PS2 | Metal Gear Solid 3: Snake Eater







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      ---  Metal Gear Solid: The Twin Snakes - Extreme Mode Guide  ---
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        Written by Dark Angel and El Greco for the Nintendo GameCube
                        Released April 6, 2004



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                    Written by : El Greco
                       Created : April 6, 2004
                       Version : 1.10
                       Updated : October 22, 2004
                        E-mail : elgreco(at)gmail.com
                                 dark_angel113uk(at)hotmail.com

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Metal Gear Solid: The Twin Snakes is rated "M" for "Mature".  This game
contains mature sexual themes, graphic violence, and highly choreographed
cinemtaics.  Do not play this game if you are offended by blood, suggestive
language, or acrobatics of any kind.


* This walkthrough is intended for the US version of MGS: TTS.  There may be
  some small discrepancies between this guide and the PAL version of the game
  but for the most part it can be used for both versions.  Check out the
  PAL/US differences section between contacing me about an error.

* For now, all suggestions will be taken into consideration and all
  submissions will be inserted into the guide.  If you have something to share
  with me or the readers do not hesitate to send me an e-mail.  E-mail me at
  the address provided above.

* It is very much appreciated if you view the guide prior to asking me a
  question.  Most of your questions will be answered by this guide.  Any
  e-mails that ask about questions that are obviously answered in the guide
  will be promptly deleted.  No exceptions.  The e-mail provided should only
  be used to clarify information or ask about information not mentioned hereon
  after.


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---  WHAT'S NEW? (Version History  ---
--------------------------------------

Version  1.10
Date     October 22, 2004
KB       275

I got a big correction to my translation of "The Best is Yet to Come". Thanks
to Dan Craggs for that.

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|                           CONTACT INFORMATION                              |
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                                --------
                                EL GRECO
                                --------

If you have any questions, comments, suggestions, or contributions to
make then you can e-mail me at the address provided below.  I will only
accept questions, comments, suggestions, and contributions if they
abide by the guidelines outlined below.  I do not think that I am
asking much by doing that, but if you do have a problem with that then
I ask you just not send me anything at all.


E-MAIL : elgreco(at)gmail.com

SUBJECT LINE : Metal Gear Solid: The Twin Snakes

                               ----------
                               DARK ANGEL
                               ----------

E-MAIL : dark_angel13uk(at)hotmail.com

SUBJECT LINE : Metal Gear Solid: The Twin Snakes


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                       00)  CONTENTS

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  00)  Contents                                                      [0CNT]
  01)  Version History                                               [1VHT]
  02)  Introduction                                                  [2INT]

  03)  Game Overview                                                 [3GOV]
          3.1  Metal Gear Series                                     [3MGS]
          3.2  Controls                                              [3CRL]
          3.3  Basics                                                [3BSC]
          3.4  Character Profiles                                    [3CHR]

  04)  Extreme Difficulty Walkthrough                                [4WLK]
          4.1  Dock                                                  [4DOC]
          4.2  Heliport                                             [4HELI]
          4.3  Vent Shaft Entrance 1                                [4VSE1]
          4.4  Vent Shaft Entrance 2                                [4VSE2]
          4.5  Tank Hangar                                            [4TH]
          4.6  Cell                                                 [4CELL]
          4.7  Armoury                                               [4ARM]
          4.8  Armoury South                                        [4ARMS]
          4.9  Canyon                                                [4CAN]
          4.10  Nuclear Warhead Storage Building                    [4NUKE]
          4.11  Wolf Cave                                             [4WC]
          4.12  Underground Passage                                   [4UP]
          4.13  Torture Room                                         [4TOR]
          4.14  Communication Tower A                              [4COMM1]
          4.15  Communication Tower B                              [4COMM2]
          4.16  Snowfield                                           [4SNOW]
          4.17  Blast Furnace                                         [4BF]
          4.18  Cargo Elevator                                        [4CE]
          4.19  Warehouse                                            [4WAR]
          4.20  Rex's Lair                                           [4REX]
          4.21  Escape Route                                         [4ESC]

  05)  Appendices                                                    [5APN]
          5.1  Weapons                                               [5WPN]
          5.2  Items                                                 [5ITM]
          5.3  Ghosts                                                [5GHS]
          5.4  Dog Tags                                              [5DOT]
          5.5  Secrets                                               [5SCR]
          5.6  Rankings                                              [5RNK]
          5.7  Song Lyrics                                           [5SLY]
          5.8  PSX/GCN Changes                                       [5CHN]
          5.9  Frequently Asked Questions                            [5FAQ]

  07)  Conclusion                                                    [6CNC]
          7.1  Legal Disclaimer                                      [6LGD]
          7.2  Credits                                               [6CRD]
          7.3  Conclusion                                            [6CNL]

     ___________________________________________________________________

                        - Navigating the Guide -

The entire guide is broken up into sections, sub-sections and so on.  There
is one general idea or section and then the section within it are more and
more specific to that particular subject.

You can easily access any of the parts in the guide; all you have to do is
highlight the search code for the section copy it, open the Find function in
your browser and enter it in.  Or you could just highight, press CTRL+C,
CTRL+F, CTRL+V, ENTER.  That should immediately take you to the desired
section.

The main walkthrough is divided into separate parts to help you find your
place more easily.  Just refer to the listing above and find the place that
you are at in the game.  Then copy the code next to it and paste it into the
search function (CTRL+F).  After you press ENTER or click on "Find Next" you
will be taken to the appropriate section of the walkthrough.

     ___________________________________________________________________


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                          01)  Version History

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Version  1.10
Date     October 22, 2004
KB       275

I got a big correction to my translation of "The Best is Yet to Come". Thanks
to Dan Craggs for that.

Version  1.00
Date     April 12, 2004
KB       269

One day later than I had hoped the walkthrough is done.  Now I will probably
get to work getting the other things in the guide done.  I'll add some things
into the appendices mainly.


Version  0.75
Date     April 10, 2004
KB       235

Walkthrough completed up to the Snowfield.  A few formatting changes but
not much else. I'm gonna try and get this walkthrough done by tomorrow.  Then
I'm gonna work on the appendices.  The same thing has happened as before with
the boss fights.  I am still developing good strategies for them so I just
took the ones from the previous guide.


Version  0.60
Date     April 9, 2004
KB       219

I completed the walkthrough up to the Torture bit.  I should be finished or
just finishing up the walkthrough come Sunday.  I coudn't update the guide
yesterday because I went to the Yankees game (home opener!  w00t!) and I
didn't feel like FAQing afterwards.  I'll have more tomorrow.  I had stuff
going on today too so I didn't get as much as I had hoped for.


Version  0.50
Date     April 7, 2004
KB       213

Finished the walkthrough up until the Underground Passage. I added in a few
small things here and ther but nothing notable.  Please take note of the fact
that I am still developing good boss strategies so I pretty much just copied
and pasted the ones from the old guide (with a few of the more obvious
changes).  So if you have any good strategies send them in!


Version  0.30
Date     April 6, 2004
KB       151

Just about everything except for the walkthrough and a few appendices is done
in this version.


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                           02)  Introduction

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Firt off let me say this.  This was a collaboration between me (El Greco) and
Dark Angel based off of her Extreme Mode guide for the original Metal Gear
Solid game.  She co-authored that guide with another author, Liquid316.  This
is by no means my complete and original work.  I must offer lots of credit to
both of those authors.

Putting that aside... Welcome to our Extreme Mode guide for Metal Gear Solid:
The Twin Snakes! This is a complete and total walkthrough for the Extreme
difficulty in the game.  But_be_warned, this is NOT a walkthrough for the Big
Boss ranking, although it will help you along the way to it.

This guide will take you through the basics of the game, the game itself (on
Extreme mode... DUH!), and a few other things that you will find interesting
or useful while playing the game.

I would just like to make a small comment about this difficulty.  I must say
that Extreme in Twin Snakes is much easier than in the original game.  All of
the new moves and weapons from Sons of Liberty allow you to do things that you
couldn't in the original such as diving somersaults, jump-out-shots, and FPV
shooting.  There has been a lot of change to the way the game can be played
but the game itself hasn't been taylored around this.  So I am wondering a
little bit whether or not this guide is necessary.  But alas... I am way too
far into it to back out so I guess that I am stuck here.

I'm sure that there are some people who completely suck at this game so this
guide will help those poor souls.


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                           03)  Game Overview                           [3GOV]

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3.1  History of the Metal Gear Series                                   [3MGS]

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                   ===============================
                   ==  EPISODE ONE: METAL GEAR  ==
                   ===============================


Where it all started, this little game back in 1987 spawned the Metal
Gear series, and introduced the legendary character of Solid Snake to
the world.  Developed by Hideo Kojima (this being his first game) and
released firstly on the MSX in Japan, a home computer system well
established in the country and Europe, but relatively unknown in
America.  It was later put on the NES for the US market, on Konami's
Ultra Games label in 1988 (see below).

In Metal Gear (set in 1995), you took control of Solid Snake, the
newest recruit of the Special Forces unit FOXHOUND, then led by Big
Boss.  He is sent to Outer Heaven, to find out what happened to
fellow FOXHOUND member, and their best member at that, Grey Fox.  Fox
was sent to investigate and gain further information on a new weapon
of mass destruction that a mercenary group who took over Outer Heaven
have apparently got their hands on..........enter Metal Gear, that
big ass nuclear tank that Snake just can't stop getting messed up
with from now on.  So Snake goes in to rescue Fox and discover more
about this Metal Gear.  He enlists the help of Metal Gear's creator,
Dr Petrovich Madnar (what a name....) to find out the machine's
weakness as a way of defeating it.  Down in the 100th basement floor
of Outer Heaven, Snake succeeded in defeating Metal Gear and finds
out the mercenaries who took over Outer Heaven were being led by no
other than Big Boss himself, and that he was manipulating Snake all
along, via his commandment of FOXHOUND.  Snake then fights Big Boss
and emerges victorious (was there any doubt?!).  He disappears into
the Canadian mountains and retires from FOXHOUND.

Looking back, it almost sounds like a standard Metal Gear game
storyline, but the game introduced a whole new genre of gaming, that
of stealth fighting and espionage, a nice change from the Zelda games
or guns blazing fighters of the time.  It focused on killing
discreetly, moving silently and avoiding guards, for if you were seen
a flood of guards would come after you, with the only was to escape
them to hide and wait it out.  This would become the core of the
later games in the series.  Much like later games in the series,
Metal Gear introduced the Codec communication system and on site
acquisition of weapons and items.

The game was ported from the Japanese version to the American NES in
1988, and was handled by Konami's NES label, Ultra Games.  The
conversion itself and translation wasn't handled by Kojima so some
elements were lost in the conversion to the smaller NES cartridge,
such as different maps and backgrounds and in the US version the
eventual "villain", Big Boss isn't revealed until right at the end,
before hand having players believe a terrorist called Vernon CaTaffy
(another great name) is the group's leader, and gave us some classic
quotes from the lousy translation such as "Uh Oh, the truck have
started to move"" and "I feel asleep...".  The original Japanese MSX
version is generally thought of as the real version of the game due
to poor conversion to accommodate an American audience, shame you
have to be able to read Japanese to experience it.....

The game became one of the biggest titles released in the late 80's
in Japan, as well as the exposure to the American market led to the
release of the sub standard Snake's Revenge (see later episodes).


           ============================================
           ==  EPISODE 2: METAL GEAR 2: SOLID SNAKE  ==
           ============================================


Following the success of Metal Gear, it's sequel Metal Gear 2, was
released in 1990 on the MSX2.  It had evolved from it's predecessor
in many ways, better graphics and sound, more depth in the game
concept, as well as the inclusion of the radar system and Codec (a
continuing essential part in the games in the series afterwards).

The story of Metal Gear 2 was set in 1999, and had Snake setting off
to Zanzibar where a military group had kidnapped Doctor Kio Marv, a
researcher who had created a substance called Oilix, used to process
crude oil, effectively solving the problem of diminishing oil
supplies.  Zanizbar then declared itself as controller of the world's
energy and nuclear weapons, prompting the new commander of FOXHOUND,
Colonel Campbell to call Snake back into service.  Snake infiltrates
Zanzibar Land, and meets up again with Dr. Pettrovich, the chief
engineer of Metal Gear at Outer Heaven. He too was abducted to
Zanzibar Land and was apparently forced to develop another Metal
Gear. Snake also finds out that his former partner, friend and
FOXHOUND companion from the previous game, Grey Fox is in charge of
the Zanzibar mercenaries.  Snake also discovers Pettrovich had
ordered the abduction of Marv himself.  Snake easily disposes of
Pettrovich and recovers the OILIX formula.  While escaping, he faces
another Metal Gear, having been developed from the data in the
remains of the one Snake defeated at Outer Heaven, four years
previously.  It is handled by Grey Fox, and even after Snake defeats
Metal Gear, he and Fox fight in a hand to hand duel (sound familiar
to anyone who has completed Metal Gear Solid on the Playstation??).
Having finished off Fox, he also discovers that Big Boss had survived
his defeat at Snake's hand before, and is back as the general
commander of the military force at Zanzibar.  The final battle
commences, and even after discovering Big Boss is his father, Snake
wins and flees Zanzibar in the midst of it's destruction, again
retiring to the remote lands of Alaska.

The second game in the series was another huge success in Japan, but
a NES or other console conversion never happened, leaving the United
States and Europe without an official release.  The sequel continued
the gameplay elements of stealth and espionage so prominent in the
first game, as well as an engaging, suitably complicated and rich
storyline that would also be a huge part of the later official
releases.


               ===================================
               ==  EPISODE 3: METAL GEAR SOLID  ==
               ===================================


The big one, the game that bought the series to the mass markets, of
the United States and Europe.  It was hyped for ages, with many-an-
enticing trailer at E3, having been announced at the 1997 show, and
released on the Playstation in 1998 in Japan and 1999 in Europe/USA.
The technical developments of the Playstation over the MSX and NES,
allowed Kojima to pursue movie like quality and the game went even
further to being described as an interactive movie.

Metal Gear Solid is set six years after Metal Gear 2: Solid Snake, in
2005, where on the island of Shadow Moses, in Alaska's Fox
Archipelago, a terrorist group made up of members from no other than
Snake's old unit FOXHOUND, and demands the remains of Big Boss or
they'll fire a nuclear weapon from a newly built Metal Gear that was
being developed at the base.  Snake is called back again by Campbell
(no longer leader of FOXHOUND) to infiltrate the base, and neutralise
the terrorist threat.  He rescues the two hostages taken at the base,
Kenneth Baker, president of ArmsTech (the company developing the new
Metal Gear REX) and the DARPA Chief who was collaborating with Baker.
Both die of what looks like a heart attack, but what is later
revealed to be FOXDie, a virus carried (unbeknown) by Snake, to be
used to take out the terrorists and retrieve Metal Gear intact.
Working with Hal "Otacon" Emmerich, the chief engineer for Metal Gear
REX, Campbell's daughter, Meryl Silverburgh, and a mysterious ninja
who turns out to be Grey Fox, who was resurrected and kept alive by
his cyborg suit, Snake succeeds in taking out the FOXHOUND members
(except Revolver Ocelot who escapes - see Metal Gear Solid 2) and
then takes on Metal Gear, piloted by Liquid Snake, who is revealed to
be Snake's brother, both cloned from Big Boss's DNA.  After
destroying Metal Gear, Snake and Liquid fight atop the machine's
remains, brother to brother.  Snake emerges victorious and escapes
with either Meryl or Otacon (there is a choice of two endings), but
not before finishing off Liquid with FOXDie.  Also, right at the end
of the credits, it is revealed that Ocelot was a double agent, who
talks with the President of the United States, but more is revealed
in Metal Gear Solid 2.

The game was (another!) huge success in all markets, and a PC version
was released in 2000.  It became a conversion of Metal Gear Solid:
Intergral (released only in Japan - see The Others!!) an enhanced
version of Metal Gear Solid that included extra VR missions.

While it didn't do much to change the formula of stealth instead of
straight out action in the game, the gameplay was greatly improved,
using the technology to full extent.  The 3D graphics allowed the
feel of the game to be more intimate, with greatly enhanced guard
interaction that the previous games all adding to the sense of
tactical espionage that was essential to the game formula.


            =====================================
            ==  EPISODE 4: METAL GEAR SOLID 2  ==
            =====================================


Another very hyped sequel, especially after the success of the
previous game.  First seen at E3 in 2000 and a move to the
Playstation 2, Metal Gear Solid 2: Sons Of Liberty was released in
2001 in America and 2002 in Europe on the PS2 and released on the
XBox as Metal Gear Solid 2: Substance (see below) in 2002 in America.

The storyline of the sequel has even more twists than the previous,
so describing the story is going to take some time.  Firstly, the
game is split into two episodes, Tanker and Plant.  Most of what
happens in the Tanker episode, as well as links to what happened at
Shadow Moses is explained at the end of Plant episode to give one of
the most confusing, open ended yet philosophically endings of any of
the Metal Gear games.

After Revolver Ocelot stole the Metal Gear data at Shadow Moses, it
was sold on the black market leading to a almost every organisation
having their own version of Metal Gear.  The story is set first in
2007 sees Snake return to investigate a new prototype of Metal Gear
being transported aboard a tanker.  Snake locates the tankers
destination, and fights Olga Gurlukovich (Sergei's daughter), then
proceeds ton the tanker holds to get photographic evidence of the new
Metal Gear.  The US Marines have developed the new prototype (Metal
Gear RAY) as a way to combat the increasing number of other Metal
Gears, but Ocelot and Sergei Gurlukovich (whose mercenary forces were
guarding the tanker) hijack the ship and steal Metal Gear RAY.
Snake's presence to Ocelot causes Liquid Snake to appear using his
body, via his arm that was surgically implanted on Ocelot's arm grey
Fox cut it off at Shadow Moses.  ocelot also kills Sergei and the
Marine Commander, Scott Dolph before blowing up the tanker and
escaping on RAY.  Later, photos taken show Snake on the tanker and he
is branded a terrorist, blamed for sinking the tanker and for killing
Dolph and Gurlukovich.

Two years later, set in 2009, the second part of the game is played
by Raiden, a new FOXHOUND recruit sent into the Big Shell plant that
was set up over where the oil tanker sunk two years before, as a
decontamination facility.  Terrorists led by members of Dead Cell,
Olga Gurlucovich and her mercenary forces (she took over after her
father) had taken over the Big Shell, kidnapped 30 or so hostages,
including the President, James Johnson, and demanding $30 billion or
they'll blow up the Big Shell.  SEAL team 10 is also sent in,
allowing Raiden to make an unnoticed infiltration.  The SEALS are
wiped out by members of Dead Cell, Vamp and Fortune.  Raiden also
meets Lieutenant Junior Grade, Iroquois Pliskin, the only apparent
SEAL survivor, and Peter Stillman, a demolitions experts.  Together
they set to disarm the C4's set on the Shell to blow it up, but after
Raiden and Pliskin disarm them all, it sets off a bomb at the bottom
of one of the shells, killing Stillman and flooding some of the
shells struts.  Raiden progresses to fight Fortune and then Dead
Cell's demolitions expert, Fatman, as well as meeting a mysterious
Ninja calling themselves Mr X and bearing a close resemblance to the
ninja on Shadow Moses.  Raiden moves on to the President's location,
after fighting the leader of Dead Cell, calling himself Solid Snake.
It is now revealed that Pliskin is actually the Solid Snake
supposedly killed in the tanker explosion two years ago, and that the
leader of Dead Cell is Solidus Snake, Snake and Liquid's brother and
the third clone of Big Boss.  Raiden gets to where the President's
location, where he is killed by Ocelot, essentially stopping the
terrorists being able to launch a nuke as they needed the President's
vital signs to launch.  Before being killed, Johnson reveals the
existence of an organisation called The Patriots, the real rulers of
the country, and how the Big Shell is really just a cover up for the
development of the new Metal Gear, Arsenal Gear.  Raiden heads to
find Emma Emmerich, Otacon's sister, who has a virus that can take
out Arsenal Gear's control system, GW.  On the way he fights Vamp and
leads Emma to the outer fence to get to the computer room to use the
virus.  But before Emma gets there, she is stabbed by Vamp, and
eventually dies before the virus can have full effect on Arsenal.
Snake and Raiden then board Arsenal, with the help of the Ninja,
revealed to be Olga, where Raiden is tortured by Solidus.  Raiden's
real past is then revealed, being a child soldier for Solidus's army,
who had killed Raiden's parents.  Raiden meets up with Snake later,
and then faces a fight with a large number of mass-produced Metal
Gear RAY's that protect Arsenal Gear.  The virus kicks in, disabling
the RAY's and GW, Arsenal's control system, as well as revealing that
the Colonel Campbell Raiden has been taking orders from is really
just an A.I, an apparition produced by Raiden's brain.  Snake goes
after Ocelot, taken over my Liquid who is after the Patriots real
names and locations, on a disc that Snake has, unbeknown to Liquid.
Raiden and Solidus then fight on Federal Hall and the AI Colonel
reveals the reality of the Patriots and the S3 Plan to control human
will and consciousness, to save the human race from itself, to stop
it drowning in the junk data now available to the individual due to
technological advances in communication and information availability
"unnecessary information and memory must be filtered out to stimulate
the evolution of the species".  They tell Raiden to kill Solidus, who
intents to liberate the country from The Patriots rule.  He does so,
and eventually meets the "real" Rose (his girlfriend, and analyst
throughout the game) who was also manipulated by the Patriots to
collect information on Raiden, and replaced by an AI after GW takes
effect.  Snake also appears again, after Ocelot/Liquid got away and
Vamp survives too (can be seen in the background in the ending
sequences).  From the list of the Patriots names, Snake has it is
also revealed that the 12 top Patriots have all been dead for 100
years.  The ending is left very open ended and lets the player draw
their own conclusions from what has been seen.

The game itself was received with huge sales, but there was great
reservation about the inclusion of Raiden as a main character for the
majority of the game, especially to those who had waited for so long
to play Snake again after Metal Gear Solid.  This lead to the
development of Metal Gear Solid 2: Substance (see below).
Graphically, the game was excellent, pushing the Playstation to it's
limits, and a familiar return of many voice actors in the previous
game.  As usual the gameplay was essentially the same, but with the
inclusion of a first person shooting mode, like the ability in
Intergral to play Metal Gear Solid  from a first person perspective.
The PAL version of the game also had extra features than the American
version, with a Casting Theatre (changing characters in selected
FMV's), Boss Survival, extra dog tags to collect and the inclusion of
a "making of" DVD.


                    ===============================
                    ==  EPISODE 5: THE OTHERS!!  ==
                    ===============================


----------------------------
---- A) SNAKE'S REVENGE ----
----------------------------


Released on the NES in 1990 in the USA, it acted as a sequel to Metal
Gear in place of Metal Gear 2: Solid Snake that was never released
outside of Japan.  Despite this, it is not an official part of the
Metal Gear history, and not developed by Hideo Kojima himself,
instead by Ultra Games, the same company who badly converted the
original Metal Gear for the NES and American audiences in 1988.  It
is generally dismissed by Metal Gear fans, due to it's substandard
development and the fact it bares no resemblance to the essence of
all Metal Gear games: the emphasis on espionage, stealth and drama,
instead ending up as more of a action adventure game.

Snake's Revenge is set somewhere between 1995 and 1999, after Metal
Gear, but before Metal Gear 2: Solid Snake (as Snake is still a
member of FOXHOUND, apparently now a Lieutenant - he is a member in
Metal Gear but not Metal Gear 2).  Also in this game, Colonel
Campbell is already FOXHOUND commander (like in Metal Gear 2) and
orders Snake, and two other commandos, John Turner and Nick "La
Bomba" Myer (can you see the differences yet?) to kill a wealthy
terrorist called Highrolla Kockamamie (......oh dear...) who has an
abundance of nuclear weapons and is threatening to take over the
world and probably blow various parts of it up (do you really care?).
Snake and the commandos infiltrate Kockamamie's base wonderfully
named "Fortress Fanatic" and find that the terrorist had his hands on
a new Metal Gear (named Metal Gear 1......fantastic....).  Snake
succeeds in defeating Metal Gear and Kockamamie and some time
afterward, but before Metal Gear 2 decides to retire from FOXHOUND.


-----------------------------------
---- B) METAL GEAR SOLID (GBC) ----
-----------------------------------


Released in 2000 for the Gameboy Color, and originally named Metal
Gear: Ghost Babel (name of the Japanese release), the name was
changed for European and American releases for marketing purposes and
the recognition the name had gotten due to the Playstation version.

The story is set seven years after Outer Heaven in 2002, and Snake is
brought in after a US Army cargo plane carrying nuclear weapons and a
new Metal Gear is hijacked and held by terrorists in the Central
African nation of Gindra, led by the GLF, the Gindran Liberation
Front.  They and their leader, General Augustine Eguabon (the
developers really do have fun making up these names....)
demand independence for Gindra and withdrawal of United Nations
peacekeepers or they will use Metal Gear (which was developed by the
US government after the retrieval of plans from Outer Heaven) to
fire a nuclear weapon.  A Delta Force team is set in and wiped out,
prompting Snake to be asked in after Campbell reveals that the land
the Gindra fortress, Galuade, is on is the same place as
where Outer Heaven was situated seven years before, leaving Snake to
head to Outer Heaven again to stop Metal Gear.  Here, he works with
Sergenant Chris Jenner, the only survivor from the Delta Force squad
sent in and James Harks, the young designer of the Metal Gear housed
in Gindra to take on the terrorist group Black Chamber who
were working with the GLF and eventually head down to the 100th
basement floor again to face Metal Gear.

The story has large similarities with the Playstation version as well
as Metal Gear, but is also a very good standalone story, despite not
being part of the official Metal Gear history (although not so apart
from it as Snake's Revenge is).


----------------------------------------
---- C) METAL GEAR SOLID: INTERGRAL ----
----------------------------------------


Released in Japan only on the Playstation in 1999, this was an
"enhanced" version of the original Metal Gear Solid, and while it was
largely unchanged on the story side of things, it tried to tackle the
complaints of the original being too short (13 hours at most for the
main story).  Intergral tried to solve this by adding VR missions and
extras to be unlocked for the main game (English voice acting, with
English and Japanese subtitles; very easy mode with a weapon straight
away and unlimited ammo; first person perspective mode).

The VR missions were the main additions found in Intergral, with over
300 new missions along the lines of how the training mode was like in
the original, with many testing ability with certain weapons, ranging
from the use of the SOCOM pistol to the Stinger missile launcher, as
well missions solving mysteries and even 3 missions allowing the
gamer to play as the Ninja in the original game.

For unlocking a certain amount of VR missions, or obtaining certain
items or goals in the story mode, Snake can take pictures of Doctor
Naomi Hunter or Mei Ling in the original story mode, with the
distance between the two decreasing as more is unlocked.


--------------------------------------------
----- D) METAL GEAR SOLID: VR MISSIONS -----
--------------------------------------------


Released in Europe and America in 1999, this was essentially a
limited version of Integral, featuring only the VR missions section,
without the extras available in story mode.


------------------------------------------
---- E) METAL GEAR SOLID 2: SUBSTANCE ----
------------------------------------------


Set to be released on the PS2 in 2003, and already out for the Xbox,
Metal Gear Solid 2: Substance is essential what Intergral and
Special/VR missions were to Metal Gear Solid.  Both the PS2 and XBox
versions include 200+ VR Missions, 100 alternate missions, 5
miniepisodes called "Snake Tales" as well as, in response to the
unfavourable reaction to the addition of Raiden in Metal Gear Solid
2, the ability to play the game fully as Snake, the ninja or even
Raiden.  The American version also includes many of the PAL additions
from Metal Gear Solid 2, such as a European Extreme difficulty and
Boss Survival.


------------------------------------------------------------------------------

3.2  Controls                                                           [3CRl]

------------------------------------------------------------------------------




                    A.........................Weapon
                    B.........................Punch
                    X.........................Crouch
                    Y.........................Action Button
                    Z.........................First Person View
                    L.........................Items Menu
                    R.........................Weapons Menu
                    Control Stick.............Move
                    C-Stick...................Move Camera (peaking only)
                    Control Pad...............Move
                    Start.....................Pause Game/Codec


-----------------------
A: The Big Green Button
-----------------------

This is one of your most used buttons in the game.  It confirms your menu
selections, fires your weapon, chokes your enemies, and throws your enemies
around.

------------------------
B: The Little Red Button
------------------------

This button will have Snake punch (or do a punch-punck-kick combo if it is
pressed three times rapidly), detonate your C4 explosives, knock on walls,
and swing your weapon at an enemy.

-----------------------
X: The Button Next to A
-----------------------

This will allow Snake to crouch, roll, stand up, and run while shooting.

---------------------
Y: The Button Above A
---------------------

The action btton.  This will allow Snake to hop over railings, activate
elevators, open lockers, climb ladders and over various obctacles, and other
miscellaneous actions.

---------------------------
Z: That Small Purple Button
---------------------------

The Z button will only allow Snake to enter First Person View mode.  Nothing
else.  It is a boring button but it is very, very useful.  The First Person
View mode will allow Snake to pick off enemies more easily.  Headshots become
very easy with this button.

----------------------
L: The Big Gray Button
----------------------

The Item Menu button.  This will allow Snake to access his item inventory and
scroll through them.  A quick press will quickly unequip the item being used
so that he doesn't have to scroll through and select NONE each time.  If it is
pressed all the way down then the Item Menu will be brought up in its full
form.

As an alternate button it will allow Snake to Strafe to the left while in FPV
and move sideways along railings, walls, and other objects.

----------------------------
R: The Other Big Gray Button
----------------------------

This works the same way as the L button except that it is used for the Weapons
menu and it moves Snake to the right.

--------------------------------------
START: That Button Right in the Middle
--------------------------------------

START will allow you to pause your game when pressed simultaneously with the B
button and when it is pressed along with the A button it will open up the
Codec for Snake.


------------------------------------------------------------------------------

3.3  Basics                                                             [3BSC]

------------------------------------------------------------------------------


                          S T E A L T H   G A M E
                       infiltrate and avoid detection


STEAL

vt.{stole stolen} to perform an action in a silent, secretive manner.

vi. to proceed secretively, to sneak to move silently.

n. stealth the act of moving silently and secretly.

Metal Gear Solid: The Twin Snakes is a tactical esionage action game.  If an
enemy spots the player he will call for back-up and quickly elminate any
threat.  The player should lurk in the shadows and avoid unnecessary
conflicts.

 _________________________________
/  BASIC MOVEMENT         /**/   /
?????????????????????????????????

I probably don't have to explain this but I guaruntee that if I don't I will
get an e-mail asking about this.  Whenever you want to move your character
around in this game you must use the left analog stick or the directional pad.
The direction of the stick or pad will correspobnd to the on-screen movement
of the character.

 _________________________________
/  STRAFING               /**/   /
?????????????????????????????????

When in First Person View mode you will probably need to move to the side or
peek over something.  How can you do this without getting out of FPV and
moving to another place in the third person?  Well, you can just press either
the L Trigger or the R Trigger to move lef and right (respectively) in the
First Person.  If you want to look over something then you will have to press
down both of them at the same time.  This is very useful for firefights and
such.

 _________________________________
/  ROLLING                /**/   /
?????????????????????????????????

Rolling is essentially a forward diving somersault (not a backflip).  The
rolling manuever can be used for several different things.  It can be used as
a dodging manuever (trying to avoid gunshots or otherwise).  It can be used to
move silently over noisy metal grates, this way is faster than walking so it
is the preferential way to go over them.  Or it can be used to knock over
enemy attackers or unsuspecting guards.

Personally, I use the rolling manuever to tackle sentries and move them out of
my way.  This is good because once they have been hit they will be very, very
disoriented for a while, giving you ample time to do your dirty work.  Be
aware though that if you do knock somebody over they will attack you or call
for backup if you are in the general area.  Make sure you deal with them once
you knock them over.

 _________________________________
/  JUMP-OUT SHOT          /**/   /
?????????????????????????????????

You have been spotted by the enemy and are now engaged in a high intensity
shootout with an attack team.  You are bleeding badly and in need of help.
Situation sound familiar?

What you would need to use here is a jump out shot.  Get behind a box or
another hard surface such as a wall and move to the corner.  With a weapon
equipped press the weapon button "A" and Snake will quickly jump out fire a
shot and get back behind the wall.  This method of shooting is also accurate.
When Snake jumps out he will usually hit an enemy on the first shot, and
sometimes in a vital area such as the groin or head.

If you wish to fire multiple shots you will have to rapidly press the weapon
button once Snake is out in the open or else he will just go back to hiding.

 _________________________________
/  FOOTPRINTS            /**/   /
?????????????????????????????????

Snow, snow everywhere!  When you are outside, mainly the Heliport and Canyon,
whenever you walk in the snow you will find that Snake leaves a very distinct
trail of footprints in the snow.  If this trail happens to be in the path of
a patrolling guard then he will immediately become suspiscious and begin to
follow them around to the source.  Unless he is distracted by something else
then he will follow them to the source which is YOU.  Yes, eventually the
footprints will get covered up by the falling snow but until that happens you
are putting yourself at risk of getting spotted.

 _________________________________
/  CORNER MODE            /**/   /
?????????????????????????????????

Corner mode is when you are leaning against a wall and are close to a corner.
When you move to the corner the camera angle will chnage to show you what is
around that corner wihout exposing yourself.  This is very useful when you
have the radar disabled or you got it disabled by getting spotted by a guard.
While in Corner Mode you also set yourself up for the jump-out shot move.

 _________________________________
/  CHOKING                /**/   /
?????????????????????????????????

Choking is an essential technique to master for this game.  Choking is the
main silent and effective kill tactic overall in the game.  All that is needed
to chokean enemy is to find an enemy that is either moving away from you or
not facing you.  Walk up behind them quickly (with no weapon equipped) and
when you are within arms reach of them press down A.  At this point Snake will
flash out his arms, grab the enemy around his neck, and hold him there as long
as yu have the A button depressed.  If you press A again Snake will tighten
his grip on the guard, about 10 very quick presses will be enough to snap a
guard's neck.

 _________________________________
/  DRAGGING               /**/   /
?????????????????????????????????

Once you have a guard in a chokehold you may not wish to immediately dispose
of him.  Perhaps you wish to drag him to another spot or something like that.
IF that is the case then just keep holding down A and move along with the
Analog Stick.  Snake will walk backwards slowly and drag the guard along with
him.  If the guard is held long enough he will start to break out of it.  If
he does do this then Snake will begin to lose his grip on the guard.  Just
quickly tap A again to regain your hold on him.  Once you have him in
whichever place you want you may do whatever devious things you have in mind.

Once you have killed a guard in whatever manner you choose he will be lying on
the ground in plain sight (most of the time).  To avoid them danged alert
modes or caution modes you will have to hide the body somewhere where it will
not be found easily.  To do this simply walk up to any deceased guard with no
weapon equipped, press A, and hold it.  Once you have done that you may drag
him wherever you wish.  If you want to dump him through a gate of some sort,
like in the Blast Furnace, then just drag him up to the gate and when Snake
is close enough he will open the gate and toss him over.

If you wish to drag him into a locker then you will have to open it first.
Other than that it works the same way as the gates.

 _________________________________
/  SHAKE DOWNS            /**/   /
?????????????????????????????????

This is done when you have either knowcked out a guard or killed him in any
way.  The guard will be lying on the ground so if you wish you can have Snake
pick him up. If you do pick him up you can either drag him around or shake
down his body for items and ammunition.  To shake a guard down all you have
to do is pick him up and repeatedly drop him until things start to fall out
from his person.  He will drop any number of items and ammunition and the
amount that he drops will depend on the difficulty level that you are playing
on.

If the guard is unconscious he will eventually wake up if you drop him often
enough.

 _________________________________
/  HAND-T0-HAND           /**/   /
?????????????????????????????????

Hand-to-hand combat is a last resort combat move.  It should only be used when
the enemy is extremely close (well, within arms length) to Snake.  If they are
further away than that then don't bother trying to punch them to death.  Who
is more likely going to win that match?  You with two fists or a whole team
of guards with assault rifles?  I'm going to opt for the latter of the two.  I
also try to use it when I am out of or close to running out of ammo.  This
allows me to save it for more dire situations.

Hand to hand is very simple.  By using the B button you will be able to throw
in this order a punch, a punch, and then a kick.  Press once for a single
punch, three times in a row for a punch-punch-kick combo.  The kick will
knock over any guard it hits and if that guard is throiwn in the right
direction he may knock over anothet guard or two.  That is probably the most
effective part of hand-to-hand combat.  It will disorient your enemy and put
him out for a long enough time to either escape or regain yourself.

If you do beat on a guard long enough he will sucucmb to unconsciousness.  You
can't beat the crap out of him relentlessly and expect him to stay there and
take it.  He will fall sooner or later.  The huigher the difficulty you are
on the more hits it will take.  Very Easy, about 1 PPK combo and for Extreme
it may take as many as four PPKs.

If you need a more powerful attack when doing hand-to-hand then you should try
equipping a weapon, preferably an assault rifle.  If you do this the character
will use the weapon to strike a heavier blow to the enemy.  The larger the
weapon the more damage it will do to an enemy.  Try using the Nikita for an
example of this.  *chuckles*

 _________________________________
/  HANGING                /**/   /
?????????????????????????????????

Hanging is a VERY useful infiltration technique.  Hanging is simply when Snake
jumps over a railing or something like that and then holds onto the edge.  The
guard will then walk by him taking no notice of the person damgling over the
edge.  The only way a guard will see you hanging from a ledge is if he is
coming towards you from a walkway perpendicular to where you are hanging or
he is below you and he sees you hanging down like a drying sausage.

The biggest problem with hanging is that the Grip Guage depleted very quickly.
To counter-act this you will need to do pull-ups to strengthen Snake's biceps,
so that he can hold on longer.  Or you could do 10 hang-drop moves.  See the
Guages section for more info on this.

You can actually take out some guards (or at least knock them over) with the
hangng mode.  If a guard is passing below you then you can drop down onto his
head and maybe knock him out or over.  Or if there a guard passing right in
front of you on the walkway then you can come back up and Snake will land on
top of him and knock him over.

 _________________________________
/  LADDERS                /**/   /
?????????????????????????????????

Ladders, well... there isn't much to say about them.  There are very few in
the game and they are few and far in-between.  The only explanation that is
needed is that they transport you either straight up or straight down.  To get
on a ladder just go up to it, push the acton button, and then use the D-Pad
or the Analog Stick to move up and down.  You can't fall off of a ladder so
don't worry about that, you will stay on until you either reach the top or
bottom of it.

 _________________________________
/  PEEKING                /**/   /
?????????????????????????????????

This is tied to the Corner Mode but it is an entirely different thing so bear
with me.  Peeking can only be done when you are in Corner Mode.  If you need
a better view of what is around the corner then you may press either the R or
L trigger to peek right or left (respectively).  Snake will lean out from
behind the corner and peek around it.

This is also the way you can toss grenades around a corner.  Just equip a
grenade, go into corner mode, lean out, and throw.

 _________________________________
/  KNOCKING               /**/   /
?????????????????????????????????

This is one of the best distractions you can use in this game.  Knocking is
basically what it says.  It is just a knock on a surface to create a noise
that will attract the attention of the enemy.  Knockoing is done when your
character is leaning against a wall or some other flat surface and you press
B (the punch button) and Snake will rap his fist on the wall.  This will
attract the attention of any nearby guard and he will come to investigate the
noise.  This will give you a chance to move into the shadows and strike from
a place of your choosing while he stands in the open looking around.  Try to
use the M9 to get a knockout shot from where you are.  If taking the guard
out is not your intention then you can use this to dreaw him out of your way
so that you can proceed unheeded to wherever you are going.

 _________________________________
/  QUICK CHANGE           /**/   /
?????????????????????????????????

This is an essentail technique to master for this game.  Quick change is
essentially where you can very quickly switch between two weapons or items
(or from a weapon to no weapon quickly).  A quick-chage is done by quickly
tapping down on either the L or R buttons.  This will allow you to quickly...
say shoot off a Stinger missile unequip it quickly and move the hell out of
the way.

Any quick change using a magazine type weapon will automatically reload the
magazine with all the bullets inserted so that you don't have to waste time
changing magazines.  Just quickly tap down on the R Trigger twice in a row and
you will have done it.  I like to call this the tactical reload.

 _________________________________
/  BOOKS                  /**/   /
?????????????????????????????????

These little pieces of literature can be placed on the ground to attract the
undivided attention of the enemy.  These graphic novels contain pictures of
scantily clad women and other interesting images such as that.  If an
unsuspecting guard happens to stumble upon your little stash then he will
instantly drop to his knees and begin to browse through it, ignoring all of
his important duties.  All that you have to do is lay it in his path or within
his sight range, when he sees it he will go over to investigate and then do
what I just described.  Very useful and humorous to use.

 _________________________________
/  DISTRACTIONS           /**/   /
?????????????????????????????????

One of the keys to successful infiltration is distracting your enemy using
any means necessary.  The best one that I find to use is the knocking
technique.  Knocking is basically what it says.  It is just a knock on a
surface to create a noise that will attract the attention of the enemy.
Knocking is done when your character is leaning against a wall or some other
flat surface and you press B (the punch button) and Snake will rap his fist
on the wall.  This will attract the attention of any nearby guard and he will
come to investigate the noise.  This will give you a chance to move into the
shadows and strike from a place of your choosing while he stands in the open
looking around.  Try to use the M9 to get a knockout shot from where you are.
If taking the guard out is not your intention then you can use this to draw
him out of your way so that you can proceed unheeded to wherever you are
going.

Books are the second distraction that you can use in the game, it is also the
second most useful distraction in the game.  These little pieces of literature
can be placed on the ground to attract the undivided attention of the enemy.
These graphic novels contain pictures of scantily clad women and other
interesting images such as that.  If an unsuspecting guard happens to stumble
upon your little stash then he will instantly drop to his knees and begin to
browse through it, ignoring all of his important duties.  All that you have to
do is lay it in his path or within his sight range, when he sees it he will
go over to investigate and then do what I just described.  Very useful and
humorous to use.

Now you may be womndering what your character is doing saving all of his
spent magazines in his inventory.  Well now you will find out.  These
magazines can be thrown against walls or anywhere you please to attract the
attention of your enemy.  Simply toss the magazine in the direction you want
him to move and when he sees the clip or hears it fall he will go over to
investigate.  This will create a good opportunity for you to either sneak past
him or do otherwise.

Now for the simplest of the distractions.  This one just involves shooting a
bullet at the floor or wall by an enemy so that he is momentarily distracted.
This will only give you a few seconds of time so this is only useful for
getting time to sneak up behind him to choke him, hold him up, or something
like that.

 _________________________________
/  RADIOS                 /**/   /
?????????????????????????????????

All guards in this game carry a radio.  What you will find is that some guards
in certain areas will use this radio to report in periodically to their
commanding officers.  Others will just let it sit in their hip holder until
they need it.

What you need to know about the reporting guards is this: if they miss a
report then their commanding officers will get suspicious and send out a
search team to find out what happened.  They will only miss it if you do
something to them like kill them or tranquilize them.  if the search team
finds a sleeping guard they will just kick him in the head and report in that
there was nothing wrong.  If, however, they find a dead guard they will
immediately radio in and the game wil go into Caution mode.  A new guard will
be dispatched to the area to take his place and then you will be back where
you started.  So try to avoid this.

You can take out a radio from a guard by shooting it.  This will cause the
same effect as in the above paragraph.  The search team will come and find
out what happened.  However, there will be no Caution mode unless you shot
the guard while you were trying to shoot the radio.

 _________________________________
/  IR BEAMS               /**/   /
?????????????????????????????????

You will only come across these things a few times in the game but they can
be a bitch to get past so pay attention.  Whenever you find one of these then
just look for a little control box on the side of it.  Usually you can take
them out with no problem at all.  Just use the SOCOM or the PSG1 to take them
out.  Or if you have spotted thre beams with the Cigarettes or the Thermal
Goggles then you may be able to crawl under them.

As long as you don't break the beams no alarms will go off.

 _________________________________
/  CARDBOARD BOXES        /**/   /
?????????????????????????????????

I hope you have heard at least something about this by now.  If you haven't
heard anything about this then I don't know what to say except to listen up!
Starting in Metal Gear Solid (1998) there was a small (kind of) gag that
involved hiding inside of a cardboard box to evade your enemies.  The same
thing has been implemented into Twin Snakes, much to my delight.

Using a box is very simple.  All you have to do is equip it and Snake will
immediately hide inside, out of view from enemy sentries.  If the enemy has
not seen you get into the box or you are not sitting right in the middle of
their patrol route then they will not come over to investigate.  However if
they are in an Alert mode they will most likely pick up the box to see what
is inside it.  They_aren't_complete_dumbasses.

In Twin Snakes there are three different boxes.  Each of them is the same
except for the writing on the side of it.  The boxes are as follows: "To the
Heliport", "To the Nuclear Warhead Storage Building", and "To the Snowfield".
Each of those boxes can be used as a source of transporation when you equip it
inside one of the three trucks of the game.  Just equip it and wait for a
soldier to come by and drive the truck to where you want.

Here's a humorous excerpt from Skar Kjoil's MGS fan-fic.

--------

Snake: Pipe down, there they are.

Several camouflaged terrorists search the deck nearby, carrying AKs.

Snake: I?ve got a bad feeling about this.

Raiden: What do you mean?

Snake: Hold on, let me try something.

Snake selects a cardboard box from his inventory and throws it away from
himself. It lands behind the terrorists. One of them turns around and sees
the innocent-looking cardboard box standing alone on the deck.

Soldier: Its him!

All the terrorists start firing their AKs, shredding the cardboard box to
pieces. When its over one of them walks over and examines the remains.

Soldier: Just a box. All clear.

The soldiers walk away.

Snake: Damn!

Raiden: They?ve gotten smarter, huh?

Snake (whimpers): I?ve...had that box for ages. Ever since I... joined the
boyscouts. (starts crying) Cut down in the middle of his prime, not even a
wrinkle?the color hadn?t even begun to deteriorate. I?ve watched that box
grow ever since it came out of the factory press ?

Raiden (slaps Snake): Hold yourself together, man!

Snake (panicking): This mission is over, we can?t go on now!

--------

 _________________________________
/  BLEEDING               /**/   /
?????????????????????????????????

Once you have sufficiently screwed up your game and been shot several times
Snake's Life Guage will get very low and turn red.  At this point Snake will
begin to bleed.  This bleeding will slowly but surely take away his health so
you must find some way to counteract this.  There are several ways; one is
crouching.  At any point while the guage is decreasing just stop moving and
crouch (don't lean against anything or else it won't work).  The nanomachine
injection by Naomi will take care of the rest.  The nanomachines will begin
to repair the wound and the bleeding will slowly stop.  The bar will turn
green and you may continue on your jolly way.

The other ways are as follows.  You may use a bandage to stop the bleeding
immediately.  The Life Guage will not increase however.  The last way is to
just use up a Ration, which will replenish enough health to stop the bleeding.

On a side note, if the enemy spots blood on the floor they will become
suspicious and follow the trail to the source (you).  So you want to tak
care of this as soon as you can.

 _________________________________
/  LOCKERS                /**/   /
?????????????????????????????????

If you remember back to MGS2 one of the big attention grabbers of the gameplay
was that you could open up and access a locker in the game to either hide
yourself or inconspicuously toss a guard into them.  Well, lucky for you this
has been implemented into Twin Snakes as well.

At different places in the game there are lockers that the Shadow Moses
personell use to store various items of equipment and materials.  To open one
up all you have to do is stand in front of it, try and get close, and press
the Action Button.  Snake will then open up the locker.  Depending upon what
difficulty you are on you may or may not find an item or some ammunition in
there.

If you want to hide inside the locker all you have to do is run Snake all the
way into the locker and he will turn around, shut the door, and then he will
be completely hidden from view.  This is mainly useful during clearings, alert
modes, or any other kind of situation where you have got a guard(s) looking
for you.

There are a few things you can do inside a locker despite the low
manueverability room.  The majority of them are taken up by a few different
ways to look out of the little vent in the top of the locker.  If you want to
see what is to the right or left of the vent then you can just press and hold
either R or L to look right or left, respectively.  If you want to see what
is to the bottom of the vent then you should press both buttons together at
the same time.  Pressing the Z button will have Snake move his face up to the
vent itself and peer out.  Doing this will give you a much better view of the
surrounding area.  You can also duck down inside a locker, but I really do not
see any point at all to this.

To drag a body into a locker you must have the locker door open and a body
closeby.  Drag the body over to the locker and then drop it.  Open the locker,
and drag the body inside it as far as you can.  Snake will then stand the body
up in the locker and shut the door.  Now the body is safely out of sight of
any patrolling guards.  Please note that an unconscious guard will never ever
wake up once he is stuffed into a locker.

If you are in dire need of a cover spot during a firefight a locker door can
be used to provide this.  Simply open the door and move behind it.  This will
only provide a brief moment of cover until it is blown away by th enemy
attackers.  It is only a thin piece of metal so don't rely on it too much.

Now for the fun stuff.  If you encounter a locked locker there are two things
you can do.  The first is to move on and ignore it but that is not helpful to
you in any way so I suggest you move to the second option.  The second option
is to break open the locker by knocking off the door.  You can do this several
ways: punching/kicking, shooting the hinges, or blowing it off with C4.  I
suggest that you do the first option since it uses less ammo and is
considerably less noisy.  Once the door has been blown off the door will fall
(or to your misfortune it may fall into the locker, in which case it is still
innaccessible) away and its contents will be revealed.  On a side note, make
sure you are not standing in front of the door when it falls or else Snake
will get knocked to the ground by it.

I'm sure you have either seen or heard about the sexy model poster pin-ups
inside the lockers from Sons of Liberty.  It is my great pleasure to say that
these are still available quite often throughout the game.

 _________________________________
/  RADAR                  /**/   /
?????????????????????????????????

The Soliton Radar is one of the defining characteristsics of Metal Gear Solid.
The radar is basically a positioning system that Snake uses to pinpoint enemy
locations ahead of time without exposing himself to danger.

The radar is shown as follows.  The radar appears in the upper right hand
corner of the screen as a semi-transparent box.  Inside this box are green
lines thar represent any kind of major boundaries such as cargo boxes, walls,
trees, stairs, and so on.  The red marks indicate a door.  These things
together show Snake a fully functional wire-frame map of the surrounding area.

Snake is represented as a white dot in the center of the radar screen.  If he
is looking in first person view mode his cone of vision will be shown as a
green cone extending outwards from the cone in whatever direction he is facing
in.

Any enemy sentries within the map on the radar will be shown as a red dot with
a blue cone extending outwards from it.  The cone will represent the guard's
field of vision.  If Snake enters the guard's field of vision the guard's cone
will turn red signaling that he has spotted Snake.  However, if Snake is just
outside the cone of vision the cone will turn yellow, indicating his suspicion
of an intruder in the premises.

Now this is where we get into the radar modes.  There are five of these modes:
Infiltration, Alert, Evasion, Caution, and Jammed.  The first four follow a
cycle and the fifth one is unrelated to the others.

The first one, Intrusion, is when Snake has not been spotted by anybody or
aroused suspicion or alerts of any kind.  The radar appears in the state I
described above.  Everything is normal.

Alert is when a guard has spotted Snake and has called for help using his
radio.  During this mode, the radar will be disabled; it will just trun to a
red box with the word "ALERT" writte on it. Under this word will be a bar, a
guage if you like, of how much time is left in this particular mode.  If the
enemy attack team has not seen Snake around for a while then the bar will
decrease very slowly.  If the enemy has Snake in their sights then the bar
will not decrease at all, it will remain fully filled.  When the bar reaches
the end the mode will change to evasion.

Evasion mode is when the enemy attack team has not found Snake for a while
but is still actively seacrhing for him.  In this stage they no longer charge
to the point in which you were last seen.  Instead they will perform a room
by room clearing of the immediate area to look for him.  If Snake is
not_very_well_hidden then chances are they will spot him.  It is best to find
a good hiding place such as a locker or a cardboard box.  You don't want to
be found, believe me.  Once the bar under the word "EVASION" dissapears then
the game will enter the Caution mode.

Caution mode is when the enemy has not seen Snake at all for the last two
modes.  It usually takes a few minutes to get to this phase.  In this mode
enemy patrols are more vigilant than normal.  Basically, it is like intrusion
mode except that the guards are about 75% more vigilant than before.  They
move faster, respond faster, have slightly different patrol routes, and the
attack team is still scouting around a bit impassiveley.  Once the bar on the
bottom of the radar screen goes to the end the guards will resume normal
activity and the attack team will go back to wherever they came from.  The
game will then return to Infiltration mode.

Radar also comes in three different forms in this game.  There is Radar 1
where it stays on even if the game enters an Alert or Evasion mode.  This is
only for real n00bs so I reckon you shouldn't need to use this.  Radar 2 is
basically the radar that has been explained for this entire section.  It will
go off for Alert and Evasion modes and then will come on during Caution and
Infiltration modes. The last is Radar Off.  This is uh... no radar at all.
Real sneaking.

If you happen to be in an area with multiple levels in it the radar will
display the guards on your level normally but all the others will be displayed
in a different fashion.  The guards on the level right below you or above you
will be displayed as red dots with faint cones coming out of them.  As you get
closer to their level the cones will brighten up.  If the guard is more than
one level above or below you then he will just be displayed as a dot.

Please take note that there are certain circumstances when the radar will not
appear at all.  Or rather it is jammed by one thing or another.  The jammin
is when Snake is in an area with very strong harmonic resonance, this will
interfere a lot with the radar signal, rendering it quite useless.  You can
also shut off the radar by setting off a Chaff Grenade.  This will not only
interfere with your radar but it will also screw up any remote controlled
missiles you have.

 _________________________________
/  DIFFICULTY MODES       /**/   /
?????????????????????????????????

For those of you non-hardcore (or hardcore) gamers out there, Metal Gear
Solid: The Twin Snakes features five different difficulty modes for you to
test your skillz on.

You will be asked to select a difficulty mode whenever you start a new game,
or continue a game that has been fully completed.  You will be presented with
four or five options depending upon whether or not you have alredy beaten
the game.  If this is your first playthrough you will only have Very Easy,
Easy, Normal, and Hard available.  If you are playing through a second time
then you will be presented with all of the options: Very Easy, Easy, Normal,
Hard, and Extreme available for your pleasure... or displeasure.

  * Very Easy *  I must say that this is very, very easy.  Guards can't hear
much of anything, they are nearly blind, they die easily, there is far less
of them, and they are quite unintelligent.  The bosses pretty much fall under
the same category.  They take a lot of damage from you and do little to you.
If you leave an area with the alarm hooting it will be turned off when you
enter another.  Clearings are very un-thorough and cautions and alerts last
for a very short time.  This difficulty is not difficult at all.

  * Easy *  A little bit tougher than Very Easy but it is still very
unchallenging.  Guards can see a little bit further, hear better, and so on.
Once gain in this difficulty the alarm will be reset upon entering a new area.
Everything is just slightly harder but overall it is still pretty damned easy.

  * Normal *  This is where you should start if Twin Snakes is your first Metal
Gear Solid game.  Everything is pretty well balanced here for any player.  It
isn't too hard and it isn't easy either.  Guards can see somewhat well and
heare better than the lower difficulties.  If you have an alert in one area
and enter another it will stay.  This is also the difficulty the walkthrough
section is based upon.

  * Hard *  For those of you who are hardcore Metal Gear Solid fans.  This is
the difficulty I played through on my first time through the game.  There
seems to be a big jump in difficulty between Normal and Hard.  The bosses do
much more damage and you do less to them.  Guards work the same way.  There
are many more guards, they can see, hear, and make better decisions.  This is
also for people who are looking for a challenge but not an incredibly hard
one.  "Game over if discovered" option available for this level.

  * Extreme *  This is a smashing difficulty level.  "Smashing" as in it will
induce wild fits of rage that will send you smashing everything in sight. This
mode is incredibly realistic.  Three shots from a guard and you are dead, if
you are in their line of sight across a large room they will spot you easily,
they have excelelnt hearing, they aren't complete dumbasses when it comes to
capturing you, and there are many more guards in each room.  Bosses deal out
one hit kills or something very close to that.  In other words: this is only
for the possessed or insane.  "Game over if discovered" option is available.

Game over if discovered? : This means that if you are spotted by an enemy the
game will be over.  Do not pass GO.  Do not collect $200.

The difficulty levels differ in these ways,

 - The amount of damage done when falling from a high distance
 - duration of grip meter
 - eyesight of guards
 - hearing ability of guards
 - intelligence of guards
 - length of evasion mode/alert mode
 - thoroughness of clearings
 - damage done by bosses/guards
 - damage you do to bosses/guards
 - amount of time guards stay knocked out/tranquilized
 - number of assault team members
 - accuracy of guards
 - how much cold exposure for your character to catch a cold
 - availability of items and ammo
 - amount of trembling when sniping
 - number of Dog Tags in each level
 - tranquilizer effect time
 - health restored using a Ration

-------------------------
After completing the game
-------------------------

You may find yourself comfused as to what there is to do after completing the
game the first time through.  Well, there are many things you can do.  You can
try and play through all the difficulty levels, get all the dog tags so that
you can unlock some special bonus features in the game and elsewhere, replay
just to watch the cinematics, try and find all the easter eaggs and secrets
in the game, look for the photo ghosts, or you can just plain mess around.
There are almost no bounds at all in this game.  Just try and use your
imagination.

 _________________________________
/  GUAGES                 /**/   /
?????????????????????????????????

  * Life Guage *  This is the one guage that you will want to watch closest
for the entire game.  This guage represents Snake's life.  The more of it that
is filled up the more life he has, the lower it is the less life he has.  This
guage  can be restored by using [RATIONS] or by crouching while bleeding.

When the Life Guage reaches a low enough point, Snake will begin to bleed.  It
will steadily decrease over time until it eventually runs out and Snake dies.
To prevent this horrible tragedy Snake must either crouch for a while so that
it will slowly restore, use a [BANDAGE] to stop the bleeding, or using a
[RATION] to recover some of his health.

Please note that smoking Cigarettes will slowly but surely decrease Snake's
Life Guage

  * Partner Life Guage *  This is displayed when you are working with a
partner in the game.  It really only occurs three times in the game for
relatively brief moments.  This works in exactly the same way as the Life
Guage except that it will measure the life that is left for your partner
instead of Snake. The lower it is the less life your partner has; the higher
it is the more health they have left.  if the guage drops to zero then the
game is over. No_exceptions.

  * Boss Life Guage *  This is the visual representation of the amount of
health that a boss has left.  It works exactly the same way as your life
gauge.  If the boss gets shot or otherwise injured in any way the bar will
drop.  When the bar reaches zero the boss battle will end.

  * Boss Stun Guage *  This can only be affected with four weapons in the
game: Stun Grenades, the M9, PSG1-T, or by using hand-to-hand combat.  Other
than the fact that it does not show the amount of life left for the boss it
works exactly the same way as the Boss Life Guage.  If this is the first bar
to drop to zero then the boss will not die in the sense that it counts as a
kill on your final score.  if the cinematic following involves the boss dying
then they will die no matter what, it just doesn't count as a kill for you.

  * Bullet Guage *  This only appears during one fight in the game.  This just
measures how many bullets the boss has until he has to reload his gun.  There
are six slots for bullets and as he fires them off the guage will drop.  When
the guage is empty he will have to reload his gun.  The blue bullets are the
bullets being loaded into the gun but note yet secured into the chamber.

  * O2 Gauge *  This guage only appears when underwater.  The blue line on the
guage represents one of Snake's breaths.  It will gradually decrease as time
progresses.  When it reaches about 4/5 of the way down to zero it will begin
to flash red.  This means that Snake will have to take a breath soon.  If he
does not get this by the time it reaches zero then Snake's life will slowly
decrease until he is brought to the surface or dies.

  * Grip Gauge *  This only appears when Snake is hanging off of a ledge or
railing.  As soon as Snake enters Hanging Mode the guage will appear on
screen.  As it decreases Snake will gradually lose his grip on the surface he
is holding onto.  When it reches zero Snake will fall.  He may or may not die
or lose health depending upon how high up he is. If you do not wish for him to
fall then you want to get him back up onto a solid surface by pressing the
"Action Button" (Y).

The grip guage can be increased in duration by doing pull-ups or hang-drop
moves.  100 pull-ups or 10 hang-drops will increase the grip level by 1.  If
you wish to go beyond level 2 then you can do 100 more (or 10 more hang-drops)
to get to level 3.  That is as far as you can go level wise.  The Level 1 Grip
is colored ble, Level 2 Grip is colored orange, and Level 3 Grip is colored
white.

Please note that the duration of the grip guage also depends upon how much
life Snake has.  The less he has the faster th guage will drop and vice versa.

  * Time Guage *  This only appears ONCE in the game.  This appears during the
"Interrogation Scene" in the game.  This basically shows how much time is left
until the "interrogation" is over with.  You will know what to do when the
time comes.  Saying anything else would spoil the game for those who have not
played the original game.


                              IMPORTANT!!!!

The rate of movement of the various gauges depends mainly upon the difficulty
level of the game.  All of the different guages will either go quicker or
faster depending upon the difficulty.

 _________________________________
/  COLDS                  /**/   /
?????????????????????????????????

If Snake is exposed too long to the cold he will catch a small case of the
sniffles.  If by chance this happens to you then you should know that Snake
will sneeze sporadically until it either subsides or is treated with the
necessary countermeasures; this countermeasure being a cold pill called
[MEDICINE].  When Snake takes this [MEDICINE] his cold will be instantly
cured.  Snake's sneezing can alert nearby guards so be very careful when Snake
has a cold.

 _________________________________
/  CODEC                  /**/   /
?????????????????????????????????

The Codec will serve as your only link to the outside world.  Through your
Codec you can talk to an entire supporting team of specialists, commanders,
and such.

Before you can talk to any of them you have to get into the Codec menu by
pressing START+A.  After that you may use the Analog Stick or the D-Pad to
scroll through the frequencies on the Codec.  Just move side to side.  Right
will increase the frequency and left will decrease it.  Press the B button to
call a frequency once you have it selected.  If the frequency is correct then
you will corresponding person will respond.  If it is wrong you will get a
"No Response" message.

You don't have to remember all the frequencies because the Codec has a built
in storage system that will remember all the frequencies that return a
positive response.  It will hold up to 8 frequencies and you will use about 7
of those blocks.  Just press down on the D-Pad or on the Analog Stick and the
menu will pop out.  Scroll through the stored frequencies and then press B to
call that one.  If you wish to exit this menu without leaving the Codec then
just press X.

The Codec is_used_very_extensively in the game so get used to seeing this
screen.  You may spend up to two hours in a single game using the codec so it
may get tiresome.  To skip any conversation you will have to press X to stop
it and then Y to quickly advance all the way through to the end.  If you just
want to slowly scroll through the convo then just keep pressing X.  There is
no way to go backwards in a convo so take note of that for the future.

I would reccommend that you do not skip any convos in the game until you have
played through at leats one time.  There are many important things explained
in it and many a plot twist.

-----------------
Codec Frequencies
-----------------

Meryl Silverburgh       140.15
Deepthroat              140.52
Roy Campbell            140.85
Naomi Hunter            140.85
Mei Ling                140.96
Otacon                  141.12
Nastasha Romanenko      141.52
Master Miller           141.80

There are different types of calls in the game.  The first is one where you
have to answer no matter what.  When you recieve one of these calls you will
be brought immediately to the Codec screen.  Then there is the optional one
where the Codec sign will just flash on the screen until you either answer it
or leave it alone to die out.

 _________________________________
/ FLOORS                  /**/   /
?????????????????????????????????

Yes, there is even a section about floor types.  Amnyway, in this game there
are a few different floor/ground types you will come across.  Most of the
time you will just be on a solid, concrete floor with nothing else special
about it.  but sometimes you will come across iron garting that has been
scattered around the game.  When you come across this it is best to just walk
slowly across the section by slightly tilting the Analog Stick.  Snake will
then noislessly walk across without alerting any guards.

Sometimes, rarely I should say, you will come across trap doors in the floor.
When this happens you will hear a clicking noise and then the floor will drop
away in the place where the door is.  If Snake is standing over ti then he
will fall and you will be watching that Game Over animation.  So make sure
that you move out of the way quickly when this happens.  Eventually the floor
will return to its original state and the floor will be (somewhat) safe to
walk over.

Only once in the game will you come across puddles but I figure that I should
mention this anyway.  If you run at full tilt over a puddle Snake will splash
through and in the process make a great deal of noise to alert nearby guards.
So what you want to do is go through them quickly, just like the iron grating.

Since it is winter and you are in Alaska there is a bunch of snow outside the
base.  When Snake ventures into any outdoor area he will be in an area with
snow.  As you have probably learned from experience, snow will leave
indentations wherever you step in it.  The same fact that holds true in real
life will hold truth in this game.  If Snake walks around anywhere_he will_
leave_footprints.  These footprints are easily spotted by the enemy and they
will follow them whenever they do spot them.  Be careful to not cross enemy
patrol routes or anything like that because they will see your footprints. The
only thing that could save you is if they were left unnoticed for long enough,
in which time the falling snow will have covered them up.

 _________________________________
/  SAVING                 /**/   /
?????????????????????????????????

Unless you would like to or going to play this game non-stop (or just don't
have a memory card) you will need to save your progress in the game so that
you can continue from where you left off.  Saving is simple in and of itself.
All you need to do is press START and A at the same time at any point in the
game (aside from cinematics) and you will be brought to the Codec screen. Once
here press the down arrow and select Mei Ling's frequency (140.96).  Press A
and Snake will call Mei Ling.  mei ling will greet Snake and ask him if he
wants to save.  A little menu will pop up inside the Codec screen.  Choose
"Save Game" and you will be brought to the scren where all of your svaegames
are listed.  Chosse the appropriate file and confirm your selection.

After you save, Mei Ling will bid you goodbye with a small Chinese proverb
that can be useful in both the game and in real life.


------------------------------------------------------------------------------

3.4  Character Profiles                                                 [3CHR]

------------------------------------------------------------------------------


--------------------------- SOLID SNAKE -----------------------------

Solid Snake's real name is Dave and he has an IQ of 180. He is a
highly trained, elite soldier with a personal preference for
parachuting, S.C.U.B.A diving, free climbing, rappelling, small and
medium range handguns, and various hand-to-hand combat techniques. He
can also speak 6 languages.

"The man that makes the impossible happen", Snake is a living legend.
A former elite soldier serving in the special FOX-HOUND unit, Snake
is a past master of silent infiltration.  He first demonstrated his
unique skills in the Outer Heaven crisis, defeating Big Boss and the
Metal Gear robot.

Not long afterwards, he voluntarily left FOX-HOUND. He was then
recruited by the Central Intelligence Agency as a non-official covert
operative. His affiliation with the CIA didn't last long as there was
a conflict in philosophies and Snake ultimately found himself
fighting the system that is the CIA. After this, Snake spent some
years as a mercenary before leaving for the deep wilderness of the
Canadian mountains for self-rehabilitation. It was there, four years
later, that he was contacted by his former commander, Roy Campbell
and in to assist in the Zanzibar Land Revolt.

In the Zanzibar Land Revolt, Snake found himself up against Big Boss
and Metal Gear again.  During the mission, Snake has to defeat his
friend and former comrade in Outer Heaven, Grey Fox, as well as
killing his own father  - Big Boss.  Snake had been cloned from Big
Boss's DNA, making him the perfect fighter, from Big Boss's soldier
genes.

After Zanzibar, Snake retreats to Alaska, to live in solitude.
He pursues a frugal lifestyle in the Alaskan Mountains, an elementary
existence living off the local flora and fauna and the wild animals
he hunts. Blending in to his environment, he has become at one with
his surroundings mastering the rough conditions of the great outdoor.
Snake has been suffering post-traumatic stress disorder following his
military career. Abnormal experiences and extreme trauma in the
battlefield have brought about illusions as well as guilt, causing
mental confusion. His new lifestyle is a search for some kind of
inner peace, an attempt to forget about past events. Snake also
participates in dog sleigh racing to distract him from his
psychological condition. He has been preparing for the world's
longest and toughest dog sleigh race taking place in Iditarod.

--------------------------- ROY CAMPBELL ----------------------------

Retired from the armed forces, Colonel Campbell has been called in on
this crisis, as he knows how to contact and work with Solid Snake. He
accepts the position of operations commander to counter the terrorist
attack. His primary motivation in coming out of retirement is to
protect his niece Meryl, as he learns of her involvement in the
mission. Campbell succeeds in contacting Snake in persuading him to
accept this dangerous assignment. Operations Commander Campbell
maintains communication with Solid Snake from the nuclear submarine
Ohio.

Before being assigned Commander of the original FOX-HOUND following
the departure of Big Boss, he served in the US Marine Corps, Green
Beret and Delta Force. In FOX-HOUND, he was assigned Executive
Officer of the unit following his experience and strategic planning
capabilities.

------------------------- MERYL SILVERBURGH -------------------------

Meryl is a new recruit of FOX-HOUND and was assigned to Shadow Moses
Island on the very day of the terrorist attack. She is inescapably
dragged into this incident. She proves a valuable and capable ally to
Solid Snake, both in person and via Codec.  Her preferred weapon is a
Desert Eagle pistol. Good hand-to-hand combat skills.

Meryl is Operation Commander Campbell's niece. (SPOILER: Meryl is
actually Campbell's daughter.  It's revealed in the Otacon ending
that he didn't know about it until her mother - his dead brother's
wife - told him).  Although she has an excellent military training
record, she has no real direct experience on the battlefield.

Meryl was born into a family of military tradition and has trained
herself to be a soldier for as long as she can remember. She never
once questioned her ambition and has pursued it rigorously. Although
a genetically superior and capable combatant, she has only fought in
a simulator environment. She handles a Desert Eagle pistol with only
one hand, no easy physical achievement for a woman.

Meryl has undergone genetic engineering treatments. She was
genetically enhanced to be a superior combatant. In addition, Meryl
underwent psychotherapy so that she could not have any emotional
dependence on others. This was an experiment in limiting the
emotional potential of an individual soldier, thus keeping him or her
focused on a defined area.

---------------------------- NAOMI HUNTER ---------------------------

Naomi is responsible for the upgrade and maintenance of FOX-HOUND
members. She integrates newly discovered combatant genes to all
members and conducts additional programme enhancement. She also
provides expert information on genome guards and on any other enemy
that may have received genetic treatment. Snake therefore has access
to data on the characteristics of enemies, on how to defeat them, on
their behaviour patterns and their personalities. She has conducted
gene therapy on her own genes governing her sexuality, suppressing
her attraction to the male sex. Solid Snake becomes the exception to
her own rule.

She is the medical chief of Colonel Campbell's team providing support
for Solid Snake. A beautiful brown-skinned woman of mixed Japanese
and Indian origin, she is responsible for genetic engineering and
genetic therapy. She is affectionately called "Doctor Naomi" rather
than "Doctor Hunter" by her staff.

After graduating from college, Naomi worked for the Toyko Police
Science Lab (TPSL) as a DNA tester. She became disenchanted by both
the lack of precision in DNA testing as well a by the weakness of the
TPSL organisation. She moved to US and joined the commercial world
working for the biotech business giant Advanced Techincal Genetic
Corporation (ATGC) in Biotech Bay, California. She discovered a mean
of using a gene (a spreading agent) as a vector without viruses and
ribosome enhancement agents. Her work was quickly acknowledged and
she was recruited to the medical staff of FOX-HOUND. The budget of
the NIH (National Institute of Health) was reduced. As gene therapy
was a priority area the NIH approached ATGC to enter into co-
operative research. Military applications were discovered for the
work of former employee Naomi Hunter. The combined ATGC - NIH
research was redirected to FOX-HOUND under the direction of the
Pentagon. This led to the Genome Army Project.

SPOILER: Naomi is revealed as a spy near the end of the game, and she
isn't really Naomi Hunter, only assuming her identity.  She also
injected Snake with FoxDIE under orders of the government to kill off
the terrorists and witnesses to the Metal Gear development.  As it's
kinda hard to explain here's the transcript of the conversation about
her past she has with Snake after she's been arrested:

Naomi: Snake, can you hear me? It's Naomi
Snake: Naomi, what the hell?!
N: Campbell and the others are busy right now, I'm on a different
Codec.
S: Naomi, is what the Colonel said true? [about being a spy, sending
messages to the base]
N: Yes, but not everything I said was a lie.
S: Who are you?
N: I..I don't know myself.  I don't know my real name, or even what
my parents looked like.  I bought all my identification but my reason
for getting into genetics was true.
S: Cos you want to know yourself right?
N: That's right I want to know where I came from, my age, my race,
anything.
S: Naomi..
N: I was found in Rhodesia, sometime in the 80's, a dirty little
orphan.
S: Rhodesia? What's now known as Zimbabwe?
N: Yes, Rhodesia was owned by England until 1965 and there were lots
of Indian labourers around, that's probably where I got my skin
colour from, but I'm not even sure about that.
S: Naomi, you're too worried about the past.  Isn't it enough to
understand who you are now?
N: Understand who I am now? Why should I?! No-one else tries to
understand me!  I was alone for so long, until I met my big brother
and him..
S: Your big brother?
N: Yes....Frank Jaeger [Grey Fox, the ninja]
S: What?
N: He was a young soldier, when he picked me up by the Zambezi river.
I was half dead from starvation and he shared his rations with me.
Yes, Frank Jaeger, the man you destroyed was my brother and my only
family.
S: No....Grey Fox?
N: We survived that hell together, Frank and I.  He protected me,
he's my one connection, the only connection I have to my past.
S: And he bought you back to America.
N: I was in Mozambique when "he" came.
S: Who is "he"? You mean Big Boss?
N: Yes, he bought us to this "land of freedom", this America.  Then
he and my brother went back to Africa to continue the war.  And
that's when it happened.  You killed my benefactor and send my
brother home a cripple.  I vowed revenge and joined FOX-HOUND.  I
knew it was my best chance to meet you and I prayed for the day that
I would.
S: So, were your prayers answered?
N: Yes, I waited two long years.
S: To kill me? Is that all you cared about?
N: Yes, that's right, two years, you were all I thought about for two
long years, like some kind of twisted obsession.
S: Do you still hate me?
N: ..Not exactly, I was partly wrong about you.
S: What about Liquid and the others?
N: I'll have my revenge on them too.
S: Naomi, you didn't kill that doctor too did you? The one that used
Grey Fox for his genome experiments?
N: ..Doctor Clark? No, that was my brother, afterwards I covered it
up and helped him hide out.


---------------- MCDONNELL BENEDICT "MASTER" MILLER -----------------

Master Miller is Snake's survival instructor. He contacts Snake via
Codec and keeps him up to date with information on survival and on
offensive and defensive tactics.

Master was born and raised in Ohio. His classical American schooling
was limited and he spent most of his youth outdoors undergoing a less
conventional education with his father. Although a third generation
AJA (American of Japanese Ancestry) his family maintained the respect
and discipline of their Samurai ancestry. He joined the US Marine
Corps and served as a Green Beret. His respect for military code
gained him great esteem within the military and he was the first
raised American sent to serve with the SAS (where he first came into
contact with Liquid Snake). He later became a member of FOX-HOUND
with responsibility for survival training. The soldier he trained
respected him and they referred to him as "Master Miller".

SPOILER: The Master Miller you encounter in the game is actually
Liquid posing as Master so he can control him more easily and get
Snake to use the PAL card to activate Metal Gear.  The real Master is
killed three days before the start of the game.

------------------------------ MEI LING -----------------------------

Inventor of the communication and radar equipment used by Solid
Snake, she is responsible for the communication data processing in
this operation. She saves all the data in this mission including
Solid Snake's infiltration records via satellite.

A Chinese (Kwangtung) national, Mei Ling was raised in San
Francisco's Chinatown. She was an eminent pupil at school but
suffered from an extreme inferiority complex due to very poor vision.
She went on to participate in the ROTC program at MIT. Here she
helped to develop a satellite codifying communication system, anti-
wiring coding, digital real time burst transmission and sonar
utilising radar. The brilliance of these devices immediately
attracted the attention of the military and Mei Ling was recruited by
the Armed Forces to develop image and data processing techniques. She
now works at NOR in Fort Mead in satellite image processing and
communications espionage.

-------------------------- NASTASHA ROMENENKO -----------------------

In this mission, Nastasha acts as a counselor of NEST (Nuclear Energy
Survey Team). She provides explanations and indispensable information
on the nuclear weapons located at Shadow Moses Island. She also gives
information on the handling and capabilities of hi-tech weapons.

Born in the Ukraine in the 1970's, Nastasha Romanenko experienced a
devastating incident on April 26th, 1986. Both she and her family
were showered by the radiation fall-out from the Chernobyl Nuclear
Power Plant. She lost her parents in the disaster and moved to the US
at the age of 10. She served in the DIA (Defense Intelligence Agency)
and then in the NSA (National Security Agency) and was associated
with a number of top security matters relating to nuclear power and
nuclear weapons. She is against the nuclear deterrence theory and she
opposes strategic arms reduction proposals such as SALT and START.
Her cause is the total abolition of nuclear energy.

----------------------- HAL "OTACON" EMMERICH -----------------------

Otacon is caught in a personal struggle where his interests as a
scientist conflict with the idea that his technologies are used as
weapons. He is persuaded by his nature to co-operate with Solid Snake
informing him on base facilities and on Metal Gear. His new
persuasion is confirmed when he rescues Snake.

Hal Emmerich is a white American with a friendly nature. He has a
passion for Japanimation (Japanese Animation "Anime"). His nickname
"Otacon" comes from the "Otaku Convention", which is a US trade show
of Japanimation which he never misses. He did not attend school but
studied through the internet and matriculated at MIT. He earned his
PhD from Princeton University whilst simultaneously developing a
program to solve the Millennium Bug (the year 2000 digit changing
problem in computers). This earned him much attention as the saviour
of the computer world, although he earned no money from his research.
Whilst in college he developed his passion for robotics and invented
a radio controlled drone, which he called Metal Gear MX2. He was
recruited by the FBI to the Engineering Research Facility (ERF) and
was fired for hacking into restricted areas if the FBI's brain-
centre. He was then offered a job at ArmsTech Inc. where he furthered
development of Metal Gear as an MTMD (Mobile Theatre Missile
Defence). He was not aware of the Rail Gun Unit nor of the new
nuclear warhead planned for Metal Gear.

--------------------- DARPA CHIEF, DONALD ANDERSON ------------------

As Head of DARPA, Donald Anderson has the PAL codes to disarm the
detention device of the nuclear warheads on Shadow Moses Island.

Donald Anderson worked as an analyst in the CIA for more than 10
years and was awarded the most honorable Intelligence Star Badge.
Whilst in the CIA he developed great expertise in international
politics and military strategy and was an advocate of the nuclear
retaliation theory. Following the end of the Cold War, he was
assigned chief of DARPA, the Defense Advanced Research Projects
Agency.

SPOILER: The DARPA Chief that Snake meets is actually Decoy Octopus,
the real Chief having died in torture and his body is still in the
Holding Cell when Snake is tortured.  See Decoy Octopus's profile.

--------------------------- KENNETH BAKER ---------------------------

Kenneth Baker is imprisoned during the game. His only active
involvement is to give Snake the optical data disk.

As president of ArmTech Inc., Kenneth Baker held the number 2
position in the military industry. ArmsTech Inc. is the primary
supplier of advanced weapons and military technology and was the
leading supplier in the SDI project and invested billions of US
dollars in the development of mass destruction satellite weapons. The
company suffered a huge loss due to the termination of the project.
Following the Cold War and the ensuing military budget cutbacks,
ArmsTech Inc. became concerned about revenue decreases. As a result
ArsmTech invested heavily in stealth technologies, a sector
traditionally dominated by Lockheed. A further loss was incurred when
ArmsTech Inc., despite superior technology, lost the bidding for the
next generation fighter plane F22 (ATF). In an attempt to maintain
some lead in military technology, ArmsTech secretly proceeded in the
development of Metal Gear. The project was in collaboration with the
DARPA Chief.

Baker, along with the DARPA Chief has a PAL code to deactivate (or in
the reserve way, activate) the Metal Gear.  They both have metal
shielding around their brains to ensure that Psycho Mantis can't read
their minds and take the code that way.  Despite this, the terrorists
gain his code by torture.

--------------------------- REVOLVER OCELOT -------------------------

A FOX-HOUND member and formally of the Soviet Spetsnaz (Soviet secret
police associated with post-Stalinist concentration camps).  He has a
violent sadistic nature and is highly experienced in torture
techniques.  In conflict, his preferred weapon is the Colt Single
Action Army revolver, which he sports single handed in "Western Movie
Style".  He is a formidable gunfighter, known to hit his target by
calculating the ricochet angle, maximising the use of the bullets.
After the fall of the Soviet Union, he joined the Russian Police
Storming Party.  Then he served in the Special Tactics Division of
the SVR, formally the KGB.  However he did not adapt well to the new
KGB system and was recruited by the US to join FOX-HOUND.

----------------------------- LIQUID SNAKE --------------------------

An elite former SAS soldier and pilot, Liquid Snake is the twin
brother of Solid Snake with an identical appearance and equivalent IQ
of 180.  He is fluent in 7 languages including English, Spanish,
French, Malay and Arabic.  He does not serve in an official military
but offers his services to the underworld as a mercenary and
assassin.  Having been raised by the British SAS, his combat skills
were first utilised when he was first put into real battle in his
early teens.  In his late teens he was part of the Desert Fox Elite
Strike Force sent in to destroy the mobile launchers of SCUD missiles
in the Gulf War.  He was captured and imprisoned in a POW camp in
Iraq.  He has a great ability to withstand extreme heat and cold due
to his experience in the Arab Nations and Middle Eastern Deserts.
Following the Zanzibar Riot (after Solid Snake's departure) Liquid
joined FOX-HOUND and thanks to his splendid fighting skills, rose
quickly to combat leader.

---------------------------- SNIPER WOLF -----------------------------

A member of FOX-HOUND and probably the one of the most talented
snipers the world has ever seen, Sniper Wolf has such incredible
patience and concentration that she can keep aiming at her target for
up to a week without moving a muscle.  Born in a Kurdish village,
Sniper Wolf lost her family at age 5 towards the end of the Iran-Iraq
war in 1408 of the Hegira calendar (1988).  They were victims to
Saddam Hussein's gas attacks, which killed more than 3,700 people.
In 1991, in the internal fighting in Iraq after the Gulf War, she ran
to the Kurdish refugee camp set up by those fleeing from Hussein.
She was picked up by Big Boss visiting with the US Secretary of State
and was taken back to the US.  She viewed Big Boss as Saladin, the
leader who defeated the crusaders in the 12th century.  On September
3, 1996 after the Iraqi military's intervention to the Kurdish
residential areas (August 31 intervention), the southern flight
prohibition area was expanded to 33 degrees north.  This was not done
to protect the Kurds in the north but more for the strategic benefits
of the US.  Sniper Wolf saw this as a repeat of the refugee problem
that occurred at the Iraqi borders in the spring after the Gulf War.
She was incensed by this incident and by the motivations of the
Pentagon.  She moved to India and learned sniping techniques from a
Gurkha sniper from Nepal.  FOX-HOUND on behalf of Big Boss, scouted
her when he was charged with setting up the organisation.

---------------------------- VULCAN RAVEN ---------------------------

A member of FOX-HOUND, Vulcan Raven was born an Alaskan Indian.  He
is a giant shaman blessed with a strong physique and effective
spiritual powers.  His cultural background and stature enable him to
withstand extreme cold temperatures.  His preferred weapon is a
Gatling Gun (ordinarily equipped on jet fighters) which he carries
like a rifle.  His name comes from a raven, which has been tattooed
to his forehead.  One winter, at the age of fifteen, he walked across
the frozen Bering Strait, which separates Alaska from Russia.  It was
there that he first came in contact with the Soviet Spetsnaz.  It was
during this period that he met Revolver Ocelot.  Yeltsin demoted him
upon the coup in Moscow in 1993.  Like fellow members of his secret
unit, he left Russia and eventually joined the mercenary dispatching
company Outer Heaven.  It is unclear as to why he joined FOX-HOUND.

---------------------------- DECOY OCTOPUS ---------------------------

Little is known about Decoy Octopus, which demonstrates his mastery
of his profession, namely disguise. It is thought that he was
formally a Hollywood actor and SFX artist. He was scouted by the CIA
for his ability to pass himself off as anyone. As such his role at
the Agency was to disguise himself as government VIPs to detract
attention to him. This explains the name Decoy. He left the CIA to
become a FOX-HOUND member. He has a good command of over 10 languages
and wonderful voice dexterity. His disguise envelops the target
person's habits and local traditions. To help his makeup, he has
shaved his cheekbone, jaw bone and nasal cartilage. When seen without
cosmetics, he looks facially deformed. Decoy Octopus can walk in any
way and can dislocate his joints to crawl though thin gaps and narrow
holes. He has also mastered biofeedback and can freely control his
sense of touch (skin). This quality explains the second part of his
name: Octopus.

SPOILER: Decoy Octopus is actually the DARPA Chief who Snake meets in
the Cell, having assumed the identity of the Chief after Ocelot
accidentally kills him during the torture to reveal the Chief's
detonation code.  Octopus acts as the Chief in order to influence
Snake to use the PAL codes to activate Metal Gear, as the terrorists
are unable to, having not been able to gain the Chief's code to do
so.  Snake then unknowingly at the time, kills Octopus with FoxDIE.

--------------------------- PSYCHO MANTIS ---------------------------

A FOX-HOUND member with powerful psychokinetic powers and a potent
ability to read and control people's minds.  He first discovered his
ESP powers in his childhood when he entered his father's mind.
Unwillingly his father revealed that he could never forgive Mantis
because his mother died at childbirth.  This shock changed his whole
perspective on life.  The overwhelming feeling of despair evoked a
subconscious violent kinetic reaction causing him to kill his own
father.  The energy released wiped out a whole town of about 1000
people.  He still bears the burn scars he incurred by the inferno he
released and as such he frequently wears a gas mask to cover the
marks on his face.  There was no trace of Psycho Mantis until he
reappeared much later as a psychic secret agent of the KGB.  The KGB
were impressed by his ESP abilities and gave him high priority
special training.  Following the fall of the Soviet Union he moved to
the US and assumed a similar role at the FBI.  He then became a
freelance espionage agent and was approached by FOX-HOUND.

-------------------------------- NINJA ------------------------------

A cyborg Ninja who is covered in high tech fibre stealth camouflage.
He is both strong and nimble, and his katana can cut through steel
and deflect bullets.

SPOILER: The real identity of the Ninja is below:

Frank Jaeger (Code Name: Grey Fox) was picked up in Vietnam and
raised by Big Boss as a war orphan.  A devout follower of his
adopting father, he trained to become a killing machine going through
all sorts of rigorous exercises.  He became a mercenary in his teens
and experienced battle in the Rhodesia Independence War (now
Zimbabwe).  He was taken prisoner in Mozambique where he was
tortured.  Big Boss rescued him from his captors.  He moved to the
US, gained citizenship and joined FOX-HOUND. In the 90's, he gained
great recognition within FOX-HOUND under the leadership of Big Boss.
He was awarded the most honourable FOX-HOUND merit, that of the code
name "Fox".  Solid Snake was the new member of the original FOX-HOUND
that saved Gray Fox during the Outer Heaven revolt in 1995.  In the
Zanzibar riot of 1999, he was on the opposing side to Snake.  Frank
Jaeger lost 30% of his body in the Zanzibar battle, and would
normally have been dead.  At the time the military had developed an
exoskeleton, which was an artificial externally equipped skeleton.
Frank Jaeger provided the ideal experimental case the military were
waiting for.  He became the first human case to undergo Gene Therapy
and as such was the original research case for the Genome soldiers.

Frank is also Naomi's brother (see Naomi Hunter's profile), and he
killed her parents, but couldn't face killing her too.  Despite
telling Snake to tell her, Naomi isn't told that her brother killed
her parents (at least not in this game).


*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~

04)  Extreme Difficulty Walkthrough                                     [4WLK]

*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~

NOTICE: About the maps... they aren't full and complete maps... they are
just enough so that you can get past the said areas.  If you want a full map
of the area then look at your radar screen.  The maps are just to help you
get past the areas, nothing else.

About the Special Items (Stealth and Bandana): even though you have to get at
least one of them to progress onto Extreme mode, this walkthrough assumes
that you have neither.  Makes things much simpler for me.


                            ---------------------
                            ---  Cargo Docks  ---
                            ---------------------
                                  [4DOC]

                    __________
                   |          |
                   |    5     |
___________________|__________|_________________________
|L |L |L |                            _______          |
|      4                             |       |         |
|                                    |       |         |
|                                    |       |         |
|                                    |       |         |
|                                    |       |         |
|                                    |       |         |
|                                    |       |         |
|                                    |_______|         |
|                                                      |
|                                                      |
|                                                      |
|               _______                _______         |
|              |       |           3  |       |    2   |
|              |       |              |       |        |
|              |       |              |       |        |
|              |       |              |       |        |
|              |       |              |       |        |
|              |       |              |       |        |
|              |       |              |       |        |
|              |       |              |       |        |
|              |       |              |       |        |
|              |       |              |       |        |
|              |_______|              |_______|        |
|                                                      |
|                                                      |
|                                                      |
|                                                      |
|               _________             _________        |
|              |         |            |       |        |
|              |         |            |       |        |
|              |         |            |       |        |
|              |         |            |       |        |
|              |         |           1|       |        |
|              |         |            |       |        |
|              |         |            |       |        |
|              |         |            |       |        |
|              |         |            |       |        |
|              |         |            |       |        |
|              |_________|            |_______|        |
|                                                      |
|______ __ |                                           |
 |         |__________________________________    __   |
 |                                            |  |  |--|
 |                                            |  |__|  |
 |                       WATER                |________|
 |                                                     |
 |                                                     |
 |_____________________________________________________|

L = Locker

If you have your own way of getting past this beat then by all means do it.
This is just the way I go about it:

First off, crawl under the pipe blocking your way and then get up and WALK
(running through the puddle will attract attntion from the guards) to point 1.
Wait until the guard to the east contunues on to point 2.  When he does run to
point 3.  When he resumes his patrol south head to the elevator at point 7 and
make sure that you get a Codec call from Campbell, the elevator will not come
down unless you have done this.

Now all you have to do is wait for the elevator to come down, without getting
seen and then get on.  To do this just wait out inside one of the lockers next
to the elvator (spot 4).  Wait until you hear the elevator come down.  When
the guard from the elevator crosses in front of the locker, get ready to get
out.  He will cross back again in a moment, when he does get out of the locker
and run into the elevator  (point 5).  It will start moving as soon as you go
far enough in.


                           ------------------
                           ---  Heliport  ---
                           ------------------
                                 [4HELI]

                      ____             ____
_____________________|Vent|___________|    |__________________________
                        5                                             |
                                                             ____     |______
____________________________________________________________|    |      |_|  |
                                                            |____|    _______|
 |    |   |                                                      \    stairs |
 |    |   |                                                       \_______   |
 |    |   |                                                        C  stairs |
_|Vent|___|                  ___________                             ________|
C   4                       |           |           ____
                            | 3         |          |    |
                            |           |          |____|
                            |  TRUCK    |
                            |           |           ____
                            |           |          |    |
                            |           |          |____|



          |                 _______| stairs |____________
 ________C|                 |                            |
|L|L|    1            ______|                            |
 2                    stairs                             |
  ________            ______          HELIPORT           |
          |                 |                            |
__________|_________________|                            |_____________


C = Camera
L = Locker

After the cinematic wait at your position.  Go to the bottom left corner of
the crate and go into corner mode.  See the guard patrolling beyond the fence?
Well, if you move anywhere he will see you so stay put.  Wait until he gets
close tou your position, the bottom of the stairs maybe.  When he does get
there, knock and move around the crate avoiding his investigation.  Wait for
the searchlights to open up a path to the first opening on the left.  Run down
the stairs and go into the small room directly opposite them.

Skip the "A surveillance camera!?" scene and go directly beneath it (point 1).
When the camera pans all the way to the right go out and open the last locker
(point 2) on the left.  Grab the Stun Grenades and wait there (hidden by the
locker door) until the camera pans to the right again.  Go and stand
underneath it and when it pans to the left, head out of the room.

Now run directly to the truck north of you.  Hop in and grab the SOCOM (point
3).  Watch the heliport area and wait until a guard walks into the glare of
the search lights.  Now go to the bottom right corner of the truck and go
into corner view.  Watch until you see another guard move up onto the little
snowbank on the far side of the area.  When he does, go out of the truck and
walk north around the little line of iron gratings you see.  Look for the
surveillance camera by the stairs.  Quickly move under it and onto the stairs.
Stop at the mid-point of the stairs and look for the guard that is patrolling
on top.  If you don't see him at the top then move to the top and look for
him again.  If he is moving away from you then just follow him until he passes
the vent and enter it.  If he is moving towards you then hide behind the box
at the top of the stairs and wait for him to move away.  Then follow him and
enter the vent.  The vent is point 5.

ALTERNATE ROUTE : If you feel like it you can enter through the vent at point
4.  This way is slower than the firt one because you will have to draw away
the guard in front of it and disable the camera with Chaff of a shot from
your SOCOM.  The Chaff grenade will only disbale the camera while you somehow
disable the guard.  The only way to do this silently is to kill him or knock
him out by strangling him.  You will then have to move him out of the way of
the camera so that he doesn't get spotted and by that time you will have to
use another Chaff to disable the camera so that you can get into the vent.

*breathes*  Anyway, I suggest that you take my word and skip this route but if
you feel like it then go ahead.

                      -------------------------------
                      ---  Vent Shaft Entrance 1  ---
                      -------------------------------
                                 [4VSE1]

As said before, this is the slower route so players going for high ranks on
Extreme use the Vent Shaft Entrance 2.  If not, once you are in the vent just
move forward and when at the fork then turn around and go forward to take the
right path.  Keep moving forward through the water (don't stop as your O2
goes down) and follow the mice to the entrance to the Tank Hangar.

                      -------------------------------
                      ---  Vent Shaft Entrance 2  ---
                      -------------------------------
                                 [4VSE2]

You'll end up here if you went in the vent near the searchlights from the
Heliport.  Just follow the path to the grating, press B to skip the
conversation with the guards and when you get to the opening in the vent press
Y to go down the ladder.

After climbing down the ladder you will be on the second floor of the Tank
Hangar.

                          ---------------------
                          ---  Tank Hangar  ---
                          ---------------------
                                  [4TH]

This is very simple if you are coming from Vent Entrance 2.  Just make some
noise on the catwalk and attract the attention of a guard below.  Then grab
the Chaff Grenades and jump over the railing and drop down.  You won't be seen
because the guard is heading up the stairs and all the way around the catwalks
to where he heard the noise, the other guard is still far away from your
position.  So drop down onto the floor and punch the elevator button.  When it
comes up go into the elevator and go to B1, the doors should close right after
the second guard has gotten a yellow cone from catching a glimpse of you.
Don't worry, he won't see you if you have done this fast enough.

On the other hand, if you are coming from Vent Shaft Entrance 1 (the slower
way) you will have to stay inside the vent, looking out of it in FPV, until
you see the guard by the elevator move away from it.  Then just get up and
move to the elevator and open it.  Go to level B1.

                              --------------
                              ---  Cell  ---
                              --------------
                                 [4CELL]

Once out of the elevator keep going down the corridor until the end then use O
to get up the ladder.  Once in the vent move forward until you get to a path to
the left, which will take you to some SOCOM bullets.  After this path, keep
going forward and then down the next left turn, you can look in the grating to
see Johnny Sasaki complaining about his cold and also watch Meryl exercising
(see below if you want to waste time watching her exercise eventually in her
underwear).  Keep going along the vent until you drop down to the DARPA Chief.
If going for time, skip the FMV's here, until you hear the guard get knocked
out and the door unlocked.  Note on the FMV here, if you don't have the SOCOM
Snake will grab Meryl's FAMAS with his hand, and if you have the SOCOM he will
draw his gun and point it at here.  Anyway again skip this for time and you'll
be in the guard fight below.

To see Meryl exercising differently, just go back to the ladder and re-enter
the vent, watch her again, then exit and so on.  On the first time, she will be
doing sit ups, second time it's single arm push ups, third stretching against
the wall, and the fourth time she will start again at sit ups, but will be in
her underwear :/.  Same goes for the next two exercises, arm push ups and
stretching will also be in her underwear.  After the sixth time, it will have
reset back at her doing sit ups fully clothed.

                              -----------
                              GUARD FIGHT
                              -----------

This battle can be very tough and it depends on what enemy kills count you want
to end up with which determines the method you use.

                       |     |           |     |
                       |     |           |     |
                 ______|1    |___________|2    |___
                |                                  |
                |   6       3                      |
                |                                  |
               5    7