Xbox | Conker: Live and Reloaded

Editors note: if rejected, please say why!!!! Thank you!
  
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__________________
__________________
...MY PAGE... (10)
__________________
__________________

+++++++++++++
=============
CONTENTS (11)
=============
+++++++++++++

   ||	Press Ctrl + F and for example to get to characters,
   ||	Type in (11) and press find next (have DOWN checked in)
   ||
  \  /	(You might have to press it twice)
   \/

10. ...MY PAGE...-------------------------------------(10)
11. CONTENTS------------------------------------------(11)
12. THE CHARACTER CLASSES-----------------------------(12)
13. GRUNT---------------------------------------------(12A)
14. THERMOPHILE---------------------------------------(12B)
15. SNEAKER-------------------------------------------(12C)
16. DEMOLISHER----------------------------------------(12D)
17. SKY JOCKEY----------------------------------------(12E)
18. LONG RANGER---------------------------------------(12F)
19. Contact-------------------------------------------(13)
20. Food chain----------------------------------------(14)
21. Glitches/ tricks----------------------------------(15)
22. Under TMs-----------------------------------------(15A)
23. Sneaker sword grenade glitch----------------------(15B)
24. Sneaker defense glitch----------------------------(15C)
25. Sniper Glitch-------------------------------------(15D)
26. Back stabs (easy way of getting them)-------------(15E)
27. Sneaker Snoop Disguise Glitch---------------------(15F)
28. Soak Test Mode------------------------------------(15G)
29. Beach Dead Defense Bypass-------------------------(15H)
30. Snooper Tip---------------------------------------(15I)
31. Castle Tedistein Switch Shortcut------------------(15J)
32. Gate Maker----------------------------------------(15K)
33. Shortcut To Mobile Units on DOON------------------(15L)
34. EXTRA---------------------------------------------(15M)
35. Special Ordinance---------------------------------(16)
36. Earth guard---------------------------------------(16A)
37. Sky guards----------------------------------------(16B)
38. Mines---------------------------------------------(16C)
39. Gate maker's--------------------------------------(16D)
40. Questions-----------------------------------------(17)
41. MEDALS--------------------------------------------(18)
42. Class Medals--------------------------------------(18A)
43. Specialist Medals---------------------------------(18B)
44. Other Medals--------------------------------------(18C)
45. Leader boards-------------------------------------(19)
46. Overall-------------------------------------------(19A)
47. Tactical Insurgents-------------------------------(19B)
48. Technicians---------------------------------------(19C)
49. Heavy Ordinances----------------------------------(19D)
50. Dead Eyes-----------------------------------------(19E)
51. Fire Starters-------------------------------------(19F)
52. GRENADES------------------------------------------(20)
53. I. Sky Jockey-------------------------------------(20A)
54. II. Sneaker---------------------------------------(20B)
55. III. Demolish-------------------------------------(20C)
56. IV. Grunt-----------------------------------------(20D)
57. V. Thermopile-------------------------------------(20E)
58. VI. Long Ranger-----------------------------------(20F)
59. Dictionary----------------------------------------(21)
60. In Production-------------------------------------(22)
61. Long ranger---------------------------------------(22A)
62. Sky jockey----------------------------------------(22B)
63. Sneaker-------------------------------------------(22C)
64. THERMOPHILE---------------------------------------(22D)
65. DEMOLISHER----------------------------------------(22E)
66. Grunt---------------------------------------------(22F)
67. Ranks---------------------------------------------(23)
68. MAPS----------------------------------------------(24)
69. BEACH DEAD----------------------------------------(24A)
70. FORTRESS DEUX-------------------------------------(24B)
71. CASTLE VON TEDISTIEN------------------------------(24C)
72. A BRIDGE TO NARROW--------------------------------(24D)
73. THREE TOWERS--------------------------------------(24E)
74. DOON----------------------------------------------(24F)
75. T. M. S. SPAMONO----------------------------------(24G)
76. THE DITCH-----------------------------------------(24H)
77. COPYRIGHT-----------------------------------------(25)
78. ANDY MILINOKIS THEME SONG-------------------------(26)
79. ABILITYS------------------------------------------(27)
80. MOBILE UNIT TYPES---------------------------------(28)
81. Wepons--------------------------------------------(29)
82. COMEBACKS-----------------------------------------(30)
1. PLEASE EMAIL ME HOW TO GET 500 mobile unit kills---(1)
2. ANY QUESTIONS?-------------------------------------(2)
3. IF YOU LOVE OR HATE MY PAGE------------------------(3)
4. HOW TO HELP ME-------------------------------------(4)
5. ANOTHER WAY HOW TO HELP ME-------------------------(5)
6. CREDIT---------------------------------------------(6)
7. VERSION--------------------------------------------(7)
8. ANOTHER WAY I HELP YOU-----------------------------(8)
9. WHAT I NEED----------------------------------------(9)

-----------------------------------------------------------

++++++++++++++++++++++++++
==========================
THE CHARACTER CLASSES (12)
==========================
++++++++++++++++++++++++++

===========
GRUNT (12A)
===========

The Grunt is a middle of the road sort of character, 
Good for defense with his healing abilities 
But also good
For attacking with his speed and medium powered 
Machine gun. 
The grunt becomes even more deadly once he has the 
HOGSTER

Weapons:
 
	STURM 21: 

		Fire Modes: 

			Burst Fire: 

				Medium Accuracy/Fire Rate/Damage -

			 Automatic: 

				High Fire Rate/Low Accuracy/Low to Medium damage -

			Single Bullet (DUM-DUM): 

				High Damage/Accuracy/Low Fire Rate best used against
				Vehicles/Walls/Terminals/Gun Emplacements... Etc.

		Press Button B to crouch with this weapon armed
		To hide you Gaming tag from view of the enemy

	F. R. A. G. & Stun Grenades: 

		Timed fuse, so try to release the grenade so it 
		Detonates at the time/place you need it to. 
		Be careful though as holding it to long will 
		Blow you in half. 
		F. R. A. G. Grenades Kill, Stun Grenades Stun Obvious 
		Really.

			Note: Ordnance Terminals restock Grenades, 
			if you don't want 
			To build any ordnance just press (B) 
			when the ordnance list appears
Open Hand:

	Having nothing-armed will allow you to move faster around the maps. 

	If you make any sort of ordnance or  
	Are holding the flag open hand will be replaced 
	by the ordnance or flag.

Medical Gun: 
 
	Arm this then shoot at your own team to heal them.

Abilities:

	Self Heal: 

		Use this to heal yourself, It recharges 
		After each use and 
		Can be used as often as you wish.

Spray Can: 

	Used to tag walls... Etc, with your chosen avatar.

Special Ordnance: 

	Earth Guard-: 

		Defense turret against land based enemies. 

	Sky Guard- 

		Defense turret against sky based enemies.

			Note: You can only make a certain amount of each. 
			If you are killed any ordnance you've made is 
			Removed from the map. 
			Press button Y to store ordnance until you need it. 
			This will allow you to move and use weapons normally.
			Hold button Y to select the ordnance when you need it.
Vehicle: 

	Toad M. K. II-

		It is a jeep with mounted machine gun, Can Transport 2. 
		There is a Driver and 1 Gunner.

By Collecting a Yellow Upgrade Ball you also get:

	HOGSTER: 

		Grenade Launcher with 3 Types of Grenades: 

			1-Timed Detonation. 
			2-Impact Detonation, 
			3-Realese Detonation,

M. A. G. N. O. V. A.  Grenade:

	It is an electrical grenade that is good for 
	disabling defense turrets.

Extra Earth Guard:

	Build 2 Earth Guards instead of 1

R-HOG Vehicle Quad Bike

	The vehicle is for one person. Click in the Left thumb stick to 
	Activate Turbo.

=================
THERMOPHILE (12B)
=================

The THERMOPHILE is better for defending than attacking, 
Short ranged weaponry, and ability to lay mines and builds 
Earth guards make
Him ideal for jobs like flag defending. 
He is also the best character to use against a sneaker as 
Sneakers have no fire protection. 
Weapons:
	SINURATOR:
 
		This Weapon has 2 types of ammo. 

			1-Flame: Use on Enemy characters, causes 
			  No damage to walls, Terminals and, Vehicles... Etc. 
			2-Acid: use on Walls, Terminals and, Vehicles... Etc.
			  Causes little damage to enemy characters.

	Napalm & Gas Grenades:

			Timed Fuse so try to release grenade to 
			Detonate at the time & place you want. 
			Take care not to hold the grenade to 
			Long or you will blow you in half.
			Napalm Grenades spread a blanket of fire, 
			Gas Grenades releases deadly gas.

				You can restock grenades at ordnance terminals. 
				If you don't need any ordnance just press button b?
				When you see the ordnance list.

Open Hand: 

	With no weapon armed you move around the map faster. 
	If you have made special ordnance or have the flag it 
	Will replace open hand.

M. E. D. gun: 

	Arm this then shoot at your teammates to heal them.

Abilities: 

	Self Heal: 

		Use this to heal yourself. It recharges after use 
		And can be used as often as needed.

	Spray Can: 

		Use to Tag Walls, Floors. Etc with your chosen avatar.

Special Ordnance: 

	Earth Guard: 

		Defense turret against land based enemy.

	Mines: 

		Place on the floor and wait for someone to step on one (my favorite) 
		These do not harm you or your team. 1 set of mines = 2 mines

			You can only make a limited amount of each special kind of ordnance.
			If you are killed any ordnance you've made is remove from the map. 
			You can also press button Y to store
			Ordinance until you need it allowing you to use weapons 
			& Move normally.
			When needed hold button Y to select the ordnance?

Vehicle: 

	Dragon M. K. I: 

		It is a Jeep with Mounted flame-thrower. Can carry 2 people, 
		There is a Driver and a Gunner.

Collecting the Yellow Upgrade Ball you also get:

	FAUSTER: 

		Energy Beam Weapon. Excellent against Walls and, Vehicles,
		 Terminals... Etc.

	F. R. A. G.  Grenade: 

		Timed Fuse explosive to throw.

	Extra Earth Guard:

		 Build 2 Earth Guards instead of 1

=============
SNEAKER (12C)
=============

The Sneaker is an infiltration character. 
Being the fastest character 
And with the gate maker 
In his possession and abilities 
Like cloak and disguise
Makes the sneaker the character 
Of choice for stealing flags.

The Sneaker is the weakest of all 
The characters but 
Due to his speed can out perform 
Most characters in close combat.
 
Just Stay away from fire if your 
Using the sneaker. 
The Sneaker is an excellent 
Jumper and can wall leap by 
Jumping at the side of wall 
Then jumping off it. 
The Sneaker can also land 
Safely from high drops 
Assuming you 
Jumped from something, 
I.E: building roof.

Weapons: 

	SABRE: 

		Sword that is used in 2 posture modes. 

			1-Attack Posture:
				Can chop heads off enemies 
				By pulling the Right Trigger 3 Times.
				Pull the trigger just at the moment the sword 
				reaches the end of each swing. 
				If the 3rd swing hits an enemy you will chop of their head. 
			2-Defense Posture:
			 	Reduces damage taken by bullets,
				Hold the Right Trigger to charge an attack that 
				If released at the right time when 
				Fully charged will chop off enemy heads.

M. A. G. N. O. V. A.  & Stun Grenades:

	Timed Fuse so try to release them so the
	Detonate at the time/place you want. 
	Be careful not to hold the grenade to long though as 
	You will blow yourself in half.
	M. A. G. N. O. V. A.  Grenades disables defense turrets. 
	Stun Grenades Stun enemies.

		Ordnance Terminals restock Grenades, 
		If you don't want to build any ordnance just press 
		Button B when the ordnance list appears
Open Hand: 

	With no weapon armed you move around the map faster. 
	If you have made special ordnance or have the flag 
	It will replace open hand.

Snooper: 
 
	It is a remote camera. Use to spy on locations. Also can 
	Be detonated by pressing the Right Trigger.  

Hacking Device:

	Use on Doors and Terminals of to make them only work for your team. 
	Also works to destroy force field doors. 
	Such as DOON, trying to get to the teddies base.

Abilities: 

	Cloak:

		Turn you near invisible. This can be turned 
		On/off at will if there is enough power. 
		The power does recharge.

	Feign Death:

		Pretend to be dead. Press Button X to fall down 
		Then press button X again to get up. 
		This does not make you invincible.

	Spray Can:

		 Used to tag walls... Etc, with your chosen avatar.

Special Ordinance: 

	Gate Maker: 

		Once both sections have been placed this creates a TELEPORTER. 
		The first section you place is the place 
		You will come out of TELEPORT, 
		The second section you place will be the place 
		You enter the TELEPORT. 

			You can only make a limited amount of each type...
			(Mines, gate maker)
			 
			If you are killed any ordnance you've 
			Made is removed from the map. 
			You can also press button Y to store 
			Ordinance until you need it allowing you to
			Use weapons & move normally. When needed 
			Hold button Y to select the ordnance

Vehicle: 

	R-HOG: 

		It is a 1 person Quad Bike. Click in the Left 
		Thumb stick to activate turbo.

By Collecting a Yellow Upgrade Ball you also get:

	Dagger: 

		Daggers that can be used in 2 ways:

			 1-Slash 'n' Stab: Not very effective 
			   Unless you get behind 
			   An enemy and back stab them (instant kill).
		 	2-Throwing Knives: Very effective against walls, 
			  Vehicles and, terminals... Etc and can be thrown 
			  for a very long distance.

	Gas Grenade:

		 Timed fuse grenade that leaves a cloud of toxic gas.


	Disguise Ability: 

		Will transform you into a character class in 
		The enemy teams uniform. 
		In all ways you appear to your enemy as one of them but 
		You own team may think you're the enemy.

================
DEMOLISHER (12D)
================

The DEMOLISHER is all about brute force, His rockets are highly 
Deadly and with lock on missiles to take out aircraft and once upgraded 
His guided rockets are great for clearing the way for 
Weaker characters or for defending.
Also with the stray fur armed can destroy barricades,
Vehicles and just about anything in seconds. 
His downside is his reload times and his movement 
Is the slowest of all characters?

Weapons:

	 Bazooka:

		 Rocket Launcher with up to 2 types of rockets

			1-Rocket: Just Aim & Fire... boom!

	 		2-Surface to Air Missile: Only works on Air Targets. 
			  Hold the Right Trigger and line the sight with the Target.
			  When you get the Red Lock-on Ring Release the Right Trigger. 

				With this weapon equipped press 
				Button B to crouch which will make your 
				Gaming Tag disappear from enemy view 
				Making you harder to see.

					Note: Surface to Air Rockets is only available 
					      On levels that allow Sky jockey's by default.
					      If sky Jockey's have been disabled on levels 
					      They are normally allowed then the DEMOLISHER will 
					      Still get surface-to-air missiles.
Napalm & Smoke Grenades: 

	Timed Fuse Grenades, 

		Try to release the grenades so they detonate 
		At the place/time you want. 
		Be careful not to hold a grenade to long 
		Or it will blow you in half. 
		Napalm grenades cause a blanket of fire 
		It is spread all over. Smoke Grenade cause 
		Little damage but obscure the view of 
		Targets for both teams.

			Ordnance Terminals restock Grenades, 
			If you don't want to build any ordnance just 
			Press button B when the ordnance list appears

Open Hand: 

	With no weapon armed you move around the map faster. 
	If you have made special ordnance or have the 
	Flag it will replace open hand.

Arc Weld: 

	Use This to Fix Damaged Terminals, Vehicles and, 
	Doors... Etc. Has no effect on characters.

Abilities:

	 Beserk: 

		Makes the DEMOLISHER Move faster. 
		You cannot arm any weapons while 
		This is active but by pulling the right
		Trigger you will jump and slam the ground. 
		Any enemies near you will be knocked off their feet or if 
		You land on an enemy you will squash them. 
		Highly amusing!

Spray Can:

	 Used to tag walls... Etc, with your chosen avatar.

Special Ordnance: 

	Mines:

		Place these on the Ground and wait 
		For the enemy to step on them. 
		These will not harm you or your 
		Team members. 1 set = 3 Mines

		You can only make a limited amount of each. 
		If you are killed any ordnance 
		You've made is removed from the map.
		You can also press button Y to 
		Store ordinance until you need 
		It allowing you to use weapons & 
		Move normally. When needed hold 
		Button Y to select the ordnance

Vehicle:

	 TANKUS:

		Tank that fires rockets. Room for 2 
		People, the driver and a gunner.

Collecting the yellow upgrade ball you also get:

	Guided Rocket Ammo: 

		Get a new type of ammo for the Bazooka.
		Guided rockets reload extremely slowly but you 
		Control the rocket with the Right 
		Thumb stick to your chosen highlighted target.

	Stray fur: 

		High Damage Mini Gun. Perfect for destroying Walls,
		Vehicles and, Terminals... Etc.

	F. R. A. G. Grenade: 

		Timed Fuse throwing Explosive used for killing.

	Earth Guard Ordnance:

		 Now able to build a Earth Guard

================
SKY JOCKEY (12E)
================

The Sky Jockey is the weakest character on the 
Ground in terms of fire power,
But is the only character with the ability to fly aircraft.
The Steed is Great for Air-to-Air Combat, and for pinning 
Ground positions, 
The Mule is ideal if you need to get team members 
Anywhere in a 
Hurry and with its (butt) load of bombs good for 
Pinning enemy down as well. 
The Sky Jockey always wears his Parachute 
And it can always be used by 
Pressing the A button anytime you are High 
In the Air (Jump of a high wall,
Press A and safely glide to ground level)

Weapons:

	 DP500:

		 Duel pistols with 2 modes of fire 

			Single shot (1 round) 
			Rapid shot (3 Shots)

M. A. G. N. O. V. A.  Grenade:

	Timed Fuse so try to release them so the 
	Detonate at the time/place you want. 
	Be careful not to hold the grenade to long 
	Though as you will blow yourself in half.
	M. A. G. N. O. V. A.  Grenades disables defense turrets.

		Ordnance Terminals restock Grenades,
		If you don't want to build any ordnance 
		Just press button B
		When the ordnance list appears

Open Hand: 

	With no weapon armed you move around the map faster. 
	If you have made special ordnance or have the flag it 
	Will replace open hand.

Arc Weld: 

	Use This to Fix Damaged Terminals, Vehicles and, Doors... Etc. 
	Has no effect on characters

Abilities:

	 Spray Can: 

		Used to tag walls... Etc, with your chosen avatar.

Special Ordnance: 

	Sky Guard:
 
		Defense Turret against aircraft.

You can only make a limited amount of each kind
(kind means mines or earth gaurd)
If you are killed any ordnance you've 
Made is removed from the map.
You can also press button Y to store 
Ordinance until 
You need it allowing you to use 
Weapons & move normally. 
When needed hold button Y to 
Select the ordnance

Vehicles:

	 Steed: 

		It is a fighter aircraft with 3 types of weaponry.

			 1-Missiles,
			 2-Chaingun 
			 3- Air - to - Air Rockets.

		Click in the Left Thumb stick for a short speed boost.
		To Fire Air-To-Air Rockets Hold the Right Trigger until the 
		Red Lock-on Ring appears, then release the Right Trigger. 
		These Rockets will not lock onto ground targets.

	Mule52:

	 	This Troop Carrier which is only available 
		In future war missions, it has room for 6 Passengers.
	 	Passengers become gunners if their character class allows it.
	 	The Mule 52 is armed with Bombs only. 
		To change to Bombing View pull the Left Trigger.

			You can change between cockpit and outside view while in
			The Steed or Mule52 by clicking down the Right Thumb stick.
			You can eject from The Steed and Mule52 at anytime 
			(Unless out of map boundary) by holding the B button and 
			Then pressing (A) to open your parachute.
			To Land The Steed or Mule53 just Hover low to the 
			Ground until you see press A to Land then after pressing 
			Button A press Button A when told to again.

			By Collecting a Yellow Upgrade Ball you also get:

Infravision Ability:
 
	Targeting Aid that Highlights Enemy 
	Characters in Red Target s 
	And Friendy Characters in Green Targets.

=================
LONG RANGER (12F)
=================

The Long Ranger is a, wait for it... 
A long ranged attack Character.. amazing eh.
Highly accurate with instant kill headshots readily available. 
When it comes to close combat unless you have the 
KROTCH 45 in your possession  (which arn't that powerfull) 
Your best of sticking close to team mates or a freindly earth guard.

Weapons:

	 Widow maker: 

		Sniper Rifle With 2 types of rounds.
 
			1-7.62mm:

				 Perfect For splitting enemy heads in half. 

			2-DU tip:

				 Good for destroying vehicles, blockades and, doors... Etc. 

				The widow maker has 1x & 2x Zoom 
				And each round type can be 
				Charged to cause extra damage 
				By Holding Fire then releasing when power is charged. 
				If a shot is fully charged it will cause double damage. 
				Charging a shot gives of a aiming beam which can be seen by 
				The enemy thus giving away your 
				Position but will increase the accuracy of your shot.


		You Can Crouch and Go Prone with this weapon equipped by pressing button B
 		Or moving will make you stand up.
 
		By Crouching or going prone you will increase the accuracy of your shot, 
		Prone giving you the most accuracy. 

		Also by crouching or going prone your gaming tag will disappear 
		From above your character making you harder to spot.

Flash Bang & M. A. G. N. O. V. A.  Grenades: 

	Timed Fuse so try to release them so the 
	Detonate at the time/place you want. 
	Be careful not to hold the grenade to 
	Long though as you will blow yourself in half. 
	Flash Bang grenades blind enemy for a short time and M. A. G. N. O. V. A.  
	Grenades disables defense turrets.

		Ordnance Terminals restock Grenades,

		If you don't want to build any ordnance just press 
		Button B when the ordnance list appears

Open Hand:

	With no weapon armed you move around the map faster.
	If you have made special ordnance or 
	Have the flag it will replace open hand.

Medical Gun:

	 Arm this then shoot at your own team to heal them.

Abilities:

	 Infravision: 

		Targeting Aid that Highlights Enemy Characters in 
		Red Target s and Friendy Characters in Green Targets

Spray Can: 

	Used to tag walls... Etc, with your chosen avatar.

Special Ordnance:

	 Earth Guard: 

		Defense Turret against Land based enemies.

Sky Guard:

	 Defense Turret against sky based enemies.

		You can only make a limited amount of each.
 		If you are killed any ordnance you've made is removed from the map.
		You can also press button Y to store ordinance until 
		You need it allowing you to use weapons & move normally.
		When needed hold button Y to select the ordnance
Vehicle:

	R-hog:
 	   
		1 person Quad Bike. Click in the Left 
		Thumb stick to activate turbo.

By Collecting a Yellow Upgrade Ball you also get:

	3x Zoom: 

		Widow maker gets extra Scope Mode.

	KROTCH 45:

		 Duel pistols for close ranged combat.

	F. R. A. G. Grenade:

		 Throwing explosive with a timed fuse used to kill

	Self Heal Ability:

		 Use this to heal yourself, Recharges after each use 
		 And can be used as many times as needed.

	Mines Special Ordnance: 

		Place on Floor and wait for enemy to step on them. 
		These do not harm you or your team. 1 set = 3 mines 





++++++++++++
============
Contact (13)
============
++++++++++++

Please contact me at conker_the_red_squirrel@hotmail.com
Please don't contact me at shakyjeff2010@hotmail.com,
I will answer but maybe a day later.

____________________________________________________________

+++++++++++++
=============
ABILITYS (27)
=============
+++++++++++++

Infravision

	Avalible for:

		Long Ranger

		Sky Jockey

			Needs upgrade

		Self-Heal

	Avalible for:

		Long Ranger

			Needs upgrade

		Grunt

Self Heal

	Avalible for:

		Thermohpile

		Berserk

	Avalible for:

		Demolisher

Cloak
	Avalible for:

		Sneeker

		Feign Death

	Avalible for:

		Sneeker
 
		Disguise

	Avalible for:

		Sneeker

			Needs upgrade

		Spray Can

	Avalible for:

		Sneeker

		Demolishener

		Long ranger

		sky jockey

		grunt

		thermophle


+++++++++++++++
===============
Food chain (14)
===============
+++++++++++++++

SORRY LOST IN REFORMAT (coming soon)

____________________________________________________________

+++++++++++++++++++++
=====================
Glitches/ tricks (15)
=====================
+++++++++++++++++++++

I AM NOT RESPONSIBLE FOR YOU GETTING BANNED!

------------------------------------------------------------

===============
Under TMs (15A)
===============

	Be a sneaker, get a gate maker, switch to grenade, jump in 
A Concrete crevasse thing in both walls- about 20 of them-well 
Any way jump in one, get in the center of it walk forward, switch 
To gate while pressing forward, keep walking forward until it is 
Only seen a little bit, press A, go inside base and press A again.

	NOTICE: YOU CAN?T GO THROUGH YOUR OWN GATE!
 
	IT DOESN?T GET YOURSELF THROGH! 

	IT?S FOR TEAMMATES YOU CAN SNOOP THROUGH WINDOWS
	AND A WALL AT THERE BASE AND YOU CAN ALSO HACK.

------------------------------------------------------------

==================================
Sneaker sword grenade glitch (15B)
==================================

	Get on a high elevation; take out a grenade,
Hold R and once you fall on your back,
Still hold R and switch to saber, your sword will swing a 
Billion times a second.

------------------------------------------------------------

============================
Sneaker defense glitch (15C)
============================

	After using defense mode, jump. You won?t be stunned.

------------------------------------------------------------

===================
Sniper Glitch (15D)
===================

	Press R, L, and then R for double shot.

------------------------------------------------------------

===========================================
Back stabs (easy way of getting them) (15E)
===========================================

	Be in their spawn with a dagger.

------------------------------------------------------------

===================================
Sneaker Snoop Disguise Glitch (15F)
===================================

	Use the disguise, and disguise yourself. 
	Use a snoop,
	Do that over and over for auto recharge.

------------------------------------------------------------

Beach dead (out of)
Beach dead/ on top
Get different character than allowed
Shoot blanks/lag people out

====================
Soak Test Mode (15G)
====================

When in the Lobby in a Live or System Link game press:

Left Trigger + Right Trigger + Black You will be taking out of the
Game into a 45min test sequence which can only be exited by 
Rebooting the X box or waiting till it has finished. Pointless 
But funny as hell when in a public match and you get the room 
Doing it, at last we can get revenge on annoying twats. 
(Credit goes to Demon for finding this)

===============================
Beach Dead Defense Bypass (15H)
===============================

If you are S. H. C. you can use the Sneaker to jump over the First barricade. 
The Sneaker can also jump up the Trench Wall next to the 2 first defense 
Spawns on the Left hand side. (other nimbler classes can also get up the 
Trench wall next to the right hand 1st defense on the left hand side.) 
If you are TEDDIES and are using a sneaker you can reach the Beach area 
By jumping over the 1st defense. 

=================
Snooper Tip (15I)
=================

The Snooper can be used on Beach Dead & DOON Levels 
To destroy Von CRIPLESPAC 
& The Panther King in one go once the final 
Defense to them has been destroyed.

======================================
Castle Tedistein Switch Shortcut (15J)
====================================== 

Using the Sneaker you can get to the S. H. C. 's Upper Switch quickly by 
Jumping up the mountain side where the S. H. C. 's Lower switch is, or 
If need be get back to the lower switch this way.

================
Gate Maker (15K)
================

Remember a gate maker can be used by any of your team mates.

======================================
Shortcut To Mobile Units on DOON (15L)
======================================
 
The S. H. C. can get Get the their Sky Jockey's to the Mobile 
Unit Terminal near the TEDDIES base by following this route:
	Go into the Sniper Tower opposite the 1st 
	Defense Gate and stand next to a barrel to the left. 
	Look Ahead and you'll see a Satalite Dish, just right 
	Of the Dish is a Pipe sticking out of the next building
	Up. Using The Sky Jockey Jump and 
	Press A to open your parachute and glide on top of the 
	Pipe, Jump up onto the roof and head forward. At 
	The Edge of the roof jump and re-open your 
	Parachute to reach the next building and head left, 
	Following patch around to the right until you see the mobile
	Unit terminal. The S. H. C. can get Sneakers 
	To the Mobile unit terminal as well by going into the 
	Sniper tower oposite the 1st defense gate and standing 
	Next to the barrel on the left. 
	Standing at the Edge look down and you will see 2 
	Half balls in the roof below you. 
	You need to jump onto the nearest from the ledge 
	You're on then onto the 2nd half ball. 
	From the second you need to jump toward the satellite dish and land 
	As close as possible. From the dish drop down 
	Directly to the right and then follow the metal walkway 
	On the left. Keep going straight 
	And jump on to the cloth thing at the end of the walkway. 
	Jump forward to land on a narrow 
	Ledge then jump again to reach the walkway which by going 
	Towards the left will take you to 
	The mobile unit terminal.

===========
EXTRA (15M)
==========

The more you play each map and each 
Character mode the more you learn, 
When I learn more I will add 
It to this post so please check back soon 
Also If you find 
Something worth sharing please feel 
Free to share your knowledge of this 
Game. 


____________________________________________________________

++++++++++++++++++++++
======================
Special Ordinance (16)
======================
++++++++++++++++++++++

	The people Teddies S. H. C. can also get...

------------------------------------------------------------

==================
Earth guards (16A)
==================

	Avalible for:

		Grunt 

			One- no upgrade required

		Long Ranger

			One- no upgrade required

		Thermophile 

			One- no upgrade required

		Demolisher

			Two- upgrade required

		Grunt

			Two- upgrade required

		Thermophile

			Two- upgrade required

	Set them up as an automatic turret,
 Almost anywhere you want. You get 5 or 10 CP for kills.

------------------------------------------------------------

================
Sky guards (16B)
================

	Avalible for:

		Grunt

			One- no upgrade required

		Long Ranger

			One- no upgrade required

		Sky Jockey

			One- no upgrade required

	On with sky jockeys on as default
	Set them up as an automatic missile launcher, 
Anywhere you want (shoots at aircraft) 10 CP for kills

------------------------------------------------------------

===========
Mines (16C)
===========

	Avalible for:

		Thermophile

			No upgrade required

		Long Ranger 
	
			with upgrade

		Demolisher
	
			No upgrade required

	Set them up, and when an enemy steps on them,
They go off. (Teammates don?t activate them.) 
You get 10 CP for kills.

------------------------------------------------------------

==================
Gate maker's (16D)
==================

	Avalible for:
	
		Sneeker
		
			One- no upgrade required

	Set them up and get 2 CP every time someone gets in it.

------------------------------------------------------------

Who uses what Special Ordinances?

____________________________________________________________

++++++++++++++
==============
Questions (17)
==============
++++++++++++++

	NOT CREATED (I have not been emailed questions yet)

____________________________________________________________

+++++++++++  \/ 
===========  () = Medal section
MEDALS (18)
===========
+++++++++++
\/
() ==================
\/ Class Medals (18A)
() ==================
\/
() Cross Of Honor:
\/
() 	Earn by: 
\/
() 		Getting 1000 kills using the Grunt.
\/ 
() 	Reward:
\/
() 		Clip Extension & Self Heal Overcharge
\/
() Homeland Defense Star:
\/
() 	Earn by:
\/
() 		Getting 1000 kills using the THERMOPHILE.
\/
() 	Reward:
\/
() 		THERMO Weapons Re charger Boost.
\/
() Medal of Mass Destruction:
\/
() 	Earn by:
\/
() 		Getting 1000 kills using the DEMOLISHER
\/
() 	Reward:
\/
() 		Increased Stray Fur Clip & Guided Rocket Boost
\/
() Rifleman Star:
\/
() 	Earn by:
\/
() 		Getting 1000 kills using the Long Ranger.
\/
() 	Reward:
\/
() 		Steadier Aim & Quicker Reload
\/
() Hero of The Sky Medal:
\/
() 	Earn by:
\/
() 		Getting 1000 kills using the Sky Jockey.
\/
() 	Reward:
\/
() 		Quicker Targeting & Quicker Breech
\/
() Special Operations Star: 
\/
() 	Earn By:
\/
() 		Getting 1000 kills using the Sneaker.
\/
() 	Reward: 
\/
() 		Snooper & Improved Cloaking
\/
() Campaign Medal:
\/
() 	Earn by: 
\/
() 		Earning all 6 class medals.
\/
() 	Reward: 
\/
() 		Veteran Language {Go to your profile to enable this}
		(I will let you know more soon)
\/
() =======================
\/ Specialist Medals (18B)
() =======================
\/  
() Eagle Eye Medal
\/ 
() 	Earn By:
\/ 
() 		Getting 500 head shots using the Widow maker.
\/ 
() 	Reward:
\/ 
() 		Overcharge Power Boost
\/ 
() Engineer's Citation:
\/ 
() 	Earn By:
\/ 
() 		Earning 1500 repair points using the Arc Weld.
\/ 
() 	Reward:
\/ 
() 		Kinetic Seal:
\/ 
() 			Increased Repair Efficiency
\/ 
() Surgeon's Crown:
\/ 
() 	Earn by:
\/ 
() 		Earning 2000 healing points using the M. E. D. gun. 
\/ 
() 	Reward:
\/ 
() 		Diagnostic Pulse:
\/ 
() 			Enhanced Healing Speed
\/ 
() Order Of The Fiend: 
\/ 
() 	Earn by:
\/ 
() 		Getting 500 back stabs using the sneaker's dagger 
		In slash 'n' stab mode and stabbing the enemy in the back.
\/ 
() 	Reward:
\/ 
() 		Instant Detonation Snooper
\/ 
() Trapper Medal:
\/ 
() 	Earn by: 
\/ 
() 		Getting 500 kills with Mines.
\/ 
() 	Reward:
\/ 
() 		1 Extra Mine Per Set
\/ 
() Fire Star:
\/ 
() 	Earn by:
\/ 
() 		Getting 500 kills using the Sinurator in 
		Flame mode, Napalm Grenades and/or 
		Toad M.K. it's Mounted flame-thrower.
\/ 
() 	Reward:
\/ 
() 		Increased Capacity on SINURATOR'S Tank
\/ 
() Order of the Mighty:
\/ 
() 	Earn by:
\/ 
() 		Earning all 6 Specialist medals. 
\/ 
() 	Reward: 
\/ 
() 		Infrared Enhance Booster, Quicker 
		Tank Breech & Improved HOGSTER
\/ 
() ==================
\/ Other Medals (18C)
() ==================
\/ 
() Bronze Star:
\/ 
() 	Earn by:
\/ 
() 		Getting 50 Kills.
\/ 
() 	Reward:
\/ 
() 		Avatar Pack II
\/ 
() Silver Star:
\/ 
() 	Earn by:
\/ 
() 		Getting 500 kills.
\/ 
() 	Reward:
\/ 
() 		Avatar Pack III
\/ 
() Onyx Medal:
\/ 
() 	Earn by:
\/ 
() 		Getting 1000 kills.
\/ 
() 	Reward:
\/ 
() 		Avatar Pack IV
\/ 
() Gold Sun:
\/ 
() 	Earn by:
\/ 
() 		Getting 1500 kills.
\/ 
() 	Reward:
\/ 
() 		Golden Bullets (Double damage when using guns) 
		{Go to your profile to enable this}
\/ 
() Purple Star:
\/ 
() 	Earn by:
\/ 
() 		Getting 3000 Kills.
\/ 
() 	Reward: 
\/ 
() 		Purple Bullets (Triple damage when using guns)
		{Go to your profile to enable this}
\/ 
() Kill master Citation: 
\/ 
() 	Earn by: 
\/ 
() 		Getting 4000 kills. 
\/ 
() 	Reward:
\/ 
() 		Re-Spawn Penalty Modifier:
\/ 	
() 			Re-Spawn 50% quicker
\/ 
() Jade Star: 
\/ 
() 	Earn by: 
\/ 
() 		500 mobile unit kills (enemy must be in a mobile unit) 
\/ 
() 	Reward: 
\/ 
() 		Bonus Avatar Pack
\/ 
() Order of the Noble Warrior:
\/ 
() 	Earn by: 
\/ 
() 		Killing 500 Generals or general variants. 
\/ 
() 	Reward: 
\/ 
() 		1 Extra Secondary Grenade
\/ 
() Plat Shield:
\/ 
() 	Earn by: 
\/ 
() 		Killing 500 Marshals or marshal variants. 
\/ 
() 	Reward: 
\/ 
() 		1 Extra Primary Grenade
\/ 
() Iron Heart: 
\/ 
() 	Earn by: 
\/ 
() 		Earning 1000 Victory Condition points. 
\/ 
() 	Reward: 
\/ 
() 		Hacking Device Hacking Speed Increase.
\/ 
() 
\/ 
() 


++++++++++++++++++
==================
Leader boards (19)
==================
++++++++++++++++++

This is what you need for leader boards

------------------------------------------------------------

=============
Overall (19A)
=============

=========================
Tactical Insurgents (19B)
=========================

=================
Technicians (19C)
=================

======================
Heavy Ordinances (19D)
======================

===============
Dead Eyes (19E)
===============

===================
Fire Starters (19F)
===================

(What they are soon)

____________________________________________________________

+++++++++++++
=============
GRENADES (20)
=============
+++++++++++++


 ===================
 I. Sky Jockey (20A)
 ===================

	Without Upgrade

		Magnova Grenade (advanced)

		Flashbang

	With Upgrade

		No extra

 -----------------------------------------------------------

 =================
 II. Sneaker (20B)
 =================

	Without Upgrade

		Magnova Grenade

		Flashbang

	With Upgrade

		CJ24

 -----------------------------------------------------------

 ===================
 III. Demolish (20C)
 ===================

	Without Upgrade

		Smoke Grenade

		Napalm Grenade

	With Upgrade

		Frag Grenade

 -----------------------------------------------------------

 ===============
 IV. Grunt (20D)
 ===============

	Without Upgrade

		Flashbang

		Frag grenade

	With Upgrade

		Magnova Grenade

 -----------------------------------------------------------

 ===================
 V. Thermopile (20E)
 ===================

	Without Upgrade

		CJ24

		Napalm Grenade

	With Upgrade

		Frag Grenade

 -----------------------------------------------------------

 =====================
 VI. Long Ranger (20F)
 =====================

	Without Upgrade

		Magnova Grenade

		Flashbang

	With Upgrade

		Frag Grenade

 ____________________________________________________________

+++++++++++++++
===============
Dictionary (21)
===============
+++++++++++++++

Currently, there are no words.

________________________________________________________________

++++++++++++++++++
==================
In Production (22)
==================
++++++++++++++++++

=================
Long ranger (22A)
=================

Weapons/ armour

	Accurecy

		(*)

	Health

		(*)

	Strength

		(*)

	Overall
	
		(*)

Food chain (%)

	Sky jockey

		(%)

	Grunt

		(%)

	THERMOPHILE

		(%)

	Sneaker

		(%)

	DEMOLISHER

		(%)
		
	Long ranger

		(%)

Vehicle (*)

	Accurecy

		(*)

	Health

		(*)

	Strength

		(*)

	Overall

		(*)

Weapons/ vehicle (%)

	Overall

		(%)

------------------------

================
Sky jockey (22B)
================

Weapons/ armour

	Accurecy

		(*)

	Health

		(*)

	Strength

		(*)

	Overall
	
		(*)

Food chain (%)

	Sky jockey

		(%)

	Grunt

		(%)

	THERMOPHILE

		(%)

	Sneaker

		(%)

	DEMOLISHER

		(%)
		
	Long ranger

		(%)

Vehicle (*)

	Accurecy

		(*)

	Health

		(*)

	Strength

		(*)

	Overall

		(*)

Weapons/ vehicle (%)

	Overall

		(%)

------------------------

=============
Sneaker (22C)
=============

Weapons/ armour

	Accurecy

		(*)

	Health

		(*)

	Strength

		(*)

	Overall
	
		(*)

Food chain (%)

	Sky jockey

		(%)

	Grunt

		(%)

	THERMOPHILE

		(%)

	Sneaker

		(%)

	DEMOLISHER

		(%)
		
	Long ranger

		(%)

Vehicle (*)

	Accurecy

		(*)

	Health

		(*)

	Strength

		(*)

	Overall

		(*)

Weapons/ vehicle (%)

	Overall

		(%)

------------------------

=================
THERMOPHILE (22D)
=================

Weapons/ armour

	Accurecy

		(*)

	Health

		(*)

	Strength

		(*)

	Overall
	
		(*)

Food chain (%)

	Sky jockey

		(%)

	Grunt

		(%)

	THERMOPHILE

		(%)

	Sneaker

		(%)

	DEMOLISHER

		(%)
		
	Long ranger

		(%)

Vehicle (*)

	Accurecy

		(*)

	Health

		(*)

	Strength

		(*)

	Overall

		(*)

Weapons/ vehicle (%)

	Overall

		(%)

------------------------

================
DEMOLISHER (22E)
================

Weapons/ armour

	Accurecy

		(*)

	Health

		(*)

	Strength

		(*)

	Overall
	
		(*)

Food chain (%)

	Sky jockey

		(%)

	Grunt

		(%)

	THERMOPHILE

		(%)

	Sneaker

		(%)

	DEMOLISHER

		(%)
		
	Long ranger

		(%)

Vehicle (*)

	Accurecy

		(*)

	Health

		(*)

	Strength

		(*)

	Overall

		(*)

Weapons/ vehicle (%)

	Overall

		(%)

------------------------

===========
Grunt (22F)
===========

Weapons/ armour

	Accurecy

		(*)

	Health

		(*)

	Strength

		(*)

	Overall
	
		(*)

Food chain (%)

	Sky jockey

		(%)

	Grunt

		(%)

	THERMOPHILE

		(%)

	Sneaker

		(%)

	DEMOLISHER

		(%)
		
	Long ranger

		(%)

Vehicle (*)

	Accurecy

		(*)

	Health

		(*)

	Strength

		(*)

	Overall

		(*)

Weapons/ vehicle (%)

	Overall

		(%)

------------------------

--------------------------------------------------------------

______________________________________________________________

++++++++++
==========
Ranks (23)
==========
++++++++++

PRIVY
	0 CP
		BRIGHT GREEN
SARGE
	500 CP
		BRIGHT GREEN
MASTA SARGE
	2,000 CP
		BRIGHT GREEN
SQUAD MASTA
	3,000 CP
		BRIGHT BLUE
COMMANDA 
	4,000 CP
		BRIGHT BLUE
CAP'N 
	5,000 CP
		BRIGHT BLUE
BRIGADE LEADA 
	6,000 CP 
		BRIGHT BLUE
UNDERLORD 
	8,000 CP
		PURPLE
OVERLORD 
	10,000 CP 
		PURPLE
KNIGHTLORD
	12,000 CP
		PURPLE
WARLORD
	14,000 CP
		PURPLE
GENERAL
	18,000 CP
		DARK BLUE
MASTA GENERAL
	22,000 CP
		DARK BLUE
ELITE GENERAL
	26,000 CP
		DARK BLUE
UBER GENERAL
	30,000 CP 
		DARK BLUE
MARSHALL
	35,000 CP
		GOLD/ BROWN
DEMOLISHER
	DEATH MARSHALL
		40,000 CP
			GOLD/ BROWN
SNEAKER
	STEALTH MARSHALL
		40,000 CP
			GOLD/ BROWN
LONG RANGER 
	ACE MARSHALL
		40,000 CP
			GOLD/ BROWN
GRUNT
	FIELD MARSHALL
		40,000 CP
			GOLD/ BROWN
THERMOPHILE 
	RAZE MARSHALL
		40,000 CP 
			GOLD/ BROWN
Sky Jockey
	SKY MARSHALL
		40,000 CP
			GOLD/ BROWN

+++++++++
=========
MAPS (24)
=========
+++++++++

THE MAPS
There are a number of ways to get through 
The missions and in time you'll 
Find you own way's to reach and complete 
Objectives. Here is a basic 
Outline of how to reach and complete objectives.

================
BEACH DEAD (24A)
================

S. H. C. Objective 1
 
	Destroy Barbed Wire barricade.

		Spawn Points

			Left & right Landing Boats

				From the boats head up the beach. 
				You'll see a couple of explosive barrels next to 
				The barb wire barricade you need to destroy.
				Fire at the barricade at the area of the barrels 
				Intil it destroyed giving you
				Access to the trench leading the way to the wooden blockade.

S. H. C. Objective 2

	Destroy Wooden Blockade

		New Spawn Points

			Left & Right First Defense

				Head up the Trench until you see the wooden blockade,
				Fire at this blockade until it is destroyed 
				Giving you access to the Door
				leading to Von KRIPLESPAC.

S. H. C. Objective 3 

	Destroy Door

		New Spawn Points

	 		Left & Right Second Defense

				Go through the now d0estroyed blockade and 
				Head towards to the Red Door. 
				By Turning Left>Right>Right or Right>Left>Left along the trenches.
				Destroy this door to gain access to Von CRIPLESPAC.

S. H. C. Objective 4

	Blow Von CRIPLESPAC's Legs Off

		New Spawn Points 

			Outside Base

				Go through the destroyed door and shoot at Von 
				CRIPLESPAC until you blow his legs off.
				If you hit his legs you cause more damage 
				More damage in his head than nywhere else
 
------

TEDDIES Objective 

	Defend Von CRIPLESPAC

		Spawn Point 

			Base

				Do what you have to prevent the S. H. C. getting to 
				Von CRIPLESPAC before
				The time limit runs out. You get a 20-second head start over the S. H. C.
				Which gives you time to head down towards the beach 
				Defenses and get yourself into position for attack.
				The TEDDIES also have access to a neutral ordnance terminal from the
				Start in the outside base spawn area. 
				Use it to your advantage and even Hack it so that the S. H. C. can't use 
				It unless they hack it themselves once they can reach it.

===================
FORTRESS DEUX (24B)
===================

S. H. C. & TEDDIES Objective:

	Capture the Flag the most amounts of times.

Spawn Points

	Fortress & The Bridge 

The map is 50-50 between both sides 
And has an upper and lower section.
The upper section spawn is the 
Fortress Spawn and the lower 
Being the Bridge Spawn. 
The Flag is on the upper section 
Of the map, the drop of 
Point is in the lower section.
For the purpose of this I will 
Explain a basic route to 
The flag and then to the drop off
Point from each teams Fortress 
Spawn. The Route is the 
It is the same for both teams.

The Route:

	Walk under the roof mounted Spawn 
	Protection turret and turn left.
	Follow the corridor down the Ramp and outside. 
	Follow the track towards the right,
	Go past (not over) the bridge and 
	In the wall just past 
	The barbwire on the left is a 
	Opening in the wall.
	Go through this and turn right. 
	You should see a gun 
	Turret (be careful if someone is in it)
	Head towards it.
	Where the gun turret is you'll 
	See a doorway to the right, 
	Go through this doorway and 
	Then go through another one.
	Through the next doorway is 
	Where the enemy's flag is,
	Grab it and head back
	The way you came to
	The Fortress Spawn's
	Defense turret.

Instead of turning 
Into the Fortress Spawn carry on down 
The corridor past 
The spawn protection turret
And out of the 
Corridor and past the Mobile Unit Terminal. 
Look for an alcove 
With a picture of the enemies
Flag and 2 green 
Arrows pointing downwards on it. This is 
Where you drop the 
Flag. To give you a bit more of
An idea The Archway 
With your teams flag
On either side is 
On the directly 
Opposite wall to the drop of point.
The Archway with
Your teams flag 
Either side Leads to The 
Bridge Spawn.
From here you can get 
To the enemies drop off Point by
Going under the steel bridge 
(Past or over the stone bridge) 
And then go through the archway ahead.

==========================
CASTLE VON TEDISTIEN (24C)
==========================

S. H. C. & TEDDIES Objective:

	To capture & hold 4 switch's that link up lines.
	The lines have electric currents.
	And enter the TEDDIES Machine
	(If you're S. H. C.) Or the Power Generator (IF your TEDDIES).

S. H. C. Starting Spawn:

	APC

TEDDIES Starting Spawn:

	Castle

The 4 switches need to be 
Activated in a set order & 
Capturing a switch will 
Give your team an extra spawn point.
Only when all 4 switch's have been captured. 
Then you will be 
Able to claim victory by 
Simply walking into
Either the Machine (S. H. C.) 
It is A.K.A. the Power Generator (TEDDIES).

For the Purpose of this I will code each switch as follows 
& Give Locations & list new Spawn points it activates: 

S1 - Opposite the Cable Cars 
     On the S. H. C. half of map there is 
     a black door way in the wall.
     Enter this. Turn left through the doorway go down towards 
     The end and go up the wooden
     Ramp to the left as you walk down. 
     This switch is activated from the start.

S2 - S. H. C. Switch 2: From the Cable Car on the S. H. C. half of the map, 
     As if you are facing the TEDDIES half
     Of the map head left. Once this is 
     Activated the cable cars will start running. 

Opens New Spawn: 

	Hellfire Corner

T1 - In the Castle Courtyard go up the wooden planks and head left.
     When inside the tower turn left up a wooden walkway through a 
     Black doorway.
     Then Turn Right and head across another wooden walkway. 
     This Switch is activated from the start.

T2 - From the Cable Car on the TEDDIES side of the map, 
     As if you are facing the S. H. C. half of the
     Map head left down a wooden walkway.

Opens New Spawn:

	Crypt

Machine Location - Get off the cable car 
On TEDDIES side of the map,
Head left then turn right into the castle courtyard.
Go through the big doorway 
With only 1 door left hanging and run. 
Go to the Blue Machine. (TEDDIES Castle Spawn)
Power Generator location - Get off the 
Cable Car on the S. H. C. half of the map, head
Left and follow the yellow lines through 
The broken double doors and run into 
The (electric effect) Power Generator 
(S. H. C. APC Spawn)

To win each team has to do the switch's 
In the following order:

S. H. C.: S1 > S2 > T2 > T1 > Machine

TEDDIES: T1 > T2 > S2 > S1 > Power Generator

Remember you can not activate a switch if 
The previous switch 
Is not activated for your team.


========================
A BRIDGE TO NARROW (24D)
========================

S. H. C. & TEDDIES Objective:

	Steal and upload the enemies map fragment 
	The most amount of times.

Initial Spawn points:

	Base (will re-spawn in 1 of 2 places inside base)

Extra Pawn Points:
 
	Base Alpha & Base Beta

		Got by hacking the Door terminals on the towers 
		On both ends of the bridge

This Map consists of each of the team's bases at 
Either end of the map,
Where the Map Fragment is kept. The rest of the map 
Is no-mans land that
Has a bridge connecting both halves of the map with a 
You can capture the towers at each ends of the bridge.

For both teams the route to get the Map Fragment and 
Upload it is the same
And for the purpose off this I'll describe a basic 
Route that works for both teams.

The Route:

	Head out of your base through the 
	Main entrance 
	(Where the Mobile Unit Terminal is) 
	Head across the bridge and 
	Into the main entrance of the enemy 
	Base. Go up the metal walkway on 
	The left, past the generator and in 
	The next room in the middle is the 
	Map Fragment. Get the Map Fragment 
	And go though the door to the left. 
	Follow the passage way and walk. 
	Go through the force field door. (This can 
	Be hacked to enable a back way into 
	The enemy's base as only the team who 
	Control this force field can 
	Go inside the base through this door). 
	Head Back over the bridge and go to the main 
	Entrance of your base. Just after the 
	Little bridge at your bases main 
	Entrance is a narrow walkway to the left 
	That leads upwards. Follow this up 
	And when you see a snow covered trial 
	Going to the left follow that round 
	Towards the right. You'll See the 
	Up-link terminal giving of a green 
	(S. H. C.) Or red (TEDDIES) beam 
	Jump into the beam to upload the 
	Map Fragment.

==================
THREE TOWERS (24E)
==================


S. H. C. & TEDDIES Objective:

	Capture the 3 Towers & destroy the Artifact 
	(S. H. C.) Or Generator (TEDDIES)

S. H. C. Starting Spawn:

	Base

TEDDIES Starting Spawn:
 
	The Artifact

For each Tower you capture you will also open up the 
Following spawn points:

	Alpha Tower, Central Tower & Beta Tower

The 3 towers can only be captured when they 
Are neutral, once a tower is captured
The tower will only be owned for a short 
Time before reverting back to being neutral.
The middle and final tower can only be captured if the tower 
The previous one is owned by your team.
To be able to enter the enemies base the final tower must be 
Captured. Once your team has 
Entered the enemy base The Artifact or Generator can only be 
Damaged while your team owns the final tower.

When a tower is captured the special ordnance terminals also become 
Available for use by the tower= owner team. Head through 
The force field doors 
They are at the base of the towers to access them.
On the Capture switch level in a tower you can go out 
Then go onto a ledge around the tower. 
On this ledge is another Black Doorway that will take 
You to the top of the tower 
Those give you access to mounted gun turrets.
 
S. H. C. Tower Order:

	Alpha > Central > Beta > Destroy Artifact

TEDDIES Tower Order:

	> Beta > Central > Alpha > Destroy Generator

Each Team starts in their main base, which has a main 
Entrance with a Mobile unit terminal
Outside and a hidden back entrance, which is towards 
The left hand side of the main entrance.
(If your looking towards the base). 

S. H. C. Route:
 
	From the Mobile Unit Terminal 
	You will see Alpha Tower ahead, 
	Following the road head towards it. 
	When there look for a Black
	Doorway with blue arrows pointing upwards. 
	Go through the doorway.
	This will lead you to the Capture switch. 
	Return through the door and head left. 
	Go towards the Central Tower. Again 
	Enter the Black Doorway to reach the 
	Capture Switch. Return Through the 
	Doorway, and head to the left over 
	The bridge with a small tunnel at 
	The end if it. 
	Keep following the road. 
	Do that until you reach Beta Tower,
	Go through the black doorway, 
	Step on the Capture Switch and 
	Return through the doorway. Slightly 
	To the right you'll see the TEDDIES
	Mobile unit Terminal in the distance, 
	Head towards this going over the 
	Bridge, Then head left through the TEDDIES 
	Main entrance and fire at the artifact. 
	If you need to you are able to leave 
	The enemies base if you lose Beta Tower.

TEDDIES Route:

	At the Mobile Unit Terminal Turn Right, 
	You will see Beta Tower ahead,
	Go over the bridge and head towards it. 
	When there look for a Black 
	There is a doorway with blue arrows pointing upwards.
	Go through the doorway to 
	Reach the Capture switch. Return 
	Through the doorway and go around the 
	Base of the tower until you can 
	See the Central Tower ahead. Head 
	Through the small tunnel connecting 
	The road at Alpha Tower to a 
	Bridge leading to Central Tower. 
	When you reach Central Tower enter 
	The Black Doorway to reach the 
	Capture Switch. Return Through the doorway, 
	And head to the right over the 
	Bridge and keep following the road until 
	You reach Alpha Tower, go through 
	The black doorway, Step on the Capture 
	Switch and return through the doorway.
	Head to the right and you'll see 
	The S. H. C. 's Mobile unit Terminal in 
	The distance, head towards this going 
	Over the 2 bridge's, past the S. H. C. 's 
	Mobile unit terminal and through the 
	S. H. C. 's main entrance and fire at the generator.
	If you need to you are able 
	To leave the enemies base if you lose Alpha Tower.
    
==========
DOON (24F)
==========

S. H. C. Objective 1: 

	Destroy or Hack the First Defense Gate

Spawn Point:

	The Ship

Leave the Ship, go through the corridor and head left 
Until you see the first defense gate.
Either Fire at the Red Locking Device.
It is next to the force field or use a Sneakers Hacking Device
On it until the Locking Device is destroyed.

S. H. C. Objective 2:

	Destroy or Hack the Second Defense Gate

Go through the destroyed defense gate, then you can either:

	Take the first right turning, go to the 
	End of the street then head left
	Until you see the 2nd Defense Gate....

	...Or...
 
	Go past the 1st right turning into a doorway 
	On the right past a neutral
	Specialist ordnance terminal, through a small 
	Warehouse turning left as you 
	Leave the warehouse until you reach the Defense Gate.

Again Fire at the Red Locking Device.
It is next to the force field or use Sneakers 
Hacking device on it until the Locking Device is destroyed.

S. H. C. Objective 3:
 

	Destroy or Hack the Final Defense Gate

New Spawn: 

	Second Defense

Head through the destroyed defense gate, 
And carry on forward until
You reach a large open area. This is the 
TEDDIES BASE. The Final Defense 
Gate is in the Middle of the Teddies 
Base Wall, with the red locking device above it. 

Again Fire at the Locking Device or use the Sneakers 
Hacking Device to destroy it.

S. H. C. Objective 4:

	Destroy the Panther King

New Spawn:
 
	Outside Base

Go through the now destroyed defense gate 
And you will see the Panther King.
To destroy him you have to shoot at his heart.

TEDDIES Objective: 

	Defend the Panther King

Spawn Points: 

	Base Alpha & Base Beta

Do what you have to stop the S. H. C. from 
Getting to the Panther King. 
You don't have to wait for the S. H. C. to 
Come to you, you can get to them first.
There are a number of ways. Here are 3 of them.

1) From your base go up one of the 2 ramps. 
   Then, you go on the building opposite the base.
   Then, you keep going straight, 
   Go away from your base all the way across the roof. 
   You'll see the First Defense Gate ahead. 
   You can get to the Defense 
   Gate but it depends on character class if 
   You can do it damage free or not.

2) From your Base go down the Street on the left.
   Wait until you see a metal ramp. 
   It is on the right hand side. Go up the ramp 
   And follow the metal walkway right. 
   You can then turn left to come 
   Out near the 2nd Defense Gate 
   Or carry on straight to come out 1/2 
   Way between the 1st & 2nd 
   Defense Gates. Or you could drop down 
   Inside the warehouse 
   The walkway is running through.

3) Go out the base and up the Left hand 
   Ramp on the building opposite.
   Head forward on the left side of the building roof until 
   You see a metal bridge on you your left. 
   Cross this and you can either use Repair
   And use the Mobile Unit Terminal or turn 
   Right and follow the walkway around
   The building and where you see a sniper
   Tower you can either use the defense
   Turret or drop down next to the 2nd 
   Defense Gate...
   Or enter the Sniper tower of course.

Note: On this map only the Sky Jockeys are allowed to build Mobile Units

======================
T. M. S. SPAMONO (24G)
======================

S. H. C. & TEDDIES Objective: 

	Take the Energy Sphere into the enemy area 
	The most amount of times

S. H. C. Spawn: 

	Mother

TEDDIES Spawn: 

	Mutter

Extra Spawn Points:
 
	Airlock x2 (You have to use a sneaker 
	To hack the doors to these spawn points.	
	They also hold the only yellow upgrade balls on the Map)

This Map is 1 long corridor with each 
Teams base at either end.
Inside each teams initial spawn is a specialist ordnance terminal.
Just out side each of the teams initial 
Spawn rooms are to mountable defense turrets.

The Energy Sphere spawns halfway up the corridor in between 
The Airlock, able to be hacked, spawn area doors. 
What each team has to do is grab the Energy Sphere 
And run into the enemies end of the 
Corridor and into a doorway at the end of the corridor.
If you make it to the Metal 
Platform through the doorway you will drop the Energy 
Sphere and score a point. 
After a short time,
The energy Sphere will re-spawn back at the middle of the corridor.
To stop confusion if you are S. H. C. you need to take the 
Energy Sphere towards the Red end of the corridor, 
If you are the Teddies you need to take it to the Green end of the corridor.

===============
THE DITCH (24H)
===============

S. H. C. & TEDDIES Objective: 

	Capture the Flag and take it to all 4 Towers.

Spawn Points: 

	Base & Outer Ring

This map has 4 sections all contained in a arena.
 
1) The Arena:

	Main open area of the map

2) The Flag Spawn: 

	This is located below the Arena.

3) Outer Ring:

	This surrounds the Arena and is split in 2 halves. 
	Half can only be
	Accessed by going through the S. H. C. Base and 
	The other half by going through the TEDDIES base.

4) The 4 Towers:

	These are located on the outer ring, 
	2 on each half of the ring with
	1 being towards the Left of the Base 
	Spawn the other towards the Right of the Base Spawn.

All 4 towers start as neutral, by taking 
The flag to the towers your team will own them.
You can also steal the enemy team's towers by 
Taking the flag to enemy owned towers. 
You win by owning all 4 towers.
 
If S. H. C. own a tower it will have a green S. H. C. flag on sides, 
If the TEDDIES own a tower 
It will have a red TEDDIES flag on the sides. If a tower 
Has no flag on the sides it is neutral.
 
Route to get Flag:
	From the Base Spawn go out towards the Arena, 
	As soon as you leave your spawn and enter the arena 
	You will see a ramp going downwards on either your left or right.
	Go down the ramp and look for an opening 
	With another ramp going downwards. Go down this ramp and 
	In the middle ring area is where the Flag Spawn is 
	Located.
Route To Towers:
	From The Mobile Unit Terminal where the Base Spawn is.
	Look for a ramp leading up that goes past the 
	Specialist ordnance terminal. 
	Go up the Ramp then, 
	You can either go left or right to reach one of the 
	Towers in that Half of the Outer Ring. Go up to the 
	Tower and enter the Black Doorway, You will come out 
	At the top of the Tower with the Flag Plate just in 
	Front of you. 
	Place the Flag on the plate to capture the Tower.

More To come once the Download content arrives. 

___________________________________________________--

++++++++++++++++++++++
======================
MOBILE UNIT TYPES (28)
======================
++++++++++++++++++++++

Toad (R-HOG)

	Avalible for:

		Long Ranger
	
			No upgrade required

		Grunt

			Upgrade required

		Sneeker

			No upgrade required
	
	Abilities:
	
	Weak/strong points:
	
	Seats:


Tankus

	Avalible for:

		Demolisher
		
			No upgrade required

Toad MK ll

	Avalible for:

		Grunt

			No upgrade required

		Thermophile

			No upgrade required

Mule 52

	Avalible for:

		Sky Jockey

			No upgrade required

Steed

	Avalible for:

		Sky Jockey

			No upgrade required

_____________________________________________

++++++++++++
============
Weopons (29)
============
++++++++++++

Strayfur

	Avalible for:

		Demolisher

			Upgrade required

	Description:

Bazooka

	Avalible for:

		Demolisher

			No upgrade required

	Description:

Arc Weld

	Avalible for:

		Demolisher

			No upgrade required

		Sky Jockey

			No upgrade required

	Description:


DP 500

	Avalible for:

		Sky Jockey

			No upgrade required

	Description:


Parachute

	Avalible for:

		Sky Jockey

			No upgrade required

	Description:


Sinurator

	Avalible for:

		Thermophile

			No upgrade required

	Description:


Medgun

	Avalible for:

		Thermophile

			No upgrade required

		Grunt

			No upgrade required

		Long Ranger

			No upgrade required

	Description:


Fauster

	Avalible for:

		Thermophile

			Upgrade required

	Description:


Widowmaker

	Avalible for:

		Long Ranger

			No upgrade required

	Description:


Krotch 45

	Avalible for:

		Long Ranger

			Upgrade required

	Description:


Sabre

	Avalible for:

		Sneeker

			No upgrade required

	Description:


Dagger

	Avalible for:

		Sneeker

			No upgrade required

	Description:


Hacking Device

	Avalible for:

		Sneeker

			No upgrade required

	Description:


Snoopa

	Avalible for:

		Sneeker

			No upgrade required

	Description:


Sturm 21

	Avalible for:

		Grunt

			No upgrade required

	Description:


Hogster

	Avalible for:

		Grunt

			Upgrade required

	Description:


____________________________________________



++++++++++++++
==============
COPYRIGHT (25)
==============
++++++++++++++

NO COPYING MY CONTENT WITHOUT PERMISION 
Game FAQ can use this, but others email me first. 
Look under contact info (2).

____________________________________________________________
|_______________________\
|                       / FOLLOW ARROW BACKWARDS TO MY MAIN PAGE
|

| ++++++++++++++++++++++++++++++++++++++++++++++++++++
| ====================================================
| ====================================================
| ++++++++++++++++++++++++++++++++++++++++++++++++++++
| 
| PLEASE EMAIL ME HOW TO GET 500 mobile unit kills (1)
| 
| ++++++++++++++++++++++++++++++++++++++++++++++++++++
| ====================================================
| ====================================================
| ++++++++++++++++++++++++++++++++++++++++++++++++++++ 
| 
| ++++++++++++++++++
| ==================
| ANY QUESTIONS? (2)
| ==================
| ++++++++++++++++++
| 
| If you have questions about the game, email me for anything.
| 
| CONTACT (?)
| 
| ------------------------------------------------------------
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| +++++++++++++++++++++++++++++++
| ===============================
| IF YOU LOVE OR HATE MY PAGE (3)
| ===============================
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| 
| Please sends me ratings of this site, questions, news, 
| And glitches.
| 
| Also, if I mess up, tell me what I did wrong.
| ------------------------------------------------------------
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| ++++++++++++++++++
| ==================
| HOW TO HELP ME (4)
| ==================
| ++++++++++++++++++
| 
| If you want to edit my guide and send it back to me not 
| Game FAQ but ME.
| If you do, I'll credit you for all that you did
| Please list,
| First Name
| Last Name
| Nick Name
| Email
| You don't have to put any.
| If you don't do any ill put your email.
| If you want us to not know then that is how it will be.
| 
| ------------------------------------------------------------
|
| ++++++++++++++++++++++++++++++
| ==============================
| ANOTHER WAY HOW TO HELP ME (5)
| ==============================
| ++++++++++++++++++++++++++++++
|
| Look where I have question marks and tell me what goes there.
|
| ___________________________________________________________
|
|
|
|++++++++++
|==========
|CREDIT (6)
|==========
|++++++++++
|
|me
|
| 88888888  88888888    8888888
| 88           88       88   88
| 88           88       88   88
| 88888888     88       8888888
|       88     88       88 88
|       88     88       88  88
|       88     88       88   88
| 88888888     88       88    88  AWY NATE
|
|and a helper
|
|888         888     8888888
|8888       8888    88
|88 88     88 88   88
|88  88   88  88  88
|88   88 88   88  88
|88    888    88   88
|88    888    88    88          888
|88    888    88     8888888    888
|
|
|
|
|8888      88          888         88888888     8888888888  88        88 
|88 88     88         88 88        88               88       88      88
|88  88    88        88   88       88               88        88    88
|88   88   88       88     88      88888888         88         88  88
|88    88  88      88888888888           88         88          8888
|88     88 88     88        88           88         88           88
|88      8888     88        88           88         88           88
|88       888     88        88     88888888         88           88
|
|
|He did a lot for me, such as characters, maps, and tricks. 
|He told me that his gaming tag
| Andy McNasty of UK gaming clan, 
|Clandad Elite. 
|He also said to...
|Please note that Clandad Elite has no control over the 
|Contents of this message. 
| 
| +++++++++++
| ===========
| VERSION (7)
| ===========
| +++++++++++
|
|	?
| 
| ____________________________________________________________
| ++++++++++++++++++++++++++
| ==========================
| ANOTHER WAY I HELP YOU (8)
| ==========================
| ++++++++++++++++++++++++++
| 
|
| If you are being spawned camped tell me the 
| Situation- teams, 
| Characters, upgrades, level, Teddies or S. H. C., 
| And I might be able to tell you what to do.
|
| ____________________________________________________________
| 
| +++++++++++++++
| ===============
| WHAT I NEED (9)
| ===============
| +++++++++++++++
|
| I need, Characters (if you need upgrades for what, and fix)
| 
| -----------------------------------------------------------
| 
| I need, How to get 500 mobile unit kills
| 
| ------------------------------------------------------------
| 
| I need, 1000 sneaker kills
| 
| ------------------------------------------------------------
| 
| I need, description of all classes vehicles
| 
| ------------------------------------------------------------
| 
| I need, medals (more and how to get)
| 
| ------------------------------------------------------------
| 
| I need, What you need for leader boards (description)
| 
| ------------------------------------------------------------
| 
| I need, Ranks (list of ranks you can be and maybe 
| How many CP at 
| Each level)
| [Tell me one Level and CP and it will help.]
| 
| ------------------------------------------------------------
| 
| I need, A list of how special ordinance are used
| (Thermopiles 1 earth guard, 2 with upgrade),
| 
| ------------------------------------------------------------
| 
| I need, An edited grenade list on who has what grenades
| 	(Thermopiles- CJ and napalm. Explosive with upgrade)
|
| ------------------------------------------------------------
|
| I need, more about leader boards
|
| ------------------------------------------------------------
|
| I need information on, Hacking device
| I need information on, Self heal
| I need information on, Medic gun
|
| ------------------------------------------------------------
|
| I need to create the dictionary page with words spell wrong here.
|
______________________________________________________________

+++++++++
=========
COMEBACKS (30)
=========
+++++++++

Retard: You suck!!!
You: I could beat you with my open hand!!!
Retard: Stop using instant snoopa
You: you can use it to
Reatrd: You cant get me im snooping you!!
You: i didnt boost to get it
Retard: Booster
You: Whos a booster?
Retard: you are!!
You: I didnt know i was boosting- no wonder your so easy to kill!
... You: I didnt know that you gave up. well i was accually pretty odvios
Retard (black guy): i owned you
You (white guy): well acually we owned you 100 years ago!
Retard: you dont have the balls
You: well i do but i dont want to risk them, you woldnt understand


------------------------------------------------------------
____________________________________________________________

++++++++++++++++++++++++++++++
==============================
ANDY MILINOKIS THEME SONG (26)
==============================
++++++++++++++++++++++++++++++

Chant this song to annoy everyone! (Hold down white button)

------------------------------------------------------------

I rock peas on my head but don?t call me a pea head
Bees on my head but don?t call me a bee head
Bruce lee is on my head but don?t call me a lee head
Now please excuse me I have got to get my tree fed

You wear name brands
And I make my own clothing
I hang out with an apple that loves self-loathing
"I hate myself"
Pancake on my face makes me extra happy 
I like shampoo bottles that sit on my lap.

Because it is my show you can't tell me what to do
When life hands me lemons I make beef stew
So hey I have to go it's time for me to rock it
I put bologna in my left pocket
Smear sum cream cheese in my gold locket


Because it's my show I'm Andy SOMETHING
It's my show I'm SOME THING SOME THING
It's my show I'm Andy SOME THING