PS2 | We Love Katamari

We Love Katamari

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Make Saturn / Exact Size Stage In Depth FAQ by BobFungus (version 1.0)
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Table of Contents
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To navigate this guide, you can use ctrl+F and type in the section title to 
find it.

1. Introduction
2. How to read the guides
3. Make Saturn 20cm guide
4. Make Saturn 2m guide
5. Make Saturn 50m guide
6. Notes
7. Frequently Asked Questions
8. Version history
9. Copyright and Contact info


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1. Introduction
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This is an FAQ I am in the process of making that provides a specific strategy 
for each of the Make Saturn stages to get the exact size required. At the 
moment the guides for the 2m and 50m stages are a bit sloppy, but I will
improve them soon. Anyways, without further ado, here's the guides.


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2. How to read the guides
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In order to read the guides correctly, you should understand how they are set 
up.

REQUIREMENTS:
     A list of things you will need to do outside of the specificied stage in
     order for the guide to work properly.

STEPS:
     An ordered list which describes where you go and what you do to meet the
     requirements of the stage. Any numbers in parentheses is the total amount 
     of objects you should have in your katamari at that point.

     Preliminary: Deals with what to do depending on which start point you get,
     as there are several for each stage.


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3. Make Saturn 20cm guide
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REQUIREMENTS:
     -Have Cousin Signolo
     -Be using someone other than Signolo (not sure about this)
     -Have the food on the wooden tray be either Takoyaki or 
      Strawberries (see step 9) (not sure about this either)

STEPS:
     Preliminary: If you are starting from next to the Jumboman doll inside the 
     train tracks, you are fine. If you are starting on top of the sodas, roll 
     over to the Jumboman doll. If you are starting from on top of the dresser,
     aim yourself at the railroad tracks and do a dash, then roll over to the 
     Jumboman doll.

     1. From the Jumboman doll, pick up all the screws around him (12), then
        roll up all the caramels inside the railroad tracks (25). Turn to face 
        the area in between the dresser and the bed.

     2. Cross the rails and pick up the next three caramels (28). Roll up all 
        the cookies on the plate in front of you. (39)

     3. Pick up the candies near the plate that held the cookies (46).

     4. Turn left from the candies until you see a radio near the tracks and 
        bed. By this are 10 batteries, 3 of them green and cylindrical, 5 blue 
        and rectangular, and 2 red and cylindrical. Pick up the green and blue 
        ones (you're still too small to pick up the reds) (54).

     5. Look for the blocks bridging the railroad tracks. Roll over to it and 
        pick up all the blocks except the white ones, and pick up Signolo as 
        well (76).

     6. Go back to the plate the cookies were on, pick up the chopsticks, roll 
        over to the radio and pick up the 2 red batteries (79).

     7. If you look back at the plate from the radio, you should be able to see
        a circle of gluesticks by the skateboard leaning on the dresser. Roll 
        yourself over and pick up the gluesticks (87).

     8. Go back to the plate, face directly away from the tracks. There are a 
        bunch of crayons in front of you (the small things on top of the 
        drawing count, so don't forget to pick them up as well). Carefully roll
        around and pick them all up (102). Be careful of the small bells on the
        floor.

     9. Roll onto the wooden board and pick all the food on it, and also grab 
        the fork (115). NOTE: The game randomly puts one of three different 
        foods here. I have tested this with the Takoyaki and Strawberries, but 
        not the Cherries. If you have Cherries in your run through, do me a 
        favor and email me to tell me whether or not it works with them.

     10. Backtrack to the cookie plate. Face the wooden board, then turn right
         a bit until you see a dark brown book (diary). Roll directly over the
         diary, picking up the white and gray eraser on it, then hug the
         dresser and pick up all the blue erasers nearby (122). It's important 
         to hug the dresser so you don't pick up the pencils. Also try not to 
         hit the tennis balls.

     11. Carefully pull yourself back to the plate, then look a little more to 
         the right of the diary to find a colorful tower of blocks. Roll into
         this and pick them all up, then find the nearby calculator on the
         floor and pick it up, and then pick up the three tennis balls (131).

     12. Roll back inside the tracks, and then outside on the other side. Pick 
         up the red and blue castanet here (132), then turn 90 degrees to the 
         right and start moving forward slowly. You want to scare the frog here
         so he stays away from you while you roll.

     13. Pick up the orange, the long line of magnets, the cans of sweets, and 
         the black permanent markers here, still being wary of the frog (149).

     14. Pick up the mosquito zapper (it's blue and by the balcony door) and 
         all its refill cartridges (161).

     15. Turn around and on the silver tray pick up the three canned drinks,
         the colorful dumplings, the plate which the dumplings were on, and all
         the small brown candies (124).

     16. Go back to the spot where the castanet was. Turn towards the tracks, 
         make sure the trains aren't near you, and roll over a CURVED piece of
         track (125). Roll over the 3 oranges inside the tracks (128), and then
         finally roll up one more CURVED piece of track (129). Hit square and
         end the stage.

     17. Congrats on 20cm!


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4. Make Saturn 2m guide
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REQUIREMENTS:
     -Have Cousin Nutsuo
     -Have the object on the statue near the bathrooms in the hall have either
      an octopus or a green kiddie swim ring, and have the thing the Gym
      Teacher is chasing in the hall be either a Huskie dog or a Doberman (see
      notes for more information on this, because it's so complicated)

STEPS:
     Preliminary: Start in the school hallway. The hallway star point has a
     semi-circle of Health-O-Meters around it.

     1. The 2m Saturn was amazingly easy to get the required size for. All you
        have to do is stay in the hallway, and pick up everything that isn't
        human in the hallway. Eventually both of these guidlines will be
        broken, but at the beginning you just need to follow them and you're
        well on your way to success. So roll up those health-o-meters in front
        of you, then move forward and grab those small flowers lying on the
        floor. Then turn around and start picking up smaller objects on the
        floor. At the sinks where the chefs class is, pick up the cutting
        boards and any veggies you can. Pick up the graffitti, rags, and
        buckets by the student scrubbing the floors. By this time you should be
        able to pick up the spider crab scuttling along nearby. Go around
        simply picking up everything you can in the hallway, until you get big
        enough to pick up the dog being chased by the gym teacher or the
        chicken on the desk, at which point return to the Chef's class and
        climb into the sink. The hardest part of the strategy is right here, as
        you have to roll up some tiny faucets and soap dispensers in the sink.
        If you do it any earlier than this you're likely to have a bunch of
        stuff fall off your Katamari. Each faucet has a brown soap dispenser
        attached to it. Make sure once you jump out to look in the sink for
        them in case you missed them. Then continue rolling up crap.

     2. Once you get large enough so that the Chef students run away from you,
        bump them one at a time and them roll them up. Continue rolling up
        stuff, avoiding any humans so you don't pick them up. Once you get
        large enough to pick up the blue chairs near where you started, pick up
        the two empty ones and the one with the girl sitting in it. Make sure
        to pick up the Octopus or Kiddie Ring on top of the Principal statue
        outside the restroom. Also pick up the kid near the sinks, who is
        sitting on a scale like it is a rocking chair. You are done when the
        only things in the hall are humans, the guy in the blue chair, the
        cubby near where you started that held kettles, some cabinets and a
        piano halfway down the hall, the sinks, and the Principal Statue (There
        may be a few more. If you find another thing, tell me so I can add it
        here with credit to you).

     3. Enter the bathrooms by the Principal Statue. Avoid the humans inside
        the stalls and the boy in the middle of the hallway. Pick up Nutsuo and
        everything not in the stalls of the bathrooms that isn't human. This
        includes the large lockers in the upper right corner and the urninals.
        Once you have it all, hit Square and end the stage.

     4. Congrats on 2m!


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5. Make Saturn 50m guide
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REQUIREMENTS:
     -None as far as I know

STEPS:
     Preliminary: Unless you want to wait a ridiculously long time for the
     trains, you NEED to start on the island chain. You start on an island with
     two bridges leading off it, and one building and some trees on it. In
     order to move as quick as possible I strongly suggest you simply press
     start to skip the King's dialouge.

     1. Back up into the building behind you. Turn right and roll over the
        bridge, picking up all the cars. When you reach the end, quick turn and
        head back to the start, then follow the bridges, picking up everything
        along the way (90 on the last bridge before mainland).

     2. When you reach the mainland, pick up the picnic tables in the circular
        area and along the final bridge (97), then drop off before picking
        anything up on the large white area. You should recognize this place
        from other stages as the first two towns where you start playing in the
        world. You must stay within a few guidlines. First, do not go into the
        forest. Second, do not go into the ocean. Third, do not go onto or pick
        up anything on the large white landmass.

     3. As quickly as possible, concentrate on picking up a lot of objects in
        the area within the step 2 guidlines. Keep an eye on the train tracks
        near the forest, and when you see a train pass through the first or
        second tunnel, roll the cars up before they can escape. Wait by the
        first or second length of exposed track, and pick up the next two
        trains as they pass by you. Once that's done, pick up EVERYTHING within
        the guidlines area (341). Make sure you get everything, the only things
        you can't get are a giant Pagoda, and the iron train bridge the trains
        travel on NOTE: In one area behind the very first town, there will be
        either Trojan Horses or Easter Island Statues. Whichever you get, don't
        worry because the strategy works with both of them.

     4. Once you finish collecting all the things in the towns, head back
        across the bridged islands. This time around you should pick up the
        giant tree, the fountain, and the smaller trees on the island you first
        started on.

     5. Once you roll up all the trees on the last island, turn left until you
        see a red bridge. Next it is  bunch of anchors in an arrow pattern, and
        if you haven't gotten it yet, the Royal Present. Roll up all the
        anchors but don't pick up the present if it's there.

     6. Turn right and roll up the hill the bridge travels into. At the top
        pick up all the letters in the "OH MY WOOD" sign, except the H which
        won't let you pick it up for some strange reason. Then roll down the
        same hillside you went up, except on the opposite side of the bridge.
        Pick up the anchors and the boat down here, then go up the hill once
        more.

     7. At the top of the hill are a bunch of pink and purple trees, one large
        pink tree, and some bunny playpens. Carefully roll up all of the trees
        and playpens, avoiding picking up anything from the nearby city.

     8. Use either the island bridges or the sea to return to the towns from
        steps 2 and 3. Go to the first town and carefully climb up into the
        forest. Pick up all the small houses in the forest (if you want you can
        ignore the one behind Angkor Wat for now), and the hot air balloon
        floating above the hill in the forest.

     9. While rolling up the houses inside the forest, you should see the Wall
        of China. Once you roll up all the houses, go here, then take a right.
        You are now in the forest around Mt. Fuji. You should see some brown
        things sticking up out of the forest. Pick up all three of them, being
        very careful not to fall into the city below. Once you get all three
        return to the Wall of China.

     10. Climb up onto the wall of China and slowly roll across it. For the
         first few watch towers there are mushrooms on them. Roll up all the
         mushrooms until the Wall splits off into two different directions, at
         which point the musrooms are replaced by what look like snow covered
         shacks. Turn around and return along the Wall to avoid picking up any
         extra objects.

     11. Return to Angkor Wat inside the forest, roll up the house behind it if
         you haven't already, and then outside the forest behind Angkor Wat,
         carefully roll up 18 trees (use the pause menu to count the number of
         trees if you lose track). Hit square and end the stage.

     12. Congrats on 50m!


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6. Notes
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-For the 20cm guide, I am working on a strategy for those who don't have
 Signolo.

-Signolo is located in the 50m Saturn stage. If your start point looks like the
 inside corner of a white landmass and your Katamari is in the water, roll up
 into the city above and he should be running around somewhere in it.

-For the 2m guide, there is a problem. The Gym Teacher in the hallway is always
 chasing something, but there are at least 4 different things and I have yet to
 test it with all of them. So far I have seen a Duck, a Huskie, a Doberman, and
 a kid on a pogo stick. I think the guide would work with the Duck, but I'm not
 so sure about the kid on the pogo stick. If you find the spare time please
 test whether it would work for the Duck or pogo stick kid, or any other things
 the teacher chases.

-Nutsuo is in the big as possible 5, which is started by talking to the Bird
 riding the Elephant. She's riding around Niagra Falls on a Loch ness monster,
 although you must complete the stage with Lucha in your Katamari for her to be
 there.


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7. Frequently Asked Questions
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None as of yet


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8. Version history
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10/8/05 - V .33: Began FAQ, Added guide to 20cm stage.
10/10/05 - V .66: Added guide to 50m stage.
10/10/05 - V 1.0: Added guide to 2m stage.


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9. Copyright and Contact info
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Copyright 2005 by BobFungus.
This guide may only be posted on the following sites:
www.gamefaqs.com 
www.neoseeker.com
www.gamerhelp.com
If you see it anywhere else, please notify me. Reposting this without my
consent for anything other than personal use is a violation of copyright law,
whether it be on a website, in a magazine, or anywhere else.

If you wish to contact me about mistakes or advice for my guide, email me at 
bobfungus@hotmail.com . I will ignore any spam or hate mail.