PS2 | Kingdom Hearts II

Walking this road,
Without you,
To remake forgotten promises,
and meet you at roads end.

Faded Memories,
Reconstructed Memories,
A dream - a dream of you,
In a world without you.

A scattered dream that's like a far-off memory.
A far-off memory that's like a scattered dream.	
I want to line the pieces up --
yours and mine.


|-----------------------------------------------------------------------------|
|-----------------------------------------------------------------------------|
|                      Kingdom Hearts II (U.S. Release)                       |
|                              FAQ/Walkthrough                                |
|                                   V1.6                                      |
|-----------------------------------------------------------------------------|
|-----------------------------------------------------------------------------|


 _____________________________________________________________________________
| Introduction                                                                |
|-----------------------------------------------------------------------------|
  Hello, and welcome to my KHII FAQ! I am writing this because I have some
  free time and really enjoy talking and writing about Kingdom Hearts. KHII
  has been out for a while now, I'm I'm sure that most people have beaten it.
  This is mostly for completionists, perfectionists, or just people who are
  stuck at a boss. I havn't updated in a while, and I hope this doesn't
  disappoint you, but I didn't add any of the Walkthrough to this update, it
  is minor. I overhauled the text boxes and made them look better and easier
  to read. I have been extremely busy with finals and end-year tests at
  school. Now, school is over and I have the summer ahead of me. I should
  have the main walkthrough by the end of June, and the rest of the guide
  should probably take a while, considering how much is going to be needed.
  I'm planning on writing some more FAQs after I get done with this one, so
  look out for them!

  Have fun reading this guide, I hope it helps you.                      
|-----------------------------------------------------------------------------|


 _____________________________________________________________________________
| Information                                                                 |
|-----------------------------------------------------------------------------|
  Author: Brandon Wakefield                                 
                                                                             
  Username: DarkHelmet543 - Find me on the KHII GB                
                                                                             
  Email: DarkHelmet543(at)gmail(dot)com                                       
                                                                             
  Copyright: This entire document is (C) 2006 Brandon Wakefield. All
  trademarks are property of their respective owners. No section of this
  guide can be used without my permission. This includes, but is not limited
  to posting on your website, making links to my guide, including parts of
  my guide in your own, or making reference to any material contained within.

  All the sites mentioned below have been given permission to do the above.
  Please email me at DarkHelmet543(at)gmail(dot)com to enquire about gaining
  permission to use this document.

  - GameFAQs (www.gamefaqs.com), and it's associates
  - Neoseeker (www.neoseeker.com)
  - IGN (http://faqs.ign.com)
  - GamerHelp (http://gamerhelp.com)

  All the sites below will never have permission to use my guide, or ask 
  about using it.

  - 9 Lives (www.9lives.ru/eng)
  - Cheat CC (www.cheatcc.com)
  - Cheat Database (www.cheat-database.com)
  - Cheat Index (www.cheatindex.com)
  - Cheat Search (www.cheatsearch.com)
  - Cheat Stop (www.panstudio.com/cheatstop)
  - Game Express (www.gameexpress.com)
  - Games Domain (www.gamesdomain.com)
  - Mega Games (www.megagames.com)
  - Square Haven (www.square-haven.net)
  - VideoGaming.net (www.videogaming.net)

  - Thanks to Michael Sarich for most of this Copyright -                             
|-----------------------------------------------------------------------------|


 _____________________________________________________________________________
| Important Notices                                                           |
|-----------------------------------------------------------------------------|
  -Plot spoilers are avoided throughout the walkthrough whenever possible.    
   The Indexes contain MAJOR SPOILERS.                                        
                                                                             
  -I played the game on Proud Mode.                                           

  -There are no plans to do a Gummi Mission/Garage/Bestiary/Parts/Ect.
   section in this FAQ because I do not particularly enjoy the craziness
   and confusion that gummis are in this game. If anyone wants to write a
   section like this, please email me, and I would gladly format it, put it
   in the FAQ, and give all credit where it is due.                            
|-----------------------------------------------------------------------------|


 _____________________________________________________________________________
| Updates                                                                     |
|-----------------------------------------------------------------------------|
  V1.0 - March 24, 2006 - Started the layout of the guide; Worked on some of   
         the Indexes.
                                                         
  V1.1 - April 2, 2006 - Started Walkthrough; updated layout.
                                                              
  V1.2 - April 14, 2006 - Grrr..Had a lot of trouble with the | charcter, so
         updated layout AGAIN, and I'm sorry that it isn't as attractive as I
         had originally hoped, but at least this can be posted on GF without
         being all jumbled. Since I need to re-format every box of text, I
         took everything I had for the Indexes out for now.

  V1.3 - April 23, 2006 - Reworked Important Notices, Table of Contents, and
         new section text boxs; added Sephiroth strategy; added
         Glitches/Tricks; walkthrough up to Atlantica. (2) Added my
         Sephiroth video to the Sephiroth Battle section. I have the walk-
         through up to Halloween Town done, but it is on my other computer,
         so I won't be able to add it for a few days.    

  V1.4 - May 3, 2006 - Walkthrough up to Agrabah; I accidentally deleted the
         last parts of this file, mainly the rest of the walkthrough I had
         done, and couldn't get a lot of it back (made me mad); finally
         reformatted lots of text boxes, so got all of the Nobodies, Org.
         XIII Members, and Ansem's Reports in there; added Heartless
         definition. 

  V1.5 - May 14, 2006 - Really wasn't lookin foward to re-typing Halloween
         Town, but it had to be done; Walkthrough up to Rabbit's House; 
         Added Enemies and Shop Inventory to the beginning of each world in
         the same manner that the guide book does.

  V1.6 - May 28, 2006 - Updated lots of text boxes to a less confusing
         format. Basically I cleaned it up; Added Michael Sarich's copyright
         notice.             
|-----------------------------------------------------------------------------|
	

 _____________________________________________________________________________
| Table of Contents - Use the Ctrl+f function to find specific sections       | 
|-----------------------------------------------------------------------------|
  I. Walkthrough ......................................................(i000) 
 	                                                                      
      A. Prologue - Twilight Town......................................(ia00) 
     	  	                                                              
            1. The 1st Day.............................................(ia01) 
            2. The 2nd Day.............................................(ia02) 
            3. The 3rd Day.............................................(ia03) 
            4. The 4th Day.............................................(iao4) 
            5. The 5th Day.............................................(ia05) 
            6. The 6th Day.............................................(ia06) 
                                                                             
      B. Main..........................................................(ib00) 
                                                                             
            1. Twilight Town...........................................(ib01) 
            2. Hollow Bastion..........................................(ib02) 
            3. The Land of Dragons.....................................(ib03) 
            4. Beast's Castle..........................................(ib04) 
            5. Olympus Coliseum........................................(ib05) 
            6. Disney Castle...........................................(ib06) 
            7. Timeless River..........................................(ib07) 
            8. Port Royal..............................................(ib08) 
            9. Agrabah.................................................(ib09) 
           10. Halloween Town..........................................(ib10) 
           11. The Pride Lands.........................................(ib11) 
           12. Twilight Town - Incomplete..............................(ib12) 
           13. Hollow Bastion - Incomplete.............................(ib13) 
           14. Space Paranoids - Incomplete............................(ib14) 
           15. Hollow Bastion - Incomplete.............................(ib15) 
                                                                             
      C. Worlds Revisited - Incomplete.................................(ic00) 
                                                                             
            1. The Land of Dragons.....................................(ic01) 
            2. Beast's Castle..........................................(ic02) 
            3. Port Royal..............................................(ic03)
            4. Olympus Coliseum........................................(ic04) 
            5. Agrabah.................................................(ic05) 
            6. Halloween Town..........................................(ic06) 
            7. The Pride Lands.........................................(ic07) 
            8. Space Paranoids.........................................(ic08) 
            9. Twilight Town...........................................(ic09) 
           10. The World That Never Was................................(ic10) 
            							              
      D. Side Missions/Other...........................................(id00) 
									      
            1. 100 Acre Wood - Incomplete..............................(id01) 
            2. Atlantica - Incomplete..................................(id02) 
            3. Olympus Coliseum Tournaments/Training - Incomplete......(id03)
            4. Optional Boss - Sephiroth...............................(id04)
            5. Jimminy's Journal Missions - Incomplete.................(id05)
									      
  II. Indexes.........................................................(ii000) 
                                                                              
      A. Heartless - Incomplete.......................................(iia00) 
                                                                             
      B. Nobodies.....................................................(iib00) 
                                                                             
      C. Organization XIII Members....................................(iic00) 
     							                      
      D. Party Members - Incomplete...................................(iid00)

      E. Abilities - Incomplete.......................................(iie00) 
							                      
      F. Weapons - Incomplete.........................................(iif00)
 
      G. Armor - Incomplete...........................................(iig00)

      H. Accessories - Incomplete.....................................(iih00) 
							                      
      I. Items - Incomplete...........................................(iii00) 
							                      
      J. Item Synthesis - Incomplete..................................(iij00) 
				                                              
      K. Magic - Incomplete...........................................(iik00) 
                                                                             
      L. Summons - Incomplete.........................................(iil00) 
							                      
      M. Drive Forms - Incomplete.....................................(iim00)

      N. Combo Attacks (Limits/Co-Ops) - Incomplete...................(iin00)
							                      
  III. Other.........................................................(iii000) 
   						                              
      A. Ansem's Reports.............................................(iiia00) 
								              
      B. Secret Ansem's Reports - Incomplete.........................(iiib00)

      C. Glitches/Tricks.............................................(iiic00) 
                                                                             
      D. Sanctuary Lyrics............................................(iiid00) 
	                                                                      
      E. Credits and Thanks..........................................(iiie00) 
|-----------------------------------------------------------------------------|


|-----------------------------------------------------------------------------|
| I. Walkthrough.......................................................(i000) |
|-----------------------------------------------------------------------------|


Start by selecting New Game and then your difficulty, vibration, and sound
type. I will be playing on Proud Mode.


|-----------------------------------------------------------------------------|
| I. A. Prologue - Twilight Town.......................................(ia00) |
|-----------------------------------------------------------------------------|


 _________________________________________________________
| Enemies                                                 |
|---------------------------------------------------------|
  -Assassin
  -Creeper
  -Dusk
|---------------------------------------------------------|


Watch the amazing FMV, with a short recap of KHI and Chain of Memories.


|-----------------------------------------------------------------------------|
| I. A. 1. The 1st Day.................................................(ia01) |
|-----------------------------------------------------------------------------|


You are now in Twilight Town, playing as a mysterious boy, Roxas,
previously known as the Blond Haired Kid, and you've got to clear your name.
Walk forward and head toward Biggs' Armor Shop. Walk up to Jesse's Accessory
shop and talk to her with triangle. After talking with the candy shop owner,
use R1 to Lock-On to her cat. In the Sandlot, watch the scene...

"That was undeniable proof that we totally owned you lamers." = Best quote ever

and choose what weapon you will be using. What you choose has to do with what
points will be added to your stats.

Magic-Type Club - +1 Magic
Defense-Type Club - +1 Defense
Attack-Type Club - +1 Strength

After deciding what weapon you will be using, you will battle Seifer.
The game will give you a tutorial on how to fight. Then the fight really
begins.


 ________________________________________________________
| Boss Battle: Seifer                                    |
|--------------------------------------------------------|
| HP: 100                                                |
| Threat: Low                                            |
| Get Bonus: None                                        |
|--------------------------------------------------------|
  Seifer isn't hard. Run up and start hacking away at    
  him, while parrying his swings.  When he trys to do a  
  spinning slash, step back and wait for it to be over,  
  then get in there. That's about it, and after a few    
  good combos, he'll go down.			            
|--------------------------------------------------------|


Watch the events that follow. Now chase that mysterious thing through the
woods. After you arrive at a mansion (*Remembers Vexen*), go up to the thing
and use the capture command. 


 ________________________________________________________
| Boss Battle: Dusk                                      |
|--------------------------------------------------------|
| HP: None                                               |
| Threat: Low                                            |
| Get Bonus: None                                        |
|--------------------------------------------------------|
  You will find that you cannot damage it with your      
  current weapon. After you obtain the keyblade, use the 
  Reversal reaction command with triangle to get behind  
  the it and then hack away. Rinse, wash, repeat.        
|--------------------------------------------------------|


Watch the events that follow, and the first day is done.


|-----------------------------------------------------------------------------|
| I. A. 2. The 2nd Day.................................................(ia02) |
|-----------------------------------------------------------------------------|


Time to see blue seas, blue skies. Time to go to the beach! But your broke,
so it's work before play.

You can now save the game for the first time. Go up to the save point and
press triangle. You will obtain the Twilight Town Map after a short scene.
Get on your skateboard and follow your friends to the Market Street.
Watch the cutscene and then go up to the help wanted bulletin board. Select the
job you want to do. You're supposed to get at least 800 Munny today, but you
can get away with a very small amount. Try to go for 1200. The most you can
obtain for the day is 2000, but don't bother. Remember that you got 150 Munny
already from the Dusk.

800-1190 Munny = +1 AP Bonus
1200-2000 Munny = +2 AP Bonus


 __________________________________________________
| Mail Delivery                                    |
|--------------------------------------------------|
  How fast you do this will depend on how much     
  Munny you get. This is the easiest and fastest
  way to get 1200 Munny.                                    
                                                  
  5 letters in under 20 seconds: 50 Munny          
  5 letters in under 60 seconds: 30 Munny	         
  5 letters in over 60 seconds: 10 Munny	    
                                                  
  There are three people and two birds you need to 
  deliver to; deliver the letters with triangle:   
                                                  
  - Go down the hill and there is a guy in green   
    on your left.                                  
                                                  
  - Continue down and there will be a bird, jump   
    and press triangle.                            
 						               
  - After you land, there will be a guy in blue.   
					                     
  - Grind the ledge and then jump to get to the    
    second bird.                                   
                                                  
  - After you get the second bird, turn around and 
    go straight and the last girl will be in	   
    white. 					               
|--------------------------------------------------|


 __________________________________________________
| Cargo Climb                                      |
|--------------------------------------------------|
  You have to move a giant sack on a wagon up a    
  hill. This can be difficult to complete in 30    
  seconds. After a few three-hit combos, the sack  
  will fly up in the air, and it will hurt you if  
  you are under it. Make sure when it flys up in   
  the air, you hit it, and it will fly a good
  distance. Make sure you get it in the garage. 			                 	
                                                  
  Up the hill in under 30 seconds: 50 Munny        
  Up the hill in under 60 seconds: 30 Munny	   
  Up the hill in over 60 seconds: 10 Munny	   
|--------------------------------------------------|
	

 __________________________________________________
| Grandstander                                     |
|--------------------------------------------------|
  You need to impress a crowd by keeping a ball    
  from touching the ground. You do this with       
  combos. Think Rare Truffles. This is an easy 50  
  Munny.                                           
                                                  
  20+ max combo: 50 Munny                          
  5-19 max combo: 30 Munny                         
  1-4 max combo: 10 Munny                          
|--------------------------------------------------|
	

After you've completed these three jobs and gotten a good amount of money
from them, head on over to the Tram Common with your good ol' skateboard.
There is another bulletin board here. Select the jobs you want to do.
		

 __________________________________________________
| Poster Duty                                      |
|--------------------------------------------------|
  Pretty straight-foward. There are posters all    
  over. The triangle button lights up on them      
  when you are close to them. You will have to     
  jump to reach most of them. There are a few      
  places where there are three in a triangle, so   
  try to find these. Challenging but worth it.     
						    	
  1:30 or less: 100 Munny			        
  1:30-2:00: 50 Munny				       
  2:00 or more: 30 Munny			      
|--------------------------------------------------|


 __________________________________________________
| Bumble-Buster                                    |
|--------------------------------------------------|
  Yellow Lock-On to the bees and swipe away. With  
  the Lock-On yellow, the closest swarm of bees    
  will be what you hit.    			         
						               	
  20 seconds or less: 50 Munny			   
  60 seconds or less: 30 Munny		         
  More that 60 seconds: 10 Munny		         
|--------------------------------------------------|


 __________________________________________________
| Junk Sweep                                       |
|--------------------------------------------------|
  Hit the junk into each other. You can also       
  slowly move the junk with your body to get them  
  close to one another.    			          
						               	
  10 swings or less: 50 Munny			         
  11-15 swings: 30 Munny			         
  More than 15 swings: 10 Munny			   
|--------------------------------------------------|


After you get at least 800 Munny, go up to Station Plaza and talk to Hayner.
You will recieve the Munny Pouch and an AP Boost if you earned it. You will
obtain the Munny Pouch, but you don't have it for long. Watch the events that
follow and the 2nd Day is done. I want some sea-salt ice cream.


|-----------------------------------------------------------------------------|
| I. A. 3. The 3rd Day.................................................(ia03) |
|-----------------------------------------------------------------------------|
	
	
After reading Hayner's note, save your game. Head out into the Back Alley and
then to Market Street. Watch the scene. In the Sandlot, try to hit the Dusk.
Now here's a familiar place, the Dive to the Heart. If you've played the first
game, which I know you have, the weapon decesion should be familiar to you.
Whichever weapon you choose has to do with what Abilities are learned when
throughout the game. This is put in great detail in the Abilities section of
the Indexes.	

Battle all the Dusks and the Get Bonus for this battle is the Aerial Recovery
Ability.	

Be sure to equip Aerial Recovery, and open the chest, and put that Potion in a
shortcut. Save your game and go through the door. Kill any and every enemy you
see. The chest on the second platform contains another Potion. After getting
to the top, run back down, go to the Station of Serenity, and then come back.
The Dusks should be back again, and you want to level a few times before you
fight the upcoming boss. You might even recieve another Potion or two from the
Dusks. Make sure you are at least Level 4, where you will learn Scan, before
entering the door on the third platform, especially if you are playing on
Proud Mode.	


 ________________________________________________________
| Boss Battle: Twilight Thorn                            |
|--------------------------------------------------------|
| HP: 300                                                |
| Threat: Medium                                         |
| Get Bonus:                                             |
| Roxas - Max HP Increase, Guard Ability                 |	
|--------------------------------------------------------|
  This guy is no push-over, and on Proud Mode he is      
  tough, so don't be afraid to use Potions as needed.    
  Hopefully you've obtained three. At the beginning of   
  the battle, you will be bound in mid-air. When TT goes 
  to slug you, use the reaction command to dodge it and  
  hit him in the face. He will recover and try to hit    
  you again, so use the corresponding Lunarsault command 
  to knock him back again. He will now go under the      
  platform, and tip it, so you fall towards him. Use the 
  Break Raid command to chuck your keyblade at that ball 
  of energy and stun TT.				         
							               
  TT is now down, and wide open for attack, so give him   
  what you got! After he gets up, he will come at you,   
  so jump out of his way, and wait until he gets on his  
  head. Hit him in between the Reversal reaction         
  commands, which you always want to use. After this, he 
  will stand up and shoot black stuff at you, which you  
  can use to Reversal up to his head.  			   
 							               
  TT will probably do the same thing he did at the       
  beginning of the battle again, so just repeat the      
  process. If it isn't dead after the second energy ball 
  attack it will probably shoot black stuff like crazy,  
  just keep doing Reversal and attack when you can.      
							               
  The Nobodies TT summons provide health balls, so kill  
  kill them if needed.			         
|--------------------------------------------------------|


Watch the scenes, with a sneek preview of Aerith's horrible voice
actor, and the third day is over.


|-----------------------------------------------------------------------------|
| I. A. 4. The 4th Day.................................................(ia04) |
|-----------------------------------------------------------------------------|	


Struggle! Struggle! Struggle!

Seifer!
Vivi!
Hayner!
Roxas!
		
Of course, we're gonna see to it that Roxas walks away the champion. Go over to
the guy near the chalk board and listen to the rules of Struggle. If you want
to level up a bit, go to the Back Alley and battle Seifer a few times. If your
low on Potions, go buy some at Wantz's Item shop in Market Street: Station
Heights. Save your game and talk to the guy standing in the ring when your
ready to Struggle!


 ________________________________________________________
| Struggle Battle: Hayner                                |
|--------------------------------------------------------|
  Back up and let Hayner attack nothing, and then        
  quickly come in, combo him, collect the orbs, and back 
  away again. Easy as PIE!  				  
|--------------------------------------------------------|


 ________________________________________________________
| Struggle Battle: Vivi                                  |
|--------------------------------------------------------|
  Seifer said to thrash 'im, so we's is gonna thrash     
  'im. Equip Guard, because this little mage is fast.    
  When he stops to attack, flank him. If he is going a   
  bit too fast for your prefrence, Guard against him and 
  unleash a combo.					  
|--------------------------------------------------------|


After the fight with Vivi, time will freeze again and Dusks will fill the 
arena. Dispatch of them to cue one of the most uber bad-ass Organization
members, Axel.


 ________________________________________________________
| Boss Battle: Axel                                      |
|--------------------------------------------------------|
| HP: 105                                                |
| Threat: Low                                            |
| Get Bonus: None                                        |	
|--------------------------------------------------------|
  When Axel tries to hit you with his chakarams, Guard
  to parry it and combo him. He doesn't have too much       
  health, so he shouldn't be much of a problem. When he  
  puts his hand on his lap, this is a free time to       
  attack him. If you don't he will get fiery and lay a   
  fiery smack-down on you, so always be pretty close to  
  him. Whether you beat him or not doesn't matter.   	   
|--------------------------------------------------------|


Watch the scene and then save your game before going into the final Struggle
battle.


 ________________________________________________________
| Struggle Battle: Setzer                                |
|--------------------------------------------------------|
  Attack as soon as the battle begins to get some cheap  
  shots in on him, and then back up. When he lunges for  
  you, jump and circle to his side, and let out a combo. 
  When he does a triple lunge, dodge it and then attack  
  him from behind. If he does a flippy-type attack,      
  Guard against it.					  
|--------------------------------------------------------|


If you beat Setzer, you get the Champion Belt. If for whatever reason you
couldn't beat him, you get the Champion Medal. You also obtain "The Struggle"
Trophy. Watch the scenes and the 4th day is done.


|-----------------------------------------------------------------------------|
| I. A. 5. The 5th Day.................................................(ia05) |
|-----------------------------------------------------------------------------|


Save your game and go into the Alley, Market Street, Station Plaza, and then
up to Central Station. The town line's free, so it won't cost you anything.

After arrving at Sunset Terrace, you find out the steps rumor was fake. Go
see Pence for a map of the Seven Wonders. Before we go Wonder Hunting, let's
take care of the chests around here first. Go to the middle of the Tram track
and wait for the Tram. Do a double reaction command to hop on it and then hop
onto the pillar to your left. The chest contains an Ability Ring. Hop down,
and behind a tree is a chest with a Potion. Circle around the area until you
get to a bridge. Cross the bridge and to your right is a Hi-Potion. Go 
straight after getting the Potion and turn the corner to your left after a
set of stairs to find a chest with a Potion inside.

Now for the second Wonder, The Friend from beyond the wall. Go up the alley in
Sunset Terrace and investigate the brick wall. Balls will shoot out of it, and
your objective is to dodge them and make it back to the brick wall. Once you
get there, press triangle.

The third Wonder, The Moans from the Tunnel, is, you guessed it, in the
tunnel. Inside you find Vivi, but, its actually 14 Vivi clones that you have
to battle. This battle isn't too tough, as the Vivis die in one hit.

The fourth Wonder, The Doppelganger, is at the waterfall, near where Olette
is. Upon investigating it, a shadow Roxas comes out, and you, as always, have
to fight. Shadow Roxas is slow, and often leaves itself open for attack. You
should have no trouble just wailing on it.

Go to Sunset Hill for the fifth Wonder, The Animated Bag, and investigate that
bag thats at the top. Hop onto it, and just press triangle a bunch to hop over 
all the trash cans. It was a dog, I mean, come on.

The Sixth Wonder, The Ghost Train Mystery, is back on Sunset Hill. 

After the scenes, Investigate the Seventh Wonder. Go to the Tram Common, The
Woods, and then The Old Mansion.

Watch the scenes and the fifth day is finally over.


|-----------------------------------------------------------------------------|
| I. A. 6. The 6th Day.................................................(ia06) |
|-----------------------------------------------------------------------------|


This is the last day you get to play as Roxas =(
Save and head into the Back Alley. After the scene, fight off the Dusks. 	
An Assassian will appear, so Guard when needed and take it out as well.
After the short scene, head to the Old Mansion while battling the Nobodies.	
Watch the scene.

This Mansion is filled with Nobodies, so stay alert. Run forward to get to a
chest with a Hi-Potion. Halfway up the left stairs is a chest with a Potion
in it, and on the second floor is a chest with a Potion. Head downstairs and
enter the door to the west. Inside are two chests, one with a Potion, and one
with an Elven Bandanna (NOTE: Throughout the game Bandana is spelled wrong.
I'm going to spell it the way the game does, even though it isn't correct).
Head back to the Foyer, go up the stairs and to the left, to get to Namine's
White Room. After the scene, you obtain Namine's Sketches and the Mansion Map.
Save, and also note that in this room, your command menu is cards, to pay
homage to Chain of Memories.

Head out and go to the oppostie end of the upstairs to the Library. Watch the
scene and head down to basement, opening the chest to get a Hi-Potion on the
way. After the scene, save and go through the new door. Fight off the Nobodies
and run into an old friend.


 ________________________________________________________
| Boss Battle: Axel                                      |
|--------------------------------------------------------|
| HP: 345                                                |
| Threat: Medium                                         |
| Get Bonus:                                             |
| Roxas - Max HP Increase                                |	
|--------------------------------------------------------|
  Okay, so Roxas gets Oblivion and Oathkeeper and now    
  has to defeat his former best friend... Easy right?    
  Well, ya, actually, if you have some Potions, it is.   
  Run around to his side at the beginnign of the battle
  so he doesn't get a cheap shot in on you. Use the same
  strategy as before, and watch out when he is flaming.
  Use the reaction commands at the right time to show
  that skinny wierdo you mean business. After you stun
  him, run in and attack with everything you got! When
  he goes behind the flame wall, keep him locked on and     
  look for the reaction commands.                        
|--------------------------------------------------------|


Head into the next room and watch the scene, then open the chest
for a Hi-Potion. Head into the next room, and make Sora whole. This
marks the true beginning of Kingdom Hearts II.


|-----------------------------------------------------------------------------|
| I. B. Main...........................................................(ib00) |
|-----------------------------------------------------------------------------|


|-----------------------------------------------------------------------------|
| I. B. 1. Twilight Town...............................................(ib01) |
|-----------------------------------------------------------------------------|


 _________________________________________________________
| Enemies                                                 |
|---------------------------------------------------------|
  -Creeper
  -Dusk
  -Shadow
  -Soldier
|---------------------------------------------------------|


 _________________________________________________________
| Shop Inventory                                          |
|---------------------------------------------------------|
| Biggs's Armor Shop                                      |
|---------------------------------------------------------|
  -Elven Bandanna.............................(100 Munny)       
  -Shadow Anklet..............................(150 Munny)
|---------------------------------------------------------|
| Jessie's Accessory Shop                                 |
|---------------------------------------------------------|
  -Ability Ring................................(80 Munny)
|---------------------------------------------------------|
| Wallace's Weapon Shop                                   |
|---------------------------------------------------------|
  -Hammer Staff...............................(100 Munny)
  -Adamant Shield.............................(100 Munny)
|---------------------------------------------------------|
| Wantz's Item Shop                                       |
|---------------------------------------------------------|
  -Potion......................................(40 Munny)
  -Tent.......................................(100 Munny)
|---------------------------------------------------------|


Watch the scenes, and then select your party, abilities, items, journal,
whatever. In the Mansion's courtyard lies two chests, one with a  Mythril
Shard and one with a Potion. After the scene, save at the Usual Spot.

Go into the Sandlot and watch the scene. Before we go see the King, lets
get some treasure chests shall we? Jiminy's Journal has every treasure chest
in every area, so look there to see if you think your ever missing any chests.
From the Sandlot, head into Tram Common. There are 7 chests in the Tram
Common, so lets get started. The first one is down the little ramp that is
directly in front of you, containing a Hi-Potion. Turn right, run up
the hill, and then turn around to spot a chest containing a Potion. Run
down the Tram tracks until you get to the end of a little tunnel, then
turn left to see two stair things. Hop up them and then run to the edge
of the brown roof. Turn left to see a rainbow thing, jump on it and run
accross it, and you will be on another brown roof where you can jump
to get a chest with a Mythril Shard. Turn left and go straight to the
other roof to get a chest with another Mythril Shard. From here, jump
down and go left, and behind that old ladies closed down shop is a chest
with a Potion. From the Accessory shop, run up three flights of stairs
to reach  chest with a Tent. Then, hop across the gree roofs to the blue
one with a chest containing an AP Boost, which you'll probably want to
use on Sora.

Head up to Station Heights, and then to Central Station and then to Central
Station and view the scene. Fight all the Nobodies while waiting for King
Mickey to arrive, and you and your party might level up a few times. You
recieve the Munny Pouch, Crystal Orb, and Secret Ansem's Report 2.

Watch the scene and then go up the stairs. There are 3 chests around the
station. They contain a Hi-Potion, a Tent, and a Mythril Shard. When your
ready, save your game and talk to Donald. Watch Sora cry, and then you'll
ride the train to the Mysterious Tower. You can pick up 3 chests before
talking to Pete. The chests contain a Potion, Hi-Potion, and an Ether.

After the scene, you have to kill a few Shadow Heartless, no big deal. You
end up inside the tower and can't go back outside right now. Open the chests
containing an Ether and Mythril Shard and then save your game. Head up the
stairs. Fight your way up the stairs into the next room where you must
again defeat all of the Heartless. Head through the door to continue. In
the next room, you must defeat all of the Heartless AGAIN! There is are 
Soldiers thrown in with the Shadows this time, if the Cyclone reaction command
appears, don't miss your chance to use it. After the scene, head through the
door and continue to ascend until you reach Yen Sid.

After listening to his words of wisdom, open the chest containing the Tower
Map and save. Read the book, and after your done, talk to Yen Sid. Head
through the door and open the chest containing a Mythril Stone. Speak to the
 red Good Fairy and obtain some new duds. With your new clothes you get the
ability to drive into Valor form by fusing with Goofy. This comes with the
Star Seeker Keyblade, but you can't set it to your main keyblade yet.

You probably want to test out your new drive form right now, but don't!
Save it for when you get into a rather tough battle, because getting your
drive guage up is hard this early in the game. Head through the door to where
Master Yen Sid is to reviece... your Gummi Ship, Highwind!

The only place you can go is Hollow Bastion, and you don't have to do a
Gummi Mission to get there, yay!
	

|-----------------------------------------------------------------------------|
| I. B. 2. Hollow Bastion..............................................(ib02) |
|-----------------------------------------------------------------------------|


 _________________________________________________________
| Enemies                                                 |
|---------------------------------------------------------|
  -Creeper
  -Dusk
  -Samurai
  -Shadow
  -Soldier
|---------------------------------------------------------|


 _________________________________________________________
| Shop Inventory                                          |
|---------------------------------------------------------|
| Huey, Dewey and Louie's Accessory Shop                  |
|---------------------------------------------------------|
  -Ability Ring................................(80 Munny)
|---------------------------------------------------------|
| Huey, Dewey and Louie's Item Shop                       |
|---------------------------------------------------------|
  -Potion......................................(40 Munny)
  -Ether......................................(120 Munny)
  -Tent.......................................(100 Munny)
|---------------------------------------------------------|
| Huey, Dewey and Louie's Weapon Shop                     | 
|---------------------------------------------------------|
  -Hammer Staff...............................(100 Munny)
  -Adamant Shield.............................(100 Munny)
|---------------------------------------------------------|
| Wedge's Armor Shop                                      |
|---------------------------------------------------------|
  -Elven Bandanna.............................(100 Munny)
  -Shadow Anklet..............................(150 Munny)
|---------------------------------------------------------|


This is the shopping area and sort of acts as a Traverse Town. Theres an
Accessory Shop, Armor Shop, Weapon Shop, Synthesis Shop, and Item Shop.
If you need anything, stock up. Be sure to stop by the synthesis shop and
drop off anything you've picked up so far to get an Elixer. After you've
stocked up on stuff, talk to Uncle Scrooge. After learning about his soon-to-
be ice cream empire, head into a new area, The Borough. 

You meat up with Yuffie and she explains the town's new defence system, which
is a welcomed ally. Before she can say more, some Nobodies show up, so
take care of them with the help of the town's defence mechanism. This battle
is a great time to try out your Valor Form.

Yuffie says to go to Merlin's House and gives you the Marketplace Map. Next
to Merlin's door is a chest with a Hi-Potion. After you get greeted by the
gang, please take some time to laugh with me at Aerith's god-awful voice
actor.

Hahahahahahahah... Man, she is just awful, just awful. I swear to god I
laughed when I first heard her talk, I acually laughed out loud.

Anyway, after recieving a Membership Card and Blizzard Element, save and
head back outside. Head down the street for a chest with a Tent. Head up the
stairs and hop onto the ledge for a chest with an AP Boost that you might
want to send Sora's way. Turn around and go forward for a chest with a Drive
Recovery and a chest with a Mythril Shard. Head down into the Bailey.

Leon shows Sora a thousand Heartless that have been bothering HB. An Org
member who you can't see sends Nobodies to bust through the door, and you have
to protect it. Get right by the door and fend off any Nobodies that get close.
You can't use Valor in this fight, so use your nifty new Blizzard Spell if
things get too hectic. If they are attacking the door, drop what you are
doing and take care of them. The Samurai Nobodies have fun Duel Stance
reaction commands where you have to find "The End" in the command menu in the
short time that it shows up. If you do, you will slash it and kill it.
Use Potions when necessary, and remember to take advantage of the Blizzard
spell. For beating this event battle, your Get Bonus is the Fire Element.

You are confronted by many members of the Org (while enjoying the tune
Another Side), and they taunt you. Then one appears directly in front of
you and confuses the hell out of Sora. You use the Membership Card to
obtain the gate to new worlds and obtain Secret Ansem's Report 7.

You appear on your Gummi Ship, so dash over to the Asteroid Sweep and do
the Gummi Ship Mission, which will lead you to The Land of Dragons.


|-----------------------------------------------------------------------------|
| I. B. 3. The Land of Dragons.........................................(ib03) |
|-----------------------------------------------------------------------------|


 _________________________________________________________
| Enemies                                                 |
|---------------------------------------------------------|
  -Assault Rider
  -Bolt tower
  -Rapid Thruster
  -Nightwalker
  -Shadow
  -Soldier
|---------------------------------------------------------|


 _________________________________________________________
| Shop Inventory                                          |
|---------------------------------------------------------|
| Kupo's Moogle Shop                                      |
|---------------------------------------------------------|
  -Elven Bandanna.............................(100 Munny)
  -Fire Bangle................................(150 Munny)
  -Blizzard Armlet............................(150 Munny)
  -Thunder Trinket............................(150 Munny)
  -Abas Chain.................................(250 Munny)
  -Potion......................................(40 Munny)
  -Ether......................................(120 Munny)
  -Tent.......................................(100 Munny)
|---------------------------------------------------------|


You will start off by scaring the crap out of Mushu and meeting Ping. Ping
has to be in your party, so make sure Goofy is in it. You want to be able
to use Valor in this world. You can now switch your party members in the
middle of battle. There are three chests in the Bamboo Grove area containing
an Ether, a Hi-Potion, and a Mythril Shard. There is also a holographic Moogle
Shop where yo can synthesise or buy stuff. Drop off your synthesis items,
save, and head on out.

Head to where the soldiers are lined up and watch Sora get punched in the face.
After the scene, you need to battle the Heartless in the area while keeping
your morale up. This can be tricky, so whenever there are orbs on the ground,
pick them up, and try to protect Ping when you can, because he, I mean she,
will get hit the most. Afterwards, you haveto prove that Ping is suitable 
for the Imperial Army by doing 3 missions. You obtain the Encampment Area Map
after talk to the Captian.

Before doing the missions, there are a few treasure chests you should take
care of. They are in the Checkpoint Area. This area has pretty strong Heart-
less, so if you are not at level 10 yet, I suggest fighting here until you
are. The two chests in the area conatin a Mythril Shard and a Potion. When you
are ready, ask the Captian about the missions.


 ________________________________________________________
| Mission: The Suprise Attack                            |
|--------------------------------------------------------|
  Fight the Heartless while keeping your morale up.      
  Unless you are positive you aren't going to make it,   
  refrain from using Valor.                              
|--------------------------------------------------------|


 ________________________________________________________
| Mission: The Ambush                                    |
|--------------------------------------------------------|
  Fight some Nightwalkers and Shadows, and Assault  
  Riders will come in to the picture. These guys are
  tough and will kill you before you know it. Use
  blizzard magic on them to keep HP and morale high.              
|--------------------------------------------------------|


 ________________________________________________________
| Mission: The Search                                    |
|--------------------------------------------------------|
  Use R1 to find hidden enemies around the camp. Once    
  you kill the first one, the next one should come out   
  of hiding. Each time you kill one, another near by     
  should appear.                                         
|--------------------------------------------------------|


Afer completing the missions, you get an AP Boost for your trouble.
Head back to the Bamboo Grove and save, then return to the Checkpoint and
go to the newly opened area. You need to make it to the village before your
Morale Gauge runs out, which isn't easy. Push through the enemies and use the
reaction command twice on the wall to break it. After doing this again, you
are in an open area with many chests. DO NOT OPEN ANY CHESTS. They will lead
you off path and you morale will run out. Instead, go to the right and go up
to the rock wall and break it, then move onward.

Your Morale Gauge is officially gone, yay! You recieve the Village Area Map.
Now, before we track down Shan-Yu, its time to go back to the Mountain
Trail and get those chests that we skipped. Head right and hop onto a platform
with an Ether and Recovery Recipe. Jump down and run to reach a ledge with a
Mythril Shard in a chest on it. Down near the way to Checkpoint is the last
chest in the area containing a Hi-Potion.

Back at the Village, drop off your items at the Moogle shop and go North on
the map to a save point on your left. Opposite the save point is the cave
Mushu saw Shan-Yu go into. Head in, picking up a Hi-Potion and AP Boost while
in there. Continue forward to find you've been trapped.

This is quite a hard Event Battle. You are trapped and have to dispatch of
the Heartless with just Ping. The first wave conatins a bunch of Shadows and
one Assualt Rider. Go straight for him to take him out quickly with Blizzard
and combo attacks. The second wave contains two Assault Riders, so it
is best to let Ping try to take them while you blast away with Blizzard.
Try to use the Shadows as your source of HP for the first wave so you can
save your Potions for the two Assault Riders. The Get Bonuses for this battle
are the useful Slide Dash Ability for Sora, and an HP Increase and the Ability
Hyper Healing for Ping.

Watch the events that follow, and then save your game and equip Slide Dash.
Head up the mountain when you are ready. The Ridge has two chests, one
containing a Hi-Potion and the other containing an AP Boost. The Rapid
Thrusters can be taken out with ease using the Speed Trap and Aero Blade
reaction commands. You can ride the wind to get to them if they go too high.

In the next area, you have to kill as many Heartless as you can within
the time limit. The reaction commands I mentioned above greatly help with
this. There is a new Heartless, Bolt Tower, too. You can only damage
it by hitting it's tiny head. If you get caught in it's beam, hit triangle
as fast as you can to shoot the beam back at it, killing it and Heartless
near it.

After watching the events that follow, Mulan recieves her Limit Command
Dragonblaze, but unequip Auto Limit for now. Head back to the ridge and
watch the scene, and then head back to the Village and save your game. Make
sure you have a MAX drive guage, and head to the Checkpoint and use the newly
opened door to get to the Imperial City.

After you view the scenes, you have to battle some Heartless. Don't use Valor
here, but Mulan's Limit works well. Before heading to the Palace Entrance,
equip Auto Limit on Mulan.


 ________________________________________________________
| Boss Battle: Shan-Yu                                   |
|--------------------------------------------------------|
| HP: 442                                                |
| Threat: Low                                            |
| Get Bonus:                                             |
| Sora - Aerial Sweep Ability, Max HP Increase           |
| Donald - Max HP Increase                               |      
| Goofy - Goofy Turbo! Ability                           |
| Mulan - Max HP Increase                                |	
|--------------------------------------------------------|
  As soon as the battle starts, use Mulan's Limit, then  
  Valor Form, then Mulan's Limit again. He should only   
  have one life bar of health now. Now just attack him   
  one on one, and if you lock blades, use the reaction   
  commands to over power him. Just watch out for his     
  falcon, and thats it. You should kill him way before   
  the gates come even close to being breached by the     
  Heartless.                                             
|--------------------------------------------------------|


The prize for defeating Shan-Yu and the Land of Dragons is the Hidden
Dragon Keyblade. I don't know about you, but right now, I equip Star
Seeker as my main weapon and Kingdom Key as my secondary
Keyblade. If you want to, take a trip back to HB to stock up if you
used a lot of items, but if not, then head on into the Stardust Sweep 
Gummi Ship Mission, which will lead you to Beast's Castle...

I wonder what that abusive monster has been up to?


|-----------------------------------------------------------------------------|
| I. B. 4. Beast's Castle..............................................(ib04) |
|-----------------------------------------------------------------------------|


 _________________________________________________________
| Enemies                                                 |
|---------------------------------------------------------|
  -Gargoyle Knight
  -Gargoyle Warrior
  -Hook Bat
  -Lance Soldier
  -Large Body
  -Shadow
  -Soldier
|---------------------------------------------------------|


 _________________________________________________________
| Shop Inventory                                          |
|---------------------------------------------------------|
| Monty's Moogle Shop                                     |
|---------------------------------------------------------|
  -Ability Ring................................(80 Munny)
  -Sardonyx Ring..............................(160 Munny)
  -Silver Ring................................(160 Munny)
  -Potion......................................(40 Munny)
  -Ether......................................(120 Munny)
  -Tent.......................................(100 Munny)
|---------------------------------------------------------|


Once you enter Beast's Castle, Heartless fill the room, and you have to fight
them all until the Beast comes. Watch the events, drop off your synthesis
items, and then save your game.

Head in the direction that Donald saw Belle at, the right staircase. After the
scene, open the two chests containing a Mythril Shard and Castle Map, and then
save. Head back into the East Wing and get ready to fight some Heartless,
including the uber-annoying Large Body. To kill him, get behind him and do a
combo. The last hit of the combo should make him fly into the air, so be sure
to use the Full Swing reaction command to take a big chunk of it's life away.
Once it gets hit enough times, it will go into a Berserk-type mode and try to
ram you. Using the Guard and Kickback reaction commands should stop, and
probably kill this Heartless. the chests in the East Wing contain a Tent and a
Hi-Potion.

Once back in the Entrance Hall, head out the main doors and into the Courtyard
for some chests and Heartless. The chests contain a Mythril Shard, Hi-Potion,
and AP Boost. Once back inside, head up the left staircase and enter the door.
After the scene, take care of the chests in the area. Run behind you, and in
the suits of armor area, there are two chests, containing a Mythril Shard and
Hi-Potion. Head back to where you started, and to your left is a Drive
Recovery. Straight across the dresser are two chests, containing a Tent and
Mythril Shard. You can also see a treasure chest up the stairs, but you can't
get past because of the suits of armor.

Head up to the left side of the dresser and tap the Move reaction command.
After the short scene, you have to use the Push reaction command to slowly
move the dresser. Once you do it enough, the command will disappear and turn
into Awaken, which you don't want to push. After she falls back asleep, use
the Push reaction command again. Watch the scene and head through the door.


 ________________________________________________________
| Boss Battle: Thresholder and Possessor                 |
|--------------------------------------------------------|
| HP: 137                                                |
| Threat: Medium                                         |
| Get Bonus:                                             |
| Sora - Upper Slash Ability                             |
| Donald - Donald Fire Ability                           |      
| Goofy - Max HP Increase                                |	
|--------------------------------------------------------|
  Before taking on the gate, you have to defeat the
  swarms of Heartless that it sends your way. You also
  want to do this toward the back of the room, becuase
  the Tresholder has a very long reach, and can swipe
  at you with it's claws. Approach the gate to make a
  swarm of Gargoyles appear, so take those out toward
  the back of the room. Approach it again for a bunch
  of Hook Bats. Be sure to use the reaction command on
  them if available. Approach one more time for another
  swarm of Hook bats.

  Once all the Heartless are taken care of, it is time
  to take on the gate itself. Get to it's side, and use
  Valor if it is available to inflict massive damage.
  After it's HP is gone, use the reaction command and
  the Possessor will come out, so be sure to attack it!
  After it leaves, the Thresholder gets a new move where
  it shoots projectiles at you. It is easy to avoid
  though. Deplete Thresholder's HP again, and use the
  reaction command again to release Possessor one final
  time, and kill it. Make sure you brought plenty of
  Potions for this battle.

  NOTE: If you die on this battle, there is a chance
  that King Mickey will come to save you if you choose
  the "I Wont Give Up!" option after dying. You get to
  play as Mickey, but he is relatively weak, so mainly
  focus on healing Sora with the reaction command. The
  King only has a few attacks, and kinda fights like
  Yoda. There is a chance that he will save you more
  than once in a battle, but it is not certain. The
  more times you die and select Continue, the less
  chance you have of him saving you.
|--------------------------------------------------------|


Enter the door to find the Beast's servants. After the scene, open the chests
containing the Basement Map and an AP Boost. Save your game and head back into
the Undercroft.

The enchanted servants are on top of a balcony of sorts, so hop on the dressers
and such to make it up to them. Talk to Cogsworth, and he will make the suits
of armor get out of the way to reveal the Secret Passage. You have to light all
the lanterns with the help of Lumiere and Mrs. Potts, while Cogsworth hangs on
a lever that keeps the lanterns down. When he runs out of energy, the lanterns
will go up. If he does fall of exhaustion, run over to him and use the reaction
commands. When you are trying to light a lantern, it is impotant to know that
you have to wait for Mrs. Potts and Lumiere to get there too, or it will not
light. There are boxes that get in the way of your two tiny friends, so destroy
them to allow passage. Don't bother with the chests while lighting the
lanterns, as it takes time, and Cogsworth can't hang there forever. What I
don't understand is why Donald and Goofy didn't just stand there holding
Cogsworth's feet up to support him, but oh well.

After the scene, open the three chests in the area containing a Mythril
Shard, Hi-Potion, and Mega-Potion, the last of which is right before you
leave the Secret Passage. You can now get that treasure chest that was
un-reachable before, and it contains an AP Boost. The statues might
come alive and scare the crap out of you, but they are just Heartless, so kill
them. Once in the West Wing, head up to the Beast's Room while getting the
chests containing a Tent and Mythril Shard.

 ________________________________________________________
| Boss Battle: The Beast                                 |
|--------------------------------------------------------|
| HP: 156                                                |
| Threat: Low                                            |
| Get Bonus:                                             |
| Sora - Armor Slot                                      |
| Donald - Max HP Increase                               |      
| Goofy - Defender Ability                               |	
|--------------------------------------------------------|
  This is a very, very easy battle. Lock-On and bash at
  him while always using the Wake Up reaction command
  when it is available. After using this for a number
  of times, you have to recharge Cogsworth by repeatedly
  tapping the triangle button, and he will send a great
  sense of "What are you thinking?" into the Beast, and
  end the battle.
|--------------------------------------------------------|


You can now place the Beast in your party, which I suggest you do so. If you
put him in your party, you might want to un-equip Auto-Limit for now. Open
the chest to get Mega-Recipe, save your game, and head on out back to Belle's
Room. Back in the West Hall, which is an absolutly great place to level up,
the suits of armor have moved, rendering the Secret passage completely useless. 
Back in the Entrance Hall, you'll have to fight Lance Soldiers, which, in
my opinion, are the most annoying enemy in the first portion of the game. Jump
at the chance to use the Lance Tug reaction command to help destroy these
Heartless.

Once in Belle's Room, talk to the Wardrobe and watch the scene. Save your game
and then head out. Once back in the Entrance Hall, head through the doors that
are in between the two stair cases, and be prepared with Potions and a MAX
drive guage for a pretty tough Boss Battle, and make sure to equip Beast's
Auto-Limit now. I was level 15 walking into this battle.


 ________________________________________________________
| Boss Battle: Shadow Stalker/Dark Thorn                 |
|--------------------------------------------------------|
| HP: 176/390                                            |
| Threat: Medium                                         |
| Get Bonus:                                             |
| Sora - Max HP Increase, Retaliating Slash Ability      |
| Donald - Max HP Increase                               |      
| Goofy - Item Slot                                      |
| Beast - Max HP Increase                                |	
|--------------------------------------------------------|
  The first form of this boss will possess the entire
  Ballroom, so if you lose a Lock-On, be sure to get
  behind the pillars before it does any attacks. It will
  become the window and send shockwaves at you, so just
  stay behind the pillars. When you see it go up, it
  will possess the chandelier. Again, get behind the
  pillars as it drops, and then jump in and attack when
  you can. The Release reaction command is what ends
  this move. It will then go into the ground, and follow
  you around. It will try to eat you, so when you see it
  under you, jump. It will then become the pillars and
  scrape at you. Attack the dark pillar and then use
  the reaction command to end this move. The Beast's
  Limit is GREAT for when the Shadow Stalker isn't
  possessing anything, but save Valor for the next part
  of the fight.

  As soon as the battle against Dark Thorn starts, use
  Valor and unleash heavy damage, using Potions when
  needed. After using Valor, it is a good idea to use
  Beast's Limit, and he should only have about half a
  health bar left. During this portion of the fight,
  you might get caught in a three-step reaction command
  where you crush Dark Thorn with the chandelier. If
  Dark Thron throws you, use the reaction command when
  you pass a pillar to sling-shot yourself back to him
  and deal great damage. 
|--------------------------------------------------------|


After defeating Dark Thorn, you use the rose to open up a new pathway and
recieve the much loved (and slightly changed) Cure Element. Before you can
head to the new world, you get sent back to Hollow Bastion. Please refer to
the 100 Acre Wood section under Side Missions/Other for this.


|-----------------------------------------------------------------------------|
| I. B. 5. Olympus Coliseum............................................(ib05) |
|-----------------------------------------------------------------------------|


 _________________________________________________________
| Enemies                                                 |
|---------------------------------------------------------|
  -Creeper Plants
  -Hook Bat
  -Lance Soldier
  -Large Body
  -Rabid Dog
  -Shadow
  -Trick Ghost
|---------------------------------------------------------|


 _________________________________________________________
| Shop Inventory                                          |
|---------------------------------------------------------|
| Mosh's Moogle Shop                                      |
|---------------------------------------------------------|
  -Hammer Staff...............................(100 Munny)
  -Comet Staff................................(200 Munny)
  -Adamant Shield.............................(100 Munny)
  -Falling Star...............................(200 Munny)
  -Potion......................................(40 Munny)
  -Ether......................................(120 Munny)
  -Tent.......................................(100 Munny)
|---------------------------------------------------------|


Notice that your Drive Gauge is locked with chains, and you can't use it in the
Underworld until you get the Olympus Stone. Go and help Meg, watch the scene,
drop off your synthesis items, buy Potions and weapons for Donald and Goofy, 
and save your game. Head on through the door behind Meg to start your journey
through the Underworld.

You will encounter some weak Rabid Dogs, so dispose of them and continue
onward. Battle here to level up if you aren't at level 16 yet. When you reach
a fork, go left. the three treasure chests contain a Mythril Shard, an Ether,
and an AP Boost. When you get to the end of the stairs, make a U-turn and grab
the Hi-Potion from the chest. Turn back around and head straight, and be sure
to grab the Mythril Stone before leaving this area.

After the short scene, hit the two treasure chests for a Mythril Shard and the
Underworld Map. Save your game and continue to move into the Valley of The
Dead.

After the scene, head up the three platforms, while fighting the Heartless. Be
sure to use the Root Ravager command on the Creeper Plants. Head into Hades'
Chamber. Cue Auron. You can't harm Hades now, so attack him until you figure
that out. After the scene, you have to run from Hades while fighting Heartless.
Be sure to put Auron in your party, make sure Auto-Limit is equiped, and
make sure everyone has Potions. This can be THE hardest event battle in the
whole game if you are not prepared. Use Auron's Limit with triangle to clear
the first platform. Make sure you use Potions to heal so that you always have
MP for Auron's limit. Hades will stand by and shoot big fireballs at you, and
you still can not harm him. The wall will fall, so continue on to the second
platform. Here, be sure to use the Lance Tug reaction command every chance that
you get. You should be able to bring down the wall without using Auron's
limit again, so save it. Head to the third platform and dispose of the first
wave of Heartless, focusing on the Lance Soldiers first. When the second wave
appears (with a Large body), use Auron's limit and then take out the straglers.
Head on out of there as soon as the wall gets brought down.

Save, restock yourself and Auron with Potions, unequip Auto-Limit, and head
back toward the Cave of the Dead: Entrance. After all the scenes, you have to
fight Cerberus, and Donald and Goofy don't get to help you, so it's just you
and Auron.


 ________________________________________________________
| Boss Battle: Cerberus                                  |
|--------------------------------------------------------|
| HP: 440                                                |
| Threat: Low                                            |
| Get Bonus:                                             |
| Sora - Dodge Slash Ability                             |
| Auron - Max HP Increase                                |      
|--------------------------------------------------------|
  At the start of the battle, Cerberus will leap, and
  you need to jump over the shockwave it creates. It
  might spin around when it does this, so jump over it's
  tail. Once it is facing you, target one of the outside
  heads and attack, attack, attack. Cerberus doesn't go
  up to bite at you after a certain number of hits like
  he did in KHI, so it is easier to just wail on him.
  Unlike the battle in KHI, you can NOT jump up onto
  it's back. Heal with Potions and Cure when needed, but
  do it from far away, because Cerberus doesn't walk
  around anymore, and can't just follow you. It will
  shoot weak fireballs at you though, but they are easy
  to avoid. Don't go TOO far, or else Cerberus will jump
  again.

  After a bit of abuse, Cerberus will bash it's two
  outer heads together, smashing Sora. Use this
  oppurtunity to use the three reaction commands on it.
  It will fall down with it's heads on the ground,
  dazed. Now is a PERFECT time to use Auron's limit
  and inflict massive damage. Cerberus isn't too tough
  and he should go down in no time.
|--------------------------------------------------------|


After the scene, save, and head on up to the Coliseum. After seeing Hercules,
he promises to go off to get the Olympus Stone for you, but he has a match
first, so he suggests training with good 'ol Phil. You recieve the Coliseum
Map. Save and then head on out into the oh-so-familiar battle stage. Talk to
Phil.


 ________________________________________________________
| Training: Practice                                     |
|--------------------------------------------------------|
  There is NO real strategy. Get 20 orbs in 1:30. It is
  so easy, I shouldn't even have made this text box.
|--------------------------------------------------------|


 ________________________________________________________
| Training: Maniac                                       |
|--------------------------------------------------------|
| Get Bonus:                                             |
| Sora - Aerial Spiral Ability                           |
|--------------------------------------------------------|
  This is the same basic idea. You need to get 100 orbs
  in 1:30. Be sure to smash the huge urn whenever you
  can for a bunch of orbs.   
|--------------------------------------------------------|


Talk to Herc. After the scenes, go back to the Underworld. Open the chest that
is now accesible for a Power Boost, and then save your game. Head into the new
area. Walking foward, you will fall. Take care of the new Heartless and then
turn around. Hop up onto the ledge and open the chest for a Mythril Shard.
Head straight into the Lost Road.

After the short scene, head foward and go right to open a chest with an Ether.
Go up the middle path and open the chest containing a Hi-Potion. Head through
the path and to a different part of the Underworld Caverns: Entrance and grab
the Hi-Potion and AP Boost without falling off. Head back. 

Go left and open the chest to recieve a Mythril Stone in this identical area.
Take the middle path and open the chest containing a Mythril Shard. Go left
from the chest and then right to reach the Atrium. Head left for a Tent. Go
up the ramps and hop to the floating platform for an AP Boost. Hop back and 
head up the stairs and into Demyx. Watch the scene and get ready for a rather
strange battle.


 ________________________________________________________
| Boss Battle: Demyx                                     |
|--------------------------------------------------------|
| HP: None                                               |
| Threat: Low                                            |
| Get Bonus:                                             |
| Sora - Max HP Increase                                 | 
| Donald - MP Rage Ability                               |
| Goofy - Max HP Increase                                |      
|--------------------------------------------------------|
  You need to destroy 100 water minions in 1:20. The
  trick to doing this is the Wild Dance reaction
  commands. Hit a minion until the command pops up, and
  then tap it repeatedly to kill many minions at once.

  DANCE WATER, DANCE!
|--------------------------------------------------------|


With Demyx defeated, you obtain the Olympus Stone and Secret Ansem's
Report 5. The Olympus Stone allows you to finally drive in the Underworld,
yay! In the Lock, open the three chests for a Mythril Shard, an AP Boost, and
the long over-due Caverns Map. Save your game and then Go To The Rescue. After
the scene, jump into the green beam of light.


 ________________________________________________________
| Boss Battle: Pete                                      |
|--------------------------------------------------------|
| HP: 264                                                |
| Threat: Medium                                         |
| Get Bonus:                                             |
| Sora - Trinity Limit Ability                           |
| Donald - Max HP Increase                               |
| Goofy - Hyper Healing Ability                          |      
|--------------------------------------------------------|
  First off, you need to destroy the Hook Bats and make
  sure Meg doesn't recieve too much damage. Use the Bat
  Cry reaction commands to make quick work of the Heart-
  less. Then, it is on to Pete. He isn't too much of
  a threat, so just wail on him. After a while, he will
  summon some Shadows, so make quick work of them and
  get back on Pete. When he puts a barrier up, just run
  around and avoid him. This part of the battle will
  end before you defeat him.
  
  Meg gets taken to safety and Herc comes to give you
  a helping hand.

  This part has a 2:00 time limit, which isn't too bad
  if you don't dwaddle. You can knock Pete into Herc
  when he has his barrier up with the Pinball reaction
  command. Just go Valor and wail on the fatty.
|--------------------------------------------------------|


After the scene, restock, save, and head out, up to the Coliseum for one of the
funnest boss fights in the whole game.


 ________________________________________________________
| Boss Battle: Hydra                                     |
|--------------------------------------------------------|
| HP: 462                                                |
| Threat: Medium                                         |
| Get Bonus:                                             |
| Sora - Max HP Increase, Thunder Element                |
| Donald - Armor Slot                                    |
| Goofy - Max HP Increase                                |   
|--------------------------------------------------------|
  Something to know before you start is that to your far
  left is Meg, and if you run to her, she will through 
  you HP and Drive balls. The fight starts out with the
  Hydra having just one head, so watch out for it's tail
  and the lighting bolts it summons, and attack when it
  lowers it's head. When the hydra is stunned, run up
  to it's neck and use the Vanquish reaction command to
  cut off it's head. To anyone who has seen the movie,
  it is no suprise that three more grow in it's place.

  They are sticking up above the ground, so you need to
  GET UP ON THE HYDRA'S BACK!!! and use the reaction
  commands to stun it. Then, jump down and attack one of
  the heads, using Vanquish when it's HP is gone. Repeat
  this twice.

  When the Hydra pulls out of the ground headless, watch
  out, because seven are now going to grow. Watch out
  for when the Hydra pounds it's heads onto the ground,
  because that can cause some hefty damage. It will also
  start to shoot black spirit-like things, so watch out
  for those as well. When the Hydra lowers it's head
  attack and use Valor if your drive guage is full. When
  the heads pull back up, watch out for the head slam-
  ming again.

  Toward the end of the battle, Pegasus will come to
  help in the form of the Pegasus Run reaction command
  in which you fly around attacking each head. Be sure
  to tap triangle like crazy while you are on Pegasus.
  
  After it's HP is gone, use one final Vanquish reaction
  command to kill the beast.
|--------------------------------------------------------|


After you open a pathway to new worlds, you recieve the awesome Hero's Crest
keyblade. I equip this as my main weapon and Star Seeker as my secondary. There
is something happening down in Disney Castle, which you FINALLY get to go to,
so head on over. You don't have to play a Gummi Mission to get there either,
YAY!


|-----------------------------------------------------------------------------|
| I. B. 6. Disney Castle...............................................(ib06) |
|-----------------------------------------------------------------------------|


 _________________________________________________________
| Enemies                                                 |
|---------------------------------------------------------|
  -Bolt Tower
  -Minute Bomb
  -Shadow
  -Soldier
|---------------------------------------------------------|


 _________________________________________________________
| Shop Inventory                                          |
|---------------------------------------------------------|
| Mogjiro's Moogle Shop                                   |
|---------------------------------------------------------|
  -Elven Bandanna.............................(100 Munny)
  -Divine Bandanna............................(200 Munny)
  -Dark Anklet................................(300 Munny)
  -Potion......................................(40 Munny)
  -Ether......................................(120 Munny)
  -Tent.......................................(100 Munny)
|---------------------------------------------------------|


After ariving, watch the scene and save your game. Head up the stairs and into
the Courtyard. This place is just swarming with Heartless, including new
Minute Bomb Heartless. after attacking them, a countdown begins, so make sure
to use the Dodge Roll reaction command to get out of the way. There are many
chests in this area. A Hi-Potion, the Star Recipe, a Mythril Shard, an AP
Boost, an Ether, a Mythril Stone, and another Mythril Shard. Dang that was a
lot. Head on into the new area after you have gotten all the chests and
disposed of all the Heartles.

In the Colonnade, there is a seemingly endless number of Shadows, so if you
are not quite level 18, right here is a great place to level up. After you've
had your fill of fighting, head into the only accesible place at the moment,
the Library. Inside and to your right is a chest with Torn Pages from Pooh's
Book. After completing Disney Castle, please refer to the 100  Acre Wood
section under Side Missions/Other for Piglet's House. Approach Queen
Minnie Mouse and watch the scene. You recieve the Disney Castle Map. Drop
off any synthesis items, stock up on anything, save, and head back to the
Colonnade. 

Minnie has taken a few lessons from Yen Sid, and can defend herself with
energy balls. Her and Sora have a devastating Co-Op attack called Faith, in
which all Heartless surrounding the two will be thrown back. You need to
be standing next to Minnie to use Faith. All you need to do is get Queen
Minnie to the door in the middle of the Colonnade which leads to the Audience
Chamber. Run forward, call her over, use Faith, repeat. Make sure Queen
Minnie's damage gauge doesn't fill up or else it is Game Over. Once at the
door, use the Finish command. Now that wasn't too hard was it?

After the scene, go into the Audience Chamber. You need to defeat all of
those Bolt Towers, and while it seems overwhelming, it is actually a very,
very, easy thing to do. Run foward a bit, call Minnie over, and use Faith.
A bunch of Bolt Towers will be thrown back. Now just stand there. The Bolt
Towers will come back at you, so whenever any get too close, just use Faith
again. It might take a few minutes, but this is the easiest way to get rid of
all those Bolt Towers. When there is only a few left, go ahead and wail on
them with the keyblade. After they are all dispatched, run up to Mickey's
throne and use the Finish command again. The Get Bonus for this event battle
is an Accessory Slot and the Auto Summon Ability.

After all the scenes, save, return to the World Map, and go to Hollow Bastion.
After the scene, open the door that Merlin conjoured up.


|-----------------------------------------------------------------------------|
| I. B. 7. Timeless River..............................................(ib07) |
|-----------------------------------------------------------------------------|


 _________________________________________________________
| Enemies                                                 |
|---------------------------------------------------------|
  -Aeroplane
  -Hammer Frame
  -Hot Rod
  -Minute Bomb
  -Rapid Thruster
  -Shadow
  -Soldier
|---------------------------------------------------------|


 _________________________________________________________
| Shop Inventory                                          |
|---------------------------------------------------------|
| Mogtaro's Moogle Shop                                   |
|---------------------------------------------------------|
  -Ability Ring................................(80 Munny)
  -Engineer's Ring............................(160 Munny)
  -Tournaline Ring............................(320 Munny)
  -Gold Ring..................................(329 Munny)
  -Potion......................................(40 Munny)
  -Ether......................................(120 Munny)
  -Tent.......................................(100 Munny)
|---------------------------------------------------------|


Woah...welcome to the 1920's. After the scene, open the two chests in the area
for the Cornerstone Hill Map and a Drive Recovery. Drop off any synthesis
items, stock up, and save. You can't go anywhere but the Pier right now, so
do so. There are two chests in this area, one containing a Hi-Potion and one
containing a Mythril Shard. Use the Punish reaction command on Pete to initiate
a cut-scene and battle. This isn't really a boss battle because Pete is some
blundering fool who thinks he can take you on. Just wail on him, and if a
reaction command comes up, use it.

After the scenes, head into the Wharf. This is a great place to level up
Valor Form using the Drive Glitch. This is explained in the Glitches/Tricks
section under Other. In the next area, the Waterway, there are three chests
containing an AP Boost, a Mythril Stone, and a Hi-Potion. Head back to Corner-
Stone Hill, save your game, and enter the door to the far left.

In this scenario, the Building Site, you have to fight all of the Heartless
before the Mayhem Gauge fills up. There is a new Heartless, the Hammerframe.
After a while, everyone will start to bounce up in the air, so use aerial
attacks and the Air Slash reaction command if it comes up. Watch the scene
and then enter the second door.

In this scenario, the Lilliput, you have to protect the town before the
air-type Heartless and Hammerframes destroy it. The castle esque thing in the
middle provides a useful reaction command. After the scene, enter the third
door.

This scenario, the Scene of the Fire, is by far the most difficult. You
have to deal with Shadows, and then a new type of Heartless, Hot Rods. After
their HP gets about half way down, they will charge at Sora three times,
so jump over them. If you do get hit by them, it will reduce your HP quicker
than you can say "But I really want to go to Disney World this year!" Valor
form helps in taking out the Hot Rods quickly. Watch the scene and then enter
the fourth and final door.

In Mickey's House, there is some wierd vortex thing in the middle. All you
have to do is take out the Shadows and Rapid Thrusters before the Mayhem
Gauge fills up. Easy. After the scene, you recieve the Window of Time Map.

Save and head into the Waterway. In this event battle, you have to get the
Cornerstone of Light back from future Pete, who is riding around in 1920's
Pete's boat. Future Pete will throw stuff at you, so use the reaction commands
to knock them back at him. After hitting him about four times, the boat will
spin out of control and end up on the shore, so run up and use the reaction
command on the hook to grab onto it. Smash at the cage holding the Cornerstone
and after a while, the hook will go crazy, so use the Hang On command to stay
on it. After doing that, the hook will throw you off and Heartless will appear.
Take care of them quickly and then grab back on the hook and repeat. Make sure
you take care of this before Pete wakes back up, or he might escape.

The Get Bonuses for this battle are the Slapshot Ability for Sora, the
Fantasia! and Auto Limit Abilities for Donald, and a Max HP Increase for Goofy.

After the scene, head back to Cornerstone Hill and save, make sure you have a
MAX Drive Gauge, and then head into the Wharf. Head on over to where the two
Petes are fighting.


 ________________________________________________________
| Boss Battle: Pete                                      |
|--------------------------------------------------------|
| HP: 784                                                |
| Threat: Medium                                         |
| Get Bonus:                                             |
| Sora - Reflect Element, Max HP Increase                |
| Donald - Max HP Increase                               |
| Goofy - Goofy Tornado Ability                          |  
|--------------------------------------------------------|
  The good Pete helps you fight in this battle. Pete
  will throw down his little bombs just like last time,
  and a lot of the time Pete is doing something where
  you won't be able to damage him. You can use good
  Pete by hitting him into bad Pete or use the About-
  Face reaction command to chuck him at bad Pete.

  Pete will transport everyone to the Windows of Time
  after a certain amount of his HP is gone. The order
  he transports you in is Scene of the Fire, Mickey's
  House, Lilliput, and the Building Site. By the last
  two areas, Pete will start using his shield. The
  Building Site is a great area to use Valor Form to
  inflict massive damage while air-bourne. The Air Slash
  reaction command also damages Pete to a great extent.
|--------------------------------------------------------|


After the scene, you recieve the Monochrome keyblade (which I put as my
secondary weapon). After more scenes, you recieve the ability to use Wisdom
Form, and the Pain and Panic Cup opens at the Underdrome in Olympus Coliseum.
If you want to, head to Hollow Bastion to put those new pages in Pooh's Book.
You can also participate in that tournament, but it isn't going anywhere, and
it's kind of hard now, so you might want to level up a little first. Head on
over to the Atlantica section under Side Missions/Other for that section of
the game.

After doing a few, all, or none of those three things, head into the Floating
Island Gummi Mission to reach Port Royal.


|-----------------------------------------------------------------------------|
| I. B. 8. Port Royal..................................................(ib08) |
|-----------------------------------------------------------------------------|


 _________________________________________________________
| Enemies                                                 |
|---------------------------------------------------------|
  -Hammer Frame
  -Air Pirate
  -Cannon Gun
  -Shadow
  -Undead Pirate A
  -Undead Pirate B
  -Undead Pirate C
|---------------------------------------------------------|


 _________________________________________________________
| Shop Inventory                                          |
|---------------------------------------------------------|
| Morlock's Moogle Shop                                   |
|---------------------------------------------------------|
  -Hammer Staff...............................(100 Munny)
  -Victory Bell...............................(400 Munny)
  -Adamant Shield.............................(100 Munny)
  -Chain Gear.................................(400 Munny)
  -Potion......................................(40 Munny)
  -Ether......................................(120 Munny)
  -Tent.......................................(100 Munny)
|---------------------------------------------------------|
 

You ever dance with the Devil in the pale moonlight? o.O

After the scene, open the three chests around the area for the Naval Map, an
Ether, and a Mythril Stone. Save and go down the stairs near the save point.
After the scene, you must defeat the pirates. You'll find that you can't hurt
them right now, so just hit them until the scene. You always have to lure
pirates into moonlight to be able to hurt them, but in this battle, the whole
place in covered in moonlight. Use the Return Fire reaction command whenever
a pirate tries to shoot at you to knock the bullet back at him.

After the short conversation, head into town after the pirates. You have to
fight three waves of Heartless, which isn't too bad. The third wave includes
a new Heartless, the Cannon Gun, which, if given enough time, will try to shoot
a missle at you. This is easily avoidable though. After talking to Will Turner,
you will want to search the Town for treasure chests. Turn left and go down an
alley, then defeat the Heartless and break the wall to your right for a chest
with an AP Boost. Down the alley a bit more is a chest with a Mythril Shard.
Across from where you found the first chest is a bunch of junk, so break it,
and head foward. When you reach the four way intersection, take a right for
a chest with an Ether, and then turn arond and break the wall to your right
for a chest with a Mythril Gem. That's it for the Town, so head back to the
Harbor to meet the most daring pirate to ever sail the seas, Captain Jack
Sparrow.

Put Capn' Sparrow in your party. Talk to Will. After the scene, you are on the
Interceptor. Head to into the Ship's Hold for a moogle and save point. Head
back out and talk to Jack, and tell him to sail for the Black Pearl. You
get ambushed by Air and Undead Pirates, but the battle is very simple and
shouldn't take you much longer than ten seconds. After the scenes, you end up
on Isle de Muerta. After you are finally in control, save and move foward.
After defeating the Heartless, open the two chests in the area for an Ether
and a Mythril Shard. Head forward.

After the scene, you have to fight off the pirates and survive for a minute
if you want the experience, just kill them. Watch the scene. You recieve the
Isle de Muerta Map. Talk to Will and he says head back to Port Royal, so do
so. You get ambushed, so just take out the pirates. Watch the scene, and
get ready for an event battle.

Pirates will hop over to your ship and try to take the medallion. The Pearl
will also shoot at you with cannons, which you can delay if you want, by firing
back, but it isn't necessary. The cannon balls are easy to dodge because of
the giant target that forms on deck. If a pirate happens to hit you enough,
it might get the coin. You then have a minute to get it back from him, who will
have a bubble over his head, or it is Game Over. Be sure you run over it when
it is on the ground to pick it back up. This is a great battle for leveling up.
The get Bonuses for this battle are Max HP Increases for Sora and Goofy and the
Draw Ability for Donald.

After the scenes, select who you want in your party and save. Get ready for
another event battle, and then head up to the Interceptor. This is actually
pretty easy if you know what to do. There are five powder kegs on the Deck,
and you have to se a reaction command on each one of them. Heartless will
attack you, but igore them and focus on the kegs. There are three in front
of you, which you should take care of first, and two behind you. The Get
Bonuses for this battle are an Item Slot for Sora, Max Hp Increases for Donald
and jack, and the Second Chance Ability for Goofy.

You end up back on Isle de Muerta, so head foward until you reach a new area,
the Powder Store. Almost all the boxes you come across will explode, and most
have Undead Pirates in them. There is actually only two treasure chests in this
area, one behind the first stack of boxes to the left, containing an AP Boost,
and on behind the very last stack of boxes, containing another AP Boost.

In the next area, Moonlight Nook, deal with all the Undead Pirates and then
open the three chests for a Mythril Shard, a Mega-Potion and an Ether. If you
don't have close to a MAX drive gauge, use some Drive Recoveries now. Make sure
you are stocked on Potions and have Jack's Auto Limit on. Head North for a
scene and a boss fight.


 ________________________________________________________
| Boss Battle: Barbossa                                  |
|--------------------------------------------------------|
| HP: 612                                                |
| Threat: Medium                                         |
| Get Bonus:                                             |
| Sora - Drive Gauge Powered Up, Aerial Finish Ability   |
| Donald - Max HP Increase                               |
| Goofy - Teamwork Ability, Auto Limit Ability           |
| Jack - Max HP Increase                                 |  
|--------------------------------------------------------|
  Your main priority at the begining of the battle is
  the Illuminator Heartless, which darkens the room and
  makes it so you can't damage, or see, Barbossa. The
  lizard-like creature is on a wall somewhere, so find
  it. It has glowing eyes, which makes the task pretty
  easy. Wail on it until it's HP is gone and the room
  is lit again.

  Use Jack's Limit on Barbossa as soon as you can damage
  him, then use Valor and wail on him in the moonlight.
  When Barbossa summons another Illuminator, seek it out
  and quickly eliminate it. Once Valor is used up, use
  Jack's Limit again.

  Barbossa will throw bombs and occasionally use his gun
  to shoot at you from a distance. He can hurt you a 
  great deal with his sword, so if a reaction command
  oppurtunity comes up, use it to inflict massive
  damage.
|--------------------------------------------------------|


After opening a path to two new worlds, Sora recieves the Follow The Wind key-
blade, which I never use. Head on over to the Ancient Highway Gummi Mission
to reach a familiar world, Agrabah.


|-----------------------------------------------------------------------------|
| I. B. 9. Agrabah.....................................................(ib09) |
|-----------------------------------------------------------------------------|


 _________________________________________________________
| Enemies                                                 |
|---------------------------------------------------------|
  -Fat Bandit
  -Fiery Globe
  -Fortuneteller
  -Icy Cube
  -Luna Bandit
  -Shadow
  -Silver Rock
  -Soldier
|---------------------------------------------------------|


 _________________________________________________________
| Shop Inventory                                          |
|---------------------------------------------------------|
| Mojito's Moogle Shop                                    | 
|---------------------------------------------------------|
  -Divine Bandanna............................(200 Munny)
  -Fira Bangle................................(300 Munny)
  -Blizzara Armlet............................(300 Munny)
  -Thundara Trinket...........................(300 Munny)
  -Aegis Chain................................(500 Munny)
  -Potion......................................(40 Munny)
  -Ether......................................(120 Munny)
  -Tent.......................................(100 Munny)
|---------------------------------------------------------|


After the very Return of Jafar-like-type scenes, you have to fight new Heart-
less, the Luna Bandit, and some familiar Shadows. Keep fighting until the
scene, after which, you recieve the Agrabah Map. Inside the Peddler's Shop,
do your thing at the Moogle, save, and head outside.

There are no enemies in this area right now for some reason, so use this
oppurtunity to grab all of the chests. Straight ahead is some stairs, so run
up and grab the chest containing a Hi-Potion. Directly across from it is
another chest containing a Mythril Shard. Turn around and run straight until
you reach a chest containing a Drive Recovery. Turn left and jump on the ledge.
Turn right for a chest with a Mythril Shard. From that chest, run foward a
little and turn left for a chest with an AP Boost. Hop out of the little box
and go back to where the previous chest was and make a right to reach a chest
with a Mythril Stone. Go across from where that little box was and hop down
and go foward, then hop up again, for a Mega-Ether.

Look on your map for the nearest exit, which is the Palace.

"Sora, Donald, Goofy!" said by Jasmine sounded really horribly done in my
opinion.

Watch all the scenes until you have control. Heartless are back, along with
the new Silver Rock. They are pretty tough, so use the reaction commands
whenever you can to make thing easier for yourself. Head to the Peddler's
Shop now. Watch the scene. Take the nearest exit to the Bazaar, which is the
tunnel right in front of you.

Clear the area of Heartless, which include a very annoying enemy, the Fat
Bandit, which many of you should remember from the first game. They have
the same reaction commands as the Large Bodys, so fight them the same, but
in this game you can deflect the fire balls they shoot at you using Guard
or Reflect Magic. From where you came from, hop up onto the pink scaffolding
and hop up onto the box to get a Mythril gem. Hop down, run foward, and
then turn left for a chest with a Hi-Potion. To the left of that is a chest
with an AP Boost. Almost hidden behind that chest is another with a Mythril
Shard. The last chest in the area is right by the exit and contains a Hi-
Potion. Head out the exit now.

In the Palace Walls area, grab the two chest containing a Mythril Stone and
Skill Ring and then save. Head out to where you can see a dark, twirling cloud.
Surrounding the Cave of Wonders are two chests containing a Drive Recovery and
a Mythril Shard. Head inside the Cave. In the Valley of Stone area, which has
a bunch of blocks coming out of the ground, there are some new Heartless. The
Fortunetellers don't pose much of a threat, and Fiery Globes are just point-
less. The chest in this area contain a Hi-Potion, a Mythril Shard, a Mythril
Stone, and an AP Boost. You also have to fight two Fat Bandits at the end of
this area, so keep your wits up and don't die.

In the Stone Gaurdians area, run up and examine the floating jewel and then 
the pedistal hole. After the scene, you have to do a really easy little event
battle. You have to guide Abu to the pedistal. Run foward using the Go Abu!
reaction commands when you can. When ice shards come up, dispose of them. When
pillars come up, use the Jump Abu! reaction command to get Abu to jump over
them, but don't forget to jump yourself! Take your time on this, it really is
easy. Use the Set the jewel! reaction command once you reach the pedistal. The
Get Bonuses for this battle are Max HP Increases for Sora, Goofy, and Aladdin,
and the Donald Blizzard! Ability for Donald.

After the short scene, save and head into the new area. Run up and activate the
strange sign thing. You have to kill many Heartless on platforms in 2 minutes.
The only real challenge here are the Fat Bandits, so remember to ALWAYS use
the reaction command after you do a combo on them. You have to fight a new
Heartless here, the Icy Cubes, but just like the Fiery Globes, they are easy
and pointless. Open the two chests for the Cave of Wonders Map and an AP Boost,
examine the sign, and save. You can step into that circle of light to be
transported back to the start of the Challenge if you, for whatever reason,
want to do it again. Head into the newly opened door.

Yay, another easy event battle! Pete leaves 50 Heartless for your to take care
of, and it is very easy to do so. The last three are all Fat Bandits though,
so be on your toes. The Get Bonuses for this battle are Max HP Increases for
Sora, Donald, and Aladdin, and the Auto Healing Ability for Goofy. Return to
this Treasure Room whenever you find the time for two chests containing a
Serenity Shard and an AP Boost.

After the scenes, stock up and be prepared for a boss battle, and then head to
the Palace.


 ________________________________________________________
| Boss Battle: Volcanic Lord and Blizzard Lord           |
|--------------------------------------------------------|
| HP: 351                                                |
| Threat: Low                                            |
| Get Bonus:                                             | 
| Sora - Explosion Ability                               |
| Donald - Max HP Increase                               |
| Goofy - Armor Slot                                     |
| Aladdin - Max HP Increase                              |
|--------------------------------------------------------|
  In this battle, you are facing off against two
  different Heartless at the same time. They are of
  opposite elements, so use the reaction commands when-
  ever they pop up to throw them into each other. You
  can also damage them with Blizzard or Fire manually.

  A good thing to do is to use Aladdin's Limit whenever
  you can, particularly right before and after Wisdom
  or Valor form. Focus on one boss at a time, and don't
  let a different one side track you.

  After heavy damage, the Lord will burst into the
  corrisponding Fiery Globes or Icy Cubes, so take care
  of those as quickly as possible. This is really easy
  battle and you shouldn't have any trouble at all.
|--------------------------------------------------------|


With Genie back and Agrabah at peace, all seems well. Be sure to equip the
extremely useful Explosion ability you just got the next chance you get! You
get the Lamp Charm and get sent back to your Gummi ship. Twilight Town is ready
for you, but you aren't ready for it! Refrain from going to TT until completing
the next two worlds, or else you will skip them and won't be able to acess them
for a while. Head through the Broken Highway Gummi Mission to reach Halloween
Town.


|-----------------------------------------------------------------------------|
| I. B. 10. Halloween Town.............................................(ib10) |
|-----------------------------------------------------------------------------|


 _________________________________________________________
| Enemies                                                 |
|---------------------------------------------------------|
  -Driller Mole
  -Emerald Blues
  -Shadow
  -Soldier
  -Toy Soldier
  -Wight Knight
|---------------------------------------------------------|


 _________________________________________________________
| Shop Inventory                                          |
|---------------------------------------------------------|
| Gumo's Moogle Shop                                      |
|---------------------------------------------------------|
  -Ability Ring................................(80 Munny)       
  -Enineer's Ring.............................(160 Munny)
  -Technician's Ring..........................(240 Munny)
  -Aquamarine Ring............................(480 Munny)
  -Platinum Ring..............................(480 Munny)
  -Potion......................................(40 Munny)
  -Ether......................................(120 Munny)
  -Tent.......................................(100 Munny)
|---------------------------------------------------------|


After landing, watch the scenes, and open the two chests in the area, which
contain a Mythril Shard and a Hi-Potion. You can't go anywhere but where Zero
went, so follow him into Halloween Town Square. After the scenes, you end up
in Dr. Finlestein's Lab. Grab the Halloween Town Map from the chest, save, and
head out.

You have to fight an event battle here, that includes a new Heartless, Whight
Knights. Go ahead and drive toward the end of this battle, you'll be able to
get your drive guage back to MAX in a second. Watch the scene. If you are in
a drive form, hurry and run back into Dr. Finklestein's Lab and enter the
World Map real quick. Head back. The chests in Halloween Town Square contain
a Mythril Stone and Mega-Potion. The gullitone, vents, fountain, and gate in
this area are all booby trapped to hit you, but none of it does any damage.

Head back to the Graveyard to find a bunch of Heartless. Along with them,
another new Heartless, the Driller Mole. Don't fret though, they aren't a
threat. The tombstones may drop on you, but they contain drive orbs.

NOTE: A great way to level up your drive forms is to go to the save point in
Dr. Finklestein's Lab, head to the World Map, come back, enter the Square,
drive, battle the Heartless here and in the Graveyard, run back to the save
point while still in a dive mode, and repeat. Each time you enter the World
Map in a drive mode, you return with a full Drive Gauge.

In the Hinterlands, there are three chests, which contain an AP-Boost, a Hi-
Potion, and a Mythril Stone. Examine the door shaped like a Christmas Tree.
On Yultide Hill, go to the Moogle Shop, drop off your synthesis items, stock
up, exit, and save. Head into Candy Cane Lane.

Another Event Battle! This one yet again includes ANOTHER new Heartless, the
Toy Soldier, and these things are hard! Try to get these things up in the air
so you can go all at them with Aerial attacks. You can use the carasel in the
center of the area to damae enemies that are close to it. After the scene, 
open the four chests in the area containing a Hi-Potion, Mythril Gem, Ether,
and a Mythril Stone by Santa's House. When your ready, head on in.

Watch the amusing cut-scene. Open the chests containin an AP Boost and the
Christmas Town Map, then save. Head into the new area and watch all the
scenes. Follow the footprints back to the Graveyard. Before entering the
Curly Hill, equip your party with Potions, and make sure you have a MAX
Drive Gauge.


 ________________________________________________________
| Boss Battle: Prison Keeper                             |
|--------------------------------------------------------|
| HP: 1140                                               |
| Threat: Medium                                         |
| Get Bonus:                                             |
| Sora - Max HP Increase                                 |
| Donald - Hyper Healing Ability                         |
| Goofy - Max HP Increase                                |
| Jack - Max HP Increase                                 |
|--------------------------------------------------------|
  This boss will, uh, swallow the three trick or treat-
  ers and the way it attacks will change with who it
  swallows. This fight is about being up in this things
  face and not lettin it get too far away from you. It
  has a lot of HP, so this will be a long battle. When-
  ever it tries to swallow a kid, use the Inside Combo
  reaction command to stun it. While this boss's frontal
  attacks are difficult to dode and counter, it's
  projectile attacks are easy to guard or avoid. If it
  flies really high up into the air, run up the hill,
  jump, and lay a combo on it.

  A great way to deal a lot of damage is to use Jack's
  Limit, then Valor, then Jack's Limit again. You should
  have a bunch of Potions, so reserve magic power for
  Jack's Limit.
  
  Toward the end of the battle, the Prison Keeper will
  swallow all three children, and use all of it's
  attack's up to this point. You'll probably end up
  getting to use a drive form twice in this battle.

  NOTE: At this point in the game, especially if it
  hasn't happened already, you have a good chance of
  driving into Antiform in this battle. This is actually
  a good thing, as it's super fast aerial attacks will
  gradually whither away Prison Keeper's health, while
  leavin it unable to attack.
|--------------------------------------------------------|


After the fight, head back to Santa's House. Save, and head into the Toy
Factory.


 ________________________________________________________
| Boss Battle: Oogie Boogie                              |
|--------------------------------------------------------|
| HP: 371                                                |
| Threat: Medium                                         |
| Get Bonus:                                             |
| Sora - Item Slot                                       |
| Donald - Max HP Increase                               |
| Goofy - Once More Ability                              |   
| Jack - Max HP Increase                                 |
|--------------------------------------------------------|
  This is a very indirect boss battle, just like Oooie's
  first one. You are on one of three conveyor belts,
  which are moving in the opposite direction you are,
  and have spkies at the end. Oogie is up in a glass box
  above one of the conveyor belts. If it is not on your
  side, use the boxes at the front when they are blue to
  switch sides.

  When a box comes onto the belt, use triangle to knock
  it up and hit Oogie. After doing this about ten times,
  Oogie will fall out of the box and be dazed for a 
  short amount of time. Pound away at him with every-
  thing you have, Limits, Drives, w/e. After a few
  combos, he will go back up into the glass box.

  Aside from boxes, Oogie will also send exploding dice
  and a fist to hurt you. Jump away from the dice and
  jump past the fist when you can. He will also send
  purple boxes, which contain Heartless. Don't get side-
  tracked into fighting them, because you will end up
  at the end of the belt and will get hurt by the
  spikes. Your partners will handle them just fine.

  Toward the end of the battle, Oogie will switch belts
  a lot and send this wierd lightning attack down upon
  you. These are difficult to avoid once hit by, and
  they will destroy the boxes you need to get Oogie
  down.

  He has two health bars, so you will need to knock him
  down about four or five times to win this battle.
|--------------------------------------------------------|


After all the scenes, you recieve the Magnet Element. Head over to the
Atlantica section and put that spell to use.


|-----------------------------------------------------------------------------|
| I. B. 11. The Pride Lands............................................(ib11) |
|-----------------------------------------------------------------------------|


 _________________________________________________________
| Enemies                                                 |
|---------------------------------------------------------|
  -Aerial Knocker
  -Living Bone
  -Shadow
  -Shaman
  -Silver Rock
  -Soldier
|---------------------------------------------------------|


 _________________________________________________________
| Shop Inventory                                          |
|---------------------------------------------------------|
| Kumop's Moogle Shop                                     | 
|---------------------------------------------------------|
  -Hammer Staff...............................(100 Munny)
  -Lord's Broom...............................(600 Munny)
  -Adamant Shield.............................(100 Munny)
  -Dream Cloud................................(600 Munny)
  -Potion......................................(40 Munny)
  -Ether......................................(120 Munny)
  -Tent.......................................(100 Munny)
|---------------------------------------------------------|


In the Pride Lands, you are, yep, you guessed it, a lion. That means NO
driving, so get confortable with Limits. Sora moves fast as a lion, and
attacks from front to back.

Open the three chests for a Mythril Stone, an Ether, and the Savannah Map.
Save your game and head out into the Elephant Graveyard. You have to fight
two Living Bones here, which are pretty tough Heartless. If the Rodeo reaction
command pops up, USE IT! At the end of it use the Grand Cross reaction command
to inflict major damage. After the scene, you have some chest hunting to do.

Directly in front of you is a Hi-Potion. Turn right twice to reach a chest with
an AP Boost. Turn around and go forward for a Mythril Shard, and then hop up
the ledge for a Mythril Stone. There is an Ether by the exit.

Run North across the Savannah, while fighting Heartless, to reach Pride Rock.
Watch the scenes. Do a 180 and run forward for a chest with the Pride Rock Map.
From here, turn around and directly under Pride Rock is a chest with a Mythril
Stone. Turn left from here and run forward to reach a Mega-Ether. The place
by the exit contains a save point, so go there and save now. Head out of Stone
Hollow and Pride Rock and watch the scene.

Back on the Savannah, head to the left-most (right on the map) exit to reach
Wildebeest Valley. After the scenes, and learning the Dash Ability, there are
many chests for you to open. Run forward for a chest with a Hi-Potion. From
here, run right and forward a little to reach a chest with a Mythril Stone.
From here, run in between the rock formations to your left to reach an AP
Boost. Run out a little and turn right for a Mythril Gem, and finally, there
is a chest with a Tent to the left of the exit.

Watch the scene. In the Wastelands, just dash away. Ignore or fight the Heart-
less, it's your descision. Along the way you'll find a Mythril Shard, Hi-
Potion, and a Mythril Stone. Once in the Jungle, open the three chests contain-
ing a Hi-Potion, Serenity Stone, and Mythril Stone while fighting Heartless.
When you're done, head into the Oasis.

After the scene, open the chest in the area for the Oasis Map, Torn Pages, and
an AP Boost. Drop off and stock up at the moogle shop, then head back to the
Jungle. Watch the scene and then go cheer up Simba. He joins your party, as you
recieve the uber awesome Circle of Life keyblade. Simba's Limit is your best
friend in this world, so get used to it. Save, and then head all the way back
to the Savannah. You lose Simba for he moment, but it is no mater. Save at
Stone Hollow and then head into the King's Den.


 ________________________________________________________
| Boss Battle: Banzai, Shenzi, and Ed                    |
|--------------------------------------------------------|
| HP: 305                                                |
| Threat: Low                                            |
| Get Bonus:                                             |
| Sora - Max HP Increase                                 |
| Donald - Max HP Increase                               |
| Goofy - Lucky Lucky Ability                            |
|--------------------------------------------------------|
  The hyenas will try to hurt Pumbaa, so don't let that
  happen. At the start of the battle, Lock-On to one of
  them and just attack. Use Potions when necessary. If
  the hyenas are all attacking Pumbaa, call him over to
  you with the reaction command. Pick off the hyenas one
  at a time, and you'll do fine.
|--------------------------------------------------------|


After the battle, go back to Stone Hollow and save. Head back to the King's
Den. Make sure you have plenty of Potions, take a deep breath, and head up
to the Peak. After the scene, put Simba in your party, and make sure you
have Auto Limit on. Put Potions on everybody in your party.


 ________________________________________________________
| Boss Battle: Scar                                      |
|--------------------------------------------------------|
| HP: 915                                                |
| Threat: Medium                                         |
| Get Bonus:                                             |
| Sora - Max HP Increase                                 |
| Donald - Fire Boost Ability                            |
| Goofy - Max HP Increase                                |
| Simba - Max HP Increase                                |      
|--------------------------------------------------------|
  Scar has become a Heartless, and a wicked fast one at
  that! Simba, because of his Limit, is a great ally in
  this battle. USE SIMBA'S LIMIT WHENEVER HUMANLY POSS-
  IBLE. It is the key to doing major damage to Scar.

  Whenever Scar starts to glow and get mean, Dash around
  the arena to avoid him. If fire emerges from him,
  just get as far away as possible and wait for him to
  simmer down a little. If you ever get pinned, use
  the Counter reaction command to push Scar off of you.
  
  The trick here is pressure and patience when needed
  if Scar is just normal, apply pressure with normal
  attack and Simba's Limit. If he is going crazy, step
  back or Dash around. It is pointless to try and hit
  him when he is in one of these phases.
|--------------------------------------------------------|


For completing the Pride Lands, you get the Fire Element. This upgrades your
Fire spell to Fira. The Cerberus Cup opens up in the Olympus Coliseum, so you
can go do that whenever you want. Before going to TT, head back to Hollow
Bastion to put that new Torn Page in Pooh's Book.


|-----------------------------------------------------------------------------|
| I. B. 12. Twilight Town..............................................(ib12) |
|-----------------------------------------------------------------------------|


|-----------------------------------------------------------------------------|
| I. D. Side Missions/Other............................................(id00) |
|-----------------------------------------------------------------------------|


|-----------------------------------------------------------------------------|
| I. D. 1. 100 Acre Wood...............................................(id01) |
|-----------------------------------------------------------------------------|


After completing Beast's Castle, you get sent back to Hollow Bastion. Watch the
scenes, and then save your game. Enter the book to visit Winnie The Pooh. Once
in the book, go to the only place available, Pooh Bear's House. Hold in your
excitment for a few moments to open the three chests in the area containing an
AP Boost, Mythril Shard, and 100 Acre Wood Map. Talk to that lovable bear
fluffed with stuff. After the scenes, defeat all of the Heartless. Once back in
the book, go talk to Pooh again, only something isn't quite right. He has lost
all his memory AND you need to collect all the Torn Pages, AGAIN. You will find
these in chests that occupy the various worlds.

Once back outside, Merlin talks to you, and you recieve the Baseball Charm.
This allows you to summon Chicken Little, WHOOOOOPPEEEEE!!!! Anywho, after
returning to the World Map, head into the Phantom Storm Gummi Ship Mission
and then to Olympus Coliseum where you will need to GET UP ON THE HYDRA'S BACK!


 ________________________________________________________
| Piglet's House                                         |
|--------------------------------------------------------|
  After beating Disney Castle, head back to Merlin's
  House and re-attach the pages that you found. Once in
  the book, go to the new area, Piglet's house. After
  the scene, but before rescuing Piglet, open the three
  chests in the area for a Mythril Gem, AP Boost, and
  Defense Boost. Walk up to Piglet and use the Rescue
  command.	

  This Mini-Game, A Blustery Rescue, has you and Pooh
  floating around on a balloon while nuts, trees, and
  hunny pots fly at you. You have to hit these things
  to get balls that give you points. Nuts take one hit,
  hunny pots take three, and trees take many. The score
  values are like this:

  Nuts - 10 Points
  Trees - 400 Points
  Hunny Pots - 800 Points

  There are also tornados that help you. If you get in
  them, use the reaction command to destroy anything
  floating around it. If you ever get hit by anything,
  go to Pooh immediatly and press Triangle. Make sure
  to get the tornado at the very end, as it only appears
  for a second, but if you get it it destroys the entire
  bombardment at the end. When Piglet shows up, rescue
  him with Triangle.

  Pooh remembers Piglet and this chapter of the story
  ends.

  NOTE: Jiminy's Journal Mission for this is 1800, which
  is extremely hard to get and will take you many, many
  tries. You can only miss about 4 nuts or else you wont
  get 1800.
|--------------------------------------------------------|


 ________________________________________________________
| Rabbit's House                                         |
|--------------------------------------------------------|
  After completing the Pride Lands, go back to Merlin's
  house and re-attach the pages you found, which makes
  Rabbit's House appear! Around Rabbit's House are three
  chests containing an AP Boost, a Mythril Crystal, and
  a Draw Ring.

  When your ready, go up to Eeyore. Welcome to the super
  fun Hunny Slider Mini-Game! Head for the finish line
  while collecting as much hunny as you can. If some-
  thing hits you, quickly go up to Pooh and press
  triangle. Press and hold Square if you want to move
  left or right quickly.

  If you ever see Gopher, run him over. He will then be
  with yu until you hit something. Gopher will make it
  so that Pooh doesn't fall off when you hit an
  obstacle, but ONLY ONCE PER GOPHER!

  It's game over if Pooh runs out of HP. When you're
  done, watch the scenes, head out, and go to TT.

  NOTE: For Jiminy's Journal, you have to get a score of
  8000. The trick to this is practice and getting used
  to the layout of this Mini-Game. It take practice, so
  don't give up!
|--------------------------------------------------------|


|-----------------------------------------------------------------------------|
| I. D. 2. Atlantica...................................................(id02) |
|-----------------------------------------------------------------------------|


After completing Disney Castle, head through the Splash Island Gummi Mission
to get to Atlantica, which is a very different world this time around. After
the scene, the company arrives and Sora forgets how to swim and you need to
go up to Flounder. You move around this time with the analog sticks, and if
you lock onto something and use Dolphin Kick, that eliminates the need for
swimming all together. To swim normal, just use X.

After talking to Sebastion, you have to participate in A Musical Challenge.
You need to hit X when the bar is in the yellow section to get a Excellent,
organge to get a good, and if you hit it in the blue section, hit it too late,
or don't hit anything, you get a bad. You shouldn't have too much trouble with
this at all, and if you do, then you might not enjoy this world. After the
challenge, you recieve the Undersea Kingdom Map.

NOTE: During any song, you can not pause without having to restart it. This can
be very annoying if you are not used to it.

Head to the save point and save, then talk to Sebastion.


 ________________________________________________________
| Chapter One: Swim This Way                             |
|--------------------------------------------------------|
  In this challenge, you have to get Excellents to make
  notes appear at the top left of the screen. Each 
  Excellent you get, one more note appears on the screen
  although no more than 5 can show up. If you get a
  Good, nothing happens, and if you get a Bad, one note
  gets taken away. This is, obviously, the easiest 
  musical in Atlantica.
|--------------------------------------------------------|


Oh gawd, Donald wants to sing more lines. After all the scenes, you find out
that you need the Magnet spell to get the statue out from under the rock.
Oh well, on to Port Royal.


 ________________________________________________________
| Chapter Two: Part of Your World                        |
|--------------------------------------------------------|
  Once obtaining the Magnet Element from Halloween Town,
  go talk to Flounder.
  
  The goal during this song is to get 5 Excellents in a
  row. To switch it up a little, you now have to press
  X and triangle.
|--------------------------------------------------------|

To read Sebastion's music, you need a Drive Gauge of 5, so head into the
Sunlight Storm Gummi Mission to reach The Pride Lands.


|-----------------------------------------------------------------------------|
| I. D. 3. Olympus Coliseum Tournaments/Training.......................(id03) |
|-----------------------------------------------------------------------------|


|-----------------------------------------------------------------------------|
| I. D. 4. Optional Boss - Sephiroth...................................(id04) |
|-----------------------------------------------------------------------------|


A video of me fighting Sephiroth is here:
http://www.youtube.com/watch?v=eLvYZjXt090

Alright, here it is. THE hardest boss battle in the whole game, Sephiroth.
Sephiroth is located in Radiant Garden, in the Dark Depths, which is just
past where you fought the thousand Heartless. There is a save point two areas
before that, in the Crystal Fissure. You can only fight Sephiroth once, so
make sure you make a save file right before you go to fight him, so you can
reload and fight him whenever you want.

Before taking him on, there are many things that you need. I recommend that
you be at the very least level 70. There are many abilities that are absolutly
crucial to victory. You have to fight him alone, so no Drives, and on Proud
Mode, one mistake without Second Chance and Once More will mean instant death.

Not in any particular order:

-Guard
-Retaliating Slash
-Horizontal Slash
-Slapshot
-Dodge Slash
-Slide Dash
-Guard Break
-Aerial Sweep
-Aerial Spiral
-Aerial Finish
-Counterguard
-Trinity Limit (you will want to make sure to use the Break command)
-Scan
-Aerial Recovery
-Any Combo Plus you have
-Any Air Combo Plus you have
-Combo Boost
-Combination Boost
-Leaf Bracer
-MP Rage
-MP Haste
-Defender
-Second Chance
-Once More

Growth Abilities (any levels higher are great):

-At least LV2 High Jump (From leveling Valor)
-At least LV2 Aerial Dodge (From leveling Master)
-At least LV1 Glide (From leveling Final)

ULTIMA WEAPON IS THE KEY TO BEATING SEPHIROTH. If you don't have it, then
take two hours of you time to synthesize it. I strongly, strongly recommend
Ultima Weapon because of it's MP Hastega ability. This will decrease your
magic reload time greatly. If you really don't want to get it, Desicive
Pumpkin or Oblivion would be your best choices. You can always come back
later after you are skilled and beat Sephy with Sweet Memories or whatever
(which is very fun).

You also have to make sure you have 6 Elixers, and if not, synthesize them.
I beat Sephy many times with Hi-Potions, but Elixers help so much more. For
Armor, Ribbons and Power Bands are great. For accessories, anything that will
boost your AP is what your looking for. You have enough AP then strength boost-
ing accessories are what you should have equipped.

Be sure to have Curaga, Reflega, and Elixers in your shortcut menu, because
there is NO time to go down and select them from the list.

After you are completely prepared, make sure that your command menu is switched
so that Limit is at the bottom and not Drive, take a deep breath, and approach
Sephiroth.


 ________________________________________________________
| Boss Fight: Sephiroth                                  |
|--------------------------------------------------------|
| HP: 3000                                               |
| Threat: Uber High                                      |
| Get Bonus: Max Drive Gauge Powered Up                  |
|--------------------------------------------------------|
  At the beginning of the battle, use the Block reaction
  command to block against Sephiroth's fury of swings.
  Sephiroth will use this move often, and you can always
  tell when because he stands still for a moment and
  the sky darkens dramatically. you have to be on the
  ground to use the reaction command, and if you are
  in the air, you will get hit by it. The only ways to
  avoid this attack is to use the Block reaction command
  or be extremely high in the air. This attack will
  most likely only leave you with a very small amount of
  health.

  After Blocking against Sephiroth, he will be wide open
  for attack, so Slide Dash to him and unleash a combo.
  It is important to know that you should NEVER try to 
  get more than one combo on him at a time, because he
  will teleport in the middle of your second one and
  make you pay for it. After your combo, don't move.
  Sephiroth will regain his balance, and you will see
  him hunch. AS SOON AS YOU SEE HIM HUNCH, USE SQUARE TO
  GUARD. After your Guard is finished, press X to use
  Counter Guard and interupt his combo. After using
  Counter Guard, unleash a combo. Repeat this for the
  entire first phase, which ends after you have taken
  off 4 and a half health bars and you hear him say
  "No more games." You should've been able to get by
  his first phase without getting hit at all.

  During his second phase, your strategy should become
  a little different. Sephiroth will now make black
  orbs appear around you, which should always be
  immediatly taken care of with Reflega. From now on,
  when ever you combo Sephiroth, you should jump away at
  the end to see what his next move will be. Sephiroth
  will use Flame Pillar from time to time, which will
  draw you in and hurt you like no tommorrow. While
  being drawn in, you should double jump and Glide far
  away. If you get caught in it, you have two options.
  If you have MP, use the Trinity Limit and you will be
  immune while hurting Sephy. If you don't, try to find
  an opening in the pillar and dash, double jump, w/e,
  just make sure you get the hell out of there and heal.
  If you don't finish a combo, Sephiroth's favorite
  thing to do is use Flame Pillar, so if you didn't
  finish your combo, jump away from him.

  Sephy will sometimes teleport behind you and knock you
  into the air, which is actually a very good thing.
  What you want to do is Lock-On to him as soon as you
  are in the air, and press Square to swipe from side to
  side, after doing it once, you should press Square two
  more times and then use Areial Sweep/Spiral/Finish
  with X. As soon as you both land, Slide Dash to him
  and get a combo in on him. If you used Square four
  times in the air instead of three, Sephy will teleport
  in the middle of your combo.

  Sometimes, Sephiroth will turn purple and float high
  in the air (probably on the other side of the arena).
  You will hear him say "Descend Heartless Angel." You
  MUST High Jump and then Duoble Jump and hit him before
  he finishes saying "Angel" or your MP will be gone and
  your HP will be at 1. He will almost definatly kill
  you after this attack. If you know that you wont be
  able to reach him in time, you have two choices. If
  you have MP, you can lock onto him and use Trinity
  Limit, which will have you hit him and interupt his
  attack. If you don't have any MP, you need to get as
  far away from Sephy as possible, and as soon as you
  get hit by DHA, use an Elixer. If you do interupt him,
  after you land, Slide Dash to him and use a combo.

  During his second phase, Sephy will still do normal
  combos on you, which you should Guard and Counterguard
  against, just like normal.

  Once Sephy only has 4 and a half bars left, he will
  turn purple and crouch. This marks the beginning of
  his third phase, which is the most devastating. At
  the start of it, Sephiroth will bombard you with black
  balls. You will need to use Reflega about 3 or 4 times
  to get rid of them all. Sephiroths combos are now very
  complex and involve him teleporting all over the
  place, so I suggest that you just jump and glide until
  he is finished. Seph will use everything up until this
  point like a mad man. He also has a new attack where
  he is invincible, flies up, and sends Meteors down
  upon you. This is actually simple to dodge, all you
  have to do is double jump back and forth from A to B
  and the meteors will always just miss you.

  Just about the only times you will be hitting Sephy in
  his thrid phase is when he uses DHA or teleports
  behind you and hits you up into the air.

  A great way to finish Sephy off is, when he has about
  1 health bar left (and if you have MP), use Trinity
  Limit, while hitting every break command.
|--------------------------------------------------------|


Congratulations!

After the battle, do what Sephiroth says and talk to Cloud in the Market area.
Tell him about Sephiroth and then return to the Dark Depths. After watching
the awesome Showdown of Fate, listen to Tifa. You recieve the most poweful
keyblade in the whole game (which also happens to be the name of Cloud's bike
in Advent Children), Fenrir. Yes, it does look just like a sword, and yes, it
is awesome. No, the Negative Combo ability doesn't ruin it, not at all.


|-----------------------------------------------------------------------------|
| I. D. 5. Jimminy's Journal Missions..................................(id05) |
|-----------------------------------------------------------------------------|


|-----------------------------------------------------------------------------|
| II. Indexes.........................................................(ii000) |
|-----------------------------------------------------------------------------|


|-----------------------------------------------------------------------------|
| II. A. Heartless....................................................(iia00) |
|-----------------------------------------------------------------------------|


 __________________________________________________________________
| Definition                                                       |
|------------------------------------------------------------------|
  Heartless are essentially what becomes of the heart when a       
  human's body is overtaken by the Darkness. Heartless lack the    
  body and soul of the human (which makes the Nobodies), and can   
  be controlled by anyone they deem more evil than they are. They  
  are born from those who've lost their hearts, and thrive on      
  hearts seized from others. Heartless' main priorities are the    
  strong of heart and the hearts of worlds. Every world has a      
  door to it's heart. The Heartless search relentlessly for those  
  doors. Each world also has a Keyhole, which can lock the door to 
  the world's heart, sealing the Heartless out. Keyholes can only  
  be sealed by the chosen few who wield Keyblades. The Heartless   
  hunt Sora for two reasons, because he wields the Keyblade that   
  has the power to stop their mission, and he is of very strong    
  heart.                                                           
 								   
  The Heartless' method of entering worlds is to use the Dark      
  Corridor, an unpredictable pathway that interlinks many          
  worlds. When those doors to those hearts are opened,             
  those worlds becomes connected to the darkness, and the barriers 
  that seperate those worlds from others are broken, and a         
  meteor shower will occur.  This will end in the world being      
  destroyed.                                                       
								   
  Gummi Ships travel by inter-space into worlds. In                
  rare circumstances, you do not need a vessel. The Beast          
  traveled through inter-space to Hollow Bastion through sheer     
  force of will, and Riku traveled with Kairi's lifeless body      
  through the power of darkness.                             
                                                                   
  Heartless come in a large variety of types, categorized by       
  being natural or artificial. Artificial Heartless are labeled    
  with a heart symbol, which Ansem referred to as an "emblem".     
  The natural Heartless are inky-black shadow-creatures with       
  bright yellow eyes. In contrast to the strongest Nobodies having 
  human form, the stronger types of Heartless take on more         
  monstrous forms, such as Kurt Zisa.                              
|------------------------------------------------------------------|


|-----------------------------------------------------------------------------|
| II. B. Nobodies.....................................................(iib00) |
|-----------------------------------------------------------------------------|


 __________________________________________________________________
| Definition                                                       |
|------------------------------------------------------------------|
  Nobodies are creatures without hearts. They are leftovers,       
  existing as merely the body (an empty vessel) and soul of people 
  who lost their hearts to Darkness. Unlike the Heartless, the     
  Nobodies attack people out of confusion and the need to be       
  complete (finding and reuniting their bodies with their lost     
  hearts). The members of Organization XIII, being the most        
  powerful Nobodies because of their strong hearts, kept human     
  form while weaker ones assumed malformed inhuman forms. Most of  
  the members of the Organization tend to control one type of      
  Nobody, usually suited to their fighting style.                  
 								  
  The only Nobody not featured in KHII is the Spectre. The Spectre
  is the big Nobody that Marluxia rides, and is fought at the end
  of Chain of Memories.                                               
|------------------------------------------------------------------|

	
 __________________________________________________________________
| Assassin                                                         |
|------------------------------------------------------------------|
  A high-ranking Nobody. It hides in the ground and attacks	    
  quietly from behind.						  
 								   
  It cannot be attacked while it is in the ground. Parry its		
  attacks to get it to the surface.				   
 								    	
  When it starts running around, look out! It'll begin to unleash  
  powerful attacks. Don't miss any chances to use the reaction     
  commands to defeat as many as possible at once.		 					          
|------------------------------------------------------------------|
| Reaction Commands                                                |						      
|------------------------------------------------------------------|
  -Fail-Safe							      
 								    
  Grab the Assassian and slam it into the ground.		    
|------------------------------------------------------------------|
| Encounter                                                        |
|------------------------------------------------------------------|
  -Twilight Town (L3)						        
  -Titan Cup (L41)						    
  -Twilight Town (L47)					          	
  -World That Never Was (L50)					    
  -Goddess of Fate Cup (L53)					           
  -Titan Paradox Cup (L80)					            
  -Hades Paradox Cup (L99)					     								       								
|------------------------------------------------------------------|							 
| Item Drops                                                       |							  	
|------------------------------------------------------------------|
  -Twilight Gem (12%)						 
  -Serenity Crystal (4%)					  
  -Hi-Potion (5%)						  
|------------------------------------------------------------------|
	

 __________________________________________________________________
| Berserker                                                        |
|------------------------------------------------------------------|
  A high-ranking Nobody. Its attacks are hard to read as it is     
  dragged around by a cursed hammer.				   
 								   
  Attacks from the front will only be parried by its hammer. Knock 
  it down to make it let go of the hammer. Then pick up the hammer 
  to unleash a flurry of attacks with Berserk.			    					    
|------------------------------------------------------------------|						   	
| Reaction Commands                                                |						  
|------------------------------------------------------------------|
  -Berserk							     	
  								   	
  Grab dropped hammer and move, collecting enemies.		  
 								  	
  -Eclipse						           
 									
  Swing hammer upwards after Berserk, tap 3 times for 3 hits.	 	
 								      
  -Magna Storm							 
 								 
  Swing hammer in a cricle after Eclipse.			    				
|------------------------------------------------------------------|							
| Encounter                                                        |							  
|------------------------------------------------------------------|
  -Twilight Town (L28)						  
  -Titan Cup (L41)						
  -World That Never Was (L50)					  
  -Titan Paradox Cup (L80)					 
  -Hades Paradox Cup (L99)				         								 								  
|------------------------------------------------------------------|								
| Item Drops                                                       |							 
|------------------------------------------------------------------|
  -Dense Crystal (12%)						 
  -Serenity Crystal (4%)					
|------------------------------------------------------------------|


 __________________________________________________________________
| Creeper                                                          |
|------------------------------------------------------------------|
  The weakest of the Nobodies. It takes on various shapes, making   
  it difficult to read its next move.				   	
 								 
  When it is paired with Dusk, use Reversal to stop its movements  
  before attacking.						   
|------------------------------------------------------------------|						 	
| Reaction Commands                                                |						  
|------------------------------------------------------------------|
  None							          	 								   								   	
|------------------------------------------------------------------|							   
| Encounter                                                        |							   
|------------------------------------------------------------------|
  -Twilight Town (L1)						  
  -Twilight Town (L3)						   
  -Hollow Bastion (L8)					  	   
  -Hollow Bastion (L30)					  	  
  -Twilight Town (L47)				           	  
  -World That Never Was (L50)					   		 								  							   	   
|------------------------------------------------------------------|							   	
| Item Drops                                                       |							   
|------------------------------------------------------------------|
  -Dense Shard (8%)						  
  -Serenity Shard (2%)					  	  
|------------------------------------------------------------------|


 __________________________________________________________________
| Dancer                                                           |
|------------------------------------------------------------------|
  A high-ranking Nobody. It skates around the ground and quickly   
  moves away when approached. Wait for the end of its attack to    	
  retaliate. When it approaches with a low posture, look out!      
  								   
  If cornered, it retaliates with its buddies with kicks and other 
  attacks. Fight carefully when outnumbered.			  								  
|------------------------------------------------------------------|						   	
| Reaction Commands                                                |						  
|------------------------------------------------------------------|
  None								   	 								   								   	
|------------------------------------------------------------------|							   
| Encounter                                                        |							   
|------------------------------------------------------------------|
  -Hollow Bastion (L30)						
  -Titan Cup (L41)						    
  -Twilight Town (L47)					   	 
  -World That Never Was (L50)					   
  -Titan Paradox Cup (L80)					   
  -Hades Paradox Cup (L99)				            								   										   
|------------------------------------------------------------------|							  	
| Item Drops                                                       |							  
|------------------------------------------------------------------|
  -Twilight Stone (12%)						 
  -Serenity Shard (2%)					 	  
|------------------------------------------------------------------|


 __________________________________________________________________
| Dragoon                                                          |
|------------------------------------------------------------------|
  A high-ranking Nobody. When a ball of light appears after parry- 
  ing its attacks, use Learn. Time it accuratly	to use Jump to	 	
  attack.							 
 								  
  Learn can be used as often as possile, so a series of Jump	 
  attacks is one strategy option.			 								  
|------------------------------------------------------------------|							
| Reaction Commands                                                |						  
|------------------------------------------------------------------|
  -Learn							  	
  								  	
  Stock up to 9 "Jump" air-drop attacks. Press X to Jump and     
  create shockwave.						  							          								   	
|------------------------------------------------------------------|							   
| Encounter                                                        |							   
|------------------------------------------------------------------|
  -Beast's Castle (L36)						 
  -Titan Cup (L41)						 
  -Twilight town (L47)						  
  -World That Never Was (L50)					 
  -Titan Paradox Cup (L80)					   
  -Hades Paradox Cup (L99)				          								   										   
|------------------------------------------------------------------|							   	
| Item Drops                                                       |							  
|------------------------------------------------------------------|
  -Dense Shard (12%)						 
  -Serenity Gem (4%)					  	  
  -Nobody Lance (1%)						 	
|------------------------------------------------------------------|


 __________________________________________________________________
| Dusk                                                             |
|------------------------------------------------------------------|
  It is difficult to read this creature's next move, so catch it   
  off guard with a Reversal to stop its actions. A series of	 	
  attacks and Reversals can also look cool in battle!		  
 							   	   
  Note: It lets its guard down when itd attack is parried. This is 
  also true for all Nobodies.					   								  									   
|------------------------------------------------------------------|						   	
| Reaction Commands                                                |						   
|------------------------------------------------------------------|
  -Reversal							 	
  								  	
  Slide to other side of Dusk, confusing all Dusks nearby.	   			 	
|------------------------------------------------------------------|							  
| Encounter                                                        |							  
|------------------------------------------------------------------|
  -Twilight Town (L1)						  
  -Twilight Town (L2)						 
  -Twilight Town (L3)					   	  
  -Twilight Town (L6)					   	   
  -Twilight Town (L7)				           	   
  -Hollow Bastion (L8)						 		
  -Twilight Town (L28)						 
  -Hollow Bastion (L30)						   
  -Land of Dragons (L35)					   
  -Beast's Castle (L36)						    
  -Port Royal (L37)						    
  -Olympus Coliseum (L39)					 
  -Titan Cup (L41)						  
  -Twilight Town (L47)						   
  -Titan Paradox Cup (L80)					    
  -Hades Paradox Cup (L99)					     								   								 
|------------------------------------------------------------------|							   	
| Item Drops                                                       |							   
|------------------------------------------------------------------|
  -Twilight Shard (10%)						   
  -Serenity Stone (2%)						   
|------------------------------------------------------------------|


 __________________________________________________________________
| Gambler                                                          |
|------------------------------------------------------------------|
  A high-ranking Nobody. It doesn't seem to like fighting, and     
  just floats around aimlessly.					  	
 							   	  
  Use the reaction command when it attacks with cards and dice,  
  and let the games begin!					 
 								 
  Don't lose, for something terrible happens. Win for a chance to  
  attack--and maybe even for a little something extra!		 								  	 								
|------------------------------------------------------------------|						  	
| Reaction Commands                                                |						  
|------------------------------------------------------------------|
  -Begin Game							  	
  								 		
  Get "O" menu command or be turned into a card!		   
 								 	
  -Stop Dice							   	
  								  	
  Get "O" menu command or be turned into a dice!		    								    								  	
|------------------------------------------------------------------|							  
| Encounter                                                        |							   
|------------------------------------------------------------------|
  -Port Royal (L37)						 
  -Twilight Town (L47)						 
  -World That Never Was (L50)					 								  								  
|------------------------------------------------------------------|							  	
| Item Drops                                                       |							  
|------------------------------------------------------------------|
  -Twilight Shard (12%)						 
  -Serenity Gem (4%)						  
  -Nobody Guard (1%)						   
|------------------------------------------------------------------|


 __________________________________________________________________
| Samurai                                                          |
|------------------------------------------------------------------|
  A high-ranking Nobody. Using swords and their sheaths as 	 
  weapons, it can handle up to four weapons at a time. It attacks  	
  with calmness and efficiency.					  
 							   	   
  Make sure not to lose sight of it once it hides beneath the      
  ground. After parrying its attack, it sits and waits, giving an  
  opportunity to use reaction commands.				  
 								 
  Fight one-on-one while the others sit back and watch.		  								   									 
|------------------------------------------------------------------|						   	
| Reaction Commands                                                |						   
|------------------------------------------------------------------|
  -Duel Stance							  	
  								 	
  Find "The End" in menu before the time is up for an instant
  kill.			  								   								   	
|------------------------------------------------------------------|							
| Encounter                                                        |							  
|------------------------------------------------------------------|	
  -Hollow Bastion (L8)						   
  -Twilight Town (L47)						   
  -World That Never Was (L50)					   
  -Titan Paradox Cup (L80)					  
  -Hades Paradox Cup (L99)				   	    								   								   
|------------------------------------------------------------------|						   		
| Item Drops                                                       |							   
|------------------------------------------------------------------|
  -Dense Gem (12%)						  
  -Serenity Crystal (4%)					   
|------------------------------------------------------------------|


 __________________________________________________________________
| Sniper                                                           |
|------------------------------------------------------------------|
  A high-ranking Nobody. It is very agile as it moves around defy- 
  ing gravity. Use magic to stop its movements for an easier      	
  battle.					                    
 							   	    
  It attacks using arrows of light. Ward them off with Warp Snipe. 
  Use this in succession for victory.				    								   									    
|------------------------------------------------------------------|					   
| Reaction Commands                                                |						   
|------------------------------------------------------------------|
  -Warp Snipe							   	
  								  	
  Warp and strike light arrow back at the Sniper.		    								   								   	
|------------------------------------------------------------------|							   
| Encounter                                                        |							   
|------------------------------------------------------------------|	
  -Land of Dragons (L35)					   
  -Titan Cup (L41)						   
  -Twilight Town (L47)						    
  -World That Never Was (L50)					  
  -Goddess of Fate Cup (L53)					    
  -Titan Paradox Cup (L80)					  
  -Hades Paradox Cup (L99)				   	   								   								   
|------------------------------------------------------------------|						   	
| Item Drops                                                       |							   
|------------------------------------------------------------------|
  -Dense Stone (12%)						   
  -Serenity Gem (4%)					   	   
|------------------------------------------------------------------|


 __________________________________________________________________
| Sorcerer                                                         |
|------------------------------------------------------------------|
  A high-ranking Nobody. Immune to magic, it attacks with 	  
  invulnerable cubes.					             	
 							   	    
  Watch out for the cubes while attacking the main body. The cubes 
  disappear when the body is defeated.				  								   									   
|------------------------------------------------------------------|						   	
| Reaction Commands                                                |						   
|------------------------------------------------------------------|
  None							   	  	 															 	
|------------------------------------------------------------------|							  
| Encounter                                                        |							   
|------------------------------------------------------------------|	
  -World That Never Was (L50)					   
  -Hades Paradox Cup (L99)				   	   								   								   
|------------------------------------------------------------------|							   	
| Item Drops                                                       |							  
|------------------------------------------------------------------|
  -Twilight Crystal (12%)					   
  -Serenity Crystal (4%)					   
|------------------------------------------------------------------|


 __________________________________________________________________
| Twilight Thorn                                                   |
|------------------------------------------------------------------|
  A giant Nobody who Roxas fought at the Station of Awakening.	 
 							   	    
  Although it tried to capture Roxas with its thorns, it was over- 
  powered and defeated by the strength of the Keyblade master.	 								   
|------------------------------------------------------------------|						   	
| Reaction Commands                                                |						   
|------------------------------------------------------------------|
  -Key Counter							  
 								   
  Dodge TT's punch and hit him in the face, sending him flying.    
 								  
  -Lunarsault							  
  							   	   	
  Dodge TT again and hit him in the face with your keyblade.       		   
								   
  -Break Raid							   
 								   
  When you fall off the platform towards TT, use this to destroy   
  the massive ball of energy.					   
 								 	
  -Reversal							   
 								    
  Ride the dark currents to reach TT's face.                      							  	
|------------------------------------------------------------------|							  
| Encounter 						           |	  
|------------------------------------------------------------------|
  -Station of Awakening - Twilight Town	           							  
|------------------------------------------------------------------|						 	
| Item Drops                                                       | 							   
|------------------------------------------------------------------|
  None								   
|------------------------------------------------------------------|


|-----------------------------------------------------------------------------|
| II. C. Organization XIII Members....................................(iic00) |	
|-----------------------------------------------------------------------------|


NOTE: All Org. XIII member's names are their human names anagramed with an X.
The translators for this game spelled some of thir original names wrong in the
Secret Ansem's Reports, but they have been fixed in these descriptions and
the Reports. The original names of members VII-XII are unknown.


 __________________________________________________________________
| I. Xemnas                                                        |
|------------------------------------------------------------------|
  Previously known by fans as the Enigmatic Man, Xemnas (whose     
  name is an anagram of Ansem with an x added to it), the "Seeker  
  of Darkness", is the Nobody of Xehanort and the main antagonist  
  of Kingdom Hearts II. Like his counterpart, Xemnas is collecting 
  hearts, but he intends to absorb Kingdom Hearts to become a      
  complete and almighty godlike being. He can manifest some sort   
  of energy as a weapon, making red "aerial blades" with it, use   
  the element of nothingness, control the Sorcerer Nobodies, and   
  move through solid objects, such as humans.                      
 								   
  He is the man whom Sora fought in the Final Mix version of the   
  original Kingdom Hearts at Hollow Bastion. He was the first      
  member of the Organization that could be fought. Xemnas is first 
  seen in Kingdom Hearts II during the beginning at a beach in the 
  World of Darkness, stating that Roxas looks like Sora and asks   
  if he has met him. Later on, he appears in front of Sora at      
  Hollow Bastion to taunt him, and then later at Hollow Bastion    
  again when the enormous Heartless army attacked it. While he     
  escapes, Sora confronts him again in the World That Never Was,   
  where Xenmas succeeded in obtaining some of Kingdom Hearts'      
  power, taking on a new form. Xemnas is the last member of the	 
  Organization that Sora, with help from Riku, battles in Kingdom  
  Hearts II.  Sora and Riku emerge victorious.                     
|------------------------------------------------------------------|


 __________________________________________________________________
| II. Xigbar                                                       |
|------------------------------------------------------------------|
  Xigbar, the "Freeshooter", is a senior member of the             
  Organization. He controls the Sniper Nobodies that share the     
  same affinity for sharpshooting as he does. Being a sniper by    
  nature, Xigbar uses gun arrows and the element of space in       
  battle. A missing right eye and the deep scar on his left cheek  
  indicate that he was in some sort of intense battle in the past. 
  He has several grey streaks in his hair, which is worn in a      
  ponytail.                                                        
 								   
  For someone his age, Xigbar talks a lot and likes to insult      
  people. He is not terribly intelligent and fights based on       
  instinct. He initially appears before Sora at Hollow Bastion     
  near the beginning of the game to taunt Sora, though he never    
  takes off his hood. Later, he appears at The Land of Dragons     
  coincidentally at the same time that Riku appears there. Sora    
  sees him and confuses him for Riku, whom he had met earlier. He  
  confronts Sora at the World That Never Was and is defeated. His  
  original name was Braig.                                         
|------------------------------------------------------------------|


 __________________________________________________________________
| III. Xaldin                                                      |
|------------------------------------------------------------------|
  While he looks like the silent-type, Xaldin, the "Whirlwind      
  Lancer", is actually quite talkative. He sports long black       
  hair and long sideburns, and wields six lances while wielding    
  the element of wind, along with controlling the Dragoon Nobodies 
  who all wield spears much like his own.                          
 								   
  Xaldin confronts Sora in Beast's Castle when he threatens to     
  destroy the mystical rose and forces Beast to fight for him,     
  along with kidnapping Belle so that Kingdom Hearts might be      
  obtained and the Organization XIII may become complete beings.   
  Xaldin's impulsive actions ultimately leads to his downfall      
  against Sora. His original name was Dilan.                       
|------------------------------------------------------------------|


 __________________________________________________________________
| IV. Vexen                                                        |
|------------------------------------------------------------------|
  Vexen, the "Chilly Academic", is the research scientist of the    
  group and loves to study the secrets of the heart. He is often   
  very stoic in his behavior. Vexen is ranked higher than most     
  others and has long dirty blond hair. He can control             
  the power of ice and carries a large shield in battle that       
  blocks any frontal attacks made against him, with an effect that 
  is much like that of a Fat Body Heartless.                       
                                                                   
  In Chain of Memories, he appears to help in Marluxia's plot, but 
  actually siding with Zexion and Lexaeus. He first battles Riku   
  in order to create a replica of him. However, Vexen cared        
  nothing for his "experiment" and allows Namine to manipulate the 
  duplicate's memories against his wishes. When he encounters      
  Sora, Vexen says that he came to collect his "debt" and provokes  
  Sora's anger by making him believe that he controlled Riku       
  rather than created a replica. After their battle, Vexen gives   
  Sora the card to Twilight Town with the intention of revealing   
  something important to the boy. Marluxia considers him a traitor 
  as a result and sends Axel to kill him.                          
                                                                  
  In Twilight Town, Vexen attempts to reveal to Sora why he feels  
  as though he has been to Twilight Town despite being fairly      
  certain (though memories are never quite certain in Castle       
  Oblivion) that he had never been there. Sora and Vexen battle     
  listen to his heart. Following the fight, Vexen sees Sora as a   
  true threat; even after being weakened by false memories, Sora   
  remained very strong. Just as Vexen is about to reveal to Sora   
  Marluxia's plot to use him and the existence of "the other side  
  of Sora's heart", Vexen is struck behind by one of Axel's        
  chakrams. Despite pleading for mercy, Axel lays the deathblow to 
  Vexen, telling him, "Now you can be nothing instead of just      
  being nobody." Axel's purpose for killing Vexen was to gain      
  Muluxia and Larxene's trust. His original name was Even.         
|------------------------------------------------------------------|


 __________________________________________________________________
| V. Lexaeus                                                       |
|------------------------------------------------------------------|
  Lexaeus, the "Silent Hero", is a well-built, muscular fighter    
  in Organization XIII's ranks. Lexaeus is one of the two members  
  of the Organization in Kingdom Hearts: Chain of Memories that    
  appears in Riku's story only. He employs a large tomahawk and    
  the element of earth in battle.                                  
                                                                   
  Lexaeus, along with Vexen and Zexion, are older members of the   
  Organization who are less than pleased when they are forced to   
  submit to the will of newcomers like Marluxia. When they         
  realize the Lord of Castle Oblivion plans to overthrow the       
  Organization by capturing and manipulating Sora, Lexaeus and     
  Zexion decide to capture Riku and use him in the same fashion to 
  counter Marluxia.                                                
                                                                   
  Lexaeus seems to keep an eye on events unfolding in the higher   
  floors of Castle Oblivion and he is the one that informs Zexion  
  that Axel has killed Vexen. When it became dangerously apparent  
  that Sora might fall into Marluxia's grasp, Lexaeus confronts    
  Riku directly, trying to convince him to open himself up to the  
  power of the darkness in his heart. Riku refuses to give in and  
  Lexaeus attacks him. In a very close battle, Riku manages to     
  defeat the brute, but with his last bits of strength, Lexaeus    
  releases all of the darkness within him in hopes of              
  overwhelming and consuming Riku. However, King Mickey protects   
  Riku. His original name was Elaeus.                              
|------------------------------------------------------------------|


 __________________________________________________________________
| VI. Zexion                                                       |
|------------------------------------------------------------------|
  Like Axel, Zexion, the "Cloaked Schemer", is a skilled           
  manipulator by nature, though as we discover, not skilled        	
  enough. Appearing in Chain of Memories, his talents lay outside  
  of battle, even though he does have a weapon; he is the only     
  Organization member who does not fight in a gameplay battle and  
  lacks a voice actor.                                             
 								  
  He is one of two Organization members who appear only in Riku's  
  Story. He has the ability to identify individuals by their       
  scent, sensing when they die, and seems to be able to do so from 
  great distances. His element is unknown.                         
                                                                   
  Zexion informs Vexen and Lexaeus when he senses two new scents   	
  in the lowest basement of Castle Oblivion. One of the scents is  
  Maleficent, and he senses that she is eliminated by the other    
  visitor, one with a scent "exactly similar" to that of the       
  Superior. With little information on what was happening, he and  
  the others decide to await development. Not long after, he       
  identifies the other guest in the castle: Riku. He observes the  
  boy's progress through Castle Oblivion until Vexen's death,      
  when he and Lexaeus decide that they should use Riku just as     
  they believe Marluxia will use Sora.                             
                                                                  
  After Larxene, Lexaeus and even Marluxia are killed, Zexion sees 
  that Riku is no longer needed and attempts to destroy him        
  him. He leads Riku into a manifestation of Destiny Islands,      
  Sora and Riku's home, in which Riku sees his friends disappear.   
  Zexion appears and wages psychological war on Riku, telling him  
  about how he threw away his friends and his home, opened the     
  door to darkness, and destroyed his islands. Following Riku's    
  battle with a Darkside Heartless, Zexion uses his power to       
  disguise himself as Sora and attacks him, telling him that he's  
  become nothing more than a pawn of the darkness. He engulfs Riku 
  in light, but a vision of Kairi manages to convince Riku to shed 
  his fear of the darkness. With newfound strength, Riku follows   
  Zexion's scent through the light and strikes him, but Zexion     
  escapes. His escape was short-lived; Axel brings the Riku        
  Replica down to him and convinces the replica that he can become 
  real by gaining power that the real Riku does not have. The      
  replica agrees, and with Axel's suggestion, strikes down Zexion  
  without difficulty. His status is as of now "fallen into ruin",  
  though the meaning of this remains unclear.                      
                                                                   
  He was originally Ansem's youngest lab assistant and test         
  subject, under the name of Ienzo. He was the one that convinced  
  Ansem, with his passionate words, that they should expand the    
  horizons of their research.                                      
|------------------------------------------------------------------|


 __________________________________________________________________
| VII. Saix                                                        |
|------------------------------------------------------------------|
  Saix, the "Luna Diviner", has an X-shaped scar on his            
  face and wields a gigantic claymore. He controls the element of  
  moon and the Berserker Nobodies.                                 
 								   
  Despite his rank, Saix is respected as if he was the second in   
  command. He is a calm and collected man who shows no emotion.    
  Axel has a clear dislike of him and Saix becomes the one to      
  brand Axel as a traitor to the group for attempting to derail    
  the Organization's plans. Saix shows his true beastlike nature   
  when he fights Sora at The World That Never Was, going into a    
  berserk state when he is on the verge of defeat.                 
|------------------------------------------------------------------|


 __________________________________________________________________
| VIII. Axel                                                       |
|------------------------------------------------------------------|
  Axel, the "Flurry of Dancing Flames", works as a double agent in 
  Castle Oblivion. In battle, he utilizes a pair of chakram as     
  well as the element of fire. The Assassin Nobodies are under his 
  control. He is a skilled manipulator and one never quite knows   
  whose side he is really on.                                      
                                                                   
  Axel is the first member of the Organization to battle with      
  Sora in Castle Oblivion, though the fight is nothing more than   
  a test of Sora's strength. He gives Sora his first set of world  
  cards to proceed through the castle. Later, he pretends to join  
  with Larxene and Marluxia in their plan to seize control of the  
  Organization using Sora. To gain their trust, he assassinates    
  Vexen when ordered by Marluxia to rid them of "traitors". In     
  Kingdom Hearts II, Axel's other motive for killing Vexen is      
  revealed; because of Vexen, Sora almost learns of his nobody     
  counterpart, Roxas. Afterwards, in order to derail Marluxia's    
  plans, Axel sets Namine free so that she can reveal to Sora the  
  truth about how she manipulated his memory.                      
                                                                   
  Eventually, Axel confronts Marluxia, prepared to destroy him by 
  reminding him of the order to wipe out traitors of the           
  Organization. Marluxia uses Namine as shield to keep Axel at     
  bay, though Axel resolves to go through anyone, even Namine, in  
  order to kill Marluxia. When Sora makes a sudden appearance,     
  Marluxia vanishes with Namine, leaving Sora to fight Axel. Sora  
  defeats Axel, after which he states the existence of their       
  relation before vanishing, letting Sora believe him to be gone  
  for good. After Marluxia is defeated by Sora, Axel enlists the   
  aid of the Riku Replica that Vexen created to get rid of Zexion  
  in Castle Oblivion's basement levels and to fight the real Riku. 
                                                                   
  Throughout both the main storyline and Reverse/Rebirth, Axel     
  seemingly inadvertantly refers to himself, Vexen, and Namine     
  as nobodies.                                                     	
                                                                   
  Axel's role and motives are fully revealed in Kingdom Hearts     
  II and revolve around Roxas, whom Axel sees as a dear friend      
  and almost like a brother. He attempts to personally bring       
  Roxas back into the Organization by force, knowing that if       
  Roxas was to find and meet face to face with Sora, the two       
  will fuse to complete Sora and Roxas would no longer exist.      
  When that plan fails, Axel discovers that Xemnas has simply      
  been setting up Roxas and the other members of the Organization  
  to further his own selfish desires and he turns against the      
  Organization. He kidnaps Kairi to see if he could use her to     
  influence Sora to fight with him against Xemnas.                 
                                                                   
  Because of these acts, Saix brands Axel as a traitor, and        
  decides to use Kairi as bait to make Sora give up the fight      
  against them. Axel eventually realizes that if Sora were to      
  die, Roxas would "die" along with him. Knowing that he would     
  be unable to live with himself if he were to let Roxas die and   
  angry that he put his own needs before his best friend's, Axel   
  chooses to fight with Sora rather than against him. When he and  
  Sora are attacked by a large group of Nobodies, he performs a    
  kamikaze attack and sacrifices himself to save Sora.             
|------------------------------------------------------------------|


 __________________________________________________________________
| IX. Demyx                                                        |
|------------------------------------------------------------------|
  A blond fighting musician, Demyx, the "Melodious Nocturne", uses 
  a sitar as his weapon and controls the Dancer Nobodies. He does 
  not enjoy fighting, but can control and combine water with his   
  sitar for strong attacks such as making identical copies of      
  himself out of water.                                            
                                                                   
  He is seen as immature compared to the other members and rather  
  incompetent at completing missions. Demyx first appears in the   
  Underworld, where he plays around with Sora, not taking the      
  young keyblade master seriously. Rather than making a repeat     
  performance, Demyx changes his attitude when he fights Sora      
  again at Hollow Bastion. Unfortunately for Demyx, Sora defeats   
  him again. 							  
|------------------------------------------------------------------|


 __________________________________________________________________
| X. Luxord                                                        |
|------------------------------------------------------------------|
  Being the "Gambler of Fate", gambling permeates into             
  all aspects of Luxord's life. He loves to gamble and sees battle 
  as just another form of it. Like Zexion, he is more a strategist 
  than a powerful fighter. He has neatly ordered white hair, a     
  mustache and several earrings in the shape of the Nobody symbol. 
  Luxord uses a deck of 52 playing cards and the element of time.  
  He also possesses control of the Gambler Nobodies.               
 								   
  Luxord appears at Port Royal, shouting orders at Barbossa's men  
  and instigating the Parley Process. He manages to escape         
  before Sora and his friends can fight him. Later, at the World   	
  That Never Was, Luxord appears before Sora and traps his         
  companions in his playing cards, leaving Sora to fight alone.    
  In his final gamble, he raises his cards to defend himself from  
  Sora's final strike, but it is in vain.                          
|------------------------------------------------------------------|


 __________________________________________________________________
| XI. Marluxia                                                     |
|------------------------------------------------------------------|
  A relative newcomer to the Organization, Marluxia is Lord of     
  Castle Oblivion and the "Graceful Assassin". In battle,          
  he wields a pink scythe and the element of flower (referred to   
  as "nature" in some official material but the meaning of nature  
  does not exactly correspond to the powers Marluxia possesses).   
 								   
  Along with Larxene, Marluxia conspires to overthrow the          
  Organization by using Namine to manipulate Sora's memories.      
   								   
  He declares the replica of Riku a failure and threatens to tell
  The Superior about this. The intimidation tactic is effective
  and Vexen reluctantly agrees to Marluxia's order to kill Sora.
  Axel remarks that Vexen would kill Sora, thus rendering their
  plans useless, but Marluxia is confident Vexen will fail. He
  assigns Axel to eliminate Vexen when the latter failed to kill
  Sora and almost told Sora about the "other side of the heart".        
 								   
  Upon Axel's return, Marluxia extends his trust to Axel as he     
  has done with Larxene. However, Axel betrays them and            
  convinces Namine to do what she thinks is right. Larxene         
  fails to kill Sora and was eliminated as well. Marluxia          
  recaptures Namine and is confronted by Axel, who accuses           
  Marluxia and Larxene as the traitors for conspiring against the 
  the Organization. The two are about to fight with Marluxia       
  planning to use Namine as a shield. Sora appears and Marluxia    
  disappears to the 13th floor, leaving Axel to fight Sora.        
 								  
  Seeing that Axel has been defeated, Marluxia anticipates         
  Sora's arrival on the 13th Floor. The two fight, only for        
  Sora to realize he has been fighting a replica of Marluxia.      
  The real Marluxia, atop a Nobody called Spectre, confronts       
  Sora and another battle ensues. Marluxia, like the other         
  members of the Organization, is defeated.                        
|------------------------------------------------------------------|


 __________________________________________________________________
| XII. Larxene                                                     |
|------------------------------------------------------------------|
  The only female member and the "Savage Nymph", Larxene           
  conspires with Marluxia to overthrow Organization XIII by using  
  Sora to achieve their ends. She is an arrogant sadist in nature, 
  abrasive and uncaring for the feelings of others as she enjoyed  
  seeing them suffer with her mindgames. Larxene uses the element  
  of thunder to fight and wields kunai (throwing knives) held      
  between her fingers as her weapons. Compared to the other        
  members, she is incredibly agile in battle.                      
  								   
  In her first encounter with Sora, she flips Marluxia's plans     
  into high gear when she attacks Sora and turns the luck charm    
  into a shape of a star different from Kairi's. The act fully     
  replaces Kairi in Sora's memories with Namine. After the         
  battle, Larxene mocks Sora, claiming he's trying to "play" the   
  hero. The trust Marluxia and Larxene place in Axel proved to be  
  a mistake when he derails their plans by setting Namine free.    
  Namine reveals to Sora that the Organization has been using him  
  since he stepped into Castle Oblivion. Larxene appears to Sora,  
  after he fought the Riku Replica for the fourth time, to destroy 
  them all. Again, Larxene mocks Sora for "chaining" himself to    
  false memories of Namine and the "promise" he made to her. The   
  taunt proves fatal, as Sora attacks with Donald and Goofy aiding  
  him. Sora kills Larxene, leaving only two members of the         
  Organization in Castle Oblivion for him to deal with.            
|------------------------------------------------------------------|


 __________________________________________________________________
| XIII. Roxas                                                      |
|------------------------------------------------------------------|
  The youngest and newest member of the Organization, Roxas, "The  
  Key of Destiny", was "born" when Sora briefly became a           
  Heartless. However, due to a combination of Sora's short time    
  as a Shadow and Kairi's heart serving in his creation, Roxas had 
  no memory of being Sora. He wields the Oblivion and Oathkeeper   
  Keyblades, and controls the power of light and the Samurai       
  Nobodies. His name is an anagram of Sora with an x added.        
                                                                   
  Roxas' first appearance was in the "Another Side, Another Story" 
  video that is unlockable if the player accomplishes certain      
  tasks in Kingdom Hearts; he was the first Organization member    
  to be revealed. He later appeared in an additional video,        
  "Another Side, Another Story [deep dive]", for Kingdom Hearts:   
  Final Mix. When pre-release screenshots and video showed this    
  character without an Organization cloak, he was featured         
  prominently, emphasizing his importance to the future game's     
  plot. In the absence of an official name, fan names included     
  Glowing-Eyed Unknown and Dual-Wielding Unknown as he appears    
  in "Another side, Another story [deep dive]" and Blond-Haired   
  Kid when he appeared in his Twilight Town outfit.            								   
|------------------------------------------------------------------|						   
| Roxas' Story                                                     |
|------------------------------------------------------------------|
  During his time in the Organization, he and Axel became best     
  friends, but that changed after Xemnas revealed Sora's existence 
  to him. Roxas, against Axel's wishes, wanted to find out the     
  truth behind who he really was and left the Organization.        
  								   
  While in the World That Never Was, Roxas                         
  co-oped with Riku when he was attacked by Heartless (due to      
  possessing the Keyblade), but the two soon fought each other     
  and Roxas was beaten (and knocked out) by Riku once he fully     
  embraced the darkness in himself. Riku took him to DiZ, who      
  placed him in Twilight Town with no memory of being a Nobody.    
  DiZ had Namine replace some of Roxas' memories with Sora's,      
  much to Axel's enraged fury, who did not want Roxas involved     
  with DiZ's plan. As a result of DiZ's scheme, Roxas lived a      
  normal life in a simulated Twilight Town until his past came     
  back to haunt him when Axel eventually found him.                
                                                                   
  Although he eventually is able to remember his past as Number    
  13 in the Organization, and despite Axel's attempts to stop      
  him, he merges with Sora at the beginning of the game as part    
  of DiZ's plan to restore Sora's memories faster, since he        
  realized that the process was taking much longer than he         
  thought, and make Sora active again to fight the rest of         
  the Organization. Despite his "death", Roxas appeared two        
  more times in the World That Never Was near the end of the       
  game. The first was a confrontation with Sora that led to a      
  one-on-one fight. The fight is never fully explained and is      
  left open for interpretation. Roxas could have been fighting     
  Sora for dominance over their body, or he could have been        
  testing Sora to make sure he was strong enough to fight          
  Xemnas and other stronger Organization members. The final       
  time Roxas appears is with Namine, before Sora and Kairi,        
  and he fully fades into nothingness as a part of Sora with no    
  regret; although he does appear one last time at the end of      
  the game to smile in Sora's body.                                
|------------------------------------------------------------------|


|-----------------------------------------------------------------------------|
| III. Other.........................................................(iii000) |
|-----------------------------------------------------------------------------|


|-----------------------------------------------------------------------------|
| III. A. Ansem's Reports............................................(iiia00) |
|-----------------------------------------------------------------------------|


 __________________________________________________________________
| Ansem's Report 1                                                 |
|------------------------------------------------------------------|
  Much of my life has been dedicated to pursuit of knowledge.      
  That knowledge has guarded this world well. Not a soul doubts    
  that. I am blessed with people's smiles and respect. But         
  though I am called a sage, there are things I do not             
  understand. I believe darkness sleeps in every heart, no         
  matter how pure. Given the chance, the smallest drop can         
  spread and swallow the heart. I have witnessed it many times.    
 								  
  Darkness... Darkness of the heart. How is it born? How does it   
  come to affect us so? As ruler of this world, I must find the    
  answers. I must find them before the world is lost to those      
  taken by the darkness.                                           
|------------------------------------------------------------------|


 __________________________________________________________________
| Ansem's Report 2                                                 |
|------------------------------------------------------------------|
  It is my duty to expose what this darkness really is. I shall    
  conduct the following experiments:                               
                                                                   
  - Extract the darkness from a person's heart.                    
  - Cultivate darkness in a pure heart.                            
  - Both suppress and amplify the darkness within.                 
                                                                   
  The experiments caused the test subject's heart to collapse,     
  including those of the most stalwart. How fragile our hearts     
  are! My treatment produced no signs of recovery. I confined      
  those who had completely lost their hearts beneath the castle.   
                                                                   
  Some time later, I went below and was greeted by the strangest   
  sight. Creatures that seemed born of darkness... What are        
  they? Are they truly sentient beings? Could they be the          
  shadows of those who lost their hearts in my experiments?        
|------------------------------------------------------------------|


 __________________________________________________________________
| Ansem's Report 3                                                 |
|------------------------------------------------------------------|
  The shadows that crawl beneath the castle... Are they the        
  people who lost their hearts, or incarnations of darkness?       
  Or something entirely beyond my imagination?                     
 								  
  All my knowledge has provided no answer. One thing I am sure of  
  is that they are entirely devoid of emotion. Perhaps further     
  study will unlock the mysteries of the heart.                    
 								   
  Fortunately, there is no shortage of test samples. They are      
  multiplying underground even as I write this report. They        
  still need a name. Those who lack hearts... I will call them     
  the Heartless.                                                   
|------------------------------------------------------------------|


 __________________________________________________________________
| Ansem's Report 4                                                 |
|------------------------------------------------------------------|
  The Heartless appear in groups, and are multiplying rapidly.     
  I've provided them both living and nonliving samples. They've    
  responded only to the living. They seem to multiply after        
  absorbing something from the living creatures. Their prey        
  vanishes without a trace.                                        
                                                                   
  I believe the Heartless are taking hearts. They are born from    
  those who've lost their hearts, and thrive on hearts seized      
  from others. The hearts taken by the Heartless become           
  Heartless themselves.                                            
                                                                   
  Though I lack proof, I am confident in this hypothesis. I must   
  also study their behavioral principles. Though they lack         
  emotions, they do seem to have some intelligence. How to         
  communicate with them?                                           
                                                                   
  It's just occurred to me: Could they be the darkness in          
  people's hearts?						   
|------------------------------------------------------------------|


 __________________________________________________________________
| Ansem's Report 5                                                 |
|------------------------------------------------------------------|
  To study the Heartless behavior, I picked one out for		 
  observation. It wiggled its antennae and, as if sensing a        
  target, headed deep into the castle. In the deepest part of      
  the castle, its antennae began vibrating, as if searching for    
  something. Suddenly, a strange door appeared. I'd never known    
  of its existence.                                                
 								    
  It had a large keyhole, but didn't seem to be locked. SO I       
  opened the door. What I saw on the other side mystified me.      
  What was that powerful mass of energy? That night I observed     
  a great meteor shower in the sky. Could it be related to the     
  door that I have opened?                                         
|------------------------------------------------------------------|


 __________________________________________________________________
| Ansem's Report 6                                                 |
|------------------------------------------------------------------|
  A massive core of energy lay beyond the door sought by the       
  Heartless. It may be the ultimate goal of the Heartless. But     
  what is that energy? I have devised a hypothesis, based upon     
  my observations of the Heartless.                                
 								   
  The Heartless feed on other's hearts, and they yearn for that    
  energy core. That thing beyond the door must be a heart          
  too--the heart of this world. There is no proof, but, having    
  felt that immense energy, I am certain. That was the heart of    
  the world.                                                       
                                                                   
  The Heartless are trying to take hearts not only from all        
  living creatures, but from the planet itself. But what do        
  they mean to do with the heart of the world?                     
|------------------------------------------------------------------|


 __________________________________________________________________
| Ansem's Report 7                                                 |
|------------------------------------------------------------------| 
  I am studying material from the meteors that rained down that    
  fateful night. What a find! The material is foreign to our       
  world. It is elastic to the touch, and when two pieces are       
  combined, they bond easily. None of the records even mention     
  such a substance.						    
 								   
  Was it introduced to this world when I opened the door? I        
  wonder how many other such materials drift through the           
  atmosphere of this tiny world... I wish I could soar off and     
  find out! Could there be uncharted worlds up there? My           
  curiosity never ceases to grow.                                  
 								   
  But I should stop speaking of such unrealistic dreams. For       
  now, there is no way to venture outside this world. My           
  people and I are all but prisoners of this tiny place.           
|------------------------------------------------------------------|


 __________________________________________________________________
| Ansem's Report 8                                                 |
|------------------------------------------------------------------|
  There is no doubt that the Heartless are deeply connected to     
  the people's hearts. Further study may unravel both their        
  motivations and the mysteries shrouding the heart.               
                                                                   
  As a start, I have built a device that artificially creates      
  Heartless. By recreating the conditions that spawn the           
  Heartless naturally, I should be able to produce them            
  artificially. This device is the culmination of all my research  
  thus far. The machine's test run successfully created a          
  Heartless.                                                       
                                                                   
  This may be a step toward creating a heart from nothing. The     
  artificially and naturally created Heartless showed nearly       
  identical traits. But the two types remain distinct for the    
  purpose of the experiment. So, I will mark the ones that are     	
  created artificially.                                          
|------------------------------------------------------------------|


 __________________________________________________________________
| Ansem's Report 9                                                 |
|------------------------------------------------------------------|
  Simply astonishing! Today I had a guest from another world.      
  He is a king, and his vessel is built of the material that       
  composed the meteors. He called the pieces "gummi blocks." It    
  seemed that my opening the door has opened a path to interworld  
  travel.                                                          
                                                                   
  We talked for countless hours, but one story in particular       
  caught my interest: that of a key called the "Keyblade." The     
  Keyblade is said to hold phenomenal power.                       
 								   
  One legend says its wielder saved the world, while another       
  says that he wrought chaos and ruin upon it. I must know what    
  this Keyblade is. A key opens doors. It must be connected to     
  the door I have opened.					   
|------------------------------------------------------------------|


 __________________________________________________________________
| Ansem's Report 10                                                |
|------------------------------------------------------------------|
  Just as people have hearts, so do worlds. The same can be        
  said of stars in the night sky. And deep within each world       
  lies a door to its heart. The Heartless desire those hearts.     
  Born out of darkness in people's hearts, they seek to return     
  to a greater heart.                                              
 								  
  Yes that's it. The Heartless come from people's hearts, as does  
  the darkness. Is the core of the world's heart the world of the 
  Heartless? I will pursue the answer there and become all         
  knowing.                                                         
 								   
  My path is set. I shall seek out the wielder of the              
  Keyblade, and the princesses. My body is too frail for such      
  a journey, but I most do this. I will cast it off and plunge     
  into the depths of darkness.                                     
|------------------------------------------------------------------|


NOTE: The following reports only appear in Final Mix and have been translated.


 __________________________________________________________________
| Ansem's Report 11                                                |
|------------------------------------------------------------------|
  In opening the door that stores a world's heart, the wall        
  around that world is broken down. We see this as a shooting      
  star. Through this, I have been able to understand the reason    
  why the material known as Gummi Blocks has the ability to        
  allow travel to other worlds.                                    
                                                                   	
  The cause of a world's wall collapsing is the appearance of     
  the Heartless, but finding a world's door takes time. And        	
  robbing a world of its heart is a similar case.                  
                                                                   
  If the door has been closed by the key known as the Keyblade,    
  you probably cannot reach that world's heart again. Before       
  the one with the Keyblade appears in this world, I must take     
  measures to do something.                                        
                                                                   
  Supposing that there is a close relationship between the         
  Princesses and the Keyblade, it seems likely that they           
  will resonate with each other...                                 
 								   
  I have chosen one special girl. I do not know if she             
  possesses a power like that of the Princesses. But, there is     
  a chance, and this is an experiment. She may lead me to the      
  place where the one holding the key is...                        
 								   
  I shall send her off to the ocean of other worlds.               
|------------------------------------------------------------------|

	
 __________________________________________________________________
| Ansem's Report 12                                                |
|------------------------------------------------------------------|
  I have transcended to an existence of only the heart. I should   	
  have come back as a Heartless, but there is no sign of such a    
  transformation.                                                  
                                                                   
  My body has surely perished. However, I am different from the    
  other Heartless, keeping the memories of before, and I have      
  not taken on the form of a Heartless. It is clear that there     
  are still many things to be studied.                             
                                                                   
  In order to cross over to the dark side, which is not this       
  world, you must go beyond the door of Kingdom Hearts, the        	
  place connected to the world's heart.                            	
                                                                   	
  The innermost part connected to the world's heart, the place     		
  connecting to the world of darkness. (I will record the          	
  details in another report...)                                    	
                                                                   	
  There are still so many unknown worlds.                          	
                                                                   	
  The present world.                                              	
  The world of darkness.                                           
  The world of light.                                               
  								   
  And, The world in-between.                                       
                                                                   
  Where does the true paradise lie, I wonder?                      
|------------------------------------------------------------------|


 __________________________________________________________________
| Ansem's Report 13                                                |
|------------------------------------------------------------------|
  When the heart casts off the flesh, where does the body go?      
                                                                   
  Heart and soul are separate, and the spirit remains in the       
  body. But can we assume that the leftover body and soul perish?  
                                                                   
  Certainly when the heart changes into a Heartless the body       
  disappears.                                                      
                                                                   
  However, that is only this world's story; in another world,      
  mightn't they change forms like the Heartless and exist there?   
  								   
  If we take that to be the case, there must be a you other        
  than yourself existing somewhere.                                
                                                                   
  An existence neither of darkness nor of light.                   
  An in-between existence.                                         
  Cast off by the heart, a mere shell, one who begrudges both      
  the darkness and the light.                                      
                                                                   
  This mystery cannot be easily resolved.                          
  The relationship between the heart and the flesh is a            
  complex one.                                                     
                                                                   
  But since we exist here, they cannot be termed as existent.      
  Therefore I shall call them...                                   
                                                                   
  "The non-existent ones."                                         
|------------------------------------------------------------------|


|-----------------------------------------------------------------------------|
| III. B. Secret Ansem's Reports.....................................(iiib00) |
|-----------------------------------------------------------------------------|


|-----------------------------------------------------------------------------|
| III. C. Glitches\Tricks............................................(iiic00) |
|-----------------------------------------------------------------------------|


Drive Glitches-

Easy Drive Leveling: Whenever there is an area where your party members are
walking around (you can talk to them) and an area right next to it with
enemies, you can use this to your advantage and easily level your Drive form.
In that area, drive, and kill the enemies, then return to the area when it is
just you, WHILE STILL IN YOUR DRIVE FORM. Ta-Da, you will have a full drive
gauge and still have the experience you got from driving. An example of an
area where this would work is Cornerstone Hill in Timeless River. You can do
this similarly with a save point, just enter the world map while in your drive
form.

Drive in Cut-Scenes: If you are driving while a cut-scene happens, your clothes
will retain that form for the whole cut-scene, even though Donald and Goofy are
probably standing right beside you!

Leveling Tricks-

Easily Get to Level 99: There are a few things that you need to do this, they
are:

-Gullwing Keyblade
-Experience Boost Abilities
-Draw Abilities
-Jackpot Abilities
-Magnet Spell (Magnega preferably)

Things you might want:

-Gengi Shield
-Defender Ability
-Second Chance and Once More Abilities

Go to the Pride Lands after you have beaten Scar. Unequip any healng abilities
that might be on your party, and get into Critical Health. Not too low, but so
it is flashing red. Go up to the Peak where you fought Scar, and there is a TON
of Rabid Thrusters. What you need to do is cast you Magnet Spell over and over.
The Rabid Thrusters drop MP balls so you shouldn't run out of MP. Since you
are in critical health, killing many enemies with experience boosting
equipment, you gain a LOT of EXP from the Rabid Thrusters. Once you have killed
them all, run out and then come back in and do it again. You should gain about
2 levels every 3 times you clear out the Peak.

I got from level 71 to 99 in about an hour and a half.


|-----------------------------------------------------------------------------|
| III. D. Sanctuary Lyrics...........................................(iiid00) |
|-----------------------------------------------------------------------------|


In you and I there's a new land,
Angels in flight.
My sanctuary. My sanctuary Yeah.
Where fears and lies melt away.
Music inside.

What's left of me.
What's left of me now.

I watch you fast asleep,
all I fear means nothing.

In you and I there's a new land,
Angels in flight.
My sanctuary. My sanctuary. Yeah.
Where fears and lies melt away.
Music inside.

What's left of me.
What's left of me now.

My hearts a battleground.

You show me how to see,
that nothing is whole and nothing is broken,

In you and I there's a new land
Angels in flight.
My sanctuary. My sanctuary. Yeah.
Where fears and lies melt away.
Music inside.

What's left of me.
What's left of me now.

My fears, my lies. 
Melt away.
	 

|-----------------------------------------------------------------------------|
| III. E. Credits and Thanks.........................................(iiie00) |
|-----------------------------------------------------------------------------|


-xxMajinerxx for providing the Secret Ansem's Reports, I couldn't use them, but
 thanks anyway.

-Tetsuya Nomura.

-Square, making this game.

-Disney, adding chilhood spirit to this game.

-Wikipedia, some of the info from definitions/Org members.

-KHU, Ansem's Reports; Sanctuary lyrics.

-The BradyGames Guide, Boss HP, encounter areas, item drops, enemies, shop
 inventory, random tips or tricks

-Whoever came up with the ctrl+f search function system.

-You, for reading.


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Help Stop FAQ Theft - Check Out Michael Sarich's FAQ Theft Guide:
http://boards.gamefaqs.com/gfaqs/genmessage.php?board=2000094&topic=20885654

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Peace and love.