Xbox | Tom Clancy's Splinter Cell Chaos Theory

AREA: THE BEACH
Make your way up the hill and enter through the CRAWLSPACE. Exit the 
CRAWLSPACE and jump up to the top ledge.


--SUB-OBJECTIVE: SCAN CRATE #1 & 2
Quickly cross the bridge and wait on the side of the cave entrance. Two 
enemy sentries will emerge and have a conversation. 
Sneak past them into the cave and exit through the crack on the wall to 
a room. Head to the front of the room to find Crate #1 and SCAN.

Crate #2 is down the stairs from Crate #1. First, go to that noisy 
generator and cut it open to turn off the lights. Work your way down 
the small set of stairs and into a sort of cell block area. Crate #2 is 
on the left side with an enemy sentry on the right. 
Creep in the dark and use the OCP on the light above the Crate then 
approach and SCAN.

Now go back out and carefully make your way upstairs. Open the door and 
head down towards the Torture Room.


AREA: TORTURE ROOM 
Hide by the crate at the bottom area and wait. Wait for ENEMY #1 to 
take a walk and let him pass by Sam. 
Creep past ENEMY #2 inside the TORTURE ROOM by creeping around the room 
and exiting to the LOCK-PICK DOOR. Don't bother with the dead body 
inside the Torture Room.

Pick the lock and exit the room.


AREA: OUTSIDE FORTRESS

--SUB-OBJECTIVE: SCAN CRATES #3 & 4
Make your way past the first tent by heading to the left. Wait for 
ENEMY #1 & 2 to have a conversation and then sneak past them to the 
second tent. 
Use the CUT MATERIAL option for the second tent and then slowly 
approach Crate #3 and SCAN it.

Now exit and head for the well-lit doorway on the other end. Emerge 
through the other side to find Crate #4 under a tin roof. SLOWLY 
approach Crate #4 and SCAN it while the two ENEMIES converse with each 
other. 

Now have Sam climb on top of the tin roof and use the OCP on the well-
lit doorway on the upper ledge. When the light is out, jump to the 
upper ledge and continue to the computer server.


AREA: OUTER LIGHTHOUSE AREA (7 ENEMIES)


--PRIMARY OBJECTIVE: ACCESS COMPUTER SERVER
--SUB OBJECTIVE: SCAN CRATE #5
Quietly make your way to the darkened entrance and access the computer 
to complete the Primary Objective. Ignore ENEMY #1 and quietly continue 
on outside.

When ENEMY #2 & 3 are conversing across from you, QUIETLY head down the 
stairs (don't shoot the light, just head down). 
Creep towards Crate #5 near the stairs and SCAN it. Continue creeping 
past the moody welder (ENEMY #4) and make your to the Lighthouse.

When you reach the Bridge to the Lighthouse, patiently wait for ENEMY 
#5 to continue his patrol. Go in the opposite direction he went and 
head to the back of the Lighthouse. When the coast is clear, open the 
back door using the OPEN DOOR STEALTH option and head inside.

Ignore ENEMY #6 (the radio operator) and make your way upstairs to the 
roof. From here you have two options for ENEMY #7:

OPTION #1: Turn off the spotlight and knock him out

OPTION #2: Hang on the ledge outside and use the GRAB CHARACTER option 
when he gets close (this will count as a KILL if you use this option 
and will ruin your 100% run).

Turn off the spotlight and use the CALL EXTRACTION option.


MISSION COMPLETED!


**100% COMPLETION REQUIREMENTS:
--Complete all Objectives



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MISSION 2: MARIA NARCISSA



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++++++++++++++++++++++++


PRIMARY OBJECTIVES:
[ ] ELIMINATE HUGO LACERDA
[ ] FIND OUT WHICH CABIN LACERDA IS IN
[ ] RETRIEVE THE SHIP'S LAST TRANSIT LEDGER FOR LACERDA'S SHIPMENT
[ ] RETRIEVE THE BILL OF LADING FOR LACERDA'S ARMS SHIPMENT
[ ] EXFILTRATE TO THE EXTRACTION POINT


SECONDARY OBJECTIVES:
[ ] FIND THE NAME OF LACERDA'S PANAMANIAN CONTACT
You need to INTERROGATE Lacerda to finish this objective.


OPPORTUNITY OBJECTIVES: 
[ ] PLACE TRACKING DEVICES ON ANY ILLEGAL WEAPONS CRATES
These are the locations:

#1 - In the first area with all the Crates
#2 - Soldier's quarters
#3 - Under the metal stairway - Portside
#4 - Inside the large Mess Hall kitchen on Deck 2
#5 - Across from the Captain's quarters
#6 - Back of the ship near Extraction



++++++++++++++++++++++++



AREA: BACK OF THE SHIP


--OBJECTIVE: FIND LACERDA
There are two ways to enter the ship's hull from your infiltration 
point. Here's my favorite, less bloody way:

Watch the guards as they patrol the area you're in. When the coast is 
clear, use the stairway on the left side and work your way down there. 
See those stacks of containers up on top?
Jump and climb up to those containers and look for a crevice to sneak 
into. Work your way through the containers to the other side. You'll 
emerge into a well-lit area (with no guards). Turn right to see a small 
opening to jump down.
Jump down and make your way to the stairwell nearby to a sleeping 
guard. See? No bloodshed.


--SUB-OBJECTIVE: PLACE TRACKERS ON SIX CRATES
Quietly sneak past the sleeping guard and SLIDE OPEN the door. Climb 
down the ladder and work your way up the large Crates to the other 
side. There is a wall you need to squeeze into on the left side.

Emerge out and find the first Crate and PLACE TRACKER (#1).

Climb your way using the large Crates to the ladder on the other end. 
Climb up and head down the hallway (there's no guards in here).

See that door leaking lots of water? Ignore that door for now. Head to 
the other door and SLIDE OPEN to find a man using a woodshop 
thingamajig. Grab him and knock him out.
Inside this room is a vent (or CRAWLSPACE). Use the Crawlspace and 
crawl to the other side to a large Motor Room.


AREA: AUXILIARY PUMP ROOM

--OBJECTIVE: UNFLOOD THE COMPARTMENT
After you emerge out of the Crawlspace, you have many different ways to 
rid the 2 enemies in this room. Here's my less bloody tactic:

When you emerge out, turn to Sam's right and jump over the railing and 
down to the bottom floor. Use the OCP on the swinging lamp above to get 
the guard's attention. When he leaves the switchboard to look for you, 
quickly sneak over to that switchboard and ACTIVATE it.

You have two options from here:
#1: Head back up to the Crawlspace vent and make it back to the room 
with the leaky door (it's not leaky anymore).

#2: Exit the door across from the switchboard to the room that had the 
leaky door.

Either way you choose leads back to the same room. Choose one to get 
your next objective.


--OBJECTIVE: SCAN BILL OF LADING
Go to the room that was leaking water and look for a large Crate with a 
piece of paper on it (it has a red tag) and SCAN it.

Now exit the room to the hallway outside. As you emerge down the 
hallway, more guards will approach towards you. DO NOT INITIATE COMBAT!
Instead, if you turn on Night Vision, you'll see a darkened area on the 
right of the hallway with an open vent.
Enter the vent and creep your way UNDERNEATH the guards and emerge out 
on the other end.

Head down the stairs and open the door (with the whirling red light) to 
another room.


AREA: ENGINE ROOM

This room isn't hard to figure out. You simply need to make your way 
(quietly) to the other side of the room to the metal stairs.
Make your way up two floors of metal walkways to the top. 
I'll let you figure your stealthy way here (use the Jump-and hide 
technique on the railing!).
At the top floor, enter the open doorway and head out.


AREA: SOLDIER'S QUARTERS

Don't head up the stairs just yet.

--SUB-OBJECTIVE: PLACE TRACKER ON CRATE
Carefully traverse this small but quiet hallway. You'll see a guard 
emerge from a room; knock him out and enter the room he exited.
This is the soldier's bedrooms. Make you way to the back of the room to 
find a Crate and PLACE TRACKER (#2).

Now head out and make your way up the stairs. You'll see an open 
doorway up here. 


AREA: COMPUTER ROOM

--OBJECTIVE: RAID THE FILE CABINET
When you enter that room, find the CRAWLSPACE and enter through it. 
Emerge out to find a lone man browsing his computer.
Slowly creep to the File Cabinet behind this man and SEARCH CABINET.

Once that's done, exit this room and head outside.


AREA: PORTSIDE - OUTSIDE SHIP

There is a well-hidden Crate under the stairs here to PLACE TRACKER 
(#3).

You have two options to use when finding the Captain:

#1: Go up the metal stairway and open the door on DECK 2. You'll enter 
a Mess Hall. There is a Crate in here to PLACE TRACKER (#4).
From here you need to quietly sneak out of the room to the stairway 
outside this Mess Hall.
Take the stairs up and you'll find another Crate to PLACE TRACKER (#5). 
After you do that, enter the hallway going upstairs to the Main Bridge 
of the ship. From here, grab the Captain and interrogate him.

#2: Go up the stairway and open the door on DECK 4. You will be on the 
top of the ship. You can explore the upper area of the ship but there's 
nothing that completes the Primary Objective so avoid the exploration.
Enter the door at DECK 4 (from either side) and quietly grab and 
interrogate the Captain.

Once you've interrogated the Captain, knock him out and hide the body.
Head downstairs form the bridge and enter the hallway. Ignore the room 
with loud music and you'll emerge to a well-lit hall with a Crate to 
PLACE TRACKER.


AREA: CAPTAIN'S QUARTERS

--OBJECTIVE: ELIMINATE LACERDA
Across the Crate is a small hall. There's a well-lit bathroom, a closed 
door, and a small kitchen. 
Avoid any bloodshed by listening to the whole Lacerda conversation. 
Once the conversation is over, Lacerda will emerge into the kitchen. 
Grab him and then exit the kitchen (the guards won't even notice you). 
INTERROGATE him and then rub him out to complete the Primary Objectives 
(use the L1 Button!).


--OBJECTIVE: EXTRACTION TIME
Exit back to the Captain's bridge and exit back outside to the top of 
the ship. The Extraction point is ALL the way in the back of the ship 
on the top floor.
Work your way quietly to the back of the ship and you'll find a ladder 
going down at the back. Slide down and you'll see two more ladders.

The farther ladder to Sam's left is the Extraction Point but DON'T go 
there yet!


--SUB-OBJECTIVE: PLACE TRACKER ON CRATE
Climb down another ladder next to Sam and you'll emerge on the very 
back of the ship with three guards. Look for the last Crate and PLACE 
TRACKER. Now head back up the ladder and go to Extraction.



MISSION COMPLETE!


**100% LEVEL COMPLETION REQUIREMENTS:
--Complete all Objectives 
--DO NOT use Lethal Force on Lacerda (use the L-Trigger)



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MISSION 3: PANAMA BANK



************************


++++++++++++++++++++++++


PRIMARY OBJECTIVES:
[ ] STEAL $50,000,000 IN FRENCH GOVERNMENTAL BEARER BONDS
[ ] DETERMINE WHO NCA'S BANK PURCHASED THE ARMS FOR
[ ] ENTER THE BANK
[ ] AUTHORIZE THE VAULT ACCESS FROM THE THREE OFFICER'S PANELS


SECONDARY OBJECTIVES:
[ ] LOOK FOR ANY SUSPICIOUS TRANSACTION RECORDS
You need to use the SEARCH CABINET option inside the Treasurer's Room. 
Look for a filing cabinet and then open it to finish this objective.


OPPORTUNITY OBJECTIVES:
[ ] PLANT A SERIES OF FALSE E-MAILS TO MAKE IT LOOK LIKE AN INSIDE JOB
To finish this objective, you need to master the Hacking mini-game. 
There are eight computers you need to hack in order to complete this 
objective. They are:

#1 - Front Desk of the Bank
#2 - Security Room, West area - first floor
#3 - Upstairs Reception Desk (with the lasers)
#4 - Security Room (Glass Chamber Upstairs)
#5 - Executive's Office (with the raging fireplace)
#6 - Treasurer's Office (across Vault entrance)
#7 - Vault Security Room
#8 - The Vault Computer



++++++++++++++++++++++++



Have you watched "Ocean's 11"? You know the one with George Clooney and 
Brad Pitt? Guess what? This mission is a blatant (but TOTALLY fun) rip-
off of that movie. This mission even has the cheeky "Ocean's 11" music! 
I couldn't help but smile throughout this mission.

Anyway...



AREA: OUTSIDE BANK
Remember this place! The wall Sam is standing next to will be the 
Extraction Point at the end of the Mission!


--OBJECTIVE: BREAK INTO THE BANK
There are motion sensors in this courtyard. If you get caught...the 
light just turns on. That's it. No alarms.
To avoid being caught by a stupid motion sensor, walk on the concrete 
of the courtyard. Head to the left of the Bank to find a switch. Flip 
it to turn off the spotlights in front of the bank.


DO NOT ENTER THROUGH THE FRONT DOORS! Head through the right side of 
the bank (watch for a Camera) towards a ladder at the back. Climb the 
ladder to the roof.


AREA: BANK ROOFTOP
Make your way to the other side and BREAK OPEN the door in the small 
room. Enter the room and SWITCH OBJECT. Head for the glass dome and use 
the GRAB ROPE option and shimmy down to the middle of the Banking 
center.


AREA: BANK - FIRST FLOOR
AS you make your way down, you'll be flanked with lasers. (Very 
"Ocean's 11" right?). Use the OCP to disable the ones in your way and 
exit this small glass chamber.
See that snoring guard? Grab and knock him out. (You can grab him and 
make him use the retinal scanner if you want.) 

BUT...before entering any of the doorways, go to the front of the room 
and the two large glass doors should be open. Sneak around the corner 
to see a guard behind the Front Desk (with a Camera above him). Get 
close and then smack him. Access his computer. Go back to the other 
room.

There are two doorways: the retinal scanner doorway and the doorway on 
the left. Here's my better way:

Take the doorway to the left and open the door. Shoot out the light to 
darken the room from the Security Camera and alert the guards in the 
security room nearby. 
When they emerge, quietly knock them both out. Enter their security 
booth and access the Computer in here then exit. Head through the 
hallway and turn off all the lights. You'll see a stairway, so take it 
up.


AREA: BANK - SECOND FLOOR
As you head up, Sam will be advised about more Laser grids. Grim will 
inform you to "stay in the guard's electronic shadow". Ignore this and 
just knock him out. You can grab his body and walk past the lasers with 
no problems (it's easier than tailing him).
Do the same for the other guard on the other laser-filled side. Once 
that's done, head down the dark hallway to a small lounge with a LARGE 
glass office next to it.


AREA: GLASS OFFICE AND LOUNGE - SECOND FLOOR

--OBJECTIVE: GET THREE ACCESS AUTHORIZATIONS
As you enter the lounge, you can hear a Security Camera. Use the OCP on 
the light post in the lounge (not the Camera). Sneak around the lounge 
towards the glass office door. A guard will come in and enter the room, 
so get behind him and knock him out.
Use the KEYPAD (or Hack it) and grab the computer guy inside. Knock him 
out and access the computers. Be sure to check ALL the computers (one 
computer in here disables ALL the Security Cameras).
Next to the door of this office is a Red sort of keypad. Get next to it 
and the ENABLE ACCESS option will appear. Use it to continue the 
objectives.

Exit the glass office and go to the door with security Keypad (the one 
across the glass office). HACK the doorway and enter.
Enter the office and turn off the lights (there's a Camera above the 
door). Enter the next office and head for the Keypad next to the desk 
to ENABLE ACCESS. Be sure to Hack the computer!


AREA: BANK COURTYARD

Exit this office by jumping out the window to a small courtyard with a 
guard. Grab him and talk to him to get a Keypad Code for the exit to 
this courtyard.
Head up the stairs and use the OCP on the Camera on the left side of 
the exit. Use the Keycode BUT DO NOT ENTER YET! Use the OCP on the 
light above. As you enter, you'll see a guard messing with a Keypad. 
Quietly grab and INTERROGATE him for the Keypad code. Now enter inside 
and use the Keypad to ENABLE ACCESS. Hack the computer in here while 
you're at it!


AREA: BANK VAULT

Once you get all three access codes, the main vault will open. The main 
vault stairway is directly across from this office your in. Head 
downstairs and turn right. You'll see a bunch of safety deposit boxes. 
One of them has the TELEMETRIC LOCKPICK Key Item you need. Open the 
safety deposit box on the far end and then head downstairs.

**There's also a computer here you can access to complete a missed 
objective from Mission 2.

Take the item you obtained downstairs and insert them into the locks 
next to the vault door. This is how the TELEMETRIC PICK works:
Pick the lock as usual. When the light turns red, WAIT! When it turns 
green, pick the next one. Repeat until it opens.
Now place the explosives on the center of the Vault door and walk far 
away until the DETONATE option appears.


AREA: INSIDE THE VAULT

Head inside the vault carefully! There is a Camera on the other end! 
Use the OCP on it and access the Computer to TURN OFF LIGHTS, ACTIVATE 
SPRINKLERS, and OPEN CAGE (be sure to hack it too!).


--OBJECTIVE: EXTRACTION TIME
Before you leave, grab the Bail Bonds! Once you leave the Vault stay in 
the dark hall if the stairway and let the soldier's pass by you. Enter 
the security room they were in and hack the computer to finish all the 
objectives. Head back to the Extraction point outside where you started 
the Mission (look for the zipline!).



MISSION COMPLETE!

**100% COMPLETION REQUIREMENTS
--Complete all Objectives



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MISSION 4: MANHATTAN, NEW YORK



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++++++++++++++++++++++++


PRIMARY OBJECTIVES:
[ ] ACCESS ZHERKEZI'S SERVER TO DETERMINE WHO DVORAK IS
[ ] GET TO ZHERKEZI'S PENTHOUSE IN THE ADJACENT BUILDING
[ ] FIND OUT WHO THE MERCENARIES WORK FOR
[ ] LOCATE DVORAK
[ ] RETRIEVE A HARDCOPY OUTPUTFOR A SINGLE DVORAK EXECUTION CYCLE
[ ] EXFILTRATE TO THE PRIMARY EXTRACTION POINT


SECONDARY OBJECTIVES:
[ ] DISCOVER WHO IS IN CHARGE OF THE ZHERKEZI PROTECTION DETAIL
The guard who knows this info is the one guarding the Penthouse balcony 
near the Guesthouse


OPPORTUNITY OBJECTIVES:
[ ] TAP THE PENTHOUSE VIDEO CAMERAS (SIX TOTAL)


++++++++++++++++++++++++



Welcome to New York! The city that never sleeps!


AREA: ALLEYWAY

As you turn the corner you will see an officer in front you. Ignore him 
and let him continue his patrol.
From here you CANNOT proceed any further without getting caught, so 
follow these directions:

Just down the alley is a ladder leading up the building. Climb it and 
head up the stairway. Dead end? Nope. Jump on top of the boxes and jump 
to hang on the ledge. Shimmy all the way to the left and around the 
building to a pipe that leads you down to the other side.

Slide down the pipe and emerge onto the street behind the officer. 
There are two officers here and two bright spotlights. How do you 
continue on?
Simply use the OCP on the spotlight next to the van and then head for 
the other building in darkness as the officers go investigate.


AREA: APARTMENT BUILDING

Enter the doorway into an apartment building. Traverse the hallway 
inside until you see a soldier working on the elevator. Wait for him to 
put his tools away and then quickly sneak into the elevator before he 
turns around. Jump to the top of the elevator using the open vent.
Climb the ladder all the way to the top. Halfway through the climb, the 
elevator will start working and going up. Don't worry about it and let 
it catch Sam on the way up.
When the elevator stops, jump back down into the elevator but DO NOT go 
out yet! Wait for a soldier to walk past the elevator and then sneak up 
and knock him out. Exit this area up the stairs to the roof.


AREA: ROOFTOPS W/ HELIPAD

Exit to the rooftops and turn left. As you walk around the Helipad, you 
will encounter a switch. Flip it to turn off the lights. Continue 
working your way around the Helipad while using the OCP on the 
spotlights.
Make your way to the ladder on the other end and climb up to the 
billboard. Look for the rope and ZIP on down to the next building.


AREA: PENTHOUSE BUILDING

After sliding down the pipe, head for the other end and shimmy on the 
ledge. A suspicious-looking soldier will be patrolling the balcony 
nearby (that's why you should shimmy on the ledge).
Climb up and sneak behind him and grab him. Interrogate the guy for 
some revealing info and knock him out. Further down this balcony is an 
open doorway with two soldiers working on an elevator (and arguing).

In this room that the two soldiers are in are two alternate paths. You 
can accomplish this mission faster using one path than the other but 
the objectives are still the same. This is the path I recommend:


BEST PATH:
As the two soldiers argue, you'll notice a large opaque sheet near the 
entrance. Slowly walk up to it and use the CUT MATERIAL option and head 
through. Inside this room is a Crawlspace, use it!
Emerge on the other side and you'll be next to the elevator. Across 
from you is an unfinished kitchen. Enter the kitchen (use the OCP) and 
you'll see a doorway. Enter that doorway and you'll see a sleeping 
guard next to a computer. Ignore him and head outside using the PICK 
LOCK option.


--SUB-OBJECTIVE: TAP ZHERKEZI'S CAMERA SYSTEM (SIX TOTAL)
As you exit, there is a Security camera out here that uses Infrared. 
Use Night Vision to see its Infrared scope path. You need to walk 
underneath the Camera and use the TAP CAMERA option on its wiring.

Walk up the stairs (watch that Camera!) and enter the door on the left. 
(The door on the right is off-limits for the moment.)


AREA: ZHERKEZI GUESTHOUSE
As you enter this room, sneak up behind the soldier sitting in the bed 
listening to that god-awful cover band crap. Interrogate him and then 
knock him out.
Across from the bed is an open window with a soldier patrolling the 
balcony area. Hop over the window and then sneak up to him and conk him 
(be sure to INTERROGATE him first!). 
In this balcony is another Camera to tap. Jump over the railing and 
shimmy to the end to avoid being detected then jump over and sneak 
under the Camera and TAP it.


AREA: ZHERKEZI PENTHOUSE

--OBJECTIVE: ACCESS ZHERKEZI'S SERVER
Enter the door next to the Camera into the kitchen. Turn off the lights 
here and head to the living room. Knock out the 1-2 soldiers in the 
living room but be careful! There's 2 more Security Cameras here!
Once you've disposed the soldiers, look for both Cameras in the living 
room and TAP them. 
Now head up the Spiral staircase and into the Master bedroom. Across 
the Master bed is ANOTHER Camera. 
Walk under the Camera and TAP it. Behind the Master bed is a well-
hidden door. Enter that door into an empty hallway to another room. 
Enter the door on this end to access Zherkezi's server (and the Keycode 
for use later in the mission).

Now exit back to the Master bedroom. Across the Master bedroom is a 
long L-Shaped hallway. Head in there and turn off all the lights. 
You'll see a doorway and you can also hear two soldiers conversing on 
the other end of this doorway.


AREA: ZHERKEZI'S GREENHOUSE

Wait for the conversation to finish and use the Split-Jump maneuver. 
Wait for the first soldier to walk in the dark and then knock him out 
from above. Jump down and hide the body and then whistle for the other 
soldier into this dark hall. Split-Jump and whack him from above.

DO NOT go into the Greenhouse haphazardly! There is the final Camera 
right next to the door. TAP it to finish the Sub-objectives.

Now go back to the door that was off-limits (where Camera #1 is) and 
head through.


AREA: ROOFTOPS

There are four soldiers and three Wall Mines in this area. Follow my 
tactics without having to knock them all out.

Turn right after exiting the door to see a soldier standing idly on the 
roof. Knock his cowardly ass out.

You now have two options to entering the next building:

#1: Climb to the small roof and disarm the Wall Mine up here. Jump over 
the open window and knock out two soldiers.

#2: Enter the building using the door on the other end. As you enter, 
traverse to another door. BUT DO NOT OPEN IT YET! Use the Optic Cable 
to see a soldier directly behind it. You know what? BASH the door open 
to knock him out and then hide his body.


--OBJECTIVE: FIND DVORAK
Turn left of the door you just bashed to a Keypad-locked door. Use the 
Keycode you obtained t open the door and enter. 
(If you need the keycode, go back to the hidden computer room inside 
Zherkezi's Master bedroom.)

Walk up to the elderly fellow and speak to him. Keep speaking to him 
until the next objective is made.


--OBJECTIVE: OBTAIN THE PUNCHCARDS
Ask for the elderly fellows help and START SERVER. Each server that 
lights up, walk up to it and press the SWITCH button. This may take a 
few tries to get right but it's not that difficult.
Once the old man, gives the okay, grab the Punch Card from the server 
near the wall and head to Extraction.


--OBJECTIVE: EXTRACTION TIME
The Extraction point is at the top of the elevator that the two 
soldiers were working on earlier in the level. 
There are two ways to get there:

#1: Head back through the kitchen (back where Camera #1 is located; 
where you saw the sleeping guard)

#2: Inside Zherkezi's Penthouse. In the living room of the house is a 
door that leads to the bathroom. In that bathroom is a Crawlspace. 
Enter that Crawlspace and emerge on the other side.

Call for Extraction.



MISSION COMPLETE!


**100% COMPLETION REQUIREMENTS:
--Complete all Objectives.  


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MISSION 5: DISPLACE INTERNATIONAL



************************


This Level heavily permits the use of the Hacking Mini-game. If you 
haven't figured the Hacking mini-game out by now, you'll be doing a LOT 
of second guessing and Alarm-making.


++++++++++++++++++++++++


PRIMARY OBJECTIVES:
[ ] DON'T KILL ANYONE
[ ] ACCESS THE CENTRAL SERVER IN THE SERVER ROOM
[ ] RETRIEVE THE SERVER ACCESS ALGORITHM
[ ] FIND INFORMATION LINKING DISPLACE AND ZHERKEZI


SECONDARY OBJECTIVES:
[ ] DISCOVER THE REAL IDENTITY OF MILAN NEDICH
I still haven't been able to accomplish this goal. Have you found out 
who it is?


OPPORTUNITY OBJECTIVES:
[ ] INSERT TRACER PROGRAMS INTO DISPLACE'S DIVISION SERVERS
There are three Servers to find:

#1 - In the large Computer Conference Room near Infiltration
#2 - Inside the Men's Locker Room
#3 - Second floor of the Turret Gun Shooting Range



++++++++++++++++++++++++



AREA: DISPLACE ROOFTOPS

Enter through the crevice across from Sam to a large rooftop area with 
a fan and two guards.

Silently pass by the guard circling the fan and then climb over the 
fence on the left side. The switch to turn off the large ventilation 
fan is on this side.
After that's done, climb over the fence again and head for the fan 
railing. Use the PICK LOCK option and then OPEN the gate. 
DO NOT JUMP DOWN OR ELSE! Use the RAPPEL ON WALL option on the object 
near the gate you just opened and make your way down.


AREA: DISPLACE VENTILATION 

Traverse through the ventilation ducts to a metal grate. DO NOT OPEN 
THIS YET! Use the OPTIC CABLE option and listen to the conversation. 
Once everyone in the room leaves, open the grate and jump in.

Exit the room and you'll notice that there are railings outside this 
room. Remember this!
Head for the open doorway across from you to a large Computer 
Conference Room. 


--OBJECTIVE: INSERT TRACERS
The computer at the very top of the room is the computer you need to 
hack. Hack it and insert the Tracer. 

Now, remember the railings I mentioned? Jump over them and jump down to 
a small lounge. Exit the lounge quietly and then head towards the 
Keypad door (with the Red EXIT sign above it) and hack it open.

Head upstairs but BE CAUTIOUS! Walk near the elevator to avoid the 
Camera and head past the guard at the Reception desk.
Enter the door to the left to enter a locker room


AREA: MEN'S LOCKER ROOM

Quietly traverse inside and you'll see a bunch of computers and 
treadmills. Sneak behind the guard using the Computer and knock him out 
(you can't sneak past him; he'll squeal like a bitch if you try).


--OBJECTIVE: RETRIEVE ALGORITHM
--SUB-OBJECTIVE: INSERT TRACER
After you knock out that guard, use the Computer at the end and Hack it 
to complete the objective.
Now, instead of exiting the locker room, look for a CRAWLSPACE near the 
lockers and use it. Emerge to the other side to a lounge with two 
guards discussing Prince Of Persia 2 ("It's gonna be Game of the 
Year!")


AREA: TURRET GUN SHOOTING RANGE

Wait for their conversation to end and then quietly exit to the 
shooting range to the left.

There's two ways to access the last server upstairs:

#1: Walk up the stairs and Hack the Keypad (while trying to dodge that 
freakin' guard). Enter the room and Hack the computer and then exit 
using the CRAWLSPACE right next to it.

#2: Head inside the Turret range and enter the open vent on the other 
end. Walk up the vents and find the CRAWLSPACE and enter it to the 
computer.


--OBJECTIVE: ACCESS THE CENTRAL SERVER
Exit through the CRAWLSPACE and head down the vent to an open space 
with a rope. Use the GRAB ROPE option and make your way down.
Access the computer and use it. Once Lambert starts talking, QUICKLY go 
back up the rope! You'll see why in a second.
Watch the guard from above and wait until he uses that computer (that 
you just accessed). Climb down the rope and silently exit through the 
door he came from.
Use the OCP to exit the next room.


AREA: FIRST FLOOR

When you exit the room, go to the elevator and go up to the 3RD floor 
and exit to the RIGHT side!
Traverse the halls and ignore all the doors here. There are two guards 
that patrol this hallway. One of them knows the Code to the Executive 
Keypad code, so grab one of them!

Once that's done, look for the double doorway with the Camera. Use the 
OCP on the light and quickly use the Keycode on the door and enter.


AREA: EXECUTIVE OFFICES

Enter the second door and grab the "Tuxedo" man inside. INTERROGATE him 
to get the Keycode for the CEO office. Knock him out and use the 
Keycode on the Keypad door and enter. There's no one inside so go 
crazy! Access all the Computers and then exit the room.


--OBJECTIVE: EXTRACTION TIME
Exit the room (use the OCP!) to the Exit door in the back of the room. 
Use the Keycode you obtained in the CEO's office and head upstairs.



MISSION COMPLETE!


**100% COMPLETION REQUIREMENTS:
--Complete all Objectives



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************************



MISSION 6: HOKKAIDO, JAPAN



************************


++++++++++++++++++++++++


PRIMARY OBJECTIVES:
[ ] DISCOVER THE REAL IDENTITY OF MILAN NEDICH
[ ] ABDUCT ABRAHIM ZHERKEZHI
[ ] ELIMINATE MILAN NEDICH
[ ] ELIMINATE DOUGLAS SHETLAND
[ ] EXFILTRATE TO THE PRIMARY EXTRACTION POINT


SECONDARY OBJECTIVES:


OPPORTUNITY OBJECTIVES:
[ ] RETRIEVE THE HIDDEN MICROPHONES


++++++++++++++++++++++++



Welcome to Japan! Land Of The Rising Sun!


AREA: OUTSIDE 

From where Sam starts, head through the trees and look up to see a 
guard on a rocky perch. Sneak underneath him and continue up to the 
house.


AREA: INSIDE HOUSE #1

Head inside and through the door until you see your first guard. Stay 
in the shadows until he walks outside. BUT DO NOT FOLLOW HIM! 
Instead, go up to the candle across from you and BLOW CANDLE to darken 
the room. This will startle both guards and will lure them away from 
the two cars outside.


--OBJECTIVE: SCAN LICENSE PLATES
As the two guards are about to investigate the room, quickly head 
outside and hide behind the car. SCAN PLATES for both of them to finish 
this objective.


AREA: HOUSE #2
There are three different ways to enter the next house. This one is my 
sneakiest:

After scanning the plates, head for the house across House #1 and jump 
onto the porch. See that open window? Jump over it to an empty room. 
Notice the CRAWLSPACE there? Enter it to the next area.


--SUB-OBJECTIVE: FIND HIDDEN MICROPHONES (SIX TOTAL)
As you emerge out of the CRAWLSPACE, wait for the patrolling guard to 
pass by then grab and knock him out. Hide the body near the CRAWLSPACE. 
Slowly head down and you'll notice a guard scanning for microphones.
Jump over the window and grab and knock him out. Turn on EMF Vision to 
spot a MIC (#1) behind a Scroll.

Now leave the area (look for a Red curtain) and continue through the 
rooms to a large balcony. Jump over the nearby window into the room and 
wait for the conversation to end. One soldier will patrol outside and 
the other will scan for Mics then use the toilet.
Turn on EMF Vision to find a MIC (#2) behind a Scroll in this room.


AREA: OUTSIDE
There are two different ways to leave this room:

#1 - Head through the hallways past the kitchen and open SLIDE OPEN the 
door to an open Courtyard.

#2 - Head into the Toilet that the guard went into to find two 
CRAWLSPACE vents (one leading outside and the other leading to the 
kitchen).

Either way you choose is fine. You'll end up in a large open Courtyard 
with a two soldiers and a civilian doing Yoga (or something similar).
Silently make your way to the house across the courtyard (use the OCP 
on the large light near the front door).


AREA: HOUSE #3

In this House, you'll find a large Buddha statue. On the wall behind 
the Buddha statue is a CRAWLSPACE. Ignore this for now and continue the 
next objective:


--OBJECTIVE: ELIMINATE MILAN NEDICH
Head down the hall from the Buddha and you'll overhear Milan on the 
other side. Head for the door BUT DON'T ENTER! There's a CRAWLSPACE 
next to it, so USE IT! Crawl through to eavesdrop on Milan.
To eliminate Milan without bloodshed, wait for him to finish his 
conversation with the guards and then he will retreat to the bathroom 
across from you.
One guard will exit and one will stay. When the guard's back is turned, 
grab and knock him out. As for Milan, see his shadow on the paperthin 
material? Slowly sneak up behind the paper material and GRAB him. 
INTERROGATE him and then knock him out (hide the body).

As you exit this room, turn on Thermal Vision to see a guard behind the 
paperthin material door and another guard wandering around.
Knock them both out. 


--SUB-OBJECTIVE: FIND HIDDEN MICROPHONES
Before leaving the Buddha room, search the rooms for a MIC (#3; it's on 
the wall next to the telephone).
Now head for the CRAWLSPACE behind the Buddha to the next area.


AREA: MINI-GREENHOUSE & LIVING ROOM AREA

Eliminate the guard here in any way you like. Hide his body and 
continue through to a set of bedrooms and a large living room. There 
are two guards and one civilian in this area.
Turn off the lights first and then slowly enter the second open doorway 
with the guard. Knock him out and then head for the living room. Knock 
out the guard watching TV.
Behind the couch that the guard sat on is another Scroll with a MIC 
(#4). Search the other room for another MIC (#5).
Exit the area.


AREA: HOUSE #4

Leave the area to the house next door with the stairway. Instead of 
heading upstairs, enter the door downstairs to a sort of Art studio. 
Turn on Thermal Vision to find another MIC (#6) behind a Scroll.
Go upstairs and eliminate the guard. Head for the doorway and go 
inside. Eliminate the guard in here and look for the room with the 
toilet supplies, a Med-Kit, and a CRAWLSPACE.

Heal yourself up and enter the CRAWLSPACE to the other side.


AREA: TEAHOUSE

--OBJECTIVE: ABDUCT ZHERKEZI/ELIMINATE SHETLAND
If you followed this walkthrough, then you didn't fire a single bullet 
from the SC-20K. But equip it after you exit the CRAWLSPACE and shoot a 
Sticky Shocker at the guard down below.
Jump down and head for the Teahouse. Go inside and chase after Douglas. 
As you exit the building, slowly approach the area (with the two cars) 
because there are guards here.
You'll miss the last objective but you're Mission is already complete.


--OBJECTIVE: EXTRACTION TIME
Go back to the area where you started the Mission.



MISSION COMPLETE!


**100% COMPLETION REQUIREMENTS:
--Complete all Objectives
--DO NOT use Lethal Force when eliminating Milan Nedich



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MISSION 7: NORTH KOREA



************************



AREA: WAREHOUSE ENTRANCE

Climb down the rope to the warehouse. From here there are two ways to 
the building on the other side:

#1: Eliminate the enemies here and enter the door at the other end. Use 
the OCP on the Camera and enter the other door past a Computer room 
with a guard.

#2: Underneath the truck in the warehouse is a hidden pathway. Enter 
that pathway and traverse from down there. Look for a ladder that leads 
up to the Computer Room with the guard.

Choose either path and continue on.


AREA: OFFICES

--SUB-OBJECTIVE: SCAN RECEIVING AND SHIPPING LOGS (THREE TOTAL)
Turn off the lights in the office to get the guard's attention. Knock 
him out. See that office with the blinds and closed door? Go inside 
that room and grab the guard using the Computer and knock him out. 
Turn off the lights and use his Computer.

Once that's done, exit through the well-lit hallway to the other side 
(turn off the lights!) to the soldier's quarters.


AREA: SOLDIER'S QUARTERS

Quietly sneak past the two sleeping guards to the double doors and 
exit.
To the right of the Exit is a Camera and to the left is a light switch. 
Use the switch to get the guard's attention. Knock him out.

From here there are two ways to enter the Missile Loading Bay:

#1 - There is a vent that you can open in the corner. Enter through and 
traverse your way to the Missile Loading Bay.

#2 - Head downstairs. Simple, huh?



TO BE CONTINUED...



100% Completion Walkthrough on the next update!


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************************



MISSION 8: SEOUL, SOUTH KOREA PART 1



************************



100% Completion Walkthrough on the next update!


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************************



MISSION 8: SEOUL, SOUTH KOREA PART 2



************************



100% Completion Walkthrough on the next update!


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MISSION 9: JAPAN BATHHOUSE



************************


This Mission is EVIL! It will be difficult to write a 100% Walkthrough 
but I'll find out!


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MISSION 10: JAPANESE I-SDF



************************


100% Completion Walkthrough on the next update!


-----------------------------------------------------------------------



************************


The FAQ is obviously incomplete and prematurely finished. I'm currently 
writing 100% Stealth walkthroughs ONLY so expect SLOW updates!

Hang in there! It'll be worth your 100% while.



************************


************************


This FAQ is only for use on IGN. You may not copy, link, or 
reproduce this FAQ on your publication or website without permission. 
If you want to use this FAQ, please e-mail me at kroqjock@charter.net. 
I have no problems with anyone who asks. March 2005.