PS2 | Soul Calibur II

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                   Weapon Master Mode Story Guide/FAQ:
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     The Weapon Master Mode in Soul Calibur II is very much akin to the Edge
Master Mode of Soul Blade.  In it, you travel across a map of Europe completing
various challenges.  These challenges can consist of one on one fights, one
versus X amount of fighters etc.  There are also dungeons which one must
traverse through in order to reach a boss of the dungeon; some of these
dungeons can be VERY long, but don't worry they ALL end at some point.  Most if
not all of the challenges also throw in match modifiers.  These match modifiers
can consist of slowly draining health, weaker weapons, faster timers, hit
counters, etc.  They add an element of urgency to complete these challenges,
but also can make the match much tougher.  As you progress through Weapon
Master Mode completing certain challenges, you not only earn gold, but also
experience.  This experience accumulates, and depending on how much you have,
the game gives you a rank.  There are a total of 99 ranks.  These ranks can
progress you through the individual Chapters in the WMM.  For example, Sub-
Chapter 2 is only attainable if you are at least a level 72 Edgemaster.
     The very first challenge introduces the player to the fighting mechanics
of the game by having them perform basic moves and maneuvers.  Any character,
and any weapon can be used to go through Weapon Master Mode.  You do not need
to keep the same character the whole time.  In fact, I encourage you to switch
in and out between characters during your adventures, as some are better suited
for certain challenges than others.  Weapon Master Mode is divided into
Chapters, and also contains Sub-Chapters, and Extra Chapters.  After you have
completed all of the Main Chapters, EX Missions appear on the map.  These
missions are varied takes on the original missions, but usually much, much
tougher.  Sub-Chapters can also be avoided if need be as many of those missions
are also pretty hard.  You can always just go back and beat them when you have
the means to do so.  In addition, each Chapter has a shop associated with it (I
will list each Chapter's shop, as well as its contents and prices after the
initial walkthrough).  After completing challenges, you earn gold.  This gold
can then be spent in one of the many shops.  The shops hold everything from
third costumes for some characters, various art galleries, Exhibition Theaters,
and many different weapons that can be wielded by the characters.
     Weapon Master Mode serves as a story mode for a fighting game.  The player
will go through numerous Chapters, which reveal a story as to how Soul Calibur
and Soul Edge came to be.  It is very detailed and interesting.  There are 10
initial Chapters, which are unlocked in sequential order.  There are also 4
Sub-Chapters, which must be unlocked by completing stages in the original 10
Chapters, or by some other means.  There are also 2 Extra Chapters that are
secret.  After you complete all the missions in these Main Chapters, special EX
missions open up for you to complete.  I will list each Chapter in sequential
order, with a separate section for Sub-Chapters; there will also be a separte
section for the Extra Chapters as well.  The EX missions for the original 10
Chapters, the Sub-Chapters, and the Extra Chapters will be listed at the end of
the initial walkthrough in their own sections.
     Below, I will list each Chapter and its many challenges in great detail.
I will go in-depth with strategies for completing this mode with every single
item bought.  Know though, that it is not possible to purchase every item in
the game without replaying MANY of the missions.  Also the counter that appears
on the screen for the challenges showing how many times you have completed and
failed that mission has no effect on anything in the game.  It is just there to
remind you of your record.  Also, the missions can be replayed, but most will
not offer the same amount of gold as they originally did.  Many times, the
reward gold will drop after repeated playthroughs.  In some missions, one has
to defeat a certain amount of enemies with only one health bar.  In these
missions, it is not unlikely that you will receive more gold depending on how
many characters you defeat and how many hits you have successfully landed.
This mode adds a lot to the single player aspect of Soul Calibur II, and I want
to help you to earn the best weapons the game has available so you can kick
your cocky friend's ass.  Away we go to Weapon Master Mode:

     There is an opening "cinematic" to this mode with a bit of history thrown
into the mix.  It has still pictures in the background of all of the Soul
Calibur II cast, along with text explaining the story of the game.  It starts
off with some quotes:

     "Chosen by history, a man becomes a warrior.
     Engraved into history, a man becomes a hero."

            -Song by a 14th century traubador

     "Transcending history and the world,
  a tale of souls and swords, eternally retold."

                  -Anonymous

     "Countless legends surround a sword known as Soul Edge.  Some claim it to
be the ultimate weapon.  Others refer to it as the Sword of Heroes; a phantom
sword with immeasurable power of the spirits; the key to eternal youth; a
treasure without equal; a panacea to cure all illnesses.  Although various
folklore of Soul Edge spread across the world, its true nature was unmistakably
evil.  It was a demonic sword that fed on human souls."
     "The sword, born from human hands, came to life and began devouring souls
after bathing in human blood countless times.  Around the same time, a spirit
sword called Soul Calibur mysteriously appeared, almost as if to answer the
call of the evil blade.  The two swords clashed many times throughout the
centuries, but these strife were never etched into history, for no one knew..."
     "All throughout history, men have craved adventure.  Human qualities such
as greed, curiosity and questing minds are intimately interwoven with history
and drive it onward.  Men saw Soul Edge as the ultimate prize.  Rumors
surrounding the demonic sword passed from person to person, tempting those who
heard of its stories."
     "This era was inundated with clashes and battles of warriors who roamed
the lands in their quest for Soul Edge.  It was a world where any desire could
be realized with enough strength and will.  The story about to unfold is of one
such warrior."


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Chapter Walkthrough:
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=-------=
Tutorial:
=-------=

Command Menu:
<<<<<<<<<<<<<

     In Weapon Master Mode, press Start to open up the Command Menu.  Various
controls such as character and weapon changes can be performed in the Command
Menu.

Mission:
>>>>>>>>

     It is possible to change the selected character in Weapon Master Mode.
The character you choose is up to you.  Select a character that is most
appropriate for the mission to ease your quest, or for an additional challenge,
select a character that is least favorable for the mission.

Acquiring Weapons:
<<<<<<<<<<<<<<<<<<

     One of the challenges in Weapon Master Mode is collecting the bounty of
different weapons.  In Weapon Master Mode, you may use any of the weapons in
your possession.  Moreover, you can use the weapons you collected in the Extra
Modes.

Hidden Extras:
>>>>>>>>>>>>>>

     There are numerous secret features in Weapon Master Mode, but it is up to
you to find them.  Good luck!


=----------------------------------=
Chapter 1 - Regulus Proving Grounds:
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Chapter 1 Scenario:

     You stood before the entrance to the Proving Grounds in the land of
Regulus, famous for its skilled swordsmen.  You predicted that your journey to
find the legendary ultimate sword, Soul Edge, would likely be a difficult one.
Therefore, you traveled to Regulus in order to polish your fighting skills
before setting off on your quest.
     After passing through the gate, you found a man standing before you,
blocking your path.
     "Halt, you who seek mastery of the way of the warrior.  We have no
interest in those who lack potential.  First you must prove your worth!"
     It seemed you had to fight this man to prove your strength and
determination.  Seeing you take hold of your weapon without a moment's
hesitation, the man grinned and said, "Well, looks like we've got a lively one
here.  Good!  I think this one's got some promise!"

=------=
Regulus:
=------=


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Stage 1: Proving Grounds
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Goal - Clear all the exercises!

Difficulty - *

Explanation:

   "I sense your determination...I'm impressed."  After a few bouts, the man said
this to you and patted your shoulder lightly.  You've been accepted into the
Regulus Proving Grounds!
   Your training began the next day.  It seemed that the man who tested you,
 (Mitsurugi, Samurai of the fire), was also to be your trainer.
   "We'll start with the basics."
   Taking your weapon in hand, you waited for Edgar's next words.

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> Step 1: Press A to perform a Horizontal Attack.  Try hitting me with it!

-  Just tap the A button to hit Edgar when he gets close.

"Horizontal Attacks are useful against circling enemies.  Learn them well!"

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> Step 2: Press B to perform a Vertical Attack.  Now try attacking me with it.
See if you can hit me!

-  Just tap the B button to hit Edgar while he is in the crouched position.

"A Vertical Attack is good for countering your opponent's Horizontal Attack."

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> Step 3: Press K to perform a Kick.  Now try hitting me with one!

-   Just tap the K button to hit Edgar when he gets close to you, or you get
close to him.

"Most Kicks are quick attacks. They are good for catching your opponent off-
guard."

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> Step 4: Press G to guard against your opponent' attacks.  I'm going to attack
you now,.  Let's see you guard!

-   Just press the G button when Edgar tries to attack you.

"You can't win the battle if you can't defend against attacks. Its not flashy
but it's critical to master!"

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> Step 5: You can run by holding down the directional pad.  You can move about
freely once you get used to it.  Try running around!

-   Just hold down the D-pad to run in whatever direction you want, it doesn't
matter.

"By running around, you can adjust the distance to your opponent, as well as
dodge attacks."

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> Step 6: Press A+G or B+G to throw your opponent!  Don't forget that it only
works in close range though.  Try throwing me!

-   Get close to Edgar and hit any one of the two above button combinations to
move on.

"It's always a good idea to try throwing your opponent whenever you are close."

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> Step 7: Next up is Guard Impact.  This one is a bit tricky.  First, I'll show
you how it's done.  Okay, give me your best shot.

-   Just attack Edgar with any move and he will perform a Guard Impact on you.

"You can repel or parry the opponent's attacks by pressing G with right or left
on the directional pad at the right time."


> Step 7 continued: Now it's my turn to attack.  Show me that you can pull off
a Guard Impact!  Be careful of the timing!

-   When Edgar tries to attack you, just press G with a direction on the D-pad
to perform a Guard Impact.

"If you successfully Guard Impact an attack, you will have a significant
advantage."

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> Step 8: Last lesson is the Soul Charge!  You can gather your strength by
pressing A+B+K.  Now, show me your strength!

-   Just tap A+B+K to perform the Soul Charge.

"Soul charge increased the strength of your attack. I'm a big fan of it myself.
Show me how well you well you can use it!  Very good, you've passed my test.
Here is a little something in recognition."

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Mission Succeeded!

   You received 400 experience and 600 gold.

     A new feature has been unlocked!

   "Extra Practice Mode has been added."

-Congratulations!

    A road to a new stage, (Bulwark Ruins), has appeared.


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Stage 2: Bulwark Ruins:
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Goal - Utilize all that you learned to defeat all the enemies!

Difficulty - *

Explanation:

     Having completed your basic training, you traveled with Edgar to the
advanced proving grounds of the Bulwark Ruins.
     After a half a day's walk, you arrived at a crumbling rampart.
     "This defensive wall was created during a war here in Regulus.  At that
same time, this proving ground was built to train the soldiers.  Our
predecessors claimed victory using the skill they honed in this place.  Today,
we train here with diligence to honor that history."
     Edgar stopped walking and gazed up at the wall, speaking to no on in
particular.
     "But pathetically, there are many who cannot handle the training and leave
satisfied with their half-learned skill, only to lead lives as bandits and
thieves.  Hmm...Looks like they've come out to welcome us."  You, too, were aware
of the three figures that watched you from a distance.  Grinning, Edgar turned
to you and said, "I bet it's been a while since you've had a chance to just go
wild and show off what you've got.  With your training, these guys shouldn't
pose any threat to you.  We'll just call this part of your training, too."

Basics:

- This battle is a three part fight.  You must defeat all three enemies with
one health bar.  The enemies are: Kilik, Xianghua, and Maxi.  After you defeat
one enemy, you regain some lost health.  The timer is set at 50 seconds, and
after you defeat an enemy, some time is put back on it.

Strategy:

- These characters are not too tough to fight.  They are quick, and Kilik has
long range.  Watch out for his staff.  They will not put up much of an attack
as this is only the second mission.  They will however, Guard Impact your moves
so watch out for that.

Mission Succeeded!

   You received 400 experience and 900 gold.

-Congratulations!

    A road to a new stage (Warrior's Trial Grounds), has appeared.


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Stage 3: Warrior's Trial Grounds:
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Goal - Overcome the enemy to clear the trial!

Difficulty - *

Explanation:

     After much rigorous training at the Regulus Proving Grounds, it was time
for your final challenge.  If you succeeded in passing this test, you would be
recognized as a full-fledged warrior.
     The test consisted of combat between the disciples themselves.  There were
no restrictions and no special conditions-only those who made good use of what
they'd learned and arose victorious would pass the test.  It would be a test of
all your training.
     Attempting to control your rapidly beating heart, you stepped into the
arena.  Your opponent was already waiting for you.
     "I've been watching your progress for quite some time.  You're a worthy
opponent for my final test."  Saying this, your opponent readied her weapon.
"I'll be fighting with everything I've got.  I expect no less from you!"

Basics:

- This is a one on one fight to the finish with  (Emperor of the
Seiren)  The enemy you face depends on which character you are going through
Weapon Master Mode with.  There is a 50 second timer with no health
restrictions.

Strategy:

- This battle will be a little tougher than the previous one.  Your opponent
will go all out in this one, so be ready and use Guard Impacts; also watch out
for Ring Outs as those are very possible.  After some successful dodging and
countering, this one should be over.

Mission Succeeded!

   You received 400 experience and 1500 gold

    A new feature has been unlocked!

   "Lakeside Coliseum has been added."

-Congratulations!

     A road to a new area (Thuban), has appeared.


=-----------------------------=
Chapter 2 - The Journey Begins:
=-----------------------------=

Chapter 2 Scenario:

     "If you're in the search for Soul Edge, you should head east.  Past the
land of Thuban lies the free city of Benetnasch, with its never-ending flow of
people.  Perhaps you can gather information there."
     Following Edgar's advice, you set off toward the east.  You did not know
if you would really find information about Soul Edge in Benetnasch or not, but
it was better than wandering aimlessly.
     You turned to look back just once.
     "You win, this time, 'said Minerva after the battle, 'but I'll catch up to
you soon.  Tomorrow, I'm going to take the test again. On, and I've heard
you're searching for the Soul Edge.  If that's the case, then we'll surely meet
again.  I seems we're rivals with the same goal.  I'm looking forward to our
next encounter."
     You faced forward again and began to walk.  Your journey had begun.


=-----=
Thuban:
=-----=


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Stage 1: Thuban Ferry
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Goal - Land 20 hits on the enemy and survive the round!

Difficulty - *

Explanation:

     You found your patch blocked by the great Thuban River.  Following the
river in search of a place to cross, you soon came upon a ferryboat crossing.
You immediately headed for the pier, but it appeared to have been abandoned for
some time and there was no one else around.
     Fortunately, there was still a boat remaining, but as you prepared to
launch it into the water, a human figure appeared before you.  He claimed
ownership of the boat and demanded that you give him all the money you had in
exchange for the right to cross.
     He was obviously a bandit preying on travelers in the area.  You sighed
and drew your weapon.  If you hit him a few times, odds are he'd just give up
and run away.

Basics:

- You need to land 20 successful hits on your Voldo before time is up or before
you die.  Voldo is very unorthodox, so trying to hit him can be tough at times.

Strategy:

- This mission is tough if you don't pick the right character.  I suggest you
go with Kilik as he has some good poke moves that offer up many hits in one
fell swoop.  His R, A, B move is a good one to use, as is his DDR, A, B move
when the opponent is on the ground.

Mission Succeeded!

   You earned 500 experience and 400 gold.

-Congratulations!

     A road to a new stage (Village of Arche), has appeared.


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Stage 2: Village of Arche:
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Goal - Strong gusts constantly push you and prevent you from stopping at the
edge of the stage.  Defeat the enemy under this condition!

Difficulty - *

Explanation:

     After crossing the Thuban River and heading east, you came upon a small
village.  Judging from the fishing nets hanging dry in the sun, this was a
fisherman's village.
     A commotion in the village square piqued your interest, so you headed over
to take a look.  There you found the young people of the village engaged in a
test of strength.
     They fought one-on-one on a wooden scaffold.  A champion eventually
emerged, but just when the hubbub would subside, the crowd's excitement grew.
     You looked around to find the source of the commotion only to realize that
you were the cause.  The villagers had learned that you were from Regulus.
     They pushed you up onto the scaffolding without giving you a chance to
speak.  You found yourself facing the young champion.  You didn't notice when
you were down on the ground, but up on the scaffolding, the wind was strong-it
threatened to blow you off the platform at any given moment.

Basics:

- You need to stay on the platform without falling off as the wind blows you
toward the edge; you also need to defeat Yunsung or survive the round.

Strategy:

- This mission has everything to do with knowing where you are on the platform.
Keep a constant eye on your position, or one false step and you fall and lose.
Don't try to attack as much as to stay on the platform.  Most of the time, the
computer will be forced to the edge, and all you have to do is hit them once
and they die.

Mission Succeeded!

   You earned 500 experience and 800 gold.

-Congratulations!

     A road to a new stage, (Minkar Mine), has appeared.


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Stage 3: Minkar Mine
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Goal - Navigate through the enemy-infested dungeon and defeat the boss!

Difficulty - **

Explanation:

     Having defeated the hero of the village, you expected to torn apart by the
crowd, but instead, they seemed genuinely impressed.  Even the young man you
defeated praised your Regulus-trained fighting skills.
     You quickly made friends with the straightforward, honest villagers.  But
it seemed they had a problem.  The mine upstream was poisoning the river and
killing the fish.  They were planning to send people tp speak with the miners,
but the miners were a violent group, and the river people had no choice but to
prepare for the possibility of a fight.
     Having came to like these people, you soon found yourself agreeing to help
them.  As expected, the negotiations id not go well.  The miners immobilized
the villagers with poison and forced them out of the mines.  Due to the poison,
however, they couldn't even make it back to their village.
     Fortunately, it seemed you had not drunk very much of the poison.  You
infiltrated the inside of the mine.  You needed to get the antidote to save the
villagers, even if you had to take it by force.

Basics:

- This is your very first dungeon mission.  There are many different rooms in
these dungeons containing one enemy each.  After defeating the enemy in a room,
you are allowed to choose where next to go in the dungeon.  After navigating
through, you will eventually end at a boss character who is 
(Yoshimitsu, Chief of Minkar).

Strategy:

- These dungeons can be very long, but they ALL do end.  So just keep on
trudging through them.  Most of the battles are fairly easy, so you shouldn't
have trouble in the difficulty department.  You earn 100 gold enemy you defeat;
you don't earn any experience unfortunately.

Map Layout (3 Rooms):


{E} - { } - { }
             |
            {B}


E = Entrance
B = Boss


Mission Succeeded!

   You earned 400 experience and 1800 gold (in total).

    A new feature has been unlocked!

   "Yoshimitsu is now selectable."

-Congratulations!

    A road to a new area, (Benetnasch) has appeared.


=----------------------------------=
Chapter 3 - The Restless Benetnasch:
=----------------------------------=

Chapter 3 Scenario:

     Their boss defeated in front of their eyes, the miners looked as though
they would attack at any moment, but Cherot stepped forward and silenced them.
     "You idiots!  Just how much more do you plan to embarrass me today?"
     He promised to provide an antidote to the fishermen and agreed to discuss
the situation.  Your mission to mediate their dispute was a complete success.
The rest was up to them.
     It seemed Cherot took quite a liking to you.  Even as you hurried to
leave, he practically dragged you back and insisted that you and the people of
the fishermen's village join him in a feast.
     The next morning,, you bid farewell to everyone and headed out east
through the opposite side of the mine.  After traveling for some time, you
eventually caught sight of Benetnasch in the distance and could feel the change
in the atmosphere.  The performers and travelers on the road increased in
number, and you could hear the voice of peddlers about the noise of the crowd.
I was clear that Benetnasch was a thriving bustling city.


=---------=
Benetnasch:
=---------=


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Stage 1: Carnival
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Goal - You cannot hold your footing at the edge of the stage.  Defeat the enemy
with a ring out!

Difficulty - **

Explanation:

     You've been surrounded by crowds ever since entering to Benetnasch.
Listening to the conversations around you, you learned that today was the day
of the monthly carnival.  You decided that it would be best to just relax and
enjoy the festivities.
     After a little while, you heard excited shouts from up ahead.  Stopping to
take a look, you saw a lone puppeteer crying out in frustration.  A crowd of
people had gathered to watch the out-of-control mechanical puppets.
     With the huge crowd in the way, you couldn't even pass through the area.
Seeing no other choice, you stepped forward to put an end to the rampaging
puppets.  The noise of the crowd increased as people began to place bets.
     "W-Wait, please!  Those are custom made puppets I ordered all the way from
Schedar!  Please don't wreck them!"
     The puppeteer pleased with you desperately.  You sighed and thought up a
plan.  It looked like the fastest method would be to knock them out of the
ring.

Basics:

- All you have to do is win this round via Ring Out.  If you use Astaroth, you
will have an easy time as his moves have long reach and knock opponents
backward.

Strategy:

- As stated above, Astaroth is a good choice to complete this stage with.
Mitsurugi, and newly acquired Yoshimitsu also have good moves to get Ring Outs
with.  Experimentation and patience are key here.  Charade is the character you
have to Ring Out, and he will imitate a random character.  He blocks a lot, so
try and use throws to get him near the edge.  Dodge one of his attacks, and off
he goes.

Mission Succeeded!

   You earned 700 experience and 1000 gold.

    A new feature has been unlocked!

   "Charade is now selectable."


-Congratulations!

     A road to a new stage (Talitha Gambling Den), has appeared.
     A road to a new stage (Diphda Temple), has appeared.


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Stage 2: Talitha Gambling Den
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Goal - Receive heavy damage when knocked against the ground or wall.  Defeat
the enemy under this condition!

Difficulty - **

Explanation:

     You found yourself standing before a small arena.  Judging from the sight
of smiling women and frustrated, tearful men, it appeared that they were
holding gambling battles.
     In no particular need of funds, you planned to simply pass on by, but then
a familiar voice called out to you.
     "Long time no see.  How's it going?"
     Turning around, you saw that Minerva was there.  She must have succeeded
in passing the final test after you left.  You felt somewhat nostalgic as you
recalled your memories of Regulus.
     When asked if you had found out anything about Soul Edge, you shook your
head.  Minerva looked disappointed, but quickly cheered up and said, "I see.
Neither have I.  Hey, as long as we're here, how about a match?  It's been a
while since our last one.  It seems this ring is booby-trapped with a few
tricks, but it shouldn't be any big deal."
     The sound of cheers and groans erupted behind you.  It seemed the previous
match had just ended.

Basics:

- As the goal states, try not to get knocked to the ground or against a wall,
as you will take heavy damage.  Any other basic attacks do minimal damage if
used.


Strategy:

- I try to use throws as much as possible during this stage.  Not only can they
knock your opponent against the wall, they are also guaranteed to land on the
ground, possibly causing double damage.  Guard Impacts, and dodging are
essential in this stage.  Regular attacks do minimal damage if used in this
stage, so try to stick with the launchers and throws.


Mission Succeeded!

   You earned 700 experience and 1000 gold.

-Congratulations!

     A road to a new stage, (Benetnasch Harbor), has appeared.


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Stage 3: Diphda Temple
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Goal - Throws are more effective.  Defeat the enemy!

Difficulty - **

Explanation:

     Traveling through the foothills on the path to the temple atop the
mountain overlooking Benetnasch, you stopped to rest at a tavern along the way.
     "A tavern at the entrance to a temple...that's just like this city," you
thought to yourself as you opened the door.
     Upon seeing the inside, you gave a wry smile.  It seemed that the temple
itself was running the bar.  Acolyte priests scurried back and forth serving
loud, rambunctious customers.  You sat down at a small table and tried to
relax, but a fight began brewing right beside you.  A man carrying an enormous
amount of luggage was surrounded by a group of drunks.  You'd planned to avoid
trouble, but then their leader kicked your table out from under you.  It wasn't
your style to just keep quiet after such treatment.  You drew your weapon and
dragged him outside.
     The man with the luggage took advantage of this chance and quickly
disappeared.  Your opponent, perhaps cowed by your aggressiveness, held back
and maintained a defensive posture.  This called for extensive use of throws.

Basics:

- This challenge has you using all throws to defeat the enemy.  Not too tough,
if you know how to throw effectively (you should by now).

Strategy:

- It does not matter which character you choose to complete this stage, as
every character has many throw moves.  It is just a matter of getting close
enough to your opponent to initiate one.  You are on a very short timer, 30
seconds, so time is of the essence.  Regular attacks do damage as well, so you
can use those to finish off Raphael.

Mission Succeeded!

   You earned 700 experience and 500 gold.

-Congratulations!

     A road to a new area, (Schedar), has appeared.  This is Sub-Chapter 1, and
will be discussed in the Sub-Chapter section.


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Stage 4: Benetnasch Harbor
-=-=-=-=-=-=-=-=-=-=-=-=-=

Goal - The enemies' weapons have poison, so you will go numb if you are
damaged!  Defeat all the enemies under this condition!

Difficulty - **

Explanation:

     The port at Benetnasch was a very busy place in the evening.  The city's
commerce was built around the port, as the ships arriving and leaving carried
goods for trade.  Shops crowded the streets, and the bars were full of ships'
crews and those who would do business with them.
     Having spent the day wandering around the port, you too headed for an inn
for a hot meal and a room for the night.
     You awoke in the night shivering from the cold.  Your head throbbed; there
was a large mump on the back of your head.  You quickly surveyed your
surroundings, and it was clear that you were no longer in your room at the inn.
     It appeared to be the inside of a ship.  You'd been sold away as a slave!
It seemed your food had been drugged.  The inn must have had a "business
agreement" with some of the ships.  Your weapon had of course been taken away.
It wasn't like you to let your guard down like that.  Now, you had to find a
way off the ship before it set sail.
     Fortunately, thanks to your training at Regulus, you were still a threat
even without a weapon.  After ramming down the door with your shoulder, you
recovered your weapon from the crew and ran for the pier.  Unfortunately, they
weren't going to let you get away that easily.

Basics:

- This is another match with multiple opponents.  You have one life bar, and if
you get hit, you are paralyzed leaving yourself open for extra damage by your
enemies.  Maxi, Ivy, Voldo, and  (Cervantes, King of Pirates) are your
enemies and are quite tough.

Strategy:

- I would pick a character who does a lot of damage (Astaroth) to complete this
mission.  It can get quite tough, since not much of your life is regained
between rounds.  Ring Outs are definitely the way to go, as trying to slowly
eat away at your opponent's life bars will be risky.  Throws are also a good
idea, as most of them do a fair amount of damage.

Mission Succeeded!

   You earned 800 experience and 2500 gold.

     A new feature has been unlocked!

   "Cervantes is now selectable."

-Congratulations!

     A road to a new area, (Mizar), has appeared.


=------------------------=
Chapter 4 - The First Gate
=------------------------=

Chapter 4 Scenario:

     After creating quite a stir at the port, you decided to leave the city
before the situation grew worse.
     After making off with a small boat and paddling out onto the lake, you
glanced back at Benetnasch behind you.  Despite the number of people there, you
weren't able to track down any information about Soul Edge.
     In the midst of the morning fog, the growing sound of voices drifted out
from the city.  It sounded like it would be another busy day in Benetnasch.
     As you continued a ways further on the lake, it became obvious that this
dinghy would no be able to carry you all the way across.  After stepping back
on shore, you learned that you were now in a place called Mizar.  According to
the locals, a large gate lay to the east, and passing through it required the
permission of the guars.  You began to grow anxious and frustrated.  Not only
had you not found any leads to Soul Edge, but now it appeared you could not
even travel freely across the land.
     It was then that you truly realized just how difficult the quest for Soul
Edge was...


=----=
Mizar:
=----=


-=-=-=-=-=-=-=-=-=-=-=-
Stage 1: Al Gieba Ruins
-=-=-=-=-=-=-=-=-=-=-=-

Goal - Force the bomb off onto the enemy with your attacks!  You win if the
enemy has the bomb when the timer runs out.

Difficulty - **

Explanation:

     One day, as you searched for information on Soul Edge, a stranger
approached you.
     "Hey, you, I've heard you're looking for Soul Edge.  No need to be wary,
I'm not a threat.  And I just might be able to help you out a little, my
friend."
     The man walked away and disappeared into a nearby ruin.  You hesitated for
a bit, but eventually decided to follow him.  Despite the risk of it being a
trap, it was also the first promising lead you'd found so far.
     "Took you long enough.  Anyway, let's talk."
     The man explained that he was working for a knight by the name of Veral.
He, too, was seeking Soul Edge.  Veral had a number of underlings like this
man, and he wanted you to join them.  It seemed that rumors of you fighting
ability had spread from Regulus and Benetnasch.
     "But when I came all the way out here to recruit you, I find that you are
trying to acquire Soul Edge as well!  That's not going to work, my friend.
That's not going to work at all!"
     The man proceeded to pull some bombs from his pocket as he shot you a
maleficent glance.

Basics:

- This is basically a game of hot potato, if you've ever played that.  The main
goal here is to be the last one "holding" the bomb as the timer runs out.

Strategy:

- The easiest way to complete this mission every time, is to let your opponent
 (Assassin, Servant of Veral) hit the bomb over to you.  You should hang
onto the bomb until there is very little time left.  At this point, just use a
knockdown move on Assassin, and he shouldn't be able to attack you before the
timer runs out.

Mission Succeeded!

   You earned 800 experience and 1200 gold.

    A new feature has been unlocked!

   "Money Pit/Top Tier has been added."

-Congratulations!

    A road to a new area, (Windmill), has appeared.


-=-=-=-=-=-=-=-=-=-=-=-
Stage 2: Stone Windmill
-=-=-=-=-=-=-=-=-=-=-=-

Goal - Your health is low.  Defeat all the enemies under this condition.

Difficulty - ***

Explanation:

     You hid atop a large windmill in order to rest.  A few hours earlier, you
had entered the nearby forest not knowing it was the territory of a gang of
bandits, and were caught in a trap designed to stop intruders.  Fortunately,
you managed to destroy the trap and escape before they arrived, but you needed
time to recover your strength.
     Emerging out of the forest, you happened upon the windmill.  It made a
good spot from which to keep watch on possible pursuers.  After hiding out
there for a while, you eventually spotted a figure approaching.  It was clear
that it was one of the bandits, searching for whomever had destroyed their
trap.
     You lacked the strength for a real fight-you'd have to make a surprise
attack.  You waited in silence as the figure approached, then leapt out and
struck.

Basics:

- You start with low, health and are required to defeat Yoshimitsu and Taki
with just this one health bar.  They are both very quick, but don't have very
damaging attacks.

Strategy:

- Since you have low health, I would use a weapon that has health regeneration
or health leech (if you have one available to you).  If not, just use a
powerful character with good defense and power (Astaroth once again).  The
fight should be much easier that way.  Also, Ring Outs are not a bad idea, as
they can save you a lot of health.  Also note, that you regain some health
after the first round.

Mission Succeeded!

   You earned 800 experience and 1200 gold.

    A new feature has been unlocked!

   "Acquired 'Double Crescent Blade,' a weapon for Talim."

-Congratulations!

    A road to a new area, (Deserted Village), has appeared.
    A road to a new area, (Merope Monastery), ha appeared.


-=-=-=-=-=-=-=-=-=-=-=-=-
Stage 3: Merope Monastery
-=-=-=-=-=-=-=-=-=-=-=-=-

Goal - The timer increases with each enemy you defeat.  Defeat all the enemies
before times runs out!

Difficulty - ***

Explanation:

     You left the windmill behind and headed north.  You had interest in one of
the legends of the area, the Merope Monastery, said to hold "the golden gate
that leads to the land of the Edgemasters."
     You quickly found information about the Merope Monastery.  It was a
monastery that had once existed in northern Mizar and was not nothing more than
a ruin.  But it was said that a group of zealots who gathered there considered
the place as hallowed ground.
     The monks turned out to be friendly, but the moment you mentioned the
gate, their demeanor changed.  You regretted your careless mistake and
attempted to talk your way out of it, but they had already decided your must be
a thief.
     One of them ran off to warn the others while the remainder surrounded you.
Even for you, taking on the entire monastery was out of the question.
     You needed to take care of the group here before the others arrived.  You
took a quick count of the enemy.  It was going to be a battle against time.

Basics:

- This one has you fighting more enemies with one health bar again.  There are
five altogether, Yunsung, Ivy, Mitsurugi, Astaroth and Nightmare.  These guys
are pretty heavy hitters.

Strategy:

- Since all of these characters can deal out big amounts of damage fast and
easy, I suggest using a smaller character, Maxi or Ivy.  They can deal just
about as much damage without getting too hurt.  They also have good unblockable
moves as well.  As always, Ring Outs are a good thing here, as they will save a
lot of time.  Your health will fully restore after each round as well.  After
you defeat an enemy, some time is restored to the clock, as it starts you off
with very little time.

Mission Succeeded!

   You earned 800 experience and 3000 gold.


-=-=-=-=-=-=-=-=-=-=-
Stage 4: Stone Temple
-=-=-=-=-=-=-=-=-=-=-

Goal - The enemies favor Vertical Attacks and are armed with weapons that excel
in Breaks.  Defeat all the enemies under these conditions!

Difficulty - ***

Explanation:

     "Damn you!  Filthy cowards!  Give me back my weapon!"  The voice of an old
man rang out from a mansion in a long-since-deserted village.  Passing through
the area, you head the voice and wondered what was going on.
     Upon entering the dilapidated building, you saw a wounded old swordsman on
his knees before two other warriors.  One of the victors held the loser's
weapon in his hands and grinned in satisfaction.
     "It was you who said we would fight fair and square!  Yet the two of you
attacked me at once!"  It appeared that the old man had been tricked.  The old
man was perhaps too honorable for his own good, but you couldn't stand this
sort of cowardly act.
     You decided to win back the old man's weapons and stepped in front of the
two men.  One of them reacted with alarm, but the other merely grinned. "I
don't know who you are, but you've jus sealed your fate.  We can't allow any
witnesses to live.  This will be a good opportunity to test my new weapon."

Basics:

- If you use Vertical Attacks on Mitsurugi and Raphael, it will do minimal
damage.  Focus on using other types of attacks.

Strategy:

- I would once again choose Astaroth for this fight because he does so much
damage, no matter which way you attack them.  You regain some lost health in
between rounds.  Try to stay away from using Vertical Attacks though, as they
will always block them.  Their attacks do a bit more damage than yours as well.
Guard Impacts are also a problem with these guys.  Ring Outs and especially
throws will help you tremendously here.

Mission Succeeded!

   You earned 900 experience and 1200 gold.

    A new feature has been unlocked!

   "Acquired 'Schweizer,' a weapon for Raphael.

-Congratulations!

    A road to a new area, (Charon's Pass), has appeared.


-=-=-=-=-=-=-=-=-=-=-=
Stage 5: Charon's Pass
-=-=-=-=-=-=-=-=-=-=-=

Goal - Navigate through the booby-trapped dungeon and defeat the boss!

Difficulty - ***

Explanation:

      Upon hearing that you wished to pass through the gate in Mizar, the man
gave you some information.
     "You're talking about Charon's Pass.  Leana resides there.  She's a fair
and just woman.  She'd surely grant passage to someone like you."  The man
explained that those with dark intentions in their hearts were not allowed
through.
     You followed the directions given by the old man and eventually arrived at
the entrance to an underground passage.  Was this Charon's Pass?
     "You, who would pass through this place-for what purpose is your journey?"
a woman standing at the entrance questioned you as you approached.  You felt
that lying to her would nt be a good idea and chose to state honestly your
quest for Soul Edge.  "Your desire is tainted with darkness...I am afraid I
cannot allow you to pass.  If you must insist, however, then show me the
strength that lies within your heart.  I will wit for you before the gate.
Because if you truly possess a strong heart, your desire will not overcome
you."  Leaving behind those cryptic swords, the woman disappeared in to the
underground passage.

Basics:

- Another dungeon mission.  This one is not as long as the one in Sub-Chapter
1.  It is though more booby-trapped.   (Sophitia, Paladin Knight of
Charon) is the boss character of this dungeon.  She regenerates health
throughout the battle with her and fights very similar to her sister Cassandra.
Just use a quick Ring Out to end the battle quickly.  She becomes playable
after you beat her.

Strategy:

- This dungeon has element based areas.  Some of the areas are inhabited by
quicksand, some by ice, some by fire and so on.  These levels will be marked on
the mini-map below.  You fight random opponents all the way through this
dungeon in these element based rooms.  Most opponents in this dungeon can
regenerate their health.  You earn 100 gold (sometimes 200 or 300) for every
room you beat.  You also unlock a new weapon for Cervantes as you go through.
Ice is just what it sounds like, it makes you slip and slide all over the
place.  Go for Ring Outs when you reach an area with ice.  Quicksand will make
you start to sink into the ground.  Running or attacking will bring you out of
it.  Lava will hurt you only if you are close enough, and stand in it too long.

Map Layout (8 Rooms):

                {P}
                 |
                { }-{ }-{B}
                 |
{E}-{I}-{Q}-{L}-{ }

E = Entrance
B = Boss
I = Ice
Q = Quicksand
L = Lava/Fire


Mission Succeeded!

   You gained 1500 experience and 4200 gold (in total).

    A new featured has been unlocked!

   "Acquired 'Acheron,' a weapon for Cervantes."
   "Sophitia is now selectable."

-Congratulations!

     A road to a new area, (Altair), has appeared.


=----------------------=
Chapter 5 - Spirit Sword
=----------------------=

Chapter 5 Scenario:

     You fought will all your might.  There was no other response you could
have made.
     "I see that you have a strong heart.  Nevertheless, the evil that the
sword contains is powerful  You do not yet understand its danger.  You are
filled with the false dream of an ultimate weapon and cannot see the truth , I
cannot let you pass."
     You were not able to pass the gate, yet you were now certain that you were
close to reaching Soul Edge.  It didn't feel like Leana was lying.  Soul Edge
was real.  But she also said that it was a terrible, cursed sword...
     You would later come to accept the truth, and it would be only then that
you truly closed in on Soul Edge.
     After returning to the surface, you stopped and turned suddenly to get a
better look t a man who passed you by.  Wasn't that the man who had scouted you
out before-the one looking for Soul Edge?
     When you headed back to the gate, a terrible sight was awaiting for you.
The gate had been slice in two with a single cut of a blade.  There was no sign
of the swordsman; only Leana lying collapsed on the ground.  Without another
thought, you immediately headed for the gate, but stopped short when you head
her voice.
     "He seeks Soul Edge with a terrible darkness in his heart.  Someone must
stop him...Please, inform Altair.  Tell them that the first gate has fallen.  I
know I can count on you.  You must hurry..."
     You soon stood at the entrance to Altair, ready to face your own weakness.
     "You must not yet let yourself be drawn to his power.  For it would mean
the loss of you own heart..."


=-----=
Altair:
=-----=


-=-=-=-=-=-=-=-=-=-=-
Stage 1: Nereid Gorge
-=-=-=-=-=-=-=-=-=-=-

Goal - Team up with the fort's soldiers and defeat all the enemies!

Difficulty - ***

Explanation:

     You arrived at Nereid Gorge, the entranceway to Altair.  Beyond the gorge
lay Altair itself.  You unconsciously quickened your pace.  When you reached
the other side, you heard shouts directed at you from the fort on the
riverbank.
     "Halt!  Go no further if you wish to live!"
     It appeared they were guarding the entrance to Altair.
     You obeyed the warning and stopped.  You shouted back that you were a
friend bearing no intention of harm and requested permission to proceed.  After
a short while, armed guards arrived and escorted you into the fort.
     You explained that you came on behalf of Leana and wished to enter Altair,
but they seemed uncertain whether they should trust you.  In the end, they
locked you in a guest room in the fort.  Later that same day, the situation
suddenly changed.  Unknown force attacked the fort.  You escaped in the
confusion and joined with the for' soldiers to fight off the intruders.

Basics:

- You are given three characters in which to fight off, Yoshimitsu, Spawn (on
Xbox only) and Raphael.  It is a three versus three match.  You are provided
with Cervantes, Sophitia, and Mitsurugi.  When you lose with one of your
charcters, the next one becomes playable and so on.

Strategy:

- If you are skilled in the use of these characters, this will not be a
problem.  If you aren't it can be quite tough.  If you aren't good with a
particular character, resort to throws or Ring Outs which can be a lot easier
than button mashing.  You regain some health and time after each round as well.

Mission Succeeded!

   You earned 900 experience and 2100 gold.

    A new feature has been unlocked!

   "Extra Time Attack (Standard) Mode has been added."

-Congratulations!

    A road to a new stage, (Paradise of Altair), has appeared.


-=-=-=-=-=-=-=-=-=-=-=-=-=-
Stage 2: Paradise of Altair
-=-=-=-=-=-=-=-=-=-=-=-=-=-

Goal - You are your worst enemy...Defeat yourself!

Difficulty - ****

Explanation:

     After siding with the soldiers and defeating the intruders, you received
permission to enter Altair and left the fort.  The city of Altair, said to be
paradise on earth, was of a much simpler and plainer construction than you
expected.  The residents valued scholarship, and the whole city left you with
the impression of a giant library.
     You proceeded to the temple and conveyed Leana's words to the priest.
     "I had seen the thread of misfortune which clung to northern Mizar, but I
never imagine that the gate itself had fallen..."  The priest spoke with a look
of great concern.  He then faced you and said, "And she requested that you
deliver this message yourself?  I see, in other words, she saw in you the
potential to take on the one who destroyed the gate.
     The priest pondered for a moment and then led you to the altar, saying he
had something to give you.  "I'm sorry, but I cannot yet bring myself to trust
you.  Would you allow me to perform a small test?  A test of your will..."
     At the sound of the priest's words, an obviously hostile figure began to
approach you!

Basics:

- You must fight against the character that you are using to go through WMM.
This fight can be pretty tough as the damage you inflict is greatly reduced.

Strategy:

- I used Mitsurugi, and I just kept doing the same move over and over again.
The L, B + Y move and it seemed to work wonders.  Just remember, your moves do
significantly less damage than your counterparts, so remember to Guard Impact
and Block.  Throws are also good in this battle.

Mission Succeeded!

   You earned 900 experience and 1400 gold.

    A new feature has been unlocked!

   "Acquired 'Soul Calibur (Evil),' a weapon for Xianghua."

-Congratulations!

    A road to a new area (Aldebaran), has appeared.


=--------------------------=
Chapter 6 - The Second Gate:
=--------------------------=

Chapter 6 Scenario:

     Not merely pushed along by the flow of events, but rather of your own
will, you began to talk forward.  The gate allowed you to pass through with
ease.
     "I apologize for deceiving you, but it was necessary."
     The Altair priest pointed to a sword as he spoke.
     "What you overcame was your own self.  You have proven the strength of you
will.  Now, take this sword.  You have earned it."
     The sword was of a peculiar design.   It was intricately decorated and its
blade was split in tow.  It emitted a feeling of purity, yet at the same time,
you could feel a darkness within it as well.
     "That sword possesses powers of both good and evil..."  The priest explained
that Soul Edge lay sealed in the land to the east.
     Furthermore, you learned that the sword you now held in your hands was in
fact Soul Calibur, the spirit sword capable of defeating the cursed blade.  But
peoples greed and ambition had weakened the seal, and the evil energy had
finally invaded the core of the seal-the spirit sword itself.  The guardians of
the seal built the three gates to fortify the seal, and they worked to purify
the spirit sword.
     Everything had been fine for hundreds of years, but someone had destroyed
one of the gates.  If those bewitched by the cursed sword managed to get their
hands on the weapon, the resulting devastation would be unfathomable.
     And it seemed that you were one of the few people who had the potential to
stop it.
     "You will do fine.  Believe in yourself.  Leana and I believe in you.  The
purification of the spirit sword is incomplete, but even so, it should prove
useful."
     You turned your gaze upon the spirit sword.  Perhaps this sword will
become the key that leads you to Soul Edge.


=--------=
Aldebaran:
=--------=


-=-=-=-=-=-=-=-=-=-=-=-=-=-
Stage 1: Castle of the Dead
-=-=-=-=-=-=-=-=-=-=-=-=-=-

Goal - Defeat the enemy within the time limit!

Difficulty - ***

Explanation:

     Traveling east, you came upon the ruins of a castle.  For a moment, you
wondered if it too was the work of the knights, but it was clear that much time
had passed since the castle fell into ruin.  You entered the castle in order to
get a view of the land ahead of you.
     Looking out to the east from the top of the castle wall, you saw an
ominous looking mountain range along the horizon beyond the flat plains.  You
wondered if perhaps that was the place that held Soul Edge.
      In a hurry to be on your way, you crossed through the central garden and
came face to face with a giant stone monument upon which was inscribed, "Rest
in peace, our brothers.  Head to the right and do not lose your way in the
court of the dead."
     A field of graves, presumably of those who had lived in the castle, lay on
the other side of the monument.  Standing before the exit to the castle was a
man clad in armor.  It seemed he was the grave keeper.  He drew his weapon and
moved forward to rid the holy place of its intruder.

Basics:

- This is basically a one on one timed battle, nothing more, nothing less; the
battle is against an oversized Berserker.

Strategy:

- This fight can be tough because of Berserker's extreme range, and very
powerful moves.  Your attacks do very little damage as well.  I would try to
stick to throwing after you dodge a big attack.  There is a 50 second time
limit, which is plenty of time to kill him.  Don't worry about the time in the
least, just concentrate on picking away at his health bar, and he will be dead
in no time.

Mission Succeeded!

   You earned 1000 experience and 800 gold.

-Congratulations!

     A road to a new stage, (City of Nashira), has appeared.


-=-=-=-=-=-=-=-=-=-=-=-=
Stage 2: City of Nashira
-=-=-=-=-=-=-=-=-=-=-=-=

Goal - The prize money doubles with each win.  Gauge your strength and win the
matches.

Difficulty - ***

Explanation:

     The history of the city of Nashira revolved around its combat arena, and
it was known as a city of gamblers.  The bustling townsfolk gave the place the
feel of a miniature Benetnasch.
     When you entered Nashira,, it was another day of burly warriors seeking
challengers and gamblers seeking riches.  Perhaps you could find information
about the knights here.  You asked a young townsperson for directions to the
arena and made your way over to it.
     Upon passing through the gate, a great cheer arose around you.  You'd
walked in through the entrance for new challengers!  You stood cursing your
luck as the onlookers stared at you, trying to size up your strength.

Basics:

- This stage has you fighting 5 randomly selected opponents.  As you defeat
enemies, you win gold.  However, you only have one life bar, and it never
regenerates after rounds, so watch it carefully.  As you defeat opponents, the
prize money doubles, and it is up to you to stop when you think you can no
longer go on.

Strategy:

- Since you do not regenerate health between rounds, I strongly encourage you
stay away from physical confrontations.  Keep your distance, and slowly pick
away at a health bar.  Also Ring Outs are essential to this stage as they will
help you tremendously.  When you think you can no longer go on, stop and take
your gold.  Note, however, you only need to beat the first opponent in order to
move on in Weapon Master Mode (where is the fun in that?!?).

Mission Succeeded!

   You earned 1000 experience and anywhere from 300-4800 gold.

-Congratulations!

    A road to a new stage, (Seginus Temple), has appeared.


-=-=-=-=-=-=-=-=-=-=-=-
Stage 3: Seginus Temple
-=-=-=-=-=-=-=-=-=-=-=-

Goal - The enemy's weapon has the ability to Guard Break.  Defeat the enemy
under this condition!

Difficulty - ***

Explanation:

     As you left the temple at which you spent the night, the monk said to you,
"Be careful, traveler."  Someone in the area was ambushing passerby.  Several
skilled warriors from the arena at Nashira had already become victims.  Was it
the work of those you sought?  Thanking the monk for his warning, you headed
out of the temple.
     While walking along the path beside the river, a woman suddenly jumped out
from the nearby bushes and blocked your path!  She brandished a huge weapon
disproportionate to her body.  She wasn't one of the ones you saw in Mizar, but
it was possible they'd added members to their ranks since then.
     You had to be careful.  It was clear that this woman was the one attacking
travelers.  She didn't look like she had any intention of holding a
conversation-there was no choice but to fight.

Basics:

- This is a normal one on one fight against  (Seung Mina, Halberdier of
Seginus), however, she has the ability to break up your ability to guard her
attacks.

Strategy:

- This match is pretty easy if you don't rely solely on blocking your
opponent's attacks.  I recommend you don't block at all during this match, as
she will break the guard and immediately follow up with a combo.  Don't guard,
and victory is yours.

Mission Succeeded!

   You earned 1000 experience and 800 gold.

    A new feature has been unlocked!

   "Seung Mina is now selectable."

-Congratulations!

     A road to a new stage, (Crytomeria Ridge), has appeared.
     A road to a new stage, (Siam Ruins), has appeared.


-=-=-=-=-=-=-=-=-=-=-=-=-
Stage 4: Crytomeria Ridge
-=-=-=-=-=-=-=-=-=-=-=-=-

Goal - Guard Impact the enemy's attacks!

Difficulty - ***

Explanation:

     "If you follow this road, Master, it will lead to Crytomeria Ridge."
After losing to you, Arma vowed to mend her ways and stop attacking travelers.
She began calling you "Master."
     According to her, a famous warrior lived in Crytomeria Ridge.  Several
days ago, she saw a group of men head out to the ridge.  You chose to follow
their trail, but there was no one to be found at the ridge-only a dirt mound
with a sword jutting out of it, surrounded by flowers.  From the condition of
the sword and dirt, it was clear that the grave was fresh.  You realized that
there had been a battle here.  Yet if the man of the ridge was the one that was
killed, who had placed these flowers?
     "Don't move!  Was it no enough to take my master's life?  Ave you come now
to desecrate his grave as well!?!"  Turning around, you faced a swordswoman
brandishing her weapon.  You tried to explain, but she didn't listen.
"Silence!  Listen up, dog of Veral!  You'd best not let down your guard just
because I'm a woman!  My toughness exceeded even that of my master, and I'll
prove it!"
     Faced with no other choice, you drew your weapon.

Basics:

- This stage can only be completed by Guard Impacting your Cassandra's attacks.
Your basic attacks do very minimal damage and should be avoided.

Strategy:

- You remember how to Guard Impact right (G + a direction on the D-Pad)?  This
is the only way to harm Cassandra.  So make sure you time it right and Guard
Impact her moves to kill her.

Mission Succeeded!

   You earned 1200 experience and 800 gold.


-=-=-=-=-=-=-=-=-=-
Stage 5: Siam Ruins
-=-=-=-=-=-=-=-=-=-

Goal - The enemy's weapon absorbs life.  Defeat the enemy under this condition!

Difficulty - ***

Explanation:

     "This is the way to the underground passage, Master.  But it is known as a
filthy place, and everyone steers clear of it."  Arma continued to consider
herself your disciple.  She was knowledgeable about the area, and according to
her, an old underground passage lay just ahead.
     You remembered the three gates you heard about in Altair.  Perhaps this
passage led to the second one.  After traveling for a while, the spirit sword
suddenly began to resonate as if reacting to something.  Wondering at this, you
began to search for the location that caused the strongest response.
     You soon arrived at an old ruin hidden on the opposite shore of the river
not far from the path.  "I was surprised at first that someone like you would
make it here, but I see now that you have Soul Calibur.  What were the priests
of Altair thinking?"  The young man in the ruin spoke to you as he looked at
the spirit sword in your hand.  It appeared that you were not welcome.
     "I know that you're nothing more than another fool in search of Soul Edge.
Leave now," he said as he pointed his weapon at you, "or this place will be
your grave."

Basics:

- Your opponent's  (Yunsung, Guardian of the Empire) weapon regains
some lost health if he successfully lands a hit on you.

Strategy:

- This  battle is pretty easy.  Just be relentless in your attacks, so Yunsung
has no chance to get in any on you and regain some health.  Throws work very
well here; use them often and Yunsung will be dead before you know it.

Mission Succeeded!

   You earned 1200 experience and 800 gold.

    A new feature has been unlocked.

   "Extra Survival (Standard) Mode has been added."

-Congratulations!

     A road to a new stage, (Underground Juno), has appeared.


-=-=-=-=-=-=-=-=-=-=-=-=-
Stage 6: Underground Juno
-=-=-=-=-=-=-=-=-=-=-=-=-

Goal - Navigate through the enemy-infested dungeon and defeat the boss within
the time limit!

Difficulty - ****

Explanation:

     Bastian fell to his knees, his shoulders shuddering with every haggard
breath.
     "Damn you!  You'll regret not finishing me off!  I swear I'll kill you!"
     You explained to him that while it was true you were seeking Soul Edge,
you were well aware of its danger, and that you were chasing the knight who
destroyed the gate in Mizar.  But Bastian did not listen.
     "I don't care what Altair or Mizar have to say.  I don't trust you.
You're the same as Veral!  No, maybe worse-at least Veral doesn't pretend to
hide what he's doing.  "Who's Veral?"  He's the man you're chasing!  He went
into the Underground Passage of Juno.  He probably thinks Soul Edge is on the
other side.  He's a fool.  If you're chasing him, then hurry up and go!"
     Upon arriving at the underground passage, you noticed that water covered
the floor.  You began to get the feeling that the water level was rising.  It
looked like you had better hurry.

Basics:

- This is another of the dungeon type missions.  It has you going through 13
rooms with randomly assorted opponents except for the bosses. This time, one
room contains a reward for beating it.  In the very last room, you fight two
bosses instead of one.  They are  (Assassin, Servant of Veral), and
 (Astaroth Marauder of Slaughter).  There is an added twist however,
as you only have 200 seconds to complete the entire dungeon, so use your time
wisely, but you do regain health after each battle.

Strategy:

- Since you only have 200 seconds to complete this dungeon, I recommend going
for as many Ring Outs as possible, as it will save you a tremendous amount of
time.  You will earn 100 (sometimes 200 or 300) gold after each room you
complete.  Also, if you die, the timer will reset back to whatever time it was
set before your death.  The boss characters, Assassin and Astaroth, are not
very hard, but Assassin is quick, and Astaroth is big.  Try and save some time,
so when you get to these guys, you have ample time to finish them off.

Map Layout (13 Rooms):

        { }-{ }-{ }-{R}
         |       |
{E}-{ }-{ }     { }
         |       |
        { }-{ }-{ }
             |
            { }
             |
            {B}

E = Entrance
B = Boss
R = Reward



Mission Succeeded!

   You earned 2300 experience and 5600 gold (in total).

    A new feature has been unlocked!

   "Acquired "Halberd," a weapon for Seung Mina."
   "Labyrinth has been added."

-Congratulations!

    A road to a new area, (Rigel), has appeared.


=-----------------------=
Chapter 7 - Demonic Realm
=-----------------------=

Chapter 7 Scenario:

     "I...I can't believe we just lost two-against-one..."
     "Impressive."
     Hobb and Lanbardy defeated in battle against you, fell down where they
stood and slowly disappeared from view as the water swallowed them.  Perhaps
Veral guessed that he would face pursuers.
     His men had been waiting for you inside the underground passage.  That
could only mean that you were headed in the right direction.
     Successfully defeating your enemies, you headed for the exit and reached
the surface before the water filled the passage.
     Even compared to the locations through which you'd traveled so far, Rigel
was an especially bleak and desolate area.  Despite the abundance of rivers, it
was a region of parched earth and scraggly vegetation.  From what Bastian and
the priest in Altair said, you knew that the cursed sword was not located
there.  But one could be easily convinced that Soul Edge lay hidden in this
hellish land if one did not know better.
     It was understandable that Veral came here in search of Soul Edge.  The
image of the gate in Mizar, sliced cleanly in two, flashed briefly through your
mind.  It was just a matter of time before you caught up with him...


=----=
Rigel:
=----=


-=-=-=-=-=-=-=-=-=-=-=-=-=-
Stage 1: Underground Prison
-=-=-=-=-=-=-=-=-=-=-=-=-=-

Goal - Receive heavy damage when knocked against the ground or wall.  Defeat
the enemy under this condition!

Difficulty - ***

Explanation:

     Pursuing Veral, you came upon a building situated in the middle of the
desolate plain.  The sun was especially fierce that day, so you headed for the
building to rest in the shade.
     The building was small, but had a fairly large basement area.  Judging
from the rows of iron bars, it appeared to be a prison.  But the walls and bars
were heavily damage, and it was presumably no longer in use.  When you went
down to take a look, the sound of iron bars closing echoed off the walls.  You
turned around in surprise and saw a man standing before you.
     "It's just like he said...And he said he'd set me free if I defeat you.  I
don't have anything against you, but this is my chance.  Don't take it
personally!"
     Apparently, Veral had been feeding him stories.  Seeing no other way out,
you drew your weapon.  As you did so, you noticed that the man was not your
only enemy.  The walls and floor were booby-trapped with gunpowder.  The man
noticed your momentary lapse in concentration and attacked!

Basics:

- You will receive heavy damage if you are knocked against the walls, or fall
to the ground.  Your opponent, Maxi, takes minimal damage from normal attacks
as well.

Strategy:

- The best thing to use here are throws once again.  They can hit your opponent
against the wall causing damage, as well as when they land.  Do not try to
attack any other way, as it will do little to no damage.  Trapping your
opponent close to the wall (which causing more damage than having them hit the
ground), and pummeling away on them relentlessly should make easy work out of
this stage.

Mission Succeeded!

   You earned 1200 experience and 1800 gold.

-Congratulations!

     A road to a new stage, (Rigel, Spiritual City), has appeared.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Stage 2: Rigel - Spiritual City
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Goal - Neither you nor the enemy can guard against attacks.  Defeat the enemy
under this condition!

Difficulty - ***

Explanation:

     "Sully... (My profile name) So it is you who has been pursuing Veral."  The
two of you met here once more, as enemies and as friends.  "So, you defeated
those two, did you ?  I'm pleased to see that your skills are still sharp."
     Minerva grinned as she spoke these words.  You were surprised to learn
that she was now working for Veral.  You explained to her how dangerous Veral
was, but Minerva merely answered that she had a plan.  She then pointed her
weapon at you.
     "If you've got time to be worrying about me, you should be worrying about
yourself.  Have you forgotten that there is but one Soul Edge?  In other words,
it was our fate to fight on another sooner or later!"
     You could feel her fierce hostility.  Faced with such aggression, you
could not hold back your own.

 Basics:

- You cannot use the Guard button on this stage.  Dodging is the only defensive
maneuver that can be performed.  The enemy (your arch rival from Chapter 1)
cannot guard against attacks either.

Strategy:

- Try for the big moves at the outset so you can take off big chunks of their
life bar.  Dodge moves often, and try for Ring Outs.  Throws also work
extremely well here and take off fair amounts of damage.

Mission Succeeded!

   You earned 1300 experience and 1800 gold.

    A new feature has been unlocked!

   "Hwangseo Palace/Phoenix Court has been added."

-Congratulations!

     A road to a new area, (Forbidden Grounds), appeared.


-=-=-=-=-=-=-=-=-=-=-=-=-=
Stage 3: Forbidden Grounds
-=-=-=-=-=-=-=-=-=-=-=-=-=

Goal - Defeat the enemy!

Difficulty - ***

Explanation:

     "He possesses a fragment of Soul Edge.  In other words, he's the closes to
finding Soul Edge."  So spoke Minerva as she departed.  "He's not a fool.  He
doesn't believe that Soul Edge is here.  He came here to gain the power to
destroy the gates.  It is said that the key to the gates is the spirit sword,
Soul Calibur, but no know knows where that is.  So he thought of a way to pass
through the gates without the key.  It's a bit of a gamble, of course."
     "So, you've finally come.  I believe we met once before, at Mizar."  Veral
slowly opened his eyes as if he had been expecting you.  "I assume you['ve come
to stop me?  But you're too late."
     A powerful aura, like none you'd ever felt before emanated from his body.
     "Now that I've acquired the power to break the seal, I have no reason to
stay here any longer, but I have a feeling you'll be a nuisance later if I let
you live."
     The ground around Veral burst open and a monster of flame emerged!
     "This pet was born from a fragment of Soul Edge...a mere piece of its total
power.  Isn't it appropriate that your life be put to an end by the power you
long sought after?"

Basics:

- This is just like beating Arcade Mode; you have to fight Inferno the boss of
the game.

Strategy:

- This is a one-on-one fight, but with the boss of the game.  Inferno can
imitate any other character's move set in the game.  So choose your best, and
have at it.  Throws can be useful as Guard Impacting his moves.  Good luck!

Mission Succeeded!

   You earned 1300 experience and 900 gold.

    A new feature has been unlocked!

   "Acquired 'Soul Edge (Growth),' a weapon for Nightmare."

-Congratulations!

     A road to a new area, (Merak), has appeared.


=------------------------=
Chapter 8 - The Third Gate
=------------------------=

Chapter 8 Scenario:

     To the east of Aldebaran lay the holy land of Merak.  Here existed the
third of the three gates that sealed Soul Edge, as well as the Grand Shrine of
Merak, a name with which even ordinary citizens were familiar.  Of course, few
knew that the Shrine was sealing the cursed sword.
     You experienced a bit of the evil blade's power in the Forbidden Grounds
when you battled against the monster of flame born from a fragment of Soul
Edge.
     You lost track of Veral while dealing with the monster.
     "I have obtained the power to destroy the gate."  It was safe to assume
from those words that he was headed for Merak.
     You hurried back to the second gate at Aldebaran, which was guarded by
Bastian.
     The gate had been destroyed.  Bastian was nowhere to be found just as with
the gate in Mizar, this one was cut in two with a single stoke, but this time,
it was also scorched black.  You let out a shudder as you recalled your battle
I the Forbidden Grounds.
     Passing through the two gates and chasing after Veral, you entered Merak.
But the landscape was as far from the idea of a holy land as anyone could
imagine.  The entire area was awash with signs of destruction.  Craters of
black ash littered the ground, bridges and roadways were destroyed, and pillars
of black smoke rose on the horizon.
     Was this all Veral's doing?


=----=
Merak:
=----=


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Stage 1: Sirius, City in the Sky
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Goal - The timer increases with each enemy you defeat.  However, the enemies'
weapons penetrate defenses.  Defeat all the enemies before time runs out!

Difficulty - ****

Explanation:

     You were surrounded by a group of warriors.  The "city in the sky" in
which you stood once possessed the characteristic beauty of all highland
dwellings, but no trace of that image remained.  The main street, the tree-
lined roads, the very buildings themselves, all lay in ruin, as if sliced apart
by giant blades.  It could only have been the work of Veral.  He seemed to
bring destruction wherever he went.
     It was a mistake to mention his name inside the city.  The gaze of those
whose lives had been suddenly shattered all turned upon you.  You told them
that you were no friend of Veral, but they did not listen.  You were forced to
draw your weapon in self-defense, but this only served to anger them more.
     They slowly closed in on you.  The thin air at this high elevation
complicated the matter.  You would lost any chance of survival if you waited
any longer.  You had to put an end to the situation.

Basics:

- This stage has you fighting against 5 consecutive opponents: Yunsung,
Cassandra, Raphael, Ivy, and Xianghua.  The timer does increase after every
round, and their weapons can stun you if your are caught guarding.  It is a
race to the finish.

Strategy:

- I would not worry too much about the clock as it starts at 50 seconds and
increases after every round; some of your health also replenishes after the
rounds too.  The enemies can be pretty tough because of their speed.  As
always, Ring Outs are the way to go as it saves a lot of time.

Mission Succeeded!

   You earned 1300 experience and 5000 gold.

-Congratulations!

     A road to a new stage, (Crystal Mine), has appeared.
     A road to a new stage, (Dubhe Arena), has appeared.


-=-=-=-=-=-=-=-=-=-=-
Stage 2: Crystal Mine
-=-=-=-=-=-=-=-=-=-=-

Goal - The ability to know back the enemy has been increased, but your health
decreases over time.  Defeat the enemy under these conditions.

Difficulty - ***

Explanation:

     "Is it true you're trying to fight against Veral?"  While stopping in a
town to recover your strength, you were approached by a group preparing to
fight Veral.  Just like you, the people of Merak weren't about to let Veral
walk all over them.  You exchanged information with the Merak fighters.
     It turned out that Veral had destroyed the city in the sky all by himself.
In face, he was always seen alone.  That meant Minerva was not traveling with
Veral-you wondered what she was up to.
     The group leader sighed deeply.
     "There's something else I have to tell you, unfortunately.  There are a
few groups of outlaws, as well as prisoners, who broke free because of the
destruction Veral caused, that now view him as a symbol of power.  They are the
shame of Merak."
     At that moment, there was a loud commotion outside the mine.  It looked
like an attack by the very people that he had just spoken of.  But you were not
in any shape to fight.  The group leader handed you a vial.
     "Drink this!  It's only temporary, but it will give you strength.  I'll
see you again if we survive!"  The min had suddenly become a battlefield!

Basics:

- This is just a basic one-on-one fight with the added stipulation of a rapidly
draining health bar.

Strategy:

- Your life bar drains pretty fast, so I would go for very high damage
unblockable moves from the outset.  If that doesn't work, go for the Ring Out
as that has never failed you so far (has it?)  Your opponent flies pretty far
back after hitting them, so Ring Outs should be a piece of cake.  Watch out
though, as Berserker has VERY powerful moves, and couple that with your health
loss, you can die pretty quick.

Mission Succeeded!

   You earned 1400 experience and 2000 gold.

-Congratulations!

     A road to a new area, (Pollux), has appeared.  This is Sub-Chapter 3, and
will be discussed in the Sub-Chapter section.


-=-=-=-=-=-=-=-=-=-=
Stage 3: Dubhe Arena
-=-=-=-=-=-=-=-=-=-=

Goal - Knock the enemy against the wall and utilize wall combos to defeat the
enemy!

Difficulty - ***

Explanation:

     You headed east toward the Grand Shrine of Merak.  Veral was definitely
headed there.  By the time you arrived at the city, he already beaten you to
it.  In the center of the destroyed city were the remains of a combat arena,
and it appeared to have been a place where great battles flourished.  For Veral
to pass through here so easily, the power he obtained must have been fearsome
indeed.
     Seeing movement near the arena, you headed over to investigate.  A
disturbing-looking figure clung to the wall of the arena.  It turned to glare
at you with fierce hostility as you approached.
     Judging from the shackles on his body, he was obviously a prisoner, most
likely set free in the chaos of Veral's attack.  He must have been a very
violent criminal, for heavy iron bonds enwrapped his body.  It would be
difficult to cause any damage through those bonds with normal attacks.
     You quickly realized that the best way to fight him would be to cause
impact damage by slamming him against the wall.

Basics:

- This match requires you to trap your opponent in the wall, and pound on them
relentlessly as that is the only way to hurt you enemy.  Voldo is the character
you will be facing in this stage.

Strategy:

- This stage is pretty simple.  All you need to do is get Voldo to the wall,
and continue to attack him so he repeatedly hits the wall.  He loses a lot of
health from this, and you should win in no time.  Also, normal attacks do
little to no damage, so stray from those.

Mission Succeeded!

   You earned 1400 experience and 2000 gold.

-Congratulations!

     A road to a new stage, (Io's Vase), has appeared.


-=-=-=-=-=-=-=-=-=
Stage 4: Io's Vase
-=-=-=-=-=-=-=-=-=

Goal - Airborne time is increased due to blasts of wind from below.  Defeat the
enemy using air combos.

Difficulty - ***

Explanation:

     The city was on fire.  Veral's onslaught must have happened only moments
ago.  You were catching up to him.  Since the Grand Shrine of Merak was still a
little ways off, there may be a chance to stop him before he destroys the seal.
     Racing through the burning city, you soon saw a figure on the plains ahead
of you.  There was no mistaking him: it was Veral!  You'd finally caught up to
him.  He hadn't noticed you yet.  You carefully closed the distance.  After
following him for a short while, Veral suddenly disappeared.  You hastily broke
into a run and soon saw that there was a large chasm in the middle of the
plain.  Strong winds blew up from the hole.  You entered the hole in order to
pursue Veral.
     "That's far enough."  A young man's voice echoed through the shaft.  It
wasn't Veral.  "I cannot allow anyone to interfere with his mission.  If you
intend to get in his way, you are my enemy."
     A young man stepped out in front of you, brandishing his weapon.  It
seemed that he was one of Veral's followers.  Amidst the fiercely rising winds,
you drew your weapon and prepared to fight.

Basics:

- This mission is regular except for the fact that you have to use air combos
to get the win.

Strategy:

- It might be kind of hard for people who don't know the game very well yet.
But for those who do, it is obvious to start with a launcher, and as your enemy
(Kilik) is falling to the ground, quickly attack him again to win the stage.

Mission Succeeded!

   You earned 1400 experience and 2000 gold.

-Congratulations!

     A road to a new stage, (Grand Shrine of Merak), has appeared.


-=-=-=-=-=-=-=-=-=-=-
Stage 5: Phantom Cave
-=-=-=-=-=-=-=-=-=-=-

*The Phantom Cave becomes playable after completing Stage 2, of Sub-Chapter 4
of the Extra Missions.*

Goal - Navigate through the booby-trapped dungeon and defeat the boss!

Difficulty - ****

Explanation:

     Heading north from Procyon and reentering Merak, you found yourself in
front of an ominous-looking dungeon.  The dungeon itself appeared to have been
constructed by men, but the evil presence that flowed from it was definitely
not human.
     A man in the nearby village had said that this haunted cave was the home
of monsters.  Having experienced battles against Veral's terrible power, a mere
haunted cave did not sound very threatening to you.  But as you stood bathed in
the evil that radiated from the entrance, you quickly reconsidered you
approach.  It looked like a bit more caution was called for.  Bracing yourself
for what inhuman surprises lurked within, you proceeded into the darkness.

Basics:

- This is another dungeon stage.  It is fairly long with every fight being
against Lizard Man.  Most of the time, their health starts at 50% making it all
the easier to beat them and move on.  The element based rooms are back with
ice, lava/fire, and quicksand.  Since you have already encountered those
before, it should be no big deal.  The boss is  (Lizard Man, Knight of
Oblivion).

Strategy:

- No strategy here as there is no timer, and you regain all your health from
room to room.  The Lizard Man's should become second nature to defeat after
awhile, and the element based rooms aren't anything you haven't seen before.
The boss, Lizard Man, is in a cage like structure, that ha the lava surrounding
it.  It does a lot of damage if you can get him to stay in it for a few
seconds.

Map Layout (20 Rooms):

{E}-{ }-{ }-{Q}-{Q}-{ }
         |           |
        { }         {Q}
         |           |
        {I}         { }
         |           |
    { }-{ }         {L}
     |               |
    {I}     { }-{L}-{ }-{B}
     |       |
    { }-{ }-{ }

E = Entrance
B = Boss
I = Ice
L = Lava
Q = Quicksand

Mission Succeeded!

   You earned 3100 experience and 9900 gold (in total).

    A new feature has been unlocked!

   "Egyptian Crypt has been added."

-Congratulations!


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Stage 6: Grand Shrine of Merak
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Goal - The enemy's health recovers over time.  Defeat the enemy under this
condition!

Difficulty - ****

Explanation:

     The Grand Shrine of Merak-the third gate that sealed Soul Edge-lay in
ruins before you.  Veral had finally made it all the way here.  Losing precious
time to the fight in the chasm, you finally arrived at dusk and hurried into
the center of the devastates shrine.
     The fierce battle had raged all the way into the deepest part of the
shrine itself.  Following along the path of the destruction, you arrived just
in time to see the final blow.
     "I suppose it was inevitable that you would be the final one to stand
against me.  "Sully," wasn't it?  I'll not forget that name."
     Veral tossed aside the opponent he had just defeated and turned to face
you.  You could feel Veral's energy gather into the strange sword in his hands.
The entire shrine-no, the very barrier itself that sealed in Soul Edge-seemed
to tremble.  It was time to finally put and end to this chase.

Basics:

- This is a one-on-one fight with  (Nightmare, Dark Knight of Soul Edge)
with the added stipulation of his health regenerating over time.  It can go
quite fast if he isn't being attacked.

Strategy:

- I recommend using a quick character for this stage, because if you don't
constantly pound him with attacks, his health bar will rise rather quick.  Ring
Outs are always a good thing, as are throws, just make sure to attack him while
he is grounded and don't leave him idle for too long.

Mission Succeeded!

   You earned 1500 experience and 1000 gold.

    A new feature has been unlocked!

   "A new costume for Nightmare has been added."

-Congratulations!

     A road to a new area, (Algol), has appeared.


=----------------------------=
Chapter 9 - Forgotten Grounds:
=----------------------------=

Chapter 9 Scenario:

     	With
your final blow, Veral collapsed.  His face showed a look of surprise, as if he
could not believe that he had actually lost.  It was over.  You had won.
     "Hehe...I see, so you had the spirit sword...to think that feeding on the
powers made me more vulnerable.  I never considered that..."  Veral slid to the
floor and ceased to move.
     "He had the power of Soul Edge within himself."  Tristy, the guardian of
the gate, barely manage to talk.
     "The gates existed to prevent the cursed sword from getting out.  He saw
through the way they worked.  Using methods unknown, he called the power of the
dark sword into himself in order to pass through the gates.  The gates
deliberately allowed him through because their very purpose was to seal that
power inside..."
     The power that Veral obtained in the Forbidden Grounds was that of Soul
Edge itself, Mizar, Aldebaran, and Merak...Veral had fallen, but with the three
gates destroyed, Soul Edge was in an extremely dangerous state.  And restoring
the barrier would take time.
     Someone needed to keep watch over Soul Edge until prepareaions for the
creation of the new barrier was completed.
     "May I ask this of you?..."  As the vanquisher of Veral and the wielder of
the spirit sword, you were most appropriate for the task.  After some brief
thought, you accepted her request.
     In order to handle the evil sword safely, it was necessary to first
complete the purification of the spirit sword.  After learning from Tristy
about an old man with the power to do so, you set off to find him.  You
traveled to Algol, the land of exiles.


=----=
Algol:
=----=


-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Stage 1: Corridor of the Sky
-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Goal - Only the enemy's weapon is visible.  Defeat the enmy under this
condition!

Difficulty- ***

Explanation:

     Algol was a land of exiles and outcasts.  Some of them were formally
sentenced criminals, while others were people with special powers cast out of
their villages.
     You proceeded carefully along the mountain path.  About halfway up Algol
Mountain, you witnessed a mysterious sight.  An ax floated in mid-air, blocking
you way.  Shocked, you stopped for a moment and stared.  The ax responded by
letting out a growl.  You then heard a voice coming from somewhere.
     "Go forth, my ax!  Take everything this fool has!"
     It seemed you had been ambushed by a highwayman.  You had to do something
about this ax before you could go any further.

Basics:

- This is a one-on-one fight, but the body of your opponent (Astaroth) is
invisible.  The only thing visible is his giant ax.

Strategy:

- This battle is not too tough, but can be if you're not prepared.  Remember,
Astaroth has VERY long reach, and is very powerful.  You can pretty much guess
where he is, because his body is so big and you can actually see his ax.

Mission Succeeded!

   You earned 1500 experience and 2200 gold.

-Congratulations!

     A road to a new stage,(Ancient Amphitheater), has appeared.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Stage 2: Ancient Amphitheater
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Goal - Unseen forces push the combatants together.  Defeat the opponents under
this condition!  A bonus is available during the matches!

Difficulty - ***

Explanation:

     Upon seeing you defeat the ax, the man controlling it ran away.   You
tossed aside the now-lifeless weapon and proceeded along the mountain path.
After reaching the other side of the mountain, you came upon a small town along
the river.  You entered the town and began gathering information about the old
man that Tristy had spoke of.
     "That guy you're looking for, yeah, I know him."  You heard these words
from a man at the local bar.  He knew what the old man looked like as well as
his profession as a blacksmith.  You were excited to have found a lead about
the man so quickly after entering Algol, but things were not going to be quite
that easy.  The man at the bar requested a fee in exchange for his information.
You offered him some money, but the man shook his head.
     According to him, there would soon be a fighting tournament in town.  He
wanted you to enter the tournament so that he could win big betting on someone
who was unknown in the area.  You accepted his terms and looked into the
tournament.
     You learned that they linked the combatants together with chains,
preventing them from putting much distance between each other.

Basics:

- You are constantly being pushed toward your opponent.  Your opponent's in
order are: Cassandra, Yunsung, Raphael, and Mitsurugi.  It can be very
annoying, but once you get the hang of it, you can attack relentlessly.  It is
set up like a tournament where you have to defeat 4 opponents.  Your health
will not be restored between matches, so go for Ring Outs.  The matches are
also very short, only 15 seconds.  Also, you get extra gold for every
successful hit you land on an enemy.

Strategy:

- If you have a weapon with a character that regenerates your health throughout
the round, do not hesitate to use it!!  It will come in VERY handy, as you only
have one health bar to defeat 4 opponents.  Go for Ring Outs every round as
well, as it saves life and time.  Also, go for the extra hits, as they will
rack up some big points depending on how many of them you land successfully.  I
recommend completing this with Astaroth as he has some multi-hit moves, good
defense, and powerful moves.  This stage is a GREAT way to earn a lot of gold.

Mission Succeeded!

   You earned 1700 experience and gold (depending on how many hits you landed).

-Congratulations!

     A road to a new stage, (Reclusive Palace), has appeared.


-=-=-=-=-=-=-=-=-=-=-=-=-
Stage 3: Reclusive Palace
-=-=-=-=-=-=-=-=-=-=-=-=-

Goal - Only one part of the enemy can be seen.  Defeat the enemy under this
condition!

Difficulty - ***

Explanation:

     As promised, the man gave you the information you needed to find the old
man, and you headed to his mansion.  There was nothing else for miles around.
It was said that the old man did not like people and chose to live away from
others.
     You knocked on the door several times, but there was no answer.  Seeing no
other option, you pushed on the door.  It was not locked and creaked open.
     "Who's there?"  You suddenly heard a voice from behind you.  It was the
old man.  The old man listened to your story without expression, but when you
finished, he grumbled to himself, "Unbelievable.  I'll never live down how that
girl turned out."
     The next day, the old man led you to a room that had obviously not been
used for some time.  He asked you to show him the spirit sword, so you drew
Soul Calibur and presented it to him.
     "I see.  The spirit of Soul Edge is indeed present in this word.  But
Altair did you say?  They've done quite a good job already.  This amount of
darkness won't take long to cleanse."
     As you stood there wondering what would happen next, the old man suddenly
shouted, "Get ready for the physical manifestation of the evil energy!"  As
usual, things were never as easy as people made them sound.

Basics:

- This stage is very similar to Stage 1 of this Chapter.  You can only see the
lover portion of  (Charade, Unknoown).  Charade can only hit you
using low attacks fortunately.

Strategy:

- This match is pretty easy, as Charade can only attack you using low attacks.
Just counter that with your own low attacks and you will be fine.  It will be
pretty hard to get a Ring Out I suppose, so try to stray from that.

Mission Succeeded!

   You earned 1700 experience and 2200 gold.

-Congratulations!


-=-=-=-=-=-=-=-=-=-=-=-
Stage 4: Northern Algol
-=-=-=-=-=-=-=-=-=-=-=-

*Northern Algol is only playable after beating Stage 3, of Chapter 9 of the
Extra Missions.*

Goal - Defeat the enemies!

Difficulty - ***

Explanation:

     "I'm afraid we need you to turn the cursed sword over to us."  You stood
in between two female warriors who blocked your path.  They were after Soul
Edge, an they also knew that it was cursed.
     Of course, you had no intention of handing over the evil blade, as you
took responsibility to guard and contain it.  Whatever their motive, you were
not interested in fulfilling their request.
     "Sis, I don't think this person is going to cooperate."
     "Then I have no choice but to retrieve it by force."  It appeared that
they, too, had no intention of backing down.
     You briefly considered fleeing, but you were unfamiliar with the area, and
would provide them with a significant advantage if you ran.  You let out a deep
sigh and prepared to fight.

Basics:

- This is a regular one versus two battle.  You are fighting 
(Cassandra, Dual Knight of the Sun) and  (Sophitia, Dual Knight of the
Moon).

Strategy:

- This is a basic fight with no match modifiers.  These girls can be pretty
tough though.  Just use throws, and Ring Outs to achieve victory.

Mission Succeeded!

   You earned 1700 experience and 2200 gold.

    A new feature has been unlocked!

  "Extra Time Attack (Alternative) Mode has been added."


=----------------------------=
Chapter 10 - The Final Battle:
=----------------------------=

Chapter 10 Scenario:

     "Excellent work."
     The dark energy that had infest Soul Calibur was washed away by the
strength of your will.
     The spirit sword's form changed, and it began to pulse with holy energy.
Eventually, it had completely transformed into sparkling points of light, which
flowed into the air, heading southeast for Antares, the land where the cursed
sword lay sealed.  The old man, seeing your look of surprise, spoke thusly: "Do
not worry.  When the time comes, you two will surely meet again.  The sword
naturally seeks out the one most suited to wield it."
     "I've been waiting for you, Sully.  I'm sorry to have to tell you this,
but things are not faring well."  What awaited you upon your return to the
Grand Shrine of Merak was the news that while you were in Algol, Minerva had
entered Antares-the land where the demonic sword was sealed.  She infiltrated
the shrine when Tristy was  gravely wounded and was in no condition to fight.
     Before Tristy had even finished speaking, you were already out the gate
and on your way.
     You had to stop her!


=------=
Antares:
=------=


-=-=-=-=-=-=-=-=-=-=-=-=-=
Stage 1: Midnight Coliseum
-=-=-=-=-=-=-=-=-=-=-=-=-=

Goal - Your health is low.  Defeat all enemies under this condition!

Difficulty - ****

Explanation:

     Passing through the final gate, you entered the cursed land of Antares.
Even though the spirit sword had purified the evil presence here, this place
continued to eat away at your strength.  You'd have to keep that in mind as you
continue your journey.
     After traveling for a while, you suddenly realized that you were walking
through the middle of a combat arena.  You had no recollection of entering it,
and when you turned to look behind you, the path on which you had traveled was
gone.  You couldn't tell what had happened, but you simply took it in stride-it
must have been an effect of a cursed land that had contained Soul Edge for so
long.
     Murmurs arose from the empty arena.  Then, a thunderous roar like that of
a thousand stamping feet began to echo from the empty stands.  Right before
your eyes, something began to ooze into existence!


Basics:

- This is another match where you have to fight five opponents (Talim,
Xianghua, Seung Mina, Taki, and Ivy) with a low health bar.  A little health is
regained between rounds as well.

Strategy:

- I would not worry too much about the health thing, as only a little is gone,
and you gain some back between rounds.  These opponents can be tough, as they
are all fast, and have quick throws.  I would go for Ring Outs if nothing else.

Mission Succeeded!

   You earned 1800 experience and 6000 gold.

-Congratulations!

     A road to a new stage, (Court of the Dead), has appeared.


-=-=-=-=-=-=-=-=-=-=-=-=-=
Stage 2: Court of the Dead
-=-=-=-=-=-=-=-=-=-=-=-=-=

Goal  - Navigate through the enemy-infested dungeon and defeat the boss!

Difficulty - ****

Explanation:

     The arena disappeared as suddenly as it had appeared.  You hurried on your
way, but yet again you found yourself walking in a new location with no path in
sight.  This time it seemed your were in an underground dungeon.  You felt an
enormously hostile presence from deep within  It didn't seem to be directed at
you specifically.  Instead, it as an indescribable hatred for all living
things.  You pushed aside the nearly overwhelming fear and began to walk
forward.

Basics:

- Your very last dungeon of the initial 10 Chapters.  This is the second to
longest one yet, and can get a bit complicated.  You fight random opponents
with  some match modifiers. There is a room where your health slowly depletes,
and one where you cannot Guard during battle; there is also one where your
enemy's attacks paralyze you.  You earn 100 (sometimes 200 or 300) gold at the
end of each match.  There is also a reward in one of the rooms as well.  The
boss is the character you have been chasing this entire time.  It is character
specific, depending on which character you are going through Weapon Master Mode
with.

Strategy:

- You are not timed in this dungeon, so you can take your sweet old time.  The
matches are against random opponents, and shouldn't be too hard.  If they are,
as always, go for the Ring Out.  There is also a boss in this dungeon that you
have encountered before.  They might be a little tough, but consistent attempts
will eventually get the job done.

Map Layout (17 Rooms):


  {E}-{ }-{ }-{ }-{L}-{ }
       |               |
      { }-{ }-{ }-{G}-{P}-{R}
                   |   |
                  { } { }
                   |   |
              {B}-{ }-{ }
                        |
                       {R}

E = Entrance
B = Boss
R = Reward
L = Health Loss during battle
G = Cannot Guard during battle
P = Enemy's attacks paralyze you

Mission Succeeded!

   You earned 4200 experience and 6600 gold (in total).

    A new feature has been unlocked!

   "Acquired 'Ambassador,' a weapon for Swung Mina."
   "Acquired 'Synval,' a weapon for Sophitia."

-Congratulations!

    A road to a new stage, (Tartaros), has appeared.


-=-=-=-=-=-=-=-=-
Stage 3: Tartaros
-=-=-=-=-=-=-=-=-

Goal - Unleash all of your power and vanquish the enemy!

Difficulty - ****

Explanation:

     "Sully!  Must you continue to stand in my way to the very end?!"  Minerva
looked up at you as she lay collapsed on the floor.  You had caught up and
succeeded  in stopping her.  You sighed in relief, but then soon realized that
something was wrong.  Minerva, too, merely looked on speechlessly at what began
to unfold.
     The two of you were no longer in the dungeon, but in the middle of a
desolate plain.  Black clouds covered the sky, darkening the area.  Cracks
appeared in the ground, and flames erupted into the air.  A figure approached
slowly from the distance.  Its armor rattled with each step it took.  Flames
covered it sword, and periodically they reached out to lick across its entire
body.
     "It can't be..."  Minerva uttered words of disbelief.  "Sully, did you
really think it would be so easy to destroy me, with all the power I obtained?
To destroy Soul Edge?  Hahaha...How naive."  With each word he spoke, flames
burst from Veral's mouth.  "Now be gone, my foe.  For I must become complete!"
     The heat radiating from Veral intensified.  The flames of his sword
doubled their fervor, and in the next instant, his entire body became a raging
inferno!

Basics:

- This is just a one-on-one match with the boss,  (Inferno, Bringer of
Despair).  He has three forms.  Once you knock his life bar to a little more
than half, he transforms, regaining a little of his health.  The same thing
happens a second time, until he is on his last transformation.  Your attacks do
less and less damage depending on what form he is in.  He also imitates random
characters throughout all three forms.  Note, however, that your health does
not regenerate between "rounds."

Strategy:

- I would just do what you have been doing the entire game so far.  Just be
relelntless, and don't let him get any attacks of his own in.  That is the best
strategy I can offer.  Throws will also help out a lot here too.

Mission Succeeded!

   You earned 2500 experience and 1200 gold.

    A new feature has been unlocked!

   "Weapon Master Opening is now available."

-Congratulations!

     You have completed Weapon Master Mode's initial 10 Chapters.  There is an
ending "cinematic."  It shows the back of a figure standing amongst all of
these weapons with the following words:

"The last remains of Inferno's flames surrounding the blade were carried away
by a breeze and faded unto nothingness.
     Standing before the sword you so long sought after, I can only wonder at
what thoughts must have passed through your mind as you learned the truth of
its awesome, terrible power.
     Soul Edge's legacy lives to this day.  It most likely will live on
forever, for humans will always desire the ultimate weapon.
     Unfortunately, though you triumphed in battle and claimed Soul Edge, your
name does not remain in history.  Only the name Veral, the man who steeped the
world in fear in his quest for the demonic weapon, remains as a brief footnote
in the annals of history.
    Many years have passed since then.  The world has forgotten our names, and
the seals we placed have long since weathered away.
     One time, a master swordsman wielded the evil blade.  Another time, a
pirate.  Then, a pitiful youth.  I have no doubts that the legend of the
demonic sword and the spirit sword will continue on forever.
     And I shall continue to watch over the eternal battle, as it is a task
only I can do...For I have been rendered immortal by the force of the two
opposing energies."

   TRISTY 3/2004

Congratulations!!

     "You shall find your place in history and become a legend...
     A legend that will never die!"


     Weapon Master Mode is far from over however.  You still have 2 Sub-
Chapters to find, and 2 Extra Chapters to find.  The EX missions are also
opened up now.  There is no story this time, the EX missions are there to give
you more gold and experience.  Once again, I will detail each of the stages
objectives, and go in the order they are presented.  Below, I will start with
the EX Missions for the original 10 Chapters.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Chapter Walkthrough - Extra Missions:
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


=-------------------------------------------------=
Chapter 1 - Regulus Proving Grounds: Extra Missions
=-------------------------------------------------=


=------=
Regulus:
=------=


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Stage 1 - Extra Mission: Proving Grounds
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Goal - Combatants are launched high into the air when knocked against the wall
or ground.  Both combatants' health recovers.  Defeat the enemy under this
condition!

Basics:

- This match is similar to one you have already encountered.  Your airtime has
improved drastically, as once you are hit against a wall or the ground, you are
knocked high into the air.  Both, you and your opponent's health recovers
throughout the battle as well.


Strategy:

- Your normal attacks work as well as any of the knockdown moves you might
have.  You do not need to hit your opponent against the ground or the wall in
order to win this match.  Since, your health recovers, that should not be a
problem during this match.  Stay focused on your opponent's health, though, as
it also recovers.

Mission Succeeded!

   You earned 800 experience and 1200 gold.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Stage 2 - Extra Mission: Bulwark Ruins
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Goal - Defeat all the enemies!

Basics:

- This is another one versus three match.  Your opponents are Ivy, Astaroth and
Nightmare.  These guys are heavy hitters so be careful.  Also, your health
regenerates a bit between rounds.

Strategy:

- This is just a simple outnumbered fight.  It is almost the same thing as its
regular counterpart, except with a little bit tougher of enemies.  Try and
conserve health by going for Ring Outs.  You health regenerates, so don't worry
about that during the match.

Mission Succeeded!

   You earned 800 experience and 1800 gold.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Stage 3 - Extra Mission: Warrior's Trial Grounds
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Goal - The enemies have strange weapons.  Defeat all the enemies under this
condition!

Basics:

- All of your opponents, have their parody weapons during this fight, neither
putting them at a disadvantage or advantage for that matter.  It is another one
against four match though.  You do regenerate health between rounds.

Strategy:

- Since their weapons give them no clear advantage, just treat it like any
other outnumbered match.  Your opponents: Sophitia, Seung Mina, Necrid, and
Spawn, can be quite a hastle though.

Mission Succeeded!

   You earned 800 experience and 3000 gold.

-Chapter Clear!


=--------------------------------------------=
Chapter 2 - The Journey Begins: Extra Missions
=--------------------------------------------=


=-----=
Thuban:
=-----=


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Stage 1 - Extra Mission: Thuban Ferry
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Goal - Land 20 hits on the quick enemy and survive the round!

Basics:

- This is the same as its original counterpart, except the enemy (Taki) is much
quicker, and much harder to hit.  I suggest using someone fast, like Kilik who
can land 4 or 5 hits in a couple of seconds.  You are also only allotted 20
seconds for this stage, and Taki can be pretty hard to hit, because of her size
and speed.

Strategy:

- As stated above, Kilik or the now unlocked, Seung Mina, can dish out many
hits in very few seconds.  I would use them, if not Raphael, Taki, or someone
else very fast to counter your enemy's quickness.  Taki also blocks, and Guard
Impacts a lot, so dodging and following up are good strategies.

Mission Succeeded!

   You earned 1000 experience and 800 gold.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Stage 2 - Extra Mission: Village of Arche
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Goal - Strong gusts constantly push you and prevent you from stopping at the
edge of the stage.  Furthermore, both combatant's speed is increased.  Defeat
the enemy under this condition!

Basics:

- This stage is very similar to the original.  It has you on top of the
scaffolding with powerful wind.  This time however, your speed is greatly
increased, upping the chances of accidentally falling off.  Mitsurugi, your
opponent, is very quick to begin with, so he will probably fall off on his own.
If he doesn't, follow the strategy below.

Strategy:

- This stage can be very easy, and very hard. I would try not to move around
too much, and let Mitsurugi get himself close to the edge.  When he is, just
hit him once and he should fall off.

Mission Succeeded!

   You earned 1000 experience and 1600 gold.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Stage 3 - Extra Mission: Minkar Mine
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Goal - Navigate through the enemy-infested dungeon and defeat the boss!

Basics:

- Just another dungeon stage.  This dungeon has the exact same layout as the
original, so it shouldn't be hard at all.  The boss, Raphael, can be quite
tough, however.  You regain some lost health between rooms as well.  There are
no match modifiers, and the opponents are random except for the boss.

Strategy:

- This dungeon doesn't require much strategy, as it is very short, and has the
same layout as the original.  The random opponents, can be quite tough, but go
for Ring Outs; same goes for Raphael.


Map Layout (3 Rooms):


{E} - { } - { }
             |
            {B}


E = Entrance
B = Boss


   You earned 800 experience and 2400 gold (in total).

Mission Succeeded!

-Chapter Clear!


=-------------------------------------------------=
Chapter 3 - The Restless Benetnasch: Extra Missions
=-------------------------------------------------=


=---------=
Benetnasch:
=---------=


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Stage 1 - Extra Mission: Carnival
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Goal - You cannot hold your footing at the edge of the stage, and the gravity
is weaker.  Defeat the enemy with a ring out!

Basics:

- The gravity in this stage is gone, so when you get knocked into the air, you
float and slowly come back to the ground.  Also, your normal attacks do close
to no damage, so go for the Ring Out.

Strategy:

- This stage is the same as before, except with low gravity.  Just go with the
launchers, and hopefully your opponent (Berserker) will fly right off the edge.
Watch out though, because he has high hitting unpredictable attacks, and can
drain your life faster than you know it.

Mission Succeeded!

   You earned 1300 experience and 2000 gold.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Stage 2 - Extra Mission: Talitha Gambling Den
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Goal - Combatants receive heavy damage when knocked against the ground or wall.
Furthermore, your appeareance has changed.  Defeat all the enemies under this
condition!

Basics:

- This is another one versus 3 stage.  The characters are random however.  You
are forced to play as Lizard Man which is a drag if you are bad with him.  All
of your attacks do very little damage as well, further adding to the toughness
of this stage.  Some luck will get you past it.

Strategy:

- I recommend losing a few times on purpose to get the hang of Lizard Man,
because if you have never played as him, if might be tough.  Also, since
Sophitia's and his moves are similar, you might want to go to the Practice
Mode, and practice with her to familiarize yourself with Lizard Man's moves, as
they are similar.  Try your hardest to hit your opponent into the wall, as it
takes off massive damage!

Mission Succeeded!

   You earned 1300 experience and 2000 gold.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Stage 3 - Extra Mission: Diphda Temple
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Goal - The enemy will continually guard.  Case a Guard Break and attack while
the enemy's defenses are down!

Basics:

- This mission actually forces you to use Guard Breaks.  You don't have to use
them though, it is highly recommended.  Your enemy, Charade, guards the entire
match making it very difficult to beat him.

Strategy:

- This mission can be very tough without the right weapon equipped.  I
recommend equipping a weapon that can penetrate defenses so that you are able
to hit Charade while he is blocking.  Also, Ring Outs, and throws are
possibilities.  Throws seem to work a bit better than Ring Outs though.

Mission Succeeded!

   You earned 1300 experience and 1000 gold.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Stage 4 - Extra Mission: Benetnasch Harbor
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Goal - Defeat all the enemies!

Basics:

- Another outnumbered stage.  You will be fighting 4 opponents: Ivy, Raphael,
Cervantes, and Voldo.  They are all tough opponents.  Your health will also be
restored between rounds.

Strategy:

- Just play with your best character, and this stage shouldn't be too difficult
at all.  Throws, and Ring Outs, are also good possibilities.  Don't worry too
much about your health, as it fully restores.  There are also no match
modifiers to be found.  Also, Cervantes' health slowly drains as you fight him;
Voldo's life drains when he successfully hits you as well.

Mission Succeeded!

   You earned 1500 experience and 5000 gold.

-Chapter Clear!


=----------------------------------------=
Chapter 4 - The First Gate: Extra Missions
=----------------------------------------=


=----=
Mizar:
=----=


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=
Stage 1 - Extra Mission: Al Gieba Ruins
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=-=

Goal - Force the bomb off onto the enemy with your attacks!  You win if the
enemy has the bomb when the timer runs out.

Basics:

- This is almost the same as the original.  When you hit your opponent, they
are tagged with the bomb.  You don't want to be the last one holding the bomb
when the timer expires.

Strategy:

- The strategy is the same as for the original mission.  Either keep your
opponent at bay by using regular attacks while he is carrying the bomb, or
purposefully get hit so you have the bomb, wait until the timer gets real low,
and then attack him at the last second.

Mission Succeeded!

   You earned 1500 experience and 2400 gold.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Stage 2 - Extra Mission: Windmill
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Goal - Your health is low.  Defeat all the enemies under this condition!

Basics:

- What do ya know?  Another one versus two match.  You have to fight two rounds
of Assassins.  They can be quite tough due to their speed.  You start with
about 50% of your life, but do regain some after a round.

Strategy:

- Once again, I would pick your best character, as these Assassins can be quite
tough.  Force Ring Outs if possible, if not pick away at their life.  Only the
first match should you be worried about your health, as it regains some after a
round.

Mission Succeeded!

   You earned 1500 experience and 2400 gold.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Stage 3  - Extra Mission: Merope Monastery
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Goal - The timer increases with each enemy you defeat.  Figure out the best way
to defeat all the enemies before time runs out!

Basics:

- This stage can be quite tough as you are under a SEVERE time constraint.  It
is again, one against five this time.  Your opponents are: Mitsurugi, Voldo,
Taki, Nightmare and Cervantes.  The time starts at 30 seconds and only
increases 15 seconds after each round.  Your attacks also do less damage than
they normally would, and your health only increases in small increments between
rounds.

Strategy:

- As always, go for the Ring Outs!!! They will save you tremendous time.  Also,
notice, your opponents are very tough as well.  You will need to pick your best
fighter and a good weapon (preferably one with increased damage) to defeat
these guys.  If you lure your first opponent to the edge, and knock him off,
the next fight will start right at that same edge, making it easier for
subsequent Ring Outs.  Good Luck!

Mission Succeeded!

   You earned 1500 experience and 6000 gold.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Stage 4 - Extra Mission: Deserted Village
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Goal - The enemies favor Horizontal Attacks and are armed with weapons that are
strong against Breaks.  Defeat the enemies under this condition!

Basics:

- ANOTHER outnumbered battle, this time against Necrid and Astaroth.  If you
use Horizontal attacks on these guys, it will do no damage or they will guard
it.  You also cannot use Guard Breaks.  You regain only some health between
rounds.

Strategy:

- Since both of these guys are big, Ring Outs are a strong possibility here.
Also, it isn't too hard if you don't use Horizontal Attacks too often.  Throws
are VERY good here too, as obviously they are not Horizontal Attacks, and take
off fair amounts of damage.

Mission Succeeded!

   You earned 1800 experience and 2400 gold.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Stage 5 - Extra Mission: Charon's Pass
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Goal - Navigate through the enemy-infested dungeon and defeat the boss!

Basics:

- Another dungeon stage.  This one isn't too hard because the dungeon layout is
exactly the same as the one in the original mission.  All of the opponents are
randomized, and you regain some health between rounds.

Strategy:

- The boss of this dungeon is  (Maxi, Warrior of Prophecy), and he
isn't too hard except for the fact that is health constantly regenerates
throughout the match, so keep an eye out for that.  Ring Outs work extrememly
well here.  This dungeon has the same element based rooms (ice, lava/fire, and
quicksand) so it shouldn't be too hard, as you've already encountered it
before.  Also, in the 2nd, 3rd, 4th, 5th, and 6th rooms, the opponent's health
constantly regenerates throughout the round.

Map Layout:

Map Layout (8 Rooms):

                { }
                 |
                { }-{ }-{B}
                 |
{E}-{I}-{Q}-{L}-{ }

E = Entrance
B = Boss
I = Ice
Q = Quicksand
L = Lava/Fire



Mission Succeeded!

   You earned 1500 experience and 7600 gold (in total).

    A new feature has been unlocked!

   "Acquire 'Fuzoroi,' a weapon for Maxi.

-Chapter Clear!


=--------------------------------------=
Chapter 5 - Spirit Sword: Extra Missions
=--------------------------------------=


=-----=
Altair:
=-----=


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Stage 1 - Extra Mission: Nereid Gorge
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=

Goal - Control special team and defeat the enemies!

Basics:

- This is just like the original mission where you have to take control of
certain characters in order to beat the other team comprised of 3 random
opponents.  It is essentially a 3 on 3 battle.  Your team is comprised of
Assassin, Berserker, and Lizard Man.  You regain some lost health between
rounds.

Strategy:

- There isn't much strategy involved here if you aren't good with any of those
characters.  I say practice will Sophitia again, if you aren't good with Lizard
Man.  Other than that, I guess throws are good, as are Ring Outs.

Mission Succeeded!

   You earned 1800 experience and 4200 gold.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Stage 2 - Extra Mission: Paradise of Altair
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Goal - The enemies have excellent speed and health.  The ability to knock back
the enemy has increased.  Defeat all of the enemies under this condition!

Basics:

- Another one versus two match.  This time it is both against Mitsurugi.  You
can knock your opponents far across the arena now, so go for the Ring Outs.
You regain some lost health between rounds as well.

Strategy:

- This stage is pretty easy.  All you have to do is use a knock back move, and
your opponent goes flying allowing for easy Ring Outs.  Your regular attacks do
way less damage, so the best thing is to Ring Out.

Mission Succeeded!

   You earned 1800 experience and 2400 gold.

-Chapter Clear!


=-----------------------------------------=
Chapter 6 - The Second Gate: Extra Missions
=-----------------------------------------=


=--------=
Aldebaran:
=--------=


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Stage 1 - Extra Mission: Castle of the Dead
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Goal - The enemy has excellent speed and health.  Furthermore, your health
decreases over time.  Defeat the enemy under this condition!

Basics:

- Almost the same as above, except you fight one enemy, and your health
decreases.  Assassin can be kind of tough due to his speed and size, but
shouldn't be too bad.

Strategy:

- I would go for the quick Ring Out, as that is the best and easiest way to win
this match without too much trouble.  Your health decreases rapidly, so you
have to be quick.  Your attacks do little damage as well.  Assassin is very
fast, and can beat you before you know it.  Stay focused, and knock his ass
out!

Mission Succeeded!

   You earned 2000 experience and 1600 gold.


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Stage 2 - Extra Mission: City of Nashira
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Goal - The prize money doubles with each win.  Gauge your strength an win the
matches!

Basics:

- This stage is exactly like the original except the bad guys are much harder
this time around.  Every time you win a fight, you are awarded money and given
the chance to either quit or continue.  This is a hard decision sometimes, as
you do not regain health between rounds.

Strategy:

- Obviously, pick your best character, and go for all the gold.  You do not
need to win all 5 matches however, as you only need to win one, to move ahead.
This is a good opportunity to make a lot of money however, and should not be
passed up.

Mission Succeeded!

   You earned 2000 experience and anywhere between 1000 and 16000 gold.


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Stage 3 - Extra Mission: Seginus Temple
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Goal - The enemy's weapon has the ability to Guard Break.  Defeat the enemy
under these conditions!

Basics:

- This is pretty much a normal one on one fight, except the enemy can Guard
Break.  If you block, and they hit you, you will be paralyzed for a short time.
So don't guard often on this stage.

Strategy:

- There is not much strategy to implore here except to not guard as often as
you might like to.  Also, throws are really good, as are Ring Outs.  Your
opponent is Seung Mina, who is very small and fast.  She can dish up good
punishment if you are not careful.

Mission Succeeded!

   You earned 2000 experience and 1600 gold.


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Stage 4 - Extra Mission: Crytomeria Ridge
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Goal - The enemy excels in Guard Impacts.  Reverse the Guard Impact back at the
enemy!

Basics:

- This is a new type of match, and a unique one at that.  You have to Guard
Impact your opponent's attack to cause major damage.  Normal attacks do close
to no damage whatsoever.

Strategy:

- I'm sure you can Guard Impact by now right?  Well, utilize that technique on
this stage, and you should do just fine.  Just telegraph Sophitia's moves, and
Guard Impact her twice to win.

Mission Succeeded!

   You earned 2300 experience and 1600 gold.


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Stage 5 - Extra Mission: Siam Ruins
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Goal - Crouch or jump to avoid th