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####### ######! #################################
#@ # #! %#
#@ # #% %#
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##########@&&###### %&&###&&&&&&@###@&&&&&&@&&&#####
#########&% &&&&# #% &&&&
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##% ## !& %# & # &&&& #
##@% @@@@@## %# %# # # &&&&& @@@@@#
###% #@&&# %# %# & # #& @&&&
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##% #& ## %# %# # &&&&& & #
##% #& ## %# %# @@@@@# ######& & #
##% #& ## %# %# #&&& #@ #& & #
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@## ## %# %# # ## %#
##&&&&&&##&&&&&&#&&&&&&#&&& @##&&&&&&@##
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# ### # @# &@% !! %#&%@@ @#% % ## # ##% #
# # # # @ ## &@ %@# # ## @ & &&& #@ && % % # %@####
#& ## #! #% ## #@ % # % &@& @ & &&& #@ %& &&% @@@# ! #%! !&
# !## @# #@ % & ! @ % &&& #@ %& &&! # !# %# %% !%@@## #
@ & # %## @# #@ % # @& @ % &&& ## %& &&! # ## !#!## #%!##& @@#
@ #! # & @# #@ % # !#!%# @#% &&& ## %& && # ## % &%#%#%!@# @#
# ###@ !#& @# #@ & !## @@% &&& ## #& && #!@# #@@& %%! % !
# # &@% # @# #@ & &! %#& %# %& #% # # # %& ! %#% @
#&& & &%! @ ## # @##& @# & # ## ## # ## # @ @%%! %# &
## !& & &% #& & ##%## # @ @ @ # ##& ##@ && !! % #
@@ # @ #& % # ## # # ## # & @ %# !@%# #
# & ## @@ @ #! ## % !@!#% @
& % @ @ @@ # ## # %&!@@# %@ &
&& % @@ & ## ## #@ &
&!## ##!%% & &
@ @# # ### @
##@ ##@ #@##
##
(ASCII Artwork courtesy of Odhita Kamayana. I had to tweak it slightly to fit
within the 78 character lines I use for my guides.)
*****************************************************************************
"Grand Theft Auto: San Andreas" Guide [PlayStation 2 and Xbox Versions]
Version 3.5 [Revision 3] (April 2006)
By Robert Allen Rusk
Copyright 2004-2006 Robert Allen Rusk.
Email: rarusk[gnat]netzero[snot]com
(Note: the [gnat] replaces the "@" symbol in this guide. It is to
thwart spambots looking for email addresses to send spam to.
Simply replace [gnat] with "@" when responding. I chose [gnat]
because it rhymes with "at" and is easy to remember. Same goes
for "." - [snot].)
This guide may only be distributed and/or posted in its original format. If
you wish to post or use excerpts from this guide, PLEASE ask for my
permission before doing so (especially if you work for a magazine or
website). A lot of time and effort was spent putting this thing together and
that should be taken into consideration. And remember.....
"Respect is everything."
Besides, contacting me will also give me an opportunity to hook up and talk
shop with fellow San Andreas "thuggers".....
I truly want to thank those who have written to me about this guide even if
you haven't received a response. I tend to read my e-mail late at night and
sometimes I'm too tired to respond right away. Mainly because I'm either a)
updating my other GTA (plus Riddick) related documents, b) hacking up a
console or doing more RGB experiments, or c) I've had a rough night at work
(I work retail you know....).
I've received a lot of nice e-mail about this guide from people around the
world saying how good the guide is and offering suggestions (many of which
made it into the previous revisions). I intend to continue updating and
polishing this document for as long as possible.
*****************************************************************************
"Grand Theft Auto: San Andreas" is copyright 2004-2005 by Rockstar Games, a
subsidiary of Take-Two Interactive Software, Inc. All rights reserved.
All other trademarks and copyrights contained in this document are owned by
their respective trademark and copyright holders.
*****************************************************************************
Well, here I am at Revision 3.5. Since Version 3.0 I have gotten a lot of
mail concerning this game and it took me awhile to sort it all out and try
these new suggestions. I also had to go through all of the new games I got
for Christmas 2005 (six in all). One of those games was "Stubbs the Zombie"
(Xbox) and I did the guide for that before I started doing revisions to all
of my other work.
One of the biggest things for me lately is that I have upgraded my computer.
I now am the proud owner of a 1.5Ghz Single Core Intel Mac Mini. I also
acquired Textwrangler 2.1.2 from BareBones (the same company that made BBEdit
Lite). The nice thing about Textwrangler is that it has a really nice
spellcheck feature which was something that BBEdit Lite didn't have. Really
helpful in cleaning out the document of spelling errors. This is the first
revision done on the new setup.
Prior to doing any writing I was trying to get a topic concerning the
differences between the Original and Second Edition versions stickied at the
GameFAQs message boards. After they were rejected I decided to make it into
its own separate FAQ. After it was rejected twice I decided to use what I did
for that in this update.
I also got some email from a couple of readers concerning a possible glitch
before or during "King in Exile" (Cesar Vialpando). CJ would die for no
reason after the cutscene and would keep dying over and over at the local
hospital. I asked around and got no straight answers. Maybe somebody can shed
some light into this.
As usual I incorporated new ideas, did some format changes, and rewrote
certain areas of the document.
0---------------------------------------------------------------------------0
0====================0
| Additional Sources |
0====================0
--"Grand Theft Auto: San Andreas" Local Business Advertiser's Guide (Game
Manual)
--GameFAQs San Andreas Message Board
--The Chadness ("Reuniting The Families" Exploit)
--TheLegendaryOne (Chiliad Challenge Exploit)
--Malcrasternus (Thermal Goggles Hint)
--Vehicle Location Map by GamerLady
0==========================0
| Additional Contributions |
0==========================0
--Glen Winstein --Angela
--glenJammin --Steven Eng
--Allan Curtis (aka "evilrage") --David Sears
--Andy Kim --Andrew Petrie
--Jason Vercellone --Phil Carter
--Anders Paulson --Craig Kostelecky
--Odhita Kamayana --Mxyzptlk
--Andrew Mogridge --Randy Russell
--CNDW (aka "Evil Bastardo") --Dr. Simon Chan
--Monkey Man --rav0
--Nick Markovich --Duke
--Vaibhav Naruka --Tom Fang
--powerslaves --Joshua Frech
--SkippPOP (Skipp Kennedy) --Carl Johnson
--rav0 --Stefan Cvetkovic
--Apearsall20 --Anurag Sinha
--Philip Carstens --Sean McCafferty
--Slim --Jay Versluis
--quest78
0================================0
| Other Documents I Have Written |
0================================0
X=======================================================================X
| "Grand Theft Auto 3" Walkthrough (Strategy Guide) |
|=======================================================================|
| "Grand Theft Auto: Vice City" Walkthrough (Strategy Guide) |
|=======================================================================|
| Differences Between The Three Versions Of "Grand Theft Auto: Vice |
| City" for PlayStation 2 (FAQ) |
|=======================================================================|
| "Grand Theft Auto: Vice City" Suggested Music List FAQ (Xbox and PC) |
| (currently hosted by IGN.com) |
|=======================================================================|
| "Grand Theft Auto: San Andreas" Hidden Text FAQ |
|=======================================================================|
| "Stubbs the Zombie" (Xbox) Walkthrough (Strategy Guide) |
|=======================================================================|
| "The Chronicles of Riddick: Escape From Butcher Bay" Walkthrough |
| (Strategy Guide) |
| |
| One of the earlier versions of my TCoR: EFBB guide can be found in |
| the book "GameFAQs Presents.....The Ultimate Xbox Strategy Guide" |
| published by Future Network USA. |
X=======================================================================X
*****************************************************************************
/==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==\
0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0
| Table of Contents |
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
\==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0=========================================0
| A. Introduction And General Information |
0=========================================0
\XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/
1. Who Am I?
2. My Setup
3. From the Author
4. About The Guide
5. Submissions
6. Grand Theft Auto: San Andreas
7. Controls
8. PS2 and Xbox Differences
9. "Hot Coffee"
10. Second Edition Differences
11. Stats
12. Eating and Food
13. Fat, Muscle Stats, and Gym List
14. Stamina, Lung Capacity, and Health
15. Respect
16. Clothes and Clothes Stores
17. Haircuts, Tattoos, and Sex Appeal
18. Weapon Skill and Easy Upgrading
19. Law Enforcement
20. Pay N' Spray and BombShop List
21. Exploration and Unwelcome Areas
22. Police Vehicles
23. Driving and Bike Skills
24. Cycling Skill
25. Flying Skill, the Shamal, and Skydiving
26. Safehouses
27. Advanced Tips And Information
28. Bugs
/XXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0==============================0
| B. Los Santos and Red County |
0==============================0
\XXXXXXXXXXXXXXXXXXXXXXXXXXXX/
1. Snack Machine List
2. Los Santos and Red County Safehouse List
3. Weapons And Other Items
4. Body Armor, Police Bribe, and Health Icons
5. 100% Completion List for Los Santos and Red County
0======================================0
| B.I. Before Doing The Story Missions |
0======================================0
1. In The Beginning.....
2. Bike Riding and the Commerce 24-7 Courier Asset Mission
3. Buying The First Safehouse
4. Inside Track Betting and Easy Money
5. Keeping An Eye Open For Certain Cars
6. Oysters (Los Santos and Red County)
7. Los Santos Graffiti Tags
8. BMX Challenge
9. Vigilante Mission
10. 8-Track (Los Santos Forum)
11. Pimping Mission
12. Ambulance Mission
13. Firetruck Mission
14. Taxi Mission
15. Taking Stock
0===========================================================0
| B.II. The Main Story Missions (Los Santos and Red County) |
0===========================================================0
1. Carl Johnson
CJ1. "Big Smoke" (Carl Johnson)
CJ2. "Sweet and Kendl" (Carl Johnson)
CJ3. "Ryder" (Carl Johnson)
2. Sweet Johnson
SJ1. "Tagging Up Turf" (Sweet Johnson)
SJ2. "Cleaning The Hood" (Sweet Johnson)
SJ3. "Drive Thru" (Sweet Johnson)
3. Using Gyms
SJ4. "Nines and AK's" (Sweet Johnson)
SJ5. "Drive-By" (Sweet Johnson)
SJ6. "Sweet's Girl" (Sweet Johnson)
SJ7. "Cesar Vialpando" (Sweet Johnson)
4. Cesar Vialpando
CV1. "High Stakes, Low Rider" (Cesar Vialpando)
5. Ryder
R1. "Home Invasion" (Ryder)
6. Burglary Mission
R2. "Catalyst" (Ryder)
R3. "Robbing Uncle Sam" (Ryder)
7. Big Smoke
BS1. "OG Loc" (Big Smoke)
BS2. "Running Dog" (Big Smoke)
BS3. "Wrong Side Of The Tracks..." (Big Smoke)
BS4. "Just Business" (Big Smoke)
8. OG Loc
OL1. "Life's A Beach" (OG Loc)
OL2. "Madd Dogg's Rhymes" (OG Loc)
OL3. "Management Issues" (OG Loc)
OL4. "House Party" (OG Loc)
9. C.R.A.S.H.
CH1. "Burning Desire" (C.R.A.S.H.)
CH2. "Gray Imports" (C.R.A.S.H.)
SJ8. "Doberman" (Sweet Johnson)
SJ9. "Los Sepulcros" (Sweet Johnson)
SJ10. "Reuniting The Families" (Sweet Johnson)
10. The "Reuniting The Families" Exploit
SJ11. "The Green Sabre" (Sweet Johnson)
11. The Aftermath
12. Orientation
/XXXXXXXXXXXXXXXXXXXXXXXXXX\
0============================0
| C. Badlands and San Fierro |
0============================0
\XXXXXXXXXXXXXXXXXXXXXXXXXX/
1. Snack Machine List
2. Badlands and San Fierro Safehouse List
3. Weapons And Other Items
4. Body Armor and Police Bribe Icons
5. 100% Completion List for Badlands and San Fierro
0=====================================0
| C.I. Before Going Back To The Story |
0=====================================0
1. Oysters (Badlands)
2. Mount Chiliad Challenge
3. Oysters (San Fierro)
4. San Fierro Photo-Ops
5. Hippy Shopper Courier Asset Mission
6. NRG-500 Challenge
7. BloodBowl (Corvin Stadium)
8. San Fierro Gym
0=========================================================0
| C.II. The Main Story Missions (Badlands and San Fierro) |
0=========================================================0
CH3. "Badlands" (C.R.A.S.H.)
??1. "First Date"
$$$1. "Tanker Commander" (Catalina)
1. RS Haul Trucking Asset Mission (Part One)
2. The Truth
TH1. "Body Harvest" (The Truth)
CV2. "King In Exile" (Cesar Vialpando)
3. Catalina
CA1. "First Base" (Catalina)
$$$2. "Small Town Bank" (Catalina)
CA2. "Gone Courting" (Catalina)
$$$3. "Local Liquor Store" (Catalina)
CA3. "Made In Heaven" (Catalina)
$$$4. "Against All Odds" (Catalina)
CV3. "Wu Zi Mu" (Cesar Vialpando)
CV4. "Farewell, My Love..." (Cesar Vialpando)
TH2. "Are You Going To San Fierro?" (The Truth)
CJ4. "Wear Flowers In Your Hair" (Carl Johnson)
4. Zero RC Asset Missions
ZRA1. "Air Raid" (Zero RC Asset)
ZRA2. "Supply Lines..." (Zero RC Asset)
ZRA3. "New Model Army" (Zero RC Asset)
CJ5. "555 We Tip" (Carl Johnson)
5. Vank Off Hotel (Financial) Valet Parking Asset Mission
CJ6. "Deconstruction" (Carl Johnson)
6. "Back To School" (Turning Tricks Driving School)
7. Loco Syndicate
LS1. "Photo Opportunity" (Loco Syndicate)
LS2. "Jizzy" (Loco Syndicate)
LS3. "T-Bone Mendez" (Loco Syndicate)
LS4. "Mike Toreno" (Loco Syndicate)
LS5. "Outrider" (Loco Syndicate)
CH4. "Snail Trail" (C.R.A.S.H.)
LS6. "Ice Cold Killa" (Loco Syndicate)
LS7. "Pier 69" (Loco Syndicate)
LS8. "Toreno's Last Flight" (Loco Syndicate)
8. Wu Zi Mu
W1. "Mountain Cloud Boys" (Wu Zi Mu)
W2. "Ran Fa Li" (Wu Zi Mu)
W3. "Lure" (Wu Zi Mu)
W4. "Amphibious Assault" (Wu Zi Mu)
W5. "The Da Nang Thang" (Wu Zi Mu)
LS9. "Ya Ka-Boom-Boom" (Loco Syndicate)
/XXXXXXXXXXXXXXXXXXXXXXXXXX\
0============================0
| D. Desert and Las Venturas |
0============================0
\XXXXXXXXXXXXXXXXXXXXXXXXXX/
1. Snack Machine List
2. Desert and Las Venturas Safehouse List
3. Weapons And Other Items
4. Body Armor and Police Bribe Icons
5. 100% Completion List for Desert and Las Venturas
0=====================================0
| D.I. Before Going Back To The Story |
0=====================================0
1. Oysters (Desert)
2. Bayside Marina Boat School
3. RS Haul Trucking Asset Mission (Part Two)
4. Oysters (Las Venturas)
5. Las Venturas Horseshoes
6. Las Venturas Bike School
7. Burger Shot Courier Asset Mission
8. KickStart and DirtTrack (Blackfield Stadium)
9. The Freight Mission
10. The Ammu-Nation Challenge
11. Las Venturas Gym
0=========================================================0
| D.II. The Main Story Missions (Desert and Las Venturas) |
0=========================================================0
CV5. "Zeroing In" (Cesar Vialpando)
CV6. "Test Drive" (Cesar Vialpando)
CV7. "Customs Fast Track" (Cesar Vialpando)
1. Vehicle Exports And Imports
CV8. "Puncture Wounds" (Cesar Vialpando)
??2. "Monster" (?)
??3. "Highjack" (?)
2. Mike Toreno
T1. "Interdiction" (Mike Toreno)
T2. "Verdant Meadows" (Mike Toreno)
3. "Learning To Fly" (Verdant Meadows Flight School)
4. Race Tournaments
5. Los Santos Race Tournaments
6. San Fierro Race Tournaments
7. Las Venturas Race Tournaments (Cars)
8. Las Venturas Race Tournaments (Aircraft)
9. Verdant Meadows Aircraft Graveyard Asset
VMAGA1. "N.O.E." (Verdant Meadows Aircraft Graveyard Asset)
VMAGA2. "Stowaway" (Verdant Meadows Aircraft Graveyard Asset)
VMAGA3. "Black Project" (Verdant Meadows Aircraft Graveyard Asset)
VMAGA4. "Green Goo" (Verdant Meadows Aircraft Graveyard Asset)
10. The Four Dragons Casino
FDC1. "Fender Ketchup" (The Four Dragons Casino)
FDC2. "Explosive Situation" (The Four Dragons Casino)
11. Hunter Quarry Asset
FDC3. "You've Had Your Chips" (The Four Dragons Casino)
FDC4. "Don Peyote" (The Four Dragons Casino)
12. The Heist
H$T1. "Architectural Espionage" (The Heist)
H$T2. "Key To Her Heart" (The Heist)
H$T3. "Dam And Blast" (The Heist)
H$T4. "Cop Wheels" (The Heist)
H$T5. "Up, Up And Away!" (The Heist)
13. Caligula's Palace
CP1. "Intensive Care" (Caligula's Palace)
CP2. "The Meat Business" (Caligula's Palace)
FDC5. "Fish In A Barrel" (The Four Dragons Casino)
CP3. "Freefall" (Caligula's Palace)
14. Madd Dogg
CH5. "Misappropriation" (C.R.A.S.H.)
CH6. "High Noon" (C.R.A.S.H.)
CP4. "Saint Mark's Bistro" (Caligula's Palace)
H$T6. "Breaking The Bank At Caligula's" (The Heist)
FDC6. "A Home In The Hills" (The Four Dragons Casino)
/XXXXXXXXXXXXXXXXXXXXX\
0=======================0
| E. Back To Los Santos |
0=======================0
\XXXXXXXXXXXXXXXXXXXXX/
CJ7. "Vertical Bird" (Carl Johnson)
CJ8. "Home Coming" (Carl Johnson)
1. Territory Acquisition
CJ9. "Cut Throat Business" (Carl Johnson)
SJ12. "Beat Down On B Dup" (Sweet Johnson)
SJ13. "Grove 4 Life" (Sweet Johnson)
CJ10. "Riot" (Carl Johnson)
SJ14. "Los Desperados" (Sweet Johnson)
SJ15. "End Of The Line" (Sweet Johnson)
/XXXXXXXXXXXXXXXXXXXXXXXX\
0==========================0
| F. 100% Completion Score |
0==========================0
\XXXXXXXXXXXXXXXXXXXXXXXX/
/XXXXXXXXXX\
0============0
| G. Credits |
0============0
\XXXXXXXXXX/
/XXXXXXXXXXXXX\
0===============0
| H. Conclusion |
0===============0
\XXXXXXXXXXXXX/
/==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==\
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
| A. Introduction And General Information |
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
\==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/
/=========================================================================\
0===========================================================================0
| A.1. Who Am I? |
0===========================================================================0
\=========================================================================/
My name is Robert Allen Rusk and I am a 39-year old hardcore gamer with about
30 years of gaming experience. I am an ex-gametester (Broderbund Software,
LucasArts Games, Point Of View Computing) and an ex-arcade attendant (Namco
Cyberstation - Pier 39, San Francisco, CA).
I also own multiple systems such as the Sega Dreamcast, Super Nintendo,
Nintendo 64, Atari Jaguar, PlayStation 1, Xbox, and, of course, the
PlayStation 2.
I currently work at JCPenneys at one of the malls here in San Antonio, TX.
Retail isn't the best job in the world but JCPenneys is a very stable company
unlike some of the other places I have worked for in the past like internet
service providers or web programming companies.
I started writing guides in 2003 because I felt it was something I could do
utilizing my writing skills gained in college and gametesting along with my
passion for vidgames. Over time I have honed my overall writing and
organization skills plus my creative thinking skills. I have extended the
play value of the games I have written guides and FAQs for many times over
plus I have received many letters from all over the world.
I am also what one may call and RGB enthusiast. I hack my game consoles to
try to get the best possible video from them and that usually involves
tapping into the RGB Analog video signals and using them on the right
monitors to achieve my desires. To this end I became a member of the
GamesX.com mod forum and I post regularly on their "RGB + Video Discussions"
forum area.
In addition, I am a member of the X-Otic Computer Systems of San Antonio
(www.xcssa.org), a group who specializes in Linux, Mac, and other systems.
I am also a regular forum poster at GameFAQs, an occasional poster at
www.Atariage.com, and I am also a member of the MOFAT (a members only message
board set up by GTA: Vice City players who met on the Vice City message
boards at GameFAQs).
Outside of gaming, my interests include Godzilla (I have been a G-Fan since
the age of ten) and Red Dwarf (I am currently awaiting the release of Series
VII and Series VIII on DVD here in the States).
As far as favorite sports teams go my teams are the San Antonio Spurs (NBA)
[the local team], the Denver Broncos (NFL) [although I live in Texas I am
originally from Colorado Springs, Colorado], and the Air Force Falcons (NCAA
Football).
/=========================================================================\
0===========================================================================0
| A.2. My Setup |
0===========================================================================0
\=========================================================================/
This guide was constructed using BBEdit Lite 6.1 and a Power Mac Workgroup
Server 8550/200 (with a G3 card running at 330 MHz). It is now being
maintained using TextWrangler 2.1.2 on a 1.5Ghz Single Core Intel Mac Mini. I
view my work in Safari to help in seeing how it would look on the web and
correct format errors.
I also play GTA3 on my NEC MultiSync 3D RGB monitor using a homebrew RGB
box that contains a EL1883 (MacroVision compatible) sync separation chip to
acquire video sync, for RGB use, from Composite Video.
When I do my writing and guide revisions I run my Mac (on a Compaq monitor)
alongside the Xbox or PS2 (on my MultiSync 3D monitor). This way I can
simultaneously play and make changes to the guide at the same time.
The sound is hooked up to an old stereo box I got from Radio Shack when I
acquired my first Amiga 500 in 1990 and it has served me well considering its
age.
At the time of this revision I have 21 memory cards for my PlayStation 2. I
have reorganized the game saves on my memory cards and I now have fifteen
black memory cards specifically dedicated to GTA3, Vice City (Original
Version (1.40)) and San Andreas. One of those is dedicated to the Second
Edition of San Andreas.
I also have four memory cards for the Xbox which I used to archive my game
saves for San Andreas.
These memory cards allow me to quickly go and try out new ideas (and modify
old ones) when they occur to me or suggested by others.
I have done 100% Completion once on the PS2 (Original Version), Xbox
(Original Versions), PS2 (Second Edition Version), and Xbox (Second Edition
Version).
/=========================================================================\
0===========================================================================0
| A.3. From The Author |
0===========================================================================0
\=========================================================================/
Welcome to my "Grand Theft Auto: San Andreas" guide! If this is the first
time you have visited, you will find a lot of useful information in a highly
organized format that you can use to beat all of the missions here in San
Andreas.
Quotes taken from readers' e-mail are presented "as is" and may include
spelling and grammatical errors.
When I first posted my initial version of my Vice City guide in 2003, my
first one, I did not know how well it would go over and how many people would
respond. I wasn't exactly swamped with e-mail but I do get letters from time
to time.
Sometimes people would ask for advice and others would say how cool the guide
is. All it takes is for one person to say how good and useful your guide is
to make it all worthwhile. And others have made suggestions that have been
incorporated into my guides.
I want to thank GameFAQs for creating a place where such documents can be
hosted for the benefit of all gamers. I also want to thank IGN.com,
NeoSeeker.com, TheVGNation.com, GameHelper.com, and many other sites for
their generosity in hosting my other work on their sites.
I also want to thank everybody who has taken the time to download and
read this guide. I love this game and I wanted to share my creative ideas
with fellow San Andreas "thuggers".
And, of course, I want to give a special thanks to all those who have taken
the time to write to me and tell me what you thought, make suggestions, and
ask questions.
With that said, let's get down to business shall we?.....
/=========================================================================\
0===========================================================================0
| A.4. About The Guide |
0===========================================================================0
\=========================================================================/
The main emphasis of this guide is to provide creative and simple solutions
to many of the missions of "Grand Theft Auto: San Andreas".
I have worked hard to make sure that this guide is as complete as possible
but at the same time leave room for exploration. I hope that you enjoy this
guide as much as learn from it.
This guide is designed to help you achieve 100% Completion within San
Andreas. Stuff that doesn't directly contribute to it won't be covered in the
guide (the exception being the Burglary Mission). This is mainly to keep
things manageable. Stuff that won't be covered are Girlfriends (although
Gifts are listed in the Weapons and Other Item sections), basketball playing,
and(surprisingly enough) Unique Stunt Jumps.
Because of the large size of San Andreas each major section of the guide
(Section B, Section C, and Section D) will have their own Weapon and
Safehouse lists.
Another emphasis of this guide is ORDER. If you do the missions and tasks in
a certain order, the game will be easier and more fun for you. You don't
absolutely have to do them in the EXACT order I have them listed but as
you read the guide you will see how it benefitted me.
There are a total of 250 objects that must be painted over (Los Santos
Graffiti Tags), photographed (San Fierro Photo-Ops), or collected (Las
Venturas Horseshoes, Oysters).
The collection lists are organized to facilitate item chaining where one item
serves as a landmark to the next item. Some of the objects use a landmark
system where you start at a particular building inside or just outside a
given neighborhood and follow the instructions to the item you are seeking.
Once the lists were organized and rewritten I renumbered them from 1 to 50
(or 100) going from the top to the bottom of each list.
Each Graffiti Tag, Oyster, Photo-Op, and Horseshoe has a letter designation
to make them easier to identify in this guide. In addition there is a three
letter Neighborhood Prefix (listings below) indicating a particular
neighborhood or area where the item can be found (in these examples I use
"XXX"):
Graffiti Tags (Los Santos) will be identified with an "T".
Examples: Graffiti Tag XXX-T21.
Tag XXX-T32.
XXX-T65.
Oysters (San Andreas) will be identified with an "Y".
Examples: Oyster XXX-Y34.
XXX-Y16.
Photo-Ops (San Fierro) will be identified with a "P".
Examples: Photo-Op XXX-P27.
XXX-P48.
Horseshoes (Las Venturas) will be identified with a "H".
Examples: Horseshoe XXX-H18.
XXX-H37.
0=======================0
| Neighborhood Prefixes |
0=======================0
LST - Los Santos
SMB - Santa Maria Beach
RDO - Rodeo
VWD - Vinewood
TMP - Temple
MRN - Marina
MKT - Market
VBH - Verona Beach
VBF - Verdant Bluffs
CMR - Commerce
DLS - Downtown Los Santos
MIN - Mulholland Intersection
GPK - Glen Park
JFS - Jefferson
LCA - Las Colinas
ELS - East Los Santos
LFS - Los Flores
EBH - East Beach
PDS - Playa Del Seville
ODK - Ocean Docks
WFD - Willowfield
LIA - Los Santos International Airport
ELC - El Corona
LMX - Little Mexico
IDW - Idlewood
GTN - Ganton
RDC - Red County
FLC - Flint County
WST - Whetstone
SNF - San Fierro
GBR - Gant Bridge
SFB - San Fierro Bay
EPN - Esplanade North
FNC - Financial
CLH - Calton Heights
JNH - Juniper Hollow
DTN - Downtown
GVB - Garver Bridge
PLS - Palisades
JPH - Juniper Hill
CHT - Chinatown
CHL - City Hall
QNS - Queens
KNG - Kings
ESB - Easter Basin
OFL - Ocean Flats
HSB - Hashbury
GRC - Garcia
DHR - Doherty
CRS - Cranberry Station
AVC - Avispa Country Club
EBA - Easter Bay Airport
MHL - Missionary Hill
FSV - Foster Valley
TIR - Tierra Robada
SMR - Sherman Reservoir
BNT - Bone County
LVN - Las Venturas
YBG - Yellow Bell Golf Course
PRP - Prickle Pine
KAC - K.A.C.C. Military Fuels
RSW - Redsands West
RSE - Redsands East
EMI - The Emerald Isle
JTN - Julius Thruway North
CRK - Creek
RCE - Roca Escalante
WHE - Whitewood Estates
LVA - Las Venturas Airport
OVS - Old Venturas Strip
TVS - The Visage
STC - The Starfish Casino
JTE - Julius Thruway East
TCE - The Clown's Pocket
PMP - Pirates in Men's Pants
RYC - Royal Casino
CML - The Camel's Toe
GGC - Greenglass College
LFD - LVA Freight Depot
FDC - The Four Dragons Casino
CAL - Come-A-Lot
BFC - Blackfield Chapel
RIE - Randolph Industrial Estate
RKW - Rockshore West
RKE - Rockshore East
/=========================================================================\
0===========================================================================0
| A.5. Submissions |
0===========================================================================0
\=========================================================================/
If you have any comments, suggestions, and critiques, you can e-mail me at
the following address.....
rarusk[gnat]netzero[snot]com
Things to submit.....
X===========================================================================X
| Better ideas. If you have some better way to do certain missions, I would |
| be glad to hear it. Once I confirm it, I will include your idea in future |
| revisions and will credit you for it. |
|===========================================================================|
| Anecdotes and observations (especially if they're funny). |
|===========================================================================|
| Constructive critiques. While I have strived to make this as good a guide |
| as possible, I know it is not perfect. Whatever criticisms you make of |
| this guide please make them constructive so I can learn from it since I |
| may consider doing guides for other games in the future. |
|===========================================================================|
| Grammatical and formatting errors. |
X===========================================================================X
/=========================================================================\
0===========================================================================0
| A.6. Grand Theft Auto: San Andreas |
0===========================================================================0
\=========================================================================/
What can I say? Rockstar has done it again. They have completely blown my
expectations out of the water with San Andreas. San Andreas is much, much
larger than GTA3 and Vice City combined with many more things to do whether
you want to get 100% Completion or not.
There are even more vehicles to play with including earthmovers, tractors,
biplanes, jets, street sweepers, and even trains.
The one major criticism I have for this game is that they seem to have given
us too much of a good thing. Of course, there are a lot of companies that
would love to have that kind of criticism.
/=========================================================================\
0===========================================================================0
| A.7. Controls |
0===========================================================================0
\=========================================================================/
Although the manual covers the setup pretty good, I felt that I should
include a section on controls for those who have gotten used copies of San
Andreas that have no manuals.
Below are the controls for the PS2 and Xbox versions.
0=========0
| On Foot |
0=========0
PlayStation 2 Version
*********************
Move Around...............................................Left Analog Stick
[1] Look Around..........................................Right Analog Stick
[2] Run............................................................X Button
[3] Jump/Climb/Block..........................................Square Button
[4] Attack/Fire Weapon........................................Circle Button
Enter Vehicle...............................................Triangle Button
[5] Center Camera/View Stats/Fire Weapon/Buy Property.............L1 Button
Previous Weapon...................................................L2 Button
Next Weapon.......................................................R2 Button
Crouch............................................................L3 Button
[6] Target........................................................R1 Button
Look Behind.......................................................R3 Button
[7] Gang Active Mode.....................................Directional Pad Up
[8] Gang Passive Mode..................................Directional Pad Down
[9] Positive Response.................................Directional Pad Right
[10] Negative Response.................................Directional Pad Left
Pause..........................................................Start Button
Change Camera Mode............................................Select Button
Xbox Version
************
Move Around...............................................Left Analog Stick
[1] Look Around..........................................Right Analog Stick
[2] Run............................................................A Button
[3] Jump/Climb/Block...............................................X Button
[4] Attack/Fire Weapon........................................Right Trigger
Enter Vehicle......................................................Y Button
[5] Center Camera/View Stats/Fire Weapon/Buy Property..........Left Trigger
Previous Weapon................................................White Button
Next Weapon....................................................Black Button
Crouch.............................................Left Analog Stick Button
[6] Target....................................................Right Trigger
Look Behind.......................................Right Analog Stick Button
[7] Gang Active Mode.....................................Directional Pad Up
[8] Gang Passive Mode..................................Directional Pad Down
[9] Positive Response.................................Directional Pad Right
[10] Negative Response.................................Directional Pad Left
Pause..........................................................Start Button
Change Camera Mode..............................................Back Button
0-----------------------------------------------------------------------0
[1] - There is no First Person Look Around this time. This Camera Control
follows the current Third Person control found in most Third Person
games these days.
[2] - If you hold down the Run button too long, you will tire and have to
rest before you can run again. Tapping the button in rhythm will serve
to help you run a little longer. The more times you run, the better
your stamina will be.
[3] - When near a wall you press the button to grab the wall and press the
button again to climb the wall. When fighting hand-to-hand you press
the button to block their physical attacks.
[4] - When holding a melee weapon (like a bat) or using your fist, the Attack
Button is used to swing at your target.
When using Grenades or Tear Gas, the same button is used to throw your
weapon at the target. The longer you hold, the farther you throw.
When holding a gun (like a Silenced Pistol) or a heavy weapon (like a
Rocket Launcher), you use the Attack Button to shoot. Use the Target
Button in conjunction to aim at your enemy.
When used with a Camera, the Attack Button is used to take pictures.
[5] - When outside of a vehicle you can see how your Stats are shaping up.
When targeting with a weapon this also becomes a handy fire button
depending on your particular comfort level. This button is also used to
buy property when you approach a Property Icon.
[6] - You can improve your ability to target and move at the same time by
upgrading Weapon Skills.
[7] - This is used in conjunction with the Target Button to recruit gang
members.
[8] - This is used to keep your gang from following you. It can also be used
to disband your group.
[9] - When talking to people you use this to give a positive response to
their
queries.
[10] - When talking to people you use this to give a negative response to
their queries.
0-----------------------------------------------------------------------0
0============0
| On Bicycle |
0============0
PlayStation 2 Version
*********************
Pedal.......................................................(Hold) X Button
Pedal Faster.................................................(Tap) X Button
Bunnyhop..........................................................L1 Button
Bunnyhop Higher............................................(Hold) L1 Button
Xbox Version
************
Pedal..................................................(Hold) Right Trigger
Pedal Faster............................................(Tap) Right Trigger
Bunnyhop...........................................................B Button
Bunnyhop Higher.............................................(Hold) B Button
0-----------------------------------------------------------------------0
0=======================0
| First Person Shooting |
0=======================0
These controls only apply to when using a Sniper Rifle or Rocket Launcher.
You hold down R1 (PS2) or Right Trigger (Xbox) to enter First Person Mode and
release it to return to Normal Mode.
PlayStation 2 Version
*********************
[1] Zoom In.......................................................L2 Button
[1] Zoom Out......................................................R2 Button
Fire Weapon.............................................Circle / L1 Buttons
[2] Move Scope/Aim.............................Left and Right Analog Sticks
Duck..............................................................L3 Button
Xbox Version
************
[1] Zoom In....................................................White Button
[1] Zoom Out...................................................Black Button
Fire Weapon........................................Left Trigger / B Buttons
[2] Move Scope/Aim.............................Left and Right Analog Sticks
Duck...............................................Left Analog Stick Button
0-----------------------------------------------------------------------0
[1] - This only applies to the Sniper Rifle.
[2] - You use the Left Analog Stick to move CJ around (which can be used in
aiming) and the Right Analog Stick to move the scope in other
directions.
0-----------------------------------------------------------------------0
0==========0
| Swimming |
0==========0
PlayStation 2 Version
*********************
[1] Swim Direction........................................Left Analog Stick
Sprint......................................................(Hold) X Button
Super Sprint.................................................(Tap) X Button
Jump..........................................................Square Button
Enter Boat/Climb Out........................................Triangle Button
[2] Dive Underwater...........................................Circle Button
Swim Forward (Underwater)..........................................X Button
Swim Faster (Underwater).....................................(Tap) X Button
Xbox Version
************
[1] Swim Direction........................................Left Analog Stick
Sprint......................................................(Hold) A Button
Super Sprint.................................................(Tap) A Button
Jump...............................................................X Button
Enter Boat/Climb Out...............................................Y Button
[2] Dive Underwater................................................B Button
Swim Forward (Underwater)..........................................A Button
Swim Faster (Underwater).....................................(Tap) A Button
0-----------------------------------------------------------------------0
[1] - This is used to turn CJ where you want him to go. When pushed forward
he will swim at a leisurely pace.
[2] - The more you swim underwater, the more you increase your Lung Capacity
Stat.
0-----------------------------------------------------------------------0
0============================0
| In Cars And On Motorcycles |
0============================0
PlayStation 2 Version
*********************
Turn Vehicle..............................................Left Analog Stick
[1] Camera Control/Turret Control........................Right Analog Stick
Accelerate.........................................................X Button
Brake/Reverse.................................................Square Button
Handbrake.........................................................R1 Button
Look Left.........................................................L2 Button
Look Right........................................................R2 Button
Look Behind.................................................L2 + R2 Buttons
[2] Car Weapons/Nitrous Oxide.................................Circle Button
Exit Vehicle................................................Triangle Button
Change Radio Stations...............................Directional Pad Up/Down
[4] Trip Skip.........................................Directional Pad Right
Use Horn (Or Siren)...............................................L3 Button
[5] Handbrake.....................................................R1 Button
Look Right (Drive By Mode)........................................R2 Button
Activate Vehicle Missions.........................................R3 Button
Pause..........................................................Start Button
Change Camera Mode............................................Select Button
Xbox Version
************
Turn Vehicle..............................................Left Analog Stick
[1] Camera Control/Turret Control........................Right Analog Stick
Accelerate....................................................Right Trigger
Brake/Reverse..................................................Left Trigger
[5] Handbrake......................................................X Button
Look Left......................................................White Button
Look Right.....................................................Black Button
Look Behind...........................................White + Black Buttons
[2] Car Weapons/Nitrous Oxide......................................B Button
Exit Vehicle.......................................................Y Button
[3] Change Radio Stations...........................Directional Pad Up/Down
[4] Trip Skip.........................................Directional Pad Right
Use Horn (Or Siren)................................Left Analog Stick Button
Activate Vehicle Missions.........................Right Analog Stick Button
Pause..........................................................Start Button
Change Camera Mode..............................................Back Button
0-----------------------------------------------------------------------0
[1] - You use this to control the main Camera inside and outside of vehicles.
When in certain vehicles, like the Firetruck, you use this to aim the
turret. You also use this to control the camera when in Cinematic
Camera Mode.
[2] - You use this in conjunction with the Look Left and Look Right Buttons
to attack from either side of the car.
On a motorcycle you can press this button by itself to fire forward.
When not doing a Drive-By this will also activate the Nitros on any
Nitros installed vehicle.
[3] - When using the User Track Station (custom soundtrack feature) you use
the following commands to control your music:
Hold Directional Pad Left to go to previous track.
Hold Directional Pad Right to go to next track.
Hold Directional Pad Up to change to previous user soundtrack.
Hold Directional Pad Down to change to next user soundtrack.
[4] - According to Allan Curtis, when you fail a mission and start it again
you may get the Trip Skip icon. When you press it you will
automatically go to the mission location instead of having to drive to
it again. However, this only occurs on certain missions like "Badlands"
(C.R.A.S.H.) where you have to drive a considerable distance to get to
your destination.
[5] - On the Monster trucks this activates the 4-Wheel Steering. This will
allow you to turn the truck on a dime.
0-----------------------------------------------------------------------0
0================0
| In Helicopters |
0================0
PlayStation 2 Version
*********************
Pitch/Roll................................................Left Analog Stick
Rudder Left.......................................................L2 Button
Rudder Right......................................................R2 Button
Control Camera/Turret....................................Right Analog Stick
Ascend.............................................................X Button
Descend.......................................................Square Button
Hover.............................................................L3 Button
[1] Machine Gun...................................................L1 Button
[2] Rockets...................................................Circle Button
Pause..........................................................Start Button
Change Camera Mode..............................................Back Button
Xbox Version
************
Pitch/Roll................................................Left Analog Stick
Rudder Left....................................................White Button
Rudder Right...................................................Black Button
Control Camera/Turret....................................Right Analog Stick
Ascend........................................................Right Trigger
Descend........................................................Left Trigger
Hover..............................................Left Analog Stick Button
[1] Machine Gun....................................................B Button
[2] Rockets........................................................A Button
Pause..........................................................Start Button
Change Camera Mode..............................................Back Button
[1] - This is used by the Sea Sparrow and Hunter helicopters.
[2] - This is used only by the Hunter attack helicopter.
0-----------------------------------------------------------------------0
0======================0
| In Planes (Civilian) |
0======================0
PlayStation 2 Version
*********************
Pitch/Roll................................................Left Analog Stick
Rudder Left.......................................................L2 Button
Rudder Right......................................................R2 Button
Control Camera...........................................Right Analog Stick
Thrust.............................................................X Button
Reverse Thrust................................................Square Button
[1] Raise/Lower Landing Gear/Smoke................................R3 Button
[2] Machine Guns..................................................L1 Button
Pause..........................................................Start Button
Change Camera Mode..............................................Back Button
Xbox Version
************
Pitch/Roll................................................Left Analog Stick
Rudder Left....................................................White Button
Rudder Right...................................................Black Button
Control Camera...........................................Right Analog Stick
Thrust........................................................Right Trigger
Reverse Thrust.................................................Left Trigger
[1] Raise/Lower Landing Gear/Smoke................Right Analog Stick Button
[2] Machine Guns...................................................B Button
Pause..........................................................Start Button
Change Camera Mode..............................................Back Button
[1] - On the Cropduster and Stuntplane this button will release smoke from
the rear of the plane.
[2] - This only applies to the Rustler (World War II fighter plane).
0-----------------------------------------------------------------------0
0=============================0
| In The Hydra (Military Jet) |
0=============================0
When you first enter a Hydra you will be in Hover Mode. Go high up in the air
before switching modes. To go from Hover Mode to Jet Mode push Up on the
Right Analog Stick for several seconds. When you want to go from Jet Mode to
Hover Mode pull Down on the Right Analog Stick for several seconds.
PlayStation 2 Version
*********************
Pitch/Roll................................................Left Analog Stick
Rudder Left.......................................................L2 Button
Rudder Right......................................................R2 Button
Control Camera...........................................Right Analog Stick
Thrust.............................................................X Button
Reverse Thrust................................................Square Button
Raise/Lower Landing Gear..........................................R3 Button
[1] Rockets.......................................................L1 Button
Countermeasures...............................................Circle Button
Pause..........................................................Start Button
Change Camera Mode..............................................Back Button
Xbox Version
************
Pitch/Roll................................................Left Analog Stick
Rudder Left....................................................White Button
Rudder Right...................................................Black Button
Control Camera...........................................Right Analog Stick
Thrust........................................................Right Trigger
Reverse Thrust.................................................Left Trigger
Raise/Lower Landing Gear..........................Right Analog Stick Button
[1] Rockets........................................................A Button
Countermeasures....................................................B Button
Pause..........................................................Start Button
Change Camera Mode..............................................Back Button
[1] - The Rockets are Heat Seekers and you use the R1 (PS2) or the X Button
(Xbox) to lock-on. Then press L1 (PS2) or B (Xbox) to launch when the
reticle goes from green to red.
0-----------------------------------------------------------------------0
0=====================0
| In The Rhino (Tank) |
0=====================0
PlayStation 2 Version
*********************
Turn Vehicle..............................................Left Analog Stick
[1] Camera Control/Turret Control........................Right Analog Stick
Accelerate.........................................................X Button
Brake/Reverse.................................................Square Button
[2] 4-Wheel Steering..............................................R1 Button
Look Left.........................................................L2 Button
Look Right........................................................R2 Button
Look Behind.................................................L2 + R2 Buttons
Main Gun................................................L1 or Circle Button
Exit Vehicle................................................Triangle Button
Use Horn..........................................................L3 Button
Activate Vigilante Mission........................................R3 Button
Pause..........................................................Start Button
Change Camera Mode............................................Select Button
Xbox Version
************
Turn Vehicle..............................................Left Analog Stick
[1] Camera Control/Turret Control........................Right Analog Stick
Accelerate....................................................Right Trigger
Brake/Reverse..................................................Left Trigger
[2] 4-Wheel Steering...............................................X Button
Look Left......................................................White Button
Look Right.....................................................Black Button
Look Behind...........................................White + Black Buttons
Main Gun...........................................................B Button
Exit Vehicle.......................................................Y Button
Use Horn...........................................Left Analog Stick Button
Activate Vigilante Mission........................Right Analog Stick Button
Pause..........................................................Start Button
Change Camera Mode..............................................Back Button
[1] - You can aim the gun upward to shoot stuff on bridges or ledges above
you. You can even shoot down low flying helicopters.
[2] - Just like on the Monster trucks, this feature, when used, will allow
you to turn the Rhino on a dime.
0-----------------------------------------------------------------------0
It should be noted that due to the difficulty of flying and doing drive-bys
with the standard Xbox controller it is HIGHLY recommended that you use
either a third party controller that has extra White and Black shoulder
buttons or a PS2-to-Xbox controller adapter (which will map the White and
Black buttons to L1 and R1 respectively). I used a PS2-to-Xbox controller
adapter while playing through the Xbox version.
/=========================================================================\
0===========================================================================0
| A.8. PS2 and Xbox Differences |
0===========================================================================0
\=========================================================================/
Now that the Xbox version is released, what are some of the differences
between that and the PS2 version? Which one is better (from a technical
standpoint)? Here's the breakdown:
0==========0
| Graphics |
0==========0
The graphics on the Xbox version aren't that radically better than the PS2
version but animates more smoothly than on the Xbox version of Vice City.
This is probably due to the new engine for San Andreas. In addition the
Xbox version has greater draw distance and is much brighter than the PS2
version. Oh, and let's not forget Progressive Scan for the Xbox version.
Advantage: Xbox
0=======0
| Sound |
0=======0
The sound quality is about the same between the PS2 and Xbox versions of
San Andreas. The Xbox version gets a slight edge due to its custom
soundtrack feature.
Advantage: Xbox
0==========0
| Controls |
0==========0
This is where the Xbox version is clearly inferior to the PS2 version. The
use of the White and Black buttons for flying and drive-bys makes some
missions more difficult than on its PS2 counterpart. Rockstar had to make
do with what was given to them but the ambitiousness of San Andreas had to
have made it difficult for them to come up with a proper control scheme.
When one has to recommend a third party controller or a controller adapter
to properly play San Andreas, you know things aren't quite right.
Advantage: PlayStation 2
0=======================0
| Console Hardware Data |
0=======================0
PlayStation 2
*************
The PS2 version runs fairly well though it tends to chug in a few spots on
the map (an intersection in Ocean Docks is one example). Sudden pop-ins are
a bit of a problem especially when flying fast aircraft (like smacking into
a tree you can't see because it has not loaded yet). Texture loading is
pretty smooth but not as fast when using aircraft (within cities).
Xbox
****
The Xbox version also runs fairly smooth though it tends to chug when you
fly through clouds. There aren't as much sudden pop-ins but texture
loading is slower (you can outrun the texture loading (in a city) when
using a fast motorcycle). It is unclear whether the Thompson drives (which
did not like my GTA3 and Vice City games thus forcing me to trade in my
initial Xbox) would properly load up San Andreas.
Based on preliminary reports San Andreas seems to play pretty smooth in 720p
on the newly released Xbox 360. I hope to have more info in future updates.
It is unknown if the PS2 version of San Andreas will run better on the soon
to be released PlayStation 3 (although I hope it will run in Progressive Scan
mode).
0==========================0
| Xbox Version Differences |
0==========================0
>>Shady Industries in San Fierro is now called Solarin Industries.
>>The secret Pay N' Spray east of The Strip in Las Venturas (found in the
Original PS2 version) has been deactivated. It should be noted that it was
also removed in the PS2 Second Edition version.
/=========================================================================\
0===========================================================================0
| A.9. "Hot Coffee" |
0===========================================================================0
\=========================================================================/
Shortly after the PC version was released Rockstar was caught up in a
controversy known as "Hot Coffee". Buried within the large mountain of
computer code was a little mini-game that allowed the main character to
actively please a woman sexually. This was supposed to happen when you got
far enough in the relationship of a Girlfriend to have sex with her. The
reason for the name "Hot Coffee" is because when she invited you into her
house it was for "coffee".
During development Rockstar felt that maybe that this mini-game might cause
too much trouble so they decided not to use it. However, instead of removing
the code, they decided to deactivate it but leave the code within the game.
Instead, when you go in for "coffee", you just see the outside of the house
and hear a lot of erotic noises.
When the PC version came out the mod community went to work to modify San
Andreas to suit their desires like changing landscapes, weapons, and cars.
But someone in Holland discovered the "Hot Coffee" mini-game and told the
gaming community about it. He showed them where it was and how to activate
it.
Glen T. Winstein wrote to me strongly suggesting that it was placed within
the code in such a way that it was meant to be discovered. Jay Versluis also
added that Rockstar knew it would cause controversy and would help them gain
publicity.
However, in some cases, the publicity can come at a high price as Rockstar
would soon find out.
Here in the United States our views toward sex are Puritan to say the least.
It didn't take long for certain activists to get their hooks into this
controversy. There was lawyer Jack Thompson (who I think is an attention
seeking troll) and Senator Hilary Clinton (who's no better) that made the
most noise about "Hot Coffee".
Rockstar's stance was that the modders created the mini-game and angrily
denounced it. The modders pointed out that the code was within the game and
that they simply unlocked it. Rockstar continued to point the finger at the
modders for creating the mini-game.
In the meantime, Xbox and PlayStation 2 users to begin trying to activate the
mini-game within their own copies. And thanks to cheat discs like ARMax they
were able to do just that. Since the PS2 and Xbox versions were nearly
impossible to mod, Rockstar's house of cards completely collapsed.
To make matters worse, the ESRB, which rates the games here in the United
States, retroactively changed the rating for San Andreas from M to AO (Adults
Only). This was despite the fact that you had to jump through a lot of stuff
just to activate "Hot Coffee".
There were two reasons, I feel, that the ESRB did this. First, this was to
punish Rockstar for some of the other stuff they did in the past. And second,
the ESRB wanted to get the message across to all the other developers that
you will not get away with intentionally circumventing the ESRB.
A lot of places here in the US will not carry any game with an AO rating so
they quickly cleared the shelves of San Andreas. Rockstar began work to put
out a "Hot Coffee" free version as soon as possible to help recoup the losses
they suffered, one report said that Take Two Interactive would lose as much
as $50 million, over this controversy.
These new versions would be called the Second Edition and this leads me to
the next chapter.....
/=========================================================================\
0===========================================================================0
| A.10. Second Edition Differences |
0===========================================================================0
\=========================================================================/
Shortly after their releases I acquired the Second Edition versions for both
the Xbox and PlayStation 2 consoles.
As with the various versions of Vice City the game saves from the previous
version of San Andreas will not work with the other. However, as it was
pointed out on various forums, whenever you change the main program even
a little this will cause the game save incompatibility. There is nothing that
anyone can do about it and this is something that we will have to live with.
Listed below are the differences between the Original and Second Edition
versions. They are categorized by platform.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| Xbox Version \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
/XXXXXXXXX\
0===========0
| Packaging |
0===========0
\XXXXXXXXX/
0========0
| Box Art \
0==========0
The only change in the box art is the inclusion, in small letters along the
bottom of the front of the case, of the words "Second Edition". Not very
helpful but better than nothing.
In addition, the Platinum Hits version of San Andreas is also the Second
Edition version.
0==========0
| Game Disc \
0============0
On the game disc itself there should be the words "Second Edition" just
underneath the ESRB rating.
/XXXXXXXXXXXXXXX\
0=================0
| Gameplay Issues |
0=================0
\XXXXXXXXXXXXXXX/
0============================0
| Pilots License Glitch Fixed \
0==============================0
In the Original version there was a bug that could prevent you from
completing the Main Story Missions. It was called the Pilots License Glitch
because obtaining the Pilots License early (by climbing the fence at the
Los Santos Airport in the early stages of the game and flying a plane
around until you got your License) was the most common way to trigger this
problem (there may be more than one way to trip the bug but getting the
License seems to trigger it about 95% of the time).
The first thing this bug would do was not allow you to do the Taxi Mission.
You could activate the mission but the game would never generate any fares.
Ever.
But the real showstopper was when you did the mission "Mike Toreno" (Loco
Syndicate). In that mission you had to drive around San Fierro to various
spots as you followed a cell phone signal. After you got to the first
destination at the Construction Site you are then instructed to go to the
Docks. When you get to the marker at the Docks nothing happens. You can
approach the marker from all different angles and even be on top of it and
still nothing happens. And since you cannot complete this mission you also
cannot proceed further in the Main Story Missions thus forcing you to erase
the game save from your hard disk and restart.
Thankfully this was addressed for the Second Edition version. The only
major change was that they fixed the Pilots License Glitch which prevented
you from completing the Taxi Mission and the mission "Mike Toreno" (Loco
Syndicate).
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| PlayStation 2 Version \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
/XXXXXXXXX\
0===========0
| Packaging |
0===========0
\XXXXXXXXX/
0========0
| Box Art \
0==========0
The packaging for the Second Edition is much different than the regular
packaging. The case is thicker and the main lettering is in gold. The game
comes with two discs. There is the game disc and there is a second disc
that contains three movies:
>>"The Introduction" - A short film that was originally included with the
soundtrack box set. This film chronicles the events
leading up to the beginning of the game.
>>"Sunday Driver" - A short documentary about a low rider club.
>>"Grand Theft Auto: Liberty City Stories" - The trailer for the popular
PlayStation Portable (PSP)
game.
0==========0
| Game Disc \
0============0
On the game disc itself there should be the words "Second Edition" just
underneath the ESRB rating.
/XXXXXXXXXXXXXXX\
0=================0
| Gameplay Issues |
0=================0
\XXXXXXXXXXXXXXX/
0=====================0
| "Supply Lines" Fixed \
0=======================0
When the Original version of San Andreas came out one of the most
frustrating things about it was the mission "Supply Lines". In this mission
you flew a RC Baron so you could destroy some couriers on bikes. You used
up fuel no matter what you did (gliding, rolling on the ground, etc.) and
you ended up doing this mission over and over because you kept running out
of fuel. You can still complete this mission but it was quite frustrating
to most people.
When the PC and Xbox versions came out this problem was addressed. When you
played the mission on either the PC or Xbox version you could glide without
using any fuel which made the mission far less frustrating. However, this
left the PS2 users out of the loop.
But when Rockstar was forced to make the Second Edition version they were
able to address this problem on the PS2 side. Originally I thought that
this problem was the result of Bad Design but I have come to the conclusion
that the fuel issue was probably a bug that somehow got past the crack (or
crackheaded depending on your point of view) Quality Assurance team at
Rockstar.
0===========================0
| Secret Pay N' Spray Closed \
0=============================0
In the Original version there was a secret Pay N' Spray just east of The
Strip in Las Venturas. This was also a place where you could enter Grey
Hell (where the door meets the ground). In the Xbox and PC versions the
door remains closed so you can't enter. On the Second Edition PS2 version
not only is the door closed but all of the signage has been removed.
0==========================0
| Pool Playing Glitch Fixed \
0============================0
According to multiple forum posters, Rockstar fixed the Pool Playing
Glitch. In the Original version if you pointed a gun at people in a bar
where there is a pool table you can play, you would not be able to play
pool anywhere in the game ever again. Rockstar went and fixed that.
0=======================0
| Icon For Cluckin' Bell \
0=========================0
There is now an icon for the Cluckin' Bell south of the Movie Studio in
Market (Los Santos). In the Original Version the Icon for this Cluckin'
Bell was missing.
0=========================0
| Girlfriend Glitch Fixed? \
0===========================0
Many people have had problems getting their Girlfriends to show up when
they are supposed to in the Original version. However, according to
quest78, who posted his find at the GameFAQs Message Boards, he noticed
that he no longer had any problems getting the Girlfriends to show up when
he got the Second Edition version. I have not verified this myself since I
never played around with the Girlfriend feature but this info looked solid
enough to include in this document.
The Original Version will be referred to as the AO Version and the Second
Edition Version will be referred to as the SE Version.
/=========================================================================\
0===========================================================================0
| A.11. Stats |
0===========================================================================0
\=========================================================================/
One of the major things that has been added to the GTA series is something
called Stats. Stats adds an RPG element to your character and there are many
things that you can change to make your character better (or worse).
Most of the upgrades to your Stats are permanent although some can change one
way or the other depending on certain physical activities.
/=========================================================================\
0===========================================================================0
| A.12. Eating and Food |
0===========================================================================0
\=========================================================================/
Another thing you will need to do during the course of the game is to eat. If
you go too long without eating you will get hungry and start to lose energy.
However, you lose energy very slowly so even if you are out in the middle of
nowhere you can easily go and get food without starving to death. And you
don't even have to eat a lot either. A simple snack will do to keep from
going hungry.
Eating is the only way to get your Health back up to its current maximum.
There are very few Health Icons this time unlike in GTA3 and Vice City.
If you wish to make CJ muscular you will need to eat large amounts of large
meals to get Fat so you can go to the Gym to convert it into Muscle. Eat too
many meals in one day however (about 11), and he will throw up.
You can also eat meals that can keep you from going hungry but without adding
to your Fat. A Salad Meal at any of the fast food places will do the trick.
There are three types of fast food restaurants in San Andreas. The
restaurants listed below are opened during and after "Ryder" (Carl
Johnson). Each place has a Map Icon for easy location:
0=====================================================0
| The Well Stacked Pizza Co. (Map Icon - Pizza Slice) |
0=====================================================0
--Idlewood (Los Santos). Southwest of Ganton and where you do the mission
"Ryder" (Carl Johnson).
--Montgomery (Red County). East side of the town. NOTE: No icon on map.
--Palomino Creek (Red County). South side of town not far from the
Ammu-Nation.
--Esplanade North (San Fierro). At the entrance to Pier 69.
--Downtown (San Fierro). Northeast of the Big Pointy Building.
--In the north part of Roca Escalante (Las Venturas).
--At the mall in Creek (Las Venturas).
--Inside the Chinese Strip Mall at Starfish Casino (Las Venturas).
--At the mini-mall in south Emerald Isle (Las Venturas).
0========================================0
| Cluckin Bell (Map Icon - Chicken Head) |
0========================================0
--Willowfield (Los Santos). West of the Willowfield Safehouse.
--East Los Santos (Los Santos). North of CJ's house.
--Market (Los Santos). South of the Film Studio. Note: no icon on map (PS2
AO Version) but there is one for it on the Xbox versions and the PS2 SE
Version).
--Angel Pine (Badlands).
--Ocean Flats (San Fierro). South of City Hall.
--Downtown (San Fierro). Just west of Garver Bridge.
--In Tierra Robada northwest of Las Barrancas (Desert).
--Northeast part of Fort Carson in Bone County (Desert).
--At the mall in Creek (Las Venturas).
--Inside the Chinese Strip Mall at Starfish Casino (Las Venturas).
--At the south part of Old Venturas Strip (Las Venturas).
--At the mini-mall in south Emerald Isle (Las Venturas).
0====================================0
| Burger Shot (Map Icon - Hamburger) |
0====================================0
--Mulholland (Los Santos). West of the East Mulholland 24-7.
--Marina (Los Santos). West of the Verona Beach Safehouse.
--Juniper Hollow (San Fierro). Near the Pay N' Spray.
--Financial (San Fierro). Just west of the Zip store.
--Garcia (San Fierro). West of the San Fierro Gym.
--In the north part of Spinybed (Las Venturas).
--At the southeast part of Old Venturas Strip (Las Venturas).
--Next to the Cluckin' Bell at the south part of Old Venturas Strip (Las
Venturas).
--At Redsands East (Las Venturas).
--At Whitewood Estates (Las Venturas).
There are four meals you can choose from in each place:
>>Small Meal (adds a little bit of Fat)
>>Medium Meal (adds a little more Fat than the Small Meal)
>>Large meal (has the most Fat)
>>Salad meal (has no Fat)
There are also Snack and Sprunk Machines spread throughout San Andreas that
you can use to keep from going hungry. They are open from the beginning of
the game and their locations will be listed in each major section of the
guide.
You can get fat from using these machines but it will take awhile to build up
a sizable Fat Stat this way. However, you can use these machines, along with
the Beach Gym at Santa Maria Beach (Los Santos) to help build up some muscle
before you open up any of the restaurants and gyms.
/=========================================================================\
0===========================================================================0
| A.13. Fat, Muscle Stats, and Gym List |
0===========================================================================0
\=========================================================================/
Two of the Stats that will change most often is the Fat and Muscle Stats. If
you eat a lot of meals and don't do any physical activities you will get
pudgy. This will negatively impact your ability to run and jump plus people
will make unflattering comments about you.
In addition, the stuff CJ says will change. For example, he will say things
like "Lunch money", "This should help keep my belly full", and "I'm gonna
spend this on a good meal" when he picks up money. If you get a 100% Fat Stat
CJ will be obese.
You can change this by doing physical activities like bicycling or working
out at the local Gym. When working out at the Gym you can change the Fat into
Muscle. If you work out at the Gym long enough you can make CJ really buffed
and ripped. This will also make your physical attacks a lot more damaging and
you increase your Sex Appeal which will help with getting certain
Girlfriends.
You can burn off the Fat without building Muscle. You can do things like
swimming and bicycling to do this. Once you burn off the Fat, however, you
will then start burning off the Muscle until CJ is skinny again. If you want
to keep CJ with some degree of muscular build you will have to balance eating
and working out.
There are four Gyms you can use to work out CJ:
--Santa Maria Beach (Los Santos). This is open from the beginning of the
game and, with the use of the Snack and Sprunk Machines, you can gain a
lot of muscle before doing any of the Main Story Missions. Note: There is
no Gym Icon for this one on the Map.
--Ganton (Los Santos). This is opened after doing "Drive Thru" (Sweet
Johnson).
--Garcia (San Fierro). This is opened after doing "Drive Thru" (Sweet
Johnson) but you won't be able to access it until after the mission "The
Green Sabre" (Sweet Johnson).
--Redsands East (Las Venturas). This is opened after doing "Drive Thru"
(Sweet Johnson) but you won't be able to access it until after the
mission "Ya Ka Boom Boom" (Loco Syndicate).
When you enter the Gym there are several activities you can do:
>>Stationary Bike
***************
You use this to increase your Stamina. There are ten levels you can
select to help you get the most from using the bike.
>>Treadmill
*********
You use this to increase your Stamina. There are ten levels you can
select. The higher you go, the faster CJ has to run to keep up otherwise
he will fall off the Treadmill.
>>Bench Press
***********
You use this to gain Muscle. Select the weight you want to try and tap X
and Circle (PS2) or A and B (Xbox) alternatively and quickly to make CJ
do reps.
>>Dumbbells
*********
You use this to gain Muscle. Select the weight you want to try and tap X
and Circle (PS2) or A and B (Xbox) alternatively and quickly to make CJ
do reps.
You can also learn new fighting moves here from the Boxing Trainer (There is
no Boxing Trainer for the Santa Maria Beach Gym). It is also a requirement
for 100% Completion.
I will go into more detail about doing that in section B.II.3. Using Gyms
You will also need to learn Martial Arts moves at the San Fierro Gym and
Kickboxing moves at the Las Venturas Gym to get 100% Completion.
/=========================================================================\
0===========================================================================0
| A.14. Stamina, Lung Capacity, and Health |
0===========================================================================0
\=========================================================================/
Three other physical Stats that can be changed (but will be permanent) is the
Stamina, Lung Capacity, and Health Stats.
Increasing your Stamina will allow you to sprint longer on foot, in the
water, and on bike. However you can gain Infinite Stamina by successfully
completing the Burglary Mission (explained later).
Increasing your Lung Capacity will allow you to stay underwater for long
periods of time. This is very helpful for acquiring Oysters and exploration.
Swimming underwater a lot will gradually increase your Lung Capacity Stat.
You can also max out your Lung Capacity Stat by collecting all of the Oysters
in San Andreas.
Over the course of doing physical activities you may also see your Health
Stat increase. This increases your maximum health and you will see the Health
Bar lengthen slightly. You can also max out your Health Stat by successfully
completing the Ambulance Mission.
/=========================================================================\
0===========================================================================0
| A.15. Respect |
0===========================================================================0
\=========================================================================/
"Respect is everything" went the tagline for GTA2. And it is back again for
San Andreas. Having respect will allow you to easily recruit gang members for
various activities, getting Girlfriends, and will impact how people look at
you.
Things that change your Respect are as follows:
--Getting better clothes.
--Killing cops and rival gang members.
--Progressing through the Main Story Missions.
--Doing certain Side-Missions.
/=========================================================================\
0===========================================================================0
| A.16. Clothes and Clothes Stores |
0===========================================================================0
\=========================================================================/
In San Andreas you can change clothes to change how you look in the game just
like in Vice City. Unlike Vice City, however, you can change your appearance
in more ways than you can imagine. You can change shirts, pants, wear
necklaces, change shoes, wear hats, etc.
For those who want to go topless (if you have muscles you want to show off),
go into your closet and use Remove Item to take off shirts and jackets. You
can also use this method to make CJ go (almost) completely naked if desired.
Getting better clothes is one way to increase your Respect (as explained
above) and increases your chances of getting a Girlfriend (if you wish to
pursue one). And, like in Vice City, you can also change clothes to get rid
of Wanted Ratings. But you don't need to change the entire outfit. You can
just switch one item to get rid of the Ratings.
In San Andreas, there are many places where you can get new clothes once you
have opened up the stores. Each store is represented by a shirt icon on your
map:
0=======0
| Binco |
0=======0
Opened: After "Nines and AK's" (Sweet Johnson).
Motto: "More trash for less cash."
Notes: A budget clothes shop that looks like a thrift store more than
anything else. But you can get some decent clothes here, just not very
stylish clothes. This is where you can get green clothes for
representing Grove Street.
Locations: --Ganton (Los Santos). West of CJ's house and north of the Los
Santos Gym.
--Juniper Hill (San Fierro). Just south of the Juniper Hollow
Burger Shot.
--The Emerald Isle (Las Venturas). At the mini-mall south of the
main hotel.
--Las Venturas Airport (Las Venturas). Just north of the main
terminal.
0=========0
| ProLaps |
0=========0
Opened: After "Nines and AK's" (Sweet Johnson).
Motto: "Train Hard."
Notes: A sports clothes shop where you can get anything from expensive
sneakers to team jerseys. A lot of gangbangers like to wear sports
related stuff. You can gain additional respect with certain items
here.
Locations: --Rodeo (Los Santos). Located just north of Victim and west of the
Los Sepulcros Cemetery where CJ's mother is buried at.
--Creek (Las Venturas). At the large mall.
0==========0
| SubUrban |
0==========0
Opened: After "Nines and AK's" (Sweet Johnson).
Motto: "...come to where it's apparently at."
Notes: A trendy hip-hop clothes shop. Most of the clothes are based on what
the hot music acts are wearing. Additional respect can be gained by
use of some of the items here.
Locations: --Glen Park (Los Santos). Just north of the Jefferson Safehouse.
--Hashbury (San Fierro). Right next to the Tattoo Parlor.
--Creek (Las Venturas). At the large mall.
0=====0
| Zip |
0=====0
Opened: After "Are You Going To San Fierro?" (The Truth).
Motto: "Clothing to get your teeth into."
Notes: A mid-range clothes shop. Better than Binco but not as good as the
others.
Locations: --Downtown Los Santos. Southwest of the Mulholland Intersection.
--Financial (San Fierro). East of the Financial Burger Shot.
--Starfish Casino (Las Venturas). Inside the Chinese Strip Mall.
--The Emerald Isle (Las Venturas). At the mini-mall south of the
main hotel.
0========0
| Victim |
0========0
Opened: After "Learning To Fly" (Completion of Flight School).
Motto: "To die for."
Notes: A high class and expensive clothes shop. Clothes based on the rich
fashion styles can be bought here. A lot of respect can be bought here
too.
Locations: --Rodeo (Los Santos). Located in the west part of Rodeo just
southwest of ProLaps.
--Downtown (San Fierro) . East of the Downtown Well Stacked Pizza.
--Creek (Las Venturas). At the large mall.
0==============0
| Didier Sachs |
0==============0
Opened: After "Saint Mark's Bistro" (Caligula's Palace).
Motto: "For those with discriminating taste."
Notes: A high class and expensive clothes shop. The best of everything can be
bought here. You can gain the most respect by shopping here. Of
course, you'll also spend the most money but prestige doesn't come
cheap.
Locations: --Rodeo (Los Santos). Located in the west part of Rodeo next door
to the Victim Clothes Store.
/=========================================================================\
0===========================================================================0
| A.17. Haircuts, Tattoos, and Sex Appeal |
0===========================================================================0
\=========================================================================/
0==============0
| Barber Shops |
0==============0
You can also change hairstyles too. You open up the Barber Shops when you do
"Ryder" (Carl Johnson). There a quite a few hairstyles you can choose from
but you can probably get the best results (in terms of increasing your
Respect) from getting the most expensive style. You can also get rid of a
Wanted Rating by getting a haircut. They are represented by a scissors icon
on your map.
Listed below are the Barber Shops within San Andreas:
--Idlewood (Los Santos). Just across the street from The Well Stacked
Pizza. This is where you do the mission "Ryder" (Carl Johnson).
--Playa Del Seville (Los Santos). South of the apartment complexes and near
the large curve of the main freeway.
--Marina (Los Santos). North of the Marina Burger Shot.
--Dillimore (Red County). In the north part of the little town.
--Queens (San Fierro). Northeast of the Ocean Flats Ammu-Nation.
--El Quebrados (Desert). Not far from the El Quebrados Pay N' Spray.
--Redsands East (Las Venturas). Southeast of the Redsands East Pay N'
Spray.
0================0
| Tattoo Parlors |
0================0
Another way to change appearance is to get tattooed (no, not that kind of
tattooed although I don't think you can get drunk or stoned in this game).
No, I mean as in ink. Usually the more expensive and elaborate tattoos will
be the ones that will increase your Respect the most. These shops open after
doing "Ryder" (Carl Johnson). They are represented by a "T" (Olde English
Font) on your map.
Listed below are the Tattoo Parlors within San Andreas:
--Idlewood (Los Santos). Next door to the Idlewood Barber Shop and across
the street from The Well Stacked Pizza.
--El Corona (Los Santos). East of the pink and green Nude Shop.
--Hashbury (San Fierro). Right next to the SubUrban Clothes Store.
--Redsands East (Las Venturas). Southeast of the Redsands East Pay N' Spray
and east of the Gay Gordos Barber Shop.
0============0
| Sex Appeal |
0============0
Changing your appearance will not only increase (or decrease) your Respect
but will also change your Sex Appeal. The higher your Sex Appeal, the greater
your chances of getting a Girlfriend (if you want one) or having "coffee"
when you do have one.
You can also change your Sex Appeal by getting into a better car as well. A
good, solid, pimped-out car will really jack up your Sex Appeal (along with
good appearance).
/=========================================================================\
0===========================================================================0
| A.18. Weapon Skill and Easy Upgrading |
0===========================================================================0
\=========================================================================/
Another thing that needs to be mentioned is Weapon Skill. Some of the weapons
you can use during the game have skills that can be upgraded.
When you first pick up a upgradable weapon it doesn't feel all that special.
But when you reach Gangster Weapon Skill Level with it, you will see an
improvement like being able to move while aiming and shooting plus longer
range. When you reach Hitman Weapon Skill Level you will have reached the
weapon's maximum skill. When Hitman Weapon Skill Level is reached on certain
weapons you can then duel-wield them, one to a hand, allowing you to inflict
a lot more damage.
You can find out how far you have upgraded a weapon by pressing the L1 button
(PS2) or Left Trigger (Xbox) to see your stats. You can also go into the
Stats menu to see the specific point level of your current weapon. The
upgradable weapons have three rankings: Poor, Gangster, and Hitman. Each
weapon has a maximum skill point level of 1,000. When you reach 1,000 skill
points on a weapon you will achieve Hitman Level. You can generally reach
Gangster Level at about 200 skill points.
The fastest and easiest way to upgrade your Weapon Skill Levels is to do the
following:
Get a car and place it into a garage (preferably the one at your Safehouse in
Mulholland - you won't get harassed this way). Shoot the car until it starts
flaming and then run away from the garage. The garage door will then close.
Wait a few seconds and when you run back to get the garage door to reopen,
you car will be as good as new. Repeat the process until you have achieved
Hitman Weapon Skill Level on your chosen weapon.
Although you can use the Shoot-The-Tire Trick on both of the PS2 versions I
found that you can really speed up the upgrading, and use a lot less ammo, by
doing it this way.
Then there's this option that was suggested to me by Sean McCafferty:
"I've found that the lights and cardboard boxes at Emmet's place will
regenerate if you drive down the street to Denise's house and return.
So I've been able to get most of my weapons up to Hitman pretty easily
by just getting on a bike, riding to Denise's and back, and shooting
all the same lights and boxes all over again. Since it's a quiet area,
it's good because cops don't bother you while you're shooting the place
up."
/=========================================================================\
0===========================================================================0
| A.19. Law Enforcement |
0===========================================================================0
\=========================================================================/
The main enemies in "Grand Theft Auto 3" and "Grand Theft Auto: Vice City"
are the Police. They were fairly aggressive but stupid and predictable. They
were also fun to mess around with like playing demolition derby with them at
the 4-Star Wanted Rating.
In San Andreas, however, that's all changed. Here the cops are FAR more
aggressive and intelligent. Even at the lowest wanted level they will take
cover, block your physical attacks, and even shoot at you. In other words,
playtime's over. Now things get serious when dealing with the law.
They even have more vehicles (details a little later) including Motorcycle
Cops who will shoot at your car to try to slow you down if they are chasing
you (I hate those bastards. They really take the fun out of car chases).
When you do something bad near a cop, like mugging a person, one of the stars
at the bottom of the HUD will light up indicating a Wanted Level. The cops
will then try to bust you. The more stars you have, the more aggressive they
will be. There are several ways to get rid of a wanted rating.....
X=========================================================================X
| Hiding out somewhere for a bit (depending on what you've done, this |
| will work for up to 4-Stars). |
|=========================================================================|
| Getting a Police Bribe Icon (drops the level down a notch). |
|=========================================================================|
| Completing the current mission (if you get a rating during one). |
|=========================================================================|
| Getting busted or wasted. |
|=========================================================================|
| Driving a car (excluding rescue and most police vehicles) into a Pay N' |
| Spray. You can also get rid of a Wanted Rating by getting a mod done to |
| your car at a Mod Shop. Thanks to Glen T. Winstein for that bit of |
| info. |
|=========================================================================|
| Changing clothes at any Safe House. This will work all the way up to |
| 6-Star. It should be noted that you have to change items for this to |
| work. It won't work if you use Remove Item. Thanks to CDNW for that |
| handy bit of information. |
|=========================================================================|
| Saving your game at any Safe House. This will work all the way up to |
| 6-Star. Thanks again goes to CDNW. |
|=========================================================================|
| Getting a haircut at any Barber Shop. Thanks to Glen T. Winstein for |
| that bit of info. |
X=========================================================================X
There are six wanted levels. The higher you go, the more aggressive the
pursuit. Below are the six Wanted Ratings and what you can expect.....
0========0
| 1-Star |
0========0
You are of mild interest to the cops. They will chase you on foot and will
whack you with their nightsticks when close enough. They will chase you for
some distance on foot unless you get a car and make a fast getaway. If you
attack a cop with your Fist or Melee Weapon a nearby cop may shoot at you.
When fleeing in a car, Motorcycle Cops may shoot at you to try to get you
to stop. Hiding out somewhere for awhile will get rid of a 1-Star rating
but may take awhile depending on what you've done.
0========0
| 2-Star |
0========0
Things get a bit more serious here. The number of cops increase a bit and
they will start shooting you instead of whacking you with their clubs.
Motorcycle Cops will shoot at your car to try to stop you. You may be able
to wait things out in a safe area but this may take a long time depending
on your crimes.
0========0
| 3-Star |
0========0
More cops will join the fray and a helicopter will start pursuing you and
will shoot at you if you stand still long enough for it to do so. The cops
become more fearless and will stand in the open shooting at you in an
attempt to stop you. Don't be surprised to find several cops standing there
using you as target practice if you poke your head out of a safe area. Your
best bet to get rid of a 3-Star Wanted Rating is to use a Pay N' Spray.
0========0
| 4-Star |
0========0
Now a second helicopter and the SWAT team joins in. They will try to
blockade the road with their Enforcers and rappel down from the helicopter.
They are heavily armed with powerful submachine guns will make quick work
of your vehicle when encountering a SWAT roadblock. I've had a many as
eight cops standing in the open taking shots at me (and making the most of
them) at 4-Star.
If you're in a aircraft, you will be shot at by missiles and be chased by
fighter jets.
This is the highest wanted level you can obtain while confined to Los
Santos.
0========0
| 5-Star |
0========0
Now the FBI joins the pursuit with their FBI Ranchers. You can achieve this
rating after the mission "Farewell, My Love..." (Cesar Vialpando). There is
a Stat for how long you can maintain a chase with a 5-Star Wanted Rating.
0========0
| 6-Star |
0========0
The Army finally gets in on the fun here. They will come with Flatbeds and
Rhinos and will kill you on sight. Considering how aggressive the cops are
in San Andreas your chances for survival with a 6-Star Wanted Rating for
more than a few seconds are very slim and probably none.
Of course, that also depends on where you hole yourself up at and what
weapons you have at your disposal. A couple of people have written me
telling me how much fun they had with a 6-Star Wanted Rating.
You can achieve this rating after the completion of "Verdant Meadows" (Mike
Toreno).
/=========================================================================\
0===========================================================================0
| A.20. Pay N' Spray and BombShop List |
0===========================================================================0
\=========================================================================/
0==============0
| Pay N' Spray |
0==============0
When you can't find any Police Bribes to get rid of law enforcement you can
drive into one of these places to deal with it. You can also use these places
to change to color of you vehicle to any color you want. They are represented
by a green spray can on your map.
These Pay N' Sprays are opened at the beginning of the game and can be found
in the following locations within San Andreas:
--Temple (Los Santos). Southwest of the Mulholland Burger Shot.
--Idlewood (Los Santos). South of the Idlewood Barber Shop and southwest of
the Well Stacked Pizza Co.
--Dillimore (Red County). North part of town.
--Juniper Hollow (San Fierro). West of the Juniper Hollow Burger Shot.
--Downtown (San Fierro). West of the highway leading to the Garver Bridge
and northeast of the Xoomer Garage.
--El Quebrados (Desert). East part of town.
--Fort Carson (Desert). Central part of town.
--Redsands East (Las Venturas). One block south of the Las Venturas Gym.
--Royal Casino (Las Venturas) (Available in the PS2 AO Version only. In all
other versions this has been removed). East of the main casino. NOTE:
This one is not shown on the map and therefore hidden (info courtesy of
glenJammin). Can also be used to access Grey Hell. The opening is where
the door meets the ground.
0==========0
| BombShop |
0==========0
Like the previous two games in the GTA series, you can rig a car with a bomb
so you can cause some chaos or leave a nasty surprise for someone you
dislike. However, there is no icon on the map for these places so you will
have to look around a bit.
Once a car is modified with a bomb, you prime it by using Circle (PS2) or A/B
(Xbox). Then sit back and watch the fun.
These BombShops are found at the following locations within San Andreas:
--[8 Ball Autos] El Corona (Los Santos). Next door to the Idlewood 24-7.
--[Weldings and Weddings] Redsands East (Las Venturas). Next door to the
Las Venturas Gym.
/=========================================================================\
0===========================================================================0
| A.21. Exploration and Unwelcome Areas |
0===========================================================================0
\=========================================================================/
In both GTA3 and GTA:VC there were roadblocks that kept you confined to a
certain area of the city until you passed a particular mission in which case
one of them would be removed.
Of course, they could be easily circumvented by a variety of means so you
could explore the rest of the city and obtain items which could be used in
the early stages of the game to make things easier on yourself.
With the swimming element introduced in San Andreas you can very easily get
around the roadblocks that are supposed to keep you confined to Los Santos.
However, Rockstar implemented something that will make you think twice about
leaving Los Santos early.
When you cross the water and enter an Unwelcome Area (like Las Venturas) you
will be hit with a 4-Star Wanted Rating. As I've noted, this is a difficult
Wanted Rating to deal with. Worse still, Pay N' Sprays, Police Bribes, and
even the Lower Wanted Level cheats WILL NOT work while in an Unwelcome Area.
That's right. You're stuck with it until you go back to where you came from
so you can get rid of it. However, more than likely you will end up going
back in a body bag because of the very aggressive Police. This also makes
early exploration of an area very difficult.
However, because of the huge size of San Andreas, being confined to Los
Santos really isn't a Bad Thing. The Los Santos / Red County area is much
larger than Vice City with plenty of area to explore. San Andreas is also
easier to deal with when you just focus on one area at a time instead of
trying to absorb it all at once.
But you can swim around these Unwelcome Areas without getting a 4-Star Wanted
Rating as long as you don't make landfall. The only exceptions are an area on
the west side of Los Santos Inlet and the area around the Aircraft Carrier at
San Fierro.
You can also fly around in the open water all around the San Andreas area
without getting the 4-Star Wanted Rating as long as you don't fly over land
or over the Aircraft Carrier at San Fierro.
You can still do some of the challenges and tasks in the Unwelcome Areas but
the 4-Star Wanted Rating will make them much more difficult (but if you're
looking for a nice challenge this might fit the bill).
But there is a way to easily explore Unwelcome Areas early without Wanted
Ratings. There are two exploits that happen during the missions "Reuniting
The Families" (Sweet Johnson) and "The Da Nang Thang" (Wu Zi Mu) that allow
you to fully explore San Andreas without any interference. I'll go more into
detail about that when I get to those missions.
/=========================================================================\
0===========================================================================0
| A.22. Police Vehicles |
0===========================================================================0
\=========================================================================/
Like in GTA3, you can also grab Police Vehicles and use them in Vigilante
Missions. And there are a lot of Police Vehicles you can use for that
purpose.
Below is the list of police vehicles you may encounter in San Andreas.....
X===========================================================================X
| Police Car (found anywhere in the cities of San Andreas. Bonus: you get 5 |
| Shotgun shells when entering one (if you don't already have a Shotgun you |
| can get a Shotgun with 5 shells.)) |
|===========================================================================|
| HPV-1000 Police Motorcycle |
|===========================================================================|
| Predator (police boat - found in the water around San Andreas) |
|===========================================================================|
| SWAT Enforcer (at 4-Star Wanted Rating. Bonus: you can get Body Armor |
| when entering an Enforcer.) |
|===========================================================================|
| Police Rancher (in rural countrysides of San Andreas. You can also get |
| Shotgun ammo by getting in a Police Rancher). |
|===========================================================================|
| FBI Rancher (at 5-Star Wanted Rating) |
|===========================================================================|
| Barracks (at 6-Star Wanted Rating) |
|===========================================================================|
| Rhino (at 6-Star Wanted Rating) |
|===========================================================================|
| Police Maverick (can be found on the roof of the Los Santos Police HQ. |
| Press R3 (PS2) or Right Analog Stick Button (Xbox) to activate |
| searchlight. Thanks to Nick Markovich for finding that.) |
|===========================================================================|
| Hunter (unlocked at the Verdant Meadows Aircraft Graveyard by getting all |
| Golds at the Flight School) |
X===========================================================================X
When in a Police Vehicle, press Activate Vehicle Mission to begin a Vigilante
Mission. You will be prompted to chase and destroy a selected target, which
is another car. You have to kill all the criminals in the car before moving
onto the next level.
Sometimes, if you damage the criminal's car enough, the criminals may exit
the car to confront you. Drive-by or run them over to get rid of them. The
higher you go up the levels, the more criminals you will have to deal with
(up to a maximum of three cars per level).
In San Andreas, at later levels of the Vigilante Mission, the criminals will
shoot at you from their cars while you are chasing them. Some of them will
carry Shotguns which can seriously and quickly damage your vehicle (and
yourself if you are using a motorcycle).
It is best to get Hitman Weapon Skill Level on whatever weapon you plan to
use for the Vigilante Mission to increase your distance and rate of fire to
deal with these threats quickly.
After completing Level 12, you will be rewarded with a permanent increase in
your armor (going up to 150 maximum).
The Hunter, unlocked later in the game, is definitely the best vehicle to use
for the Vigilante Missions although using the Cop Motorcycle is also a good
way to do this mission (more details later).
/=========================================================================\
0===========================================================================0
| A.23. Driving and Bike Skills |
0===========================================================================0
\=========================================================================/
When you first start the game and enter a car you will see that the car might
not handle too well. This is not necessarily because of the car itself but
because it is that you don't have any Driving Skill. The more you drive
around in a car, the more you increase your Driving Skill. The higher your
Driving Skill, the better the car begins to handle (although that is open for
debate).
I should note that it takes a very long time to max out your Driving Skill
but you can speed that up by doing the Driving School which opens up later in
the game.
The same principle goes for Bike (Motorcycle) Skill. The more you ride around
on a Motorcycle, the better the handling. In addition, you won't fall off as
easily when struck. Maxing out your Bike Skill doesn't take nowhere near as
long as does the Driving Skill but it will take some time to do. You may want
to max out your Bike Skill first if you want to do the Vigilante Mission on
the Cop Motorcycle.
The fastest way to max out your Bike Skill is to do the Bike School in Las
Venturas after completion of the mission "Ya Ka Boom Boom" (Loco Syndicate).
/=========================================================================\
0===========================================================================0
| A.24. Cycling Skill |
0===========================================================================0
\=========================================================================/
In San Andreas you can now use Bicycles. Bicycles also have skills that can
be upgraded. The more you ride a bike, the better you become. The better your
Cycling Skill, the less likely you will fall off by going backwards.
You will also increase your ability to do Bunny-Hops which is jumping with
your bike straight up in the air.
When you get onto a bike, press Pedal to move forward. To sprint, tap Pedal
faster and you will see him stand on the bike and pedal really fast. You can
actually go quite a distance this way.
To Bunny-Hop, hold L1 (PS2) or B (Xbox) then release to jump. The higher your
Cycling Skill, the higher you will jump.
If you happen to come to a stop when you climbing a steep incline, rapidly
tap Pedal to shoot yourself up the incline. This skill will come in handy for
the BMX Challenge later.
Be careful when going at top speed. If you smack into a pedestrian, you will
wreck (as well as killing the pedestrian).
When you max out your Cycling Skill you can do very high Bunny-Hops. It is
best to max out your Cycling Skill before doing the BMX Challenge in Los
Santos.
/=========================================================================\
0===========================================================================0
| A.25. Flying Skill, the Shamal, and Skydiving |
0===========================================================================0
\=========================================================================/
The last vehicle stat that can be upgraded is the Flying Skill. As before,
the more you fly a plane, the better your skill becomes. When you reach about
20% through maxing your Flying Skill, you will get your Pilot's License and
the gates to the runways to all three airports will open and you will have an
easier time getting to an airplane. You can increase your Flying Skill
quickly by doing the Flight School which is opened up later in the game.
You can still upgrade your Flying Skill while still confined in Los Santos.
What you need to do is get a car and go near the runway gate near the pink
and green Nude Shop in El Corona. Get against the wall and climb on top of
the car then climb the wall. Then go around the chain-link fences and go to
the west end of the airport where you will see a jet (the Shamal).
[NOTE: On the Xbox AO Version DO NOT try to upgrade you Flying Skill until
you reach the Flight School. Otherwise you will trigger the Pilots License
Bug and you will screw yourself. See Section A.28. Bugs for more details.
This has been confirmed fixed for the Xbox SE Version.]
The Shamal is a pretty fast jet and will allow you to get your skill upgraded
reasonably quickly.
You use the Look Left and Look Right buttons to turn the Shamal while on the
ground so you can get lined up for takeoff. Once in the air, you can get
really far up in the sky.
Head due south until you "fly off the map" and go over deep water. Then just
go around the entire San Andreas area to get your Flying Skill upgraded.
If you accidentally fly into an Unwelcome Area you will get a 4-Star Wanted
Rating and you will chased by a fighter jet and be shot at by heat seeking
missiles.
Maxing out your Flying Skill won't nearly take as long as maxing your Driving
Skill especially with the Shamal. Maxing out your Flying Skill will
automatically give you a Parachute every time you jump out of a plane
regardless of whether or not you had one when you entered the plane.
If you want to skydive, press Exit Vehicle while in an airplane high in the
air. Push forward on the Left Analog Stick to fall faster. Press Circle (PS2)
or B (Xbox) to deploy the Parachute. You can control your direction with the
Left Analog Stick. To slow your descent pull back on the stick. You can
actually fly pretty far this way.
If you have a Wanted Level while in the air you will be vulnerable to police
attacks because you can't use weapons while parachuting.
If you haven't maxed out your Pilot Skill you will want to find where the
Parachute Icons are before flying.
/=========================================================================\
0===========================================================================0
| A.26. Safehouses |
0===========================================================================0
\=========================================================================/
There are many places in San Andreas that you can buy. Each of these places
serve as save points and each property bought will inch you closer to 100%
Completion.
Some of these properties have additional features, like garages. All
Safehouses have closets where you keep all of the clothes you get during
the course of the game.
There are several Safehouses that can be purchased at the beginning of the
game (they will show green on your map). Other properties won't be accessible
until later in the game (they will show red on your map).
/=========================================================================\
0===========================================================================0
| A.27. Advanced Tips And Information |
0===========================================================================0
\=========================================================================/
Below are some tips and additional information that will be of benefit to
you.....
0===============0
| Crack Dealers |
0===============0
Sometimes you will see a black man with a black shirt (or a white guy with
a gray jacket with hood) just standing on the sidewalk with his arms
crossed. He is a Crack Dealer. You can talk to him and give him either a
positive or negative response. However, when you see one, just run over
him. When you kill a Crack Dealer he will drop a lot of money (about
$2,000). A good way to earn some fast cash.
/=========================================================================\
0===========================================================================0
| A.28. Bugs |
0===========================================================================0
\=========================================================================/
San Andreas, like most games, has its share of glitches and flaws. The vast
majority of them are minor and some of them can be used to get around certain
obstacles. However, this section is dedicated to more serious problems that
can get in the way of things. Crash bugs and other problems that can
seriously affect gameplay are some of the things that are listed here.
They also have to appear during regular gameplay - meaning, no cheat codes.
Plus, all serious bugs have to be verified. This means being able to make the
bug happen again doing what you did before. By listing the very serious bugs
here, I'm trying to help gamers avoid potential headaches that can negatively
affect their experience.
Fortunately, there is just one serious bug to report at this time:
0========================================0
| Pilots License Bug (Xbox - AO Version) |
0========================================0
If you get your Pilots License before you open up the Flight School (or, at
least, the Desert / Las Venturas area) you will run into this bug.
One of the things it does is it prevents you from doing the Taxi Mission.
You can activate the Taxi Mission but you will get a message saying "There
are no fares nearby. Keep looking." However, you can drive all around the
city, literally for hours, and no fares will generate. Ever.
Worse, it will also prevent you from completing one of the Main Story
Missions. During the mission "Mike Toreno" (Loco Syndicate), you have to
find him using a cellphone. You are then told to go to a certain
destination. Once there, you are told to go to another destination. The
problem occurs when you reach the second destination. No matter from which
angle you approach it at or even of you sit on top of it, the game won't
recognize that you are at the second destination and you cannot progress
further in the mission. And, as a result, you cannot progress further in
the Main Story Missions. You either have to start from a point before
getting the Pilots License or restart your game from scratch.
The best way to avoid this problem is to wait until you open the Flight
School and get you License then.
However, there are some people that are saying that they are getting the
bug even when waiting to get the License at the Flight School. Because of
this it may also be possible that this bug could be hardware related but
there is no hard evidence of that at this time.
In addition, according to SkippPOP, this problem also occurs on the PC
version.
This bug has now been confirmed fixed for the Xbox SE Version.
/==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==\
0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0
| B. Los Santos and Red County |
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
\==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/
Los Santos, based on Los Angeles, is where you will spend a lot of time in.
There is plenty to see and do. Most of the rich people live in Richman and
Rodeo areas. A lot of the lower class people, including the Families, live in
the south and eastern parts of town.
To the north is Red County. It has lots of open countryside and small towns.
You can find plenty of places to hide from the cops out here. The open spaces
also make it easier to do certain things, like the Vigilante Mission.
/=========================================================================\
0===========================================================================0
| B.1. Snack Machine List |
0===========================================================================0
\=========================================================================/
These are the Snack and Sprunk Machines spread throughout Los Santos and Red
County that you can use to keep from going hungry. They are open from the
beginning of the game and can be found in the following locations:
0================0
| Snack Machines |
0================0
--Inside the Alhambra Club in Idlewood (Los Santos).
--At the Carniceria El Pueblo market (with Liquor sign) at the top of the
hill across from the Homies billboard in Los Calinas (Los Santos).
--In front of the little strip mall west of the Jefferson Motel (Los
Santos).
--In front of the 6th Street Plaza (next to Sushi Man) in Willowfield (Los
Santos).
--At the Library in Palomino Creek (Red County).
0=================0
| Sprunk Machines |
0=================0
--Inside the Alhambra Club in Idlewood (Los Santos).
--At the Liquor Store in East Los Santos (Los Santos).
--At the storefront in north Willowfield south of the Idlewood Pay N' Spray
(Los Santos).
--At the Ten Green Bottles bar in Ganton (Los Santos).
--On the ground floor inside the Jefferson Motel (Los Santos).
--On the south side of Unity Station (Los Santos).
--At the Going Gas Station in Idlewood (Los Santos).
--In the middle of the courtyard east of DLS-T19 in Downtown Los Santos.
--On the top floor of Smoke's Crack Palace after completion of "End Of The
Line" (Sweet Johnson).
--In the middle of the apartment complex where the Blueberry Safehouse is
in Blueberry (Red County).
0======0
| 24-7 |
0======0
There are several convenience stores throughout Los Santos. Most of them
contain both Snack and Sprunk Machines. These stores can be found in the
following locations:
--East Mulholland 24-7 (Los Santos). South of the VINEWOOD sign.
--Commerce 24-7 (Los Santos). West of City Hall.
--Idlewood 24-7 (Los Santos). East of Unity Station.
0=============0
| Food Stands |
0=============0
There are also several stand alone Food Stands in Los Santos where you can
grab a quick snack and can be found in the following locations:
--On the beach just southwest of Conference Center by the Flowers Icon (Los
Santos).
--Near the end of the Santa Maria Beach pier. (Los Santos).
--At the intersection underneath the elevated roadway south of Mulholland
Intersection in Downtown Los Santos.
0==============0
| Hot Dog Vans |
0==============0
In addition, there are also Hot Dog Vans where you can get some food. These
guys tend to move around so they might not be a a location where you first
get to it. You may have to turn around and head back to get them to appear.
They can be found at the following locations:
--At the intersection just south of Fallow Bridge (Red County).
--At the intersection west of Dillimore (Red County).
--On the beach on the north part of The Panopticon (Red County).
/=========================================================================\
0===========================================================================0
| B.2. Los Santos and Red County Safehouse List |
0===========================================================================0
\=========================================================================/
Here's a rundown of the places you can get in Los Santos / Red County:
0=======================0
| Willowfield Safehouse |
0=======================0
Location: In Willowfield straight south of CJ's house (Los Santos).
Price: $10,000.
Available: Beginning.
Notes: Just a basic save point. Nothing special.
0=====================0
| Jefferson Safehouse |
0=====================0
Location: Northeast of County Hospital in Jefferson (Los Santos).
Cost: $10,000.
Available: Beginning.
Notes: A basic save point. Good place to save if you wish to do the
Ambulance Mission at County Hospital.
0=====================0
| El Corona Safehouse |
0=====================0
Location: North of Los Santos International Airport (Los Santos).
Cost: $10,000.
Available: Beginning.
Notes: Has a car garage for storing vehicles.
0========================0
| Verona Beach Safehouse |
0========================0
Location: East of the Marina (Los Santos).
Cost: $10,000.
Available: Beginning.
Notes: Has a parking lot where you can get a car.
0=============================0
| Santa Maria Beach Safehouse |
0=============================0
Location: West of the Santa Maria Beach Pier (Los Santos).
Cost: $30,000.
Available: Beginning.
Notes: Has a car garage for storing vehicles.
0======================0
| Mulholland Safehouse |
0======================0
Location: North part of Mulholland (Los Santos).
Cost: $120,000.
Available: Beginning.
Notes: Has a car garage for storing vehicles.
0==========================0
| Palomino Creek Safehouse |
0==========================0
Location: Northwest part of Palomino Creek (Red County).
Cost: $35,000.
Available: After "The Green Sabre" (Sweet Johnson).
Notes: Has a car garage for storing vehicles.
0=====================0
| Dillimore Safehouse |
0=====================0
Location: Northeast part of Dillimore (Red County).
Cost: $40,000.
Available: After "The Green Sabre" (Sweet Johnson).
Notes: Has a car garage for storing vehicles.
0=====================0
| Blueberry Safehouse |
0=====================0
Location: On the second floor of the run down apartment complex in the
middle of Blueberry (Red County).
Cost: $10,000.
Available: After "The Green Sabre" (Sweet Johnson).
Notes: Basic save point.
0======================0
| Fern Ridge Safehouse |
0======================0
Location: In the middle of Fern Ridge (Red County).
Cost: None.
Available: After "King In Exile" (Cesar Vialpando).
Notes: Basic save point.
And let's not forget CJ's house (which you have at the start at no cost). His
house has a garage, which can be accessed without starting the first mission,
and Weapon Icons for four weapons will spawn inside the kitchen upon
completion of the Graffiti Tags.
You will also gain the use of Madd Dogg's Crib (in Mulholland) after
completion of "A Home In The Hills" (Wu Zi Mu).
/=========================================================================\
0===========================================================================0
| B.3. Weapons And Other Items |
0===========================================================================0
\=========================================================================/
Weapons are the tools of the trade for any professional criminal regardless
of sophistication (or lack thereof). There are 32 different weapons, in nine
different categories, that can be found and used to create mayhem and abuse.
However, you can only have one of each type of weapon at a time so you are
limited to a maximum of nine weapons.
But there are other items that are not weapons but can be used for different
purposes like picture taking, jumping from high buildings, or fostering
relationships with some of the Girlfriends you can date within the game.
There are three slots for these Other Items. It should be noted that some of
these items can be used as weapons depending on the situation.
Most of the weapons listed have Weapon Skills that can be upgraded which will
make these weapons far more effective.
Some Weapon Classes use the same type of ammo so you can easily get a lot of
ammo for a weapon by switching from one type of weapon within that class for
another within the same class. The Shotgun class is one example. You can
increase your Shotgun ammo by switching from one type of Shotgun to another
since they use the same ammo. But not all Weapon Classes allow you to do that
(an example would be the Handgun class since the Handguns in that class all
use different ammo for each type).
Most of these Weapons can be found at Ammu-Nation which will be opened after
completion of "Doberman" (Sweet Johnson). More weapons will be available for
purchase at Ammu-Nation as you progress through the game.
These Ammu-Nations can be found in the following locations within the Los
Santos / Red County and are represented by a gun on the map:
--Downtown Los Santos. Where you start "Doberman" (Sweet Johnson).
--Willowfield (Los Santos). West of the Willowfield Safehouse.
--Palomino Creek (Red County). Central part of town and next door to the
Palomino Creek Well Stacked Pizza Co.
--Blueberry (Red County). South part of town and just northeast of the
Blueberry Well Stacked Pizza Co.
Below are the Weapons and Other Items that can be found in the Los Santos and
Red County area:
/XXXXXXXXXXXXX\
0===============0
| Slot 1 - Fist |
0===============0
\XXXXXXXXXXXXX/
Good for hands-on fisticuffs but you can increase your damage potential by
acquiring the Brass Knuckles in the alleyway beside the Commerce 24-7 (Los
Santos). You can also find it underneath the south end of the bridge just
west of CJ's house.
/XXXXXXXXXXXXXXXXXXXXXX\
0========================0
| Slot 2 - Melee Weapons |
0========================0
\XXXXXXXXXXXXXXXXXXXXXX/
These weapons are used for pounding, stabbing, and slicing your enemies.
There are quite a lot of choices here for the discriminating thugger.....
0==============0
| Baseball Bat |
0==============0
Great for batting practice (on somebody's head) or breaking kneecaps.
There are no Baseball Bat Weapon Icons in Los Santos but you can get one
from a angry pedestrian if he happens to be wielding one.
0============0
| Nightstick |
0============0
This can be acquired from a dead cop which is just as well, he won't be
needing it anyway (or the locker room of the Los Santos Police Department
HQ and Dillimore Police Station). This can also be found on the guard
shack of the Film Studio south of the Los Sepulcros Cemetery. Great for
when you want to enforce your own brand of law. Can't we all just get
along?......
0===========0
| Golf Club |
0===========0
You can improve your swing and work somebody over at the same time.....
Locations:
**********
--At the base of the broadcasting tower behind the large VINEWOOD
sign in Mulholland (Los Santos).
0========0
| Shovel |
0========0
Good for digging up secrets and burying bodies.....
Locations:
**********
--In the backyard of Ryder's house. (Los Santos).
--Under the overhang of one of the dingy shacks in the central part
of the Panopticon (Red County).
--By the makeshift graves just to the west of the shack between
Blueberry and Montgomery in the forest in the southern part of Fern
Ridge (Red County).
--Inside the graveyard in the southwest corner of Palomino Creek (Red
County).
0=======0
| Knife |
0=======0
A simple effective hand-held weapon. Can be used for stealth kills after
doing the mission "Madd Dogg's Rhymes" (OG Loc). Get behind someone,
crouch, target them, and then use the Circle (PS2) or B (Xbox) button to
perform a stealth kill.
Locations:
**********
--On the loading bay ramp directly behind All Saints General Hospital
in Market (Los Santos).
0============0
| Pool Stick |
0============0
When you want to "cue" up some mayhem.....
Locations:
**********
--In front of the restaurant in Blueberry (Red County).
0========0
| Katana |
0========0
Not as effective as it was in Vice City but still a nice melee weapon to
have.
Locations:
**********
--Behind the wooden fence east of the Idlewood 24-7 (Los Santos).
0==========0
| Chainsaw |
0==========0
Be careful using this weapon, you move slowly while using it so you are
vulnerable to being attacked or busted. Therefore, it has limited
strategic potential. Good for some sick thrills though.....
Locations:
**********
--On the stone pier at water level on the southwest side of the main
island in Ocean Docks (Los Santos).
--Behind the large container to the left of the Scrapyard entrance by
the railroad tracks west of the Willowfield Ammu-Nation (Los
Santos).
--Under the log shelter on the west side of The Panopticon (Red
County).
--In front of one of the shacks on the south side of the road in
Hampton Barns (Red County).
/XXXXXXXXXXXXXXXXX\
0===================0
| Slot 3 - Handguns |
0===================0
\XXXXXXXXXXXXXXXXX/
There are three Handguns that can be found in the game. These guns have
Weapon Skills that can be upgraded. All three Handguns listed here all use
different types of ammo so you will lose the ammo for one type of Handgun
if you switch to another.
0============0
| 9mm Pistol |
0============0
A decent handgun that can be bought or acquired from dead cops. When
Hitman Weapon Skill Level is reached you can dual-wield Pistols. You can
also use this with the Jetpack (acquired after "Green Goo" (Verdant
Meadows Aircraft Graveyard Asset)).
Locations:
**********
--At any Ammu-Nation after completion of "Doberman" (Sweet Johnson):
--Downtown Los Santos [Cost: $200].
--WIllowfield (Los Santos) [Cost: $200].
--Blueberry (Red County) [Cost: $200].
--Palomino Creek (Red County) [Cost: $200].
--On the lower floor inside the Los Santos Police Department HQ
(Getting this weapon here will get you a 2-Star Wanted Rating).
--In corner of back yard of house north of Sweet Johnson's house
(Northeast of CJ's house).
--At the lifeguard station just west of the Santa Maria Pier in Santa
Maria Beach (Los Santos).
--In an empty lot between two houses on the south side of the road
leading up to the upper portion of Las Calinas (south of the Spray
Can Icon) (Los Santos).
0=====================0
| Silenced 9mm Pistol |
0=====================0
A better version of the Pistol. More powerful and silent too.
Locations:
**********
--At any Ammu-Nation after completion of "Doberman" (Sweet Johnson):
--Downtown Los Santos [Cost: $600].
--WIllowfield (Los Santos) [Cost: $600].
--Blueberry (Red County) [Cost: $600].
--Palomino Creek (Red County) [Cost: $600].
--Behind conference building on the south side at the top of the
stairs in Conference Center (and southwest of the Commerce 24-7)
(Los Santos).
0==============0
| Desert Eagle |
0==============0
The best handgun in the game. You can't run while shooting with this
gun but if you are quick with your targeting, you can still make fast
work of a group of gunmen with little damage.
Locations:
**********
--At any Ammu-Nation after completion of "Black Project" (Verdant
Meadows Aircraft Graveyard Asset):
--Downtown Los Santos [Cost: $1,200].
--WIllowfield (Los Santos) [Cost: $1,200].
--Blueberry (Red County) [Cost: $1,200].
--Palomino Creek (Red County) [Cost: $1,200].
--Underneath the blank billboard behind where the chain link fences
meet at the curve for the main highway in northeast Ocean Docks
(Los Santos).
/XXXXXXXXXXXXXXXXX\
0===================0
| Slot 4 - Shotguns |
0===================0
\XXXXXXXXXXXXXXXXX/
The three Shotguns listed here have Weapon Skills that can be upgraded. All
of the Shotguns use the same ammo so you can actually increase your Shotgun
ammo when switching from one type of Shotgun to another.
0=========0
| Shotgun |
0=========0
Just a standard pump action single barreled shotgun. Slow on the fire
rate but still effective.
Locations:
**********
--At any Ammu-Nation after completion of "Doberman" (Sweet Johnson):
--Downtown Los Santos [Cost: $600].
--WIllowfield (Los Santos) [Cost: $600].
--Blueberry (Red County) [Cost: $600].
--Palomino Creek (Red County) [Cost: $600].
--On the top floor inside the Los Santos (and Dillimore) Police
Department HQ (Getting this weapon here will get you a 2-Star
Wanted Rating).
0=================0
| Sawnoff Shotgun |
0=================0
This Shotgun has had the barrels sawn off to make it easier to conceal.
However, this greatly reduces its range. So basically it's piss poor at a
distance but a real mother up close. When Hitman Weapon Skill Level is
reached you can dual-wield Sawn-Off Shotguns.
Locations:
**********
--At any Ammu-Nation after completion of "Doberman" (Sweet Johnson):
--Downtown Los Santos [Cost: $800].
--WIllowfield (Los Santos) [Cost: $800].
--Blueberry (Red County) [Cost: $800].
--Palomino Creek (Red County) [Cost: $800].
--At the Johnson House after getting all 100 Graffiti Tags (Los
Santos).
--On top of the Pig Pen club in northwest East Los Santos (Los
Santos). Go up the hill near the club and climb where the roof is
at its lowest.
--In one of the train cars inside the large blue building where the
railroad tracks end in north Ocean Docks (Los Santos).
--Between Stage A and another unnamed stage in the southwest corner
of the Film Studio south of the Los Sepulcros Cemetery where CJ's
mother is buried (Los Santos).
--In the back yard of the house east and across the street from Jazz
Mags in south central Palomino Creek (Red County).
0================0
| Combat Shotgun |
0================0
This cool looking rapid fire shotgun is the best shotgun in the game.
Locations:
**********
--At any Ammu-Nation after completion of "Don Peyote" (The Four
Dragons Casino):
--Downtown Los Santos [Cost: $1,000].
--WIllowfield (Los Santos) [Cost: $1,000].
--Blueberry (Red County) [Cost: $1,000].
--Palomino Creek (Red County) [Cost: $1,000].
/XXXXXXXXXXXXXXXXXXXXXXXX\
0==========================0
| Slot 5 - SubMachine Guns |
0==========================0
\XXXXXXXXXXXXXXXXXXXXXXXX/
These lightweight weapons can take out anyone very quickly. These are the
only weapons that can be used while in a car or on a motorcycle. These
Weapons have Weapon Skills that can be upgraded. All of the SubMachine Guns
use the same ammo so you can actually increase your SubMachine Gun ammo
when switching from one type of SubMachine Gun to another.
0======0
| Tec9 |
0======0
This has the largest magazine of this group but is less accurate and has
a slower rate of fire. When Hitman Weapon Skill Level is reached you can
dual-wield Tec9's. You can also use this with the Jetpack (acquired after
"Green Goo" (Verdant Meadows Aircraft Graveyard Asset)).
Locations:
**********
--At any Ammu-Nation after completion of "Doberman" (Sweet Johnson):
--Downtown Los Santos [Cost: $300].
--WIllowfield (Los Santos) [Cost: $300].
--Blueberry (Red County) [Cost: $300].
--Palomino Creek (Red County) [Cost: $300].
--At the Johnson House after getting all 100 Graffiti Tags (Los
Santos).
--On the roof of Sweet's house (Los Santos).
--Behind house on little road circle in central Mulholland (Los
Santos).
--Under freeway ramp near the Los Santos International Airport
parking lot (Los Santos).
--In open area to the west of the three-way intersection in north Los
Calinas (Los Santos). It is near the International billboard and
near the Body Armor Icon.
--Across the street east of SpandEx in Blueberry (Red County).
0===========0
| Micro SMG |
0===========0
One of the better guns here, it has a good rate of fire and accuracy. It
also has a slightly faster reload than the other guns. When Hitman Weapon
Skill Level is reached you can dual-wield Micro SMG's. You can also use
this with the Jetpack (acquired after "Green Goo" (Verdant Meadows
Aircraft Graveyard Asset)).
Locations:
**********
--At any Ammu-Nation after completion of "Doberman" (Sweet Johnson):
--Downtown Los Santos [Cost: $500].
--WIllowfield (Los Santos) [Cost: $500].
--Blueberry (Red County) [Cost: $500].
--Palomino Creek (Red County) [Cost: $500].
--Under the bridge over the flood control channel just east of CJ's
house (Los Santos).
--In the northwest corner of the top floor of the multistory carpark
in central East Beach (Los Santos).
0=====0
| SMG |
0=====0
The best SubMachine Gun in the group. Has a high rate of accuracy and
fire making it perfect for drive-bys. This is the only SubMachine Gun
that you can't duel-wield at Hitman Weapon Skill Level but that doesn't
make you any less dangerous.....
Locations:
**********
--At any Ammu-Nation completion of after "Doberman" (Sweet Johnson):
--Downtown Los Santos [Cost: $2,000].
--WIllowfield (Los Santos) [Cost: $2,000].
--Blueberry (Red County) [Cost: $2,000].
--Palomino Creek (Red County) [Cost: $2,000].
--On top of the stairs of the house with the brick yard (east of the
Flowers) in north Las Colinas (Los Santos).
--On top of the Jefferson Motel in Jefferson (Los Santos). Use stairs
on south side of Motel to reach.
--Behind the white wall on the south side of Unity Station in El
Corona (Los Santos).
--Behind wall on the west side of the burned out building on the
north side of Montgomery (Red County).
/XXXXXXXXXXXXXXXXXXXXXXX\
0=========================0
| Slot 6 - Assault Rifles |
0=========================0
\XXXXXXXXXXXXXXXXXXXXXXX/
These weapons are very good for getting rid of a crowd. These Weapons have
Weapon Skills that can be upgraded. They also use the same bullets so you
can increase your ammo by switching assault rifles.
0======0
| AK47 |
0======0
A nice solid Assault Rifle that has been around a long time and is also
easy to acquire on the streets.
Locations:
**********
--At any Ammu-Nation after completion of "Lure" (Wu Zi Mu):
--Downtown Los Santos [Cost: $3,500].
--WIllowfield (Los Santos) [Cost: $3,500].
--Blueberry (Red County) [Cost: $3,500].
--Palomino Creek (Red County) [Cost: $3,500].
--At the Johnson House after getting all 100 Graffiti tags (Los
Santos).
--Inside the large warehouse with the red top at the end of the
railroad tracks (with the blue building that contains Body Armor
and a Sawn-Off Shotgun Icon) at the southwest end on the ground
floor (behind stairs) in Ocean Docks (Los Santos).
--Behind the Mulholland 24-7 (Los Santos) (near the VINEWOOD sign).
--Behind Stage B in the northwest corner of the Film Studio south of
the Los Sepulcros Cemetery where CJ's mother is buried.
--North side of the FleischBerg beer factory in Blueberry Acres (Red
County).
0====0
| M4 |
0====0
This Weapon has a very fast rate of fire and is generally better than the
AK47. Perfect for most missions and territory acquisition.
Locations:
**********
--At any Ammu-Nation after completion of "Ya Ka-Boom-Boom" (Loco
Syndicate):
--Downtown Los Santos [Cost: $4,500].
--WIllowfield (Los Santos) [Cost: $4,500].
--Blueberry (Red County) [Cost: $4,500].
--Palomino Creek (Red County) [Cost: $4,500].
--In between concrete ramps at the west end of the runways inside Los
Santos International Airport (Los Santos).
/XXXXXXXXXXXXXXX\
0=================0
| Slot 7 - Rifles |
0=================0
\XXXXXXXXXXXXXXX/
The Rifles listed have no Weapon Skills to upgrade.
0=======0
| Rifle |
0=======0
Good for taking out varmints like rival gang members and cops.....
Locations:
**********
--At any Ammu-Nation after completion of "Body Harvest" (The Truth):
--Downtown Los Santos [Cost: $1,000].
--WIllowfield (Los Santos) [Cost: $1,000].
--Blueberry (Red County) [Cost: $1,000].
--Palomino Creek (Red County) [Cost: $1,000].
--Behind mansion to the west of the bridge west of the Mulholland
Safehouse (Los Santos).
0==============0
| Sniper Rifle |
0==============0
This high powered, long distance weapon is very good for taking out
people and to explore the surroundings with because of its viewscope.
You can even crouch with this weapon making your sight more steady
(something you couldn't do in either GTA3 and GTA: Vice City).
Locations:
**********
--At any Ammu-Nation after completion of "Pier 69" (Loco Syndicate):
--Downtown Los Santos [Cost: $5,000].
--WIllowfield (Los Santos) [Cost: $5,000].
--Blueberry (Red County) [Cost: $5,000].
--Palomino Creek (Red County) [Cost: $5,000].
--At the top of the stairs of Interglobal Television south of the
Country Club in Vinewood (Los Santos).
--At the top of the highest part of County Hospital in Jefferson (Los
Santos) (can only be reached by helicopter or Jetpack).
--On top of the large white apartment building in Mulholland north of
the Pay N' Spray (Los Santos) (can be reached by Jetpack,
helicopter, or by jumping from the house just northwest of the
complex).
/XXXXXXXXXXXXXXXXXXXXXX\
0========================0
| Slot 8 - Heavy Weapons |
0========================0
\XXXXXXXXXXXXXXXXXXXXXX/
These are some of the most powerful weapons in the game. However, you walk
slowly while carrying them thus making you an easy target for law
enforcement. Plus you can't crouch either. These Weapons have no Weapon
Skills to upgrade.
There are four Heavy Weapons to find and use in San Andreas but there is
only one that can be found in Los Santos and Red County:
0=================0
| Rocket Launcher |
0=================0
Say hello to my little friend! Oh wait, wrong game.....
Locations:
**********
--On top of the tall building with the antenna in Downtown Los Santos
west of Glen Park (Los Santos). Needs to be reached by aircraft but
can be had by Parachute by jumping from the tallest building in Los
Santos.
/XXXXXXXXXXXXXXXXXXXXXXXXXXX\
0=============================0
| Slot 9 - Projectile Weapons |
0=============================0
\XXXXXXXXXXXXXXXXXXXXXXXXXXX/
These weapons are meant to be thrown at your targets. The longer you hold
the Attack button, the farther you throw. These Weapons have no Weapon
Skills to upgrade.
0==========0
| Grenades |
0==========0
Toss one of these and watch the crowds scatter (in more ways than
one).....
Locations:
**********
--At any Ammu-Nation after completion of "Doberman" (Sweet Johnson):
--Downtown Los Santos [Cost: $300].
--WIllowfield (Los Santos) [Cost: $300].
--Blueberry (Red County) [Cost: $300].
--Palomino Creek (Red County) [Cost: $300].
--In northeast corner of the third floor of the multistory carpark in
central East Beach (Los Santos).
--On the second floor of the 24-Hour Motel in Idlewood (Los Santos).
Accessed through parking lot and near Graffiti Tag T58.
--Behind the wooden building by the Pizza By The Slice stand midway
down the Santa Maria Pier in Santa Maria Beach (Los Santos).
--Tucked in a corner in the front of a small house with a dark wooden
fence (and a dark wooden house extension) across the street and
northwest of the house with the Spray Can Icon in north Las Colinas
(Los Santos).
0==========0
| Tear Gas |
0==========0
This weapon is much better implemented in San Andreas than was in Vice
City. Better still, CJ is unaffected by the Tear Gas cloud. Bonus!
Outside of a kick to the groin or forcing him to play "Stuntman" (or
"Driv3r" - take your pick), this is probably the best way to make a grown
man cry......
Locations:
**********
--On the front steps of The Opera House in Downtown Los Santos west
of the Mulholland Intersection (Los Santos).
--On the west end (north side) just inside the large blue building
where the railroad tracks end in north Ocean Docks (Los Santos).
0===================0
| Molotov Cocktails |
0===================0
Can be used to flambe' your enemies and yourself if you're too careless
in where you throw one. Best used when you acquire the Fireproof Feature
(by doing the Fire Truck Mission) to keep yourself cool when everybody
else is not.....
Locations:
**********
--At the Johnson House after getting all 100 Graffiti Tags (Los
Santos).
--In alley north of Rodriguez Iron Works in East Los Santos (Los
Santos).
--Under white stilt building behind fence by the large yellow crane
northwest of the signal lights in west Ocean Docks (Los Santos).
--By the "Strain Hard" / Sprunk billboard on the main road in the
north part of Vinewood (Los Santos).
--On top of the Library in Palomino Creek (Red County).
0===================0
| Remote Explosives |
0===================0
This is basically a sticky grenade that you can attach to buildings,
vehicles, and even people. Then switch to the Detonator (it has its own
slot when the Remote Explosives is used) to detonate. Lots of fun can be
had with this weapon.
Locations:
**********
--At any Ammu-Nation after completion of "Body Harvest" (The Truth):
--Downtown Los Santos [Cost: $2,000].
--WIllowfield (Los Santos) [Cost: $2,000].
--Blueberry (Red County) [Cost: $2,000].
--Palomino Creek (Red County) [Cost: $2,000].
--In alley north of the Inside Track location in Montgomery (Red
County).
/XXXXXXXXXXXXXXXXXXXXXXXX\
0==========================0
| Slot 10 - Handheld Items |
0==========================0
\XXXXXXXXXXXXXXXXXXXXXXXX/
These items listed below have multiple uses.
0===========0
| Spray Can |
0===========0
This is used to spray over Graffiti Tags. But it can also be used like
Tear Gas to stun an enemy and if you keep spraying him it will even kill
him. Not exactly environmental friendly.....
Locations:
**********
--In CJ's room (in The Johnson House) after completing "Tagging Up
Turf" (Sweet Johnson).
--On top of Pawn Shop behind CJ's house in Ganton (Los Santos). Climb
onto the awnings of the Pawn Shop then pull yourself up to the
roof. Thanks to Randy Russell for that tip.
--Behind trailer in north Los Calinas (Los Santos). Go east from the
SMG and Flowers Icons. It will be the second trailer to your right
after the guardrail ends.
0========0
| Camera |
0========0
This is used mainly for the San Fierro Photo-Ops done later in the game.
But you can recruit gang members with it and they will even take your
picture when you give them the Camera.
Locations:
**********
--In CJ's room (in The Johnson House) after completing "Big Smoke" /
"Sweet and Kendl".
0===================0
| Fire Extinguisher |
0===================0
This is used to put out fires of course. Aim at the base of the flame and
press Circle (PS2) or B (Xbox) put it out. It can also be used as an
effective Tear Gas-like weapon to stun (and kill) enemies and bash them
with the unit itself when you get close enough.
Locations:
**********
--Behind the counter of the Idlewood, Palomino Creek, and Blueberry
Well Stacked Pizzas (Los Santos and Red County) NOTE: Not available
in the PS2 AO Version. They are available in all other versions.
--Behind the counter of the Mulholland and Marina Burger Shots (Los
Santos). NOTE: Not available in the PS2 AO Version. They are
available in all other versions.
/XXXXXXXXXXXXXXX\
0=================0
| Slot 11 - Gifts |
0=================0
\XXXXXXXXXXXXXXX/
These items are used for dating Girlfriends. Strangely enough, you can also
use these items as weapons.....
0=========0
| Flowers |
0=========0
For when you want to play nice and sweet you can't go wrong with
flowers.
It is important to note that once you take them from a location they will
NOT respawn so be careful when acquiring them.
Locations:
**********
--In the yard east of the Iglesia Pentecostes church in northwest Los
Calinas (Los Santos).
--In little road circle in central Mulholland (Los Santos).
--In the southeast corner of Glen Park (Los Santos).
--In front of one of the houses south of the Idlewood 24-7 (and Bomb
Shop) just across the street from the pedestrian bridge over the
railroad tracks (Los Santos).
--In the southeast section of the Los Sepulcros Cemetery in Vinewood
(Los Santos) (where CJ's mother is buried).
--In front of the Observatory in Verdant Bluffs (Los Santos).
--By the Chili Dog stand in northeast Verona Beach (Los Santos).
--By the Sprunk Machine at the Going Gas Station in Idlewood (Los
Santos).
0====================0
| Double-Ended Dildo |
0====================0
For when you're feeling horny and you don't want to beat around the bush
about it (so to speak).....
Locations:
**********
--In the showers, by the locker room, inside the Los Santos Police
Department HQ (and the Dillimore Police Station). (Why there? I
don't think you want to know the answer to that question.....)
0======0
| Cane |
0======0
For some strange reason this particular item is a gift instead of a plain
melee weapon. I know of no woman who wants a Cane for a gift. Any ideas?
Locations:
**********
--In front of Victim in Rodeo (Los Santos).
--Behind the "N" at the VINEWOOD sign in Mulholland (Los Santos).
--In the middle of a group of houses northwest of the Downtown Los
Santos Zip Clothes Store in Temple (Los Santos).
/XXXXXXXXXXXXXXXXXXXXXXX\
0=========================0
| Slot 12 - Apparel Items |
0=========================0
\XXXXXXXXXXXXXXXXXXXXXXX/
These items need to be worn to be used. Some of these items won't appear
until after the missions in which they are used are done.
0===========0
| Parachute |
0===========0
When you need to bail from a plane or drop in on some unwanted guests
you'll need one of these. Press Circle (PS2) or B (Xbox) to pull the
ripcord and hope it works.....
Locations:
**********
--At the top of the tallest building in Los Santos. The location is
the round building northwest of the central highway intersection in
Downtown Los Santos. Entrance to the top is on the northeast side
of the building.
0=================0
| Thermal Goggles |
0=================0
These goggles allow you to see the heat signature of objects especially
bodies. According to Malcrasternus, who posted this little find on the
GameFAQs Message Boards, you can use these goggles to find the San Fierro
Photo-Ops regardless of the time of day.
To use them, switch to them and press Circle (PS2) or B (Xbox). To turn
them off, switch back to them (you can have them on while using other
items) and press Circle (PS2) or B (Xbox) again.
It is important to note that once you take them from a location they will
NOT respawn so be careful when acquiring them.
Locations:
**********
--In Madd Dogg's Crib inside the barroom on first floor by the large
TV after completion of "A Home In The Hills" (The Four Dragons
Casino).
0======================0
| Night Vision Goggles |
0======================0
The goggles intensify faint light and allow you to see in the dark. You
can also use these to find the San Fierro Photo-Ops regardless of the
time of day. These goggles may actually be better than the Thermal
Goggles for finding the Photo-Ops. You can see your surroundings better.
To use them, switch to them and press Circle (PS2) or B (Xbox). To turn
them off, switch back to them (you can have them on while using other
items) and press Circle (PS2) or B (Xbox) again.
It is important to note that once you take them from a location they will
NOT respawn so be careful when acquiring them.
Locations:
**********
--In Madd Dogg's Crib first floor by the kitchen entrance after
completion of "Breaking The Bank At Caligula's" (The Heist).
/=========================================================================\
0===========================================================================0
| B.4. Body Armor, Police Bribe, and Health Icons |
0===========================================================================0
\=========================================================================/
You will also find these other items spread throughout the Los Santos and Red
County area that you can use to help you out.....
0=================0
| Body Armor Icon |
0=================0
This armor-shaped icon will increase your armor rating to its maximum of
100 (the number can be seen in the Stats). When you complete Level 12 of a
Vigilante Mission, your maximum will increase to 150.
Locations:
**********
--At any Ammu-Nation after completion of "Doberman" (Sweet Johnson):
--Downtown Los Santos [Cost: $200].
--WIllowfield (Los Santos) [Cost: $200].
--Blueberry (Red County) [Cost: $200].
--Palomino Creek (Red County) [Cost: $200].
--In open area to the west of the three-way intersection in north Las
Calinas (Los Santos). It is in the corner by the chain link fence and
near the Tec9 Weapon Icon.
--Under the west end of the road bridge in the flood control channel
just northeast of CJ's house (Los Santos).
--Behind The Golden Palms apartments in northeast Los Flores (Los
Santos).
--Behind building with large red awning (with white and green striping
on the top and bottom) west of the Ammu-Nation in Willowfield (Los
Santos).
--Between the large coal pile and container crate in the junkyard west
of the Willowfield Ammu-Nation (Los Santos) (and west of the Chainsaw
Weapon Icon within the junkyard).
--In one of the train cars inside the large blue building where the
railroad tracks end in north Ocean Docks (Los Santos).
--Inside the large warehouse with the red top at the end of the
railroad tracks (with the blue building that contains Body Armor and
a Sawn-Off Shotgun Icon) at the southwest end in the office on the
second floor in Ocean Docks (Los Santos).
--On the ledge halfway down the ramp (to your right) in the northeast
corner of the inner portion of Los Santos International Airport (Los
Santos).
--In front of the cafe at the street junction southeast of City Hall
and west of where the Sweeper spawns (Los Santos).
--On the upper level in the northwest corner of the conference
building in Conference Center and east of the Silenced Pistol Weapon
Icon (Los Santos).
--Inside the Atrium's lobby in Commerce (Los Santos).
--On top of the large white apartment building in Mulholland north of
the Pay N' Spray (Los Santos) (can be reached by Jetpack, helicopter,
or by jumping from the house just northwest of the complex).
--Inside one of the bedrooms on the upper level of Madd Dogg's Crib
(Los Santos).
--Under an overhang at one of the shacks on the north side of the road
in Hampton Barns (Red County).
--In the locker room inside the Los Santos (and Dillimore) Police
Department HQ.
--In the middle cell on the lower level inside the Los Santos (and
Dillimore) Police Department HQ.
--Between a white house and a blue garage in northeast Palomino Creek
(Red County).
--In the northeast corner of the small trailer park on the south side
of Montgomery (Red County).
--By the door on the northeast side of the FleischBerg Beer building
in Blueberry Acres (Red County).
0===================0
| Police Bribe Icon |
0===================0
These star-shaped icons will drop your wanted rating by one star when
picked up. It is best to know where all the bribe icons are located before
doing any missions so you can quickly deal with any law enforcement
pursuit.
Locations:
**********
--Under the north end of the bridge over Glen Park (Los Santos).
--Suspended in the air over the road east of the three-way intersection
in north east Los Calinas (Los Santos).
--Near Botanica which is southwest of the Ten Green Bottles bar in
Ganton (Los Santos).
--At the edge of the flood control channel east of the Carwash in East
Los Santos (Los Santos).
--In the middle of the apartments north of All Saints General
Hospital in Market (Los Santos).
--In a sloping alleyway southeast of the SMG and Flower Icons in Las
Colinas (Los Santos).
--On the north bridge arch on the bridge in south Ocean Docks (Los
Santos).
--Behind some crates near the red crane northwest of the above bribe in
Ocean Docks (Los Santos).
--In an alleyway north of the Country Club in Vinewood (Los Santos).
--In an alleyway of the block on the northeast part of Conference
Center (Los Santos).
--Behind a yellow house across the street north of the saucer shaped
house in Mulholland (Los Santos).
--In front of some apartments in Rodeo just west of Marina (Los
Santos).
--On the southeast corner of EasterBoard Farm west of Blueberry (Red
County).
--In an alley north of the Blueberry Ammu-Nation (Red County).
--Under the Montgomery Intersection on the dirt road (Red County).
--On a short dirt road between hairpin turns in the northern part of
the Panopticon (Red County).
--On the rock wall on the north side of the river north of Dillimore
(Red County).
0=============0
| Health Icon |
0=============0
This heart shaped icon will restore your health back to its maximum.
Locations:
**********
--In Madd Dogg's Crib inside the kitchen on the first floor after
completion of "A Home In The Hills" (The Four Dragons Casino).
/=========================================================================\
0===========================================================================0
| B.5. 100% Completion List for Los Santos and Red County |
0===========================================================================0
\=========================================================================/
Below is what you need to do within Los Santos / Red County to get 100%
Completion:
>>Completion of all Main Story Missions:
--From "Big Smoke" / "Sweet And Kendl" (Carl Johnson) to "The Green Sabre"
(Sweet Johnson)) [Early part of game].
--From "A Home In The Hills" (The Four Dragons Casino) to "End Of The Line"
(Sweet Johnson) [Last part of the game].
>>Acquire a minimum of 35% of gang territories after "Home Coming" (Carl
Johnson) [To open up "End Of The Line" (Sweet Johnson)].
>>Completion of all Side Story Missions:
--Cesar Vialpando (one mission).
--OG Loc (four missions).
>>Complete the BMX Challenge.
>>Complete the Commerce 24-7 Courier Asset Mission.
>>Do all 100 Graffiti Tags (Los Santos).
>>Collect 14 to 18 Oysters around the land area.
>>Complete the Los Santos Forum Arena Event (8-Track).
>>Complete the Los Santos Race Tournaments (After "Verdant Meadows" (Mike
Toreno)).
>>Purchase the six available Safehouses.
>>Upgrade your Muscle past the Buff stage and learn new moves from the Boxing
Trainer at the Los Santos Gym.
These can be done in other sections of the game but can also be done while
confined here at Los Santos:
>>Complete the Vigilante Mission.
>>Complete the Ambulance Mission.
>>Complete the Taxi Mission.
>>Complete the Pimping Mission.
>>Complete the first two Challenges at Ammu-Nation (after "Doberman" (Sweet
Johnson).
>>Collect all of the remaining Oysters (and all of the Photo-Ops and
Horseshoes) if you use the "Reuniting The Families" Exploit (explained
later).
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0===========================================================================0
| B.I. Before Doing The Story Missions |
0===========================================================================0
\XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/
To start, I'm going to do a lot of the off-story stuff before doing the first
official mission, "Big Smoke" / "Sweet and Kendl".
Since I can't fully explore the areas outside Los Santos / Red County, at
this time, my primary focus is to do as much as possible before going into
the Main Story Missions.
/=========================================================================\
0===========================================================================0
| B.I.1. In The Beginning..... |
0===========================================================================0
\=========================================================================/
It is 1992 and Carl Johnson is returning home to Los Santos after a five year
self-exile to Liberty City. It is not a happy occasion however, since he is
returning home because his mother has been killed.
Upon arrival, it gets worse for him. He encounters two cops from his
gangbanging past, Officer Tenpenny and Officer Pulaski, who are very corrupt
and frame him for a cop's murder to drag him back into the game once again.
To top that off, they drop him into Ballas turf. The Ballas are rivals of the
Grove Street Families and Carl has to get himself out of there pronto. All he
has in front of him is a bicycle and thus the story begins.....
/=========================================================================\
0===========================================================================0
| B.I.2. Bike Riding and the Commerce 24-7 Courier Asset Mission |
0===========================================================================0
\=========================================================================/
Instead of heading toward the CJ Icon on the map, I am going to head toward
the Commerce 24-7 west of City Hall. In front of the 24-7 is another BMX
bike. But this one is special. Getting on this bike will trigger the Commerce
24-7 Courier Asset Mission.
This is a simple mission. While on the bike you have to throw packages
through the red coronas shown on your map. You have do this Drive-By style
using the Look Left and Look Right Buttons in conjunction with the Attack
Button. If you miss you can get a second chance by picking up the package and
trying again.
Part of your score is determined by how many packages you bring back to the
24-7 when you complete a level.
After completing the last corona in the run you then have to go back to the
Commerce 24-7 to complete the run.
There are a total of four runs to complete:
Run #1
******
--Coronas = 3
--Packages = 6
--Time Limit = 3 minutes
Run #2
******
--Coronas = 4
--Packages = 6
--Time Limit = 5 minutes
Run #3
******
--Coronas = 5
--Packages = 7
--Time Limit = 5 minutes
Run #4
******
--Coronas = 6
--Packages = 8
--Time Limit = 10 minutes
For the last run you will notice that the packages are really spread out.
Start by going west and going clockwise along the course. You can practically
sprint all the way through the course even with low Stamina. Just try not to
wreck too much.
Upon completion you gain a Money Icon outside the 24-7 and it will max out at
$2,000. You also inch closer toward 100% Completion and earn more than
$10,000 which is more than enough for me to do the following.....
/=========================================================================\
0===========================================================================0
| B.I.3. Buying The First Safehouse |
0===========================================================================0
\=========================================================================/
While still on the bike I head back toward CJ's house. Even though I haven't
entered the red circle I can save the bike inside the garage. I will need it
later.
From here I went into the flood control channel to the east and went under
the two bridges to get a Micro SMG and Body Armor. Then I went out of the
channel, back into the street, and headed straight north toward the green
Safehouse Icon (on the map) in Jefferson.
I purchased the Safehouse and saved my game before doing my next
objective.....
/=========================================================================\
0===========================================================================0
| B.I.4. Inside Track Betting and Easy Money |
0===========================================================================0
\=========================================================================/
After saving my game I got a nearby car and headed west into the north part
of Downtown Los Santos. Under the raised freeway and just south of the
parking lot under the Mulholland Intersection is the Inside Track Betting
parlor.
Here you can bet on the horses. And it is here you can win a lot of money. A
whole lot of money.
Walk to the ITB Machine to play the horses. There are five choices and they
go from top to bottom from best odds to long odds. The long odds are usually
10 to 1, 11 to 1, and 12 to 1. You can also bet in increments from $5 to
$10,000.
As it turns out, based on info from the message boards, all of the horses
have the same chances of winning regardless of the odds posted. It is not
skewed to where the worst horse loses 99 time out of a hundred or where the
best horse wins most of the time. No, all of the horses have an equal chance
to win the races.
To start trying to win money bet all of your money on the bottom horse. If
you win, go back to the Jefferson Safehouse and save your game. Then go back
here to win more money. If you lose, pause, reload from your Jefferson
Safehouse save point and come back here to try again.
The maximum you can bet at any one time is $9,999,995. At 12 to 1 odds that
means you can win a maximum of $119,999,936.
However, it can become tedious trying to get that 119 million. The maximum
increment is $10,000 and you have to press the button once for each ten grand
you wish to bet. You can't just hold the button down to get it to increase.
You either have to tap fast using two fingers or use a programmable joypad to
speed things up.
Of course, having $10,000,000 plus is more than enough to get things started
so you don't have to try to get $100,000,000 unless you want to but it will
be very nice to have.
Regardless of whether or not I had over ten million or over a hundred
million, I went ahead and purchased the remaining available Safehouses.
/=========================================================================\
0===========================================================================0
| B.I.5. Keeping An Eye Open For Certain Cars |
0===========================================================================0
\=========================================================================/
In the later stages of the game you will need to collect cars for the
Import / Export Car Lists to get to 100% Completion.
Many of the cars can be easily found. But some of the cars are not so easy to
find. Now that I have bought all of the available Safehouses I have four
garages to store cars in.
Below is the list of vehicles you may want to look out for in your early
travels in Los Santos:
--Feltzer (convertible)
--Cheetah (Ferrari Testarossa)
--Stallion (late 70s Ford Mustang)
--Freeway (Harley-Davidson style bike)
Although you can store more than one vehicle in a garage I try to put just
one car in any garage. This will reduce, but sadly not eliminate, the
infamous Car Eating Garage Glitch.
/=========================================================================\
0===========================================================================0
| B.I.6. Oysters (Los Santos and Red County) |
0===========================================================================0
\=========================================================================/
The next thing one can do here is start collecting Oysters which are spread
around the San Andreas area. There are 50 of them to acquire and it is
required for 100% Completion.
You can go swimming around the Unwelcome Areas (without touching land) safely
to acquire a lot of the Oysters. You can also max out your Health and Lung
Capacity along the way. However, there are faster ways to get both done but
it is not a bad way to do some early exploration of San Andreas.
The fastest way to get all of the Oysters is to use a speedboat and collect
them either using the "Reuniting The Families" exploit or by waiting until
all of San Andreas is open.
You will get $100 for each Oyster you collect and $100,000 for getting all
50. In addition you will max out your Lung Capacity Stat for getting them
all.
Listed below are the Oysters for Los Santos and Red County:
0==================0
| Los Santos (LST) |
0==================0
[LST-Y1] - Inside the swimming pool of the large mansion behind the VINEWOOD
sign (Madd Dogg's Crib). Climb the fence on the north side to gain
entrance.
[LST-Y2] - Inside the lake in Glen Park.
[LST-Y3] - At the end of the concrete pier at Playa Del Seville.
[LST-Y4] - At the south end of the pier just southwest of the large docked
ship at Ocean Docks.
[LST-Y5] - Under the southernmost bridge at Ocean Docks. Southwest of LST-Y6.
[LST-Y6] - Underneath the bridge just northwest of LST-Y4.
[LST-Y7] - Just off the beach at the southwest corner of Los Santos
International Airport. Near the center of the curve.
[LST-Y8] - Just west of the Verdant Bluffs road tunnel near the south
entrance.
[LST-Y9] - Underneath the south road bridge in the Marina.
[LST-Y10] - Underneath the north road bridge in the Marina.
[LST-Y11] - At the end of the Santa Maria Beach Lighthouse.
0==================0
| Red County (RDC) |
0==================0
[RDC-Y12] - Under the pier at Fisher's Lagoon.
[RDC-Y13] - Under the center of Frederick Bridge.
[RDC-Y14] - Under the smaller bridge just south of the freeway bridge (west
of Palomino Creek).
[RDC-Y15] - Under the road bridge northwest of Dillimore.
[RDC-Y16] - At the northwest part of the Panopticon.
[RDC-Y17] - Under the bridge just east of Flint Water.
[RDC-Y18] - Under the bridge just south of Flint Water.
[RDC-Y19] - Under the railroad bridge southeast of RDC-Y18.
[RDC-Y20] - Under the bridge northeast of the Flint Intersection. The Oyster
sits in a gully in the area between the two bridges.
/=========================================================================\
0===========================================================================0
| B.I.7. Los Santos Graffiti Tags |
0===========================================================================0
\=========================================================================/
In Los Santos there are 100 Graffiti Tags that must be spraypainted over with
the Grove Street Families tag. You're supposed to do this after the mission
"Tagging Up Turf" (Sweet Johnson) but you can do them all before doing the
Main Story Missions. When doing the "Tagging Up Turf" the six tags you
covered up will be uncovered so you can cover them back up to complete the
mission. I played around and found out that you can get all 100 Tags before
the Main Story Missions without negatively affecting "Tagging Up Turf".
One option is to wait until the mission "Tagging Up Turf" to take advantage
of the unlimited Spray Can "ammo" during the mission and do all of the Tags
then.
Another little tip is to try to get the Tags at night since they tend to be
brighter when the sun is down (making them easier to see) and blend into the
walls during the daytime (making them harder to see).
The Graffiti Tag List is broken up by neighborhood. There are 26 areas that
have Tags in them.
When you find a Tag to spray paint, you use Target to aim and use the Attack
to paint. Wait until the game prompts that the tag has been successfully
painted before stopping. Make sure that no cops are around when tagging
otherwise you will get a Wanted Rating.
When all 100 Tags are finished your Respect will increase and the following
Weapon Icons will spawn in the kitchen of CJ's house:
--AK47
--Tec9
--Sawnoff Shotgun
--Molotov Cocktails
And, according to Allan Curtis, your fellow gang members will be armed with
more powerful weapons like the SMG, Desert Eagles, and Knives.
Here is the Los Santos Graffiti Tag list:
0=========================0
| Santa Maria Beach (SMB) |
0=========================0
[SMB-T1] - At the end of the Santa Maria Pier on the upper level of the east
building.
[SMB-T2] - On lower level (south side) behind the Santa Maria Beach Pay N'
Spray.
0=============0
| Rodeo (RDO) |
0=============0
[RDO-T3] - Landmark: Interglobal Television in Vinewood.
From the southeast entrance go west to the signal lights then turn
south. You will see a beige building to your right that also has a
Police Bribe next to it. Go south until you are past this building
and you will see a clearing to your right. This is the parking lot
and you will also see a large "Ranch" billboard. Just under the
right side of the billboard, on the wall, is the Tag.
[RDO-T4] - Tucked in corner left of the doors for the Vinyl Countdown record
store.
0================0
| Vinewood (VWD) |
0================0
[VWD-T5] - Landmark: The Temple Pay N' Spray.
From the entrance go west then turn north at the signal light.
When at the next set of signal lights look left. You will see a
building on the corner with a light blue/dark blue wall. The Tag
is on the north side of this corner building facing the main
street.
0==============0
| Temple (TMP) |
0==============0
[TMP-T6] - On the east side of the yellow TransFender building (which is
right next to the Temple Pay N' Spray).
0==============0
| Marina (MRN) |
0==============0
[MRN-T7] - Landmark: Interglobal Television in Vinewood.
From the southeast entrance go southwest to the sign that says
"Jetty Lounge". Go south down some stairs until you reach a small
wooden pier. The Tag is on the nearby wall.
[MRN-T8] - Landmark: The Verona Beach Pier.
Go to the entrance of the Pier. The Tag is on the corner building
on the west side of the entrance.
0==============0
| Market (MKT) |
0==============0
[MKT-T9] - Landmark: The Verona Mall.
Go into the mall and head toward the escalators. Go under the
overhang just east of the escalators. Turn and head east, through
the tunnel, across the street, and onto a gray pathway. This
pathway goes between some futuristic looking buildings. Continue
east and stop at the lamppost just under the overhang that
connects two of the buildings. Go down the steps for the building
to the north of this lamppost. Keep going until you are near the
opposite set of stairs on the north side of this building. Turn
and head east. The Tag can be found on the wall, to your right,
between the two entrances.
[MKT-T10] - Landmark: The Temple Pay N' Spray.
From the entrance head east to the second set of signal lights.
Go past it and you will notice a large pathway to your right. Go
south down this path and you will enter the parking lot for the
apartment complexes on this block. As you continue south you will
see an alleyway which leads to an intersection with signal
lights. The Tag can be found on the large white building on the
southwest corner, across the intersection, on your right.
[MKT-T11] - On the upper ledge above Phat Discs (east of entrance) just
northeast of Jim's Sticky Ring Doughnuts (the stairs to reach the
Tag is just south of Phat Discs entrance).
[MKT-T12] - Landmark: The Verona Mall.
Go into the mall and toward the escalators. Go under the overhang
just west of the escalators. Turn and head west, through the
tunnel, and onto the street going west. Look to your right. You
will see an orange building. As you continue west you will also
see a large white building with blue windows. When you reach the
large palm tree next to the white building you will see an
alleyway that goes between the orange and white buildings. Go
into the alleyway and you will see two air conditioning units on
the wall to your left. Go between them, jump, and grab onto the
roof ledge. Climb up and you should see the Tag ahead of you.
0====================0
| Verona Beach (VBH) |
0====================0
[VBH-T13] - Landmark: The Legal Theatre.
From the entrance go west, across the main road, and onto a road
going west. You will see a large white building to your right.
You will also see a set of stairs. Go up the stairs and head
east. Follow the path and you will see the Tag at the end by the
door.
[VBH-T14] - Landmark: The Conference Center in Conference Center.
At the very southwest part of Conference Center is an
intersection with signal lights. Go south across the street and
you will see the Tag on the corner, west wall, to your left.
0======================0
| Verdant Bluffs (VBF) |
0======================0
[VBF-T15] - On the upper level of the Observatory on the north dome.
0================0
| Commerce (CMR) |
0================0
[CMR-T16] - On the north side (west of the main doors) of City Hall.
[CMR-T17] - On the south side of the Legal Theatre across street, north, from
the Commerce 24-7.
0=======================0
| Pershing Square (PSQ) |
0=======================0
[PSQ-T18] - On the south side of the Los Santos Police HQ building.
0===========================0
| Downtown Los Santos (DLS) |
0===========================0
[DLS-T19] - Landmark: The Skate Park in Glen Park.
From the west entrance head slightly northwest, up a couple of
sets of small stairs, and into a courtyard. Ahead of you is some
railings with a couple of trees. Go on the left of it and you
should see the Tag on the wall to your left.
[DLS-T20] - From DLS-T19 turn north and you will see an intersection. You
should see a line of trees at the northwest part of this
intersection. Go to them and turn left toward the building when
you reach the fourth tree. As you head toward the building you
should see the Tag on a wall to your left.
[DLS-T21] - Landmark: Inside Track Betting.
From the entrance go west past the first set of signal lights. As
you near the second set of signal lights you will see a clearing
and a building with pillar supports that have dark blue
horizontal stripes on your left. Aim toward the corner of the
building just inside the pillars. When at the corner turn and
head south. The Tag is on the wall straight ahead of you (after
the fifth pillar).
0===============================0
| Mulholland Intersection (MIN) |
0===============================0
[MIN-T22] - On the west wall (by trash containers) of the parking lot under
the Mulholland Intersection.
[MIN-T23] - On the west wall underneath an exit ramp in the northeast section
of the Mulholland Intersection.
0=================0
| Glen Park (GPK) |
0=================0
[GPK-T24] - Landmark: Inside Track Betting in Downtown Los Santos.
From the entrance go north and into the Mulholland Intersection.
Continue north until you reach the retaining wall then head east.
Go under the billboard and into the street continuing east. Look
to your right. You will see some dumpy looking beige one-story
apartments with orange roofs. There are gaps in the fence that
serve as an entrance to each building. Go to the second one and
turn south to enter. As you enter the small courtyard you should
see the Tag on the wall to your right.
[GPK-T25] - Under the north end of the bridge over the lake in Glen Park.
[GPK-T26] - In the alleyway at the end of the bridge directly south of Glen
Park.
[GPK-T27] - Inside the northeast corner of the Skate Park west of County
General Hospital.
0=================0
| Jefferson (JFS) |
0=================0
[JFS-T28] - Landmark: The Jefferson Church.
From the south gate of the parking lot look south. You are at an
intersection with signal lights. Go southwest to the corner of
the sidewalk that has a wall with a hedge on top. Go south along
the sidewalk and go to the fifth house. If you are at the right
house it should be gray with a light red door and a blue house to
the right. There is an overhang on the right side of the gray
house. Go under the overhang and the Tag should be on the wall to
your left.
[JFS-T29] - On a wall by the stained glass window on the south side of the
Jefferson Church.
[JFS-T30] - Under the stairs on the south side of the Jefferson Motel.
[JFS-T31] - Go into the backyard of the Jefferson Safehouse and jump the
fence to enter an alleyway. Go east and you should come across
the Tag which is on the fence to your left.
[JFS-T32] - Landmark: The Jefferson Safehouse.
From the parking pad go west to the signal lights then turn
north. When you get to the second set of lights you should see a
store called Discount Warehouse to your right. A little north of
that is a store called Diamonds. Right next to it is an alleyway.
Go west into this alleyway. When you get to the corner you should
see the Tag to your right. This Tag is also behind the SubUrban
Clothes Store.
[JFS-T33] - On a wall, hidden behind some bushes, on the southeast side of
County General Hospital.
0===================0
| Las Calinas (LCA) |
0===================0
[LCA-T34] - Landmark: The Jefferson Motel.
From the entrance go into the street and head west through the
double set of signal lights. Go west until you reach another set
of signal lights at a 3-way intersection. Look right. You should
see a orange house with a light blue house before it. There is an
alley between the two houses. Go north into the alley and you
should see the Tag on the wall to your right.
[LCA-T35] - From LCA-T34 continue north and into the street. Angle northeast
and you should see an angled pathway leading up. The Tag is on
the ground wall of this walkway.
[LCA-T36] - Just inside the train tunnel, west wall, northeast of the
Jefferson Motel.
[LCA-T37] - Landmark: The Carniceria El Pueblo Market.
From the entrance go east. As you proceed along the street you
should see a large beige house with an sharply angled brick red
rooftop to your left. There is also a set of stairs on the east
side of this house where you can get an SMG Weapon Icon. On the
north wall of this house is where you can find the Tag.
[LCA-T38] - Landmark: The Carniceria El Pueblo Market.
From the entrance go west. Just as you get to the gentle curve
look left. You should see a orange house with a brick red
overhang. Just before this house is a light blue house. There is
an alley between them. Go south into this alley and you should
see the Tag on your left.
[LCA-T39] - Landmark: The Jefferson Motel.
From the entrance go into the street and head east. As you head
up the hill you should see a group of three billboards. You
should also see a stairway to your left. Go up the stairway and
follow the path, and up another set of stairs, until you reach
another street. Once on this street turn north. Look to your left
and you should see a group of orange houses and a group of light
blue houses. Go into the yard of the light blue house that is
right next to an orange house. Go between the two houses and you
should see the Tag to your right (on the wall of the orange
house).
[LCA-T40] - From LCA-T39 go back into the street and head north then turn
east at the 3-way T-intersection. Go down the hill and past the
Police Bribe. As you get to the bottom of the hill you should see
a large blue and white building to your right. There is also an
entryway up into the building's entrance at the bottom of the
hill. Go south into the entryway and angle right past the pillar.
The Tag should be on the wall ahead of you.
0=======================0
| East Los Santos (ELS) |
0=======================0
[ELS-T41] - On the west wall of Lolita's Mexican restaurant (between the
painting of a woman and the entrance) west of the East Los Santos
Cluckin' Bell. (This is also one of the Tags featured during the
mission "Tagging Up Turf" (Sweet Johnson)).
[ELS-T42] - On upper level of the Sign Shop just south of the East Los Santos
Cluckin' Bell. (This is also one of the Tags featured during the
mission "Tagging Up Turf" (Sweet Johnson)).
[ELS-T43] - In the alley, behind the chainlink fence, just north of the East
Los Santos Cluckin' Bell. (This is also one of the Tags featured
during the mission "Tagging Up Turf" (Sweet Johnson)).
[ELS-T44] - Landmark: The East Los Santos Cluckin' Bell.
From the building's entrance head east past Mama's Cinema. As you
get near the curve look left. You should see a tunnel just past
the Carnicera market. Go north into the tunnel and you should see
the Tag to your right as you reach the north end of the tunnel.
[ELS-T45] - From ELS-T44 go north out of the tunnel and you should see the
Carwash. Turn east to go back to the road then turn north. Go
under the bridge, and up the hill. When you reach the top of the
hill you should see a set of signal lights. As you near the
lights look right. You should see the Tag on the wall near the
signal lights.
[ELS-T46] - From ELS-T45 go south back down the hill. As you near the bottom
of the hill look right. You should see a yellow sign that says
"Super Value". Right where this sign is is an alley. Go west into
the alley and turn north at the corner. Look right and you should
see the Tag on the wall near the corner.
[ELS-T47] - From ELS-T46 look north. About fifteen feet north, and on the
opposite wall, from ELS-T46 is the Tag ELS-T47.
[ELS-T48] - Landmark: The Jefferson Motel.
From the entrance go into the street and head east. As you head
up the hill you should see a group of three billboards. You
should also see a stairway to your left. Go past the stairs and
to the lamppost just after them. You should see the Tag on the
wall to your left.
[ELS-T49] - Landmark: The East Los Santos Cluckin' Bell.
From the building entrance go to the building southeast from
here. Go to the parking lot on the south side of this building.
As you enter the lot look left. You should see a fence, two palm
trees, and a gray wall. The Tag is on the gray wall near where it
meets the blue wall.
[ELS-T50] - Landmark: The East Los Santos Cluckin' Bell.
From the south entrance of the parking lot go into the street and
head west toward Lolita's Mexican restaurant then turn north at
the signal light. Go north until you reach the next set of
lights. Ahead of you is a Liquor Store. At the northeast part of
the Liquor Store is a Sprunk Machine. Just north of the Liquor
Store is a orange building. Go into the alley between the Liquor
Store and this building and you should see the Tag on the wall of
the orange building.
[ELS-T51] - Landmark: The Jefferson Motel.
From the entrance go into the street and head east. After
crossing the railroad tracks take the next right at the signal
lights. As you go south along this street, which is parallel to
the railroad tracks, look left you should see a salmon colored
wall with a fence on top, a gap, and another section of salmon
colored wall. On this second section of salmon colored wall is a
tunnel, with white walls, leading down. Go into the tunnel and
you will enter an underground parking lot. Turn right and go
south. Look to your right. You should see the Tag on the wall
(usually behind a car).
0==================0
| Los Flores (LFS) |
0==================0
[LFS-T52] - Landmark: The Pig Pen Strip Club.
From the entrance of the parking lot go into the street and turn
east. Go past the first set of signal lights and up the hill. Go
past the second set and stop at the third set of signal lights.
This is also the intersection where ELS-T45 can be found. Now
turn left and go north up the hill. Look right and you should see
a group of blue and white apartments. As you get near the top of
the hill get on the sidewalk and go inside the hedge. Continue
going up the hill and turn right at the inside corner of the
hedge. You'll notice ahead of you is another set of apartments
with a beige and white color. The Tag should be on the wall of
the beige and white apartment ahead of you.
[LFS-T53] - Landmark: The East Los Santos Cluckin' Bell.
From the building's entrance go east past Mama's Cinema. Follow
the curve going north and go under the bridge. As you are under
the bridge look right. You should see a set of stairs going up.
At the base of the stairs is an alley going east. Go into the
alley and turn left when you reach the top of incline. The Tag
should be on the wall ahead of you.
0==================0
| East Beach (EBH) |
0==================0
[EBH-T54] - On the southeast part of the Los Santos Forum building.
[EBH-T55] - Landmark: The Los Santos Forum.
From the southeast entrance of the parking lot go north along the
main highway. After the next intersection angle left and go on
the road parallel to the main highway. When you get to the
pedestrian bridge turn left to enter a parking lot. Turn left
again and angle southwest. The Tag should be on the wall of the
gray and brick red building ahead of you.
[EBH-T56] - From EBH-T55 go back to the pedestrian bridge, onto the road you
just came from, and turn north. Follow the road and and turn left
at the intersection after the green and white building. Just as
you go up the incline look right. You should see a large
multistory carpark. Go just inside the entrance and stop. The Tag
should be on the wall to your right.
[EBH-T57] - From EBH-T56 go back to the road, down the incline, and turn
north at the intersection. Follow the road and to the base of the
incline. Look left and you should see the East Pacific
apartments. Go to the north part of the apartments and climb onto
the roof. Once on the roof go south until you drop down to the
roof below you. Turn around and you should see the Tag on the
wall.
[EBH-T58] - From EBH-T57 go back to the street, turn north, and up the
incline. Just before you reach the bridge you should see two
houses to your left. Turn left and go into the parking area
between them. You should see a yellow cone at the entrance to the
house on your right. This is Colonel Fuhrberger's house. Look
left to face to other house and you see the Tag on the wall.
[EBH-T59] - Landmark: The Los Santos Forum.
From the northwest entrance of the parking lot point north. Go
east on the road ahead of you and turn left where you see the
large Saints Boulevard sign. Go north along Saints Boulevard and
up the hill. At the top the road will level out then you go up
the hill again. Just as you start going up the hill again look
right. You should see a set of small stairs leading up. If you
look at the building where the stairs are at you should see the
number 2026 above the entrance (this would make it 2026 Saints
Boulevard). Go up these stairs and you should see the Tag on the
wall on your right.
[EBH-T60] - From EBH-T59 go back onto Saints Boulevard and continue north
until you are at the very top of the hill. Just before the bridge
you will see a apartment complex to your right. This is The
Golden Palms apartments. You will also see a small clearing
between the apartments and the bridge. Go right into this
clearing and stop at the wall (you will also see a chunk taken
out of it). Go right from here and you will see a Body Armor
Icon. Jump the wall beyond it and you should see the Tag on the
wall to your right.
[EBH-T61] - Landmark: The Los Santos Forum.
From the northwest entrance of the parking lot point north. Go
north along the road after the intersection, under the bridge,
and up the hill. When you get to the next set of signal lights.
Turn right and go around the north side of the gray building
(with large light blue windows) next to you. Go onto the S-shaped
road going south. Just before the next curve look right. You
should see the Tag on the wall of the gray building between two
of the large light blue windows.
0=========================0
| Playa Del Seville (PDS) |
0=========================0
[PDS-T62] - Landmark: The Los Santos Forum.
From the southeast entrance of the parking lot go directly
southeast and you should enter what appears to be a parking area
for the nearby beach. Find the stairs and go down to the beach.
Go north a little bit and you should see the Tag on the wall to
your left.
[PDS-T63] - Landmark: The Los Santos Forum.
From the southeast entrance of the parking lot go directly
south and towards the apartments directly south of the Los Santos
Forum. Usually there is a parked car that rolls onto the highway.
On the wall, just before the parked car, is the Tag.
[PDS-T64] - From PDS-T63 continue south along the main highway. Just as you
get to the south end of the apartments you should see a gap in
the wall leading west. Go up this path and go southwest. You
should see a basketball court. On the wall of the building on the
west side of the court is the Tag.
[PDS-T65] - From PDS-T64 go onto the road next to the basketball court and go
west to the signal lights. At the signal lights turn right and go
north. Look left and you should see a white wall which has some
transformers behind it. On the wall at the entrance to the
transformers is the Tag.
[PDS-T66] - From PDS-T65 look northeast at the blue apartments across the
street. You should see a walkway that goes through the
apartments. Go into this walkway and across the street after it.
Just as you get to the walkway going through the next set of blue
apartments turn left and go north. As you reach the inside corner
of the short wall turn right and go east. Look to your right and
you should see the Tag on the wall.
0===================0
| Ocean Docks (ODK) |
0===================0
[ODK-T67] - Landmark: The Willowfield Safehouse.
From the entrance go west to the intersection and turn right then
turn left at the very next intersection. Go west until you reach
the next set of signal lights (with the entrance of the Scrapyard
ahead of you). Turn left at the lights and go south. Go past the
next set of signal lights and go up the incline for the bridge.
You should also see the large green bridge support for this end
of the bridge. Look to your left and you should see the Tag on
the bridge support.
[ODK-T68] - Landmark: The Los Santos Forum.
From the southeast entrance of the parking lot go directly south
and past the apartments directly south of the Los Santos Forum.
Follow the main highway along the curve turning west. Just after
the curve you will reach a set of signal lights. Look slightly
to your right and you should see the Tag on the wall near the
corner.
[ODK-T69] - Landmark: The Nude Shop in El Corona.
From the entrance go directly east and follow the road. Go along
the curve and past the first intersection. Eventually you will
get to some railroad tracks and another intersection. This
intersection is at the main highway. Turn right and go southwest
for a few feet. Look right and you should see the Tag on the blue
wall near the corner.
[ODK-T70] - Almost directly south of ODK-T69 is another intersection. Go
south through this intersection and turn right at the next one.
Just as you get to the large yellow crane you should see a angled
path to your left. Take this path and go down the stairs. You
should see some buildings to your left. After the first building
is a bunch of cargo containers. Turn left between the first
building and the containers and then turn right when you reach
the edge. You should see the Tag on the container to your right.
[ODK-T71] - Landmark: CJ's House in Ganton.
Go into the flood control channel directly east of the house and
go south. Keep going south and you will reach a bridge that has a
large support in the middle of the channel. Go on the left side
of the support and you should see the Tag at the corner near the
end (and just as you cross into Ocean Docks).
0===================0
| Willowfield (WFD) |
0===================0
[WFD-T72] - Landmark: The Willowfield Safehouse.
From the entrance of the Willowfield Safehouse go west. As you
near the intersection look right. You should see a large maroon
building. The Tag is on this wall near the intersection.
[WFD-T73] - From WFD-T72 go right at the intersection and then go left at the
very next set of signal lights. Go west along this street and you
will see the entrance to the Scrapyard ahead of you. Go into the
Scrapyard and continue until you see some railroad tracks. Right
where they merge to become one track angle left. You should see a
large pile of coal and a white/gray building. There is a gap
between the coal and the building. Go through the gap and you
will land in the flood control channel. Once in the channel, stop
and rotate your camera to look back at the pile of coal. On the
wall right beside the tunnel beneath the coal is the Tag.
[WFD-T74] - Landmark: The Willowfield Safehouse.
Go west and you should see the maroon building to your right.
Before the maroon building is an alley. Go north into the alley
and you will find a junked car. Go north through another alley
and turn right at the street. Go east along this street toward
the next set of signal lights. Look to your right and you should
see a shopping center (6th Street Plaza). The Tag is between the
stores "Hong Kong Deli" and "Sushi Man".
[WFD-T75] - On the south wall of the Willowfield Cluckin' Bell.
[WFD-T76] - Landmark: The Idlewood Pay N' Spray.
From the entrance go south to where the road curves west. Inside
the curve is a small shopping center with a parking lot. On the
north part of this center you will see a Sprunk Machine. The Tag
is to the right of the machine.
[WFD-T77] - Landmark: The Nude Shop in El Corona.
From the entrance go east along the street ahead of you. Once
past the gentle curve you should see the next intersection. As
you get near the intersection you should also see a chainlink
fence to your right as well as some buildings. Go between the
fence and the building and turn right at the inside corner of the
fence. Look right toward the building and you should see the Tag
on the wall.
0========================================0
| Los Santos International Airport (LIA) |
0========================================0
[LIA-T78] - On the south side of the control tower in the center of the Los
Santos International Airport complex.
[LIA-T79] - On the top of the tunnel entrance (west end, south side) over the
main highway south of the Los Santos International Airport
complex.
0=================0
| El Corona (ELC) |
0=================0
[ELC-T80] - On the south side of the Liquor Mart just south of the Idlewood
24-7.
[ELC-T81] - Landmark: The Nude Shop.
From the entrance go north and take the first left at the 3-way
intersection. Go down this street and take the first right going
north. This should lead you to a short dead end street with a
bunch of light blue apartment buildings. Go through the end of
this street and onto the path between the buildings that leads to
a chainlink fence. As you get near the fence look right. You
should see the Tag above the entrance to one of the apartment
buildings.
[ELC-T82] - Landmark: The Nude Shop.
From the entrance go north. When you reach the 3-way intersection
you should see a Bar ahead of you and to your left. Cross the
intersection and you should see the Tag which is on the east side
of the Bar.
[ELC-T83] - On the south wall of the Nude Shop.
[ELC-T84] - Landmark: The Nude Shop.
From the entrance go south until you reach the Airport guard
house then turn right. Keep going forward ant past the signal
lights. Look to your right and you should see a long fence with
three colored sections. There is a beige section, a light green
section, and a red section. The Tag is on the light green section
of this fence.
[ELC-T85] - Landmark: The El Corona Safehouse.
From the entrance go east and toward the intersection. As you get
near the intersection look left. You should see a house on the
northwest corner of the intersection with a red fence and a
chainlink fence. Go through the entrance in the chainlink fence
and go north along the east side of the house. The Tag should be
on the wall to your left.
0=====================0
| Little Mexico (LMX) |
0=====================0
[LMX-T86] - Landmark: The Alhambra Club in Idlewood.
From the entrance go north until you reach the signal lights.
From there go west. As you near the next set of signal lights
look left. You should see the Tag on the curved wall.
[LMX-T87] - Landmark: The Alhambra Club in Idlewood.
From the entrance look west. You should see a large billboard.
Below the billboard you should see the fence it sits behind. The
Tag is on the building behind this fence. To get to it go south
and take the first right just before the signal lights. After
turning right you should see the corner of this fence and an
entrance between the end of the fence and the white building
(with red awnings) which should be on your right. Go north into
this entrance and you see the Tag on the wall to your left.
[LMX-T88] - From LMX-T87 go back to the street and turn west. Go to the next
set of signal lights. Just after you get past the lights you
should see a Church to your left. The Tag is on the wall of this
Church.
0================0
| Idlewood (IDW) |
0================0
[IDW-T89] - On the west side of the south end of the bridge north of the
Idlewood Well Stacked Pizza Co. (This is also one of the Tags
featured during the mission "Tagging Up Turf" (Sweet Johnson)).
[IDW-T90] - On blue house directly across street west of IDW-T89. (This is
also one of the Tags featured during the mission "Tagging Up
Turf" (Sweet Johnson)).
[IDW-T91] - In the alleyway behind the blue house where IDW-T90 is. The Tag
is on the east wall of the alleyway. (This is also one of the
Tags featured during the mission "Tagging Up Turf" (Sweet
Johnson)).
[IDW-T92] - From IDW-T91 go north until you hit the intersection. Head
northeast toward the white dumpy apartments. Enter the small
courtyard and the Tag will be on the wall to your right (just
past the line of laundry overhead).
[IDW-T93] - Landmark: The Well Stacked Pizza Co.
From the entrance of the Idlewood Well Stacked Pizza Co. head
west along the street. As you go down the street you will see a
small set of white stairs to your right. Once past the stairs you
will see the Tag on the wire window on the wall.
[IDW-T94] - On the north wall within the parking lot of the 24-Hour Motel
east of the Idlewood Well Stacked Pizza Co.
[IDW-T95] - Landmark: The Going Gas Station.
From the north entrance go due north and into the group of beige
apartments (where the street curves). As you enter the apartment
area you will see some vegetation to your right. Once past the
second large plant angle right so you are parallel to the wall on
your right. Then go right around the corner of the building. Once
around the corner you should see the Tag ahead of you.
[IDW-T96] - From the entrance of the Alhambra Club go north along the side of
the building and you should see the Tag on the wall to your
right.
[IDW-T97] - On the back of the Car Wash sign on the top of the Going Gas
Station.
[IDW-T98] - Landmark: The Idlewood 24-7.
From the entrance of the Idlewood 24-7 go north and angle right
so you can enter the flood control channel. When inside the
channel you should see a wall in the middle just ahead of you. Go
around to the north side of this wall and you should see the Tag
on it.
0==============0
| Ganton (GTN) |
0==============0
[GTN-T99] - On the south end of the bridge, west side, just west of CJ's
house.
[GTN-T100] - Landmark: Ten Green Bottles.
From the entrance go southwest toward a blue building named
Botanica. Go into the parking lot and to the chainlink fence.
Climb the fence and head west. You should see the Tag on the
blue wall to your right.
/=========================================================================\
0===========================================================================0
| B.I.8. BMX Challenge |
0===========================================================================0
\=========================================================================/
To the west of County Hospital in Jefferson is a Skate Park. By one of the
half-pipes on top of the small hill is a BMX bike. Getting on this bike will
trigger the BMX Challenge.
There are 19 coronas you have to get to complete the challenge. Some of them
are really high up in the air so it is recommended that you max out your
Cycling Skill beforehand so you can Bunny-Hop to them. There are three of
them on the half-pipes and they are the toughest to get. One is actually on
the flat top of one of the half-pipes and the other two are in the air on
each side of the other half-pipe.
To successfully do this Challenge you must have a high Cycling Skill. This
will enable you to Bunny Hop really high and go backwards without falling
off. You can go and do other things like doing Graffiti Tags and Weapon
Collection while building up your Cycling Skill. It is recommended that you
max out your Cycling Skill before trying this Challenge.
Before doing the BMX Challenge, use the BMX bike you should have saved in
CJ's garage and practice doing the half-pipes. Go up one side and tap Pedal
really fast. You should shoot up the side and into the air. Learn how to land
and how to go up the other side of the pipe. Once you get the hang of it, get
onto the other bike to start the challenge.
When you start the challenge, you get ten seconds and get an additional ten
seconds for each corona you collect.
Get all of the other coronas on the ground and air as quickly as possible
before doing the half-pipe ones. This will allow you to get enough time so
you can get the last three on the half-pipes.
If you are having trouble getting the coronas on the half-pipes Philip
Carstens gave me this advice:
"Go to Ocean Docks and get yourself a Packer (the truck with the tracks
on the trailer) and drive to the Skate park with the Packer. Once there
go to the half pipe in the north-western corner (the corona is on the
flat top of the half pipe). Park the Packer on the south-eastern side
with the front of the packer facing towards the flat top (north). Using
the side view make sure the truck is not to close to the half pipe
otherwise you might end up crashing into the half pipe with the BMX. If
parked correctly the corona almost becomes the easiest one to get. With
a moderate speed go up the tracks of the Packer and bunny hop to the
flat top, if you go to fast you will end up on the road behind the
skate park. If you don't succeed the first time you can go back to the
hill and activate the challenge again and the Packer will still be
there a second time around."
Once you complete the Challenge you will inch closer to 100% Completion.
/=========================================================================\
0===========================================================================0
| B.I.9. Vigilante Mission |
0===========================================================================0
\=========================================================================/
Another thing that can be done here in the Los Santos / Red County area is to
do the Vigilante Mission. While there are several kinds of Police vehicles I
can use here the best one to use is the Cop Motorcycle. It is also
recommended that you max out the SMG Weapon Skill Level and have about 2,000
rounds.
I found that the best place to do the Vigilante Mission is in the Red County
area. Very little traffic and few cops to stop you if you get a Wanted Rating
during the mission. And even then the Police Ranchers are easy to deal with
since the country cops are not as aggressive as their city counterparts. By
doing this mission in the country you are making the mission much easier.
By using the Cop Motorcycle I also have the ability to shoot forward which
gives me a huge advantage. All I have to do is just get behind my quarry and
shoot up the back of their car until it blows up.
The downside is that the criminals in the cars, at later levels, will shoot
back at you while being pursued. And some of them will wield Shotguns. They
can quickly destroy your armor and health if you get too close. This is why
you should have Hitman Weapon Skill Level on the SMG. This way you can shoot
further and reduce the damage they can do.
When you completing level 12 of the Vigilante Mission you will increase your
maximum Body Armor from 100 to 150 and inch closer to 100% Completion.
Several people have written to me about tricks that can allow you to enter
buildings to do the Vigilante Mission. You enter a building, wait a few
seconds, and the threat will be gone. Go back, reenter your Police vehicle,
get back out and, repeat the process. However, I have not gotten them to work
100% of the time. In addition, these tricks do not seem to work on the Xbox
so I will stick to my above strategies for now.
However, if you're willing to wait until much later in the game, you can earn
the Hunter attack helicopter by getting all Golds in the Flight School or by
stashing the Hunter in the hangar at Verdant Meadows Aircraft Graveyard
during the race "Heli Hell". It is much easier, and more fun, to use the
Hunter to complete the Vigilante Mission. And, according to Jason Vercellone,
you can max out your level reward at $1,000,000 per level at about level 130.
/=========================================================================\
0===========================================================================0
| B.I.10. 8-Track (Los Santos Forum) |
0===========================================================================0
\=========================================================================/
At the Los Santos Forum there is a Stadium Event known as "8-Track". You need
to have about 10% Driving Skill before you are allowed to go inside. You
don't need to max out your Driving Skill before going to do this event but it
will help a bit. You can still win this event even with the minimum allowed
Driving Skill.
This is a 12 lap race around a figure-eight course. There are twelve cars on
the course including yourself.
The cars used are Hotring Racers. But these are not the same Hotring Racers
used in Vice City. They are not as durable and even with maximum Driving
Skill it still doesn't handle very well.
The starting point is under the bridge over the middle of the course. There
is a sharp left and a bottleneck as you get onto the bridge and a sharp right
as you head back toward the starting line. These are the places where you can
really get messed up if you're not careful.
The key thing in doing the race is patience. You can't go too fast otherwise
you will slide into the walls at the sharp curves which will damage your car
and cause you to lose position. As you head back toward the starting line, go
along the wall on the right side. This will allow you to gain position. When
you get back underneath the bridge, be careful of the other cars. However, if
you hit the rear of the car in front of you, you can cause him to spin out
because of the angle you are at when you get under the bridge. This will also
allow you to gain position.
When you finally get into first place, be conservative. Try not to hit any of
the walls from here on out even if you have to really slow down on the sharp
curves to do it. This will allow you to keep your car in shape until the end
of the race.
If you finish in first place you will win $10,000 and inch closer to 100%
Completion. In addition, the Hotring Racer and the Monster (which is a big
ass monster truck) will spawn outside the Los Santos Forum.
I should note that the Monster truck has no Handbrake. It has 4-Wheel
Steering in its place. When used it will allow you to do very sharp
cornering.
/=========================================================================\
0===========================================================================0
| B.I.11. Pimping Mission |
0===========================================================================0
\=========================================================================/
Behind the Going Gas Station, in Idlewood, you will find a car parked there
called the Broadway. Upon entering it you will notice that you can do a
vehicle based mission. That mission is called the Pimping Mission. Press the
Activate Vehicle Mission button to begin the mission.
When you first start you will be prompted to pick up your girl. When you do,
you will have a time limit (usually three minutes) to take her to a customer.
Once you have dropped her off, you will be prompted to pick up another girl.
When you have done that you have about a three minute time limit to take her
to her customer. When you have dropped her off, you will be prompted to pick
up the first girl.
So now you begin alternating between the two girls. When one is finished, you
pick her up, take her to another customer, and be prompted to pick up the
other girl to repeat the process.
There are ten customers to serve during this mission. In addition you may see
your Pimping Skill go up even though I haven't found it in the Stats.
One of three things will happen when you are prompted to pick up a girl:
One, you will get a notice she is finished and waiting to be picked up. Here
you can take your time and even repair your car if you have taken too much
damage from smacking it around.
Second, she is getting roughed up by the customer. You have about three
minutes to get to her before the customer kills her. Once you get there, exit
your car and kill the customer. Then you have twenty seconds to get back in
the car before the mission ends. Get back in the car, pick up your girl, and
head to the next customer.
Third, the customer refuses to pay. You have about three minutes to get to
your girl before the customer runs off. When you get there the customer will
run for it. Kill him before he gets too far. Just line him up and run him
over. If you have to get out and chase him, don't run too far too since you
have twenty seconds to get back in the car before the mission ends. Get back
in the car, pick up your girl, and head to the next customer.
When you pick up a girl, you will get a cut of the earnings. You will always
get $300 from the girl but your money will increase due to a multiplier which
also serves as a indicator of how many customers you have served regardless
of the outcome.
When you have served your tenth customer the mission will end successfully.
You will get a little closer to 100% Completion plus a little bonus. From now
on, whenever you decide to do business with a prostitute she will pay you
instead of you paying her for the pleasure.
/=========================================================================\
0===========================================================================0
| B.I.12. Ambulance Mission |
0===========================================================================0
\=========================================================================/
Like in the previous two GTA games there is a Ambulance Mission to do in
order to get 100% Completion. The rules are still the same.
You have to climb into an Ambulance and press Activate Vehicle Mission to
begin the mission. You drive around picking up patients and take them to a
nearby hospital. You can carry a maximum of three patients at one time so you
will have to plan your routes, using the in-game map, to find the best way to
pick them up.
There are twelve levels in the Ambulance Mission. You start with one patient
at Level 1 and a additional patient will be added in each level as you
progress. Care must be taken not to smack the Ambulance too much because of
the patients inside but it seems that the Ambulance is much tougher in San
Andreas than it was in Vice City.
There are three Hospitals in the Los Santos and Red County area. How
difficult or easy this mission is determined by which hospital you use. So
which is the best one to do the mission with?
I found that Montgomery Hospital in Red County is a very good place to do the
mission. The patients tend to be within the city limits for the early part of
the mission which makes it easy because the town is small. But at Level 8
things start to change. You will then start to see patients in Dillimore,
Palomino Creek, and Hampton Barns. Even so, it is still not too difficult
since there is a lot of room to make your own shortcuts and avoid traffic.
When you have to deal with traffic, you can make things easier on yourself by
using the Siren to make the cars move out of the way.
Within Montgomery city limits your time bonus for each patient is 16-19
seconds. Outside the city limits your time bonus for each patient is at least
45 seconds.
However, if you're willing to wait, THE best place to do the Ambulance
Mission period is in Angel Pine (Badlands / San Fierro area). All of the
patients remain confined to the small town thus making the mission easier
(and faster).
Once you have successfully completed the Ambulance Mission your Health will
be maxed out and take another step toward 100% Completion.
/=========================================================================\
0===========================================================================0
| B.I.13. Firetruck Mission |
0===========================================================================0
\=========================================================================/
The Firetruck Mission also makes a return in San Andreas. Here you have to
get a Firetruck and press Activate Vehicle Mission to start the Firetruck
Mission. You then have to go from place to place extinguishing fires with the
water cannon by using the Attack button.
There are twelve levels to complete. On Level 1 you just have to put out a
car fire. On Level 2 you have to put out the car fire but when you do that a
person will exit and he will be on fire and you will have to put him out. The
person will then try to run away so you have to go and chase him (but
thankfully he won't run too far).
As you progress through the levels a person will be added to a car for each
level you pass up to a maximum of three people per car. At Levels 5 and 9 new
cars are added up to a maximum of three cars. The game will spread out the
cars so you have to go from car to car extinguishing them and the passengers
who try to flee.
There is no Fire Station in Los Santos but a Firetruck can usually be found
by a salmon and blue building west of the Skate Park (which is west of County
Hospital in Jefferson).
As with the Ambulance Mission I found that doing the mission in Red County
was the best place to do it because of the light traffic and open country in
which to make shortcuts. Use the Siren to make the traffic move out of the
way to speed things up and limit damage to your Firetruck.
After completing Level 12 you will then successfully complete the Firetruck
Mission. You will get a little closer to 100% Completion and become
fireproof. Having the Fireproof Feature will really help you out on the last
mission of the game.
/=========================================================================\
0===========================================================================0
| B.I.14. Taxi Mission |
0===========================================================================0
\=========================================================================/
Just like in GTA3 and Vice City you can do the Taxi Mission. The rules are
simple. Get a Taxi and press Activate Vehicle Mission to begin the mission.
Basically, you pick up a person and take him (or her) to a destination. You
are given a time limit to get the person there. After dropping off the
passenger you then need to find another fare and repeat the process.
The faster you can get and drop off passengers, the more time you can
accumulate so you can go and repair the Taxi in a Pay N' Spray every so
often. This is because you will be smacking into a lot of cars because of the
way people drive in San Andreas. I should also point out that you won't be
able to pick up any passengers if your cab is trashed but if you trash your
cab with a passenger still inside they won't flee like they did in the
previous two GTA's
I should also note that you can't do the Taxi Mission in Red County. All of
the destinations for the Taxi Mission are in Los Santos.
There are some differences between the Taxi Mission in San Andreas and the
Taxi Missions in the previous two GTA's.
First, there is the Tip Line. When you get a passenger there will be a Tip
Line beneath the time limit. The line will shorten with time but will shorten
faster when you hit cars or other obstacles. If you get to your destination
with the Tip Line still on your screen you will get a Time Bonus. Since,
because of the way people drive in San Andreas, you will be smacking into a
lot of cars and you probably won't be getting a lot of Time Bonuses. Just
focus on getting the customer to their destination so you can continue.
Second, you only need to do 50 passengers instead of 100 like it was in the
last two GTA's. This makes things less tedious but the main reason for the
change is that if you try to do all 50 in one run you may start to go hungry
because of the amount of time it takes to get 50 in one run. If you want to
try to do all 50 in one run you may want to build up on your Fat Stat before
attempting the Taxi Mission.
After successful completion of the Taxi Mission you will get closer to 100%
Completion and will get unlimited Nitros for all of the Taxis.
/=========================================================================\
0===========================================================================0
| B.I.15. Taking Stock |
0===========================================================================0
\=========================================================================/
I have reached the point in this guide in where I have done all I could do
and am ready to finally go on to the Main Story Missions.
X===========================================================================X
| 39 out of 50 Oysters (optional). |
|===========================================================================|
| All 100 Graffiti Tags. |
|===========================================================================|
| Completed 8-Track (Los Santos Forum). |
|===========================================================================|
| Ambulance Mission completed (for maximum health) (optional). |
|===========================================================================|
| At least 50 Taxi fares done (getting unlimited Nitros for all Taxis). |
|===========================================================================|
| Vigilante Mission completed (for maximum armor) (optional). |
|===========================================================================|
| Firetruck Mission completed (Fireproof feature). |
|===========================================================================|
| Pimping Mission completed. |
|===========================================================================|
| BMX Challenge completed. |
|===========================================================================|
| Commerce 24-7 Courier Asset Mission completed (earned Money Icon for the |
| Commerce 24-7). |
|===========================================================================|
| All six Los Santos Safehouses purchased. |
|===========================================================================|
| At least $130,000,000 and some of my Skills upgraded and Stats maxed. |
X===========================================================================X
A lot of work but well worth it. This will make some of the Story Missions a
lot easier because I have upgraded a lot of my Skills and have a lot of
money to purchase things like clothes, food, and additional Safehouses.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0===========================================================================0
| B.II. The Main Story Missions (Los Santos and Red County) |
0===========================================================================0
\XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/
Each Story Mission is broken into six parts.....
0=========0
| Overview \
0===========0
What the mission is about.
0========0
| Weapons \
0==========0
Weapons used on the mission. Each weapon listed should have a lot of ammo
for it before doing the mission attempt.
0==========0
| Prep Work \
0============0
Any vehicle that must be had or any task that needs to be done before doing
the mission.
0======0
| Notes \
0========0
Additional information and other musings.
0=========0
| The Plan \
0===========0
How to do the mission.
0=======0
| Reward \
0=========0
What you get for your efforts.
With that explained, I will now finally move on to the story.....
/JCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJ\
0CJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJC0
| B.II.1. Carl Johnson |
0CJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJC0
\JCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJ/
His story begins at his house which is represented by the "CJ" icon within
Ganton. His missions are pretty easy since they are designed to help you get
started within the game.
/JCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJ\
0CJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJC0
| CJ1. "Big Smoke" (Carl Johnson) |
0CJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJC0
\JCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJ/
When CJ finally enters his mother's house he finds it in disarray.
Overwhelmed with emotion he picks up his mother's picture and sits it on the
dining room table so he can stare at it for awhile.
However, he is suddenly confronted by someone who thinks CJ is a thief
looking for trouble. But CJ recognizes this person as Big Smoke, a friend of
the family. After a few moments Big Smoke recognizes CJ and they hug and
talk.
After a few moments they leave the house and head to the cemetery to meet up
with the others.....
/JCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJ\
0CJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJC0
| CJ2. "Sweet and Kendl" (Carl Johnson) |
0CJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJC0
\JCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJ/
0=========0
| Overview \
0===========0
Big Smoke takes CJ to the cemetery where he meets up with his big brother
Sweet, sister Kendl, and fellow Families member Ryder. Unfortunately for
Carl, Sweet is a little upset that CJ didn't make it to the funeral and
still upset he ran out on Brian's funeral years ago. This arguing upsets
Kendl and she goes off to see her boyfriend Cesar who is Mexican. This
doesn't sit too well with Sweet and the two argue.
But she still walks off. Sweet is still very upset that everything has gone
bad in the hood. When CJ asks, Sweet points out the graves of fellow
members who have met an untimely end at the hands of the rival gang: the
Ballas.
Afterward, they all head back to the car but are ambushed by the Ballas.
They manage to destroy the car and now CJ and the rest have to ride bikes
back to the hood.....
0========0
| Weapons \
0==========0
SMG (optional).
0==========0
| Prep Work \
0============0
None.
0======0
| Notes \
0========0
None.
0=========0
| The Plan \
0===========0
Ride the bike back to Ganton while keeping close to your group. Don't get
too far behind or ahead.
However, the Ballas will chase you in their car. You can either try to
outrace them or, better still (if you have enough ammo), let them cut in
front of you and then blast the car to smithereens.
When you manage to get back to the red circle at CJ's neighborhood you will
successfully complete the mission.
0=======0
| Reward \
0=========0
Respect Gained. In addition, Sweet will call you on your cell phone and
explain that the groups that used to be part of the Families have split and
are fighting amongst themselves.
/RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
| CJ3. "Ryder" (Carl Johnson) |
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
\RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR/
0=========0
| Overview \
0===========0
Carl heads over to Ryder's house where he finds him loading up a gun. Ryder
is upset that the local pizza place has covered up the graffiti tags he put
on the place and wants to teach them a lesson. CJ decides to tag along.
0========0
| Weapons \
0==========0
None.
0==========0
| Prep Work \
0============0
None.
0======0
| Notes \
0========0
None.
0=========0
| The Plan \
0===========0
Get into Ryder's car to begin the mission.
Your first stop is Reece's Barber Shop in Idlewood. When you enter the
place you can choose from a variety of hairstyles. Usually the most
expensive hairstyles will gain you the most Respect. If you've spent some
time playing the horses at the Inside Track Betting then money will be no
object. I chose the Cornrow for CJ.
After getting your haircut meet up with Ryder who is smoking outside. The
comments he makes about your haircut will vary depending on which one you
get. He suggests that you get something to eat while he finishes up with
his smoke.
Enter the Well Stacked Pizza and get something to eat. It can be anything
on the menu but it should be noted that the largest meals will contain the
most Fat.
After choosing your meal, Ryder will then try to rob the place. But the guy
behind the counter recognizes Ryder and is not impressed by him. Worse,
while CJ and Ryder argue, the pizza guy pulls out a Shotgun and shoots at
them.
Now you two have to make it back to Ganton. Get back in Ryder's car and go
back to his house. You don't need to face the pizza guy, just drive back to
Ryder's house to end the mission (Although one time I shot the guy in the
face with a Silenced Pistol). Ryder also mentions that Sweet has also been
upset about the tags and suggests that CJ see him.
0=======0
| Reward \
0=========0
Respect Gained. In addition, all of the remaining restaurants, Barber
Shops, and Tattoo Parlors open up. You may want to go around and check
these places out befre going on to the next mission.
/JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ\
0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0
| B.II.2. Sweet Johnson |
0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0
\JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ/
Sweet Johnson is the big brother of Carl Johnson and is the leader of the
Grove Street Families gang. He is still upset over the death of his mother
and CJ's return to Los Santos hasn't helped matters since there are still
wounds over Brian's death that have not healed very well. However, he is
willing to give CJ a second chance at things.
His missions can be found at his house which is next to CJ's house.
/JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ\
0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0
| SJ1. "Tagging Up Turf" (Sweet Johnson) |
0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0
\JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ/
0=========0
| Overview \
0===========0
When you talk to Sweet, he will hand you a Spray Can so you can hit up some
tags in the nearby hoods. He also decides to team up with you on this
mission.
0========0
| Weapons \
0==========0
None.
0==========0
| Prep Work \
0============0
None.
0======0
| Notes \
0========0
Made a change due to new findings.
0=========0
| The Plan \
0===========0
If you've done all 100 Graffiti Tags prior to doing the Main Story Missions
you will see that six of your Tags have been "uncovered" so you can do this
mission. But it will have no negative effect on this mission or your game
status.
First, drive off to Idlewood. The game will instruct you on how to make a
tag since the game designers wanted you to go through this mission first
before doing the Graffiti Tags. Get the remaining two Tags in this area
then go back to Sweet's car.
Now drive to East Los Santos. There are three more Tags in this area.
However, if you want, you can take advantage of your unlimited ammo for
your Spray Can and get all of the remaining Tags in Los Santos before
getting these three Tags in East Los Santos. It will take awhile to get
them all in one run but you won't have to worry about running out of spray
paint.
Back in East Los Santos, get the first one on the restaurant and head to
the alley where the second one is located. The second Tag has a couple of
Ballas nearby. Instead of confronting them, quickly do the Tag and run. If
you try to confront them with the Spray Can you will more than likely
attract the attention of a cop. For the third Tag you will be instructed on
climbing the fence to get to it.
After getting the third Tag, you need to jump down and enter Sweet's car.
Drive back to Sweet's house to complete the mission.
0=======0
| Reward \
0=========0
Respect Gained plus $200. Whatever amount of Spray Can "ammo" you had
before you started the mission you will have 500-500 when you finish. You
will also get a phone call from Officer Hernandez, who works with Tenpenny
and Pulaski, warning CJ not to leave town.
/JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ\
0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0
| SJ2. "Cleaning The Hood" (Sweet Johnson) |
0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0
\JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ/
0=========0
| Overview \
0===========0
Sweet is upset that drugs have crippled the Families. Sweet tells CJ and
Ryder to clean up the hood.....
0========0
| Weapons \
0==========0
Just about any weapon preferably melee.
0==========0
| Prep Work \
0============0
None.
0======0
| Notes \
0========0
None.
0=========0
| The Plan \
0===========0
Ryder tells CJ to drive over to a friend's house. The house belongs to
B-Dup and Big Bear and Ryder wants them to help out in cleaning the hood
even though they haven't seen each other for awhile. Get into the Greenwood
and drive over to the apartment.
However, when they arrive, they find that B-Dup has become a Crack Dealer.
Worse, they also discover that Big Bear has become an addict and B-Dup has
turned him into his own personal slave. CJ and Ryder can not count on
B-Dup being friends with them anymore. After leaving they decide to find
some Crack Dealers.
The game will then instruct you to go just north of B-Dup's apartment where
a Crack Seller is selling Crack to one of the homies. Confront him and use
any weapon to take him down. Me, I used my Silenced Pistol and shot him in
the face before he could finish talking to me.
Ryder recognizes him as an ex-member of one of the rival gangs and knows
where he lives. The place is in Idlewood not far from where they are. Go
there and barge in. Your next task is to beat up on the dealer and all of
the other gang members that confront you. It is best to use a melee weapon
like a Baseball Bat instead of a gun. I found out the hard way when I
accidentally shot Ryder in the ruckus (ouch).
After beating up everybody head back to Sweet's house to complete the
mission.
0=======0
| Reward \
0=========0
Respect Gained.
/JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ\
0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0
| SJ3. "Drive Thru" (Sweet Johnson) |
0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0
\JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ/
0=========0
| Overview \
0===========0
The guys decide they want some food and CJ is the one to drive them to the
nearest Cluckin' Bell.....
0========0
| Weapons \
0==========0
SMG.
0==========0
| Prep Work \
0============0
None.
0======0
| Notes \
0========0
None.
0=========0
| The Plan \
0===========0
Drive over to the Cluckin' Bell in Willowfield. On the way the guys talk
about the death of CJ's mom. They also talk about a green Sabre that ran
from the scene. Once they get to the restaurant a cutscene will play
showing them ordering their food. However, a Ballas car has spotted them
and decides to go after them.
Chase the Ballas car. Ryder and Sweet will help out with their weaponry
while Big Smoke decides to eat instead. You can help out with your SMG in
drive-by mode. Once you get the Ballas car in flames get away before it
blows up. Usually the car will blow up before any Ballas can get away.
Now drive back to Sweet's house. Big Smoke has eaten all of the food
including Ryder's meal. After getting back to Sweet's house, take Big Smoke
back to his. He lives in Idlewood not far from Reece's Barber Shop.
After dropping him off, the mission ends.
0=======0
| Reward \
0=========0
$200 plus Respect Gained. Sweet will call CJ and tell him that he needs to
build up his physique to get more respect. This will open up the Los Santos
Gym (plus the gyms in San Fierro and Las Venturas).
/=========================================================================\
0===========================================================================0
| B.II.3. Using Gyms |
0===========================================================================0
\=========================================================================/
As mentioned in section A.9. Fat, Muscle Stats, and Gym List, there are
several activities you can do to acquire muscle mass.
But, more importantly, now that you've opened up the remaining three Gyms in
San Andreas, you can learn moves from the Boxing Trainer which is a
requirement for 100% Completion.
Get enough Muscle (past the Buff stage) and talk to the Boxing Trainer to
challenge him. Beat him and you will learn new moves from him.
The easiest way to beat him is to target him with the R1 button (PS2) or
Right Trigger (Xbox) and use the Triangle (PS2) or B (Xbox) button to punch
him around. Once you knock him down on the canvas, switch to the Circle
button (PS2) or continue with the B button (Xbox) and start stomping him.
Keep stomping him and you will beat him since stomping him won't let him get
off the canvas.
After beating the Boxing Trainer he will teach you the new moves.
You will also need to learn Martial Arts moves at the San Fierro Gym and
Kickboxing moves at the Las Venturas Gym (later in the game) for 100%
Completion.
/JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ\
0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0
| SJ4. "Nines and AK's" (Sweet Johnson) |
0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0
\JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ/
0=========0
| Overview \
0===========0
After some discussion, the Families need some better firepower to go up
against the other gangs. Smoke recommends Emmet, an old friend of his that
deals with firearms.....
0========0
| Weapons \
0==========0
Pistol (provided).
0==========0
| Prep Work \
0============0
None.
0======0
| Notes \
0========0
Made a minor change due to new findings.
0=========0
| The Plan \
0===========0
CJ and Smoke head into Willowfield to find Emmet. After nearly getting
their heads blown off by him, you begin what is basically a training
mission.
The instructions on the screen show you how to target with the Pistol. Just
follow along. This mission is easy but even easier if you managed to max
out your Pistol Skill beforehand.
In addition, the Pistol used for this mission has unlimited ammo. But if
you leave Emmet's area you will no longer have unlimited ammo. You will
have ten rounds for the Pistol. But if you return to Emmet's area your
pistol will return to its unlimited ammo status.
If you haven't upgraded your Pistol Skill, and it is recommended for the
Ammu-Nation Challenge later in the game, this is a good place to do it. For
the PS2 version you can just drag a car from the nearby streets into
Emmet's area and shoot at the tire until you reach Hitman Weapon Skill
Level. For the Xbox version you will need to shoot out the nearby lights
and cardboard boxes for starters. You can also go into the nearby streets
to shoot cars and people. Then return to Emmet's area to restore your ammo.
When you complete the targeting exercises, head back to Big Smoke's house
to drop him off. When you do, you will get a call from Sweet who is upset
that you haven't gotten some colors yet. You will now be instructed to head
over to the Binco store nearby.
The Families' color is green so I went and got the Green Hoody, Green
Jeans, and a Green Rag Back.
After dressing up in the gang's colors and leaving the store, the mission
is successfully completed.
0=======0
| Reward \
0=========0
Respect Gained. In addition, all of the ProLaps, Bincos, and SubUrbans open
up. Also, regardless of what Handgun you had before the mission (and
whatever amount of ammo it had), it will be replaced by the Pistol you used
in the mission (with minimum ammo). Plus, a Pistol Icon will open up at
Emmet's place.
In addition, you also open up Big Smoke's set of missions but I will do
those later.
/JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ\
0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0
| SJ5. "Drive-By" (Sweet Johnson) |
0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0
\JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ/
0=========0
| Overview \
0===========0
Sweet wants to pop some Ballas and wants CJ to drive the gang into Ballas
turf.....
0========0
| Weapons \
0==========0
SMG.
0==========0
| Prep Work \
0============0
None.
0======0
| Notes \
0========0
None.
0=========0
| The Plan \
0===========0
Get in the car and drive into Ballas turf. After the short cutscene, drive
near the first Ballas group and let your gang take care of them. You can
also get in on the action too by using your SubMachine Gun.
You will also notice a status line indicating the health of the car. If you
get it too low, your car will be destroyed and the mission will be failed.
But you can break away from the carnage and go to the Idlewood Pay N' Spray
to get it repaired so you can go and finish things up.
After getting rid of the first group of Ballas, a second group will appear
just north of where you finished the first one. After getting rid of the
second group, a third group will appear in Glen Park. After getting rid of
the third group, you will get a 2-Star Wanted Rating and you have to head
to the Idlewood Pay N' Spray to get rid of it.
After removing the Wanted Rating, go back to Sweet's house to end the
mission.
0=======0
| Reward \
0=========0
$500 plus Respect Gained. You will also open up Ryder's set of missions but
I will do those later.
/JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ\
0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0
| SJ6. "Sweet's Girl" (Sweet Johnson) |
0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0
\JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ/
0=========0
| Overview \
0===========0
Sweet is with his girl at Playa Del Seville and needs to be rescued from
the Seville Boulevard set.....
0========0
| Weapons \
0==========0
Sniper Rifle (optional), SMG (optional).
0==========0
| Prep Work \
0============0
Get some Sniper Rifle Ammo from the Interglobal Television Studios.
0======0
| Notes \
0========0
None.
0=========0
| The Plan \
0===========0
Get a vehicle and drive over to Playa Del Seville before Sweet is killed.
When using the Sniper Rifle, you can get out long before you get there and
snipe all five assailants from a distance without taking any damage.
You can also get in close and use the SMG but you will probably lose some
armor in the process.
After killing the assailants you will need a four-door car and place it in
the red circle. The Greenwood the Seville set was using in their attack is
perfect. Just get in and back up a little bit to get it in the red circle.
But now the Seville set wants to give chase. Just go straight through the
group of cars before they can get going. Then make your way back to Sweet's
house to end the mission so he can settle some "unfinished business".
0=======0
| Reward \
0=========0
Respect Gained.
/JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ\
0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0
| SJ7. "Cesar Vialpando" (Sweet Johnson) |
0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0
\JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ/
0=========0
| Overview \
0===========0
Sweet and Kendl have another argument about Kendl's boyfriend Cesar. Kendl
leaves and Sweet wants CJ to follow her.....
0========0
| Weapons \
0==========0
None.
0==========0
| Prep Work \
0============0
None.
0======0
| Notes \
0========0
None.
0=========0
| The Plan \
0===========0
Head over to a garage in Willowfield. Once you arrive there you will be
greeted by the garage owner who gives CJ a lowrider with hydraulics as
payback for a favor he owes to Sweet. After getting the car, back it up
into the Mod Garage.
Here you can customize the car any way you want. After customizing the car
head over to the lowrider meeting.
When you get to the meeting you are asked to make a wager. After making the
wager you begin a rhythm based mini-game.
You use your Right Analog Stick for this mini-game. At the bottom of the
screen is a circle. You will see arrows moving across the bottom of the
screen. You must move the stick in the direction of the arrow when the
arrow is in the circle. You gain points when you time things just right.
You must have more points than your opposition in order to win the wager.
Even if you're not good at rhythm games this isn't a difficult mission.
After winning the wager CJ confronts Cesar. After some talking, Cesar
convinces CJ that he is good for Kendl and they shake hands.
0=======0
| Reward \
0=========0
Whatever money you win in the wager. You also open up the Loco Low Co. mod
garage in Willowfield. You will also get a call from Cesar telling CJ about
illegal street racing. This will open up Cesar's house in El Corona. Save
the lowrider in the El Corona Safehouse so you can do the next mission.
You also open up the Lowrider Challenge which can be played at Unity
Station. I am not going to be covering it since it does not contribute
toward 100% Completion.
/VCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCV\
0CVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVC0
| B.II.4. Cesar Vialpando |
0CVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVC0
\VCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCV/
Cesar is Kendl's boyfriend. Outside of Kendl, his main interest is lowriders
and street racing. He only has one mission in Los Santos and that can be
picked up at his home in El Corona.
/VCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCV\
0CVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVC0
| CV1. "High Stakes, Low Rider" (Cesar Vialpando) |
0CVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVC0
\VCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCV/
0=========0
| Overview \
0===========0
CJ meets up with Cesar so he can participate in an illegal street race.....
0========0
| Weapons \
0==========0
None.
0==========0
| Prep Work \
0============0
None.
0======0
| Notes \
0========0
None.
0=========0
| The Plan \
0===========0
You need a lowrider for this race and the one you used in the previous
mission will work fine. Follow Cesar to the race and get in the yellow
circle to begin.
There are five other cars with you and you must finish first to
successfully complete the mission. It should be noted that the lowrider
doesn't handle very well. When you smack into something, like a light pole,
you will end up being spun 180 degrees most of the time.
When you start, you will head west toward Santa Maria Beach. When you get
onto the main road, go into the left side to avoid the other contestants.
When you turn right and head north along the wide road, go onto the left
side and as fast as possible to gain position.
When you turn left at the tunnel, you will go through a series of right and
left turns. The last turn will put you on the pier itself. If you are not
too far behind, or better still, ahead, then put the pedal to the metal to
get to the finish line. If you are behind it is possible to finish in first
place by making a mad dash on the pier.
0=======0
| Reward \
0=========0
$1,000.
/RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
| B.II.5. Ryder |
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
\RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR/
Ryder is one of the more loyal members of the Grove Street Families and is
always smoking blunts and dissing CJ. He has three missions and they are
mostly about acquiring weapons for the Families. He can be found next door to
CJ's house.
/RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
| R1. "Home Invasion" (Ryder) |
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
\RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR/
0=========0
| Overview \
0===========0
Ryder wants to steal guns from some old retired military guy instead of
relying on Emmet. CJ decides to go along.....
0========0
| Weapons \
0==========0
AK47, M4.
0==========0
| Prep Work \
0============0
None.
0======0
| Notes \
0========0
Got a nice little tip from Stefan Cvetkovic.
0=========0
| The Plan \
0===========0
Get into the Boxville and head over to Colonel Furhberger's house in East
Beach. You have about eight minutes to get the guns before daylight.
When you get there, get inside the house to get the guns. You have to be
quiet while inside the house otherwise you wake up the Colonel and you fail
the mission. Trying to kill the Colonel will also fail the mission.
There are five crates of guns in the house but you only need to steal
three. There's one in the living room, one in the kitchen, one at the top
of the stairs, one near the bedroom door, and one inside the bedroom.
There's no bonus for getting all five so get the ones in the living room,
kitchen, and at the top of the stairs. Crouch and get the crates. While
crouching you can move faster without making sound. Once you pick up a
crate, you will stand and you must move slowly to prevent making noise.
According to Stefan if you have your AK47 or M4 weapon selected you can
walk faster, without making more noise, and save some time.
Take the crate outside to the Boxville. Drop it into the truck by pressing
the Triangle (PS2) or Y (Xbox) button then head back inside.
After getting all three, go to the dropoff garage in Playa Del Seville to
successfully end the mission.
0=======0
| Reward \
0=========0
Respect Gained. You also open up the Burglary Mission which can be played
in either of the three major cities. Initially I wasn't going to cover it
but thanks to something that Glen Winstein told me I decided to include in
the guide.....
/=========================================================================\
0===========================================================================0
| B.II.6. Burglary Mission |
0===========================================================================0
\=========================================================================/
In this mission you go from house to house and steal items from them. You
have to get the Boxville which is parked at the apartment complex south of
the Los Santos Gym. Then press Activate Vehicle Mission (after 20:00) to
start and you have until 06:00 to complete it. In order to get paid you have
to drop off your goods before time runs out. You have to get about $10,000
worth of stuff in order to successfully complete the mission.
In Los Santos your dropoff point is LB's garage in Willowfield not far from
the Mod Shop. The best place to do the mission is on the very short street
west of the dropoff point (where the Mod Shop is at).
Get there before 20:00 and the moment the clock says 20:00 press Activate
Vehicle Mission. This will maximize the time you have to complete the
mission.
Find two houses that have arrows on their doorsteps preferably across the
street from each other. Better still if they happen to be at the signal light
which is as close as possible to the dropoff point.
Enter one of the houses. Like in the previous mission you have to be quiet in
order to maintain stealth. If you are detected you will have ten seconds
before the cops arrive and you will be hit with a 3-Star Wanted Rating if you
don't get out in time. But, once outside, the countdown disappears and you
can reenter the house.
When inside a house scope out the place a little bit. There is usually three
items worth stealing within a house. Sometimes one of the items is in the
bedroom.
If an item is in the bedroom, I sneak into the room, take the item, and run
out. It doesn't matter if I'm detected or not. I have plenty of time to get
out. Once outside with my item I drop it off in the back of the truck. Then I
run back inside the same house, grab another item, and run out before the
detection timer runs out.
Once I clean out this house, I then go and enter the house across the street.
Then I repeat the process I used on the first one. Once I clean out the
second house I then go back to the first house and repeat the process.
You see, once you start robbing another house, all of the items in the first
house reset so instead of finding a completely different house to rob you can
just go back to this one. By having the two houses you can rob across the
street from each other you can quickly accumulate items by just going back
and forth between the two houses.
Skipp Kennedy went one step better. He ran into the first house, grabbed the
first thing he saw then ran back out. Dropped off the item in the back of the
Boxville then ran into the second house, grabbed the first thing he saw
there, then ran back out. Dropped off the item then ran back into the first
house and repeated the pattern. This was faster and allowed for the
collection of more items.
When you have about 40 seconds left on the clock get in the Boxville and drop
off your stolen items. If you did everything correctly, regardless of method,
you should have at least $20,000 and successful completion of the mission.
Although this mission doesn't contribute toward 100% Completion there is
something you earn that can be very useful and is not documented within the
game but works on all versions of San Andreas (I confirmed this on all of my
PS2 and Xbox versions).
According to Glen Winstein, with help from Mxyzptlk and Craig Kostelecky, you
earn the Infinite Stamina. This means that you can run and sprint without
getting tired. Ever. Very, very useful. However, you can still earn Stamina
on your Stamina Stat but it is now irrelevant.
I should point out the on the PC AO Version it may be possible to trigger the
Pilots License Glitch by doing this mission (info courtesy of Odhita
Kamayana).
/RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
| R2. "Catalyst" (Ryder) |
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
\RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR/
0=========0
| Overview \
0===========0
While visiting Ryder, Officer Tenpenny drops in to give the boys a hard
time. He also gives them an assignment that involves a train.....
0========0
| Weapons \
0==========0
SMG.
0==========0
| Prep Work \
0============0
None.
0======0
| Notes \
0========0
None.
0=========0
| The Plan \
0===========0
Get in Ryder's truck and head north. When you get to the train you will see
that the Vagos have beaten them to it. Get out and get rid of the Vagos
with the SMG.
After that the Ballas come to try to take the train. Get rid of the four
Ballas.
After that get on the train. The train will begin to move. You now have to
throw crates from the train to Ryder following along in his truck. You use
the Target button to power up and throw. You have to hit Ryder to get the
crate in the truck. You also have to deposit ten crates and a minute and a
half to do it in.
This is the hardest part of the mission. Ryder is a moving target and you
don't have a lot of time. He is fairly close for the first part of this
run. It gets harder as you move faster and along the curves. He will get
closer to you near the latter end of the tracks.
Once you successfully get ten crates to Ryder, you will end up with a
3-Star Wanted Rating. Go to the Idlewood Pay N' Spray to get rid of it.
Then head back to Ryder's house to end the mission.
0=======0
| Reward \
0=========0
Respect Gained.
/RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
| R3. "Robbing Uncle Sam" (Ryder) |
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
\RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR/
0=========0
| Overview \
0===========0
Ryder wants to hit the local National Guard to steal some weapons and CJ
decides to join in.....
0========0
| Weapons \
0==========0
SMG.
0==========0
| Prep Work \
0============0
None.
0======0
| Notes \
0========0
Tweaked some things a bit based on info given to Glen T. Winstein by Anurag
Sinha. Glen then shared that info with me.
0=========0
| The Plan \
0===========0
Get into the truck and head over to Ocean Docks. Once you get into the red
circle you will see a small cutscene with the National Guard. Afterwards,
get out of the truck.
Instead of heading to the gate, run back up the way and go around the large
building that is to your left when you park. Strangely enough, even though
this is supposed to be a military facility, there are no walls between the
large building and the water so you can go around this building instead of
climbing the wall.
Once you are near the armory, you will be attacked by guards. Kill the
three outside the armory and by the main gate. Then shoot the lock to the
armory and kill the two guards within. Also inside are four crates and a
Forklift.
One of my readers, Joshua Frech, suggested to me that you can move the four
crates to the entrance of the armory and move two additional crates outside
to where the other four are before you let Ryder in. This will speed up the
loading process when he backs the van up so you can reduce damage to him
because all of the crates you need are right there ready to be loaded up.
If you explore all of the nearby area you will see that there are a lot of
crates outside the armory. All in all, there are 17 crates. You can
actually destroy the crates, using a melee weapon or hitting it with
another crate (when in the Forklift), to get weapons and health.
Shoot the lock to the gate to let Ryder in. He will park the truck and
stand guard while you load it up. Every so often Ryder will be attacked by
the guards. When you either see a guard coming to attack or you hear
shooting, drive the Forklift between the guard and Ryder and drive-by the
guard before he can kill Ryder. If Ryder dies the mission is failed.
One way to reduce the number of soldiers you have to deal with, prior to
letting Ryder in, is to take the crates that are outside the armory and use
them to block the bottom of the two sets of stairs near the gate. Anurag
Sinha noted that the crates were more effective than using the Mesa which I
was using before. Carefully line three of the crates, side by side, per set
of stairs to block them off. The soldiers come down these two stairs but if
they are blocked off they can't reach Ryder.
Use the Right Analog Stick to move the lift up and down on the Forklift.
You have to load six crates into the truck. Get to a crate and lift the
crate about halfway up then drive to the back of the truck to deposit it.
After getting all six crates, CJ then gets back in the truck and you need
to go to the lockup where Emmet is at in Willowfield. The guards give chase
but they are fairly easy to lose even though you have the option to throw
crates off the truck to slow them down. The best path to get to the lockup
is after the intersection at the end of the bridge you will see the pink
building that has the "TG Stages" logo on it to your right. Right after the
building is a chain link fence. Where the chain link fence ends turn right.
This will lead you right to Emmet's. After reaching the lockup safely, the
mission ends.
0=======0
| Reward \
0=========0
Respect Gained. In addition, this is the last mission for Ryder so now I
will move on to.....
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| B.II.7. Big Smoke |
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Big Smoke is a friend of the Johnson family and a loyal member of the Grove
Street Families even though he no longer lives on Grove Street. He has four
missions and can be picked up at his house in Idlewood.
/SBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBS\
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| BS1. "OG Loc" (Big Smoke) |
0BSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSB0
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0=========0
| Overview \
0===========0
Big Smoke needs to pick up a member of the Family who is just getting out
of prison.....
0========0
| Weapons \
0==========0
SMG.
0==========0
| Prep Work \
0============0
None.
0======0
| Notes \
0========0
Got some new info to play with.
0=========0
| The Plan \
0===========0
Drive over to Los Santos Police HQ to pick up Jeffery, er, OG Loc. When you
finally see him you realize that he is a young high-strung gangster
wanna-be. He wants to take out some fool who has stolen his rhymes.
Drive OG Loc over to East Los Santos. While driving there OG Loc will tell
you that his parole officer has lined him up with a job: "hygiene
technician".
Once you get to East Los Santos, ring the doorbell. The cutscene that plays
explains that OG Loc wants to take out the person inside, Freddy, not
because he has stolen his rhymes but took advantage of him when he "dropped
the soap".
Now Freddy is making a run for it on his motorcycle. You and OG Loc now
give chase on the provided motorcycle. This part is hard because of the
long winding path Freddy takes to elude you. Fortunately, Freddy will slow
down in spots to allow you to catch up so he can taunt you. Still, if you
get slowed up a lot you will lose Freddy and fail the mission. Use your
SMG, in addition to OG Loc's machine gun, to kill Freddy.
If you can't manage to kill Freddy during the chase, it will eventually end
at the basketball courts in East Los Santos. However, Freddy has three
other Vago friends and all four of them will fire on you. But it may be
easier to let the chase finish here than trying to kill Freddy during it
because he will be off his bike and standing still. Get off your bike and
kill all four, including Freddy, with your SMG.
One interesting option, according to Glen T. Winstein who was given this
information by Anurag Sinha, is when the chase begins get off of the bike.
Go out into the street and toward Freddy. Freddy will be waiting for you.
You can whip out any weapon and shoot him but you can't destroy him.
However, shooting Freddy counts towards your Weapon Stats so you can
upgrade your weapons here if you want to. But doing this, out here in the
street, will attract Police attention.
If you get close enough to Freddy he will tear off. You can run back to the
bike and zip off without OG Loc. This will speed up your bike which will
allow you to catch up to Freddy and get closer to him so you can destroy
him quicker.
If you destroy him during the chase a couple of interesting things happen.
First, when you get the cutscene with OG Loc and CJ together, it will be in
East Los Santos, where the chase would end, regardless of where you killed
Freddy.
And second, any nearby cars will stand still. In addition, if you drive
further away from the nearby cars, there will be no cars on the road. There
will be peds but no cars. The only exceptions are police vehicles when you
have a Wanted Rating. When you finally find and pick up OG Loc things
slowly start to return to normal.
After killing Freddy regardless, you now have to take OG Loc to his job
which is the Burger Shot in Marina. After dropping him off the mission
ends.
0=======0
| Reward \
0=========0
Respect Gained. You also open up OG Loc's set of missions but I will do
those later.
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| BS2. "Running Dog" (Big Smoke) |
0BSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSB0
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0=========0
| Overview \
0===========0
Big Smoke needs to pick up a cousin of his from Mexico and wants CJ to tag
along.....
0========0
| Weapons \
0==========0
SMG.
0==========0
| Prep Work \
0============0
None.
0======0
| Notes \
0========0
None.
0=========0
| The Plan \
0===========0
When you get to the meet in East Los Santos you realize that Mary is really
shorthand for weed and Big Smoke wants to get some. The two guys they
approach are uncooperative so Big Smoke ambushes one of them with a
Baseball Bat.
The other guy now runs and you have to chase him down. You also need to use
the Super Sprint feature to catch up to him. If you maxed out your Stamina
or completed the Burglary mission (for the Infinite Stamina), this mission
is really easy.
Climb over the short fences, go north instead of following him to the
Liquor store (you will be shot at by some Vagos), and close in on him on
the railroad tracks. Target and kill him with your SMG to end the mission
successfully.
0=======0
| Reward \
0=========0
Respect Gained.
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| BS3. "Wrong Side Of The Tracks..." (Big Smoke) |
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0=========0
| Overview \
0===========0
Big Smoke wants to follow a lead that will put them "deep in the game".....
0========0
| Weapons \
0==========0
M4 (150 rounds) (optional).
0==========0
| Prep Work \
0============0
Get a couple of AK47s then go to Los Santos International Airport and get
the M4 at the west end of the runway. Get Hitman Weapon Skill on the M4.
(optional)
0======0
| Notes \
0========0
None.
0=========0
| The Plan \
0===========0
When the mission starts, drive over to Unity Station. From there, you will
see some Vagos getting on the top of the train engine and make a getaway.
After that, you are supposed to board the Sanchez, let Big Smoke get on,
and chase the train so Big Smoke can shoot off the Vagos.
The best way to do this is to stay on the right side of the right railroad
track. This will give Big Smoke the best angle to kill the Vagos quickly.
If done correctly he will be able to kill the last Vago shortly after
entering the tunnel. After killing the last Vago, take Big Smoke home to
complete the mission.
There is also an alternate method to completing this mission.
When the cutscene with the Vagos getting on the train ends, get on the
Sanchez as quickly as possible and speed off WITHOUT letting Big Smoke on.
That's right, leave him behind. The first thing you will notice is that you
are going much faster without him riding with you so you can zip ahead of
the train. However, if you get too far ahead you will fail the mission. But
I am not going very far ahead anyway.
Follow the track and go through the long left turn. Right after the turn is
a road crossing. Just to the left is a small ramp. This goes up to an
elevated walkway then to a wide bridge railing. After climbing that, you
will see another small ramp that will lead you to the top of the 24 Hour
Motel in Idlewood.
Once you are on top of the Motel, get off the bike. From here you can jump
on top of the train as it passes. Don't get too close to the edge of the
roof though, you might jump over the train and land on the ground instead.
If you make it to the top of the train, switch to your M4 then target and
shoot the Vagos. The Vagos are pretty tough (they will quite a few shots to
take down) but, because you are on top of the train instead of on the bike,
they will just stand there making it a lot easier to kill them.
The M4 is easily the best weapon to take out the Vagos. It is powerful and
fast. And you do need to kill them quickly while on the train. Why? Because
if you don't kill them quickly you will be knocked off the train by a low
hanging pedestrian bridge in East Los Santos. It should be noted that you
can't use explosive weapons on the Vagos (even the Rocket Launcher).
Once you kill the Vagos, jump off the train then grab another vehicle. Then
drive back to the ramp that leads up to the bridge rail and to the top of
the 24 Hour Motel to get your Sanchez so you can go pick up Big Smoke. Why
not just use the vehicle you have? Because Big Smoke won't get in any other
vehicle. You NEED to use the Sanchez because the game expects you to ride
with Big Smoke throughout the whole mission.
Get back up to the Motel roof, get on the Sanchez, jump down to ground
level, and ride over to Unity Station to pick up Big Smoke. Then drive Big
Smoke over to his house to complete the mission.
0=======0
| Reward \
0=========0
Respect Gained.
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| BS4. "Just Business" (Big Smoke) |
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0=========0
| Overview \
0===========0
Big Smoke wants CJ to ride along with him for a little errand.....
0========0
| Weapons \
0==========0
Micro SMG (provided).
0==========0
| Prep Work \
0============0
Get about 500+ for your SubMachine Gun.
0======0
| Notes \
0========0
None.
0=========0
| The Plan \
0===========0
Drive over to Downtown. Along the way Big Smoke will tell CJ about one of
his cousins who got laid out by some Russians. Big Smoke now wants some
payback.
The place you end up at is the Atrium. After the cutscene, you now have to
barge in. When you do you will be assaulted by several Russians who are
trying to kill Big Smoke. You will also notice that whatever SubMachine Gun
you had in your inventory will be replaced by the Micro SMG. Having Hitman
Weapon Skill Level will also help you since that will allow you to
duel-wield the Micro SMG.
After killing all of the Russians in the lobby, get the Body Armor Icon and
then follow Big Smoke outside. Now you have to kill more Russians. Quickly
target each one and kill them.
Now the hardest part of the mission begins. You and Big Smoke are now on a
motorcycle with Big Smoke driving. You now have to shoot at the pursuing
Russians. They will come at you with motorcycles and cars. Your targets
will be constantly moving which is why this is difficult. The chase will
wind through the Downtown streets and continue through the flood control
channel. Then it will go through a tunnel and end at East Beach.
You also have a bike health line to keep an eye on. If it is reduced to
zero, the bike will explode killing both of you and the mission will be
failed.
When dealing with bikes, shoot the driver which will cause the bike to wipe
out. When dealing with cars, shoot the passenger. The driver will not
shoot. This will make it easier to pick through your targets. Take
advantage of explosive barrels when going through East Beach near the end
of the chase.
If you manage to make it through in one piece the mission will be completed
successfully.
0=======0
| Reward \
0=========0
Respect Gained. You will notice that you will end up with the Micro SMG
with 80 rounds of ammo. If you had a lot of ammo for your SubMachine Gun
prior to this mission, you will lose it. In addition, this will also end
Big Smoke's line of missions. I will now move on to.....
/LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL\
0OLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLO0
| B.II.8. OG Loc |
0OLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLO0
\LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL/
The Man Formerly Known As Jeffery is a high strung wanna-be gangster rapper
who is now out of prison and working as a "hygiene technician" (read:
dishwasher) over at the Burger Shot in Marina. This is also where you pick up
his missions.
/LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL\
0OLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLO0
| OL1. "Life's A Beach" (OG Loc) |
0OLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLO0
\LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL/
0=========0
| Overview \
0===========0
OG Loc wants to start advancing his music career and needs a really nice
sound system. He tells CJ of a beach party nearby that has what he
needs.....
0========0
| Weapons \
0==========0
None.
0==========0
| Prep Work \
0============0
None.
0======0
| Notes \
0========0
None.
0=========0
| The Plan \
0===========0
You need to pick this mission up between 22:00 and 6:00. After the
cutscene, head down to the beach party.
When you get there, you have to talk to the DJ. There are no shortcuts
here. The van is locked, indestructible (which means you can't knock off
the doors and drive off), and you can't even move it by ramming a car into
it. And, of course, you can't kill anybody.
Talk to the DJ and give two positive answers. This will start a dancing
mini-game. You use the four main buttons (X, Triangle, Square, and Circle
(PS2) - A, B, Y, X (Xbox)) for this one. Like the Lowrider mini-game in
"Cesar Vialpando" you have to press the correct button when it gets into
the circle. Timing each button right will get you the most points
You need 4,000 points to progress further in the mission.
There are some long chains of button presses during the middle and later
stages of the song. This is where you can trip up the most. If you don't
get 4,000 points you will fail the mission.
The pattern never changes so if you fail you have a better idea of the
pattern so you can do better next time. Just focus on the bottom of the
screen and ignore everything else. This will make it a bit easier.
Once you get 4,000+ points you are then invited into her office (which is
her van). Once inside the van, drive off and steal it. Now you have to take
it to a lockup in Commerce. The other partygoers will give chase so put the
pedal to the metal.
Once the van is in the lockup the mission is completed successfully.
0=======0
| Reward \
0=========0
Respect Gained.
/LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL\
0OLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLO0
| OL2. "Madd Dogg's Rhymes" (OG Loc) |
0OLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLO0
\LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL/
0=========0
| Overview \
0===========0
OG Loc needs CJ to steal the rhyme book of a big star rapper named Madd
Dogg. He decides to do it if it will shut off OG Loc's awful rapping.....
0========0
| Weapons \
0==========0
Silenced Pistol, Knife (provided).
0==========0
| Prep Work \
0============0
None.
0======0
| Notes \
0========0
None.
0=========0
| The Plan \
0===========0
You have to sneak inside the mansion where you found LS-Y2 and steal Madd
Dogg's Rhyme Book. Enter the mansion through the main entrance.
This mission also provides a tutorial on stealth. You are forced to use the
Knife and can't switch to any other weapon at this point. Kill the first
guard. Then after being told on how to use the shadows, kill the second
guard. After hiding from the third guard, sneak out and stealth kill him.
Now crouch and get past the next two guards. As you get near the Rhyme
Book, you will also find a room with Body Armor and a nearby guard. Kill
the guard and steal the Rhyme Book. After doing that you can now use your
other weapons. Switch to your Silenced Pistol. The guards will be carrying
Silenced Pistols from this point on so you can get some additional ammo
when you kill guards.
If you take the time to explore the mansion you will find an exercise room,
VidGame Machines, and additional Body Armor (on the second floor).
Make your way back to the main entrance killing any guards along the way.
After exiting the mansion take the provided bike and ride back to the
Burger Shot to end the mission.
0=======0
| Reward \
0=========0
Respect Gained. You will also get a call from Officer Tenpenny which will
open up the C.R.A.S.H. missions. I will do these later.
/LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL\
0OLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLO0
| OL3. "Management Issues" (OG Loc) |
0OLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLO0
\LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL/
0=========0
| Overview \
0===========0
Madd Dogg's manager is blackballing OG Loc and he wants CJ to get rid of
him.....
0========0
| Weapons \
0==========0
Any gun will do.
0==========0
| Prep Work \
0============0
None.
0======0
| Notes \
0========0
None.
0=========0
| The Plan \
0===========0
Drive to the Burger Shot in Vinewood where one of the chauffeurs for Madd
Dogg's manager is eating. You have to steal his car and meet up with the
other drivers before 22:00. As you approach, you will see the car coming up
to a signal light. Hit the car to force out the driver. A slight smack on
the front bumper will do.
Once the driver is out, get out and kill him with the weapon of your
choice. Get into the other car and go over to the nearby Pay N' Spray to
repair the damage. Afterwards you need to drive over to the awards ceremony
to pick up the manager. If you damage the car even in the slightest you
will have to go back to the Pay N' Spray.
Once you meet up with the other drivers you will have to park in the red
circle as close to the curb as possible. Once you do that you will now
drive over to the ceremony keeping in-between the two other cars in the
motorcade. Stop at the award ceremony to let in the manager. After the
cutscene, quickly drive off.
Now you have to drive the car off the Verona Beach pier and the other cars
give chase. Use some of the alleyways to throw them off. Once on the pier,
go as fast as you can and jump out at the last second.
Once the car hits the water and you are safely out of the vehicle, the
mission will end successfully.
0=======0
| Reward \
0=========0
Respect Gained.
/LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL\
0OLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLO0
| OL4. "House Party" (OG Loc) |
0OLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLO0
\LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL/
0=========0
| Overview \
0===========0
OG Loc quits his job at Burger Shot and violates his parole in the process.
Before he goes back to prison he wants to throw one last party.....
0========0
| Weapons \
0==========0
SMG.
0==========0
| Prep Work \
0============0
None.
0======0
| Notes \
0========0
None.
0=========0
| The Plan \
0===========0
OG Loc will suggest that you get new clothes and a haircut but you don't
need to do any of that. The party will start at 20:00 and end at 5:00. When
the time is at 20:00 you will get a phone call from OG Loc. CJ doesn't feel
like being there but OG Loc will state that there has been a disaster: the
mike is broken. So CJ changes his mind and decides to attend.
But when CJ arrives he finds that they managed to find a replacement
microphone and OG Loc is doing his rapping. The problem is that OG Loc's
rapping is so awful that he has managed to drive the homies into the street
where they are chilling out.
Suddenly another member of the Families comes up on a bike. The Ballas are
approaching with a large group and looking to attack. The Families gather
the homies and blockade the street with their cars as the Ballas approach.
Once the Ballas get to the blockade a shootout begins.
Now you have to kill all of the Ballas. The first wave consists of the
group near the blockade. Another wave comes from the top of the bridge. The
last wave comes from the south and north part of the cul-de-sac. Despite
their numbers this isn't a very hard mission to do. If you have Hitman
Weapon Skill Level, this is a bit easier.
Once you have killed the last Balla, the mission ends.
0=======0
| Reward \
0=========0
Respect Gained. This will also end OG Loc's line of missions. I will now
move on to.....
/CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC\
0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
| B.II.9. C.R.A.S.H. |
0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
\CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC/
C.R.A.S.H., which stands for Community Resources Against Street Hoodlums, is
the anti-gang police unit led by Officer Tenpenny. He wants CJ to do some of
his dirty work for him and it can be picked up by the Donut Shop in Market.
/CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC\
0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
| CH1. "Burning Desire" (C.R.A.S.H.) |
0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
\CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC/
0=========0
| Overview \
0===========0
Officer Tenpenny wants CJ to torch some gangbanger in East Los Santos.....
0========0
| Weapons \
0==========0
Molotovs (provided).
0==========0
| Prep Work \
0============0
Doing the Firefighter Mission and obtaining the Fireproof Feature will be
very helpful here.
0======0
| Notes \
0========0
None.
0=========0
| The Plan \
0===========0
Go and get the Molotovs in Downtown Los Santos. You are given 20 Molotovs
to do the mission with. Now drive over to the house in East Los Santos. You
have to throw the Molotovs through the five windows to destroy the house
and kill the gangbanger.
There are several Vagos around the house. Just use the Molotovs against
them. If you run out of Molotovs, more will generate so you can complete
the mission. Having the Fireproof Feature will really help out here.
After throwing Molotovs through all five windows, you will see a cutscene
of a girl in danger within the burning building. Now you have to rescue
her. Go into the house and make your way to the stairs in the back then to
her room. The flames are too intense but there is a Fire Extinguisher in
the downstairs kitchen. Go and get it. Go back up to her room and aim the
extinguisher and the base of the flame to put it out.
Now the both of you have to get out of there but the house is collapsing.
The two of you have to go through several rooms to get out of the house
putting out some flames along the way. Make sure that the girl is behind
you as you progress through the house and toward the door.
Once the two of you get out of the burning house you now take her to her
house just outside of Grove Street. As you park the car at her house you
find out her name: Denise Robinson. Once you drop her off, the mission will
end successfully.
0=======0
| Reward \
0=========0
Nothing other than the fact that Denise is your Girlfriend regardless of
whether you wanted a Girlfriend or not.
You will also get a call from Sweet. A member of the Family was selling
crack to some of the homies and now is hiding out in Glen Park with his new
Balla friends. Sweet wants CJ to take over the Glen Park area and force out
the traitor. This mission can be picked up at the Downtown Ammu-Nation. I
will do this one later.
/CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC\
0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
| CH2. "Gray Imports" (C.R.A.S.H.) |
0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
\CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC/
0=========0
| Overview \
0===========0
Officer Tenpenny wants CJ to check out a warehouse near Ocean Docks where
the Ballas and the Russians are making a deal.....
0========0
| Weapons \
0==========0
Sniper Rifle, SMG, , Remote Explosives, Knife (optional).
0==========0
| Prep Work \
0============0
Go to Montgomery and get some Remote Explosives near the Inside Track
Betting shop prior to doing this mission.
0======0
| Notes \
0========0
Was trying out a suggestion given to me by Glen T. Winstein which was given
to him by Chen Dong. The suggestion involved using the Knife against the
Russian. Chase him down, knife him until he falls, and keep knifing him
until he dies. But as I was trying this out I came up with another idea
that, with proper setup, will allow you to kill the Russian without chasing
him at all.
0=========0
| The Plan \
0===========0
Before doing the mission go over and get some Remote Explosives near the
Inside Track Betting Shop in Montgomery. Then go to the C.R.A.S.H. icon in
Market to start the mission.
Get another vehicle and drive to the yellow marker in Ocean Docks. The best
way is through the flood control channel. When you get to the marker you
will see a red circle at the top of the ramp that leads into the flood
control channel.
Switch to your Sniper Rifle and go into the red circle. After the cutscene
step a little to your left and zoom in with the Sniper Rifle. You will see
a bunch of guards and a couple of Forklifts. The first Forklift will be way
in the back moving around. The first Forklift will be transporting
explosive barrels. Zoom in on him and shoot the barrels to destroy him.
The second Forklift will be to the left but not doing anything. He too has
explosive barrels. However, do NOT shoot the barrels. Instead, snipe the
driver. You'll need this Forklift for later.
To the right of the second Forklift are two guards. Snipe one of them and
this will alert the others. Two more guards will head toward you but are
easy pickings with your Sniper Rifle.
Another guard will stop near a truck in the background. Remember what I
said to step a little to your left before using the Sniper Rifle? Well,
there is another explosive barrel sitting near the stairs by the building
but if you just stood in the red circle area you can't shoot it. By
sidestepping left you can hit the barrel and take out the remaining guards.
After killing all of the guards go and enter the second Forklift. Drive it
to the back of the building and to the base of the stairs. Position the
Forklift so you completely block off the bottom of the stairs. Get out of
the Forklift and switch to your Remote Grenades. Throw all of the Remote
Grenades you got from Montgomery (15 in all) onto the Forklift.
After doing that switch to your Pistol or Machine Gun of choice and go to
the keypad. Damage it and you will open the door. When the door opens you
will be greeted by three gunmen. Kill them and proceed inside. You now have
to get to the upper office but must go through a few corridors on the lower
level killing gunmen as you go.
Once you get all of the gunmen, you are told to go up to the office where
the Russians and the Ballas are dealing. Go up the stairs and kill the
Balla in the entrance. Then, before entering the office, switch to your
Detonator. Enter the office, wait until you hear the Russian, then run back
out the way you came in and to the bottom of the interior stairs. The
Russian will run outside and toward the Forklift which is blocking his
escape route.
Keep an eye on the red dot which is the Russian. When he reaches the
Forklift use the Detonator and KABOOM! No more Russian and you will
complete the mission successfully.
0=======0
| Reward \
0=========0
Nothing. In addition this is the last of C.R.A.S.H.'s missions.....for now.
/JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ\
0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0
| SJ8. "Doberman" (Sweet Johnson) |
0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0
\JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ/
0=========0
| Overview \
0===========0
Sweet wants you to take over Glen Park and flush out a traitor.....
0========0
| Weapons \
0==========0
SMG.
0==========0
| Prep Work \
0============0
None.
0======0
| Notes \
0========0
None.
0=========0
| The Plan \
0===========0
Drive over to the Downtown Ammu-Nation to pick up the mission. Go inside
and have a look around. Go up to the counter and see what you can buy. If
you have a lot of money you can get a lot of ammo for your guns.
Next, go over to Glen Park. You will note that the Glen Park area is
colored purple in the radar. You are then instructed to start a gang war so
you can take over Glen Park.
Kill about three Ballas to start a gang war. When the gang war starts, all
of the pedestrians and nearby cars disappear. In addition, Health and Body
Armor Icons will randomly appear in the streets surrounding the area.
The Ballas come in three waves. With each successive wave they get better
weapons. After destroying all three waves, you win the territory.
It is best to find a place where they can only get at you through one path
so you can funnel them for easy kills. Backyards are pretty good for this.
After completing the third wave, the traitor will come out of his house.
Chase him down and kill him to complete the mission.
0=======0
| Reward \
0=========0
Respect Gained. In addition, you can now start taking over territories.
This isn't required for 100% Completion but it will gain you more money and
will make things easier. However, it is best to wait until later in the
game to start doing this for reasons I will explain later.
You will also open up all of the Ammu-Nations and the Ammu-Nation
Challenge. But it is best to wait until after Las Venturas is opened up
before doing that because that is when all of the Challenges are available.
At this point only two of the four Challenges are available.
/JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ\
0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0
| SJ9. "Los Sepulcros" (Sweet Johnson) |
0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0
\JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ/
0=========0
| Overview \
0===========0
Sweet wants to make a major hit on the Ballas during the funeral of a
fallen gang member.....
0========0
| Weapons \
0==========0
SMG.
0==========0
| Prep Work \
0============0
None.
0======0
| Notes \
0========0
None.
0=========0
| The Plan \
0===========0
The game will instruct you on how to recruit members. Switch to your Melee
Weapon and target the gang members. Press Up on the D-Pad to recruit them
for this mission. Get in the car and drive over to Los Sepulcros. You will
have about four minutes to get to the point on the radar.
After getting there, you will have to jump the wall and join Sweet and the
other gang members. The person targeted for elimination is Kane and he will
be wearing Body Armor. Get your new members to follow you and attack Kane.
He will have friends at the funeral also so let your homies deal with them
so you can focus on Kane. Get him before he can get away. Because of the
armor, it will take quite a few rounds for you to kill him.
Once you kill Kane, take care of the rest of the Ballas. Then get into the
car with Sweet making sure that the rest of the homies get in with you.
Then hightail back to Sweet's house to complete the mission (Pay N' Spray
is optional).
0=======0
| Reward \
0=========0
Respect Gained.
/JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ\
0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0
| SJ10. "Reuniting The Families" (Sweet Johnson) |
0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0
\JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ/
0=========0
| Overview \
0===========0
Sweet decides it is time to finally reunite the Families and put an end to
the base slinging once and for all......
0========0
| Weapons \
0==========0
SMG (1,500+ rounds), Shotgun (provided).
0==========0
| Prep Work \
0============0
Get a high Weapon Skill Level for the AK47 (optional).
0======0
| Notes \
0========0
None.
0=========0
| The Plan \
0===========0
Drive over to the Jefferson Motel where the meeting is being held at. After
dropping off Sweet, the Los Santos Police Department barges in and starts
storming the place.
Big Smoke and Ryder want to split but CJ needs to rescue Sweet. You are
then given a Shotgun with plenty of ammo but I just switch back to my
trusty SMG.
According to CDNW you can actually take advantage of the "Reuniting The
Families" Exploit at this point of the mission. Just kill all of the SWAT
guys and then leave. When you are done exploring, you can go back and enter
the Motel.
Go into the Motel and to the upper level. When you turn the corner and
start going down the main hallway for Rooms 1-4 you will see a woman going
from right to left between rooms. If you go inside the room she went into
she will give you a kiss and restore your health.
Sounds good doesn't it? Not really. Even though the game doesn't use a
number system for health I will, for the sake of example, say that your
maximum health at the start of the game is 100 points and that the absolute
maximum is 150. If your health is below 100 points, her kiss will bring it
back up to 100 points regardless of your current max health. However, if
your health is above 100 points, her kiss will bring it DOWN to 100 points.
This means that if your health is 130 points you will LOSE 30 points of
health by kissing her. My recommendation is to not kiss her unless your
health is real low. You can also use the Sprunk Machine at the beginning of
this stage to help restore your health.
Take it slow and kill off the SWAT guys as they appear. At the next corner,
SWAT guys will rappel down from the skylight. There will also be some more
SWAT guys in the hallway for Rooms 5-8 that you need to take care of. After
killing them, go upstairs to the level above you for some Body Armor.
Proceed down the hallway for Rooms 5-8 and to the next corner. As you get
there, you will encounter some more SWAT (there are some on the upper level
as well) and another woman who will run past you. Follow her for a kiss if
you are low on health. Unlike the last corner there is no Body Armor on the
upper level.
Proceed down the hallway for Rooms 9-12 and kill any SWAT that appear.
Sweet can be found on the room on the right at the end of the hallway. Once
you make it to Sweet, the next phase of the mission begins.
Now the two of you are on the roof. You must deal with a helicopter with
four SWAT members hanging on the sides. Target and kill all four SWAT
members then focus on the helicopter itself. There is a health line for
Sweet and if it disappears he dies and the mission is failed. But you can
usually get through this with him not having any damage.
After killing the four SWAT guys you can take advantage of the "Reuniting
The Families" Exploit here if you had already not done so. Kill the four
SWAT guys then leave the Motel area to explore San Andreas.
If you do not want to take advantage of the exploit, then go ahead and
destroy the SWAT chopper. After destroying the helicopter, the last phase
begins.
Follow Sweet and go back down to ground level. Then Big Smoke and Ryder
show up. You can finally leave the motel but the police will give chase.
Now you have to protect the vehicle just like in the previous mission "Just
Business" (Big Smoke). You are also given an AK47 to use for this stage of
the mission. If you have a high Weapon Skill Level for the AK47 you will
have a faster firing rate and increased range.
It's more difficult to hit the police gunmen but you can destroy their cars
pretty quickly. Focus near the gunman. If you can hit him, good. If you
can't, at least you can do damage to their car and destroy it which will
damage and slow down the other pursuers.
The path is a long and winding one with the targets constantly shifting.
You also have to keep your eye on the car health meter. If it disappears,
the car is destroyed and the mission is failed.
When the gun jams, you are at the end of the path. Watch the cinematic and
afterwards the mission is completed.
0=======0
| Reward \
0=========0
Respect Gained.
/=========================================================================\
0===========================================================================0
| B.II.10. The "Reuniting The Families" Exploit |
0===========================================================================0
\=========================================================================/
While perusing the GameFAQs San Andreas message boards I came across this
thread with the title "Go Anywhere You Want At Start Of Game...Sorta" from
someone named "The Chadness". In this thread he posted the following message:
"During the mission "Reuniting The Families" you can go wherever you
want with no wanted level. Swim North for Las Venturas or to the side
for San Fierro. There will be no vehicles besides spawned onces so you
will have lots of running to do. I did this during the part where you
follow Sweet, but dont. Jump over the rail or something and dont go
near him AFTER taking care of enemies.
"In San Fierro there is an airport and next to this is an army base you
would get a 5 star wanted level from but not this time. Get a Patriot
here, and you may also have acess to the aircraft carrier with jets. In
Venturas, out in the desert, where you see some white buildings
surrounded by road and dirt paths is "restricted area" with tanks and
jets and you would usually get 5 star wanted level there too."
Intrigued, I gave this a try. And it works like a charm. You can go ANYWHERE
in San Andreas without a Wanted Rating. And, just like in the message, that
includes military areas.
In addition, there are no cars or pedestrians in the streets. This exploit
turns San Andreas into a ghost town. There will parked cars and motorcycles
in parking lots so you can always grab a ride.
This exploit, which I will shorthand to "RTF-Exploit", is perfect for
exploring the entire San Andreas area. I spent a lot of time finding most of
the Weapon Icon locations, all of the Photo-Op locations, and the Horseshoe
locations (as well as acquiring the Horseshoes and Photo-Ops).
While there are some things you can do, there are things you can't do such
as:
--enter Gyms (they don't even appear on the map).
--do Challenges (such as the NRG-500 Challenge).
--Arena Events.
But you can enter restaurants, casinos, and police stations. You can kill all
of the people in these places and not get into trouble (even in police
stations - but you'll have to deal with the guards in the casinos and strip
clubs).
There are two ways to take advantage of this exploit.
The first one is right after the cutscene of the cops raiding the Motel. Just
leave the area when you regain control and ignore the SWAT.
The second way to take advantage of this exploit is when you are on the roof
with Sweet, kill the SWAT guys on the chopper BUT leave the chopper alone.
Jump off the roof or go down the stairs to begin exploring. Don't worry about
Sweet, he'll be okay. He'll eventually shoot the chopper down himself and
will wait for you to come back.
Even if you don't wish to do a lot of things around San Andreas, there is
some things I highly recommend you do. As you already know, you get at least
a 4-Star Wanted Rating by going near the Easter Bay Naval Station in San
Fierro. There are two Oysters, one Photo-Op, and a Patriot you will need to
acquire for later use.
With the Wanted Ratings disabled this is the best time to get everything
there so you don't have to worry about it later. First, go and get a
Parachute (if you already have maximum Flying Skill skip this step) and a
Camera. Go to Los Santos International Airport and get either a Dodo or
Shamal and fly to the Aircraft Carrier. Jump out and land on the deck of the
carrier.
Switch to your Camera and press Target. Aim toward the bridge. Through the
camera lens you should see a violet icon with a camera symbol. This is the
Photo-Op Icon. You need to take a picture of the Icon with the Camera to
acquire the Photo-Op. There are 50 such Icons in the San Fierro and
surrounding areas. I will go into more detail about these later but for now
zoom in on the Icon and press Fire Weapon to get.....
[ESB-P30] - On the bridge, in front of the conning tower, of the Aircraft
Carrier at Easter Basin Naval Station.
I should note that you can get this Icon from a much safer area but why not
just get this one now and get it over with? Next, jump into the water and get
the next two Oysters:
[SNF-Y26] - Underneath the front of the Aircraft Carrier at Easter Basin
Naval Station.
[SNF-Y27] - In the middle dock of the covered boathouse southwest of SNF-Y26
at the Easter Basin Naval Station.
Next, get out of the water and go back into the Naval Station. Near the
Aircraft Carrier is a parked Patriot. Grab it and head toward Cranberry
Station which is southwest of the Naval Station (check your game map). Across
the street and west of Cranberry Station is a construction area. On the
southeast part of the site (and directly across the street from the station)
is what appears to be a ruined Xoomer Gas Station.
However, the garage is still functional and you can put cars into it. Put the
Patriot in the Xoomer Garage for future use. And for what use? For one of the
vehicle lists you will need to do later in the game. By getting the Patriot
now you will make your life a bit easier later on by not having to deal with
the military when you need to get one.
By the way, do NOT put any other vehicle in with the Patriot in this garage.
I made the mistake of doing that when I got to San Fierro and the damn garage
ate my Patriot!
You can go and get all of the Photo-Ops, Oysters, and Horseshoes if you want
but it will take a very long time to do in one sitting since you can't save
in the middle of the mission. One option is to do some collecting and then
fail the mission (easiest way is to kill yourself). Then save your progress
and do the mission again to reactivate the exploit to continue exploring and
collecting.
When you are finished exploring and doing the things you want to do, head
back to Sweet and finish "Reuniting The Families".
/JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ\
0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0
| SJ11. "The Green Sabre" (Sweet Johnson) |
0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0
\JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ/
0=========0
| Overview \
0===========0
Bolstered by their recent successes, Sweet wants to gather the homies and
do some major banging on the Ballas. They're going to meet under the
Mulholland Intersection and Sweet wants CJ to get armed. As CJ leaves, he
gets a call from Cesar who has something very important to show him. With
some reluctance, CJ agrees to meet him.....
0========0
| Weapons \
0==========0
SMG, MiniGun (optional).
0==========0
| Prep Work \
0============0
None.
0======0
| Notes \
0========0
None.
0=========0
| The Plan \
0===========0
Go to the blip under the freeway which starts a cinematic. Cesar points to
an area just across the street. CJ is unimpressed when two Ballas come out
of a door. But he is later shocked when he sees Big Smoke and Ryder
following them. Then out comes Officer Tenpenny and a green Sabre. The same
green Sabre that was seen at the time of Mrs. Johnson's murder. Big Smoke
has sold the Families out and CJ needs to tell Sweet of his treachery.
CJ then suddenly realizes that Sweet is walking into a trap. He tells Cesar
to get Kendl and find a safe place. Now CJ must get to Sweet before he is
killed.
Get out of the car and get back into the car you came up with. Get to the
Mulholland Intersection as fast as you can. There is a Sweet health line.
If it disappears, Sweet dies and the mission is failed. However, you still
can get there in plenty of time to save him.
When you get there, CJ tells Sweet of Big Smoke's betrayal. Sweet wants CJ
to get out of there but CJ refuses. He is tired of running and now is going
to fight back.
Now you have to kill all of the Ballas. There are many of them outside of
their cars. A full health bar and full armor is pretty much required for
this mission. Quickly target and kill the Ballas. After that, another
Ballas car will show up. Kill all of the Ballas and another Ballas car will
show up. Kill those Ballas and you will complete the mission.
If you took advantage of the RTF-Exploit and acquired a MiniGun, this
mission becomes much easier since you can easily blow up the Balla cars
before any of them can get out.
The police finally show up and both CJ and Sweet are captured. This leads
into.....
/=========================================================================\
0===========================================================================0
| B.II.11. The Aftermath |
0===========================================================================0
\=========================================================================/
CJ finds himself inside a police car with Officers Tenpenny and Pulaski. He
has been hooded so he couldn't see where he was being taken. When the hood is
removed, CJ finds himself in a remote area.
CJ is also informed that Sweet is in a prison hospital recovering from his
wounds and is awaiting trial. He also finds out that Big Smoke has been
working for Tenpenny for a long time and that street loyalty is nonexistent.
Tenpenny then gives CJ a Camera and a assignment. He wants CJ to kill a
snitch somewhere near Mount Chiliad and wants evidence of the kill. If CJ
disobeys, Sweet will face a hard time in prison. CJ has no choice but to do
Tenpenny's bidding. And now the next phase of the story begins.....
/=========================================================================\
0===========================================================================0
| B.II.12. Orientation |
0===========================================================================0
\=========================================================================/
You are now in Angel Pine which is in Whetstone County of the Badlands
region. As of right now the Badlands / San Fierro area is officially open and
ready for exploration.
As you look on the in-game map, all of the Safehouses in Red County that you
couldn't have earlier are now ready for purchase. You can also go back to Los
Santos if you want. You will also find that all of the territories that Grove
Street Families had will be lost. So if you went and took over territories
after "Doberman", your efforts will be wasted.
All of your weapons are gone but there is a Ammu-Nation in Angel Pine so you
can get them back. You should also go and get a Sniper Rifle for the next
mission. You can go back to Los Santos or, if you did the Photo-Ops using the
RTF-Exploit, to the Xoomer Garage in San Fierro to get one.
You are given a free Safehouse near the C.R.A.S.H. icon and there is another
Safehouse in Angel Pine that you can, and should, purchase. Now is time to
save the game and start exploring this region of San Andreas.
/==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==\
0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0
| C. Badlands and San Fierro |
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
\==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/
The Badlands area is sparsely populated and very hilly. A good place to get
away from it all. The main landmark is the largest mountain in San Andreas:
Mount Chiliad. The largest town in Badlands is the small town of Angel Pine
and this is where you start out at for the next phase of the story.
San Fierro, based on San Francisco, is to the north of the Badlands area. A
tightly packed and hilly metropolis. Very diverse in their neighborhoods and
very liberal in their attitudes. With lots of things to see and do it is a
tourist paradise.
/=========================================================================\
0===========================================================================0
| C.1. Snack Machine List |
0===========================================================================0
\=========================================================================/
These are the Snack and Sprunk Machines spread throughout the Badlands and
San Fierro area that you can use to keep from going hungry and can be found
in the following locations:
0================0
| Snack Machines |
0================0
--Inside the Aircraft Carrier at Easter Bay Naval Station (San Fierro).
--Inside Gaydar Station in Queens (San Fierro).
0========================0
| Sprunk / Soda Machines |
0========================0
--Inside Aircraft Carrier at Easter Bay Naval Station (San Fierro).
--Inside Gaydar Station in Queens (San Fierro).
--Around Corvin Stadium (10 machines) (San Fierro).
--Outside Cranberry Station in east San Fierro.
--At the Xoomer Gas Station in Juniper Hollow (south of the Pay N' Spray)
(2 machines).
0======0
| 24-7 |
0======0
There is only one convenience store in the Badlands and San Fierro area
where you can find both Snack and Sprunk Machines:
--Whetstone 24-7 (Badlands).
0=============0
| Food Stands |
0=============0
There are also several stand alone Food Stands in the Badlands and San Fierro
area where you can grab a quick snack and can be found in the following
locations:
--At the corner just northwest of the Cluckin' Bell in Angel Pine
(Whetstone).
--At the small parking lot east of the large transmission tower in
Missionary Hill (San Fierro).
--Near the football sculpture at Corvin Stadium (2 stands) (San Fierro).
--Inside the park at City Hall (San Fierro).
--Between the baseball fields in the park west of Zero RC in Garcia (San
Fierro).
0==============0
| Hot Dog Vans |
0==============0
In addition, there are also Hot Dog Vans where you can get some food. These
guys tend to move around so they might not be a a location where you first
get to it. You may have to turn around and head back to get them to appear.
They can be found at the following locations:
--At the 69 Gas Station on the southeast corner of Flint County.
/=========================================================================\
0===========================================================================0
| C.2. Badlands and San Fierro Safehouse List |
0===========================================================================0
\=========================================================================/
Here's a rundown of the places you can get in Badlands / San Fierro:
0======================0
| Angel Pine Safehouse |
0======================0
Location: In the northeast section of Angel Pine (Badlands).
Price: $20,000.
Available: After "The Green Sabre" (Sweet Johnson).
Notes: Just a basic save point. Nothing special.
0=====================0
| Whetstone Safehouse |
0=====================0
Location: Central part of Whetstone (Badlands).
Cost: $100,000.
Available: After "The Green Sabre" (Sweet Johnson).
Notes: Just a basic save point. Nothing special.
0====================0
| Paradiso Safehouse |
0====================0
Location: Northwest part of San Fierro.
Cost: $20,000.
Available: After "Are You Going To San Fierro?" (The Truth).
Notes: Has a car garage for storing vehicles.
0==========================0
| Calton Heights Safehouse |
0==========================0
Location: Southeast part of Calton Heights on the west end of the crooked
street (San Fierro).
Cost: $100,000.
Available: After "Are You Going To San Fierro?" (The Truth).
Notes: Has a car garage for storing vehicles.
0=====================0
| Chinatown Safehouse |
0=====================0
Location: Northwest part of Chinatown (San Fierro).
Cost: $20,000.
Available: After "Are You Going To San Fierro?" (The Truth).
Notes: Just a basic save point. Nothing special.
0==================0
| King's Safehouse |
0==================0
Location: On the very east end of Queen's at the Vank Hoff at the Park
Hotel (San Fierro).
Cost: $50,000.
Available: After "Are You Going To San Fierro?" (The Truth).
Notes: A hotel suite. No garage.
0====================0
| Hashbury Safehouse |
0====================0
Location: Southern part of Hashbury (San Fierro).
Cost: $40,000.
Available: After "Are You Going To San Fierro?" (The Truth).
Notes: Has a huge car garage for storing multiple vehicles.
0===================0
| Doherty Safehouse |
0===================0
Location: South part of Doherty two blocks south of the Xoomer Garage (San
Fierro).
Cost: $20,000.
Available: After "Are You Going To San Fierro?" (The Truth).
Notes: Just a basic save point. Nothing special.
And let's not forget the free save point at the trailer park on the south
part of Angel Pine (where you pick up "Badlands" (C.R.A.S.H.)) and the Xoomer
Gas Station you earn by completing "Farewell, My Love....." (Cesar
Vialpando).
Once you complete "Are You Going To San Fierro?" (The Truth) you will be able
to buy the Safehouses in San Fierro. If you have been collecting cars for the
Import / Export Car Lists (done later in the game) you can then start moving
them from Los Santos to San Fierro so the cars will be closer to where they
need to go.
/=========================================================================\
0===========================================================================0
| C.3. Weapons And Other Items |
0===========================================================================0
\=========================================================================/
When you open up the Badlands / San Fierro area you can access the
Ammu-Nations at the following locations:
--Angel Pine (Badlands).
--Ocean Flats (San Fierro). Southwest of the Queens Barber Shop.
Below is the Weapons and Other Item list for the Badlands / San Fierro area.
To save space only new items will have a description:
/XXXXXXXXXXXXX\
0===============0
| Slot 1 - Fist |
0===============0
\XXXXXXXXXXXXX/
Good for hands-on fisticuffs but you can increase your damage potential by
acquiring the Brass Knuckles behind the carpark northwest of the Calton
Heights Safehouse (San Fierro).
/XXXXXXXXXXXXXXXXXXXXXX\
0========================0
| Slot 2 - Melee Weapons |
0========================0
\XXXXXXXXXXXXXXXXXXXXXX/
0==============0
| Baseball Bat |
0==============0
Locations:
**********
--On the north baseball diamond in the main park in Garcia (San
Fierro).
0============0
| Nightstick |
0============0
Locations:
**********
--Near the top of the pedestrian bridge northwest of Corvin Stadium
(San Fierro).
0===========0
| Golf Club |
0===========0
Locations:
**********
--In a garage on the southwest side of Angel Pine (Badlands).
--Beside the entrance to Avispa Country Club (San Fierro).
0========0
| Shovel |
0========0
Locations:
**********
--By a pile of coal on the east side of the Scrap Yard northeast of
Angel Pine (Badlands).
--In front of a beige and white house facing the beach two blocks
south of City Hall (San Fierro).
0============0
| Pool Stick |
0============0
Locations:
**********
--Underneath a fallen part of the building on the west side of the
construction site in Doherty north of the Xoomer Garage (right
next to the Flamethrower Icon) (San Fierro).
0========0
| Katana |
0========0
Locations:
**********
--In a dead-end alley directly south of the Chinatown Safehouse (San
Fierro).
--In the underground pedestrian tunnel behind the Hippy Shopper in
Queens (San Fierro).
0==========0
| Chainsaw |
0==========0
Locations:
**********
--In the tennis courts at the Avispa Country Club (San Fierro).
--In the northwest corner of the FinalBuild Construction lot north of
the Burger Shot in Garcia (San Fierro).
--On top of the building on the north side of the construction site
in Doherty east of the Garcia Safehouse (San Fierro).
/XXXXXXXXXXXXXXXXX\
0===================0
| Slot 3 - Handguns |
0===================0
\XXXXXXXXXXXXXXXXX/
0============0
| 9mm Pistol |
0============0
Locations:
**********
--At any Ammu-Nation:
--Angel Pine (Badlands) [Cost: $200].
--Ocean Flats (San Fierro) [Cost: $200].
--In an alley of the block north of Misty's Bar in Garcia (San
Fierro).
0=====================0
| Silenced 9mm Pistol |
0=====================0
Locations:
**********
--At any Ammu-Nation:
--Angel Pine (Badlands) [Cost: $600].
--Ocean Flats (San Fierro) [Cost: $600].
0==============0
| Desert Eagle |
0==============0
Locations:
**********
--At any Ammu-Nation after completion of "Black Project" (Verdant
Meadows Aircraft Graveyard Asset):
--Angel Pine (Badlands) [Cost: $1,200].
--Ocean Flats (San Fierro) [Cost: $1,200].
--Inside the half-dome building northwest of the Shovel Icon in the
Scrap Yard northeast of Angel Pine (Badlands).
--In a walled off lot in an alley south of Zero RC in Garcia (San
Fierro).
/XXXXXXXXXXXXXXXXX\
0===================0
| Slot 4 - Shotguns |
0===================0
\XXXXXXXXXXXXXXXXX/
0=========0
| Shotgun |
0=========0
Locations:
**********
--At any Ammu-Nation:
--Angel Pine (Badlands) [Cost: $600].
--Ocean Flats (San Fierro) [Cost: $600].
--At the Xoomer Garage in Doherty after getting all 50 Photo-Ops (San
Fierro).
--On the south end of the building south and across the railroad
tracks from the Shady / Solarin Industries building on the east
side of Doherty (San Fierro).
0=================0
| Sawnoff Shotgun |
0=================0
Locations:
**********
--At any Ammu-Nation:
--Angel Pine (Badlands) [Cost: $800].
--Ocean Flats (San Fierro) [Cost: $800].
0================0
| Combat Shotgun |
0================0
Locations:
**********
--At any Ammu-Nation after completion of "Don Peyote" (The Four
Dragons Casino):
--Angel Pine (Badlands) [Cost: $1,000].
--Ocean Flats (San Fierro) [Cost: $1,000].
/XXXXXXXXXXXXXXXXXXXXXXXX\
0==========================0
| Slot 5 - SubMachine Guns |
0==========================0
\XXXXXXXXXXXXXXXXXXXXXXXX/
0======0
| Tec9 |
0======0
Locations:
**********
--At any Ammu-Nation:
--Angel Pine (Badlands) [Cost: $300].
--Ocean Flats (San Fierro) [Cost: $300].
--Underneath the Gant Bridge support north of the fort (Pleasure
Domes) at Battery Point (San Fierro).
--Near a big tree west of the Calton Heights Church (San Fierro).
0===========0
| Micro SMG |
0===========0
Locations:
**********
--At any Ammu-Nation:
--Angel Pine (Badlands) [Cost: $500].
--Ocean Flats (San Fierro) [Cost: $500].
--At the Xoomer Garage in Doherty after getting all 50 Photo-Ops (San
Fierro).
--Behind a trailer not far from where you being the "Badlands"
mission in Angel Pine (Badlands).
--On the west side of Pier 69, north of the Camera Icon, in Esplanade
North (San Fierro).
0=====0
| SMG |
0=====0
Locations:
**********
--At any Ammu-Nation:
--Angel Pine (Badlands) [Cost: $2,000].
--Ocean Flats (San Fierro) [Cost: $2,000].
--In the back yard of a light green house not far from a Police Bribe
in Ocean Flats just north of the Avispa Country Club (San Fierro).
/XXXXXXXXXXXXXXXXXXXXXXX\
0=========================0
| Slot 6 - Assault Rifles |
0=========================0
\XXXXXXXXXXXXXXXXXXXXXXX/
0======0
| AK47 |
0======0
Locations:
**********
--At any Ammu-Nation after completion of "Lure" (Wu Zi Mu):
--Angel Pine (Badlands) [Cost: $3,500].
--Ocean Flats (San Fierro) [Cost: $3,500].
--In the southwest side (behind some rocks) of the shopping mall
style office complex in east Foster Valley (San Fierro).
0====0
| M4 |
0====0
Locations:
**********
--At any Ammu-Nation after completion of "Ya Ka-Boom-Boom" (Loco
Syndicate):
--Angel Pine (Badlands) [Cost: $4,500].
--Ocean Flats (San Fierro) [Cost: $4,500].
--In the backyard of some houses directly west of Tuff Nuts Donuts in
Palisades (San Fierro).
/XXXXXXXXXXXXXXX\
0=================0
| Slot 7 - Rifles |
0=================0
\XXXXXXXXXXXXXXX/
0=======0
| Rifle |
0=======0
Locations:
**********
--At any Ammu-Nation after completion of "Body Harvest" (The Truth):
--Angel Pine (Badlands) [Cost: $1,000].
--Ocean Flats (San Fierro) [Cost: $1,000].
--On top of a large rock in the middle of Back O Beyond (Badlands).
0==============0
| Sniper Rifle |
0==============0
Locations:
**********
--At any Ammu-Nation after completion of "Pier 69" (Loco Syndicate):
--Angel Pine (Badlands) [Cost: $5,000].
--Ocean Flats (San Fierro) [Cost: $5,000].
--At the Xoomer Garage in Doherty after getting all 50 Photo-Ops (San
Fierro).
--On top of the roof south of Otto's Autos in northeast Downtown (San
Fierro).
/XXXXXXXXXXXXXXXXXXXXXX\
0========================0
| Slot 8 - Heavy Weapons |
0========================0
\XXXXXXXXXXXXXXXXXXXXXX/
0==============0
| Flamethrower |
0==============0
If you can't stand the heat, then get the hell away from CJ.....
Locations:
**********
--In a small group of trees on the east side of Shady Creeks where
the dirt road splits (just southeast of the Police Bribe Icon)
(Badlands).
--In front of a group of shacks just west of Beacon Hill (Badlands).
--On the stern end of the ship south of the Easter Basin Naval
Station (San Fierro).
--Underneath a fallen part of the building on the west side of the
construction site in Doherty (right next to the Pool Stick Icon)
(San Fierro).
0==============================0
| Heat-Seeking Rocket Launcher |
0==============================0
Better than your standard Rocket Launcher because the rockets will follow
any heat source coming from a vehicle. Target your victim until the
reticle turns from green to red then press Attack to frag him.
Locations:
**********
--Behind some tanks in the northeast corner of Easter Bay Airport
(San Fierro).
0=========0
| MiniGun |
0=========0
This powerful handheld Gatling Gun (a holdover from Vice City) is made
better because of the improved aiming system. You can shred anything in
seconds with this puppy!
Locations
*********
--On the top of the west concrete bridge support for the Kincaid
Bridge. NOTE: You CANNOT get this until you open the Desert / Las
Venturas area. Until you do it will be surrounded by a forcefield
(because of the roadblock) that you can't get around, even by
landing on it.
/XXXXXXXXXXXXXXXXXXXXXXXXXXX\
0=============================0
| Slot 9 - Projectile Weapons |
0=============================0
\XXXXXXXXXXXXXXXXXXXXXXXXXXX/
0==========0
| Grenades |
0==========0
Locations:
**********
--At any Ammu-Nation:
--Angel Pine (Badlands) [Cost: $300].
--Ocean Flats (San Fierro) [Cost: $300].
--At the Xoomer Garage in Doherty after getting all 50 Photo-Ops (San
Fierro).
0==========0
| Tear Gas |
0==========0
Locations:
**********
--On the west end of the lower cargo deck inside the Aircraft Carrier
at Easter Basin Naval Station (San Fierro).
0===================0
| Remote Explosives |
0===================0
Locations:
**********
--At any Ammu-Nation after completion of "Body Harvest" (The Truth):
--Angel Pine (Badlands) [Cost: $2,000].
--Ocean Flats (San Fierro) [Cost: $2,000].
--Behind the Avispa Country Club (San Fierro).
--At the top of the stairs in the northwest corner of the
intersection southwest of the Juniper Hollow Pay N' Spray in
Paradiso (San Fierro).
/XXXXXXXXXXXXXXXXXXXXXXXX\
0==========================0
| Slot 10 - Handheld Items |
0==========================0
\XXXXXXXXXXXXXXXXXXXXXXXX/
0===================0
| Fire Extinguisher |
0===================0
Locations:
**********
--In front of the Xoomer Gas Station on the freeway southeast of
Angel Pine (Badlands).
--On the south side of the Xoomer Gas Station in Easter Basin (San
Fierro).
--Behind the counter of the Financial and Pier 69 Well Stacked Pizzas
(San Fierro) NOTE: Not available in the PS2 AO Version. They are
available in all other versions.
--Behind the counter of the Garcia, Downtown, and Juniper Hollow
Burger Shots (San Fierro). NOTE: Not available in the PS2 AO
Version. They are available in all other versions.
0========0
| Camera |
0========0
Locations:
**********
--In the loading dock of the east building north of the freeway exit
loops in Foster Valley (San Fierro).
--By the entrance to Easter Bay Airport near the signal lights to the
road that leads to Easter Tunnel (San Fierro).
--By the Burger Shot in Garcia (San Fierro).
--Inside Cranberry Station (south side) on the east side of San
Fierro.
--At the edge of the dock by the ship south of the Easter Basin Naval
Station (just northeast of where you do the NRG-500 Challenge) (San
Fierro).
--At the front doors of the Avispa Country Club (San Fierro).
--At the northwest corner of the parking lot of the building at the
top of Missionary Hill (San Fierro).
--On the Garver Bridge (north walkway) southwest of the bridge
support tower (San Fierro).
--In the lobby of ZomboTech in Downtown (San Fierro).
--On the west side of Pier 69, south of the Micro SMG Icon, in
Esplanade North (San Fierro).
--On the top level (west side) of the parking garage southwest of
Pier 69 in Esplanade North (San Fierro).
--On the west side for the Church in Calton Heights (San Fierro).
--On the south part of the crooked street in south Calton Heights
(San Fierro).
--Behind Tuff Nuts Donuts in Palisades (San Fierro).
--In the northeast corner of the lower level parking garage for the
San Fierro Medical Center in Santa Flora (San Fierro).
--In the middle of the metal sculpture at City Hall (San Fierro).
--In a back alley directly south of the Ocean Flats Cluckin' Bell
(San Fierro).
--At the northwest corner of the base of the Big Pointy Building in
Financial (San Fierro).
--In the large alley west of the Chinatown Safehouse (San Fierro).
/XXXXXXXXXXXXXXX\
0=================0
| Slot 11 - Gifts |
0=================0
\XXXXXXXXXXXXXXX/
0=========0
| Flowers |
0=========0
Locations:
**********
--Behind a trash container next to the "Lovin' A Loan" in Angel Pine
northwest of the Cluckin' Bell (Badlands).
--Behind the 69 Gas Station in southeast Flint County (Badlands).
--At the end of a hairpin turn just south of the railroad tracks in
Flint County (Badlands).
--In front of the gas station by the RS Haul in east Flint County
(Badlands).
--On the top level in the middle of the Flint Intersection in Flint
County (Badlands).
--On the top level (north end) of the shopping complex in Foster
Valley (San Fierro).
--In an alleyway northeast of the tennis courts of Avispa Country
Club (San Fierro).
--In front of the Xoomer Gas Station in Juniper Hollow (south of the
Pay N' Spray) (San Fierro).
--In a backyard on the southeastern part of the block south of the
Paradiso Safehouse (San Fierro).
--On the east part of the crooked road in Calton Heights (San
Fierro).
--To the north of the fountain in the park in north Palisades (San
Fierro).
--On the lower level of the Cemetery in Hashbury south of the Hippy
Shopper (San Fierro).
--Inside one of the hairpin turns going up Missionary Hill (San
Fierro).
--In front of the southernmost group of houses along the coastline in
south Palisades (San Fierro).
--At the south end of the ruined bridge section near the south end of
the Garver Bridge in Easter Basin (San Fierro).
0======0
| Cane |
0======0
Locations:
**********
--Near the windmill in Beacon Hill (Badlands).
--At the southeast corner of the RS Haul in Flint County (Badlands).
--At the top of the stairs in a backyard northeast of the tennis
courts at Avispa Country Club (west of the Flowers Icon) (San
Fierro).
--Near the front of the west building at City Hall (San Fierro).
--In the backyard of the green house with the yellow door in the west
side of Ocean Flats two blocks south of City Hall (San Fierro).
--In the backyard of the blue house on the west side of the block on
the west side of Ocean Flats three blocks south of City Hall (San
Fierro).
--In the small park across the street from SubUrban / Hemlock Tattoo
in Hashbury (San Fierro).
--In front of the Victim Clothes Store in Downtown (San Fierro).
--In the back yard of a pale green house that faces the beach two
blocks south from City Hall (San Fierro).
/XXXXXXXXXXXXXXXXXXXXXXX\
0=========================0
| Slot 12 - Apparel Items |
0=========================0
\XXXXXXXXXXXXXXXXXXXXXXX/
0===========0
| Parachute |
0===========0
Locations:
**********
--At the top of Mount Chiliad (Badlands).
--On the top of the north bridge support tower for the Gant Bridge
(San Fierro).
--On top of the south bridge support tower for the Carver Bridge (San
Fierro).
--On top of the Big Pointy Building in Financial (San Fierro).
0=================0
| Thermal Goggles |
0=================0
Locations:
**********
--Inside of Zero RC after completion of "Black Project" (Verdant
Meadows Aircraft Graveyard Asset).
0======================0
| Night Vision Goggles |
0======================0
Locations:
**********
--In the middle of the shopping mall style office complex in east
Foster Valley (ground level) after completion of "Breaking The Bank
At Caligula's" (The Heist).
/=========================================================================\
0===========================================================================0
| C.4. Body Armor and Police Bribe Icons |
0===========================================================================0
\=========================================================================/
You will also find these other items spread throughout the Badlands and San
Fierro area that you can use to help you out.....
0=================0
| Body Armor Icon |
0=================0
Locations:
**********
--At any Ammu-Nation:
--Angel Pine (Badlands) [Cost: $200].
--Ocean Flats (San Fierro) [Cost: $200].
--On top of Mount Chiliad (Badlands).
--Behind a wall just south of the Angel Pine Safehouse (Badlands).
--By the ramp wall south of the parking garage entrance for Easter Bay
Airport (San Fierro).
--On the north side of Shady / Solarin Industries on the east side of
Doherty (San Fierro).
--In a backyard northeast of the tennis courts of Avispa Country Club
(east of the Flowers Icon) (San Fierro).
--In the corner of an alley in the block north of the San Fierro Gym in
Garcia (San Fierro).
--On the lower dock by the boat southeast of Pier 69 in Esplanade
East (San Fierro).
--Just to the west of the SupaSave in Juniper Hill (San Fierro).
--Tucked under the rock face underneath the fifth house (from the top)
in Palisades (San Fierro).
0===================0
| Police Bribe Icon |
0===================0
Locations:
**********
--In an alleyway just south of the Angel Pines Safehouse (Badlands).
--On a small dirt bridge on the east side of Shady Creeks just
northwest of the Flamethrower Icon (Badlands).
--On one of the freeway exit loops in south Foster Valley (San Fierro).
--On the railroad tracks west of the Xoomer Gas Station in Easter
Basin (San Fierro).
--Inside tunnel east of Avispa Country Club (San Fierro).
--Under the elevated freeway east of Corvin Stadium in Foster Valley
(San Fierro).
--On a hairpin turn on the ascent up Missionary Hill (San Fierro).
--In an alleyway northeast of the tennis courts of Avispa Country Club
(north of the Flowers Icon) (San Fierro).
--In an alleyway south of the Hashbury Safehouse (San Fierro).
--In the intersection of alleys north of the Church in Calton Heights
(San Fierro).
--In the middle of the block south of the Paradiso Safehouse (San
Fierro).
--In a walled lot south of the Hairy Plums building in south Doherty
(San Fierro).
--Behind the fence and underneath the scaffolding for the building
across the intersection northwest of Wang's Autos in King's (San
Fierro).
/=========================================================================\
0===========================================================================0
| C.5. 100% Completion List for Badlands and San Fierro |
0===========================================================================0
\=========================================================================/
Below is what you need to do within Badlands / San Fierro to get 100%
Completion:
>>Completion of all Main Story Missions (from "Badlands" (C.R.A.S.H.) to "Ya
Ka-Boom-Boom" (Loco Syndicate)).
>>Completion of all Side Story Missions:
--Zero RC Asset Missions (three missions)
>>Complete the NRG-500 Challenge.
>>Complete the three races for the Mount Chiliad Challenge.
>>Complete the Hippy Shopper Courier Asset Mission.
>>Pass all twelve driving tests at the Turning Tricks Driving School (after
"Deconstruction" (Carl Johnson)).
>>Complete six (out of eight) missions for the RS Haul Trucking Asset
Mission.
>>Do all 50 Photo-Ops (San Fierro).
>>Collect 13 Oysters around the land area.
>>Complete the San Fierro Race Tournaments (After "Verdant Meadows" (Mike
Toreno)).
>>Complete the Corvin Stadium Arena Event (BloodBowl).
>>Purchase the eight available Safehouses.
>>Complete the Valet Parking Mission (after "555 We Tip" (Carl Johnson)).
>>Upgrade your Muscle past the Buff stage and learn new moves from the
Martial Arts Trainer at the San Fierro Gym.
These can be done in other sections of the game but can also be done while
here in the Badlands / San Fierro area:
>>Complete the Vigilante Mission.
>>Complete the Ambulance Mission.
>>Complete the Taxi Mission.
>>Complete the Pimping Mission.
>>Complete the first three Challenges at Ammu-Nation.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0===========================================================================0
| C.I. Before Going Back To The Story |
0===========================================================================0
\XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/
Before I resume with the Main Story Missions I am going to do various tasks
and challenges.
If you haven't done the Ambulance Mission yet you can now go and do it here
at Angel Pine. The patients stay within the Angel Pine city limits which
makes it much easier to do the Ambulance Mission.
/=========================================================================\
0===========================================================================0
| C.I.1. Oysters (Badlands) |
0===========================================================================0
\=========================================================================/
For those who decided to wait until getting to the Badlands area to get
Oysters, here is the Oyster list:
0====================0
| Flint County (FLC) |
0====================0
[FLC-Y21] - In the northwest corner at the north end of the beach in Los
Santos Inlet.
[FLC-Y22] - Under the southernmost road bridge in Flint County.
[FLC-Y23] - Under the old wooden bridge just north of FLC-Y22.
0=================0
| Whetstone (WST) |
0=================0
[WST-Y24] - Under the bridge east of Mount Chiliad.
[WST-Y25] - Under the middle of the main highway bridge connecting Mount
Chiliad and San Fierro.
/=========================================================================\
0===========================================================================0
| C.I.2. Mount Chiliad Challenge |
0===========================================================================0
\=========================================================================/
At the top of Mount Chiliad, just north of Angel Pine, is a Mountain Bike. If
you get on it between 7:00 and 18:00 you will trigger the Chiliad Challenge.
The Challenge consists of three downhill bike races. You must finish first in
one race before you can do the next. By successfully completing all three
races you will inch closer to 100% Completion.
The higher your Cycling Skill, the easier this will become because you won't
fall off your bike as easily.
The first race is the Scotch Bonnet Yellow Route. You go up against five
other bikers in this race.
It will take some time to get used to the bike as you go downhill. It may be
tempting to pedal really fast on the straight-aways but that will cause you
to wipe out at the curves and lose position. Let gravity speed you along and
brake carefully at the curves. This will allow you to keep up with the pack
or keep you ahead if you are in front.
There are guardrails to keep you from flying off the course and if you are
unlucky to fall off you will be placed near where you tumbled.
And, no, you can't use your machine gun on the other competitors. You will be
automatically disqualified if you do.
When you start to see Angle Pine, you are nearing the end of the race. There
is one last hairpin turn to make before going on a long straightaway to the
Finish Line. Here you can cut loose to get ahead or stay ahead.
The second race is the Birdseye Winder. Like the first race you go up against
five other bikers.
The same strategy applies to this course as in the last one. One difference
in this course is that there are no guardrails for most of the race so you
will need to be more careful so you don't fly off.
The third and final race is the Cobra Run. Here you go up against just two
other bikers and you start way behind them.
This course is shorter but harder. You will need to use your brake a lot
because of the wooden walkway you have to go on in the first part of the
course. After that, it gets easier. Once you navigate the one hairpin turn on
the course, you can start to speed up since the course will straighten out
and you can catch up to the other competitors so you can finish first.
If you get frustrated trying to win any of these races, there is a sneaky
method you can use to win the race (as posted on the GameFAQs Message Boards
by TheLegendaryOne).
Let all of your competitors finish ahead of you. Stop just short of the
Finish Line. The race doesn't end until you cross the line. Look ahead of you
and you should see your opponents sitting there. Get off your bike and use
your Sniper Rifle to snipe them. You can get disqualified for shooting them
during the race but once they cross the Finish Line you can do what you want
to them. You will notice as you kill each competitor you will climb up in the
standings. Once you kill all of them you will be in first place. Get back on
the bike and cross the line to finish first and win the race.
However, if you are really behind the others, you may find that some of the
other competitors won't be at the finish line when you get there. Some of
them will leave the area and head out toward the Scrap Yard north of Angel
Pine. If you're fortunate you may find them hanging around the wall by the
Scrap Yard. But if you go past the entrance to the Scrap Yard you will be
disqualified.
The thing to do here is go to the trees before the Scrap Yard, get off of
your bike, and snipe them. But if they aren't there then you lose the race
because you won't be able to complete the exploit.
/=========================================================================\
0===========================================================================0
| C.I.3. Oysters (San Fierro) |
0===========================================================================0
\=========================================================================/
For those who decided to wait until getting to the San Fierro area to get
Oysters, here is the Oyster list:
0==================0
| San Fierro (SNF) |
0==================0
[SNF-Y26] - Underneath the front of the Aircraft Carrier at Easter Basin
Naval Station (if you waited until now to try to get it you will
get a least a 4-Star Wanted Rating. Best acquired with the
RTF-Exploit covered earlier).
[SNF-Y27] - In the middle dock of the covered boathouse southwest of SNF-Y26
at the Easter Basin Naval Station (if you waited until now to try
to get it you will get a least a 4-Star Wanted Rating. Best
acquired with the RTF-Exploit covered earlier).
[SNF-Y28] - Under the stern of the ship southwest of SNF-Y27. Hug the wall of
the Easter Bay Airport runway while heading to the Oyster and
back after collecting it.
[SNF-Y29] - On the south side of the south support tower for the Gant Bridge.
[SNF-Y30] - Under the bow of the ship northeast of San Fierro.
[SNF-Y31] - Under the stern of the ship east of the Gant Bridge.
[SNF-Y32] - In the lake directly south, and across the freeway, from the
Avispa Country Club.
[SNF-Y33] - Under the main bridge support to the Garver Bridge.
[SNF-Y34] - At the end of the main runway for the Easter Bay Airport.
/=========================================================================\
0===========================================================================0
| C.I.4. San Fierro Photo-Ops |
0===========================================================================0
\=========================================================================/
Scattered around the San Fierro and surrounding areas is what is known as
Photo-Ops. There are fifty of them and they can only be collected by using a
Camera. You can only see the Photo-Op icon by looking through the Camera. The
Photo-Ops are easier to spot during the nighttime because they will be
glowing purple clouds in front of certain places.
If you are having trouble finding Photo-Ops you can wait until you have done
the missions "Black Project" (Verdant Meadows Aircraft Graveyard) or
"Breaking The Bank At Caligula's" (The Heist) to unlock the Thermal Goggles
and Night Vision Goggles respectively. You can find the glow of the Photo-Ops
regardless of the time of day when you use either of the two Goggles.
However, I do recommend the use of the Night Vision Goggle over the Thermal
Goggles. You can see your surroundings better.
The best time to do Photo-Ops (other that using the RTF-Exploit) is after
completing "The Green Sabre" (Sweet Johnson) but before doing "Badlands"
(C.R.A.S.H.). Here you are given a Camera with an unlimited roll of film so
you don't have to worry about trying to find Camera Icons to refill your
Camera.
Once you find a Photo-Op, zoom in a little and click the Camera to acquire
it. On some Photo-Ops you don't have to actually see it to get it (this is
handy when doing long range shots) while others are a little bit picky.
Another neat thing about Photo-Ops is that, if you stand in the right place,
you can acquire more than one. Then it's just a matter of rotating to the
right angle to get the next one. This will save time.
You will get $100 per Icon and a $100,000 bonus for getting all 50. You will
also spawn the following Weapon Icons at the Xoomer Garage (across from
Cranberry Station) where you start your San Fierro missions later on:
--Grenades
--Sniper Rifle
--Shotgun
--Micro SMG
Here is the San Fierro Photo-Op list:
0===================0
| Gant Bridge (GBR) |
0===================0
[GBR-P1] - Halfway up on the south side of the south support tower for the
Gant Bridge.
0======================0
| San Fierro Bay (SFB) |
0======================0
[SFB-P2] - At the top of the mast for the ship east of the Gant Bridge.
0=======================0
| Esplanade North (EPN) |
0=======================0
[EPN-P3] - At the conning tower of the USS Numnutz west of Pier 69.
[EPN-P4] - In front of the sign for Pier 69.
[EPN-P5] - At the top of the rock formation next to, and just southeast, of
Pier 69.
0=================0
| Financial (FNC) |
0=================0
[FNC-P6] - Landmark: The Church at Calton Heights.
At the intersection southeast of the Church look east. You should
see a tall building with crisscrossing girders along its sides.
The Photo-Op is partway up the north side of this building.
[FNC-P7] - Above the transmission tower on the top of the Vank Hoff Hotel
across the street north of the Big Pointy Building.
0======================0
| Calton Heights (CLH) |
0======================0
[CLH-P8] - Above the lamppost at the east tunnel entrance near the Calton
Heights Church.
[CLH-P9] - Landmark: The Calton Heights Safehouse.
From the entrance go north into the crooked road about 30 feet
then turn north and look downward. The Photo-Op is in the air over
the middle of the crooked road.
0======================0
| Juniper Hollow (JNH) |
0======================0
[JNH-P10] - In front of the rotating Burger Shot sign.
0================0
| Downtown (DTN) |
0================0
[DTN-P11] - Landmark: The Downtown Burger Shot.
From the corner entrance look north. You'll see a small park
across the street. In the middle of the park is a tall pillar
with a statue of a baseball player on top. The Photo-Op is in
front of this statue.
[DTN-P12] - Landmark: The Downtown Burger Shot.
From the corner entrance go south, up the incline, and turn right
at the signal light. After turning right look to your left.
You'll see a building that has glass pane doors. Some of them are
open and you can enter the building. This building is the
ZomboTech building and the Photo-Op can be found inside the huge
DNA sculpture deep inside the building.
[DTN-P13] - The Downtown Cluckin' Bell.
From the entrance look to the southwest. You'll see two white
buildings, one tall and one shorter. The Photo-Op is between
these two buildings.
[DTN-P14] - Directly in front of the clock tower at the large white building
in east Downtown and north of the Garver Bridge.
[DTN-P15] - On the southwest side, about a third of the way up, of the
southwest support tower for the Garver Bridge.
0=====================0
| Garver Bridge (GVB) |
0=====================0
[GVB-P16] - On the southwest side, almost all the way to the top, of the
northeast support tower for the Garver Bridge.
0=================0
| Palisades (PLS) |
0=================0
[PLS-P17] - In the middle of the giant doughnut on top of Tuff Nuts Donuts.
0====================0
| Juniper Hill (JPH) |
0====================0
[JPH-P18] - Above the entrance to the supersaver store.
0=================0
| Chinatown (CHT) |
0=================0
[CHT-P19] - Above the Chinatown Gateway just west of the Chinatown Safehouse.
[CHT-P20] - Landmark: The Chinatown Safehouse.
From the entrance go west, through the Gateway, and turn south.
Go south until you reach the Trolley Station in Kings. Look
north. At the signal lights ahead you will see a white building
with green and red chinese trim on it on the northeast corner of
the intersection. The Photo-Op is at the corner by this building.
0=================0
| City Hall (CHL) |
0=================0
[CHL-P21] - Near the top of the dome on the west side of the main City Hall
building.
[CHL-P22] - Above the entrance to the main City Hall building on the opposite
side of CHL-P21.
0==============0
| Queens (QNS) |
0==============0
[QNS-P23] - Halfway up the northwest side of the Vank Hoff Hotel.
[QNS-P24] - Near ground level in front of the Vank Hoff Hotel.
[QNS-P25] - Above the entrance to the Queens Movie Theater (southeast of the
Ocean Flats Ammu-Nation).
0=============0
| Kings (KNG) |
0=============0
[KNG-P26] - Above the chimney on the west part of the Trolley Station.
[KNG-P27] - Landmark: The Chinatown Safehouse.
From the entrance go east, up the hill, and turn right at the
signal lights. From there go south, down the hill, and stop at
the second set of signal lights. On the southwest part of this
intersection you will see a building with an awning that is part
of a store called "W's". Go onto the grass across the street from
"W's". Look up toward the "W's" building. There is an antique
looking tower that is part of this building. The Photo-Op is near
the top of this tower.
[KNG-P28] - Across the street east of KNG-P27 is a very large, and tall,
building. The entrance of this building is on the northeast
corner of this block. Look up from the entrance and you will see
four spires at the very top of this building. The Photo-Op is
above the spires.
0====================0
| Easter Basin (ESB) |
0====================0
[ESB-P29] - Above the Xoomer Gas Station sign.
[ESB-P30] - On the bridge, in front of the conning tower, of the Aircraft
Carrier at Easter Basin Naval Station.
[ESB-P31] - High above the south side of the drydock building, where you pick
up the NRG-500 Challenge, north of the east-west railroad tracks.
0===================0
| Ocean Flats (OFL) |
0===================0
[OFL-P32] - At the base of the spire at the north part of the Ocean Flats
Church.
[OFL-P33] - Above the entrance to the Hippy Shopper near where you pick up
the Hippy Shopper Courier Mission.
0================0
| Hash-bury (HSB) |
0================0
[HSB-P34] - Above the lower level of the Cemetery south of the Ocean Flats
Hippy Shopper and across the street east of the Ocean Flats
Church.
[HSB-P35] - From HSB-P34 go to the intersection just north of the Cemetery
and go east. Go up the hill and you will eventually see a banner
that says "Hashbury & Garcia Joint Festival" above the street.
The Photo-Op is floating above the banner.
0==============0
| Garcia (GRC) |
0==============0
[GRC-P36] - Floating above home plate for the north Baseball Diamond in the
park.
[GRC-P37] - On the north side, in front of the FinalBuild Construction sign,
for the construction project north of the Garcia Cluckin' Bell.
0===============0
| Doherty (DHR) |
0===============0
[DHR-P38] - Above the center of the large yellow construction crane at the
Construction Site.
[DHR-P39] - Between the two white tanks south of the main Shady / Solarin
Industries building across the east-west railroad tracks and near
a Shotgun Weapon Icon.
0=========================0
| Cranberry Station (CRS) |
0=========================0
[CRS-P40] - Underneath the shelter above the railroad tracks.
0===========================0
| Avispa Country Club (AVC) |
0===========================0
[AVC-P41] - Floating above the east side of the tennis courts.
[AVC-P42] - Near the top of the tower at the main entrance.
0==========================0
| Easter Bay Airport (EBA) |
0==========================0
[EBA-P43] - In front of the sign above the entrance to the Airport.
[EBA-P44] - At the very top of the main control tower (which is in the runway
area) for the Airport.
[EBA-P45] - In between the gas tanks at the east side of the Airport and
directly above the Heat-Seeking Rocket Launcher Icon.
0==================0
| Red County (RDC) |
0==================0
[RDC-P46] - Above the north end of the bridge that connects the Badlands to
the Panopticon.
0==================0
| San Fierro (SNF) |
0==================0
[SNF-P47] - High above the north end of the main bridge connecting Mount
Chiliad to San Fierro.
0=======================0
| Missionary Hill (MHL) |
0=======================0
[MHL-P48] - On the west side, and halfway up, of the large red and white
transmission tower on the top of the hill.
0=====================0
| Foster Valley (FSV) |
0=====================0
[FSV-P49] - Floating just above one of the round office buildings (the second
building from the north).
[FSV-P50] - High above the very north end of the shopping mall style office
complex.
/=========================================================================\
0===========================================================================0
| C.I.5. Hippy Shopper Courier Asset Mission |
0===========================================================================0
\=========================================================================/
In Queens, parked outside the Hippy Shopper, is a bike (Freeway). By getting
on the Freeway you activate the Hippy Shopper Courier Asset Mission. Like the
Commerce 24-7 Courier Asset Mission in Los Santos you are required to drop
off packages at various places around San Fierro then head back to the Hippy
Shopper to complete the run.
Doing the four runs for this Asset Mission won't take too long because the
Freeway is faster than the BMX. A high Bike Skill is helpful so you don't
fall off should you wreck.
Just like in the Commerce 24-7 Courier Asset Mission you have to throw
packages through the red coronas shown on your map. You have do this Drive-By
style using the Look Left and Look Right buttons in conjunction with the
Attack Button. If you miss you can get a second chance by picking up the
package and trying again. Part of your score is determined by how many
packages you bring back to the Hippy Shopper when you complete a level.
There are a total of four runs to complete:
Run #1
******
--Coronas = 3
--Packages = 6
--Time Limit = 3 minutes
Run #2
******
--Coronas = 4
--Packages = 6
--Time Limit = 5 minutes
Run #3
******
--Coronas = 5
--Packages = 7
--Time Limit = 5 minutes
Run #4
******
--Coronas = 6
--Packages = 8
--Time Limit = 7 minutes
For the last run go south toward the Avispa Country Club to get the one there
then head northeast to get some more. Then head west to get the rest then
back to the Hippy Shopper to complete the last run.
Upon completion you gain a Money Icon outside the Hippy Shopper and it will
max out at $2,000.
/=========================================================================\
0===========================================================================0
| C.I.6. NRG-500 Challenge |
0===========================================================================0
\=========================================================================/
Back where you get ESB-P31 is a drydock. Near some crates by the edge, and
under the roof, is a NRG-500 bike. Getting on it will trigger the NRG-500
Challenge. There are 18 Coronas that must be picked up to successfully
complete the Challenge.
You start with ten seconds and get ten additional seconds for each Corona
picked up.
Most of them are on the ground or by a wall and are easy to get. However,
there are seven Coronas high above the edge and you must zoom up the wall and
fly up to get them.
Get all of the ones on the ground first to get enough time so you can go
after the ones in the air. Getting the ones in the air is pretty tough
(because they can be hard to line up and get the correct speed to get up and
acquire them) and it may take you several tries before successfully
completing this Challenge.
But there is a little trick, from Glen Winstein, that can make this a bit
more tolerable. Go up to a corona but stop just before you get there. Wait
for the clock to count down to zero. When it reaches zero but before the
corona disappears (to indicate a mission failure) tag the corona. If done
right you will get the ten seconds but the timer will no longer be there. You
now can do the challenge without worrying about running out of time. If you
damage the bike too much you can run to the nearby Pay N' Spray (near
Cranberry Station) to repair your bike.
Successfully completing this Challenge will inch you closer to 100%
Completion.
/=========================================================================\
0===========================================================================0
| C.I.7. BloodBowl (Corvin Stadium) |
0===========================================================================0
\=========================================================================/
Down in the southern part of San Fierro is Corvin Stadium. Here you can do an
Arena Event known as the BloodBowl.
The event is similar to the BloodRing event in Vice City. You start with a
thirty second timer which counts down. You then go around collecting markers,
while getting knocked around by other cars, to get additional time to push
your total time over a minute so you can successfully complete the event. It
was pretty easy to do in Vice City.
But the BloodBowl is much harder. For starters, each car, including yours,
has a gunman that will shoot at other competitors. Of course, you are being
shot at by others. There are repair icons that appear from time to time that
will allow you to repair your vehicle.
But the main reason this is much harder is because the marker will constantly
jump around the place making it difficult for you to get. This is because of
the other cars aggressively going after the markers and getting them before
you do. Don't be surprised if you go through several straight attempts before
you can actually get any markers.
The best thing to do is just focus on the markers and not on trying to
destroy any cars. Any car that is destroyed will be immediately replaced.
Don't go out of your way to get repair icons unless you are seriously
damaged.
Once you successfully complete the BloodBowl you will inch closer to 100%
Completion and the Bloodring Banger will spawn outside Corvin Stadium.
/=========================================================================\
0===========================================================================0
| C.I.8. San Fierro Gym |
0===========================================================================0
\=========================================================================/
And don't forget to make a visit to the San Fierro Gym to learn new moves
from the Martial Arts Trainer to get closer to 100% Completion.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0===========================================================================0
| C.II. The Main Story Missions (Badlands and San Fierro) |
0===========================================================================0
\XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/
After rebuilding my arsenal and doing the above tasks, I am ready to continue
with the story.....
/CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC\
0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
| CH3. "Badlands" (C.R.A.S.H.) |
0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
\CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC/
0=========0
| Overview \
0===========0
Carl now has to go and kill a snitch hiding somewhere on Mount Chiliad and
take pictures as proof.....
0========0
| Weapons \
0==========0
Sniper Rifle, SMG.
0==========0
| Prep Work \
0============0
Reacquire a Sniper Rifle and about 15+ rounds.
0======0
| Notes \
0========0
None.
0=========0
| The Plan \
0===========0
Get on the nearby Sanchez (if there is not one then get a nearby car) and
go to the blip near the base of the mountain. From there, go up to where
the yellow blip is (if you do not have a Sanchez, get one from the building
by the Finish Line for the Mount Chiliad Challenge).
As you get near the house, you'll see that it is guarded by four FBI
agents. Stay as close to the west edge of the plateau as possible and stop
at a point northwest of the house. Get off and use the Camera to look at
the house. If you stopped correctly, you should see the snitch through the
door.
Switch to your Sniper Rifle. IMPORTANT: Aim for the body NOT the head. If
you shoot him in the head you will blow it off rendering him unidentifiable
and you will fail the mission.
After killing the snitch, zoom out a little bit. The four FBI agents will
make a beeline straight for you and will come into view of your sniper
scope. Pick them off as they appear.
After killing the agents, go over to the dead snitch, switch to your Camera
and take pictures. Then go back out, get on the bike, and head for the
dropoff point to complete the mission.
0=======0
| Reward \
0=========0
Nothing. You will also get a call from Cesar. He will tell you to meet a
cousin of his at a diner in Dillimore.....
/?????????????????????????????????????????????????????????????????????????\
0???????????????????????????????????????????????????????????????????????????0
| ??1. "First Date" (?) |
0???????????????????????????????????????????????????????????????????????????0
\?????????????????????????????????????????????????????????????????????????/
When Carl arrives at the diner, he finds a fiery hispanic woman fending off a
couple of rednecks. After they exit she introduces herself as Catalina. Yes,
THAT Catalina. The same one from GTA3 and she is every bit as bitchy here as
she was in Liberty City.
As they drive off, she informs Carl that she plans to take this county "for
every stinking cent". She has cased four soft targets to rob:
--A Liquor Store in Blueberry.
--A Bank in Palomino Creek.
--A Betting Shop in Montgomery.
--A Gas Station in Dillimore.
The thing here is that you can hit these targets in any order. But I'm going
to go for the nearest target which happens to be the Gas Station.....
/$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$\
0$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$0
| $$$1. "Tanker Commander" (Catalina) |
0$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$0
\$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$/
0=========0
| Overview \
0===========0
Carl and Catalina try to rob the Gas Station but are thwarted by the
bulletproof glass. Catalina decides upon another course of action.....
0========0
| Weapons \
0==========0
Heat-Seeking Rocket Launcher (optional), Remote Grenades (optional).
0==========0
| Prep Work \
0============0
None.
0======0
| Notes \
0========0
None.
0=========0
| The Plan \
0===========0
Get in the truck. The game will then instruct you on how to hook up the
truck with the gas tank. After hooking the truck up, speed down the street
ahead of you and take a right.
The destination is in Flint County but the path is pretty straightforward.
The station attendants will give chase and try to stop you but if you can
get a good enough speed they will not be able to do much of anything.
However, if you're having trouble dealing with the attendants, you can get
rid of them before driving off. Once you have attached the cab to the truck
the attendants will give chase.
Get out of the cab and run across the street. The attendants will be trying
to detach the cab. Switch to your Heat-Seeking Rocket Launcher, lock onto
the car, and wait for it to turn red. When they start backing away to try
again, launch the rocket. It should hit the car when it is far enough away
from the cab so you don't damage the cab in the explosion.
Another option is to use the Remote Grenades. Toss one onto the back end of
the attendant's car while he is underneath the tanker. Run far enough away
and switch to the Detonator. When he backs out to try again, detonate the
Remote Grenade when he is safely away from the tanker.
Once the attendant's car has been destroyed, get back in the cab and drive
off uncontested. When you get to the RS Haul in Flint County, the mission
is successfully completed.
0=======0
| Reward \
0=========0
$5,000. You will also get a call from someone called The Truth. He is an
associate of Officer Tenpenny and you can meet him at a hotel in Angel
Pine. You will also open up the.....
/=========================================================================\
0===========================================================================0
| C.II.1. RS Haul Trucking Asset Mission (Part One) |
0===========================================================================0
\=========================================================================/
You pick up the Trucking Missions where you dropped off the tanker at the end
of "Tanker Commander" (just north of the Flint Intersection in Flint County).
They are fairly straightforward missions where you transport stuff to another
city or town. There is a bonus to be had at the end of a mission and it
increases with each mission.
There are a total of eight missions but the last two are only available after
you open up the Desert / Las Venturas area. But I will do the first six now
so I will only have to worry about two later.
There are three types of missions:
>>Timed - You must reach your destination within a time limit otherwise you
will lose money.
>>Fragile - You will lose money if you damage the cargo.
>>Chase - The cops are on your tail and they will try to stop you by forcing
you off the road or disconnecting your trailer.
Mission #1
**********
--Type = Timed (2:15).
--Bonus = $1,000.
--Notes: The destination is usually somewhere close-by in Red County so
this is pretty simple.
Mission #2
**********
--Type = Fragile.
--Bonus = $1,500.
--Notes: Your destination is still fairly close but you will still need to
be careful about your cargo.
Mission #3
**********
--Type = Chase (3-Star Wanted Rating).
--Bonus = $2,000.
--Notes: Despite your truck's size, the police cars are pretty good at
knocking you around. However, you can easily fool them into
hitting roadside obstacles, like trees.
Mission #4
**********
--Type = Timed (6:00).
--Bonus = $3,000.
--Notes: Your destination is further out this time but not too hard.
Mission #5
**********
--Type = Fragile.
--Bonus = $4,000.
--Notes: Your destination is further out this time so more care is needed
to keep from damaging the cargo.
Mission #6
**********
--Type = Chase (3-Star Wanted Rating).
--Bonus = $5,000.
--Notes: The further you destination is, the harder this becomes. This is
especially true if your destination is Battery Point (San Fierro).
After completing the sixth mission I can go no further in the trucking
missions until later in the game. After saving my game in Angel Pine I will
now turn my attention to.....
/HTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTH\
0THTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHT0
| C.II.2. The Truth |
0THTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHT0
\HTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTH/
The Truth is a drug growing, drug using hippy. He claims to know the truth
about everything but a lot of what he says sounds a lot like suspicious
government conspiracies.
/HTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTH\
0THTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHT0
| TH1. "Body Harvest" (The Truth) |
0THTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHT0
\HTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTH/
0=========0
| Overview \
0===========0
When Carl enters the hotel room he finds Officer Tenpenny traveling back in
time to the Stoned Age. Tenpenny manages to introduce Carl to The Truth
despite being wasted. The Truth is upset about a survivalist farm
disturbing his peace and wants Carl to get a harvesting machine from
them.....
0========0
| Weapons \
0==========0
None.
0==========0
| Prep Work \
0============0
None.
0======0
| Notes \
0========0
Back when they were still known as DMA Design, Rockstar North released a
game for the N64. In it, you had to save the earth from a relentless alien
species that had eaten mankind to the brink of extinction.
You had to go back in time to various points and stop them. You had large
countrysides to explore and you could grab any vehicle you needed to use
plus you had to do various missions in order to stop the invasions. Sound
familiar? You could say that the seeds for what would be later known as
"Grand Theft Auto 3" were planted here.
And the name of this game?....."Body Harvest".
I also tried a new way to get to the Combine Harvester which is much
simpler than the old method that I was using before.
0=========0
| The Plan \
0===========0
Get to the blip just outside the farm. You are then instructed to get the
Combine Harvester near the back of the farm. You are also supposed to go
through the farm, and take out the various workers, to get to the
harvester.
But there is a way to get to the Harvester without incurring any combat
from the workers. When you regain control, angle right and go over the
small hill by the large trees. When you get to the fence head east and go
around the corner. Once around the corner, and going north, just head
straight for the back of the farm where the Combine Harvestor is doing its
work.
When the harvester is close enough, jump over the wall and run to it then
jack it. Once you get the harvester, go down the dirt road, running over
the workers as you go, and back to the road. Turn east and then turn south
onto the next dirt road. Then follow this road back to The Truth's farm to
successfully complete the mission.
0=======0
| Reward \
0=========0
Respect Gained. In addition, you can now buy Rifles and Remote Explosives
at all Ammu-Nations.
You will also get a call from Cesar. Things have gone real bad in Los
Santos and there's a price on his head. Carl tells him to get himself and
Kendl out of the city and into Angel Pine.....
/VCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCV\
0CVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVC0
| CV2. "King In Exile" (Cesar Vialpando) |
0CVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVC0
\VCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCV/
This is not a mission but a cutscene in which Carl meets up with Cesar and
Kendl. Carl is informed that Big Smoke is the main pusher in Los Santos and
he gets shipments twice a week from San Fierro. Carl decides to keep an eye
out for these shipments.
It should be noted that on specific days Cesar will call Carl and let him
know about a shipment. You then have the option of going after it.
Fortunately, you do not need to go after these couriers for 100% Completion.
Therefore, I won't be going into any detail about them.
After leaving the trailer, Carl gets a call from an upset Catalina demanding
to know where he was. This also opens up.....
/ACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACA\
0CACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACAC0
| C.II.3. Catalina |
0CACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACAC0
\ACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACA/
Carl has to hook up with this psychotic woman once again and complete the
three remaining robberies in Red County. You can pick up her missions at her
hideout in Fern Ridge.
/ACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACA\
0CACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACAC0
| CA1. "First Base" (Catalina) |
0CACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACAC0
\ACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACA/
In this cutscene, Catalina professes her feelings to Carl in a rather unusual
fashion. Afterwards, you can go ahead and continue robbing the targets she
cased. As before, you can hit the three remaining targets in any order. So I
am going to go the the furthest target which is.....
/$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$\
0$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$0
| $$$2. "Small Town Bank" (Catalina) |
0$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$0
\$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$/
0=========0
| Overview \
0===========0
Catalina and Carl enter the Bank and begin robbing it.....
0========0
| Weapons \
0==========0
Shotgun (provided), SMG.
0==========0
| Prep Work \
0============0
None.
0======0
| Notes \
0========0
None.
0=========0
| The Plan \
0===========0
When you get to the bank, you are in charge of crowd control. There are
three bank employees and a guard that you have to keep watch over. They
have their hands raised in the air and will slowly put them down. If one of
them manages to put their hands down, the alarm will be raised.
To keep that from happening, you have to target one of them and move the
reticle from person to person to keep their hands up. However, no matter
how fast you are, they will always manage to sound the alarm. So, the best
thing to do is to target and shoot the guard right away so he doesn't shoot
back at you.
Next, use the Shotgun and shoot open the ATM machines (three of them) and
get the cash. Then the two of you make your way through the back door and
down the alley. However, the cops are waiting for you. Kill all the cops
you see and get to the end of the alley. Then two cops on motorcycles show
up. Kill the two cops and get on the motorcycles.
Catalina leads the way and is going to be chased by two other motorcycle
cops. Shoot the cops to get them off her tail. While you are trying to do
that, you will have to make a bridge jump. If you fail the jump and fall in
the water, another motorcycle cop will show up on the shore. Kill him and
take his bike so you can catch up to Catalina.
Follow Catalina into Montgomery. The cops then converge and knock her off
her bike. You have to kill all of the cops then get back on the bike so you
can take Catalina back to her hideout to complete the mission.
0=======0
| Reward \
0=========0
$10,000. You will also get a call from Cesar. He informs Carl about street
racers from San Fierro who race in the countryside to get away from the
cops. He wants you to get a fast car and meet him south of Montgomery. But
for now I am going to finish the rest of Catalina's missions.
/ACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACA\
0CACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACAC0
| CA2. "Gone Courting" (Catalina) |
0CACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACAC0
\ACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACA/
Carl and Catalina have a little get together at her hideout. She then
"punishes" him for not keeping in touch with her. Once they finish up they go
back to continue robbing.....
/$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$\
0$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$0
| $$$3. "Local Liquor Store" (Catalina) |
0$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$0
\$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$/
0=========0
| Overview \
0===========0
Both of them arrive at the Liquor Store (in Blueberry) just in time to see
it get robbed by another gang riding Quadbikes. As they get away, Catalina
shoots down one of them and now they must use the available Quadbike to
chase down the others.....
0========0
| Weapons \
0==========0
SMG.
0==========0
| Prep Work \
0============0
None.
0======0
| Notes \
0========0
None.
0=========0
| The Plan \
0===========0
The mission here is to chase down the three remaining Quadbikes and kill
the riders. Catalina will do some shooting but you can speed things up by
using your SMG.
The Quadbike handles a little differently than a regular bike and can take
some getting used to. Keep up with them the best you can. When you manage
to kill a rider, he will drop a briefcase. You don't need to pick it up
when he drops it. You can get it when you are finished with the others.
You can't let them get too far ahead, or, if you're trying to beat them to
their hideout, too far behind otherwise you will fail the mission.
One method, and probably the best one, is to chase them but not kill them.
They will eventually lead you to a trailer park in north Las Calinas. There
they will dismount their Quadbikes. Get off of yours and quickly kill all
three would-be-robbers before they enter the hideout.
Then pick up the briefcases and take Catalina back to the hideout to end
the mission.
0=======0
| Reward \
0=========0
$1,000. You will also get a call from Catalina who wants you to get to her
hideout right away.....
/ACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACA\
0CACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACAC0
| CA3. "Made In Heaven" (Catalina) |
0CACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACAC0
\ACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACA/
Catalina, angry with Carl about him not being faithful to her, decides to
make their relationship strictly business.....
/$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$\
0$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$0
| $$$4. "Against All Odds" (Catalina) |
0$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$0
\$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$/
0=========0
| Overview \
0===========0
When they arrive at the Betting Shop (in Montgomery), Catalina gives Carl
some Remote Explosives to help with their mission.....
0========0
| Weapons \
0==========0
Remote Explosives (provided).
0==========0
| Prep Work \
0============0
None.
0======0
| Notes \
0========0
None.
0=========0
| The Plan \
0===========0
When you get inside, you are to blow open the door with the Remote
Grenades. Throw one on the door then go into the furthest corner and
detonate it. Once the door is blown off, go into the room and do the same
to the safe. After blowing open the safe, Carl will get the money and the
both of you exit the Betting Shop.
Now you have a 4-Star Wanted Rating and you must go to a Pay N' Spray to
get rid of it. The closest one is in Dillimore. Make your way to Dillimore,
dodging the occasional police vehicles, to use the Pay N' Spray.
Once you get to the Pay N' Spray, use it and then take Catalina back to the
hideout to end the mission.
0=======0
| Reward \
0=========0
$2,000. This will also complete all of Catalina's robbery missions. Find a
fast car then save it before doing.....
/VCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCV\
0CVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVC0
| CV3. "Wu Zi Mu" (Cesar Vialpando) |
0CVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVC0
\VCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCV/
0=========0
| Overview \
0===========0
When Carl gets to the starting line, south of Montgomery, he is introduced
to an Asian gentleman named Wu Zi Mu. Woozie, as he likes to be called,
appears to be a nice enough gentleman. However, there is a race to be done
so Carl gets down to business.....
0========0
| Weapons \
0==========0
None.
0==========0
| Prep Work \
0============0
Have a fast car saved in a nearby garage and take it with you to the race.
0======0
| Notes \
0========0
None.
0=========0
| The Plan \
0===========0
You go up against three other racers. When you start, cut to the right as
you get near the first checkpoint and get in first place right off the bat.
If you don't get the lead here there is another opportunity under the large
rock outcropping where the road is wide enough to pass up cars.
Driving on the dirt road makes the car handle a little differently than on
the road. Once you get the lead, take it easy on the dirt road especially
around corners. Care must be taken when you get underneath the large road
bridge. If you're not careful turning underneath the bridge, so you can get
on to the small wooden bridge, you can fly off into the water and lose the
race.
Another bad area is the EasterBoard Farm in Blueberry. Just stick to the
road and avoid going into any farm buildings. A nice shortcut is inside the
group of hairpin turns leading up the Panopticon. It is a short dirt road
with a Police Bribe in it.
After going up the hairpin turns on the Panopticon, you'll end up at the
shanty town area at the top. This is where the race will end. If you're in
first place when you get here, you'll win the race.
0=======0
| Reward \
0=========0
$5,000. You'll also get a business card from Woozie in case you find
yourself in San Fierro.
/VCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCV\
0CVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVC0
| CV4. "Farewell, My Love..." (Cesar Vialpando) |
0CVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVC0
\VCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCV/
0=========0
| Overview \
0===========0
Catalina confronts Carl at the starting line and, after explaining her
bizarre method for expressing her love for someone, breaks up with Carl.
She also introduces him to her new beau who looks strangely familiar. He is
GTA3 Guy / Fido / Alex / Claude Speed / or whatever-you-want-to-call-him.
After the introduction, it's time to race.....
0========0
| Weapons \
0==========0
None.
0==========0
| Prep Work \
0============0
You'll need to complete all of Catalina's robbery missions before you can
do this one.
0======0
| Notes \
0========0
None.
0=========0
| The Plan \
0===========0
The race starts where you ended the race in "Wu Zi Mu" (Cesar Vialpando).
You'll also note that regardless of what vehicle you came up with, you'll
use a black sports car (I believe it's the one you won from Woozie in the
last race).
The course is exactly the same one as in the last race except you are going
in the opposite direction heading back to the farm south of Montgomery. The
same strategy from the last race pretty much applies here too. Don't forget
the nice little shortcut in the hairpin turns north of the starting line.
When you finally win the race, Catalina gives Carl the deeds to a garage in
San Fierro. After that, Carl and Catalina say their final good-byes and the
mission is completed.
0=======0
| Reward \
0=========0
Nothing. But you will get another call from The Truth which opens up his
next mission.....
/HTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTH\
0THTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHT0
| TH2. "Are You Going To San Fierro?" (The Truth) |
0THTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHT0
\HTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTH/
0=========0
| Overview \
0===========0
After Carl gives The Truth the money he was promised, the sounds of a
helicopter fill the air. The cops are on their way and the weed fields must
be destroyed before they get there.....
0========0
| Weapons \
0==========0
Flamethrower (provided), Rocket Launcher (provided), Remote Explosives
(optional).
0==========0
| Prep Work \
0============0
You can make this mission easier by doing the Firetruck Mission and
obtaining the Fireproof Feature.
0======0
| Notes \
0========0
Got a new tip from Apearsall20.
0=========0
| The Plan \
0===========0
You have five and a half minutes to destroy the fields and you are given a
Flamethrower to torch them. Switch to another weapon, like the SMG, and run
to the furthest point then switch back to the Flamethrower.
Sweep the fields for a couple of seconds to start them flaming. They will
burn on their own after that. If you have the Fireproof Feature, you can
just wade into the fields and set them ablaze. Quickly move from section to
section keeping an eye on the radar to see if you missed any. After that
CJ will start to get a little high from the smoke but won't cause any
problems.
Another option to destroying the fields, as told to me by Apearsall20, is
to buy about 60 Remote Grenades. Then, when the mission starts, use them
instead of the Flamethrower. Scatter a few around some of the fields then
explode them. This will take a nice chunk out of some of the fields. Repeat
where necessary until the fields are destroyed.
Regardless of method, after destroying all of the fields, go back to The
Truth.
There is a chopper hovering overhead and The Truth gives CJ a Rocket
Launcher to deal with it. The Truth then starts driving up the road. After
a short distance, he will stop. Follow the Mothership, The Truth's name for
the van, until it stops. Then use the Rocket Launcher to destroy the
chopper which was following the Mothership.
By the way, make sure that the Chopper is not too close to the van when you
blow it up. I found out the hard way that you can fail the mission if the
Chopper crashes near the van. The flames from the downed Chopper will set
the van on fire and it will eventually explode killing The Truth and
failing the mission.
After destroying the chopper, enter the Mothership. Then drive to the
Xoomer Garage in San Fierro, which you won from Catalina, to successfully
end the mission.
0=======0
| Reward \
0=========0
Respect Gained. CJ will also discover that the Xoomer Garage is a dump and
that he feels he was duped by Catalina.
Don't forget to buy the newly available Safehouses in San Fierro. You
should also consider moving any cars you have saved for the Import / Export
Car Lists from Los Santos to San Fierro.
/JCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJ\
0CJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJC0
| CJ4. "Wear Flowers In Your Hair" (Carl Johnson) |
0CJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJC0
\JCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJ/
0=========0
| Overview \
0===========0
Carl blows a gasket about being duped. But Kendl calms him down and tells
him that they can make something out of this garage. When Carl asks about
getting mechanics to work here The Truth intervenes. He knows about a
couple of guys who, despite their weed habit, are very good with engines.
Now they head off to get them.....
0========0
| Weapons \
0==========0
None.
0==========0
| Prep Work \
0============0
None.
0======0
| Notes \
0========0
None.
0=========0
| The Plan \
0===========0
The first stop is the Xoomer Gas Station in Easter Basin where Jethro
works. When you get there, honk your horn and he will join you.
The second stop is the San Fierro Medical Center in Santa Flora. Here you
sit as a mysterious van passes by.
Next is the tram terminal in King's where Dwaine works at a hot dog van.
When you get there, honk your horn. Dwaine will join the garage but he has
some business to take care of and will join you there.
Next stop is the Police Station in Downtown. Again you sit as a mysterious
van passes by. No real explanation is given.
The next stop is in Garcia where an electronics expert, Zero, is sitting in
front of his shop. Honk your horn and he will get in the car.
From there, head back to the garage to complete the mission.
0=======0
| Reward \
0=========0
Nothing. You will also get a call from Zero complaining about his landlord.
His landlord plans to sell his shop. However, CJ is looking to get some
more property. Go over to Zero RC to purchase the shop for $30,000. Shortly
thereafter Zero calls and opens up.....
/ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ\
0ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ0
| C.II.4. Zero RC Asset Missions |
0ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ0
\ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ/
Zero is a whiny electronics wizard who has his own shop in Garcia. He is
being badgered by a rival named Berkley who wants revenge on Zero who beat
him, fair and square, in a science fair many years ago.
Zero has three missions and they are some of the more aggravating tasks in
the game.
/ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ\
0ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ0
| ZRA1. "Air Raid" (Zero RC Asset) |
0ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ0
\ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ/
0=========0
| Overview \
0===========0
After explaining Berkley's hatred for Zero to CJ, Zero is beset by swarms
of small planes remote controlled by Berkley.....
0========0
| Weapons \
0==========0
MiniGun (provided).
0==========0
| Prep Work \
0============0
None.
0======0
| Notes \
0========0
None.
0=========0
| The Plan \
0===========0
This mission takes place on the rooftop of Zero RC. Berkley is using remote
controlled planes to attack and destroy the four transmitters that Zero
owns. Carl is given a MiniGun to destroy the planes and protect the
transmitters. In addition, you can't move from your one spot during the
attack.
The attack lasts for three minutes and you must keep at least one
transmitter intact at the end of those three minutes. The best time to do
this mission is in the daytime so you can see the planes as they approach.
The planes will be carrying bombs to drop on the transmitters. I should
note that the bombs can be destroyed without destroying the plane. If you
see a black puff of smoke coming from underneath the plane, you have
destroyed the bomb and the plane becomes useless. In addition, the red
blips on the radar are BOMBS not the planes. Destroy a bomb and the blip
disappears. This information will allow you to go from target to target
quickly instead of wasting time trying to destroy planes you don't need to.
With a minute left, things start to go crazy as multiple swarms of planes
attack. If you head into this last minute with all of your transmitters
intact you should be okay. You'll end up losing a couple though in all of
the craziness but you can still succeed.
If you have at least one transmitter intact at the end of the three minute
attack, you'll successfully complete the mission.
0=======0
| Reward \
0=========0
$3,000.
/ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ\
0ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ0
| ZRA2. "Supply Lines..." (Zero RC Asset) |
0ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ0
\ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ/
0=========0
| Overview \
0===========0
After being paid an unwelcome visit by Berkley, and getting hung up by his
underwear, Zero is encouraged, by CJ, to take revenge on Berkley by
destroying his couriers for his mail order business.....
0========0
| Weapons \
0==========0
None.
0==========0
| Prep Work \
0============0
None.
0======0
| Notes \
0========0
In the past versions of the guide I mentioned that this mission was plagued
by Bad Design because you ran out of fuel a lot when trying to do this
mission. As it turns out this mission did have a design flaw, or a bug,
that Rockstar went and corrected.
In the PS2 AO Version you used fuel regardless of what you did. You could
use the throttle all the way, you could glide, you could drive forwards and
backwards on the ground. Didn't matter. You always used fuel. This made the
mission rather frustrating for a lot of people. When the game came out you
could go to the message boards and find at least five topics telling how
much this mission sucked.
I got an e-mail from Andrew Petrie saying that you could glide without
using fuel. I first tried it out on the PS2 AO Version but that didn't
work. I tried it out on the Xbox AO Version and it did work. When I got the
Xbox SE Version I found that it worked there also.
But when it came time for the PS2 SE Version would Rockstar fix this
mission the same way for that version? The answer is yes.
So only the PS2 AO Version has the fuel problem that has now been corrected
on all other versions.
0=========0
| The Plan \
0===========0
I am going to break things down into three parts. The first part lists the
targets in the mission, the second part lists the PS2 AO Version strategy,
and the third will list the strategy for the other versions.
0=========0
| Targets |
0=========0
Target #1 - Rides a bicycle and starts just south of Zero RC. Will bail
when shot at. Will attack the plane on foot.
Target #2 - Drives a van and starts just southwest of Zero RC. Will bail
when shot at. Will attack the plane on foot.
Target #3 - Drives a van and starts in Hashbury. Will speed up when shot. A
passenger will try to shoot down the plane from the speeding
van.
Target #4 - Rides a motorcycle and starts in King's. Will speed up when
shot at. A passenger will shoot at the plane from the speeding
bike.
Target #5 - Drives a van and starts in Downtown. Will bail when shot at.
Will not attack the plane on foot.
0=====================0
| PS2 AO Version only |
0=====================0
I tried some suggestions that I've seen on the message boards and, after
playing around with them, I've polished it into a fairly reliable strategy
to dealing with this mission. There is still some element of luck involved
so it won't work 100% of the time but I feel that this will increase your
chances of successful completion a bit.
This strategy is going to broken into three parts.
The first part involves dealing with the first three targets. the faster
you can get through part one, the better off you will be.
As you take off, angle left. You should see Target #2. Angle slightly
downward and fire off a burst. The driver should bail but leave him alone.
Angle slightly left and head down the street. You should see Target #1.
Shoot at him until he bails but leave him alone also.
Next, turn right and head west over the building (so the couriers can't get
a good shot at you). If you do everything correctly, by the time you get
across the street and into the park it should look like you have not used
up any fuel.
There are two reasons for doing the first two targets this way. One, this
is faster than trying to destroy them outright and second, this will keep
them from wandering outside the city limits while you take care of the
other three targets. They will be chasing you instead of you chasing them.
You will deal with them in part three.
As you enter into Hashbury you should see Target #3 which will attack you
when it is shot at. Once you see him, let go of the gas so you can glide
and then start shooting him from afar. This will reduce the chances of the
van's gunner hitting you with gunfire. After destroying him, quickly turn
northeast.
This ends part one. The faster you get through this, the more fuel you will
have for part two.
Part two involves the two northernmost targets. Go for Target #5. This
target is the one most likely to get out of range by going north and by
destroying him quickly will keep things manageable. When you see him, dive
while shooting at him. By the time you get to him, his van will be flaming.
You'll probably end up on the ground by the time the van explodes. Look and
see if the courier exited his van. If he did, then turn, while on the
ground, and kill him. Another option is to land behind him then shoot up
his van to destroy it. Once that van is taken care of, lift off and go
after Target #4.
Land behind them and get as close as you can. Make sure they are past an
intersection before doing anything. Fire off a long burst and that should
be enough to get the cycle flaming so it will blow up. This is the toughest
target because when you fire on him he will quickly speed off (and if you
are at an intersection he will turn and get out of your line of fire).
Also, they are quite accurate with their machine guns so if you try to take
them from the air you'll more than likely be shot down and fail the
mission. This ends part two.
The last part involves getting the last two couriers you caused to bail and
fly back to Zero RC. Hopefully you should have enough fuel to head back
towards the street by the park in Garcia (that also runs in front of Zero
RC).
Look and see on the map where the remaining two couriers are. Then land on
the ground near their position and let them come to you. They should still
be fairly close to Zero RC. Once you see a courier, angle your plane and
shoot them when they get close enough to you.
When you kill them both, fly up and land on Zero's rooftop to end the
mission.
0=================================================================0
| All Other Versions (PC - AO and SE, Xbox - AO and SE, PS2 - SE) |
0=================================================================0
Because you can glide without using fuel this mission becomes much easier.
I usually try to get rid of the most difficult targets first so once I lift
off from the roof of Zero RC I turn north and head for Target #4.
I use the throttle just enough to get up above the buildings and then let
go so I can glide.
When I get to Target #4 I land behind them so I can destroy them. This is
actually the most difficult part of this mission. Even though you are on
the ground and just behind them they are tough to destroy. And they are
quite good with their machine guns too. Once I know that they are past a
signal light and going straight down a street, I let out a long burst of
machine gun fire. If they end up being destroyed by that initial barrage,
good. If not, then I just let them get way ahead then fly back up and get
high above the street. Once I am in glide mode I chase them down but remain
way behind them so I can limit the damage they do. Once they have been
destroyed I move on to Target #5 in Downtown.
You can either land behind him or dive down while shooting to destroy
Target #5. From there I go back to Hashbury and go after Target #3 which is
the second hardest to destroy. Keep way behind him while firing, but remain
in glide mode, so you can limit the damage he does to you. After getting
rid of him I go after the remaining two targets.
I usually go after Target #2 next. After taking care of him I finish up by
landing behind Target #1 and then fire. I turn the plane slightly while on
the ground to aim my guns so I can get rid of the rider before he can do
any real damage to me.
Once all of the targets are destroyed I fly back up the roof of Zero RC to
complete the mission. If you are real good at flying and knowing when to
glide you can complete this mission with at least 80% fuel remaining. Some
people have been known to do this mission with as little as 5% fuel
consumed.
0=======0
| Reward \
0=========0
$5,000.
/ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ\
0ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ0
| ZRA3. "New Model Army" (Zero RC Asset) |
0ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ0
\ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ/
0=========0
| Overview \
0===========0
Zero and Berkley engage in one last battle to determine who stays in San
Fierro.....
0========0
| Weapons \
0==========0
None.
0==========0
| Prep Work \
0============0
None.
0======0
| Notes \
0========0
None.
0=========0
| The Plan \
0===========0
The "battle" takes place on a model battlefield. Each of the "combatants"
has a base (one on each side). In order for Zero to win he has to drive his
RC Bandit into Berkley's base. He also has to follow a long winding road to
get there and it has several obstacles in it.
This is where CJ comes into play. You have to fly an RC Goblin (helicopter)
that has a magnet attached to the bottom so you can move items into place
or out of the way. You fly down low to an object and press Attack to get
it. In Zero's base there are five metal planks and one bomb. The planks are
used to bridge gaps (there are two) and the bomb can be used on the three
tanks that are on Berkley's side of the field.
In addition to the three tanks, Berkley controls an RC Goblin which will
place barrels in the way of Zero's car. If Zero's RC Bandit gets too close
to the tanks, they will open fire on it and will most likely destroy it.
Luckily, Zero has three Bandits (and you have three Goblins) but it takes
time to get back up the path and that's bad. That's because you have eight
minutes to clear a path and allow Zero to drive his Bandit into Berkley's
base.
When the mission starts, the first thing you should do is go left and find
the planks. Grab one and head for a bridge gap. As you head for a bridge
gap you will hear Zero complaining. There is a barrel blocking his path
right out of the gate. Leave the barrel there. Once you bridge one gap, go
back, get another plank, and bridge the other gap.
Next, find a nearby barrel and grab it. Then go over to one of the tanks
and drop the barrel on it. Dropping a barrel on a tank will damage it.
Dropping the barrel a second time will cause the tank to flame. Back away
quickly before it explodes. Repeat for the two other tanks.
After that, remove the barrel that was blocking Zero. Go along the path and
clear the barrels as you come to them so Zero can proceed.
Once Zero's RC Bandit enters Berkley's base Zero will finally banish
Berkley from San Fierro once and for all.
0=======0
| Reward \
0=========0
$7,000. This will also finish up all of the Zero RC Asset Missions. You
will earn a Money Icon outside Zero RC that maxes out at $5,000.
You will also open up the Beefy Baron minigame. You pick this up in the
back of Zero's shop. You will be given control of an RC Baron (like the one
used in "Supply Lines...") but has no fuel limit. You have about three
minutes to destroy as many of Berkley's vans as you can. You don't have to
do this for 100% Completion but it makes for a nice diversion (my record is
25).
By the way, if you have a Wanted Rating when you start Beefy Baron you can
get rid of it by playing through the minigame.
/JCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJ\
0CJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJC0
| CJ5. "555 We Tip" (Carl Johnson) |
0CJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJC0
\JCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJ/
0=========0
| Overview \
0===========0
Carl gets a call from Officer Tenpenny. Tenpenny wants Carl to take the
weed that they got from The Truth, put it in somebody's car, then call the
cops using We Tip. Carl won't do it. Code of the streets: you don't snitch.
But when Tenpenny tells Carl that the intended victim is the DA, Carl is
more than happy to participate.....
0========0
| Weapons \
0==========0
Silenced Pistol.
0==========0
| Prep Work \
0============0
None.
0======0
| Notes \
0========0
None.
0=========0
| The Plan \
0===========0
Head on over to the blip across the street from the Vank Hoff Hotel in
Financial. Next you have to go down to the parking garage and wait for the
valet. If you have a Wanted Rating and go down into the garage, you will
fail the mission. After the valet gets out of the car, cap him and then
pick up the Valet Uniform.
Next, go up to the surface and to the red circle. You will then be informed
that the DA drives a blue Merit. Get close to the roadway island and wait.
Usually the first blue car that comes up is the Merit. Take it and go. If
another valet gets to it first, jack it from him.
You now have two and a half minutes to get back to the Xoomer Garage to
plant the drugs. From there you have to go back to the entrance of the
parking garage. You cannot damage the car in any way. If you do, you have
to go all the way back to the garage. Once you get back to the parking
garage entrance, park the car in the designated spot.
From there, go back up and to the red circle and watch the fun.....
0=======0
| Reward \
0=========0
Nothing. But you gain the Valet Uniform and also open up the.....
/=========================================================================\
0===========================================================================0
| C.II.5. Vank Off Hotel (Financial) Valet Parking Asset Mission |
0===========================================================================0
\=========================================================================/
Go to your nearest Safehouse (Calton Heights) and save your game. Go into
your closet and select Special then Valet Uniform. Then go back to the
entrance of the Vank Hoff Hotel.
When you step into the red circle (while wearing the Valet Uniform) you will
start the Valet Parking Mission. You have to take the cars as they come up
and then park them. There are five levels to the mission. You are required to
park a certain number of cars within two minutes.
When you start you'll see a Damage Bonus which starts at 45. If you damage
the car, you'll lose some of the bonus. You'll also get a Parking Bonus when
you park the car. The more accurate you park the car, the larger the bonus
(up to about 15). You get extra time with these bonuses. If you're good, you
can get up to about a minute of time with each car parked.
Killing the other valets will get you 20 second penalty. The game will
eventually replace the killed valets. But it will do so only at the beginning
of the next level. So you can kill the valets early on and not have any
competition for cars for the remainder of the level.
This mission is very easy and should be completed in one try. One tip: when
you get a car, go straight through the gap ahead of you and curve right into
the garage. This will save time.
Below are the five levels and the tip you receive at the end of each level:
Level 1
*******
--3 cars in two minutes with a $100 tip.
Level 2
*******
--4 cars in two minutes with a $200 tip.
Level 3
*******
--5 cars in two minutes with a $300 tip.
Level 4
*******
--6 cars in two minutes with a $400 tip.
Level 5
*******
--7 cars in two minutes.
After finishing level five you will successfully complete the Valet Parking
Mission. You will then gain the asset and a Money Icon that maxes out at
$2,000.
It should be noted that most of the cars used on the Valet Mission are
Feltzers. If you don't already have one for the upcoming Import / Export Car
Lists you can get one from here after mission completion (info courtesy of
Phil Carter).
/JCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJ\
0CJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJC0
| CJ6. "Deconstruction" (Carl Johnson) |
0CJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJC0
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0=========0
| Overview \
0===========0
Kendl is upset that the workers in the nearby construction area are talking
smack to her. Carl decides to teach them some respect.....
0========0
| Weapons \
0==========0
SMG, Remote Grenades (optional).
0==========0
| Prep Work \
0============0
None.
0======0
| Notes \
0========0
None.
0=========0
| The Plan \
0===========0
There are six portable buildings that you have to destroy. You'll also need
a Dozer. You also have the option of using the giant crane. The most you
can destroy is three of them but it will keep the workers off of your case
for awhile.
The moment you either grab a Dozer, destroy a building with a crane, or
attack the workers, a three minute timer will begin. This is how long you
have to destroy the buildings before the cops are alerted. Some of the
buildings have explosive barrels that must be avoided otherwise you will
end up destroying the Dozer and yourself with it.
According to Tom Fang you can also use Remote Explosives on the buildings.
However, some of them may take two Remote Grenades to destroy.
After destroying the six portable buildings, you will see a cutscene. In it
you will see the Foreman getting out of a Porta-Potty and looking to see
what the racket is about. When he sees the destruction you have caused, he
goes and hides in the Porta-Potty.
Now take your Dozer and push the Porta-Potty (with the Foreman inside) into
the large hole. Once that is done, move away from the red circle and get
out. Enter the nearby Cement Truck and back up to the large hole (and into
the red circle) to bury the Foreman and complete the mission.
0=======0
| Reward \
0=========0
Nothing. You will also get a call from Jethro. Apparently everybody thinks
that you need to improve your driving skills and this opens up.....
/=========================================================================\
0===========================================================================0
| C.II.6. "Back To School" (Turning Tricks Driving School) |
0===========================================================================0
\=========================================================================/
After "Deconstruction" (Carl Johnson), you'll see three red "S" symbols on
the map. There's one in Tierra Robada (Boat School) and one in Las Venturas
(Bike School).
The last one is in San Fierro and that is the Driving School (it is south of
the Doherty Safehouse). Enter into the building and you'll end up in a
waiting room.
You'll see a woman with a blue arrow above her. She is Michelle and she can
become your Girlfriend if you want. Near the desk is a Mechanic. He will tell
you about the Driving School.
In order to pass the Driving School you will need to pass twelve tests and
they can be picked up at the nearby VCR. You will need to pass one test
before moving onto the next. You will need to have an Overall Score of 70% in
order to pass.
There are three things that determine your Overall Score:
>>Final Heading - Your car has to point due south or due north. The
straighter your car, the higher the score.
>>Final Position - The closer your car gets to where it is supposed to stop,
the higher your score.
>>Damage Penalty - If you damage the car or run over a cone, this will
subtract points from your Overall Score.
When you pass a test, you'll earn either a Bronze, Silver, or Gold
certificate. At 70% (the minimum), you'll earn a Bronze. At 90%, you'll earn
a Silver. And at 100% (a perfect score), you'll earn a Gold.
To complete the Driving School (and have it count toward 100% Completion),
you'll need to get a Bronze in all twelve tests. You DO NOT need to get all
Golds for 100% Completion. Just get a passing grade in the twelve tests. You
will also get an increase in Driving Skill by completing the Driving School.
However, there are bonuses for getting all Silvers and all Golds. You will
earn extra cars that will spawn in the Driving School parking lot:
>>All Bronzes - Super GT.
>>All Silvers - Bullet.
>>All Golds - Hotknife.
The best thing to do after passing a test is to get out of the school, save
at the Doherty Safehouse, then go back and do the next test. This will save
you some headaches in case something bad happens while in the Driving School.
Here are the twelve tests:
The 360
*******
You need to do one complete revolution and stop (and it must be done within
a ten second time limit. Very easy to pass and get a Gold in.
The 180
*******
You need to go up the track, do a 180 through some cones, and return to
where you started in under ten seconds.
Whip And Terminate
******************
You need to go along an L-shaped course and stop in the assigned area in
under five seconds. You are also given a choice of either a Clockwise or
Counterclockwise direction.
Pop And Control
***************
Now things start to get a little more challenging. You need to go along a
crooked course and stop in the assigned area in under five seconds.
However, at the beginning of the course is a spike strip and you will have
to go through the course with your tires blown.
Burn And Lap
************
You have to do five laps around an oval course in under 40 seconds. You are
also given a choice of either a Clockwise or Counterclockwise direction.
This isn't too hard to pass but if you want Gold you will have to get your
time under 36 seconds.
Cone Coil
*********
You have to weave through some cones, do a 180, swerve back through them,
and stop where you started in under ten seconds. You are also given a
choice of either a Clockwise or Counterclockwise direction. Keep your
movements small while swerving otherwise you'll swing wildly and lose time.
The '90'
********
You have to stop your car using a powerslide (and going 90 degrees) so you
end up between, and perfectly aligned, between two parked cars. You also
have a five second time limit.
Wheelie Weave
*************
This is probably the hardest test to pass let alone Gold in. You have to
get your car on two wheels and stop in the assigned area. The car is very
hard to control on two wheels and you have to get the car back on four
wheels when at the assigned area. You'll end up failing time and time
again because you'll end up on four wheels long before you can get to the
red circle. Perseverance is what will get you through this one.
Spin And Go
***********
You have to go backwards through the first half of the course then spin
around 180 degrees and go forward so you can stop in the assigned area in
under five seconds. You are also given a choice of either a Clockwise or
Counterclockwise direction. This is made more challenging on the Xbox
version because of the controls. You need to Look Behind to see what you
are doing and that is made more difficult on the Xbox version.
P.I.T. Maneuver
***************
You have to go up alongside the rear of another car and cause him to spin
out with minimal or no damage. The closer to the other car you are, the
better your score.
Alley Oop
*********
You need to do a barrel roll over some cars and land on all four wheels.
When you manage to land perfectly, brake gently to slow the car down some
so you can straighten it out then stop. This will increase your chances of
passing the test and possibly getting a Gold.
City Slicking
*************
This final test involves driving to a point near Pier 69 and heading back
to the Driving School in under two minutes with minimal damage. This is
made more challenging because the car you are given handles like shit and
will spin out at the slightest provocation. Worse, you can't come to a
complete stop otherwise the test will end.
The best course is this. Go north up the street that runs past Cranberry
Station and the Xoomer Garage. When you see the large white buildings going
into Downtown and it opens up to your right a bit, cut across and go north
along the street parallel to the one you were just on. This will lead you
to the checkpoint. As you get near the checkpoint, you'll need to carefully
go down the curved street that is in front of the entrance for the parking
garage to Pier 69.
Once you get the checkpoint, go south along the wide street, past the
Easter Basin Naval Station and Xoomer Gas Station, and turn right at the
signal light south of Shady / Solarin Industries. This will lead you back
to the Driving School. To get a Gold here you must do this with no damage
in under 1:40. Good luck!
/SLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLS\
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| C.II.7. Loco Syndicate |
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\SLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLS/
At the Xoomer Garage you'll notice a dragonlike symbol. This will begin a
group of missions concerning the Loco Syndicate. This is the group
responsible for supplying Big Smoke with the crack that he is distributing in
Los Santos. Carl and Cesar are teaming up with Woozie and his clan in trying
to get rid of the Loco Syndicate.
/SLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLS\
0LSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSL0
| LS1. "Photo Opportunity" (Loco Syndicate) |
0LSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSL0
\SLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLS/
0=========0
| Overview \
0===========0
CJ gets a call from Cesar who is following on a tip from his cousin
concerning a Balla car going to San Fierro to get drugs to take back to Los
Santos. Cesar has been following them since the Mulholland Intersection. CJ
wants to find out who's been supplying the Ballas and goes to meet
Cesar.....
0========0
| Weapons \
0==========0
None.
0==========0
| Prep Work \
0============0
None.
0======0
| Notes \
0========0
None.
0=========0
| The Plan \
0===========0
Get any car and meet Cesar who is waiting at FleischBerg Beers near
Blueberry. Get into his car and then drive to Angel Pine where these guys
are to meet.
When you get there, stop at the Lovin' A Loan building and climb onto the
roof. Go to the pink circle.
Here, you will be given a Camera. You need to zoom in, using the L2 and R2
buttons (PS2) or Y and X buttons (Xbox) in conjunction with the Target
button, and take pictures of the people involved using the Attack button.
You must get their faces in order to succeed.
You will be facing the Cluckin' Bell. The first car will appear in the
parking lot to the left. Ryder will exit this car and head into the
restaurant. Take his picture.
Another car will come up after that and park next to Ryder's car. A guy by
the name of T-Bone Mendez will get out. Take his picture.
Turn to the right. Another car will come and park in the street. An unnamed
person will get out and head for the Cluckin' Bell. Take his picture.
Another car will come and park next to the last one. Another unnamed person
will get out of the car but he appears to be a pimp. Take his picture.
After taking the picture of the pimp the two of you will leave the rooftop
and go to a nearby gas station. Here you will split up and you will need to
get back to San Fierro on your own.
After this the mission will end successfully.
0=======0
| Reward \
0=========0
Respect Gained.
/SLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLS\
0LSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSL0
| LS2. "Jizzy" (Loco Syndicate) |
0LSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSL0
\SLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLS/
0=========0
| Overview \
0===========0
With a little help from Woozie, Carl identifies the three men they got
pictures of at Angel Pine. The pimp is Jizzy B. and he owns the Pleasure
Domes under the Gant Bridge. Jizzy helps set up the deals and serves as a
kind of middleman. Carl decides to use this to his advantage.....
0========0
| Weapons \
0==========0
SMG, Heat-Seeking Rocket Launcher (optional).
0==========0
| Prep Work \
0============0
Go to Easter Bay Airport and pick up the Heat-Seeking Rocket Launcher Icon
(optional).
0======0
| Notes \
0========0
None.
0=========0
| The Plan \
0===========0
Go to the Pleasure Domes under the Gant Bridge. Once there Carl will
introduce himself as a new guy looking for work. Once he impresses Jizzy,
Jizzy will tell CJ that he needs to find out who has been killing his
girls. CJ is more than happy to oblige.
As CJ is leaving Jizzy wants him to drop off one of his girls at the hotel
Downtown. He is also giving you the use of his Broadway.
Take the girl to the hotel and drop her off. Afterwards CJ will be told to
get rid of a rival in Hashbury. You have two minutes to go over there and
kill him. Get over there, get out of the car, and kill this rival.
Afterwards Jizzy will tell CJ to go over to Foster Valley and find out
who's been killing his girls.
You will now see a health bar with the word "HO" next to it. You need to
get over to Foster Valley and save her as quickly as possible. Once under
the freeway bridge take out both punters who are attacking the girls. After
that CJ will call Jizzy.
But Jizzy is upset. Seems that the girl CJ dropped off Downtown wants to
leave prostitution and be with her sugar daddy. Jizzy wants CJ to go up
there and make an example of them. As you approach the blip try to approach
it from the west. When CJ gets to the hotel he sees the girl getting into a
limo with a preacher. In addition there is another vehicle providing
protection for the limo.
Now you need to take out the limo and his protection. You can chase and
drive-by them but the Broadway is not a good vehicle to do this. You can do
it but there are better ways to handle this.
If you approached the blip from the west, turn left at the next
intersection. Then turn right and stop at the southeast corner of the Big
Pointy Building. Get out and look south. The limo should be turning your
way. Arm the Heat-Seeking Rocket Launcher and lock in on the limo. When
locked in, launch a couple of rockets to take out the limo. After that, the
other vehicle stops and the occupants come out to confront you. Kill them
to complete the task.
After that CJ will call Jizzy. Jizzy will be pleased with your work.
However, the Pimpmobile will be posted on an APB and Carl can keep the car
as long as he keeps it away from Jizzy and the club. After the call the
mission will successfully end.
0=======0
| Reward \
0=========0
$3,000 plus Respect Gained. You also have a 2-Star Wanted Rating you need
to get rid of before proceeding to the next mission.
In addition, a "W" symbol appears in Chinatown. This is where you pick up
Woozie's set of missions but for now I will continue with the Loco
Syndicate.
/SLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLS\
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| LS3. "T-Bone Mendez" (Loco Syndicate) |
0LSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSL0
\SLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLS/
0=========0
| Overview \
0===========0
After Carl is introduced to T-Bone Mendez by Jizzy they have to go out and
rescue an ambushed shipment.....
0========0
| Weapons \
0==========0
SMG, Sniper Rifle.
0==========0
| Prep Work \
0============0
None.
0======0
| Notes \
0========0
Got some new information from Skipp Kennedy.
0=========0
| The Plan \
0===========0
You need to go over to the Pleasure Domes to pick up this mission.
After the introduction Carl needs to go to where the ambushed van is at. It
is under the bridge not far from the Pay N' Spray.
Once you get there you will be placed on a FCR-900 and you have to chase
the four ambushers.
However, according to Skipp Kennedy, there is a slightly different way you
can do this. Go on top of the hill north of the Pay N' Spray (this is also
over the small tunnel beneath you). You can see the ambushed van and most
of the ambushers. Use your Sniper Rifle and kill one of the ambushers. You
will automatically be transported and placed onto an FCR-900. The remaining
three bikers will speed off. Turn around and grab the package of the biker
you killed with your Sniper Rifle. This method reduces the number of bikers
you will need to chase around San Fierro.
You need to chase one of the bikers, get up close behind him, and press
Attack to snatch it from his bike. However, he will then try to follow you
and shoot you. But, if you try to destroy the bike, you run the risk of
destroying the package and end up with a mission failure.
After getting the packages from all four bikers, take them to the Pleasure
Domes. Once you get there, the mission will end successfully.
It should be noted that the FCR-900 you use is on one of the Import /
Export Car Lists (done later in the game). After the mission go and save it
in one your of your garages so you can use it later (info courtesy of Phil
Carter).
0=======0
| Reward \
0=========0
$5,000 plus Respect Gained.
/SLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLS\
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| LS4. "Mike Toreno" (Loco Syndicate) |
0LSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSL0
\SLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLS/
0=========0
| Overview \
0===========0
After Carl gets back to Jizzy and T-Bone, T-Bone gets a call from their
partner Mike. Mike is inside a another van that has been ambushed and now
needs to be rescued.....
0========0
| Weapons \
0==========0
SMG, Shotgun.
0==========0
| Prep Work \
0============0
None.
0======0
| Notes \
0========0
None.
0=========0
| The Plan \
0===========0
You need to go over to the Pleasure Domes to pick up this mission.
After the cutscene you have five and a half minutes to find Mike. Mike can
hear seagulls and heavy machinery. So go over to the building site in
Doherty.
After getting near the building site Mike will hear a truck reversing. Carl
thinks that he is over at a freight depot. Now go to the docks at Easter
Basin.
As Carl gets to the docks Mike reports gunfire and that these thugs may
have shot their way through a security gate. The only place that has one is
at the Easter Bay Airport. Go to the airport.
Once on the airport grounds T-Bone activates a tag. After the last mission
the Loco Syndicate decided to put tracers in the drugs to find out who has
been stealing them. But something has happened and now they need to use the
tags to find Mike. You will notice a Signal line below your Health line. T
The closer you are to Mike, the more the line will fill up. It should be
noted that Mike's position will change randomly with each attempt.
Once you find the van that Mike has been hiding in, you will need to chase
the van. You can't shoot it because if you destroy it you will fail the
mission. Deal with the two motorcycles. Eventually the van will stop and
their occupants will exit and confront you. Get out and kill all of the
nearby goons with any weapon (excluding explosive) you choose.
After that, you will get a hostile introduction to Mike. Mike needs to
destroy the van before the cops arrive. Now destroy the van with any weapon
(Shotgun works well here) and get into the nearby car. Go over to the blip
outside the airport.
Once there you will be hit with a 3-Star Wanted Rating. Go over to the Pay
N' Spray to get rid of it. After that, head back to the Pleasure Domes.
Once you get there, the mission will end successfully.
0=======0
| Reward \
0=========0
$7,000 plus Respect Gained.
/SLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLS\
0LSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSL0
| LS5. "Outrider" (Loco Syndicate) |
0LSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSL0
\SLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLS/
0=========0
| Overview \
0===========0
Jizzy gives CJ a call and tells him that his business associates need a
little assistance. So he wants CJ to help out.....
0========0
| Weapons \
0==========0
Rocket Launcher, Sniper Rifle.
0==========0
| Prep Work \
0============0
None.
0======0
| Notes \
0========0
None.
0=========0
| The Plan \
0===========0
Go on over to the Xoomer Gas Station in Easter Basin where T-Bone will be
waiting in a sedan. After being interrogated by T-Bone, CJ has to drive the
car to meet a shipment.
When you get to the shipment, you will see a Sanchez and a Rocket Launcher.
You need to get ahead of the van and clear a path for it to get to the
factory.
Get on the Sanchez and quickly get up to the first roadblock. Use the
Rocket Launcher to get rid of the cars and use the Sniper Rifle on the
survivors.
The second roadblock is near the construction site. Do the same thing on
this roadblock but you may want to aim at the ruined building on the left
with the Rocket Launcher so you can get the gunmen hidden in the upper part
of the ruined building.
The third roadblock is at the southwest corner of the construction site.
Rocket the cars and snipe the survivors.
The last roadblock is a couple of blocks south of the third roadblock. Once
this has been destroyed, you need to escort the van to the factory which is
next door to the Driving School.
Once the van has been safely escorted to the factory, the mission will be
successfully completed.
0=======0
| Reward \
0=========0
$9,000 plus Respect Gained. You will also be hit with a 3-Star Wanted
Rating so you need to get rid of that before going onto the next mission
which will reunite you with.....
/CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC\
0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
| CH4. "Snail Trail" (C.R.A.S.H.) |
0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
\CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC/
0=========0
| Overview \
0===========0
Tenpenny and Pulaski pay CJ a visit at the Xoomer Garage. They want him to
kill a snooping reporter and the snitch that is supplying him with
information.....
0========0
| Weapons \
0==========0
Sniper Rifle.
0==========0
| Prep Work \
0============0
None.
0======0
| Notes \
0========0
None.
0=========0
| The Plan \
0===========0
Go get the Sniper Rifle that Tenpenny has hid in the nearby construction
site. After acquiring the Sniper Rifle, you need to make your way to
Cranberry Station where the reporter is about to get on the train. When you
get close enough, the train will depart for Market Station in Los Santos
and you have to follow it.
You can get a car, or the nearby Sanchez, and speed your way to the station
or, if you have your pilot's license, go to the airport and use a Maverick.
You can't use the airport terminal (to get a ticket to jet to Los Santos) -
it won't let you in. You also can't use cars in garages either - they won't
open.
Once you get to Los Santos, you need to get to Market Station. If you used
the chopper, you need to get a car. Once the reporter arrives at the
station, he will head up to street level and get a cab. You will also
notice a Spook-O-Meter beneath your health line. If you stay too close for
too long, the reporter will abandon the interview and you will fail the
mission.
The cab will take different paths on each attempt. But it will go to the
same place - the Santa Maria Beach Pier. The reporter will meet the snitch
at the end of the pier. Keep your distance and kill them both with the
Sniper Rifle. If one of them manages to get out of range, chase him down
and kill him with any other weapon. He can't really get away because he's
on the pier.
Once both of them are dead, the mission will end successfully.
If you thought about using the taxi trick used in the mission "Cutting The
Grass" (Salvatore Leone) in "Grand Theft Auto 3" (where you can get a taxi
and drive the snitch yourself to Portland Harbor), forget it. It won't work
here.
If you also thought of going to the Santa Maria Pier ahead of the Taxi,
forget that too. You will fail the mission.
0=======0
| Reward \
0=========0
Nothing.
/SLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLS\
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| LS6. "Ice Cold Killa" (Loco Syndicate) |
0LSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSL0
\SLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLS/
0=========0
| Overview \
0===========0
CJ needs to get the phone from Jizzy after he makes the call then ambush
the meet and take down the Balla pushers. Cesar gives CJ the use of his
Silenced Pistol to help in the mission.....
0========0
| Weapons \
0==========0
SMG, Silenced Pistol.
0==========0
| Prep Work \
0============0
None.
0======0
| Notes \
0========0
I had three people (Angela, Phil Carter, and Steven Eng) tell me that you
can shoot out the tires of the Pimpmobile before you enter the Pleasure
Domes. This would make the mission much easier since it is impossible for
him to get away. However, I did a couple of tweaks with interesting
results.....
0=========0
| The Plan \
0===========0
This mission can only be picked up between 20:00 and 6:00.
To start go over to the Pleasure Domes. When you get there there will be a
couple of guards by the door and a red circle. When you enter the red
circle you will not be able to enter but will be instructed to go up the
nearby scaffolding and enter through the skylight. To limit any
interference run over the guards before entering the red circle.
Before going up the scaffolding shoot out all four tires on the nearby
Pimpmobile. But you should also move the Pimpmobile so that the front of
the car is up against the right side of the nearby limo.
After that go up the scaffolding so you can jump down to the skylight and
enter the Domes. Now make your way down to the bar area. Once there, a
cutscene will play showing CJ confronting Jizzy. Jizzy will then run for
his life.
Use any weapon to clear the club of guards before exiting the club to chase
Jizzy.
When Jizzy leaves the club and enters the Pimpmobile he will try to drive
forward but the limo is in the way. With the tires shot out he won't be
able to back up very fast so run over to the Pimpmobile and jack him from
the vehicle. Go into drive-by mode and shoot him until he dies.
Another option is to just blow up the Pimpmobile outright. When Jizzy
leaves the club there will be a Pizzaboy from Well Stacked Pizza sitting
where the Pimpmobile was. Jizzy will knock the rider off then drive away.
The Pizzaboy is slower than the Pimpmobile plus he is the only one on it.
With the Pimpmobile there is also a guard who comes along and shoots back
at you.
Enter into a nearby car in the parking lot and go after Jizzy. You can
knock Jizzy off of the Pizzaboy and run him over to kill him. If you can't
run him over then go and jack the Pizzaboy. He won't try to get any other
vehicle so you can either run him over with the Pizzaboy or shoot him
from it.
Regardless of method, collect the phone Jizzy drops when he dies to
successfully complete the mission.
0=======0
| Reward \
0=========0
$12,000 plus Respect Gained.
/SLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLS\
0LSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSL0
| LS7. "Pier 69" (Loco Syndicate) |
0LSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSL0
\SLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLS/
0=========0
| Overview \
0===========0
Now it's time to ambush the Ballas and put an end to their operation.....
0========0
| Weapons \
0==========0
Sniper Rifle, SMG.
0==========0
| Prep Work \
0============0
None.
0======0
| Notes \
0========0
Pier 69 is based on San Francisco's Pier 39 which is on the Embarcadero.
How do I know this? That's because I used to work there at the Namco
CyberStation Arcade which was at the front of the pier (1991-1993).
Rockstar did a good job in recreating the tourist attraction except that
they did not put in an arcade where you can play the arcade mini-games
within San Andreas. What's up with that?.
0=========0
| The Plan \
0===========0
Go to the red circle across the street from Pier 69 to pick up this
mission. When you enter the red circle, Cesar will yell at you from the top
of the building. Go up the stairs in the back to get up and meet him.
When you get there, Cesar will get a call from Woozie's men who are waiting
near the entrance. Then they go and head up to the roof. But they are
ambushed by T-Bone's security who got there early. Use your Sniper Rifle to
pick off the six security guards before they can kill all of the Triad men.
If the Triads are killed, you fail the mission.
After killing off T-Bone's security, T-Bone will drive up. So will Ryder
and some Ballas. They meet up at the end of the pier but Toreno is nowhere
to be seen. Then Torino comes in on a helicopter. But he sees the bodies on
the rooftop and the meet is off. The Ballas throw Smoke Grenades and now CJ
and Cesar need to kill T-Bone quickly.
After the cutscene, switch to your SMG. Then run down to Pier 69. Run along
the right side of the pier (avoiding the gunmen in the middle of the pier),
go to the end of the pier, run right up to T-Bone, and kill him your SMG.
If you do this quickly enough, he won't be able to hurt you. Don't worry
about Cesar, he'll catch up.
After killing T-Bone, Ryder will jump off the pier and try to swim away.
The game prompts you to jump in after him. But all you need to do is go up
to the railing, switch to your Sniper Rifle, and kill Ryder long before he
can get to the nearby boats to successfully end the mission.
Note: If you have any Rocket Launcher ammo left over from "Outrider" (Loco
Syndicate) you can also blow up the boats and Ryder.
0=======0
| Reward \
0=========0
$15,000 plus Respect Gained. In addition, you can now buy Sniper Rifles at
all Ammu-Nations.
/SLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLS\
0LSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSL0
| LS8. "Toreno's Last Flight" (Loco Syndicate) |
0LSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSL0
\SLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLS/
0=========0
| Overview \
0===========0
Woozie gives CJ information concerning Toreno. Toreno is at a helipad
Downtown loading boxes up onto a helicopter and preparing to cut out. CJ
decides to investigate.....
0========0
| Weapons \
0==========0
Heat-Seeking Rocket Launcher.
0==========0
| Prep Work \
0============0
Get some Heat-Seeking Rocket Launchers from the Easter Bay Airport grounds
before the mission.
0======0
| Notes \
0========0
None.
0=========0
| The Plan \
0===========0
The helipad is at the San Fierro Police Station in Downtown. It will have
two gunmen on the pad, two near the stairs, and two roaming nearby outside
the compound. One of the two gunmen on the pad will have a Rocket Launcher.
The best way to do this is to go up the road that goes by the Easter Basin
Naval Station and enter the parking lot for the San Fierro Police Station.
Get out near the base of the hill.
As you approach the blue van you may hear a couple of explosions. The
gunman on the helipad with the Rocket Launcher is firing at you but can't
hit you. He will simply fire into the helipad.
Switch to your Heat-Seeking Rocket Launcher and, while ignoring the nearby
gunmen, climb up the stairs.
When you get near the top, you will see the helicopter take off. After the
cutscene, immediately lock-on to the helicopter. When the reticle turns
from green to red, fire off as many missiles as you can. You should be able
to launch enough missiles to follow and destroy the helicopter to
successfully complete the mission.
0=======0
| Reward \
0=========0
$18,000 plus Respect Gained. There is still one more mission for the Loco
Syndicate but you can't get to it until you deal with.....
/WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW\
0WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW0
| C.II.8. Wu Zi Mu |
0WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW0
\WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW/
This calm, cool Asian gentleman is the leader of the Mountain Cloud Boys
Triad clan. He has rapidly become good friends with CJ and has provided him
with help and opportunities here in San Fierro. He has his own line of
missions that you need to do in order to proceed further in the story.
His missions can be picked up at his apartment in Chinatown not far from the
Chinatown Safehouse.
/WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW\
0WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW0
| W1. "Mountain Cloud Boys" (Wu Zi Mu) |
0WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW0
\WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW/
0=========0
| Overview \
0===========0
Woozie wants to show CJ how the Triads handle business amongst
themselves.....
0========0
| Weapons \
0==========0
SMG.
0==========0
| Prep Work \
0============0
Get a car and take it with you to Woozie's place.
0======0
| Notes \
0========0
None.
0=========0
| The Plan \
0===========0
As you drive to the Blood Feather Triad storehouse on the opposite side of
the block, Woozie will tell CJ about some troublesome Vietnamese gangs that
have been making him nervous.
When you get there, follow Woozie into the alleyway. Eventually you will
come to a gate. The Blood Feather Triad has been wiped out. Except for one
member who hid and was able to tell Woozie who did it - a Vietnamese
gang.....and then the gang comes back to finish the job.
Now you have to shoot your way out and protect Woozie at the same time. Use
your SMG and kill all of the gunmen who came through the gate. There will
be some more that will come in on motorcycles just as you exit the gate.
Kill them and proceed around the corner.
Now there will be a bunch more gunmen including a sniper. Rapidly target
and kill them all. Then get into a nearby car that some of the gunmen you
killed came in with. As you back out of the alley, you will be chased by a
couple of cars.
However, you need to let Woozie destroy the cars. So let the cars come
close behind you so he can shoot them up and destroy them. When he destroys
both cars, take him back to his place to successfully end the mission.
0=======0
| Reward \
0=========0
$5,000 plus Respect Gained.
/WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW\
0WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW0
| W2. "Ran Fa Li" (Wu Zi Mu) |
0WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW0
\WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW/
0=========0
| Overview \
0===========0
Woozie introduces CJ to Ran Fa Li, the head of the Red Gecko Tong. He also
informs CJ that the gang responsible for the attack on the Blood Feather
Triad was a Vietnamese gang known as the Da Nang Boys. Ran Fa Li needs a
package retrieved from the airport and Woozie recommends CJ for the
job.....
0========0
| Weapons \
0==========0
SMG.
0==========0
| Prep Work \
0============0
None.
0======0
| Notes \
0========0
Found a way to simplify this mission.
0=========0
| The Plan \
0===========0
The package is in a car that is parked in the Easter Bay Airport parking
garage. Go to and get in the car.
When you get in the car, the Da Nang Boys spring an ambush and cover the
exits. You need to get the car to a pier west of Pier 69 in Esplanade
North. A Damage Meter will also appear under the Health Line.
Go straight and turn left to enter Lot E. When another truck cuts you off
turn left so you can go back to the main path then turn right to exit the
parking garage.
Turn left, or right, and either run over the guy in the middle of the road
or make him move out of the way. Next is a roadblock with a truck and a
couple of gunmen. You can either go right or left of the truck and run over
the gunman.
As you near the airport entrance you will be ambushed by a couple of
motorcycles. The thing to do is, as you get up onto the road bridge that
connects the airport with San Fierro, go on the sidewalk on the right side
of the street (be careful not to run anybody over) as close to the water as
possible and stop right at the signal light. When the two motorcycles
approach, because of where you are positioned, at least one of them will go
behind you, go off the bridge, and end up in the water. If the other one
doesn't do the same he may stop in front of you and shoot the car. Just
back up. Because he is facing the edge of the bridge when he moves forward
he will go off the edge and into the water.
After taking care of the motorcycles hang the first right to go north along
the street that goes past the Easter Basin Naval Station and Pier 69 to go
almost uncontested (save for one car that tries to intercept you at Pier 69
- stay on the left side of your side of the street so he can't hit you) to
the dropoff point.
Once at the red circle the mission will end successfully.
0=======0
| Reward \
0=========0
$6,000 plus Respect Gained.
/WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW\
0WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW0
| W3. "Lure" (Wu Zi Mu) |
0WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW0
\WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW/
0=========0
| Overview \
0===========0
The Da Nang Boys have followed Ran Fa Li to Woozie's apartment. If he
leaves, they will attempt to kill him. CJ offers to serve as a decoy to
help deal with the Da Nang Boys.....
0========0
| Weapons \
0==========0
SMG.
0==========0
| Prep Work \
0============0
None.
0======0
| Notes \
0========0
None.
0=========0
| The Plan \
0===========0
Get into the Decoy Car and drive over to the sawmill in Angel Pine. You
cannot leave the car for any reason or you will fail the mission.
When you get to the sawmill, you will be attacked by the Da Nang Boys who
will come, in pairs, on motorcycles. You have to go along a checkpoint
course and lure them along. You cannot let them do too much damage to the
car or let them look at you for too long or they will know you are a decoy
and you will fail the mission.
To reduce the amount of damage they can do, stop the car and let them get
up alongside you. Then quickly kill them in drive-by mode, both right and
left sides. Then proceed along the path until another group comes along to
attack you then repeat the process.
Eventually the path will end at the Whetstone 24-7. When you get here in
one piece, you will successfully complete the mission.
If you fail the mission during the checkpoint course you can use the Trip
Skip feature when you redo the mission.
In addition, the Rancher is also one of the cars on the Import / Export Car
Lists (done later). You can save the Rancher for that use in any garage if
you want.
0=======0
| Reward \
0=========0
$8,000 plus Respect Gained. In addition, the AK47 can now be bought at all
Ammu-Nations.
/WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW\
0WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW0
| W4. "Amphibious Assault" (Wu Zi Mu) |
0WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW0
\WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW/
0=========0
| Overview \
0===========0
Woozie convinces CJ to swim out to a boat to plant a bug.....
0========0
| Weapons \
0==========0
Heat-Seeking Rocket Launcher, Silenced Pistol.
0==========0
| Prep Work \
0============0
Get some Heat-Seeking Rocket Launcher ammo from the Easter Bay Airport
prior to starting this mission.
0======0
| Notes \
0========0
Made some tweaks to my strategy.
0=========0
| The Plan \
0===========0
You need to get to the blip which is east of Pier 69 in Esplanade North.
From there you jump into the water, swim out of the rock formation, and
into open water. When you swim out of the rock formation, swim south and
toward the small platform. Stay under the surface for as long as possible.
When you surface, a cutscene will play informing you of the Da Nang patrol
boats. If they see you in the water, they will shoot you.
Once you get to the small platform, get up and switch to your Heat-Seeking
Rocket Launcher. There are two boats here you can target. Aim at one of the
boats ahead of you and fire when the reticle turns red. Do the same to the
other boat. After destroying both boats swim to the small island.
When you get onto the island go to the northeast part of the island and
actually go into the water up to your waist. Aim toward the east part of
the ship and you should be able to lock onto the boat sitting there.
Destroy him when the reticle turns red. Go back onto the island and aim
north. You should be able to lock onto the boat on the west side of the
ship. Fire at the boat when the reticle turns red.
A side benefit is that the explosions will knock out the searchlights on
the ship. But with all of the boats destroyed it doesn't matter since you
will not get any interference when you swim to the ship.
Swim toward the landing platform on the north side of the ship and head up
to the deck. Kill all of the guards you encounter with your Silenced Pistol
as you head to the back of the ship. You don't have to sneak around because
all these goons have Knives so they are of little threat to you.
When you get to the back of the ship, head down to the next level through a
door. Get into the red circle to plant the bug.
Get back outside, head back toward where you came up on the deck, and jump
into the water. Then swim to the red circle and successfully end the
mission.
0=======0
| Reward \
0=========0
$11,000 plus Respect Gained.
/WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW\
0WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW0
| W5. "The Da Nang Thang" (Wu Zi Mu) |
0WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW0
\WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW/
0=========0
| Overview \
0===========0
The Da Nang Boys are arriving on a container ship and CJ decides to tag
along for a flyby of the ship.....
0========0
| Weapons \
0==========0
Silenced Pistol, SMG, Heat-Seeking Rocket Launcher.
0==========0
| Prep Work \
0============0
None.
0======0
| Notes \
0========0
Got some new info from a couple of readers and tried out something I was
inspired to do after reading something on the message boards.
0=========0
| The Plan \
0===========0
As you fly to the container ship you are given control of a MiniGun. When
you get to the ship you are attacked by armed guards. Use the MiniGun to
kill as many of them as possible. Unfortunately, the helicopter is shot
down by missiles fired from one of the gunmen (you can shoot at him but
can't kill him).
When you land in the water, you lose all of your weapons but are given a
knife. The level designers wanted you to go on the ship and sneak your way
around using the Knife to kill any guards you encounter.
Screw that.
I swam out of the water and back into San Fierro. Then I jacked a nearby
car and went to the Ammu-Nation in Ocean Flats to rebuild my arsenal
especially my Silenced Pistol and SMG ammo. I also went to the nearby
Cluckin' Bell and regained my lost health. Then I went back to Easter Bay
Airport to pick up some Heat-Seeking Rocket Launchers.
It should be pointed out that at this point of the mission there is another
variant of the RTF-Exploit that will allow you to explore unwelcome and
military areas without Wanted Ratings. If you still do not have the
Photo-Op, Oysters, and the Patriot from the Easter Basin Naval Station this
is the time to get them. One little difference I have noted: nobody says
anything or scream when you run them over. Thanks to David Sears and Dr.
Simon Chan for informing me of this exploit.
After getting what I needed I went back into the water and swam to the
ship.
When you go onto the deck, crouch and use the Silenced Pistol to take out
all of the guards you see. Proceed carefully and look around each corner.
Jump around the corner and quickly kill any guards you encounter before
they can make enough noise to alert others. Along the way you will find
Tec9 ammo and a Health Icon in various nooks.
Soon you will find a way into the interior of the ship. After the cutscene,
you will be attacked by guards. You can switch to your SMG and kill them
rapidly. I should also note that there is Body Armor and a Tec9 hidden in a
corner behind a couple of container crates near where you drop in at.
You will find four guards when you get to the first turn going right. Kill
them and continue. After going past the second turn, you will encounter a
Grenade throwing guard. Run up to him so you can avoid the blast. Then kill
him.
You will then be prompted to open the container crate containing the
prisoners. After opening the crate, you will be told to go back up and
onto the bridge. You need to kill everybody on the bridge including the
leader (Snakehead).
Go back the way you came and climb up onto the deck. You will also notice
that a third of your health has been removed for some reason. When you get
back up to the deck switch to your Heat-Seeking Rocket Launcher and aim at
the bridge. Launch a rocket and you will kill Snakehead without ever
needing to enter the bridge area (somebody posted a topic where a plane
crashed into the bridge that killed everybody and that is what inspired me
to try this tactic out).
After killing Snakehead, you will be prompted to go to the freed prisoners
who are waiting for you below deck. When you get back to them you will
successfully complete the mission.
0=======0
| Reward \
0=========0
$15,000 plus Respect Gained. This will also end Woozie's line of
missions.....for now. This will open up the last of the Loco Syndicate
missions which is.....
/SLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLS\
0LSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSL0
| LS9. "Ya Ka-Boom-Boom" (Loco Syndicate) |
0LSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSL0
\SLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLS/
0=========0
| Overview \
0===========0
Woozie informs CJ that the Syndicate still has a crack factory in
operation. If he takes it out he will put them out of business for
good.....
0========0
| Weapons \
0==========0
SMG.
0==========0
| Prep Work \
0============0
None.
0======0
| Notes \
0========0
None.
0=========0
| The Plan \
0===========0
When you start you'll get a call from one of Woozie's men. They are rigging
a car with explosives so you can take out the factory. Go on over to the
garage in Downtown to get the car.
Now drive over to the Crack Lab which is next door to the Driving School in
Doherty. When you get there, you will see a couple of guards. Kill them to
get the gate to open. When the gate opens, drive in a little bit, get out,
and kill the nearby guards. This will reduce damage to the car. You may
want to stay out of the car and go into the main building so you remove
potential interference.
When you get back in the car, drive over to the main building. When you get
inside, you have to drive through the building and park the car in the red
circle. Arm the bomb.
Now you have 40 seconds to get out of the building. But there will be
additional gunmen to deal with. Quickly kill the gunmen with your SMG as
you proceed through the factory. When you get to a door, the bomb will
explode and the factory will be destroyed.
Now you have to get out of the main gates on foot. As you make your way
there, you'll encounter two groups of three gunmen each. The first group
will be at the first set of container crates. The second group will be at
the next set of container crates. Kill them and continue.
When you get to the gates, a car will drive up. Kill the two occupants when
they come out. When you get near the car, the gate will close. Now you are
prompted to use the car and jump out of the facility.
Before getting in the car, run toward the ramp and kill all of the gunmen
you encounter so you can clear a path to the ramp. Then get back to the car
and drive to the main building. Turn around and drive up the ramp. You
should land on the container crates and bounce into the street. Once back
on the street, drive over to the Garage to end the mission.
0=======0
| Reward \
0=========0
$25,000 plus Respect Gained. In addition, you can now buy M4's at all
Ammu-Nations. Also, CJ will no longer get messages from Cesar about
couriers taking drugs to Los Santos. By destroying the factory you have
shut down the drug courier side-missions......
You will also get two phone calls.
The second phone call is from Jethro. Him and Cesar have compiled a
wishlist of cars and need to turn them around quick. He suggests that CJ
purchase the car dealership not far from the Garage to make things look
legitimate. The "CV" icon will now appear at Wang's Autos.
But the first phone call comes from a mysterious person using an electronic
voice masker. He has information on CJ's brother and demands that CJ go
over to a ranch in Tierra Robada. And with that, you finally open up
the.....
/==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==\
0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0
| D. Desert and Las Venturas |
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
\==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/
The Desert area is mysterious and barren. There are plenty of small towns and
wide open areas. The major tourist attraction in this area is the Sherman
Dam. Fort Carson, to the south, is the largest town in this region.
When I first saw the town of Fort Carson on the enclosed map I had to smile.
You see, there is a real life Fort Carson. It is located on the southern edge
of Colorado Springs, Colorado and is also one of the largest Army bases in
the US. Fort Carson is also my birthplace (4/24/1967).
Las Venturas, based on Las Vegas, is every bit as glitzy as its real life
counterpart. Plenty of money can be won, and lost, in the city's many
casinos. The outskirts of the city are much more mundane and quiet.
/=========================================================================\
0===========================================================================0
| D.1. Snack Machine List |
0===========================================================================0
\=========================================================================/
These are the Snack and Sprunk Machines spread throughout the Desert and Las
Venturas area that you can use to keep from going hungry and can be found in
the following locations:
0================0
| Snack Machines |
0================0
--By the Barber Shop in El Quebrados (Desert).
--At the large tourist building in south Las Payasadas (Desert).
--Inside the basement of Caligula's Palace (Las Venturas).
--Inside the Club at east Camel's Toe (Las Venturas).
--At Linden Station (Las Venturas).
--At the Xoomer Gas Station in east Come-A-Lot (Las Venturas).
--By the Binco at Las Venturas Airport (Las Venturas).
0========================0
| Sprunk / Soda Machines |
0========================0
--At the large tourist building in south Las Payasadas (Desert).
--Inside the basement of Caligula's Palace (Las Venturas).
--In front of the Sex Shop at Redsands East (Las Venturas).
--Outside (and inside) the Club at east Camel's Toe (Las Venturas).
--Just northwest of Broffles Waffles in LVA Freight Depot (Las Venturas).
0======0
| 24-7 |
0======0
There are several convenience stores throughout the Desert and Las Venturas
area. All of them contain both Snack and Sprunk Machines. These stores can be
found in the following locations:
--Fort Carson 24-7 (Desert).
--Both Redsands East 24-7's (Las Venturas).
--Inside the Creek 24-7 (Las Venturas).
--Both Starfish Casino 24-7's (Las Venturas).
--Old Venturas Strip 24-7 (Las Venturas).
--Emerald Isle 24-7 (Las Venturas).
0=============0
| Food Stands |
0=============0
There are also several stand alone Food Stands in the Desert and Las Venturas
area where you can grab a quick snack and can be found in the following
locations:
--East of the large chicken in Las Payasadas (Desert).
--By the Dam Camper RV Park entrance in north Las Barrancas (Desert).
--South of Broffles Waffles in LVA Freight Depot (Las Venturas).
--Just south of Blackfield Stadium west of the Bike School (Las Venturas).
--North of the Erotic Wedding Chapel in Roca Escalante (Las Venturas).
--South of the Police Station entrance in Roca Escalante (Las Venturas).
--In the parking lot for Royal Casino (2 stands).
--At the end of the street, in front of the Well Stacked Pizza, east of the
Safehouse in Old Venturas Strip (Las Venturas).
0==============0
| Hot Dog Vans |
0==============0
In addition, there are also Hot Dog Vans where you can get some food. These
guys tend to move around so they might not be a a location where you first
get to it. You may have to turn around and head back to get them to appear.
They can be found at the following locations:
--At the parking lot for the large tourist building in south Las Payasadas
(Desert).
--At the parking lot on the west side of Sherman Dam (Desert).
/=========================================================================\
0===========================================================================0
| D.2. Desert and Las Venturas Safehouse List |
0===========================================================================0
\=========================================================================/
Here's a rundown of the places you can get in Desert / Las Venturas:
0========================0
| El Quebrados Safehouse |
0========================0
Location: In the western part of El Quebrados (Desert).
Price: $20,000.
Available: After "Ya Ka-Boom-Boom" (Loco Syndicate).
Notes: Just a basic save point. Nothing special.
0=========================0
| Tierra Robada Safehouse |
0=========================0
Location: Just north of Robada Intersection (Desert).
Cost: $20,000.
Available: After "Ya Ka-Boom-Boom" (Loco Syndicate).
Notes: A basic save point.
0=======================0
| Fort Carson Safehouse |
0=======================0
Location: Northwest part of Fort Carson (Desert).
Cost: $30,000.
Available: After "Ya Ka-Boom-Boom" (Loco Syndicate).
Notes: Has a car garage for storing vehicles.
0==============================================0
| Verdant Meadows Aircraft Graveyard Safehouse |
0==============================================0
Location: North of Restricted Area (Desert).
Cost: $80,000.
Available: After "Verdant Meadows" (Mike Toreno).
Notes: Has a car garage for storing automobiles and a huge hangar for
storing aircraft and other vehicles.
0========================0
| Prickle Pine Safehouse |
0========================0
Location: Southwest section of suburb just north of the Pilson Intersection
(Las Venturas).
Cost: $50,000.
Available: After "Learning To Fly" (Verdant Meadows Flight School).
Notes: Has a car garage for storing vehicles.
0==============================0
| Old Venturas Strip Safehouse |
0==============================0
Location: At the casino in the central part of the district (Las Venturas).
Cost: $6,000.
Available: After "Learning To Fly" (Verdant Meadows Flight School).
Notes: Basic hotel suite.
0=================0
| Creek Safehouse |
0=================0
Location: South of the large mall (Las Venturas).
Cost: $10,000.
Available: After "Learning To Fly" (Verdant Meadows Flight School).
Notes: Basic apartment.
0=============================0
| Whitewood Estates Safehouse |
0=============================0
Location: Western part of the suburb (Las Venturas).
Cost: $30,000.
Available: After "Learning To Fly" (Verdant Meadows Flight School).
Notes: Has a car garage for storing vehicles.
0=========================0
| Redsands West Safehouse |
0=========================0
Location: Just north of Las Venturas Airport (Las Venturas).
Cost: $30,000.
Available: After "Learning To Fly" (Verdant Meadows Flight School).
Notes: Has a car garage for storing vehicles.
0==============================0
| The Clown's Pocket Safehouse |
0==============================0
Location: At The Clown's Pocket casino on The Strip (Las Venturas).
Cost: $6,000.
Available: After "Learning To Fly" (Verdant Meadows Flight School).
Notes: Basic hotel suite.
0==================================0
| Pirates In Men's Pants Safehouse |
0==================================0
Location: At the Pirates In Men's Pants casino on The Strip (Las Venturas).
Cost: $6,000.
Available: After "Learning To Fly" (Verdant Meadows Flight School).
Notes: Basic hotel suite.
0===========================0
| The Camel's Toe Safehouse |
0===========================0
Location: At The Camel's Toe casino on The Strip (Las Venturas).
Cost: $6,000.
Available: After "Learning To Fly" (Verdant Meadows Flight School).
Notes: Basic hotel suite.
0==========================0
| Rockshore West Safehouse |
0==========================0
Location: At the eastern part of the suburb (Las Venturas).
Cost: $20,000.
Available: After "Learning To Fly" (Verdant Meadows Flight School).
Notes: Has a car garage for storing vehicles.
You will also gain a save point where the "?" is at in Tierra Robada and
another one in front of The Four Dragons Casino after completion of "Learning
To Fly" (Verdant Meadows Flight School).
/=========================================================================\
0===========================================================================0
| D.3. Weapons And Other Items |
0===========================================================================0
\=========================================================================/
When you open up the Desert / Las Venturas area you can access the
Ammu-Nations at the following locations:
--El Quebrados (Desert).
--Fort Carson (Desert). South of Fort Carson.
--Bone County (Desert). Just west of Las Venturas.
--Come-A-Lot (Las Venturas). South of the main Come-A-Lot casino.
--Old Venturas Strip (Las Venturas). Northeast of the Old Venturas Strip
Burger Shot.
Below is the Weapon and Other Item list for the Desert / Las Venturas area.
To save space only new items will have a description:
/XXXXXXXXXXXXX\
0===============0
| Slot 1 - Fist |
0===============0
\XXXXXXXXXXXXX/
Good for hands-on fisticuffs but you can increase your damage potential by
acquiring the Brass Knuckles behind the building north of the Pecker's Feed
& Seed chicken in Las Payasdas (Desert).
/XXXXXXXXXXXXXXXXXXXXXX\
0========================0
| Slot 2 - Melee Weapons |
0========================0
\XXXXXXXXXXXXXXXXXXXXXX/
0==============0
| Baseball Bat |
0==============0
Locations
*********
--On the lower level near the south end of the walkway on the north
part of Blackfield Stadium (Las Venturas).
--At the southwest part of the baseball diamond in Redsands West (Las
Venturas).
0============0
| Nightstick |
0============0
Locations:
**********
--By the jail cells on the first floor (west side) of the San Andreas
Police Department in Roca Escalante (Las Venturas).
--Just inside the Permits and Licenses doorway on the second floor of
the Las Venturas Police Department in Roca Escalante (Las
Venturas).
--Behind the San Andreas Police Department sign on the southeast part
outside of the Las Venturas Police Department in Roca Escalante
(Las Venturas).
0===========0
| Golf Club |
0===========0
Locations:
**********
--On top of overhang behind the building at Yellow Bell Golf Club
(Las Venturas).
0========0
| Shovel |
0========0
Locations:
**********
--Near one of the half-buried crates just west of the rock crushing
machines at the bottom of Hunter Quarry (Desert).
--In the northeastern part of the tennis courts for the apartment
complex in northeast Prickle Pine (Las Venturas).
--In one of the dugouts of the baseball stadium in Redsands West (Las
Venturas).
--Near the skull at the north part of the lagoon for Pirates In Men's
Pants (Las Venturas).
0=======0
| Knife |
0=======0
Locations:
**********
--In the trailer park just north of the Bone County Ammu-Nation
(Desert).
--In-between some pens at the Snake Farm southwest of the Verdant
Meadows Aircraft Graveyard (Desert).
0============0
| Pool Stick |
0============0
Locations:
**********
--In the middle of the industrial complex (by the dumpster) at
Rockshore East (Las Venturas).
0========0
| Katana |
0========0
Locations:
**********
--Behind a small building in the trailer park in the north part of El
Quebrados (Desert).
--Behind the stone lions on the south end of the chinese strip mall
in east Pilgrim (Las Venturas).
--At the southeast corner of The Four Dragons Casino hidden amongst
some trees and bushes (Las Venturas).
--On the upper level of the pirate ship at the south part of Pirates
In Men's Pants (Las Venturas).
0==========0
| Chainsaw |
0==========0
Locations:
**********
--On one of the rock crushing machines at the bottom (east side) of
Hunter Quarry (Desert).
--On the south side of the teal warehouse near the south gate south
of the carpark in Whitewood Estates (Las Venturas).
/XXXXXXXXXXXXXXXXX\
0===================0
| Slot 3 - Handguns |
0===================0
\XXXXXXXXXXXXXXXXX/
0============0
| 9mm Pistol |
0============0
Locations:
**********
--At any Ammu-Nation:
--El Quebrados (Desert) [Cost: $200].
--Fort Carson (Desert) [Cost: $200].
--Bone County [Cost: $240].
--Las Venturas [Cost: $240].
--Old Venturas Strip (Las Venturas) [Cost: $240].
--Underneath the railroad bridge south of Las Barrancas (Desert).
--On the second floor of the Las Venturas Police Department (in Roca
Escalante) at the top of the stairs (Las Venturas).
0=====================0
| Silenced 9mm Pistol |
0=====================0
Locations:
**********
--At any Ammu-Nation:
--El Quebrados (Desert) [Cost: $600].
--Fort Carson (Desert) [Cost: $600].
--Bone County [Cost: $720].
--Las Venturas [Cost: $720].
--Old Venturas Strip (Las Venturas) [Cost: