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===============================================================================
SSX Blur Complete FAQ
Version 0.02 (3.27.07)
Compiled by gondee
gondee6@yahoo.com
------------------------------------------------------------
| Advice by members of the Merqurycity.com and Gamefaqs.com |
| Message Boards and Internet contributors: |
| gondee, yako591, Deaddster |
------------------------------------------------------------
If you are an author listed on this FAQ, and you want me to remove your
submission, just e-mail me: gondee6@yahoo.com.
Version Details
---------------
~ Version 0.02 - Included several showoff guides from yako591. Also added some
challenge guides for the easy ones.
===============================================================================
TABLE OF CONTENTS
===============================================================================
Note: To find a particular section, copy the bracketed words [these]
into the "Find" command of your browser and you will jump directly to
that section.
Prelim: Introduction
a. FAQ Introduction [PrelimIntro]
b. Is this official? [PrelimOfficial]
c. Submission Policy [PrelimSubmit]
1. Control System/Game Overview [ControlSysStart]
a. General Overview [ControlOverview]
b. Control Specifics [ControlSpecifix]
c. Mode Explanation [ControlMdXplain]
2. Walkthroughs [BlurWalkthrus]
a. Medal Events [BlurMedalListing]
PEAK ONE [PeakOneStart]
Compilation [CompTrackStart]
Halfpipe [CompHPStart]
Slopestyle [CompSSStart]
Dysfunktion [DysTrackStart]
Halfpipe [DysHPStart]
Kick Doubt [KDTrackStart]
Slopestyle [KDSSStart]
Wild Tree Fun [WTFTrackStart]
Race [WTFRaceStart]
Slalom [WTFSlalomStart]
Snow Jam [SnowJamTrackStart]
Big Air [SnowJamBigAirStart]
Race [SnowJamRaceStart]
PEAK TWO [PeakTwoStart]
Between The Sheets [BTSTrackStart]
Half Pipe [BTSHPStart]
Race [BTSRaceStart]
Happiness [HappTrackStart]
Race [HappRaceStart]
Slopestyle [HappSSStart]
Proud Powder [PrdPwdrTrackStart]
Slalom [PrdPwdrSlalStart]
Slopestyle [PrdPwdrSSStart]
Spring Break [SprgBrkTrackStart]
Big Air [SprgBrkBAStart]
Race [SprgBrkRaceStart]
PEAK THREE [PeakThreeStart]
Ruthless [RuthTrackStart]
Race [RuthRaceStart]
Slalom [RuthSlalomStart]
History Lesson [HisLesTrackStart]
Halfpipe [HisLesHPStart]
Slopestyle [HisLesSSStart]
On The Rocks [OTRTrackStart]
Big Air [OTRBAStart]
Race [OTRRaceStart]
b. Tournaments [BlurTourneyListing]
Tournament #1 - Fresh Powder Open [BlurTourney1]
Tournament #2 - Yeti's Footsteps [BlurTourney2]
Tournament #3 - Amateur Challenge [BlurTourney3]
Tournament #4 - Eagle's Nest Xtreme [BlurTourney4]
Tournament #5 - Slopestyle Shenanigans [BlurTourney5]
Tournament #6 - Big Air Broadcast [BlurTourney6]
Tournament #7 - Halfpipe Heyday [BlurTourney7]
Tournament #8 - Rat Races [BlurTourney8]
Tournament #9 - Old School Pro Tour [BlurTourney9]
Tournament #10 - Magnum Opus [BlurTourney10]
Tournament #11 - The "Ultra-Super-Secret [BlurTourney11]
Platinum Tour"
c. Challenges [BlurChallListing]
PEAK ONE [PeakOneChallStart]
Compilation [CompChallStart]
Only spend 45 seconds on the ground [Comp45SecStart]
Grind 300m [Comp300MStart]
Kick Doubt [KDChallStart]
Throw snowballs at 15 yetis [KDYetiStart]
Get 110,000 points [KD110KStart]
Wild Tree Fun [WTFChallStart]
Get 120,000 points [WTF120KStart]
Knock over 12 gates [WTFGateStart]
Snow Jam [SnowJamChallStart]
Get 135,000 points [SnowJam135KStart]
Collect 15 stars [SnowJam15StarStart]
PEAK TWO [PeakTwoChallStart]
Between The Sheets [BTSChallStart]
Grind 450m [BTS450MStart]
Get 500,000 points [BTS500KStart]
Happiness [HappChallStart]
Maintain groove level 3 or higher [HappGroovStart]
Get 55 seconds of air [Happ55secStart]
Do 5 ubers [Happ5UberStart]
Proud Powder [PrdPwdrChallStart]
Go through 8 rings [PrdPwdr8ringStart]
Throw snowballs at 10 yetis [PrdPwdr10YetiStart]
Spring Break [SprgBrkChallStart]
Go through 9 rings [SprgBrk9RingStart]
PEAK THREE [PeakThreeChallStart]
Ruthless [RuthChallStart]
Get 300,000 points [Ruth300KStart]
Go through 17 rings [Ruth17RingsStart]
History Lesson [HisLesChallStart]
Do 15 ubers [HisLes15UberStart]
Throw snowballs at 10 yetis [HisLes10YetiStart]
On The Rocks [OTRChallStart]
Grab 20 stars [OTR20StarStart]
1 ON 1 Challenges [1on1ChallStart]
Griff: Peak 1 - Compilation [1on1ChallGriff]
Mac: Peak 1 - Kick Doubt [1on1ChallMac]
Felix: Peak 1 - Wild Tree Fun [1on1ChallFelix]
Maya: Peak 1 - Snow Jam [1on1ChallMaya]
Skye: Peak 2 - Between The Sheets [1on1ChallSkye]
Kaori: Peak 2 - Happiness [1on1ChallKaori]
Allegra: Peak 2 - Proud Powder [1on1ChallAllegra]
JP: Peak 2 - Spring Break [1on1ChallJP]
Elise: Peak 2 - Spring Break [1on1ChallElise]
Psymon: Peak 3 - Ruthless [1on1ChallPsymon]
Zoe: Peak 3 - History Lesson [1on1ChallZoe]
Moby: Peak 3 - On The Rocks [1on1ChallMoby]
3. Gameplay Techniques [GameplayTechStart]
a. In-Depth Uber Trick Section [GameplayUberDepth]
b. Grabs and other Minutae [GameplayUber]
c. Attributes [GameplayAttributes]
d. Handplants and Board Presses [GameplayHandplant]
e. Groove Meter Details [GameplayBoost]
f. Manual Reset/Crash Recovery [GameplayManCrash]
g. Bonus Icons [GameplayBonus]
h. Advanced Techniques [GameplayAdvanced]
i. Frequently Asked Questions [GameplayFAQ]
4. Collection [CollectStart]
a. Uber Icons [CollectUberIcon]
5. ***SPOILERS*** (Secret Characters, etc.) [SpoilerStart]
a. Cheat Codes [SpoilerCheatCode]
b. Secret Characters [SpoilerSecretChar]
c. Completion Rewards [SpoilerCompRew]
d. Frequently Asked Questions [SpoilerFAQ]
6. Characters [CharacterStart]
a. Character Bios [CharacterBio]
Allegra [BioAllegra]
Elise [BioElise]
Felix [BioFelix]
Griff [BioGriff]
JP [BioJP]
Kaori [BioKaori]
Mac [BioMac]
Maya [BioMaya]
Moby [BioMoby]
Psymon [BioPsymon]
Skye [BioSkye]
Zoe [BioZoe]
b. Frequently Asked Questions [CharacterFAQ]
7. Various Details [DetailsStart]
a. Music [DetailsMusic]
b. Various Trivia [DetailsTrivia]
c. Frequently Asked Questions [DetailsFAQ]
8. Measuring Up [MeasureStart]
a. Merqury City Scoreboard [MeasureBoard]
b. Frequently Asked Questions [MeasureFAQ]
9. Epilogue: Assorted Details [EpilogueStart]
a. Legal [EpilogueLegal]
b. Thanks and Credit [EpilogueThanks]
c. Contributors Section [EpilogueContrib]
===============================================================================
===============================================================================
a. FAQ Introduction [PrelimIntro]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
SSX Blur is the fifth version of the SSX Snowboarding series for the Nintendo
Wii. It is the first game to come out for the next gen systems and features an
all new control scheme that is drastically different than any other previous
system. This guide will attempt to provide some instruction on how to use the
Wiimote and Nunchuk to full advantage.
b. Is this guide official? [PrelimOfficial]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
No it is not. This guide is created by fans for fans to provide information
to help you master SSX Blur. This guide comes from various
sources across the internet, but primarily it is published as a labor of love
from the great SSX fans on the Internet.
I will always attempt to validate any info here, but as with any FAQ, there can
be errors. If you would like to report an error, please read the submission
policy in the next section.
c. Submission Policy [PrelimSubmit]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
This guide is going to encompass hours of work and lots of people.
If you want to be one of the people who help contribute to the Complete SSX
Blur FAQ, please let me know: gondee6@yahoo.com. I will gladly take any
submissions you can give me, but don't forget to take a look at the Version
Info and Table of Contents to get a good idea of what I'm looking for.
All authors will recieve an author credit as well as a short bio in the
"Contributors Section" at the end of this guide. See my other FAQS to get a
good idea of what this entails.
Please note that I reserve the right to edit any submissions for punctuation,
grammar and spelling, in order to make the guide the best and most readable
it can be. This doesn't entail altering the guides in any editorial way,
however. As author, what you have written is yours. However, as compiler I
also have the responsibility to keep this guide streamlined, and this includes
the right to remove those parts of the guide that are obsolete or incorrect.
For the most part, however, your work will remain in the guide "as is" and
complete, for good.
Send any submissions to gondee6@yahoo.com. Thanks!
===============================================================================
SECTION ONE: CONTROL SYSTEM [ControlSysStart]
===============================================================================
The control system in SSX Blur is completely different from any other SSX
game in the entire series. It takes advantage of the Wiimote and Nunchuk
in innovative ways which can, for even the most experienced SSX player, be
like learning to walk again.
There are two veins in which the controls for SSX Blur can be divided. The
first is the "On The Ground" controls, which are primarily relegated to the
Nunchuk. Second is the "In The Air" controls, which mostly involve the Wiimote.
a. General Overview [ControlOverview]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
+-----------------------------------------------------------------------------+
ON THE GROUND - SNOWBOARDING
ACTION WII COMMAND
+-----------------------------------------------------------------------------+
Turn left/right Rotate Nunchuk Left/Right
Turn SHARP left/right Rotate Nunchuk Left/Right + Hold Analog Stick same
direction as nunchuk
Build Speed Hold Up on the Nunchuk Analog Stick
Slow Down Tilt the Nunchuk Up and/or Hold Analog Stick Down
Jump Flick Nunchuk Up OR tap the A button
Use Boost Z button
Board Press (Nose) Hold C on the Nunchuk and Hold Analog Stick Up
Board Press (Tail) Hold C on the Nunchuk and Hold Analog Stick Down
Handplant A + B button
Throw Snowballs Hold B and flick the nunchuk forward
+-----------------------------------------------------------------------------+
ON THE GROUND - SKIING
ACTION WII COMMAND
+-----------------------------------------------------------------------------+
Turn left/right Rotate Nunchuk Left/Right
Build Speed Hold Up on the Nunchuk Analog Stick
Slow Down Tilt the Nunchuk Up and/or Hold Analog Stick Down
Jump Flick Nunchuk Up OR tap the A button
Use Boost Z button
Pivot C button - (Pivot switches your stance
from forward/backward and counts as a trick worth 140.)
Tail Press Hold C on the Nunchuk (momentary, always switches to
pivot)
Handplant A + B button
+-----------------------------------------------------------------------------+
IN THE AIR
ACTION WII COMMAND
+-----------------------------------------------------------------------------+
Do a Grab Hold Z button + tilt the nunchuk left/right/forward/back
Tweak a Grab Press and hold a grab, then push the Analog Stick
Do a forward flip Flick Wiimote downward
Do a backward flip Flick Wiimote upward
Do a spin Flick Wiimote to the side (left/right)
Handplant Press A + B
Do an Uber Trick When you're in the air, press and HOLD the A button
while you draw the shape of that particular uber. See
Ubertricks section for more information on how to do
particular ubers.
+-----------------------------------------------------------------------------+
MISCELLANEOUS ACTIONS
ACTION WII COMMAND
+-----------------------------------------------------------------------------+
Reset Boarder + button
Pause Game - button
Wipeout Recovery Shake both the wiimote and nunchuk up/down in
opposite directions
b. Control Specifics [ControlSpecifix]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
The control scheme in SSX Blur is the source of some controversy. Some people
love it and say it has reinvigorated the franchise, while others have said the
controls are unresponsive and hard to control at times. However you feel about
it, there are plenty of changes you can make to the control scheme should you
not like any particular aspect of the control system.
1. Options Menu - In the option menu you can alter the relationship of turning
between the Nunchuk and the Analog stick. The default is to leave the majority
of turning up to the Nunchuk, but if you like, you can change it so that your
turning is done entirely by the Analog stick.
2. Leaving the Gate/Starting the Event - it doesn't say so in the guide, but
you should push UP on the Analog stick to leave the gate in racing or start
a freestyle event.
3. To do a handplant you must be near a rail and hold down the A+B button. If
you are going too fast you may not be able to do one, so slow down if you'd
like to try one. You also use the handplant to switch between different areas
of superpipe, however, only Dysfunktion has extra pipes for you to switch to.
c. Mode Explanation [ControlMdXplain]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Coming soon!
===============================================================================
SECTION TWO: WALKTHROUGHS [BlurWalkthrus]
===============================================================================
a. Medal Events [BlurMedalListing]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
The next section contains the walkthroughs for the medal events in SSX
Blur. It is organized by track, so that if you are looking for a
particular event in the game, first look for the track it is on and
then look for that particular event.
PEAK ONE [PeakOneStart]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
+-----------------------------------------------------------------------------+
COMPILATION [CompTrackStart]
+-----------------------------------------------------------------------------+
+-------------------------------------------+
| COMPILATION HALFPIPE | [CompHPStart]
+-------------------------------------------+
Coming soon!
+-------------------------------------------+
| COMPILATION SLOPESTYLE | [CompSSStart]
+-------------------------------------------+
AUTHOR: yako591
Walkthrough Goal: Up to 10 million
1. Do a few flips off the first jump, then do another quick flip right when
you land to get your groove meter to uber.
2. Go straight off the jump ahead with the 5X multiplier, doing a quick uber.
3. Land and continue off the jump straight ahead (the middle one) with another
5X multiplier. Do a few ubers.
4. Land and again go straight off of the middle jump, doing an uber or 2
through a 3X multiplier.
5. Follow the path to the right, and go off the jump doing some ubers.
You don't want to go off this jump full speed, or you will go right over
the 5X multiplier.
6. Go straight off the next jump (no multiplier) and do a few ubers.
7. Land and approach the middle jump ahead slowly, angled slightly to the
right towards the rail. You might not be able to do any tricks off the jump,
because you need to land on the rail.
8. Follow the rail to the end, and jump off of it, getting a 10X multiplier
and doing an uber or two.
9. Land and do some ubers off the jump ahead with the 2X multiplier. Try to
land on the rail, but its not a big deal if you don't.
10. Follow the rail straight ahead, and you will see a jump with a 2X
multiplier to the right of the staircase. Go off this jump and try to
land on one of the rails on the staircase.
11. Grind down the next staircase on the middle rail, and approach the
jump straight ahead of you.
12. Do not jump right away when you go off this jump, but instead get on
the rail in the middle of it first and grind to the top, then jump before
you get to the flat part of the rail.
13. You should land back on the rail, grind down it and be prepared to get
on another rail.
14. Get on the rail ahead, use a lot of boost and jump off the rail before
you reach the top of it. This way you will have enough air to do an uber
and get the 10X multiplier.
15. Land and turn slightly left. Approach the jump ahead with a rail in the
middle of it. Grind the rail and jump off it, doing a few ubers and grabbing
some gold stars.
16. Land and go straight ahead to another rail on a jump. Grind it and jump
off at the top. You will be able to do a quick uber or two and you should
grab a 2X multiplier.
17. When you land you will notice a big cliff ahead. Make your way to the
far left before you go off the cliff, then do a couple ubers off of it.
18. You will see a jump ahead of you with a big red thing right behind it.
Go straight off this jump with a lot of speed to get the 10X multiplier,
do a couple ubers and clear the big red rail. If you went perfectly straight
off this jump, you will be able to land on a rail on the other side of the
big red rail. If you can do this, you can get well over 2 million points
for this jump.
19. Make your way to the halfpipe entrance. You should have at least 1:35
-1:45 left for the pipe. Make sure to get the 5X multiplier on the left
side of the upper level of the pipe. Take your last jump out of it when
you have about 15 seconds left.
+-----------------------------------------------------------------------------+
DYSFUNKTION [DysTrackStart]
+-----------------------------------------------------------------------------+
+-------------------------------------------+
| DYSFUNKTION HALFPIPE | [DysHPStart]
+-------------------------------------------+
AUTHOR: gondee
Walkthrough Goal: 2 million +
The trick here is to transfer as soon as possible into the furthest back
pipe. While you can do this by doing a handplant and then dropping into the
far pipe, it's much quicker (and cooler) to jump early entering the middle
pipe. This will cause you to jump off axis and you will jump from the middle
pipe into the back pipe. Be careful - it is very easy to hit the top of
the ramp doing this. As you jump from one pipe to another, do a quick set
of tricks and enter the back pipe with the ability to do Ubers.
This small back pipe can get you some of the most massive halfpipe air in
the game. The trick is to time your jumps just right, it takes practice, but
make sure you don't jump too late. These side pipes are much more narrow
than the big middle pipe, but get you much more air time. If you jump too
early, however, you will jump 'off axis' again and fly back into the middle
pipe. While this isn't bad, you want to stay in the side pipes as long as
possible because it gets you the best air.
Each jump in the side pipe, you should get AT LEAST 2 Uber Tricks per
jump. On massive air time and with a little practice, experts at pipe can
get 3-5 Ubertricks! Work with 2 Ubers as your base, and as you
get better at timing your jumps, try to fit in the additional Ubers. Timing
is of course absolutely crucial here - learn to tap effectively to max
out your tricks. The height you are looking for on each jump is to reach
the point bonuses and 'ropes' above the course.
Continue jumping as you play the pipe. Be careful in the side pipes, the
camera is at it's most unstable about 2/5 of the way down the pipe. As you
approach the end of the pipe, it is VERY EASY to fly out of the pipe before
you want to. Pay special attention to pushing back towards the middle of
the pipe as you approach the end.
Exit the pipe once the clock hits 15 seconds. You can pull 2 Ubers
if you are fast on this last jump, as it gives you major airtime. But
it's a long way down to the finish line, so make sure you don't exit too
late. If you can transfer smoothly at the beginning, keep a combo going
the whole time and get at least 2 Ubers per jump, then you can easily bust
3 million on this course. Good luck!
+-----------------------------------------------------------------------------+
KICK DOUBT [KDTrackStart]
+-----------------------------------------------------------------------------+
+-------------------------------------------+
| KICK DOUBT SLOPESTYLE | [KDSSStart]
+-------------------------------------------+
AUTHOR: MrChaos from the SSX 3 Guide, revised for SSX Blur by gondee
Walkthrough Goal: over 2 million
1. Out of the gate, do 2 quick tricks. If you did tricks before the start of
the course, you should now have adrenaline to do Uber Tricks.
2. Do several ubers through the 2X in the air. Veer right and you will
see an upcoming yellow rail. Try to either A. Jump off the hill doing
an Uber through the 10X or B. Get on the rail and jump off it doing a Uber
through the 10X.
4. When you land, you will see a red hill. Launch off it doing whatever uber
you want.
5. Next, veer left and do a Uber through the 2X.
6. Landing, you will eventually come to a green hill. Launch off it on the
right side doing a Uber through the 5X.
7. Do whatever uber you want off the next jump after landing step 6.
8. You will see an upcoming red hill. If you launch off it correctly,
you can do a Uber through the 2X.
9. When you land, you will see a red hill to the left. Now comes the
tough part. You want to launch off this hill on the right side of it
with a good amount of boost. If you do this correctly, which can be
tough, you will be able to a Uber through the 10X.
10. Landing, do a simple uber off the next hill.
11. Go straight ahead and do a Uber off the next hill.
12. Veer right and you will ee a long curving yellow rail. Get on it and
hold a rail uber if you can.
13. Do the same for the next rail through the 3X.
14. Get on the next rail, but jump off hitting the 2X.
15. Do a simple uber off the next hill.
16. Do a Uber off the next red hill. If you launch off this hill correctly,
you will come down and attract a 2X for an easy 40K.
17. Go straight ahead and do an uber off the next hill.
18. Now comes the crucial part to getting a high score. Straight ahead
are a trio of hills. Veer left and launch off the hill. If you do this
correctly, you will be able to hit a Uber through the 10X netting you upwards
of 400K!!!!
+-----------------------------------------------------------------------------+
WILD TREE FUN [WTFTrackStart]
+-----------------------------------------------------------------------------+
+-------------------------------------------+
| WILD TREE FUN RACE | [WTFRaceStart]
+-------------------------------------------+
AUTHOR: gondee
Walkthrough Goal: 1:15
As you come out of the gate, go to the left of the jump and cross between a
couple of fir trees, catching a wooden branch to the left. Ride it ahead,
through a boost icon and over a jump. This jump should lead you to a shortcut
that is a tunnel ahead.
Go through this tunnel and come out of it to the right of several jumps ahead.
Don't catch the branches onto the jumps, instead boost to the right past all
the jumps.
Eventually you'll come to a sharp left turn with a gate at the top, go up onto
the curve and get to the right of that gate. There's a wide, snowy path behind
it that you can boost down for a good portion of the track. It continues until
you come out from between the trees, catching some airtime. Ahead of you will
be yet another tunnel - catch this and boost down it, as it leads directly to
the end of the track and a super quick time!
+-------------------------------------------+
| WILD TREE FUN SLALOM | [WTFSlalomStart]
+-------------------------------------------+
AUTHOR: gondee
Walkthrough Goal: 50-55 seconds
***** Event Tips *****
Slalom is not about speed - it's about control. It will probably be the harder
of the events for you to do when you first start out, even if you've played
every SSX that came before this. Remember to take it slow and steady, as
you'll quickly incur multiple minute penalties if you miss more than a
few flags. Each flag missed is 15 seconds added to your total. You must
go to the RIGHT of the RED flags and LEFT of the BLUE flags. You can also
hit the flags directly and get credit for them if it's easier.
Here are a few tips you can use if you're having trouble:
1. Play around with the nunchuk vs. analog stick controls under OPTIONS at
the title screen. You'll have to find a setting you like. Often times I've
heard that if you put the controls to completely nunchuk it can help you
turn, but it's up to you.
2. Pick a board/skis that has +1 in Edging and -1 in Speed. This will help your
turning and keep you slow.
3. Players have said going backwards on a set of skis can help make the sharp
turns in Slalom.
4. Practice. It sounds redundant, but there's no magic bullet for these
events. Just keep at it and you'll find that you'll get the feel for it
eventually.
***** Course Walkthrough *****
Whatever you do - DO NOT MANUAL RESET your boarder on Wild Tree Fun. You
will reset completely OUTSIDE the slalom area, unable to get ANY of the
flags except the last ones and guaranteeing yourself a last place finish.
So unlike other courses where resetting might save you, DO NOT do it here.
Back to Wild Tree Fun. Coming out of the gates, the first 8 flags are in
roughly a straight line. You shouldn't have a problem reaching these. After
the 8th one however, the course gets much tougher, so SLOW down and drop off
the hill ahead after the 8th flag TO THE RIGHT, since the next flag is a red
one.
The second you land, SLOW DOWN. Now it's more about control than speed. Use
consistent speed in your turns, and use a steady motion from left to right.
Hit each of the flags 14 in turn, making sure to turn sharp enough to reach
each flag and slow yourself down. As you reach the last blue flag you'll
drop off another hillside, down to the regular track below.
Ahead is a red flag, then a blue and then a final red. At this point, you
should be speeding up to get to the finish, as you're almost done. Once
you cross that final red and see a jump ahead, cut to the sharp right of the
jump and boost across the hillside, cross cutting the finish line. That'll
save you several seconds. Good luck!
+-----------------------------------------------------------------------------+
SNOW JAM [SnowJamTrackStart]
+-----------------------------------------------------------------------------+
+-------------------------------------------+
| SNOW JAM BIG AIR | [SnowJamBigAirStart]
+-------------------------------------------+
Coming soon!
+-------------------------------------------+
| SNOW JAM RACE | [SnowJamRaceStart]
+-------------------------------------------+
AUTHOR: Cpd4224 from the SSX 3 FAQ, revised by gondee for SSX Blur
WALKTHROUGH GOAL: 2:20
Go right and grab the rail and boost down it.
Go off the end of this rail and onto the second rail in this series.
Go onto the third rail and start to lean left.
Land from this jump and go very tightly to the left of the jump right in
front of you. Stay out of the powder here and head straight for the log. Grind
the log. Time when you hit the log,
Now that you've done some ubers do a double flip with spins and grabs to keep
that uberness. Grab the next log and do a trick off the jump, ie off this
rail do some flips, spins and grabs, no ubers. Now you've built some boost.
Land here and head for the left side of this jump. Do not jump off of this
jump but go off full speed and do two flips with spins and two tweaked grabs
(just some stuff to refill your uber meter).
Land from this jump and head straight for the curvy rail ahead of you.
Grind this rail as quick as you can. Off of this rail veer right and
go to the right of this big jump. When you get to this point youll notice
that the slope on the side of the jump isnt exactly rounded. you'll notice
that there's a slight vertice. Make sure you go to the right of this vertice.
Boost straight to the fog jump.
Go off the right side of the fog jump and DO NOT jump.
The key here is to keep boost. Land and boost on a direct line inbetween the
three huge trees. and as soon as you pass the third tree veer hard right
through the glass. Go straight to the long log rail. Time when getting on
log rail.
Grind to the edge of this rail and do some flips and spins and grabs to
refill your uber meter. Try to get enough air off the end of the log rail
that you land in the hollow log smoothly. Don't cut this turn too sharp, go
with the flow. Grab the speed boost and catch both rails coming out. After
landing from the second rail turn sharply right and you'll see a jump, a big
log sticking out of the ground inside of the jump going left and then two
stumps beyond that and a big tree behind those. Go on a direct line to
this big tree.
Right when you pass the first stump turn right and head straight for the
crooked rail. Grab it.
Land from this rail and go over the bumps. Head straight for the log in
between two flares. Grind it and when you land youll need to turn slightly
left in order to catch the next log smoothly. Grab it and dont jump off
of it. Cut into the mountain and land very smoothly on the other side.
Go off the left side of this jump up here to minimize air time. Ok,
coming up is the riskiest part of this line and probably the most difficult
part. It just sucks that it's so late in the run instead of very early so
you can restart without worry, but alas it's not. When you take this left
turn you'll see a jump. Boost, dont jump off the jump slightly right of
center. Now youll hit the ground in perfect rhythm after this jump but as
soon as you land turn right. This part youll need to figure out on your
own as it's tough the explain. If you turned the right amount of degrees
to the right you'll boost yourself right onto the rail going along the
side here. This is a tough move so keep at it.
Boost to the end of this rail and follow the path it takes you on. Grab
the rail at the end of this path and grind it. About 3/4 of the way through
this rail jump. You should sort of bump your way onto the rail heading to
the right, crossing paths with your rail and be on your way to the finish.
Go to the end of this rail and then veer right and go in between the
purple flares. Try to get over the edge here at 2:04 or maybe 2:05.
Oh yeah don't jump just boost off of it. Now just boost like a mother
to the end.
PEAK TWO [PeakTwoStart]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
+-----------------------------------------------------------------------------+
BETWEEN THE SHEETS [BTSTrackStart]
+-----------------------------------------------------------------------------+
+-------------------------------------------+
| BETWEEN THE SHEETS HALFPIPE | [BTSHPStart]
+-------------------------------------------+
AUTHOR: eviltim from the SSX On Tour guide, revised by gondee for SSX Blur
WALKTHROUGH GOAL: 2.5 million
Note: For every jump you should be doing plenty of spins and flips.
Also, this walkthrough is aimed at people using snowboards, but it can also
help for people using skis, you will just need to find the ideal Uber for
skis.
This superpipe event is shorter than the events at the Compilation Superpipe,
so getting into the halfpipe quickly is required for a high score, as it
is for all low time limit events. You can get into the halfpipe if you jump
off the little ledge ahead where they start you and have plenty of time
on the clock.
Take the little boost and space you have and get as high as you can on your
first jump, it won't be much air, but it should hopefully be enough to
attain full boost upon landing. Once youhave landing, boost as fast as you
can. Hopefully you will be starting this jump with about 2:00 left or sooner.
For this jump attain as much air for this jump as possible so you can have
maximum air for the rest of the jumps in this run. Shoot for 3-5 Ubers per
jump.
Once you have this down, you should do your entire superpipe run near the
middle of the pipe between the beginning and the end. Until you are
approaching the end of the time limit, you should not be jumping near
the end of the pipe where the logs are hanging in the middle. This is
because there seems to be something in that area that prevents you from
getting as much air as you can in the rest of the track, which is
counter-intuitive to high scores.
Another thing to make sure to use to your advantage at Between the Sheets
is that you can take probably a jump with less time left than you can at
Compilation because the finish line of the Between the Sheets Pipe is
exactly where the pipe stops. Use this and maximum air to your advantage
in this pipe to go for high scoring runs. If you can do that, you will
be among the top of the players for one of SSX Blur's
Superpipes.
+-------------------------------------------+
| BETWEEN THE SHEETS RACE | [BTSRaceStart]
+-------------------------------------------+
AUTHOR: gondee, from a vid from SSX On Tour by RE Virus
Coming out of the starting gates, use the airtime to get some boost, or you
may manual reset down to the bottom if you wish to save time.
Head right immediately and stick right for the first few seconds of the track.
Eventually you'll come to a flat area with a few rails. Take the rightmost
rail. Ride off it and do a few flips once you get some airtime and catch the
next log in the ground that has a boost icon on it. This leads to yet another
log rail and back onto the main path. Continue on down the central path
(on the ground) for a short ways.
Ahead you'll see a log rail that sticks out at a 45-degree angle into the
air. Skip it, but go to the left of it slightly and you'll boost down the
central flat area of the track. Skip the rail that leads into the air ahead
and instead look for a Yeti sign to the left and catch the rail right past
that, one that curves left.
Hop off this rail and go ahead a short ways then look for another series of
rails ahead. One with a Yeti sign is the optimal one to catch, but if you
miss that, catch the one right past that starts in the middle of a split
tree trunk. Ride a series of log rails on down the track, skipping a rail
that lets you jump up to an 'upper level'.
Continue down the main section of the track for some time here, there's no
reason to catch any of the rails that lead upward. When you pass through
a small 'cabin tunnel' you can either use the airtime to get some boost
or manual reset down to the ground to save time.
Continue on down the center track, limiting airtime as necessary. Eventually
you'll head through another tree trunk tunnel and pass under a rail that
leads over the main path. Ahead the path will 'split' left and right, look
for a yeti sign in the middle and catch the rail here - it will lead to two
other rails and up onto a nice clear path that leads to the finish line.
+-----------------------------------------------------------------------------+
HAPPINESS [HappTrackStart]
+-----------------------------------------------------------------------------+
+-------------------------------------------+
| HAPPINESS RACE | [HappRaceStart]
+-------------------------------------------+
AUTHOR: Jesster from the SSX 3 FAQ, revised by gondee for SSX Blur
WALKTHROUGH GOAL: 2:45
Intended for maxed out character stats.
When reading this guide, assume that the boost button should be held down
at all times except when specifically noted otherwise. Also assume that
you should be doing flips/spins every time, and I mean every single time,
you jump in order to maintain your boost.
1.Cruise down the slope and jump between the last two trees on the left.
Do some tricks here. At the drop off, jump and do another uber.
2. Cruise around the bend and aim for the log sticking up in the air straight
ahead. Get plenty of speed, grind the log, and jump at the very tip to get
as much air as possible (you do not need to flip/spin off this jump).
Do some tricks here.
3. When you come off the log, release boost and carve a sharp left into the
tunnel, then carve a sharp right again before going over the lip at the tunnel
exit. The goal here is to catch a little air (no need to jump) and glide down
into the little valley between the cliff wall on your right, and the hill on
your left.
4. When you land, start boosting again, and carve right, but don't get too
close to the wall. You'll go over another lip and then see a steep ice ramp
up ahead. Go over the hill to the right of the ramp.
5. Now you should be in a relatively level, open area. Up ahead, you'll see a
small hill with a couple trees on it. Aim for the left edge of the hill and
boost straight ahead. This will take you into the first big cave area.
6. Just before you hit the first drop off upon entering the cave push.
When you land, carve left up the hill in order to take the left cave exit.
There is a lone tree in the middle of this exit. Aim just a bit to the left
of it.
7. Cruise straight through the open area, and when the path splits go left.
You should see a log jutting out over a cliff straight ahead. Either grind
the log, or cruise off the cliff just above or below it.
8. Wait until just after you land and start carving left into the cave.
Depending on your trajectory, you may need to release the boost button
momentarily in order to turn sharp enough to avoid the falling rocks along
the right side of the cave.
8. After exiting the cave, carve a little to the left and jump in center
of the next drop off and do some tricks.
9. When the path splits again, go right. You'll see another log angled up on
the edge of a snow drift. Grind the log, jump and do some tricks.
10. Cruise staight through the cluster of trees ahead, then veer left to
avoid the next tree. Try to stay along the left edge of the valley here,
as you boost your way down.
11. When the path curves sharply to the right, you should see a small gap
between the rocks ahead of you. Aim for that gap and boost right off.
This should drop you right in front of the lip of another drop.
12. This last section is fairly chaotic with lots of hills, valleys, rocks,
and trees, and its hard to hit the same path exactly each time. If you
stay along the left you'll end up in a valley that will take you to the
left-most final tunnel. This is the easiest path to take, but probably
not the fastest. My best advice is to aim just a bit to the right of this
valley, and skim across the tops of the first couple hills, then drop into
the second valley from the left. Cruising off the drop off here should put
you in a pretty good line for the 2nd or 3rd tunnel from the left. Boost
down the hill and take one of these tunnels and you should be aimed right
for the 'finish line.'
+-------------------------------------------+
| HAPPINESS SLOPESTYLE | [HappSSStart]
+-------------------------------------------+
Coming soon!
+-----------------------------------------------------------------------------+
PROUD POWDER [PrdPwdrTrackStart]
+-----------------------------------------------------------------------------+
+-------------------------------------------+
| PROUD POWDER SLALOM | [PrdPwdrSlalStart]
+-------------------------------------------+
AUTHOR: gondee
***** Event Tips *****
Slalom is not about speed - it's about control. It will probably be the harder
of the events for you to do when you first start out, even if you've played
every SSX that came before this. Remember to take it slow and steady, as
you'll quickly incur multiple minute penalties if you miss more than a
few flags. Each flag missed is 15 seconds added to your total. You must
go to the RIGHT of the RED flags and LEFT of the BLUE flags. You can also
hit the flags directly and get credit for them if it's easier.
Here are a few tips you can use if you're having trouble:
1. Play around with the nunchuk vs. analog stick controls under OPTIONS at
the title screen. You'll have to find a setting you like. Often times I've
heard that if you put the controls to completely nunchuk it can help you
turn, but it's up to you.
2. Pick a board/skis that has +1 in Edging and -1 in Speed. This will help your
turning and keep you slow.
3. Players have said going backwards on a set of skis can help make the sharp
turns in Slalom.
4. Practice. It sounds redundant, but there's no magic bullet for these
events. Just keep at it and you'll find that you'll get the feel for it
eventually.
***** Course Walkthrough *****
On to Proud Powder. This guide should net you a time of around a minute.
The starting point for this event pretty much stinks, it's right off a jump
and you'll have to slow down once you hit the bottom, so be ready for it.
The first flag is a blue flag, so veer left to catch. For the next 8 flags
it's fairly simple, just make sure not to go to far to one side to hit the
next flag.
After the 8th flag (blue) you'll drop down a small incline like before.
Immediately after the red flag below you'll have to turn sharp to catch
another blue, so keep control as you'll be going pretty fast from the drop.
After the next red, you'll drop off another incline. Don't go too far right,
as the next flag is blue and you'll need to cruise to the left to catch it.
The flags at Proud Powder are in more of a straight line than spaced equally
apart like at Wild Tree Fun. Remember that you only need to TOUCH each flag
to get it to register, so if there's an easy "straight" line between each
flag, just take it and bump each flag with your boarder instead of skiing
in a looping fashion.
The next set of flags curve to the left, so catch them all and watch for
the next set off to the left as well. Then the set of flags curve to back
to the right. By this point you should have 27 or so flags.
Now you'll hit the moguls at the end (steep set of drop offs). It's difficult
to control your boarder as you go over these, but steer to the right and
catch one final red flag as you cross the finish line.
+-------------------------------------------+
| PROUD POWDER SLOPESTYLE | [PrdPwdrSSStart]
+-------------------------------------------+
AUTHOR: yako591
Walkthrough Goal: 4 million
1. Start off with two quick flips right away to fill your uber meter.
Then use boost and go off the first jump and do a couple ubers.
2. Do another uber or two off the next jump. Continue along the path to a
jump with a 5X multiplier. Go off it with full boost, but do not jump or
you will fly right over the multiplier. You should be able to still do
one or two ubers without jumping.
3. The next jump is very small, so just do some flips or spins off of it.
Do a few ubers off the jump after it.
4. Do an uber or two off the next two jumps, which are both relatively small.
Now you will be in a fairly wide open area with a big jump to the left and a
small rail with a multiplier to your right.
5. Go slightly right of the big jump, towards a pole in the distance. Approach
the pole from the right side angled slightly left and jump when you go off the
small hill in front of the pole. Land on the rail connected to the pole
(a wire with colored triangles hanging off of it).
6. Don't use boost right when you land on the rail, but wait until you go
over a small bump created by another pole beneath the rail. This bump will
throw you off of the rail, but if you are going slowly you can easily land
back on it. Now use your boost and jump just before you reach the end of
the rail. Do some ubers through the 10X multiplier. You should land on
a hill next to some log rails.
7. Before advancing forward, make your way to the far left side of the
course, where you will see a series of short log rails. Stay slightly
left of the log rails, and build up speed for the final log rail,
which has a 10X multiplier. Go off of it and do one or two ubers.
8. Land on the ice and go off the icy jump ahead with a 3X multiplier,
doing a couple ubers.
9. Now you will be an area with some 2X multipliers. Get as many of them
as you can. Eventually, after going off of a small drop, you will see a
3X multiplier to your right. You might be able to do one very quick uber
through it.
10. Now you will be coming up on a series of small cliffs. Stay on the
left as you approach them, and aim for the 5X multiplier. You will have
to grind a rail that resembles a fallen tree in order to get the
multiplier. You can probably do a few ubers through it.
11. Usually you will have about 45 seconds to a minute left so don't
finish right away. Instead use the rest of your time doing some
tricks on the rails to the left and right of the finish line.
+-----------------------------------------------------------------------------+
SPRING BREAK [SprgBrkTrackStart]
+-----------------------------------------------------------------------------+
+-------------------------------------------+
| SPRING BREAK BIG AIR | [SprgBrkBAStart]
+-------------------------------------------+
Coming soon!
+-------------------------------------------+
| SPRING BREAK RACE | [SprgBrkRaceStart]
+-------------------------------------------+
AUTHOR: IceXtreme from the SSX On Tour guide, revised by gondee for SSX Blur
Time: 1:30
Hold up on the analog stick to get a gate boost. Take the first jump and do a
combination of flips and spins to get some boost. When you land turn left
and take that big jump that has a shortcut. Follow the path and take
the next 4-5 jumps while staying in the middle to get as less air as
possible.
You should enter the first cave area of Spring Break. Try to say in the middle
in the cave area and you should avoid any crashes. When you come out of the
cave turn left and follow the path until you come to the an area with log
rails.Don't grind any of them big log rails above, instead just try to stay
in the ice path.
Next you should come to some more big log rails. Grind the rail that is
the furthest right You should grind 3 more continueous big log rails.
Ahead will be a jump in the middle and two paths, one on the left and the
right.
Take that path to the right and you will be in the last cave area.
When in the cave, stay as far left as possible to avoid crashing and
taking any unnecessary jumps.When you come out of the cave take a sharp
turn right and continue straight ahead for the huge jump. Press select
right as you are over the top of the jump and you should land near
the bottom of the jump. Grind one of the three big rails and cross the
finish line at a time of atleast 1:30! Good Luck!
PEAK THREE [PeakThreeStart]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
+-----------------------------------------------------------------------------+
RUTHLESS [RuthTrackStart]
+-----------------------------------------------------------------------------+
+-------------------------------------------+
| RUTHLESS RACE | [RuthRaceStart]
+-------------------------------------------+
AUTHOR: Laidback0378 from the SSX 3 FAQ, revised by gondee for SSX Blur
WALKTHROUGH GOAL: 2:30
Note: As with all races, if your board is touching the ground, boost!!
1. At start, do a a big trick off first jump, which should leave you with
good boost.
2. After landing first jump, head a little to the right, and you will see
a very slight rise immediately ahead. When at the first split in the course,
take the left path. The course splits again, so take the left path.
3. There is a small ridge at the bottom. Land and shoot off of the next
ridge. Don't go for maximum height, but DO jump, as the wind will carry
you and this is much faster.
4. When you land, the course splits yet again, and you want to go slightly
to the right, and go over the next ridge as far to the left as you can,
to kill airtime. Airtime = bad.
5. You want to boost in a straight line slightly to the right, and when you
get down to the right path, immediately grind the cliff edge. About halfway
around the turn, you want to let yourself slip off, outward.
6. When you land, boost between the sets of trees near the top of the small
and white mound of snow on the right side of this area. Jump off this, and,
if the force is with you, you will land on the downslope of a hill that
leads into a cave.
7. Boost through the cave, out onto the open field, and make a beeline for
the log sticking up out of the ground on the right hand side. Up the log,
onto the raised section, tap jump over the rocks, stay straight, and boost
off the subsequent jumps.
8. continue down the course till you come to the waterfall section. As you
jump down to the waterfall section, do an uber. Do another on the first
gap jump. Another rail uber on the first log, and yet another rail uber
on the next log.
9. After the third log, stay right.
10. As soon as you reach the edge of the cliff continue on until you reach
the bottom of the gully. Boost onto the upturned tree roots, and it will
send you up in the air.
11. When you land, aim to the left of the ridge in front of you, and take
the short ice cave. Out of the cave, take the center path to the bottom
of the track. Good luck!
+-------------------------------------------+
| RUTHLESS SLALOM | [RuthSlalomStart]
+-------------------------------------------+
Slalom is not about speed - it's about control. It will probably be the harder
of the events for you to do when you first start out, even if you've played
every SSX that came before this. Remember to take it slow and steady, as
you'll quickly incur multiple minute penalties if you miss more than a
few flags. Each flag missed is 15 seconds added to your total. You must
go to the RIGHT of the RED flags and LEFT of the BLUE flags. You can also
hit the flags directly and get credit for them if it's easier.
Here are a few tips you can use if you're having trouble:
1. Play around with the nunchuk vs. analog stick controls under OPTIONS at
the title screen. You'll have to find a setting you like. Often times I've
heard that if you put the controls to completely nunchuk it can help you
turn, but it's up to you.
2. Pick a board/skis that has +1 in Edging and -1 in Speed. This will help your
turning and keep you slow.
3. Players have said going backwards on a set of skis can help make the sharp
turns in Slalom.
4. Practice. It sounds redundant, but there's no magic bullet for these
events. Just keep at it and you'll find that you'll get the feel for it
eventually.
Track guide forthcoming!
+-----------------------------------------------------------------------------+
HISTORY LESSON [HisLesTrackStart]
+-----------------------------------------------------------------------------+
+-------------------------------------------+
| HISTORY LESSON HALFPIPE | [HisLesHPStart]
+-------------------------------------------+
Coming soon!
+-------------------------------------------+
| HISTORY LESSON SLOPESTYLE | [HisLesSSStart]
+-------------------------------------------+
AUTHOR: yako591
WALKTHROUGH GOAL: 6 million
1. Go off the first jump to the far left, grabbing the 2X multiplier and
landing on the rail below. Follow this rail and jump off it at the end,
grabbing the 3X multiplier and doing a quick uber.
2. Land and go off the jump up ahead on the far left to grab the 5X
multiplier, doing one or two ubers. Land and turn sharply to the right,
maybe around 90 degrees.
3. Go straight towards the jump ahead (you will be going off it kind of
sideways). Go off the jump, doing some ubers and grabbing the 2X multiplier
if you are lucky.
4. Now go off the little ledge ahead, doing a couple flips and maybe a
quick uber.
5. There should be 3 jumps ahead of you now. Go off the one on the far left,
angled probably about 30 degrees left. If you go off it at the right angle,
you should grab the 10X multiplier. If you are lucky, you will land on a
little log rail below for extra points. 2 million points is possible for
this one jump!
6. Now you will enter the halfpipe. Continue going back and forth off the
walls, doing some ubers with each air. Leave the pipe when you have around
1:40-1:50 left. When you leave the pipe, jump out of it from the middle,
grabbing the 3X multiplier and doing a quick uber.
7. Now go on the rail straight ahead that goes over the right side of the
building. Jump off the rail before you hit the 2X multiplier, grabbing it,
doing an uber, and landing to the right of the building below.
8. Go off the jump straight ahead, jumping over a gap and landing on the
top of another cliff. Follow it to the left, and go off the jump, getting
the 10X multiplier and doing an uber or 2. It is easily possible to get
1.5 million points off this jump.
9. There will be two jumps ahead of you (or maybe a little to your left)
when you land. Go off the smaller one on the right with a 2X multiplier.
Land and go off the jump ahead, to the right of the rail.
10. Shortly after you land, you will approach a big gap with a jump on the
right and a bridge on the left. The gap is much harder to clear, so grind
along the left side of the bridge instead.
11. Now make your way to the far left, going off the jump with the 5X
multiplier and doing some ubers. When you land, make your way towards
the houses on the far right.
12. Approach the front house straight on, and jump off the little ramp
in front of the house. Hopefully you land on the rail in the middle of
the roof. Follow this rail across the other roof, and onto a big log rail.
Jump off the log rail at the end of it, grabbing a 10X multiplier and doing
a quick uber.
13. Continue along the right side of the course. Do a few tricks in the area
with all the little log rails. Now go off the jump straight ahead, doing
a few ubers.
14. When you land, you will see two jumps ahead of you with a big loop rail
in the middle. Try going off the jump on the right at a leftward angle, so
you go through the rail loop. If you do this, you will be able to grab a
5X multiplier and do a couple ubers.
15. Now land and go to the right where there is a log rail with a 5X
multiplier at the end of it. You may be able to do a quick uber off this.
+-----------------------------------------------------------------------------+
ON THE ROCKS [OTRTrackStart]
+-----------------------------------------------------------------------------+
+-------------------------------------------+
| ON THE ROCKS BIG AIR | [OTRBAStart]
+-------------------------------------------+
Coming soon!
+-------------------------------------------+
| ON THE ROCKS RACE | [OTRRaceStart]
+-------------------------------------------+
AUTHOR: gondee from a vid by RE Virus, revised for SSX Blur
As you come out of the gates, immediately head left and do several flips
off the jump here. You want to take the left-most path at the beginning.
Look for a yeti sign and head to the left a bit and drop through a
narrow ravine.
Continue down the left side of the track for about the first 25 seconds
of the race. Once the track becomes much flatter, head to the right side
of the course into the area where you grind ladders on the ground.
Look for a small cave to fly into near the second set of ladders and
head down a narrow path that leads along the right side of the lower area.
You'll exit out onto the main path right before an area with two jumps
higher than a central "valley" of sorts. Head down the upper left side of
this and as you land from the small jump and catch the rail to the fence.
This is the jump that leads you into the large ice cave in the middle of
the track.
Make your way through the ice cave (down the middle is generally best)
and as you head off the last jump as you land, push manual reset to
avoid the large, slow jump out of the ice cave and save a few seconds.
Off the large jump ahead, push select a little after you jump to respawn
on the ice below, again saving some time.
Catch the boost icon ahead and take the path to the right of the cabin.
Manual reset a little past the jump and boost your way down to the end.
Good luck!
b. Tournaments [BlurTourneyListing]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Tournaments are a new entry in the SSX Franchise, completely new to SSX Blur.
Don't worry however, they are all simply a series of mix-and-match events from
various tracks in SSX Blur. You can use the track guides above to tackle each
tournament.
It is important to remember that in order to "win" the tournament you ONLY
need to get a gold medal on the LAST event of the tournament. As long as
you place 4th or better in any other event you will still pass the preliminary
events.
+-------------------------------------------+
| TOURNEY #1 The Fresh Powder Open | [BlurTourney1]
+-------------------------------------------+
Required to Enter: 50 points on the Leaderboard
Events: Snow Jam Race and Snow Jam Big Air
+-------------------------------------------+
| TOURNEY #2 Yeti's Footsteps | [BlurTourney2]
+-------------------------------------------+
Required to Enter: 200 points on the Leaderboard
Events: Wild Tree Fun Slalom and Happiness Slopestyle
NOTE: This tournament gives you access to Peak 2.
+-------------------------------------------+
| TOURNEY #3 Amateur Challenge | [BlurTourney3]
+-------------------------------------------+
Required to Enter: Peak 2 Access and 300 points on the Leaderboard
Events: Between The Sheets Race and Proud Powder Slopestyle
+-------------------------------------------+
| TOURNEY #4 Eagle's Nest Xtreme | [BlurTourney4]
+-------------------------------------------+
Required to Enter: Peak 2 Access and 700 points on the Leaderboard
Events: Spring Break Race, Proud Powder Slalom and Between The
Sheets Halfpipe
+-------------------------------------------+
| TOURNEY #5 Slopestyle Shenanigans | [BlurTourney5]
+-------------------------------------------+
Required to Enter: Peak 3 Access and 1000 points on the Leaderboard
Events: Kick Doubt Slopestyle
+-------------------------------------------+
| TOURNEY #6 Big Air Broadcast | [BlurTourney6]
+-------------------------------------------+
Required to Enter: Peak 3 Access and 1200 points on the Leaderboard
Events:
+-------------------------------------------+
| TOURNEY #7 Halfpipe Heyday | [BlurTourney6]
+-------------------------------------------+
Required to Enter: Peak 3 Access and 1800 points on the Leaderboard
Events:
+-------------------------------------------+
| TOURNEY #8 Rat Races | [BlurTourney7]
+-------------------------------------------+
Required to Enter: Peak 3 Access and 2100 points on the Leaderboard
Events:
+-------------------------------------------+
| TOURNEY #9 Old School Pro Tour | [BlurTourney8]
+-------------------------------------------+
Required to Enter: Peak 3 Access and 2500 points on the Leaderboard
Events:
+-------------------------------------------+
| TOURNEY #10 Magnum Opus | [BlurTourney9]
+-------------------------------------------+
Required to Enter: Bronze in all tournaments
Events:
+------------------------------------------------------+
| TOURNEY #11 The "Ultra-super-secret" Platinum" Tour | [BlurTourney10]
+------------------------------------------------------+
Required to Enter: Win Magnum Opus and 1 Platinum Medal
Events:
c. Challenges [BlurChallListing]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Challenges in SSX Blur are only accessible in Freeride mode, and you can find
them by finding the large columns of light on the track. Once you approach it,
push the A button when you are in the vicinity of the icon and you will start
the event.
Many many thanks to Deaddster for compiling the info on the challenges.
PEAK ONE [PeakOneChallStart]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
PEAK ONE [PeakOneChallStart]
+-----------------------------------------------------------------------------+
COMPILATION [CompChallStart]
+-----------------------------------------------------------------------------+
+-------------------------------------------+
| Only spend 45 seconds on the ground | [Comp45SecStart]
+-------------------------------------------+
AUTHOR: gondee
LOCATION:
This challenge is tricky, because the wording is really ambiguous. The goal
of this challenge is to make it all the way to the end of Compilation while
only staying on the ground a maximum of 45 seconds. This means you should be
grinding as many rails as possible, or doing as many long jumps as possible.
Basically you want to avoid skiing across open ground as much as you can. The
easiest way to do this is to find a rail "path" and boost from rail to rail
to make it down the course.
After you've passed about a third of the course, make your way to the
far right side of the course. There's a fence that you can launch onto that
takes you down most of the course. You should catch that and ride it as long
as you can. It will eventually drop you off at the halfpipe at the very end of
Compilation, where you should have enough time left to simply ski through the
halfpipe to the finish line.
+-------------------------------------------+
| Grind 300 Meters worth of rail | [Comp300MStart]
+-------------------------------------------+
AUTHOR: gondee
LOCATION:
This challenge should be about as easy as it gets, because there are rails
everywhere in Compilation. Just find a set and grind it for as long as you
can. Remember, you can hop up near rails and use A+B to handplant onto them.
And you also don't need to grind different rails, if you find one good flat
rail, just turn around after you've ridden it and do it again. :)
+-----------------------------------------------------------------------------+
KICK DOUBT [KDChallStart]
+-----------------------------------------------------------------------------+
+-------------------------------------------+
| Throw Snowballs at 15 Yetis | [KDYetiStart]
+-------------------------------------------+
AUTHOR:
LOCATION:
+-------------------------------------------+
| Get 110,000 points before time's up | [KD110KStart]
+-------------------------------------------+
AUTHOR: gondee
LOCATION:
This challenge isn't difficult, you just need a few good jumps and you can
pull off 110,000 points before time runs out. Remember to do some quick tricks
to get your Groove Meter to level 3 where you can do tricks. You'll need to do
Uber tricks here to get 110K here quickly, so practice if you have difficulty
pulling them out. Otherwise, you'll have to go off several jumps and do flips
and spins as much as possible to get 110K within the time limit.
+-----------------------------------------------------------------------------+
WILD TREE FUN [WTFChallStart]
+-----------------------------------------------------------------------------+
+-------------------------------------------+
| Get 120,000 points before time's up | [WTF120KStart]
+-------------------------------------------+
AUTHOR:
LOCATION:
+-------------------------------------------+
| Knock over 12 gates | [WTFGateStart]
+-------------------------------------------+
AUTHOR:
LOCATION:
+-----------------------------------------------------------------------------+
SNOW JAM [SnowJamChallStart]
+-----------------------------------------------------------------------------+
+-------------------------------------------+
| Get 135,000 points before time's up | [SnowJam135KStart]
+-------------------------------------------+
AUTHOR:
LOCATION:
+-------------------------------------------+
| Collect 15 stars | [SnowJam15StarStart]
+-------------------------------------------+
AUTHOR:
LOCATION:
PEAK TWO [PeakTwoChallStart]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
+-----------------------------------------------------------------------------+
BETWEEN THE SHEETS [SnowJamChallStart]
+-----------------------------------------------------------------------------+
+-------------------------------------------+
| Grind 450 Meters of rail | [SnowJam15StarStart]
+-------------------------------------------+
AUTHOR:
LOCATION:
+-------------------------------------------+
| Get 500,000 points before time's up | [BTS500KStart]
+-------------------------------------------+
AUTHOR:
LOCATION:
+-----------------------------------------------------------------------------+
HAPPINESS [HappChallStart]
+-----------------------------------------------------------------------------+
+-------------------------------------------+
| Maintain groove level 3 or higher | [HappGroovStart]
+-------------------------------------------+
AUTHOR: gondee
LOCATION:
Hmmm...this one is almost a give me, it's so easy. Just do really simple
jumps and don't crash. You have to keep your boost bar above level 3 for
the time required in the upper left hand corner. It's not difficult. You
don't even have to do it for the entire time. Just play it safe, do really
simple jumps as much as you can and you should be fine.
+-------------------------------------------+
| Get 55 seconds of air before time's up | [Happ55secStart]
+-------------------------------------------+
AUTHOR: gondee
LOCATION:
The trick here is to go off as many big jumps as you can. Look for places to
ride up the side of walls and jump off, jump off branches and small hills,
just basically do as much airtime as possible.
On a side note, if you just want to be cheap, if you simple press + over and
over you'll rack up about a second of airtime each time you do that. SO if
you wanna be cheap, press it until you reach 55 seconds of airtime. It
shouldn't take more than 90 seconds if you do it this (cheap) way.
+-------------------------------------------+
| Do 5 ubers | [Happ5UberStart]
+-------------------------------------------+
AUTHOR: gondee
LOCATION:
Again, very easy. If you have problems doing Ubers, make sure you have your
Groove meter at 3 or above. Then, do really simple ubers, like the Loop or
the Heart and you should have no problem getting 5 ubers. Remember, they don't
have to be different Ubers, they can be 5 of the same kind (5 hearts or loops).
+-----------------------------------------------------------------------------+
PROUD POWDER [PrdPwdrChallStart]
+-----------------------------------------------------------------------------+
+-------------------------------------------+
| Go through 8 rings | [PrdPwdr8ringStart]
+-------------------------------------------+
AUTHOR:
LOCATION:
+-------------------------------------------+
| Throw Snowballs at 10 Yetis | [PrdPwdr10YetiStart]
+-------------------------------------------+
AUTHOR:
LOCATION:
+-----------------------------------------------------------------------------+
SPRING BREAK [SprgBrkChallStart]
+-----------------------------------------------------------------------------+
+-------------------------------------------+
| Go through 9 rings | [SprgBrk9RingStart]
+-------------------------------------------+
AUTHOR:
LOCATION:
PEAK THREE [PeakThreeChallStart]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
+-----------------------------------------------------------------------------+
RUTHLESS [RuthChallStart]
+-----------------------------------------------------------------------------+
+-------------------------------------------+
| Get 300,000 points before time's up | [Ruth300KStart]
+-------------------------------------------+
AUTHOR:
LOCATION:
+-------------------------------------------+
| Go through 17 rings | [Ruth17RingsStart]
+-------------------------------------------+
AUTHOR:
LOCATION:
+-----------------------------------------------------------------------------+
HISTORY LESSON [HisLesChallStart]
+-----------------------------------------------------------------------------+
+-------------------------------------------+
| Do 15 Ubers | [PrdPwdr8ringStart]
+-------------------------------------------+
AUTHOR:
LOCATION:
+-------------------------------------------+
| Throw Snowballs at 10 Yetis | [HisLes10YetiStart]
+-------------------------------------------+
AUTHOR:
LOCATION:
+-----------------------------------------------------------------------------+
ON THE ROCKS [OTRChallStart]
+-----------------------------------------------------------------------------+
+-------------------------------------------+
| Grab 20 stars | [OTR20StarStart]
+-------------------------------------------+
AUTHOR:
LOCATION:
+-----------------------------------------------------------------------------+
1 ON 1 CHARACTER CHALLENGES [1on1ChallStart]
+-----------------------------------------------------------------------------+
1 On 1 Character Challenges are challenges that you participate in versus the
character that is on the icon on the track. Typically they are either a race
or showoff competition where you must beat the character either to the end of
the track or in total score.
+-------------------------------------------+
| Griff: Peak 1 - Compilation | [1on1ChallGriff]
+-------------------------------------------+
AUTHOR:
LOCATION:
+-------------------------------------------+
| Mac: Peak 1 - Kick Doubt | [1on1ChallMac]
+-------------------------------------------+
AUTHOR:
LOCATION:
+-------------------------------------------+
| Felix: Peak 1 - Wild Tree Fun | [1on1ChallFelix]
+-------------------------------------------+
AUTHOR:
LOCATION:
+-------------------------------------------+
| Maya: Peak 1 - Snow Jam | [1on1ChallMaya]
+-------------------------------------------+
AUTHOR:
LOCATION:
+-------------------------------------------+
| Skye: Peak 2 - Between The Sheets | [1on1ChallSkye]
+-------------------------------------------+
AUTHOR:
LOCATION:
+-------------------------------------------+
| Kaori: Peak 2 - Happiness | [1on1ChallKaori]
+-------------------------------------------+
AUTHOR:
LOCATION:
+-------------------------------------------+
| Allegra: Peak 2 - Proud Powder | [1on1ChallAllegra]
+-------------------------------------------+
AUTHOR:
LOCATION:
+-------------------------------------------+
| JP: Peak 2 - Spring Break | [1on1ChallJP]
+-------------------------------------------+
AUTHOR:
LOCATION:
+-------------------------------------------+
| Elise: Peak 2 - Spring Break | [1on1ChallElise]
+-------------------------------------------+
AUTHOR:
LOCATION:
+-------------------------------------------+
| Psymon: Peak 3 - Ruthless | [1on1ChallPsymon]
+-------------------------------------------+
AUTHOR:
LOCATION:
+-------------------------------------------+
| Zoe: Peak 3 - History Lesson | [1on1ChallZoe]
+-------------------------------------------+
AUTHOR:
LOCATION:
+-------------------------------------------+
| Moby: Peak 3 - On The Rocks | [1on1ChallMoby]
+-------------------------------------------+
AUTHOR:
LOCATION:
===============================================================================
SECTION THREE: GAMEPLAY TECHNIQUES [GameplayTechStart]
===============================================================================
a. In-Depth Uber Tricks Guide [GameplayUberDepth]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Before we even start to get down to the nitty gritty of describing how to
do Uber Tricks, we need to come up with a standard convention for naming
each shape you are supposed to draw. I'm going to take some liberty here and
name each shape as I've seen them described in the community. I'll also
"draw" the shape in ASCII as best I can to describe to you how to do the
shapes.
LEVEL 1 UBERS: (You start out with these 4 Ubers)
+-----------------------------------------------------------------------------+
_
/ \
| |
\ /
/\
/ \
/ \
"Loop"
______
/
/
/
/
/
/
/______
"Z"
_
/ \
\__|________
|
|
__|________
/ /
\_/
"Sideways Double Loop"
___ ___
/ \ / \
\ \/ /
\ /
\ /
\ /
\ /
\/
"Heart"
LEVEL 2 UBERS (You earn these ubers by collecting Uber Icons)
+-----------------------------------------------------------------------------+
_ _
/ \/ \
/ /\ \
| \/ |
"M" (or McDonald's Symbol, lol)
___
___ \
/ \ /
\ \__/
\_
"The Infinity Symbol"
_
/ \
| |
| /
|/
/
/| \
| | |
| | /
\|__/
|
"The Clef"
|\ | | /|
| \ | | / |
| \ | | / |
| \ | | / |
| \| |/ |
The "N's"
_
/ \
\ /
_/\_
_/ \_
_/ \_
_/ \_
_/ \_
_/ \_
/ _________________\
"The Clothes Hanger"
_______ _______
/ \
/ \
/ \
/ \
/ \
/ \
/______ ______\
"The Double Z's"
/
/ _
/ /
/ / /\
| \___/ \
\ |
\ /
\ /
---------
"The Super Y"
\ /
\ /
X
/ \
/ \
/ \ ___
/ \ / \
| | / \
\ / / \
\ / | |
\___/ \ /
\ /
\ /
\ /
x
/ \
/ \
"The Double Loops"
SNOWBOARD Uber
+-----------------------------------------------------------------------------+
+-------------------------------------------------------------+
LEVEL 1 Ubers (All are 3500 points)
TRICK NAME SHAPE TO DRAW
+-------------------------------------------------------------+
+-------------------------------------------------------------+
LEVEL 2 Ubers | SHAPE TO DRAW | POINT AMOUNT
+-------------------------------------------------------------+
SKIING UberS TRICKS
+-----------------------------------------------------------------------------+
+-------------------------------------------------------------+
LEVEL 1 Ubers (All are 3500 points)
TRICK NAME SHAPE TO DRAW
+-------------------------------------------------------------+
Porkchop Air Loop
Jerked Chicken Z
+-------------------------------------------------------------+
LEVEL 2 Ubers | SHAPE TO DRAW | POINT AMOUNT
+-------------------------------------------------------------+
b. Grabs and other Minutae [GameplayGrabs]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Thanks to yako591 for info on this section:
First of all, grabs are done by tilting the nunchuck either up, down, left or
right. If you are having trouble with the left or right grabs it is probably
because you are turning the nunchuck, instead of tilting it. All you need to
do is tilt it as if you were carving on the ground. Also, all grabs can be
tweaked by tilting the control stick any direction.
SNOWBOARD GRABS:
----------------
There are three levels of grabs. The grabs progressively become more advanced
as you fill up the groove meter. Here is a list of all the grabs (the name
of the tweaked version of the grab is in parentheses).Tweaked Grabs, done
by pushing the Analog Stick any direction while doing a grab, are listed
in parentheses (these).
+--------------------------------------------------------------------+
WII COMMAND GRAB
+--------------------------------------------------------------------+
Groove level 0-2 (UBER)
+--------------------------------------------------------------------+
HOLD DOWN Z + TILT NUNCHUK:
UP Mute (Mutation)
DOWN Stalefish (Filet O'Stalefish)
LEFT Method (Method Madness)
RIGHT Tailgrab (Tail Wag)
+--------------------------------------------------------------------+
Groove level 3-4 (UBER-RIFIC)
+--------------------------------------------------------------------+
UP Nosegrab (Nosebleed)
DOWN Indy (Sinful Indy)
LEFT Swiss Cheese (Ripe Swiss Cheese)
RIGHT Melancholy (Gleeful Melancholy)
+--------------------------------------------------------------------+
Groove level 4 (full) (UBER-DUPER)
+--------------------------------------------------------------------+
UP Lien (Mean Lien)
DOWN Stalemasky (Fresh Stalemasky)
LEFT Chicken Salad (Rubber Chicken Salad)
RIGHT Spaghetti (Meatballed Spaghetti)
SKI GRABS:
----------
For most of the grabs, the name of the tweaked version will just
have the word 'tweaked' in front of it (tweaked mute, tweaked
safety, etc). But for some grabs, the name will change completely
when it is tweaked, and for those grabs I put the name of the
tweaked version in parentheses.
+--------------------------------------------------------------------+
WII COMMAND GRAB
+--------------------------------------------------------------------+
Groove level 0-2 (UBER)
+--------------------------------------------------------------------+
HOLD DOWN Z + TILT NUNCHUK:
UP Mute
DOWN Safety
LEFT Tail Blunt
RIGHT Japan
+--------------------------------------------------------------------+
Groove level 3-4 (UBER-RIFIC)
+--------------------------------------------------------------------+
UP Double Safety (Truck Driver)
DOWN Double Japan
LEFT No Grab (Shifty)
RIGHT Breby
+--------------------------------------------------------------------+
Groove level 4 (full) (UBER-DUPER)
+--------------------------------------------------------------------+
UP Lu Kang
DOWN Kosak (Spread Eagle)
LEFT Critical (Rocket)
RIGHT Nosegrab
c. Attributes [GameplayAttributes]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Character Attributes are very similar to SSX 3.
BOOST - The higher your boost attribute, the slower your boost depletes and
the more effective your boost is at accelerating you.
EDGE - Put it simply, this is how sharp you turn. Early in the game you will
only be able to make wide turns. This attribute is important for
passing those difficult slalom events early on.
TRICK - This is how fast you spin and flip. It may also effect grab speed and
possibly how fast you recover from Uber tricks.
SPEED - This is your character's top speed. Very important for races overall.
d. Handplants and Board Presses [GameplayHandplant]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
The trick system is rounded out with two moves that can help making the
most of the courses in SSX Blur. These moves are the Handplant and Board
Press.
BOARD PRESSES
-------------------
The board press is the technique that is a leftover remnant of SSX 3 and SSX
On Tour that is not nearly as important in SSX Blur. A board press causes
your character to lean their weight on the board and ride it on either the
front (Nunchuk Tilted Up) or back (Nunchuk Tilted Down).
It's important to pay attention to the visual cues your character is giving to
see how your board press is coming along. If your character is waving their
arms and looks to be off-balance, you are in danger of falling and should
either stop the board press by letting go of the C button, or rotate
the Nunchuk to the opposite direction you were holding. This causes
your character to spin on the boardpress and renews their balance.
If you do not, you will tumble and lose whatever points you had built.
If you hold a board press for a long time, you will get an increasingly
building point bonus, until it tops out at a 32,000 point "Long Press" bonus.
You can do board presses on rails, which become Nose grinds and Tail grinds.
HANDPLANT
-------------------
The handplant might at first seem odd when you do it in the game, as it
completely kills your speed and momentum down the track. But the handplant
serves a very useful purpose - it can be used to hop onto rails that you
may have missed and can also be used to gain access to those areas of the
track that are normally off limits.
For example, if you launch off a jump and are approaching a billboard or tree
branch, pushing A+B will cause you to handplant onto it. While you are
planted, you can affect your balance by using the Nunchuk, and
the longer you hold the handplant the more points the trick is worth.
If you are approaching a rail from the side in slopestyle, you can
handplant off of it.You must slow down in order to do a complete handplant.
If you need to grind a rail that you missed, do a handplant and wait for
your character to go completely straight and then let go. Often times
this will allow you to hop directly onto the rail. If you cannot reach
a rail, often times it helps you jump before you push A+B, as this gets your
character a little closer to the rail and makes it easier for them to
handplant up onto it.
e. Groove Meter Details [GameplayBoost]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
The Groove Meter in SSX Blur is a meter of how much boost you have acquired
(duh, lol.) Boost is used by the Z button and causes you to speed up
in races. You get boost by doing tricks, and you use it up by boosting.
The boost bar also affects when you can do Uber Tricks. There are 4 levels of
the single boost bar - you can only do tricks once you have filled the Boost
Bar to at least the THIRD level.
The Groove Meter gradually loses boost as you board, that's why you must
constantly do tricks if you wish to keep it full. Luckily even a single flip
will fill it up from 0 to Level 2. Later on, however, it takes more tricks
to fill it up to full.
The music in SSX Blur gets more vivid as you fill up the boost bar. At the
lower levels, the music is mostly background music, and as you fill up the
boost bar to the 4th level the music become more vibrant until a full array
of sounds greets your ears. This is coupled by tiny little neon musical notes
that float out of your character when your boost bar is full. It's a neat
effect, but has no impact on gameplay.
f. Manual Reset/Crash Recovery [GameplayManCrash]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
The Manual Reset and Crash Recovery feature is important to keep in mind
when playing the game. Each plays a vital role in making the most of racing
and freestyle in SSX Blur.
MANUAL RESET makes the screen fade to white and resets your character back
on the track. This is mainly for when you are stuck in a certain area of the
track, and may not be able to get out. This usually happens if you don't have
enough speed or if you are caught between several obstacles like trees. It's
important to keep in mind that using Manual Reset uses up boost. In
most cases you are reset onto the "main" section of track roughly equivalent
to where you reset at, but in certain cases you may be "warped" ahead to
a further part of the track. Taking advantage of this instance is called
using the "Select trick" - see the Advanced Techniques section for more info.
CRASH RECOVERY is similar to Manual Reset, but it plays a more vital role
during crashes. When you crash, you have to shake the Wiimote and Nunchuk
up and down several times and you will end the crash animation and
get back on your feet. This is most vital when you crash into something in
mid air - if you recover from the crash before you land, you can continue
with the jump and land on your feet just fine. If you crash so bad that
you leave your board, pushing crash recovery will cause you to manual
reset, but at the cost of LESS boost than pushing the Manual Reset button.
It should become a habit to use the Crash Recovery feature before
pushing the Manual Reset button.
h. Bonus Icons [GameplayBonus]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
* Blue Point icons (look like stars) give you 10,000 points
* Green Point icons (look like stars) give you 25,000 points
* Yellow Boost Icons (have a Yellow B on them) fill up a good portion of
your Groove Meter, usually around 2 bars.
* Redish Boost Icons (mostly red icon) fill your boost bar to the max.
i. Advanced Techniques [GameplayAdvanced]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
This section contains the advanced techniques that you should learn if you
want to compete with the best of the best. These techniques are found by
players in the game and are used to make faster times and higher scores than
the average game by taking advantage of game details in a way few other
players do.
TECHNIQUE # 1 - "The Select Trick"
+--------------------------------+
Events: Racing, Slalom (sort of cheating)
Importance for High Scores: Semi Important
How to do "The Select Trick": Look for certain areas of the track that you can
push manual reset on (+ on the Wiimote) and in certain areas you will be warped
ahead almost instantly.
Why do "The Select Trick": Because in advanced racing, people will use any
advantage they can get, and you might be left behind if you don't use them.
For slalom, if you are frustrated you can use the Select Trick to reset
your character and sometimes get credit for flags you didn't pass (like I
said, it's sort of cheating, lol.)
Why does "The Select Trick" work? Because of the necessity to have ways to
escape from certain areas of the track where you may otherwise get stuck. For
example, if the game didn't reset you past a large jump that you just don't
have enough speed to jump over, you would never be able to get past it.
Notes: They only work on certain spots of tracks, and it can be tricky to
find them.
Also note that this trick has been around since SSX, and is rarely spoken
about and is usually understood that you use them if you can. However, it is
VERY important to remember that the "Select Trick" is banned in official
World Record racing attempts (see http://www.twingalaxies.com for more info.)
Using the "Select Trick" also means that your run was not "clean" as you used
a glitch to get a better time than you could have gotten racing normally.
TECHNIQUE # 2 - "The Rail Landing Showoff Trick"
+-------------------------------------------------------+
Event: Slopestyle
Importance for High Scores: Well, the better you get at it, the
higher you will score. It's a very difficult trick to do consistently
however, so take that into account.
How to do "The Rail Landing Showoff Trick": Go off a jump and do
a bigtime trick, and land on a rail to finish it.
Why do "The Rail Landing Showoff Trick"? In SSX Blur, landing on a rail
DOUBLES the entire trick score for that jump. If you get a huge jump
(say 50-60K) that's quite a few extra points.
Why does "The Rail Landing Showoff Trick" work? It's just an interesting
little tidbit for SSX Blur. Very difficult to do on a consistent
basis, but if you can find a few jumps where you can reliably land on
a rail, do so!
k. Frequently Asked Questions [GameplayFAQ]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Coming Soon!
===============================================================================
SECTION FOUR: COLLECTION [CollectStart]
===============================================================================
The only item to "collect" in SSX Blur are the Uber Icons, which you collect
to unlock all the Level 2 Uber Tricks in SSX Blur. Once you've collected 20
of each of the Uber Icons, the Uber trick listed on that icon is unlocked.
There are more than 20 icons for each Uber.
If you collect all 275 Uber Trick Icons, you will unlock the Yeti costume in
rewards.
A very important thing to remember is that you may not be able to reach some
Uber icons with your character. For those Uber icons, you should throw a
SNOWBALL at them once you are near them. The snowball will "auto lock" onto
the Uber Icon and hit it, allowing you to collect it. You throw a snowball
by holding the B button and flicking the Wiimote forward a bit.
===============================================================================
SECTION FIVE: ***SPOILERS*** [SpoilerStart]
===============================================================================
Read ahead only if you want to know about the various rewards and endings
that you get from playing the game.
If you are not interested in these things
DO NOT READ AHEAD! SKIP THIS SECTION!
a. Cheat Codes [DetailsCheats]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
All cheats are entered in the EXTRAS menu at the main menu. Go to the
OPTIONS selection and then pick CHEATS from the menu there.
NOTE!! The cheats here are CASE-SENSITIVE. This means you must put in the
code EXACTLY as it is listed. If you are even one letter off, meaning you
might put a instead of a for the Yeti code (the incorrect 'wildFur'
(lowercase w) instead of the correct 'WildFur' (capital W) then your code
will not work. Again, put in the code EXACTLY as it is listed.
UNLOCKABLE: CHEAT
+--------------------------------------------------------------+
HIDDEN CHARACTERS
+--------------------------------------------------------------+
WildFur Unlock Yeti costume
+--------------------------------------------------------------+
REWARDS
+--------------------------------------------------------------+
NoHolds All Characters Unlocked
ClothShop Unlock all clothes
b. Secret Characters [SpoilerSecretChar]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
There are no secret characters in SSX Blur except for the Yeti, which is a
skin you unlock when you collect all the Uber Icons in the game. When you
select the Yeti skin it overrides your characters model and you ski down
the mountain as a Yeti, an "abominable snowman."
c. Completion Rewards [SpoilerCompRew]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Completion Rewards are prizes that you get from completing certain tasks
in the game. This area will house all the things you get for doing that.
Coming soon!
===============================================================================
SECTION SIX: CHARACTERS [CharacterStart]
===============================================================================
a. Character Bios [CharacterBio]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-----------------------
ALLEGRA [BioAllegra]
-----------------------
Allegra Sauvagess
Age - 18
Vertical - 5'5"
Mass - 115 lbs
Nationality - American
AKA - Big Al
Stance - Goofy
Partner: Psymon
Rival: Skye
Faves:
Thing in the World - Boys
Thing to Hate - Boys
Other Sport - Skateboarding
Trick - Backside 360 Inverted
SSX Event - Slopestyle
Secret Spot - A chute is Chamonix, simply called 6
Food - Caffinated burritos
Accessory - Flying V Electric Guitar
Career Highlight - All of it
-----------------------
ELISE: [BioElise]
-----------------------
Elise Riggs
Age - 26
Vertical - 5'11"
Mass - 150 lbs
Nationality - Canadian
AKA - Bombshell
Stance - Goofy
Partner- JP
Rival- Felix
Faves:
Thing in the World - Men
Thing to Hate - Flat places
Other Sport - Surfing
Trick - Frontside half-cab melon grab
SSX Event - Boardercross
Secret Spot - Smillie's Run, Whistler
Accessory - Leather jacket
Career Highlight - Every win
-----------------------
FELIX: [BioFelix]
-----------------------
Felix L?vesque
Age - 19
Vertical - 5'8"
Mass - 150 lbs
Nationality - Canadian
Stance - Skier (Regular on Board)
Blood Type - B-
Partner: Skye
Rival: Elise
Faves:
Thing in the World - Ladies
Thing to Hate - Indulgence
Other Sport - Fast-food eating
Trick - 720? Misty
SSX Event - Boardercross
Secret Spot - Back of his car
Food - Poutine
Accessory - Quebec Flag
Career Highlight - Outdoing Nate Logan in pre-season.
Felix is a fun-loving guy who has a weak-spot for the ladies. He likes to
show-off, and does everything with an over-abundance of style and recklessness.
He wears proudly the colors of the Quebec province, and carries with him the
hopes of all French Canadians wishing to be recognized in the SSX Circuit.
Bio: A Montrealer new to the SSX Circuit, his father's business has allowed
him to train on most of the highest mountains around the world. He's a world
class competitor with a heart of gold, and a stomach full of poutine.
-----------------------
GRIFF: [BioGriff]
-----------------------
Griff Simmons
Age - 13
Vertical - 4'7"
Mass - 75 lbs
Nationality - American
AKA - Grommet
Stance - Regular
Partner - Maya
Rival - Zoe
Faves:
Thing in the World - Videogames
Thing to Hate - Going to bed
Other Sport - Video game marathons
Trick - Sliding any and all rails
SSX Event - Slopestyle
Secret Spot - Rated "M" for Mature
Accessory - Astronaut helmet
Career Highlight - Winning a Gold in my first competition
-----------------------
JP: [BioJP]
-----------------------
Jean-Paul Arsenault
Age: 25
Blood Type: AB
Height: 5'10"
Weight: 180 lbs.
Nationality: French
Partner - Elise
Rival - Mac
Faves:
Thing in the World - Winning
Thing to Hate - Losing
Other Sport: Wakeboarding
SSX Event: Slopestyle
Accessory: Picture of myself
Career Highlight: Beating people
-----------------------
KAORI: [BioKaori]
-----------------------
Kaori Nishidake
Age - 19
Vertical - 5'0"
Mass - 105 lbs
Nationality - Japanese
AKA - Tricky Nishidake
Stance - Regular
Partner - Mac
Rival - Maya
Faves:
Thing in the World - Manga
Thing to Hate - idiots
Other Sport - Shopping
Trick - Cab 900
SSX Event - Slopestyle
Secret Spot - Big Sky resort, Montana, it's so huge!
Accessory - Bear Backpack
Career Highlight - Beating Mac in a backcountry showdown
-----------------------
MAC: [BioMac]
-----------------------
Mackenzie "Mac" Fraser
Age - 18
Vertical - 5'7"
Mass - 140 lbs
Nationality - American
AKA - Mac "Smack" Fraser
Stance - Regular
Partner - Kaori
Rival - JP
Faves:
Thing in the world - grooving
Thing to Hate - Skiers in the Park
Other Sport - Skateboarding
Trick - Rail, switch nosepress to hello pop to switch backside lipslide
SSX Event - Super Pipe, Big Air
Secret Spot - Heidi's Playground
Accessory - MP3 player and headphones
Career Highlight - Every time I ride
-----------------------
MAYA: [BioMaya]
-----------------------
Maya Nolet
Vertical - 5'7"
Mass - 120 lbs
Nationality - Canadian
Stance - Goofy
Partner: Griff
Rival: Kaori
Faves:
Thing in the World - Peace and Quiet
Thing to Hate - Corporate Domination
Other Sport - Mountain hiking
Trick - Hang 10 Backflip
SSX Event - Freeriding
Secret Spot - Mount Tremblant
Accessory - Tribal Feathers
Career Highlight - was accepted in the Circuit faster than anyone else
before her.
Maya has joined the SSX Circuit after first seeing Mac training on Mount
Tremblant. She is driven by passion and love of the outdoors. A very
cheerful, loveable person, she irradiates peaceful energy and comfort.
Bio: A newcomer to the SSX Circuit, Maya's rich Inuit heritage has
helped her find an inner-peace which allows her to pull off some
seriously death-defying combos on the slopes that others would be afraid
to even try!
-----------------------
MOBY: [BioMoby]
-----------------------
Moby Jones
Age - 20
Vertical - 5'10"
Mass - 195 lbs
Nationality - British
AKA - Mr. Jones
Stance - Goofy
Partner - Zoe
Rival - Psymon
Faves:
Thing in the World - Footy
Thing to Hate - Small talk
Other Sport - BMX
Trick - Frontside inverts on anything
SSX Event - Boardercross
Secret Spot - Short Squaw, Red Mountain, BC
Accessory - Downhill armor Career Highlight - A gold in all disciplines
in one weekend
-----------------------
PSYMON: [BioPsymon]
-----------------------
Psymon Stark
Age - 28
Vertical - 5'9"
Mass - 180 lbs
Nationality - Canuck
AKA - Sketchy Psymon
Stance - Goofy
Partner - Allegra
Rival - Moby
Faves:
Thing in the World - Explosives
Thing to Hate - Cease-fire agreements
Other Sport - Mountain biking
Trick - Guillotine
SSX Event - Boardercross
Secret Spot - Wildman's Wingding
Accessory - Chainsaw
Career Highlight - Making a certain male competitor cry
-----------------------
SKYE: [BioSkye]
-----------------------
Skye Simms
AGE - 18
VERTICAL - 5'7"
MASS - 112lbs
NATIONALITY - Australian
AKA - Bean
STANCE - Skier
Partner - Felix
Rival - Allegra
Faves:
Things in the World: Being outside
Thing to hate: Smoking
Other Sport: Surfing
SSX Event: Freeski
Accessory: Picture of my mom
Career Highlights: My first race
-----------------------
ZOE : [BioZoe]
-----------------------
Zoe Payne
Age - 22
Vertical - 565"
Mass - 130 lbs
Nationality - American
AKA - Royal Payne
Stance - Regular
Blood Type - B NEG
Partner - Moby
Rival - Griff
Faves:
Thing in the World - Cutting loose
Thing to Hate - Inline skaters
Other Sport - Mountain biking
Trick - Cab
SSX Event - Boardercross
Secret Spot - Refused to answer based on "It wouldn't be a secret then."
Accessory - Piercings
Career Highlight - Anytime I beat Elise
===============================================================================
SECTION SEVEN: VARIOUS DETAILS [DetailsStart]
===============================================================================
a. Music [DetailsMusic]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
The Soundtrack for SSX Blur is composed entirely by JunkieXL, giving a much
more cohesive sound to the game than the last two iterations that featured
the EA TRAX. Here is the soundtrack listing from the Album "Music from
SSX Blur":
Soundtrack Listing
1. Dark Territory
2. Wanlong Mamoth
3. Fly Zone
4. Blackcomb
5. Cortina D'ampezzo
6. A51
7. L'envers
8. Love Park
9. Schick 2000
10. Eichenhof
11. Rail Yard
12. Norikura
13. Le 1936
14. Snow Park Nz
15. King's Crown
b. Various Trivia [DetailsTrivia]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
* DJ Atomika is back this time around. For those who don't remember, DJ Atomika
was the DJ in SSX 3 as well.
c. Frequently Asked Questions [DetailsFAQ]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Q. How did Merqurycity.com get a snowboard and skis into SSX Blur?
A. The answer is pretty simple really. The users of Merqurycity.com had a
contest where users submitted board designs and then voted on a winner. That
winner was the sent to EA. Royank (for the second game in a row) won the
contest with a board design that is largely black, but features a crescent
shape and green/red strips on it. Congrats again, Royank!
===============================================================================
SECTION EIGHT: MEASURING UP [MeasureStart]
===============================================================================
a. Merqury City Scoreboard [MeasureBoard]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Coming soon!
b. Frequently Asked Questions [MeasureFAQ]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Coming soon!
===============================================================================
SECTION NINE: EPILOGUE [EpilogueStart]
===============================================================================
6. Legal. [EpilogueLegal]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
This FAQ is copyright 2007 by all the authors herein, per their
submitted sections. You may not alter/repost this entire FAQ without
my permission, or sections of this FAQ in any way without the expressed
permission of the author of that corresponding section.
SSX Blur, SSX 3, SSX Tricky and SSX is a trademark of Electronic Arts
and EA Canada.
This FAQ is allowed to be posted on these sites:
www.gamefaqs.com
www.merqurycity.com
www.cheatcc.com
www.1up.com
www.cheathappens.com
www.gamerhelp.com
www.ign.com
Any other site that has it posted without my consent is contributing
to copyright infringement. If you would like to host this guide, you must
e-mail me first and obtain my permission, and once you are hosting the
guide, you must keep it updated. If you will not do this, you are not
allowed to host this guide.
PERSONALLY UPDATED VERSION OF THIS FAQ:
http://www.merqurycity.com/ssxblur/ssxblur_faq.txt
Credit & Thanks [EpilogueThanks]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
~ Thank you to all the authors who devoted so much of their time and
effort to making this great SSX Blur FAQ. :)
~ Credit to Grandmort, the myth/man/legend for creating the premiere SSX
site on the web - Merqurycity.com. Grandmort has largely moved on from the
SSX scene, electing instead to pop in just to make the newbies go "OMG!"
over at the site he started. That doesn't diminish his contribution to
the SSX Community and for that we all owe him a debt of Gravitude. :)
~ I want to take some liberty here and personally thank Electronic Arts Big
for their continued confidence of us fans of their series. You have
consistently treated us as well as any company has ever treated their fans,
and for that we are all grateful. Thank you for including another of
Merqurycity's board designs in the game. We are truly blessed to be able
to given our input and feedback to the game series we all love so much.
Contributors - Who are these people? [EpilogueContrib]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
~ I'm gondee. I'm probably gonna end up writing most of this guide if you
don't submit some stuff. :D
~ yako591 is a valued member over at the Gamefaqs.com SSX Blur board. He
stepped up and contributed when no one else was willing to, including great
slopestyle guides and the list of grabs for both skis and slalom.
~ Deaddster is not only cool enough to compile a list of Challenges for the
guide, he also is one of Blur's top players as well. He's got several top
scores at the Blur scoreboard over at Merqurycity.com.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
END OF GUIDE. STAY TUNED, THERE'S MORE COMING!