PS2 | Tekken 5


                   Tekken 5 Hidden Moves FAQ
                          Version 1.7

             Written by: Kenneth Walton (Wild Man X)
                     Written on: 06-18-05
                 E-mail: Tekkenomics@hotmail.com
              Website: Tekkenomics 0.3 (Listed below)
                       AIM: Tekkenomics

              This FAQ version will be available at:
            Tekkenomics 0.3 (http://www.tekkenomics.tk)
                 GameFAQs (http://www.gamefaqs.com)
                Neoseeker (http://www.neoseeker.com)
                     IGN (http://faqs.ign.com)
               Gamer Help (http://www.gamerhelp.com)


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                          Table of Contents
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


 1.    Version Updates
 2.    FAQ Description
 3.    Comments
 4.    Legal Stuff
 5.    Legend
 6.    Legend Examples
 7.    Fighter Specific Legend Commands (FSLC) 
 8.    Hidden Moves

       A.  Anna Williams
       B.  Asuka Kazama
       C.  Baek Doo San
       D.  Bruce Irvin
       E.  Bryan Fury
       F.  Christie Monteiro / Eddy Gordo
       G.  Craig Marduk
       H.  Devil Jin
       I.  Feng Wei
       J.  Ganryu
       K.  Heihachi Mishima
       L.  Hwoarang
       M.  Jack-5
       N.  Jin Kazama
       O.  Julia Chang
       P.  Kazuya Mishima
       Q.  King
       R.  Kuma / Panda
       S.  Lee Chaolan
       T.  Lei Wulong
       U.  Ling Xiaoyu
       V.  Marshall Law
       W.  Nina Williams
       X.  Paul Phoenix
       Y.  Raven
       Z.  Roger Jr.
       AA. Steve Fox
       BB. Wang Jinrei
       CC. Yoshimitsu
       DD. Mokujin / Every Fighter 
       EE. Every Fighter Exception (EFE) 
       FF. Fighter Specific (FS) 

 9.    Jinpachi Mishima Movelist
10.    Special Hidden Moves (SHM) 
11.    Power Moves
12.    Auto-Parry / Counter Moves
13.    Unverified Moves
14.    Buffered Moves
15.    Useful Hidden Moves (UHM) 
16.    Sample Combos / Juggles
17.    Secrets
18.    Questions
19.    Special Thanks
20.    About Tekkenomics
21.    Closing


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                          1. Version Updates
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


1.0 - (03-21-05)  First release, based on moves from my other FAQ:
      "Tekken 4 Hidden Moves FAQ: Version 5.2"

1.1 - (03-31-05)  Added moves based on moves from my other FAQ:
      "Tekken Tag Tournament Hidden Moves FAQ: Version 3.2"
      EDITED: "FSLC", "Legend"
      ADDED FIGHTERS: Anna, Asuka, Baek, Bruce, Devil Jin, Feng,
                      Jack-5, Raven, Roger Jr., Wang
      ADDED MOVES: Heihachi, King, Ling, Nina
      CORRECTIONS: King, Lei, Ling

1.2 - (04-03-05)  Added movelist for Jinpachi Mishima
      EDITED: "Special Thanks"
      ADDED MOVES: Craig, Devil Jin, Jin, Lee, Ling, Nina, Paul,
                   Steve, Yoshimitsu
      CORRECTIONS: Marshall, Nina, Steve, Yoshimitsu

1.3 - (04-13-05)  Updated: "Sample Combos / Juggles"
      EDITED: "Legend", "Buffer Moves"
      ADDED MOVES: Ganryu, Hwoarang, Julia, Marshall, Raven, Roger Jr.,
                   Yoshimitsu
      CORRECTIONS: Hwoarang, Julia, Lei, Marshall, Wang

1.4 - (04-25-05)  Removed "While Rising" Moves
      EDITED: Changed format of "Jinpachi's Movelist"
      ADDED MOVES: Christie, Julia, Lee, Ling, Paul, Wang, Yoshimitsu
      CORRECTIONS: Christie, Raven, Yoshimitsu

1.5 - (05-27-05)  Fixed a few typos, Added new secret to "Secrets" section,
      Added more moves for Jinpachi Mishima, Added Buffer moves: Ling
      Created: "Auto-Parry/Counter Moves" and "Power Moves" sections      
      EDITED: "About Tekkenomics", "Legend", "Special Thanks",
              changed FAQ number format
      ADDED MOVES: Anna, Ling, Steve
      CORRECTIONS: Marshall

1.6 - (06-11-05)  Added more moves to "Auto-Parry / Counter Moves"
      EDITED: "Special Thanks", named all unnamed moves for Jinpachi
      ADDED MOVES: Asuka, Baek, Bruce, Ganryu, Hwoarang, Lee, Lei,
                   Yoshimitsu
      CORRECTIONS: Asuka

1.7 - (06-18-05)  Added new web address of "Tekkenomics"
      UPDATED: "Useful Hidden Moves", "Special Hidden Moves", "FSLC",
               "Auto-Parry", "Legend", Mokujin, "EFE", "FS"
      ADDED MOVES: Bryan, Feng, Hwoarang, Jack-5, Kazuya, King, Kuma,
                   Marshall, Nina, Roger, Steve
      CORRECTIONS: Bruce, Bryan, Craig, Jack-5, Kazuya, Lee, Yoshimitsu


  Whenever some new feature or hidden move is added to this FAQ,
       the words  will appear before or after the new addition.


      NOTE: Corrections include adding any notes, changing move names,
            correcting grammar, correcting command mistakes / typos, and
            removing a move from a section.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                          2. FAQ Description
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


Ever since I first played Tekken Tag Tournament on the PS2, I noticed that
all available moves in the Tekken games were not included in the move lists
of each fighter.  When Tekken 4 has been released, I decided to take the
time to put together a list of all of the moves that I have noticed that
somehow evaded the command lists.  After I put a lot of work and time in
finding the hidden moves in Tekken 4, I decided to go back to Tekken Tag
Tournament and put together a FAQ of all of its hidden moves.  After that,
I put together a list for Soul Calibur 2.  And now it's time for Tekken 5!

This FAQ only covers the moves that are missing in the PS2 Tekken 5
(U.S. Version) command lists.  These moves should work on the Arcade and
other PS2 Versions of Tekken 5, but I only tested these moves on the U.S.
Version.

Because Tekken has so many moves that can be linked together, not all
the commands for these moves were included in the move lists.  Listed
in here are moves and button combinations not found specifically in any
of the move lists within the Tekken 5 PS2 game.  Also included are
commands that have some unique properties.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                            3. Comments
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


The purpose of this FAQ is to try to inform the Tekken 5 players of the
commands that are available to them, aside from what they have been
provided with in the in-game move lists.  These moves were obtained
various ways: experimenting with button combinations while in practice
mode, learning and trying to perform the same moves used by the computer,
and some just by chance.  A few of the moves were obtained with the help
of "Catlord's Moves List" which can be found at (www.catlord.com),
Tekken Zaibatsu's Movelists (www.tekkenzaibatsu.com), and some Tekken
fans (please view the "Special Thanks" section).

I have done a little bit of research, and I've found that there are some
moves in this FAQ that cannot be found in any other Tekken 5 Movelist
currently available.  With that said, I hope you find this FAQ useful.

If you happen to see any move(s) listed in this FAQ that are actually
listed in the command lists within the U.S. version of the Tekken 5 PS2
game, please e-mail me and tell me the name of the move and its command
list number.

An example is Lei Wulong's Play Dead: number 027 / 119, which means
command #27 out of 119 total.  The number I need would be just #27.

You will receive credit for noticing commands like this whenever I
create the next version of this FAQ.  You will also receive credit for
noticing any typos or any other mistakes with the commands.  Thank you
in advance.

IMPORTANT: When sending an e-mail, please put something about "Tekken"
or "FAQ" somewhere in the e-mail topic, or the e-mail will be deleted.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                            4. Legal Stuff
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


You can download and print this FAQ, but under no circumstances can you
put this FAQ on your web page without my permission.  You MAY NOT ALTER
IT IN ANY WAY or claim it as your own.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                              5. Legend
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


NOTE: To help clear up some confusion, I will make my legend more similar
to the one used by Tekken Zaibatsu.  However, there will still be some
differences.

Changes1: HND to HSP, RND to RDS, LF to LFS, RF to RFS, HTM to HMS,
          DRM to DRU, FLEA to FLE, IND to INS, FLS to FLK
Changes2: Added , ; > = notations
          WC to FC, WCD to FCD, WCDB to FCDB, WCH to FCH


--------
Buttons:
--------


 Notation     Meaning
 --------     -------

  1           Left Punch (Square)
  2           Right Punch (Triangle)
  3           Left Kick (X)
  4           Right Kick (Circle)


----------
Direction:
----------


 Notation     Meaning
 --------     -------

  f           Press Forward (Towards opponent)
  F           Hold Forward (Towards opponent)
  FH          Hold Forward until next D-Pad command
  b           Press Backward (Away from opponent)
  B           Hold Backward (Away from opponent)
  BH          Hold Back until next D-Pad command
  u           Press Up
  U           Hold Up
  UH          Hold Up until next D-Pad command
  d           Press Down
  D           Hold Down
  DH          Hold Down until next D-Pad command
  D/BH        Hold Down/Back until next D-Pad command
  D/FH        Hold Down/Forward until next D-Pad command
  QCB         Quarter Circle Backward; Down to Back (d, d/b, b)
  qcf         Quarter Circle Forward; Down to Forward (d, d/f, f)
  QCF         Quarter Circle Forward; Down to Forward (d, d/f, F)


Note1: D-pad represents the arrows (up, down, left, right) on the
       PS2 controller or Arcade stick

Note2: "FH" requires you to hold forward for a longer period of time
       than "F".


--------------
FAQ Notations:
--------------


 Notation     Meaning
 --------     -------

  ALT         Alternate; another way to execute the same exact move
  ALTER       Another way to perform the move, although the move is not
                 exactly the same.
  HOLD        Hold indicated button(s) until that move is executed
  HOLD*       Hold indicated button(s) for a short period of time
  ( _ )       Or; Choose one of the moves within the parenthesis to do
  ~           Press button immediately after
  /           Press indicated directional buttons at the same time
  +           Press buttons at same exact time
  N           Leave joy pad neutral
  *           Short pause between button presses
  **          Medium pause between button presses
  ***         Long pause between button presses
  [ ]         Optional command(s)
  { }         Action within these must be completed in order for the command
                 to be executed correctly
  :           The command following this requires "just frame" input
  ( )...      Repeat the pattern within the brackets
  ,           Seperates commands 
  ;           Seperates different moves used within a combo 
  <           Delayed input 
  =           Next in sequence 


----------------
Action Notation:
----------------


 Notation     Meaning
 --------     -------

  BLK         Attack must be blocked by opponent
  BT          Back Towards Opponent
  BWALL       Your fighter's back must be near a wall
  CH          During Counter Hit/Attack
  CL          Clean Hit 
  EOG         Enemy lying on the ground
  FC          Full Crouch; While Crouching
  FCD         Hold down, While in the crouching position
  FCDB        While in the crouching position, hold D/B
  FCH         Remain in the Crouching position for the duration of the move
  GRAB        Opponent must be grabbed from the front
  HIT         While opponent is being hit (damaged)
  HIT*        After opponent is hit (damaged)
  KND         Right after the opponent knocks to you the floor
  OBT         Opponent's Back is towards you
  ParL        Left punch must be parried
  ParR        Right punch must be parried
  Parry       Move is parried
  RevL        While opponent is reversing your left attack
  RevR        While opponent is reversing your right attack
  RUN         While your fighter is running
  RUN*        While your fighter is running from far away
  RUN**       While your fighter is running from very far away
  SS          Sidestep
  SSL         Sidestep Left
  SSR         Sidestep Right
  SSW         During Sidestep Walk
  TAC         During Tackle
  WOB         While lying on back
  WOBFT       While lying on back, feet towards opponent
  WOSFT       While lying on stomach, feet towards opponent
  WOG         While lying on ground
  WS          While standing from a crouch; While Rising


------------------------
Fighter Specific Legend:
------------------------


 Notation     Meaning                 Fighter
 --------     -------                 -------

  BCK         During Backdrop         King
  CAB         During Cannonball       King
               Buster
  CRA         Crane Stance            Lei Wulong
  CRB         Crab Hold               Nina Williams
  DC          Dragon Charge           Marshall Law
  DC2         Dragon Charge 2         Marshall Law
  DCT         Dragon Charge           Marshall Law
               Transition
  DC2T        Dragon Charge 2         Marshall Law
               Transition
  DGF         Dragonfly               Yoshimitsu
  DRG         Dragon Stance           Lei Wulong
  DRU         Drunken Master          Lei Wulong
  FKS         Fake Step               Marshall Law
  FLE         Flea Stance             Yoshimitsu
  FLK         Flicker Stance          Steve Fox
  FLM         Flamingo Stance         Baek Doo San
  HMS         Hitman Stance           Lee Chaolan
  HNT         Hunting                 Kuma / Panda
  HSP         Handstand Position      Christie Monteiro / Eddy Gordo
  INS         Indian Stance           Yoshimitsu
  LFS         Left Flamingo Stance    Hwoarang
  LS          Left Stance             Hwoarang
  MED         Meditation              Yoshimitsu
  MNP         Mount Position          Craig Marduk
  NGV         Negativa                Christie Monteiro / Eddy Gordo
  PAN         Panther Stance          Lei Wulong
  PDF         Play Dead, feet         Lei Wulong
               towards opponent
  PDH         Play Dead, head         Lei Wulong
               towards opponent
  PHI         Phoenix Illusion        Lei Wulong
  PHX         Phoenix                 Ling Xiaoyu
  PLD         Play Dead               Kuma / Panda
  RDP         Ready Position          Craig Marduk
  RDS         Rain Dance Stance       Ling Xiaoyu
  RFS         Right Flamingo Stance   Hwoarang
  RS          Right Stance            Hwoarang
  SIT         During Sit              Kuma / Panda
  SNA         Snake Stance            Lei Wulong
  SOM         After Soul Omen         Jin Kazama
  SPL         During Splits           Ganryu
  SUS         During Slap U           Yoshimitsu
               Silly
  SWF         Sidewind, feet          Lei Wulong
               towards opponent
  SWH         Sidewind, head          Lei Wulong
               towards opponent
  TAUNT       After Taunt             Bryan Fury
  TGR         Tiger Stance            Lei Wulong
  TRP         Triple Slaps            Nina Williams


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                        6. Legend Examples
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


1) [ ] = Optional command
   
   Bryan Fury
     Vulcan Cannon Body Blow
         D/FH+1, 1, [1], [1], 2

     This move can be expanded to these moves...
        Vulcan Cannon Body Blow 1
             D/FH+1, 1, 2
        Vulcan Cannon Body Blow 2
             D/FH+1, 1, 1, 2
        Vulcan Cannon Body Blow 3
             D/FH+1, 1, 1, 1, 2


2) ( _ ) = or

   Steve Fox
     Left Right Left to Swaying
          1, 2, 1, b+(3 _ 4)

     This move can be performed by doing:
        1, 2, 1, b+3
     or by doing...
        1, 2, 1, b+4
     Only one of these commands are needed.


3) + = and

   Christie Monteiro
     Rasteila to Handstand
          d/b+3, B

     Press "d/b" and "3" at the same exact time.


4) DCT and DC2T (Explanation)

   Explanation: You are performing a move that can be transitioned
   into "DC" or "DC2" if you were to press b, f afterwards.

   Marshall Law
     DC2-DC Instant Transition
          DC2T ~ b, f, b, f


5) "Indian Stance Motion Taunt" (Explanation)
   Yoshimitsu
     Indian Stance Motion Taunt
          INS {HOLD 3+4}, (1 _ 2), (u _ d _ f _ b)
   While in the Yoshimitsu's Indian stance, hold down "3+4".  While
   still holding these buttons, press "1" or "2".  Then while you are
   still holding down "3+4", press any directional D-PAD button.
   You will hear Yoshimitsu's taunt whenever you press any D-PAD
   button.
   
   Note1: During this entire hidden move, you will be holding down the
          "3+4" buttons.

   Note2: Pressing the "1" or "2" buttons will give you two different
          taunts.

   Note3: When Yoshimitsu is wearing his bug outfit, you will know that
          you are doing this hidden move correctly if you see his wings
          retract.


6) PHX BT (Explanation)

   Ling Xiaoyu
     Reverse Phoenix Mistrust

          PHX BT 4

     "PHX BT" means that you are in the PHX stance with your back
     towards your enemy.  This can occur when you are in "PHX"
     and the opponent jumps over you or sidesteps around you.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
            7. Fighter Specific Legend Commands 
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


In this section, you will find the ways in order to perform the
moves listed under the "Fighter Specific Legend".  Listed in here
will just be some of the ways, not all.


Bryan Fury
     Taunt (TAUNT)                 1+3+4

Christie Monteiro
     Handstand Position (HSP)      f+1+2
     Negativa (NGV)                d+3+4  3~4, N  1,2,4,3
                                    1,2,4,4  SS 3
Craig Marduk
     Mount Position (MNP)          RDP 1+2
     Ready Position (RDP)          3+4  d/b+3+4

Ganryu
     Sit (SIT)                     3+4

Hwoarang
     Left Flamingo Stance (LFS)    f+3  RS f+3
     Left Stance (LS)              N {Default Stance}
     Right Flamingo Stance (RFS)   f+4  RS f+4
     Right Stance (RS)             3+4

Jin Kazama
     Soul Omen (SOM)               b+{HOLD 1+2}, d, u, b, f

King
     Backdrop (BKD)                f, D/F+(1+3 _ 2+4) * 2, 1, 1+2
     Cannonball Buster (CAB)       SS 2+4

Kuma
     Hunting (HNT)                 3+4
     Play Dead (PLD)               HNT d+3+4
     Sit (SIT)                     d+3+4

Lee Chaolan
     Hitman Stance (HMS)           3+4  d+3,4

Lei Wulong
     Back Turn (BT)                b+3+4
     Crane (CRA)                   (u _ u/f _ u/b)+3
     Drunken Master (DRU)          f+3+4  SS 2,2,F  b,B+1,F
     Phoenix Illusion (PHI)        b+1+4
     Play Dead (PDH)               d+3+4
     Sidewind (SWF)                d+1+2
     Snake Stance (SNA)            (SS 1+4 _ SS 2+3 _ f+2+3)

Ling Xiaoyu
     Phoenix (PHX)                 d+1+2
     Rain Dance Stance (RDS)       b+3+4

Marshall Law
     Dragon Charge (DC)            d+1+2
     Fake Step (FKS)               b+1+2

Nina Williams
     Triple Slaps (TRP)            [1],2,3 {HIT}, 1+2 
                                   b,f+3 {HIT}, 1+2  WS+3 {HIT}, 1+2

Steve
     Flicker Stance (FLK)          1+2

Yoshimitsu
     Dragonfly (DGF)               u+1+2
     Flea Stance (FLE)             1+2
     Indian Stance (INS)           d+3+4
     Meditation (MED)              3+4

Mokujin
     Sidestep (SS)                 (u _ d)
     Sidestep Walk (SSW)           (u, U _ d, D)
     While Crouching (FC)          (D/B _ D _ D/F)
     While Crouching Down (FCD)    D
     While Rising (WS)             FC N
     While Running (RUN)           (f, f, f _ f, FH)


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                          8. Hidden Moves
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


-------------------------------------------------------------------
                         A. Anna Williams
-------------------------------------------------------------------


9 Hit Combo 1
     f+2, 1, 2, 3, 3, 2, 1, 2, 4

9 Hit Combo 2
     f+2, 1, 2, 4, 1, 2, 2, 3+4, 2

9 Hit Combo 3
     f+2, 1, 2, 4, 1, 2, 2, 3+4, 3

9 Hit Combo 4
     f+2, 1, 2, 4, b

Basic Kick Knockdown
     f+3

Crouching Left Spin Low Kick to High Right Kick
     FC 3, 4

Crouching Left Spin Low Kick to Right Uppercut
     FC 3, 2

Crouching Right Low Kick to Back Spin Chop
     FC 4, 1

Crouching Right Low Kick to Back Spin Chop Side Step
     FC 4, 1, (u _ d)

Crouching Toe Kick
     FC 2, 4

Mist Step
     QCF, N

Mist Step Assassin's Dagger
     QCF, 1

Mist Step Rising Palm
     QCF, 2

Reverse 10 Hit Combo 1
     BT (1 _ 2), 2, 1, 2, 3, 3, 2, 1, 2, 4

Reverse 10 Hit Combo 2
     BT (1 _ 2), 2, 1, 2, 4, 1, 2, 2, 3+4, 2

Reverse 10 Hit Combo 3
     BT (1 _ 2), 2, 1, 2, 4, 1, 2, 2, 3+4, 3

Reverse 10 Hit Combo 4
     BT (1 _ 2), 2, 1, 2, 4, b

Reverse Left Right to Left Low Kick
     BT (1 _ 2), 2, 3

Reverse Jab Combo Roundhouse
     BT (1 _ 2), 2, 4

Reverse Jab Combo Low Kick
     BT (1 _ 2), 2, 1, d+4

Reverse Left Right Left to Frost Needle
     BT (1 _ 2), 2, 1, 4

Rising Blonde Bomb
     WS 1+2

Rising Uppercut Jab to Cutting Crescent
     WS 1, 2, 4

Rising Uppercut Jab to Radiant Kick
     WS 1, 2, 3

Running Flying Jump Kick
     RUN 3

Treading Water to Hunting Swan
     f, F+3, 4, b+3 : 1+2


-------------------------------------------------------------------
                         B. Asuka Kazama
-------------------------------------------------------------------


Blizzard Combo to Jab Low Kick
     1+4, 2, 1, 3

Blizzard Combo to Jab Uppercut
     1+4, 2, 1, 2

Blizzard Combo to Leg Cutter Thunder Fall Kick
     1+4, 2, 1, 4, [4], [4], 3

Blizzard Combo to Lunging Mist Thrust Double Lift Kick
     1+4, 2, 1, 1, 4

Blizzard Combo to Lunging Mist Thrust Toe Kick
     1+4, 2, 1, 1, 3

Demon Slayer Cancel
     f+2, (d/b _ d _ d/f)

Dragon Wheel Kick Demon Slayer Cancel
     b+3, 2, (d/b _ d _ d/f)

Dragon Wheel Thunder Fall Kick
     b+3, 4, [4], [4], 3

Jab Uppercut to Spinning Heel Drop Unblockable
     1, 2, {HOLD 3}

Jab Uppercut to Spinning Heel Drop Unblockable Cancel
     1, 2, {HOLD 3}, b

Leg Cutter Blizzard Combo (EXTENDED)
     d/b+4, 4, [4], 1+4, 2, 1

Leg Cutter White Heron Dance (EXTENDED)
     d/b+4, 4, [4], 1+4, 2, 4

Leg Cutter White Heron Lower Dance (EXTENDED)
     d/b+4, 4, [4], 1+4, 2, d+4

Rising Twin Cloud Kicks
     WS 3+4, 3

Spinning Heel Drop Cancel
     f+3, b

Spinning Heel Drop Unblockable Cancel
     f+{HOLD 3}, b

Swallow Mallet to Double Sweep Thunder Fall Kick
     b+2, 4, [4], 3

Swallow Mallet to Lunging Mist Thrust Double Lift Kick
     b+2, 1, 4

Swallow Mallet to Lunging Mist Thrust Toe Kick
     b+2, 1, 3

Violet Grab
     {CH} b+1

Whiplash Combo Low Kick
     f+1, 3, 1, 3

Whiplash Combo Front Kick
     f+1, 3, 1, 3, 2, 4

Whiplash Combo Spinning Heel Drop
     f+1, 3, 1, 2, 3

Whiplash Combo Unblockable Spinning Heel Drop
     f+1, 3, 1, 2, {HOLD 3}

Whiplash Combo Leg Cutter Thunder Fall Kick
     f+1, 3, 1, 2, 4, [4], [4], 3

Whiplash to Leg Cutter Thunder Fall Kick
     1, 4, [4], [4], 3

White Heron Spinning Heel Drop
     1+4, 2, 1, 2, 3

White Heron Unblockable Spinning Heel Drop
     1+4, 2, 1, 2, {HOLD 3}

White Heron Front Kick
     1+4, 2, 1, 2, 4


-------------------------------------------------------------------
                          C. Baek Doo San
-------------------------------------------------------------------


Albatross
     d/f+4, 4, 3

Albatross to Flamingo
     (d/f _ WS)+4, 4, 3, (b _ f)

Baek's Rush to Flamingo
     d+4, 3, 3, 3, (b _ f)

Black Widow to Flamingo
     [1, 2], 3, 3, 4, 4, 3, (b _ f)

Claymore Cancel to Flamingo
     d/f+3 ~ f

Crouching Baek's Rush
     FC 4, 3, 3, 3

Crouching Baek's Rush Low
     FC 4, 3, 3, d+3

Cyclone Launcher Cancel
     f, f, N, 3 ~ b

Cyclone Launcher Cancel to Flamingo
     f, f, N, 3 ~ f

Dynamite Heel Cancel
     d/b+3+4 ~ b, b

Eliminator to Flamingo
     WS+3, 4, 4, 3, (b _ f)

Flamingo Movement
     FLM (u _ d _ b _ f)

Heavy Wave
     WS+3+4

Heel Drop to Middle Kicj to Flamingo
     f+4, 3, (b _ f)

Javelin
     d/f+4, 4, 4

Lightning Halberd to Flamingo
     3+4, (b _ f)

Parry to Flamingo
     b+1+2 ~ B

Rising Left Kick Cancel to Flamingo
     WS+3 ~ (u _ d _ b _ f)

Spinning Axe Combo (ALT)
     1+2, 4

Trick Black Widow to Flamingo
     u/f, N, 3, 3, 4, 4, 3, (b _ f)


-------------------------------------------------------------------
                        D. Bruce Irvin
-------------------------------------------------------------------


Stomping Kick Throw
     {CH} b+3


-------------------------------------------------------------------
                          E. Bryan Fury
-------------------------------------------------------------------


Cremation Fakeout Punch
     1, 4, 2 ~ f+1, 4

Cremation Fakeout Punch Mist Step
     1, 4, 2 ~ f+1, (u _ d)

Crouching Hammer Driver
     FC 1+2

Destructive Back Knuckle Mist Step Fakeout
     1, 4, 2, 1, (u _ d)

Double Back Knuckle Mist Step Fakeout
     b+2, 1, (u _ d)

Fisherman's Slam (ALT)
     WS 2, B+2

Furious Backspin Kick
     3+4

Furious One Two Body Blow
     f+1, 2, 1

Furious One Two High Kick
     f+1, 2, 4

Furious One Two Low Kick
     f+1, 2, 3

Hands of Doom Fakeout Punch
     b+2 ~ f+1, 2

Incomplete Bruiser Combo to Taunt
     TAUNT f+2, 1, 4 {HIT*}, 2 * [1], [4]

Lair's Dance Fakeout Punch
     1, 4, 2 ~ f+1, 2

Orbital Heel Kick (Vertical)
     u+4

Parry to Gut Punch
     b+1+2 {ParR}, 2

Parry to Gut Punch Taunt
     b+1+2 {ParR}, 2 {HIT}

Parry to Mach Breaker
     b+1+2 {ParL}, 2

Quick Triple Spin Kick 
     f+4, 3, 4

Rolling Driver (Vertical)
     u+3

Slash Kick Power Charge
     f, F+{HOLD 3}

Slither Step
     QCF, N

Vulcan Cannon Body Blow
     D/FH+1, 1, [1], [1], 2

Wolf Bite Fakeout Punch
     b+2 ~ f+1, 4

Wolf Bite Fakeout Punch Mist Step
     b+2 ~ f+1, (u _ d)


-------------------------------------------------------------------
                  F. Christie Monteiro / Eddy Gordo
-------------------------------------------------------------------


Note: Christie Monteiro and Eddy Gordo have the same command list.


10 Hit Combo 2.1
     4 ~ 3, 4, 2, 4, 3, 3

10 Hit Combo 2.2
     4 ~ 3, 4, 2, 4, 3, 4, 4

10 Hit Combo 2.21
     4 ~ 3, 4, 2, 4, 3, 4, [4], B

10 Hit Combo 2.3
     4 ~ 3, 4, 2, 4, 3 ** 3

10 Hit Combo 2.4
     4 ~ 3, 4, 2, 4, 3, 4, 1+2

10 Hit Combo 2.5
     4 ~ 3, 4, 2, 4, 3, 4, 1+2 ~ 1

10 Hit Combo 2.51
     4 ~ 3, 4, 2, 4, 3, 4, 1+2 ~ 1, 2

10 Hit Combo 2.6
     4 ~ 3, 4, 2, 4, 3 * 4, 4, 3+4

10 Hit Combo 2.7
     4 ~ 3, 4, 2, 4, 3, (* 4, 3)...

Air Mail (ALT)
     {Approach from Behind} d/f+1+2

Back Handspring Halt to Handstand
     3+4, B

Barbed Wire Infinite
     d/b+4, (4)...

Calypso Low Variation
     HSP 1, 3, 4, 4

Circus to Handstand
     HSP 2, 4, B

Combo Jilar Firekick
     1, 2, 4, 3

Combo Jilar Scoot Kick
     1, 2, 4, 4

Crouching Crouch Grab
     FCD (1+3 _ 2+4)

Crying Needle Cancel
     FC 1+2 ~ 1

Firekick (ALTER)
     (u _ u/b)+3+4

Firekick to Negativa (ALT)
     u/f+3+4, B

Freak Show Combo
     1, 3 : 4

Hammer Head
     FC 1+2 ~ 1

Handstand Leg Whip Mars Attcak Flip
     HSP 1, 3 * 4, 4, 3+4

Handstand Low Kick
     HSP ** 3

Handstand Mid Kick
     HSP ** 4

Handstand Quick Jab to Combo Jilar Firekick
     HSP f+1, 2, 4, 3

Handstand Quick Jab to Combo Jilar Scoot Kick
     HSP f+1, 2, 4, 4

Handstand Side Flop
     HSP 1, 3, 4, 4

Handstand Somersault
     HSP 1+2

Handstand Somersault Infinite
     HSP (1+2 **)...

Handstand to Hot Plate Special
     HSP 1, 3 ** 3

Handstand to Negativa
     HSP N

Handstand to Standing
     HSP B

Helicopter Infinite
     HSP (4 **)...

Hot Plate Special Cancel
     SS 3 ~ D

Island Mirage Handstand Delay
     d/f+3, UH

Island Mirage to Backward Roll
     d/f+3, BH

Island Mirage to Standing
     d/f+3, FH

Knee Slicer Low Front Stinger Halt
     NGV 4, 3+4, B

Knee Slicer Low Front Stinger Halt Kick
     NGV 4, 3+4, 3

Left Jab to Island Mirage Handstand
     1, 3, N

Leg Whip Mars Attack Hot Plate Special
     b+4, 3 ** 3

Leg Whip Mars Attack Infinite
     b+4, 3, (* 4, 3)...

Leg Whip Mars Attack Low
     b+4, 3, 4, 4

Leg Whip Mars Attack to Crying Needle
     b+4, 3, 4, 1+2

Leg Whip Mars Attack to Hammer Head
     b+4, 3, 4, 1+2 ~ 1

Leg Whip Mars Attack to Screw Driver
     b+4, 3, 4, 1+2 ~ 1, 2

Low Front Stinger Halt
     NGV 3+4, B

Low Front Stinger Halt Kick
     NGV 3+4, 3

Mao Esquerada to Handstand
     d/f+1 ~ f

Negativa Cancel
     NGV (u/f _ u/b _ d/f _ d/b)

Negativa Circle Kick
     NGV (b _ f) ** 4

Negativa Face Jammer
     NGV (b _ f) ** 3

Negativa Hot Plate Special
     NGV 1, 4, 3 ** 3

Negativa Rolling Low Kick
     NGV (b _ f), 4

Negativa Rolling Mid Kick
     NGV (b _ f), 3

Negativa Retreating Rising Cross-Chop
     NGV b, 1+2

Negativa Reverse Spring Kick
     NGV b, 3+4

Negativa Rising Cross-Chop
     NGV f, 1+2

Negativa Side Roll
     NGV (u _ d)

Negativa to Au Maladro to Handstand
     NGV 2, 4, B

Negativa to Au Maladro to Slippery Kick
     NGV 2, 4, 3+4, 4, 4

Negativa to Crying Needle
     NGV (b _ f)+1+2

Negativa to Hammer Head
     NGV (b _ f)+1+2 ~ 1

Negativa to Lunging Brush Fire Combo to Handstand
     NGV 2, f+3, b

Negativa to Lunging Brush Fire Combo to Negativa
     NGV 2, f+3, d

Negativa to Screw Driver
     NGV (b _ f)+1+2 ~ 1, 2

Negativa to Hot Plate Special
     NGV 1, 4, 3 * 3

Negativa to Leg Whip Mars Attack Crying Needle
     NGV 1, 4, 3, 4, 1+2

egativa to Leg Whip Mars Attack Hammer Head
     NGV 1, 4, 3, 4, 1+2 ~ 1

Negativa to Leg Whip Mars Attack Screw Driver
     NGV 1, 4, 3, 4, 1+2 ~ 1, 2

Negativa to Leg Whip Mars Attack Flip
     NGV 1, 4, 4, 3+4

Negativa to Leg Whip Mars Attack Flip Combo
     NGV 1, 4, 3 * 4, 4, 3+4

Negativa to Leg Whip Mars Attack Infinite
     NGV 1, 4, 3, (* 4, 3)...

Negativa to Leg Whip Mars Attack Low
     NGV 1, 4, 3, 4, 4

Negativa to Leg Whip Thong Bikini Hot Plate Special
     NGV 1, 4, 3, 3

Negativa to Mela-Lua Negativa
     NGV 1, 3, D

Negativa to Standing
     NGV (d/b _ d/f _ u/b _ u/f)

Rasteila to Handstand
     d/b+3, B

Reverse Low Front Stinger
     BT NGV 3+4

Reverse Low Front Stinger Cancel
     BT NGV 3+4, 3

Reverse Negativa Low Kick
     BT NGV 3

Reverse Negativa Mid Kick
     BT NGV 4

Reverse Negativa to Armada Combo
     BT NGV 1, 4

Reverse Negativa to Au Maladro Combo
     BT NGV 1, 3

Reverse Negativa to Flare Combo
     BT NGV 2, 3

Reverse Negativa to Lunging Brush Fire Combo
     BT NGV 2, f+3

Reverse Negativa to Mela-lua Combo
     BT NGV 2, 4

Rising Front Stinger
     WS 3+4

Rising Front Stinger to Handstand
     WS 3+4, B

Rising Front Stinger to Negativa
     WS 3+4, D

Roundhouse (ALT)
     u+4

Running Lunging Brushfire
     RUN 3

Running Lunging Brushfire to Handstand
     RUN 3, B

Running Lunging Brushfire to Negativa
     RUN 3, D

Samba Slippery Kick to Crying Needle
     f+4, 3+4, 4, 1+2

Samba Slippery Kick to Hammer Head
     f+4, 3+4, 4, 1+2 ~ 1

Samba Slippery Kick to Screw Driver
     f+4, 3+4, 4, 1+2 ~ 1, 2

Samba Slippery Kick to Handstand
     f+4, 3+4, B

Samba Slippery Kick to Side Flop
     f+4, 3+4, 4, 4

Satellite Moon Hot Plate Special Cancel
     4 ~ 3 * 3 ~ D

Satellite Moon Hot Plate Special Cancel to Handstand
     4 ~ 3 * 3 ~ B

Satellite Moon Hot Plate Special to Handstand
     4 ~ 3 * 3, B

Satellite Moon Hot Plate Special to Perch Flop Kick
     4 ~ 3 * 3, B, 3+4

Satellite Moon to Freeze Pose
     4 ~ 3 * B

Screw Driver
     FC 1+2 ~ 1, 2

Slippery Kick Side Flop to Handstand
     3 ~ 4, 4, [4], B

Slippery Kick to Crying Needle
     3 ~ 4, 4, 1+2

Slippery Kick to Hammer Head
     3 ~ 4, 4, 1+2 ~ 1

Slippery Kick to Screw Driver
     3 ~ 4, 4, 1+2 ~ 1, 2

Thong Bikini to Circle Hot Plate Special
     d/b+3 * 4, 3 ** 3

Thong Bikini to Circle Kick Infinite
     d/b+3 * 4, (3 * 4)...

Thong Bikini to Circle Kick Low
     d/b+3 * 4, 3, 4, 4

Thong Bikini to Circle Kick Mid
     d/b+3 * 4, 3, 3

Thong Bikini to Hammer Head
     d/b+3 ~ 4, 1+2 ~ 1

Thong Bikini to Screw Driver
     d/b+3 ~ 4, 1+2 ~ 1, 2

Thong Bikini to Leg Whip Mars Attack Flip
     d/b+3 * 4, 4, 3+4

Twister Front Stinger to Handstand
     SS 4, 3+4, B

Twister Front Stinger to Negativa
     SS 4, 3+4, D

Vasuuna (ALTER)
     (u _ u/b)+1+2

Wheel Kicks Sao Paulo Special to Handstand
     SS 3+4, 3+4, 3+4 ~ B

Wheel Kicks Sao Paulo Special to Negativa
     SS 3+4, 3+4, 3+4, u/f+3+4, (B _ D)


-------------------------------------------------------------------
                         G. Craig Marduk
-------------------------------------------------------------------


Bazooka Fist
     f, F+1, {HOLD 2}

Bull Charge Throw
     FC 1+2 {HIT}, B

Crouching Crouch Grab
     FCD (1+3 _ 2+4)

Crouching Ground Grab
     FCDB (1+3 _ 2+4)

Death Bringer Cancel (ALT)
     b+2+3 ~ b

Foot Stomp (ALTER)
     (u _ u/b)+3+4

Jumping High Kick
     (u/b _ u _ u/f)+3

Mount Punch Fake Left
     MNP 1 ~ 2

Mount Punch Fake Right
     MNP 2 ~ 1

Mounted Spear
     RUN*

Northern Lights Suplex to Mount
     QCF+1, 1+2

Power Slam to Mount
     QCF+2, 1+2

Ready Position Backdrop
     RDP 1+3

Ready Position Cancel
     RDP (3+4 _ d/b _ d/f _ N)

Ready Position Cancel to Crouch
     RDP (D/B _ D/F)

Ready Position Foot Stomp
     RDP (u/b _ u _ u/f)+3+4

Ready Position Hell Stab
     RDP 1

Ready Position High/Mid Autoguard
     RDP N

Ready Position Power Punt
     RDP 3

Ready Position Jumping High Kick
     RDP (u/b _ u _ u/f)+3

Ready Position Jumping Mid Kick
     RDP (u/b _ u _ u/f)+4

Ready Position Jumping Punch
     RDP (u/b _ u _ u/f)+1

Ready Position Low Left Kick
     RDP (d/b _ b _ d/f)+3

Ready Position Low Parry
     RDP D/F {Parry}

Ready Position Low Right Kick
     RDP  (d/b _ d)+4

Ready Position Poke
     RDP (d/b _ d _ d/f)+(1 _ 2)

Ready Position Stun Knee
     RDP 4

Ready Position Shin Breaker
     RDP d/f+4

Ready Position Tornado Chop
     RDP 2

Ready Position Side Shift
     RDP (u _ d)

Ready Position Weighted Punch
     RDP (u/b _ u _ u/f)+2

Ready Position Side Shift to Mounted Punches
     RDP (u _ d) ~ 1+2

Reverse Double Leg Takedown
     BT RP 1+2


-------------------------------------------------------------------
                          H. Devil Jin
-------------------------------------------------------------------


10 Hit Combo 2.1
     3, 2, 4, 3, 1+4, 2, 1, 3

10 Hit Combo 2.2
     3, 2, 4, 3, 1+4, 2, 1, 4

10 Hit Combo 3.1
     b+2, 4, 4, 4, 4, 2, 1+4, 2, 1, 3

10 Hit Combo 3.2
     b+2, 4, 4, 4, 4, 2, 1+4, 2, 1, 4

Crouching Ultimate Tackle
     FC 1+2

Dark Step to Dragon Uppercut to Middle Kick
     f, N, d, d/f, 1, 3

Dark Step to Dragon Uppercut to Spinning Low Kick
     f, N, d, d/f, 1, 4

Dark Step Ultimate Tackle
     f, N, d, D/F+1+2

Demon Spear
     B+1+2

Demon's Spear Cancel
     B+{HOLD 1+2}, N

Demon Strike
     B+{HOLD 1+2}, {Release 1+2}

Electric Wind Godfist
     f ~ N, d ~ d/f+2

Flying Block
     3+4, B

Hellfire Cannon (ALT)
     (u/b _ u)+1+2

Hellfire Blast Direction Shift
     1+2 ~ (u _ d)

High Pounce (ALTER)
     (U/B _ U)+2+4

Laser Scraper (ALT)
     b, f+2, 1, (d/b _ d)+2

Left Jump Kick
     (u/b _ u _ u/f)+3

Left Right Combo to Demon Scissors
     1, 2, 4 ~ 3

One Two Knee Cancel to Three Ring Circus Combo Low
     1, 2, 4 ~ 1+4, 2, d+4

One Two Knee Cancel to Three Ring Circus Combo Mid
     1, 2, 4 ~ 1+4, 2, 4

Parting Wave Dragon Uppercut
     b+1, D/F, N, 1

Parting Wave Dragon Uppercut to Middle Kick
     b+1, D/F, N, 1, 3

Parting Wave Dragon Uppercut to Spinning Low Kick
     b+1, D/F, N, 1, 4

Parting Wave Rising Uppercut
     b+1, D/F, N, 2

Parting Wave Spinning Demon
     b+1, D/F+4, 4

Parting Wave Tsunami Kick
     b+1, D/F, N, 4, 4

Reverse Double Lift Kick
     BT d+3+4

Reverse Three Ring Circus
     BT 1+4, 2, 4

Reverse Three Ring Circus Combo
     BT 1+4, 2, d+4

Right Jump Kick
     U/F * 4

Rising Demon Scissors
     WS 4 ~ 3

Roundhouse to Triple Spin Kick (Vertical)
     u+4, 4, 4, 4

Sunset Kick
     u/f * 4

Twin Lancer (ALT)
     f+1+2, 2

Ultimate Punch to Arm Breaker
     TAC 1, 2, 1, 1+2

Ultimate Tackle (ALT)
     D/B+1+2


-------------------------------------------------------------------
                           I. Feng Wei
-------------------------------------------------------------------


Firestorm (Extra Damage)
     f+1, 2, 2

Jab Roundhouse Combo (Extra Damage)
     f+1, 3

Jab Spear Fist (Extra Damage)
     f+1, 1

Soaing Eagle (ALTER) 
     (u _ u/b)+4


-------------------------------------------------------------------
                           J. Ganryu
-------------------------------------------------------------------


Recliner
     SIT (B _ F)

Recliner Mid Kick
     SIT (B _ F), 4

Recliner Low Kick
     SIT (B _ F), 3

Right High Kick to Sumo Stampede
     4, (3, 4)...

Right High Kick to Sumo Stampede Splits Stomp
     4, (3, 4)..., 4

Shiranui to Pedal Press
     SPL f {Parry Mid/High Punch}, 1+2

Sumo Slide
     RUN 3+4

Sumo Stampede Splits Stomp
     (3, 4)..., 4

Twin Wall to Pedal Press
     b+(1+3 _ 2+4) {Parry Mid/High Punch}, 1+2


-------------------------------------------------------------------
                        K. Heihachi Mishima
-------------------------------------------------------------------


Basic Right Uppercut
     d/f+2

Dark Step Dragon Uppercut
     f, N, d, d/f, 1

Dark Step Rising Uppercut
     f, N, d, d/f, 2

Dark Step Tsunami Kick
     f, N, d, d/f, 4, 4

Death Row
     [1], 2, 2, (1 _ 1+2), (u _ d), 1+2

Demon Executioner (ALT)
     1, 2, 2, 1

Demon Shout (ALT)
     f+2, 1

Quick Executioner (ALT)
     2, 2, 1

Rajin Stance Cancel
     d+3+4, (u _ b _ f)

Rising Demon Scissors
     WS 4 ~ 3

Spinning Backfist
     f+2


-------------------------------------------------------------------
                            L. Hwoarang
-------------------------------------------------------------------


Note: Always begin in the Left Stance unless indicated otherwise.


Back Turned High Left Kick 
     LS BT (b _ f)+3

Back Turned High Left Kick (LS)
     LS BT 3

Back Turned High Right Kick 
     RS BT (b _ f)+4

Back Turned High Right Kick (RS)
     RS BT 4

Boot Camp (LS)
     f+3 ~ 4

Boot Camp (RS)
     RS f+4 ~ 3

Cheap Shot Reinforcement
     RS f+3 ~ 4

Dark Cheap Shot Snap Kick
     f, N, d, D/F+3 ~ 3

Dark Left Flamingo Feint
     f, N, d, d/f+3

Deja Vu
     LFS 4 ~ 3

Disrepect Combo to Reverse Right Stance
     LFS 2, 2, 3

Doggle Lift Reinforcement
     f+4 ~ 3

Firecracker (RS)
     RS d+4, 4

Flamingo Low to Right Hook Kick Combo
     LFS (d/b _ d)+3, 4, 4

Jump Kick (ALT)
     u/b+3

Left Flamingo Cutter Left (ALT)
     LFS d+3

Left Flamingo Cutter Right (ALT)
     LFS (d/f _ d)+4

Left Kick Combo Low to Right Hook Kick Flamingo Cancel
     3, 3, d+3, 4, F

Left Kick Combo to Right Hook Kick Flamingo Cancel
     3, 3, 3, 4, F

Left Kick to Right Hook Kick Flamingo Cancel
     3, 3, 4, F

Left Right to Left Flamingo (Extra Damage)
     f+1, 2, 3

Left Right to Right Flamingo (Extra Damage)
     f+1, 2, 4

Rejection (Extra Damage)
     f+1, 2, f+3

Rejector (Extra Damage)
     f+1, 2, f+4

Right Flamingo Cutter Left (ALT)
     RFS (d/f _ d)+3

Right Flamingo Cutter Right (ALT)
     RFS d+4

Right Kick to Right Flamingo
     RS 4, (U _ D _ B _ F)

Right Side Kick to Right Flamingo
     RS d/f+4, (U _ D _ B _ F)

Right Stance Fade-Away Kick
     RS u/b+4

Right Uppercut Juggler
     d/f+2

Smash Low Right Flamingo Cancel
     (RS _ LS) d+3, 4, F

Smash Low Right Mid Combo
     (RS _ LS) d+3, 4, 4


-------------------------------------------------------------------
                          M. Jack-5
-------------------------------------------------------------------


Crouching Atomic Shoulder Smash
     FC d/f+3+4

Crouching Crouch Grab
     FCD (1+3 _ 2+4)

Crouching to Sit
     FC 3+4

Destroy All Humans
     FC 1, 2

Double Pancake Press to High Kick
     u/f+3+4, 3+4 {HIT} ** 4

Double Pancake Press to Low Kick
     u/f+3+4, 3+4 {HIT} ** 3

Double Pancake Press to Sit Punches
     u/f+3+4, 3+4 {MISS _ BLK}, (1,2,1,2 _ 2,1,2,1)

Jab Elbow Smash (Extra Damage)
     f+2, 1 ~ 2

Reactor Elbow (ALTER) 
     (u/b _ u)+2

Recliner
     SIT (B _ F)

Recliner Mid Kick
     SIT (B _ F), 4

Recliner Low Kick
     SIT (B _ F), 3

Running Basic Left Kick 
     RUN 3

Sit Pancake Press Punches
     d+3+4, [3+4 {MISS _ BLK}], (1,2,1,2 _ 2,1,2,1)


-------------------------------------------------------------------
                         N. Jin Kazama
-------------------------------------------------------------------


Arm Breaker
     TAC 1+2

Attack Reversal
     b+1+2 ~ f, f, b+2+4

Blade Kick Daemon Soul
     d/f+4 {HIT*}, d+1+2

Crouching Demon to Crouch Dash
     b+1, d/f

Crouching Demon to Demon Dash
     b+1, f

Dark Step Spinning Back Kick
     f, N, d, D/F+3

Double Chamber Punch Daemon Soul
     f+1+2 {HIT*}, d+1+2

Electric Wind Hook Fist
     f ~ N, d ~ d/f+2

Feint Kick Combo Daemon Soul
     1, 3 ~ 3, d/f+3 {HIT*}, d+1+2

Front Thrust Kick Daemon Soul
     f+4 {HIT*}, d+1+2

Heat Seeker Daemon Soul
     f+3 ~ 3, 3 {HIT*}, d+1+2

Kazama Style 5 Hit Combo to Daemon Soul
     1, 3, 2, 1, 4, d+1+2

Kazama Style 6 Hit Combo to Daemon Soul
     f, F+3, 1, 3, 2, 1, 4, d+1+2

L.L.R.K. to Daemon Soul
     f, N, d, D/F+4 {HIT*}, d+1+2

L.L.R.K. to Spinning Flare Kick (ALT)
     f, N, d, D/F+4 ~ 3

Left Axe Kick to Feint Kick Combo
     f, F+3, 1, 3 ~ 3, d/f+3

Left Axe Kick to Feint Kick Combo Daemon Soul
     f, F+3, 1, 3 ~ 3, d/f+3 {HIT*}, d+1+2

Left Jump Kick
     u/f, N, 3

Left Roundhouse Daemon Soul
     f+3 {HIT*}, d+1+2

Left Sidekick Daemon Soul
     d/f+3 {HIT*}, d+1+2

Reverse Double Lift Kick
     BT d+3+4

Right Backfist to Left Roundhouse Daemon Soul
     b+2, 3 {HIT*}, d+1+2

Right Jump Kick Juggler
     u/f, N, 4

Rising Spinning Flare Kick
     WS 4 ~ 3

Soul Omen
     b+{HOLD 1+2}, d, u, b, f

Soul Rage 6 Hit Combo
     SOM 1, 2, 3, F+1, 3 ~ 3, 3

Soul Rage 6 Hit Combo to Daemon Soul
     SOM 1, 2, 3, F+1, 3 ~ 3, 3 {HIT*}, d+1+2

Soul Rage 8 Hit Combo
     SOM 1, 2, 3, 1, 3, 2, 1, 4

Soul Rage 8 Hit Combo to Daemon Soul
     SOM 1, 2, 3, 1, 3, 2, 1, 4, d+1+2

Soul Rage Lunging Low Roundhouse
     SOM f, N, d, D/F+4

Soul Rage Lunging Low Roundhouse to Spinning Flare Kick
     SOM f, N, d, D/F+4 ~ 3

Soul Rage Right Roundhouse Punch
     SOM f, N, d, D/F+2

Spinning High Kick (ALT)
     (u _ u/b)+3

Tidal Wave (Extra Damage)
     u/f+1+2 ~ u/b+3+4

Ultimate Punch to Arm Breaker
     TAC (1,2,1 _ 2,1,2), 1+2


-------------------------------------------------------------------
                         O. Julia Chang
-------------------------------------------------------------------


Crouching Crouch Grab
     FCD (1+3 _ 2+4)

Power Charge Tequila Sunrise Double Elbow
     WS 2, {HOLD 2}, 1+2

Power Charge Tequila Sunrise Elbow Smash
     WS 2, {HOLD 2}

Running Body Elbow
     RUN 2

Running Lightning Bolt
     RUN 1, 2

Running Rapid Counter Attack
     RUN 1

Running Rapid Counter Attack to Wind Roll
     RUN 1, (3 _ 4)

Spin Behind (ALT)
     b+2

Wind Roll Spin and Kick
     3+4, 4

Wind Roll Spin and Triple Spinning Low Kick
     3+4, 4, 4, D+4

Wind Roll Spin and Triple Spinning Kicks
     3+4, 4, 4, 4

Wind Roll Spin and Triple Spinning Kicks Slash Uppercut
     3+4, 4, 4, 1


-------------------------------------------------------------------
                       P. Kazuya Mishima
-------------------------------------------------------------------


Crouching Ultimate Tackle
     FC 1+2

Dark Step to Dragon Uppercut to Middle Kick
     f, N, [d], d/f, 1, 3

Dark Step to Dragon Uppercut to Spinning Low Kick
     f, N, [d], d/f, 1, 4

Dark Step Rising Uppercut
     f, N, d, d/f, 2

Dark Step Tsunami Kick
     f, N, d, d/f, 4, 4

Dark Step Ultimate Tackle
     f, N, d, D/F+1+2

Devil Step 
     f, N, d/f, N

Devil Step Heel Lancer
     f, N, D/F+3

Electric Wind Godfist
     f ~ N ~ d ~ d/f+2

Front Kick to Jab (Extra Damage)
     f+3, 1

Lightning Uppercut to Lightning Screw Uppercut
     b+1+4, b

Mist Step Electric Wind Godfist
     f, N ~ d/f+2

Rising Demon Scissors
     WS 4 ~ 3

Rising Sun (Vertical)
     u+4, 4

Roundhouse to Triple Spin Kick (Vertical)
     u+4, 4, 4, 4

Soul Annihilator (ALT)
     FH+1+2, 2

Ultimate Tackle (ALT)
     d/f+1+2

Vertical Searing Edge 
     u+3


-------------------------------------------------------------------
                              Q. King
-------------------------------------------------------------------


Backdrop to Cannonball Buster
     BKD 2, 2, 1+2

Back Turned High Left Kick 
     BT (b _ f)+3

Cannonball Buster Sidestep Cancel
     SS 2+4, B

Cannonball Buster to Power Bomb
     CAB 1, 2, 3+4

Crouching Crouch Grab
     FCD (1+3 _ 2+4)

Crouching Ground Grab
     FCDB (1+3 _ 2+4)

Crouching Stagger Kick
     FC (3+4 _ D/F+4), 4, 4

Crouching Stagger Kick Spinning Uppercut
     FC (3+4 _ D/F+4), 2

Crouching Stagger Kick Spinning Uppercut (During Counter)
     {CH} FC (3+4 _ D/F+4), [4], [4], 2

Crouching Stagger Kicks (During Counter)
     {CH} FC (3+4 _ D/F+4), 4, 4, 4

Dark Step Ultimate Tackle
     f, N, d, d/f, (D/B _ D)+1+2

Drop Step Exploder
     f+3+4

High Elbow Drop (ALTER)
     (u/b _ u)+2+4

Reverse Moonsault Body Press
     BT 1+4

Reverse Special Stretch Bomb (ALT)
     d/f+1+2

Reverse Special Stretch Bomb Sidestep
     SS 2+4 {GRAB}

Running Front Kick 
     RUN 3

Running Stagger Kick
     RUN* 4, 4, 4

Running Stagger Kick Spinning Uppercut
     RUN* 4, 2

Spinning Elbow to Back Turn
     1+2

Stagger Kick Spinning Uppercut (During Counter)
     {CH} d+3+4, [4], [4], 2

Ultimate Punch to Arm Twist
     TAC (1,2,1 _ 2,1,2), 1+2, 1+2

Ultimate Punch to Cross Arm Lock
     TAC (1,2,1 _ 2,1,2), 1+2

Ultimate Punch to Leg Cross Hold
     TAC (1,2,1 _ 2,1,2), 3+4

Ultimate Punch to Stretch Combo
     TAC (1,2,1 _ 2,1,2), 3+4 : 1+2


-------------------------------------------------------------------
                         R. Kuma / Panda
-------------------------------------------------------------------


Note: Kuma and Panda have the same command list.


Crouching to Hunting
     FCD 3+4

Deadly Claw to Hunting
     b+1+2, 3+4

Double Hammer to Hunting
     WS 1+2, 1+2, F

Fatal Claw
     b ~ f+{HOLD 2+3}

Hunting Advance
     HNT f

Hunting Hip Smash (ALT)
     HNT f+3+4

Hunting Retreat
     HNT b

Hunting Stance Low Parry 
     HNT (u/f _ u _ u/b)

Pancake Press to Trout Smash
     u/f+3+4, 2

Pancake Press to Trout Sweep
     u/f+3+4, 1

Play Dead to Hunting
     PLD 3+4

Play Dead to Rolling Attack 
     PLD f, (1 _ 2 _ 3 _ 4 _ 1+2 _ 3+4)

Recliner
     SIT b

Recliner Mid Kick
     SIT b, 4

Recliner Low Kick
     SIT b, 3

Recliner to Hunting
     SIT b, 3+4

Rushing Uppercut R High
     D/FH+2, 1, 2, F+1

Rushing Uppercut R Low
     D/FH+2, 1, 2, D+1

Sit Forward Roll
     SIT f

Straight Punch
     f+1

Tuck and Roll
     FC D/F+1+2


-------------------------------------------------------------------
                          S. Lee Chaolan
-------------------------------------------------------------------


Acid Storm (Shortened)
     f+3, 3, 3, [3], [3], 4

Acid Storm to Hitman
     f+3, 3, 3, [3], [3], 4, 3

Catapult Drop (ALTER)
     FC (U _ U/B)+3+4

Catapult Kick High (ALTER)
     FC (U _ U/B)+4

Catapult Kick Low (ALTER)
     FC (u _ u/b)+4

Catapult Kick Low to Hitman
     FC (u/f _ u _ u/b)+4, 3

Crouching Hitman
     FC 3+4

Fake to Hitman
     FC U/F+3, 3+4

Freaker Jab to Scatter Kick
     HMS 1, 3

Golden Tail
     d, D/F+4

Hitman Cancel
     HMS b

Hitman Mist Step
     HMS f

Hitman Cancel to Shin Slicer
     HMS b, 4

Hitman Cancel to Scatter Kick
     HMS b, 3

Hitman Sidestep
     HMS (u _ d)

Hitman Cancel to Sidestep
     HMS U, N, (Any SS Move)

Jump Kick Juggler
     u/f, N, 4

Laser Edge Kick Combo to Hitman
     DH+4, 4, 4, 4, 3

Lee Cutter to Hitman
     b, B+4, 3

Lee Screw Left to Hitman
     SSR 3, 4

Lee Screw Right to Hitman
     SSL 4, 3

Lee Tsunami Kick
     WS 3, 3

Left Right Combo to Mist Step
     1, 2 ~ f

Left Right Combo to Revolution Zwei to Hitman
     [1], 2, 2, 3 ~ 4

Left Right Mid Kick to Hitman
     1, 2, 4 ~ 3

Low Kick to Silver Cyclone
     d+4 ~ N, 4 ~ 3

Mist Kick to Hitman
     b+3, 4

Revolution Zwei to Hitman
     f+2, 3 ~ 4

Right Front Kick to Hitman
     d/f+4, 3

Rising Catapult Drop
     WS (U/F _ U _ U/B)+3+4

Rising Catapult Kick High
     WS (U/F _ U _ U/B)+4

Rising Catapult Kick Low
     WS (u/f _ u _ u/b)+4

Rising Fake
     WS (U/F _ U _ U/B)+3

Rising Right Kick to Hitman
     WS 4 ~ 3

Running Shredder Kick Combo High
     RUN 3, 4, 4

Running Shredder Kick Combo Low
     RUN 3, 4, d+4

Running Shredder Kick Combo Mid
     RUN 3, 4, f+4

Silver Bullet
     3 ~ f+3

Silver Heel to Hitman
     b+4, 3

Silver Low to Hitman
     d+3 ~ 4

Striker Kick to Hitman
     HMS 1, 4, 3

Triple Fang Just Frame
     b+1 : 1 : 2


-------------------------------------------------------------------
                           T. Lei Wulong
-------------------------------------------------------------------


9 Hit Combo Reverse Uppercut
     b+1, 2, 1, 3+4, 3+4, 3+4, 1 * 2

10 Hit Combo 1 to Back Turn
     b+1, 2, [1]

10 Hit Combo 1 to Reverse Uppercut
     b+1, 2, 1 * 2

10 Hit Combo 3 to Back Turn
     b+1, 2, 1, 3+4, 3+4, 3+4, 1, [1]

Asteroid Kick to Back Turn
     u/f+3+4

Axis Shifting Tornado Kick to Reverse Play Dead
     f+3 ~ 4, [u], [u] ~ D

Axis Shifting Tornado Kick Reverse Uppercut
     f+3~4 * 2

Back Turn Cancel
     b+3+4 ~ b

Beating Kick Mid Combo Crane
     F+4, N, 2, 1, 2, 4, (u _ d)

Crane High/Mid Guard
     CRA (u _ d) {Opponent High/Mid Attack}

Crane Low Auto-Hop
     CRA (N _ B _ F), {Opponent Low Attack}

Crane to Panther Stance
     CRA SSL

Crane to Snake Stance
     CRA SSR

Crouching Left Up Cannon
     FC 4 ~ 4, 3, 3

Crouching to Play Dead
     FCD 3+4

Crouching to Play Dead Cancel
     FCDB 3+4

Crouching to Sidewind
     FCD 1+2

Crouching to Sidewind Backward Roll
     FCDB 1+2

Crouching Low Back Spin
     BT FCD (1)...

Crouching Low Kick to Snake
     BT FCD 4, (u _ d)

Defense Breaker Crane
     f, N, 2 {HIT}, 1 {HIT}, 2 {HIT}, 4, (u _ d)

Defense Breaker Low Kick
     f, N, 2 {HIT}, 1 {HIT}, 2 {HIT}, 3

Defense Breaker Mid Kick
     f, N, 2 {HIT}, 1 {HIT}, 2 {HIT}, 4

Don't Drink and Drive
     (DRG 1 _ SNA 1+3) {GRAB} ** 1+2

Dragon Stance to Play Dead
     DRG d+3+4

Dragon to Snake Stance
     DRG SSR

Dragon Roar to Tiger Stance
     DRG 2 ~ F

Dragon Spark to Tiger Stance
     DRG 1+2 ~ F

Dragon Wolf Strike
     DRG 4 ~ 1, 2, 2, 2

Dragon Wolf Strike to Dragon Stance
     DRG 4 ~ 1, 2, 2 ~ f

Dragon Wolf Strike to Lift Up Cannon
     DRG 4 ~ 1, 2, 2, 4, 3, 3

Dragon Wolf Strike to Panther Stance
     DRG 4 ~ 1, 2, 2, 2 ~ f

Drunken Fox to Drunken Master
     DRU 3 ~ F

Drunken Master Low Block
     DRU D/B {Opponent Low Attack}

Drunken Master Mid/High Block
     DRU B {Opponent Mid/High Attack}

Drunken Master Parry
     f+3+4 {Parry Mid/High Punch}

Drunken Master Rapid Fists to Back Turn
     (DRU _ SS) 2 ~ B

Drunken Master Rapid Fists to Drunken Master
     (DRU _ SS) 2, 2 ~ F

Drunken Master Tiger Lash to Drunken Master
     DRU 1 ~ F

Drunken Master Kick to Drunken Master
     DRU 4 ~ F

Drunken Tiger Lash to Drunken Master Walk
     b, B+1 ~ F

Flit Flip Flop Forward
     BT 3+4, [3+4], [3+4] ~ f

High and Low Kicks (Extra Damage)
     f+3, 3

High and Low Kicks (Retreating)
     b+3, 3

Hopping Crane Kick (ALTER)
     (u _ u/b)+3

Hopping Phoenix Strike
     PHI 3, [3], [3], [3], 4

Jumping Side Kick
     (u _ u/b)+3+4

Low Kick to Snake Stance
     d+4 ~ d

No Respect to Back Turn
     1+2

Panther Beating Mid Kick Combo Crane
     PAN 4 * 2, 1, 2, 4, (u _ d)

Panther Defense Breaker
     PAN 2 {BLK}, 1 {BLK}, 2 {BLK}, 1

Panther Low Autoguard
     PAN N

Panther Stance Low Parry
     PAN f {Opponent Low/Special Mid Attack}

Panther to Snake Stance
     PAN SSL

Panther's Tail to Phoenix Stance
     PAN 3, B

Phoenix Illusion Cancel
     PHI (u _ d)

Phoenix Strike Triple Tornado Kicks
     PHI b+4, (u, u _ UH)

Phoenix to Snake Stance
     PHI (u _ d)+(1+4 _ 2+3)

Play Dead to Crouch Guard
     (PDF _ PDH _ SWF _ SWH), D/B

Rave Spin Low Kick to Snake Stance
     d/b+4 ~ (u _ d)

Reverse Crouching to Reverse Play Dead
     BT FCD 3+4

Reverse Crouching to Reverse Sidewind
     BT FCD 1+2

Reverse Double Slicer Just Frame
     BT d+4 : 4

Reverse Lotus to Back Turn
     f, F+3 ~ b

Reverse Low Kick to Snake Stance
     BT d+4 ~ (u _ d)

Reverse Play Dead
     BT d+3+4

Reverse Sidewind
     BT d+1+2

Reverse Sidewind Double Slicer
     SWF 3 ~ 4, 4

Rising Double Slicer
     PDH u ~ 3, 4

Rolling Leaping Double Slicer
     (PDH _ SWF) (b _ f) * 3, 4

Rushing Snake to Snake Stance
     SNA 1, 1, [1], [1], [1], [1] ~ F

Scythe Kick to Crane Stance
     b+4 ~ f

Serpent Strike to Snake Stance
     1 ~ 1, F

Snake Bites to Dragon Stance
     SNA 2, [2] ~ F

Snake Bites to Panther Stance
     SNA 2, 2, 2 ~ F

Snake Palm Fist to Dragon Stance
     SS 1, (U _ D)

Snake Palm Fist to Tiger Stance
     SS 1, F

Snake Stance (ALT)
     SS 2+3

Stance Advance
     (Any Stance) f

Stance Cancel
     (CRA _ DRG _ PAN _ SNA _ TGR) D

Stance Mid/High Auto-guard
     (DRG _ SNA _ TGR) N

Stance Retreat
     (Any Stance) b

Tiger Fang to Tiger Stance
     d/f+1+2 ~ f

Tiger One Two Kick Low
     TGR 3 * D+4

Tiger One Two Kick Mid
     TGR 3 * 4

Tiger Razor Rush Crane
     TGR 3, 1, 2, 1, 2, 4, (u _ d)

Tiger Razor Rush Dragon
     TGR 3, 1, 2, (u _ d)

Tiger Razor Rush Panther
     TGR 3, 1, 2, 1, (u _ d)

Tiger Razor Rush Snake
     TGR 3, 1, (u _ d)

Tiger Razor Rush Tiger
     TGR 3, 1, 2, 1, 2, (u _ d)

Tiger Stance Mid/High Parry
     TGR f {Opponent Mid/High Attack}

Tiger to Dragon Stance
     TGR SSR

Timber
     [BT] u/b+2

Tornado Kick Reverse Uppercut
     3 ~ 4 * 2

Tornado Kick to Reverse Play Dead
     3 ~ 4, [u], [u] ~ D 

Triple Axis Shifting Tornado Kick
     f+3 ~ 4, (u, u _ UH)

Triple Tornado Kick
     3 ~ 4, (u, u _ UH)

Twin Snake Strikes to Crane Stance
     f+1+2, F

Twin Snake Strikes to Crane Stance (ALT)
     FH+1+2

Twin Snake Strikes to Panther Stance
     f+1+2, (U _ D)

Wolf Strike to Dragon Stance
     f, N, 4 ~ 1, 2, 2 ~ f

Wolf Strike to Panther Stance
     f, N, 4 ~ 1, 2, 2, 2, f


-------------------------------------------------------------------
                          U. Ling Xiaoyu
-------------------------------------------------------------------


4 Hit Combo to Phoenix
     u+4, 1, 2, 4

6 Hit Combo to Rain Dancer
     u+4, 1, 2, 1+2, 1, 3

7 Hit Combo to Phoenix
     u+4, 1, 2, 1+2, 1, 3, 4

Basic Left Kick (Extra Damage)
     f+4

Bayonet McTwist (ALT)
     1, d+2, (u _ d _ b _ f)

Butterfly Wave Crest Heavy
     PHX d, 1+2

Cloud Kick (Less Damage)
     3

Cradle Throw Cancel
     PHX (1+3 _ 2+4), (U _ D _ F _ B)

Crazy Daisy to Phoenix
     PHX u+4, d+1+2

Crazy Daisy to Rain Dance
     PHX (u+4, U _ UH+4)

Crouching Back Circle Breaker
     PHX FCD 3

Crouching Back Circle Breaker Forward
     PHX FCD 3, d

Crouching to Phoenix
     FC 1+2

Cyanide (Vertical)
     u+4

Dragonfly Kick (ALTER)
     (u _ u/b)+3

Fan Dance (Extra Damage)
     f+1, d+2, [1+2]

Fire Extinguisher
     FC 3, 2

Firecracker Roll Low Kick
     PHX 4 ~ 3, (b _ f), 3

Firecracker Roll Mid Kick
     PHX 4 ~ 3, (b _ f), 4

Flower Garden to Phoenix
     PHX f+4

Great Wall Left to Rain Dance
     b+1 {HIT}

Great Wall Right to Rain Dance
     b+2 {HIT}

Jasmine Blossom Wakeup Call
     WS {HOLD 2} ~ f

Lotus Twist to Rain Dance
     FC D/F+2, 1, D/F

Phoenix Advance
     PHX F

Phoenix Cancel
     PHX u

Phoenix Jump
     PHX (U/B _ U _ U/F)

Phoenix Quick Advance
     PHX f, f

Phoenix Quick Retreat
     PHX b, b

Phoenix Retreat
     PHX B

Phoenix Tail to Phoenix
     SS+3 ~ d+1+2

Phoenix Tail to Rain Dance
     SS+3 ~ d

Phoenix Twin Kick Forward
     b+4 ~ B

Quick Shady Lotus (ALT)
     FC D/FH+2

Quick Shady Lotus Forward
     FC D/F+2

Rain Dance Cancel
     RDS b

Rain Dance Crouch Advance
     RDS D/F

Rain Dance False Salute
     RDS 1+3+4

Rain Dance Greetings
     RDS 2+3+4

Rain Dance Power-up
     RDS 1+2+3+4

Rain Dance Quick Advance
     RDS f, f

Rain Dance Sidekick
     RDS (b _ f)+3

Rain Dance Sidestep
     RDS (u _ d)

Rain Dance Sidestep to Sidekick
     RDS (u _ d), 3

Reverse Phoenix Correction
     PHX BT (b _ f)

Reverse Phoenix Dark & Stormy
     PHX BT 2, 1, 4

Reverse Phoenix Falcon's Beak
     PHX BT 1

Reverse Phoenix High Kick
     PHX BT 3

Reverse Phoenix Mistrust
     PHX BT 4

Reverse Phoenix to Rain Dance
     BT PHX u

Rising Deadly Orchid
     WS B+4 : 3+4

Rising Fire Dancer
     WS d+3, 2, 1, 4

Shooting Star to Back Turn
     u/f+3+4 {3rd Kick doesn't connect}

Single Fan Forward (ALT)
     u+1, (u _ d _ f _ b)

Single Map Sweep to Phoenix
     FC D/F+4

Spin Tornado to Rain Dance
     RDS u+3+4

Sprinkler
     RDS (2)...

Storming Flower to False Salute
     {CH} d/b+1

Sunset Fan Flapping Wings
     d+1, D

Swallow Dance to Phoenix
     f, F+4 {BLK}, 4, {While Landing} D

Thunder Strike Cancel
     b+1+2, 1+2, b, b


-------------------------------------------------------------------
                           V. Marshall Law
-------------------------------------------------------------------


Backflip (ALTER)
     (b _ f)+3+4

Backflipper (ALTER)
     (b _ f)+3+4, 3

Basic Left Kick (Extra Damage)
     f+3

Catapult Kick (ALTER)
     FC (U+4 _ U/B+4)

Charge Power Punch to Blackout Muggin'
     d/b+1+2, 1, 3

Crescent Kick Combo to Dragon Charge 2
     4, u+3 ~ b, f

Crouching Body Blow to Somersault
     FC 2, 3

Crouching Dragon Somersault Kicks
     FC (u/f _ u _ u/b)+4, 3

Crocuhing Reverse Low 
     BT FC 4

Crouching Somersault Kick
     FC (u/f _ u _ u/b)+4

DC2-DC Instant Transition
     DC2T ~ b, f, b, f

Double Spin Kicks to Dragon Charge 2
     4, 3 ~ b, f

Dragon Blazing Fist Combo
     DC 2, f+2, 1+2

Dragon Cannon to Dragon Charge 2
     f, F+3 ~ b, f

Dragon Charge - Dragon Roar Transition
     (DCT _ DC2T) * b, F+1

Dragon Charge 2 Facelift
     DC2 2+4

Dragon Judgment to Dragon Charge
     SS 2, [1], [2] ~ b, f

Dragon Somersault Kicks
     U/F+4, 3

Dragon Spin Kick Forward
     b+3, (u _ d _ b _ f)

Dragon Rave War Combo
     DC 2, f+2, 2

Elbow Spring Kick to Grounded
     d/b+2, 4, D

Frogman to Grounded
     d+3+4, D

High Kick to Somersault (Extra Damage)
     f+3, 4

Hopping Frog to Back Turn
     (2+4 _ F+2+4), D

Jumping Kick to Somersault (ALTER)
     (u _ u/b)+3, 4

Junkyard Kick to Dragon Charge 2
     b+2, 3, 4 ~ b, f

Machine Gun Arrow Knee Strike
     1, 1, [1], [1], 2, 3

Machine Gun Arrow Somersault
     1, 1, [1], [1], 2, U/F+3

Machine Gun Arrow Somersault Fake
     1, 1, [1], [1], 2, U/F+3, 4

Machine Gun Arrow Somersault Fake Dragon Charge 2
     1, [1], [1], [1], 2, U/F+3, 4 ~ b, f

Machine Gun Arrow to Dragon Charge
     1, [1], [1], [1], 2 ~ b, f

Machine Gun Arrow to Blazing Fist Combo
     1, [1], [1], [1], F+2, 2, 1+2

Machine Gun Arrow to Rave Battle Combo
     1, [1], [1], [1], 2, 2

Machine Gun Arrow to Rave War Combo
     1, [1], [1], [1], F+2, 2, 2

Machine Gun Arrow to Rave War Combo to Dragon Charge
     1, [1], [1], [1], F+2, 2, 2 ~ b, f

Parry to Dragon Charge
     b+2+4 {Opponent Mid/High Attack} ~ b, f

Rage Dragon to Back Turn 
     2, 2

Rage Dragon to Back Turn to Blackout Muggin' 
     2, 2 * u/f+1, 3

Rainbow Kick (ALTER)
     FC (U _ U/B)+3+4

Rave War Combo to Dragon Charge
     F+2, 2, 2 ~ b, f

Reverse Frogman
     BT d+3+4

Reverse Frogman to Grounded
     BT d+3+4, D

Reverse Rainbow Kick
     BT FC (U/F _ U _ U/B)+3+4

Rising Double Impact
     WS d+3, 4

Rising Kick to Dragon Charge 2
     WS 4 ~ b, f

Rising Catapult Kick
     WS (U/F _ U _ U/B)+4

Rising Rainbow Kick
     WS (u/f _ u _ u/b)+3+4

Rising Somersault Kick
     WS (u/f _ u _ u/b)+4

Shaolin Spin Kicks (Extra Damage)
     f+4, 3, 4

Shaolin Spin Kicks to Dragon Charge 2
     4, 3, [4] ~ b, f

Side Kick to Dragon Charge
     WS 3, b, f

Somersault (ALTER)
     (U _ U/B)+3

Somersault Fake (ALTER)
     (U _ U/B)+3, 4

Somersault Fake to Dragon Charge 2
     (U/F _ U _ U/B)+3, 4 ~ b, f

Somersault Kick (ALTER)
     (U _ U/B)+4


-------------------------------------------------------------------
                          W. Nina Williams
-------------------------------------------------------------------


9 Hit Combo 1
     f+2, 1, 2, 3, 3, 2, 1, 2, 4

9 Hit Combo 3
     f+2, 1, 2, 3, 3, 2, 1, 4, 3

9 Hit Combo 5
     f+2, 1, 2, 4, 3, 4, 2, 4, 3

Arm Breaker
     TAC 1+2

Bermuda Shorts
     d/f+1, 2, 4

Crouching Below the Belt Combo
     FC 1 ~ 2, 4

Crouching L & R Low Kick
     FCH 3, 4

Crouching Left Spin Low Kick to Right Upper
     FC 3, 2

Crouching Right Low Kick to Back Spin Chop
     FC 4, 1

Crouching Right Low Kick to Back Spin Chop Side Step
     FC 4, 1, (u _ d)

Crouching Shoulder Through Arm Breaker
     FC 2+4, 1, 2, 1, 2, 1, 3

Crouching Shoulder Through Buster
     FC 2+4, 1, 2, 1

Crouching Sit Spin to High Right Kick
     FC 3, N, 4

Crouching Toe Kick
     FC 2, 4

Double Explosion 3
     d/f+1, 2, F+1+2

Double Explosion 4
     d/f+1, 2, 1, 2, F+1+2

Double Explosion 5
     f+2, F+1+2

Double Explosion 6
     f+2, 1, 2, F+1+2

Kneel Kick to Side Roll
     f, f+4, (1 _ 2 _ 3 _ 4)

Leaping Axe Kick (ALTER) 
     (u _ u/b)+4

Left Right Spider Knee to Triple Slaps
     [1], 2, 3 {HIT}, 1+2

Leg Cross Hold
     TAC 3+4

Mist Step 10 Hit Combo 2
     QCF, N, 1, 2, 1, 2, 3, 3, 2, 1, 2, 4

Mist Step 10 Hit Combo 4
     QCF, N, 1, 2, 1, 2, 3, 3, 2, 1, 4, 3

Mist Step 10 Hit Combo 6
     QCF, N, 1, 2, 1, 2, 4, 3, 4, 2, 4, 3

Mist Step Backhand Slap
     QCF, N, 1+2

Mist Step Bad Habit
     QCF, N, 3

Mist Step Crab Hold
     QCF, N, 3+4

Mist Step Kneel Kick
     QCF, N, 4

Mist Step Uppercut
     QCF, N, 2

Mist Step Uppercut Jab
     QCF 1, 2

Mopping the Floor
     FC D/F+4

Poisonous Snake
     d/f+1, 2, 1, 4

Reverse 10 Hit Combo 1
     BT (1 _ 2), 2, 1, 2, 3, 3, 2, 1, 2, 4

Reverse 10 Hit Combo 3
     BT (1 _ 2), 2, 1, 2, 3, 3, 2, 1, 4, 3

Reverse 10 Hit Combo 5
     BT (1 _ 2), 2, 1, 2, 4, 3, 4, 2, 4, 3

Reverse Bermuda Triangle
     BT (1 _ 2), 2, 4

Reverse Biting Snake
     BT (1 _ 2), 2, 1, 4

Reverse Double Explosion 1
     BT (1 _ 2), 2, f+1+2

Reverse Double Explosion 2
     BT (1 _ 2), 2, 1, 2, f+1+2

Reverse Left Right Triple Slaps
     BT (1 _ 2), 2, 3

Reverse Left Right Triple Slaps Combo
     BT (1 _ 2), 2, 3 {HIT}, 1+2

Reverse Mist Step
     QCB, N

Right Low Kick to Back Spin Chop Side Step
     d+4, 1, (u _ d)

Rising 10 Hit Combo 2
     WS 1, 2, 1, 2, 3, 3, 2, 1, 2, 4

Rising 10 Hit Combo 4
     WS 1, 2, 1, 2, 3, 3, 2, 1, 4, 3

Rising 10 Hit Combo 6
     WS 1, 2, 1, 2, 4, 3, 4, 2, 4, 3

Rising Bermuda Shorts
     WS 1, 2, 4

Rising Blonde Bomb
     WS 1+2

Rising Double Explosion 3
     WS 1, 2, F+1+2

Rising Double Explosion 4
     WS 1, 2, 1, 2, F+1+2

Rising Spider Knee to Triple Slaps
     WS 3 {HIT}, 1+2

Rising Poisonous Snake
     WS 1, 2, 1, 4

Rising Uppercut Jab Combo
     WS 1, 2

Rising Uppercut Jab to Triple Slaps
     WS 1, 2, 3 {HIT}, 1+2

Sidekick Jab Combo Sidestep
     d/f+3, 2, (u _ d)

Sidekick Slap Combo Sidestep
     d/f+3, 1, (U _ D)

Snakeshot Reverse Rolling Dash to Attack Reversal
     SS 1, B, b+2+4

Snakeshot Reverse Rolling Dash to Attack Reversal (ALT)
     SS 1, BH, 2+4

Snakeshot Reverse Rolling Dash to Betrayer
     SS 1, B, 1+4

Snakeshot Reverse Rolling Dash to Grab 1
     SS 1, B, (1+3 _ 2+4)

Snakeshot Reverse Rolling Dash to Grab 2
     SS 1, B, (1+3 _ 2+4) ~ (b _ f)

Snakeshot Reverse Rolling Dash to Spider Knee
     SS 1, B ~ 3

Snakeshot Reverse Rolling Dash to Spider Knee Triple Slaps
     SS 1, B ~ 3 {HIT}, 1+2

Snakeshot Rolling Dash to 10-Hit Combo 2
     SS 1, F, 1, 2, 1, 2, 3, 3, 2, 1, 2, 4

Snakeshot Rolling Dash to 10-Hit Combo 4
     SS 1, F, 1, 2, 1, 2, 3, 3, 2, 1, 4, 3

Snakeshot Rolling Dash to 10-Hit Combo 6
     SS 1, F, 1, 2, 1, 2, 4, 3, 4, 2, 4, 3

Snakeshot Rolling Dash to Backhand Slap
     SS 1, F, 1+2

Snakeshot Rolling Dash to Bad Habit
     SS 1, F, 3

Snakeshot Rolling Dash to Bermuda Shorts
     SS 1, F, 1, 2, 4

Snakeshot Rolling Dash to Biting Snake
     SS 1, F, 1, 2, 1, 4

Snakeshot Rolling Dash to Crab Hold
     SS 1, F, 3+4

Snakeshot Rolling Dash to Double Explosion 3
     SS 1, F, 1, 2, F+1+2

Snakeshot Rolling Dash to Double Explosion 4
     SS 1, F, 1, 2, 1, 2, F+1+2

Snakeshot Rolling Dash to Kneel Kick
     SS 1, F, 4

Snakeshot Rolling Dash to Right Uppercut
     SS 1, F, 2

Snakeshot Rolling Dash to Spider Knee Combo
     SS 1, F, 1, 2, 3

Snakeshot Rolling Dash to Uppercut Jab
     SS 1, F, 1, 2

Spider Knee to Triple Slaps
     b ~ f+3 {HIT}, 1+2

Ultimate Punch to Arm Breaker
     TAC (1,2,1 _ 2,1,2), 1+2

Ultimate Punch to Leg Cross Hold
     TAC (1,2,1 _ 2,1,2), 3+4

Uppercut Jab Spider Knee
     d/f+1, 2, 3

Uppercut Jab Spider Knee to Triple Slaps
     d/f+1, 2, 3 {HIT}, 1+2


-------------------------------------------------------------------
                          X. Paul Phoenix
-------------------------------------------------------------------


Crouching Riptide
     FC d/f+1+2

Crouching Ultimate Tackle
     FC 1+2

Bulldozer Cancel
     f, F+2, 2, ~ b

Dragon Thunder Bolt Palm
     d+4, 2 : 1+2

Jawbreaker Cancel
     FC d/f+2, 2, ~ b

Rapid Fire to Phoenix Smasher Just Frame
     QCB, N, 3, 2 {HIT}, 1

Rapid Fire to Stone Breaker Cancel
     QCB, N, 3, 2, 2, ~ b

Reverse Neck Throw
     OBT f, F+1+2

Riptide Cancel
     QCF+1+2 ~ b

Running Double Hop Kick High
     RUN 3, 4, 4

Running Double Hop Kick Low
     RUN 3, 4, d+4

Running Triple Kick Combo
     RUN 3, 4, f+4

Shredder (ALTER)
     (u _ u/b)+3, 4

Ultimate Punch 2 to Arm Breaker
     TAC 1, 2, 1, 1+2


-------------------------------------------------------------------
                            Y. Raven
-------------------------------------------------------------------


Crouching Ultimate Tackle
     FC 1+2

Deathbringer Low to Raven Taunt
     (u/b _ u)+3, d+3, d

Deathbringer to Back Turn
     (u/b _ u)+3

Kama Kick
     BT f+4

Stormbringer (ALTER)
     (u/b _ u)+4, 4

Strong Uppercut to Back Turn
     D/F+2

Ultimate Tackle (ALT)
     d+1+2


-------------------------------------------------------------------
                           Z. Roger Jr.
-------------------------------------------------------------------


10 Hit Combo 2 to Back Turn
     1, 2, 1, 4, 3, 3, 3, 4

Animal Dropkick Rush
     b+3+4, [1], 3, 4, [1], 3, 4

Animal Dropkick Rush to Back Roll
     b+3+4, [1], 3, 4, [1], 3, 4, B

Animal Kick Rush with Side Roll
     d/b+4, [1], 3, 4, [1], 3, 4

Animal Dropkick Rush with Side Roll to Back Roll
     d/b+4, [1], 3, 4, [1], 3, 4, B

Ayer's Pebble to Back Turn
     f+4

Crouching Stagger Kick
     FC (3+4 _ D/F+4), 4, 4

Crouching Stagger Kick Spinning Uppercut
     FC (3+4 _ D/F+4), 2

Crouching Stagger Kick Spinning Uppercut (During Counter)
     {CH} FC (3+4 _ D/F+4), [4], [4], 2

Crouching Stagger Kicks (During Counter)
     {CH} FC (3+4 _ D/F+4), 4, 4, 4

Elbow Drop (ALTER)
     (U/B _ U)+2+4

Helicopter Kick (ALTER)
     (u/b _ u)+3, 3

Kangaroo Stomp (ALTER)
     (u/b _ u)+3+4

Running Exploder (ALT)
     RUN 3+4

Running Outback Stomp 
     RUN 3

Running Stagger Kick
     RUN* 4, 4, 4

Running Stagger Kick Spinning Uppercut
     RUN* 4, 2

Stagger Kicks (During Counter)
     d+3+4, 4, 4, 4

Stagger Kick Spinning Uppercut (During Counter)
     {CH} d+3+4, [4], [4], 2


-------------------------------------------------------------------
                          AA. Steve Fox
-------------------------------------------------------------------


Back Turn to Normal stance
     BT (3 _ 4)

British Edge Combo to Sway Technique
     1, 2, 1, 2, (3 _ 4 _ f+3 _ f+3,f _ b+3)

Crouch Ducking
     FC d/f+(3 _ 4)

Crouch Ducking In
     FC D/F+(3 _ 4)

Crouch Ducking Left
     FC 3

Crouch Ducking Right
     FC 4

Crouching Cyclone Left (Right)
     FC 3+4, (U _ D)

Crouching Knee Clipper
     FC d/b+2

Crouching Quick Spin
     FC 3+4

Double Jab Body Blow to Flicker
     1, 1, f+1 ~ b

Double Jab to Sway Technique
     1, 1, (3 _ 4 _ f+3 _ f+3,f _ b+3)

Ducking Body Blow to Left Hook Flicker Stance
     f+2, 1 ~ B

Ducking In (ALT)
     F+(3 _ 4)

Ducking In to Ducking Right Infinite
     D/FH+(3 _ 4)

Ducking Left Cobra Weave
     3, d+3, 3, FH

Ducking Left to Ducking Right
     3, d+3

Ducking Left to Swaying
     3, b+3

Ducking Left to Swaying Infinite
     3, U/BH+{HOLD 3}

Ducking Right Cobra Weave
     4, u+4, 4, FH

Ducking Right to Ducking In
     4, f+4

Ducking Right to Ducking In Infinite
     4, D/FH+{HOLD 4}

Ducking Right to Ducking Left
     4, u+4

Ducking Right to Swaying
     4, b+4

Ducking Right to Swaying Infinite
     4, D/BH+{HOLD 4}

Flicker Stance to Ducking
     FLK f+(3 _ 4)

Flicker Stance to Ducking In
     FLK F+(3 _ 4)

Flicker Stance to Ducking Left
     FLK 3

Flicker Stance to Ducking Right
     FLK 4

Flicker Stance to Quick Spin
     FLK 3+4

Instant Fly Swatter
     b:N+2

Jab Body Blow to Flicker
     1, f+1 ~ b

Left Right Left Flicker Stance to Swaying
     1, 2, 1 ~ B, b+(3 _ 4)

Left Right Left to Sway Technique
     1, 2, [1], (3 _ 4 _ f+3 _ f+3,f _ b+3)

Power Hook Combo (ALT)
     FLK 1, u+1

Power Hook Combo Extended
     FLK 1, 1, (u _ d)+1

Punisher to Sway Technique
     f+(3 _ 4), f+2, (3 _ 4 _ f+3 _ f+3,f _ b+3)

Quick Edge Combo 1 to Sway Technique
     2, 1, [2], (3 _ 4 _ f+3 _ f+3,f _ b+3)

Quick Hook Flicker Stance to Swaying
     b+2 ~ B, b+(3 _ 4)

Reverse Cyclone
     BT 3+4, (u _ d)

Reverse Jumping Quick Kick 
     BT u/f+4

Reverse Quick Spin
     BT 3+4

Right Left Combo
     2, 1

Right Left Flicker Stance to Swaying
     2, 1 ~ B, b+(3 _ 4)

Right Uppercut to Sway Technique
     d/f+2, (3 _ 4 _ f+3 _ f+3,f _ b+3)

Rocket Launcher to Flicker to Swaying
     QCF+1 ~ B, b+(3 _ 4)

Short Edge Mid Combo
     {CH} f+1 : 2

Spitfire Punches to Flicker Stance
     FLK 1, [1], [1] ~ B

Swaying to Sway Technique
     b+(3 _ 4), (3 _ 4 _ f+3 _ f+3,f _ b+3)

Swaying to Ducking Right Infinite
     D/BH+{HOLD 4}

Twin Gut Hook
     {HOLD 3}, 1, 1

Twin Gut Hook to Cobra Weave
     {HOLD 3}, 1, 1 {HIT*}, FH

Untouchable Ducking
     f+{HOLD (3 _ 4)}, ((u _ d _ f _ b))...

Untouchable Ducking In
     F+{HOLD (3 _ 4)}, (b _ d _ u), ((u _ d _ f _ b))...

Untouchable Left
     {HOLD 3}, (d _ f _ b), ((u _ d _ f _ b))...

Untouchable Right
     {HOLD 4}, (u _ f _ b), ((u _ d _ f _ b))...

Untouchable Swaying
     b+{HOLD (3 _ 4)}, (U _ d _ f), ((u _ d _ f _ b))...

Uppercut Cross Combo to Sway Technique
     d/f+1, 2 ~ (3 _ 4 _ f+3 _ f+3,f _ b+3)

Vertical Jump-in Foot Stomp 
     u+3


-------------------------------------------------------------------
                         BB. Wang Jinrei
-------------------------------------------------------------------


Heavy Uppercut Cancel
     f+1+4, (b, b _ BH)

Spin Behind (ALT)
     b+2


-------------------------------------------------------------------
                          CC. Yoshimitsu
-------------------------------------------------------------------


Avoiding the Puddle (ALTER)
     (u _ u/b)+4

Back Handspring to Poison Wind Gold Fist
     MED 3+4, D/B+1

Confused Suicide
     f, f+1+4, (u _ d _ b _ f)

Crouching to Bad Stomach
     FC D/B+1+2

Crouching to Indian Stance
     FCD 3+4

Death Slash (ALT)
     d+1 ~ D

Delayed Fubuki
     f, f, N, F+4

Delayed Sword Slash
     f, f, N, 2

Dragonfly Cancel
     DGF d

Flea Digger Special
     FLE d, (Any FLE Move)

Flea Indian Stance (ALT)
     FLE b+3+4

Flea to Yoga Levitation
     FLE d+3+4 ~ D

Indian Levitation Movement
     INS {HOLD 3+4} (Any D-Pad Direction)

Indian Stance Cancel
     d+3+4, (u _ b _ f)

Indian Stance Healing Cancel
     INS (u _ d)

Indian Stance Motion Taunt
     INS {HOLD 3+4}, (1 _ 2 _ 1+2), (u _ d _ f _ b)

Indian Stance Motion Taunt Single
     INS {HOLD 3+4}, (1 _ 2 _ 1+2), (U _ D _ F _ B)

Indian Stance Motionless Taunt
     INS 3+4 ~ {HOLD (3 _ 4)}, (1 _ 2 _ 1+2)

Indian Stance Motionless Taunt 2
     INS {HOLD 3+4}, {HOLD (1 _ 2 _ 1+2)}, {Release 3+4}, d

Indian Stance Motionless Taunt 2 Single
     INS {HOLD 3+4}, {HOLD (1 _ 2 _ 1+2)}, {Release 3+4}, D

Indian Stance Multiple Stone Fists
     INS 2, D/BH+2, [2], [2], [2]

Jumping Flea (ALTER)
     FLE (u/f _ u/b)

Jumping Oni Kick
     (u _ u/b)+3

Kamikaze Feint to Back Turn Combo
     f+3+4 ~ b, {Any BT move}

Kamikaze to Indian Stance
     f+3+4 {HIT}, 3+4

Manji Spin Low Kicks Front Kick (ALT)
     D/BH+3, 3, [3], [3], [3], N, 4

Manji Spin Low Kicks Indian Stance
     D/BH+3, 3, [3], [3], [3], d+3+4

Meditation 180 Degree Spin
     MED b ~ 3+4

Meditation 360 Degree Spin
     MED (b _ f), 3+4

Meditation Cancel
     MED (b _ f)

Meditation Cancel Side Step
     MED (u _ d)

Meditation Cancel Side Walk
     MED (U _ D)

Meditation Grab
     MED (1+3 _ 2+4)

Meditation Harakiri to Manji Blood Dance
     MED 1+4, BH+1, 1, 1, 1, 1

Meditation High Punch
     MED (b _ f)+1

Meditation Low Kick
     MED d/b+(3 _ 4)

Meditation Manji Backfist 2
     MED (b _ f)+2

Meditation Perilous Spirit
     MED (b _ f)+3

Meditation Sidekick
     MED (b _ f)+4

Meditation Soul Possession
     MED 2+3 ~ F

Meditation Soul Siphon
     MED 2+3

Oni Kick Combo (Extra Damage)
     f+3, 3

Oni Kick Combo to Indian Stance
     3, 3, d+3+4

Reverse Harakiri
     BT d+1+4

Reverse Harakiri to Manji Blood Dance
     BT d+1+4, BH+1, 1, 1, 1, 1

Reverse Indian Stance
     BT d+3+4

Reverse Indian Stance Vacuum Dance
     BT INS (3+4 _ 3~4 _ 4~3 _ b _ f)

Reverse Manji Butterfly
     BT u+1+2

Reverse Meditation Cancel to Back Turn
     MED b ~ 3+4, (b _ f)

Reverse Meditation Cancel Side Step to Back Turn
     MED b ~ 3+4, (u _ d)

Reverse Soul Stealer
     BT u+1+4

Reverse Stone Fists
     BT D/BH+2, 2, 2, 2, 2

Running Fubuki
     RUN 4

Samurai Cutter (ALT)
     FC B+1

Slap U Sillier to Side Spin
     b+1, 1, [1], [1], [1], 3+4

Slap U Silly to Manji Spin Kicks
     b+1, [1], [1], D/BH+3, 3, 3

Slap U Silly to Manji Spin Kicks Front Kick
     b+1, [1], [1], D/BH+3, 3, (f+4 _ N, 4)

Slap U Silly to Manji Spin Kicks Indian Stance
     b+1, [1], [1], D/BH+3, 3, d+3+4

Solar Kick Face Splitter
     f, F+1+2, u+2+3, 1+2

Solar Kick Harakiri
     f, F+1+2 * d+1+4

Solar Kick Harakiri Manji Blood Dance
     f, F+1+2 * d+1+4, BH+1, 1, 1, 1, 1

Solar Kick Stone Fists
     f, F+1+2, d/b+2, 2, 2, 2, 2

Solar Kick Soul Possession
     f, F+1+2 * (1+4 _ 2+3) ~ F

Solar Kick Soul Siphon
     f, F+1+2 * (1+4 _ 2+3)

Solar Kick Soul Stealer
     f, F+1+2 * u+1+4

Solar Kick Sword Poke Windmill
     f, F+1+2, u+2+3, 1

Solar Kick Sword Stab
     f, F+1+2, u+2+3

Sword Smash to Yoga Stillness Healing
     {CH} f, F+2 * d+3+4

Sword Smash to Yoga Stillness Healing Cancel
     {CH} f, F+2 * d+3+4, (Press Any Button)

Sword Stab Combo
     4, 4, 2, 2, 1

Tackle Sword Stab
     TAC (1 _ 2)

Triple Roundhouse Combo (Extra Damage)
     f+4, 4, 4

Whirlwind to Meditation
     SS 4, 3+4

Yoga Stillness
     d+3+4 ~ D

Zig Zag (Extra Damage)
     f+3, 4


-------------------------------------------------------------------
              DD. Mokujin / Every Fighter 
-------------------------------------------------------------------


In this section, you will find moves that are missing for all of
the fighters.  Because Mokujin has the ability to use the move set
of every fighter, he will be able to perform these hidden moves,
no matter whose move set he uses.


Auto-Guard
     N

Back Turn Low Right Punch
     BT d+2

Chicken (Left)
     RevL f+1+3

Chicken (Right)
     RevR f+2+4

Crouch 
     D

Crouch Advance
     D/F

Crouching Grab 1
     FC 1+3

Crouching Grab 2
     FC 2+4

Crouching Right Poke
     FC 2

Delayed Sidestep Attack
     SS ** (Any SS move)

Ground Roll Background
     WOG 1

Ground Roll Background to Reverse Grounded Position
     WOG 1, D

Ground Roll Foreground
     WOG d+1

Ground Roll Foreground to Reverse Grounded Position
     WOG d+1 ~ D

Ground Roll Low Kick
     WOBFT (1 _ d+1), 3

Ground Roll Mid Kick
     WOBFT (1 _ d+1), 4

Grounded Ankle Kick
     WOBFT d+(3 _ 4)

Jump
     (U _ u/f _ U/F _ U/B)

Jumping Downward Punch
     U/F, N, 1

Jumping Weighted Punch
     U/F, N, 2

Ki Charge 
     1+2+3+4

Low Guard
     (D/B _ FCD)

Mid/High Guard
     B

Quick Advance
     f, f

Quick Roll (Background)
     KND (1 _ 2)

Quick Roll (Foreground)
     KND (3 _ 4)

Quick Roll Back
     KND B

Quick Retreat
     b, b

Recovery Auto-Guard
     WOG u, N

Reverse Advancing Weighted Punch
     BT u/f+2

Reverse Crouch
     BT D

Reverse Jumping Left Punch 
     BT (u/b _ u _ u/f)+1

Reverse Retreating Weighted Punch
     BT u/b+2

Reverse Weighted Punch
     BT u+2

Right Straight Arm Jumping Punch
     u/f, n, 1

Run
     (f, f, f _ f, FH)

Sidestep
     (u _ d)

Sidestep Walk
     (u, U _ d, D)

Sidestep Walk Grab
     {HOLD (u, U _ d, D)} (1+3 _ 2+4)

Spring Forward
     KND F

Trample Attack
     {EOF} RUN

Unblockable Tackle
     RUN*

Universal Low Parry
     d/f {Opponent Low/Special Mid Attack}

Wake-up Low Kick
     WOG 3

Wake-up Mid Kick
     WOG 4

Wake-up Rolling Low Kick
     WOG (b _ f), 3

Wake-up Rolling Mid Kick
     WOG (b _ f), 4

Wall Attack
     BWALL b, b, u/b


-------------------------------------------------------------------
              EE. Every Fighter Exception 
-------------------------------------------------------------------


In this section, you will find the names of the only fighters that
cannot perform the indicated move, or the move is not missing for
that fighter, or the move is under their section as a different name.


Advancing Weighted Punch
All except Baek
     u/f+2

Back Turned High Left Kick
All except Feng, Hwoarang, King, Ling, Steve, Yoshimitsu
     BT 3

Back Turned High Right Kick
All except Baek, Hwoarang, Lei, Ling, Steve
     BT 4

Back Turned Left Jump Kick
All except Steve
     BT (u/b _ u _ u/f)+3

Back Turned Low Kick
All except Ling, Steve
     BT d+(3 _ 4)

Back Turned Low Left Punch
All except Lei
     BT d+1

Back Turned Right Kick
All except Steve
     BT u/b+4

Back Turned Right Kick Juggler
All except Steve
     BT (u _ u/f)+4

Basic Left Punch (Extra Damage)
All except Asuka, Bruce, Christie, Craig, Devil Jin, Ganryu, Jack-5, Jin,
           Julia, Kuma, Raven, Wang
     f+1

Crouching Back Turned Low Left Kick
All except Ling, Steve
     BT FCD 3

Crouching Back Turned Low Right Kick
All except Steve
     BT FCD 4

Crouching Left Poke
All except Ganryu, Jack-5, Kuma
     FC 1

Crouching Left Low Kick
All except Steve
     FC 3

Crouching Low Parry
All except Christie
     FC d/f {Opponent Low/Special Mid Attack}

Crouching Right Low Kick
All except Steve
     FC 4

Jumping Front Kick
All except Steve
     U/F, N, 4

Jumping Left Punch 1
All except Ling
     u+1

Jumping Left Punch Advance
All except Anna, Bruce, Feng, Ganryu, Jack-5, Ling, Marshall, Nina, Steve
     u/f+1

Jumping Left Punch Retreat
All except King
     u/b+1

Jumping Low Kick
All except Steve Fox
     U/F * 3

Jumping Side Kick
All except Steve
     U/F, N, 3

Left Low Kick
All except Bryan, Craig, Julia, Lee, Marshall, Steve
     d+3

Left Mid Jump Kick
All except Steve
     u/f, N, 3

Left Punch Poke 1
All except Craig, Devil Jin, Ganryu, Heihachi, Jin, Ling, Marshall, Paul,
           Steve, Yoshimitsu
     d+1

Left Punch Poke 2
All except Anna, Feng, Jack-5, Ling
     d/b+1

Left Side Kick
Bruce, Craig, Ganryu, Raven
All except Asuka, Bryan, Christie, Craig, Feng, Jin, Julia, Kazuya, Lee, Ling,
           Marshall, Steve, Yoshimitsu
     d/f+3

Left Vertical Jump Kick
All except Bryan, Christie, Feng, Hwoarang, Jin, Lei, Ling, Raven, Roger, Steve,
           Yoshimitsu
     u+3

Retreating Left Jump Kick
All except Feng, Hwoarang, Jin, Lei, Ling, Marshall, Raven, Roger, Steve,
           Yoshimitsu
     u/b+3

Retreating Right Jump Kick
All except Anna, Hwoarang, Marshall, Nina, Steve, Yoshimitsu
     u/b+4

Reverse Grab
All except Hwoarang
     BT (1+3 _ 2+4)

Right Front Kick
All except Anna, Bryan, Christie, Craig, Feng, Jin, King, Paul, Raven, Steve
     d/f+4

Right Low Kick
All except Bryan, Craig, Ganryu, Jin, Lei, Paul, Raven, Steve
     d+4

Right Mid Jump Kick
All except Steve
     u/f, N, 4

Right Punch Poke 1
All except Anna, Asuka, Bryan, Craig, Feng, Ganryu, Roger, Steve, Wang
     d+2

Right Punch Poke 2
All except Asuka, Bryan, Craig, Feng, Ganryu, Heihachi, Jack-5, Jin, Kazuya,
           Kuma, Marshall, Nina, Raven, Steve, Wang, Yoshimitsu
     d/b+2

Right Vertical Jump Kick
All except Anna, Baek, Bryan, Christie, Hwoarang, Kazuya, Ling, Nina, Raven,
           Steve, Yoshimitsu
     u+4

Rising Cross-Chop
All except Lei
     WOBFT (b _ f), 1+2

Rising Left Uppercut
All except Bryan, Christie, Craig, Kuma, Raven
     WS 1

Rising Right Mid Kick
All except Christie, Craig, Feng, Julia, Ling, Raven, Steve, Wang
     WS 4

Running Tackle
All except Craig
     RUN**

Sliding Dash
All except King, Roger, Steve, Yoshimitsu
     RUN* 4

Spring Kick Forward
All except Christie, Craig, King, Lei, Paul, Roger, Steve, Yoshimitsu
     WOBFT b, 3+4

Standing While Rising Kick
All except Steve
     WOG (b _ f) ** (Any WS Kick)

Ultimate Punch 1
All except Craig, Kazuya, King, Paul, Raven, Yoshimitsu
     TAC 2, 1, 2, 1, 2

Ultimate Punch 2
All except Craig, Yoshimitsu
     TAC 1, 2, 1, 2, 1

Ultimate Punch 3
All except Carig, Yoshimitsu
     TAC 2, 1, 2, 2, 1

Ultimate Punch 4
All except Craig, Yoshimitsu
     TAC 1, 2, 1, 1, 2

Weighted Punch
All except Jack-5
     u+2

Weighted Punch Advancing
All except Baek, Feng, Jack-5, Jin, Lei
     u/f+2

Weighted Punch Retreating
All except Jack-5, Lei
     u/b+2


-------------------------------------------------------------------
                  FF. Fighter Specific 
-------------------------------------------------------------------


In this section, you will find the names of the only fighters that
can perform the indicated move, AND the move is not in their movelist.


Basic Left Kick (Extra Damage)
Anna, Jack-5, Kazuya, Kuma, Lei, Marshall, Yoshimitsu
     f+3

Basic Left Uppercut
Baek, Hwoarang, Jack-5, Kuma, Lei, Lee, Marshall
     d/f+1

Basic Right Kick (Extra Damage)
Ganryu, Jack-5, Kuma, Ling, Marshall, Yoshimitsu
     f+4

Basic Right Punch (Extra Damage)
Anna, Jack-5, Julia, Kuma, Nina, Roger
     f+2

Dark Step
Anna, Baek, Bryan, Bruce, Devil Jin, Feng, Heihachi, Hwoarang, Jin,
 Kazuya, King, Nina, Paul, Raven, Roger, Wang
     f, N, d, D/F, N

Leaping Side Kick
Ganryu, Jin, Kuma, Raven
     RUN 3

Leaping Side Kick to Grounded
Asuka, Julia, Ling
     RUN 3

Left Jump Kick
Craig, Devil Jin, Julia, Ganryu, Jack-5, Wang
     u/f+3

Right Jump Kick
Bruce, Ganryu, Jack-5, Jin, King, Kuma, Lei, Paul
     u/f+4

Right Uppercut Juggler
Hwoarang, Jack-5, Kuma, Lei, Lee, Marshall, Nina, Paul
     d/f+2

Rising Left High Kick
Anna, Baek, Bruce, Devil Jin, Ganryu, Heihachi, Jack-5, Kazuya, King,
 Kuma, Paul, Wang, Yoshimitsu
     WS+3

Rising Left Mid Kick
Julia, Lee, Lei
     WS+3

Rising Right Uppercut
Baek, Hwoarang, Jack-5, Kuma, Lee, Lei, Nina, Roger, Steve
     WS+2

Slither Step
Anna, Bryan, Feng, Heihachi, Raven, Nina, Paul, Wang
     QCF, N

Spring Cross-Chop
Craig, Paul, Steve, Yoshimitsu
     WOBFT b, 3+4

Spring Kick to Back Turned
Christie, King, Roger
     WOBFT b, 3+4


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                  9. Jinpachi Mishima Movelist
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


NOTE: Jinpachi is only playable with the use of a cheat device, such
      as Action Replay, Gameshark, and Code Breaker.

I borrowed the format from Catlord's Tekken5 Movelist.


--------------------
GRAPPLING TECHNIQUES
--------------------

(Front) 1+3              Get The Boot
        2+4              Downward Spiral
(Left)  (1+3 _ 2+4)      Dragon Screw
(Right) (1+3 _ 2+4)      Fall Away
(Back)  (1+3 _ 2+4)      Pivoting Hip Throw
(Air)   (1+3 _ 2+4)      Tornado


------------------
SPECIAL TECHNIQUES
------------------

1                        Basic Punch
  1                        Double Jab
  2                        Flash Punch
f+1, 2                   Double Palm Smash
f, f+1                   Left Hook
b+1                      Left Drill Punch
d+1                      Hammer Punch
d/f+1                    Basic Uppercut
b, f+1                   Burning Spear
(u/b _ u _ u/f)+1        Jumping Punch

2, 2                     Demon Backhand Spin
d/f+2                    Deadly Palm
f+2, 1, 1+2              Mad Rush
f, f+2                   Jinpachi Smash
b+2                      Sumo Sweep
d/b+2                    Thunder Palm
EOG d+2                  Geta Punch
(u/b _ u _ u/f)+2        Weighted Punch

3                        Impaling Knee
f+3                      Left High Kick
f, f+3                   Mudslide
b+3                      Tremor Stomp
d+3                      Stagger Kick
d/f+3                    Left Side Kick
d/b+3                    Low Sweep
u/f+3                    Uncomplete Hell Axle

4                        Spinning Roundhouse
f+4                      Right Splits Kick
f, f+4                   Lunging Brush Fire
b+4                      Right Crescent
d+4                      Geta Stomp
d/f+4                    Right Side Kick
d/b+4                    Knee Fracture
u/f+4                    Wind Slicer

1+2                      Fireball
f+1+2                    Chopping Elbow
b+1+2                    Super Stun
d+1+2                    Prison Gate
d/f+1+2                  Jinpachi Headbutt
d/b+1+2                  Chrome Dome

3+4                      Teleport Backward
  1+2                      Teleport and Smash
f+3+4                    Teleport Forward
  1+2                      Teleport and Smash
d/b+3+4                  Power Smash

1+2+3+4		         Ki Charge
  1		           Power Thunder Godfist
  2		           Power Electric Wind Godfist


------------
WHILE RISING
------------

wS+1                     Rising Uppercut
wS+2                     Electric Wind Godfist
WS+3                     Rising Impaling Knee
WS+4                     Punt Kick
WS+1+2                   Thunder Godfist


---------------
WHILE CROUCHING
---------------

FC d/f+1                 Leg Blow


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                10. Special Hidden Moves 
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


This section is dedicated to moves that can only be performed under
specific circumstances with specific fighters.

NOTE: Since Roger Jr.'s mother does the fighting, I will treat the name
      Roger Jr. as a female fighter.


Headbutt Carnival Counter
Heihachi - Panda and all male fighters except Eddy
Bryan, Heihachi, Jin, Kazuya, Lei, Paul
Heihaci must be fighting against one of the above fighters on the
right, then when he does his "Headbutt Carnival" (f, f+1+4), then the
above fighter must press 1 or 2 to counter with another headbutt.
Note: 1 or 2 must be pressed at the exact moment that the headbutt
      connects.


Headbutt Carnival Counter Counter
Panda and all male fighters except Eddy - Heihachi
After one of the above fighters on the left counters the "Headbutt
Carnival" of Heihachi, then Heihaci can then press 1 or 2 to counter
with yet another headbutt.  The counters can go on forever, or until
someone dies.
Note: 1 or 2 must be pressed at the exact moment that the headbutt
      connects.


Mach Breakable
Steve - Bryan
When Steve throws a left punch at Bryan Fury, and Bryan parries the
left punch and does his "Parry to Mach Breaker " (b+1+2 {ParL}, 2),
then Steve can hold the back button, B, and then Steve will
automatically go right into his sway to avoid the mach breaker.


Slap Happy
Nina - Eddy and all female fighters except Roger Jr. and Panda
When Nina performs her "Slap" (b+2), or her "Double Slap" (b+2, 2)
against one the females above on the right, then they can counter
with their own slap by pressing 2, or 2,2.
Note: The person must be hit by the slap in order for the counter
      to work.


Slap Happy Counter
Eddy and all female fighters except Roger Jr. and Panda - Nina
Nina can also counter the countered slap with another slap by
pressing 2, or 2,2.  The counters can go on forever, or until
someone dies.
Note: The person must be hit by the slap in order for the counter
      to work.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                          11. Power Moves
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


This is a list of moves that can be only done after some kind of
power charge, like the Ki Charge (1+2+3+4), which temporarily
increases your fighter's attack power.
Most of these moves are provided by Tekken Zaibatsu.


------------
Asuka Kazama
------------

Ultimate Punches
     1+2+3+4 ~ D/F+3+4, 3+4, 1+2, (2,1,2,1 _ 2,1,1,2)


------
Ganryu
------

Julia Hug
This move can only be done against Julia.
During the hug, Julia can press 1 to stun Ganryu.
     1+2+3+4 ~ 2 ~ 3


--------
Heihachi
--------

Diamond Hell Axle
     1+2+3+4 ~ d, u, (u _ u/f)+3, 4


------------
Marshall Law
------------

Ki Power to Blackout Muggin'
     1+2+3+4, 1, 3


-----
Raven
-----

Summom Mirage
This move can only be done after numerous d+1+2 charges, after Raven's
voice changes.
     d+1+2 ~ b, f, u, d+3+4


----------
Yoshimitsu
----------

Poison Knee Taunt
This move only works against Bryan Fury.
     1+2+3+4 ~ b, f, u, d+3+4

Poison Sword Spin
     1+2+3+4 ~ b, f, u, d+1+4


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                  12. Auto-Parry / Counter Moves
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


This is a list of moves that have the ability to parry an opponent's
attack while being executed.


-------------
Anna Williams
-------------

Chaos Judgement
     b+3 {Opponent Low Attack}

Chaos Judgement
     b+3 {Opponent Front Throw}

Right Hand Stab
     FC f+2 {Opponent Mid/High Attack}


------------
Asuka Kazama
------------

Raging Storm
     d/f+1+2 {Opponent Low Attack}

Wheel Kick
     2+3 {Opponent Mid/High Punch}


-----------
Bruce Irvin
-----------

Cross Straight
     f, f+2 {Opponent Mid/High Punch}


--------
Feng Wei
--------

Iron Shield 
     1+2 {Opponent Mid/High Punch}

Shifitng Clouds 
     f+3+4 {Opponent Mid/High Attack}

----------
Jin Kazama
----------

Suigetsu Strike
     b+1, 2 {Opponent Mid/High Punch}


--------------
Kazuya Mishima
--------------

Soul Thrust
     f+2 {Opponent Mid/High Right Punch}


---------
Steve Fox
---------

Jaw Jolt
     b+2 {Opponent Mid/High Punch}


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                        13. Unverified Moves
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


This is a list of moves that I haven't been able to perform, but
I have seen them performed in combo videos.  All of these commands
are taken from Tekken Zaibatsu.

NOTE: These moves are based on Tekken 4 and will be updated soon.


----------------
Heihachi Mishima
----------------


Delay Thunder Godfist to Diamond Hell Axle
     f, N, d, D/F, 1, d, u (Holding 1), (u _ u/f)+3,4

Delay Thunder Godfist to Saffire Thunder Godfist
     f, N, d, D/F, 1, d, u (Holding 1), d/f+1

Diamond Hell Sweeps
     f, N, d, D/F+4 : 4 : 4

Diamond Hell Sweeps Thunder Godfist
     f, N, d, D/F+4 : 4 : 4 : N+1

Diamond Hell Sweeps Tsunami Kick
     f, N, d, D/F+4 : 4 : 4, N+4, 4

Diamond Thunder Godfist
     f, N, d ~ D/F+1

Electric Wind Godfist
     f ~ N ~ d ~ d/f+2

Omen Thunder Godfist
     f, N, d/f+1


--------------
Kazuya Mishima
--------------


Demon Hell Sweeps
     f, N, d, D/F+4 : 4


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                       14. Buffered Moves
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


This section is a list of moves that can be buffered.  This may
help you to pull of some moves, or maybe even some of the
multi-throws.  Listed will be the way to perform the move
using buffered input.

This may help some people who have some problems entering some
of the commands.


-----------------
Christie Monteiro
-----------------

Screw Driver
     FC 1+2 ~ 1+2, 1+2


--------
Hwoarang
--------

Rejection (Extra Damage)
     FH+1, 2, 3

Rejector (Extra Damage)
     FH+1, 2, 4


-----------
Julia Chang
-----------

Sweep Low Kick
     DH+4, 4


----
King
----

Cannonball Buster
     {During Reverse Special Stretch Bomb} 1+2, 1+2, 1+2

Giant Swing
     {During Power Bomb} 1+2, 1+2, 3+4, 3+4

Human Necktie
     {During Sleeper} 3+4, 3+4, 1+2, 3+4

Power Bomb
     {During German Suplex} 1+2, 1+2, 3+4

Triple Trouble
     {During Sleeper} 1+2, 1+2, 1+2


-----------
Lee Chaolan
-----------

Lee Screw to Hitman
     SS 3+4, 3+4


----------
Lei Wulong
----------

Hook to Spiral Upper
     1+2, 1+2

Razor Rush Low Kick
     f, N, 1+2, 1+2, 1+2, 1+2, 3

Razor Rush Mid Kick
     f, N, 1+2, 1+2, 1+2, 1+2, 4

Rush Combo Low Kick
     f, N, 1+4, 2, 3, d+4

Rush Combo Mid Kick
     f, N, 1+4, 2, 3, 4


-----------
Ling Xiaoyu
-----------

Fortune Cookie
     u+1+2, 1+2, 1+2


------------
Marshall Law
------------

Headlock Drop
     d/f+1+2, 1+2, 1+2, 1+2


-------------
Nina Williams
-------------

Arm Break
     {During Betrayer or Backhand Slaps} 1+2, 3+4, 1+2, 1+2

Commando Arm Lock
     CRB 3+4, 3+4, 1+2

Double Arm Break
     {During Arm Break} 3+4, 1+2, 3+4, 1+2, 1+2

Double Snap
     {During Heel Hold} 1+3, 1+3, 2+4, 2+4

Falling Arm Break
     {During Arm Break} 1+2, 1+2, 3+4, 3+4, 1+2

Heel Hold
     CRB 3+4, 1+2, 1+2

Neck Crusher
     TRP 1+2, 3+4, 1+2, 1+2, 1+2


-----------
Wang Jinrei
-----------

Sweep Low Kick
     DH+4, 4


-------
Mokujin
-------

Ultimate Punch
All except Jin, King, Mardul, Nina, Paul, Yoshimitsu
     TAC 1+2, 1+2, 1+2, 1+2, 1+2


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                   15. Useful Hidden Moves 
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


This is a list of hidden moves that I think that you will find to be
useful in battle.  Look in the "Hidden Moves" section for the commands.


Anna Williams
     Crouching Right Low Kick to Back Spin Chop
     Mist Step Rising Palm
     Rising Blonde Bomb
     Rising Uppercut Jab to Cutting Crescent
     Treading Water to Hunting Swan

Asuka Kazama
     Blizzard Combo to Lunging Mist Thrust Double Lift Kick
     Dragon Wheel Thunder Fall Kick
     Jab Uppercut to Spinning Heel Drop Unblockable
     Rising Twin Cloud Kicks
     Violet Grab

Baek Doo San
     Albatross
     Baek's Rush to Flamingo
     Heavy Wave
     Javelin
     Spinning Axe Combo (ALT)

Bruce Irvin
     Stomping Kick Throw

Bryan Fury
     Double Back Knuckle Mist Step Fakeout
     Furious Backspin Kick
     Parry to Mach Breaker
     Slash Kick Power Charge
     Vulcan Cannon Body Blow

Christie Monteiro
     Combo Jilar Scoot Kick
     Freak Show Combo
     Mao Esquerada to Handstand
     Rising Front Stinger
     Slippery Kick to Crying Needle

Craig Marduk
     Bazooka Fist
     Bull Charge Throw
     Power Slam to Mount
     Ready Position Side Shift to Mounted Punches
     Ready Position Stun Knee

Devil Jin
     Electric Wind Godfist
     Flying Block
     Hellfire Blast Direction Shift
     Parting Wave Rising Uppercut
     Ultimate Punch to Arm Breaker

Feng Wei
     Firestorm (Extra Damage)
     Jab Roundhouse Combo (Extra Damage)
     Jab Spear Fist (Extra Damage)

Ganryu
     Right High Kick to Sumo Stampede Splits Stomp
     Shiranui to Pedal Press
     Sumo Slide
     Twin Wall to Pedal Press

Heihachi Mishima
     Dark Tsunami Kick
     Death Row
     Demon Shout (ALT)
     Quick Executioner (ALT)

Hwoarang
     Dark Cheap Shot Snap Kick
     Deja Vu
     Rejector (Extra Damage)
     Smash Low Right Mid Combo

Jack-5
     Crouching Atomic Shoulder Smash
     Destroy All Humans
     Double Pancake Press to Sit Punches
     Jab Elbow Smash (Extra Damage)

Jin Kazama
     Attack Reversal
     Crouching Demon to Demon Dash
     Soul Omen
     Tidal Wave (Extra Damage)
     Ultimate Punch to Arm Breaker

Julia Chang
     Power Charge Tequila Sunrise Double Elbow
     Running Lightning Bolt
     Wind Roll Spin and Triple Spinning Kicks Slash Uppercut

Kazuya Mishima
     Electric Wind Godfist
     Front Kick to Jab (Extra Damage)
     Ultimate Tackle (ALT)

King
     Cannonball Buster Sidestep Cancel
     Cannonball Buster to Power Bomb
     Crouching Stagger Kick Spinning Uppercut
     Dark Step Ultimate Tackle
     Reverse Moonsault Body Press

Kuma
     Deadly Claw to Hunting
     Fatal Claw
     Pancake Press to Trout Sweep
     Rushing Uppercut R Low

Lee Chaolan
     Acid Storm to Hitman
     Crouching Hitman
     Left Right Combo to Mist Step
     Silver Low to Hitman
     Triple Fang Just Frame

Lei Wulong
     Asteroid Kick to Back Turn
     Don't Drink and Drive
     Drunken Master Parry
     Panther Defense Breaker
     Tiger Stance Mid/High Parry


Ling Xiaoyu
     Butterfly Wave Crest Heavy
     Crazy Daisy to Phoenix
     Fan Dance (Extra Damage)
     Phoenix Tail to Phoenix
     Single Map Sweep to Phoenix

Marshall Law
     Crouching Body Blow to Somersault
     Dragon Cannon to Dragon Charge 2
     Dragon Somersault Kicks
     Frogman to Grounded
     Parry to Dragon Charge

Nina Williams
     Double Explosion 4
     Left Right Spider Knee to Triple Slaps
     Right Low Kick to Back Spin Chop Side Step
     Rising Blonde Bomb
     Ultimate Punch to Leg Cross Hold

Paul Phoenix
     Crouching Riptide
     Dragon Thunder Bolt Palm
     Rapid Fire to Phoenix Smasher Just Frame
     Riptide Cancel
     Ultimate Punch 2 to Arm Breaker

Raven
     Crouching Ultimate Tackle
     Deathbringer to Back Turn
     Kama Kick
     Strong Uppercut to Back Turn

Roger Jr.
     Animal Dropkick Rush
     Crouching Stagger Kick Spinning Uppercut
     Running Stagger Kick Spinning Uppercut

Steve Fox
     British Edge Combo to Sway Technique
     Ducking Body Blow to Left Hook Flicker Stance
     Right Uppercut to Sway Technique
     Spitfire Punches to Flicker Stance
     Twin Gut Hook

Wang Jinrei
     Heavy Uppercut Cancel
     Spin Behind (ALT)

Yoshimitsu
     Crouching to Indian Stance
     Kamikaze to Indian Stance
     Oni Kick Combo to Indian Stance
     Slap U Silly to Manji Spin Kicks
     Solar Kick Soul Siphon

Mokujin
     Back Turn Right Low Punch
     Grab While Crouching
     Grounded Reverse Low Kick
     Universal Low Parry
     Weighted Punch

Every Fighter Exception
     Crouching Low Parry
     Right Low Kick
     Right Punch Poke

Fighter Specific
     Delayed Jump Kick Juggler
     Right Jump Kick Juggler
     Right Uppercut Juggler


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                    16. Sample Combos / Juggles
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


Listed by the fighter's name will be the Hidden move used to
perform the combo.  A semicolon will be used to separate the
different moves used in the combo.


Anna Williams -> Rising Uppercut Jab to Cutting Crescent
     d/b+3; d+1; WS+1,2,4

Asuka Kazama -> Swallow Mallet to Lunging Mist Thrust Double Lift Kick
     1+2; 1+4; b+2,1,4

Baek Doo San -> Spinning Axe Combo (ALT)
     d/f+2; f+1; f+1; f+1; f+1; 1+2,4

Bruce Irvin -> Right Jump Kick Juggler
     u/f+4; b+4,3,4

Bryan Fury -> Fisherman's Slam (ALT)
     WS 2, B+2; f,F+2

Christie Monteiro -> Combo Jilar Scoot Kick
     d/f+3+4; 1,2,4,4

Craig Marduk -> Ready Position Stun Knee
     f, F+1+2; 3+4; {RDP} 4

Devil Jin -> Laser Scraper (ALT)
     b,f+2,1,d+2; b,f+2,1,d+2; d/f+4,4

Feng Wei -> Firestorm (Extra Damage)
     WS+3; d/f+1; d/f+1; f+1,2,2

Ganryu -> Jumping Side Kick
     U/F,N,3; f+1+2

Heihachi Mishima -> Quick Executioner (ALT)
     f,f+2; 2,2,1

Hwoarang -> Rejector (Extra Damage)
     b+3; f+1; FH+1,2,4

Jack-5 -> Destroy All Humans
     f,f+2; FC 1,2

Jin Kazama -> Front Thrust Kick Daemon Soul
     f,N,d,D/F+4; f+4 {HIT*}, d+1+2

Julia Chang -> Power Charge Tequila Sunrise Elbow Smash
     u/f+4; d+1; WS+2, {HOLD 2}

Kazuya Mishima -> Basic Left Kick (Extra Damage)
     f,N,d,d/f+2; f+3,1; d/f+1, f+2

King -> Rising Right Mid Kick
     FC d/f+1; WS+4; d+3+4,2

Kuma -> Deadly Claw to Hunting
     b+1+2,3+4; {HNT} 3+4

Lee Chaolan -> Lee Cutter to Hitman
     b, B+4, 3, 4

Lee Chaolan -> Left Right Combo to Mist Step
     u/f+4; 1,2~f; 1,2~f; f+2,3

Lei -> Tiger Fang to Tiger Stance
     u/f+4; f+1; f+1; f+1; d/f+1+2 ~ f

Ling Xiaoyu -> Rain Dance Sidekick
     d/f+2~1; 1, d+2; {RDS} 2; {RDS} f+3

Ling Xiaoyu -> Sprinkler
     RDS f+3+4,3+4; {RDS} 2; {RDS} 2; {RDS} 2; {RDS} 2; {RDS} 4

Marshall Law -> Dragon Somersault Kicks
     WS+2; U/F+4,3

Nina Williams -> Double Explosion 4
     d/b+3+4; d/f+1, 2, 1, 2, F+1+2

Paul Phoenix -> Dragon Thunder Bolt Palm
     f,F+2,2; d+4,2:1+2

Raven -> Strong Uppercut to Back Turn
     D/F+2; {BT} f+4,3

Steve Fox -> British Edge Combo to Ducking Right
     1,2,1,2,4,2

Yoshimitsu -> Reverse Harakiri
     MED 3+4; d+1+4


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                           17. Secrets
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


This section is for secrets within Tekken 5 that you can't find in
the instruction manual.


~~~~~~~~~~~~~
Unlock Stages
~~~~~~~~~~~~~


Unlock Final Stage 2
--------------------
Complete the "Tekken: Devil Within" mini-game once, or fight in 200 matches.


~~~~~~~~~~~~~~~~~~~~~~
Characters and Outfits
~~~~~~~~~~~~~~~~~~~~~~


Time Release Characters
-----------------------
Characters are unlocked by completing Arcade or Story mode with
different fighters.  The order in which the characters are released:

1) Roger Jr.
2) Anna Williams
3) Baek Doo San
4) Bruce Irvin
5) Wang Jinrei
6) Kuma/Panda
7) Ganryu
8) Mokujin
9) Heihachi Mishima and Random Select


Unlock Devil Jin
----------------
Complete the "Tekken: Devil Within" mini-game once, or fight in 200 matches.


Selecting Special Outfits
-------------------------
There are some fighters that have a PS2 exclusive costume that
can be purchased for 500,000G in the Customize mode.  Once
purchased, the costume can be selected by pressing the triangle
button.  Ling and Asuka have a fourth costume that can be selected
by pressing the circle button.  Christie has Eddy Gordo as a palette
swap that can be selected by pressing triangle or circle.


Play as Schoolgirl Ling
-----------------------
Ling has a fifth costume that can be selected by pressing the "R1"
button.


Play as Panda
-------------
Highlight Kuma and then press the X or circle button.


Play as Female Mokujin
----------------------
Highlight Mokujin and then press the X or circle button.


~~~~~~~~~~~~~~~~~
Other Unlockables
~~~~~~~~~~~~~~~~~


Unlock Jinpachi's movie
-----------------------
To unlock Jinpachi's movie in Theater mode, you have to lose to him and
not continue in Story Battle mode, while using any character.


Unlock Theater Mode
-------------------
Beat story mode once with any fighter.


~~~~~
Hints
~~~~~


Power Up
--------
Every fighter has the ability to power up their moves for a short period
of time.  When you press 1+2+3+4, moves performed right after will be
automatically counted as a counter hit.


Legal 5 Finger Discount
-----------------------
You can earn up to 40 500,000G items for free when you play the "Tekken: Devil
Within" mini-game for a second time after you already completed all levels.
There are 8 items scattered within each level for you to find.  To obtain
these items, you have to collect the red symbols that resemble the tattoo on
Jin's arm.


Gaining Ranks Quickly
---------------------
In order to gain ranks quickly you must fight against opponents that are near
your current rank.  After each match in Arcade Mode, you can choose which
ranking to fight against. You should always try to choose a ranking that is
within two rankings higher or lower than you.  For example, a 3rd Dan will want
to fight against one of the following:
1st Dan, 2nd Dan, 3rd Dan, 4th Dan, or 5th Dan.  If there are no available
fighters within this interval, choose "Exit" and re-renter Arcade Mode.


~~~~~
Other
~~~~~


Play as Jinpachi Mishima
------------------------
Jinpachi cannot be unlocked.  The only way to play as him is to use a cheat
device, such as an Action Replay, Gameshark, or Code Breaker.


Noise Pollution
---------------
If you hold the down button the on the controller before the match begins,
then you will be able to hear Mokujin wood chop sounds whenever he is
hit or when he blocks.
NOTE: The sound effect ends as soon as the match is over.


In-Game Reset
-------------
Press ?start? and ?select? simultaneously to return to the Menu
screen at any time, except while in the Options menu.


Command Continuous Playback
---------------------------
In practice mode, you can have a move repeated continuously by first
recording it with the command capture, then by playing it with
"SELECT + SQUARE" buttons.


Hidden Story Mode Cut-Scenes
----------------------------
In Story Mode, you play macthes that are important to a character's
story.  If you lose this match, you will get to see a short hidden
cut-scene.  However, not all fighter's have this special cut-scene.
An example is Yoshimitsu losing to Raven.


Special Time Attack Mode Cut-Scene
----------------------------------
In Time Attack Mode, you will see a special cut-scene if you fight against
Heihachi Mishima on the 7th stage.


Fashion Show
------------
In Customize Mode, you can zoom in by pressing R1 and zoom out by
pressing L1.  Pressing both R2 and L2 resets the position of the
fighter back to the default position.  Moving the right analog stick
rotates the fighter.  And pressing the select button removes all of
the menus so that you can get a better view of your fighter.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                          18. Questions
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


I've received some questions about this FAQ through e-mail, so I
decided to create a section where I will give my reply to those
questions.


----------
Question 1
----------

I can actually perform Jin's soul omen which is b+{HOLD 1+2}, d, u, b, f
and two of the SOM moves,
Soul Rage Right Roundhouse Punch f,N,d,d/f+2 and              
Soul Rage Lunging Low Roundhouse f,N,d,D/F+4
but i just couldn't perform the other moves although i've tried them
so many times and i'm sure i follow the exact combo.
These are the combos that i can't do:
Soul Rage 5 Hit Stinger Combo
     SOM 1, 2, 3, f+1, 3~3
Soul Rage 6 Hit Combo
     SOM 1, 2, 3, f+1, 3~3, 3
Soul Rage 6 Hit Combo to Daemon Soul
     SOM 1, 2, 3, f+1, 3~3, 3 {HIT*}, d+1+2
Soul Rage 8 Hit Combo
     SOM 1, 2, 3, 1, 3, 2, 1, 4
Soul Rage 8 Hit Combo to Daemon Soul
     SOM 1, 2, 3, 1, 3, 2, 1, 4, d+1+2
I saw other people performed the moves though...why is it so??
i mean can you tell me the exact way and tips of doing the rest of SOM
moves??


--------
Answer 1
--------

First, right after you execute Jin's soul omen " b+{HOLD 1+2}, d, u, b, f ",
you have a window of 5 seconds to perform any Soul Omen with the letters
"SOM" in front of it.  And as far as I can tell, you can perform any move
that doesn't have a "SOM" in front of it and still be able to do any "SOM"
move within the 5 seconds.

Now, here are some tips on the SOM moves:

Soul Rage 5 Hit Stinger Combo
     SOM 1, 2, 3, F+1, 3~3
Soul Rage 6 Hit Combo
     SOM 1, 2, 3, F+1, 3~3, 3
Soul Rage 6 Hit Combo to Daemon Soul
     SOM 1, 2, 3, F+1, 3~3, 3 {HIT*}, d+1+2
For these moves, I found it a little difficult to do myself.
The way that I found that helps a lot is to HOLD down the F
when you get to it and just keep on holding it until the combo
is over.  I'll change the " f " to " F " in the next FAQ version.
Thanks for pointing that out.


Soul Rage 8 Hit Combo
     SOM 1, 2, 3 * 1, 3, 2, 1, 4
Soul Rage 8 Hit Combo to Daemon Soul
     SOM 1, 2, 3 * 1, 3, 2, 1, 4, d+1+2
For the last two moves, I found it helpful if you add a little pause
between the " 1, 2, 3 " and the rest of the combo.  Also, for the
last combo " Soul Rage 8 Hit Combo to Daemon Soul ", it isn't
necessary to hit the opponent on the last hit to do the d+1+2
part (like some of the other moves that do require a hit).  Just do
it right after the last 4 and you should be able to do it.


----------
Question 2
----------

I'm having trouble with the move Jasmine Blossom with the player Ling
Xiaoyu.  Can you please explain the move in detail as I'm not sure on
what "while rising" means.


--------
Answer 2
--------

I believe that the move that you are referring to is the:
Jasmine Blossom Wakeup Call
     WS 2 {HOLD} ~ f

The way I wrote it even seems a bit confusing to me after not seeing
it for a while.  It should be written as:
Jasmine Blossom Wakeup Call
     WS {HOLD 2}, f
This will be changed in the next FAQ version.

Now I will explain the "while rising" part.
While rising is meant to explain the moment when a fighter is in the
progress of returning to their default fighting position from the
crouching position, or a move that ends in them crouching.

You can get to the crouching position by pressing d/b.  By leaving the
controller neutral, you will go into WS mode.

There are a number of moves for Ling that will make her go into WS mode
after performing the move.  Some of these are: d+2  d+4  4~3.
After one of these moves are performed, 1/2 to 1 second later, Ling will
go into WS mode.  This is when you see her on her way back to standing in
her normal fighting stance.

Now, for the Jasmine Blossom Wakeup Call " WS {HOLD 2}, f ", when you are
in WS mode you want to hold down the " 2 " button.  Just doing this will
perform the Jasmine Blossom.  But to do the Jasmine Blossom Wakeup Call,
you want to hold down the " 2 " button, then press the "f" button when see 
her moving her right hand.  The move will result in Ling going back to her
normal stance instead of going to Rain Dance.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                        19. Special Thanks
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


Name                    Reason
----                    ------

Paulinstein             Helping me to find more Hidden Moves.

Namco                   Creating another incredible game.

Tekken Zaibatsu/        For creating one of the best and most complete
 Castel                 Tekken 5 movelists, which I used to discover
                        more Hidden Moves.

Catlord                 For creating one of the best Tekken 5 movelists,
                        which I used to discover more Hidden Moves.

Tonymitsu               For e-mailing me some great Hidden Moves for
                        Steve Fox.

Cloud                   For e-mailing me a Hidden Move for Bryan Fury.

n8nmonster              For letting me know about some Hidden Moves
                        for Lei Wulong.

Zhen                    Providing some of Jinpachi's movelist

sundae                  For a Ling Hidden Move

EagleJin                For a Lee Hidden Move.

sdogs                   Finding a power move for Heihachi.

JannaKazama             Providing a hidden move for Steve.

D3XT3R!^_~p             Finding a hidden move for Anna.

LeBlackDragon           Letting me know about a hidden move for Anna.

Kayuza                  For writing an FAQ about Jinpachi.

Rekano                  Letting me know about a Yoshi move.

CastleKingSide          For coming across a Bruce move that I didn't know.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                       20. About Tekkenomics
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


"Tekkenomics" is the name of the website created by Paulinstein
and me (Wild Man X).

Tekkenomics is guaranteed to contain some material that has never
been seen on any other Tekken website.  The site will contain
exclusive articles, original FAQ files, move lists, combos/juggles,
combo movies, in-game matches, ending movies, and fan-based material.

Initially, the website will only cover Namco's latest installments
in the Tekken series: Tekken Tag, Tekken 4, and Tekken 5.  We are
currently working on the template.  Hopefully it will be up and
running during Summer 2005.

But, for now you can check out "Tekkenomics 0.3", which is the
temporary website until the final website is complete.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                           21. Closing
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


Feel free to e-mail me any questions or comments about this FAQ or
the Tekkenomics website.  Also, feel free to e-mail me any material
that can be put on the website (such as Fan Art).  When sending
e-mail, please make sure that "Tekken" or "Soul Calibur" is
somewhere in the e-mail subject name.


*Please let me know if you are confused about any part of this FAQ.
 I will do my best to clarify any part that may seem confusing.

REMINDER: When sending an e-mail, please put something about "Tekken",
"FAQ", or "Soul Calibur" somewhere in the e-mail topic, or the e-mail
most likely will be deleted.

I hope you find this FAQ helpful.  Thanks for your time.



                             Tekkenomics
                      Class is now in session!!!

                  Copyright 2002-2005 - Tekkenomics