in any garage if 
  you want.

0=======0
| Reward \
0=========0

  $8,000 plus Respect Gained. In addition, the AK47 can now be bought at all 
  Ammu-Nations.

 /WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW\
0WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW0
| W4. "Amphibious Assault" (Wu Zi Mu)                                       |
0WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW0
 \WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW/

0=========0
| Overview \
0===========0

  Woozie convinces CJ to swim out to a boat to plant a bug.....

0========0
| Weapons \
0==========0

  Heat-Seeking Rocket Launcher, Silenced Pistol.

0==========0
| Prep Work \
0============0

  Get some Heat-Seeking Rocket Launcher ammo from the Easter Bay Airport 
  prior to starting this mission.

0======0
| Notes \
0========0

  Made some tweaks to my strategy.

0=========0
| The Plan \
0===========0

  You need to get to the blip which is east of Pier 69 in Esplanade North. 
  From there you jump into the water, swim out of the rock formation, and 
  into open water. When you swim out of the rock formation, swim south and 
  toward the small platform. Stay under the surface for as long as possible.

  When you surface, a cutscene will play informing you of the Da Nang patrol 
  boats. If they see you in the water, they will shoot you.

  Once you get to the small platform, get up and switch to your Heat-Seeking 
  Rocket Launcher. There are two boats here you can target. Aim at one of the 
  boats ahead of you and fire when the reticle turns red. Do the same to the 
  other boat. After destroying both boats swim to the small island.

  When you get onto the island go to the northeast part of the island and 
  actually go into the water up to your waist. Aim toward the east part of 
  the ship and you should be able to lock onto the boat sitting there. 
  Destroy him when the reticle turns red. Go back onto the island and aim 
  north. You should be able to lock onto the boat on the west side of the 
  ship. Fire at the boat when the reticle turns red.

  A side benefit is that the explosions will knock out the searchlights on 
  the ship. But with all of the boats destroyed it doesn't matter since you 
  will not get any interference when you swim to the ship.

  Swim toward the landing platform on the north side of the ship and head up 
  to the deck. Kill all of the guards you encounter with your Silenced Pistol 
  as you head to the back of the ship. You don't have to sneak around because 
  all these goons have Knives so they are of little threat to you.

  When you get to the back of the ship, head down to the next level through a 
  door. Get into the red circle to plant the bug.

  Get back outside, head back toward where you came up on the deck, and jump 
  into the water. Then swim to the red circle and successfully end the 
  mission.

0=======0
| Reward \
0=========0

  $11,000 plus Respect Gained.

 /WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW\
0WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW0
| W5. "The Da Nang Thang" (Wu Zi Mu)                                        |
0WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW0
 \WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW/

0=========0
| Overview \
0===========0

  The Da Nang Boys are arriving on a container ship and CJ decides to tag 
  along for a flyby of the ship.....

0========0
| Weapons \
0==========0

  Silenced Pistol, SMG, Heat-Seeking Rocket Launcher.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  Got some new info from a couple of readers and tried out something I was 
  inspired to do after reading something on the message boards.

0=========0
| The Plan \
0===========0

  As you fly to the container ship you are given control of a MiniGun. When 
  you get to the ship you are attacked by armed guards. Use the MiniGun to 
  kill as many of them as possible. Unfortunately, the helicopter is shot 
  down by missiles fired from one of the gunmen (you can shoot at him but 
  can't kill him).

  When you land in the water, you lose all of your weapons but are given a 
  knife. The level designers wanted you to go on the ship and sneak your way 
  around using the Knife to kill any guards you encounter.

  Screw that.

  I swam out of the water and back into San Fierro. Then I jacked a nearby 
  car and went to the Ammu-Nation in Ocean Flats to rebuild my arsenal 
  especially my Silenced Pistol and SMG ammo. I also went to the nearby 
  Cluckin' Bell and regained my lost health. Then I went back to Easter Bay 
  Airport to pick up some Heat-Seeking Rocket Launchers.

  It should be pointed out that at this point of the mission there is another 
  variant of the RTF-Exploit that will allow you to explore unwelcome and 
  military areas without Wanted Ratings. If you still do not have the 
  Photo-Op, Oysters, and the Patriot from the Easter Basin Naval Station this 
  is the time to get them. One little difference I have noted: nobody says 
  anything or scream when you run them over. Thanks to David Sears and Dr. 
  Simon Chan for informing me of this exploit.

  After getting what I needed I went back into the water and swam to the 
  ship.

  When you go onto the deck, crouch and use the Silenced Pistol to take out 
  all of the guards you see. Proceed carefully and look around each corner. 
  Jump around the corner and quickly kill any guards you encounter before 
  they can make enough noise to alert others. Along the way you will find 
  Tec9 ammo and a Health Icon in various nooks.

  Soon you will find a way into the interior of the ship. After the cutscene, 
  you will be attacked by guards. You can switch to your SMG and kill them 
  rapidly. I should also note that there is Body Armor and a Tec9 hidden in a 
  corner behind a couple of container crates near where you drop in at.

  You will find four guards when you get to the first turn going right. Kill 
  them and continue. After going past the second turn, you will encounter a 
  Grenade throwing guard. Run up to him so you can avoid the blast. Then kill 
  him.

  You will then be prompted to open the container crate containing the 
  prisoners. After opening the crate, you will be told to go back up and 
  onto the bridge. You need to kill everybody on the bridge including the 
  leader (Snakehead).

  Go back the way you came and climb up onto the deck. You will also notice 
  that a third of your health has been removed for some reason. When you get 
  back up to the deck switch to your Heat-Seeking Rocket Launcher and aim at 
  the bridge. Launch a rocket and you will kill Snakehead without ever 
  needing to enter the bridge area (somebody posted a topic where a plane 
  crashed into the bridge that killed everybody and that is what inspired me 
  to try this tactic out).

  After killing Snakehead, you will be prompted to go to the freed prisoners 
  who are waiting for you below deck. When you get back to them you will 
  successfully complete the mission.

0=======0
| Reward \
0=========0

  $15,000 plus Respect Gained. This will also end Woozie's line of 
  missions.....for now. This will open up the last of the Loco Syndicate 
  missions which is.....

 /SLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLS\
0LSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSL0
| LS9. "Ya Ka-Boom-Boom" (Loco Syndicate)                                   |
0LSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSL0
 \SLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLS/

0=========0
| Overview \
0===========0

  Woozie informs CJ that the Syndicate still has a crack factory in 
  operation. If he takes it out he will put them out of business for 
  good.....

0========0
| Weapons \
0==========0

  SMG.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  When you start you'll get a call from one of Woozie's men. They are rigging 
  a car with explosives so you can take out the factory. Go on over to the 
  garage in Downtown to get the car.

  Now drive over to the Crack Lab which is next door to the Driving School in 
  Doherty. When you get there, you will see a couple of guards. Kill them to 
  get the gate to open. When the gate opens, drive in a little bit, get out, 
  and kill the nearby guards. This will reduce damage to the car. You may 
  want to stay out of the car and go into the main building so you remove 
  potential interference.

  When you get back in the car, drive over to the main building. When you get 
  inside, you have to drive through the building and park the car in the red 
  circle. Arm the bomb.

  Now you have 40 seconds to get out of the building. But there will be 
  additional gunmen to deal with. Quickly kill the gunmen with your SMG as 
  you proceed through the factory. When you get to a door, the bomb will 
  explode and the factory will be destroyed.

  Now you have to get out of the main gates on foot. As you make your way 
  there, you'll encounter two groups of three gunmen each. The first group 
  will be at the first set of container crates. The second group will be at 
  the next set of container crates. Kill them and continue.

  When you get to the gates, a car will drive up. Kill the two occupants when 
  they come out. When you get near the car, the gate will close. Now you are 
  prompted to use the car and jump out of the facility.

  Before getting in the car, run toward the ramp and kill all of the gunmen 
  you encounter so you can clear a path to the ramp. Then get back to the car 
  and drive to the main building. Turn around and drive up the ramp. You 
  should land on the container crates and bounce into the street. Once back 
  on the street, drive over to the Garage to end the mission.

0=======0
| Reward \
0=========0

  $25,000 plus Respect Gained. In addition, you can now buy M4's at all 
  Ammu-Nations. Also, CJ will no longer get messages from Cesar about 
  couriers taking drugs to Los Santos. By destroying the factory you have 
  shut down the drug courier side-missions......

  You will also get two phone calls.

  The second phone call is from Jethro. Him and Cesar have compiled a 
  wishlist of cars and need to turn them around quick. He suggests that CJ 
  purchase the car dealership not far from the Garage to make things look 
  legitimate. The "CV" icon will now appear at Wang's Autos.

  But the first phone call comes from a mysterious person using an electronic 
  voice masker. He has information on CJ's brother and demands that CJ go 
  over to a ranch in Tierra Robada. And with that, you finally open up 
  the.....

 /==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==\
0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0
| D. Desert and Las Venturas                                                |
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
 \==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/

The Desert area is mysterious and barren. There are plenty of small towns and
wide open areas. The major tourist attraction in this area is the Sherman
Dam. Fort Carson, to the south, is the largest town in this region.

When I first saw the town of Fort Carson on the enclosed map I had to smile.
You see, there is a real life Fort Carson. It is located on the southern edge
of Colorado Springs, Colorado and is also one of the largest Army bases in
the US. Fort Carson is also my birthplace (4/24/1967).

Las Venturas, based on Las Vegas, is every bit as glitzy as its real life
counterpart. Plenty of money can be won, and lost, in the city's many
casinos. The outskirts of the city are much more mundane and quiet.

 /=========================================================================\
0===========================================================================0
| D.1. Snack Machine List                                                   |
0===========================================================================0
 \=========================================================================/

These are the Snack and Sprunk Machines spread throughout the Desert and Las
Venturas area that you can use to keep from going hungry and can be found in
the following locations:

0================0
| Snack Machines |
0================0

  --By the Barber Shop in El Quebrados (Desert).
  --At the large tourist building in south Las Payasadas (Desert).
  --Inside the basement of Caligula's Palace (Las Venturas).
  --Inside the Club at east Camel's Toe (Las Venturas).
  --At Linden Station (Las Venturas).
  --At the Xoomer Gas Station in east Come-A-Lot (Las Venturas).
  --By the Binco at Las Venturas Airport (Las Venturas).

0========================0
| Sprunk / Soda Machines |
0========================0

  --At the large tourist building in south Las Payasadas (Desert).
  --Inside the basement of Caligula's Palace (Las Venturas).
  --In front of the Sex Shop at Redsands East (Las Venturas).
  --Outside (and inside) the Club at east Camel's Toe (Las Venturas).
  --Just northwest of Broffles Waffles in LVA Freight Depot (Las Venturas).

0======0
| 24-7 |
0======0

There are several convenience stores throughout the Desert and Las Venturas
area. All of them contain both Snack and Sprunk Machines. These stores can be
found in the following locations:

  --Fort Carson 24-7 (Desert).
  --Both Redsands East 24-7's (Las Venturas).
  --Inside the Creek 24-7 (Las Venturas).
  --Both Starfish Casino 24-7's (Las Venturas).
  --Old Venturas Strip 24-7 (Las Venturas).
  --Emerald Isle 24-7 (Las Venturas).

0=============0
| Food Stands |
0=============0

There are also several stand alone Food Stands in the Desert and Las Venturas
area where you can grab a quick snack and can be found in the following
locations:

  --East of the large chicken in Las Payasadas (Desert).
  --By the Dam Camper RV Park entrance in north Las Barrancas (Desert).
  --South of Broffles Waffles in LVA Freight Depot (Las Venturas).
  --Just south of Blackfield Stadium west of the Bike School (Las Venturas).
  --North of the Erotic Wedding Chapel in Roca Escalante (Las Venturas).
  --South of the Police Station entrance in Roca Escalante (Las Venturas).
  --In the parking lot for Royal Casino (2 stands).
  --At the end of the street, in front of the Well Stacked Pizza, east of the 
    Safehouse in Old Venturas Strip (Las Venturas).

0==============0
| Hot Dog Vans |
0==============0

In addition, there are also Hot Dog Vans where you can get some food. These
guys tend to move around so they might not be a a location where you first
get to it. You may have to turn around and head back to get them to appear.
They can be found at the following locations:

  --At the parking lot for the large tourist building in south Las Payasadas 
    (Desert).
  --At the parking lot on the west side of Sherman Dam (Desert).

 /=========================================================================\
0===========================================================================0
| D.2. Desert and Las Venturas Safehouse List                               |
0===========================================================================0
 \=========================================================================/

Here's a rundown of the places you can get in Desert / Las Venturas:

0========================0
| El Quebrados Safehouse |
0========================0

  Location: In the western part of El Quebrados (Desert).
  Price: $20,000.
  Available: After "Ya Ka-Boom-Boom" (Loco Syndicate).
  Notes: Just a basic save point. Nothing special.

0=========================0
| Tierra Robada Safehouse |
0=========================0

  Location: Just north of Robada Intersection (Desert).
  Cost: $20,000.
  Available: After "Ya Ka-Boom-Boom" (Loco Syndicate).
  Notes: A basic save point.

0=======================0
| Fort Carson Safehouse |
0=======================0

  Location: Northwest part of Fort Carson (Desert).
  Cost: $30,000.
  Available: After "Ya Ka-Boom-Boom" (Loco Syndicate).
  Notes: Has a car garage for storing vehicles.

0==============================================0
| Verdant Meadows Aircraft Graveyard Safehouse |
0==============================================0

  Location: North of Restricted Area (Desert).
  Cost: $80,000.
  Available: After "Verdant Meadows" (Mike Toreno).
  Notes: Has a car garage for storing automobiles and a huge hangar for 
         storing aircraft and other vehicles.

0========================0
| Prickle Pine Safehouse |
0========================0

  Location: Southwest section of suburb just north of the Pilson Intersection 
            (Las Venturas).
  Cost: $50,000.
  Available: After "Learning To Fly" (Verdant Meadows Flight School).
  Notes: Has a car garage for storing vehicles.

0==============================0
| Old Venturas Strip Safehouse |
0==============================0

  Location: At the casino in the central part of the district (Las Venturas).
  Cost: $6,000.
  Available: After "Learning To Fly" (Verdant Meadows Flight School).
  Notes: Basic hotel suite.

0=================0
| Creek Safehouse |
0=================0

  Location: South of the large mall (Las Venturas).
  Cost: $10,000.
  Available: After "Learning To Fly" (Verdant Meadows Flight School).
  Notes: Basic apartment.

0=============================0
| Whitewood Estates Safehouse |
0=============================0

  Location: Western part of the suburb (Las Venturas).
  Cost: $30,000.
  Available: After "Learning To Fly" (Verdant Meadows Flight School).
  Notes: Has a car garage for storing vehicles.

0=========================0
| Redsands West Safehouse |
0=========================0

  Location: Just north of Las Venturas Airport (Las Venturas).
  Cost: $30,000.
  Available: After "Learning To Fly" (Verdant Meadows Flight School).
  Notes: Has a car garage for storing vehicles.

0==============================0
| The Clown's Pocket Safehouse |
0==============================0

  Location: At The Clown's Pocket casino on The Strip (Las Venturas).
  Cost: $6,000.
  Available: After "Learning To Fly" (Verdant Meadows Flight School).
  Notes: Basic hotel suite.

0==================================0
| Pirates In Men's Pants Safehouse |
0==================================0

  Location: At the Pirates In Men's Pants casino on The Strip (Las Venturas).
  Cost: $6,000.
  Available: After "Learning To Fly" (Verdant Meadows Flight School).
  Notes: Basic hotel suite.

0===========================0
| The Camel's Toe Safehouse |
0===========================0

  Location: At The Camel's Toe casino on The Strip (Las Venturas).
  Cost: $6,000.
  Available: After "Learning To Fly" (Verdant Meadows Flight School).
  Notes: Basic hotel suite.

0==========================0
| Rockshore West Safehouse |
0==========================0

  Location: At the eastern part of the suburb (Las Venturas).
  Cost: $20,000.
  Available: After "Learning To Fly" (Verdant Meadows Flight School).
  Notes: Has a car garage for storing vehicles.

You will also gain a save point where the "?" is at in Tierra Robada and
another one in front of The Four Dragons Casino after completion of "Learning
To Fly" (Verdant Meadows Flight School).

 /=========================================================================\
0===========================================================================0
| D.3. Weapons And Other Items                                              |
0===========================================================================0
 \=========================================================================/

When you open up the Desert / Las Venturas area you can access the
Ammu-Nations at the following locations:

  --El Quebrados (Desert).
  --Fort Carson (Desert). South of Fort Carson.
  --Bone County (Desert). Just west of Las Venturas.
  --Come-A-Lot (Las Venturas). South of the main Come-A-Lot casino.
  --Old Venturas Strip (Las Venturas). Northeast of the Old Venturas Strip 
    Burger Shot.

Below is the Weapon and Other Item list for the Desert / Las Venturas area.
To save space only new items will have a description:

 /XXXXXXXXXXXXX\
0===============0
| Slot 1 - Fist |
0===============0
 \XXXXXXXXXXXXX/

  Good for hands-on fisticuffs but you can increase your damage potential by 
  acquiring the Brass Knuckles behind the building north of the Pecker's Feed 
  & Seed chicken in Las Payasdas (Desert).

 /XXXXXXXXXXXXXXXXXXXXXX\
0========================0
| Slot 2 - Melee Weapons |
0========================0
 \XXXXXXXXXXXXXXXXXXXXXX/

  0==============0
  | Baseball Bat |
  0==============0

      Locations
      *********
        --On the lower level near the south end of the walkway on the north 
          part of Blackfield Stadium (Las Venturas).
        --At the southwest part of the baseball diamond in Redsands West (Las 
          Venturas).

  0============0
  | Nightstick |
  0============0

      Locations:
      **********
        --By the jail cells on the first floor (west side) of the San Andreas 
          Police Department in Roca Escalante (Las Venturas).
        --Just inside the Permits and Licenses doorway on the second floor of 
          the Las Venturas Police Department in Roca Escalante (Las 
          Venturas).
        --Behind the San Andreas Police Department sign on the southeast part 
          outside of the Las Venturas Police Department in Roca Escalante 
          (Las Venturas).

  0===========0
  | Golf Club |
  0===========0

      Locations:
      **********
        --On top of overhang behind the building at Yellow Bell Golf Club 
          (Las Venturas).

  0========0
  | Shovel |
  0========0

      Locations:
      **********
        --Near one of the half-buried crates just west of the rock crushing 
          machines at the bottom of Hunter Quarry (Desert).
        --In the northeastern part of the tennis courts for the apartment 
          complex in northeast Prickle Pine (Las Venturas).
        --In one of the dugouts of the baseball stadium in Redsands West (Las 
          Venturas).
        --Near the skull at the north part of the lagoon for Pirates In Men's 
          Pants (Las Venturas).

  0=======0
  | Knife |
  0=======0

      Locations:
      **********
        --In the trailer park just north of the Bone County Ammu-Nation 
          (Desert).
        --In-between some pens at the Snake Farm southwest of the Verdant 
          Meadows Aircraft Graveyard (Desert).

  0============0
  | Pool Stick |
  0============0

      Locations:
      **********
        --In the middle of the industrial complex (by the dumpster) at 
          Rockshore East (Las Venturas).

  0========0
  | Katana |
  0========0

      Locations:
      **********
        --Behind a small building in the trailer park in the north part of El 
          Quebrados (Desert).
        --Behind the stone lions on the south end of the chinese strip mall 
          in east Pilgrim (Las Venturas).
        --At the southeast corner of The Four Dragons Casino hidden amongst 
          some trees and bushes (Las Venturas).
        --On the upper level of the pirate ship at the south part of Pirates 
          In Men's Pants (Las Venturas).

  0==========0
  | Chainsaw |
  0==========0

      Locations:
      **********
        --On one of the rock crushing machines at the bottom (east side) of 
          Hunter Quarry (Desert).
        --On the south side of the teal warehouse near the south gate south 
          of the carpark in Whitewood Estates (Las Venturas).

 /XXXXXXXXXXXXXXXXX\
0===================0
| Slot 3 - Handguns |
0===================0
 \XXXXXXXXXXXXXXXXX/

  0============0
  | 9mm Pistol |
  0============0

      Locations:
      **********
        --At any Ammu-Nation:
            --El Quebrados (Desert) [Cost: $200].
            --Fort Carson (Desert) [Cost: $200].
            --Bone County [Cost: $240].
            --Las Venturas [Cost: $240].
            --Old Venturas Strip (Las Venturas) [Cost: $240].
        --Underneath the railroad bridge south of Las Barrancas (Desert).
        --On the second floor of the Las Venturas Police Department (in Roca 
          Escalante) at the top of the stairs (Las Venturas).

  0=====================0
  | Silenced 9mm Pistol |
  0=====================0

      Locations:
      **********
        --At any Ammu-Nation:
            --El Quebrados (Desert) [Cost: $600].
            --Fort Carson (Desert) [Cost: $600].
            --Bone County [Cost: $720].
            --Las Venturas [Cost: $720].
            --Old Venturas Strip (Las Venturas) [Cost: