"Your wind-up gears start grinding, your teeth feel you smiling...
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# @ @ @ # # # @ # @ @ @ @ @ @@@@@#_ # @!.
# # @ @ # @ # @ @ @ @ @ @ @@# @ @ @. @ #.
@ @ # # @ *@@* @ # @ @ @@@@### # @ # @*@._@@ @ #
@ @ @ @ # __ # # @ @ #@ # @ @ #_ @ @# #
@ @ # @ # @ @ # # # # _.@@ !# # # *. @ @ @!@
@ @ @ # # $ @@## @@@ @#@@** # # @ # #*@_.# # @
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##@ ###@
...The better, happier you... A better, happier you." - Matthew Good Band
================
ASCII Art by Atom Edge
================
Ratchet & Clank
PlayStation 2
written by: David "Zoop" McCutcheon
e-mail: zoopnova@aol.com
version: 12.0
date: 03/08/04
this document is Copyright 2003-2004 David McCutcheon. The only websites that
may host this document are GameFAQs.com, IGN.com, Honestgamers.com, and
Neoseeker.com. If you have a fan site and wish to use the guide, please e-
mail me so we can clarify with my regulations. If you're a web-run business,
please send e-mail to the following address: zoopnova@aol.com. We will
discuss such matters in private. Thank you.
~ Revision History ~
~ 12.0 ~
Just a quick note: I wrote for Ratchet & Clank Going Commando, but it is an
IGN Guide, meaning that you can find it exclusively at http://guides.ign.com.
You will have to pay to view it, sadly, but hey, I got money out of it this
time around. ;-) With that out of the way, this update is packed with info,
and I changed the copyright to a friendlier version. Enjoy it.
~ 11.0 ~
Big update for fan info right before the release of Ratchet & Clank: Going
Commando.
~ 10.0 ~
Wow, my first FAQ to hit 10.0 is the first one that I ever wrote. Updated a
lot of the "Easy Money" tricks and such, so I do hope that you enjoy.
~ 9.5 ~
OKAY! STOP ASKING ME HOW TO STOMP ON THE LOCK ALREADY!!!
~ ...heh...heh... 9.0? ~
OKAY, so I understand why Ceejay says not to mark these things "Final."
Sorry, sorry. My apologies. I'm here to reformat this, as it looks plain ol'
fugly. Hope you enjoy the new look.
~ FINAL... or once was. ~
We've come a long way, haven't we? It even kinda makes me sad, but this is
the Final version of the FAQ. No more will be added to this already massive
guide. Thanks to everyone who has read the guide, and contributed. Remember
to look for my next pieces of work, and the ones I already have out! It all
started here, and remember that when I'm one of the best in the business. ;-)
Keep enjoying this guide, too, as well as the huge update I've provided as
the last. I feel as if I should move on, though, as I've covered everything
about the game in this guide. And to those curious: If and when they make a
Ratchet & Clank 2, I WILL write an FAQ for it, so don't worry. THANK YOU, AND
GOODNIGHT!
~ 7.0 ~
Changed a few things in the basic walkthrough... Changed the ASCII art to
popular demand, which is still done by the amazing Atom Edge. This is the
beginning of a beautiful friendship! Just nitpicking, really. Updated the FAQ
section, and the Weapons section a bit. Enjoy.
~ 6.0 ~
Added the "N/A" to the Hologuise price. Tiny updates and corrections here and
there. Added the DISCLAIMER AT THE TOP. TAKE A LOOK AT IT. This is VERY
strict and SERIOUS. Violate these terms and regret it. A rushed update, but
one that was needed.
~ 5.0 ~
HUGE UPDATES ALL OVER! A new strategy for the last boss was added, too. More
contributions from fans of the walkthrough, and I updated my Contact Me info.
If you have a question, READ IT FIRST! I'm tired of getting the same
questions, like "Where is the Morph-O-Ray?" so I added where it's at in the
Weapons section.
~ 4.0 ~
Big update in small areas for this version. Updated the FAQ section, as well
as added "Feedback Tips" in the walkthrough and other sections. Changed the
"Game Overview" section to "Controls." Thanks to CVXFREAK for this info.
Added more to the "Contact Me" section. Also added more info on how to find
the Hoverboard, as I have gotten FIFTEEN e-mails today on where to find it.
So to the FAQ section to see where to get it. Please. Pretty, pretty please.
~ 3.0 ~
As you can clearly see, I've added the awesome work of Atom Edge to headline
my FAQ. You know you've made a good FAQ when guys like him will make your
ASCII header, and trust me, he is one of the best.
~ 2.0 ~
Updated the Gold Bolt section to include the Golden Showroom locations, Gold
Weapons section after the regular weapons, proof read a few times, and
updated a small bit in the last boss battle. Of course, the "Credits" section
is updated, as well.
~ 1.0 ~
Just started on the General FAQ. It takes time, my friends.
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
T A B L E o f C O N T E N T S
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
~!~NOTE~!~
If you need to find a certain something in the guide, press and hold Control
(Ctrl) and press the F key. Type out the word you are looking for, and
search. If you're too lazy to do this, don't bother e-mailing or IMing me.
Thank you.
Table of Contents:
I. Introduction
Ia. Contact Me
II. Story
III. Controls
IV. Characters
V. Weapons
VI. Gadgets
VII. Walkthrough
VII.a Planet Veldin
VII.b Planet Novalis
VII.c Planet Aridia
VII.d Planet Kerwan
VII.e Planet Aridia (Second Visit)
VII.f Planet Eudora
VII.g Blarg Station Nebula
VII.h Planet Rilgar
VII.i Planet Aridia (Third Visit)
VII.j Planet Umbris
VII.k Planet Batalia
VII.l Planet Gaspar
VII.m Planet Orxon (Clank)
VII.n Planet Pokitaru
VII.o Planet Orxon (Ratchet)
VII.p Planet Batalia (Second Visit)
VII.q Planet Hoven
VII.r Planet Pokitaru (Second Visit)
VII.s Gemlik Base
VII.t Planet Oltanis
VII.u Planet Quartu
VII.v Planet Kalebo III
VII.w Planet Quartu (Second Visit)
VII.x Drek's Fleet
VII.y Last Of The Gold Bolts
VII.z Planet Veldin (Second Visit, Final Showdown)
VIII. Gold Bolt Locations
IX. Skill Point Locations
X. RStein's Invinco-Lock Guide
XI. FAQ
XII. Secrets & Codes
XIIa. Dreamv3's "How To Gain Lots of Bolts, If You Want To Get Complicated"
XIII. Credits
XIV. Disclaimer
::---::---::---::---::---::---::---::---::---::---::---::---::---::---::
::: ::: ::: ::: SECTION I. - INTRODUCTION ::: ::: ::: :::
::---::---::---::---::---::---::---::---::---::---::---::---::---::---::
Welcome to the wonderful world of Ratchet & Clank. My name is David, and
I'll be your host for this FAQ. My odd passion for this game has driven me
to write an FAQ that will hopefully go over well. Please be sure to give me
feedback for my FAQ after thoroughly reading it. If you enjoy my work, it may
lead to future FAQs. I hope by now that you have this wonderful addition to
anyone's PlayStation 2 library in your collection; If not, I highly suggest
you purchase or at least rent this game. You can also find my Ratchet & Clank
Review here at GameFAQs, in case you want my take on it. So be sure to print
this out or keep it handy when you need it most. If you have any questions,
suggestions, compliments, or quarrels, please feel free to e-mail me.
Be sure to keep in mind that this walkthrough will NOT spoil the cut scenes
in this game, nor will it spoil the ending. I must admit, I hate FAQs that
give away movie sequences and the ending, unless they have a separate
section. I will not give away anything that isn't necessary in this FAQ, so
don't worry! I have also went the extra mile to die in various spots, as well
as purposely ruin my path to check of easy ways to do the different aspects
of this wonderful game. I hope you will find my Walkthrough as satisfactory
as that of a player's guide.
Also, if you're looking for the Gold Bolts in the game, their locations will
be available IN the walkthrough, as well as in their own section. Gold Bolts
that you can find on the way to a certain destination in the game will be
recorded along the way. As for the ones that you have to come back for after
you get a certain upgrade, I will cover them before you travel to the final
planet, thus making this guide easy in all areas. If there's one thing I
can't stand, it's a lackluster FAQ, and I have tried my hardest to make this
a quality guide. Thanks, and spread the word!
-David "Zoop" McCutcheon
::---::---::---::---::---::---::---::---::---::---::---::---::---::---::
*** *** *** *** SECTION I.a - CONTACT ME *** *** *** ***
::---::---::---::---::---::---::---::---::---::---::---::---::---::---::
If you need me for anything whatsoever that isn't covered in the guide (as
long as it has to do with the guide. Sorry, but I don't feel like hearing
about how cute your kitten is if I don't really know you, yanno? Actually,
kittens are cute..), You can contact me via e-mail, or sometimes IM. I check
my e-mail several times a day; so don't hesitate if you have a question! But
please read the long paragraph below my contact info.
E-Mail address: ZoopNOVA@aol.com
AIM: Zoop NOVA
Please only e-mail me if it's something you do NOT see in the guide. Try to
look for it; If it's not there, feel free to e-mail me. Also, If you're
looking for a weapon/gadget/item that you might have missed, check the guide
first. The guide doesn't begin at where you're stuck at. If you want to know
how to friggin' JUMP (yes, I've been asked this), PLEASE check the Controls
section. There are more sections than the walkthrough. If you have a question
that gets answered 83 times a day, check the FAQ section. If it's bound to be
asked, it's bound to be there. If you want to know about the Golden Weapons,
take some time out of your day and actually read something other than the
walkthrough in this guide. I didn't write for near 50 hours to be asked about
something that I rightfully covered in a section so obvious that a five year
old could find out what it is from reading the Table of Contents. They're
there FOR A REASON! The "Easy Money Trick" on Quartu is not a cheat, and you
will not instantly get 110,000 bolts in a second or two. You have to WORK to
get it. Thank you.
If you don't know how to e-mail me, just simply bring up a new, unwritten
mail (this varies with different services. It should say "Write Mail" on the
button, though) and write out my e-mail address. For the subject, type R&C
FAQ. In the body of the mail, write whatever you like, even hate mail! I
don't care what you send, but positive feedback is always nice. But if you're
into the hate mail thing, I can dig that, too.
::---::---::---::---::---::---::---::---::---::---::---::---::---::---::
::: ::: ::: ::: SECTION II. - STORY ::: ::: ::: :::
::---::---::---::---::---::---::---::---::---::---::---::---::---::---::
Set in a futuristic world filled with spaceships, robots and high-tech
gadgets, Ratchet and Clank moves from planet to planet across a vast solar
system. Ratchet lives on an abandoned backwater planet and dreams of someday
striking out on a magnificent space adventure. Closer to the center of the
galaxy, Chairman Drek rules a polluted planet, Orxon, inhabited by an ugly
race called the Blarg. He too has dreams, but his concern is conquest and
domination. Tired of his polluted world, Chairman Drek comes up with the
ultimate solution - to build a new planet using the best parts from many of
the other worlds in the galaxy. If he can't convince the inhabitants to part
with a few thousand hectares of their worlds, the army of robots and Blarg
warriors can eliminate any resistance.
In one of the factories creating Chairman Drek's evil armies, a computer
glitch creates a small but smart robot - Clank. Learning about the Chairman
Drek's plans, Clank flees the factory seeking help, but his ship is shot down
over Ratchet's home world. Forced together by circumstance, Ratchet and Clank
blast off from planet to planet through an extraordinary sci-fi universe. The
unlikely pals encounter imaginative characters, acquire a plethora of weapons
and gadgets, and blow up everything in their path, as they uncover more of
the Chairman Drek's plan.
(Thanks to the press release for the best story description out there!)
::---::---::---::---::---::---::---::---::---::---::---::---::---::---::
::: ::: ::: ::: SECTION III. - CONTROLS ::: ::: ::: :::
::---::---::---::---::---::---::---::---::---::---::---::---::---::---::
___________________
/______ON LAND______\
<>
Left Analog Pad/D-Pad = Moving
X = Jump
O = Fire Weapon / Use Item
/\ = Quick Select Menu
[] = Attack
L1/L2 = First Person Camera
R1/R2 = Crouch
R3 = Display World Map
Start = Menu / Pause
X + [] = Jump Attack (hits twice as hard as regular attack)
R1 + [] = Boomerang Wrench
X + X Against Wall = Wall Jump (timing is all it takes)
R1 + X + D-Pad Left/Right or Left Analog Pad Left/Right = Side Flip
____________________
/______IN WATER______\
<<>
Left Analog Pad/D-Pad = Moving
X = Get out of water / Surface
[] = Dive
_______________________
/______WITH FLIGHT______\
<<<>>>
R1 + X while standing still = High Jump
R1 + X while in motion = Dodge Leap
X + X and hold = Glide
X + R1 while in mid-air = Stomp
R1 + R1 = Hover
::---::---::---::---::---::---::---::---::---::---::---::---::---::---::
::: ::: ::: ::: SECTION IV. - CHARACTERS ::: ::: ::: :::
::---::---::---::---::---::---::---::---::---::---::---::---::---::---::
___________________
/______RATCHET______\
<>
Ratchet is the hyper cool main character of Ratchet & Clank, and just so
happens to be one of two characters you control. Ratchet is the "Fuzzball"
that the Gadgetron Vendors will often refer to as. Ratchet's attitude is
cool, yet aggressive. Don't get on his bad side! Much like Jak is to Daxter,
Ratchet will be the one you use for over 90% of the game. On certain
missions, however, you will have to use the robotic hero, Clank.
_________________
/______CLANK______\
Clank is the brains of the two. From his little robotic voice to his way with
the robotic ladies, Clank is the one that gets all of the attention. Ratchet
may seem a little ticked off by this at times, but they still at least try to
get along. The Clank missions you get to play are quite fun, and separate
this game from other platformers.
_________________________
/______CAPTAIN QWARK______\
<<<<>>>>
My personal favorite character in the game has to be Captain Qwark. From the
great voice acting to the facial expressions, Qwark will win your heart. This
is the big bad superhero that Clank searches for to stop the evil Chairman
Drek, however, we can't shake the feeling that Captain Qwark is kind of...
well... egotistical.
_________________________
/______CHAIRMAN DREK______\
<<<<>>>>
The ultimate bad guy! Chairman Drek is out to wreak havoc on other
defenseless planets and steal their essences to build his Blarg race a new,
indestructible planet, and it is up to Ratchet and Clank to stop him from
destroying all of the planets in the solar system.
::---::---::---::---::---::---::---::---::---::---::---::---::---::---::
::: ::: ::: ::: SECTION V. - WEAPONS ::: ::: ::: :::
::---::---::---::---::---::---::---::---::---::---::---::---::---::---::
Here is my commentary on the list of weapons in the game. I hope you enjoy.
?????????????????????????????????????????????????????????????????????
| REGULAR WEAPONS [nothing special] |
|?????????????????????????????????????????????????????????????????????|
?????????????????????????????????????????????????????????????????????
_________ ______________
/{BLASTER}\/{PRICE: 2,500}\__________________________________
-------------------------------------------------------------\
\{AMMO HELD: 200}/\{AMMO COST: 1}/???????????????????????????|
???????????????? ?????????????? |
This weapon, while it doesn't pack that great of a punch, it |
does allow you to snipe at enemies from a distance, providing|
a target to aim with and everything. Little by little, you |
can nip away at enemies while in the clear. Unless it's those|
annoying enemies, such as Sandsharks. It will kill those |
instantly. |
-------------------------------------------------------------/
?????????????????????????????????????????????????????????????
____________ ________________________
/{BOMB GLOVE}\/{PRICE: STARTING WEAPON}\_____________________
-------------------------------------------------------------\
\{AMMO HELD: 40}/\{AMMO COST: 5}/????????????????????????????|
??????????????? ?????????????? |
The Bomb Glove has several purposes right from the start: You|
will find a few boulders located on walls during the game |
that can be blown up with Bomb Glove ammo, so if you want all|
of the Gold Bolts, the Bomb Glove is already useful. If |
there are sleeping enemies that awaken if you get too close |
to them, use the Bomb Glove to knock them out with about 3 |
fast bombs in their face! |
-------------------------------------------------------------/
?????????????????????????????????????????????????????????????
_____________ ______________
/{DECOY GLOVE}\/{PRICE: 7,500}\______________________________
-------------------------------------------------------------\
\{AMMO HELD: 20}/\{AMMO COST: 10}/???????????????????????????|
??????????????? ??????????????? |
Are you near a lot of enemies that just won't cease fire, and|
you need a foolproof plan to attack them while they aren't |
watching you? Then fire a clone! That's right, just lay out a|
Decoy in the open, where it is visible to the enemies, and |
they will mistake it for the REAL Ratchet! Then you can bust |
out a powerful weapon and waste'em while they say "Who's THAT|
stud?" |
-------------------------------------------------------------/
?????????????????????????????????????????????????????????????
____________ _______________
/{DEVASTATOR}\/{PRICE: 10,000}\______________________________
-------------------------------------------------------------\
\{AMMO HELD: 20}/\{AMMO COST: 50}/???????????????????????????|
??????????????? ??????????????? |
Think of the Blaster, only five times more accurate, |
powerful, and vengeful! This is the choice quick firing |
weapon available, and along with the Visibomb Gun, is choice |
for your weapon library. This is one weapon you will use to |
the very end! |
-------------------------------------------------------------/
?????????????????????????????????????????????????????????????
______________ ______________
/{DRONE DEVICE}\/{PRICE: 7,500}\_____________________________
-------------------------------------------------------------\
\{AMMO HELD: 10}/\{AMMO COST: 40}/???????????????????????????|
??????????????? ??????????????? |
Every game should have one of these weapons! Basically the |
best thing when crowded by pesky enemies, the Drone Device |
will unleash a shield of Drones that will attack the enemy as|
they run into you with their robotic, or fleshy, bodies! |
-------------------------------------------------------------/
?????????????????????????????????????????????????????????????
_______________ ______________
/{GLOVE OF DOOM}\/{PRICE: 7,500}\____________________________
-------------------------------------------------------------\
\{AMMO HELD: 10}/\{AMMO COST: 40}/???????????????????????????|
??????????????? ??????????????? |
This has to be one of the Top 3 coolest weapons in the game! |
See a crowd of enemies that will shoot you down with no mercy|
if you get in their sight? Then don't! Just shoot one of |
these babies out and watch four mini-robots come out of the |
ball you shoot as they destroy/damage up to four robots per |
"bomb." |
-------------------------------------------------------------/
?????????????????????????????????????????????????????????????
____________ ______________
/{MINE GLOVE}\/{PRICE: 7,500}\_______________________________
-------------------------------------------------------------\
\{AMMO HELD: 50}/\{AMMO COST: 5}/????????????????????????????|
??????????????? ?????????????? |
In certain areas, you will see enemies that, if you come into|
their sight, they come towards you. This is especially |
annoying if the enemies happen to be bombs that will explode |
right on top of you. What to do here is to lay a few mines, |
play "Na-Na-Na-Na-Boo-Boo" with them to get them to chase |
you, and watch them explode from the mines! YEEEEEHAW! |
-------------------------------------------------------------/
?????????????????????????????????????????????????????????????
_____________ ______________
/{MORPH-O-RAY}\/{PRICE: FOUND}\______________________________
-------------------------------------------------------------\
\{AMMO HELD: N/A}/\{AMMO COST: N/A}/?????????????????????????|
??????????????? ????????????????? |
My girlfriend's personal favorite due to it's diversity, the |
Morph-O-Ray will turn enemies, after a good cooking that is, |
into CHICKENS! Yes, harmless chickens. And we all wondered |
why fast food restaurant's chicken tenders were so tough, and|
why they kind of taste like rusted metal... Hmmm... |
NOTE: THIS IS FOUND ON PLANET OLTANIS! PLEASE STOP E-MAILING |
ME ABOUT IT! |
-------------------------------------------------------------/
?????????????????????????????????????????????????????????????
Reader Manyana sends us this lovely observation...
"Just a further note on the Morph- o- Ray, as in your notes you are thinking
for a use. It is really great at short range on little things - competes with
the Suck Cannon and is better than most other weapons when they come really
close, as in Veldin. If you ever do an update for the web, you might like to
add this (no name mentioning but). I found it particularly fun when I went
back to search for gold bolt in the obstacle course in Quarks HQ. The Morph-
O- Ray permanently transfers all ground fixed guns which otherwise recover
from blows, into chickens. I also turned a space ship into a
chicken in Otlantis. You can also stand in front of those rotating bombs and
turn them all into chickens one by one, very easily. Made this area very
cheap on weaponry with very low health loss and could not do that with the
Suck Cannon! Pretty significant stuff. Beats doing my tax returns."
_________________ ________________________
/{OMNIWRENCH 8000}\/{PRICE: STARTING WEAPON}\________________
-------------------------------------------------------------\
\{AMMO HELD: N/A}/\{AMMO COST: N/A}/?????????????????????????|
??????????????? ????????????????? |
This is the weapon you will use more than any other during |
the game, as it costs no bolts, and it's effective in most |
all cases. In fact, I used this on almost every enemy in the |
game, minus bosses. With the variety of moves, it becomes |
useful is dangerous situations. It's one of the faster |
weapons in the game, and pretty powerful, too. |
-------------------------------------------------------------/
?????????????????????????????????????????????????????????????
___________ ______________
/{PYROCITOR}\/{PRICE: 2,500}\________________________________
-------------------------------------------------------------\
\{AMMO HELD: 240}/\{AMMO COST: 1}/???????????????????????????|
???????????????? ?????????????? |
The Pyrocitor is the ideal weapon for enemies like |
Sandsharks, or the Robo-Dogs. Basically, if the enemies that |
die in one hit crowd around you, THIS is the weapon you want.|
It will destroy them all (lots of bolts) if you spin Ratchet |
in a circle several times while using it. Other than that, |
this is the most useless weapon in the game. But hey, every |
game deserves a flamethrower, right? |
-------------------------------------------------------------/
?????????????????????????????????????????????????????????????
_________________________ ________________
/{RYNO [RIP YA a NEW ONE]}\/{PRICE: 150,000}\________________
-------------------------------------------------------------\
\{AMMO HELD: 50}/\{AMMO COST: 20}/???????????????????????????|
??????????????? ??????????????? |
It can kill the last boss in just a few hits. Shall I say |
more? Okay, I will. The RYNO is the best weapon in the entire|
game. It gets no better. When you fire the RYNO, several |
bullets fly out and can kill any regular enemy in one hit, |
and bosses in just a few. I suggest buying this weapon before|
the final boss fight, as it makes the game a lot easier, and |
most gamers will find the last boss incredibly hard without |
the RYNO. So save up! It's a lot, but worth it! NOTE: READ |
THE FAQ SECTION TO FIND THE EASY MONEY TRICK! |
-------------------------------------------------------------/
?????????????????????????????????????????????????????????????
_____________ ______________
/{SUCK CANNON}\/{PRICE: FOUND}\______________________________
-------------------------------------------------------------\
\{AMMO HELD: N/A}/\{AMMO COST: N/A}/?????????????????????????|
???????????????? ???????????????? |
You know all of those little, tiny, annoying enemies? Don't |
put up with them, just suck'em up! The good thing about this |
gun is: The ammo is free! Why? Because once you suck up a few|
enemies, then spit them back out at more enemies! The only |
down side to this gun is the fact that you can only suck up |
small enemies, never big ones. Nonetheless, it's a healthy |
addition to your weaponry! This weapon is found on Planet |
Eudora. |
-------------------------------------------------------------/
?????????????????????????????????????????????????????????????
OmniGamer2189 sends us a list of enemies the SuckCannon can eat! How
thoughtful!
"Robo Pups* (Quartu, Kalebo III, various others)
Black & Yellow Birds (Novalis)
Dual-Saw Bots (Eudora)
Ground Birds (Gemlik Base)
Annoying Birds (Orxon)
Sand Sharks (Aridia)
NOTE: Annoying Birds are also like baby pterodactyls, and the Ground Birds
are like robotic baby pterodactyls.
*NOT to be confused with robo-dogs"
_________ ______________
/{TAUNTER}\/{PRICE: 2,500}\__________________________________
-------------------------------------------------------------\
\{AMMO HELD: N/A}/\{AMMO COST: N/A}/?????????????????????????|
???????????????? ???????????????? |
To taunt enemies into attacking you. Personally, I found this|
to be the most useless weapon in the game. I used it a grand |
total of twice: Once to try it out, and to get a Gold Bolt. |
That's it. Buy this weapon last... Just keep the 2,500 in |
your savings for the RYNO or Tesla Claw. However, this is my |
opinion. Our good buddy Paul sent in this info on the |
Taunter's use: "The Taunter is actually quite useful when |
used in conjunction with the mines. Chuck a few mines into an|
area and blast them with the Taunter. This activates them |
and their range increases. They then start moving and looking|
for targets. A bit like the glove of doom, not quite as |
powerful, but useful nonetheless." Thanks Paul! |
-------------------------------------------------------------/
?????????????????????????????????????????????????????????????
Yet another way has been brought to light by the infamous Rik Smit:
"I have found another use for the Taunter.
It blows up nearby (hidden) explosive crates.
For example, on Planet Batalia, on your way from your ship to the Grindrail
you pass four small rooms (3 on the left, 1 on the right). Each room has a
nice pile of crates in them, but hidden among the crates are explosive
crates. Don't risk your precious life and limbs, but instead stand in the
doorway and whip out your Taunter. One honk with it will blow up the hidden
explosive crate(s) in this room and the bolts (and any ammo and life) will
come flying to you. Repeat this trick with the other 3 rooms. However be sure
to finish off all nearby enemies before you use the Taunter, as using it will
attract any lurking in the neighborhood." Thanks Rik!
____________ ______________
/{TESLA CLAW}\/{PRICE: 40,00}\_______________________________
-------------------------------------------------------------\
\{AMMO HELD: 240}/\{AMMO COST: 1}/???????????????????????????|
???????????????? ?????????????? |
The Tesla Claw is a weapon unlike any other in the game, |
hence, why it costs so much. The Tesla Claw will shock |
enemies to death within seconds! Not to mention the snazzy |
fact that the ammo costs only 1 Bolt per shock! However, I |
still suggest saving up for the RYNO before this weapon, as |
the RYNO will get you passed the game easier. |
-------------------------------------------------------------/
?????????????????????????????????????????????????????????????
______________ ______________
/{VISIBOMB GUN}\/{PRICE: 15,000}\____________________________
-------------------------------------------------------------\
\{AMMO HELD: 20}/\{AMMO COST: 100}/??????????????????????????|
???????????????? ??????????????? |
This is a missile that, when fired, you control in first |
person mode and direct it to its target. This is my personal |
favorite out of every weapon, and a must have in anyone's |
weapon library. Not to mention the nostalgic missiles remind |
me of Unreal Tournament battles... Ahhh... Those were the |
days. |
-------------------------------------------------------------/
?????????????????????????????????????????????????????????????
__________ ______________
/{WALLOPER}\/{PRICE: 7,500}\_________________________________
-------------------------------------------------------------\
\{AMMO HELD: N/A}/\{AMMO COST: N/A}/?????????????????????????|
???????????????? ???????????????? |
This is a nice little doohickey in itself, even if I barely |
used it in gameplay. Tired of using that silly wrench? Then |
shove a gigantic boxing glove down your opponent's throat |
with the Walloper! "It packs a hefty punch!" Reader Rik Smit |
sends in this noteworthy tip: "Also, the Walloper will |
destroy Clinger Robots without damaging yourself due to the |
small blue energy-shield the Walloper generates in front of |
you." |
-------------------------------------------------------------/
?????????????????????????????????????????????????????????????
And reader OmniGamer2189 send us this tidbit... It seems the along with the
above info, he has a lot of other uses. Who knew the Walloper was so popular?
"Omni again, just wanted to give you some info on the "useless" Walloper.
Really, it's useful. You can blow up missiles headed your way with it without
getting hurt, if you've got the timing right. Plus, those annoying Clingbots
(most frequently encountered on Gaspar) are killed with no ammo, one hit. I
measure damage in "hits" as in... A Hyperstrike (jump attack) does 2 hits
worth, you know? Blaster does 1/2 hits worth, the RYNO does 5 kajillion hits
worth :) Anyways, the Walloper does 3 hits worth, AND, it's easy to use on
ice, and it somewhat propels you without sliding. And you don't fall off
ledges when you use it. So, really, you should start using it. It's a great
weapon, considering it needs no ammo."
?????????????????????????????????????????????????????????????????????
| GOLDEN WEAPONS [ooh! shiny!] |
|?????????????????????????????????????????????????????????????????????|
?????????????????????????????????????????????????????????????????????
For more on the Golden Weapons, visit the Gold Bolts Section, or the FAQ
Section.
________________ _______________
/{GOLDEN BLASTER}\/{PRICE: 20,000}\__________________________
-------------------------------------------------------------\
DIFFERENCES: Increased range, it will reload a lot faster, |
bullets will reflect, and also do more damage. |
-------------------------------------------------------------/
?????????????????????????????????????????????????????????????
___________________ _______________
/{GOLDEN BOMB GLOVE}\/{PRICE: 20,000}\_______________________
-------------------------------------------------------------\
DIFFERENCES: Larger explosions when thrown, as well as |
increased range. |
-------------------------------------------------------------/
?????????????????????????????????????????????????????????????
____________________ _______________
/{GOLDEN DECOY GLOVE}\/{PRICE: 10,000}\______________________
-------------------------------------------------------------\
DIFFERENCES: Will damage all enemies that attack |
automatically, also has a black devil on it. |
-------------------------------------------------------------/
?????????????????????????????????????????????????????????????
___________________ _______________
/{GOLDEN DEVASTATOR}\/{PRICE: 60,000}\_______________________
-------------------------------------------------------------\
DIFFERENCES: Missile will have a chain effect when it |
explodes. |
-------------------------------------------------------------/
?????????????????????????????????????????????????????????????
______________________ _______________
/{GOLDEN GLOVE OF DOOM}\/{PRICE: 10,000}\____________________
-------------------------------------------------------------\
DIFFERENCES: Bigger Doomies that do more damage, and have a |
wider attack range. |
-------------------------------------------------------------/
?????????????????????????????????????????????????????????????
___________________ _______________
/{GOLDEN MINE GLOVE}\/{PRICE: 10,000}\_______________________
-------------------------------------------------------------\
DIFFERENCES: Increased range, does a bit more damage, and a |
much larger range when exploding. |
-------------------------------------------------------------/
?????????????????????????????????????????????????????????????
____________________ _______________
/{GOLDEN MORPH-O-RAY}\/{PRICE: 20,000}\______________________
-------------------------------------------------------------\
DIFFERENCES: Morphs faster, chickens attract enemies, and |
short ranged enemies will run after it. Chickens will blow |
up, as well. It also produces bigger chickens. BA-GAAAAWK! |
-------------------------------------------------------------/
?????????????????????????????????????????????????????????????
__________________ _______________
/{GOLDEN PYROCITOR}\/{PRICE: 30,000}\________________________
-------------------------------------------------------------\
DIFFERENCES: Green colored flame, Increased range, it will |
also do a lot more damage. |
-------------------------------------------------------------/
?????????????????????????????????????????????????????????????
____________________ _______________
/{GOLDEN SUCK CANNON}\/{PRICE: 10,000}\______________________
-------------------------------------------------------------\
DIFFERENCES: Will hold up to 10 enemies, has higher effect |
ratio, and releases more powerfully. |
-------------------------------------------------------------/
?????????????????????????????????????????????????????????????
___________________ _______________
/{GOLDEN TESLA CLAW}\/{PRICE: 60,000}\_______________________
-------------------------------------------------------------\
DIFFERENCES: Green colored electricity, will hit more than |
one enemy at a time. |
-------------------------------------------------------------/
?????????????????????????????????????????????????????????????
::---::---::---::---::---::---::---::---::---::---::---::---::---::---::
::: ::: ::: ::: SECTION VI. - GADGETS ::: ::: ::: :::
::---::---::---::---::---::---::---::---::---::---::---::---::---::---::
Here is the full list of Gadgets. Enjoy.
_____________ ______________
/{GRIND BOOTS}\/{PRICE: 2,000}\______________________________
-------------------------------------------------------------\
\{FOUND ON: BLARG STATION NEBULA}/???????????????????????????|
???????????????????????????????? |
You see those metal lines that curve? After you get these |
babies, you can grind on those. The Grind Boots are essential|
to Ratchet & Clank's style, kind of like the Trespasser. |
There isn't much to describe in this section, as the action |
speaks for itself once you see it! |
-------------------------------------------------------------/
?????????????????????????????????????????????????????????????
___________ ______________
/{HELI-PACK}\/{PRICE: 1,000}\________________________________
-------------------------------------------------------------\
\{FOUND ON: PLANET NOVALIS}/?????????????????????????????????|
?????????????????????????? |
The Heli-Pack will help you glide, which is enough in it's |
own. Another thing that the Heli-Pack is good for is High |
Jumping, something you will probably use as much, if not |
more, than gliding itself! This is essential to the game |
until you can find the Thruster-Pack. |
-------------------------------------------------------------/
?????????????????????????????????????????????????????????????
___________ ______________
/{HOLOGUISE}\/{PRICE: FOUND}\________________________________
-------------------------------------------------------------\
\{FOUND ON: PLANET KALEBO III}/??????????????????????????????|
????????????????????????????? |
Have you ever wanted to be one of those robots you see all of|
the time that somehow want you dead all of the time, as well?|
Well NOW YOU CAN! You can even wave to them to let them know |
that they can let you in their top secret areas! Isn't that |
what friends are for, though? |
-------------------------------------------------------------/
?????????????????????????????????????????????????????????????
____________ ______________
/{HYDRO-PACK}\/{PRICE: 2,000}\_______________________________
-------------------------------------------------------------\
\{FOUND ON: PLANET HOVEN}/???????????????????????????????????|
???????????????????????? |
While swimming, you can now move MUCH faster, and you can |
also swim against currents, which will help a whole lot when |
it comes to getting the last Gold Bolt on Planet Novalis. |
This may seem pretty useless, but after trying it, I can't |
imagine swimming without one! |
-------------------------------------------------------------/
?????????????????????????????????????????????????????????????
________________ ______________
/{HYDRODISPLACER}\/{PRICE: FOUND}\___________________________
-------------------------------------------------------------\
\{FOUND ON: BLARG STATION NEBULA}/???????????????????????????|
???????????????????????????????? |
This bad boy can move water from a deeply soaked pool and |
into an empty pool, thus making it a lot easier to reach |
higher places! Who woulda thunk it? |
-------------------------------------------------------------/
?????????????????????????????????????????????????????????????
____________ ______________
/{MAGNEBOOTS}\/{PRICE: FOUND}\_______________________________
-------------------------------------------------------------\
\{FOUND ON: PLANET ORXON}/???????????????????????????????????|
???????????????????????? |
With these bad boys, you can climb any wall, or specifically |
made tracks, as well as metal ceilings! That's right, you, |
too, can cling to walls in mid-air! Just be sure not to stray|
too far from the track and fall to your doom, that is. |
-------------------------------------------------------------/
?????????????????????????????????????????????????????????????
________________ ______________
/{METAL DETECTOR}\/{PRICE: FOUND}\___________________________
-------------------------------------------------------------\
\{FOUND ON: PLANET BATALIA}/?????????????????????????????????|
?????????????????????????? |
Ever needed EXTRA bolts? OF COURSE YOU HAVE! Who doesn't want|
a few extra bolts in their pockets? With this gadget, look on|
the bottom right-hand corner of the screen for a blinking |
exclamation point with a bolt on it. When you see this, start|
using that Metal Detector! |
-------------------------------------------------------------/
?????????????????????????????????????????????????????????????
_________ ______________
/{O2 MASK}\/{PRICE: FOUND}\__________________________________
-------------------------------------------------------------\
\{FOUND ON: PLANET POKITARU}/????????????????????????????????|
??????????????????????????? |
You can finally swim without having to worry about drowning! |
Yes folks, never worry about breathing in any condition every|
again! Toxic Poison Gas cluttering your lungs? Don't worry |
about it! Ever wanted to be in outer space without having to |
worry about that whole oxygen problem? No sweat! With the O2 |
Mask, everything can be accessed for your enjoyment! |
-------------------------------------------------------------/
?????????????????????????????????????????????????????????????
________________ ______________
/{PILOT's HELMET}\/{PRICE: FOUND}\___________________________
-------------------------------------------------------------\
\{FOUND ON: PLANET GASPAR}/??????????????????????????????????|
????????????????????????? |
While wearing the Pilot's Helmet, you will be able to use the|
Blarg Fighters (or as the typo in the game says, "Fighers") |
to travel into space and shoot down evildoers! Only on |
selected missions, anyway. |
-------------------------------------------------------------/
?????????????????????????????????????????????????????????????
________________ ___________________
/{SONIC SUMMONER}\/{PRICE: TRADED FOR}\______________________
-------------------------------------------------------------\
\{FOUND ON: PLANET ARIDIA}/??????????????????????????????????|
????????????????????????? |
Will summon a mouse from a mouse house (the tiny little |
electronical things with antennas sticking up) that will fire|
at every enemy in sight for a short period of time. Very |
useful, indeed! |
-------------------------------------------------------------/
?????????????????????????????????????????????????????????????
___________ ______________
/{SWINGSHOT}\/{PRICE: 1,000}\________________________________
-------------------------------------------------------------\
\{FOUND ON: PLANET NOVALIS}/?????????????????????????????????|
?????????????????????????? |
Used kind of like Spiderman's webbing; You can swing from |
platform to platform, that is if there is a "hook" above it. |
"Hooks" are either Green or Yellow. Green hooks will release |
you as you reach them, and Yellow will allow you to swing |
back and forth for as long as you like. |
-------------------------------------------------------------/
?????????????????????????????????????????????????????????????
_______________ ______________
/{THRUSTER-PACK}\/{PRICE: 2,000}\____________________________
-------------------------------------------------------------\
\{FOUND ON: PLANET POKITARU}/????????????????????????????????|
??????????????????????????? |
An upgraded version of the Heli-Pack. The High Jump isn't as |
high on the Thruster-Pack, however, the gliding the a lot |
better, and it introduces a new feature: Slamming. Slamming |
can be done while in air and pressing R1. |
-------------------------------------------------------------/
?????????????????????????????????????????????????????????????
Here's some added information from reader OmniGamer2189:
"If you double jump with it equipped, you'll get a jump that rivals the
height of the Boost Jump. (R1+X) This way, you can go farther than the Boost
Jump, and just a little bit shorter height. Combined with the mid-air
Superman Jump (R1+X in midair or while moving), which can break boxes, you
can go VERY FAR. Also, if you need to get somewhere you can't get with the
thruster-powered double jump, use the boost jump and then do a superman.
Every game needs a Thruster Pack."
____________ ______________
/{TRESPASSER}\/{PRICE: FOUND}\_______________________________
-------------------------------------------------------------\
\{FOUND ON: PLANET ARIDIA}/??????????????????????????????????|
??????????????????????????? |
The Trespasser is made for one purpose: To unlock |
Invinco-Locked doors. The system that the Trespasser is based|
on is, in fact, pretty puzzling, and even I haven't figured |
it out completely. It's guessing, most of the time. Major |
amounts of thanks to RStein for giving me permission to use |
his Invinco-Lock guide. You rock, man! |
-------------------------------------------------------------/
?????????????????????????????????????????????????????????????
::---::---::---::---::---::---::---::---::---::---::---::---::---::---::
::: ::: ::: ::: SECTION VII. - WALKTHROUGH ::: ::: ::: :::
::---::---::---::---::---::---::---::---::---::---::---::---::---::---::
After watching the opening movie sequence, you'll be brought into the
gameplay. Need I remind you to collect as many bolts and nuts as possible?
Remember, if you want to go through this game without having to stall your
story by trying to collect bolts, you should collect them in the first place.
Good luck!
X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X
VII.a ----------------- PLANET VELDIN
X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X
You will start out near the ship. Your objective in this case is to find out
what happened, and what fell from the sky. To get there, just follow the path
until you reach a series of ledges on the wall. Climb and jump/double jump
the ledges, and don't forget to practice your moves on all the enemies. When
you get to the fork in the road, go right, as there will be a ton of crates
to bust open.
After popping the crates, head back and go to the left in the fork this time.
At this point, you will encounter enemies that have laser beams. Nasty. To
avoid the beams and destroy the robots at the same time, double jump over the
beam as it comes after you, then him the attack button (Square) while in the
air. This attack will do twice the amount of damage as regular swiping with
your wrench. Try experimenting with your Bomb Glove, too!
Follow the path and you will reach the crater. A cut-scene will appear.
Enjoy.
X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X
VII.b ---------------- PLANET NOVALIS
X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X
From the crash site, head right into the watery area with the platforms. As
you go farther, boulders fall from the ceiling of the cave to the ground,
thus, creating a path. Remember not to fall down, as it will drift you to the
beginning of the water. You will see yellow platforms that go up and down.
Time your jumps and reach the next area.
The room you enter will have red trim at the base of the floors that run
along the walls. If you want a Gold Bolt, which I suggest, then look to your
left. See those step-like platforms? Go over in that area, but do not climb
them. Instead, try wall jumping from side to side at the base of the stairs.
Eventually, you will reach the top, and there will be your Gold Bolt. Read
the FAQ section to see what these illustrious bolts do, and why you should
collect them in the Secrets & Codes section.
Jump down from the platform (in Ratchet & Clank, you cannot take damage from
falling above), and climb those steps we were talking about earlier. At the
top of the stairs will be a pretty straight forward area. Just follow the
path for a short while. Soon enough, you will encounter a room with two
streams of water; Jump in the water and float down to the other side, where
some stairs to climb up will be. Do the same thing with the next stream. Jump
on the yellow rotating platforms and follow the narrow path.
After the cut-scene, buy the InfoBot for Planet Aridia for 500 Bolts. You
should have double of that by now, so don't worry about the currency running
low. After buying it, search the room for crates, and destroy them all.
Remember that red crates will blow up if you attack them, so just brush up
against them. "G" crates contain ammo for your weaponry. After this, follow
the plumber's route by jumping in the sewer drainage. You will land at the
beginning.
[If you want a Gold Bolt, then follow this path; Otherwise, skip to the next
paragraph.]
Back at the landing site, turn around and go in the back. You will eventually
see a screw sticking up out of the ground. Hold [] while moving the D-
Pad/Left Analog Stick clockwise or counter-clockwise until the door opens. Go
forward, but be careful of the cannon blasting enemies; If you're lucky, they
might kill each other. Take them out with the Bomb Glove. Find the lake of
water that has the hole underwater in which you can reach the next room by
using. Surface the water before you run out of breath, and jump out. Jump all
the way down and kill the enemies on the ground. On the left will be a
boulder that you can blow up; Do so with the Bomb Glove. Inside will be a
Gold Bolt. Unscrew the door and you're at the crash site yet again.
From that infamous landing site yet again, jump straight down. You will land
in a field that looks like a war has been taken place. Well, one is about to
be taken place, as there are Robo-Bees everywhere! The best way to get rid of
them is to use your wrench and chase them down, possibly in groups. After
this, you have robots that want you dead. Use your Bomb Glove or wrench on
them, too. You should be by the end of the field by now.
Look on the left and you will be a house that's pretty beat up... You can't
miss it, honestly, because there is a robot they're trying to kill you.
Destroy it and go on through... You'll see a cut-scene, after watching it,
kill all of the robots and cross the busted up bridge. You will be let out on
the other side of the "Field of Death." Follow another path and watch the
cut-scene once you reach the end. This is where you will want to use your
Bomb Glove ammo more than any other place on this Planet, as the Robots do
pack a punch. They aren't that tactical, so beat'em up and watch the cut-
scene.
The InfoBot given to you will provide you with yet another Planet to visit:
Kerwan (which was the only playable Planet on the E3 2002 Demo of Ratchet &
Clank). Don't travel there yet, instead, get in your ship and travel to
Planet Aridia!
X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X
VII.c ----------------- PLANET ARIDIA
X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X
When you land in Aridia, you will notice a few things; First of all, there is
a lot of mud on this Planet, and if you fall in, you will have two chances to
jump out of it. After that, you will sink fairly quickly. Secondly, the
Pyrocitor is available at the Gadgetron Vendor for 2,500 bolts. It's pretty
good in this area, as the sandsharks can be difficult to defeat in groups
without it. So purchase it, if you have (and you should) the moolah.
From the starting point, go passed the back of your ship. You'll find a
survivor! Thank goodness! or some other cheesy saying! He will give you a
mission objective: Destroy all of the sandsharks. There's a good chance that
you may die during this mission, as the sandsharks are kinda sneaky, and you
may not notice when they are behind you. If so, don't worry. You will start
from the survivor's location, but you will have to kill whatever sandsharks
you manage to destroy again. So don't intentionally die for no good reason.
The sandsharks, as I said before, are quite sneaky little devils. By now, you
should have bought the Pyrocitor from the Gadgetron Vendor. You will be able
to bump these suckers off easily with the Pyrocitor. Be aware of the machines
that reproduce the sandsharks, as the more you kill the actual sandsharks,
the more it produces. Not very good. So be sure to destroy the machines
FIRST. Do not wait.
Search every remotely close area for the sandsharks and the machines that
produce them, and erase their existence every chance you get. Once you
complete the task of killing off every last one of them. One overlooked area
is up on top of the big plateau in the middle. There are rocks that work as
platforms to get up on top of it. After killing them all, a cut-scene will
ensue. Enjoy.
[If you want a Gold Bolt, then follow this path; Otherwise, skip to the next
paragraph.]
From the first survivor's location, go passed the metal bridge. Hang on to
the right and keep walking until you reach a second metal bridge. Cross it,
and cross yet another metal bridge. Look over to your right to notice a
boulder in which can be blown up with the Bomb Glove. Go ahead and do so.
This will open a new path with crates and a Gold Bolt.
From the ship, head to your left and jump over the little stream of mud. Kill
all of the Sandsharks and Pyrocitor Robots (jump over their flames and strike
them... Remember, jumping is a key element to success in this game), and keep
following the path. Eventually, you will see an elevator. Get on it and
travel up; in which you will see two paths. You can't take the left, so go
right.
Battle the Pyrocitor Robots and keep on trucking. This path is pretty much
straight forward, so just keep moving. You'll come to an elevator, in which
you go ahead and take down. Kill the enemies and look for a ledge that should
have hand logos, as well as arrows pointing up. This is your basic climbing
techniques, so follow the directions by jumping and pulling yourself up. Keep
following the path, and you will reach the top of the factory. There should
be a ledge against the wall, so climb up. Head over the mud and find the
second survivor for a cut-scene. You'll be back later, so head to your ship
for Planet Kerwan!
X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X
VII.d ----------------- PLANET KERWAN
X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X
For those of you that attended E3, this one will bring back memories.
Remember at the beginning of every new Planet you visit to check with the
Gadgetron Vendor. The same thing goes for this one, as well, as the Vendor
has something that ever pistol-spinning son of a gun will enjoy: The Blaster.
Make sure you purchase the Blaster for 2,500 Bolts, because it adds variety
to your weaponry, which is important. Very important.
From the landing site, go straight and to the right. Keep following the path
that is filled with Robo-Dogs and several Gun-toting Robots that won't take
kindly to you around them parts. Get rid of the Dogs with your wrench, and
blow the Robots up with the Bomb Glove. You will see a Helicopter Robot in
the sky. This is perfect for your newly acquired Blaster gun. You can careful
snipe the helicopter out of the sky, which will gracefully save your behind,
as the helicopter does quite the damage.
Continue on your route and go down the escalator. You will be in a circled
area. There is a mine robot in this area, so beware. The easiest way to kill
him is to sneak to one side of the circle to alert him of your presence, then
run in the opposite way that he is. You can catch him faster, and easier,
this way. Kill him off and continue to Big Al's shack. Watch the cut-scene.
Buy the upgrade to get Clank's Heli-Pack for 1,000 Bolts. You will NEED this.
Got it? So buy! Buy! BUY! Hey, Big Al kinda reminds you of Bill Gates, don't
he? Anyways... After getting the Heli-Pack upgrade, continue into the other
side of Big Al's place. You will be greeted with some directions on what to
do. This part is particularly simple due to the advanced directions, so just
let the computer tell you what to do. If you miss what it said, check your
Help Log on the menu.
Once you reach and go up the elevator, there will be a very long jump. Try
out that gliding ability, will ya? Glide down to the platform below... It's a
pretty long glide, but you will make it. Destroy the machine that is spitting
out the Robo-Pups, and then get rid of any leftovers, as well as the big
Robots. Take the elevator up.
[If you want a Gold Bolt, then follow this path; Otherwise, skip to the next
paragraph.]
When you reach the train station, don't board the train just yet. Instead,
against the right wall as you enter the train area, there is a ledge that you
can jump up on to reach a secret area. This is easily overlooked. Hold R1 and
jump while pushing towards the wall. You will grab on to the wall. Climb up,
and you will be on a narrow platform. Be sure to not fall off of this. There
is a series of hard to land platforms. They are, however, easy to spot. Jump
from one to another until you reach the Gold Bolt. Drop down, kill the Robo-
Doggies, and climb the wall again.
Go left from the entrance of the train station. You can board the train,
buuut... There's another area you might like to visit. You will come with two
options: Go right and board the train, or go left. Choose left, as you will
encounter a whole lot of crates, which means A LOT OF BOLTS! After you pop'em
all, go back and board the train (Finally... Yes, you can board now. Nope, no
more catches.)
The ride on the train is kind of catchy... The purpose of this is to find the
InfoBot for Planet Eudora, and the InfoBot is at the front of the train. So
jump (not glide jump) from section to section, avoiding the enemies' fire
along the way. Knock each robot off of the train, as they will cause more
ruckus if you refuse to. Continue repeating this until you reach your stop.
The InfoBot runs away. If you're low on health, go to the left and bust down
the crates to find one energy ball. Then go back and head to the right. Watch
out for the bullets! Dodge them and take out the enemy that causes it, then
find the InfoBot.
Take the elevator back to the lower level, which is near your ship. Instead
of going right near the Gadgetron Vendor, go left to Captain Qwark's Fitness
Challenge. Watch the funny cut-scene and climb the ledges and you will reach
a wall jump area. Do your stuff to reach the next challenge... Another one.
Hmm. Not much of a challenge, but, okay. At the top will be a green circle.
Stand in it and jump. It's fun.
On the second island, more platforms in many forms of annoyance await. There
are a few that move in and out of the wall... You kind of know what to do
here, but in case you don't, you time your jumps. A few more of these are in
the distant future, as well as the tricky wall jump area that goes in and out
of the wall. This takes timing, and you must be quick. It shouldn't be too
hard, though, so don't worry about it.
The third island is the last island. Finally, that prize is yours... for a
price. After the cut-scene, buy the Swingshot for 1,000 bolts. The floating
green hooks indicate that once you reach the destination, you will fall.
Yellow hooks indicate that you will swing and swing until you let go of the O
button. Obviously, the yellow are more fun, considering you can swing with
boredom all day long!
[If you want two Gold Bolts, then follow these paths; Otherwise, skip to the
paragraph after the next two and travel to Aridia.]
Go to Captain Qwark's fitness tryout, and get passed the first island. Go
toward the top of the second island, and look around off to the side for an
area in the distance that you can reach by gliding there. This will have the
Gold Bolt on it, as well as a few crates. Take the taxi back to your ship
afterwards.
Back at your ship, From the platform that your ship is on, center yourself in
the middle and jump off while gliding. Face the platform as you glide down.
You will notice traffic coming from a hole. Glide into this area and you will
find the Gold Bolt.
X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X
VII.e ----------------- PLANET ARIDIA
X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X
Yup, we're back in Aridia! I bet you don't really know why, but I guess I
will refresh your memory. Remember back in the factory area? At the entrance,
if you go left instead of right, you will see a series of hooks to use your
newly acquired Swingshot on. This is the only way to get there, and now that
you have the Swingshot, you can access it!
Note that you will be using the Swingshot a lot in the game, and you may need
to select it when you're in danger to get out of a bad situation, thus, go to
your menu and put it on one of the easier to access Quick Selects. I chose
the Swingshot on the top square on my Quick Select, and it worked perfectly.
However, the Quick Select is based on your preference, so do as you please.
At the factory, go left this time. You will see the hooks that I was talking
about. Swing from one to another. The path consists of around seven hooks
that you must swing from to reach platforms. It may get annoying, but hang in
there. You will finally reach your destination. Grab the Trespasser in the
middle of the platform. The Trespasser is one of the "signature" gadgets for
Ratchet & Clank, and a part of the originality that makes the game work.
Enjoy it.
[If you want a Gold Bolt, then follow this path; Otherwise, skip to the next
paragraph.]
In the lava room you found the Trespasser in, look over the ledge; You will
see a rotating platform. Jump down on it. In the middle of this platform will
be a Gold Bolt. After you get it, go back to the outer part you landed on and
Swingshot up to the main platform.
The Trespasser is good for unlocking Invinco-Lock doors. Go to the Trespasser
logo on the ground with the Trespasser equipped, and hit O. You will enter
the Invinco-Lock code barrier. The concept of the Trespasser is to aim the
lasers into the flashing red/yellow sections, and make them all green at
once. Check out the section that RStein let me use in this guide, or check
out his own, for further explanation.
Head back to the infamous ship and head for Planet Eudora!
X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X
VII.f ----------------- PLANET EUDORA
X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X
When you land in the tree-chopping Planet Eudora, be sure to check the
Gadgetron Vendor for the ULTRA SUPER DOOPER GLOVE of DOOM!~!~!~! Seriously,
though, this thing is worth every bolt you spend, which is an awful lot.
7,500 Bolts is the asking price, but you will use it a lot, I can promise you
that. Check out the "Weapons" section of the guide, if you're curious.
[If you want a Gold Bolt, then follow this path; Otherwise, skip to the next
paragraph.]
From the starting point, go passed the Gadgetron Vendor and drop down to the
area with the 4 Dual Saw Robots. Kill them, and then notice the two steps
ahead. Jump on the first step, then turn around and look in first person
mode. You will notice a ledge to the left with the only Gold Bolt in this
area. Hold R1 and jump towards the ledge. You should be high enough to reach
the ledge. Climb up and grab your Gold Bolt.
From the landing site, head straight. You will notice one of those infamous
screws by now, so take out the wrench and screw the thing down into the
ground. This builds a bridge for you. Cross the bridge and go forward a bit,
and you will notice a wall jump area. If you need energy, there is one health
point up there, but you'll have to do the redundant screw trick to get it. If
you don't, continue along the path...
You'll find another screw bridge up ahead. Yes, this stage revolves around
theses friggin' screws. So do the usual and cross the bridge. This path is
fairly straight forward, and along the way, you will see areas that contain
crates to bust. I encourage you to do so, and continue along the path a
little bit longer. When you get to your destination, you will see... Guess
what it is. Yup. A screw to turn. After turning it, get on top of the newly
designed platform and let it take you into the sky, then glide down upon a
platform in the view.
You'll encounter an Axe Swinging Robot, who is a tough cookie. So tough, in
fact, that it takes three hits to kill him. I know, I don't know how I did
it, either, but I did. There should be a wall jump area near; it leads to a
few crates, and crates are our friends. So destroy them and collect their
goods. Then jump down and go through the doorway. Another one of the Axe
Swingers is in here, so kill it. You will find a place to glide afterwards,
so do so.
Follow the path and through all of the enemies to see three of the Axe
Swingers in a room, guarding the Suck Cannon. Destroy the three of them with
the Glove of Doom or the Blaster, your choice. However, if you want to try
that Glove of Doom out, now would be the time to do so. Collect the Suck
Cannon after you dispose of the annoyances, and then leave the room by
gliding to some platforms. Continue doing this until you reach the landing
site.
With that mission done, we look towards the back of our ship only to find an
Invinco-Lock puzzle, so get out that trusty Trespasser and use it to unlock
the door after the puzzle. Go into the corridor and to the outside. To the
left will be a ledge you can glide to, and thus, continue your mission, so
glide down. Jump over to the next platform and do the screw dealy, which will
present a series of hooks. Grab the Swingshot and have some fun!
On the next screw, turn it with the wrench and a series of platforms become
available. Jump from platform to platform to see another screw. Do as you
must and walk up to the Invinco-Lock; This one is more complicated, as it
presents the dreaded Invinco-Barriers to the puzzle. Once you solve it, the
door opens. Go inside and break the crates open, then collect the InfoBot for
the Blarg Tactical Station. Get back to the ship and take off for the Blarg
Station Nebula.
X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X
VII.g ---------- BLARG STATION NEBULA
X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X
Upon landing, check out your friendly neighborhood Gadgetron Vendor that has
an obsession with fuzzballs. He has the Taunter for sale at 2,500 Bolts.
Completely overpriced, and you don't need it at this moment. My advice is to
save your bolts for something you need on upcoming Planet Rilgar for 4,000
Bolts. So hold your horses on the Taunter unless it will kill you inside to
wait, then go ahead and waste your bolts on it.
When you reach the two doors closest to the Gadgetron Vendor, go right and
into the ship (not yours, the one they provide). This will take you to a
different sector. When you get dropped off, go through the door and kill the
Pyro-Ground Bot. Go through either the left or the right; They both contain
annoying frogs, and they both lead to the same place. I prefer left, as it
seems there are less frogs, but whatever you prefer.
At the end of the corridor, there are two Pyro-Ground Bots, so take them out
and continue. You will see a Lizard-like beast. Let the Glove of Doom do the
work, as the Lizard Beasts' resistance is futile against the Doomies. Use
about three rounds of the Glove of Doom, as there are three of these beasts
in the circular area. After destroying them, push the big red shiny button,
and a timer will start. Time to get outta dodge! In the first room, go left.
Ignore the Lizard Beasts, double jump the Poison Gas and reach the InfoBot
for Planet Rilgar.
You still have some stuff to do here on the Blarg Tactical Station, so don't
put your foot out the door just yet. Back near the Gadgetron Vendor, instead
of going to the door on the right, go to the left. It's blocked, right? Bash
the spinning globe with your wrench and the lasers cut off. Keep this in
mind, as you will have to this several more times in this level. Carry on and
jump over the Poison Gas, and watch out for the Frogs that clutter the area.
Keep going by destroying the two spinning globes and solve the Invinco-Lock
to unveil a lot of crates, so it's worth it to solve the puzzle.
After solving the Invinco-Lock and busting the crates, carry on to the Poison
Gas Chamber. This room is annoying because you have to time your R1 + X
jumps, due to the fact that the Poison Gas will hit you at least once, unless
you're pretty sly. Don't fret, however, as two energy balls await at the top.
Get out the trusty Swingshot and swing along until you reach a new room. Lay
two Glove of Dooms and hit the spinning globes. Lizard Beasts will come from
the test tubes and attack. Watch the Doomies kill them, and then continue
forward. Killing the Frogs in this corridor is not nearly as tough as before,
as they don't drop from the ceiling this time.
You can get a Gold Bolt along the way, so it's not really out of your way
this time. It's pretty good to grab it, as the room it's in is infested with
Frogs, which equals BOLTS! So in the room with the Gadgetron Vendor, take out
the enemies with two Glove of Dooms. Afterwards, but sure to reload you Glove
of Doom ammo at the Gadgetron Vendor. You'll notice ledges on the left and
right. The Gold Bolt is inside one of the areas you see atop the ledge. High
Jump (R1 + X) to get up there, and enter the area with the Frogs. Grab the
Gold Bolt first, in case you die from this assault. Then take out the Frogs
with your wrench. It's important to save your Blaster and Glove of Doom ammo,
as we have a boss fight coming up.
Jump back down from the ledge and snipe the Lizard Beasts in the next room
with the Blaster; but don't waste too much ammo while doing so. You will have
to go around in a clockwise fashion, so go left. Be sure to snipe EVERY ENEMY
before getting on the next platform. Take out the spinning globes that are
located near the core of the room with your Blaster. One or two shots should
do it. Be sure to unlock the final spinning globe, as you will have a
shortcut in case you die. In the next room is your first Boss fight.
*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*
> BOSS: GIGA-LIZARD <
*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*
This boss is a huge version of the Lizard Beasts we've encountered before;
The Giga-Lizard doesn't have any forms, really. However, after about 33% of
its health is drained, it will restart from it's original spot and summons
another set of creatures to attack you. This is extremely annoying.
First Form of Battle: Giga-Lizard
Second Form of Battle: Giga-Lizard and Frogs (near 40)
Third Form of Battle: Giga-Lizard and Lizard Beast (x2)
Now that you know the layout of the Giga-Lizard, it is time to plan your own
strategy. On the first form, use some of the Blaster, as this weapon is
tactical and will work with this version of Giga-Lizard perfectly, since
nothing is blocking your shot. You should have plenty for the second battle,
as well. If you get too close to the Giga-Lizard, dash out of the way by
hitting R1 + X while in motion. The second form of the battle begins, use the
rest of your Blaster to eliminate the Frogs, and hopefully hit Giga-Lizard a
few times. When you run out of ammo, use your wrench to kill any leftover
Frogs, and get out the Glove of Doom. Two to three Glove of Dooms should send
Giga-Lizard into the third form. This is the easiest fight of them all. Lay
about 10 Glove of Dooms and the Doomies will take care of everything.
Now that the battle has been won, go through the open doorway (the one you
came in from is blocked off). Kill all of the Frogs to engage a cut-scene.
Buy the Grind Boots from the scientist for 2,000 Bolts. After doing so, jump
on the metal line. Yeah, just jump. You will automatically grind on it. While
grinding, take note that you can go from side to side, and jump to get bolts.
These moves will come in handy later on in the game.
When you land, you will be back in the main area. With two missions done, you
have one more to go: Use your Trespasser on the door near the area you landed
in from the grind rail. After solving it, allow Clank to explore the outside
from here on out. As Clank, follow the winding path, but don't fall off, and
trust me, it is pretty easy to fall off here. You will see a Gold Bolt in the
distance, but ignore it. You will need to come back later as Ratchet to reach
it. Continue your path until you are inside a space ship corridor. To the
left is a crate; Climb it and destroy the crates in the new area. Jump down
and bust the crate you used as a platform.
Carry on along and glide down to the blue crates. You will roughly make it
without a scratch. Continue onward until you reach a dead end; Go right and
eventually you will see a ledge blocked with boxes. Jump on the ledge and
hold right. Jump up when you are clear of the big boxes. Enter the room, but
DO NOT go for the Lizard Beast! This would put Clank is danger. Follow the
trail of bolts and you will see you new buddies. They kind of look like
Doomies, yes? Break them free and watch the "How-To" cut-scene.
Get a little closer to the Lizard Beast, and then attack the Clank Doomies to
Attack. When they are done with that and the Frogs, command them to Enter.
They will enter the little house with the number "4" over it. "4" indicates
how many Clank Doomies are needed to activate the house. Grab the
Hydrodisplacer and go to the newly designed bridge. Head back to the
beginning and go through the elevator to reach Ratchet. Take off in your
ship and head for Planet Rilgar, where that Hoverboard will come in handy!
X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X
VII.h ----------------- PLANET RILGAR
X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X
When you arrive in Blackwater City, you will notice that trusty Gadgetron
Vendor. He has the Mine Glove for 7,500. A tad bit overpriced, but if you
really want it, go ahead and buy it. The Mine Glove comes in handy for Planet
Umbris, the next Planet you will visit. However, be sure you have 4,000
Bolts, as you will need then to continue the story and get that InfoBot in
the very near future. So save up and collect any bolts you see! The game has
started getting pricey, and you don't want to be left behind, now do you?
Blackwater City is where the Hoverboard Tournament is taking place, and it
also happens to be sponsored by Captain Qwark! So your first priority should
be to locate Captain Qwark himself. To find him, go to the area with the
hooks in the air. Get out the Swingshot and hook your way to the other side;
But don't fall in, as there are mutated sharks awaiting your arrival. Once on
the other side, get in the elevator and get out your Hydrodisplacer. Suck the
water out of the pool by going to the thing that looks like an Invinco-Lock
logo. This is the Hydrodisplacer Space. After sucking the water out, drop
into the empty pool and High Jump on the ledge to the left.
Place the water into the second pool. Swim over and jump into the circular
hole in the wall. Bust down the objects in the way and carry on with your
mission. Go through the circular right on the right, but don't steal the
water from this pool before doing so. Rise up and go through the slippy
tunnel. Hit the button on the ground and run like hell! The water will begin
to rise from this area, thus drowning you if you do not go as fast as
possible. Dodge Leap (R1 + X while in motion) to save a lot of time, as this
will be the key to getting out of here alive. AVOID ALL ENEMIES. Dodge Leap
at almost all times! You may die a few times, it's no biggie. Eventually, you
will do it by following these tips.
For those of you who're still having trouble, I've copy and pasted what I
tell people in e-mails on this matter. Thanks Me! You ROCK, DUDE! Your
FAQ/Walkthroughs are AWESOME! Well, you're welcome, Me, after all, with you,
I couldn't do any of this! Ohhh, don't be modest, Me! er... Ahem...
"This may seem very hard at first, and it still does even now that I have
beaten this level several times. There is a move called the "Dodge Leap" that
you can do by pressing R1 and X, but you have to be in motion
(walking/running) when you press these buttons. This move will make you a lot
faster in these tunnels. You will have to do this a lot of times and try to
get ahead of the water. On all flat grounds and the platforms, you should
still do this move. It just takes a LOT of practice. Eventually, you will
reach a part where you will be stuck underwater, but don't worry, as right up
ahead you can surface and regain your breath. Just be very alert and remain
calm while doing it (I find that listening to music helps take your mind off
of the pressure), and to keep practicing. I'll be the first to admit, it
takes a lot of luck and skill to get by in this area, and my first time
through, it took me around 12 tries, and I've been gaming for nearly 16
years! It is possible to do, though, and just follow these tips, get a good
head start, and ignore all of the enemies. Good luck."
When you reach Captain Qwark's trailor, you will have to bribe the security
guard, which isn't cheap. 4,000 Bolts, to be exact. If you listened to me
earlier, you will have the bolts to pay him. If you didn't, you can come back
via a shortcut in the Hoverboard Race area. After the cut-scenes, you get the
InfoBot for Planet Umbris. You should go buy the Mine Glove soon, as well, as
it is a necessary weapon on Planet Umbris. After the cut scene, hit the
button on the ground to unlock one side of the gate. This is important, as it
will work as a shortcut around the city. Take the taxi back towards your
ship.
Buy the Mine Glove, if you have the bolts. Once again, it's 7,500 Bolts, so
save up, regardless if you buy it or not. Go right this time and jump the
platforms. Hit the button and kill the Riot Guard. Blow the Tank up from a
distance with the Blaster, or whichever long range weapon you want to use.
Open the next hatch and about five Riot Guards attack. This is kind of tough,
but jump attack them to get rid of several at once.
A new enemy will appear to you: You encountered smaller versions of these in
the Rising Water area. I call these things Slime Splitters. Every time you
hit them, they multiply by one. Hit them three times for the final forms.
They are more of an annoyance than a challenge, so just hit'em up with the
Blaster. Continue along your merry way and hit the hatch button. Snipe the
Guards in your vision and get to the platform that they were on. Follow the
path and take the taxi to the Downtown area.
In this area, let the Riot Guards kill the Slime Splitters, and then you can
take out the Riot Guards as they come for you. Take out the Tank with the
Blaster, and talk to the Dealer about the RYNO (Rip Ya a New One). Obviously,
you can't afford this at the moment, but take note that this dealer has the
more powerful weapon in the game, and save up for it after you buy the
Devastator and Visibomb Gun. This weapon will make the game a lot easier, and
yes, there is an easier way to get bolts than you have been, so don't worry,
I'll cover it when the time is right.
Get on the Manhole Cover to access a new platform that has a few crates on
it, as well as ammo. This is probably a good idea to grab these while you
can. Then jump down and get in the elevator. Up the elevator is a pit with 3
Slime Splitters. Jump down and hit the button. Get out of the way and let the
Riot Guards battle the Slime Splitters, and go into the passage that the
Guards came out of while they are busy. See? You didn't even get a scratch on
you. And if you did, I apologize.
At the top of this elevator is a maze, of sorts. By hitting a button, a laser
defense system will deactivate. In other words, you may get attacked by what
is in the laser room you deactivate. I will warn you which lasers get
deactivated when you hit each button, but just so we're on the same page, get
out one of your weapons and get prepared. The Pyrocitor is good, in this
case. Be sure to look on your screen to see if anything is in the room you
will open. This is in the order you will unlock them, NOT the order they are
in. Here we go:
1. Hit the button. It opens cell to the right. 2. Hit the button. It opens
cell to the right. 3. Hit the button. It opens cell upward. 4. Hit the
button. It opens cell upward. 5. Hit the button. It opens cell to the left.
6. Hit the button. It opens cell upward. 7. Hit the button. It opens cell
upward.
[If you want a Gold Bolt, then follow this path; Otherwise, skip to the next
paragraph.]
If you desire this Gold Bolt, then jump on the Manhole Cover. Turn to the
area you just exited and jump on the circular platform on the frame of the
maze. Facing this way, the Gold Bolt is all the way in the right upper hand
corner. So walk very carefully straight, then eventually to the right. Land
in the cell and grab the Gold Bolt. Hit the button and you will be put out
where you started out. No enemies, though. Enjoy!
Jump on the Manhole Cover and get out your trusty Blaster. Blow the Tanks up
and jump on that platform, then continue your mission to find the Hoverboard
Tournament entry... Hey! It's right here! Talk to the alien lady and enter
the race. This race is a pain, especially for the Skill Point (view Skill
Point section for details). The key to winning the race is to hit just about
every speed ring and speeder on the ground. Hitting the Slime Splitters also
helps quite a bit, actually. You may lose a few times, and practice makes
perfect. Just remember to remain cool. Get a good start, and that's all that
matters. Remember to keep you speed up, too.
After you win the contest, watch the funny cut-scene. Your prize will be the
Zoomerator! The Zoomerator isn't really a Gadget, just an item that you will
use rarely (only for races, actually). There are only two races in the game,
in which why you won't use it as much. This is perfect proof for the Agent
back in Aridia! The item he gives you is not important to continue on with
your journey, but it will make it quite easy, and you can pick up another
Gold Bolt, to boot! So head to Aridia to pick up your prize!
X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X
VII.i ----------------- PLANET ARIDIA
X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X
When landing in Aridia, go to the pod that you took before as a shortcut to
get to and from the Agent. You will be presented with a cut-scene yet again,
and the Agent forks over the Sonic Summoner. What is it, you ask? Well, no
sooner should you ask that than the computer comes up and shows you a cut-
scene of "How-To's" and whatnot. The Sonic Summoner will allow you to summon
tiny mice out of mouse houses, which will help you destroy all enemies in the
area. See? That didn't take very long, and it was worth it!
[If you want a Gold Bolt, then follow this path; Otherwise, skip to the next
paragraph.]
From Skid McMarx's Agent's location, head to the lone island where you climb
up from the factory. Long jump (R1 + X while in motion) into the mud. Hop out
of the mud and onto a metal ledge, which is a top corner of the factory. From
there, jump to the nearest land. Look to the left (or the longer stretch of
land) and you will see the Gold Bolt. Go collect it.
Now you can safely travel to Planet Umbris!
X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X
VII.j ----------------- PLANET UMBRIS
X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X
Watch the cut-scene after landing, and then you are rip-roarin' and ready to
go! There is only one path here, and that is straight ahead, so take it.
Swingshot twice and glide down to your destination. The new unfriendly foe
you've been met by is a rotating Bomb Spitter. Take it out from afar with the
Blaster. Then continue along the path. You will meet up with some nasty Bombs
that will cling on to you until they explode. Get rid of them with the Mine
Glove. Just throw out the Mines, and then tempt them to give chase. Lead them
back to the Mines and watch the fireworks display! Get used to this, as this
area is CRAWLING with these things.
In the next section, you will come across a Mega Turret. The Mega Turrets
will stop spitting fire after you attack them, but will resurrect within a
few seconds. Just jump over the Mega Turret's bullets to avoid them. There
will be about 10 of the Homing Bombs around here, so start throwin' those
Mines out in the area that they circle in. Or you can just use the Blaster.
Nevertheless, they must be destroyed. After destroying them all, continue
onward.
More Homing Bombs await, so do not hesitate to introduce them to their maker.
You will spot new objects on the ground. By walking over all three within the
timer given (listen to the sounds), they will open a new area. So don't be
shy and hit all three to open the path, and then continue on to the
collapsing bridges. Yes, they collapse, so be cautious when running over
these bridges. Watch out for the fire by the Mega Turret in the maze of
fences up ahead. Swingshot over the gaps and land at the bridge.
[If you want a Gold Bolt, then follow this path; Otherwise, skip to the next
paragraph.]
To the right is a locked door. Go to it. On the right of this will be a ledge
with activators on it. Jump over and hit all three to make the door open.
Backtrack and go inside for the Gold Bolt.
Enter the area with the Mega Turrets Galore! Yes, there are plenty in this
maze-like hell. You will have to find the Activators inside this maze, but it
shouldn't be too hard. There are three ways to go: Straight, To the Left, and
In Between. Choose In Between. Kick the Mega Turret to the ground and hit the
first Activator. From the Mega Turret's point, move right. You will spot
another Activator. Hit it quickly and search around the wall of the building
for the third Activator. Once activated, go to the door and climb the steps.
There will be a LOT of Homing Bombs up here. Get out the Mines and go to war
with the Homing Bombs. You should have enough ammo with your Mine Glove. If
you do not, don't hesitate to use your Blaster, as it IS a man's best
friend... or was that a dog? Nonetheless, step on the three Activators and
march forth and up the ladder. At the top will be a Hydrodisplacer Space.
Drain the water. Kill the shark at the bottom and go through to the other
side. Kill those two sharks on this side, as well. There is a Gold Bolt you
can get...
[If you want a Gold Bolt, then follow this path; Otherwise, skip to the next
paragraph.]
Once you climb up from inside of the second pool, look off of the ledge to
see a closed in area you can jump into. It may seem like a place to kill
yourself, but it is not, so don't worry. Glide down and get the Gold Bolt.
Once the saving is finished, Activate the three buttons to get out of the
room.
Climb up from the second pool. Before you fill the water in the next pool,
kill the mutated sharks. Now you can fill the water with no worries on your
mind. Once filled up, go reach the next pool. There are four sharks down
here, so take care of them. Then, once again, fill that water up to the top
and start a-swimmin'. Go underwater and to the left. Surface once you've
reached the new area.
Remove the water from the area and Swingshot over. Kill those nasty sharks
(kinda redundant, eh?) and fill up the water. Swim to the Platform in the
middle and hit all three of the Activators, which will open up one of the big
doors. You can't reach it by the water, as the ledge is too high, so go back
and drain the water. Once the pool is emptied yet again, walk over to the
area the door is in. High Jump (R1 + X) to finally reach the doorway. Don't
go straight just yet; Instead, bust the crates on the sides for some goodies,
and then go towards Captain Qwark for a nice cut-scene...
*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*
> BOSS: GIANT ORGE <
*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*
This boss may look huge, but he really isn't that much of a challenge. The
battle starts off with some simple, easy to avoid tactics. Just double jump
over the flames that the Giant Ogre pounds out. Get out your Blaster and get
into his range. When he becomes available on the target menu, blast him as
much as possible while avoiding attacks, and trust me, the only attack you
have to worry about is the Ammo Thief. This move will scatter all of your
ammo around the gigantic room, so look out.
After hitting the boss so much, he will have a force field-like shield around
him. It's not very easy to miss, considering it's a huge orange bubble around
the Giant Ogre. When this happens, make him follow you to one of the bridges
(there are three, and you will eventually use all three of them to beat this
boss) and cross it. He will step on the bridge and sink into the lava. Repeat
this three times to win this battle, and boy, is it easy or what? Grab the
InfoBot for Planet Batalia.
X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X
VII.k ---------------- PLANET BATALIA
X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X
When you land in Batalia, please remember to stop at the Gadgetron Vendor:
This time, it is important. You will be able to buy one of the best weapons
in the game: The Devastator. It has a hefty price tag at 10,000 Bolts, but if
you want to continue, you're gonna need it pretty darn badly. If you don't
have enough bolts, don't worry! Visit Planets such as Planet Eudora, as more
enemies equal more bolts, and Eudora is a fine place for currency!
[If you want a Gold Bolt, then follow this path; Otherwise, skip to the next
paragraph.]
Near the start of the level, go down to where the two big buildings face each
other. Go to the one on the left. Get to where the Trespasser entry is, and
wall jump. You will eventually reach the Gold Bolt up there.
From the ship's starting point, you will have two options on where to go:
Straight, and do the main course of the Planet, or to the right. Personally,
I say right. Sooo, let's go that way! Go up the ramp on the right, and you
will notice that there are a few crates in the houses on the sides of the
ramp. Bust them if you want to or need to, then go up to the Grind Rail. Jump
on it.
Remember all of those tricks we talked about earlier? Well, they are about to
come in handy forever... or at least until you beat the game. When you are
close to another rail, you can hold the direction of that rail and jump. This
will jump you from the first rail to the second. You can keep on doing this,
but be warned to be on alert while on the Grind Rail, or you could die very
easily. Hold left and jump to hop over to the other rail. This is the one you
want to be on.
After a while, you will need to get over on the right, then back on the left.
Be sure to jump the bombs and the gaps. On the long bomb slide, be sure to
remain untouchable from those bombs. After the bomb slide, hop to the right.
You can hop to the left for a circle of bolts, if you like, but get back on
the main rail after you get the bolts. Up ahead, jump left and then jump
right before you hit the walls. Hit the walls and you will die instantly.
When you finally land, watch the cut-scene and buy the InfoBot for 2,000
Bolts. It leads to Planet Gaspar.
Return to your ship and take the straight path this time. When you come to
the two buildings, the one on the right has a Reproducing Machine on top of
it that is producing Electro-Bots. These are the suckers that keep zapping
you constantly. Shut it up and hit some crates. There's a Mouse House near,
so get out your Sonic Summoner and find it. This is one useful Mouse, as we
will encounter Tanks and annoying enemies that hide in the grass and shoot
you while you take care of other enemies in the near future.
Hop down from up there and go passed the "bridge" that is all crooked pipe.
Break the nearby crates to reveal a hidden passage that is filled with Ammo
crates, as well as bolt crates. After collecting them, step outside for some
fresh air, and kill those pesky Grass Hiders. Turn the screw to put the
bridge in place and blow up the Tank will the Devastator; Take caution,
however, as these Tanks are no lay-down Sallys. They are around 10 times more
annoying than the Tanks you saw on Planet Rilgar. After blowing the head off
of the Tank, continue along your merry way. You will spot a room filled with
ammo, health, and other goodies. Go inside to "freshen up."
[If you want a Gold Bolt, then follow this path; Otherwise, skip to the next
paragraph.]
If you want the second Gold Bolt on Batalia, Go right at the end of the
bridge. Glide over to the hard to reach ledge and cross all of the platforms
until you eventually will see a Gold Bolt in your sights. Grab the Gold Bolt.
Then backtrack to where you came out of the "Shelter" room with the ammo and
health.
From the "Shelter" room, go to the right and into the stream of water. When
you reach the base of the water, you will have your hands full of enemies. A
Gun-Toting Robot will be awaiting your arrival with his pistol in hand and an
itchy trigger finger. Kill him with the wrench (no need to waste precious
ammo in this stage) and another one will greet you, but not in a friendly
way. Dispose of him, as well as the Grass Hiders, and blow the head off of
the Tank. Now the coast should be clear.
Turn both screws to complete the bridge. Climb the ledges to reach the area
that the bridge is in. Cross it to engage a cut-scene. After speaking with
the person, they will give you the InfoBot for Planet Orxon, a toxic Planet.
You will notice a magnet-based track to walk on, as well. After you have the
Magneboots, you will need to return to this Planet so you can complete all of
the missions here. As for now, walk along the magnet path and reach the taxi.
Go to your ship and depart for Planet Gaspar.
X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X
VII.l ----------------- PLANET GASPAR
X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X
When you land on the beautiful, lava-induced Planet of Gaspar, troll over to
that sly cat, the Gadgetron Vendor. He will have a new weapon to buy: The
Walloper. This weapon does not need ammo, however, I personally found it
quite useless, and a little bit farther in the game, you will get 25%
discounts on new weapons at Gadgetron Vendors, thus, saving tons of bolts. So
if I were you, don't buy the Walloper yet. After all, it costs 7,500! You
should save that for your Visibomb Gun that will be coming up very soon.
[If you want a Gold Bolt, then follow this path; Otherwise, skip to the next
paragraph.]
At the start of the stage, get in the middle of the platform you are on and
look off the ledge opposite of the elevator. You will notice a ledge down
there. Jump down and get out your Swingshot, as there are many hooks along
the way. You will encounter Pumps that are hooked to Floating Ships. Destroy
the Pumps to destroy the Ships. Be sure to destroy every one of these Pumps
along the way. Keep going on until you will eventually reach a mountain area.
Climb the mountain and destroy the Pump. On the way down, you will spot
another. Destroy it. The reason I note these are the fact that they aren't
simple to find. Continue along the path until you reach the final island.
There are four Pumps here. Destroy them to reveal the path to the Gold Bolt.
Hop along the sinking platforms and reach it.
From the start, go forward and take the platform down. When you get released,
get prepared to destroy some Robo-Pups and their Reproducing Machine. Don't
forget that annoying Gun-Toter, either. We all know how they can be a pain if
you don't eliminate their threat. Get in the Cannon Gun and shoot the metal
door to bits! You may also want to shoot the few Clinger Robots down there,
as well. They can become a huge pain if not, as they aren't afraid to self-
destruct to harm you. Hit /\ to get out of the Cannon Gun and go towards the
door you blew up. There is a Clinger close to the entrance, so throw a Mine
in there so it will blow up.
Jump through the doorframe and take out whatever extra enemies that got left
behind in the killing spree. On the next platform will be a Gun-Toting Robot
as well as Robo-Pups. Let the Pups drown in the lava and take out the Gun-
Toting Robot with a Bomb Glove. Jump over. On the left is a Reproducing
Machine, which is where the Robo-Pups came from. Kill any other Pups it spits
out and be careful not to go too far right, or you will get clinged by a few
Clingers. Throw some mines and take them out.
On your left, you will see another door that you can break down with a Cannon
Gun. There is one above a series of platforms, so head straight and kill the
Clingers on the first platform with your Mines. Now follow the platforms
leading up to the Cannon Gun. Use the Cannon Gun on the door, and those metal
crates, as well. You'll thank me for it once you collect all those bolts.
Retrace your steps and reach the recently broken down door after collecting
your bolts. Take the elevator up inside of the door.
Once you are in this room, get on your Mine Glove, because you will need it
now more than ever... There are two ways to deal with the whole lot of
Clingers in this room. If you have all four energy balls filled, just attract
them all together and let them hit you once. It will kill them all, and no
ammo was wasted. If you have 3 or less, just play it safe and use your Glove
Mine about 10 times or more.
After this devilish room is the Tank Room. First thing's first, destroy all
of the crates. Beware that there are three rows of Gun-Toting Robots hiding
behind the Tanks. Kill them one or two at a time after they attack, then
quickly get behind a Tank to block your butt from gettin' hit a few times.
Repeat this again and again until they are all lost and gone forever. Once
you do this, head to the next corridor.
Before you even get to the access hall leading to the next room, you will see
a lot of Gun-Toting Robots. Fact is, there are over TEN in this room. So lay
three Glove of Dooms and watch the Doomies take care of most of those no good
Gun-Toters. If any are left, kill them yourself. Be sure to be equipped with
the Bomb Glove before walking in this dangerous room, as even if it looks
clear, a Gun-Toter may pop out and hit you at any moment. Once the room is
clear, use the Cannon Gun on that breakable door. Head for the outside...
Outside, it seems almost too quiet after those three hectic rooms... But
don't think you are safe just yet. Behind the busted up ship that crashed are
three Clingers and one Gun-Toting Robot. I think the programmers had an
obsession for those Robots. Nonetheless, destroy the Gun-Toting Robot from
afar. Throw two Mines near the back of the crash site. It should kill all
three, but take a look from a safe distance, just in case. Grab the Pilot's
Helmet. There is an optional Gold Bolt to get here.
[If you want a Gold Bolt, then follow this path; Otherwise, skip to the next
Planet.]
Note that this is one of the harder parts in the game, so you should have
purchased several energy upgrades on Planet Orxon before attempting to get
this. From the elevator that you found the Pilot's Helmet on, look off the
northeast ledge to see a Volcano Hole. Glide down into it. This path is
simple in design, but very complex in battles. Tons of Gun-Toting Robots are
down here, as well as Clinger Robots, Pup-Robots, and Reproducing Machines.
Be careful. Reach the end to take the elevator up and grab the Gold Bolt.
Congratulations!
Reader Don Carlson adds this tip...
"On Planet Gaspar, in the Volcano, I was able to jump up on the large
pnumatetic (sp) looking devices and the Blarg Paratroopers were unable to
shoot me. I could them pick them off one by one with my blaster. "
X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X
VII.m ------------------ PLANET ORXON
X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X
When you land, you will notice something strange... Ratchet? Where's Ratchet?
You must play as Clank only for now, as there are poisonous toxins in the air
on this Planet. You will need the O2 Mask, which you will find on a Planet
soon enough, so hang in there. You can't check the Gadgetron Vendors as
Clank, so don't worry about that, either. Clank can't use weapons, anyway.
Head straight. This place is like a big board game of chess, in a way. Then
again, if it were chess, I would have never beaten this game. Don't attack
the Crab, as that would be complete and udder suicide for poor Clank. Keep
going straight and knock off the Frog hopping around. Check out the warper...
Cool, huh? Free the first Clank Doomie, and go find the next one to the left
of the one you just found. Kill the Frog and free the Clank Doomie. Now that
you have two, go into the section where you found the first one.
Have them wait, then break open Clank Doomie number 3. After doing that, send
him into the warp by hitting "Enter" on the command list. He will join his
buddies. Get back up there with them and select the "Follow" command from the
menu. Have the Clank Doomies Enter the next warp, as well. Remember the Crab?
Walk towards it a bit and command the Clank Doomies to Attack. So long,
Crabby! Now have them Enter the house with the "3" above it.
Go on through and get rid of the frogs along the way. There is plenty of
health along these paths, so don't fret if you get hit a couple of times, but
that doesn't mean you can play very sloppy, either. Along the way, break open
two of the Clank Doomies and keep moving. Command the two of them to Enter
the House. You need 4 more now. Fall off to the right of the House and find
another Clank Doomie. You should find the other three right after this in the
same area. Go back up and make them Enter the House.
In the next room, two Clank Doomies await you! Aww, how cute. Free them and
jump the ledge. You will find a big button on the ground. Stand on it and
command the Doomies to Follow. They will reunite with you now. Break another
Clank Doomie free, and then stand back on the big button. Command them to
wait, and they will wait there on the button, as ordered. Now go to the big
button in the next room and stand on it. Command them to Follow, and they
will.
Break open yet another Clank Doomie and jump on the ledge back there so you
can tap the TNT crate. Why? So you can get lots of bolts from those metal
crates that will blow up in the explosion! Now go ahead and carry on with the
mission. Make the Clank Doomies Enter the warp. Break open the Doomie and
command them to Follow you. Have Clank get on the moving platform...
Obviously, the Doomies can't make it just yet. Tap the line of TNT crates so
they will blow up, then bust free the new Clank Doomie. Command him to Wait
on the big button. Go collect your other Clank Doomies and make them Follow.
Continue towards the one you left on the button and get him to join the
Following, as well.
Make all of the little guys Enter the warp you see. Have them Enter the
House. This will open the door to the next room. Go through and look for the
exit; You will find the Magneboots, which stick to Clank, along the way. Now
that you have those Magneboots, you can go back to Batalia and get into the
battle area! But not just yet, as you have to get an InfoBot that is dearly
important on this Planet.
After all of this, go into the area where bombs are being thrown all over!
What a mess, eh? You will have to play another game of Clank Doomie fetch in
this adventure as well, so hold on tight, because this time it is pretty hard
to do. Break the Clank Doomie loose and head to the right. You will spot two
more Clank Doomies, so free them. Remember that if your Doomies get hit with
bombs, they go back to the spot that you got them in, and you will have to
backtrack to get them over again. Go to the end of the area for the other
three Clank Doomies.
After grabbing the six Clank Doomies, head for the exit, which is to the
right of where you found the last three Clank Doomies. This room is a maze
that has electricity bolts come through, which will kill the Clank Doomies
and do damage to Clank himself. Stop to watch the electricity's patterns,
that way you can keep your Doomies, as well as yourself, out of danger. Be
sure to give your Doomies enough time to cross without getting hurt, as well.
From the entrance, follow the path right. Go up the ramp. The path you need
to go is straight, but look out, as this is also the way the electricity
goes, as well! As soon as the electricity bolt passes the area, dart
straight, then to the left and follow the path to the ramp. The path is now
easy, but you should still be on alert at all times. You will eventually
reach a room with an acid pit below. Don't drop! Your little buddies should
be fine, as I don't believe they can fall off, as I've intentionally tried to
make them fall before. Send them into the House. If you're short one, it
probably got killed. Go back and check the regeneration spots.
In the next area, Clank Doomies, Frogs, and Crabs. It sucks, to put it
bluntly. Free some of the Doomies that you can reach without harming
yourself, and command them to attack! If they die, it's no biggie, as they
regenerate from the spot you freed them in. As they clear the path, break
open more Clank Doomies and command them to attack, as well. This is a
surefire way to kill all of the enemies with little to no trouble. Once the
area has been swept of evil, check everywhere for Clank Doomies. You will
need 10 of them to send into the House. Once you do, send them in. After the
cut-scene, go in. Don't worry, it's safe. Get the InfoBot and go back to your
ship to show Ratchet.
X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X
VII.n --------------- PLANET POKITARU
X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X
From the starting point, check out your Gadgetron Vendor for the second best
weapon in the game. The Visibomb Gun is now available for 15,000. I know it
is a lot, but trust me now more than ever, it is WORTH IT. You should pick
this up right away, and it you don't have enough bolts, earn enough
throughout this world (it's not necessary here) and buy it when we go back to
Orxon after this.
Okay, now we can continue on with the game. By going down the path, a cut-
scene will ensue. You must take the Resort Owner from one end of the world to
the other, and trust me, it is no walk in the park, either. The main part of
this is that every enemy here needs three plus hits to die! So you will need
to stock up on Blaster ammo before you depart, because you will definitely
need the Blaster for this world. Shoot the fish from afar with the Blaster
and continue. When you get to the water, get out the Suck Cannon and suck up
all the fish, then spit them out.
You will eventually reach a boat. The Resort Owner will jump on board and you
must follow. As the boat takes off, grab your Pyrocitor out and get ready to
fry some fishies. The fish will jump from the water up onto the boat, so
watch your back and your step. If you fall off, the boat will stop and wait
for you. And don't worry, nothing will hurt the Resort Owner, so just look
out for yourself. Eventually, the boat will stop and lead you to a new
island.
Shoot the fish and the Squid looking thing with your Blaster, or you can
throw Mines at them, as both work pretty well on them. Throwing Bomb Gloves
in the water to hit the fish will work well, and you haven't been using that
many Bomb Gloves recently, so it works fine. Or, of course, you could just
use the Suck Cannon and save ammo. I prefer the latter. After the water, look
towards the bottom of the area. There will be a few fish, so throw some Mines
down there. That'll teach'em!
On the second boat, Get out the Mine Glove. This is the only weapon that will
work without fail in this situation. Lay two Mines towards the Resort Owner,
and three Mines against him. For every fish that blows up, lay another Mine.
Repeat this step several times, and as always, be sure to watch your back, as
these things will come at you non-stop for quite some time. When you finally
reach a platform, jump off and clear the fish, and there are a lot.
Keep your distance from the fish and use the Suck Cannon. Hey, it's worked
thus far, so why not now? Keep sucking up the fish, but be sure to use them
as ammo after every three fish or so, considering you don't want to get
caught with your Suck Cannon full. That would equal pain. Keep clearing the
path of fish and hit a button on the ground to build an awesome looking
bridge. Cross the bridge and watch the cut-scene.
After this, visit Bob's... Bob is the brother if Big Al! Remember him? The
Bill Gates-y one? Bob will want to fix up what his brother messed up, and
offers Clank the Thruster-Pack for 2,000 Bolts. You will definitely want to
purchase this gadget, as you will need to if you want to continue with the
story. After you buy it, go outside and Slam (Jump + R1 while in mid-air) the
lock down. You will get to FLY!
This is air combat at it's finest! This part is very simple, but, I'll
explain it, anyway. You can fire your guns all you like, but using missiles
will... well, use missiles. Collect more missiles by blowing up the smaller
ships. They will drop missiles or health, so if somehow your health is low,
be sure to blow up a few ships and collect the goods. You need to destroy the
big ships that look like centipedes. They blow up by sector, so just have
fun, as this is simple.
After you do it, you get the O2 Mask! Check the gadgets section to read
everything you can do with this bad boy. Take the portal back to the ship and
go to Planet Orxon. Now Ratchet can explore the Planet, but it will be one of
the hardest areas yet... Make sure your ammo is loaded for your best weapons,
if you can afford it. Oh, and don't forget the Gold Bolt here!
[If you want a Gold Bolt, then follow this path; Otherwise, skip to the next
paragraph.]
From the beginning, go forward and passed the first fish area. Go straight
and drop into the water. Along the side of this wall, look for a hole. Go
into the hole and surface in the next area. Climb the platforms and Slam
(Jump + R1 in mid-air) on the lock to build a bridge. Swingshot over. Climb
the platforms as you ignore/kill the annoying enemies. When you reach the
highest platform, put on your Heli-Pack and High Jump up to the ledge. Climb
it and collect the Gold Bolt.
X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X
VII.o ------------------ PLANET ORXON
X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X
When you land, the areas you visited as Clank will be blocked off. How about
we un-block them? Yes! I think we should! Jump on the platform they present
to you and glide to the ground. A sleeping Crab will be at the bottom. Throw
out two Mines. These will be the choice weaponry against these creatures. And
you WILL encounter a lot of them. In fact, this Planet is hard partially due
to these Crabs. Be sure to have a lot of Mine Glove ammo, Bomb Glove ammo,
Blaster ammo, and Pyrocitor ammo.
Take out the Swirling Globe to deactivate the force field that blocks the
area up ahead. Enter the area now and watch out for a new enemy I will refer
to as Annoying Birds. Why? Because they are just that: Annoying friggin'
Birds. Jump attack each one of them. Trust me, you will know if you missed
one, because it WON'T SHUT UP! Finally shut it up for eternity by killing it
off and continue to the Biohazard Platforms. Be careful, however, as they
will fall if you stand on them too long, and take you with them.
A Flying Ogre on the next platform will wake up and scream at the top of his
lungs. Try to take him out before he causes more trouble than he's worth.
Yes, this is quite the annoying level, isn't it? What is even more annoying
is the fact that this Flying Ogre will scream and wake up several Crabs, who
get angry and decide to abuse you because of it. Get out the Blaster or the
Mine Glove and start blasting them to bits. You CAN kill the Flying Ogre,
however, if nothing is there for him to wake up, there's no point unless he's
an easy target, which is doubtful. Carry on.
Hit the two Swirling Globes and move into this next area where a Second
Gadgetron Vendor awaits. I will refer to this part of the fork in the road as
the Second Gadgetron Vendor area. If we want to unlock those areas you could
reach as Clank, we will have to go left, so do so. You will notice a ship
flying and turning around, facing you. MOVE! This thing shoots with no mercy
until you die! Hurry up and to the right is your next area to be in. You have
to jump to reach it. To destroy the ship (optional), use your Devastator a
few times, or use that trusty and wonderful Visibomb Gun.
Inside this area is a Pyro Ground Guard, so take him out with your wrench.
There's no reason to use ammo on him at this point in the game. You should
realize that you can use your wrench on a lot of easier enemies, and even a
few harder ones. Save your ammo for tough battles, not the easy ones. Any
enemy that you can time is worth using the wrench on. If it can fly and is
out of reach, obviously use the weapons on it.
In the higher room are two Crabs and a few crates. Don't even bother with
this room, as it simply isn't worth risking your life with it. So instead,
head to the equal ground exit. A Pyro Ground Guard is here. Exterminate him
and hit the Swirling Globe. Outside, kill all of the Annoying Birds and climb
all of the platforms. Watch out for the shooting ship up ahead. Head along
the path, using the Mine Glove to destroy the Crabs.
You will eventually come to a platform with around ten Crabs on it. Don't
wake them all, obviously. Try to shoot the Swirling Globes. This will wake up
a few of them. Kill them with the Mine Gloves. Sneak around without waking
any others. Quickly (very quickly) kill the two Crabs on the next platform
with the Blaster. The ones from behind will more than likely attack you, so
quickly jump to the next platform.
Some Pyro Ground Guards will be in this area, so be on your highest guard.
You don't want to die after wasting all of the ammo back there! After
destroying the Pyro Ground Guards, follow the path and take the elevator up.
You can buy a health upgrade for 4,000 Bolts at the Nanotech machine. I
suggest doing this. Then you will also be tempted to buy another health
upgrade for 30,000. I suggest saving for this, as it REALLY comes in handy.
But remember that the RYNO is your top priority now, so buy the health
upgrade second, unless you feel as if you need it.
Take the path down and this will open the areas you could visit with Clank!
Yay! With this finally done, go back down to the Second Gadgetron Vendor and
go to the right instead of the left. You will see an InfoBot in the distance.
When you go towards it, it will zoom away. This is the beginning of a hateful
relationship between you and this devilish InfoBot, as you will have to chase
it around (almost) the entire stage! Ugh.
Kill the Crabs below with the Mine Glove. Once they are out of the way, find
a way to exterminate everything on the next ledge. Once you get done doing
that, Dodge Leap over to that platform. Climb up and use your Magneboots on
the metal walkway! As you walk along the metal path, watch out for the
flamethrowers on the surface. There are three of them, so be careful. After
this, you will get attacked by Annoying Birds. They are especially annoying
now, because you are upside-down, and you can't really tell how close they
are to you. After killing them or fleeing from them, exit the metal walkway
by reaching the end of the path.
ADDITIONAL STRATEGIES AGAINST THE ANNOYING BIRDS from Rik Smit:
"The "easy way" concerns those "pesky bombs" circling the metal walkways.
Here's how I handle them:
Just use L1 and R1 together to aim and then press Square ([]) to fire a
Comet-Strike with your Wrench at them. Kills them every time.
And you can walk the (tricky) Metal walkways safely. No need to time them and
run, with the risk of falling off... ;-)"
You will be prompted to use your Swingshot here. You will land in an area
surrounded by Crabs! AHH! Quickly find the nearest part of the area and
Swingshot to the next platform. Take out the Annoying Birds and shoot the
Crabs from far away. Continue to skip away and take out the Swirling Globe.
Go up, and throw out Mines for the three Crabs in this area, then knock out
the Swirling Globe. There will be another firing ship. Blow it up with the
Visibomb Gun, or the Devastator, then get out the Bomb Gloves and take out
the mass of Crabs. That's good glove, baby. Go into the Magneboots Pod and
walk the walls to FINALLY reach the InfoBot for Planet Hoven!
Before we leave, there are two optional Gold Bolts to get. If not, travel
back to Planet Batalia.
[If you want two Gold Bolts, then follow these paths; Otherwise, skip to the
next Planet.]
In the field of bombs that you entered as Clank, come back as Ratchet after
getting the O2 Mask. You will see the Gold Bolt atop a disgusting looking
ledge that looks like the insides of a beast. You will need to blow up five
layers of skin out of the thing's mouth with Visibomb Gun ammo. Go to the
second Gadgetron Vendor that you can only reach as Ratchet and follow the
path to the right. It will eventually lead to the disgusting thing. Go inside
its throat and get the Gold Bolt.
For the second Gold Bolt, from the landing site, enter the area to your
right. Go to the newly opened left corridor right before three large pillars,
and you will notice on one of the walls in the tucked in area that it is a
wall jump area! Wall jump up to get the Gold Bolt.
X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X
VII.p ---------------- PLANET BATALIA
X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X
Once arriving on Planet Batalia, go down the ramp and take the Taxi to the
left. You will end up on the metal walkway! Woot! Don't you love using the
Magneboots? So do I! Travel along to the left and destroy the Robots that
shoot you with electricity. Don't get hit too many times, and be sure not to
fall off. When you come to the ground, kill the Reproducing Machines, as well
as the Gun-Toting Robot. On the left are two Tanks. Don't go there now,
instead, go to the right. Screw the screw into place to connect the bridge.
This will be your new shortcut, in case you die.
Go back to the Tanks and take off their heads with the Devastator. This will
make things a lot easier on you, as there is a screw here to turn, and if you
refuse to take out the Tanks, they wil