PS2 | Resident Evil 4



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                      E      V   V    I    L           44
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                      EEEE   VV VV    I    L         4  4
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                      EEEEE    V    IIIII  LLLLL       44 4 
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                               ***************
                               Resident Evil 4
                               ***************
                       
 

**************************
RE 4 Walkthrough and Guide
For PS2 and Gamecube
Version 2.0 (8/6/06)
Written by Brad Russell "TheGum" (lunatic_252000@yahoo.com)
**************************

Version 1.0 (1/14/06)
Version 1.1 included A. Ada and Separate Ways guides (2/5/06)
Version 1.2 some huge boss tips and others added (2/15/06)
Version 1.3 added two new sections: 5 and 6 (2/23/06)
Version 1.4 ....The Mercenaries at last.....(3/1/06)
Version 1.5 last additions; also added to "Basic Info" (3/18/06)
Version 1.6 found Beerstein in SW and small adds (6/28/06)
Version 2.0 because this is a big update (8/6/06)


*****************
Table of Contents
*****************
Use Ctrl + F and type in: (1001***) , to quick find

1. A Brief Foreword 
2. Basic Info     (1001bio)
3. Weapons        (1001wea)
4. Enemies        (1001ene)
5. Treasures      (1001tre)
6. Merchant Guide (1001mer)
7. Walkthrough    (1001wth)
     Ch. Name               Code
     1.1 The Woods          (1001woo)
     1.1 The Village        (1001vil) 
     1.1 The Farm           (1001far)
     1.1 The Hillside       (1001hil)
     1.2 The Valley         (1002val)
     1.2 The Barricade      (1002bar)
     1.2 The Chief's House  (1002tch)
     1.3 The Village Pt 2   (1003vp2)
     1.3 The Tunnel         (1003ttl)
     1.3 The Church         (1003chu)
     1.3 The Quarry         (1003qua)
     1.3 The Dock           (1003doc)
     1.3 The Swamp          (1003swa)
     1.3 The Lake           (1003lak)
      
     2.1 The Lake Pt 2           (2001lp2)
     2.1 The Cave                (2001cav)
     2.1 The Waterfall           (2001twf)
     2.1 The Dock Pt 2           (2001td2)
     2.1 The Quarry Pt 2         (2001tq2)
     2.1 The Church Pt 2         (2001cp2)
     2.2 The Ashley              (2002ash)
     2.2 The Church Pt 3         (2002cp3)
     2.2 The Tunnel Pt 2         (2002tp2)
     2.2 The Village Pt 3        (2002vp3)
     2.2 Assault of Los Ganados  (2002atg)
     2.3 Round 2 With EL Gigante (2003r2g)
     2.3 Last Defense            (2003ldf)
     2.3 Battle With the Chief   (2003bwc)
     2.3 The Castle              (2003cas)
     
     3.1 Castle Entrance              (3001cet)
     3.1 A Castle Under Siege         (3001cus)
     3.1 Castle Quarters Combat       (3001cqc)
     3.1 Castle Guard                 (3001cgd)
     3.1 Your New Little Foe          (3001ylf)
     3.1 Assault of the Cultists      (3001atc)
     3.1 Moment of Silence            (3001mos)
     3.2 Dungeon of Doom              (3002dod)
     3.2 Leon's Ambush!               (3002leo)
     3.2 The Big Block                (3002tbb)
     3.2 Another Calm                 (3002anc)
     3.2 A Maze Apart                 (3002ama)
     3.3 Break Fast!                  (3003brf)
     3.3 Fight for the Rocket         (3003ffr)
     3.4 Guardian Angel               (3004gua)
     3.4 Ashley's Adventure           (3004asa)
     3.4 Armored Puzzles              (3004puz)
     
     4.1 Reunited                          (4001reu)
     4.1 Dragons of Fire                   (4001dof)
     4.1 Brief Pit Stop                    (4001bps)
     4.1 Close Calls                       (4001ccs)
     4.1 Armored Entanglement              (4001ent)
     4.1 Insects Worth a Fortune           (4001iwf)
     4.1 Siege of the Clock Tower          (4001sct)
     4.1 Storming the Tower                (4001stt)
     4.1 Nasty Encounter                   (4001nec)
     4.1 Something's Watching Me           (4001swm)
     4.1 Battle With the Right Hand        (4001brh)
     4.2 Time to Recover                   (4002ttr)
     4.2 Mines of Madness                  (4002mom)
     4.2 The Two Giants                    (4002ttg)
     4.2 Light at the End                  (4002lae)    
     4.3 Fresh Air                         (4003fre)
     4.3 More Underground Fun              (4003muf)
     4.3 Los Ganados Ride                  (4003lgr)
     4.4 Art Gone Mad                      (4004agm)
     4.4 Last Defense of the Cultists      (4004ldc)
     4.4 Showdown With the Castellan       (4004stc)
     4.4 Off to a Better Place             (4004obp)
      
     5.1 First Line of Defense                  (5001fld)
     5.1 Leon's Breach                          (5001leb)
     5.1 Kitchen From Hell                      (5001kfh)
     5.1 Glimpse of the Target                  (5001got)
     5.1 Tactical Advantage                     (5001tad)
     5.1 Where Monsters Dwell                   (5001wmd)
     5.1 Cold Encounter                         (5001cec)
     5.1 Dirty Job/Locked Up                    (5001dir)
     5.1 The Miracle of Science                 (5001mir)
     5.1 Something Subliminal                   (5001sub)
     5.2 Double Your Pain                       (5002dyp)
     5.2 Construction Zone                      (5002con)
     5.2 Of Death and Doors                     (5002odd)
     5.2 Bull Ride on a Cattle Drive            (5002bul)
     5.3 Not Again!                             (5003not)
     5.3 An Old Friend                          (5003aof)
     5.3 Lasers For Losers                      (5003lfl)
     5.3 Last Minute Merchant                   (5003lmm)
     5.3 Caged In With "It"                     (5003cag)
     5.3 Out of the Darkness                    (5003ood)
     5.3 Clash With a Soldier                   (5003cws)
     5.4 Chopper Assault                        (5004ntb)
     5.4 Alone Again                            (5004alo)
     5.4 Last Defense of the Commandoes         (5004ldc)
     5.4 Free From the Plague                   (5004ffp)
     5.5 The Final Battle                       (5005bat)
     5.5 Jet-Ski Fun                            (5005jsf)

     Chapters Overview (0000000) 

8. Bosses (6006bos)
     Name                           Code
     EL Lago                        (6006lag)
     EL Gigante                     (6006gig)
     EL Gigante Round 2             (6006eg2)
     Village Chief (Bitores Mendez) (6006vic)
     The Right Hand (Verdugo)       (6006trh)
     Los Dos Gigantes               (6006ldg)
     Salazar                        (6006sal)
     "IT" (U3)                      (6006itu)
     Krauser                        (6006kra)
     Saddler                        (6006sad)

9. Assignment Ada               (assiada)
10. Separate Ways                (sepways)
11. The Mercenaries		    (mercena)

12. PRO                              (9999pro)			
13. Credits/Unlockables/Misc.
14. Copyright



*******************************************************************************
*1. A Brief Foreword                                                          *
*******************************************************************************

Resident Evil 4 is by far my favorite game of all-time. I first played this 
game on a rental not knowing what I was in for. I was so compelled to beat the
thing that it is the only rented game I have ever finished. What a joy it was 
to play and little did I know that I would soon own both versions of it and 
beat it multiple times (so many I've actually lost count).

Anyway, this is my first walkthrough. I do not intend to go into too much 
detail. My goal is to simply inform players on what to do in order to beat 
this game effectively and in a timely manner. Basically to share the tips I 
wish someone would have given me. Everything I share with you are things I 
didn't do on my first game; I was really stupid.

This guide is for anyone. I will provide advance details for advance situations
and basic info early on; I will hope you learn the basics by a certain point
and will no longer tell you to "buy this upgrade" or "this is how you kill the 
same enemy."

Also, I never tried to spoil any of the story, but I may have something in here
about the stoy. Just don't worry about it.

Let me say this, and I know it is said again, there are so many ways to beat
this game and so many variables that I will provide more info than anyone may
need. This game is not brutal, I believe anyone can get through it with any 
amount of mistakes and errors. This is not a survival horror game!



*******************************************************************************
*2. Basic Info (1001bio)                                                      *
*******************************************************************************

If you need even more basic info, like how to control Leon, please refer to 
the booklet in the box.

Take note of how to do the 180 turn on either system. (Down+B on Gamecube) 
(Down+circle/square on PS2) It is crucial in many situations, like boss fights.

Don't forget to run, not walk. And reload often.

Menacing music means danger. When it stops, the coast is clear.

Also, take note of the unique attache case system. All items take up space in 
the case, and later in the game every space will be vital in weapons 
management. To conserve space combine herbs, and if you must throw away ammo 
and grenades; only if there is not a nearby merchant, if there is then sell the
stuff for some cash. 

Know how to use the knife for opening crates, but also if needed for crowd 
control, (also for one boss fight) and in single fights against one enemy.

Kick staggering enemies to save ammo. May even hit others nearby. Can also
perform a body slam.

Kick doors open to move through them faster; just double-tap the button. You
can also damage enemies this way.

Kill Las Plagas with a rifle round, it saves loads of ammo.

Try to reframe from using items to heal yourself, unless you are almost dead 
or have a G+R+Y herb. Maxing your health is done through the yellow herbs so 
try to get as many as possible.

The game does a quicksave everytime you enter new areas, this is so you can 
restart from there if you die; also where you will start if you RETRY.

Also, it seems the game will take points where it scans your inventory and 
changes around various items to adjust to your skill level. Nothing to worry 
about though. This is why the items setup changes to second format after a 
certain point. All should be good for the early game.

What items you get from random drops depends on what you are hurting for, if 
you lack ammo, money, or herbs, then you will get a small dose from some 
random drop.

Use whatever handgun you have by default. Its better to run out of handgun 
bullets, than to run out of shotgun shells.

Go to the PRO section for more stuff.



*******************************************************************************
*3. Weapons (1001wea)                                                         *
*******************************************************************************

This is merely a list of the weapons with a rating (my rating) and some info.

1.) Handgun: 4/5 
    Only good if you stick with it to the end. FREE!

2.) Punisher: 4/5
    It is free, and shoots through two enemies; ALTERNATE route. Free.

3.) Red9: 3/5
    I heard it has its uses, and Luis uses one; I never used it.

4.) Blacktail: 5/5*
    Good aiming, fast, and powerful upgrades; must have for every zombie-hunter

5.) Shotgun: 4/5
    Good if you stick with it. FREE!

6.) Riot Gun: 4/5
    Better for crowd control, on par with an upgraded Shotgun.

7.) Striker: 5/5*
    Best for crowd control, good handling too; weak at long range.

8.) Rifle: 4/5
    Can be better than the SAR, if you take it to the end; bolt-action though.

9.) Semi-Auto Rifle: 5/5*
    Awesome when upgraded.

10.) TMP: 5/5*
    I like it a lot, but it can waste lots of ammo fast.

11.) Broken Butterfly: 3/5
    Long reload time, and not all that powerful. Low ammo. Free.

12.) Killer7: 5/5*
    Can take out Los Gigantes in a few shots. Low ammo.

13.) Mine-Thrower: 5/5*
    Stupid delay in the boom; if you buy exclude the scope. Good with skill.

14.) Rocket Launcher: 4/5
    Kills many BOSSES in one shot, good since it has only one shot. 
    One is free at least.

*Starred guns means you should get them in a basic runthrough


Ammo Types:

A.) Handgun ammo is red, used in: Handgun, Punisher, Red9, and Blacktail.
B.) Shotgun shells are green, used in: Shotgun, Riot Gun, and Striker.
C.) Magnum ammo is black, used in Broken Butterfly and Killer7. 
    *Hard to come by
D.) TMP ammo is blue, used in TMP, what else?


Grenades:

A.) Hand Grenades are green and have a wide blast radius, good in close combat.
    *Most close blasts do not hurt Leon if he is facing it
B.) Incendiary Grenades are red and have a small blast radius, but leave fire.
C.) Flash Grenades are blue and cause enemies to stagger in blindness.
    *The flash kills Las Plagas instantly, except in boss fights

--------
My Guns on my playthroughs:

Blacktail, Striker, TMP, Rifle, Killer7, and Mine Thrower. 

Fully upgrade the Handgun and Rifle at least. And then get the Striker and 
magnum as strong as possible.

Almost any combo of weapons will work, all is up to you.



*******************************************************************************
*4. Enemies (1001ene)                                                         *
*******************************************************************************

Just a run-down of enemy types and their weaknesses.

1.) Los Ganados (zombie-like enemies)
As for Ganados, headshots are nice but later they can yield unwanted results, 
so I prefer legshots. They will either fall or stagger, if you are fighting 
one enemy just run up and kick them if they stagger or knife them if they fall 
to the ground; in crowds, this allows you to focus on other threats while the 
enemy recovers.

Bodyshots seem to do little damage, but limbshots can knock weapons out of 
their hands.

Ganados come in three flavors: villager, cult, and commando. And many have
implements of doom, few armed with crossbows, and some rare ones use a gatling
gun!

2.) Las Plagas
These parasites control the various enemies throughout. They emerge from 
enemies after it turns dark. Some are unavoidable, but headshots increase the
chances of one sprouting from the host's neck.

The hardest thing about the razor types is how they stagger forward when shot.
Razor Plagas will be fought throughout the game, but are the only type found
in the village.

The second type are the worm Plagas. They only have one attack, an instant 
death move. If left alone long enough, and with even a decent range away, they
are able to extend towards you and take off your head in one bite. Not too bad,
just handle them from a distance.

The last type are the mature Plagas. They can spit acid when close to you. When
brought down (even after a certain amount of time) the creature detaches from
the Ganados and will become a new threat. For me, I just leave them alone and 
let them detache on their own. When they scurry toward you, just two handgun
bullets do them in.

All types can be shot to death, killed by flash grenades, or sniped with one
rifle round. Only the mature forms will survive.

3.) Special Ganados
The chainsaw villagers are the toughest in the game, I believe. And you can run
into two in the second area! Tough but not the best. They are pretty easy if 
you knock them down and keep them down with a shotgun. If you cannot take them
out, then at least you get a cool death scene. They yeild great rewards when
killed.

There are even stronger, blue maniacs found in just two places. One is tough
and is found in the mine. The other is on the mine cart ride, but can be 
avoided.

JJ's carry a huge machine gun. They must be staggered with strong weapons to
bring down. Headshots help.

The last type are found only on the island. They aren't too different from
normal Ganados, but they are a bit tougher and wear armor. Headshots are a must
for these, but legshots will also work. May sprout Plagas.

4.) Garradors
Blind, at least for a length. They rely on hearing mostly. I consider them mini
boss fights and will tell you how to handle them when we get there.

Only one will wear armor.

5.) Colmillos
You seldom encounter these puppies, and they are pretty weak. They will either
jump on you or slash you with whips. Just shotgun them with two shots.

6.) Novistadors
The first you encounter are invisible, but the flying ones are not. A couple of
shotgun shells do it for these things. Especially when they are in the air, one
shotgun blast kills them.

7.) Armaduras
Armored enemies with weapons. Shoot the helmets off to reveal the plagas, then
shoot the plagas. 

8.) Regenerators
They regenerate! On my first run-through, I had no knowledge of how to properly
kill them; I would just shoot till they blew up. This seems to work, as I think
they have a kill-point. But it is hard, as Regenerators move when knocked down
and I think you have to hit the plagas either way. The hitpoints on these 
monsters is at about 250. The Killer7 helps.

Don't shoot the legs!

9.) Iron Maidens
A step above Regenerators. Keep your distance, unless you enjoy impalement. 
Just use the infared scope and after that start shooting.




*******************************************************************************
*5. Treasures (1001tre)                                                       *
*******************************************************************************
This new addition was put here for the benefit of those who don't know where or
what to do with treasures.

For the uninitiated, treasures are little trinkets found in hidden locations 
throughout the game. Most are easy to spot and run across, but some are hidden
pretty good or require extra effort to obtain. The ultimate purpose of finding
these is to sell them to the various merchants for a nice profit. The money 
earned will usually only pay for an upgrade or two, but it does add up in the
long run (as do most things in life).

There are three types of treasures: small, regular, and combo. Small treasures
include the spinels, velvet blues, emeralds, jewels, and the jewel-less big
treasures. Regulars are simply the ones that can be sold as is. Combo treasures
will require at least two jewels added on in order to reach maximum value. The
combo jewels and treasures will usually need to kept for long periods of time 
while you collect all the components.

If you missed one, or did not complete a combo treasure, don't sweat it. The
affects of missing a few are small, but miss more and you will be crying later
when you need that little extra change for a purchase.

And no, key items cannot be sold. Even in Separate Ways, where some treasures
have been turned into keys for Ada. 

*Legend*
Name: 
Location: (by my titles)
Value: (both initial and final)
Jewels Needed: (number and names)
Comment:

All the small treasures will be added first, and brief descriptions. This is 
because all are numerous and easy to find.

Some treasures are found in more areas, so I will name it but that is all.


**********************************VILLAGE Section******************************

Small: Spinels, worth 2000; found everywhere!

Name: Ruby
Location: Dropped by Chainsaw Maniacs, only two I think
Value: 10,000
Comment: Can be pulled from the dead bodies of the first maniacs in the game

Name: Beerstein
Location: The Farm, over the side of the ledge
Value: 3000 without; 10,000 with one; 15,000 with two; 20,000 with all three
Jewels Needed: Green Catseye, Red Catseye, and Yellow Catseye
Comment: First Combo in the game, hold onto it until you reach the chairlift
area, where it can be completed. 

Name: Red Catseye
Location: The Hillside, in a nest in a tree by the house
Value: 3000
Comment: combine with the Beerstein and the other catseyes

Name: Green Catseye
Location: The Church, via the twin puzzle
Value: 3000
Comment: combine with the Beerstein and the other catseyes

Name: Yellow Catseye
Location: Last Defense, in the cave area
Value: 3000
Comment: combine with the Beerstein and the other catseyes

Name: Pearl Pendant (Dirty)
Location: The Farm, above the well; Dirty if dropped into well
Value: 10,000; 1000 if dirty
Comment: Shoot the stick holding up the well, shoot the pendant, and then grab
it; if you lift the lid, you're out of luck

Name: Elegant Mask
Location: The Barricade
Value: 3000
Jewels Needed: Green Gem, Purple Gem, and Red Gem
Comment: Following my guide, you will not complete the first mask; sell at the
chairlift area

Name: Green Gem
Location: The Cave, around the merchant's store
Value: 3000 
Comment: combine with the Elegant Mask and the purple gem

Name: Purple Gem
Location: Round 2 with EL Gigante, in the hanging bucket
Value: 3000 
Comment: combine with the Elegant Mask and green gem

Name: Red Gem
Location: The Other Passage, somewhere (not in guide, you're on you own here)
Value: 3000
Comment: combine with the Elegant Mask and other gems

Name: Brass Pocket Watch (Dirty)
Location: The Chief's House, another well
Value: 10,000; 1000 if dirty
Comment: repeat well procedure

Name: Elegant Headdress
Location: The Tunnel, on the ceiling
Value: 10,000
Comment: shoot the lantern and shoot the ceiling

Name: Antique Pipe
Location: The Swamp, in a nest
Value: 10,000
Comment: shoot the nest and go collect in the dirt

Name: Gold Bangle with Pearls
Location: The Lake, in another nest
Value: 10,000 
Comment:

Name: Amber Ring
Location: The Waterfall, in a wooden beam
Value: 10,000 
Comment: shoot the wooden beam over the fall's entrance at the bottom


****************************CASTLE Section*************************************

Small: Velvet Blues, Spinels

Name: Gold Bangle
Location: A Castle Under Siege, Assault of the Cultists, Armored Puzzles, 
          Reunited, and Nasty Encounter
Value: 8500
Comment: found in the castle area only, in many places

Name: Elegant Mask
Location: Leon's Ambush, in a chest

Name: Green Gem
Location: Your New Little Foe

Name: Red Gem
Location: A Maze Apart
(you can complete the first mask now! kidding)

Name: Purple Gem
Location: Brief Pit Stop

Name: Butterfly Lamp
Location: Dungeons of Doom, and Insects Worth a Fortune
Value: 4500; 32,000 with all jewels
Jewels: Blue Eye, Red Eye, and Green Eye (from dead Novistadors)
Comment: Completing these depends all upon how lucky you are; shooting the big
hive will yield at least one eye set; three big Novistador fights in all; after
you emerge from underground, sell what you got

Name: Red, Blue, and Green Eyes
Comment: found from dead Novistadors, depends on their eye color when they were
killed (random); three big fights in all, but one small encounter on the Cube
(during the Reunited area)

Name: Mirror with Pearls and Rubies
Location: A Maze Apart
Value: 12,000
Comment: by the merchant

Name: Illuminados Pendant
Location: Leon's Ambush and Dragons of Fire
Value: 12,000
Comment: triggered by killing someone

Name: Hourglass with Gold Decor
Location: Break Fast!
Value: 12,000
Comment: will have to fight for this one; can be picked up during Reunited too

Name: Elegant Perfume Bottle
Location: Reunited, in the target area
Value: 10,000
Comment: 

Name: Elegant Chessboard
Location: Close Calls
Value: 13,000
Comment: in the drawer

Name: Crown (Salazar Family Crown)
Location: Something's Watching Me
Value: 9000; 48,000 with both jewels 
Jewels: Crown Jewel and Royal Insignia
Comment: pick it up from dead cultist; completed when you are above ground

Name: Crown Jewel
Location: The Right Hand (Verdugo), must kill him for it
Value: 11,000
Comment: freeze him and rocket trick!

Name: Royal Insignia
Location: Light at the End, at the end, duh
Value: 13,000
Comment: can't be missed; combine with Crown Jewel and Crown 

Name: Staff of Royalty
Location: More Underground Fun, in the tomb
Value: 20,000
Comment: a single Ganados guards this, watch for traps


********************************ISLAND Section*********************************

Small: Emerald and all types I believe

Name: Golden Lynx
Location: Leon's Breach, blow up the barrel
Value: 15,000; 35,000 when finished
Jewels: Green Stone of Judgment, Red Stone of Faith, and Blue Stone of Treason
Comment: Completed after "IT" fight

Name: Red Stone of Faith
Location: Glimpse of the Target, in a case
Value: 3500
Comment: Combine

Name: Green Stone of Judgment
Location: Not Again!
Value: 3500
Comment: combine

Name: Blue Stone of Treason
Location: Out of the Darkness
Value: 3500
Comment: finishes the cat

Name: Brass Pocket Watch
Location: Where Monsters Dwell

Name: Elegant Headdress
Location: Lasers for Losers
Comment: above throne entrance

Name: Pearl Pendant
Location: Alone Again
Comment: last treasure in the game, behind ladder

As you can see, the least are on the Island.



*******************************************************************************
*6. Merchant Guide (1001mer)                                                  *
*******************************************************************************
Here are the locations of every Merchant in the game: (I hope this is all)
1)	The Valley*
2)	The Tunnel
3)	The Dock
4)	The Cave*
5)	The Tunnel Pt 2
6)	Assault of Los Ganados
7)	Last Defense (two at both ends)
8)	Castle Entrance***
9)	A Castle Under Siege
10)	Moment of Silence/Leon's Ambush*
11)	A Maze Apart
12)	Fight for the Rocket
13)	Reunited
14)	Brief Pit Stop
15)	Siege of the Clock Tower
16)	Something's Watching Me
17)	Time to Recover
18)	Fresh Air*
19)	Last Defense of the Cultists
20)	Off to a Better Place***
21)	Leon's Breach*
22)	Tactical Advantage
23)	Something Subliminal
24)	Of Death and Doors
25)	Not Again!
26)	Last Minute Merchant
27)	Out of the Darkness
28)	Free From the Plague
29)	The Final Battle	
*stars equal importance


Here is a list of the various upgrades that the merchant sells. Purely for 
those who want to see what weapons are better and how much upgrades cost, also
when they are available. 

I will list the big weapons only. Mainly the ones I recommend. No Round 2 guns,
magnums, or the mine thrower. You can figure them out on your own. 

You can tell where the gun is first available by where the first upgrade can
be bought.

The pattern of where upgrades are found are as follows: the first is the same
for every quality, the 4th in fire and capacity are the same as the 3rd in 
the speeds, and the six levels are the same in fire and capacity. But I will
tell you where each is.

Some numbers may be off, but this is a great way to plan ahead.

How you get them and when is up to you.

*NOTE: these are PS2 values, I heard small tweaks were made from the Cube.*

***
Key
***
Name of Weapon: Cost
Quality
Level: Value 		Pesetas		Chapter

EXCLUSIVE: obtained after you buy all other upgrades for the gun

Firepower value = power, duh
Speed values = frames (30 frames = 1 second)
Capacity value = number of bullets held, important for how much free ammo you
get and when you have to reload

*NOTE: most are correct, but some I've yet to confirm.*

***************************************************
HANDGUN: 8000
***************************************************
Firepower                          
Lv1 	1.0             0              
Lv2 	1.2		 7,000		1.2 (valley)
Lv3 	1.4 		10,000		2.1 (cave)
Lv4 	1.6 		15,000		3.1 (gates)
Lv5 	1.8 		18,000		3.1 (hall)
Lv6 	2.0 		20,000		4.1 (clock)
Firing Speed                             
Lv1 	14 		0	
Lv2 	12 		 5,000		1.2 (valley)
Lv3 	10 		12000		3.1 (gates)
Reload Speed
Lv1 	52		0	
Lv2 	44		 4,000		1.2 (valley)
Lv3 	26		10,000		3.1 (gates)
Capacity
Lv1 	10		0	
Lv2 	13		 4,000		1.2 (valley)
Lv3 	16		 6,000		2.1 (cave)
Lv4 	19		 8,000		3.1 (gates)
Lv5 	22		10,000		3.1 (hall)
Lv6 	25		12,000		4.1 (clock)

EXCLUSIVE: Critical Headshot x5; 57,000

***************************************************

***************************************************
PUNISHER: Free; 20,000 after (medallions)
***************************************************
Firepower                          
Lv1 	0.9             0               
Lv2 	1.1		10,000		1.3 (dock)
Lv3 	1.3 		15,000		2.2 (tunnel pt2)
Lv4 	1.5 		20,000		3.1 (gates)
Lv5 	1.7 		25,000		4.1 (clock)
Lv6 	1.9		35,000		4.3 (fresh air)
Firing Speed                             
Lv1 	14 		0	
Lv2 	12 		10,000		1.3 (dock)
Lv3 	10 		20,000		3.1 (gates)
Reload Speed
Lv1 	51		0	
Lv2 	44		 8,000		1.3 (dock)
Lv3 	25		18,000		3.1 (gates)
Capacity	
Lv1 	10		0	
Lv2 	13		 8,000		1.3 (dock)
Lv3 	16		10,000		2.2 (tunnel pt2)
Lv4 	20		15,000		3.1 (gates)
Lv5 	24		18,000		4.1 (clock)
Lv6 	28		24,000		4.3 (fresh air)

EXCLUSIVE: Shoot through 5 enemies; 40,000

*************************************************

*************************************************
BLACKTAIL: 24,000 
*****************
Firepower                          
Lv1 	1.6             0               
Lv2 	1.8		15,000		3.1 (gates)
Lv3 	2.0 		18,000		3.3 (maze)
Lv4 	2.3 		24,000		4.1 (clock)
Lv5 	2.7 		30,000		4.3 (fresh air)
Lv6 	3.0		40,000		4.4 (castle dock)
Firing Speed                             
Lv1 	14 		0	
Lv2 	12 		10,000		3.1 (gates)
Lv3 	8 		20,000		4.1 (clock)
Reload Speed
Lv1 	51		0	
Lv2 	44		 8,000		3.1 (gates)
Lv3 	25		15,000		4.1 (clock)
Capacity	
Lv1 	15		0	
Lv2 	18		 8,000		3.1 (gates)
Lv3 	21		10,000		3.3 (maze)
Lv4 	25		15,000		4.1 (clock)
Lv5 	30		20,000		4.3 (fresh air)
Lv6 	35		25,000		4.4 (castle dock)

EXCLUSIVE: Firepower = 3.4; 80,000

***************************************************

Shotguns' firing speeds are set in stone

***************************************************
SHOTGUN: Free; 20,000 (in village)
**********************************
Firepower                          
Lv1 	4.0             0               
Lv2 	4.5		15,000		1.2 (valley)
Lv3 	5.0 		18,000		2.1 (cave)
Lv4 	6.0 		24,000		3.1 (gates)
Lv5 	7.0 		30,000		4.1 (clock)
Lv6 	8.0		40,000		4.3 (fresh air)
Firing Speed                             
Lv1 	 		0	
Lv2 	 		0		
Lv3 	 		0		
Reload Speed
Lv1 	91		0	
Lv2 	73		 7,000		1.2 (valley)
Lv3 	45		15,000		3.1 (gates)
Capacity	
Lv1 	6		0	
Lv2 	8		 8,000		1.2 (valley)
Lv3 	10		10,000		2.1 (cave)
Lv4 	12		12,000		3.1 (gates)
Lv5 	15		15,000		4.1 (clock)
Lv6 	18		20,000		4.3 (fresh air) 

EXCLUSIVE: Firepower = 6.0 at long range; 40,000

***************************************************

Riot gun has a goofy order that is unique

***************************************************
RIOT GUN: 32,000
****************
Firepower                          
Lv1 	5.0             0               
Lv2 	5.5		15,000		3.1 (gates)
Lv3 	6.0 		18,000		3.1 (hall)
Lv4 	6.5 		24,000		3.3 (maze)
Lv5 	7.0 		30,000		4.1 (clock)
Lv6 	8.0		40,000		4.4 (castle dock)
Firing Speed                             
Lv1 	 		0	
Lv2 	 		0		
Lv3 	 		0		
Reload Speed
Lv1 	91		0	
Lv2 	73		 7,000		3.1 (gates)
Lv3 	45		20,000		4.4 (castle dock)
Capacity	
Lv1 	7		0	
Lv2 	9		10,000		3.1 (gates)
Lv3 	11		12,000		3.3 (maze)
Lv4 	13		15,000		4.1 (clock)
Lv5 	15		20,000		4.2 (time to recover)
Lv6 	17		25,000		4.4 (castle dock)

EXCLUSIVE: Firepower = 10.0 and 8.0 at long range; 120,000

***************************************************

***************************************************
STRIKER: 43,000
***************
Firepower                          
Lv1 	6.0             0               
Lv2 	7.0		25,000		4.1 (clock)
Lv3 	8.0 		28,000		4.3 (fresh air)
Lv4 	9.0 		32,000		4.4 (castle dock)
Lv5 	10.0 		40,000		5.1 (breach)
Lv6 	12.0		60,000		5.1 (tactical)
Firing Speed                             
Lv1 	 		0	
Lv2 	 		0		
Lv3 	 		0		
Reload Speed
Lv1 	90		0	
Lv2 	72		 8,000		4.1 (clock)
Lv3 	45		15,000		4.4 (castle dock)
Capacity	
Lv1 	12		0	
Lv2 	14		10,000		4.1 (clock)
Lv3 	16		12,000		4.3 (fresh air)
Lv4 	20		16,000		4.4 (castle dock)
Lv5 	24		18,000		5.1 (breach)
Lv6 	28		25,000		5.1 (tactical)

EXCLUSIVE: Capacity = 100; 60,000

***************************************************

***************************************************
RIFLE: 12,000
*************
Firepower                          
Lv1 	4.0             0               
Lv2 	5.0		10,000		1.2 (valley)
Lv3 	6.0 		12,000		2.1 (cave)
Lv4 	8.0 		20,000		3.1 (gates)
Lv5 	10.0 		25,000		3.1 (hall)
Lv6 	12.0		35,000		4.3 (fresh air)
Firing Speed                             
Lv1 	 		0	
Lv2 	 		0		
Lv3 	 		0		
Reload Speed
Lv1 	71		0	
Lv2 	58		 8,000		1.2 (valley)
Lv3 	35		18,000		3.1 (gates)
Capacity	
Lv1 	12		0	
Lv2 	14		 6,000		1.2 (valley)
Lv3 	16		 8,000		2.1 (cave)
Lv4 	20		12,000		3.1 (gates)
Lv5 	24		18,000		3.1 (hall)
Lv6 	28		25,000		4.3 (fresh air)

EXCLUSIVE: Firepower = 30.0; 80,000

***************************************************

***************************************************
SEMI-AUTO RIFLE: 35,000
***********************
Firepower                          
Lv1 	7.0             0               
Lv2 	8.0		15,000		3.1 (gates)
Lv3 	9.0 		18,000		3.1 (hall)
Lv4 	11.0 		24,000		4.1 (clock)
Lv5 	13.0 		30,000		4.3 (fresh air)
Lv6 	15.0		40,000		5.1 (breach)
Firing Speed                             
Lv1 	 		0	
Lv2 	 		0		
Lv3 	 		0		
Reload Speed
Lv1 	70		0	
Lv2 	57		 9,000		3.1 (gates)
Lv3 	34		18,000		4.1 (clock)
Capacity	
Lv1 	10		0	
Lv2 	12		10,000		3.1 (gates)
Lv3 	14		12,000		3.1 (hall)
Lv4 	17		15,000		4.1 (clock)
Lv5 	20		20,000		4.3 (fresh air)
Lv6 	24		25,000		5.1 (breach)

EXCLUSIVE: Firing Speed = 12 Frames; 80,000

***************************************************

***************************************************
TMP: 15,000
***********************
Firepower                          
Lv1 	0.4             0               
Lv2 	0.5		 7,000		1.3 (tunnel)
Lv3 	0.6 		14,000		2.2 (tunnel pt2)
Lv4 	0.8 		18,000		3.1 (gates)
Lv5 	1.0 		24,000		3.1 (hall)
Lv6 	1.2		35,000		4.1 (clock)
Firing Speed                             
Lv1 	 		0	
Lv2 	 		0		
Lv3 	 		0		
Reload Speed
Lv1 	70		0	
Lv2 	57		 9,000		1.3 (tunnel)
Lv3 	34		18,000		3.1 (gates)
Capacity	
Lv1 	10		0	
Lv2 	12		10,000		1.3 (tunnel)
Lv3 	14		12,000		2.2 (tunnel pt2)
Lv4 	17		15,000		4.1 (clock)
Lv5 	20		20,000		4.3 (fresh air)
Lv6 	24		25,000		4.4 (castle dock)

EXCLUSIVE: Firepower = 1.8; 100,000

***************************************************

As you can tell, all weapons have pros and cons. The best set of weapons are 
usually better to handle, but will cost more for upgrades. All is up to you.

I recommend for the willing to keep the village weapons and not trade in for
the bigger versions.

***************************************************
Red9 can be found at the Tunnel Pt 2.
Mine Thrower is bought at the castle gates.
Broken Butterfly is free at Reunited, but is also at the gates.
Killer7 is at Leon's Breach.
Reply guns are for your pleasure only.

Attache Case Upgrades:
	Medium is at the Valley.
	Large is at the gates.
	XX is at Fight for the Rocket.

Of course every gun with a stock has it available when the gun is. I would 
recommend you skip all, except the one for the Semi-Auto Rifle.

Sprays are 10,000 on the Gamecube, but only 5,000 on the PS2; which makes way
more sense. But you should never need to buy any if you are good.

All ammo is worth something, but magnum ammo is worth 500 a bullet, so if you
don't buy a magnum and sell all the ammo you find it can be profitable.

Grenades are worth:
	Frag = 2,000 
	Incendiary = 1,000 
	Flash = 500 

You should never need to buy treasure maps. 



*******************************************************************************
*7. Walkthrough (1001wth)                                                     *
*******************************************************************************
**********
Legend/Key for each area
**********
*********************************MERCHANT**************************************
This big line is for anyone trying to plan ahead and see where the next greedy
merchant resides. Hope I got them all.

(don't follow TOO closely, as PS2 and Cube have variations)
Ammo: 100     (number of ammo boxes)
Random: 200   (crates that may or may not be loaded)
Grenade: 300  (any of the three types)
Herb: 400     (either red, yellow, or green)
Pesetas: 500  (money)
Other: 600    (treasures and key items)

(Second Format)
Crates: 100   (roundup of all crates and barrels to smash)
Items: 200    (all items just lying around)
Other: 300    (treasures and key items)
Also, I will post other things with items.


Make sure you read ahead of where you are in a paragraph.

Exploring an area is crucial for getting through this game, so don't miss out 
on the items. I will tell you what items to look for, but you should be able 
to see what resides in an area. Sorry, I hope you know, or learn, how to 
explore areas. And most crates have random stuff, so most are empty. Look in 
cabinets and drawers for items.

You will not need a treasure map for any section with this guide.

*stars*     (something of interest) 


*************
1.1 The Woods (1001woo)
*************
Ammo: 3
Random: 5
Grenade: 1
Herb: 3
Pesetas: 2
Other: 1

*Last chance to look at the PRO section of this guide*

As you can see, you only have a handgun, so take time to get familiar with the
controls. Walk up a ways and shoot the three crows in front of you for some 
rewarding target practice. Just don't scare them away.

*You can run up the bridge for an extra scene with the police and you can also 
talk to them.*

Go to the side of the house ahead and knife the crate, cross your fingers that 
you get something. Then go inside. Yikes! Time for your first kill, I advise 
to go for the legs and then run up and either kick if he staggers or knife him 
if he falls to the ground. After he is taken care of run upstairs, don't 
forget the ammo opposite the window, then jump out. When outside, run toward 
the dead crows or forward a bit then do a 180 and start shooting the three 
Ganados. 

*You can even run back downstairs, jump out the window, and then use the house
as a type of funnel; up to you*

*You can return to the car area for a little scene if you like*

Continue up the path, enter the little shack and collect the items, then save 
if you like. Shoot the two crows along the path and free the dog (why not?), 
but watch out for the beartraps ready to claim your leg. Just continue down 
the path, when you get to the skull sign search the area to the right for a 
red herb (hopefully you haven't been damaged too much to use it). 

Watch where you walk. Down the path are more traps and also some bombs. Be 
careful and slip past the traps by hugging the the left side of the area 
(you're trying to avoid everything here). Up the path is another enemy.

*To set off a trap, get the knife out and swing at the trap; saves ammo*

In the little shack, get all the stuff and exit. Then be quick to drop the two
enemies nearby, around the corner. Cross the bridge (ignore the guys on the 
cliff above), but stop before you enter the last shack. Get to where you can 
peek through the window from a distance, and then take a shot at the waiting
villager. Let him exit and then take him out, and you just avoided a cheap 
scare! Collect the goods and enter the village.

***************
1.1 The Village (1001vil)
***************
Ammo: 7
Random: 6
Grenade: 3
Herb: 5
Pesetas: 3
Other: 1
*Treasure in chainsaw guys*
*Shotgun*

*You need to kill around 14 to move on.*

Goodness, your gaming skills will be put to the test early, I still find 
trouble playing this area. Go forward and spy on the peasants if you like. 
Then just go for it! Run into the town center and start shooting legs, yes, 
aim for as many legs as possible. Avoid the left side of the town, and
make a path to the nearby house on the right of the policia (not the two-story
house). 

*You're in the right house if you don't get a cutscene*

In here you are only going to make a temporary stand. Quickly push the nearby
drawer in front of the door to buy time. Slash the crates, and then enter the
other room to get a few other items (you are mainly here to get those extra 
shotgun shells). Return to the main room and hopefully the furniture is still
holding up, it should be. Get in position behind the door, and then shoot at
head-level on the door. This will open up a hole and let you kill a bunch of 
enemies with headshots, so just do it already!

*If you got the grenade from the crow earilier, you may want to use it now*

There should have been a whole bunch, and enough killed to trigger a scene of
more villagers rushing in the village. Hopefully the dead dropped some much 
needed ammo. When the coast seems clear enough, push the drawer out of the way
and exit, picking up what you can, and head into the two-story house. Watch
the scene.

The trap is sprung! After the scene run to the bookcase by the window and push 
it in front of the window, then collect the ammo in the back and go ahead and 
break the crates. Run upstairs and grab the shotgun, grenade, and ammo. Now 
run to the broken window and knock down the ladder, do an about face (180) and 
shoot the people coming inside if any. 

You got options now, you can stay here and mind the mobs, or you can move to
a new location. 

I would jump out the window, or kill anyone trying to enter, and then run 
around the balcony to the other side. If you can, grab the ammo on the chimney
and knock down a ladder, if you can. You are at the right spot if you are 
standing where a spinel use to be. This is where you should make your final 
stand against the horde.

Since the PS2 can't handle too many enemies on screen, it ain't that tough. On
the Gamecube, however, the mobs are much bigger. All of this may have a big 
affect on this last little fight. You might be able to fend off the Ganados by
only using the handgun. If too many are rounding the corner, it may be best to
just whip out the shotgun and go to work. It all depends on the situation you
end up in, but you only have two weapons. Use the grenade as a last resort.

One thing that won't change is the single chainsaw maniac on your tail. The 
shotgun is a must on him, but you only have a few shells so save them all for 
as long as you can. Also, you only have to kill so many, so aim for maximum 
kills with each shotgun shell you have.

After about 15 or so kills, the battle ends and you are free to pick up what 
your enemies dropped and all other items.

Collect the few rewards lying around and then explore the whole area, make sure
you grab the two green herbs, and each of the other colored herbs. Mix all 
three together if you need to recover health. There are items in almost every
inch of this area, so explore it detail. And check each little log storage on
the sides of walls to find a few hidden items (about 4, I believe). Collect 
the shells in the tower too. 

Head up the left path, check the shacks (one is empty), grab the document,
and exit.

*If you wish to do your own fight with the villagers, feel free; there are way
too many ways to fight this fight (watch out for the extra maniac too)*


************
1.1 The Farm (1001far)
************
Ammo: 2
Random: 6
Grenade: 1
Herb: 0
Pesetas: 2
Other: 4

There are six or so in this area. Kill the one in the barn, then the one with
the cows. Then the ones around the house should spot you and chase you when you
get near them. Not too hard to fight them.

*Yes, the cows kick hard. And there are multiple chickens in this area that 
usually lay eggs.*

Go to the tree near the front and pick up the blue paper. Use your map and 
shoot the seven medallions in the area. Also go around and find the various 
items, including two spinels (don't miss the little fenced-off shack like I 
did). Do you see the pendent hanging above the well near the save point? Shoot 
the support holding the top up, but do not check the well as it will lift up 
the top, shoot the pendent and then pick it up. Save if you wish, then go up 
the house ladder and jump out the window go to the point where you can first 
jump down and jump. Open the crate and collect the beerstein, then get out of 
the area through the nearby gate (not in the fenced off area).

****************
1.1 The Hillside (1001hil)
****************
Ammo: 3
Random: 3
Grenade: 1
Herb: 1
Pesetas: 2
Other: 4

Go forward, and read the red warning sign; get ready to button mash! Go down 
the hill to trigger the boulder scene. You should be really fast! And be fast 
about hitting the two buttons at the end. It may take some trial and error, but
you will need to get used to it, these sort of cool action scenes happen quite 
a bit. 

*I always put the controller on my knee and use my index finger to get past 
these sequences; you'll use the wrist muscles, but pushing the combo at the
end is a bit tricky. Up to you*

*You can go back up the hill and shoot the guys on a bridge, but don't bother*

Go through the tunnel and look up for two spinels along the way. Be warned 
there are beartraps, trip wires, and dynamite happy villagers to greet you at 
the end of the tunnel. Go for the first bomber in front of you, then move 
to the right side of the house and try to take out the ones in the house 
through the door, but watch out for the beartraps(3). You may want to just toss
in a grenade. Collect the stuff in the house then exit. Usually, the last 
villager kills himself, but you may need to take him out. 

*If you run out of the tunnel to the house, maybe the villagers will kill 
themselves; remember to shoot live dynamite!*

Get the stuff in the shack and go toward the house. Look up in the tree and 
shoot the nest, the red catseye fits into the beerstein so combine the two. 
Grab the ammo on the right corner of the house then kick the door open and 
collect the stuff inside. Save. In the hallway watch out for the wire, get 
back and shoot it; then shoot the one hanging over the table in the room 
(look in the cabinet). Then push the bookcase over and go to the big wardrobe 
in the room. Cutscene. 

*Do the button push when the guy is about to swing. Does he look familiar?*

**************
1.2 The Valley (1002val)
**************  
*********************************MERCHANT**************************************
Ammo: 5
Random: 6
Grenade: 1
Herb: 3
Pesetas: 1
Other: 2

*After the interactive cutscene*

Grab the two ammo and save. Go to the merchant, sell your treasures but not the
beerstein, not yet anyway. I recommend buying the rifle and the attache
upgrade. Then grab the 2-3 items in the area before you start your snipe. 

*You do not need the scope if you are a good shot, just a waste of money*

*NOTE: You do not need any upgrades, seriously. If you want to save your money
and give yourself a slight challenge, then don't get any. All weapons you have
right now will be sold, so if you can hold out you will net huge gains. I 
usually upgrade the Handgun as much as possible.*

Take a spot in the little break in the wall to the right of the gate, and aim 
for the heads of the visible villagers. I believe there are seven in all, but
one or two sometimes won't pop up (watch out for the one on top of the nearby
building, get him before you snipe if you can see him). 

*Don't mind it if they drop stuff*

Once you pop out of the gate, one villager will be waiting and more will come.
I elected to stay near the gate and handle the mob. Many dynamite throwers will
come from up top, so aim for their live explosives if they get too close. 
Somehow, the bombers ended up taking care of their buddies without me doing 
much (so take a few shots at far away bombers). And remember, use the shotgun
to hit multiple enemies (may require a few close calls for a good shot).

*Two groups will charge at first and then a third after they die*

*Just wait until the coast is absolutely clear before venturing*

After the huge wave you have many options. The two high points you sniped a 
few guys off of are great places to take out enemies from. You need the two 
key items from two nearby chests. One is near a high point to the right on the 
cliff; this is where I went first. Grabbing the half will spawn more Ganados, 
two waves I think, but your position is fortified and you can use the red 
barrel to help you take out a group. You can only hope that most of the bad
guys will come out and reveal themselves.

*From the small ledge, you may be able to snipe a few guys around the building
that is near the gate*

Drop from the cliff, and then to the ground. If the music is still on, but you
see no enemies, this means that someone is inside the shack to the south. It's
hard to tell you exactly what to do because most enemies require you to do 
something before they will charge out. All I can say is that you can relax once
the music stops.

*You may try running up to a high point to snipe the remaining Ganados*

Collect the items in and around the shacks; use a R+G+Y herb if you are red on 
health. Combine the hexagon pieces and leave.

*Lockers have items too!*

*****************
1.2 The Barricade (1002bar)
*****************
Ammo: 3
Random: 7
Grenade: 1
Herb: 1
Pesetas: 1
Other: 2

*Try to reframe from using health items, as there is free health at the end*

Collect the items around the entrance then go in and break the crate in here.
Open the door and take the villager out, three more come at you, but try to
take them out with only your Handgun.

When you reach the window, break the glass with your blade. Quickly jump in 
and then take aim in the direction of the bad guys, when a bomb is thrown all
you need do is hit one and the fight is over. It actually isn't that hard to
hit the bombs, so trust me on this. 

After this friendly fire, knife all the traps in your way. A few more enemies
will be on to you, so keep an eye on the door. Break the crates, open the 
ovens, and then exit. In the water room (waterless on the PS2) break the wooden
window to grab the tucked away mask, and then grab the other items before you
enter the hallway.

There may be a guy down the hall (rifle). At end, use the rifle to shoot the 
guy who yells and points at you. Jump to the water below for three goodies and
knife as many fish as you like to heal. Then exit.

*Take as many as you can carry, but toss them first if your case gets stuffed*

*************************
1.2 The Chief's House (1002tch)
*************************
Ammo: 6
Random: 1
Grenade: 1
Herb: 2
Pesetas: 2
Other: 4

Immediately, get back and don't spook the crows; shoot the closest one and then
aim for the wire to kill two birds with one stone (zing!). Watch out for the 
traps (3), use your knife. Go to the well, remember shoot support, then watch,
and collect. Get stuff in shack and proceed to your first puzzle. Simply move
it UP and then LEFT. Go inside and collect the four things in the room. Then 
exit for a scene.

*Return to the fancy room for a secret scene*

Collect the herb behind you and go downstairs. Collect the three items in the
rooms, but there is a villager in the bathroom by the stairs (don't bother).
Save. 

When exiting the house, barely step out of the doorway. Take out your rifle 
and aim for the chainsaw man up the path who stares at you. Depending on where
you hit him, one or two more villagers will come (sometimes you can hit one 
right behind him). Take out the approaching maniac by shooting him when he 
stands up, and sometimes you can stop him from starting up his chainsaw. Keep
some distance between you two. Collect the ruby he drops and continue until 
another villager approaches; take him out. 

*You may consider retreating back into the house for help taking out the 
maniac, probably use the stairs to funnel him into sight*

Look up in the trees before the shack and shoot the nest. Near the shack 
another enemy will come out. Get the herb and continue until you see some 
more villagers. I would just snipe them all for easy kills. A TMP ammo 
resides in a nest; may as well grab it and go.

*Throw away fish first if you really need to*

********************
1.3 The Village Pt 2 (1003vp2)
********************
Same as before on items, nothing new.

Just run to the metal door in front of the town square. As you would expect, 
many villagers are in the way. I recommend not fighting at all, seeing as there
are a good number in the village and you will spend needed ammo if you fight. 

I would just run around the locked barn, run right when you spot a woman, 
squeeze between two buildings, run through the empty town center, and then exit
through the steel door with the insignia.

*If you must fight go into one of the houses and funnel the enemies*

**************
1.3 The Tunnel (1003ttl)
**************        
*********************************MERCHANT**************************************
Ammo: 2
Random: 2
Grenade: 0
Herb: 0
Pesetas: 0
Other: 3
     
Use a fish or something to recover life lost in the last area. Grab the stuff
and save. In the next room shoot the lantern, but stand back and then grab the 
spinel. Open the door and drop into the tunnel.

Proceed until you reach the water, no zombies down here. Shoot the lantern to
reveal three treasures in the ceiling, then shoot the treasures (a random crate
is in a small hole in the wall). Then proceed to the merchant.

You should sell every treasure except the cup and the mask, and sell the big
fish if you still have it. Sell some stuff if your case is full. Don't really
need many upgrades. Up to you.

*NOTE: Capacity upgrades are good to use when you have little to no ammo for 
a gun; you can try to plan the upgrades to get maximum ammo, but that is more
work than necessary. Also, I like putting items in my case in certain areas for
easy access, like guns toward the top. If you don't know, you can turn items 
with the shoulder buttons.*

*NOTE: The TMP is good for beginners to buy here, since you may run out of ammo
for other weapons. If you want to buy it for safety, don't use it unless as a 
last resort and save ammo for a boss fight. If you are confident you can do 
without and want the open space, wait to buy it.*

Exit the area.

*Alternate Choice: don't get the TMP.*

**************
1.3 The Church (1003chu)
**************
Ammo: 4
Random: 3
Grenade: 2
Herb: 0
Pesetas: 0
Other: 1

Two nest in the trees, grab the grenade and keep it for later. Hear the birds?
At the end of the path, shoot the three crows on the graves. Two villagers will
come, but those items won't be there forever. Now grab the stuff in the shack,
but wait, there are three medallions in the graveyard area. I would shoot them,
hopefully putting the count to ten, and go back to the last area to pick up the
Punisher for free! 

*You can sell the Punisher back if you wish*

*ALTERNATE: Sell the handgun! Keep the Punisher. My reasoning, both were free
yet the Punisher has a cool ability. One upgrade of its power will put it at 
1.00, which makes it just as strong as the Handgun. Try it if you want.* 

Back in the graveyard, go to the church. Three villagers await, good time to 
put that new gun to use (aim for the live dynamite). Shoot the nest and go 
around the side behind the church for two more Ganados. Go ahead and fix the 
puzzle: turn it by 3 increments until all symbols are on, then turn it by 4
increments five times, and then a 3 space turn for the Green Catseye. Stick it
in the Beerstein and go to the church for a scene.

*If you continue down the path before going to the church, you can have a 
somewhat hidden conversation*

Take the scenic route on the cliff. Four villagers await, so don't 
disappoint. In the shack grab the paper, knife the crate on the table 
and knife the snake inside (first snake). Proceed to one last enemy before 
exit.

*Enemy falling into the water means no item*

**************
1.3 The Quarry (1003qua)
**************
Ammo: 2
Random: 3
Grenade: 1
Herb: 0
Pesetas: 0 (crows)
Other: 2

*Get out a hand grenade and quietly take out the murder of crows in one shot* 

*If you are trying to save grenades, just shoot the crows with your gun. After
you exit the dock, kill whatever ones you missed*

Collect the items, including two spinels (if you need to sell items for space 
go to the dock first and get the stuff when you come out). Hear the roaring?
Save all flash grenades from this point on, try to at least. Turn right at the
door to enter the dock.

*You'll be back later, don't worry*

************
1.3 The Dock (1003doc)
************
*********************************MERCHANT**************************************
Ammo: 2
Random: 1

Some stuff in here, but you can't take the fish. Now you may sell the Punisher,
I did for the space. Or you can sell the handgun, or keep both. Save.

*NOTE: The TMP is kept for most of the game, so upgrading it early is not a bad
idea. However, the Handgun, Shotgun, and Rifle are phased out in later chapters
so don't upgrade them beyond a few capacity and power upgrades, your call. I 
got at least one power upgrade for all weapons but the Rifle. Save the 
capacities till needed.*

*At least get the handgun all of its upgrades, and get the shotgun just a few
capacity and one power upgrade; only capacity for the rifle for now*

Exit past the Quarry to the Swamp.

*Alternate Choice: don't get the TMP.*

*************
1.3 The Swamp (1003swa)
************* 
Ammo: 4
Random: 3
Grenade: 2
Herb: 0
Pesetas: 0
Other: 2

Grab the shack and proceed to another boulder sequence; be quick for the last
two buttons. Turn around for a spinel under the cliff.

You only need your handgun for the three enemies near the wire bombs. The one
at 12:00 is easy to blow up, as is the one in the water to the left. There is
another to the right, one in the tiny shack, and another in the water ahead. 
Just handle them as you wish. 

The music should start up, turn off after they are dead, and then come back on
when no one is around. That means there is a wave of five approaching from 
behind. The rifle can take out two or more at a time, but it shouldn't be too
bad. After they are gone, another wave will come forth again, so do what you 
just did. Don't miss the grenade by the water nearby.

After the two waves, proceed through the shack for the items (snake on the 
shelf). Two more guys are in the water, and another nearby on the platform.
Shoot one in the water so he runs into the wire, and then take out the other 
two from a distance. Run up to the platform, shoot the nest in the tree, grab
the red grenade, pick up the pipe by going into the water, and then go back
to the platform. 

Shoot the enemy in the distance with your pistol so he blindly runs into the 
wire. There is one last enemy in the shack (snake on a table), and then you
are free to leave.

*May be snakes all over the place, free eggs!*

************
1.3 The Lake (1003lak)
************
Ammo: 1
Random: 1
Grenade: 0
Herb: 3
Pesetas: 0
Other: 1

*If you have any empty guns keep them that way, trust me*

Go up the path taking a left at the fork, and get a scene (yes, you will be 
crossing this lake). Collect a herb in the grass and go back the other path.
A treasure is in a nest, then get the stuff in the shack. Continue to the next
shack, collect items, save. 

*Before getting in the boat, you can shoot the water while standing on the 
dock, at least you saved!*

Get in the boat and get ready for your first boss battle with El Lago. Drive 
forward to trigger the fight. 

*Aiming the harpoon is the same as a gun*

EL Lago is the first boss battle of the game and is fairly easy; at least you
need not worry about weapons and ammo. The top priority is to avoid any logs in
the water as you are being dragged around. If you do fall off the boat, then be
quick to get back on the boat before Lago reaches you. I advise you to use the
harpoon only when you are clear of any logs.

EL Lago will constantly dive underwater. When he does this toward a side of 
the lake move way out to the right to avoid his attack. Then try to harpoon him
but only when clear of trees. Try to get in two hits before he gets to the 
other side of the lake. 

Sometimes he will disappear and you will automatically be aiming. Look around
and hope he pops up in your view. If he doesn't use the red arrows to locate 
him and fire the harpoon high when he is far away; put the sight right on his
mouth as he is closer and fire. If you hit him, he will not ram you into the
water. Rinse and repeat until he leaves/dies (I don't know which). You're not
done, cut the rope by pressing the button rapidly to finish the fight.

*Takes about 12 harpoons to finish; also if you fall into the water late in the
fight, you are less likely to make it back to the boat*

*****************
2.1 The Lake Pt 2 (2001lp2)
*****************     
Ammo: 2
Random: 3
Grenade: 1
Herb: 0
Pesetas: 1
Other: 0

*You may go back to other side of lake and find stuff there and in the swamp,
but you will also fight more enemies; not worth it*

*Use a R+Y+G herb to recover health if you are getting cramped for space in the
case; use a fish if you have lots of space and take some with you*

Grab stuff if you have room for it, and grab the paper then save. Outside you
can continue or you can get in the boat and go to a hidden merchant across the
lake (the big blue fires). Grab some big fish to sell if you have room, I 
didn't. 

When you return just continue, you should save again.

************
2.1 The Cave (2001cav)
************
*********************************MERCHANT**************************************
Ammo: 2
Random: 5
Grenade: 0
Herb: 0
Pesetas: 1
Other: 2

Various stuff is around the shack, one spinel in a lantern to the right, and 
more items on the roof to the left. You can drop down behind the counter from
the roof to grab a rifle ammo and talk there.

*The Green Gem goes into the mask*

Get any capacity upgrades for empty, or close to empty, weapons. Then feel free
to grab whatever else. Use this time to sell items for some space. Leave.

*****************
2.1 The Waterfall (2001twf)
*****************
Ammo: 1
Random: 2
Grenade: 1
Herb: 1
Pesetas: 0
Other: 3

Proceed a bit for your first encounter with a Las Plagas. Use the shotgun on it
to make it drop Gold Bars. Kill the other guy, Las Plagas or not. Proceed to 
the falls, jump over from platform to platform and go to the edge of the cliff
for a grenade. Take out your rifle and snipe the lone villager on the left side
in a structure, aim for the torso. Jump over the falls and drop down to the
bottom with the rope.

*Since it is now dark for the rest of the game, headshots up the odds of having
to fight a Las Plagas; so I would avoid the head as a killshot*

Turn around and shoot the spinel from the cliff, then collect some stuff on the
platform your victim was on. Go to the falls and aim right for the crate hooked
to a chain, shoot the box for your platform to cross. You can see a shinny 
blink in the wood in front of the falls, shoot it for an Amber Ring. Go up the
ladder for a herb, then shoot the two crates for more platforms. Cross them 
(random behind the ladder) then go up the ladder for a lever, pull it for 
access to the cave behind the falls. 

Go down and when you get over to the middle villagers will emerge. Try to use
only about four shotgun shells if you can help it.

You could also jump back across the water and drop each enemy into the river
as they approach.

Go through the path to the door, grab the key, and proceed.

*****************
2.1 The Dock Pt 2 (2001td2)
*****************
*********************************MERCHANT**************************************
No new items.

A spinel is in the lantern and there are some items (ignore the bats), then get
in the boat. Back to familiar territory.

Upgrade the TMP, it is my weapon of choice for the upcoming fight. Do what you
need to, a boss fight awaits. Save then exit.

*I hope you have three flash grenades and some TMP ammo!*

*Alternate Choice: Only if you don't have the TMP, it just makes it harder. 
Free up 16 boxes in the case, or whatever it takes to get a rocket to fit. A 
rocket equals instant kill on the boss. The problem is space may be really 
tight this early in the game. The TMP and four Flash Grenades equals the same
space and does the same to kill Gigante. A rocket is just faster.*

*******************
2.1 The Quarry Pt 2 (2001tq2)
*******************
Ammo: 4
Random: 2
Grenade: 0
Herb: 4
Pesetas: 2
Other: 2

Grab the Herb and equip a flash grenade.

*NOTE: CUT fast and use the correct button to kill him more quickly (???)*

As soon as the battle starts throw a flash grenade, as it flies in the air get
out your TMP or something. Start shooting as he staggers and don't let up; I 
was unable to make the Plagas appear with one TMP clip so quickly reload and
keep firing even if he approaches you. He SHOULD not hit you and instead reveal
the Plagas in his back for you to cut. Run up and cut (be warned, you may be
tricked into pressing the wrong button, as this fight introduces the second 
button to press), press the correct button and be fast about it too. 

*Avoid the shacks! Stay away and try to prevent him from crushing them!*

After this is done, repeat. Get out the flash and shoot fast; the dog you freed
way back in the beginning should appear to save you this time. While El Gigante
is trying to crush the dog, shoot him. Cut, flash, shoot, and the battle should
be over in three cuts. Collect the gold and other items lying about, and in 
the shacks if they still remain. Exit.

*Alternate Choice: Just fire a rocket to end this fight.*

*Notice that his body does not fade away, interesting. Continue to save all
flash grenades*

*NOTE: This is a really easy battle for me; if you need more help or something
goes wrong, refer to the boss section for more help. You can always RETRY the 
area.*

*NOTE: Other weapons work too! but most are slow. If you do something different
you will probably just need to heal yourself at some point and take his hits.*

*Alternate Choice: Another fight is in store pretty soon.*

*******************
2.1 The Church Pt 2 (2001cp2)
*******************
*NOTE: I think the game changes the items around at this point. So I will
mention crate numbers, item numbers, and treasure and key numbers.*

Crates: 2
Items: 0
Other: 0

Proceed across the cliff, grab the stuff in the shack along the way. At the end
pull out your rifle and aim for a Colmillos in the distance (scary!). Then get 
out your shotgun and blast him and the other two away. Go inside the church.

*You can also collect the items in the nests and shacks right now too.*

****************
2.2 The Ashley (2002ash)
**************** 
Crates: 13
Items: 1
Other: 0

Go forward for some pesetas, then to the right for a flash. Go up the ladder 
and then cross over with the chanelier, then grab the items on the side. Now is
time for another puzzle: turn red twice, green thrice, and blue once; COMBINE
and enter the opened room.

*Read the manual to finally learn how to control girls (zing!)*

The game now becomes an escort mission, yipeep! It won't be too bad though. Get
the items in the room and exit, then down the ladder for a scene.

*.....all I will say is, rifle, for those wondering.....*

Outside, get these items and exit.

*******************
2.2 The Church Pt 3 (2002cp3)
*******************
Crates: 2
Nests: 2
Other: 0

Shoot the wagon, then handle the two remaining villagers. That's all; collect
the stuff in the shack and in the nest in the trees as you return to the 
tunnel.

*******************
2.2 The Tunnel Pt 2 (2002tp2)
*******************
*********************************MERCHANT**************************************
Crates: 3
Lantern: 1

Merchant time! The Red9 becomes available, but I passed on buying it. Tune up
the TMP if you wish. 

*You should still have the Beerstein (2 catseye) and Mask (1 gem)*

Continue for a crate; no lantern treasures this time, and proceed. In the room
get back against the wall and shoot this lantern for a spinel. Grab the stuff
in the next room and save; then exit.

********************
2.2 The Village Pt 3 (2002vp3)
********************
New items in a few of the same places.

There are way fewer enemies here than ever before. Just keep an eye out as you
explore the area. Watch out for the beartraps as you head for the farm.

*Sorry for the brevity, but you have been here before*

*****************
2.2 The Farm Pt 2 (2002fp2)
*****************
New items in a few of the same places.

*The rifle can take out Plagas in one shot*

Get out your rifle and take out the guy in the barn. Then hide Ashley in the 
trash can, save if you must. Move over toward the well and snipe the two 
Ganados on the bridge, more may come so snipe them too. Two more remain around
the house area so handle them when you get close. Take care of the beartraps 
inside, explore for items. Then go up and take care of the villager in the 
fenced off area. Take care of the beartraps; then call for Ashley. Look in the 
little shack while she makes her way to you. CATCH when she is there then 
PIGGYBACK to enter a new area.

*Don't reload the Shotgun, for the next capacity, if you want*

**************************
2.2 Assault of Los Ganados (2002atg)
**************************
*********************************MERCHANT**************************************
Crates: 0
Items: 9
Other: 0

*This is where all your saving up on shotgun shells wil pay off*

Get the last shotgun upgrade for the next battle, wheel and deal if you must.
The next part is very tough. Cross the bridge for a scene, then another. 

*You may want to go back to the farm to do a quicksave, in case you die*

*Save four of the damaging grenades, if you want*

As soon as the battle starts block all windows on the bottom level and grab
the various items. Wait until they break in and unload; stay near Luis for both
items he may give and to help each other. Try to keep villagers from entering
the cabin; watch out for Plagas, they are what make this a tough area as Luis
will usually aim for the head. He provides a good way to earn kills so keep him
close. Stay near the stairs, but don't whimp out of getting good dropped items.
Use healing items when needed and be a surgeon with the shotgun.

*If you got the goods, don't be shy on blasting shells liberally*

*Just know that you need to kill a whole bunch of enemies (40)*

When Luis says, "Upstairs Leon!" go, because enemies will enter from the next
level. Quickly grab any items and drop the ladders as they come. This is where
it gets really tricky, as enemies now come from all sides! I let Luis do a lot
of the work as I would knock down ladders and shoot enemies. Use grenades if
needed, but save your flashes. Stay near a ladder and knock it down periodi-
cally while you shoot Ganados (just hope Luis covers you). Anyway, the battle
ends at some point and you are free to collect the items around the area.

*This battle will end, don't worry about that; and if you run out of shells,
consider going into the fetal position where Ashley is hiding.*

*Avoid shooting Luis too much, as he will kill you*

*Note: going upstairs to funnel the bottom enemies in the first level usually 
never worked for me, so just fight it out on the first level.*

Several ammo boxes are near the house outside, as is a merchant, a paper, and 
a save point. Save and grab whatever stuff seems good in preparation for 
another fight with EL Gigante. Choose the right path and proceed.

*Make sure your TMP is fully upgraded and you have two flash grenades*

*Alternate Choice: get another rocket, especially if you lack either the TMP 
or flash grenades. If you need space, and you plan to trade in the Shotgun,
go ahead and sell it now. You don't need it anymore, unless you plan to keep
it for some reason.*

*Note: Yes, you may go through the left path, but I don't like it that much. It
seems to take a lot more effort while you get less in return. Also, you have
already fought one Gigante before, so it should be easier. All that is worth 
noting on the left side is a gem for the mask, big woop.*

***************************
2.3 Round 2 With EL Gigante (2003r2g)
***************************
All items are in your path.

This time, it should be a cakewalk for you. I know there are many things in 
this area to help you, but with a 100 clip of TMP bullets it is easier just
to fight him in the first area.

Equip your flash grenades and run forward. Let Ashley run back to you then 
throw a flash; as before, get out your TMP and unload until he reveals the 
parasite. Tell Ashley to wait then run up and cut it.

Easy as that; do it again and make sure you press the correct buttons to dodge 
his collapse. Unless you do something horribly wrong, that should be it; that 
was all I had to do. Maybe I cut the parasite faster this time; so cut it fast 
as well!

*Alternate Choice: stand back and fire over Ashley's head.*

*Did you notice that this time he faded away?*

*Note: This fight is optional. You can knock boulders onto him, shoot up the 
doors, and grab the key to exit, but that's crazy! Be a good gamer and fight!*

After the battle, kick the door open and collect the plethora of items that you
would'a missed if you chickened out. Then break a crate on the side and get an
ammo on a the wall as well. Shoot the gem from a bucket up high. Grab the key
and make your way to the exit. 

*Note: If you wish, turn around and go back to the lever to take the left path.
All I will say is HIDE Ashley.*

**********************
2.3 Last Defense (2003ldf)
**********************
*********************************MERCHANT(2)***********************************
Crates: 3
Items: 7
Other: 1

*May be ammo on a trash can*

Go to the shack to grab the items and the last paper for the area, and save.

You can talk to the merchant, but no need. Just proceed past the big gate to
the chairlift thingy, and then snipe the two waiting Ganados on the left side.
And then get on (just get on at anytime). Try to snipe oncoming enemies in 
groups of two or more, and no, you do not need headshots, just hit them. Be on
the lookout as enemies will just magically end up on lifts. Only the on one 
before you will be empty.

*Don't reload the rifle unless you are completely out*

Collect the items in the lockers in the control station and go down the stairs.
Leave Ashley and do to the pathway into the cliff; get your handgun ready. As 
soon as you round the corner, shoot the bomb in the villagers hand. Proceed up
the ladder and take out the last Ganados in the area, then collect your final
catseye for the Beerstein.

Go back, scoop up Ashley, and go down to the merchant (two in one area?). Grab
any ammo, sell the Beerstein, sell the mask, and save; onto the last boss fight
of the section. The TMP should be ready for use.

*Alternate Choice: you will only need four incendiaries, but almost anything
will work; even four extra hand grenades. Don't buy a rocket.*

*************************
2.3 Battle With the Chief (2003bwc)
*************************
Crates: 0
Items: 10
Other: 3


You need to choose one of these two methods to destroy the first form of this
boss. Both work really well, so it depends on which one you qualify for.

*******************************************************************************
This fight has been made easier thanks to Sgt Zeke. He has pointed out a very
useful trick that hopefully works on the Cube, I know it does for the PS2.

*On the Cube, all that is different is that there is more junk in the way of 
your view.*

You can run around and try to fight him like a man, but if you would rather not
waste a lot of health and ammo for this first section of the fight then listen
to me. From the start point, turn around and go up the ladder. Run to the left
and then south, but stop when you get behind a "pillar" structure. You should
be near the other ladder and you should be able to see the ground through the
pillar. When he makes his way to your side, hug the wall and he should walk in
place.

*You must be directly behind the structure and next to the wall, or else he
may swipe at you.*

*Also, you may need to use his targeting to wrestle him into place, it is a 
little hard to explain.*

Mendez might take a swing at you, but he should not reach. He will try to get
a better position to attack you from the ground. You will see him start to walk
your way, and he will get to the direct opposite side of the pillar. If you did
this correctly, he will walk in place and never be able to reach you. He should
just walk in one spot, but he may also do a little back-and-forth thing in a 
small area. He may also break free and go to a side; all you have to do is get
him back into the spot by going in the opposite direction. 

Now that he is stuck in place, whip out your handgun and shoot him through the
structure until he separates. This is highly recommended for the Pro, PS2 run
as one hit from him may kill you. Only takes about 40-50 shots. Easy.

*On the Gamecube, I believe it was much easier to outmanuveur him on the ground
so this may be unneeded, but it works just as well*
*******************************************************************************

*******************************************************************************
**Alternate Choice: This is a cool trick that works really well. Really, you
could use eight Incendiary Grenades and be done. But this is what I would 
advise: as soon as the battle starts, toss a constant stream of the fire bombs
until Mendez splits in two. That's all, works on PRO too!

For the second form, you could even do the same. But I think anything will do
well on this form. Grenades can be used instead of fire.

*I would be suprised if this didn't work on the PS2*

Thanks to Dustin Orner for giving me this tip!**
*******************************************************************************

Once he separates, climb up the ladder to the north and get a gun out. Turn 
around, locate him, and fire. The shotgun does good, shoot before he hits you.
Watch out for his attack when he gets close, but keep a good steady stream of 
bullets on him. I guess use whathever gun is better for you.

*You could stay on the ground for the torso battle too, and continue tossing 
grenades under him*

*I usually can't avoid being hit twice, so would help to have a few herbs*

After he is dead, pick up everything. Shoot the red barrel for a spinel. Ten 
items in all, not including the jewel, bars, and eye. Jump out and exit.

*Don't reload any weapon! All you need is ONE bullet in the rifle*
(unless you plan to keep your weapons)

Go back up, save if needed, but you don't need to stop by the merchants. Go up 
the chairlift (no enemies), go to the Retinal Scan and use the eye to exit.

*This ends the VILLAGE section of the game, first third of RE 4*

**************
2.3 The Castle (2003cas)
**************
Crate: 2 
Item: 0
Other: 0

Get out your rifle, but do not fire! Go up the path until the car comes down 
the trail and fire at the driver; quickly turn around and go toward the back
to avoid being run over. Quickly run up the hill and when you pass the truck 
a whole mess of villagers will follow (I have yet to see their origin, but I
believe they come out of the truck). Run to the left side and smash the barrels
in the open spot for some stuff, since you have time. Then run until you see
the final scene of the village Ganados. 

*Don't cry, you will meet them again*

Welcome to the CASTLE!

*******************
3.1 Castle Entrance (3001cet)
*******************
*********************************MERCHANT**************************************
Crates: 6
Items: 1
Other: 1

Smash all crates in the area, may have a snake in one, and grab the gold bars 
in the chest. Go into the shack, snag the herb, and meet this most crucial of
merchants in the game.

Sell your handgun, Shotgun, and Rifle; buy the Blacktail, Riot Gun, and Semi-
Auto Rifle. These shinny new weapons are about at the level of their former
selves with only a small margin of lessness (they have smaller capacity than
their predecessors). And of course buy the attache case Large upgrade for the
much needed room. Then you may get any number of upgrades available; I got the
Riot gun's power, Blacktail's all available, and the Rifle's all, all except 
the capacities (more fun trying to max out capacity upgrades). Also a lone 
TMP power booster, and don't forget the Scope. Get what you can and save.

*ALTERNATE: If you kept the Punisher, then you don't have to buy the Blacktail.
Just know that the Punisher will be about half as powerful as the Blacktail
when both are fully upgraded, but all else is about even.*

*ALTERNATE: Buy the Mine thrower, but not the scope. Trust me.*

*NOTE: Yes, you may keep every weapon and buy whatever, but you will get plenty
of money to buy anything in this runthrough. However, if you want to challenge
yourself a bit you can keep these weapons and never change; this means less
effort to obtain the new weapons in a Round 2. The old weapons will prove to
be archaic as they only upgrade to a point, which the newer weapons can easily
pass. All depends on your skill level.*

*NOTE: Yes, there are two other new guns: the Broken Butterfly and the Mine 
Thrower. The BB will be free later so don't buy it, ever. The MT is great if
you're into that sort of thing*

*NOTE: The Riot Gun is a small improvement on the upgraded shotgun, but does
have improved handling. However, you won't have the Riot Gun for long either. 
It will be sold by the last third of the game. Try to keep the old shotgun.*

*NOTE: Keep the rifle (on PS2 for sure), only drawback is bolt-action, but a 
fully upgraded Rifle is deadlier than a SAR. Trust me. Up to you on the Cube,
as the exclusive upgrade isn't as strong.*

Get the new Rifle out and proceed to the first Castle fight, and it's a big 
one (not really).

************************
3.1 A Castle Under Siege (3001cus)
************************
*********************************MERCHANT**************************************
Crates: 5
Items: 1
Other: 2

*Do not leave Ashley by the door, or anywhere, she will be carried away*

When you turn the corner, you will see two monk Ganados on the upper legde. 
Shoot the one farther left then the other before he takes off. Grab the ammo
and go up the stairs to begin the barrage. 

When the rocks land run quickly to the area where the monks patrolled. Go over
to the cannon and grab any items, then come back and quickly run to the next 
section. Before proceeding, wait for two Ganados to approach from behind and
take them out.

*If you are able go to a spot right next to the cannon doorway, and backup a 
bit. Look up to the very first catapult, see the enemy's head? Shoot him when
he is in sight, but I could barely see him. Shooting very close will take him
out, or wait till later; your call.*

When up top shoot the red barrel of the far catapult. After that aim for the 
masked guy in the little building, don't shoot his head, and finish him when
he pops out. Then poke your head out of the stairs a bit more to shoot the red
barrel of the catapult over the stairs. 

Run forward to shoot at the guys above the gate, as they can't hit you when you
are near the gate.

Collect the items in and around the building, then go over the bridge. Crank up
the cannon and fire! Proceed to through the new opening and shoot the torch by
the exit for a spinel, then talk to the merchant. New power boost for Riot Gun
and you may get whatever. Then leave.

*************************
3.1 Castle Quarters Combat (3001cqc)
*************************
Crates: 2
Items: 4
Other: 3

*Here should be your first run-in with the instant-kill Las Plagas*

Grab the stuff in here including the sword on the wall. If you wish to play it
safe, then go to the bottom of the stairs and tell Ashley to wait. This should
trigger the cultists to approach and allow you to pick them off as they come
down. When you run upstairs another group will enter from below. If you want to
just toss incendiaries as they come up, and finish them off with the handgun or
whatever. Then snipe the red guy and his Plaga.

Replace the swords and put them in their matching place to exit, but don't 
forget the items littering the room.

****************
3.1 Castle Guard (3001cgd)
****************
Crates: 2
Items: 3
Other: 1

Go forward for a run-in with Luis, afterward leave Ashley there and go through
the small door. Kill cultists as they come, when they stop go around the 
building where the red barrel is and shoot the guy if he is in the doorway 
(when he comes to you, shoot the red barrel if he gets near it). Kill any
remaing Ganados then collect the items inside. Go to the window near the door 
and snipe a guy up high. Go out through the open spot, and when you round the
corner of the building snipe the waiting cultist at the end of the path; 
another will come, just snipe him through his shield and proceed. 

In the small room gather the items (see the red barrel? I had success using it
on the Gamecube every time). When you nab the key to the castle, some guys will
pour in to get you (I would always shoot the barrel and that would be it). Aim
for the barrel and take out whoever remains (on the PS2, they would pour in by
little waves and I could not get them in one shot).

Back to the gate, grab Ashley and enter the Castle.

***********************
3.1 Your New Little Foe (3001ylf)
***********************
*********************************MERCHANT**************************************
Crates/Jars: 9
Items: 3
Other: 4

Go up and see the new enemy of the castle section. Collect the items in jars
and look up over the archway for a gem; save. 

*Yes, you are taking a big detour in order to advance*

In the next room are a few goodies, even some gold behind a portrait, then grab
the fine reading on the wall. There is a key on the picture on the right wall 
in the fire room, grab it and go back to the door in the other part. Leave
Ashley at the top of the stairs.

This prison holds a new enemy type, the Garrador. I consider them a mini boss
and will tell you how to beat them now. Grab the herb and the ammo above the 
wooden beam, then knock down the metal door. Don't be stupid and shoot him now,
he is not damaged. His weak spot is his back, the big Plaga attached to his 
spinal cord to be precise. 

Walking into the cell activates him, so quickly back out. Notice the two 
curiously placed bells in the prison? They are your friend in this spot, so 
break out the Blacktail and shoot a bell. The blind Garrador will get his 
claw stuck in the wall where the bell was; now whip out your trusty rifle and 
fire at his Plaga. IF you are LUCKY, he will stagger into a position allowing
yet another shot at the Plaga; only shoot it from the side or back. When he 
is on his feet, he may charge the spot you last shot from so back away. 

*The mines work good to stagger him for a sniper bullet*

Shoot the other bell and snipe him again. Now the waiting game begins; he will
walk around the center pillar waiting for you, you should do the same waiting
for the perfect shot. Use hand grenades by throwing them behind him. Four 
rifle shots and he is finished. Collect the prize and pull the cleverly placed
lever in the cell.

*Or you can shoot at him while standing by a wall, and then move to let him get
stuck in the wall; just in case the two bells aren't enough*

Go back for Ashley and some cult dudes will approach, shoot the lantern to burn
a few alive. Handle the rest and round the corner, if you are fast enough, you
can shoot the dynamite in the bomber's hand to take the group out. Otherwise, 
avoid being blown up and kill the archers. If the bomber fled he will be by
another cult follower to the left in the next room. Grab the ammo and get a 
hand grenade (along with your wits) ready for the next battle.

*********************************
3.1 Assault of the Cultists (3001atc)
*********************************
Crates/Jars: 11
Items: 3
Other: 0

*This area is much harder on Professional difficulty*

Run forward and chuck your grenade up the middle. Whip out the old Riot gun and
blast away. The cultists will try to swarm you so don't allow it. Keep Ashley 
safe since it is particularly easy for them to carry her away. Try to back up
to a corner. Remember, shields are unaffected by handguns. More will pour in 
from the sides as you waste the originals. 

*NOTE: you could also just run to the room and kill them as they enter.*

*Two archers will be firing at you on Professional difficulty*

When all is clear collect the items around the water area, then go down the 
stairs and take out a cult follower. Smash the jars, enter the room, collect 
the items, leave Ashley on one pad, and you stand on the other. Don't rush
outside just yet, instead call Ashley to your side and wait. Cultists will 
come in through the doorway two at a time, and two will drop from the hole in 
the ceiling. When the coast seems clear, exit and deal with the rift-raft that
remain. Leave Ashley in a spot, then snipe the archers on the ledges one at a 
time by going to the opposite side and popping out while they reload. Do it two
times and then go to the raised crank; either put Ashley on it or do it 
yourself if the coast is clear.

*About five scythe-toting Ganados will rush you on Professional difficulty once
the stairs lower*

Collect the items on either side up here then proceed; Ashley will let you in
on what to do next. Grab the ammo in the jars then PIGGYBACK Ashley to the 
right side (just a preference). Get out your rifle and snipe the cultists on
her side first, then shoot any approaching you, and then any on the opposite
ledge. After that, shoot any more coming after her. Only two waves should 
bother you. She will bring the first platform up and then switch sides. Kill 
the guys on the side she is approaching. Rinse and repeat. Once the last 
platform is up, go to the CATCH point and catch; cross the water to kiss this
place goodbye. 

*Don't reload any empty weapons, you know the drill*

***********************
3.1 Moment of Silence (3001mos)
***********************
*********************************MERCHANT**************************************
Crates/Jars: 3
Items: 3
Other: 1

Items all around, there is also a spinel in the eye of a hanging statue.

This merchant allows some nice upgrading. So do so as you wish. Once you 
are done, go inside the blue door. At least grab and read the paper for the 
shooting range. I recommend not wasting time here. If you must, do a few rounds
and collect the first row of bottle caps for a cash reward.

Back in the room, save. Go up the hall for a scene. This is nice, now you are
free to think about yourself only. When the scene is over enter the door on 
the wall.

*Save the Hand Grenade from this room, just have one by dinner time*

*******************
3.2 Dungeon of Doom (3002fdod)
*******************
Crates/Jars: 9
Items: 8
Other: 5

*any rifle bullet to the eye for these guys means death, so if you trust your
skills, you can try for the one shot kills*

Grab the stuff and enter the sewers. Walk forward and notice the sound in the 
hole on the left wall? Turn the corner and go into the tunnel with the crate at
the end, then come back and pull out your rifle. Aim toward the end of the hall
and do you see it? Shoot where the breath is eminating from. Proceed and 
collect the colored eye he dropped (you just killed a Novistador). Proceed with
caution by hugging the wall opposite the railing; when you reach the wall aim
into the pit and shoot the waiting Novistadors in the water. Jump down and grab
the various items in the water, don't miss the pipe, and climb up.

*The eye color depends on what color its eyes were when it died; in order of 
value and rarity: blue, red, and green*

Open the door and pull out your shotgun for the prison part. You may as well 
walk up and fight the enemy in the hole in the ceiling, though it is possible 
to snipe him I never pulled it off. Aim for the head of course, but be warned
that when they are knocked down they usually fling themselves to the ceiling
and come after you. Be a surgeon with the your Riot Gun. Another is in a cell
so get him to come out; the music still plays. Go up the hallway and hug the
left wall, as soon as you can look around the corner pull out your Rifle and
take out the last Novistador. Go back to the first part and collect the various
items in the cells, as well as a very informative paper on parasites.

Go back up the hallway, through the cells, and into the pump room. Grab the 
things in here including a cool Butterfly Lamp that takes the three colors of 
eyes. Turn the valve and whip out your Rifle, again. Open the door and barely
tiptoe out just so you can see the two insects clinged to the ceiling-hole. 
Shoot both with haste and collect their items, then run back to the first 
hallway but bring your riot gun with you as an enemy will burst out of the last
closed cell. I don't think there are any more, but proceed with caution. Drop
down to the drained pit and kick down the door, then RUN up the stairs in front
of you, do an about face, and blow the last Novistador away.

*Either on PRO or PS2: you will face an extra one in the ceiling hole after the
one who bursts from the cell and before the last bug on your way out*

*Remember the sound in the very first sewer? You can go all the way back for 
another Novistador eye (not worth it)*

Go up the steps collecting the items then go to the final part of this area.
Pendulums! You need only a small background in platform gaming to pass these
blades. Get right in front of them, when they pass by you immediately run
forward, and repeat with jumping where appropriate. Grab the treasure on the 
floor, climb up, and grab the last items. Get out a flash grenade and exit.

*With any luck you may or may not have a completed Lamp, don't worry if not*

******************
3.2 Leon's Ambush! (3002leo)
******************
*********************************MERCHANT**************************************
Crates/Jars: 2
Items: 1
Other: 1
*Keep one green grenade*

*if you got a lot of green nades, feel free to use one instead*

Yes, time to plan your own trap. There are many ways to proceed: you could just
scare them off and not worry, take out a few, or you could get the whole gang.
I recommend going to the edge and tossing the flash grenade their way, but not
right on the edge or you will be spotted (RETRY). When all are stunned, quickly
hop down and either toss a hand grenade, or run up north toward the typewriter
to seal them all in. Now they are all easy pickings for a hand grenade, but the
leader will reveal a Plaga so handle that. They should drop anywhere from six
to ten spinels and the leader's pendant. 

*Rocket Launcher does them all in with one shot, but that defeats the purpose*

Go back up to the ledge with the ladder in the back, and cross to the other 
side with the chandelier. Grab the items and cross to the other side with the
other chandelier; snag the mask and pull the lever. Meet with the merchant and
upgrade as you see fit, but don't sell all your eyes, you need them for the
lamp. Save, and then exit through the top door.

*You may be tempted to max out the Riot Gun, but it is going to be phased out 
in a little while, so keep that in mind*

*If you did not complete the B. Lamp, save it for later*

*****************
3.2 The Big Block (3002tbb)
*****************
Crates/Jars: 16
Items: 12
Other: 3

*Changes on Professional; still, save one green grenade*

Nab the herb and go into the next room. Get the ammo and paper on the table, go
out the door with rifle in hand. Don't move and quickly snipe the two archers,
snipe the two masked dudes, and then off the cultist below. One more is on the
other side of the center column, don't let him scare you; smash all the pots 
and then enter the door. Smash the barrels and kill the enemy at the top of the
stairs. Go to the balcony, grab the ammo on the table, and get the rifle out; 
go to the locked door then jump down.

*A red barrel is by the archers as well; cultists will come out if you did
not kill them earlier*

If you do the following correctly, I believe you can snipe the red cultist on
the balcony before having to chase the gatling gun. Turn around and snipe him
quickly, it will take quite a few shots; good job if you kill him! If not, then
he will go through the door. Grab the shotgun shells and pesetas then follow 
his lead; get out the shotgun. As soon as you open the door, blast him before 
he runs, or run around the shieldist to chase him down; good job if you take
him out now! If not, handle the dude and prepare to dodge a barrage of bullets
(I believe your first run-in with modern weaponry). Run out the door in between
the bullets and avoid being hit by running around the base of the gun. Shotgun 
his back as he reloads, and then grab the key once he falls.

After you get the key, go up and through the gallery door. Shoot the deer and 
grab any items. This puzzle has several solutions: push 1, push 3, push 2, 
push 4, and then OK, go to the next area for a scene.

Quickly run into the door to the right after the scene ends. Turn around and 
equip any Incendiaries, throw them at the bottom of the stairs when the Ganados
enter (about 4 guys). Then archers will appear on the top level, some guys will
come through the top door so take them out. Grab the yellow herb and run out 
to chase down the archers (use the lanterns to burn a few). More will come out
of the revolving doors, also there will be two rocket toting cultists that will
pop out from behind a picture on the north wall, only if you go that way. Once
all are dealt with collect the odd items lying on both levels. Push the red
button near the picture and run to the west side before you are blown away (you
can shoot the dudes, but just run). Go in the door, break the jar, and push 
that button. Run to the door, don't open it! and run back so the rocket guys
waste their shot; go out and kill them at last. Nab the goat ornament and exit.

*Guys with scythes will surround you when you come out of the door on Pro*

****************
3.2 Another Calm (3002anc)
****************
Crates/Jars: 5
Items: 3
Other: 2

*save as much rifle ammo as possible, just a heads up*

Save. Grab the ammo up the hall and go through the unlocked door. Shoot the 
spinel and continue to the fountain; snipe the crows with a handgun and collect
the items all around the fountain. Smash the crates and leave.

*You will be back*

****************
3.2 A Maze Apart (3002ama)
****************
*********************************MERCHANT**************************************
Crates/Jars: 5
Items: 5
Other: 7
*A hand grenade helps in the next area after this one*

Go right until a conversation, yes you must tread through this maze. Go down 
the steps and ready your Riot gun. Smash the barrels and when you go to pick
up the items, a Colmillos will attack! Fire two shells and that should be it.
Go around the center structure and grab a herb, then come back and take the 
path to the left (south). You should be by a gate with two dogs in the nearby 
cage, running in place. Whip out your rifle and snipe one through the open 
space where the hedge is not touching the gate (should be obvious); the other
will burst out and chase you, so kill him when he breaks down the gate.

Head east, past the stairs and have your riot gun in hand. Turn north by the 
wall and follow the path to a chest with ammo; as soon as you pick the ammo up,
two pups will rush you (one through the path, the other will jump through the 
hedge). Do a 180 to face them.

Go back to the stairs and cross them to the other side, and pick up the item
in the chest to the left. Go to the fountain and pick up the first piece of the
moonstone; equip an Incendiary. When you approach the steps three more dogs 
will rush you. I advise tossing the grenade in front of the steps, hopefully 
taking out all three (shotgun any survivors). Return to the cage.

From here head west all the way to the wall and snag the herb. Come back a bit
and go north, but as soon as you begin taking the path a Colmillos will charge
you from behind (turn around when you here the beast!). Go up and turn into the
short path for a red gem. Now, you can go right for the last moonstone and make
a beeline for the exit, but there are more things to get! Take the path under
the bridge and turn around in anticipation for a beast. Continue and don't 
worry about the sound of the dog. Go to the little path and grab the first aid
spray, then whip out something powerful (rifle). Kill the slightly stronger 
than usual Colmillos in the last pen (he may or may not burst out).

*Don't reload your shotgun if you want an upgrade soon*

Go east from here, and try to sneak up on the last dog in the area. Grab the 
spinel in the ground and head back to the stairs you didn't take. Go up and 
nab the other half of the moonstone. Hop down and head for the locked door to
use the complete moonstone (back toward the start). Enter for the cool scene.

*I don't know if there are more dogs to run into, just do as I say...*

After the scene, snatch two treasures, the paper, and the other items in the 
rooms. Merchant time! Various upgrades, but don't go crazy. Save and exit.

***************
3.3 Break Fast! (3003brf)
***************
Crates: 3
Items: 4
Other: 1

A quite spot, for now. Grab the odd items on the tables and head through the 
southern exit.

An old place, but now you are in a new room. Take the numerous items around 
here and kick the lock (snake in one!). Then back to the dinner hall.

When you return go to the strange bell counter, and duh, ring the bell. The 
picture may seem odd, but just shoot the wine glass with a steady held pistol.

Now, several things may happen here: a Garrador may fight you, nothing but
cultists will fight you, or you have a grenade (you better have one if you've 
been paying attention). Depends on your luck! Go into the unbarred room and 
toward the center for a trap. A blind maniac may fall in the cage (usually 
for me) and more enemies will surround the area. You can be smart and fight the
whole bunch (not!) or just go in with a grenade in hand and blast the lock off 
a door, then run out of the whole room.

If you do not have a hand grenade, poor you. You will have to deal with the 
Garrador somehow; if no Garrador, then blast away! I would recommend tossing
an Incendiary at the Garrador then quickly blast away a lock with the riot
gun; hightail it out of there once again. If you fight, good luck; you will
probably take many hits by fighting both the cultists and the maniac at the
same time. Three items are in this part, if you survive.

*You will be back, so you can pick up the items then*

*If you are facing a Garrador and make it out of the cage, then go back to the
dinner area and handle him as you wish; this also eliminates the archer factor*

*NOTE: I think the game will cut you slack if you keep dying here, and 
eventually let you fight pure cultists. However, no such luck for Pro.*

************************
3.3 Fight for the Rocket (3003ffr)
************************
*********************************MERCHANT**************************************
Crates: 5
Items: 8
Other: 2

*Don't even try going back to last room if you fled, trust me*

Get out your rifle, or whatever, and go to town on the band of Ganados in this
area. One will reveal the last Plaga type, the one that detaches and spits
acid; one shot does it for them. Kill the visible ones and then hop down, first
collect any items then flip the switch. Go back up and get out a pistol; once
you start to cross the bridge more enemies will surround you. Shoot the lantern
when the forward enemies burst from the door, then turn and kill the others 
from the other door. 

Get out your rifle and head to the area behind the wall, take out the bowman in
the far window. Snatch the pesetas on the table then drop down, and go up the 
stairs to face any enemies behind the locked door. Yes, there is a shinny new
rocket launcher in the glass on the floor; first grab all the items around it
(aim the gun at the desired item if you have trouble). Pick up the velvet blue
in the drawer, kick open the locked door, and cross the bridge. Take the few 
items in the hall, and then meet this important merchant; buy the XL upgrade at
least. You should have more than enough space for the rocket now. Go back, pick
it up, and come back to save. Then exit.

*You could always sell the rocket, but no point in it; just keep it*

******************
3.4 Guardian Angel (3004gua)
******************
Crates: 6
Items: 1
Other: 1

Watch the scene, goodbye friend! Run around smashing jars and topple the 
picture for some gold bars. Then pull out your rifle and get into position; 
shoot the three restraints holding Ashley captive. 

Once the enemies start flowing, your best course of action would be to keep 
your aim on Ashley and shoot the heads of anyone who gets close. At some point
some archers will rush in and start shooting you; take them out first and keep
an eye on the girl. Kill the red cultist and continue to snipe Ganados.

After all is clear, Ashley will pick up the key and begin her quest.

*the handgun is your default weapon if you are out of rifle rounds*

*PRO: you will face an extra wave of enemies.*

**********************
3.4 Ashley's Adventure (3004asa)
**********************
Items: 4
Other: 5

*Do not heal Ashley if you can help it*

*NOTE: Ashley controls just the same as Leon, only without weapons.*

Grab the spinel and herb in the room, then save if you like. See the enemy up
ahead, what will you do? Run up and all the way to the gate to the right, and
CRAWL under the table. You should be near a lantern that has the THROW option
when nearby. This is your only weapon so use it wisely; hurl it when the enemy
gets real close like. There are two more lanterns in the room at different 
locations, don't waste. Collect the herb then go to the next room. You can also
exit through a small hole in the right corner of the room by crawling under a
table and crawling to the next part (do this if you can't kill the enemy, or 
don't care to).

*NOTE: the number of lanterns to kill him depends on your skill. Example: on
my first runthrough, I believe it took two to kill him. But on my most recent
(and best) game it took all three. On Pro, three for sure.*

In the next room, rinse and repeat the killing process. You may be able to trap
the guy in the first room, but don't overcomplicate things, just kill him (you
can always RETRY). Collect the items in both pieces of furniture, and then
crank both dials. Grab the herb then go into the small room for more items; 
grab the items in drawers and the paper. Go out and then exit.

*******************
3.4 Armored Puzzles (3004puz)
*******************
Items: 2
Other: 6

In this area you have a flashlight, because it is dark. Turn left and crawl 
under the table to push the first button; go through the opened gate to push
the next button. Collect the tablet and go through the next opened gate, but
don't miss the herb. Push back the shelf and push the button, you know what to
do! Pick up the two items and proceed down the dark hallway, nothing will 
happen at point in time. 

*A spinel rests on a chair in the hall on the Cube*

Yes, another puzzle, worst of all its a jigsaw puzzle! Here is the solution:
  
  This is the key:            1 2 3
                              4 5 6
                              7 8 9    , just move the correct slide.

6, 3, 2, 5, 4, 7, 8, 9, 6, 5, 2, 1, 4, 7, 8, 5, 6, 9, then insert the tablet.

If you do not understand, match up the numbers to the puzzle slides; put the 
cursor on the numbered slide and move it, the cursor should move to an 
adjacent slide always.

Hope I helped. Go into the room, grab the three items. The ornament slot will 
be replaced with the key to get out of here; once you grab it prepare to dodge
some big axes. The room will open and let the four living Armaduras in to get 
you. No use trying to fight, just run! Use the table to out manuever them; when
they get close to the south side of the room, run up the side of the table and
out the door (stay still and wait for them to get real close). 

*Try to avoid healing, but if you are hit use a green herb*

Run back from whence you came, but watch out for the two statues in the hall; 
press the correct button combos, or you will lose lots of life. When you are
back to the gate room, push the first button you see; now the Armaduras are 
stuck behind the gate. Or you could just run out the door, but be ready for the
final statue near the exit.

*If you are hurt, no need healing once you are out of here*

Go to the fancy room in front of you, insert the insignia in the dial, and then
turn it to be free at last. Climb up, grab the pesetas, and exit.

************
4.1 Reunited (4001reu)
************
*I know both of you are healed on the PS2, hopefully Cube too*

Backtracking, no new items in old places.

Alright, back together at last. Now you can obtain the last free weapon in the
game, but it was way back there. Go back to the dinner hall. 

In the dinner hall, scythe enemies will be waiting, three in the cage room, two
by the dinner tables, and one by the exit (if you didn't get the items in the
cage area the first time, get the three now). Exit via the southern exit.

*NOTE: Two Novistadors are in the storage room on the Gamecube version, I'm 
sure. On the PS2, so far they are not waiting for you. Snipe them on the GC.*

Get through the room and go to the fountain area. Go up to the door, and do the
PIGGYBACK thing by the window; go inside and collect some big rewards for your
efforts (Broken Butterfly, Perfume, herb, and gold). Now make your way back to
the spot where you met Ashley (no need to save at any point).

*ALTERNATE: Buy the Mine Thrower to make life easier in the next area; you do
not need the scope.*

Go through the door, grab a few items, and then save your game. One more 
ornament to go. Get on the molten transport to enter the Dragon Room, alone.

*******************
4.1 Dragons of Fire (4001dof)
*******************
Other: 3

Try to snipe both dragon operators quickly! Move toward the stairs and snipe
them when they appear on each side of the room. If you miss or don't have two
bullets, I hope you're good with a pistol. They will have two chests rise in 
seperate parts of the room when killed. 

*ALTERNATE: If you bought the mine thrower, it works even better here. Just
make sure you can aim to any spot on the dragons; fire, and this should kill
the operator, easy.*

*Double ALT!: you can also shoot the chains above the dragons to fell them, but
I don't think you can do it with a sniper round.*

Continue, jump the gaps, and kill the two cultists in your way. Run north to
the heat shields after the dragon emerges, kill the Ganados that pour from the
tower. When they are dealt with, get to one end of a heat shield, wait for the 
fire to hit your end, and then run to the other side of the platform for a good
sight on the operator (don't get burned); take the shot. It is not that hard.
Snatch the last ornament and go back to your girl.

*The quicker you kill the last operator, the quicker the stream of badies will
stop. The mine thrower does wonders for this.*

*I got another neat trick: when you get to the last area, as the cutscene 
starts up, press start and skip the scene, run to one side, then run to the
other, and you should have plenty of time to snipe the last operator.*

No need to save. Take the train to get to where you need to be; get any items 
then go to an old hangout place.

Place the three ornaments into the big door, go up the stairs, smash the jar,
topple the painting for gold, and continue on.

Hop the railings on both sides for items and then take a little trip. At the 
end, smash any jars, then topple the painting for more gold, and exit. 

*****************
4.1 Brief Pit Stop (4001bps)
*****************
*********************************MERCHANT**************************************
Crates/Jars: 1
Items: 3
Other: 7

There are many things in this room. Grab the grenade ahead of you, then go to
the area with open windows, and shoot down all five treasures in the statues. 
Go back and into the room with a big table, pick up the three things, and read
the paper. Go into the smaller room, pick up several items, and talk with the
merchant. Some good TMP and rifle upgrades so grab them; I had tons of little
treasures to sell him.

*I would advise holding onto the revolver; the Striker is not far away*

You may collect more bottle caps if you wish at the range (remember, you will
only be paid if you get all six). Then you may exit to either the left or right
room; you will go into both either way.

***************
4.1 Close Calls (4001ccs)
***************
Crates/Jars: 5
Items: 2
Other: 2

If you take the left door first, you will be greeted by a puzzle. Just push
the two statues onto pressure pads, leave Ashley on one, and you step on the
other. Go through the open door, watch the scene.

Whip out your Blacktail and quickly shoot the four blinking lights on the 
falling ceiling, you should have plenty of time. Grab the ammo in the corner of
the room and proceed down the hall.

Ashley will be locked behind a door with a drill machine coming her way. Pull
out your rifle and snipe them both, and if you're out of ammo you will have to
snipe with a handgun. Grab the numerous items in the room (7-8), kick the 
door open, and exit. 

Go to the right door.

************************
4.1 Armored Entanglement (4001ent)
************************
Crates/Jars: 0
Items: 3
Other: 1

Leave Ashley toward the door and proceed. Grab the ammo, see all the knights?
Only two will suprise you (one on each side), so be ready. Go into the room at
the end and search it for two items, then grab the Grail.

Three Armaduras will spring out. Now, you can waste your rocket here, but only
if you have to. Shoot the knights to make them kneel, run past them, dodge the
blows, and whatever else to avoid being sliced up. A few shotgun blasts should
make the Plagas inside emerge; try to make all three Plagas reveal themselves
so you can toss a flash grenade to kill them all. If no such luck, handle the
Plagas like any other Ganados'. Collect any items they drop.

*A magnum weapon brings them down very quickly, sometimes hits two with one 
bullet*

Three more will enter, they may be slightly stronger, but don't quote me. Do 
more of the same, use hand grenades if necessary. Try to kill all Plagas in
one shot, and that will be all. Go out and exit.

*The last three are easy if you got the mine gun; there is a big delay between
the first group and the second. Just whip out the gun fire it as the door spins
open to reveal one of the knights, then do it again for as long as you see fit.
This tactic is recommended for Pro, as two hits from them will kill you*

***************************
4.1 Insects Worth a Fortune (4001iwf)
***************************
Crates/Jars: 5
Items: 3
Other: 9

Go to the merchant if needed. The next fight is easy with either a grenade or
the rifle, your call. Leave Ashley by the merchant room door and go to the 
window hallway; kill the seven or so cultists in any manner. Call her back, and
go up to the pink and blue statues; yes, place in the correct grail into the 
corresponding hands. Go through.

Collect the items in the jars, the cabinets, and jump out the window (a snake 
in a jar). Grab the herb on the balcony and go up the ladder; another Butterfly
Lamp by the window. Jump down and catch her, then go to the center for a mixed
blessing.

*Shoot the hive for a full set of eyes for the new lamp*

Kill all Novistadors while they are airborne. Try to shoot them onto solid
ground for their eyes. Shake'em off if they get you; the Riot gun is the 
weapon of choice for the short fight. Collect all treasures and go to the 
lever. After you pull it, shoot the two chains, and exit.

*You can run through the doors and let the insects funnel to you, but they take
more to kill when they start walking*

****************************
4.1 Siege of the Clock Tower (4001sct)
****************************
*********************************MERCHANT**************************************
Crates/Jars: 5
Items: 0
Other: 1

Grab the ammo, talk to the merchant, and save; riot gun is almost gone. Proceed
and smash the barrels; shoot the torch for a spinel. Go up for a quick scene, 
and then go up more to activate the catapults. Run up the stairs and kill the 
four dudes waiting for you. Now, you can run east and south and enter the 
clock tower. Just go to a corner with your rifle and snipe the engine drivers
to proceed safely; two barrels are on the south side. Go inside the tower.

*IMPORTANT: Ignore the catapult part. After you snipe the first wandering cult
guy, wait for the other to walk into view. If you kill him and then go up the
stairs, you shouldn't have to fight the catapults. Make sure you kill two 
before going up for this to work.*

*Save your B. Lamp if still incomplete*

**********************
4.1 Storming the Tower (4001stt)
**********************
Crates/Jars: 4
Items: 2
Other: 1

Move forward, see the piece of wood in the gears? Shoot it and the one above 
you a bit upward (go up to shoot if you can't see it). Go up to the next level
collect the stuff, and go up one more. Go to the table for a herb and a paper,
turn to the lever, but shoot the last block next to it first; now pull the 
lever.

The bridge is ready to go, but Ganados swarm the tower. Go down and one cross-
bowman should be firing at you; go down again for two more. When you drop to 
the bottom level, you will be trapped, sort of. Go back up the ladder, kill 
the cultist approaching you, but not the dynamite thrower; stay near the 
ladder, and keep him in view so he will toss bombs onto his approaching pals.
Kill him then kill any survivors, drop down, kill the last archer, collect the
various items, and exit.

*******************
4.1 Nasty Encounter (4001nec)
*******************
Crates/Jars: 3
Items: 2
Other: 4

Outside, three shieldists will approach so take them out with a grenade. Run
forward to activate a trap; you will once again be surrounded from both sides
of the bridge. Throw a grenade at the front enemies, then run back to the doors
and kill the two cultists waiting. Pull out your best weapon (sans TMP) and 
blast away the pouring enemies from across the bridge. Many crawling Plagas
should appear from their hosts' heads. Wait for all to die, and kill the leader
for his bangle then enter the next area.

*A save point will be here on the PS2, not needed though*

The next area has two Garradors and many cultists! The Garradors are difficult
to fight, but it is possible. I recommend now as the time to use your free
rocket launcher. Aim down the room to the doors in between both Garradors and
fire; do so immediately once you enter. They should fall and leave only the
cultists to battle you. Kill them all, including a wave from behind once you
advance through the room. Be quick to grab the Garradors' treasure or it will
disappear fast, and pick up all items in the corners. Go through the door and
pick up the two spinels before proceeding. Watch the scene, but be quick to
the correct button press while you fall.  

*On Pro, or with massive skill, one armored Garrador will survive the rocket,
but only takes one sniper shot (use the bells) or let him stick his claws into
the wall on his first charge, but don't let the first Garrador's treasure 
disappear.*

***************************
4.1 Something's Watching Me (4001swm)
***************************
*********************************MERCHANT**************************************
Items: 4
Other: 4

Collect the spinel, crown, ammo, and herb in the gruesome pit.  BUY THE 
FREAKING ROCKET LAUNCHER! Save and go up the ladder. Proceed, checking the 
pipes in the walls for three items in the sewer, then exit.

*Get the new Striker if you can, and you should have the money after you sell 
either the Riot Gun or Shotgun. But put the RL first.*

*Yes, the rocket is for the thing following you! Don't sell the crown*

******************************
4.1 Battle With the Right Hand (4001brh)
******************************
Items: 5
Other: 1

Run into the room to the right, I know it's here. Pick up the items on the 
table and check the elevator. Pull out your newst weapon and run out the door.
You will be jabbed at from the ceiling and floor, so do the correct presses 
(will happen about 5-8 times). Run to the end of the hallway and into the room,
ignore the items and just run to the back corner of the room. Pull the lever,
you should be jabbed at, and then run to the locked door, press the button.

Now, the fight is on. You can do any of the following: battle him, battle him
but wait to exit the room and to get on the elevator, or fight the second
easiest boss fight in the game. Do the last one for kicks. Try to shoot him
once he appears, but run past him (you most likely will take a swipe). Run to
the liquid nitrogen tank and push it over to freeze him cold. Pull out the 
Rocket Launcher, aim, and shatter him into a million pieces. This nets you an
easy treasure and unlocks the doors; congrats, you won! Pick up the items in
the room, also in the other room, and then take the elevator. 

*Treasure fits into crown, one more to go*

*NOTE: This is an optional boss. I avoided him on my first game, but it took a
lot of time. Fighting him the old fashion way takes just as much time. Refer
to boss section if you did not bring a rocket, but you should'a, it was the
only weapon you really needed.*

*******************
4.2 Time to Recover (4002ttr)
******