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+-+-+-+-+
|N|T|S|C|
+-+-+-+-+
+-+-+-+-+-+-+-+ +-+-+-+-+-+-+-+
|E|N|G|L|I|S|H| |V|E|R|S|I|O|N|
+-+-+-+-+-+-+-+ +-+-+-+-+-+-+-+
^^-----------------------^^
[][][] --------------------------------------------------------------[][][]
W A L K T H R O U G H
AUTHOR: PAUL MICHAEL (VHAYSTE?)
CONTACT: vhayste@gmail.com
I. COPYRIGHT / VERSION HISTORY
II. AUTHOR'S NOTE
III. ABOUT THE GAME SFX000
SYNOPSIS SFX001
ENVIRONMENT SFX002
BATTLE SYSTEM SFX003
CUSTOMIZATION SFX004
GEO FORTRESS SFX005
CHARACTERS SFX006
WEAPONS SFX007
ITEMS, EQUIPMENTS SFX008
POWER/ SECRET ARTS SFX009
IV. WAKLTHROUGH
CHAPTER 1 WLK001
CHAPTER 2 WLK002
CHAPTER 3 WLK003
CHAPTER 4 WLK004
CHAPTER 5 WLK005
CHAPTER 6 WLK006
CHAPTER 7 WLK007
CHAPTER 8 WLK008
CHAPTER 9 WLK009
CHAPTER 10 WLK010
CHAPTER 11 WLK011
CHAPTER 12 WLK012
CHAPTER 13 WLK013
CHAPTER 14 WLK014
CHAPTER 15 WLK015
V. POSTGAME PST000
CASTLE OF MYSTERIES PST001
VII. OPTIONALS OPT000
North Paora Plains OPT001
East Paora Plains OPT002
Paora Plains, East Coast OPT003
Lake Bark Cavern OPT004
Diablo's Palm OPT005
VIII. CREDITS OPT000
=====================
[ C O P Y R I G H T ]
=====================
This document is copyrighted to me, Vhayste?. It is intended for
~PRIVATE~ use only. It cannot be used in ANY form of printed or electronic
media involved in a commercial business, in part or in whole, in any way,
shape, or form. It cannot be used for profitable or promotional purposes,
regardless of the situation. Breaking any of these rules is in direct
violation of copyright law.
This document is protected by copyright law and international treaties.
Unauthorized reproduction and distribution of this document, or any portion
of it, may result in severe civil and criminal penalties, and will be
prosecuted to the maximum extent possible under the law. Any characters,
names, places, or miscellaneous objects are copyright of their respective
companies.
Permission is required from the author in case any site or individual
will like to refer to, or use a portion of this this document. Requests
for posting this faq to other websites aside from the ones the author
originally contributed to still needs to be emailed to the author first.
Expect a prompt response whenever possible.
---------------
[VERSION HISTORY]
---------------
V 1.0 -- 10:16 PM 4/25/2007 Started Faq/ Rewriting faq from draft
v 1.1 -- 12:56 PM 4/27/2007 Added Character details, wrote faq
up to CH7, added modes
v 1.2 -- 9:42 PM 4/29/2007 Finished up to CH11, added new
character details for Garyu and Adam
Added new sections
v 1.3 -- 7:13 AM 5/1/2007 Added new character detail for
Avalon; added 'Element(s):' field
for the Character section.
Finished up to Chapter 14
v 1.4 -- 1:52 AM 5/3/2007 Added new details in some sections
guide for Castle of Mysteries
Added Party Equipment descriptions
for each character.
V 1.5 -- 12:52 AM 5/4/2007 Finished the game; Added the
Castle of Mysteries walkthrough.
v 1.6 -- 1:40 AM 5/5/2007 Added POwer/ Secret Arts section
v 1.7 -- 10:41 PM 5/9/2007 Added optionals section, added new
entries to power arts and secret
arts. Added weapon entries.
V 1.8 -- 6:19 AM 5/15/2007 Added new entries about the remaining
ancient Arenas.
*===---===---===---===---===---===---===---===---===---===---===---===*
| |
| |
| <'> A U T H O R'S N O T E <'> |
| """""""""""""""""""""""" |
| |
| |
| Welcome reader to my faq/walkthrough for another game that caught |
| my attention. I just finished my in-depth walkthrough for Rogue |
| Galaxy, which took a good whole month to complete. I hope this will |
| not take that long also. I never played any of the first titles of |
| series - except Shining Tears which was a disappointment. |
| |
| Anyway, as I did with my works before, I wrote them in draft papers |
| first then type them in. I would like to make this as complete as |
| possible but since I'm balancing work, family, and personal life |
| some details may be missing or omitted. Also, expect a spoiler free |
| read as much as possible, like I have always done before |
| |
| As I always said, I do encourage you guys to send questions and I'll|
| to answer them the best in my ability. However, hate/insulting mail |
| unreadable and senseless emails or the like will be humbly ignored |
| or responded in kind. |
| |
| So I hope you'll enjoy the game. Game on! |
| |
| |
| |
| |
| -- Paul "Vhayste" Michael |
| |
*===---===---===---===---===---===---===---===---===---===---===---===*
-----------------------------
[A B O U T . T H E . G A M E ] SFX000
-----------------------------
PLATFORM : Playstation 2
DEVELOPER: Neverland Company
PUBLISHER: Sega
RELEASE : March 20, 2007 (US)
CONTROLS:
X - Attack, Hold for Charge/SP attack/ Confirm Choice
[] - Use selected item
/\ - Use Selected Magic/ Activate Cannon
() - Examine/ Pick Up Item/ Action/ Cancel
L1 - Enlarge Radar
L2 - Open up Map
(L) - Navigate Character
R1 - Stay in Position/Look Around
R2 - Order party members to wait in their positions
R3 - Return to the Geo Fortress
DPAD UP/DOWN - Select Magic, Cannon
DPAD LFT/RGT - Select item
SELECT - Display info of the last enemy encountered
START - Open Menu
----========-----
+ S Y N O P S I S + SFX001
----========-----
The game introduces four main characters in the Story, two of them are
controllable. Set in a world where two dominating powers are in a state
of war. The leader of the human nation of Noswald, Emperor Ragnadaam III
and the enticing Queen (la Vaes) of the southern demon kingdom of
Fyrlandt and their nations are in tension. They want to get hold of the
legendary Holy Sword called SHINING FORCE to use it to overthrow the
other.
A bunch of adventurers are on the move to get hold of the sword also.
Toma, is a human swordsman - a bit wild and free spirited. Along with
him is the other main character in the game, Cyrille, a mysterious
young historian/mage. Their party is joined by Gadfort, a Centaur
knight that upholds honor and the modest yet deadly elfin, Maebelle.
Together they search for the Shining Force with their own reasons.
----=====================-----
+ T H E E N V I R O N M E N T + SFX002
----=====================-----
One thing that players will probably enjoy about the game is its
vibrant and lively surroundings. The cel-shaded characters fits well
with the beatifully rendered background. May it be the grasslands, caves
or the castles or villages, the details are great.
Scattered around the place are breakable objects which sometimes
contain items, aside from the normal switches, teleporters and save
points. Be sure to check them out!
Scattered pickable objects can be traced in the map, as well as the
hidden ones since they could either be 'shining' or a cursor will appear
if you're near them.
Portals are available on key areas, not to mention Goddess Fountains
that heal weary characters and memory stones to save progress. There
are also optional paths called PATH OF CARNAGE where players can test
their skill by battling hordes of more powerful monsters. Be warned
though, if you face them too early, you will end up getting pwned in no
time. Players are warned by blockades - which they need to destroy to
enter the path. Successful players are rewarded with good amount of
treasures.
Prison of Rocks are the other types of breakable things scattered in the
world. These stones contains the trapped souls of wicked and oftentimes
very powerful beasts. Once released, there are almost no way to escape.
But they hold Secret Scrolls, which gives you access to various Secret
Arts and link them to your equipment.
MOnster Generators are the spherical objects, that goes by its name.
The generator can't be damaged as long as the players don't eliminate
the monsters around it. Destroying the generator will stop the production
of beasts in the area.
Although the camera angle is fixed, that wouldn't bother you since there
was never a bad angle in the game. You can still see the action if you
fight in a tight enclosed area.
----========================-----
+ T H E B A T T L E S Y S T E M + SFX003
----========================-----
The game utilizes an active battle system where the player-controlled
character can actively move around the area and damage is dealt
real-time. AI-Controlled allies move and attack in their own. The
battle interface is pretty the same with the normal navigation interface.
Players can easily toggle between skills and items whenever they need
them.
Both of the two main characters can utilize two different weapons.
Toma can equip one-handed and two-handed weapons while Cyrille can
equip spellbooks and crossbows. Each weapon have their own magic skills
and abilities.
Later in the game, after the Geo-Fortress' cannon has been setup,
players can call in a very powerful artillery shot from the cannon.
The exceptions will be enclosed areas and far targets - out of the
cannon's firing range.
Characters can attack and perform combos by pressing the attack button
consecutively. Players can link combos and charge attacks for a more
powerful Special attack which can be done as long as you have the MP
to spare.
One interesting similarity of SFX to a MMORPG is that enemies swarm your
characters that they may seem invisible amongst the heap of enemies
trying to take your head. This will remind you of those enemies getting
pwned by powerful attacks and magic spells in online games.
Money and Mithril is not scarce since enemies drop them constantly.
However, don't expect to be a money whore in the game since you're going
to need that gold you acquired to survive. Same goes for the mithril.
-----------------
Defensive Battles
-----------------
From time to time, enemies will attack the fortress. In the early
chapters, they will attack mostly from the Il'Gonia Central Hills.
But later on, they will attack in any of the four areas around the
Fortress- basically each one containing a Photon Converter.
They occur every once in a while and with no specific time. If you
have a high leveled barrier (requires a high level generator), then you
shouldn't worry about any attacks. When paired with the Fortress's
Recovery mode and levelling up the Repair Facility as well, the
Converters will be virtually indestructible - which means you can leave
it as it is and farm exp from enemies, without defeating the boss first.
Def battles have no time limit; thus you can take advantage of earning
more gold/item drops and exp.
Def battles don't end without defeating the boss; usually, they appear
after a few minutes in the battle. Defeat the boss and the battle will
be a victory. Also, some bosses appear when some of their 'key units'
are destroyed; this applies to Monster Generators and Artillery Cannons.
--------------
Battle Effects
--------------
Knockback - The enemy is being pushed back for every weapon hit,
cancelling its action. Crossbows are good at this, with
multiple projectiles pushing any enemy at bay. Knockdown
is also an added effect; it causes enemies to get thrown
down to the ground.
Float - When enemies attack you from below and you get thrown
in the air.
Critical - Critical damage inflicted (damage is colored yellow
instead of red); Depends on the weapon's Critical rate.
Stun - Inflicted from heavy, direct attacks. It makes the
stunned target vulnerable to attacks for a few seconds,
and unable to act.
Stagger - This occurs when the attacker's action gets cancelled
by an enemy attack, and when he/she can't recover
quickly.
Juggle - Mid-air/ Consecutive attacks while in 'Float'
Stone - Inflicted by specific types of enemies and attacks, this
will petrify your character, and vulnerable to attacks.
Ignores defense rating.
Frozen - Inflicted by specific types of enemies and attacks,
mostly by frost element enemies. Character is unable
to act and open to attacks. Defense rating is still
applicable.
----========================-----
+ C U S T O M I Z A T I O N + SFX004
----========================-----
Being able to customize items and personalize characters is a major
plus for an enjoyable RPG. SFX offers a great array of ways to customize
your characters and weapons.
Equipments are not just mere body wear. Changing the equipment of the
character alters his/her appearance. Its like changing costumes
altogether. Weapons can be upgraded by taking it to the blacksmith.
Characters learn power arts (skills) and can even imbed weapons with
secret arts.
Players need MITHRIL, a stone that can be collected from boxes, enemies
and large crystals around the place. Both Toma and Cyrille shares the
same amount of Mithril collected. However, each of them spends it
separately without affecting the other. This allows the players to have
more flexibility with their character customization.
Gold is the main currency in the game and is used in many transactions.
From shopping, to upgrading equipment, etc, gold is needed. They are
pretty plentiful though since enemies drop them frequently in
considerable amounts.
Power Arts are basically skills that further enhances the character's
stats and abilities. More arts must be discovered by finding Power Arts
Stones, which I prefer calling tablets. Once discovered, both of the
characters will be able to use them. Levelling Power Arts consumes
mithril. The higher the level, the more amount it will require.
Incredibly, the game allows you to collect mithril as easy as collecting
gold.
There is also another art called the Secret Arts. These are special
arts that can 'link' to weapons and further enhancing their effectivity.
Secret arts must be learned by obtaining Secret Scrolls - which in are
normally dropped by bosses and imprisoned beasts.
The Power Arts system of the Geo-Fortress takes note of Secret Arts
you registered. In that case, you'll be able to use the secret arts
applicable to an equipment, even if its brand new. Choose the proper
skills or arts to maximize your characters' growth and your style.
----========================-----
+ T H E G E O F O R T R E S S + SFX005
----========================-----
Your base of operations is the Geo Fortress. Its a massive,
technologically advanced castle with a variety of functions. This
is also where the Holy Sword Shining Force is kept - making it the
prime target of the two powerful nations, trying to claim the castle
as their own. It is maintained by an intelligent and loyal talking
bloodhound, Zenus and the castle's own army of robots.
Players are allowed to modify the Geo Fortress and upgrade its main
parts for better functionality. Enemies will attack from time to time
and the other character left in the castle will be tasked to defend it.
Upgrading the Geo Fortress's parts require CORE METALS while repairing
it requires CURE METALS. These are rare to come by. Occasionally,
players can buy them for 10000G from Gilnay. Otherwise, they can be
found in various places - often rewarded in boss battles and the like.
The Fortress has different parts:
CONTROL ROOM - This is where you'll mostly spend your time. This is
where the castle's main functions are monitored and
activated.
RESIDENTIAL BLOCK - Basically where the castle's inhabitants stay.
It connects to the Library and Armory
ENGINEERING BLOCK - This is where the castle's main systems are
monitored and maintained. It connects to the
training portal. This is also where the robots
are made.
PHOTON CONVERTER - These are the ones that distributes power to the
fortress and the main enemy targets.
SWORD CHAMBERS - These serves as Toma (east tower) and Cyrille's
(west tower) rooms. This is also where the swords
are pulled out.
ARMORY - Connected to the Residential block and contains
all the weapons you have collected so far.
LIBRARY - Connected to the Residential block as well and
contains some references and books for Cyrille
as well.
Upgradable parts:
---------------------
GENERATOR - Upgrading the generator unlocks more functions of the
fortress. It is the main system that keep's the fortress
up and running. Also, upgrading the main generator will
allow the user access to level up its other functions as
well.
CANNON - Later in the game (Chapter 4), players will have the
ability to call in artillery support fire from the
Fortress. Upgrading it does increase firepower
significantly but since the cannon's range is limited,
I suggest upgrading this one later on. Longer range
is achieved by changing to Cannon Mode, which is available
later in the game.
BARRIER - The upgrading the barrier will determine how much damage
the Photon Converters can withsand. This is very
important since losing the generator is instant Game Over
- no ifs or buts. Make this a priority upgrade whenever
you can.
ROBOT FACTORY- Upgrading this option allows you to dispatch more
defender robots, upgrade them and newer models. This is
also good since having help when battling against a
horde of enemy invaders is never bad.
Remember that you need to activate them, then prepare
them for a sortie - basically, making them battle ready.
From the start, you can only have 1 defender robot.
More robots will be allowed when level increases.
There are three kinds of Robots you can create in the factory.
Defensive Types: They will stay around the converter and protect
it as much as they can.
Attack Types : They will only appear to assist you when you're
charging the enemies, in a distance away from
the converter. They are the offensive types and
will attack all enemies within range.
Special Types : Special types can assist both attack and defense
-the all around defender. It is larger and more
powerful than the typical A/D robot. One
drawback however, is that they need to be repaired
after every battle; which is not a problem in
later chapters since gold drop amount is high
enough, even on normal enemies.
RADAR - Upgrading the radar will increase the radar's capacity,
coverage range and also its ability to detect items,
chests and rare beasts.
TRAINING - Upgrading this option will increase the difficulty and
will add new floors to the simulated training grounds.
This is a great source of easy income and items so make
sure to check it out often.
REPAIR - The repair facility speeds up the recovery speed of
the generator and the converters. Increasing the level
will increase the recovery speed.
The effect of the repair facility is seen during Recovery
Mode. When paired with a high level barrier, you won't be
using Cure Metals anymore, and may even consider farming
exp in defensive battles.
Modes
-----------------
The Geo Fortress is an advanced all-around HQ. You can unlock this
feature as part of the story, later in CH9.
BASIC MODE - This is the normal form of the Geo-Fortress. Nothing
special.
CANNON MODE - The fortress changes into a cannon weilding edifice.
While in this mode, the range of your cannon is
increased further. There are still some restrictions
like you can't use the cannon in caves or enclosed
areas. There are also still some areas that can't be
reached by the cannon.
RECOVERY MODE- While in this mode, the Geo Fortress' defense is
increased, at the same time, recovery time for the
damaged converters will be faster. Can't fire cannon.
The Photon Converter also gradually recovers the
defending party's HP within its range.
SEARCH MODE - Greatly enhances radar, enabling you to detect chests,
rare monsters (imprisoned beasts) and the like. You
can't fire the cannon while in this mode.
FLIGHT MODE - The true form of the Geo-Fortress, after cleansing the
'tainted' blade of the Holy Sword. It is only available
during the last chapter.
DEFENSE MODE*- This mode concentrates on defense. In this mode, expect
no defensive battles to occur. If there is a warning
that enemies are approaching and you activate this mode,
that warning will be cancelled.
*Available after finishing the game once.
----========================-----
+ T H E C H A R A C T E R S + SFX006
----========================-----
Though the game will only allow you to control the two main characters,
you need the help of other non-playable storyline characters to
get through the challenges, defensive battles and dungeon crawling.
These guys come in different shapes, races, sizes - all with thier
own personality.
----- -----
MAIN ////// .................................................\\\\ MAIN
----- -----
Toma
----------------
Class: Swordsman
Race : Human
Wpn : One handed swords, Two handed swords, daggers, blades.
Elem :
Note :
Desc : A young man who came from wandering nomads. He is searching for
the holy sword to end the war. A bit wild and short tempered, he
is jovial and cares about his friends. One of the main characters.
Cyrille
----------------
Class: Mage/ Spellcaster
Race : Human
Wpn : Spell Books, Crossbows
Elem :
Note :
Desc : A young mysterious woman. Her motives for searching the Holy
Sword is unknown. She doesn't talk that much, and her aura gives
the impression that she is a cold but gentle person. She is
a skilled spellcaster and an intelligent historian. She is one of
the main characters.
Maebelle
----------------
Class: Archer
Race : Elf
Wpn : Great Bow
Elem : Wind
Note : Immune to Critical Atttacks
Can see/attack invisible enemies
Heals
Desc : An elf maiden searching for the holy sword in the hopes of
saving her dying race. Calm but merciless in battle. Superb
archery skills.
Gadfort
----------------
Class: Knight
Race : Centaur
Wpn : Lance
Elem : Lightning
Note : High HP
High Flame Resistance
High Ice Resistance
Desc : Former Noswald Knight. Parted ways with the emperor due to
differing ideals. He met the others on his quest for the Holy
Sword.
Duga
----------------
Class: Werewolf
Race : Wolfling
Wpn : Twin Arm Blades
Elem : Frost
Note : Immune to Ice
High Healing
Recovers quickly from Stun
Desc : A former Noswald Army officer. Gadfort's best friend and a
friendly rival, claiming to be stronger than him.
Amitaliri
----------------
Class: Mage
Race : Magnus
Wpn : Witch's Broom
Elem : Blaze, Lightning
Note : Immune to Lightning
Dark Resist
Open to Knockback
Desc : A girl from the elite Magnus family which many La Vaes were born.
Reckless and Truant. Neglects her training but is skilled at
Magic.
Faulklin
----------------
Class: Priest
Race : Quintol
Wpn : Rod
Elem : Light
Note : Heals
Resists Light
Immune to Critical Attacks
Desc : A peace-loving Quintol boy. He learned the art of healing and
light magic to assist his good friend, Ami.
Adam
----------------
Class: Robo-Soldier
Race : Guardian
Wpn : Hands, Built-in cannons
Elem : Blaze
Note : Immune to Floating Attacks
Immune to HP drain attacks
Immune to MP drain Attacks
Desc : A robot soldier from an ancient mobile fortress. It is highly
intelligent but lacks empathy and emotions.
Garyu**
----------------
Class: Dragon
Race : Dragon
Wpn : Fire Breath, Claws
Elem : Blaze
Note : Moves Slowly
High Defense
Doesn't stagger
Desc : A mysterious dragon whose name is known from a signboard. He is
intelligent and can understand human speech.
** Garyu is one of the optional characters you can recruit. He is located
inside the cave within the Narda Checkpoint, north of Yi'El Village.
You need to have Toma as the active character and defeat him in battle.
You can get him as early as possible, so long as you can deal damage
to him @ around 14000+ per hit. Not to mention that you won't die in
in just one hit from his attack.
Try battling him if you're around LV60 and your attack rating is around
8000-9000+.
Avalon++
----------------
Class: Darknight
Race : Undead
Wpn : Great Sword
Elem : Light, Darkness
Note : Cancels Stagger
Cancels Knockback
Cancels Juggle
Cancels Knockdown
Cancels Critical
Desc : Undead man with the same name as the legendary knight. Gadfort
is convinced of his identity because of his skills and weapon.
++You must collect all his 8 body parts, including his weapon. Exact
locations of the parts are described in detail in the walkthrough
section. You just need to find it. (CTRL+F, find =AVALON) I will list
them in the order you'll find them in the story.
Ancient Sword* = Inside a chest behind Gantetsu in Lakton Village,
requires Hikanay's letter
Right Arm = Goran-Goran Cave, B1F**.
Right Foot = Near the Northeast corner of Old Noswald Castle;
beside the central path to the exit.
Left Arm = Altar in Paoraburr Cave
Torso = Along the southeast part in the Ancient Rune Temple,
leading to Clanup Island
Right Leg = Gradium Mine, inside the cabin, to the east***.
Left Foot = In an isolated altar in Mt. Fyrgarum, Base (can only
be accessed from a teleporter in the map)
Left Leg = In the southwestern part of the Gundestor Cavern,
the area next to the Fort, Underground cave.
* You must get this first to start the sidequest.
** You must enter from B2F, in CH4
*** It is past the gates which you can't destroy with the cannon in
your first visit.
------ ------
OTHERS //// ............................................. \\\\ OTHERS
------ ------
Ragnadaam III
-------------
Class: Heavy Swordsman, Emperor
Race : Human
Wpn : Heavy Sword
Elem : Frost
Note : Immune to Frost
Immune to Light
Desc : The young emperor of Noswald. He wields an oversized sword with
deadly strength and powerful magic. He is unstoppable.
--------------------------------------------------------------------
The charismatic emperor of Noswald, believed to be founded by the
legendary Hero of the Holy Sword. He is respected by his people. He
wants to acquire the power of the Geo Fortress and use it to defeat
the Magnus. He has this belief that the Magnus is keeping the evil God
Malxatra and worshiping him.
Remsianne
-------------
Class: Sorceress
Race : Demons
Wpn : None (Hands)
Elem : Flame
Note : Immune to Flame
Immune to Darkness
Desc : The La Vaeas ruling Fyrlandt. She has paralleled magical powers
that can burn a mortal soul into cinders.
--------------------------------------------------------------------
The La Vaeas or the highest chief of all Magnus. She is the counterpart of
Ragna. Like her rival, she wants to get hold of the Fortress and use to
defeat the humans, or at least defend her territories. She is a very
powerful sorceress.
Catheana - Ragnadaam's modest sister. Nothing is much known
about her but she is mostly seen by her brother's
side.
Zenus - An intelligent talking hound, keeper of the Geo
Fortress and guide of the Heritor. He knows everything
about the Fortress and he will assist Toma and his
friends to any of their requests.
Zhira - Zhira is Zenus' counterpart. She is Cyrille's friend
and her guardian.
Lurnazael - Remsianne's loyal servant. She acts like her second-
in-command and stays by her side always.
----================-----
+ T H E W E A P O N S + SFX007
----================-----
Both Toma and Cyrille can equip two types of weapons. Knowing the
advantages and disadvantages of them can help you decide what to use
during battles. It is recommended to at least keep two kinds in your
inventory when going out. Just use them according to your battle style
and strategy.
-----
|TOMA:|
-----
One-Handed Weapons - Fast Attack speed, can be paired with a shield, thus
increasing defense and resistances significantly
- Narrow range, Low-Medium damage
- Low critical rate, low knockback rating
- can cast Magic
NoteS: Includes long daggers, blades and such
Two-Handed Weapons - Slow Attack speed, cannot equip shields
- Wide range, Medium-Massive Damage
- High Critical Rate, High Knockback rating
- cannot cast magic
Notes: This includes pikes, hammers, clubs, spears and the like
One handed swords take advantage of their attack speed, magic and the
ability to equip shields. Although their damage is not that great, the
shields paired with them prevents too much damage to be inflicted on Toma.
Not to mention that shields gives added protection against stun, knockback
and float attacks. Crowd control is addressed by casting magic.
Two handed swords however, can deal massive damage and with its wide
range, its preferred for melee crowd control. But, it leaves Toma
vulnerable to damage and attacks with stun, knockback and float effects.
Although magic is not available most of the time, you can wipe out an
entire opposition by using the SP attacks and linking them. You may want
to max up the Quick Swing power art to better address the slow attack
speed.
One-Handed Weapons
------------------
+--------------+----------------------------------------------------+
| Long Dagger | Lightweight, short range. Ideal for learning sword |
| | basics. |
+--------------+----------------------------------------------------+
| Medium Sword | Orthodox one-handed sword. Unbladed medium swords |
| | are used in Noswald's sword fighting tournaments |
+--------------+----------------------------------------------------+
| Stinger | Sword with sharp, thin point used for stabbing |
| | between armor plates than cutting. Weighs only |
| | about the weight of the Medium Sword |
+--------------+----------------------------------------------------+
| Curved Blade | Blade has countless small grooves. Can catch onto |
| | scales and peel them off, effective against scaled |
| | scaled enemies. |
+--------------+----------------------------------------------------+
| Qing Long Dao| "Blue Dragon Blade", shape similar to a dragon |
| | dragon drinking water. Thought to be named after a |
| | legendary warrior with a blue dragon banner |
+--------------+----------------------------------------------------+
| Dwarven Axe | Center of gravity is balanced for a dwarf; may |
| | prove difficult for humans to use. |
+--------------+----------------------------------------------------+
| Clock Sword | Design was based on the great bell tower in Grantal|
| | which went up in flames after being struck with |
| | lightning; its hands however, escaped without a |
| | scratch. |
+--------------+----------------------------------------------------+
| Ghost Claws | Filled with malice and strength of steel. Those |
| | who equip them can hear the wailing of unsettled |
| | souls |
+--------------+----------------------------------------------------+
|Kiku Ichimonji| According to tales, the ninja that equipped this |
| | blade was able to infiltrate the castle of a dark |
| | god. |
+--------------+----------------------------------------------------+
| Frozen Sabre | So cold, it can be melted only by the flames deep |
| | within the pits of Fyrlandt. |
+--------------+----------------------------------------------------+
| Magic Sword | Refined from a giant Mithril ore. When swung,leaves|
| | an afterimage warped by magic, making trajectory |
| | hard to read. |
+--------------+----------------------------------------------------+
| Achilles Edge| Sword of the Hero, Achilles. Has the ability to |
| | think for itself, repositioning so it strikes where|
| | the enemy armor is thin. High attack power |
+--------------+----------------------------------------------------+
| Dark Edge | Also called the Dark Snake. Has dark magic sealed |
| | within it. |
+--------------+----------------------------------------------------+
| Counter Sword| Fighting technique was to parry the enemy's attack |
| | and launch a counterattack. |
+--------------+----------------------------------------------------+
| Soul Stealer | Sword that sucks the life from its victims. |
+--------------+----------------------------------------------------+
| Dragon Slayer| Made for slaying fearsome dragons, holds flame |
| | magic within it. Heavy, flowing blade can cut |
| | through hard scales with ease |
+--------------+----------------------------------------------------+
| Oni Cleaver | Ogre's God of Fire handed weapon to a hero to be |
| | originally used against humans. |
+--------------+----------------------------------------------------+
| Aerial Saber | When the weilder intends to attack, air comes out |
| | from its hilt forming a deadly blade. |
+--------------+----------------------------------------------------+
| Chaos Breaker| Born from the chaos during the beginning of the |
| | universe. |
+--------------+----------------------------------------------------+
|Darkness Sword| Made of Mithril and dark matter from a very deep |
| | place inaccessible to humans. Merely touching it |
| | cause great emotional pain. |
+--------------+----------------------------------------------------+
Two-Handed Weapons
------------------
+--------------+-----------------------------------------------------+
| Claymore | Used by the Green Wolf Mercenary Squad. Used to |
| | devise basic fighting techniques |
+--------------+-----------------------------------------------------+
| Zweihender | Made famous by a much-feared brigade of heavy |
| | assault troops called Iron Whirlwind. |
+--------------+-----------------------------------------------------+
| Steel Slicer | Originally part of a large machine used to cut |
| | sheets of iron in shipyards. Used as a weapon |
| | later on. |
+--------------+-----------------------------------------------------+
| oni Club | Used to bring new year in the ogre club's altar |
+--------------+-----------------------------------------------------+
| Heavy Sword | Sword made to be extremely heavy to increase its |
| | crushing power. Has no use for an edge. |
+--------------+-----------------------------------------------------+
| Silver Hammer| USed to ward off evil, decorated with silver plates |
| | Has markings of thunder arts. |
+--------------+-----------------------------------------------------+
| Masamune | Blades that stole the lives of many eastern generals|
| | Only a few made it to this land. |
+--------------+-----------------------------------------------------+
| Fang Tienchi | Legends says that whoever possesses this red spear |
| | will have the power to rule to world |
+--------------+-----------------------------------------------------+
| Noswald Axe | Long before Master Grant, another Heritor used the |
| | holy sword in one hand, and this axe on the other |
+--------------+-----------------------------------------------------+
| Giant Hammer | Originally a war hammer of the giants, now used as |
| | a multipurpose tool |
+--------------+-----------------------------------------------------+
| Halberd | A weapon supplied to Noswald Imperial soldiers. Used|
| | to suppress large groups. |
+--------------+-----------------------------------------------------+
| Scarecrow | Legend says this sickle is used by a possesed |
| | scarecrow in a killing spree at a harvest festival. |
+--------------+-----------------------------------------------------+
|Lunarlight Axe| Created from iron that has been exposed to moonlight|
| | for 4 yrs & 3 days, forged into a weapon protected |
| | by the moon |
+--------------+-----------------------------------------------------+
| Punisher | Designed by a brutal turtorer. Maker was also |
| | executed using his own creation. |
+--------------+-----------------------------------------------------+
| Metal Pain | Created to be virtually indestructible. So hard it |
| | repels hammer strikes. |
+--------------+-----------------------------------------------------+
| Laevateinn | Magical sword that contains flame spirits in its |
| | blade. |
+--------------+-----------------------------------------------------+
| Ordeal | Said to put its victims through an excruciating |
| | ordeal. Wielder is said to endure many unnecessary |
| | battles and enormous catastrophes. |
+--------------+-----------------------------------------------------+
| Medusa Hair | Sword is twisted to resemble Medusa's long silver |
| | hair before she was cursed. |
+--------------+-----------------------------------------------------+
| Pandemonium | Named after the castle of all demons. Its blade has |
| | countless cracks, due to the enormous amount of |
| | magic leaking from it. |
+--------------+-----------------------------------------------------+
| Taros Sword | Wielded by the iron giant Taros. It is said that one|
| | blow from the sword can crack lands and split islands
+--------------+-----------------------------------------------------+
--------
|CYRILLE:|
--------
Books - High Magic attack rating,
- High Magic resistance
- Several magic spells available
- Narrow/short range, slow attack speed.
- low physical attack rating, knockback
Notes: This includes tomes and other books
Crossbows - Low magic attack rating
- Low magic resistance
- No/limited spells available
- Long/Wide Range, Fast attack speed
- Higher phys attack rating, has knockback
Books, when paired when magic and MP enhancing equipment and secret/
power arts, can be devastatingly powerful. Most of the time, books
have MP absorb attacks which recovers MP by attacking enemies. Though
physical damage and knockback is its main drawbacks, that is considered
to be normal for a 'weapon' not made for melee combat.
Crossbows is mainly for dealing high phys damage in long ranges. They
are also needed to destroy those hard to reach chests and get the items.
If powered enough and paired with phys attack enhancing equipments and/
or secret/power arts, crossbows can conviniently cut through enemy
defenses and destroy an entire horde from a considerable distance. Higher
level crossbows has magic, not to mention that they are rapid firing.
BookS
-------------------
+--------------+------------------------------------------------------+
| Fire-Ice Tome| First book used by those who want to learn magic |
+--------------+------------------------------------------------------+
|Midwinter Book| Originally used to seal away the cold that lingered |
| | around the land. |
+--------------+------------------------------------------------------+
| Indra's Tome | God of War's flames and thunder inflict pain to those|
| | who are evil, and heals those who are good. |
+--------------+------------------------------------------------------+
|Tome of Light | For 3 days, a ceremony of light was held as the book |
| | started. Each time a phrase was inscribed on the book|
| | with a holy quill, a holy chant was read aloud until |
| | the book was complete. |
+--------------+------------------------------------------------------+
|Tome of Dark | Book's cover was made from the hide of a Dark Beast. |
| | Has the ability to blend seamlessly with the |
| | landscape |
+--------------+------------------------------------------------------+
|Volcanon Tome | Tome contains god Volcanon's flame and thunder. |
+--------------+------------------------------------------------------+
|Blizzard Book | Used in ceremonies to calm heavy winter blizzards. |
+--------------+------------------------------------------------------+
|Thunder Scroll| A rare book that recorded lightning strikes for a |
| | long time that it gradually absorbed their power. |
+--------------+------------------------------------------------------+
|Caster's Book | Cursed book decorated with the skin and bones of a |
| | master magician. |
+--------------+------------------------------------------------------+
| Trinity Book | Within its page, three elements of fire, ice and |
| | thunder are sealed. |
+--------------+------------------------------------------------------+
|Ice-Flame Tome| Two people are needed to inscribe two various |
| | attributes at the same time. |
+--------------+------------------------------------------------------+
| Elfin Book | Written by an elf sage, this book contains elfin laws|
+--------------+------------------------------------------------------+
| Saint's Tome | Spells to purify demons is inscribed in this book. |
+--------------+------------------------------------------------------+
| Volcanon Logs| Secret logs written by the god, Volcanon himself. |
+--------------+------------------------------------------------------+
| Absolute Zero| One of the mages that attempted to write this book |
| | froze to death. Take extreme caution when handling. |
+--------------+------------------------------------------------------+
| Book of Thor | Magic is invoked when the user releases their magical|
| | powers into this book. |
+--------------+------------------------------------------------------+
| Necromancer | A dark cult's sacred scriptures, this book is |
| | overflowing with words of evil. It was originally |
| | written by demons. |
+--------------+------------------------------------------------------+
| Creation Book| A book written during the creation of the world. |
+--------------+------------------------------------------------------+
| Gaia Codex | Has the power to punish those who commit criminal acts
+--------------+------------------------------------------------------+
| Evil Worhsip | A nameless god of evil defeated by the hero, Avalon |
| | is sealed within this book. |
+--------------+------------------------------------------------------+
Crossbows
+-----------------+------------------------------------------------------+
| Wooden Crossbow | Basic crossbow. |
+-----------------+------------------------------------------------------+
| War Crossbow | Bolts are made completely of metal. Has very high |
| | penetration forcem weighs twice of a wooden crossbow |
+-----------------+------------------------------------------------------+
| Robin Crossbow | It detects enemies' breathing and has an auto-aim |
| | mechanism built into it. |
+-----------------+------------------------------------------------------+
| Steel Crossbow | Made of metal bow. Cannot be pulled by human strength|
| | so a magical mechanism is applied. |
+-----------------+------------------------------------------------------+
| Machine Buster | Originally an industrial device used to drive bolts |
| | into metal. Later modified to create a powerful |
| | crossbow. |
+-----------------+------------------------------------------------------+
| Silver Shot | Modeled after the Silver Tank, a war machine ridden |
| | the legendary Brass Gunner. |
+-----------------+------------------------------------------------------+
| Blaze Shot | Firepowe changes according the user's magical powers.|
+-----------------+------------------------------------------------------+
| Spark Crossbow | Releases projectiles equipped with thunder magic. |
+-----------------+------------------------------------------------------+
| Guard Crossbow | A small shield is attached to the front of the bow, |
| | used to defend against physical and magical attacks |
+-----------------+------------------------------------------------------+
| Evil Crossbow | Bow made by demons from the remains of a hellbird. |
+-----------------+------------------------------------------------------+
| Freeze Shot | Bolts are made by drawing water from the atmosphere |
| | and freezing it when flying through the air. Melts |
| | within the target. |
+-----------------+------------------------------------------------------+
| Snake Shot | Has amazing power, and bolt's heads jam into the |
| | enemy's body as it struggles. Effective against |
| | snakelings. |
+-----------------+------------------------------------------------------+
| Air Crossbow | A special crossbow that reads the wind and adjusts |
| | the trajectories of the bolts to hit weak spots |
| | everytime. |
+-----------------+------------------------------------------------------+
| Saint Cannon | Also known as the Iron Nail of Ordeals. Turns undead |
| | and criminals into dust after dealing ultimate pain. |
+-----------------+------------------------------------------------------+
| Ancient Bow | Excavated bow, unclear how it is manufactured |
+-----------------+------------------------------------------------------+
| Dragon Shot | According to tales, a dragon bore this weapon and |
| | gave it to the dragon-slaying hero it made a pact with
+-----------------+------------------------------------------------------+
| Elfin Gun | Made to protect the elve's forest. Can shoot an |
| | infinite number of bolts without reloading. |
+-----------------+------------------------------------------------------+
| Aurora Bow | A mysterious machine with most of its functions are |
| | still unclear. |
+-----------------+------------------------------------------------------+
| Storm Bow | The string has an apparatus that cuts the Wind |
| | wind attached to it. It creates a vacuum around its |
| | bolts, boosting its attack power. |
+-----------------+------------------------------------------------------+
----===========-----
+ T H E I T E M S + SFX008
----===========-----
---------- ------------
*** Items /// ............................................... \\\ Items ***
--------- -----------
Items in SFX are not consumed permanently. When you heal at the Goddess
Fountain, your 'empty' healing water bottles will be refilled. There
are some exceptions for rare and other consumables. Keys used to unlock
chests are consumable. Darkness Runes needed to unlock the doors to the
Ancient Arenas are consumable as well.
Note that both Toma and Cyrille have their own healing waters containers.
Green healing waters are for Toma while Cyrille's is pink. So, if you
have a pink bottle in Toma's inventory, it wouldn't be counted.
These can be bought in the shop.
-------------------- --------------------
*** Party Equipment /// ........................ \\\ Party Equipment ***
------------------- -------------------
Unlike the typical RPG where you need to take care of each of the
characters, SFX allows you to concentrate only with the individual
equipments of the two main characters. As for the other party members,
you can equip them with 'PARTY EQUIPMENTS'.
These are scrolls that can be found in chests, most of the time, hidden
in some locations.
Party Equips when used, will allow the party member to use the specified
description/strategy indicated in the PE. This is very useful since
they won't be using their full potential without using these. These
also give your party members access to more powerful techs and spells.
.---------.
| A D A M |
+--------------+----------------------------------------------------+
| Melee Prog D | Melee attack program, uses frequent drill attacks |
+--------------+----------------------------------------------------+
| Attack Prog C| Basic attack program, improves ranged attacks |
+--------------+----------------------------------------------------+
| Wall Prog D | Defense program, uses melee & spinning attacks |
+--------------+----------------------------------------------------+
|Physics Prog R| Physics Program for controlling movement. Physics |
| | are cool. |
+--------------+----------------------------------------------------+
| React Virus G| Uses various attacks caused by an abnormal viral |
| | infection. |
+--------------+----------------------------------------------------+
| Break Virus C| Most dangerous virus for robots. Improves attacks |
| | greatly. |
+--------------+----------------------------------------------------+
.-------------------.
| A M I T A L I R I |
+---------------+----------------------------------------------------+
| Witch Casting | Uses magic attacks learned in a basic magic course |
+---------------+----------------------------------------------------+
| Witch & Pet | Uses melee attacks. Phoenix on head uses magic |
+---------------+----------------------------------------------------+
| Witch Combat | Uses storms and flame magic from a distance |
+---------------+----------------------------------------------------+
| Witch Training| Fights together with Phoenix for extra damage |
+---------------+----------------------------------------------------+
| Witch Strategy| Uses various spells only a true witch can use |
+---------------+----------------------------------------------------+
| Witch Teaching| Uses familiar's abilities to the fullest in battle |
+---------------+----------------------------------------------------+
.-----------------.
| M A E B E L L E |
+---------------+----------------------------------------------------+
| Tender Archer | Defends and heals friends without retreating |
+---------------+----------------------------------------------------+
| Magical Archer| Changes magic power to the bow to unleash powerful |
| | arrows |
+---------------+----------------------------------------------------+
| Eagle Archer | Uses keen sight to protect self and heal friends |
+---------------+----------------------------------------------------+
| Archer's Stand| Unleashes a powerful storm with the strongest resolve
+---------------+----------------------------------------------------+
| Elite Archer | Masters elven archery. Basic bow skills improve |
+---------------+----------------------------------------------------+
| Enraged Archer| Releases rage and destroys all enemies by the power|
| | of Gaia |
+---------------+----------------------------------------------------+
.---------------.
| G A D F O R T |
+---------------+------------------------------------------------------+
| Thunder Knight| Keeps distance from enemies and uses thunder to |
| | attack |
+---------------+------------------------------------------------------+
| Charge Knight | Charges and attacks target enemies |
+---------------+------------------------------------------------------+
| Wall Knight | Keeps and attacks enemies. Prevents Knockout and |
| | floating
+---------------+------------------------------------------------------+
| Shield Knight | Strong Defense with Thunder attacks. No knockdown |
| | or floating. |
+---------------+------------------------------------------------------+
| Thor Knight | Like ancient knights, uses thunder as primary attack |
+---------------+------------------------------------------------------+
| Golden Knight | Like the Golden Knight, charges and leaps into battle|
+---------------+------------------------------------------------------+
.-----------------.
| F A U L K L I N |
+---------------+------------------------------------------------------+
| Saint's Words | Uses light magic with holy spells |
+---------------+------------------------------------------------------+
| Watchful Saint| Focuses on healing the party, and attacks less often |
+---------------+------------------------------------------------------+
| Enduring Saint| Rarely attacks. Concentrate on healing |
+---------------+------------------------------------------------------+
| Saint of Light| Occasionally attacks with light magic |
+---------------+------------------------------------------------------+
| Radiant Saint | Attacks enemies and heals friends as a true light |
| | magic user |
+---------------+------------------------------------------------------+
| Noble Saint | Uses ultimate light magic to battle evil, like a |
| | true saint |
+---------------+------------------------------------------------------+
.---------.
| D U G A |
+---------------+------------------------------------------------------+
| Wolf Rampage | Freezes everything, much like the cold Noswald winter|
+---------------+------------------------------------------------------+
| Wolf Leap | Uses wolfling melee and surprise leap-attack techs |
+---------------+------------------------------------------------------+
| Wolf Reaction | Uses cautious tactics with ice breath and resists |
| | knockback |
+---------------+------------------------------------------------------+
| Whirlwind Wolf| Uses wolfling battle techs with blinding speed |
+---------------+------------------------------------------------------+
| Savage Wolf | Uses wolfling instinctual fighting technique |
+---------------+------------------------------------------------------+
| Berserk Wolf | Uses wolfling fighting techs if leaping and pouncing |
+---------------+------------------------------------------------------+
.-----------.
| G A R Y U |
+---------------+------------------------------------------------------+
| Fire Dragon | Uses fire breath to burn enemies to a crisp |
+---------------+------------------------------------------------------+
| Earth Dragon | Charges and crushes enemies with fangs. Ouch. |
+---------------+------------------------------------------------------+
| Iron Dragon | Becomes invisible to enemy attacks and attacks with |
| | breath |
+---------------+------------------------------------------------------+
| Wind Dragon | Charges and uses tail-whip attacks to lay waste on |
| | enemies. |
+---------------+------------------------------------------------------+
| Sky Dragon | Improves abilities by borrowing the strength of the |
| | light dragon |
+---------------+------------------------------------------------------+
| Black Dragon | Uses powerful breath from the vanished Dark Dragon |
+---------------+------------------------------------------------------+
.-------------.
| A V A L O N |
+---------------+------------------------------------------------------+
| Hero & Friend | Uses Gaia Nova, a longtime friend's skill |
+---------------+------------------------------------------------------+
| Hero & Merc | Attacks with light magic, once used by the mercenary |
| | king |
+---------------+------------------------------------------------------+
| Hero & Worm | Uses Avalon Nova, developed in a fight against a |
| | a fight against a sandworm |
+---------------+------------------------------------------------------+
| Hero & Sword | Improves fighting skills by recalling Shining Force |
+---------------+------------------------------------------------------+
| Hero & Witch | Remembers the witch's curse and keeps enemies at a |
| | distance. |
+---------------+------------------------------------------------------+
| Hero & Emperor| Looks back on the fighting alongside the Emperor. |
| | Attacks aggressively. |
+---------------+------------------------------------------------------+
------------- -----------
*** Rare Items /// ................................... \\\ Rare Items ***
------------ -----------
These come in very limited supply so better use them wisely.
Light Charm - It makes the party invulnerable for a brief period of
time. It is mostly found within the Geo Fortress'
premises. Very useful when getting killed by enemies
first before you can damage them.
Darkness Runes - These are used to unlock the sealed doors of Ancient
Arenas. They do come in very limited numbers.
----===========-----
+ POWER / SECRET ARTS + SFX009
----===========-----
------------- -----------
*** POwer Arts /// .................................. \\\ POwer Arts ***
------------ -----------
Power Arts can be acquired by examining Power Art Tablets scattered
across the land. They can also be acquired by talking to your characters
within the Geo Fortress' Residential Block.
Higher level Power Arts requires a LOT of Mithril to max it out. Yet,
once maxed, their bonuses are incremental.
If a monster has several characteristics (e.g. Dragons are Scaled/
Winged/ Flame elemental) and you have Power arts that deals extra damage
to any or all those properties, massive damage will be inflicted.
Here's how the damage is totaled:
ATK + Scale Killer + Wing Killer + Flame Pursuit.
You can deal MILLIONS worth of damage to any enemy with multiple
characteristics and you have a "-Killer" Power Art maxed.
+-------------+---------------------------------------------------------+
| Power Boost | By using the power art, various weapon-related abilities|
| (+STR) | such as damage and and stun time are improved. Essential|
| | for weapon users. |
|=============|=========================================================|
| Toma: | One-handed and two-handed swords |
| Cyrille: | Crossbows |
+-------------+---------------------------------------------------------+
+-------------+---------------------------------------------------------+
| Skill Boost | Improves stun and critical attack rates. Increases stun |
| (+DEX) | and knockback resistance. Also increases the chance of |
| | floating the target. |
|=============|=========================================================|
| Toma: | One-handed and two-handed swords |
| Cyrille: | Crossbows |
+-------------+---------------------------------------------------------+
+-------------+---------------------------------------------------------+
| INT BOOST | All elemental magics are improved. Essential for magic |
| (+INT) | users. |
|=============|=========================================================|
| Toma: | Weapons with magic |
| Cyrille: | Books, Crossbows with magic | |
+-------------+---------------------------------------------------------+
+-------------+---------------------------------------------------------+
| HP BOOST | Very effective in preventing accidental death by strong |
| (+MAX HP) | enemies and saves Healing Water. |
|=============|=========================================================|
| | All equipments Toma and Cyrille |
+-------------+---------------------------------------------------------+
+-------------+---------------------------------------------------------+
| MP BOOST | High-level magic spells use a large amount of MP, making|
| (+MAX MP) | this Power Art indispensable. |
|=============|=========================================================|
| Toma: | Weapons with magic |
| Cyrille: | Books, Crossbows with magic | |
+-------------+---------------------------------------------------------+
+-------------+---------------------------------------------------------+
|MAGIC CASTING| Each time this Power Art is used, it reduces MP usage by|
| (reduces MP | 1. Its effects are greatest on low-level spells so its |
| when casting| particularly useful early on. |
|=============|=========================================================|
| Toma: | Weapons with magic |
| Cyrille: | Books, Crossbows with magic | |
+-------------+---------------------------------------------------------+
+-------------+---------------------------------------------------------+
| MP REGEN | Use this Power Art in conjunction with increasing the |
|(+MP recovry)| maximum MP and increasing the amount of natural MP |
| | recovery. |
|=============|=========================================================|
| Toma: | Weapons with magic |
| Cyrille: | Books, Crossbows with magic | |
+-------------+---------------------------------------------------------+
+-------------+---------------------------------------------------------+
|CONCENTRATION| Use this POwer Art in conjunction with increasing the |
| (+amount of | maximum MP and improving the speed of natural MP |
| MP recovery)| recovery. |
|=============|=========================================================|
| Toma: | Weapons with magic |
| Cyrille: | Books, Crossbows with magic | |
+-------------+---------------------------------------------------------+
+-------------+---------------------------------------------------------+
|WEAPON BOOST | Improves equipped weapon's effectiveness. Using it with |
| (+WPN ATK) | stronger weapons makes it more effective |
|=============|=========================================================|
| Toma: | One-handed and two-handed swords |
| Cyrille: | Books, Crossbows | |
+-------------+---------------------------------------------------------+
+-------------+---------------------------------------------------------+
| STUN ATTACK | Enhances the weapon's properties. Works best with |
| (+WPN STUN) | weapons with a high stun attack rate. |
|=============|=========================================================|
| Toma: | One-handed and two-handed swords |
| Cyrille: | Books, Crossbows | |
+-------------+---------------------------------------------------------+
+-------------+---------------------------------------------------------+
|CRITICAL RATE| Enhances the weapon's properties. Works best with |
|(+CRT by ?%)*| weapons with a high critical attack rate. |
|=============|=========================================================|
| Toma: | One-handed and two-handed swords |
| Cyrille: | Books, Crossbows | |
+-------------+---------------------------------------------------------+
+-------------+---------------------------------------------------------+
|CRITICAL ATK | Increases damage done during critical attacks, so |
| (+CRT dmg | improving the critical attack rate first makes it more |
| multiplier) | effective. |
|=============|=========================================================|
| Toma: | One-handed and two-handed swords |
| Cyrille: | Books, Crossbows | |
+-------------+---------------------------------------------------------+
+-------------+---------------------------------------------------------+
|KNOCKBACK ATK| Enhances the equipped weapon's properties, so works best|
| (+Knockback | with weapons with high knockback rate. Especially good |
| by ?%)* | with two handed swords and crossbows. |
|=============|=========================================================|
| Toma: | Two-handed swords |
| Cyrille: | Crossbows |
+-------------+---------------------------------------------------------+
+-------------+---------------------------------------------------------+
| QUICK SWING | Increases speed for not only normal attacks, but for |
| (+wpn swing | charge attacks and combo follow ups as well. Most |
| speed) | effective on slower weapons as the improvement is |
| | proportional. |
|=============|=========================================================|
| Toma: | One-handed and two-handed swords |
| Cyrille: | Books, no effect on Crossbows | | |
+-------------+---------------------------------------------------------+
* Depends on the Power Art level.
+-------------+---------------------------------------------------------+
| ORC KILLER | Increases weapon's damage against Orcs by 5% |
| | |
|=============|=========================================================|
|Effective vs:| Orc Slave/ Champion/ Vulgar/ Slinger/ Master |
+-------------+---------------------------------------------------------+
+-------------+---------------------------------------------------------+
|BIRDLING KLR | Increases weapon's damage against Harpies by 5% |
| | |
|=============|=========================================================|
|Effective vs:| Harpy Knight/ Hunter/ Iron Harpy/ Harpy Master |
+-------------+---------------------------------------------------------+
+-------------+---------------------------------------------------------+
|LIZARD KILLER| Increases weapon's damage against Lizards by 5% |
| | |
|=============|=========================================================|
|Effective vs:| Lizard Knight/ Mage/ King/ Master |
+-------------+---------------------------------------------------------+
+-------------+---------------------------------------------------------+
|GIANT KILLER | Increases weapon's damage against Giants by 5% |
| | |
|=============|=========================================================|
|Effective vs:| Cyclops/ Titan/ Gigandeth/ Titan Master |
+-------------+---------------------------------------------------------+
+-------------+---------------------------------------------------------+
|DRAGON KILLER| Increases weapon's damage against Dragons by 5% |
| | |
|=============|=========================================================|
|Effective vs:| Blaze, Freeze, Spark Dragonette/ Blaze, Freeze, Spark |
| | Dragon, ETC |
+-------------+---------------------------------------------------------+
+-------------+---------------------------------------------------------+
|DEMON KILLER | Increases weapon's damage against Demons by 5% |
| | |
|=============|=========================================================|
|Effective vs:| Succubus/ Life Drainer/ Queen Master/ Devil Son, |
| | Devil Daughter, Mother, Brother, Father/ Balrog/ |
| | Freeze, Volcano, Spark Demon/ Fraghken/ Connect Dead/ |
| | etc. |
+-------------+---------------------------------------------------------+
+-------------+---------------------------------------------------------+
|ROBOT KILLER | Increases weapon's damage against Robots by 5% |
| | |
|=============|=========================================================|
|Effective vs:| Generator/ Dragott/ Valkyrie/ Hell Valkyrie/ Zircon |
| | Lotus/ Jet Lotus/ Amber Lotus |
+-------------+---------------------------------------------------------+
+-------------+---------------------------------------------------------+
|GOLEM KILLER | Increases weapon's damage against Golems by 5% |
| | |
|=============|=========================================================|
|Effective vs:| Steel, Ice, Blaze, Mithril, Hell Golem, ETC |
+-------------+---------------------------------------------------------+
+-------------+---------------------------------------------------------+
|UNDEAD KILLER| Increases weapon's damage against Undead by 5% |
| | |
|=============|=========================================================|
|Effective vs:| Ghost/ Phantom Samurai/ Samurai King, Lord/ Skeleton/ |
| | Skeleton Archer, Mage, King/ Lesser Vampire/ Vampire/ |
| | Vampire Lord/ Fraghken/ Connect Dead/ ETC |
+-------------+---------------------------------------------------------+
+-------------+---------------------------------------------------------+
|WING KILLER | Increases weapon's damage against winged creatures by 5%|
| | |
|=============|=========================================================|
|Effective vs:| Harpy Knight, Hunter/ Phoenix/ Freezer/ Thunder Bird |
| | Succubus/ Devil Son, Daughter/ Blaze Dragonnete, Dragon |
+-------------+---------------------------------------------------------+
+-------------+---------------------------------------------------------+
| SCALE KILLER| Increases weapon's damage against scaled creatures by 5%|
| | |
|=============|=========================================================|
|Effective vs:| Naga/ Medusa/ Lizard Knight, King/ Sandworm/ Greater |
| | Worm/ Blaze Dragonnete, Dragon/ Freeze Dragonette, |
| | Dragon, ETC |
+-------------+---------------------------------------------------------+
+-------------+---------------------------------------------------------+
|WEAPON KILLER| Increases weapon's damage against creatures with weapons|
| | by 5% |
|=============|=========================================================|
|Effective vs:| Harpy Knight, Hunter/ Naga/ Orc Slave, Vulgar, Lizard |
| | Knight/ Titan/ Gigandeth/ Samurai, King, Lord/ Skeleton |
| | Archer, Mage, etc |
+-------------+---------------------------------------------------------+
+-------------+---------------------------------------------------------+
|SNAKE KILLER | Increases weapon's damage against snakelings by 5% |
|=============|=========================================================|
|Effective vs:| Naga/ Medusa, Master/ Sandworm/ Greaterworm/ Worm Master|
+-------------+---------------------------------------------------------+
+-------------+---------------------------------------------------------+
|FLAME PURSUIT| Increases weapon's damage against Flame elemental |
| | creatures by 5%. Improves weapon attacks and does not |
| | affect Magic Power. |
|=============|=========================================================|
|Effective vs:| Flame Elemental creatures |
+-------------+---------------------------------------------------------+
+-------------+---------------------------------------------------------+
|FROST PURSUIT| Increases weapon's damage against Frost elemental |
| | creatures by 5%. Improves weapon attacks and does not |
| | affect Magic Power. |
|=============|=========================================================|
|Effective vs:| Frost Elemental creatures |
+-------------+---------------------------------------------------------+
+-------------+---------------------------------------------------------+
|LIGHTNING | Increases weapon's damage against Lightning elemental |
|PURSUIT | creatures by 5%. Improves weapon attacks and does not |
| | affect Magic Power. |
|=============|=========================================================|
|Effective vs:| Lightning Elemental creatures |
+-------------+---------------------------------------------------------+
+-------------+---------------------------------------------------------+
|DARKNESS | Increases weapon's damage against darkness elemental |
|PURSUIT | creatures by 5%. Improves weapon attacks and does not |
| | affect Magic Power. |
|=============|=========================================================|
|Effective vs:| darkness Elemental creatures |
+-------------+---------------------------------------------------------+
+-------------+---------------------------------------------------------+
|LIGHT | Increases weapon's damage against light elemental |
|PURSUIT | creatures by 5%. Improves weapon attacks and does not |
| | affect Magic Power. |
|=============|=========================================================|
|Effective vs:| Light Elemental creatures |
+-------------+---------------------------------------------------------+
+-------------+---------------------------------------------------------+
| MASTER GUARD| Reduces normal attack damage; does not reduce magic or |
|(+ARMOR DEF) | elemental attack damage. Enhances the properties of the |
| | equipped armor so best when used with high-defense armor|
|=============|=========================================================|
| Toma: | Armor, Shields, Helms |
| Cyrille: | Armor, Chains, Helms |
+-------------+---------------------------------------------------------+
+-------------+---------------------------------------------------------+
| STUN RESIST | Improves Stun resistance by ?%* and reduces stun effect |
| | time. |
| | Enhances the properties of the equipped armor so best |
| | when used with high stun resist armor |
|=============|=========================================================|
| Toma: | Armor, Shields, Helms |
| Cyrille: | Armor, Chains, Helms |
+-------------+---------------------------------------------------------+
+-------------+---------------------------------------------------------+
| CRITICAL RES| Improves critical resistance by ?%* (Successful critical|
| | hits show damage in yellow) |
| | Enhances the properties of the equipped armor so best |
| | when used with high critical resist armor |
|=============|=========================================================|
| Toma: | Armor, Shields |
| Cyrille: | Armor, Chains |
+-------------+---------------------------------------------------------+
+-------------+---------------------------------------------------------+
|KNOCKBACK RES| Improves knockback resistance by ?%* | |
| | Enhances the properties of the equipped armor so best |
| | when used with high knockback resist armor |
|=============|=========================================================|
| Toma: | Shields |
| Cyrille: | Chains |
+-------------+---------------------------------------------------------+
+-------------+---------------------------------------------------------+
|ABSOLUTE DEF | Reduces damage from all attacks |
| | Uses a large amount of Mithril but very effective for |
| | both characters. |
|=============|=========================================================|
| | Effective for both Toma and Cyrille |
+-------------+---------------------------------------------------------+
+-------------+---------------------------------------------------------+
| FLAME RESIST| Reduces flame elemental damage by ?% * |
|=============|=========================================================|
| | Effective for both Toma and Cyrille |
+-------------+---------------------------------------------------------+
+-------------+---------------------------------------------------------+
| FROST RESIST| Reduces frost elemental damage by ?% * |
|=============|=========================================================|
| | Effective for both Toma and Cyrille |
+-------------+---------------------------------------------------------+
+-------------+---------------------------------------------------------+
|LIGHTNING RES| Reduces lightning elemental damage by ?% * |
|=============|=========================================================|
| | Effective for both Toma and Cyrille |
+-------------+---------------------------------------------------------+
+-------------+---------------------------------------------------------+
|LIGHT RESIST | Reduces light elemental damage by ?% * |
|=============|=========================================================|
| | Effective for both Toma and Cyrille |
+-------------+---------------------------------------------------------+
+-------------+---------------------------------------------------------+
|DARKNESS RES | Reduces darkness elemental damage by ?% * |
|=============|=========================================================|
| | Effective for both Toma and Cyrille |
+-------------+---------------------------------------------------------+
+-------------+---------------------------------------------------------+
|PETRIF RES | Reduces length of petrification. |
|=============|=========================================================|
| | Effective for both Toma and Cyrille |
+-------------+---------------------------------------------------------+
* Depends on the Power Art level.
+-------------+---------------------------------------------------------+
| FLAME MAGIC | Improves Flame Magic attack power |
|=============|=========================================================|
| Toma: | Weapons with magic |
| Cyrille: | Books, Crossbows with magic | |
+-------------+---------------------------------------------------------+
+-------------+---------------------------------------------------------+
| FROST MAGIC | Improves FrostMagic attack power |
|=============|=========================================================|
| Toma: | Weapons with magic |
| Cyrille: | Books, Crossbows with magic | |
+-------------+---------------------------------------------------------+
+-------------+---------------------------------------------------------+
|LIGHTNING MAG| Improves Lightning Magic attack power |
|=============|=========================================================|
| Toma: | Weapons with magic |
| Cyrille: | Books, Crossbows with magic | |
+-------------+---------------------------------------------------------+
+-------------+---------------------------------------------------------+
| LIGHT MAGIC | Improves Light Magic attack power |
|=============|=========================================================|
| Toma: | Weapons with magic |
| Cyrille: | Books, Crossbows with magic | |
+-------------+---------------------------------------------------------+
+-------------+---------------------------------------------------------+
|DARKNESS MAG | Improves Darkness Magic attack power |
|=============|=========================================================|
| Toma: | Weapons with magic |
| Cyrille: | Books, Crossbows with magic | |
+-------------+---------------------------------------------------------+
------------- -----------
*** Secret Arts /// .................................. \\\ Secret Arts ***
------------ -----------
If power arts enhance your characters, then Secret Arts enhance your
equipment. Secret Scrolls must be acquired from most rare monsters
(imprisoned monsters), one of the Ancient Arena rewards, and some
bosses as well.
After getting the scroll, you need to bring to the POwer Art terminal
to register it. After that, you will be able to link it the appropriate
equipment. Only one secret art may can be active on any equipment.
Their effects however, depends on the immunity of the monster you
are attacking. For example, the SA (Secret Art) "Darkness Awakened" 's
HP ABSORB effect has no effect against the monsters immune to it.
Same goes for critical, knockback, float, etc.
--------------
W E A P O N S
--------------
+-----------------+----------------------------------------------------+
| Rough-and-Ready | Raises attack speed by sacrificing attack |
+-----------------+----------------------------------------------------+
| Death Blow | Powers up attack by sacrificing MP |
+-----------------+----------------------------------------------------+
| Flash of Despair| Boosts critical attack with desperate strength |
+-----------------+----------------------------------------------------+
| Master's Blow | Knockout blow boosts stun rate and time |
+-----------------+----------------------------------------------------+
| Rising Dragon | Blows everything away and boosts stun attack |
+-----------------+----------------------------------------------------+
| Fighter's Fist | Adds more damage each strike (Crossbows: NO effect)|
+-----------------+----------------------------------------------------+
| Fire Nucleus | Adds flame magic to attack and flame resistance to |
| | weapon |
+-----------------+----------------------------------------------------+
| Ice Nucleus | Adds frost magic to attack and frost resistance to |
| | weapon |
+-----------------+----------------------------------------------------+
| Light Nucleus | Adds light magic to attack and light resistance to |
| | weapon |
+-----------------+----------------------------------------------------+
| Darkness Nucleus| Adds Darkness magic to attack and Darkness |
| | resistance to weapon |
+-----------------+----------------------------------------------------+
| Hymn of Power | Maximizes STR and boosts ATK and stun attacks |
+-----------------+----------------------------------------------------+
| Giant's Rage | Everything gets knocked back and knocked down. |
+-----------------+----------------------------------------------------+
| Heaven & Earth | Adds more attacks to those who suffers in the sky |
+-----------------+----------------------------------------------------+
| Demonic Pact | Increases HP dramatically by sacrificing MP |
+-----------------+----------------------------------------------------+
| Devil Spark | Enables lightning fast attacks |
+-----------------+----------------------------------------------------+
| Perfect Blow | Boosts critical damage for deadly strikes |
+-----------------+----------------------------------------------------+
| Reincarnation | Turns fallen foes into mithril |
+-----------------+----------------------------------------------------+
| Swordmaster's | Raises Critical rate |
| Secret | |
+-----------------+----------------------------------------------------+
| Orc Slayer | Slays orcs in one hit |
+-----------------+----------------------------------------------------+
| Lizard Slayer | Slays Lizards in one hit |
+-----------------+----------------------------------------------------+
| Harpy Slayer | Slays Harpies in one hit |
+-----------------+----------------------------------------------------+
| Feat of Striking| Boosts attack w/ each combot (Crossbow: no effect) |
+-----------------+----------------------------------------------------+
| Darkness Awekend| Absorbs damage dealt to enemies as HP |
+-----------------+----------------------------------------------------+
---------------
SHIELDS/ CHAINS
---------------
+-----------------+----------------------------------------------------+
| Nullify Float | Provides complete floating resistance against any |
| | attack |
+-----------------+----------------------------------------------------+
| Conceal Weakness| Raises critical resistance by 100% |
+-----------------+----------------------------------------------------+
| Quick Reflex | Dogdges stun attacks to lower stun rate |
+-----------------+----------------------------------------------------+
| Close Dodge | Dodges attacks by sacrificing HP. |
+-----------------+----------------------------------------------------+
| Oracle's Shield | Raises resistance against magic, stun and petrify |
+-----------------+----------------------------------------------------+
| Knight's Code | With the heart of the knight, resists knockback |
+-----------------+----------------------------------------------------+
| Golem's Soul | Prevents knockdown by any attack |
+-----------------+----------------------------------------------------+
----------
HEADGEARS
----------
+------------------+---------------------------------------------------+
| Ignorant Blessing| Get great magic resistance by losing magic attacks|
+------------------+---------------------------------------------------+
| Elements of Magic| Raises mage apprentice's magic attack and MP |
+------------------+---------------------------------------------------+
| Fox Spirit | Get the Fox's large cache of MP |
+------------------+---------------------------------------------------+
| Divine Spirit | The divine spirit that raises MP dramatically |
+------------------+---------------------------------------------------+
| Modest Charm | Get slight magic resistance & defense |
+------------------+---------------------------------------------------+
| Wizard's Lore | Increases INT and magic attacks |
+------------------+---------------------------------------------------+
| Earth Talisman | Raises resistance to all spells |
+------------------+---------------------------------------------------+
| Magic of Insanity| Insane secret art that sacrifices HP to boost all |
| | magic attacks |
+------------------+---------------------------------------------------+
------------
ARMORS
------------
+------------------+---------------------------------------------------+
| Quicksilver | Raises agility dramatically with divine speed |
+------------------+---------------------------------------------------+
| Sign of Life | Raise max HP by giving the body enery. |
+------------------+---------------------------------------------------+
| Steel Body | Hardens the body by changing it into steel |
+------------------+---------------------------------------------------+
| Breath of Life | Boosts life force to dramatically increase HP |
| | recovery speed. |
+------------------+---------------------------------------------------+
| Goddess Blessing |Grants enormous defense by the grace of the goddess|
+------------------+-+-------------------------------------------------+
|Unbeatable Courage| Boosts stun recovery time greatly |
+------------------+---------------------------------------------------+
| Third Eye | Raises critical resistance by using the 3rd eye |
+------------------+---------------------------------------------------+
| Source of Life | Mana, source of life raises HP/ MP |
+------------------+---------------------------------------------------+
++++ //// ....................................................\\\ +++++
____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____
||W |||A |||L |||K |||T |||H |||R |||O |||U |||G |||H ||
||__|||__|||__|||__|||__|||__|||__|||__|||__|||__|||__||
|/__\|/__\|/__\|/__\|/__\|/__\|/__\|/__\|/__\|/__\|/__\|
! ! ! ! ! ! ! ! ! ! ! ! ! !
R E A D M E !
! ! ! ! ! ! ! ! ! ! ! ! !
--------------------
|BeFORE YoU sTaRt|
--------------------
Since most of the places are pretty straightforward, I will just
give general directions to where the items and other points of
interest may be. If you don't like exploring too much - well too
bad, this is an RPG. And the fact that THERE IS NO RANDOM BATTLES in
this game should be enough reason for you to check out the all the
areas yourself. What's the fun without exploring?
Also note that some of the chests and hidden items are randomized
- also it depends wether who are you using at the time. With that
in mind, I didn't bother writing down each chests' contents.
Destroying boxes/barrels/jars, etc should be a habit. They contain
gold, mithril and items as well. This will further increase your
stash.
Since I am not sure myself when and how often defensive battles
occur, I'll just include them the way that I encountered them, just
to give you reference.
Prioritize upgrading the main generators and barriers. Its a must
since enemy attacks from later chapters can easily destroy your
converters and you may be stuck with a defensive battle you can't
win - basically, no other solution but to start the game all over
again, avoiding the same mistake.
Once you can change the Geo Fortress's modes, I suggest, keep it
on Cannon Mode (If you want some artillery support) in open areas
and/or Search mode. Now, defensive battles don't start immediately;
When that happens, stop whatever you're doing and return to base.
Then change it to Recovery Mode. Using it that way will let you
maximize each of the modes' efficiency.
Another thing is that I won't mention when you'll save or not.
Because of the Return system, you can basically return to the
Fortress almost anytime you want, wherever you are. So save at
your own discretion. The exception will apply during boss, arena
and ambush battles.
Use the Geo Fortress' Training Facility as often as possible. Not
only that this is a great source of gold, mithril, exp and rare
items, you can earn several levels before setting out in a mission.
Enemies are very unpredictable during missions so it pays to be
prepared.
Talk to Gantetsu and Gilnay at least twice every chapter. You'll
never know when Gilnay will offer a Core Metal (for 10000G) or
Gantetsu will ask for 3000 Mithril to increase his forging level.
Core metals keeps your fortress upgraded and Forging equipments,
though expensive keeps you in the edge.
Visit the residential area once in a while and talk to your party
members. Most of the time, they will give you items & occasionally
power arts. The exception would be Adam - talk to him in the
Engineering block and from time to time, his scout robots will
discover items in different areas. And he will give that to you.
Garyu is also another good source of Core Metals. Talk to him every
once in a while, either when using Toma or Cyrille. Also, if you
talk to Maebelle using Cyrille, you'll get a crossbow. Talk to
Gadfort using Toma and you'll get a sword.
The items/skills you'll get (but not limited to) are the ff:
.-------------------------------===--------------------------------.
| POWER ARTS | ITEMS/ WEAPONS |
+--------------------------------+---------------------------------+
| MP Boost - Ami | Crossbows - Maebelle |
+--------------------------------+---------------------------------+
| Light Magic - Faulklin | Swords - Gadfort |
+--------------------------------+---------------------------------+
| Critical Atk - Duga | Random Consumables - Adam |
+--------------------------------+---------------------------------+
| Absolute Defense*- Avalon | Core Metal - Garyu |
+--------------------------------+---------------------------------+
*Absolute Defense is a very useful Power Art. It gives you added
protection to ANY attacks. Try to get this as soon as you get
Avalon.
There are certain areas in the map that are not part of the main
quest route. I won't be mapping them since they are optional. These
areas are in the Paora plains. Take the liberty to search and explore
them.
The battles could be easy or hard. There are really no special
strategies to use in every battle, including boss fights. If you're
having a hard time, its either you're underlevelled, your equipment
is not up to date or you character growth is not that efficient.
Take some time to train and gain a few levels then try the battles
again.
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
[O][O][O] C H A P T E R 1 [O][O][O]
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
"H O L Y S W O R D S H I N I N G F O R C E"
-----------------------------------------------
WLK001
---------------------
+ Ilnod Forest Entrance +
---------------------
- The game starts with a scene. Just read through the conversation.
- You will then be thrown to your first battle. Defeat the enemy.
- After the battle and few more dialogs, you will have control of Toma.
Search the grass to the up to find items. Go east to the Village.
NOTE: Red/Orange Arrows are the accessible areas. White/Gray ones means
you can't enter it yet.
-------------
+ Yi'el Village +
-------------
- You can find a chest on the bench in the center of the village. Talk
to Maebelle and learn that she needs a herb to cook dinner.
- Go east, up the hill. Fight the enemies along the way. Find the herb
in the SE corner, by the cliff. You can also find a Mithril Ring in
the stairs in the NW corner.
NOTE: You can go back and forth to the village to reload the enemies on
the path to the cliff. You can fight them to earn extra gold and
exp.
- Go back to the village and deliver the herbs to Maebelle. You will
then be given a choice to have dinner or do something else. Just
choose the first option whenever you're ready.
- Night will fall. Read through the conversations of the party. Head
east to the cliff to find Cyrille and Zhina. ( - SCENE - )
- After the scene, the day will start. Go to the NE path. Hikanay will
give you Healing Water. Save first then exit the village.
NOTE: Healing Water is not permanently consumed; they can be replenished
when you heal using a Goddess Fountain.
-------------
+ Ancient Ruin +
-------------
- A battle tutorial will take place. Just take note of the pointers
given then continue north. Fight orcs along the way. Destroy the boxes
along the way.
- Continuing forth, you should find a Goddess Fountain in front of the
checkpoint. You can't enter it yet so just proceed forward. Grab the
chest along the way. Notice the chest on the other side of the cliff?
You won't be able to reach that except by destroying the chest using
Cyrille's crossbow. Any crossbow will do.
- Find a crystal along the path, destroy it to gather some Mithrils.
Continue east, destroy the crystals, boxes along the way.
- Make your way up to the ramp. You will encounter a number of orcs
along the way. Just defeat them and go down the ramp further east.
You will then meet Gadfort and Maebelle. You will then need to split
up. So, with them taking the other paths, go West.
- On your way, Cyrille will catch up and will block the other road.
Just clear the path west, gather items along the way. Backtrack
and talk to Cyrille. Switch characters.
- Continue east. A battle tutorial for Cyrille will take place. Continue
SE to find chest. Grab Cyrille's Healing Water (Pink).
NOTE: Healing Water is not permanently consumed; they can be replenished
when you heal using a Goddess Fountain.
- Follow the path, grab items and boxes before the ramp. Continue up,
find Goddess Fountain. There should be an item behind the fountain.
There is also another chest nearby.
- Continue forth, defeating enemies along the way. Just make your way
to the south, a scene will take place one you reach the cave's
entrance.
-------------------
+ For'il Ancient Road +
-------------------
- From this here on, you can now fight with party members. Cyrille
will wait, basically blocking the exit outside. Also note that there
is a PATH of CARNAGE to the north, behind the wooden fence. Destroy
the fence if you want then head NE. Make sure you save before that.
NOTE: The Path of Carnage is an optional route not related to the main
quest. The path has good items in the end but it is guarded by
a mob of powerful monsters. Do not attempt these routes if you
are low levelled. Besides, Path of Carnages are good source of
extra gold and exp.
- Head west. Continue through the path. In the open area, there will be
a Monster Generator. Bardfort will give you general pointers about
them. So, jump in the fray and begin the carnage. Once all of the
beasts and the MG are taken care of, continue west.
- There will be another wide area. Enemies will spawn there so eliminate
them, then go up. Along the way, the party will talk about the Mural.
After that just continue forth.
- You should find another Memory Stone along the way. Save your progress
then continue further west. In the last area, there will be a MG
and a lot of spawned beast. Just defeat them and destroy the MG. Head
to the door. ( - SCENE - )
-------------------
+ Sword Chamber +
-------------------
- When you gain control again, examine the sword. ( - SCENE - )
- After some more scenes and dialogues, you will be asked to save the
game. Do so.
Chapter ends...
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
[O][O][O] C H A P T E R 2 [O][O][O]
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
" F O R T R E S S O F M A G I C"
-----------------------------------------------
WLK002
-------------------
+ Sword Chamber +
-------------------
- The chapter opens up with a dialogue from the party. After that, go
downstairs. Scene will take place.
-------------------
+ Control Room +
-------------------
- After that, save first then grab 3 chests. Talk to Zenus. Follow him,
exit to the east then head upstairs to the north. You can actually
look around the area. There is an item in one of the bookshelves
below, and two chests in the Engineering Block to the SE. Once you're
ready, talk to Zenus again. Proceed to the transporter - get the
Cure Metal from the Pedestal. Teleport down using the transporter.
-----------------------
+ Il'gonia Central Hill +
-----------------------
- You need to free the Generator by attacking the rocks. Destroy it
immediately using charge/sp attacks.
- Go back to the transporter once done. Make your way to the Control
Room. Talk to Zenus. You will receive a short tutorial about the
Power Arts. From this point on, you can now use the Warp System and
the Power Arts system. Both Toma and Cyrille can use this.
NOTE: Mithril will be used to activate the power arts for both Toma and
Cyrille. They share the mithril collected but they can spend it without
affecting the amount the other character has. Which is a good thing.
Now, more power arts will be added once you discover those PA Tablets
(Power Arts tablets) scattered around the place. Make sure you seek
them out.
Another thing to note is that unidentified items can be refined to
become 100 mithril. However, they can provide more mithril if you
identify them in the shop - which you gotta pay of course. Items that
has been identified already can't be refined so if you have weaker
equipment, just sell it for extra cash.
- Save then Warp to Lakton Village. Your next destination is the Ancient
Arena east of Lakton Village.
NOTE: YOu can talk Hikanay and pay 1G for her to create a letter for
the Lakton Village blacksmith.
-----------------------
+ Lakton Village +
-----------------------
- Upon reaching the village, you should notice the Altar where the
remains of a knight is displayed. Just ignore that for the meantime,
then go downstairs. You will receive a short tutorial about Power
Art Stones. (I will refer to them as PS Tablets in this walkthrough)
These stones will allow the your characters access more power arts.
- Just destroy anything breakable and collect Mithril and Gold. You
can also upgrade some of your equipment by the blacksmith, inside
the house in front of the corn fields.
-----------------------
+ Lakton Highland +
-----------------------
- Save first, then continue followin the path. Find a lone chest on the
north hill. Go further north, find a PS Tabler in the NW corner, by
the river. Bactrack a bit then head SE this time. Find a locked
chest by the footbridge. use a key and collect the unidentified Tender
Archer. Cross the bridge, and find a tablet immediately.
NOTE: As you may have noticed, you can't change your party members'
individual equipments or even assigned them power arts. Well, that'll
save you a lot of time since you just need to maintain both Toma and
Cyrille.
Tender Archer is an example of a PARTY EQUIPMENT. That is basically
the strategy/ style your party member will follow during battles.
Just make sure you have them equip it to follow your battle strategy
or fighting style.
- There is another Path of Carnage in the Southern path, by the
bridge. There is also a Goddess Fountain and Memory Stone nearby.
Around this area is another path uphill, to the NE, leading to another
chest. Just remember to save before taking the POC (Path of Carnage)
Youw will find a PS Tablet top the SW, past the bridge and the Mithril
Crystals in the lower SE deadend.
- After the ordeal, just backtrack to the Fountain and Savepoint. Go
to the north this time. There will be some Crystals and a chest on the
NE area. Just clear the map.
NOTE: Around this time, the Geo Fortress may be attacked and the other
inactive character left in the Fortress is tasked to defend it.
Just take note of the tutorial and defeat the boss to win the
Defensive Battle.
IT IS STRONGLY RECOMMENDED TO SAVE IN A SEPARATE SAVE FILE DURING
DEFENSIVE BATTLES. This is to avoid you getting stuck in case of a
very tough battle and you have no way to load from your main save
file.
- The correct path is on the NW, past the bridge. Just cross it and
take the uphill. Defeat the enemies and the generators there. After
that, head further west, find another tablet by the bridge. Continue
forth until you reach a cave. There is also a teleporter there which
will bring you near Lakton Village. Use it and save if you want.
Either way, just enter the cave.
-----------------------
+ Ancient Arena +