xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx Monster Hunter: Kirin Faq Author: Akubarix (roughnek69@hotmail.com) Version: 3.5 xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ===============================Table Of Contents================================ 1. Intro - General Intro - Updates 2. Kirin Faq - Why Hunt Kirin? - Kirin: Behind the Beast - Quest Information - Strategies - Elemental Usage - Rumors - Hp Tests 3. The Spoils - Weapons - Bosses 4. Legal Information - Credits - Legal Stuff xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx 1. Intro xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ===============================General Intro==================================== Welcome to my Kirin Faq. I made this Faq because Kirin is still rather mysterious. I hope to use this Faq to help clear some mistakes up and to further back some facts up. If you email me, make sure "MH: Kirin Faq" is in the title, otherwise I delete it. If you want to contribute, feel free to email/ contact me, but don't expect your information to be used. ==================================Updates======================================= 5/09/05: None Yet 5/10/05: Added General Kirin Strategy in Strategy section. Corrected some typos. 5/11/05: Added a lot of bulk info in Kirin: Behind the beast and Quest info. 5/15/05: Re-Added Old "Hp Tests" (originally removed from Faq) 7/25/05: Tested "blocking the blitz", added updated information. 9/08/05: Corrected a major typo, added Sleep. 11/23/05: Corrected some mistakes. Added Weapon Info. Added The Spoils section. xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx 2. Kirin Faq xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx =============================Why Hunt Kirin?==================================== I really shouldn't have to post this section, but I *know* people are going to ask me "What's the point?" There are many reasons behind hunting Kirin. But I'll list the major reasons. -Its A Rare Creature- Its an event only creature. Meaning you'll see a chance to drop Kirin maybe once every two months or so... -Weapon Craft- Kirin parts make for awesome weapons. Kirin Bolt can be upgraded three times, Prototype Chainsaws can become awesome dual swords and Quick Caster is one of the most well rounded guns you can make... -Challenge- Kirin isn't always as easy as everyone makes him out to be. If you want to try something new, chase after him with no armor. If he's something new to your 'world' then experiment with fighting with him until something sticks. -Its Fun- Running after a tiny horse while your team is yelling things like "OMG! That tiny thing is Kirin?" and while they say that die, is pretty funny. In essence, this quest can be fun, whether you play with a newer croud or not. =============================Kirin: Behind The Beast=========================== This section is basically general information about Kirin. This should help you get an idea of how Kirin works... Monster Number: 28 Monster Information: The Kirin is said to glow a faint blue, but so few have seen it that details are scarce. It is apparently capable of calling forth lightning at will. Kirin material is very valuable. Number of carves: 2 Kirin (Swamp) Carves: Kirin Hide Kirin Horn Kirin Mane Lightcrystal Kirin+ (Jungle) Carves: Kirin Hide Kirin Horn Kirin Mane Novacrystal Kirin Rewards: Ancient Potion Kirin Hide Kirin Horn Kirin Mane Light Crystal (Kirin) Nova Crystal (Kirin+) Attacks: Blitz 180: This attack isn't pleasent. For one, not only does it deal a lot of damage but it can also put you into stun status. Open targets? You bet! Worst part of this whole attack, is the fact that he fires 3 Thunder Bolts in front of him (straight, diagonally left, diagonally right). You can block. Blitz 360: This is probably Kirin's most annoying attack. Same attack as above, same ability to stun you and deal tons of damage... Only this time he casts the thunder bolts all around himself randomly.... He normally uses this when you're constantly behind him, so make sure you roll away. "Better to be safe than sorry". You can block this. Charge: Kirin lowers his head and rushes at you. This attack can kill newer folks in 'bad' armor, even at full health.... Yeah... So block when you see Kirin prancing towards you, because Kirin likes canceling his movements out for this attack as well... This is blockable. Thunder Bolt: Kirin will summon a single thunder bolt from the sky to hit you. This attack may stun you as well. Luckily he only throws ONE at you, so you can just easily roll away. After some testing, this is blockable. Thunder Attack Summary Both Blitz attacks and thunder bolts can be blocked. You'll notice when Kirin attempts to summon a bolt or two, when he rears his head back, he's going to use a single thunder bolt. When he stands up on his hind legs, he will use either blitz attack. All of Kirin's Thunder attacks are blockable. Trample: Kirin hurts you by simply prancing around. Yeah... You better hope you have good armor or that you can block (hopefully, you're smart and have both) this often. Melee Attack Summary: You can tell if he's going to charge into you simply if he runs at you and lowers his head, then lunges forward. All of Kirin's melee attacks are blockable. Now, for the record, Kirin is in the Swamp Zone. He starts off in area 5 and is always surrounded by Genprey and Ioprey. There are no wyverns in the area. The prey respawn for a long time, but not infinitely. Kirin+ is in the Jungle Zone. He starts off in area 6 surrounded by Ioprey. There is only one batch of them and there is no wyvern in the area. Kirin+ also deals more damage and has more Hit Points. Other Important Notes: -Kirin is online event only- Yeah, while this is a major downer, it does prevent everyone and their mother from owning Kirin Based weapons... Take advantage of a Kirin Event whenever you see one pop up. -Frenzy Mode- Kirin's frenzy mode can be detected when you see him surrounded by volts of electricity. Remember, Frenzied monsters are 2 times as fast and deal 50% extra damage... -Dual Status- Kirin's thunder attacks deal damage and can stun at the same time. -Kirin CAN Be painted- Hey, Paint is one of the most important tools out there so abuse it, even if you only see Kirin on the map as a little dot... -Attack Cancel- Kirin can stop in mid ram/charge and use his thunder based attacks. -Time Is On YOUR Side- You get 50 minutes on both quests. So take your time and use your skull to bring Kirin down. -Irony?- Here's an ironic twist. The rewards always give you an Ancient Potion. So basically, if your doing non-stop Kirin(+) runs, he's giving you the ability to fully recover your health each time. Go figure... Kirin and Kirin+ both do this, so they're basically fueling their own destruction... -Kirin Runs Over Traps- I forgot to mention this eons ago. Kirin can't be traped. So don't bother taking a pitfall with you. ================================Quest Information=============================== Kirin Quest is as follows: Name: On the Trail of the Beast! Reward: 5200z Contract Fee: 520z Area: Swamp Zone (Starts in 5) Time Limit: 50 minutes Special Conditions: N/A Quest Level: *** Star Goal Conditions: Slay the Kirin Fail Conditions: Reward Zero (Death), Time Over (Only one life...) Requestor: Town Guardsman "I saw it, I swear! Like a ghost, faintly glowing... Riches await the one who slays it, but you only get one chance. Don't blow it!" Rewards for 'On The Trail Of The Beast!': Ancient Potion Kirin Hide Kirin Horn Kirin Mane Light Crystal General information: Starting off, you get the usual hunter supplies from the box. So stock up, eat your Rations now, blah blah... Run to area 5... Kirin will always start off in Area 5 and won't leave the area unless you leave him alone. Kirin himself isn't too hard, but the fact that you're constantly getting swarmed by prey can make this fight tidious. The prey CAN be cleared, but it'd take anywhere from 5 to 20 minutes to clear them all out. Kirin won't let you do this either, so if you're clearing prepare to get sucker punched... A lot. Stick close to Kirin and the prey should 'help' out from time to time. Try keeping your HP above 70% for this fight, just in case Kirin catches you by surprize with a lightning bolt or two. Keeping in mind that ONE death leads to everyone losing, bring a few Mega Potions just in case. If you have them, bring a few Life Powders. Not only do they heal you, but they heal your team as well. Kirin will never limp or leave the area. So guaging his strength is near impossible. Also, don't TRY to break his horn off, it can't be done. You CAN guage it though, by how easily you start throwing him around with your weaponry... Keep the spirits raised, HP high, your wits sharper than your sword (or whatever weapon) and you'll be fine. Kirin+ Quest is as follows: Name: The Legendary Kirin Reward: 8000z Contract Fee: 800z Area: Jungle Zone (Starts in 6) Time Limit: 50 minutes Special Conditions: N/A Quest Level: *** Star Goal Conditions: Slay the Kirin Fail Conditions: Reward Zero (Death), Time Over (Only One Life...) Requestor: Jungle Explorer "I saw a phantom beast that glowed with a dim light... Riches await the one who slays it, but you only have one chance. Don't blow it!" Rewards for 'The Legendary Kirin': Ancient Potion Kirin Hide Kirin Horn Kirin Mane Nova Crystal General Information: This is a "+ quest". Meaning you can LEGALLY get 4* quest items here. Item box supplies less this time and Kirin+ has almost the same ammount of strength and Hp as a Rathian+. Make sure you bring the "usual major boss items" (Potions, Mega Potions, Life Powders, Meats/Juices, Whetstones/[good]shots, Farcaster). Kirin+ always starts off in area 6, unless you leave him alone. This area will have 6 Ioprey in it. You can kill these off and they WON'T respawn. Meaning you get a good, clean fight against Kirin+. Gunners have a ledge to stand on, but it won't grant you 100% protect against Kirin+'s assault. This area is pretty small, to make sure keep your eyes on Kirin+ no matter where you run to. Kirin+ deals around twice as much damage as Kirin did, and like I mentioned before, enough HP to tire you out. Like his brother in the Swamp, there is *almost* no way to guage his health. Unless you notice that you're throwing him around more often than you were before.... Remember, you're further away from the base this time, but if you *have* to, run back and forth to recover your Hp... Its better than wasting all your items because you were too stubburn to retreat. =================================Strategies===================================== This will be a list of weapon type strategies for both Kirin types (works on both Kirin and Kirin+). General: Kirin is a fast, but powerful creature. Don't under estimate Kirin's power or you might end up on the next kitty cart back to town. Kirin's Hit Point total is pretty high as well. With Kirin being so fast and strong, you'll need to stay behind it as much as possible. Thunder resistance helps, but don't expect it to be a saving grace, as Kirin might over power you or worse yet, stun you. So when in doubt, stay behind Kirin at all times unless you're attacking. Also, when Kirin gets knocked down, 90% of the weapon blows will not deflect. So its to your advantage to constantly try to push him over. Hey, its cheap I know, but guess what? He can summon thunder bolts. Come on, how cheap is THAT? Bow Gun: Whether its heavy or light, it really won't matter. If you're with a team of meleers, no matter WHAT they use, just bring poison shots and the usual ammo types. You can dispatch of Kirin with Cluster 2s, but it will throw your team around. Hopefully, the meleers have enough common sense to CLEAR THE AREA from time to time (unless its area 6 of Kirin+ then its only once) or you'll take some unneeded damage. Keep at a distance at all times and aim carefully... Dual Swords: Kirin takes decent damage from these, but only because they hit him so many times. Kirin has a thick hide, meaning deflect/bounce shots. No matter what you hit him with, it will only deal 1/4 damage because of the deflect %. However, if you can attack his head, you can hit his soft spots causing your full damage %. The only suggestion I have here is to bring 5 Mega Juices and a NON-ELEMENTED dual sword. Keep in 'Rage Mode' and keep using the Fury attack (down on R3). Great Sword: Great swords are in the same fix as duals. If you don't want to deflect, aim for Kirin's head. With this in mind, you should try to over head and left slash him. Upper cuts shouldn't be abused unless Kirin is knocked down and your team is at safe distance. You can block Kirin's "melee" attacks, but other than that, keep your eyes open and roll away from him. Hammer: Hammers are THE best weapon type to use against Kirin. Mainly because they toss him around like a rag doll. Abuse the Grand Pound (R1 Fully charged) and don't forget to bring Mega Juices. If you do knock it down, either GP again, or use the Down, Up, Up, Up, combo for more damage. Spinning is decent here, but it will leave you open. When in doubt, use GP. Lance: The usual lance strategy applies. Stab, stab, hop. Don't try to use the upward stab, as it requires you to be a little closer to Kirin than you should be. If you knock him down, use the 'Charge' attack until he gets up. Rinse, lather and repeat... Short Sword: Under-estimated weapon. Unless you're hitting his head, your sword will deflect, but if you use it right (even with deflects) you can STILL throw Kirin around. Try to start attacks with the leaping strike (Down on R3) and if you're safe, throw in a combo. If you need a quick hit and run, roll AT Kirin and press up on R3 for a roll-slash attack. Then either combo or roll away. ================================Elemental Usage================================= Kirin, like all monsters has elemental status. With this in mind, I made some status 'charts' for each of the Eight elements, offensive and defensive. Offense is if Kirin is attacking YOU. Defense is if you're hitting Kirin.I have done some exclusive testing with elements, so this is as accurate as it gets. Kirin's Elements Offensive Damage Elements: Dragon: No Fire: No Thunder: Yes Water: No Offensive Status Elements: Knock Out: Yes Poison: No Sleep: No Stun: Yes What Hurts Kirin Defensive Damage Elements: Dragon: Resists Fire: Resists Thunder: Resists Water: Resists Defensive Status Elements: Knock Out: Immune Poison: Resists, but it works. Sleep: Resists, but it works. Stun: Immune While its not an element, pit traps don't work on Kirin. I tried this on him before, he just galops over it and beats on you and your team anyway. Flash Bombs are the only items we (as hunters) can use for Knock Out Element. Kirin is also immune to that, but throwing a Flash Bomb to keep those stupid Ioprey off your back, isn't a bad idea either...(Yes, to you elistists, I have declared Knock Out, an Element. Sit down.) ===================================Rumors======================================= Rumors are an ugly thing. Here is a list of commonly abused rumors that should be abolished. 1. Kirin's Horn can be broken off. This is false. Kirin has no break-able parts. 2. Pit traps work on Kirin. Also false. I've personally used traps on him, he justs runs over them. 3. Kirin is weakened byI've tested with elements... A lot. Neutral weapons dropped Kirin a lot quicker than any of the elemental weapons. 4. You can fight Kirin Offline/Online in the Swamp if you're lucky. Yeah, I've heard this one a lot since I've started playing at launch. This is also bogus. Kirin is event only, you'll never see him else-where. 5. If you kill 99 Kirin, you unlock 'Capcom Gun' and "Dante's Sword". I want to 'thank' Canhilation2 for being stupid enough to seriously say that. Kill 99 Kirin, go ahead. You'll get the 3 weapons and stuff to sell/collect. Unfortunately, this elitist's rumor doesn't apply, so don't waste time doing countless Kirin(+) runs because some moron at Hr 15 (or hell, 20) says you get weapons from OTHER GAMES. 6. Short Cuts to weapons that involves Kirin Parts, are stronger than the normal ones. We're gonna go ahead and say no. This is also false. Whether or not you take the time to make Grayburg *shudders* from scratch or not, its all the same in the long run. Same goes for Corona. ==================================Hp Tests====================================== All right, originally, this section was taken out to avoid elist flame. Then again, now that I look at it, I made some BAD typos in the first version of this Faq, so... If anything, that would do it. I'm the one who wrote this anyway... Moving on, this section is about some HP tests that I ran with Finishing Hammer. Why finishing hammer? It threw Kirin around, like all hammers do. On top of this it DOESN'T have an element. So when its attack power says 899 attack power (sm attack boost, eating at King room and Power Charm.) I'm sure that's what Kirin is eating when I hit him. This also has shown me a truth behind hammers, that people should know... But I shouldn't state it here, because this is a Kirin Faq, not a Hammer Faq. However, when you charge a hammer with R1, letting it go to the max level, when you hit something with it, you're NOT doing extra damage, you're doing your base attack power... No matter what hard shell you hit, you're dealing the base attack of your hammer. Nifty information for you hammer using hunters... Back to the Hp testing. We may never know how much Hp anything has. Let alone Kirin, but if the game was really this basic, then guess what? I'm right on the money with some of these tests... Test Number: 1 Test Subject: Kirin+ Test Location: Jungle Area 6 Weapon Used: Finishing Hammer Attack Power: 899 Estimated Hp: 104,300 (rounded up) Summary: This first test had some mistakes, like failed level 2 charges hit Kirin by mistake, Spins hit him too.... Test Number: 2 Test Subject: Kirin+ Test Location: Jungle Area 6 Weapon Used: Finishing Hammer Attack Power: 899 Estimated Hp: 105,200 (rounded up) Summary: Flawless strikes, I never miss-charged or spun once. Test Number: 3 Test Subject: Kirin+ Test Location: Jungle Area 6 Weapon Used: Finishing Hammer Attack Power: 899 Estimated Hp: 115,700 (rounded up) Summary: Same as above, never miss-charged or spun. Overall Average of Hp: 108,400. *Note: On all of these, I NEVER hit Kirin when my weapon was duller than the green level of sharpness* With all that's said and done, its safe to say Kirin+ has at least 100,000 Hp. I mean look at that... the Average Hp level is 108k. As for Kirin, I'll have to test out Finishing Hammer on him as well. But until then... This is all I have to go on. xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx 3. The Spoils xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx Obviously, if you've tangled with Kirin and lived to tell the tale, you'll get his materials for weapons. I'll list the 3 weapons you can get; elemental attributes of the said weapons and what wyverns/enemies take the most damage from them. ====================================Weapons===================================== -------------------------------Quick Caster "Series"---------------------------- As a gun, you can't change it as drastically as you could a melee weapon type. However, it levels up and here are the costs/boosts it gains. Zeni Needed: 3,500z Materials Needed: Dragonite Ore: x10 Kirin Hide x2 Kirin Mane x8 Majestic Horn x2 Default Attack: 192 Maxed Attack: 252 Defense Boost: None Speed: Fast Ammo Usage Normal Usage: 1,2,3 Pellet Usage: 2 Pierce Usage: 1,2 Crag Usage: 2 Cluster Usage: 2 Poison Usage: 1 Stun Usage: 1 Sleep Usage: 1 Recover Shot Usage: 1 Antidote Shot? Yes Armor Shot? Yes Demon Shot? Yes Disc Shot? Yes Dragon Shot? No Dung Shot? Yes Paint Shot? Yes Tranq Shot? Yes ---------------------------------Kirin Bolt Series------------------------------ Kirin Bolt Damage: 182 attack + 200 Thunder Element Kirin Bolt+ Damage: 196+ 220 Thunder Element Kirin Bolt Mega Damage: 210+ 300 Thunder Element Kirin Bolt Ultimus Damage: 224+ 340 Thunder Element ---------------------------------Guillotine Series------------------------------ Prototype Saw Slicer Damage: 224 + 120 Thunder Element Guillotine Damage: 266 + 180 Thunder Element =====================================Bosses===================================== This will be a list of wyverns/dromes that take the most damage from Thunder element. I'll post it in my next update. xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx 4. Legal Information xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ===================================Credits====================================== Akubarix- This awesome guy wrote the Faq you're reading. Capcom- For making this awesome game. Crow- For giving me more replay value. GameFaqs- For posting this Faq. Paige- For keeping me sane all this time. Soprano- For showing me that Kirin is easily put to sleep. Unspoken- For supporting me all this time. ==================================Legal Stuff=================================== This faq is meant for GameFaq's use ONLY. You may not use this in your own guide unless you ask for permission and give credit and a link to it. You may not use this Faq in any magazine article or CD based format. Doing anything to make money off this guide is also NOT allowed. Doing any of the aformentioned actions will result in law suits and me getting more money. You may not use OR post any information from this Faq without my concent. Thanks. Contact me at: AIM: LRNEternal MSN: roughnek69@hotmail.com Email: roughnek69@hotmail.com * Make sure "MH Kirin FAQ is in the title"* Copy Right (c) Akubarix 2005-2006 (roughnek69@hotmail.com)