Xbox | Grand Theft Auto Double Pack

*****************************************************************************
Grand Theft Auto 3 Walkthrough [PlayStation 2, PC, and Xbox Versions]
Version 3.1 [Revision 10] (March 2005)

By Robert Allen Rusk
Copyright 2004-2005 Robert Allen Rusk.

Email: rarusk[gnat]netzero[snot]com
       (Note: the [gnat] replaces the "@" symbol in this guide. It is to 
              thwart spambots looking for email addresses to send spam to. 
              Simply replace [gnat] with "@" when responding. I chose [gnat] 
              because it rhymes with "at" and is easy to remember. Same goes 
              for "." - [snot].)

This guide may only be distributed and/or posted in it's original format. If 
you wish to post or use excerpts from this guide, PLEASE ask for my
permission before doing so (especially if you work for a magazine or
website). A lot of time and effort was spent putting this thing together and
that should be taken into consideration. And remember.....

"Respect is everything."

Besides, contacting me will also give me an opportunity to hook up and talk 
shop with fellow GTA3 "thuggers".....

I truly want to thank those who have written to me about this guide even if
you haven't recieved a response. I tend to read my e-mail late at night and
sometimes I'm too tired to respond right away. Mainly because I'm either a)
updating my other GTA (plus Riddick) related documents, b) hacking up a
console or doing more RGB experiments, or c) I've had a rough night at work
(I work retail you know....).

I've received a lot of nice e-mail about this guide from people around the
world saying how good the guide is and offering suggestions (many of which
made it into the previous revisions). I intend to continue updating and
polishing this document for as long as possible.

0---------------------------------------------------------------------------0

For this revision I have added a new section, "III.12. Using the Rhino With
Rampages". I was inspired, by "Sri c", to try the Rhino with the Rampages
within both Vice City and GTA3. This new section reports my findings and
suggestions. In addition, I have also corrected a couple of small mistakes,
added some new info in My Setup, and added a Credits Section.

0---------------------------------------------------------------------------0

0====================0
| Additional Sources |
0====================0

--Grand Theft Auto 3 (Game Manual)
--Grand Theft Auto 3 Official Strategy Guide (by Tim Bogenn - for 
  BradyGames).
--spaceeinstein (http://www.freewebs.com/spaceeinstein/grandtheftauto.htm) 
  [PC Controls]
--A1210 [Xbox Controls]
--Mr Exciting [Callaghan Bridge Jump]
--Official U.S. PlayStation Magazine Demo Disc (Issue 67) 
    --[Cool Taxi Trick by DeMarlo King]

0==========================0
| Additional Contributions |
0==========================0

--Alex T. Roth
--Glen T. Winstein
--Richard Juntunen
--Sal Hatton
--Kevin Berg
--Web
--Dan Schauer
--Haenlomal
--Hadley Box
--Shaun
--xX-G-MaN-Xx
--KWoBBS2
--The Baron
--Sherry Alexander
--Dennis Zoetebier
--Sri c

0================================0
| Other Documents I Have Written |
0================================0

  X=======================================================================X
  | "Grand Theft Auto: Vice City" Walkthrough (Strategy Guide)            |
  |=======================================================================|
  | Differences Between The Three Versions Of "Grand Theft Auto: Vice     |
  | City" for PlayStation 2 (FAQ)                                         |
  |=======================================================================|
  | "Grand Theft Auto: Vice City" Suggested Music List FAQ (Xbox and PC)  |
  | (currently hosted by IGN.com)                                         |
  |=======================================================================|
  | "Grand Theft Auto: San Andreas" Walkthrough (Strategy Guide)          |
  |=======================================================================|
  | "The Chronicles of Riddick: Escape From Butcher Bay" Walkthrough      |
  | (Strategy Guide)                                                      |
  |                                                                       |
  | One of the earlier versions of my TCoR: EFBB guide can be found in    |
  | the recently released book "GameFAQs Presents.....The Ultimate Xbox   |
  | Strategy Guide" published by Future Network USA.                      |
  X=======================================================================X

All trademarks and copyrights contained in this document are owned by their 
respective trademark and copyright holders.

*****************************************************************************
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| Table of Contents                                                         |
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 \==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/

0=========================================0
| I. Introduction And General Information |
0=========================================0

   1. Who Am I?
   2. My Setup
   3. From the Author
   4. About The Guide
   5. Submissions
   6. Grand Theft Auto 3
   7. GTA3 Version Differences (PS2 Only)
   8. The Xbox Version
   9. Controls
   10. Weapons And Other Items
   11. Gangs And Hostilities
   12. Law Enforcement
   13. Police Vehicles and Vigilante Missions
   14. Advanced Tips And Information
   15. The Purple Nines Glitch (PS2 Original, PS2 Double Pack, Xbox)
   16. 100% Completion List
   17. "Claude"

0=====================================0
| II. Before Doing The Story Missions |
0=====================================0

   1. In The Beginning.....
   2. Your Hideout
   3. The Order Of Things
   4. Industrial Import Export Garage
   5. Emergency Vehicle Crane
   6. Package Hunting (Part One)
   7. Ambulance Mission
   8. Jumping The Callaghan Bridge
   9. H16, H97, and Shoreside Vale
   10. Suburban Import Export Garage
   11. Package Hunting (Part Two)
   12. Rampages (Part One)
   13. Unique Stunt Jumping (Part One)
   14. "Gripped!"
   15. Vigilante Mission (Shoreside Vale)
   16. Firetruck Mission (Shoreside Vale)
   17. "Rumpo Rampage" (Toyz Van)
   18. Heading To Staunton Island
   19. Package Hunting (Part Three)
   20. Rampages (Part Two)
   21. Unique Stunt Jumping (Part Two)
   22. Vigilante and Firetruck Missions (Staunton Island)
   23. "A Ride In The Park"
   24. "Mulitstorey Mayhem"
   25. "Casino Calamity" (Toyz Van)
   26. Taxi Mission
   27. H49, The Dodo, And Portland
   28. Rampages (Part Three)
   29. Unique Stunt Jumping (Part Three)
   30. Vigilante and Firetruck Missions (Portland)
   31. "Patriot Playground"
   32. "Mafia Massacre" (Toyz Van) and "Diablo Destruction" (Toyz Van)
   33. Taking Stock And Stocking Up

0=========================0
| III. The Story Missions |
0=========================0

   1. Luigi Goterelli
      L2. "Don't Spank Ma Bitch Up" (Luigi Goterelli)
      L3. "Drive Misty For Me" (Luigi Goterelli)
      L4. "Pump-Action Pimp" (Luigi Goterelli) 
      L5. "The Fuzz Ball" (Luigi Goterelli)
   2. Marty Chonks (Bitch'n' Dog Food Factory)
   3. Joey Leone
      J1. "Mike Lips Last Lunch" (Joey Leone) 
      J2. "Farewell 'Chunky' Lee Chong" (Joey Leone)
      J3. "Van Heist" (Joey Leone) 
      J4. "Cipriani's Chauffer" (Joey Leone) 
      J5. "Dead Skunk In The Trunk" (Joey Leone)
      J6. "The Getaway" (Joey Leone)
   4. Toni Cipriani
      T1. "Taking Out The Laundry" (Toni Cipriani)
   5. El Burro
      E1. "Turismo" (El Burro) 
      E2. "I Scream, You Scream" (El Burro)
      E3. "Trial By Fire" (El Burro)
      E4. "Big N' Veiny" (El Burro)
      T2. "The Pick-Up" (Toni Cipriani)
      T3. "Salvatore's Called A Metting" (Toni Cipriani)
   6. Salvatore Leone
      S1. "Chaperone" (Salvatore Leone)
      T4. "Triads And Tribulations" (Toni Cirpiani)
      T5. "Blow Fish" (Toni Cipriani)
      S2. "Cutting The Grass" (Salvatore Leone)
      S3 and S4. "Bomb Da Base (Acts I and II)" (Salvatore Leone)
      S5. "Last Requests" (Salvatore Leone)
   7. Asuka Kasen
      A1. "Sayonara Salvatore" (Asuka Kasen)
      A2. "Under Surveillance" (Asuka Kasen)
   8. Kenji Kasen
      K1. "Kanbu Bust Out" (Kenji Kasen)
      K2. "Grand Theft Auto" (Kenji Kasen)
      K3. "Deal Steal" (Kenji Kasen)
      K4. "Shima" (Kenji Kasen)
      K5. "Smack Down" (Kenji Kasen)
      A3. "Paparazzi Purge" (Asuka Kasen)
      A4. "Payday For Ray" (Asuka Kasen)
   9. Ray Machowski
      R1. "Silence The Sneak" (Ray Machowski)
      R2. "Arms Shortage" (Ray Machowski)
      R3. "Evidence Dash" (Ray Machowski)
   10. Donald Love
      D1. "Liberator" (Donald Love)
      D2. "Waka-Gashira Wipeout" (Donald Love)
      D3. "A Drop In The Ocean" (Donald Love)
   11. Getting The Rhino
   12. Using the Rhino With Rampages
      R4. "Gone Fishing" (Ray Machowski)
      R5. "Plaster Blaster" (Ray Machowski)
      R6. "Marked Man" (Ray Machowski)
      A5. "Two-Faced Tanner" (Asuka Kasen)
      D4. "Grand Theft Aero" (Donald Love)
      D5. "Escort Service" (Donald Love)
      D6. "Decoy" (Donald Love)
      D7. "Love's Disapperance" (Donald Love)
      A6. "Bait" (Asuka Kasen)
      A7. "Espresso-2-Go!" (Asuka Kasen)
      A8. "S.A.M." (Asuka Kasen)
   13. D-Ice
      DI1. "Uzi Money" (D-Ice)
      DI2. "Toyminator" (D-Ice)
      DI3. "Rigged To Blow" (D-Ice)
      DI4. "Bullion Run" (D-Ice)
      DI5. "Rumble" (D-Ice)
   14. King Courtney
      KC1. "Bling-Bling Scramble" (King Courtney)
      KC2. "Uzi Rider" (King Courtney)
      KC3. "Gangcar Round-Up" (King Courtney)
      KC4. "Kingdom Come" (King Courtney)
   15. Catalina
      C1. "The Exchange" (Catalina)

0===========================0
| IV. 100% Completion Score |
0===========================0

0=======================0
| V. Web's New Missions |
0=======================0

0=================================0
| VI. Hidden Text on the PS2 Disc |
0=================================0

0==============0
| VII. Credits |
0==============0

0==================0
| VIII. Conclusion |
0==================0

 /==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==\
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| I. Introduction And General Information                                   |
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 /=========================================================================\
0===========================================================================0
| I.1. Who Am I?                                                            |
0===========================================================================0
 \=========================================================================/

My name is Robert Allen Rusk and I am a 37-year old hardcore gamer with about 
29 years of gaming experience. I am an ex-gametester (Broderbund Software, 
LucasArts Games, Point Of View Computing) and an ex-arcade attendant (Namco 
Cyberstation - Pier 39, San Francisco, CA). I also own multiple systems such
as the Sega Dreamcast, Super Nintendo, Nintendo 64, Atari Jaguar, PlayStation
1, Xbox, and, of course, the PS2.

I currently work at JCPenneys at one of the malls here in San Antonio, TX. 
Retail isn't the best job in the world but JCPenneys is a very stable company
unlike some of the other places I have worked for in the past like internet
service providers or web programming companies.

I am also a member of the X-Otic Computer Systems of San Antonio 
(www.xcssa.org), a group who specializes in Linux, Mac, and other systems. It 
is here that you can see some of my RGB hack work in the photos section.

 /=========================================================================\
0===========================================================================0
| I.2. My Setup                                                             |
0===========================================================================0
 \=========================================================================/

This guide was written using BBEdit Lite 6.1 and a Power Mac Workgroup Server
8550/200 (with a G3 card running at 330 MHz). I view my work in Netscape
4.7.9, Netscape 7, and Internet Explorer 5.1.5 to help in seeing how it would
look on the web and correcting format errors.

I also played GTA3 on my NEC MultiSync 3D RGB monitor using a homebrew RGB
box that contains a EL1883 sync separation chip which is MacroVision
compatible. This allows me to watch my movies, like "The Matrix", in RGB
Analog without the MacroVision copy protection signal getting in the way.
MacroVision screws up the sync signal and the EL1883 is the only sync chip
that can ignore it.

Recently I removed my Sony CXA-1145 RGB amplification chip from my RGB box
because it would oversaturate the red and blues when I put on the Thermal
Goggles in "Grand Theft Auto: San Andreas". You know, as many revisions as
that box has gone through I'm surprised it still works.

When I do my writing and guide revisions I run my Mac (on one monitor)
alongside the Xbox (on my MultiSync 3D monitor). This way I can
simultaneously play and make changes to the guide at the same time.

When I want to watch my movies in RGB Analog, I use my PlayStation 2 with
GameShark 4.0 (to disable the Component Video Forceback) and my MultiSync 3D
monitor. Watching my movies (and TV shows) in pristine RGB Analog is great.
"The Lord of the Rings: The Two Towers" (Extended Version) looks fantastic in
RGB. So does my Godzilla movies, "Red vs. Blue", "The Matrix", "Red Dwarf",
etc.....

For my guide work I have 17 memory cards for my PlayStation 2. I have
reorganized the game saves on my memory cards and I now have eight cards
specifically dedicated to "Grand Theft Auto 3", "Grand Theft Auto: Vice City"
(Original Version (1.40)), and "Grand Theft Auto: San Andreas" (which uses up
15 cards).

These memory cards allow me to quickly go and try out new ideas (and modify
old ones) when they occur to me or suggested by others.

I have now gotten 100% Completion three times on three different versions
(PS2 - Original, PS2 - Double Pack, Xbox - Double Pack) getting information
for this guide.

 /=========================================================================\
0===========================================================================0
| I.3. From The Author                                                      |
0===========================================================================0
 \=========================================================================/

Welcome to my Grand Theft Auto 3 guide! If this is the first time you have
visited, you will find a lot of useful information in a highly organized
format that you can use to beat all of the missions of the game.

Quotes taken from readers' e-mail are presented "as is" and may include
spelling and grammatical errors.

This guide is based on my Vice City guide which was posted in April of 2003
so it has the same look, feel, and organization.

When I first posted my initial version of the Vice City guide, I did not know 
how well it would go over and how many people would respond. I wasn't exactly 
swamped with e-mail but I do get letters from time to time. Sometimes people 
would ask for advice and others would say how cool the guide is. All it takes 
is for one person to say how good and useful your guide is to make it all 
worthwhile. And others have made suggestions that have been incorporated into 
the Vice City guide.

I want to thank GameFAQs for creating a place where such documents can be
hosted for the benefit of all gamers. I also want to thank IGN.com,
NeoSeeker.com, TheVGNation.com, GameHelper.com, and many other sites for
their generosity in hosting this guide along with my other work on their
sites.

I also want to thank everybody who has taken the time to download and 
read this guide. I love this game and I wanted to share my creative ideas 
with fellow GTA3 "thuggers".

And, of course, I want to give a special thanks to all those who have taken 
the time to write to me and tell me what you thought, make suggestions, and 
ask questions.

With that said, let's get down to business shall we?.....

 /=========================================================================\
0===========================================================================0
| I.4. About The Guide                                                      |
0===========================================================================0
 \=========================================================================/

The main emphasis of this guide is to provide creative and simple solutions
to many of the missions of Grand Theft Auto 3. Many hours were spent going
over each mission and finding unique ways to solve them. I think you will be
surprised by many of the solutions found here. 

There are also some references to the Brady Games Official Strategy Guide. It 
is not absolutely necessary to have the book but you will be of best benefit
to have a copy. This is mainly because of the maps (main maps plus the ones
for Hidden Packages). The Brady Games Guide for Vice City can also be of
benefit for GTA3. Many of the vehicles used in GTA3 were also used in Vice
City. The Vice City Strategy Guide has a auto showroom near the front that
can be used to help identify cars for the Vehicle Lists for GTA3.

I also reference the map/poster that comes with the game (there is also a map 
in the manual). Some of the location names come from that.

I have worked hard to make sure that this guide is as complete as possible
but at the same time leave room for exploration. I even included interesting
and humorous anecdotes, observations, and lines from GTA3. I hope that you
enjoy this guide as much as learn from it.

While this guide was written initially for the PS2 version of the game, this 
guide will also benefit those with the PC and Xbox versions of Vice City. If 
any of the strategies in this guide won't work in either the PC or Xbox 
versions, feel free to write me and let me know so I can make additional 
adjustments in future revisions.

This guide is designed so that you can do the missions without any cheat
codes. However, I have included one code, the Health Code (in I.14 - Advanced
Tips And Information), to give you a little flexibility.

Another emphasis of this guide is ORDER. If you do the missions and tasks in
a certain order, the game will be easier and more fun for you. Everything in
Part II and Part III were written in the order I did them in the game. You
don't absolutely have to do them in the EXACT order I have them listed but as
you read the guide you will see how it benefitted me.

The Hidden Packages, Unique Stunt Jumps, and Rampages are also used as 
landmarks to help in directing you around the city for some of your
objectives. Also, each Rampage, Hidden Package, and Unique Stunt Jump has a
letter designation to make them easier to identify in this guide.....

  Hidden Packages will be identified with an "H". 
    Examples: Hidden Package H21. 
              Package H32.
              H65.

  Rampages will be identified with an "R". 
    Examples: Rampage R34.
              R16.

  Unique Stunt Jumps will be identified with a "J".
    Examples: Unique Stunt Jump J24.
              Unique Jump J12.
              Jump J8.
              J31.

 /=========================================================================\
0===========================================================================0
| I.5. Submissions                                                          |
0===========================================================================0
 \=========================================================================/

If you have any comments, suggestions, and critiques, you can e-mail me at
the following address.....

rarusk[gnat]netzero[snot]com

Things to submit.....

X===========================================================================X
| Better ideas. If you have some better way to do certain missions, I would |
| be glad to hear it. Once I confirm it, I will include your idea in future |
| revisions and will credit you for it.                                     |
|===========================================================================|
| Anecdotes and observations (especially if they're funny).                 |
|===========================================================================|
| Differences between the PC and Xbox versions that may make my some of my  |
| strategies ineffective.                                                   |
|===========================================================================|
| Additional control information for the Xbox and PC versions.              |
|===========================================================================|
| Constructive critiques. While I have strived to make this as good a guide |
| as possible, I know it is not perfect. Whatever criticisms you make of    |
| this guide please make them constructive so I can learn from it since I   |
| may consider doing guides for other games in the future.                  |
|===========================================================================|
| Grammatical and formatting errors.                                        |
X===========================================================================X

 /=========================================================================\
0===========================================================================0
| I.6. Grand Theft Auto 3                                                   |
0===========================================================================0
 \=========================================================================/

Grand Theft Auto 3 is the successor to the moderately successful GTA2. The 
first GTAs used a top-down perspective and a complex control scheme that kind 
of made the game hard to get into.

Grand Theft Auto 3 put the main character in third person and the control
layout made it easier to control. Rockstar made up a reasonably good story
with real actors, like Joe Pataliano ("The Matrix", "The Sopranos") and Kyle
Maclachan ("Dune", "Twin Peaks").

They also made up a world where you can do just about anything at any time
regardless of whether it was violent or not. The combination resulted in
making GTA3 one of the most popular vidgames of all time.

My first exposure to the Grand Theft Auto series began with GTA2 for the Sega 
Dreamcast. Once I got used to the overhead view and the controls, it was easy 
for me to cause all kinds of chaos and havoc. While there was nothing wrong 
with "Soul Calibur" and "Sonic Adventure", I liked the idea of being the bad 
guy (or anti-hero if you prefer) where I can do nasty stuff for the hell of
it.

However, it turned out that the Dreamcast version was a shoddy port of the PC 
version, a fact that was made more obvious after I acquired the PS1 version.
No volume menu, no included map, music loops that restarted every time that
you got into a car, one mission that you couldn't do due to a bug, and the
fact that you could only save one game to a VMU (as opposed to 15 on the PS1
memory card) were some of the things that were wrong with the Dreamcast
version (at least it looked good in VGA). And there was no real ending to
GTA2 (either version), just a "Game Complete" screen. Very disappointing.

But I still liked GTA2 despite it's flaws. I especially liked running over 
people (and cars) with the tank. And GTA2 looked better than GTA1 which I 
acquired later. GTA1 had more discernable endings at the end of each level
and it also had music that you could also listen to in a regular CD player
(piece 11 is my favorite).

Then along came GTA3. I first saw it at a Game World (now EB Games) on
Bandera Road here in San Antonio shortly after it came out in October 2001.
They had it playing on their 27-inch TV so you could try it out. I decided to
play around for about 15 minutes and then continue looking around the store. 

Two hours later, I'm still shooting people, running them over, and making a 
general nuisance of myself in the fictitious metropolis of Liberty City. Up
to this point there were only two games that hooked me to the point that I
got the system because of them: "Defender of the Crown" (Commodore Amiga) and
"Goldeneye" (Nintendo 64). And now "Grand Theft Auto 3" (PlayStation 2). I
eventually got the system for Christmas and got GTA3 a couple of days later
(my family could not find the game in time to give it to me for Christmas).

I had a whole lotta fun with GTA3. I completed the missions, I got 100%, and
I went on city-wide rampages. But I especially enjoyed playing demolition
derby with the cops and jacking cars from the Yakuza ("I'll get you!"). The
game is one of the best designed games I have ever seen. It was a freeform,
do anything you want design that made GTA3 more than just an interactive
crime spree - it was an experience.

But GTA3 was just the beginning. Vice City outdid GTA3 on many levels and
GTA: San Andreas has far surpassed both GTA3 and Vice City combined. It is
going to be a hell of a job putting together a complete walkthrough for San
Andreas. But I am up to the task. I've had plenty of practice.....

With all that said, let's get down to the business of the guide itself and I 
will start with the differences between the Original and Double Pack versions 
for the PS2.....

 /=========================================================================\
0===========================================================================0
| 1.7. GTA3 Version Differences (PS2 Only)                                  |
0===========================================================================0
 \=========================================================================/

After doing some closer examination of both my Original Version and Double
Pack Version discs, I concluded that there are no major differences between
the Original, Greatest Hits, and Double Pack versions of GTA3.

Originally I thought that they had changed the requirements of the Ambulance
Mission for the DP version but one of my readers, Dan Schauer, indicated to
me that this was not so and I verified his information. More details on that
in the Ambulance Mission portion of the guide.

In addition, I placed my GTA3 discs in my Mac and opened up the file
"system.cnf" in BBEdit Lite:

BOOT2 = cdrom0:\SLUS_200.62;1
VER = 1.40
VMODE = NTSC

This was the case for both the Original and Double Pack discs. This means
that the Original and Double Pack are of the same version number (1.40).
Since the Greatest Hits version came out before the Double Pack this means
that it is also version 1.40. If Rockstar had made any major changes to GTA3
the version number would change.

 /=========================================================================\
0===========================================================================0
| I.8. The Xbox Version                                                     |
0===========================================================================0
 \=========================================================================/

Now that I have played through the Xbox version of GTA3 I can safely say
that there are a couple of tweaks that don't appear in the PS2 version.....

>>Catalina looks very different in the Xbox version. She has a different 
  hairstyle, a very revealing top, a tattoo on her lower back, slight panty 
  exposure (around her pant line), and a naval ring. 
  
>>The dialogue in the cutscene for "Under Surveillance" (Asuka Kasen) was 
  changed. She mentions that the federal agents are doing the surveillance 
  instead of the Mafia. However, while the spoken dialogue was changed, the 
  subtitles were not thus making the cutscene quite awkward.

In addition, many Xbox owners say that they have the better version of GTA3.
The Xbox version does have some advantages like:

X============================X
| Better graphics.           |
|============================|
| Progressive Scan for HDTV. |
|============================|
| Dolby sound.               |
|============================|
| Customizable soundtracks.  |
|============================|
| Hard drive saving.         |
X============================X

But it also has some disadvantages like:

>>Poor controller. Although the Xbox has a solid controller (the newer 
  smaller one), it is not well suited for this type of game. For drive-bys 
  you have to use the right stick to aim right or left and press down on the 
  right stick button to fire. Very awkward. But Rockstar had to make do with 
  what was given to them. In addition there is no way to custom configure the 
  buttons so even using a PS2 controller adapter is made difficult because 
  you can't map out the buttons the way you want them. Also the way the D-Pad 
  is constructed makes it more difficult to enter cheat codes.

>>Luck of the draw. Some of the earlier Xbox's used a DVD-ROM drive made by 
  Thompson that really doesn't like the GTA games. The games tend to glitch 
  out a bit in GTA3 (Vice City is worse). I found about this the hard way 
  when I got my Xbox (refurbished) and ended up having to swap out units. The 
  best way to tell if you have the bad drive is when you load up the game. If 
  you can hear the title music but the screen remains black, you have the bad 
  drive. Microsoft used two other drives in addition to the Thompson drive 
  and only a drive replacement will solve this particular problem.

As a result of these technical problems I have to say that it is a draw
between the PS2 versions and the Xbox version. This is not to dis the Xbox in
any way however. I also have "Dead or Alive 3", "DOA: Extreme Volleyball",
"Godzilla Destroy All Monsters Melee", "Return to Castle Wolfenstein",
"Halo", "Kung Fu Chaos", and "The Chronicles of Riddick: Escape From Butcher
Bay" and they all look and play great.

With that said, let's move on to the most basic of functions......

 /=========================================================================\
0===========================================================================0
| I.9. Controls                                                             |
0===========================================================================0
 \=========================================================================/

Although the manual covers the setup pretty good, I felt that I should
include a section on controls for those who have gotten used copies of GTA3
that have no manuals. Special thanks to spaceeinstein for his help with the
PC controls and A1210 for his help with the Xbox controls. Listed are the
default settings for all three versions.....

0=========0
| On Foot |
0=========0

PlayStation 2 Version
*********************

  Move Around...............................................Left Analog Stick
  [4] Look Around (First Person Mode)......................Right Analog Stick
  Move Around.................................................Directional Pad
  [1] Run............................................................X Button
  Jump..........................................................Square Button
  [2] Attack....................................................Circle Button
  Enter Vehicle...............................................Triangle Button
  Center Camera.....................................................L1 Button
  Previous Weapon...................................................L2 Button
  [3] Target........................................................R1 Button
  Next Weapon.......................................................R2 Button
  Look Behind.......................................................R3 Button
  Pause..........................................................Start Button
  Change Camera Mode............................................Select Button
  Zoom In With Sniper Rifle.....................................Square Button
  Zoom Out With Sniper Rifle.........................................X Button

Xbox Version
************

  Move Around...............................................Left Analog Stick
  [4] Look Around (First Person Mode)......................Right Analog Stick
  [1] Run............................................................A Button
  Jump...............................................................X Button
  [2] Attack....................................................Right Trigger
  Enter Vehicle......................................................Y Button
  Previous Weapon........................................Directional Pad Left
  [3] Target.....................................................Left Trigger
  Next Weapon...........................................Directional Pad Right
  Look Behind.......................................Right Analog Stick Button
  Pause..........................................................Start Button
  Change Camera Mode.............................................White Button

PC Version
**********

  Move Forward................................................Arrow Up; W Key
  Move Backward.............................................Arrow Down; S Key
  Move Left.................................................Arrow Left; A Key
  Move Right...............................................Arrow Right; D Key
  [1] Run.........................................................Right Shift
  Jump...................................................Right Control; Space
  [2] Attack............................NP 0; Left Control; Left Mouse Button
  Enter Vehicle...........................................Return/Enter; F Key
  Previous Weapon...............................NP Period [.]; Mouse Wheel Up
  Next Weapon......................................NP Enter; Mouse Wheel Down
  [3] Target.......................................Delete; Right Mouse Button
  Look Behind............................NP 1; Caps Lock; Middle Mouse Button
  Change Camera Mode..............................................Home; V Key
  Zoom In With Sniper Rifle....................Page Up; Z Key; Mouse Wheel Up
  Zoom Out With Sniper Rifle...............Page Down; X Key; Mouse Wheel Down

  [Note: NP = Number Pad]

  0-------------------------------------------------------------------------0

[1] - If you hold down the Run button too long, you will tire and have to 
      rest before you can run again. Tapping the button in rhythm will serve 
      to help you run a little longer. The more times you run, the better 
      your stamina will be. You can solve the problem of tiring out by 
      getting the Infinite Run feature which is acquired by successfully 
      completing the Ambulance Mission (detailed later).

[2] - When holding a melee weapon (like a bat) or using your fist, the Attack 
      Button is used to swing at your target. 

      When using Grenades, the same button is used to throw your weapon at 
      the target. The longer you hold, the farther you throw.

      When holding a gun (like a Pistol) or a heavy weapon (like a Rocket 
      Launcher), you use the Attack Button to shoot. Use the Target Button in 
      conjunction to aim at your enemy. 

[3] - When holding a gun, you hold down the Target Button target your enemy.  
      Use the Previous Weapon and Next Weapon Buttons to switch between 
      targets.

[4] - You can do this for precision walking (like on a steel beam) by helping 
      you "aim" your character in the direction you want him to face.

  0-------------------------------------------------------------------------0

0=========0
| In Cars |
0=========0

PlayStation 2 Version
*********************

  Turn Vehicle..............................................Left Analog Stick
  Turn Vehicle................................................Directional Pad
  Accelerate.........................................................X Button
  Reverse.......................................................Square Button
  Attack (Drive By Mode)................Circle Button (Plus L2 or R2 Buttons)
  Exit Vehicle................................................Triangle Button
  Change Radio Stations.............................................L1 Button
  Look Left (Drive By Mode).........................................L2 Button
  Use Horn (Or Siren)...............................................L3 Button
  [1] Handbrake.....................................................R1 Button
  Look Right (Drive By Mode)........................................R2 Button
  Activate Vehicle Missions.........................................R3 Button
  Pause..........................................................Start Button
  Change Camera Mode............................................Select Button
  Look Behind.................................................L2 + R2 Buttons

Xbox Version
************

  Turn Vehicle..............................................Left Analog Stick
  Drive By Mode/Look Around................................Right Analog Stick
  Accelerate....................................................Right Trigger
  Reverse/Brake..................................................Left Trigger
  Attack (Drive By Mode)............................Right Analog Stick Button
  Exit Vehicle.......................................................Y Button
  *Change Radio Stations.........................................Black Button
  Use Horn (Or Siren)................................Left Analog Stick Button
  [1] Handbrake......................................................B Button
  Activate Vehicle Missions..........................................X Button
  Pause..........................................................Start Button
  Change Camera Mode............................................ White Button

* - To change cd/tape deck (Custom soundtrack), press and hold the Black 
    button while pressing up and down on the Directional Pad to select 
    "album"/folder. Then, while still holding the radio button, press left or 
    right on the Directional Pad to change songs.

PC Version
**********

  Move Forward................................................Arrow Up; W Key
  Move Backward.............................................Arrow Down; S Key
  Move Left.................................................Arrow Left; A Key
  Move Right...............................................Arrow Right; D Key
  [1] Handbrake.........................Right Ctrl; Space; Right Mouse Button
  Attack............NP 0; Left Control; Left Mouse Button (With NP 1 or NP 2)
  Exit Vehicle............................................Return/Enter; F Key
  Change Radio Stations.........................Insert; R Key; Mouse Wheel Up
  Use Horn (Or Siren).................................Left Shift; Right Shift
  Activate Vehicle Missions............................NP Plus [+]; Caps Lock
  Change Camera Mode..............................................Home; V Key
  Look Behind.................NP 1 + NP 2; Q Key + E Key; Middle Mouse Button
  Look Left (Drive By Mode).......................................NP 1; Q Key
  Look Right (Drive By Mode)......................................NP 2; E Key
  Turret Left (Rhino and Firetruck)......................................NP 4
  Turret Right (Rhino and Firetruck).....................................NP 5
  Turret Up (Firetruck)..................................................NP 9
  Turret Down (Firetruck)................................................NP 6
  Go Up (Yardie Lobo)..............................................Left Shift
  Go Down (Yardie Lobo)...........................................Right Shift
  Tilt Right (Yardie Lobo)...................................NP4; Shift + NP5
  Tilt Left (Yardie Lobo)....................................NP5; Shift + NP4
  Tilt Forward (Yardie Lobo).................................NP9; Shift + NP6
  Tilt Backward (Yardie Lobo)................................NP6; Shift + NP9

  [Note: NP = Number Pad]

  0-------------------------------------------------------------------------0

[1] - Your stopping power is increased when used in conjunction with the 
      Reverse button.

  0-------------------------------------------------------------------------0  

When playing GTA3 on my PlayStation 2, I changed my control settings to Setup 
#2 (the Directional Buttons handle the camera, the Select button does the
radio stations, and the L1 does the Horn and Siren).

 /=========================================================================\
0===========================================================================0
| I.10. Weapons And Other Items                                             |
0===========================================================================0
 \=========================================================================/

Weapons are the tools of the trade for any professional criminal. There are
12 different weapons that can be found and used to create mayhem and
abuse.....  

0======0
| Fist |
0======0

  Good for hands-on fisticuffs when you need a little money (or just to open 
  some Whoop-Ass on some poor soul).

0==============0
| Baseball Bat |
0==============0

  Great for batting practice (on somebody's head) or breaking kneecaps.....

    Locations:
    **********
      --At all of your hideouts.

0========0
| Pistol |
0========0

  A decent handgun that can be bought or acquired from dead cops. You can use 
  this while running to make yourself harder to hit while taking out someone 
  at the same time.

    Locations:
    **********
      --At all hideouts after acquiring 10 Hidden Packages.
      --Ammu-Nation (St. Marks - Portland [Cost: $ 250]).
      --On the ledge running along the east side of the Callaghan Point Power 
        Plant (Portland).

0=====0
| Uzi |
0=====0

  One of the better guns here, it has a good rate of fire and accuracy. Like 
  the Pistol, you can aim and run at the same time while using the weapon.

    Locations:
    **********
      --At all hideouts after acquiring 20 Hidden Packages.
      --Ammu-Nation (St. Marks - Portland [Cost: $ 800]).
      --Ammu-Nation (Newport - Staunton Island [Cost: $800]).
      --In one of the backyards running along an alleyway in St. Marks 
        (Portland).
      --On the edge of the concrete embankment north of the car crusher in 
        Harwood (Portland).
      --On top of Liberty City Sawmills in Trenton by the Body Armor Icon 
        (Portland).

0=========0
| Shotgun |
0=========0

  Just a standard pump action double barreled shotgun. Slow on the fire rate 
  but still effective. Perhaps too effective especially against cars. This is 
  almost as powerful as a Rocket Launcher when shooting up vehicles. But you 
  run slowly while holding one making you vunerable to cops and pissed-off 
  gang members.

    Locations:
    **********
      --At all hideouts after acquiring 40 Hidden Packages.
      --Phil Cassidy's Army Surplus (Staunton Island [Cost: $1,500]).
      --On top of one of the car garages in St. Marks (Portland).
      --On the north side and behind the main apartment complexes in Hepburn 
        Heights (Portland).
      --By the obelisk on the east side of the main park in Belleville Park 
        (Staunton Island).
      --North of the pier west of Liberty Tree Offices (Staunton Island).
      --At the base (east side) of the main dam building at the base of 
        Cochrane Dam (Shoreside Vale).

0=======0
| AK-47 |
0=======0

  This powerful machine gun will make mincemeat out of anybody in your way. 
  Like the Shotgun, you also run slowly while holding one.

    Locations:
    **********
      --At all hideouts after acquiring 70 Hidden Packages.
      --Ammu-Nation (Newport - Staunton Island [Cost: $3,000]).
      --In hidden area near the Health Icon located on the north side of flat 
        platform east of Ciprianis Ristorante in St. Marks (Portland) [Go 
        behind building to find the ramp down].
      --On top of Liberty Phamaceuticals (behind the sign) near a Adrenaline 
        Icon, a Health Icon, and a Body Armor Icon in Trenton (Portland).
      --Tucked underneath a part of the construction area (north section, 
        east side, near the small trailer, just north of the hairpin turn of 
        the road that separates the north and south sections of the 
        construction project) (Staunton Island).
      --At the southeast side of the building east of the church on the west 
        side of Bedford Point (Staunton Island).
      --In trailer parking area on the west side of Punk Noodles in Pike 
        Creek (Shoreside Vale).

0======0
| M-16 |
0======0

  This has a very fast rate of fire but your sight will jump all around the 
  screen. Good for quick work once you manage to compensate for the 
  unsteadiness of the gunsight (you have to hold Target to properly aim the 
  weapon). This is another heavy weapon that slows you down when trying to 
  run with it.

    Locations:
    **********
      --At all hideouts after acquiring 90 Hidden Packages.
      --Phil Cassidy's Army Surplus (Staunton Island [Cost: $5,000]).
      --In the walled off area in the southeast part of Liberty Tree Offices 
        in Bedford Point (use the Moonbeam, park it by the lowest part of the 
        wall, climb the Moonbeam, and jump over the wall to reach) (Staunton 
        Island).
      --On top of the west dam tower at the base of Cochrane Dam (Shoreside 
        Vale).
      --On the back porch of the pink house (fourth from left) in Cedar Grove   
        (Shoreside Vale).

0==============0
| Sniper Rifle |
0==============0

  This fires one shot at a time and reloads slowly but it is effective. Use 
  Target to manually aim the weapon and use the Zoom In and Zoom Out controls 
  to help find and track your targets (the Zoom In / Out controls vary from 
  console to console).

    Locations:
    **********
      --At all hideouts after acquiring 80 Hidden Packages.
      --Ammu-Nation (Newport - Staunton Island [Cost: $10,000]).
      --On top of the building south of the Fire Station behind the MSX-FM 
        sign (use the bridge loop to jump to it) (Staunton Island).
      --In trees along path to the base of Cochrane Dam (Shoreside Vale).

0=================0
| Rocket Launcher |
0=================0

  This very destructive weapon is the most powerful in the game. Use Target 
  to aim and Attack to shoot. Don't be too close to your target though - you 
  can hurt yourself badly in the process. This heavy weapon will make you run 
  very slowly while holding it so care must be taken when wielding it.

    Locations:
    **********
      --At all hideouts after acquiring 100 Hidden Packages.
      --Phil Cassidy's Army Surplus (Staunton Island [Cost: $25,000]).

0===============0
| Flame Thrower |
0===============0

  Better than the Molotov for roasting nearby enemies because you can aim 
  where the flames go. It's main use is against the Rhino (tank) since fire 
  is the only thing that can destroy it.

    Locations:
    **********
      --At all hideouts by doing the Firetruck Mission. Scroll down to Part 
        II.16 for details.
      --On top of the Head Radio building in Harwood (Portland).
      --In one of the open garages in the back of the Police Station in Pike 
        Creek [Cost: $25,000] (Shoreside Vale).
      --Underneath the west end of the drawbridge east of Francis 
        International Airport (Shoreside Vale).

0=========0
| Molotov |
0=========0

  Can be used to flambe' your enemies and yourself if you're too careless in 
  where you throw one. Can also be used to destroy the Rhino (tank).

    Locations:
    **********
      --At all hideouts after acquiring 60 Hidden Packages.
      --By the east set of stairs on the north part of the north side of 
        Liberty Campus (Staunton Island).
      --In one of the open garages in the back of the Police Station in Pike 
        Creek [Cost: $2,000] (Shoreside Vale).

0==========0
| Grenades |
0==========0

  Toss one of these and watch the crowds scatter (in more ways than one).....

    Locations:
    **********
      --At all hideouts after acquiring 30 Hidden Packages.
      --Ammu-Nation (Newport - Staunton Island [Cost: $2,000]).

But weapons aren't the only things you will find scattered around Liberty
City. You will also find other icons that you can use to help you out.....

0=============0
| Health Icon |
0=============0

  This heart-shaped icon is used to restore your health to it's maximum of 
  100.

    Locations:
    **********
      --At all hospitals in Liberty City (two icons per location):
        --Sweeney General Hospital (Portland).
        --Carson General Hospital (Staunton Island).
        --Hope Medical College (Shoreside Vale).
      --At all hideouts after successfully rescuing 50 pedestrians 
        (cumulative) doing the Ambulance Mission.
      --At the AMCO Gas Station in St. Marks (Portland).
      --On the north side of flat platform east of Ciprianis Ristorante in 
        St. Marks (Portland).
      --Just south of a row of buildings on the east part of St. Marks 
        (Portland).
      --In the park northeast of your Portland hideout at Hepburn Heights.
      --In the alleyway by XXXMags in the Red Light District (by the 
        Perennial) (Portland).
      --In a small alleyway between Humco Trading co. and Hong Hung Inc. in 
        Chinatown's Main Market (near the street and near H21) (Portland).
      --In an open area on the east side of Liberty Phamaceuticals and across 
        the street from the Bitch N' Dog Food Factory in Trenton (Portland).
      --On top of Liberty Phamaceuticals (behind the sign) near a Adrenaline 
        Icon, an AK-47 Weapon Icon, and a Body Armor Icon in Trenton    
        (Portland).
      --At the south end of Portland Harbor by the Linerunner (Portland).
      --On the second floor of the unfinished Pan-Lantic building on the east 
        side of Fort Staunton near H39 (Staunton Island).
      --At the beginning of the bridge loop (just off to the right) (Staunton 
        Island).
      --At Asuka's Condo, south building, by the poolside (Staunton Island).
      --On the south side of City Hall in the grassy area (Staunton Island).
      --On the northwest corner of the AMCO HQ building in Torrington 
        (Staunton Island).
      --In front of the large building northeast of the subway entrance in 
        Torrington (Staunton Island).
      --At the south entrance of the church on the west side of Bedford Point 
        (Staunton Island).
      --In the small alleyway west of the Liberty Tree Offices in Bedford 
        Point (Staunton Island).
      --In the north doorway of the Shopping Mall in Belleville Park 
        (Staunton Island).
      --In the entranceway of the hotel south of the OR-Bit building in 
        Belleville Park (Staunton Island).
      --In the trees north of the 20thC building (north of Liberty Tree 
        Offices in Bedford Point) (Staunton Island).
      --In front of east dam dome on top of Cochrane Dam (Shoreside Vale).
      --Behind crates at the base of Cochrane Dam [east side] (Shoreside 
        Vale).
      --At the base (east side) of the main dam building at the base of 
        Cochrane Dam (Shoreside Vale).
      --In one of the open garages in the back of the Police Station in Pike 
        Creek (Shoreside Vale).
      --Between one of the apartment complexes and the bridge (as it meets 
        the cross street) in Wichita Gardens (Shoreside Vale).
      --Between the middle and the left striped concrete ramps southeast of 
        the Police Bribe at Francis International Airport (Shoreside Vale).

0=================0
| Body Armor Icon |
0=================0

  This armor-shaped icon will increase your armor rating to it's maximum of 
  100.

    Locations:
    **********
      --At all hideouts after acquiring 50 Hidden Packages.
      --Ammu-Nation (Newport - Staunton Island [Cost: $3,000]).
      --In hidden area near the Health Icon located on the north side of flat 
        platform east of Ciprianis Ristorante in St. Marks (Portland) [Go 
        behind building to find the ramp down].
      --On top of Liberty City Sawmills in Trenton by the Uzi Weapon Icon 
        (Portland).
      --Behind Burke Supply Co. (which is right next to the AMCO Petroleum 
        Company in Trenton (Portland).
      --On top of Liberty Phamaceuticals (behind the sign) near a Adrenaline 
        Icon, an AK-47 Weapon Icon, and a Health Icon in Trenton (Portland).
      --In the northeast corner near the ship (and two cranes) of Portland 
        Docks (Portland).
      --On the second floor of the unfinished Pan-Lantic building on the east 
        side of Fort Staunton near H39 (Staunton Island).
      --By the west set of stairs on the north part of the north side of 
        Liberty Campus (Staunton Island).
      --Between two tractor trailers underneath the west end of Callaghan 
        Bridge (Staunton Island).
      --At the southeast side of the building east of the church on the west 
        side of Bedford Point (Staunton Island).
      --In the walled off area in the southeast part of Liberty Tree Offices 
        in Bedford Point (use the Moonbeam, park it by the lowest part of the 
        wall, climb the Moonbeam, and jump over the wall to reach) (Staunton 
        Island).
      --On top of the building south of the Fire Station behind the MSX-FM 
        sign (use the bridge loop to jump to it) (Staunton Island).
      --Inside the car garage of the Columbian Mansion in Cedar Grove 
        (Shoreside Vale).
      --In one of the open garages in the back of the Police Station in Pike 
        Creek (Shoreside Vale).
      --In the fenced off area north and across the street from Liberty 
        Phamaceuticals in Pike Creek (Shoreside Vale).
      --On top of the Porter Tunnel entrance east of Francis International 
        Airport (Shoreside Vale).

0===================0
| Police Bribe Icon |
0===================0

  These star-shaped icons will drop your wanted rating by one star when 
  picked up. It is best to know where all the bribe icons are located before 
  doing any missions so you can quickly deal with any law enforcement 
  pursuit.

    Locations:
    **********
      --In the middle of the alleyway located in southeast St. Marks 
        (Portland).
      --In the north-south alleyway that connects Chinatown with the Red 
        Light District (The Chinatown Shortcut - see I.13. Advanced Tips And 
        Information) (Portland).
      --Under one of the giant cranes north of the large blue ship in 
        Portland Harbor (Portland).
      --On the elevated tracks right next to XXXMags in Red light District 
        (Portland).
      --In one of the basketball courts in the park across the street and 
        south of Roast Peking Duck in Chinatown (Portland).
      --On top of Greasy Joe's in the southwest corner of Callaghan Point 
        (Portland).
      --Behind the fence of building north and across the street of Liberty 
        City Sawmills not far from a Rampage Icon (Portland).
      --Over the pedestrian bridge leading from the elevated train platform 
        into Chinatown (Portland).
      --Underneath the Cafe Metropolitan sign north of the bridge loop in 
        Belleville Park (Staunton Island).
      --Tucked between two buildings on the south side of Liberty Campus 
        (Staunton Island).
      --On the sidewalk north of Lips 106 just west of all the radio station 
        billboards in Newport (Staunton Island).
      --On the short dirt road just north of the Callaghan Bridge across the 
        double road from Lips 106 in Newport (Staunton Island).
      --In a small alleyway just south of the Ammu-Nation in Newport 
        (Staunton Island).
      --In the tunnel underneath the Liberty City Police HQ parking lot in 
        Torrington (Staunton Island).
      --In the air just south of Kenji's Casino in Torrington (Staunton 
        Island).
      --Between Kenji's Casino and the sidewalk just south of the entrance to 
        the casino (Staunton Island).
      --In the small alleyway in the middle of the block north of Love Media 
        in Bedford Point (Staunton Island).
      --Between the wall running along the street and The Undercover Storage 
        Company just south of Cochrane Dam (Shoreside Vale).
      --Down the stairs south and across the street from Liberty 
        Phamaceuticals in Pike Creek (west side of AMCO Petroleum Company) 
        (Shoreside Vale).
      --In the grassy area across the street and south of the Turtle Head 
        Fishing Co. in Pike Creek (Shoreside Vale).
      --On the east side of the small pool (with the statue) near the subway 
        entrance by Francis International Airport (Shoreside Vale).
      --Between the car garage and the apartment building south of the bridge 
        in Wichita Gardens (Shoreside Vale).
      --In the middle of open space in the middle of a large group of planes 
        west of the main airport dome at Francis International Airport 
        (Shoreside Vale).

0=================0
| Adrenaline Icon |
0=================0

  This pill-shaped icon will slow things down and give you super strength. 
  Good for tight situations when you need a little extra help.

    Locations:
    **********
      --At all hideouts after successfully rescuing 70 pedestrians 
        (cumulative) doing the Ambulance Mission.
      --Between the two main buildings of the Raffles Fish Factory in 
        Chinatown (Portland).
      --On top of Liberty Phamaceuticals (behind the sign) near a Health 
        Icon, an AK-47 Weapon Icon, and a Body Armor Icon in Trenton 
        (Portland).
      --In the middle of a group of small trailers on the west side of 
        Portland Docks in Portland Harbor (Portland).
      --Between some car garages south of the Harwood Fire Station training 
        area in St. Marks (Portland).
      --Tucked in a cubbyhole north of the entrance to Sweeney General 
        Hospital in Portland View (go up the ramp and turn right) (Portland).
      --In Liberty Campus (southeast side) on the platform at the top of the 
        stairs not far from your hideout (Staunton Island).
      --In the Tw@ building in Bedford Point (Staunton Island).
      --In one of the large street median planters just south of the main 
        park in Belleville Park (Staunton Island).
      --By the garage door at the Liberty Phamaceuticals building in Pike 
        Creek (Shoreside Vale).
      --Behind the "Gasoline. For youth on the move" sign across the street 
        from the Turtle Head Fishing Co. in Pike Creek (Shoreside Vale).
      --In the parking lot along the main road leading up from Wichita 
        Gardens to Cedar Grove (Shoreside Vale).
      --In the parking lot of one of the apartment complexes in Wichita 
        Gardens across the street from the Stalkers sign (Shoreside Vale).
      --Between the middle and the right striped concrete ramps southeast of 
        the Police Bribe at Francis International Airport (Shoreside Vale).

 /=========================================================================\
0===========================================================================0
| I.11. Gangs And Hostilities                                               |
0===========================================================================0
 \=========================================================================/

Liberty City is bustling with gang activity. Many neighborhoods are rife with 
them. Some of them you will work for. Most will become hostile to you at some 
point. Below is the list of gangs for Liberty City and what you can expect. A 
guide to how the information is organized......

Name: The gang's name
Neighborhood: Their turf
Gang Car: What they ride
Weapons: What weapons they carry
Hostile: The mission or missions that, once you finish them, the gang will 
         become hostile to you when you go through their turf.
Danger: How dangerous going through their neighborhood will be when they 
        become hostile.
Notes: Notes on the gang.

0=======================0

Name: Mafia
Neighborhood: St Marks. - Portland
Gang Car: Mafia Sentinel
Weapons: Pistol
Hostile: A1. "Sayonara Salvatore" (Asuka Kasen)
Danger: High
Notes: This Italian gang is part of one of the oldest crime syndicates in the 
       world. These guys pack Pistols for the most part and will leave you 
       alone near the beginning of the game (of course, you will be working 
       for them in the early part of the game anyway). But, once they become 
       hostile, the Pistols are traded for the extremely powerful Shotguns 
       and will shoot at you with no provocation. If you are surrounded by 
       Shotgun wielding Mafia members, you will be killed very quickly. 
       Therefore, it is important that you find all of the Hidden Packages 
       and do all of the Rampages in and around St. Marks plus all of El 
       Burro's missions before reaching Staunton Island and Asuka Kasen.

Name: Triads
Neighborhood: Chinatown - Portland
Gang Car: Triad Fish Van
Weapons: Baseball Bat, Pistol
Hostile: T2. "The Pick-Up" (Toni Cipriani)
         E3. "Trial By Fire" (El Burro) 
Danger: Moderate
Notes: The interesting thing here is that you can make these guys hostile to 
       you with two different missions. However, only about half of the 
       Triads carry Pistols so they won't do much damage when going through 
       their neighborhood.

Name: Diablos
Neighborhood: Hepburn Heights - Portland
Gang Car: Diablo Stallion
Weapons: Fist, Baseball Bat
Hostile: KC2. "Uzi Rider" (King Courtney)
Danger: Low
Notes: This low-income gang can't afford to upgrade their weapons when they 
       become hostile so they can't do any damage to you unless you let them.

Name: Columbians
Neighborhood: Fort Staunton - Staunton Island
              Cedar Grove - Shoreside Vale
Gang Car: Cartel Cruiser
Weapons: Uzi
Hostile: Always
Danger: Moderate
Notes: These guys have two places they call their own and will be more than 
       happy to make life hard for you if you show your face there. Their 
       hostilities have to do with the woman who betrays you at the beginning 
       of the game.

Gang: Yardies
Neighborhood: Newport - Staunton Island
Gang Car: Yardie Lobo
Weapons: Baseball Bat, Pistol
Hostile: KC4. "Kingdom Come" (King Courtney)
Danger: Moderate
Notes: Their gang car has hydralics which make it an interesting car to play 
       with. Saving King Courtney till near the very end will keep them from 
       interfering with some of your missions.

Gang: Yakuza
Neighborhood: Torrington - Staunton Island
Gang Car: Yakuza Stinger
Weapons: Uzi
Hostile: Never
Danger: None
Notes: One of two gangs that never become hostile to you. They also have one 
       of the better cars to use in the game.

Gang: Hoods (Purple Nines and Red Jacks)
Neighborhood: Wichita Gardens - Shoreside Vale
Gang Car: Hoods Rumpo XL
Weapons: Uzi
Hostile: Never
Danger: None
Notes: The Hoods are comprised of two gangs: the Purple Nines and the Red 
       Jacks. Later on in the game, you will be recruited to help get rid of 
       one of the two gangs.

 /=========================================================================\
0===========================================================================0
| I.12. Law Enforcement                                                     |
0===========================================================================0
 \=========================================================================/

Every metropolis has a police force and Liberty City is no different. When
you do something bad near a cop, like mugging a person, one of the stars will
light up indicating a wanted level. The cops will then try to bust you. The
more stars you have, the more aggressive they will be. There are several ways
to get rid of a wanted rating.....

X=========================================================================X
| Hiding out somewhere for a bit (only works at 1-Star).                  |
|=========================================================================|
| Driving a car (excluding rescue and most police vehicles) into a Pay N' |
| Spray.                                                                  |
|=========================================================================|
| Getting a Police Bribe Icon (drops the level down a notch).             |
|=========================================================================|
| Completing the current mission (if you get a rating during one).        |
|=========================================================================|
| Getting busted or wasted.                                               |
X=========================================================================X

There are six wanted levels. The higher you go, the more aggressive the 
pursuit. Below are the wanted ratings and what you can expect.....

0========0
| 1-Star |
0========0

  You are of mild interest to the cops. They will chase you on foot and will 
  smack you with their fists when close enough. They would rather not be 
  chasing you but will be more than happy to bust you if you're stupid enough 
  to let them ("Anything you say is SHIT!!!"). Hiding out somewhere for 
  awhile will get rid of a 1-Star rating.

0========0
| 2-Star |
0========0

  Things get a bit more serious here. The number of cops increase a bit and 
  they will start shooting you instead of hitting you with their fists.

0========0
| 3-Star |
0========0

  At this level, a helicopter will start pursuing you and will shoot at you 
  if you stand still long enough for it to do so. And the police will get 
  more aggressive in their pursuit of you.

0========0
| 4-Star |
0========0

  Now the SWAT team joins in. They will try to blockade the road with their 
  Enforcers in addition to everything else being thrown at you. This is the 
  highest wanted level you can obtain while (officially) confined to 
  Portland.

0========0
| 5-Star |
0========0

  The FBI will now lend their assistance in hopes of bringing you down. They 
  will ride in black FBI Cars and carry four agents, all packing AK-47's and 
  they are not afraid to use them. In addition, a second helicopter will join 
  in tracking you down. The FBI Car is the only police vehicle that you can 
  use in a Pay N' Spray. You can max out at 5-Star after unlocking Staunton 
  Island.

0========0
| 6-Star |
0========0

  After making mincemeat of the police force, including the FBI, the city 
  will now call in the Army to deal with you. They will come in with Rhinos 
  and trucks and will mainly try to kill you (but they will arrest you if the 
  opportunity presents itself). The soldiers will kill you quickly with their 
  M-16's and barely getting touched (while in a vehicle) by a Rhino will 
  spell certain death. It will be quite difficult to survive at this level 
  for very long. You can achieve this maximum rating after unlocking 
  Shoreside Vale.

 /=========================================================================\
0===========================================================================0
| I.13. Police Vehicles and Vigilante Missions                              |
0===========================================================================0
 \=========================================================================/

In GTA3, you can also grab police vehicles and use them in Vigilante
Missions. And there are a lot of police vehicles you can use for that
purpose. 

Below is the list of police vehicles in Liberty City.....

X===========================================================================X
| Police Car (found anywhere. Bonus: you get 5 Shotgun shells when entering |
| one (if you don't already have a Shotgun you can get a Shotgun with 5     |
| shells.))                                                                 |
|===========================================================================|
| SWAT Enforcer (at 4-Star Wanted Rating plus at the back of Liberty City   |
| Police HQ on Staunton Island. Bonus: you can get Body Armor when entering |
| an Enforcer.)                                                             |
|===========================================================================|
| FBI Car (at 5-Star Wanted Rating. Bonus: only Police Vehicle you can use  |
| at a Pay N' Spray to get rid of a wanted rating.)                         |
|===========================================================================|
| Rhino (at 6-Star Wanted Rating - also unlocked at Phil Cassidy's Army     |
| Surplus at the end of the Main Story Missions.)                           |
X===========================================================================X

When in a police vehicle, press Activate Vehicle Mission to begin a Vigilante 
Mission. You will be prompted to chase and destroy a selected target, which
is another car. You will have to kill the criminal driving the car before
moving onto the next car. Sometimes, if you damage the criminal's car enough,
the criminal may exit the car. Drive-by or run them over to get rid of them.
You will have to kill the first twenty criminals in each section to get
Police Bribes (six total) for all of your hideouts.

The first twenty kills in Shoreside Vale will get you two Police Bribes for 
your hideouts. The first twenty kills in Staunton Island will get you two
more bribes for your hideouts. And the first twenty kills in Portland will
get you the last two bribes for all of your hideouts.

There is a little trick that will make the Vigilante Mission a lot easier.
When you get close enough to the criminal, hit Pause, wait a few seconds, and
then unpause. The criminal will then stop and get out of his car in which
case you can either drive-by or run him over. Works in the Xbox version too.

One of the most destructive Police Vehicles to use is the Rhino which is a 
small tank. You will be able to access an unlocked one after you complete all 
of the Main Story Missions at Phil Cassidy's Army Surplus on Staunton Island. 
After you unlock Shoreside Vale you can get a 6-Star wanted rating and
acquire one during a rampage but it is dangerous to do (but III.11 Getting
The Rhino will show you a way to get one during a rampage).

Use the Attack button to fire the cannon and the Right Analog Stick (PS2,
Xbox) or Number Pad (PC) to rotate the cannon.

 /=========================================================================\
0===========================================================================0
| I.14. Advanced Tips And Information                                       |
0===========================================================================0
 \=========================================================================/

Below are some tips and additional information that will be of benefit to 
you.....

0=================0
| The Health Code |
0=================0

  Even though you can do everything in this guide without the use of any 
  cheat codes, I felt that I should provide this one to give the user a 
  little bit of flexibility. There are several areas of the game that can 
  possibly frustrate gamers and this code can be of use there. There are also 
  a few areas where I actually encourage it's use (like the Ambulance 
  Mission).....

    X=======================================================================X
    | [PS2] - R2 Button (x2), L1 Button, R1 Button, Left (D-Pad),           |
    |         Down (D-Pad), Right (D-Pad), Up (D-Pad), Left (D-Pad),        |
    |         Down (D-Pad), Right (D-Pad), Up (D-Pad)                       |
    |=======================================================================|
    | [Xbox] - Black Button, Black Button, Left Trigger, Right Trigger,     |
    |          Left (D-Pad), Down (D-Pad), Right (D-Pad), Up (D-Pad),       |
    |          Left (D-Pad), Down (D-Pad), Right (D-Pad), Up (D-Pad)        |
    |=======================================================================|
    | [PC] - Gesundheit                                                     |
    X=======================================================================X

0================0
| Quick Stopping |
0================0

  You can increase your braking power if you hold down Handbrake and Reverse 
  together. This works well in tight spaces (especially on the Ambulance 
  Mission).

0=================0
| Quick Targeting |
0=================0

  When locking onto targets with a gun (like a Pistol) while holding down 
  Target, you can use the Next and Previous Weapon buttons to switch targets. 
  You can also let go of the Target button and quickly press it again to pick 
  up another target (after you kill the previous one).

0====================0
| The Tank Gun Boost |
0====================0

  When you want to increase the speed of the often slow Rhino, rotate the 
  Main Gun 180 degrees so it faces the rear. Then fire the gun and keep 
  firing. The gun recoil will then propel it forward. The faster you fire, 
  the faster the tank will go. You can make the tank go very fast this way.

0==================0
| Useful Shortcuts |
0==================0

  There are a couple of shortcuts that are very useful and will cut down on 
  traveling time. I have given them names and refer to them throughout the 
  guide.....

     Chinatown Shortcut
     ******************
     This is a small north-south alleyway east of Sweeney General Hospital in 
     Portland that allows you to go from Chinatown to Red Light District 
     without going around the buildings. It is great for eluding police 
     because it also contains a Police Bribe.

     Gardens Shortcut
     ****************
     Directly across the street from the parking garage of your Wichita 
     Gardens hideout is the Gardens Shortcut. There is a very large gap 
     between the guardrails and will lead to a gently sloping grassy 
     hillside. Going from the garage and through the shortcut will take you 
     to the main road leading to the Porter Tunnel and Cochrane Dam. A real 
     time saver.

0=================================0
| Perfect Quadruple Insane Stunt? |
0=================================0

  One of the things GTA3 players like to do is to get the best Insane Stunt 
  possible. The best I have done is a Perfect Triple Insane Stunt. This is 
  about as high as most players have gotten. There was talk about whether or 
  not you can do a Quadruple Insane Stunt but no one has ever reported doing 
  one and everybody said that there is no such thing.

  But while perusing the "american.gxt" file on the PS2 version (with the 
  disc inside my Mac), I came across this listing of Insane Stunts:

     >>Insane Stunt
     >>Perfect Insane Stunt
     >>Double Insane Stunt
     >>Perfect Double Insane Stunt
     >>Triple Insane Stunt
     >>Perfect Triple Insane Stunt
     >>Quadruple Insane Stunt
     >>Perfect Quadruple Insane Stunt

  As you can see, there is a Quadruple Insane Stunt listed. But since no one 
  has ever reported doing one I have come up with two possibilities: One, 
  that Rockstar took out the Quadruple rating (but left the text) or two, 
  that the requirements for a Quadruple Insane Stunt are so high that no one 
  has figured out how to get it yet.

  If anybody has managed to get either a Quadruple Insane Stunt or a Perfect 
  Quadruple Insane Stunt I'd like to hear about it and how you did it so I 
  can put it in future revisions.

 /=========================================================================\
0===========================================================================0
| I.15. The Purple Nines Glitch (PS2 Original, PS2 Double Pack, Xbox)       |
0===========================================================================0
 \=========================================================================/

One of the most notorious bugs in the GTA series is one called the Purple
Nines Glitch. This is a problem that has snared many an unwary gamer,
including myself, since the PS2 version came out. Sadly, this problem was NOT
fixed in the PS2 Double Pack version and even appears in the Xbox version
though it is one of the most well known problems in GTA3.

What is the Purple Nines Glitch? The glitch is related to the D-Ice missions
in Wichita Gardens which become available in the latter half of the game.
Most of the D-Ice missions involve the removal of a rival gang, the Purple
Nines. When you first arrive at Wichita Gardens you will see plenty of gang
members roaming about. Some will wear red shirts (the Red Jacks) and some
will wear purple (actually lavender) shirts (the Purple Nines). After the
completion of "Rumble" (D-Ice) you will effectively destroy the Purple Nines
and from then on you will not see any Purple Nines roaming Wichita Gardens.
You will see nothing but Red Jacks.

The bug manifests itself when you decide to start a new game after "Rumble" 
(D-Ice) using the New Game option in the Options area. Naturally the game
will reset everything, gangs, vehicle lists, hidden packages, and so on.
Everything, that is, except the Purple Nines. For some reason, that remains
off. So when you make your way back to D-Ice and do his first mission, "Uzi
Money" (D-Ice), there are no Purple Nines to be found - the game won't
generate any. Therefore, it becomes impossible to complete the mission and
you won't be able to access his other missions either thus denying you a
chance at 100% Completion.

How do you get around it when you want to start a new game? There are two
ways. First, reload a saved game that is prior to "Rumble" (D-Ice) and then
do New Game. The second is to keep your first saved game, right after
"Luigi's Girls", in one slot and never overwrite it. Then, if you want to
start a new game, simply load up this saved game and play anew.

 /=========================================================================\
0===========================================================================0
| I.16. 100% Completion List                                                |
0===========================================================================0
 \=========================================================================/

Below is everything you need to do to get 100% Completion within GTA3:

>>Completion of all Main Story Missions (from "Luigi's Girls" (Luigi 
  Goterelli) to "The Exchange" (Catalina)).
>>Completion of all Side Story Missions:

    --Marty Chonks (4 missions)
    --King Courtney (4 missions)
    --D-Ice (5 missions)
    --Kenji Kasen (5 missions - MUST be done before "Waka-Gashira Wipeout" 
      (Donald Love))
    --El Burro (4 missions)

>>Complete all four Toyz Van Missions:

    --"Rumpo Rampage"
    --"Casino Calamity"
    --"Mafia Massacre"
    --"Diablo Destruction"

>>Complete all four Vehicle Missions:

    --"Gripped!"
    --"Multistorey Mayhem"
    --"A Ride In The Park"
    --"Patriot Playground"

>>Complete the Industrial Import Export Garage list (16 vehicles).
>>Complete the Emergency Vehicle Crane list (7 vehicles).
>>Complete the Suburban Import Export Garage list (16 vehicles).
>>Collect all 100 Hidden Packages.
>>Complete all 20 Rampages.
>>Complete all 20 Unique Stunt Jumps.
>>Complete the Ambulance Mission.
>>Complete the Vigilante Mission.
>>Complete the Firetruck Mission.
>>Complete the Taxi Mission.

 /=========================================================================\
0===========================================================================0
| I.17. "Claude"                                                            |
0===========================================================================0
 \=========================================================================/

In earlier versions of the guide I had given the main character a name: Alex.
This was to identify him better within the guide and give him a little
personality. Rockstar Games had originally not given "Alex" a name because he
was supposed to be an everyman kind of character. So I gave him one for my
guide.

But, as "Grand Theft Auto: San Andreas" was released, there was talk that
"Alex" makes an appearance and even has a name: Claude. I had doubted the
name at first since I had not gotten far enough into San Andreas to see for
myself.

However, after completing San Andreas and recieved the phone calls (with the
subtitles turned on) that mentions his name, I've come to accept that the
name for the main character of GTA3 is indeed Claude and I am changing the
guide to accomodate.

 /==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==\
0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0
| II. Before Doing The Story Missions                                       |
0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0
 \==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/

To start, I'm going to do as much of the off-story stuff as possible before 
doing the second mission for Luigi, "Don't Spank Ma Bitch Up" (Luigi 
Goterelli). A lot of this stuff can be done in any order but doing some
things in a certain sequence will be of most benefit to you (like doing the
Ambulance Mission (for Infinite Run and Adrenaline) and collecting Hidden
Packages for weapons.

All the tasks in the section are listed in the order I did them for this
guide. This includes "Jumping the Callaghan Bridge" which allows me to get
around the bridge gap and unofficially access the Staunton Island and
Shoreside Vale.

 /=========================================================================\
0===========================================================================0
| II.1. In The Beginning.....                                               |
0===========================================================================0
 \=========================================================================/

As the story begins, our "hero", Claude, is involved in a robbery with a
couple of accomplices at the Liberty City Bank. As they make their getaway,
with Claude trailing, a gunshot is heard. The woman, Catalina, has killed one
of the accomplices and now has her sights on Claude. She shoots Claude,
leaving him for dead but he survives. Unfortunately, for Claude, he is put on
trial and sent to prison for ten years.

As Claude is being transferred to Liberty Penitentiary, the prison van is
ambushed. It appears that one of the other prisoners is being rescued by the
Columbians. However, Claude and another prisoner take advantage of the
situation and manage to free themselves. As they set themselves free, a bomb,
that was thrown onto the bridge by the Columbians, explodes. This leaves a
huge gap in the bridge and destroys most of the vehicles on it.

Now begins the first mission of the game, "Give Me Liberty", a simple driving
mission to a little hideaway in the Red Light District of Portland. This also
serves as simple tutorial to the driving and map mechanics.

You can collect Hidden Packages (to gain Weapon Icons) and Unique Stunt Jumps
while driving around during "Give Me Liberty". But you can't do Rampages or
any vehicle mission. Just park the Kuruma (with 8-Ball inside) and jack
another car to do other stuff. When you are finished, go back to the parked
Kuruma and go to the hideout.

When you arrive at the hideout, your new friend, 8-Ball, tells you to go to a
place owned by a guy named Luigi. You can't save your game yet so go to
Luigi's.

When you arrive at Luigi's, you start the mission titled "Luigi's Girls".
After a brief introduction, Luigi tells you to get one of his girls from the
clinic. This is nothing more that a simple pick-up mission. Take the car,
drive over to the hospital, pick up Misty, and drive her back to Luigi's
club. You will then earn $1,500 for mission completion.

After that go back to your hideout and save your game.

 /=========================================================================\
0===========================================================================0
| II.2. Your Hideout                                                        |
0===========================================================================0
 \=========================================================================/

Your hideout in the Red Light District in Portland is a simple little getaway 
where you can save your game and store one car in the garage. At the
beginning there is just the Baseball Bat weapon icon and over the course of
the game you will generate many more weapon and power-up icons here (and at
your other hideouts at Staunton Island and Shoreside Vale). After saving your
game, let's begin by going over.....

 /=========================================================================\
0===========================================================================0
| II.3. The Order Of Things                                                 |
0===========================================================================0
 \=========================================================================/

Since there are no properties to buy, unlike in Vice City, we can go ahead
and make our way to Staunton Island. However, there are a couple of things to
do first that will be of benefit.

First, I will do Hidden Package collecting (to start generating Weapon Icons
and familarizing myself with Portland). And second, I will do the Ambulance
Mission (one of the hardest things to do in GTA3 and to gain the Infinite Run
feature, Health, and Adrenaline Icons for my hideouts).

While you are in the process of collecting packages, you can also collect
cars for a couple of places here in Portland.....

 /=========================================================================\
0===========================================================================0
| II.4. Industrial Import Export Garage                                     |
0===========================================================================0
 \=========================================================================/

At the Portland Docks area (in the northeast section of Portland Docks just
west of the ship cranes) there is a building that appears to have a list on
one wall right by a garage door. This is the Industrial Import Export Garage.

To get to the garage, when you enter through the main gate at the docks, cut
through the parking lot on the left going northeast. When you get to where
you see two paths (where three buildings meet) take the left one. Follow
along the right side of the path (it will curve alongside the building on
your right) and it will take you to the garage.

There are 16 vehicles listed that you need to collect. If you get all 16
vehicles listed you will get a $200,000 bonus plus you can have unlimited use
of the cars you have collected.

Just walk into the garage and pick one of the vehicle icons. You will then be
instructed to exit the garage and in a few seconds, your new car will be made
available to you.

Below is the vehicle list as well as where to find them. These are some of
the more reliable locations and missions to find the vehicles. "Generated"
means that you have to wait for them to generate on their own before you can
get them.....

0======0
| Pony |
0======0

     --by the car crusher in Harwood.
     --near the stairs of the Rockstar building in southwest Chinatown where 
       H22 is located.
     --at the AMCO Petroleum Compant parking lot in Trenton.

0===========0
| Securicar |
0===========0

     --during "Van Heist" (Joey Leone).
     --during "Escort Service" (Donald Love).
     --during "Decoy" (Donald Love).

0=======0
| Rumpo |
0=======0

     --by 8-Ball's in Harwood
     --at the Portland Industrial Estate (by Liberty City Sawmills) in 
       Trenton.

0==========0
| Moonbeam |
0==========0

     --found in the Head Radio station parking lot in Harwood.
     --by the car garage north of Ciprianis Ristorante in St. Marks.
     --at Greasy Joe's at Callaghan Point.
     --in the Liberty Tree parking lot (Staunton Island).

0=====0
| Bus |
0=====0

     --[Generated]

0=======0
| Coach |
0=======0

     --at the bus station east of Liberty City Sawmills in Trenton.

0======0
| Dodo |
0======0

     --at Francis International Airport (Shoreside Vale).

0=========0
| Flatbed |
0=========0

     --[Generated]

0========0
| Bobcat |
0========0

     --in the Easy Credit Autos car lot.
     --at the AMCO Gas Station in Harwood.
     --at Marco's Bistro in St. Marks.
     --in the Carson General Hospital parking lot (Staunton Island).
     --in the Liberty Memorial Coliseum parking lot (Staunton Island).

0============0
| Linerunner |
0============0

     --at the south end of Portland Harbor by the Health Icon.

0========0
| Yankee |
0========0

     --by the colored crates at Portland Docks just east of the Industrial 
       Import Export Garage.

0=============0
| Trashmaster |
0=============0

     --[Generated]

0======0
| Mule |
0======0

     --in the parking lot near the entrance of Portland Docks.
     --in the Liberty Memorial Coliseum parking lot (Staunton Island).

0=========0
| Patriot |
0=========0

     --in the SupaSave parking lot in Portland View (you will trigger the 
       Patriot checkpoint mission "Patriot Playground" when you enter so you 
       will have to either successfully complete or fail the mission before 
       you can store the Patriot at the garage).

0========0
| Blista |
0========0

     --in the parking lot behind your hideout in Shoreside Vale.
     --in the Rockstar parking lot (Staunton Island).
     --in the car garage near the Staunton Island Pay N' Spray (where H43 is 
       located).
     --in Asuka's Condo parking lot (Staunton Island).

0=============0
| Mr. Whoopee |
0=============0

     --during "I Scream, You Scream" (El Burro).

Some of the generated vehicles can be found when doing the Vigilante and Fire 
Truck missions. Simply end the mission when the needed vehicle shows itself 
(after killing the criminal or putting out the fire) and drive it to the 
garage.

You don't have to complete the list before resuming with the Main Story 
Missions. As you can see, it is sometimes easier to wait for certain sections 
to open or do certain missions to get the cars you want. This applies to all
of the car lists in the game.

 /=========================================================================\
0===========================================================================0
| II.5 Emergency Vehicle Crane                                              |
0===========================================================================0
 \=========================================================================/

East of the Industrial Import Export Garage is the Emergency Vehicle Crane. 
This works just like the garage except it involves police, emergency, and
army vehicles. There are seven vehicles to collect, with a $1,500 bonus for
each one, and if you get them all you will be rewarded with a $200,000 bonus
plus unlimited use of the vehicles. Choose the vehicle icon of the one you
want and wait as the crane delivers the car to you.

Where to drop the vehicles off isn't obvious at first. To the east of the
Industrial Import Export Garage you'll notice a bunch of multi-colored crates
with a Yankee parked against it. Just before the crates you'll notice some
dark yellow diagonal stripes on the ground with what appears to be a magnet
overhead. This is the area for the Emergency Vehicles to be dropped off. If
you try to drop any other vehicle there you'll get the "We're not interested
in the model" message.

You don't have to get all of the vehicles before doing the Main Story
Missions. Besides, you can't get the FBI Car until you unlock Staunton Island
(so you can get a 5-Star Wanted Rating) or the Rhino until you unlock
Shoreside Vale (so you can get a 6-Star Wanted Rating - unless you want to
use the Rhino spawn cheat....).

Below is the vehicle list as well as where to find them.....

0============0
| Police Car |
0============0

     --at any police station or on the street.

0===========0
| Ambulance |
0===========0

     --at any hospital. Bonus: you can get 20 units of health when you enter 
       an Ambulance.

0===========0
| Firetruck |
0===========0

     --at any fire station.

0==========0
| Enforcer |
0==========0

     --behind gated area at Liberty City Police HQ at Staunton Island.

0=========0
| FBI Car |
0=========0

     --need to acquire when at 5-Star wanted rating.

0=============0
| Barracks OL |
0=============0

     --at Phil Cassidy's Army Surplus at Staunton Island (Rockford).

0=======0
| Rhino |
0=======0

     --at Phil Cassidy's Army Surplus at Staunton Island (Rockford) (after 
       completion of the Main Story Mission) or at 6-Star Wanted Rating. 

 /=========================================================================\
0===========================================================================0
| II.6. Package Hunting (Part One)                                          |
0===========================================================================0
 \=========================================================================/

In doing this, you will be helping yourself get familiar with Liberty City as 
well as generating weapon icons. The Weapon Icons will spawn your hideouts. 
Each package retrieved will also give you a some money - $1,000.

A recap of what you get for Package Hunting.....

0================================0
| 10 Packages - Pistol           |
|================================|
| 20 Packages - Uzi              |
|================================|
| 30 Packages - Grenades         |
|================================|
| 40 Packages - Shotgun          |
|================================|
| 50 Packages - Body Armor       |
|================================|
| 60 Packages - Molotovs         |
|================================|
| 70 Packages - AK-47            |
|================================|
| 80 Packages - Sniper Rifle     |
|================================|
| 90 Packages - M-16             |
|================================|
| 100 Packages - Rocket Launcher |
0================================0

When you get the last Hidden Package, you will get a $1,000,000 bonus.

Below is the list of Hidden Packages on Portland Island. There are a total of 
100 Hidden Packages in the game and 31 of them can be found in Portland. The 
numbers correspond to the package listing found in the Brady Guide (pages 
110-112). Those that require special instructions are noted. As stated
earlier, the Hidden Packages are marked with an "H" for easier
identification......

0=========0
| Harwood |
0=========0

[H1] - On the very northwest corner of Portland Island behind the top of the 
       Porter Tunnel entrance. It is on the waterfront just behind the tunnel 
       entrance.

[H2] - On the top of the Head Radio building not far from the Flame Thrower 
       icon.
       Notes: You have to get onto the elevated train tracks and jump onto 
              the top of the building from there.

0===========0
| St. Marks |
0===========0

[H3] - On top of the AMCO Gas Station.
       Notes: Jump onto the wall surrounding the gas station. Then fall onto 
              the building in the corner and then jump onto the gas station 
              to collect the package.

[H4] - Inside Easy Credit Autos showroom.

[H10] - In the back area of the building one block south of the AMCO Gas 
        Station.

[H11] - In the ruined building on the east side of the street with the giant 
        potholes.

[H12] - In the small park due east of H11.
        Notes: You'll have to jump into the park using the rooftop by the 
               parked Taxi.

[H18] - In one of the backyards running along an alleyway in southeast St. 
        Marks.
        Notes: It sits right by the Uzi Weapon Icon.

[H19] - In the middle of the long tunnel that runs underneath St. Marks 
        between 8-Ball's shop and the SuperSave store.
        Notes: You can get Molotovs by killing the nearby tramps.

0================0
| Portland Beach |
0================0

[H5] - On the north ledge of Salvatore's Mansion.

[H6] - On a small grassy area at the bottom north of the arch-like rock 
       formation behind Salvatore's Mansion.

0=================0
| Hepburn Heights |
0=================0

[H7] - Tucked away in the northwest section of the walled apartment complex 
       just north of your Portland hideout.

[H8] - In small raised area in the middle of the park south of the Health 
       Icon and north of the phones.

[H9] - In the middle of the trees just east of H8.

0====================0
| Red Light District |
0====================0

[H14] - On top of Luigi's Sex Club 7.
        Notes: Drive through the blue circle to avoid tripping a mission.

[H13] - On the southwest side of the blue colored roof area south of H14.
        Notes: Should be gotten after getting H14.

[H15] - On rooftop across the street form Luigi's Sex Club 7.
        Notes: Access stairs near Rampage Icon to get to rooftop.

[H17] - Inside the Rush Construction Company.
        Notes: Drive through windows to get inside.

0===============0
| Portland View |
0===============0

[H20] - On top of the SupaSave Store (southwest corner).
        Notes: Go onto the elevated track and jump onto SupaSave.

0===========0
| Chinatown |
0===========0

[H16] - Near the Chinatown Subway bathrooms.
        Notes: See Chapter "II.9. H16, H97, and Shoreside Vale" for more 
               details on how to get it.

[H21] - In a small alleyway between Humco Trading co. and Hong Hung Inc. in 
        Chinatown's Main Market.

[H22] - On the rooftop of building with giant Rockstar sign in the southwest 
        section of Chinatown. This building is right next to the elevated 
        rail tracks and is just north of the Callaghan Bridge.

[H23] - In a small alleyway on the north side of Roast Peking Duck east of 
        the building where H22 is located.

0=================0
| Portland Harbor |
0=================0

[H26] - On top of one of the large dock buildings.
        Notes: Use the stairs along the building south of this one (by the 
               Les Cargo ship) to get to the rooftop and then jump to the 
               other building to get the package.

0=========0
| Trenton |
0=========0

[H24] - Between the Bitch N' Dog Food Factory and the west side of the wall 
        that surrounds it.

[H25] - On top of Liberty Phamaceuticals (north of the sign).
        Notes: Get a car, drive to St. Marks, and drive up the stairs to the 
               elevated tracks. Go along the left side of the tracks and as 
               you approach the building, angle left so you fly off the 
               tracks and land on top of Liberty Phamaceuticals.

[H27] - Behind the fence of building north and across the street of Liberty 
        City Sawmills not far from a Police Bribe and a Rampage Icon.

[H28] - Behind the fence and behind the AMCO Petroleum Company across the 
        street from Joey's Garage.

[H30] - On top (west side) of Liberty City Sawmills.
        Notes: Use the very low wall to the east of the sawmill facility 
               where the large buses are kept. Walk on the low wall and jump 
               over the sawmill wall. Then go over to the large mound of 
               sawdust to gain access to the rooftop.

0=================0
| Callaghan Point |
0=================0

[H29] - Behind the wall running along the ramp for the Callaghan Bridge on 
        the east side of the Callaghan Point Power Plant. 

[H31] - On the south side of the Turtle Head Fishing Co. on the south side of 
        Callaghan Point.
        Notes: You must get a Triad Fish Van to enter the facility.

0================0
| Atlantic Quays |
0================0

[H32] - By the blue container at the end of the long pier in the southeast 
        part of Atlantic Quays.

 /=========================================================================\
0===========================================================================0
| II.7. Ambulance Mission                                                   |
0===========================================================================0
 \=========================================================================/

Now that I have familarized myself with Portland, it is time to do the 
Ambulance Mission. Let's face it, this mission is a pain in the ass. An 
unstable vehicle, no full map, less durability, and the arbitrary time
amounts make this a lot harder than it needs to be. By doing this now, I can
acquire Health and Adrenaline Icons at my hideouts and the Infinite Run
feature upon successful completion. And once this is done, you don't have to
worry about this anymore and focus on the other tasks at hand.

Even though Staunton Island is flatter terrain, the best place to do the
Ambulance Mission is at Portland. On both Staunton Island and Shoreside Vale,
you have to deal with the hostile Columbians who will try to yank you from
your Ambulance and, if they do that, you will fail the mission. At this early
part of the game, you don't have to worry about any hostiles at Portland
(yet).

The best thing to do beforehand is to practice driving the ambulance around
before doing the mission, especially around the hills of St. Marks. Learn how
to stop the thing properly so you can lessen the risk of killing patients.
Learn the Health Code, you will end up using this a lot during the mission.
Go back near Sweeney General Hospital and start the mission when you're
ready.

When the mission begins, you are at Level 1 and you have one patient to
deliver to the hospital. At each level you complete, the number of patients
increase by one so at Level 2 you have two patients, at Level 3, three
patients, and so on. There are a total of twelve levels to complete to
successfully accomplish the Ambulance Mission.

The ambulance can only carry three patients at a time so you will have to
think in groups of three when doing the later levels. See how the green dots
(the patients) are grouped along the edge of your compass and try to plan a
good route to get to our patients. Try to go for the furthest patient first
and work back to the hospital. If you don't think you will have enough time
to get the furthest one first, get the first one on you see on the way then
make your way to the furthest patient.

When approaching a patient, Make sure that the patient is on the right of
your ambulance and don't get too close as the patient is running toward your
vehicle as you approach. When the patient just starts to get in the
ambulance, go. This will save a second or two. Use your siren as this causes
the cars to either stop or turn away from you making it a little easier to
evade them. Use the Health Code when your Ambulance is smoking while you are
dropping off patients at the hospital.

When you complete Level 12 you will successfully complete the Ambulance
Mission and gain the Infinite Run feature (never tire when running).

In my previous versions of the guide, I had said the following:

     "If you own the Original PS2 version, you have to successfully rescue a
      minimum of 50 patients (at the completion of a level) to get the Health 
      Icon and a minimum of 100 patients (total) (at the completion of a 
      level) to get the Adrenaline Icon for all of your hideouts during the 
      Ambulance Mission.

     "If you own the PS2 Double Pack, Xbox Double Pack, or PC versions, you 
      have to successfully rescue a minimum of 30 patients (at the completion 
      of a level) to get the Health Icon and a minimum of 75 patients (total) 
      (at the completion of a level) to get the Adrenaline Icon for all of 
      your hideouts during the Ambulance Mission."

But one my readers, Dan Schauer, indicated to me that there were no changes
at all to the Ambulance Mission rewards.....

     "I have the original version (I think, unless Rockstar did multiple
      versions Pre-Greatest Hits, like they did with Vice City). I can say 
      for a fact that it is NOT a Greatest Hits or Double Pack version. And
      I've never had the problem mentioned, that you need 50/100 patients for 
      the Health/Adrenaline.

      My understanding on how it works is this.

      You need 35/70 patients for the Health/Adrenaline pickups to appear at 
      your hideout (read from Minesweeper's walkthrough on Gamefaqs.com, the 
      numbers could be a little off). But, either because of a bug, or
      intentionally, it will not page you until you've completed an ambulance 
      level, or lost the level with the required number of patients saved.

      (assuming all in one run, with no patients saved prior to this point)
      Ambulance Level 7 completes at 28 patients, and level 8 completes at 
      36, but you do not get notified of the Health until after level 8, or
      if you lose level 8 with the required number of patients saved.

      Similarly, Ambulance levels 11 and 12 finish at 66 and 78 patients
      respectively. The game does not page you about the Adrenaline until the 
      completion of level 12 (when it also pages you about infinite run), or 
      if you lose level 12 with the required number of patients.

     "In the DP version, if you're good enough, you can get everything in one 
      run because you can rescue 78 patients in the 12 levels of the
      Ambulance Mission." (from your FAQ)

      In the version I have (which is the original as far as I know), I'm 
      able to do this too.

      Just pointing this out. I don't know who's had problems with the
      50/100, but I never have."

I did the Ambulance Mission in one run in the Original Version and Dan was
right about the info he presented. So the Ambulance Mission is the same for
all PS2 versions (Original, Double Pack, Greatest Hits), PC version, and the
Xbox version.

I also had a gentleman named Haenlomal inform me of a bug that messes up how
the patients are counted during the mission.....

     "How the Paramedic Mission bug REALLY works in GTA 3

     "The count of the number of people rescued in Paramedic missions is 
      bugged. Essentially, the number of people that the Stats screen says 
      that you've rescued is not necessarily the same number the game thinks 
      that you've rescued! For simplicity's sake, let's refer to the number 
      shown on the Stats screen as the "external number", and the number that 
      the game thinks you've rescued as the "internal number". When it is 
      written that (for example) you need to have rescued 35 people to get 
      the health pickup, this is refering to the internal number! I've 
      noticed that this is a major source of confusion for a lot of players, 
      so I hope this clears up the issue once and for all.

      Here's how the bug works: whenever you drop off patients at the 
      hospital, the external number is updated. However, the internal number 
      is updated *ONLY* at the (successful) conclusion of each Paramedic 
      level. (In other words...oops! Someone at Rockstar was asleep behind 
      the wheel on this one...)

      An example should help make this clear: Suppose you start doing 
      Paramedics mission in a game where you've never done them before. And 
      suppose that you've completed Paramedic levels 1 to 3 without any 
      problems. At that point, the external number should read 6 (1+2+3=6), 
      and since the internal number is updated at the end of every Paramedic 
      level, it is also 6.  So far so good!

      Now, on Paramedic level 4, suppose that you successfully dropped off 
      the first 3 patients at the hospital, and are on your way to the last 
      patient. At this point, the external number would read 9 (6+3=9), but 
      because the internal number would not be updated until the level is 
      successfully done, it is still sitting at 6!

      Alas, tragedy strikes, and you accidentally kill your last patient. So, 
      you've successfully dropped off a grand total of 9 patients at the 
      hospital, and the external number in the Stats screen reflects that. 
      However, since you failed to complete Paramedic level 4, the internal 
      number sits at 6! And the game engine itself displays that. At the 
      conclusion of the mission, the following message flashes on the screen:

      "Paramedic mission ended. People saved: 6"

      And there is the bug in all its ugly glory! The only solution to all 
      this is to keep track of the internal number yourself until you get the 
      35 needed for the health pickup, or the 70 needed for the adrenaline 
      pill...yeah, yeah, I know, it sucks. :P

      Incidentally, note that because the internal number only gets updated 
      at the end of each Paramedic level, the only time you can actually 
      receive an award is at the end of a Paramedic level. Sometimes, this 
      means that your internal number would have exceeded the requirements. 
      Don't worry, you still get your reward. :)

      So, the final conclusion?  Yes, 35 rescued is the requirement for the 
      health pickup, and yes, 70 rescued is the requirement for the 
      adrenaline pill. However, these figures apply only to the *internal* 
      number.  The external number (the one that is actually shown on the 
      Stats screen) could be anything greater, depending on how much you have 
      messed up in the paramedic mission attempts!"

 /=========================================================================\
0===========================================================================0
| II.8. Jumping The Callaghan Bridge                                        |
0===========================================================================0
 \=========================================================================/

After gaining the Infinite Run feature, it is now time to jump the Callaghan 
bridge gap and make my way to Staunton Island and Shoreside Vale. There are
two ways to go about this depending on your style.....

0===================0
| The Cheatless Way |
0===================0

While perusing the GameFAQs GTA3 message boards, I found a topic that asked
the question of whether or not you can jump the bridge gap without cheating.
Believe it or not, there is a way to do just that. A gentleman by the name of
Mr Exciting put an excerpt from his FAQ in response to the poster's question
(which is presented as was copied, with one minor change, from the message
board).....

   From: mr exciting | Posted: 7/3/2003 9:35:39 AM | Message Detail
            The incredible upside-down sig!
            email/msn address: exciting_mr[gnat]hotmail[snot]com
            ---
            Excerpt from my FAQ:

            ===========================
            PORTLAND TO STAUNTON ISLAND
            ===========================

            First of all, you need to drive to the broken Callahan Bridge.
            This is the bridge that gets blown up in the intro movie.
            Either drive around the barricades, or jump onto the bridge
            from the grassy hill jump located beneath it. Drive to where
            the bridge is broken. 

            On the right side of the bridge, you will see a red girder
            sticking out towards the other side. It is divided into three
            straight line sections. You need to walk to the end of the
            second section, just before it gets very steep. Then, turning
            slightly to your right, you will see a thick grey pipe hanging
            very low towards the ground. You need to press the run button
            just as you jump, and hopefully you will hit the grey pipe.

            Although it seems very steep, you are actually able to run up
            it. Run to the top, and jump off onto the other side of the
            bridge. Now all you have to do is run down the bridge to the
            traffic.

            Welcome to Staunton Island!

What he doesn't mention is that the camera goes a little strange when you
step onto the girder so you will need to go to the overhead view to see what
you are doing. Then go back to the behind view before trying to jump. It is a
difficult trick to do and it took me about twenty tries before succeeding
(which, of course, verified that this trick DOES indeed work).

I should note that this does NOT work in the Xbox version. If you land on the
pipe you will slide back off. Since the Xbox version is probably a port of
the PC version I doubt that this trick will work on the PC version either.

0=====================0
| The Standard Method |
0=====================0

If the above trick is much too difficult for you to do, then there is the 
regular method to getting across: cheating. The Low Gravity, or Dodo, Code is
used to lighten your vehicle so you can jump the gap. Below is the code for 
each platform.....

X========================================================================X
| [PS2] - Right (D-Pad), R2 Button, Circle Button, R1 Button, L2 Button, |
|         Down (D-Pad), L1 Button, R1 Button                             |
|========================================================================|
| [Xbox] - Right (D-Pad), Black Button, B Button, Right Trigger,         |
|          White Button, Down (D-Pad), Left Trigger, Right Trigger       |
|========================================================================|
| [PC] - chittychittybb                                                  |
X========================================================================X

The best vehicle to use here is the Taxi. After inputting the code, get a 
decent speed (any faster and you may lose control) and pull up to fly. You 
won't fly far but it will be enough to make the gap. After landing, input the 
code again to turn it off. Afterward go to your Staunton Island hideout, in 
Belleville Park, and save. After saving, I will make my way to Shoreside Vale 
and in the process get a couple of Hidden Packages.....

 /=========================================================================\
0===========================================================================0
| II.9. H16, H97, and Shoreside Vale                                        |
0===========================================================================0
 \=========================================================================/

One of the Hidden Packages in Portland is in the Chinatown subway area but
you couldn't go into it because of the gate. Now that I am at Staunton
Island, I can go and get it. There are no barriers to prevent you from
entering the subway or the Porter Tunnel since you are not really supposed to
be here yet (as a result you can't enter the subway train itself).

Go south and into Yakuza territory. Go to the back parking lot of Kenji's
Casino and grab the Yakuza Stinger parked there. Then go to the nearby subway
entrance. Drive down, make your way down the stairs, and to the subway
platform. Go onto the tracks heading east and stay on the left side of the
tracks. After awhile, you will end up in Chinatown again and you will see the
Chinatown subway platform. Drive off of it and go up the stairs. When you
reach the top the following package is within reach......

[H16] - Near the Chinatown Subway bathrooms.

Now go back down and to the platform. Re-enter the tracks going north. Keep
going until you reach Shoreside Vale and the Francis International Airport
subway platform. Get off on the right side and as you near the stairs leading
up you will see a Hidden Package.....

[H97] - Near the Francis International Airport subway platform at the bottom 
        of the stairs.

Get the Package, go up the stairs, and out into the street. Go to your
Shoreside Vale hideout, in Wichita Gardens, and save. The first thing I'm
going to do here is hunt down some Hidden Packages but I can also do some car
collecting at the same time.....

 /=========================================================================\
0===========================================================================0
| II.10. Suburban Import Export Garage                                      |
0===========================================================================0
 \=========================================================================/

Just north of the Shoreside Vale Pay N' Spray is a building, the Fudge
Packing Factory, that has a car list on it. This is the Suburban Import
Export Garage. This is just like the Industrial one in Portland but has a
different list of cars. There are 16 cars to pick up (you will get $1,000 for
each car delivered) and you will get a bonus of $200,000 and unlimited use of
the cars you have collected.

Below is the vehicle list as well as where to find them. These are some of
the more reliable locations to find the vehicles. "Generated" means that you
have to wait for them to generate on their own before you can get them.....

0========0
| Cabbie |
0========0

     --at Mean Street Taxis (Portland).

0==========0
| Sentinel |
0==========0

     --at the Francis International Airport parking lot.
     --in Kenji's Casino parking lot (Staunton Island).

0======0
| Taxi |
0======0

     --at the Francis International Airport parking lot.
     --in front of the Francis International Airport terminal.
     --at St. Marks Park (near where H12 is located) (Portland).

0=========0
| Cheetah |
0=========0

     --at the house next door to the Columbian Mansion in Cedar Grove.

0==========0
| Stallion |
0==========0

     --at the Francis International Airport parking lot.
     --in the parking lot near the hairpin turn (with the large signs) on the 
       main road leading up from Wichita Gardens to Cedar Grove.
     --in the Carson General Hospital parking lot (Staunton Island).
     --in the Liberty Memorial Coliseum parking lot (Staunton Island).
     --at Hepburn Heights (Portland).

0=========0
| Banshee |
0=========0

     --in the parking lot near the hairpin turn (with the large signs) on the 
       main road leading up from Wichita Gardens to Cedar Grove.
     --in the south parking lot of Asuka's Condo (Staunton Island).
     --in Kenji's Casino parking lot (Staunton Island).
     --in the Liberty Tree parking lot (Staunton Island).

0=======0
| Idaho |
0=======0

     --in the Liberty Memorial Coliseum parking lot (Staunton Island).
     --in Kenji's Casino parking lot (Staunton Island).

0=========0
| Stinger |
0=========0

     --in front of the house where H75 is located in Cedar Grove (near the 
       main intersection).

0========0
| Manana |
0========0

     --at the Francis International Airport parking lot.

0==========0
| Infernus |
0==========0

     --at the Francis International Airport parking lot.

0=============0
| Landstalker |
0=============0

     --at the Francis International Airport parking lot.
     --in one of the Wichita Gardens apartment's parking lot across from the 
       Stalkers sign.
     --in front of the house where H77 and R14-A is located.
     --in Asuka's Condo parking lot (Staunton Island).

0===========0
| Esperanto |
0===========0

     --at the Francis International Airport parking lot.
     --at the old school parking lot (right by the Callaghan Bridge) in 
       Chinatown (Portland).

0===========0
| Perennial |
0===========0

     --just south of the Portland Police Station.

0========0
| Kuruma |
0========0

     --in one of the Wichita Gardens apartment's parking lot across from 
       the YFBC sign (near R17-A).
     --in the Liberty Tree parking lot (Staunton Island).

0=========0
| Stretch |
0=========0

     --[Generated]

0==============0
| BF Injection |
0==============0

     --can be found at Hepburn Heights (Portland) (evening hours) after 
       completion of "Sayonara Salvatore" (Asuka Kasen).

It was in front of the building here that I pulled off an unusual feat that
can be best called a "double jacking". After depositing a car in the garage,
I jacked a van so I could go back to the airport to get another car. After
about thirty feet I heard "get out" and the van stopped as Claude stepped
out.

What I didn't see, while I was pulling out the first driver, was a thug
entering the van from the passenger side as I taking it. So now I was being
jacked about thirty feet from where I just got the van.

However, Claude was on his feet and not stepping away from the van when he
exited. So, as the thug moved into the driver seat, I pressed Enter Vehicle
to rejack the van and remove the thug that tried to take it. Served him
right.

 /=========================================================================\
0===========================================================================0
| II.11. Package Hunting (Part Two)                                         |
0===========================================================================0
 \=========================================================================/

Now it's time to find the Hidden Packages in Shoreside Vale. As before, the 
numbers correspond to the Hidden Package listing found in the Brady
Guide.....

0==============0
| Cochrane Dam |
0==============0

[H70] - On the backside of west dam dome at top of the dam.

[H71] - On the backside of east dam dome at top of the dam.

[H72] - On top of east dam tower at the base of the dam.

[H73] - On top of the main dam building at the base of the west side of the 
        dam (on the backside - against the dam).

[H74] - At the base of the main dam building at the t