The spear, the bow, the gun, and finally the guided missile had given him
weapons of infinite range and all but infinite power
* * * * * * * * * * * * * * * * * * * * * * * * * *
Metal Gear Solid 3: Snake Eater -- Survival Handbook
<:>--<:>--<:>--<:>--<:>--<:>--<:>--<:>--<:>--<:>--<:>--<:>--<:>--<:>--<:>--<:>
Written by : El Greco
Created : November 14, 2004
Version : 0.60
Updated : December 16, 2004
Contact : elgreco(at)gmail.com
Copyright 2004 Don Fleming
<:>--<:>--<:>--<:>--<:>--<:>--<:>--<:>--<:>--<:>--<:>--<:>--<:>--<:>--<:>--<:>
This is currently [Version 0.60] of El Greco's Metal Gear Solid 3: Snake Eater
Survival Handbook.
* Please note that this is a work in progress. There is a lot of
information to cover and I will do my best to get to all of it in due
time.
* Have a contribution? Don't hesitate to send it in. I will accept most
submissions sent in to me as long as I can understand what you are
saying. To make sure I get it right explain it in full-detail before
sending it my way.
* I regularly scan the game board for any information that I may find
useful. Chances are that if it was posted on the board then I have most
likely seen it. I will post a message in any topic that I take
information from so if you find some information that you think I don't
have then send me an e-mail.
* I normally don't say this but I have been getting quite a few e-mails
regarding topics already discussed in the guide. I understand that you
need help but the answers can be found in the guide. PLEASE look through
the guide before contacting me. I put my e-mail in so that you can
contact me if you don't find the answer. It should be used only for
contributions and a last resort for help.
-----------------------------------------
--- WHAT'S NEW? (Version History) ----
-----------------------------------------
Version 0.60 | December 16, 2004 | 274 kb
Walkthrough completed! Whew! Now I'm going to take a well deserved break and
rest up so that I can...ah screw it. Who am I kidding. I'll be back in a few
days with yet another update!
Version 0.50 | December 13, 2004 | 252 kb
Completed the walkthrough up until the re-entrance of Graznyj Grad. I also
tweaked some formatting here and there in the guide. I also added in some
things to the appendices to make them slightly more informative. I'll be
working on the appendices in full once I get the walkthrough done. By the next
update I'll try and have the entire walkthrough completed.
Version 0.35 | December 10, 2004 | 216 kb
I completed the walkthrough up until the fight with The End. When will I
update next? I'm not sure, depends on how much motivation some of you fools
have sapped from me by sending me so many dim-witted e-mails.
Version 0.26 | December 6, 2004 | 199
I removed some things due to certain complications that I won't go into right
now. Consider this a de-update or something like that.
Version 0.25 | December 3, 2004 | 204 kb
Sorry for the delay but I had quite a bit of homework to do and a long power
outage two days ago. I've resumed my normal pace and I've gotten up to the
battle with The Fear. I've added in a load of reader submissions as well as
fixing numerous errors that were found in the guide.
Version 0.20 | November 29, 2004 | 179 kb
Some new reader submissions and a bit more walkthrough. I'm getting too many
e-mails about things already in the guide. READ THE ****ING GUIDE, NITWITS!
Version 0.18 | November 27, 2004 | 161 kb
Ugh, I was having some problems getting my walkthrough off the laptop and onto
the computer I use for everything else. The floppy disk drive crapped out on
me so I had to figure out how to transfer the files with a USB cable. Got it
working fine, at least for now. Anyways, in this update I added in a Search
String, added in some camos, a good amount of fan submissions, and a few new
areas of walkthrough.
Version 0.15 | November 25, 2004 | 143 kb
Thanks to the dozen or so people that e-mailed me about how great this guide
is. In this update I have completed the weapons info, added in some of the
first camouflages in the game, completed the items section, and added in some
boss strategies. The Frequently Asked Questions section has been updated for
the first time, it now contains most of the questions I have been bombarded
with about both the gameplay and the story. I have also added in a plot
summary for MGS and MGS2 submitted by Grant Gordin (futuresuperstar). Next
update should contain some boss strategies as well as some new walkthrough.
Version 0.10 | November 23, 2004 | 88 kb
The walkthrough covers Operation Virtuous Mission in its entirety. There are
a few partially completed appendices as well. More updates to come soon.
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
-- -- -- -- -- -- -- -- -- -- -- -- -- -- --
T A B L E O F C O N T E N T S
-- -- -- -- -- -- -- -- -- -- -- -- -- -- --
01) Introduction
Introduction [01INTD]
02) Game Basics [02GMBS]
Controls [02CNTR]
Game System [02SYST]
Actions [02ACTN]
Close Quarters Combat [02CQCT]
03) Metal Gear Solid 3 -- Walkthrough [03WLKT]
Virtuous Mission [03VRTM]
Operation Snake Eater [03OSET]
Part 1 [03OSE1]
Part 2 [03OSE2]
Part 3 [03OSE3]
Part 4 [03OSE4]
04) Appendices [04APPN]
Weapons [04WPNS]
Items [04ITMS]
Camouflage and Facepaint [04CMFP]
Food [04FOOD]
Bosses [04BSSS]
Secrets and Easter Eggs [04SCRT]
Fun Stuff [04FNST]
Characters [04CHRC]
Previous Story [04PRVS]
Song Lyrics [04SNGL]
Frequently Asked Questions [04FAQS]
05) Conclusion [05CNCL]
Legal Notice [05LGLN]
Contributor Credits [05CNTN]
Conclusion [05CNLS]
___________________________________________________________________
- Navigating the Guide -
The entire guide is broken up into sections, sub-sections and so on. There
is one general idea or section and then the section within it are more and
more specific to that particular subject.
You can easily access any of the parts in the guide; all you have to do is
highlight the search code for the section copy it, open the Find function in
your browser and enter it in. Or you could just highight, press CTRL+C,
CTRL+F, CTRL+V, ENTER. That should immediately take you to the desired
section.
The main walkthrough is divided into separate parts to help you find your
place more easily. Just refer to the listing above and find the place that
you are at in the game. Then copy the code next to it and paste it into the
search function (CTRL+F). After you press ENTER or click on "Find Next" you
will be taken to the appropriate section of the walkthrough.
PART DESCRIPTIONS
------------------------------------------------------------------------------
Virtuous Mission : Covers the Virtuous Mission
Operation Snake Eater Part 1 : Covers from the beginning to the entrance of
the Chyornaya Peschera Cave Branch.
Operation Snake Eater Part 2 : Covers from the Chyornaya Peschera Cave Branch
to the fight with The End.
Operation Snake Eater Part 3 : Covers from the Krasnogorje Tunnel to the fight
with The Fury.
Operation Snake Eater Part 4 : Covers from the end of the fight with The Fury
to the fight with Colonel Volgin.
Operation Snake Eater Part 5 : Covers from the escape from Groznyj Grad until
the end of the game.
==============================================================================
---- Chapter 1 : Introduction ----
[01INTR]
==============================================================================
Understandably, many gamers were dissapointed in the days following the
release of Metal Gear Solid 2: Sons of Liberty because they had all been duped
by the creator of the series into thinking that they were going to be playing
as Solid Snake for the entirety of the game. On the horrfiying contrary, they
found themselves controlling an effeminate newbie called Raiden. Fans of the
series were in shock, how could this be possible? Many promptly lost their
faith in the series and moved on to playing inferior substitutes such as
Splinter Cell :P
However, there were people who were drawn in by the convoluted storyline and
perhaps some of the best gameplay ever to garce a gaming console. The fans
that suck around for the next installation have been rewarded with a
masterpiece. And just like that masterpiece of a game, this FAQ will be one
to treasure forever as one of those truly moving experiences. You will be
taken for a long and winding ride as I explain the intricacies of walking
around and navigating the menus. Once I have accomplished that I will boggle
your brain by taking you step by step through each moment of the game.
Hm...I'm gpoing to stop trying to sound important. Basically, this FAQ is
meant to help you get out of just about any jam that you get into. I'll also
be explaining just about every minor detail about how the game works how it
should be played, what you can do in the game, and anything else that I can
throw in. I'm hoping for a completely comprehensive guide for the game and I
did it just for you guys, don't you feel special?
Please take note that this is not at all a story-synopsis or a character FAQ,
if you have any story related questions then I am not the person to ask. You
may direct your questions to the message boards, to your friends, your
goldfish, or any of the other FAQ writers that have covered this game as long
as it is not me. This guide is strictly about the gameplay of Metal Gear
Solid 3: Snake Eater. There is --some-- story related materials in here but I
try to keep it at a bare minimum.
If you are still reading at this point then I would like to say that I
appreciate you taking the time to look at my guide and I sincerely hope that
you enjoy reading it and find it of the most use.
* * *
If you have any questions, comments, suggestions, or contributions to make
then you can e-mail me at the address provided below. I will only accept
questions, comments, suggestions, and contributions if they abide by the
guidelines outlined below. I do not think that I am asking much by doing
that, but if you do have a problem with that then I ask you just not send me
anything at all. i understand that this makes me seem a bit anal but when you
get as many e-mails as I do you can't afford to deal with stuff you don't want
to.
* El Greco : elgreco(at)gmail.com
SUBJECT LINE : Metal Gear Solid 3
DO
--
- Point out errors
- Give me strategies for parts of the game that you feel you know lots about
- Write legible sentences
- Include good grammar
- Ask for help about things not already answered in this guide
- Look through the guide before contacting me to make sure I haven't already
answered your question
DO NOT
------
- Send me viruses
- Spam me
- Insult me
- Use excessive profanity
- Use background colors, e.g. yellow font against a black background
- Send irrelevant e-mails
- TyPe lIkE tHiS, tHiS ReAlLy PisSEs mE OFF!
- Ask questions that are answered in this guide
- Add attachments to your e-mail
- NO 1337 SPEAK
==============================================================================
---- Chapter 2 : Game Basics ----
[02GMBS]
==============================================================================
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
+-- Controls --+
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
[02CNTR]
The controls in Metal Gear Solid 3: Snake Eater are complex. Almost every
button has a different function depending what item you have equipped, your
position (crawling, against a wall), or any other circumstance. They are very
context sensitive. This section that immediately follows will provide you
with a basic outline of what each button can do and then the next few sections
after that will detail how to do each of those and some special actions and
such.
X Button - * Cancel selection
* Crouch (move to crawl)
* Press while moving to roll
Circle Button - * Engage CQC
* Punch
* Confirmation button
* Grab enemy
Square Button - * Shoot weapon
* Zoom out
Triangle Button - * Action button (open doors, climb ladders)
* Interact with cut-scene
* Zoom in
START Button - * Pause the game
* Activate survival viewer
SELECT Button - * Open radio interface
R1 Shoulder Button - * First-person view
R2 Shoulder Button - * Open weapons menu
* Quick equip/unequip
* Strafe right (first-person)
* Shuffle right (against wall)
L1 Shoulder Button - * Shoulder aim (first-person)
* Keep aim in one direction (third person)
L2 Shoulder Button - * Open items menu
* Quick equip/unequip
* Strafe left (first-person)
* Shuffle left (against wall)
Directional Pad - * Move character (stalking)
* Navigate menu
Left Analog Stick - * Move character (normal movement)
* Navigate menu
Right Analog Stick - * Move camera
* Lock camera (depress the analog stick)
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
+-- Game Sytem --+
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
[02SYST]
--- RADAR ------------------
Unlike in previous Metal Gear Solid games this game does not default to the
usual Soliton Radar that we have come to know and love. Instead we now have a
battery powered mechanical radar that picks up everything that is living
around you. That means frogs, birds, snakes, and so on will all appear on
your radar. Be careful with this since you may get into some trouble either
running for your life from a frog or running out of battery power and not being
able to use it at all.
--- GUAGES ------------------
Life Gauge
------------
This is the one gauge that you will want to watch closest for the entire game.
This gauge represents Snake's life. The more of it that is filled up the more
life he has, the lower it is the less life he has. This gauge can be restored
by using Rations or by crouching while bleeding.
When the Life Gauge reaches a low enough point, Snake will begin to bleed. It
will steadily decrease over time until it eventually runs out and Snake dies.
To prevent this horrible tragedy Snake must either crouch for a while so that
it will slowly restore, use a Bandage to stop the bleeding, or using a
Ration to recover some of his health.
Please note that smoking Cigars will slowly but surely decrease Snake's Life
Gauge, but it will only deplete it to the point where he will begin to bleed.
Once it reaches that point it will stop depleting health.
Stamina Gauge
---------------
This gauge shows how much energy Snake has left. The higher his Stamina bar
is the more energy he has and the better he will perform in combat and other
situations. This bar is decreased by almost everything that you do: walking,
running, climbing, hanging, and so on. Once he gets down to the last 1/4 of
the bar his performance will become very impaired and many things will become
difficult to do: running, stalking, climbing, aiming and so on.
You will want this to be in the top 3/4 most of the time. You can save
yourself some of the bar by thinking ahead and performing actions that are
essential and nothing else. The bar can be recovered quite easily though as
long as you have some food for Snake to munch on. Certain foods will give him
more stamina than others but all will give some sort of contribution.
Grip Gauge
------------
This only appears when Snake is hanging off of a ledge or railing. As soon as
Snake enters Hanging Mode the gauge will appear on screen. As it decreases
Snake will gradually lose his grip on the surface he is holding onto. When it
reaches zero Snake will fall. He may or may not die or lose health depending
upon how high up he is. If you do not wish for him to fall then you want to
get him back up onto a solid surface by pressing the "Action Button".
Please note that the duration of the grip gauge also depends upon how much
stamina Snake has. The less he has the faster the gauge will drop and vice
versa.
--- ENEMY TACTICS AND INTELLIGENCE ------------------
The jump made in enemy intelligence from the last game is almost comparable to
that mede between MGS and MGS2. In MGS3 the enemies have recieved a whole new
array of tactics and decisions to take you out with speed and precision. If
you think I am saying this in pure jest you may go and try to outwit the
guards yourself. Not easy, is it?
The enemy in this game will flank, use suppressing fire, flush you out with
grenades, take cover, back eachother up and so on. Think you can sit behind
that tree forver? Think again. The enemy will most likely toss a grenade in
your direction to either kill you or flush you out of hiding. They succeed a
surprising amount of times when they do this.
Also take note that the enemy will not simply stop firing at you if you have
one of their comrades taken hostage. They will circle around, cut off your
exits, attack you with a knife, and maybe even sacrifice their comrade to kill
you.
Basically, expect the enemy to be smarter than the average bear, as Yogi likes
to say. They behave and act and perform just like a well-trained soldier and
unit. Don't_underestimate_them.
--- ALERT MODES ------------------
Unlike in previous Metal Gear games as soon as you alert a guard or make him
suspicious you will be in Alert or Caution mode, depending upon what you did
to alert the guard. When either of the modes start there will by a timer that
counts down to zero. If you are in Caution mode and the timer reaches zero
the game will go back to normal. If you are in alert mode then the game will
drop down to evasion and then caution and then back to normal once each of the
respective timers has fully counted down.
--- RADIO ------------------
Unlike in the first two Metal Gear Solid games Snake must now communicate with
his allies via a field radio (as opposed to the nanotech Codec). The radio
will allow him to dial into specific frequencies to contact certain people.
When a person is reached a picture of them will pop up on screen and Snake and
the character will converse.
The radio can be used to find things out about certain characters, plants,
animals, survival techniques and so on. It is pretty much an information
database at your fingertips.
Different frequencies will contact different people so make sure you are on
the right frequency before transmitting. It is not, however, necessary to
memorize all the frequencies by yourself. There is a small options screen
below the main interface where you can select a previously used frequency so
that you don't have to remember it or constantly dial it in.
There are also some special fequencies in the game that will open various
doors or do other things for you. Some might cancel an alert mode, some might
play some elevator music.
-----------------
Radio Frequencies
-----------------
-- Virtuous Mission --
Major Tom - 140.85
Para-Medic - 145.73
The Boss - 141.80
SAVE - 141.96
-- Operation Snake Eater --
Major Tom - 140.85
Para-Medic - 145.73
Sigint - 148.41
Eva - 142.52
SAVE - 141.96
-- Special Frequencies --
Cancel alert (works once) - 144.87
- 144.40
- 141.45
- 141.53
- 141.98
- 142.79
- 144.61
- 146.67
- 148.04
Fire Support Request - 143.98
- 140.09
- 141.31
- 145.68
- 146.74
- 147.32
- 148.56
- 149.29
Don't Be Afraid / Rika Muranka - 141.85
Don't Be Afraid / Rika Muranka - 149.53
Jumpin' Johnny - 144.06
Jumpin' Johnny - 147.96
Jumpin' Johnny / Chunk Raspberry - 144.86
Pillow Talk / Starry K. - 148.96
Rock Me Baby / 66 Boys - 146.65
Surfing Guitar / 66 Boys - 148.39
Sailor - 147.59
Salty Catfish - 140.01
Rock Me Baby - 140.52
Sea Breeze - 141.24
Pillow Talk - 142.94
Salty Catfish / 66 Boys - 145.83
Sea Breeze / Sergei Mantis - 142.09
Sailor / Starry K. - 143.32
* Kudos to sz agent for the Cancel Alert and Fire Support frequencies.
Thanks also to Ten kenshi for completing the list.
! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + !
RANDOM TRIVIA
When you are talking to someone over the radio you will be able to see a few
different pictures of them as well as a small dossier. Just use the d-pad to
scroll through all of this and find what you are looking for. Note that you
can only do this while talking to the person not at any other time.
! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + !
--- CURE SYSTEM ------------------
Face it, you're bound to get shot or take a frew hits at some point in this
game. Thankfully Metal Gear Solid 3 implements a nifty new system for you to
take action and heal yourself. You can extract bullets, wrap wounds, set
bones, and use an anti-venom serum in case you are bitten by one of the snakes
in the game. How can you do this? Well read on...
-- Gunshot Wound --
* Surivival Knife
* Disinfectant
* Styptic
* Bandage
-- Leeches --
* Cigar
-- Broken Bone --
* Splint
* Bandage
-- Cut --
* Disinfectiant
* Styptic
* Suture
* Bandage
-- Burn --
* Ointment
* Bandage
-- Arrows or Bolts or Needles --
* Survival Knife
--- DIFFICULTY MODES ------------------
For those of you non-hardcore (or hardcore) gamers out there, Metal Gear
Solid 3: Snake Eater features five different difficulty modes for you to
test your skillz on.
You will be asked to select a difficulty mode whenever you start a new game,
or continue a game that has been fully completed. You will be presented with
four or five options depending upon whether or not you have alredy beaten
the game. If this is your first playthrough you will only have Very Easy,
Easy, Normal, and Hard available. If you are playing through a second time
then you will be presented with all of the options: Very Easy, Easy, Normal,
Hard, and Extreme available for your pleasure... or displeasure.
* Very Easy * I must say that this is very, very easy. Guards can't hear
much of anything, they are nearly blind, they die easily, there is far less
of them, and they are quite unintelligent. The bosses pretty much fall under
the same category. They take a lot of damage from you and do little to you.
If you leave an area with the alarm hooting it will be turned off when you
enter another. Cautions and alerts last for a very short time. This
difficulty is not difficult at all.
* Easy * A little bit tougher than Very Easy but it is still very
unchallenging. Guards can see a little bit further, hear better, and so on.
Once gain in this difficulty the alarm will be reset upon entering a new area.
Everything is just slightly harder but overall it is still pretty damned easy.
* Normal * This is where you should start if Snake Eater is your first
Metal Gear Solid game. Everything is pretty well balanced here for any
player. It isn't too hard and it isn't easy either. Guards can see somewhat
well and hear better than the lower difficulties. If you have an alert in one
area and enter another it will stay. This is also the difficulty the
walkthrough section is based upon.
* Hard * For those of you who are hardcore Metal Gear Solid fans. This is
the difficulty I played through on my first time through the game. There
seems to be a big jump in difficulty between Normal and Hard. The bosses do
much more damage and you do less to them. Guards work the same way. There
are many more guards, they can see, hear, and make better decisions. This is
also for people who are looking for a challenge but not an incredibly hard
one. This is also the difficulty the walkthrough section is based upon.
* Extreme * This is a smashing difficulty level. "Smashing" as in it will
induce wild fits of rage that will send you smashing everything in sight. This
mode is incredibly realistic. Three shots from a guard and you are dead, if
you are in their line of sight across a large room they will spot you easily,
they have excelelnt hearing, they aren't complete dumbasses when it comes to
capturing you, and there are many more guards in each room. Bosses deal out
one hit kills or something very close to that. In other words: this is only
for the possessed or insane.
The difficulty levels differ in these ways,
- The amount of damage done when falling from a high distance
- duration of stamina guage and grip guage
- eyesight of guards
- hearing ability of guards
- intelligence of guards
- length of caution mode/evasion/alert mode
- damage done by bosses/guards
- damage you do to bosses/guards
- amount of time guards stay knocked out/tranquilized
- number of assault team members
- accuracy of guards
- how much cold exposure for your character to catch a cold
- availability of items and ammo
- amount of trembling when sniping
- tranquilizer effect time
- stamina restored when eating
- Your backpack storage space
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
+-- Actions --+
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
[02ACTN]
--- BASIC MOVEMENT ------------------
I probably don't have to explain this but I guaruntee that if I don't I will
get an e-mail asking about this. Whenever you want to move your character
around in this game you must use the left analog stick or the directional pad.
The direction of the stick or pad will correspobnd to the on-screen movement
of the character
--- STAND / PRONE ------------------
There is a very small change in this system from other MGS games. In this
game you can hold down the X button while standing and Snake will go straight
to the prone position. Tapping it (like usual) will just bring Snake to a
crouching position. If you want to go from prone to a standing position hold
down X instead of tapping it and Snake will stand up immediately.
--- FIRST PERSON VIEW ATTACK ------------------
This allows you to attack enemies while in the first person view. This makes
shooting at far away a lot easier. You can shoot handguns, assault
rifles, use the survival knife, and use fist attacks with the first person
view.
--- CORNER MODE ------------------
Flatten yourself against the wall near a corner to enter Corner View. This
will allow you to see things that are behind the corner without exposing
yourself to the enemy.
--- CLIMBING OBJECTS ------------------
Press the action button in front of any waist high object to climb on top of
it. Some objects Snake will automatically climb onto if they are low enough
to the ground. Such as the bombed out floors in Rassvet.
--- ROLL FORWARDS ------------------
Rolling is essentially a forward diving somersault (not a backflip). The
rolling manuever can be used for several different things. It can be used as
a dodging manuever (trying to avoid gunshots or otherwise). It can be used to
move silently over noisy metal grates, this way is faster than walking so it
is the preferential way to go over them. Or it can be used to knock over
enemy attackers or unsuspecting guards.
Personally, I use the rolling manuever to tackle sentries and move them out of
my way. This is good because once they have been hit they will be very, very
disoriented for a while, giving you ample time to do your dirty work. Be
aware though that if you do knock somebody over they will attack you or call
for backup if you are in the general area. Make sure you deal with them once
you knock them over.
--- DRAGGING ENEMIES ------------------
Once you have a guard in a chokehold you may not wish to immediately dispose
of him. Perhaps you wish to drag him to another spot or something like that.
If that is the case then just keep holding down SQUARE and move along with the
Analog Stick. Snake will walk backwards slowly and drag the guard along with
him. If the guard is held long enough he will start to break out of it. If
he does do this then Snake will begin to lose his grip on the guard. Just
quickly tap SQUARE again to regain your hold on him. Once you have him in
whichever place you want you may do whatever devious things you have in mind.
Once you have killed a guard in whatever manner you choose he will be lying on
the ground in plain sight (most of the time). To avoid them danged alert
modes or caution modes you will have to hide the body somewhere where it will
not be found easily. To do this simply walk up to any deceased guard with no
weapon equipped, press SQUARE, and hold it. Once you have done that you may
drag him wherever you wish.
--- HANGING ------------------
If you want to hang from a tree branch just walk out along the top of the
branch and press the Action button to hang down. When you are hanging you can
press the directional buttons to move along the branch or use R2 and L2. Drop
down by pressing X. If you want to shoot at guards while hanging from a branch
then just go into FPV and push the wepon button to draw a weapon. Just shoot
normally once you rae in FPV.
You can also hang from the rope bridge and a few rock ledges but you cannot
shoot from these.
--- CHOKEHOLD ------------------
Without your weapon equipped come up behind a guard and press the CIRCLE button.
Your character will now grab him around the neck to temporarily immobilize him.
Once he is in the choke hold you can either snap his neck, knock him out, or
leave him. To snap his neck rapidly press the weapon button to snap his neck,
you will hear a quite distinct, and disturbingly pleasing, "SNAP!" If you
prefer not to take his life you can press the weapon button about 9 or ten
times to cause him to lose consciousness.
--- PEEK AROUND CORNER ------------------
When in corner view use the shoulder buttons L2 and R2 to peek around the
corner to get a better view of the area. You can use the right analog stick
now to move the camera around to see more detail.
--- STEP SIDEWAYS ------------------
While in FPV you can use the shoulder buttons L2 and R2 to strafe or step
sideways in either direction. This will allow you hide behind corners and
step out quickly to shoot in the First Person.
--- KNOCKING ------------------
This is one of the best distractions you can use in this game. Knocking is
basically what it says. It is just a knock on a surface to create a noise
that will attract the attention of the enemy. Knocking is done when your
character is leaning against a wall or some other flat surface and you press
CIRCLE (the CQC button) and Snake will rap his fist on the wall. This will
attract the attention of any nearby guard and he will come to investigate the
noise. This will give you a chance to slip into the shadows and strike from
a place of your choosing while he stands in the open looking around. If
taking the guard out is not your intention then you can use this to draw him
out of your way so that you can proceed unheeded to wherever you are going.
--- TACTICAL RELOAD ------------------
This is an essential technique to master for this game. Quick change is
essentially where you can very quickly switch between two weapons or items
(or from a weapon to no weapon quickly). A quick-change is done by quickly
tapping down on either the L2 or R2 buttons.
Any quick change using a magazine type weapon will automatically reload the
magazine with all the bullets inserted so that you don't have to waste time
changing magazines. Just quickly tap down on the R2 button twice in a row and
you will have done it.
--- JUMP-OUT SHOT ------------------
You have been spotted by the enemy and are now engaged in a high intensity
shootout with an attack team. You are bleeding badly and in need of help.
Situation sound familiar?
What you would need to use here is a jump out shot. Get behind a box or
another hard surface such as a wall and move to the corner. With a weapon
equipped press the weapon button "A" and Snake will quickly jump out fire a
shot and get back behind the wall. This method of shooting is also accurate.
When Snake jumps out he will usually hit an enemy on the first shot, and
sometimes in a vital area such as the groin or head.
If you wish to fire multiple shots you will have to rapidly press the weapon
button once Snake is out in the open or else he will just go back to hiding.
--- SHAKE-OUT ITEM ------------------
This is done when you have either knocked out a guard or killed him in any
way. The guard will be lying on the ground so if you wish you can have Snake
pick him up. If you do pick him up you can either drag him around or shake
down his body for items and ammunition. To shake a guard down all you have
to do is pick him up and repeatedly drop him until things start to fall out
from his person. He will drop any number of items and ammunition and the
amount that he drops will depend on the difficulty level that you are playing
on.
--- DESTROY RADIO ------------------
With any gun you can shoot a guards radio and this will permanently disable it
and he will no longer be able to communicate via radio. When a guard has
discovered you can shoot his radio while he is making the report or before
he does, giving you more time to get away. You can only do this in FPV.
--- CLIMBING LADDERS ------------------
Ladders, well... there isn't much to say about them. There are very few in
the game and they are few and far in-between. The only explanation that is
needed is that they transport you either straight up or straight down. To get
on a ladder just go up to it, push the action button, and then use the D-Pad
or the Analog Stick to move up and down. You can't fall off of a ladder so
don't worry about that, you will stay on until you either reach the top or
bottom of it
--- DODGING BULLETS ------------------
This is somewhat useless but if you can pull it off then you will be able to
save yourself some health. Basically what this involves is a gunfight (you
have to be shot at to dodge bullets) and you in FPV. When a guard shoots at
you it may be possible to move to the side with the R2 and L2 buttons or to
duck and evade the bullets. It isn't completely foolproof by any means but it
does work on occasion so it is worth a try.
--- BOOKS ------------------
These little pieces of literature can be placed on the ground to attract the
undivided attention of the enemy. These graphic novels contain pictures of
scantily clad women and other interesting images such as that. If an
unsuspecting guard happens to stumble upon your little stash then he will
instantly drop to his knees and begin to browse through it, ignoring all of
his important duties. All that you have to do is lay it in his path or within
his sight range, when he sees it he will go over to investigate and then do
what I just described. Very useful and humorous to use.
--- CARDBOARD BOXES ------------------
I hope you have heard at least something about this by now. If you haven't
heard anything about this then I don't know what to say except to listen up!
Starting in Metal Gear Solid (1998) there was a small (kind of) gag that
involved hiding inside of a cardboard box to evade your enemies. The same
thing has been implemented into Snake Eater, much to my delight.
Using a box is very simple. All you have to do is equip it and Snake will
immediately hide inside, out of view from enemy sentries. If the enemy has
not seen you get into the box or you are not sitting right in the middle of
their patrol route then they will not come over to investigate. However if
they are in an Alert mode they will most likely pick up the box to see what
is inside it. They_aren't_complete_dumbasses.
In Snake Eater there are three different boxes. Each serves the same purpose,
to hide from the enemy. Just make sure you are using it in a logical place
hence, don't use it out in the middle of the jungle. Use it indoors,
preferably next to some other boxes.
--- LOCKERS ------------------
If you remember back to MGS2 one of the big attention grabbers of the gameplay
was that you could open up and access a locker in the game to either hide
yourself or inconspicuously toss a guard into them. Well, lucky for you this
has been implemented into Snake Eater as well.
At different places in the game there are lockers that the enemy personell use
to store various items of equipment and materials. To open one up all you
have to do is stand in front of it, try and get close, and press the Action
Button. Snake will then open up the locker. Depending upon what difficulty
you are on you may or may not find an item or some ammunition in there.
If you want to hide inside the locker all you have to do is run Snake all the
way into the locker and he will turn around, shut the door, and then he will
be completely hidden from view. This is mainly useful during clearings, alert
modes, or any other kind of situation where you have got a guard(s) looking
for you.
There are a few things you can do inside a locker despite the low
manueverability room. The majority of them are taken up by a few different
ways to look out of the little vent in the top of the locker. If you want to
see what is to the right or left of the vent then you can just press and hold
either R2 or L2 to look right or left, respectively. If you want to see what
is to the bottom of the vent then you should press both buttons together at
the same time. Pressing the R1 button will have Snake move his face up to the
vent itself and peer out. Doing this will give you a much better view of the
surrounding area. You can also duck down inside a locker, but I really do not
see any point at all to this.
To drag a body into a locker you must have the locker door open and a body
closeby. Drag the body over to the locker and then drop it. Open the locker,
and drag the body inside it as far as you can. Snake will then stand the body
up in the locker and shut the door. Now the body is safely out of sight of
any patrolling guards. Please note that an unconscious guard will never ever
wake up once he is stuffed into a locker.
If you are in dire need of a cover spot during a firefight a locker door can
be used to provide this. Simply open the door and move behind it. This will
only provide a brief moment of cover until it is blown away by th enemy
attackers. It is only a thin piece of metal so don't rely on it too much.
Now for the fun stuff. If you encounter a locked locker there are two things
you can do. The first is to move on and ignore it but that is not helpful to
you in any way so I suggest you move to the second option. The second option
is to break open the locker by knocking off the door. You can do this several
ways: punching/kicking, shooting the hinges, or blowing it off with C4. I
suggest that you do the first option since it uses less ammo and is
considerably less noisy. Once the door has been blown off the door will fall
(or to your misfortune it may fall into the locker, in which case it is still
innaccessible) away and its contents will be revealed. On a side note, make
sure you are not standing in front of the door when it falls or else Snake
will get knocked to the ground by it.
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
+-- CQC --+
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
In actual battle, it is used in the jungle, bushes, and indoors when
you cannot use a gun. It is also used when terrorists with hostages
are in a facility or an airplane. The technique has been developed for
when you have to fight multiple enemies that are very close to you, or
when you don't know from where you will be attacked. It is a total
combat technique, studied by actual special forces, used when you are
close to enemies and you have to be able to fight with your bare hands,
knife, and gun accordingly.
- Motosada Mori, MGS3 Military Advisor
In Metal Gear Solid 3: Snake Eater there is an implemented combat system that
allows the player to engage an enemy or multiple enemies in a series of
movements that will disarm the opponent as well as defend the player from
damage. Used correctly, this will be most useful tool when you stray too
close to an enemy patrol or find yourself surrounded by bad guys. From here
on out Close Quarters Combat will be referred to as CQC.
CQC Capable Weapons
---------------------
Bare Hands
Survival Knife
M1911A1
MK-22
In Metal Gear Solid 3 the above weapons can be used during CQC. Usually you
will want to go with a combination of survival knife + a handgun. You can
also go with the knife + bare hands (nothing else equipped) if that suits your
fancy.
CQC Progression
-----------------
As you get your victim into various stages and positions during CQC you will
be able to perform a certain number of movements and as you do more of them
your options will become more and more limited. See the below explanation to
see how this works.
* The first thing that you have to do is either sneak up to an enemy by
using the stalking mode or be in some other circumstance as long as you
are close to the guard that you wish to engage.
Now you can do one of two things.
A - Press the Circle button along with the directional stick to knock your
enemy to the ground. There are two things that you do in this position.
1. Interrogate him with the knife.
2. Knock him out or dispose of him in some other fashion.
B - Press and hold the Circle button to grab the enemy. Now you have a few
options. Available options : 1, 2, 3, 4.
1. Threaten him with your knife. To do this you must apply pressure
to the L3 button. if you release the pressure on the button the
guard will stop talking. To get him talking again just re-apply
pressure to the L3 button.
Next available actions : 2, 3, 4
2. You can use the enemy as a human shield by pressing the Square
button. After this you will not be able to threaten the enemy or
interrogate him. This will, though, prevent other enemies from
attacking you. With this you will be able to engage any nearby
enemies by going into FPV and using a handgun to shoot at them.
Next available actions : 3, 4
3. Now you can knock the guard to the ground by pressing the Circle
button along with a direction on the analog stick. Now you can
(if alone) threaten him and have him relinquish items to you. Once
you have gotten your worth out of the guard you can eliminate him
by tranquilizing or by shooting him in some other fashion.
Next available actions : None
4. If you still have the guard in your grip you can cut his throat
with your knife. When you do this the guard will fall out of your
grasp and the CQC session will be over until you come across the
next guard.
Next available actions : None
==============================================================================
---- Chapter 3 : Metal Gear Solid 3 -- Walkthrough ----
[03WLKT]
==============================================================================
!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-
This Walkthrough is based upon the Hard difficulty. There will be some
discrepancies between Hard and the other difficulties but for the most part
this will be universally applicable.
For reference: North will always be the top of the screen. South at the
bottom, east to the right and west to the left. Those are the basic
directions I will give so keep that in mind. I will also not tell you when to
eat your food items. That is up to you since that depends on a variety of
factors that cannot be covered in a guide like this.
Also, though I have tried to make this as accurate as possible, chances are
there are some innacuracies so please don't hesitate to correct me if there
is something blatently incorrect.
!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-
Omfg gerco what should I choose at the beginning!? Well, if this is your first
MGS game choose "This is my first MGS game." That will allow you to view some
tutorials once the game starts. Choosing "I liked MGS!" will have you play as
Snake in the opening cut-scenes and you will have the Raiden mask in your pack
for the entire game. If you choose "I liked MGS2!" you will play as Snake
with the Raiden mask in the beginning of the game. There will also be one
additional cut-scene where Snake removes his mask and stashes it in his pack.
______________________________________________________________________________
==============================================================================
??????????????????????????????????????????????????????????????????????????????
[03VRTM]
________________________
- Virtuous Mission -
????????????????????????
The Virtuous Mission serves mainly as a tutorial for the entire game. It's
quite linear and quite short. It only serves to acclimate you to the gameplay
system and also introduce the story.
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USELESS TRIVIA
The date for the Virtuous Mission, August 24, 1964, is Hideo Kojima's first
birthday. This date was chosen over his birthday in 1963 so that the
assassination of President John F. Kennedy could play a role in the story.
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The name Major Tom was inspired by the David Bowie song "Space Oddity".
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-------------------------
++ Dremuchij South ++
-------------------------
There aren't any enemies in this area or the next one so you just have to
spend your time here getting acclimated to the controls. As of now you don't
have any weapons because your backpack got snagged on a tree while you
descended.
Make your way north and crawl under the fallen trees blocking the way. Right
up ahead you will see the tree that your pack is snagged on. Climb the tree
by pressing the action button and walk out across the branch. Press Triangle
to swing down and hang on the branch to retrieve the backpack. In the
backpack is a full arsenal of weapons for you to enjoy but in the full game
you will only have a Hush Puppy and your survival knife.
After the radio conversation make your way out of this area by heading
straight up north.
There is an alternate route in this area. You can run up on the right side of
the area, going around the logs, and drop down the hill towards the tree. It
isn't much faster but it provides a little variety.
-- Weapons --
The Hush Puppy (Mk22) and Survival Knife are stashed inside your backpack.
Retrieve the backpack from the tree to recieve these two items.
-- Items --
At the top of the hill on the right side you can find a Life Recovery
medicine.
------------------------------
++ Dremuchij Swamp Land ++
------------------------------
This area is also lacking of human enemies but there are some other obstacles
for you to get past. Run up ahead following the only route available and you
will come to a large swamp that is crawling with alligators. Whip out your
Mk22 and open fire on the alligators. This will put them to sleep for a long
enough time for you to get past them. Just make sure that you don't bump into
them ebcause they will wake up and attack you. Just tranq them and move
around them. Go around either side or straight through the middle of the
swamp.
Look upwards and see if you can spot the hornet's nest that is situated on
the small island. If you shoot it down you will get a very tasty treat but
Snake will get stung quite a few times and thus lose some health. You can
shake the bees off by crossing the marsh or equipping the cigar.
When you are done here make your way to the north and into the next area.
-- Weapons --
Search the grass on the right side for some Grenades. Watch out for the
croccodiles that are lurking nearby.
-- Items --
You can find Ointment on the island in the middle of the swamp as well as a
Suppresser for the Mk22.
-------------------------
++ Dremuchij North ++
-------------------------
Once the cinematic is over change your camouflage to the LEAF pattern. This
will work better in this area. Move up north and off to the left side of this
area and crouch down in some grass and wait for the enemy sentry to pass by.
When he does get up and come up behind him, carefully, in stalking mode. When
you can grab him do so. What you do with him is up to you.
When the first sentry has been taken out move straight up to the north. Take
a peek around and spot the second enemy sentry. Tranq him with your Hush
Puppy so that you can get by him easily. If you went straight up north
without making any turns or taking alternate routes the pathway into the next
area will be slightly to the northeast.
On a side note (no pun intended) there is a small side area in the beginning
of the area. Move off to the right once you reach the stump in the first
clearing. There are some snakes and a few other creatures for you to kill
and eat.
-- Weapons --
The SVD is hidden in the grass at the very end of the side area at the
beginning. There is a box of grenades inside the hollowed out tree stump in
the field to the north.
-- Items --
If you are in the field over in the east check out the hollow log to find the
Thermal Goggles.
---------------------
++ Dolinovodno ++
---------------------
This area is probably where you will have the most fun since there are quite a
few things to do here. I'll leave that part up to you though. I'm just here
to get your arse through the level unscathed.
Start off by taking out the SVD and sniping the two sentries at the first part
of the bridge. If you take them out quickly enough you won't alert either of
them and you can make a clean break here.
When they are both down take a look up in the trees. What's that succulent
treat up there!? Apples! Well...it's not that exciting but you can shoot the
apples out of the tree with your pistol and gather them up to eat later. There
is also another hornet's nest up in the tree, hanging above the entrance to
the bridge.
Descend the hill and lay down on the right side of the bridge. Take out the
SVG and aim across the bridge. Take note of the two sentries and kill them
both. Cross the bridge and make your way into the next area if you do not
need any food or ammo. If you do, read the next paragraphs.
When you are heading westward along the trail that takes you to the final area
there is a small side trail that leads south. This will allow you to get
under the bridge and obtain some ammo for your pistols and a Life Recovery
medicine. You can also get the XM16E1 down here.
If you are out of food and need some stamina before pressing onwards you can
pick yourself some mushrooms by the entrance to the bridge.
-- Weapons --
The XM16E1 can be found in the small recess in the cliff on the north end of
the rope bridge.
-- Items --
There's a box of Pentazemin in the small recess in the cliff on the north end
of the rope bridge.
-----------------
++ Rassvet ++
-----------------
Watch the cinematic and listen to the radio transmission. When they are done
take out your SVG and move up north into the gap between the brick walls.
Snipe the two sentries outside the buildings. One is to the northeast and
another is directly north. You will have to look through some inconveniently
placed grass to snipe the second guard but if you use the thermal goggles you
can take him out without a problem.
I suggest that you take the eastern entrance for the easiest route to
Sokolov's room. Just stay outside the walls of the buildings and find the
ladder on the eastern side. When you are up on the roof drop down into the
building below and you will have a clear path to the room.
If you want to take the slightly more difficult route then make your way to
the top of the screen. When you reach the entrance of the building take a
look around and make sure that there are no sentries right ahead. Go through
the entrance and stop at the stacked boxes. When you reach this place you
will most likely be approached by an enemy sentry coming right by the stairs.
Have your gun at the ready and shoot him when he is in view.
Now go up the stairs and get behind the barrel. Push it down the stairs by
pressing the action button and it will roll down the stairs and blow up,
killing both guards in this area.
Your work here is done. Get to Sokolov's room for a cut-scene.
After the cut-scene run back into Dolinovdno to meet up with Sokolov.
If you are inclined to find out just how detailed this game is check out one
of the chains that is hanging around in this area. Shoot the shain itself and
then try to shoot through one of the little holes between the links of the
chain. Whoa!
-- Weapons --
The M37 Shotgun is somewhat hidden in the southwest corner of the building.
Look around the boxes there.
-- Items --
There is a Life Recovery medicine in the room to the left of where Sokolov is
being kept. There is a suppresser for the XM16E1 at the top of the stairs on
the west side.
-------------------------------
++ Dolinovodno Riverbank ++
-------------------------------
Snake cannot move at all since his physical condition pretty much prevents him
from doing anything at all. You have to heal two broken bones and four deep
cuts. This is also your firat time using the CURE menu in the Survival Viewer
so use this as an opportunity to get acclimated to the basic system. Here's
what to do for each injury.
-- Broken Bone --
* Splint
* Bandage
-- Cut --
* Disinfectiant
* Styptic
* Suture
* Bandage
-- Weapons --
None.
-- Items --
None.
______________________________________________________________________________
==============================================================================
??????????????????????????????????????????????????????????????????????????????
[03OSET]
______________________________________
- Operation Snake Eater -- Part 1 -
??????????????????????????????????????
This part covers from the beginning of Operation Snake Eater to the end of the
fight with Ocelot.
[03OSE1]
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USELESS TRIVIA
The names of the Cobra members are all taken from emotions related to battle.
You should recognize what they each represent. The Pain, The Fear, The Fury,
The End, The Sorrow, and The Joy. Coincidentally, this is also the emotion
that each of the members express when they die.
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------------------------
++ Dremuchij East ++
------------------------
There is not much in this area for you to do besides collect some snakes to
eat, this is going to be your first chance and possibly last to get some food
without having to look over your shoulder for enemies. I suggest that you root
around in the grass for some snakes. In any case you need to head north to
the next area.
-- Items --
None.
-- Weapons --
The M1911A1, Directional Microphone, Survival Knife, and four Stun Grenades
are stashed inside your backpack ready for you to use.
-------------------------
++ Dremuchij North ++
-------------------------
There are some more snakes in the grass here. After you go over the crest of
the hill there will be a Python hanging from the tree. When you go a little
bit further a cut-scene will begin.
Now...you don't have a gun. I suggest that you take your time until you can
get one. Now you must sneak past a few guards. Immediately run northeast and
lean against the rise in the ground. Wait until the guards go past you and
then use the stalking mode to move further north. When you get to the
intersection move past it directly north and crouch in the grass. Look to the
northeast and you'll see a guard patrolling there. Move to the northwest and
lean up against the tree stump. Watch the guard until he is joined by another
and heads to the south, the direction you came from. There are no more guards
to bother you, assuming that you go straight to the exit from here. So get
moving.
-- Items --
None.
-- Weapons --
None, you do however lose your M1911A1.
---------------------
++ Dolinovodno ++
---------------------
Watch the guards on the bridge until they pass each other. When one of the
guards comes over to your side he will begin to patrol around the area. Watch
him and almost immediately he will turn his back. Stalk behind him and take
him out in a manner of your choosing. Now cross the bridge, being careful not
to fall off. When you get to the other side of the bridge, hang off the edge
of it over on the left side and drop down to the branch below. Climb up and
grab the items there.
When you go to head up the path leading out of the area under the bridge stop
at the corner and watch for a guard coming down. Wait until he turns back and
then sneak up behind him and dispose of him.
If you have the chance grab some fruit from the tree in the south. That'll
come in handy later on when you need to feed yourself.
-- Items --
There's a Life Recover underneath the rope bridge.
-- Weapons --
There's a Smoke Grenade underneath the rope bridge.
-----------------
++ Rassvet ++
-----------------
There are no enemies here so go into Sokolov's room and head out to trigger a
cut-scene. Root around for some items first.
-- Items --
There's a carboard box in the area to the left of Sokolov's room. You can
also find Bug Juice behind the building, to the north. The Thermal Goggles
are in the locker inside Sokolov's room.
-- Weapons --
There's an AK-47 at the top of the stairs, behind the barrel. A smoke grenade
can be found in the area to the west of Sokolov's room, behind some boxes.
------------------------
++ Ocelot's Guard ++
------------------------
Assuming that you picked up the AK-47 before you entered the cut-scene this
won't be especially hard. There are a total of 9 guards to take down.
At first equip the box and wait for the guards to storm into the room. Seeing
nothing besides some furniture and a mysterious cardboard box they will move
out of the room. When they turn their backs un-equip the box and shoot
whoever you can. From there just try and take out who you can. Make sure
that you are covered well because these guys can do quite a bit of damage if
they get you in their cross-hairs.
There are a few that may be hard to spot/find. One is on the roof over
Sokolov's room, there is one to the east of him patrolling around the boxes
there, there is one all the eay in the west watching the entrance, and there
is one in the south of the area. You should have a Life Recovery to use so if
you need to use it then do so. A cut-scene will take place afetr you have
killed/tranqued/knocked out all the guards.
After the cut-scene go through the gate that was knocked open by Eva's
motorcycle.
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Tip by Alen S.
The cardboard box technique you recommend here is fine for players who
don't mind killing all of the soldiers, but for Mk22 players like me, the way
to go is the trap door in the floor. Stand in front of it and press triangle.
My first time playing it, I didn't realize you could use the trap door to get
underneath the "Sokolov" room, even though I tried to use it (I wonder why it
didn't work that first time?). After messing up several times in my EXTREME
game, I used the trap door, and this greatly reduces the difficulty of this
part of the game. Maybe I'm not as good as you, but you try using the box,
then sneaking out and around then underneath the building without being seen!
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Tip by Dan Fiegenblatt
Here's a strategy that works great for me. Simply to crawl under the bed. You
can either stay there until they leave, or take my approach, and chuck a stun
grenade at them. The grenade will stun them all, leaving four guards
susceptible to your gunfire while they're unconcious.
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-----------------------
++ Chynoryj Prud ++
-----------------------
There are some snakes in the grassy ares on the south end of the swamp. Be
careful though, they'll bite you if you get too close. This area isn't
especially hard, all you have to do is swim to the north end of the swamp.
You just need to watch out for some crocs on your way there. They aren't too
aggressive, just don't get close to them and they'll leave you alone.
When you reach the north end of the swamp watch out for a thin brown line
streched between two trees. This is the first trap you'll encounter in the
game. If you trip the wire a log with long, deadly spikeswill come flying
through the trees and smack Snake right in the chest. Crawl under it to avoid
it, or you can shoot the wire to have it swing down and then you can walk past
it. If you do the latter just make sure that you don't walk into the trap, it
can still do a hell of a lot of damage if you do. Go for the exit.
-- Items --
First off, the Croc Cap is loacted on a small piece of land on the north end
of the swamp. Here's how to get it: Dive underwater and hug the west edge
until you come to a passage that goes under some logs. Swim under the logs
and get onto the shore that is a short distance away. Move north a bit and
you'll find a tree that has some ivy to climb it. Climb up, hang from the
branch and shimmy along the line until you're right above another line. Drop
down to the next line and shimmy to the north. When you're over a piece of
land drop down and grab the Croc Cap.
The GA-KO camouflage is in the water at the northeast corner of the swamp.
Equip your Thermal Goggles to spot it.
-- Weapons --
None.
-----------------------------
++ Bolshaya Past South ++
-----------------------------
Go forward to the fence. If you look carefully you will be able to see the
fence is electrified (there are parks jumping off of it). How do you get
through? Well, look over on the east side of the fence and look o the ground.
Alas! A hole! Crawl through it and stay on your belly. This area is rigged
with claymore mines and few wire-trip traps. By staying on your belly you can
crawl under the traps and pick up the claymores you come across without
setting them off.
Crawl to the north and slightly west. if you look past the second fence
you'll see two patrolling attack dogs. Take out your M1911A1 and silence it.
Take careful aim at the dogs and pop a round into each of their heads. This
will alert a nearby sentry but no matter. Switch to your Mk22 and silence it.
When the sentry comes walking up the path take aim at any point of his body
and hit him. He will be knoecked out soon enough.
Now go northwest and look for the tree covered in ivy. Climb it and use the
branch to drop down on the other side of the fence. Now I suggest that you
head northwest. when you come close to another fence crouch or lay down and
take out your silenced Mk22. Take careful aim at the three guards past the
fence and fire a round into each of them. You don't need to take them down
immediately, just make sure that you are hitting them so that they'll be out
by the time you can circle around.
Once you have tagged all three of the guards with a knockout round head along
the path that goes east. Close to one of the pits of mud below you you'll see
a patrolling guard. Lay down and watch him until you can get a clear shot at
him. Try and hit him in the head so there's no chance of him turning and
spotting you.
Assuming that you took out the three guards to the north you should have a
clear path to the exit aside from one last guard who will be on the other side
of the third fence.
-- Items --
Once you get past the first electric fense head to the east and go through the
two mud pits. You should see a rock wall up ahead. Climb up onto it and
shuffle across to the end of it to pick up the Splitter camouflage. You can
also find the Choco Chip camouflage in the hollowed out stump on your way to
the exit.
-- Weapons --
None.
----------------------------
++ Bolshaya Past Base ++
----------------------------
Take out your Mk22 and silence it. Move forward to the tree and lie down.
Watch the guard patrolling in front of you and watch him until he stops behind
the turret gun. Cap him in the head and move west. When you are directly in
front of a building, the door of the building. Shoot the guard there with
your Mk22.
Now keep going west until you are forced to turn north. Look for a guard
patrolling north and south here. When he comes into view shoot him. Continue
on north. When you come to the point where you are forced to turn east check
to see where the guards are. If you think you can sneak past them use the
stalking mode or if not just stand back and tranq them. Keep moving through
to the exit. It's just behind the gun turret.
-- Items --
In the first building you'll find a suppresser for the M1911A1. On the roof
of that bulding is the Water camouflage. In the storehouse just north of this
building is a food storehouse. Inside is a Ration and some Calorie Mate. Just
to the west of this building, in the trench, is the Snow face paint. It's
under the board. Finally, in the building in the north of this area is a
bunch of medical supplies.
-- Weapons --
There is some TNT in the storehouse to the northeast. You can also find a
mousetrap in the first building, under the beds.
-------------------------------
++ Bolshaya Past Crevice ++
-------------------------------
-- Boss Battle - Ocelot --
Time for a traditional gun duel. This battle isn't especially hard it's just
easy to screw up. Here's some general tips for this battle:
* Use the first person view to fire off rounds. If you're trying to fire
in the third person you'll find it damn near impossible to hit Ocelot.
* Don't bother changing your camouflage or facepaint. Ocelot will be able
to see you just as well no matter what you have on. The only time he
won't be able to see you is if you are ducked behind an obstacle.
* Treat your wounds immediately.
* Conserve your ammo. Sure there are ammo boxes that will provide you with
more ammo when you need it but trying to get to it will force you to
expose yourself. Try to keep your shots to a minimum. Fire only when
you're sure of a hit.
* Ocelot will only attack with his revolvers. He won't toss genades at you
or anything like that. Just beware that he can use his revolvers to
shoot down the two beehives on your side. If that does happen just use
the Bug Juice or equip the cigar.
* There is one poisonous snake on each side of the area. Either take care
to avoid them or shoot them.
* You can climb up the ivy covered tree on the right side but I suggest
that you don't because you have very little cover up there. Generally
you can take one shot and then you'll start to be hit by Ocelot.
* Shooting down beehives works very well as a distraction. If Ocelot is
preparing to take a shot at you simply shoot down a beehive and the bees
will swarm around him. While he is busy swatting them away you can take
a pot shot at his head for a lot of damage.
* You can blind Ocelot with Stun Grenades. Just make sure that you don't
do the same to yourself in the process.
* If you shoot off Ocelot's hat he'll have to go get it. Use this
opportunity to take a shot at him.
Ocelot typically only has a few hiding places. If he goes to a spot you know
from which side he'll peek out from. Take this into account after watching
him a few times. I prefer to stay over on the right side, in the back behind
the rock. From there you can take shots at Ocelot when he is hiding behind
the rock on the right and also when he is hiding behind one of the rocks on
the left.
Ocelot's bullets riccochet off of the rocks and trees so don't think that
you're safe just because you're behind a rock or tree. He can still hit you.
Just keep moving around and you'll be safe from this. Don't stay in one place
for too long.
Ocelot's soldiers will occasionally fire at you but Ocelot will call them off
every time. Just make sure that you take cover when this happens.
-- Items --
If you beat Ocelot by tranqing him the Animal camo will be available to you in
the next area.
-- Weapons --
There's some ammo and some grenades to supply you for the duration of the
battle.
______________________________________________________________________________
==============================================================================
??????????????????????????????????????????????????????????????????????????????
[03OSE2]
_______________________________________
- Operation Snake Eater -- Part 2 -
???????????????????????????????????????
This part covers from the Chyomaya Peschera Cave Bracnh to the end of the
fight with The End.
----------------------------------
++ Chyomaya Peschera Branch ++
----------------------------------
Please refer to the following map. Follow the suggested route to find the
torch and make your way out of it. It's quite dark in here so you can use
your cigar to provide some minimal light until you can grab the torch.
http://db.gamefaqs.com/console/ps2/file/metal_gear_solid_3_chyomaya_cave.gif
-- Items --
There is a battery located in the northwest corner of the cave. On your way
through the cave to the exit you should find some Bug Juice. It's right after
the part with the bats.
-- Weapons --
The Torch is located near the center of the cave, near the waterfalls. Refer
to the map.
--------------------------------
++ Chyomaya Peschera Cave ++
--------------------------------
Walk forward and go through the left tunnel. Follow it all the way through
for a cut-scene.
-- Boss Battle - The Pain --
This is probably one of the oddest fights in the game. You're figthing a man
that throws hoardes of bees at you...ever done that before? Anyway, we'll
start out with some tips once again:
* Use the first person view to fire off rounds. If you're trying to fire
in the third person you'll find it damn near impossible to hit The Pain.
* Don't bother changing your camouflage or facepaint. The Pain will be able
to see you just as well no matter what you have on. The only time he
won't be able to see you is if you are ducked behind an obstacle or
submerged in the water.
* Treat your wounds immediately.
* Conserve your ammo. Sure there are ammo boxes that will provide you with
more ammo when you need it but trying to get to it will force you to
expose yourself. Try to keep your shots to a minimum. Fire only when
you're sure of a hit.
* When The Pain has bees covering him you cannot hit him. Blast the bees
off with your shotgun or a grenade...or simply wait until they fly away.
* Smoke Grenades work to clear bees away from either yourself or The Pain.
If you use the Smoke Grenade to clear the bees away equip the Thermal
Goggles to see through and get a good shot in on him.
* Whenever he sends bees at you simply dive in the water to evade them. The
same goes for almost all of his attacks. You can avoid them by staying
in the water. The only exceptions to this are the Tommy Gun attack and
the Grenade attack in which case you'll have to jump in the water and
swim away.
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Tip by J K
During the fight with THE PAIN, equip the WATER CAMO. This will take your
underwater camo score up to almost 100%, preventing the Pain from seeing you
while you are under water. The RAINDROP CAMO also will increase your camo
score during maneuvers under water. Though for the purpose of beating THE
PAIN, the WATER CAMO is much better.
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-- Items --
There's a Life Recovery medicine in the southwest of the chamber where you
fight The Pain.
-- Weapons --
The M37 shotgun is in the chamber at the end of the passage that forks to the
right. You can also find some Smoke Grenades in the middle of the left
passageway.
-----------------------------------------
++ Chyomaya Peschera Cave Entrance ++
-----------------------------------------
There will be a short cut-scene once you make it out o the cave. Besides that
nothing worth mentioning. Just make your way don the cliffs along the paths
and go into the next area.
-- Items --
Once you make it down the cliff you'll find the Mine Detector in the small
side area by the exit. Be careful though, there are some mines right by the
mine detector. Crawl in and crawl out to be safe.
-- Weapons --
There's ammo for the M1911A1, Mk22, and AK-47. Look in the area by the exit.
-------------------------
++ Ponizovje South ++
-------------------------
In this area you'll first encounter the hovercraft guards. They aren't too
much of a problem, just make sure that you don't enter their spotlights while
above water, if you have the Croc Cap you can keep your head up but otherwise
stay low. Make your way to the end of this area either by swimming or
walking. Once you get there take the left fork.
-- Items --
None.
-- Weapons --
You can find some Chaff Grenades under the water.
-------------------------
++ Ponizovje West ++
-------------------------
Whip out your Mk22 and silence it. Swim forwards a bit, to the west and
you'll see a dock come into view. Spot the two guards on the dock and hit
both of them with a shot. One should be on the docks to the west and one
shuffling along through some barrels and crates in the northwest. Once you're
sure they've been hit by a shot simply wait for them to pass out and you'll be
in the clear. Grab the ammo from the armoury and make sure you get the SDV.
Once you've done that exit the area by the way you came in.
-- Items --
None.
-- Weapons --
The SDV Sniper Rifle is in the armoury to the north. There's also some TNT,
Ak-47, M37, Mk22, and Grenade ammo in the armoury.
-------------------------
++ Ponizovje South ++
-------------------------
Make your way to the fork on the right. Ignore the hover guards, they won't
bother you as long as you don't draw attention to yourself.
-- Items --
None.
-- Weapons --
None.
---------------------------------------
++ Ponizovje Warehouse: Exterior ++
---------------------------------------
Watch the cut-scene that starts immediately once you enter the area. When it
is over take out your Mk22 and silence it. There are three guards here. One
is in the north patrolling east/west and a bit south, another is walking along
the docks in the west, and the third is by the door in the north. The third
guard will exit the area when he wheels The End back into the warehouse so
you'll only have two guards to worry about.
I suggest using the same strategy as you did in the last dock area. Tag both
of the guards with a shot from your Mk22 and wait for them to pass out. Once
they have rummage around for some items and head through the hallway to the
northeast. That will bring you into the warehouse, your first truly indoor
area in the game.
-- Items --
The Night Vision Goggles are stashed on the west dock, on the little extension
just after it starts.
-- Weapons --
You'll find som Mk22, M1911A1, and Ak-47 ammo on the boats moored to the
docks.
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El Greco's Super Secret Tips and Easter Eggs : Kill The End Early
If you don't feel like taking on The End later on in the game you can simply
whip out your SDV and plug some shots into The End before he is wheeled away
by one of the guards. Be careful though, you'll be getting a face full of
wheelchair if you don't move out of the way once he explodes.
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-----------------------------
++ Ponizovje Warehouse ++
-----------------------------
This area really isn't hard at all. Simply walk or stalk to the top of the
stairs and look down. You'll be able to spot two guards patrolling and if all
goes well you should be able to land two good headshots for immediate
takedowns. Then move to the lower floor and do whatever you want. There are
some rats and crabs here so grab them if you're running low on food. Next
move up the stairs and stay out of sight of the guard patrolling here. When
he turns to walk up the stairs stalk up behind him and grab him. When you
have him in your clutches do whatever you like. Why not shoot him and get it
over with? Because I said so, you twit!
Just make your way to the door at the end of the hallway here and you'll be in
the next area.
-- Items --
You can find some Calorie Mate, Instant Noodles, and Rations in the storhouse
on the second floor. The Desert face paint is in the southwest corner of the
bottom floor. You'll find it behind some boxes. There's also some medical
supplies on the second floor on the north end as well as by the door you enter
from.
-- Weapons --
Some ammo for the Mk22 is on the box in the middle of the gound floor. How do
you get this? Go up to the second level and drop from the railing.
-----------------------------
++ Graniny Gorki South ++
-----------------------------
Immediately equip your Thermal Goggles and look ahead. Crikey! This place is
rigged with traps, that ain't boogie. What I suggest you do is keep your
Thermal Goggles equipped and make your way north, taking care to avoid all the
falling logs, bottomless pits, arrow traps, and landmines. Once you've
reached the northern edge of this area climb up the ledge and go through to
the next area.
-- Items --
Nothing besides some animals if you want to pick them up. Stay away from the
mushrooms they'll poison you, and you wouldn't want that to happen...would you?
-- Weapons --
None.
---------------------------------------------------
++ Graniny Gorki Lab Exterior: Outside Walls ++
---------------------------------------------------
This area really isn't to hard as long as you stay well camouflaged and stay
alert of where the guards are. Slowly make your way to the west and equip
your Thermal Goggles. If you look past the fence you'll be able to see two
guard dogs and two guards spread out along the entirety of it. I suggest that
you tranq the dogs because they'll cause a problem no matter how careful you
are. Anyways, when you've reached the far west side of the fence look at the
base of it. You'll see a hole there. Crawl through to the other side.
Now look to the east and check to see where the guards are. If there are no
guards nearby crawl forward to the grassy area by the corner. In this grassy
area there is a hole in the wall and you'll be able to crawl through into the
next area.
There is another way in but it involves taking out two guards and then
clobbering another. From where you crawled through the fence look east and
spot the two guards. Wait until they are both in view and then quickly snipe
them both. Now make your way to the opposite side of the fence. Here you
will be able to enter through a door. Lean up against the door and knock on
it. A guard will respond from the other side. Wait a few moments while he
opens it (stand off to the side) and when he comes out from the door grab him
and dispose of him before he can raise the alarm. It's abit risky but it's
more entertainning and proivides a much more direct route through the next
area.
-- Items --
There is an Mk22 suppresser right in front of the entrance to the area.
-- Weapons --
None.
-------------------------------------------------
++ Graniny Gorki Lab Exterior: Inside Walls ++
-------------------------------------------------
If you came in from the hole in the wall you'll have a bit of a tough task to
accomplish here. I'm sure that you'll be running a bit low an Mk22 ammo so
you may want to conserve it. I suggest finding a good camouflage to use here
crawl to the brink of the grass and careful take out the enemies furthest from
you and then slowly begin to take out the rest of them. This should prevent
the guards from getting alerted. When you've taken out all the guards in
sight equip your Thermal Goggles and take a look around. If you can spot any
more you've got some more work to do. If not then go to the door.
If you came in from the door in the east chances are you can make due by
simply taking out one guard and running to the door just north of where you
enter the courtyard-type area. When you come out from behind the building
you'll be ablew to spot a soldier nearby. Either CQC him or shoot him and
then go to the door. This is by far the simplest course of action.
When you are about to go through the door equip the scientist camouflage and
remove any facepaint you have on. Once you have done that enter the lab.
-- Items --
The Oyama face paint is in the ventilation shaft on the east side of the
building.
-- Weapons --
None. There is some ammo in the armoury in the northeast. You'll find TNT,
Ak-47, M37, and SVD ammo.
-----------------------------
++ Graniny Gorki Lab 1F ++
-----------------------------
Now that you have the scientist camouflage you look just like any other
scientist in the building, at least o the guards that is. As long as you
don't bump into them too much or do anything else to cause suspicion they
won't see through your disguise. Scientists on the other hand will
immediately see through your disguise. Just stay away from scientists or if
you must go past them go by quickly so they can't get a good look at you.
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USELESS TRIVIA
If you press the Action Button (Triangle) while in the scientist disguise
Snake will push his glasses up. I don't belive that this serves any higher
purpose but I found it rather amusing.
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Make your way all the way north through the hallway and enter the room on the
right. Go all the way east until you find a stairwell, go down the stairs
into the next area.
-- Items --
In the library room in the east you'll find some medical supplies to add to
your inventory. Just watch out for the scientist, as he can be hard to avoid.
If you go upstairs you'll find the Fly camouflage in the bathroom, in the
third stall, the locked stall. Punch it open and grab it. Some food is
scattered around the top floor and that is about all there is up here.
-- Weapons --
None.
----------------------------------
++ Graniny Gorki Lab B1 West ++
----------------------------------
Make your way down, across, and up the hallway and enter the last door. Inside
this room is a scientist pacing back and forth and a sentry patrolling
through. Simply walk through when the scientist isn't looking and you'll be
all set. Quickly run through the computer room and enter the door to the
west. Walk a bit further and a lengthy cut-scene will start.
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USELESS TRIVIA
The song that is playing when Snake enters Granin's office is a guitar
rendition of Harry-Gregson Williams' Metal Gear Solid Main Theme.
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After the cut-scene just reverese your steps all the way back through the lab
and you should wind up outside unscathed. Just make sure that you remove your
scientist uniform and change into something more...combat-worthy. You'll be
caught and returned to the inside once you step outside. The guards will
think you're an escaping scientist.
The directions for getting out of the lab and retracing back to Graniniy Gorki
South are basically what you already did, excpet this time in reverse. Take
note of that and roceed with caution. It's daylight now so you will be
spotted more easily by the enemy.
-- Items --
In the computer room you'll find a battery and a suppresser for the Mk22.
-- Weapons --
An odd stealth weapon can be found in the middle room of this floor. Go
inside the first door you come to and you'll find the Cig-Gas Spray. This is
quite useful for quieting those pesky scientists.
-----------------------------
++ Graniny Gorki South ++
-----------------------------
-- Boss Battle - The Fear --
This is not an especially frightening battle as The Fear would have you think
as much as it is a frustrating and tedious battle. The Fear can easily jump
from tree to tree and quickly outflank you. This battle takes time to beat,
especially on the harder difficulties.
* Use the first person view to fire off rounds. If you're trying to fire
in the third person you'll find it damn near impossible to hit The Fear.
* Don't bother changing your camouflage or facepaint. The Fear will be able
to see you just as well no matter what you have on. The only time he
won't be able to see you is if you are ducked behind an obstacle.
* Treat your wounds immediately.
* Conserve your ammo. Sure there are ammo boxes that will provide you with
more ammo when you need it but trying to get to it will force you to
expose yourself. Try to keep your shots to a minimum. Fire only when
you're sure of a hit.
* The Thermal Goggles work wonders when you're trying to find The Fear.
Just don't completely wear out your batteries using them.
* If you're trying to beat The Fear by taking out his stamina bar he will
stop and hunt for foor about halfway through. When he begins to hunt
toss out a bunch of spoiled food around the area and he will climb down
and gobble it up. When he does this he will lose a huge amount of
stamina and if you've done it well you won't have to fight him anymore.
He'll puke his way all the way to his demise.
* When he uses his arrow attacks just run away from them or hide behind a
barrier.
* The traps that were here on your last playthrough are still hanging
around so use your Thermal Goggles to keep an eye out for them.
As soon as the battle starts remove the arrow and heal yourself up, otherwise
Snake will die. Also, restore your lost stamina by eating a meal. Other than
that there isn't much to say besides to follow the tips above.
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Tips by J K
before you fight The Fear you need to do some preparation work. Here's what
you should do:
-- Pre-Fight Prep --
1. Tranquilize three venemous snakes.
2. Equip claymores but do not take them out of backpack.
2a. You can find some claymore mines in electric fence area of the
pass before you fight Ocelot.
3. Equip Thermal Goggles but do not take them out of backpack.
4. Tranquilize soldiers until you have at least four Rations.
5. Wait and allow animal foods to spoil.
6. Go fight The Fear.
-- Fight Techniques --
1. Pound The Fear with any and all tranquilizing rounds.
2. When The Fear starts searching for food, do the following.
2a. Set up four CLAYMORE throughout the area.
2b. Toss spoiled foods at players discretion.
2c. Utilize also the poisonous mushrooms foods in area.
2d. During The Fear's search phase, release tranquilized venemous snakes.
2e. Equip Thermal Goggles.
3. Use Smoke and Stun grenades at leisure.
4. Continue to pound The Fear with tranq rounds.
5. Collect Stealth Camo.
-- Tactical Analysis --
1. The Fear will try to outflank you. Be aware of this.
2. Remove any and all arrows and cure their wounds asap.
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-- Items --
None.
-- Weapons --
None. There is some ammo scattered around but it is a little hard to find.
-----------------------------
++ Ponizovje Warehouse ++
-----------------------------
The guards here are back in action. From the top of the staircase you can
nail two easy headshots on the guards below. If you're having trouble seeing
them don't fret, use your Thermal Goggles. There is one more guard patrolling
the staircase. You can easily sneak up behind him and CQC his ass but I'll
leave disposal at your discretion.
Now you just have to walk to the door in the southeast of the area, the one
that was locked before. Go all the way to the end of the hallway and through
the door and enter the next area.
-- Items --
You can find some Calorie Mate, Instant Noodles, and Rations in the storhouse
on the second floor. The Desert face paint is in the southwest corner of the
bottom floor. You'll find it behind some boxes. There's also some medical
supplies on the second floor on the north end as well as by the door you are
trying to reach.
-- Weapons --
Some ammo for the Mk22 is on the box in the middle of the gound floor. How do
you get this? Go up to the second level and drop from the railing.
----------------------------
++ Svyatogornyj South ++
----------------------------
This area is completely enemy-free. You can cruise on through and admire the
scenery.
-- Items --
Using your Thermal Goggles you can spot plants that will restock your medical
supplies if you gather them. I strongly suggest that you do this because the
game is going to be getting a lot harder in just a short while.
-- Weapons --
None.
---------------------------
++ Svyatogornyj West ++
---------------------------
There are two enemies directly ahead of you. It's quite easy to be spotted in
this section so make sure your camouflage has been chosen well and you're
keeping a sharp eye out for the enemy. In any case, make sure you take out
the guards up ahead before you advance too far. Once they have been disposed
of take the fork going to the east. As the path bends towards the west you'll
come to an area with a few more guards patrolling. Whatever tactic you prefer
will work here; you can use CQC or you can use the Thermal Goggles and shoot
them from afar. Once they've fallen move through the area to the north.
The remaining path here snakes through the forest. You'll come across only a
few more guards and they can be quite easily avoided by simply crawling past
them. If you feel the need to you can engage them but in this case you'll
need to be saving your ammo for the areas ahead. I suggest you take the
non-intervention route.
Take the path to the north when you reach the end. The path to the east leads
into a rather large side-area that I do not cover at the moment. I'll go back
and write up a walkthrough for that area once I complete the main game.
-- Items --
None.
-- Weapons --
In the northwest section of the area is some ammo for the XM16E1.
--------------------------
++ Sokrovenno South ++
--------------------------
-- Boss Battle - The End --
This battle is a complete departure form every single sniper battle you've
experienced in the series or in any other game. It is a slow-paced, drawn
out, yet very interesting boss battle. You will have to be stealthy and
utilize your camouflage well to sneak into a position to fire at The End.
You'll also have to watch out for the occasional cliff, stream, or poisonous
animal along the way.
* The End only fires tranquilizer rounds. That means that you cannot die
in this battle. However if your stamina drops to zero you'll be captured
and sent to the prison in Graniny Gorki. If that happens you'll have a
bit of backtracking to do to get back here.
* Use the first person view to fire off rounds. If you're trying to fire
in the third person you'll find it damn near impossible to hit The End.
* Utilize your camouflage as effectively as possible. The End has a keen
eye for spotting you and if he does...you're going to be shot.
* Moving around quickly, even on the opposite side of the map will draw
attention to yourself. The End will always get you if you try and rush
things along.
* You'll need to frequently eat food to replenish your stamina because
whenever you get hit you'll lose a huge amount of stamina.
* Hunt for food often. You'll be depleting your food supplies rather
quickly so don't hesitate to stop and eat if you need to.
* Remove the tranq rounds immediately.
* The Thermal Goggles work wonders trying to track and spot The End. You
can spot him in the brush hiding or you can use them to see his footsteps
and sneak up behind him.
* The battle takes place over three huge areas. Usually you'll have to
follow The End around to all three to beat him. Use your tracking skills
to follow him and keep plugging at him.
* When it begins to rain Th End will fall asleep. This is the point where
you can usually run up to him and shoot him with a weapon of your choice.
He'll also have the tell-tale "ZzZ" sign over his head.
* The Directional Microphone is especially helpful when trying to track The
End. A simple sweep of an area will tell you in what general direction
he is. Once you know that you can begin to triangulate by taking
readings from a few different places. Use this information to flank him.
* Don't know where The End is? Well, if he just took a shot at you switch
to the map in the Survival Viewer and you can see the location he just
shot from. Now you can head in that direction and begin tracking him
from there.
* Conserve your ammo. Sure there are ammo boxes that will provide you with
more ammo when you need it but trying to get to it will force you to
expose yourself. Try to keep your shots to a minimum. Fire only when
you're sure of a hit.
*** Get The End's Moss Camouflage ***
To do this simply sneak up behind The End and hold him up with a high-powered
weapon. The first two times he will refuse to give it to you but on the third
he will relinquich the item.
*** Get The End's Mosin-Nagant Rifle ***
Simply defeat The End by draining his stamina. When the battle is over it'll
be waiting for you.
*** Skip The End ***
You can entirely skip this particular boss battle. I shit thee not. When you
reach the battle, save your game and turn off your PS2. When you boot it back
up, get to the options screen and change the date about 1 week ahead. When
you load your save back up you'll have a short cut-scene where Snake discovers
The End dead.
*** Get Completely Screwed Over by The End ***
If you save your game during this battle and load it up about 2-5 days later
The End will have used your absentee time to sneak up on you. As soon as you
load up the game you'll be treated to a point-blank shot to the head. Fission
Mailed.
! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + !
Tips by J K
Before you fight The End you need to do some preparation work. Here's what
you should do:
-- Pre Fight Prep 1 --
1. Go to the Sokrovenno armory and collect the SVD, TNT, and ammo items.
2. Lose to The End on purpose.
3. Utilizing the ventilation shafts in the Graniny Gorki base, snipe the
guards.
3a. When you wake up on the bed under the poster, crawl under the bed.
3b. The ventilation shaft crawlspaces will be obvious. Explore and
utilize.
3c. Snipe two to four guards.
4. Wait till the Alert is called off.
5. Set up 4 to 6 claymores in front of the upward stairs.
6. Set off the Alarm nearest the prison cells.
7. Utilize the ventilation shafts.
8. Snipe any guards the mines don't kill.
9. Collect ammo, supplies, and other useful items from the guards.
10. Collect four or more Ration from the guards if possible.
11. Escape Graniny Gorki.
-- Pre-fight Prep 2 --
1. Go to Warehouse exit opened by Granin's key.
2. Collect medical supplies by using Survival Knife on plants with Red
Berries and leafy plants near Warehouse exit.
3. Collect Spatsa mushrooms repeatedly.
4. Get camo-ed and hide out in grass. Eat 1 Spatsa. Sleep and restore
life/stamina.
5. Go fight The End.
-- Actual Fight --
1. Outflank, hold-up, collect the Moss camo.
2. Equip Moss Camo.
3. Toss all Spatsa onto ground. Players discretion. Trails between Sniper
points Preferable.
4. Utilize Directional Mic/Thermal Goggles to determine location of The End.
5. While The End is asleep, shoot with any and all Tranq rounds.
6. Set up camp at location. Players Discretion.
6a. Set up claymore perimeter.
7. Snipe The End with tranq rounds utilizing Mk22.
8. Defeat The End.
9. Collect the Mosin Nagant.
! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + !
Once the battle is over reference your map. You'll need to get to the
location marked with a small white "X". This is rather simple, just navigate
through the woods here and enter the passage in the hillside up ahead.
-- Items --
Nothing except all the food scattered around the three areas. Also, The End's
Moss camouflage. For details on that just scroll up.
-- Weapons --
If you decide to drain The End's stamina you'll recieve his Mosin-Nagant.
______________________________________________________________________________
==============================================================================
??????????????????????????????????????????????????????????????????????????????
[03OSE3]
_______________________________________
- Operation Snake Eater -- Part 3 -
???????????????????????????????????????
This part covers from the Krasnogorje Tunnel to the fight with The Fury.
----------------------------
++ Krasnogorje Tunnel ++
----------------------------
Walk forward through the tunnel. If you need some food there are some spiders
on the wall and some rats running areound on the floor. Grab them if you need
some stamina. Walk forward and OH GOSHDANGIT! You've got another tedious
and long-winded batttle coming up. It's The Ladder! *cue scary music*
-- Boss Battle - The Ladder --
I can't say that I have any special strategies for tackling The Ladder but I
can assure you that if you keep your focus and remain steadfast you shall
come out the victor.
* First you will need to engage The Ladder in your epic struggle by walking
up to it and pressing the Action button. Once you have done that the
only way is up. There_is_no_turning_back.
* Continue on upwards once you have engaged The Ladder. It will slowly
begin to weaken in power and the end will gradually come into sight.
* Alas! Halfway through The Ladder decides to take you out for a spin.
I'm sure that you will be nonplussed when the song starts to play but you
cannot stop! Doing so will only slow down your progress and ultimately
lead to a longer battle.
* When you have finally passed The Ladder you may think that you are done.
Think again! The Ladder has a unique form of mind-control in that he can
make you want to jump all the way back down and try again. Do NOT do
this! I must warn you that if you try to fall to the bottom and take
another swing at The Ladder you will die. Consider this your warning.
* Want to use your camouflage, face paint, or weapons? I'm sure you would
love to but you cannot, you are not allowed to. You'll have to tackle
the great beast with nothing but your bare hands.
-- Items --
None.
-- Weapons --
None.
-----------------------------------
++ Krasnogorje Mountain Base ++
-----------------------------------
I suggest that you switch to the Desert face paint and Choco Chip camouflage
for the duration of this mountain area, if you have them. That combination
will work best. If you don't have either of them...find something else.
There are no enemies around here, at least for now. Go to the west and out
into the open air. Get as far to the southwest of the cliff as you can so
that your shots won't be heard as you do some sniping. Your first target is a
sentry posted on the platform about midway through the area. You may notice
that he has a RPG launcher. No, you don't get one now but soon enough you
will. Anyways, shoot that silly-face Russian in the face. Your shot should
go undetected if you went to where I told you.
Now stalk forward over the crest of the rocky lump thing. You'll see a sentry
patrolling down at the bottom, take out your Mk22 and shoot him before he can
spot you. Now pull out your SDV again. You should see two more guards up
ahead. Quickly shoot them both down and then proceed forward. You should see
one last enemy patrolling by the exit to the next area. You know what to do.
If you are finding the above strategy a bit too...noisy you can always snipe
the first guard on the ledge and then stalk around the area picking them off
with your M1911A1 or Mk22. Just take note that the uneven ground here makes
it really hard to tell when you are coming up on an enemy. Be doubly cautious
when moving through here.
One note of minor importance. The entire mountain area has vultures circling
around waiting for fresh meat. When you kill a guard the vultures will swoop
down and start to eat at the bodies. If you happen to need any extra food
simply wait for the vultures to come and then pick it off and add it to your
inventory.
-- Items --
There's a serum right in the the spot you enter the area. On the western side
of this area you'll be able to find another serum.
-- Weapons --
Smoke grenades can be found right after you enter the area. Ammo for the SDV
and Mk22 can be found under the rocks by the northern edge of the area. If
you need some grenades, look for the tunnel on the eastern wall of this area
and crawl through. You'll come out on top of that platform where you sniped
the guard. Grab the Grenades that are spinning around up there..
----------------------------------
++ Krasnogorje Mountainside ++
----------------------------------
This area is going to be a little tough. There are guards patrolling all
along the paths that wind up the side of the mountain and there is very little
cover except for the cliffs. When you first enter the area look to the east
and you'll spot a guard patrolling on the first pathway. I suggest that you
run to the second hole in the cliff and hide there until he passes by. When
he does, CQC him.
The second guard is standing watch by a small cave in the side of the
mountain. Watch him carefully and when he is looking to the east crawl into
the tunnel to the west of him. Now you can come up behind him and CQC him.
Looking at the anti-aircraft gun you'll see a third sentry standing guard.
His patrol takes him up to the next path so use this opportunity to follow him
up and take him out using CQC.
The fourth guard has a short back and forth route. Simply wait at the the
corner of the cliff where he can't see you and then stalk up behind him and
knock his ass out. Now head up the path going around the mountain. You'll
come to a drop off with a great vantage point over this last area. Take out
your Mk22 and tag the two guards in sight with a round. When they have passed
out head up the ramps and slowly walk past the third shack. Notice the sentry
there? Great. Shoot his ass.
-- Items --
In the top area you'll be able to find a food shack with three rations and a
Calorie Mate. Grab them if you need them. In the shack next to the food
supply depot is some medical supplies.
-- Weapons --
The RPG-7 an be found in the first shack in the top area. as well as some ammo
for it.
---------------------------------
++ Krasnogorje Mountaintop ++
---------------------------------
Take out your Mk22 and shoot the guard patrolling just north of you. Now head
up the first ramp and duck into the first shack. Look for a vent in the floor
and crawl through. Keep going and when you come out of the vent turn right
and crawl through that vent. You'll come out by the armoury. On the left
side of the trench is another vent. Crawl through there and when you come out
you'll have a clear path to the exit. Just look around with R2 to make sure
that the path is indeed clear. When you're sure it is run all the way to the
ruins in the northeast. Nobody should bother you.
-- Items --
None.
-- Weapons --
The armoury has some TNT and ammo for the Ak-47, Mk22, and grenades.
-----------------------------------------------
++ Krasnogorje Mountaintop: Behind Ruins ++
-----------------------------------------------
Go back to the door in the south and enter the ruins.
-- Items --
Eva will give you the key to the Groznyj Grad Tunnel and some instant noodles.
-- Weapons --
None.
---------------------------------------
++ Krasnogorje Mountaintop Ruins ++
---------------------------------------
Go down the stairs and out the door.
-- Items --
The noodles Eva gave you. are sitting in the top room.
-- Weapons --
You'll find some ammo under the bed in the bottom room of the ruins.
---------------------------------
++ Krasnogorje Mountaintop ++
---------------------------------
Go south through the trench and you'll happen upon a U-turn. Wait just behind
it and you should see a guard with a flamethrower come stomping by. When he
is about to climb onto the ledge hold him up and shoot him. Now just hop over
the next two drops and enter the red door set into the mountainside.
-- Items --
None.
-- Weapons --
None.
-----------------------------
++ Groznyj Grad Tunnel ++
-----------------------------
There's no enemies here...yet... Run down the stairs and down the tunnel. When
you reach the end of it you will come out into a huge open area. Don't fall
into the pit, you'll die. Just find the ladder over on the northwest side of
the area and climb down for a cut-scene.
-- Boss Battle - The Fury --
This is going to be one of the toughest battles yet. The Fury wields a
powerful flamethrower that can dish out a huge amount of damage to Snake. The
flames will also stick around after he has finished dousing you or a hallway
with flames so you need to be careful about where you step.
This fight area is composed of several hallways side-by-side and connected by
some narrow middle passages. You'll also find a good number of explosve
barrels in this area so keep that in mind if you want to start randomly
spraying bullets around. You don't want to have a 50-gallon barrel of
explosives go off in your face while you are being chased won by a crazy
astronaut flamer guy. You'll only be adding to your troubles.
That being said, The Fury has only a few patterns to his movement but they can
be quite unpredictable. Right at the beginning The Fury will be flying
overhead. Immediately run north and start looking down the hallways on the
east side of the area. Look for The Fury down at the end of one of them. If
you're having trouble spotting him tyr equipping your Thermal Goggles. Once
you have spotted him whip out your Mk22 and plunk three shots into his body.
This is what you want to be doing for the entire battle. Looking for him and
then firing three shots at him. If you aren't firing at him make sure you are
running from him because he can sneak up on you faster than...something really
fast.
If you do get close to The Fury just try and get away from him as quickly as
possible. If you don't he will keep blasting you with his flamethrower until
you're nothing but a sizzling pile of snake meat.
-- Items --
There's a Battery stuck behind the barrels right when you come out of the
first section of tunnel. Either destroy the barrels or hop over the railing
to get at it. You'll also find some medical supplies in the exit to the first
part of the tunnel.
-- Weapons --
There's some ammo scattered all along the tunnel and the stairwell.
______________________________________________________________________________
==============================================================================
??????????????????????????????????????????????????????????????????????????????
[03OSE3]
_______________________________________
- Operation Snake Eater -- Part 4 -
???????????????????????????????????????
This part covers from the end of the fight with The Fury to the fight with
Colonel Volgin.
-----------------------------
++ Groznyj Grad Tunnel ++
-----------------------------
Walk forward and climb that ladder...no boss fight this time, PHEW!
-- Items --
If you tranqed The Fury his camo will be waiting here. You can also pick up
some medical items along the remander of the tunnel.
-- Weapons --
None.
--------------------------------
++ Groznyj Grad Southwest ++
--------------------------------
Alright, this is only slightly intimidating...eh? I guess it is..I'll be here
to hold your hand once again so don't fuss. You'll be starting in a small
lower level that has a few boxes and barrels. Before you do anything though
switch to the Splitter face paint and camouflage, that works best here. Walk
up the stairs and look north between the first columns of storage containers.
Alas! A sentry! If he hasn't spotted you yet run around to the northeast of
him and wait for him to stroll on south towards your starting position. Stalk
up behind him and hold him up or CQC him.
Now head west. Equip the Thermal Goggles sometime before you reach the first
storehouses and you'll be able to spot one more guard patrolling along the
eastern edge of the storehouses. If he is coming towards you, south, lay down
and watch him until he turns back around and heads north. Now that he has his
back to you you can go up behind him and dispose of him before he turns around
and spots you. You wouldn't want that, would you? In any case, your target
is the door set into the northeast wall of this area.
--------------------------------
++ Groznyj Grad Northeast ++
--------------------------------
Go into the alleyway between the storage building and the wall. Equip your
Thermal Goggles and scan the area that you can see. You should spot at least
one guard heading away from you. Use your Mk22 to pump a round into his
cerebrum. Now carefully move forward out to the end of this alley. Take
another look around. You should spot two guards to the northwest. Stay prone
and use your Mk22 to quickly take them down. When they've fallen make your
way to the red door just north of you. Equip the scientist camouflage before
you enter and be sure to remove any facepaint.
---------------------------------------------
++ Groznyj Grad Weapons Lab: East Wing ++
---------------------------------------------
Remember what you learned from the last lab: Stay away from scientists. I
suggest that you do some exploring around the bottom floor to grab some items
and weapon ammo. Once you're done doing that climb the stairs in the north
end of the main hallway. Now make your way through the three rooms here and
wind up in the locker room. Your target, Major Ivan Raidenovich Raikov is
strolling through the complex but it is quite risky to try and grab him and
then drag him all the way up to the locker room. Simply wait for him to come
into the locker room and equip your Cig-Sprayers. You probably will have to
take them out of your backpack. Spray him in the face and then drag him to
the southwest corner of the locker room. Once you do that Snake will strip
off his clothes and stuff him in a locker.
Once Raikov has been stuffed away go into your backpack and put on the Raiden
mask and the Officer camouflage. When you've done that go through the door in
the southwest of the locker room.
---------------------------------------------
++ Groznyj Grad Weapons Lab: Main Wing ++
---------------------------------------------
Follow the hallway to the end and go through the door.
------------------------------------------------------
++ Groznyj Grad Weapons Lab: West Wing Corridor ++
------------------------------------------------------
Go to the end of the hallway and you'll have a long cut-scene ahead of you.
Make sure that during the R1 scene you use it to find out the frequency for
the jail cell.
-----------------------------------
++ Groznyj Grad Torture Room ++
-----------------------------------
You're stuck in a jail cell...oh joy. How do you get out? Well that's a good
question. I really don't know...just kidding. There's actually a few ways
that you can do this.
1) The guard throws food in to you but you can also pick it up and throw it
back out of the cell. if you keep doing this you will trigger a cut-scene.
During that scene there is an R1 option. If you look on thw back of Johnny's
picture you'll see the frequency 144.75 written on the back. Y'know what that
frequency does? It opens the door of the cell. When the game resumes keep
throwing the food out and Johnny will kep eating it, ultimately giving him a
bad case of the runs. When he runs out of the cell area to the bathroom enter
in the radio frequency. When the door unlocks run out of the cell and exit
the torture room through the door at the end of the hallway.
2) A more up-front approach is to simply enter 144.75 into your radio and go
out and attack Johnny. You take some damage by doing this but it is much
faster.
3) Use the Fake Death pill. Haven't used that one much, eh? Johnny will
rush into the cell and see what is going on. When he does, take the Revival
Pill, attack Johnny, and escape.
! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + !
RANDOM TRIVIA
If you save your game here and load it upyou'll be able to access a cool
mini-game, "Snake's Nightmare". It's a cool zombie hack and slash game but it
serves no purpose in the game except to be played.
! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + !
If you leave the transmitter in the enemy will be able to track your movements
more easily and you'll have to make it past a group of Ocelot's soldiers later
one before you meet up with Eva. I suggest that you take it out so that you
don't have to deal with the Ocelot unit yet again. If you are feeling pumped
with testosterone you can leave it in. You get a reward for this though, you
can view a hilarious cut-scene where Eva removes the transmitter. Ooh! It's
so hard!
! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + !
--------------------------------
++ Groznyj Grad Southeast ++
--------------------------------
Quite honestly, I have no good strategies for this area and until the sewers
so...if you can tell me any I'd appreciate it. Just run like Hideo would go
after a Splinter Cell fanboy.
-----------------------------
++ Groznyj Grad Sewers ++
-----------------------------
You're in the clear now, there's no attack teams after your ass. Before you
descend the stairs I suggest that you get the SAA ammo at the dead-end of the
walkway. Run down the stairs and grab the items as you go. When you've
reached the bottom head north and find the holes in the walls on either the
left or right side. Keep doing this until your path is clear to the exit.
You'll have to deal with a couple of attack dogs but they can easily be taken
care of with the SAA. Keep running when you hear the music...you are almost
there.
-- Boss Battle - The Sorrow --
This isn't a Boss "Battle" per se since you aren't going to be shooting or
trying to kill anyone. Nevertheless you must proceed with the battle. You'll
notice that you can access your backpack through the survival viewer for some
reason. If you want you can take some weapons out and shoot some stuff up but
that serves no purpose.
This battle is simple. Tread through the river and walk past all the ghosts
that come walking down towards you. In case you can't figure it out these are
all the people you killed during the course of the game. If you've been on a
murderous spree the entire time...you have a bit of walking to do.
When The Sorrow throws his attack at you simply walk to the side opposite
where you were when he launched it. It isn't tough to avoid but you have to
time it right. You want to be going as soon as he launches it, any other time
it will most likely hit you.
Keep walking to the end of the river and when you reach it The Sorrow will
kill Snake. Well, just what in the hell do you do now? Well, you can use
your revival pill to wake up. Try that for starters.
Want The Sorrow's camouflage? All you have to do is make it to the end of the
river and it will be waiting for you in your backpack once you start playing
again.
---------------------
++ Tikhogornyj ++
---------------------
Whether or not this area is clear of enemies is up to you. Did you remove the
transmitter? If you did then you just have to run north and get behind the
waterfall. If you didn't then you'll have to deal with the Ocelot Unit once
again. Even so, it is possible to simply blow past all the Ocelot members and
run behind the waterfall. That being said, all you have to do is make your
way north, find the logs to cross the stream and run to the waterfall. If
that isn't simple enough then you are one more person I have to punch in the
face.
---------------------------------------
++ Tikhogornyj: Behind Waterfall ++
---------------------------------------
If you got all the way to the end of the river The Sorrow's Spirit camouflage
will be waiting for you here. Grab it if you can. Head up the tunnel and
climb the ladder at the end of it, it's in the room on the left. Make sure to
grab any items you see, especially the cardboard box B at the very end of the
tunnel. It's somewhat shrouded in the dark and hard to see but now that I
told you it's there you won't miss it, will you? It'll come in handy later on.
! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + !
RANDOM TRIVIA
Did you see the charred noodle wrappers in the cut-scene? Look through your
food items and you'll notice that all your noodles are gone! Eva apparently
has a thing for noodles. More on that later on.
! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + !
--------------------------------
++ Groznyj Grad Northwest ++
--------------------------------
Equip the Splitter camouflage and facepaint and run all the way to the south
and then stick close to the wall until you can reach the door into Groznyj
Grad Northeast. If you do this quickly you won't have to worry about being
spotted.
The above strategy is a little bit more indirect than the one I'm about to
present to you. This involves using the cardboard box you just picked up. If
you go to the Items menu the description will tell you that the writing on the
side of the box says "To the weapons lab". This route is a little riskier but
it requires less time.
There's a truck in the northeast section of this area. If you can make it to
the truck without being detected all you have to do is equip the box and
you'll be taken to the inside of the weapons lab by a soldier. The best
strategy for this is to equip the Spirit camouflage (assuming that you have it)
and simly dash along the western edge of the area, going from tank to tank and
waiting until the sentries are looking away. The Spirit camouflage masks the
sound of your footsteps so you don't have to worry about them hearing you.
Once you are as far north as you can get equip the Mk22 and start taking out
any enemies you see, including guard dogs. I've never been able to sneak past
them successfully so I assume the same for you. Get into the truck and equip
the box.
Once inside the weapons lab go up the stairs and back into the locker room
where you stole Raikov's clothes. Pick the walkthrough back up at that point.
--------------------------------
++ Groznyj Grad Northeast ++
--------------------------------
The guards in this area are quite easily avoided. Run east until you reach
the edge of the storage building and press up against the corner. Watch the
soldiers drilling and when they are all running away from you run all the way
to behind the next storage building. Now you can just loop around it and head
for the door to the weapons lab. Just make a quick sweep of the area by the
door before you go out into the open. There might be a guard there depending
upon how fast you've gone. Before you enter the door equip the scientist
camouflage and remove any facepaint.
---------------------------------------------
++ Groznyj Grad Weapons Lab: East Wing ++
---------------------------------------------
Remember this: stay away from scientists. All you have to do here is go back
to the locker room and search the locker with the red stripe. You'll find the
Sneaking camouflage. This will come in handy later on in the game. Now
search the locker across the the striped locker. In there you'll find the
Maintenance camouflage that will make you look like a Shagohod technician.
Head to the hangar.
---------------------------------------------
++ Groznyj Grad Weapons Lab: Main Wing ++
---------------------------------------------
You shou;dn't have any difficulty at all doing this. As long as you stay wary
of the other technicians you'll go undetected. Also, don't let anyone see you
with the explosives or planting them. That's a plain give-away that you have
some ill-intentions in mind.
The four fuel tanks are as follows: Northeast, northwest, east, and west. I
like to work my way around from the east one and go clockwise but the order is
up to you. You'll be planting the explosives on the control panels of the
tanks, just press up against the tanks and slap those suckers on. Before you
plant the last explosive put on the Sneaking camouflage. It'll make the next
battle a bit easier if you suck at it. Once you plant the final explosive
there will be a cut-scene and a boss battle.
-- Boss Battle - Volgin --
Yes, this guy is a complete pain in the arse your first time around but once
you can get the hang of it rather quickly. Volgin's attacks will wear you
down easily unless you can recognize the tell-tale signs of what he is going
to do. his most devastating attack is the lightning bolt attack. He will
send this out towards you and if it makes contact with you you will lose a
large amount of health. This is easily avoided though. Just don't have any
weapons equipped when he's using this attack. The electricity will be
attracted to the metal in your gun but if you have no weapons equipped there
is nothing for it to be attracted to. So just unequip your weapons when he is
doing this.
His second attack is where he fires bullets out from his arm. To avoid this
you simply have to run from one end of the area to the other. Usually he'll
stop firing by the time you've reached the other side. His other attacks are
easily avoided y simply running out of the way. He'll charge at you and try
to headbut you but all you have to do is run to the side.
Now, how exactly do you beat this guy? Simple, wait until he does his bullet
or electrical attack and then he'll temporarily be drained. You now have a
small window in which you can attack him and not get shocked. All you have to
do is CQC his ass to the ground and kick him a few times. Rinse and repeat.
The second half of this fight is a little tricker. Volgin moves around
faster, attacks more often, and leaves smaller openings for your attacks. This
being said, it's simply a matter of patience. His attacks are still easily
avoided so all you have to do is wait for your opportunity. His two-pronged
electrical attack is essentially the same, just unequip your weapon and avoid
the beams, try moving towards the center of the beams rather than the outside.
His omni-directional bullet attack is simpler, lie down. All the bullets will
go over your head.
You can also use the Mk22 for this fight but that increases your risks of
getting scorched by his lightning attacks. When you have drained his stamina
you'll get the Cold War camouflage. This is awesome because when you have it
equipped enemies will hesitate before firing at you. They're most likely
wondering why in the world you are wearing such a hideous outfit.
----------------------
++ Groznyj Grad ++
----------------------
You have infinite ammo (OMFG!) for the nest few segments of the game so make
good use of it. I suggest that you either quip the rocket launcher or the M63
since you'll be able to wreak th most havoc with them. Simply shoot all the
guards you come across and you'll be fine. Ignore the Shagohod for now,
however hard that is, you cannot damage it yet. Once you've busted through
the gates to the runway there will eb a cut-scene and you'll be able to play
again.
-----------------------------
++ Groznyj Grad Runway ++
-----------------------------
Now you've got motorcycles chasing after you but have no fear, my dear. Using
the RPG-7 here works wonders. I suggest the following, astonishingly simple,
strategy. Shoot, tactical reload, shoot, tactical reload...and so on. Just
aim for the motorcycles or the ground near them and you'll make quick work of
those suckers. There are a few cut-scene interruptions here and there but
keep your focus on the oncoming stream of motorcycles.
---------------------------------
++ Grozny Grad Rail Bridge ++
---------------------------------
Stay in the lower zoom for now. Spot the three explosives planted on the
struts of the bridge and shoot them. You do not have to wait for the Shagohod
to be on the bridge before shooting the last one. Just shoot them all as
quickly as possible to be safe. As long as you can detonate all the
explosives you'll be fine.
-- Boss Battle - The Shagohod --
Oh man oh man oh man! Don't get your hopes up for a dramatic battle because
this is laughably easy. All you have to do is use the Shoot, tactical reload,
shoot, tactical reload...and so on strategy with the RPG-8. Lock your sights
on one of the treads with L1 and fire away! Now shoot the other tread and the
Shagohod is immobilized. Now wait for Eva to circle around to the back and
fire a round at the back of the cabin. That will take a chunk out of the
Shagohod's bar. Rinse and repeat. You should be done within 2 minutes. If
the Shagohod starts to fire at you with missiles or machine gun fire all you
have to do is fire a shot at either the cabin or the treads.
-- Boss Battle - The Shagohod/Volgin --
This is a little tricker but still no major problems. What it comes down to
is patience, just wait out your moment and then sieze it! Eva will be riding
her motorcycle around the area to distract Volgin so wait until he's heading
towards her to fire a shot. The same strategy applies, use the RPG-7 to hit
the treads and then fire a shot at Volgin rather than the rear of the cabin.
The missile attack can be avoided by running away from where you were when he
launched it, simple enough, no? The machine-gun attack , all you have to do
is run around in a circle until he stops firing. As long as you don't roll or
stop you'll be fine.
The turrets in this area work wonders in this but the only problem is that
they can be gard to get to since Volgin seems to concentrate his fire on you
when you're going for one. I suggest that you do a tread/head combo first
and then grab a hold of one of the turrets. Once you have that just aim and
plug away at that bastard until he's dead. You can wear him down incredibly
fast with a turret. Volgin will try to run you over if you get ob a turret so
make sure that you get off before he does. It isn't nearly as devastating a
you might think but it certainly packs a punch.
Eva will throw out Life Recovery medicines and ammo for whatever you need so
don't worry about running out. She'll be there to give you more, even if you
have to run all the way cross the area to get it.
When Volgin is down to nothing you'll have another motorcycle chase. You'll
be using the RPG-7 again and also have infinite ammo so don't worry too much
about it. It's a cakewalk. Just make sure that you shoot the log when Eva
tells you to. Whip around to the front and fire a rocket at the log blocking
your path. If you don't destroy it you'll be losing a huge amount of health
when you hit it.
After the cut-scene heal Eva and yourself to continue.
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RANDOM TRIVIA
While you're in the Cure menu take a look at Eva's medical history. Notice
anything strange near the bottom? Breast enhancements? Oh dear, that's a
surpise.
Also, if you go into the Viewer and orient her model correctly you can just
barely make out her nipples!
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If you look at Eva's food history you can see where all of your noodles went,
she ate them. Scrolling down the list you can see that she was certainly
eating well during her stint as a spy at Groznyj Grad. Look at all those
mouth-watering dishes!
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Need to Cure or feed Eva? Just use the Survival Viewer like you normally
would except you need to choose the Eva option instead of applying whatever it
is to Snake. You can't be too far awya though. Stand next to her before
trying to feed or cure her.
-------------------------
++ Zaozyorje South ++
-------------------------
Don't bother picking up any items here. You can avoid a lot of trouble by
simply rushing to the exit. Go south through the passage and keep Eva
following you by pressing the Action button. Once you come out into a field,
right after the cut-scene, turn around and lay down some claymores on the path
you just came down. That will keep the enemy at bay for a long enough time
for you to get into the next area. Head south across the field, go down the
slope and the exit will be just to the east.
If you do happen to get tangled with the enemy. Use the M37 shotgun to clear
out the enemy. They'll be coming in groups and the M37 will take out multiple
enemies at once if fired properly. If you're out of M37 ammo simply switch
over to an automatic and keep firing. Once the enemy seems to have stopped
attacking you can continue on your merry way.
-------------------------
++ Zaozyorje North ++
-------------------------
This next area is a bit trickier than the last. I suggest that you use the
Thermal Goggles and SVD to take out all the enemies you can see from the
hilltop. Once you've placed a metal slug into each of their brains, move
north and enter the passage on the right. From the top of the small ledge
here you should be able to take out two more guards. After that...it's smooth
sailing to the exit.
------------------------
++ Rokovoj Bereg ++
------------------------
A cut-scene begins as soon as you enter the area. When the game resumes
you'll be in the final battle of the game.
-- Boss Battle - The Boss --
This isn't quite as hard as you would expect it to be. You may want to pursue
the lethal approach but I advise against that, the non-lethal method is much
more efficient and easier to pull off once you've gotten some practice at it.
CQC is the best approach to this battle. That's what The Boss will be using
against you (primarily) and you can counter in the exact same way. Here's the
pattern for the entire fight. The Boss charges at you and starts to CQC you.
As soon as she starts tap the circle button to counter-her attack. One tap is
enough to stop her but I suggest pressing it a few times because if your
timing is off you'll be eating dirt faster than you can say "Oh snap!"
Once you've countered her attack grapple her and throw her to the ground.
She'll lose a good amount of stamina from this and you can do more damage by
kicking her a few times while she's getting up. Once she has stood up she
will fire at you with her Patriot. Run behind cover and wait until she stops.
Rinse and repeat. This strategy works, believe me. You only have 10 minutes
to beat her so you don't want to be wasting time fumbling with your camouflage
or aiming at her head from across the field. Just CQC her and repeat until
she's done. Once you've drained her stamina you'll get the Snake camouflage.
Pick it up and the game will go into a cut-scene.
Just one more quick "battle" and you'll be done with the game.
------------------------
++ WiG Cargo Area ++
------------------------
If you want to get the SAA in the next game choose the gun on the right of the
area. If you choose the gun on the left you'll fire at Ocelot but you won't
get to keep the gun for your next playthrough.
With that said...you've just completed Metal Gear Solid 3: Snake Eater! Now
sit back and watch the concluding scenes.
For those of you who are curious here's how my stats panned out after my first
playthrough of the game.
Difficulty : Hard
Time : 28:11:18
Save : 17 times
Continue : 80 times
Alert : 142 times
Killed : 382 people
Injured : 40 times
Damage : 69 life bars
Life Recover : 6 times
Plants/Animals : 27 kinds
Meals Eaten : 92 meals
Rank : Jaws
==============================================================================
---- Chapter 4 : Appendices ----
[04APPN]
==============================================================================
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
+-- Weapons --+
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
[04WPNS]
Barehand
----------
Barehand is the way to go when you have to take out individual guards
stealthily. Rather than using a weapon to take him out sneak up on him and
use CQC to kill, interrogate, or knock out your victim. See the CQC guide for
more information on this.
Survival Knife
----------------
Use essantially in the same way as bare-hands. Use the CIRCLE button to
engage in CQC with the knife. More information can be found in the CQC guide.
If you wish to slash at the enemy up front just tap away at the SQUARE button.
A single tap will get uou one slash and more taps will do more slashes
resulting in a combo.
Mk22
------
Snake's standard, non-lethal firearm in the game. Use this for quick
take-down shots at an enemy while still undetected. Try to use this in a
high-intensity combat situation and you will get your ass waxed. Headshots
are a must with this gun since it doesn't penetrate well, has a very slow rate
of fire, and any other location besides the head will take longer to knock the
enemy tagret out. Best used in FPV. Attach a supresser with CIRCLE button
while in the weapons menu.
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TIP BY Ryan Harvey
I think there's a critical use that bears mentioning. There are plenty of
situations where Snake can only see guards' feet, if Snake is hiding under
something, for example. In this case, the Mk22 is the best way to take out
the guards. If you hit them in the foot, the guards just chalk it up to their
imagination, and they fall asleep a minute later. If you tried that with a
lethal weapon, they'd call an Alert. This seems to be the only way to
dispatch guards effectively from under obstacles without breaking cover.
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M1911A1
---------
.45 handgun. Snake's standard, lethal firearm in the game. Use this for
quick take-down shots at an enemy while still undetected. Try to use this in
a high-intensity combat situation and you will get your ass waxed. Headshots
are a must with this gun since it doesn't penetrate well and doesn't have as
fast a rate of fire as some other weapons. Best used in FPV. Attach a
supresser with CIRCLE button while in the weapons menu.
M16
-----
United States Standard Issue assault rifle. This fires rounds very quickly,
accurately, and is relatively powerful. Use this to blast your way through an
area that is crawling with guards or to take out an advancing assault team.
Whatever you choose to use it for make sure that it is used wisely because
there isn't much ammo for it in the demo. Press R1 for FPV shooting and then
L1 for a shoulder view. If you wish to attach a suprresser for it then press
the circle button while in the weapons menu.
AK-47
-------
A Soviet-made assault rifle. This fires rounds very quickly, accurately, and
is relatively powerful. Use this to blast your way through an area that is
crawling with guards or to take out an advancing assault team. Whatever you
choose to use it for make sure that it is used wisely because there isn't much
ammo for it in the demo. Press R1 for FPV shooting and then L1 for a shoulder
view.
M37
-----
12 gauge shotgun...would any game be complete without one of these? This gun
is mainly useful for close-quarters engagements with the enemy. It is not
recommended when there are a lot of enemies around since it has a somewhat
slow rate of fire. If there are only one or two enemies around then it should
be okay to use this.
SDV
-----
Sniper rifle. Use this for longe-range combat situations such as across the
canyon in Dolinovodno. There are two magnification settings. Change them
with the triangle button. The sniper rifle is powerful enough to rip right
through a guard and into another so try to line up double kills as often as
possible to save ammo and for lots of fun.
Grenade
---------
Also known as Frag Grenades or Fragmentation Grenades, these are explosive
devices set to detonate after a three second delay. When the grenade detonates,
it scatters small fragments that significantly increase the damage caused by
the explosion of the grenade itself. Causing noise to alert any nearby guard
or sensor, these are mainly used to take out vehicles or to blow away
advancing enemies by less-than-subtle operatives.
Interesting tidbit of info: You can toss grenades into an alligator's mouth
when he has it open. Use this feature for easy kills of the large beasts.
Stun Grenade
--------------
Also known as Flash bangs or Sound and Flash Grenades, these temporarily
disables all enemies within a user's line of sight. Highly charged and tightly
packed magnesium reacts to friction, detonating after three seconds once the
safety pin is pulled. Used for freeing hostages and such. Makes a big flash
and lots of noise to distract and disable enemies temporarily by stunning them
for about 8 seconds.
Magazine
----------
An empty gun magazine. Throw ths near an enemy to distract him, allowing you
a chance to slip by in concealment. Throw this item just like you would a
grenade.
Directional Mic
-----------------
The directional microphone is a very sensitive piece of equipment that
picks up the slightest sound. It's a high-precision mike that's been designed
to pick up sounds in front of it. In short, it will pick up sounds in the
direction you point it. Use this in FPV to scout for small anmals to eat.
M63
-----
American made light machine-gun. This gun fires a long stream of rapid-fire
bullets wherever it is pointed. This can only be fired from the hip position
and is extremely useful for situations where you find yourself surrounded by
enemies.
XM16E1
--------
American-made assault rifle. This fires rounds very quickly, accurately, and
is relatively powerful. Use this to blast your way through an area that is
crawling with guards or to take out an advancing assault team. Whatever you
choose to use it for make sure that it is used wisely because there isn't much
ammo for it in the demo. Press R1 for FPV shooting and then L1 for a shoulder
view.
White Phosphorus Grenade
--------------------------
Incendiary grenade. This will detonate after a three second delay. When it
does it will burst into flame and set alight enemies in the immediate area as
well as any vegetation surroudning it. The fires will burn out eventually but
they will kill any guard that they are set on.
Cigarette-Shaped Narcosis Gun
-------------------------------
This is a narcosis spray disguised as a cigarette. Walk up to the enemy and
press the SQUARE button to release the spray in the enemy's face. If it is
done properly the enemy will pass out.
Scorpion
----------
A small, light machine gun. Individual bullets don't due much damage but this
is compensated by the rapid-fire rate of the gun. Useful for quickly taking
out enemies that are nearby. Not especially accurate at long ranges.
Single Action Army
--------------------
Classic, "Old West" style revolver. Fires six shots before it needs to be
reloaded. Reloading takes quite a long time so you will want to make sure
that you are covered well when you need to do this. Bullets ricochet when
fired against a rock.
Patriot
---------
You get this gun after completing the game once. It's basically a
high-powered automatic handgun. The gun was designed specifically for The
Boss and it never has to be reloaded because it has infinite ammo. If you
never want to go sneaking through the game again this gun will be your weapon
of choice.
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RANDOM TRIVIA
If you call The Boss during the Virtuous Mission with the Patriot equipped
you'll have an interesting conversation.
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Fork
------
Basically the same as the knife. Press the SQUARE button to slash and press
repeatedly to do a combo attack. When you kill an animal or cut a plant with
this Snake will automatically eat it. Be careful with this though, it's not
especially powerful so you'll have a hard time of killing any enemies with
this.
Knockout Handkerchief
-----------------------
Hankerchief soaked in anesthetic. Press the SQUARE button to wave it around.
If you are close enough to an enemy he will pass out and provide you with a
clear passage.
TNT
-----
Powerful explosive. USeful for springing traps on advancing enemies and also
for blowwing up enemy armories. Set in place with the SQUARE button and
detonate with the CIRCLE button while the TNT is equipped.
Claymore Mine
---------------
A directional anti-personnel mine. They are set up above ground unlike other
mines. Claymores are designed to produce maximum damage in a wide area. They
spray seven hundred 1.2mm steel pellets when set off in a 45 degree pattern.
They are equipped with motion detectors. They can be buried under any surface,
be it soil, cement, grass, rock or snow.
Torch
-------
This is a hugely adaptable tool. You can use this to swat away pesky bats,
use it as a bludgeoning tool, set fires, or use it to light up dark areas such
as the caves. Press the CIRCLE button to brandish the torch around. If you
hold the lit torch on an enemy for long enough he will be set ablaze and
you'll be able to chuckle sadistically while they die slowly and painfully.
Press SQUARE to light and extinguish the flame.
Book
------
Magazine filled with pornographic images. Lay this down on the ground and
when an unsuspecting enemy happens upon it he will quickly immesre himself in
the pages. Great for distracting enemies to sneak past them.
Mousetrap
-----------
Set down to catch small critters such as rats and mice. They will be captured
alive and put into cages. You can pick them up by crawling ove them. The
cheese used to lure the critter will be used up when it makes its catch.
Mosin Nagant
--------------
Russian made sniper rifle that fires tranquilizer darts. Press L1 to look
through the scope.
RPG-7
-------
Rocket Propelled Grenade. When equipped the game will switch into
first-person view. To look through the scope press L1. Unlike the Stinger or
Nikita in previous games this will not guide itself to the target and you have
no control over it once fired. Make sure you aim your shots well since it
takes time to get to the target and it takes quite a while to reload.
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TIP BY dgillary
Use the Tactical Reload to quickly load in a new round to the RPG-7. Otherwise
you'll have to wait quite a few seconds for Snake to load the next round in.
This will come in especially handy later on in the game.
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_________________
----- / WEAPON LOCATOR / ---------------------
?????????????????
-- Virtuous Mission --
Weapon Location
=-=-=-=-=-=-=-=-=-=-=-=--=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=-=--=-=-=-
Directional Mic Available from start.
M37 Rassvett
Mk22 Available from start.
Survival Knife Available from start.
SVD Dremuchij North
XM16E1 Dolinovodno
-- Operation Snake Eater --
Weapon Location
=-=-=-=-=-=-=-=-=-=-=-=--=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=-=--=-=-=-
Survival Knife Available from start.
Mk22 Rassvet
AK-47 Rassvet
XM16E1 Dolinovodno
M1911A1 Available from start.
RPG-7 Krasnogorje Mountain
Mosin Nagant Beat The End (non-lethal)
Torch Chyomaya Pecherea Cave Branch
Hankerchief Groznyj Grad Weapons Lab, East Wing
Fork Groznyj Grad Cell
Revolver Graznyj Grad Torture Room
Scorpion Groznyj Grad Weapons Lab, East Wing
Patriot Complete the game once.
SVD Ponizovje West
M37 Chyomaya Peschera Cave
M63 Graznyj Grad Northwest
Directional Mic Available from start.
Cig-Gas Spray Granin Research Lab, B1
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
+-- Items --+
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
[04ITMS]
Cigar
-------
Snake's favorite brand. Highly Addictive and hazardous to your health. The
cigar can be equipped to drive away bees if you are under attack. The smell
of the cigar, however, will alert the enemy to your presence. Be careful with
this.
Binoculars
------------
Military binoculars allowing long distance reconnaissance. Zoom in with
Triangle Button, zoom out with Square.
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TIP BY Allan Chang
I'm not sure if you know this already, but binoculars are useful in another
way than just scouting an area. If you want to take out an enemy far away
from you, but you don't have a zooming weapon simply whip out your binoculars.
First make sure the guard isn't moving around, then put the guard's head (or
other area you wish to shoot him in) between the crosshair of the binoculars.
Once you've done that come out of the binocular vision and your aim should be
right where you left it. So take out your weapon, and enter FPV making sure
you don't move, and shoot. If done correctly the guard should fall dead (or
fall asleep if you used the tranq gun) while you are at a safe distance.
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Thermal Goggle
----------------
This item picks up heat sorces and registers them in different colors on the
display. Blue and green are not very hot, red and yellow and orange are
usually indicative of a life-form such as a snake, guard, or bird. Use these
sparingly because they run on batteries.
Night Vision Goggles
----------------------
Enhances light in dark areas. Makes screen go green to allow you to see
better. The goggles electronically amplify ultra-violet and infrared light to
increase image clarity. The goggles don't help in well-lit areas, as when
used in such areas will have a similar effect to that of Stun Grenades.
Motion Detector
-----------------
This item will detect moving objects for you and display them on the radar. If
an object is not moving then it will not be detected. Don't get pissed off
when it isn't detecting dead/unconscious guards for you because that is not
what it is for.
Active Sonar
--------------
This item will automatically detect any life forms within it's range. There
is an option to send out a brief burst of sonar to reach a larger area but
this will alert nearby enemies. Please not that all life forms will be
displayed on here. That means frogs, snakes, birds, alligators and so on. Try
not to spend half the demo running from frogs and birds that were mistaken for
guards. This itme runs on batteries so be careful to use it sparingly.
Anti-Person Sensor
--------------------
When you are operating without radar, this device can help greatly, vibrating
whenever another person is near. It cannot tell directions, but it vibrates
stronger the closer another person approaches. It is, however, ficticious.
It must be equipped however for it to vibrate with enemy presence. Also, all
other vibration (like when shot etc) will be turned off when the AP Sensor is
equipped.
Life Medicine
---------------
Restores Snake's Life and maximum life. This does not heal wounds, you'll
still need to use CURE for that.
Mine Detector
---------------
Detects mines. Mines show up as yellow cones on the radar screen. This will
consume battery power while in use.
_______________
----- / ITEM LOCATOR / ---------------------
???????????????
-- Virtuous Mission --
Item Location
=-=-=-=-=-=-=-=-=-=-=-=--=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=-=--=-=-=-
Anti-Person Sensor Available from start.
Binoculars Available from start.
Cigar Available from start.
Thermal Goggles Dremuchij North
-- Operation Snake Eater --
Item Location
=-=-=-=-=-=-=-=-=-=-=-=--=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=-=--=-=-=-
Active Sonar Available from start.
Anti-Person Sensor Available from start.
Binoculars Available from start.
Cigar Available from start.
Mine Detector Rassvett
Motion Detector Available from start.
Night Vision Ponizovje Warehouse: Exterior
Thermal Goggles Rassvett
Thermal Goggles Ponizovje Warehouse
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
+-- Camouflage --+
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
[04CMFP]
These are all the camouflages in the game, the ones that immediately appear in
your inventory as well as the ones that you have to find.
* Note that the ones you have to beat the bosses for you will need to tranq
them to get it *
_____________________
----- / CAMOUFLAGE LOCATOR / ---------------------
?????????????????????
-- Operation Snake Eater --
Name Location
=-=-=-=-=-=-=-=-=-=-=-=--=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=-=--=-=-=-
Animals Beat Ocelot
Banana Get the highest record time in every stage of Snake vs.
Monkey
Black Available from start
Chocolate Chip Bolshaya Past South
Chocolate Chip Graniny Gorki Lab 1F
Cold War Beat Volgin
Fly Graniny Gorki Lab 1F
Fire Beat The Fury
Ga-Ko Chyornyj Prud, underwater in northeast
Grenade Download it to your memory card
Hornet Stripe Beat The Pain
Leaf Available from start
Maintenance Groznyj Grad Weapons Lab: East Wing in locker
Moss Hold up The End *
Mummy Download it to your memory card
Naked Available from start
Officer Steal it from Raikov
Olive Drab Available from start
Rain Drop Dolinovodno, under the rope bridge on the far side
Scientist Given to you by Eva
Sneaking Suit Groznyj Grad Weapons Lab: East Wing. In the locker with
the red stripe
Snake Beat The Boss
Snow Peschera Cave, on the right branch before the Pain
Spider Beat The Fear
Spirit Go all the way to the end of the river when fighting The
Sorrow.
Splitter Bolshaya Past South
Splitter Krasnogorje Mountain Top
Squares Available from start
Stealth Find and shoot all 64 Kerotan frogs
Tiger Stripe Available from start
Tree Bark Available from start
Tuxedo Complete the game once
Water Bolshaya Past Base
* To get the Moss camouflage from The End you need to sneak up on him and
hold him up with a high powered gun such as the M37. The first two times
he will refuse but on the third time he will give it up.
____________________
----- / FACEPAINT LOCATOR / ---------------------
????????????????????
-- Virtuous Mission --
Name Location
=-=-=-=-=-=-=-=-=-=-=-=--=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=-=--=-=-=-
Black Available from start
Mask Available from start
Splitter Available from start
Woodland Available from start
-- Operation Snake Eater --
Name Location
=-=-=-=-=-=-=-=-=-=-=-=--=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=-=--=-=-=-
Black Available from start
Desert Ponizovje Warehouse.
Kabuki Tikhogornyj, at the bottom of the pool before the
waterfall.
Mask Available from start
Oyama Graniny Gorky Lab, Exterior. In the air duct.
Snow Bolshaya Past Base, In the fox hole on the left side of
the middle building.
Splitter Available from start
Woodland Available from start
Zombie Rassvet during Snake Eater mission. Behind the building.
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
+-- Food --+
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
[04FOOD]
Reticulated Python
--------------------
These reptiles can be found in a good abundance throughout the game and will
always give you an outstanding stamina boost when eaten. You can usually spot
these slithering through the grss or out in the open. Look around with your
NVGs to spot them. It is easy to knife, shoot or tranquilize them. I suggest
that you knife them simply because they aren't very strong and you'd be
wasting ammo by shoting them.
Russian Oyster Mushroom
-------------------------
These suckers can usually be found next to trees or tree stumps. There is
another type of mushroom in the demo but there isn't much difference betwen
the two besides looks and name. These are easy to harvest. Just knife them
and they will fall off their stems and onto the ground for you to place in
your backpack. You can also shoot them but that is a gross waste of valuable
ammunition. These will provide a very mild stamina boost.
Siberian Ink Cap
------------------
These are most likely the first food form that you will find in the game.
Right after you land these will be immediately visible at the base of the tree
in front of you. These can be harvested exactly like the Oyster Mushrooms.
Knife them or shoot them, knifing is recommended. These will provide a small
stamina boost when eaten.
Golova
--------
These are found in the northern part of the Dremuchij Swampland. You will
spot them by noticing the one that has fallen to the ground. These can only
be acquired by shooting them down from the tree with some kind of firearm.
These will provide an appreciable stamina increase when eaten.
Yabloko Moloko
----------------
These are found in the tree in Dolinovodno, at the entrance to the bridge.
Acquire these with the same method as the golova, shoot them down with a
firearm. These can attract the attention of the guards when they fall to the
ground so they are a good source of energy as well as being a useful
infiltration tool. These will provide Snake with a good stamina boost but
slightly less than the golova.
Giant Anaconda
----------------
I've only been able to find this specific creature once in the demo, in
Dremuchij South. When this guy is caught and eaten he will provide the
bigggest stamina boost of all the food items in the demo. Kill him/capture
him the same way as the Python.
Tree Frog
-----------
These little buggers really aren't worth the effort required to catch them.
They are found all over the place but they will usually slip right into the
background since they are extremely small and blend in with the grasses and
dirt. Get these guys with your firearm or the knife. I suggest the firearm
since a knife is hard to use in this situation. Frogs will provide a
miniscule stamina boost.
Indian Gavial
---------------
This is probably the best stamina booster in the game. The Gavial will
provide you with three rations of meat that all boost your stamina in a very
good amount. One Alligator will provide you with enough meat for a little
while. Just note that you cannot tranq and capture these beasts. They will
merely fall asleep and wake up soon after. You have to kill them with a
grenade (toss one in its mouth for an entertaining kill) or a firearm. I
suggest a grenade since thast is one of the least used weapons in the demo and
can be put to good use here.
Hornet's Nest
---------------
These you need to be careful with. If you shoot them when you are close by
the hornets will get pissed off and start to attack you. So you need to snipe
it from afar. If you feel the need to get one fom up close equip the Cigar
after shooting it and the smoke will drive them away. This will provide a
high stamina increase.
Magpie
--------
These are probably the hardest creature to catch in the demo since it moves
quickly and only stands still for the briefest of moments. To get one of
these into your catalog of food simply lay down somewhere and watch it fly
around. Note the places where it stops. Get out your sniper rifle and focus
in on that spot. When it comes into view, re-adjust your aim and fire. It is
difficult to do but you can get one of these with the tranquilizer. The
magpie will provide a medium stamina increase. Hardly worth the effort.
Rat
-----
These little rodents are only found in Rassvet. Look under the floor of the
room where Sokolov is and you will spot a few scurrying around. Shoot them
with your pistol and pick them up. Despite their gross appearance Snake does
not mind the taste. Medium stamina boost for the rats.
Russian False Mango
----------------------
the only plae I have found these is in the beginning area, where you acquire
the backpack. Look up and to the left before you climb onto the tree and you
should be able to spot some hanging up in the trees. Shoot them down with a
firearm and pick them up for a decent stamina boost.
! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + !
Tip by John Devlin
You may be interested to note that there are two of them in the puddle by the
log bridge in the Zayozorje South area. Since they restore a significant
amount of EVA's stamina if you feed them to her, it might be worthwhile to
make a note of this.
! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + !
_____________
----- / FOOD CHART / ---------------------
?????????????
In-Game Actual Results
==============================================================================
Bat Vampire Bat Low stamina recovery
Bird A Parrot Poor stamina recovery
Bird B White-Rumped Vulture Very good stamina recovery
Bird C Red Avadavat Poor stamina recovery
Bird D Magpie Low stamina recovery
Bird E Sunda Whistling Thrush Decent stamina recovery
B Nest Baltic Hornet's Nest Excellent stamina recovery
Crab Kenyan Mangrove Crab Good stamina recovery
C Mate Calorie Mate Very good stamina recovery
Fish A Bigeye Trevally Poison, low stamina recovery
Fish B Maroon Shark Good stamina recovery
Fish C Arrowana Good stamina recovery
Frog A Otton Frog Moderate stamina recovery
Frog B Tree Frog Poor stamina recovery
Frog C Poison Dart Frog Poison, low stamina recovery
Fruit A Yabloko Moloko Low stamina recovery
Fruit B Russian False Mango Good stamina recovery
Fruit C Golova Excellent stamina recovery
Gavial Indian Gavial Moderate stamina recovery
Markhor Markhor Good stamina recovery
Mushroom A Russian Oyster Low stamina recovery
Mushroom B Ural Luminescent Poison, Low stamina recovery
Mushroom C Siberian Ink Cap Poor stamina recovery
Mushroom D Fly Agaric Poison, Low stamina recovery
Mushroom E Russian Glow Cap Recharge batt, small stamina recovery
Mushroom F Spatsa Sleep, Low stamina recovery
Mushroom G Baikal Scaly Cap Antidote
Noodles Instant Noodles Excellent stamina recovery
Rabbit European Rabbit Moderate stamina recovery
Rat Rat Decent stamina recovery
Ration Russian Ration Decent stamina recovery
Scorpion Emperor Scorpion Poison. small stamina recovery
Snake A King Cobra Good stamina recovery
Snake B Taiwanese Cobra Moderate stamina recovery
Snake C Thai Cobra Moderate stamina recovery
Snake D Coral Snake Good stamina recovery
Snake E Milk Snake Poor stamina recovery
Snake F Green Tree Python Moderate stamina recovery
Snake G Giant Anaconda Very good stamina recovery
Snake H Reticulated Python Very good stamina recovery
Snake I Snake Liquid Full stamina recovery
Snake J Snake Solid Full stamina recovery
Snake K Snake Solidus Full stamina recovery
Spider Cobalt Blue Tarantula Poor stamina recovery
Squirrel Japanese Flying Squirrel Moderate stamina recovery
Tsuchinoko Tsuchinoko Excellent stamina recovery
Vegetable Vine Melon Good stamina recovery
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
+-- Bosses --+
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
[04BSSS]
==============
== Ocelot ==
==============
Time for a traditional gun duel. This battle isn't especially hard it's just
easy to screw up. Here's some general tips for this battle:
* Use the first person view to fire off rounds. If you're trying to fire
in the third person you'll find it damn near impossible to hit Ocelot.
* Don't bother changing your camouflage or facepaint. Ocelot will be able
to see you just as well no matter what you have on. The only time he
won't be able to see you is if you are ducked behind an obstacle.
* Treat your wounds immediately.
* Conserve your ammo. Sure there are ammo boxes that will provide you with
more ammo when you need it but trying to get to it will force you to
expose yourself. Try to keep your shots to a minimum. Fire only when
you're sure of a hit.
* Ocelot will only attack with his revolvers. He won't toss genades at you
or anything like that. Just beware that he can use his revolvers to
shoot down the two beehives on your side. If that does happen just use
the Bug Juice or equip the cigar.
* There is one poisonous snake on each side of the area. Either take care
to avoid them or shoot them.
* You can climb up the ivy covered tree on the right side but I suggest
that you don't because you have very little cover up there. Generally
you can take one shot and then you'll start to be hit by Ocelot.
* Shooting down beehives works very well as a distraction. If Ocelot is
preparing to take a shot at you simply shoot down a beehive and the bees
will swarm around him. While he is busy swatting them away you can take
a pot shot at his head for a lot of damage.
* You can blind Ocelot with Stun Grenades. Just make sure that you don't
do the same to yourself in the process.
* If you shoot off Ocelot's hat he'll have to go get it. Use this
opportunity to take a shot at him.
Ocelot typically only has a few hiding places. If he goes to a spot you know
from which side he'll peek out from. Take this into account after watching
him a few times. I prefer to stay over on the right side, in the back behind
the rock. From there you can take shots at Ocelot when he is hiding behind
the rock on the right and also when he is hiding behind one of the rocks on
the left.
Ocelot's bullets riccochet off of the rocks and trees so don't think that
you're safe just because you're behind a rock or tree. He can still hit you.
Just keep moving around and you'll be safe from this. Don't stay in one place
for too long.
Ocelot's soldiers will occasionally fire at you but Ocelot will call them off
every time. Just make sure that you take cover when this happens.
================
== The Pain ==
================
This is probably one of the oddest fights in the game. You're figthing a man
that throws hoardes of bees at you...ever done that before? Anyway, we'll
start out with some tips once again:
* Use the first person view to fire off rounds. If you're trying to fire
in the third person you'll find it damn near impossible to hit The Pain.
* Don't bother changing your camouflage or facepaint. The Pain will be able
to see you just as well no matter what you have on. The only time he
won't be able to see you is if you are ducked behind an obstacle or
submerged in the water.
* Treat your wounds immediately.
* Conserve your ammo. Sure there are ammo boxes that will provide you with
more ammo when you need it but trying to get to it will force you to
expose yourself. Try to keep your shots to a minimum. Fire only when
you're sure of a hit.
* When The Pain has bees covering him you cannot hit him. Blast the bees
off with your shotgun or a grenade...or simply wait until they fly away.
* Smoke Grenades work to clear bees away from either yourself or The Pain.
If you use the Smoke Grenade to clear the bees away equip the Thermal
Goggles to see through and get a good shot in on him.
* Whenever he sends bees at you simply dive in the water to evade them. The
same goes for almost all of his attacks. You can avoid them by staying
in the water. The only exceptions to this are the Tommy Gun attack and
the Grenade attack in which case you'll have to jump in the water and
swim away.
================
== The Fear ==
================
This is not an especially frightening battle as The Fear would have you think
as much as it is a frustrating and tedious battle. The Fear can easily jump
from tree to tree and quickly outflank you. This battle takes time to beat,
especially on the harder difficulties.
* Use the first person view to fire off rounds. If you're trying to fire
in the third person you'll find it damn near impossible to hit The Fear.
* Don't bother changing your camouflage or facepaint. The Fear will be able
to see you just as well no matter what you have on. The only time he
won't be able to see you is if you are ducked behind an obstacle.
* Treat your wounds immediately.
* Conserve your ammo. Sure there are ammo boxes that will provide you with
more ammo when you need it but trying to get to it will force you to
expose yourself. Try to keep your shots to a minimum. Fire only when
you're sure of a hit.
* The Thermal Goggles work wonders when you're trying to find The Fear.
Just don't completely wear out your batteries using them.
* If you're trying to beat The Fear by taking out his stamina bar he will
stop and hunt for foor about halfway through. When he begins to hunt
toss out a bunch of spoiled food around the area and he will climb down
and gobble it up. When he does this he will lose a huge amount of
stamina and if you've done it well you won't have to fight him anymore.
He'll puke his way all the way to his demise.
* When he uses his arrow attacks just run away from them or hide behind a
barrier.
* The traps that were here on your last playthrough are still hanging
around so use your Thermal Goggles to keep an eye out for them.
As soon as the battle starts remove the arrow and heal yourself up, otherwise
Snake will die. Also, restore your lost stamina by eating a meal. Other than
that there isn't much to say besides to follow the tips above.
! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + !
Tips by J K
before you fight The Fear you need to do some preparation work. Here's what
you should do:
-- Pre-Fight Prep --
1. Tranquilize three venemous snakes.
2. Equip claymores but do not take them out of backpack.
2a. You can find some claymore mines in electric fence area of the
pass before you fight Ocelot.
3. Equip Thermal Goggles but do not take them out of backpack.
4. Tranquilize soldiers until you have at least four Rations.
5. Wait and allow animal foods to spoil.
6. Go fight The Fear.
-- Fight Techniques --
1. Pound The Fear with any and all tranquilizing rounds.
2. When The Fear starts searching for food, do the following.
2a. Set up four Claymores throughout the area.
2b. Toss spoiled foods at players discretion.
2c. Utilize also the poisonous mushrooms foods in area.
2d. During The Fear's search phase, release tranquilized venemous snakes.
2e. Equip Thermal Goggles.
3. Use Smoke and Stun grenades at leisure.
4. Continue to pound The Fear with tranq rounds.
5. Collect Stealth Camo.
-- Tactical Analysis --
1. The Fear will try to outflank you. Be aware of this.
2. Remove any and all arrows and cure their wounds asap.
! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + !
===============
== The End ==
===============
This battle is a complete departure form every single sniper battle you've
experienced in the series or in any other game. It is a slow-paced, drawn
out, yet very interesting boss battle. You will have to be stealthy and
utilize your camouflage well to sneak into a position to fire at The End.
You'll also have to watch out for the occasional cliff, stream, or poisonous
animal along the way.
* The End only fires tranquilizer rounds. That means that you cannot die
in this battle. However if your stamina drops to zero you'll be captured
and sent to the prison in Graniny Gorki. If that happens you'll have a
bit of backtracking to do to get back here.
* Use the first person view to fire off rounds. If you're trying to fire
in the third person you'll find it damn near impossible to hit The End.
* Utilize your camouflage as effectively as possible. The End has a keen
eye for spotting you and if he does...you're going to be shot.
* Moving around quickly, even on the opposite side of the map will draw
attention to yourself. The End will always get you if you try and rush
things along.
* You'll need to frequently eat food to replenish your stamina because
whenever you get hit you'll lose a huge amount of stamina.
* Hunt for food often. You'll be depleting your food supplies rather
quickly so don't hesitate to stop and eat if you need to.
* Remove the tranq rounds immediately.
* The Thermal Goggles work wonders trying to track and spot The End. You
can spot him in the brush hiding or you can use them to see his footsteps
and sneak up behind him.
* The battle takes place over three huge areas. Usually you'll have to
follow The End around to all three to beat him. Use your tracking skills
to follow him and keep plugging at him.
* When it begins to rain Th End will fall asleep. This is the point where
you can usually run up to him and shoot him with a weapon of your choice.
He'll also have the tell-tale "ZzZ" sign over his head.
* The Directional Microphone is especially helpful when trying to track The
End. A simple sweep of an area will tell you in what general direction
he is. Once you know that you can begin to triangulate by taking
readings from a few different places. Use this information to flank him.
* Don't know where The End is? Well, if he just took a shot at you switch
to the map in the Survival Viewer and you can see the location he just
shot from. Now you can head in that direction and begin tracking him
from there.
* Conserve your ammo. Sure there are ammo boxes that will provide you with
more ammo when you need it but trying to get to it will force you to
expose yourself. Try to keep your shots to a minimum. Fire only when
you're sure of a hit.
--- GET THE END'S CAMOUFLAGE ------------------
To do this simply sneak up behind The End and hold him up with a high-powered
weapon. The first two times he will refuse to give it to you but on the third
he will relinquich the item.
--- GET THE END'S MOSIN-NAGANT ------------------
Simply defeat The End by draining his stamina. When the battle is over it'll
be waiting for you.
--- SKIP THE END ------------------
You can entirely skip this particular boss battle. I shit thee not. When you
reach the battle, save your game and turn off your PS2. When you boot it back
up, get to the options screen and change the date about 1 week ahead. When
you load your save back up you'll have a short cut-scene where Snake discovers
The End dead.
--- GET COMPLETELY SCREWED OVER BY THE END ------------------
If you save your game during this battle and load it up about 2-5 days later
The End will have used your absentee time to sneak up on you. As soon as you
load up the game you'll be treated to a point-blank shot to the head. Fission
Mailed.
! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + !
Tips by J K
Before you fight The End you need to do some preparation work. Here's what
you should do:
-- Pre Fight Prep 1 --
1. Go to the Sokrovenno armory and collect the SVD, TNT, and ammo items.
2. Lose to TThe End on purpose.
3. Utilizing the ventilation shafts in the Graniny Gorki base, snipe the
guards.
3a. When you wake up on the bed under the poster, crawl under the bed.
3b. The ventilation shaft crawlspaces will be obvious. Explore and
utilize.
3c. Snipe two to four guards.
4. Wait till the Alert is called off.
5. Set up 4 to 6 claymores in front of the upward stairs.
6. Set off the Alarm nearest the prison cells.
7. Utilize the ventilation shafts.
8. Snipe any guards the mines don't kill.
9. Collect ammo, supplies, and other useful items from the guards.
10. Collect four or more Ration from the guards if possible.
11. Escape Graniny Gorki.
-- Pre-fight Prep 2 --
1. Go to Warehouse exit opened by Granin's key.
2. Collect medical supplies by using Survival Knife on plants with Red
Berries and leafy plants near Warehouse exit.
3. Collect Spatsa mushrooms repeatedly.
4. Get camo-ed and hide out in grass. Eat 1 Spatsa. Sleep and restore
life/stamina.
5. Go fight The End.
-- Actual Fight --
1. Outflank, hold-up, collect the Moss camo.
2. Equip Moss Camo.
3. Toss all Spatsa onto ground. Players discretion. Trails between Sniper
points Preferable.
4. Utilize Directional Mic/Thermal Goggles to determine location of The End.
5. While The End is asleep, shoot with any and all Tranq rounds.
6. Set up camp at location. Players Discretion.
6a. Set up claymore perimeter.
7. Snipe The End with tranq rounds utilizing Mk22.
8. Defeat The End.
9. Collect the Mosin Nagant.
! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + ! + !
================
== The Fury ==
================
This is going to be one of the toughest battles yet. The Fury wields a
powerful flamethrower that can dish out a huge amount of damage to Snake. The
flames will also stick around after he has finished dousing you or a hallway
with flames so you need to be careful about where you step.
This fight area is composed of several hallways side-by-side and connected by
some narrow middle passages. You'll also find a good number of explosve
barrels in this area so keep that in mind if you want to start randomly
spraying bullets around. You don't want to have a 50-gallon barrel of
explosives go off in your face while you are being chased won by a crazy
astronaut flamer guy. You'll only be adding to your troubles.
That being said, The Fury has only a few patterns to his movement but they can
be quite unpredictable. Right at the beginning The Fury will be flying
overhead. Immediately run north and start looking down the hallways on the
east side of the area. Look for The Fury down at the end of one of them. If
you're having trouble spotting him tyr equipping your Thermal Goggles. Once
you have spotted him whip out your Mk22 and plunk three shots into his body.
This is what you want to be doing for the entire battle. Looking for him and
then firing three shots at him. If you aren't firing at him make sure you are
running from him because he can sneak up on you faster than...something really
fast.
If you do get close to The Fury just try and get away from him as quickly as
possible. If you don't he will keep blasting you with his flamethrower until
you're nothing but a sizzling pile of snake meat.
==================
== The Sorrow ==
==================
This isn't a Boss "Battle" per se since you aren't going to be shooting or
trying to kill anyone. Nevertheless you must proceed with the battle. You'll
notice that you can access your backpack through the survival viewer for some
reason. If you want you can take some weapons out and shoot some stuff up but
that serves no purpose.
This battle is simple. Tread through the river and walk past all the ghosts
that come walking down towards you. In case you can't figure it out these are
all the people you killed during the course of the game. If you've been on a
murderous spree the entire time...you have a bit of walking to do.
When The Sorrow throws his attack at you simply walk to the side opposite
where you were when he launched it. It isn't tough to avoid but you have to
time it right. You want to be going as soon as he launches it, any other time
it will most likely hit you.
Keep walking to the end of the river and when you reach it The Sorrow will
kill Snake. Well, just what in the hell do you do now? Well, you can use
your revival pill to wake up. Try that for starters.
Want The Sorrow's camouflage? All you have to do is make it to the end of the
river and it will be waiting for you in your backpack once you start playing
again.
====================
== The Shagohod ==
====================
Oh man oh man oh man! Don't get your hopes up for a dramatic battle because
this is laughably easy. All you have to do is use the Shoot, tactical reload,
shoot, tactical reload...and so on strategy with the RPG-8. Lock your sights
on one of the treads with L1 and fire away! Now shoot the other tread and the
Shagohod is immobilized. Now wait for Eva to circle around to the back and
fire a round at the back of the cabin. That will take a chunk out of the
Shagohod's bar. Rinse and repeat. You should be done within 2 minutes. If
the Shagohod starts to fire at you with missiles or machine gun fire all you
have to do is fire a shot at either the cabin or the treads.
===========================
== The Shagohod/Volgin ==
===========================
This is a little tricker but still no major problems. What it comes down to
is patience, just wait out your moment and then sieze it! Eva will be riding
her motorcycle around the area to distract Volgin so wait until he's heading
towards her to fire a shot. The same strategy applies, use the RPG-7 to hit
the treads and then fire a shot at Volgin rather than the rear of the cabin.
The missile attack can be avoided by running away from where you were when he
launched it, simple enough, no? The machine-gun attack , all you have to do
is run around in a circle until he stops firing. As long as you don't roll or
stop you'll be fine.
The turrets in this area work wonders in this but the only problem is that
they can be gard to get to since Volgin seems to concentrate his fire on you
when you're going for one. I suggest that you do a tread/head combo first
and then grab a hold of one of the turrets. Once you have that just aim and
plug away at that bastard until he's dead. You can wear him down incredibly
fast with a turret. Volgin will try to run you over if you get ob a turret so
make sure that you get off before he does. It isn't nearly as devastating a
you might think but it certainly packs a punch.
Eva will throw out Life Recovery medicines and ammo for whatever you need so
don't worry about running out. She'll be there to give you more, even if you
have to run all the way cross the area to get it.
================
== The Boss ==
================
This isn't quite as hard as you would expect it to be. You may want to pursue
the lethal approach but I advise against that, the non-lethal method is much
more efficient and easier to pull off once you've gotten some practice at it.
CQC is the best approach to this battle. That's what The Boss will be using
against you (primarily) and you can counter in the exact same way. Here's the
pattern for the entire fight. The Boss charges at you and starts to CQC you.
As soon as she starts tap the circle button to counter-her attack. One tap is
enough to stop her but I suggest pressing it a few times because if your
timing is off you'll be eating dirt faster than you can say "Oh snap!"
Once you've countered her attack grapple her and throw her to the ground.
She'll lose a good amount of stamina from this and you can do more damage by
kicking her a few times while she's getting up. Once she has stood up she
will fire at you with her Patriot. Run behind cover and wait until she stops.
Rinse and repeat. This strategy works, believe me. You only have 10 minutes
to beat her so you don't want to be wasting time fumbling with your camouflage
or aiming at her head from across the field. Just CQC her and repeat until
she's done. Once you've drained her stamina you'll get the Snake camouflage.
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
+-- Secrets and Easter Eggs --+
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
[04SCRT]
--- TIME PARADOX ------------------
If Snake dies at any point in the game you will be brought to the game over
screen that says "Snake is dead". You know that already. But did you know
that if you wait 30 seconds on the game over screen then the words "Snake is
dead" will change to "Time Paradox". This is because Nakes Snake is believed
to be a younger version of Big Boss. Big Boss is the father of the three
Snakes in the first games and therefore if he dies it completely contradicts
previous games.
The same thing will happen with Sokolov's death. If you kill him in the game
the words "Sokolov is dead" will change once again into the words "Time
Paradox".
Since Ocelot appears in later Metal Gear Solid games (or previous games)
killing him will result in another "Time Paradox". When you first encounter
him in Operation Snake Eater and he appears unconscious on the ground if you
shoot him with a lethal weapon you'll get a "Time Paradox".
--- REPEATED LINES ------------------
Many people who have played the game will notice some odd similiarities
between some lines to those in previous games. For example, Snake says in the
demo "A name means nothing on the battlefield. After a week, no one has a
name." In the midst of the action on Shadow Moses Island Solid Snake uttered
this very same line to Meryl. There are a few other examples of this
throughout the demo. Coincidence? Definitely not. This could be alluding to
the fact that Naked Snake and Solid Snake are so very imilar on the genetic
level that there is some kind of information or way of thinking that is
embedded in their brains.
--- WAKING UNCONSCIOUS/SLEEPING GUARDS ------------------
If you need to wake a guard up for one reason or another you can use the
CIRCLE button to perform the CQC combo that involves a kick. If you make the
kick near a sleeping guard he will begin to wake up. That's right, a few
kicks and the guard will wake up. No more of that silly lifting and dropping
for 5 minutes to get a box of ammo When he wakes up you can continue being a
sadistic torturer or whatever else you may have been doing.
--- LIVE BAIT ------------------
Ever wonder how to throw a snake at a guard? Well today is your lucky day.
When you have captured (captured, not killed) an animal, go into your backpack
via the survival viewer and equip the animal into your backpack. Nwo the
animal will appear in your weapons menu and you can toss it at a guard as you
would a grenade. Some of the resulting reactions can be rather hilarious.
--- EXTRA CINEMATICS ------------------
These are some extra cinematics that you can trigger if you can set them off
correctly.
* When Snake is captured in the prison cell, do not eat the food the guard
throws you. Instead, throw the food back out of the cell to the card.
Continue to do this 2 more times for a total of 3 times and this will
trigger a hidden cut scene.
* After you escape from the cell, don't use Cure to take out the
transmitter in your back. If the transmitter is in you when you meet up
with Eva behind the waterfall, there will be an extra very funny scene
where she takes it out of you.
* When you get to the final battle, wait 10 minutes. After that, you will
get the bad ending where the MiGs come in and drop napalm on the area.
--- SKIP THE END BOSS BATTLE ------------------
After caves and after the river with the guards on the hovercrafts, enter the
next area and a cutscene will begin. As soon as the cutscene ends pull out
your SVD sniper rifle and aim it at The End in his wheelchair. Before he gets
taken away, shoot the guard in the head, then shoot The End in the head a few
times. If done corectly The End will say something and explode. Later in the
game when you get to the jungle where the fight was supposed to be, you wont
have to fight him and the jungle will be filled with guards from the Ocelot
unit.
--- SNAKE'S NIGHTMARE ------------------
There's a chance to save right after Snake is captured in Groznyj Grad. Save
your game at that point and whenever you load that data you'll be in Snake's
nightmare. This short game is only accessible by loading from that save data.
--- FUN WITH EVA ------------------
During the end of the game, when EVA is working with Snake in the jungle, you
can learn several interesting things (make sure you hold her with the knife to
her throat for a while, and she'll start talking, don't put the knife down
until she repeats). If you take her hostage, you learn:
- There is some type of cheat using up, up, down, down, left, right, left,
right.
- She loves instant noodles.
- She did something when she was 17.
- Her measurements are 35-26-34.
The up up down down code that Eva talks about when you are interrogating her
is a throwback to Konami's Contra game for the NES. The whole code is up, up,
down, down, left, right, left, right, b, a, b, START and gave you 30 lives.
--- SNAKE THE NERD ------------------
When in the scientist disguise, if you press the Action button at any time
where it isn't serving another purpose (opening a locker) Snake will push his
glasses up his nose.
--- MESS WITH THE TITLE SCREEN ------------------
When you come to the title screen of the game where Snake is doing CQC on some
soldiers you can push some buttons fora few different effects.
Button Effect
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
L3 Changes the background design.
L1 Changes the color of Snake and the soldier.
L2 Changes the color of Snake and the soldier.
R3 Changes the screen's color.
R2 Slows down the Snake vs. soldier animation.
R1 Speeds up the Snake vs. soldier animation.
Triangle Turns the background black so that you can only see Snake fighting
the soldier.
--- HIDDEN R1 SCENES ------------------
There are a total of six unprompted R1 scenes in the game. These don't really
do much aside from letting you watch them. There's no R1 prompt on screen but
I reckon that makes these little secrets harder to find.
* After you cure Snake in the Virtuous Mission, prees R1 and look to the
left to see The Sorrow's corpse.
* During the scene where Volgin kills Granin press R1 after Ocelot leaves
and you'll see Tanya doing Ocelot's gesture at his back.
* After Ocelot leaves the torture room in Graznyj Grad and leaves you alone
with Tanya and The Boss, press R1 to see The Boss doing Ocelot's hand
gesture.
* When you have defeated The Boss and her horse comes press R1 and you'll
see the ghosts of The Sorrow and The Boss next to each other.
* When Snake meets The Boss in the beginning of Operation Snake Eater, push
R1 when it begins to rain and you'll see The Sorrow floating beside The
Boss.
* In the second to last scene of the game, when Snake is shaking hands with
the President press R1 and you'll see Ocelot looking in through the
window at Snake.
* When Snake is saluting The Boss's grave press R1 and you can see Snake's
eyes go out of focus due to tears.
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
+-- Fun Stuff --+
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
[04FNST]
--- ROPE BRIDGE ------------------
On any suspension-rope bridge in MGS3 you will be able to cut down the
supporting ropes to throw the bridge off balance and toss enemies in the
water. You can do this by equipping the knife and slashing at the ropes or
by shooting at the ropes with any of your bullet-using weapons. This can
produce some hilarious results but be wanred that you will have to cross the
bridge yourself. You can fall off of it when you cross but Snake will always
grab onto the edge before he plummets to a most painful and unfortunate death.
--- HORNET'S NESTS ------------------
If you shoot down a hornet's nest so that it lands right next to a guard or on
top of him you can make him scurry out of the area to avoid being painfully
stung numerous times. Be careful that bees will sting you if the nest falls
near your position.
Aside from being a useful diversionary item this will also provide Snake with
a tasty treat to boost his stamina.
--- RADICAL RADIO ------------------
Use your radio to bombard your contacts with calls and eventually you will get
some pretty...interesting conversations going. Try calling with specific
items equipped and calling certain people who might venture a reponse to what
you are doing in the game. For instance you can get a nice response out of
ParaMedic if you call her with the Cigar equipped.
--- MAKE SNAKE PUKE ------------------
If you enter the survival viewer in the PAUSE screen you can spin Snake around
repeatedly to make him nautious. When you exit the viewer and go back to the
game Snake will wretch out his stomach contents onto the ground. This putrid,
white substance will decrease Snake's Stamina and alert nearby guards to your
presence via the stench.
--- CINEMATIC ZOOM/INTERACTIVITY ------------------
During any of the cinematic scenes in the game you will be able to zoom in to
take a closer look by pressing the action button (TRIANGLE). You can then
move the camera around with the right analog stick to adjust your view.
The new interactivity in the cinematic scenes is that you can now press R1 tp
view the camera from Snake's perspective. You can only do this during certain
scenes where the circumstances allow.
During any radio communication you can see Snake a little closer by depressing
the R3 button. You can also move his image around by moving the right analog
stick.
--- MESSING WITH SOKOLOV ------------------
When you are approaching Sokolov's containment room in Rassvet you can try
attacking him from outside the room to elicit some funny responses. If you
shoot through a window he will freak out and ask you to stop.
--- METAL GEAR AC!D PASSWORDS ------------------
When entering "Graniny Gorki Lab, 1F" (An area in which you must wear the
scientist disguise), interrogate the first guard you see in the lobby. The 3rd
time you interrogate him, he'll reveal a password for Metal Gear Ac!d:
"JEHUTY". Most likely referring to a character from The Zone of the Enders.
There is another Ac!d password somewhere in the game. It is : VIPER
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
+-- Previous Story --+
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
[04PRVS]
--------------------------------------
Metal Gear - The Outer Heaven Uprising
--------------------------------------
The year is 1995. Deep in South Africa, 200km north of Garzburg, Outer Heaven-
an armed fortress nation, established by the legendary mercenary. He was
feared in combat by both his friends and foes as a hero and a lunatic. The
"Western" nations have found that a weapon of mas destruction capable of
rewritting war history is under development at Outer Heaven. They have called
upon the high-tech special forces unit FOX-HOUND to take care of the
situation. In response to this order, Big Boss, the commander-in-chief of
FOX-HOUND, sent Gray Fox, the man with the code name "Fox" which is given to
the best member of the unit "Operation intrude N313"
After a few days, his last message being "Metal Gear..." Gray Fox was missing
in action. Taking the situation seriously, the top men of the "West" again
called for FOX-HOUND. Big Boss selected Solid Snake, who had recently joined
FOX-HOUND, as the agent and entrusted everything to him.
Successfully making a solo infiltration to Outer Heaven, Snake got in touch
with local resistance members Schneider, Diane and Jennifer. With their
co-operation, Snake suceeded in rescueing Gray Fox. Gray Fox laid out the
terrifying facts about "Metal Gear" Metal Gear was the development name of a
nuclear warhead-equiped two-legged walking tank. It can walk through over the
toughtest terrains that would stop normal tanks. It can conduct local warfare
by itself with unique weapons like its vulcan-cannon and anti-tank missiles.
It was indeed a new type of weapon that can conduct a nuclear attack against
any place on the face of the Earth from any l and surface...
With Metal Gear, Outer Heaven was trying to establish its military superiority
over the entire world. In order to destroy Metal Gear, Snake rescued Metal
Gear's chief engineer Dr. Pettrovich and his daughter, Elen, who was taken
hostage to force her father to continue with his development. Snake hears from
Dr. Pettrovich how to destroy Metal Gear.
However, as Snake approached the heart of Outer Heaven and Metal Gear, well
designed traps are set all around Snake- as if his actions are being leaked
to the enemy...
In the midst of the escalating battle, the leader of the resistance,
Schneider, fell into the hands of the enemy, and Snake himself was injured
through the deadly battles with Outer Heaven's best mercenaries. But Snakes
indomitable spirit lead him to the 100th floor basement of the secret base
where Metal Gear was developed. Evading the powerful defense system that wipes
out all intruders, Snake ultimately succeeded in destroying Metal Gear.
Snake tried to escape from Outer Heaven upon completing the mission. However,
during the escape he was comfronted by one man- FOX-HOUND's commander-in-chief
Big Boss. Big Boss laughed at the astounded Snake and told him the truth
behind his mission. While serving as commander-in-chief of FOX-HOUND Big Boss
also ran a mercenary dispatch company utilizing his connections and capitals
from his own years as a merc. He was planning on to build this company a
larger military establishment, and he built Outer Heaven as its base. His
purpose for sending the rookie Snake was to cause information confusion
amongst the west. However, Big Boss miscalculated. He never thought Solid
Snake would make it this far...
Having lost Metal Gear, Big Boss activated the self-destruct system of the
underground base. While the countdown to destruction continued, his screamed
echoed in the emptiness
"YOU HAVE GONE TO FAR. TOO FAR!!!"
On the 100th floor basement, the battle between the 2 men commenced- free of
idealogy and politics. The armed fortress nation Outer Heaven collapsed. The
impenetrabe fortress made from the best military technology and occupied by
the toughest mercenaries burned in flames. Behind him, the flames reached
skyward, as Outer Heaven fell leaving Solid Snake all alone...
---------------------------------------------------------
Metal Gear 2: Solid Snake - The Zanzibar Land Disturbance
---------------------------------------------------------
1999, the world was facing an energy crisis. It was obvious that the petroleum
would run out faster than what was expected. However, the development of an
alternative energy resource is far from completion. The price of petroleum has
skyrocketed and the world economy in confusion. The 21st century was expected
to be one of chaos. One mans invention changed the entire situation. A Czech
genius and biologist, Dr. Kio Marv, invented OILIX, a microorganism that
refines petroleum to product a highly purified form of petroleum. The world
was filled with hope upon the discovery of this messiah to solve the energy
crisis, but at the same time the world entered a time of tension regarding
this new algae.
Just when the whole worlds attention was drawn to OILIX and Dr. Marv, he was
abducted by someone and disapeared. Nations begun investigations immediatly
anda name soon appeared...'Zanzibar Land'...
Zanzibar Land was a democraticmilitary regime that suddently appeared in
central Asia in 1997. When their uprising took place, the CIS Army, formed
around Russia, sent in a suppressive unit immediatly. Zanzibar Land resisted
by gathering a band of Mercenaries from nations around the world and
fortifying most of its land. As a result, the CIS Army was repeatedly
defeated, and Zanzibar Land declared its independence. Due to the active role
mercenaries played, this war was called the 'Mercenaries War' and Zanzibar
Land was referred to as an armed fortress nation. A military nation with a
group of strong mercenaries, surrounded by a tough fortress.
According to the latest information, Zanzibar suppoedly was armed
with Nuclear Weapons. The whole scenario was crystal clear. By obtaining OILIX
in addition to nuclear weapons, Zanzibar Land was trying to establishits
economoic and military superiority over the entire world. Concerned about the
situation, the United States of America ordered Roy Campbell,
Commander-in-Chief of high tech special forces unit FOX-HOUND, to rescue Dr.
Marv. Campbell was a former member of FOX-HOUND. He brought back Solid Snake,
the man who single handedly brought down the armed fortress nation of Outer
Heaven 4 years ago, and asked Snake to bring back Dr. Marv and OILIX.
Successfully infiltrating Zanzibar Land and with help from CIA
angent Horry and others, Snake was able to go deep into the fortress and meet
again with Dr. Pettrovich, the chief engineer of Metal Gear from Outer Heaven.
He too was abducted to Zanzibar Land and forced to develop another Metal Gear.
He told to surprised Snake an even more shocking fact. Big Boss, the man Snake
had defeated at Outer Heaven, turned out to be the General Commander of
Zanzibar Land.
Snake rescued Dr. Pettrovich in co-operation with Natasha, Dr. Marv's guard
and former Czech International Secret Police agent, and then headed for the
confinement facility deep in the fortress to save Dr. Marv. When Pettrovich
and Natasha crossed the narrow suspension bridge over the deep valley, a
missile blew the bridge away. Natasha flew into the air because of the
explosion. While unable to do anything to save Natasha, Snake started hearing
a well-known voice "Hey Snake, we're good buddies. I can let you go. Just
leave this place at once!" Gray Fox. Snake saw Gray Fox controlling Metal
Gear. The best soldier in FOX-HOUND who, after the fall of Outer Heaven,
disappeared as if he followed BigBoss. Losing Natasha infront of his eyes and
letting Pettrovich get taken away, Snake screamed "Fox! I will not give up!"
After a series of deadly battles with mercenaries, Snake finally made it to
Dr. Marv's confinement facility. However, he arrived to late. He saw Dr.
Marv's corpse and Pettrovich, who could do nothing but just stand there.
Pettrovich told Snake that Dr. Marv could not withstand the repeated tortures
because of heart problems. Snake then recieved an emergency call from Horry.
The information she supplied was very shocking. Pettrovich had been
voluntarily visiting Zanzibar Land to develop Metal Gear. The abduction of Dr.
Marv was conducted under the the directions of Pettrovich himself. After the
truth came out, Pettrovich attacked Snake, but Snake easily put an end to him
and obtained the structual plan of OILIX.
While trying to escape, Snake was confronted by Metal Gear again, controlled
by Gray Fox. The tremendous battle took place in the underground base. Snake
finally succeeded in destroying Metal Gear. However, Gray Fox did not submit
and challened Snake to the final battle. In the midst of a minefield, Snake
and Fox fought without any weapons. A fist-to-fist duel involving no hatred or
murderous intent. During that moment of purity the 2 were bound by forces
transcending words and emotions. Snake won the tough but pure battle against
Gray Fox. However, there was still someone else. Snake had to fight Big Boss.
Just like 4 years ago at Outer Heaven Big Boss was waiting for Snake. "One
who has experienced the tension of battle can never leave the battlefield.
I'm the one giving you something to live for, and that is war" Snake was
infuriated at the arrogant Big Boss "There is only one battle I have to fight.
To free myself from you, to shatter the nightmare...Big Boss, I will kill
you!"
With the structual plan of Oilix, Snake and Horry escaped from Zanzibar Land
on a rescue helicopter. Snake once again saved the world. However, there was
no smile on his face. Big Boss's last words kept ringing in his head "Whoever
wins, out battle does not end. There loser is freed from the battlefield, the
winner must remain there and the survivor must live his life as the warrior
until he dies" Snake then disappeared into the whitelands of Alaska...alone...
--------------------------------------------
Metal Gear Solid - The Shadow Moses Incident
--------------------------------------------
* Courtesy of Grant Gordon (futuresuperstar)
- Author of "Metal Gear Sold: Dawn of the Concealed"
Several years had passed since the legendary Solid Snake had killed
Big Boss, the greatest soldier in the world, at Zanzibar Land. On
Snake's last mission, he had infiltrated an enemy fortress and put
down a threat posed by Big Boss and his band of rogue soldiers. Snake
also destroyed Metal Gear, a walking bipedal tank, which eliminated
the threat that Big Boss proposed. Following his successful mission
and eerie new innovation that Big Boss was potentially his own father,
Snake retired to Alaska.
Several years later in 2005, while asleep at his home, Snake heard a
noise coming from outside his cabin. Snake quietly made his way to
the window and looked outside. In the darkness, he could see several
heavily armed soldiers advancing on his cabin. Snake got his gun from
a cupboard and was prepared to take out the intruders. However, the
soldiers had Snake surrounded and forced him to surrender. He was
then taken away by the soldiers to an Ohio Class Submarine, the USS
Discovery. Snake was at that time strip searched and confined in a
small room.
After several minutes of waiting in the cold room, the door finally
opened and in walked a man from his past, Roy Campbell. Campbell
informed Snake of the situation they were in. FOXHOUND, Snake's former
unit, along with members of the Next Generation Special Forces unit,
had seized control of a nuclear disposal facility on Shadow Moses
Island. They had taken hostages and demanded the remains of Big Boss,
or else they would launch a nuclear weapon. Snake was reluctant to go
back into battle, but after much persuasion, as well as Campbell
showing him the leader of FOXHOUND, a man known as Liquid Snake who
had the same codename as Solid Snake, he agreed to take the mission.
Snake infiltrated Shadow Moses Island and began his mission. Soon
after the start of the operation, Snake discovered that a new model of
Metal Gear was secretly in development on the base. Also, something
was apparently amidst. Snake attempted to rescue the high profile
hostages on the island, ArmsTech President, Kenneth Baker, and DARPA
Chief, Donald Anderson. However, both times the men died from an
apparent heart attack. Snake then located Metal Gear's chief
engineer, Hal Emmerich. However, Emmerich was being attacked by a
cyborg ninja, who Snake had seen in an earlier battle. Snake and the
Ninja commenced in battle in the labs with Snake managing to defeat
the fearsome opponent. During the battle, the ninja seemed as if he
knew Snake from somewhere. After the battle, the Ninja gave a large
hint as to who he was before running off. Shocked, Snake informed
Campbell that the Ninja was none other than Grey Fox, an old war buddy
of Snake's, and Dr. Naomi Hunter, assistant to Snake's mission,
commented that Dr. Clark, her predecessor, might have had something to
do with it. However, Fox had died back in Zanzibar, Snake's previous
mission, and Clark had died in a lab incident years before. Campbell
said that it was impossible for the ninja to be Grey Fox, but Snake
was convinced. He then returned to the mission and located Emmerich,
who told Snake a bit about Metal Gear and its location in an
Underground Base several miles to the north. Snake also met Roy
Campbell's niece, Meryl Silverburgh, who was stationed at the facility
before its takeover. At this point, Snake began to fall for Meryl,
and Meryl felt the same way about Snake. Meryl gave Snake a PAL card
which could stop Metal Gear's launch by overriding the detonation code
sequence, but there was only one card when three cards were needed.
Meryl and Snake traveled toward Metal Gear's location, but were
separated when Meryl was injured by gunfire from FOXHOUND's sniper,
Sniper Wolf. Meryl was captured and soon Snake himself was captured
and confined as well.
Snake was then submitted to grueling torture from Liquid's right-hand
man, Revolver Ocelot. Ocelot told Snake if he submitted to the
torture, then Meryl would be killed. Snake suffered through the
severe torture and eventually escaped with help from Otacon (Hal
Emmerich's alternative name). Snake continued on his mission and
eventually made his way to Metal Gear's underground base. However,
during his time there were several disturbing twists that took place.
Master McDonnell Miller, a previous mission analyst for Snake at
Zanzibar who was also assigned to this mission, informed Snake that
Naomi Hunter, another member of Snake's support who was in charge of
monitoring Snake's vital signs, was actually a traitor, possibly
working for the enemy. Miller dug around some more and found of a new
assassination weapon, which Snake may have been injected with. The
weapon targets only specific victims and kills them in a manner, which
simulates a heart attack. This weapon, called FoxDie, was uncovered
as the reason for the ArmsTech President and the DARPA chief's deaths.
Colonel Campbell found out about this and placed Naomi under arrest
after finding she was sending coded transmissions to the base.
Later on, Naomi managed to get away from Campbell and the others and
contacted Snake. Naomi told Snake that she was actually Frank
Jaeger's (Grey Fox) adopted sister. Snake was shocked at discovering
this. She then confirmed that she had injected Snake with the FoxDie
virus, but it was not her decision, it was part of the mission. Naomi
was then placed back under arrest before she could explain more.
Snake demanded to know what was going on but Campbell was
unresponsive. Snake then continued to Metal Gear's chamber. There he
found the secret to deactivating Metal Gear. Apparently the PAL card
he had acted as all three keys and Snake needed to warm and cool the
keys in order to change them into the desired key. Snake did so and
activated all three keys. However, instead of deactivating Metal
Gear, the walking battle tank was actually activated due to Snake's
actions. It seemed Snake had been set-up all along. He then got a
call from Miller. He told Snake that he had been useful as a pawn and
his purpose was now over. He then revealed himself to be none other
than ... Snake's brother, Liquid Snake. Campbell informed Snake that
Master Miller had been found dead in his home, and that Liquid had
assumed his identity for the mission. Apparently, the DARPA chief had
died prior to Snake contacting him, and the man that Snake tried to
free was actually a terrorist member in disguise who was further
assuring Snake that the only way to disarm Metal Gear was to use the
PAL keys, but he simply wanted Snake to input the keys to activate
Metal Gear. The keys acted as a reversible action. If the code for
the nuclear weapon had been inputted, the keys would disengage Metal
Gear. If the code had not been inputted, it would activate Metal
Gear. Liquid explained how Snake was used to activate Metal Gear for
them, because the terrorists hadn't been able to figure out the launch
code ... so they turned to using Snake. It's also explained that
FoxDie killed the terrorist, not the DARPA chief, which is why he died
when Snake attempted to rescue him after telling him that he had to
disengage Metal Gear.
Snake rushed out of the control room after Liquid and confronted him
in front of Metal Gear. The two talked a bit about Liquid's
intentions, and Snake learned that he was indeed a clone of Big Boss,
his supposed father, and Liquid was the second clone. Snake retained
all of the recessive soldier genes while Liquid had received all of
the dominant ones. However, Liquid believed the reverse, thinking
that he had been the recessive clone. Before Snake could react,
Liquid jumped into Metal Gear's cockpit and activated the monstrous
weapon. To his horror, Snake watched as Metal Gear sprung to life.
Just as in the past, Snake battled Metal Gear.
As Snake began to fall to the enormous death machine, Liquid attempted
to crush him under Metal Gear's weight. Just before he had the
chance, Grey Fox reappeared and saved Snake at the last moment. The
two had one last conversation and for his last act as Snake's friend
he destroyed the Radome, Metal Gear REX's (the codename for Metal
Gear) radar. Fox was soon after killed for a final time by Metal
Gear. Snake was consumed with rage for the death of his friend and
finished off Metal Gear with a final missile into the vehicle's
cockpit. Metal Gear exploded in a brilliant light. The force of the
explosion sent Snake flying into a nearby wall, knocking him
unconscious. Before he went under, Snake heard what sounded like
footsteps nearing him.
When Snake came to, he found himself tied up on top of the wreckage of
Metal Gear with Liquid Snake standing in wait in front of him. Liquid
and Snake chatted for a bit. Liquid told him that they didn't have
long before the end. Snake asked if he meant FoxDie, but Liquid told
him that he was referring to a missile attack which the Pentagon had
issued. Snake contacted the Colonel who confirmed Liquid's story.
Campbell told Snake that he would help him out, to repay him for all
the lies. He said he would issue an order to stop the launch which
would disrupt the chain of command and give him time to escape. This
plan would not unfold however, as Campbell was placed under arrest by
the Secretary of Defense, Jim Houseman, who had orchestrated the Metal
Gear project and was trying to cover up the incident. Houseman said
they had a lot of catching up to do and broke contact, but not after
informing Snake that the entire purpose of the mission was for Snake
to spread FoxDie to all of the terrorists to kill them. Then Snake
would die, and the government would steal Metal Gear instead of
destroying it. Metal Gear, having been destroyed, was of little use
to the government now, so they decided to nuke the place to cover up
any evidence of what really happened there.
Liquid then showed Snake a little surprise of his. Behind him, Meryl
was laying unconscious.
Next to her was a small nuclear bomb with a timer. Liquid said she
would be the sacrifice for their final battle. He then untied Snake
and prepared for the fight. Liquid activated the timer and so the
battle begun. Snake and Liquid began a battle, filled with hate for
each other and what they represented. The battle ended with Liquid
being knocked from the top of Metal Gear to his apparent death. Snake
then deactivated the nuke and untied Meryl who was thankfully still
alive. The two conversed a bit before Snake got a call from Otacon.
He said he would stay behind and open a path for the two of them to
escape. Snake thanked him, and he and Meryl descended from Metal Gear
and started off to their escape.
Meryl and Snake jumped into a nearby jeep and rushed toward the exit
of the facility, gunning down any guards along the way. However,
their escape would not go unhindered, as Liquid Snake, who was somehow
still alive, chased after the two. The two rushed toward the exit and
the chase ended with a crash just at the end of the tunnel. Snake and
Meryl were alright, however they were both trapped under the jeep.
Though, the same was not true for Liquid, who stumbled forward, fueled
only by his hate for Snake. Liquid raised his gun and trained its
sights on the two. Before he could fire, Liquid was attacked by the
FoxDie virus and collapsed to the ground dead.
The two freed themselves from underneath the wreckage. The Colonel
contacted Snake and told him the bombing had been called off, as the
Secretary of Defense was acting alone, and the entire incident was his
doing. He then informed him that that there was a snowmobile nearby
which could take them to Fox Island where an evacuation chopper
awaited. Naomi then spoke with Snake, telling him that she didn't
know when or if FoxDie would kill Snake. He would later find out that
Naomi had programmed the virus to strike at a random time. Meryl and
Snake then departed from Shadow Moses and disappeared into the Alaskan
wilderness.
After the operation, Meryl and Snake most likely had a relationship.
Snake was then contacted by Otacon, who survived the Shadow Moses
incident. Otacon told Snake of how Ocelot, the sole terrorist
survivor, had sold Metal Gear's data on the black market and many
countries would now develop their own versions of Metal Gear. Otacon
told Snake that he could make a difference and convinced him to join
him in forming a new group, Philanthropy, an anti-Metal Gear
organization officially recognized by the United Nations. For the
next two years or so, Otacon and Snake destroyed dozens of rogue Metal
Gears, with nothing significant taking place.
-----------------------------------
Metal Gear Solid 2: Sons of Liberty
-----------------------------------
* Courtesy of Grant Gordin (futuresuperstar)
- Author of "Metal Gear Sold: Dawn of the Concealed"
-- Tanker Chapter --
In 2007, Otacon got a tip from someone of a new, highly advanced Metal
Gear that was being developed by the Marine Corp. He and Snake
planned a mission to infiltrate a tanker which was carrying the Metal
Gear and take photos of it, and then leak the photos to the press and
bring the black project to light. However, all would not go according
to plan. After Snake made his way aboard the Tanker, the ship was
taken over and hijacked by an unknown group of soldiers. All of the
crew in the upper decks was killed. Snake took a photo of the
apparent leader of the group, a Russian looking military man. He
asked Otacon to get an ID on who the man was.
Snake made his way through the Tanker, dispatching any enemy soldiers
who got in his way. Snake then encountered a woman soldier on one of
the front decks of the ship. The two did battle with Snake managing
to subdue the woman. The woman's tomboyish appearance reminded him of
Meryl. After defeating the woman, Snake spotted a Cypher, a type of
flying security camera device. Otacon then contacted Snake and told
him the ID of the man from before. He was Colonel Sergei Gurlukovich,
the leader of a private mercenary army. Snake then proceeded into the
holds and finally into the chamber of Metal Gear. Along the way he
avoided the legion of Marines who were watching the Marine Commandant
in charge's speech. Snake managed to get the desired shots of Metal
Gear and sent them to Otacon.
However, before Snake could make his escape, a man from his past
appeared and confronted the Marine Commandant and his men. That man
was Revolver Ocelot, the same terrorist from the Shadow Moses incident
two years before. Ocelot distracted the Commandant long enough for
Colonel Gurlukovich to grab and take the Commandant hostage.
Gurlukovich's men then arrived in the room and secured the area.
Snake moved in for a closer look as he watched the drama unfold.
Ocelot then betrayed his allies and shot Gurlukovich and several of
his men before blowing a hole in the tanker and making his way toward
Metal Gear's cockpit. Snake rushed in to stop him. Ocelot looked
down at his old foe and felt an odd feeling. He screamed in agony as
his hand convulsed and throbbed. Ocelot then spoke, but not in his
own voice. His voice was that of Liquid Snake. Snake, confused as to
what had happened, demanded to know what was going on. Liquid told
Snake that he lived on though Ocelot's arm. Back in Shadow Moses,
Ocelot had gotten his right hand cut off by Grey Fox, and after the
incident, Ocelot had Liquid's arm grafted on. Supposedly, Liquid's
enhanced genetic makeup allowed him to take control of Ocelot's body
at random times, and often when Snake was present.
Their conversation was cut short as a gush of water slammed Snake into
a wall and knocked him out for a moment. Liquid/Ocelot then leapt
into Metal Gear and activated the machine. He made his way out of the
Tanker. Snake followed close behind and emerged on the surface of the
wreckage of the Tanker. He was then greeted by Metal Gear RAY, the
codename for the new Metal Gear, which stood in front of him
menacingly. RAY then back flipped into the water behind him and sent
a massive wave toward Snake. Ocelot was satisfied that Snake was
finished and retreated with his new toy. However, that was not the
end of Snake. Otacon soon arrived in a small boat and rescued Snake
from a watery grave.
Once the two returned to land, they leaked Metal Gear RAY's existence
to the press. However, a more interesting story would overshadow
their deed. Snake and Otacon had been set-up as the fall men for a
massive conspiracy. The two were labeled as the worst ecological
terrorists of all time for the sinking of a Tanker which caused a
massive oil spill in the Hudson Bay area. Their actions lead to the
creation of an offshore oil decontamination facility, the Big Shell.
For the next two years, Snake and Otacon kept a low profile after
being marked as terrorists.
-- Plant Chapter --
Otacon was leaked information about a new Metal Gear being developed
at the Big Shell. Snake set off for the facility and found it was
captured and taken over by another terrorist organization. Snake
infiltrated the area and disguised himself as a Navy SEAL in order not
to raise suspicion, as the navy was orchestrating a rescue operation
at the time, anyway. The terrorists had President Johnson hostage,
and the Navy SEALS were on a rescue mission. During his mission,
Snake found a member of FOXHOUND, a man calling himself "Raiden" who
was sent in by the organization. Snake found that strange, seeing as
FOXHOUND had been disbanded following Snake's destruction of the group
back at Shadow Moses. Snake did not fully trust the man and refrained
from revealing his identity. He called himself "Iroquois Pliskin."
Snake then aided the rookie on his mission, giving him advice about
weapons, the enemy, and the facility. Soon after their first meeting,
Snake found Raiden once again confronting a middle-aged black man.
Snake recognized the man to be the legendary bomb disposal expert,
Peter Stillman. Stillman informed the two of the situation. Fatman,
a member of Dead Cell, the terrorist group present at the Big Shell,
had planted bombs throughout the facility. Stillman gave the two a
device that could stop the bombs. Snake then set out to the Shell 2
area of the facility to defuse the bombs there while Raiden stayed in
the Shell 1 area. Snake reported into Stillman each time he found a
bomb. Stillman thought that the bomb placement was completely wrong
and asked Snake to take a look at the bottom of Shell 2. Snake did so
and found a huge amount of C4 explosives there. Several events then
happened and part of Shell 2 was destroyed. Snake was caught near the
explosion and knocked out for a while.
During these events, Raiden had managed to disarm all of the
explosives throughout Shell 1 and was confronted by Dead Cell's
leader, Fortune. The two battled, and Raiden was powerless, as every
bullet fired at Fortune was deflected before hitting her by a strange
defensive force. Vamp, another member of Dead Cell, came down to the
two to confront Raiden. Raiden fired another shot at Fortune, and it
swerved around her force field and hit Vamp between the eyes. Fortune
was devastated and coddled the lifeless Vamp as Raiden fled the scene.
Afterwards, however, following Fortune's tears of pain while holding
Vamp, Vamp returned to life, claiming he had already died, and
couldn't die twice.
Raiden then killed Fatman, the man behind the bombs, and attempted to
free the hostages at the core of the shell. After speaking with Ames,
a man under the President, Raiden fled the core, as Ocelot, who was
discovered to be at the scene of the takeover, found him. Raiden
escaped with the aid of a mysterious ninja, one that looked much like
Grey Fox from Shadow Moses, and ran toward Shell 2 to find the
President.
After Snake came to, he and Otacon discovered the location of the new
Metal Gear. The entire facility WAS the new Metal Gear, or rather a
guise for the fortress. Snake continued his mission while Raiden did
the same with his. Otacon and Snake managed to hijack a Kamov chopper
which they planned to use to rescue the hostages which were taken
during the takeover. Before they had the chance, however, the
terrorist leader, claiming to be Solid Snake, confronted Raiden on a
bridge between Shell 1 and Shell 2. Enraged by his claim of being
Solid Snake, Snake opened fire on the man. Snake managed to knock the
man from the bridge, only to find that a Harrier 2 was lying in wait
to ambush them. Snake, knowing he couldn't take out the Harrier with
a Kamov, tossed Raiden a Stinger Missile Launcher and some ammo and
instructed him to take out the Harrier. He then supported Raiden with
cover fire as Raiden battled the jet.
Raiden managed to defeat the Harrier and send it crashing below, only
to have it scooped up by Metal Gear RAY, the same RAY from the tanker
two years ago, piloted by a very alive Vamp. RAY then fired on the
facility, damaging the Kamov in the process. Snake and Otacon were
forced to land the helicopter. After that, Snake revealed that he
really was Solid Snake and Iroquois Pliskin was just a made up name.
Snake then proceeded to explore the Big Shell in hopes of finding a
way into Arsenal Gear, the name of the new Metal Gear. While in Shell
2, Snake was attacked and battled the same ninja that Raiden had been
saved by earlier. Snake discovered that the Ninja was actually Olga
Gurlukovich, the woman whom Snake fought two years ago on the Tanker.
Olga, having been Sergei Gurlukovich's daughter, believed that Snake
was responsible for his death at the tanker. Snake explained to Olga
what really happened there, and of Ocelot's betrayal to her father and
his men. The two decided to work together for mutual benefit.
Meanwhile, Raiden successfully found the President and snuck inside
his chamber. President Johnson told Raiden about the Patriots, a
group that supposedly controlled America. He claimed that every
action ever done by him was actually an act or an order of the
Patriots, and also explained how the Big Shell was just a disguise for
Arsenal Gear. Raiden, in shock, questioned him further. Ocelot
showed up, however, and killed the President, for reasons unknown to
this day.
Raiden then proceeded to finding Emma Emmerich, Otacon's long-lost
half-sister. She supposedly knew how to infect Arsenal with a virus
to crumble its database, and perhaps retained other knowledge that
would prove useful. However, he was stopped by Vamp. The two
warriors battled with Vamp finally losing. He had the ability to read
muscles and see in extremely slow motion at will, but Raiden found a
way to defeat him. Vamp fell into a pool and drowned.
Away from the scene, Snake was contacted by Raiden. Raiden needed
cover support for helping Emma get to Shell 1 to get to Arsenal's
entrance via a long bridge along the water. Snake went to the scene
and helped Raiden defend Emma from patrolling guards and gun ciphers
with sniper fire. However, Emma was ambushed and seriously wounded by
Vamp, who once again had supposedly come back to life. Raiden once
again played sniper and shot him several times, and Vamp fell into the
ocean, finally dead. Snake rushed to the girl's side and carried her
back to the computer room where Otacon was waiting. He tried to patch
her up the best he could, however it seemed Vamp got some internal
organs and he couldn't stop the bleeding. Snake asked Raiden if he
got the disc from Emma, which could infect Arsenal's database and stop
it. Raiden handed it over and Snake loaded the program into Arsenal's
activation console. All did not go according to plan (as usual) and
an anti-virus agent stopped the virus before it could be completed.
In the meantime, Otacon and Emma had a last conversation. She soon
died.
Otacon broke down in grief at the loss of his sister. Snake convinced
Otacon to go on and save the hostages. After Otacon left, Snake
revealed a "friend" of his to Raiden: the ninja, who was actually
Olga. Snake told him that it was bedtime for Raiden and Olga knocked
Raiden out with her High Frequency Blade. Olga then took Raiden to
her superiors, as she was pretending to work for Solidus and the
terrorists, and Snake snuck aboard Arsenal along with her.
Now aboard Arsenal Gear, Snake changed back into his sneaking suit.
He thanked Olga and was about to continue on with his mission. Before
he went, Olga gave him her HF Blade and told him to give it to Raiden.
A bit confused, Snake agreed to give it to him. Snake then advanced
into the bowels of Arsenal and waited for Raiden's arrival. Snake
found him in a long hallway, completely naked. Snaked laughed at the
sight and gave Raiden his equipment back. He then handed over the HF
Blade, as Olga had asked. Snake gave Raiden a few tips on how to
wield the sword.
Before this, however, Raiden had escaped his confinement with the aid
of Olga and sneaked through Arsenal. The Colonel of his mission, who
had been giving him orders all along, started to malfunction, as if it
had been affected by a virus, and started to say random things. Rose,
Raiden's girlfriend, also started to malfunction, as if she was a
machine. Raiden didn't know what was going on, but met Snake in the
hall.
After Raiden was done training, he and Snake advanced into the next
room. They were then attacked by an onslaught of Arsenal Tengu,
guards of the place. The two fought side by side and annihilated the
legion of soldiers in the next two rooms.
At this point, the real Rose contacted Raiden and told him that she
had been spying on him for the Patriots their entire relationship.
Raiden was disgusted and upset, but Rose told him that she was sorry
and really did love him. After Raiden didn't believe her, Rose told
him she was pregnant, and then the transmission died.
In the following room, after killing the enemy soldiers, Dead Cell's
leader, Fortune, confronted Snake and Raiden. Fortune claimed that
Snake had killed her father, the Marine Commandant Scott Dolph, at the
tanker. Snake told her that it wasn't him, but she would hear nothing
of it. Snake then told Raiden to go on and he'd handle her. Raiden
did so. Snake then began a hopeless battle and was defeated by
Fortune and taken captive.
Meanwhile, Raiden had been talking to Solidus Snake, the third clone
of Big Boss. He was a direct clone, not recessive or dominant.
Solidus told Raiden of his plans and then had an onslaught of
mass-produced Metal Gear RAYs attack him. Raiden finally gave in.
Olga appeared and tried to save Raiden, telling Raiden that if he died
or failed his mission, Olga's child, which the Patriots had hostage,
would die. Solidus killed her with a bullet to her head and tossed
her aside. As the RAYs began to attack Raiden again, the virus that
Emma had given them started to take effect and the RAYs began to
malfunction. Solidus, infuriated, single-handedly destroyed the
remaining three RAYs and cursed at the Patriots, knowing they had
something to do with it.
Snake found that Raiden too had been captured when he was taken above.
He watched as the scene unfolded between Solidus, Fortune, and a
returning Ocelot. Ocelot revealed that he had been a Patriot's spy
all along, and told of his betrayal to Solidus. Solidus's plan had
been to detonate a nuke over Manhattan, the dwelling place of the
Patriots, to take out all electronics that were concealing the
Patriots' identities, and then proceed to kill the Patriots to
"liberate" the United States from unknown dictatorship. Ocelot told
him that the entire exercise at the Big Shell was scripted by the
Patriots themselves, as was the sinking of the tanker two years ago.
Solidus, infuriated, attacked Ocelot, only to find that Ocelot
couldn't be harmed due to the Patriots' technology. Fortune also was
shot by Ocelot, and it was soon discovered her mystical abilities were
nothing more than the same technology that Ocelot possessed. Ocelot
concluded with saying that all he had to do was recover Arsenal and
clean up the refuse from the exercise, and he jumped into one of the
RAY's cockpits and attempted to kill everyone. Fortune, barely alive,
managed to somehow find within her part of the mystical power that was
taken away and deflected all of RAY's missiles. After Ocelot then
attempted to take them out with a cutting laser, Ocelot became
possessed by Liquid Snake once again. Liquid called out to his
brothers and told them of his plans. He claimed he knew where the
Patriots were and that he was going to crush them, and he then
prepared to leap off the side of Arsenal inside RAY. Snake could not
allow Liquid to get away and managed to muster enough strength to
break his damaged handcuffs. Liquid laughed at seeing Snake pursue
the massive vehicle. Metal Gear leapt off the side of Arsenal and
Snake leapt in right behind it. Snake was unable to keep up with the
powerful RAY, but he did manage to plant a tracker on it.
Raiden and Solidus were thrown onto Federal Hall, where the Colonel
contacted Raiden. He claimed that the S3 was still there. The S3 was
revealed to be a protocol of some sort that stood for "Selection for
Societal Sanity." Following was a horrid conversation between the S3
and Raiden, where the S3 claimed it was humanity's only hope and that
humans were crazy, evil, and self-killing animals. It stated that it
needed to have control of America to lead us into a good age instead
of an age of lies and false veracities. Raiden refused to believe it,
but was plagued with words that he didn't know if they were real or
not. His entire mission was a lie, a script of the Patriots, and now
the S3 was telling him that he was just a weapon ... a creation of the
S3 with no purpose but what they made for him. After the S3 told him
to kill Solidus, Solidus informed Raiden that there was still a way
for Solidus to succeed with his plan. He stated that the Patriots'
digital information was inside of Raiden, wired into his genetic
makeup, and then continued preaching his wish of freedom from the
Patriots.
Following this, Solidus told Raiden that he had killed Raiden's
parents, and then told of Raiden's past. According to Solidus, Raiden
had been a child solder in the Liberian Civil War, and Solidus had
adopted him as his own. Raiden, disbelieving, commenced battle with
him. Raiden ended up winning, and Solidus fell off of Federal Hall to
his doom.
Snake then returned to shore and located Raiden who now stood alone in
front of Federal Hall. He convinced Raiden that he had done the right
thing and went on about the future and such and how reality is only as
real as we make it, and also about how he planted a tracker on RAY.
He also informed him that the disc containing the FoxDie computer
virus, the same disc Emma had, could also be used to locate the
Patriots. Snake then disappeared into the shadows as soon as he came.
Raiden was left on the streets of Manhattan, and Rose approached him.
Having known that the S3 was lying and digitally imitating Rose,
Raiden forgave Rose about her affiliation with the Patriots, and they
decided to live a new life ... together.
Watching the two lovers behind a car was none other than ... Vamp.
Soon after the mission, Otacon analyzed the disc's data. He told
Snake he found who the Patriots were and that one of the members was
one of their biggest contributors. He also informed that all twelve
of them were dead, and had been for a solid 100 years. Snake,
shocked, uttered three words ... What the hell ...?
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
+-- Characters --+
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
[04CHRC]
These are all the known characters slated to be appearing in Metal Gear Solid
3: Snake Eater. One vehicle is at the end of the section just to save on
space.
Naked Snake
-------------
Codename : Naked Snake
Real name : Jack
Sex : Male
Age : 30s
Nationality : USA
Birthdate : Unknown
Birthplace : Unknown
Te main character in Metal Gear Solid 3. His real name is Jack. He is a new
recruit into the FOX Unit and Operation Virtuous Mission is his first solo
mission in the unit. his mission in this game is to rescue Director Sokolov
from the Tselinoyarsk territory in the Soviet union and bring him back to the
United States.
Major Zero
------------
Codename : Major Zero
Real name : David Oh
Sex : Male
Age : 55
Nationality : UK
Birthdate : 8/12/1909
Birthplace : Exeter, England
The commander of the FOX Unit. He is a British chap who served time in the
SAS with Snake's mentor, The Boss. He currently belongs to the CIA Bureau of
Classified Planning and is overseeing Snake's mission via radio from the
aerial command post.
The Boss
----------
Codename : The Boss
Real name : Unknown
Sex : Female
Age : 40s
Nationality : USA
Birthdate : Unknown
Birthplace : England
Snake's former mentor. She was an operative in the British SAS with Snake's
commander, Major Tom. She served during World War II, leading the United
States and her allies to victory against the Axis powers. She also served time
in the SEALs and Green Berets. Due to her experience in those special forces
units she is ranked with the best soldiers of all time. In addition to being
Snake's mentor she is also the only woman that Snake feels emotion for. The
Boss is supporting Snake from a military complex on the west coast of the
United States.
Eva
-----
Codename : Tatyana/Eva
Real name : Cynthia
Sex : Female
Age : 20s
Nationality : USA
Birthdate : Unknown
Birthplace : Meridan, ID
Eva is Snake's accomplice for a good portion of the game. She becomes
romantically interested in Snake during the mission. She acts as an in-game
support character. Much like Meryl from the first Metal Gear Solid.
Thunderbolt
-------------
Codename : Thunderbolt
Real name : Ephgeny Volgin
Sex : Male
Age : 50s
Nationality : Russia
Nationality : Unknown
Birthplace : U.S.S.R.
The commander of the Soviet Union's GRU Unit. He is the main villian in the
game. Not much is known about him except for the fact that he will be trying
to use the Shagohod for some unknown goal that Snake has to stop him from
achieving.
Ocelot
--------
Codename : Ocelot
Real name : Adamska
Sex : Male
Age : 20s
Nationality : Russia
Birthdate : Russian
Birthplace : Unknown
Snake's arch rival from the previous two games. In MGS3 he returns as an up
and coming soldier in the Russian GRU. He is a relentless killer but still a
rookie. He has a fetish for handguns.
Raidenovich
-------------
Codename : Raidenovich
Real name : Ivan Raikov
Sex : Male
Age : 20s
Nationality : Russia
Birthdate : Unknown
Birthplace : U.S.S.R.
A Raiden look-alike. Almost nothing is known about him except that he is
serving under Colonel Volgin. Kuwabara.
Paramedic
-----------
Codename : Paramedic
Real name : Unknown
Sex : Female
Age : 20s
Nationality : USA
Birthdate : 22.06.1936
Birthplace : Boston, MA
A former doctor that was recruited into the CIA. She is serving as one of
Snake's mission analysts for the mission. She will provide him with medical
information, tidbits about the local flora and fauna as well as irritate Snake
with her interesting and somewhat needless coversations.
Director Sokolov
------------------
Codename : Director Sokolov
Real name : Nickolai Sokolov
Sex : Male
Age : 50s
Nationality : Russia
Birthdate : Unknown
Birthplace : U.S.S.R.
The head of the project to make the Shagohod a reality. He is the target of
Snake's rescue mission in Tselinoyarsk.
The Pain
----------
Codename : The Pain
Real name : Unknown
Sex : Male
Age : Unknown
Nationality : Unknown
Birthdate : Unknown
Birthplace : Unknown
The Pain can manipulate a large number of bees to attack his enemies. Besides
that and him being in the Cobra Unit that is all we know.
The Fear
----------
Codename : The Fear
Real name : Unknown
Sex : Male
Age : Unknown
Nationality : Unknown
Birthdate : Unknown
Birthplace : Unknown
The Fear is the most nimble member of the Cobra Unit. He has arms and legs
that are considerably longer than they should be and is in very good shape. He
can manuever his body well and this makes him a most formidable opponent.
The End
---------
Codename : The End
Real name : Unknown
Sex : Male
Age : 100
Nationality : Unknown
Birthdate : Unknown
Birthplace : Unknown
The End seems to be the Cobra member most likely to kill Snake since that is
what his name implies. He is already dead but can re-awaken when the time is
right. He uses a sniper rifle to seek and destroy his prey.
The Fury
----------
Codename : The Fury
Real name : Unknown
Sex : Male
Age : Unknown
Nationality : Unknown
Birthdate : Unknown
Birthplace : Unknown
The Fury is one of the most fearome members of the Cobra Unit. He wields a
flame-thrower and manuevers around his enemy with a jetpack.
The Sorrow
------------
Codename : The Sorrow
Real name : Unknown
Sex : Male
Age : Unknown
Nationality : Unknown
Nationality : Unknown
Birthplace : Unknown
A member of the Cobra Unit. The only thing we know about him is that he can
levitate on water.
Johnny
--------
Codename : Johnny
Real name : Johnny Sasaki
Sex : Male
Age : Unknown
Nationality : America
Birthdate : Unknown
Birthplace : USA
A Johnny Sasaki-esque character. He guards the prison cell where Snake is
being held prisoner. He used to live in America and still harbours some
pro-American feelings since he has a child and a wife in the States.
The Shagohod
--------------
Design : Sokolov
In service : Unknown
Developed : 1961
Crew : 2
Combat weight : 152.5 tons
Overall lenght : 22.800 mm
Height : 8,200 mm
Width : 6,400 mm
Armament : 12.7-mm DShKM Heavy Machine Gun x 2
12.7-mm DShKM AA Machine Gun x1
100-barrel Machine Gun pod x 1
9K112 Kobra Surface-to-Air-guided Missile x 6
SS-20 Saber-call nuclear missile x 1
Speed : 300 mph
Range : 650 km
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
+-- Song Lyrics --+
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
[04SNGL]
-- Metal Gear Solid 3: Snake Eater Ending Song --
Title : Way to Fall
Artist : Starsailor
Son, You've got a way to fall
They'll tell you where to go
But they won't know
Son, You'd better take it all
They'll tell you what they know
But they won't show
Oh, I've got something in my throat
I need to be alone
While I suffer
Son, You've got a way to kill
They're picking on you still
But they don't know
Son, You'd better wait to shine
They'll tell you what is yours
But they'll take mine
Oh, I've got something in my throat
I need to be alone
While I suffer
Oh, There's a hole inside my boat
And I need stay afloat
For the summer
Long
Oh, I've got something in my throat
I need to be alone
While I suffer
Oh, There's a hole inside my boat
And I need stay afloat
For the summer
Son, You've got to wait to fall
They'll tell you where to go
But they won't know
-- Metal Gear Solid 3: Snake Eater Opening Song --
Title : Snake Eater
Artist : Cynthia Harrell
what a thrill
with darkness and silence through the night
what a thrill
I'm searching and I'll melt into you
what a fear in my heart
but you're so supreme!
I give my life
not for honor, but for you (snake eater)
in my time there'll be no one else
crime, it's the way I fly to you (snake eater)
I'm still in a dream of the snake eater
someday you go through the rain
someday you feed on a tree frog,
it's ordeal, the trial to survive
for the day we see new light
I give my life
not for honor, but for you (snake eater)
in my time there'll be no one else
crime, it's the way I fly to you (snake eater)
I'm still in a dream of the snake eater
* Taken from the Metal Gear Solid 3: Snake Eater E3 2004 Press Kit
-- Don't Be Afraid --
Title : Don't Be Afraid
Artist : Rika Muranaka
How can you say good bye, my love?
When we haven't even said hello.
I see your face.
I feel your sadness.
I feel your pain inside of me.
Why are you so afraid?
How can you go on living in the past?
I see your eyes.
I feel your pain.
I feel your sadness inside of me.
Open your heart and smile for me.
You're not the only one afraid to fall in love.
Dance with me again.
And walk this way.
Don't be afraid to love again.
Why can't we start all over?
How long can we go on, feeling this loss of love?
Why are you so afraid to feel the pain of love?
Why are you so afraid to feel the joy of love?
I see your face.
I see your sadness.
I feel the pain inside of you.
Why are you so afraid to start?
Don't be afraid of killing me with pain of love!
Don't!
Don't be afraid to fall in love again.
Don't be afraid to fall.
I'm falling.
I'm falling in love again.
Falling in love again.
How can you say good bye?
When we haven't even had a chance to say...
I love you.
Yes I do.
Don't!
Don't be afraid.
Don't be afraid to love again.
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
+-- Frequently Asked Questions --+
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
[04FAQS]
This section is a compilation of all related questions and some questions that
are unrelated but I somehow still manage to get. I kept all the story-related
question towards the bottom so stop readin when you see the spoiler warning.
------------------------------------------------------------------------------
Q : What do you get for beating the game? What are the special items?
A : You unlock the following items.
* Patriot
* Tuxedo camo
* Camera
* Single Action Army
------------------------------------------------------------------------------
Q : What!? No Bandana/Stealth Camouflage?
A : To quote Solid Snake himself, "Not happy about that? Get over it."
------------------------------------------------------------------------------
Q : Where do I find the Croccodile Cap?
A : The Croc Cap is in the swamp area just after the fight with Ocelot's
Guards. Just walk along the west shore and you should come across part
that goes to the left, it should be blocked by fallen trees. Swim under
them, then walk up on land. There's a tree with a rope attached to the
branch. Climb up the tree, hang from the rope and keep moving out on it
until you're above another rope. Drop down onto that rope, then climb
along it until you're above land, with an item box on it. Drop down, and
there's your cap!
Quite a bit of work for a cap but it can be quite funny at certain points
in the game.
------------------------------------------------------------------------------
Q : The Sorrow, I walk all the way down the river and in the end he always
just kills me. How am I supposed to get past this pat? How do I kill
him?
A : When the Game Over screen comes up press L2 and take your Revival Pill.
When you "end" the "battle" with the Sorrow you'll be kind of O_o
------------------------------------------------------------------------------
Q : How do I beat The Fear?
A : I was able to beat him in about 25 seconds. I got him cornered on a branch
and pulled out my M16 and AK. All it took was a few clips from both guns
and he was finished. The trick is to keep the gun aimed at him and to
reload the clips fast enough so that he doesn't recover and jump away. But
that's the easy way...
The best way to do it is to use your tranq gun. Equip the Thermal Goggles,
I hope you picked them up in Rassvet, and track him using those. Once you
get his stamina down he will begin to hunt for food. Take some of your
rotten food from your backpack and throw it out. The Fear will scurry over
and eat it, instead of gaining some stamina like he would if he had eaten
his own food he will lose quite a bit of stamina.
The arrows should not be too much of a problem because you can usually
just take cover behind one of the trees. If you get an arrow stuck inside
you take it out using the CURE menu.
------------------------------------------------------------------------------
Q : How do I beat The End?
A : Use your directional microphone to track him down. Once you know the
general direction that he is in you should try to circle around to his
side or back and shoot him from there. If you can get very close to him
you can use the shotgun or a machine gun to take quite a bit of his health
out. Use your camouflage effectively, if you?re not using it well that
makes you easy to see. If you have the Thermal Goggles use those to follow
his footprints and,track him down quite easily.
Since The End only fires tranq darts you cannot die during this battle,
make sure that you are removing them immediately using the CURE menu.
------------------------------------------------------------------------------
Q : I heard that you can beat the end earlier in the game?is this true? How
do you do it?
A : When you first meet The End at the cut-scene where Volgin punches the wall
there will be a small opportunity to shoot The End before he is wheeled
back inside by one of the guards. Simply take out your sniper rifle and
lodge a bullet in his head. Be careful though, his wheelchair will come
flying at you at possibly do some damage.
------------------------------------------------------------------------------
Q : Where do I take Raikov after I knocked him out?
A : Take him to the locker room in the southwest corner of the top floor.
Snake will automatically take off his clothes and stuff him in a locker
------------------------------------------------------------------------------
Q : Where is the SVD sniper rifle?
A : After you exit the caves where you fought with The Pain you?ll be in a
long river where the hovercraft guards are. You?ll see a path going off to
the left, take it and you?ll find it inside the armory there.
------------------------------------------------------------------------------
Q : How do I get camouflages from the bosses?
A : With the exception of The End you get camouflages from the bosses by
taking out their stamina bars rather than their life bars.
------------------------------------------------------------------------------
Q : How do I get The End?s camouflage then?
A : You have to stick him up for it. During his boss battle sneak up behind
him and hold him up with a high-powered weapon. The first two times he
will refuse but the third time he will give it to you.
------------------------------------------------------------------------------
Q : How long is this game?
A : I imagine it to be anywhere from 15-30 hours depending upon what
difficulty you play on and how good you are at the game. I took 28 hours
my first time through on hard. I was taking my time though, exploring and
screwing around.
------------------------------------------------------------------------------
Q : How do I give Eva food?
A : Simply stand beside her and go into the FOOD menu in the Survival Viewer.
All you have to do is select EVA instead of EAT once you have selected the
food. She will then eat the food and gain some stamina.
------------------------------------------------------------------------------
Q : How do I cure Eva?
A : Same as with feeding her except for the fact that you'll be in the CURE
menu as opposed to the FOOD menu.
------------------------------------------------------------------------------
Q : How do I get the Grenade/Mummy camouflage?
A : If your PS2 is connected to the Internet then you can download the two
camos from there. If you don't have a broadband connection for your PS2
then try using a Sharkport 2 save or Max Drive save. There are some on
the Game Saves Page for the game. If you cannot use any of those options
then I'm afraid you're SOL.
http://www.gamefaqs.com/console/ps2/save/36777.html
------------------------------------------------------------------------------
Q : Is there an online mode?
A : No. The online features of the game only stretch as far as downloading
extra camouflage outfits to your game. Metal Gear Online has been
announced in only the most basic form but it should be coming out within a
few years.
------------------------------------------------------------------------------
Q : Is there any way to change the difficulty after I load up a completed
game?
A : I'm pretty sure there's no way to change the difficulty like in past
games. That's a little odd but there's nothing I can do about it.
------------------------------------------------------------------------------
Q : How do I get The End's sniper rifle?
A : You have to beat him as if you were going for his camouflage. Simply beat
him by taking out his stamina bar and when the fight ends his rifle will
pop up.
* * * SPOILER WARNING * * *
s p o i l e r s s p o i l e r s
------------------------------------------------------------------------------
Q : What does "Kuwabara Kuwabara" mean?
A : It means something along the lines of "Heaven forbid the lightning strike
us." Looking back on how Volgin died and his special abilities I reckon
it's appropriate.
------------------------------------------------------------------------------
Q : What is the Philosopher's Legacy? I don't understand what it is!
A : As you know from playing Metal Gear Solid 2 the Patriots are the
controlling group behind this country. They can manipulate public
opinion, all the workings of our government, and they also control huge
amounts of information and money. That's where the Philosophers and the
Legacy come into play.
The Philosopher's Legacy is a vast amount of money accumulated by the
three main superpowers following World War II, the Soviet Union, The
United States of America, and China. This money was to be used to fund
their weapons projects, wage war on their enemies, and for whatever else
they needed it for. This money was inherited by Colonel Volgin and he was
using it to fund the completion of the Shagohod.
How did Volgin get this money? As it turns out the Philosophers were
using Colonel Volgin's father to distribute their Legacy all over the
world's banks. After the war ended Volgin's father died and Volgin
inherited it since his father was the person in control of it. Volgin
then used this money to construct Groznyj Grad and finish the Shagohod.
What he was planning to do eventually was use his money and the Shagohod
to eliminate the Philosophers to create a new world order, to re-unite the
world.
If you watched the credits you'll know that Eva escaped with part of the
Legacy and the experimental data from the testing of the Shagohod. This
is also the conversation in which she tells Snake about her connection to
the Philosophers and what her actual mission was. Snake is clearly
disturbed by this information since he is realizing that the entire time
he was being used by the Philosophers, Eva, and even his own government to
do something he wanted no part in.
As a result of this when he meets the President and the CIA Director he's
in a state of complete shock and makes it clear to everyone that he has
absolutley no trust for his country anymore or even the people who were
helping him during his mission.
At the very end of the game we find out that Ocelot was one of the NSA
codebreakers. He was ADAM, the person Snake was supposed to meet up with
at the beginning of Operation Snake Eater.
------------------------------------------------------------------------------
Q : What's the whole deal with Metal Gear Rex and the Patriots? Did Ocelot
give them the plans for it or something?
A : Ocelot obtained the plans for Metal Gear Rex from the director at Graniny
Gorki. He saved those plans until he was able to hand them over to the
Patriots. If you look at the plans given to Snake at Graniny Gorki you'll
see that the model pictured in there looks exactly like Metal Gear Rex.
When it comes time for Shadow Moses the Patriots have developed and begun
testing Rex so they could deploy it in battle against their foes. As you
know, Rex gets destroyed by Snake and then the scene shifts to the Tanker
Incident. The plans for Rex were sold on the black market after Shadow
Moses. We're told that they were sold by Ocelot but I doubt that because
at the end of Sons of Liberty he is still working for the Patriots and is
helping them to carry out the S3 plan at the Big Shell.
Anyway, if you remember at the end of the Tanker Chapter, Colonel
Gurlukovich discovers that Ocelot is not who he claims. At this point
Ocelot reveals that he had abandoned his homeland during the Cold War.
Presumably he was referring to his working for the Patriots during
Operation Snake Eater and obtaining the plans for Metal Gear Rex.
An additional note, Gurlukovich tells Snake that the technology that made
Metal Gear Rex and ultimately Metal Gear Ray feasible was the technology
developed in the Soviet Union. This almost confirms that the plans
smuggled out by Ocelot after Operation Snake Eater were used by the
Patriots to develop the Metal Gears in MGS and MGS2.
------------------------------------------------------------------------------
Q : Who's The Joy?
A : The Joy is The Boss. Joy was the emotion that she brought into battle
with her. Just like The Fear brought fear, The Sorrow brought sorrow and
so on. Her name is The Boss in this game because that's the name that the
public came to know her by.
------------------------------------------------------------------------------
Q : Can I e-mail you with the sole intention of insulting you?
A : No. Unless you would like to be flamed in return then this will not be a
very appealing option for you.
------------------------------------------------------------------------------
Q : [insert question about information already answered]
A : Go back to the guide and look through it. The information you seek is
easy to find.
==============================================================================
---- Chapter 5 : Conclusion ----
[05CNCL]
==============================================================================
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
+-- Legal Info --+
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
[05LGLN]
This document is Copyright 2004 Don Fleming. It may not be reproduced nor
retransmitted in any form without prior consent from the author. It may
not be altered, published, sold, given as an incentive to buy, etc. without
advance permission from the author. All outside sources which have contributed
to the making of this guide in some form have been cited in the guide.
Violation of the above terms can and will result in a lawsuit.
------------------------------------
SITES WHERE THIS GUIDE MAY BE HOSTED
------------------------------------
- GameFAQs.com
- Gamespot.com
- Neoseeker.com
- IGN
- MetalGearSolid.org
If you are not mentioned in the sites immediately above then you will not host
this guide.
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
+-- Contributors --+
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
[05CNTN]
This is the section where all of those who contributed in some way to the
making of this guide will be credited for their efforts. Perhaps the only
person that isn't listed is me, the biggest contributor.
AdrenalineSL : I would like to aknowledge your indirect contribution to this
guide. I first started to get into FAQing after reading your
MGS2 FAQ and I must say that I have taken considerable liberty
in having section headers that were erm... inspired by yours.
CJayC : The heart and soul of GameFAQs. You posted this guide and all my
others.
The PMGS Crowd : For some useful and useless insight and some minor
contributions here and there that have gone uncreditted.
Instruction Manual : Yes, I did sort through the instruction manual to see if
there was any basic information that needed to be covered
aside from what I already had written about.
Micheal Bach : I took the CQC quote from Mr. Mori from his MGS3 Demo
FAQ/Walkthrough. His guide also helped me to plan out a little
better for my MGS3 guides by seeing how the game was
structured.
Contributions : mario masta, Daniel Carrera, Cactus11, mister x, Josh Tilton,
Philip Garabedian, Alex DeJulio, Philip Garabedian, Invisible
Assassin, Solid Snake.pt, metalgearsolidfan, Ocelot19,
cmjohannsen, dgillary, Jorge Garcia, Rob Hudak, Sandy Ito
Maitland, Justin Reagan, Mihail Schemtschugow, Alen S, kiko,
ExPatriot, shirakikue, Sniper Sloth, Trap Door Spider,
timmy61, Aya Brea, John Devlin, jmpsrvr, Gabriel Deleon,
Dan Fiegenblatt.
Grant Gordin : Not only did he write a superb fan-fiction based upon the
(futuresuperstar) ending of Metal Gear Solid 2: Sons of Liberty but he also
contributed two top-notch summaries for Metal Gear Solid
and Metal Gear Solid 2.
Arthur C. Clarke : The quotes at the beginning and end of this guide come from
his novel 2001: A Space Odyssey, a book that has also
inspired some parts of the Metal Gear Solid series.
Muni Shinobu : Obtained most of the food info from his website.
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
+-- Conclusion --+
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
[05CNLS]
[section coming when I think of something to say]
Metal Gear Solid 3: Snake Eater and the entire series is, in part, a cry out
against nuclear weapons so I see nothing more fitting than to end with a quote
from the book 2001: A Space Odyssey which was written as a warning against the
perils of technological advancement.
- - - - - - - - - - - - - - - - - -
As his body became more and more defenseless, so his means of offense became
steadily more frightful. With stone and bronze and iron and steel he had run
the gamut of everything that could pierce and slash, and quite early in tht
time he had learned how to strike down his enemy from a distance. The spear,
the bow, the gun, and finally the guided missile had given him weapons of
infinite range and all but infinite power.
Without those weapons, often though he had used them against himself, Man
would never have conquered his world. Into them he had put his heart and
soul, and for ages they had served him well.
But now, as long as they existed, he was living on borrowed time.
* Arthur C. Clarke, 2001: A Space Odyssey, p. 36-37
______________________________________________________________________________
Copyright 2004 Don Fleming