__ __ ___ __ __
/ / ___ ___ ____ ___ ___/ / ___ / _/ / // /__ _______ ___ ___
/ /__/ -_) _ `/ -_) _ \/ _ / / _ \/ _/ / _ / -_) __/ _ \/ -_|_-<
/____/\__/\_, /\__/_//_/\_,_/ \___/_/ /_//_/\__/_/ \___/\__/___/
/___/
____ ___ __ __ ____
/ __/__ ___ ___ _ ___ / _/ / /_/ / ___ / __ \_______ ___ ____
_\ \/ _ \/ _ \/ _ `/ / _ \/ _/ / __/ _ \/ -_) / /_/ / __/ -_) _ `/ _ \
/___/\___/_//_/\_, / \___/_/ \__/_//_/\__/ \____/\__/\__/\_,_/_//_/
/___/
E i y u u D e n s e t s u G a g h a r v T r i l o g y V
-------------------------------------------------------------------------------
Authored by Eirik Gjelsten Mortensen (snkupo)
Document Version 1.0 - 16/02/2007
snkupo@gmail.com
-------------------------------------------------------------------------------
===============================================================================
- Table of Contents -
===============================================================================
If you're using a browser like Opera, Mozilla Firefox or Internet Explorer,
press CTRL + F on your keyboard to bring up a search window. Type in the
letters from the brackets below and press ENTER to search.
Before You Start
Controls.........................................................[RacoCtr]
The Battle System................................................[RacoBat]
Combining Resonance Spells.......................................[RacoCom]
The Main Menu....................................................[RacoMen]
Frequently Asked Questions.......................................[RacoFaq]
The Pet System...................................................[RacoPet]
Main Characters..................................................[RacoCha]
The Walkthrough
Starting Out In Racos Palma......................................[Bain001]
Forte And Una Returns From Cranka................................[Bain002]
To Cranka After Finding The Magic Map............................[Bain003]
The Pinzel Recital...............................................[Bain004]
Getting Passports In Pinzel......................................[Bain005]
Visiting Fargot..................................................[Bain006]
We Passed The Sea Without Getting Sick...........................[Bain007]
The Dark Glysis Cave.............................................[Bain008]
Drama In Viento..................................................[Bain009]
A Rebellious Student In Kantus...................................[Bain010]
The Smell Of Sweet Bread In Bozerl...............................[Bain011]
Working In Quarry Mine...........................................[Bain012]
Revenge In Old Quarry............................................[Bain013]
Here We Are, Dogarna.............................................[Bain014]
The Huge City Envorin............................................[Bain015]
Getting On The Ferry In Mooth....................................[Bain016]
Day I At Ryutom Island...........................................[Bain017]
Day II At Ryutom Island..........................................[Bain018]
Day III At Ryutom Island.........................................[Bain019]
Mad Rogues Need A Good Beating...................................[Bain020]
Sightseeing In Kavaro............................................[Bain021]
The Great Escape From Zenon's Claws..............................[Bain022]
Escorting Aria Back Home.........................................[Bain023]
Towards Ekyul....................................................[Bain024]
Wind Cave, Here We Come..........................................[Bain025]
Grim Bridge......................................................[Bain026]
The Desert Village Selbart.......................................[Bain027]
Back To Grim Bridge And Lake Cave................................[Bain028]
First Steps Into Numeros.........................................[Bain029]
Cleda Wood Soldier Factory.......................................[Bain030]
Gezalg Under Attack..............................................[Bain031]
Joining The Army In Pucasas......................................[Bain032]
Palman's Plan To Fool The Captain................................[Bain033]
Leaving Pucasas..................................................[Bain034]
Going To Rect Island.............................................[Bain035]
Into Another World...............................................[Bain036]
Leaving Aprout...................................................[Bain037]
Back in Weltluna.................................................[Bain038]
Special Scenario
Special Scenario Room............................................[Bain100]
Tuning Fork Locations............................................[Bain104]
Town Maps Section
Racos Palma Map..................................................[MapRaco]
Cranka Map.......................................................[MapCran]
Pinzel Map.......................................................[MapPinz]
Fargot Map.......................................................[MapFarg]
Trim Map.........................................................[MapTrim]
Viento Map.......................................................[MapVien]
Kantus Map.......................................................[MapKant]
Hilltop Tavern Map...............................................[MapHill]
Bozerl Map.......................................................[MapBozz]
Quarry Map.......................................................[MapQuar]
Dogarna Map......................................................[MapDoga]
Envorin Map......................................................[MapEnvo]
Mooth Map........................................................[MapMooo]
Polka Map........................................................[MapPolk]
Edel Map.........................................................[MapEdel]
Northern Kavaro Map..............................................[MapNoav]
Southern Kavaro Map..............................................[MapSoav]
Marcha Map.......................................................[MapMarc]
Shulf Map........................................................[MapShul]
Ekyul Map........................................................[MapEkyu]
Giraffe Map......................................................[MapGira]
Oasis Map........................................................[MapOasi]
Selbart Map......................................................[MapSeba]
Ened Map.........................................................[MapEned]
Gezalg Map.......................................................[MapGezz]
Cleda Map........................................................[MapCled]
Pucasas Map......................................................[MapPuca]
Grabadel Map.....................................................[MapGrab]
Asprout Map......................................................[MapAspi]
Esfin Map........................................................[MapEffe]
Riconne Map......................................................[MapRonn]
Lists And Descriptions
Items And Potions................................................[MuseIpo]
Storyline Items..................................................[MuseSti]
Collectible Books................................................[MuseBoo]
The End of Document
Contact/Donate...................................................[FalcoCo]
Greetings And Thanks.............................................[FalcoGr]
Legal............................................................[FalcoLe]
Version History..................................................[FalcoVe]
------------------------------------------------------------------------------
Controls [RacoCtr]
------------------------------------------------------------------------------
Directional Pad - Move around/Navigate
Thumbstick - Move around/Navigate
Start - Nothing
Select - Nothing
Cross - Confirm/Use
Square - Main Menu
Triangle - Cancel/Go back/Skip Dialog
Circle - Finishing Moves/Interact with pet
L - Browse between characters
R - Browse between characters
------------------------------------------------------------------------------
The Battle System [RacoBat]
------------------------------------------------------------------------------
Just like in any other oldskool RPG, the battle system in Song of the Ocean
is turn based. The difference however, is that after you've attacked the
enemies with, say a melee attack, your character will not move back to his or
her original position. If the target enemy is far away, your character might
not even be able to attack in one turn at all. It's important to not use melee
attacks on enemies that are far away, and it can also be wise to target the
same enemy with all of your characters, until the targeted foe is defeated.
It is important to heal your character using either potions and items or
healing spells. You can heal in battles, or while not being in a battle at all.
Status effects like poison or paralyzation will disappear after finishing a
battle, and you will not have to get rid of them afterwards, like you have to
in many other roleplaying games.
There is also a little something named 'finishing moves' that are extremely
powerful moves. Each character has a power meter that will fill during battle.
When the meter reaches 100 points, the character that the meter belongs to, can
use a finishing move by first selecting the character with the directional pad
during battle, and then, when either one of your characters or the enemies are
moving, press CIRCLE to unleash the attack. The finishing moves will cancel
anything that is going on at the moment once you press CIRCLE.
Since you can have up to six party members, but only four participants in
battle, you can choose who of your party members you want to have in the battle
lineup. Do this in the main menu. There are small swords on the characters that
are in the current battle lineup, and you can move these swords by selecting
them and pressing the X button. The four characters that have the swords on
their icons are battle participants, in other words.
The battle menu gives you quite a few choices. Here, I will explain them all:
Attack
-------
This option makes your character attack using his or her equipped weapon.
A completely standard melee or ranged attack in other words.
Magic
------
This is what you use in order to do magic attacks. After pressing 'magic' in
the battle menu you need to choose what kind of spell you want to
use. This is also where you choose to use the effects or spells that your
equipped Resonance Stones are able to produce. Magic attacks cost MP.
Read more about combination of resonance spells/magic in the next section.
Skill
------
Skills are abilities that your characters learn as they level up. Some skills
are usual attacks, while others make your characters able to steal items from
your enemies and so on.
Item
-----
You can also use items in battle, like potions that give your characters HP,
MP or boost their stats. Your character will have to wait with other actions
until next turn after using an item. Even if you use an item with one
character, you can make another one receive the effect of the item, by
targeting the receiver after selecting the item.
Wait
-----
This option should really have been named 'move', since you can move your
character after selecting it. If you move your character, you will not be able
to attack during the same turn. Useful for attracting enemies that won't reach
you after all, and then attacking them the next turn when they are within your
range.
Switch
-------
If you have five or more party members, you can use this option to switch
between them during battle.
Escape
------
Makes your party run away from battle. You can not run away from boss battles,
and escaping does not give you any experience points at all. Not recommended
unless you feel like you're going to get defeated.
Finally, Remember this:
-> Melee and other standard attacks do not cost anything to use
-> Magic Spells cost Mana (MP) to use, but MP can be refilled by using items
-> Skills cost nothing to use
-> Water is good against fire etc.
-> Finishing Moves can only be used when the power meter is full
-> The power meter is filled slowly during battles
-> 'Wait' gives you the opportunity to move your character
-> When you target an enemy with skills or magic but the target dies before
You get to attack, your skill/magic will not be used. If you used a normal
attack however, it will be used on another target.
-> Monsters drop Rills
-> 1 Rill is worth 5 Gent (money). Exchange at the various shops in the game.
------------------------------------------------------------------------------
Combining Resonance Spells [RacoCom]
------------------------------------------------------------------------------
Once you start finding resonance stones, you'll note that some of them are able
to produce spells that can damage your enemies, while others boost your
characters' status or abilities instead. The ones that produce damaging spells
are the most important ones, and you'll often rely on them during battle. I'll
refer to these stones as damage-stones.
In the magic menu during battle, you'll see that each of these damage-stones
have one spell that targets one single enemy, and one that targets all the
enemies on the entire battlefield. The spells that targets one single enemy can
be combined, if you cast two of them during the same turn. Of course, this
means that two (or more) of your characters must have a damage-stone equipped.
When combined, the damage-stones will produce a very powerful spell that deals
a lot of damage to the monster or enemy that you use it on, and in many cases,
it deals damage to the other enemies on the battlefield as well.
As you might have guessed, the spells that are to be combined have to be
targeted at the same enemy. If two spells are targeted at different enemies,
they won't combine.
The various resonance spell combinations are:
Fire - Wind
Fire - Earth
Fire - Light
Fire - Dark
Water - Wind
Water - Earth
Water - Light
Water - Dark
Earth - Water
Earth - Fire
Earth - Light
Earth - Dark
Wind - Water
Wind - Fire
Wind - Light
Wind - Dark
Light - Water
Light - Fire
Light - Wind
Light - Earth
Dark - Water
Dark - Fire
Dark - Wind
Dark - Earth
In other words, resonance spells can not combine with their oposite element.
For example, Fire can not combine with Water. Spells that target all the
enemies on the battlefield can not be combined either.
------------------------------------------------------------------------------
The Main Menu [RacoMen]
------------------------------------------------------------------------------
You can access the main menu at any time, when not in battle or in a
conversation with someone. Use the Square button to access it. There are
various choices in the menu, and I will explain them as best as I can here.
Equip
-----
This is where you equip weapons, armor, stones and accessories you have found
or bought. After pressing 'equip', use the L and R buttons to browse between
the characters in your party. To equip a Resonance Stone, go to 'equip' and
press RIGHT on the directional pad.
Item
-----
This is where you use items like potions, read about them, or read
in the books you have found. Should not require more of an explanation.
Magic
------
Outside of battle, you can also use magic spells. Use L and R to browse
between party members, and their magic spells. You will be using the magic
option a lot for healing spells both after and before battles.
Map
----
This is a map displaying the Resonance Stones' locations. You can not look at
at the map before Forte and friends have found it at the beginning of the
game.
History
--------
Serves as a log over what has happened in recent years and ancient times. You
gain more entries by reading books, talking to people and most importantly,
just progressing in the game's storyline.
Data
-----
This is where you save your game, load already existing savegames, or delete
them. You can save whenever you want, and as many times as you feel like.
System
-------
Here you can set the message speed, configure the button layout (controls)
and turn combat popups ON or OFF.
The main menu also displays your amount of Gents, Rilll, and the HP, MP and
level of your current party members.
------------------------------------------------------------------------------
Frequently Asked Questions [RacoFaq]
------------------------------------------------------------------------------
Q: I heard this isn't really the first game in the series.
A: Correct. This is really the fifth one in Japan.
Q: What's up with all the weird dialog?
A: Ask the people that carried out the localization.
Q: How many LoH games have been released in the US for the PSP?
A: Three games. Fourth game, third game, fifth game.
Q: Do I need to play the other games in the series to understand this one?
A: Not at all.
Q: I heard there's special scenarios in this game, if I use a special savegame?
A: If you have savegames from right before the end of LoH I and LoH II, yes
you are right. Check the special scenario section of this document.
Q: What level should I be when I reach 'xxxxxxxx'?
A: There is no clear answer. If you fight about half of the monsters you meet
while walking around, it will be enough. You can also check the Recommended
levels I've listed at each main boss battle.
Q: What is a 'damage-stone'?
A: A resonance stone that lets the user cast spells that damage enemies.
Q: What item is used to revive dead characters?
A: Restore Snuff is the most usual one.
Q: What is 'Rill' or 'Rills'?
A: Monsters drop them. You can exchange them for money in shops.
Q: Where do I find the collectible books?
A: Check the collectible books section of this document.
Q: Who's the main character in Song of the Ocean?
A: His name is Forte.
Q: How's the localization?
A: The English text is sometimes terrible, sometimes acceptable.
Q: Is the battle system turn based or real time?
A: Turn based.
Q: What does north, south, east and west mean?
A: North is UP, south is DOWN, east is RIGHT, west is LEFT.
Q: What is 'Gent'?
A: Money. Gent is the currency here, like Gald is in Namco's Tales series.
Q: How do I use finishing moves?
A: Read the section about the battle system in this document.
Q: How do I use character 'xxxxxxxxx's magic spells outside of battle?
A: Access the magic menu, and then press L or R to choose different characters.
Q: How many characters can I have in my party?
A: A maximum of six.
Q: How do I equip a resonance stone?
A: Go to the equipment menu, press RIGHT and choose a stone. Only the main
characters can equip them.
Q: How do I damage Phantoms?
A: Equip Mind's Eye and use its Mind Eyes spell on the Phantom.
Q: What are the 'sonomemory' items used for?
A: Feed them to your pet to hear some classic music.
Q: How do I get the desert rat?
A: After leaving Viento. The rat is only eye-candy, nothing else.
Q: How do I view character artwork that I have unlocked?
A: The 'orbs' that you find in the game are actually character artwork.
You can view the artwork by going to the item menu, and selecting
your albums. There is one album for the characters of each LoH game.
Q: Does this game feature a New Game + ?
A: Yes, yes it does.
Q: What's different in New Game + ?
A: There's more chests containing stuff like Sonomemories and Orbs, and Forte
will start at the level he was at when you beat Dogma in your first
playthrough. This guide is not a New Game + FAQ.
Q: Where do I find the albums?
A: The LoH 3 album is given to you by your pet, The LoH 2 and LoH 1 albums
can be obtained by entering the special scenario area (use a Tuning Fork)
and then walking south from the three oracles. Once outside, talk to the
guard west of the well, and the guard near the village's exit.
Q: I heard it is possible to find a 'spare key' in Dogarna?
A: Search this document for [dsp1] to read about it.
Q: I also heard something about some chests containing several items.
A: Some chests contain up to three items. Examine them two times from
the front side, and one time from behind.
Q: Who is the 'Jack Slade' I met at Ryutom Island?
A: If you want me to spoil it, his real identity is Thomas from A Tear of
Vermillion.
------------------------------------------------------------------------------
The Pet System [RacoPet]
------------------------------------------------------------------------------
There's a pet system in this game. From a certain point in the storyline, a pet
will start following you. The dog named Jan does not count as a pet, since he
is a party member, just like Forte, Una and so on. Depending on what you
answered down at the bottom of the well at the beginning of the game, you will
either get a dog, a cat or a rabbit-like creature when McBain, Forte and Una
leaves town to go on a journey.
You can interact with the pet by pressing the CIRCLE button when standing near
it. The options you get are to feed it, scold it, praise it or just observe it
to get a clue on what mood it is in. Unlike LoH 1, there is no real pet food to
buy in this game, so you will have to feed it weapons and items from your
inventory if you want it to eat. The pet system is kind of random,
unfortunately, but depending on what you feed it, the pet will be either happy
or angry. Angry pets sometimes pop into battles and damage you enemies. Happy
pets will sometimes pop into battle and boost your characters' status.
The pet will also find items on the ground, that you can get from it by
examining it once a yellow icon appears above its head. The items found by the
pet are mostly healing items, and not really important ones. Once again, the
items found by the pet are random. Even if you decide not to feed your pet, it
will still help you, just not as frequently as when you're feeding it.
Do not give too much thought to the pet system, as it really is more of a
gimmick than a real full-blood feature.
------------------------------------------------------------------------------
Main Characters [RacoCha]
------------------------------------------------------------------------------
Forte
-------
A village boy from Racos Palma living inside of a wrecked ship,
that his father has changed into a house. Forte lives together with his
parents and his grandfather McBain, and enjoys fishing, playing instruments,
and playing with his childhood friend Una. After his parents ask him to,
Forte decides to follow his grandfather on a journey to visit all the towns,
villages and cities on the continent.
McBain
--------
Forte's grandfather and a veteran troubadour that was very famous a
long time ago. Before he gets too old, McBain wants to go on a long journey,
to try and collect all of the legendary resonance stones that have been
scattered around the world. His wish is changed into reality one day, when he
finds a magic map displaying all of the stones' current locations. McBain is
a man that has many good jokes, and likes young girls more than anything
else.
Una
----
Forte's childhood friend that lives in Racos Palma with her parents.
Even though her parents fight a lot, Una is a very happy girl, that often
helps out at the local dyestuff factory. Una has liked Forte since the first
time she saw him, but lately, these feelings have gotten stronger and
stronger. Una wants to confess her love for Forte, but this isn't very easy
for her, since Forte seems to be avoiding long conversations when the two of
them are alone.
Jan
----
This aging dog is the fourth main character in Song of the Ocean. Jan
doesn't have the ability to speak, but often proves that he is a very kind
creature, by giving food to other hungry animals. Later in the game, Jan gets
a new friend, when he meets to desert rat named Rick. Jan isn't able to equip
weapons or armor, but does a good job in battles anyway.
------------------------------------------------------------------------------
Starting Out In Racos Palma [Bain001]
------------------------------------------------------------------------------
Items To Find
+------------------+-----------------+
| Dye Bag |Dye Money |
| Cure Bottle M |Purify Potion |
| Doll Knight 1 |Orb of Ocean 14 |
| 50 Rills |Orb of Ocean 1 |
+------------------+-----------------+
After the scene with McBain and Forte talking, walk around town and talk to
people in order to get familiar with the controls, the location of all the
houses and so on. You should especially talk to Una, who is extremely cute.
When you feel like you're done, just head as far southwest as possible, and
walk into Forte's home to see his dad and mom. They are worrying about McBain
who has gone to the local lighthouse to train on his instrument, and want
Forte to go and talk to him.
Since there's not much else to do, head to the northeastern part of Racos
Palma, and walk south from the item shop. On your left side, you will see a
well. Walk further left from the well, and kill the monkeys that attack. Jan,
who is a smooth dog that always helps out, can also be used in battle, and
after you've killed the monkeys, he will be visible, following Forte around.
Well, head into the lighthouse, and walk to the upper floor to find McBain
playing his instrument. When Forte talks to him, he gets mad, but explains that
he is planning to leave on a journey one of these days. He also wants Forte to
go back to the village and help the old woman Shela and Una with their work in
the dye factory. So, head back to the factory (just north of where Forte was
playing at the beginning of the game) and talk to Shela.
Your task from Shela is to follow Una to the village Cranka and deliver a Dye
Bag to an old woman named Kapero that has a house near the entrance in Cranka.
Well then, head north out of town and towards Cranka.
+ Ruth Road
Head a little north, and listen to Una when she talks about the water and the
sea. Kill the monsters that attack, and then keep walking north. If you need
healing after the battle, just use Jan's Pero Cure spell. You can use spells
from the main menu. Una asks Forte if he has a special someone, and Forte says
that his grandfather McBain is the most beloved person in his life. Kill the
monsters that attack, and then keep walking, and walk out of the screen and
into a new area.
Just keep walking and killing monsters until Una remarks that Forte has gotten
better at using his sword. From there, keep walking, but have a look on the
northern side, as there will be a chest containing a Cure Bottle M there.
Then walk east until you reach the bridge that leads into Cranka Village.
+ Cranka Village Outskirts
Walk to the other side of the bridge, then head south down to the sea for a
scene with Una playing her piccolo. Scenes like these often add to your history
overview that can be found in the main menu, but are not necessary to trigger
in order to complete the game. They are just for looks, and sound, of course.
Walk back north and then a little east to reach the real village.
+ Cranka
Head over to the item shop in the eastern part of the village, and buy the
book named Doll Knight 1 for your coming collection's sake. If you can't afford
it, just exchange your Rills that have been earned in battle to Gents (money).
Now head to the northeastern part of Cranka and talk to Gena outside of the
building with the spinning water wheel. Play a melody on the trumpet for her.
You can also walk to the stage in the middle of the village to play the songs
that you have learned this far, just for fun.
Now you should head to Grandma Kapero's house a little east of the entrance to
the village that you entered from. Talk to her. She has a red '!' above her
head, which means that you should absolutely talk to her. Kapero gives you 50
Rills and some Dye Money. When you're done talking to Kapero, walk north out of
Cranka towards the Water Gate Cabin.
+ Water Gate Cabin
In the northeastern corner you can find a chest containing a Purify Potion.
Examine it again to find Orb of Ocean 14, and then, examine behind it to find
Orb of Ocean 1.
Right now there is not anything else to do at the Water Gate Cabin and its
surroundings. You should just head west out of Cranka from where you entered.
After hearing about the small poison leak in the water upon leaving, go back to
Racos Palma to deliver the Dye Money. There will be some monsters on your
little trip this time too. You might want to try out the Finishing Move system,
since your power meters most likely are fully charged by now. Read the battle
system section of this document to find out how to use them.
------------------------------------------------------------------------------
Forte And Una Returns From Cranka [Bain002]
------------------------------------------------------------------------------
Items To Find
--------------
Fred 1
Marbles
Leash Bottle M
Old Key
Magic Map
Go talk to grandma Shela to give her the Dye Money from grandma Kapero. Shela
says that Una and Forte can have the rest of the day off, and go play
somewhere. Una wants to head over to Forte's house, so go there to see his
parents again. The coming conversation makes it clear that McBain's plan is to
travel around the world once more, before he dies. He told Una about
this earlier, and there is not much doubt about that McBain is serious.
Sleep in Forte's bedroom to restore your health for free.
Time to go check up on McBain now, so run over to the lighthouse and the upper
floor again. The music that McBain plays is so nice that Una thinks this is the
perfect time to confess her love to Forte. At the moment she's going to speak,
McBain notices the two kids, and Una is interrupted.
A mad gorilla now comes running from behind Forte and his lovely friend, but
McBain throws a stone at it, and throws it into the air so that it lands on the
roof below, and makes a huge hole there. The three of them decides to walk into
the room below the hole. McBain now joins Forte's party. Walk north through a
door to find a locked chest that can't be opened right now.
Now, read the scribblings on the wall behind the chest. Let me quote the
localization team responsible for The Legend of Heroes III:
'The Bottom of the Hole To Draw Some Water'
This is a reference to the well that can be found a little east of the entrance
to the lighthouse, so go and examine that well now. When climbing down, the
rope used to do it will rip, and out friends will fall down to the bottom of
the well. Okay, on your left side is a chest containing the Fred 1 book. In the
northwestern corner, open a chest for some Marbles, then walk directly south to
find a Leash Bottle M. Head a little south from the chest.
Una will ask Forte if he heard something. It does not really matter what you
answer, as the functionality of the 'thing' you get will be the same anyways.
I always choose 'cat' as cats are much cooler than dogs (sorry, Jan).
Now walk north from the chest in the northwestern corner and open the chest
there to find an Old Key that can be used to open the chest in the lighthouse.
Walk to the southeastern part of the cave to hear Jan's barking. McBain will
break the wall, so step outside and then head straight east into the room below
the lighthouse. Use the old key to open the chest from earlier. You will
receive a Magic Map.
McBain explains that since there is a dot blinking on the map's drawing
location of Cranka, this might be the old magic map that is supposed to lead
the owner to the sacred Resonance Stones that were hidden long ago. Watch the
game's intro to find out more about these stones. Now try and leave Racos
Palma, and speak to Kail who is guarding the entrance/exit. He won't let you
leave right now, but McBain manages to manipulate him so that you can leave
after all. Well then, head all the way north to Cranka.
------------------------------------------------------------------------------
To Cranka After Finding The Magic Map [Bain003]
------------------------------------------------------------------------------
Items To Find
--------------
Purification
Fighting Band
Now after walking over the bridge leading to Cranka, you can walk south down to
the sea and play a song. Walk to Cranka itself and look at the map. McBain will
tell Forte to ask around to get clues on the first Resonance Stone's location.
Head a little southeast from the entrance, and talk to the girl named Burepa
that can be found in her house. She has heard that the underground waterstream
collapsed when the waterway and water mills in Cranka were built.
Burepa also explains that a man named Hester's dad was in charge of the
construction. Well then, go and see Hester. He is currently located in Nerith's
sewing house, in the northern part of town. Go talk to him. Hester explains
that the stone is most likely still in the waterways, and that Dorso at the
Water Gate Cabin north of Cranka has more information. Go see Dorso.
+ Water Gate Cabin
Dorso says that he has seen some letters on the wall down in the old waterways
earlier, but that you need permission from the local elder to get down there.
Back in Cranka, there has been another poison leak in the water. Go to the
northeastern part of town - near Furen's house - to see elder Scold. Talk to
the elder to get his permission to investigate the waterways, and then head
back and talk to Dorso at the Water Gate Cabin.
As Dorso says, you should bring a Purify Potion with you so that you can
remove the poison from your party members if needed. You can also return to the
cabin to restore your HP for free later on. After walking into the now empty
waterways, head south to Cranka again. You should still be down in the empty
waterways, of course. walk straight south, and then east to find a door.
Open it to get to the underground waterways.
+ Underground Waterways
Go a little west and then south down a set of stairs. Continue west from the
next room, then follow the only path available. When you see a hole in the
wall, walk near it and let McBain use his Rock Crash technique to destroy the
wall. At the next interception, head east and then follow the path until Forte
discovers the letters on the wall. Walk straight into the letters and use Rock
Crush once again to break the whole thing to bits. Head inside the new opening.
In the northern part of this small area, you will find a chest containing the
Resonance Stone of Purification! McBain's document says that the resonance
stones can be used to generate a spell, similar to the word inscribed on each
of them. This means that the Stone of Purification can purify and remove
poison.
To equip a resonance stone on someone, go to the equipment menu, press
RIGHT on the directional pad, then equip the stone. You can use their spells
and effects by using the magic spells menu. Just equip the Purification Stone
on Forte for now, ok?
Now walk south out of the room where you found the stone, and then just keep
walking straight into the southern wall to find a secret passage. This passage
actually leads you to a chest that you might have seen earlier, at the other
side of the water when you first saw it. Well, open the chest for a Fighting
Band that Forte should equip in one his his accessory slots. Heal using either
your potions or Jan's Pero spell, and then start walking back to the entrance
of the underground waterways. You will run into three giant poison bugs.
+----------------------------------------------------------------------------+
| Mini Battle: Giant Poison Bugs |
|----------------------------------------------------------------------------+
| |
| This battle can actually be harder than you might expect from one so |
| early in the game. To be on the safe side, make sure you use all of the |
| Finishing Moves you have. The bugshave a nasty move that can poison |
| all of your party members at once, but rather than using the purification |
| stone to get rid of the poison, keep attacking using either normal melee |
| attacks, or Finishing Moves if you have any of them left. |
| |
+----------------------------------------------------------------------------+
Go and see Dorso at the Water Gate Cabin, and watch him open the water gate
again. Walk into the cabin itself, and onto the bed there. Sleep in order to
regain all your HP and MP! Go back and see the elder in Cranka again. Have
a talk with him, and then go back to Racos Palma, Forte's hometown.
+ Racos Palma
McBain takes Forte over to the lighthouse to practice on his instrument. After
training, he says that he will leave on his journey after he has seen Forte
participating in the upcoming Pinzel Recital. In Forte's house, after McBain
has gone to sleep, mom and dad wants Forte to follow McBain on his journey, to
keep an eye on him and his health. Watch the scene over at Una's house, and
then, the screen will fade out. The next thing that happens is the
Pinzel Recital.
------------------------------------------------------------------------------
The Pinzel Recital [Bain004]
------------------------------------------------------------------------------
Items To Find
+------------------+-----------------+
| Ocean Album |Leather Glove |
| Dotted Ribbon |Fur Coat |
| Defense Sword |Canvas Shield |
| Citrus Bow |Fireball |
+------------------+-----------------+
Everyone will now watch Forte playing on stage, so listen to his composition.
The next, and last performer is Altos from the country named Greysul. The
participants will now be rated by a jury. All of the participants will now line
up on the stage, and the winner is.... Altos! Forte managed to get the second
prize, just behind Altos! Both of them are now qualified to participate in the
international Recital that is to be held in Kavaro International Theater!
Forte and the rest now go back to Racos Palma, after deciding that both Una and
Forte should follow McBain on his journey. The three of them will now train on
their new song, named Traveler's Prelude. Head north to the town entrance and
talk to everybody before leaving.
+ Ruth Road
Run north towards Cranka, until an animal comes from behind. Depending on what
animal you 'thought' you heard down in the well at the beginning of the game,
you will either get a cat, dog or a rabbit-like animal. They can find items
for you while walking, so make sure to examine the animal when there's a
light above it. You can also feed it with items in order to alter its mood.
The pet can either boost your stats or damage enemies in battle, depending on
its current mood. You can not control the pet yourself, though.
However, since the pet system is more of a gimmick than a real feature,
anything will be fine. Don't give it too much of a thought, since there is
not much to think about. The animal has the Ocean Album in its mouth, and gives
it to Forte. You can use it to view orbs later, but not right now, since you
don't have any of them yet.
+ Cranka
Now head to the northeastern part of Cranka and talk to Gena. When she asks
Forte to play on the trumpet, say 'no' and start playing on the Kithara
instead. Gena will give you a dotted ribbon. Let Una equip it, and then head
east out of town.
+ Chituna Road
A woman will come running, chased by mad monsters. Follow the lot and save her
by killing off the monsters by using a couple of finishing moves. The woman
explains that she is an arms dealer, and that she can sell you some really good
weapons right now since you saved her. If you can afford it (remember to
exchange your Rills for Gents), buy the following stuff:
---------------------
Defense Sword - Forte
Citrus Bow - Una
Leather Glove - McBain
Fur Coat - All
Canvas Shield - Forte
---------------------
The woman will now leave, and you should equip the things you bought from her.
There's no hidden treasures or anything like that yet, so head east and walk
until you see a small path leading a little north, straight into a mountain
wall. Use Rock Crash at that wall to break it. There will be a battle at the
other side, so save and heal before going through. Kill the monsters in the
battle using Finishing Moves, like usual.
There's three chests. One of them has a trap that will trigger, but not damage
you. The other two contain Fireballs. Head back and a one screen east to find
an area with a dirty path, and not just grass like earlier. If you walk
directly south from here you will find the first Tuning Fork that leads to a
special scenario. The scenarios have their own section in this document, so use
that if you're interested. Head east from the fork to reach Pinzel.
------------------------------------------------------------------------------
Getting Passports In Pinzel [Bain005]
------------------------------------------------------------------------------
Items To Find
----------------
Passport
Orb of Ocean 10
Upon entering Pinzel, Forte will get surrounded by a flock of girls that
saw himwhen he performed in town some days ago. A man named Jiri is spying
on Forte, but leaves before anyone sees him. Head north to the opera house
where three kids are running around like maniacs. Talk to Grart and play a
tune for him when asked to. Now head over to the inn and sleep there if you
need healing. Outside of the inn you will find Jiri and girl named Pivin
that has lost her sister. You can't do anything for them right now, by the
way.
Now that you're familiar with Pinzel, head to the southwestern part and walk
into Rung's manor to get a passport. When you have got the passport, it is time
to walk over to the entrance of the embassy of burodain at the northwestern
part of town. Talk to the butler there, to receive an upgraded passport.
Alright, now head over to the Greysul embassy at the northeastern part of
town. Just talk to the butler here as well to get an upgraded passport.
Try and leave town using the southern exit. The fans will stop Forte then make
him promise to perform for them right away. Jiri and his friends try and rob
the girl fans during the performance, but get beat up instead. Talk to the
woman inside the inn that has lost her daughter, and then head south out of
Pinzel.
+ Sunbarl Road
Follow the path, then watch the young lady that comes walking over the bridge.
There's nothing special with this lady, so don't bother following her. At the
other side of the bridge, you will find the Orb of Ocean 10. These orbs are
basically artwork that can be viewed in your album from the item menu.
Head south, and you will run into the second tuning fork. Head south from the
fork to reach the town named Fargot.
------------------------------------------------------------------------------
Visiting Fargot [Bain006]
------------------------------------------------------------------------------
Items To Find
--------------
Fred 2
50 Roze
Doll Knight 2
Orb of Ocean 3
Boarding Ticket
Head south down to the tavern. Outside of the entrance, talk to a girl. This is
the daughter of the woman that was staying at the inn in Pinzel. The girl will
run back to Pinzel. Follow her and talk to her mother at the Pinzel inn if you
want the book named Fred 2. Ok then, back in Fargot enter the tavern
itself and walk up to the stage to play a tune. After the performance you will
receive the Doll Knight 2 book and 50 Gents as a reward.
There's no need to buy weapons here, as the ones you can buy from the shop here
are the same ones as the ones you got outside of Cranka or in Pinzel. No need
for any items either, by the way.
Head down to the ferry station, and McBain will walk in to order tickets. He
leaves his baggage outside, which Jiri notices. Jiri manages to give everyone
chili peppers, and then steals the passport! When Forte and friends return,
they notice that their passport has been stolen! Now you need to talk to the
following people:
-----------------------------------------------
Mandy just southeast of your current location
Elen east of Grandma Rotica's house
Task northwest of the tavern
Rukko near the town entrance
Adam at the tavern
Harys west of the tavern
-----------------------------------------------
When you've talked to those people, head over to the item shop to find Jiri.
Follow him to the store room, save your game, then head down to the basement.
The three bandits are waiting down here, ready to pick a fight with you.
+----------------------------------------------------------------------------+
| Mini Battle: Three Bandits |
|----------------------------------------------------------------------------+
| |
| Each of the bandits have around 200 HP. Start by attacking the one named |
| Doug with standard attacks. He should go down after two turns or so. |
| With Jiri and Zub left, start healing your party using Jan's Peropero |
| Cure spell. If you want the whole thing to end quickly, use finishing |
| moves on the two bandits that are still standing. If not, just use melee |
| attacks, and continue healing with Jan's spells. |
| |
+----------------------------------------------------------------------------+
After the battle, McBain, Forte and Una will force-feed the three bandits with
chili peppers, and then deliver them to the town guards. Head back down into
the basement where you fought the bandits to find the Orb of Ocean 3. The
passport will also be in your inventory again now.
Talk to the receptionist over at the ferry station to get a Boarding Ticket for
the ferry to Trim in the country Greysul. Head east the ticket control and
board the ferry at the harbor. Wait for all the other passengers to board the
ferry, and then watch the cut-scene!
+ Ferry
Now that the ferry is in the middle of the great sea, on its way to Trim, talk
to everyone on deck. It's pretty funny - everyone seems to be seasick. Well
then, head down into the cabin's lower floor and speak to Ambassador Garenno
that is lying in a bed in the eastmost room. Garenno is pretty seasick too, and
wants Forte to find some medicine for him.
Head up on deck again and speak to the captain. Unfortunately, there is no
medicine left on the ferry, so McBain decides that he wants to play a tune for
everyone, to try and make them forget about their sickness. Walk down to the
cabin again, and talk to the three people there - including Garenno.
Back up on deck, play the Traveler's Prelude for everyone that has gathered.
After the performance, you will arrive at the harbor in Trim.
------------------------------------------------------------------------------
We Passed The Sea Without Getting Sick [Bain007]
------------------------------------------------------------------------------
Items To Find
--------------
Doll Knight 3
Fighting Band
Cure Bottle M
Lapis Lazuli
+ Trim
Walk into the ferry station and talk to the receptionist. Show her the passport
and then walk south out of the building to arrive in Trim itself. Some kids
will run away once they see Forte and friends, calling them thieves. Try and
leave Trim by walking south towards the exit. Some men will stop you, saying
that you should return the things you stole. Apparently, these men are
mistaking you for the 'Swing Gang' that is a band of thieves.
A man named Shao and his daughter will explain for the two men that they are
mistaken, and that Forte and friends are not a part of the Swing Gang. Shao
knows McBain from earlier. The daughter is named Rachel. Shao and Rachel say
that the swing gang has been pillaging Trim by putting the citizens to people
with a mysterious song. Shao and Rachel want to introduce you to an
entertainment manager, and join your party.
Head over to the Items Shop to buy the Doll Knight 3 book. Afterwards, go to
the local weapons shop to gear up a little with the following things:
------------------------
Bandit Sword - Forte
Skylark Dagger - Rachel
Rancher Bow - Una
Thick Glove - McBain
Thorn Hammer - Shao
Small Shield - Forte
Leather Armor - All
------------------------
Just sell of your old equipment to get some money back, and then walk over to
the stage in the eastern part of town to see manager Bruce. Play a song for
Bruce when asked to. Bruce says that the performance was good, but that he
wants something to spice it up a little.
Walk to the tavern and speak to the four people with '!' above their head. Now
go and talk to Pat and Siema in their house. Talk to Keet, who is also in her
house. Shao and Rachel now says that you should go visit a cave south of town
to get a little action. Save your game, make sure you bought weapons and armor
earlier, and head south out of town.
+ Monsoon Road
Walk south until you see a stone that describes the distance to Glysis Cave and
Viento. From this stone, head as far west as you get to find a Lapis Lazuli and
a Cure Bottle M in some chests. Head back to the stone from earlier and walk
southeast, directly into the mountain to find a secret passage. At the other
side you will find a couple of chests containing a Fighting Band and a Cure
Bottle M. Equip the band on McBain.
Head directly south from the stone I mentioned to get to a new area. Follow the
path that leads south, then west and finally north, to yet another area where
you can see the sea north of the mountain path you are walking on. Walk
southwest until you hear a child's voice. Kill the monster that was chasing the
kid, and send the poor little fellow back to town by himself. A little south
from here, you can enter Glysis Cave.
------------------------------------------------------------------------------
The Dark Glysis Cave [Bain008]
------------------------------------------------------------------------------
Items To Find
+-----------------+------------------+
| Orb of Ocean 41 | Marbles |
| Leather Armor | Tranquil Snuff |
| Block Coat | Air Bow |
| Mind's Eye | Leash Bottle S |
| Poster | Resurrect Ring |
| Restore Snuff | Marbles |
| Knock Sword | |
+-----------------+------------------+
A little south of the entrance is a stone with letters on. Read it. On the
stone it is written 'Eyes of truth are Right, Right, Left, Right, Left. Head
northwest from the stone to find two eyes carved into the ground, and a chest
containing the orb of ocean 41. As for the eyes, follow this procedure:
---------------------------------------------------------------------------
1 - Step on the eyes left of the chest where you found the orb of ocean 41.
2 - Walk southwest to find a Leather Armor, then step on the eye a little
northeast of the chest that contained the leather armor.
3 - Walk a tiny bit southeast, step on the eye there.
4 - Walk west to find a Block Coat, then head as far south as possible,
and step on the eye you run into.
5 - Walk onto the eyes in the northeastern corner.
---------------------------------------------------------------------------
You will now find another wall with a crest on, so use Rock Crush to break it
and get to the other side. Here you will find the Resonance Stone of Mind's
Eye. You will now get transported back to the beginning of the cave, then back
to Trim.
+ Trim
Equip the Mind's eye on Forte, then go and see Bruce over at the
stage. Perform a song for him. Now Bruce will start composing a new song and
gives Forte a poster. Try to put it up on the bulletin board outside of Keet's
house. Keep forbids this, so go and talk to Rachel outside of the weapons shop
to make her start putting up posters, then head back to the stage to meet with
everyone again. Bruce has now finished composed 'Open Your Mind'.
Just before the concert is about to start, Bruce explains that all the posters
have been torn apart. You will have to meet the citizens face to face and
explain that you do not have anything to do with the Swing Gang, since people
seem to think so.
-------------------------------------------------------------------
- First head over to Keet's house.
- Talk to Siema and Pat in their house.
- Speak with Dim outside of the tavern.
- Talk to the bartender and the three guests inside the tavern.
- Go and see Bruce again.
-------------------------------------------------------------------
Three kids (one of them is the boy you saved before getting the Mind's Eye)
will now come to watch the performance. Afterwards, Forte and friends will
decide that they should leave Trim. Shao and Rachel tag along, as they think
this journey sounds interesting. If you want to, change your battle lineup in
the main menu, and head all the way to Glysis Cave. When you get there, walk
south instead of heading west to the eyes on the floor. You will find an exit
leading to Forest Road.
+ Forest Road
Once outside of Glysis cave, make your way southwest to another area. You will
find a chest containing a Knock Sword that Forte should equip. Head back to the
first area, then walk a little northeast - not very much - then walk south
down a small path. You will find a chest with some marbles in. Walk back to the
cave entrance now.
If you walk southeast from the cave entrance, you will find a man selling
normal items. These should not be needed, so head further south from the items
seller. You will find a desert rat lying on the ground. Jan makes the rat eat a
cookie, and then it runs away. Continue walking south from where you found the
desert rat. In the new area, walk a bit south, then make your way to the
northeastern corner to find a chest containing a Restore Snuff near a pond of
water. Head southwest from here to reach another part of Glysis Cave.
+ Glysis Cave
There is only one path to follow here. It leads south to another cave exit.
Walk through it so that you get outside again.
+ Monsoon Road
Walk directly south of the cave entrance and into the mountain. There is a
secret path here leading to some chests. They contain Tranquil Snuff, Air Bow,
Leash Bottle S, Resurrect Ring and Marbles. Equip the resurrect ring and the
air bow on one of your characters. This ring resurrects the character that has
it equipped if he or she dies in battle. After one use, it disappears. Walk
southwest to find another Tuning Fork.
You might want to use the tuning fork to go and buy new powerful equipment, but
you don't have to at all. Keep walking along the coast and you will reach the
town named Viento.
------------------------------------------------------------------------------
Drama In Viento [Bain009]
------------------------------------------------------------------------------
Items To Find
+----------------+------------------+
| 300 Gent | Resurrect Ring |
| Cookies | Resurrect Powder |
| Dotted Ribbon | Leash Knuckle |
| Leash Bottle L | Pearl |
| Cure Bottle L | Orb of Ocean 22 |
| Water | 500 Gent |
| Fred 3 | |
+----------------+------------------+
+ Viento
Rachel and Shao will leave the party for a little while, so walk around town
and get familiar with Viento. Check the maps section eventually. Your task will
be to talk with the citizens in Viento that have a red '!' over their head.
This is a list that explains exactly who you need to talk to:
----------------------------
Jillia in her own house
Gracino in his own house
Butler in the Bureeon manor
Memuru in the Bureeon manor
Bureeon in his manor
Deck in the Bureeon manor
-----------------------------
Now it's time to head over to the tavern. Shao and Rachel are waiting in the
room east of the tables there. Shao has already made a deal with the rich man
named Bureeon that has a huge manor in Viento, and has signed a deal that says
your party will have to be part-time workers for Viento. Shao has 300 Gent as a
reward for doing the part-time work. Accept the money, and then head over to
the mansion where Bureeon lives.
The butler at the mansion gives everyone jobs, and says that Forte and Jan will
have to walk down into the basement of the mansion and catch some rats that
have been spotted there earlier. Walk down the stairs in the northeastern part
of the mansion to find a rat hole. Forte spots three desert rats (one of them
is the one you met on Forest Road), but can't bring himself to kill them.
Head upstairs again and speak to Memuru to find out that Rachel has escaped
from her work, because she did not like sewing. Walk down the stairs in the
northwestern part of the mansion and talk to McBain. He has some cookies for
you, so take them and head back to the rats. After feeding the rats go back
upstairs and report to the butler. Before Forte manages to tell the butler
about the rats, a man will come running, screaming about the Swing Gang!
Apparently, two of the girls working at the mansion, as well as Una, have been
kidnapped by the Swing Gang, who now demands a ransom! The gang wants 1 million
Gent in order to let the girls free. They want the money delivered by a kid to
Aquaharp Cave - right now! It is decided that the weak-looking Forte and McBain
are to investigate, and try to free Una and the two girls from Aquaharp Cave.
Head south out of Viento.
+ Arbencottle
Walk directly south after heading out of town, and into the mountain. You will
find a chest containing a Dotted Ribbon. South from this chest is another
secret path with six additional chests at the other side! They all contain
Leash Bottle L, Cure Bottle L, Resurrect Ring, Resurrect Powder, Leash Knuckle
and a Pearl. Equip the Leash Knuckle and Dotted Ribbon on McBain.
Now follow the path southwest from the entrance to Viento, and walk along the
coast to a new area. Walk east to yet another area, and then head east when you
reach the nearby fork. You will eventually reach the entrance to Aquaharp Cave.
+ Aquaharp Cave
Just walk a little north until you meet the Swing Gang. Those weaklings will
just make a run for it when some rats appear behind them. Una now joins your
party again, and the other girls go back to town. North of where Una joins you
there is a stone that says that you will need the mind's eye to have any hope
of survival. You should already have the mind's eye equipped, so don't fear
anything. Head north from the stone, and when attacked by Phantoms, use the
mind's eye magic spell so that you can damage them.
Walk down the nearby stairs, to a room with a weird dripping sound. Open the
chest that is waiting for you near the stairs for a Orb of Ocean 22. You will
find a locked chest. Read what is inscribed on the stone left of the chest.
From the stone, head a little north, then walk on the path that leads south.
There will be two places where water is dripping down here in the southern part
of the cave. The one most to the east is the one you should examine. Walk back
north, then a little west, then as far south as possible to find another place
where the water dripping is out of tune. Now you can go back and open the
chest that was locked earlier. You will find the Resonance Stone of Water.
Equip the water stone on someone - I chose McBain myself. This stone is able to
cast spells that do water damage, so it's good against fire type enemies.
Head out of the cave to get transported back to Viento.
+ Viento
Back in the mansion in Viento you will receive 500 Gent, and strike a deal with
the girls there so that the desert rats can get food from them after you have
left town. After getting the money, talk to Anessa in the mansion to get the
book named Fred 3. Head south out of town.
+ Arbencottle
When you get to the fork that leads to Aquaharp Cave, head south instead of
east this time. You will now reach a road with green trees on both sides. Walk
south along this road until you meet the desert rat from earlier. The rat, now
named Rick by Una, joins the party, but is not really a member alone. Instead,
it sits on Jan's head, as eye candy - and nothing more.
Follow the path southwest. McBain will notice on the map, that someone is
moving the resonance stone in Kantus. Continue west until you reach a fork in
the road. Head north to reach Kantus.
------------------------------------------------------------------------------
A Rebellious Student In Kantus [Bain010]
------------------------------------------------------------------------------
Items To Find
+----------------+-----------------+
|Doll Knight 4 | Marbles |
|Twister Bow | Leash Bottle M |
|Cure Bottle S | Lakity Paste |
|Leach Bottle S | Doll Knight 5 |
|Restore Snuff | Life |
|Amethyst | Rivet Glove |
|Cure Bottle M | |
+----------------+-----------------+
+ Kantus
A boy and a woman will come running. The boy manages to get away, and then
throws a pepper bag at Forte, his friends and the running woman. The woman says
that her name is Mousole and that he works at the Kantus Music School, where
the boy from earlier is a student. The boy's name is Shuber. Head over to the
tavern and speak to Lebis. Give him a Cure Bottle M if you have one, buy one
for him at the item shop if not. Lebis will give you a book named Doll Knight
4. Head over to the school after getting the book.
At the school you will meet Mousole. She says that Forte and his friends can
perform at the upcoming school festival if they want to, and that they can
practice in the basement of the school. Walk into the school and head down the
stairs in the northeastern corner of the building to meet Shuber again.
Shuber plays Leone's Etude on the piano. Forte now receives the Etude.
Try heading out of the school's entrance door now. Shuber will come running,
chased by two professors that blame him for vandalizing the principal's office.
The principal thinks that this is the work of bandits, since Shuber usually
jokes around, with things that are not illegal. The principal will ask Forte to
go and apologize to Shuber. Head south out of town, and at the fork, go south
towards Hilltop Tavern.
+ Arbencottle
There's nothing you can miss yet on your way to hilltop tavern, so just keep
walking south along the huge cliffs until you trigger a cut-scene where the
party members look on the nice view. From here head one area west. You will
eventually find a chest on your right side containing a Twister Bow. Keep
walking west until you reach some short stairs. On the right side of the first
stairs you will find two chests containing Cure Bottle S and Leash Bottle S.
At the top of the third stairs, head east to find a Restore Snuff in a chest.
Go west, down some stairs, then head north to find three chests containing
Amethyst, Cure Bottle M and Marbles. Directly east of the three chests you will
find Leash Bottle M and Lakity Paste. From here go north. There is just one
path from here, so follow it until you reach a tuning fork. Continue walking
north until you reach Hilltop Tavern - finally.
+ Hilltop Tavern
First take a look at the monument stone northwest of the tavern itself.
'In memory of my encounter with the pure-hearted bandits', the letters
that were once carved into the monument by Leone says. Walk into the tavern and
buy Doll Knight 5 from the item shop. Walk right of the inn counter to Find
Shuber and his grandfather Rayzen. Listen to the story about Rayzen meeting
Leone and starting the school in Kantus. After everyone else has left, McBain
gets to see the resonance stone of life, that Rayzen is keeping. Rayzen does
not want to give it away though. The next thing that happens is back in Kantus,
where the festival performance is about to start.
+ Kantus
Unfortunately, the swing gang has sneaked into the school and makes the
principal give them a box containing a composition once written by Leone. Watch
the scene with Shuber playing in the principal's office. Forte will head over
to the tavern in Kantus, and McBain will tell him about the fact that Grandpa
Rayzen actually has a resonance stone. After the conversation, head back to the
school area, and enter the building furthest to the west.
Right before Forte is going to enter stage, the Swing Gang appears again,
saying that the principal pulled a trick on them last time. The gang now finds
out that Rayzen at the Hilltop Tavern has the stone, and Shuber runs off
towards the tavern in order to save his grandfather. Once you arrive at the
tavern, go see Rayzen and the bandits on the veranda northwest of the tavern.
Just watch the scene, and Rayzen will be freed by Shuber.
Forte and his friends now perform back at the school in Kantus. After the
performance, Rayzen is so impressed with them that he hands Forte the Resonance
Stone of Life. This resonance stone gives the one equipping it a weak healing
spell. I equipped it on Una, as she could use one of those in battle! Leave
town by heading south now.
+ Arbencottle
Start climbing up towards Hilltop Tavern once again. Before they get there, our
friends take a little rest, and then you can finally go to the tavern.
+ Hilltop Tavern
Walk into Rayzen's room to meet Bureeon, that is the owner of the big mansion
in Viento, that you worked for earlier. Bureeon says that the Rick's (the rat)
friends are doing well, and that he is going to a party at Ryutom Island before
not too long. Well, now you can head west and talk to the soldiers guarding the
Bozerl checkpoint. They say that they can't let you through if you're not
friends with an important person. Go back and see Bureeon again. Now try to
walk back to the checkpoint after talking to the butler that comes running.
Now talk to the receptionist in the middle of the checkpoint, after Bureeon
talked to the guard. See Bureeon once again when the receptionist is done
talking. Alright then, now you can head west from the checkpoint.
+ Arbencottle
On your north side there is a chest with a Rivet Glove. Take it, then head
northwest to a new area. Follow the path west, and you will reach Bozerl.
------------------------------------------------------------------------------
The Smell Of Sweet Bread In Bozerl [Bain011]
------------------------------------------------------------------------------
Items To Find
+-----------------+---------------+
| Fred 4 |Earth Armor |
| Bill |Cure Bottle S |
| 300 Gent |Bucket |
| Resurrect Powder| |
+-----------------+---------------+
+ Bozerl
Upon entering, the smell of sweet bread floats in the air - lovely! Walk to the
southeastern part of town and talk to Excy outside of Ms. Rupthya's house. She
will give you the book named Fred 4. Now head over to the Pensola embassy and
talk to the ambassador. He says that there is a weird woman living in his
basement. Try and leave the embassy by walking west out of the entrance, and
the woman will start singing, begging you to come and pay her money. Head back
into the embassy, and down to the cellar.
The woman has an accessory shop down here, where you can buy stuff. Here
however, you can't pay with gent, and will have to use rills instead. Get your
stuff if you find some of her items interesting, then head over to the weapons
shop to buy the following:
------------------------
Sailor Sword - Forte
Maple Bow - Una
Iron Glove - McBain
Circle Shield - Forte
Leather Cuirass - All
------------------------
Head over to the bakery now and talk to the person behind the counter. This is
is Altos, that played against Forte during the Pinzel Recital. Altos gives you
some bread, then runs off. Altos' father will now give you a bill that you need
to go and deliver to Altos over at the punitive team's headquarters.
Altos now tells Forte about his sister that he parted with when he was young.
Go and talk to Ms. Rupthya after Altos receives an order of thirty breads, and
then play a song for the punitive team. You will receive 300 Gent. Now walk
west out of town towards Quarry.
+ Shmarkasta
Walk southwest until you reach a new area, then make your way south. Walk under
a bridge-like cliff, and you will run into a tuning fork. You will find some
Resurrect Powder west of the tuning fork. Take it and then walk south. Continue
walking until you reach a fork in the road. Head west towards Quarry.
Continue walking west, and you will reach a new area. When you see another of
these wall-like cliffs, head west to find Earth Armor in a chest, then head
north under the cliff. Finally, head to the northwestern corner to find the
entrance to Quarry.
+ Quarry
Head to the west side of the big cleft and talk to the man operating the
construction crane to find out that a weird stone has been found down in the
cleft, but that non-authorized personnel can not go down there. Well, head back
to the item shop near the entrance and talk to the administrator with the blue
jacket. He tells you that you need to talk to a man named Dunk to take a test
before you can go down into the cleft. Go see dunk at the stage north of the
item shop. When Dunk asks who's going to fight, choose Forte, or another
character you feel comfortable with.
+----------------------------------------------------------------------------+
| Mini Battle: Boss Dunk |
|----------------------------------------------------------------------------+
| |
| This battle is very easy, if you have passed level 10. Should not be too |
| hard even if you've not reached 10 yet. Dunk has about 250 HP, and does |
| not do a lot of damage with his melee attacks. Just use normal attacks at |
| him until he's defeated. You shouldn't even have to heal once if you have |
| some decent armor on. |
| |
+----------------------------------------------------------------------------+
Walk over to the crane again, and onto the lift there. First take it one level
downwards. Then, do not leave the lift, but go ANOTHER LEVEL DOWNWARDS. Head
east and talk to the young man coming out of the cave. Pick up the bucket he
leaves. Forte will now fill the bucket with water.
------------------------------------------------------------------------------
Working In Quarry Mine [Bain012]
------------------------------------------------------------------------------
Items To Find
+-----------------+----------------+
|Cure Sword | Cure Bottle S |
|Resurrect Powder | Cure Bottle S |
|Cure Bottle S | 500 Gent |
|Cure Bottle S | Earth |
|Leash Bottle S | |
+-----------------+----------------+
Now that you have the bucket filled with water, go straight north of where you
found the bucket to enter Mineshaft 1. Your task will be to find some big
stones marked with red '!' marks, and pour water on them.
+ Mineshaft 1
First, head northeast from the entrance to find two chests containing Resurrect
Powder and a Cure Sword. Don't bother equipping this sword, even though it has
the ability to heal - your old one does more damage. Well, now head back to the
entrance and go northwest instead. You will run into STONE 1. Examine it to
pour water onto it. Northeast of the stone you will find a Cure Bottle S.
Head back out of Mineshaft 1, take the lift one level up and enter mineshaft 2.
+ Mineshaft 2
Head straight north from the entrance to find STONE 2. Pour water on it. Now
walk northwest from stone 2, ignore the stairs you pass, to find STONE 3 near a
worker. Pour water on it, then continue walking northwest to find a set of
stairs and a chest. Open the chest for a Cure Bottle S, then head up the
stairs. Up here, an apprentice and a worker will be talking. After the
conversation, pour water on the nearby STONE 4. A little southeast from here
you will find STONE 5. Afterwards, Head straight east, and follow the path that
leads south. It can be hard to see, but you know it's there. This was STONE 6,
and the last one you had to deal with. Well done.
If you want a Leash Bottle S, head south from stone 6, walk out the door, and
into another that you'll see in the mountain wall. Backtrack to stone 5, walk
south out of the door, then into the door on your left side. Inside this room
you will find a Cure Bottle S in the eastern corner, and another one in the
western corner, after walking on a minecart trail. Now that you are done, go
back to the entrance of Mineshaft 2, head all the way to the top of the lift,
and talk to the administrator at the item shop. He will give you 500 Gent.
After getting your money head back down into Mineshaft 2. Now you can finally
head down the stairs west of the entrance. Make your way down several floors,
walk to the other side of a minecart trail, then you will find another one of
Leone's crests, along with some pillars. I will number the pillars from left to
right. The leftmost one is number 1, the rightmost one is number 5. Now touch
the pillars in this order:
Sound Pillars ----------> 5 - 2 - 1 - 3 - 4 <---------- Sound Pillars
Now you can open the nearby chest for the Resonance Stone of Earth.
Unfortunately for Forte, the swing gang now attacks, and puts everyone to sleep
with their singing. Altos, that is coming to Quarry for a bread delivery,
notices that everyone is asleep, and then runs into the apprentice from
earlier. The apprentice did not fall asleep, since he had a mint candy in his
mouth. After a while, Forte wakes up at the inn, and finds out that the
Resonance Stone of Earth has been stolen by the Swing Gang. Altos now joins the
party, and already has a decent sword and some armor on him. Put him in your
battle lineup instead of Jan & Rick.
Go to the absolute bottom again using the lift, and talk to the apprentice in
order to get some mint candy, so that you will be able to fight the swing gang
next time you meet them. The party now heads back to Bozerl.
------------------------------------------------------------------------------
Revenge In Old Quarry [Bain013]
------------------------------------------------------------------------------
Items To Find
+----------------+-----------------+
|Leash Bottle M | Fresh Bread |
|Leather Cuirass | Lapis Lazuli |
|Cure Bottle M | Restore Snuff |
|Orb of Ocean 102| Leash Bottle M |
|Earth | Noise Bell |
|Lullaby | Doll Knight 6 |
+----------------+-----------------+
After the punitive team has headed out of town, it's your turn. Walk all the
way to Old Quarry (head north instead of west at the fork leading to Quarry).
+ Old Quarry
When you get here, some punitive team members will by lying on the ground. Talk
to the swing gang grunt that is here, to find out that he wants the punitive
team members to survive, not hurt them. Ms. Rupthya now appears. The grunt
explains that the swing gang was were nice people before they found the
resonance stone of lullaby, that they now use to make people fall asleep. The
swing gang was then contacted by some mysterious people from another country,
the grunt says. Ms. Rupthya and her men now go back to Bozerl.
If you want some items, head into the cave in the eastern part of Old Quarry.
Inside, you will find a Leash Bottle M in the southwestern part of the maze,
and then use Rock Crash on the gray wall north of this chest to find a Leather
Cuirass. Head out to Old Quarry again, then walk into the cave in the middle of
the area to find a Cure Bottle M.
Now, walk up the planks in the eastern part of Old Quarry and into a cave.
After walking a little you will her a voice. By using the nearby pipe, Forte
will hear the conversation the swing gang currently has. The grunt from earlier
will now get beaten up by his boss. Make your way north, then exit the cave in
the southwestern corner. Open the chest outside for a Orb of Ocean 102.
Save your game, then walk through the nearby house, and into a cave entrance
again. The swing gang leader will send three big zombie slime monsters at you.
+----------------------------------------------------------------------------+
| Mini Battle: Zombie Slimes |
|----------------------------------------------------------------------------+
| The worst thing about these is that they can poison your party members. |
| They don't have a lot more than 150 HP each though. By using a couple |
| of finishing moves, you should be able to defeat them without spending |
| more than one try. Save and heal after the battle, then head north. |
| |
+----------------------------------------------------------------------------+
+----------------------------------------------------------------------------+
| Boss: Swing Gang Leader |
|--------------------+--------------------+----------------------------------+
| HP: 400+ | Recommended lv: 11 | |
|--------------------+--------------------+ |
| The leader has three grunts that will help him. The grunts have about |
| 150 HP each. It is important that you make your characters eat one mint |
| candy (item) each after starting the battle, so that the leader won't be |
| able to make your characters sleep. Now take out the three grunts by using |
| normal melee attacks, and use the stone of life or potions to heal if |
| needed. The leader himself is very easy to take out when he's the only |
| one left. |
| |
+----------------------------------------------------------------------------+
Forte now gets his Resonance Stone of Earth back, in addition to the Stone of
Lullaby that he also gets. Watch the cut-scene that marks the end of chapter 1.
Altos decides to follow Forte's party, and his mother gives McBain some Fresh
Bread. Head north out of town.
+ Borazone Road
Walk north until you reach a new area. Once there, go find the Lapis Lazuli in
the upper right corner. In the southwestern corner you will find some Restore
Snuff, near the exit that you should now walk through. Walk straight west in
the next area to find a Leash Bottle M near a pond, then go northeast to exit
this area. There is a noise bell in the eastern part here, so take it and then
go northwest to reach the next area. Walk north through a couple of areas to
finally reach a checkpoint. For your information, the noise bell drives
monsters away from you if you equip it.
+ Checkpoint
Walk into the inn on the left side and talk to the guest there. He will offer
to sell Doll Knight 6 to you for 30 Gent. Buy it. Now go to the northern part
of the checkpoint and talk to the receptionist. Now head a little north to
arrive in the Pensolan city named Dogarna.
------------------------------------------------------------------------------
Here We Are, Dogarna [Bain014]
------------------------------------------------------------------------------
Items To Find
+------------------+--------------------+
|Perseverance |Wolf's Glove |
|Spare Key |Leash Bottle L |
|Doll Knight 7 |Thunder Knuckle |
|Economy Ring |Call Bell |
|Letter to the Duke|Orb of Ocean 91 |
|Viscount's Letter | |
+------------------+--------------------+
+ Dogarna
McBain will have a look at the magic map to find out that there are two places
nearby where resonance stones might be hidden. Talk to the immigration officer
in the western part of the house you have to go through in order to reach the
town. He will have a look at your passport. Head over to viscount Egool's house
and talk to the butler. The butler says that Leone once stayed at the
viscount's house in Envorin, a village north from Dogarna.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Dogarna secret path [dsp1]
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Now head over to the eastern part of Dogarna (just east of the item shop). It's
possible to walk into the wall here, below the ceiling-like city wall. You will
find a chest at the other side of the secret path, containing Doll Knight 7.
There is also a secret path like this at the western side of town, just west of
Beck's house.
Now, walk to the left side of Beck's house. Walk so that you are right outside
of the place where Beck himself is standing. On your left side, there are two
small objects on the ground, with a kind of ceiling above - on the city wall.
If you walk between these two objects, you will be able to walk into the city
wall. This secret path leads a little south where you will find a chest
containing a spare key. This key can be used to open a chest in the eastern
part of 'cave path'. The reward is an Economy Ring.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Try leaving Dogarna by going north to see a boy named Uto running into
town. Follow him and talk to him. Uto says that he has made a special
promise with the viscount. Uto explains that he saw the viscount putting on
armor, and leaving town to exterminate a monster some time ago. Uto promised
not to tell anyone in town about this, but now he has told Forte and his
friends. Well, go see the butler again and tell him what you just heard, and
leave town using the northern exit afterwards.
+ Levanpasso
Walk past the sign that says monsters are on the loose, and keep walking until
you see someone being attacked by monsters. Kill the three Mist Eye monsters,
and talk to the man, who is, as you might have guessed, Viscount Egool. Forte
now carries the wounded Egool back to Dogarna. Egool now shows Forte the
resonance stone of perseverance, and gives it to him, when Forte and friends
promise to take down a big monster that is on the loose north of town.
Walk out of the viscount's house only to crash into Beck, Uto's father. Tell
him you don't know where Uto is to have him leave. Talk to Uto's sister in the
southern part of town, then walk all the way back to where you saved the
Viscount. Keep walking north from here to run into a tuning fork. There's some
new armors and weapons waiting to be bought in Racos Palma, for your
information. Walk northeast from the fork, and follow the path until you reach
a cave entrance. The nearby sign describes this as 'Cave Path'.
+ Cave Path
You will hear Uto's voice, since Uto has gone into the cave to look for the
monster that attacked the viscount earlier. Save your game, and heal. Walk
northeast to find Uto. This is also where you have to fight the monster. The
battle is against a creature named Mad Eye, and is not harder than a normal
monster encounter.
+ Dogarna
Back in Dogarna, the Viscount has two letters for the Duke of Pensola. Take
them with you. Outside, Uto will come and thank you for killing the monster.
Now go out of town, and back to the cave where you killed the monster some
moments ago. You know, the one named 'Cave Path'.
+ Cave Path
Walk to the northwestern part of the first area to find a Wolf's Glove. You
need to use Rock Crush to break the entrance to the room where the chest is
standing. Now, walk east to where you fought the monster that has attacked the
viscount earlier. A little east of there, you will find a secret path leading
south to a Leash Bottle L. Also, if you have the spare key from the secret path
in Dogarna, you can walk over to the eastern part of the cave to open a locked
chest. You will find a Economy Ring. Walk north to exit the cave.
+ Levanpasso
Nothing special to find here, apart from a new kind of monster. Head north to
the next area. Head over to the northwestern part of this area to find a chest.
A little east of this chest, at the nearby mountain, there is a secret path
leading south to another chest containing a Thunder Knuckle and a Orb of Ocean
91 (examine it two times). Head back through the secret path and open the chest
mentioned earlier - it has a Call Bell. Well, equip the Thunder Knuckle on
McBain. The call bell makes enemies move faster and attack with more allies if
you equip it. Now you can head northeast to find the entrance to Envorin!
------------------------------------------------------------------------------
The Huge City Envorin [Bain015]
------------------------------------------------------------------------------
Items To Find
+---------------------+-----------------+
| Fred 5 | Spare Key |
| Orb of Ocean 74 | Lapis Lazuli |
| Velvet Bag | Freeze Sword |
| Bread Bag | Lapis Lazuli |
| 1000 Gent | Marbles |
| Restore Snuff | Noise Bell |
+---------------------+-----------------+
+ Envorin
The first thing you should do in Envorin is to head over to Matia's house
just west of the city entrance, and talk to her. She gives you the book named
Fred 5. Now head over to Edger's bakery and speak to Altos' uncle. Afterwards,
go northwest to the Marcherose Embassy and talk to the secretary. Show him the
passport, then walk into the room behind him to find a Orb of Ocean 74.
It's time to walk to the northern part of the city, and then talk to the man
guarding Envorin Castle. The man explains that the Duke is out right now, and
that you will have to come back later if you want to see him.
Near the statue in the middle of Envorin, Shao and Rachel are trying to start
what they call a fantastic concert. They have been sponsored by Edger's bakery,
and are now talking about it so that all the citizens can hear them. They now
play the tune called 'Parade of Clowns'. After the performance, McBain goes to
meet the two of them. Forte and friends will run away after the conversation.
Head back to the castle, and watch Duke Pensola return. The duke is a pretty
angry man, and does not want to read the letter that the viscount wrote him.
Head back to Edger's bakery. Edger says that ever since the duke befriended a
man named Rish, he has been a pretty dislikeable person. Head all the way back
to Dogarna after the conversation.
+ Dogarna
Go speak to the viscount in his house and tell him about the problem with the
duke in Envorin. McBain decides that your party will head to Ryutom Island in
the near future, when the Duke is going there on a party, and try to speak to
him there. The viscount thanks McBain and gives you a Velvet Bag. This bag
contains the children's marbles that the Duke used to play with as a kid.
When you walk out of the vicount's house, you will automatically go back to
Envorin.
+ Envorin
Once in Envorin again, go back to the bakery and talk to Edger and Altos. It
turns out that Shao and Rachel have terminated their contract with Edger's
bakery, and left town. McBain decides that since Shao and Rachel have left,
your party will do the promotional work for the bakery instead. Edger gives you
a bread bag that you can use later to promote the bakery. In fact, you have to
walk around to the different parts of Envorin and hand out bread now. Talk to
the following people to give them bread.
-----------------------------------------
Runca - in her house
Shenca - in Runca's house
Matia - in her house
Flan - in Matia's house
Three people - at the tavern
Serena - in her house
Rana - in Serena's house
Daria - in her house
Rig - in Daria's house
Becket - in his house
Gatekeeper - outside of the castle
Gatekeeper - outside of the embassy
Secretary - in the embassy
-----------------------------------------
After you have given bread to all those people, walk over to the fountain in
the middle of the city. Your party will now perform 'Lets Dance' so that
everyone in Envorin hears it. And then, when everyone has gathered, your party
will play 'Happy Traveler'. Head back to Edger's bakery after the performance.
Edger gives you 1000 Gent for the performance!! Try and leave Envorin by using
the eastern entrance. Watch the sailor that comes running, then head out of the
city for real.
+ Ezna Road
Walk east, then northeast until you reach a new area. After walking quite a bit
south near the shoreline, you will reach a bridge. After walking to the other
side of that bridge, walk straight north to another area. Keep walking north,
over another bridge, and you should reach a cave blocked by some bricks. Use
Rock Crush to get inside.
+ Hidden Cave
After entering the cave, you can find a hidden path directly west of the
entrance, leading south to a secret room. In here, you will find Restore Snuff,
Spare Key and Lapis Lazuli. Now head back to the entrance.
Use rock crush on the bricks just north of the entrance, then walk down the
stairs in the next room, to find several chests. They contain Freeze Sword,
Lapis Lazuli, and some marbles. There is also a fourth chest that is locked.
Use the spare key you found at the beginning of this cave to open it for a
Noise Bell. Head out of the cave again when you have all those items.
+ Ezna Road
A few steps down the road that leads east, you will find the town Mooth.
------------------------------------------------------------------------------
Getting On The Ferry In Mooth [Bain016]
------------------------------------------------------------------------------
Items To Find
-------------
Doll Knight 8
Boarding Ticket
1000 Gent
Technique
200 Gent
+ Mooth
Head over to the weapon shop and buy new equipment for your party members, if
you need it. Then, walk into the item shop and get the book named
Doll Knight 8. Head over to the ferry station in the northeastern part of town
and talk to the receptionist. You will get a boarding ticket. Walk through the
checkpoint and show the ticket to the guard. Now talk to all the people waiting
for the ferry. Afterwards talk to the sailor that came running. The ferry will
now arrive. The sailors say that people who are not guests at the upcoming
party, will not be allowed to follow the ferry this time. Because someone that
said they were the McBain company (fakes, obviously) have already traveled with
the ferry, the sailors explain that you won't be allowed on the ferry either.
Head back into the station to get the boarding ticket back from the guard. Go
see all the passengers that were turned away at the tavern. Talk to Grandpa
Goset, then leave the tavern. The bartender follows you, and asks you to go
back to Envorin and get some bread at Edger's bakery for him, so that he can
feed his guests. Ok then, head back to Envorin.
+ Envorin
Go talk to Edger at the bakery. A guard will come and tell Forte that he and
his friends should go visit the Duke at the castle at once. Altos says that he
will fix the bread-problem in Mooth himself. Well, walk over to the castle now.
Wait for the sailors to leave, then walk into the Duke's room, in the middle of
the castle. Play a tune for the Duke, like the Etude.
The Duke thinks the performance was so good that he wants to nominate your
party for the audition on Ryutom Island. Things soon go all mad, and McBain
ends up fighting a guard. McBain then shows the velvet bag to the Duke,
where his children's marbles are contained. Listen to the Duke's story
about the marble competition he held some years ago. Afterwards, the Duke
finally promises to break all his ties with the mysterious person named
Rish. He now gives the guards orders to arrest Rish's men, and gives Forte
1000 Gent. Finally, the Duke gives you a musical score named 'Forest & Sea
Memory'.
Outside of the castle, Edger meets you, and takes you back to his bakery. Edger
now gives you the Resonance Stone of Technique. Make sure you equip the stone,
then head back to the tavern in Mooth.
+ Mooth
Speak to Altos at the tavern, then head back to where the ferry arrived last
time you visited Mooth. You will end up fighting the sailors that were so mean
to the passengers earlier.
+----------------------------------------------------------------------------+
| Mini Battle: Three Sailors |
|----------------------------------------------------------------------------+
| No strategy is really needed for these guys. They are basically just |
| sissies with big mouths and little muscle. If you have full-charged |
| Power Meters, use finishing moves. If not, just use normal melee attacks. |
| |
+----------------------------------------------------------------------------+
The viscount will come walking after the battle. He makes the nearby guards
arrest the sailors that just lost the battle. Altos now leaves the party, Forte
and friends walk onto the ferry, which then sets out to sea.
+ The Grumble
Once on the ferry, go talk to Grandpa Goset at the western part of the ship,
then go see the captain. Walk around, on the ferry, head down to the cabin and
talk to the people there, then return and talk to the captain that has now gone
inside his room. The captain wants you to perform for the passengers, so head
over to the western part of the ship to play the tune you got from the Duke.
Go see the captain again for 200 Gent. The captain explains that he used to
live at Ryutom Island earlier, but that the citizens had to sell the island to
Rish, since a gang of pirates made it hard to live there. McBain looks at the
map, and then, the ferry arrives at Ryutom Island.
------------------------------------------------------------------------------
Day I At Ryutom Island [Bain017]
------------------------------------------------------------------------------
Items To Find
+------------------+-----------------+
| Orb of Ocean 81 |Orb of Ocean 99 |
| Orb of Ocean 105 |Orb of Ocean 80 |
| Orb of Ocean 29 |Bind |
| Doll Knight 9 |Note |
+------------------+-----------------+
+ Ryutom Island
At the docks there is a chest containing Orb of Ocean 81. Walk north from
the docks and up some stairs to get into a room with blue floor. A woman named
Aranna welcomes you to Ryutom Island. Let Elise show you the places named
'Pig Nose' and 'Pig Tail', that are basically the northeast and southwest
corners of this area. After you've been brought to your room, visit the
room on your left side for Orb of Ocean 105. Before doing anything else,
head two floors upwards to reach the roof. Here you will find a chest with Orb
of the Ocean 29. Walk back to the floor where your own room is, then go see
Shao and Rachel in a room southwest of yours.
After Rachel and Una's conversation about Una's feelings for Forte, head up to
the roof again and talk to McBain to have him re-join your party. Head to the
bottom floor, then walk outside. Go west to find an item shop where you can buy
Doll Knight 9. It would also be a good idea to buy a Memory Coin here and equip
it on someone like Una, since monsters will start do drop more items when you
defeat them if you have the Memory Coin. Head over to 'pig nose' to find Orb of
the Ocean 99.
A little south of the hotel you are staying at, there is a statue. If you
examine the statue, you will find a set of stairs, leading down to the local
casino. If you want to, you can walk down there. If not for anything else,
there is an Orb of Ocean down there.
+ Casino
If you talk to the lady behind the counter, you can buy Doll Knight 1-9 and a
set of other items, but you have to pay with Rills, not Gent. In the lower left
corner of the casino you will find Orb of Ocean 80. Walk out again.
+ Ryutom Island
walk to the northwestern part of the island, walk up the stairs there, and head
east to find a tuning fork. Head directly east from the fork to find Elise.
Kill the crabs that are threatening her. You will now get the Resonance Stone
of Bind. This one makes it possible to freeze the movements of your enemies in
battle. Now head over to the main building on the island, just north of where
you checked in after arriving with the Ferry.
Talk to the three people that have already found their places inside the main
house, and wait for a woman named Mr. Meritos (eye candy) to come walking with
more guests. Talk to the four of them when they have stopped walking.
Ambassador Garenno will now enter the building, so go over and talk to him.
Finally, Rish himself appears a little north of his guests. Boy, does he look
fishy.
Follow Garenno into the back room.Garennoo says that Rish is trying to get a
good relationship with the Numeros Empire, and that he's being overly nice to
their ambassador. The Numeros empire has a big army as well, and Garenno thinks
Rish is backing them with money. After Garenno has finished talking, enter the
scene on the western part of the island to practice. The chef claps for you.
The chef is the brother of the captain that you met on the ferry. Roland, the
cook, gives you a note that should be given to Elise later on. Go and deliver
the note to Elise now. She's where she's always been - north of the docks.
Head north to the main building again and talk to Roland. Roland takes you to
the casino. Forte explains to Roland that Rish's sailors have stolen all the
supplies that Roland's kitchen has used up 'til now. Roland tells you that
Elise is the late village chief's daughter, and that she feels guilty since her
father sold the island to Rish. Head back to your room, and get some rest.
------------------------------------------------------------------------------
Day II At Ryutom Island [Bain018]
------------------------------------------------------------------------------
Items To Find
---------------
Doll Knight 10
Watch the musician Cyrano, who is the first participant in the competition. He
plays 'triangle rhapsody'. Next up is Balthazar with his song 'The emperor's
holiday'. The third one is Diva Wendy with her 'Wild Berry Picking'. Shanoon
Tribe is represented by Argus and Kachua with their 'Dancing in the Desert'.
Watch Rachel and Shao's 'Parade of Clowns'. Now it's your turn to play
'Forest & Sea Memory'. Go and meet Roland and Elise outside of the stage's
backroom.
The winner of the competition will now be announced. The winner is...
The McBain Company! Forte and his friends won! Rish now wants to say a word. he
has decided to make Forest & Sea Memory the national anthem of Ryutom Island!
Afterwards, walk out of the hotel to meet Roland again. Roland is searching for
Elise. Help him search by heading over to 'Pig nose' - the northeastern part of
the island. Elise is standing there, and soon Roland will come as well. After a
small fight, both of them will leave. Head over to the house north of the dock
to find out that Elise has gone down to the dock to help preparing the boat
there.
The sailors that got arrested in Mooth have returned, as you'll notice after
walking down to the dock yourself. Try boarding the boat, and then talk to
Elise again. Garenno and Roland can be found in the casino, so head there after
the conversation with Elise. One thing leads to another, and you will find
yourself fighting the nasty sailors in the casino. After you've bet up three of
them, the remaining sailors will take Garenno hostage. Before they manage to do
anything to them, though, a mysterious man in green clothes rescues Garenno.
The man reveals his identity as Jack Slade, a diplomat from Burodain. Slade
beats the crap out of another sailor, and then the rest of them run away.
Now go and see Argus at the hotel (same floor as your room) to get
Doll Knight 10. Now head east to the main building to see Roland sneaking into
Rish's secret meeting. Walk directly north to see Garenno, and then walk back
to floor 2 of the hotel you are staying at. Talk to the butler that is guarding
the eastern part that leads to the main building, and then go back to Shao's
room and talk to him. Shao takes you up to the roof and show you how to get to
the other side, to the roof of the main building. Walk down the nearby stairs,
and listen to what Bureger, Rish and the pirate king Ramon are talking about.
Roland will dash into the room in the hope of attacking Rish, but is stopped by
Ramon. Slade has also been listening the the conversation, and has been hiding
behind Forte all the time. Go to sleep after promising Slade to help him
tomorrow. This is where Day II on the island ends.
------------------------------------------------------------------------------
Day III At Ryutom Island [Bain019]
------------------------------------------------------------------------------
Walk down to the dock and talk to everyone. Then the Banquet will arrive. Walk
onto it and speak with Garenno. The huge ship now heads out to sea.
+ The Banquet
After talking to Elise, head down two sets of stairs to reach the supply room.
Walk into the room on your left side to overhear Bureger and Rish who are
talking in the room at the other side of the wall. McBain notices that Slade is
also listening to the conversation. After Slade has left, walk up to the deck.
Slade will send a pigeon into the air from the eastern side of the Banquet.
Walk west to the stage and talk to Elise. Afterwards, perform at the stage for
everyone that has gathered around you.
When the pirate ship attacks, you will have to fight four pirates. Winning over
them isn't hard. Just use melee attacks, and heal using Jan or the person that
has the resonance stone of life equipped. Each pirate has around 200 HP. When
Slade joins your party, replace Jan & Rick with him in the battle line up.
Save your game, then walk north to board the pirate ship.
+----------------------------------------------------------------------------+
| Boss: Pirate King Ramon |
|--------------------+--------------------+----------------------------------+
| HP: 500+ | Recommended lv: 16 | |
|--------------------+--------------------+ |
| Start by taking down the two normal pirates. Kill them quickly, even if |
| that means using your finishing moves. You won't want them to be around |
| causing damage while you're fighting Ramon. Now, start attacking Ramon. |
| He has some nasty melee attacks, so make sure you remember to heal your |
| characters. Slade has some magic attacks, but he, as well as everyone else |
| should use normal attacks instead, as they do quite a lot of damage. |
| You won't have to worry about Bureger before Ramon has been defeated, as |
| he only used spells that make your characters slow, and does not deal |
| much damage, even when using his sword. |
+----------------------------------------------------------------------------+
The pirate ship now gets attacked by another ship called Planetos II. This is
actually the ship that appeared in The Legend of Heroes: A Tear of Vermillion,
but Thomas has upgraded it since last time, to cross the Gagharv cleft. Elise
confesses her love for Ronald, and everything is just fine. Rouca, who also
appeared in Vermillion, says that Forte and friend have to walk over to the
Planetos II now, if they want to travel with it. This is where chapter 2 ends.
------------------------------------------------------------------------------
Mad Rogues Need A Good Beating [Bain020]
------------------------------------------------------------------------------
Items To Find
+---------------+------------------+
|Doll Knight 11 | Orb of Ocean 43 |
|Tarp | Orb of Ocean 44 |
|Double Edge | Doll Knight 12 |
|Chest Guard | Shrine Key |
|Fred 6 | Target |
| | |
+---------------+------------------+
+ Polka
Talk to the receptionist at the station, then head over to the item and weapon
shop. Buy Doll Knight 11, as well as the following weapons and equipment:
------------------------
Warrior Sword - Forte
Blizzard Bow - Una
Shadow Glove - McBain
Warrior Shield - Forte
Warrior Armor - All
------------------------
Now exit town, and head west towards Edel.
+ Tical Road
There is only one path to follow, so keep walking until you find a chubby man
being robbed by some rogues. Defeat the two rogues, and let the fat man bring
you to the Polka Inn, where he'll have some food. The man says that his name is
Jack Slade, and that he is a diplomat. This means that the Slade you met at the
boat is a fake. Most likely, the Slade you met earlier was Thomas, the captain
of the Planetos II. If you have a good mind, you can try and compare the
artwork for Thomas in A Tear of Vermillion and 'Slade' in Song of the Ocean.
The eyes is what reveal it whole thing. Now you can one again head west out of
Polka, and towards Edel.
+ Tical Road
Keep walking north from where you saved the real Jack Slade, and when you reach
the place where the path splits to north and west (this is the entrance to
Edel), walk west from here. Cling onto the southern side of the mountain wall
from here to find a secret path that leads to a small lake. Near this lake you
will find a Tuning Fork and come chests containing Tarp, Double Edge and Chest
Guard. Equip the Chest Guard on Forte. Do not bother with the Double Edge,
since it damages Forte when used in battle. Now head back north, and
walk into Edel.
+ Edel
The rogues are making havoc in Edel, entering people's houses and stealing
their stuff. Save your game, then walk into the tavern and beat up two of the
rogues to have them escape. Dash northwest to Grandma Maybell's house to beat
up another couple of rogues. The third pair of rogues can be found south of
Maybell's house, in Marine's house. The cowards have now gathered near the
village well, and built a robot! A killing machine! Waaah!
+----------------------------------------------------------------------------+
| Mini Battle: Wooden Soldier |
|----------------------------------------------------------------------------+
| This battle is not too much of a problem if you've reached level 16 or |
| more. Start by attacking the two rogues with melee attacks, but let one |
| of your characters act as main healer, and nothing but that, since you |
| WILL take damage during this fight. When the rogues are 'dead', start |
| attacking the wooden soldier, but be careful, and make sure to heal anyone |
| that takes damage. When you've gotten that far, you'll soon win. |
+----------------------------------------------------------------------------+
This should teach the rogues not to mess with the McBain company! Go see
Marine in her house to get another book - Fred 6. Now go and fix Jig's broken
leg over in Torie's house, which can be found in the northern part of Edel.
Walk outside of the house to meet a captain in the army. He's got blue hair,
and wants to know where the rogues ran off to. Head back towards Polka.
+ Tical Road
Just before you reach Polka itself, you will run into the captain, that is
named Palman. Palman has caught up to the rogues, and is now arresting them.
Walk into Polka just to check things up.
+ Polka
Diplomat Slade will stop Forte, and tell him to go see what's up down at the
docks. Well, do as Slade says. A ship will arrive, and two men named Gazelle
and Zenon will come out to see Palman. In the conversation you'll overhear,
you'll find out that Palman is looking for a mysterious musician. When everyone
has left the docks, go back to town and talk to Slade. Slade's best guess is
that the soldiers are from the Numeros Empire that is cooperating with Rish.
Slade knows of Zenon, who you saw at the docks, since Zenos is a supreme
commander in the Numeros Empire Army. That's all for now, so head back to Edel.
+ Edel
Jig will meet you at the entrance of the village, with a completely healed leg.
Torie explains that after you left, a young lady dropped by their house and
healed Jig with her voice. Now this has to be the musician Palman is looking
for. Well, head northwest out of Edel.
+ Wyolina Road
Follow the road southwest, and open the chest you run into for the Orb of Ocean
43, and examine the chest once again for Orb of Ocean 44. Walk northwest
through all the three next areas. When you've done that, you will reach Lake
Wyolina.
+ Lake Wyolina
At the other side of the lake, a girl with long black hair is singing a
beautiful song. Walk over to where you saw the girl to find another one of
Leone's crests. The girl is gone, and McBain doesn't want to break the crest
just yet, since he hasn't gotten permission to do it from anyone. A little
south of the crest, there is a huge inn. Walk there and talk to the man named
Munny Member. Play for him, and he will give you Doll Knight 12.
Now talk to Winery who's also here at the inn. He has a red '!' over his head.
Winery says that the girl who sung earlier is named Aria, and that she has just
checked out of the inn. McBain asks about the crest north of the inn, and
receives the Shrine Key. If you don't have healing potions, buy some from the
merchant at the inn, and then walk back to the crest and open the entrance.
+ Lakeside Shrine
Walk straight east from the stone near the entrance, use Rock Crash to break
the wall, and pull the lever behind it. This lever is used to reset the three
levers in the northwestern part of the shrine. Head northwest from the entrance
stone, to get attacked by lots of monsters. Try and use Una and Jan's finishing
moves in the battle, as those moves can damage several monsters at once. The
magic attacks that McBain and Una should have learned by now are also nice at
damaging several monsters at once - especially Ice Rain that the Water Stone
makes you able to cast.
Now, there are three levers just in front of you. If you pull the wrong one,
you will have to go back and reset them by using the lever in the eastern
part of the cave, and fight all those monsters once more. The lever on the
left side is number 1, the one on the right side is number 3. This is the
correct order to pull them in:
Lever 2
-------
Pull this one first, then walk through the gate that opened, and pull the
lever near the next locked gate. Head back to the three levers from earlier,
fight the monsters again.
Lever 3
-------
This is the second lever you should pull. Repeat the process from earlier,
then return to the three levers to fight the monsters and pull the last one of
them.
Lever 1
--------
Doesn't require an explanation, but this is the last lever you should pull :)
You will now gain access to the room behind the final gate, where you'll find a
chest containing the Resonance Stone of Target. This one increases your chance
to get critical hits. Equip it on Forte! Return to the inn, where you'll meet
Palman again. Deliver the key back to Winery again after Palman has left. Now,
rest at the inn if you need to regain HP/MP. When you wake up again, exit the
lake area by going west, towards the home of the International Theater, Kavaro.
+ Wyolina Road
You'll have to walk quite a bit before you reach Kavaro, and there are no
secret passages or treasures for you to find here. Just keep walking until you
finally reach Kavaro.
------------------------------------------------------------------------------
Sightseeing In Kavaro [Bain021]
------------------------------------------------------------------------------
Items To Find
+-----------------+------------------+
|Fred 7 | Emerald |
|Orb of Ocean 65 | Flip Cape |
|Doll Knight 13 | Confu Knuckle |
|Orb of Ocean 94 | Leash Bottle M |
|Orb of Ocean 95 | Restore Snuff |
|Orb of Ocean 106 | Iron Poker |
|Orb of Ocean 70 | Cure Bottle L |
|Concert Ticket | Light |
+-----------------+------------------+
+ Kavaro
Forte and his friends want to see mayor DeMille, and there's nothing you can do
about that. After the conversation in DeMille's room, walk into the room on
your left side and talk to the Data Manager to receive Fred 7. When you run out
of the city hall, McBain says that he's a little tired, and walks over to the
inn in the southern part of Kavaro, with Jan & Rick following him. Now, you'll
be doing some sightseeing:
Sightseeing Part 1
------------------
Walk back into the city hall and talk to the receptionist. She'll give you
some tips on what you should look at while being in Kavaro. Afterwards, walk
behind the city hall building to find a chest containing Orb of Ocean 65.
Sightseeing Part 2
------------------
East from the city hall, there is a bakery. Walk inside and eat some bread
that the baker Matthew gives you. Now walk west from the city square, and talk
to Grandma Koon in her house, to receive Doll Knight 13. walk south from
Koon's house to try and enter the embassy. Then, walk back again.
Sightseeing Part 3
------------------
Walk up to the waterways a little north from where you first entered Kavaro.
Watch the scene where Una tries to talk to Forte. Head over to the upper floor
of the inn in southern Kavaro to find Orb of Ocean 94. Now, head
downstairs and watch the scene with McBain and the waitress.
Sightseeing Part 4
-------------------
walk into Globe Theater, north of the inn. Watch the scene with Balthazar,
Diva Wendy, Volf and Teodora. Left of the scene, there is a chest containing
Orb of Ocean 95. Walk up to floor 2 of the theater to find Orb of Ocean 106.
Now head up to the eastern roof of the theater to see Aria walking around down
at the street, followed by Palman. If you walk back into the theater and up to
the western roof, you will find Orb of Ocean 70.
Sightseeing Part 5
-------------------
Backtrack to the inn to meet Mrs. Meritos. She gives you a concert ticket for
a performance at the theater. McBain rejoins your party. Head over to the
weapon shop in southern Kavaro and buy new weapons and armor:
---------------------------
Severing Sword - Forte
Yew Bow - Una
Fighter Glove - McBain
Medium Shield - Forte
Chest Guard - All
---------------------------
Head out of the city using the southern entrance, to reach the swamp. You're
done sightseeing now.
+ The Swamp
A little rain doesn't stop you, does it? Well, head south. At the fork, go east
to find an Emerald and a Flip Cape. Head back, then walk south until you reach
another area. Walk straight south once again, and you will reach a completely
green area. From here, head down to the lower left corner to find a Confu
Knuckle. In the lower left corner there is a Leash Bottle M. Now head to the
southern part to reach another green area.
Walk further south until Palman's men surrounds you. Palman isn't unfriendly
though, and brings Forte and his friends to his camp. Palman explains that he
is researching the swamp, and hopes to build a portal there in the future. Walk
east from the camp until Jan notices a lightning barrier. Backtrack towards
the camp, but walk south before getting there if you want a Restore Snuff. At
the camp again, Palman will tell you to go and see DeMille in Kavaro, as he
might know how to get past the lightning from earlier. Palman is right, so head
all the way north back to Kavaro and the City Hall to see DeMille.
+ Kavaro
DeMille tells Forte that he should have a look at some ten year old documents
that are stored in the data room. Head over to the data room left of DeMille's
current location and read the book marked with a red '!'. Back in DeMille's
room, you'll find out that the boy that saw the shrine ten years ago is named
Enora, and that the man running the bakery is the one that found him. Head over
to the bakery to check things out. The baker gives you an Iron Poker for the
lightning, and Altos joins your party again. Go speak to Enora at the inn if
you want to (optional), then head all the way back to the swamp where the
lightening stopped you earlier. Once there, McBain will remember something he
saw on the ground earlier. Walk one screen back west, then Northeast too find a
rusted Iron Poker that the baker used ten years ago to get past the lightening.
Una now shoots the iron poker you got in Kavaro into the ground, so that it
absorbs all the lightening. Now backtrack, then head east. Make sure to save,
and heal your character after passing the place where the lightning appeared
before Una used the Iron Poker.
There is a chest in the southern part of the next area containing a
Cure Bottle L. North from the chest you will find the lightening shrine. A
monster named 'Nue' is guarding the entrance.
+----------------------------------------------------------------------------+
| Boss: Nue |
|--------------------+--------------------+----------------------------------+
| HP: 700+ | Recommended lv: 19 | |
|--------------------+--------------------+ |
| Nue has three small thunder spirits as helpers. They don't do a lot of |
| damage, but are able to paralyze your characters one after the another. |
| Even so, start by attacking Nue. When it's Nue's turn, cancel its moves |
| with finishing moves. Nue goes down after loosing about 700 HP. |
| Even if the spirits paralyze a character, another one of them is likely |
| to attack your paralyzed party member, and thus making him/her turn back |
| to normal. Kill them off by using melee attacks after Nue is gone. As |
| always, remember to heal during battle, using either magic or potions. |
| |
| Reward: Sonomemory 23 |
| |
+----------------------------------------------------------------------------+
After the battle you will find the Resonance Stone of Light. This one makes the
user able to do lightning damage. Equip it on someone. I chose Una myself. Make
sure that Forte, McBain and Una has a resonance stone each that is able to do
spells that cause damage to your enemies. In other words, it's smart to let
each of them have either Light, Water, Earth equipped.
Go back to the camp and check the letter that can be found on the table inside
Palman's tent. This letter is a report where Palman says that he does not
want to capture Aria, like his commander wants him to. Head back to Kavaro.
+ Kavaro
Talk to Ms. Meritos at the upper floor of the inn and tell her about the letter
you found in the swamp. Then, walk downstairs. Commander Zenon is here for some
reason. Overhear his conversation with Meritos, then head back to the city
hall. Zenon will leave when you get there. Talk to DeMille, who's sitting in
his room as usual. Zenon is trying to worsen the relationship between DeMille
and Meritos by telling lies, but has also offered to get rid of some wood
soldiers that have appeared outside of Kavaro. DeMille wants Forte to head back
to the swamp, and talk to Palman. Follow his orders, will you?
------------------------------------------------------------------------------
The Great Escape From Zenon's Claws [Bain022]
------------------------------------------------------------------------------
Items To Find
---------------
Concert Ticket
+ The Swamp
Head all the way to the southern part of the swamp to reach Palman's camp
again. Palman is in a bad mood, because Zenon refused to cha