*****************************************************************************
Grand Theft Auto: Vice City Guide [PlayStation 2, PC, and Xbox Versions]
Version 4.1 [Revision 16] (April 2006)
By Robert Allen Rusk
Copyright 2002-2006 Robert Allen Rusk.
Email: rarusk[gnat]netzero[snot]com
(Note: the [gnat] replaces the "@" symbol in this guide. It is to
thwart spambots looking for email addresses to send spam to.
Simply replace [gnat] with "@" when responding. I chose [gnat]
because it rhymes with "at" and is easy to remember. Same goes
for "." - [snot].)
This guide may only be distributed and/or posted in its original format. If
you wish to post or use excerpts from this guide, PLEASE ask for my
permission before doing so (especially if you work for a magazine or
website). A lot of time and effort was spent putting this thing together and
that should be taken into consideration. And remember.....
"Respect is everything."
Besides, contacting me will also give me an opportunity to hook up and talk
shop with fellow Vice City "thuggers".....
I truly want to thank those who have written to me about this guide even if
you haven't received a response. I tend to read my e-mail late at night and
sometimes I'm too tired to respond right away. Mainly because I'm either a)
updating my other GTA (plus Riddick) related documents, b) hacking up a
console or doing more RGB experiments, or c) I've had a rough night at work
(I work retail you know....).
I've received a lot of nice e-mail about this guide from people around the
world saying how good the guide is and offering suggestions (many of which
made it into the previous revisions). I intend to continue updating and
polishing this document for as long as possible.
*****************************************************************************
"Grand Theft Auto: Vice City" is copyright 2002-2003 by Rockstar Games, a
subsidiary of Take-Two Interactive Software, Inc. All rights reserved.
All other trademarks and copyrights contained in this document are owned by
their respective trademark and copyright holders.
*****************************************************************************
I did a few tweaks this time around. Haven't got as much mail on Vice City as
I have on San Andreas. Still, there are always something new to try even
though the game is nearly four years old.
One of the biggest things for me lately is that I have upgraded my computer.
I now am the proud owner of a 1.5Ghz Single Core Intel Mac Mini. I also
acquired Textwrangler 2.1.2 from BareBones (the same company that made BBEdit
Lite). The nice thing about Textwrangler is that it has a really nice
spellcheck feature which was something that BBEdit Lite didn't have. Really
helpful in cleaning out the document of spelling errors. This is the first
revision done on the new setup.
0---------------------------------------------------------------------------0
0====================0
| Additional Sources |
0====================0
--Grand Theft Auto: Vice City Tourist Guide (Game Manual)
--PSM magazine (issue #67, pages 86-87).
--Official U.S. Playstation Magazine (Issue #65 (February 2003) - Pages 118,
119)
--Official U.S. Playstation Magazine (Issue #66 (March 2003) - Page 123) -
Brian Steinlage
--GameWinners.com GTA: Vice City Forum
--GameFAQs GTA: Vice City Forum
--Shnangyboos (Spike Strip Trick)
--robbman (Little Havana Glitch Info)
0==========================0
| Additional Contributions |
0==========================0
--spaceeinstein (http://www.freewebs.com/spaceeinstein/grandtheftauto.htm)
--Ripperspirite --Dexterx5
--J. Straughan --slash1
--Pete Zsolnay --imaginaetion
--Bragon (from Thailand) --Glen T. Winstein
--A1210 --Alex T. Roth
--Matthew Dean --Leandro Nantes
--Benjamin Kirk --Jari H S Kauppila
--Rich Kelly --Restick ww
--Brian Prest --WizO Randal
--David Hawkins --peter parker
--Slycer Starblade --mgssnakes
--A.M. van de Water --Monkey Man
--jason corns --Ronn
--Sexybeast 22 --Richard Qin
--Cic the Poet --thirdi
--Andre Delarue --Luke Edwins
--Abhisheik Dahiya --Rondo
--Haenlomal --David Sears
--Daniel Bryan-Curnow --Jake Stutts
--Gary Paydon --Adam Lilley
--Sri c --Andrew Morgan
--Tim Williams --HandsomeRockus
--Jamie Allen --Joey Schmidt
--Michael Jankowski --Mihir Mehta
--Red Falcon --Kenneth Lowery
--Chris Humm --Jecson Eslabra
--Michael Furman --Dragonfire
--Walter Marshaleck --Rich Williams
--Martin W. Anderson --TownRanger
--Tom Jackson
0================================0
| Other Documents I Have Written |
0================================0
X=======================================================================X
| "Grand Theft Auto 3" Walkthrough (Strategy Guide) |
|=======================================================================|
| Differences Between The Three Versions Of "Grand Theft Auto: Vice |
| City" for PlayStation 2 (FAQ) |
|=======================================================================|
| "Grand Theft Auto: Vice City" Hidden Text FAQ |
|=======================================================================|
| "Grand Theft Auto: Vice City" Suggested Music List FAQ (Xbox and PC) |
| (currently hosted by IGN.com) |
|=======================================================================|
| "Grand Theft Auto: San Andreas" Walkthrough (Strategy Guide) |
|=======================================================================|
| "Grand Theft Auto: San Andreas" Hidden Text FAQ |
|=======================================================================|
| "Stubbs the Zombie" Walkthrough (Strategy Guide) |
|=======================================================================|
| "The Chronicles of Riddick: Escape From Butcher Bay" Walkthrough |
| (Strategy Guide) |
| |
| One of the earlier versions of my TCoR: EFBB guide can be found in |
| the book "GameFAQs Presents.....The Ultimate Xbox Strategy Guide" |
| published by Future Network USA. |
X=======================================================================X
*****************************************************************************
/==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==\
0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0
| Table of Contents |
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
\==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/
0=========================================0
| I. Introduction And General Information |
0=========================================0
1. Who Am I?
2. My Setup
3. From the Author
4. About The Guide
5. Submissions
6. Grand Theft Auto: Vice City
7. Differences Between the Three PlayStation 2 (American) Versions
8. Differences Between the Two Xbox Versions
9. PS2 and Xbox Differences
10. Controls
11. Weapons
12. Health, Body Armor, Police Bribe, and Adrenaline Icons
13. Motorcycles
14. Helicopters And The Skimmer
15. Other Useful Vehicles
16. The (Almost) Everything-Proof Admiral
17. Law Enforcement
18. Police Vehicles
19. "Brown Thunder"
20. Rhino Rampaging
21. Asset Properties
22. Outfits
23. Advanced Tips And Information
24. Bugs
25. 100% Completion List
0=====================================0
| II. Before Doing The Story Missions |
0=====================================0
1. In The Beginning.....
2. Your Room
3. Welcome to Vice City!
4. Know Your Music
5. Package Hunting (Part One)
6. Pizza Delivery Mission
7. Ambulance Mission
8. Firetruck Mission
9. Rampages (Part One)
10. Unique Stunt Jumping (Part One)
11. Taxi Mission
12. Robbing Stores (East Side)
13. Top Fun (East Side)
14. "PCJ Playground"
15. "Cone Crazy"
16. "The Jump" (PS2 Version)
17. "The Bus" (Xbox and PS2 Versions)
18. "The Ambulance" (PS2 Version)
19. "The Bridge" (PS2 Version)
20. Package Hunting (Part Two)
21. Looking For Cars
22. Rampages (Part Two)
23. Unique Stunt Jumping (Part Two)
24. The Hyman Memorial Arena
25. The North Dirt Track
26. Top Fun (West Side)
27. Robbing Stores (West Side)
28. Rampages (Part Three)
29. Package Hunting (Part Three)
30. Taking Stock
0=========================0
| III. The Story Missions |
0=========================0
1. Ken Rosenberg
L1. "The Party" (Ken Rosenberg)
L2. "Back Alley Brawl" (Ken Rosenberg)
L3. "Jury Fury" (Ken Rosenberg)
2. Assassination Missions
AM1. "Road Kill" (Assassination Mission)
L4. "Riot" (Ken Rosenberg)
3. Colonel Juan Garcia Cortez
C1. "Treacherous Swine" (Colonel Cortez)
C2. "Mall Shootout" (Colonel Cortez)
C3. "Guardian Angels" (Colonel Cortez)
4. Ricardo Diaz
5. Unique Stunt Jumping (Part Three)
D1. "The Chase" (Ricardo Diaz)
D2. "Phnom Penh '86" (Ricardo Diaz)
6. Unique Stunt Jumping (Part Four)
AM2. "Waste The Wife" (Assassination Mission)
C4. "Sir, Yes, Sir!" (Colonel Cortez)
D3. "The Fastest Boat" (Ricardo Diaz)
AM3. "Autocide" (Assassination Mission)
D4. "Supply & Demand" (Ricardo Diaz)
D5. "Death Row" (Ricardo Diaz)
D6. "Rub Out" (Ricardo Diaz)
7. Reversal of Fortune.....
8. Chopper Checkpoint Missions
9. Tommy Vercetti
$$$1. Protection Ring Asset
V1. "Shakedown" (Tommy Vercetti)
10. Asset Property Missions
AM4. "Check In At The Check Out" (Assassination Mission)
V2. "Bar Brawl" (Tommy Vercetti)
V3. "Copland" (Tommy Vercetti)
11. Using Military Vehicles for Rampages
$$$2. Sunshine Autos Asset
SAA1. Vice Street Races
SAA2. Car Collection
$$$3. The Cherry Popper Ice Cream Factory Asset
CPA1. "Distribution" (Cherry Poppers Asset)
$$$4. Malibu Club Asset
MCA1. "No Escape?" (Malibu Club Asset)
MCA2. "The Shootist" (Malibu Club Asset)
12. "Rifle Range"
AM5. "Loose Ends" (Assassination Mission)
MCA3. "The Driver" (Malibu Club Asset)
MCA4. "The Job" (Malibu Club Asset)
$$$5. Phil Cassidy's Asset
PCA1. "Gun Runner" (Phil Cassidy's Asset)
PCA2. "Boomshine Saigon" (Phil Cassidy's Asset)
C5. "All Hands On Deck!" (Colonel Cortez)
$$$6. Interglobal Films Asset
IFA1. "Recruitment Drive" (Interglobal Films Asset)
IFA2. "Dildo Dodo" (Interglobal Films Asset)
IFA3. "Martha's Mug Shot" (Interglobal Films Asset)
IFA4. "G-Spotlight" (Interglobal Films Asset)
$$$7. Kaufman Cabs Asset
KCA1. "V.I.P." (Kaufman Cabs Asset)
KCA2. "Friendly Rivalry" (Kaufman Cabs Asset)
KCA3. "Cabmageddon" (Kaufman Cabs Asset)
$$$8. Boatyard Asset
BA1. "Checkpoint Charlie" (Boatyard Asset)
$$$9. The Pole Position Club Asset
$$$10. Print Works Asset
PWA1. "Spilling The Beans" (Print Works Asset)
PWA2. "Hit The Courier" (Print Works Asset)
V4. "Cap The Collector" (Tommy Vercetti)
13. And Now For Everybody Else.....
14. Avery Carrington
A1. "Four Iron" (Avery Carrington)
A2. "Demolition Man" (Avery Carrington)
A3. "Two Bit Hit" (Avery Carrington)
15. Love Fist
LF1. "Love Juice" (Love Fist)
16. Big Mitch Baker
BMB1. "Alloy Wheels Of Steel" (Big Mitch Baker)
BMB2. "Messing With The Man" (Big Mitch Baker)
BMB3. "Hogtied" (Big Mitch Baker)
LF2. "Psycho Killer" (Love Fist)
LF3. "Publicity Tour" (Love Fist)
17. Umberto Robina
UR1. "Stunt Boat Challenge" (Umberto Robina)
UR2. "Cannon Fodder" (Umberto Robina)
UR3. "Naval Engagement" (Umberto Robina)
18. Auntie Poulet
AP1. "Juju Scramble" (Auntie Poulet)
AP2. "Bombs Away!" (Auntie Poulet)
AP3. "Dirty Lickin's" (Auntie Poulet)
UR4. "Trojan Voodoo" (Umberto Robina)
V5. "Keep Your Friends Close....." (Tommy Vercetti)
0===========================0
| IV. 100% Completion Score |
0===========================0
0=============================0
| V. The 6-Star Lap Challenge |
0=============================0
0=============0
| VI. Credits |
0=============0
0=================0
| VII. Conclusion |
0=================0
/==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==\
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
| I. Introduction And General Information |
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
\==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/
/=========================================================================\
0===========================================================================0
| I.1. Who Am I? |
0===========================================================================0
\=========================================================================/
My name is Robert Allen Rusk and I am a 39-year old hardcore gamer with about
30 years of gaming experience. I am an ex-gametester (Broderbund Software,
LucasArts Games, Point Of View Computing) and an ex-arcade attendant (Namco
Cyberstation - Pier 39, San Francisco, CA).
I also own multiple systems such as the Sega Dreamcast, Super Nintendo,
Nintendo 64, Atari Jaguar, PlayStation 1, Xbox, and, of course, the
PlayStation 2.
I currently work at JCPenneys at one of the malls here in San Antonio, TX.
Retail isn't the best job in the world but JCPenneys is a very stable company
unlike some of the other places I have worked for in the past like internet
service providers or web programming companies.
I started writing guides in 2003 because I felt it was something I could do
utilizing my writing skills gained in college and gametesting along with my
passion for vidgames. Over time I have honed my overall writing and
organization skills plus my creative thinking skills. I have extended the
play value of the games I have written guides and FAQs for many times over
plus I have received many letters from all over the world.
I am also what one may call and RGB enthusiast. I hack my game consoles to
try to get the best possible video from them and that usually involves
tapping into the RGB Analog video signals and using them on the right
monitors to achieve my desires. To this end I became a member of the
GamesX.com mod forum and I post regularly on their "RGB + Video Discussions"
forum area.
In addition, I am a member of the X-Otic Computer Systems of San Antonio
(www.xcssa.org), a group who specializes in Linux, Mac, and other systems.
I am also a regular forum poster at GameFAQs, an occasional poster at
www.Atariage.com, and I am also a member of the MOFAT (a members only message
board set up by GTA: Vice City players who met on the Vice City message
boards at GameFAQs).
Outside of gaming, my interests include Godzilla (I have been a G-Fan since
the age of ten) and Red Dwarf (I am currently awaiting the release of Series
VII and Series VIII on DVD here in the States).
As far as favorite sports teams go my teams are the San Antonio Spurs (NBA)
[the local team], the Denver Broncos (NFL) [although I live in Texas I am
originally from Colorado Springs, Colorado], and the Air Force Falcons (NCAA
Football).
/=========================================================================\
0===========================================================================0
| I.2. My Setup |
0===========================================================================0
\=========================================================================/
This guide was constructed using BBEdit Lite 6.1 and a Power Mac Workgroup
Server 8550/200 (with a G3 card running at 330 MHz). It is now being
maintained using TextWrangler 2.1.2 on a 1.5Ghz Single Core Intel Mac Mini. I
view my work in Safari to help in seeing how it would look on the web and
correct format errors.
I also play Vice City on my NEC MultiSync 3D RGB monitor using a homebrew RGB
box that contains a EL1883 (MacroVision compatible) sync separation chip to
acquire video sync, for RGB use, from Composite Video.
When I do my writing and guide revisions I run my Mac (on a Compaq monitor)
alongside the Xbox or PS2 (on my MultiSync 3D monitor). This way I can
simultaneously play and make changes to the guide at the same time.
The sound is hooked up to an old stereo box I got from Radio Shack when I
acquired my first Amiga 500 in 1990 and it has served me well considering its
age.
For my guide work I have 21 memory cards for my PlayStation 2. I have
reorganized the game saves on my memory cards and I now have eight cards
specifically dedicated to "Grand Theft Auto 3", "Grand Theft Auto: Vice City"
(Original Version (1.40)), and "Grand Theft Auto: San Andreas" (which uses up
15 cards).
These memory cards allow me to quickly go and try out new ideas (and modify
old ones) when they occur to me or suggested by others.
I had gotten 100% Completion twice prior to making this document and did it
four more times (two on the Original, one on the Double Pack version, and one
on the Haitian-Friendly Version) on the PS2 versions. I have also done 100%
Completion on both the Original and Haitian-Friendly versions for the Xbox.
/=========================================================================\
0===========================================================================0
| I.3. From The Author |
0===========================================================================0
\=========================================================================/
Welcome to my Grand Theft Auto: Vice City guide! If this is the first time
you have visited, you will find a lot of useful information in a highly
organized format that you can use to beat all of the missions of the game.
Quotes taken from readers' e-mail are presented "as is" and may include
spelling and grammatical errors.
When I first posted my initial version, I did not know how well it would go
over and how many people would respond. I wasn't exactly swamped with e-mail
but I do get letters from time to time.
Sometimes people would ask for advice and others would say how cool the guide
is. All it takes is for one person to say how good and useful your guide is
to make it all worthwhile. And others have made suggestions that have been
incorporated into my guides.
I want to thank GameFAQs for creating a place where such documents can be
hosted for the benefit of all gamers. I also want to thank IGN.com,
NeoSeeker.com, TheVGNation.com, GameHelper.com, and many other sites for
their generosity in hosting this guide along with my other work on their
sites.
I also want to thank everybody who has taken the time to download and
read this guide. I love this game and I wanted to share my creative ideas
with fellow Vice City "thuggers".
And, of course, I want to give a special thanks to all those who have taken
the time to write to me and tell me what you thought, make suggestions, and
ask questions.
With that said, let's get down to business shall we?.....
/=========================================================================\
0===========================================================================0
| I.4. About The Guide |
0===========================================================================0
\=========================================================================/
The main emphasis of this guide is to provide creative and simple solutions
to many of the missions of "Grand Theft Auto: Vice City". Many hours were
spent going over each mission and finding unique ways to solve them. I think
you will be surprised by many of the solutions found here.
I have worked hard to make sure that this guide is as complete as possible
but at the same time leave room for exploration. I even included interesting
and humorous anecdotes, observations, and lines from Vice City (plus made-up
quotes). I hope that you enjoy this guide as much as learn from it.
While this guide was written initially for the PS2 version of the game, this
guide will also benefit those with the PC and Xbox versions of Vice City. If
any of the strategies in this guide won't work in either the PC or Xbox
versions, feel free to write me and let me know so I can make additional
adjustments in future revisions.
This guide is designed so that you can do the missions without any cheat
codes. However, I have included one code, the Health Code (in I.23 - Advanced
Tips And Information), to give you a little flexibility.
In addition, this guide also reveals four ways (three reliable and one
semi-reliable) to get around the roadblocks at the start of the game. They
are "The Jump", "The Bus", "The Ambulance", and "The Bridge".
Another emphasis of this guide is ORDER. If you do the missions and tasks in
a certain order, the game will be easier and more fun for you. Everything in
Part II and Part III were written in the order I did them in the game. You
don't absolutely have to do them in the EXACT order I have them listed but as
you read the guide you will see how it benefitted me.
Each Hidden Package, Unique Stunt Jump, and Rampage has a letter designation
to make them easier to identify in this guide. In addition there is a three
letter Neighborhood Prefix (listings below) indicating a particular
neighborhood or area where the item can be found (in these examples I use
"XXX"):
Hidden Packages will be identified with an "H".
Examples: Hidden Package XXX-H21.
Package XXX-H32.
XXX-H65.
Rampages will be identified with an "R".
Examples: Rampage XXX-R34.
XXX-R16.
Unique Stunt Jumps will be identified with a "J".
Examples: Unique Stunt Jump XXX-J24.
Unique Jump XXX-J12.
Jump XXX-J8.
XXX-J31.
0=======================0
| Neighborhood Prefixes |
0=======================0
PRI - Prawn Island SFI - Starfish Island
NPM - North Point Mall DTN - Downtown
VCP - Vice Point LHI - Little Haiti
LGC - Leaf Links Golf Club LTV - Little Havana
WSB - Washington Beach EIA - Escobar International Airport
OCB - Ocean Beach VPR - Viceport
/=========================================================================\
0===========================================================================0
| I.5. Submissions |
0===========================================================================0
\=========================================================================/
If you have any comments, suggestions, and critiques, you can e-mail me at
the following address.....
rarusk[gnat]netzero[snot]com
Things to submit.....
X===========================================================================X
| Better ideas. If you have some better way to do certain missions, I would |
| be glad to hear it. Once I confirm it, I will include your idea in future |
| revisions and will credit you for it. |
|===========================================================================|
| Anecdotes and observations (especially if they're funny). |
|===========================================================================|
| Major bugs (for I.24 - Bugs). |
|===========================================================================|
| Differences between the PC and Xbox versions that may make my some of my |
| strategies ineffective. |
|===========================================================================|
| Additional control information for the Xbox and PC versions. |
|===========================================================================|
| Constructive critiques. While I have strived to make this as good a guide |
| as possible, I know it is not perfect. Whatever criticisms you make of |
| this guide please make them constructive so I can learn from it since I |
| may consider doing guides for other games in the future. |
|===========================================================================|
| Grammatical and formatting errors. |
X===========================================================================X
/=========================================================================\
0===========================================================================0
| I.6. Grand Theft Auto: Vice City |
0===========================================================================0
\=========================================================================/
"Grand Theft Auto: Vice City" is the follow-up to the smash hit "Grand Theft
Auto 3". Like it's predecessor, Vice City is a freeform
do-anything-you-want-and-in-any-order-gangster-wannabe adventure game. Vice
City is set in the 1980's (1986 specifically), about the time when most adult
gamers (when they were children or teens) were into the Commodore 64's, Sega
Master Systems, and Nintendo Entertainment Systems.
Initially, I was expecting "Grand Theft Auto: Vice City" to be just like GTA3
but with a little more polish. But what Rockstar did was nothing short of
incredible. They overhauled everything, compiled a massive soundtrack the
likes of which the gaming world hadn't seen at that point (a lot of good 80's
music), and got some major Hollywood talent to lend their voices (like Ray
Liotta and Dennis Hopper). Plus a more refined story, motorcycles,
helicopters, better weapons, the ability to change outfits, and purchase
property.
There are more missions in Vice City than there were in GTA3 (88 in Vice
City, 73 in GTA3). Plus, the missions are more involving, but still not too
complex. I guess that the designers didn't want to let too many things get in
the way of experiencing the full scope of Vice City. And such a large scope
it is too.
This was a major leap forward and Rockstar Games should be highly commended
for not taking the easy way out. And it was worth every penny I paid for it
(and I pre-paid two months in advance at the local GameStop).
The only major downside to Vice City is that since Vice City is such a major
leap from GTA3, how was Rockstar going to top themselves for the next chapter
in the Grand Theft Auto series?
"Grand Theft Auto: San Andreas" provided the answer to that question. Larger
and more expansive than I thought possible. This makes Vice City puny and old
by comparison. And that's saying a lot.
With all that said, let's get down to the business of the guide itself and I
will start with the differences between the three PlayStation 2 versions.....
/=========================================================================\
0===========================================================================0
| I.7. Differences Between the Three PlayStation 2 (American) Versions |
0===========================================================================0
\=========================================================================/
When GTA: Vice City came out for the PS2, there were several issues that came
up like the Detonator Bug, getting hurt running off sidewalks, and other
glitches.
When Rockstar announced that they were doing a Double Pack version containing
both GTA3 and Vice City, there was talk that Rockstar might go into the PS2
version of both games and do some clean-up work.
Based on responses from other posters at the GameFAQs message boards when I
posted my initial findings, what Rockstar did was to put in some new ideas
that were implemented in the PC version to make the PS2 version equal to the
other versions (although another reader said that these were done to the
foreign versions of Vice City prior to the PC version).
Later, Rockstar did another version of Vice City that removed references to
killing Haitians in response to protests by the Haitian community. This was
known as the "Haitian-Friendly" version.
By placing the game disc inside my Mac and opening the file "system.cnf"
within BBEdit Lite I can tell what version disc it is. Also you can tell what
version you have by looking at the barcode on the lower left of the back
cover (American versions):
>>Original Version: 1.40
Bar Code: 10425 27145
>>Double Pack Version (Early Run - Haitian-Unfriendly): 2.01
Bar Code: 10425 24300
>>Double Pack Version (Later Run - Haitian-Friendly): 3.00
Bar Code: 10425 21383
>>Haitian-Friendly Version (Single Copy): 3.00, 3.01
Bar Code: 10425 27388
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
X| VERY IMPORTANT: The game saves from one version WILL NOT work with any |X
X| other version! Version 1.40 game saves are not cross-compatible with |X
X| version 2.01 and 3.00 discs. And version 3.00 game saves are not |X
X| cross-compatible with version 2.01 discs either. |X
X| |X
X| The reason for the incompatibility is due to the fact that when you |X
X| make any significant changes to the main program the game saves from |X
X| the previous version will no longer be recognized by the new version. |X
X| This is an issue that is unfixable. |X
X| |X
X| If you need to replace a copy of Vice City you have to make sure to |X
X| get the same version otherwise you won't be able to use your game |X
X| saves. The latest version of my Differences FAQ will show you what to |X
X| look out for in helping you determine what version you have and what |X
X| to look for in the other versions. |X
\XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/
\XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/
Here is the list of major and minor changes I have found so far.....
0==============0
| Version 2.01 |
0==============0
>>The Cherry Popper Save Glitch, which corrupts game saves when saved at
Cherry Poppers, has been fixed.
>>The Detonator Bug is fixed for the DP version. More details in the Bugs
section.
>>The "Trial By Dirt" mini-game has been altered. The rain, Haitians on
motorcycles, and barrels won't show up when you do it the first time. The
second time around, the barrels will appear. If you beat your best time,
rain will appear the next time. If you beat your best time again, the
Haitians will appear an your next attempt. In addition, the stat glitch (in
where the stat would not show up until you did "Test Drive" and only as the
same time as that mini-game) has been fixed.
>>The Lionel Ritchie song "Running With The Night" (Flash-FM) has been
removed from the Double Pack version.
>>The blurry vision in "Boomshine Saigon" is far less in the DP version
although the screen will still swerve around.
>>Many weapons have been renamed. More details in the Weapons section.
>>In the opening cutscene for "Recruitment Drive" (Interglobal Films Asset),
the big breasted woman with the pasties is now wearing a halter top
instead.
0==============0
| Version 3.00 |
0==============0
>>References to Haitians and Cubans have been either altered or removed (the
main reason for Version 3.00).
>>The Tear Gas that sits behind the Washington Beach Police Station has been
replaced by Grenades.
/=========================================================================\
0===========================================================================0
| I.8. Differences Between the Two Xbox Versions |
0===========================================================================0
\=========================================================================/
Just like on the PlayStation side there are also two versions of Vice City
for the Xbox: Original and Haitian-Friendly.
I am unable to look at the Xbox disc within my Mac but another reader,
Kenneth Lowery, managed to look at the bar codes on the back of the
packaging:
>>Original Version
Bar Code: 10425 29284
>>Haitian-Friendly Version
Bar Code: 10425 29387
And, just like on the PS2 versions, the game saves from one version will NOT
work with the other. But you can end up with two Vice City game save folders
on the Xbox hard drive so you are not forced to overwrite any game saves.
Outside of the changes to the scripts (which altered or removed references to
Haitians and Cubans) there are no other changes save for one:
>>Although Rockstar managed to fix the Pedestrians Go Silent glitch (which
cause all pedestrians to go silent for long stretches of time) the
Haitian-Friendly version has more sound glitches (especially when you are
in a car).
/=========================================================================\
0===========================================================================0
| I.9. PS2 and Xbox Differences |
0===========================================================================0
\=========================================================================/
What are some of the differences between the Xbox and PS2 versions? Which one
is better (from a technical standpoint)? Here's the breakdown:
0==========0
| Graphics |
0==========0
The graphics on the Xbox version are better than it's PS2 counterpart but
the animation tends to be a little bit choppy thus negating some of its
advantage. In addition, the Xbox version has Progressive Scan and that's a
nice plus.
Advantage: Xbox
0=======0
| Sound |
0=======0
The sound on the Xbox version tends to be quite glitchy. Inappropriate jet
noises plus the Pedestrians Go Silent glitch (on the Xbox Original version)
gives the PS2 the edge even though you can make customizable soundtracks on
the Xbox version. On the Xbox Haitian-Friendly version, even though they
fixed the Pedestrians Go Silent glitch, there's more sound glitches.
Advantage: PlayStation 2
0==========0
| Controls |
0==========0
The controls on the Xbox version are OK even though doing drive-bys was
made a bit awkward because you had to use the Right Analog Stick. The PS2
version gets the edge here although the Xbox controls aren't as awful as I
made them out to be before. After playing around with San Andreas (Xbox),
the controls for Vice City (Xbox) seem so much better.
Advantage: PlayStation 2
0=======================0
| Console Hardware Data |
0=======================0
PlayStation 2
*************
The PS2 version runs pretty well but you can encounter sudden pop-ins if
you are driving very fast and outrun the object loading (but it doesn't
happen too often). Texture loading is pretty smooth but there will be some
occasions when you see slow loading textures but it is not too bad.
Xbox
****
Although the Xbox version has better graphics the animations tend to be a
bit choppy. The object and texture loading is much better than the PS2
version which reduces sudden pop-ins. There are occasional hiccups when
streaming from the disc which makes you wonder if your machine has crashed.
There are also massive slowdowns at the end of a lot of missions. This is
because the Xbox is reading the data off of the disc in such a way that it
interferes with the game. Vice City also glitches out very bad if you
happen to have an Xbox with a Thompson drive (I had to trade in my initial
Xbox because of this problem).
The best way to tell if you have the bad drive is when you load up the
game. If you can hear the title music but the screen remains black, you
have the bad drive. Microsoft used two other drives in addition to the
Thompson drive and only a drive replacement will solve this particular
problem.
As a result of these technical problems I have to say that the PS2 versions
are better than the Xbox versions. This is not to dis the Xbox in any way. I
also have "Dead Or Alive 3", "DOA: Extreme Volleyball", "Godzilla: Destroy
All Monsters Melee", "Return to Castle Wolfenstein", "Halo", "Kung Fu Chaos",
and "The Chronicles of Riddick: Escape From Butcher Bay" and they all look
and play great. It is just that they did not do a great job of porting Vice
City to the Xbox.
It is unclear at this time if the Xbox version of Vice City will run any
better on the recently released Xbox 360. It is also unknown if the PS2
version of Vice City will run better on the soon to be released PlayStation 3
(although I hope it will run in Progressive Scan mode).
0==========================0
| Xbox Version Differences |
0==========================0
As I said at the start, there are also some tweaks that don't appear in the
PS2 version.....
>>"The Jump" method of getting to the other side before "Phnom Pehn '86"
(Ricardo Diaz) will NOT work on the Xbox version. However, you can still
use "The Bus" method of getting across. More details in Section II.
>>The posters in the window of Rock City (Downtown) have been replaced by a
poster of a Cousin Ed (from Iron Maiden) look-alike with the words "Jock
Star" on the bottom. This appears to be a dig at "True Crime: Streets of
L.A.". In that game there are billboards of a male torso wearing a pink
jockstrap with a large "J" (which is of the same font as the Rockstar "R")
nearby with the name "Jock-Straps".
>>An SWAT Enforcer can often be found at the Vice Point Police Station.
>>A Secuicar can often be found in front of El Banco Corrupto Grande near
Little Havana.
>>A Police Cheetah can sometimes be found in the back area of the Little
Havana Police Station.
>>A Bus can often be found by the building where VPR-H93 is located (the
hangar east of the Escobar International Airport Freight and Cargo Terminal
(Seaplanes Tours - near the Airport).
>>The Love Fist limo will spawn in front of VROCK after completion of the
Love Fist missions.
>>The Tear Gas Grenades that were in the back of the Washington Beach Police
Station in the PS2 versions have been replaced by standard Grenades in the
Xbox version.
>>Any Washington you see on the street will always be white. You can't even
change the color by running it through a Pay 'N Spray. It will always come
out white. A glitch maybe?
>>An Admiral will sometimes replace the Stretch at the Mansion. The only
place to get the Stretch for the Sunshine Autos car list is at the Mansion.
You will have to move the Admiral far away, or take it to complete one of
the car lists at Sunshine Autos, to make the Stretch appear again.
>>You CANNOT use the FBI Rancher in a Pay N' Spray in the Xbox version.
>>And finally, there are NO sidewalk injuries in the Xbox version. In the PS2
versions you can get hurt running off the sidewalk. It is an irritating bug
and a running gag amongst PS2 users.
With that done, let's move on to the most basic of functions......
/=========================================================================\
0===========================================================================0
| I.10. Controls |
0===========================================================================0
\=========================================================================/
Although the manual covers the setup pretty good, I felt that I should
include a section on controls for those who have gotten used copies of Vice
City that have no manuals.
Special thanks to spaceeinstein for his help with the PC controls and A1210
for his help with the Xbox controls.
It should be noted that on the PC version you have the option of using the
Mouse for targeting and driving instead of the Keypad.
Listed are the default settings for all three versions.....
0=========0
| On Foot |
0=========0
PlayStation 2 Version
*********************
Move Around...............................................Left Analog Stick
[5] Look Around (First Person Mode)......................Right Analog Stick
Move Around.................................................Directional Pad
[1] Run............................................................X Button
Jump..........................................................Square Button
[3] Attack....................................................Circle Button
[2] Enter Vehicle...........................................Triangle Button
*Multipurpose.....................................................L1 Button
Previous Weapon...................................................L2 Button
Crouch............................................................L3 Button
[4] Target........................................................R1 Button
Next Weapon.......................................................R2 Button
Look Behind.......................................................R3 Button
Pause..........................................................Start Button
Change Camera Mode............................................Select Button
Zoom In With Sniper Rifle.....................................Square Button
Zoom Out With Sniper Rifle.........................................X Button
* - This button serves to either Change Camera Modes, Get New Weapon,
Purchase Property, or Answer Cell Phone.
Xbox Version
************
Move Around...............................................Left Analog Stick
[5] Look Around (First Person Mode)......................Right Analog Stick
[1] Run............................................................A Button
Jump...............................................................X Button
[3] Attack....................................................Right Trigger
[2] Enter Vehicle..................................................Y Button
Get New Weapon or Purchase New Property..................Directional Pad Up
Previous Weapon........................................Directional Pad Left
Crouch.............................................Left Analog Stick Button
[4] Target or Answer Cell Phone................................Left Trigger
Next Weapon...........................................Directional Pad Right
Look Behind.......................................Right Analog Stick Button
Pause..........................................................Start Button
Change Camera Mode.............................................White Button
PC Version
**********
[It should be noted that you can use the mouse for more accurate aiming
when attacking on foot.]
Move Forward................................................Arrow Up; W Key
Move Backward.............................................Arrow Down; S Key
Move Left.................................................Arrow Left; A Key
Move Right...............................................Arrow Right; D Key
[1] Run.........................................................Right Shift
Jump...................................................Right Control; Space
[3] Attack............................NP 0; Left Control; Left Mouse Button
[2] Enter Vehicle.......................................Return/Enter; F Key
Previous Weapon...............................NP Period [.]; Mouse Wheel Up
Next Weapon......................................NP Enter; Mouse Wheel Down
Crouch................................................................C Key
[4] Target.......................................Delete; Right Mouse Button
Look Behind............................NP 1; Caps Lock; Middle Mouse Button
Change Camera Mode..............................................Home; V Key
Zoom In With Sniper Rifle....................Page Up; Z Key; Mouse Wheel Up
Zoom Out With Sniper Rifle...............Page Down; X Key; Mouse Wheel Down
[Note: NP = Number Pad]
0-----------------------------------------------------------------------0
[1] - If you hold down the Run button too long, you will tire and have to
rest before you can run again. Tapping the button in rhythm will serve
to help you run a little longer. The more times you run, the better
your stamina will be. You can solve the problem of tiring out by
getting the Infinite Run feature which is acquired by successfully
completing the Ambulance Mission (detailed later).
[2] - When doing this to motorcycles, depending on how close you are, you can
either knock the rider off with a elbow to the face or jumpkick them to
the chest. If you jack a car that has a passenger and you are fast
enough, that passenger will ride with you (and scream constantly) for
as long as you drive the car (works with police vehicles too).
[3] - When holding a melee weapon (like a bat) or using your fist, the Attack
Button is used to swing at your target.
When using Grenades or Tear Gas, the same button is used to throw your
weapon at the target. The longer you hold, the farther you throw.
When holding a gun (like a Python [.357]) or a heavy weapon (like a
Rocket Launcher), you use the Attack Button to shoot. Use the Target
Button in conjunction to aim at your enemy.
When used with a camera (later on in the game), the Attack Button is
used to take pictures.
[4] - When holding a gun, you hold down the Target Button target your enemy.
Use the Previous Weapon and Next Weapon Buttons to switch between
targets.
[5] - You can do this for precision walking (like on a steel beam) by helping
you "aim" your character in the direction you want him to face.
0-----------------------------------------------------------------------0
0============================0
| In Cars And On Motorcycles |
0============================0
PlayStation 2 Version
*********************
[1] Turn Vehicle..........................................Left Analog Stick
[1] Turn Vehicle............................................Directional Pad
Accelerate.........................................................X Button
Reverse.......................................................Square Button
[2] Attack (Drive By Mode)............Circle Button (Plus L2 or R2 Buttons)
[4] Exit Vehicle............................................Triangle Button
Change Radio Stations.............................................L1 Button
Look Left (Drive By Mode).........................................L2 Button
Use Horn (Or Siren)...............................................L3 Button
[3] Handbrake.....................................................R1 Button
Look Right (Drive By Mode)........................................R2 Button
Activate Vehicle Missions.........................................R3 Button
Pause..........................................................Start Button
Change Camera Mode............................................Select Button
Look Behind.................................................L2 + R2 Buttons
Xbox Version
************
[1] Turn Vehicle..........................................Left Analog Stick
Drive By Mode/Look Around................................Right Analog Stick
Accelerate....................................................Right Trigger
Reverse/Brake..................................................Left Trigger
[2] Attack (Drive By Mode)........................Right Analog Stick Button
[4] Exit Vehicle...................................................Y Button
*Change Radio Stations.........................................Black Button
Use Horn (Or Siren)................................Left Analog Stick Button
[3] Handbrake......................................................B Button
Activate Vehicle Missions..........................................X Button
Pause..........................................................Start Button
Change Camera Mode............................................ White Button
* - To change cd/tape deck (Custom soundtrack), press and hold the Black
button while pressing up and down on the Directional Pad to select
"album"/folder. Then, while still holding the radio button, press left or
right on the Directional Pad to change songs.
PC Version
**********
Move Forward................................................Arrow Up; W Key
Move Backward.............................................Arrow Down; S Key
Move Left.................................................Arrow Left; A Key
Move Right...............................................Arrow Right; D Key
[3] Handbrake.........................Right Ctrl; Space; Right Mouse Button
[2] Attack........NP 0; Left Control; Left Mouse Button (With NP 1 or NP 2)
[4] Exit Vehicle........................................Return/Enter; F Key
Change Radio Stations.........................Insert; R Key; Mouse Wheel Up
Use Horn (Or Siren).................................Left Shift; Right Shift
Activate Vehicle Missions............................NP Plus [+]; Caps Lock
Change Camera Mode..............................................Home; V Key
Look Behind.................NP 1 + NP 2; Q Key + E Key; Middle Mouse Button
Look Left (Drive By Mode).......................................NP 1; Q Key
Look Right (Drive By Mode)......................................NP 2; E Key
Zoom Out With Sniper Rifle...............Page Down; X Key; Mouse Wheel Down
Turret Left (Rhino and Firetruck)......................................NP 4
Turret Right (Rhino and Firetruck).....................................NP 5
Turret Up (Firetruck)/Lean Up (Wheelie)................................NP 9
Turret Down (Firetruck)/Lean Down (Stoppie)............................NP 6
Go Up (Voodoo)...................................................Left Shift
Go Down (Voodoo)................................................Right Shift
Tilt Right (Voodoo)........................................NP4; Shift + NP5
Tilt Left (Voodoo).........................................NP5; Shift + NP4
Tilt Forward (Voodoo)......................................NP9; Shift + NP6
Tilt Backward (Voodoo).....................................NP6; Shift + NP9
[Note: NP = Number Pad]
0-----------------------------------------------------------------------0
[1] - Pull Back to perform a wheelie on a motorcycle. Push Up in conjunction
with the Brake Button to perform a stoppie on a motorcycle.
[2] - You can also shoot forward while riding a motorcycle. Just press the
Attack button.
[3] - Your stopping power is increased when used in conjunction with the
Reverse button.
[4] - You can jump from a moving car this time around. You will hurt yourself
a bit when you do but that is much better then getting stuck in a
flaming car that's about ready to blow up.
0-----------------------------------------------------------------------0
0===================================0
| In Helicopters And In The Skimmer |
0===================================0
PlayStation 2 Version
*********************
Move Forward (Helicopter)/Dive (Skimmer)...............Left Analog Stick Up
Move Backward (Helicopter)/Rise (Skimmer)............Left Analog Stick Down
Sidestep Left (Helicopter)/Turn Left (Skimmer).......Left Analog Stick Left
Sidestep Right (Helicopter)/Turn Right (Skimmer)....Left Analog Stick Right
*Rotate Helicopter/Turn Skimmer..........................Right Analog Stick
Ascend (Helicopter)/Accelerate (Skimmer)...........................X Button
Descend (Helicopter)Decelerate (Skimmer)......................Square Button
Fire Rockets (Hunter).........................................Circle Button
Exit Vehicle................................................Triangle Button
Change Radio Stations (Sea Sparrow, Maverick, Hunter).............L1 Button
Turn Counterclockwise (Helicopter)................................L2 Button
Hover.............................................................L3 Button
Fire MiniGun (Sea Sparrow, Hunter)................................R1 Button
Turn Clockwise (Helicopter).......................................R2 Button
Activate Vehicle Mission (Hunter).................................R3 Button
Pause..........................................................Start Button
Change Camera Mode............................................Select Button
* - Because you have to hold down X to keep altitude, this is probably not
very useful for flying.
Xbox Version
************
Move Forward (Helicopter)/Dive (Skimmer)...............Left Analog Stick Up
Move Backward (Helicopter)/Rise (Skimmer)............Left Analog Stick Down
Sidestep Left (Helicopter)/Turn Left (Skimmer).......Left Analog Stick Left
Sidestep Right (Helicopter)/Turn Right (Skimmer)....Left Analog Stick Right
Rotate Helicopter/Turn Skimmer...........................Right Analog Stick
Ascend (Helicopter)/Accelerate (Skimmer)......................Right Trigger
Descend (Helicopter)Decelerate (Skimmer).......................Left Trigger
Fire Rockets (Hunter)..............................................B Button
Exit Vehicle.......................................................Y Button
*Change Radio Stations (Sea Sparrow, Maverick, Hunter).........Black Button
Hover..............................................Left Analog Stick Button
Fire MiniGun (Sea Sparrow, Hunter)................Right Analog Stick Button
Activate Vehicle Mission (Hunter)..................................X Button
Pause..........................................................Start Button
Change Camera Mode.............................................White Button
* - To change cd/tape deck (Custom soundtrack), press and hold the Black
button while pressing up and down on the Directional Pad to select
"album"/folder. Then, while still holding the radio button, press left or
right on the Directional Pad to change songs.
PC Version
**********
Move Forward (Helicopter)/Dive (Skimmer)................................NP9
Move Backward (Helicopter)/Rise (Skimmer)...............................NP6
Sidestep Left (Helicopter)/Turn Left (Skimmer)............Arrow Left; A Key
Sidestep Right (Helicopter)/Turn Right (Skimmer).........Arrow Right; D Key
Ascend (Helicopter)/Accelerate (Skimmer)....................Arrow Up; W Key
Descend (Helicopter)Decelerate (Skimmer)..................Arrow Down; S Key
Turn Clockwise (Helicopter)...............................NP 2; NP 5; E Key
Turn Counterclockwise (Helicopter)........................NP 1; NP 4; Q Key
Fire Rockets (Hunter)...................NP 0; Left Mouse Button; Right Ctrl
Exit Vehicle............................................Return/Enter; F Key
Fire MiniGun (Sea Sparrow, Hunter).....Right Mouse Button; Space; Left Ctrl
Activate Vehicle Mission (Hunter)....................NP Plus [+]; Caps Lock
Change Radio (Sea Sparrow, Maverick, Hunter)..Insert; R Key; Mouse Wheel Up
Look Behind.............................................Middle Mouse Button
[Note: NP = Number Pad]
0-----------------------------------------------------------------------0
When playing Vice City on my PlayStation 2, I changed my control settings to
Setup #2 (the Directional Buttons handle the camera, the Select button does
the radio stations, and the L1 does the Horn and Siren).
/=========================================================================\
0===========================================================================0
| I.11. Weapons |
0===========================================================================0
\=========================================================================/
Weapons are the tools of the trade for any professional criminal. There are
32 different weapons, in ten different categories, that can be found and used
to create mayhem and abuse. However, you can only have one of each type at a
time so you can only carry a maximum of nine weapons (one slot is used for a
camera later in the game).
Some of the weapons listed here go by more than one name depending on what
version of the game you have. Below are the ten slots and the weapons for
each one.....
/XXXXXXXXXXXXXXX\
0=================0
| Slot 1 - Camera |
0=================0
\XXXXXXXXXXXXXXX/
There is only one mission in the game in which this is used, "Martha's Mug
Shot" (Interglobal Films Asset). This is not a weapon but it has it's own
slot so you can use the item during that particular mission.
/XXXXXXXXXXXXX\
0===============0
| Slot 2 - Fist |
0===============0
\XXXXXXXXXXXXX/
Good for hands-on fisticuffs but you can increase your damage potential by
acquiring the Brass Knuckles in the alleyway behind the Ocean View Hotel
not far from the Baseball Bat. You can also take them from the guards at
the Malibu Club.
/XXXXXXXXXXXXXXXXXXXXXX\
0========================0
| Slot 3 - Melee Weapons |
0========================0
\XXXXXXXXXXXXXXXXXXXXXX/
These weapons are used for pounding, stabbing, and slicing your enemies.
There are quite a lot of choices here for the discriminating psychotic.....
0==============0
| Baseball Bat |
0==============0
Great for batting practice (on somebody's head) or breaking kneecaps.....
Locations:
**********
--At the following Tool Store after completion of "Riot" (Ken
Rosenberg):
--Washington Beach (Bunch Of Tools) [Cost: $80].
--Behind the Ocean View Hotel.
0============0
| Nightstick |
0============0
This can be acquired from a dead cop which is just as well, he won't be
needing it anyway (or the locker room of the Washington Beach Police
Station). Perfect for use in playing "Bad Cop, Naughty Prisoner".....
0===========0
| Golf Club |
0===========0
Can be acquired in or around Leaf Links Golf Club (usually by mugging a
golfer) or by swiping a Caddy. You can improve your swing and work
somebody over at the same time.....
0=============0
| Screwdriver |
0=============0
Use this to add some literalism to the statement, "Screw you!".....
Locations:
**********
--At the following Tool Stores:
--North Point Mall (Tooled Up) [Cost: $10].
--Washington Beach (Bunch Of Tools) [Cost: $10].
--Little Havana (Screw This) [Cost: $10].
0==============0
| Meat Cleaver |
0==============0
Slice, dice, and make giblets out of anyone that gets in your way.....
Locations:
**********
--At the following Tool Stores:
--North Point Mall (Tooled Up) [Cost: $50].
--Washington Beach (Bunch Of Tools) [Cost: $50].
--Little Havana (Screw This) [Cost: $50].
--Behind Well Stacked Pizza (Vice Point).
0=======0
| Knife |
0=======0
"This knife killed over 25,000 people in Cambodia. Now you can too!"
Locations:
**********
--At the following Tool Store:
--North Point Mall (Tooled Up) [Cost: $90].
--Behind restaurant in south Ocean Beach.
0========0
| Hammer |
0========0
Pound them and then rip out certain body parts with the claw.....
Locations:
**********
--At the following Tool Stores:
--North Point Mall (Tooled Up) [Cost: $20].
--Washington Beach (Bunch Of Tools) [Cost: $20].
--Little Havana (Screw This) [Cost: $20].
0=========0
| Machete |
0=========0
"That's not a knife, mate. Now this, this is a big ass m-----------g
knife!"
Locations:
**********
--At the following Tool Stores after completion of "Treacherous
Swine" (Colonel Cortez):
--Washington Beach (Bunch Of Tools) [Cost: $100].
--Little Havana (Screw This) [Cost: $100].
--On east end of bridge going into Starfish Island.
0========0
| Katana |
0========0
While overhead swings can be effective, running anyone through with this
sword will kill instantly. "Wow! You look like a psycho!"......
Locations:
**********
--At the following Tool Store after completion of "The Chase"
(Ricardo Diaz):
--North Point Mall (Tooled Up) [Cost: $300].
--Inside off at the Tarbrush Cafe (North Point Mall).
--Inside garage of house next door west of the Mansion on Starfish
Island.
0==========0
| Chainsaw |
0==========0
Be careful using this weapon, you move slowly while using it so you are
vulnerable to being attacked or busted. Therefore, it has limited
strategic potential. Good for some sick thrills though.....
Locations:
**********
--At the following Tool Store after completion of "Phnom Penh '86"
(Ricardo Diaz):
--Little Havana (Screw This) [Cost: $500].
--At Ocean View Hotel, Hyman Condo, and the Mansion after acquiring
20 Hidden Packages.
--Apartment 3c (south of Ocean Beach Pay N' Spray).
/XXXXXXXXXXXXXXXXXXXXXXXXXXX\
0=============================0
| Slot 4 - Projectile Weapons |
0=============================0
\XXXXXXXXXXXXXXXXXXXXXXXXXXX/
These weapons are meant to be thrown at your targets. The longer you hold
the Attack button, the farther you throw.
0==========0
| Grenades |
0==========0
Toss one of these and watch the crowds scatter (in more ways than
one).....
Locations:
**********
--At the following Ammu-Nation:
--North Point Mall [Cost: $300].
--Basketball court in Little Havana east of Little Havana Streetwear.
--Behind the Washington Beach Police Station (Xbox, PC, PS2 Double
Pack (3.00), PS2 Haitian-Friendly (3.00, 3.01) versions only).
0==========0
| Tear Gas |
0==========0
[Note: This weapon is NOT available in either the PC or Xbox versions. It
is still available in the PS2 Original Version (1.40) and PS2 Double
Pack version (2.01).]
This weapon can wear out your armor and health quickly if you stay in the
cloud for too long. Outside of a kick to the groin or forcing him to play
"Stuntman" (PS2), this is probably the best way to make a grown man
cry......
Locations:
**********
--Behind the Washington Beach Police Station.
0=========0
| Molotov |
0=========0
Can be used to flambe' your enemies and yourself if you're too careless
in where you throw one. Best used when you acquire the Fireproof Feature
(by doing the Firetruck Mission) to keep yourself cool when everybody
else is not.....
Locations:
**********
--Tacopalypse restaurant (Downtown - next to the Hyman Condo)
0================0
| Remote Grenade |
0================0
[PS2 Original Version only: NOT to be used when Infinite Ammo is
acquired at 100% Completion (see section I.24 - Bugs for details).]
Use this like a Hand Grenade and detonate it at your leisure. Good for
ambushes.
Locations:
**********
--At Phil's Place in Little Haiti after completion of Phil Cassidy's
Asset Missions [Cost: $1,000].
--East side of blue colored hotel in Vice Point (at the end of the
road leading to Leaf Links Golf Club.
/XXXXXXXXXXXXXXXXX\
0===================0
| Slot 5 - Handguns |
0===================0
\XXXXXXXXXXXXXXXXX/
There are only two pistols available for use in Vice City.....
0===================0
| Colt .45 [Pistol] |
0===================0
A decent handgun that can be bought or acquired from dead cops. You can
use this while running to make yourself harder to hit while taking out
someone at the same time.
Locations:
**********
--At the following Ammu-Nations:
--Ocean Beach [Cost: $100].
--North Point Mall [Cost: $100].
--On patio across from the Piers (Ocean Beach).
--On first floor of building under construction (near the back) next
door to the SpandEx building (north of Bunch of Tools).
0===============0
| Python [.357] |
0===============0
The best handgun around and one of the best weapons to use period. This
is practically a one-kill weapon (except on SWAT members) making this
very effective on most missions. You can't run while shooting with this
gun but if you are quick with your targeting, you can still make fast
work of a group of gunmen with little damage.
Locations:
**********
--At the following Ammu-Nation after completion of "Rub Out" (Ricardo
Diaz):
--Downtown [Cost: $2,000].
--At Ocean View Hotel, Hyman Condo, and the Mansion after acquiring
30 Hidden Packages.
--Tucked in little alleyway in the corner where the "Welcome to Hell"
sign is in Little Haiti.
--In the rec room near the main entrance of the Mansion on Starfish
Island (after completion of "Keep Your Friends Close....." (Tommy
Vercetti)).
/XXXXXXXXXXXXXXXXX\
0===================0
| Slot 6 - Shotguns |
0===================0
\XXXXXXXXXXXXXXXXX/
These ridiculously powerful weapons will make short work of anything
(including vehicles - even the Hunter). You can't run while holding one but
that doesn't make you any less dangerous.....
0=========0
| Shotgun |
0=========0
Just a standard pump action double barreled shotgun. Slow on the fire
rate but still effective.
Locations:
**********
--At the following Ammu-Nation after completion of "Mall Shootout"
(Colonel Cortez):
--Ocean Beach [Cost: $500].
--By one of the benches on the sidewalk by the beach (east of the
main intersection that divides Washington Beach and Vice Point).
--On top parking level (southeast side) at the Washington Mall.
--In the small room on the lower level of the Mansion on Starfish
Island (after completion of "Keep Your Friends Close....."
(Tommy Vercetti)).
0================0
| Stubby Shotgun |
0================0
This Shotgun has had the barrels sawn off to make it easier to conceal.
However, this greatly reduces it's range.
Locations:
**********
--At the following Ammu-Nation after completion of "The Chase"
(Ricardo Diaz):
--North Point Mall [Cost: $600].
--Behind hangar in the north part of the Junkyard in Little Haiti.
0============================0
| Spaz Shotgun [S.P.A.S. 12] |
0============================0
A much cooler looking rapid-fire shotgun. This is the best shotgun in the
game. Great against Mafia bosses.....
Locations:
**********
--At the following Ammu-Nation after completion of "Bar Brawl" (Tommy
Vercetti):
--Downtown [Cost: $4,000].
--Behind the Vice Surf billboard across from the main Escobar
International Airport terminal (this is also Unique Stunt Jump
EIA-J29).
/XXXXXXXXXXXXXXXXXXXXXXXX\
0==========================0
| Slot 7 - Submachine Guns |
0==========================0
\XXXXXXXXXXXXXXXXXXXXXXXX/
These lightweight weapons can take out anyone very quickly. These are the
only weapons that can be used while in a car or on a motorcycle.....
0=======0
| Tec-9 |
0=======0
This has the largest magazine of this group but is less accurate and has
a slower rate of fire. But you can run and aim at the same time like you
can with the Pistol.
Locations:
**********
--Behind a house near the end of the cul-de-sac across the bridge
west of the Well Stacked Pizza in Vice Point.
0=====================0
| Ingram Mac 10 [Mac] |
0=====================0
This gun is a little bit better than the Tec-9 but has about half the
clip capacity. Like the Pistol and the Tec-9, you can also aim and run at
the same time using the Mac 10.
Locations:
**********
--At the following Ammu-Nation:
--Ocean Beach [Cost: $300].
--Across from the Boatyard in Viceport.
0================0
| Uzi 9mm [Uz-I] |
0================0
One of the better guns here, it has a good rate of fire and accuracy. It
also has a slightly faster reload than the other guns. Because you have
to use two hands when firing, you can't aim and run at the same time
while using the Uzi.
Locations:
**********
--At the following Ammu-Nation:
--North Point Mall [Cost: $400].
--By tall pink building just northeast of the Washington Mall.
--Behind the Pay N' Spray in Ocean Beach.
--Under the stairs in the southeast part of Downtown northeast of the
Greasy Chopper.
--On front porch of abandoned house on the north part of Prawn
Island.
0==========0
| MP5 [MP] |
0==========0
The best submachine gun in the group. Has a high rate of accuracy and
fire making it perfect for drive-bys. You can either get one off an FBI
agent (good luck) or purchase one from the Ammu-Nation in Downtown. Like
the Uzi, you can't aim and run at the same time because you have to use
both hands to fire this weapon.
Locations:
**********
--At the following Ammu-Nation after completion of "Rub Out" (Ricardo
Diaz):
--Downtown [Cost: $3,000].
/XXXXXXXXXXXXXXXXXXXXXXX\
0=========================0
| Slot 8 - Assault Rifles |
0=========================0
\XXXXXXXXXXXXXXXXXXXXXXX/
These weapons are very good for getting rid of a crowd. Use Target to
properly aim the weapon.
0================0
| Ruger [Kruger] |
0================0
This has a decent rate of fire and your targeting sight remains steady.
Locations:
**********
--At the following Ammu-Nation after completion of "Guardian Angels"
(Colonel Cortez):
--Ocean Beach [Cost: $1,000].
--On top of roof behind El Swanko Casa (Vice Point).
0====0
| M4 |
0====0
This has a very fast rate of fire but your sight will jump all around the
screen. Good for quick work once you manage to compensate for the
unsteadiness of the gun.
Locations:
**********
--At the following Ammu-Nation after completion of "Rub Out" (Ricardo
Diaz):
--Downtown [Cost: $5,000].
--In Studio B (behind the moon lander) in the Interglobal Films
complex (Prawn Island).
--Behind the buildings west of the Cafe Robina in Little Havana.
--In the middle of a cluster of shacks by Auntie Poulet's house in
Little Haiti.
--In the small room on the lower level of the Mansion on Starfish
Island (after completion of "Keep Your Friends Close....."
(Tommy Vercetti)).
/XXXXXXXXXXXXXXXXXXXXXX\
0========================0
| Slot 9 - Heavy Weapons |
0========================0
\XXXXXXXXXXXXXXXXXXXXXX/
These are some of the most powerful weapons in the game. However, you walk
slowly while carrying them thus making you an easy target for law
enforcement.
0=====0
| M60 |
0=====0
An Army-style large caliber machine gun. It has a moderate rate of fire
and the sight will jump around the screen. But it will make quick work of
anything that gets in it's way.
Locations:
**********
--At Phil's Place in Little Haiti after completion of Phil Cassidy's
Asset Missions [Cost: $8,000].
--In west guard tower at Fort Baxter Air Base.
0==============0
| Flamethrower |
0==============0
Better than the Molotov for roasting nearby enemies because you can aim
where the flames go. Its main use is against the Rhino since fire is the
only thing that can destroy it. For maximum carnage value, try using it
in the Malibu Club.
Locations:
**********
--At Ocean View Hotel, Hyman Condo, and the Mansion after acquiring
40 Hidden Packages.
--In swimming pool of the Rockstar House northwest of the Mansion on
Starfish Island.
--By the building near the road in the southwest part of Viceport.
0=========0
| MiniGun |
0=========0
Although quite powerful (you can shred anything that is in front of it),
it is a pain to use because you can't lock onto anything and the camera
doesn't get a very good angle behind you (most times).
Locations:
**********
--At Phil's Place in Little Haiti after completion of Phil Cassidy's
Asset Missions [Cost: $10,000].
--At Ocean View Hotel, Hyman Condo, and the Mansion after acquiring
60 Hidden Packages.
--On the top floor of the remains of the drug processing plant in the
west part of Little Haiti (available after "Trojan Voodoo" (Umberto
Robina)).
0=================0
| Rocket Launcher |
0=================0
This very destructive weapon can be made more powerful when you get the
Fast Load feature ("Rifle Range") for it will make this into a rapid-fire
weapon.
Locations:
**********
--At Phil's Place in Little Haiti after completion of Phil Cassidy's
Asset Missions [Cost: $8,000].
--At Ocean View Hotel, Hyman Condo, and the Mansion after acquiring
70 Hidden Packages.
--In the swimming pool of the Hooker Inn east of the Airport.
/XXXXXXXXXXXXXXXXXXXXXXX\
0=========================0
| Slot 10 - Sniper Rifles |
0=========================0
\XXXXXXXXXXXXXXXXXXXXXXX/
Excellent for taking long range target practice and zooming in on various
features (they make excellent binoculars) and *ahem* body parts (like the
bartender at the Malibu Club).
0==============0
| Sniper Rifle |
0==============0
This fires one shot at a time and reloads slowly but it is effective. You
can make this into a rapid-fire weapon when you acquire the Fast Load
feature.
Locations:
**********
--At the following Ammu-Nation after completion of "Phnom Penh '86"
(Ricardo Diaz):
--North Point Mall [Cost: $1,500].
--On the ledge at the base of the south bridge housing of the west
end of the southmost bridge in Vice City that connects Ocean Beach
and Little Havana.
--In the ledge maze on the west part of the Mansion.
0=====================0
| PSG-1 [.308 Sniper] |
0=====================0
The best sniper rifle around. It has a laser scope and multi-round
capability.
Locations:
**********
--At the following Ammu-Nation after completion of "Shakedown" (Tommy
Vercetti):
--Downtown [Cost: $6,000].
--At Ocean View Hotel, Hyman Condo, and the Mansion after acquiring
50 Hidden Packages.
--On roof by Kaufman Cabs billboard east of the Cafe Robina.
/=========================================================================\
0===========================================================================0
| I.12. Health, Body Armor, Police Bribe, and Adrenaline Icons |
0===========================================================================0
\=========================================================================/
But Weapon Icons aren't the only things you will find scattered around Vice
City. You will also find these other icons that you can use to help you
out.....
0=============0
| Health Icon |
0=============0
This heart-shaped icon is used to restore your health to its maximum of
100. When you complete the Pizza Delivery Mission, the maximum will
increase to 150. When you get 100% Completion, the maximum will go to 200.
Locations:
**********
--At any Hospital:
--Vice Point (Shady Palms Hospital) [Cost: $20].
--Ocean Beach (Ocean View Hospital) [Cost: $20].
--Little Havana (West Haven Community Healthcare Center) [Cost:
$20].
--Downtown (Schuman Healthcare Center) [Cost: $20].
--At any Pharmacy:
--Vice Point (Dispensary) [Cost: $20].
--Little Havana (Ryton Aid) [Cost: $20].
--Downtown (Dispensary) [Cost: $20].
--By fountain at the north part of Prawn Island.
--In giant cup display in northwest part of North Point Mall.
--By the dumpster two blocks south of El Swanko Casa (Vice Point).
--On west foot bridge on the north part of Leaf Links Golf Club.
--On top of building east of the Washington Beach Police Station.
--In the middle of pathways in the small park north of the Piers in
Ocean Beach.
--In the small room on the lower level of the Mansion on Starfish
Island.
--In the rec room near the main entrance of the Mansion on Starfish
Island (after completion of "Keep Your Friends Close....." (Tommy
Vercetti)).
--At the east end of the west bridge connecting Starfish Island to
Little Havana.
--In the middle of the North Dirt Track north of Downtown.
--On top of building across from Unique Stunt Jump DTN-J22 (you'll see
it when you complete the jump).
--On top of Schuman Healthcare Center in Downtown.
--On top of the crusher in the middle of the Junkyard in the west
part of Little Haiti.
--Near the stairs leading up and out of the Haitian Drug Processing
Plant (on the south side near the gated entrance).
--In the Airport near Gate 1-8.
--On top of building west of the Deli in Little Havana.
--Under the north bridge leading up to the large ship docked at the
east part of Viceport.
--By the west set of stairs leading down at the Boatyard.
0=================0
| Body Armor Icon |
0=================0
This armor-shaped icon will increase your armor rating to its maximum of
100. When you complete Level 12 of a Vigilante Mission, your maximum will
increase to 150. When you get 100% Completion, the maximum will go to 200.
You can unlock the Body Armor Icons at your main hideouts by collecting 10
Hidden Packages.
Locations:
**********
--At any Ammu-Nation after completion of "Jury Fury" (Ken Rosenberg):
--Ocean Beach [Cost: $200].
--North Point Mall [Cost: $200].
--Downtown [Cost: $200].
--At Ocean View Hotel, Hyman Condo, and the Mansion after acquiring 10
Hidden Packages.
--Tucked in small yard east of Interglobal Films on Prawn Island.
--North side of orange-and-white building east and across from the
North Point Mall.
--On the top level in the middle of the blue-and-white building south
and across from the North Point Mall.
--In the small hut in the middle of the pool of the house south of El
Swanko Casa (Vice Point).
--In the basketball courts (west side - behind north wall of west
entrance) northeast of Well Stacked Pizza in Vice Point.
--Near entrance of the Standing Vice Point Hotel south of the Malibu
Club.
--Behind north wall (ground floor) of large building under construction
by the bridge connecting Washington Beach to Starfish Island.
--By pool at the back of the large pink building northeast of the
Washington Mall.
--At the top of the stairs behind the blue-and-white stilt building
north of the Ocean Beach Pay N' Spray.
--In the small room on the lower level of the Mansion on Starfish
Island.
--In the rec room near the main entrance of the Mansion on Starfish
Island (after completion of "Keep Your Friends Close....." (Tommy
Vercetti)).
--In a bunker of Hole 12 in the northwest area of Leaf Links Golf
Club.
--Near the top of the metal stairs of the building south of the North
Dirt Track in Downtown (after completion of "G-Spotlight"
(Interglobal Films Asset).
--In the west section of the looping alleyway by Well Stacked Pizza
in Downtown.
--At the southeast section of the building that also houses the
Greasy Chopper in Downtown.
--On top of the roof (northeast part) of the Print Works in Little
Havana.
--In the east guard tower of Fort Baxter Air Base.
--Tucked between crates in the north part of the parking lot east of
the Airport.
--By the east part of the building across the street of the large ship
docked at the east side of Viceport.
0===================0
| Police Bribe Icon |
0===================0
These star-shaped icons will drop your wanted rating by one star when
picked up. It is best to know where all the bribe icons are located before
doing any missions so you can quickly deal with any law enforcement
pursuit.
Locations:
**********
--On the road in the southeast corner of Prawn Island.
--On the ground outside of North Point Mall (south lower level).
--On pathway east of Links View Apartments (Vice Point).
--Between trees just southeast of Well Stacked Pizza (Vice Point).
--Behind the white-and-yellow building across the bridge and southwest
of Well Stacked Pizza (Vice Point).
--In alleyway north of DBP Security in Washington Beach.
--In lower shopping area just west of the Ocean View Hotel.
--Near your save point at the Hyman Condo.
--In the air in front of Unique Stunt Jump LHI-J25 in Little Haiti.
--In alleyway by the big building just south of Auntie Poluet's house.
--In the air above drainage ditch in front of Unique Stunt Jump
LHI-J27.
--In narrow alleyway by the building with the Rockstar billboard
across the street from the Screw This tool store in Little Havana.
--In the air by ramp just east of Sunshine Autos in Little Havana.
0=================0
| Adrenaline Icon |
0=================0
This pill-shaped icon will slow things down and give you super strength.
Good for tight situations when you need a little extra help.
Locations:
**********
--At any Pharmacy:
--Vice Point (Dispensary) [Cost: $10].
--Little Havana (Ryton Aid) [Cost: $10].
--Downtown (Dispensary) [Cost: $10].
--By the yellow-and-white building south of North Point Mall (near the
Police Bribe).
--On upper porch of apartment on the east end of the road leading to
Leaf Links Golf Course.
--Behind the condo north of the Malibu Club.
--In the north-south alleyway east of the Washington Beach Police
Station (near the Health Icon).
--On the ground floor (west end) of the Washington Mall.
--In the southeast corner of the roof of the Mansion.
--Behind the fence north of the main entrance of the Mansion.
--By the south side of the west end of the bridge that connects
Downtown to Prawn Island.
--By stairs of building southeast of Auntie Poulet's house.
--Tucked behind wall on the north side of building across the street
of Well Stacked Pizza (Little Haiti).
--Tucked by small house in the row of houses that run north-south on
the west side of drainage ditch in Little Haiti (fifth one down
when heading south down the row).
--Tucked in corner (southeast side) of clearing with large number of
trees south of Little Havana Streetwear.
/=========================================================================\
0===========================================================================0
| I.13. Motorcycles |
0===========================================================================0
\=========================================================================/
One of the cooler additions to Vice City are the motorcycles you can drive
around. These vehicles are great for exploration, jumping, and looking cool
on. Perhaps the single biggest advantage to these bikes is the fact that you
can shoot forward (using a submachine gun) while riding one. You can then
take out anyone that tries to cut in front of you (like a police car).
However, there are a couple of disadvantages. First, it is much easier for a
cop to knock you off and bust you than if he busts you in a car. Second, you
can easily wipe out or get knocked off by other motorists if you're not
careful.
And all of bikes listed below can handle two people (so you can do what you
saw in the beginning credits). You can also do wheelies and stoppies with
these vehicles but I have no information on the best way to do them since I
have not played around and tried them.
Here is a rundown of all of the motorcycles.....
0========0
| Faggio |
0========0
The Faggio is nothing more than a moped. It is the slowest bike and
certainly the uncoolest in the game. But in the early going, it is the best
vehicle to have. It is great for exploring Vice City and will get you from
place to place much faster than just running (and tiring and running and
tiring.....). It is also small enough to let you into small areas so you
don't constantly have to get off and get back on when exploring. Perfect
for getting most of the Hidden Packages.
0=========0
| Sanchez |
0=========0
This is a sleek looking dirtbike that is best used offroad. It makes a good
onroad vehicle for exploration purposes and is a very good platform for
doing drive-bys.
0===================0
| Angel and Freeway |
0===================0
These two bikes fall under the Harley-Davidson type category. Big and
noisy, these bikes have less than perfect handling especially at high speed
(there is a reason they call these things "hogs"). The best of the Harley
bikes is the one I call the "Steel Angel" and can only be used on the
"Alloy Wheels Of Steel" (Big Mitch Baker) mission.
But racing or chasing isn't the reason you have one - it is to cruise and
look positively badass on. Ahh yes, the roar of the engine, the wind in
your hair, the bugs in your teeth.....
0=========0
| PCJ-600 |
0=========0
The sleekest and fastest of all road vehicles. Has very good handling too.
This is best used for fast getaways and Unique Stunt Jumps.
/=========================================================================\
0===========================================================================0
| I.14. Helicopters And The Skimmer |
0===========================================================================0
\=========================================================================/
When you finally get to the West Side, officially or unofficially, you can
have access to the helicopters in the game. Look at the flying controls
setup, based on what version you have, and then practice basic flying
maneuvers.
I use the Clockwise / Counterclockwise controls to turn the chopper like I
would turn a car. Whenever I fly, I always switch to first person mode so I
can better control the helicopter.
Take the time to practice basic flying, creeping over buildings, hovering,
and turning on a dime. When you get the hang of it, go and get any Hidden
Packages that require a helicopter to get at (more details in the Hidden
Packages section of the guide).
When you get at least 80 packages and unlock the Sea Sparrow, you may want to
fly to Starfish Island and get one so you can practice strafing with the
mounted machine gun. That skill will definitely come in very handy in some of
the missions.
You can also bail out of a chopper while still in the air. Be warned though,
it will leave a mark.....
There is also a full winged seaplane (the Skimmer) that you can fly also but
that will not appear until you get to "Dildo Dodo" (Interglobal Films Asset).
Here's a rundown of all of the helicopters (plus the seaplane).....
0==========0
| Maverick |
0==========0
This plain chopper comes in several flavors depending on where you get one.
A police version (green and white) can be found on the top of the Downtown
police station.
A TV station version (blue and white) can be found on the top of the VCN
Building (TV station - where Hidden Package DTN-H55 is).
A plain one (comes in several colors) can be found at the top of the Hyman
Condo or at the top of the Mansion when you acquire them.
This chopper is a little slow but it will get you where you need to go.
However, it not very durable and can easily be destroyed.
0=============0
| Sea Sparrow |
0=============0
This helicopter will spawn behind the mansion on Starfish Island after
getting 80 Hidden Packages. This chopper is perhaps one of the most
versatile vehicles in the game. In addition to being able to float on
water, the Sea Sparrow also has an unlimited use machine gun mounted
underneath which is fired using the Fire MiniGun button.
It also has what I call a "subtle auto-aim" feature which allows the gun to
lock-on to various targets near the center of the screen regardless of
whether you see the target or not. This makes the gun quite accurate and
powerful. By unlocking the Sea Sparrow as soon as possible, you can use
this chopper in a wide array of missions, even some of the very early ones.
There is also a plain version of the Sparrow that will spawn in four
locations for the express purpose of the Chopper Checkpoint Missions
(unlocked after "Rub Out" (Ricardo Diaz)) plus one that is used for the
mission "Martha's Mug Shot" (Interglobal Films Asset). Both are durable and
maneuverable choppers.
0========0
| Hunter |
0========0
This Apache-like attack helicopter is spawned after you collect all 100
Hidden Packages and is situated at the back of Fort Baxter Air Base north
of the Airport. This causes a problem since the soldiers that spawn there
will shoot at civilians (especially you) and you have to go through a maze
of fences to get to the chopper. The best way to get to it on foot is to
first get a cop uniform because they won't shoot at law enforcement.
However, that opportunity won't happen until deep into the Main Story
Missions. But you can still get it, you just have to be fast and a little
lucky.
The Safe Way
************
Wait until you have played through the Story Missions up to "Copland"
(Tommy Vercetti). There you can unlock the Police Uniform Outfit so you
can dress up as a cop. The soldiers won't shoot you while you are in the
uniform so you can just stroll through the maze of fences to the Hunter.
The Not-So-Safe Way
*******************
Get a helicopter and and fly to Little Havana and turn west toward the
base. Fly low and when you get over the wall, jump out as close to the
Hunter as possible but without hitting it with your chopper. Get into
the Hunter as quickly as possible and fly out. Hopefully, you can do
this fast enough before the game spawns enough soldiers to shoot at you.
If there are some soldiers and they shoot you (damaging the Hunter in
the process), use the Health Code (I.20 - Advanced Tips And Information)
to fix it up. The odds of getting it this way is about 50-50 but your
odds will improve slightly if you try at night.
However, a gentleman by the name of Leandro Nantes wrote me telling me
that 12:00 is also a good time to get the Hunter because that is when
the soldiers go to lunch (supposedly).
The first thing you will notice when flying the Hunter is that it is fast.
Perhaps a little too fast since you can easily overshoot any target that
you are trying to hit on the ground so you will have to adjust to its
speed. It is also much tougher than either the Maverick or Sea Sparrow but
it can still be shot down. Like the Sea Sparrow, the Hunter also has a
machine gun.
On the PS2 versions the Hunter's machine gun is less accurate than the Sea
Sparrow's machine gun. However, according to Rich Williams, the Hunter's
machine gun is far more accurate and devastating on the PC version.
In addition to the machine gun, the Hunter has rockets which are launched
with the Attack button. The rockets can really wreak havoc on the traffic
down below. Be careful not to be too close to trees or lightposts when
firing rockets - you may blow yourself up in the process.
Strangely enough, even though you are in a military helicopter, you can
listen to the radio stations while flying. Which is not a bad thing,
considering the time you might spend in the air doing the "Brown Thunder"
mission (later in the guide), you might as well have something good to
listen to.
I recently had a reader, Michael Furman, write to me about what I wrote in
the previous paragraph concerning listening to radio stations in the
Hunter.....
"Interestingly enough, I've done my time serving our nation in the US
Army, and my job was actually taking care of those bad birds, the
Apaches. Although you might find it strange, they actually DO get radio
stations, and the pilots DO actually listen to them...helps calm their
nerves =), or so they say, lol."
0=========0
| Skimmer |
0=========0
This full-winged seaplane is used during and unlocked after doing "Dildo
Dodo" (Interglobal Films Asset). It handles sluggishly but it is not too
bad once you get it to top speed. I don't have much more details on it
since I rarely use it (I strongly prefer helicopters).
/=========================================================================\
0===========================================================================0
| I.15. Other Useful Vehicles |
0===========================================================================0
\=========================================================================/
Listed below are vehicles that can be of most use depending on certain
situations.....
0==================================0
| Comet, Banshee, Stinger, Phoenix |
0==================================0
These sports cars can be used to get from one place to another really fast
and are fairly durable. They can take a few whacks from police cars and
other vehicles before succumbing. The Cheetah can also be used but is a bit
more fragile and the Inferus can only take a couple of hits before
exploding.
0===========================================================0
| Taxi, Washington, Admiral, Sentinel, Hermes, Cuban Hermes |
0===========================================================0
These are middle of the road vehicles. Not too fast, not too slow, and are
quite durable cars. These cars can also be used to transport passengers
(such as in "Cannon Fodder" (Umberto Robina)).
0=======0
| Coach |
0=======0
This long silver bus is slow and not as durable as one might think. But it
is still a very useful vehicle because of its size and shape. It's large
size makes it perfect for roadblocking in various missions such as "Psycho
Killer" (Love Fist).
/=========================================================================\
0===========================================================================0
| I.16. The (Almost) Everything-Proof Admiral |
0===========================================================================0
\=========================================================================/
One of the most interesting and useful vehicles in the game is what is known
as the Everything-Proof Admiral (aka EP-Admiral). The Admiral is a car that
resembles a BMW with decent speed, handling, and durability (see above).
This very special Admiral makes an appearance in the mission "Guardian
Angels" (Colonel Cortez). This white Admiral is the car that Ricardo Diaz
drives up in during the mission.
In one of the last versions of the guide, I had mentioned that you had to
fail the mission to get the Admiral. But a gentleman by the name of Matthew
Dean informed me that this wasn't necessary.....
"Sorry to inform you you can acquire this admiral by passing the mission as
well. After giving the money to diaz, you get the mission passed display.
If you go back towards the street and make a left towards the traffic
light on ocean drive the bullet proof admiral is there sitting under the
traffic light. (I did this a few times in a few different games to make
sure it worked)..."
And sure enough, it works like a charm in both the PS2 and Xbox versions.
Glen T. Winstein recently wrote to me letting me know that you can get the
EP-Admiral without failing the mission in the PC version.....
"I just learned, from someone named mgssnakes of the PC VC message boards
of gamefaqs, that you can get the EP Admiral in the PC Vice City at the
end of "Guardian Angels." When Tommy returns the briefcase to Diaz, have
him enter the pink shaft of light from the north facing south. During the
cutscene, have the keys pressed to have Tommy run, so he'll run south as
soon as the game will let him. THEN when he goes south and around the
corner to the east, the Admiral will be waiting. I just tried it, and it
works."
When you drive around in it, it doesn't feel any more different that a
regular Admiral. But when you smack it into something you will notice that it
has no damage. You can smack it into everything and not even get a scratch.
You can shoot it up with guns and even hit it with a Rocket Launcher with no
effect on it whatsoever. Even the tires are bulletproof. As you can see, this
Admiral is very special indeed (make sure that you have either the Ocean
Beach or El Swanko Casa properties before trying to get the Admiral so you
can save it).
However, it is NOT truly everything-proof. When you first get it, the tires
are bullet and spike strip proof. But when you place it in a garage and let
the door close, the tire status changes. When you open the garage door again
and use a Sniper Rifle, you can blow out the tires. However, because of the
overall toughness of the car, the chances of either the bad guys or the cops
shooting out your tires are very low (almost zero).
In addition, there are four ways to actually destroy the car:
X=======================================================================X
| Flipping it over. |
|=======================================================================|
| Dunking it into the water. |
|=======================================================================|
| Getting hit by a Rhino. |
|=======================================================================|
| Getting shot up by the Haitian "super weapons" during "Cannon Fodder" |
| (Umberto Robina) |
X=======================================================================X
During the previous revisions I managed to use this car in a lot of missions
and some of the strategies have been revised to take advantage of the
EP-Admiral.
/=========================================================================\
0===========================================================================0
| I.17. Law Enforcement |
0===========================================================================0
\=========================================================================/
Every metropolis has a police force and Vice City is no different. The cops
here are as aggressive and incompetent as the cops in Liberty City. They can
bust you much easier than in GTA3 especially if you are riding a bike. And
they can also lay out spike strips to blow your tires to make your getaways
difficult.
But they will also run over pedestrians and their own colleagues trying to
chase you. And any spike strips that are laid down tend to blow out the tires
of your pursuers (much amusement there).
When you do something bad near a cop, like mugging a person, one of the stars
will light up indicating a wanted level. The cops will then try to bust you.
The more stars you have, the more aggressive they will be. There are several
ways to get rid of a wanted rating.....
X=========================================================================X
| Hiding out somewhere for a bit (only works at 1-Star). |
|=========================================================================|
| Changing clothes (up to 2-Star). |
|=========================================================================|
| Getting a Police Bribe Icon (drops the level down a notch). |
|=========================================================================|
| Completing the current mission (if you get a rating during one). |
|=========================================================================|
| Getting busted or wasted. |
|=========================================================================|
| Driving a car (excluding rescue and most police vehicles) into a Pay N' |
| Spray. |
X=========================================================================X
There are six wanted levels. The higher you go, the more aggressive the
pursuit. Below are the wanted ratings and what you can expect.....
0========0
| 1-Star |
0========0
You are of mild interest to the cops. They will chase you on foot and will
whack you with their nightsticks when close enough. They would rather not
be chasing you ("Don't make me run!", "I'd chase you if I didn't have too
many doughnuts!") but will be more than happy to bust you if you're stupid
enough to let them ("I hope you like the words 'pick up the soap'!").
Hiding out somewhere for awhile will get rid of a 1-Star rating.
If you want to amuse yourself for awhile, try this. When in a car and a cop
is chasing you on foot, slow down to his foot speed and make him run behind
you. See how long you keep this up. A great way for him to work off those
doughnuts and stale coffee!
0========0
| 2-Star |
0========0
Things get a bit more serious here. The number of cops increase a bit and
they will start shooting you instead of whacking you with their clubs. You
can't wait things out this time but you can still switch out clothes to get
rid of a 2-Star rating.
0========0
| 3-Star |
0========0
At this level, the cops will start laying out spike strips (although
sometimes they lay them away from the the street and into nearby buildings)
to blow out your tires. A helicopter will start pursuing you and will shoot
at you if you stand still long enough for it to do so. And the Vice Squad,
with their Crockett and Tubbs look-alikes, will now join in the chase (in
their high-priced Cheetahs).
In a fit of inspiration, I decided to jack a Police Cheetah during one of
my city wide rampages. I killed "Crockett" and took off in the car. As I
was heading to a nearby Pay N' Spray to get rid of my wanted rating so I
can save the car, I wondered to myself: "Wasn't there another guy that came
with his car? I didn't remember seeing him as I jacked the car."
I clipped the corner of a building as I turned onto a street and it slowed
me down a bit. When this happened, a figure went flying out of the
passenger side of the car. It was "Tubbs"! He was in the car the whole time
and didn't even make a sound. And at the first opportunity, he threw
himself out of the vehicle.
How sorry is this police force anyway? In real life he would have put a gun
to my head before I even put on the seat belt. I wonder what his
performance review looked like afterwards.....
0========0
| 4-Star |
0========0
Now the SWAT team joins in. They will try to blockade the road with their
Enforcers and rappel down from the helicopter ("Ohhhh! I'm really
scared!"). This is in addition to everything else being thrown at you. This
is the highest wanted level you can obtain while (officially) confined to
the East Side.
I decided to jack a police car during one of my rampages and wouldn't you
know it, I jacked one with a cop still in the passenger seat so I got an
unwilling guest.
I finally found out the biggest difference between Vice Squad cops and
regular cops - Vice Squad cops are too cool to squeal like a little girl
when their police car gets jacked unlike the poor cop who took the ride
with me. But I had to give this guy credit - he didn't try to fling himself
out the car at a high rate of speed unlike his Vice Squad counterpart.
He waited until I got smacked into a signal post (and came to a stop)
before exiting the vehicle. Then, before I had a chance to get away, he
calmly turned around and busted my sorry ass.....
0========0
| 5-Star |
0========0
The FBI will now lend their assistance in hopes of bringing you down. They
will ride in large FBI Ranchers and carry four agents, all packing MP5s and
they are not afraid to use them.
The FBI Ranchers are nice vehicles to have and can be had once you kill the
agents nearby (assuming they don't kill you first - there's an easier
method listed in the Advanced Tips section later in the guide).
You can max out at 5-Star after unlocking the east side of Starfish Island
(After "Guardian Angels" (Colonel Cortez) - to do Ricardo Diaz's missions).
0========0
| 6-Star |
0========0
After making mincemeat of the police force, including the FBI, the city
will now call in the Army to deal with you. They will come in with Rhinos
and trucks and will mainly try to kill you (but they will arrest you if the
opportunity presents itself).
The soldiers will kill you quickly with their M4's and barely getting
touched (while in a vehicle) by a Rhino will spell certain death. It will
be quite difficult to survive at this level for very long.
If you want a little fun during a 6-Star Wanted Rating, try out the "6-Star
Lap Challenge" at the end of this guide.
You can achieve this maximum rating after completing "Rub Out" (Ricardo
Diaz).
/=========================================================================\
0===========================================================================0
| I.18. Police Vehicles |
0===========================================================================0
\=========================================================================/
Like in GTA3, you can also grab police vehicles and use them in Vigilante
Missions. And there are a lot of police vehicles you can use for that
purpose. In addition, most of the police cars won't let you listen to the
radio stations.
Instead, they have the standard Police Band. Most of the time you hear
silence but every now and then you hear something like dispatches to parts of
Vice City or requests for backup. Some of it is also amusing like the
following examples.....
X===========================================================================X
| Officer Miller: "Anyone got any jokes? I'm bored already!" |
|===========================================================================|
| Dispatcher: "Message from the Captain: Crime is up! We need more |
| arrests! Just bag anyone!" |
| |
| Officer Miller: "I'm on it!" |
|===========================================================================|
| Dispatcher: "Message from the Captain: Whoever stole his personal |
| magazines better make themselves known. They were for |
| investigative purposes only!" |
| |
| --then later..... |
| |
| Dispatcher: "Message from the Captain: He really needs those magazines |
| back!" |
| |
| Officer Miller: "Hey Jackson! Tell the Captain I saw his wife. No wonder |
| he likes them magazines!" |
X===========================================================================X
In addition, there are also notices about stolen police cars and "some
maniac" that keeps stealing ambulances.....
Below is the list of police vehicles in Vice City.....
X===========================================================================X
| Police Car (found anywhere. Bonus: you get 5 Shotgun shells when entering |
| one (if you don't already have a Shotgun you can get a Shotgun with 5 |
| shells.)) |
|===========================================================================|
| Vice Squad Cheetah (at 3-Star Wanted Rating) |
|===========================================================================|
| SWAT Enforcer (at 4-Star Wanted Rating. Bonus: you can get Body Armor |
| when entering an Enforcer.) |
|===========================================================================|
| FBI Rancher (at 5-Star Wanted Rating. Bonus: can be used at a Pay N' |
| Spray to get rid of a wanted rating (PS2 version ONLY. Won't work in the |
| Xbox version). |
|===========================================================================|
| FBI Washington (in the alleyway behind Rock City in Downtown. Bonus: can |
| be used at a Pay N' Spray to get rid of a wanted rating.) |
|===========================================================================|
| Rhino (unlocked at Fort Baxter Air Base - listed below) |
|===========================================================================|
| Hunter (unlocked at Fort Baxter Air Base - listed above in the Helicopter |
| section) |
X===========================================================================X
When in a police vehicle, press Activate Vehicle Mission to begin a Vigilante
Mission. You will be prompted to chase and destroy a selected target, which
is another car. You have to kill all the criminals in the car before moving
onto the next level. Sometimes, if you damage the criminal's car enough, the
criminals may exit the car to confront you. Drive-by or run them over to get
rid of them. The higher you go up the levels, the more criminals you will
have to deal with (up to a maximum of three cars per level). After completing
Level 12, you will be rewarded with a permanent increase in your armor (going
up to 150 maximum).
It should be noted that the Pause Trick from GTA3 does NOT work in Vice City.
The Pause Trick worked something like this: get close enough to the criminal
then hit Pause, wait a few seconds and then unpause. The criminal then
stopped and got out of his car in which case you could either drive-by or run
him over. This made the Vigilante Missions in GTA3 a lot easier.
The Hunter is definitely the best vehicle to use for the Vigilante Missions
in Vice City and there is a whole section dedicated to that, "Brown Thunder",
later in the guide.
The Rhino (from GTA3) is back and is as destructive as before. The Rhino will
spawn at Fort Baxter Air Base after getting 90 Hidden Packages. You will
still have to deal with the soldiers if you want to get the Rhino. However,
it is much easier to get the Rhino than it is to get the Hunter because the
tank is parked near the front gate. To get the tank (without the use of a
police uniform), get a fast vehicle and run through the gate and stop near
the Rhino. Get out of the car and into the tank as fast as you can, then gun
it while hanging a sharp left to exit the base. You should be almost out of
the base by the time the game generates any soldiers to shoot at you in which
case you should be safe.
Use the Attack button to fire the cannon and the Right Analog Stick (PS2,
Xbox) or Number Pad (PC) to rotate the cannon. Outside of the Hunter (attack
helicopter), this is probably the easiest vehicle to get to Level 12 in the
Vigilante Missions (for max armor).
/=========================================================================\
0===========================================================================0
| I.19. "Brown Thunder" |
0===========================================================================0
\=========================================================================/
The Hunter attack helicopter is by far the best vehicle to do the Vigilante
Mission in. If you're lucky enough to acquire a Hunter without the benefit of
a cop uniform (or wait until you reach far enough into the Main Story
Missions to get the Police Uniform Outfit Icon) you can do what is known as
"Brown Thunder".
When you press Activate Vehicle Mission the words "Brown Thunder" will come
up on your screen. This is just a name for the Hunter Vigilante Mission. This
does NOT make it a separate vehicle based mission. In this section, I will go
over on how you can use the Hunter to not only get max armor but lots (and I
mean lots) of money quickly (It should be noted that if you have the
PlayStation 2 (Original) version you can take advantage of the Cone Crazy
Glitch (explained later) which will let you make a lot more money than "Brown
Thunder").
However, if you try to do the mission while still officially considered to be
on the East Side (if you did "The Jump" or "The Bus" methods of getting to
the West Side before you officially open it (by beating "Phnom Penh '86"
(Ricardo Diaz) and went and got the Hunter), you will notice that there are
no targets generated. You will have to fly back to the East Side before you
are provided with anything to shoot at (the same problem exists for the
Firetruck Mission). It is more difficult to do "Brown Thunder" on the East
Side than it is on the West Side. This is because of the narrow streets and
other obstacles (trees, lightposts, signal lights) which can prove deadly
when using rockets.
If you get to the West Side early and do "Brown Thunder" on the East Side you
may want to do enough to get the max armor (at level 12) then stop and wait
until the West Side is officially opened to do it again for money.
When you start the mission, there is just one car you have to destroy, at
first. If you do enough damage to the car, the occupants will get out and try
to attack you. Most times this is not a problem except if they are carrying
shotguns. Even though the Hunter is one tough bird, a couple of good shots
from a shotgun will still bring you down. Ridiculous, yes. So if they come
out packing shotguns, quickly fly away before they get a good shot and if
they do, use the Health Code to fix your machine. Then try another, more
careful approach and blast them.
Later on in the mission, there will be two cars (grouped together) and then,
as you approach Level 12, three cars (grouped together). Then at Level 13,
two cars will be spawned in one area and the third car will be spawned away
from the other group. This is the way it will be for the remainder of the
mission regardless of how many levels you choose to go. Note where the two
car part of the group spawns at. Where it spawns is where it will spawn at
EVERY level for the remainder of the mission regardless of where the third
car spawns. For example, if it spawns in front of the Deli at Level 13, then
it will spawn there at Level 14, 15, 16 and so on until you end the mission.
This information is very important if you want to make millions here.
Another important thing to know is that as you progress through the levels,
your level rewards will increase. More importantly, there is no max on the
rewards. It won't max out at $10,000 per level, $50,000 per level, or even
$100,000 per level. The longer you go, the higher your rewards will be. To
make my point, I will list the stats for the "Brown Thunder" mission I did
for this guide:
Levels Completed: 120
Kills: 1,378
Time Left: about 3 hours and 37 minutes
Reward for completing Level 120: $720,000
Cash Score: $29 million plus
As you can see, you can rack up some serious cash. If I completed Level 121,
my reward for that level would've been around $750,000. Who knows how much
your reward would be for Level 200 or even Level 300 if you decide to push it
that far? You may have also noticed the amount of time left which is also
pretty substantial (The time rolls over at 99:99. During my mission I rolled
it over twice plus additional time beyond that). Because of the speed of the
Hunter plus the rockets (which make quick work of your targets), you can
progress very quickly allowing you to accumulate a lot of time.
Now that you know this, the next question would be: where would the best
place be to set Level 13 at? The answer to that is: the airport tarmac. It
has wide open space with few obstructions to fly into and it has no civilian
and cop cars so you can keep the wanted ratings under control.
Unfortunately, I have no method to get Level 13 set at the airport 100% of
the time. The best thing I can do is to keep the action as close to the
airport as possible to increase the chances of setting Level 13 there. You
can start by pressing Activate Vehicle Mission over the airport instead of
any other part of the city. If the cars look like they are heading toward the
airport, wait until they get as close as possible before destroying them.
But there is also something else that happens if you set Level 13 at the
airport that is very interesting. You will notice that the third car will
disappear almost as quickly as it appears. It seems that if you set Level 13
at the airport tarmac, the third car will end up being spawned over the water
somewhere near Viceport! This makes things even easier for you but I should
note that this occurs roughly 80% of the time not 100% so every so often you
will have to leave the airport to chase the third car. That's fine with me
since it will give the game a chance to clean up the mess you are making over
the airport. If you're good at piloting, you can just sit near where the
first group spawns and destroy them as they appear. You can progress very
quickly through the levels this way. You can probably do 8 to 12 levels
before being forced away to get the third car that has spawned on land
instead of over the water.
So far, I have identified three spawn points on the tarmac.....
X==============================================================X
| Near the planes parked at the west terminal. |
|==============================================================|
| To the west of the small radar post (near the west terminal) |
|==============================================================|
| Near the helicopter pad (south of the west terminal) |
X==============================================================X
In addition, the cars will go on a circular path within the tarmac area
making them easy to destroy or leave behind to go chase after the third car
(or getting rid of a wanted rating). If the spawn point is by the radar post,
there is a glitch that I have to tell you about. Every so often the third car
is spawned on land. But on a couple of occasions, the third car is spawned
INSIDE one of the large buildings (on the west side, near the ship, of the
very large building that runs east-west) in Viceport. You can shoot at the
building to try to cause the occupants to get out of the car to see if you
can kill them with the concussion force of the rockets. Unfortunately, I was
unsuccessful on both attempts because I somehow ended up wrecking my chopper
flying over and shooting the building. This only seems to happen if the spawn
point is set by the radar post. It doesn't happen if the spawn point is set
at the other two identified points (so far).
If you need to get rid of any wanted ratings, especially at 3-Star, there are
three chopper obtainable police bribes that will help. Each of these bribes
are floating in the air near jump ramps. The first one is situated east of
Sunshine Autos behind the apartments. The other two are part of Unique Stunt
Jumps LHI-J25 and LHI-J27.
There is also a neat little trick that you can use to help keep the action
near the airport in the early part of the mission (pre-Level 13). If you
engage a group near the west side of Fort Baxter Air Base and end up over the
water as you destroy them, you will notice that the timer will freeze and no
groups are generated. When you get back over land again, the timer will
unfreeze and criminals will be generated once more. What I do when this
happens is fly out a little more over the water and fly due south and fly
back over land at the southmost end of the runway. This helps keep the action
close to the airport so I can try to set Level 13 on the tarmac.
With the above information in hand, you can make millions of dollars easily
and quickly. This will make things a lot simpler especially when it comes to
weapons, properties, and, of course, the final mission "Keep Your Friends
Close....." (Tommy Vercetti).
/=========================================================================\
0===========================================================================0
| I.20. Rhino Rampaging |
0===========================================================================0
\=========================================================================/
If you can't get the hang of the Hunter then consider using the Rhino instead
for the Vigilante Mission. It takes longer to get lots of money but you are
invincible inside the tank. Plus you can get smacked around a lot and risk
getting busted if you get stuck. But you can still get the Body Armor upgrade
and plenty of money.
When you start, turn the turret around and use the Tank Gun Boost to chase
your quarry. Don't bother using the gun to destroy the targets, just run into
them.
You'll end up jacking your Wanted Rating up to 6-Star but nobody can hurt you
while you are in the Rhino. Although, as it was pointed out by Rich Williams,
the Rhino appears to be weaker in the PC version.
Even so, just chase your targets and destroy whatever gets in your way. Then
the only matter is how long you want to do the Vigilante Mission and how to
get rid of the Wanted Ratings when you decide to call it quits.
/=========================================================================\
0===========================================================================0
| I.21. Asset Properties |
0===========================================================================0
\=========================================================================/
There are many places in Vice City that you can buy. Each of these places
serve as save points and each property bought will inch you closer to 100%
Completion. Some of these properties have additional features, like garages.
Other properties won't be accessible until after "Shakedown" (Tommy
Vercetti).
Here's a rundown of the places you can get before you reach that point in the
game.....
0==========================================0
| 3321 Vice Point (East Side - Vice Point) |
0==========================================0
Location: Northeast of the North Point Mall.
Price: $2,500.
Notes: Just a basic save point. Good if you want to save before doing any
mischief at the mall.
0=========================================0
| El Swanko Casa (East Side - Vice Point) |
0=========================================0
Location: Just south of the Shady Palms Hospital.
Cost: $8,000.
Notes: Has one garage plus a Ruger [Kruger] Weapon Icon on the roof in the
back.
0=======================================================0
| 1102 Washington Street (East Side - Washington Beach) |
0=======================================================0
Location: Across the street from Ken Rosenburg's office.
Cost: 3,000.
Notes: Another basic save point. This is the best place to save before
starting the Main Story Missions.
0=========================================0
| Ocean Heights (East Side - Ocean Beach) |
0=========================================0
Location: On the southern edge of Ocean Beach west of the Pole Position
Club.
Cost: $7,000.
Notes: Has one garage. It is also the tallest garage on the East Side,
perfect for storing a bus (like the Coach).
0================================================0
| Links View Apartments (East Side - Vice Point) |
0================================================0
Location: South of the Vice Point Pay N' Spray.
Cost: $6,000.
Notes: Has one garage. Good for saving the Caddy after swiping one from
Leaf Links Golf Course.
0====================================0
| Hyman Condo (Downtown - West Side) |
0====================================0
Location: East of the Hyman Memorial Stadium in north Downtown.
Cost: $14,000.
Notes: One of the major save points in the game. Has three garages (two
cars each), a Police Bribe in front, a helipad on top, and some of
your weapon icons (plus your street clothes) will spawn here.
0=======================================0
| Skumhole Shack (Downtown - West Side) |
0=======================================0
Location: On the rooftop of a building across the street from the Greasy
Chopper.
Cost: $1,000.
Notes: A basic save point. It is the hardest to find because it is hidden
on a rooftop up and away from the street.
After "Shakedown" (Tommy Vercetti), you can purchase additional properties
that you couldn't up to that point. These are businesses that you can make
money off of to make you richer.
However, you will have to do certain tasks, called Asset Missions, to make
each business generate money (represented by the "$" icon in front of each
place after completing the assigned tasks). These places also serve as save
points and most of them have additional bonuses that make each purchase
worthwhile.
The details for each place are in the second half of the guide. However, here
is a brief rundown of the businesses.....
0=================0
| The Malibu Club |
0=================0
Location: South edge of Vice Point.
Cost: $100,000.
Bonuses: None.
0======================0
| Phil Cassidy's Place |
0======================0
Location: Northwest part of Little Haiti.
Cost: Successful completion of the Phil Cassidy's Asset Missions.
Bonuses: The ability to quickly purchase heavy weapons like the Rocket
Launcher.
0================0
| Sunshine Autos |
0================0
Location: East of the Airport.
Cost: $50,000.
Bonuses: Four garages (two cars each), a Pay N' Spray, Vice City Races, and
four unlockable cars (Sandking, Deluxo, Hotring Racer, Sabre
Turbo).
0=====================================0
| The Cherry Popper Ice Cream Factory |
0=====================================0
Location: East central Little Havana.
Cost: $20,000.
Bonuses: Mr. Whoopee vehicle.
0===================0
| Interglobal Films |
0===================0
Location: Southwest part of Prawn Island.
Cost: $60,000.
Bonuses: Skimmer seaplane.
0==============0
| Kaufman Cabs |
0==============0
Location: Central Little Haiti.
Cost: $40,000.
Bonuses: Zebra Cab vehicle unlocked after completion of Kaufman Cabs Asset
Missions.
0==========0
| Boatyard |
0==========0
Location: Viceport.
Cost: $10,000.
Bonuses: Unlimited use of two boats parked in back (once you get past
"Checkpoint Charlie" (Boatyard Asset)).
0========================0
| The Pole Position Club |
0========================0
Location: South Ocean Beach.
Cost: $30,000.
Bonuses: "Management Only" room unlocked.
0=============0
| Print Works |
0=============0
Location: Southwest part of Little Haiti.
Cost: $70,000.
Bonuses: Completion of Print Works Asset Missions will unlock the last two
Main Story Missions ("Cap The Collector" (Tommy Vercetti) and
"Keep Your Friends Close....." (Tommy Vercetti)).
And let's not forget the Ocean View Hotel (which you have at the start at no
cost) and the Mansion that you acquire at the halfway point of the game. Both
places have all of your weapon and Street Outfit icons.
In addition, once you acquire the Mansion, you will have access to a two
vehicle garage plus use of a Stretch limo and an Infernus as well as the Sea
Sparrow (that spawns in back - once you get 80 Hidden Packages to unlock it).
/=========================================================================\
0===========================================================================0
| I.22. Outfits |
0===========================================================================0
\=========================================================================/
In Vice City, you have the option to change clothes throughout the game. Not
only will this change your look, it will also eliminate a wanted rating (up
to 2-Star). It will also change how you appear in the cutscenes. Most of the
outfits are unlocked after doing certain missions. Here is the complete
list.....
0===============0
| Street Outfit |
0===============0
Unlocked: After "The Party" (Ken Rosenberg).
Where: Ocean View Hotel, Hyman Condo, and the Mansion
Description: Acid washed jeans and a blue tropical print shirt. This is the
outfit you will probably end up wearing the most throughout
the game. Can be considered the default outfit.
0===============0
| Soiree Outfit |
0===============0
Unlocked: After "The Party" (Ken Rosenberg).
Where: Rafael's (Ocean Beach)
Description: A purple and black semi-formal outfit (no socks). Good for
yacht parties.
0==================0
| Coveralls Outfit |
0==================0
Unlocked: After "Riot" (Ken Rosenberg).
Where: Tooled Up (North Point Mall)
Description: Denim coveralls, a hat, and gloves. Perfect for home
improvement projects like filling in bullet holes, cleaning up
blood, crafting cement shoes.....
0==================0
| Golf Club Outfit |
0==================0
Unlocked: After "Four Iron" (Avery Carrington).
Where: In front of the golf course.
Description: A standard golf outfit (meaning: ugly as hell and you don't
want to wear this fashion travesty any longer than you have
to).
0======================0
| Little Havana Outfit |
0======================0
Unlocked: After "Two Bit Hit" (Avery Carrington).
Where: Little Havana Streetwear (Little Havana).
Description: White t-shirt with artwork, red bandana, and blue jeans. Good
for luring Haitians into fights or when you just want to look
the part when cruising in a Cuban Hermes.
0=======================0
| Police Uniform Outfit |
0=======================0
Unlocked: After "Copland" (Tommy Vercetti).
Where: In the locker room of the Washington Beach Police Station.
Description: Standard cop uniform. An extra benefit to wearing it is that
you can go through Fort Baxter Air Base without any soldiers
shooting at you.
0=================0
| Bank Job Outfit |
0=================0
Unlocked: After "The Job" (Malibu Club Asset).
Where: The office at the Malibu Club.
Description: A green jumpsuit, gloves, and a hockey mask. Great for robbing
banks or doing part-time work in slasher flicks ("Hey, can I
borrow a knife?").....
0===============0
| Casual Outfit |
0===============0
Unlocked: After "Treacherous Swine" (Colonel Cortez).
Where: Gash (North Point Mall).
Description: A plain dark t-shirt and jeans.
0=====================0
| Mr. Vercetti Outfit |
0=====================0
Unlocked: After doing the Pole Position Club Asset.
Where: Collars & Cuffs (Ocean Beach).
Description: A semi-formal business outfit. When you want to look
professional while hanging out at the Pole Position Club.....
0==================0
| Tracksuit Outfit |
0==================0
Unlocked: One is already unlocked and another is unlocked after "Supply &
Demand" (Ricardo Diaz).
Where: Laundromat (Little Havana), Jocksport (Downtown).
Description: A maroon jogging outfit. You might as well look the part when
running from the cops.....
0================0
| Frankie Outfit |
0================0
Unlocked: After getting 100% Completion.
Where: In the office on the second floor of the Mansion.
Description: The same as the Casual Outfit except that the t-shirt is white
and has some writing on it (scroll down to Part IV - 100%
Completion Score to find out what).
/=========================================================================\
0===========================================================================0
| I.23. Advanced Tips And Information |
0===========================================================================0
\=========================================================================/
Below are some tips and additional information that will be of benefit to
you.....
0=================0
| The Health Code |
0=================0
Even though you can do everything in this guide without the use of any
cheat codes, I felt that I should provide this one to give the user a
little bit of flexibility. There are several areas of the game that can
possibly frustrate gamers and this code can be of use there. There are also
a few areas where I actually encourage its use (like "Brown Thunder").
This code will NOT corrupt save files or cause a percentage lockdown (I can
personally confirm that).....
X========================================================================X
| (PS2) - R1 Button, R2 Button, L1 Button, Circle Button, Left (D-Pad), |
| Down (D-Pad), Right (D-Pad), Up (D-Pad), Left (D-Pad), |
| Down (D-Pad), Right (D-Pad), Up (D-Pad) |
|========================================================================|
| (Xbox) - Right Trigger, Black Button, Left Trigger, B Button, |
| Left (D-Pad), Down (D-Pad), Right (D-Pad), Up (D-Pad), |
| Left (D-Pad), Down (D-Pad), Right (D-Pad), Up (D-Pad) |
|========================================================================|
| (PC) - Aspirine |
X========================================================================X
0====================0
| Righting a Vehicle |
0====================0
Did you know that if you put a vehicle on its side that you can put the
vehicle back on its tires? If the vehicle is on its right side, then move
the Left Analog Stick (PS2, Xbox) to the right or press the Turn Right key
(PC). Move the stick to the left or press the Turn Left key (PC) if it is
on its left side. This works best with boxy vehicles (like the Ambulance).
You can also do this with a car but you will have to be fast.
0================0
| Quick Stopping |
0================0
You can increase your braking power if you hold down Handbrake and Reverse
together. This works well in tight spaces and sandy beaches (especially on
the Ambulance Mission).
0=================0
| Quick Targeting |
0=================0
When locking onto targets with a gun (like a Python [.357]) while holding
down Target, you can use the Next and Previous Weapon buttons to switch
targets. You can also let go of the Target button and quickly press it
again to pick up another target (after you kill the previous one).
0===================0
| Air Base Shortcut |
0===================0
If you are in Downtown or Little Haiti and you need to get to Fort Baxter
Air Base, there is a shortcut that will help. Go to the Junkyard area. Just
before you get to the entrance, hang a left at the road before it and you
should cross a small red railroad bridge. Go right and then left and stay
close to the edge. Eventually, you will end up behind the airport signs. Go
right and where the signs end and the tunnel begins, the ground and the top
of the tunnel are at the same level. Go on top of the tunnel and go right
toward Fort Baxter Air Base. Either jump off the tunnel onto the road or
stay left so you can get level with the road (after turning left where the
wall ends).
0===================0
| Chopper Free Zone |
0===================0
Did you know that if you are flying a chopper and at 3-Star wanted rating
(or above) that you can make the police helicopter go away if you land on
the roof of the North Point Mall? However, the police helicopter will
reappear if you fly away from the mall.
There is also another chopper-free zone at the east house on the north part
of Prawn Island (where you can find PRI-H2).
0=================================0
| Render Spike Strips Ineffective |
0=================================0
When in a police vehicle, press Activate Vehicle Mission to turn on
Vigilante Mode and then quickly press Activate Vehicle Mission again to
turn it off. After that, you are impervious to the spike strips that the
cops lay down at 3-Star wanted rating and above. This will also keep them
from shooting out your tires as well. This will only last for as long as
you stay in the police vehicle and won't transfer to another car if you
leave it. Sadly, this won't work in Firetruck, Ambulance, and Taxi
vehicles. Credit for this nifty idea goes to Shnangyboos who posted his
find on GameFAQs.com (GTA: Vice City forum).
0==============0
| Prostitution |
0==============0
Like in GTA3, you can pick up a hooker and go above your maximum of 100
health to 125. But if you do the Pizza Delivery Mission to get your health
maximum bumped up to 150 and you pick up a prostitute, your health will
DROP down to 125 so sometimes sex isn't always a good thing. But it is
worth doing on occasion because now that the main character talks, you can
hear what is going on in the car. Hilarious. And, by the way, when you pick
up a hooker, be a nice chap and warn her - you pack a Python and you know
how to use it.....
0===========================================0
| Getting The Police Cheetah or FBI Rancher |
0===========================================0
Both the Police Cheetah and the FBI Rancher are nice cars to have and also
to use in Vigilante Missions. However, getting them can be a pain in the
butt because of the difficulty of getting rid of the cops to get the
vehicle and getting rid of the wanted ratings all the while keeping them
from destroying the car. There are two methods to getting these police
vehicles.
>>You can run for a little bit away from a cluster of Ranchers (and
Cheetahs) and turn around. The agents will be gone but the vehicles are
still there to get with no resistance (a leftover trick from GTA3).
>>You can jack either a Cheetah or Rancher before they can come to a
complete stop (the other riders will jump out while you are removing the
driver).
If you thought "Tubbs" had it bad dealing with his boss (see Law
Enforcement section - 3-Star), imagine four highly embarrassed, and
supposedly well trained and heavily armed, FBI agents trying to explain to
their superiors how they let a street-wise punk with a plain six-shooter
take one of the agency's vehicles from them. Imagine indeed.....
However, if you mistime your carjack attempt, you will either be shot up
pretty bad when they exit the vehicle or be knocked down for a quick, and
embarrassing, bust.
0====================0
| "Stuff of Legends" |
0====================0
This is a neat little side excursion you can try once you get your hands on
the Hunter if you want. This is purely optional since this has nothing to
do with your completion percentage. You may want to wait until you have
opened Sunshine Autos first so you can place a car (any car) into one of
the garages across from the Pay N' Spray there so it would be very easy to
get rid of your wanted rating.
If you look at the very bottom of your stat sheet, you will notice
something that has to do with your media rating called "Highest media
attention". It has a score and a ranking. Throughout most of the game, it
is usually pretty low. But I decided to raise it to see how far I could go.
One of the ways to raise it is to do a full scale assault on Vice City
(blow up and kill everything you see).
Fly around and destroy as much as you can and when you look at your stats,
you will see your ranking increase along with your media score. You will go
from local media attention (live TV) to national (UFA Today) and then to
global (world crisis). After that is your maximum rating: "Stuff of
Legends". My highest media score is 2,520.
When you decide to quit, fly to Sunshine Autos, get into your stored car,
and go into the Pay N' Spray to get rid of your wanted rating. When you are
done with that, save your game to keep your media score.
Below is the complete listing of media attention as was found in the
"american.gxt" file on the PS2 Vice City Disc:
>>Ignored
>>Boring
>>Vaguely interesting
>>Local paper Page 7
>>Front page of local paper
>>Vice Courier Page 2
>>Vice Courier Front page
>>Local TV 3am
>>Local TV news
>>Local TV Live coverage
>>UFA Today page 12
>>UFA Today page 4
>>Picture in UFA Today
>>National TV 4am
>>National TV news
>>National TV live coverage
>>International news
>>National crisis
>>International crisis
>>World event
>>Stuff of legends
0===============0
| Rotating Moon |
0===============0
Not really useful but a neat trick nevertheless. When in a helicopter and
it is nighttime, go into first person mode and face the moon. Then tilt the
helicopter right then left. You will notice that the moon will rotate with
you.
0===========================0
| Nighttime Water Searching |
0===========================0
If you want to see what is in the water, the best time is nighttime. When
flying over the water in a helicopter, you will notice that you can see
things in the water much better than you could during the daytime. It
almost looks like there are lights in the water to illuminate all the stuff
there like the rocks and sunken ships (and fish.....and dead bodies.....).
0==================0
| Food For Thought |
0==================0
When you go into the North Point Mall at either the west or east ends, you
will see the food court. There are four different fast food places where
you can get food (or what passes for it). But you have to be below 100
health to activate the pink circles at each place. And regardless of your
health maximum, they will only bump it back to 100. They also cost a little
money but unless you are really broke, this should not be an issue.
However, they do more than serve food - they also provide a little humor.
Out of curiosity, while I was still officially on the East Side, I jacked
my wanted rating to 4-Star (maximum) while in the mall and let the cops
shoot away my armor and some of my health to activate these places. The
guys behind the counter will always say something - sometimes generic,
sometimes funny.
The humor is enhanced by HOW they say what they say. After all, these guys
work in a fast food place - their attitudes and voice reflect their
enthusiasm (or lack thereof). After I get food, I let the cops shoot me and
then I go back for more and see what the guy says next. Most of the things
these guys say, regardless of brand, is pretty standard and generic
like.....
"Enjoy your meal, sir."
"Enjoy the special."
"Here you go."
"Here's the food."
"Come back soon, you hear?
But each place has lines specific to its brand (note: the Well Stacked
Pizza places (where you can find the Pizza Boy and do the Pizza Delivery
Missions) and The Cheesy Crust Pizza Co. use the same response database).
Here are some notables.....
The Cheesy Crust Pizza Co. and Well Stacked Pizza
*************************************************
"Look at the crust.....It's so cheesy."
Beef Bandit
***********
"Sombrero special amigo!.....Ay yi yi!!"
"Ay yi yi! One steaming pile of spicy bull.....ole`."
"Hola! Zorro!.....My life is meaningless. Take the food, pal."
The Burger Shot
***************
"Fresh Guts in the Bun sir."
"100% reconstituted moose bladder."
"Enjoy your processed cow lips."
"Burger, with extra guts."
"Slaughtered it myself, sir."
"Remember.....we use all of the cow."
Shaft Hot Dogs
**************
"Here, this should fill your aching hole."
"One hot meaty link with special sauce."
"Mmmmm (smack) A greasy shaft.....just for you, sir."
0=========================0
| Some Interesting Trivia |
0=========================0
One of my readers, Bragon (from Thailand), gave me a couple of bits of
interesting trivia that I will now share.....
About The Suzy Suxxx Movie Title "BITE"
***************************************
In French, "bite" means "dick" (pronounced "beat").
About A Movie Poster In Phil's Bedroom (In His Trailer)
*******************************************************
"Chicks 'N Guns" was the title of the video watched by Robert DeNiro and
Samuel Jackson at the beginning of Quentin Tarentino's movie "Jackie
Brown".
0======================================================0
| "Hook The Hooker" or Getting Tommy A REAL Girlfriend |
0======================================================0
I had a reader by the name of Restick write to me with the following
trick.....
"Hi, I have read many FAQ's and have never seen the Hooker Trick. I call
it "Hook The Hooker". Do the races from sunshine auto, (airport one is
the best) and when you get there before starting the race, check each
car to see which one has the Hooker driving. She is always in the same
car. Get in line and then start the race and stay with her. At the end
of the race she will take off. Catch her and do a drive by on her. Her
car will come to a stop and as it does, pull along side so when she gets
out she will walk up to your car and get in. Now she won't charge you
anything for being with you, plus, she will follow you anywhere you go.
Take her for a helo ride, motorcycle ride or the like. You can also
enter the race again with her as a passager, and if you have a 4 door
car, do the same stunt and pick up a total of 3 to follow u all over
vice city. Sometimes though when u do the drive by, she may not stop.
That's ok. Go back and do the race again. Believe me, you will get her."
I verified this trick on both the PS2 and Xbox versions and Glen T.
Winstein verified it on the PC version.
You can actually make things easier on yourself if you don't collect any
checkpoints during the Airport race. Partway through the race the cars will
stop being aggressive and slow down. They will even go single file through
the remainder of the race. This will make it very easy to stay with the
hooker's car so you can get her for Tommy.
0======================0
| Good Samaritan Bonus |
0======================0
I had a gentleman named Abhisheik Dahiya point this out to me recently.....
"If you see a cop chasing a guy (you can easily see this happening at
the mall all the time) and you run to the guy the cop is chasing and
knock him down WITH ONLY YOUR FIST, NO GUN, do it in front of the cop
so he can arrest him. You get a Good Samaritan Bonus 50$."
Another reader, Tim Williams, had some more information regarding the Good
Samaritan Bonus.....
"Further to the note on the good samaritan bonus, if you keep on chasing
the criminal, or help the copper beat him up until he dies, you can
then kick the corpse, if you do this, you will get paid the good
samaritan bonus every time you hit him while he's alive, and every time
you mutilate his corpse. This can't be done forever as the body will
fade out, but it's a quick was to make a few hundred if you need it
early on in the game."
This can be done on all versions.
0=============0
| Bus Driving |
0=============0
If you have a Coach you can actually pick up passengers at bus stops. Each
passenger will give you $5 and will exit when you stop at another bus stop.
Thanks to Rich Williams for that information.
/=========================================================================\
0===========================================================================0
| I.24. Bugs |
0===========================================================================0
\=========================================================================/
Vice City, like most games, has its share of glitches and flaws. The vast
majority of them are minor and some of them can be used to get around certain
obstacles. However, this section is dedicated to more serious problems that
can get in the way of things. Crash bugs and other problems that can
seriously affect gameplay are some of the things that are listed here.
They also have to appear during regular gameplay - meaning, no cheat codes.
Plus, all serious bugs have to be verified. This means being able to make the
bug happen again doing what you did before. By listing the very serious bugs
here, I'm trying to help gamers avoid potential headaches that can negatively
affect their experience.
0========================================0
| Detonator Bug (PS2 - Original Version) |
0========================================0
On the southwest part of Viceport (in the big open area just east of the
Airport), you will find 8-Ball's car shop. Here you can set up your car
with a bomb just like you could do in GTA3. Just park the car and detonate
it at your leisure from a safe distance. When you exit the car, you will
see the detonator icon in your weapon slot. Press Circle to blow up the
car. But when you press R2 or L2, you will find that you are stuck on the
detonator - you can't switch to another weapon. This can be quite
distressing.
This also happens with the Remote Grenade weapon when you throw the grenade
and it switches to the Detonator part of the weapon.
The reason for this, based on several sources, has to do with the Infinite
Ammo Feature that you earn when you get 100%. The Detonator weapon was not
designed to have any ammo and the program gets confused when it has
infinite ammo and it switches to the Detonator.
There are, however, a couple of ways to get rid of the Detonator.....
>>Get wasted or busted.
>>Go through a metal detector at either the Leaf Links Golf Club or
Escobar International Airport to remove your weapons. Then go back and
get all of your weapons except the Detonator. Special thanks to
(Ripperspirite[gnat]aol[snot]com) for the suggestion.
This bug has been fixed for the PS2 Double Pack Version and has never
existed on either the Xbox and PC versions.
0=============================================0
| Cherry Popper Glitch (PS2 Original Version) |
0=============================================0
One of the nastier bugs within the PS2 Original Version is the Cherry
Popper Glitch. When you open the property you can save there just like any
other property in the game.
However, on occasion, your game save can become corrupted when you save
there thus forcing you to start your game over again. It doesn't do it
every time but each time you save there you're rolling the dice betting
your game save doesn't frag.
The best thing to avoid it is simply NEVER to save there in the first
place. Rockstar may have fixed this in the PS2 Double Pack Version.
I recently had another reader, Dragonfire, report that this bug may also
exist in the Xbox version. It is unclear if this was fixed in the Xbox
Haitian-Friendly version.
0============================================0
| Little Havana Glitch (PS2 and PC Versions) |
0============================================0
While perusing the GameFAQs Vice City Message Board I came across a topic
concerning the Little Havana Glitch started by one of the "gods" of Vice
City, robbman. Below is what he had to say on the topic (with a little
embellishment).....
"I think people don't know or don't think about this glitch when
playing. That's why I made this topic."
"Later in the game you will be able to get the Little Havana Outfit.
Though there is a glitch which puts the Little Havana Outfit behind an
invisible wall.
"All you need to do to avoid this glitch is to do the mission "Copland"
(Tommy Vercetti) before you do Avery Carringtons last mission "Two Bit
Hit".
Simple but effective. But, of course, if you follow the order of missions
in this guide you avoid this bug anyway. Still, not many people know about
(and how to) avoid this problem.
Glen T. Winstein wrote to me verifying that this bug also happens in the PC
version.
In addition, another reader, TownRanger, indicated to me that PC version
users may have to change the order of missions to avoid this bug:
"However, I found out that in the PC version the invisible wall in front
of the Havana outfit icon still exist if you finish Copland before Two
Big Hit. The way I get rid of the glitch is to finish Copland before
Demolition Man."
/=========================================================================\
0===========================================================================0
| I.25. 100% Completion List |
0===========================================================================0
\=========================================================================/
Below is everything you need to do to get 100% Completion within Vice City:
>>Complete all Main Story Missions ("The Party" (Ken Rosenberg) to "Keep Your
Friends Close....." (Tommy Vercetti)).
>>Complete all Side Story Missions:
--Love Fist (3 missions)
--Big Mitch Baker (3 missions)
--Auntie Poulet (3 missions)
--Umberto Robina (4 missions)
>>Purchase all nine Properties and complete all Asset Missions attached to
them:
--Malibu Club (4 missions)
--Kaufman Cabs (3 missions)
--Print Works (2 missions)
--Interglobal Film Studios (4 missions)
--Phil's Place (opened after completion of the Malibu Asset Missions - 2
missions for Phil)
--Sunshine Autos (complete all 6 Vice Street Races and complete all 4 Car
Collection lists)
--The Cherry Popper Ice Cream Factory (complete "Distribution" mission)
--Boatyard (complete "Checkpoint Charlie" mission)
--The Pole Position Club (spend $600 in one sitting in the room in the
back)
>>Purchase all seven non-Asset Properties:
--El Swanko Casa
--Links View Apartments
--Ocean Heights
--Hyman Condo
--1102 Washington Street
--3321 Vice Point
--Skumhole Shack
>>Get at least 45 points in "Rifle Range" (opened after "The Shootist"
(Malibu Club Asset)) to unlock the Fast Load feature.
>>Complete all 5 Assassination Missions.
>>Collect all 100 Hidden Packages.
>>Complete all 35 Rampages.
>>Complete all 36 Unique Stunt Jumps.
>>Complete the Ambulance Mission.
>>Complete the Firetruck Mission.
>>Complete the Vigilante Mission.
>>Complete the Taxi Mission.
>>Complete the Pizza Delivery Mission.
>>Rob all 15 stores.
>>Complete all three Top Fun Van Missions.
>>Complete all three Hyman Memorial Arena events:
--BloodRing
--DirtRing
--HotRing
>>Complete all four Chopper Checkpoint Missions:
--Little Haiti
--Ocean Beach
--Vice Point
--Downtown
>>Complete all four Vehicle Missions:
--"Test Track" (Downtown)
--"Trial By Dirt" (Downtown)
--"Cone Crazy" (Ocean Beach)
--"PCJ Playground" (Vice Point)
/==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==\
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
| II. Before Doing The Story Missions |
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
\==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==/
To start, I'm going to do as much of the off-story stuff as possible before
doing the first official mission, "The Party" (Ken Rosenberg).
A lot of this stuff can be done in any order but doing some things in a
certain sequence will be of most benefit to you (like doing the Ambulance
Mission (for Infinite Run), the Pizza Delivery Mission (for 150 health), and
the Firetruck Mission (for the Fireproof Feature) before doing any Rampages).
All the tasks in the section are listed in the order I did them for this
guide. This includes "The Jump" which allows me to get around the roadblocks
and unofficially access the West Side.
/=========================================================================\
0===========================================================================0
| II.1. In The Beginning..... |
0===========================================================================0
\=========================================================================/
After a 15 year stretch in prison, Tommy Vercetti is finally released and is
sent down to Vice City on behalf of the Forelli family, based in Liberty
City, to expand their criminal empire. Tommy's first task is to acquire some
cocaine using Sonny Forelli's money to get things going in Vice City. With
the help of Ken Rosenberg, lawyer/contact for the Forelli family, he meets a
supplier and begins the transaction. Of course, things don't go as planned
(otherwise there wouldn't be a game here right?) as Tommy and his group are
ambushed.
Fortunately, Tommy barely makes it out alive with the help of Ken, who speeds
them both to safety. After the two of you make it back to Ken's office, you
are then free to move about. At this point you are instructed to go to your
hotel in Ocean Beach. Grab either the nearby Faggio or Admiral and head to
the hotel.
As you enter the hotel you will see the pink circle at the base of the stairs
which you have to enter to get to your room and talk to "An Old Friend".
Sonny is a bit miffed at you having lost the money and the coke and you
promise him that you will get both the money and the merchandise as well as
the ermm...limbs of the people responsible for this mess. After the cutscene
save your game and then go back up to your room.
/=========================================================================\
0===========================================================================0
| II.2. Your Room |
0===========================================================================0
\=========================================================================/
As you look around, you realize that you got a nice little place here at the
Ocean View Hotel. However, most people rarely go back here when they finally
have access to the West Side and the Mansion. In doing so, they miss out on
most of the subtle decor changes that occur as the game progresses. This
stuff is also listed in PSM magazine (issue #67, pages 86-87).....
X===========================================================================X
| Three of your weapon icons (Flamethrower, MiniGun, and Rocket Launcher) |
| will appear here when you get the necessary Hidden Packages to unlock |
| them. |
|===========================================================================|
| A Rafael's garment bag will appear on your closet after "The Party" |
| (Ken Rosenberg). |
|===========================================================================|
| A Shooter of the Month trophy will appear on top of the TV after "The |
| Shootist" (Malibu Club Asset). Use the Sniper Rifle scope to read the |
| wording. |
|===========================================================================|
| A duffel bag with money (and bundles of money strewn about) will appear |
| on the bed (as well as a hockey mask on the coffee table) after "The Job" |
| (Malibu Club Asset). |
|===========================================================================|
| Three barrels of Boomshine will appear in the corner near the minibar |
| after "Boomshine Saigon" (Phil Cassidy's Asset). |
|===========================================================================|
| Two of Candy Suxxx's movie posters ("Bite" and "Closer Encounters") will |
| appear on the wall after "G-Spotlight" (Interglobal Films Asset). |
|===========================================================================|
| A Hidden Package, broken in two, will appear on the minibar at some |
| point during the game. Also on the bar is two small piles of white |
| powder. As it turns out, the Hidden Packages were really just a fancy, |
| and sneaky, way of getting cocaine into Vice City. |
X===========================================================================X
After that, leave your hotel room and begin your exploration of the city.....
/=========================================================================\
0===========================================================================0
| II.3. Welcome to Vice City! |
0===========================================================================0
\=========================================================================/
Vice City, like most large cities, have places of interest that give the city
its uniqueness and serve as landmarks for tourists like yourself.....
0===========0
| The Beach |
0===========0
The large beach on the east side of the city is one of the best that the
state of Florida has to offer. Most of the best hotels also line up
alongside the beach to facilitate easy access for the tourists who stay
there.
0================0
| The Lighthouse |
0================0
Located at the southeast end of the city, this lighthouse serves as a
beacon for nearby boats and as a local landmark.
0===========0
| The Piers |
0===========0
Most of the rich and famous of Vice City have boats that are docked here
including one owned by exiled Colonel Juan Garcia Cortez. Located west of
the lighthouse.
0=================0
| The Malibu Club |
0=================0
The best nightclub in Vice City and one of the best in Florida. Where
everybody who is somebody hang out to be seen and unwind. Located in east
central Vice City (near the south edge of Vice Point).
0======================0
| The North Point Mall |
0======================0
The biggest and best mall in Vice City where you can find, and buy, just
about everything including the latest music technology - compact discs.
Located in Vice Point (northeast portion of Vice City).
0==========================0
| Interglobal Film Studios |
0==========================0
This local film studio as of late is best known for "pseudo-intellectual"
movies: basically skin flicks with a plot (directed by Steve Scott).
Located on Prawn Island (north central part of Vice City).
0========================0
| Leaf Links Golf Course |
0========================0
Located near the center of the Vice City metroplex, it is considered one of
the best golf courses in the state. Local televangelist Pastor Richards can
often be seen playing there.
0=================0
| Starfish Island |
0=================0
This gated community located south of Leaf Links Golf Course is where the
very rich live and play. It is also the rumored home of the local drug
baron.
0========================0
| Hyman Memorial Stadium |
0========================0
Located in the Downtown (northwest portion of Vice City), this stadium
hosts a variety of events, including some you can actually enter and earn
some spending money.
0===============================0
| Escobar International Airport |
0===============================0
The gateway to the wonderful metroplex that is Vice City. It serves as a
hub between Florida and the Carribean. Located in the southwest portion of
Vice City.
0======================0
| Fort Baxter Air Base |
0======================0
With its close proximity to Cuba, Vice City requires a military presence
to keep the communists at bay. Located north of Escobar International
Airport, care must be taken when traveling around that area since the
soldiers don't care too kindly for civilians.
0==========0
| Viceport |
0==========0
The main commercial hub for Vice City. It is also one of the main economic
centers in the southeast part of the United States. Located in the
southwest portion of Vice City.
0================================0
| Little Havana and Little Haiti |
0================================0
These two impoverished neighborhoods house various refugees from Cuba and
Haiti respectively. Both areas are competing against each other in the
dangerous but lucrative business of drugs. Located in the west central
section of Vice City, care must be taken when traveling through these
neighborhoods since it is not uncommon to see Haitian and Cuban gang
members engage in deadly shootouts.
/=========================================================================\
0===========================================================================0
| II.4. Know Your Music |
0===========================================================================0
\=========================================================================/
As you travel around Vice City in various vehicles, take the time to sample
the fine radio stations that play the best in current music. There is a
little something for everyone.....
0===========0
| Wildstyle |
0===========0
Hosted by Mister Magic, this pirate radio station plays the latest in hip
hop and rap music by artists such as Run DMC ("Rock Box") and Herbie
Hancock ("Rockit").
0==========0
| Flash FM |
0==========0
The newest in pop can be found here like the latest from Hall & Oates ("Out
Of Touch") and The Fixx ("One Thing Leads To Another"). Hosted by Toni.
0========0
| K-Chat |
0========0
Hosted by Amy Sheckenhausen, K-Chat is the local call-in radio talk
station. Guests include Jez Torrent (from the hard rock group "Love Fist")
and one of the most popular motivational speakers around, Thor.
0===========0
| Fever 105 |
0===========0
This station plays the latest soul and dance music and is hosted by Oliver
"Ladykiller" Biscuit. Featured artists include The Pointer Sisters
("Automatic") and Rick James ("Ghetto Life").
0=======0
| VROCK |
0=======0
Hard rock by artists such as Motley Crue ("Too Young To Fall In Love") and
Ozzy Osborne ("Bark At The Moon") can be found here. Hosted by Lazlow.
0======0
| VCPR |
0======0
Vice City Public Radio. It currently hosts a roundtable discussion program
called "Pressing Issues" (hosted by Maurice Chavez) that constantly reminds
people that the world is going to hell in a handbasket (unless you give
them money). Featured guests include local Senator Alex Shrub and
televangelist Pastor Richards.
0===========0
| Espantoso |
0===========0
Hosted by Pepe, this station plays new salsa and Spanish favorites from
artists like Tito Puente And His Orchestra ("Mamba Gozon") and Cachao ("A
Gozar Con Mi Combo").
0==============0
| Emotion 98.3 |
0==============0
This radio station specializes in love ballads and other emotionally
charged songs. Featured artists include Foreigner ("Waiting For A Girl Like
You") and Toto ("Africa") and is hosted by Fernando Martinez.
0==========0
| Wave 103 |
0==========0
The latest in new wave can be found here like "Cars" by Gary Numan and one
of the most popular tunes in Vice City, "I Ran" by A Flock of Seagulls.
Hosted by Adam First.
/=========================================================================\
0===========================================================================0
| II.5. Package Hunting (Part One) |
0===========================================================================0
\=========================================================================/
By going after the Hidden Packages you will be helping yourself get familiar
with Vice City as well as generating Weapon Icons and vehicles. The Weapon
Icons will spawn at the Ocean Beach Hotel, the Hyman Condo, and the Mansion.
The vehicles will spawn where noted.
There are 100 Hidden Packages total and each Package retrieved will give
$100. You will also get $100,000 for acquiring all 100 Packages.
This is the list of what you get for finding the Hidden Packages:
X===============================================================X
| 10 Packages - Body Armor |
|===============================================================|
| 20 Packages - Chainsaw |
|===============================================================|
| 30 Packages - Python [.357] |
|===============================================================|
| 40 Packages - Flamethrower |
|===============================================================|
| 50 Packages - PSG-1 [.308 Sniper] |
|===============================================================|
| 60 Packages - MiniGun |
|===============================================================|
| 70 Packages - Rocket Launcher |
|===============================================================|
| 80 Packages - Sea Sparrow (at the Mansion at Starfish Island) |
|===============================================================|
| 90 Packages - Rhino (at Fort Baxter Air Base) |
|===============================================================|
| 100 Packages - Hunter (at Fort Baxter Air Base) |
X===============================================================X
49 of the Hidden Packages can be found on the East Side of Vice City. There
are three that need to be acquired by helicopter or boat and can be done
later. For those on the ground, you can speed up the process by using a
Faggio which will allow you to get into small places quickly.
Here is the list of Hidden Packages that can be found on the East Side of
Vice City:
0====================0
| Prawn Island (PRI) |
0====================0
[PRI-H1] - On the west side of the abandoned house on the northwest side of
Prawn Island.
[PRI-H2] - Inside a small room in the abandoned house on the northeast side
of Prawn Island.
Notes: Here's the best way to get this Package:
--First go inside the house where the package is at.
--When you get inside the entrance, look around.
--On the right side, on the floor, is a ruined picture.
--Above that picture is a hole in the wall.
--Beyond that hole is another room. This is where the package
is at.
--Go up the right side of stairs then stop at the set of doors
near the hole (where it cuts into the floor).
--Use the Look Around feature to look down into the hole and
you should be able to see the Package.
--If you can see the package, hit Square to jump and you
should jump into the hole.
--Once you do that, get the Package and use the pallets to
climb out.
[PRI-H3] - Inside Studio C on the north part of the Interglobal Film Studio
lot.
[PRI-H4] - On top of the blue glass building inside the Interglobal Film
Studios lot.
Notes: This can be had by either helicopter or motorcycle. When
using a motorcycle, get on top of the building east of the
studio and line yourself up to do Unique Stunt Jump PRI-J1
but angle right towards the blue building. You'll have to
stop quick when you get there otherwise you'll fall off.
[PRI-H5] - In the alley on the east side of the island.
0========================0
| North Point Mall (NPM) |
0========================0
[NPM-H6] - On the second floor, east side, by some sale signs.
[NPM-H7] - Inside the "Gash" store, on the second floor, tucked in a corner.
0==================0
| Vice Point (VCP) |
0==================0
[VCP-H8] - Inside the nook at the north end on the North Point Mall (between
the entrances).
[VCP-H9] - On ground level, southwest corner, of the North Point Mall
carpark.
[VCP-H10] - Behind the apartment building east of the North Point Mall and
southeast of the 3321 Vice Point property.
[VCP-H11] - Behind the Jocksport sign on the east side of the Beach Dirt
Track.
[VCP-H12] - Right up against the south part of the west end of the bridge
leading to Prawn Island.
[VCP-H13] - In the walled-in area of the hairpin turn (at the high-rise hotel
west of the Vice Point Pharmacy).
[VCP-H14] - On the highest diving board behind the same hotel.
[VCP-H15] - Near the exit (northwest section) of Mercedes Cortez's house
(just south of the Links View Apartments).
[VCP-H16] - On the rooftop of the large apartment complex east of the Links
View Apartments.
Notes: Go up the stairs on the south end of the apartment complex
and hang a left when at the top. Once you fall to the next
lower level, the package should be behind and to the left
of you.
[VCP-H17] - North of VCP-H16, on the ground, in the corner of a fence, in the
eastern half of the same apartment complex.
Notes: Find the Police Bribe directly east of Links View
Apartments. From there, go north and when the fences end,
turn right. Then hang a hairpin right at the fence
opening. You should see the package tucked in the corner
by the tree.
[VCP-H18] - Inside the Jewelry Shop (north of the Vice Point Well Stacked
Pizza restaurant).
[VCP-H19] - Inside the Vice Point Well Stacked Pizza restaurant (north of the
Malibu Club).
[VCP-H20] - Behind the stairs of the apartment complex east of the Vice Point
Well Stacked Pizza restaurant.
[VCP-H21] - On top of the condo just north of the Malibu Club.
Notes: Use a Helicopter and land in the pool and the package
should be off to your left. Another option is to wait
until "Treacherous Swine" (Colonel Cortez). If you manage
to kill Gonzalez while on the rooftop, you can get the
package before heading back down.
[VCP-H22] - In a corner of the docking area between the Malibu Club and the
parking lot.
[VCP-H23] - Behind the Vice Point Langer hotel pool area - northwest corner
(just northeast of the Mailbu Club) (aka "WK Chariot Hotel" in
the PC version).
[VCP-H24] - On top of the tall building across the street and southeast of
the Malibu Club.
Notes: Can only be obtained by helicopter. Land in the pool and
the package should be off to your right.
[VCP-H25] - At the end of the steel beam sticking out from the top floor of
the building under construction (next door to SpandEx).
Notes: Use your Look Ahead feature to properly aim yourself so
you don't fall off.
[VCP-H26] - On the dock facing the south part of Leaf Links Golf Club
(northwest of VCP-H25).
[VCP-H27] - Behind the SpandEx building.
Notes: This won't open itself until the "Riot" (Ken Rosenberg)
mission but you can still get this Package. The best way
to get it, as suggested by Andrew Morgan, is to get a tall
vehicle (I prefer an Ambulance) and go up to the gate.
Jump on top of the vehicle then jump over the gate. Go
around the back and collect the Package and use the boxes
on the west side of the SpandEx compound to jump back over
the wall and into the nearby construction site.
0============================0
| Leaf Links Golf Club (LGC) |
0============================0
Notes: A reader by the name of WizO Randal came up with a better way of
entering Leaf Links Golf Club before doing "Four Iron" (Avery
Carrington).....
"Getting into the Leaf Links Golf Course is a lot easier than already
suggested. Just simply grab any vehicle other than the Fagio, head to
the bridge to Starfish Island. Point yourself towards the golf course
(North) and you should see a grassy area along the riverside. drive
in that direction and quite easily drive off it. In slower vehicles
you will look like hitting the water but the front end of the vehicle
will hit land and bounce you onto the small island near H50... not
only can you enter with your weapons... but now you also have a
vehicle."
If that doesn't work for you you may want to try another approach.
North of VCP-R5 (at the end of the cul-de-sac across the bridge west
of the Vice Point Well Stacked Pizza) is a ramp (by the lamppost).
You can use a PCJ-600 and jump the ramp to get into Leaf Links Golf
Club. Thanks goes to Slycer Starblade for that find.
[LGC-H28] - On the north tee of the driving range (northernmost island).
[LGC-H29] - Under the bridge that leads back to Vice Point.
[LGC-H30] - West of LGC-H27 and north of the foot bridge, in a bunker, at the
end of the S-curved road.
[LGC-H31] - On a small island in the middle of a large water hazard south of
the foot bridge.
[LGC-H32] - On the bridge that goes to the southmost island of the golf
course.
0========================0
| Washington Beach (WSB) |
0========================0
[WSB-H33] - On the steps of a hut on the beach.
Notes: This is due east of the main street intersection that
separates Washington Beach and Vice Point.
[WSB-H34] - By the path underneath the east end of the Starfish Island
bridge.
[WSB-H35] - In the north end of the open showers right next to the Starfish
Island bridge.
[WSB-H36] - In a corner of the pink-and-white house just southwest of the
Washington Beach Bunch of Tools store.
[WSB-H37] - On the second floor of the Washington Beach Police Station.
Notes: Go into the lobby and up to where the sign says "No
civilians beyond this point". Then run up the stairs, jump
over the desks to quickly get to the room across from the
stairs (and to help get past the shooting cops since you
now have a 2-Star Wanted Rating). Get WSB-H37 and go back
the same way you came. Once out of the station (if you
survived), get a car and go to the nearest Pay N' Spray or
find a nearby bribe to help get rid of the wanted rating.
If you have trouble getting the package you may want to
wait until you have completed both the Pizza Delivery and
Ambulance Missions. This will make acquiring it a lot
easier. Or you may want to wait until either "No Escape?"
(Malibu Club Asset) or "Copland" (Tommy Vercetti) to get a
police uniform so you can get the package without the cops
shooting at you.
[WSB-H38] - On the roof of the tall blue-and-white building south of the
Washington Beach Police Station.
Notes: Can only be acquired by a helicopter.
[WSB-H39] - Close to the small bridge (south part and on the right side)
north of Ken Rosenbergs office.
[WSB-H40] - On the roof of the building connected to DBP Security.
Notes: This can be gotten by either a helicopter or by completing
Unique Stunt Jump WSB-J10.
[WSB-H41] - Behind the 1102 Washington Street property (across from Ken
Rosenbergs office).
[WSB-H42] - By the swimming pool behind the large pink building (with the
"For Lease" signs) just east of Ken Rosenbergs office.
0===================0
| Ocean Beach (OCB) |
0===================0
[OCB-H43] - On the walkway under the south bridge northwest of Ocean View
Hospital (almost directly under the roadblocks).
[OCB-H44] - Behind the Ocean View Medical Foundation building (north of the
Piers).
[OCB-H45] - On top of the building across the street and east of the
Washington Mall.
Notes: This one can be taken while doing Unique Stunt Jump
OCB-J13. After landing, use one of the vents to your right
to jump up to the roof where OCB-H45 is located. OCB-H45
can also be acquired by a helicopter.
[OCB-H46] - In the northwest corner of the underground carpark across the way
from Pier 2.
[OCB-H47] - On the top of the steps at the Lighthouse.
[OCB-H48] - By the back steps of the southmost house (with helipad) south of
the Ocean Beach Church.
[OCB-H49] - On the rocks directly south of the Piers.
Notes: This can be acquired by either boat or Sea Sparrow. The
only boats available at this point are at Pier 1 on the
East Side. Use "The Ambulance" method of crossing to the
West Side and get the Rio to acquire package OCB-H49. If
using the Sea Sparrow, land on the rock to the right of
the package (when approaching from the north). It may
slide back into the water while you are getting the
package but it will still be close to the rock so you can
get back in.
/=========================================================================\
0===========================================================================0
| II.6. Pizza Delivery Mission |
0===========================================================================0
\=========================================================================/
By now you should not only be acclimated to the Faggio but have a good feel
for this half of the city. The Pizza Boy is just another version of the
Faggio so it handles the same way.
The mission consists of 10 levels. In each level, you have 5 minutes to
deliver pizza to your customers and return back to the pizza place for more
orders. In Level 1, it is just one customer, in level two, two customers and
so on until you have ten customers on Level 10. But it is still five minutes
per level so there is little room for error when you get to level seven and
beyond. In addition, you can carry a maximum of six pizzas at a time and they
must be delivered via drive-by (left or right only). Starting at level seven
you have to go back to get more pizzas when you have delivered your sixth
pizza of the level.
When you get into the higher levels, you may want to pause and look at your
map when you start a level. When you get to level seven and beyond, take six
customers and plan a circular route that starts at the restaurant and make
your way to the furthest customer hitting other customers along the way. Then
from there, make your way back to the pizza place getting customers with your
remaining pizzas. The remaining customers should be the ones closest to the
restaurant so you can easily complete the rest of that level.
After successfully completing the pizza mission, your maximum health will go
from 100 to 150 when you save or get a health icon.
One time I got a mission failure that wasn't my fault. During one attempt on
level ten, I saw two cars, one behind the other as I approached a customer.
Now sometimes during the game you will see cars pass each other up rather
aggressively adding a realistic touch to the traffic. Well, it happened here
as I tried to get to my customer. But the back car decided to use the
sidewalk to pass up the front car. In the process, the back car ran over and
killed my customer saddling me with a mission failure. Now how lame is that?
/=========================================================================\
0===========================================================================0
| II.7. Ambulance Mission |
0===========================================================================0
\=========================================================================/
Next up is the Ambulance Mission. The Ambulance Mission in GTA3 was one of
the hardest things to do in that game. Fortunately, the Ambulance Mission in
Vice City is much easier than the one in GTA3. For starters, the ambulance is
much tougher, lessening the need to use the Health Code. In addition, if you
put the vehicle on its side, you can easily right it. Plus, the amount of
time earned during Level 12 doesn't tighten up like it did in GTA3. Also, you
can determine how easy this mission is by which hospital you use as your
"base". And finally, you have access to a full overhead map of the city (when
you pause) so you can plan your routes.
There are four hospitals in Vice City, two on the East Side and two on the
West Side. At this point I am on the East Side so I will focus on the two
hospitals there, Vice Point and Ocean Beach. The easiest one to use for the
mission is the Shady Palms Hospital in Vice Point. The main reason is that
most of your patients will be on the beach which has no vehicles or trees to
get in the way.
The best thing to do beforehand is to practice driving the ambulance around
before doing the mission, especially on the beach. Learn how to stop the
thing properly on the sand so you can lessen the risk of killing patients. Go
back near Shady Palms Hospital and start the mission when you're ready.
When the mission begins, you are at Level 1 and you have one patient to
deliver to the hospital. At each level you complete, the number of patients
increase by one so at Level 2 you have two patients, at Level 3, three
patients, and so on. There are a total of twelve levels to complete to
successfully accomplish the Ambulance Mission.
Always go for the furthest patient first and work back to the hospital. The
ambulance can only carry three patients so you will have to think in groups
of three when you plan your routes in the later levels (use your map when
planning). If you don't think you will have enough time to get the furthest
one first, get the first one on you see on the way then make your way to the
furthest patient.
When approaching a patient, Make sure that the patient is on the right of
your ambulance and don't get too close as the patient is running toward your
vehicle as you approach. When the patient just starts to get in the
ambulance, go. This will save a second or two. You don't have to drive like a
bat out of hell to go from patient to patient and then to the hospital. The
time is a little more generous here so you can slow down and evade traffic
more effectively and turn without the risk of tipping over and crashing.
In addition, one of my readers, Jari H S Kauppila, wrote me with the
following claim.....
"I play the PC version of GTA: Vice City and I found out some funny stuff
that in the ambulance mission, when I drop off 3 patients, the ambulance
heals itself. I didn't need to use the health code that way. It's useful
and I think you should mention this."
This self-healing property works in both the PS2 and Xbox versions also.
This self-healing occurs when you drop off a group of three patients in the
middle of a level (not at the end). This means that this healing occurs at
level four and above.
However, the Ambulance does not heal completely. If your Ambulance is
billowing black smoke, it will be reduced to white smoke. If the Ambulance
has white smoke, it will be reduced to nothing.
When you successfully complete the Ambulance Mission, you will have the
Infinite Run feature (never tire when running) and lots of cash (you can earn
around $53,000 or so).
Finally, you can't do the Ambulance Mission if you cheat your way to the
West Side - no patients will appear.
/=========================================================================\
0===========================================================================0
| II.8. Firetruck Mission |
0===========================================================================0
\=========================================================================/
In your exploration of the East Side, you will notice that there are no Fire
Stations. The only Fire Station is on the West Side (to the west and across
the street of the Downtown Police Station). If you cheat your way to the West
Side and try to do the Firetruck Mission, you will find out that you can't do
anything - no targets will generate while you are unofficially on the West
Side. That doesn't mean you can't do the Firetruck Mission while stuck on the
East Side - you just have to make a Firetruck come to you.
If you got all of the Packages listed in Chapter 3 of this section, you
should have the Flamethrower Icon unlocked. While doing other things,
occasionally go back to your hotel room to get the icon and build up a little
bit of ammo.
When you are ready, go to an intersection and flame some cars. A Firetruck
should show up quickly. Try to keep wanted rating down (about 1-Star) so you
can easily grab the Firetruck. Get some bribes to get rid of the wanted
rating.
Another option is to Rampage OCB-R15 (near the lighthouse) to draw out a
Firetruck. Get the Fire Truck when the Rampage is over.
Once you have the Firetruck, press Activate Vehicle Mission to begin. You
use the Attack button to use the water cannon and the Right Analog Stick
(PS2, Xbox) or Number Pad (PC) to aim the water cannon.
Like in GTA3, you have to go from place to place to put out vehicle fires.
Unlike GTA3, however, the more you advance, the more cars you have to put out
(up to a maximum of three per level). On top of that, in later levels, when
you put out a car fire, people will exit that car and they will be aflame
also. They also will run up the street so you will have to chase them to put
them out. You have to be careful when chasing them for sometimes they run
back at you and if you don't stop in time, you will kill them and the mission
will be over.
A general rule of thumb for me is to put out the cars first putting out as
many of the passenger fires as possible when they exit their cars. Then I go
and carefully chase the remaining passengers to finish the level.
When you successfully complete Level 12, you will be rewarded with the
Fireproof Feature which will make you..well...fireproof. This means that if
you catch on fire, like say from an errant Molotov, you won't be hurt. This
does not, however, make you explosion proof so don't get too cocky.
You can also save the Firetruck at the Ocean Heights garage if you want to
use it again later.....
/=========================================================================\
0===========================================================================0
| II.9. Rampages (Part One) |
0===========================================================================0
\=========================================================================/
As you go around the city, you will notice some skull icons laying about.
These are the Rampage Icons. When one is activated, you will be instructed to
kill or destroy certain objects within a time limit and with a given weapon
with unlimited ammo (that you can't switch out of during the duration of the
rampage). The people that you are instructed to kill are always gang members
and randomize from game to game.
If you activate a Rampage Icon you may be asked to kill Cuban gang members.
If you start another game and activate the same Rampage Icon, you may be
asked to kill bikers. In addition, these Rampages are easier than the ones in
GTA3 because the gang members cluster in groups for protection which makes it
easy for you to take them out quickly. Plus it is easier to aim and the
weapons are better too (like the Python [.357]).
All Rampages are two minutes in length regardless of weapon or location. You
cannot pick up any money or weapons dropped by your victims during a Rampage.
You will have to wait until it is over before picking up any bonus money or
weapons.
Sometimes after a Rampage you may notice missing weapons. One of my readers,
Monkey Man, suggested a method to prevent your weapons from going missing
after Rampages.....
"Normally you lose weapons when you do rampages. to prevent yourself from
losing weapons, just switch to the same weapon "class" (sub machine gun,
sniper rifle, shotgun, etc)as the rampage is and you wont lose any
weapons. It doesnt matter if its the same weapon as the rampage is or a
different weapon that is in the same class as the ramapage, as long as
you switch to the same weapon class as the rampage you wont lose any
weapon."
So, for example, if you are going to do a Rampage that uses a Shotgun weapon
then switch to a Shotgun, any Shotgun, prior to starting the Rampage.
This trick should allow you to keep your weapons intact.
I have also noted that certain gangs are more aggressive than others. The
Columbians appear to be the nastiest, especially after "Rubout" (Ricardo
Diaz), while the Bikers and Street Punks appear to be the least harmful.
However, the soldiers at Fort Baxter Air Base can become a gang too, mostly
for EIA-R29 and EIA-R30 situated near the Air Base. These guys are far worse
than the Columbians since they have more powerful weapons, the M4, and they
will shoot at you with no provocation. This makes any Rampage they appear in
very difficult. I also found out that the soldiers stay primarily around the
Air Base and part of the Airport grounds. If you can get off of the Airport
grounds, like near the Hooker Inn, the gangs will change and you will have an
easier time doing the Rampage.
Thanks to a suggestion from Sri C (who recommended using a Rhino for one of
the Rampages), you can use Sea Sparrows, Hunters, and Rhinos for almost all
of the Rampages. If you want to try this it is best not to do any Rampages
until after the mission "Copland" (Tommy Vercetti) - so you can have easy
access to the Cop Uniform. I go into this in more detail in Section "III.11.
Using Military Vehicles for Rampages".
Listed below are all the Rampages on the East Side than can be gotten on
foot. Any that can only be gotten by helicopter or boat will be done later.
There are a total of 35 Rampages in the game and 16 of them can be done on
the East Side.
Here is the list of Rampages for the East Side:
0==================0
| Vice Point (VCP) |
0==================0
[VCP-R1] - Behind apartment complex north of the North Point Mall carpark.
Weapon: Uzi + vehicle (preferably PCJ-600 or Freeway).
Number of gang members to kill: 30.
Notes: This is a drive-by mission. Hold down the Attack button as
you move forward to take the gang clusters out.
[VCP-R2] - Behind the apartment building next to and southeast of the 3321
Vice Point property.
Weapon: Python [.357].
Number of gang members to kill: 25.
Notes: Duck into the mall to reduce the number of cops you may
have to deal with.
[VCP-R3] - Right by the east entrance of North Point Mall.
Weapon: M4.
Number of gang members to kill: 35.
Notes: As with VCP-R2, you can also duck into the mall to keep the
number of cops after you to a minimum.
[VCP-R4] - On the wooden pier on the north side of the east end of the bridge
connecting Links View Golf Course and Vice Point.
Weapon: Chainsaw.
Number of gang members to kill: 20.
Notes: I hate the Chainsaw Rampages. You run very slowly while
doing this and the gang members can easily make mincemeat
out of you if you're not careful. Not to mention all the
cops that may converge on your position when you start
racking up Wanted Ratings. Hold down the Attack button when
approaching gang clusters to make short work of them. Keep
moving to avoid as much of the gunfire as possible.
[VCP-R5] - At the end of the cul-de-sac across the bridge west of the Vice
Point Well Stacked Pizza.
Weapon: Uzi + Vehicle (preferably PCJ-600 or Freeway).
Number of gang members to kill: 35.
Notes: This is a drive-by mission. Hold down the Attack button as
you move forward to take the gang clusters out.
[VCP-R6] - Behind the Standing Vice Point Hotel near the south end.
Weapon: Spaz Shotgun [S.P.A.S. 12].
Number of gang members to kill: 30.
Notes: Go north after getting the icon and head to the swimming
pool. This awesome weapon will allow you to finish this
Rampage quickly.
[VCP-R7] - In the Standing Vice Point Hotel swimming area on the highest
diving board.
Weapon: PSG-1 [.308 Sniper].
Number of gang members to kill: 10.
Notes: Very easy. From your vantage point on the diving board you
can get through this Rampage very quickly.
0========================0
| North Point Mall (NPM) |
0========================0
[NPM-R8] - On the small island by the Vinyl Countdown record store on the
second floor.
Weapon: Rocket Launcher.
Number of gang members to kill: 30.
Notes: Keep a good distance from the gang clusters to keep from
blowing yourself up.
0========================0
| Washington Beach (WSB) |
0========================0
[WSB-R9] - East of WSB-H37 by the east part of the house (near the orange
wall).
Weapon: MP5 [MP].
Number of gang members to kill: 25.
Notes: Fairly easy. Go to the street by the Washington Beach Bunch
of Tools store and take all of the gang members out.
0===================0
| Ocean Beach (OCB) |
0===================0
[OCB-R10] - On the top parking level of the Washington Mall (southwest
corner).
Weapon: Shotgun.
Number of gang members to kill: 25.
Notes: Go to where the upper walkway is and jump down. From
there, find as many of the gang clusters as you can and
rip them to shreds.
[OCB-R11] - On the east side of the medical building just south of the Ocean
View Hospital.
Weapon: M4.
Number of gang members to kill: 25.
Notes: Not too hard. Stay on the corner above street level and
pick them off from a distance.
[OCB-R12] - Behind the fence of the pink apartment building (with the "To
Let" signs) on the northwest corner across from Rafael's.
Weapon: Chainsaw.
Number of gang members to kill: 20.
Notes: Just like in VCP-R4, hold down the Attack button when
approaching gang clusters to make short work of them. Keep
moving to avoid as much of the gunfire as possible.
[OCB-R13] - North of the stilt building, across the street in the backyard of
a tightly crowded neighborhood (go on the path leading in and
hang the first right).
Weapon: Katana Sword.
Number of gang members to kill: 10.
Notes: You either have to behead them or run them through
otherwise the kill won't count. You can't knock them down
and kick them. Use the Body Armor at the top of the stairs
of the stilt building if you need it.
[OCB-R14] - On the southwest end of the corner building that is part of the
Ocean Beach carpark complex.
Weapon: PSG-1 [.308 Sniper].
Number of gang members to kill: 25.
Notes: This one is pretty easy. Zoom in on the gang clusters to
take them out.
[OCB-R15] - In the open, on the path leading to the Lighthouse.
Weapon: Molotov.
Number of gang members to kill: 30.
Notes: You can do this Rampage to get a Firetruck for the
Firetruck Mission. Just maintain a safe distance and do a
medium lob to hit the gang clusters. If you do the
Firetruck Mission and get the Fireproof Feature enabled,
this Rampage becomes easier. Just go to a cluster and drop
a Molotov at their feet. Do this to as many clusters as
possible to complete the Rampage.
[OCB-R16] - On the beach, near the water, west of OCB-R15.
Weapon: Car (preferably a Cheetah).
Number of gang members to kill: 30.
Notes: Park the car on the hilltop (on the grass) west of the
Icon. Speed to the sidewalk along the beach and go north
and south along the sidewalk to claim your victims.
/=========================================================================\
0===========================================================================0
| II.10. Unique Stunt Jumping (Part One) |
0===========================================================================0
\=========================================================================/
Now is time to do some Unique Stunt Jumps. The best vehicle to use, for most
of the jumps, is clearly the PCJ-600 motorcycle unless noted.
There are a total of 36 Unique Stunt Jumps in the game and 17 of them
can be done on the East Side at this point in the game. There are two Jumps
on the East Side that are locked behind gates at the Piers in Ocean Beach and
can only be done later.
Here is the list of Unique Stunt Jumps for the East Side:
0====================0
| Prawn Island (PRI) |
0====================0
[PRI-J1] - The roof vent of the building southeast of the Interglobal Film
Studio on Prawn Island (heading east to west).
Notes: This should be the last jump done before making "The Jump".
You will have to make a small jump up the ramp of the
building north of this one to help you get up to this jump.
0==================0
| Vice Point (VCP) |
0==================0
[VCP-J2] - The topmost steel beam on the building under construction (heading
south to north).
Notes: You must climb the narrow ramps to get there. You may also
get VCP-H25 while you're at it.
[VCP-J3] - The concrete ramp south of the Malibu Club (heading east to west).
Notes: Go into the parking area just southeast of the club to get
the distance. Try to aim for the fat tree across the
channel to get credit for the jump.
[VCP-J4] - The concrete ramp across the street north of the Washington Beach
Police Station (heading north to south).
Notes: Can be done with just about any vehicle.
[VCP-J5] - A small embankment across the channel from the Washington Beach
Police Station (heading west to east).
Notes: Can be done with any fast vehicle (Cheetah preferred). Go
to the east gate of Starfish Island to get the distance to
make the jump.
0========================0
| Washington Beach (WSB) |
0========================0
[WSB-J6] - Wooden ramp across the intersection southeast from VCP-J4 (heading
north to south).
Notes: This can be done during the "PCJ Playground" mission.
[WSB-J7] - Concrete ramp just west of the Washington Beach Police Station
(heading east to west).
Notes: Can be done with any vehicle (Cheetah preferred).
[WSB-J8] - The set of stairs east of the Washington Beach Police Station
(heading north to south).
Notes: You will have to go up the street a little bit to get a
good distance for the jump. This can also be done during
the "PCJ Playground" mission.
[WSB-J9] - The set of stairs next to WSB-J8 (to the east) (heading east to
west).
Notes: You must land on the grass by the police station to be
successful and may take several tries to get right. Don't
try to do this when it is raining because you will have to
go all the way to the beach wall to start your run and wet
grass will slow your motorcycle down.
[WSB-J10] - The set of stairs south of WSB-J8 and WSB-J9 (near the Police
Bribe) (heading north to south).
Notes: After finishing this jump, get WSB-H40 which is sitting on
the southwest corner. This can also be done during the
"PCJ Playground" mission.
[WSB-J11] - The set of pallets south of WSB-J10 (heading north to south).
Notes: This can be done during the "PCJ Playground" mission.
0===================0
| Ocean Beach (OCB) |
0===================0
[OCB-J12] - The set of pallets south of WSB-J11 (heading south to north).
[OCB-J13] - From the top of the Washington Mall to the top of the Beach
Scooter store across the street to the east (heading west to
east).
Notes: Best done with a Cheetah. It may get picky if you use a
PCJ-600. Can also be done while acquiring OCB-H45 which is
on the building to the right when you land. Use one of the
roof vents to jump to the upper rooftop to get OCB-H45.
[OCB-J14] - Roof vent of the building two buildings east of OCB-J13 (heading
west to east).
Notes: You need to jump from the Washington Mall to the roof of
the Beach Scooter store to put yourself into position (and
doing OCB-J13 in the process - if the game gives you
credit for doing it with the PCJ-600). Go up the stairs
and you will see the vent which is on the northeast corner
of the adjacent building. You will have to take an angular
approach because of another vent which is in the way. Line
yourself up, back yourself up as far as possible, and gun
it to make the jump.
[OCB-J15] - The set of stairs in the south part of the blue-and-white stilt
building in Ocean Beach (heading north to south).
Notes: Go into the alley across the street to get the distance
needed. This can also be done during the "PCJ Playground"
mission.
[OCB-J16] - The roof vent at the end of OCB-J15 (heading north to south).
Notes: This is done immediately at the end of OCB-J15.
[OCB-J17] - Concrete ramp in the corner of the top level of the Ocean Beach
carpark (heading north to south).
/=========================================================================\
0===========================================================================0
| II.11. Taxi Mission |
0===========================================================================0
\=========================================================================/
Whenever you enter a taxi in Vice City, you have the option of doing the Taxi
Mission by pressing Activate Vehicle Mission. The mission consists simply of
driving fares from place to place ala Sega's "Crazy Taxi". By getting 100
fares (they don't have to be done all at once), you can unlock something and
inch closer to 100% Completion. In GTA3, it was the Borgnine Taxi. In Vice
City, you get a super jump boost that will allow you to jump over cars (but
not over the roadblocks).
Getting 100 fares in Vice City takes longer than it did in GTA3 because of
the size of Vice City. The game likes to send you from one end of the city to
the other over and over again which makes things a bit tedious because of the
length of the city. This wasn't so bad in GTA3 because the islands of Liberty
City were much smaller. The West Side is probably better to do the mission on
because of the width of the main road which makes it easier to get from place
to place without smashing into any cars.
When doing the mission, it is best to get a regular Taxi instead of the
Cabbie (or Kaufman Cab) because the Cabbie / Kaufman Cab is slower and
unstable which leads to easy rollovers.
One option is to wait until you have done the Kaufman Cab Asset Missions and
unlock the Zebra Cab. It is slightly faster than the Taxi and more stable
than the Cabbie / Kaufman Cab and it just plain looks cool. The choice is
yours.
Sadly, the Cool Taxi Trick from GTA3 (where you can use another vehicle to do
the Taxi Mission in) does NOT work in Vice City.
There are times when you are doing the Taxi Mission that you have a hard time
getting fares to show up. You may drive around and around wasting time
waiting for a fare to pick up. When this happens find a person riding a
motorcycle or moped. Smack him to knock him off (but not so hard that you
kill him). When he gets up off the ground, he will become your next fare. I
found that this trick works almost 100% of the time I tried it.
/=========================================================================\
0===========================================================================0
| II.12. Robbing Stores (East Side) |
0===========================================================================0
\=========================================================================/
Throughout the city there are a total of 15 stores that you can enter and
rob. Ammu-Nation doesn't count because all you're going to get for your
effort is shot. You can't rob fast food places either (like they have a lot
of money, eh?).
There are a total of 8 stores on the East Side and 7 on the West Side. Simply
aim your gun, but don't shoot, at the clerk behind the counter. The longer
you hold your aim, the more money you get. You can earn a maximum of $1,000
per store.
However, if you try to hold your aim that long to get it, you will end
up with a 3-Star rating. But, no matter what you do, you will end up with at
least a 2-Star wanted rating anyway so it doesn't matter if you leave the
clerk alone or shoot him.
The best thing to do here is to rob all the stores on the East Side at one
time. Since I had the Infinite Run, I simply ran from store to store. If I
tried to use a vehicle, I ran the risk of getting busted by the cops if I
tried to reenter a car after robbing a store. Listed below are the stores on
the East Side and in the order I robbed them.....
0================0
| Bunch of Tools |
0================0
Location
********
(Washington Beach) - East of the bridge leading from Washington Beach to
Starfish Island and north of 3321 Washington Street.
0===============0
| Jewelry Store |
0===============0
Location
********
(Vice Point) - On the west side of the street a block north of the Well
Stacked Pizza (on the opposite side of the block from Jocksport).
0============0
| Dispensary |
0============0
Location
********
(Vice Point) - On the west side of the block west of Shady Palms
Hospital.
0==============0
| Corner Store |
0==============0
Location
********
(Vice Point) - On the next block north of Shady Palms Hospital.
0===============0
| Jewelry Store |
0===============0
Location
********
(North Point Mall) - In the northeast corner of the first floor inside
the mall.
0===========0
| Tooled Up |
0===========0
Location
********
(North Point Mall) - On the southwest side on the first floor inside the
mall next to Ammu-Nation.
0======0
| Gash |
0======0
Location
********
(North Point Mall) - South center part of the first floor inside the mall
just east of Ammu-Nation.
0=================0
| Vinyl Countdown |
0=================0
Location
********
(North Point Mall) - On the west side of the second floor inside the mall
just above Tooled Up.
/=========================================================================\
0===========================================================================0
| II.13. Top Fun (East Side) |
0===========================================================================0
\=========================================================================/
During your exploration of Vice City, you may have noticed a silver van with
a red, white, and blue logo stating "Top Fun" on the side at either the top
of the North Point Mall Carpark or by the Beach Dirttrack. Entering this van
starts a vehicle mission. More specifically, an RC vehicle mission.
These missions are races with radio controlled vehicles and vary from van to
van. In addition to the two vans mentioned above, there is also a third van
on the airport grounds on the West Side.
It should be noted that these vehicles are difficult to control and will take
some getting used to if you wish to be successful. A rundown.....
0=============================0
| RC Bandit (Beach Dirttrack) |
0=============================0
This one requires two laps around the track with RC cars. The best thing to
do is out-corner the cars in each turn since you can't out-accelerate them.
This usually leads to victory.
0=====================================0
| RC Baron (North Point Mall Carpark) |
0=====================================0
This one is a race using RC biplanes. This one's a pain because the plane
does not control good at all and may require several tries to succeed.
Hold down Accelerate to move forward and when you get into the air hold
down Handbrake in conjunction with Accelerate. I found during recent play
time on the PS2 that holding down these two buttons makes the plane go
faster and allows you to get up a large lead.
In addition, you can change the viewpoint of the camera behind the plane if
you change the viewpoint while in a car prior to getting into the Top Fun
van. If you change the camera in the car to the first-person or cinematic
camera the camera behind the plane will be directly behind it instead of
above and behind. I found that this viewpoint was quite helpful in allowing
me to avoid lampposts or other obstacles. This trick only works with this
mission and not the other two Top Fun van missions.
If by chance you end up on the ground, you are pretty much screwed
because you probably won't be able to get back up in time to avoid being
passed and lose the race.
/=========================================================================\
0===========================================================================0
| II.14. "PCJ Playground" |
0===========================================================================0
\=========================================================================/
If you do a little exploration on the East Side, you may come across a
PCJ-600 parked close to the south side of the Standing Vice Point hotel just
south of the Malibu Club. When you get on the motorcycle, you will activate
the vehicle mission "PCJ Playground". The mission is to collect 24
checkpoints in two minutes. However, you will have to do a few jumps near the
beginning and you may lose time if you screw them up.
When you start, you will have to go up the road toward the Malibu a little
bit to get some running room to go up the first ramp. After getting the
second checkpoint, you may have to go back down into the alley, and back up a
little bit so you can do the jump to get the next checkpoint.
About a third of the way into the mission, you will see two trucks that will
try to cut in front of you as you go down the alley. The first truck you can
just jump over using the pallets. The second truck you will have to just slow
down a little to let him pass. You will wreck if you try to get in front of
him.
When you get to the stilt building near the end, get the marker then hang
right to go down to the end of the alley so you can turn around and make the
jump to the last two markers.
/=========================================================================\
0===========================================================================0
| II.15. "Cone Crazy" |
0===========================================================================0
\=========================================================================/
At the top of the car garage to the west of the Ocean View Hotel is another
vehicle mission called "Cone Crazy". Near the north end of the garage is a
Stallion you enter to activate this mission. Here you must get five
checkpoints that are placed among cones that you cannot hit. The timer
doesn't start until you get the first checkpoint, so you can scope the scene
first. The trick here is hitting them in the right order to succeed.
When you start, you will see a checkpoint off to your right (5). As you go to
the south end, you will see one in a circle of cones with one in the middle
(4). At the south end, you will see two more on the ramps in the corner
(2,3). And finally, near the back of the ramp down, is the last one (1).
You will notice the numbers I attached to each checkpoint. This is the order
you hit them to succeed. You don't have to hit them head-on to activate. You
can just clip them with your fender.
To start, head southeast and towards (1). You will see the marker situated
between two rows of cones. Even though it looks like you can't you can
actually drive south through the cones to get (1) like in the picture below
(the /\ indicates direction):
______
* *|
|
(1) |
/\ |
* * * /\ *|_____
/\
/\
/\
After getting (1) and activating the timer head right to get (2,3). You have
to have good speed going up the ramp or else you will get hung up at the top.
Once you get (2,3), then it is a piece of cake from here. You now have plenty
of time to carefully get (4) and then (5) to end the mission.
If you have the PS2 Original Version you can take advantage of what is known
as the Cone Crazy Glitch. While there are a lot of glitches and bugs in the
PS2 Original Version that are bad this bug is actually beneficial.
The Cone Crazy Glitch allows you to make an obscene amount of money rather
quickly. This exploit has been around for awhile but I could not fully
understand how it worked until Walter Marshaleck wrote me in more detail
about this exploit.
When you start Cone Crazy for the first time you will be notified that each
marker you hit will give you 12 seconds of time. After successfully
completing Cone Crazy for the first time you will set a record and win $200.
Each time you break the record you will double your money ($200, $400, $800,
$1,600, etc.). However, after breaking your record, the amount of time given
per marker will be reduced by one second when you play again. So, when you
play Cone Crazy for the second time, you will be given 11 seconds per marker.
If you break the record again, the time given per marker for the next attempt
will be ten seconds and so forth.
If you do not break your record you will be given $200 and the time per
marker will not be reduced for the next attempt.
The bug manifests itself in that, even though the instructions will say that
the time per marker is reduced, it never is actually reduced. Let's say that
the instructions state that the time per marker is now six seconds. However,
you still have 12 seconds per marker.
So how will this make money for you? Remember that each time you break your
record you will double your money. So, for the first time you play Cone
Crazy, stop at the last marker and tag it when there is one second on the
clock to establish your record and collect $200. Play it again, stop at the
last marker, and tag it when there is two seconds remaining to break your
record and get $400. Play it again, stop at the last marker, and tag it again
when there is three seconds remaining to break your record again and collect
$800.
Keep repeating this pattern and by the time where you tag the clock with
twenty seconds remaining you can make in excess of $209,000,000. You can
actually push it as far as 26 seconds and become a billionaire. It is best to
wait until the money stops counting before trying to play again otherwise you
may actually lose money.
This bug was fixed for all other versions so the time per marker will
actually be reduced after each record is broken (and reduce the number of
times you can break your record). In addition, the amount of time for each
marker will go no lower than six seconds. Even though the time per marker is
being reduced, with proper management, you can still make about $410,000
which will be more than enough to get started.
/=========================================================================\
0===========================================================================0
| II.16. "The Jump" (PS2 Version) |
0===========================================================================0
\=========================================================================/
The reason for the roadblocks in Vice City and the bridge gaps in GTA3 were
to keep you from getting all the hidden packages and all the other stuff so
you wouldn't be too rich and powerful too early. This did not stop people
from trying to get around the broken bridges in GTA3. Mostly, people got
around the broken Callahan bridge by cheating, specifically using the Dodo
code and jumping the gap with a fast car. But now there is even a way to get
around the Callahan Bridge gap without cheating but it is pretty difficult to
do.
When Vice City came out, lots of people tried to get around these new
roadblocks with little success. Jumping over them proved to be futile thanks
to the invisible field that stretches high over the obstacle. Even a
souped-up taxi (one that has the jump feature enabled - after getting 100
passengers) was no match for the forcefield. Some have indeed found ways
around the obstacles taking advantage of graphical glitches to sneak around
them. But they are risky and difficult to pull off. Most people decided to
wait until the cheat codes came out before deciding to play around with the
roadblocks.
However, due to the fact that some of the codes, specifically the car spawn
codes, can corrupt save files (or lock down you completion percentage so you
can't get 100%), I decided to try to see if I can find a way around the
roadblocks without cheating.
Initially I found two ways to get around the roadblocks. The first one
involved using a Coach in the water at the Piers ("The Bus"). The second one
involved jumping over the Interglobal Film Studio wall and onto the bridge
leading into Downtown ("The Jump").
Later I was informed of a method using the Ambulance at the Pier gates ("The
Ambulance") and another one involving jumping off the Prawn Island bridge and
onto a boat ("The Bridge"). All four methods are outlined here starting with
"The Jump".
Once you are familiar with the PCJ-600 and have some money to boot, you can
go ahead and do "The Jump". To do this, you have to go to Interglobal Films
on Prawn Island. But you have to jump off a rooftop to get inside. Getting
into position requires touch because it is easy to fall into the alleyway
where PRI-H5 is located. You have to go up the ramp with just enough speed to
land on the building but slow enough not to fall off and then use one of the
air vents to get onto the second building. Once you are in proper position,
back as far as possible and gun it and in the process you will be doing
PRI-J1.
Now that you are inside Interglobal Films, go find Studio C and go inside to
collect PRI-H3. Make your way to the water tower in the NW corner and you
should see a large auto transport vehicle called the Packer. If it is not
there, go to the south end of the studio, tour around the film lot there, and
go back.
Upon examination, the Packer is essentially a movable ramp and was probably
placed inside the studio to help gamers get out of the place by jumping off
of it if it was placed correctly, mainly to get back onto Prawn Island. But
the Packer can also be used to jump over the wall, past the roadblock, and
onto the bridge leading into downtown. Park your PCJ-600 near Studio B and
get into the Packer.
Point the Packer in a NW direction and while using the right side of the
right-most skyscraper in the background as an imaginary border, line the left
side of the vehicle with it. Hold Drive-By Mode (Left) to see the right side
of the Packer. Near the top of the rear wheels, you will see the blinker
housings. Line the right side of the blinker housing closest to the screen
with the front of the giant fan in the background. Exit the Packer and get
back on the motorcycle.
Mind you, this doesn't have to be pixel perfect but this is how I lined up
the transport. There may be a better position for the Packer but I was
more concerned about just getting over the wall.
Doing a straight line shot won't work because there isn't enough space to
get the speed necessary to make a successful jump. You will smack into the
top of wall and fly into the water, killing you. A curved approach is what is
needed here. Go to the SE corner of the studio where you will find a set of
stairs.
Go under the stairs and turn around until you are facing north. Gun it and
go. Once past the glass building (the one with the curved glass corner that
should be on your left here), curve left to line yourself with the Packer. By
the time you reach the ramp, you should have the speed necessary to jump the
wall. You might clip the top of the wall with your wheels but it should not
cause any problems. Once on the bridge, straighten yourself and head into
downtown.
One of my readers, Joey Schmidt, came up with a slight variation to doing the
jump using a different vehicle. I haven't tried it myself but I thought it
was cool enough to put in the guide:
"Woohoo, I found another way of getting to the West Side of Vice City
without cheating. After completion of the taxi mission you get the horn
replaced by a bouncy flying jumpy thing right? Now, to get into the
film studio with a taxi. Through the blue grilled gates and below the
stone arch you can fit a Kaufman cab, I assume that any other cab will
fit if this fat bastard does! Then, as per your solution, you line up
the Packer. Take a run from maybe half the distance you would with the
PCJ-600 and when you reach the top of the Packer's ramp, hit L3 or
whatever button is assigned to the horn and hey presto! I use a PS2 pad
on the PC incidentally.
PS the first time I did this I flew over the right hand side of the
bridge using the PCJ-600 run distance."
As noted earlier, this will NOT work in the Xbox version. However, you can
still use "The Bus" method outlined in.....
/=========================================================================\
0===========================================================================0
| II.17. "The Bus" (Xbox and PS2 Versions) |
0===========================================================================0
\=========================================================================/
First, you have to purchase the Ocean Heights property. Second, you have to
find a Coach, which is the long silver bus, and head to Ocean Heights and put
it in your garage.
You will see that the Coach is too long for the garage but don't worry, it
can still be saved. Go in and to the right as far as possible. When you exit
the bus, push it as far right against the wall as possible and then push it
from the back as far forward as you can. Save your game. When you get back,
it may look like the bus is gone, but when you get the garage to open, the
bus magically "expands" into view. This is a leftover trick from GTA3 which
allowed you to save firetrucks and other large vehicles in garages.
The reason you want to save the bus is because in case you screw up the
attempt, you can just go back to your previous save instead of scouring the
city again for a Coach.
I should also point out that one of my readers, Sexybeast 22, played around
with this method and found several other vehicles that you can use instead of
the Coach should you have trouble finding one.....
>>Firetruck
>>Enforcer
>>Regina (station wagon)
>>Perennial (station wagon)
For the sake of the rest of this section, instead of rewriting it completely,
I will use the Coach.
Get the bus and head to the pier where Cortez's yacht is located (Pier 2).
Normally, you will see a sports car and a pair of large plants, one on each
side of the pier. The one we will deal with is the north plant. With the bus
at full speed, slam into the plant and it will disintegrate. You will note
that the black fence that runs north/south along the edge doesn't extend to
the corner leaving a gap, which the plant covered, big enough for a vehicle
to go through.
Now turn the bus right and go all the way to the wall. What we are going to
do is put the bus in this gap while lining it parallel to the pier. It is
important to note that you must BACK the bus into the gap not drive it
forward (the door is near the front of the Coach). Once you line up
everything properly, gently back the bus until the rear wheels are just over
the curb and over the water (use the Drive-By Mode (Right) to see the left
side of the bus so you can see the wheels better). Then get out, get into the
nearby Cheetah, and use it to push the front of the bus and gently put it
into the water.
If you do everything right, the bus will fall into the water, parallel and as
close to the pier as possible. Unlike GTA3, in which cars exploded or sank,
vehicles can actually float this time around including the bus. However, the
top of the bus is just above the water but still makes an excellent platform.
Carefully jump onto the floating bus and walk to the back end which, thanks
to the Coach's length, is now past the gate. jump onto the pier and grab a
boat, preferably the Reefer. This works in calm weather but works even better
in stormy weather. The waves generated by the storm will cause the bus to go
up and down and simply jump on to the pier when the bus is at its highest.
Once in the Reefer, you have the option to get OCB-H49, VPR-H95, and do
Rampage VPR-R34. Beach the Reefer at the Boathouse to the west, jump out, and
get a vehicle.
/=========================================================================\
0===========================================================================0
| II.18. "The Ambulance" (PS2 Version) |
0===========================================================================0
\=========================================================================/
One of my readers, Rondo, alerted me to another way to get to the West Side
early.....
"I used "The Jump" to get onto the West Island before the bridges opened
as you described in your faq. However, on "gamewinners.com" a few
months ago, there was discussion of an easier way to get there. Go to
the Ocean Beach pier north of Cortez's boat with an ambulance, back up
to the gate, jump on the top, then jump "through" the fence. Works
every time. Grab the boat at the dock and cruise over to the Boatyard
at Vice Port, run it up the ramp and jump off. Get the chopper from VCN
downtown and go anywhere you want."
I gave it a try and found that this is a pretty effective way to get to the
West Side. The thing about it is that you're probably not going to get
through on the first try. Just keep jumping at the fence and you will
eventually get through. Apparently you take advantage of some glitch to get
through the fence but if it works don't knock it.
/=========================================================================\
0===========================================================================0
| II.19. "The Bridge" (PS2 Version) |
0===========================================================================0
\=========================================================================/
Another reader, Cic the Poet, told me of yet another method of getting to the
West Side.....
"You simply go to the bridge that leads to prawn island. On the north
side of the bridge, you jump on the wall and go somewhat into the
middle of the bridge. From there, you just let yourself fall onto a
boat that drives underneath.
There are two boats going there regularly, and they both pass the
bridge at about the same place, over and over again. So if you let
the first one pass, position yourself and just wait, you can just let
yourself fall down. I think it is easier to use the slower-going one
of them."
I gave this method a try but I found this method to be less reliable than the
others. The boats tend to disappear when trying to get into position. And
then there is the matter of falling onto the boats themselves. More often
than not I ended up in the water and dying.
You can do this method but it requires some patience and luck (try to fall
onto the Rio for best results since it is quite big and easier to land on).
Regardless of what method you use to get to the other side, locate the
Skumhole Shack, purchase it, and save your game. But do NOT purchase the
Hyman Condo yet. I will explain why at the end of the next section.....
/=========================================================================\
0===========================================================================0
| II.20. Package Hunting (Part Two) |
0===========================================================================0
\=========================================================================/
Below is the list of Hidden Packages on the West Side of Vice City. Those
that can only be acquired by helicopter can be done later:
0================0
| Downtown (DTN) |
0================0
[DTN-H50] - Tucked in a corner of the west area of the parking lot that goes
around Hyman Memorial Stadium.
[DTN-H51] - Tucked in a corner in a little area just southeast of the save
point at the Hyman Condo.
[DTN-H52] - In the middle of the sculpture underneath of the V.A.J. Finance
building north of the VCN building.
[DTN-H53] - In a little nook on the east side of the large building across
the road east of the VCN building.
[DTN-H54] - Tucked in the corner of the lower parking area adjacent (to the
east) of Schuman Health Care Center.
[DTN-H55] - At the base of the helipad on top of the VCN building (near the
bridge that connects Downtown with Prawn Island).
Notes: You should see the package on your left halfway up the
upper section of the ramp leading to the top of the
helipad.
[DTN-H56] - By the elevator in the lobby of the office building east of the
Downtown Police Station.
[DTN-H57] - Tucked in the southwest corner of the grassy area (at the end of
the concrete ramp) behind the Moist Palms Hotel.
0====================0
| Little Haiti (LHI) |
0====================0
[LHI-H58] - Behind Phil's Place on the northwest corner of the seawall (very
close to the edge).
[LHI-H59] - Inside the shed to the north just inside the entrance to Phil's
Place.
[LHI-H60] - At the bottom of the stairs just behind the red-and-beige
building east of Phil's Place.
[LHI-H61] - On top of the stairs of the house just behind Kaufman Cabs (to
the east - closest to the junked car).
[LHI-H62] - Inside the corner of the recessed area of the roof of the
salmon and white / teal and white building, with the "Move Over
Miami!" billboard, east of Kaufman Cabs.
Notes: This can be had with helicopter or motorcycle. When using
the motorcycle, do J5. The recessed area should be off to
your left when you land.
[LHI-H63] - On top of the open grave behind the Funeraria Romero next door
south of the Little Haiti Well Stacked Pizza.
[LHI-H64] - On the roof on the north part of the Print Works.
Notes: Go north along the west side of the Print Works and
through the fence opening. Head northeast until you get to
another opening. Go through this opening and head east
until you reach the wall. You should see a set of stairs
to your right.
[LHI-H65] - Behind the fence under the "Life's A Bitch" billboard east of the
Print Works.
0=====================0
| Little Havana (LTV) |
0=====================0
[LTV-H66] - Inside the Laundromat in the northwest section of Little Havana.
[LTV-H67] - At the top of the stairs of the pale green house east of the
Laundromat.
[LTV-H68] - Tucked in the corner behind the wall directly across the street
north from Cafe Robina (turn right at the opening when going
north in the alley).
[LTV-H69] - On the east end of the Kaufman Cabs billboard east of Cafe Robina
(near the PSG-1 Weapon Icon).
[LTV-H70] - Inside the Deli.
[LTV-H71] - On the southwest corner at the top of the building with the
red-and-white awning south of Cafe Robina in Little Havana (near
LTV-R28).
[LTV-H72] - Upstairs in the southwest corner of Sunshine Autos.
0=====================================0
| Escobar International Airport (EIA) |
0=====================================0
[EIA-H73] - Behind the sign at the entrance of Fort Baxter Air Base.
[EIA-H74] - Under one of the planes in the northwest section of the Airport
(across the main road south from Fort Baxter Air Base).
[EIA-H75] - Behind the billboards in the northeast section of the Airport
(tucked in the corner - near the tunnel leading to Fort Baxter
Air Base).
[EIA-H76] - On the main airport terminal roof (in the valley on the west
side).
Notes: Can be acquired when doing EIA-J29 and/or EIA-R30.
[EIA-H77] - On the ground floor of the main airport terminal in the northwest
section.
[EIA-H78] - At Gate 1-8 on the second floor inside the main airport terminal.
[EIA-H79] - Behind the Airport Fire Station (west side of the Airport).
[EIA-H80] - Under the wing of the large plane in one of the hangars south of
the Airport Fire Station.
[EIA-H81] - On top at the end of the east loading bridge.
Notes: Getting this is pretty easy thanks to a wonderful
suggestion by David Sears. On the west side of the east
loading bridge is a Packer. Get into the Packer and drive
to the front of a parked jet by one of the loading gates.
Position the Packer so that the top of the ramp cuts into
the tip of the plane's nose. Get out and go to the top of
the Packer's ramp. Use the Look Around feature to aim
Tommy at the plane's cockpit. Jump onto the cockpit and
climb to the top of the plane. Then go onto the top of the
loading gate and carefully make your way to the package at
the end of the loading bridge.
[EIA-H82] - On top of the plane, near the tail, at the southwest part of the
west loading bridge.
Notes: Use the Packer method, described above, to get onto the
top of the plane to get this package.
[EIA-H83] - Under EIA-H82 (near the center of the plane).
[EIA-H84] - On the helipad at the south end of the Airport.
[EIA-H85] - On top of the McAdam Airways hangar east of the helipad.
Notes: This can be taken by either helicopter or motorcycle. If
using a motorcycle, use one of the concrete ramps to the
west and use moderate speed to keep from going over the
hangar.
[EIA-H86] - On top of the Escobar International Airport Freight and Cargo
Terminal (on the west end - by the small control tower).
Notes: This can be had by either helicopter or motorcycle. If
using a motorcycle, there is a series of ramps by the
northwest part of the building using some of the large
cargo crates.
0================0
| Viceport (VPR) |
0================0
[VPR-H87] - In the middle of the group of jet fuel tanks east of the airport
parking lot east of the Airport (southeast of the Vice City
Transport Police building).
[VPR-H88] - Between two tractor trailers in the southwest corner of the
airport parking lot south of the Vice City Transport Police
building (east of the Airport).
[VPR-H89] - Near the south end of the apartment complex just north of the
main entrance to Viceport (on the parking pad).
[VPR-H90] - Near the south end on the large ship docked at the east side of
Viceport.
[VPR-H91] - Tucked in the corner behind where the Vice City Port Authority
signs are.
[VPR-H92] - Tucked in the northwest corner of the large open area due west of
the Viceport Pay N' Spray.
[VPR-H93] - Inside the office inside the hangar east of the Escobar
International Airport Freight and Cargo Terminal (aka Seaplanes
Tours).
[VPR-H94] - On the west end of the ship docked on the southwest end of
Viceport.
Notes: This can only be acquired with a helicopter.
[VPR-H95] - On rotting wooden platform in the water due south of Pier 2
(Ocean Beach).
Notes: This one can be acquired by boat or helicopter. However,
if you use a boat, Rampage VPR-R34 is directly in the way
so you will have to do that before you can get VPR-H95.
At this point I have 80+ Hidden Packages and have spawned the Sea Sparrow
behind the Mansion on Starfish Island. But I will save the stuff on Starfish
Island (plus helicopter accessible packages) for later.
Now you can go and purchase the Hyman Condo. Why wait until now? So you can
collect at least 70 Hidden Packages beforehand. You see, there is a little
problem with the Hyman Condo.
If you purchased the Hyman Condo just after you did The Jump or The Bus, you
will see the first four icons at the top of the Condo (Body Armor, Chainsaw,
Python [.357], Flame Thrower). As long as you remain unofficially on the
West Side you cannot gain anymore Weapon Icons for the Condo.
If you get up to 50 Packages to get the PSG-1 [.308 Sniper] for the Ocean
View Hotel, the Icon will NOT appear at the Condo. You won't be able to get
the other two Icons (MiniGun, Rocket Launcher) there either. You will have
to collect them legally, by opening the other two areas of the city, to get
the Icons to appear at the top of the Condo.
But there is a way around that. Whatever Icons that you have opened at the
Ocean View Hotel will appear at the top of the Condo when you buy it
regardless of whether you are on the West Side officially or unofficially. So
if you gain at least 70 Packages BEFORE buying the Condo, and opening all of
the Weapon Icons at the Ocean View Hotel in the process, then all of the
Weapon Icons will be available at the top of the Condo when you purchase it.
/=========================================================================\
0===========================================================================0
| II.21. Looking For Cars |
0===========================================================================0
\=========================================================================/
Once you get the Hyman Condo, you have access to three garages that can hold
multiple cars. It is also a good idea to try to find and save hard to find
cars for the Sunshine Autos car lists which you will do later in the game.
You don't have to spend large chunks of time trying to find them. You can
acquire them while doing other things like doing Rampages or Unique Stunt
Jumps.
Each car in this list are broken down as follows.....
Name: Car Name
Description: Short description of what the car looks like.
Found At: Where at least one can be found. "Random" means that they have to
generate on their own before you can acquire them.
Below is the list of cars you should try to get prior to getting the Sunshine
Autos property:
0---------------------------------------------------------------------------0
Name: Idaho
Description: Big like the Esperanto but has a white roof that slopes in the
back.
Found At: Random.
0---------------------------------------------------------------------------0
Name: Esperanto
Description: Looks like an old Cadillac. Big and long.
Found At: The Esperanto can usually be found near the Ocean View hospital
(source: Official U.S. Playstation Magazine (Issue #65 (February
2003) - Pages 118, 119).
0---------------------------------------------------------------------------0
Name: Blista Compact
Description: Small compact car with a rounded end.
Found At: Random.
0---------------------------------------------------------------------------0
Name: Virgo
Description: Looks very similar to the Esperanto but has a thin white stripe
that runs along the sides of the car and goes around the tops of
the wheels.
Found At: Random.
0---------------------------------------------------------------------------0
Name: Washington
Description: Resembles the Sentinel (but slightly larger) and has a small
high grille in the front.
Found At: Random.
0---------------------------------------------------------------------------0
Most of the other cars on the four lists are fairly easy to get during the
course of the game. It's just that these cars that are listed spawn less
frequently and are harder to get.
/=========================================================================\
0===========================================================================0
| II.22. Rampages (Part Two) |
0===========================================================================0
\=========================================================================/
Listed below are all the Rampages on the West Side than can be done on foot
(16 total). Any that can only be done by helicopter or boat will be saved for
later.
0================0
| Downtown (DTN) |
0================0
[DTN-R17] - By the walkway to the floating helipad at the Hyman Memorial
Arena.
Weapon: Flamethrower.
Number of gang members to kill: 30.
Notes: The wide radius of the Flame Thrower's output makes for
easy disposal of any gang cluster in front of you, even
those that try to run away.
[DTN-R18] - At the V.A.J. building center courtyard (behind the sculpture).
Weapon: Chaingun.
Number of gang members to kill: 30.
Notes: Not too hard. Just be careful shooting near cars since
their explosions can do some serious damage.
[DTN-R19] - At the top of stairs of the building next door to the west of the
VCN building.
Weapon: Molotov.
Number of gang members to kill: 40.
Notes: Have a vehicle handy when you get the icon since no
targets will generate in front of the building (because
you are unofficially on the West Side). Drive to the
Downtown Ammu-Nation to get your targets so you can
complete the mission. Having the Fireproof Feature really
makes this Rampage easy.
[DTN-R20] - At the top of the stairs across across the street south from the
Downtown Ammu-Nation (this is also where Unique Stunt Jump
DTN-J20 is).
Weapon: Python [.357].
Number of gang members to kill: 25.
Notes: The stopping power of the Python makes killing your
victims easy. The only matter is how fast you can go from
target to target.
[DTN-R21] - In the looping alley south of the Downtown Well Stacked Pizza.
Weapon: Uzi + Vehicle (Angel, Sanchez, or PCJ-600 preferred).
Number of gang members to kill: 35.
Notes: Another drive-by rampage. Just drive forward while
shooting to take out the gang clusters.
[DTN-R22] - Tucked in north corner behind the Moist Palms Hotel (in the south
part of Downtown).
Weapon: M60.
Number of gang members to kill: 30.
Notes: You will usually get Bikers when you do this rampage and
they are really not that hard to deal with. They will
usually try to rush you and that makes for easy pickings.
0====================0
| Little Haiti (LHI) |
0====================0
[LHI-R23] - Go into the alley right by the "Welcome to Hell" billboard on the
west side of Little Haiti. It is off to the left when you come to
the end of the building.
Weapon: Spaz Shotgun [S.P.A.S. 12].
Number of gang members to kill: 35.
Notes: Pretty easy. The Spaz Shotgun [S.P.A.S. 12] makes quick
work out of any gang cluster you aim at.
[LHI-R24] - Behind a row of shacks just east of the Print Works.
Weapon: Tec-9.
Number of gang members to kill: 30.
Notes: The high number of bullets required to kill a gang member
may drag this Rampage out a bit.
0=====================0
| Little Havana (LTV) |
0=====================0
[LTV-R25] - Behind the El Banco Corrupto Grande in Little Havana.
Weapon: Katana Sword.
Number of gang members to kill: 10.
Notes: Run them through or behead them to make your kill count.
[LTV-R26] - In the basketball court in the middle of a bunch of homes in the
northwest section of Little Havana.
Weapon: Shotgun.
Number of gang members to kill: 25.
Notes: Not as fast as the Spaz Shotgun [S.P.A.S. 12] but still
effective.
[LTV-R27] - On the roof of the building next door north of the Cherry
Popper Ice Cream Co.
Weapon: Sniper Rifle.
Number of gang members to kill: 20.
Notes: This Rampage is only accessible by helicopter. Just stay
on the roof and pick your victims off from a distance.
[LTV-R28] - On the northwest corner at the top of the building with the
red-and-white awning south of Cafe Robina in Little Havana (near
LTV-H71).
Weapon: Ruger [Kruger].
Number of gang members to kill: 20.
Notes: You may have to jump to ground level to get some of your
targets since they will run up to the building and you may
not be able to shoot at them.
0=====================================0
| Escobar International Airport (EIA) |
0=====================================0
[EIA-R29] - By the bushes east of Fort Baxter Air Base.
Weapon: MiniGun.
Number of vehicles to destroy: 15.
Notes: Get a PCJ-600 and drive to the icon. Point east when you
park close to the icon. Get the icon, get back on the
bike, and make your way to the parking lot northwest of
the main airport terminal. When you reach the lower
intersection, angle right and go up the concrete
embankment. There is a gap between the fence at the top
and the end of the bridge. This makes an excellent
shortcut. Destroy every car on the lot, including your
PCJ-600, if necessary.
On occasion, this Rampage is made more difficult by the
fact that the hostile soldiers from the nearby Air Base
can become a gang in this Rampage. This is because they
have use of the M4 and will shoot at you with no
provocation. Make your way to the parking lot and get as
far from the street as possible then destroy the cars and
any soldiers that shoot at you.
[EIA-R30] - On top of the airport terminal roof (near the front).
Weapon: Rocket Launcher.
Number of vehicles to destroy: 12.
Notes: Use a PCJ-600 to do EIA-J29 (and get EIA-H76). Go near the
icon, get off the bike, get the icon, get back on the
bike, go to the ground, and go the the parking lot
northwest of your position. Destroy all the cars on the
lot and take out any cars that pass by on the road to
complete the rampage.
[EIA-R31] - In side the main airport terminal, near the back, under the
bridge to Gates 9-14.
Weapon: Spaz Shotgun [S.P.A.S. 12].
Number of gang members to kill: 25.
Notes: Pretty easy. The Spaz Shotgun [S.P.A.S. 12] makes quick
work out of any gang cluster you aim at.
0================0
| Viceport (VPR) |
0================0
[VPR-R32] - In the bushes south of the Hooker Inn (east of the Airport).
Weapon: Grenades.
Number of gang members to kill: 35.
Notes: Not too hard. Drop one at the feet of a cluster and run.
Get as many as you can to complete the mission.
[VPR-R33] - On the south end of the ship docked on the east side of Viceport.
Weapon: Rocket Launcher.
Number of vehicles to destroy: 15.
Notes: Get a vehicle to block the road in front of the ship so
you can get some cars to shoot at. There is usually a van
near the Ingram Mac 10 [Mac] Weapon Icon plus a Linerunner
just ahead of you when you get off the ramp you can shoot
at to help you complete the Rampage.
[VPR-R34] - On rotting wooden platform in the water due south of the Piers
(Ocean Beach) (this is where VPR-H95 is also located).
Weapon: Rocket Launcher.
Number of vehicles to destroy: 10.
Notes: This Rampage is only accessible by boat or helicopter.
Look to east and west to find your targets. This Rampage
is best done in the daytime. Aim the reticle just below
the waterline on each boat for best effect. Another option
is to jump back into your helicopter, fly to the top of
the carport near the Piers. Destroy a couple of cars in
the street. Then destroy all of the boats at the Piers
plus the Cheetah (near the Colonel's yacht) and even your
helicopter if need be. Then jump down and destroy the cars
in the underground parking area to complete the Rampage.
If you go on the ground, and into the street, you run the
risk of having gang members chase and attack you. This
causes a problem because you can't just shoot them point
blank - you may hurt or kill yourself in the process. You
can also get VPR-H95 while you are doing the Rampage.
Another option you may want to try is to get at least a
3-Star Wanted Rating prior to flying out to the Rampage.
The boats that generate during the Rampage are the
Predator Police Boats and they spawn a little more
frequently than the other boats. In addition you can blow
up the Police Chopper as an additional vehicle (make sure
he isn't flying over your chopper when you blow him up
otherwise you will also blow up your ride off the
platform). Finally, if you wait and let a couple of Police
Boats come up near the Rampage prior to starting it they
will stop firing once the Rampage begins. This will allow
you to do two quick boat kills and if you manage to get
the Police Chopper afterwards you can get a third of your
needed kills right off the bat leaving you plenty of time
to get the seven other kills to complete the Rampage.
/=========================================================================\
0===========================================================================0
| II.23. Unique Stunt Jumping (Part Two) |
0===========================================================================0
\=========================================================================/
Listed below are the remaining 13 Unique Stunt Jumps that are accessible.
Five are locked (three that are in "G-Spotlight" (Interglobal Films) plus two
at the Piers (unlocked after "Phnom Penh '86" (Ricardo Diaz))). One is
accessible on Starfish Island but unless a PCJ-600 is spawned while you are
package collecting you may have to wait until the east side of Starfish
Island is opened after "Guardian Angels" (Colonel Cortez).
0================0
| Downtown (DTN) |
0================0
[DTN-J21] - Jump from the hospital to the building across the street (heading
south to north).
Notes: This Jump is unlocked during the mission "G-Spotlight"
(Interglobal Films Asset).
[DTN-J22] - The set of stairs across the intersection south from the Downtown
Ammu-Nation (where DTN-R20 is also located) (heading south to
north).
[DTN-J23] - Jump across the main road leading into Downtown and land on the
building that has the searchlight on top (heading north to
south).
Notes: This Jump is unlocked during the mission "G-Spotlight"
(Interglobal Films Asset).
[DTN-J24] - Smash through the glass of the office building to land in the
hollow area of the building next door (heading south to north).
Notes: This Jump is unlocked during the mission "G-Spotlight"
(Interglobal Films Asset).
0====================0
| Little Haiti (LHI) |
0====================0
[LHI-J25] - The ramp in an alley east of Phil's Place in Little Haiti
(heading north to south).
Notes: There is a Police Bribe suspended in the air at the end of
the ramp.
[LHI-J26] - The ramp across from the school bus in central Little Haiti
(heading north to south).
[LHI-J27] - The ramp near the middle of the drainage ditch in Little Haiti
(heading west to east).
Notes: There is a Police Bribe suspended in the air at the end of
the ramp. You will have to go back to the building at the
curve to get distance for the jump.
0=====================0
| Little Havana (LTV) |
0=====================0
[LTV-J28] - The series of ramps behind Little Havana Streetwear (heading
north to south).
Notes: Your goal is to land on the building across the street at
the end of the last ramp.
0=====================================0
| Escobar International Airport (EIA) |
0=====================================0
[EIA-J29] - The Vice Surf sign near the Airport terminal (heading north to
south).
Notes: By doing this Jump you will land on the roof of the main
airport terminal. This can be done to get at EIA-H76 and
EIA-R30.
[EIA-J30] - The set of metal ramps east of the Airport terminal building
(heading west to east).
Notes: Land on the Vice City Transport Police building across the
main road to succeed.
[EIA-J31] - The mobile set of ramps on the east side of the west loading
bridge (heading east to west).
Notes: Use this to jump over the west loading bridge.
[EIA-J32] - The mobile set of ramps on the east side of the east loading
bridge (heading east to west).
Notes: Use this to jump over the east loading bridge.
[EIA-J33] - The mobile set of ramps on the west side of the west loading
bridge (heading west to east).
Notes: Use this to jump over the west loading bridge.
[EIA-J34] - The left ramp at the northeast end of the northeast-southwest
runway (heading southwest to northeast).
[EIA-J35] - The small yellow sign east of the small radar building south of
the west loading bridge (heading east to west).
Notes: Jump over the radar building to make the jump count.
[EIA-J36] - The mobile set of ramps to the south of the small radar building
(heading west to east).
/=========================================================================\
0===========================================================================0
| II.24. The Hyman Memorial Arena |
0===========================================================================0
\=========================================================================/
In the northwest section of Downtown is the Hyman Memorial Arena where you
can do three vehicle related side missions that will get you closer to 100%
completion. You can't get into the arena until 8 o'clock (20:00) in the
evening. As you approach the stadium look up to the billboard that's just
over the road leading to the arena. This will tell you which activity is
currently at the arena.
The best way to do these events is this: save at the Hyman Condo when the
time is near 14:00 (so when you get back, the time is near 20:00). Do the
event posted. If you blow the event or end up with undesirable results,
simply reload from the previous save point. Repeat until you get the desired
results for that event. Do this for all three events.
Here's the rundown on the three missions.....
0=========0
| HotRing |
0=========0
This event is a 12 lap race around a short track. You start in 16th place
and you must be in the top three to be successful. However, you must be in
first place and win the race outright to climb toward 100% Completion
(thanks to Gary Paydon for pointing that out).
This can be a frustrating event because getting smacked by a car can spin
you around and lead to getting repeatedly hit by oncoming cars causing
serious damage and loss of position.
Skip the pit stop and use the Health Code if necessary when it is safe to
do so.
When you see a group of cars in front of you getting into some wrecks, slow
yourself down to help you avoid the cars better. Slowing down will help you
to keep control of your vehicle if you get hit while trying to get around
the out-of-control cars. This also makes it easier to advance, especially
at the beginning of the race when it seems that all the cars are smacking
each other to get up in position.
0===========0
| BloodRing |
0===========0
This event is an old-style demolition derby in which you must hit the
yellow markers to try to get the time over one minute to end the event. You
also have to deal with the other cars that are trying to hit and damage
you. You are going to be hit and spun around a lot. And you will definitely
spin a lot because of the dirt floor.
The best advice is to just keep moving no matter what. Hit reverse if your
target is behind you instead of trying to spin into position. Don't worry
if your car is flipped onto its roof. The game will automatically flip it
back onto the wheels. Despite all the chaos, this really isn't a difficult
event.
0==========0
| DirtRing |
0==========0
This event is essentially a stunt track with walls, jumps and
loop-de-loops. There is no time limit but you can earn $50,000 if you can
do this in under five minutes. You can also earn $10,000 if you do it under
ten minutes and $5,000 for times over ten minutes.
Most of these markers are in the racetrack in the middle which are easy to
get. However, one of these racetrack markers can only be gotten with a
wheelie. Switch to the first-person view to do the loops. As far as the
walls and planks, line yourself as carefully as possible and get some good
speed to go up them. You will also need some patience as well. It will
probably take a few tries to get these right since you can easily fall off
them.
However, you can still finish this with a time as little as two seconds
with no cheat codes. Glen T. Winstein pointed out a little trick which
worked on his PC version and works on both the PS2 and Xbox versions.
Get and save a Sanchez at your garage. Make sure that the DirtRing event is
playing at the Arena. Get on the Sanchez, drive to the Arena entrance, and
get off. When the entrance opens, push the bike partway into the door. Now
get near the bike. As you get near the bike the screen will start to fade
as it begins the event. When this happens, get on the bike.
If you do this right you should be on the Sanchez you brought in as the
event begins. The "official" Sanchez should be to your right. The first
thing ahead of you is a jump through a ring of fire. Leave that one alone.
Go and collect the other markers. You'll see that you can get them but
there is no time clock present. The clock only starts when on the
"official" Sanchez".
So now you have all the time in the world to collect all of the markers
save for the one in front of the "official" Sanchez". When you get all of
the other markers, go back to the "official" Sanchez. Get off your Sanchez
and climb on the other one. Then jump through the last marker to claim your
$50,000 and a time of two seconds.
If you get ALL of the markers then switch to the "official" Sanchez you
will end up with a time of 0:00. However, even though you get the $50,000,
the stats for DirtRing will NOT count in your stat sheet so you MUST leave
one marker alone for the stats to count toward 100% Completion.
Although you can bring other bikes into the DirtRing, like the PCJ-600,
ONLY the Sanchez will allow you to pick up the markers.
/=========================================================================\
0===========================================================================0
| II.25. The North Dirt Track |
0===========================================================================0
\=========================================================================/
To the north of Downtown is the North Dirt Track which has a Sanchez and a
Landstalker parked nearby. Each is a vehicle specific mission, one called
"Trial by Dirt" (Sanchez) and "Test Drive" (Landstalker).
0===========================0
| "Trial By Dirt" (Sanchez) |
0===========================0
This involves you taking the motorcycle and going two laps in a clockwise
direction. However, there are considerable changes between the PS2 Original
and the PS2 Double Pack versions of this mini-game.....
PS2 Original Version
********************
There is also a stat glitch concerning the Sanchez mission. If you do
the mission, you will notice that the stats for this mission will not
appear on your stat sheet. It only appears after you do the "Test Drive"
mission but the time will match that of the Landstalker.
In addition, you will have to deal with red barrels near the end of each
lap plus rain and Haitians on black Sanchez's will appear on the second
lap.
PS2 Double Pack, Xbox Version, and PC Version
*********************************************
[PS2 Double Pack Version Only] - The stat glitch has been fixed.
The barrels, rain, and Haitians on motorcycles will not show up when you
do "Trial By Dirt" the first time. On your second run through, the
barrels will appear. If you beat your best time, the rain will appear on
your next run. If you beat your best time again, the Haitians on
motorcycles will appear on your next run.
0============================0
| "Test Drive" (Landstalker) |
0============================0
This mini-game requires that you take the Landstalker to go through the
course in a counter-clockwise direction.
If you beat your record red barrels will be placed near the front of the
course when you make an another attempt. If you break your record again a
black Rancher will chase you around the course on your next attempt.
When you do both of these missions simply take it slow. You are only setting
the benchmark to beat for further attempts. You only need to complete each
mini-game once to have it count toward 100% Completion.
/=========================================================================\
0===========================================================================0
| II.26. Top Fun (West Side) |
0===========================================================================0
\=========================================================================/
The third and final Top Fun mission can be found on the Airport grounds near
the entrance of the Escobar International Airport Freight and Cargo Terminal.
It may not be there when you try to find it the first time, so go around the
grounds and go back.
0=============================0
| RC Raider (Airport Grounds) |
0=============================0
This is an obstacle course using an RC helicopter. Here you can take your
time because you aren't racing against anything. One of the problems here
is that you can't change camera modes to get the best angle. When in tight
areas, make very small, careful movements. Patience is the best advice
here. This may take awhile but once you finish this, you won't have to
worry about it again unless you want to try for a better time.
/=========================================================================\
0===========================================================================0
| II.27. Robbing Stores (West Side) |
0===========================================================================0
\=========================================================================/
Listed below are the seven remaining stores to be robbed in Vice City. Like I
did on the East Side, I did them all at once and ran from store to store.
Here is the order I robbed them.....
0======0
| Deli |
0======0
Location
********
(Little Havana) - Across the street north of the Little Havana Police
Station.
0============0
| Screw This |
0============0
Location
********
(Little Havana) - Just west of the Little Havana Police Station.
0=============0
| Cafe Robina |
0=============0
Location
********
(Little Havana) - Across the street south of the large Rockstar billboard
north of where R29 and H77 (and south of where H74) are located.
0============0
| Laundromat |
0============0
Location
********
(Little Havana) - West of the Print Works and northwest of R26.
0============0
| Ryton Aide |
0============0
Location
********
(Little Haiti) - Right next and north of the Little Haiti Pay N' Spray.
0============0
| Dispensary |
0============0
Location
********
(Downtown) - Just east of Rock City and southeast of The Well Stacked
Pizza.
0===============0
| Jewelry Store |
0===============0
Location
********
(Downtown) - On the east side of the street northeast of The Well Stacked
Pizza.
/=========================================================================\
0===========================================================================0
| II.28. Rampages (Part Three) |
0===========================================================================0
\=========================================================================/
Now that I have access to helicopters (be it the Hunter or Maverick), it is
now time to finish the remaining Rampages.....
[VPR-R34] - On rotting wooden platform in the water due south of the Piers
(Ocean Beach).
[LTV-R27] - On the roof of the building next door north of the Cherry
Popper Ice Cream Co.
0=======================0
| Starfish Island (SFI) |
0=======================0
[SFI-R35] - At the house on the west side of Starfish Island.
Weapon: Vehicle (use the Admiral next to the icon).
Number of gang members to kill: 35.
Notes: Just go in one direction on the sidewalk around the island
to run over your victims.
At this point I have finished all the Rampages in the game and have landed on
Starfish Island which leads me to.....
/=========================================================================\
0===========================================================================0
| II.29. Package Hunting (Part Three) |
0===========================================================================0
\=========================================================================/
Now to get the five packages on.....
0=======================0
| Starfish Island (SFI) |
0=======================0
[SFI-H96] - At the front door of the beige house with the purple tile roof on
the northeast side of the island (right next to the garage where
the Comet is kept).
[SFI-H97] - On the upper balcony area by the pool of the Rockstar House
(northwest of the Mansion).
[SFI-H98] - In the jacuzzi part of the pool area of the house north of the
Mansion.
[SFI-H99] - At the east end of the Mansion (on the lower area by the east
pool area by the stairs).
[SFI-H100] - At the end of the path between the west pool area of the Mansion
and the house to the west.
Get the Sea Sparrow behind the Mansion and finish acquiring the remaining six
packages.....
[VPR-H94] - On the west end of the ship docked on the southwest end of
Viceport.
[VPR-H95] - On rotting wooden platform in the water due south of Pier 2
(Ocean Beach).
[OCB-H49] - On the rocks directly south of the Piers.
[WSB-H38] - On the roof of the tall blue-and-white building south of the
Washington Beach Police Station.
[VCP-H24] - On top of the tall building across the street and southeast of
the Malibu Club.
[VCP-H21] - On top of the condo just north of the Malibu Club.
At this point I have acquired all 100 Hidden Packages and made my way back to
the East Side to finally begin the Main Story Missions.
/=========================================================================\
0===========================================================================0
| II.30. Taking Stock |
0===========================================================================0
\=========================================================================/
I have reached the point in this guide in where I have done all I could do
and am ready to finally go on to the Main Story Missions. At this point I
have done.....
X===========================================================================X
| All 100 Packages (plus all Weapon Icons and vehicles unlocked). |
|===========================================================================|
| All 35 Rampages. |
|===========================================================================|
| Up to 30 (out of 36) Unique Jumps. |
|===========================================================================|
| Pizza and Ambulance missions completed (max 150 health and Infinite Run). |
|===========================================================================|
| At least 100 Taxi fares done (unlocking the Super Jump feature). |
|===========================================================================|
| "Brown Thunder" helicopter vigilante mission (max 150 armor). |
|===========================================================================|
| Firetruck Mission completed (Fireproof feature). |
|===========================================================================|
| All 3 Top Fun missions completed. |
|===========================================================================|
| All 3 Hyman Arena missions completed. |
|===========================================================================|
| "PCJ Playground", "Cone Crazy", "Trial By Dirt", and "Test Track" vehicle |
| missions completed. |
|===========================================================================|
| Seven properties purchased. |
|===========================================================================|
| All 15 stores robbed. |
|===========================================================================|
| Roughly 40% completion and about $250,000 to $300,000 (if you just got |
| Level 12 in Vigilante Mode to acquire 150 armor) or many millions (if you |
| decided to do the "Brown Thunder" mission or take advantage of the Cone |
| Crazy Glitch to get lots of money). |
X===========================================================================X
A lot of work but well worth it. This will make some of the Story Missions a
lot easier because it gives me money, vehicles, and weapons that I'm not
really supposed to have this early.
Now I will go back to 1102 Washington Street and save before going onto the
first Story Mission, "The Party" (Ken Rosenberg).
/==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==\
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
| III. The Story Missions |
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
\==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==/
The strategies presented here are based on getting a minimum of all 100
packages to get all of the weapon icons and special vehicles. You should get
up to 99% completion before doing the final Story Mission "Keep Your Friends
Close....." (Tommy Vercetti).
Each Story Mission is broken into six parts.....
0=========0
| Overview \
0===========0
What the mission is about.
0========0
| Weapons \
0==========0
Weapons used on the mission. Each weapon listed should have a lot of ammo
for it before doing the mission attempt.
0==========0
| Prep Work \
0============0
Any vehicle that must be had or any task that needs to be done before doing
the mission.
0======0
| Notes \
0========0
Additional information and other musings.
0=========0
| The Plan \
0===========0
How to do the mission.
0=======0
| Reward \
0=========0
What you get for your efforts.
With that explained, I will now finally move on to the story.....
/LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL\
0LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL0
| III.1. Ken Rosenberg |
0LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL0
\LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL/
This pathetic excuse for a lawyer is, at this time, the only friend you have.
Even though he is whiny and paranoid, he does provide you with some means to
help you get started. His missions are very easy since these are meant for
newbies to get acquainted with Vice City.
There are a total of four missions and they can be done quickly. He is
represented by the "L" icon near the Washington Mall.
/LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL\
0LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL0
| L1. "The Party" (Ken Rosenberg) |
0LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL0
\LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL/
0=========0
| Overview \
0===========0
You are to take Ken's place at a posh party held on a yacht owned by a
Colonel Cortez who helped arrange the deal that eventually went bad. You
will need to change clothes even though Tommy does not want to.....
"Who does this guy think he is?! Now I gotta dress like a chump as well
as hang out with them?! I like this shirt."
0========0
| Weapons \
0==========0
None.
0==========0
| Prep Work \
0============0
None.
0======0
| Notes \
0========0
None.
0=========0
| The Plan \
0===========0
Very simple really. Make your way to Rafael's for your new duds. As you
exit, you will see somebody drive up on a Freeway. You can take it if you
want to make a good entrance. Drive up near the pink circle at Pier 2 (do
not get off the bike if you want to use it later) to get things started.
During the cutscene, you will be introduced to most, if not all, of Vice
City's power players. After the cutscene, you exit the yacht with the
Colonel's daughter, Mercedes. If the bike is still there after the
cutscene, simply get on and Mercedes will follow.
You can take any of the cars as well if you want instead of using the
motorcycle. The only difference is a slight change in the dialogue between
Tommy and Mercedes.
Drop her off at the Pole Position Club to finish the mission.
0=======0
| Reward \
0=========0
$100 and you made some new friends (some you may have to kill later). You
will also have the Soiree Outfit icon available at Rafael's and the regular
street clothes icon at the Ocean View and Hyman Condo properties.
/LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL\
0LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL0
| L2. "Back Alley Brawl" (Ken Rosenberg) |
0LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL0
\LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL/
0=========0
| Overview \
0===========0
Ken gives you your first possible lead into what happened. He tells you to
talk to some guy named Kent Paul.....
"Anyway, he's got his nose so far up most of Vice City's ass that if
anybody knows the whereabouts of 20k's of coke, it's this guy, all
right? He's always at The Malibu."
0========0
| Weapons \
0==========0
Any weapon in your arsenal plus a Colt. 45 [Pistol] (provided), Sniper
Rifle (optional), PSG-1 [.308 Sniper] (optional).
0==========0
| Prep Work \
0============0
None.
0======0
| Notes \
0========0
None.
0=========0
| The Plan \
0===========0
Drive to the Malibu Club to talk to Kent who happens to be some British
jerk. He then tells you to go talk to some chef on Ocean Drive who seems to
be quite pleased with himself lately and may have some info.
Drive down to the blip by Ocean Drive and you will see a chef talking to
someone on a cell phone in the alley. Approach from the north, line up your
car with the chef, and go as fast as possible. When you get close enough,
you will see the cutscene with the chef. However, due to your momentum, you
will run him over as soon as the cutscene starts. Plus, you will
automatically eject from the car, near the now dead chef, with no damage.
If you try to approach from the south, your car will automatically come to
a dead stop near the chef no matter how fast you are going and Tommy will
exit his car to confront him. You can jump out just before you reach the
chef (who will then get run over by your now driver-less car) but you will
damage yourself a little in the process.
If you have a Sniper Rifle or PSG-1 [.308 Sniper], park near the set of
stairs where you did WSB-J9, climb up to the top of the stairs, aim at the
Chef, and shoot him. Then go and get his phone.
After taking care of the chef and getting his phone, you are approached by
a stranger named Lance. He is upset that you silenced a possible lead and
tells you that the both of you want the same thing and that you two should
watch each other's back even though you don't even know him. No sooner than
you try to brush him off, three friends of the chef you just whacked show
up and Lance throws you a gun (Colt .45 [Pistol]) and tells you to follow
him.
Kill the three chefs with the gun (or any other weapon in your arsenal) and
then follow Lance. Lance has a white Infernus and once you jump into the
driver's seat, you are instructed to drive to the Washington Beach
Ammu-Nation and then back to your hotel to finish the mission.
0=======0
| Reward \
0=========0
$200 and you gained a new friend (?). You also get a call on your newly
acquired cell phone from some guy who thinks you're Leo. He gets PO'ed when
he realizes you're not him but during the very short conversation, drops
some clues about who may have screwed you at the drug deal.
/LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL\
0LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL0
| L3. "Jury Fury" (Ken Rosenberg) |
0LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL0
\LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL/
0=========0
| Overview \
0===========0
Ken needs you to change the minds of a couple of jurors who are working on
the trial of Sonny's cousin, Giorgio. Ken is no good at threats.....
"I couldn't intimidate a child - and believe me, I've tried!"
.....or anything else for that matter so it is up to you to "wipe up the
crap".
0========0
| Weapons \
0==========0
Grenades (Ammu-Nation - North Point Mall).
0==========0
| Prep Work \
0============0
None.
0======0
| Notes \
0========0
None.
0=========0
| The Plan \
0===========0
As the mission begins, you will see some guy get run over by a car right in
front of you. This is so you can get a melee weapon (Hammer) that the
victim dropped. But you already have a suitable weapon (Grenades). There
are two jurors that you need to deal with. All you have to do is scare them
(and no, you can't kill them).
The first juror is just east of Ken's office near a restaurant. When you
get near the juror, you will see him talking to someone. You will also see
a Sentinel parked nearby. Drop a Grenade by the side of the Admiral
furthest from the juror. Once the Grenade blows that will be enough to
damage the car so the juror will run away scared. That takes care of one
juror.
The next juror lives in Vice Point. Drive up to the hotel and make your way
to the juror's car. Drop a grenade near the car just like you did the first
one. Once that blows that will be enough to scare the other juror and end
the mission successfully.
0=======0
| Reward \
0=========0
$400 and a call from Sonny on your cell phone (how did he get your number
anyway?).
In addition, you can now buy Body Armor at all Ammu-Nations:
--Ocean Beach [Cost: $200].
--North Point Mall [Cost: $200].
--Downtown [Cost: $200].
You will also get a mysterious call from someone who wants you to go to the
pay phone near the Washington Mall. Let's do this one first.
/>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>\
0>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>0
| III.2. Assassination Missions |
0>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>0
\>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>/
It seems that the chef you took the phone from was, in fact, a free-lance
assassin who works for this mysterious gentleman on the other end. Tommy
decides to play along to see where it leads him......
There are a total of five Assassination Missions in the game. Each mission
appears at various points during the story. Each one can be done at anytime
after they appear but my general rule of thumb is to do them as soon as they
come up. However, there is one exception to this little rule for I saved one,
"Waste The Wife" (Assassination Mission), until after "Phnom Penh '86"
(Ricardo Diaz).
Each mission is represented by a phone icon where you are supposed to pick up
the mission.
/>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>\
0>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>0
| AM1. "Road Kill" (Assassination Mission) |
0>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>0
\>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>/
0=========0
| Overview \
0===========0
Your assignment is to kill a pizza delivery man named Carl Peterson.
0========0
| Weapons \
0==========0
None.
0==========0
| Prep Work \
0============0
A good solid sports car, like a Cheetah, will work fine.
0======0
| Notes \
0========0
None.
0=========0
| The Plan \
0===========0
Carl is doing his delivery run on his Pizza Boy. You have a time limit to
track him down so don't dawdle. Find him, run into his Pizza Boy to knock
him off, and run him over when he lands. Simple.
0=======0
| Reward \
0=========0
$500 and one less Pizza Boy on the streets.
/LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL\
0LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL0
| L4. "Riot" (Ken Rosenberg) |
0LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL0
\LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL/
0=========0
| Overview \
0===========0
Ken introduces you to a gentleman named Avery Carrington who happens to be
the main real estate developer in Vice City. He promises to help you out if
you do some favors for him. One such favor is to take some business out so
he can get at their property.
Although you have made yet another friend, you're none too pleased about
doing some more dirty work.....
"Who are these pricks anyway? Lawyer pricks! Rug wearing pricks! I'm
surrounded by pricks!"
0========0
| Weapons \
0==========0
Uzi 9mm [Uz-I] (Ammu-Nation (North Point Mall)) (300-500 rounds), Grenades
(Ammu-Nation (North Point Mall)) (optional), Flamethrower (optional).
0==========0
| Prep Work \
0============0
None.
0======0
| Notes \
0========0
None.
0=========0
| The Plan \
0===========0
It seems that business is not good at SpandEx for the workers are in
revolt. This bodes well for you since it will give you a good cover to do
your mischief. Your mission is to take out the three trucks that SpandEx
has parked in the front behind the fence. Even though the game prompts you
to go to Rafael's to get a worker outfit, you won't need one.
Instead of hitting the other workers to start the riot, just go up to the
fence and use the Uzi on the trucks. First, go to the right side and shoot
up the front truck which, when it explodes, will take out both trucks. Then
move over to the left side and shoot up and blow up the remaining truck.
Once that truck explodes, the mission is complete. In addition, the gate
will open and everybody will walk to the street peacefully.
If you've managed to get VCP-H27 by going into the construction site and
jumping onto the SpandEx Express roof, you can try another option. Jump
onto the roof of SpandEx Express and gently drop some Grenades near the
trucks from your safe vantage point.
Another idea is to use a Flamethrower. Go into the construction site and
head to the fence for the northeast part of Spand Express. Get close enough
to the fence to get the message to start a fight with four workers. Then
shoot the Flamethrower at the fence behind the two vans. The flames will
go through the fence and eventually destroy the vans. Then go around the
fence to the other side and do the same thing to destroy the last van and
complete the mission.
If you're in a nasty mood, you can shoot up the large group of workers and
guards for the hell of it (and to get extra cash and weapons).
0=======0
| Reward \
0=========0
$1,000 and completion of Ken's missions. You also open up Avery's set of
missions but I will save his missions until after doing all of the Asset
Missions. A little bit later, you will get a call from the Colonel and that
will open up his set of missions.
In addition, you can now buy the Baseball Bat [Cost: $80] at the Washington
Beach (Bunch Of Tools) Tool Store and the Coveralls Outfit icon will spawn
at the Tooled Up Tool Store in North Point Mall.
/CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC\
0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
| III.3. Colonel Juan Garcia Cortez |
0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
\CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC/
Colonel Cortez is the gentleman who hosted the party that you attended at the
beginning of the story. He gives you assistance in trying to find out who
busted your deal since he helped to set it up in the first place. In doing
his missions, you will be helping him acquire certain items. But in the
process, you will be getting lots of cash and information.
"Sir, Yes, Sir!" (Colonel Cortez) can only be done after "Phnom Penh '86"
(Ricardo Diaz) and must be done before completing the last of Diaz's missions
("Death Row" (Ricardo Diaz) and "Rub Out" (Ricardo Diaz)).
The last of the Colonel's missions, "All Hands On Deck!" (Colonel Cortez),
should be delayed until after getting the Fast Load feature (by doing "Rifle
Range" - later in the game) and completing Phil Cassidy's Asset Missions (so
you can buy heavy weapons) to make it easier on you.
The Colonel has a total of five missions and is represented by the "C" icon
by the Piers (where you went to during "The Party" (Ken Rosenberg)).
/CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC\
0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
| C1. "Treacherous Swine" (Colonel Cortez) |
0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
\CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC/
0=========0
| Overview \
0===========0
The Colonel informs you that one of his men, Gonzalez, may have leaked
information to someone about your deal. The Colonel has been carrying
Gonzalez around for years even though he has been growing increasingly
incompetent.
After finding out that he may have been giving information to someone about
the Colonel's activities, Cortez has decided he has had enough of Gonzalez
and recommends that you be the one to take him out. He even gives you a
Chainsaw to do the dirty deed with.
0========0
| Weapons \
0==========0
Python [.357].
0==========0
| Prep Work \
0============0
None.
0======0
| Notes \
0========0
I had a reader named Luke Edwins offer me another way to do this
mission.....
"For an easy way to do this is to grab a PCJ 600 or a car before you go
into the pink marker and park your bike/car in front of the door. Then
go in and kill the two guys that attack you. When you come out of the
house, get into your car/bike and run Gonzalez over. He will die
staight away and then you don't have to go back for your car/bike.
;-)."
However, if you get a large enough vehicle, you can actually block the
doorway at the bottom of the stairs and trap Gonzalez at the front door
where you can do anything you want to him.
0=========0
| The Plan \
0===========0
Grab the Cheetah that is usually parked by Pier 2 (go into the nearby
carpark to get a car if the Cheetah is not there) and drive to Gonzalez's
condo which happens to be the one just north of the Malibu Club.
Get into the pink circle and you will be on the top floor where you will
confront Gonzalez (with the Chainsaw). Quickly switch to your Python [.357]
and jump over the railing and in the process you will get in front of
Gonzalez. Target and shoot Gonzalez. Even with the Python [.357] he will
take two shots to kill. Once he goes down you will then get a 2-Star Wanted
Rating so the cops will be looking for you.
It should be noted that you can also get VCP-H21 while up on the condo roof
if you were not able to get it beforehand (thanks to Jake Stutts for
pointing that out).
Go back to ground level and get back in your car. Go back north up the
street and get the bribe that is in the trees north of the condo. You may
either find the other nearby bribe (east of the Links View Apartments), go
to the Pay N' Spray just north of that, or just wait for the 1-Star wanted
rating to disappear. Once the wanted rating goes away, the mission is
completed.
0=======0
| Reward \
0=========0
$250 and one less incompetent crook. Also, the Casual Outfit icon will
spawn in the Gash at North Point Mall.
In addition, you can now buy the Machete at the following Tool Stores:
--Washington Beach (Bunch Of Tools) [Cost: $100].
--Little Havana (Screw This) [Cost: $100].
/CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC\
0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
| C2. "Mall Shootout" (Colonel Cortez) |
0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
\CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC/
0=========0
| Overview \
0===========0
The Colonel wants you to meet with a courier at the Washington Mall to pick
up some technology. The Colonel is also very pleased with your disposal of
Gonzalez.....
"Tommy, you are like a pampas breeze that has freed me from the stench
of corruption, although, I must appear to mourn his passing and carry
on with business as usual."
0========0
| Weapons \
0==========0
None.
0==========0
| Prep Work \
0============0
None.
0======0
| Notes \
0========0
None.
0=========0
| The Plan \
0===========0
Grab the Cheetah that is usually parked by Pier 2. Even though the game
prompts you to go to Ammu-Nation for weaponry, you will won't need any for
this mission. Go up to the mall and park close to the north entrance then
go up to meet the courier who happens to be French. Unfortunately, some
French agents show up to crash the party.
The courier makes a run for it and so should you since you waste time and
armor fighting these agents. Get back in your car and head north along
Washington Street. The courier is also heading north along this street and
he happens to be on a motorcycle as well. Hit him to knock him off then run
him over to kill him. Get out of your car to get the chips.
When you do that you will get a 2-Star wanted rating. Then get back in your
car and head straight to Pier 2 (skip the Pay N' Spray) to complete the
mission.
0=======0
| Reward \
0=========0
$500 and another phone call from the mystery fellow which prompts the
second Assassination Mission which is near Vice Point. But I will save this
one until after "Phnom Penh '86" (Ricardo Diaz).
In addition, you can now buy the Shotgun [Cost: $500] at the Ocean Beach
Ammu-Nation.
/CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC\
0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
| C3. "Guardian Angels" (Colonel Cortez) |
0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
\CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC/
0=========0
| Overview \
0===========0
The Colonel wants you to pick up a weapon at the multi-story carpark and
head over to a meeting place to watch over a deal being made between
Ricardo Diaz and some Cubans.
0========0
| Weapons \
0==========0
Python [.357], Rocket Launcher (8 rounds+ preferable).
0==========0
| Prep Work \
0============0
Have either the Ocean Beach or El Swanko Casa properties acquired before
doing this mission (optional).
0======0
| Notes \
0========0
None.
0=========0
| The Plan \
0===========0
Head over to the carpark to pick up your weapon (a Ruger [Kruger]). When
you do, Lance shows up again.....
Lance: "Hogging all the action, I see..."
Tommy: "Look, you wanna do something other than just shadowing me
everywhere? Why don't you come along and show me if you're any
use."
Get into the Infernus and drive to the meeting place which is near the
Washington Beach Police Station. When you get to the pink marker, Ricardo
Diaz and his men drive up in his white Admiral.
After the cutscene, you are prompted to go to the pink marker at the top of
the nearby stairs. When you get there, switch to your Python [.357] and go
to the bottom of the stairs. Then place yourself at the corner of the
building right by the street.
Keep a close eye on the radar. Two Haitian cars will show up first. These
two cars are rocket proof (I tried shooting directly at them and all I did
was hurt myself) so when they stop and exit the cars, quickly target and
shoot the Haitians before they can do any damage. After that, switch to
your Rocket Launcher.
After several seconds, a van will back up toward you from the east. From
here on out all of the enemy vehicles can be rocketed. Rocket the van and
position yourself so you are looking due north up the alleyway.
A few seconds later, another van will appear at the north entrance of the
alleyway. Rocket it and position yourself so you are looking at the
Washington Beach Police Station (due west).
Several seconds later, another Haitian car appears in the intersection
ahead of you. Rocket it to destroy the car.
Next, a couple of Haitians show up on motorcycles to take Diaz's money and
Diaz takes out one of them leaving behind a Sanchez which you have to take
to chase the other one down (plus an Uzi to shoot him with). Since you can
fire forward on a motorcycle, all you have to do is just line him up and
take him down. If you're fast, you should get him before you reach the
Ocean View Hotel. Get the briefcase and take it back to Diaz to end the
mission.
As stated earlier you can get the Everything-Proof Admiral after completion
of this mission. After you get the "Mission Completed" message, run back to
the street and take a left. Diaz's Admiral (the Everything-Proof Admiral),
will be sitting (and empty no less) underneath the signal light. Grab the
car and store it in one of your garages to keep it so you can use it later
in some of the missions.
0=======0
| Reward \
0=========0
$1,000 and you open up Diaz's set of missions when he calls you up shortly
after this mission to offer you a job. I'll go and do some of Diaz's
missions before I continue with the Colonel's missions.
At this point, if you cause enough trouble, you can now get a maximum
Wanted Rating of 5-Stars.
In addition, you can now buy the Ruger [Cost: $1,000] at the Ocean Beach
Ammu-Nation.
/DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD\
0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0
| III.4. Ricardo Diaz |
0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0
\DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD/
This loudmouth (that you saw at the Colonel's party) is the main drug baron
in Vice City. He is short of stature and even shorter of temper. His
unpredictable behavior keeps people in line as he is adept at destroying
various objects like TV's and VCR's (and pigeons).
This is the guy you must deal with if you want to make your mark in Vice
City, especially since you suspect him of being behind the ambush that ruined
your deal. He is represented by the "D" icon at the big mansion on the south
part of Starfish Island.
In addition, the east gate of Starfish Island opens up so you can have
official access to it. Which leads me to.....
/=========================================================================\
0===========================================================================0
| III.5. Unique Stunt Jumping (Part Three) |
0===========================================================================0
\=========================================================================/
[SFI-J18] - The small set of stairs in the front of the brown house on the
north end of Starfish Island (heading west to east).
Notes: Get a PCJ-600 and go into the yard behind the garage
(where the Phoenix is) to get distance to make the jump
(over the hedge and into the next door neighbor's yard).
/DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD\
0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0
| D1. "The Chase" (Ricardo Diaz) |
0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0
\DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD/
0=========0
| Overview \
0===========0
Diaz suspects that one of his dealers is taking some of the profits for
himself and Ricardo is none too happy about it (he is not happy about a lot
of things it seems). He wants you to find out where he's taking the cash so
you can kill him later.
0========0
| Weapons \
0==========0
Brass Knuckles (optional).
0==========0
| Prep Work \
0============0
None.
0======0
| Notes \
0========0
Found new way to do the mission.
0=========0
| The Plan \
0===========0
Go over to the thief's apartment in Vice Point which will start a chase
across the rooftop. He will blow up some barrels near the end of the
rooftop but it can be easily avoided. When both of you jump off the roof,
the thief will climb into a BF Injection and drive off. You must then
follow him.
Take the Faggio which just happens to be right there by the dumpster and
chase him. Keep him in your sight but don't get too close since he will be
plugging at you with a Ruger. Weave to make yourself difficult to hit.
If you have the Brass Knuckles and the Infinite Run you can do things a
little differently. When you get to the rooftop just hold down Run and
chase after the thief. You will quickly catch up to him and when you do hit
him once with the Brass Knuckles to knock him down but keep running.
When you reach the end of the rooftop angle left and you should land near
the signal light when you jump off the rooftop. Get near the sidewalk and
wait. The thief will follow you off the rooftop and get into the BF
Injection that will spawn to pick him up.
However, because of your position, you can jack the vehicle and drive off.
Get some distance and turn around. Run over the driver (the one that
doesn't have the pink arrow) then park near the Faggio. Let the thief jack
you so he can drive off. Grab the Faggio and follow him.
The advantage here is that the thief will have to drive himself to his
hideout and therefore you won't be fired upon. This will make the mission
easier.
After going around the mall, you eventually end up at some dilapidated
houses on the north end of Prawn Island. When you get here, the mission
will be completed.
0=======0
| Reward \
0=========0
$1,000.
In addition, you can now buy the Katana [Cost: $300] at the North Point
Mall (Tooled Up) Tool Store plus the Stubby Shotgun [Cost: $600] at the
North Point Mall Ammu-Nation.
/DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD\
0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0
| D2. "Phnom Penh '86" (Ricardo Diaz) |
0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0
\DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD/
0=========0
| Overview \
0===========0
The ever-so-pleasant Diaz ("FOOL! FOOL! FOOL! FOOL!") pairs you up with
Lance (going under the alias Quentin) to take out the thief you tracked in
the previous mission. The two of you board a helicopter with Lance doing
the piloting and you doing the shooting (using a mounted M-60).
0========0
| Weapons \
0==========0
M-60 (provided), Python [.357].
0==========0
| Prep Work \
0============0
None.
0======0
| Notes \
0========0
None.
0=========0
| The Plan \
0===========0
When you get to the mansion on Prawn Island, you will be confronted by
several armed thugs who will shoot at your helicopter. You will have to
kill them all before you can move on to the next section of the mansion.
The longer you stay in a section, the more opportunities they have to do
damage to your helicopter. If your helicopter's health reaches zero, you
will fail the mission.
The helicopter will bob and weave so aiming is a bit difficult. When you
move from section to section, take advantage of barrels and vehicles (which
you can blow up) to make short work of these guys.
Eventually, Lance will let you down and you will have to go up to the top
of the mansion on foot to recover the money. Switch to the Python [.357] so
you can kill these guys quickly. Go inside the dilapidated mansion, kill
everyone you see, and get to the rooftop to recover the briefcase.
Once you have the money, Lance will pick you up and the mission will end
successfully.
0=======0
| Reward \
0=========0
$2,000.
In addition you can now buy the Chainsaw [Cost: $500] at the Little Havana
(Screw This) Tool Store.
At this point, the west side of Vice City is now officially open which
leads me to.....
/=========================================================================\
0===========================================================================0
| III.6. Unique Stunt Jumping (Part Four) |
0===========================================================================0
\=========================================================================/
Now that the West Side is open, the gate to Pier 1 (near Cortez's yacht)
unlocks which allows you access to some of the boats there. But most
importantly, you can now do Unique Stunt Jumps OCB-J19 and OCB-J20. You'll
need a PCJ 600 to do both jumps and they are lined up one behind the
other.....
[OCB-J19] - Jump from the Pier 1 to the pier section between Pier 1 and Pier
2 (heading north to south).
[OCB-J20] - Jump from the middle pier section to Pier 2 (heading north to
south).
To start, back up as far as possible and gun it. Both jumps are done at once
since you need enough speed to go from one pier section to another. When you
land after doing OCB-J20, hold down Handbrake and tap Reverse to stop
quickly. You will have to turn left and do one more jump to make it back to
the mainland and save at the nearest safehouse.
Now all that's left is just three more jumps but I will have to wait until
"G-Spotlight" (Interglobal Films Asset) to do them.
Before I return to Diaz, I will take a detour. I will now do the second
Assassination Mission and then one of the Colonel's missions before I go back
to Diaz.
/>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>\
0>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>0
| AM2. "Waste The Wife" (Assassination Mission) |
0>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>0
\>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>/
0=========0
| Overview \
0===========0
Your assignment is to kill a Mrs. Dawson using only a car. It must be made
to look like an accident so no weapons can be used.
0========0
| Weapons \
0==========0
None.
0==========0
| Prep Work \
0============0
Get a Rhino from Fort Baxter Air Base and save it at your Hyman Condo
garage.
0======0
| Notes \
0========0
Found a way to make this easier by pushing this mission a little farther
back in the guide.
0=========0
| The Plan \
0===========0
Get your Rhino and go to Vice Point (being careful not to hit any other
cars) to pick up the mission. Re-enter your Rhino and go to the pink marker
near the jewelry store where Mrs. Dawson is shopping at. When she gets in
her car, follow her, and hit her car to destroy it.
She'll be driving normally since she doesn't know she is a target. She only
drives fast when you first hit her. Of course, when you smack her with the
Rhino you destroy her car before she even knows what hit her. This makes
the mission very easy considering that she will usually stop at the nearest
signal light allowing you quickly hit her car.
Then go back and park the Rhino back at your Hyman Condo garage so you can
use it later.
0=======0
| Reward \
0=========0
$2,000.
/CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC\
0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
| C4. "Sir, Yes, Sir!" (Colonel Cortez) |
0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
\CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC/
0=========0
| Overview \
0===========0
The Colonel wants you to acquire another piece of technology for him. He
also tells you that Diaz may indeed have been behind your ambush (you need
to have this piece of information before doing "Death Row" (Ricardo Diaz)).
0========0
| Weapons \
0==========0
PSG-1 [.308 Sniper] (optional), Rocket Launcher (optional).
0==========0
| Prep Work \
0============0
None.
0======0
| Notes \
0========0
I have another method to doing this mission thanks to Glen T. Winstein and
HandsomeRockus.
0=========0
| The Plan \
0===========0
The technology the Colonel wants is a tank. It is being delivered somewhere
and is protected by a convoy of soldiers. At the time you begin this
mission, the convoy is going south down the main road on the West Side
towards a large garage in Viceport.
Recently, Glen T. Winstein gave me another method that a friend of his,
HandsomeRockus, uses.
Take the Cheetah that spawns near the Colonel's yacht and drive to the West
Side. Go north along the southbound lane until you encounter the convoy.
Slow down and park the Cheetah in front of the tank itself then exit the
car. When the driver of the tank leaves to move the Cheetah, get inside the
tank and floor it. The other vehicles of the convoy will try to stop you
but will end up destroying themselves when they hit the tank.
When you enter the tank, an auto-destruct sequence starts so you have to
act fast. Head to the red dot within Little Havana which is a storage
building. When you get there, put the tank into the building and get out to
end the mission.
0=======0
| Reward \
0=========0
$2,000. There is still one more mission left for the Colonel, "All Hands On
Deck!" (Colonel Cortez), but I will save that for later. For now let's
return to Diaz.
/DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD\
0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0
| D3. "The Fastest Boat" (Ricardo Diaz) |
0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0
\DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD/
0=========0
| Overview \
0===========0
The ever-so-trigger-happy Diaz ("No more pigeon shit on MY car, eh Tommy?")
wants you to steal a boat. But not just any boat. This boat is supposed to
be the fastest one around and Diaz....
"I WANT THAT BOAT!!!"
0========0
| Weapons \
0==========0
Tank Gun (Rhino) (optional), Flamethrower (optional), Sniper Rifle
(optional).
0==========0
| Prep Work \
0============0
None.
0======0
| Notes \
0========0
A gentleman by the name of IncredibleHoke posted the following information
on the GameFAQs Vice City message boards and I gave it a try.....
"and for the fastest boat, u dont even have to pull the switch, all that
u do is drive straight in an get out of your car right next to the
fence next to the boat, then push triangle and the boat drops with u in
it, i've done this mission without any gunshots at all, as a matter of
fact i didnt even know there was a switch until my friend told me of
it"
I also decided to remove a couple of the strategies used in previous
versions and streamline this chapter.
0=========0
| The Plan \
0===========0
Take a car and drive to the Boatyard. Drive through the opening, run over
one of the guards, and stop at the overturned rowboat near the Fastest
Boat. Get out and run over to the fence, in the corner, right by the
Fastest Boat.
Once in the corner, press Enter Vehicle and you will automatically jump in
and gain control of the boat. You will also drop the boat into the water
and get a 3-Star wanted rating in the process. But you can easily do a
straight shot to the Mansion, despite the police boats, to successfully end
the mission.
0=======0
| Reward \
0=========0
$4,000 and a new toy (for Diaz anyway). At this point you may get another
call from the mystery gentleman which prompts the third Assassination
Mission. Go to Washington Mall to answer the phone.
/>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>\
0>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>0
| AM3. "Autocide" (Assassination Mission) |
0>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>0
\>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>/
0=========0
| Overview \
0===========0
Your assignment is to eliminate a European gang that is planning to hit a
bank. They are doing menial jobs or taking vacations as a cover while they
plan and bide their time.
0========0
| Weapons \
0==========0
Machine Gun (Sea Sparrow), Rockets (Hunter).
0==========0
| Prep Work \
0============0
Get a Sea Sparrow, or if you're fortunate enough, a Hunter and land in the
mall parking lot by the ringing phone.
0======0
| Notes \
0========0
Added additional information when I experimented with using the Hunter.
0=========0
| The Plan \
0===========0
After getting your assignment, get back into the Sea Sparrow and proceed to
your first target, Mark Griffon. He is working on a billboard near the mall
and doesn't stand a chance against the Sea Sparrow's machine gun.
A single rocket from the Hunter will also do the job.
Your next target is Nick Tanner who is working for DBP Security. He sees
you and flees in a Securicar. A few seconds with the Sea Sparrow's machine
gun will make short work of him.
If you angle your Hunter right, when doing the approach from the west, you
can destroy his car, as well as Nick, with a rocket before he can try to
get away.
Your next two targets are Marcus Hammond and Franco Carter who are parked
in a Bobcat near the jewelry shop in Vice Point. One of these guys will
jump out to shoot you if you are spotted but that doesn't matter since you
are in a Sea Sparrow and another dose of the machine gun will take care of
these knuckleheads.
If you angle your Hunter properly during approach, you can destroy the
truck with a rocket before they know what hit them.
Your next target is Nick Kong who is on a boat near the Washington Street
bridge. Go southwest so the boat will be on your left as you approach so
Nick can't see you. Then use your the Sea Sparrow's machine gun to destroy
the boat.
A couple of Hunter rockets will also make quick work of the boat.
Your last target is Charlie Dilson who is riding around in the Washington
Beach area on a motorcycle. This one is a little tricky because motorcycles
can be tough to hit with the Sea Sparrow's machine gun. But keep chasing
and shooting at him and you will eventually nail him to end the mission.
A Hunter rocket will be the fastest way to destroy him. Just let him go in
front of you and angle down at the right moment when firing and he's toast.
0=======0
| Reward \
0=========0
$4,000 and a lot of dead foreigners.
/DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD\
0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0
| D4. "Supply & Demand" (Ricardo Diaz) |
0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0
\DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD/
0=========0
| Overview \
0===========0
Diaz wants you to take the boat you just acquired for him and meet with a
supplier who shows up once a month. The supplier only deals with the first
boat that shows up so you will have to be fast since the other dealers will
be trying to get to him first as well.
0========0
| Weapons \
0==========0
M4 (provided).
0==========0
| Prep Work \
0============0
None.
0======0
| Notes \
0========0
Recently I got this e-mail from another reader, Ronn.....
"After trying the left and right channels numerous times by following
the other boats and failing, I decided to take advantage of the
Squallo's speed. Going to the far left under the Starfish Island and
Leaf Links bridges then jumping the narrow part of Leaf Links island, I
got to the supply boat well before the other boats.... not even close.
Easy for those beginners who have trouble with boats."
This actually works pretty well and I made a change to my strategy.
0=========0
| The Plan \
0===========0
When you get to the boat, Lance is there also (the instrumental portion of
the beginning of Wang Chung's "Dance Hall Days" is a nice touch). After the
cutscene, you will have to outrace the other boats to the dealer. You drive
and Lance shoots.
When you start, go straight north and go under the leftmost part of the
Starfish Island bridge. Then go under the rightmost part of the Leaf Links
Bridge (near the Predator Police Boat). You can't jump the island but
instead follow the curve going right and go under the two bridges
connecting the golf course. Then go left and straight toward the dealer. If
you do this right the other boats will be left far behind you. Once you get
to the supplier, you and Lance switch places. He drives and you shoot.
Now you have to make it back to the Mansion in one piece which is made
difficult by the fact that the other dealers are gunning for you. The fact
that the Health Code will NOT work for this part of the mission makes it
even more difficult.
Shoot the gunner and then the driver of the boat behind you. That boat will
slow down becoming an obstacle for the other boats behind it. Lance will
prompt you about gunners on the jetty but I ignore them and focus on the
chopper that has just appeared overhead. Shoot the gunner and then the
chopper to destroy it. I found that I'm more successful doing it this way.
You will have one more boat to face during the stretch run to the Mansion.
Like the first boat, shoot the gunner and then the pilot. After that it is
smooth sailing to the Mansion to end the mission.....
Lance: "Good shooting, my friend. You're a real, proper, grade A
lunatic."
Tommy: "Well, thank you."
0=======0
| Reward \
0=========0
$10,000 and the Tracksuit Outfit will now spawn at the Jocksport in
Downtown. Lance will also call telling Tommy that they can take out Diaz. A
little bit later Tommy will get a call from Kent Paul concerning Lance.....
/KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK\
0KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK0
| D5. "Death Row" (Ricardo Diaz) |
0KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK0
\KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK/
0=========0
| Overview \
0===========0
This is part one of a two part mission that will change the course of the
game. Even though the mission starts at the Malibu Club with Kent Paul, it
technically falls within Diaz's line of missions. When you talk to Kent, he
informs you that Lance tried to jump Diaz but failed. He is being held at
the Junk Yard where he is being tortured. You have to go rescue him.
0========0
| Weapons \
0==========0
Machine Gun (Sea Sparrow) (optional), Python [.357], Uzi 9mm [Uz-I]
(optional).
0==========0
| Prep Work \
0============0
Get a Sea Sparrow and land it by the Malibu Club prior to starting the
mission (optional). Acquire the Everything-Proof Admiral, at the end of
"Guardian Angels" (Colonel Cortez), and have it stored in a garage
(optional).
0======0
| Notes \
0========0
I recently had this method on how to do this mission suggested to me by
Andre Delarue using the MiniGun.....
"Just happened to get my hands on GTA Vice City again last night and
finally beat the Death Row mission in a different way than you
suggested. Problem was that I never had enough hidden packages to get
the sea sparrow so I had to think of something else. I got the MiniGun
from the Ocean View Hotel, picked up 500 rounds, saved the game, picked
up another 500, saved the game, picked up another 500, saved the game,
picked up another 500 and went going. I drove to the Malibu club, where
the mission starts and then headed off from there to the junkyard. Any
car that is not too fast ( to avoid losing control ) will do to get
there with enough time... I run the car down the road in front of the
junkyard, make a quick exit and see my car crash into the couple of
cars parked in front of the junkyard. Then I just pull out the MiniGun,
fire at the cars until they explode and my way into the junkyard is
clear. When right in , take a turn to the right and start blowing away
everything that comes along. Five or six crooks it takes, then further
on... I make my way through the junkyard, NOT BLOWING UP the junkyard
truck. When in front of the building I kill the last goons in front and
inside of it, and then I rescue Lance. I tried switching to a lighter
weapon whenever there were no crooks to shoot to make my way quicker
through the junkyard but managed it also to go through carrying the
MiniGun all the time. Once Lance is freed I jump into the junkyard
truck and head to the hospital. The advantage is that the car is right
there and can take a few hits. Made it with the junkyard truck at the
first go...."
I haven't actually tried this myself but the strategy looks to be pretty
solid so I included it here to give you another option to play with.
0=========0
| The Plan \
0===========0
Get back into the Sea Sparrow and fly to the Junk Yard. You will also see a
bar indicating Lance's health. As the mission progresses, his health will
get worse so you need to act fast. The Sea Sparrow will allow you to fly
straight to the Junk Yard in the fastest possible way.
As you approach, use your machine gun to clear out the yard of Diaz's
goons. Use the Health Code, if necessary, if you take on too much damage.
Land near the building where Lance is held and get out. Use the Python and
kill the remaining goons near Lance so you can rescue him. Tommy is rather
upset that Lance spoiled their plans but Lance counters.....
"He killed my brother. What do you expect me to do, mow his lawns?"
I guess you can't really blame Lance for that.
Get back into the copter and Lance will get in with you. Then just fly
straight to the hospital in Downtown to end the mission. If you want to be
nasty, shoot up the cars that pursue you if you decide to fly out by the
main entrance.
Why not get a Hunter instead? In addition to the difficulty of getting one
without a police uniform, the Hunter only seats one as opposed to the Sea
Sparrow which can seat two.
When using the EP-Admiral, drive as fast as possible to the Junk Yard using
the Leaf Links bridge. When you get there, drive-by and run over all of
Diaz's goons. They can fire all they want but can't hurt the car. When you
get to where Lance is, position your car so you can drive-by his captors.
Drive inside and exit the car near Lance to rescue him.
Get Lance and re-enter the Admiral. When you exit the Junk Yard, several of
Diaz's goons will chase you in their cars. Just stand still and go into
drive-by mode to shoot up and destroy their cars. The explosions won't hurt
you so this becomes easy. After you destroy the last car, head over to the
hospital to the the mission.
Save the Admiral for future use then grab another car to get to the next
part of the two-part mission.
0=======0
| Reward \
0=========0
None but you can get a little bit of money when you kill some of the goons
near Lance.
/DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD\
0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0
| D6. "Rub Out" (Ricardo Diaz) |
0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0
\DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD/
0=========0
| Overview \
0===========0
The second part of the two-part mission begins at the "D" near Diaz's
mansion. Lance has packed a small arsenal in the trunk that you may need to
finally take on Diaz and kill him for what he did to the both of you.
0========0
| Weapons \
0==========0
Python [.357], Rocket Launcher (optional), M60 (optional).
0==========0
| Prep Work \
0============0
None.
0======0
| Notes \
0========0
Didn't have any rockets when I did this mission on the Xbox. I just had the
M60. This gun worked pretty well and less hazardous than the Rocket
Launcher.
0=========0
| The Plan \
0===========0
Make your way to the back of the mansion, going along the east side and
towards the back, killing any goons that get in your way with your Python
[.357]. Get into the Sea Sparrow and fly up to the roof and land. Go into
the roof entrance and make your way to the main hall. When you get there,
you will actually be on the top level of the hall and can easily get rid of
all of Diaz's goons before Lance can catch up with you. Switch to your
Rocket Launcher or M60 and make your way to the small set of stairs on
either side of the hall which will start the cutscene.
After the cutscene, aim at Diaz and hit him with a rocket. He'll go down
but he is not out so rocket him again. The second rocket will finish him
off. A few shots from the M60 will take him down also.
After that, he will crawl about and complain about what you have done to
the mansion and tells you that he could have had you made. But the both of
you decide that Diaz's time has come to an end as you two make sure that
the last thing he sees are the barrels of your guns.....
"Say goodnight, Mr. Diaz!"
0=======0
| Reward \
0=========0
$50,000 and the Mansion is now yours. At some point afterward, Kent Paul
calls telling you that he is working with some major recording artists and
that you should pay him a visit. This opens up the Love Fist Missions but I
will save them for later.
A little bit later, Sonny calls. He hears of what you have done and points
out that he hasn't forgotten about you even as you forge your own path.
In addition, you can now buy the following weapons at the Downtown
Ammu-Nation:
--Python [.357] [Cost: $2,000].
--MP5 [MP] [Cost: $3,000].
--M4 [Cost: $5,000].
And finally, you can now reach the Wanted Rating maximum of 6-Stars.
/#########################################################################\
0###########################################################################0
| III.7. Reversal of Fortune..... |
0###########################################################################0
\#########################################################################/
When Tommy arrived in Vice City, he was screwed and left with nothing. Over
the course of the game he gradually acquired money, weapons, and property in
an attempt to repay Sonny and get at the people responsible for his
situation. But as Tommy found out more about the people who ran things,
especially Diaz, he realized that taking over Vice City for himself would be
much easier than he thought. And a lot better than working for Sonny
Forelli.....
Now that he has taken out Diaz and acquired the Mansion, he can now build his
own empire and leave Sonny behind. Your Weapon Icons will appear by the east
side of the Mansion and you have access to the Mansion's garage. You will
also have your own access to an Infernus and a Stretch. A Maverick will also
spawn at the top of the Mansion. Like the Ocean View Hotel, the environment
within the Mansion gradually changes as the game progresses. This stuff is
also listed in PSM (issue #67).....
X===========================================================================X
| Candy Suxx's poster and pictures on the coffee table and desk that appear |
| after "G-Spotlight" (Interglobal Films Asset). |
|===========================================================================|
| Used targets on the coffee table near the security monitor rack and gun |
| related stuff that appear on the desk after "The Shootist" (Malibu Club |
| Asset). |
|===========================================================================|
| Three awards appear on top of the TV in the rec room downstairs that are |
| related to the Hyman Arena events. |
|===========================================================================|
| "Gash" bags, trash, and an RC helicopter box will appear at random points |
| during the game. |
X===========================================================================X
/=========================================================================\
0===========================================================================0
| III.8. Chopper Checkpoint Missions |
0===========================================================================0
\=========================================================================/
After completing "Rub Out" (Ricardo Diaz), three Chopper Checkpoint missions
appear. A fourth will appear after completing "G-Spotlight" (Interglobal
Films Asset).
These are done using a plain Sparrow helicopter. These missions are very
simple checkpoint races that are done in each of the four major quadrants of
the city.
You can either do the three that open now or wait until the fourth opens up
and do them all at once. Start one and when you are finished, fly to the next
chopper and repeat until all the chopper missions are done. These need to be
done if you want 100% Completion. These missions are at the following
locations.....
X==========================================================================X
| Vice Point (on the ground, in the courtyard east of Links View |
| Apartments) |
|==========================================================================|
| Ocean View (on top of the pink building, where OCB-J16 is located) |
|==========================================================================|
| Little Haiti (on top of the building, near where LHI-J25 is located) |
|==========================================================================|
| Downtown (on ledge, at the building where DTN-H56 is located. Unlocked |
| after "G-Spotlight" (Interglobal Films Asset) |
X==========================================================================X
/VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV\
0VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV0
| III.9. Tommy Vercetti |
0VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV0
\VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV/
Now that Tommy has executed Diaz, he will have his own set of missions that
are represented by the "V" on or around the Mansion. There are a total of
five missions for him that include the final Story Mission, "Keep Your
Friends Close....." (Tommy Vercetti).
The first three are part of the Protection Ring Asset Missions. The last two
will be saved until all other Asset Missions and side missions are done.
/$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$\
0$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$0
| $$$1. Protection Ring Asset (Price: None) |
0$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$0
\$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$/
Like any crime syndicate, Diaz had what is known as a Protection Ring. He
extorted nearby businesses into paying "protection" money otherwise very bad
things would happen to them. Now that Diaz is gone, these businesses no
longer want to pay protection money to anyone, especially Tommy.
The first three Vercetti missions has Tommy showing these businesses that
they need his "protection" and setting up his own Ring.....
/VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV\
0VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV0
| V1. "Shakedown" (Tommy Vercetti) |
0VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV0
\VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV/
0=========0
| Overview \
0===========0
Some of Vice City's businesses that were paying protection money to Diaz
feel that they no longer need to give any to the new guy in town. Tommy
sets out to show them that the more things change, the more they stay the
same (for their sake).
0========0
| Weapons \
0==========0
Rocket Launcher.
0==========0
| Prep Work \
0============0
None.
0======0
| Notes \
0========0
None.
0=========0
| The Plan \
0===========0
Tommy sets a time limit for himself at five minutes. All of the businesses
that need "protection" are all in the North Point Mall. Get into the white
Infernus parked near the door and quickly make your way there.
Once inside, switch to your your Rocket Launcher and shoot at a business to
shatter all the windows. If you aim correctly, you can get all the windows
of a business in one shot. Switch to a light weapon and run to another
business and switch back to take out the windows.
Your Wanted Rating will rapidly increase and by the time you are finished,
it will be at 5-Star. But when you successfully complete the mission, the
Wanted Rating will disappear.
0=======0
| Reward \
0=========0
$2,000.
In addition, you can now buy the PSG-1 [.308 Sniper] (Cost: $6,000) at the
Downtown Ammu-Nation.
And you also open up the remaining.....
/#########################################################################\
0###########################################################################0
| III.10. Asset Property Missions |
0###########################################################################0
\#########################################################################/
Some of the businesses around town have an icon in front of them that, up
until now, you couldn't do anything with. After "Shakedown" (Tommy Vercetti),
These businesses can now be purchased allowing you to amass more wealth and
climb closer to 100% Completion. These businesses also have their own
missions and tasks that need to be completed before you can make money off
them.
When you complete the Asset Missions for a business, you will see a money
icon appear in front of that business. Money will accumulate over time until
a designated maximum is reached. Just go up to the icon and collect your
money to add to your wealth. In addition, each Asset Property is also a save
point just like the other places you have brought.
There are a total of ten Asset Properties in the game and this is the order
they will be done in this guide.....
X=========================================X
| Protection Ring Asset (Vercetti Estate) |
|=========================================|
| Sunshine Autos Asset (Little Havana) |
|=========================================|
| Cherry Popper Asset (Little Havana) |
|=========================================|
| Malibu Club Asset (Vice Point) |
|=========================================|
| Phil Cassidy's Asset (Little Haiti) |
|=========================================|
| Interglobal Films Asset (Prawn Island) |
|=========================================|
| Kaufman Cabs Asset (Little Haiti) |
|=========================================|
| Boatyard Asset (Viceport) |
|=========================================|
| Pole Position Asset (Ocean Beach) |
|=========================================|
| Print Works Asset (Little Havana) |
X=========================================X
In addition, the Print Works Asset needs to be done, in addition to most of
the other Asset Properties, before you are allowed to do the last two Story
Missions, "Cap The Collector" (Tommy Vercetti) and "Keep Your Friends
Close....." (Tommy Vercetti).
Also, doing all the other Asset Properties before the Print Works Asset will
help out a lot when doing "Cap The Collector" (Tommy Vercetti). At this
point, you may also get another phone call from your Assassination Mission
contact.....
/>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>\
0>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>0
| AM4. "Check In At The Check Out" (Assassination Mission) |
0>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>0
\>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>/
0=========0
| Overview \
0===========0
Head over to the airport where you pick up the fourth Assassination
Mission. A woman will go on over to a designated gentleman and ask for the
time. After she does and moves away, you must kill that person. A Sniper
Rifle is provided in one of the plants since you cannot bring any weapons
into the airport.
0========0
| Weapons \
0==========0
Sniper Rifle (provided by your contact).
0==========0
| Prep Work \
0============0
Get a Sea Sparrow and park it in the small clearing by the entrances
(optional). Acquire the Everything-Proof Admiral at the end of "Guardian
Angels" (Colonel Cortez) (optional).
0======0
| Notes \
0========0
None.
0=========0
| The Plan \
0===========0
Once you get the Sniper Rifle, make your way near the target. But you can't
get too close otherwise he will see you and you will fail the mission. Get
about halfway on the Spook Meter, stop, then zoom in on your target while
waiting for the woman to do her thing. Once she does, kill your target and
his bodyguard. You will then get a 2-Star wanted rating. Get the briefcase
your victim dropped and get out of the airport picking up the weapons you
had to leave outside. Get into your Sea Sparrow and fly to the Ammu-Nation
in Downtown to end the mission.
If you try to go on the main road out, you will be ambushed by enemy agents
who also want that briefcase. They will chase you until they kill you or
you succeed. That is why you use the Sea Sparrow, so you can avoid them
outright by flying straight to Downtown.
If your Sea Sparrow is destroyed or you have to get out before getting
busted, there is another way. Get a car and drive to the east tunnel
leading to Fort Baxter Air Base. Once the tunnel ends, get out and jump
over the railing and onto the grass. Go back south and along the outer part
of the tunnel and you will end up behind the airport signs (near where
EIA-H75 is located). Keep heading east and you will end up in Little
Havana. Jack a car and go to Downtown (avoiding the cops that will chase
you) to end the mission.
If you still have the Everything-Proof Admiral, you can use it here instead
of the Sea Sparrow. The cops and enemy agents can't damage the car (unless
they manage to flip it over or get you stuck so the cops can bust you) so
this will make your getaway on the ground much easier.
0=======0
| Reward \
0=========0
$8,000.
/VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV\
0VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV0
| V2. "Bar Brawl" (Tommy Vercetti) |
0VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV0
\VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV/
0=========0
| Overview \
0===========0
Lance informs Tommy that a cafe in Ocean Beach won't pay protection. Lance
says that he will handle the situation but sitting at the bar drinking all
day isn't Tommy's idea of dealing with it. Tommy decides to deal with them
himself.
0========0
| Weapons \
0==========0
Machine Gun (Sea Sparrow) (optional), Grenades (Ammu-Nation - North Point
Mall) (optional), MP5 [MP] (optional).
0==========0
| Prep Work \
0============0
Acquire the Everything-Proof Admiral at the end of "Guardian Angels"
(Colonel Cortez) (optional).
0======0
| Notes \
0========0
Made changes because of the use of the EP-Admiral.
0=========0
| The Plan \
0===========0
Go in the back and get a Sea Sparrow and fly to your target. There are two
security guards in the front of the cafe. Fly low and shoot them with the
machine gun. You will get a 1-Star rating so fly east and over the water
and wait until the rating disappears then fly back and land. Once you talk
to the owner, you have five minutes to get the other guards at DBP Security
before they get away. Get back in your chopper and fly west a couple of
blocks then angle north. When you just a little north of their position,
turn east.
Across the street north of where they are standing is a building with a set
of stairs. Land on this building as close to the neighboring building (the
building rise on your left here) as possible and get out. Switch to your
Grenades and go about halfway to the southern edge. Then throw grenades to
kill them. If you're good, you can kill them with one shot. But it usually
takes three to five to get them all.
After you get all of them, a cutscene will show two more trying to get away
on motorcycles. If you're wondering why I didn't just use the Sea Sparrow
to kill the first group, it is because that once the cutscene ends, you
will be placed on the ground, even if you are in a helicopter. This becomes
annoying especially if there are a lot a cops around.
Worse, if you land on one of the other nearby high buildings and take out
the first group from there, you will be unable to get back to your chopper
when placed on the ground after the cutscene. This is why I chose this
particular building, the one with the stairs, to land on. This is so you
can get back up to the rooftop and get back into your Sea Sparrow and chase
the other two guards.
Once back in the air, go after the other two guards who are heading south
along the main road. They will be heading toward the lighthouse and this is
where you will eventually catch up with them. Shoot at the both of them
with the machine gun and once you kill them you will successfully complete
the mission.
When using the EP-Admiral, just run over the two guards at the cafe. Then
go into drive-by mode when at DBP Security to get rid of the other guards.
When chasing the motorcycles, pass them by and let them catch up slowly so
you can drive-by them off their bikes.
In addition, you may be confronted by a Securicar allied with DBP Security.
If you get this Securicar destroyed, you will earn a $1,000 bonus.
0=======0
| Reward \
0=========0
$4,000.
In addition, you can now buy the Spaz Shotgun [S.P.A.S. 12] (Cost: $4,000)
at the Downtown Ammu-Nation.
A little bit later you will also get a call from Lance who is upset over
how he is being treated and doesn't feel he is getting a fair slice. Tommy
tells him that he is screwing up and that he will not stab him in the back.
Lance doesn't want to hear it and Tommy.....
"This is tough enough without you getting all emotional on me."
This may spell trouble.....
/VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV\
0VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV0
| V3. "Copland" (Tommy Vercetti) |
0VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV0
\VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV/
0=========0
| Overview \
0===========0
Mike, one of Tommy's henchmen, screwed up an attempted bombing at one of
the stores in the North Point Mall. The cops are all over the place looking
for the bomb but it will take time. Tommy decides to disguise himself as a
cop and Lance suggests that they lure some into a trap to get some
uniforms.
0========0
| Weapons \
0==========0
Any gun will do.
0==========0
| Prep Work \
0============0
None.
0======0
| Notes \
0========0
Did a little bit of tweaking here.
0=========0
| The Plan \
0===========0
You must get a wanted rating to attract some cops. Get yourself (and Lance)
into the nearby car and go to the lock-up in Vice Point. As you drive to
the lock-up see if you can find a cop car or a cop on the sidewalk. Shoot
up the cop car and kill the officer when he exits or run over the cop on
the sidewalk to get an automatic 2-Star Wanted Rating. If you can't find
any cops on the way to the lock-up then head near the North Point Mall
where there are cops galore.
When you finally get to the lock-up, after getting the Wanted Rating,
drive the car all the way inside and against the wall. Stay in the car.
Because of the 2-Star Wanted Rating cops will generate quickly and at least
two will enter the lock-up. Even though you and Lance are in the car you
will still be able to jump the cops who enter. Sometimes, though, a cop car
will enter the lock-up and block the door. In case this happens, back out
and drive around the block to get the lock-up cleared so you can try again.
Once you get the uniforms, get back into your car and drive back to your
mansion to get a Sea Sparrow.
Once the both of you are in the chopper, fly to the south end of the North
Point Mall. Between the two south entrances, there is a small clearing you
can park the chopper on. Exit the Sea Sparrow and go to the southeast
entrance.
The Tarbrush Cafe should be to your right when you enter the mall. Go
inside and into the pink circle to set the timer. The timer is set at five
seconds so you should run back to the entrance you just entered from. Once
the bomb goes off you will now have a 5-Star rating and a whole bunch of
cops will be shooting at you. Run out of the mall (make sure Lance follows
you), kill any cops nearby, get back in the Sea Sparrow, and fly back to
your mansion.
Land at the top of the stairs near the pink circle and exit the chopper.
Run into the pink circle to end the mission.
0=======0
| Reward \
0=========0
$10,000. Now that you have completed the Protection Ring Asset missions, a
money icon will now appear in front of your mansion that will generate a
maximum of $5,000 a day in revenue. In addition, the Police Uniform Outfit
will now spawn in the Washington Beach Police Station.
Later, you will also get a call from Lance who is very emotional to the
point that he doesn't even want Tommy to talk to him. This definitely
spells trouble.....
At this point, you can't go any further in the main story until the
completion of the Print Works Asset Missions. In the meantime, I will do
all the other Asset Missions before I get to the Print Works.
Now that I can get a Cop Uniform I will now explore.....
/=========================================================================\
0===========================================================================0
| III.11. Using Military Vehicles for Rampages |
0===========================================================================0
\=========================================================================/
As noted earlier you can actually do most of the Rampages using either a Sea
Sparrow, Hunter, or a Rhino. This will make the Rampages more interesting and
certainly a lot easier, especially the vehicle destruction ones.
I saved this until after "Copland" (Tommy Vercetti) because this is easier
when wearing the Cop Uniform so you won't get shot at by the soldiers when
getting a Rhino or Hunter.
There are some things to note however:
>>Using the Machine Gun from the Sea Sparrow and Hunter will NOT count for
kills unless it is a vehicle destruction or a drive-by Rampage. Because of
this I don't recommend using the Sea Sparrow.
>>When using the Rhino, the gun is high up on the vehicle. What this means is
that you will end up shooting over the heads of your potential victims. You
will have to shoot nearby buildings, cars, and lightposts to cause splash
damage to kill your victims. The best thing to do is go down narrow streets
with lots of buildings because the gang clusters will spawn close to the
buildings allowing you to quickly kill them when you shoot at the buildings
to cause splash damage. You will hear me refer to narrow streets a lot
during this part of the guide.
>>When in Little Haiti and Little Havana the gangs used in the Rampages there
are either the Haitians or Cubans. If you can destroy a gang car during a
Rampage it will also count as a kill (the driver is a gang member so he is
part of the Rampage too).
>>Unless you manage to park close to a Rampage, your Rhino will tend to
disappear.
For most of the Rampages I recommend the Rhino. It is tough and durable which
will protect you when the gangs start shooting at you. To make things more
interesting, gang members tend to spawn behind you so you will have to use
the look behind feature a lot and spin the gun to get them.
Unfortunately, on the Xbox version the camera is locked with the turret so
you actually have to spin the turret so see behind you. This becomes
disorienting so I recommend keeping the gun pointed forward and destroy gang
clusters as they appear in front of you.
However, when you start using the Tank Gun you will end up with a Wanted
Rating because you will end up destroying more than just gang members. Unless
there is either no Wanted Rating or a 1-Star Wanted Rating it is best to keep
moving and kill the gang members in front of you instead of just standing
there spinning the gun, trying to get gang clusters behind you, and risking
getting busted.
For vehicle destruction Rampages you can just run into the cars to claim your
kills. For drive-by Rampages, you can use both the Tank Gun and your given
SubMachine Gun. For run-over Rampages, the large size of the Rhino will allow
you to completely run over entire gang clusters quickly.
Some Rampages are easy enough so you don't really need to use a special
vehicle but it makes for an entertaining option. A couple of others you can't
really use a special vehicle for.
Below is the entire Rampage list where I can use military vehicles:
0==================0
| Vice Point (VCP) |
0==================0
[VCP-R1] - Behind apartment complex north of the North Point Mall carpark.
Weapon: Uzi + vehicle (preferably PCJ-600 or Freeway).
Number of gang members to kill: 30.
Notes: Head south into Vice Point to claim your victims on the
narrow streets.
[VCP-R2] - Behind the apartment building next to and southeast of the 3321
Vice Point property.
Weapon: Python [.357].
Number of gang members to kill: 25.
Notes: The powerful Python makes this an easy Rampage but you can
still use a Rhino here. The sidewalk around North Point
Mall keeps the gang clusters away from the building so you
will have to go south into Vice Point to use the narrow
streets so you can claim your victims.
[VCP-R3] - Right by the east entrance of North Point Mall.
Weapon: M4.
Number of gang members to kill: 35.
Notes: As with VPC-R2, you should head south into Vice Point to
claim your victims on the narrow streets.
[VCP-R4] - On the wooden pier on the north side of the east end of the bridge
connecting Links View Golf Course and Vice Point.
Weapon: Chainsaw.
Vehicle: Rhino.
Number of gang members to kill: 20.
Notes: Go to the narrow street on the east side of the long
apartment complex (near Links View Apartments) to claim
your victims.
[VCP-R5] - At the end of the cul-de-sac across the bridge west of the Vice
Point Well Stacked Pizza.
Weapon: Uzi + Vehicle (preferably PCJ-600 or Freeway).
Vehicle: Rhino.
Number of gang members to kill: 35.
Notes: Go to the narrow street on the east side of the long
apartment complex (near Links View Apartments) to claim
your victims.
0========================0
| Washington Beach (WSB) |
0========================0
[WSB-R9] - East of WSB-H37 by the east part of the house (near the orange
wall).
Weapon: MP5 [MP].
Vehicle: Rhino.
Number of gang members to kill: 25.
Notes: Climb up the stairs and park close to the Rampage. Get the
Rampage and drive the Rhino into nearby Ocean Beach so you
can use the narrow streets to your advantage.
0===================0
| Ocean Beach (OCB) |
0===================0
[OCB-R10] - On the top parking level of the Washington Mall (southwest
corner).
Weapon: Shotgun.
Vehicle: Hunter.
Number of gang members to kill: 25.
Notes: You can't get the Rhino up through the parking garage and
it will disappear if you leave it parked downstairs. Use
the Hunter to get the Rampage and go out over the water
nearby and use the Rockets to kill the gang clusters that
spawn near the Ocean Beach Hospital.
[OCB-R11] - On the east side of the medical building just south of the Ocean
View Hospital.
Weapon: M4.
Vehicle: Rhino.
Number of gang members to kill: 25.
Notes: Use the Tank Gun Boost to get the Rhino up the stairs near
the Rampage. Then climb the tank to get to the Rampage.
Get back into the tank and go into the nearby
neighborhood, with its narrow streets, to claim your
victims.
[OCB-R12] - Behind the fence of the pink apartment building (with the "To
Let" signs) on the northwest corner across from Rafael's.
Weapon: Chainsaw.
Vehicle: Rhino.
Number of gang members to kill: 20.
Notes: On foot this is a pain in the ass. In the Rhino this
becomes quite easy. Use the Tank Gun to kill any gang
clusters that appear by the buildings.
[OCB-R13] - North of the stilt building, across the street in the backyard of
a tightly crowded neighborhood (go on the path leading in and
hang the first right).
Weapon: Katana Sword.
Vehicle: Rhino.
Number of gang members to kill: 10.
Notes: This Rampage becomes very easy because of the small number
you have to kill and that they can't hurt you while you
are inside the tank.
[OCB-R14] - On the southwest end of the corner building that is part of the
Ocean Beach carpark complex.
Weapon: PSG-1 [.308 Sniper].
Vehicle: Rhino.
Number of gang members to kill: 25.
Notes: This one is pretty easy so you don't need to use a
military vehicle. However, if you want to use the Rhino,
place the tank below the Rampage and jump down when you
get it. Then just go down the street and shoot buildings
to claim any gang clusters that spawn nearby.
[OCB-R15] - In the open, on the path leading to the Lighthouse.
Weapon: Molotov.
Vehicle: Rhino.
Number of gang members to kill: 30.
Notes: Quickly head towards the Pole Position Club and go down
the narrow street so you can use the buildings to create
splash damage to help claim your victims. If you have the
Fireproof Feature you really don't need to use a military
vehicle.
[OCB-R16] - On the beach, near the water, west of OCB-R15.
Weapon: Car (preferably a Cheetah).
Vehicle: Rhino.
Number of gang members to kill: 30.
Notes: Get close to the Rampage, spin the Tank Gun 180 degrees,
get out, get the Rampage, get back in, and use the Tank
Gun Boost to quickly get back to the sidewalk (Note: The
Tank Gun Boost is made harder to do because of how the
camera is locked with the turret). The wide berth of the
Rhino will insure that even those trying to jump away will
not escape.
0================0
| Downtown (DTN) |
0================0
[DTN-R17] - By the walkway to the floating helipad at the Hyman Memorial
Arena.
Weapon: Flame Thrower.
Vehicle: Rhino.
Number of gang members to kill: 30.
Notes: Go back into Downtown to use the narrow streets.
[DTN-R18] - At the V.A.J. building center courtyard (behind the sculpture).
Weapon: Chaingun.
Number of gang members to kill: 30.
Vehicle: Rhino.
Notes: Park close to the Rampage to keep the Rhino from
disappearing. Once the Rampage is started go down the
narrow streets in Downtown to get the gang clusters with
your Tank Gun.
[DTN-R19] - At the top of stairs of the building next door to the west of the
VCN building.
Weapon: Molotov.
Vehicle: Rhino.
Number of gang members to kill: 40.
Notes: There are plenty of narrow streets in Downtown that will
help you to get your victims.
[DTN-R20] - At the top of the stairs across across the street south from the
Downtown Ammu-Nation (this is also where Unique Stunt Jump
DTN-J20 is).
Weapon: Python [.357].
Vehicle: Rhino.
Number of gang members to kill: 25.
Notes: This was already an easy Rampage but you can still use a
Rhino here.
[DTN-R21] - In the looping alley south of the Downtown Well Stacked Pizza.
Weapon: Uzi + Vehicle (Angel, Sanchez, or PCJ-600 preferred).
Vehicle: Rhino.
Number of gang members to kill: 35.
Notes: Just go up and down the streets in Downtown to get the
gang clusters with your Tank Gun.
[DTN-R22] - Tucked in north corner behind the Moist Palms Hotel (in the south
part of Downtown).
Weapon: M60.
Vehicle: Rhino.
Number of gang members to kill: 30.
Notes: This is already an easy Rampage but you can still use a
Rhino here.
0====================0
| Little Haiti (LHI) |
0====================0
[LHI-R23] - Go into the alley right by the "Welcome to Hell" billboard on the
west side of Little Haiti. It is off to the left when you come to
the end of the building.
Weapon: Spaz Shotgun [S.P.A.S. 12].
Vehicle: Rhino.
Number of gang members to kill: 35.
Notes: The narrow streets in this part of Little Haiti will allow
you to get through this quickly.
[LHI-R24] - Behind a row of shacks just east of the Print Works.
Weapon: Tec-9.
Vehicle: Rhino.
Number of gang members to kill: 30.
Notes: Head toward the Little Haiti Well Stacked Pizza and use
the street there.
0=====================0
| Little Havana (LTV) |
0=====================0
[LTV-R25] - Behind the El Banco Corrupto Grande in Little Havana.
Weapon: Katana Sword.
Vehicle: Rhino.
Number of gang members to kill: 10.
Notes: I hate the Katana Rampages but the Rhino makes this a
breeze.
[LTV-R26] - In the basketball court in the middle of a bunch of homes in the
northwest section of Little Havana.
Weapon: Shotgun.
Vehicle: Rhino.
Number of gang members to kill: 25.
Notes: Most of Little Havana is made up of narrow streets so this
Rampage becomes pretty easy with the tank.
[LTV-R27] - On the roof of the building next door north of the Cherry
Popper Ice Cream Co.
Weapon: Sniper Rifle.
Vehicle: Hunter.
Number of gang members to kill: 20.
Notes: This Rampage is only accessible by helicopter hence the
use of the Hunter. Head toward Viceport where it has a bit
more open space so you don't risk blowing yourself up
trying to get the gang clusters.
[LTV-R28] - On the northwest corner at the top of the building with the
red-and-white awning south of Cafe Robina in Little Havana (near
LTV-H71).
Weapon: Ruger [Kruger].
Vehicle: Rhino.
Number of gang members to kill: 20.
Notes: Park near the Rampage and jump down to get back in the
tank when you get the Rampage Icon. Go towards Robina's
Cafe to start claiming your victims.
0=====================================0
| Escobar International Airport (EIA) |
0=====================================0
[EIA-R29] - By the bushes east of Fort Baxter Air Base.
Weapon: MiniGun.
Vehicle: Rhino.
Number of vehicles to destroy: 15.
Notes: Park close to the Rampage Icon, get the Icon, get back
into the tank, and then go down the street to destroy all
the vehicles you encounter.
[EIA-R30] - On top of the airport terminal roof (near the front).
Weapon: Rocket Launcher.
Vehicle: Hunter or Rhino.
Number of vehicles to destroy: 12.
Notes: Fly up there with the Hunter to get the Rampage Icon. Then
go around and blast all of the cars you see with Rockets
or the Machine Gun. If you don't feel confident in using
the Hunter then just quickly fly back to the Air Base, get
the Rhino, and drive down the streets to destroy the
vehicles you encounter.
0================0
| Viceport (VPR) |
0================0
[VPR-R32] - In the bushes south of the Hooker Inn (east of the Airport).
Weapon: Grenades.
Vehicle: Rhino.
Number of gang members to kill: 35.
Notes: Head into the nearby buildings by the Pay N' Spray and use
the narrow streets there.
[VPR-R33] - On the south end of the ship docked on the east side of Viceport.
Weapon: Rocket Launcher.
Vehicle: Rhino.
Number of vehicles to destroy: 15.
Notes: Park close to the ramp, get the Rampage. get back into the
tank, and destroy every vehicle you see regardless of
whether you use the Tank Gun or not.
[VPR-R34] - On rotting wooden platform in the water due south of the Piers
(Ocean Beach) (this is where VPR-H95 is also located).
Weapon: Rocket Launcher.
Vehicle: Hunter.
Number of vehicles to destroy: 10.
Notes: It is best to head west toward Viceport after getting the
Rampage started. If you try to destroy cars in Ocean Beach
you run the risk of blowing yourself up on the trees and
lightposts. Go through Viceport and toward the parking lot
at Escobar International Airport. Destroy all cars you
encounter on the way to the parking lot. Once you get
there, destroy all of the cars there and any nearby cars
on the road, if necessary, to complete the Rampage.
0=======================0
| Starfish Island (SFI) |
0=======================0
[SFI-R35] - At the house on the west side of Starfish Island.
Vehicle: Rhino.
Number of gang members to kill: 35.
Notes: Park the Rhino close to the fence of the house where the
Rampage is located. Climb the front of the Rhino so you
can get in the yard. Once you get the Rampage, use the
ramp to get back into the street. Reenter the Rhino and go
down the streets to run over the gang clusters you
encounter.
/$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$\
0$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$0
| $$$2. Sunshine Autos Asset (Price: $50,000) |
0$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$0
\$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$/
BJ Smith, the soon to be unretired football player, decides to sell his used
car dealership to Tommy so he can focus on his comeback. There are no
missions per se but there are still things to do to get the most out of your
Asset Property.
Out in the back, there are ramps that lead to four garages (two cars each -
for storage (maximum: eight cars)), a Pay N' Spray, another garage door (for
car collection - for the second half of this asset), and a large city map.
By opening up this asset now I am beginning the process of officially
fulfilling the car lists stated in the second half of this asset. Now I can
start getting all of the cars that I have been storing at the Hyman Condo and
placing them in the car collection garage (to complete a list) or in the
storage garages.
You don't need to complete this asset before moving onto another. Just keep a
lookout for the cars you need while doing other stuff.
The car collection lists comprise half of what you need to do to complete
this Asset Mission. The other half is the.....
/AASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASA\
0SAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAA0
| SAA1. Vice Street Races |
0SAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAA0
\AASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASA/
Go down the ramp and turn right to face the city map. Step into the pink
circle to activate the racemap. Use the D-Pad (PS2, Xbox) or keyboard (PC),
going right and left, to choose a course and press Run to activate. You will
then be prompted to get a fast car and go to the course.
There are six races total and they each require an entrance fee. But the
payout is much larger (up to $40,000) so doing the races can be quite
profitable if you win. You can enter the races as many times as you want to
help increase your bank account. Here are the listings for the six races
complete with entrance fee and payout winnings.....
(1) - Terminal Velocity
*****************
Fee: $100
Payout: $400
(2) - Ocean Drive
***********
Fee: $500
Payout: $2,000
(3) - Border Run
**********
Fee: $1,000
Payout: $4,000
(4) - Capital Cruise
**************
Fee: $2,000
Payout: $8,000
(5) - Tour!
*****
Fee: $5,000
Payout: $20,000
(6) - V.C. Endurance
**************
Fee: $10,000
Payout: $40,000
You can do the races one of three ways.....
>>Simply get a fast car and go to the start line and test your racing skills.
>>Get a Rocket Launcher and make your way near the starting area. While
facing the front of the group, destroy the cars with rockets and then go
through the course unopposed.
You may want to wait until getting the Fast Load feature (by getting 45
points at "Rifle Range" - opened after doing "The Shootist" (Malibu Club
Asset)) before trying to use the Rocket Launcher method so it will be
easier to destroy the cars at the starting line.
>>If you don't want to use a Rocket Launcher and you don't want to sit and
wait for the race to start, you can do what Jason Corns suggested.....
"when you are starting a race, get a running start, and aim for the
space between the two lead cars. your speed will carry you through the
start point, and as soon as you touch one of the other cars, the race
will start. You will be going top speed when the race starts, whereas
the other cars will not only have to accelerate, but they will be busy
recovering from the crash. After that, it's just steady-as-she-goes,
and you can win the races pretty easily."
/AASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASA\
0SAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAA0
| SAA2. Car Collection |
0SAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAA0
\AASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASA/
Just like in GTA3, you can steal selected cars to fulfill certain vehicle
lists. The lists for Sunshine Autos are broken into four parts and one part
must be completed before you can move onto the next. You can use the garages
to store cars for one list while working on another. As each list is
completed, you will receive a new car which spawns in the showroom and an
increase in the maximum revenue Sunshine Autos generates.
Each car in each of the lists are broken down as follows.....
Name: Car Name
Description: Short description of what the car looks like.
Found At: Where at least one can be found. "Random" means that they have to
generate on their own before you can acquire them.
Here are the four lists.....
0==========0
| List One |
0==========0
Name: Esperanto
Description: Looks like an old Cadillac. Big and long.
Found At: The Esperanto can usually be found near the Ocean View hospital
(source: Official U.S. Playstation Magazine (Issue #65 (February
2003) - Pages 118, 119).
0---------------------------------------------------------------------------0
Name: Rancher
Description: Very large SUV. Can't miss it.
Found At: Random.
0---------------------------------------------------------------------------0
Name: Idaho
Description: Big like the Esperanto but has a white roof that slopes in the
back.
Found At: Random.
0---------------------------------------------------------------------------0
Name: Stallion
Description: Midsize muscle car. Has a little vent on the hood.
Found At: Can usually be found near the carpark in Ocean Beach (because of
the one that has to spawn for "Cone Crazy").
0---------------------------------------------------------------------------0
Name: Landstalker
Description: Another SUV but smaller than the Rancher.
Found At: Can usually be found at the large house at the northwest section of
Starfish Island.
0---------------------------------------------------------------------------0
Name: Blista Compact
Description: Small compact car with a rounded end.
Found At: Random.
0---------------------------------------------------------------------------0
Upon completion, your max revenue goes to $1,500 and you will earn the
Deluxo.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
0==========0
| List Two |
0==========0
Name: Virgo
Description: Looks very similar to the Esperanto but has a thin white stripe
that runs along the sides of the car and goes around the tops of
the wheels.
Found At: Random.
0---------------------------------------------------------------------------0
Name: Sentinel
Description: A four-door midsize vehicle. Also looks sporty.
Found At: Random (but spawns quite frequently).
0---------------------------------------------------------------------------0
Name: Washington
Description: Resembles the Sentinel (but slightly larger) and has a small
high grille in the front.
Found At: Random.
0---------------------------------------------------------------------------0
Name: Stretch
Description: A long stretch limousine.
Found At: The Mansion on Starfish Island. Note: On the Xbox version you may
find an Admiral in place of the Stretch. You will have to move the
Admiral far away before a Stretch can appear.
0---------------------------------------------------------------------------0
Name: Sabre
Description: Resembles the Stallion but has a slightly larger trunk and four
headlights.
Found At: Random.
0---------------------------------------------------------------------------0
Name: Admiral
Description: Boxy midsize four-door car. Looks like a Volvo.
Found At: The Admiral can be found right next to SFI-R35.
Note: On the Xbox version an Admiral can also be found at the
Mansion where the Stretch usually is. You will have to move the
Admiral far away or take it to Sunshine Autos to complete the car
list to make the Stretch appear.
0---------------------------------------------------------------------------0
Upon completion, your max revenue goes to $4,000 and you will earn the Sabre
Turbo.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
0============0
| List Three |
0============0
Name: Comet
Description: A small open top sports car.
Found At: Can be found in the garage near where SFI-H96 is located.
0---------------------------------------------------------------------------0
Name: Banshee
Description: Looks like a 1984 Corvette.
Found At: Can be found at the Rockstar House on Starfish Island (where
SFI-H97 and the Flamethrower are located).
0---------------------------------------------------------------------------0
Name: Stinger
Description: A larger open-top (convertible) sports car.
Found At: Can usually be found at the house just east of the Rockstar House
(on Starfish Island).
0---------------------------------------------------------------------------0
Name: Phoenix
Description: Looks like a Trans-Am with a large vent on the hood.
Found At: Can usually be found at the garage near SFI-J18 (on Starfish
Island).
0---------------------------------------------------------------------------0
Name: Cheetah
Description: Looks like a Ferrari Testarossa.
Found At: Can usually be found at the house east of where the Comet is
located (on Starfish Island).
0---------------------------------------------------------------------------0
Name: Infernus
Description: Looks like a Lamboghini.
Found At: The Mansion on Starfish Island.
0---------------------------------------------------------------------------0
Upon completion, your max revenue will increase to $6,500 and you will earn
the Sandking.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
0===========0
| List Four |
0===========0
Name: Caddy
Description: A basic golf cart.
Found At: The best place to find this vehicle is inside a large shrub (almost
completely hidden) on the south side of the walk path just west of
the Lighthouse in Ocean Beach.
0---------------------------------------------------------------------------0
Name: Voodoo
Description: Large 50's style car with wings in the back. Is also the Haitian
gang car.
Found At: In or around Little Haiti.
0---------------------------------------------------------------------------0
Name: Pizza Boy
Description: Specialized Faggio with pizza logos and mirrors on the
handlebars.
Found At: At any Well Stacked Pizza place (Vice Point, Little Haiti, and
Downtown).
0---------------------------------------------------------------------------0
Name: Cuban Hermes
Description: A souped up muscle car with a very large hood and a flame themed
paint job. Is also the Cuban gang car.
Found At: In or around Little Havana.
0---------------------------------------------------------------------------0
Name: Baggage Handler
Description: A small white vehicle designed to pull luggage carts at the
airport.
Found At: Escobar International Airport.
0---------------------------------------------------------------------------0
Name: Mr. Whoopee
Description: A large ice cream van.
Found At: Cherry Popper's (after completion of "Distribution" (Cherry Popper
Asset)).
0---------------------------------------------------------------------------0
We have gotten all but one vehicle for the lists. The last one is the Mr.
Whoopee vehicle and there is only one way to get it. And that is to do
the.....
/$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$\
0$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$0
| $$$3. The Cherry Popper Ice Cream Factory Asset (Price: $20,000) |
0$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$0
\$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$/
Tommy decides to buy this business to diversify his portfolio a bit. He finds
this business run by a woman with some, shall we say, issues......
X===========================================================================X
| "A dirty, stinking, sniveling, snotting, vile, puking, crying, little |
| baby! A baby - an awful, horrible, disgusting little boo hoo. Mommy |
| doesn't love you. You little shit!" |
|===========================================================================|
| "And if I see a kid, I put him to good use. Don't I, kiddies? Yes - yes, |
| I do. Mummy doesn't love you. She HATES you!" |
X===========================================================================X
He also finds out that this company is a front and instead sells "non-diary
products", i.e. drugs, through the Mr. Whoopee trucks. You need to open this
asset to gain access to the Mr. Whoopee truck for the fourth car list at
Sunshine Autos.
/PACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACP\
0CPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPA0
| CPA1. "Distribution" (Cherry Popper Asset) |
0CPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPA0
\PACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACP/
You need to take a Mr. Whoopee truck and find a place to do some business.
You need to get at least 50 customers (in one run) to successfully complete
the Asset Mission. Of course, doing business isn't always easy. If you choose
the wrong place, you may be accosted by gang members. In addition, the more
customers you get at one time, the greater the chance that you may attract
attention of the cops.
The safest place to do business is Viceport. There are no cop cars (you still
have to look out for foot patrols), plenty of customers, and a nearby Pay N'
Spray. Press Horn to start the music and you will attract customers. Use the
Drive-By Mode and Look Behind buttons to keep a constant lookout for cops. If
one chases you, get away as quickly as possible and find some new customers.
You will rarely get a 2-Star rating and by the time you find new customers,
the 1-Star Wanted Rating you occasionally get will usually disappear. This
Asset Mission is very easy and you should be done with this in no time at
all.
Glen T. Winstein says that the Moist Palms hotel area is also a good spot to
do this mission.
Once you have at least 50 customers, turn off the music and head back to
Sunshine Autos. Before you put the Mr. Whoopee in the shop, get out to
complete the mission and the get back in and place the truck in the shop to
complete the last vehicle list for Sunshine Autos. Upon completion of the
list, your max revenue for Sunshine Autos will increase to its maximum of
$9,000 and you will earn the Hotring Racer.
When you are done here, a money icon will spawn in front of Cherry Poppers
and will generate max revenue of $3,000 a day.
/$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$\
0$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$0
| $$$4. Malibu Club Asset (Price: $120,000) |
0$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$0
\$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$/
Once Tommy buys the Malibu Club, he realizes that it needs a little work to
make it profitable. The banks won't give him a legitimate loan so he decides
to make an "unauthorized" withdrawal - meaning: rob one of the banks. But he
needs a team to make it work.....
The Malibu Club Asset has four missions total and they are some of the
hardest in the game. The first three concern getting a team together and the
last one is the actual holdup. And you also open up "Rifle Range" along the
way (to get the Fast Load feature).
/CAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMC\
0MCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCA0
| MCA1. "No Escape?" (Malibu Club Asset) |
0MCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCA0
\CAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMC/
0=========0
| Overview \
0===========0
Tommy needs a safecracker to open the safe to the bank. Unfortunately, the
best guy available, Cam Jones, is currently under arrest, and awaiting
transfer, at the Washington Beach Police Station. Tommy decides to grant
this guy early release.....
0========0
| Weapons \
0==========0
Python [.357].
0==========0
| Prep Work \
0============0
Get a fast car and park it near the Malibu Club.
0======0
| Notes \
0========0
Bragon pointed me in another direction, so to speak.
One time I managed to do this mission without the Cop Uniform. It was a bit
of an accident. I walked into the Police Station with a weapon and it went
to a 4-Star Wanted Rating before I got the uniform. I managed to get the
card and freed Cam but the cops did a lot of damage to me in the process. I
managed to successfully complete the mission but this method is not
recommended.
Another reader, Martin W. Anderson, suggested that I use a helicopter and
park it on the rooftop east of the Washington Beach Police Station (where
you did the mission "Guardian Angels" (Colonel Cortez)). Then use it to get
away and get rid of the Wanted Ratings and even take Cam with you. However,
it doesn't work very well. First, you get shot up a lot by the nearby cops.
Second, Cam doesn't seem to want to go up the stairs. And, third, nine
times out of ten Cam would get his ass run over by pursuing cop cars as he
tries to follow me.
0=========0
| The Plan \
0===========0
If you still had the Police Uniform Outfit that you got from "Copland"
(Tommy Vercetti), you will notice that when you start the mission you will
auto-change back into the Street Outfit.
Get into your fast car and drive down to the Police Station. Park it about
three car lengths from the stairs and pointed north. Exit the car and enter
the Police Station.
Go left into the locker room to get another cop uniform. Then head up the
stairs and straight across to enter the room that has the keycard you need
to release Cam (where H15 is, or was, located). Go back downstairs and then
to the lower level where Cam is being held. Ready your Python [.357] and
then release him.
You will then get a 4-Star wanted rating and every cop will be shooting at
you. Nail the guy at the desk then head back up to the lobby making sure
that Cam is close behind. Shoot any cops that get in your way and make your
way to the front door.
Once the both of you are outside, make a run for the fast car you parked
earlier, get in and go NORTH, and leave Cam behind.
Wait a minute, leave Cam behind you say? Yes, leave Cam behind. Even though
the two of you are involved in this crime, the cops are after you and ONLY
you. Cam could be shooting cops left and right and they won't even give him
a second glance while the cops would like to work you over with a
Nightstick. So even though Cam is in the middle of a bunch of cops, he is
quite safe. If you wait for him to get in the car, the approaching cop cars
may ram it into Cam, killing him and ending your mission. I had this happen
to me several times which frustrated me to the point I decided to try
leaving him behind instead. This turned out to be the best method.
As I mentioned, go NORTH not south. The cops expect you to try to go to the
Pay N' Spray in Ocean Beach so you can expect a lot of resistance. But, as
Bragon pointed out, going north is a slightly different story. There is far
less resistance plus you can hit at least two Police Bribes on the way to
the Pay N' Spray in Vice Point to decrease the intensity of the police
pursuit. Once you have succeeded in getting rid of your wanted rating, go
back and get Cam.
As you get back near the police station, any cops that are nearby will
shoot at you even though you no longer have a wanted rating. But they won't
try to bust you. They may, however, bust a tire so be careful. Once you get
Cam, it is just a smooth ride back to his place to end the mission. One
part of the team is now complete.....
Tommy: "I'm gonna be doing a job and you're my safe cracker."
Cam: "Beats losing my ass in a cell!"
0=======0
| Reward \
0=========0
$1,000.
/CAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMC\
0MCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCA0
| MCA2. "The Shootist" (Malibu Club Asset) |
0MCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCA0
\CAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMC/
0=========0
| Overview \
0===========0
Now Tommy needs a guy who can handle a gun. Cam recommends a guy by the
name of Phil Cassidy who hangs out at the Ammu-Nation in Downtown.
0========0
| Weapons \
0==========0
Colt .45 [Pistol] (provided).
0==========0
| Prep Work \
0============0
None.
0======0
| Notes \
0========0
None.
0=========0
| The Plan \
0===========0
Once Tommy makes his way to the Rifle Range and encounters Phil, he disses
him a little bit and Phil responds by handing him one of his guns and
challenges Tommy to a shooting contest. The contest is broken into three
rounds. You must get at least 60 points total to succeed. This mission is
the easiest in the Malibu Club Asset.
The first round has three moving targets that move left and right. There is
one in front of you, one a little bit farther, and one a little bit farther
than that. Each target has five pieces that must be shot away before it is
counted as destroyed. The front target is worth one point, the middle is
two points, and the furthest is worth three points. Focus on the furthest
one exclusively. Don't bother with the two front targets. This will not
only help you get a lot of points in this contest, it will help you in the
"Rifle Range" side mission (done later).
You have two minutes to get as many points as possible. Running out of ammo
will also end the round. If you are good with your marksmanship, you can
get at least half of the 60 points required to succeed.
The second round takes place in another part of the range that represents
a urban environment. There are six windows that targets will appear in and
they are worth one point each. The targets move slowly so they are not
difficult to hit. Focus on the four left windows and shoot the targets that
appear in them. This will make this stage a little easier. If you are good,
you may surpass 60 points before this round ends.
The third round also takes place in this area but you have to go near where
the second set of targets were. Here the targets move much faster and are
harder to hit. Once this round is over, you are done with the mission. If
you got 60+ points total, you accomplish your objective and Phil joins your
team......
"Son, after shooting like that, if you asked me to be your wife, I'd say
yes."
0=======0
| Reward \
0=========0
$2,000. Then go on over to the Hyman Condo and save your game before you do
the.....
/=========================================================================\
0===========================================================================0
| III.12. "Rifle Range" |
0===========================================================================0
\=========================================================================/
Go back to the Downtown Ammu-Nation and back to the gun range to start this
side mission. "Rifle Range" only encompasses the section where you did the
first round during "The Shootist" (Malibu Club Asset) so you don't have to
worry about going to any other part of the range.
You have two minutes to get as many points as possible. Running out of ammo
will also end the round. Like before, focus only on the back target to be
most successful. You succeed if you get at least 30+ points to get a little
money. But the real reward comes when you get at least 45 points. Then you
unlock the Fast Load feature.
The Fast Load feature eliminates the need to reload your weapon. If you have
an Uzi with 2,000 rounds, instead of reloading every 30 rounds (in which case
you are vulnerable, especially during a firefight), Fast Load will give that
Uzi what amounts to a single 2,000 round clip so you never have to pause
while firing.
Even better is what it will do to single shot weapons like the Sniper Rifle
and the Rocket Launcher. These weapons have to reload (slowly I might note)
after every single shot. Fast Load eliminates the reloading and gives these
weapons rapid fire capability. This is especially useful on the Rocket
Launcher.
This is slightly easier on the Xbox version because you can see the slots in
the walls where the targets come from so you can better aim at the target
when it comes from the wall.
And yes, you will need to get Fast Load to get the 100% Completion score.....
At this point you may get another call from your Assassination contact which
opens up the last of the Assassination Missions.....
/>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>\
0>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>0
| AM5. "Loose Ends" (Assassination Mission) |
0>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>0
\>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>/
0=========0
| Overview \
0===========0
An important exchange is taking place on the roof of the Cherry Popper Ice
Cream Factory. You have to kill everyone involved and take the briefcase to
the airport.
0========0
| Weapons \
0==========0
Machine Gun (Sea Sparrow).
0==========0
| Prep Work \
0============0
None.
0======0
| Notes \
0========0
None.
0=========0
| The Plan \
0===========0
Going from the back gate all the way to the roof is fraught with danger.
There are agents everywhere and you have to be careful and be a good shot
to make your way to the exchange.
But you can simplify your task immensely by just heading back to your
mansion and get a Sea Sparrow. Fly back to Cherry Poppers and approach from
the NE. From this angle, all you have to deal with is just the people doing
the actual exchange.
Use the Sea Sparrow's machine gun to wipe them out (blow up the helicopter
there if necessary), land on the rooftop, get the case, and quickly take
off again. Fly due east until you are over the water, then turn south until
the next bridge, and then west toward the airport. This way, none of the
other agents can get a shot at you as you escape. Make your way to the
landing pad at the Airport to end the mission.
0=======0
| Reward \
0=========0
$16,000 and completion of all the Assassination Missions. In the end, you
never did find out much about this mysterious guy or Leo or how they tied
into everything. Oh well, but it was fun while it lasted.....
Now back to the story. Now where were we?.....Oh yeah! The Malibu Club
Asset.....
/CAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMC\
0MCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCA0
| MCA3. "The Driver" (Malibu Club Asset) |
0MCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCA0
\CAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMC/
0=========0
| Overview \
0===========0
Now Tommy needs a driver. Phil recommends a guy named Hilary who is
probably the best driver around, even if he has "abandonment issues".
0========0
| Weapons \
0==========0
None.
0==========0
| Prep Work \
0============0
Get a Cheetah and drive to the Washington Beach Police Station. When
heading south from the Malibu Club, take the right road when it splits off
at the signal light at the main intersection. Park the Cheetah on the right
side of the road (on the sidewalk - pointing south) just a few feet from
the intersection. Run on foot to the Malibu Club to start the mission. If
you jack a car to go to the Malibu Club, your Cheetah will disappear.
Earn the Hotring Racer (from car collection at Sunshine Autos) and use it
instead of the Cheetah (optional).
0======0
| Notes \
0========0
I tried to do something different but things didn't turn out as well as
expected. Since Hilary's car is impervious to rockets and guns, I decided
to try using the Rhino. But if I tried to leave it by the Washington Beach
Police Station, it would disappear. I found that the garage at the Mansion
was tall enough for the tank. I backed it in, saving it in the process, and
drove to the Malibu Club to start the mission. I zipped as fast as I could
to my Mansion garage, got the Rhino, drove back to the course (turning
right near Bunch of Tools), and went the opposite way to see if I could ram
Hilary head-on.
I finally got my chance near Rosenberg's office and I managed to actually
destroy his car and in the process got into first place. Then I went back
to the second marker and went down the course to complete it. But when I
finished the race, the screen said "Mission Failed" and "Hilary is dead!".
I "won" the race thus successfully completing my objective but with Hilary
dead I also failed the mission. The game then proceeded to try to load the
cutscene that plays when you succeed and the screen went black. But with
Hilary dead, the program went "urk!" and the game froze with the black
screen. Not quite what I was hoping for.
Another reader, peter parker, came up with an interesting idea for the PC
version.....
"Forget switching cars (I haven't been able to complete this mission
switching cars). Get a 2 star wanted level with police chasing you.
Make sure the police are just outside the malibu club before you enter
it. Enter the club. Turn around and wait for the police to start
shooting outside the club. When the first shot is heard the two doorman
will walk further into the club. Now start "The Driver" mission.
Because of all the police on the streets you will soon outrace hilary
and the only thing you have to do is avoid accidents. Hilary and the
police are now not as aggressive. Piece of cake."
Tried it in both the PS2 and Xbox versions but didn't notice any major
differences. But this may be of some help anyway to those frustrated with
this mission.
Another one of my readers, Richard Qin, suggested using the Hotring Racer
instead of the Cheetah when using the car switch method. I found that this
car is much better than using the Cheetah. It is as fast as the Cheetah (if
not slightly faster), handles much better (especially around corners),
more durable, and more solid which gives you a better chance to avoid being
spun out when trying to pass Hilary (should he try to bump you out of the
way).
0=========0
| The Plan \
0===========0
In order to get Hilary to join your team, you must outrace him.
Unfortunately, when you start the race, you are stuck in a Sentinel and he
is in a fast Turbo Sabre. This mission can be frustrating because you can't
block the road with a bus and you can't shoot out his tires (his car is
indestructible). And you can't park a fast car nearby either (it will
disappear).
But that doesn't mean that you can't park a car SOMEWHERE that you can use
to beat Hilary. After some experimentation, I found that the no-parking
zone (where cars disappear if you try to leave them to use in the race)
goes only as far as the main intersection. The best place to park the
Cheetah or Hotring Racer is on the right sidewalk just as you turn right
after the main intersection.
When you start the race, head to your parked Cheetah or Hotring Racer as
fast as possible. Stop as close as you can and switch vehicles. The faster
you stop and switch vehicles, the faster you can catch up to Hilary.
However, while you are in the process of switching vehicles, you get a
2-Star Wanted Rating for being part of an illegal street race (of course,
the cops are only after you. They couldn't care less about Hilary).
Speed down the course to catch up with Hilary. If things go smooth, you
may be able to catch him near the Pole Position Club. The hard part is
passing him without letting him screw you up. Once you pass him, don't look
back.
Of course, let's not forget about the cops. They are the X-factor here.
They can appear without warning and can make a mess of things, especially
near the end. If you're a good enough driver, you can get around the cops
with little problem. Once you win, you get Hilary on your side and the team
is complete.....
"Ok. I'll drive for you, but please, treat me bad."
0=======0
| Reward \
0=========0
$3,000.
/CAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMC\
0MCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCA0
| MCA4. "The Job" (Malibu Club Asset) |
0MCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCA0
\CAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMC/
0=========0
| Overview \
0===========0
The team is all here and now is the time to do the deed.....
"Look, it's easy. Haven't you ever seen a movie? We walk into the bank,
we wave the gun around, and leave very rich men."
0========0
| Weapons \
0==========0
Python [.357], Spaz Shotgun [S.P.A.S. 12], PSG-1 [.308 Sniper] (optional).
0==========0
| Prep Work \
0============0
None.
0======0
| Notes \
0========0
None.
0=========0
| The Plan \
0===========0
Get into the taxi parked outside and make your way to the bank. Once there,
the team gets out and Hilary will drive around until you are ready to make
your getaway. Make your way near the bank entrance to change clothes.
Once the robbery starts, switch to your Python [.357], make your way
upstairs and, then towards the manager's office to draw out the security
guards so you can shoot them now instead of dealing with them later. Kill
the other guards near the elevator and the last guard by the safe. Cam
informs you that you need the bank manager to help in unlocking the safe.
Go back down to the manager's office to get him (grab the body armor in the
security room to the left) and lead him to the safe. Go back down to check
on Phil.
Just as you reach the ground floor, the alarm is tripped and you will end
up with a 4-Star wanted level. Switch to your Spaz Shotgun [S.P.A.S. 12]
before entering the pink circle to start the next phase. When the SWAT
comes rappelling down, shoot them quickly (the Spaz Shotgun [S.P.A.S. 12]
is very effective against the SWAT team). Once they're gone, exit the bank.
When you do, you will see that Hilary is nowhere in sight. But just as you
begin to wonder whether Hilary abandoned you, he quickly shows up and
provides cover fire for you. Unfortunately, the cops drop him and you now
have to do the driving. Shoot the nearby SWAT team before getting into the
taxi and make your way to the Pay N' Spray in Little Haiti to get rid of
your wanted rating. Once you do, make your way to the hideout, Cam's place,
to end the mission. Be careful making your way to the hideout though. Any
SWAT members left behind may shoot at you even though you no longer have a
wanted rating.
Go through Little Haiti and behind the bank to avoid this problem. Phil
cannot be killed (you need him for his missions - not to mention the fact
that it would leave a nasty continuity hole for GTA3.....) but Cam is
expendable. The ending to the mission changes slightly if Cam dies.
If you want to hear the alternate ending (when Cam dies) but he survives
the robbery, here's what you can do. After getting rid of your wanted
rating, head back down to Cam's place. Shortly before you get there, hang a
right down one of the side roads to put you behind the apartment complexes.
Get out of the taxi and your remaining crew will follow. You can't
auto-target either Cam or Phil with a pistol (so you couldn't accidentally
shoot them during the robbery). So you need to use a manual targeting
weapon like a Ruger [Kruger] or an M4. Better still, use the PSG-1 [.308
Sniper]. Target Cam (the bald one) and shoot him. Get back in the taxi and
make your way back to Cam's place to complete the mission.
In addition, you can now enter the bank anytime you want and hang out in
the lobby. There's even some money ($1,000) in the bank manager's office.
The catch: the moment you get on the stairway leading up, you will be hit
with a 4-Star wanted rating (ouch)!
0=======0
| Reward \
0=========0
$50,000. Now that you have completed the Malibu Club Asset missions, a
money icon will now appear in front of the Malibu Club that will generate a
maximum of $10,000 a day in revenue. You also will get a call from Phil and
this will open up his set of missions. Also, the Bank Job Outfit will spawn
at the main office in the Malibu Club.
/$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$\
0$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$0
| $$$5. Phil Cassidy's Asset (Price: None) |
0$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$0
\$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$/
Phil Cassidy is a redneck moonshiner and gunrunner. He is more interested in
getting wasted on boomshine than anything else. He is represented by the "P"
in Little Haiti and only has two simple missions.
/CAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPC\
0PCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCA0
| PCA1. "Gun Runner" (Phil Cassidy's Asset) |
0PCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCA0
\CAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPC/
0=========0
| Overview \
0===========0
After nearly getting killed by an explosion caused by Phil's boomshine,
("Never get a naked flame too close to one of Phil Cassidy's Boomshine
stills!), Tommy decides to help Phil out and take care of some gunrunners
that are causing him some headaches.
0========0
| Weapons \
0==========0
Rockets (Hunter), MP5 [MP] (optional).
0==========0
| Prep Work \
0============0
Go to the Washington Beach Police Station and get a Cop Uniform. Then get a
Hunter and park it in the median of the main road east of Phil's Place. If
you park it any closer, it will disappear when you start the mission. Run
down the road leading to Phil's Place to start the mission (optional).
Acquire the Everything-Proof Admiral at the end of "Guardian Angels"
(Colonel Cortez) and have it stored in a garage (optional).
0======0
| Notes \
0========0
A very funny thing happened while using the EP-Admiral during one attempt.
When dealing with the goons on Faggios, one of them entered the passenger
side of the Admiral while I was trying to speed away. Tommy snarled "You
think that's a good idea?" Apparently not for when the goon closed the car
door, he went from being a goon to being an unwilling passenger and started
screaming! Hilarious! Not so tough now is he? I sped around for a while
listening to his screams and seeing what would happen. I eventually
stopped, let him get out, and shot him when he did.
0=========0
| The Plan \
0===========0
The gunrunner has four trucks in two groups. Both groups are heading north.
One group is moving through Little Havana along the main road. Run as fast
as you can to your parked Hunter. Get in and fly slightly south until you
see the first group. Shoot the rockets and destroy both trucks. Leave the
weapons where they are at and fly north. Try not to leave any survivors.
Any goons you leave behind will carjack a nearby vehicle and pursue you.
The second group is also heading north along the central road in Downtown
by the Police Station. You will notice that when you attacked the first
group, these guys disappeared from the radar but are still active. Rocket
them, land your helicopter, and get the weapons (M60, Ingram Mac 10 [Mac])
these guys dropped. The game will prompt that the gunrunners have sent
reinforcements to deal with you. Get back into your Hunter and fly south
back to the first set of weapons.
These reinforcements will be riding Faggios and will chase you around. They
will come in groups of four as long as you have not picked up all the
weapons. Destroy one group and more will show up. There is a bonus,
however, if you kill any of these guys - $100.
But, if you fly back to the first set of weapons and land quickly enough,
you can get both weapons (Spaz Shotgun [S.P.A.S. 12], Python [.357]) before
any of these guys show up. And in doing so you will also complete the
mission.
When using the EP-Admiral, drive-by the trucks and goons. You can have a
lot of fun smacking the goons off their mopeds and gaining some bonus money
in the process. Just be on the lookout for cops and be careful when exiting
the car to get the weapons.
0=======0
| Reward \
0=========0
$2,000.
/CAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPC\
0PCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCA0
| PCA2. "Boomshine Saigon" (Phil Cassidy's Asset) |
0PCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCA0
\CAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPC/
0=========0
| Overview \
0===========0
Tommy decides to visit Phil who happens to be thoroughly wasted on his own
boomshine. His breath fumes are so potent, even Tommy is getting drunk off
of it. Phil wants to show Tommy a demonstration on some explosives but it
is not working because the batteries in his detonator are dead. Phil
replaces the batteries and manages to get it to work but ends up blowing
off his right arm in the process. You now have to get Phil to the hospital
before he bleeds to death.
0========0
| Weapons \
0==========0
None.
0==========0
| Prep Work \
0============0
None.
0======0
| Notes \
0========0
None.
0=========0
| The Plan \
0===========0
The blurring and swerving effect you see is the result of the boomshine
fumes that Tommy inhaled (the blurring is much less in the DP Version
(PS2), Xbox Version, and PC Version). You must take it easy and not
over-steer but at the same time you must go as fast as possible so you can
quickly get Phil some medical attention. Make your way to the main road and
go south.
But once you get to the hospital, Phil protests and you now must make your
way to an old buddy of his that lives in Little Havana ("There's an ex-army
surgeon who owes me a few favors and a lawnmower."). As you get closer to
your destination, your vision will begin to clear up so you can drive
easier. Once you drop Phil off, the mission is completed.
0=======0
| Reward \
0=========0
$4,000. Now that you have finished Phil Cassidy's Asset missions, you can
now buy the following weapons at Phil's Place:
--Remote Grenade [Cost: $1,000].
--MiniGun [Cost: $10,000].
--Rocket Launcher [Cost: $8,000].
--M60 [Cost: $8,000].
The Weapon Icons regenerate quickly so you don't have to wait long to get a
lot of ammo for the weapons he sells.
Now that I have the Fast Load feature (from doing "Rifle Range") and a place
to quickly get lots of ammo for my heavy weapons, I can now finally do the
last of the Colonel's missions.....
/CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC\
0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
| C5. "All Hands On Deck!" (Colonel Cortez) |
0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
\CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC/
0=========0
| Overview \
0===========0
The Colonel's skirmishes with the French, with your help of course, have
put a lot of heat on him and he feels the need to finally leave Vice City.
Even though you have done some of his dirty work for him, he has fulfilled
his promises and paid you well for your services. As a last gesture of
goodwill you volunteer to help him get away. And Cortez.....
"You, my friend, are worth ten guns..."
0========0
| Weapons \
0==========0
M60 (1,000+ rounds).
0==========0
| Prep Work \
0============0
Go to Phil's Place and get the necessary ammo for the M60.
0======0
| Notes \
0========0
The roadblocking method, using a Coach to block the entrance to Pier 1,
will NOT work on the Xbox and PC versions. In addition, Glen T. Winstein
wrote me saying that he used the M60 with very good results. I tried it and
found I could simplify things by doing away with the roadblocking and using
the M60 instead of using the Sniper Rifle/Rocket Launcher method used in
previous versions of the guide.
0=========0
| The Plan \
0===========0
The mission begins with a cutscene of the yacht pulling away. Just then,
two black cars filled with French agents pull up to Pier 1. They exit their
cars and head for some boats parked at the end of the pier. When you gain
control, switch to your M60 and shoot up the three boats. They will blow up
very easily when using the M60.
The next section takes place near another bridge. The agents have formed a
blockade made up of several small and medium sized boats. Focus on the
boats exclusively and ignore the agents that may board the yacht and just
shoot up and blow up the boats.
Once the last boat is gone, you will now have to deal with helicopters.
Look to the east and shoot down the first helicopter that appears and do
the same thing to the second helicopter when it appears. The M60 makes
quick work of the choppers.
After that, you will now have to deal with a third helicopter. But this one
is a Hunter. Shoot up the Hunter and it will go down quickly like the
others. Once the Hunter goes down, the mission is over.
0=======0
| Reward \
0=========0
$5,000. In addition, you will be given a boat as a gift (you can't save it
though) and you have finally completed the last of the Colonel's missions.
/$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$\
0$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$0
| $$$6. Interglobal Films Asset (Price: $60,000) |
0$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$0
\$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$/
Tommy buys this film studio because he knows that there are big bucks in
pornography. This studio is being run by film director Steve Scott who seems
to have a fetish for big sharks and mashed potatoes. Tommy just wants him to
focus on what's important - the sex ("Why'd you get in this business, ya
prick? Huh? For the pussy, that's why!").
But he needs to find some new talent and creative ways to get the word out on
this project. There are a total of four missions and is represented by the
clacker symbol on Prawn Island.
/FAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIF\
0IFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFA0
| IFA1. "Recruitment Drive" (Interglobal Films Asset) |
0IFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFA0
\FAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIF/
0=========0
| Overview \
0===========0
Tommy doesn't like the actors that have been working on Steve's project so
he needs to get new ones. He hears that actress Candy Suxxx may be
available for a film project so Tommy decides to go and recruit her.
0========0
| Weapons \
0==========0
MP5 [MP].
0==========0
| Prep Work \
0============0
Get a Sanchez or PCJ-600 and save it in either the Hyman Condo or the El
Swanko Casa and save your game before riding to the film studio to start
the mission.
0======0
| Notes \
0========0
None.
0=========0
| The Plan \
0===========0
Go to the north part of Downtown (the V.A.J. Finance building) where Candy
is said to work. Stop near the pink circle and get off then walk into the
circle.
You will then see Candy being dropped off by Congressman Shrub. She
will then come talk to you. She agrees to being in the film but she says
that you need to talk to her agent.
Her "agent" is really her pimp who has just driven up. Angrily, he then
gets back in his car and flees but not before three associates come out of
his car to give you a hard time.
Quickly get back on your bike and go after the pimp instead of dealing with
these guys (you will notice that the game has placed your bike near the
street at a certain angle during the cutscene regardless of where you
parked your bike before).
As you chase Candy's pimp, you will see him tear through the traffic. Try
to get close enough to him to shoot him with your MP5 [MP]. At some point
he may suddenly stop. If you're close enough to him, three more goons will
come out of his car and go after you and the pimp will tear off again.
But if he stops and you're far enough away, no goons will come out of his
car but he will remain still. This means he is a sitting duck and can be
easily destroyed. If these goons do come out, just blow past these guys
and continue chasing and shooting.
Once his car starts flaming, he will get out and run. Shoot him or run him
over to kill him.
It kinda goes without saying that you should keep an eye out for the cops
while you are doing all this because they can easily knock you off your
bike and bust you when you least expect it.
When you finally get rid of her pimp, go back to the Hyman Condo to get rid
of your wanted rating (using either the bribe or a change of clothes). Then
go and get Candy who will then climb on the back of your bike. Now you need
to get Mercedes who just happens to be having lunch at the Well Stacked
Pizza in Downtown.
When you get there, get off the bike and head inside. You will also notice
that across the street is a four-door car that has been placed there for
you. Talk to Mercedes who is more than happy to be in the film ("Of course,
as long as it's cheap and sleazy."). Walk back out and get in the car
(making sure the girls follow you) then drive to the studio to finish the
mission.
0=======0
| Reward \
0=========0
$1,000. In addition, Sonny decides to give you another call. He is a little
upset that you haven't given him any consideration.....
"WHERE'S THE GODAMNED MONEY, WHERE'S THE GODAMNED STUFF, AND WHERE'S MY
CUT OF YOUR NEW ACTION?!!!!"
Tommy will have to deal with him eventually if he wants to keep his budding
empire intact.
/FAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIF\
0IFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFA0
| IFA2. "Dildo Dodo" (Interglobal Films Asset) |
0IFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFA0
\FAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIF/
0=========0
| Overview \
0===========0
Steve is quite happy with the new talent.....
"Well, Candy is a natural and that new girl - she's insatiable! She went
through half the cast and crew before I even took a light reading."
.....but now faces the problem of getting the word out about the film.
There are a lot of flyers sitting on a table waiting to be seen but nobody
will let them be posted. Tommy has other ideas.....
0========0
| Weapons \
0==========0
None.
0==========0
| Prep Work \
0============0
None.
0======0
| Notes \
0========0
None.
0=========0
| The Plan \
0===========0
Tommy decides to drop the flyers out of a seaplane and spread them out all
over town. There is one parked right outside the studio by the pier. The
plane doesn't have good handling but once you get it to top speed it's not
too bad. Go south on the water until you get up in the air and at top
speed. Then go north toward the North Dirttrack.
On your radar screen, you will see six blips - all on the West Side. They
are represented by blue globes (Starting Markers). When you fly into one,
the flyers come pouring out. In addition, all the other blips disappear and
a red one appears (Ending Marker). Fly into this red globe to stop the flow
and go to another blue Starting Marker to send out some more flyers.
There are a total of twelve markers in all - six blue (beginning) and six
red (ending). You can do this in any order but the route outlined in this
guide is probably the best way to go:
X=========================================================================X
| Starting Marker #1: North Dirttrack. |
| Ending Marker #1: At intersection near VROCK. |
|=========================================================================|
| Starting Marker #2: At corner near Well Stacked Pizza (Downtown). |
| Ending Marker #2: At intersection near Well Stacked Pizza (Little |
| Haiti). |
|=========================================================================|
| Starting Marker #3: Near the "Welcome to HELL" sign in Little Haiti. |
| Ending Marker #3: Above the Escobar International Airport terminal. |
|=========================================================================|
| Starting Marker #4: Near the Boatyard in Viceport. |
| Ending Marker #4: Near the Deli in Little Havana. |
|=========================================================================|
| Starting Marker #5: Near the Bank in Little Havana. |
| Ending Marker #5: Between the two large buildings on the road that |
| leads to Phil's Place. |
|=========================================================================|
| Starting Marker #6: Above the Greasy Chopper in Downtown. |
| Ending Marker #6: Above the bridge that leads into Downtown. |
X=========================================================================X
The best way to get Ending Marker #5 is to go far west and turn back east
so you can get a straight shot at the red marker. The rest of the markers
you should have no problems with (other than controlling the plane, that
is).
I almost forgot to mention that you have a limited supply of gas for this
mission but since this can be done quickly, this really isn't much of an
issue. After doing all 12 markers, the mission is successfully completed.
0=======0
| Reward \
0=========0
$2,000. In addition, you now have a Skimmer to play with at the pier by the
Film Studio.
/FAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIF\
0IFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFA0
| IFA3. "Martha's Mug Shot" (Interglobal Films Asset) |
0IFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFA0
\FAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIF/
0=========0
| Overview \
0===========0
Congressman Shrub has decided to go after the Puritan vote and is proposing
legislation to shut down film studios such as yours. Tommy decides to use
Candy's connection to Shrub to his advantage. Steve suggests that Tommy
follow Candy after work to see where she goes to meet the Congressman and
gives him a camera to help him dig up some dirt.
0========0
| Weapons \
0==========0
None.
0==========0
| Prep Work \
0============0
None.
0======0
| Notes \
0========0
None.
0=========0
| The Plan \
0===========0
You will need to follow Candy to their "love nest" and the best way to do
that is with the Sparrow helicopter parked near Studio C. Once in the air,
stick close to the limo and see where it goes. It will eventually drop
Candy off at the condo north of the Malibu (where you did "Treacherous
Swine" (Colonel Cortez)).
It turns out that the Congressman does indeed have a fetish (including
being called "Martha"). The game will then prompt you that the WK Chariot
Hotel across the street will make an excellent vantage point and a door
will be opened for you to get there.
But, if you rotate slightly left, you can see the large balcony in the
front of the hotel. Go through the gap in the trees and land your chopper
on the balcony. The top of the balcony and the top of the condo are about
level. Get a good vantage point to take the three pictures you need to
frame him.
Unfortunately, after taking the third picture, you are found out by his
guards and they sic the FBI out on you jacking your wanted rating to
5-Star. Not good, especially since you need to get back to your studio with
the pictures. Get back in your Sparrow and fly back to the studio.
Don't fly over Prawn Island to get to your studio. There are agents posted
at the entrances and they can shoot you down with their MP5s. Instead, fly
west over the water then turn north when you are close to the West Side so
your studio is northeast of you. Fly to the Downtown bridge and turn right
when you do. Then turn right again when Studio C is to your right and you
should see the pink circle ahead of you. Fly towards the pink circle while
descending. You should hit the ground when you reach the pink circle and
when you do, this will successfully end the mission.
If you read the section "Getting The Police Cheetah or FBI Rancher" in the
Advanced Tips And Information chapter in Part I, this is a perfect
opportunity to get a FBI Rancher. Land the Sparrow near the south end of
the Links View Apartments and acquire a FBI Rancher. Then use the Pay N'
Spray there to get rid of the wanted ratings.
It should be noted, however, that you CANNOT use the FBI Rancher in a Pay
N' Spray in the Xbox version so you may have to use another car inside the
Pay N' Spray to get rid of the wanted ratings. Just park the car inside and
get out before the garage door closes. Then when you are ready to get rid
of the ratings, go back into your car and the garage door should close.
Then go back out and acquire a FBI Rancher.
Once you get a FBI Rancher, store it and head back to the film studio.
However, even though you may no longer have a wanted rating, there are
still guards in front of the studio at both entrances. These guys are not
related to law enforcement but instead are Congressman Shrub's personal
bodyguards. Go up to the fountain north of the studio and take these guys
out with a Rocket Launcher to clear the way back into the studio to end the
mission.
0=======0
| Reward \
0=========0
$4,000 and the obedience of Alex Shrub.
/FAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIF\
0IFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFA0
| IFA4. "G-Spotlight" (Interglobal Films Asset) |
0IFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFA0
\FAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIF/
0=========0
| Overview \
0===========0
Tommy decides to try a publicity stunt to promote the film. He decides to
manipulate the searchlight in the east part of Downtown.
0========0
| Weapons \
0==========0
None.
0==========0
| Prep Work \
0============0
None.
0======0
| Notes \
0========0
None.
0=========0
| The Plan \
0===========0
In order to reach the searchlight, you must go on the roofs of the downtown
buildings to manipulate it. You will be provided a PCJ-600 to use for the
course so go ahead and take it. There are 19 pink circles you must hit to
reach the searchlight. Once you start, you have until 7 AM the following
morning to complete your task but since you start in the early evening, you
will have more than enough time to finish the mission. In addition, you
will finally be able to complete the last three Unique Stunt Jumps -
DTN-J19, DTN-J21, and DTN-J22.
To start, you have to go into the building by the police station where
DTN-H56 is found, then enter the elevator. Once you lined yourself up with
the first circle, back up against the wall, gun it and go. In doing so you
will do.....
[DTN-J22] - Smash through the glass of the office building to land in the
hollow area of the building next door (heading south to north).
If you blow any of the early jumps or not get any credit for the Unique
Stunt Jumps, you can always go back to the elevator and try again. Your
cycle will take damage as you land so either go to the Little Haiti Pay N'
Spray or use the Health Code if it starts smoking.
As you head west along the building rooftops you will land on the hospital
and set yourself up for the second of the three Unique Stunt Jumps.....
[DTN-J19] - Jump from the Hospital to the building across the street
(heading south to north).
About halfway through the course and near the North Dirt Track, you will
land on a building that has a ramp that will go down as you land on it. So
if you blow any of the later jumps, you can go back here instead of going
back to the beginning of the course.
The last jump onto the searchlight building will be the last of the Unique
Stunt Jumps.....
[DTN-J21] - Jump across the main road leading into Downtown and land on the
building that has the searchlight on top (heading north to
south).
This should complete all of the Unique Stunt Jumps in the game. Go to the
pink circle by the searchlight to finish the mission and give gawkers
something to look at. A stairway on the south end of the building will
extend down so you can get back onto the street.
If you have too much trouble jumping from building to building you can do
what a gentleman named Rich Kelly suggested which is placing a helicopter
after the first jump (or just go over to the nearby VCN Building and get a
news chopper) and fly through all of the checkpoints. Then go back and do
the Unique Stunt Jumps afterward.
Don't forget - the final Chopper Checkpoint mission opens up at the
skyscraper where you started the mission. Go ahead and do this (and the
other three if you waited until this one opened up so you could do them all
at once) before you save your game.
0=======0
| Reward \
0=========0
$8,000 and completion of the Interglobal Films Asset Missions. A money icon
will spawn outside Interglobal Films and will generate max revenue of
$7,000 a day.
/$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$\
0$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$0
| $$$7. Kaufman Cabs Asset (Price: $40,000) |
0$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$0
\$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$/
Tommy buys this place because he hears that there is good money in the Taxi
business. The dispatch lady seems pretty blase' about another gangster
running things around here and even goes through a routine she uses when a
gang takes over the business....
"Anyhoo, I guess you better get on with the 'things are gonna change around
here' crap, maybe threaten one of the drivers - go steady on Ted over
there, he's just had his hernia fixed."
This Asset Property has three simple missions and it should not take too long
to complete.
/CAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKC\
0KCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCA0
| KCA1. "V.I.P." (Kaufman Cabs Asset) |
0KCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCA0
\CAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKC/
0=========0
| Overview \
0===========0
Tommy decides to take a cab to pick up an important customer.
0========0
| Weapons \
0==========0
MP5 (optional), PSG-1 [.308 Sniper] (optional).
0==========0
| Prep Work \
0============0
None.
0======0
| Notes \
0========0
Got another way to do this mission.
0=========0
| The Plan \
0===========0
Drive up to the pink marker on Starfish Island in less than one minute to
pick up your customer.
As you near the pink marker, drive past it a little and turn around. You
should be facing west when you get into the circle. Honk the horn when you
stop in the circle.
Unfortunately, a rival cab cuts in front of you and takes your fare.
Drive-by and shoot up the other cab to the point the customer leaves that
cab and enters yours. Drive the customer to the airport to complete the
mission.
Then there's this method offered to me by Mihir Mehta:
"As you know the VIP has to be dropped at the pink marker at the
terminal at Escobar International airport. After the cutscene in which
the rival cab drives off with him, IGNORE HIM, overtake him and park in
the pink marker. Now the other cab cannot reach there. Now you can
easily shoot him until the VIP gets into your cab. Easy as pie."
Well, I tried that but he still managed to drop off the passenger. However,
I played around a little and came up with something different.
The other cab will go through Little Havana on the way to the Airport. Keep
going south along the main road and take the other way to the Airport.
Drive over to the Airport entrance but park in the grassy area in the
front.
Exit the cab and switch to your sniper rifle. Get on the sidewalk and look
east down the main road leading to the airport entrance. When the other cab
comes into view, snipe the driver. Then shoot up the cab a little to get
the passenger out. Get him into your cab and drive the short distance to
the pink marker to complete the mission.
You can get into the other cab if you want (after sniping the driver) but
if you drive the passenger into the pink circle you will fail the mission
since he is not in the Kaufman Cab.
0=======0
| Reward \
0=========0
$1,000.
/CAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKC\
0KCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCA0
| KCA2. "Friendly Rivalry" (Kaufman Cabs Asset) |
0KCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCA0
\CAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKC/
0=========0
| Overview \
0===========0
VC Cabs is overwhelming Kaufman Cabs. They have too many vehicles and it is
up to you to thin their herd.
0========0
| Weapons \
0==========0
MP5 [MP] (optional), Rocket Launcher (optional).
0==========0
| Prep Work \
0============0
Get a Rhino from Fort Baxter Air Base and put it in one of your garages
(optional).
0======0
| Notes \
0========0
None.
0=========0
| The Plan \
0===========0
There are three cabs that need to be disposed of. There are also four ways
you can dispose of them.....
X=========================================================================X
| Drive by and shoot them until they are destroyed. |
|=========================================================================|
| Get some distance in front of them, get out, and use the Rocket |
| Launcher. |
|=========================================================================|
| Use the Rhino and run them down. |
|=========================================================================|
| Jack the three cabs and group them together so they can be destroyed |
| with one rocket or grenade. |
X=========================================================================X
Either way, destroy all three cabs to complete the mission successfully.
0=======0
| Reward \
0=========0
$2,000 and a lot of scrap metal.
/CAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKC\
0KCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCA0
| KCA3. "Cabmageddon" (Kaufman Cabs Asset) |
0KCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCA0
\CAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKC/
0=========0
| Overview \
0===========0
Tommy has been personally requested to pick up Mercedes and wastes no time
in taking the call.
0========0
| Weapons \
0==========0
Rocket Launcher (optional).
0==========0
| Prep Work \
0============0
Should have plenty of ammo for the Rocket Launcher (at least 30 rounds)
(optional), MP5 [MP] (optional).
0======0
| Notes \
0========0
Special thanks to Dexterx5 for pointing me in the right direction with his
suggestion.....
"In the mission "cabmageddon", when the taxis start chasing you just
drive towards the water. Get out of the car, hop up on the wall and
wait for time to run out. When the zebra cab came, I cautiously ran
toward it, pulled the driver out, shot him with the python. Mission
passed and I drove the zebra cab to my garage."
But another reader, Brian Prest, came up with something a little
better.....
"Hey there. I was reading your FAQ for Vice city on www.gamefaqs.com,
and I found it really helpful. I wanted to send you a tactic that I
used for the Cabageddon mission (Taxi asset). I hadn't read that
section of your guide before doing it, so I did it my own special way.
Anyway, the six taxi cabs try to beat you down while your in your own
cabby. My tactic was this...The gate that you usually enter from is
barred off, so it tries to prevent you from leaving. I had already done
the 100 passenger taxi mission, so I just made a mad dash for the gate
and used the special cab jump ability to hop over it. Once I was on the
other side of the gate, I just waited for the timer to run out. Once it
did, the zebra cab appeared on the inside. It was trapped in there
while I was on the outside, so I just threw a few grenades over the
fence to destroy it. It worked like a charm for me, so let me know what
you think."
Tried it and it works pretty well.....
I had something funny happen to me when trying out the new strategy. I
jumped the fence with the taxi but had one of the other taxis follow me (a
definite glitch). I let him do circles and destroyed him with my MP5 [MP]
in drive-by mode. The explosion came close to a bunch of pedestrians and
killed some but pissed off one of them. I got out of my cab and made my way
back to the gate with the ped chasing me. When I got back to the gate, I
was accosted by the ped. I switched back to the Nightstick and knocked him
down. By this point the time had run out and the leader cab sequence
started. When the cutscene started, the leader cab landed on the ped and
was on him long enough to kill him! I switched back to the Rocket Launcher
when I regained control and destroyed the leader cab. After I passed the
mission, I picked up the money that the dead ped left behind. When I did
that Tommy said "It's a nasty city isn't it?" all the while looking down on
the dead ped. Got a nice chuckle out of that one.
Recently another reader, Red Falcon, offered another method to completing
this mission although it takes a while to set up:
"Get the taxi and go and stand in the pink marker. But DO NOT sound the
horn. Exit the cab and go to your mansion. If you have the Sea Sparrow,
get that, or, get the Maverick. Go back to the airport on your heli,
land AS CLOSE to the taxi you were on as possible. Then, exit the heli,
enter the taxi and sound the horn. When the cutscene ends, exit the cab
and get into the heli as fast as possible. If you are quick enough(easy
to do), you should enter it before the taxi guys run you down. Then,
let the heli gain speed, just hover on top of the taxis or go into the
water. If you hover on your heli over water, the taxi guys will try to
come behind you and as a result, fall into the water. You can try the
same for the Zebra Cab, but be careful. After the Zebra cab falls into
the water, the "Asset Completed" cutscene starts, so you lose control
of your heli and it might fall into the water."
I couldn't get this to work 100% of the time but it is something different
to try.
0=========0
| The Plan \
0===========0
The location of where you are supposed to pick up Mercedes is Viceport in
the large open area where VPR-H92 is located (and near the Bomb Shop). When
you get there, you will see a pink circle where you are prompted to go.
Point your cab north and have only the back end of the cab in the pink
circle. When you honk the horn there's no sign of Mercedes.
Instead, you have been lured into a trap by VC Cabs and six cabs show up to
give you the "business". When you start this phase, which lasts one minute,
zip as quickly as possible to the gate. Get a straight shot at the gate and
use the Super Taxi Jump to go over the fence. Exit the cab near the truck
parked near the gate, put Tommy in the middle of the gate, and look towards
the Pay N' Spray. Switch to your Rocket Launcher then wait for the timer to
run out.
If you haven't done the Taxi Mission and got 100 passengers to unlock the
Super Taxi Jump, point your cab slightly to the southeast (toward the bow
of the ship in the background) and have only the back end of the cab in the
pink circle when you get there. When chased by the other cabs zip as
quickly as possible to where the ship is. Round the corner, get near the
crates, skid so that you are parallel to the crates, exit your cab, and
quickly jump onto the little wall before any of the other cabs can get to
you. Run alongside the crates and get to the other side. Then run back to
the gate where you entered. Put Tommy in the middle of the gate and look
towards the Pay N' Spray. Switch to your Rocket Launcher then wait for the
timer to run out.
When you finish that phase, the leader of VC Cabs shows up to deal with you
personally in his Zebra Cab. You will even see Tommy standing there in the
cutscene and his standing in front of the cab keeps it from moving past the
gate. When the cutscene finishes, the leader cab will back away from you so
he can gain speed to run you over. Take this opportunity to target the
leader cab with your Rocket Launcher and quickly destroy it with two
rockets to end the mission.
Then there's this method that HandsomeRockus and Rich Williams use for this
mission and falls under the category of "Why the hell didn't I think of
that?" If you have at least 90 Hidden Packages you can use the Rhino here.
Park the cab close to the pink marker then leave to get another vehicle. Go
to the nearby Air Base and get a Rhino.
Drive the Rhino and park it near the pink marker then switch vehicles. Get
into the pink marker and sound the horn. After the cutscene switch to the
Rhino. The other cabs will destroy themselves on the tank. The same goes
for the leader cab when he confronts you. Very easy.
0=======0
| Reward \
0=========0
$5,000 and completion of the Kaufman Cabs Asset Missions. A money icon will
spawn inside Kaufman Cabs and will generate max revenue of $5,000 a day
plus a Zebra Cab to call your own. You may also want to do the Taxi Mission
if you decided to wait this long to do it.
In addition, if you get a regular Kaufman Cab (not a Cabbie, Taxi, or Zebra
Cab) you can listen to what is known as the Taxi Band. This is similar to
the Police Band in which you can listen to communications between the
Kaufman Cab operator and various Kaufman Cabs around town.
/$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$\
0$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$0
| $$$8. Boatyard Asset (Price: $10,000) |
0$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$0
\$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$/
Tommy decides to buy the Boatyard to get some boats for use in his
operations. He finds the place run by a couple of dopeheads who point out the
boats parked in the back.....
Dopehead 1: "Dude, she's already running with a 300 horse power engine..."
Dopehead 2: "and the fiberglass hull, she just shoots through the waves!"
Dopehead 1: "She can do like zero to sixty in four seconds flat dude..."
Dopehead 2: "and she can hold like twenty bales of the best Jamaican smoke
right in the hull!"
/ABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABA\
0BABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABAB0
| BA1. "Checkpoint Charlie" (Boatyard Asset) |
0BABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABAB0
\ABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABA/
This Asset Mission requires that you go through a checkpoint race. You have 2
and 1/2 minutes to complete the course. The first part of the race is the
most difficult because of all the turns and jumps around the Piers. Once you
have made the last jump from the Pier area, the rest is easy. But if you had
some difficulty in the first part, you may still lose the race.
Once this Asset Mission is done a money icon will spawn in front of the
Boatyard and will generate max revenue of $2,000 a day plus unlimited use of
the boats.
However, if you grab any of the boats, you will have to do the mission again.
You will also notice that the time to complete the course is five seconds
less than before (2:25). If you are successful again, there will be five
seconds less to complete the course than was before when you try again
(2:20). Therefore, the more times you complete the course, the less time you
will have on subsequent attempts.
/$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$\
0$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$0
| $$$9. The Pole Position Club Asset (Price: $30,000) |
0$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$0
\$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$/
Now Tommy wants a place to go to where he and his friends can enjoy some
exotic entertainment (i.e. strippers) and the only place in town that has it
is the Pole Position Club.
The Asset Mission related to this property isn't obvious at first. When you
enter the place, you will see customers doing their thing (and the dancers
dancing). Go in the back and you will notice some rooms. In the very back on
the right side, there is a door for management only. There is a room across
from that that you can enter but there is nothing there. Enter the room
closest to the main area, and you will be treated to a dance from one of the
dancers.
The Asset Mission is here in this room. You must sit through and spend at
least $600 here to complete the mission. Once done, a money icon will spawn
in front of the club and will generate max revenue of $4,000 a day.
In addition, you will also unlock the "management only" room and upon
entering, you will be treated to a very short cutscene of Tommy enjoying
another dancer wearing nothing but a cowboy hat, pasties, and a g-string. On
top of that, this dancer will also appear as a bartender at the Malibu Club.
And finally, the Mr. Vercetti Outfit will now spawn at the Collars & Cuffs
about a block north of the club.
/$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$\
0$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$0
| $$$10. Print Works Asset (Price: $70,000) |
0$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$0
\$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$/
Tommy decides to buy the old Print Works to put out something related to his
work over at Interglobal Films (some porno mags maybe?). Ernest Kelly, the
longtime boss there, says that printing money is far better than making
magazines ("Oh, crap, sonny, low grade crap. I've always fancied printing
money. It ain't too hard."). This Asset Property has two missions and is
represented by the "$" near Little Havana.
/WAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPW\
0PWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWA0
| PWA1. "Spilling The Beans" (Print Works Asset) |
0PWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWA0
\WAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPW/
0=========0
| Overview \
0===========0
After being introduced to Ernest, Tommy decides to track down some plates
for his counterfeiting operation.
0========0
| Weapons \
0==========0
Machine Gun (Sea Sparrow), Python [.357].
0==========0
| Prep Work \
0============0
None.
0======0
| Notes \
0========0
None.
0=========0
| The Plan \
0===========0
Tommy needs to find out where and when the plates are coming in. He figures
that the person who has the best knowledge is Kent Paul. After confronting
Kent, Tommy is informed that the triad is operating off one of the large
ships near Viceport and that the bossman there can tell him when the plates
are coming in.
Go back to your mansion and get a Sea Sparrow. Fly to the ship and you will
see security personnel all over the back end of the ship. Use the machine
gun to get rid of all of them. You will notice that on the right side, you
will see the pink circle where you need to go. You will also see a ramp
near that that heads up to the highest platform on the ship.
Go to the left side of the ship and land on the left side of this platform.
It may not look like you could land there but you can, you just have to be
careful. Once you land, go down the ramp to the pink circle. Once the
cutscene ends, switch to your Python [.357] in case there are any security
to deal with. Get back into your chopper and fly back to the Print Works to
end the mission.
0=======0
| Reward \
0=========0
$2,000. In addition, Ken gives you a call. It seems that Sonny has been
putting the screws to him and is running scared. Tommy tells him to calm
down but we all know how Ken is, right? Eventually, Sonny needs to be dealt
with once and for all.
/WAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPW\
0PWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWA0
| PWA2. "Hit The Courier" (Print Works Asset) |
0PWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWA0
\WAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPW/
0=========0
| Overview \
0===========0
Now that Tommy knows when the plates are coming, it is time to go and get
them.
0========0
| Weapons \
0==========0
Rockets (Hunter) (optional), MP5 (optional).
0==========0
| Prep Work \
0============0
Prior to starting the mission, get a Police Uniform Outfit and get a Hunter
from Fort Baxter Air Base. Land the Hunter on the ground about three car
lengths from the pink circle at the Print Works. If you park it too close
to the pink circle, the Hunter may disappear when you start the mission
(optional). Acquire the Everything-Proof Admiral at the end of "Guardian
Angels" (Colonel Cortez) and have it stored in a garage (optional).
0======0
| Notes \
0========0
I have another method to doing this mission thanks to Glen T. Winstein and
HandsomeRockus.
0=========0
| The Plan \
0===========0
The dropoff is in Viceport where you got ambushed in the beginning of the
game. It is heavily guarded with many of the sentries carrying Shotguns
(which can down your Hunter with one or two solid hits) and Tec-9's. There
are other sentries on the rooftops and crane that are armed with Sniper
Rifles. There are also three cars waiting for the courier.
Fly the Hunter to the dropoff and veer out over the water when you get to
the ship where you did the previous mission. Where you want the chopper is
over the water BEHIND where the other chopper (with the courier) will land.
You should also see the three cars in the background. Stay far enough away
so you don't alert the guards and hover at about ground level.
The other chopper will eventually come from behind and above you. Wait for
it to land and when the courier exits the helicopter, blast it and the
three cars in the background. This should get rid of most, if not all, of
the nearby guards. Rotate slightly right to blast the crane and gently
rotate left to hit the top of the building in the back to get rid of the
snipers.
When you clear this sector out, gently land the Hunter near the plates,
exit the chopper to get them, get back in, fly back out over the water, and
retrace your path back to the Print Works to end the mission.
When using the EP-Admiral, lay in wait in-between some trailers not far
from the dropoff area. As the cars pass by, they will spot you and go after
you. Focus on the courier's car. Drive-by it until it flames and wait for
the courier to exit. If the car blows up before the courier gets out, you
will fail the mission because the plates will be destroyed in the
explosion.
Kill the courier or wait for the car to explode when the courier exits. Get
out and quickly get the plates. Get back into the EP-Admiral and speed over
to the Print works (park near the fence otherwise you may lose the
EP-Admiral) to complete the mission.
Recently, Glen T. Winstein gave me another method that a friend of his,
HandsomeRockus, uses. Basically he lays in wait near where their secret
printing press is which is at the stairs just behind the red-and-beige
building east of Phil's Place (and where you found LHI-H60).
He used a Rhino and blasted the two escort cars when they showed up (they
show up way ahead of the courier's car) and killed the courier when she
arrived and exited her car. Then he took the plates and drove over to the
Print Works to complete the mission.
I tried it and it works pretty good. I also used the EP-Admiral and it
works a little better because it is faster and less clumsy. Just use the
Drive-By mode when the escort cars arrive (to destroy them) and run over
the courier when she exits the car after she arrives.
0=======0
| Reward \
0=========0
$5,000 and completion of the Print Works Asset Missions. A money icon will
spawn outside the Print Works and will generate max revenue of $8,000 a
day.
In addition, a coked-up Ken calls and tells you that something has happened
over at the Print Works and needs to be checked out. This opens up the last
two Main Story Missions.
/VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV\
0VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV0
| V4. "Cap The Collector" (Tommy Vercetti) |
0VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV0
\VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV/
0=========0
| Overview \
0===========0
When Tommy checks out the Print Works, he finds Ernest being helped up by
the other workers. He has been beat up by thugs sent out by Sonny who has
decided to take matters into his own hands and collect his slice from
Tommy. However, Tommy is in no mood to share, especially with Sonny. He now
must put a stop to the collections.....
Ernest: "Tommy...rip that guy a new asshole for me..."
Tommy: "I'm gonna rip him two!"
0========0
| Weapons \
0==========0
MP5 [MP] (optional), Machine Gun (Hunter) (optional), Rockets (Hunter)
(optional). Tank Gun (optional).
0==========0
| Prep Work \
0============0
Get the EP-Admiral and store it in one of the Sunshine Autos garages
(optional). If you still have the Hunter from the last mission, land
it about three to four car lengths from the pink circle (optional). Get a
Rhino and place it in one of the Sunshine Autos garages (optional).
0======0
| Notes \
0========0
Monkey Man came up with a better way to this mission.....
"For the mission "Cap the Collector" what I did is took a coar and
parked it over the money icon at Sunshine Autos so they couldnt collect
the money and then took out my rocket launcher and blasted them when
they got close to the car."
I made some tweaks to the idea and used it in this revision. I used both
the EP-Admiral and the Rhino in trying out this idea.
0=========0
| The Plan \
0===========0
The collectors that Sonny has sent will go to each of your businesses to
collect his slice. The more businesses you have, the more time you have to
get the collectors. This is why I saved the Print Works as the last Asset
Property to do. To make sure I had all of my businesses opened to give
myself as much time as possible although this mission can be done quickly.
A pair of collectors are on a Sanchez and heading toward the Boatyard. Get
into your car and speed down to Sunshine Autos.
It is probably best to use the EP-Admiral but this can work with most cars.
Jack a nearby car when the mission starts and quickly make your way to
Sunshine Autos. Get the EP-Admiral and position your car as to look like
you are backing it through the door. The money icon should be in the back
seat. However, you should angle the car toward the left a little bit. This
way, when you look right in drive-by mode, you should be aiming at the
driveway entrance leading into the facility.
When the first set of collectors make their way to the auto lot they will
park at the driveway entrance and run toward the icon. Just go into
drive-by mode and kill them as they approach the car. After that, a second
set of collectors will head down the main road from Downtown to continue
the collecting started by the first group. Just stay where you are at
regardless of whether the collectors go to your other assets. They still
need to come to Sunshine Autos so you can just wait and ambush them. After
killing the second set of collectors, a third set will be generated. Wait
for them also. When you kill them, the mission will be successfully
completed.
When using the Rhino just park it over the icon and parallel to the open
door. Then use the Tank Gun on the collectors as they approach.
When using the Hunter, you may be able to kill the first group before they
tax the Boatyard. Zip up the road and rocket the remaining groups as they
appear. Another option is to just land the Hunter near the Boatyard and lay
in wait for the next two groups using the PSG-1 [.308 Sniper] to take them
out from a distance.
0=======0
| Reward \
0=========0
$30,000.
At this point, the only remaining Main Story Mission left is "Keep Your
Friends Close....." (Tommy Vercetti). But that will be the very last
mission to do in this guide. There is still quite a bit of work to do here.
This segues into the next section.....
/=========================================================================\
0===========================================================================0
| III.13. And Now For Everybody Else..... |
0===========================================================================0
\=========================================================================/
Now is the time to clean up some loose ends. Along the way, I've opened up a
lot of other side missions that up until now have been put on hold. There are
a total of 16 missions spread out amongst five different persons and groups.
Most of these side missions are easy and they can be done quickly. This is
the order in which they are presented in this guide.....
X==================X
| Avery Carrington |
|==================|
| Love Fist |
|==================|
| Big Mitch Baker |
|==================|
| Umberto Robina |
|==================|
| Auntie Poulet |
X==================X
They can be done in any order but it is suggested that the gang missions
(Robina and Poulet) be done last. This is because of the hostility the
Haitians will have against you when you enter their neighborhood after you
complete the gang missions.
/AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA\
0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
| III.14. Avery Carrington |
0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
\AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA/
Avery Carrington is the main real estate developer in Vice City. He seems
like a nice enough gentleman but when it comes to acquiring property he can
be quite ruthless. You have already done some work for him ("Riot" (Ken
Rosenberg)) so you have some idea of what to expect.
He has three missions total and they are not too difficult. He is represented
by the "A" icon by the construction area just north of the Bunch of Tools
store.
/AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA\
0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
| A1. "Four Iron" (Avery Carrington) |
0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
\AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA/
0=========0
| Overview \
0===========0
Avery wants you to take out some guy at the golf course so he can get some
additional property. He gives you a membership at the course and tells you
to go to Jocksport to get appropriate clothing.
0========0
| Weapons \
0==========0
Machine Gun (Sea Sparrow) (optional), Rocket Launcher (optional).
0==========0
| Prep Work \
0============0
None.
0======0
| Notes \
0========0
Changed the strategy here because of new information, from Glen Winstein,
concerning where to find a Caddy for the fourth car list at Sunshine Autos.
You can find a Caddy inside a large shrub (almost completely hidden) on the
south side of the walk path just west of the Lighthouse in Ocean Beach.
There's no more need to jump inside Leaf Links Golf Club to get one from
this mission so I removed the part where you jump over to get a Caddy.
0=========0
| The Plan \
0===========0
This mission lends itself to some creative thinking. There are two ways
you can do this mission.
The first way involves the use of a Sea Sparrow. First, go to Jocksport
to get your golf outfit. But instead of going straight to Leaf Links Golf
Club, head to your mansion and get a Sea Sparrow. Fly back to the golf
course and park the Sea Sparrow in front of the gate and get out. Get into
the pink circle (to generate your target) and get back into the chopper.
Fly over the course and creep along the trees until you sight your target.
Then let him have it with the Sea Sparrow's machine gun. Mission completed.
The second method for doing this mission was suggested to me by Abhisheik
Dahiya:
"In the four iron missoin for Avery carrington there is another way to
get your weapons to the golf course Use the boat parked to the right of
the course entrance and drive the boat to the islands edge and jump
onto the island. Easy."
There's a way to make this even better. Instead of going onto the golf
course, drive the Predator over near the driving range and park a short
distance from it. Then just use the Rocket Launcher or Sniper Rifle from
the boat to kill your target and complete the mission.
0=======0
| Reward \
0=========0
$500. In addition, the Golf Outfit icon will spawn outside of Leaf Links
Golf Club.
/AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA\
0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
| A2. "Demolition Man" (Avery Carrington) |
0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
\AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA/
0=========0
| Overview \
0===========0
Avery wants you to help him damage a certain building so he can acquire
more property.
0========0
| Weapons \
0==========0
None.
0==========0
| Prep Work \
0============0
None.
0======0
| Notes \
0========0
I had a reader, Cic the Poet, bring up a good point concerning this
mission.....
"on the mission "Demolition Man" you give the advice: "When you finally
grab the first bomb, start with the top target and then work your way
down to the ground floor."
"I think this is a bad idea. No matter in what order you do the other
bombs, it would be best to save the top target for last. Simply
because you will not have to fly back from the last target you bomb,
and saving the top target for last means you save the maximum time out
of this fact.
For example, let's say you need 10 seconds to fly from the lowest
target back to the top-fun van, and you need 30 seconds from the top
target. Then you gain 20 seconds of time if you do the top target as
last instead of the bottom one."
So I made a slight change to this mission.....
0=========0
| The Plan \
0===========0
The method to damaging this building is a bit unusual in that you have to
use an RC helicopter (controlled from a Top Fun van) to drop bombs at
certain points within the building (four of them to be exact). You have a
seven minute time limit that begins when you pick up the first bomb. With
that in mind, you can go ahead and scope things out before doing your dirty
work.
As you go around inside the building to find where are supposed to drop the
bombs, you will see that the place is guarded by workers and security
people. They see your chopper and will try to attack it with hammers and
guns. However, you can easily deal with them by running them through with
your copter blades.
If you take the time to find where your targets are and kill everybody in
the building, this will make the mission much easier. When you finally grab
the first bomb, start with the bottom target and then work your way up to
the top floor. When you have dropped the last bomb, your work is done.
0=======0
| Reward \
0=========0
$1,000.
/AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA\
0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
| A3. "Two Bit Hit" (Avery Carrington) |
0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
\AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA/
0=========0
| Overview \
0===========0
Avery wants you to start a gang war between the Cubans and the Haitians so
that land prices will drop and he can acquire more property (cheap). He
also introduces you to his protege', Donald Love (from GTA3) who happens to
be taking notes.....
"Now, nothing brings down real estate prices quicker than a good
old-fashioned gang war 'cept maybe a disaster, like a biblical plague
or something, but, that may be going too far in this case. You getting
this down, you four-eyed prick?"
0========0
| Weapons \
0==========0
Gun Turret (Rhino) (optional), MP5 [MP] (optional), Sniper Rifle
(optional).
0==========0
| Prep Work \
0============0
Use the Rhino, in storage at the Hyman Condo, that was used on "Waste The
Wife" (Assassination Mission) (optional). If you don't have a Rhino, get
one from Fort Baxter Air Base and save it at the Hyman Condo garage.
Acquire the Everything-Proof Admiral at the end of "Guardian Angels"
(Colonel Cortez) and have it saved at one of your garages (optional).
0======0
| Notes \
0========0
Cic the Poet came up with another good method to doing this mission.....
0=========0
| The Plan \
0===========0
Get a car and go west into Little Havana to the Little Havana Streetwear
store that will let you get into the appropriate outfit. Get back into your
car and go get the Rhino you have stored in the Hyman Condo garage.
Approach the Funeral Parlor from either the north or from the south and
blast (and run over) everything in sight. In the chaos you will kill your
intended target. When you have done that, hightail it out of Little Haiti.
When you get out of there, your mission is complete.
Store your Rhino back at the Hyman Condo, or your Mansion garage, if you
wish to use it later for something else.
When using the EP-Admiral, run over everybody in front of you and drive-by
your target. If the target gets in his vehicle, which is a hearse, chase
him. Don't worry about the flaming coffins he dumps from the back of the
hearse, he can't hurt you because of the EP-Admiral. Drive-by his hearse to
destroy it and your target. You will more than likely be outside of Little
Haiti if you have to chase him so you will end the mission successfully
when you blow up the hearse.
Then there is the method suggested to me by Cic the Poet:
"Get to the scene from the _west_. There is a point where a wall blocks
your way to the scene. Park your car there, get on top of the car so
you can see the gang leader. (With a cheetah, for example, you need to
get on the roof of the car, the hood is not high enough.) Use your
sniper rifle to shoot him. Then, enter your car and leave. You should
be out of Little Haiti before anyone bothers you."
Actually what he means is approach the scene from the EAST on the opposite
side of the wall behind the Well Stacked Pizza in Little Haiti. Once you
peek over the wall you will be spotted by the Haitians (that's what you
want). Shoot the guy closest to you then kill the gang leader. Then get
into your car and leave. Simple.
If you're into car collecting, this is a very good way to get the Hearse.
Kill most of the Haitians (which will eventually get you a 2-Star Wanted
Rating). Switch to your Uzi or Python (which will allow you to run), jump
the wall, then get into the Hearse. Then drive out of Little Haiti to
complete the mission and get the Hearse.
0=======0
| Reward \
0=========0
$2,500 and the completion of all of Avery Carrington's missions. You will
also get a phone call from the Cuban gang leader, Umberto Robina. But I
will save his stuff for later in the guide. In addition, the Havana Outfit
will spawn at the Little Havana Streetwear in Little Havana.
/FLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLF\
0LFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFL0
| III.15. Love Fist |
0LFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFL0
\FLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLF/
Love Fist is your typical drunken, drug-addled, Scottish heavy metal hair
band. Kent Paul is currently helping them record a new album while they are
in Vice City. They have three missions total and are represented by the skull
icon near the Hyman Condo. In addition, they are interconnected with the Big
Mitch Baker missions.
/FLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLF\
0LFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFL0
| LF1. "Love Juice" (Love Fist) |
0LFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFL0
\FLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLF/
0=========0
| Overview \
0===========0
After being introduced to the group by Kent, Tommy helps them get some
ingredients for what they call "love juice". Most of those ingredients, of
course, involve drugs and other unusual compounds.
0========0
| Weapons \
0==========0
MP5 (optional).
0==========0
| Prep Work \
0============0
You may want to get a Turbo Sabre from Sunshine Autos and save it at the
Hyman Condo garage.
0======0
| Notes \
0========0
None.
0=========0
| The Plan \
0===========0
Drive to the pink marker, but before you sound the horn, position your car
so that you are facing the street with the pink marker in front of the car.
Park in the circle and sound the horn. The dealer will come out and do some
business and then.....rip you off and speed off on a motorcycle. Chase
after him, ram him off his bike, and run him over (or drive-by him). Get
out and get the drugs.
After doing that, Kent calls and tells you that the band could do with a
little company. Tommy has just the person - Mercedes. You now have to go
get Mercedes at her place which is just south of the Links View Apartments.
Once you pick her up, you have 90 seconds to get her back to the studio.
The fastest way is to go straight north and use the bridge into Downtown
(the road also ends at the studio). Once there, the mission is complete.
0=======0
| Reward \
0=========0
$2,000. In addition, Kent calls and tells you that they are going to need
some security for the concert and recommends the local biker gang led by
one Mitch Baker. This will open up Mitch's set of missions which I will do
first before finishing up with Love Fist.
/MBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBM\
0BMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMB0
| III.15. Big Mitch Baker |
0BMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMB0
\MBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBM/
Mitch Baker leads a ragtag group of bikers who call The Greasy Chopper
"home". He is loyal to his gang and is intolerant of outsiders. Naturally, he
doesn't take too kindly to Tommy but Tommy doesn't back down offering to join
the gang if that is what it will take to secure his services.
Baker's missions are represented by a spade just south of Downtown and
consist of three missions.
/MBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBM\
0BMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMB0
| BMB1. "Alloy Wheels Of Steel" (Big Mitch Baker) |
0BMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMB0
\MBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBM/
0=========0
| Overview \
0===========0
Tommy's first test is to see if he can ride a bike. However, the bike has
to be a either an Angel or Freeway.
0========0
| Weapons \
0==========0
None.
0==========0
| Prep Work \
0============0
None.
0======0
| Notes \
0========0
The idea for knocking off a rider at the beginning of the race came from
the following source: Official U.S. Playstation Magazine (Issue #66 (March
2003) - Page 123) by Brian Steinlage (bonniejs[gnat]juno[snot]com)).
0=========0
| The Plan \
0===========0
The race starts at the front of the Greasy Chopper and you have to ride
against three other riders. You have to use either an Angel or Freeway. And
you can't use weapons either - you have to play it straight. You can grab
one the bikes in front of the Greasy Chopper and get in the pink circle to
start the race.
Or you can go in front of one of the other riders (not too close though)
and press Triangle to knock the rider off and grab the bike (the race will
automatically start) and thus you only have to deal with two bikers instead
of three.
Then there's this nice suggestion given to me by Jamie Allen. Grab a
Firetruck from the nearby Fire Station and drive to the other riders. What
you want to do is place the Firetruck in front of the right two bikers and
perpendicular to the street leaving one rider unblocked. Go the unblocked
rider and jack the bike. This will start the race but the other riders will
smack the Firetruck and it will take them time to get around it. Of course,
you can zip right past the Firetruck and gain a huge lead over the other
two riders.
There's also another benefit to stealing one of your opponent's bikes. It
seems that the Angels that your computer opponents ride have much better
handling than the regular Angels parked in front of the Greasy Chopper. You
can turn the corners much tighter than on a regular Angel (which make you
feel like you are on ice). This means that you can also go much faster than
you could on an regular Angel. Your other opponents have the same bikes but
their advantage is negated by the fact that they are lousy riders and will
wipe out constantly in the corners, and there a lot of them on the course.
You first opportunity to pass them will come where the sharp 90 degree
right turn is at the Hyman Condo - they will be picking themselves up as
you pass them.
Thanks to the improved handling of this particular motorcycle, which I call
the "Steel Angel", you can easily win the race with a time as little as
1:19.
If you want, after the race, you can save the Steel Angel in one of your
garages. However, as A.M. van de Water pointed out, it will lose its
special properties when saved thus becoming a regular Angel again.
0=======0
| Reward \
0=========0
$1,000.
/MBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBM\
0BMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMB0
| BMB2. "Messing With The Man" (Big Mitch Baker) |
0BMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMB0
\MBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBM/
0=========0
| Overview \
0===========0
Tommy is a little impatient and tries to get into a fight with Mitch to see
if it will speed things up. Mitch uses Tommy's anger, and the knowledge of
Tommy's prison stay, to his advantage and tells to him "mess with the man".
Tommy decides to take him up on the challenge.....
0========0
| Weapons \
0==========0
MP5 [MP] (1500+ rounds) (optional), MiniGun (2000+ rounds) (optional).
0==========0
| Prep Work \
0============0
Get a regular van, or a moving van, or a Linerunner and save it at your
Hyman Condo garage. When you are ready to start the mission, get your saved
van, drive it over to the Greasy Chopper, and park behind it well off and
away from the street. If you're using the MiniGun go to Phil's Place and
buy the MiniGun and some ammo for it (optional). Put on the Cop Uniform
from the Washington Beach Police Station, get a Hunter from the Air Base,
and fly it to the Greasy Chopper (optional).
0======0
| Notes \
0========0
Special thanks to J. Straughan for the following suggestion on how to do
this mission better.....
"Hello I just read your GTA vice city guide and it was a very good one
but I have a suggstion to make In the Mitch Baker mission with the
chaos meter thingamajig you can just keep firing at a car till it blows
up, then just keep shooting the carcass of the car and voila, I'm sure
you've recieved several e-mails about this and I'm sorry if its
annoying good day."
Works pretty good in the PS2 versions but a reader named Benjamin Kirk
wrote telling me that it doesn't work in the PC version.....
"I play the PC version of GTA: Vice City and wanted to send along a
quick comment regarding this mission. First of all, continuing to shoot
a car after it blows up DOES NOT WORK in the PC version. I found the
fastest way to beat the mission is to get a 3 star wanted level before
starting, then running back to your shack and shooting at the
helicopter with one of your guns. Your chaosometer will go up, but the
helicopter won't blow up. Then when you're done, run back to your
shack, save, then load your saved game and you won't be wanted anymore.
You don't necessarily have to get the wanted level ahead of time if you
don't want. It worked for me."
I tried it out in the PS2 version but did not work for me. In addition the
shooting-a-car strategy does not work in the Xbox version either. So I've
resurrected an earlier strategy from one of my first versions.
Another reader, Haenlomal, made a similar suggestion using only the
MiniGun.....
"The only thing you really need for this mission is a Minigun. Make
sure you have enough ammo for it, since it spits lead like no tomorrow.
If you had picked up enough hidden packages, this should not be a
problem. I would have around 2000 rounds, though you can get by on
even 200 or 300 rounds.
Once you have enough ammo for your minigun, you have two choices.
a) Start the mission with no wanted level
b) Start the mission with a wanted level of 3
Either way, you want to build up to a wanted level of 3 to get the
Police Helicopters to come to you. And once they come, it's simple:
Aim your minigun at the 'copter, and fire away. The mission will be
over in 1-2 seconds! (5 seconds tops if you pick option b) since you
haven't filled up the Chaos Meter by building up to a level 3 wanted
rating.) For some protection, you might want to sprint over to rooftop
where the Skumhole Shack is located. The copters still follow you
there. This mission is a piece of cake."
I still wasn't able to hit the Police Chopper reliably but Haenlomal
inspired me to use the MiniGun instead of the MP5 on the
shooting-the-car-carcass method and found you can fill up the chaosmeter in
a matter of seconds.
Glen T. Winstein also gave me another tip which I found works reliably on
all versions.
Recently, Tom Jackson gave me another idea that made me go "Why didn't I
think of that?"
0=========0
| The Plan \
0===========0
What Mitch wants you to do is create as much chaos as possible within two
minutes. There is a chaos meter that must be maxed out to successfully
complete the mission. You must destroy and kill as much as possible to max
it out.
PS2 Version
***********
There is a shortcut to completing this mission (as stated by Mr.
Straughan). You can destroy a car and keep shooting at its remains to jack
up your chaos meter. The reason I suggest using a van or a Linerunner is
because they are large vehicles and they are easier to shoot up from a
distance (so you don't hurt yourself when you blow it up). By parking it
behind the building and away from the street, you can shoot up the vehicle
using either the MP5 or MiniGun to jack up your chaos meter without getting
any wanted ratings.
Xbox and PC Versions
********************
After the cutscene, grab one of the cycles outside the Greasy Chopper and
head toward the Pay N' Spray in Little Haiti. Shoot any pedestrian and car
in front of you. Don't go too fast though. It will allow you to maintain
better control and aim. There will be plenty of targets (especially the
cops who will try to cut you off and get in front of you) to shoot at
between the Greasy Chopper and the Pay N' Spray and you can jack up your
chaosmeter very quickly.
All Versions
************
This idea came from Glen T. Winstein. First you will need to get a Cop
Uniform and have collected all 100 Hidden Packages to unlock the Hunter.
Once you are in the Hunter fly to the Greasy Chopper. Land and go inside to
start the mission.
When you start the mission get back into your Hunter and fly up. Then head
out over the water near the golf course and start firing Rockets into the
air. The Chaosmeter will then start to fill up. You don't even have to hit
anything just fire them into thin air. You can finish this mission quickly
this way.
Another way, as suggested to me by Tom Jackson, is, if you have the
EP-Admiral, use it in the shoot-the-car method instead of a Linerunner or
van. You can still get the Chaosmeter full but you won't blow it up so this
will work on all versions including the Xbox and PC versions.
When you have maxed out your chaosmeter, regardless of method, the mission
is successfully completed. If you used the motorcycle method your wanted
rating doesn't go away which is why you head to the Pay N' Spray (so you
can get rid of it).
0=======0
| Reward \
0=========0
$2,000.
/MBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBM\
0BMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMB0
| BMB3. "Hogtied" (Big Mitch Baker) |
0BMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMB0
\MBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBM/
0=========0
| Overview \
0===========0
As a final test, Mitch wants you to rescue his bike which has been stolen
by a local street gang. If you succeed, Mitch will do security for the Love
Fist concert.
0========0
| Weapons \
0==========0
Python [.357], MP5 [MP].
0==========0
| Prep Work \
0============0
Have plenty of ammo for the MP5 [MP] and Python [.357].
0======0
| Notes \
0========0
One time I used an Angel to make the jump into the compound. I hit a couple
of people on the way and got a 1-Star rating. For some reason, I didn't
quite have the speed to make the jump and I was woefully short, hitting the
building and getting knocked off the bike in mid-air. And I got busted by a
cop the very moment I hit the ground. Sad.....
I also came up with a new way of doing this mission plus a new exit
strategy by Adam Lilley.
0=========0
| The Plan \
0===========0
Get a PCJ-600 from Howlin' Pete's (across the street from The Greasy
Chopper). There is no direct gate into the compound so you will have to
jump onto a roof to get in. The ramp is the long set of stairs across the
street from the Ammu-Nation (this is also DTN-J22 and DTN-R20).
Once on the roof, get off the bike, and kill the two goons on the roof.
There are a total of 30 goons in the compound. The first two are on the
roof. Eventually you will be spotted and the rest will attack. They will
come out of a doorway right next to the bike. Switch to your MP5 [MP] or
Python [.357] and work your way to the corner near the top of the
bottom-most set of stairs. Stand at the edge of the corner and this will
allow you to quickly kill the gang members as they approach.
After awhile you will hear gunfire from an M4. The last two goons have M4's
and when they show themselves (and you kill them), you will have cleared
the compound of goons and you can get to the bike without any additional
interference.
When you get to Mitch's bike, get on it and go back the way you came. As
noted earlier Adam Lilley came up with a different exit path than the one I
used before.
Go back up to the roof. You will notice four small ventilation "humps" on
the east side of the roof. What needs to be done is to use these "humps" as
mini-ramps to jump over the edge and onto either the building next door or
onto the road. Go back west to the other side of the roof so you can get
enough speed to jump over the retaining ledge when you hit the "hump"
closest to the street.
When you finally get back to the street, head toward the bridge leading to
Prawn Island. When you get near the bridge, break right to get on the
sidewalk, and go in the gap between the wall and bridge. Then turn right,
go down the stairs, and straight to the Greasy Chopper.
Even though you cleared the compound of goons, the gang will still chase
you with their Gang Burritos. However, by going this particular route they
can't catch you.
When you get back to the Greasy Chopper you will complete your task and win
your patch.
0=======0
| Reward \
0=========0
$4,000. In addition, you have completed all of Mitch Baker's missions and
got the security you need for the Love Fist concert. And speaking of Love
Fist.....
/FLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLF\
0LFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFL0
| LF2. "Psycho Killer" (Love Fist) |
0LFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFL0
\FLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLF/
0=========0
| Overview \
0===========0
A lunatic fan has been making threats against the band. The band fears that
the fan may show up at a autograph session at a local record store. Tommy
has to try to get the psycho to show himself so he can deal with him.
0========0
| Weapons \
0==========0
Python [.357], MP5 [MP] (optional).
0==========0
| Prep Work \
0============0
Get a Coach and save it at the Hyman Condo prior to starting the mission.
0======0
| Notes \
0========0
I managed to get the game to freeze during this mission. After I parked the
limo, I ran up the street and got a Freeway and went back to Rock City. I
tried to put the bike on top of the psycho to keep him down just to see
what happens. What happened instead was that the psycho got up and was
standing on top of the bike! I got back on the bike and slowly drove away
with the psycho still on top. I parked the bike near the Hyman Condo and
went back to the limo. When the cutscene started, you see the two girls
(that precede the psycho) make their way into the store. But since the
psycho isn't there, the security guard doesn't get shot and the scene will
"freeze" - you can't go any further and you can't get out of it. Weird.....
0=========0
| The Plan \
0===========0
Get into the limo and make your way to the signing. But stop just short of
the pink marker and get out. Run all the way back to the Hyman Condo and
get the Coach. Make your way back to the record store and angle the bus
toward the alley to the left of the store. Enter the alleyway and line the
bus up against the right wall so you are scraping the right side of the bus
with it. Once the bus is straight, back it out of the alley and hold down
Drive-By Mode (Left) to see the right side of the Coach. Look at the bottom
of the bus. In between the luggage doors, is a seam (