Editors note: if rejected, please say why!!!! Thank you!
8888888 8888 8888 88 88 88 88888888 8888888
8888 88 88 88 88 88 88 88 88 88 8
888 88 88 88 88 88 88 88 88 88 888
88 88 88 88 88 88 8888 88888888 88888
88 88 88 88 88 88 88 88 88 88 88
888 88 88 88 88 88 88 88 88 88 88
8888 88 88 88 8888 88 88 88 88 88
8888888 8888 88 888 88 88 88888888 88 88
88 8888 88 88 8888888
88 88 88 88 88
88 88 88 88 88
88 88 88 88 8888888
88 88 88 88 88
88 88 88 88 88
88 88 88 88 88
8888888 8888 888 8888888
88 8888 88 88888888
88 88 88 88 88 88 88
88 88 88 88 88 88 88
888888888 88 88 88 88 88
88 88 88 88 88 88 88
88 88 88 88 88 88 88
88 88 88 8888 88 88
88 88 88 888 88888888
8888888 88888888
88 8 88
88 888 88
88888 88888888 8888
88 88 88
88 88 88
88 88 88
88 88 88888888
88 8888 888 88888888
88 88 88 88 88 88 88
88 88 88 88 88 88 88
88 88 88 888888888 88 88 8888
88 88 88 88 88 88 88
88 88 88 88 88 88 88
88 88 88 88 88 88 88
88888888 8888 88 88 88888888
8888888 88888888
88 88 88
88 88 88
8888888 88 88
88 88 88
88 88 88
88 88 88
8888888 88888888
__________________
__________________
...MY PAGE... (10)
__________________
__________________
+++++++++++++
=============
CONTENTS (11)
=============
+++++++++++++
|| Press Ctrl + F and for example to get to characters,
|| Type in (11) and press find next (have DOWN checked in)
||
\ / (You might have to press it twice)
\/
10. ...MY PAGE...-------------------------------------(10)
11. CONTENTS------------------------------------------(11)
12. THE CHARACTER CLASSES-----------------------------(12)
13. GRUNT---------------------------------------------(12A)
14. THERMOPHILE---------------------------------------(12B)
15. SNEAKER-------------------------------------------(12C)
16. DEMOLISHER----------------------------------------(12D)
17. SKY JOCKEY----------------------------------------(12E)
18. LONG RANGER---------------------------------------(12F)
19. Contact-------------------------------------------(13)
20. Food chain----------------------------------------(14)
21. Glitches/ tricks----------------------------------(15)
22. Under TMs-----------------------------------------(15A)
23. Sneaker sword grenade glitch----------------------(15B)
24. Sneaker defense glitch----------------------------(15C)
25. Sniper Glitch-------------------------------------(15D)
26. Back stabs (easy way of getting them)-------------(15E)
27. Sneaker Snoop Disguise Glitch---------------------(15F)
28. Soak Test Mode------------------------------------(15G)
29. Beach Dead Defense Bypass-------------------------(15H)
30. Snooper Tip---------------------------------------(15I)
31. Castle Tedistein Switch Shortcut------------------(15J)
32. Gate Maker----------------------------------------(15K)
33. Shortcut To Mobile Units on DOON------------------(15L)
34. EXTRA---------------------------------------------(15M)
35. Special Ordinance---------------------------------(16)
36. Earth guard---------------------------------------(16A)
37. Sky guards----------------------------------------(16B)
38. Mines---------------------------------------------(16C)
39. Gate maker's--------------------------------------(16D)
40. Questions-----------------------------------------(17)
41. MEDALS--------------------------------------------(18)
42. Class Medals--------------------------------------(18A)
43. Specialist Medals---------------------------------(18B)
44. Other Medals--------------------------------------(18C)
45. Leader boards-------------------------------------(19)
46. Overall-------------------------------------------(19A)
47. Tactical Insurgents-------------------------------(19B)
48. Technicians---------------------------------------(19C)
49. Heavy Ordinances----------------------------------(19D)
50. Dead Eyes-----------------------------------------(19E)
51. Fire Starters-------------------------------------(19F)
52. GRENADES------------------------------------------(20)
53. I. Sky Jockey-------------------------------------(20A)
54. II. Sneaker---------------------------------------(20B)
55. III. Demolish-------------------------------------(20C)
56. IV. Grunt-----------------------------------------(20D)
57. V. Thermopile-------------------------------------(20E)
58. VI. Long Ranger-----------------------------------(20F)
59. Dictionary----------------------------------------(21)
60. In Production-------------------------------------(22)
61. Long ranger---------------------------------------(22A)
62. Sky jockey----------------------------------------(22B)
63. Sneaker-------------------------------------------(22C)
64. THERMOPHILE---------------------------------------(22D)
65. DEMOLISHER----------------------------------------(22E)
66. Grunt---------------------------------------------(22F)
67. Ranks---------------------------------------------(23)
68. MAPS----------------------------------------------(24)
69. BEACH DEAD----------------------------------------(24A)
70. FORTRESS DEUX-------------------------------------(24B)
71. CASTLE VON TEDISTIEN------------------------------(24C)
72. A BRIDGE TO NARROW--------------------------------(24D)
73. THREE TOWERS--------------------------------------(24E)
74. DOON----------------------------------------------(24F)
75. T. M. S. SPAMONO----------------------------------(24G)
76. THE DITCH-----------------------------------------(24H)
77. COPYRIGHT-----------------------------------------(25)
78. ANDY MILINOKIS THEME SONG-------------------------(26)
79. ABILITYS------------------------------------------(27)
80. MOBILE UNIT TYPES---------------------------------(28)
81. Wepons--------------------------------------------(29)
82. COMEBACKS-----------------------------------------(30)
1. PLEASE EMAIL ME HOW TO GET 500 mobile unit kills---(1)
2. ANY QUESTIONS?-------------------------------------(2)
3. IF YOU LOVE OR HATE MY PAGE------------------------(3)
4. HOW TO HELP ME-------------------------------------(4)
5. ANOTHER WAY HOW TO HELP ME-------------------------(5)
6. CREDIT---------------------------------------------(6)
7. VERSION--------------------------------------------(7)
8. ANOTHER WAY I HELP YOU-----------------------------(8)
9. WHAT I NEED----------------------------------------(9)
-----------------------------------------------------------
++++++++++++++++++++++++++
==========================
THE CHARACTER CLASSES (12)
==========================
++++++++++++++++++++++++++
===========
GRUNT (12A)
===========
The Grunt is a middle of the road sort of character,
Good for defense with his healing abilities
But also good
For attacking with his speed and medium powered
Machine gun.
The grunt becomes even more deadly once he has the
HOGSTER
Weapons:
STURM 21:
Fire Modes:
Burst Fire:
Medium Accuracy/Fire Rate/Damage -
Automatic:
High Fire Rate/Low Accuracy/Low to Medium damage -
Single Bullet (DUM-DUM):
High Damage/Accuracy/Low Fire Rate best used against
Vehicles/Walls/Terminals/Gun Emplacements... Etc.
Press Button B to crouch with this weapon armed
To hide you Gaming tag from view of the enemy
F. R. A. G. & Stun Grenades:
Timed fuse, so try to release the grenade so it
Detonates at the time/place you need it to.
Be careful though as holding it to long will
Blow you in half.
F. R. A. G. Grenades Kill, Stun Grenades Stun Obvious
Really.
Note: Ordnance Terminals restock Grenades,
if you don't want
To build any ordnance just press (B)
when the ordnance list appears
Open Hand:
Having nothing-armed will allow you to move faster around the maps.
If you make any sort of ordnance or
Are holding the flag open hand will be replaced
by the ordnance or flag.
Medical Gun:
Arm this then shoot at your own team to heal them.
Abilities:
Self Heal:
Use this to heal yourself, It recharges
After each use and
Can be used as often as you wish.
Spray Can:
Used to tag walls... Etc, with your chosen avatar.
Special Ordnance:
Earth Guard-:
Defense turret against land based enemies.
Sky Guard-
Defense turret against sky based enemies.
Note: You can only make a certain amount of each.
If you are killed any ordnance you've made is
Removed from the map.
Press button Y to store ordnance until you need it.
This will allow you to move and use weapons normally.
Hold button Y to select the ordnance when you need it.
Vehicle:
Toad M. K. II-
It is a jeep with mounted machine gun, Can Transport 2.
There is a Driver and 1 Gunner.
By Collecting a Yellow Upgrade Ball you also get:
HOGSTER:
Grenade Launcher with 3 Types of Grenades:
1-Timed Detonation.
2-Impact Detonation,
3-Realese Detonation,
M. A. G. N. O. V. A. Grenade:
It is an electrical grenade that is good for
disabling defense turrets.
Extra Earth Guard:
Build 2 Earth Guards instead of 1
R-HOG Vehicle Quad Bike
The vehicle is for one person. Click in the Left thumb stick to
Activate Turbo.
=================
THERMOPHILE (12B)
=================
The THERMOPHILE is better for defending than attacking,
Short ranged weaponry, and ability to lay mines and builds
Earth guards make
Him ideal for jobs like flag defending.
He is also the best character to use against a sneaker as
Sneakers have no fire protection.
Weapons:
SINURATOR:
This Weapon has 2 types of ammo.
1-Flame: Use on Enemy characters, causes
No damage to walls, Terminals and, Vehicles... Etc.
2-Acid: use on Walls, Terminals and, Vehicles... Etc.
Causes little damage to enemy characters.
Napalm & Gas Grenades:
Timed Fuse so try to release grenade to
Detonate at the time & place you want.
Take care not to hold the grenade to
Long or you will blow you in half.
Napalm Grenades spread a blanket of fire,
Gas Grenades releases deadly gas.
You can restock grenades at ordnance terminals.
If you don't need any ordnance just press button b?
When you see the ordnance list.
Open Hand:
With no weapon armed you move around the map faster.
If you have made special ordnance or have the flag it
Will replace open hand.
M. E. D. gun:
Arm this then shoot at your teammates to heal them.
Abilities:
Self Heal:
Use this to heal yourself. It recharges after use
And can be used as often as needed.
Spray Can:
Use to Tag Walls, Floors. Etc with your chosen avatar.
Special Ordnance:
Earth Guard:
Defense turret against land based enemy.
Mines:
Place on the floor and wait for someone to step on one (my favorite)
These do not harm you or your team. 1 set of mines = 2 mines
You can only make a limited amount of each special kind of ordnance.
If you are killed any ordnance you've made is remove from the map.
You can also press button Y to store
Ordinance until you need it allowing you to use weapons
& Move normally.
When needed hold button Y to select the ordnance?
Vehicle:
Dragon M. K. I:
It is a Jeep with Mounted flame-thrower. Can carry 2 people,
There is a Driver and a Gunner.
Collecting the Yellow Upgrade Ball you also get:
FAUSTER:
Energy Beam Weapon. Excellent against Walls and, Vehicles,
Terminals... Etc.
F. R. A. G. Grenade:
Timed Fuse explosive to throw.
Extra Earth Guard:
Build 2 Earth Guards instead of 1
=============
SNEAKER (12C)
=============
The Sneaker is an infiltration character.
Being the fastest character
And with the gate maker
In his possession and abilities
Like cloak and disguise
Makes the sneaker the character
Of choice for stealing flags.
The Sneaker is the weakest of all
The characters but
Due to his speed can out perform
Most characters in close combat.
Just Stay away from fire if your
Using the sneaker.
The Sneaker is an excellent
Jumper and can wall leap by
Jumping at the side of wall
Then jumping off it.
The Sneaker can also land
Safely from high drops
Assuming you
Jumped from something,
I.E: building roof.
Weapons:
SABRE:
Sword that is used in 2 posture modes.
1-Attack Posture:
Can chop heads off enemies
By pulling the Right Trigger 3 Times.
Pull the trigger just at the moment the sword
reaches the end of each swing.
If the 3rd swing hits an enemy you will chop of their head.
2-Defense Posture:
Reduces damage taken by bullets,
Hold the Right Trigger to charge an attack that
If released at the right time when
Fully charged will chop off enemy heads.
M. A. G. N. O. V. A. & Stun Grenades:
Timed Fuse so try to release them so the
Detonate at the time/place you want.
Be careful not to hold the grenade to long though as
You will blow yourself in half.
M. A. G. N. O. V. A. Grenades disables defense turrets.
Stun Grenades Stun enemies.
Ordnance Terminals restock Grenades,
If you don't want to build any ordnance just press
Button B when the ordnance list appears
Open Hand:
With no weapon armed you move around the map faster.
If you have made special ordnance or have the flag
It will replace open hand.
Snooper:
It is a remote camera. Use to spy on locations. Also can
Be detonated by pressing the Right Trigger.
Hacking Device:
Use on Doors and Terminals of to make them only work for your team.
Also works to destroy force field doors.
Such as DOON, trying to get to the teddies base.
Abilities:
Cloak:
Turn you near invisible. This can be turned
On/off at will if there is enough power.
The power does recharge.
Feign Death:
Pretend to be dead. Press Button X to fall down
Then press button X again to get up.
This does not make you invincible.
Spray Can:
Used to tag walls... Etc, with your chosen avatar.
Special Ordinance:
Gate Maker:
Once both sections have been placed this creates a TELEPORTER.
The first section you place is the place
You will come out of TELEPORT,
The second section you place will be the place
You enter the TELEPORT.
You can only make a limited amount of each type...
(Mines, gate maker)
If you are killed any ordnance you've
Made is removed from the map.
You can also press button Y to store
Ordinance until you need it allowing you to
Use weapons & move normally. When needed
Hold button Y to select the ordnance
Vehicle:
R-HOG:
It is a 1 person Quad Bike. Click in the Left
Thumb stick to activate turbo.
By Collecting a Yellow Upgrade Ball you also get:
Dagger:
Daggers that can be used in 2 ways:
1-Slash 'n' Stab: Not very effective
Unless you get behind
An enemy and back stab them (instant kill).
2-Throwing Knives: Very effective against walls,
Vehicles and, terminals... Etc and can be thrown
for a very long distance.
Gas Grenade:
Timed fuse grenade that leaves a cloud of toxic gas.
Disguise Ability:
Will transform you into a character class in
The enemy teams uniform.
In all ways you appear to your enemy as one of them but
You own team may think you're the enemy.
================
DEMOLISHER (12D)
================
The DEMOLISHER is all about brute force, His rockets are highly
Deadly and with lock on missiles to take out aircraft and once upgraded
His guided rockets are great for clearing the way for
Weaker characters or for defending.
Also with the stray fur armed can destroy barricades,
Vehicles and just about anything in seconds.
His downside is his reload times and his movement
Is the slowest of all characters?
Weapons:
Bazooka:
Rocket Launcher with up to 2 types of rockets
1-Rocket: Just Aim & Fire... boom!
2-Surface to Air Missile: Only works on Air Targets.
Hold the Right Trigger and line the sight with the Target.
When you get the Red Lock-on Ring Release the Right Trigger.
With this weapon equipped press
Button B to crouch which will make your
Gaming Tag disappear from enemy view
Making you harder to see.
Note: Surface to Air Rockets is only available
On levels that allow Sky jockey's by default.
If sky Jockey's have been disabled on levels
They are normally allowed then the DEMOLISHER will
Still get surface-to-air missiles.
Napalm & Smoke Grenades:
Timed Fuse Grenades,
Try to release the grenades so they detonate
At the place/time you want.
Be careful not to hold a grenade to long
Or it will blow you in half.
Napalm grenades cause a blanket of fire
It is spread all over. Smoke Grenade cause
Little damage but obscure the view of
Targets for both teams.
Ordnance Terminals restock Grenades,
If you don't want to build any ordnance just
Press button B when the ordnance list appears
Open Hand:
With no weapon armed you move around the map faster.
If you have made special ordnance or have the
Flag it will replace open hand.
Arc Weld:
Use This to Fix Damaged Terminals, Vehicles and,
Doors... Etc. Has no effect on characters.
Abilities:
Beserk:
Makes the DEMOLISHER Move faster.
You cannot arm any weapons while
This is active but by pulling the right
Trigger you will jump and slam the ground.
Any enemies near you will be knocked off their feet or if
You land on an enemy you will squash them.
Highly amusing!
Spray Can:
Used to tag walls... Etc, with your chosen avatar.
Special Ordnance:
Mines:
Place these on the Ground and wait
For the enemy to step on them.
These will not harm you or your
Team members. 1 set = 3 Mines
You can only make a limited amount of each.
If you are killed any ordnance
You've made is removed from the map.
You can also press button Y to
Store ordinance until you need
It allowing you to use weapons &
Move normally. When needed hold
Button Y to select the ordnance
Vehicle:
TANKUS:
Tank that fires rockets. Room for 2
People, the driver and a gunner.
Collecting the yellow upgrade ball you also get:
Guided Rocket Ammo:
Get a new type of ammo for the Bazooka.
Guided rockets reload extremely slowly but you
Control the rocket with the Right
Thumb stick to your chosen highlighted target.
Stray fur:
High Damage Mini Gun. Perfect for destroying Walls,
Vehicles and, Terminals... Etc.
F. R. A. G. Grenade:
Timed Fuse throwing Explosive used for killing.
Earth Guard Ordnance:
Now able to build a Earth Guard
================
SKY JOCKEY (12E)
================
The Sky Jockey is the weakest character on the
Ground in terms of fire power,
But is the only character with the ability to fly aircraft.
The Steed is Great for Air-to-Air Combat, and for pinning
Ground positions,
The Mule is ideal if you need to get team members
Anywhere in a
Hurry and with its (butt) load of bombs good for
Pinning enemy down as well.
The Sky Jockey always wears his Parachute
And it can always be used by
Pressing the A button anytime you are High
In the Air (Jump of a high wall,
Press A and safely glide to ground level)
Weapons:
DP500:
Duel pistols with 2 modes of fire
Single shot (1 round)
Rapid shot (3 Shots)
M. A. G. N. O. V. A. Grenade:
Timed Fuse so try to release them so the
Detonate at the time/place you want.
Be careful not to hold the grenade to long
Though as you will blow yourself in half.
M. A. G. N. O. V. A. Grenades disables defense turrets.
Ordnance Terminals restock Grenades,
If you don't want to build any ordnance
Just press button B
When the ordnance list appears
Open Hand:
With no weapon armed you move around the map faster.
If you have made special ordnance or have the flag it
Will replace open hand.
Arc Weld:
Use This to Fix Damaged Terminals, Vehicles and, Doors... Etc.
Has no effect on characters
Abilities:
Spray Can:
Used to tag walls... Etc, with your chosen avatar.
Special Ordnance:
Sky Guard:
Defense Turret against aircraft.
You can only make a limited amount of each kind
(kind means mines or earth gaurd)
If you are killed any ordnance you've
Made is removed from the map.
You can also press button Y to store
Ordinance until
You need it allowing you to use
Weapons & move normally.
When needed hold button Y to
Select the ordnance
Vehicles:
Steed:
It is a fighter aircraft with 3 types of weaponry.
1-Missiles,
2-Chaingun
3- Air - to - Air Rockets.
Click in the Left Thumb stick for a short speed boost.
To Fire Air-To-Air Rockets Hold the Right Trigger until the
Red Lock-on Ring appears, then release the Right Trigger.
These Rockets will not lock onto ground targets.
Mule52:
This Troop Carrier which is only available
In future war missions, it has room for 6 Passengers.
Passengers become gunners if their character class allows it.
The Mule 52 is armed with Bombs only.
To change to Bombing View pull the Left Trigger.
You can change between cockpit and outside view while in
The Steed or Mule52 by clicking down the Right Thumb stick.
You can eject from The Steed and Mule52 at anytime
(Unless out of map boundary) by holding the B button and
Then pressing (A) to open your parachute.
To Land The Steed or Mule53 just Hover low to the
Ground until you see press A to Land then after pressing
Button A press Button A when told to again.
By Collecting a Yellow Upgrade Ball you also get:
Infravision Ability:
Targeting Aid that Highlights Enemy
Characters in Red Target s
And Friendy Characters in Green Targets.
=================
LONG RANGER (12F)
=================
The Long Ranger is a, wait for it...
A long ranged attack Character.. amazing eh.
Highly accurate with instant kill headshots readily available.
When it comes to close combat unless you have the
KROTCH 45 in your possession (which arn't that powerfull)
Your best of sticking close to team mates or a freindly earth guard.
Weapons:
Widow maker:
Sniper Rifle With 2 types of rounds.
1-7.62mm:
Perfect For splitting enemy heads in half.
2-DU tip:
Good for destroying vehicles, blockades and, doors... Etc.
The widow maker has 1x & 2x Zoom
And each round type can be
Charged to cause extra damage
By Holding Fire then releasing when power is charged.
If a shot is fully charged it will cause double damage.
Charging a shot gives of a aiming beam which can be seen by
The enemy thus giving away your
Position but will increase the accuracy of your shot.
You Can Crouch and Go Prone with this weapon equipped by pressing button B
Or moving will make you stand up.
By Crouching or going prone you will increase the accuracy of your shot,
Prone giving you the most accuracy.
Also by crouching or going prone your gaming tag will disappear
From above your character making you harder to spot.
Flash Bang & M. A. G. N. O. V. A. Grenades:
Timed Fuse so try to release them so the
Detonate at the time/place you want.
Be careful not to hold the grenade to
Long though as you will blow yourself in half.
Flash Bang grenades blind enemy for a short time and M. A. G. N. O. V. A.
Grenades disables defense turrets.
Ordnance Terminals restock Grenades,
If you don't want to build any ordnance just press
Button B when the ordnance list appears
Open Hand:
With no weapon armed you move around the map faster.
If you have made special ordnance or
Have the flag it will replace open hand.
Medical Gun:
Arm this then shoot at your own team to heal them.
Abilities:
Infravision:
Targeting Aid that Highlights Enemy Characters in
Red Target s and Friendy Characters in Green Targets
Spray Can:
Used to tag walls... Etc, with your chosen avatar.
Special Ordnance:
Earth Guard:
Defense Turret against Land based enemies.
Sky Guard:
Defense Turret against sky based enemies.
You can only make a limited amount of each.
If you are killed any ordnance you've made is removed from the map.
You can also press button Y to store ordinance until
You need it allowing you to use weapons & move normally.
When needed hold button Y to select the ordnance
Vehicle:
R-hog:
1 person Quad Bike. Click in the Left
Thumb stick to activate turbo.
By Collecting a Yellow Upgrade Ball you also get:
3x Zoom:
Widow maker gets extra Scope Mode.
KROTCH 45:
Duel pistols for close ranged combat.
F. R. A. G. Grenade:
Throwing explosive with a timed fuse used to kill
Self Heal Ability:
Use this to heal yourself, Recharges after each use
And can be used as many times as needed.
Mines Special Ordnance:
Place on Floor and wait for enemy to step on them.
These do not harm you or your team. 1 set = 3 mines
++++++++++++
============
Contact (13)
============
++++++++++++
Please contact me at conker_the_red_squirrel@hotmail.com
Please don't contact me at shakyjeff2010@hotmail.com,
I will answer but maybe a day later.
____________________________________________________________
+++++++++++++
=============
ABILITYS (27)
=============
+++++++++++++
Infravision
Avalible for:
Long Ranger
Sky Jockey
Needs upgrade
Self-Heal
Avalible for:
Long Ranger
Needs upgrade
Grunt
Self Heal
Avalible for:
Thermohpile
Berserk
Avalible for:
Demolisher
Cloak
Avalible for:
Sneeker
Feign Death
Avalible for:
Sneeker
Disguise
Avalible for:
Sneeker
Needs upgrade
Spray Can
Avalible for:
Sneeker
Demolishener
Long ranger
sky jockey
grunt
thermophle
+++++++++++++++
===============
Food chain (14)
===============
+++++++++++++++
SORRY LOST IN REFORMAT (coming soon)
____________________________________________________________
+++++++++++++++++++++
=====================
Glitches/ tricks (15)
=====================
+++++++++++++++++++++
I AM NOT RESPONSIBLE FOR YOU GETTING BANNED!
------------------------------------------------------------
===============
Under TMs (15A)
===============
Be a sneaker, get a gate maker, switch to grenade, jump in
A Concrete crevasse thing in both walls- about 20 of them-well
Any way jump in one, get in the center of it walk forward, switch
To gate while pressing forward, keep walking forward until it is
Only seen a little bit, press A, go inside base and press A again.
NOTICE: YOU CAN?T GO THROUGH YOUR OWN GATE!
IT DOESN?T GET YOURSELF THROGH!
IT?S FOR TEAMMATES YOU CAN SNOOP THROUGH WINDOWS
AND A WALL AT THERE BASE AND YOU CAN ALSO HACK.
------------------------------------------------------------
==================================
Sneaker sword grenade glitch (15B)
==================================
Get on a high elevation; take out a grenade,
Hold R and once you fall on your back,
Still hold R and switch to saber, your sword will swing a
Billion times a second.
------------------------------------------------------------
============================
Sneaker defense glitch (15C)
============================
After using defense mode, jump. You won?t be stunned.
------------------------------------------------------------
===================
Sniper Glitch (15D)
===================
Press R, L, and then R for double shot.
------------------------------------------------------------
===========================================
Back stabs (easy way of getting them) (15E)
===========================================
Be in their spawn with a dagger.
------------------------------------------------------------
===================================
Sneaker Snoop Disguise Glitch (15F)
===================================
Use the disguise, and disguise yourself.
Use a snoop,
Do that over and over for auto recharge.
------------------------------------------------------------
Beach dead (out of)
Beach dead/ on top
Get different character than allowed
Shoot blanks/lag people out
====================
Soak Test Mode (15G)
====================
When in the Lobby in a Live or System Link game press:
Left Trigger + Right Trigger + Black You will be taking out of the
Game into a 45min test sequence which can only be exited by
Rebooting the X box or waiting till it has finished. Pointless
But funny as hell when in a public match and you get the room
Doing it, at last we can get revenge on annoying twats.
(Credit goes to Demon for finding this)
===============================
Beach Dead Defense Bypass (15H)
===============================
If you are S. H. C. you can use the Sneaker to jump over the First barricade.
The Sneaker can also jump up the Trench Wall next to the 2 first defense
Spawns on the Left hand side. (other nimbler classes can also get up the
Trench wall next to the right hand 1st defense on the left hand side.)
If you are TEDDIES and are using a sneaker you can reach the Beach area
By jumping over the 1st defense.
=================
Snooper Tip (15I)
=================
The Snooper can be used on Beach Dead & DOON Levels
To destroy Von CRIPLESPAC
& The Panther King in one go once the final
Defense to them has been destroyed.
======================================
Castle Tedistein Switch Shortcut (15J)
======================================
Using the Sneaker you can get to the S. H. C. 's Upper Switch quickly by
Jumping up the mountain side where the S. H. C. 's Lower switch is, or
If need be get back to the lower switch this way.
================
Gate Maker (15K)
================
Remember a gate maker can be used by any of your team mates.
======================================
Shortcut To Mobile Units on DOON (15L)
======================================
The S. H. C. can get Get the their Sky Jockey's to the Mobile
Unit Terminal near the TEDDIES base by following this route:
Go into the Sniper Tower opposite the 1st
Defense Gate and stand next to a barrel to the left.
Look Ahead and you'll see a Satalite Dish, just right
Of the Dish is a Pipe sticking out of the next building
Up. Using The Sky Jockey Jump and
Press A to open your parachute and glide on top of the
Pipe, Jump up onto the roof and head forward. At
The Edge of the roof jump and re-open your
Parachute to reach the next building and head left,
Following patch around to the right until you see the mobile
Unit terminal. The S. H. C. can get Sneakers
To the Mobile unit terminal as well by going into the
Sniper tower oposite the 1st defense gate and standing
Next to the barrel on the left.
Standing at the Edge look down and you will see 2
Half balls in the roof below you.
You need to jump onto the nearest from the ledge
You're on then onto the 2nd half ball.
From the second you need to jump toward the satellite dish and land
As close as possible. From the dish drop down
Directly to the right and then follow the metal walkway
On the left. Keep going straight
And jump on to the cloth thing at the end of the walkway.
Jump forward to land on a narrow
Ledge then jump again to reach the walkway which by going
Towards the left will take you to
The mobile unit terminal.
===========
EXTRA (15M)
==========
The more you play each map and each
Character mode the more you learn,
When I learn more I will add
It to this post so please check back soon
Also If you find
Something worth sharing please feel
Free to share your knowledge of this
Game.
____________________________________________________________
++++++++++++++++++++++
======================
Special Ordinance (16)
======================
++++++++++++++++++++++
The people Teddies S. H. C. can also get...
------------------------------------------------------------
==================
Earth guards (16A)
==================
Avalible for:
Grunt
One- no upgrade required
Long Ranger
One- no upgrade required
Thermophile
One- no upgrade required
Demolisher
Two- upgrade required
Grunt
Two- upgrade required
Thermophile
Two- upgrade required
Set them up as an automatic turret,
Almost anywhere you want. You get 5 or 10 CP for kills.
------------------------------------------------------------
================
Sky guards (16B)
================
Avalible for:
Grunt
One- no upgrade required
Long Ranger
One- no upgrade required
Sky Jockey
One- no upgrade required
On with sky jockeys on as default
Set them up as an automatic missile launcher,
Anywhere you want (shoots at aircraft) 10 CP for kills
------------------------------------------------------------
===========
Mines (16C)
===========
Avalible for:
Thermophile
No upgrade required
Long Ranger
with upgrade
Demolisher
No upgrade required
Set them up, and when an enemy steps on them,
They go off. (Teammates don?t activate them.)
You get 10 CP for kills.
------------------------------------------------------------
==================
Gate maker's (16D)
==================
Avalible for:
Sneeker
One- no upgrade required
Set them up and get 2 CP every time someone gets in it.
------------------------------------------------------------
Who uses what Special Ordinances?
____________________________________________________________
++++++++++++++
==============
Questions (17)
==============
++++++++++++++
NOT CREATED (I have not been emailed questions yet)
____________________________________________________________
+++++++++++ \/
=========== () = Medal section
MEDALS (18)
===========
+++++++++++
\/
() ==================
\/ Class Medals (18A)
() ==================
\/
() Cross Of Honor:
\/
() Earn by:
\/
() Getting 1000 kills using the Grunt.
\/
() Reward:
\/
() Clip Extension & Self Heal Overcharge
\/
() Homeland Defense Star:
\/
() Earn by:
\/
() Getting 1000 kills using the THERMOPHILE.
\/
() Reward:
\/
() THERMO Weapons Re charger Boost.
\/
() Medal of Mass Destruction:
\/
() Earn by:
\/
() Getting 1000 kills using the DEMOLISHER
\/
() Reward:
\/
() Increased Stray Fur Clip & Guided Rocket Boost
\/
() Rifleman Star:
\/
() Earn by:
\/
() Getting 1000 kills using the Long Ranger.
\/
() Reward:
\/
() Steadier Aim & Quicker Reload
\/
() Hero of The Sky Medal:
\/
() Earn by:
\/
() Getting 1000 kills using the Sky Jockey.
\/
() Reward:
\/
() Quicker Targeting & Quicker Breech
\/
() Special Operations Star:
\/
() Earn By:
\/
() Getting 1000 kills using the Sneaker.
\/
() Reward:
\/
() Snooper & Improved Cloaking
\/
() Campaign Medal:
\/
() Earn by:
\/
() Earning all 6 class medals.
\/
() Reward:
\/
() Veteran Language {Go to your profile to enable this}
(I will let you know more soon)
\/
() =======================
\/ Specialist Medals (18B)
() =======================
\/
() Eagle Eye Medal
\/
() Earn By:
\/
() Getting 500 head shots using the Widow maker.
\/
() Reward:
\/
() Overcharge Power Boost
\/
() Engineer's Citation:
\/
() Earn By:
\/
() Earning 1500 repair points using the Arc Weld.
\/
() Reward:
\/
() Kinetic Seal:
\/
() Increased Repair Efficiency
\/
() Surgeon's Crown:
\/
() Earn by:
\/
() Earning 2000 healing points using the M. E. D. gun.
\/
() Reward:
\/
() Diagnostic Pulse:
\/
() Enhanced Healing Speed
\/
() Order Of The Fiend:
\/
() Earn by:
\/
() Getting 500 back stabs using the sneaker's dagger
In slash 'n' stab mode and stabbing the enemy in the back.
\/
() Reward:
\/
() Instant Detonation Snooper
\/
() Trapper Medal:
\/
() Earn by:
\/
() Getting 500 kills with Mines.
\/
() Reward:
\/
() 1 Extra Mine Per Set
\/
() Fire Star:
\/
() Earn by:
\/
() Getting 500 kills using the Sinurator in
Flame mode, Napalm Grenades and/or
Toad M.K. it's Mounted flame-thrower.
\/
() Reward:
\/
() Increased Capacity on SINURATOR'S Tank
\/
() Order of the Mighty:
\/
() Earn by:
\/
() Earning all 6 Specialist medals.
\/
() Reward:
\/
() Infrared Enhance Booster, Quicker
Tank Breech & Improved HOGSTER
\/
() ==================
\/ Other Medals (18C)
() ==================
\/
() Bronze Star:
\/
() Earn by:
\/
() Getting 50 Kills.
\/
() Reward:
\/
() Avatar Pack II
\/
() Silver Star:
\/
() Earn by:
\/
() Getting 500 kills.
\/
() Reward:
\/
() Avatar Pack III
\/
() Onyx Medal:
\/
() Earn by:
\/
() Getting 1000 kills.
\/
() Reward:
\/
() Avatar Pack IV
\/
() Gold Sun:
\/
() Earn by:
\/
() Getting 1500 kills.
\/
() Reward:
\/
() Golden Bullets (Double damage when using guns)
{Go to your profile to enable this}
\/
() Purple Star:
\/
() Earn by:
\/
() Getting 3000 Kills.
\/
() Reward:
\/
() Purple Bullets (Triple damage when using guns)
{Go to your profile to enable this}
\/
() Kill master Citation:
\/
() Earn by:
\/
() Getting 4000 kills.
\/
() Reward:
\/
() Re-Spawn Penalty Modifier:
\/
() Re-Spawn 50% quicker
\/
() Jade Star:
\/
() Earn by:
\/
() 500 mobile unit kills (enemy must be in a mobile unit)
\/
() Reward:
\/
() Bonus Avatar Pack
\/
() Order of the Noble Warrior:
\/
() Earn by:
\/
() Killing 500 Generals or general variants.
\/
() Reward:
\/
() 1 Extra Secondary Grenade
\/
() Plat Shield:
\/
() Earn by:
\/
() Killing 500 Marshals or marshal variants.
\/
() Reward:
\/
() 1 Extra Primary Grenade
\/
() Iron Heart:
\/
() Earn by:
\/
() Earning 1000 Victory Condition points.
\/
() Reward:
\/
() Hacking Device Hacking Speed Increase.
\/
()
\/
()
++++++++++++++++++
==================
Leader boards (19)
==================
++++++++++++++++++
This is what you need for leader boards
------------------------------------------------------------
=============
Overall (19A)
=============
=========================
Tactical Insurgents (19B)
=========================
=================
Technicians (19C)
=================
======================
Heavy Ordinances (19D)
======================
===============
Dead Eyes (19E)
===============
===================
Fire Starters (19F)
===================
(What they are soon)
____________________________________________________________
+++++++++++++
=============
GRENADES (20)
=============
+++++++++++++
===================
I. Sky Jockey (20A)
===================
Without Upgrade
Magnova Grenade (advanced)
Flashbang
With Upgrade
No extra
-----------------------------------------------------------
=================
II. Sneaker (20B)
=================
Without Upgrade
Magnova Grenade
Flashbang
With Upgrade
CJ24
-----------------------------------------------------------
===================
III. Demolish (20C)
===================
Without Upgrade
Smoke Grenade
Napalm Grenade
With Upgrade
Frag Grenade
-----------------------------------------------------------
===============
IV. Grunt (20D)
===============
Without Upgrade
Flashbang
Frag grenade
With Upgrade
Magnova Grenade
-----------------------------------------------------------
===================
V. Thermopile (20E)
===================
Without Upgrade
CJ24
Napalm Grenade
With Upgrade
Frag Grenade
-----------------------------------------------------------
=====================
VI. Long Ranger (20F)
=====================
Without Upgrade
Magnova Grenade
Flashbang
With Upgrade
Frag Grenade
____________________________________________________________
+++++++++++++++
===============
Dictionary (21)
===============
+++++++++++++++
Currently, there are no words.
________________________________________________________________
++++++++++++++++++
==================
In Production (22)
==================
++++++++++++++++++
=================
Long ranger (22A)
=================
Weapons/ armour
Accurecy
(*)
Health
(*)
Strength
(*)
Overall
(*)
Food chain (%)
Sky jockey
(%)
Grunt
(%)
THERMOPHILE
(%)
Sneaker
(%)
DEMOLISHER
(%)
Long ranger
(%)
Vehicle (*)
Accurecy
(*)
Health
(*)
Strength
(*)
Overall
(*)
Weapons/ vehicle (%)
Overall
(%)
------------------------
================
Sky jockey (22B)
================
Weapons/ armour
Accurecy
(*)
Health
(*)
Strength
(*)
Overall
(*)
Food chain (%)
Sky jockey
(%)
Grunt
(%)
THERMOPHILE
(%)
Sneaker
(%)
DEMOLISHER
(%)
Long ranger
(%)
Vehicle (*)
Accurecy
(*)
Health
(*)
Strength
(*)
Overall
(*)
Weapons/ vehicle (%)
Overall
(%)
------------------------
=============
Sneaker (22C)
=============
Weapons/ armour
Accurecy
(*)
Health
(*)
Strength
(*)
Overall
(*)
Food chain (%)
Sky jockey
(%)
Grunt
(%)
THERMOPHILE
(%)
Sneaker
(%)
DEMOLISHER
(%)
Long ranger
(%)
Vehicle (*)
Accurecy
(*)
Health
(*)
Strength
(*)
Overall
(*)
Weapons/ vehicle (%)
Overall
(%)
------------------------
=================
THERMOPHILE (22D)
=================
Weapons/ armour
Accurecy
(*)
Health
(*)
Strength
(*)
Overall
(*)
Food chain (%)
Sky jockey
(%)
Grunt
(%)
THERMOPHILE
(%)
Sneaker
(%)
DEMOLISHER
(%)
Long ranger
(%)
Vehicle (*)
Accurecy
(*)
Health
(*)
Strength
(*)
Overall
(*)
Weapons/ vehicle (%)
Overall
(%)
------------------------
================
DEMOLISHER (22E)
================
Weapons/ armour
Accurecy
(*)
Health
(*)
Strength
(*)
Overall
(*)
Food chain (%)
Sky jockey
(%)
Grunt
(%)
THERMOPHILE
(%)
Sneaker
(%)
DEMOLISHER
(%)
Long ranger
(%)
Vehicle (*)
Accurecy
(*)
Health
(*)
Strength
(*)
Overall
(*)
Weapons/ vehicle (%)
Overall
(%)
------------------------
===========
Grunt (22F)
===========
Weapons/ armour
Accurecy
(*)
Health
(*)
Strength
(*)
Overall
(*)
Food chain (%)
Sky jockey
(%)
Grunt
(%)
THERMOPHILE
(%)
Sneaker
(%)
DEMOLISHER
(%)
Long ranger
(%)
Vehicle (*)
Accurecy
(*)
Health
(*)
Strength
(*)
Overall
(*)
Weapons/ vehicle (%)
Overall
(%)
------------------------
--------------------------------------------------------------
______________________________________________________________
++++++++++
==========
Ranks (23)
==========
++++++++++
PRIVY
0 CP
BRIGHT GREEN
SARGE
500 CP
BRIGHT GREEN
MASTA SARGE
2,000 CP
BRIGHT GREEN
SQUAD MASTA
3,000 CP
BRIGHT BLUE
COMMANDA
4,000 CP
BRIGHT BLUE
CAP'N
5,000 CP
BRIGHT BLUE
BRIGADE LEADA
6,000 CP
BRIGHT BLUE
UNDERLORD
8,000 CP
PURPLE
OVERLORD
10,000 CP
PURPLE
KNIGHTLORD
12,000 CP
PURPLE
WARLORD
14,000 CP
PURPLE
GENERAL
18,000 CP
DARK BLUE
MASTA GENERAL
22,000 CP
DARK BLUE
ELITE GENERAL
26,000 CP
DARK BLUE
UBER GENERAL
30,000 CP
DARK BLUE
MARSHALL
35,000 CP
GOLD/ BROWN
DEMOLISHER
DEATH MARSHALL
40,000 CP
GOLD/ BROWN
SNEAKER
STEALTH MARSHALL
40,000 CP
GOLD/ BROWN
LONG RANGER
ACE MARSHALL
40,000 CP
GOLD/ BROWN
GRUNT
FIELD MARSHALL
40,000 CP
GOLD/ BROWN
THERMOPHILE
RAZE MARSHALL
40,000 CP
GOLD/ BROWN
Sky Jockey
SKY MARSHALL
40,000 CP
GOLD/ BROWN
+++++++++
=========
MAPS (24)
=========
+++++++++
THE MAPS
There are a number of ways to get through
The missions and in time you'll
Find you own way's to reach and complete
Objectives. Here is a basic
Outline of how to reach and complete objectives.
================
BEACH DEAD (24A)
================
S. H. C. Objective 1
Destroy Barbed Wire barricade.
Spawn Points
Left & right Landing Boats
From the boats head up the beach.
You'll see a couple of explosive barrels next to
The barb wire barricade you need to destroy.
Fire at the barricade at the area of the barrels
Intil it destroyed giving you
Access to the trench leading the way to the wooden blockade.
S. H. C. Objective 2
Destroy Wooden Blockade
New Spawn Points
Left & Right First Defense
Head up the Trench until you see the wooden blockade,
Fire at this blockade until it is destroyed
Giving you access to the Door
leading to Von KRIPLESPAC.
S. H. C. Objective 3
Destroy Door
New Spawn Points
Left & Right Second Defense
Go through the now d0estroyed blockade and
Head towards to the Red Door.
By Turning Left>Right>Right or Right>Left>Left along the trenches.
Destroy this door to gain access to Von CRIPLESPAC.
S. H. C. Objective 4
Blow Von CRIPLESPAC's Legs Off
New Spawn Points
Outside Base
Go through the destroyed door and shoot at Von
CRIPLESPAC until you blow his legs off.
If you hit his legs you cause more damage
More damage in his head than nywhere else
------
TEDDIES Objective
Defend Von CRIPLESPAC
Spawn Point
Base
Do what you have to prevent the S. H. C. getting to
Von CRIPLESPAC before
The time limit runs out. You get a 20-second head start over the S. H. C.
Which gives you time to head down towards the beach
Defenses and get yourself into position for attack.
The TEDDIES also have access to a neutral ordnance terminal from the
Start in the outside base spawn area.
Use it to your advantage and even Hack it so that the S. H. C. can't use
It unless they hack it themselves once they can reach it.
===================
FORTRESS DEUX (24B)
===================
S. H. C. & TEDDIES Objective:
Capture the Flag the most amounts of times.
Spawn Points
Fortress & The Bridge
The map is 50-50 between both sides
And has an upper and lower section.
The upper section spawn is the
Fortress Spawn and the lower
Being the Bridge Spawn.
The Flag is on the upper section
Of the map, the drop of
Point is in the lower section.
For the purpose of this I will
Explain a basic route to
The flag and then to the drop off
Point from each teams Fortress
Spawn. The Route is the
It is the same for both teams.
The Route:
Walk under the roof mounted Spawn
Protection turret and turn left.
Follow the corridor down the Ramp and outside.
Follow the track towards the right,
Go past (not over) the bridge and
In the wall just past
The barbwire on the left is a
Opening in the wall.
Go through this and turn right.
You should see a gun
Turret (be careful if someone is in it)
Head towards it.
Where the gun turret is you'll
See a doorway to the right,
Go through this doorway and
Then go through another one.
Through the next doorway is
Where the enemy's flag is,
Grab it and head back
The way you came to
The Fortress Spawn's
Defense turret.
Instead of turning
Into the Fortress Spawn carry on down
The corridor past
The spawn protection turret
And out of the
Corridor and past the Mobile Unit Terminal.
Look for an alcove
With a picture of the enemies
Flag and 2 green
Arrows pointing downwards on it. This is
Where you drop the
Flag. To give you a bit more of
An idea The Archway
With your teams flag
On either side is
On the directly
Opposite wall to the drop of point.
The Archway with
Your teams flag
Either side Leads to The
Bridge Spawn.
From here you can get
To the enemies drop off Point by
Going under the steel bridge
(Past or over the stone bridge)
And then go through the archway ahead.
==========================
CASTLE VON TEDISTIEN (24C)
==========================
S. H. C. & TEDDIES Objective:
To capture & hold 4 switch's that link up lines.
The lines have electric currents.
And enter the TEDDIES Machine
(If you're S. H. C.) Or the Power Generator (IF your TEDDIES).
S. H. C. Starting Spawn:
APC
TEDDIES Starting Spawn:
Castle
The 4 switches need to be
Activated in a set order &
Capturing a switch will
Give your team an extra spawn point.
Only when all 4 switch's have been captured.
Then you will be
Able to claim victory by
Simply walking into
Either the Machine (S. H. C.)
It is A.K.A. the Power Generator (TEDDIES).
For the Purpose of this I will code each switch as follows
& Give Locations & list new Spawn points it activates:
S1 - Opposite the Cable Cars
On the S. H. C. half of map there is
a black door way in the wall.
Enter this. Turn left through the doorway go down towards
The end and go up the wooden
Ramp to the left as you walk down.
This switch is activated from the start.
S2 - S. H. C. Switch 2: From the Cable Car on the S. H. C. half of the map,
As if you are facing the TEDDIES half
Of the map head left. Once this is
Activated the cable cars will start running.
Opens New Spawn:
Hellfire Corner
T1 - In the Castle Courtyard go up the wooden planks and head left.
When inside the tower turn left up a wooden walkway through a
Black doorway.
Then Turn Right and head across another wooden walkway.
This Switch is activated from the start.
T2 - From the Cable Car on the TEDDIES side of the map,
As if you are facing the S. H. C. half of the
Map head left down a wooden walkway.
Opens New Spawn:
Crypt
Machine Location - Get off the cable car
On TEDDIES side of the map,
Head left then turn right into the castle courtyard.
Go through the big doorway
With only 1 door left hanging and run.
Go to the Blue Machine. (TEDDIES Castle Spawn)
Power Generator location - Get off the
Cable Car on the S. H. C. half of the map, head
Left and follow the yellow lines through
The broken double doors and run into
The (electric effect) Power Generator
(S. H. C. APC Spawn)
To win each team has to do the switch's
In the following order:
S. H. C.: S1 > S2 > T2 > T1 > Machine
TEDDIES: T1 > T2 > S2 > S1 > Power Generator
Remember you can not activate a switch if
The previous switch
Is not activated for your team.
========================
A BRIDGE TO NARROW (24D)
========================
S. H. C. & TEDDIES Objective:
Steal and upload the enemies map fragment
The most amount of times.
Initial Spawn points:
Base (will re-spawn in 1 of 2 places inside base)
Extra Pawn Points:
Base Alpha & Base Beta
Got by hacking the Door terminals on the towers
On both ends of the bridge
This Map consists of each of the team's bases at
Either end of the map,
Where the Map Fragment is kept. The rest of the map
Is no-mans land that
Has a bridge connecting both halves of the map with a
You can capture the towers at each ends of the bridge.
For both teams the route to get the Map Fragment and
Upload it is the same
And for the purpose off this I'll describe a basic
Route that works for both teams.
The Route:
Head out of your base through the
Main entrance
(Where the Mobile Unit Terminal is)
Head across the bridge and
Into the main entrance of the enemy
Base. Go up the metal walkway on
The left, past the generator and in
The next room in the middle is the
Map Fragment. Get the Map Fragment
And go though the door to the left.
Follow the passage way and walk.
Go through the force field door. (This can
Be hacked to enable a back way into
The enemy's base as only the team who
Control this force field can
Go inside the base through this door).
Head Back over the bridge and go to the main
Entrance of your base. Just after the
Little bridge at your bases main
Entrance is a narrow walkway to the left
That leads upwards. Follow this up
And when you see a snow covered trial
Going to the left follow that round
Towards the right. You'll See the
Up-link terminal giving of a green
(S. H. C.) Or red (TEDDIES) beam
Jump into the beam to upload the
Map Fragment.
==================
THREE TOWERS (24E)
==================
S. H. C. & TEDDIES Objective:
Capture the 3 Towers & destroy the Artifact
(S. H. C.) Or Generator (TEDDIES)
S. H. C. Starting Spawn:
Base
TEDDIES Starting Spawn:
The Artifact
For each Tower you capture you will also open up the
Following spawn points:
Alpha Tower, Central Tower & Beta Tower
The 3 towers can only be captured when they
Are neutral, once a tower is captured
The tower will only be owned for a short
Time before reverting back to being neutral.
The middle and final tower can only be captured if the tower
The previous one is owned by your team.
To be able to enter the enemies base the final tower must be
Captured. Once your team has
Entered the enemy base The Artifact or Generator can only be
Damaged while your team owns the final tower.
When a tower is captured the special ordnance terminals also become
Available for use by the tower= owner team. Head through
The force field doors
They are at the base of the towers to access them.
On the Capture switch level in a tower you can go out
Then go onto a ledge around the tower.
On this ledge is another Black Doorway that will take
You to the top of the tower
Those give you access to mounted gun turrets.
S. H. C. Tower Order:
Alpha > Central > Beta > Destroy Artifact
TEDDIES Tower Order:
> Beta > Central > Alpha > Destroy Generator
Each Team starts in their main base, which has a main
Entrance with a Mobile unit terminal
Outside and a hidden back entrance, which is towards
The left hand side of the main entrance.
(If your looking towards the base).
S. H. C. Route:
From the Mobile Unit Terminal
You will see Alpha Tower ahead,
Following the road head towards it.
When there look for a Black
Doorway with blue arrows pointing upwards.
Go through the doorway.
This will lead you to the Capture switch.
Return through the door and head left.
Go towards the Central Tower. Again
Enter the Black Doorway to reach the
Capture Switch. Return Through the
Doorway, and head to the left over
The bridge with a small tunnel at
The end if it.
Keep following the road.
Do that until you reach Beta Tower,
Go through the black doorway,
Step on the Capture Switch and
Return through the doorway. Slightly
To the right you'll see the TEDDIES
Mobile unit Terminal in the distance,
Head towards this going over the
Bridge, Then head left through the TEDDIES
Main entrance and fire at the artifact.
If you need to you are able to leave
The enemies base if you lose Beta Tower.
TEDDIES Route:
At the Mobile Unit Terminal Turn Right,
You will see Beta Tower ahead,
Go over the bridge and head towards it.
When there look for a Black
There is a doorway with blue arrows pointing upwards.
Go through the doorway to
Reach the Capture switch. Return
Through the doorway and go around the
Base of the tower until you can
See the Central Tower ahead. Head
Through the small tunnel connecting
The road at Alpha Tower to a
Bridge leading to Central Tower.
When you reach Central Tower enter
The Black Doorway to reach the
Capture Switch. Return Through the doorway,
And head to the right over the
Bridge and keep following the road until
You reach Alpha Tower, go through
The black doorway, Step on the Capture
Switch and return through the doorway.
Head to the right and you'll see
The S. H. C. 's Mobile unit Terminal in
The distance, head towards this going
Over the 2 bridge's, past the S. H. C. 's
Mobile unit terminal and through the
S. H. C. 's main entrance and fire at the generator.
If you need to you are able
To leave the enemies base if you lose Alpha Tower.
==========
DOON (24F)
==========
S. H. C. Objective 1:
Destroy or Hack the First Defense Gate
Spawn Point:
The Ship
Leave the Ship, go through the corridor and head left
Until you see the first defense gate.
Either Fire at the Red Locking Device.
It is next to the force field or use a Sneakers Hacking Device
On it until the Locking Device is destroyed.
S. H. C. Objective 2:
Destroy or Hack the Second Defense Gate
Go through the destroyed defense gate, then you can either:
Take the first right turning, go to the
End of the street then head left
Until you see the 2nd Defense Gate....
...Or...
Go past the 1st right turning into a doorway
On the right past a neutral
Specialist ordnance terminal, through a small
Warehouse turning left as you
Leave the warehouse until you reach the Defense Gate.
Again Fire at the Red Locking Device.
It is next to the force field or use Sneakers
Hacking device on it until the Locking Device is destroyed.
S. H. C. Objective 3:
Destroy or Hack the Final Defense Gate
New Spawn:
Second Defense
Head through the destroyed defense gate,
And carry on forward until
You reach a large open area. This is the
TEDDIES BASE. The Final Defense
Gate is in the Middle of the Teddies
Base Wall, with the red locking device above it.
Again Fire at the Locking Device or use the Sneakers
Hacking Device to destroy it.
S. H. C. Objective 4:
Destroy the Panther King
New Spawn:
Outside Base
Go through the now destroyed defense gate
And you will see the Panther King.
To destroy him you have to shoot at his heart.
TEDDIES Objective:
Defend the Panther King
Spawn Points:
Base Alpha & Base Beta
Do what you have to stop the S. H. C. from
Getting to the Panther King.
You don't have to wait for the S. H. C. to
Come to you, you can get to them first.
There are a number of ways. Here are 3 of them.
1) From your base go up one of the 2 ramps.
Then, you go on the building opposite the base.
Then, you keep going straight,
Go away from your base all the way across the roof.
You'll see the First Defense Gate ahead.
You can get to the Defense
Gate but it depends on character class if
You can do it damage free or not.
2) From your Base go down the Street on the left.
Wait until you see a metal ramp.
It is on the right hand side. Go up the ramp
And follow the metal walkway right.
You can then turn left to come
Out near the 2nd Defense Gate
Or carry on straight to come out 1/2
Way between the 1st & 2nd
Defense Gates. Or you could drop down
Inside the warehouse
The walkway is running through.
3) Go out the base and up the Left hand
Ramp on the building opposite.
Head forward on the left side of the building roof until
You see a metal bridge on you your left.
Cross this and you can either use Repair
And use the Mobile Unit Terminal or turn
Right and follow the walkway around
The building and where you see a sniper
Tower you can either use the defense
Turret or drop down next to the 2nd
Defense Gate...
Or enter the Sniper tower of course.
Note: On this map only the Sky Jockeys are allowed to build Mobile Units
======================
T. M. S. SPAMONO (24G)
======================
S. H. C. & TEDDIES Objective:
Take the Energy Sphere into the enemy area
The most amount of times
S. H. C. Spawn:
Mother
TEDDIES Spawn:
Mutter
Extra Spawn Points:
Airlock x2 (You have to use a sneaker
To hack the doors to these spawn points.
They also hold the only yellow upgrade balls on the Map)
This Map is 1 long corridor with each
Teams base at either end.
Inside each teams initial spawn is a specialist ordnance terminal.
Just out side each of the teams initial
Spawn rooms are to mountable defense turrets.
The Energy Sphere spawns halfway up the corridor in between
The Airlock, able to be hacked, spawn area doors.
What each team has to do is grab the Energy Sphere
And run into the enemies end of the
Corridor and into a doorway at the end of the corridor.
If you make it to the Metal
Platform through the doorway you will drop the Energy
Sphere and score a point.
After a short time,
The energy Sphere will re-spawn back at the middle of the corridor.
To stop confusion if you are S. H. C. you need to take the
Energy Sphere towards the Red end of the corridor,
If you are the Teddies you need to take it to the Green end of the corridor.
===============
THE DITCH (24H)
===============
S. H. C. & TEDDIES Objective:
Capture the Flag and take it to all 4 Towers.
Spawn Points:
Base & Outer Ring
This map has 4 sections all contained in a arena.
1) The Arena:
Main open area of the map
2) The Flag Spawn:
This is located below the Arena.
3) Outer Ring:
This surrounds the Arena and is split in 2 halves.
Half can only be
Accessed by going through the S. H. C. Base and
The other half by going through the TEDDIES base.
4) The 4 Towers:
These are located on the outer ring,
2 on each half of the ring with
1 being towards the Left of the Base
Spawn the other towards the Right of the Base Spawn.
All 4 towers start as neutral, by taking
The flag to the towers your team will own them.
You can also steal the enemy team's towers by
Taking the flag to enemy owned towers.
You win by owning all 4 towers.
If S. H. C. own a tower it will have a green S. H. C. flag on sides,
If the TEDDIES own a tower
It will have a red TEDDIES flag on the sides. If a tower
Has no flag on the sides it is neutral.
Route to get Flag:
From the Base Spawn go out towards the Arena,
As soon as you leave your spawn and enter the arena
You will see a ramp going downwards on either your left or right.
Go down the ramp and look for an opening
With another ramp going downwards. Go down this ramp and
In the middle ring area is where the Flag Spawn is
Located.
Route To Towers:
From The Mobile Unit Terminal where the Base Spawn is.
Look for a ramp leading up that goes past the
Specialist ordnance terminal.
Go up the Ramp then,
You can either go left or right to reach one of the
Towers in that Half of the Outer Ring. Go up to the
Tower and enter the Black Doorway, You will come out
At the top of the Tower with the Flag Plate just in
Front of you.
Place the Flag on the plate to capture the Tower.
More To come once the Download content arrives.
___________________________________________________--
++++++++++++++++++++++
======================
MOBILE UNIT TYPES (28)
======================
++++++++++++++++++++++
Toad (R-HOG)
Avalible for:
Long Ranger
No upgrade required
Grunt
Upgrade required
Sneeker
No upgrade required
Abilities:
Weak/strong points:
Seats:
Tankus
Avalible for:
Demolisher
No upgrade required
Toad MK ll
Avalible for:
Grunt
No upgrade required
Thermophile
No upgrade required
Mule 52
Avalible for:
Sky Jockey
No upgrade required
Steed
Avalible for:
Sky Jockey
No upgrade required
_____________________________________________
++++++++++++
============
Weopons (29)
============
++++++++++++
Strayfur
Avalible for:
Demolisher
Upgrade required
Description:
Bazooka
Avalible for:
Demolisher
No upgrade required
Description:
Arc Weld
Avalible for:
Demolisher
No upgrade required
Sky Jockey
No upgrade required
Description:
DP 500
Avalible for:
Sky Jockey
No upgrade required
Description:
Parachute
Avalible for:
Sky Jockey
No upgrade required
Description:
Sinurator
Avalible for:
Thermophile
No upgrade required
Description:
Medgun
Avalible for:
Thermophile
No upgrade required
Grunt
No upgrade required
Long Ranger
No upgrade required
Description:
Fauster
Avalible for:
Thermophile
Upgrade required
Description:
Widowmaker
Avalible for:
Long Ranger
No upgrade required
Description:
Krotch 45
Avalible for:
Long Ranger
Upgrade required
Description:
Sabre
Avalible for:
Sneeker
No upgrade required
Description:
Dagger
Avalible for:
Sneeker
No upgrade required
Description:
Hacking Device
Avalible for:
Sneeker
No upgrade required
Description:
Snoopa
Avalible for:
Sneeker
No upgrade required
Description:
Sturm 21
Avalible for:
Grunt
No upgrade required
Description:
Hogster
Avalible for:
Grunt
Upgrade required
Description:
____________________________________________
++++++++++++++
==============
COPYRIGHT (25)
==============
++++++++++++++
NO COPYING MY CONTENT WITHOUT PERMISION
Game FAQ can use this, but others email me first.
Look under contact info (2).
____________________________________________________________
|_______________________\
| / FOLLOW ARROW BACKWARDS TO MY MAIN PAGE
|
| ++++++++++++++++++++++++++++++++++++++++++++++++++++
| ====================================================
| ====================================================
| ++++++++++++++++++++++++++++++++++++++++++++++++++++
|
| PLEASE EMAIL ME HOW TO GET 500 mobile unit kills (1)
|
| ++++++++++++++++++++++++++++++++++++++++++++++++++++
| ====================================================
| ====================================================
| ++++++++++++++++++++++++++++++++++++++++++++++++++++
|
| ++++++++++++++++++
| ==================
| ANY QUESTIONS? (2)
| ==================
| ++++++++++++++++++
|
| If you have questions about the game, email me for anything.
|
| CONTACT (?)
|
| ------------------------------------------------------------
|
| +++++++++++++++++++++++++++++++
| ===============================
| IF YOU LOVE OR HATE MY PAGE (3)
| ===============================
| +++++++++++++++++++++++++++++++
|
| Please sends me ratings of this site, questions, news,
| And glitches.
|
| Also, if I mess up, tell me what I did wrong.
| ------------------------------------------------------------
|
| ++++++++++++++++++
| ==================
| HOW TO HELP ME (4)
| ==================
| ++++++++++++++++++
|
| If you want to edit my guide and send it back to me not
| Game FAQ but ME.
| If you do, I'll credit you for all that you did
| Please list,
| First Name
| Last Name
| Nick Name
| Email
| You don't have to put any.
| If you don't do any ill put your email.
| If you want us to not know then that is how it will be.
|
| ------------------------------------------------------------
|
| ++++++++++++++++++++++++++++++
| ==============================
| ANOTHER WAY HOW TO HELP ME (5)
| ==============================
| ++++++++++++++++++++++++++++++
|
| Look where I have question marks and tell me what goes there.
|
| ___________________________________________________________
|
|
|
|++++++++++
|==========
|CREDIT (6)
|==========
|++++++++++
|
|me
|
| 88888888 88888888 8888888
| 88 88 88 88
| 88 88 88 88
| 88888888 88 8888888
| 88 88 88 88
| 88 88 88 88
| 88 88 88 88
| 88888888 88 88 88 AWY NATE
|
|and a helper
|
|888 888 8888888
|8888 8888 88
|88 88 88 88 88
|88 88 88 88 88
|88 88 88 88 88
|88 888 88 88
|88 888 88 88 888
|88 888 88 8888888 888
|
|
|
|
|8888 88 888 88888888 8888888888 88 88
|88 88 88 88 88 88 88 88 88
|88 88 88 88 88 88 88 88 88
|88 88 88 88 88 88888888 88 88 88
|88 88 88 88888888888 88 88 8888
|88 88 88 88 88 88 88 88
|88 8888 88 88 88 88 88
|88 888 88 88 88888888 88 88
|
|
|He did a lot for me, such as characters, maps, and tricks.
|He told me that his gaming tag
| Andy McNasty of UK gaming clan,
|Clandad Elite.
|He also said to...
|Please note that Clandad Elite has no control over the
|Contents of this message.
|
| +++++++++++
| ===========
| VERSION (7)
| ===========
| +++++++++++
|
| ?
|
| ____________________________________________________________
| ++++++++++++++++++++++++++
| ==========================
| ANOTHER WAY I HELP YOU (8)
| ==========================
| ++++++++++++++++++++++++++
|
|
| If you are being spawned camped tell me the
| Situation- teams,
| Characters, upgrades, level, Teddies or S. H. C.,
| And I might be able to tell you what to do.
|
| ____________________________________________________________
|
| +++++++++++++++
| ===============
| WHAT I NEED (9)
| ===============
| +++++++++++++++
|
| I need, Characters (if you need upgrades for what, and fix)
|
| -----------------------------------------------------------
|
| I need, How to get 500 mobile unit kills
|
| ------------------------------------------------------------
|
| I need, 1000 sneaker kills
|
| ------------------------------------------------------------
|
| I need, description of all classes vehicles
|
| ------------------------------------------------------------
|
| I need, medals (more and how to get)
|
| ------------------------------------------------------------
|
| I need, What you need for leader boards (description)
|
| ------------------------------------------------------------
|
| I need, Ranks (list of ranks you can be and maybe
| How many CP at
| Each level)
| [Tell me one Level and CP and it will help.]
|
| ------------------------------------------------------------
|
| I need, A list of how special ordinance are used
| (Thermopiles 1 earth guard, 2 with upgrade),
|
| ------------------------------------------------------------
|
| I need, An edited grenade list on who has what grenades
| (Thermopiles- CJ and napalm. Explosive with upgrade)
|
| ------------------------------------------------------------
|
| I need, more about leader boards
|
| ------------------------------------------------------------
|
| I need information on, Hacking device
| I need information on, Self heal
| I need information on, Medic gun
|
| ------------------------------------------------------------
|
| I need to create the dictionary page with words spell wrong here.
|
______________________________________________________________
+++++++++
=========
COMEBACKS (30)
=========
+++++++++
Retard: You suck!!!
You: I could beat you with my open hand!!!
Retard: Stop using instant snoopa
You: you can use it to
Reatrd: You cant get me im snooping you!!
You: i didnt boost to get it
Retard: Booster
You: Whos a booster?
Retard: you are!!
You: I didnt know i was boosting- no wonder your so easy to kill!
... You: I didnt know that you gave up. well i was accually pretty odvios
Retard (black guy): i owned you
You (white guy): well acually we owned you 100 years ago!
Retard: you dont have the balls
You: well i do but i dont want to risk them, you woldnt understand
------------------------------------------------------------
____________________________________________________________
++++++++++++++++++++++++++++++
==============================
ANDY MILINOKIS THEME SONG (26)
==============================
++++++++++++++++++++++++++++++
Chant this song to annoy everyone! (Hold down white button)
------------------------------------------------------------
I rock peas on my head but don?t call me a pea head
Bees on my head but don?t call me a bee head
Bruce lee is on my head but don?t call me a lee head
Now please excuse me I have got to get my tree fed
You wear name brands
And I make my own clothing
I hang out with an apple that loves self-loathing
"I hate myself"
Pancake on my face makes me extra happy
I like shampoo bottles that sit on my lap.
Because it is my show you can't tell me what to do
When life hands me lemons I make beef stew
So hey I have to go it's time for me to rock it
I put bologna in my left pocket
Smear sum cream cheese in my gold locket
Because it's my show I'm Andy SOMETHING
It's my show I'm SOME THING SOME THING
It's my show I'm Andy SOME THING