K I N G D O M
H E A R T S
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1. Version History
2. Using this Guide
3. Walkthrough
Twilight Town
The Tower
Hollow Bastion
Land of Dragons
Beast's Castle
Hollow Bastion
Olympus Coliseum
Disney Castle
Timeless River
100 Acre Wood
Olympus Coliseum
Port Royal
Agrabah
Twilight Town
Hollow Bastion
Space Paranoids
Hollow Bastion
100 Acre Wood
Land of Dragons
Beast's Castle
Olympus Coliseum
Halloween Town
Agrabah
The Pride Lands
Olympus Coliseum
100 Acre Wood
The Pride Lands
Atlantica
Hollow Bastion
Space Paranoids
Twilight Town
World that Never Was
4. Frequently Asked Questions
5. Credits
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- - -
Kingdom Hearts 2 Game Guide
By Aaron Busch
Version: A1 X03
Created: Wednesday, March 30th, 2006
Platform: Playstation 2
E-mail: Undernet01@Shaw.ca
Primary Source: http://www.gamefaqs.com
Secondary Source: ???
(C) 2006 - Kingdom Hearts Game Guide
Created by Aaron "Aaron18" Busch
- - -
I. VERSION HISTORY
Version A1 X01 (Updated 10:55 PM 08/03/2006)
- Started Kingdom Hearts 2 Game Guide.
Created a Game Guide for Kingdom Hearts 2.
Version A1 X02 (Updated 12:39 PM 31/03/2006)
- Updated Kingdom Hearts 2 Game Guide.
Updated the Walkthrough and added a section for the 1000 Heartless.
Version A1 X03 (Updated 12:00 AM 03/04/2006)
- Updated Kingdom Hearts 2 Game Guide.
Updated to the end of Agrabah's final visit.
Version A1 X04 (Updated 11:02 PM 03/04/2006)
- Updated Kingdom Hearts 2 Game Guide.
Completed the Walkthrough. This Game Guide is complete, but I may add a
few more sections in further updates.
- - -
II. USING THIS GUIDE
Within this Game Guide, each new section for the Walkthrough will be spaced
out. For example, "Agrabah" will be written as "A g r a b a h". You will be
able to skip all the stuff in between and head straight for this section if
you do the following.
INTERNET EXPLORER / MOZILLA FIREFOX USERS
= Select 'Edit', located on the toolbar at the top of your
screen.
= Select 'Find, or simply hold Ctrl, then hit the F Key.
= Input the name corresponding to the specific section you are having
difficulties with, then select 'Find'.
NETSCAPE USERS
= Select 'Edit', located on the toolbar at the top of your
screen.
= Select 'Find in This Page', or simply hit Ctrl, then the
F Key.
= Input the name corresponding to the specific section you are having
difficulties with, then select 'Find'.
Basically, this means that when you want to head straight to one section in
particular, such as "Agrabah", you would type "A g r a b a h" in the search
parameters, then select 'Find Next'.
Remember, because of the game mechanics for Kingdom Hearts, there will be a
few occasions where you will be visiting the same place more than once. For
example, when returning to the Olympus Coliseum for the second time, you'll
type "O l y m p u s C o l i s e u m", and then press 'Find' twice, rather
than once.
If the location has more than one word, such a "Twilight Town", or "Olympus
Coliseum", add the spaces between the letters as usual, and then add three
spaces between the word. This is much less confusing than it sounds. Now go
have some fun playing Kingdom Hearts.
- - -
III. WALKTHROUGH
Start Kingdom Hearts II by selecting 'New Game'. You will then be prompted
to select a mode of difficulty. Selecting one mode over another increases
the difficulty of enemy encounters. There are three selections you will be
able to choose from.
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| Beginner Mode | | Difficulty: Easy |
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Beginner Mode is recommended to players that are new to the Kingdom Hearts
series, or to those who are not yet familiar with the mechanics to Kingdom
Hearts II. It doesn't present much of a challenge, so you can play through
the story with ease.
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| Standard Mode | | Difficulty: Medium |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
Standard Mode is recommended to players that are familiar with the Kingdom
Hearts series, and are looking for the same kind of challenge the original
Kingdom Hearts presented.
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| Proud Mode | | Difficulty: Hard |
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Proud Mode is recommended to players that are hardcore, and looking for an
interesting challenge. This isn't recommended to people who are unfamiliar
with the Kingdom Hearts mechanics.
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T W I L I G H T T O W N
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| The First Day |
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Following the cutscene, head towards the Armor Shop. This leads you through
a series of tutorials designed to set you up with the game mechanics. It'll
last about three to five hours before Sora's story begins. Read through the
on-screen instruction, as they will inform you of many helpful features for
Kingdom Hearts II.
Following the events of several tutorials and surprise characters, a fight
with Seifer arises in the Sandlot.
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\ \ HP: 100 XP: 10
/ Boss Battle: Seifer /
\ \
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| |
| You are prompted to select one of three weapons at the beginning of the |
| battle. This increases the stats of your character, based on the weapon |
| you selected. |
| |
| O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O |
| | Handguard | | +1 Defense | |
| O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O |
| |
| O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O |
| | Club | | +1 Attack Power | |
| O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O |
| |
| O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O |
| | Staff | | +1 Magic Power | |
| O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O |
| |
| This battle is designed to act as a tutorial, assisting you through the |
| basic commands of enemy encounters. The gauge shows how much health you |
| currently have. The battle is over if your health runs out. |
| |
| The blue gauge displays your current Magic Points (MP). You will not be |
| able to cast magic-related abilities when you run out of mana. Approach |
| your target and attack. Your Lock-On command remains untouched, so keep |
| it active. |
| |
| "Isn't this romantic?" |
| Seifer jumps into the air, and then charges towards you with a powerful |
| attack. |
| |
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| The Woods |
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You'll arrive in the woods, noticing the Dusk is slipping away. You'll need
to follow the Dusk through the woods, which will take you to a clearing. It
should bring you to the Old Mansion.
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| The Old Mansion |
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Approach the Dusk, and then select 'Capture'. After the cutscene, you'll be
forced to battle the Dusk.
O =-=-=-=-=-=-=-=-=-=-=-= O
\ \ HP: N/A XP: 6
/ Boss Battle: Dusk /
\ \
O =-=-=-=-=-=-=-=-=-=-=-= O
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| |
| You'll be unable to inflict any damage on the Dusk right now, so start a |
| series of attacks until the battle interrupts with a cutscene. This will |
| eventually lead you to the new wielder of the Keyblade. |
| |
| This battle introduces you to the Trigger Command. It's a green triangle |
| which forms around the enemy. This is an important feature you will want |
| to keep a note of, as it is used to function several commands throughout |
| Kingdom Hearts II. |
| |
| Use Reversal as it displays on-screen. It will act similiar to the Dodge |
| Roll command. Use this to avoid several of the Dusk's attacks. After you |
| have the hang of this, continue attacking the Dusk until you've defeated |
| it. |
| |
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| The Second Day |
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Approach and access the nearby Save Point to initiate a cutscene. Following
the cutscene, you will arrive in the back alley. Head over to Market Street
to start a cutscene. Afterwards, you'll need to start making some Munny, so
examine the nearby 'Help Wanted' bulletin.
There's two Help Wanted bulletins in Twilight Town. You will find the first
in Market Square. It consists of several easy objectives that will earn you
up to 50 Munny.
The second Help Wanted bulletin is in the Tram Common. This consist of more
advanced objectives which can reward up to 100 Munny. Since they're quite a
time-consuming effort, the Market Square objectives will provide more Munny.
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| Market Square |
O =-=-=-=-=-=-=-=-=-=-= O
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\ \
/ Mini-Game #1: Mail Delivery /
\ \
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| |
| Your first target is midway down the alley, just before the bird. There |
| is a boy walking back and forth on the slope. Your second target is the |
| bird at the end of the alley. Your third target is through the alley to |
| the left. Locate the man in a green shirt. He's standing next to a Help |
| Wanted bulletin. |
| |
| Your fourth delivery can be reached by grinding down the ramp, and then |
| jumping at the bottom. Press the triangle button when it prompts you to |
| do so. Your final delivery is behind you. Locate a woman who's standing |
| entrance to the Sandlot. |
| |
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\ \
/ Mini-Game #2: Cargo Climb /
\ \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
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| |
| Each time you strike at the cargo, you will push it a short distance up |
| the hill. Strike the cargo once to push it a short distance, and strike |
| it three times to push it a much greater distance. The idea is that you |
| need to strike the cargo from behind. If the cargo curves after you hit |
| it, you are going to lose a small amount of time. |
| |
| There are times when you hit the cargo, causing it to soar into the air |
| and eventually land. When it does this, you want to strike it the cargo |
| before it lands. This will push the cargo a great deal up the hill. You |
| need to push the cargo into the Garbage Garage. |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
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\ \
/ Mini-Game #3: Grandstander /
\ \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
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| |
| Lock onto the ball, and keep it afloat. Once you strike the ball into |
| the air, run towards it so you are almost underneath it, then jump in |
| the air, and strike it three times to keep it afloat. You lose points |
| when the ball hits the ground. |
| |
| If the ball is not high enough to jump into the air, stand beneath it |
| until it comes into reach, and then strike it after it comes in reach. |
| |
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\ \
/ Mini-Game #4: Poster Duty /
\ \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
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| |
| The designated area to place a posted will be marked in a yellow aura. |
| They are really hard to miss, so look around the area, and then place |
| a poster on the wall when you see a yellow square. |
| |
| There are several other areas where you will see more than one yellow |
| square. When you come by one of these, rapidly press the triangule |
| button. Take the first few attempts to scout the area and learn which |
| way is the quickest. |
| |
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O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
\ \
/ Mini-Game #5: Bumble-Buster /
\ \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
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| |
| You will see several bees swarming around the area. Approach the bees |
| and slash each swarm with your keyblade. When the swarm stops moving, |
| you will need to back off, otherwise you'll get stung. Defeat all the |
| swarms of bees to complete the objective. |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
\ \
/ Mini-Game #6: Junk Sweep /
\ \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
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| |
| You will see several junk piles nearby that need to be destroyed in as |
| few amount of swings as possible. You need to destroy one junk pile by |
| hitting it with a combo attack. |
| |
| If aimed properly, a combo attack causes the junk pile to land atop of |
| a second junk pile. Doing so breaks most of the junk piles in very few |
| attempts. |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
When you have finished with the odd-jobs, continue to the train station and
speak to Hayner. After several events, your third day in Twilight Town will
begin.
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| The Third Day |
O =-=-=-=-=-=-=-=-=-=-= O
You're back in the Usual Spot. Exit to the back alley, and then head to the
Market Square. Following the cutscene, you will be battling through several
Dusks once again. You cannot physically harm the Dusks just yet.
For now, start attacking the Dusks until you regain control of the Keyblade
once again. Use the Reversal command to avoid taking any unnecessary damage.
After a few moments, the battle comes to an end.
STATION OF SERENITY
Similar to the intro the Kingdom Hearts, you are now faced to choose either
the Sword, the Shield, or the Staff. Your selection effects how Sora levels
up in Kingdom Hearts II.
The Sword Raises Strength. Increases Attack Power.
The Staff Raises Intellect. Increases Mana and Magic Power.
The Shield Raises Defense. Increases Attack Reduction.
After your selection, you are faced to battle three Dusks. You will receive
the Keyblade at the beginning of the battle. A weapon capable of destroying
the Heartles and the Nobodies. Remember to use the Reversal command, as the
ability will definitely come in handy. After the battle, open the chest for
a Potion, then head to the mysterious door to the Station of Calling.
STATION OF CALLING
Proceed up the path through a series of platforms, battling even more Dusks.
Open the chest on the second platform to obtain a Potion, and then continue
to the third platform battling more Dusks along the way. Head to the nearby
door to continue to the next platform.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
\ \ HP: 300 XP: N/A
/ Boss Battle: Twilight Torn /
\ \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
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| |
| The Twilight Thorn has one of eight attacks. You'll be able to counter |
| about four of these attacks. You need to focus on the triangle command. |
| I cannot stress enough how important this is. |
| |
| When the Twilight Thorn begins to charge up, run after it's head, then |
| start attacking. Use a Potion when necessary, as this battle is very |
| difficult. When the screen transitions white, Roxas is held in place |
| in place, unable to act. This is where you will need to focus on the |
| triangle commands. Press triangle once to perform a Key Counter. Press |
| it again once the Twilight Thorn throws you in the air to counter with |
| Lunarsault. The platform will then start to tilt. |
| |
| Wait for the triangle command to appear, and then counter-attack using |
| Break Raid. You need to do this only when it prompts you to do so, or |
| your counter-attack will not work. After the Twilight Thron begins to |
| form a circular shape, use the Reversal Command to reach it's head. It |
| is the only way to attack the Twilight Thorn in this form. Destroy the |
| Nobodies for HP Balls. Repeat this process until you've eliminated the |
| Twilight Thorn. |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
O =-=-=-=-=-=-=-=-=-=-= O
| The Fouth Day |
O =-=-=-=-=-=-=-=-=-=-= O
You are current in the Sandlot, so proceed to the Item shop, then stock up.
You may be needing items for this competiting. Each player has 100 Orbs.
These orbs are considered as 100 HP. The idea is that you will not want to
lose any orbs. You'll collect orbs as you inflict damage, but lose orbs as
you take damage. The player with the most orbs at the end of each round is
victorious.
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R U M B L E C O M P E T I T I O N
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= Round 1: Hayner = Round 6: Setzer
Hayner Setzer
= Round 2: Vivi
Vivi
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\ \ HP: 100 XP: N/A
/ Struggle Battle: Hayner /
\ \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
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| |
| Hayner's attacks are very basic. He does a three hit combo, and a slew |
| of aerial attacks. Since you are unable to use the Reversal command, a |
| bit of evasive action will be required. Move to the left or right when |
| you see an attack coming, and try to remain behind him. He should be a |
| piece of cake. |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
\ \ HP: 100 XP: N/A
/ Struggle Battle: Vivi /
\ \
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| |
| Appearance seems rather easy, doesn't it? Vivi is actually very evasive |
| to most of your physical attacks. He'll back up, then charge at you and |
| attack. When he backs off, move off to the side, wait for Vivi's attack, |
| and then attack him. |
| |
| When he levitates himself into the air, he'll start spinning around the |
| area, and then charge at you. You might get hit during this attack, but |
| watch him closely so you get his pattern. |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
Three more Dusks you don't need to worry about. Defeat them and remember to
use the Reversal command to avoid taking any unnecessary damage. After they
have been defeated, Axel will attack.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
\ \ HP: 105 XP: N/A
/ Boss Battle: Axel /
\ \
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| |
| He's pretty quick, and dual-equipped. Be careful when he kneels, as you |
| will be attacked when Axel quickly rushes towards you. He'll strike you |
| down with a heavy fiery attack from behind. |
| |
| "Don't make me mad!" |
| Axel is set ablaze, and then rushes towards you dealing a string |
| of attacks. |
| |
| It's hard to stay behind Axel, as he is pretty quick, so once you're in |
| range, start attacking. If he rushes around you, then evade his attacks |
| by moving out of the way. |
| |
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After defeating Axel, the Struggle competition will continue with your last
opponent.
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\ \ HP: 100 XP: N/A
/ Struggle Battle: Setzer /
\ \
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| |
| Setzer is pretty quick, and will rush towards you quite a bit. Stay on |
| your Guard and keep moving. The competition is timed, so try to get as |
| many hits on Setzer as you can, but be cautious when attacking. Do not |
| strike his weapon when he guards your attacks, because he will perform |
| a strong counter-attack. |
| |
| Your time to attacks will be after he attempts to attack you through a |
| series of jabs, or when he kneels on the ground. He's somewhat slow so |
| use this to your advantage. Once you have defeated Setzer, you'll earn |
| the Champion's Belt. |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
O =-=-=-=-=-=-=-=-=-=-= O
| The Fifth Day |
O =-=-=-=-=-=-=-=-=-=-= O
From the Station Heights, enter the Station Plaza, and then continue to the
Station Entrance to initiate a cutscene. Continue down the stairs to Sunset
Terrace, and then up the stairs to the right. Head along the tram tracks to
the other side.
Face towards the tunnel on your right, then cross the nearby bridge on your
left. Follow the alley up the stairs and to the left. Open the chest for a
Potion. Continue through the alley behind you to reach Sunset Hill. Proceed
to the top of the hill and investigate the bag. Start pressing the triangle
button continuously until the bag runs out of stamina. Head back to Sunset
Terrace, and down the ramp you originally came up. Open the treasure chest
to obtain a Hi-Potion, then cross the bridge and proceed through the tunnel
on your left.
Here you will encounter Vivi, which eventually turns into three Vivis. This
doesn't present much of a problem, just follow the same strategy you used
earlier, and don't let them outnumber you. Put your back against a wall, as
each time you defeat a Vivi, another one will spawn. The good news is you
only have to strike them once to eliminate a Vivi.
Return to the entrance of Sunset Terrace / Sunset Station, and proceed down
the ramp, rather than up the stairs. Open the treasure chest that's against
the wall to obtain a Potion, and proceed along the path. This will take you
back to the tram tracks.
Head to your left to reach the end of the tram tracks, and then head to the
left once again. Investigate the waterfall on your right. This will start a
battle against Shadow Roaxas. He attacks with the same attacks as you. This
shouldn't be a problem if you're familiar with your own attack pattern. Now
head back to the entrance of Sunset Hill to initiate a cutscene.
Following the cutscene, you will be back at Central Station. Proceed to the
Tram Common and continue to the Old Mansion. Following the cutscene, you'll
have entered your sixth day.
O =-=-=-=-=-=-=-=-=-=-= O
| The Sixth Day |
O =-=-=-=-=-=-=-=-=-=-= O
Exit the Usual Spot to initiate a cutscene which eventually starts a battle
against several Dusks. Continue to the Old Mansion.
O =-=-=-=-=-=-=-=-=-=-= O
| The Old Mansion |
O =-=-=-=-=-=-=-=-=-=-= O
The door on your left will take you to the Dining Room. There is a chest on
the far side of this room, and next to the door. The one at the far side of
this room contains an Elven Bandana, while the one next to the door holds a
Potion. Return to the Foyer, and then continue to the cneter of the room. A
treasure chest can be found near the window on your left that contains a Hi-
Potion. Head up the stairs on the left side of this room and open the chest
on the landing to receive a Potion. Continue to the top and proceed through
the door on the left to initiate a cutscene.
Following the cutscene, return to the previous area, and then continue down
the hall to a treasure chest on your left. Open the chest for a Potion. Now
head through the door at the end of the hall to enter the Library.
Following the cutscene, proceed down the stairs and open the treasure chest
to obtain a Hi-Potion. Continue through the door behind you to initiate a
cutscene. Following the cutscene, head through the door that just opened to
eventually start a battle.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
\ \ HP: 345 XP: N/A
/ Boss Battle: Axel /
\ \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
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| |
| Axel is a bit quicker this time. Not only this, you're also enclosed in |
| a small area surrounded by fire. So don't think of running. Axel can be |
| a little more difficult this time. |
| |
| See, Axel can withstand the fire. You can't. This means that you should |
| avoid getting too close to the wall of fire. Axel will be frequently |
| jumping in and out of the surrounding wall of fire, dealing a shockwave |
| that almost surrounds the entire area. |
| |
| This attack is somewhat tricky to avoid, but you can see where Axel is |
| caoming out next by placing a target lock on him. Remember to keep the |
| trigger command button ready, as you'll only have a moment to press it |
| before Axel delivers his attack. |
| |
| Your counter-attack is known as Burst Edge. The attack strikes at Axel |
| several times, rendering him briefly unable to act. This battle should |
| not bee too difficult, as you will not have two Keyblades. |
| |
| "Get back!" |
| Axel will rush around and scorch you with a quite fiery |
| attack. |
| |
| Axel shouldn't be too difficult. Just make sure you are ready with the |
| trigger command, and strike at him whenever you can. |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
Continue through the room, opposite of where you entered. Open the treasure
chest to obtain a Hi-Potion. Head into the next room to initiate a cutscene.
Following the cutscene, you will begin the main storyline to Kingdom Hearts
II. You'll probably be asking the same question as I am. "WTF!? Is that the
same voice actor who played Sora in the original Kingdom Hearts?". Yep. Now
return outside the Old Mansion, then back to Twilight Town.
Following the cutscene, you'll be back at Central Station. Here you will be
thrown into a battle. Battle through all the enemies until the battle comes
to an abrupt halt. Once inside the station, speak to Donald and Goody after
you are prepared to leave.
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T H E T O W E R
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Open the three nearby treasure chests to obtain a Potion, Hi-Potion, and an
Ether. Approach the tower to initiate a cutscene. Following the cutscene,
defeat all of the Heartless. Once the Heartless have been defeated, you'll
be inside the tower.
Open the treasure chest next to the door to obtain an Ether. You can find a
second treasure chest to the left of the Save Point. Open it to receive a
Mythril Shard. Continue up the staircase defeating the Heartless along the
way. Once on the second level, defeat the Heartless, then continue through
the green door. Ascend the stairs to reach the third floor.
Defeat all of the Heartless, and then continue through the brown door. Head
up the staircase to reach the next floor. Here you will encounter Yed Sid.
Open the treasure chest up here to obtain the Tower Map. When you are ready,
read through the book on the table. After reading through the book, return
to Yed Sid, speak to him, and select 'Actually...' to learn more about the
Heartless, the Dusks, and the Nobodies.
Following the cutscene, continue through the green door. Speak with the Red
Fairy to change your outfit and initiate a cutscene. Before you leave this
room, obtain the Mythril Shard from the treasure chest, on the left side of
the green door.
Return through the green door to speak to Yen Sid. Once you have arrived in
your Gummi Ship, fly towards Hollow Bastion.
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H O L L O W B A S T I O N
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Hollow Bastion has changed quite a bit since you last came here. Start down
the stairs, and then up the stairs on the other side. Go past the Synthesis
Shop, and speak to Uncle Scrooge on your left.
Proceed down the stairs to initiate a cutscene. Defeat all of the Dusks and
remember to use the Reversal command to your advantage. After the battle,
proceed through the alleyway and open the chest to obtain a Hi-Potion. It's
next to the entrance to Merlin's House, near a large wooden door.
After the cutscene, return to the Borough, and then head to the right. Open
the treasure chest to the right containing a Mythril Shard. It's before the
staircase on the right-hand side. Continue up the staircase, then along the
upper walkway. You will find three treasure chests up here. The first is on
the left-hand side containing a Drive Recovery. The second can be found next
to the Bailey on the right-hand side containing a Mythril Shard. You can get
to the third treasure chest by taking a small ledge at the top of the stairs,
next to the red crane containing an AP Boost.
Upon entering the Bailey, you are forced to battle through several Nobodies
that all want to see you dead. You'll need to defeat them as quickly as you
can. Here is the catch, you can't allow the Nobodies to destroy the gate.
Once the battle has finished, you will return to the Gummi Ship with Hollow
Bastion now locked.
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L A N D O F D R A G O N S
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First, you are going to need to select a member for your party. Mulan needs
to be in your party, leaving you with either Donald or Goofy and your third
party member. Continue down the path to the Encampment.
Approach the group at the back of the Encampment, and get ready to battle a
bunch of Heartless. Here you'll be introduced to a new feature known as the
Morale Gauge. It plays a vital role in the Land of Dragons, and you'll need
to keep it at a sufficient amount. Your morale gauge will increase when you
defeat enemies quickly, and collect orbs that drop. You will lose morale if
your party suffers too much damage, or you take too long to defeat an enemy.
After the battle you will need to speak to Fa Zhou. You must now select one
of three objectives.
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\ \
/ Mission #1: Surprise Attack /
\ \
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| |
| There are several Heartless you will need to defeat within the area. It |
| might seem easy, but to make matters even more difficult, you will lose |
| morale based on the amount of time it takes to defeat the Heartless and |
| the amount of damage you take. |
| |
| The Shadows are rather easy to defeat, but the Nightwalkers may present |
| a problem, as their attacks will continuously thrust you back. |
| |
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\ \
/ Mission #2: Ambush /
\ \
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| |
| There are several Heartless you will need to defeat within the area. It |
| might seem easy, but to make matters even more difficult, you will lose |
| morale based on the amount of time it takes to defeat the Heartless and |
| the amount of damage you take. |
| |
| The Shadows are rather easy to defeat, but the Nightwalkers may present |
| a problem, as their attacks will continuously thrust you back. You will |
| be presented with a new type of Heartless in this match. |
| |
| The Assault Riders have quite a strong attack, and will knock you back |
| quite a way. Once it comes into the battlefield, focus on the Assault |
| Rider, while Mulan and Donald / Goofy defeat the rest of the Heartless. |
| |
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\ \
/ Mission #3: Search /
\ \
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| |
| This one will require some running around to find the Heartless. You'll |
| have to run around the encampment and defeat eight Shadows. Your Morale |
| runs low depending on how much damage you take, and the length it takes |
| to find and defeat all the Shadows and Nightwalkers in the area. You'll |
| need to search for the Heartless and collect the orbs as quickly as you |
| can before the morale gauge runs empty. |
| |
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Speak to Fa Zhou after completing all three objectives. Before you continue
to the Checkpoint, return to the Bamboo Grove to find three treasure chests
containing a Hi-Potion, Mythril Shard, and an Ether. Exit to the encampment,
and then continue to the Checkpoint.
Follow the path to the right and open the treasure chest to the side of the
slope to obtain a Mythril Shard. Return to the river and locate a treasure
chest on the far right-hand side containing a Hi-Potion. Continue along the
river to the cart on the right. Head up the hill to initiate a cutscene. At
the top you will be forced to battle Nightwalkers, Assault Riders, Soldiers,
and Shadows.
Don't let the Heartless distract you from what is at hand. You may notice a
lot of nearby boulders. Approach these with or without the Heartless and
perform the Rockshatter attack to clear a path along the Mountain Trail. If
you still have enough morale, you will find several treasure chests in this
area.
The first contains a Hi-Potion and can be found near the cliffside. Another
containing a Mythril Shard can be found behind you, then up the path to the
right. Proceed along this upper surface until it slopes down to the surface
below. Continue to your left, and then to the surface above to see two more
treasure chests containing an Ether and a Recovery Recipe.
Otherwise, if you are looking to avoid these treasure chests, you'll have a
chance to return to these later. Follow the path along the mountain trail
to reach one more set of boulders. Destroy the boulders and you'll then go
to the village above.
Access the Save Point on the other side of the village, then turn around to
see the cave in the distance. Proceed inside the cave. There is a Hi-Potion
in the nearby treasure chest next to the cart.
There is a second nearby cart that can be destroyed to reveal a chest which
contains an AP Boost. Continue through the cave to initiate a cutscene. The
cutscene then leads to a battle through several Heartless. You can make the
battle much easier by defeating the Assault Riders first.
After the battle, return to the village to initiate a cutscene. Continue up
the ridge to find two treasure chests. The one near the cliffside contains
a Hi-Potion, and the one behind the nearby carts contains an AP Boost. Use
the wind swirling nearby to move towards the steep trail. Push the triangle
button to soar into the next area where Sora must battle through what might
seem like an unlimited supply of Rapid Thrusters and Bolt Towers. You don't
need to defeat them all, just hold out a short amount of time. Head back to
the ridge to initiate a cutscene.
Return to the village, and then backtrack to the Checkpoint, outside of the
encampment at the bottom of the mountain trail. Follow the path towards the
Imperial City. Following the cutscene, defeat the Heartless, then head into
the palace gates, where you will encounter Shan-Yu.
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\ \ HP: 442 XP: N/A
/ Boss Battle: Shan-Yu /
\ \
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| |
| Now may be as good a time as any to transform into Valor Form. You need |
| to focus on two objectives in this battle. First, you need to guard the |
| palace gates. Second, you will need to defeat Shan-Yu. |
| |
| Focus on the trigger commands in this battle. If you clash swords, you |
| need to rapidly press the triangle button, and then again to perform a |
| Takedown attack. |
| |
| There will be several orbs dropping throughout the battle. If you need |
| to restore a partial amount of the gate's stability, collect the orbs. |
| This isn't all you need to worry about, as Shan-Yu's bird will become |
| somewhat problematic as it carries you several feet away from the area |
| in which you need to be. |
| |
| I would recommend focusing on collecting the orbs. After the stability |
| of the gate reaches sufficient a sufficient level, return to Shan-Yu |
| and start attacking. When your swords clash once again, start rapidly |
| pressing the triangle button until you've performed a Takedown again. |
| |
| At this time, return to collecting the orbs, restoring the palace gate |
| once again. Shan-Yu is a little too quick to keep up to, so it isn't a |
| wise decision to simply ignore the palace gate. Once Shan-Yu is almost |
| defeated, he will enter a second phase making it almost impossible for |
| any attack to hit him. At this point, Shan-Yu starts charging around a |
| lot, and also becomes a lot stronger. Fortunately, the Heartless don't |
| seem to attack the gate anymore, so now you will be able to focus more |
| on Shan-Yu. |
| |
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After the battle, you will return to the Gummi Ship. Head to Stardust Sweep
to reach Beast's Castle.
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B E A S T ' S C A S T L E
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You are thrown into a battle against several Heartless. After the battle, a
cutscene will occur. Leave the Parlor, then continue up the stairs. Proceed
through the room on the left to reach the West Hall.
Here you'll find two treasure chests on both sides of the room, next to the
passage to the Entrance Hall. The one on the right contains a Hi-Potion,
and the one on the left contains a Mythril Shard. Continue down the hall to
a staircase on the right.
There are three treasure chests near the staircase. The one before contains
a Drive Recovery, while the one next to the candles contains a Tent. You'll
find a second treasure chest to the left of the stairs containing a Mythril
Shard. Return to the Entrance Hall, then head back down the stairs to reach
the landing below. Proceed up the stairs on the other side to reach Belle's
Room.
In here are two treasure chests. The chest in the corner contains a Mythril
Shard, while the one next to Belle's bed holds the Castle Map. Proceed into
the East Hall, and then continue down the hall. Open the chest on your left
near the entrance to Belle's Room.
There is a second chest further down the hall in the corner that contains a
Hi-Potion. Proceed into the Entrance Hall, then continue down the stairs to
the landing below. Proceed up the stairs and return to the West Hall. After
the cutscene, examine the odd dresser on the opposite side of the stairs to
reveal a hidden doorway.
The dresser is going to be somewhat... Pushy? Approach the dresser and push
the triangle button rapidly until you've noticed the wardrobe has woken up.
Once the wardrobe has woken up, back off before attempting to move it again.
Enter into the Undercroft to initiate a cutscene.
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\ \ HP: 137 XP: N/A
/ Battle: Thresholder / Possessor /
\ \
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| |
| Start focusing on the Gargoyles before attacking T&P. It's not an easy |
| battle, as T&P both have some very strong attacks. They'll constantly |
| be attacking you with their fist which will throw you back towards the |
| entrance of the West Hall. |
| |
| Attack the bats using the Bat Cry trigger command to receive HP Balls |
| and Munny should you run low on health. After the Gargoyles have been |
| defeated, use your Drive command to switch to Valor Form, and then go |
| all-out on T&P. Watch out for the dark orbs that T&P cast towards you. |
| |
| After you have wasted it's health to nothing, it will transform into a |
| ball of energy briefly before changing back into a solid form. You are |
| immediately prompted to press the triangle button at this point. |
| |
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Continue through the door to initiate a cutscene. Before exiting through to
the West Hall, open the treasure chests in the Undercroft to obtain an AP
Boost and the Basement Map. Return to the previous room and use the crates
to reach the upper balcony.
The bar in the upper-left corner shows how much strength Cogsworth has left
before he lets go of the handle. If this happens then you'll need to start
over. However, you can also return to Cogsworth to use the Reaction Command.
This restores the bar in the upper-left corner.
Apprach Lumiere to light the second candle, and then continue down the hall,
past the crates to reach the third candle. Head further down the hall, then
up the stairs to reach the surface above. Open the two nearby chest to find
a Hi-Potion and Mythril Shard.
Turn around and head towards the several nearby crates. Destroy a couple of
them, and then light the fourth torch. Following the cutscene, continue up
the stairs to the West Hall.
From the West Hall, continue up the stairs to the West Wing. Open the chest
in front of you to obtain a Tent, then head up the stairs. Obtain a Mythril
Shard from the chest on the right, then continue to the end of the hall and
through the door to initiate a cutscene.
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\ \ HP: 156 XP: N/A
/ Boss Battle: Beast /
\ \
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| |
| Beast isn't too difficult. You'll just need to keep attacking him, then |
| use Cogsworth to attempt to wake him up. This will sometimes make Beast |
| temporarily confused. |
| |
| Here's what needs to happen. You will need to use the Reaction command |
| so Beast becomes confused, allwoing you to make as many hits on him as |
| possible. Once you have wasted his health down to nothing, you need to |
| press the Reaction command rapidly. The amount of times that you press |
| the triangle button will determine whether or not you've completed the |
| battle. |
| |
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Head back down to the Entrance Hall, and backtrack to Belle's Room. Talk to
the Wardrobe, then return to the Entrance Hall to initiate a cutscene. Next,
head up the stairs and through the large blue doors to the Ballroom. You'll
then have to battle the Shadow Stalker and Dark Thorn.
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\ \ HP: 176 / 390 XP: N/A
/ Battle: Shadow Stalker / Dark Thorn /
\ \
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| |
| This battle is by no means easy. It has one of several attacks that is |
| somewhat difficult to explain. |
| |
| First, it has an electric attack similar to Hades' Fire Spin attack in |
| the original Kingdom Hearts. The only way you can avoid this attack is |
| by following the direction it's spinning. It will try to suck you into |
| the darkness, but then spit you back out. |
| |
| It will hide quite often, so you'll constantly be pressing the Lock-On |
| command. At some point in this battle, the ballroom will start filling |
| with tentacles. Get to the center of the room and quickly look for the |
| one tentacle that is glowing with dark energy. |
| |
| Use the Reaction command when it prompts to do so, and you'll then see |
| your target once again. Don't worry about using the Drive command. The |
| Shadow Stalker will disappear too quickly for it to be of any use. The |
| Shadow Stalker eventually transforms into the Dark Thorn. |
| |
| Similar to the Stealth Sneak, the Shadow Stalker will constnatly have |
| it's invisibility ability equipped. Use the Reaction commands as they |
| become available to perform powerful counter-attacks. |
| |
| If it manages to grab on to you while stealthed, use the nearby column |
| to performs the Slingshot counter-attack. This is the form where you |
| can use the Drive "Valor Form" command to deliver your powerful blows |
| at the Dark Thorn. |
| |
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H O L L O W B A S T I O N
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| 100 Acre Wood |
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When we last visited 100 Acre Woods, Sora obtained a mysterious book with a
mysterious power, but the book was too beat up to do any good. Several of
the pages were also missing. He took the book to Merlin's House, restoring
each page by collecting them from several different worlds. After the book
was restored, Sora eventually befriended a group of close friends. Piglet,
Eeyore, Rabbit, Owl, Roo, and Pooh.
Approach Donald to be taken to the 100 Acre Wood. Once inside, Pooh's House
will become available for you to explore. Following the cutscene, talk to
Pooh and you will be thrown out of the book to Merlin's House. You will now
have to defeat several Heartless before you're taken back to the 100 Acre
Wood.
Return to Pooh Bear's House and speak to Pooh. After the cutscene, you will
return to Merlin's House in Hollow Bastion. After the cutscene, you will be
back on your Gummi Ship. Your next destination is the Phantom Storm.
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O L Y M P U S C O L I S E U M
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Your next destination is to the Underworld Entrance of the Coliseum. After
speaking with Megara, proceed through the door behind her to the Cave of
the Dead. Enter through the tunnel on the other side of the cave to start
a cutscene.
Proceed down the tunnel following the Organization member. You will find a
higher surface on your left holding a treasure chest. Open the chest for a
Mythril Shard, then continue down the tunnel to your left. Open the nearby
treasure chest on your left to obtain an Ether.
Proceed further down the tunnel and open the treasure chest on your left to
obtain an AP Boost. Head back to the beginning of this tunnel where a chest
holding a Mythril Shard was previously found.
Head down the ramp, and then continue through the tunnel to your left. Open
the treasure chest on your left, and then continue further down the tunnel,
keeping to your right. This will take you to a cave leading you to the next
area. Before entering the next area, open the treasure chest on the left to
receive a Mythril Stone.
Continue to the next area to initiate a cutscene. Follow the cutscene, head
to your right and open the nearby treasure chest to obtain the Underworld
Map. Access the Save Point, and then venture into the next room to initiate
a cutscene.
Once in the Valley of the Dead, head along the path and enter the next area
to encounter Hades.
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\ \ HP: N/A XP: N/A
/ Boss Battle: Hades /
\ \
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| |
| Hades is invincible, so any attack that you deliver against him will be |
| meaningless. Nonetheless, attack him anyways until this battle has come |
| to an end. |
| |
| You cannot physically harm Hades while in the Underworld. Why? Because |
| it has some kind of hold on Sora that saps all his strength, as Megara |
| said earlier. |
| |
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Following the battle, exit the Valley of the Dead, ignoring all the attacks
Hades throws at you. Sound easy? You also need to destroy the Heartless, as
Hades will lock you in a few enclosed areas to keep you from making a clean
exit. Remember to use the Reaction command when it becomes available. After
fighting for what may seem like an eternity, the path opens.
Following the cutscene, continue upstream through the river on the left and
you'll come to a treasure chest. Open it to obtain a Mythril Shard. Head up
the stairs to the next area to initiate a cutscne. Proceed through the next
area battling the several Heartless along the way until you have arrived in
the cave near the Underworld's exit.
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\ \ HP: 440 XP: N/A
/ Boss Battle: Cerberus /
\ \
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| |
| In a heroic effort, Sora leaves Donald and Goofy to help Auron defeat |
| Cerberus. It's a LOT more difficult since when you fought Cerberus at |
| the Olympus Coliseum in the original Kingdom Hearts. |
| |
| Cerberus is extremely quick, but luckily you have Auron to help. This |
| means you can go all-out with attacks and Reaction commands. After it |
| jumps in the air, watch it closely, and then jump before he lands, as |
| the shockwave can be avoided. |
| |
| After Cerberus has grabbed you by the teeth, you can avoid a series of |
| powerful attacks by performing several Reaction commands. Simply press |
| the triangle button rapidly until Cerberus has let you go. It can also |
| stun Cerberus for a short amount of time. |
| |
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Head towards the green panel on the floor, and then to your left to start a
cutscene. Following the cutscene, approach the coliseum gates to initiate a
cutscene.
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| Phil's Training |
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Destroy the small pots to create larger pots, then destroy the larger pots
to create smaller pots. Several orbs will drop each time you destroy a pot.
Collect the amount of orbs required to pass in as little amount of time as
possible.
The second round is a little more difficult. You need to collect five times
the amount in the same amount of time. Following this, you'll return to the
Coliseum Lobby.
Exit the Coliseum Lobby, and the proceed towrads the Underworld Exit on the
other side of the Olympus Coliseum.
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| Underworld |
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Open the chest on your left to obtain a Power Boost, and then start through
the green door to initiate a cutscene. The caverns are covered in mist, but
you'll be going underneath, rather than over top. Jump off the ledge to the
right, then locate a treasure chest on the wall to the right.
Open the chest to obtain a Mythril Shard, then head to the left side of the
room. Continue through the tunnel to enter the next area, then head to the
wall on the right to a chest holding an Ether. Proceed clockwise around the
central column until you come to an opening on your left. Proceed down this
corridor and open a treasure chest on your left to receive a Hi-Potion. You
can find a second chest further along the corridor which contains a Mythril
Stone. Take this path around the central column and through the corridor on
your left.
Stay on the right side of this trail until you come to a chest on your left.
Open the chest to receive a Mythril Shard, and then turn around. Backtrack
a few steps, and then enter through the dark tunnel on your right. Open the
chest directly in front of you to obtain a Tent, and then head up the trail
on your left.
Before entering into the dark chamber above the mist, look to your right to
see a treasure chest. Jump over to the ledge and open the chest to receive
an AP Boost. Proceed into the dark chamber to initiate a cutscene. You will
then need to battle through several enemies quickly.
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\ \ HP: N/A XP: N/A
/ Boss Battle: Demyx /
\ \
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| |
| This battle is actually pretty fun, but you only have eighty seconds to |
| complete this battle. Attack the several forms of Demyx constantly, and |
| also focusing on using the Reaction command whenever it's available. It |
| is a necessity to winning this battle. |
| |
| The idea here is that you want to group all the Demyx forms together so |
| you can clean them out quickly. |
| |
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Following the cutscene, open the three nearby treasure chests to receive an
AP Boost, Mythril Shard, and the Caverns Map. Approach the green stream of
light to reach Meg in the concealed area above. Following the cutscene, you
will need to defeat the Pete and the Heartless, all while protecting Megara.
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\ \ HP: 264 XP: N/A
/ Boss Battle: Pete /
\ \
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| |
| There are two parts to this battle. The first part consists of keeping |
| Pete and the Heartless away from Megara. First, once you've saved Meg |
| from the Heartless, start attacking at Pete until he creates a shield, |
| and says, "Pete's invincible!". |
| |
| He means exactly what he says. He cannot be harmed while the shield is |
| active. He will also summon more Heartless at that time which you must |
| defeat the protect Megara. |
| |
| You won't need to defeat Pete at this time. You will just need to keep |
| the Heartless away until the battle concludes with an interruption. At |
| that point, you will enter the cave once again, before returning up to |
| Hercules and Pete. |
| |
| This next part will be a timed battle. You will have about two minutes |
| to defeat Pete before the cave collapses, so don't worry about all the |
| Heartless in the area. Attack Pete alongside Hercules with the trigger |
| commands as your advantage. |
| |
| If time or health is running short, switch to Valor Form, or have Herc |
| cast his holy shield as a Reaction command to protect you. |
| |
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\ \ HP: 462 XP: N/A
/ Boss Battle: Hydra /
\ \
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| |
| Get ready to jump at the beginning of the battle, as the Hyrdra will be |
| constantly knocking you off your feet. Wait for the Hydra to bow it's |
| head, avoiding the several orbs of energy forming throughout the area. |
| Once Hydra has bowed it's head into reach, attack it as much as you can |
| before the Reaction command appears. |
| |
| At this point, Vanquish it and the Hydra will dive it's head down into |
| the ground. At that point, approach each of Hydra's heads and perform |
| Vanquish. At some point, Phil will start repeatedly shouting, "Get up |
| on the Hydra's back!". Approach the Hydra, and then jump on it's back. |
| Perform the Reaction command "Phil One-Two", and then "Urninator". The |
| attack renders all three of the Hydra's heads stunned, allowing you to |
| attack breifly before casting Vanquish. |
| |
| Once a head has been Vanquished, quickly move to the next and Vanquish |
| it. Once all three heads have been Vanquished, the Hyrdra will roar up |
| from the ground and begin attacking you once again. At some point, the |
| Reaction command will show as "Pegasus Run". |
| |
| At this point, Pegasus will fly you around each of Hydra's heads, then |
| drop you off. During this time, you can get one successful attack each |
| time Pegasus approaches one of the Hydra's heads. After Hydra runs low |
| on health, it will begins slamming several of it's heads down onto the |
| ground, casting several dark orbs in your direction. Avoid the Hydra's |
| attacks and dark orbs at that time until it settles down, allowing you |
| to strike at it once again. |
| |
| Once it reaches a sliver of health, you need to attack it once more to |
| Vanquish it to oblivion. |
| |
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D I S N E Y C A S T L E
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Your next destination is the Disney Castle behind Hollow Bastion. Go up the
stairs and enter through the door on your left to initiate a cutscene. Once
the cutscene finishes, defeat all the Heartless in the area and open up the
treasure chests found on top of several hedges to obtain a Mythril Stone, a
Mythril Shard, an AP Boost, another Mythril Shard, and an Ether. You'll see
two treasure chests near the central castle-shaped hedge.
Open the chest on the ground to obtain a Hi-Potion, then the one on top for
a Star Recipe. Continue through the door on the side wall to the Colonnade,
and then head up the stairs. Battle through the several Heartless to reach
the Library at the end of the corridor. Once inside, speak to Minnie. After
the cutscene, open the treasure chest next to the large door to receive the
Torn Pages, and then return to the Colonnade.
You need to defeat the Heartless in this area while protecting Minnie. This
is a battle you will be fighting alone. Call Minnie once it's safe, and use
her "Faith" Reaction command to create a wide area of effect to destroy the
Heartless nearby. Once you reach the door with a purple aura on the left, a
Reaction command will appear by Minnie. Push the triangle button to open up
the door. Continue into the Audience Chamber to initiate a cutscene. You'll
then have to defeat the Heartless while heading to the throne.
Protect the Queen and use your Drive command if needed. The easiest method
of doing this is to move to a large group of Heartless, call over Minnie,
and then use the Reaction command to push the Heartless away. After you've
reached the throne, perform Minnie's "Faith" Reaction command. This should
conclude the battle. Continue to the Cornerstone of Light, and then access
the Save Point to return to the Gummi Ship.
Head back to Hollow Bastion and speak to Merlin to initiate a cutscene. The
cutscene leads you back to the Disney Castle, where a door will soon appear.
Enter through the door to enter the Timeless River.
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T I M E L E S S R I V E R
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Head toward the Pier to encounter Pete. This will eventually start a battle.
Fortunately, this isn't the real Pete you encountered earlier.
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\ \ HP: 123 XP: N/A
/ Boss Battle: Pete /
\ \
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| |
| Attack Pete, but when he starts twirling in the air as a result of your |
| combo finisher, back off, or jump in the air to avoid his shockwave. He |
| doesn't really attack back, he'll just charge at you. |
| |
| At this point, perform the Reaction Command to counter-attack, and then |
| attack him until you finish him off. |
| |
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After the battle, a cutscene begins and boy will you see deja-vous. You are
now prompted to go through several doors to defeat the Heartless. The first
is a construction zone through the door on the far left. Notice the "Mayhem
Gauge" in the upper-left corner of your screen. You will need to defeat all
of the Heartless before that bar becomes maxed out. Continue through to the
second door from the left to enter Smallville. (Just kidding.)
Your second objective is to protect the village from the Heartless. You'll
want to keep track of the "Mayhem Gauge" in the upper left-hand corner. If
it becomes maxed out, you're finished. You can use the cannon tower in the
central part of the village should this battle be too overwhelming.
Once you have returned to Cornerstone Hill, enter through the door that is
third from the right. You will have two enemies in this area of town. Your
first target are the flames heading towards the apartment, while the other
is the Heartless. Keep an eye on the "Mayhem Gauge" in the upper left-hand
corner, as it must not be maxed out.
Enter through the fourth and final door to enter the Mouse House. There are
objectives within this room, and the "Mayhem Gauge" will prompt you as soon
as the objective is in danger. You need to defeat the Heartless, while also
defending Mickey's furniture.
After the cutscene, head to the Waterway to initiate a cutscene. You'll now
be thrown into a battle against the real Pete. You shouldn't have that much
trouble with this battle, simply wait for a boulder to come towards you and
press the triangle button when the Reaction command appear. Once you've hit
Pete enough times, the steamboat will swing over to the docks. Approach the
steamboat quickly and press the triangle button to grab onto the cage. This
isn't as easy as it sounds, as the Heartless attempt to pull you off of the
crane. At that point, press the triangle button when it prompts to do so to
remain on the crane.
Once Pete regains conciousness, repeat the same process until the cage has
been destroyed. Head towards the Wharf and approach Pete to start a battle.
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\ \ HP: 784 XP: N/A
/ Boss Battle: Pete /
\ \
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| |
| Pete pretty much holds the same amount of attacks as before, only this |
| time, he has quite a bit more health. Avoid the energy balls that come |
| at you on the ground, while jumping into the air at the same time Pete |
| does to avoid his shockwave. |
| |
| Pete will change the set quite often which creates a new environment to |
| Pete's advantage. You've been to these environment, so it shouldn't be |
| much of a surprise as to what you are going to expect. The good news is |
| that you won't have to protect the surrounding area as before. |
| |
| Watch the trigger command for "About Face", as you'll only have a short |
| amount of time to perform the Reaction command. Keep in mind that those |
| dark orbs can be reflected back to Pete by using Guard. Pete will still |
| have his invincibility shield. During this time you cannot attack. |
| |
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1 0 0 A C R E W O O D
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Head back to Hollow Bastion and enter the 100 Acre Wood to restore page one.
Proceed to the new area that just opened up to enter Piglet's House. There
are three treasure chests in this area containing an AP Boos, a Mythril Gem,
and Defense Boost.
Piglet will be hanging off the tree above the chest with the AP Boost. Once
you've rescued him, a mini-game will begin.
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\ \
/ Mini-Game #1: Blustery Rescue /
\ \
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| |
| The idea in this mini-game is to strike away all the objects. If Piglet |
| is hit, head towards him and press the triangle button. You can use the |
| gusts of wind to destroy all objects within the area. You will also see |
| several yellow orbs upon destroying the nearby destructibles. |
| |
| Collect as many of the yellow orbs as possible until you've eventually |
| reached Piglet. |
| |
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Once you have rescued Piglet, return to Merlin's House, and then return to
the Gummi Ship.
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O L Y M P U S C O L I S E U M
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Something huge and mysterious has appeared inside the Underworld. Enter the
Underworld Entrance, and then speak to one of Hades' Minions.
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| The Pain & Panic Cup | | |
O -=-=-=-=-=-=-=-=-=-=-=-= O | Fight alongside your friends. Your |
| Drive commands cannot be used, but |
O -=-=-=-=-=-=-=-=-=-=-=-= O | Limits will consume less amount of |
| Player High-Scores | | Magic Points than usual. You won't |
O -=-=-=-=-=-=-=-=-=-=-=-= O | receive any experience in this cup. |
| | | |
| | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
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P O R T R O Y A L
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On the World Map, your next destination is the Floating Island. This brings
you to Port Royale. Examine the treasure chest behind you to obtain a Naval
Map.
Head towards the cannons on the other side of the stairs to a chest holding
an Ether. Continue around the corner, then open the treasure chest against
the wall to obtain a Mythril Stone. Backtrack to the Save Point and proceed
down the stairs to your left.
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\ \ HP: N/A XP: N/A
/ Mini-Battle: Pirates /
\ \
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| |
| Similar to Hades in the Underworld, you will not be able to attack any |
| of the Pirates just yet. Instead, start attacking until the fight soon |
| comes to an end. |
| |
| Following the cutscene, start attacking them again, using the Reaction |
| command when it becomes available. You will only be able to attack the |
| cursed pirates when their true form appears. |
| |
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Cross the bridge and enter the village to encounter Heartless, and two more
characters from PotC. In Port Royale, there will be times where you'll have
to battle pirates, but because of their curse, you can only attack a pirate
while it's in the moonlight. This basically means that each time you battle
a cursed pirate, you must pull it out into the moonlight to defeat it.
Enter the alley on your right, then destroy the crates on each side of the
alley. The crates on the right will reveal a treasure chest containing an
AP Boost, while the crates on the left will reveal a second alley. Destroy
the crates on the left and enter into the second alley.
Open the treasure chest on your right to obtain an Ether. Next, destroy the
crates against the wall to reveal a treasure chest containing a Mythril Gem.
Exit to the street, and then continue to the harbor. Following the cutscene,
speak to Will when you are ready to leave.
Once aboard the Interceptor, speak to Jack before setting off. Select 'The
Black Pearl' on the World Map, and get ready to battle. After the battle,
you will arrive on the Isla De Muerta.
Continue towards the cave entrance and open the two treasure chests in this
area to obtain an Ether and Mythril Shard. Enter into the cave to intiate a
cutscene. After the cutscene, lure the pirates into the moonlight, and then
start attacking them. You need to hold them off for one minute. Remember to
use the Reaction commands as they become available.
Following the battle, speak to Will and return to Port Royal. Following the
cutscene, you'll start a battle.
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\ \ HP: N/A XP: N/A
/ Mini-Battle: Pirates /
\ \
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| |
| Whatever the cost, you cannot allow any of the pirates to grab hold of |
| the medallion. If the medallion is stolen, you will have one minute to |
| retrieve it. At that point, start attacking the pirate with the bubble |
| above his head. Convert to drive form if necessary and remember to use |
| the Reaction commands. |
| |
| That's not all you need to do in this battle. You also need to use the |
| cannon to attack the Black Pearl. |
| |
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Following the battle, exit to the deck and destroy the barrels. Don't worry
about the Heartless, as the battle will be over when the barrels have been
removed from the Interceptor. Once you have arrived back on Isla de Muerta,
proceed into the cave.
Destroy the crates on the right to obtain an AP Boost, then proceed further
through the cave. There's a second set of crates on the right that contains
a treasure chest holding an AP Boost. Continue into Moonlight Nook directly
ahead.
Defeat all the pirates, and then open the three treasure chests in the area
to obtain a Mega-Potion, an Ether, and a Mythril Shard. Proceed through the
cave to initiate a cutscene.
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\ \ HP: N/A XP: N/A
/ Boss Battle: Barbossa /
\ \
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| |
| Whoa! Who turned out the lights? You will be battling against Barbossa |
| blind in this fight, so defeat the Heartless before Barbossa. Once the |
| cave lights up, quickly attack Barbossa. |
| |
| Use your Limit or Reaction commands when available. Remember, you will |
| not be able to attack Barbossa unless he is in the moonlight. Once the |
| light disappears, return to attacking the Heartless. Barbossa isn't at |
| all difficult, so just hit him with everything you've got. |
| |
| Once Barbossa's health reaches a certain amount, he will unleash quite |
| a frenzy of attacks. Back off when this happens. |
| |
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Following the battle, you will return to the Gummi Ship. Your next location
will be the Ancient Highway.
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A G R A B A H
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Ambush! You'll be thrown into a battle once you have entered Agrabah. After
the battle, exit the Peddler's Shop and head up the staircase to a treasure
chest that contains a Hi-Potion. Open the other chest for a Mythril Shard.
Continue along the balcony, and then around the corner to a second treasure
chest against the wall to obtain a Driver Recovery. Jump to the the balcony
on your left and continue around the corner to a chest containing a Mythril
Shard.
Jump down below to the left and open the chest to receive an AP Boost. Head
to the upper platform and jump down the other side. Jump onto the platform
against the wall to the left, then to the upper ledge. Open the chest for a
Mega-Ether.
Head back to where Iago is flying around and head through the alley towards
the Palace. Following the cutscene, return to the Peddler's Shop. Return to
the staircase beside the Peddler's Shop, head up the stairs, and then enter
the Bazaar on your left.
Head down the stairs, and then towards the wooden door in the distance. You
can find to treasure chests to the left that contain a Mythril Shard, and
an AP Boost. Open the chest on the right of the wooden door to obtain a Hi-
Potion, and then continue through the wooden door to reach the Palace Walls.
Open the two nearby chests to obtain a Skill Ring and a Mythril Stone, then
exit into the desert to initiate a cutscene. Following the cutscene, open
the two treasure chests on both sides of the Cave of Wonders to receive a
Drive Recovery and a Mythril Shard, then enter inside the Cave of Wonders.
Once inside, open the several treasure chests in this area to receive a Hi-
Potion, Mythril Shard, AP Boost, and a Mythril Stone, and then continue to
the Stone Guardians in the next room.
Examine the statue in this room to initiate a cutscene. After the cutscene,
lead Abu towards the statue by jumping over a wave, then calling on Abu to
place the gem into the statue. Once Abu reaches the statue, you'll see the
Reaction command. Press the triangle button quickly to end the event. Next,
enter the Chasm of Challenges and examine the pedestal.
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\ \
/ Challenge: Cave of Wonders /
\ \
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| |
| Do whatever you can to defeat the Heartless quickly, because after all |
| of the platforms disappear, you will have to restart the challenge. It |
| will show the remaining amount of time you have left. |
| |
| Use Limits if necessary, but avoid using Drive commands as it will not |
| be necessary. Once you've reached the bottom, the challenge is over. |
| |
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There's a warp stone on your left that will bring you back to the top floor
should you need to return to Agrabah. Access the Save Point, and open the
treasure chest to obtain the Cave of Wonders Map. Open the second chest on
the right-hand side to obtain an AP Boost, and then examine the pedestal
to open the door leading into the Treasure Room.
Back in Agrabah, chase after Pete to the Palace Entrance. Pete then summons
the Volcanic and Blizzard Lord.
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\ \ HP: 351 XP: N/A
/ Boss Battle: Volcanic / Blizzard Lord /
\ \
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| |
| Bet Pete is getting pretty annoying by now, Hmm? That means he's doing |
| a good job working on the dark side. The Volcanic Lord creates several |
| hotspots on the ground, while the Blizzard Lord will create pillars of |
| ice, so watch where you stand. |
| |
| Once you deal enough damage to the Volcanic and Blizzard Lord, they'll |
| despawn and create several small versions of themselves. Remember, the |
| Reaction commands can be used to send one of these enemies against the |
| other. Fire is weak against Ice, and Ice is weak against Fire. This is |
| a strategy you can use to your advantage. |
| |
| Otherwise, both the Volcanic Lord and Blizzard Lord are painfully easy, |
| so you shouldn't have much of a problem with them. |
| |
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T W I L I G H T T O W N
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Head to Twilight Town to initiate a cutscene, then head towards the Sandlot.
Defeat all the Nobodies using the Reversal command to dodge their attacks.
The battle does take a while, so just have patience, and use the Drive and
Limit commands when necessary.
Continue to the station to initiate a cutscene. Following the cutscene, you
will return to the Gummi Ship.
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H O L L O W B A S T I O N
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Hollow Bastion has been covered in darkness. Proceed towards Merlin's House
to initiate a cutscene with Cloud. Following the cutscene, head to Merlin's
House to start a cutscene. After speaking with Cid and Yuffie, proceed into
the Bailey to encounter the Mini-Gullwings.
Exit the Bailey and continue down the stairs to the Restoration Site. There
is a skateboard in this area that can be used to skim through this section.
Continue to the next area to initiate a cutscene. You'll find a chest near
where you entered that contains a Mythril Gem, and another just around the
yellow pipe in front of you that contains the Castle Perimeter Map. Proceed
down the ramp, and follow the path to a treasure chest on your left holding
an AP Boost. Enter into the castle corridor.
This place is a bit of a maze. Head down the stairs, then around the corner.
Proceed down the corridor to your left to find a treasure chest. Open it to
obtain a Hi-Potion. Follow this corridor until it begins to split, and then
continue to the left. Open the chest on the left side of the corridor for a
Mythril Stone.
Continue along the corridor until it begins to split. Open the chest at the
top of the stairs to obtain Mythril Crystal. Head through the corridor, and
then turn left. Follow this corridor to a chest containing an AP Boost. Now
proceed down the stairs and around the corner to enter a large room.
You've already been down the eastern corridor, so head through the southern
corridor, then through the door to initiate a cutscene. Once inside Ansem's
Study, open the treasure chest next to the painting of Ansem, and then talk
to Leon. Continue down the corridor to initiate a cutscene.
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S P A C E P A R A N O I D S
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Donald's actions bring you inside mysterious world, simply known as Tron. A
world inside Ansem's computer. Following the cutscene, attack the energy
field until a Reaction command appears. Select 'Freeze' to remove the field.
Exit to the corridor and open the two chests to obtain a Pit Cell Area Map,
and a Mythril Crystal. Use the platform to reach the Canyon.
Open the treasure chest next to the wall to obtain a Drive Recovery. You'll
then need to access the computer in the room to the left.
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\ \
/ Challenge: Computer Works /
\ \
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| |
| You will have two minutes to reach the pink box. Yeah it would be more |
| than enough time, if you could reach it. The problem is that each time |
| you approach it, the boxes will start spinning. |
| |
| When it starts spinning, keep an eye on it. Once it stops, approach it |
| and strike it with your keyblade. It's that easy. After you run out of |
| time, the system shuts down and you need to try again. |
| |
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Exit the computer room, then open the chest to the left to obtain a Mythril
Stone. Continue up the stairs to find two more treasure chests that contain
a Mythril Gem and a Mega-Potion. Return to the Pit Cell to start a cutscene.
Examine the terminal and execute the specified selection.
This will return you to Hollow Bastion for a brief moment. Return down the
corridor towards Ansem's computer and open the treasure chest to receive a
Ukulele Charm. Access Ansem's computer terminal to return Tron.
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\ \
/ Mini-Game: Light Cycle /
\ \
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| |
| You will see various commands on the screen prompting you to press the |
| L1 or R1 Buttons. Use the on-screen instructions to guide you through |
| the basic commands. The first mini-game prompts you to defeat at least |
| five Heartless. |
| |
| The second challenge requires you to enter through the crack that just |
| opened in the wall. If only it were that easy. Moments before you come |
| towards the crack in the wall, you'll have to shift the Light Cycle to |
| your left and continue through the maze, fighting several Heartlles on |
| the way. |
| |
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Return to the Canyon, then proceed up the stairs. Enter through the door on
your right to enter the Dataspace. Examine the console to start a cutscene,
then be prepared to battle through several Heartless.
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\ \
/ Mini-Battle: Security Monitor /
\ \
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| |
| You will need to defeat the Heartless quickly and collect the orbs. At |
| that point, the gauge in the upper left-hand corner will become maxed |
| out momentarily. Once this happens, you'll have less that two minutes |
| to approach the console and select 'Freeze'. Once this happens, return |
| to eliminating the Heartless. Collect the orbs, then approach a second |
| monitor. Rinse and repeat until all monitors have been destroyed. That |
| timer will not stop, so you need to do it quickly. |
| |
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Exit this room to return to the Canyon, then follow the corridor to the end
and use the platform on the right to reach the I/O Tower. You will find two
treasure chests at the end of the hallway containing an AP Boost and a Tent.
Proceed down the hall to the right to reach the Communications Room.
Enter into the main part of this room to initiate a cutscene. Go to Hollow
Bastion if you want to learn what's going on, otherwise, open the treasure
chest behind the dark pillar to obtain a Gaia Belt. Open the second nearby
treasure chest to obtain a I/O Tower Map.
Return to the hallway to initiate a cutscene, then get ready to defeat the
enemy that awaits.
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\ \ HP: 640 XP: N/A
/ Boss Battle: Hostile Program /
\ \
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| |
| The Hostile Program isn't that threatening, and is quite simple. You'll |
| have a main attack known as Cluster Code, and several Reaction commands |
| that will become accessible once you have collected enough Clusters. |
| |
| Watch out for the large clusters that the Hostile Program sends in your |
| direction, and it's rapid fire attack, as both attacks are devestating. |
| Once you've collected enough clusters, use the 'Freeze' command to stop |
| the Hostile Program temporarily. |
| |
| Once the Hostile Program has taken enough damage, it'll unleashe a few |
| new attacks. First, it'll charge around the room several times, so get |
| to the center of this room until it settles down. The second attack is |
| when two blue beams of energy emit from it's hands. |
| |
| This attack is slow, but you'll need to jump after the bream of energy |
| approaches. While doing this, work towards the Hostile Program, then |
| attack it. There will be other occasions where this energy startw to |
| swarm all over the place. Just watch where it's aimed, and find q safe |
| spot. After it's arms deatch and start moving wildly around the room, |
| you will need to do the same basic commands of evading the beams. |
| |
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H O L L O W B A S T I O N
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Head back to Hollow Bastion via the terminal to intiate a cutscene. Examine
the computer terminal to initiate a cutscene. If you haven't played through
the original Kingdom Hearts, turn off Kingdom Hearts II, because the events
here will massively spoil the original Kingdom Hearts.
Following the cutscene, exit Ansem's Study and get ready to fight through a
ton of Nobodies and Heartless. Following the battle, you will encounter the
Gullwings once again, and another familiar character. Go to the Restoration
Site, defeat the Heartless and Nobodies.
You are right in front of where you need to be. Follow this cliffise to the
next area
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\ \ HP: 1005 XP: N/A
/ Boss Battle: Demyx /
\ \
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| |
| You'll only have forty seconds this time to defeat Demyx. You will want |
| to do the same strategy as before, only this time you'll need to speed |
| things up a bit. Get into Valor Form and remember to use the Wild Dance. |
| Forty seconds is not a whole lot of time. |
| |
| If you have Donald's Comet available, then use it, because it will help |
| you defeat Demyx. Once you have defeat all of the Demyx Forms, you will |
| notice the timer has stopped and Demyx is vulnerable. Quickly switch to |
| Valor Form and start attacking Demyx with everything you've got. |
| |
| Similar to Axel, Demyx uses abilities focused on the elements, so watch |
| out for the bubbles and pillars of water. How do you avoid these? Great |
| reflexes, Donald's Comet, Limits, Drives, and Reaction Commands. |
| |
| Here's where you need to be quicker on the controller. Eventually he'll |
| cast out ten Demyx Forms which must be defeated in ten seconds. Use the |
| Wild Dance to quickly take care of them. After Demyx runs low on health, |
| staying near him is an accident waiting to happen. |
| |
| If you get too close to him, pillars of water will start to form. When |
| you're too far away, he'll cast bubble at you, and if you successfully |
| pass his pillars of water, he'll start beating the crap out of you, so |
| start attacking from a distance, or wait for Donald's Comet command to |
| interrupt his rampage. If you don't have Comet, wait until Demyx casts |
| out his Demyx Forms, defeat them, and then attack Demyx. |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
Following the cutscene, Goofy leaves your party. Battle through the several
Heartless with Yuffie at your side. Donald will not be helping you out. The
magical field will disperse allowing you to enter the next area. Defeat the
Heartless with Leon at your side. Yuffie will not be helping you out. After
the battle, continue to the next area where more Heartless await. You'll be
battling at Tifa's side.
The magical field will dispese allowing you to venture deeper into the area.
You have one more battle against the Heartless with the help of Cloud. Once
the Heartless have been defeated, head into the cave to initiate a cutscene.
Open the treasure chests in this area to receive an Elixir, AP Boost, Great
Maw Map, and Torn Pages.
Exit outside the cave to initiate a cutscene. Here comes one of the hardest
challenges of Kingdom Hearts II.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
\ \
/ Challenge: 1000 Heartless /
\ \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
| |
| This battle is quite long, and will not end until you have defeated all |
| the Heartless in the area. There are 1000 Heartless in total. You'll be |
| battling against the Heartless alone. You'll need to focus on using the |
| Reaction commands, Limits, and Drive commands. Abilities such as Rising |
| Sun and Snag / Sparkle Ray will definitely help. |
| |
| The battle is actually quite simple. The Reaction commands will do most |
| of the work, and as Donald said earlier, "Defeat all the Heartless when |
| you're alone by using the enemies as your strength." |
| |
| If you are finding this battle too difficult, you've probably rushed at |
| levelling. Which means you aren't ready to do this yet. |
| |
| If you're looking to get this battle over with quickly, use Sparkle Ray |
| to remove large groups from the area. You can pretty much just continue |
| tapping the triangle button until the Heartless have been defeated. |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
Following the battle, you will return to the Gummi Ship. Since you now have
another Torn Page, return to Hollow Bastion and enter Merlin's House.
O - = - = - = - = - = - = - = - = - = - = - = O
1 0 0 A C R E W O O D
O - = - = - = - = - = - = - = - = - = - = - = O
The next destination is Rabbit's House. Here you'll encounter Pooh, Piglet,
and the depressed donkey, Eeyore. Follow Eeyore until you encounter Rabbit.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
\ \
/ Mini-Game #2: Hunny Slider /
\ \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
| |
| Press and hold the Square Button to move left and right quickly. Your |
| target is the finish line, but the mini-game ends once Pooh runs out of |
| HP. If you hit an obstacle, rescue Pooh with the triangle button. |
| |
| Collect as many orbs as you can along the way. You will not be able to |
| collect orbs when Pooh has fallen off. When you come by Gopher, you'll |
| be able to press the triangle button to have him remove an obstacle in |
| your way. |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
O - = - = - = - = - = - = - = - = - = - = - = O
L A N D O F D R A G O N S
O - = - = - = - = - = - = - = - = - = - = - = O
Start up the slope to the Ridge to initiate a cutscene. Continue up towards
the Summit.
O =-=-=-=-=-=-=-=-=-=-=-=-= O
\ \ HP: 760 XP: N/A
/ Boss Battle: ??? /
\ \
O =-=-=-=-=-=-=-=-=-=-=-=-= O
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
| |
| This man in black holds the same weapon that Riku held in the original |
| Kingdom Hearts, but that doesn't mean it's Riku. He's not as fast, but |
| does hit pretty hard. It's difficult to lock onto the man in black, as |
| the swarm above will throw it off. |
| |
| Instead, look for the man in black, and start attacking. Heve Reaction |
| commands ready, and if you get a lock on him, don't take it off. Limit |
| and Drive commands will be unavailable in this battle. |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
Head to the Mountain Trail, then to the Checkpoint. Go to the Imperial City
to initiate a cutscene. Defeat the Heartless, and then enter the Palace. At
this point, you well enter the Antechamber.
Approach the man in black to encounter none other than Riku!.. Just kidding.
Defeat all the Nobodies, and then enter into the Throne Room. Following the
cutscene, open up all the chests on both sides of the throne to obtain Torn
Pages, two AP Boosts, a Queen Recipe, a Palace Map, and an Ogre Shield.
Locate two more chests behind the throne to receive a Mythril Crystal, and
and Orichalcum. Return to the Antechamber, then exit outside to initiate a
cutscene.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=- O
\ \ HP: 1216 XP: N/A
/ Boss Battle: Storm Rider /
\ \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=- O
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
| |
| Watch the Reaction commands carefully, and hang on for dear life after |
| it prompts you to do so. Nothing will happen when you fall off, it can |
| just be rather irritating to get back in reach of the Storm Rider. |
| |
| When you see it in the distance, it will start to rush at you. This is |
| going to prompt one of several attacks. First, he may start dropping a |
| heap of bombs. You'll want to move out of the way to avoid them. It'll |
| also spin around, and then rush towards you. You can easily counter it |
| with a Reaction command. |
| |
| Once you land on top of the Storm Rider, start destroying the orbs. It |
| will then drop to the ground allowing you to start unleashing powerful |
| attacks. At that point, the Storm Rider will get back up and unleash a |
| massive amount of electricity in your direction. You can avoid this by |
| moving out the way. |
| |
| Another point in the battle will be once the Storm Rider has landed on |
| to the ground. This allows you to attack, but it also allows the Storm |
| Rider to create a massive energy ball. You can take the damage, or you |
| can approach the Storm Rider from the side. |
| |
| The best way to look at this is to use the "Slide", and "Vertigo Toss" |
| once the Storm Rider comes close to you, or destroy the orbs atop the |
| Storm Rider's back. You can use either of these to knock the wind out |
| of the Storm Rider. |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
O - = - = - = - = - = - = - = - = - = - = - = O
1 0 0 A C R E W O O D
O - = - = - = - = - = - = - = - = - = - = - = O
Once in 100 Acre Wood, enter Kangas House, then follow Tigger to reach the
gate. After speaking to Tigger, a mini-game will commence.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
\ \
/ Mini-Game #3: Balloon Bounce /
\ \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
| |
| The triangle button is what will get you through this mini-game. Using |
| a blue ballon will bring you up a short distance, while using a green |
| balloon will bring you up an enormous distance. Using the left analog |
| stick and the green triangle button, make your way to the top. After a |
| 'Clear' prompt appears, the mini-game will be completed. |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
O - = - = - = - = - = - = - = - = - = - = - = O
B E A S T ' S C A S T L E
O - = - = - = - = - = - = - = - = - = - = - = O
Your next destination is Beast's Castle. Speak to Beast, and then watch the
events unfold. After the cutscene, defeat the Nobodies, then enter into the
Entrance Hall. Proceed through the West Hall and up the stairs to the right.
Continue to the West Wing, and follow the corridor to Beast's Room.
Return to Beast's Room, then open the chest next to the window to receive a
Mega-Potion. Speak to Beast once again, then return to the entrance hall to
initiate a cutscene. Defeat the Nobodies, then leave Beast's Castle through
the front entrance.
Make sure your equip several health and magic restoring items, as this will
be one heck of an impossible battle.
O =-=-=-=-=-=-=-=-=-=-=-=-=- O
\ \ HP: 1156 XP: N/A
/ Boss Battle: Xaldin /
\ \
O =-=-=-=-=-=-=-=-=-=-=-=-=- O
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
| |
| Yes, you will be battling Xaldin. Yes, he is as difficult as the scene |
| prior to the battle implies. Use the Reaction command to learn your |
| Jump command which will be used throughout this battle, as it can make |
| the battle much less complicating than it needs to be. |
| |
| Xaldin will use strong currents of wind to strike you down. Do not run |
| from Xaldin, as he has an attack that teleports himself to you. It can |
| easily strike you down. Fortunately, should you fall in battle, Mickey |
| should come in to take your place. You'll be controlling Mickey during |
| this time, but should he lose all his health, he will ressurect Sora. |
| |
| Avoid the ball of energy he throws at you by using Guard, and use your |
| Drive or Limit commands if needed. This isn't all of Xaldin's attacks, |
| as he will transform at one point during this battle and start sending |
| out several rapid attacks which might seem impossible to avoid. That's |
| not all, as Xaldin will use his blades to form a large dragon that can |
| cripple you with a devestating beam of wind. Be sure to cast Cure when |
| you see this. |
| |
| Xaldin eventually jumps into the air sending down pillars of energy to |
| strike you down. At this point, all you can do is avoid the pillars of |
| energy, since Xaldin cannot be targeted during this time. |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
O - = - = - = - = - = - = - = - = - = - = - = O
O L Y M P U S C O L I S E U M
O - = - = - = - = - = - = - = - = - = - = - = O
O -=-=-=-=-=-=-=-=-=-=-=-= O O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
| The Hades Cup | | |
O -=-=-=-=-=-=-=-=-=-=-=-= O | Fight alongside your friends while |
| battling other familiar characters, |
O -=-=-=-=-=-=-=-=-=-=-=-= O | and the Heartless. There are three |
| Player High-Scores | | rounds you must complete. Once you |
O -=-=-=-=-=-=-=-=-=-=-=-= O | reach the finals, continue through |
| | | the large blue door after you have |
| | | completed both battles. |
| | | |
| | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
| |
| |
| | Once you have returned to the Underworld
| | Entrance, speak to Auron, and then enter
| | through the large blue door. Continue to
| | the Valley of the Dead, and then proceed
| | into Hades' Chamber after the cutscene.
| |
O -=-=-=-=-=-=-=-=-=-=-=-= O After the cutscene, eliminate all of the
Nobodies. Once you have defeated all the
Nobodies, you will return to the Valley od the Dead. Talk to Hades' Minions
to be taken to the Underdome. Auron will be helping you defeat Hades.
O =-=-=-=-=-=-=-=-=-=-=-=-=- O
\ \ HP: 1230 XP: N/A
/ Boss Battle: Hades /
\ \
O =-=-=-=-=-=-=-=-=-=-=-=-=- O
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
| |
| You cannot attack Hades at all. He's invincible, and will be until the |
| battle comes to an end. After the cutscene, Hades is still invincible, |
| so you must rely on the Reaction command to defeat him. |
| |
| Use the Aura Sphere to knock the wind out of him, then start attacking |
| him until he once again turns invincible. Hades has several attacks. |
| First, he will strike you with enormous balls of fire. This can easily |
| be avoided simply by moving out of the way. |
| |
| His second attack is an enormous flame pillar, prompted when Sora gets |
| too close to Hades. Use Herc's Aura Guard to protect against several |
| attacks. His third attack is an Apocalypse. He will call severa comets |
| from above to rain down. They will leave the platform ablaze once they |
| land, so watch your step. |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
O -=-=-=-=-=-=-=-=-=-=-=-= O O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
| The Titan Cup | | |
O -=-=-=-=-=-=-=-=-=-=-=-= O | Battle through the Titan Cup alone. |
| No experience is gained. Summoning |
O -=-=-=-=-=-=-=-=-=-=-=-= O | commands will be available in this |
| Player High-Scores | | tournament. |
O -=-=-=-=-=-=-=-=-=-=-=-= O | |
| | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
O -=-=-=-=-=-=-=-=-=-=-=-= O
O - = - = - = - = - = - = - = - = - = - = - = O
P O R T R O Y A L
O - = - = - = - = - = - = - = - = - = - = - = O
Defeat the pirates within the area, and then head towards Isla de Muerta to
start collecting the cursed medallions.
O =-=-=-=-=-=-=-=-=-=-= O O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
| Cave Mouth | | 10 Seconds to collect Medallion. |
O =-=-=-=-=-=-=-=-=-=-= O O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
O =-=-=-=-=-=-=-=-=-=-= O O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
| Powder Store | | 2 Minutes to collect Medallion. |
O =-=-=-=-=-=-=-=-=-=-= O O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
O =-=-=-=-=-=-=-=-=-=-= O O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
| Moonlit Nook | | 3 Minutes to collect Medallion. |
O =-=-=-=-=-=-=-=-=-=-= O O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
O =-=-=-=-=-=-=-=-=-=-= O O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
| Treasure Heap | | 1.5 Minutes to collect Medallion. |
O =-=-=-=-=-=-=-=-=-=-= O O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
O =-=-=-=-=-=-=-=-=-=-= O O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
| Seadrift Keep | | 30 Seconds to collect Medallions. |
O =-=-=-=-=-=-=-=-=-=-= O O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
O =-=-=-=-=-=-=-=-=-=-= O O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
| Seadrift Row | | 2 Minutes to collect Medallion. |
O =-=-=-=-=-=-=-=-=-=-= O O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
Once on the Black Pearl, exit outside to encounter the Grim Reaper, as well
as a new member from Organization XIII.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=- O
\ \ HP: 790 XP: N/A
/ Boss Battle: Grim Reaper /
\ \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=- O
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
| |
| It doesn't really do much at first aside from allowing you attack. The |
| Grim Reaper will be quite aggressive once it gets started though. |
| |
| It spins around wildly, but doesn't pose too much of a problem. Aside |
| from the basic attacks, there really isn't anything else it does. |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
From the Interceptor, exit to Seadrift Row. Open the chest on your right to
obtain a High Drive Recovery. Proceed further along the trail to a chest on
the right, next to a rock. Open it to obtain a King Recipe. There's a third
chest on the left near the cliff containing a Mythril Crystal. Proceed into
the next area to initiate a cutscene.
Following the cutscene, speak to Jack and set sail to Isla de Muerta. After
you have reached the island, head to each location I have listed above. You
need to defeat the Nobody within the time limit. Should it disappear, leave
the area and re-enter.
Once you have obtained enough medallions, talk to Jack to head back to Port
Royale.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=- O
\ \ HP: 790 XP: N/A
/ Boss Battle: Grim Reaper /
\ \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=- O
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
| |
| The Grim Reaper is invincible this time. Make sure you have Donald in |
| your party, as physical attacks won't work. Every time you strike the |
| Grim Reaper with magic, it will drop medallions. Place these into the |
| chest, and then return to retrieving more medallions. |
| |
| The Grim Reaper drops plenty of magic bubble in case you happen to run |
| low on mana. Once you've knocked all the medallions out of it, you can |
| start using physical attacks against the Grim Reaper. |
| |
| Once the medallion bubble appears on the Grim Reaper again, either use |
| the "Hinder" Reaction command, or use magic to release it's medallions. |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
This battle is over, now you can go curse and cuss your mouth off at the TV.
After you return to your Gummi Ship, the path to Agrabah and Halloween Town
will be open.
O - = - = - = - = - = - = - = - = - = - = - = O
H A L L O W E E N T O W N
O - = - = - = - = - = - = - = - = - = - = - = O
Exit the Graveyard to Guillotine Square. After the cutscene, open the chest
to obtain a Map of Halloween Town. Exit to Guillotine Square and defeal all
the Heartless, then proceed clockwise around the central fountain.
Locate a chest near the self-swinging gates to obtain a Mythril Stone. You
can obtain a Mega-Potion from one more chest near the Guillotine. Continue
to the Graveyard.
Open the chest to the right of Zero's Grave to obtain a Hi-Potion, and then
follow the southern path to the next Hinterlands. There are three chests in
the Hinterlands containing an AP Boost, Mythril Stone, and Hi-Potion. Enter
through the christmas tree on the tree to continue to Yuletide Hill.
Proceed down the hill and enter Candy Cane Lane. Once you have defeated the
Heartless, open the treasure chest to the right of the green gate to obtain
an Ether. Open another chest to the right of the building Sandy Claws is in
to obtain a Mythril Stone. Head to a green building on the right and obtain
a Hi-Potion from the treasure chest. Face the entrance to Yuletide Hill and
locate a treasure chest on your right containing a Mythril Gem.
Enter into the building where Sandy Claws awaits. Open up the two chests in
Santa's House to obtain a Map of Christmas Town and an AP Boost. Proceed to
the Workshop to initiate a cutscene, and then return to the Hinterlands. Go
to the Graveyard, and then enter Curly Hill.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
\ \ HP: 1140 XP: N/A
/ Boss Battle: Prison Keeper /
\ \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
| |
| Make sure you have your Aerial abilities equipped, and cast Reflect at |
| the start of this battle, as the Prison Keeper casts quite a dose of |
| magic. The Prison Keeper is too high off the ground to be reached. You |
| will need to use the hill to reach it. |
| |
| Break into Wisdom Form or use Donald's Comet command to help make this |
| battle somewhat easier. Lock, Shock, and Barrel will rotate throughout |
| this fight, so the Prison Keeper will be constantly change it's spells. |
| |
| The Prison Keeper casts three forms, called by Lock, Shock, and Barrel. |
| When it starts casting Fire at you, strike with your Keyblade. When it |
| switches to one of the other two forms, cast Reflect. After the Prison |
| Keeper is low enough to the ground, start using your strongest attacks |
| until it turns invincible. |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
Return to the Hinterlands, and then continue into Christmas Town. Head over
to Santa's Workshop to battle Oogie Boogie.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
\ \ HP: 371 XP: N/A
/ Boss Battle: Oogie Boogie /
\ \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
| |
| Time to get some much needed exercise. You will need to keep moving on |
| the treadmill, while using the boxes to push Oogie Boogie off from the |
| platform above. Oogie will use the large glove from above to crush you |
| below, so try to avoid it. |
| |
| Once you have knocked Oogie Boogie from the platform, he'll fall down |
| below, allowing you to briefly attack him before he heads back up top. |
| During this time, get as many strikes on him as possible. He will now |
| escape to the platform above once again. |
| |
| Use the entry points ahead to reach one of the other treadmills. This |
| does not need to happen though unless things get a little too chaotic, |
| or Oogie Boogie moves his platform to another treadmill. |
| |
| Once Oogie speeds up the treadmill, start jumping to avoid any trouble |
| with the spikes. Once Oogie starts getting low on health, he starts to |
| cast several bolts of lightning. These can be avoided simply by moving |
| out of the way. |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
Once you board the Gummi Ship, return to Halloween Town. After the cutscene,
enter Santa's Workshop and proceed up the ramp in the corner to Lock, Shock,
and Barrel.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
\ \ HP: 172 XP: N/A
/ Boss Battle: Lock, Shock, Barrel /
\ \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
| |
| You haven't been through a puzzle until you've completed this challenge. |
| Target either Lock, Shock, or Barrel, and then beat the snot out of one |
| of them until you have stunned them. After you have stunned one of then, |
| you need to target a box and slash it in their direction. You will need |
| to trap each of them quickly, because they can and will escape. |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
Return to Candy Cane Lane, then return to Halloween Town Square (Guillotine
Square). Defeat the Heartless, and then pick up all the presents. Once back
inside Santa's House, enter Santa's Workshop and continue into the Wrapping
Room where you battled Lock, Shock, and Barrel. Talk to the elf once you're
ready to begin.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
\ \
/ Mini-Game: Gift Wrapping /
\ \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
| |
| It's rather easy, just shoot toys into the boxes and push the triangle |
| botton to reload. If Lock, Shock, or Barrel get in your way, shoot one |
| of them with a toy. The small boxes require one shot, while the larger |
| boxes require several shots. |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
Speak to Santa once you are ready to leave. After the cutscene, you will be
battling The Experiment.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
\ \ HP: 172 XP: N/A
/ Boss Battle: The Experiment /
\ \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
| |
| The Experiment uses lasers and shockwaves to attack. Is that all? Well, |
| pretty much, just keep away from the robotic piece that is causing all |
| of the shockwaves. |
| |
| The Experiment will also use wind to either hold you in the air. It'll |
| also use the power of wind to keep you from attack it. Remember to use |
| your Reaction, Limit, and Drive commands. Kickspring will make certain |
| parts of this battle far less complicating. |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
Following the battle, you'll eventually return to your Gummi Ship. The next
destination will be Agrabah.
O - = - = - = - = - = - = - = - = - = - = - = O
A G R A B A H
O - = - = - = - = - = - = - = - = - = - = - = O
Exit to the Palace Gates to intiate a cutscene. After the cutscene, head to
the Desert Ruins to eventually encounter H2O Jafar. Once you approach Jafar,
defeat the Heartless. You will then be prompted to chase after Jafar. Chase
Jafar through the ruins and don't let him cast any magic.
Once you have dealt enough damage to Jafar's shadow, it will trail off to
the next part of the ruins. Follow it until you come to a small platform.
Defeat the Heartless, and then examine the monument.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
\ \
/ Challenge: Switch Activation /
\ \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
| |
| Each location on the monument is where you will find each switch in the |
| Desert Ruins. If you become lost, return to the monument and examine it |
| once again. Each time you approach a switch, you'll need to active them |
| using magic. |
| |
| Red signifies Fire, Blue signifies Blizzard, Yellow signifies Thunder, |
| and they can only be successfully activates when they are aligned. It |
| will not activate unless you hit it while it's not aligned. |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
Once you have activated all switches, you need to quickly enter through the
chamber underneath the monument. Open the two chests to obtain Torn Pages,
and the Ruins Map. Access the Save Point, and then continue deeper into the
Temple Ruins.
Following the cutscene, you will need to escape the Ruins. Carpet does most
of the work, you just need to swat away the Heartless. Enter Agrabah, and
then head to the palace to initiate a cutscene. You will then battle Jafar.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
\ \ HP: 840 XP: N/A
/ Boss Battle: Genie Jafar /
\ \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
| |
| Use Carpet to avoid Jafar's attacks and the objects hurling at you. His |
| main attack consists of two dark orbs he uses to beat you to oblivion. |
| Your target is Jafar's waist. Once you've dealt enough damage, you will |
| be able to attack his head. |
| |
| Once he regains concentration, back off before you start attacking his |
| waist once again. Once you have dealt enough damage he summons several |
| fireballs that come hurling towards you. Dodge these until Jafar stops |
| summoning them. Don't wander too far away from Jafar either, as he can |
| also strike you with several bolts of lightning. |
| |
| Several minutes into the battle, Jafar sends you to a dark realm where |
| he destroys the palace, then sends it all hurling towards you. Strike |
| at the objects that come in your direction to avoid getting hit. After |
| you return to reality, start attack Jafar once again until he has been |
| defeated. |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
O - = - = - = - = - = - = - = - = - = - = - = O
T H E P R I D E L A N D S
O - = - = - = - = - = - = - = - = - = - = - = O
Your next destination is Sunlight Storm, which leads to The Pride Lands. It
will bring you to Simba's world. Examine the two fruits near the Save Point
to obtain a Savannah Map and an Ether.
Obtain a Mythril stone from the fruit on the other side, and then exit this
cave to initiate a cutscene. Defeat the Heartless, and then start down the
northern trail. Open the fruit on your left to obtain a Hi-Potion. Continue
along the trail, then up the stairs on your right. Open the fruit to obtain
a Mythril Stone.
Turn around the corner to the right and open the fruit to receive a Mythril
Shard. Continue along the trail and open the fruit on your left to receive
an AP Boost. Drop off the ledge and follow the trail north, then east, then
up the stairs and down the ramp on the other side. Obtain an Ether from the
fruit, and then continue into the Savannah.
Head north to enter Pride Rock. There are two fruits both on the left side
and underneath of Pride Rock. The one on the left contains a Mega-Ether,
while the one underneath contains a Mythril Stone. Continue to the cave on
the right. Rather than entering the cave, head past it to start a cutscene.
Nala will lead you back to the Savannah.
Continue through the south-eastern trail to Wildebeest Valley. Stick to the
cliffside on the right, and locate a fruit against the rock on your left.
Open it to obtain a Hi-Potion, then head back to the cliffside. You'll find
two more fruit pieces against the cliffside containing a Mythril Stone, and
a Mythril Gem.
From the Mythril Gem, turn around and locate a fruit piece in the distance.
Open it to obtain an AP Boost. Turn around, then continue towards the next
area. Open the piece of fruit on your left to obtain a Tent.
Enter into the Wastelands, then continue along the trail opening up several
pieces of fruit along the way to obtain a Mythril Shard, Hi-Potion, and a
Mythril Stone. Continue into the Jungle. Open the fruit piece on your right
to obtain a Hi-Potion, then continue up the trail on your right. Once you
reach the top, open the fruit piece to obtain a Serenity Stone. Continue up
the trail and locate a piece of fruit next to a tree on the right. Open it
to obtain a Mythril Stone, and then enter the next area.
Return to the Jungle to encounter Timon and Pumba. Speak to Simba after the
cutscene, and then open the several pieces of fruit nearby to obtain Torn
Pages, an AP Boost, and an Oasis Map. Head back to the Savannah to initiate
a cutscene. Once you have arrive on Pride Rock, proceed into the cave.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
\ \ HP: 305 XP: N/A
/ Boss Battle: Banzi, Shenzi, Ed /
\ \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
| |
| Your objective is to defeat Banzi, Shenzi, and Ed. However, you'll need |
| to protect Timon and Pumba as well. Use the 'Call Over' command to keep |
| Timon and Pumba out of harm's way. There' not really much to the hyenas, |
| their attacks can be pretty strong, but nothing you can't handle. |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
Once you defeat Banzi, Shanzi, and Ed, continue to the top of the cave. You
will now battle Scar. Simba must be in your party for this battle.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
\ \ HP: 915 XP: N/A
/ Boss Battle: Scar /
\ \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
| |
| You could actually spend most of this battle button mashing. Start off |
| by using your regular attacks, as well as your Reaction commands each |
| time they become available. |
| |
| Scar is quick, and won't hesitate to pin you on the ground. Counter it |
| when the Reaction command appears. Scar will at one point cast himself |
| in magic, either causing fire or lightning to form around him. This is |
| what can make it rather difficult to land an attack on him. Luckily it |
| doesn't last too long. Is that it? No. |
| |
| When Scar begins a purple aura, you cannot attack him. Move out of his |
| path or you're going to get hit. This is all you need to know. |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
Once you have returned to your Gummi Ship, you will see that a new episode
has been added to the Olympus Coliseum.
O - = - = - = - = - = - = - = - = - = - = - = O
O L Y M P U S C O L I S E U M
O - = - = - = - = - = - = - = - = - = - = - = O
O -=-=-=-=-=-=-=-=-=-=-=-= O O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
| The Cerberus Cup | | |
O -=-=-=-=-=-=-=-=-=-=-=-= O | Complete the Titan Cup alone. Your |
| Drive commands can be used by Sora |
O -=-=-=-=-=-=-=-=-=-=-=-= O | alone, and the Drive Gauge fills a |
| Player High-Scores | | lot quicker than usual. You cannot |
O -=-=-=-=-=-=-=-=-=-=-=-= O | receive any experience in this cup. |
| | | |
| | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
O -=-=-=-=-=-=-=-=-=-=-=-= O
O - = - = - = - = - = - = - = - = - = - = - = O
1 0 0 A C R E W O O D
O - = - = - = - = - = - = - = - = - = - = - = O
You can now return to the 100 Acre Wood and hand in the Torn Pages. Proceed
to the Spooky Cave where all but Pooh await. Speak to everyone at the cave
entrance before entering deeper into the cave. Speak to Kanga and Roo once
you are ready for some exploration.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
\ \
/ Mini-Game #4: The Expotition /
\ \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
| |
| Explore the cave but keep close to everyone else. Should your friends |
| become lost, the Courage Gauge will decrease. After it has emptied, |
| you will need to approach that particular character to calm them down. |
| The mini-game is finished once you have found Pooh. |
| |
| Remember to watch out for falling objects and swat away the bees that |
| approach. Open the chests along the way to obtain various items. It's |
| quite easy, just scout through each corridors until you've eventually |
| found Pooh. Watch for various landmarks, as it will make the search a |
| whole lot easier if you fail the first time. |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
Your second visit to 100 Acre Wood will reveal Starry Hill. Open the chests
surrounding Starry Hill to obtain a Cosmic Ring and Style Recipe. Speak to
Pooh at the top of the hill to begin a mini-game.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
\ \
/ Mini-Game #5: The Hunny Pot /
\ \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
| |
| It's rather easy and doesn't need to be explained. All you need to do |
| is watch the gauge in the upper right-hand corner. Once the gague is |
| at maximum, press the triangle button. Press the triangle button once |
| more to remove the Hunny Pot off of Pooh. |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
Once you return to Hollow Bastion, head back to the Gummi Ship and continue
back to the Pride Lands.
O - = - = - = - = - = - = - = - = - = - = - = O
T H E P R I D E L A N D S
O - = - = - = - = - = - = - = - = - = - = - = O
Head back to the Pride Lands to initiate a cutscene, and then open a large
piece of fruit to obtain a Price Rock Map. Enter the top of Pride Rock and
continue into the King's Den. After the cutscene, return outside, and then
enter Stone Hollow at the bottom of Pride Rock. Speak to Rafiki, then exit
Pride Rock and proceed to the Elephant Graveyard.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
\ \ HP: 445 XP: N/A
/ Boss Battle: Banzi, Shenzi, Ed /
\ \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
| |
| Your objective is to defeat Banzi, Shenzi, and Ed. It shouldn't be too |
| difficult, simply attack them using basic attacks, as well as Reaction |
| commands. |
| |
| You may also need to do some chasing throughout the area. Once you are |
| in sight of a hyena, cast Magnet to draw them close. |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
Following the cutscene, continue to the Jungle, and then to the Oasis. Here
you will encounter Simba. Once you reach Pride Rock, enter the Savannah.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
\ \ HP: 1424 XP: N/A
/ Boss Battle: Groundshaker /
\ \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
| |
| Only Sora and Simba will be battling the Groundshaker. The beginning of |
| this battle will consist of Sora dodging the Groundshaker's attacks. It |
| will all be automatically controlled by the game mechanics. You'll need |
| to press the triangle button when it prompts you to do so. |
| |
| Use the "High Fang" Reaction command to reach the Groundshaker. Once at |
| the top, start attacking the Groundshaker until several orbs begin to |
| attack you. At this point, start running around in circles to avoid any |
| unnecessary damage, or drop to the ground where it's safer. |
| |
| If you fall off of the Groundshaker, approach it again and use Simba to |
| reach the top. When it jumps into the air, you need to jump as well, as |
| it's shockwave will cause quite a bit of damage. |
| |
| There;s several targets you can attack, and if you can't reach the top |
| of the Groundshaker, attack from the bottom. If you are on the ground, |
| keep moving and stay away from the fire using your Dash ability. After |
| you've casued enough damage, the Groundshaker begins a rampage, and an |
| information window will inform you to use your "Fend" Reaction command. |
| |
| The battle will now consist of Sora dodging the Groundshaker's attacks. |
| It will automatically be controlled by the game mechanics. You'll need |
| to press the triangle button when it prompts you to do so... |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
O - = - = - = - = - = - = - = - = - = - = - = O
A T L A N T I C A
O - = - = - = - = - = - = - = - = - = - = - = O
On the World Map, your next destination is Splash Island. Shortly after you
enter Atlantica, you're treated to a classic Disney song before you enter
the ocean. The contols have somewhat changed since your last visit to this
world in the original Kingdom Hearts.
The left analog stick will control your character's movement, and the right
analog stick will allow you to ascend or descend. Follow Flounder until you
get the hang of it. Here comes the fun part.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
\ \
/ Mini-Game: Ariel's Musical /
\ \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
| |
| You'll need Magnet, and a 5pt. in Drive. Each time you head back to the |
| Gummi Ship, return to Atlantica when you have achieved that goal. You |
| should already have what you need to complete Ariel's Musical. So just |
| head back into Atlantica each time. |
| |
| Once the rehearsal gets started, a series of prompts will appear. After |
| you see these prompts, they will begins counting down quickly. Push the |
| corresponding button on your controller and try to score an 'Excellent'. |
| Your target score will be located in the upper left-hand corner. |
| |
| Each musical will become more difficult as you progress through. Simply |
| watch your timing and if you feel you can do better, pause the game and |
| select 'Retry'. |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
First Musical > Nothing is Required.
Second Musical > Magnet is Required.
Third Musical > Drive Level 5 is Required.
Lost Medal > Magnera is Required.
The Lost Medal happens during a cutscene after the prince has dropped his
medallion. You're unable to reach it, so you need the Magnera ability.
After about a thirty minute cutscene, you will battle Ursula, and this is
no basic battle.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=- O
\ \
/ Boss Battle: Ursula /
\ \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=- O
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
| |
| Use the prompts when they appear. You won't need to worry about any of |
| the contols, as that will be handled by the game mechanics. Follow the |
| prompts as they are displayed on-screen. |
| |
| You will either be prompted to press a certain button once, or rapidly |
| before the prompt has timed out. |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
Final Production > Thundaga is Required.
This Final Production will bring all of your knowledge into one performance.
Once you have completed this performance, Atlantica will be completed. Head
to Hollow Bastion.
O - = - = - = - = - = - = - = - = - = - = - = O
H O L L O W B A S T I O N
O - = - = - = - = - = - = - = - = - = - = - = O
First, enter Hollow Bastion, and then continue to the Borough to initiate a
cutscene. Defeat the Heartless, and then continue towards Ansem's Study.
Enter the Restoration Site, past the Bailey and jump onto the ledge on your
left. Open the treasure chest to obtain an AP Boost. Open a second chest to
the right to obtain a Moon Recipe. Jump on top of the ledge ahead, and then
continue along the path to reach the Postern.
Speak to Yuna, and then open the treasure chest to obtain the Gull Wing. Go
down the ramp and enter the Corridors. Proceed into Ansem's Study, and then
enter Space Paranoids.
O - = - = - = - = - = - = - = - = - = - = - = O
S P A C E P A R A N O I D S
O - = - = - = - = - = - = - = - = - = - = - = O
Access the terminal, and then enter the Light Cycle. Once you have defeated
the Heartless, proceed to the I/O Tower.
Defeat the Heartless, and then enter the Communications Room. Following the
cutscene, exit the I/O Tower, and then proceed to the Simulation Hangar. It
will be across the hall, marked with a red room.
Approach the platform on your left, and then access the console to initiate
a cutscene. Defeat the Heartless quickly, because when the solar sailer has
reached it's maximum weight, you must restart the battle. Make sure Tron is
in your party for this battle.
Once at the Central Computer Mesa, open the two treasure chests to receive
an Orichalcum+, AP Boost, Centeral Computer Core Map, and Cosmic Arts. Now
proceed towards the central tower to encounter Sark and the MCP.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
\ \ HP: 230 XP: N/A
/ Boss Battle: Sark /
\ \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
| |
| Defeat the enemies surrounding Sark, and then start attacking him until |
| he runs out of health. He'll perform several data transfers to teleport |
| and won't really attack back. It's pretty easy to defeat him, just have |
| Tron use his Limit until Sark has been defeated. |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
\ \ HP: 920 XP: N/A
/ Boss Battle: MCP /
\ \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
| |
| The second battle, Sark will grow, being possessed by the MCP. Start by |
| attacking his legs until he collapses. Watch out for the metal disks he |
| throws at you. Once he has collapsed, start attacking his head as quick |
| as possible. |
| |
| At that point, start attacking the walls surrounding the MCP. Once they |
| have been destroyed, a Reaction command should appear on the MCP. Press |
| the triangle button to perform an attempt to delete the MCP. You'll now |
| have to press the triangle button as quickly as possible until you have |
| deleted the MCP. Make sure Sark is incapacitated when you attempt to do |
| this. |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
Once you've return to the Gummi Ship, enter the Assault of the Dreadnought
space route and continue to Twilight Town.
O - = - = - = - = - = - = - = - = - = - = - = O
T W I L I G H T T O W N
O - = - = - = - = - = - = - = - = - = - = - = O
Exit Central Station and proceed to the Old Mansion to initiate a cutscene.
After the cutscene, defeat the Nobodies, and then enter the mansion. Start
up the staircase and open the chest at the top to obtain an Elixir.
Enter the Library, then open the treasure chest to obtain an Orichalcum. Go
downstairs to the computer room to initiate a cutscene. Speak to Pence, and
then select "Sea-Salt Ice Cream".
Approach and touch the beam of energy to be taken to an alternate universe.
Enter into the Basement Hall, approach the green orb, and then defeat all
the Nobodies. Axel will eventually step in to help you defeat the Nobodies.
O - = - = - = - = - = - = - = - = - = - = - = O
W O R L D T H A T N E V E R W A S
O - = - = - = - = - = - = - = - = - = - = - = O
Enter Fragment Crossing and proceed around the corner. Continue around the
next corner and open two treasure chests containing a Mythril Stone and a
Mythril Crystal. Continue to the next area to find two more treasure chests
containing an Orichalcumn and AP Boost.
Enter the next area to encounter a familiar character. After you've reached
Memory's Skyscraper, open the two treasure chests against the buildings on
the left to obtain a Mythril Crystal and Mythril Stone. Proceed to the next
area to initiate a cutscene.
Open the chest on the left to obtain a Dark City Map, and then continue up
the path of light to initiate a cutscene. Once inside the castle, continue
up the first ramp and open the chest in the corner. Continue up the second
ramp and into the next room.
Step onto the platform and ascend it to the top. Enter through the hallway
to enter Twilight's View. Head up the stairs and open the chest to receive
a Cosmic Belt. Head to the top of the staircase to enter the Hall of Empty
Melodies. Approach the platform to initiate a cutscene.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
\ \ HP: 1300 XP: N/A
/ Boss Battle: Xigbar /
\ \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
| |
| The battle will begin by having to rebound several of Xigbar's attacks. |
| You must use the Reaction commands to reflect these attacks. Xigabr is |
| a bit confusing. First, he will teleport quite a bit, making any melee |
| attacks almost impossible. |
| |
| Second, he will switch the environment to his advantage, giving you a |
| bit of footwork to reach him. A rather easy way to reach Xigbar is to |
| cast Comet, and run to him at the same time. Remember to use Reaction |
| commands and Limits. Use your Drive command near the end of the fight. |
| |
| Reflect his basic attacks using Guard, and use the beam of energy that |
| Xigbar uses to zig-zag around the area to change environments. This is |
| a long battle, so don't rush it. |
| |
| You're not done yet! After Xigbar is low on health he'll begin sniping |
| you down with a series of shots. Either use Reflect to avoid these, or |
| start running around in circles. |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
Proceed through the door ahead and approach the platform in Naught's Skyway.
Open the chest to obtain a Mythril Gem, and then head up a series of ramps,
opening the treasure chest just before the final ramp to receive a Mythril
Crystal.
Continue through the door to initiate a cutscene, and then proceed into the
next area. Step on the blue platform, and then enter through the door to be
taken to a battle against Luxord.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
\ \ HP: 1300 XP: N/A
/ Boss Battle: Luxord /
\ \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
| |
| There's two ways to lose in this battle, and only one way to win. First, |
| notice the two bars on the upper portion of the screen. This will be an |
| asset to winning, so don't ignore it. |
| |
| The battle is timed, and for the duration, you will be battling Luxord |
| mostly as a box. When you aren't in human form, start attacking him by |
| either bouncing into him, or giving him a paper cut. |
| |
| Keep an eye on the Reaction commands, and use it whenever it says Flip. |
| At this point, Luxord will already be a card. Keep an eye on where the |
| cards go, because you'll be prompted to select a card and it will need |
| to be Luxord's. |
| |
| The idea is basically to win each of Luxord's challenges. This is what |
| will make his timer gauge go down quicker than yours. After Luxord has |
| thrown several cards on the floor, you need to avoid playing 52-Pickup. |
| There's one more game Luxord will pass at you. |
| |
| Using the command window, you will be enclosed by cards and see several |
| X's and O's. The idea is to select an O as fast as you can. The command |
| window will rotate making this a bit difficult. |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
Return through the central door to open another. Enter through the platform
labeled as The Luna Diviner.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
\ \ HP: 1500 XP: N/A
/ Boss Battle: Sa?x /
\ \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
| |
| Sa?x is actually more challenging than Xigbar. You'll need to watch the |
| Reaction command carefully, as you can use Sa?x's an your advantage. An |
| easy way to fight this battle is to use Drives and Limits. |
| |
| When Sa?x hovers into the air, he will become momentarily invincible. A |
| very powerful series of attacks, ending in several shockwaves. He will |
| then start rampaging the area almost non-stop, only breaking for a few |
| moments in between. Use the Beserk command to avoid him. You'll need to |
| defeat Sa?x with a combo finish. |
| |
| Make sure you keep yourself healed, as Sa?x will easily finish you off |
| if you're low on health. |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
Return to the Proof of Existence, then continue through the central passage
at the top of the stairs. Once Riku joins your party, continue up the ramp
and into Ruin and Creation's Passage. Within this area, you must create the
path. Once you reach the first platform, open the treasure chest to receive
a Mythril Stone.
Create the path to the second platform and open the nearby chest to receive
a Mythril Crystal. Create the path to the third platform and open the chest
to receive an Orichalcum. Continue through the door ahead, then continue up
the stairs to encounter Xemnas.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
\ \ HP: 1500 PART ONE
/ Final Boss: Xemnas /
\ \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
| |
| Xemnas will trap you in a dark ball of energy, which will be surrounded |
| by three crystals. This will gradually sap the life out of you. Head up |
| to the building straight ahead and perform several Reaction commands to |
| knock the crap out of Xemnas. |
| |
| Xemnas will eventually approach the ledge in the distance. Once you get |
| close to him, he will shield your attacks with protective barrier. This |
| means you need to get up really close to him, then attack Xemnas inside |
| his barrier. |
| |
| He'll then pull out two lightsabers and go Star Wars on your butt. Your |
| friends won't be here to help you, so you will be battling Xemnas alone, |
| and that means no Summon or Drive commands. If you happen to get low on |
| health, head far away from Xemnas and heal, because he won't follow you. |
| His first form is actually quite simple. |
| |
| Remember, when you don't see him, it means he'll most likely be atop of |
| the tower. Approach the building and use the Reaction commands. |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
Once you have defeated Xemnas, access the Save Point, and then proceed into
Kingdom Hearts.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
\ \ HP: 1000 PART TWO
/ Final Boss: Xemnas /
\ \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
| |
| At the beginning of the battle, you will see a series of building start |
| to approach. Quickly press the triangle button once it has prompted you |
| to perform the Slicer command. Enter into the next and and approach the |
| platform to be taken above. Press the Reaction commands once it prompts |
| to do so. This should bring you to the core. |
| |
| Knock all the Nobodies into the core, but press the Reaction command as |
| soon as the energy core has fully charged to perform a Stunt Dodge. The |
| core will then release a massive amount of energy. After both cylinders |
| have been destroyed, you will arrive at the energy core. |
| |
| Attack door to the reactor until the barrier appears. After the barrier |
| comes up, defeat the enemies to release the barrier. At that point, the |
| barrier should be down allowing you to resume attacking the door. Rinse |
| and repeat until you've destroyed the reactor. |
| |
| Once you've reached Xemnas, begin attacking him. Heal once he has dealt |
| his Cleave attack, and use your Final Drive command. This will wash his |
| health away like nothing. You should now be down to about two bars. Use |
| Sora / Riku's Limit command. By now, Xemnas should be down on his final |
| health bar. Strike at Xemnas while destroying the enemies. |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
\ \ HP: 1200 / 1500 PART THREE
/ Final Boss: Xemnas /
\ \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
| |
| This is certainly one of the much harder battles. Use the O Button when |
| Xemnas fires a laser at you to drain the attack. Using the Button can |
| bring down enemies in the distance, while the X Button attacks normally. |
| |
| Continue navigating the ship to avoid incoming attacks, while following |
| the strategy above to absorb damage and destroy incoming enemies. |
| |
| After Xemnas flies over top of you, avoid the several incoming missiles |
| by moving out of the way. |
| |
| Once your energy cannon is ready, press the Reaction command to unleash |
| a massive beam of energy. This should deal significant damage. You have |
| one shot at this, and cannot heal in this battle. |
| |
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O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
\ \ HP: 1000 PART FOUR
/ Final Boss: Xemnas /
\ \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
| |
| This region is enormous, but you can escape to safe zones. This can be |
| done by pressing the O Button to jump continuously, and to Glide. If |
| you run low on health, escape and Heal. |
| |
| Remember to use Sora / Riku's Limit command. Xemnas will use Cleave an |
| awful lot, so don't let your health fall too low. |
| |
| Xemnas will eventually start throwing buildings at you. Go after one of |
| the buildings that aren't being thrown at you, then perform a Reaction |
| command to send them back towards Xemnas. The platform eventually comes |
| to the point where it's almost impossible to remain on it for very long. |
| There' not much you can do about this but watch your step and heal when |
| needed. |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
\ \ HP: 1500 FINAL FORM
/ Final Boss: Xemnas /
\ \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
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| |
| It comes down to one final battle with Xemnas. He'll start this battle |
| with a powerful chain of attacks that goes on quite a while. Press the |
| Reaction button rapidly to avoid each of these attacks. Once you reach |
| the bottom, you might want to consider casting Heal. |
| |
| Use the Limit commands as they become available, and give Xemnas every |
| last ounce of strength you have. |
| |
| Xemnas attacks pretty hard in this form. Forunately, he doesn't have a |
| whole lot of armor, making damage dealt a whole lot more. He teleports |
| quite a bit, so running away isn't much of an option. You will need to |
| use Magic and Limit commands wisely. |
| |
| At one point, Xemnas will fly around sending several red lasers at you. |
| This doesn't cause too much damage, but can get annoying. Either Guard |
| it, or jump into the air when Xemnas yells, "Fire!". Xemnas eventually |
| catches Sora in a bubble of energy. Controls will now switch to Riku. |
| |
| The next stage of this battle, Xemnas will send a ripple effect at you |
| and then escape through a dark portal. You will need to use Reveral to |
| land any strikes on Xemnas. |
| |
| You need to quickly rush at Xemnas, but Xemnas can make this difficult |
| by creating several barrier to block you. If you die, you will restart |
| only this stage of the battle. Xemnas will make one final attack after |
| you've depleted his health. Push the Reaction command rapidly. This is |
| going to deflect almost every laser. This isn't all you need to do, as |
| you will also need to push the X Button, O Button, and Triangle Button |
| repeatedly to avoid these attacks. |
| |
| After the cutscene, attack Xemnas one last time. Make it a Limit, just |
| to release your rage on Xemnas. After you have defeated Xemnas, you've |
| beaten Kingdom Hearts II. |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
VI. FREQUENTLY ASKED QUESTIONS
Q: May I use this Game Guide on my website?
A: Please send all requests to Undernet01@Shaw.ca.
Q: Can I add my own information to this Game Guide?
A: Yes, but I cannot accept anything except corrections
for the Walkthrough.
Q: What is a "Player High-Score"?
A: Next to each of the Coliseum Tournament sections I've placed
a high-score window designed for players to compete against
each other and earn their name on the High-Scores list. It's
a challenge that will only last until May 1st, 2006. There's
a catch, you will need proof.
It takes a bit of effort to do this, and unfortunately, I do
not have the answers. Send submissions to Undernet01@Shaw.ca
and I will post the winners around May 1st, 2006.
VII. CREDITS
ASCII Logo by ASCII Art Studio.
Referred to several Boss Guides for Kingdom Hearts throughout the
Internet, ONLY for Hit Points and Experience Points information.
Any strategies you see in each Boss Section are strictly my own.