===============================================================================
FAQ/Walkthrough for
RESIDENT EVIL 4
===============================================================================
GUIDE INFORMATION
Author: Tom Hayes
E-mail: thayesguides(at)gmail(dot)com
System: PlayStation 2
Updated: 2nd April, 2006
Version: 1.2
CONTENTS
1. Introduction
2. Walkthrough
2.1. Chapter 1-1
2.2. Chapter 1-2
2.3. Chapter 1-3
2.4. Chapter 2-1
2.5. Chapter 2-2
2.6. Chapter 2-3
2.7. Chapter 3-1
2.8. Chapter 3-2
2.9. Chapter 3-3
2.10. Chapter 3-4
2.11. Chapter 4-1
2.12. Chapter 4-2
2.13. Chapter 4-3
2.14. Chapter 4-4
2.15. Chapter 5-1
2.16. Chapter 5-2
2.17. Chapter 5-3
2.18. Chapter 5-4
2.19. Final Chapter
3. Separate Ways
3.1. Chapter 1
3.2. Chapter 2
3.3. Chapter 3
3.4. Chapter 4
3.5. Chapter 5
4. Assignment Ada
5. The Mercenaries
5.1. Village
5.2. Castle
5.3. Base
5.4. Island
6. Key Item List
7. Weapon List
8. Enemy List
9. File List
9.1. Village
9.2. Castle
9.3. Island
10. Copyright Information
VERSION HISTORY
1.2: 2nd Apr, 2006 (Format update)
1.1: 11th Jan, 2006 (Added The Mercenaries guide, weapon list and file list)
1.0: 12th Dec, 2005 (First version)
===============================================================================
1. Introduction
===============================================================================
Originally released on the GameCube, Resident Evil 4 introduced a new style for
the series, with far more emphasis on action rather than on scares as in the
previous games. While initially a GameCube-exclusive title, Resident Evil 4 was
ported to the PlayStation 2 later on due to its immense popularity on the
GameCube. The game includes new features, with an extra mini-game for Ada in
addition to her Assignment Ada scenario. Named Separate Ways, this mini-game
explores Ada's involvement in a quest that was occuring at the same time as
Leon's main adventure. Capcom has exceeded expectations with the quality of the
graphics, and the new additions make this a great game.
===============================================================================
2. Walkthrough
===============================================================================
-------------------------------------------------------------------------------
2.1. Chapter 1-1
-------------------------------------------------------------------------------
PATH TO VILLAGE
Leon is dropped off in the woods. You can try running back across the bridge or
talking to the men in the car, but in the end Leon's only choice is to head on
to the creepy looking house in the distance. Run down the left path and enter
the house. Run around the corner to meet a ganado, who takes a dislike to Leon
and attacks him with an axe. Hold R1 to aim and press X to shoot the ganado.
When he stumbles, press X to kick him. A cutscene plays where more of the
ganados arrive outside. Run up the steps and check the table behind Leon for
some handgun bullets (10). Run to the window and jump out to exit the house.
Leon will land in an area full of ganados. You can either shoot them, or run
from them. Shooting them gives ammunition or money which can be used to buy or
upgrade weapons from the weapons merchant throughout the game. Running from
them saves ammunition but reduces money. In open areas like this, I prefer to
run from them and save ammunition for interior areas. Before anything else
though, press triangle and check out the map. The village is a massive area,
but we're aiming for that bright red dot, which lists our current destination.
So exit the map by pressing triangle and run through the gate. Enter the first
hut on the right to find a typewriter and various other items. If you decided
to run from the ganados, keep an eye on the doorway to make sure they don't
decide to pay you a visit. In the hut then, move toward the two boxes on the
shelf and break them with the knife by holding L1 and pressing X. Grab the 1000
Ptas from the right box, and then break the box on the desk for a green herb.
Save your game by using the typewriter on the desk and then exit the hut.
Quarter turn right after exiting the hut and run down the path to find a wolf
caught in a trap. Press X to release the poor creature from the trap, and then
continue down the path after the signpost to arrive in an area with wires on
the trees. Run through the gap between the trees and avoid the ganado. Enter
the next hut at the left side of the path and destroy the boxes for Ptas. Grab
the green herb on the shelf and then exit the hut.
Quarter turn left and shoot the ganados at the start of the bridge. Run across
to the other side of the bridge and head down the slope. Walk to the hut on the
left and shoot the ganado that is lurking inside. To save on ammunition, always
kick a ganado when they stagger by pressing the X button. Grab the handgun ammo
(10) and crate items and then exit the hut. Quarter turn left and open the door
at the end of the path to enter the receive a call from Hunnigan.
VILLAGE
Read through the playing manual and then exit to add it to the village files.
You can return to the files menu at any time by accessing the start screen and
moving to files at the top. Run up the path in this new area and select look
from behind the tree to see the ganados at work in their village. Exit the view
and run straight into the village, where the ganados immediately start to
attack Leon. Check out the map by pressing triangle and run to the house with
two floors near the top-right corner of the town, just left of the tower.
After the cutscene, run up the steps and get the shotgun from the frame. Shoot
the boards in front of Leon and jump out the window. Dodge the ganados and then
kill the ganado with the chainsaw to receive 10,000 ptas. as a reward. Don't
worry about exploring the various huts yet, as the ganados will get in the way.
Just run from one side of the village to the other until the ganados all start
walking in one group toward Leon. When they are close, shoot with the shotgun.
Continue to shoot groups from one side of the village to the other, and
eventually a bell will ring.
In a mysterious cutscene, all of the ganados will head through a previously
locked door when the bell has finished ringing, leaving Leon alone to explore
the village. Enter the top-left hut for an incendiary grenade and random items.
Jump out the window and hit the crate for a red herb. Break the door at the
left side of the tower for handgun ammo (10) and money from downstairs and
random items from upstairs. Jump out the window near the table and run around
to the other side of the house to get the Spinel on the roof. Run back around
to the other side of the house and get the handgun ammo (10) from the chimney
on the red roof. Jump down from the house.
Enter the tower and climb up the ladder to get the shotgun shells (5) on the
desk at the top. Climb back down the ladder and exit the tower. Run up the path
near the bottom-left corner of the village and enter the hut on the right for a
flash grenade. The door outside the hut won't open, so run back down the path
toward the village. Run through the cow shed and open the crate on the other
side for a yellow herb. Run just left of here to find a red herb on a cart. Run
back through the cow shed, quarter turn right and break the first door on the
right. Enter the house to find money and shotgun shells (5).
Exit the house, quarter turn right and search the old shed at the side of the
house for a green herb. Look at the shack at the right side near the right side
of the tower for handgun ammo. Before heading up the path at the top-right
corner of the village, check the house at the left side of the path to find a
random item in a crate. Exit the house and run up the path, stopping to check
in the first house on the right for handgun ammo (10) and the alert order file.
Run to the end of the path and open the door to exit the village area.
FARM
Enter the first hut on the left to destroy the barrel for a random item and to
save at the typewriter. Exit the hut and jump over the fence in front to get
the blue medallion file from the tree. Shoot the blue medallion (1/15) on the
tree branch. This will alert the ganados to Leon's presence, so start by
shooting the one that exits the nearby barn. Watch out for more ganados that
may jump over the fence if you stand around. Run to the other side of the first
hut and shoot the stick to close the well. Shoot the pearl pendant hanging over
the big pot, then grab it and run into the barn for a barrel item. Look to the
window at the top of the barn and shoot the blue medallion (2/15).
Leave the barn through the other exit and shoot the blue medallion (3/15) on
the tree branch. Destroy the barrel behind the hut for an incendiary grenade.
Run back toward the barn and turn left to go through the gap in the fence. Look
toward the house on the right and shoot the blue medallion (4/15) in the
window. Enter the house and destroy the crates and barrels, then open both
cabinets for money and a spinel. Run through the back exit, half turn and shoot
the blue medallion (5/15) below the roof. Enter the house and climb the ladder
to shoot the ganado that may be near the pile of hay. Open the cabinet and take
the handgun ammo (10), then jump out the window to land on the walkway.
Run along to the end of the walkway and turn right at the end to shoot the blue
medallion (6/15) on the windmill. Jump down from the walkway to hit the crate
and shoot the blue medallion (7/15) above the left side of the big door. Enter
the small hut that the ladder is leaning on and hit the crate for a spinel and
the barrel for money. Exit the hut, climb up the ladder and run back along the
walkway. Jump off the top-left corner of the walkway and hit the crate to find
the beerstein. Run through the doorway and push the cupboard out of the way,
then run through the next doorway and jump over the fence on the right. Run
forward to the bottom-right corner of the farm and open the doors.
PATH OUTSIDE FARM
Run down the path and the ganados will push a boulder toward Leon. Repeatedly
tap X to sprint, then enter the required buttons when the command is displayed
to jump out of the way. Shoot the two spinels on the tunnel roof and continue
through the tunnel to the other side. Be careful in this area, as the ganados
carry dynamite that they throw at Leon. Shoot the first ganado that runs toward
Leon, then look toward the first hut on the left. Shoot the explosive device
and the trap, then run through the hut and shoot the ganado. Collect the spinel
from the crate and exit the hut by the front entrance.
Quarter turn left and run to the back of the house in front. Jump through the
window and shoot the three ganados inside the house. Get the hand grenade from
the table and then jump out the window to exit the house. Turn slightly left
after landing and shoot the bird's nest in the tree for a red catseye. Hit the
crate at the side of the house. Run around to the front of the house and kick
the door twice to open it. Get the handgun ammo (10) on the table and save the
game at the typewriter. Run through to the hall and shoot the explosive device.
Continue forward into the next room and shoot the device. Open the cabinet for
a green herb and get the money on the table. Push the shelf out of the way and
run down the new hall to open the closet at the end.
-------------------------------------------------------------------------------
2.2. Chapter 1-2
-------------------------------------------------------------------------------
OUTSIDE CAMP
Leon wakes up handcuffed to the man he met at the end of the previous chapter.
A ganado with an axe enters the house with a massive axe. Quickly press L1 + R1
or square + X when the command appears to escape from the handcuffs and the
ganado. Get the handgun ammo from the shelf and then run down the hall to see
the merchant pass by outside. He's not an enemy, so don't worry. Continue down
the hall and get the rifle ammo (5) from the desk on the right.
Save at the typewriter and then exit the house. Break the barrel on the right
for a green herb. Run around the side of the house to talk to the merchant.
Sell the pearl pendant and spinels to the merchant, and buy the attache case M.
Tune up the handgun and the shotgun and then exit the shop. Continue forward to
the end of the path and break both barrels for a red herb and a random item.
Run back around to the front of the house and open the doors to enter the camp.
CAMP
Quarter turn right after entering the camp and shoot the enemies that walk up
the path toward Leon. Wait after the first set of enemies have gone, as another
set will rush up the path soon after. Run down the steps after both groups have
been defeated and ignore the first house on the left. As usual, it's best to
clear the area of enemies first of all before exploring for items. Shoot the
enemy on the bridge but don't cross it yet. Instead, run up the slope near the
bridge and shoot the dynamite ganado in the hideout at the top.
Look down to the left and shoot the ganado on the roof, then look down the
slope that Leon recently ran up to see a group of ganados. Wait until they get
near the top of the slope before shooting the red barrel. Defeat any other
ganados that are visible and then open the chest for the left half of the
emblem. Destroy both barrels to get the rifle ammo and a random item. Run down
the slope toward the first house that we passed on the way to the bridge and
get the shotgun shells (5) on the shelf. Enter the next room to get the handgun
ammo (10) and flash grenade from the locker. Climb up the ladder to the roof.
Shoot the ganado and open the chest to get the right half of the emblem.
Climb back down the ladder and jump out the window near the locker. Break the
barrel for a random item, then quarter turn right and run forward to the hut in
the distance. Break both barrels outside. Enter the hut and open the left
locker for money and the right locker for a yellow herb. Exit the hut and climb
up the ladder on the left. Climb up the ladder on the right and break the
barrel for shotgun shells (5). Jump down both ladders and look at the door on
the left to open the inventory. Combine the left emblem piece with the right
emblem piece and use the hexagaonal emblem on the slot. Open the door.
WAREHOUSE
Run down the path and hit the barrel in the structure on the left for a random
item. Continue right and break the barrel. Run back to the path and break the
barrel in front. Open the doors to enter the warehouse. Hit the barrel at the
corner and then open the next door. Shoot the ganados in this hall and run to
the end to break the barrel. Smash the right glass window, and jump through to
crouch behind the red dumpster. Keep crouching, and the two dynamite ganados
will kill the two normal ganados in the room. Stand up after they have thrown
the dynamite to shoot them.
With all of the ganados gone from this room, open the cabinet at the right side
of the room for handgun ammo (10). Knife the trap down on the left and open the
next cabinet on the right for a spinel. Break the two barrels as well for
random items. Avoid the traps and open the blue door at the side of the room.
Break the boards in front and jump through to get the elegant mask on the left.
Jump back through the window. Hit the barrel at the corner of the room for a
green herb and the barrel between the pipes for a random item.
Open the red door and look down the steps on the right to see a ganado staring
up at Leon. Run down the steps and shoot the ganado, then continue down the
path and shoot the next ganado. Jump down into the water and get the handgun
ammo (10), flash grenade and money. You can shoot the fish here for a normal
black bass which restores partial health and a large black bass that fully
restores health. Climb back up the ladder and then the ladder on the left.
After exiting the well, look left and shoot the stick to close the well. Shoot
the brass pocket watch above the well and collect it. Enter the first hut on
the left and break the crate and barrel. Exit the hut and shoot the traps on
the floor and the device on the tree. Continue forward and run up the steps at
the end of the path. Follow the hall along to see a crystal ball on the door.
Check the ball and turn it right twice and down twice to open the door. Enter
the house and get the note from the bed, money from the wardrobe and insignia
key on the cabinet. Open the drawer for handgun ammo (10). Open the next door.
-------------------------------------------------------------------------------
2.3. Chapter 1-3
-------------------------------------------------------------------------------
HOUSE
Open the cabinet on the left and get the green herb. Run down the steps at the
end of the hall, then quarter turn right and run over to the room at the right
side of the house. Open the cabinet near the book shelf for money, and break
the glass above the other cabinet to get the incendiary grenade. Run into the
kitchen and open the oven to collect the brown chicken egg. Before leaving, you
can enter the bathroom at the side of the steps, but apart from one startled
ganado there is nothing else in there. Exit the house.
PATH TO VILLAGE
Equip the shotgun, as there is a chainsaw ganado around the corner here that
can kill Leon in one hit. Shoot all of the enemies on the path and collect the
ruby that is dropped from the chainsaw ganado. Shoot the two enemies near the
shed, then enter the shed and get the red herb from the crate. Exit the shed
and shoot the bird's nest in the tree on the right for a spinel, and the bird's
nest on the left for TMP ammo (50). Shoot the crowd of enemies that run down
the path toward Leon, then unbar the door end of the path. Open the door.
VILLAGE
Enter the hut on the left and half turn to face the doorway. Lots of ganados
will come in through this door, so just wait here and shoot them all until no
more appear. Exit the hut and run down the path on the left, then turn right
and run past the fire to the mysterious door which the ganados entered when the
bell rang earlier on. Try to open the door, and use the insignia key to unlock
it. Open the door to exit the village.
TUNNEL
Get the crate item and handgun ammo (10) from the shelf. Save at the typewriter
and open the door. Break the barrel for TMP ammo (50) and shoot the light on
the ceiling for a spinel. Open the hatch and jump down into the tunnel below.
Run down the tunnel to the slightly larger area with a puddle on the floor.
Break the crate in the alcove, then shoot the light. Shoot the three glowing
items for two spinels and an elegant headdress. Continue down the tunnel and
stop at the merchant. You can sell the brass pocket watch, elegant headdress,
spinels and ruby, but you don't need to buy any new weapons yet. Open the door
and run down the next section of tunnel to climb up the ladder at the end.
GRAVEYARD
Exit the building and shoot the nest directly above Leon for a hand grenade.
Shoot the nest near the top of the path for rifle ammo (5), and then continue
forward to see a small cutscene of the graveyard. Walk toward the hut on the
right and shoot the ganado inside. Destroy both crates and get the handgun ammo
(10) on the table. Exit the hut and shoot the blue medallion (8/15) on the
first tree on the right. Run up the path and shoot the blue medallion (9/15) on
the tree on the left. Near the top of the path, look left and shoot the blue
medallion (10/15) on the tree branch. You can now either return to the merchant
in the tunnel for the new free gun, or wait to collect a more powerful version
of it from him later after shooting all fifteen medallions.
Run through the gateway and shoot the nest on the tree branch in front for an
incendiary grenade. Quarter turn left, continue forward and shoot the blue
medallion (11/15) on the tree near the fence. Half turn and run down the path
nearest the side of the church to shoot the two ganados. Run through the arch
and shoot the blue medallion (12/15) above the pedestal. Use the pedestal and
move the dial in four increments eight times and then in three increments five
times. Get the green catseye from the pedestal. Run back along the path of the
church and this time take the path leading down to the left to receive a call
from Hunnigan. Continue down the path to arrive on the bridge.
Shoot the enemies, then jump over the first gap and shoot the blue medallion
(13/15) on the beam in front of the hut. Half turn and shoot the blue medallion
(14/15) below the gap. Enter the hut and get the closure of the church file
from the table. Don't open the box on the table, as it contains a snake that
will attack Leon. Exit the hut and continue down the bridge to the second gap.
Before jumping the gap, look down to the right and shoot the blue medallion
(15/15). Continue down the bridge and shoot the enemy before opening the door.
CLEARING
Break the barrel on the right, then run along the left side of the area to grab
the spinel from the cart. Enter the first hut and get the handgun ammo (10) and
spinel from the table. Enter the third hut and get the handgun ammo (10). Exit
the hut and turn right. Break the two barrels before the door for random items.
Run down the steps on the right and open the blue door.
MERCHANT'S AREA
Run down the path and jump down the ladder at the end. Get the handgun ammo
(10) on top of the crate at the corner. Turn left before the typewriter and
follow the path along to a barrel. Run back to the typewriter to save the game,
and then approach the merchant. Acquire the free Punisher weapon, which will
have a firepower upgrade if all fifteen medallions were found. If only ten were
found, then the weapon will still be free, but at the lowest firepower. Sell
the handgun and spinels, and tune up the Punisher. Climb back up the ladder,
open the door at the end, then open the door on the right.
SWAMP
Enter the hut on the right and get the handgun ammo (10) from the table. Break
the barrel in the corner for a random item. Exit the hut and run down the path
on the right. As before, repeatedly tap X to sprint away from the boulder and
then press the displayed button combination at the end to jump out of the way.
Look up to the right and shoot the spinel on the cliff. Continue down the path
to arrive at the swamp. Shoot the first enemy and then walk toward the wire. If
the other enemy hasn't come out of the hut in front yet, fire a shot. When he
exits the hut, back away and he will walk into the wire explosive.
Run forward to the junction on the bridge and enter the hut on the left. Break
the barrel for TMP ammo (50) and the left crate for shotgun shells (5). The
right crate contains a snake. Jump down into the water and run left to find a
hand grenade at the corner of the swamp. Run back past the hut and turn right.
Shoot the wire on the left, run through the gap and follow the path around to
the slope leading up to the walkway. Grab the incendiary grenade on the bench
and half turn to shoot the bird's nest in the tree. Run back to the water and
get the antique pipe that fell from the bird's nest.
Run back up the slope to exit the water and follow the walkway to the right.
Shoot the explosive and enter the hut on the left at the end of the walkway.
Collect the handgun ammo (10) from the table, but leave the crate as it
contains a snake. Exit the hut and follow the path left to the doors at the
end. Open the doors to enter the lake area.
LAKE
Run up the path and go left at the junction. Watch the cutscene where Del Lago
appears, and then get the red herb by the tree on the left. Run back down the
path and go left at the junction. Shoot the nest in the tree on the left to get
the gold bangle w/ pearls. Enter the hut on the right to get the handgun ammo
(10) from the table and yellow herb from the crate. Enter the next hut at the
end of the path for a green herb and barrel item. Save at the typewriter, then
exit the hut and turn right to run down to the lake. Get on the boat and push
up on the left analog stick. Keep moving across the lake to find Del Lago.
BOSS BATTLE: DEL LAGO
The battle starts with Del Lago pulling Leon across the water in the boat. Hold
R1 and press X to shoot the harpoon at the monster. When he dives underwater,
quickly turn the boat to the side to avoid him when he emerges again. Hit him a
few more times with the harpoon, and Del Lago will dive again. This time, Leon
will automatically hold the harpoon. Wait until the music starts and the arrow
points in the direction of the enemy, then quickly turn and shoot him with the
harpoon when he gets near. Shoot a few more harpoons at Del Lago to defeat him.
In the cutscene, repeatedly press X when prompted to cut the rope.
-------------------------------------------------------------------------------
2.4. Chapter 2-1
-------------------------------------------------------------------------------
LAKE
Get the anonymous letter on the bed, the handgun ammo (10) on the table, the
flash grenade on the shelf and the crate item from the other table. Exit the
building and turn left to board the boat near the dock. Ride forward to the
blue lights in the distance to enter the merchant's cave.
MERCHANT'S CAVE
Run up the steps and push the crate on the left. Run right and break the two
barrels before climbing up the ladder at the corner. Push both crates out of
the way, and break the three barrels for money and a green gem. Shoot the light
on the same level as this platform, and a spinel will drop down. Jump down the
hole and get the rifle ammo (10) from the merchant's table. Climb back up the
ladder, run around the top walkway and jump down the next ladder. Run around
the bottom walkway to collect the spinel. Talk to the merchant and sell the
spinels, antique pipe and gold bangle w/ pearls. Board the boat.
LAKE
Ride to the dock at the north-west corner of the lake to find handgun ammo (10)
on the table. Save at the typewriter, then board the boat and return to the
dock at the south-east corner of the lake where the chapter started. Open the
doors at the corner of the area to enter the waterfall area.
WATERFALL
Run down the path to see the new parasite enemy, a ganado that has grown a
strange tentacle monster from its head. These new enemies can be difficult to
defeat, as once the ganado has been killed, the parasite takes over. Shooting
the ganado will do nothing, and the only way of defeating the enemy is to shoot
the parasite, which is tricky as they are quite small. Not all enemies will
grow these parasites, but they will appear occasionally from here on.
Shoot both enemies on this path and collect the 5000 ptas. dropped by the
parasite ganado. Run up the steps at the end of the path and jump over both of
the gaps. Follow the path down to the next two gaps, but don't jump them yet.
Instead, follow the path around the sharp corner on the right to collect the
hand grenade from the barrel. Run back, jump the two gaps and follow the path
to the rope at the end. Climb down the rope to and shoot the axe ganado on the
platform on the right. Climb up the ladder to this platform and break the
barrel for an incendiary grenade. Grab the handgun ammo (10) on the side and
then jump back down to the path below.
Follow the path right to the broken bridge at the end. Shoot the large crate
above the water and it will float down to the rail, allowing Leon to jump over
it to the next section of bridge. Follow the bridge right and shoot the amber
ring on the beam just in front of the waterfall. Collect the ring, climb up the
nearby ladder and break the barrel for a green herb. Look up and left on this
platform and shoot the crate on the spinning on the chain above. Jump back down
the ladder and shoot the next crate on the right. Return to the broken bridge
and jump over the two crates in the water.
Run up the path and break the barrel behind the ladder, and then climb up the
ladder. Operate the lever and select yes to pull it, which will reveal a cave
behind the waterfall. Jump down the ladder and then jump over the two crates in
the water to see a mass of enemies enter the area. Hop back over the two crates
and wait for the ganados to jump over to this path before shooting them. When
the ganados have gone, jump over the two crates and run to the newly revealed
cave. Check the hole at the end of the cave and get the round insignia to open
the door. Continue down the tunnel and open the next door. Shoot the torch for
a spinel, break the barrels for items and then use the boat.
MERCHANT'S CAVE
Nothing new to buy from the merchant here, but you can sell the spinel and
amber ring to him. Make sure that the shotgun is tuned up as well. Climb up the
ladder and then open the doors at the top of the slope to exit the cave. Break
both barrels and then run into the area on the left to start the boss battle.
BOSS BATTLE: EL GIGANTE
Start by backing away from this giant and throwing a flash grenade at him.
While he is stunned, shoot him with the shotgun. The wolf that Leon rescued
earlier will appear after El Gigante has been hit a few times. While the wolf
provides a distraction, El Gigante will still focus on Leon. Just try and stay
as far away as you can, by running from one side of the area, shooting him a
few times, and then running back to the other side. Soon a large parasite will
burst out of the giant's back. Run toward him and press X to climb him, then
repeatedly press X or square to cut the parasite.
If you don't manage to cut the parasite quickly enough, El Gigante will start
picking up various objects to throw at Leon. Just keep watching him as he picks
up an object, then run to the side as he raises his arm to avoid it. El Gigante
will also charge toward Leon at this stage, so quickly press the required
buttons when the prompt is displayed to dodge him. Continue shooting him until
he falls again, then repeatedly cut the parasite again to defeat El Gigante.
After the battle, pick up the various items from the huts and the 15000 ptas.
from the body of El Gigante. Get the red herb and handgun ammo (10) from the
shack at the side of the area, and the yellow herb from the cart on the right.
Run through the gateway on the other side of the area and break the barrel on
the left. Open the door to exit the area.
GRAVEYARD
Run up the bridge, jump the gap and enter the hut on the right for two crate
items. Exit the hut and jump over the next gap in the bridge. After the bridge,
a group of three Colmillos stare down the path toward Leon. Equip the shotgun
and shoot them, as they will attack Leon if he gets near. Run up the steps on
the right and look at the round hole on the front door of the church. Use the
round insignia on the hole and then open the door to enter the church.
CHURCH
Get the money on top of the cabinet at the back of the church. Run up the path
at the right side of the room and break the barrel for a flash grenade. Run up
the left path and climb up the ladder. Face the chandelier at the right side of
the path and jump onto it. Jump again to land on the path at the other side of
the room. Run right and hit the barrels at the end of the room for money and an
incendiary grenade. Run back to the corner and operate the panel.
Move the red disc twice, the green disc three times and the blue disc once.
Combine the colours to form the symbol and open the gates. Run down the path
and open the door at the side of the path to meet Ashley. Break all six barrels
in this room for a green herb, handgun ammo (10) and money. Exit the room and
jump down the ladder at the end of the path. Press X after landing to catch
Ashley. Continue forward and watch the cutscene to complete the chapter.
-------------------------------------------------------------------------------
2.5. Chapter 2-2
-------------------------------------------------------------------------------
GRAVEYARD
Break the four barrels for a red herb and handgun ammo (10). Unlock the door
and open it to return to the graveyard. Run forward to the top of the path and
shoot the wagon to defeat the enemies on the path. Enter the hut at the bottom
of the path and break both crates for money. Exit the hut and follow the path
left. Shoot the bird's nest above the doorway for money, then run through the
doorway and climb down the ladder to enter the merchant's tunnel.
MERCHANT'S TUNNEL
Open the door and talk to the merchant. Sell the punisher and spinels. Buy the
Red9 and tune it. Exit the merchant, run up the steps at the end of the tunnel
and climb up the ladder. Break the barrel at the corner, then open the door and
enter the save room. Break the crate in the corner. Save at the typewriter and
then open the door to enter the village.
VILLAGE
Run to the path on the right to hear the familar sound of an angry ganado.
Shoot the bear trap on the ground near the start of the path and then shoot the
ganados walking down the path. Break the crate in the hut on the left for
money. Continue up the path, knifing the bear traps along the way so that
Ashley doesn't get caught in one. Open the doors at the end of the path.
FARM
Run to the bin on the right and press R2 to tell Ashley to hide in it. Enter
the hut on the left and get the Sera and the 3rd Party file from the table.
Break the barrel and save at the typewriter. Exit the hut, shoot the ganado in
the barn on the left, then back out of the barn and look to the house on the
right. Shoot both ganados on the bridge, then enter the house below the bridge
and knife the bear traps on the floor. Break the barrels in the corner and then
open the cabinet for a green herb. Climb up the ladder and open the cabinet for
handgun ammo (10). Jump out the window, run left along the bridge and jump off
the end. Break the crate on the table, and the crate and barrel in the hut
under the ladder. Exit the hut and knife all of the bear traps on the floor,
then call Ashley by pressing R2. Wait for her to arrive at the end of the
bridge. Walk to the bottom of the ladder and press X to catch her, then
approach the door and piggyback by pressing X to open it.
BRIDGE
Run down the path and and cross the bridge to hear from Hunnigan. On the other
side of the bridge, a group of ganados appear and Leon and Ashley run into a
cabin. Inside, they meet Luis, and a battle against the ganados begins. Get the
shotgun shells (5) on the table, the yellow herb from the shelf and the red
herb on the chair. Push the wardrobes in front of the windows, and then make
your way up the steps. Get the green herb, incendiary grenade, hand grenade and
flash grenade. Run to the top of the steps and shoot all of the enemies that
appear. After a while, enemies will break in to the top floor of the house.
From here on, just concentrate on pushing all of the ladders on the windows and
shooting any ganados that get near. After a while, a cutscene will be shown
where the ganados leave, and the chapter will end.
-------------------------------------------------------------------------------
2.6. Chapter 2-3
-------------------------------------------------------------------------------
BRIDGE
Run up to the top of the steps and collect any items you may have missed. Run
back down the steps and open the door to exit the house. Turn left and grab the
TMP ammo (50) from the corner, and the handgun ammo (10) on the logs on the
left. The merchant has nothing new on offer, but you can enter the hut on the
left for the Two Routes file and a typewriter. Exit the hut, turn left and run
to the doorway between the two doors. Check the lever and move it either left
or right to open one of the doors. Run down the tunnel and open the door.
LEFT ROUTE
Shoot the first ganado that appears and then tell Ashley to hide in the bin.
Save the shotgun for now and equip the Red9 or Punisher. Wait for a group of
ganados to advance toward Leon, and then shoot the barrels on the wagon to
defeat them. Run around the corner on the right and follow the path to the
ladder at the end. Shoot the ganado lurking on the right, break the barrel and
climb up the ladder to the walkway. Turn left at the top and shoot all of the
ganados on the walkway. At the bin, follow the walkway right, break the barrel
for a green herb and shoot the ganado. When all of the enemies on the walkway
are gone, equip the shotgun and jump down to the central area.
Leon is greeted by two chainsaw ganados as soon as he lands, as well as some
normal ganados. Start by equipping the shotgun and running around the area in
circles until both of the chainsaw ganados are following Leon. Run across to
the other side of the area, half turn and then shoot them with the shotgun.
They are much tougher than the normal ganados, so just continue to stand and
shoot until they have been defeated. When the music has stopped, get the hand
grenade, ruby, money and camp key. Call Ashley by pressing R2. Catch her when
she arrives on the walkway, then use the camp key on the door.
Break the crate at the right side of the path for handgun ammo (10). Run to the
end of the path and tell Ashley to hide in the bin. This can be a difficult
battle here as there are so many ganados. Use the shotgun to shoot all of the
enemies, then press R2 to call Ashley. Run toward the red door and get the
handgun ammo (10) from the crate on the left and a random item from the barrel
on the right. Unbar the red door and open it to enter the merchant's area.
RIGHT ROUTE
Run down the path and El Gigante will appear. There is a boulder up on the left
that can be shot down so that it lands on El Gigante, but this will reduce the
amount of space you have to run away from him. If you have any flash grenades,
throw one of them at El Gigante to stun him and then shoot him with the shotgun
until he drops to his knees. Run toward him and press X to climb up, then keep
on pressing the required button to cut the parasite. Repeat this method twice
to defeat El Gigante. Collect the 15000 ptas. and continue down the path.
Enter the first hut and get the money, TMP ammo (50), handgun ammo (10), spinel
and incendiary grenade from the table. Exit the hut and break the crate on the
left. Enter the second hut and get the old key from the floor and the shotgun
shells (5), 2 * money, 2 * handgun ammo (10) and spinel from the table. Exit
the hut and grab the handgun ammo (10) from the wood on the left. Kick the door
at the end of the area to open it, then use the old key on the green door at
the end of the path to enter the merchant's area.
MERCHANT'S AREA
Following either the left or the right route will lead to this area. If you
chose the left route, follow the path around to the right and take the next
steps on the right to find the merchant. If you chose the right route, run up
the steps on the left. Talk to the merchant and sell the spinels. Exit the
merchant, run down the steps and get the handgun ammo (10) on the bins at the
side of the hut. Enter the hut and get the Village's Last Defense file on the
locker at the back. Open the right locker and get the rifle ammo (10). Save at
the typewriter and then exit the hut.
Follow the path to find a green door at the top of the slope which can't be
opened yet. Continue following the path and run up the steps at the end. Break
the barrel at the right corner and then step onto the moving platform. Using
the handgun, shoot the ganados on the moving platforms on the right. Also watch
out for ganados on the stationary platforms on the left, as they will jump onto
Leon's platform if he doesn't shoot them first. Leon and Ashley will
automatically step off the platform at the factory.
Follow the path and open the door on the left. Open the lockers for handgun
ammo (10) and a flash grenade. Exit the room and run down the steps. Tell
Ashley to wait. Take the left path and shoot the ganado holding the explosive.
After it explodes, jump over the sandbags and climb up the ladder. Follow the
tunnel around the corner and shoot the parasite ganado. Open the chest at the
end of the path and get the yellow catseye, then exit the tunnel and tell
Ashley to follow. Run down the steps to find another merchant. Get the handgun
ammo (10), TMP ammo (50) and shotgun shells (10) from the crate. Save at the
typewriter and then open the door at the end of the path.
BOSS BATTLE: BITORES MENDEZ
Follow the path down to the warehouse to meet Bitores, who locks the doors
behind Leon and tries to grab him. When this happens, quickly enter the correct
button combination at the prompt to dodge out of the way. Bitores will start
walking toward Leon, so equip the shotgun or rifle and keep shooting at the
spine. There is also a red barrel near the ladder at the left side of the room
that will explode when hit. If you climb up to the top floor and can get
Bitores close enough, hit the barrel. In the second part of the battle, just
the upper half of Bitores will attack. Shoot Bitores when he hangs from the
beams, and continue to shoot him when he drops to the floor to defeat him.
Get the 30000 ptas., false eye, green herb, shotgun shells (5), handgun ammo
(10), TMP ammo (50) and incendiary grenade from the bottom floor, and the red
herb, hand grenade, handgun ammo (10), yellow herb and green herb from the top
floor. Exit through the window at the side of the house. After teaming up with
Ashley, run up the path and open the door to return to the merchant's area.
MERCHANT'S AREA
Save at the typewriter and follow the path. Run up both sets of steps and then
follow the path around to the other side of the factory. Step onto one of the
moving platform to return to the top section of the factory. Run down the steps
and use the false eye on the door at the left side of the path. Open the door.
CASTLE EXTERIOR
Equip the rifle but don't shoot the three ganados at the top of the path. Walk
up the path and a truck will start to drive down it. Quickly use the rifle to
shoot the driver, and the truck will crash into the wall. Run up the path and
take the money from the truck. Move past the truck and then half turn to shoot
the group of ganados that exit it. Run up to the top of the path and break the
two barrels on the left for the velvet blue. Keep following the path along
toward the castle to complete the chapter.
-------------------------------------------------------------------------------
2.7. Chapter 3-1
-------------------------------------------------------------------------------
CASTLE EXTERIOR
Run through the arch to arrive in the merchant's area. Break the barrels and
crate for a green herb, spinel, shotgun shells (5) and money. Open the chest at
the back of the merchant's hut for 5000 ptas. Enter the merchan't hut and take
the green herb on the table. Open the inventory, select Keys Treausres and
combine the three catseyes with the beerstein. Talk to the merchant and sell
the rifle, spinel, velvet blue and beerstein w/ (G,R,Y). Keep the Red9, but
sell any other handguns you have. Buy the Attache Case L and rifle (semi-auto).
Tune up the Red9, shotgun and rifle (semi-auto). Exit the merchant's hut, run
up the steps and open the door at the end of the path.
Equip the semi-auto rifle and run around the corner to see a zoomed out view of
this massive area. Grab the rifle ammo (5) on top of the crate, then shoot the
two robed figures on the bridge. Run forward and go up the steps on the right
to see an enemy with a goat-head launch fireballs toward Leon. Stand still to
avoid the first two fireballs, then quickly run down the path and go left at
the junction. Cross the bridge to enter the cannon tower and break the barrels
for an incendiary grenade, velvet blue and shotgun shells. Exit the tower.
Run up the steps and go through the arch on the left. Run up the next set of
steps and turn right before the top to see a gap in the wall. Look through the
gap and shoot the red barrel to defeat the first catapult enemy. Run to the top
of the steps, turn right and shoot the enemy in the hut on the other side of
the bridge. Look up to the right and shoot the red barrel to defeat the second
catapult enemy. Run across the bridge and enter the hut. Look out of the big
window and shoot the red barrel to defeat the third catapult enemy. Break the
crates for a velvet blue and money, and open the chest for a yellow herb.
Exit the hut and run across the next bridge to the tower on the other side.
Look out the side window and shoot the fourth and final catapult enemy in the
area. Exit the tower and operate the lever to raise the cannon, then fire it to
destroy the big red doors on the other side of the bridge. Cross the first
bridge and open the treasure chest at the left side of the hut to collect a
gold bangle. Cross the second bridge and run through the big doorway. Run past
the merchant and open the door to enter the castle.
CASTLE INTERIOR
After the call from Hunnigan, open the cabinet on the right for money and check
the table for shotgun shells (5). Check the wall and get the platinum sword.
Run up the steps and quickly shoot the robed ganados up here. Soon after, a
large group of robed ganados will burst through the door, and quite a few of
them have a new larger form of parasite that Leon must contend with as well.
With the initial two enemies shot, run into a corner on the top floor away from
the steps and shoot any of the enemies that appear. Don't let them get too
near, as chances are they may have a parasite that will attack. With all of the
enemies defeated, break the crates for a spinel and open the cabinet for a red
herb. Get the golden sword from the wall, then check the wall and use the
platinum sword on it. Run down the steps and use the golden sword on the wall.
Run back up to the top floor and open the newly revealed door at the corner.
CASTLE EXTERIOR
On easy difficulty, run across the bridge and open the big door. On normal and
professional difficulty, open the door in front and shoot the ganado before he
runs around the corner. Take the first right and enter the room on the left to
shoot all of the ganados inside. Break both barrels for a green herb, open the
cabinet for money and get the handgun ammo (10) on the table. Exit the room by
the other door and shoot the crossbow ganado on the bridge up on the right.
Run through the arch and use the rifle to shoot the two shield ganados. Open
the next door and get the green herb from the shelf, velvet blue from the
barrel and castle gate key from the chest. A group of ganados will enter the
room, so quickly shoot the red barrel near the entrance and then shoot any
other ganados that remain. Exit the room, run left through the arch and open
the door in front. Run to the big door on the left and unlock it with the
castle gate key. Open the door.
CASTLE INTERIOR
Approach the steps to meet Salazar. After he leaves, run up the steps and break
the pots for a velvet blue and random items. Save at the typewriter and then
open the door at the corner to exit the room. Break the barrels on the left for
an incendiary grenade. Check the portrait at the right side of the hall to get
5000 ptas. Break the pot on the left, then continue down the hall and break the
barrels to get a yellow herb. Get the Capture Luis Sera file on the wall. Run
through the doorway on the left to see two horse statues blowing fire. Check
the portrait on the right to get the prison key, then run back to the blue door
at the start of the hall and unlock it using the key.
Open the door and run down the steps. Tell Ashley to wait at the bottom of the
steps, and then get the green herb from the left corner near the bell. Approach
the cell to see the El Garrador enemy. Open the cell door and enter it to see
El Garrador break out of his chains. Quickly half turn and run out of the cell,
then start walking over to the other side of the room. El Garrador can't see
Leon, but will be able to follow him if he runs. The aim in this battle is to
shoot the parasite on El Garrador's back. You can shoot the bell to make him
walk toward them, but make sure you shoot the parasite before he gets to the
bell or he will destroy it. Grab the 15000 ptas. after he has been defeated,
then enter the cell and pull the lever. Run up the steps to exit the prison.
Turn left in the hall and shoot the ganados that appear. Run around the corner
and shoot the ganados behind the horse statues. Run through the doorway and
shoot the enemies on the left, then grab the handgun ammo (10) between the
pillars and open the big doors ant the end of the hall. Enemies with shields
greet Leon and Ashley in this area. Equip the rifle and aim for the head of the
enemy behind the shield to defeat them in one shot. Shoot all of the enemies
that appear and then run down to the middle of the hall. Get the money from the
table on the right, break the pots on the left for a green herb and money, and
break the pots on the right for an incendiary grenade.
Run forward to the top of the steps and shoot the ganado at the bottom. Run
down the steps and open the door to enter a room with two yellow platforms. Get
the green herb from the table and the shotgun shells (5) from the chair. Walk
onto one of the yellow platforms and tell Ashley to wait. Have Leon walk onto
the other platform to raise a panel in the hall. Tell Ashley to follow. Quickly
exit the room and run up the steps to defeat all of the ganados that appear.
Check the panel and operate it with either character to lower the steps. Run up
the steps and follow the path around to the door on the left. Enter the room
and break the pot for shotgun shells. Exit the room and run around to the door
on the right. Enter the room and break the pot for a first aid spray.
Run to the middle of the hall and Ashley will see a crank. Break both of the
pots for rifle ammo (10) and shotgun shells (10). Run toward one of the murals
and select piggyback to help Ashley up to the next floor. Run to the fountain
in the middle of the room, equip the rifle and shoot any of the enemies that
get near Ashley. Enemies will also appear on Leon's floor as well, so be sure
to lower the rifle and check around occasionally. After Ashley raises the first
platform, she will cross over to the other side of the room. Protect her again
here, and when the second platform raises, approach the mural and catch her.
Jump across both platforms and open the doors to exit the hall.
MERCHANT'S ROOM
Get the handgun ammo (10) from the shelf. Break the three pots at the top-left
corner for money and a green herb. Open the cabinet at the right side of the
room for shotgun shells (5), break the glass at the top-right corner of the
room and open the chest for a hand grenade. Shoot the head of the statue and
get the spinel. The door at the left side of the merchant leads to the shooting
range, where bottle caps can be won for shooting the targets that appear. Read
the Target Practice file on the table in the shooting range entrance room for
more information. Outside the shooting range, sell the spinel, velvet blues and
gold bangle to the merchant. Tune up the Red9 and semi-auto rifle. Exit the
merchant and follow the hall to complete the chapter.
-------------------------------------------------------------------------------
2.8. Chapter 3-2
-------------------------------------------------------------------------------
CASTLE INTERIOR
Half turn and enter the door at the left side of the room. Break the barrels
for money and a flash grenade, then jump down the ladder to enter the sewer.
SEWER
Run down the tunnel to hear a door open and the sound of running feet. This is
the sound of the novistador, massive insects that Salazar released into the
sewers. There are plenty to contend with in this sewer, and they all have the
power to become nearly invisible. Run around the first corner but don't go any
further just yet. Equip the snifle and zoom in on the second corner to see a
very faint outline of a novistador. Shoot it, and collect the item that it
drops. Run around the next corner to see a rail at the side with water down
below. Look over the rail and shoot the novistador (easy difficulty) or three
novistadors (normal and professional difficulty) in the corner of the water.
Jump down the ladder and collect the velvet blue, handgun ammo (10), green eye
and TMP ammo (50). Climb up the next ladder and open the door on the left. Walk
forward and kill the first novistador that appears. A second will burst out of
the cell on the left, so shoot that one as well. Open the far-right cell and
get the yellow herb. Open the left cells for shotgun shells (5), Luis' Memo and
an incendiary grenade. Run down the hall at the side of the room. On normal and
professional difficulties there will be a novistador here, so quickly shoot it.
Go through the destroyed cell. Turn the corner and open the door on the left to
enter the water control room. Destroy the crates for a green herb and shotgun
shells (5), and open the chest for the butterfly lamp.
Check the drainage valve and select yes to drain the water. Exit the room, turn
the corner and shoot the novistadors. Run back through the destroyed cell to
return to the main part of the room. On normal and professional difficulties,
shoot the novistador in the cell, and the novistador that drops down from the
hole in the ceiling. Jump down the ladder on the left into the water and kick
open the gate in front. Quickly half turn and shoot the novistador that appears
behind Leon. Collect the green eye, then half turn again and run up the steps.
Break the barrels on the left for a green herb. Run up the next set of steps
and open the door. Dodge the four pendulums in this room and get the velvet
blue on the right. Open the door and climb up the ladder. Break the barrels on
the left for a spinel and then open the door to exit the sewer.
CASTLE INTERIOR
Leon arrives in a room with a group of ganados performing a ritual. Run right
to the gap in the balcony and throw a hand grenade down to the middle of the
group. Jump onto the chandelier and jump off at the other side. Turn left and
break the pots for a velvet blue. Run to the other end of the floor and jump to
the chandelier on the right. Jump off at the other side and pull the lever to
open the gates. Break the glass on the left and open the chest for the elegant
mask. Jump back onto the chandelier and jump again to land on the floor below.
Get the spinels dropped from the ganados and the illuminados pendant dropped by
the leader. Run up the steps and open the red doors near the merchant.
Get the red herb on the table and then run up the steps to the next room. Get
the handgun ammo (10) on the chair and the Castellan Memo from the table. Open
the door to the next room and quickly run left to the window. Shoot the two
ganados down on the right, and use the rifle to shoot the two ganados with
crossbows on the top floor. Jump through the window and open the next door.
Half turn and shoot all of the enemies that enter the room. Break both barrels
and shoot the ganados standing at the top of the steps. Run up the steps and
open the door on the left. Get the rifle ammo (5) on the table around the left
corner, then run around the balcony to the metal door at the end.
Shoot the red barrel down on the left, then jump down to this area to see a red
ganado run away. Quickly follow him and shoot him, as if he makes it to the
bottom floor he will start firing at Leon from behind a gatling gun. If this
does happen, open the door at the top of the steps and look around the edge of
the doorway to see the gatling gun. Don't look too far, or he will be able to
shoot Leon. Quickly equip the rifle and shoot the ganado to stop him firing.
Defeat any of the ganados in the room, and then collect the gallery key.
With all of the ganados gone, the room can now be explored. Break all of the
vases on the bottom floor for a velvet blue, shotgun shells and a green herb.
On the top floor, run down the steps to the corner and get the money and the
shotgun shells (5). Run through the doorway and unlock the door using the
gallery key. Open the door and break the pots, then use the panel and enter the
combination 1, 2, 3, 4 and OK to reveal a door. Open the door.
After talking to Salazar, quickly open the door on the right and shoot any of
the ganados that enter from the bottom floor. After the cutscene shows more
enemies entering the room, shoot enemies that enter from the top floor. After
no more appear, get the yellow herb and open the top door. Look through the
gaps in the wall and shoot the crossbow ganado with the rifle. When they are
all gone, break all of the pots on the bottom floor for money. Get the spinel
from the chair on the top floor and the handgun ammo (10) from the shelf. Check
the red button near the door at the left side of the room and deactivate it.
Get the green herb on the table at the south side of the floor. Open the door
and break the pot. Press the switch to extend a bridge over to the platform in
the middle of the floor. Cross the bridge and open the chest to collect the
goat ornament. Enter the door near the switch on the top floor and save at the
typewriter. Run down to the room at the end of the hall and get the handgun
ammo (10) on the table. Open the left door and shoot the spinel on the wall
above the next door. Collect the spinel and open the next door.
CASTLE EXTERIOR
Follow the path around the corner and get the two velvet blues and spinel from
the fountain. Continue following the path and break all of the barrels for an
incendiary grenade and money. Open the double doors at the end of the path, run
down the steps to see the garden maze. If you are playing on easy difficulty,
go through the doorway on the right to complete the chapter, as there will be
no steps leading down to the hedge maze. On normal and professional difficulty,
the door will be locked so we have to enter the hedge maze. Run to the end of
the path and go down the steps on the left.
CASTLE HEDGE MAZE
Open the gate. Break both barrels on the left for a velvet blue. Run forward
and shoot the colmillos on the left. Run to the right side of the platform and
open the gate on the right. Turn left at the junction and shoot the colmillos
in the cage. Break the barrel at the side of the cage, then turn left and take
the second left. Open the chest for a first aid spray. Run back and take the
first right. Follow the path under the bridge and shoot the colmillos that
jumps out of the hedge. Go around the corner and take the first left to find a
chest containing the red gem. Run back, turn left and take the first right. Run
up the steps and get the moonstone (right half) from the fountain.
Jump down from the fountain and go south. Take the first left and shoot the two
colmillos in the cage. Continue on down the path and take the second left to
find a chest containing shotgun shells (5). Run back and take the first right
to go up the steps. Run down at the other side and follow the path around to
the right to collect the moonstone (left half) from the corner fountain. Run
back to the steps, shooting the colmillos that jump onto the path along the
way. Jump down off the left side of the platform at the top of the steps and
open the gate in front. Turn right and run up the steps to the door at the top.
Open the keys and treasures section of the inventory and combine the moonstone
(left half) with the moonstone (right half) to make the blue moonstone. Use the
blue moonstone on the door and then enter the room to complete the chapter.
-------------------------------------------------------------------------------
2.9. Chapter 3-3
-------------------------------------------------------------------------------
CASTLE INTERIOR
Break the pots for an incendiary grenade and a spinel. Run through the doorway
into the merchant's room and open the middle cabinet to collect the mirror w/
pearls & rubies. Break the pot for money, and get the Female Intruder file on
the table. Exit the merchant's room and run left to open the door at the end of
the room. Run down the hall and break the pot at the end for shotgun shells
(5). Get the green herb on the near table and handgun ammo (10) from the other
table. Turn right at the corner and follow the thin hall down to the door at
the end. Break the pots for money and then open the door.
Break the first two pots for money and a red gem, but watch out for the right
pot as it contains a snake. Break crates for shotgun shells (5), and break the
barrels for a spinel. Kick the door with the lock open, but don't go through
it, as it leads back to a hall that Leon ran down earlier. Open the door at the
other end of the room to return to the previous hall. Run back up the thin hall
and turn right at the top to see a desk with a bell on it. Ring the bell and
shoot the wine bottle on the portrait that appears. Run through the door that
opened, and a cage will drop down to trap Leon.
A group of enemies enter the room and an El Garrador drops down into the cage.
Remember, if Leon walks, El Garrador won't know where he is. Quickly equip the
shotgun and shoot the lock on either door of the cage until it breaks off. Open
the door and run around the outside of the cage to shoot the ganados that are
surrounding it. After they are gone, resume walking to avoid being traced by El
Garrador. As before, equip the sniper rifle and shoot the parasite on his back
to defeat him. Collect the 15000 ptas. that he drops, and open the chest in the
cage for the hourglass w/ gold decor. Break the glass on the cabinet and get
the flash grenade, then open the door at the corner to exit the room.
Run down the hall and break the pot for rifle ammo (5). Jump down to the room
below and break the pots. Operate the lever to raise a bridge to the top floor.
Climb up the ladder and shoot all of the ganados that appear. Cross the bridge
and open the door on the other side. Run up the steps and break the pots at the
top for money and a spinel. Talk to the merchant and sell the spinels, velvet
blues, Illuminados Pendant, Mirror w/ Pearls and Rubies and the Hourglass w/
Gold Decor. Buy the Attache Case XL and exit the merchant. Run down the steps
at the end of the hall and open the door to return to the bridge.
Run down the steps on the right. Get the money on the table and jump down to
the floor below. Break the glass and get the incendiary grenade, rifle ammo
(3), rocket launcher, shotgun shells (5), flash grenade and handgun ammo (10).
Run up the steps and kick open the locked door at the top. Run across the
bridge and open the door to return to the merchant's room. Open the door
opposite the merchant and watch the cutscene to complete the chapter.
-------------------------------------------------------------------------------
2.10. Chapter 3-4
-------------------------------------------------------------------------------
CASTLE INTERIOR (LEON)
Collect the handgun ammo (10), and check the portrait at the south side of the
room for 5000 ptas. Break the pots for a spinel, flash grenade, rifle ammo (10)
and money. Run down the steps to the platform in the middle of the room and use
the rifle to shoot the three restraints holding Ashley. A group of ganados will
enter the room with the intention of taking Ashley away, so shoot any that get
near to her. She will run to the locked door and more ganados will enter. Shoot
all of them, and Ashley will collect the key from where the red robed ganado
fell. She unlocks the door and continues through the castle on her own.
CASTLE INTERIOR (ASHLEY)
Ashley has no weapons, so her only defense against enemies in this section is
to either run from them, or to throw lamps that she finds at them. Get the
spinel at the right side of the cabinet and the yellow herb from the corner of
the room. Save at the typewriter and then run down the hall to see a ganado.
Run right after entering the room and throw the lamp at him. Get the green herb
on the table, and then throw the lamp at the corner of the room at him. Operate
the lever to open the gate and run under the arch to enter the next room.
Open the drawer and get the spinel, then throw the lamp at the nearby ganado.
Wait until he stands, then throw the second lamp near the left crank at him.
Open the cabinet near the bed and get the money, then wind both of the cranks
to open the gates. Run down the arch and get the red herb on the cabinet, then
continue down to the end of the hall and open the door at the end. Get the
green herb from the desk at the corner, and crawl under the table near the
entrance. Press the switch and run through the gateway to press the next
switch. Get the stone tablet from the fireplace and run through the gateway.
Push the cabinet and press the switch to raise a gate, then run through both
gateways. Open the cabinet for money, get the velvet blue and open the door.
Run down this dark hall to the room at the end. Check the pedestal and move the
left tile, bottom-left tile, bottom tile, bottom-right, right, top-right, top,
top-left, left, bottom-left, bottom and then bottom-right tile to complete the
puzzle. Check the pedestal and use the stone tablet in the gap. Run through the
doorway and get the gold bangle from the chest and spinel from the cupboard.
Get the Salazar family insignia from the statue at the end of the room and open
the chest to get the serpent ornament.
After this happens, the Armadura that were standing still in the dark hall will
start to move. Some of the knights will stomp into the room where Ashley is
standing. Stand behind the table and watch the knights. When they start to walk
around the table, exit the room and run down the hall. Other knights will
attack Ashley on the way, so be sure to quickly press the displayed button
combination to avoid being hit. Open the door at the end of the hall and
quickly press the switch on the other side of the gate to close it.
Run to the door at the corner of the room and dodge the final knight. Open the
door, then open the blue door in front. Open the drawer on the right for a
velvet blue, get the spinel on top of the cabinet at the corner, the handgun
ammo (15) from the drawer near the pedestal and the Butler's Memo from the
cabinet near the pedestal. Look at the dais and use the Salazar family insignia
on it. Turn the dais and then climb up the ladder. Turn right at the top and
collect the money from the table, then unlock and open the door at the other
end of the hall to complete the chapter.
-------------------------------------------------------------------------------
2.11. Chapter 4-1
-------------------------------------------------------------------------------
CASTLE INTERIOR
Transfer the items from Ashley's inventory to Leon's attache case. Open the
door near Lois and run down the steps at the other end of the merchant's hall
to open the next door. Run across the bridge and open the door at the end of
the hall. Shoot all of the ganados in the cage, then run through the doorway at
the bottom-right corner of the room and collect the magnum ammo (3) below the
shelf with the bell. Return to the cage room and go through the doorway to the
dining area. Shoot the two ganados at the other end of the room. Run down the
thin hall on the left and open the door. Open the door at the corner of the
room, the door on the right and the door in front.
CASTLE EXTERIOR
Run around the corner and approach the door near the fountain. Try to open it,
then walk to the left side of the door and select the piggyback option to have
Ashley unlock the door. Open it, and then open all of the chests for money, a
red herb, the broken butterfly and the elegant perfume bottle. Exit the room
and run right around the corner to open the double doors at the end of the
path. Run down the steps and enter the room at the end of the path. Open the
door near the typewriter to return to the castle.
CASTLE INTERIOR
Run down the hall and run through the doorway to return to the cage room. Open
the door at the corner and run back across the bridge to open the next door.
Run up the steps and open the door opposite the merchant to return to the room
where this chapter started. Turn left and run down the hall to open the big
door at the end. Get the handgun ammo (10) from the shelf on the right, and
break the pot near the typewriter for a velvet blue. Get on the platform near
the typewriter and open the door after arriving at the other side of the room.
Equip the rifle and run to the top of the steps. Quickly shoot the ganado that
appears on the back of the dragon statue. Open the treasure chest at the bottom
of the steps and get the 5000 ptas. Run up the next set of steps and jump into
the rotating cage. Jump out the other side, then quickly run down the path and
hide behind the right wall at the end to avoid the flames from the other dragon
statues. Half turn and shoot the ganados on the path. To defeat the gandos on
the left dragon, wait until it breathes fire and then quickly run away from it.
Before it can turn, shoot the ganado with the rifle.
To defeat the ganado on the dragon behind the wall, stand at the left side of
the left wall and wait for the dragon to breathe fire. When it does, quickly
run to the right side of the right wall and shoot the ganado. Run up the steps
and open the chest for the lion ornament. Run down the steps and open the chest
at the left side of the path for the illuminados pendant. Run up the steps and
jump back through the cage, then open the door at the top of the steps. Get on
the platform to return to Ashley. Run down the steps and board the cart. Break
both pots at the other side of the tracks for shotgun shells (5) and a spinel,
then unlock and open the door to exit the room.
Look at the decoration on the left and insert the lion, goat and serpent
ornaments to reveal a new path. Run forward and go up the steps on the right.
Break the pot at the top for a hand grenade, and then check the portrait behind
Leon for 5000 ptas. Continue down the hall and shoot the purple gem on the
wall. Run back down the steps and collect the purple gem from the room. Half
turn and run up the new path to open the door at the end. Jump over the rails
and break the pots for a random item and a spinel. Board the cart to travel
down to the tracks to the next area. Break the pots for a velvet blue and
handgun ammo (10), then go through the door.
KING'S GRAIL
Turn right and follow the hall to the end to get the yellow herb and the Sample
Retrieved file on the table. Open the cabinet for a flash grenade, then open
the double doors. Get the handgun ammo (15) from the lion statue and continue
down the hall, dodging the attacks of two Armaduras on the way. Run right at
the next lion statue to enter a circular room. Get the shotgun shells (5) and
green herb from the side of the room, then get the King's grail from the table.
A group of Armaduras will attack. Start by running around the edge of the room
until all of the Armaduras are following Leon. Turn toward them and either
throw a hand grenade at them or shoot them with the shotgun. When the parasite
appears, shoot it to defeat the Armadura. When the first set of Armaduras have
been defeated, another three will appear. Defeat them in the same way to open
the door leading out of the room.
QUEEN'S GRAIL
Exit the room and run back down the hall to open the double doors. Open the
yellow door to enter a room with four yellow platforms. Push the statues onto
two of the platforms, have Ashley wait on the third platform and then move Leon
onto the fourth platform to open the door. Run through the newly opened doorway
to meet Salazar, who starts lowering the ceiling. Quickly shoot all four of the
red objects on the ceiling to stop it from dropping. Collect the handgun ammo
(10) from the corner and then exit the room.
Run down the hall and a gate will close behind Leon, trapping Ashley in the
room with a vehicle that breaks through the wall. Equip the rifle and shoot the
ganados on the vehicle. After Ashley enters the room with Leon, collect the
rifle ammo (5) on the chair, break the crates for a spinel and handgun ammo
(10), break the barrels for money and a velvet blue, and open the cupboard to
collect the elegant chessboard. Open the chest for the queen's grail.
CASTLE INTERIOR
Kick the lock off the door on the right and open it. Run through into the room
with the four platforms and open the door at the corner to return to the hall.
Turn left and get the flash grenade on the chair. Continue down the hall and
shoot all of the ganados at the end of the room. Shoot the glowing items on the
four statues for a spinel, green gem, velvet blue and spinel. Check the left
statue near the door at the end of the room and use the queen's grail on it.
Open the green doors to enter the next hall.
Break the pots on the left for money and the right pot on the right for a
velvet blue. The left pot at the right side contains a snake. Run down the hall
and open the two cabinets for money. Break the pot for shotgun shells (5), then
jump out the window. Get the red herb on the right. Climb up the ladder and run
around the path to the chest at the end for the butterfly lamp. Walk to the
nearby window and keep shooting the large hive until it drops off the ceiling.
Jump down to the room below and catch Ashley. Run to the middle of the room and
shoot the novistadors that fly down. You can use any gun here as the flying
novistadors are weak, but the shotgun is recommended as it can shoot more than
one enemy if they are close. Use the lever at the side of the room and then
shoot the start of both chains holding the bridge to lower it. Run across the
bridge and open the door on the other side.
MERCHANT'S ROOM
Open the key and treasures section of the inventory and combine the green, red
and blue eye with the butterfly lamp. Combine the green, purple and red gems
with the elegant mask. Talk to the merchant and sell the spinels, velvet blues,
butterfly lamp w/ (R,G,B), elegant mask w/ (R,G,P), gold bangle, illuminados
pendant, elegant chessboard and elegant perfume bottle. Tune up the red9, the
broken butterfly and the rifle. Don't upgrade the shotgun. Get the handgun ammo
(10) on the chair and then run down the hall to open the door at the end.
CLOCK TOWER EXTERIOR
Break the barrels on the left for a velvet blue. Run down the slope to receive
a transmission from Salazar. If playing on easy difficulty, cross the bridge
and turn left on the other side to collect the red herb from the corner. Run
down the path past the bridge and use the lever at the side of the typewriter
to turn the bridge. Cross the bridge and open the door on the other side. Skip
to the castle interior section to continue the walkthrough.
If playing on normal or professional difficulties, turn left on the other side
of the bridge and half turn at the corner to shoot the catapult operators with
the rifle. Run up the steps and shoot the ganados. Turn right and follow the
path around the corner to collect the rifle ammo (5) and random item. Run
around the next corner and open the door on the left to enter the clock tower.
CLOCK TOWER INTERIOR
Look up and shoot the yellow block in the gears of the clock. Climb up the
ladder on the right and run right to get the shotgun shells (5) in the crate.
Run past the next ladder to collect the handgun ammo (10) on the crates. Run
back to the ladder and shoot the yellow block in the gears above. Climb up the
ladder, then run up the steps on the right to get the Ritual Preparation file
and green herb from the table. Approach the lever and shoot the yellow block on
the right. Operate the lever to start the gears of the clock. Climb back down
the ladder and shoot the crossbow ganado. Jump down the next ladder and shoot
the crossbow ganados. Jump down the next ladder and stand still to avoid the
dynamite thrown by the ganado. Run down the steps and shoot the crossbow ganado
behind the crate. Turn left and shoot all of the ganados, then half turn and
break the small crates for a hand grenade. Run around to the other side of the
floor and break the small crate. Half turn and open the double doors.
CLOCK TOWER EXTERIOR
Equip the rifle and shoot the three shield ganados on the bridge. Start to
cross over the bridge and a group of ganados will appear. Run back to the other
end of the bridge and shoot all of the ganados with the rifle. Start using the
shotgun if they get too near. With all of the enemies defeated in this area,
run to the other side of the bridge and open the door to enter the castle.
CASTLE INTERIOR
Shoot the two ganados and then walk to one side to avoid the El Garrador (in
easy difficulty) or two El Garradors (in normal and professional difficulty)
that rushes toward Leon. Equip the sniper rifle and shoot the parasite on his
back three times to defeat him. As with the first El Garrador fight, you can
shoot the bells at the side of the room to make him walk toward them. Get the
green herb from the corner and the money that the El Garrador dropped. Run up
the steps and break the pots for an incendiary grenade and hand grenade. Run
through the hall on the left and shoot the ganado, then run up the steps and
break the pot near the bell for shotgun shells (10). Open the door.
SEWER
Get the two spinels from the statues near the bottom of the hall, then run up
the blue steps and open the door. In the cutscene, quickly press the required
buttons when Leon is falling to land safely in the room with the spikes. Get
the velvet blue near the spikes and the yellow herb, TMP ammo (50) and magnum
ammo (5) near the merchant. Get the incendiary grenade near the typewriter and
then run past the ladder on the right to get the crown from the body. Talk to
the merchant and sell the spinels and velvet blues. Sell the shotgun and buy
the striker. Tune it up, and then exit the merchant.
Climb up the ladder. Run down the path and check the first pipe on the left for
a velvet blue. Get the red herb on the right, and continue down the path to see
a small cutscene. Get the spinel from the pipe on the left and then open the
door at the end of the path. Run down this next path and shortly after passing
the red tank, quickly press the required buttons to dodge the enemy that drops
from the ceiling. Run through the doorway and pull the lever at the top-right
corner to turn the power on. Run to the corner of the room and get the green
herb, then approach the entrance door and try to open the shutter. After the
enemy drops into the room, press the required buttons to dodge out of the way.
BOSS BATTLE: VERDUGO
Run to the corner of the room and push over the red tank to freeze the enemy.
If you still have the rocket launcher from the glass case in the castle, now
would be a great time to use it as it finishes Verdugo in one shot. If not,
shoot it with the striker until it unfreezes. Get the shotgun shells (15) on
the nearby panel and then keep running around the room and dodging the enemy
until the shutter opens. When it does, quickly run through it.
Wait for the enemy to get close, then knock over the red tank at the right side
of the hall to freeze it. Shoot it with the striker again, then run down the
first path on the right and open the door at the end. Push over the tank to
freeze the enemy and shoot it again. Exit this room and enter the elevator room
on the left near the end of the hall. Push over the barrel and shoot the enemy
a final few times to defeat it. Collect the handgun ammo (15) and first aid
spray on the table, then use the panel in the elevator to complete the chapter.
-------------------------------------------------------------------------------
2.12. Chapter 4-2
-------------------------------------------------------------------------------
MERCHANT'S ROOM
Exit the elevator and collect the green herb from the corner at the top of the
steps. Run down the steps and break the three barrels at the right side of the
merchant for a hand grenade and a spinel. Run past the merchant and get Luis'
Memo 2 on the bags near the typewriter. Collect the handgun ammo (10) on the
table, and then enter the blue target practice door for the new C game. Exit
the tearget practice room, save at the typewriter on the table and then open
the blue double doors to exit the merchant's room.
MINE
Run down the tunnel to the wider area and check the first bin on the right for
a velvet blue. Break both of the barrels for handgun ammo (10) and money, then
continue down the tunnel to the mine. There are lots of ganados here, so after
Leon makes himself known, wait at the top of the ladder and shoot them all as
they climb up. Jump down the ladder and equip the rifle to shoot both ganados
standing near the back of the mine, and then shoot any other ganados that move
toward Leon. When the mine has been cleared of enemies, run to the right side
of the cage and check the old trolley for a velvet blue. Continue forward and
operate the lever to move the trolley. Run back and turn left before the ladder
to explore the area behind the crates.
Collect the shotgun shells (5) on the back crates and the money from the crates
near the steps. Run up the steps and follow the path around to the circuit
breaker at the top. Operate the circuit breaker to turn on the power. Check
behind the circuit breaker for money, then run back to the trolley lever at the
other side of the area and operate it. Shoot the new ganados that drop into the
area, and then run behind the cage to get the dynamite from the trolley. Run
back to the trolley lever and check the boulder at the right side of it to use
the dynamite. Back away until the dynamite explodes, then run down the new path
and break the barrels near the door for magnum ammo (5). Open the door.
FURNACE
Collect the shotgun shells (10), first aid spray, flash grenade from the side
of the room before running over to the blue double doors. Before Leon can get
there, two of the El Gigante enemies walk on through. Quickly run over to the
ladder at the bottom-right corner of the room and climb up. Turn left at the
top and slide down the zipline to land near a switch. Use the switch and wait
for one El Gigante to walk onto the platform in the middle of the room before
operating it. He should fall through into the fire below, but if you missed,
the platform can be reopened again shortly.
After only one El Gigante is left in the room, follow the usual method of
throwing a flash grenade at him, shooting him with the striker or magnum and
then climbing up him to cut the parasite. Dodge out of the way when El Gigante
falls and then collect the 15000 ptas. that he drops. Run through the doorway
that opens and break both barrels on the left for an incendiary grenade and
shotgun shells (5). Open the next door to exit the furnace room.
CAVE
Run down the tunnel to enter a cavern full of novistadors. Start by turning
right and shooting the first group with the striker. Collect the green herb
from the corner of the room and then run up the path, shooting the novistadors
when they appear. Turn right at the junction and go down to the small cave on
the left. Get the green herb from the corner, then check the switch and press
it. Novistadors will swarm into the cave, so be prepared to stand here a while
and shoot them all with the shotgun. Exit the small cave and turn right to get
the shotgun shells (5) on the floor near the path leading up. Run up the sloped
path and get the red herb at the left side of the door with the symbol on it.
Run across the bridge and shoot the next set of novistadors that fly out of the
small cave on the other side. Collect the handgun ammo (10) at the right side
of the cave entrance, then run into the small cave and get the green herb on
the left. Press the switch to open the door in the main cave. Shoot the group
of novistadors, then exit the small cave and run across the bridge to press the
switch on the gate on the other side. Run down the tunnel and pull the lever on
the left after the first two falling blocks. Avoid the next two blocks, and
continue down the tunnel to the room at the end. Get the royal insignia from
the plaque and then check the plaque to complete the chapter.
-------------------------------------------------------------------------------
2.13. Chapter 4-3
-------------------------------------------------------------------------------
SURFACE RUINS
Run through the arch and break both barrels for a green herb and handgun ammo
(10). Get the Letter from Ada outside the merchant's hut. Open the keys and
treasures section of the inventory and combine the green, red and blue eye with
the butterfly lamp. Combine the crown jewel with the royal crown, and also the
royal insignia with the crown. Exit the inventory and talk to the merchant to
sell the spinels, velvet blues, green eyes, red eyes, butterfly lamp w/ (R,G,B)
and the Salazar family crown. Tune the firepower of the red9, broken butterfly,
striker and semi-auto rifle and spend the remainder of the money tuning up the
capacity of these guns. Exit the merchant's shop.
Run down the path at the side of the wall to see a small cutscene of a castle
in the background. Continue down the path to enter the ruins. Immediately turn
right and shoot the ganado at the corner, then the ganado in front. Collect the
money from the table at the left side of the area, and break the barrel on the
same side for money. Check the table where the first ganado was standing at the
right side of the area for a spinel. Run out of this ruined building and climb
up the ladder on the left to view a group of ganados standing around a fire.
Throw a grenade down into the middle of the group, and use the red9 on any of
the ganados that survive. Climb down from the ladder and run toward the fire.
Collect all of the items that were dropped from the ganados. Check the ruined
building nearby for some money behind a table. Climb up the nearby ladder and
break the barrel at the top for more money. Jump down from the platform and run
through the gap between the buildings behind the fire. Break the barrel for a
flash grenade. Jump through the window into the building nearby, and break the
crate for money. Check the lever at the other side of the building and keep
pressing X to open the hatch. Climb down the ladder.
UNDERGROUND RUINS
Run down the tunnel and break the crate in the alcove on the left for a velvet
blue, and the crate on the right near the end of the tunnel for a random item.
Turn right at the end of the tunnel and run over to the corner of the room.
Equip the rifle and shoot the two ganados in the room. A chainsaw ganado will
then become visible in the structure with the windows at the side of the room.
Shoot him through the window with the rifle until the sound of the chainsaw
stops. Run down the steps and continue forward to collect the velvet blue at
the end of the short path. Run back up the steps.
Turn right at the top of the steps and run to the other side of the room to go
down the next steps. Turn right and collect the velvet blue from the blocks on
the right. Go through the nearby gap and run down the next set of steps. Shoot
the ganado in the room and then open the sarcophagus for the staff of royalty.
Run back up the steps and knife the bear traps on the way to the structure with
the windows where the chainsaw ganado was shot. Climb up the ladder and get the
key to the mine on the table in the middle of the room. Turn around to face the
ladder and shoot or throw a hand grenade at the ganados that climb up it.
When all of the ganados have been defeated, break the barrel in the room and
get the yellow herb. Run down the steps and break the crate for a hand grenade
and the barrels for money. Open the door and run up the steps at the back of
the room. Turn left at the top and collect the red herb, then half turn and use
the key to the mine on the door on the left to unlock it.
MINE
Run down the tunnel and break the crate in the alcove on the left. Open the
door at the end of the tunnel and shoot the two parasites in the room. Open the
box at the right side of the room and get the money. Collect the handgun ammo
(10) from the corner of the room and then run through the doorway. Go down the
steps and break the three barrels for a velvet blue and money. Check the areas
where the sand is falling for two spinels. Open the doors. Break both barrels
on the right for money and shotgun shells (5). Collect the green herb near the
platform, then run onto the platform and jump down to the mine cart.
MINE CART
Jump into the middle cart and shoot the lever on the left to start the cart
moving. Jump into the back cart and equip the shotgun to shoot the ganados that
drop down from the platforms. In the next tunnel, either shoot or press the
buttons to dodge the board. A ganado will pull a lever, and the cart will stop
in an area where lots of ganados, including a chainsaw ganado, jump down into
the cart. Shoot them all and collect the items that they drop, especially the
10000 ptas. dropped by the chainsaw ganado. Jump into the front cart and get
the shotgun shells (10) on the left. Shoot the lever to make the cart move.
Jump into the back cart again and shoot the ganados that drop down from the
platforms. Dodge the board and shoot the next set of ganados, including another
chainsaw ganado. Another group of ganados will drop down, so be sure to stay in
the back cart to avoid them. Collect the 10000 ptas. from the chainsaw ganado,
and wait in the cart as it picks up speed down the spiral section of track.
Press the displayed buttons at the end to jump over the pit, and then keep on
pressing X to pull up to the platform. Run down the tunnel and open the door,
then get the stone of sacrifice from the block. Run down the new tunnel and
climb up the ladder to return to the surface.
SURFACE RUINS
Check the door at the top-right corner and use the stone of sacrifice on it.
Enter the elevator and operate the panel to complete the chapter.
-------------------------------------------------------------------------------
2.14. Chapter 4-4
-------------------------------------------------------------------------------
CASTLE
Run down the hall and get the handgun ammo (10) on the desk at the right side
of the typewriter. Continue down to the end of the hall and break the pots on
the right for a velvet blue. Run down the steps to see a giant statue of
Salazar. Turn left at the bottom of the steps and run across the bridge to be
stopped by the ganados. Equip the striker and shoot the ganados that run down
toward Leon. Run up the left steps and shoot the ganado behind the gate, then
half turn and run up the next set of steps in front. Climb up the ladder on the
left and shoot the ganado at the corner of the floor. Look toward the statue
and use the rifle to shoot the group of ganados on the hands of the statue and
the platform.
When the ganados have been shot, use the handgun to shoot the lever on the
front of the statue. This will change the hand that the statue lowers and
raises. Jump onto the left hand of the statue and half turn to jump to the top
floor. Shoot the ganado and break both pots for a spinel, then operate the
lever to raise one of the platforms of the bridge. Half turn and shoot all of
the new ganados that appear on the hands of the statue. Jump onto the left
hand, wait for it to lower and then jump across to the platform. Shoot the
lever on front of the statue and jump over to the right hand. Wait for it to
raise, then jump to the top floor.
Break the pot at the corner, then turn right and run along the path behind the
statue to find a small pot. Operate the lever behind the statue and both hands
will start moving at the same time. Jump onto the right hand and then jump over
to the middle floor. Break both pots, then jump down the ladder and break the
pot. Operate the switch to raise the second part of the bridge in the water and
then shoot all of the ganados that enter the room.
Climb back up the ladder and jump down to the bottom floor. Run across the
bridge and the huge Salazar statue will start moving toward Leon. Keep pressing
X to sprint, and press L1, R1 and then L1 + R1 to dodge the three pillars that
fall. Kick the door at the other end of the bridge to open it and Leon will
arrive outside with the statue still following. Keep sprinting away from the
statue, and press L1 + R1 when prompted to jump over to the ledge at the other
side of the bridge. Keep pressing X when Leon is hanging on to the edge to pull
up onto the remaining part of the bridge. Open the door to enter the tower.
TOWER
After Leon throws the knife at Salazar, quickly press the displayed buttons to
dodge when his guard throws it back. Run left and collect the handgun ammo (10)
on the crate, and run down the left side of the gate that Salazar entered to
find a yellow herb in the treasure chest. Return to the main floor and start to
run up the steps until some ganados pull a lever. Barrels will now roll down
the steps. They can be avoided either by stepping into the wider areas at the
side of the path, shot twice with the handgun or once with the striker.
Run left at the first path up the steps and shoot the ganado with the scythe.
Equip the rifle and shoot the two ganados at the top of the ladder. Follow the
walkway and break the barrel, then climb up the ladder to see more ganados
enter the tower. Start by turning right and using the lever to send a barrel
down the steps. Turn right again and use the rifle to shoot the dynamite ganado
up on the other side of the tower. Continue up to the top of the steps and get
the green herb, then return to the lever and pull it again.
Turn slightly right from the lever and run across the floor. Break the barrel
for shotgun shells (5), then walk onto the elevator and push both crates off
the side. Operate the switch to make the elevator move up. Shoot the various
ganados that drop down onto the elevator. Exit the elevator at the top and run
outside to follow the path. Break the barrel for TMP ammo (50), then continue
down the path and jump over the gap. Break both barrels on the left for handgun
ammo (15) and shotgun shells (10). Check around the corner on the left for a
red herb, then follow the path to the next elevator and operate the controls.
Run up the steps to see the familiar blue lights of the merchant's shop. Get
the magnum ammo (5), TMP ammo (50), rifle ammo (5) and first aid spray. Talk to
the merchant and sell the spinels, velvet blues and the staff of royalty. Tune
up the red9, striker and rifle. Save at the typewriter and then open the double
doors. Run into the room to start the battle against Salazar.
BOSS BATTLE: SALAZAR
Turn right at the start of the battle and run to the end of the floor to get
the shotgun shells (10). Leon will be safe in this location from the main
attacks of the monster, but will still have the press the buttons when prompted
to avoid the tentacle attacks. Equip the rifle and shoot the yellow eye of the
monster twice to make its shell open. When this happens, zoom in on the shell
and shoot Salazar as many times as possible. Repeat this method of shooting the
eye to make the shell open and then shooting Salazar to defeat the monster.
TOWER
Explore the top floor of the room for a green herb and handgun ammo (15), and
break the bottom floor barrels for an incendiary grenade, rifle ammo (10),
green herb, TMP ammo (100), flash grenade and shotgun shells (10). Climb up the
ladder in the middle of the room and collect the 50000 ptas. Open the double
doors to arrive outside. Break both barrels on the left for a green herb. Run
along the path and climb down the rope to the area below. Break both barrels,
but watch out for the snake that jumps out of one of them. Enter the elevator
and operate the controls to descend to the merchant's room.
Collect the shotgun shells (5), rifle ammo (3) and handgun ammo (10) from the
table. Break the crate for a spinel and get the flash grenade on the box. Break
the barrel near the typewriter and then talk to the merchant. Sell the spinel
and tune up the firepower of the striker. If you have enough money left over,
buy the exclusive upgrade for the red9. Exit the merchan't shop, save at the
typewriter and then open the door. Run down the hall to complete the chapter.
-------------------------------------------------------------------------------
2.15. Chapter 5-1
-------------------------------------------------------------------------------
ISLAND
Run down the path and jump down at the drop. Jump over the gap in front and
continue along the path to see a small bridge on the right. Ignore the bridge
for now and jump up the two ledges at the end of the path. Break both crates
for money and an emerald. Jump back down the ledges and run across the bridge.
Follow the path on the other side to see Ashley being carried into the island
base. Jump over the gap to see the island ganados run toward Leon. Equip the
shotgun and shoot the ganados, including a new type that carries a stun rod.
Get the handgun ammo (10) on the green crate. Run around the left side of the
wall to see a ganado with a gatling gun drop down.
Back up behind the wall, equip the rifle and use the gap in the wall to shoot
the ganado until he drops. Run around the wall and collect the 10000 ptas.
Shoot the rest of the ganados that drop into the area with the striker. Enter
the building on the left and get the green herb. Enter the building at the top-
left corner of the area and get the TMP ammo (50). Run up the steps at the back
of the area and check the sensor window at the right side of the door to start
emitting a beam. Climb up the ladder behind the building at the top-left corner
of the area and rotate the reflector to face the reflector on the next roof.
Jump down and enter the building near the bottom-right corner of the area.
Climb up the ladder and rotate the second reflector so that it faces the sensor
window at the right side of the door. After the door opens, collect the magnum
ammo (3) on the roof and then jump down. Run up the steps at the back of the
area and go through the doorway. Follow the path down to the tunnel entrance
and press the buttons at the prompt to avoid the boulder that is pushed by the
ganados. Run into the tunnel and break the two barrels on the right for a green
herb and a random item. Cross the bridge into the next section of tunnel and
shoot both of the ganados. Climb up the ladder.
Walk forward to shoot the ganado behind the bags on the left. Half turn and
jump over the gap, then jump over the window on the right and shoot all of the
ganados in the cave. Collect the rifle ammo (5) on the table near the entrance,
and the red herb from the back of the cave. Half turn and shoot the red barrel
to destroy the rocks. Run into the new section of the cave, climb up the ledge
and open the chest for the golden lynx. Exit the cave and equip the rifle.
Walk behind the boxes on the right and shoot the ganado with the crossbow. Also
shoot the red barrel up on the bridge. Equip the striker and run around the
rock to the left to shoot the ganado with the dynamite. Run around the rock to
the right and shoot the next crossbow ganado. Run up the tunnel on the left and
shoot the ganado on the way. Cross the bridge and collect the shotgun shells
(5) and green herb from the small cave at the end. Run back onto the bridge and
shoot the wagon down on the right to kill the ganados on the slope.
Jump down from the bridge and run up the slope to press the switch at the right
side of the door. Run through the doorway and go down the tunnel to see the
merchant's shop on the left. Talk to the merchant and tune up the red9 to the
exclusive upgrade. Tune up the striker as well, but don't go for the exclusive
upgrade yet. Save at the typewriter and then continue down the tunnel to see a
crossbow ganado on the platform in the distance. Equip the rifle and shoot the
crossbow ganado and the other gandos that walk down the path. Run to the end of
the path and open the door on the left to enter the island base.
ISLAND BASE
Open the locker on the left and collect the money. Run down the hall and open
the bin around the corner for an incendiary grenade. Open the door at the end
of the hall and shoot the ganado lurking behind the shelves on the left. Run
into the area with the shelves and get the green herb near the bottom of the
left shelf. Open the case on the left for shotgun shells (10). Run through the
doorway into the kitchen, then go around the corner and keep moving forward to
see a ganado burst out of the oven. He will fall over after attacking Leon, so
either ignore the ganado or shoot him with the red9. Check the sink on the left
for a hand grenade, then go through the doorway on the right and open the door.
Run around both corners of the hall to see a huge ganado with an axe. Shoot
him, then open the door on the right. Collect the handgun ammo (10) on the box
and run further into the room to see Ashley on the monitor. After viewing the
destination on the map, exit the map and open the locker at the bottom-right
corner of the room for 5000 ptas. Exit the room, and run down the steps on the
right to shoot the crossgun ganado and another huge ganado. Be careful of the
parasites that actually separate from the ganado to attack Leon. Turn around
after shooting both ganados to kill more of the ganados coming down the steps.
With the room clear of enemies, open the case for the red stone of faith. Run
to the top-right corner of the room and break both barrels for a random item
and a yellow herb. Run back up the steps and open the door on the left, then
open the door at the back of the room. Run left up the hall and go through the
doorway on the right to see the merchant. Talk to him and tune up the striker
as much as possible. Run back into the hall and stop before the corner to hear
the sound of a door opening and dynamite being thrown.
Wait for the dynamite to explode, then look around the corner and shoot the
ganados on the other side of the door. Walk toward the door and it will remain
closed. Half turn and walk away from the door for it to open, then quickly half
turn and shoot the ganados with the striker. Repeat this method for the two
sets two dynamite ganados and one set of three crossbow ganados. When the door
remains open, collect the emerald from the drawer on the left and then run
through the doorway to shoot the ganado that was in charge of opening and
closing the door. Open the red cabinet for TMP ammo (50), collect the red herb
from behind the wall and then open the door.
Run over to the corner on the left and collect the green herb. Unlock the door
in front, then half turn and go through the doorway on the left. Break the
crate for a brass pocket watch and save at the typewriter. Exit the small room
and follow the hall around to the left. Turn left at the junction and open the
red cabinet for an incendiary grenade. Break the crate on the left shelf down
the hall for magnum ammo (3). Run down the hall and open the door at the end.
Run through the doorway and run right to see a small cutscene showing a
regenerator. Check the door's security system and operate it. Press the red
panel three times, the green panel once and the blue panel two times. Run
through the doorway into the operating room. Read Luis' Memo 3 on the table on
the left to read about the regenerators. Collect the TMP ammo (25) from the
corner and the freezer card key from the body at the back of the room. Exit the
operating room to see a regenerator come out of the door in front.
A regenerator will be moving toward Leon, so quickly run past the left side of
it and follow the hall to open the door at the end. Run down the hall and shoot
the leg of the next regenerator around the second corner. Quickly run past him
and kick open the gate, then use the freezer card key on the door around the
corner. Enter the freezer. Get the rifle ammo (5) on the left and the green
herb in the glass cabinet at the top-left corner of the room, then go through
the doorway on the right to use the card key rewriter.
Use the freezer card key on it to collect the waste disposal card key. Operate
the controls to open the door at the corner. Run through the doorway at the
top-right corner of the room and equip the rifle. Get the infrared scope and
combine it with the rifle. Run quickly out of this small room and focus on the
regenerator to see bright red spots on its body, which show where the parasites
are hiding. Shoot all of the parasite locations to kill the regenerator, and
then collect the 5000 ptas. that it drops.
Open the double doors and run straight forward into the dead end, then half
turn to see a regenerator walking down the hall. Get the rifle out and use the
infrared scope to shoot the red areas on the regenerator. Do the same thing for
the second regenerator that appears, then run down the left hall and use the
waste disposal card key on the locked door. Open the door. Run down the hall
and collect the TMP ammo (25) from the box at the corner. Open the door on the
right and collect the hand grenade on the floor. Operate the levers.
Move the crane to the two ganados in the middle and operate it to throw them
off the edge of the floor. Repeat this method once more for one of the other
ganados. The ones that were not picked up will run up the steps and open the
doors, so get ready to shoot them as they come through. Open the right door
jump down the ladder. Collect the green herb from behind the dumpster, then
half turn and collect the emerald from the next dumpster. Open the door at the
end of the room and run up the steps to get the yellow herb from the control
room. Open the door to hear Ashley.
Run down the hall and open the red cabinet on the right for handgun ammo (10).
Ignore Ashley for now and open the door in front. Go down the hall and open the
next door to enter the x-ray room. Shoot all of the ganados and then take the
flash grenade from the right table. Go down the steps and check the lockers on
the right for shotgun shells (5). Open the door at the corner and run up the
steps to open the door at the end of the hall. Collect the green herb from the
table and then save at the typewriter. Exit the small room and open the door on
the right to enter the laboratory.
Open the door on the right to see a modified version of the regenerator enter
the room, known as an iron maiden. To save on rifle ammo, run through the
doorway and turn right just before the iron maiden to run up the hall. Half
turn at the end and wait for the iron maiden to get near. When it does, shoot
the fire extinguisher to stun it before targeting its parasites with the rifle.
Collect the storage room card key that the iron maiden drops, then run down the
hall and open the case for rifle ammo (3).
Collect the rifle ammo (3) on the table at the top-right corner of the room,
and break the glass cabinet in the same area for TMP ammo (25). Go through the
doorway and jump over the window. Break the glass on the left for a red herb
and a green herb, and operate the wheel at the corner of the room for rifle
ammo (3). Check the locker to the right of the wheel for shotgun shells (10).
Run through the doorway and open the door in front to arrive outside.
RADIO TOWER
Shoot the six crows and then run across the bridge to see the merchant. Break
the three barrels nearby for a yellow herb and two incendiary grenades. Talk to
the merchant and sell the emeralds and the brass pocket watch. There's nothing
new to buy, so exit the merchant's shop and operate the elevator controls at
the end of the bridge. Get the green herb on the left, then run around to the
other side of the walkway and open the door to the tower. Run into the tower
and Leon will use the radio to try and request backup. Get the shotgun shells
(5) on the table, then return to the elevator and use the controls. Run back
across the bridge and open the door to return to the base.
ISLAND BASE
Turn right and run through both doorways. Open the door on the left and then
the door in front. Turn right and open the door at the end of the hall to
return to the x-ray room. Shoot all of the ganados at the top of the steps,
then run up the steps and open the door. Run up the next set of steps and open
the door on the left. Shoot the two huge ganados on the left and then unlock
the door in front using the storage room card key. Open the door and run around
to the back of the room to find Ashley and complete the chapter.
-------------------------------------------------------------------------------
2.16. Chapter 5-2
-------------------------------------------------------------------------------
ISLAND BASE
Get the shotgun shells (10) on the table and run left to see a paper airplane
fly through the window. Get the paper airplane to read a short message from
Ada. Open the door in front and run around the corner to shoot the ganados.
Continue down the hall and open the door at the end. Turn right and shoot the
ganados, then walk forward into the room and shoot the ganado at the security
switch. Press the security switch and then quickly half turn to shoot the group
of ganados that enter. Run through the doorway at the bottom-right corner of
the room and open the door at the end of the hall to enter the crane room.
Run to the edge of the ledge to jump down into the waste below. Operate the
lever after landing, then quickly run around the corner to the right and tell
Ashley to hide in the dumpster. Wait for the iron maiden to get near before
shooting the red barrel in front. Equip the rifle and shoot the parasites on
the iron maiden, including the one on its back. Collect the 20000 ptas. that it
drops. Grab the rifle ammo (5) from the corner and then call Ashley.
Push the red crate into the water and cross over it to hear the breathing of an
iron maiden. Cross back over the red crate and look through the fence on the
right to see the iron maiden. Equip the rifle and shoot the parasite on its
back, then return to the red crate. Shoot the reamining parasites on the iron
maiden and collect the 20000 ptas. that it drops. Cross over the red crate
again and collect the rifle ammo (5) and green herb from the back of the room.
Cross over the bridge and push the red crate forward. Run through the gap and
open the door on the left to enter a ruined hall.
Tell Ashley to wait and shoot the ganados near the start of the hall with the
striker. Run down the hall and collect the shotgun shells (10) and green herb.
Tell Ashley to follow and then open the gate at the end of the hall. Run up the
steps and jump down to the wrecking ball room. Shoot the group of ganados in
room and then run to the control booth at the corner to collect the handgun
ammo (10) and red herb. Check the control panel and operate it with Ashley.
Keep on shooting the enemies that enter the booth until the ball hits the wall
for the third time. Run to the new door that is revealed and open it.
Go down the hall on the right and open the door. Open the cage on the right for
an incendiary grenade, and open the cabinet at the bottom-left corner of the
room for rifle ammo (3). Open the door to return to the hall and pull the lever
near the door on the right. Half turn and run back up the hall on the left to
the door on the left. Half turn again and shoot the regenerator that appears
from the right. Collect the 5000 ptas. and run down the hall on the right to
shoot the next regenerator. Get the 5000 ptas. and run down the hall on the
left to open the door at the end. Get the green herb from the corner and then
press the switch the activate the auxiliary power.
Open the locker for shotgun shells (5) and then exit the room. Turn left and
check the shutter at the end of the hall. Send Ashley under it and she will
open the shutter from the other side. Continue down the hall and collect the
yellow herb, then open the door on the right to enter the merchant's room. Open
the locker for a red herb and then save at the typewriter. Exit the room and
run down to the big blue door. Have Ashley wait at the switch at one side of
the door, and have Leon check the next switch to get ready to use both switches
at the same time. When the light in the middle of the display is illuminated,
operate both switches to unlock the door. Open the door. Collect the rifle ammo
(5) from the left side of the room, then hit the crates at the right side of
the room for shotgun shells (5). Get on the bulldozer.
BULLDOZER
Run toward Ashley, then half turn and face toward the back of the bulldozer.
Equip the striker and shoot all of the ganados as they jump onto the platform.
You can shoot them before this, but it means that you won't be able to collect
the items that they drop. When the truck appears in the tunnel, shoot the front
of it and it will explode. Shoot the truck a second time when it starts moving
again. When the bulldozer stops on the platform at the end, jump down to the
floor below and climb up the ladder on the left. Shoot the ganados and follow
the path around to the left. Shoot the ganados down on the bulldozer, then half
turn and pull the lever to raise the elevator. Climb back down th eladder and
get on the bulldozer to ride to the top floor. Face the back of the bulldozer
and shoot all of the ganados that drop down. When you hear the truck horn, face
toward Ashley and shoot the truck in front to enter the building.
ISLAND BASE
Open the door on the left to enter the merchant's room. Open the cabinet on the
left and get the 5000 ptas. Get the shotgun shells (3) at the left side of the
typewriter. Open the cabinet at the right side of the room for an incendiary
grenade and then open the case near the merchant to collect the green stone of
judgement. Open the double doors to complete the chapter.
-------------------------------------------------------------------------------
2.17. Chapter 5-3
-------------------------------------------------------------------------------
ISLAND BASE
Run behind the left side of the steps and collect the 5000 ptas. Run up the
steps and get the Our Plan file from the table. Run left and open the door to
see a cutscene with Ada and Krauser. Run down the steps and follow the walkway
to collect the shotgun shells (3) at the end. Run back along the walkway and go
down the steps on the right. Collect the green herb, then open the door and
shoot the ganados in the boiler room on the other side.
Open the door at the bottom-left corner of the room and collect the flash
grenade on the box and money from the back of the room. Return to the boiler
room and enter the room at the top of the steps. Open the locker for shotgun
shells (2). Run back down the steps and open the door in front. Run down the
hall and open the next door. Continue forward and collect the money near the
fence, then half turn and operate the controls in the elevator on the left. Run
down the walkway onto the platform to meet Krauser.
The long fight sequence with Krauser consists of various button combinations
that must be pressed at the correct time. L1 + R1 and X + square are the main
combinations that are used, so be sure to press those quickly when the prompt
is displayed. Near the end of the battle, repeatedly press either square or X
when the Krauser is pushing the knife toward Leon to end the battle. After
Saddler's transmission, jump down the ladder and open the door on the right.
Run through the next doorway to enter the laser hall. Wait for the middle laser
to raise up and the side lasers to move out before running through the first
set of lasers. Wait for the side laser to move to one side, the vertically
moving laser to move up and the middle lasers to form two vertical lines before
running through the second set. Dodge the third set of lasers, then run forward
and press two button combinations to dodge the next set of lasers. Run to the
end of the hall and operate the button at the right side of the door. Dodge the
next set of lasers and then run into the throne room. Run through the doorway
behind the throne and operate the lever to descend to the merchant's tunnel.
MERCHANT'S TUNNEL
Run down the steps, then check below them for a green herb and emerald. Follow
the tunnel down to the opening on the right and then kick open the door behind
the merchant for a red herb. Get Luis' Memo 4 from the box at the side of the
merchant. Talk to the merchant and sell the red9. Tune up the striker to the
exclusive upgrade if you haven't already for a 100 shell capacity. With money
left over, tune up the firepower of the broken butterfly and the semi-auto
rifle. Exit the merchant and open the doors at the end of the tunnel.
CAGE AREA
Run down the path and go through the gap in the fence to get the yellow herb.
Exit the gap and cross over the bridge on the left to go through the tunnel.
After the cutscene shows the three cages, continue following the path to meet
the boss of the area. Leon jumps into the cage and the battle starts.
FIRST CAGE
Equip the striker and shoot U3 until it jumps away. U3 will drop down and
attack at certain points throughout the battle, so be ready to shoot him with
the shotgun or press the displayed button combinations if he does. Run forward
and turn right at the junction to collect shotgun shells (5). Half turn and run
left at the corner, then shoot the green button at the side of the shutter to
open it. Run forward and press the emergency switch on the panel. Half turn,
run around the corner and go right at both junctions to collect a green herb.
Half turn and shoot the green button at the side of the door. Run through the
doorway and follow the path around to the left to operate the emergency switch.
When the timer appears, half turn and open the door to enter the second cage.
SECOND CAGE
Quarter turn right and collect the incendiary grenade at the corner. Half turn,
follow the corner around to the right and then go left at the junction to see
U3 drop down. Shoot him with the shotgun until he jumps away again, then run
around the corner and operate the emergency switch. Half turn and run around
both corners. Shoot U3 until the shutter opens, then run through it and turn
right to collect the TMP ammo (25) at the corner. Half turn and run up the path
to press the emergency switch at the end. Quickly half turn and run back to the
corner, then turn right and open the door to enter the third cage.
THIRD CAGE
Turn slightly right and press the emergency switch. Shoot U3 when it drops down
again, then run into the passage that was opened by using the emergency switch.
Turn left on the other side and run around both corners on the left. Shoot the
green button on the other side of the gate to open the shutter on the other
side. Run back through the passage and follow the corners around to the right
to press the second emergency switch. Quickly run back through the passage and
follow the path left to open the red door. Exit the cage and jump to the hook.
CAGE AREA
After jumping out of the third cage, collect the magnum ammo (5), green herb,
TMP ammo (50) and shotgun shells (5) on the floor. Run toward the gate to see
U3 run up the cliff. Leon jumps through the gateway and the battle starts.
BOSS BATTLE: U3
Equip the broken butterfly and run to the levers at the side of the right gate.
Open it and run through, then quickly press the next lever to keep U3 on the
other side for a while. Quickly turn toward U3 and shoot the red barrel near
the rock, then keep shooting it with the broken butterfly. If you run out of
bullets, start using the striker to defeat it.
CAGE AREA
Open the gate again after the battle and get the red herb from around the rock
and the 50000 ptas. that U3 dropped. Open the right gate again and collect the
handgun ammo (10). Run through the gateway that Leon jumped through at the
start of the battle and open the door on the right. Run down the tunnel and get
the green herb below the steps at the other side. Run up the steps and then
half turn right to climb up both ladders. Open the cabinet for a hand grenade.
Open the door to arrive in the camp.
CAMP
Run toward the fence and break the barrel for a random item, then walk to the
top of the ladder to see a group of ganados in the camp below. Shoot both of
the red barrels, then look down from the top of the ladder to shoot the ganado.
Climb down the ladder and break both barrels for TMP ammo (25). Run around the
left side of the tent and collect the various items that were dropped from the
ganados. Also collect the green herb from the crates in the tent and the yellow
herb a little further up the path. Run into the big tent and break both crates
for money, then jump down the ladder.
MERCHANT'S ROOM
Break the barrel and enter the small gap at the right side of the tracks for
the blue stone of treason. Continue down the tracks and enter the gap on the
left. Break both crates for 5000 ptas. Return to the tracks and run left to see
the merchant. Break the barrel for handgun ammo (10) and get Krauser's Note on
the table. Open the keys and treasures section of the inventory and combine the
red stone of faith, green stone of judgment and blue stone of treason with the
golden lynx. Talk to the merchant and sell the emerald and golden lynx w/
(G,R,B). Tune up the semi-auto rifle and spend the remaining money on the
broken butterfly. Exit the merchant's shop and climb up the ladder.
FORTRESS
Break the barrel behind the ladder for money. Open the double doors and run
down the path to break the barrel on the left for a green herb. Continue down
the path and jump down from the end. Run down the path between the pillars in
the fortress to meet Krauser. Wait behind the wall, then run up the steps when
Krauser stops shooting and open the door at the top. Collect the green herb,
and break the crate for magnum ammo (3). Climb up the ladder and Krauser will
appear. He is extremely fast, so the best weapon to use against him is the
knife. Keep on attacking him, and he will eventually throw a flash grenade.
Get the flash grenade on the roof and break the barrel for TMP ammo (25). Jump
down the ladder and open the left door. Press the displayed buttons to dodge
Krauser when he attacks. Get the shotgun shells (5) on the left. Run down