PS2 | Rogue Galaxy


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                      |E|N|G|L|I|S|H| |V|E|R|S|I|O|N|
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                         ^^-----------------------^^
                         IN DEPTH FAQ / WALKTHROUGH

                     
                        AUTHOR: PAUL MICHAEL (VHAYSTE?)
                          CONTACT: vhayste@gmail.com





I.   COPYRIGHT / VERSION HISTORY


II.  AUTHOR'S NOTE


III. ABOUT THE GAME                ABT000
     [CONTROLS]                    ABT001
     [CHARACTERS]                  ABT002
     [BATTLE SYSTEM]               ABT003
     [REVELATION]                  ABT004
     [HUNTING SYSTEM]              ABT005
     [POWER LEVELLING]             ABT006
     [ITEM CREATION]               ABT007
     [MAP COMPLETION]              ABT008
     [MIO'S GAME COMPLETION        ABT009
                 CHECKLIST]


IV.  WALKTHROUGH                   WLK000
     CHAPTER 1                     WLK001
     CHAPTER 2                     WLK002
     CHAPTER 3                     WLK003
     CHAPTER 4                     WLK004
     CHAPTER 5                     WLK005
     CHAPTER 6                     WLK006
     CHAPTER 7                     WLK007 
     CHAPTER 8                     WLK008 
     CHAPTER 8.1  (JURAIKA)       [WLK8.1]
     CHAPTER 8.2  (ZERARD/ TWR1)  [WLK8.2]
     CHAPTER 8.3  (ZERARD/ TWR2)  [WLK8.3]
     CHAPTER 8.3  (VEDAN)         [WLK8.4]
     CHAPTER 9                     WLK009
     CHAPTER 10                    WLK010
     CHAPTER 11                    WLK011
     CHAPTER 12                    WLK012
     CHAPTER 13                    WLK013


V.   QUARRIES / GENERAL TIPS        QRY000  
                          
      THE SCORCHING ALCHEMIST      [QRY001] 
      THE TOMB GUARDIAN            [QRY002]
      THE CAVE BANDIT              [QRY003]
      THE STEEL SHIPWRIGHT         [QRY004]
      THE WAYWARD PHANTASM         [QRY005] 
      THE VORACIOUS WANDERER       [QRY006]
      THE JUNGLE MASTER            [QRY007]
      THE SHAPELESS ASSASSIN       [QRY008]
      THE SIN-STEEPED DRIFTER      [QRY009]
      THE RUMORED LADY-HUNTER      [QRY010]
      THE TOWER PREDATOR           [QRY011]
      THE TOWER MATADOR            [QRY012]
      THE DESERT IDOL              [QRY013]
      THE WINGED TRAVELLER         [QRY014]
      THE ROCK 'N ROLLER           [QRY015]
      THE FALLEN MONARCH           [QRY016]
      THE ANCIENT FAIRY            [QRY017]
      THE LABYRINTH TERROR         [QRY018]
      THE ROGUE PIRATES            [QRY019]   
      THE ENVOY FROM ON HIGH       [QRY020]
      THE SEASIDE TERROR           [QRY021]
      THE RIFT TO THE UNDERWORLD   [QRY022]
       - - - - - - - - -           [QRY023]
       - - - - - - - - -           [QRY024]

  
 
VI.  REVELATION FLOW                REV000
             JASTER                [REV001]
             KISALA                [REV002]
             LILIKA                [REV003]
             STEVE                 [REV004]
             SIMON                 [REV005]
             ZEGRAM                [REV006]
             JUPIS                 [REV007]
             DEEGO                 [REV008]
   

VII. INSECTORS                      INS000
     INSECTOR COLISEUM              INS001
     INSECTOR CAGES AND TRAPS       INS002
     INSECTOR STATUS AND FOODS      INS003
     INSECTOR TYPES (FAMILIES)      INS004     
       KNIFE BEETLES              [IST001]
       BAZOO BEETLES              [IST002]
       STAGGY                     [IST003]
       CUTTERPILLAR               [IST004]
       MANTIS                     [IST005]
       FLUTTERBUG                 [IST006]
       SPRINGTAIL                 [IST007]
       STINGBEE                   [IST007]
       LADY BEETLE                [IST008]
       FLIPPERBUG                 [IST009]
       DUNG ROLLER                [IST010]
       ITSAHORSE                  [IST011]
       HERCULES BEETLE            [IST012]
       FAERIE                     [IST013]
       BOMBSNAIL                  [IST014]
       SILKSPIDER                 [IST015]
       DARK EMPEROR               [IST016]

VIII. FACTORY                      FTY000 
      BLUEPRINTS                   FTY001 
      MATERIALS                    FTY002 
      MACHINERIES                  FTY003
      FACTORY OPERATIONs           FTY004
      
         EASY LAYOUT: 
                  SHOCK DEFENSE   [LYT001]
         MEDIUM LAYOUT:
                  ALEXANDER       [LYT002]
        ADVANCED LAYOUT # 1:
                  DEVASTATOR      [LYT003]
        ADVANCED LAYOUT # 2:
             HEAVEN'S GUIDE BOW   [LYT004]
        ADVANCED LAYOUT #3
             DEEP DRILL FINGERS   [LYT005]

IX.   HUNTING RECORDS             HNT000
     CHAPTER 1 = 001-007         [HNT001]
     CHAPTER 2 = 006-016         [HNT002]
     CHAPTER 3 = 017-022         [HNT003]
     CHAPTER 4 = 023-033         [HNT004]
     CHAPTER 5 = 034-041         [HNT005]
     CHAPTER 6.1 = 042-049       [HNT006]
     CHAPTER 6.2 = 050-057       [HNT007]
     CHAPTER 7 = 058-065         [HNT008]
     CHAPTER 8.1.1= 066 - 073    [HNT009]
     CHAPTER 8.1.2= 074 - 082    [HNT010]
     CHAPTER 8.2 = 083 - 097     [HNT011]
     CHAPTER 8.3 = 097 - 106     [HNT012]  
     CHAPTER 9 = 107-115         [HNT013]  
     CHAPTER 10 = 116-126        [HNT014]
     CHAPTER 11 = 127-136        [HNT015]
     CHAPTER 12 = 137-146        [HNT016]
     CHAPTER 13 = 147-156        [HNT017]
     GHOST SHIP = 157-170        [GST001]
     GHOST SHIP = 171-200        [GST002]                  
     ALISTIA   = 201-212         [ALS000]

X .  EXTRAS                       EXT000
     ALTERNATE COSTUMES           EXT001
             JASTER              [ALT001]
             KISALA              [ALT002]
             LILIKA              [ALT003]
             STEVE               [ALT004]
             SIMON               [ALT005]
             ZEGRAM              [ALT006]
             JUPIS               [ALT007]
             DEEGO               [ALT008]

     
     SIDEQUESTS                   EXT002
         STARSHIP FACTORY        [SDQ001]
         ALISTIA                 [SDQ002]
         GHOST SHIP              [SDQ003]
         GHOST SHIP EX           [SDQ004]

     RARE ITEMS                   EXT004
         LUVANDA BLADE           [RTM001]
         SHISKA'S NECKLACE       [RTM002]
         L. MAMMOTH TUSK         [RTM003]         
         MIRROR OF TRUTH         [RTM004]        
         ANNALS OF HADES         [RTM005]
         CHARACTER MUG           [RTM006]
         ARBIN'S CHALICE         [RTM007]
         RAKSHASA'S HEART        [RTM008]   
         MAID ROBOT BETTY        [RTM009]
         OTHERS                   OTH000
         

XI. CREDITS





                          =====================
                         [  C O P Y R I G H T  ]
                          =====================


  This document is copyrighted to me, Vhayste?. It is intended for 
~PRIVATE~ use only. It cannot be used in ANY form of printed or electronic 
media involved in a commercial business, in part or in whole, in any way, 
shape, or form. It cannot be used for profitable or promotional purposes, 
regardless of the situation. Breaking any of these rules is in direct 
violation of copyright law.

This document is protected by copyright law and international treaties.
Unauthorized reproduction and distribution of this document, or any portion
of it, may result in severe civil and criminal penalties, and will be
prosecuted to the maximum extent possible under the law. Any characters,
names, places, or miscellaneous objects are copyright of their respective
companies.

Permission is required from the author in case any site or individual
will like to refer to, or use a portion of this this document. Requests
for posting this faq to other websites aside from the ones the author
originally contributed to still needs to be emailed to the author first.
Expect a prompt response whenever possible.


[VERSION HISTORY]


1.0 -- 10:20 AM 3/19/2007 - FAQ STARTED 
       Faq progress halted - got bad disc; game freezes in EP7

1.1 -- 02:17 PM 3/31/2007 - Got original disc from IGN (Thanks S!)
       Continued main walkthrough

1.2 -- 02:18 PM 4/3/2007  - Started the Insector Section;
       03:58 PM 4/4/2007  - Added basic draft for Quarries
                          - Added Status Modifiers

1.3 -- 06:59 PM 4/5/2007  - Found my lost handwritten notes!
                          - Added common/ enemies
                          - Reformatted main faq, starting from Chapter 1
                          - Added more detailed info about Quarries(#1-12)

1.4 -- 7:16 AM 4/6/2007   - Continued faq revising, now CH5
                          - Added Mio's Game completion Checklist.
                          - Added hidden chest locations in Vedan
                          - Added some details in blueprints and using
                            the Frog Logs

1.5 -- 10:11 AM 4/7/2007  - Added Factory section
                          - Added Revelation Flow section

1.6 -- 9:11 AM 4/8/2007   - Added medium and advanced layouts in the 
                            factory
                          - Defined each character's revelation flow
                          - Added Alternate Costumes Section
                          - Added basic draft for the Sidequests section

1.7 -- 8:30 AM 4/9/2007   - Added 4 new Quarries (#15,#17, #22, #23)
                          - Added new layouts 
                          - Added more Blueprint entries
                          - Added reward for Mio's Game completion 
                            Checklist. (#1 in Hunter Rank)
                          - Added entries to the hunting records. 

1.8 -- 1:27 AM 4/10/2007  - Added new section: Rare items
                          - Continued main walkthrough
                          
1.9 -- 5:29 PM 4/11/2007  - Added new character revelation flows
                          - added new Info Edge entries.  

2.0 -- 9:31 AM 4/12/2007  - Played CH9, entered new entries for the 
                            Hunting Records

2.1 -- 9:24 AM 4/13/2007  - Added new Quarry, Revelation Flow, 
                            completed Alistia Walkthrough, continued main
                            walkthrough

2.2 -- 11:19 AM 4/15/2007 - Added completed materials list, continued main
                            walkthrough

2.3 -- 3:11 PM 4/17/2007  - Continued main walkthrough. Corrected some 
                            minor details in other sections.
                          - Added new Revelation Flow Entries and new
                            beasts for the Hunting Records

2.4 -- 11:13 AM 4/18/2007 - Added some Revelation Flow entries, Quarries
                            some Info Edge entries; continued walkthrough

2.5 -- 7:54 AM 4/19/2007  - Almost finished with the main walkthrough (ch12)
                          - completed 9 rare items
                          - added new quarry, some new Revelation Entries

2.6 -- 8:27 AM 4/21/2007  - Finished the game, Completed Ghost Ship.
                          - Added new entries to hunting records
                          - Added guide for the Ghost ship.

2.7 -- 12:53 PM 4/22/2007 - Completed Ghost Ship; Currently completing
                            GS EX. 
                          - Fixed some revelation flow entries.
                          - Added some info on bosses for GS EX

2.8 -- 12:43 PM 4/24/2007 - Completed GS EX twice, added new info about
                            the Black Emperor insector.                          


 ()()()()()(()()()()()()()
                   -----==================--- - - - 

                           A U T H O R ' S   N O T E

                    - - - -----==================----()()()()()()()()()


Welcome reader. I presume you have either some questions or stuck in a
particular part of this game. Well, I hope that this document will be able
to help you in your journey or quest to finish the game. Just a few 
clarifications I would like to point out before we start. 

First, this faq, along with my previous works are written based on my 
experience in the game. As much as possible, I wouldn't post personal 
comments if not necessary. Expect a spoiler-free read since its my own
guideline to create faqs that assists the readers; not dictates the story
for them.

I started this faq 2nd week of March but since all the copies of RG sold
in our country are defective, I almost gave up hope on finishing this 
faq. But thank goodness, IGN has featured me as their Faq Writer of the
Month for March and along with that, they sent me a original RG disc -
just like what I needed. So, I would like to thank IGN (specifically S
for recognizing my hard work) about the developments which lead to this
faq's progress. I am more inspired ever to create more comprehensive faqs 
whenever I can.

Although I would like to make this complete as much as possible, I just 
discovered how long the game is and how immense this game was. However, 
since I need to balance work, family and personal life, some details maybe 
omitted or missed out. Moreover, I encourage you guys to send your questions,
suggestions or if you want to include additional info or hints not found
on this faq. I will compile it and include it on my next update. Rest 
assured you will be credited for it. If you need further help, check out
other in depth faqs in other gaming sites. I will be glad, however to 
answer any of your questions the best that I can.

Worthless emails with really uncomprehensive questions, hate mail or
anything like that will either be politely ignored or will recieve a 
response in kind. Let's be civilized and act as true gamers/ people.

Lastly, I hope you enjoy the game as much as I do. Game on!



!!DISCLAIMER: This guide is created entirely without the use of the
  Rogue Galaxy Official Guide or any other related documents. Its entirely 
  a product of hardwork, several sleepless weeks and invaluable investment 
  in time. Any information found on those faqs are protected by copyright
  by their respective owners/ authors.



 ()()()()()(()()()()()()()
                   -----==================--- - - - 

      ABT000            A B O U T  T H E  G A M E 

                    - - - -----==================----()()()()()()()()()

[CONTROLS] - ABT001
-------------------

NAVIGATION COMMANDS:

(L) -- Move character
(R) -- Rotates camera
L3  -- Select Active Character
R3  -- First Person View
/\ -- Opens main menu
X  -- choose selection in menu screen/ Talk to people, open chests
() -- JUMP/ cancels selection in menu screen
SELECT -- Opens Map
START  -- PAUSE GAME


BATTLE COMMANDS

D-pad -- Moves cursor
/\ -- Opens battle menu; press again to enter the main menu
[] -- Attack with Subweapon
 X -- Attack with Main Weapon / choose selection in menu screen
() -- jump/ cancels selection in menu screen
R1 -- Guard / Recharge AP (Action Points) when empty

Hold X  -- Performs a charge attack (required to break enemy shields/armor)
R1 + X  -- Lift the enemy, press [] to throw the enemy
R1 + [] -- Execute character's BURNING STRIKE skill

L1/L2 -- Executes action suggested by AI controlled ally (5 second limit)
L3    -- Cancels the suggestions
R3    -- Rotates the camera
SELECT -- Camera View (Low/High)
    



[CHARACTERS] - ABT002
 --------------------

A little something about the characters that you keep and control in the
party.


JASTER 
------
MainW: Sword
SubW:  Gun
Desc:  An aspiring young lad, dreaming of making it to space. His life 
changed after a massive beast attacked their desert town and he met a
mysterious and powerful hooded man. He was mistaken for the legendary
bounty hunter, "DESERT CLAW". 


KISALA
------
MainW: Dual Daggers
SubW:  Boots/ Shoes
Desc:  The sole daughter of the mighty space pirate Dorgengoa. she is a 
sweet and beautiful young lady, completely contrasting her father's 
personality. 


LILIKA
------
MainW: Bow and Arrow
SubW:  Hatchet
Desc:  A proud warrior leader of the Barkaqua tribe in the primitive but
luschious planet of Juraika. she has a strong sense of pride and honor 
whilst possessing a rather short temper.


ZEGRAM
------
MainW: Sword
SubW:  Shuriken
Desc:  Probably one of the most formidable member of the group. This
mysterious figure, also known as the "LONE WOLF" prefers working alone. 
He was hired by Dorgengoa to aid him in his ultimate quest...


SIMON
------
MainW: Gun
SubW:  Missile Pod
Desc:  A stout, short man(?) that doesnt show his real face. Little is 
known for his past but it is confirmed that he is one of the Dorgen 
Ark's first main crew.


STEVE
------
MainW: Knuckles, Fists
SubW:  Orbital Pods
Desc:  A superb android that can express human feelings. He is rather 
gentle and intelligent. However, there is really something that links
him to humans...


JUPIS
------
MainW: Spear
SubW:  Weapon Box/ Dispenser
Desc:  A genius working for Daytron's Space-Time research. He is rather
classy and he still found a place in a bunch of space pirates.


DEEGO
------
MainW: Axe
SubW:  Hand machine gun   
Desc:  A soldier that has a blood-soaked and painful past. He is trying to
reclaim his lost honor and pride so he ventured out to space with 
Dorgengoa's crew.



[BATTLE SYSTEM] - ABT003
----------------

Rouge Galaxy's battle system is somewhat FFXII-like. However, RG has a 
fully active battle system and has RANDOM battles. Battles are well 
balanced and enemy encounters are really normal, not enough to give you 
a frustration.


Here are some quick battle notes you should read:

+ Every action consumes ACTION POINTS. When empty, a blue gauge will appear
  over your character's head and you wont be able to attack unless that 
  fills up completely. GUARD by pressing R2 and when an enemy hits you 
  while guarding, your Action gauge will fill up instantly.

+ Projectile Subweapons consume ammo. Not particularly in figures but in 
  gauge rather. After emptying the whole after some rounds, you need to 
  wait for it to fill up before you can fire again. 

  You can still attack with your main weapon as it refills, as long as you
  still have remaining action points. Remember that Melee Subweapons (such 
  as Kisala's Shoes and Lilika's Hatchet) still use a subweapon gauge but 
  they technically they are not using any ammo at all.

+ Speaking of gauge, when using a WEAPON-ENHANCING revelation, the weapon
  will be imbued with elemental properties that can cause status ailments
  on the target. The effect wears off as soon as the gauge is emptied.

+ The battle field is cluttered with throwable objects; use these by 
  throwing them to the enemy. It will make the enemy dizzy, open for attacks
  in a few seconds. You can also hit the objects when the enemy is over or
  beside it.

+ Aside from throwing objects, small and medium sized enemies can be lifted
  and thrown to other enemies as well. Also note that a lifted enemy is
  vulnerable; your allies can slash it while you are lifting it.

+ Know your enemies. Some beasts can be damaged only by hitting a certain
  spot or breaking thier shields. Here are some notes:

  SHIELDED enemies have a shield icon over thier heads. You can't damage
  them unless you break thier shield. Hold X to perform a Charge attack.
  The range and type of the attack is character specific.

  BARRIER enemies have barrier protection. You can immediately identify 
  them when a barrier appears when you try to hit them. Charge attacks are 
  worthless against these type of enemies so you need to equip the BARRIER
  BREAK SHOT subweapon. It is a unique gun that will be acquired during the
  course of the story. Of course, these enemy types will only appear after
  you get the gun.

  Lastly, some enemies needs to be attacked on a specific spot before you
  can damage them. For example, Undead Bandits, Volcanoes and their kind 
  needs to be attacked in the head or their tops to damage them. Some 
  enemies however, like the SMILEY in the Juraikan forest, you need to 
  stomp over them, MARIO-style to open their petals and damage them.

  Dont forget also that using BURNING STRIKE against any of those enemies
  mentioned above nullifies their protection. It means that you can deal
  damage while performing BURNING STRIKE on them.




[STATUS MODIFIERS]
 ---------------

As part of any game, battles often cause different status ailments. These
are removed after the battle or can be cured immediately by using a 
recovery item.



 ----------------------------------------------------------------------
   STATUS        CAUSED BY          CURED BY           EFFECTS
 - --------------------------------------------------------------------


  UNCONSCIOUS*  Fatal Damage,     Resurrection     Unable to take actions
                Death Skills      
  ------------------------------------------------------------------------  
  SLEEP         Special Skills    Wake-Up Drops    Unable to take actions
  ------------------------------------------------------------------------ 
  SHOCKED       Electric Attacks  Electroless      Unable to take actions;                                                   HP decreases gradually
  -----------------------------------------------------------------------  
  CONFUSED      Special skills    Relaxing Aroma   Character attacks other         
                                                   party members
  ------------------------------------------------------------------------
  FROZEN        Ice attacks       Hot Breath       Unable to take actions
  ------------------------------------------------------------------------
  ON FIRE **    Fire attacks      CO2 Powder       HP decreases gradually  
  ------------------------------------------------------------------------
  POISONED      Special skills    Antidote         HP decreases gradually
  ------------------------------------------------------------------------
  PARALYZED     Special Skills    Paralysis Cure   Unable to take actions
  ------------------------------------------------------------------------
  DAZED***      Hard hitting      Stamina Extract  Unable to take actions
                attacks  
  ------------------------------------------------------------------------


 * When a character HP reaches zero, they fall unconscious. Bring them back
   by using a Resurrection item. If the character you're using falls 
   unconcious, the battle menu will come up and you can use an item to 
   recover him.

   If all your allies became unconscious, its game over. This applies also 
   if you are fighting alone. Obviously, unconscious characters can't take 
   any actions.

 **You can also move into a nearby body of water             

 *** Quickly move the left analog stick to quickly cure this condition



[REVELATION] - ABT004

Technically, REVELATIONS are SKILLS that can be learned by collecting and
interconnecting the required materials to learn them. It is not level-based
so you can learn almost anything as long as you have the correct materials.
There are several categories of Revelations/ Skills each character can 
learn and use, this is according to what I call them.


WEAPON ENHANCING -- When activated, the weilder's weapon is imbued with
                    elemental properties. The length of effectiveness is
                    measured by a gauge. Usually, elemental attributes can
                    cause status ailments on the targets.

SELF BUFF        -- As the name implies, it will enhance the weilder's 
                    stats better paired with Weapon Enhanching skills.
                    
PARTY BUFFS      -- This actually enhances the entire party's specific
                    stats, such as ATK UP or DEF UP. The effectiveness is
                    also temporary but there are no gauges present to 
                    check the length.

GROUP DAMAGING   -- These are offensive revelations that will allow you to
                    damage ALL the enemies in the battefield.

INNATE           -- These are permanently added to your stats after 
                    learning them. It could be added ATK, DEF and 
                    resistances.



[HUNTING SYSTEM] - ABT005
 --------------

Since you play as an aspiring bounty hounter, the game included a HUNTER
SySTEM where you have an option to hunt down a certain number of monsters
and exchange points to improve your overall RANKING. Further details will 
be explained below. You can view these after getting the BATTLE RECORDER 
event item early in the game.



HUNTING
=======

As you go out and defeat enemies, your kills are tallied in the BATTLE
RECORDER. There are certain quota that you must meet for every monster.
Common monsters have higher quotas compared to the uncommon ones. For
example, if the BR (Battle Recorder) indicates MISHA X 30  1000 Pts, it 
means that you need to defeat a total of 30 Mishas to get 1000 pts.

All your accumulated points are tallied in your overall score. You belong
to the top 100 hunters in the galaxy and you need to make your way to the
top by earning points.


HUNTING BASICS
--------------

Some monsters can be encountered easily, some are rare. If you want to 
complete your list, you need to be patient when hunting them down. For the
first half of the game, you dont have an option to choose your destination
yet so to prevent too much work later, I sugges hunting down all the
enemies in the area. 

Note also that some enemies after more frequently on specific areas. Try to
remember where encountered the rare beasts the most. 



RANK
----------
Your overall ranking increases whenever you exchange points for hunting
rewards. As you climb the ladder, you will be able to recieve numerous
rewards from other hunters you just bypassed. For the top 10 hunters, 
they all have items. Most items that can be acquired as a RANK reward are
unique; so it is really worth to hunt beasts and earn points.



LICENSES
--------
Hunter Licenses can only be acquired by exchanging HUNTER COINS. Licenses
allow you to buy better items and get discounts in all shops. These are
available in EPISODE 6, once you can get back to the planets you have
visited before.

SILVER - 20 Coins
GOLD   - 40 Coins
PLATINUM 60 Coins 



HUNTER COINS
------------

Hunter coins can only be acquired for winning "CHALLENGES" and defeating
fairly powerful beasts called "MIMICS". Further details are discussed 
below.


+ CHALLENGES +

  Challenges come in diffrent types and is timed. This is quite random
  and the enemies that you will face are not Challenge Specific only.


  FINISH THE BATTLE IN XX SECONDS!
  To win this challenge easily, just activate each of your party member's
  group damaging skills. 
  
  
  FINISH THE BATTLE WITHOUT DAMAGE!

  In this challenge, just stay away from the enemy and avoid YOURSELF from
  taking damage. Just step back and/or use offensive, group damaging
  skills. 


  FINISH THE BATTLE WITHOUT USING ITEMS OR ABILITIES!

  This challenge can be hard or easy, depending on the enemies you will
  be facing. Just use your mainW or subW and finish the battle as quickly
  as possible.


  FINISH THE BATTLE WITH  ALONE!

  This challenge can be won only if the mentioned character damages the
  enemies. You will lose this challenge if any of your allies put a finger
  on any of the enemies. So use the TEAM COMMAND - STEP BACK! and start 
  defeating the enemies all by yourself. Or if your Group Damaging skill 
  can knock the beasts in one blow, then use it.
  


+ THE MIMIC +

  No, this is not those human-sized cockroaches from the movie. Instead,
  it is a beast taking the form of a treasure chest. It is fairly powerful
  but still manageable. Defeating a Mimic always reward you a HUNTER COIN.
  Remember that MIMIC is just a generic name. This applies to all beasts
  taking form of a treasure chest (Regardless of the actual names)

  You wont know that you have a MIMIC until you open the chest. You will 
  learn immediately if its a mimic when THE CHEST PAUSED A SPLIT-SECOND
  while opening. A mimic will always catch you off guard so you'll start
  with zero or charging action points.


  TIPS for defeating Mimics:

  1. Set your Team Command to GO ALL OUT (Make sure that you have a fair
     stock of healing and recovery items)

  2. Quickly use GROUP buffs then WEAPON-ENHANCING skills for all 
     characters. Status effects also works wonders in mimics.

  3. As much as possible, attack from the back. Mimics can only attack 
     targets in the front and they do deal massive damage.



+ QUARRIES + 

  This is similar to the HUNTING MARKS in FFXII. However, the main 
  difference is that you need to BUY THE HUNTING CONTRACT IN THE GALAXY
  CORP and you need some certain items to draw them into battle. (Further
  details will be discussed on the QUARRIES section of this faq)

  Hunting contracts only first become available after getting the mainframe
  back up and running. Further contracts will be available as the story
  progresses. 

  Quarries are optional bosses that pack a punch and lots of extra EXP and
  money. Not to mention some rare/uncommon goodies as well. Not to mention
  that they have large bounties on their heads. So defeating one can 
  greatly skyrocket your ranking by several levels!



[POWER LEVELLING vs HUNTING] - ABT006
 --------------------------

Power levelling is the term used for excessive battles for farming 
experience points and money. However, even if you haven't noticed, if you
are hunting for a certain number of beasts (specially the rare ones) you 
are actually power levelling already. It is very effective when you're
doint this on an area near a savepoint.

PROS: 
+ Quick level up
+ Additional credits/ Money
+ Quick weapon level up
+ Better chances of getting items, even those needed for revelation


CONS:
+ Time exhausting
+ Frustrating sometimes
+ Tests your patience.



[ITEM CREATION] - ABT007
 -------------

Aside from the normal items you can get and buy in shops, the game further
enhances your playing experience by allowing you to create your own items.


TOADY - Not your ordinary toad... 
------------------------------

After the event in Juraika, Toady will join your group; not as party member
but as an item. Yes, you need to access him in the ITEM MENU and use him to
combine weapons. Every successful, unique/ uncommon weapons created will be
recorded in the FROG LOG.


+ COMBINING WEAPONS / SUBWEAPONS +

- Remember that you can only combine weapons and subweapons for the same 
  character only. 

- You can only combine weapons with MAX or MASTERED status. A combined 
  weapon starts with zero experience. 

- Combined weapons are oftentimes more powerful. Finding the right 
  combination can be daunting so make sure that you use Toady's ANALYZE
  ability. He will actually tell you what will be the best combination for
  that specific weapon/ subweapon.

- Analyzed weapons with RARE/ UNCOMMON by-products will be recorded in the 
  FROG LOG; Although it would appear as an open slot until you successfully 
  create the weapon.

- Be sure to analyze a weapon as soon as you max it out then immediately 
  open the Frog Log to check what weapon is available to synthesizing. You 
  will know this because the "OK" button is lighted BLUE.

- You will learn that you created a rare/ uncommon weapon when Toady 
  comments "NOW, THAT'S WHAT I CALL A MASTERPIECE!"

- Upgraded versions of the weapons (example: Vajra's Might vs Vajra's Might EX)
  can be achieved during weapon synthesis. 

- Another rule in synthesizing: FOLLOW THE ORDER SPECIFIED ON THE FROG LOG.
  For example: Rock Crusher + Shining Horn = Wild Edge; If you tried 
  feeding Toady the Shining Horn first then the Rock Crusher, you will get 
  a different weapon. This is very crucial when trying to synthesize rare 
  weapons.

- Synthesize weapons with the EXACT REQUIRED MATERIALS only. For example, a
  weapon that requires [Aqua Slashers EX + Rune Breakers]. Combining with 
  just an ordinary Aquary Slasher may result to a different weapon. You 
  cannot substitute a unique weapon with an ordinary/ different one.

- KEEP ALL YOUR WEAPONS, until you get Toady or until you find the correct
  combination for it. Remember that it is hard to level up weapons since they
  take several battles to max out, even for low level weapons.

- DO NOT COMBINE RARE, EVENT RELATED WEAPONS. That goes for the Desert
  Seeker, Freeze shot, Monography Shot and Barrier Break Shot. Combining 
  ANY sword with the Desert Seeker will always result to a normal Desert 
  Seeker. For the guns, it may result into the same thing.



FACTORY       [see FTY000 for details]  
-------

You will only gain access to the factory after defeating Jupis in Zerard.
After that you can remotely access it to create items. You need to make
sure that you have the proper materials and blueprints. Please refer to
the FACTORY portion discussed later on this faq.


+ BLUEPRINTS +

Blueprints contain all info regarding the actual setup and materials needed
for that particular item. Get these blueprints from different people 
thoughout the galaxy. You will notice if the NPC has blueprints if they
have AN ORANGE ORB ABOVE THEIR HEADS. Talk to them to learn the blueprint.

Note also that some blueprints cannot be acquired from one person only. You 
even need to talk to several people before acquiring a single blueprint!
Usually, these items are powerful and rare. Note that they it doesn't 
matter whether who you talked first just make sure you talk to people with 
BLUE ORBS OVER THEIR HEADS.


+ MATERIALS +

Materials are grouped into MECHANICAL, METALLIC, GEM, ALCHEMY and CIRCUIT.
Find these in shops or enemy drops


+ LAY OUT +

Processing materials is not as easy as it seems. Every type of material
needs a specific part to process it into processing form. Every part also
have their own TIME requirement to process the materials. All materials
much reach the ASSEMBLER in the EXACT TIME so calculating how long the
materials will reach the assembler is the key to successfully create the
items. 


+ FINISHED PRODUCTS +

After you successfully created the item, it will be available in some
specific shops (indicated on the item)



[MAP COMPLETION] - ABT008
 --------------

Once you used all the transporters in the planet, you will recieve a 
message after you use the last transporter. This will display ALL the 
chests left unopened, both locked chests and the basic ones. You won't be
able to complete maps until deep later in the game.




[ MIO'S GAME COMPLETION CHECKLIST] - ABT009
  -------------------------------

Talking to Mio in the Galaxy Corp and choosing the 3rd option will allow
you to know the details on how much you completed the game. Mio will give
you an item (alternate costumes for each characgers) for each criteria that 
has been completed. Here is the criteria.


HUNTER RANKINGS     --  This is your overall rank in the top 100 hunter's
                        list. Getting the first rank (bypassing Desert Claw
                        as the galaxy's top hunter) will get you a 100%
                        completion in this criteria. Rank # 1 to complet this.

           REWARD: Desert Claw's Outfit
                         


RARE ITEMS          --  There are nine rare items in the galaxy, 3 of 
                        them are the Key Pieces themselves. THe others, you
                        need to find out yourself by talking to different
                        people.

QUARRIES            --  IF you were able to defeat all quarries, you will
                        get a 100% for this. 


HUNTING RECORD      --  If you hunted all the beasts in the list (not only
                        encountering them but completing their required
                        kills) then you have completed this criteria.

INSECTRON           --  I am sure that the number and type of insectors you
                        have capture doesn't count. This is for the 
                        insectron tournament. If you conquered all the 
                        ranks and became the Rank S champion, then you got 
                        this completed.

REVELATION FLOW     --  If you have completed all the revelation flows for
                        each character, then you have completed this task.

FROG LOG            --  This could be one of the most daunting task to 
                        complete. IF you have been analyzing since you got
                        Toady, no prob. But you still need to find more 
                        weapons and max them out. Im not sure if getting
                        the finished product counts, though.

FACTORY             --  This is for the blueprints and the finished 
                        products you have created. Obtain all the blueprints
                        and create them.




 ()()()()()(()()()()()()()
                   -----==================--- - - - 

      WLK000            W A L K T H R O U G H 

                    - - - -----==================----()()()()()()()()()



From this here on, is the main walkthrough. I will write it in outline
format so that it will be easy to follow and you can immediately find
what you are looking for. For the locked chests, I will call them by the
Key that unlocks them. 



[C H A P T E R  1 ]    - WLK001

     ----------------------------------------------------------
----------          "D E P A R T U R E"            ----------------
    -----------------------       ------------------------------



Location:      Planet Rosa
Locked Chests: Earth Chest - 2 (*requires Earth Key to open)
               Sun Key     - 1 (*requires Sun Key to open)
               Star Chest  - 1 (*requires Star Key to open)


ENEMIES:       Common:              Uncommon/ Rare:
               ------------         --------------
               Baphu                Gold Child   
               Sand Tortoise        Statue Dog
               Dragonfly            Cactulus
               Mish               
                     


- Watch the scenes. You will now control Jaster. You and the Hooded Man. 
Will be in a battle against some Baphu. Just familiarize yourself with the
battle controls.

- In free roam, go inside the Church for a chest containing HEAL POTION 
(x3). Another one is located on the other side of it. (SNOW CREST X3)

- Go to the first save point (Transporter), save your game. Take the path
in the upper right to find two boxes, one of them is a STAR CHEST.  

- Follow the path and enter the houses. There should be another chest in
one of those house. On one house there is an Earth Chest. Climb the
ladder beside the lady to reach another chest containing a MAX HEAL.

- Move forward and just swim across the river, by the broken bridge.
Grab the the two items (CO2 Powder and Heal Potion x3) and save your game
in the transporter. 

- After receiving the tutorial for ABILITIES, enter the house to the right,
before the path turning left. Ignore the first chest in the right since it 
is a SUN CHEST. Climb the ladder to reach the other chest 
containing a DIVINE HEALING. 

- Go out the house and walk down the street to trigger a scene. Watch the 
events and you will recieve one of the Seven Galactic swords, the 
DESERT SEEKER and the battle recorder. Just read the tutorials if you want 
to. Jaster will be thrown into a fight against...



<><><><><><><><><><><><><><><><><><><><><><><>

BOSS   : GIANTS   (x2)
REwARDS: Heal Potion (x4)
         30 EXP


TIPS: These guys hit hard and you may receive your first 'GAME OVER' if 
you're not careful. Remember to block often and watch your HP. Do not
hesitate to use healing potions. They are quite abundant and you have 
access to them almost everywhere. IF you have learned Flash Sword, it will 
be very useful here. Remember that you can only damage them by hitting the 
head of the Giants. 

Its a good idea to block when they are attacking and when you see and 
opening, jump and perform a 3-hit combo in the air. When paired with Flash 
Sword, you can deal greater damage than a normal attack would do. The 
third strike will knock them down.

Just focus your attack on one Giant at a time. 


<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>



- After the battle, a scene takes place. Simon and Steve will join your 
party. You can now SWITCH CHARACTERS amd issue TEAM COMMANDS in battle.
Make sure to check your new team mates' Revelation Flow Chart and 
have them learn whatever skill they access at this time.

- Continue forward to the next transporter, use it. Enter the Salgin Shop 
and resupply/ upgrade as needed. Grab some CO2 powders as well. Don't 
bother buying those Sanchez Fruits for the meantime unless they are needed 
for revelations. There is a chest inside the shop, so check it out. Exit 
the shop and continue forward to find another chest along the way. 

- Continue south. You may be introduced to Sand Tortoises. A tutorial will
appear giving you hints on how to deal with Shielded enemies. Use a charge
attack to break their defense. You will reach what seems to be a dead end.

- Jump and grab the ledges in the rubble to get across it. There is a chest
on the side. Just follow the path and you should find another chest and
further out, another save point. Walk past the gates for a cutscene/ boss
battle.



<><><><><><><><><><><><><><><><><><><><><><><>

BOSS   : Salamander Type VIII 
REwARDS: Resurrection, Tri-Heal
         
TIPS: Target and destroy all the metal collars on its legs. After 
destroying the collars, the beast's weak spot on the back is revealed. 
After some scenes, Simon will give you an event item, Monography Shot.
Equip it. 

The battle will resume but you can only control Jaster for this part of
the battle. Use the footholds to reach the top back of the beast. Just 
attack the exposed part. After a few seconds the footholds will disappear 
so you need to repeat the process again. Just equip the monography shot
to do it again. 

After weakening the beast, the last phase of the battle will start. Attack
the boss on the head. Beware of its fire breath since it can cause the
"ON FIRE" status. Just use a CO2 powder to put it out. Just abuse using 
your FLASH SWORD skill and continue attacking. Keep an eye to your HP and
just guard against its melee attack.


!!Note that this is your first quarry. Remember to exchange points for this
beast. Further info for Quarry monsters are discussed briefly above and 
will be featured on a dedicated section of this faq.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

- After the battle, Jaster will be alone again. New enemies will be here 
so make sure to complete your hunts before moving forward in the story.
Save your game and check out the other places you haven't visited yet.

- To the left of the exit, there is a chest containing and IZERIUM. It is
rigged with a trap so be careful. Navigate the Residential Area to find
three more chests. Check out the Space Port too to find four more chests,
including one EARTH CHEST.

-- Teleport to the Church and go inside. A short scene will take place. 
There will be 3 new chests here so make sure you grab them. The chest on 
farthest left side of the church is rigged with trap as well.


-- Now, teleport back to the Residential area and check out the two shops.
IN the Item Shop, grab some Iron Cube for Revelation purposes. You can also
grab newer swords for Jaster. I suggest getting both swords so that you 
can level them up and can be used for weapon synthesis later.

!! DO NOT SELL ANYTHING !! If you are short, win a few battles until you 
get enough. Selling is not recommended specially if you have just a few
items. That applies to weapons as well. You can store unused weapons
temporarily.

- After resupplying and upgrading weapons, you may now proceed as you wish.
Rent a Yago from Katahari and leave.

- watch the next few scenes and Episode I ends.





[C H A P T E R  2 ]    - WLK002

     ----------------------------------------------------------
----------    "T H E   J U N G L E   P L A N E T"      ----------------
    -----------------------       ------------------------------


Location     : Dorgenark
Locked Chests: 0
Enemies      : Devilers (Mini-boss fight)

     
- You will start the episode aboard the Dorgenark. Save your game and then,
talk to Steve. Take the elevator, then head north to the exit. You will be
in the deck and there will be a short scene with Kisala. After that, you
will be thrown into a mini-boss battle.



<><><><><><><><><><><><><><><><><><><><><><><>

BOSS   : Devilers (x4) 

TIPS: All of these beasts attacks are blockable. To end the battle quickly,
use Flash Sword and Kisala's Dagger Slash (you must learn this first) to
deal more damage. These guys move fast and they float around the field, 
making them harder to hit. Just slash with your sword up close and then 
use your gun to hit at a distance. Battle will end when you defeat at least
one of them.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>


- The ship suffered extensive damage, forcing them to crash land in the 
  jungle planet of Juraika.


Location     : Planet Juraika
Locked Chests: Star Chest  - 1 (*requires Star Key to open)
               Earth Chest - 1 (*requires Earth Key to open)


ENEMIES:       Common:              Uncommon/ Rare:
               ------------         --------------
         
               Horrorwood           Blue Thunder 
               King Bee             Moui 
               Mutch                Mutch 
               Gorra
               Pirahnite
               Stump
               Smiley 

 
- Your main objective is to collect Fire Fruits to make some booster oil 
for the ship. For this whole ordeal, your party will be joined by Zegram
and Kisala. Anyways, from the deck, take the landing gondola down. Shop
if you want then save your game in the transporter. Just get some status
recovery items for each type if you like. 

- Make sure that you get some revelations activated for both Zegram and 
Kisala as well.

- Grab the first chest near the Shop for Jaster's Graverosse gun. Head
north while following the winding path. Once you reach the Creekside, 
there should be a little uphill, past the second transporter. Head up and 
go near the statue. There is an EARTH chest along the way but you
wont be able to open it until later. A scene will trigger. After that, go 
back to the creekside.

- The path east leads to a treasure chest and two mimics. If you are
confident about your levels and skills, I suggest taking them first for
some extra experience and hunter coins.

- After conquering the East, backtrack a bit, save in the Transporter then
head West.  Keep heading west until you find a chest containing a Myriad
Branch. Then head south to find a transporter and a hut.

- Go to the hut and you will then meet Filio. After some more scenes, you 
will recieve the event item, POWER GLOVE. The chest inside Filio's hut 
requires a Star key. You can just use the tranporter to teleport 
to the creekside transporter or just walk to hunt some new beasts for the 
battle recorder.

- Make your way to the huge statue. There is a THINKING CIRCLE there. Step
on it and press X. You will then need to choose the Power Glove you just 
got. Watch the scenes.

- Continue forward and find two chests along the way. Head up to the other
side of the river, then activate the transporter. Continue forth, there 
should be a large boulder blocking your path and another thinking circle 
for your disposal. 

- Back track a bit and head west this time. There should be a shop there 
so resupply and upgrade your weapons when needed. 

- The first chest here is a Mimic so be warned. As you continue, you 
shall be thrown into battle against some Gorras. You will recieve a 
Ancient Scroll I, giving you access to your Burning Strike Revelation.
I suggest use the scroll to Jaster. Continue to the westernmost part of 
the path and find yet another chest and transporter. Go near the hut for 
a short scene.

- Watch the scenes and you will recieve a BOMB from Dario. Now, teleport 
to the transporter by the river or just walk to continue hunting.

- In front of the large boulder, examine the thinking circle and use the
Bomb Dario gave you. 

- Continue north and examine the chest on the west side. You will
then reach an intersection. The west contains 2 chests and 1 mimic. The 
east leads to the Spring that has a Transporter, two chests and one Earth 
Chest. After visiting those places, head north.

- YOu will meet Fable along the way. After a short conversation, he will
give you a Insector Trap I, Rearing Cage I and a Sanchez fruit. You
set this up now if you want. 

- Just continue north and you will be stopped by the locals, denying you
entry to their village. Go back to the intersection then take the east
path leading to the springs. Save your game, watch some scenes and 
prepare for a boss battle.




<><><><><><><><><><><><><><><><><><><><><><><>

BOSS   : MUD WHOOPER 
REwARDS: Heal Potion 
         Rock Crusher


Kisala will be out in this battle but Lilika will replace her temporarily.
Its most damaging attack probably will be the electric attack. It dips its
electrically charged tentacles on the water and deals continous damage. 
This attack however is blockable. Just set the strategy to GO ALL OUT if 
you cant keep an eye on the healing. Also, its a good idea to maintain a
good close distance. Getting too close to the Mud Whooper can actually 
damage you as well. Just use your gun at a distance, then abuse FLASH 
SWORD. IF you have learned Illusion Sword then use that instead. 

The guy should be down after a while.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>


- On your way out of the springs, a scene and Toady will join your 
party. A tutorial about weapon synthesis will be shown so take note of 
that. You will recieve a new sword also for this event. I stronly suggest
that before combining/ synthesizing weapons, ANALYZE them first. The 
combination will be saved in the Frog Log even if you haven't created the
weapon yet. 

- Save your game and go back to the village. A scene will take place and 
the Chapter ends.







[C H A P T E R  3 ]    - WLK003

     ----------------------------------------------------------
----------     "T H E   S T A R  G O D 'S  A L T A R"      - --------
    -----------------------       ------------------------------



Location: Planet Juraika / Burkaqua Village
Locked Chests: Earth Chest - 2 (*requires Earth Key to open)
               Earth Key - Inside the Chief's House


ENEMIES:       Common:              Uncommon/ Rare:
               --------------       ----------------
               Maurya               Muu Muu
               Shadow Wood          Stinger
               Catugus 
               Red Spider


- There is a transporter inside the village itself. Start navigating the 
village for chests. There are chests inside the Mish pens. check out each
houses and the lookout tower as well. One of the houses also contains
an EARTH CHEST, but you need to come back for it later.

- After checking it out, head in the upper level and enter the Chief's 
house  (the one with the guards in it). Watch the scenes.

- After the scenes, you can go visit the shop just south of the Chief's
house. Again, resupply or upgrade weapons as needed. I suggest maxing out
your weapons first, analyze them, then combine them if necessary. This
will ensure that you will always have powerful weapons.

- When night falls and after the cutscene, go back to the Chief's house.
Grab the chest beside him to get the !!EARTH KEY!! You can now go down
and enter the house containing the locked Earth Chest. (Kisala's Wishing 
Stars) You can also head north to the Valley of Departure to activate 
another transporter and find a chest. IF you want, you can also take time
to search the whole area.

- You can actually head to the Maiden's shrine or just take time to 
explore the other places in the Path to the Altar. You can also head back
and get the other EARTH CHESTS you passed earlier. If you are ready, go 
back to town and enter the house with the Star on it.

- when day comes, you need to follow Lilika and Miri. If you have 
navigated the area the night before, you should be well familiar with all 
the key areas here, not to mention that you have access to different 
transporters in the area.

-- Exit north of the village, to Path to the altar. Just behind the wooden
gate, there is a chest. Grab it.

--Head to the northern part of the path first, to the place where the 
destroyed cruiser is. After the event you should get the broken FREEZE 
SHOT. Grab the two chests behind the cruiser. There is EARTH CHEST across
the tranporter. Walk uphill and you should find another chest by the 
waterfall. Also jump and look a chest on the side of the cruiser. It
contains Zegram's FROZEN SLASHER.

--Follow the objective marker heading south while picking items along the
way. You should reach a path along the river. Just follow it until you 
reach the next transporter. Continue to Sherio's house and watch the 
scenes.

-  Just leave the STAR CHEST located inside Sherio's house for the 
meantime. After getting the fixed Freeze Shot from Sherio, go back to the 
intersection you took. This time, head west in the map towards the 
waterfalls. 

- The falls has a shop and a transporter in it. Save your game, restock
items then swim to the little rock across the waterfalls. Stand on the
Thinking Circle, and use the Freeze shot. After freezing the waterfalls,
stand on the Thinking circle again and use the Monography shot. 

- Jump on the footholds and make sure to grab the JUNGLE COAT, a secondary
costume for Jaster, along the way. Upon reaching the top, swim to the far
end of the waterfalls. There is a single treasure chest along the way so
dont miss it.

- As soon as reach the far shore, Zegram will leave the party. Continue
forward with Kisala and activate the transporter. Take this time to 
complete your hunting records since you won't be able to return to Juraika 
in a while. Once ready, save your game.

- Watch the scenes and you will then need to do battle with Kisala only.


<><><><><><><><><><><><><><><><><><><><><><><>

Boss: Star God - Individer


- The Freeze Shot you just got will be very useful here. You wont be able 
to damage this enemy in its normal form. And occasionally, it will drop
some alive, snake-like parts of its body. Just freeze him for a few seconds
then start slashing away. It will be very effective if you use weapon
enhancing skills such as Flash Sword (Illusion Sword if you have it already)
and Dagger Slash for Kisala. 

Remember that the Freeze Shot has a rather slow recharge speed so remember
to guard against the attacks while the freeze shot is recharging. You can
also kill those smaller minions if they start getting in your way.

This boss loves to jump around around the area so make sure you fire the
Freeze Shot when you are near him. This will save precious seconds since you
can attack him immediately instead of running towards him to attack.

Occasionally, the Individer will release some web that will paralyze any
characters caught in it. Avoid it since you are open for his damaging 
attacks.

After depleting the boss' HP to a certain point, Lilika will join the 
fight. use the same tactics and destroy the boss completely.


<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

- After the fight, watch some scenes and Lilika will join the party. You 
will get the event item, BOOSTER OIL.




[C H A P T E R  4 ]    - WLK004

     ----------------------------------------------------------
----------     "T H E   G R E A T  E S C A P E"      - --------
    -----------------------       ------------------------------


Location: Planet Zerard / Rosencaster Prison
Locked Chests: Earth Chest - 4 (*requires Earth Key to open)
               Sun Key     - 1 (*requires Sun Key to open)
               Star Chest  - 3 (*requires Star Key to open)


- You will need to renew your Galactic Visa. For this mission, Lilika and
Simon will come with you. There are 5 chests in the area where the Dogenark
is docked. Also within the Space Port, there are two more chests, one is a
STAR CHEST.

- On the main street, head up. There should be a shop beside a transporter.
Be sure to grab to item on the west side of the map. If you want, I suggest
checking out all the shops in the WESTERN and EASTERN sides. There are also
several chests along the way; their locations are pretty obvious so I wont
enumerate them individually. Just teleport to the main street after 
checking it all out.

Note: In the Northeastern part of the map, beside a transporter is the 
entrance to the Insectron Stadium. You will meet Fable. Here, you can buy 
an Insectron License (3000z), an Insector Trap II and Rearing cage II.
You can also get some Insect Feeds/ Revelation items here if you still have
the cash. You can also start battling here but you should have at least 5
insectrons and they should be, well, raised a bit.

There is also a soldier blocking the a path in the EAST side, just past
the Insectron Stadium. You won't be able to enter the area until later.

- When ready, go to the main street. After the shop beside the transporter 
in the main street, head to the path leading east. Grab the two items there,
head back to the north and enter the Galaxy Corp.

- Inside the Galaxy Corp, try to walk around the area since there are
several chests here; 1/6 is locked and requires a Star Key. After 
collecting it, head towards the main counter. Watch the next unexpected 
events...



 -----------------------------------
+R O S E N C A S T E R   P R I S O N + 
 -----------------------------------


ENEMIES:       Common:              Uncommon/ Rare:
               --------------       ----------------

               Crow                  Nelvoron
               Livid Ape             Roller
               Savage Dog            Petit Pooch
               Shadowman             Phantom Tail
               Tarantula
               Slime
               Protobeast


!!NOTE: If you are completing your Hunter Records, the Petit Pooch appears
        only in the Interior Pathway Area, and is very rare. I suggest
        just hunt the other beasts here and wait until the next chapter to
        continue your hunt for the Pooch.


- You should find yourself in the Rosencaster Prison. When you have control,
talk to the hooded prisoner and head towards the bars to activate another
scene. 

- Once you gain control, there will be a shop. Before heading down, enter 
the two seemingly empty cells on the other end of the cell you were held. 
There should be items there ready for the taking. Once ready, take the 
elevator.



PRISON LEVEL 3
--------------

- You will be in the 3rd level. Your way of exit is by entering the red-lit
doors. Before doing that, examine the area thoroughly, including the bottom
level for two chests, in the NW. There should be chests also in the upper
floors. After collecting the goodies, take the red door. One of the chests
contain a Dargon God Skull, I believe. Use it to start Lilika's revelation
flow by learning her first ability, WARRIOR GOD's CRY.

- Keep heading west until you reach a merchant. Restock as needed. If you 
want to, you can upgrade Lilika's main weapon. Don't buy Jaster's
Binding Frost and Lilika's Triton Hatchet since they can be found in chests
later on. There should be another transporter on the next room. I suggest
do some power levelling for extra exp, z, and hunter records. 

- Enter the next area. A short event will take place, and you will be in a 
fight against a protobeast. After the battle, make your way, slowly scanning
each ramp for items. One key item, the PRISON BARRIER KEY in the middle 
ramps. Jaster's Binding Frost gun is also located on the bottom floor. After
looking around, head to the red door and step on the THINKING CIRCLE. Use 
the PRISON BARRIER KEY as needed. Move on.

- Keep heading west, until your party reaches another large room with 
several floors. Do not bother searching the bottom floor since it doesnt
have any items. Move up the ramps on each floor, while opening chests along
the way. There are 4 chests here so make sure you don't miss them. Exit 
through the red door heading west. 


- Move through the corridor to reach the elevator. Don't forget to grab 
Lilika's Triton Hatchet near the elevator.



PRISON LEVEL 2
--------------

- Upon disembarking out of the elevator, there should be a shop and
transporter nearby. Save your game, then open the two chests in the corners.
Open the southwest door to continue.

- Continue forth while grabbing all chests along the way, on each floor.
DOn't miss Simon's Electro Nozzle on the top floor. Head out to the door
to NW. Grab the two chests lying beside the exit.


- In the next area, be sure to check every floor for items. There are 6 
chests in total. 3 chests are in the lower floors, 2 chests on the third
floor and a chest on the other end of the exit. There are no random
battles here fortunately.



PRISON LEVEL 1
--------------

- You will enter another multi-floored area. Go to the 3rd floor, and grab
two chests containing some Heal Potions and Resurrections respectively. 
There is a Mimic near those two chests. Make your way to the very top of
the floor and grab the final chest (absolute zero stone) for this area. 
You can now jump to the bottom of the floor and enter the door there.

- Find two chests in the corridor and then go through the door. Exit
through another door ahead and enter a room with 3 chests. The mimic is
the 3rd chest from your left (while facing the chests). Grab the items
then go through the southwest door.

- Jump to the bottom floor and the get Steve's Killer Grenades from the 
Chest. Head up to the second floor and get the Silver Bagles from the chest.
Finally, open the last two chests in the top floor, one containing the
event item EV STARTUP CHIP.

-- Continue to the next room and find a transporter, a merchant and the
Thinking Circle. Save and resupply as needed. Use the Startup Chip in the 
thinking circle and use the elevators to go up.


Interior Pathway A3
----------------


- Lilika's Sea Gazer Bow is located in one room by the corridor. Continue
through the corridors until you reach another Transported. Enter the door
for a scene.

- Starting from this area, grab the chest hidden just beside the dead 
Salamander's head. Head up the stairs to reach the next room.

- Head north and find two chests, one of them is a mimic. Take the hallway
leading south and a scene will trigger. Enter the door after the scene.

- There are two paths but they both lead to a single exit. Anyway, take
any of the paths since they both lead to rooms with items in them. 


Interior Pathway A2
----------------

-His is rather a straightforward path and a lot of new enemies so remember
to save frequently. Don't bother opening the door on the easternmost part
of the area since it is locked until later. Make your way to the 
transporter and make sure to save in the end of the path. Prepare for a 
boss battle.


<><><><><><><><><><><><><><><><><><><><><><><>

Boss: Rosencaster


- This boss has multi-hit, damaging combos. Have your party "GO ALL OUT"
team command. The safest way to attack him from the behind while using 
Group Buffing skills. His rocket launcher can cause burn and his whip
has a decent attack range as well. He will also take advantage of the 
field by dashing/ ramming your party members while having enough
distance to launch his long-ranged attacks.

Stay away from his line of attacks. There are fairly powerful so expect a
hard time if you are low in underlevelled. Abusing the use of guns in the
battle is permitted. Its better to land 3 hit successful combos so that ]
you will still have time to react and guard against his attacks. 

Halfway on his life, he will be use a shield which will deflect any
normal attacks. I suggest use weapon enhancing skills such as Flash 
Sword. After his shield breaks, just apply the same tactics you've used
on the first half of the battle.


<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>


- After finishing him, some events will take place and you will be taken
back to the city. Head back to where you came out of the Rosencaster 
Prison. Activate the transporter then and get the two chests lying in there.

- Make your way back to the Main Street. On your way, there will be a short
cutscene. Save your game and move forth for another cutscene.

Chapter Ends.






[C H A P T E R  5 ]    - WLK005

     ----------------------------------------------------------
----------     "T H E    M A S T E R   H A C K E R"      - --------
    -----------------------       ------------------------------



Location: Planet Zerard / Daytron Ship Factory
Locked Chests: Earth Chest - 1 (*requires Earth Key to open)
               Star Chest  - 1 (*requires Star Key to open)


!!Note: Save a least one MIRROR UNIT; You will need this to summon a Quarry
in the next chapter. The factory has abundant supply of Mirror Unit drops 
from enemies.


- Make your way to the main street, to the fountain. Watch the events. 
After that, Simon will leave the party and Steve takes over. Make sure
to check his revelation flow and upgrade his weapons. 

- Head to the Galaxy Corp and talk to Mio. You will have yet another 
mission to complete before able to renew the long due galactic visa.

- If you have visited all the places as I suggested earlier, you should 
remember one place in the Eastern alleys that you cant enter before. It is 
near the Insectron Stadium so just teleport there. If you havent, just 
check out the Eastern path and make sure to check out all shops there, 
including the Insectron Stadium for some revelation items and new weapons 
as well.

- There is a transporter as soon as you enter the area. Activate it and get
near the entrance. Watch the short scene. There will be two items by the 
sides of the Factory entrance, one is a Star Chest. 




    -----------------------------
 + S T A R S H I P   F A C T O R Y+
    -----------------------------
 


ENEMIES:       Common:              Uncommon/ Rare:
               --------------       ----------------

               Cleaner Bob          Type-K
               Shock Gem            Yellowbolt
               Oilder               Petit Pooch
               Max'
               Type-J 
               Greenbolt  

!! As mentioned earlier, the Petit Pooch is also a rare beast here but it
appears here by 4's. So you have better chance of hunting them all versus
1-2 Petit Pooch spawns in Rosencaster Prison.


- Enter the factory and you will have another short scene. After that you 
will be surrounded by Maxes. Just use a group damaging skill such as 
Jaster's DESERT  WIND or Lilika's VOODOO DANCE to dispatch them quickly. 
Head inside afterwards.

- In the Entrance Hallway, there are several corridors leading to two paths.
The southern area is where Tarantulas and Petit Pooches spawn more 
frequently but they spawn on the first few rooms as well.  If you take the 
northeastern part, there should be a transporter and a door. It leads to
Assembly Line 1. If you take the southern door, it still leads to Assembly 
Line 1 but near the elevator. There is also and item nearby. Take the 
elevator up after getting the item. 


Assembly Line 1
---------------

- As soon as you enter, grab the chest on the left side of the wall. Head
south to find an elevator. Use it to get to the upper levels. 

- Check out the ledge and find the FACTORY KEY in the chest. Jump on the 
moving platform or jump over the hanging platforms and head to the 
southeastern portion of the area, where the THINKING CIRCLE is located, in 
front of the door. Make sure to grab the two chests in the northeastern 
ledge (the door will be locked for now; but you can come back to check it 
out later ). Use the Factory Key and head to the next area.



Assembly Line 1 Hallway
-----------------------

- There are two paths here leading to the same area; Assembly Line 2. The
locked door on the northeast opens in the next chapter. Take the 
southeastern path to reach the next assembly room. A scene will trigger
upon reaching the door in the Southeast.


Assembly Line 2
---------------

Once you reach the Assembly Line 2, save in the transporter. Grab the item 
in the south. Jump down. There is an elevator on the southeastern corner of
the area. Take it up and find a Earth Chest behind the crates. Grab it.

- Jump down and get the two items on the Northern part of the Assembly 
Line. Take the door in the east to continue. Avoid touching the hot metal
planks in the conveyors since it can damage party members.


Assembly Line 2 Hallway
-----------------------

- Although there are a lot of corridors here, they only lead to one exit. 
Just continue East until you reach another transporter. Save your game and 
move to the next area.



Assembly Line 3
---------------

- After the short scene, you will be in a fight against two Assault
Walkers. 


<><><><><><><><><><><><><><><><><><><><><><><>


BOSS: Assault Walkers (x2)

These machines will start the battle with the shield on. Use charge
attacks to break their shields. Start casting weapon enhancement skills
for any of your party members; include casting buffs as well. 

Illusion Sword works wonders here, combined with Warrior Cry. Just 
concentrate on one enemy first. Avoid getting caught in the middle since 
they can really damage quickly. Just move out, and attack them from behind.
Once of them is down, the other one should go down quickly.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>


- After the fight, you will be in Dr. Pocacchio's Lab. There is a Sun Chest 
there. Leave it for the meantime and save your game. 



Assembly Line 3A Hallway
-----------------------

- You can take the path east and exit out in Assembly Line 3A. 



Assembly Line 3A 
---------------

- (Take note of this area, because this is where one quarry can be found 
later on) There is a shop on the NE ledge above. There are also two items
and one mimic. After you're done shopping, backtrack and take the path SE. 
Save, then enter Assembly Line 3B.


Assembly Line 3A Hallway
-----------------------

- Proceed to the southeast and activate the transporter just outside 
Assembly Line B. Enter the assembly line after saving.


Assembly Line 3B
----------------

- Grab the item box by the wall. Head to the center of this area, near the
southern part, find the chest containing another FACTORY KEY. Head back to 
the northwestern corner of the assembly line.

- Take the elevator up and jump on the moving platform. Use it to get to 
the SE corner for two chests, one of them is a mimic. Jump back on the
platform and then jump to the center aisle, above the ship. Now jump on the
second moving platform. There is an item on the NE ledge also so be sure to 
grab that. Make your way to the SE ledge and use the Factory Key on the 
Thinking Circle to open it up and move on. 


Assembly Line 3B
----------------

- There is only one exit here so just continue heading east. Save your game 
in the transporter before the entrance to the Mainframe Room and prepare 
for a boss fight.



<><><><><><><><><><><><><><><><><><><><><><><>


Boss: Johnny Robot

The big guy is protected by a barrier. So you need to keep on avoiding its
attacks for the meantime. Heal often as needed. After a while, a scene 
takes place. You will get the event item/ subweapon BARRIER BREAK SHOT, 
courtesy of DR. Pocacchio.

Use the Barrier Break Shot that you got from the good Dr. After breaking 
the barrier, its time to attack! If you have levelled your characters 
enough and you have good weapons (synthesized or upgraded) then this battle 
should be a breeze. You need to be careful with your HP though since Johnny 
packs more than a punch. Use party buffs and weapon enhancing skills to 
have better advantage. 

Be on your move so that you won't be an easy target. Do not hesitate to
burn AP casting buffs and enhancements after their effect has worn out.

After depleting his HP to a certain amount, it will transform into the 
Johnny Super Deluxe mode. This time his attacks are a bit more powerful 
and his defense as well. But that is not that noticeable. Just continue 
attacking, rebuffing and enhancing the party as needed. You need to be
careful about the status effects like Burn and Daze. 



<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>


- After this battle, you will now gain access to the Factory in your main 
menu. Initial details will be available on the tutorials; further details 
will be discussed further in a separate section of this faq.

- You will be inside Dr. Pocacchio's room, and also a shop for raw 
materials to be used in the factory. Grab what you can and head back to 
the Galaxy Corp.

- Talk to Mio and after a short scene, you will recieve your renewed 
galactic visa as well as her #78500 Membership Card. 

- Teleport back to the Dorgenark and walk towards the central part of the 
control room. After a short scene, Jupis will join your party. 

Chapter Ends.









[C H A P T E R  6 ]    - WLK006

     ----------------------------------------------------------
----------            " T H E    G U I D E "             - --------
    -----------------------       ------------------------------


Location: Dorgenark
Locked Chests: NONE


- Explore the ship and go talk around everybody. After a few moments, Simon
and Steve will show up. Go back to the control room to meet Dorgengoa.
After some scenes, you will tasked to go to Vedan.

- Use the transporter and there will be a short scene between Steve and
Dr. Picacchio. During the course of the game, this short scenes will now
appear when you use transporters. 

- Head out to the deck with Kisala and you shall have another scene. After
that scene, you will receive a notification that you are free to travel
to any destination or planet.

- During this chapter, you can also do a lot of stuff. You can now take
control of the ship and decide what planet to check out. Do this by 
examining the steering wheel in the control room. For now you can go to the
following locations:

ROSA    - A desert planet under the control of the Longardian Federation
JURAIKA - A green planet rich with vegetation. Its inhabitants are somehow
          not too advanced due to their attachment with old traditions.
ZERARD  - Considered as the most civilized and advanced planet in the 
          Galaxy
VEDAN   - A rich mining planet where the majority of the gems are mined
          from.

ROSE NEBULA - A concentration of space dust and gas. It arrays in different
              lovely colors worth seeing.


- With all those locations available, spend a few minutes visiting them
  and get some extra items.



[PLANET ROSA]
-------------

There are two item boxes in town that requires the EARTH key.



[PLANET JURAIKA]
----------------

- If you haven't visited the Valley of Departure during your first visit 
planet, then this is where the Dorgenark will land. Go to the deck then 
take the landing gondola. Grab the chest and use the Transporter.

- Teleport to the Altar of the Star God to grab two more items.


[ZERARD]
--------

Go in the Galaxy Corporation. Talk to Mio to exchange your hunter coins for
a HUNTER LICENSE. Hunter licenses gives you access for new items and store
discounts. 

- Now go to the Counter behind her. You can now start buying Quarry 
contracts or info sheet. This will give you the target and its location. 
Remember that they appear normally. You must use the THINKING CIRCLE and
use the item the hint describes.

For now you will get the following targets:


THE TOMB GUARDIAN (8500 Pts) -- Vedan: Myna, North Observation Deck
THE CAVE BANDIT (18000 Pts) -- Vedan: Mine, Great Tablet Hall
THE STEEL SHIPWRIGHT (14500) -- Zerard: Factory/ 3A Hall

!!Note: There is a special item needed to summon the Shipwright. At this 
point of the game, you dont have it yet. (Advanced PUMP) And no, pressure
pump doesnt work. Also he appears only after defeating the Tomb Guardian in
Vedan.

!!Note: Have at least one MIRROR UNIT in your inventory. This will be used 
to summon the TOMB GUARDIAN in Myna, Vedan later on.

- If you havent done yet, go to the Zerard Spaceport on the southernmost
part of the map. There is a transporter there and five chests.


BLUEPRINTS:
----------

Since you have access to use the Factory now, its time to get some
blueprints.


ROSA:
================================================

Salgin/ Residential Area
------------------------

Alban - Rosa/ Salgin Residential Area: South Gate (in front of Katahari,
        where you rented a Yago before) 

Yorkman - Rosa/ Salgin Residential Area (Plaza): Weapon Shop

Mukajinir - Rosa/ Salgin Residential Area (Plaza): Item Shop


ZERARD:
===============================================

West Side
---------
Maddox - Beside the transporter
Elbim - Inside Item shop


East Side
---------
Sando - Beside the Weapon shop, right before the Factory area
Museen - Inside of item shop


Insectron Stadium
-----------------
Osmond - Inside the Stadium, talking to Fabre
Kabter - Infront of the NE table.


Factory
-------

Kobitt - Before the entrance of the Factory, near the save point
Eman  - Inside the Factory's Entrance.
Korbo - NW corner in Assembly Line 1, behind a large machinery.


MYNA
===============================================

Drapp - Located west of the item shop, just before the entrance to the 
        Cancer King's Ruins (blocked by a kid in this Chapter)

Minth - Inside the item shop, beside the counter 

Shukowa - Standing in the underpass east of Shop Corbis

Trimble -  Inside the Weapon Shop.



  ---------------------
 + M Y N A /  V E D A N +
  ---------------------


Location: Planet Vedan
Locked Chests: Earth Chest - 1 (*requires Earth Key to open)
               Sun Key     - 2 (*requires Sun Key to open)
               Star Chest  - 4 (*requires Star Key to open)
               Star Key  - Angela's Bar (requires the Earth Key)
                         - Can be accessed in CH8 in case you missed it


- Kisala will be in the party. Make sure to check your equipments and 
inventory before heading out. Take the landing gondola to reach another
platform. Take it to reach the lower level. There is a shop, a transporter
and two chests. Resupply when needed, then take the door. 

- Moving forward, grab the item by the corner. Go down and find the other
chest in another corner, next to a pile of crates. When ready, take the 
train to reach the Myna Station. 



NORTH MYNA STATION
------------------

ENEMIES:       Common:              Uncommon/ Rare:
               --------------       ----------------

               Death Crow           Junk Phantom 
               Jellyman             Steel Child 
               Zombie               Gigabird
               Stray Dog
               Frogman



!! HIDDEN CHESTS !!
--------------------

These are located in high platforms and the only way to get them is by 
jumping over the passing traincar and grab on the platform. There are 3 
such chests in Vedan and though you may me able to spot them in the map 
later on in the game (After using all transporters in Vedan) it is really 
an advantage to be able to grab them from the start. They are not obvious
on the normal view, you need to actually "look up" to spot them.


Hidden Chest # 1 - SILVER AXE 
-----------------------------
In the end of the tunnel just east of Angela's Bar.  



Hidden Chest # 2 - PHANTOM ROBE (Kisala's 2nd Costume)
------------------------------------------------------
Near the traincar stop just NW of the Myna Weapon Shop. 
 


Hidden Chest # 3 - ULTRAVIOLET SABRE 
-----------------------------
Near the traincar stop, just east of Item Shop Corbis  


- You need to wait for the traincar to stop. Remember that if you are 
stepping on the track, the traincar will stop someplace. Im not sure how
they were able to detect that, but the traincar does take about 5 MINUTES
to make a round trip around the town - including its brief stopovers
in "train stops". So I suggest waiting in front of those chest locations,
wait for the train. Once you spot it, immediately jump into the track to 
stop it. You can then jump over it and to the ledges that contain those
chests. 

- The train travels counter-clockwise. You can just take a shortcut to
save time and wait for the train there. You can also have a joy ride 
above the train if you like. (LOL)

!! +++++++ !!!

- After arriving in the station, make your way to the exit. Ignore the 
chest there for the meantime because it requires the Star Key. Continue, 
find another item by the corridor. Go downstairs to start a scene. 

- After a brief conversation, You will also meet the annoying little old 
guy, Burton. You will also need to fight some the notorious Morarty Clan 
members. Defeat them all immediately using any group damaging skill. 

- After the battle, go to the Transporter to save and heal. Go downstairs
and look behind the metal tower to find a chest containing a SPIRIT BELL.   
There is another chest directly across the stairs. Be careful since its
a DUSTBOX, a stronger version of a mimic. Head down to the southeast. 
Before entering the tunnel, look up to the building beside the tunnel
entrance. One of the hidden chests I mentioned can be found here. Wait for 
the train and stop it. Jump over the train and quickly jump to the ledge.
Grab the Silver Axe (Deego's MainW).

- Continue past the tunnel. As you exit, there are two chests on your right.
One is a STAR CHEST, the other one contains a Mellow Banana. Walk further
and you will trigger a cutscene.

- You will find yourself in the plaza. Walk around to the west and find
a chest beside the buiding. Head to Angela's bar in the southeast. Use the
transporter and grab the two chests on the east side of the bar before
entering.




ANGELA's BAR
---------------

- a scene will take place and Deego will join your group. After the scene,
Deego will join the party. Enter the bar and be sure to grab the EARTH 
CHEST on your immediate left. It contains yet another very important key 
item, the STAR KEY. Your objective will be buying a MINE ID Card in the 
blackmarket.

- After getting out the bar, you can actually visit the Observation Deck 
(Daytron view) by going west, past a short tunnel. It has a transporter,
two chests and a Shop. The observation decks are where the Death Crow
and Phantom Junks usually appear. Just remember the place in case you need
to hunt those, especially the uncommon Junk Phantom.



ITEM SHOP CORBIS
------------------

- Make your way to the item shop. (If you have visited this before going
to Angela's bar, this is previously locked.) Also, I suggest finding all
the other blueprints available at the moment. . On your way to the item shop, in the path where it separates
into a western and eastern path (the correct way), head to the west path 
first and find 3 chests, one is a SUN CHEST.

- Upon reaching the item shop, grab the two chests first on both ends. One
is rigged with trap. Go now to the counter then buy the MINE ID CARD for 
1500z and other supplies as needed. Exit the shop. 

- As soon as you exit, a group of hitmen will appear and ambush you. Again,
just like a while ago, get rid of these suckers using Desert Wind or any
group damaging abilities you prefer.

- You will now need to return to Angela's bar. If you haven't looked around 
city yet, I suggest you do so. Continue east, past the underpass. (Shukowa
is standing there with a blueprint). There is a chest there. Now head north,
then go west. There are two chests just upstairs. One of them contains the
very rare (in this point of the game) Stella Crystal. DONT USE IT FOR 
REVELATION OR IN FACTORY YET! You will need this to summon a quarry deep in
the mines. 

- If you want to take down your second quarry, head northeast past the tunnel
to the Observation Deck. 


OBSERVATION DECK (Spaceport View)
---------------------------------

- Aside from being a great place to hunt down gigabirds and Phantom Junks,
is also home to a huge beast. That is your target. Grab the two chests in the
area, one is hidden on the far southern deck, beside the railing/ wall.

- Activate the transporter and save. Head down to the lower platform towards
the Tomb-like monument. You should see the Thinking Circle there. Now step
on the thinking circle and user a MIRROR Unit. The quarry should appear 
after a short entrance scene. (refer to [QRY002] for strategies./ further
details about this beast.)


WEAPON SHOP
-----------

- If you're done with your business with the Tomb Guardian, you may want to 
visit the Weapon shop. Or if you if you want to, you can do it the other way
around. Anyways, from the the Observation deck, head west. The shop has a 
transporter near it. Activate the transporter then enter the shop.

- In the shop, grab the two items on both sides. One is rigged with a trap 
so be careful. You may want to upgrade your character's weapon, if you have
the cash. 

- Head out and grab the Phantom Robe inside a chest located near a trainstop
just past the weapon shop. 

- After getting almost all of the chests in the area, teleport to Angela's
Bar. (Just walk if you plan to complete some entries in your battle recorder)
As you get near Angela's Bar, a scene will take place.

Next stop: Rockbelter mines.



SOUTH MYNA STATION
------------------

- If you havent visited this place yet just follow the event marker on your
map. It should lead you to the southeastern part of Myna where the station 
is located.

- After entering the station, just follow the path to until you reach the 
train. There will be a STAR CHEST beside the crates that contains a Magic 
Lipstick. If you forgot to get the Star Key then you will need to wait 
until Chapter 8 before you can go back to Angela's bar and get it.

- Now get on the train headed to the Rockbelter Mines. 



ROCKBELTER MINE STATION
-----------------------

- as you reach the station, grab the chests in the right of the escalator
and another one just beside the cargo crates. Walk down the ramp to the 
west, past the waiting room to enter the Mines itself.



ROCKBELTER MINES
-----------------------


ENEMIES:       Common:              Uncommon/ Rare:
               --------------       ----------------

               Hypher               Glaring Eye
               Moleman              Ghost Animal 
               Killer Mountain
               Volcano
               Undead Bandit
               Shellknight 

- activate the transporter and follow the path down into the mines. A 
short scene will take place. Go north and find a chest obviously placed.
Take note of an NPC named Nommid here, he will be one of those hard to 
find blueprint guys. He won't give you anything unless you completed CH9
at least. Continue forth to the First Strata.



1St STRATA
----------

- Moving forward, the chest located on your immediate turn is a Mimic. Just
defeat it to obtain hunter coins. Make your way east, if you want to, you
can just discover the alleys but most of the dead ends here have nothing
to offer. Upon reaching the first footbridge, jump to the south to find
a chest. Now jump back to the bridge and continue east. 

- On your way east, until you reach an overhead footbridge along the way,
find another chest on your left. Just stay on the path and you will find a 
transporter beside the elevator on the easternmost part of the map. Dont
forget to grab the item in the alley to the west.

- Save, take the elevator to the next area. Note that the uber-rare Ghost
Animal (same family as Petit Pooches) only appear in the 1st Strata. I 
don't know any ways to increase their encounter rates since the chance to
find them is probably 1/25 or 1/30 battles; probably lower. Im not sure.



2ND STRATA
----------

- From this point on, the most common enemies you'll probably encounter
will be Killer Mountains and Undead Bandits; both beasts require hits on
their heads to damage them. You can also find the rare/uncommon Glaring
Claw beast here if you wanted to complete your hunting records in this
area.

- As soon as you step out from the elevator, grab the chest behind you. 
Move forward until you reach an intersection in the path. Go south, past
an overhead footbridge, continuing south then another footbridge. You 
should find Jagley there. He is a merchant so start resupplying as needed. 

- From this footbridge, jump off and head east, then a SE to find a chest
in a dead-end. Backtrack to the footbridge with Jagley on it then head
south. 	On your way, there should be another overhead footbridge. Grab
the chest there. 

- Now follow the southeastern route to east. You'll find another 
transporter and the elevator leading to the lower levels. You can spend
also some time hunting near the transporter to save items. Once you are
prepared, take the elevator down. 



EXCAVATION SITE
--------------

- This is a short path. Grab the only chest on this path and continue 
heading to the large dome-like area. The game will take over and you just
need to watch a few scenes. After the scenes, it will be a bossfight.


<><><><><><><><><><><><><><><><><><><><><><><>


BOSS: EARLY MODEL DRILL RIG

As you start off, make sure to activate buffs and weapon enhancing 
abilities. For now, your party will be composed of Kisala, Deego and 
Jaster. For the meantime, you can only damage his arms. I suggest taking
care of his left arm since its projectiles can deal Shock status. Just
concentrate one arm at a time and don't be too agressive. This boss hits
hard and you should be careful.

Another thing to note is that this moves quite fast so block often then
attack. Use your gun if he jumps away. As long as you have a good supply
of healing and recovery items, you should be able to win this battle. 

Once both of the Drill's arms are destroyed, it will start firing its
other weapons such as missiles and lasers. But the good thing is you
can damage him by attacking him anywhere. So rebuff if they already 
expired, and attack him continously.


<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>




- After the battle, a short scene will take place but the battle is not
over yet....




<><><><><><><><><><><><><><><><><><><><><><><>

BOSS: GALE

Even if he is not riding the Drill, do not drop your guard against Gale or
suffer the fatal consequences. 

He mainly attacks with his guns. Since you will be fighting him one on
one with Deego only, make sure to block often and attack only when after
his combos. His kick can knock you back or daze you a bit. You need to
keep an eye on your HP here, just make sure it doesnt go below 5o%, just
to be safe.

Don't dare use combos too often since Gale can still continue attacking
even as you land hits on him. He might even stagger you which can be
pretty dangerous since he attacks fast. There are instances that Gale 
will just taunt you and do nothing. Don't miss this oppurtunity to score
a few hits on him and even have the chance to knock him down and deal
a bit extra damage. 

Just always watch Deego's HP and you should win this battle.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>


- cutscene follows after the battle. You will also receive an Officer's 
Coin event item from Gale. Now after the battle, you should be able to 
grab all the chests here; including one STAR CHEST and a trap chest.

- Continue forth to the Great Tablet Pit, an even larger area, and save
in the transporter provided. If you have purchased the hunting contract
for the CAVE BANDIT, the Thinking Circle should be visible there. (For
details on how to defeat this beast and summon it, refer to <[QRY003]>,
the Quarry Section of this faq.)

- Inside this massive hall are 3 chests, including one that contains
Deego's second alternate costume. Find one of the chests just downstairs,
beside the stairway. Now turn to the southeast, and find another chest
behind the large boulders. After that go northwest this time, in the other
side of the hall and find the HEAVY ATTACHMENT in a chest hidden again
behind a large rock. 	

- Once done, you can continue hunting the beasts you need in your records
or just teleport to Angela's bar for a somewhat, touching scene. 


Chapter Ends...






[C H A P T E R  7 ]    - WLK007

     ----------------------------------------------------------
----------      " T H E    G R E A T   T A B L E T "       - --------
    -----------------------       ------------------------------


- At the start of this chapter, after the scene, you will get Dorgengoa's
Coin. I wanted to keep it but its actually a revelation item to unlock
Jaster's SHOOTING STAR skill. Its not that much but unless you unlock it,
you won't be able to have access to other abilities in the revelation
flow (refer to REV000 in case you want to check Jaster's Revelation Flow)


- Save in the transporter but a scene between Mark and Dr.Poccachio will
take place. So just watch it or skip it then save your game otherwise. 



  ------------------------------------------
 + R O S A /  S Y L V A ZA R D   D E S E R T +
  ------------------------------------------

This is just a very short chapter so I suggest don't do too much exploring
for the meantime. You can visit the locked chests in Rosa and hunt for new
enemies to be found in this new area.

You can also start switching in between characters whenever you want so 
select the party you want to use then prepare to set out. 




ROSA/ SALGIN RESIDENTIAL AREA
-----------------------------


- You can check out the area for some new shop inventories and blueprints.


- Teleport to the residential area and go near to the event marker. After
a short scene, you will need to head out to the desert. 




SYLVAZARD DESERT
----------------


ENEMIES:       Common:              Uncommon/ Rare:
               --------------       ----------------
               Scorpion             Vulture
               Killer Mish          Worm
               Shisa                Living Lava
               Lord Bee             Black Horn



- This is just a straight forward path. Just make your way to the south. 
Don't bother with the first branch you'll see, they'll just converge into
one road only. On the second branch in the road, go to the dead end one
because obviously, it contains items. After grabbing them, continue south
to reach the ruins. 



ROSA/ ANCIENT RUINS/ BEGINNING
------------------------------

- Activate the transporter then get the two chests. Follow the winding
corridor to the next area with a merchant. Resupply as needed. 

- Go first to the SE dead end and find a chest. Now backtrack a bit and
take the narrow corridor to the west this time. 

- In the next area, go right (north) amd find a chest. If you bought all
the hunting contracts you can find in Zerard, then there should be a 
Thinking Circle in the lower grounds. This is for the Wayward Phantasm
quarry. It requires a Crystal Staff which you don't have right now. 

- Just make your way to the other side. Look in the Sw to find another 
item in the corner. 

- Now go south, around the narrow path or through the opening in the wall
to the next area. There should be a nearby transporter on your right with
two items. 



ROSA/ ANCIENT RUINS/ MIDPOINT
------------------------------

- You can jump and head to the open area to the SW. Go downstairs to the
first set of stairs you'll see. Then head north, then east upstairs. You
should find another chest in the ledge. Now head down and make your way to
the West. From your current location, just go south, and find a pillar
bridge overhead. Just jump to the platform and head southwest.

- Follow the path to the next area, then open the STAR CHEST

- Moving forward, as soon as you enter the second open area, you should 
spot a chest by the stone block. After grabbing it, head farther NW to find
another chest beside a stone block.

- Make your way west to the next open area. On the NW, there should be some
holes in the floor that leads to an underground room. Intentionally jump
down the holes and find a room with 8 chests. One of them is a mimic; 
another one contains an alternate armor for Steve. 

- After collecting your items, take the west exit and head upstairs. 

- Go right (south). then make your way further west. Don't forget the item
in the NE corner of the last area before the transporter.

- Grab the two items to the left of the transporter, then save. 



ROSA/ ANCIENT RUINS/ NEAR THE TUNNEL
-----------------------------------

- Head upstairs to the next area. the game will take controls. Watch the
  scenes. After that, you'll be thrown in a bossfight.


<><><><><><><><><><><><><><><><><><><><><><><>


BOSS: SEED


TIPS: This mysterious masked warrior is powerful so be careful. He attacks
with combos, has a burst attack that can blast you and your allies aside.
He also spins his sword to create a shield that deflects any attacks.

So, don't hesitate to throw in a lot of healing items to keep your party
afloat. Avoid attacking him at the same time he's performing a combo since
not only his damages hard but he almost can't be staggered. I found the
best way to knockhim down is after every combo.

Use buffs and enhancement abilities for added effects.


You don't need to win this battle. Just damage him whenever you can or
just order the party to step back and guard. Either way, the battle will
end.


<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>


- after the scene*, the chapter ends and you will find yourself back in the
Dorgenark.



*Just to let you know guys, this is where my disc and any other RG disc 
I got freezes. 










[C H A P T E R  8 ]    - WLK008

     ----------------------------------------------------------
----------    " C H A S IN G   A   L E G E N D "       - --------
    -----------------------       ------------------------------


!! This is a rather long chapter since you need to complete 3 Ancient Ruins
(4 if you'll include Alistia). You can start in whatever location you'll
prefer. So, I will just put here the order I took for the three ruins
in my playthrough.


-Basically you need to obtain each of the Ancient King's Key Pieces. So,
let's start with the Leo King, in Juraika.



    -------------------------------------
   |  PLANET   |     KING    |     SYMBOL |
    --------------------------------------
    --------------------------------------
   | JURAIKA   |     LEO     |     LION   |
    --------------------------------------
   |  ZERARD   |    LIBRA    |    SCALES  |
    --------------------------------------
   | VEDAN     |   CANCER    |     CRAB   |
    --------------------------------------




 + + + + + + + + + + ++ + + + ++ + + + + + + ++ + + + + ++ + + + + + +


 ------------------------------
 JURAIKA/  PATH TO THE RUINS              [WLK8.1]
 ------------------------------



ENEMIES:       Common:              Uncommon/ Rare:
               --------------       ----------------
               Dancing Doll         Ancient Mish
               Fancy Fowl           Red Horn
               Smilier              Go Oak
               Poisonous Fly
               Infernal Fruit
               
               
- Teleport to Burkaqua Village, and check the shop's new inventory. Now
head to the once blocked exit south. Follow the path and activate the
transporter



----------------------------
PATH TO THE RUINS/ BEGINNING
----------------------------

!!This is area is frequented by Ancient Mishes. So come back to hunt them
here if you want.

- follow the path; On the second turn, grab the item by the ruined pillar.
  continue forward, there should be another item along the straight path.

- continue past the first bridge then follow the path. On the square like
are in the map, find an item on your right. Continue forth until you 
reach the Midpoint Transporter.



----------------------------
PATH TO THE RUINS/ MIDPOINT
----------------------------

- Moving forward, you should find  merchant Koteiwa along the way, and a 
chest before the narrow path. Continue forth.

- On the broken bridge, grab the two items underneath, and another one on
the SW corner, beside the bridge.

- There are two paths. The South path past the bridge and the Eastern
path along the canal. The Eastern path is longer and doesnt contain items
at all so I suggest take the Southern path. If you want to complete the
map though, your're free to do so. 



(SOUTHERN) PATH


- Make your way to the broken bridge then to the canal. Follow the path 
heading east; Ignore the bridge that you will find along your way. There
will be three chests, ones beside the tree and the other two just 
by the waterfall in the end of the canal. You can then backtrack to the
path leading southwest. Follow the path until you reach the first plaza. 

- Talk to Mesod to have a new Info Edge entry. ("Where's that Seven Star
Sword Now? 1-B"; see OTH000 for details) Nothing much here so continue 
following the path. 

- On the second plaza, there are four chests up for grabs. 3 are in the 
north, the other one is on the southern side. Continue along the tight 
corridor.

- Grab the item on the first turn, continue to the 3rd plaza.  

- There will be three items here, two are in the NW, beside the fallen 
pillar. One is a SUN CHEST. The other one is in the SE corner of the
plaza. Continue forward.


- On the last plaza, grab the chest on the northwest corner. There is also
another on beside the pillar on the east. Save in the transporter then 
continue south.

- Follow the path leading west until you reach the third and last bridge.
Don't bother searching the canal since there are no items of interest
there. Get past the bridge and grab the items to your right (south).

- Continue to the next wide area in the path. There should be a ramp
heading up and a sign there. Don't forget to open the chest behind you
(east) by the tree. It contains Lilika's 2nd costume. 

- After getting the chest, head up the ramp. And continue.


---------------------------
LEO KING'S CASTLE/ ENTRANCE
----------------------------

- Save in the transporter and enter. Watch the scenes. After that, a 
battle. 


<><><><><><><><><><><><><><><><><><><><><><><>

BOSS: DARK GIGANT (X4)

Well, you just need to cast buffs and attack their heads. Now, they do 
hit hard so its actually recommended to stay away from the middle or
you will have a hard time escaping their attacks.

Just take care of them easily since they will be just normal enemies 
in the later part of the castle.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

- After the battle and some scenes, continue forward.


- This place is quite large and almost every corner looks identical which
can be confusing. So, don't bother checking every single corner of this
area since they are too time consuming and the fact that the last 
transporter that can be accessed is the one before the Altar. Remember that
using all the transporter in the planet reveals all unopened/ locked 
chests across the map. So just look around and grab what you can find.


- From this on, the path will be pretty much straightforward so Im gonna
just include the chests I can find along the way.

- So from your starting location, head west then find a chest in the 
bottom floor in the south side, beore the first turn to the north. Now
make your way to the NW corner of the map, where a chest lies beside the
broken wall; before the underground corridor.

- Jump to the upper path, then find a STAR CHEST before the door to the
next area. Continue forth.

- There will be a short scene. After that, head forward, don't forget
the chest on your right (north), just beside the first pillar. Go
past the door and activate the transporter.

- Typically , it looks like the first long hallway you took a while ago.
Now to start off, head to the easternmost hallway and find a chest in the
bottom floor in the SE. Backtrack to the transporter.

- Head south from the transporter and find a chest by the first corner.
Follow the upper part and you should find another chest beside the pillar
on your second turn. After that, jump down to the bottom floor and find
another chest on the SW corner.

- Follow the path, until you reach the path branching north and south.
Head north first, then jump in the NE corner to grab the item. Backtrack
to the branching paths and take the other one this time. Grab the chest
on the next turn.

- Follow the upper path, until you reach a door. Enter it and save in 
the transporter. Now head west, resupply via the merchant and grab the
item in front of the merchant. There is also a STAR CHEST just a bit past
the merchant.

- Now follow the upper path. Upon reaching the 2nd turn starting from
the merchant, go down. Find another chest there. Backtrack to the upper
level, then continue forth. Save in the transporter.

- Now continue moving forward, check out the place if you want to. Now make
your way to the final savepoint. The whole Juraikan map should be 
visible now, including the unopened items. They will appear as yellow
dots in the map. Take this time to come back for them. When you're done,
head back to the last transporter before the Altar.


-------------------------
JURAIKA/ LEO KING'S ALTAR
------------------------- 

- After saving, move up to the stairs and enter a scene with the Mad
Witch. You will be thrown to a boss fight. 


<><><><><><><><><><><><><><><><><><><><><><><>

BOSS: MAD WITCH

This enemy loves to move/teleport around the whole place making it hard
to hit her. Don't try to use combos on her since she seems to move
before the third strike connects. Her attacks are fairly damaging, and 
it has also a good range. 

So use Illusion Sword here and any other projectile attacks. Remember to
cast buffs here as well. Don't worry, the Mad Witch has low HP compared
to Normal bosses, so continue attacking her and she will go down in a 
few minutes 


<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>


- After the scenes, you will obtain the Leo King's Keypiece. 



!! Note that aside from the normal scenes, you will also have a short
hint that the planet Alistia is now accessible. Head there if you want.






NEXT STOP: ZERARD.







 + + + + + + + + + + ++ + + + ++ + + + + + + ++ + + + + ++ + + + + + +


 ------------------------------
 ZERARD/  GLADIUS TOWERS (Tower 1)                         [WLK8.2]
 ------------------------------



ENEMIES:       Common:              Uncommon/ Rare:
               --------------       ----------------
 
               Ancient Knight       Will o' Wisp
               Red Jellyman         Dark Buffalo  
               Ancient Baron        Phobos            
               Type-G               Baroque
               Ancient Sword        Stealth Hornet 
               Redbolt              Death Gold  
               Hellcorpse           Devil Hawk  
               
               
               
- This is one long mission; some may save this for last but finishing it
earlier can give you the zehn and experience boost you may want. Also
this dungeon has really straightforward paths most of the time so you 
may read my 'follow the path' directions quite often. 


- To start, go to Zerard. You may want to check the shops for any new
inventory you may find. Then go to the Galaxy Corp. While you're there,
you can check your status with MIO'c completion check and also verify
if there are any new quarries for you to hunt. In this stage, you should
have the contracts for the Tower Predator and Tower Matador.

- Exit to the north. Take either of the paths; once you reach one tower's
entrance, you will discover that a barrier protects the entrances 
themselves. After a short scene, you will be taken to Dr. Poccachio. 

- After the scene, you will have the event item 'Burst Mode Switch'. Now 
head back to the Galaxy Corp and go to any of the entrances. In my case, I 
started out with Tower 1. 

- So, exit the Galaxy Corp to the north and head to the west path, leading
to Gladius Tower 1. There will be a thinking circle there. Stand on it 
and use the Burst Mode Switch you just acquired. After a short scene, 
the barrier will be destroyed so continue forth.



!! NOTE: THERE ARE TWO ENTRANCES, EACH FOR THE TWO TOWERS. THE ENTRANCE
TO TOWER 2 IS VIA TOWER 1 AND VICE VERSA. AFTER COMPLETING ONE TOWER,
GO BACK DOWN AND TAKE THE OTHER ENTRANCE.

I just want to point that out since some people get lost while navigating
this place and forget that they only entered one entrance.



 ------------------------------
 ZERARD/  GLADIUS TOWERS (1st)
 ------------------------------

- As soon as you enter, a short scene will follow. You will obtain the
LIBRA KING'S SWORD in the process. 

- After the scene ends, head upstairs and save in the transporter. Don't
bother looking around since this area has no items and no random encounters.
Take the elevator up.




----------------
 1st TOWER / 2F
----------------


- Go a bit north, then take the path west. Follow the path, head upstairs
then follow the path. Grab the chest on the north wall after your first
turn. That's the only item in this path so head back east.

- Take the path east this time; ignore the path upstairs north since
you will end up to that path anyway. So follow the path east. You will
then reach some stairs leading north. GO upstairs.

- As soon as you go upstairs, you'll find a chest by the east wall. Turn
left (north) and you'll find another chest by the rubble. Continue east.

- Follow the path until you reach another set of stairs leading up to
the open corridors (doesn't it look similar to the Pharos of Ridorana; 
FFXII?) Anyways, don't bother checking out the north since it doesn't have
anything to offer. Head south and follow the corridor as it turns west 
then north again.

- The stairs leading down is actually the straight part leading from the 
elevator. Just ignore it and continue following the corridor. On the last
turn heading north, grab the item  then go left (west) downstairs.

- Continue heading straight. Save in the transporter then take the 
elevator up.



----------------
 1st TOWER / 3F
----------------


- Continue straight north, upstairs to the open hallway/ corridor. Just
follow the path until north you reach a path leading down (east). Don't
forget to grab the chest in the south edge. Head down.

- Head straight until you reach a door. Grab the two items beside it. 
Open the door and continue to the first connecting bridge. There is a 
merchant there so make sure you resupply. He also sells one Stella Crystal,
so if you need this rare crystal, don't miss this oppurtunity to buy it.
Continue to the blue door.



----------------
 2nd TOWER / 3F
----------------

- continue east, head upstairs. Follow the path until you see two paths.
One is straight south and the other is downstairs west. So just turn west
and grab the item by the rocks (north wall). Go downstairs.

- Follow the path until you reach another stairs leading up. Go upstairs,
and after a few turns, downstairs again. Follow the path until you reach
an intersection. Go north upstairs first to the open corridors. Now take
the corridor leading east. Grab the chest on the edge of the broken hallway
to the north.

- Backtrack and continue heading south and save in the transporter. Take
the elevator up.



----------------
 2nd TOWER / 4F
----------------

- as soon as you step out, head north upstairs. Find a chest on the SE
corner by the rubble. Now backtrack and take the other path this time.

- head west then take the north turn. Find an item and head upstairs. 
Don't worry about the other path since it still leads to this same area
upstairs. Follow the hallways and jump down.

- Go north to the intersection. Dont miss the item on the west deadend. 
Now go east upstairs to the open corridors. Go left (north) and follow 
path. 

- After your first turn and a few steps after, there should be path north, 
leading down. Go downstairs then straight upstairs to find a lone chest.
Jump down and backtrack. Continue heading south by the open corridors. 

- Upon reaching the end of the corridors, head downstairs east. Continue
forth, grab the item along the way and head upstairs. Just follow the 
path leading downstairs. Save in the transporter, then take the elevator.



----------------
 2nd TOWER / 5F
----------------

- Continue straight upstairs to the open corridors and grab the item on
your right (north). Backtrack a bit and take the path north, upstairs. 
Follow the path as it goes down, then straight south. There will be
two turns but just take the first turn since the other one is empty. Be
sure to grab the item as well. Head upstairs.

- Follow the hallways leading west; in the end, go downstairs then 
upstairs again. There is some stairs heading down in the north. Take them,
follow the hallways and find a chest in the dead end. Backtrack up and 
continue west.

- Go downstairs then head upstairs north. On the way, there is a chest
hidden behind some rocks. Don't miss it. Then continue north downstairs
again.

- Go upstairs again then turn. Exit through the blue door to the second
connecting bridge. Cross it and enter the orange door. 



----------------
 1st TOWER / 5F
----------------

- Take the south path first. It also branches in two different deadends. 
Head to the east upstairs and find a chest in the deadend. Now backtrack
and continue to the main path west. (The north deadend is empty)

- Head upstairs to the open corridors and follow the path leading west.
There is a chest just north of the downstairs path. Go downstairs. 

- Take a turn south then upstairs. Jump down and grab the chest on the
bottom. Continue south.

- Just ignore the deadends here since they don't have anything. Go south
and save. Take the elevator up.



----------------
 1st TOWER / 6F
----------------

- Go upstairs and turn north. Grab the chest and head down. Turn south 
and find two chests in the southeast deadend. Now backtrack and go
upstairs. 

- Take the turn north and jump down. Take the two items in the east wall.
Backtrack and continue the path west, then turn east. Find a chest on the
east wall. Go north and jump downstairs. Go east upstairs to the open
hallways.

- Continue the path east. Along the way, there will be another path
heading east downstairs and find a lone chest. Backtrack to the open
hallways and continue north. Go downstairs. 

- From this on, its just straightforward. Save in the transporter then
take the elevator up.



----------------
 1st TOWER / 7F
----------------

- Grab the two items beside the stairs. Go up.

- This is pretty much straightforward. Just follow the hallways. Dont
forget to grab the chest before the exit to the connecting bridge. Exit 
to the connecting bridge. You will then need to fight Seed... again.

<><><><><><><><><><><><><><><><><><><><><><><>

BOSS: SEED

TIPS: Nothing has changed since the last time you fought him. His attack
patterns are the still the same, and he still can damage you a good 
amount. Just use the same tactics before.

You won't win this scripted battle. After a few minutes and losing a 
fair amount of HP, the battle will end.


<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>


- scenes - 

- After the fight and if you bought the contract for the Tower quarries, 
you should see a Thinking Circle here. Just approach it and use a 
Perfect Elixer to summon the quarry. 



----------------
 2nd TOWER / 7F
----------------

- Continue the path east; Grab the item by the ledge and jump down. Now go
upstairs to the open corridors. Just take the north path. The path then
turns east, then downstairs north again. Just follow it.

- From this on, its just straightforward. After the turn and before the 
stairs up, get the two chests beside it. Go upstairs.

- Just save when you reach the savepoint and prepare for a boss battle.



-------------------------
 2nd TOWER / THRONE ROOM
-------------------------

- A scene will take place. Then, a boss battle will ensue.


<><><><><><><><><><><><><><><><><><><><><><><>


BOSS: PHANTOM GAZELLE


TIPS: This boss has many tricks on his sleeve. He has several attacks
that can knock your characters down or deal continous damage. Don't 
hesitate to throw in healing items when needed.

You can either use Jaster's Flash Sword or Illusion Sword. Just pair it
with other buffs. 

One thing to note is that this boss has the same attack patterns during
the battle - which makes it easier to predict his movements. Just block
when he attacks, hit him with projectiles if he teleports away and then
slash like crazy when you're near him.

Basically this battle is not as hard as it looks. Just apply your normal
boss battle tactics and you should do fine.


<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

-after the scene, you need to backtrack to the Galaxy Corp, exit north and 
this time, take the eastern path to the entrance of tower 2.







 + + + + + + + + + + ++ + + + ++ + + + + + + ++ + + + + ++ + + + + + +


 ------------------------------
 ZERARD/  GLADIUS TOWERS (Tower 2)                       [WLK8.3]
 ------------------------------



ENEMIES:       Common:              Uncommon/ Rare:
               --------------       ----------------
 
               Ancient Knight       Will o' Wisp
               Red Jellyman         Dark Buffalo  
               Ancient Baron        Phobos            
               Type-G               Baroque
               Ancient Sword        Stealth Hornet 
               Redbolt              Death Gold  
               Hellcorpse           Devil Hawk  
               




-------------