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SHENMUE II
A Full FAQ/Walkthrough, ver 3.3; March 13, 2005
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For the Microsoft Xbox
By Merca
(c) 2003-2005 Chris Noonan. All rights reserved.
"Dream in Japanese, dream in Japanese..."
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\ | / / /____/ / |/ | / | |/ | | /| /| /
__ |/| / / /| / | | / | | | / \__/ \_/ \ ,'
,' `. ,o / |/ | / \ / | \/ /| `-' `--'
/ ,\ / | \/ `--' _________________,'/
\__,-' \,' ,'.---. .---. .-----'
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o / / / /
/ / / / o__
/ / / / `.\
/ / / / //
/ / / / ,'/
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,'.-'
/,'
"... some language I don't even know how to speak." - Brand New
-- ASCII BY OSREVAD --
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TABLE OF CONTENTS
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I. Introduction
a. Contact Me
II. The Story
a. Story
b. Characters
III. Game Basics
a. Controls
b. The Basics
c. The Art of Combat
d. Area Introductions
IV. Walkthrough
a. Welcome to Hong Kong
b. The Four Wude
c. Wulinshu
d. Ren of Heavens
e. Goodbye Hong Kong, Hello Kowloon
f. Dragons Don't Sleep
g. Shadowing Yuan
h. Hall of Ghosts
i. The Scout
j. Storming the Yellow Head Building
k. The Road to Bailu Village
V. Secrets
a. Shenmue Collection
b. General Stuff
c. Photography
VI. Part-time Jobs
a. Lucky Hit
b. Carrying Crates
VII. Mini-games
VIII. Street Fights
IX. Gambling
X. Movelist
XI. Items
XII. FAQ
XIII. Revision History
XIV. Legal Disclaimer
XV. Closing
WHAT'S NEW?
Finished up the secrets and movelist! Everything is done! Rejoice!
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I ------------------------------------------------------ INTRODUCTION
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Welcome, one and all, to this humble FAQ of mine, covering Shenmue II for the
Microsoft Xbox! Putting aside several awesome multiplatform games, such as
Prince of Persia and Tony Hawk's Underground, the Xbox has a severe lack of
top-notch games. Fortunately, Shenmue II is just one of those games that is so
good you can play it over and over, finding new ways to enjoy it each time
through. As the sequel to what I personally believe is the greatest videogame
of all time, Shenmue, this game ups the ante with a bevy of new moves, a much
longer quest, myriad new features, and a vast region to explore. And while I
feel this sequel cannot stand up to its predecessor, Shenmue II is most
certainly one of the best and most unique games available. Do yourself a favor
and pick it up.
Now if you happened to read this FAQ a few months ago, chances are you were
disgusted by the terrible quality of writing and lack of detail. Luckily for
you, I've completely redone the entire guide from the ground up, rewriting each
and every section, and adding a few new ones to cover things I missed the first
time around. Hopefully, this rewritten version will be able to shed light on
whatever portion of the game you're having trouble with. If such is not the
case, be sure to drop me a line at and tell me
what I'm missing or what needs to be revamped.
All right, now that I'm done with all that jazz, allow me to introduce myself.
The name's Chris, or Merca if you prefer, and I'll be your host for this FAQ.
I've written several FAQs (11, actually), with this one being my second. Of
course, if you read the paragraph directly above, you'll know that this guide
has recently undergone a complete rehaul. So if you really think about it,
this is more like my 12th guide. Either way, I've dedicated a lot of time to
making this version as superior to its predecessor as possible, so I hope it'll
prove a useful resource for you.
Enjoy!
- Merca
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a. Contact Me
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Need to get in contact with me? That's cool, so long as you follow some simple
rules. Feel free to send any questions, comments, hate mail or anything else
of the sort to . However, I highly suggest
reading through the FAQ before asking a question--if it's answered within the
confines of this document then you shouldn't expect a response. What that
means is that if you are too lazy to check through the FAQ by pressing Ctrl + F
and searching for whatever it is that you're looking for, then I'm too lazy to
reply. Also, do not ask me any questions about something that I may not have
covered yet, as I probably don't know anything about it and would rather not
have it spoiled for me. One last thing: when sending me an e-mail, be sure to
put something along the lines of "Shenmue II" in the subject. If you fail to
comply, your mail will be promptly deleted. Sound good?
In short...
E-Mail: faintwhitefigures311 (at) gmail (dot) com
Please only contact me if it's pertaining to something that isn't already in
the guide, otherwise I'll be left with no prerogative but to eat your face.
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II -------------------------------------------------------- THE STORY
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The part of the guide that tells you what this game is all about.
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a. Story
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Snatched straight from the Shenmue II instruction manual...
============================
PREVIOUS EVENTS IN SHENMUE I
============================
YOKOSUKA, JAPAN - 1986
Ryo Hazuki's quiet, tranquil life in the Hazuki family home is forever
shattered by the sudden, unexpected arrival of unwanted visitors. A man in dark
green Chinese clothing appears at the door, followed closely by his
black-suited thugs. Known as Lan Di, the leader uses his knowledge of kung fu
to kill Ryo's noble father, Iwao. Before Ryo can compose himself, Lan Di
escapes, taking away a mysterious mirror, which is clearly what he came for.
Vowing to seek revenge, young Ryo embarks on a journey to find his father's
killer. After several dead ends, Ryo is given a letter addressed to his late
father. Sent by a man called Yuanda Zhu, the letter warns of danger, but also
tells of a person that can be relied on if something happens--a Master Chen.
Upon finding this master, Ryo learns from him that Lan Di is one of the leaders
of the Chiyoumen. And because Lan Di has already obtained one sacred mirror,
he's likely to be searching for the other, known as the Phoenix Mirror, because
together the mirrors make a pair.
Ryo eventually finds the Phoenix Mirror, but even with this prize he's still
eager to seek Lan Di and avenge his beloved father's death. Master Chen tells
of rumors that say Lan Di has left for Hong Kong, so Ryo decides to pursue him
there, but an unknown assailant attacks Ryo before he can follow Lan Di to that
exotic city.
Fighting off his attacker, Ryo comes face-to-face with the Mad Angels, a gang
with close ties to Lan Di's Chiyoumen. With the help of Master Chen's son
Guizhang, Ryo defeats the Mad Angels. Master Chen then gives Ryo a letter,
which introduces a man called Lishao Tao, who will assist Ryo once he arrives
in Hong Kong.
Where is Lan Di, the man who killed Ryo's beloved father?
Who is Yuanda Zhu, the man who sent the letter to Ryo's father warning of
danger?
What is the hidden mystery of the Phoenix Mirror?
As Shenmue II starts, Ryo arrives in Hong Kong seeking the truth behind these
mysteries. You must help him find the answers!
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b. Characters
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Just some generic, cheesy-as-they-come character biographies here. Knock
yourself out.
==========
RYO HAZUKI
==========
Hot on the trail of his father's murderer and filled with wrath, Ryo left his
home in Japan at the end of the first Shenmue. At the beginning of this
sequel, Ryo arrives in Hong Kong with nothing to guide him but a single name
and the fuel of revenge. Although he has a tendency to make brash decisions
and act before thinking things through, his skill in karate rarely fails him
in times of dire trouble. While Ryo was a relatively flat character throughout
the first game, he really makes some massive changes this time around.
============
SHENHUA LING
============
A total enigma throughout the entirety of Shenmue I, appearing only in Ryo's
possibly prophetic dreams, you finally encounter Shenhua in the body this time
around. Hailing from a remote village in the Guilin region of China, her
knowledge of nature is unrivaled by anyone Ryo has ever met before. Giving her
trust in whole to Ryo, their fates soon become intertwined.
===
JOY
===
A biker chick known throughout Hong Kong, Joy has close ties to a terrifying
gang known as the Heavens. Despite her hardened exterior and street smarts,
she's actually a very kind and honest young woman. Contrary to popular belief,
Joy is not well-known because she's a hooker (she isn't!). Rather, it's
because her father is an important businessman, which would also explain her
ties to a certain character from the first Shenmue.
============
XIUYING HONG
============
A tranquil and pristine woman with a tragic past, Xiuying is an immensely
skilled martial artist. Influencing Ryo heavily and teaching him much in the
ways of kung fu, she is deeply inspired and filled with sorrow from a
mysterious event from her past. Driven by her own inner scars, she tries time
and time again to prevent Ryo from making a deadly mistake.
===========
FANGMEI XUN
===========
A young girl who idolizes Xiuying, Fangmei works alongside her in Man Mo
Temple. Taking great pride in helping out Xiuying, Fangmei is cheery,
generous, and compassionate. Also, she tends to be a bit scatterbrained,
especially when she's around her secret crush. As long as you don't make the
mistake of saying she looks like a cat (that's a horrible slur in China,
apparently) you should stay on her good side.
==============
REN OF HEAVENS
==============
The ruthless and cunning leader of the Heavens, Wuying Ren, or Ren of Heavens,
is a greedy thief who puts his own benefit ahead of all else. As a sworn enemy
of Dou Niu, leader of the Yellow Heads, Ren decides to go along with Ryo in an
attempt to gain access the Ryo's cherished Phoenix Mirror, which is supposedly
a key to great treasure. Despite his crude and aloof personality, Ren is truly
loyal, sharp-witted, and charismatic.
====
WONG
====
A small boy brought up on the streets, Wong looks up to Ren and often
accompanies members of the Heavens in crime. Although he is the cause of much
mischief and disharmony, he's a good kid at heart, as proven by his dedication
to helping Ryo.
========
GUIXIANG
========
A cranky old lady and a master of Tai Chi, Guixiang has been bothered by a
group of belligerent land sharks as of late. Stubborn as she is, she refuses
to abandon her home and would sooner be killed than leave it. Taking her
stalwart disposition and strong sense of virtue to heart, Ryo is able to learn
much from her.
=======
JIANMIN
=======
An again martial artist who spends hour after hour meditating and practicing
his Tai Chi in the South Carmain Qr's Lotus Park, Jiamin is ever eager to spar
with you. His vast knowledge of the martial arts is surpassed by few, and his
dedication to friends will prove invaluable.
==========================================
DOU NIU (aka the Fattest Man In The World)
==========================================
A giant man who heads the gang that rules Kowloon: the Yellow Heads (get it?
He's the head of the Yellow Heads! I'm a riot, I know.). Though his skill in
terms of martial arts ranges from little to none, his sheer size alone is
enough to challenge the will of even skilled warriors.
====
YUAN
====
Dou Niu's partner in crime, Yuan has horribly obnoxious voice-acting (the worst
in the game, I'd say) and is a man in the Japanese version of the game. If
that doesn't send chills down your spine, then I don't know what does.
==========
YUANDA ZHU
==========
The entire story of Shenmue II revolves around Ryo's search for this elusive
man. When you finally do encounter him, much is revealed about Shenmue's
story; the Dragon and Phoenix Mirrors, Ryo's father, Lan Di, etc, etc. Now
you know what you've got to look forward to!
======
LAN DI
======
Evil to the core, Lan Di is the ominous murderer of Ryo's adored father, Iwao
Hazuki, as well as the leader of the crime syndicate the Chiyoumen. To avoid
spoiling anything, I'll just say that you learn a LOT more about him in Mue II
than you did in the first.
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III ----------------------------------------------------- GAME BASICS
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This sweet lil' section will go over all of the fundamental information you
should know before playing Shenmue II. Just think of it as a condensed version
of the instruction manual, only written by yours truly instead of whoever
writes those.
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a. Controls
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Start Button - Pause the game
As with most other games in existence, pressing the Start button will pause
the game. A nifty feature of Shenmue II's pause screen, however, is that it
displays a cool little help menu, explaining how to perform the task at hand.
Left Thumbstick - Look around
Unless you decide to tinker with the control options and change things so you
can use this to run around, the left stick allows you to look around freely.
D-Pad - Walk
Given that you're using the standard control scheme, the D-Pad's main use is
to walk around. Press forward to walk ahead, left or right to turn in that
directions, and down to pull a 180. Another important use of the D-Pad
becomes apparent during several QTE sequences; you'll need it for certain
commands.
A Button - Talk
The main use of this button is to start a conversation with anyone nearby.
It can also be used to select items on the system menu and appears commonly
in QTEs. Finally, the A Button allows Ryo to execute a kick during a Free
Battle.
B Button - Cancel
B has a plethora of different uses, including the cancellation of menu
selections and the marking of a specific location on your map. Additionally,
it lets you perform a throw move in battle and shows up often in QTE
sequences.
X Button - Main actions
This is the button that performs all of Ryo's basic actions--opening doors,
bringing up your notebook, etc, etc. Of course, X is also prevalent in most
QTEs and is the punch button during fights.
Y Button - Open main menu / Money conversation
Not only does the Y button open up the system menu for you, but it also
serves a second purpose, and one that proves insanely useful and times.
Approach someone and press Y to ask them about any nearby part-time jobs,
places to gamble, or anything else related to raking in the big bucks. In
addition, pressing Y in battle activates a massively important move called
the parry/dodge. It's also used in QTEs.
Black Button - Picture
An Xbox-only feature, you can press Black to snap a shot and capture the
action, then view it later on the main menu.
White Button - Change camera filter
This feature changes the color of the screen (e.g., normal colors,
sephia, black and white, etc). As once said by the Awesom-o 4000, "Lame."
Left Trigger - First-person
Hold down the trigger on the controller's left shoulder to take a gander at
the world from Ryo's perspective.
Right Trigger - Run
Press down on this one and Ryo will run for you.
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b. The Basics
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All the basic stuff you should already know / be able to figure out...
=========
MAIN MENU
=========
Toss the game disc into your Xbox (or Dreamcast, if you're a lucky PAL / JPN
gamer) and wait a few moments for the main screen to pop out. When it does,
you'll see several available options.
-- NEW GAME ---------------------------
Choose this option to begin a brand new game. Pretty basic. Keep in mind
that you can have up to ten data files at once, so don't worry about
starting anew and having to delete your old data.
-- CONTINUE ---------------------------
Another simple choice, click Continue to load a previously saved game. If
you don't have any, you've got no choice but to start a new one with the
option mentioned above.
-- SHENMUE COLLECTION -----------------
As you partake in the various mini-games scattered throughout the game,
they'll be archived in the Shenmue Collection, to be played at any later
time. There are also a few different headings under the Shenmue Collection:
- YS Games: Classic Sega games made by Yu Suzuki. Find them in the
arcade.
- Shenmue Games: Special games made just for Shenmue (such as QTE Title).
Find them in the arcade.
- Battle: The game's various street fights. Find them all over (refer to
the Street Fights section).
-- DIGEST MOVIE -----------------------
Click on this to view a 14-minute synopsis of the first Shenmue's events.
It's kinda cool, but the DVD that comes packaged with the Xbox version of
the game is way better. While watching, simply press the B button to back
out and return prematurely to the menu.
-- OPTIONS ----------------------------
You've got a few things to customize here, but nothing too major.
- Dialogue / Text: There are a total of four modes to choose from (although
there's not much difference between any of them). In Game Mode, which is
the default, both voice-overs and subtitles will be used. Try out Text
Mode if you just want to read (or if you're deaf), as the subtitles will
appear, but there won't be any voices. Check out Cinema Mode for a more
movie-like experience. No subtitles and you won't be able to skip any
part of a conversation, but you can always listen to the voice-acting.
Finally is Shenmue Mode, where voice-overs are the main form of getting
the story, with subtitles only showing up if you skip part of a
conversation.
- Thumbsticks: A really nifty and useful option. If you leave the sticks
set on Look, the only way you'll be able to use the Thumbsticks is,
obviously, to glance around the area. However, should you decide to
change the function to Move, the left and right sticks will become mediums
for you to manipulate Ryo's movement. Way better than using the D-Pad, I
think.
- Toggle Controls: Like the aforementioned ball-busting Thumbstick
decision, this one also has to do with moving Ryo around. Basically with
this one, you're just switching the function of the triggers. Leave it be
and you'll zoom in with the left and run with the right. Make it vice
versa if you decide to change the set-up.
-- SHOTS-VIEWER -----------------------
Once you've gotten into the game and started snapping photos left and right
using that Black button, you'll be able to view and manage / delete your
shots here. Remember, you've got a limit of 126 snapshots; don't waste
them!
===========
GAME SCREEN
===========
+---------------------------+
| -|- ( ) |
| 1 2 |
| |
| - 3 - |
| |
| o o |
| 4 o o |
| 5 |
+---------------------------+
1 - The Action Selector
This only appears at certain times, at which point you must drop everything
you're doing and make a decision by pressing in the direction of the choice
you want.
2 - Watch / Compass
Not only does this way cool device display the current time in Hong Kong,
but it also has a compass ring around it. This is important because many
times in the walkthrough my directions are based on the cardinal
directions, meaning you'll need to use the compass to find the way onward.
3 - Ryo!
The man you're in control of.
4 - Map
If you've purchased a map of the area you are currently in, it will
automatically be displayed on the bottom-left of the screen. Since the
areas are so large, it's a great way to keep track of where you are.
5 - Icon Selector
Each of the four circles represents one of the Xbox controller's four face
buttons (A, B, X, and Y). On each button is an icon that represents an
action currently available to Ryo, be it opening a door, speaking to a
passer-by, looking in the notebook or something else.
==========
GAME MODES
==========
Depending on what exactly is going on in the game at the time, there are an
array of different modes, each with unique play mechanics and different things
you need to be aware of.
- Free Quest: The mode that gets most of the focus, since you spend most of
the game in Free Quest. Basically, your goal here is to explore the area,
talk to people, look for a certain building, etc., depending on what's
going on. Keep in mind that you are rarely required to take care of a
task immediately, so any mini-games or anything else of the sort that look
interesting are yours to try out.
- Free Battle: "Everybody was kung fu fighting... those kicks were fast as
lightning!" This is where you get to string together some neato moves to
take out your assailants with flair. Go ahead and skip down to section
III.c for more in-depth information on the battle system. ^_^
- Quick Timer Events: These usually short sequences call for you to quickly
hit the buttons that appear on-screen to complete a goal. Tons o' fun!
- Mini-games: Typically, mini-games are just small side games you can play
for fun and to relieve yourself from the intense storyline. It's always
great to take a load off at the arcade or earn some extra cash gambling.
=============
THE HELP MENU
=============
At almost any time as you play through the game (save cutscenes), you can press
the Start button to open up the Help menu. What this does is provide a brief
yet useful explanation of whatever you're doing at the moment. Be sure to give
it a go if you're having trouble figuring out how to do something.
================
TIME AND WEATHER
================
Unlike most games where time never passes and it's always noon, time is
actively passing in Shenmue II. Indeed, the only way to escape the hand of the
clock is to press Start and pause the game. Since time plays such an important
role, you'll always need to keep an eye on your watch (conviently located at
top-right of the screen) in order to ensure that you don't miss an appointment
or meeting. Additionally, Ryo is no night-owl and this is not Spring Break;
don't expect the poor guy to be pulling all-nighters. In fact, when your 11:00
curfew rolls around, Ryo will need to return to wherever it is that he's
staying at the current point in time.
Another cool and (relatively) unique aspect of the game is that the weather is
also quite random. Although there's no snow as seen in the original, rain is
always a surpise, and the sun sometimes hides behind the clouds. Though it
hardly has the impact of the passing time, foul weather can drive people
inside, thus making it a bit more difficult to find someone to help you out.
Of course, some people just whip out their umbrellas and continue on as if
there isn't anything falling from the sky.
=====
MONEY
=====
One of the most important things in all of Shenmue II, the Hong Kong dollar is
what you need to buy anything, gamble, or play any arcade games. In order to
gain cash, there are several methods to try out, namely getting a part-time
job, fighting on the streets, gambling, or selling any odds n' ends you might
have at a pawnship. Once you've got some cash, you're free to spend it on
anything you can: capsule toys, sodas, martial arts move scrolls--the skies
the limit! Just make sure you save some money for times when it may be
necessary to buy something to proceed in the story.
=================================
CONVERSATION / MONEY CONVERSATION
=================================
The basic conversation is just that--basic. Walk up to anyone you see on the
streets and press A to spark up a conversation. Fortunately, people aren't
such rude dicks as you saw in the first game; most people are more than willing
to point you in the right way or divulge any information they know. However,
with the normal conversation, Ryo will only ask about the thing he's looking
for at the moment. What if you need to find out how to make money? No
worries! Instead of pressing A, press the Y button to ask someone about one of
many subjects, including places to get a part-time job, gambling houses, and
pawnshop locations. This new addition to the Shenmue formula is absolutely
integral when looking for cash in the massive metropolis that is Hong Kong.
=======================================
"I WAS GOING THERE ANYWAY. FOLLOW ME!"
=======================================
Now then, some people are so willing to help you that they'll even lead you
right to the place you want to go. To get such a service going, simply start
a normal conversation with someone and, if you're asking where a certain
location is, the person you speak with may just be nice enough to show you the
way. Surprisingly enough, there are a good amount of people willing to take
you wherever you want to go. Giddyup!
Since Ryo will automatically begin to follow a "leader", as I like to call
them, you might be interested to know how to cancel out such a situation. To
do this, just press B. Keep in mind that even if you stop following a leader,
they'll continue onward to the destination, so you can follow them along
manually if you care to, or catch up with them a bit later.
=========================
MAPS AND NAVIGATION MARKS
=========================
Since the city featured in Shenmue II is a figurative universe compared to the
village that was the first Mue, you'll definitely want to purchase maps of
every part of Hong Kong. To do this, approach one of the red stands littered
across the various locations and cough up $10--lo and behold, a map pops out!
With the map displayed in the screen's bottom corner, exploring gets a lot
easier. To make it still easier, you have been bestowed with the ability to
set navigation marks on your map. To do this, press B when the pencil icon
appears, then press A, X, or Y to leave a colorful mark on your map where Ryo
happens to be standing. If you want to delete all navigation marks off of your
map, simply press A, X, and Y all at the same time. Simple, no?
===================
THE ACTION SELECTOR
===================
This fundamental part of gameplay basically just allows you to select one of
several choices from a menu. When it pops up, you'll want to make sure you
carefully look over your choices before going all gung-ho and picking the wrong
thing. Once you've decided what you want to pick, press the corresponding
direction on the D-Pad to set it in stone.
================================
ZOOMING IN AND EXAMINING OBJECTS
================================
To search a particular object (e.g., a billboard or an item in a room), hold
the Left Trigger (default) and look at whatever the object is. This will cause
Ryo's view to lock onto the object, allowing you to examine it up-close. To
close out of the lock, press the B button. Also, while you're locked onto an
item, you can press left or right on the D-Pad to move Ryo's sight to another
nearby object. Another thing you should know is that you can zoom in without
locking onto something by holding the B button whilst zooming. Noyce.
========
NOTEBOOK
========
Not unlike the handy dandy notebook glorified by the intense drama "Blue's
Clues", Ryo's notebook automatically keeps tracks of all sorts of important
data for you. So, what exactly is recorded in it? Important story-related
information, clues for where you should go next / who you should talk to next,
a synopsis of the events from Shenmue I, locations of gambling / street
fighting / part-time jobs, and more. Good deal!
=========
BED TIME!
=========
Ryo's no party-boy, he's a man on a mission! As such, it's necessary to get a
good night's sleep, otherwise beating up myriad thugs with one hit would just
be too taxing on his body. After 8:00 PM rolls around, you can head back to
your lodging place (wherever it may be, as there are several throughout the
game) and catch some "Z's". Also, if you are still out and about at 11:00 PM,
Ryo will suddenly get tired and automatically return to your lodging place to
get some rest.
=========================
QUICK TIMER EVENTS (QTEs)
=========================
Returning from the first Shenmue are the amazingly cool Quick Timer Events.
These can take place at any time, during any cutscene, so be ever vigilant!
Basically, what goes down is that a button will appear on-screen and start
beeping and flashing like the 5-0 are on your tail. Either hit the
corresponding button or react too slowly and get your intestines knocked
through your belly. All of the four face buttons, as well as the directions
on the D-Pad are used quite often, and usually appear in rapid succession, so
it may take a few tries to get some of the sequences right. Fortunately, all
story-necessary QTEs give you infinite retries or lead to slightly altered
scenes if you mess up.
============
COMMAND QTEs
============
Quite similar to the basic QTE (hence the inclusion of "QTE" in its name), the
Command QTE forces you to press a sequence of buttons all at once. What
happens is this: a giant D-Pad and the four face buttons appear on the screen,
and a series of buttons / directions flash in a specific order. When they're
finished, you need to exactly duplicate the buttons pressed (in the correct
order, too!). The first few times it's a bit difficult, but you should get
used to Command QTEs soon enough. Something to be aware of is that Command
QTEs sometimes pop up in the midst of a series of normal QTEs, so be on the
look-out.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
c. The Art of Combat
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Basically a simplified version of Yu Suzuki's Virtua Fighter, the Free Battle
mode injects tons of excitement into the Shenmue formula. Many times during
the story, there will be instances where you are pushed into battle, often
against multiple opponents. During a Free Battle, the screen configuration and
controls change, with Ryo's life gauge appearing at the bottom of the screen.
In order to win in a Free Battle, you'll need to properly mix together Ryo's
various moves to form combos. Keep in mind when fighting multiple opponents at
once that trying to take down everyone at once and letting yourself get
surrounded is the worst possible idea. Instead, you'll want to utilize the
awesome effects of the Y button (evade/parry) and back off, waiting for one of
your foes to follow you. When he does, hit him hard and fast with a strong
combo or devastating move. A personal favorite combo of mine that works great
in most situations is the A-A-A (triple kicks).
Of course, there's much more to fighting effectively than offense. In addition
to the aforementioned use of the evade/parry button, dodging attacks is an
integral manuever, as you'll likely soon discover. It's also important to know
which of Ryo's moves work well in certain situations (mastering the Counter
Elbow Assault can give you a HUGE edge in battle), and which ones just aren't
practical.
Unfortunately, the ability to freely practice by yourself has been eliminated
this time around. Now, the only way to train your moves is to spar with
Jianmin in the South Carmain Qr (Wan Chai) or to partake in one of the various
street fights. Although neither of these methods are particularly effective,
the battles in Shenmue II tend to be simple enough that you won't need much
skill to get by. Sucks, I know.
Now then, Ryo's profiency with each individual move is rated on three different
scales:
- Power: Obviously enough, how strong the move is.
- Speed: How fast Ryo can execute the move
- Rigid: Less vulnerability when using the move
The longer the bar for each of the above moves displayed on your Moves Scroll,
the better it is in that category (except for rigid, where a shorter bar is
good and a long one sucks). Also, take note that some of Ryo's moves are
dubbed "Critical." Basically what this means is that the move is so powerful
that, if executed properly, it can knock out a foe in one shot. Sweet.
As with the first Shenmue, it's possible to learn new moves by visiting certain
characters at the proper time. A lot of these moves are necessary for you to
learn in order to progress in the game, but some (such as the Brawling
Uppercut), can only be learned if you know what to do and where to go.
One last thing you should be aware of is that some of the more difficult
battles in the game will suddenly hit you with QTEs during the fight. Usually,
if you screw up these QTEs you'll automatically lose the battle, meaning that
you need to be always aware of this possibility.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
d. Area Introductions
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
========
ABERDEEN
========
No, not Scotland! >_< Aberdeen, Hong Kong, is a bustling harbor area, not
too far removed from the Amihama area in the first Shenmue.
-- WORKER'S PIER ----------------------
This is the first area you'll get to explore in the game. For an initial area,
it's pretty large, but finding your way around should be easy enough after a
bit of looking around. Anyway, there are several places to arm wrestle here,
as well as plenty of capsule toy machines / vendors. Places of interest
include Pigeon Park and the Rooftop Fight area.
-- FORTUNE'S PIER ---------------------
Accessible from the Worker's Pier, this is the first place you'll be able to
make a decent amount of cash. In addition to the crate-carrying job, Fortune's
Pier is also filled with gambling locales (just check inside any one of the
warehouses and you're liable to find one). Overall, this pier is a bit small,
making it simple to find your way around, and offers many opportunities to rake
in the big bucks.
-- QUEEN'S ST. ------------------------
This lengthy street connects the Worker's Pier (and the rest of Aberdeen) with
Wan Chai. On Queen's St., you can find a Lucky Hit Stand, a pawnshop, and the
Ling Ling Porridge Shop, which you'll visit at least once during the course of
the game.
-- BEVERLY HILLS WHARF ----------------
Not acessible from the outset, the Beverly Hills Wharf is the main hangout of
a gang known as the Heavens. In order to get in, you need to obtain a special
zippo that bares the logo of the indigenous gang. Once you do gain acess, you
will find a hotspot for free battles, as well as a place to spend the night and
a street fighting location.
========
WAN CHAI
========
This part of Hong Kong has a lot of variety, ranging from a run-down part of
town filled with crappy buildings and gamblers to an upscale area filled with
antique shops and such.
-- GREEN MARKET QR --------------------
Your first order of business in this area is to find a hotel called the Come
Over Guest House, which is where you'll stay the night for the first third of
the game. Additionally, there is a dojo located in this quarter, the Guang
Martial Arts School, where you'll visit several times. From here, you can
head directly into a few other quarters, namely the Golden Qr and the South
Carmain Qr.
-- GOLDEN QR --------------------------
Think of the Golden Qr as Wan Chai's business district. The only place you'll
ever need to visit here is the Golden Shopping Mall, situated in the center of
the area. However, there are several other places that may be of interest: an
arcade, a convenience store, and a bar where you can play darts.
-- SOUTH CARMAIN QR -------------------
Easily the trashiest part of town, the South Carmain Qr is home to Lishao Tao,
the person you need to meet with at the beginning of the game. Even better, a
few Tai Chi masters who might be willing to teach you some new moves also
reside here. Going along with that, one of the aforementioned masters can be
sparred with from time to time in an area called Lotus Park.
-- LUCKY CHARM QR ---------------------
Crammed with tea shops and other restaurants, the Lucky Charm Qr is one of two
quarters that you'll probably visit the least. Throughout the game, you'll
only NEED to come here twice, and there's little to lure you back, a few
gambling tables aside. Granted, there is a side-quest that requires Ryo to
check out the Lucky Charm Qr, but that, of course, is not mandatory to beating
the game.
-- WHITE DYNASTY QR -------------------
The second area that you will rarely visit, a single QTE sequence is the only
time you'll ever need to hit up the White Dynasty Qr. Of course, there are
several places to gamble here, so that might be enough to lure you back.
-- WISE MEN'S QR ----------------------
A quaint part of town bordering almost every other quarter in Wan Chai, the
Wise Men's Qr is packed to the gills with little shops. Excluding the myriad
pawnshops, areas of interest include Wise Men's Kung Fu, Man Mo Bistro, and the
entrance to the Scarlet Hills.
-- SCARLET HILLS ----------------------
Undoubtedly the smallest area in the game, the Scarlet Hills consist of a
fortune-telling shop, another small building, and Man Mo Temple. Despite it's
diminutive size, often times Ryo's presence is required at the temple, so get
used to the place.
=======
KOWLOON
=======
A large city filled with skyscrapers reaching into the sky, you'll probably
spend more time here than anywhere else in the game. Although the various
portions of the city don't seem to large, the interiors of each building are
also fully-explorable, making for a massive area.
-- DRAGON ST --------------------------
This linear road only branches at two points, the first leading into Ren's
supersecret hideout and the other (which is much less noticeable, by the by)
will take you up a staircase to a hidden Lucky Hit stall where you can win some
sweet prizes. Go check out chapter V.b for the full scoop on that. Anyway,
there are also some normal Lucky Hit stands lining the streets, and a blind
musician who plays some totally tubular flutes.
-- THOUSAND WHITE QR ------------------
Not only does the Thousand White Qr provide several different street fighting
venues, but it also contains a host of important buildings. For instance, the
Great View, Ghost Hall, and Thousand White Buildings. No way!
-- STAND QR ---------------------------
As the name implies, the Stand Qr is filled with stands and peddlers selling
their merchandise. A few key street fighting locales are accessible from here,
and other places of interest include the Moon Child and Black Heaven Buildings.
-- DIMSUM QR --------------------------
A smaller area than the previous two, the Dimsum Qr has a few tea shops/diners
and some large buildings that you'll need to visit during the course of the
game. Examples of those include the Three Birds Bldg and the Tea Break Bldg.
======
GUILIN
======
A remote region unlike any other location seen in Shenmue I or II, Guilin is
filled with ambience and nature.
-- LANGHUISHAN ------------------------
Consisting entirely of dirt paths through forests and the countryside, this
place certainly isn't akin to the early parts of Mue II. Anyway, once you get
here the gameplay becomes extremely linear, so there's not much to say here
without spoiling the story.
=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=
IV ------------------------------------------------------ WALKTHROUGH
=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=
Some things to take note of beforehand...
* Although I've tried to keep this guide relatively spoiler-free, things tend
to slip out from time to time (especially in a game like this where
explaining your goals also requires you to spill the beans about the story
in many cases), so beware.
* I think there are enough headings and subheadings that finding the
appropriate section of the walkthrough should be easy enough. However, if
you can't quite find what you need, don't hesitate to bang on that good ol'
Ctrl + F combo on your keyboard, then type in a keyword relating to what
you're looking for. Quite the helpful little tool, I must say!
* Usually, I've got the buttons in QTE sequences separated by commas.
Sometimes, though, a Command QTE takes place during a QTE, so I distinguish
that by putting [brackets] around the CQTE buttons. Easy enough, ya?
* Throughout the walkthrough you'll find boxed-in sections containing side-
quest information. Keep in mind that these things are entirely optional,
and are by no means required to complete the game. They're just fun little
extras that you might be interested in checking out.
* If there's something you really need to know about that IS NOT covered in
this here guide, there are two things you should do. First of all, drop me
a line at and tell me where I screwed up.
Secondly, go check out the awesome guides by Crazyreyn and Reformed Pirate.
Chances are, you'll be able to find what you need there.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
a. Welcome to Hong Kong
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
After the opening cutscene, our hero Ryo steps off the ship and pulls out the
letter he received at the end of the first Shenmue. The letter gives a single
name and address: Lishao Tao; Wan Chai, South Carmain Qr, Yan Tin Aparments.
Our first order of business should be to find Wan Chai.
== WHERE'S WAN CHAI? ============================
Once you gain control of Ryo, take a few steps forward and you'll come across
a pair of street musicians. As they play, an indigenous boy shows up and
mentions that the song brings luck to travelers. He also adds that you should
toss in some cash. Do so (it's only $10, nothing big) and the musicians will
point you in the general direction of Wan Chai. Don't put anything in and you
won't get anything. The choice is yours, but keep in mind that the musicians
point you down the only road there is, so they won't be of much help.
After you regain control, continue ahead and stop at a few of the stalls to
look over the goods for sale. At this point, I highly recommend going all out
and buying everything you can, for reasons that I won't unveil just yet.
Believe me, though, you want to spend all your money on Zippos and other items
that can be later redeemed at a pawnshop. When you're ready, head eastward
along the street for a cutscene that basically introduces the kind of people
who live in Hong Kong. Ugh. Fortunately, a nice woman you met on the ship
points out the Free Stay Lodge, a place where you can spend the night.
* NOTE - Be sure to pick up a map of the Worker's Pier from the red and
yellow stand in front of the Free Stay Lodge. It'll make exploring the
area significantly easier. Also, step inside the lodge and grab the yellow
soda can on the shelf in the back--it'll immediately transfer into a Ferry
capsule toy. Cool beans!
Now, run forward into the tunnel ahead and take a right to enter into the
Worker's Pier. Just ahead you'll be able to witness a heated arm-wrestling
match. The guy in charge asks if you'd be interesting in giving it a go. Try
it out if you like, but remember that your winnings might be in jeopardy. I'd
suggest waiting just a bit before going for it. From there, run straight ahead
to meet up with a biker chick named Joy. She'll warn you about thieves in Hong
Kong, and point you toward Wan Chai.
At this point, it's a good idea to run around the pier in order to get
acclimated with the controls and used to the area. Also, make sure you spend
every last bit of your cash on Zippos, capsule toys, or maps before proceeding;
you'll thank me later. You should also talk to some people to get a general
idea of where Wan Chai is. When you're ready, head south from where you met
Joy through the market area and toward the park with the fountain, Pigeon Park.
This is a great place to blow the rest of your cash by stocking up on the
capsule toy boxes, so do that. Besides, you can't expect an eighteen year-old
like Ryo to go about avenging his father without regular breaks to play with
toys, can you? No way!
If you haven't already heard, Wan Chai is past Queen's St., so we need to head
there first. From Pigeon Park, run southeast past Bar Swing and the Fu Hoi
Diner--you should see the blue sign that reads "Queen's St." Continue along
the road past a souvenir shop for a cutscene where some street toughs steal
your bag, as well as all of your cash and the coveted Phoenix Mirror! Well,
you can't say Joy didn't warn you... You've been bamboozled!
== GETTING YOUR BAG BACK ========================
Unfortunately, we don't have much in terms of clues to help us out here; just
the knowledge that three guys and a little kid are the culprits. However, if
you speak to the waitress at Fu Hoi Diner (the girl wearing a yellow shirt with
a panda on it), she'll mention that some people known as the Poison Brothers
might be behind it. Keep her talking and she'll add that these infamous bad
boys spend a lot of time at the porridge shop on Queen's St., so let's go check
it out.
Run southeast along the road (the same way you were headed before the thugs
stole your bag) past a map stand and two men wearing all white, and you'll soon
come to Queen's St. Head straight and take the first left when you reach the
Lucky Hit stands to find the Ling Ling Porridge Shop just ahead, opposite a
pawnshop that you'll want to keep in mind for later. Approach the two ruffians
sitting outside the shop and they'll get all pissed off, until Joy finally
shows up to bail you out. As it turns out, the Poison Brothers have nothing to
do with your bag being stolen; it must be Wong's doing! He's currently hanging
out at Pigeon Park. Let's go.
Head back to the Worker's Pier and run past the fountain, toward the sea. A
cutscene will begin and Ryo will pursue Wong in your first QTE!
--[ QTE: Stop Thief! ]-----------------------------------
A, Left, Right, A, B, Left, Left, Right, A, Right, Down, A
----------------------------------------------------------
Keep in mind during the chase scene that it's cool if you miss a few commands,
as long as they aren't in succession. However, if you screw up the final
button (when you have to press A to clear the fence), you're out of luck and
you'll need to track down the thieves another way. If this happens, talk to
the waitress at Lai Lai Eatery, since she knows what she's talking about.
Anyway, after the QTE you'll be forced to fight two of the thieves, Sam and
Larry. Thankfully, neither one is a particularly skilled fighter, so the
battle serves as a nice introduction to the game's fighting system. The only
thing you should really do is use the Y button a lot to make sure you don't get
sandwiched between the two. Also, some moves that work well in taking down
your opponents include the A-A-A combo, as well as the X-X-A one. Don't get
intimidated if one of them pulls a knife on you, either, as that means the
battle is almost over (no really, it does!).
When the fight comes to an end, Ryo pulls some classic interrogation and Wong
agrees to show you where your bag is. Since Ryo will automatically follow the
kid, you don't have to press anything (although things will move along a bit
faster if you hold the Right Trigger). When you arrive, Wong retrieves the bag
and hands it over, but the money's gone! Good thing you wasted it all on
Zippos and capsule toys like I said... right? Everything else seems intact,
and Wong also gives up a map leading to the Come Over Guest House, a hotel
where you can stay.
== FINDING THE COME OVER GUEST HOUSE ============
Now then, there are two things to take care of at this point: (1) finding the
Come Over Guest House and (2) getting some cash. Start off by returning to
Queen's St, just run northwest from where your bag was hidden to reach the
small market area. You should know the way from there--straight toward the
park and a left at the Fu Hoi Diner.
Once on Queen's St., turn left at the Lucky Hit stands and run eastward past
the porridge place and pawnshop (which isn't open at the moment). From there,
finding the way to the end of the street should be simple enough, since there
are few side roads to turn off onto. You'll know you're going the right way
when you reach the large red bridge leading over King's Road. Head up the
stairs and descend on the opposite side to enter Wan Chai. Lovely.
Now that you're in the Green Market Qr, one of many areas in Wan Chai, try to
use Wong's makeshift map as a guide. However, it's not so well-drawn, and can
get a little confusing. Just do whatever I say and you'll be golden. Take the
first right, then follow the street's single path, ignoring the various shops
and stalls along the way. Soon enough you'll meet again with Joy, who mentions
that the Free Stay Lodge at the harbor is closed for remodeling. The Come Over
Guest House is the place for you, she says, and you'll also get a discount if
you drop Joy's name. Nice!
When you're back in control, run forward and take a right, then head down the
steps. Take a left from there and head toward the end of the street, taking
another left at that point. Now then, the Come Over Guest House will be the
last door on the right. You'll know you're at the right place because Joy will
show up and agree to show you a place to work in the morning. Inside the guest
house, you'll be given the key to room #203, the first room on the left.
* NOTE - No matter what the clerk says, do NOT pay him for the rent. Even
with the "special discount", $38 a night is pretty steep. Besides, you can
just have him put it on your account and never have to pay it. Sucker!
Chances are that it's pretty late right now, so there's not much you can do.
However, I do suggest heading out and taking a look around, if just to get a
feel for the area. Also, there's a pawnshop adjacent to the guest house, so
head inside and sell all your Zippos and capsule toys to regain some of your
lost cash. Just try not to look at the clerk, since she is quite possibly the
ugliest-looking person in the history of the world.
.-----------------------------------.
| SIDE-QUEST: Straighten the sign \______________________________________
| ================================ |
| Outside the guest house, run to the left for a cutscene a where a young |
| man will ask for your help. It seems he's having trouble getting the |
| sign outside his shop straight, so it's up to you to help out by telling |
| him whether to move it higher or lower. To do this, simply press down a |
| total of eight times and all will be right again. Help the poor guy out |
| and he'll point out the way to the South Carmain Qr--it's past the two |
| butcher shops! |
|___________________________________________________________________________|
If night hasn't fallen yet, feel free to go check South Carmain out, although
there isn't anything to find there just yet. If it's 8:00 or after, you may as
well just hit the hay.
== HATS OFF TO THE HARD-WORKIN' MAN =============
In the morning, Joy will show up on her bike and beckon for you to come down.
Leave your room, refuse to pay the clerk anything, and go outside. After a bit
of talking, Joy gives you a ride to Fortune's Pier (which borders the Worker's
Pier) and introduces you to Mr. Sun, a fat drunkard who runs the crate-carrying
operation in Hong Kong.
Mr. Sun sends you over to your partner, Delin, who'll explain how to go about
this job. What the actual job entails is this: you and your partner will
carry some heavy boxes from one side of a warehouse to another. To accomplish
this most tedious task, there are two things you need to be aware of. The
first being that you need to be constantly holding forward on the D-Pad to
continue moving. The second is that just walking straight toward the goal area
isn't going to work. Nuh-uh. Instead, it's much more effective to zigzag
across the warehouse, pressing either left or right on the D-Pad as many times
as your partner calls said direction out. Mess up even once and you'll drop
the crate, losing some valuable time.
After an hour's worth of work, Mr. Sun steps in and says that's all for now.
You get paid $10 for every crate you carried, adding up to a maximum of $60
per hour of work. Now then, you've got a choice to make. You can either
remain in the pier and work some more to get the cash rolling in, or you can
return to Wan Chai and look for Lishao Tao. I suggest the latter, so turn left
and run south back into the Worker's Pier.
If you want, now would be a good time to try out arm-wrestling, as it's pretty
fun and you've got some cash to blow now. If not, just run toward Queen's St.
On the way, the man with blue hair who snapped your photo at the start of the
game will show up and try to force you into buying the shot. After a bit of
persistence, Joy shows up and pulls a tricky stunt. Sucker! In any event,
continue onward and return to the Green Market Qr.
== THE SEARCH FOR LISHAO TAO ====================
Once you're back in the Green Market, follow the road as if you were headed for
the Come Over Guest House, only turn right instead of left at the two butcher
shops. From there, run past the Lucky Hit stand and martial arts school to
reach some stairs and a red arch that mark the entrance to the South Carmain
Qr.
Run straight ahead into the park (Lotus Park) and speak with the elderly man
practicing Tai Chi. Sensing that you're familiar with the martial arts, he
asks you to spar with him, refusing to answer any questions before you do so.
Although it's impossible to land a hit on the old man, sparring with him is
a great way to practice your moves nonetheless. Afterwards, he'll introduce
himself as Jianmin and offers to spar again another time. Talk to him again
and he'll explain that the Yan Tin Apartments, where Lishao Tao lives, are
quite nearby.
Leave the park and take a right, staying to the right side when the road forks
into two. You'll find the apartments just past the pawnshop and Lucky Hit
stand, so head inside and take a look around. After being yelled at by a
strange old woman, head upstairs and look for room 205, where Lishao Tao lives.
Before you do so, however, step into the bathroom (the small door with a
drawing of a man and a woman on it) and look around. The place is so small,
how are you supposed to pee!?
Anyhoo, go bang on room #205 and an annoyed and funny-looking man will emerge,
claiming he isn't Lishao Tao. Apparently Master Tao moved away, and the man
is too poor to remember exactly where. Grease his palms with $20 (the other,
more expensive choices yield the same results) and he'll tell you that Tao
moved to a place called Man Mo-something. He doesn't remember the exact name,
so we'll just have to wing it.
== MAN MO-WHAT? =================================
Leave the apartment building and turn right, following the street until it
branches at the end. At this point, you should see a big red sign that reads
"Man Mo China" on the walls above, so take the left branch and follow the trail
of shops called Man Mo until you reach the arch leading into the Wise Men's Qr.
You're in for a big surprise here: nearly EVERY shop in the area is called Man
Mo-something! That's just great, how are we supposed to find Master Tao now?
The first store you should spot in the Wise Men's Qr is Man Mo Antiques, so
mosey on inside and speak to the clerk. She's never heard of Lishao Tao
before, but she does suggest that you go ask at Man Mo Bistro, since it's the
largest place in the Wise Men's Qr.
Head outside and turn to the left, which will put you between two forks in the
road. Go for the one to the right and continue along the street until it
branches again at a place called Collect Antiques. Ignore the road to the
north and head straight up the stairs instead to find the Man Mo Bistro right
in front of you. Step inside and speak with the woman standing to the side to
show customers to their seats. According to her, there's a place called Man Mo
Temple where a master and monk reside.
To find the temple, leave the bistro and take a turn to the right. Head right
again at the end of the street and ascend the tall set of steps that lead into
the Scarlet Hills. When you reach the top of the stairs, you'll find the
temple on your left, hidden behind the white wall. Enter via the gate ahead
and a cutscene will take over.
Enter the temple itself for another cutscene where Ryo asks a man clad in
white, who he assumes is Lishao Tao, about the master. Despite his letter of
introduction from Master Chen, the man refuses to reveal any information about
the master until you learn about the Four Wude.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
b. The Four Wude
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
With no other recourse at this moment, exit the temple and return to the Wise
Men's Qr. Here you'll meet up with the young woman in red from the temple.
Although she doesn't seem to eager to help you out, she does let it slip that
any martial artist worth his salt knows about the Wude. We should go ask
someone like that. Hmm... but who do we know that practices martial arts?
Hey, how about Jianmin over at Lotus Park? Let's get on over there and see
what he knows!
== THE FIRST WUDE ===============================
Find your way back to Lotus Park in the South Carmain Qr and holler at Jianmin.
As before, he promises to answer your questions, but not before a sparring
match. It's still impossible to connect a hit on Jianmin, but after a bit Ryo
will automatically pull off his Vortex Throw move. Following that, you'll have
a few more seconds to spar before Jianmin unleashes a powerful move known as
the "Iron Palm of Tai Chi."
Now that the old man has had his giggles, Ryo asks about the Wude. Intrigued
by your question, Jianmin agrees to tell you, but requires that you first
master the Iron Palm move. When he asks you to try the move, simply press [XA]
to execute the attack. However, in order to please Jianny, you have to cover
the ground with leaves by repeatedly striking the tree. To get the most bang
for your buck, hold off pressing the commands until the small gauge at the
bottom of the screen is nearly filled. If you can get the timing down pat, it
shouldn't take too long before you finish.
Once you've completed Jianny's task, he'll bring an end to this tree-smacking
nonsense and give you the four-one-one.
--[ 1st WUDE: GON ]--------------------------
"Every day, without neglect, to keep training"
----------------------------------------------
Of course, things aren't going to be so easy that you can learn all four Wude
from one person. No way, man. Speak Jianmin again before leaving and he'll
mention that Zhoushan, master of the Guang Martial Arts School in the Green
Market Qr, might be able to help us out further. Let's get goin'.
== THE SECOND WUDE ==============================
From Lotus Park, exit left from the tree and head eastward into the Green
Market. From there, the Guang Martial Arts School will be the first place on
your right, so head in. Speak to Zhoushan, the elderly man dressed in orange,
about the Wude. After asking why you need to know, he'll mention that he's in
no position to talk about the Wude, having ruined the life of another. He
talks about a street performer who was formerly Zhoushan's disciple, but become
such a lowly person because he was expelled.
Well, since Zhoushan won't spill any more beans, it looks like we don't have
any other choice but to go check out the Golden Qr. To get there, head toward
the Come Over Guest House, but go past it and turn to the right to find the
familiar red arch just ahead. Once in the Golden Qr, find anyone and ask them
about the possible whereabouts of a street performer. Anyone who knows will
tell you to check out the Golden Mall, which is due east from where you
entered. It's the place with lots of glass and steps leading up to it.
Walk inside and, disregarding the crowd in the center of the mall, divert your
attention toward the man in yellow who's lying on the floor to the right.
Approach him for a cutscene where he'll take advantage of you to try to get
some huge tips from the crowd. In order to smash the rock given to you by the
bum, you need to press A once as the green meter in the gauge is near it's
peak. Press A a second time as soon as the yellow meter begins to move, as it
moves significantly faster than it's predecessor. You've got three tries to
break the rock, and if you fail thrice over you'll have to restart.
When you succeed, the bum, Zongquan, will express his surprise. When Ryo
reflects Zhoushan's words to this bum, Zongquan hands over a letter to give to
the master. Return to the martial arts school and fork over the letter to
Zhoushan. He'll read it aloud, then decipher it's meaning for Ryo.
--[ 2nd WUDE: JIE ]------------------------------------------------
"Judge yourself without conceit and do not show moves thoughtlessly"
--------------------------------------------------------------------
Talk to Zhoushan again once the cutscene ends and he'll tell you about another
martial artist; a barber named Zhangyu in the Lucky Charm Qr. We should go
talk to him.
== THE THIRD WUDE ===============================
You can get to the Lucky Charm Qr from the Golden Qr, so head there first and
foremost. Once there, run to the east, right past the Golden Mall. Turn right
at the Moon Cafe and head for the red arch straight ahead. In the White
Dynasty Qr, ignore the street to the right and head due south through the
various stalls. When you emerge on the other side, the entrance to the Lucky
Charm Qr will be to your left.
Now then, take a left turn and run straight toward the large red and orange
arch that reads "Three Blades St". When you get there, look on your left for
the trademark barber's pole with the swirling colors. The shop with the yellow
sign is Zhangyu's shop, so head inside.
Zhangyu seems more than happy to inform you about the Wude, and he even offers
to give you a trim as he talks. After talking for a bit about the history of
the Wude, he tells you to stay calm no matter what. Following that, a QTE will
pop up, but DO NOT PRESS THE BUTTON. Doing so means you'll have to retry. Do
it properly and Zhangyu will reveal the third Wude.
--[ 3rd WUDE: DAN ]--------------------------------
"Be brave and stay calm to make the right decisions"
----------------------------------------------------
When Ryo asks if Zhangyu knows any others who are familiar with the martial
arts, he refers you to the nearby Bloom Tailor. Since they make uniforms for
martial artists, the owner might know something.
== THE FOURTH WUDE ==============================
Exit Zhangyu's shop and turn to the left to find the Bloom Tailor straight
ahead, marked by an orange sign. Step inside and ask the clerk about martial
artists. There's only one person he knows of that you haven't already spoken
to: a woman named Guixiang who lives in the Yan Tin Apartments (South Carmain
Qr). Let's get a move on!
From the Bloom Tailor, run southward past Zhangyu's shop and take a right at
the end of the street. Follow that road to the end, then head left into the
Wise Men's Qr. Now, take a right turn and run uphill until you reach a place
called Wise Men's Kung Fu. That's your cue to turn right again and descend
some steps. Turn left at the bottom and take the next right to find the
entrance to South Carmain. The Yan Tin Apartments are where we originally
thought Lishao Tao lived, so head back there.
When you arrive, you'll find that crazy old bag from before being surrounded by
a group of punks. Being the goody two-shoes he is, Ryo intervenes and draws us
into a Free Battle. Since there are so many opponents and the "arena" is
rather small, your best bet is to use a throw move to knock down several foes
at once. After that, back off and wait for an enemy to come to you, at which
point you should nail them with a powerful move or combo.
When the fight ends, the crazy old woman will reveal herself to be Guixiang.
After that, she goes ahead and tells you the final Wude, although she
conveniently forgot it's name. Go ask Master Mo at Man Mo Temple to find it
out, she says.
--[ 4th WUDE: ??? ]--------------------------------
"To act without hesitation. To do the right thing."
----------------------------------------------------
Head back to the Wise Men's Qr and make your way into the Scarlet Hills. When
you get there, the worker outside will say that outside visitors are not
allowed into the temple at this time. Because the temple is being cleaned,
you're not allowed in, and further negotiation with the worker isn't gonna do
much. Instead, select "Intrude" when the get the chance. When the worker goes
back to check with his superior, sneak into the temple.
Inside you'll find another worker who says you'll need to give service to the
temple before talking to the master. In reality, it's just a way for the lazy
worker to get out of his job, but agree to help him out anyway. When you
regain control of Ryo, approach a part of the wall that is stained with soot
and press A to wipe it away. Keep wiping random parts of the wall and you
should soon find a symbol for one of the Four Wude. With this in mind, go
stand between the altars in the back of the temple and clean the walls to find
the final Wude: YI.
Afterwards, the monk dressed in white will appear and Ryo will discuss his
reasons for wanting to meet Master Lishao Tao. Soon after, the woman from the
last time you were here shows up, and is revealed to be the master. Outside,
Lishao Tao beckons you to spar with her, although it's impossible to hit her
(as with Jianmin). Once you're done, she hands over a map to her apartment
building and offers you a place to stay. After telling you her real name,
Xiuying, she begins to lead the way to her building. Follow her.
When you arrive at the Da Yuan Apartments, Xiuying takes you to room #207, her
room. This is where you'll be spending the next few nights, making it easier
than trekking back to the Come Over Guest House.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
c. Wulinshu
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
The following morning, you'll encounter Xiuying's assistant, a vibrant young
girl named Fangmei. She'll tell you that you have to go to Man Mo Temple, so
you'll be taken there automatically. Unfortunately, Xiyuing is less than
willing to answer your questions about Yuanda Zhu, and she refuses to say
anything until you pay services to the temple by helping to air out the books
in the library.
== AIRING OUT THE BOOKS =========================
This part is, undoubtedly, the most tedious portion of the game. Basically,
all you need to do is grab a stack of books from the library and carry them
onto one of the stands outside. The tricky thing is that QTEs (involving
directions on the D-Pad) occur from time to time and Ryo will drop the books if
you screw it up. Since you've got three hours and dropping the books causes a
few precious minutes to be depleted, you need to be extra careful. Unless
you're really confident, it's a good idea to walk instead of running, since
it's less prone to QTEs.
Now then, if you can manage to carry every last stack of books outside within
the allotted time, you'll be rewarded by Hanhui (the monk). Your prize today
is a martial arts scroll teaching a move called the Horseshoe Kick. For each
day you successfully air out all the books you'll receive a brand new move,
making it a good way to build up Ryo's repertoire. Of course, if you really
hate carrying the books and don't care about acquiring new moves, you can
continually mess up the QTEs to make it end quicker. However, this is not at
all recommended.
When the day's work is over, Xiuying will still refuse to tell you anything.
Well, we should go into town and see if we can't find anything out ourselves.
After talking to Hanhui, head into the Wise Men's Qr.
== DO YOU KNOW YUANDA ZHU? ======================
With some many people in this bustling part of town, someone's bound to know
something about Zhu. Talk to anyone you can on the streets or in shops if you
like, although many people will say they're not from this part of town and
don't know anything and blah blah blah. Losers. What you really want to do
is find a decent shop and ask the clerk inside what they know. Check out any
or all of the locations listed below (all of them are in the Wise Men's Qr) to
hear what you need to learn.
- Happiness Buddhist Altar Shop
- Wise Men's Chemist
- Man Mo Herb Medicine
- Man Mo China Shop
Ask the owner of any of those shops and you should hear two major things about
Yuanda Zhu: 1) he did a lot of business at a shop called Wise Men's Kung Fu and
2) he wrote a book on martial arts called the Wulinshu. Let's go find this
mysterious kung fu shop! To get there, head west from the steps leading into
the Scarlet Hills until you reach the end of the street. Look up and you
should find a big yellow sign that reads "Wise Men's Kung Fu." Go inside.
Speak to the owner about Yuanda Zhu to learn that he hasn't been around as of
late. Also, ask about the Wulinshu. They don't have it here in Wise Men's
Kung Fu, but apparently it's kept in the library at Man Mo Temple.
* NOTE - You can purchase some martial arts move scrolls here in the kung fu
shop. Although they're a little pricy, learning some of these moves is far
from a bad idea.
Unfortunately, the library is closed and locked at the moment, so we'll just
have to wait for tomorrow to check out the Wulinshu. In the mean time, you can
chill out in the Wise Men's Qr, although you aren't allowed to visit any other
areas (:/). Either way, the rest of the day is yours to do with as you please.
== THE NEXT DAY =================================
In the morning, Ryo will automatically head off to the library to air out the
books again (this will be your morning routine for the next few days, sadly).
Same thing as last time, so try your best to get all the books outside so you
can get a new move. Also, if you can manage to get every last pile of books
outside, Hanhui will show up and teach you a sweet new move: the Lunging
Strike! Cool beans! Agree to learn about the move and you'll be given a
chance to try it out. In order to properly pull it off, all you need do is
press forward + XA at the same time.
Once Hanhui is done showing off, head around behind the temple and enter the
library. The book we're looking for, Wulinshu, is contained in the back-left
of the small room, so check it out. Unfortunately, the book seems to be locked
inside a cabinet, so we'll have to go bother Xiyuing about it. Head outside,
toward the tree, and she'll appear. Of course, things aren't so easy that
Xiuying will just cough up the key. Nope. Instead, you need to catch one of
the falling leaves from the tree.
To complete this task, watch a single leaf as it falls and the camera will
slowly zoom in on it. Listen for a chime and watch for when leaf begins to get
all blurry--both are cues to press A and swipe at the leaf. Once you nab the
first one, you'd think Xiuying would be cool and let you take a look at
Wulinshu. But is that how it works? No way! Now she wants you to catch three
leaves IN A ROW. Is there no pleasing this woman!? Go ahead and do it to make
her happy enough to fork over the key.
Now that you've got the key, Ryo automatically runs back into the library and
grabs the Wulinshu. In addition to finding some information that I don't care
to spoil for you, Ryo also finds a small piece of paper with a strange symbol
printed on it. Hmm... what could it mean?
== THE MYSTERIOUS PAPER =========================
Since everyone at the temple is too stupid to know anything worthwhile about
the paper, run into the Wise Men's Qr. Someone there is bound to know
something, right? Most people on the street will tell you, when asked, to
check out an antique shop to get the full scoop, so follow their advice. There
are several such shops in the Wise Men's Qr, however only Collect Antiques can
tell you anything about the paper. In fact, any other antique store will refer
you to Collect, so you may as well just head there from the get-go.
Now then, head due west from the entrance to Man Mo Park (nearby Man Mo Bistro)
down a set of stairs to find Collect Antiques just ahead, marked by a blue sign
with yellow writing. Step inside and bother the clerk to learn that the
symbols on the paper are called a Chawan Sign. Apparently, martial artists use
this secret code to communicate with each other. Although that's about the
extent of the clerk's knowledge, Guixiang should be able to divulge a lot more
about it. You know the way back to the Yan Tin Apartments.
.---------------------.
| SIDE-QUEST: Wang! \____________________________________________________
| ================== |
| As soon as you enter the Yan Tin Apartments, run up to the third floor |
| and head all the way to the end of the hallway. Speak with the man |
| standing by the window and you'll learn that he's none other than the |
| older brother of Wang-san from the first Shenmue! Cool beans! |
|___________________________________________________________________________|
When you arrive, enter the building and bang on the door straight ahead (room
#101). Guixiang will appear and invite you to enter her humble abode, where
she'll ramble for a bit, then display the proper way to use the Chawan Sign.
Evidently, each character on the paper corresponds with a position of a cup or
other object. If you go to a public place and set up the sign, it will signal
that you are a friend of Yuanda Zhu. Interesting.
The correct position for the cups is as such:
O
O O
O
Basically, what that means is this. Move the first cup forward and the third
cup down. The second and fourth cups should be left alone. According to
Guixiang, setting up the sign incorrectly is potentially dangerous, so make
sure you get it right! Once you've done everything correctly, simply wait for
something to happen.
By the time you're done in Guixiang's place, it'll be rather late, so Ryo heads
automatically for the Da Yuan Apartments to catch some Z's.
== IN THE MORNING... ============================
After a short cutscene with Fangmei, it's back to the daily grind (e.g., airing
out the books at Man Mo Temple). Remember to work hard and get all the piles
outside so you can get a prize which, today, is a move scroll containing a
sweet move called the Oblique Air Kick. You'll also get a lecture from Hanhui,
even if you don't manage to get all the books outside.
== THE CHAWAN SIGN ==============================
Okay, so now that we've got some time on our hands, it's time to try out the
Chawan Sign! There are plenty of different places where you can use the sign,
but the nearest is Man Mo Bistro, conveniently located just down the stairs and
around the corner. Head inside and take a seat at the table with four cups
laid nicely out for you. Set up the sign (remember--the first cup goes forward
and the third comes down. Don't mess with the other two) and select wait.
Before long, the chef will hand over a note from another person who must've
noticed the sign. It reads "Wait at the Come Over Guest House." You know how
to get there.
.------------------------------.
| SIDE-QUEST: The Wild Throw \___________________________________________
| =========================== |
| If you happen to walk past the Guang Martial Arts School (Green Market) |
| as you make your way to the Guest House, one of the students will beckon |
| you inside. It seems Master Zhoushan is keen to teach you a new move, |
| and a throw at that. Follow his instructions by pressing forward once |
| to close in on your opponent, then tap B to grab him. After that, press |
| any of the four main directions to toss him. The last time you execute |
| the move, when Zhoushan tells you to throw your opponent over to him, |
| you absolutely HAVE to do it correctly. Remember, grab with B, then |
| toss him to Zhoushan by pressing up. If you screw up, you won't be able |
| to master the move. |
|___________________________________________________________________________|
When you arrive at the Come Over Guest House, choose wait off the Action
Selector and enjoy the cutscene. A mysterious caller tells you to meet him at
Man Mo Park (Wise Men's Qr), so head over in that direction. Although the most
direct route is probably through the Golden Qr to the White Dynasty Qr to the
Lucky Charm Qr and finally into the Wise Men's, there's a cool side-quest if
you opt for the roundabout route through the South Carmain Qr.
.-----------------------------.
| SIDE-QUEST: The Hind Blow \____________________________________________
| ========================== |
| Walk past the Yan Tin Apartments en route to the Wise Men's Qr to |
| encounter Guixiang diligently practicing her Tai Chi. She offers to |
| impart the knowledge behind a powerful move--the Hind Blow. Ryo will |
| accept without your consent, so you've got to learn it no matter what |
| here. Before you can practice the move yourself, a pair of pussy thugs |
| show up. They should make some good cannon-fodder for your sweet new |
| move. The key to this battle is not to try taking down Ryo's opponent |
| as you normally would. Instead, you can finish the battle in a single |
| go if you can execute the Hind Blow. To do so, press [YB]. Easy enough,|
| right? I thought so. |
|___________________________________________________________________________|
Once you get to the Wise Men's Qr, run upward towards Man Mo Bistro. The
entrance to the park is just south from there. Approach the lone tree to meet
with the mysterious caller from before.
--[ QTE: THINK FAST! ]-----------
Right (frightfully difficult, eh?)
----------------------------------
After (hopefully) succeeding with the short and sweet QTE, it's up to you to
take down the swarm of thugs. Since your foes are surprisingly strong and
there is such little room to maneuver, this battle can be a bit on the
difficult side. Try out that Hind Blow move a few more times (if you opted to
learn it, that is), and also stick with Ryo's good ol' AAA and XXX combos.
Though they're a bit stale, the moves work well. Additionally, be careful and
stay on the move, otherwise the pair might sandwich you, making for a rather
sticky situation (hahaha! I'm hilarious, I know)
* NOTE - Should you happen to lose the battle and mess up with the QTE,
Xiuying will show up and bail you out, thankfully. However, you won't be
able to learn about Dou Jiang Diner this way, so you'll have to resort to
one of the alternate methods listed below.
Given that you won the battle, the remaining thug will give up and spill the
beans about Dou Jiang Diner--it's a place in the Lucky Charm Qr where Yuanda
Zhu often makes contacts. Sadly, the diner's already closed at this point, so
you'll need to return to the Da Yuan Apartments to rest up before checking the
place out.
Of course, in the morning it's back to the obnoxious airing out of the books.
Don't worry, it won't last much longer. ;) Anyway, Hanhui's prize today for
carrying each pile outside is a scroll teaching a move called the Mantis Combo.
Nifty!
* NOTE - The above method is not the only way to use the Chawan Sign to
progress in the game. In light of this, below you'll find the remaining
ways. If you did decide to go with the above method, though, skip the
indented information below this note and scroll down to the subsection
entitled "Rendezvous at Dou Jiang."
Ling Ling Porridge Shop (Queen's St.)
-------------------------------------
Remember this place? Way back at the beginning of the game, we came here
to look for the Poison Brothers, who supposedly nabbed Ryo's bag. Take a
seat at the table with four cups laid out and make the Chawan Sign, then
wait for a bit. Lo and behold, our old friends the Poison Brothers show
up! Press B then A to complete the ensuing QTE sequence and they'll spill
the beans about Dou Jiang Diner.
Canton Cafe (Green Market Qr)
-----------------------------
Exact same thing that happens at the Ling Ling Porridge Shop on Queen's
St. Look directly above this for the four-one-one.
Fu Jian Diner (Lucky Charm Qr)
------------------------------
Quite similar to the event that takes place at the Ling Ling Porridge Shop
on Queen's St. Find the corresponding header above this and read on.
Bright Teahouse (Lucky Charm Qr)
--------------------------------
Make the Chawan Sign then wait and the chef will hand over a note from
someone else, saying to meet at Man Mo Park. Read above, in the paragraphs
underneath the side-quest information to get the lowdown, as it's the same
thing.
Bai Jiu Stand (White Dynasty Qr)
--------------------------------
Between the area heavy with stalls and peddlers and whatnot, there's a
group of tables. Sit at the empty one with the cups and use the cups to
form the Chawan Sign, then select wait. When night falls, Ryo will spot a
young boy being bullied and go over to help out. Take down the thugs with
style in a CQTE--the button sequence is [AXB]. Following the fight, the
boy will tell you about Dou Jiang Diner.
Heavenly Tea Shop (Green Market Qr)
-----------------------------------
Set up the Chawan Sign here and some mysterious person will hand you a note
saying to wait at the Come Over Guest House. This is the same sequence
that occurs if you made the sign at Man Mo Bistro, so read what I wrote
above here, under the heading "The Chawan Sign."
Lai Lai Eatery (Worker's Pier)
------------------------------
Have and seat and set up the sign, thus prompting a cutscene where the chef
hands over a note from another customer. The note says to wait at the Come
Over Guest House, so head over there. From this point onward, it'll be the
exact same thing as if you'd gone to Man Mo Bistro to do the sign, so
follow the main strategy I've got listed.
Blue Sky (Fortune's Pier)
-------------------------
This one only works if you've met Eileen in Pigeon Park already. If not,
no cutscene for you! ... ahem. Anyway, make the Chawan Sign
to intiate a cutscene involving Fangmei and Eileen. Keep in mind, however,
that this scenario sheds no light on what you need to know to progress in
the story. It's more of a little extra that you might be interested in
seeing.
Places Where Nothing Happens
----------------------------
At each of the following locales, you can make the Chawan Sign at an empty
table and choose wait, but nothing will happen.
* Fortune's Eatery (Fortune's Pier)
* Fu Hoi Diner (Worker's Pier)
* Earnest Tea Shop (Lucky Charm Qr)
* Gold Tea Shop (Lucky Charm Qr)
* Man Mo Restaurant (Lucky Charm Qr)
* Hong Kong Tea Shop (Lucky Charm Qr)
== RENDEZVOUS AT DOU JIANG ======================
Okay, so I'm assuming that you chose one of the many choices above and have now
learned that you need to visit a place called Dou Jiang Diner, which happens to
be located in the Lucky Charm Qr. If you're entering from the Wise Men's Qr,
the diner is on the far side of town, on the main street. Finding it should
prove no problem; the big white sign is easy to spot. In case you are having a
bit o' trouble locating the place, though, simply run southwest from the big
sign over Three Blades St (remember, Zhangyu's Barber Shop is on this street)
and you'll run smack into it.
Step inside and approach the empty table. By now, you should know how to form
the Chawan Sign. After waiting for a bit, a man clad in a brown suit will hand
over a note before quickly departing. Meet back at Dou Jiang Diner when 8:00
PM rolls around. Of course, if you don't have anything else on your agenda,
you can enter the diner again and choose wait to simply skip ahead to the
desired time. Quite the spiffy feature, I must say!
When the clock does strike 8:00, make sure you're at the diner to meet with
the man, who turns out to be Zhu's associate. Unfortunately, some ruffians
interrupt the party as they crash into the diner and start a fight. To win
here, use the Y button often to make sure you aren't surrounded and pound on
your foes with basic combos, such as AXA and AAA.
After the fight, Ryo pursues the thugs, who've taken Zhu's associate and headed
into the White Dynasty Qr!
--[ QTE: Not so fast, punks! ]---------------------------------------
B, A, A, A, B, X, [Down, Down, X], B, A, B, B, B, A, B, A, X, A, B, X,
[Down, Right, A] -----------------------------------------------------
After the action is over with, Ryo and Zhu's associate, Zhang, return to Dou
Jiang Diner to discuss some things. When it's all over and done with, we've
got a new goal: to meet a man named Ren of Heavens.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
d. Ren of Heavens
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Hmm... our only clue about Ren of Heavens, leader of the Heavens, is that he
resides somewhere in Aberdeen. Better head to the Worker's Pier and see if we
can find anything out.
== GETTING THE DIRT ON REN ======================
After the cutscene with Xiuying, Ryo decides to leave Man Mo Temple for good.
Of course, this means we don't have to carry those stupid books any more,
either! Thank the lord! Anyway, en route to the Worker's Pier, you'll also
encounter Joy, though she won't say anything too interesting. Continue onward.
When you reach the Worker's Pier, there are a few people you can ask to find
out about Ren and his gang. First of all, speak with the waitress at Fu Hoi
Diner a few times (you have to be a little persistent, but she'll tell you
eventually) to find out that the Heavens reside in the Beverly Hills Wharf.
All right, so where is the wharf? To find out, run east from the diner and
talk to the man standing outside Hong Kong Souvenirs.
Run into the alley the man pointed out and make a right turn after ascending
the steps. Take a left at the next turn, then follow the path around the area
until you come to a few steps. To the right is the entrance to the Beverly
Hills Wharf. Unfortunately, some street tuff armed with a pipe is blocking the
way, and he doesn't seem too keen on letting you in. We'll have to find
another way inside.
== FINDING A WAY INSIDE =========================
Return to Hong Kong Souvenirs and speak again to the man loitering around
outside. He'll explain that there's no way to get inside Beverly Hills Wharf,
unless of course you can get one of the Heavens to let you in. Let's see if
we can't find any of the gangsters, shall we? Go back and talk to the waitress
at Fu Hoi Diner again. As with before, you'll need to ask her several times
before she says anything worthwhile. Apparently, many suspicious characters
have been sighted around the various arm-wrestling locales. Hmm...
With that information in mind, travel to the other side of the pier, toward the
arm-wrestling place near the dock. Approach the man wearing the red
Hawaiian-style button-up shirt and ask him about the Heavens. Although the
Heavens don't visit the arm-wrestling spots nearly as frequently as they used
to, they're all about gambling at Fortune's Pier. Hey, that's the place where
we carry crates with Delin! Run east from the arm-wrestling place and take a
left to find the entrance.
Once in Fortune's Pier, you can talk to any number of people to find out where
the gambling hotspots are. Delin is especially helpful, so speak with him
right outside the office (or sometimes inside). It seems that people gather
inside the warehouses with a "G"-sign on the entrance. Run due north from the
entrance to the office and you'll find one such door to your left. The bookie
refuses to answer any questions of yours until you try the game out, so pay up
and give the game a try. Whether you win or lose, the bookie will answer your
queries now, so speak up about the Heavens. As it turns out, they like to play
at the No.9 Warehouse.
Head outside and find the corresponding warehouse to the northeast of Fortune's
Eatery, the restaurant near the offices. As with before, you'll have to try
the game before the bookie will tell you anything. Do so, then ask about the
Heavens to find out that the No.8 Warehouse is their favorite hangout, and they
tend to gather there after 7:00 PM. Return outside and find Fortune's Eatery.
Run due north from there to find the entrance to the No.8 Warehouse. The door
leading inside is locked for the time being, but if you approach the red
shutter you'll be given the choice to skip right to 7:00 or wait yourself. Up
to you.
When it hits 7:00, be at the warehouse and use the door on the side to enter.
After a short cutscene, Ryo is pitted against everyone in the warehouse.
Luckily, there's enough room to maneuver around and not get surrounded. Also,
don't forget that certain throw moves can take down two opponents at once.
After the battle, Ryo shows off his trademark interrogation skills and the
pussies take you into Beverly Hills Wharf, getting past the guard by flashing a
Zippo with a certain design on it.
Sadly, the Heavens have set up a trap for you, and the entire gang shows up to
make your life hell. It's impossible the win this battle, so don't strain
yourself with it.
Later that night Ryo will awaken, slightly bruised and broken, on a small ship
docked in a rickety pier on the edge of the wharf. Wong, the little thief from
the outset of the game, happened to save you, or so it appears.
== WHERE'S REN? =================================
In the morning, Wong hands over a Zippo that'll grant you access to the wharf
at any time. He also mentions that you can stay the night at this boat
whenever you need to--the Heavens don't know about it. Once you regain
control, follow the bridges to the end of the pier, where you should see a sign
pointing toward Queen's St straight ahead. If for any reason you need to leave
the wharf, that is your exit.
Assuming you want to stay in Beverly Hills Wharf, take a right and confront the
cluster of Heavens gathered ahead. Take them down in battle and, if you win,
Ryo will terrorize the thugs until they tell you that a man named Cool Z should
be able to tell you where Ren is. So, who is Cool Z? Well, he's a big fella
with a Mohawk, and he wears sunglasses. Should be easy enough to pick out of a
crowd, right?
* NOTE - Should you lose a battle in this area, don't worry too much about
it. You'll simply be returned to wherever you were before the battle
commenced, and you'll just need to find another way to progress (e.g., find
another gathering of Heavens and beat them down).
By this time, you've probably noticed the masses of Heavens clustered around
various points of the wharf. Know that whenever you approach one such group,
you'll be forced to fight them. Fortunately, the battles are pretty easy,
although the camera tends to swing back into first-person view, which just
sucks.
Anyway, if you can find the center of the wharf (where the street fight is
occurring), finding the way to Cool Z's hangout should be simple enough. From
the center ring, run southwest and continue to press southward until you can
head left down a set of stairs. Just run straight from there and turn right
into the scrap heap to find Cool Z and his cronies, Sam and Larry (remember,
these are the three guys who stole your bag with Wong at the start of the
game). However, they aren't too keen on taking you to see Ren. Since Ren only
meets with people who make "donations", we need to raise $500 before we can see
Ren.
Okay, how are we going to earn $500? Well, there are two effective ways. The
first is to trek over to Fortune's Pier and hit up any one of the various
gambling hotspots. Simply save your game before actually playing, bet
everything you've got, and reload if you lose your cash. Easy. Another,
albeit slightly less effective, method is to continually partake in the street
fight found in the center of Beverly Hills Wharf. To win, just find a powerful
move (forward, forward, A works well) and use it over and over. After winning
the first few times, you'll be earning $50 per win, meaning you can reach a
total of $500 pretty quick. Also, if you decide to undertake the side-quest
explained below, you'll gain a new move that will prove insanely useful in the
street fight.
.-------------------------------------.
| SIDE-QUEST: The Brawling Uppercut \____________________________________
| ================================== |
| Drop whatever it is that you're doing and run over to Fortune's Pier. |
| Enter the office and talk to your boss, Mr. Sun, then agree to carry |
| crates with Delin for an hour. Immediately afterwards, there will be a |
| cutscene with your buddy Delin. Since he's heard that Ryo is going |
| after Ren of Heavens, he offers to teach you his favorite move--the |
| Brawling Uppercut. Accept his offer and he'll start off by showing you |
| the leg movements. The first time Delin lets you try, just press back |
| twice to show that you've got the movement down pat. Next time, press |
| back twice followed by X to execute the move. Continue the practice the |
| move as many times as you can and eventually you'll get a funny scene |
| with Delin. |
|___________________________________________________________________________|
== RENDEZVOUS WITH REN ==========================
Now that you've got at least $500 in your hot little hands, return to the scrap
heap in Beverly Hills Wharf to find Cool Z and the gang. Seeing that you've
got the cash, the three thugs lead Ryo into a dimly-lit warehouse where the
fabled Ren of Heavens resides.
--[ CQTE ]------
[Left, Right, A]
----------------
Tricky guy, that Ren. Possibly impressed by Ryo's reaction, he says he'll take
you to Yuanda Zhu. After handing over a map, Ren tells you to meet him at
Fortune's Pier. Quickly run over there (you know the way) and take the first
two rights, heading back towards the truck behind Fortune's Eatery. Here you
will find Ren, who's been waiting for you. He leads Ryo back into a warehouse,
where the two decide to pretend they're playing Metal Gear Solid and get all
stealthy.
Before you know it, sadly, Ren disappears and you'll be left to fend for
yourself against a pair of unhappy thugs. You've got plenty of space, so be
sure to dodge around often to stay out of reach. Other than that, basic combos
will do the trick quite nicely from here, so take the thugs down with whatever
you've got. Afterwards, Ryo makes his escape from the warehouse to find Joy
and Wong waiting for him. It seems Ren has headed for Pigeon Park, in the
Worker's Pier.
* NOTE - If you lose the battle in the warehouse, Wong will show up to bail
you out. From there you'll be told that Ren is in Pigeon Park, and the
game will progress as usual.
Leave Fortune's Pier and head southward into Pigeon Park, where you'll view a
cutscene of Ren and his top three cronies. After spotting you, they'll
disperse in four directions, leaving you with a choice. Chasing after Ren will
lead directly to the next scene, whilst pursuing either Sam or Larry will force
you into a relatively simple Free Battle with that character. Afterwards,
they'll take you to Ren's favorite hiding spot. Lastly, the best choice (I
think, at least) is to chase after Cool Z, as it leads to a hilarious scene.
Whoever you chased, you'll eventually reach Lucky Plaza, a construction site on
Queen's St where Ren is hiding out.
--[ QTE: The chase is on ]-------------------
Down, A, Left, Right, Left, Right, [Up, A, Up]
----------------------------------------------
Following the dramatic chase scene, Ren spots Ryo's Phoenix Mirror and sees the
possibility to get some money out of the situation. Looking to make a profit,
Ren reveals Yuanda Zhu's location: a city called Kowloon. Ren himself heads
there, and expects you to show up later.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
e. Goodbye Hong Kong, Hello Kowloon
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Ryo returns to Wong's ship in the Beverly Hills Wharf to rest up. Once morning
rolls around, it's your last day in Hong Kong, so be sure to make the most of
it.
== SAYING GOODBYE ===============================
Although it isn't absolutely required to progress, it's a good idea to say
goodbye to everyone you've met in Hong Kong before leaving. Since Ryo thanks
Wong first and foremost, you won't have to worry about him. You should also
find and bid adieu to the following...
* Delin - On the far west side of the dock (Fortune's Pier)
* Zhoushan - In the Guang Martial Arts School (Green Market Qr)
* Zongquan - West side of the Golden Shopping Mall (Golden Qr)
* Zhangyu - In his barber shop on Three Blades St (Lucky Charm Qr)
* Jianmin - Practicing his Tai Chi in Lotus Park (South Carmain Qr)
* Guixiang - Outside the Yan Tin Apartments (South Carmain Qr)
When you're ready, proceed to Man Mo Temple and head around to the back to bid
farewell to Xiuying. Keep in mind that once you do this, the wheels will be
set in motion and you'll never be able to explore Hong Kong again. Therefore,
be sure to take care of anything you might need to (taking pictures, playing
arcade games, whatever) before speaking with Xiuying.
Now then, Xiuying wants to spar with you, most likely just to show you how bad
Ryo sucks in comparison to her. In any event, it's still impossible to land a
blow on her, so just mess around until she ends the fight with a sweet
reversal. Lucky for us, Xiuying is quite willing to teach the secret of this
move, the Counter Elbow Assault. First off are the body movements. Just one
step backward, so press back once on the D-Pad. Simple. Next you get to add
in the arm and leg movements, so press back + XA.
To master the move, you need actual practice on an opponent, so Xiuying brings
in Hanhui. Watch his movements, and as he pulls back to punch press back + XA
to execute the move and own the oldtimer. Sweet! This move is extremely
powerful and useful in almost every battle to come, so be sure to not forget
it!
== WELCOME TO KOWLOON ===========================
Before you know it, Ryo will step off and bus and head through the gate leading
into the bustling metropolis of Kowloon. Once on Dragon St, the entrance to
the city, Cool Z will show up and lead Ryo to Ren's Hideout. This place will
be your home for nearly the remainder of the game, so don't forget where it is.
Inside, Ren chews you out for taking so long to show up, then begins leading
Ryo to a man named Yang. Supposedly, he might know something about Yuanda Zhu.
Ren will automatically lead you to Yang's place, so you can just drop the
controller and try to get a feel for your new surroundings. Know that if you
stray too far from Ren's path Ryo will get "lost" and you'll have to restart
from the hideout. Basically, just let Ren lead the into the way Thousand White
Qr and do your exploring later, ya?
When you arrive at the Great View Bldg, head inside and climb up to the second
floor. Yang's shop is the second door. No one is inside, so lock onto the
bell sitting on the counter and ring it to call out Yang. After conversing a
bit, Yang tells you he'll contact Zhu and that we can meet him at the Dancing
Dragon Bldg. There, locate a man dressed all in black and give him the
password: "Dragons don't sleep."
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
f. Dragons Don't Sleep
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Since Ren decided to take off, you're left alone to navigate this Kowloon maze.
First off, we should find the Dancing Dragon Bldg.
* NOTE - It's easy to get lost in this new area. Don't forget to buy area
maps from the red and yellow stands scattered around!
== THE DANCING DRAGON ===========================
Exit the Great View Bldg and take a right turn, weaving in a circle around the
building until you enter the Dimsum Qr. From here, make a slight turn to the
left, then run forward until you reach a cluster of Lucky Hit stands, at which
point you should turn left and head into the Stand Qr. Once there, simply make
a right turn and walk into the Dancing Dragon Bldg.
Inside the building, take a look to your left and you should spot a man clad in
black standing beneath a yellow sign. Go say hi to him and he'll ask for the
password. "Dragons don't sleep." The man will tell you to take the stairs
ahead up, so follow his orders. On your way up, speak with the next man
wearing black and whisper the password in his ear, also. As with the other
guy, he'll send you upstairs. At this point, just continue heading upstairs
and telling the passwords to every man in black. They'll point you in the
right direction.
Eventually, you should end up at a fancy-pants door with an elaborate dragon
design on it. Head in for some cutscenes and such, which end with Ryo and Ren
getting handcuffed and locked up. Fun!
== JAILBREAK! ===================================
That header would probably make more sense if Ryo was actually in jail... Oh,
well. Close enough. Anyhoo, the two captives put their heads together and
come with a decent (albeit incredibly cliche) plan to escape. Wait for it...
--[ CQTE ]--
[X, A]
------------
Afterwards, the dynamic duo take off in a really cool QTE sequence to avoid
being spotted by God-knows-who.
--[ QTE: Escape! ]-----------
Left, A, Right, Left, Right, A
------------------------------
Following that, the pair ducks into a room to take a pee-pee break. Once they
are done, it's back to the escape!
--[ QTE: Escape Again! ]-----------------------
Left, Right, Left, A, Right, Down, Left, [Up, A]
------------------------------------------------
At this point, the duo heads to the roof to lay low for the night. Come
morning, it's back to the escape. Just as they think they're out of the woods,
a freaky knife-wielding chick shows up.
==[ QTE: Knives are bad, mmmkay ]-----
Down, Right, A
---------------------------------------
Even after surviving that, you aren't safe just yet. The Fattest Man In The
World shows up.
--[ CQTE ]-
[Up, Up, A]
-----------
Back at Ren's Hideout, some cronies race off to get Wong. Since he is, as
Barry of Resident Evil might say, "the master of unlocking", Wong is needed to
unlock the cuffs. Afterwards, it's time to go get some revenge on Yang for
setting us up!
== CASTRATE THE TRAITOR! ========================
Although that would be pretty fun (in a sadistic, evil bastard kind of way),
that's not quite how things play out. Just like when you first arrived in
Kowloon, follow Ren to the Great View Bldg. As you reach your destination, the
dynamic duo show off their interrogation skills to learn about a wiretapper
named Huang who might have a clue about Zhu's whereabouts. You can find him in
room 902 of the Tea Break Bldg.
The Tea Break Bldg is located in the Dimsum Qr, so leave the Great View Bldg
and circle around back to enter the appropriate quarter. From there, run
straight ahead, keeping your eyes fixated on the right side of the screen.
Look for a diner called "Everyone's Restaurant"--the entrance to the Tea Break
Bldg is in the back. Head inside and find the elevator to Ryo's left. Get in
and ride up to the 9th floor.
When you arrive on the 9th floor, turn to the left and head down the hallway.
The second to last door is number 902, so open the conveniently unlocked door
to find no one inside. Now, time for some snooping. First of all, hit the
light switch adjacent to the door to shed some light (tee hee) on the
situation. While there are plenty of things to poke at--refrigerator, desk
drawers, etc, etc--the only thing that's actually worth taking a look at is the
trashcan. Seriously. Take a few steps away from the door and stare at the can
sitting on the floor. Press X to lift the box off of it and to reveal a set of
cassette tapes. With nothing better to do, Ryo grabs the trashcan and lugs it
down to Ren's Hideout.
== FUN WITH CASSETTE TAPES ======================
After Ryo goes through every tape but one on his own, you're left to listen to
the last one all by yourself. Feel free to listen to the cassette in it's
entirety if you like, but you don't need to hear anything until 591 on the
timer. Fast-forward if it pleases you.
* NOTE - Fast-forward to 651 to drop in on an interesting conversation
between Joy and Guizhang (the suit-clad martial artist from Shenmue I)!
In any event, the tape suggests that Yuan's (that creepy chick with the red
hair, obnoxious voice, and zebra pants) caught Zhu's associate. Guess we
should probably find her before something bad goes down.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
g. Shadowing Yuan
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Since we really don't have any leads on Yuan's current location, just head for
the Thousand White Qr. On the way there a blind musician will offer to strum
a little tune for you. Choose to listen and Ryo will recall hearing a bell on
the tape. The musician has heard bells in the Moon Child Bldg before, so we
should go check that out.
== THE MOON CHILD BLDG ==========================
The Moon Child Bldg sits in the Stand Qr, so proceed into the Thousand White
and run due north past the Great View Bldg and down a lengthy alley until you
reach a street fighting area. From there, turn right and head eastward through
some alleys until you stumble into the Stand Qr. Now run east into the market
area filled with stands (who ever woulda thought the Stand Qr would be filled
with stands? Unbelievable!) and make your way toward the fountain. Just east
of this fountain is the entrance to the fabled Moon Child Bldg! Enter.
Inside, you'll want find out where specifically the bell can be heard. The
waitress in orange, who stands just to the left of where you entered, will
suggest the orphange, which can be found up on the 8th floor. Hop into one of
the elevators behind Ryo and ride up to the 8th floor. Then, run straight
ahead, toward the little kids standing near the blue wall. Unfortunately,
"strangers aren't allowed in the orphange", so we'll have to bribe one of the
kids to let us in... Just kidding, Ryo isn't that kinda guy! Just talk to the
little girl in red and she'll tell you that Hongji Huo might know something
about Yuan. From that short little conversation, Ryo is no longer a stranger,
so it's cool to enter the orphanage now.
Say hi to Ren, then talk to the kid standing on the chair next to him. He's
Hongji. Supposedly he knows about Yuan, but he won't spill the beans unless
you bribe him with a toy or something. Don't have one? Ren'll bail you out.
After that, Hongji will inform you that Yuan had a talking bird with her.
Sadly, that's the extent of Hongji's knowledge. His teacher in the next room
might know more, though, so he leads you inside. Interrogate her to learn that
asking at a bird shop might be the best course of action.
* NOTE - There are two doors in this room. One leads back into the room with
Hongji and Ren, but the other leads into a secret room where you get to
play... QTE TITLE! Not just that, but also EXCITE QTE 2! Cool beans!
Blow all your cash!
With that knowledge in mind, return to the ground floor and speak with the
waitress in orange again. She'll recommend checking out the Three Birds Bldg,
since there are a plethora of bird shops there. It's located in the Dimsum
Qr, nearby the Tea Break Bldg, so head back over there. Remember where the
Tea Break Bldg was? At the back of Everyone's Diner. Well, stroll a little to
the west from there and you'll find the Three Birds Bldg to the left.
== THE THREE BIRDS BLDG =========================
In here, run down the hallway to the right, then speak with the owner of any
shop. None of them know of anyone who owns a myna bird, but the shops that
carry rare birds are up on the 6th floor. We should really ask up there.
Find the elevator on the west side on the area. However, the elevators are all
screwy and you can't ride directly to the 6th floor, so head up to the 7th
instead. Take the stairs down a floor from there.
On the 6th floor, find any shop owner and ask them about talking birds.
Chances are, they'll refer you to a place called the Nine Birds Shop, which can
be found on the 9th floor. Return to the elevator and ride up to the 7th
floor, then find the stairs and head up to the 9th. Piece of crap elevators.
Once there, you'll find a barren hallway with no shops of any kind. Speak to
the man standing around and he'll inform you that the Nine Birds Shop has been
moved to the roof. Back to the elevator, down to the 7th floor, and up to the
roof. How do you spell "tedious?"
When you get to the roof, look to the fourth store on your left to find the
Three Birds Shop. Interrogate the owner to learn about a "special customer",
who sounds an awful lot like Yuan. She comes around every evening to pick up
some feed for her bird. Choose wait to fast-forward to the appropriate time.
== STALKER-STYLE ================================
After Ren shows up and Yuan orders the shopkeeper around, she heads downstairs,
and the duo decides to keep on her tail. When you regain control, keep your
eyes on Yuan, but don't get too close, otherwise she'll spot you and the jig'll
be up. Don't want that, so keep your distance and do NOT lock onto her. After
making a pitstop at another shop, Yuan will ride down to the ground floor.
Take the elevator down after her and exit the building.
Be sure to walk slowly behind her (running isn't the best idea in this
situation), but don't let Yuan get too far ahead of you. She'll head into the
Thousand White Bldg, so follow suit. After she stops at a knife shop, be ready
for a QTE.
--[ QTE: Hide! ]--------
Left (soooo hard, right?)
-------------------------
Chase Yuan outside to Cafe Anna, where she'll stop for a drink. When she's
done, pursue her through a tunnel and into the Stand Qr. Once she finished her
"business" at a stand, she'll head for her final destination: the Mood Child
Bldg. Inside, Yuan will hit up an appliance store to request a purple fridge,
then turn around rather abruptly.
--[ CQTE ]--
[Down, Y]
------------
From there, your target will head over to the elevators and ride up to the 4th
floor. Of course, you'll want to follow her. Once there, casually chase her
down a few hallways until she ducks into her room. Ren pulls out a coin and
gives you a choice--heads or tails. The choice makes no difference, as Ryo is
the one who'll be busting in no matter what.
--[ CQTE ]------
[Left, Right, A]
----------------
With Yuan out cold, you're free to explore her apartment. Check in the back
left corner to find Zhang, Zhu's associate. You should remember him from your
meeting in the Dou Jiang Diner, back in Wan Chai. Before Ryo's got the chance
to untie him, though, the pounding footsteps of the Fattest Man In The World
become audible. Uh-oh. Hide out behind the fake-wall in the back, opposite
Zhang. When the FMITW enters, be ready for a quick CQTE.
--[ CTQE ]----
[Up, A], Right
--------------
After all this, the whole gang returns to Ren's Hideout to talk things over.
The only information of any importance is the whereabouts of Yuanda Zhu: the
10th floor of the Ghost Hall Bldg. Before leaving, Zhang forks over a stick
thing that'll prove useful in the Ghost Hall.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
h. Hall of Ghosts
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Okay, so just where is the Ghost Hall Bldg? Try in the Thousand White Qr.
Once there, run past the Great View Bldg and make your way northward down a
lengthy alley. Right nearby the street fighting area is the entrance to the
Ghost Hall Bldg. Go inside.
== SCALING THE GHOST HALL BLDG ==================
Just a little on the desolate side, eh? Find the elevator and in the back and
ride it up as far as it'll go--sadly, it will only carry you up to the 3rd
floor. From that point, turn right and head upstairs to the 4th floor.
From there, we're gonna have to navigate across the ruined building
using a series of flimsy wooden planks. Each time you step onto a plank, be
ready for some tricky QTE sequences. Keep in mind that if you screw up even
ONCE, you'll have to restart from the very bottom. If you're even the
slightest bit worried, I suggest saving your game every time you cross a plank.
That way, you can simply reload your game if you happen to mess up.
--[ QTE: 4th floor ]--------------------------
Right, Left, Right... then... Left, Left, Right
-----------------------------------------------
Take the stairs on the right up several flights to the 7th floor.
--[ QTE: 7th floor ]------------------------------------
Right, Left, Right, Down... then... Left, Left, Up, Right
---------------------------------------------------------
Now head to the next staircase and find your way up to the 8th floor.
--[ QTE: 8th floor ]-------------------------------------------------
Left, Right, Down, Left, Left... then... Right, Right, Left, Up, Left
---------------------------------------------------------------------
Find the stairs ahead on the right and run up to the 10th.
--[ QTE: 10th floor ]-----------------------------------------------------
Down, Right, Up, Left, Right... then... Right, Left, Right, Right, Down, Up
---------------------------------------------------------------------------
Whew! That's it for the plank-crossing, thankfully! Run ahead towards the
door marked by a red star. Inside is a room filled with antiques and relics.
First of all, go take a look at the Buddha statue in the back-right corner of
the room. Interesting. Now go take a gander in the right drawer of the large
desk on the left side of the room. Concealed inside is a sheet of paper
displaying the "Four Heavenly Beasts", which just happen to hold the key to
finding Yuanda Zhu!
Take that Snake Tortoise stick you received a while ago from Zhang and jam it
into the Buddha statue's face. The basic gist is that there are four sticks
that serve as keys when inserted into the proper hole on the statue. The Snake
Tortoise goes in the top hole, and the other three sticks are located elsewhere
in the room.
White Tiger - Open up the reddish-brown drawer adjacent to the Buddha
statue and grab the uniform inside. The key will fall out.
Phoenix - Grab the round pot sitting on a shelf to the left of Buddha
and glance inside.
Blue Dragon - Look behind the large banner hanging over the desk.
.------------------------------.
| SIDE-QUEST: The Other Keys \___________________________________________
| =========================== |
| Although not a side-quest per se, as you don't gain anything worthwhile, |
| you should be aware that there are four extra key-sticks hidden away in |
| this room. |
| |
| Rooster -- Check inside the left drawer of the smaller desk hiding in |
| in back of the room. |
| Wild Boar -- Sitting out in plain sight atop the large desk. |
| Fish -- There are two turtle shells on a shelf to the left of the |
| large desk. Grab the one of the right. |
| Goat -- Opposite Buddha is a shelf with an orange plate on it. |
| Just above that is a round urn that you should look inside. |
| |
| Now, these key-sticks are completely useless, and are for the sake of |
| collection only. |
|___________________________________________________________________________|
Now that you've got all four keys, proceed to Buddha and start jamming them in.
They should be arrange as such:
Top - Snake Tortoise
Left - White Tiger
Right - Blue Dragon
Bottom - Phoenix
If done correctly, a secret door should open up, leading, of course, to a
cutscene. Soon enough, the Fattest Man In The World shows up, and things start
to go south. Before you know it, Ryo's outside getting attacked from all sides
by some street tuffs. Try as you like, it's impossible to win this battle,
so just put up as much of a fight as you can muster until the screen fades.
After a lengthy series of cutscenes, you'll be back at Ren's Hideout when Joy
bursts in with some juicy news: Yuanda Zhu is being held captive in the Yellow
Head Bldg! Looks like we'll need to find a way in...
== GETTING INTO THE YELLOW HEAD BLDG ============
There are three entrances to the Yellow Head Bldg, one in each of Kowloon's
quarters (Thousand White, Dimsum, and Stand). Head for the Thousand White Qr
first, since it's the closest. The entrance is just left of the Great View
Bldg. However, when you approach the building, some angry-looking men will
angrily deny your entrance. Visit the entrances in the Dimsum and Stand
quarters to garner the exact same reaction. What's the deal? Fortunately,
Ren shows up and suggests using the Chawan Sign at some local tea shops. He's
got the Stand Qr covered, so head into the Dimsum Qr, if you aren't there
already.
Once there, look for a