Tekken 5 Hidden Moves FAQ
Version 1.7
Written by: Kenneth Walton (Wild Man X)
Written on: 06-18-05
E-mail: Tekkenomics@hotmail.com
Website: Tekkenomics 0.3 (Listed below)
AIM: Tekkenomics
This FAQ version will be available at:
Tekkenomics 0.3 (http://www.tekkenomics.tk)
GameFAQs (http://www.gamefaqs.com)
Neoseeker (http://www.neoseeker.com)
IGN (http://faqs.ign.com)
Gamer Help (http://www.gamerhelp.com)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Table of Contents
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
1. Version Updates
2. FAQ Description
3. Comments
4. Legal Stuff
5. Legend
6. Legend Examples
7. Fighter Specific Legend Commands (FSLC)
8. Hidden Moves
A. Anna Williams
B. Asuka Kazama
C. Baek Doo San
D. Bruce Irvin
E. Bryan Fury
F. Christie Monteiro / Eddy Gordo
G. Craig Marduk
H. Devil Jin
I. Feng Wei
J. Ganryu
K. Heihachi Mishima
L. Hwoarang
M. Jack-5
N. Jin Kazama
O. Julia Chang
P. Kazuya Mishima
Q. King
R. Kuma / Panda
S. Lee Chaolan
T. Lei Wulong
U. Ling Xiaoyu
V. Marshall Law
W. Nina Williams
X. Paul Phoenix
Y. Raven
Z. Roger Jr.
AA. Steve Fox
BB. Wang Jinrei
CC. Yoshimitsu
DD. Mokujin / Every Fighter
EE. Every Fighter Exception (EFE)
FF. Fighter Specific (FS)
9. Jinpachi Mishima Movelist
10. Special Hidden Moves (SHM)
11. Power Moves
12. Auto-Parry / Counter Moves
13. Unverified Moves
14. Buffered Moves
15. Useful Hidden Moves (UHM)
16. Sample Combos / Juggles
17. Secrets
18. Questions
19. Special Thanks
20. About Tekkenomics
21. Closing
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
1. Version Updates
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
1.0 - (03-21-05) First release, based on moves from my other FAQ:
"Tekken 4 Hidden Moves FAQ: Version 5.2"
1.1 - (03-31-05) Added moves based on moves from my other FAQ:
"Tekken Tag Tournament Hidden Moves FAQ: Version 3.2"
EDITED: "FSLC", "Legend"
ADDED FIGHTERS: Anna, Asuka, Baek, Bruce, Devil Jin, Feng,
Jack-5, Raven, Roger Jr., Wang
ADDED MOVES: Heihachi, King, Ling, Nina
CORRECTIONS: King, Lei, Ling
1.2 - (04-03-05) Added movelist for Jinpachi Mishima
EDITED: "Special Thanks"
ADDED MOVES: Craig, Devil Jin, Jin, Lee, Ling, Nina, Paul,
Steve, Yoshimitsu
CORRECTIONS: Marshall, Nina, Steve, Yoshimitsu
1.3 - (04-13-05) Updated: "Sample Combos / Juggles"
EDITED: "Legend", "Buffer Moves"
ADDED MOVES: Ganryu, Hwoarang, Julia, Marshall, Raven, Roger Jr.,
Yoshimitsu
CORRECTIONS: Hwoarang, Julia, Lei, Marshall, Wang
1.4 - (04-25-05) Removed "While Rising" Moves
EDITED: Changed format of "Jinpachi's Movelist"
ADDED MOVES: Christie, Julia, Lee, Ling, Paul, Wang, Yoshimitsu
CORRECTIONS: Christie, Raven, Yoshimitsu
1.5 - (05-27-05) Fixed a few typos, Added new secret to "Secrets" section,
Added more moves for Jinpachi Mishima, Added Buffer moves: Ling
Created: "Auto-Parry/Counter Moves" and "Power Moves" sections
EDITED: "About Tekkenomics", "Legend", "Special Thanks",
changed FAQ number format
ADDED MOVES: Anna, Ling, Steve
CORRECTIONS: Marshall
1.6 - (06-11-05) Added more moves to "Auto-Parry / Counter Moves"
EDITED: "Special Thanks", named all unnamed moves for Jinpachi
ADDED MOVES: Asuka, Baek, Bruce, Ganryu, Hwoarang, Lee, Lei,
Yoshimitsu
CORRECTIONS: Asuka
1.7 - (06-18-05) Added new web address of "Tekkenomics"
UPDATED: "Useful Hidden Moves", "Special Hidden Moves", "FSLC",
"Auto-Parry", "Legend", Mokujin, "EFE", "FS"
ADDED MOVES: Bryan, Feng, Hwoarang, Jack-5, Kazuya, King, Kuma,
Marshall, Nina, Roger, Steve
CORRECTIONS: Bruce, Bryan, Craig, Jack-5, Kazuya, Lee, Yoshimitsu
Whenever some new feature or hidden move is added to this FAQ,
the words will appear before or after the new addition.
NOTE: Corrections include adding any notes, changing move names,
correcting grammar, correcting command mistakes / typos, and
removing a move from a section.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
2. FAQ Description
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ever since I first played Tekken Tag Tournament on the PS2, I noticed that
all available moves in the Tekken games were not included in the move lists
of each fighter. When Tekken 4 has been released, I decided to take the
time to put together a list of all of the moves that I have noticed that
somehow evaded the command lists. After I put a lot of work and time in
finding the hidden moves in Tekken 4, I decided to go back to Tekken Tag
Tournament and put together a FAQ of all of its hidden moves. After that,
I put together a list for Soul Calibur 2. And now it's time for Tekken 5!
This FAQ only covers the moves that are missing in the PS2 Tekken 5
(U.S. Version) command lists. These moves should work on the Arcade and
other PS2 Versions of Tekken 5, but I only tested these moves on the U.S.
Version.
Because Tekken has so many moves that can be linked together, not all
the commands for these moves were included in the move lists. Listed
in here are moves and button combinations not found specifically in any
of the move lists within the Tekken 5 PS2 game. Also included are
commands that have some unique properties.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
3. Comments
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The purpose of this FAQ is to try to inform the Tekken 5 players of the
commands that are available to them, aside from what they have been
provided with in the in-game move lists. These moves were obtained
various ways: experimenting with button combinations while in practice
mode, learning and trying to perform the same moves used by the computer,
and some just by chance. A few of the moves were obtained with the help
of "Catlord's Moves List" which can be found at (www.catlord.com),
Tekken Zaibatsu's Movelists (www.tekkenzaibatsu.com), and some Tekken
fans (please view the "Special Thanks" section).
I have done a little bit of research, and I've found that there are some
moves in this FAQ that cannot be found in any other Tekken 5 Movelist
currently available. With that said, I hope you find this FAQ useful.
If you happen to see any move(s) listed in this FAQ that are actually
listed in the command lists within the U.S. version of the Tekken 5 PS2
game, please e-mail me and tell me the name of the move and its command
list number.
An example is Lei Wulong's Play Dead: number 027 / 119, which means
command #27 out of 119 total. The number I need would be just #27.
You will receive credit for noticing commands like this whenever I
create the next version of this FAQ. You will also receive credit for
noticing any typos or any other mistakes with the commands. Thank you
in advance.
IMPORTANT: When sending an e-mail, please put something about "Tekken"
or "FAQ" somewhere in the e-mail topic, or the e-mail will be deleted.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
4. Legal Stuff
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
You can download and print this FAQ, but under no circumstances can you
put this FAQ on your web page without my permission. You MAY NOT ALTER
IT IN ANY WAY or claim it as your own.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
5. Legend
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
NOTE: To help clear up some confusion, I will make my legend more similar
to the one used by Tekken Zaibatsu. However, there will still be some
differences.
Changes1: HND to HSP, RND to RDS, LF to LFS, RF to RFS, HTM to HMS,
DRM to DRU, FLEA to FLE, IND to INS, FLS to FLK
Changes2: Added , ; > = notations
WC to FC, WCD to FCD, WCDB to FCDB, WCH to FCH
--------
Buttons:
--------
Notation Meaning
-------- -------
1 Left Punch (Square)
2 Right Punch (Triangle)
3 Left Kick (X)
4 Right Kick (Circle)
----------
Direction:
----------
Notation Meaning
-------- -------
f Press Forward (Towards opponent)
F Hold Forward (Towards opponent)
FH Hold Forward until next D-Pad command
b Press Backward (Away from opponent)
B Hold Backward (Away from opponent)
BH Hold Back until next D-Pad command
u Press Up
U Hold Up
UH Hold Up until next D-Pad command
d Press Down
D Hold Down
DH Hold Down until next D-Pad command
D/BH Hold Down/Back until next D-Pad command
D/FH Hold Down/Forward until next D-Pad command
QCB Quarter Circle Backward; Down to Back (d, d/b, b)
qcf Quarter Circle Forward; Down to Forward (d, d/f, f)
QCF Quarter Circle Forward; Down to Forward (d, d/f, F)
Note1: D-pad represents the arrows (up, down, left, right) on the
PS2 controller or Arcade stick
Note2: "FH" requires you to hold forward for a longer period of time
than "F".
--------------
FAQ Notations:
--------------
Notation Meaning
-------- -------
ALT Alternate; another way to execute the same exact move
ALTER Another way to perform the move, although the move is not
exactly the same.
HOLD Hold indicated button(s) until that move is executed
HOLD* Hold indicated button(s) for a short period of time
( _ ) Or; Choose one of the moves within the parenthesis to do
~ Press button immediately after
/ Press indicated directional buttons at the same time
+ Press buttons at same exact time
N Leave joy pad neutral
* Short pause between button presses
** Medium pause between button presses
*** Long pause between button presses
[ ] Optional command(s)
{ } Action within these must be completed in order for the command
to be executed correctly
: The command following this requires "just frame" input
( )... Repeat the pattern within the brackets
, Seperates commands
; Seperates different moves used within a combo
< Delayed input
= Next in sequence
----------------
Action Notation:
----------------
Notation Meaning
-------- -------
BLK Attack must be blocked by opponent
BT Back Towards Opponent
BWALL Your fighter's back must be near a wall
CH During Counter Hit/Attack
CL Clean Hit
EOG Enemy lying on the ground
FC Full Crouch; While Crouching
FCD Hold down, While in the crouching position
FCDB While in the crouching position, hold D/B
FCH Remain in the Crouching position for the duration of the move
GRAB Opponent must be grabbed from the front
HIT While opponent is being hit (damaged)
HIT* After opponent is hit (damaged)
KND Right after the opponent knocks to you the floor
OBT Opponent's Back is towards you
ParL Left punch must be parried
ParR Right punch must be parried
Parry Move is parried
RevL While opponent is reversing your left attack
RevR While opponent is reversing your right attack
RUN While your fighter is running
RUN* While your fighter is running from far away
RUN** While your fighter is running from very far away
SS Sidestep
SSL Sidestep Left
SSR Sidestep Right
SSW During Sidestep Walk
TAC During Tackle
WOB While lying on back
WOBFT While lying on back, feet towards opponent
WOSFT While lying on stomach, feet towards opponent
WOG While lying on ground
WS While standing from a crouch; While Rising
------------------------
Fighter Specific Legend:
------------------------
Notation Meaning Fighter
-------- ------- -------
BCK During Backdrop King
CAB During Cannonball King
Buster
CRA Crane Stance Lei Wulong
CRB Crab Hold Nina Williams
DC Dragon Charge Marshall Law
DC2 Dragon Charge 2 Marshall Law
DCT Dragon Charge Marshall Law
Transition
DC2T Dragon Charge 2 Marshall Law
Transition
DGF Dragonfly Yoshimitsu
DRG Dragon Stance Lei Wulong
DRU Drunken Master Lei Wulong
FKS Fake Step Marshall Law
FLE Flea Stance Yoshimitsu
FLK Flicker Stance Steve Fox
FLM Flamingo Stance Baek Doo San
HMS Hitman Stance Lee Chaolan
HNT Hunting Kuma / Panda
HSP Handstand Position Christie Monteiro / Eddy Gordo
INS Indian Stance Yoshimitsu
LFS Left Flamingo Stance Hwoarang
LS Left Stance Hwoarang
MED Meditation Yoshimitsu
MNP Mount Position Craig Marduk
NGV Negativa Christie Monteiro / Eddy Gordo
PAN Panther Stance Lei Wulong
PDF Play Dead, feet Lei Wulong
towards opponent
PDH Play Dead, head Lei Wulong
towards opponent
PHI Phoenix Illusion Lei Wulong
PHX Phoenix Ling Xiaoyu
PLD Play Dead Kuma / Panda
RDP Ready Position Craig Marduk
RDS Rain Dance Stance Ling Xiaoyu
RFS Right Flamingo Stance Hwoarang
RS Right Stance Hwoarang
SIT During Sit Kuma / Panda
SNA Snake Stance Lei Wulong
SOM After Soul Omen Jin Kazama
SPL During Splits Ganryu
SUS During Slap U Yoshimitsu
Silly
SWF Sidewind, feet Lei Wulong
towards opponent
SWH Sidewind, head Lei Wulong
towards opponent
TAUNT After Taunt Bryan Fury
TGR Tiger Stance Lei Wulong
TRP Triple Slaps Nina Williams
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
6. Legend Examples
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
1) [ ] = Optional command
Bryan Fury
Vulcan Cannon Body Blow
D/FH+1, 1, [1], [1], 2
This move can be expanded to these moves...
Vulcan Cannon Body Blow 1
D/FH+1, 1, 2
Vulcan Cannon Body Blow 2
D/FH+1, 1, 1, 2
Vulcan Cannon Body Blow 3
D/FH+1, 1, 1, 1, 2
2) ( _ ) = or
Steve Fox
Left Right Left to Swaying
1, 2, 1, b+(3 _ 4)
This move can be performed by doing:
1, 2, 1, b+3
or by doing...
1, 2, 1, b+4
Only one of these commands are needed.
3) + = and
Christie Monteiro
Rasteila to Handstand
d/b+3, B
Press "d/b" and "3" at the same exact time.
4) DCT and DC2T (Explanation)
Explanation: You are performing a move that can be transitioned
into "DC" or "DC2" if you were to press b, f afterwards.
Marshall Law
DC2-DC Instant Transition
DC2T ~ b, f, b, f
5) "Indian Stance Motion Taunt" (Explanation)
Yoshimitsu
Indian Stance Motion Taunt
INS {HOLD 3+4}, (1 _ 2), (u _ d _ f _ b)
While in the Yoshimitsu's Indian stance, hold down "3+4". While
still holding these buttons, press "1" or "2". Then while you are
still holding down "3+4", press any directional D-PAD button.
You will hear Yoshimitsu's taunt whenever you press any D-PAD
button.
Note1: During this entire hidden move, you will be holding down the
"3+4" buttons.
Note2: Pressing the "1" or "2" buttons will give you two different
taunts.
Note3: When Yoshimitsu is wearing his bug outfit, you will know that
you are doing this hidden move correctly if you see his wings
retract.
6) PHX BT (Explanation)
Ling Xiaoyu
Reverse Phoenix Mistrust
PHX BT 4
"PHX BT" means that you are in the PHX stance with your back
towards your enemy. This can occur when you are in "PHX"
and the opponent jumps over you or sidesteps around you.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
7. Fighter Specific Legend Commands
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
In this section, you will find the ways in order to perform the
moves listed under the "Fighter Specific Legend". Listed in here
will just be some of the ways, not all.
Bryan Fury
Taunt (TAUNT) 1+3+4
Christie Monteiro
Handstand Position (HSP) f+1+2
Negativa (NGV) d+3+4 3~4, N 1,2,4,3
1,2,4,4 SS 3
Craig Marduk
Mount Position (MNP) RDP 1+2
Ready Position (RDP) 3+4 d/b+3+4
Ganryu
Sit (SIT) 3+4
Hwoarang
Left Flamingo Stance (LFS) f+3 RS f+3
Left Stance (LS) N {Default Stance}
Right Flamingo Stance (RFS) f+4 RS f+4
Right Stance (RS) 3+4
Jin Kazama
Soul Omen (SOM) b+{HOLD 1+2}, d, u, b, f
King
Backdrop (BKD) f, D/F+(1+3 _ 2+4) * 2, 1, 1+2
Cannonball Buster (CAB) SS 2+4
Kuma
Hunting (HNT) 3+4
Play Dead (PLD) HNT d+3+4
Sit (SIT) d+3+4
Lee Chaolan
Hitman Stance (HMS) 3+4 d+3,4
Lei Wulong
Back Turn (BT) b+3+4
Crane (CRA) (u _ u/f _ u/b)+3
Drunken Master (DRU) f+3+4 SS 2,2,F b,B+1,F
Phoenix Illusion (PHI) b+1+4
Play Dead (PDH) d+3+4
Sidewind (SWF) d+1+2
Snake Stance (SNA) (SS 1+4 _ SS 2+3 _ f+2+3)
Ling Xiaoyu
Phoenix (PHX) d+1+2
Rain Dance Stance (RDS) b+3+4
Marshall Law
Dragon Charge (DC) d+1+2
Fake Step (FKS) b+1+2
Nina Williams
Triple Slaps (TRP) [1],2,3 {HIT}, 1+2
b,f+3 {HIT}, 1+2 WS+3 {HIT}, 1+2
Steve
Flicker Stance (FLK) 1+2
Yoshimitsu
Dragonfly (DGF) u+1+2
Flea Stance (FLE) 1+2
Indian Stance (INS) d+3+4
Meditation (MED) 3+4
Mokujin
Sidestep (SS) (u _ d)
Sidestep Walk (SSW) (u, U _ d, D)
While Crouching (FC) (D/B _ D _ D/F)
While Crouching Down (FCD) D
While Rising (WS) FC N
While Running (RUN) (f, f, f _ f, FH)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
8. Hidden Moves
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-------------------------------------------------------------------
A. Anna Williams
-------------------------------------------------------------------
9 Hit Combo 1
f+2, 1, 2, 3, 3, 2, 1, 2, 4
9 Hit Combo 2
f+2, 1, 2, 4, 1, 2, 2, 3+4, 2
9 Hit Combo 3
f+2, 1, 2, 4, 1, 2, 2, 3+4, 3
9 Hit Combo 4
f+2, 1, 2, 4, b
Basic Kick Knockdown
f+3
Crouching Left Spin Low Kick to High Right Kick
FC 3, 4
Crouching Left Spin Low Kick to Right Uppercut
FC 3, 2
Crouching Right Low Kick to Back Spin Chop
FC 4, 1
Crouching Right Low Kick to Back Spin Chop Side Step
FC 4, 1, (u _ d)
Crouching Toe Kick
FC 2, 4
Mist Step
QCF, N
Mist Step Assassin's Dagger
QCF, 1
Mist Step Rising Palm
QCF, 2
Reverse 10 Hit Combo 1
BT (1 _ 2), 2, 1, 2, 3, 3, 2, 1, 2, 4
Reverse 10 Hit Combo 2
BT (1 _ 2), 2, 1, 2, 4, 1, 2, 2, 3+4, 2
Reverse 10 Hit Combo 3
BT (1 _ 2), 2, 1, 2, 4, 1, 2, 2, 3+4, 3
Reverse 10 Hit Combo 4
BT (1 _ 2), 2, 1, 2, 4, b
Reverse Left Right to Left Low Kick
BT (1 _ 2), 2, 3
Reverse Jab Combo Roundhouse
BT (1 _ 2), 2, 4
Reverse Jab Combo Low Kick
BT (1 _ 2), 2, 1, d+4
Reverse Left Right Left to Frost Needle
BT (1 _ 2), 2, 1, 4
Rising Blonde Bomb
WS 1+2
Rising Uppercut Jab to Cutting Crescent
WS 1, 2, 4
Rising Uppercut Jab to Radiant Kick
WS 1, 2, 3
Running Flying Jump Kick
RUN 3
Treading Water to Hunting Swan
f, F+3, 4, b+3 : 1+2
-------------------------------------------------------------------
B. Asuka Kazama
-------------------------------------------------------------------
Blizzard Combo to Jab Low Kick
1+4, 2, 1, 3
Blizzard Combo to Jab Uppercut
1+4, 2, 1, 2
Blizzard Combo to Leg Cutter Thunder Fall Kick
1+4, 2, 1, 4, [4], [4], 3
Blizzard Combo to Lunging Mist Thrust Double Lift Kick
1+4, 2, 1, 1, 4
Blizzard Combo to Lunging Mist Thrust Toe Kick
1+4, 2, 1, 1, 3
Demon Slayer Cancel
f+2, (d/b _ d _ d/f)
Dragon Wheel Kick Demon Slayer Cancel
b+3, 2, (d/b _ d _ d/f)
Dragon Wheel Thunder Fall Kick
b+3, 4, [4], [4], 3
Jab Uppercut to Spinning Heel Drop Unblockable
1, 2, {HOLD 3}
Jab Uppercut to Spinning Heel Drop Unblockable Cancel
1, 2, {HOLD 3}, b
Leg Cutter Blizzard Combo (EXTENDED)
d/b+4, 4, [4], 1+4, 2, 1
Leg Cutter White Heron Dance (EXTENDED)
d/b+4, 4, [4], 1+4, 2, 4
Leg Cutter White Heron Lower Dance (EXTENDED)
d/b+4, 4, [4], 1+4, 2, d+4
Rising Twin Cloud Kicks
WS 3+4, 3
Spinning Heel Drop Cancel
f+3, b
Spinning Heel Drop Unblockable Cancel
f+{HOLD 3}, b
Swallow Mallet to Double Sweep Thunder Fall Kick
b+2, 4, [4], 3
Swallow Mallet to Lunging Mist Thrust Double Lift Kick
b+2, 1, 4
Swallow Mallet to Lunging Mist Thrust Toe Kick
b+2, 1, 3
Violet Grab
{CH} b+1
Whiplash Combo Low Kick
f+1, 3, 1, 3
Whiplash Combo Front Kick
f+1, 3, 1, 3, 2, 4
Whiplash Combo Spinning Heel Drop
f+1, 3, 1, 2, 3
Whiplash Combo Unblockable Spinning Heel Drop
f+1, 3, 1, 2, {HOLD 3}
Whiplash Combo Leg Cutter Thunder Fall Kick
f+1, 3, 1, 2, 4, [4], [4], 3
Whiplash to Leg Cutter Thunder Fall Kick
1, 4, [4], [4], 3
White Heron Spinning Heel Drop
1+4, 2, 1, 2, 3
White Heron Unblockable Spinning Heel Drop
1+4, 2, 1, 2, {HOLD 3}
White Heron Front Kick
1+4, 2, 1, 2, 4
-------------------------------------------------------------------
C. Baek Doo San
-------------------------------------------------------------------
Albatross
d/f+4, 4, 3
Albatross to Flamingo
(d/f _ WS)+4, 4, 3, (b _ f)
Baek's Rush to Flamingo
d+4, 3, 3, 3, (b _ f)
Black Widow to Flamingo
[1, 2], 3, 3, 4, 4, 3, (b _ f)
Claymore Cancel to Flamingo
d/f+3 ~ f
Crouching Baek's Rush
FC 4, 3, 3, 3
Crouching Baek's Rush Low
FC 4, 3, 3, d+3
Cyclone Launcher Cancel
f, f, N, 3 ~ b
Cyclone Launcher Cancel to Flamingo
f, f, N, 3 ~ f
Dynamite Heel Cancel
d/b+3+4 ~ b, b
Eliminator to Flamingo
WS+3, 4, 4, 3, (b _ f)
Flamingo Movement
FLM (u _ d _ b _ f)
Heavy Wave
WS+3+4
Heel Drop to Middle Kicj to Flamingo
f+4, 3, (b _ f)
Javelin
d/f+4, 4, 4
Lightning Halberd to Flamingo
3+4, (b _ f)
Parry to Flamingo
b+1+2 ~ B
Rising Left Kick Cancel to Flamingo
WS+3 ~ (u _ d _ b _ f)
Spinning Axe Combo (ALT)
1+2, 4
Trick Black Widow to Flamingo
u/f, N, 3, 3, 4, 4, 3, (b _ f)
-------------------------------------------------------------------
D. Bruce Irvin
-------------------------------------------------------------------
Stomping Kick Throw
{CH} b+3
-------------------------------------------------------------------
E. Bryan Fury
-------------------------------------------------------------------
Cremation Fakeout Punch
1, 4, 2 ~ f+1, 4
Cremation Fakeout Punch Mist Step
1, 4, 2 ~ f+1, (u _ d)
Crouching Hammer Driver
FC 1+2
Destructive Back Knuckle Mist Step Fakeout
1, 4, 2, 1, (u _ d)
Double Back Knuckle Mist Step Fakeout
b+2, 1, (u _ d)
Fisherman's Slam (ALT)
WS 2, B+2
Furious Backspin Kick
3+4
Furious One Two Body Blow
f+1, 2, 1
Furious One Two High Kick
f+1, 2, 4
Furious One Two Low Kick
f+1, 2, 3
Hands of Doom Fakeout Punch
b+2 ~ f+1, 2
Incomplete Bruiser Combo to Taunt
TAUNT f+2, 1, 4 {HIT*}, 2 * [1], [4]
Lair's Dance Fakeout Punch
1, 4, 2 ~ f+1, 2
Orbital Heel Kick (Vertical)
u+4
Parry to Gut Punch
b+1+2 {ParR}, 2
Parry to Gut Punch Taunt
b+1+2 {ParR}, 2 {HIT}
Parry to Mach Breaker
b+1+2 {ParL}, 2
Quick Triple Spin Kick
f+4, 3, 4
Rolling Driver (Vertical)
u+3
Slash Kick Power Charge
f, F+{HOLD 3}
Slither Step
QCF, N
Vulcan Cannon Body Blow
D/FH+1, 1, [1], [1], 2
Wolf Bite Fakeout Punch
b+2 ~ f+1, 4
Wolf Bite Fakeout Punch Mist Step
b+2 ~ f+1, (u _ d)
-------------------------------------------------------------------
F. Christie Monteiro / Eddy Gordo
-------------------------------------------------------------------
Note: Christie Monteiro and Eddy Gordo have the same command list.
10 Hit Combo 2.1
4 ~ 3, 4, 2, 4, 3, 3
10 Hit Combo 2.2
4 ~ 3, 4, 2, 4, 3, 4, 4
10 Hit Combo 2.21
4 ~ 3, 4, 2, 4, 3, 4, [4], B
10 Hit Combo 2.3
4 ~ 3, 4, 2, 4, 3 ** 3
10 Hit Combo 2.4
4 ~ 3, 4, 2, 4, 3, 4, 1+2
10 Hit Combo 2.5
4 ~ 3, 4, 2, 4, 3, 4, 1+2 ~ 1
10 Hit Combo 2.51
4 ~ 3, 4, 2, 4, 3, 4, 1+2 ~ 1, 2
10 Hit Combo 2.6
4 ~ 3, 4, 2, 4, 3 * 4, 4, 3+4
10 Hit Combo 2.7
4 ~ 3, 4, 2, 4, 3, (* 4, 3)...
Air Mail (ALT)
{Approach from Behind} d/f+1+2
Back Handspring Halt to Handstand
3+4, B
Barbed Wire Infinite
d/b+4, (4)...
Calypso Low Variation
HSP 1, 3, 4, 4
Circus to Handstand
HSP 2, 4, B
Combo Jilar Firekick
1, 2, 4, 3
Combo Jilar Scoot Kick
1, 2, 4, 4
Crouching Crouch Grab
FCD (1+3 _ 2+4)
Crying Needle Cancel
FC 1+2 ~ 1
Firekick (ALTER)
(u _ u/b)+3+4
Firekick to Negativa (ALT)
u/f+3+4, B
Freak Show Combo
1, 3 : 4
Hammer Head
FC 1+2 ~ 1
Handstand Leg Whip Mars Attcak Flip
HSP 1, 3 * 4, 4, 3+4
Handstand Low Kick
HSP ** 3
Handstand Mid Kick
HSP ** 4
Handstand Quick Jab to Combo Jilar Firekick
HSP f+1, 2, 4, 3
Handstand Quick Jab to Combo Jilar Scoot Kick
HSP f+1, 2, 4, 4
Handstand Side Flop
HSP 1, 3, 4, 4
Handstand Somersault
HSP 1+2
Handstand Somersault Infinite
HSP (1+2 **)...
Handstand to Hot Plate Special
HSP 1, 3 ** 3
Handstand to Negativa
HSP N
Handstand to Standing
HSP B
Helicopter Infinite
HSP (4 **)...
Hot Plate Special Cancel
SS 3 ~ D
Island Mirage Handstand Delay
d/f+3, UH
Island Mirage to Backward Roll
d/f+3, BH
Island Mirage to Standing
d/f+3, FH
Knee Slicer Low Front Stinger Halt
NGV 4, 3+4, B
Knee Slicer Low Front Stinger Halt Kick
NGV 4, 3+4, 3
Left Jab to Island Mirage Handstand
1, 3, N
Leg Whip Mars Attack Hot Plate Special
b+4, 3 ** 3
Leg Whip Mars Attack Infinite
b+4, 3, (* 4, 3)...
Leg Whip Mars Attack Low
b+4, 3, 4, 4
Leg Whip Mars Attack to Crying Needle
b+4, 3, 4, 1+2
Leg Whip Mars Attack to Hammer Head
b+4, 3, 4, 1+2 ~ 1
Leg Whip Mars Attack to Screw Driver
b+4, 3, 4, 1+2 ~ 1, 2
Low Front Stinger Halt
NGV 3+4, B
Low Front Stinger Halt Kick
NGV 3+4, 3
Mao Esquerada to Handstand
d/f+1 ~ f
Negativa Cancel
NGV (u/f _ u/b _ d/f _ d/b)
Negativa Circle Kick
NGV (b _ f) ** 4
Negativa Face Jammer
NGV (b _ f) ** 3
Negativa Hot Plate Special
NGV 1, 4, 3 ** 3
Negativa Rolling Low Kick
NGV (b _ f), 4
Negativa Rolling Mid Kick
NGV (b _ f), 3
Negativa Retreating Rising Cross-Chop
NGV b, 1+2
Negativa Reverse Spring Kick
NGV b, 3+4
Negativa Rising Cross-Chop
NGV f, 1+2
Negativa Side Roll
NGV (u _ d)
Negativa to Au Maladro to Handstand
NGV 2, 4, B
Negativa to Au Maladro to Slippery Kick
NGV 2, 4, 3+4, 4, 4
Negativa to Crying Needle
NGV (b _ f)+1+2
Negativa to Hammer Head
NGV (b _ f)+1+2 ~ 1
Negativa to Lunging Brush Fire Combo to Handstand
NGV 2, f+3, b
Negativa to Lunging Brush Fire Combo to Negativa
NGV 2, f+3, d
Negativa to Screw Driver
NGV (b _ f)+1+2 ~ 1, 2
Negativa to Hot Plate Special
NGV 1, 4, 3 * 3
Negativa to Leg Whip Mars Attack Crying Needle
NGV 1, 4, 3, 4, 1+2
egativa to Leg Whip Mars Attack Hammer Head
NGV 1, 4, 3, 4, 1+2 ~ 1
Negativa to Leg Whip Mars Attack Screw Driver
NGV 1, 4, 3, 4, 1+2 ~ 1, 2
Negativa to Leg Whip Mars Attack Flip
NGV 1, 4, 4, 3+4
Negativa to Leg Whip Mars Attack Flip Combo
NGV 1, 4, 3 * 4, 4, 3+4
Negativa to Leg Whip Mars Attack Infinite
NGV 1, 4, 3, (* 4, 3)...
Negativa to Leg Whip Mars Attack Low
NGV 1, 4, 3, 4, 4
Negativa to Leg Whip Thong Bikini Hot Plate Special
NGV 1, 4, 3, 3
Negativa to Mela-Lua Negativa
NGV 1, 3, D
Negativa to Standing
NGV (d/b _ d/f _ u/b _ u/f)
Rasteila to Handstand
d/b+3, B
Reverse Low Front Stinger
BT NGV 3+4
Reverse Low Front Stinger Cancel
BT NGV 3+4, 3
Reverse Negativa Low Kick
BT NGV 3
Reverse Negativa Mid Kick
BT NGV 4
Reverse Negativa to Armada Combo
BT NGV 1, 4
Reverse Negativa to Au Maladro Combo
BT NGV 1, 3
Reverse Negativa to Flare Combo
BT NGV 2, 3
Reverse Negativa to Lunging Brush Fire Combo
BT NGV 2, f+3
Reverse Negativa to Mela-lua Combo
BT NGV 2, 4
Rising Front Stinger
WS 3+4
Rising Front Stinger to Handstand
WS 3+4, B
Rising Front Stinger to Negativa
WS 3+4, D
Roundhouse (ALT)
u+4
Running Lunging Brushfire
RUN 3
Running Lunging Brushfire to Handstand
RUN 3, B
Running Lunging Brushfire to Negativa
RUN 3, D
Samba Slippery Kick to Crying Needle
f+4, 3+4, 4, 1+2
Samba Slippery Kick to Hammer Head
f+4, 3+4, 4, 1+2 ~ 1
Samba Slippery Kick to Screw Driver
f+4, 3+4, 4, 1+2 ~ 1, 2
Samba Slippery Kick to Handstand
f+4, 3+4, B
Samba Slippery Kick to Side Flop
f+4, 3+4, 4, 4
Satellite Moon Hot Plate Special Cancel
4 ~ 3 * 3 ~ D
Satellite Moon Hot Plate Special Cancel to Handstand
4 ~ 3 * 3 ~ B
Satellite Moon Hot Plate Special to Handstand
4 ~ 3 * 3, B
Satellite Moon Hot Plate Special to Perch Flop Kick
4 ~ 3 * 3, B, 3+4
Satellite Moon to Freeze Pose
4 ~ 3 * B
Screw Driver
FC 1+2 ~ 1, 2
Slippery Kick Side Flop to Handstand
3 ~ 4, 4, [4], B
Slippery Kick to Crying Needle
3 ~ 4, 4, 1+2
Slippery Kick to Hammer Head
3 ~ 4, 4, 1+2 ~ 1
Slippery Kick to Screw Driver
3 ~ 4, 4, 1+2 ~ 1, 2
Thong Bikini to Circle Hot Plate Special
d/b+3 * 4, 3 ** 3
Thong Bikini to Circle Kick Infinite
d/b+3 * 4, (3 * 4)...
Thong Bikini to Circle Kick Low
d/b+3 * 4, 3, 4, 4
Thong Bikini to Circle Kick Mid
d/b+3 * 4, 3, 3
Thong Bikini to Hammer Head
d/b+3 ~ 4, 1+2 ~ 1
Thong Bikini to Screw Driver
d/b+3 ~ 4, 1+2 ~ 1, 2
Thong Bikini to Leg Whip Mars Attack Flip
d/b+3 * 4, 4, 3+4
Twister Front Stinger to Handstand
SS 4, 3+4, B
Twister Front Stinger to Negativa
SS 4, 3+4, D
Vasuuna (ALTER)
(u _ u/b)+1+2
Wheel Kicks Sao Paulo Special to Handstand
SS 3+4, 3+4, 3+4 ~ B
Wheel Kicks Sao Paulo Special to Negativa
SS 3+4, 3+4, 3+4, u/f+3+4, (B _ D)
-------------------------------------------------------------------
G. Craig Marduk
-------------------------------------------------------------------
Bazooka Fist
f, F+1, {HOLD 2}
Bull Charge Throw
FC 1+2 {HIT}, B
Crouching Crouch Grab
FCD (1+3 _ 2+4)
Crouching Ground Grab
FCDB (1+3 _ 2+4)
Death Bringer Cancel (ALT)
b+2+3 ~ b
Foot Stomp (ALTER)
(u _ u/b)+3+4
Jumping High Kick
(u/b _ u _ u/f)+3
Mount Punch Fake Left
MNP 1 ~ 2
Mount Punch Fake Right
MNP 2 ~ 1
Mounted Spear
RUN*
Northern Lights Suplex to Mount
QCF+1, 1+2
Power Slam to Mount
QCF+2, 1+2
Ready Position Backdrop
RDP 1+3
Ready Position Cancel
RDP (3+4 _ d/b _ d/f _ N)
Ready Position Cancel to Crouch
RDP (D/B _ D/F)
Ready Position Foot Stomp
RDP (u/b _ u _ u/f)+3+4
Ready Position Hell Stab
RDP 1
Ready Position High/Mid Autoguard
RDP N
Ready Position Power Punt
RDP 3
Ready Position Jumping High Kick
RDP (u/b _ u _ u/f)+3
Ready Position Jumping Mid Kick
RDP (u/b _ u _ u/f)+4
Ready Position Jumping Punch
RDP (u/b _ u _ u/f)+1
Ready Position Low Left Kick
RDP (d/b _ b _ d/f)+3
Ready Position Low Parry
RDP D/F {Parry}
Ready Position Low Right Kick
RDP (d/b _ d)+4
Ready Position Poke
RDP (d/b _ d _ d/f)+(1 _ 2)
Ready Position Stun Knee
RDP 4
Ready Position Shin Breaker
RDP d/f+4
Ready Position Tornado Chop
RDP 2
Ready Position Side Shift
RDP (u _ d)
Ready Position Weighted Punch
RDP (u/b _ u _ u/f)+2
Ready Position Side Shift to Mounted Punches
RDP (u _ d) ~ 1+2
Reverse Double Leg Takedown
BT RP 1+2
-------------------------------------------------------------------
H. Devil Jin
-------------------------------------------------------------------
10 Hit Combo 2.1
3, 2, 4, 3, 1+4, 2, 1, 3
10 Hit Combo 2.2
3, 2, 4, 3, 1+4, 2, 1, 4
10 Hit Combo 3.1
b+2, 4, 4, 4, 4, 2, 1+4, 2, 1, 3
10 Hit Combo 3.2
b+2, 4, 4, 4, 4, 2, 1+4, 2, 1, 4
Crouching Ultimate Tackle
FC 1+2
Dark Step to Dragon Uppercut to Middle Kick
f, N, d, d/f, 1, 3
Dark Step to Dragon Uppercut to Spinning Low Kick
f, N, d, d/f, 1, 4
Dark Step Ultimate Tackle
f, N, d, D/F+1+2
Demon Spear
B+1+2
Demon's Spear Cancel
B+{HOLD 1+2}, N
Demon Strike
B+{HOLD 1+2}, {Release 1+2}
Electric Wind Godfist
f ~ N, d ~ d/f+2
Flying Block
3+4, B
Hellfire Cannon (ALT)
(u/b _ u)+1+2
Hellfire Blast Direction Shift
1+2 ~ (u _ d)
High Pounce (ALTER)
(U/B _ U)+2+4
Laser Scraper (ALT)
b, f+2, 1, (d/b _ d)+2
Left Jump Kick
(u/b _ u _ u/f)+3
Left Right Combo to Demon Scissors
1, 2, 4 ~ 3
One Two Knee Cancel to Three Ring Circus Combo Low
1, 2, 4 ~ 1+4, 2, d+4
One Two Knee Cancel to Three Ring Circus Combo Mid
1, 2, 4 ~ 1+4, 2, 4
Parting Wave Dragon Uppercut
b+1, D/F, N, 1
Parting Wave Dragon Uppercut to Middle Kick
b+1, D/F, N, 1, 3
Parting Wave Dragon Uppercut to Spinning Low Kick
b+1, D/F, N, 1, 4
Parting Wave Rising Uppercut
b+1, D/F, N, 2
Parting Wave Spinning Demon
b+1, D/F+4, 4
Parting Wave Tsunami Kick
b+1, D/F, N, 4, 4
Reverse Double Lift Kick
BT d+3+4
Reverse Three Ring Circus
BT 1+4, 2, 4
Reverse Three Ring Circus Combo
BT 1+4, 2, d+4
Right Jump Kick
U/F * 4
Rising Demon Scissors
WS 4 ~ 3
Roundhouse to Triple Spin Kick (Vertical)
u+4, 4, 4, 4
Sunset Kick
u/f * 4
Twin Lancer (ALT)
f+1+2, 2
Ultimate Punch to Arm Breaker
TAC 1, 2, 1, 1+2
Ultimate Tackle (ALT)
D/B+1+2
-------------------------------------------------------------------
I. Feng Wei
-------------------------------------------------------------------
Firestorm (Extra Damage)
f+1, 2, 2
Jab Roundhouse Combo (Extra Damage)
f+1, 3
Jab Spear Fist (Extra Damage)
f+1, 1
Soaing Eagle (ALTER)
(u _ u/b)+4
-------------------------------------------------------------------
J. Ganryu
-------------------------------------------------------------------
Recliner
SIT (B _ F)
Recliner Mid Kick
SIT (B _ F), 4
Recliner Low Kick
SIT (B _ F), 3
Right High Kick to Sumo Stampede
4, (3, 4)...
Right High Kick to Sumo Stampede Splits Stomp
4, (3, 4)..., 4
Shiranui to Pedal Press
SPL f {Parry Mid/High Punch}, 1+2
Sumo Slide
RUN 3+4
Sumo Stampede Splits Stomp
(3, 4)..., 4
Twin Wall to Pedal Press
b+(1+3 _ 2+4) {Parry Mid/High Punch}, 1+2
-------------------------------------------------------------------
K. Heihachi Mishima
-------------------------------------------------------------------
Basic Right Uppercut
d/f+2
Dark Step Dragon Uppercut
f, N, d, d/f, 1
Dark Step Rising Uppercut
f, N, d, d/f, 2
Dark Step Tsunami Kick
f, N, d, d/f, 4, 4
Death Row
[1], 2, 2, (1 _ 1+2), (u _ d), 1+2
Demon Executioner (ALT)
1, 2, 2, 1
Demon Shout (ALT)
f+2, 1
Quick Executioner (ALT)
2, 2, 1
Rajin Stance Cancel
d+3+4, (u _ b _ f)
Rising Demon Scissors
WS 4 ~ 3
Spinning Backfist
f+2
-------------------------------------------------------------------
L. Hwoarang
-------------------------------------------------------------------
Note: Always begin in the Left Stance unless indicated otherwise.
Back Turned High Left Kick
LS BT (b _ f)+3
Back Turned High Left Kick (LS)
LS BT 3
Back Turned High Right Kick
RS BT (b _ f)+4
Back Turned High Right Kick (RS)
RS BT 4
Boot Camp (LS)
f+3 ~ 4
Boot Camp (RS)
RS f+4 ~ 3
Cheap Shot Reinforcement
RS f+3 ~ 4
Dark Cheap Shot Snap Kick
f, N, d, D/F+3 ~ 3
Dark Left Flamingo Feint
f, N, d, d/f+3
Deja Vu
LFS 4 ~ 3
Disrepect Combo to Reverse Right Stance
LFS 2, 2, 3
Doggle Lift Reinforcement
f+4 ~ 3
Firecracker (RS)
RS d+4, 4
Flamingo Low to Right Hook Kick Combo
LFS (d/b _ d)+3, 4, 4
Jump Kick (ALT)
u/b+3
Left Flamingo Cutter Left (ALT)
LFS d+3
Left Flamingo Cutter Right (ALT)
LFS (d/f _ d)+4
Left Kick Combo Low to Right Hook Kick Flamingo Cancel
3, 3, d+3, 4, F
Left Kick Combo to Right Hook Kick Flamingo Cancel
3, 3, 3, 4, F
Left Kick to Right Hook Kick Flamingo Cancel
3, 3, 4, F
Left Right to Left Flamingo (Extra Damage)
f+1, 2, 3
Left Right to Right Flamingo (Extra Damage)
f+1, 2, 4
Rejection (Extra Damage)
f+1, 2, f+3
Rejector (Extra Damage)
f+1, 2, f+4
Right Flamingo Cutter Left (ALT)
RFS (d/f _ d)+3
Right Flamingo Cutter Right (ALT)
RFS d+4
Right Kick to Right Flamingo
RS 4, (U _ D _ B _ F)
Right Side Kick to Right Flamingo
RS d/f+4, (U _ D _ B _ F)
Right Stance Fade-Away Kick
RS u/b+4
Right Uppercut Juggler
d/f+2
Smash Low Right Flamingo Cancel
(RS _ LS) d+3, 4, F
Smash Low Right Mid Combo
(RS _ LS) d+3, 4, 4
-------------------------------------------------------------------
M. Jack-5
-------------------------------------------------------------------
Crouching Atomic Shoulder Smash
FC d/f+3+4
Crouching Crouch Grab
FCD (1+3 _ 2+4)
Crouching to Sit
FC 3+4
Destroy All Humans
FC 1, 2
Double Pancake Press to High Kick
u/f+3+4, 3+4 {HIT} ** 4
Double Pancake Press to Low Kick
u/f+3+4, 3+4 {HIT} ** 3
Double Pancake Press to Sit Punches
u/f+3+4, 3+4 {MISS _ BLK}, (1,2,1,2 _ 2,1,2,1)
Jab Elbow Smash (Extra Damage)
f+2, 1 ~ 2
Reactor Elbow (ALTER)
(u/b _ u)+2
Recliner
SIT (B _ F)
Recliner Mid Kick
SIT (B _ F), 4
Recliner Low Kick
SIT (B _ F), 3
Running Basic Left Kick
RUN 3
Sit Pancake Press Punches
d+3+4, [3+4 {MISS _ BLK}], (1,2,1,2 _ 2,1,2,1)
-------------------------------------------------------------------
N. Jin Kazama
-------------------------------------------------------------------
Arm Breaker
TAC 1+2
Attack Reversal
b+1+2 ~ f, f, b+2+4
Blade Kick Daemon Soul
d/f+4 {HIT*}, d+1+2
Crouching Demon to Crouch Dash
b+1, d/f
Crouching Demon to Demon Dash
b+1, f
Dark Step Spinning Back Kick
f, N, d, D/F+3
Double Chamber Punch Daemon Soul
f+1+2 {HIT*}, d+1+2
Electric Wind Hook Fist
f ~ N, d ~ d/f+2
Feint Kick Combo Daemon Soul
1, 3 ~ 3, d/f+3 {HIT*}, d+1+2
Front Thrust Kick Daemon Soul
f+4 {HIT*}, d+1+2
Heat Seeker Daemon Soul
f+3 ~ 3, 3 {HIT*}, d+1+2
Kazama Style 5 Hit Combo to Daemon Soul
1, 3, 2, 1, 4, d+1+2
Kazama Style 6 Hit Combo to Daemon Soul
f, F+3, 1, 3, 2, 1, 4, d+1+2
L.L.R.K. to Daemon Soul
f, N, d, D/F+4 {HIT*}, d+1+2
L.L.R.K. to Spinning Flare Kick (ALT)
f, N, d, D/F+4 ~ 3
Left Axe Kick to Feint Kick Combo
f, F+3, 1, 3 ~ 3, d/f+3
Left Axe Kick to Feint Kick Combo Daemon Soul
f, F+3, 1, 3 ~ 3, d/f+3 {HIT*}, d+1+2
Left Jump Kick
u/f, N, 3
Left Roundhouse Daemon Soul
f+3 {HIT*}, d+1+2
Left Sidekick Daemon Soul
d/f+3 {HIT*}, d+1+2
Reverse Double Lift Kick
BT d+3+4
Right Backfist to Left Roundhouse Daemon Soul
b+2, 3 {HIT*}, d+1+2
Right Jump Kick Juggler
u/f, N, 4
Rising Spinning Flare Kick
WS 4 ~ 3
Soul Omen
b+{HOLD 1+2}, d, u, b, f
Soul Rage 6 Hit Combo
SOM 1, 2, 3, F+1, 3 ~ 3, 3
Soul Rage 6 Hit Combo to Daemon Soul
SOM 1, 2, 3, F+1, 3 ~ 3, 3 {HIT*}, d+1+2
Soul Rage 8 Hit Combo
SOM 1, 2, 3, 1, 3, 2, 1, 4
Soul Rage 8 Hit Combo to Daemon Soul
SOM 1, 2, 3, 1, 3, 2, 1, 4, d+1+2
Soul Rage Lunging Low Roundhouse
SOM f, N, d, D/F+4
Soul Rage Lunging Low Roundhouse to Spinning Flare Kick
SOM f, N, d, D/F+4 ~ 3
Soul Rage Right Roundhouse Punch
SOM f, N, d, D/F+2
Spinning High Kick (ALT)
(u _ u/b)+3
Tidal Wave (Extra Damage)
u/f+1+2 ~ u/b+3+4
Ultimate Punch to Arm Breaker
TAC (1,2,1 _ 2,1,2), 1+2
-------------------------------------------------------------------
O. Julia Chang
-------------------------------------------------------------------
Crouching Crouch Grab
FCD (1+3 _ 2+4)
Power Charge Tequila Sunrise Double Elbow
WS 2, {HOLD 2}, 1+2
Power Charge Tequila Sunrise Elbow Smash
WS 2, {HOLD 2}
Running Body Elbow
RUN 2
Running Lightning Bolt
RUN 1, 2
Running Rapid Counter Attack
RUN 1
Running Rapid Counter Attack to Wind Roll
RUN 1, (3 _ 4)
Spin Behind (ALT)
b+2
Wind Roll Spin and Kick
3+4, 4
Wind Roll Spin and Triple Spinning Low Kick
3+4, 4, 4, D+4
Wind Roll Spin and Triple Spinning Kicks
3+4, 4, 4, 4
Wind Roll Spin and Triple Spinning Kicks Slash Uppercut
3+4, 4, 4, 1
-------------------------------------------------------------------
P. Kazuya Mishima
-------------------------------------------------------------------
Crouching Ultimate Tackle
FC 1+2
Dark Step to Dragon Uppercut to Middle Kick
f, N, [d], d/f, 1, 3
Dark Step to Dragon Uppercut to Spinning Low Kick
f, N, [d], d/f, 1, 4
Dark Step Rising Uppercut
f, N, d, d/f, 2
Dark Step Tsunami Kick
f, N, d, d/f, 4, 4
Dark Step Ultimate Tackle
f, N, d, D/F+1+2
Devil Step
f, N, d/f, N
Devil Step Heel Lancer
f, N, D/F+3
Electric Wind Godfist
f ~ N ~ d ~ d/f+2
Front Kick to Jab (Extra Damage)
f+3, 1
Lightning Uppercut to Lightning Screw Uppercut
b+1+4, b
Mist Step Electric Wind Godfist
f, N ~ d/f+2
Rising Demon Scissors
WS 4 ~ 3
Rising Sun (Vertical)
u+4, 4
Roundhouse to Triple Spin Kick (Vertical)
u+4, 4, 4, 4
Soul Annihilator (ALT)
FH+1+2, 2
Ultimate Tackle (ALT)
d/f+1+2
Vertical Searing Edge
u+3
-------------------------------------------------------------------
Q. King
-------------------------------------------------------------------
Backdrop to Cannonball Buster
BKD 2, 2, 1+2
Back Turned High Left Kick
BT (b _ f)+3
Cannonball Buster Sidestep Cancel
SS 2+4, B
Cannonball Buster to Power Bomb
CAB 1, 2, 3+4
Crouching Crouch Grab
FCD (1+3 _ 2+4)
Crouching Ground Grab
FCDB (1+3 _ 2+4)
Crouching Stagger Kick
FC (3+4 _ D/F+4), 4, 4
Crouching Stagger Kick Spinning Uppercut
FC (3+4 _ D/F+4), 2
Crouching Stagger Kick Spinning Uppercut (During Counter)
{CH} FC (3+4 _ D/F+4), [4], [4], 2
Crouching Stagger Kicks (During Counter)
{CH} FC (3+4 _ D/F+4), 4, 4, 4
Dark Step Ultimate Tackle
f, N, d, d/f, (D/B _ D)+1+2
Drop Step Exploder
f+3+4
High Elbow Drop (ALTER)
(u/b _ u)+2+4
Reverse Moonsault Body Press
BT 1+4
Reverse Special Stretch Bomb (ALT)
d/f+1+2
Reverse Special Stretch Bomb Sidestep
SS 2+4 {GRAB}
Running Front Kick
RUN 3
Running Stagger Kick
RUN* 4, 4, 4
Running Stagger Kick Spinning Uppercut
RUN* 4, 2
Spinning Elbow to Back Turn
1+2
Stagger Kick Spinning Uppercut (During Counter)
{CH} d+3+4, [4], [4], 2
Ultimate Punch to Arm Twist
TAC (1,2,1 _ 2,1,2), 1+2, 1+2
Ultimate Punch to Cross Arm Lock
TAC (1,2,1 _ 2,1,2), 1+2
Ultimate Punch to Leg Cross Hold
TAC (1,2,1 _ 2,1,2), 3+4
Ultimate Punch to Stretch Combo
TAC (1,2,1 _ 2,1,2), 3+4 : 1+2
-------------------------------------------------------------------
R. Kuma / Panda
-------------------------------------------------------------------
Note: Kuma and Panda have the same command list.
Crouching to Hunting
FCD 3+4
Deadly Claw to Hunting
b+1+2, 3+4
Double Hammer to Hunting
WS 1+2, 1+2, F
Fatal Claw
b ~ f+{HOLD 2+3}
Hunting Advance
HNT f
Hunting Hip Smash (ALT)
HNT f+3+4
Hunting Retreat
HNT b
Hunting Stance Low Parry
HNT (u/f _ u _ u/b)
Pancake Press to Trout Smash
u/f+3+4, 2
Pancake Press to Trout Sweep
u/f+3+4, 1
Play Dead to Hunting
PLD 3+4
Play Dead to Rolling Attack
PLD f, (1 _ 2 _ 3 _ 4 _ 1+2 _ 3+4)
Recliner
SIT b
Recliner Mid Kick
SIT b, 4
Recliner Low Kick
SIT b, 3
Recliner to Hunting
SIT b, 3+4
Rushing Uppercut R High
D/FH+2, 1, 2, F+1
Rushing Uppercut R Low
D/FH+2, 1, 2, D+1
Sit Forward Roll
SIT f
Straight Punch
f+1
Tuck and Roll
FC D/F+1+2
-------------------------------------------------------------------
S. Lee Chaolan
-------------------------------------------------------------------
Acid Storm (Shortened)
f+3, 3, 3, [3], [3], 4
Acid Storm to Hitman
f+3, 3, 3, [3], [3], 4, 3
Catapult Drop (ALTER)
FC (U _ U/B)+3+4
Catapult Kick High (ALTER)
FC (U _ U/B)+4
Catapult Kick Low (ALTER)
FC (u _ u/b)+4
Catapult Kick Low to Hitman
FC (u/f _ u _ u/b)+4, 3
Crouching Hitman
FC 3+4
Fake to Hitman
FC U/F+3, 3+4
Freaker Jab to Scatter Kick
HMS 1, 3
Golden Tail
d, D/F+4
Hitman Cancel
HMS b
Hitman Mist Step
HMS f
Hitman Cancel to Shin Slicer
HMS b, 4
Hitman Cancel to Scatter Kick
HMS b, 3
Hitman Sidestep
HMS (u _ d)
Hitman Cancel to Sidestep
HMS U, N, (Any SS Move)
Jump Kick Juggler
u/f, N, 4
Laser Edge Kick Combo to Hitman
DH+4, 4, 4, 4, 3
Lee Cutter to Hitman
b, B+4, 3
Lee Screw Left to Hitman
SSR 3, 4
Lee Screw Right to Hitman
SSL 4, 3
Lee Tsunami Kick
WS 3, 3
Left Right Combo to Mist Step
1, 2 ~ f
Left Right Combo to Revolution Zwei to Hitman
[1], 2, 2, 3 ~ 4
Left Right Mid Kick to Hitman
1, 2, 4 ~ 3
Low Kick to Silver Cyclone
d+4 ~ N, 4 ~ 3
Mist Kick to Hitman
b+3, 4
Revolution Zwei to Hitman
f+2, 3 ~ 4
Right Front Kick to Hitman
d/f+4, 3
Rising Catapult Drop
WS (U/F _ U _ U/B)+3+4
Rising Catapult Kick High
WS (U/F _ U _ U/B)+4
Rising Catapult Kick Low
WS (u/f _ u _ u/b)+4
Rising Fake
WS (U/F _ U _ U/B)+3
Rising Right Kick to Hitman
WS 4 ~ 3
Running Shredder Kick Combo High
RUN 3, 4, 4
Running Shredder Kick Combo Low
RUN 3, 4, d+4
Running Shredder Kick Combo Mid
RUN 3, 4, f+4
Silver Bullet
3 ~ f+3
Silver Heel to Hitman
b+4, 3
Silver Low to Hitman
d+3 ~ 4
Striker Kick to Hitman
HMS 1, 4, 3
Triple Fang Just Frame
b+1 : 1 : 2
-------------------------------------------------------------------
T. Lei Wulong
-------------------------------------------------------------------
9 Hit Combo Reverse Uppercut
b+1, 2, 1, 3+4, 3+4, 3+4, 1 * 2
10 Hit Combo 1 to Back Turn
b+1, 2, [1]
10 Hit Combo 1 to Reverse Uppercut
b+1, 2, 1 * 2
10 Hit Combo 3 to Back Turn
b+1, 2, 1, 3+4, 3+4, 3+4, 1, [1]
Asteroid Kick to Back Turn
u/f+3+4
Axis Shifting Tornado Kick to Reverse Play Dead
f+3 ~ 4, [u], [u] ~ D
Axis Shifting Tornado Kick Reverse Uppercut
f+3~4 * 2
Back Turn Cancel
b+3+4 ~ b
Beating Kick Mid Combo Crane
F+4, N, 2, 1, 2, 4, (u _ d)
Crane High/Mid Guard
CRA (u _ d) {Opponent High/Mid Attack}
Crane Low Auto-Hop
CRA (N _ B _ F), {Opponent Low Attack}
Crane to Panther Stance
CRA SSL
Crane to Snake Stance
CRA SSR
Crouching Left Up Cannon
FC 4 ~ 4, 3, 3
Crouching to Play Dead
FCD 3+4
Crouching to Play Dead Cancel
FCDB 3+4
Crouching to Sidewind
FCD 1+2
Crouching to Sidewind Backward Roll
FCDB 1+2
Crouching Low Back Spin
BT FCD (1)...
Crouching Low Kick to Snake
BT FCD 4, (u _ d)
Defense Breaker Crane
f, N, 2 {HIT}, 1 {HIT}, 2 {HIT}, 4, (u _ d)
Defense Breaker Low Kick
f, N, 2 {HIT}, 1 {HIT}, 2 {HIT}, 3
Defense Breaker Mid Kick
f, N, 2 {HIT}, 1 {HIT}, 2 {HIT}, 4
Don't Drink and Drive
(DRG 1 _ SNA 1+3) {GRAB} ** 1+2
Dragon Stance to Play Dead
DRG d+3+4
Dragon to Snake Stance
DRG SSR
Dragon Roar to Tiger Stance
DRG 2 ~ F
Dragon Spark to Tiger Stance
DRG 1+2 ~ F
Dragon Wolf Strike
DRG 4 ~ 1, 2, 2, 2
Dragon Wolf Strike to Dragon Stance
DRG 4 ~ 1, 2, 2 ~ f
Dragon Wolf Strike to Lift Up Cannon
DRG 4 ~ 1, 2, 2, 4, 3, 3
Dragon Wolf Strike to Panther Stance
DRG 4 ~ 1, 2, 2, 2 ~ f
Drunken Fox to Drunken Master
DRU 3 ~ F
Drunken Master Low Block
DRU D/B {Opponent Low Attack}
Drunken Master Mid/High Block
DRU B {Opponent Mid/High Attack}
Drunken Master Parry
f+3+4 {Parry Mid/High Punch}
Drunken Master Rapid Fists to Back Turn
(DRU _ SS) 2 ~ B
Drunken Master Rapid Fists to Drunken Master
(DRU _ SS) 2, 2 ~ F
Drunken Master Tiger Lash to Drunken Master
DRU 1 ~ F
Drunken Master Kick to Drunken Master
DRU 4 ~ F
Drunken Tiger Lash to Drunken Master Walk
b, B+1 ~ F
Flit Flip Flop Forward
BT 3+4, [3+4], [3+4] ~ f
High and Low Kicks (Extra Damage)
f+3, 3
High and Low Kicks (Retreating)
b+3, 3
Hopping Crane Kick (ALTER)
(u _ u/b)+3
Hopping Phoenix Strike
PHI 3, [3], [3], [3], 4
Jumping Side Kick
(u _ u/b)+3+4
Low Kick to Snake Stance
d+4 ~ d
No Respect to Back Turn
1+2
Panther Beating Mid Kick Combo Crane
PAN 4 * 2, 1, 2, 4, (u _ d)
Panther Defense Breaker
PAN 2 {BLK}, 1 {BLK}, 2 {BLK}, 1
Panther Low Autoguard
PAN N
Panther Stance Low Parry
PAN f {Opponent Low/Special Mid Attack}
Panther to Snake Stance
PAN SSL
Panther's Tail to Phoenix Stance
PAN 3, B
Phoenix Illusion Cancel
PHI (u _ d)
Phoenix Strike Triple Tornado Kicks
PHI b+4, (u, u _ UH)
Phoenix to Snake Stance
PHI (u _ d)+(1+4 _ 2+3)
Play Dead to Crouch Guard
(PDF _ PDH _ SWF _ SWH), D/B
Rave Spin Low Kick to Snake Stance
d/b+4 ~ (u _ d)
Reverse Crouching to Reverse Play Dead
BT FCD 3+4
Reverse Crouching to Reverse Sidewind
BT FCD 1+2
Reverse Double Slicer Just Frame
BT d+4 : 4
Reverse Lotus to Back Turn
f, F+3 ~ b
Reverse Low Kick to Snake Stance
BT d+4 ~ (u _ d)
Reverse Play Dead
BT d+3+4
Reverse Sidewind
BT d+1+2
Reverse Sidewind Double Slicer
SWF 3 ~ 4, 4
Rising Double Slicer
PDH u ~ 3, 4
Rolling Leaping Double Slicer
(PDH _ SWF) (b _ f) * 3, 4
Rushing Snake to Snake Stance
SNA 1, 1, [1], [1], [1], [1] ~ F
Scythe Kick to Crane Stance
b+4 ~ f
Serpent Strike to Snake Stance
1 ~ 1, F
Snake Bites to Dragon Stance
SNA 2, [2] ~ F
Snake Bites to Panther Stance
SNA 2, 2, 2 ~ F
Snake Palm Fist to Dragon Stance
SS 1, (U _ D)
Snake Palm Fist to Tiger Stance
SS 1, F
Snake Stance (ALT)
SS 2+3
Stance Advance
(Any Stance) f
Stance Cancel
(CRA _ DRG _ PAN _ SNA _ TGR) D
Stance Mid/High Auto-guard
(DRG _ SNA _ TGR) N
Stance Retreat
(Any Stance) b
Tiger Fang to Tiger Stance
d/f+1+2 ~ f
Tiger One Two Kick Low
TGR 3 * D+4
Tiger One Two Kick Mid
TGR 3 * 4
Tiger Razor Rush Crane
TGR 3, 1, 2, 1, 2, 4, (u _ d)
Tiger Razor Rush Dragon
TGR 3, 1, 2, (u _ d)
Tiger Razor Rush Panther
TGR 3, 1, 2, 1, (u _ d)
Tiger Razor Rush Snake
TGR 3, 1, (u _ d)
Tiger Razor Rush Tiger
TGR 3, 1, 2, 1, 2, (u _ d)
Tiger Stance Mid/High Parry
TGR f {Opponent Mid/High Attack}
Tiger to Dragon Stance
TGR SSR
Timber
[BT] u/b+2
Tornado Kick Reverse Uppercut
3 ~ 4 * 2
Tornado Kick to Reverse Play Dead
3 ~ 4, [u], [u] ~ D
Triple Axis Shifting Tornado Kick
f+3 ~ 4, (u, u _ UH)
Triple Tornado Kick
3 ~ 4, (u, u _ UH)
Twin Snake Strikes to Crane Stance
f+1+2, F
Twin Snake Strikes to Crane Stance (ALT)
FH+1+2
Twin Snake Strikes to Panther Stance
f+1+2, (U _ D)
Wolf Strike to Dragon Stance
f, N, 4 ~ 1, 2, 2 ~ f
Wolf Strike to Panther Stance
f, N, 4 ~ 1, 2, 2, 2, f
-------------------------------------------------------------------
U. Ling Xiaoyu
-------------------------------------------------------------------
4 Hit Combo to Phoenix
u+4, 1, 2, 4
6 Hit Combo to Rain Dancer
u+4, 1, 2, 1+2, 1, 3
7 Hit Combo to Phoenix
u+4, 1, 2, 1+2, 1, 3, 4
Basic Left Kick (Extra Damage)
f+4
Bayonet McTwist (ALT)
1, d+2, (u _ d _ b _ f)
Butterfly Wave Crest Heavy
PHX d, 1+2
Cloud Kick (Less Damage)
3
Cradle Throw Cancel
PHX (1+3 _ 2+4), (U _ D _ F _ B)
Crazy Daisy to Phoenix
PHX u+4, d+1+2
Crazy Daisy to Rain Dance
PHX (u+4, U _ UH+4)
Crouching Back Circle Breaker
PHX FCD 3
Crouching Back Circle Breaker Forward
PHX FCD 3, d
Crouching to Phoenix
FC 1+2
Cyanide (Vertical)
u+4
Dragonfly Kick (ALTER)
(u _ u/b)+3
Fan Dance (Extra Damage)
f+1, d+2, [1+2]
Fire Extinguisher
FC 3, 2
Firecracker Roll Low Kick
PHX 4 ~ 3, (b _ f), 3
Firecracker Roll Mid Kick
PHX 4 ~ 3, (b _ f), 4
Flower Garden to Phoenix
PHX f+4
Great Wall Left to Rain Dance
b+1 {HIT}
Great Wall Right to Rain Dance
b+2 {HIT}
Jasmine Blossom Wakeup Call
WS {HOLD 2} ~ f
Lotus Twist to Rain Dance
FC D/F+2, 1, D/F
Phoenix Advance
PHX F
Phoenix Cancel
PHX u
Phoenix Jump
PHX (U/B _ U _ U/F)
Phoenix Quick Advance
PHX f, f
Phoenix Quick Retreat
PHX b, b
Phoenix Retreat
PHX B
Phoenix Tail to Phoenix
SS+3 ~ d+1+2
Phoenix Tail to Rain Dance
SS+3 ~ d
Phoenix Twin Kick Forward
b+4 ~ B
Quick Shady Lotus (ALT)
FC D/FH+2
Quick Shady Lotus Forward
FC D/F+2
Rain Dance Cancel
RDS b
Rain Dance Crouch Advance
RDS D/F
Rain Dance False Salute
RDS 1+3+4
Rain Dance Greetings
RDS 2+3+4
Rain Dance Power-up
RDS 1+2+3+4
Rain Dance Quick Advance
RDS f, f
Rain Dance Sidekick
RDS (b _ f)+3
Rain Dance Sidestep
RDS (u _ d)
Rain Dance Sidestep to Sidekick
RDS (u _ d), 3
Reverse Phoenix Correction
PHX BT (b _ f)
Reverse Phoenix Dark & Stormy
PHX BT 2, 1, 4
Reverse Phoenix Falcon's Beak
PHX BT 1
Reverse Phoenix High Kick
PHX BT 3
Reverse Phoenix Mistrust
PHX BT 4
Reverse Phoenix to Rain Dance
BT PHX u
Rising Deadly Orchid
WS B+4 : 3+4
Rising Fire Dancer
WS d+3, 2, 1, 4
Shooting Star to Back Turn
u/f+3+4 {3rd Kick doesn't connect}
Single Fan Forward (ALT)
u+1, (u _ d _ f _ b)
Single Map Sweep to Phoenix
FC D/F+4
Spin Tornado to Rain Dance
RDS u+3+4
Sprinkler
RDS (2)...
Storming Flower to False Salute
{CH} d/b+1
Sunset Fan Flapping Wings
d+1, D
Swallow Dance to Phoenix
f, F+4 {BLK}, 4, {While Landing} D
Thunder Strike Cancel
b+1+2, 1+2, b, b
-------------------------------------------------------------------
V. Marshall Law
-------------------------------------------------------------------
Backflip (ALTER)
(b _ f)+3+4
Backflipper (ALTER)
(b _ f)+3+4, 3
Basic Left Kick (Extra Damage)
f+3
Catapult Kick (ALTER)
FC (U+4 _ U/B+4)
Charge Power Punch to Blackout Muggin'
d/b+1+2, 1, 3
Crescent Kick Combo to Dragon Charge 2
4, u+3 ~ b, f
Crouching Body Blow to Somersault
FC 2, 3
Crouching Dragon Somersault Kicks
FC (u/f _ u _ u/b)+4, 3
Crocuhing Reverse Low
BT FC 4
Crouching Somersault Kick
FC (u/f _ u _ u/b)+4
DC2-DC Instant Transition
DC2T ~ b, f, b, f
Double Spin Kicks to Dragon Charge 2
4, 3 ~ b, f
Dragon Blazing Fist Combo
DC 2, f+2, 1+2
Dragon Cannon to Dragon Charge 2
f, F+3 ~ b, f
Dragon Charge - Dragon Roar Transition
(DCT _ DC2T) * b, F+1
Dragon Charge 2 Facelift
DC2 2+4
Dragon Judgment to Dragon Charge
SS 2, [1], [2] ~ b, f
Dragon Somersault Kicks
U/F+4, 3
Dragon Spin Kick Forward
b+3, (u _ d _ b _ f)
Dragon Rave War Combo
DC 2, f+2, 2
Elbow Spring Kick to Grounded
d/b+2, 4, D
Frogman to Grounded
d+3+4, D
High Kick to Somersault (Extra Damage)
f+3, 4
Hopping Frog to Back Turn
(2+4 _ F+2+4), D
Jumping Kick to Somersault (ALTER)
(u _ u/b)+3, 4
Junkyard Kick to Dragon Charge 2
b+2, 3, 4 ~ b, f
Machine Gun Arrow Knee Strike
1, 1, [1], [1], 2, 3
Machine Gun Arrow Somersault
1, 1, [1], [1], 2, U/F+3
Machine Gun Arrow Somersault Fake
1, 1, [1], [1], 2, U/F+3, 4
Machine Gun Arrow Somersault Fake Dragon Charge 2
1, [1], [1], [1], 2, U/F+3, 4 ~ b, f
Machine Gun Arrow to Dragon Charge
1, [1], [1], [1], 2 ~ b, f
Machine Gun Arrow to Blazing Fist Combo
1, [1], [1], [1], F+2, 2, 1+2
Machine Gun Arrow to Rave Battle Combo
1, [1], [1], [1], 2, 2
Machine Gun Arrow to Rave War Combo
1, [1], [1], [1], F+2, 2, 2
Machine Gun Arrow to Rave War Combo to Dragon Charge
1, [1], [1], [1], F+2, 2, 2 ~ b, f
Parry to Dragon Charge
b+2+4 {Opponent Mid/High Attack} ~ b, f
Rage Dragon to Back Turn
2, 2
Rage Dragon to Back Turn to Blackout Muggin'
2, 2 * u/f+1, 3
Rainbow Kick (ALTER)
FC (U _ U/B)+3+4
Rave War Combo to Dragon Charge
F+2, 2, 2 ~ b, f
Reverse Frogman
BT d+3+4
Reverse Frogman to Grounded
BT d+3+4, D
Reverse Rainbow Kick
BT FC (U/F _ U _ U/B)+3+4
Rising Double Impact
WS d+3, 4
Rising Kick to Dragon Charge 2
WS 4 ~ b, f
Rising Catapult Kick
WS (U/F _ U _ U/B)+4
Rising Rainbow Kick
WS (u/f _ u _ u/b)+3+4
Rising Somersault Kick
WS (u/f _ u _ u/b)+4
Shaolin Spin Kicks (Extra Damage)
f+4, 3, 4
Shaolin Spin Kicks to Dragon Charge 2
4, 3, [4] ~ b, f
Side Kick to Dragon Charge
WS 3, b, f
Somersault (ALTER)
(U _ U/B)+3
Somersault Fake (ALTER)
(U _ U/B)+3, 4
Somersault Fake to Dragon Charge 2
(U/F _ U _ U/B)+3, 4 ~ b, f
Somersault Kick (ALTER)
(U _ U/B)+4
-------------------------------------------------------------------
W. Nina Williams
-------------------------------------------------------------------
9 Hit Combo 1
f+2, 1, 2, 3, 3, 2, 1, 2, 4
9 Hit Combo 3
f+2, 1, 2, 3, 3, 2, 1, 4, 3
9 Hit Combo 5
f+2, 1, 2, 4, 3, 4, 2, 4, 3
Arm Breaker
TAC 1+2
Bermuda Shorts
d/f+1, 2, 4
Crouching Below the Belt Combo
FC 1 ~ 2, 4
Crouching L & R Low Kick
FCH 3, 4
Crouching Left Spin Low Kick to Right Upper
FC 3, 2
Crouching Right Low Kick to Back Spin Chop
FC 4, 1
Crouching Right Low Kick to Back Spin Chop Side Step
FC 4, 1, (u _ d)
Crouching Shoulder Through Arm Breaker
FC 2+4, 1, 2, 1, 2, 1, 3
Crouching Shoulder Through Buster
FC 2+4, 1, 2, 1
Crouching Sit Spin to High Right Kick
FC 3, N, 4
Crouching Toe Kick
FC 2, 4
Double Explosion 3
d/f+1, 2, F+1+2
Double Explosion 4
d/f+1, 2, 1, 2, F+1+2
Double Explosion 5
f+2, F+1+2
Double Explosion 6
f+2, 1, 2, F+1+2
Kneel Kick to Side Roll
f, f+4, (1 _ 2 _ 3 _ 4)
Leaping Axe Kick (ALTER)
(u _ u/b)+4
Left Right Spider Knee to Triple Slaps
[1], 2, 3 {HIT}, 1+2
Leg Cross Hold
TAC 3+4
Mist Step 10 Hit Combo 2
QCF, N, 1, 2, 1, 2, 3, 3, 2, 1, 2, 4
Mist Step 10 Hit Combo 4
QCF, N, 1, 2, 1, 2, 3, 3, 2, 1, 4, 3
Mist Step 10 Hit Combo 6
QCF, N, 1, 2, 1, 2, 4, 3, 4, 2, 4, 3
Mist Step Backhand Slap
QCF, N, 1+2
Mist Step Bad Habit
QCF, N, 3
Mist Step Crab Hold
QCF, N, 3+4
Mist Step Kneel Kick
QCF, N, 4
Mist Step Uppercut
QCF, N, 2
Mist Step Uppercut Jab
QCF 1, 2
Mopping the Floor
FC D/F+4
Poisonous Snake
d/f+1, 2, 1, 4
Reverse 10 Hit Combo 1
BT (1 _ 2), 2, 1, 2, 3, 3, 2, 1, 2, 4
Reverse 10 Hit Combo 3
BT (1 _ 2), 2, 1, 2, 3, 3, 2, 1, 4, 3
Reverse 10 Hit Combo 5
BT (1 _ 2), 2, 1, 2, 4, 3, 4, 2, 4, 3
Reverse Bermuda Triangle
BT (1 _ 2), 2, 4
Reverse Biting Snake
BT (1 _ 2), 2, 1, 4
Reverse Double Explosion 1
BT (1 _ 2), 2, f+1+2
Reverse Double Explosion 2
BT (1 _ 2), 2, 1, 2, f+1+2
Reverse Left Right Triple Slaps
BT (1 _ 2), 2, 3
Reverse Left Right Triple Slaps Combo
BT (1 _ 2), 2, 3 {HIT}, 1+2
Reverse Mist Step
QCB, N
Right Low Kick to Back Spin Chop Side Step
d+4, 1, (u _ d)
Rising 10 Hit Combo 2
WS 1, 2, 1, 2, 3, 3, 2, 1, 2, 4
Rising 10 Hit Combo 4
WS 1, 2, 1, 2, 3, 3, 2, 1, 4, 3
Rising 10 Hit Combo 6
WS 1, 2, 1, 2, 4, 3, 4, 2, 4, 3
Rising Bermuda Shorts
WS 1, 2, 4
Rising Blonde Bomb
WS 1+2
Rising Double Explosion 3
WS 1, 2, F+1+2
Rising Double Explosion 4
WS 1, 2, 1, 2, F+1+2
Rising Spider Knee to Triple Slaps
WS 3 {HIT}, 1+2
Rising Poisonous Snake
WS 1, 2, 1, 4
Rising Uppercut Jab Combo
WS 1, 2
Rising Uppercut Jab to Triple Slaps
WS 1, 2, 3 {HIT}, 1+2
Sidekick Jab Combo Sidestep
d/f+3, 2, (u _ d)
Sidekick Slap Combo Sidestep
d/f+3, 1, (U _ D)
Snakeshot Reverse Rolling Dash to Attack Reversal
SS 1, B, b+2+4
Snakeshot Reverse Rolling Dash to Attack Reversal (ALT)
SS 1, BH, 2+4
Snakeshot Reverse Rolling Dash to Betrayer
SS 1, B, 1+4
Snakeshot Reverse Rolling Dash to Grab 1
SS 1, B, (1+3 _ 2+4)
Snakeshot Reverse Rolling Dash to Grab 2
SS 1, B, (1+3 _ 2+4) ~ (b _ f)
Snakeshot Reverse Rolling Dash to Spider Knee
SS 1, B ~ 3
Snakeshot Reverse Rolling Dash to Spider Knee Triple Slaps
SS 1, B ~ 3 {HIT}, 1+2
Snakeshot Rolling Dash to 10-Hit Combo 2
SS 1, F, 1, 2, 1, 2, 3, 3, 2, 1, 2, 4
Snakeshot Rolling Dash to 10-Hit Combo 4
SS 1, F, 1, 2, 1, 2, 3, 3, 2, 1, 4, 3
Snakeshot Rolling Dash to 10-Hit Combo 6
SS 1, F, 1, 2, 1, 2, 4, 3, 4, 2, 4, 3
Snakeshot Rolling Dash to Backhand Slap
SS 1, F, 1+2
Snakeshot Rolling Dash to Bad Habit
SS 1, F, 3
Snakeshot Rolling Dash to Bermuda Shorts
SS 1, F, 1, 2, 4
Snakeshot Rolling Dash to Biting Snake
SS 1, F, 1, 2, 1, 4
Snakeshot Rolling Dash to Crab Hold
SS 1, F, 3+4
Snakeshot Rolling Dash to Double Explosion 3
SS 1, F, 1, 2, F+1+2
Snakeshot Rolling Dash to Double Explosion 4
SS 1, F, 1, 2, 1, 2, F+1+2
Snakeshot Rolling Dash to Kneel Kick
SS 1, F, 4
Snakeshot Rolling Dash to Right Uppercut
SS 1, F, 2
Snakeshot Rolling Dash to Spider Knee Combo
SS 1, F, 1, 2, 3
Snakeshot Rolling Dash to Uppercut Jab
SS 1, F, 1, 2
Spider Knee to Triple Slaps
b ~ f+3 {HIT}, 1+2
Ultimate Punch to Arm Breaker
TAC (1,2,1 _ 2,1,2), 1+2
Ultimate Punch to Leg Cross Hold
TAC (1,2,1 _ 2,1,2), 3+4
Uppercut Jab Spider Knee
d/f+1, 2, 3
Uppercut Jab Spider Knee to Triple Slaps
d/f+1, 2, 3 {HIT}, 1+2
-------------------------------------------------------------------
X. Paul Phoenix
-------------------------------------------------------------------
Crouching Riptide
FC d/f+1+2
Crouching Ultimate Tackle
FC 1+2
Bulldozer Cancel
f, F+2, 2, ~ b
Dragon Thunder Bolt Palm
d+4, 2 : 1+2
Jawbreaker Cancel
FC d/f+2, 2, ~ b
Rapid Fire to Phoenix Smasher Just Frame
QCB, N, 3, 2 {HIT}, 1
Rapid Fire to Stone Breaker Cancel
QCB, N, 3, 2, 2, ~ b
Reverse Neck Throw
OBT f, F+1+2
Riptide Cancel
QCF+1+2 ~ b
Running Double Hop Kick High
RUN 3, 4, 4
Running Double Hop Kick Low
RUN 3, 4, d+4
Running Triple Kick Combo
RUN 3, 4, f+4
Shredder (ALTER)
(u _ u/b)+3, 4
Ultimate Punch 2 to Arm Breaker
TAC 1, 2, 1, 1+2
-------------------------------------------------------------------
Y. Raven
-------------------------------------------------------------------
Crouching Ultimate Tackle
FC 1+2
Deathbringer Low to Raven Taunt
(u/b _ u)+3, d+3, d
Deathbringer to Back Turn
(u/b _ u)+3
Kama Kick
BT f+4
Stormbringer (ALTER)
(u/b _ u)+4, 4
Strong Uppercut to Back Turn
D/F+2
Ultimate Tackle (ALT)
d+1+2
-------------------------------------------------------------------
Z. Roger Jr.
-------------------------------------------------------------------
10 Hit Combo 2 to Back Turn
1, 2, 1, 4, 3, 3, 3, 4
Animal Dropkick Rush
b+3+4, [1], 3, 4, [1], 3, 4
Animal Dropkick Rush to Back Roll
b+3+4, [1], 3, 4, [1], 3, 4, B
Animal Kick Rush with Side Roll
d/b+4, [1], 3, 4, [1], 3, 4
Animal Dropkick Rush with Side Roll to Back Roll
d/b+4, [1], 3, 4, [1], 3, 4, B
Ayer's Pebble to Back Turn
f+4
Crouching Stagger Kick
FC (3+4 _ D/F+4), 4, 4
Crouching Stagger Kick Spinning Uppercut
FC (3+4 _ D/F+4), 2
Crouching Stagger Kick Spinning Uppercut (During Counter)
{CH} FC (3+4 _ D/F+4), [4], [4], 2
Crouching Stagger Kicks (During Counter)
{CH} FC (3+4 _ D/F+4), 4, 4, 4
Elbow Drop (ALTER)
(U/B _ U)+2+4
Helicopter Kick (ALTER)
(u/b _ u)+3, 3
Kangaroo Stomp (ALTER)
(u/b _ u)+3+4
Running Exploder (ALT)
RUN 3+4
Running Outback Stomp
RUN 3
Running Stagger Kick
RUN* 4, 4, 4
Running Stagger Kick Spinning Uppercut
RUN* 4, 2
Stagger Kicks (During Counter)
d+3+4, 4, 4, 4
Stagger Kick Spinning Uppercut (During Counter)
{CH} d+3+4, [4], [4], 2
-------------------------------------------------------------------
AA. Steve Fox
-------------------------------------------------------------------
Back Turn to Normal stance
BT (3 _ 4)
British Edge Combo to Sway Technique
1, 2, 1, 2, (3 _ 4 _ f+3 _ f+3,f _ b+3)
Crouch Ducking
FC d/f+(3 _ 4)
Crouch Ducking In
FC D/F+(3 _ 4)
Crouch Ducking Left
FC 3
Crouch Ducking Right
FC 4
Crouching Cyclone Left (Right)
FC 3+4, (U _ D)
Crouching Knee Clipper
FC d/b+2
Crouching Quick Spin
FC 3+4
Double Jab Body Blow to Flicker
1, 1, f+1 ~ b
Double Jab to Sway Technique
1, 1, (3 _ 4 _ f+3 _ f+3,f _ b+3)
Ducking Body Blow to Left Hook Flicker Stance
f+2, 1 ~ B
Ducking In (ALT)
F+(3 _ 4)
Ducking In to Ducking Right Infinite
D/FH+(3 _ 4)
Ducking Left Cobra Weave
3, d+3, 3, FH
Ducking Left to Ducking Right
3, d+3
Ducking Left to Swaying
3, b+3
Ducking Left to Swaying Infinite
3, U/BH+{HOLD 3}
Ducking Right Cobra Weave
4, u+4, 4, FH
Ducking Right to Ducking In
4, f+4
Ducking Right to Ducking In Infinite
4, D/FH+{HOLD 4}
Ducking Right to Ducking Left
4, u+4
Ducking Right to Swaying
4, b+4
Ducking Right to Swaying Infinite
4, D/BH+{HOLD 4}
Flicker Stance to Ducking
FLK f+(3 _ 4)
Flicker Stance to Ducking In
FLK F+(3 _ 4)
Flicker Stance to Ducking Left
FLK 3
Flicker Stance to Ducking Right
FLK 4
Flicker Stance to Quick Spin
FLK 3+4
Instant Fly Swatter
b:N+2
Jab Body Blow to Flicker
1, f+1 ~ b
Left Right Left Flicker Stance to Swaying
1, 2, 1 ~ B, b+(3 _ 4)
Left Right Left to Sway Technique
1, 2, [1], (3 _ 4 _ f+3 _ f+3,f _ b+3)
Power Hook Combo (ALT)
FLK 1, u+1
Power Hook Combo Extended
FLK 1, 1, (u _ d)+1
Punisher to Sway Technique
f+(3 _ 4), f+2, (3 _ 4 _ f+3 _ f+3,f _ b+3)
Quick Edge Combo 1 to Sway Technique
2, 1, [2], (3 _ 4 _ f+3 _ f+3,f _ b+3)
Quick Hook Flicker Stance to Swaying
b+2 ~ B, b+(3 _ 4)
Reverse Cyclone
BT 3+4, (u _ d)
Reverse Jumping Quick Kick
BT u/f+4
Reverse Quick Spin
BT 3+4
Right Left Combo
2, 1
Right Left Flicker Stance to Swaying
2, 1 ~ B, b+(3 _ 4)
Right Uppercut to Sway Technique
d/f+2, (3 _ 4 _ f+3 _ f+3,f _ b+3)
Rocket Launcher to Flicker to Swaying
QCF+1 ~ B, b+(3 _ 4)
Short Edge Mid Combo
{CH} f+1 : 2
Spitfire Punches to Flicker Stance
FLK 1, [1], [1] ~ B
Swaying to Sway Technique
b+(3 _ 4), (3 _ 4 _ f+3 _ f+3,f _ b+3)
Swaying to Ducking Right Infinite
D/BH+{HOLD 4}
Twin Gut Hook
{HOLD 3}, 1, 1
Twin Gut Hook to Cobra Weave
{HOLD 3}, 1, 1 {HIT*}, FH
Untouchable Ducking
f+{HOLD (3 _ 4)}, ((u _ d _ f _ b))...
Untouchable Ducking In
F+{HOLD (3 _ 4)}, (b _ d _ u), ((u _ d _ f _ b))...
Untouchable Left
{HOLD 3}, (d _ f _ b), ((u _ d _ f _ b))...
Untouchable Right
{HOLD 4}, (u _ f _ b), ((u _ d _ f _ b))...
Untouchable Swaying
b+{HOLD (3 _ 4)}, (U _ d _ f), ((u _ d _ f _ b))...
Uppercut Cross Combo to Sway Technique
d/f+1, 2 ~ (3 _ 4 _ f+3 _ f+3,f _ b+3)
Vertical Jump-in Foot Stomp
u+3
-------------------------------------------------------------------
BB. Wang Jinrei
-------------------------------------------------------------------
Heavy Uppercut Cancel
f+1+4, (b, b _ BH)
Spin Behind (ALT)
b+2
-------------------------------------------------------------------
CC. Yoshimitsu
-------------------------------------------------------------------
Avoiding the Puddle (ALTER)
(u _ u/b)+4
Back Handspring to Poison Wind Gold Fist
MED 3+4, D/B+1
Confused Suicide
f, f+1+4, (u _ d _ b _ f)
Crouching to Bad Stomach
FC D/B+1+2
Crouching to Indian Stance
FCD 3+4
Death Slash (ALT)
d+1 ~ D
Delayed Fubuki
f, f, N, F+4
Delayed Sword Slash
f, f, N, 2
Dragonfly Cancel
DGF d
Flea Digger Special
FLE d, (Any FLE Move)
Flea Indian Stance (ALT)
FLE b+3+4
Flea to Yoga Levitation
FLE d+3+4 ~ D
Indian Levitation Movement
INS {HOLD 3+4} (Any D-Pad Direction)
Indian Stance Cancel
d+3+4, (u _ b _ f)
Indian Stance Healing Cancel
INS (u _ d)
Indian Stance Motion Taunt
INS {HOLD 3+4}, (1 _ 2 _ 1+2), (u _ d _ f _ b)
Indian Stance Motion Taunt Single
INS {HOLD 3+4}, (1 _ 2 _ 1+2), (U _ D _ F _ B)
Indian Stance Motionless Taunt
INS 3+4 ~ {HOLD (3 _ 4)}, (1 _ 2 _ 1+2)
Indian Stance Motionless Taunt 2
INS {HOLD 3+4}, {HOLD (1 _ 2 _ 1+2)}, {Release 3+4}, d
Indian Stance Motionless Taunt 2 Single
INS {HOLD 3+4}, {HOLD (1 _ 2 _ 1+2)}, {Release 3+4}, D
Indian Stance Multiple Stone Fists
INS 2, D/BH+2, [2], [2], [2]
Jumping Flea (ALTER)
FLE (u/f _ u/b)
Jumping Oni Kick
(u _ u/b)+3
Kamikaze Feint to Back Turn Combo
f+3+4 ~ b, {Any BT move}
Kamikaze to Indian Stance
f+3+4 {HIT}, 3+4
Manji Spin Low Kicks Front Kick (ALT)
D/BH+3, 3, [3], [3], [3], N, 4
Manji Spin Low Kicks Indian Stance
D/BH+3, 3, [3], [3], [3], d+3+4
Meditation 180 Degree Spin
MED b ~ 3+4
Meditation 360 Degree Spin
MED (b _ f), 3+4
Meditation Cancel
MED (b _ f)
Meditation Cancel Side Step
MED (u _ d)
Meditation Cancel Side Walk
MED (U _ D)
Meditation Grab
MED (1+3 _ 2+4)
Meditation Harakiri to Manji Blood Dance
MED 1+4, BH+1, 1, 1, 1, 1
Meditation High Punch
MED (b _ f)+1
Meditation Low Kick
MED d/b+(3 _ 4)
Meditation Manji Backfist 2
MED (b _ f)+2
Meditation Perilous Spirit
MED (b _ f)+3
Meditation Sidekick
MED (b _ f)+4
Meditation Soul Possession
MED 2+3 ~ F
Meditation Soul Siphon
MED 2+3
Oni Kick Combo (Extra Damage)
f+3, 3
Oni Kick Combo to Indian Stance
3, 3, d+3+4
Reverse Harakiri
BT d+1+4
Reverse Harakiri to Manji Blood Dance
BT d+1+4, BH+1, 1, 1, 1, 1
Reverse Indian Stance
BT d+3+4
Reverse Indian Stance Vacuum Dance
BT INS (3+4 _ 3~4 _ 4~3 _ b _ f)
Reverse Manji Butterfly
BT u+1+2
Reverse Meditation Cancel to Back Turn
MED b ~ 3+4, (b _ f)
Reverse Meditation Cancel Side Step to Back Turn
MED b ~ 3+4, (u _ d)
Reverse Soul Stealer
BT u+1+4
Reverse Stone Fists
BT D/BH+2, 2, 2, 2, 2
Running Fubuki
RUN 4
Samurai Cutter (ALT)
FC B+1
Slap U Sillier to Side Spin
b+1, 1, [1], [1], [1], 3+4
Slap U Silly to Manji Spin Kicks
b+1, [1], [1], D/BH+3, 3, 3
Slap U Silly to Manji Spin Kicks Front Kick
b+1, [1], [1], D/BH+3, 3, (f+4 _ N, 4)
Slap U Silly to Manji Spin Kicks Indian Stance
b+1, [1], [1], D/BH+3, 3, d+3+4
Solar Kick Face Splitter
f, F+1+2, u+2+3, 1+2
Solar Kick Harakiri
f, F+1+2 * d+1+4
Solar Kick Harakiri Manji Blood Dance
f, F+1+2 * d+1+4, BH+1, 1, 1, 1, 1
Solar Kick Stone Fists
f, F+1+2, d/b+2, 2, 2, 2, 2
Solar Kick Soul Possession
f, F+1+2 * (1+4 _ 2+3) ~ F
Solar Kick Soul Siphon
f, F+1+2 * (1+4 _ 2+3)
Solar Kick Soul Stealer
f, F+1+2 * u+1+4
Solar Kick Sword Poke Windmill
f, F+1+2, u+2+3, 1
Solar Kick Sword Stab
f, F+1+2, u+2+3
Sword Smash to Yoga Stillness Healing
{CH} f, F+2 * d+3+4
Sword Smash to Yoga Stillness Healing Cancel
{CH} f, F+2 * d+3+4, (Press Any Button)
Sword Stab Combo
4, 4, 2, 2, 1
Tackle Sword Stab
TAC (1 _ 2)
Triple Roundhouse Combo (Extra Damage)
f+4, 4, 4
Whirlwind to Meditation
SS 4, 3+4
Yoga Stillness
d+3+4 ~ D
Zig Zag (Extra Damage)
f+3, 4
-------------------------------------------------------------------
DD. Mokujin / Every Fighter
-------------------------------------------------------------------
In this section, you will find moves that are missing for all of
the fighters. Because Mokujin has the ability to use the move set
of every fighter, he will be able to perform these hidden moves,
no matter whose move set he uses.
Auto-Guard
N
Back Turn Low Right Punch
BT d+2
Chicken (Left)
RevL f+1+3
Chicken (Right)
RevR f+2+4
Crouch
D
Crouch Advance
D/F
Crouching Grab 1
FC 1+3
Crouching Grab 2
FC 2+4
Crouching Right Poke
FC 2
Delayed Sidestep Attack
SS ** (Any SS move)
Ground Roll Background
WOG 1
Ground Roll Background to Reverse Grounded Position
WOG 1, D
Ground Roll Foreground
WOG d+1
Ground Roll Foreground to Reverse Grounded Position
WOG d+1 ~ D
Ground Roll Low Kick
WOBFT (1 _ d+1), 3
Ground Roll Mid Kick
WOBFT (1 _ d+1), 4
Grounded Ankle Kick
WOBFT d+(3 _ 4)
Jump
(U _ u/f _ U/F _ U/B)
Jumping Downward Punch
U/F, N, 1
Jumping Weighted Punch
U/F, N, 2
Ki Charge
1+2+3+4
Low Guard
(D/B _ FCD)
Mid/High Guard
B
Quick Advance
f, f
Quick Roll (Background)
KND (1 _ 2)
Quick Roll (Foreground)
KND (3 _ 4)
Quick Roll Back
KND B
Quick Retreat
b, b
Recovery Auto-Guard
WOG u, N
Reverse Advancing Weighted Punch
BT u/f+2
Reverse Crouch
BT D
Reverse Jumping Left Punch
BT (u/b _ u _ u/f)+1
Reverse Retreating Weighted Punch
BT u/b+2
Reverse Weighted Punch
BT u+2
Right Straight Arm Jumping Punch
u/f, n, 1
Run
(f, f, f _ f, FH)
Sidestep
(u _ d)
Sidestep Walk
(u, U _ d, D)
Sidestep Walk Grab
{HOLD (u, U _ d, D)} (1+3 _ 2+4)
Spring Forward
KND F
Trample Attack
{EOF} RUN
Unblockable Tackle
RUN*
Universal Low Parry
d/f {Opponent Low/Special Mid Attack}
Wake-up Low Kick
WOG 3
Wake-up Mid Kick
WOG 4
Wake-up Rolling Low Kick
WOG (b _ f), 3
Wake-up Rolling Mid Kick
WOG (b _ f), 4
Wall Attack
BWALL b, b, u/b
-------------------------------------------------------------------
EE. Every Fighter Exception
-------------------------------------------------------------------
In this section, you will find the names of the only fighters that
cannot perform the indicated move, or the move is not missing for
that fighter, or the move is under their section as a different name.
Advancing Weighted Punch
All except Baek
u/f+2
Back Turned High Left Kick
All except Feng, Hwoarang, King, Ling, Steve, Yoshimitsu
BT 3
Back Turned High Right Kick
All except Baek, Hwoarang, Lei, Ling, Steve
BT 4
Back Turned Left Jump Kick
All except Steve
BT (u/b _ u _ u/f)+3
Back Turned Low Kick
All except Ling, Steve
BT d+(3 _ 4)
Back Turned Low Left Punch
All except Lei
BT d+1
Back Turned Right Kick
All except Steve
BT u/b+4
Back Turned Right Kick Juggler
All except Steve
BT (u _ u/f)+4
Basic Left Punch (Extra Damage)
All except Asuka, Bruce, Christie, Craig, Devil Jin, Ganryu, Jack-5, Jin,
Julia, Kuma, Raven, Wang
f+1
Crouching Back Turned Low Left Kick
All except Ling, Steve
BT FCD 3
Crouching Back Turned Low Right Kick
All except Steve
BT FCD 4
Crouching Left Poke
All except Ganryu, Jack-5, Kuma
FC 1
Crouching Left Low Kick
All except Steve
FC 3
Crouching Low Parry
All except Christie
FC d/f {Opponent Low/Special Mid Attack}
Crouching Right Low Kick
All except Steve
FC 4
Jumping Front Kick
All except Steve
U/F, N, 4
Jumping Left Punch 1
All except Ling
u+1
Jumping Left Punch Advance
All except Anna, Bruce, Feng, Ganryu, Jack-5, Ling, Marshall, Nina, Steve
u/f+1
Jumping Left Punch Retreat
All except King
u/b+1
Jumping Low Kick
All except Steve Fox
U/F * 3
Jumping Side Kick
All except Steve
U/F, N, 3
Left Low Kick
All except Bryan, Craig, Julia, Lee, Marshall, Steve
d+3
Left Mid Jump Kick
All except Steve
u/f, N, 3
Left Punch Poke 1
All except Craig, Devil Jin, Ganryu, Heihachi, Jin, Ling, Marshall, Paul,
Steve, Yoshimitsu
d+1
Left Punch Poke 2
All except Anna, Feng, Jack-5, Ling
d/b+1
Left Side Kick
Bruce, Craig, Ganryu, Raven
All except Asuka, Bryan, Christie, Craig, Feng, Jin, Julia, Kazuya, Lee, Ling,
Marshall, Steve, Yoshimitsu
d/f+3
Left Vertical Jump Kick
All except Bryan, Christie, Feng, Hwoarang, Jin, Lei, Ling, Raven, Roger, Steve,
Yoshimitsu
u+3
Retreating Left Jump Kick
All except Feng, Hwoarang, Jin, Lei, Ling, Marshall, Raven, Roger, Steve,
Yoshimitsu
u/b+3
Retreating Right Jump Kick
All except Anna, Hwoarang, Marshall, Nina, Steve, Yoshimitsu
u/b+4
Reverse Grab
All except Hwoarang
BT (1+3 _ 2+4)
Right Front Kick
All except Anna, Bryan, Christie, Craig, Feng, Jin, King, Paul, Raven, Steve
d/f+4
Right Low Kick
All except Bryan, Craig, Ganryu, Jin, Lei, Paul, Raven, Steve
d+4
Right Mid Jump Kick
All except Steve
u/f, N, 4
Right Punch Poke 1
All except Anna, Asuka, Bryan, Craig, Feng, Ganryu, Roger, Steve, Wang
d+2
Right Punch Poke 2
All except Asuka, Bryan, Craig, Feng, Ganryu, Heihachi, Jack-5, Jin, Kazuya,
Kuma, Marshall, Nina, Raven, Steve, Wang, Yoshimitsu
d/b+2
Right Vertical Jump Kick
All except Anna, Baek, Bryan, Christie, Hwoarang, Kazuya, Ling, Nina, Raven,
Steve, Yoshimitsu
u+4
Rising Cross-Chop
All except Lei
WOBFT (b _ f), 1+2
Rising Left Uppercut
All except Bryan, Christie, Craig, Kuma, Raven
WS 1
Rising Right Mid Kick
All except Christie, Craig, Feng, Julia, Ling, Raven, Steve, Wang
WS 4
Running Tackle
All except Craig
RUN**
Sliding Dash
All except King, Roger, Steve, Yoshimitsu
RUN* 4
Spring Kick Forward
All except Christie, Craig, King, Lei, Paul, Roger, Steve, Yoshimitsu
WOBFT b, 3+4
Standing While Rising Kick
All except Steve
WOG (b _ f) ** (Any WS Kick)
Ultimate Punch 1
All except Craig, Kazuya, King, Paul, Raven, Yoshimitsu
TAC 2, 1, 2, 1, 2
Ultimate Punch 2
All except Craig, Yoshimitsu
TAC 1, 2, 1, 2, 1
Ultimate Punch 3
All except Carig, Yoshimitsu
TAC 2, 1, 2, 2, 1
Ultimate Punch 4
All except Craig, Yoshimitsu
TAC 1, 2, 1, 1, 2
Weighted Punch
All except Jack-5
u+2
Weighted Punch Advancing
All except Baek, Feng, Jack-5, Jin, Lei
u/f+2
Weighted Punch Retreating
All except Jack-5, Lei
u/b+2
-------------------------------------------------------------------
FF. Fighter Specific
-------------------------------------------------------------------
In this section, you will find the names of the only fighters that
can perform the indicated move, AND the move is not in their movelist.
Basic Left Kick (Extra Damage)
Anna, Jack-5, Kazuya, Kuma, Lei, Marshall, Yoshimitsu
f+3
Basic Left Uppercut
Baek, Hwoarang, Jack-5, Kuma, Lei, Lee, Marshall
d/f+1
Basic Right Kick (Extra Damage)
Ganryu, Jack-5, Kuma, Ling, Marshall, Yoshimitsu
f+4
Basic Right Punch (Extra Damage)
Anna, Jack-5, Julia, Kuma, Nina, Roger
f+2
Dark Step
Anna, Baek, Bryan, Bruce, Devil Jin, Feng, Heihachi, Hwoarang, Jin,
Kazuya, King, Nina, Paul, Raven, Roger, Wang
f, N, d, D/F, N
Leaping Side Kick
Ganryu, Jin, Kuma, Raven
RUN 3
Leaping Side Kick to Grounded
Asuka, Julia, Ling
RUN 3
Left Jump Kick
Craig, Devil Jin, Julia, Ganryu, Jack-5, Wang
u/f+3
Right Jump Kick
Bruce, Ganryu, Jack-5, Jin, King, Kuma, Lei, Paul
u/f+4
Right Uppercut Juggler
Hwoarang, Jack-5, Kuma, Lei, Lee, Marshall, Nina, Paul
d/f+2
Rising Left High Kick
Anna, Baek, Bruce, Devil Jin, Ganryu, Heihachi, Jack-5, Kazuya, King,
Kuma, Paul, Wang, Yoshimitsu
WS+3
Rising Left Mid Kick
Julia, Lee, Lei
WS+3
Rising Right Uppercut
Baek, Hwoarang, Jack-5, Kuma, Lee, Lei, Nina, Roger, Steve
WS+2
Slither Step
Anna, Bryan, Feng, Heihachi, Raven, Nina, Paul, Wang
QCF, N
Spring Cross-Chop
Craig, Paul, Steve, Yoshimitsu
WOBFT b, 3+4
Spring Kick to Back Turned
Christie, King, Roger
WOBFT b, 3+4
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
9. Jinpachi Mishima Movelist
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
NOTE: Jinpachi is only playable with the use of a cheat device, such
as Action Replay, Gameshark, and Code Breaker.
I borrowed the format from Catlord's Tekken5 Movelist.
--------------------
GRAPPLING TECHNIQUES
--------------------
(Front) 1+3 Get The Boot
2+4 Downward Spiral
(Left) (1+3 _ 2+4) Dragon Screw
(Right) (1+3 _ 2+4) Fall Away
(Back) (1+3 _ 2+4) Pivoting Hip Throw
(Air) (1+3 _ 2+4) Tornado
------------------
SPECIAL TECHNIQUES
------------------
1 Basic Punch
1 Double Jab
2 Flash Punch
f+1, 2 Double Palm Smash
f, f+1 Left Hook
b+1 Left Drill Punch
d+1 Hammer Punch
d/f+1 Basic Uppercut
b, f+1 Burning Spear
(u/b _ u _ u/f)+1 Jumping Punch
2, 2 Demon Backhand Spin
d/f+2 Deadly Palm
f+2, 1, 1+2 Mad Rush
f, f+2 Jinpachi Smash
b+2 Sumo Sweep
d/b+2 Thunder Palm
EOG d+2 Geta Punch
(u/b _ u _ u/f)+2 Weighted Punch
3 Impaling Knee
f+3 Left High Kick
f, f+3 Mudslide
b+3 Tremor Stomp
d+3 Stagger Kick
d/f+3 Left Side Kick
d/b+3 Low Sweep
u/f+3 Uncomplete Hell Axle
4 Spinning Roundhouse
f+4 Right Splits Kick
f, f+4 Lunging Brush Fire
b+4 Right Crescent
d+4 Geta Stomp
d/f+4 Right Side Kick
d/b+4 Knee Fracture
u/f+4 Wind Slicer
1+2 Fireball
f+1+2 Chopping Elbow
b+1+2 Super Stun
d+1+2 Prison Gate
d/f+1+2 Jinpachi Headbutt
d/b+1+2 Chrome Dome
3+4 Teleport Backward
1+2 Teleport and Smash
f+3+4 Teleport Forward
1+2 Teleport and Smash
d/b+3+4 Power Smash
1+2+3+4 Ki Charge
1 Power Thunder Godfist
2 Power Electric Wind Godfist
------------
WHILE RISING
------------
wS+1 Rising Uppercut
wS+2 Electric Wind Godfist
WS+3 Rising Impaling Knee
WS+4 Punt Kick
WS+1+2 Thunder Godfist
---------------
WHILE CROUCHING
---------------
FC d/f+1 Leg Blow
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
10. Special Hidden Moves
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This section is dedicated to moves that can only be performed under
specific circumstances with specific fighters.
NOTE: Since Roger Jr.'s mother does the fighting, I will treat the name
Roger Jr. as a female fighter.
Headbutt Carnival Counter
Heihachi - Panda and all male fighters except Eddy
Bryan, Heihachi, Jin, Kazuya, Lei, Paul
Heihaci must be fighting against one of the above fighters on the
right, then when he does his "Headbutt Carnival" (f, f+1+4), then the
above fighter must press 1 or 2 to counter with another headbutt.
Note: 1 or 2 must be pressed at the exact moment that the headbutt
connects.
Headbutt Carnival Counter Counter
Panda and all male fighters except Eddy - Heihachi
After one of the above fighters on the left counters the "Headbutt
Carnival" of Heihachi, then Heihaci can then press 1 or 2 to counter
with yet another headbutt. The counters can go on forever, or until
someone dies.
Note: 1 or 2 must be pressed at the exact moment that the headbutt
connects.
Mach Breakable
Steve - Bryan
When Steve throws a left punch at Bryan Fury, and Bryan parries the
left punch and does his "Parry to Mach Breaker " (b+1+2 {ParL}, 2),
then Steve can hold the back button, B, and then Steve will
automatically go right into his sway to avoid the mach breaker.
Slap Happy
Nina - Eddy and all female fighters except Roger Jr. and Panda
When Nina performs her "Slap" (b+2), or her "Double Slap" (b+2, 2)
against one the females above on the right, then they can counter
with their own slap by pressing 2, or 2,2.
Note: The person must be hit by the slap in order for the counter
to work.
Slap Happy Counter
Eddy and all female fighters except Roger Jr. and Panda - Nina
Nina can also counter the countered slap with another slap by
pressing 2, or 2,2. The counters can go on forever, or until
someone dies.
Note: The person must be hit by the slap in order for the counter
to work.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
11. Power Moves
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This is a list of moves that can be only done after some kind of
power charge, like the Ki Charge (1+2+3+4), which temporarily
increases your fighter's attack power.
Most of these moves are provided by Tekken Zaibatsu.
------------
Asuka Kazama
------------
Ultimate Punches
1+2+3+4 ~ D/F+3+4, 3+4, 1+2, (2,1,2,1 _ 2,1,1,2)
------
Ganryu
------
Julia Hug
This move can only be done against Julia.
During the hug, Julia can press 1 to stun Ganryu.
1+2+3+4 ~ 2 ~ 3
--------
Heihachi
--------
Diamond Hell Axle
1+2+3+4 ~ d, u, (u _ u/f)+3, 4
------------
Marshall Law
------------
Ki Power to Blackout Muggin'
1+2+3+4, 1, 3
-----
Raven
-----
Summom Mirage
This move can only be done after numerous d+1+2 charges, after Raven's
voice changes.
d+1+2 ~ b, f, u, d+3+4
----------
Yoshimitsu
----------
Poison Knee Taunt
This move only works against Bryan Fury.
1+2+3+4 ~ b, f, u, d+3+4
Poison Sword Spin
1+2+3+4 ~ b, f, u, d+1+4
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
12. Auto-Parry / Counter Moves
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This is a list of moves that have the ability to parry an opponent's
attack while being executed.
-------------
Anna Williams
-------------
Chaos Judgement
b+3 {Opponent Low Attack}
Chaos Judgement
b+3 {Opponent Front Throw}
Right Hand Stab
FC f+2 {Opponent Mid/High Attack}
------------
Asuka Kazama
------------
Raging Storm
d/f+1+2 {Opponent Low Attack}
Wheel Kick
2+3 {Opponent Mid/High Punch}
-----------
Bruce Irvin
-----------
Cross Straight
f, f+2 {Opponent Mid/High Punch}
--------
Feng Wei
--------
Iron Shield
1+2 {Opponent Mid/High Punch}
Shifitng Clouds
f+3+4 {Opponent Mid/High Attack}
----------
Jin Kazama
----------
Suigetsu Strike
b+1, 2 {Opponent Mid/High Punch}
--------------
Kazuya Mishima
--------------
Soul Thrust
f+2 {Opponent Mid/High Right Punch}
---------
Steve Fox
---------
Jaw Jolt
b+2 {Opponent Mid/High Punch}
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
13. Unverified Moves
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This is a list of moves that I haven't been able to perform, but
I have seen them performed in combo videos. All of these commands
are taken from Tekken Zaibatsu.
NOTE: These moves are based on Tekken 4 and will be updated soon.
----------------
Heihachi Mishima
----------------
Delay Thunder Godfist to Diamond Hell Axle
f, N, d, D/F, 1, d, u (Holding 1), (u _ u/f)+3,4
Delay Thunder Godfist to Saffire Thunder Godfist
f, N, d, D/F, 1, d, u (Holding 1), d/f+1
Diamond Hell Sweeps
f, N, d, D/F+4 : 4 : 4
Diamond Hell Sweeps Thunder Godfist
f, N, d, D/F+4 : 4 : 4 : N+1
Diamond Hell Sweeps Tsunami Kick
f, N, d, D/F+4 : 4 : 4, N+4, 4
Diamond Thunder Godfist
f, N, d ~ D/F+1
Electric Wind Godfist
f ~ N ~ d ~ d/f+2
Omen Thunder Godfist
f, N, d/f+1
--------------
Kazuya Mishima
--------------
Demon Hell Sweeps
f, N, d, D/F+4 : 4
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
14. Buffered Moves
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This section is a list of moves that can be buffered. This may
help you to pull of some moves, or maybe even some of the
multi-throws. Listed will be the way to perform the move
using buffered input.
This may help some people who have some problems entering some
of the commands.
-----------------
Christie Monteiro
-----------------
Screw Driver
FC 1+2 ~ 1+2, 1+2
--------
Hwoarang
--------
Rejection (Extra Damage)
FH+1, 2, 3
Rejector (Extra Damage)
FH+1, 2, 4
-----------
Julia Chang
-----------
Sweep Low Kick
DH+4, 4
----
King
----
Cannonball Buster
{During Reverse Special Stretch Bomb} 1+2, 1+2, 1+2
Giant Swing
{During Power Bomb} 1+2, 1+2, 3+4, 3+4
Human Necktie
{During Sleeper} 3+4, 3+4, 1+2, 3+4
Power Bomb
{During German Suplex} 1+2, 1+2, 3+4
Triple Trouble
{During Sleeper} 1+2, 1+2, 1+2
-----------
Lee Chaolan
-----------
Lee Screw to Hitman
SS 3+4, 3+4
----------
Lei Wulong
----------
Hook to Spiral Upper
1+2, 1+2
Razor Rush Low Kick
f, N, 1+2, 1+2, 1+2, 1+2, 3
Razor Rush Mid Kick
f, N, 1+2, 1+2, 1+2, 1+2, 4
Rush Combo Low Kick
f, N, 1+4, 2, 3, d+4
Rush Combo Mid Kick
f, N, 1+4, 2, 3, 4
-----------
Ling Xiaoyu
-----------
Fortune Cookie
u+1+2, 1+2, 1+2
------------
Marshall Law
------------
Headlock Drop
d/f+1+2, 1+2, 1+2, 1+2
-------------
Nina Williams
-------------
Arm Break
{During Betrayer or Backhand Slaps} 1+2, 3+4, 1+2, 1+2
Commando Arm Lock
CRB 3+4, 3+4, 1+2
Double Arm Break
{During Arm Break} 3+4, 1+2, 3+4, 1+2, 1+2
Double Snap
{During Heel Hold} 1+3, 1+3, 2+4, 2+4
Falling Arm Break
{During Arm Break} 1+2, 1+2, 3+4, 3+4, 1+2
Heel Hold
CRB 3+4, 1+2, 1+2
Neck Crusher
TRP 1+2, 3+4, 1+2, 1+2, 1+2
-----------
Wang Jinrei
-----------
Sweep Low Kick
DH+4, 4
-------
Mokujin
-------
Ultimate Punch
All except Jin, King, Mardul, Nina, Paul, Yoshimitsu
TAC 1+2, 1+2, 1+2, 1+2, 1+2
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
15. Useful Hidden Moves
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This is a list of hidden moves that I think that you will find to be
useful in battle. Look in the "Hidden Moves" section for the commands.
Anna Williams
Crouching Right Low Kick to Back Spin Chop
Mist Step Rising Palm
Rising Blonde Bomb
Rising Uppercut Jab to Cutting Crescent
Treading Water to Hunting Swan
Asuka Kazama
Blizzard Combo to Lunging Mist Thrust Double Lift Kick
Dragon Wheel Thunder Fall Kick
Jab Uppercut to Spinning Heel Drop Unblockable
Rising Twin Cloud Kicks
Violet Grab
Baek Doo San
Albatross
Baek's Rush to Flamingo
Heavy Wave
Javelin
Spinning Axe Combo (ALT)
Bruce Irvin
Stomping Kick Throw
Bryan Fury
Double Back Knuckle Mist Step Fakeout
Furious Backspin Kick
Parry to Mach Breaker
Slash Kick Power Charge
Vulcan Cannon Body Blow
Christie Monteiro
Combo Jilar Scoot Kick
Freak Show Combo
Mao Esquerada to Handstand
Rising Front Stinger
Slippery Kick to Crying Needle
Craig Marduk
Bazooka Fist
Bull Charge Throw
Power Slam to Mount
Ready Position Side Shift to Mounted Punches
Ready Position Stun Knee
Devil Jin
Electric Wind Godfist
Flying Block
Hellfire Blast Direction Shift
Parting Wave Rising Uppercut
Ultimate Punch to Arm Breaker
Feng Wei
Firestorm (Extra Damage)
Jab Roundhouse Combo (Extra Damage)
Jab Spear Fist (Extra Damage)
Ganryu
Right High Kick to Sumo Stampede Splits Stomp
Shiranui to Pedal Press
Sumo Slide
Twin Wall to Pedal Press
Heihachi Mishima
Dark Tsunami Kick
Death Row
Demon Shout (ALT)
Quick Executioner (ALT)
Hwoarang
Dark Cheap Shot Snap Kick
Deja Vu
Rejector (Extra Damage)
Smash Low Right Mid Combo
Jack-5
Crouching Atomic Shoulder Smash
Destroy All Humans
Double Pancake Press to Sit Punches
Jab Elbow Smash (Extra Damage)
Jin Kazama
Attack Reversal
Crouching Demon to Demon Dash
Soul Omen
Tidal Wave (Extra Damage)
Ultimate Punch to Arm Breaker
Julia Chang
Power Charge Tequila Sunrise Double Elbow
Running Lightning Bolt
Wind Roll Spin and Triple Spinning Kicks Slash Uppercut
Kazuya Mishima
Electric Wind Godfist
Front Kick to Jab (Extra Damage)
Ultimate Tackle (ALT)
King
Cannonball Buster Sidestep Cancel
Cannonball Buster to Power Bomb
Crouching Stagger Kick Spinning Uppercut
Dark Step Ultimate Tackle
Reverse Moonsault Body Press
Kuma
Deadly Claw to Hunting
Fatal Claw
Pancake Press to Trout Sweep
Rushing Uppercut R Low
Lee Chaolan
Acid Storm to Hitman
Crouching Hitman
Left Right Combo to Mist Step
Silver Low to Hitman
Triple Fang Just Frame
Lei Wulong
Asteroid Kick to Back Turn
Don't Drink and Drive
Drunken Master Parry
Panther Defense Breaker
Tiger Stance Mid/High Parry
Ling Xiaoyu
Butterfly Wave Crest Heavy
Crazy Daisy to Phoenix
Fan Dance (Extra Damage)
Phoenix Tail to Phoenix
Single Map Sweep to Phoenix
Marshall Law
Crouching Body Blow to Somersault
Dragon Cannon to Dragon Charge 2
Dragon Somersault Kicks
Frogman to Grounded
Parry to Dragon Charge
Nina Williams
Double Explosion 4
Left Right Spider Knee to Triple Slaps
Right Low Kick to Back Spin Chop Side Step
Rising Blonde Bomb
Ultimate Punch to Leg Cross Hold
Paul Phoenix
Crouching Riptide
Dragon Thunder Bolt Palm
Rapid Fire to Phoenix Smasher Just Frame
Riptide Cancel
Ultimate Punch 2 to Arm Breaker
Raven
Crouching Ultimate Tackle
Deathbringer to Back Turn
Kama Kick
Strong Uppercut to Back Turn
Roger Jr.
Animal Dropkick Rush
Crouching Stagger Kick Spinning Uppercut
Running Stagger Kick Spinning Uppercut
Steve Fox
British Edge Combo to Sway Technique
Ducking Body Blow to Left Hook Flicker Stance
Right Uppercut to Sway Technique
Spitfire Punches to Flicker Stance
Twin Gut Hook
Wang Jinrei
Heavy Uppercut Cancel
Spin Behind (ALT)
Yoshimitsu
Crouching to Indian Stance
Kamikaze to Indian Stance
Oni Kick Combo to Indian Stance
Slap U Silly to Manji Spin Kicks
Solar Kick Soul Siphon
Mokujin
Back Turn Right Low Punch
Grab While Crouching
Grounded Reverse Low Kick
Universal Low Parry
Weighted Punch
Every Fighter Exception
Crouching Low Parry
Right Low Kick
Right Punch Poke
Fighter Specific
Delayed Jump Kick Juggler
Right Jump Kick Juggler
Right Uppercut Juggler
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
16. Sample Combos / Juggles
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Listed by the fighter's name will be the Hidden move used to
perform the combo. A semicolon will be used to separate the
different moves used in the combo.
Anna Williams -> Rising Uppercut Jab to Cutting Crescent
d/b+3; d+1; WS+1,2,4
Asuka Kazama -> Swallow Mallet to Lunging Mist Thrust Double Lift Kick
1+2; 1+4; b+2,1,4
Baek Doo San -> Spinning Axe Combo (ALT)
d/f+2; f+1; f+1; f+1; f+1; 1+2,4
Bruce Irvin -> Right Jump Kick Juggler
u/f+4; b+4,3,4
Bryan Fury -> Fisherman's Slam (ALT)
WS 2, B+2; f,F+2
Christie Monteiro -> Combo Jilar Scoot Kick
d/f+3+4; 1,2,4,4
Craig Marduk -> Ready Position Stun Knee
f, F+1+2; 3+4; {RDP} 4
Devil Jin -> Laser Scraper (ALT)
b,f+2,1,d+2; b,f+2,1,d+2; d/f+4,4
Feng Wei -> Firestorm (Extra Damage)
WS+3; d/f+1; d/f+1; f+1,2,2
Ganryu -> Jumping Side Kick
U/F,N,3; f+1+2
Heihachi Mishima -> Quick Executioner (ALT)
f,f+2; 2,2,1
Hwoarang -> Rejector (Extra Damage)
b+3; f+1; FH+1,2,4
Jack-5 -> Destroy All Humans
f,f+2; FC 1,2
Jin Kazama -> Front Thrust Kick Daemon Soul
f,N,d,D/F+4; f+4 {HIT*}, d+1+2
Julia Chang -> Power Charge Tequila Sunrise Elbow Smash
u/f+4; d+1; WS+2, {HOLD 2}
Kazuya Mishima -> Basic Left Kick (Extra Damage)
f,N,d,d/f+2; f+3,1; d/f+1, f+2
King -> Rising Right Mid Kick
FC d/f+1; WS+4; d+3+4,2
Kuma -> Deadly Claw to Hunting
b+1+2,3+4; {HNT} 3+4
Lee Chaolan -> Lee Cutter to Hitman
b, B+4, 3, 4
Lee Chaolan -> Left Right Combo to Mist Step
u/f+4; 1,2~f; 1,2~f; f+2,3
Lei -> Tiger Fang to Tiger Stance
u/f+4; f+1; f+1; f+1; d/f+1+2 ~ f
Ling Xiaoyu -> Rain Dance Sidekick
d/f+2~1; 1, d+2; {RDS} 2; {RDS} f+3
Ling Xiaoyu -> Sprinkler
RDS f+3+4,3+4; {RDS} 2; {RDS} 2; {RDS} 2; {RDS} 2; {RDS} 4
Marshall Law -> Dragon Somersault Kicks
WS+2; U/F+4,3
Nina Williams -> Double Explosion 4
d/b+3+4; d/f+1, 2, 1, 2, F+1+2
Paul Phoenix -> Dragon Thunder Bolt Palm
f,F+2,2; d+4,2:1+2
Raven -> Strong Uppercut to Back Turn
D/F+2; {BT} f+4,3
Steve Fox -> British Edge Combo to Ducking Right
1,2,1,2,4,2
Yoshimitsu -> Reverse Harakiri
MED 3+4; d+1+4
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
17. Secrets
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This section is for secrets within Tekken 5 that you can't find in
the instruction manual.
~~~~~~~~~~~~~
Unlock Stages
~~~~~~~~~~~~~
Unlock Final Stage 2
--------------------
Complete the "Tekken: Devil Within" mini-game once, or fight in 200 matches.
~~~~~~~~~~~~~~~~~~~~~~
Characters and Outfits
~~~~~~~~~~~~~~~~~~~~~~
Time Release Characters
-----------------------
Characters are unlocked by completing Arcade or Story mode with
different fighters. The order in which the characters are released:
1) Roger Jr.
2) Anna Williams
3) Baek Doo San
4) Bruce Irvin
5) Wang Jinrei
6) Kuma/Panda
7) Ganryu
8) Mokujin
9) Heihachi Mishima and Random Select
Unlock Devil Jin
----------------
Complete the "Tekken: Devil Within" mini-game once, or fight in 200 matches.
Selecting Special Outfits
-------------------------
There are some fighters that have a PS2 exclusive costume that
can be purchased for 500,000G in the Customize mode. Once
purchased, the costume can be selected by pressing the triangle
button. Ling and Asuka have a fourth costume that can be selected
by pressing the circle button. Christie has Eddy Gordo as a palette
swap that can be selected by pressing triangle or circle.
Play as Schoolgirl Ling
-----------------------
Ling has a fifth costume that can be selected by pressing the "R1"
button.
Play as Panda
-------------
Highlight Kuma and then press the X or circle button.
Play as Female Mokujin
----------------------
Highlight Mokujin and then press the X or circle button.
~~~~~~~~~~~~~~~~~
Other Unlockables
~~~~~~~~~~~~~~~~~
Unlock Jinpachi's movie
-----------------------
To unlock Jinpachi's movie in Theater mode, you have to lose to him and
not continue in Story Battle mode, while using any character.
Unlock Theater Mode
-------------------
Beat story mode once with any fighter.
~~~~~
Hints
~~~~~
Power Up
--------
Every fighter has the ability to power up their moves for a short period
of time. When you press 1+2+3+4, moves performed right after will be
automatically counted as a counter hit.
Legal 5 Finger Discount
-----------------------
You can earn up to 40 500,000G items for free when you play the "Tekken: Devil
Within" mini-game for a second time after you already completed all levels.
There are 8 items scattered within each level for you to find. To obtain
these items, you have to collect the red symbols that resemble the tattoo on
Jin's arm.
Gaining Ranks Quickly
---------------------
In order to gain ranks quickly you must fight against opponents that are near
your current rank. After each match in Arcade Mode, you can choose which
ranking to fight against. You should always try to choose a ranking that is
within two rankings higher or lower than you. For example, a 3rd Dan will want
to fight against one of the following:
1st Dan, 2nd Dan, 3rd Dan, 4th Dan, or 5th Dan. If there are no available
fighters within this interval, choose "Exit" and re-renter Arcade Mode.
~~~~~
Other
~~~~~
Play as Jinpachi Mishima
------------------------
Jinpachi cannot be unlocked. The only way to play as him is to use a cheat
device, such as an Action Replay, Gameshark, or Code Breaker.
Noise Pollution
---------------
If you hold the down button the on the controller before the match begins,
then you will be able to hear Mokujin wood chop sounds whenever he is
hit or when he blocks.
NOTE: The sound effect ends as soon as the match is over.
In-Game Reset
-------------
Press ?start? and ?select? simultaneously to return to the Menu
screen at any time, except while in the Options menu.
Command Continuous Playback
---------------------------
In practice mode, you can have a move repeated continuously by first
recording it with the command capture, then by playing it with
"SELECT + SQUARE" buttons.
Hidden Story Mode Cut-Scenes
----------------------------
In Story Mode, you play macthes that are important to a character's
story. If you lose this match, you will get to see a short hidden
cut-scene. However, not all fighter's have this special cut-scene.
An example is Yoshimitsu losing to Raven.
Special Time Attack Mode Cut-Scene
----------------------------------
In Time Attack Mode, you will see a special cut-scene if you fight against
Heihachi Mishima on the 7th stage.
Fashion Show
------------
In Customize Mode, you can zoom in by pressing R1 and zoom out by
pressing L1. Pressing both R2 and L2 resets the position of the
fighter back to the default position. Moving the right analog stick
rotates the fighter. And pressing the select button removes all of
the menus so that you can get a better view of your fighter.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
18. Questions
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
I've received some questions about this FAQ through e-mail, so I
decided to create a section where I will give my reply to those
questions.
----------
Question 1
----------
I can actually perform Jin's soul omen which is b+{HOLD 1+2}, d, u, b, f
and two of the SOM moves,
Soul Rage Right Roundhouse Punch f,N,d,d/f+2 and
Soul Rage Lunging Low Roundhouse f,N,d,D/F+4
but i just couldn't perform the other moves although i've tried them
so many times and i'm sure i follow the exact combo.
These are the combos that i can't do:
Soul Rage 5 Hit Stinger Combo
SOM 1, 2, 3, f+1, 3~3
Soul Rage 6 Hit Combo
SOM 1, 2, 3, f+1, 3~3, 3
Soul Rage 6 Hit Combo to Daemon Soul
SOM 1, 2, 3, f+1, 3~3, 3 {HIT*}, d+1+2
Soul Rage 8 Hit Combo
SOM 1, 2, 3, 1, 3, 2, 1, 4
Soul Rage 8 Hit Combo to Daemon Soul
SOM 1, 2, 3, 1, 3, 2, 1, 4, d+1+2
I saw other people performed the moves though...why is it so??
i mean can you tell me the exact way and tips of doing the rest of SOM
moves??
--------
Answer 1
--------
First, right after you execute Jin's soul omen " b+{HOLD 1+2}, d, u, b, f ",
you have a window of 5 seconds to perform any Soul Omen with the letters
"SOM" in front of it. And as far as I can tell, you can perform any move
that doesn't have a "SOM" in front of it and still be able to do any "SOM"
move within the 5 seconds.
Now, here are some tips on the SOM moves:
Soul Rage 5 Hit Stinger Combo
SOM 1, 2, 3, F+1, 3~3
Soul Rage 6 Hit Combo
SOM 1, 2, 3, F+1, 3~3, 3
Soul Rage 6 Hit Combo to Daemon Soul
SOM 1, 2, 3, F+1, 3~3, 3 {HIT*}, d+1+2
For these moves, I found it a little difficult to do myself.
The way that I found that helps a lot is to HOLD down the F
when you get to it and just keep on holding it until the combo
is over. I'll change the " f " to " F " in the next FAQ version.
Thanks for pointing that out.
Soul Rage 8 Hit Combo
SOM 1, 2, 3 * 1, 3, 2, 1, 4
Soul Rage 8 Hit Combo to Daemon Soul
SOM 1, 2, 3 * 1, 3, 2, 1, 4, d+1+2
For the last two moves, I found it helpful if you add a little pause
between the " 1, 2, 3 " and the rest of the combo. Also, for the
last combo " Soul Rage 8 Hit Combo to Daemon Soul ", it isn't
necessary to hit the opponent on the last hit to do the d+1+2
part (like some of the other moves that do require a hit). Just do
it right after the last 4 and you should be able to do it.
----------
Question 2
----------
I'm having trouble with the move Jasmine Blossom with the player Ling
Xiaoyu. Can you please explain the move in detail as I'm not sure on
what "while rising" means.
--------
Answer 2
--------
I believe that the move that you are referring to is the:
Jasmine Blossom Wakeup Call
WS 2 {HOLD} ~ f
The way I wrote it even seems a bit confusing to me after not seeing
it for a while. It should be written as:
Jasmine Blossom Wakeup Call
WS {HOLD 2}, f
This will be changed in the next FAQ version.
Now I will explain the "while rising" part.
While rising is meant to explain the moment when a fighter is in the
progress of returning to their default fighting position from the
crouching position, or a move that ends in them crouching.
You can get to the crouching position by pressing d/b. By leaving the
controller neutral, you will go into WS mode.
There are a number of moves for Ling that will make her go into WS mode
after performing the move. Some of these are: d+2 d+4 4~3.
After one of these moves are performed, 1/2 to 1 second later, Ling will
go into WS mode. This is when you see her on her way back to standing in
her normal fighting stance.
Now, for the Jasmine Blossom Wakeup Call " WS {HOLD 2}, f ", when you are
in WS mode you want to hold down the " 2 " button. Just doing this will
perform the Jasmine Blossom. But to do the Jasmine Blossom Wakeup Call,
you want to hold down the " 2 " button, then press the "f" button when see
her moving her right hand. The move will result in Ling going back to her
normal stance instead of going to Rain Dance.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
19. Special Thanks
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Name Reason
---- ------
Paulinstein Helping me to find more Hidden Moves.
Namco Creating another incredible game.
Tekken Zaibatsu/ For creating one of the best and most complete
Castel Tekken 5 movelists, which I used to discover
more Hidden Moves.
Catlord For creating one of the best Tekken 5 movelists,
which I used to discover more Hidden Moves.
Tonymitsu For e-mailing me some great Hidden Moves for
Steve Fox.
Cloud For e-mailing me a Hidden Move for Bryan Fury.
n8nmonster For letting me know about some Hidden Moves
for Lei Wulong.
Zhen Providing some of Jinpachi's movelist
sundae For a Ling Hidden Move
EagleJin For a Lee Hidden Move.
sdogs Finding a power move for Heihachi.
JannaKazama Providing a hidden move for Steve.
D3XT3R!^_~p Finding a hidden move for Anna.
LeBlackDragon Letting me know about a hidden move for Anna.
Kayuza For writing an FAQ about Jinpachi.
Rekano Letting me know about a Yoshi move.
CastleKingSide For coming across a Bruce move that I didn't know.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
20. About Tekkenomics
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"Tekkenomics" is the name of the website created by Paulinstein
and me (Wild Man X).
Tekkenomics is guaranteed to contain some material that has never
been seen on any other Tekken website. The site will contain
exclusive articles, original FAQ files, move lists, combos/juggles,
combo movies, in-game matches, ending movies, and fan-based material.
Initially, the website will only cover Namco's latest installments
in the Tekken series: Tekken Tag, Tekken 4, and Tekken 5. We are
currently working on the template. Hopefully it will be up and
running during Summer 2005.
But, for now you can check out "Tekkenomics 0.3", which is the
temporary website until the final website is complete.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
21. Closing
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Feel free to e-mail me any questions or comments about this FAQ or
the Tekkenomics website. Also, feel free to e-mail me any material
that can be put on the website (such as Fan Art). When sending
e-mail, please make sure that "Tekken" or "Soul Calibur" is
somewhere in the e-mail subject name.
*Please let me know if you are confused about any part of this FAQ.
I will do my best to clarify any part that may seem confusing.
REMINDER: When sending an e-mail, please put something about "Tekken",
"FAQ", or "Soul Calibur" somewhere in the e-mail topic, or the e-mail
most likely will be deleted.
I hope you find this FAQ helpful. Thanks for your time.
Tekkenomics
Class is now in session!!!
Copyright 2002-2005 - Tekkenomics