PS2 | Monster Hunter

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
Monster Hunter: Kirin Faq
Author: Akubarix (roughnek69@hotmail.com)
Version: 3.5
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

===============================Table Of Contents================================
1. Intro
- General Intro
- Updates
2. Kirin Faq
- Why Hunt Kirin?
- Kirin: Behind the Beast
- Quest Information
- Strategies
- Elemental Usage
- Rumors
- Hp Tests

3. The Spoils
- Weapons
- Bosses


4. Legal Information
- Credits
- Legal Stuff

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
1. Intro
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

===============================General Intro====================================
Welcome to my Kirin Faq. I made this Faq because Kirin is still rather 
mysterious. I hope to use this Faq to help clear some mistakes up and to further
back some facts up. If you email me, make sure "MH: Kirin Faq" is in the
title, otherwise I delete it. If you want to contribute, feel free to email/
contact me, but don't expect your information to be used.


==================================Updates=======================================
5/09/05: None Yet
5/10/05: Added General Kirin Strategy in Strategy section. Corrected some typos.
5/11/05: Added a lot of bulk info in Kirin: Behind the beast and Quest info.
5/15/05: Re-Added Old "Hp Tests" (originally removed from Faq)
7/25/05: Tested "blocking the blitz", added updated information.
9/08/05: Corrected a major typo, added Sleep.
11/23/05: Corrected some mistakes. Added Weapon Info. Added The Spoils section.

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
2. Kirin Faq
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

=============================Why Hunt Kirin?====================================
I really shouldn't have to post this section, but I *know* people are going to 
ask me "What's the point?" There are many reasons behind hunting Kirin. But I'll
list the major reasons.

-Its A Rare Creature- Its an event only creature. Meaning you'll see a chance to
drop Kirin maybe once every two months or so...

-Weapon Craft- Kirin parts make for awesome weapons. Kirin Bolt can be upgraded
three times, Prototype Chainsaws can become awesome dual swords and Quick Caster
is one of the most well rounded guns you can make... 

-Challenge- Kirin isn't always as easy as everyone makes him out to be. If you
want to try something new, chase after him with no armor. If he's something new
to your 'world' then experiment with fighting with him until something sticks.

-Its Fun- Running after a tiny horse while your team is yelling things like 
"OMG! That tiny thing is Kirin?" and while they say that die, is pretty funny.
In essence, this quest can be fun, whether you play with a newer croud or not.


=============================Kirin: Behind The Beast===========================
This section is basically general information about Kirin. This should help 
you get an idea of how Kirin works...

Monster Number: 28
Monster Information:
The Kirin is said to glow a faint blue, but so few have seen it that 
details are scarce. It is apparently capable of calling forth lightning 
at will. Kirin material is very valuable.
Number of carves: 2

Kirin (Swamp) Carves: 
Kirin Hide
Kirin Horn 
Kirin Mane
Lightcrystal  

Kirin+ (Jungle) Carves:
Kirin Hide
Kirin Horn 
Kirin Mane
Novacrystal 

Kirin Rewards:
Ancient Potion
Kirin Hide
Kirin Horn 
Kirin Mane
Light Crystal (Kirin)
Nova Crystal (Kirin+)

Attacks:
Blitz 180: 
This attack isn't pleasent. For one, not only does it deal a lot of damage
but it can also put you into stun status. Open targets? You bet! Worst 
part of this whole attack, is the fact that he fires 3 Thunder Bolts in 
front of him (straight, diagonally left, diagonally right). You can block.

Blitz 360:
This is probably Kirin's most annoying attack. Same attack as above, same 
ability to stun you and deal tons of damage... Only this time he casts 
the thunder bolts all around himself randomly.... He normally uses this
when you're constantly behind him, so make sure you roll away. "Better to
be safe than sorry". You can block this.

Charge:
Kirin lowers his head and rushes at you. This attack can kill newer folks
in 'bad' armor, even at full health.... Yeah... So block when you see
Kirin prancing towards you, because Kirin likes canceling his movements
out for this attack as well... This is blockable.

Thunder Bolt: 
Kirin will summon a single thunder bolt from the sky to hit you. This
attack may stun you as well. Luckily he only throws ONE at you, so you 
can just easily roll away. After some testing, this is blockable.

Thunder Attack Summary
Both Blitz attacks and thunder bolts can be blocked. You'll notice when
Kirin attempts to summon a bolt or two, when he rears his head back,
he's going to use a single thunder bolt. When he stands up on his hind 
legs, he will use either blitz attack. All of Kirin's Thunder attacks are
blockable.

Trample:
Kirin hurts you by simply prancing around. Yeah... You better hope you 
have good armor or that you can block (hopefully, you're smart and have 
both) this often.

Melee Attack Summary: 
You can tell if he's going to charge into you simply if he runs at you and
lowers his head, then lunges forward. All of Kirin's melee attacks are 
blockable.


Now, for the record, Kirin is in the Swamp Zone. He starts off in area 5 and 
is always surrounded by Genprey and Ioprey. There are no wyverns in the area.
The prey respawn for a long time, but not infinitely.

Kirin+ is in the Jungle Zone. He starts off in area 6 surrounded by Ioprey. 
There is only one batch of them and there is no wyvern in the area. Kirin+
also deals more damage and has more Hit Points.

Other Important Notes:
-Kirin is online event only- Yeah, while this is a major downer, it does
prevent everyone and their mother from owning Kirin Based weapons... Take
advantage of a Kirin Event whenever you see one pop up.

-Frenzy Mode- Kirin's frenzy mode can be detected when you see him 
surrounded by volts of electricity. Remember, Frenzied monsters are 2 times
as fast and deal 50% extra damage...

-Dual Status- Kirin's thunder attacks deal damage and can stun at the same
time.

-Kirin CAN Be painted- Hey, Paint is one of the most important tools out there
so abuse it, even if you only see Kirin on the map as a little dot...

-Attack Cancel- Kirin can stop in mid ram/charge and use his thunder based
attacks.

-Time Is On YOUR Side- You get 50 minutes on both quests. So take your time 
and use your skull to bring Kirin down.

-Irony?- Here's an ironic twist. The rewards always give you an Ancient
Potion. So basically, if your doing non-stop Kirin(+) runs, he's giving you the
ability to fully recover your health each time. Go figure... Kirin and Kirin+
both do this, so they're basically fueling their own destruction... 

-Kirin Runs Over Traps-
I forgot to mention this eons ago. Kirin can't be traped. So don't bother taking
a pitfall with you.

================================Quest Information===============================
Kirin Quest is as follows:

Name: On the Trail of the Beast!
Reward: 5200z
Contract Fee: 520z
Area: Swamp Zone (Starts in 5)
Time Limit: 50 minutes
Special Conditions: N/A
Quest Level: *** Star
Goal Conditions: Slay the Kirin
Fail Conditions: Reward Zero (Death), Time Over (Only one life...)
Requestor: Town Guardsman
"I saw it, I swear! Like a ghost, faintly glowing... Riches await the one
who slays it, but you only get one chance. Don't blow it!"

Rewards for 'On The Trail Of The Beast!':
Ancient Potion
Kirin Hide
Kirin Horn 
Kirin Mane
Light Crystal 

General information:
Starting off, you get the usual hunter supplies from the box. So stock
up, eat your Rations now, blah blah... Run to area 5...

Kirin will always start off in Area 5 and won't leave the area unless you
leave him alone. Kirin himself isn't too hard, but the fact that you're
constantly getting swarmed by prey can make this fight tidious. The prey
CAN be cleared, but it'd take anywhere from 5 to 20 minutes to clear 
them all out. Kirin won't let you do this either, so if you're clearing
prepare to get sucker punched... A lot. Stick close to Kirin and the prey
should 'help' out from time to time. 

Try keeping your HP above 70% for this fight, just in case Kirin catches
you by surprize with a lightning bolt or two. Keeping in mind that ONE
death leads to everyone losing, bring a few Mega Potions just in case. 
If you have them, bring a few Life Powders. Not only do they heal you,
but they heal your team as well.

Kirin will never limp or leave the area. So guaging his strength is
near impossible. Also, don't TRY to break his horn off, it can't be 
done. You CAN guage it though, by how easily you start throwing him
around with your weaponry... Keep the spirits raised, HP high, your
wits sharper than your sword (or whatever weapon) and you'll be fine.



Kirin+ Quest is as follows:

Name: The Legendary Kirin
Reward: 8000z
Contract Fee: 800z
Area: Jungle Zone (Starts in 6)
Time Limit: 50 minutes
Special Conditions: N/A
Quest Level: *** Star
Goal Conditions: Slay the Kirin
Fail Conditions: Reward Zero (Death), Time Over (Only One Life...)
Requestor: Jungle Explorer
"I saw a phantom beast that glowed with a dim light... Riches await the one
who slays it, but you only have one chance. Don't blow it!"

Rewards for 'The Legendary Kirin':
Ancient Potion
Kirin Hide
Kirin Horn 
Kirin Mane
Nova Crystal 

General Information:
This is a "+ quest". Meaning you can LEGALLY get 4* quest items here. Item box
supplies less this time and Kirin+ has almost the same ammount of strength and
Hp as a Rathian+. Make sure you bring the "usual major boss items" (Potions,
Mega Potions, Life Powders, Meats/Juices, Whetstones/[good]shots, Farcaster). 

Kirin+ always starts off in area 6, unless you leave him alone. This area will
have 6 Ioprey in it. You can kill these off and they WON'T respawn. Meaning you
get a good, clean fight against Kirin+. Gunners have a ledge to stand on, but it
won't grant you 100% protect against Kirin+'s assault. 

This area is pretty small, to make sure keep your eyes on Kirin+ no matter where
you run to. Kirin+ deals around twice as much damage as Kirin did, and like I
mentioned before, enough HP to tire you out. 

Like his brother in the Swamp, there is *almost* no way to guage his health.
Unless you notice that you're throwing him around more often than you were 
before.... Remember, you're further away from the base this time, but if you
*have* to, run back and forth to recover your Hp... Its better than wasting
all your items because you were too stubburn to retreat.


=================================Strategies=====================================
This will be a list of weapon type strategies for both Kirin types (works on 
both Kirin and Kirin+).

General: 
Kirin is a fast, but powerful creature. Don't under estimate Kirin's power or 
you might end up on the next kitty cart back to town. Kirin's Hit Point total is
pretty high as well. With Kirin being so fast and strong, you'll need to stay
behind it as much as possible. Thunder resistance helps, but don't expect it
to be a saving grace, as Kirin might over power you or worse yet, stun you.
So when in doubt, stay behind Kirin at all times unless you're attacking.  

Also, when Kirin gets knocked down, 90% of the weapon blows will not deflect.
So its to your advantage to constantly try to push him over. Hey, its cheap I
know, but guess what? He can summon thunder bolts. Come on, how cheap is THAT?

Bow Gun:
Whether its heavy or light, it really won't matter. If you're with a team of 
meleers, no matter WHAT they use, just bring poison shots and the usual ammo 
types. You can dispatch of Kirin with Cluster 2s, but it will throw your team
around. Hopefully, the meleers have enough common sense to CLEAR THE AREA from
time to time (unless its area 6 of Kirin+ then its only once) or you'll take 
some unneeded damage. Keep at a distance at all times and aim carefully...


Dual Swords:
Kirin takes decent damage from these, but only because they hit him so many 
times. Kirin has a thick hide, meaning deflect/bounce shots. No matter what you
hit him with, it will only deal 1/4 damage because of the deflect %. However, if
you can attack his head, you can hit his soft spots causing your full damage %.
The only suggestion I have here is to bring 5 Mega Juices and a NON-ELEMENTED
dual sword. Keep in 'Rage Mode' and keep using the Fury attack (down on R3).

Great Sword:
Great swords are in the same fix as duals. If you don't want to deflect, aim
for Kirin's head. With this in mind, you should try to over head and left
slash him. Upper cuts shouldn't be abused unless Kirin is knocked down and 
your team is at safe distance. You can block Kirin's "melee" attacks, but 
other than that, keep your eyes open and roll away from him.

Hammer:
Hammers are THE best weapon type to use against Kirin. Mainly because they
toss him around like a rag doll. Abuse the Grand Pound (R1 Fully charged)
and don't forget to bring Mega Juices. If you do knock it down, either GP
again, or use the Down, Up, Up, Up, combo for more damage. Spinning is
decent here, but it will leave you open. When in doubt, use GP.

Lance:
The usual lance strategy applies. Stab, stab, hop. Don't try to use the 
upward stab, as it requires you to be a little closer to Kirin than you
should be. If you knock him down, use the 'Charge' attack until he gets
up. Rinse, lather and repeat...

Short Sword:
Under-estimated weapon. Unless you're hitting his head, your sword will 
deflect, but if you use it right (even with deflects) you can STILL throw
Kirin around. Try to start attacks with the leaping strike (Down on R3) 
and if you're safe, throw in a combo. If you need a quick hit and run,
roll AT Kirin and press up on R3 for a roll-slash attack. Then either
combo or roll away.


================================Elemental Usage=================================
Kirin, like all monsters has elemental status. With this in mind, I made some
status 'charts' for each of the Eight elements, offensive and defensive. Offense
is if Kirin is attacking YOU. Defense is if you're hitting Kirin.I have done 
some exclusive testing with elements, so this is as accurate as it gets.


Kirin's Elements
Offensive Damage Elements:
Dragon: No
Fire: No
Thunder: Yes
Water: No
 
Offensive Status Elements:
Knock Out: Yes 
Poison: No
Sleep: No
Stun: Yes

What Hurts Kirin
Defensive Damage Elements:
Dragon: Resists
Fire: Resists
Thunder: Resists
Water: Resists

Defensive Status Elements:
Knock Out: Immune
Poison: Resists, but it works.
Sleep: Resists, but it works.
Stun: Immune

While its not an element, pit traps don't work on Kirin. I tried this
on him before, he just galops over it and beats on you and your team anyway.

Flash Bombs are the only items we (as hunters) can use for Knock Out Element.
Kirin is also immune to that, but throwing a Flash Bomb to keep those stupid
Ioprey off your back, isn't a bad idea either...(Yes, to you elistists, I have
declared Knock Out, an Element. Sit down.)



===================================Rumors=======================================
Rumors are an ugly thing. Here is a list of commonly abused rumors that should 
be abolished.

1. Kirin's Horn can be broken off.
This is false. Kirin has no break-able parts.

2. Pit traps work on Kirin.
Also false. I've personally used traps on him, he justs runs over them.

3. Kirin is weakened by 
I've tested with elements... A lot. Neutral weapons dropped Kirin a lot quicker
than any of the elemental weapons.

4. You can fight Kirin Offline/Online in the Swamp if you're lucky.
Yeah, I've heard this one a lot since I've started playing at launch. This is 
also bogus. Kirin is event only, you'll never see him else-where.

5. If you kill 99 Kirin, you unlock 'Capcom Gun' and "Dante's Sword".
I want to 'thank' Canhilation2 for being stupid enough to seriously say that.
Kill 99 Kirin, go ahead. You'll get the 3 weapons and stuff to sell/collect.
Unfortunately, this elitist's rumor doesn't apply, so don't waste time doing
countless Kirin(+) runs because some moron at Hr 15 (or hell, 20) says you get
weapons from OTHER GAMES.

6. Short Cuts to weapons that involves Kirin Parts, are stronger than the normal
ones.
We're gonna go ahead and say no. This is also false. Whether or not you take 
the time to make Grayburg *shudders* from scratch or not, its all the same in
the long run. Same goes for Corona. 

==================================Hp Tests======================================
All right, originally, this section was taken out to avoid elist flame. Then
again, now that I look at it, I made some BAD typos in the first version of this
Faq, so... If anything, that would do it. I'm the one who wrote this anyway...

Moving on, this section is about some HP tests that I ran with Finishing Hammer.
Why finishing hammer? It threw Kirin around, like all hammers do. On top of this
it DOESN'T have an element. So when its attack power says 899 attack power 
(sm attack boost, eating at King room and Power Charm.) I'm sure that's what 
Kirin is eating when I hit him.

This also has shown me a truth behind hammers, that people should know... But
I shouldn't state it here, because this is a Kirin Faq, not a Hammer Faq. 
However, when you charge a hammer with R1, letting it go to the max level, when
you hit something with it, you're NOT doing extra damage, you're doing your 
base attack power... No matter what hard shell you hit, you're dealing the 
base attack of your hammer. Nifty information for you hammer using hunters...

Back to the Hp testing. We may never know how much Hp anything has. Let alone 
Kirin, but if the game was really this basic, then guess what? I'm right on the
money with some of these tests...


Test Number: 1
Test Subject: Kirin+
Test Location: Jungle Area 6
Weapon Used: Finishing Hammer
Attack Power: 899
Estimated Hp: 104,300 (rounded up)
Summary: This first test had some mistakes, like failed level 2 charges hit 
Kirin by mistake, Spins hit him too....


Test Number: 2
Test Subject: Kirin+
Test Location: Jungle Area 6
Weapon Used: Finishing Hammer
Attack Power: 899
Estimated Hp: 105,200 (rounded up)
Summary: Flawless strikes, I never miss-charged or spun once.

Test Number: 3
Test Subject: Kirin+
Test Location: Jungle Area 6
Weapon Used: Finishing Hammer
Attack Power: 899
Estimated Hp: 115,700 (rounded up)
Summary: Same as above, never miss-charged or spun.
Overall Average of Hp: 108,400.

*Note: On all of these, I NEVER hit Kirin when my weapon was duller than the 
green level of sharpness*

With all that's said and done, its safe to say Kirin+ has at least 100,000 Hp.
I mean look at that... the Average Hp level is 108k. As for Kirin, I'll have
to test out Finishing Hammer on him as well. But until then... This is all I
have to go on.

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
3. The Spoils
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
Obviously, if you've tangled with Kirin and lived to tell the tale, you'll get
his materials for weapons. I'll list the 3 weapons you can get; elemental 
attributes of the said weapons and what wyverns/enemies take the most damage 
from them.

====================================Weapons=====================================

-------------------------------Quick Caster "Series"----------------------------
As a gun, you can't change it as drastically as you could a melee weapon type.
However, it levels up and here are the costs/boosts it gains. 

Zeni Needed: 3,500z
Materials Needed: 
Dragonite Ore: x10
Kirin Hide x2
Kirin Mane x8
Majestic Horn x2

Default Attack: 192
Maxed Attack: 252
Defense Boost: None
Speed: Fast

Ammo Usage
Normal Usage: 1,2,3
Pellet Usage: 2
Pierce Usage: 1,2
Crag Usage: 2
Cluster Usage: 2
Poison Usage: 1
Stun Usage: 1
Sleep Usage: 1
Recover Shot Usage: 1

Antidote Shot? Yes
Armor Shot? Yes
Demon Shot? Yes
Disc Shot? Yes
Dragon Shot? No
Dung Shot? Yes
Paint Shot? Yes
Tranq Shot? Yes
---------------------------------Kirin Bolt Series------------------------------
Kirin Bolt 
Damage: 182 attack + 200 Thunder Element

Kirin Bolt+
Damage: 196+ 220 Thunder Element

Kirin Bolt Mega
Damage: 210+ 300 Thunder Element

Kirin Bolt Ultimus
Damage: 224+ 340 Thunder Element
---------------------------------Guillotine Series------------------------------
Prototype Saw Slicer 
Damage: 224 + 120 Thunder Element

Guillotine
Damage: 266 + 180 Thunder Element

=====================================Bosses=====================================
This will be a list of wyverns/dromes that take the most damage from Thunder
element. I'll post it in my next update.

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
4. Legal Information
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

===================================Credits======================================
Akubarix- This awesome guy wrote the Faq you're reading.
Capcom- For making this awesome game.
Crow- For giving me more replay value.
GameFaqs- For posting this Faq.
Paige- For keeping me sane all this time.
Soprano- For showing me that Kirin is easily put to sleep.
Unspoken- For supporting me all this time.

==================================Legal Stuff===================================
This faq is meant for GameFaq's use ONLY. You may not use this in your own guide
unless you ask for permission and give credit and a link to it. You may not use
this Faq in any magazine article or CD based format. Doing anything to make 
money off this guide is also NOT allowed. Doing any of the aformentioned 
actions will result in law suits and me getting more money. You may not use OR 
post any information from this Faq without my concent. Thanks.

Contact me at:
AIM: LRNEternal
MSN: roughnek69@hotmail.com
Email: roughnek69@hotmail.com * Make sure "MH Kirin FAQ is in the title"*
Copy Right (c) Akubarix 2005-2006 (roughnek69@hotmail.com)