PS2 | Tony Hawk's Pro Skater 3

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                              FAQ/Walkthrough for
                            TONY HAWK'S PRO SKATER 3

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GUIDE INFORMATION

Author:   Tom Hayes
E-mail:   thayesguides(at)gmail(dot)com
System:   PlayStation 2
Updated:  2nd April, 2006
Version:  1.1


CONTENTS

1. Tips on Scoring Points
2. Career Mode Walkthrough
     2.1. Foundry
     2.2. Canada
     2.3. Suburbia
     2.4. Airport
     2.5. Los Angeles
     2.6. Cruise Ship
3. Gap List
     3.1. Foundry
     3.2. Canada
     3.3. Rio
     3.4. Suburbia
     3.5. Airport
     3.6. Skater Island
     3.7. Los Angeles
     3.8. Tokyo
     3.9. Cruise Ship
     3.10. Warehouse
     3.11. Burnside
     3.12. Roswell
4. Deck Locations
     4.1. Foundry
     4.2. Canada
     4.3. Rio
     4.4. Suburbia
     4.5. Airport
     4.6. Skater Island
     4.7. Los Angeles
     4.8. Tokyo
     4.9. Cruise Ship
5. Stat Point Locations
     5.1. Foundry
     5.2. Canada
     5.3. Rio
     5.4. Suburbia
     5.5. Airport
     5.6. Skater Island
     5.7. Los Angeles
     5.8. Tokyo
     5.9. Cruise Ship
6. Special Tricks
7. Secret Areas
8. Secrets
9. Credits
10. Copyright Information


VERSION HISTORY

1.1:   2nd Apr, 2006  (Format update)
1.0:  22nd Dec, 2001  (First version)


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1.                          Tips on Scoring Points

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1. Use the tutorial from the main menu in the game. Quite a few people miss out
   on using this, but it's an excellent place to start learning the basics of
   Tony Hawk's Pro Skater.

2. Use grinds. Press triangle + a direction while on a rail. Grinds are one of
   the most essential parts to scoring points in the game. To grind, approach a
   rail, jump and then press triangle to land in a grind on the rail. Remember,
   the speed effects the amount of points you get, but the balance of the
   skater becomes less stable the longer you grind on a rail.

3. Use grabs. Press circle + a direction to perform a grab. Grabs can be held
   for more points. Release the grab just before landing so you don't crash and
   lose the points.

4. Use flip tricks for quick points. Press square + a direction to perform a
   flip trick. Because flip tricks are so quick, they can be used many times in
   the air. For example, kickflip + heelflip.

5. Scores do decrease. In free skate, points stay the same. But in other modes,
   scores will decrease by 75% each time you use the same trick. For this
   reason, try and vary the tricks around the level. Use different grinds, flip
   tricks, or grabs as often as you can.

6. The more tricks you do in a combo, the more points you will get. A kickflip
   is 100 points. A heelflip is 100 points. But doing both in one combination
   of tricks (kickflip + heelflip) is worth 400 points. The reason for this, is
   that the total points for the two tricks are 200 points. That total is then
   multiplied by the number of tricks in the combination (2), which equals 400.
   This process of scores is used in other tricks, such as grabs, flip tricks,
   and grinds. Try and do many tricks in a combination to get bigger scores.

7. A useful addition to Tony Hawk's Pro Skater 3 is the revert. This can be
   used while skating on the floor to change stance, but in terms of scoring
   higher points it is best used on ramps. Get some air on a quarter pipe or
   half pipe, and just after landing quickly tap R2 for the revert. As soon as
   the revert has been done, you can do a manual by tapping up + down, or down
   + up, which will keep the points from the jump on the ramp. So if you went
   up to a ramp, jumped, and did a 540 nosegrab worth for example, 1,000
   points, you could then keep the points by doing a revert quickly followed by
   a manual or nose manual. Of course, from the manual, you could then continue
   the combo by flip tricking, grabbing, or grinding a rail.

8. Get used to special moves. They give a lot more points than normal tricks.
   While playing the game, press start - edit tricks - special tricks. Press
   any of the slots to change to a special move, and then select a button
   combination. Special grinds are especially useful, as you can use them in a
   combo so easily.

9. Find gaps. Gaps, also known as transfers or BTTs (Blue Text Transfers), are
   shown in the Gap List section of this guide. Gaps can add futher points to a
   combo. Most gaps are quite easy to be found, and providing you know where
   they are, you can include many gaps into your combo, sometimes by the help
   of manuals and reverts.

10. Hidden Combos. These are secret tricks which aren't included in the trick
    list of the game, and can be used to add tricks onto normal tricks. Here's
    an example of a hidden combo: Start a 50-50 grind on a rail (Triangle),
    without jumping, go into a 5-0 (Down + Triangle), without jumping, go into
    a bluntslide (Down, Down + Triangle). That's an example of a hidden combo
    grind. For a flip trick combo, get some air on a ramp, and then quickly
    press left + square, left + square, left + square to do a triple kickflip.

11. Tricks while grinding. While grinding, jump and then do a flip trick such
    as a kickflip, and then land back on the grind. Spin each time you jump on
    the rail, and use special grinds for further points.

12. Use the revert in a half pipe. Do a special trick, land in a revert, manual
    across to the other side, and then do another special trick and land in a
    revert. This will work only a few times, as the speed will gradually
    decrease after each revert.


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2.                         Career Mode Walkthrough

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Welcome to the career walkthrough, a complete guide to every goal, stat point
and deck. Some goals in the levels vary, depending on the skaters. Vert skaters
will have different goals to street skaters. And different skaters may have
different S-K-A-T-E locations, stat point locations, and deck locations.

In this game, stat points and decks are scattered about the levels. Stat
Points, when found, can be used to raise the statistics for skaters. Decks,
when found, can be collected from the skate shop, after choosing a mode from
the main menu.

Note: Secret characters have different names for stat points:

Darth Maul          : Force Points
Demoness            : Possession Points
Kelly Slater        : Break Points
Neversoft Eyeball   : Stat Points
Officer Dick        : Donut Points
Ollie the Magic Bum : Puke Points
Private Carerra     : Demerit Points
Wolverine           : Mutation Points


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2.1.                               Foundry
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HIGH SCORE: 10,000 / PRO SCORE: 30,000 / SICK SCORE: 60,000

Read the Tips on Scoring Points section of this guide for information on
scoring points in the game.


COLLECT S-K-A-T-E: CAMPBELL, EYE, LASEK, MUSKA, OLLIE, STEAMER, WOLVERINE

S. Floating above the middle of the half pipe.

K. On the right side of the green press.

A. Above the hot tub where the bucket occasionally pours lava.

T. Floating above the yellow rail nearest the furnace (Furnace Walk).

E. Up near the start of the level, above the quarter pipe to the right of the
   generator.


COLLECT S-K-A-T-E: CAB., CARRERA, DEMONESS, KOSTON, MULLEN, ROWLEY, SLATER

S. Above the tub of water. Use the quarter pipe on the side of the tub of water
   to jump up and collect the S.

K. Straight forward from the start of the level, there is a roll-in that goes
   down. At either side at the bottom of the roll-in is a quarter pipe. The K
   will be floating over the quarter pipe at the side of the roll-in.

A. Floating over the Press Box Kink rail at the left side of the press. Grind
   the rail to collect the A.

T. At the back of the building, over on the left side floating above the long
   yellow rail.

E. Floating above the quarter pipe to the right side of the tub of lava. Use
   the small launch ramp on the other side of the quarter pipe to get the E.


COLLECT S-K-A-T-E: DICK, GLIFBERG, HAWK, MARGERA, MAUL, REYNOLDS, THOMAS

S. Over at the left side of the building, on the quarter pipe before the
   furnace.

K. Straight forward from the start of the level, there is a roll-in that slopes
   down. At either side at the bottom of the roll-in is a quarter pipe. The K
   will be floating over the quarter pipe at the left side of the roll-in.

A. On the ledge at the right side of the green press.

T. At the back of the building, over on the right side floating above the long
   yellow rail.

E. On the opposite side of the furnace to the S.


GET THE SECRET TAPE

At the back of the level is a control booth. There are quarter pipes on either
side of the control booth. Use the quarter pipes to launch up onto a grind on
the rail above. From the rail, jump over onto the platform on the other side of
the rail. There will be a tiny launch ramp on the platform. Use the launch ramp
to jump up onto either of the two platforms above. From the platform, jump up
to a grind on the rafter. Continue grinding along the rafter for the tape


CANNONBALL OVER THE HALF PIPE (VERT SKATERS)

Go straight forward and down the roll-in at the start of the level, and then
use the small ramp on the side of the half pipe to Cannonball over it.


50-50 TC'S RAIL (STREET SKATERS)

To the left of the green press are two yellow kinked rails with a slope going
up between them. 50-50 the left rail to complete this goal.


SOAK THE FOREMAN

On the catwalk running along next to the tub of water there is a man with a
notepad. Next to the foreman is a hook. Grind the rail nearest the hook to soak
the foreman and complete the goal.


GRIND THE MOLTEN BUCKET

When the bucket is pouring lava in the lava tub, use one of the quarter pipes
on either side to jump and grind the rail going along the edge of the bucket.


UN-JAM 5 VALVES

To Un-jam a valve, grind on the small rail next to them. Just skate around the
side of the level to find all the valves. After grinding all the valves, the
generator will open up just behind the starting point of the level.

1. From the start of the level, go down the right roll-in to find the first
   valve on the flat just before the half pipe.

2. To the right of the tub of water.

3. To the right of the long yellow rail near the back of the building.

4. After following the long yellow rail around the bend, the foruth valve will
   be down the slope just before the furnace.

5. At the side of the half pipe down the roll-in from the start of the level.


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2.2.                                Canada
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HIGH SCORE: 35,000 / PRO SCORE: 70,000 / SICK SCORE: 120,000

Read the Tips on Scoring Points section of this guide for information on
scoring points in the game.


COLLECT S-K-A-T-E: CAB., CARRERA, DEMONESS, KOSTON, MULLEN, ROWLEY, SLATER

S. To the right of the funbox with the ledge near the start of the level is a
   fence. Start grinding along the fence to collect the S.

K. In the area with the bowls, stay near the fence with the car park on the
   other side to find the K floating over a ledge on the other side of a
   quarter pipe.

A. Over the corner of the long quarter pipe going along the bowl area. Continue
   straight forward after collecting the K to find the A.

T. Still in the area with the bowls, but floating near the opposite corner of
   the long quarter pipe to the A.

E. Floating on one side of the totem pole in the bowl area. Jump out of the
   quarter pipe and grind the pole to collect the E.


COLLECT S-K-A-T-E: CAMPBELL, EYE, LASEK, MUSKA, OLLIE, STEAMER, WOLVERINE

S. Near the big snow pile by the house, the S will be over a rail just to the
   left of the starting point of the level.

K. Up on the roof of the house. After collecting the S, use the snow pile to
   jump up onto the roof of the house.

A. After collecting the K, hold triangle to grind off the end of the house in
   the direction of the wooden platform. Upon landing on the wooden platform,
   grind the log in front to collect the A.

T. After dropping off the end of the log after collecting the A, grind down the
   next log to the area with the hut.

E. After dropping off the log near the hut and collecting the T, use the
   quarter pipe on the hut to jump up to the right and collect the E.


COLLECT S-K-A-T-E: DICK, GLIFBERG, HAWK, MARGERA, MAUL, REYNOLDS, THOMAS

S. Go forward from the start of the level, to find the S floating over the gap
   between the ramps, above the two cars.

K. Above the curved quarter pipe at the top of the car park.

A. On the rail going down the left side of the car park.

T. Above the quarter pipe at the bottom of the car park.

E. Go down the slope to the car park to the quarter pipe at the end. Start
   grinding along the quarter pipe to the right, and then jump the gap at the
   end of the first banner to collect the E.


GET THE SECRET TAPE

After going down the slope at the start of the level, turn around and use the
slope to jump up to the wooden platform above (Climb The Tree). Jump over the
rail to land on the next platform (Tree Air Gap), and then continue along the
wooden platform, taking the left wooden path at the junction. Jump the gap
between the paths (Still Bootleggin') to land on the next path. Upon landing,
start grinding along the rail on the left and grind through the lever to raise
the half pipe if it's not already raised. Use the quarter pipe just before the
hut, and jump up to the raised half pipe on the right (Load And Go). There will
be a launch ramp on one side of the half pipe, so use this to launch up to the
half pipe above. Jump from this half pipe up to a sloped half pipe. Hold
triangle near the end of the half pipe to start grinding along the right mine
cart rail. The secret tape is at the end of the rail.


MELON GRAB OVER THE BLADE (VERT SKATERS)

After going down the slope at the start of the level, turn around and face the
slope. Use the quarter pipes on either side to melon grab over the slope.


NOSEGRIND AROUND THE HORN (STREET SKATERS)

After going down the slope at the start of the level, turn around and use the
slope to jump up to the wooden platform above (Climb The Tree). Jump over the
rail to land on the next platform (Tree Air Gap). Go through the tree tunnel,
and then stop and turn around, facing the tunnel. A rail will start on the left
side of the wooden platform. Go through the tunnel again, and follow the wooden
platform along until it ends. Jump onto the rail at the end of the platform,
and hold up + triangle to start nosegrinding along the rail. When the Around
The Horn transfer text appears, the goal will be complete.


GET CHUCK UNSTUCK

From the start of the level, jump over the fence on the left and go along to
find Chuck stuck on a pole. Skate into him to free him from the pole.


BURY THAT BULLY!

After going down the slope at the start of the level, turn around and use the
quarter pipe at the right of the slope to jump forward and touch the leaves of
the pine tree.


IMPRESS THE SKATERS

The five skaters are in the bowled area, just over the fence to the right of
the start point. Do a combo of over 2,500 points to impress a skater.

1. Standing on a ledge over the bowl nearest the car park.

2. On the platform of the curved quarter pipe nearest the car park.

3. On the snow tipped circular platform.

4. On the corner of the long quarter pipe at the back of the bowled area.

5. On the platform of the curved quarter pipe near the pine trees.


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2.3.                                Suburbia
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HIGH SCORE: 55,000 / PRO SCORE: 110,000 / SICK SCORE: 200,000

Read the Tips on Scoring Points section of this guide for information on
scoring points in the game.


COLLECT S-K-A-T-E: CAB., CARRERA, DEMONESS, KOSTON, MULLEN, ROWLEY, SLATER

S. On the washing line in the area with the trailers.

K. At the back of the trailer area, above the thin metal quarter pipe on the
   muddy slope near the fence.

A. Above the car outside the house next to the area with the trailers.

T. Floating over a quarter pipe in the yard with the barbeque.

E. Up on the roof of the house with the satellite dish. After collecting the T
   from the area with the barbeque, use the quarter pipe to jump forward over
   the wall to land in the back yard of the house. Get up onto the platform of
   the quarter pipe, and follow the platform along until it slopes up to the
   roof of the house. The E is floating above the roof.


COLLECT S-K-A-T-E: CAMPBELL, EYE, LASEK, MUSKA, OLLIE, STEAMER, WOLVERINE

S. Go to the under construction ramp. Next to the fire engine is a launch ramp
   which you can use to jump up and collect the S.

K. Above the wall in the back yard of the house with the satellite dish.

A. On top of the red trailer in the trailer area.

T. Between the half pipe and the quarter pipe in the trailer area.

E. Floating above the quarter pipe outside of the mansion.


COLLECT S-K-A-T-E: DICK, GLIFBERG, HAWK, MARGERA, MAUL, REYNOLDS, THOMAS

S. Go straight forward from the start of the level, and use the ramp near the
   fence to jump over the fence and collect the S.

K. Go straight forward from the start of the level, and use the small launch
   ramp to jump over the fence. Once over the fence, turn left and go up the
   thin steep slope to the roof of the house. The K can be found over the
   launch ramp at the edge of the roof.

A. On top of the picnic table on the half pipe in the trailer area.

T. On the fence outside of the mansion.

E. On the quarter pipe of the under construction ramp.


GET THE SECRET TAPE

After completing the Help The Thin Man level goal, the door to the house will
be open. Go through the door and skate through the hallway, then jump up to the
right from the quarter pipe at the end of the hallway to land in an area behind
the house. The area doesn't look like much at first; just a long quarter pipe
going around the side, but skate near the middle of the area and then face the
house. Use the right analog stick to look up at the house to see some windows
above. Go up the section of the quarter pipe below the windows, then ride up
the slope to smash through the windows and land in the secret bat hallway.


NOSEGRAB BETWEEN THE RAMPS (VERT SKATERS)

Go to the trailer area near the start of the level, and find the red trailer.
There is a quarter pipe on the side of the red trailer, and another quarter
pipe over to the right. Nosegrab the gap between the quarter pipes.


HEELFLIP THE TRAILER HOP (STREET SKATERS)

Go left from the start of the level and then skate near the back of the trailer
area to find a blue trailer. Get speed by jumping on the quarter pipes at the
back of the area, and then jump and heelflip the trailer. The goal can be
easily completed by a Nollie or Beanplant over the trailer, which will give
extra height and distance.


SQUASH 5 PUMPKINS

1. Up on top of the platform of the half pipe in the trailer area, near the
   mansion.

2. Outside the door of house 420 with the parked car, to the right of the red
   trailer in the trailer area. It's on the low ledge.

3. Up on top of the quarter pipe in the yard with the barbeque.

4. On top of the quarter pipe outside of the mansion.

5. On top of the wall in the back yard of the house with the satellite dish.


HELP THE THIN MAN

Make your way over to the under construction ramp, and grind the right plank of
plywood to find an axe. Next, skate to the mansion behind the starting point of
the level, and skate over to the Thin Man who is standing near the boarded door
of the house. Just skate near the Thin Man to give him the axe. The Thin Man
will open the boarded door, which will complete this goal.


RESTORE POWER TO THE DISH

Go straight forward from the start of the level, and use the small launch ramp
to jump over the fence. Once over the fence, turn left and go up the thin steep
slope to the roof of the house. Grind the wire from the sloped part of the
roof, knocking off the two branches along the way. Two more branches to go.
Head back to the house, and go up onto the roof. Grind the wire that leads from
the corner of the flat part (the part of the roof you arrive on after going up
the steep slope) of the roof. Knock the two branches off the second wire to
restore power to the dish.


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2.4.                                Airport
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HIGH SCORE: 75,000 / PRO SCORE: 150,000 / SICK SCORE: 300,000

Read the Tips on Scoring Points section of this guide for information on
scoring points in the game.


COLLECT S-K-A-T-E: CAB., CARRERA, DEMONESS, KOSTON, MULLEN, ROWLEY, SLATER

S. Floating above the first walkway in the level.

K. Up on the light above the second walkway. Just after the first escalator
   there are two airport terminals which can be used as thin quarter pipes. Use
   the right terminal to jump up to the light and collect the K.

A. Straight across from the final escalator in the level, floating above a
   quarter pipe.

T. Grind down the south spiral staircase over on the left side of the main area
   of the airport (Spiral Stairs South!) for the T.

E. Near the north spiral staircase. Go to the right side of the main area of
   the airport, and grind down the spiral staircase (Spiral Stairs North!).
   After going down the spiral, turn to the left and grind around the lip of
   the quarter pipe to collect the E.


COLLECT S-K-A-T-E: CAMPBELL, EYE, LASEK, MUSKA, OLLIE, STEAMER, WOLVERINE

S. In the hall on the left just before the first walkway.

K. After going down the first escalator, turn right just before the second
   walkway, and go into the hall to find the K.

A. On the light above the final escalator in the level.

T. After going down the final escalator to the main area of the airport, turn
   left and continue forward to find the T high above the quarter pipe.

E. On the stack of crates under the main area of the airport.


COLLECT S-K-A-T-E: DICK, GLIFBERG, HAWK, MARGERA, MAUL, REYNOLDS, THOMAS

S. Up on a light, to the left of the first walkway in the level.

K. Up on a light on the left, just after the second walkway of the level.

A. On the left final escalator in the level.

T. After going down the final escalator to the main area of the airport, turn
   right and use the tall quarter pipe with the C sign on it to collect the T.

E. Above the quarter pipe at the right side of the main area.


GET THE SECRET TAPE

After going down the final escalator to the main area of the airport, turn
right. Use the tall, thin quarter pipe nearest the north spiral staircase, and
launch up to a grind on the highest red rail going along to the right. Keep
grinding along the red rail to find the secret tape.


AIRWALK OVER AN ESCALATOR (VERT SKATERS)

After going down the first escalator, turn sharply to the right and go through
the gate to come to the baggage claim. Go past the baggage claim to find two
escalators, with a big quarter pipe on either side. Using the quarter pipe,
airwalk over the escalator.


CROOKED GRIND AROUND THE BAGGAGE CLAIM (STREET SKATERS)

After going down the first escalator, turn sharply to the right and go through
the gate to come to the baggage claim. Crooked grind all the way around the
baggage claim to complete the goal.


VISIT 10 COUNTRIES

The main area of the airport is the area after the final escalator in the
level, where planes are visible outside the windows. There are 10 flags in this
area: Five at the left side and five at the right. Grind the red rail at the
left side of the area to go through five flags, and use the red rail at the
right side of the area to go through the remaining five flags.


GET THE TICKETS TO YOUR SKATE BUDDY

Grab the tickets by grinding the left counter from the start of the level. Then
carefully skate down the level, watching out for the various people rushing
about and the security guards at the bottom of escalators. At the security
gate, use the quarter pipe on the left or the small launch ramps to jump over
the checkpoint so that the tickets aren't be voided. Continue down the final
escalator to the main area of the airport, avoiding the security guard at the
end. In the main area, turn left and skate over to the man with the skateboard
to complete the goal.


STOP THE PICKPOCKETS

To stop a PickPocket, skate into them. The PickPockets are dressed in black and
are holding money. They also start running away once they spot you rushing
towards them, but they don't run too fast so they're easy to catch.

1. Near the start, on the right shortly before the first walkway.

2. On the left side of the first walkway.

3. After going down the first escalator, turn right just before the second
   walkway, and go into the hall to find the third PickPocket.

4. In the same hall as the third PickPocket.

5. After going down the final escalator in the level, skate over to the far
   right side of the airport to find the fifth PickPocket.


-------------------------------------------------------------------------------
2.5.                               Los Angeles
-------------------------------------------------------------------------------


HIGH SCORE: 100,000 / PRO SCORE: 190,000 / SICK SCORE: 400,000

Read the Tips on Scoring Points section of this guide for information on
scoring points in the game.


COLLECT S-K-A-T-E: CAB., CARRERA, DEMONESS, KOSTON, MULLEN, ROWLEY, SLATER

S. Go left from the start of the level to find the S floating between the two
   rails (the left one being the Easterntremor! rail). Just do a simple ollie
   to collect the S.

K. To the left side of the cinema. The side of the cinema steps form a ramp.
   Use this ramp to jump up and collect the K.

A. On the ladder of the fire engine near the car wash.

T. On the quarter pipe on top of the car wash.

E. Over on the quarter pipe near the car wash, next to the store with the Huge
   Discounts sign on it.


COLLECT S-K-A-T-E: CAMPBELL, EYE, LASEK, MUSKA, OLLIE, STEAMER, WOLVERINE

S. Go forward and down the wavy steps from the start of the level, and grind
   the right rail under the arch for the S.

K. After following the rail from the S, continue forward to find the fountain.
   The K will be above the left quarter pipe after the fountain.

A. In the area with the two steaming grates, on the platform between the two
   sets of steps.

T. On the rail leading from the kiosk near the car wash.

E. On top of the yellow shack near the middle of the level.


COLLECT S-K-A-T-E: DICK, GLIFBERG, HAWK, MARGERA, MAUL, REYNOLDS, THOMAS

S. Go down the wavy steps at the start of the level, and then turn right on the
   road to find the S above the rail going down the left side of the road.

K. On the edge of the fountain.

A. Near where the S was found, on the curved rail leading down to the road.

T. On top of the purple structure found near the middle of the level.

E. Grind the rail leading from the purple structure which leads over toward the
   Morehead club.


GET THE SECRET TAPE

The Start The Earthquake goal must be completed before this goal can be
attempted. Sloping up to the roof of the building to the left of the wavy
stairs near the start of the level is a rail. Grind all the way up the rail to
get to the roof. Jump from the roof over to the section of road below, and then
use the wooden ramp at the side of the road to launch up onto the building
ledge (Overpass Leap). Next, grind the ledge and then jump over to a grind on
the edge of the next building (Don't Fall!!!). Grind around the corner, and
then jump onto the rail on top of the cherry sign (Bustin Cherries!). Grind to
the end of this rail to find the secret tape.


ONE FOOT JAPAN THE TOWER POPPIN' TRANSFER (VERT SKATERS)

From the start of the level, go down the wavy steps and then go right down the
road. At the side of the road will be the fountain, and behind the fountain
will be two quarter pipes near a building. Use either quarter pipe to launch up
onto the half pipe on the roof of the building. Do a One Foot Japan before
landing on the roof to complete the goal.


VARIAL KICKFLIP THE TOWER RAILS GAP (STREET SKATERS)

From the start of the level, go down the wavy steps and then go right down the
road. At the side of the road will be the fountain, and behind the fountain
will be two quarter pipes near a building where windows can be smashed. Smash
through both windows to get to the other side of the building, and then jump up
one of the quarter pipes to land on the area above with two steaming grates.
Near the grates is a long rail that goes along, with a gap in the middle where
two small sets of steps come up on either side. Start grinding along the rail,
jump the gap and press down + left and square to do the varial kickflip, and
then hold grind to land on the rail on the other side and complete the goal.


FREE BALLIN'

Near the middle of the level next to the purple structure are two balls on
platforms. Jump on top of each ball to complete the goal.


START THE EARTHQUAKE

To start the earthquake, four special rails in the level must be grinded. The
rails don't have to be grinded in a specific order to start the earthquake.

1. Go left from the start of the level to find two rails leading down a slope.
   Grind the left rail (Easterntremor!).

2. Go forward and down the wavy steps from the start of the level, and grind
   the left rail (Westerntremor!) under the arch.

3. Turn right after going down the steps from the arch, and grind the rail
   (Southerntremor!) straight after the next set of steps leading up on the
   right, just to the left of the grass bunker.

4. After grinding the Southern Quake Rail, turn right and go along past the
   steps on the right to find a rail leading up to the right. Grind up this
   rail (Northerntremor!).


BLOCK THE CAR CHASE

The Start The Earthquake goal must be completed before this goal can be
attempted. Skate over to the car wash, and jump up onto the roof. A good way of
doing this is to jump from the quarter pipe near the car wash, next to the
store with the Huge Discounts sign on it. Up on the rubble strewn roof of the
car wash, turn toward the broken bridge, which slopes steeply upwards. Jump
onto the sloped section of the bridge, then jump over the small gap to the next
section of the bridge, which a car has smashed through a wall and is balancing
over the edge. Jump on the wall and grind over the crack in the wall where the
car is balancing. The car will fall down to block the car chase below.


-------------------------------------------------------------------------------
2.6.                               Cruise Ship
-------------------------------------------------------------------------------


HIGH SCORE: 150,000 / PRO SCORE: 225,000 / SICK SCORE: 500,000

Read the Tips on Scoring Points section of this guide for information on
scoring points in the game.


COLLECT S-K-A-T-E: CAB., CARRERA, DEMONESS, KOSTON, MULLEN, ROWLEY, SLATER

S. On the right flag line leading up to the red pillar of the ship. To start
   grinding the flag, after going down the quarter pipe at the start of the
   level, turn around and face the quarter pipe. There will be two wires, one
   high, one low. Go over to the quarter pipe on the right, and jump up
   slightly to the left. Hold grind after jump up past the first wire to land
   on a grind on the second wire (Takin' The High Road). This wire will lead
   around a corner and all the way along to the S.

K. After collecting the S, continue grinding along the wire all the way to the
   red pillar on top of the ship. Up on the top of the ship there are two
   quarter pipes. Jump high on the right quarter pipe for the K.

A. After collecting the K from the red pillar on top of the ship, start a grind
   on either of the quarter pipes, which leads to a steep flag line leading
   down toward the back of the ship. The grind down the flag line soon turns to
   scaffolding over water. The A is about half-way around the scaffolding.

T. Floating near the cake, on the middle deck of the ship near the red
   sculpture which leads into the pool of water. Use the tiny launch ramp at
   the side of the cake to jump up and collect the T.

E. Launch off the left side of the deck where the cake and the red sculpture
   which leads into the pool of water is to find the E.


COLLECT S-K-A-T-E: CAMPBELL, EYE, LASEK, MUSKA, OLLIE, STEAMER, WOLVERINE

S. Behind the quarter pipe at the start of the level is a flag line that leads
   down to the bow of the ship. Grind down this flag line (Down In Front!) to
   collect the S.

K. Above the quarter pipe on the bow of the ship.

A. Jump the loading deck near the atrium by using the quarter pipes on either
   side to collect the A.

T. On the rails that cross each other in the atrium.

E. Floating on the ledge at the edge of the deck with the cake and the red
   sculpture which leads into the pool of water.


COLLECT S-K-A-T-E: DICK, GLIFBERG, HAWK, MARGERA, MAUL, REYNOLDS, THOMAS

S. Go forward from the start of the level and drop down land on the deck with
   the pool. The S is up on the blue ledge at the right side of the area.

K. On the scaffolding on the lower deck at the back of the ship.

A. Above the gap between the lifeboats on the bottom deck of the ship.

T. Before collecting the T, the Trash The Museum goal must be completed. Find
   the way down to the Atrium, and go to the side of the atrium with the
   propeller stuck in the quarter pipe. Go past the propeller and the two
   emergency exits, and stop near the place with the ferry supports above.
   There will be a small white rail just to the left, before the ferry
   supports. Start grinding this rail to the left, and then drop down onto the
   safety net. Keep grinding along the net for the T.

E. Near the ferry supports above where the ferry can be raised.


GET THE SECRET TAPE

The secret tape is up on the red pillar on top of the ship. Go down the quarter
pipe at the start of the level, turn around and face the quarter pipe. There
will be two wires, one high, one low. Go over to the quarter pipe on the right,
and jump up slightly to the left. Hold grind after jump up past the first wire
to land on a grind on the second wire (Takin' The High Road). This wire will
lead around a corner and up the wire leading toward the red pillar. Up on the
top of the ship there are two quarter pipes. Jump high on the left quarter pipe
for the secret tape.


INVERT THE HIGH WIRES (VERT SKATERS)

Go forward from the start of the level and drop down a deck. Continue forward
past the pool to come to the big red pillar. At the right side of the pillar is
a white rail with a valve on it. Grind the rail to empty the pool, and then go
into the pool. Above the pool are some wires. Invert on the wires to complete
the challenge.


NOSEBLUNT SLIDE AN AWNING (STREET SKATERS)

At the start of the level, turn left and drop down two decks. Turn right and
ride forward for a short way to come to two shops. Nicole's Seaboard Cafe, and
further on, Quiksilver Boardrider's Club. Both shops have an awning by them. Go
to the side nearest the Quiksilver Boardrider's Club, to find a kinked wooden
rail leading down the slope. Use this kink in the rail to launch up to a grind
on the awning. Noseblunt slide the awning by pressing Up, Up and triangle on
the edge of the awning.


IMPRESS THE NEVERSOFT GIRLS

1. Go forward from the start of the level and drop down a deck. The first girl
   is at the left side of the pool.

2. Down on the deck with the cake and the red sculpture which leads into the
   pool of water.

3. Go straight forward from the start of the level and drop off the right
   launch ramp. After landing, turn 180 to the left to see a path leading down
   with a red rail in the middle. Go down the path to arrive in the museum.
   Smash through the window at the other side of the museum to land on the deck
   with the Neversoft girl.

4. Down the roll-in from the area with the red sculpture and the cake, on the
   bottom deck at the back of the ship, where the scaffolding is located.

5. On the bottom deck outside of Nicole's Seaboard Cafe, near where the three
   big red lifeboats can be found.

6. On the bottom deck in the atrium.

7. On the bottom deck near the front of the ship, around the corner from the
   atrium.


RAISE THE FERRY

At the start of the level, turn left and drop down two decks. Nearby, there
should be a man looking at a control panel. Wallride over the control panel to
raise the ferry.


TRASH THE MUSEUM

To complete the goal, the propeller blade must be ejected from the ship. This
has to be done in the museum. To find the museum, go straight forward from the
start of the level and drop off the right launch ramp. After landing, half turn
to the left to see a path leading down with a red rail in the middle. Go down
the path to arrive in the museum. Over on the ledge near the window are two
ropes holding up a propeller. Grind through the ropes to break them. Once both
ropes are broken, the propeller, as well as the unfortunate man who happened to
be standing nearby, will be ejected from the ship. This will open up the
emergency exits that were closed before, and safety nets are extended from the
side of the ship.


===============================================================================

3.                                 Gap List

===============================================================================


Foundry       : 44 Gaps
Canada        : 83 Gaps
Rio           : 27 Gaps
Suburbia      : 56 Gaps
Airport       : 52 Gaps
Skater Island : 52 Gaps
Los Angeles   : 63 Gaps
Tokyo         : 88 Gaps
Cruise Ship   : 101 Gaps
Warehouse     : 15 Gaps
Burnside      : 10 Gaps
Roswell       : 12 Gaps

Total         : 603 Gaps


-------------------------------------------------------------------------------
3.1.                               Foundry
-------------------------------------------------------------------------------


BACK END RAIL 2 RAIL

At the back of the level there is a control booth, and just after the control
booth is a yellow rail. For this gap, jump from the yellow rail over to a grind
on the ledge in front of the windows. You can also jump from the ledge to the
yellow rail for the same gap.


BUCKET O' HOT SAUCE

When the bucket is pouring lava in the lava tub, use one of the quarter pipes
on either side to jump over the bucket.


CATWALK BALANCING ACT

Go down the roll-in and drop into the half pipe. From the half pipe, jump and
stall the catwalk above.


CATWALK GRIND

On either side of the roll-in at the start of the level there is a small ramp.
Use this ramp to launch up onto a grind on one of the catwalk rails. You can
get the same gap by launching out of the half pipe and landing on the catwalk.


CATWALK TIGHT LIP

Go down the roll-in and drop into the half pipe. On one of the parts of the
catwalk there is a man standing near a control panel. Get some air on the half
pipe, and stall on the edge of the catwalk with the control panel.


CG'S SKOK 2 STFK

At the back of the level is a control booth. There are quarter pipes on either
side of the control booth. Use the quarter pipes to launch up onto a grind on
the rail above. From the rail, jump over onto the platform on the other side of
the rail. There will be a tiny launch ramp on the platform. Use the launch ramp
to jump up onto either of the two platforms above.


CIRCUS ACT AROUND THE BEND!

At the start of the level, turn right before going down the middle roll-in, and
then turn left to go down the roll-in next to the right wall. Go through the
half pipe, and up the slope next to the tub of water. After going down the
slope next to the tub of water, there will be a huge yellow rail curving around
the back of the level. There is a path on the right side of the yellow rail.
Start the manual before going up the slope of the path, and then follow the
path along near the yellow rail to the end.


CONTROL BOOTH TRANSFER

At one end of the level is a control booth with the words "Molten Operation"
written on it. There are quarter pipes on either side of the control booth.
Jump the gap from one quarter pipe to the other for this gap.


DEEP FRIED TRANSFER

In the tub where the bucket pours lava, use the quarter pipes on either side to
jump over the tub.


DON'T LOOK DOWN!

At one end of the level is a control booth with the words "Molten Operation"
written on it. There are quarter pipes on either side of the control booth. Use
the quarter pipes to launch up onto a grind on the rail above. From the rail,
jump over onto the platform on the other side of the rail. There will be a tiny
launch ramp on the platform. Use the launch ramp to jump up onto either of the
two platforms above. If you're on the left platform, jump up to a grind on the
rafter on the left. If you're on the right platform, jump up to a grind on the
rafter on the right. Either rafter will give you the same gap.


EDGE O' THE TUB EXTENSION

Do a stall on the edge of the tub of water by using the quarter pipe on either
side of the tub.


FROM WAY DOWN TOWN!

On either side of the roll-in at the start of the level there are two tiny
launch ramps. Use the left launch ramp to jump onto the left part of the
catwalk. From the catwalk, start grinding along the left yellow rail, and then
jump from the yellow rail onto a grind on the rail on top of the furnace.


FURNACE ROW EXTENSION

There are three roll-ins at the start of the level. One over on the right, one
on the left and one in the middle. Go down the left roll-in. After riding
through the half pipe, the furnace will be up on the left. Using the quarter
pipe, jump up onto a stall on the rail going along near the furnace.


FURNACE TOPPER RAIL

There are three roll-ins at the start of the level. One over on the right, one
on the left and one in the middle. Go down the left roll-in. After riding
through the half pipe, the furnace will be up on the left. Using the quarter
pipe, jump up into a grind on the rail going along the top of the furnace.


FURNACE WALK

There are three roll-ins at the start of the level. One over on the right, one
on the left and one in the middle. Go down the left roll-in. After riding
through the half pipe, there will be two kinked rails to the right of the
furnace. Grind either the left or right rail for this gap.


FURNACE WALK RAIL 2 RAIL

There are three roll-ins at the start of the level. One over on the right, one
on the left and one in the middle. Go down the left roll-in. After riding
through the half pipe, there will be two kinked rails to the right of the
furnace. Grind either the left or right rail, then jump over to the other rail.


GENERATOR HOP

Go forward a little way, but stop before going down the roll-in. Turn around
and face the generator. There is a quarter pipe on either side of the
generator. Grind along one quarter pipe, jump the gap in front of the
generator, and then land in a grind on the other quarter pipe.


GENERATOR TRANSFER

Go forward at the start of the level, but before you go down the roll-in, stop.
Turn around to see two quarter pipes with a gap between them. Jump the gap from
one quarter pipe to the other.


HARDWAY OVER THE HOT TUB

Go straight forward from the start of the level, and jump over the half pipe at
the bottom of the roll-in. Continue skating on, passing by or over the green
press. After the press is a small ramp, and just after the small ramp is a tub
of lava. Use the small ramp to jump over the tub and land on the other side.


HIGH VOLTAGE WALKWAY LIP

This gap can only be attempted after completing the Un-Jam 5 Valves goal in
Career Mode. Turn around at the start of the level and head into the generator.
Use the bowl to launch up past the first platform and stall on the middle ledge
of the spiral.


HOT TUB JUMP

In the tub where the bucket pours lava, grind either of the quarter pipes, jump
the tub, and land on the other quarter pipe.


JUST PASSING THROUGH

At the side of the tub of water there is a triangle shaped ramp. Use either
side of the ramp to jump over the walkway above.


LIL' RAIL HOP

On either side of the roll-in at the start of the level there is a small ramp.
Use small ramp on the right of the roll-in to launch over to the catwalk
platform. Once on the right catwalk platform, start grinding on the left yellow
rail, and then jump the gap, landing on the next catwalk rail for this gap.


LOW CURRENT WALKWAY LIP

This gap can only be attempted after completing the Un-Jam 5 Valves goal in
Career Mode. Turn around at the start of the level and head into the generator.
Use the bowl to launch up to a stall on the lowest edge of the spiral.


NAUSEA GRIND!!!

This gap can only be attempted after completing the Un-Jam 5 Valves goal in
Career Mode. Turn around at the start of the level and head into the generator.
Go all the way up the spiral path, until you reach the top. At the top, start
grinding the edge. Grind all the way down the spiral path for this gap.


NICE VIEW UP HERE

At one end of the level is a control booth with the words "Molten Operation"
written on it. There are quarter pipes on either side of the control booth. Use
the quarter pipes to launch up onto a stall on the rail above.


OVER THE PIPE!

Go straight forward and down the roll-in at the start of the level, and then
use the small ramp on the side of the half pipe to jump over it.


POOLSIDE OVER UNDER GAP

On either side of the tub of water there is a quarter pipe. Hold forward as you
go up the quarter pipe, and then jump over the tub of water.


PORCH RAIL TAP

At the back of the level is a control booth. There are quarter pipes on either
side of the control booth. Use the quarter pipes to launch up onto a grind on
the rail above.


PRESS BOX KINK

To the left side of the green press are two yellow kinked rails with a slope
going up between them. Grind the right rail for this gap.


PRESS WALK RAIL 2 RAIL

Elliot Long: "To the left side of the green press are two yellow kinked rails
with a slope going up between them. Grind one of the rails and jump into a
grind on the other rail."


PRESS BOOTH RAIL 2 RAIL

Erik Andersson: "You do it by grinding the "Press Box Kink" then jumping off
and landing on another grind on the rail beside it. Not TC's rail, but the rail
on the opposite side of the press box."


RAIL HOP

At the start of the level, turn right before going down the middle roll-in, and
then turn left to go down the roll-in next to the right wall. Go through the
half pipe, and up the slope next to the tub of water. Keep going forward, there
will be a yellow rail on the left side of the slope going down. Grind down this
rail, and then jump over to the long yellow rail.


RAILIN' ON FURNACE ROW

There are three roll-ins at the start of the level. One over on the right, one
on the left and one in the middle. Go down the left roll-in. After riding
through the half pipe, the furnace will be up on the left. Using the quarter
pipe, jump up into a grind on the rail going along just to the side of the top
of the furnace. This is the rail next to the Furnace Topper Rail.


ROLL IN HOP

Go forward and down the roll-in at the start of the level, and then stop at the
bottom of the roll-in and turn around. On either side of the roll-in will be a
quarter pipe. Start grinding along one of the quarter pipes, jump over the
roll-in, and then land in a grind on the other pipe.


ROLL IN TRANSFER

Go forward and down the roll-in at the start of the level, and then stop at the
bottom of the roll-in and turn around. On either side of the roll-in will be a
quarter pipe. Jump over the roll-in by using the quarter pipes.


ROUND THE BEND!!!

At the start of the level, turn right before going down the middle roll-in, and
then turn left to go down the roll-in next to the right wall. Go through the
half pipe, and up the slope next to the tub of water. After going down the
slope next to the tub of water, there will be a huge yellow rail curving around
the back of the level. Grind the whole rail for this gap.


SPLIT THE WICKETS!

On either side of the roll-in at the start of the level there is a small ramp.
Go to the top of the roll-in and look down at the catwalk. The middle of the
catwalk branches off and forms a 'V' shape, with the man on the control panel
on the left branch. For this gap, jump from the small ramp at either side of
the middle roll-in, fall through the V shape in the catwalk, and land in the
half pipe.


STAIR STEPPIN'

At the back of the level there is a control booth, and just after the control
booth is a ledge in front of some windows. Start grinding along the ledge, jump
the gap, and land on the other ledge for this gap.


STOMP THE PRESSES!

To the left and right side of the green press is a thin green slope which can
be used as a ramp. Use the ramp to jump up to a grind on the side of the press.


TC'S RAIL

To the left of the green press are two yellow kinked rails with a slope going
up between them. Grind the left rail for this gap.


TUB RAIL TAP

At the side of the tub of water there is a triangle shaped ramp. Use either
side of the ramp to jump up to a grind on the edge of the tub.


UP AND OVER!!!

Yhere is a ramp on either side of the roll-in at the start of the level. Use
the right ramp of the roll-in to launch over the second catwalk platform.


WALKIN' A THIN LINE

At one end of the level is a control booth with the words "Molten Operation"
written on it. There are quarter pipes on either side of the control booth. Use
the quarter pipes to launch up onto a grind on the rail above. From the rail,
jump over onto the platform on the other side of the rail. There will be a tiny
launch ramp on the platform. Use the launch ramp to jump up onto either of the
two platforms above. From the platform, jump up to a grind on the rafter.


-------------------------------------------------------------------------------
3.2.                                 Canada
-------------------------------------------------------------------------------


AHHH! MY HEAD!

From the start of the level, go down the small slope and then jump over the
fence to the right to land in the bowl area. There will be a  totem pole at the
side of this area. Use the quarter pipe nearby to jump up into a grind on the
wings of the pole. For the gap, jump from the wing and land on the other side
of the fence.


AIR OVER THE BLADE GRIND

At the start of the level, go down the slope and grind the fence on the left.
There will be a bulldozer on the left side of the fence. When you get to the
gap in the fence, jump over the blade of the bulldozer and land in a grind on
the next section of the fence.


AIRIN' UP AND OUT

R0G3R151337: "Go down into the parking lot and use the long quarter pipe and
transfer to the rail up above you and to the right side.

Elliot Long: "You need to air from the right side into a grind on the fence
above."


ALL THAT GLITTERS

R0G3R151337: "Go up onto the house and grind the first guard rail and transfer
to the other guard rail on the other side."

Elliot Long: "Its the rail that is immediately left of you when you fall into
the water below".


ANTENNA STOMP

From the start of the level, go down the small slope and then jump over the
fence to the right to land in the bowl area. To the right of the bowl nearest
the fence, there is a curved rail. On the other side of this rail there is a
quarter pipe. Above the quarter pipe, there is a high rail which leads down to
the triangular platform at the corner of the area. Launch from the quarter to a
grind on the high rail for this gap.


AROUND THE HORN

After going down the slope at the start of the level, turn around and use the
slope to jump up to the wooden platform above. Jump over the rail to land on
the next platform. Go through the tree tunnel, and then stop and turn around,
facing the tunnel. A rail will start on the left side of the wooden platform.
Go through the tunnel again, and follow the wooden platform along until it
ends. Jump onto the rail at the end of the platform, and start grinding along
the rail. Grind around the rail to complete this gap.


AURORA BURLY-ALIS!

From the start of the level, go down the slope and then jump over the fence to
the right to land in the bowl area. There are three bowls in this area: one
near the curved rail, one near the totem pole, and one in the middle. For this
gap, jump from the middle bowl over to the bowl next to the curved rail.


BANNER AD DOT COM

Go forward from the start of the level, and turn right just before the quarter
pipe. Go down the slope of the car park to the quarter pipe at the end. Start
grinding along the quarter pipe to the right, and then jump the gap between the
banners for this gap.


BIG AIR FENCE STOMP

From the start of the level, go down the small slope and then jump over the
fence to the right to land in the bowl area. Over on the left side of this
area, near the fence to the car park, is the funbox. After the funbox there is
a curved quarter pipe. On the other side of the quarter pipe is a wide slope.
Using this wide slope, launch to a grind on the fence.


BOWL TO BOWL

From the start of the level, go down the small slope and then jump over the
fence to the right to land in the bowl area. There are three bowls in this
area: One near the curved rail, one near the totem pole, and one in the middle.
For this gap, grind from the middle bowl, jump, and land in a grind on the bowl
near the totem pole.


BOWL TO RAIL

From the start of the level, go down the small slope and then jump over the
fence to the right to land in the bowl area. There are three bowls in this
area: one near the curved rail, one near the totem pole, and one in the middle.
There is a rail going around the side of the bowl nearest the fence. Grind the
bowl, and then jump up to a grind on the rail.


BREEZY CHANNEL GAP

From the start of the level, go down the small slope and then jump over the
fence to the right to land in the bowl area. Go to the back of the area, where
there are three roll-ins of different heights. On either side of the roll-ins
are quarter pipes. Use the quarter pipes to jump over the roll-ins.


BREEZY PANTS GAP

From the start of the level, go down the small slope and then jump over the
fence to the right to land in the bowl area. Go to the back of the area, where
there are three roll-ins of different heights. On either side of the roll-ins
are quarter pipes. Start a grind on one quarter pipe, jump over the roll-ins,
and land on a grind on the other quarter pipe.


BUCK WILD

From the start of the level, go down the small slope and then jump over the
fence to the right to land in the bowl area. Over the fence, turn right to see
a curved quarter pipe in the corner of the park. On the left side of the
quarter pipe is an exit to this area. Go through the exit to come to a big
launch ramp near a frozen river. The side of the frozen river can be used as a
launch ramp. Using the side of the frozen river, jump over the fence and land
in the bowl near the totem pole.


CAR GAP

Go forward from the start of the level, and you should soon see two cars on the
left, with a small launch ramp on each side. Use the launch ramp to jump over
the cars.


CHAINSAW BUZZIN'

Go down the small slope at the start of the level, and then half turn to the
left. Go to the right of the quarter pipe and continue forward to come to a
broken wooden bridge over a stream. Jump in the stream to appear on the
platform above. On the platform, go straight forward and grind the log. At the
end of the log, jump onto the rail leading down to the log below. At the end of
this log, jump down to the rail on the left, which is just next to the machine
with the lever which raises the half pipe.


CLIMB THE TREE

After going down the slope at the start of the level, turn around and use the
slope to jump up to the wooden platform above.


COMIN OUT OF THE SKY

The reverse of the Load And Go gap. So instead of jumping from the cabin
quarter pipe up to the raised quarter pipe, jump from the raised quarter pipe
down to the cabin quarter pipe.


CORRAL GAP TRANSFER

Go into the area of the level with the big pine tree in the middle. There is a
quarter pipe going surrounding most of the area. The quarter pipe has five gaps
in it. Jump over any of the gaps.


CORRAL TO TREE GRIND

After going down the slope at the start of the level, turn around and use the
slope to jump up to the wooden platform above. Jump over the rail to land on
the next platform, and then turn left and drop down off the platform to land in
the area with the big pine tree. Going around the edge of this big area is a
long quarter pipe. Go over to the corner of the area which is near the bowl
area. There will be a tree going up at an angle over the frozen stream. Grind
the quarter pipe, and then jump over into a grind on the tree.


CROOKED EXTENSION

From the start of the level, go down the small slope and then jump over the
fence to the right to land in the bowl area. Drop into the bowl on the other
side of the fence. In this bowl, there will be a curved rail above. Do a lip
trick on the rail for this gap.


CROSSOVER THE EASY WAY

Go forward from the start of the level until you see two rails going down on
either side of a path to the right. Grind down either of the sloped rails, and
then at the gap, jump over the path and land on the flat rails.


CROSSOVER THE HARD WAY

Go forward from the start of the level until you see two rails going down on
either side of a path to the right. Grind down either of the sloped rail, and
then at the gap, jump over the path and land on the other sloped rail.


CURB BOMB

Go forward from the start of the level, and you should soon pass two cars on
the left, with a small launch ramp on each side. After passing the cars, turn
around and face them. Use the small launch ramp before the cars to jump and
land on a grind on the curb going along just to the side of the ramp.


CURB HOPPIN

At the start of the level, there is a low rail to the left. To the left of the
rail is a curb. Jump onto a grind on the low rail, and then jump over to a
grind on the curb. You can also get this gap by jumping from the curb up to a
grind on the low rail.


CUT THE CORNER

From the start of the level, go down the small slope and then jump over the
fence to the right to land in the bowl area. There are fences going around the
sides of this area. Grind any of the fences until you come to a corner, and
then jump over the corner and land on the next fence.


DEAD MAN'S SLIDE

Go down the small slope at the start of the level, and then turn 180 to the
left. Go to the right of the quarter pipe and continue forward to come to a
broken wooden bridge over a stream. Jump in the stream to appear on the
platform above. On the platform, go straight forward and grind the log. At the
end of the log, jump onto the rail leading down to the log below.


DOZER BLADE GAP

At the start of the level, there is a low rail to the left. To the left of the
rail is a curb. Grind along the curb until the end, and then jump off and land
in a grind on the next curb.


ENIM DETNUAH EHT

After going down the slope at the start of the level, turn around and use the
slope to jump up to the wooden platform above. Jump over the rail to land on
the next platform, and then continue along the wooden platform, taking the left
wooden path at the junction. Jump the gap between the paths and land on the
next path. Keep going forward to come to a quarter pipe on a hut. Don't go up
the quarter pipe. Instead, approach it, and then turn around and face the other
way. There will be a rail going along the right side of the wooden platform.
Grind the rail all the way around the corner, and then jump into a grind on the
corral quarter pipe in the area with the pine tree.


FENCE BOMB

Go forward from the start of the level, and you should soon pass two cars on
the left, with a small launch ramp on each side. After passing the cars, turn
around and face them. Use the small launch ramp before the cars to jump and
land in a grind on the fence going along the side of the area.


FENCE EXTENSION

From the start of the level, go down the small slope and then jump over the
fence to the right to land in the bowl area. Drop into the bowl on the other
side of the fence. In this bowl, there will be a fence going around the side.
Do a lip trick on the fence for this gap.


FENCE HOPPIN

At the start of the level, there is a low rail to the left. To the left of the
rail is a curb, and to the left of the curb is a fence at the side of the area.
Jump onto a grind on the fence, and then jump over to a grind on the curb. You
can also get this gap by jumping from the curb up to a grind on the fence.


FENCE TRANSFER

From the start of the level, go down the small slope and then jump over the
fence to the right to land in the bowl area. At the left side of the area is a
ledge behind a quarter pipe. Grind the ledge, and then jump up to a grind on
the fence.


FLYING FENCEMAN

From the start of the level, go down the small slope and then jump over the
fence to the right to land in the bowl area. Over the fence, turn right to see
a curved quarter pipe in the corner of the park. Go forward and start grinding
the lip of the quarter pipe, then jump down and land in a grind on the fence.


FLYING FENCE STOMP

Bahamuth: "From the beginning, down the slope and right. Over that fence to the
skatepark, next to that fence is a pool with a ramp next to it. Onto that ramp,
with a rail and an antenna on it. Now it's your decision in which direction to
grind that rail down, grind the curve of the bowl and and jump/grind on the
fence surrounding the skatepark, that's the Flying Fence Stomp."


FUNBOX HOP

From the start of the level, go down the slope and then jump over the fence to
the right to land in the bowl area. Over on the left side of this area, near
the fence to the car park, is the funbox. Jump the gap of the funbox.


FUNBOX TO RAIL STOMP

From the start of the level, go down the small slope and then jump over the
fence to the right to land in the bowl area. Over on the left side of this
area, near the fence to the car park, is the funbox. Jump from the funbox to a
grind on the curved quarter pipe.


GOOD EYE!

Go down the small slope at the start of the level, and then half turn to the
left. Go to the right of the quarter pipe and continue forward to come to a
broken wooden bridge over a stream. Jump in the stream to appear on the
platform above. On the platform, go forward to see a rail going along the right
edge of the platform. There is a small gap between the first rail and another
rail. Go past the gap, and then slowly jump to a grind on the rail. There will
be a tree branch from the big pine tree on the right side. Jump from the rail
to a grind on the pine tree branch for this gap.


GRIND THE PINE

After going down the slope at the start of the level, turn around and use the
slope to jump up to the wooden platform above. Jump over the rail to land on
the next platform, and then turn left and drop down off the platform to land in
the area with the big pine tree. The pine tree has big branches coming out of
it. Grind one of the branches for this gap.


HILLSIDE RAIL STOMP

The reverse of the Good Eye! gap. So instead of grinding from the rail of the
wooden platform onto the branch of the pine tree, jump from the branch of the
pine tree onto the rail. To do this, jump onto the big trunk of the pine tree,
and face toward the branch which leads to the rail. Using the edge of the pine
tree as a ramp, jump up to a grind on the branch, and continue to hold the
grind button to land on the next rail.


HILLSIDE TREE PATH LAUNCH

After going down the slope at the start of the level, turn around and use the
slope to jump up to the wooden platform above. Jump over the rail to land on
the next platform, and then turn left and drop down off the platform to land in
the area with the big pine tree. Jump onto the big trunk of the pine tree, and
face toward the branch which leads to the wooden path. Using the edge of the
pine tree as a ramp, jump up to the path.


HITCH KNOT GAP

After going down the slope at the start of the level, turn around and use the
slope to jump up to the wooden platform above. Jump over the rail to land on
the next platform. Upon landing, go through the tree tunnel and then start
grinding along the rail on the left. When the rail goes up the small wooden
slope, jump and land on the rail below.


IPO FUNDING

Go forward from the start of the level and turn right when you see the slope
going down on on the right. There will be a rail on the right side of the slope
to the car park. Grind this rail, and then jump up to a grind on the billboard
on the right wall.


IS NOT GOLD

After completing the 'All That Glitters' gap, continue to grind the rail, and
then drop down to a grind on the rail at the side of the platform below.


... JUST WENT BANKRUPT

Go forward from the start of the level, and turn right just before the quarter
pipe. Go down the slope of the car park to the quarter pipe at the end. Start
grinding along the quarter pipe to the right, and then jump the gap to the next
banner. From this banner, jump down to a grind on the rail on the right.


LIGHT IT UP!

From the start of the level, go down the small slope and then jump over the
fence to the right to land in the bowl area. There are three bowls in this
area: One near the curved rail, one near the totem pole, and one in the middle.
For this gap, jump from the middle bowl over to the bowl near the totem pole.


LOAD AND GO

After going down the slope at the start of the level, turn around and use the
slope to jump up to the wooden platform above. Jump over the rail to land on
the next platform, and then continue along the wooden platform, taking the left
wooden path at the junction. Jump the gap between the paths and land on the
next path. Upon landing, start grinding along the rail on the left and grind
through the lever to raise the half pipe nearby if it's not already raised. Use
the quarter pipe just before the hut, and jump up to the raised half pipe on
the right for this gap.


LOOK, MA! NO TALENT!

Go down the small slope at the start of the level, and then turn 180 to the
left. Go to the right of the quarter pipe and continue forward to come to a
broken wooden bridge over a stream. Jump in the stream to appear on the
platform above. On the platform, go forward to see a rail going along the right
edge of the platform. Grind the rail and drop down to a grind on the next rail.


MANDATORY VIDEOGAME MINE CART RIDE

After going down the slope at the start of the level, turn around and use the
slope to jump up to the wooden platform above. Jump over the rail to land on
the next platform, and then continue along the wooden platform, taking the left
wooden path at the junction. Jump the gap between the paths and land on the
next path. Upon landing, start grinding along the rail on the left and grind
through the lever to raise the half pipe nearby if it's not already raised. Use
the quarter pipe just before the hut, and jump up to the raised half pipe on
the right. There will be a launch ramp on one side of the half pipe, so use
this to launch up to the half pipe above. Jump from this half pipe over to the
sloped half pipe. Jump at the end of the sloped half pipe and land on the left
mine cart rail. Grind along the rail for this gap.


MANUAL TRANSMISSION

From the start of the level, go down the small slope and then jump over the
fence to the right to land in the bowl area. Over on the left side of this
area, near the fence to the car park, is the funbox. After the funbox there is
a curved quarter pipe. On the side of the quarter pipe nearest the fence is a
small ledge. Manual the ledge, and then continue to manual down the small slope
of the ledge for the gap.


MINE CART LAUNCH

After going down the slope at the start of the level, turn around and use the
slope to jump up to the wooden platform above. Jump over the rail to land on
the next platform, and then continue along the wooden platform, taking the left
wooden path at the junction. Jump the gap between the paths and land on the
next path. Upon landing, start grinding along the rail on the left and grind
through the lever to raise the half pipe nearby if it's not already raised. Use
the quarter pipe just before the hut, and jump up to the raised half pipe on
the right. There will be a launch ramp on one side of the half pipe, so use
this to launch up to the half pipe above. Jump from this half pipe over to the
sloped half pipe. Jump at the end of the sloped half pipe and land on the left
mine cart rail. Grind along the mine cart rail, and then drop off at the end
and grind along the wire which leads along the top of the lights.


MOUNTAIN MAN MINE STOMP

After going down the slope at the start of the level, turn around and use the
slope to jump up to the wooden platform above. Jump over the rail to land on
the next platform, and then continue along the wooden platform, taking the left
wooden path at the junction. Jump the gap between the paths and land on the
next path. Upon landing, start grinding along the rail on the left and grind
through the lever to raise the half pipe nearby if it's not already raised. Use
the quarter pipe just before the hut, and jump up to the raised half pipe on
the right. There will be a launch ramp on one side of the half pipe, so use
this to launch up to the half pipe above. Jump from this half pipe over to the
sloped half pipe. Hold triangle near the end of the half pipe to start grinding
along the right mine cart rail. At the end of the rail, jump and hold grind to
land on the rail below.


NICE SAVE, CHEATER

After going down the slope at the start of the level, turn around and use the
slope to jump up to the wooden platform above. Jump over to the next platform,
and land in a grind on the rail going along the right side of the platform.


NICE SHOOTIN'...

After going down the slope at the start of the level, turn around and use the
slope to jump up to the wooden platform above. Jump over the rail to land on
the next platform, and then continue along the wooden platform, taking the left
wooden path at the junction. Jump the gap between the paths and land on the
next path. Keep going forward to come to a quarter pipe on a hut. Don't go up
the quarter pipe. Instead, approach it, and then turn around and face the other
way. There will be a rail going along the right side of the wooden platform.
Grind the rail, and then before grinding around the corner of the rail, jump up
to the yellow rail above.


OVER THE BLADE

After going down the slope at the start of the level, turn around and face the
slope. Use the quarter pipes on either side to jump over the slope.


OVER THE HUMP

From the start of the level, go down the small slope and then jump over the
fence to the right to land in the bowl area. Go to the back of the area, where
there are three roll-ins of different heights. Get onto the platform of the
quarter pipe, and face toward the roll-ins. The fence forms a hump over the
back of the roll-ins. Grind over the fence for this gap.


PARK TO LOT LAUNCH

From the start of the level, go down the small slope and then jump over the
fence to the right to land in the bowl area. Over on the left side of this area
is a fence to the car park. Jump over this fence and grind the long rail or
billboards in the car park.


PARKING LOT MINI GAP

Go forward from the start of the level until you see two rails going down a
slope to the right. Grind down either of the rails, and when you get to the
small gap between the rails, jump and land on the next rail.


PICKAXE SLUICE

After going down the slope at the start of the level, turn around and use the
slope to jump up to the wooden platform above. Jump over the rail to land on
the next platform, and then continue along the wooden platform, taking the left
wooden path at the junction. Jump the gap between the paths and land on the
next path. Upon landing, start grinding along the rail on the left and grind
through the lever to raise the half pipe nearby if it's not already raised. Use
the quarter pipe just before the hut, and jump up to the raised half pipe on
the right. There will be a launch ramp on one side of the half pipe, so use
this to launch up to the half pipe above. For this gap, Jump from the half pipe
with the roof over to the sloped half pipe.


PROSPECTOR PATH

Go down the small slope at the start of the level and half turn left. Go to the
right of the quarter pipe and continue forward to see a broken wooden bridge
over a stream. Jump in the stream to appear on the platform above. On the
platform, grind the left rail, and then jump over to a grind on the log.


RAIL BANK SHOT

From the start of the level, go down the small slope and then jump over the
fence to the right to land in the bowl area. Over the fence, skate to the bowl
nearest the totem pole. There is a rail going around the side of the bowl.
Grind this rail, and then jump to a grind on the red rail.


RAIL CHEATER

Bahamuth: "Rail Cheater: It's nearly impossible not to do this gap, while
performing the 'Rail Stomp'. Just do the 'Rail Stomp' and stay on the grind
button. The transfer from the red to the black rail is the 'Rail Cheater', but
can only be performed after the stomp as it seems."


RAIL STOMP

Bahamuth: "From the beginning head right and over the fence into the pool area.
Skate past the pools and the totem towards the 'Breezy Gaps', which are located
at the three high roll-ins. Now grind the fence leading to the totem pole or
the edge beneath it, facing the pools. At the end of the fence/edge you'll see
a red rail. Just stay on the grind button while on the fence or do a small leap
from the edge and then grind the red rail. That's the Rail Stomp."


RAIL TO BOWL

From the start of the level, go down the small slope and then jump over the
fence to the right to land in the bowl area. There are three bowls in this
area: one near the curved rail, one near the totem pole, and one in the middle.
There is a rail going around the side of the bowl nearest the fence. Grind the
rail, and then jump down to a grind on the bowl.


RIVER HOP

After going down the slope at the start of the level, turn around and use the
slope to jump up to the wooden platform above. Jump over the rail to land on
the next platform, and then turn left and drop down off the platform to land in
the area with the big pine tree. Going around the edge of this big area is a
long quarter pipe. At one side of the area there is a frozen river. Follow the
river along until you see a big launch ramp propped up on a tree trunk. Using
this ramp, jump over the river and land on the ramp on the other side.


ROCKSLIDE!!!

Elliot Long: "Ok, start by going to the Generator and get the Load and Go gap
by launching up to the raised platform. Launch off of the raised platform and
in to the half pipe with the breakable roof. Now go to the end of the half pipe
on the right side, and at the very end you should be able to look at the place
with the large tree stump in the middle. To get this gap you need to launch out
of the right side of the half pipe (near the end) and on to the rim of the part
with the large tree stump. After launching out of the half pipe (may take a few
tries), hold down Triangle and hope that you land on the outer fence area of
the circular part. If you did it right, you should land on one of the 'Triple-
wood log parts' of the rim, and you should get the Rockslide!!! gap."


SAP SLAPPER

After going down the slope at the start of the level, turn around and use the
slope to jump up to a grind on the rail going along the right side of the
wooden platform above.


SAVED BY THE GENERATOR

Go down the small slope at the start of the level, and then half turn to the
left. Go to the right of the quarter pipe and continue forward to come to a
broken wooden bridge over a stream. Jump in the stream to appear on the
platform above. On the platform, go straight forward and grind the log. At the
end of the log, jump onto the rail leading down to the log below. At the end of
this log, jump down to the left and grind the edge of the generator.


SMOOTH AS SILK

After going down the slope at the start of the level, turn around and use the
slope to jump up to the wooden platform above. Jump over the rail to land on
the next platform, and then continue along the wooden platform, taking the left
wooden path at the junction. Jump the gap between the paths and land on the
next path. Upon landing, start grinding along the rail on the left and grind
through the lever to raise the half pipe nearby if it's not already raised. Use
the quarter pipe just before the hut, and jump up to the raised half pipe on
the right. There will be a launch ramp on one side of the half pipe. Use this
launch ramp to jump up to a grind on the left side of the half pipe above.


STEAM STOMP!

Erik Andersson: "I'm not exactly sure how to do this one. I did it once by
accident and then one more time. It involves grinding the rail by the generator
(the Nice Shootin' direction), jumping off over the generator and then landing
on the rail again."

I've found that the only way to do it is to grind the rail slowly, and then
jump up and land on top of the generator. From the top of the generator, jump
down to a grind on the rail. This gap is very difficult due to the tiny surface
area of the generator.


STILL BOOTLEGGIN'

After going down the slope at the start of the level, turn around and use the
slope to jump up to the wooden platform above. Jump over the rail to land on
the next platform, and then continue along the wooden platform, taking the left
wooden path at the junction. Jump the gap between the paths, and land on the
next path for this gap.


...TEX!

Continuing on from the Nice Shootin' gap, jump from the rail and land on the
wooden platform above.


THE HAUNTED MINE

The reverse of the 'Enim Detnuah Eht' gap. So instead of grinding from the
curved rail near the cabin to the corral quarter pipe, grind from the corral
quarter pipe and jump into a grind on the curved rail.


THE OLD WING DAM

Go down the small slope at the start of the level, and then half turn to the
left. Go to the right of the quarter pipe and continue forward to come to a
broken wooden bridge over a stream. Grind across the stream using one of the
beams on the bridge for this gap.


THE PANHANDLER

After going down the slope at the start of the level, turn around and use the
slope to jump up to the wooden platform above. Jump over the rail to land on
the next platform, and then turn left and drop down off the platform to land in
the area with the big pine tree. After dropping down, turn around and face the
wooden platform that you dropped off. There will be a quarter pipe below. Do a
lip trick on the wooden platform for this gap.


THE RUSH IS ON

After going down the slope at the start of the level, turn around and use the
slope to jump up to the wooden platform above. Jump over the rail to land on
the next platform, and then turn left and drop down off the platform to land in
the area with the big pine tree. Going around the edge of this big area is a
long quarter pipe. For this gap, grind along the whole quarter pipe.


THERE'S GOLD IN THEM THAR HILLS

From the start of the level, go down the small slope and jump over the fence to
the right to land in the bowl area. Over the fence, turn right to see a curved
quarter pipe in the corner of the park. On the left side of the quarter pipe is
an exit to this area. Go through the exit to come to a big launch ramp. Jump
from this ramp and land on the ramp on the other side of the river.


TREE AIR GAP

After going down the slope at the start of the level, turn around and use the
slope to jump up to the wooden platform above. Jump over the rail to land on
the next platform for this gap.


TREE TO CORRAL GRIND

After going down the slope at the start of the level, turn around and use the
slope to jump up to the wooden platform above. Jump over the rail to land on
the next platform, and then turn left and drop down off the platform to land in
the area with the big pine tree. Going around the edge of this big area is a
long quarter pipe. Go over to the corner of the area which is near the bowl
area. There will be a tree going up at an angle over the frozen stream. Cross
the stream, and then turn and face the tree. Grind up the tree, and then jump
into a grind on the quarter pipe for this gap.


WALKIN' THE RIFFLES

Continuing on from the 'Smooth As Silk' gap, jump from the grind on the half
pipe with the roof onto the edge of the sloped half pipe.


WE DON'T NEED NO STEEENKING RAILS

From the start of the level, go down the small slope and then jump over the
fence to the right to land in the bowl area. Over near the back of the area are
two snow piles with three rails going along between them. For this gap, jump
from one snow pile to the next.


WHOA. THAT WAS COOL.

Ksennin: "Start at the beginning of the level and turn 90 degrees right. Hop
over the fence and go past the quarter-circle quarterpipe thing (there will be
a skater on it if you have not impressed him yet). Turn right again and hop
from wooden ramp to wooden ramp. Go into the big bundt cake pan area with the
big tree in the middle and a fence surrounding most of it. Use the right analog
stick to look around and find the tree that has been cut through and has the
bridge running through it. You are going to launch up the snowbank quarter
pipe, just to the right of that tree, over the bridge, all the way down to the
stream, and grind one of the logs that crosses over the hole in the ice. Yeah,
I know it sounds tough. That's because it is. When I got bored of career mode
and went back to investigate it, I had to turn on super stats just to do it and
reassure myself it was real! Don't worry though, the first time I executed this
gap (by accident) I didn't have any cheats on. Anyway, it's a very difficult
gap; don't expect to integrate it effortlessly into your lines."


YOU'RE OVER THE HILL!

After going down the slope at the start of the level, turn around and use the
slope to jump up to the wooden platform above. Jump over the rail to land on
the next platform, and then turn left and drop down off the platform to land in
the area with the big pine tree. Jump over the big trunk of the pine tree for
this gap. You can get this gap by jumping over the corner of the trunk.


-------------------------------------------------------------------------------
3.3.                                   Rio
-------------------------------------------------------------------------------


2 WHEELED BOX GAP

From the start of the level, go down both slopes to come to a tunnel between
two quarter pipes. Above the tunnel is a long ledge going along the platform of
the quarter pipes. Manual the whole thing for this gap.


2 WHEELED WHOOPITY GAP

From the start of the level, go down the first slope, but turn right before
going down the second slope. Go down the curved slope, and then turn slightly
to the right and go forward to come to a curved rail at the corner of the
skatepark. To the left of the curved rail is a small wall, and to the left of
the wall is a bumpy platform. Manual over the bumpy platform for this gap.


BANK LEDGE GAP

From the start of the level, go down the first slope but turn left before going
down the second slope. Go down the curved slope, and then turn slightly to the
left to come to a curved rail at the corner of the skate park. To the right of
the curved rail is a bank ramp with a ledge going up the middle. For this gap,
jump from a grind on the curved rail to a grind on the ledge on the bank. You
can also get this gap by jumping from the bus stop to the ledge of the bank.


BENCH TRIPPIN'

From the start of the level, go down the first slope, but turn left before
going down the second slope. Go down the curved slope, and then go across the
road. Follow the building along until you come to a gap between the buildings.
Going through the gap will lead to a breakable fence. Skate through the fence
to arrive in an area with a bowl. There is a rail going around some of the
bowl. Grind along the rail, and then jump to a grind on the bench for this gap.


BIG TUNNEL GAP

Go down the two slopes at the start of the level, and go through the small
tunnel between the quarter pipes to see a small slope going up. Go up the slope
to see a tunnel with quarter pipes on either side. Jump over this gap using the
quarter pipes.


BUS STOP STOMP

From the start of the level, go down the first slope, but turn left before
going down the second slope. Go down the curved slope, and then go forward to
come to the bus stop. For this gap, jump from either the curved rail (which is
to the right of the bus stop) or the bank ledge (which is to the left of the
bus stop), onto a grind on any part of the bus stop.


CAKE WALK LEDGE 2 LEDGE

Go down the two slopes at the start of the level, and go through the small
tunnel between the quarter pipes to see a small slope going up. Go up the slope
to see a tunnel with quarter pipes on either side. Above the tunnel is the
bridge. The bridge has two ledges on it. Jump from a grind on one ledge to the
other ledge for this gap.


CHANNEL GAP

Go down the two slopes at the start of the level, and go through the small
tunnel between the quarter pipes to see a small slope going up. There are
quarter pipes on either side of the slope. Jump over the slope using the
quarter pipes for this gap. There are other channel gaps around the bowl. Just
search for the small slopes leading up out of the bowl, and jump over them for
other Channel Gaps.


CORNER STOMP

There are four places to get this gap in the level, one at each corner of the
skatepark. One example of the Corner Stomp is shown here: From the start of the
level, go down the first slope, but turn right before going down the second
slope. Go down the curved slope, then turn slightly to the right and go forward
to come to a curved rail at the corner of the skatepark. There are small walls
near the curved rail. Grind either wall and jump to a grind on the curved rail.


DUMPSTER DIVE

From the start of the level, go down the first slope, but turn left before
going down the second slope. Go down the curved slope, and then go across the
road. Follow the building along until you come to a gap between the buildings.
Going through the gap will lead to a breakable fence. Skate through the fence
to arrive in an area with a bowl. After going through the fence, start grinding
along the bench at the right side of the area. At the end of the bench, jump to
a grind on the dumpster for this gap.


GHETTO EXTENSION

Go down the first slope from the start of the level, but turn left before going
down the second slope. Go down the curved slope, and there will be a quarter
pipe with a Quiksilver sign above. Do a lip trick on this sign.


GHETTO RAIL GAP

From the start of the level, go down the first slope, but turn left before
going down the second slope. Go down the curved slope, and then turn slightly
to the left to come to a curved rail at the corner of the skate park. To the
right of the curved rail is a bank ramp with a quarter pipe in the middle, and
behind this bank is a rail. For this gap, jump from a grind on the curved rail
to a grind on the rail behind the bank. You can also get this gap by jumping
from the bus stop to the rail behind the bank.


HIGH WIRE ACT

There are wires around the outside of the skatepark. Use one of the quarter
pipes around the side of the skatepark to jump up to a grind on the wire.


LIP 2 BOX

From the start of the level, go down both slopes to come to a tunnel between
two quarter pipes. Above the tunnel is a long ledge going along the platform of
the quarter pipes. Grind the lip of the quarter pipe, and then jump over to a
grind on the ledge.


OVER THE BANK

Go straight forward down the two slopes at the start of the level, and then
turn around to see the red Quiksilver sign above the slope that you skated
down. There is a quarter pipe on either side of the slope. Use one quarter pipe
to jump over the slope and land on the other quarter pipe.


OVER THE BREAK

Hold down as soon as the level starts to stop after going down the first slope.
Turn around so that you face the quarter pipe at the top of the slope, and then
either jump down to the left or right of the slope. After dropping down, half
turn to the left to see the slope. Use the quarter pipe on either side to jump
over the slope.


OVER THE PLATFORM

Hold down as soon as the level starts to stop after going down the first slope.
Turn around so that you face the quarter pipe at the top of the slope, and then
either jump down to the left or right of the slope. After dropping down, look
up to see the quarter pipe at the top of the slope. Use the quarter pipes on
either side to jump over the highest section of the slope.


QUARTER BACK EXTENSION

Go down the two slopes at the start of the level, and go through the small
tunnel between the quarter pipes to see a small slope going up. On either side
of the slope will be the back of a quarter pipe, with a small ledge extending
from the quarter pipes. Using the bowl on either side of the slope, do a lip
trick on one of the quarter pipes.


RAMP 2 RAMP TRANSFER

Go down the two slopes at the start of the level, and go through the small
tunnel between the quarter pipes to see a small slope going up. Skate up the
slope, and then turn around to see a large gap between two quarter pipes. Jump
over this gap using the quarter pipes.


RAMP HOP

Go down the two slopes at the start of the level, and go through the small
tunnel between the quarter pipes to see a small slope going up. Skate up the
slope, and then turn around to see a large gap between two quarter pipes. Grind
one quarter pipe, jump the gap, and then grind the other quarter pipe.


RED LINE GRIND

Go down the two slopes at the start of the level, and go through the small
tunnel between the quarter pipes to see a small slope going up. On either side
of the slope will be the back of a quarter pipe, with a small ledge extending
from the quarter pipes. Above the ledge is a red wire. Using the bowl on either
side of the slope, launch up to  a grind along the wire.


RUBY RED LIP

Go down the two slopes at the start of the level, and go through the small
tunnel between the quarter pipes to see a small slope going up. On either side
of the slope will be the back of a quarter pipe, with a small ledge extending
from the quarter pipes. Above the ledge is a red wire. Using the bowl on either
side of the slope, do a lip trick on the red wire.


SHORT WALL STOMP

From the start of the level, go down the first slope, but turn right before
going down the second slope. Go down the curved slope, and then turn slightly
to the right and go forward to come to a curved rail at the corner of the
skatepark. There are small walls near the curved rail. Grind the curved rail,
and then jump into a grind on either of the small walls.


SPECTATOR BOX STOMP

From the start of the level, go down the first slope, but turn right before
going down the second slope. Go down the curved slope, and then turn slightly
to the right and go forward to come to a curved rail at the corner of the
skatepark. There are small walls near the curved rail. Grind the wall to the
left of the rail, and at the end of the wall, jump up to a grind on the
spectator box for this gap.


TAKE IT TO DA BRIDGE!

Go down the two slopes at the start of the level, and go through the small
tunnel between the quarter pipes to see a small slope going up. Go up the slope
to see a tunnel with quarter pipes on either side. Above the tunnel is the
bridge. The bridge has two ledges on it. Grind one of the curved ledges at the
corner of the skatepark, and then jump to a grind on the bridge.


TUNNEL GAP

This gap is visible from the start of the level. It's the big gap between the
two quarter pipes at the bottom of the slope.


WHOOPTY RAIL GAP

From the start of the level, go down the first slope, but turn right before
going down the second slope. Go down the curved slope, and then turn slightly
to the right and go forward to come to a curved rail at the corner of the
skatepark. To the left of the curved rail is a small wall, and to the left of
the small wall is a bumpy rail. For this gap, you can either jump from the
curved rail to the bumpy rail, or from the small wall to the bumpy rail.


-------------------------------------------------------------------------------
3.4.                               Suburbia
-------------------------------------------------------------------------------


2X4 HOP

Go down the slope from the start of the level, and then turn right and go along
the street to come to the frame of the under construction ramp. Under the
frame, there are two wooden rails, and near the rails is a small launch ramp.
Jump from this ramp to a grind on one of the rails.


AIRPLANE DROP

This gap can be easily be done with Moon Physics. Go down the slope at the
start of the level, and then turn sharply to the left to see the half pipe in
the trailer area. Ride onto the half pipe, and then get a big air on the side
of the half pipe near the fence. After dropping down from the air, you will get
this gap. You can also recieve this gap by jumping out of the half pipe and
car-planting (Hold triangle) the plane.


BETWEEN THE RAMPS

Go to the trailer area near the start of the level, and find the red trailer.
There is a quarter pipe on the side of the red trailer, and another quarter
pipe over to the right. Jump the gap between the quarter pipes.


CASH MONEY TRANSFER

After going down the slope at the start of the level, turn slightly to the
right and skate over toward the house with the parked car. Skate through the
garage to arrive in the area behind the house. After skating through the
garage, stop and turn 180 to the left. There will be a gap between two quarter
pipes on the house. Jump the gap.


CHAINLINKGAP

Go down the slope from the start of the level, and then turn right and go along
the street to come to the frame of the under construction ramp. Going along the
side of this area there is a chainlink fence. Near the middle of the fence
there is a small gap where the top of the fence has gone. Grind the fence, jump
over the gap, and continue grinding along the fence.


CORNER CUT CONSTRUCTION

Erik Andersson: "From the start turn right and head towards the firetruck. At
the left of the fire truck, there's a ramp, jump from the ramp towards the
burned house outside then grind the fence in front of it. This gap has to be
done in the right angle.


DING DONG DITCH TRANSFER

After going down the slope at the start of the level, turn slightly to the
right and skate over toward the front door of the house with the parked car.
The sides of the front door can be used as a very thin quarter pipe. Jump from
one side of the door to the other for this gap. The doorbell will ring after
this gap is completed, although it doesn't have any effect on the level.


FENCE TRIPPING

Elliot Long: "Head down the roll-in and to the construction site. On the street
side of the new house, there is a quarter pipe. to get the gap, grind right
from the top piece of wood ontop of the QP. At the end, you need to ollie off
the piece of wood and into a grind on the fence."

RS11055678: "Ok, in suburbia, go to where the two large quarter pipes are in
front of the firetrucks, the left quarter pipe is right next to a fence. Hop up
onto the fence and start grinding...after you get around the corner the wooden
thing the construction guys are building should be directly to the left of you,
jump over to that and grind it to get the 'Fence trippin'' Gap."


FIRE FIGHTER

Wildduece02: "Start grinding the chain fence by the construction site towards
the fire truck. Jump and grind on the fire truck (anywhere on its back), then
grind on the fence next to the haunted house (its all in one straight line).


GRABBIN' PINE!

Go down the slope from the start of the level, and then turn right and go along
the street to come to the frame of the under construction ramp. There is a
quarter pipe up on the side of the frame nearest the street. Using the quarter
pipe, jump up and lip trick the frame above.


HAUNTED STAIR SET I

After going down the slope at the start of the level, turn sharply left to see
a set of steps leading up to the mansion. Jump down the steps for this gap.


HAUNTED STAIR SET II

After going down the slope at the start of the level, turn to the right to see
a set of steps leading up to the mansion. Jump down the steps for this gap.


HEADLESS HORSEMAN GAP

Go down the slope at the start of the level, and then turn around and face the
slope. Go up the slope, and then launch forward over the top of the tree and
land in the area with the mansion.


HOP THE FENCE

Go down the slope from the start of the level, and then turn right and go along
the street to come to the frame of the under construction ramp. Under the
frame, there are two wooden rails, and near the rails is a small launch ramp.
Jump from this ramp to a grind on the chainlink fence at the side of the area.


HOT FOOT

Go straight forward from the start of the level, and use the small launch ramp
to jump over the fence. Once over the fence, turn right, and go forward to find
two people around a barbeque. Jump over the top of the barbeque for this gap.


HOWDY NEIGHBOR PART I

Go down the slope from the start of the level, and then turn right and go along
the street to come to the under construction ramp. Turn left just before the
ramp, and then go forward to drop down into the bowl. There will be a high wall
near the bowl, which leads over to the back of the house with the satellite
dish. Jump from the bowl over the wall.


HOWDY NEIGHBOR PART II

After going down the slope at the start of the level, turn slightly to the
right and skate over toward the house with the parked car. Skate through the
garage to arrive in the area behind the house. After skating through the
garage, turn right and use the quarter pipe to jump over the wall.


I GOT A BAD FEELING ABOUT THIS!

After completing the Help The Thin Man level goal, the door to the house will
be open. Go through the door and skate through the hallway, and then jump up to
the right from the quarter pipe at the end of the hallway to land in the area
behind the house.


LEAVE THIS PLACE

After completing the Help The Thin Man level goal, the door to the house will
be open. Go through the door and skate through the hallway, and then jump up to
the right from the quarter pipe at the end of the hallway to land on a quarter
pipe in the area behind the house. Go straight forward after landing to find
another quarter pipe just in front. Using this quarter pipe, launch up to the
right to land on a green half pipe. At one side of this half pipe there will be
a steep slope leading up. Go up this slope to arrive on top of the house. There
will be a wire leading down from the side of the mansion, to the house near the
trailer area. Grind down the wire for this gap.


LOOK OUT BEHIND YOU!

After completing the Help The Thin Man level goal, the door to the house will
be open. Go through the door and skate through the hallway, and then jump up to
the right from the quarter pipe at the end of the hallway to land on a quarter
pipe in the area behind the house. Go straight forward after landing to find
another quarter pipe just in front. Using this quarter pipe, launch up to the
right to land on a green half pipe.


MANSION ON WHEELS TRANSFER

After going down the slope at the start of the level, turn left and skate
forward to come to the trailer area. Locate the red trailer, which is in the
middle of the area. There is a long quarter pipe on one side of the trailer,
and a small quarter pipe on the other side. Jump from the long quarter pipe to
the small quarter pipe. It's also possible to get the same gap by jumping from
the small quarter pipe to the long quarter pipe, but is more difficult.


MANUAL THE SAC!

Go down the slope from the start of the level, and then turn right and go along
the street to find two quarter pipes, near the under construction ramp, on
either side of the street. Get air on the left quarter pipe, and then quickly
revert to a manual (R2 + down, up). Manual all the way around the sidewalk to
the other quarter pipe for this gap.


NO MAN'S LAND GAP

After completing the Help The Thin Man level goal, the door to the house will
be open. Go through the door and skate through the hallway, and then jump up to
the right from the quarter pipe at the end of the hallway to land in the area
behind the house. Skate to the other side of the area, and jump over the right
wall to land near the entrance of the mansion.


NO REST FOR THE WICKED GRIND

ROGER151337: "Go into the secret place where the big quarterpipe is, then grind
all the way around it, but you have to jump up and grind the grave stones that
stick out of the ground to get this.


NUDE FENCE GAP

Go straight forward from the start of the level, and use the small launch ramp
to jump over the fence. Once over the fence, turn right, and go forward to find
a small gap between two quarter pipes. Jump the gap.


ON SITE CONSTRUCTION

Go down the slope from the start of the level, and then turn right and go along
the street to find two quarter pipes, near the under construction ramp, on
either side of the street. Skate through the middle of the quarter pipes to
come to a fire engine, and then turn left to see big launch ramp. For this gap,
use the launch ramp to jump over the frame of the under construction ramp.


OVER UNDER CONSTRUCTION

The 81: "Use the same ramp you use for the "grabbin pine" gap. But instead jump
straight ahead up and over the top of the construction house to get the gap.
You will probably have to grind one of the top beams to get over but i've done
it a few times just jumping!"


PICNIC LIP TRIC!

Go down the slope at the start of the level, and then turn sharply to the left
to see the half pipe in the trailer area. Ride onto the half pipe, and then
turn right to see a picnic table on its side on top of a quarter pipe. Lip
trick the top of the table for this gap.


PLYWOOD POP

Go down the slope from the start of the level, then turn right and go along the
street to come to the frame of the under construction ramp. Under the frame,
there are two wooden rails. Jump from one rail to the other for this gap.


POWER UP GAP

The 81: "Go to the roof of the house with the ramps on the roof. Grind the top
wire that heads towards the house with the satellite dish then jump down to a
grind on the lower wire that heads to the same house to get the gap.


RAISIN' THE BAR!

Go straight forward from the start of the level, and use the small launch ramp
to jump over the fence. Once over the fence, turn left to see a quarter pipe on
the house. Above the quarter pipe is a rail. Lip trick the rail for this gap.


RAISIN' THE ROOF!

Go straight forward from the start of the level, and use the small launch ramp
to jump over the fence. Once over the fence, turn left to see a quarter pipe on
the house. There is another quarter pipe on the other side of the house. Go to
the other quarter pipe, and lip trick the roof above the quarter pipe.


RETURN TO THE LIVING

The 81: "Go to the roof of the house with the ramps on the roof. Grind the top
wire that heads towards the house with the satellite dish then jump down to a
grind on the lower wire that heads to the same house to get the gap.

Erik Andersson: "For this one get on top of the haunted house, so head left
from the start and left again at the halfpipes, skate through the haunted house
(it has to be open of course), you'll come to a quarterpipe at the and of that
room, transfer to the right ("I got a bad feeling about this!") at the opposite
side transfer to the right again ("Look out behind you") onto a small half pipe
roof. From here fly up to the main roof. There's a halfpipe on the main roof
and on one of the quarterpipes is a platform on which you have to go (slowly).
You'll see two cables going down to Skillz' house, jump over the small spiked
fence and grind one of the cables all the way down, that's the gap. I tried to
jump out of the roof halfpipe directly on that cable without a result, so get
on that platform first."


RICH HUMP HOP

After going down the slope at the start of the level, turn slightly to the
right and skate over toward the house with the parked car. Skate through the
garage to arrive in the area behind the house. After skating through the
garage, go forward and get up onto the platform of the quarter pipe above.
There will be a small ramp on the platform. Jump over the ramp for this gap.


RICHES TO RICHES MINI-GAP

After going down the slope at the start of the level, turn slightly to the
right and skate over toward the house with the parked car. Skate through the
garage to arrive in the area behind the house. After skating through the
garage, turn left to see a gap between two quarter pipes. Jump the gap.


ROOF RAGE LEVEL I

After going down the slope at the start of the level, turn slightly to the
right and skate over toward the house with the parked car. Skate through the
garage to arrive in the area behind the house. After skating through the
garage, stop and turn 180 to the left. There will be a gap between two quarter
pipes on the house. Use the left quarter pipe, and lip trick the low section of
the roof above.


ROOF RAGE LEVEL II

After going down the slope at the start of the level, turn slightly to the
right and skate over toward the house with the parked car. Skate through the
garage to arrive in the area behind the house. After skating through the
garage, stop and turn 180 to the left. There will be a gap between two quarter
pipes on the house. Use the right quarter pipe, and lip trick the high section
of the roof above.


SCARY TREE PLANT

After completing the Help The Thin Man level goal, the door to the house will
open. Go through the door and skate through the hallway, then jump up to the
right from the quarter pipe at the end of the hallway to land in an area behind
the house. There is a quarter pipe going around this area, and at one corner of
the quarter pipe is a tree with a small ledge on it. Lip trick this ledge.


SMACK CITY

After going down the slope at the start of the level, turn slightly to the
right and skate over toward the front door of the house with the parked car.
Jump over the top of the front door by using the quarter pipe at either side of
the door.


SMELLS LIKE SOME BBQ!

Go straight forward from the start of the level, and use the small launch ramp
to jump over the fence. Once over the fence, turn right, and go forward to find
two people around a barbeque. Near the barbeque is a launch ramp. For this gap,
use the launch ramp to jump to a grind on the fence.


SO COLD...

After completing the Help The Thin Man level goal, the door to the house will
be open. Go through the door and skate through the hallway, and then jump up to
the right from the quarter pipe at the end of the hallway to land in the area
behind the house. In the middle of the area, at the opposite side from the
house, there is a rail above the quarter pipe. Lip trick this rail.


SOCIAL CLIMBER

Go straight forward from the start of the level, and use the small launch ramp
to jump over the fence. Once over the fence, turn right, and go forward to find
a small gap between two quarter pipes. Using the right quarter pipe, jump
forward up onto the roof house.


SPOOKY DROP

After completing the Help The Thin Man level goal, the door to the house will
be open. Go through the door and skate through the hallway, and then jump up to
the right from the quarter pipe at the end of the hallway to land in the area
behind the house. Skate near the middle of the area and face the house. Then
use the right analog stick to look up at the house. There will be some windows
up above. Go up the section of the quarter pipe below the windows, and ride up
the slope to smash through the windows and land in the secret bat hallway. Go
through this hallway, and then jump out the other side for this gap.


STOP GAP

Grind up the stop sign, and drop off the end to a grind on the ledge of the
mansion steps. To find the stop sign, turn to the right after going down the
slope at the start of the level.


STREET TRANSFER

Go down the slope from the start of the level, and then turn right and go along
the street to find two quarter pipes, near the under construction ramp, on
either side of the street. Jump from one quarter pipe to the other.


THE HOLLY MATCHET RULES TRANSFER

Go down the slope at the start of the level, and then turn sharply to the left
to see the half pipe in the trailer area. Ride onto the half pipe, and then
launch from either side of the half pipe, over the small gap, to one of the
quarter pipes on the side.


TRAILER HOP

Go left from the start of the level, and then skate near the back of the
trailer area to find a blue trailer. Get speed by jumping on the quarter pipes
at the back of the area, and then jump the roof of the blue trailer.


TRAILER ROOF GAP

Go straight forward from the start of the level, and use the small launch ramp
to jump over the fence. Once over the fence, turn left and go up the thin steep
slope to the roof of the house. There will be a launch ramp on top of the
house. Use this launch ramp to jump over the red trailer below.


TRICK UP A TREE!

After going down the slope at the start of the level, turn slightly to the
right and skate over toward the house with the parked car. Skate through the
garage to arrive in the area behind the house. After skating through the
garage, turn left to see two quarter pipes. Above the quarter pipes is a tree.
Lip trick either tree.


TWISTER BAIT GAP

After going down the slope at the start of the level, turn slightly to the left
and go forward to come to a house with a parked car outside. To the left of the
parked car is a red trailer. Jump over the top of the trailer using the wooden
ramp at the back of the trailer.


UP N'OVER

Go straight forward from the start of the level, and use the small launch ramp
to jump into a grind on one of the rails leading up to the fence.


UTOPIA SIGN GAP

After going down the slope at the start of the level, turn left and skate
forward to come to the trailer area. Locate the red trailer, which is in the
middle of the area. There is a long quarter pipe on one side of the trailer,
and a small quarter pipe on the other side. Grind along the long quarter pipe
to the right, and then jump off at the end to a grind on the 'UTOPIA' sign.


WAKE THE DEAD GRIND

After completing the Help The Thin Man level goal, the door to the house will
be open. Go through the door and skate through the hallway, and then jump up to
the right from the quarter pipe at the end of the hallway to land in the area
behind the house. There is a quarter pipe going around this area. Grind the
whole quarter pipe.


WALL HOPPIN'

After going down the slope at the start of the level, turn slightly to the
right and skate over toward the house with the parked car. Skate through the
garage to arrive in the area behind the house. After skating through the
garage, turn left and then use the quarter pipe to jump over the wall and land
in the yard where the people are having the barbeque.


WHERE'S YOUR HARD HAT?

Go down the slope from the start of the level, and then turn right and go along
the street to come to the frame of the under construction ramp. Under the
frame, there are two wooden rails, and near the rails is a small launch ramp.
Jump from this ramp to a grind on either side of the frame.


WHOSE HOUSE?...SKILLZ HOUSE!

Go straight forward from the start of the level, and use the small launch ramp
to jump over the fence. Once over the fence, turn left to see a quarter pipe on
the house. There is another quarter pipe on the other side of the house. Jump
from one quarter to the other quarter pipe for this gap.


-------------------------------------------------------------------------------
3.5.                                Airport
-------------------------------------------------------------------------------


1ST CLASS LIP!!

After going down the final escaltor in the level, you will arrive in the main
area of the airport. There are spiral staircases going down at the side of each
area. Go down either staircase to get to an area which has a long quarter pipe
going all the way around the sides of the area. Using either the side of the
quarter pipe, launch up to a lip trick on the highest red rail.


1ST CLASS GRIND!!

After going down the final escaltor in the level, you will arrive in the main
area of the airport. There are spiral staircases going down at the side of each
area. Go down either staircase to get to an area which has a long quarter pipe
going all the way around the sides of the area. Using either the side of the
quarter pipe, launch up to a grind on the highest red rail.


ADIOS CHOPPER!

Turn slightly to the right at the start of the level, and jump over the
counter. Jump onto the conveyer belt and go through the x-ray machine. Follow
the path along to come to the outside area with a helicopter. Use the small
ramp to jump to a grind on the helicopter blade.


AMERICAN MADE

After going down the final escaltor in the level, you will arrive in the main
area of the airport. There are 10 flags in this area, five at the left side and
five at the right. Grind the red rail with the flags above on the right side of
the area for this gap.


BAGGAGE CLAIMED!

After going down the first escalator, turn sharply to the right and go through
the customs gate to arrive in the area with the baggage claim. Jump up to the
platform on top of the baggage claim, where there will be a small ramp. Use
this small launch ramp to jump to a grind on the light.


BUSINESS CLASS GRIND!

After going down the final escaltor in the level, you will arrive in the main
area of the airport. There are spiral staircases going down at the side of each
area. Go down either staircase to get to an area which has a long quarter pipe
going all the way around the sides of the area. Using either the side of the
quarter pipe, launch up to a grind on the middle red rail.


BUSINESS CLASS LIP!

After going down the final escaltor in the level, you will arrive in the main
area of the airport. There are spiral staircases going down at the side of each
area. Go down either staircase to get to an area which has a long quarter pipe
going all the way around the sides of the area. Using either the side of the
quarter pipe, launch up to a lip trick on the middle red rail.


CLAIM HOP!

After going down the first escalator, turn sharply to the right and go through
the gate to come to the baggage claim. There are rails near the baggage claim.
For this gap, jump from a grind on one rail to the other rail.


COUNTRY OF 700 ISLANDS

After going down the final escaltor in the level, you will arrive in the main
area of the airport. There are 10 flags in this area, five at the left side and
five at the right. Grind the red rail with the flags above on the right side of
the area for this gap.


DRAINING THE VEIN

Go into the hall on the left, just before the first walkway. Grind the rail,
then grind the row of urinals, and finally drop down to a grind on the rail
leading out of the hall.


DROPPIN' SCIENCE!

There is a light above the first escalator in the level. Use the middle of the
escalator as a launch ramp, and jump to a grind on the light. At the end of the
first light, jump to a grind on the second light which is going off at a slight
angle. Near the end of the light, jump down to the third light for the gap.


ECONOMY CLASS GRIND

After going down the final escaltor in the level, you will arrive in the main
area of the airport. There are spiral staircases going down at the side of each
area. Go down either staircase to get to an area which has a long quarter pipe
going all the way around the sides of the area. Using either the side of the
quarter pipe, launch up to a grind on the lowest red rail.


ECONOMY CLASS LIP

After going down the final escaltor in the level, you will arrive in the main
area of the airport. There are spiral staircases going down at the side of each
area. Go down either staircase to get to an area which has a long quarter pipe
going all the way around the sides of the area. Using either the side of the
quarter pipe, launch up to a lip trick on the lowest red rail.


ESCALATIN' THE SITUATION!

After going down the first escalator, turn sharply to the right and go through
the gate to come to the baggage claim. Go past the baggage claim to find two
escalators, with a big quarter pipe on either side. Using the quarter pipe,
jump over either escalator.


ESCALATOR HOP

There are rails going down both of the escalators in the level. For this gap,
jump from one rail to the other.


FLYING HIGH IN THE SKY

Just after the first escalator there are two airport terminals which can be
used as thin quarter pipes. High above each terminal there is a board. Lip
trick this board.


G'DAY

After going down the final escaltor in the level, you will arrive in the main
area of the airport. There are 10 flags in this area, five at the left side and
five at the right. Grind the red rail with the flags above on the right side of
the area for this gap.


GATE TRANSFER!

Elliot Long: "Go to the end of the level and head below the gate area (where
there is the car with cargo driving). Gate Transfer is achieved when you launch
from one of the QP's below, over a gate above, and land on the other side. This
is easiest to do at the gates that go into the wall, because there is less
height needed to clear it."


GATE HOP!

After going down the final escaltor in the level, you will arrive in the main
area of the airport. Going around the sides of the level are red rails. Grind
any red rail, and then jump the gap and land on the next red rail.


GOLDEN!

After going down the final escaltor in the level, you will arrive in the main
area of the airport. There are 10 flags in this area, five at the left side and
five at the right. Grind the red rail with the flags above on the left side of
the area for this gap.


GRIND BAGGAGE CLAIM

After going down the first escalator, turn sharply to the right and go through
the gate to come to the baggage claim. Grind all the way around the baggage
claim for this gap.


HELIPORT BAGGAGE

Elliot Long: "In the Airport, go to the helicopter area. To get this easy gap,
grind one side of the black treadmil, ollie out and grind the other side. This
is easiest to do when it goes straight toward the escalator."


HOLA!

After going down the final escaltor in the level, you will arrive in the main
area of the airport. There are 10 flags in this area, five at the left side and
five at the right. Grind the red rail with the flags above on the left side of
the area for this gap.


ILLUMINATIN'

Skate along to the first big phone booth in the level, which is located to the
left of the first walkway. Above the phone booth there is a light. Jump from
the booth and grind the light for this gap.


LAST HIGH LIGHT

There is a light above the final escalator in the level. Use the middle of the
escalator as a launch ramp, and jump to a grind on the light.


LIGHT HOP!

After going down the final escalator to the main area of the airport, go down
either spiral staircase at the sides of the area. Under the main area, there
will be lots of lights around the side. Grind the quarter pipe going around the
area, and then jump to a grind on a light. From the first light, jump over to a
grind on the next light for this gap.


LIGHT POP!

After going down the final escalator to the main area of the airport, go down
either spiral staircase at the sides of the area. Under the main area, there
will be lots of lights around the side. Grind the quarter pipe going around the
area, and then jump to a grind on a light.


LIGHTEN UP!

Skate down to the second big phone booth in the level, which is located to the
left of the second walkway. Above the phone booth there is a light. Jump from
the booth and grind the light for this gap.


LOCAL CALL

Grind over the first big phone booth in the level, which is located to the left
of the first walkway.


LONG DISTANCE

Grind over the second big phone booth in the level, which is located to the
left of the second walkway.


LOOK OUT!!

After going down the first escalator, go into the hall on the right, just
before the second walkway. Grind the rail, then grind the row of urinals, and
finally drop down to a grind on the rail leading out of the hall.


MULIN'

After going down the first escalator, turn sharply to the right and go through
the customs gate to arrive in the area with the baggage claim. After going
through the gate, turn around and face the gate. Use the small launch ramps on
either x-ray machine to jump over the top of the gate.


MUSICAL CHAIRS

After going down the final escaltor in the level, you will arrive in the main
area of the airport. There are green curved chairs on either side of th