Xbox | Tom Clancy's Splinter Cell: Pandora Tomorrow

Splinter Cell Pandora Tomorrow
XBOX/PC to PS2 FAQ
Authored by VampireHorde
June 20, 2004


UPDATE: Revisions.


Thank you for clicking on the FAQ.  The FAQ will give a detailed 
summary of every change made from the (far more superior) XBOX and PC 
versions towards the less powerful PS2 version.  
This FAQ is written specifically for XBOX owners who also own a PS2 and 
are specifically looking to see if this version is worth playing.  If 
you have not played SC:PT for XBOX or PC then DO NOT read any further.  
There is a ton of spoilers in this guide and will probably not make 
sense to first time SC:PT players.

**I will point out all the additions, deletions, and gameplay changes 
made to the PS2 version for single-player only**  
**It is possible that the Gamecube port is identical to the PS2 version 
so I may not update the FAQ for that system**



******************************

MY QUICK REVIEW

******************************

Not much about SC:PT has been changed in any way.  Most of the missions 
are exactly the same, all of Fisher's objectives are still intact and 
all are completed in the same way as the XBOX/PC versions.  The one 
main difference is an additional Indonesian jungle level that really 
isn't all that challenging.  As an XBOX port, this version has been 
watered down tremendously and is a little easier to beat. 
I do not recommend this version because of the many load screens, 
checkpoints, and silly Mission Failures.  
BUT as a lone PS2 game, this version is okay for a weekend rental.


****************************

THE CHANGE IN SCENERY

****************************

There were a bevy of additions, deletions, and gameplay changes that 
were made to make the SC:PT single player campaign more accessible on 
the PS2 engine.  And these "changes" are what I will point out in what 
was edited in and out for the PS2 version.  
All levels will be categorized as follows: 

XBOX DELETIONS: this will point out what was removed from the XBOX/PC 
versions and does not appear in any form on the PS2 version

PS2 ADDITIONS:  this will point out what element was added to the PS2 
and IS NOT included in the XBOX/PC version. Mostly extra rooms are the 
main addition.

GAMEPLAY CHANGES: this will point out any change of enemy behavior or 
placement and item placement from the XBOX/PC version

Let's begin!

*****************************

LEVEL 1 TIMOR, DILI

XBOX DELETIONS:
-The pipe leading down to the riverbed has been removed; Sam has to 
basically jump down from the second floor
-The broken door from where you first see Sadono has been removed; it 
is now an open doorway. 
-The door inside Douglas' room (leading to the room with the hostages) 
cannot be opened.
-The embassy courtyard has only one spotlight.
-The alternate path with the pipeline leading to Ingrid's room was 
removed.

PS2 ADDITIONS:
-An additional building with a rappel point before the split jump 
tutorial has been added.
-An additional enemy is watching TV in the room before jumping down to 
the riverbed
-An additional building was added to the left of the embassy gates.
-An additional room before exiting the embassy to the courtyard has 
been added
-An additional room inside Ingrid's room was added
-An additional guard is in front of the extraction point

GAMEPLAY CHANGES:
-The first enemy encountered is sitting towards you and are required to 
shoot the lamppost to darken the area. (In the XBOX/PC version he is 
sitting away from you)
-There is cracked glass behind the sniper next to Ingrid's room


LEVEL 2 PARIS, FRANCE

XBOX DELETIONS:
-All of the chairs and desks in auditorium are gone
-The automated turret inside the storage room was removed
-The upper walkway leading into the Body Processing Room with Francis 
was removed; there is now an underground trapdoor instead
-The escape route is still intact but ventilation shaft has no cold air 
blasting through; Sam can basically crawl to the extraction point 
without waiting for the door to be blown off

PS2 ADDITIONS:
-An added room before the file room with the masked guard 
-An additional room before the auditorium
-An additional room before computer room
-An additional room before the upstairs lobby
-An additional cinematic showing Francis' death

GAMEPLAY CHANGES:
-The computer in the server room has been moved to the opposite end
-After disposing the guard near the first motion sensor, walk up to the 
doorway next to it and use the Optic Cable.  Watch as two guards blow 
themselves up near the wall-mine!
-All the brains in the storage room look like big red turds
-The guard inside the storage room without the turret now walks around. 
(In the XBOX/PC versions the guard is at the other end messing with a 
computer while a turret guards him.)


LEVEL 3 HESPERIA RAILWAYS PARIS-NICE

XBOX DELETIONS:
-The man smoking inside the room where you emerge from underneath the 
train is gone

PS2 ADDITIONS:
No additions were made to this level

GAMEPLAY CHANGES:
-The passenger inside the second room before Soth will exit and look 
around when you get close to his door.  (In the XBOX/PC version he 
never exits.) 
-The train conductor stands next to Soth's front door after going to 
the bathroom for a few seconds.  (In the XBOX/PC version he goes to the 
bathroom and never comes back.)
-The phone conversation dialogue between Soth and Sadono is mixed 
around
-The other helicopter on the roof doesn't shoot at Sam; Sam also cannot 
stand when running on the roof towards the Osprey

LEVEL 4 JERUSALEM

XBOX DELETIONS:
-The rooftop path before meeting Dahlia was removed; a new path was 
created on the opposite side
-The room with extra ammo next door to the elevator was removed

PS2 ADDITIONS:
-An additional immobile guard near the chapel
-An additional doorway after the area with the praying civilians
-An additional doorway after Dahlia kicks the policeman

GAMEPLAY CHANGES:
-After getting the SC-20K, Saul opens a door to an upstairs room 
leading to the split-jump alleyway
-The walkway past the building with stained glass windows is blocked
-Two guards patrol around where the elevator stops near the ND133 lab. 
(In the XBOX/PC version there were 5 guards.)
-A metal gate blocks the walkway leading to the room with ammunition; a 
pipe is added to climb over metal gate
-Fewer guards patrol the ND133 room
-2 policemen patrol near the extraction point. (In the XBOX/PC version 
there are four policemen.)

LEVEL 5 1/2
New level exclusive for PS2

LEVEL 5 KUNDANG CAMP INDONESIA

XBOX DELETIONS:
-All the marijuana shrubbery is replaced with long grass
-The first truck is gone; it's now replaced with a canopy
-In the open area with 2 guards and their dog, the dog was removed 
-All of the heroin scientists in the heroin processing room are gone

PS2 ADDITIONS:
-A ladder exit near the kickboxing guard

GAMEPLAY CHANGES:
-The sandbags near the landmine guards are placed differently
-The doorway leading to Sadono's plane is closed; a new pathway is on 
the left side with a metal gate and a pipeline leading to a balcony
-Sadono has no bodyguards and walks alone
-After speaking with the pilot, he opens the keypad-locked door for 
you.  (In the XBOX/PC version, you had to neutralize the guard next to 
the pilot and grab his satchel to get the passcode.)
-The extraction path is on the left side of Sadono's office. (In the 
XBOX/PC version, the extraction path is in the hallway on the right 
side of Sadono's office.)
-Only 3 guards hold up Sam near the extraction point

LEVEL 6 SADONO'S SUBMARINE

XBOX DELETIONS:
-The invisible lasers in the room before the submarine command center 
elevator was removed
-The light switch near the command center entrance is gone
-The sound effects of the submarine rising are removed

PS2 ADDITIONS:
-An additional turret guards the shack leading to the submarine command 
center elevator
-A trapdoor underneath walkway before the pulley has been added
-An additional guard takes a smoke break near the submarine exit

GAMEPLAY CHANGES:
-After exiting out the crawlspace to the crates near the TV watching 
guard, you cannot do a swat-turn to the darkened hut
-The target practice guard does not sit down and instead stands near 
the table and takes a smoke break
-The health pack from when you exit the submarine to extraction has 
been moved downstairs
-There are only 3 shooters near extraction point.  
-A barrel will ignite near the extraction point ladder for some reason 
so tread slowly

LEVEL 7 TELEVISION FREE INDONESIA

XBOX DELETIONS:
-The metal fence near the TV station is gone; it's replaced with a 
brick wall
-The metal wire green house near the TV station was removed
-The upper walkway to Sadono's studio is gone; it's replaced with a 
trapdoor leading to the studio floor

PS2 ADDITIONS:
-An additional guard emerges from the elevator inside TV station lobby
-New path to the sewers was added - a back to the wall element

GAMEPLAY CHANGES:
-The building with the lock-pick door before the TV station is now on 
the second floor  
-The TV station entrance gates are closed
-Only two guards patrol near sewer entrance
-You need to speak with Ingrid before she uses the retinal scanner. (In 
the XBOX/PC version she uses the retinal scanner automatically.)
-Neutralize two guards that emerge on the walkway after Ingrid uses the 
retinal scanner. (In the XBOX/PC version you had to neutralize 5 
guards.)
-The helicopter on the roof isn't working.

LEVEL 8 LOS ANGELES INTERNATIONAL AIRPORT

XBOX DELETIONS:
-The mirrors inside the bathroom are gone
-The alternate path through the keypad locked door to the baggage area 
was removed 
-The security guard terrorist sitting on the chair in the baggage area 
is gone
-The pathway to Soth after the elevator stops was completely removed; 
it's now a platforming element

PS2 ADDITIONS:
-Three additional security cameras near lower baggage were added
-An additional cinematic with Soth was added

GAMEPLAY CHANGES:
-The terrorist's temperature color is green when using Thermal Vision. 
(In the XBOX/PC version the temperature color is bright reddish-
orange.)
-You cannot do swat-turns at the upper terminal
-Only 1 terrorist is guarding Soth, the other terrorist is the security 
guard at the lower level before reaching Soth upstairs. (In the XBOX/PC 
version two terrorists guard Soth.)

 
Because of some of the XBOX deletions, almost 25% of the alternate 
paths from the XBOX/PC version had to be removed.  What this does is 
make SC:PT for PS2 a carefully scripted linear game. But anything I 
didn't mention means that the game is almost identical to it's original 
counterpart so no complaints. 


******************************

THE OVERALL GAME CHANGE

******************************

These are some of the changes made in the game overall for the PS2 
version:

-There is additional dialogue in most of the missions.  Some of the 
extra dialogue is between Fisher and Third Echelon and some are between 
the guards.
-The planted landmines DO NOT pulsate when Thermal Vision is equipped.
-When Fisher is sneaking near walls, the walls tend to "vibrate" or 
"shake" like it's pulsating.  Why is that?
-The SWAT-Turn is 75% useless here so there's no point using it 
sometimes.
-The Landmine defusing mini-game isn't as challenging considering that 
you only play it on Level 5 (and one part of Level 6).
-Any level on the XBOX/PC that had glass windows has been removed.
-Whenever Sam uses the Optic Cable, he slips it in the corner of the 
door instead of under.
-You cannot change the Contrast or Brightness of the game in the menu
-Night Vision is black, white, and gray and clear in the PS2 version.  
The XBOX version is greenish and blurry; the PC version is similar but 
clearer.


*****************************

After reading what I just mentioned, it's up to you to decide whether 
or not to buy or rent SC:PT for the PS2.  If you own the XBOX/PC 
versions, don't bother buying this. The additional PS2-exclusive level 
isn't worth playing (or replaying). Rent it first and then make your 
decision.  As for me, I will not be seeing myself playing this version 
after finishing this FAQ.  Thanks for reading.  E-mail me at 
kroqjock@charter.net for any questions or inquiries you may have about 
the FAQ or the PS2 version.

****************************

This FAQ is only for use on GameFAQs.  You may not publish, link, or 
copy this FAQ to your publication or website without my permission.  If 
you want to use my FAQ, e-mail me at the address above.  I have no 
problems with anyone who asks.  June 2004.