Perfect Dark Zero Copyrighted 2005 Josh Shearer Table of Contents =================================================================== 1. Introduction/Contact Info 2. Updates/Version Info 3. Weapons 4. Walkthrough 5. Unlockables =================================================================== Introduction/Contact Info =================================================================== This strategy guide is for the use of any people who wish to achieve the awards in Perfect Dark Zero. I ask that people do not use this strategy guide and take it as their own for I will gladly give permission if you ask for it first. All strategies are subject to change and may become out of date as the game expands and is patched. Please note that all requirements for this guide are still subject to change as to a firm requirement for each is not known for sure. If there is one blatantly wrong please contact me with the proper requirements. Any person contributing to this strategy guide will be given their own spot in the guide with their strategy. Please follow the basic format that is being used when giving information. Please send only serious strategies. My contact is Soccer862923@earthlink.net, and please make sure to put in the subject that this is for the strategy guide or I will blow it away right away. Some awards will not have a personal strategy on them because I have not yet received the award, and therefore they will stay without a strategy until someone sends one or I am able to get the award myself. Please contact also if you see any typos or grammatical errors. =================================================================== Updates/Version Info =================================================================== 12/10/05 This is the first version of the FAQ changes may come and will be noted here. =================================================================== Weapons =================================================================== /Thrown Weapons/ Hawk Boomerang ************** As much as this weapon may seem to be useful, it is extremely a pain in the butt.The lock on is not very accurate and most of the time it will almost be worth just using a bullet to the head,because you will be using this only if the enemy does not see you yet. Multimine ********* These are basically a proximity mine, but can also be detonated by remote.The multimine will be used pretty much only in the multiplayer portion of the game. Frag Grenade ************ Your basic explosive grenade with a four second timer, and you can hold down the trigger longer to make the time before it explodes on the ground shorter. Flash Grenade ************* These will temporarily blind your enemy and will be mostly useful when do multiplayer. /Close Combat/ Combat Shield ************* This is not a weapon but can be dual wielded with a pistol for best effectiveness.It will not last forever, but it will provide you enough protection that it is useful to have, but make sure to point it in the direction of the enemy or the shield will not work. Def-12 Shotgun ************** As with every other shotgun, it is most useful at close quarters and with a group of enemies together.Using it at medium to long range will be quite pointless and a waste of ammo.The secondary and tertiary options will be for multiplayer and you will be able to use it to fool and find your enemies. Viblade ******* This is the melee weapon for Perfect Dark Zero.For the most part you will not get close enough to enough enemies in the singleplayer to use it very much.The primary purpose of the weapon is actually the secondary function which is the Deflection Shield.You will be able to deflect the bullets of enemies right back at him and will be very useful in multiplayer. /Pistols/ P9P *** This is the first weapon that you will end up using in the game. You can use this for a while before it will be not worth it anymore.The usefulness of it will be at close to medium range,but the clip size will limit the usefulness with many enemies.This weapon can be equipped with a silencer for quick and silent kills. Falcon ****** This pistol is not very powerful, but you will be able to fire a lot of ammo before you need to reload, as opposed to any other pistol.The secondary function will release a clip and it will explode and fire bullets in every direction.It is not very useful but it is very fun to do. DY357 Magnum ************ This is the most powerful pistol that you can get in Perfect Dark 0.This will deal a lot of damage, but will be inaccurate at medium length, and has a very small clip of six bullets.The secondary function fires a delayed silenced shot.It is pretty useless in all situations and I would recommend not wasting a good bullet on this. Magsec 4 ******** This pistol is much like that of the P9P with clip size and power but it's secondary capability can be very useful.The secondary fire allows you to fire a shot that will ricochet off of walls. Psychosis Gun ************* This weapon is really more of a fun weapon than really useful.The best part of this gun is the psychosis function that makes an enemy go after his friends instead of you.Not very useful in multiplayer. /SMG/ RCP-90 ****** This weapon is going to be used more than any other SMG.It will feel more powerful than other SMGs because of its extremely fast fire and large clip.The secondary function can be useful in finding a hiding enemy, but the tertiary mode will be the most useful function.The tertiary will allow you to make any electronic item work for you against the enemy, which can making turrets very deadly for the enemy. UGL Liberator ************* This is the weapon that you will find in the early part of the game.It is not very accurate and not powerful except when in dual wielded configuration.The secondary mode is perfect for when you are out of ammo and need to lure an enemy near you, the UGL will explode and take your enemy out. DW-95 ***** This will be found early on in the game and is very much like the P9P.It can use a silencer and will be useful when you don't have a sniper and you want to take someone out at a fairly long distance. CMP 150 ******* This weapon is not very powerful, but it can go through the ammo very fast and you will find yourself out of ammo quickly.The secondary fire will create a hologram that maybe an enemy will go after, but don't count on it. /Assault Rifles/ Laptop ****** This weapon is not that powerful when being used as a rifle, but the turret function can be useful.Don't expect to have it take a lot of enemies out, but can be useful when needing to hide or placed properly. KSI-74 ****** If this looks like an AK-47 to you, well you are right, because it does look and act like an AL-47.The bayonet is really not that useful and you need to fire the weapon at short bursts in order to not be so inaccurate that it is useless. Superdragon *********** This is by far the best assault rifle in the game.The only down side is that the clip is fairly short.This weapon can tear through the enemy very fast, as a nice long scope, and has the capability to fire bouncy grenades. FAC-16 ****** This is much like the superdragon, just not as good.It fires semi-automatic while zoomed and the time between the firing of grenades is longer. /Sniper Rifles/ Jackal ****** This is the primary and best of the two sniper rifles.If you shoot an enemy it is more than likely that you will take down the enemy. The only downside is that there is a long reload time, but it is a sniper rifle so what do you expect. Shockwave ********* Not as powerful as the Jackal, but it still gets the job done.The X-ray mode will be best used in multiplayer when you can relay the position of the enemy or get ready to blow away the enemy that is coming through the door that you are guarding. /Heavy Weapons/ M60 *** It is big, fast firing, and can be very powerful.You need to make sure that you fire in small bursts, because at full auto you will not be able to hit the broadside of a barn.The secondary function will slow down the enemy for a few seconds, but still not very useful. Plasma Rifle ************ It is very powerful weapon that has splash damage like a rocket launcher.You have unlimited ammo with it because it is powered by a battery that recharges when not in use.The cloaking function will be used with multiplayer mode. Rocket Launcher *************** It is your basic rocket launcher.Fire makes big explosion.The secondary function will allow you to control the path of the rocket but it is very hard to control and is usually not worth it. =================================================================== Walkthrough =================================================================== /Mission 0/ 1. Evade dataDyne Security This is your basic tutorial mission with a little bit more involved in it more than the usual tutorial.You will just have to run around getting used to the controls, shooting, and making basic moves and then you come to laser trip wires.These suckers can't really be passed without setting the alarm off so go really quickly or you can be gunned down by the turrets that follow. You will then turn the corner and come to a wall and press A.Take aim at the security camera and press fire and you will dart out and take care of the camera. You will then make your way towards the railing near the camera and you will come across two guards with which you can take out the guards.These two guards will drop two P9Ps, with which you can dual wield. The hacking minigame is pretty self explanatory.You basically want the clear block to come over the blue area and press A.Repeat and you will get through the puzzle. 2. Destroy CPU You will now have to use your Camspy in order to take out the cpu. You will need to navigate a series of vents and use the camspy's EMP blast to take out the CPU.You will need to take out two circuits on the way but they are fairly easy to notice and then you can take out the CPU. 3. Escape Trinity Platform You will make your way to a room where a researcher will need some saving from some spider bots.They can be easily taken out with fists or with some pistol. 4. Escort Scientists to Elevator After saving the scientist you will be able to move on and come across some scientists that are armed and will help you, but not much.If you make your way to a cylindrical shaft and descend you will be able to upgrade by picking up a FAC-16.The guard being attacked by spider bots will also drop a Magsec 4. Ignore the guards and spiderbots in the hangar and just keep going to where the elevator is. Once you reach the elevator the scientits will begin to repair it and you should not pick up a laptop rifle.Make sure to deploy a laptop rifle to fire at the ensuing spider bots to help.Once the elevator gets there you will want to take it up to where dataDyne security staff is already waiting for you.Duck behind cover and use a rifle to snipe out the enemy.Once you eliminate all the men in the area head to the other platform and make your way up.Some men will pursue you but ignore them and make for the rocket to end the mission. /Mission 1/ 1. Identify Enforcers In this part you will have to find and "paint" three men who will have a green outline.When you begin you should walk forward and use your silenced pistol to cap the guy sitting on the crates in the head.Head to the left and make your way up the main stairwell and you will come close to the first enforcer.Use the audioscope to lock on to him and identify him.Move and make your way around to the right of the night club. Once you make it to the alley you are going to want to keep towards the left wall and try to keep crouched and you will not disturb the guards in the alley.When you get to the end shoot off the lock with the silence P9P. Be careful as there is a guard that's patrol route is a part of where you are and you will need to dispose of him before you lock onto the second enforcer.Wait for the second enforcer to leave the building and then lock on to him 2. Destroy Killian's Powerboat This is for Perfect agent difficulty.Make sure to kill the enemies that come after you and drop down and plant the bomb that you have on the boat.The next part is hard with limited ammo so use explosive barrels very wisely. When the second enforcer is dead you will have to head to the rear door there and use your pick to get through the door.If on Perfect you will have to get the keys in the building past the crane. Once you take out the goon in the next area you will want to head towards the lift and head up.Make sure to have your pistol silenced to take out the guard at the top quickly to not alert the Enforcer. You can then easily paint the Enforcer to get the objective done. To make the next part easier you are going to want to head to the nightclub's basement and make your way to the other stairs and go to the room with a guard and cap him.Deactivate the metal detector and when you go back shoot the fire alarm to get the civilians out of the club. Your next objective is to clear out the dance floor which can be real tought, but make sure to move, take cover and aim well.You will one to make your way up the stairs where you will want to mow down some more baddies.There should be a FAL that you can use to make the job a little easier.Take out the first turret and dodge the next two two get a good shot on them.Once you get to the door to the penthouse the level ends up nicely. /Mission 2/ 1. Retrieve Briefcase Quickly take cover because you will be in the middle of a fire fight.Make sure to start using the explosiver barrels to take more than one enemy out at a time.When all the badies are dead you will need to pick up a key card from one of them.Use it to get out of the garage.You will find yourself in a warehouse with lots of cameras.Take out any of the cameras that you think will impede your movement.At one part of the room you will see a grate that can be bashed.Make sure to bash it and take the crawl space to pick up a DW-95 in one of the many crates. Next you are going to want to make your way to a hangar.The best and easiest way is to just go in one of the unlocked doors.You will want to find a door on the left side of the warehouse that will lead to an armory which you need to destroy, but make sure to pick up a shotgun before you run like hell to get out.Find the next open door and make your way to the building at the end with a safe in it and either demo it or hack it.Take some armor and the briefcase before moving on. 2. Evac The best way to do the next part is to take a shot at one of the baddies without being seen. If you can do that they will start to take out each other.Make your way through the subway to the ruined car and exit at the far end. /Mission 3/ 1. Assist Jack Before you jump down turn around and blow up one of the small radio transmitters.Make sure as you go through the level that you pick up a jackal because that will make things much easier when having to take on more enemies.When you get to the top of the stairs take the zipcord to a point where you can give more adequate cover for Jack.Once he gets by take another zipcord to continue.Head through the large pipe and drop down and walk across the glass-enclosed walkway to help Jack more. When Jack gets through again take the zipcord to the far building and hit the switch allowing Jack to move on. 2. Nullify Killian Make sure to start using the DW-95 that you have and be accurate with it because every bullet is going to count.Aim at the engines to do any real damage to Killian.You need to do this as fast as possible because there is a time limit, so don't think that you can take your sweet time.Move on and find the man that has a magnum to help with your arsenal and keep moving to find Jack and get the hell out of there. 3. Evac Just do the same thing as before and let Jack take care of the enemies that Killian drops off. /Mission 4/ 1. Disrupt Security Communications The best thing to do when this mission begins is to run straight to the path that is in front of you.Take care of the guard who should have his back to you and pick up the radio that he drops.Call the communications office and answer the question right in order to get commications shut off.The question is always different so just try to answer the best way possible. 2. Activate Satellite Server Go and hack the satellite dish that is on the exterior of the wall. Make sure to take out the soldiers on your way and make sure to be careful of the snipers in the towers. 3. Infiltrate Mansion Head towards the mansion and take out the camera before you hit the comm switch.When you move in hide your weapons and move to reach the museum.You will eventually get to an armory where you will be like a kid in a candy store.Try picking up a Viblade and M60 so you can use them later. 4. Defeat Mai Hem You will only be equipped with a Magsec 4 and you will have to be careful and accurate and aim at her head in order to get it done. You will then have to take down a statue that comes after you , so shoot it in the head in order to get the most bang for your buck. Select the M60 that Chandra offers you so you can start to do some real damage.You will next have to go up against Mai and several of her clones, make sure to take out one of her clones so you can pick up a Superdragon in order to get busy.Take out 3 more statues and then Mai herself to end the level. /Mission 5/ 1. Shutdown Power Generator This is not mandatory but it is on your way to the key card you need. Try to avoid setting of any alarms in the next area and take out as many of the bad guys as fast as you can.Make your way across the upper walkway to the only unlocked door that will lead to the area for the generator.Just start killing the bad guys fast because they all pack a wallop of weaponry. Shutdown the power generator and go through the air vent near the generator.You will want to smash the next grate and pick up the Silver keycard that is on the table.Grab it and use it on the door that is at teh top of the steps.There will be men there on the other side of the door that will try to impede you.Make your way to a red door and use it to enter the server room. 2. Disable Tracking System You will want to first grab the golod keycard on the middle desk in order to move on, but it also helps to disable the tracking system. In order to take out the tracking system you are going to want to make your way to a room with a item on the ceilng with four green pts that need to be taken out. 3. Access Containment Facility Make your way to the door that you haven't gone through and voila you are there. 4. Locate and Rescue Jack Take out all the men in the area as fast as possible as soon as you can because there is a lot of them in there.You will want to head to the central structure and blow it with your demo kit.After that is done make yoru way to the only remaining green door.Take out the guards and make your way to the turret in the room to make quick work of guards that will soon come in. /Mission 6/ 1. Escape This is a real easy one to do.Just hop in the turret that Jack does not and you should be able to kill the majority of the bad guys you first come across.Next you will have to protect Jack while he lays down some explosives to keep moving.Once outside you will be greeted by a party of bad guys on turrets and on the ground.When the major onslaught has been subdued take out the turrets. 2. Incapacitate Hovercraft This is really easy, one of the hangars will open up revealing a few hovercraft and guards.Kill the guards and shoot shoot the hovercraft until they begin to spark. 3. Steal Rocket Launcher In the next area there should be a rocket turret with a man using it. Make sure to kill them from a distance and get up and grab the rocket launcher and armor up with the suit of armor nearby. 4. Power Down Radar The next part will require you to use the Locktopus to unlock the gate.You will want to hop into the gunner spot, because that will allow Jack to use the rocket launcher.Once everything is set start to make your way next to the river.You will need to take down the five power units and kill any enemy units in the area.Once that is done just make your way to the end of the tunnel to the airpad and you will be done with the level. /Mission 7/ 1. Eliminate "The Brothers" You will want to immediately find the best hardy cover you can get to and start to take shots at the brothers.The best way to do it is to just take shots whenever they are in the open and not firing at you and make sure to fire at them if they are hiding behind wooden crates. After taking them out you will want to take the elevator that is near by.Grab a jackal to make the next part easier.You will want to take out the two snipers that are in the next area and make sure to grab a good weapon becuase the jackal will not be very useful from now on. Take the zipcord to the next area and take the door on the left.Take and use the Locktopus on the storage locker to get the Psychosis gun. Hit one of the soldiers around the elevator with the Psychosis gun to have him attack his friends. 2. Manipulate Personnel If you veer to the left you will find another elevator that goes up and a corridor in front of you.Take the elevator up and kill the soldiers in the nearby area.You will make your way to a computer terminal with which you can talk and get him to get all of the scientiests out of the area to make your job easier.You will need to find Dr. Caroll and lead him to his lab. 3. Escort Dr. Caroll The best way to do this is to take the remaining path that you have and escort him past the next Father terminal that you see and take him to his personal work area. /Mission 8/ 1. Download Zeigler's Program The data core is really close to where you start and you will need to use your datathief to hack it.After that is done you will want to start to head in the only direction that you can do 2. Cut Off Support This is an easy one just protect the soldier that is laying down a charge that will cut off any support that may be coming to stop you on your journey. 3. Flood Hangar Head to the right and find the elevator and take it to the top.Next is the exact same thing as cut off support and just give help cover to the soldier who is fiddling with the panel.Be prepared because now you will have to travel on top and you will likely come across an ambush in the next area that you go.Do not attempt to use any of the Father panels because all they will do is cause you trouble. You will eventually make your way to the lab area that you were in, in mission 0.You will have to backtrack until you make your way until a soldier will complete the Cut Off Pursuit objective. 4. Evac You will have to battle through two more intense fire fights before you can finish the level.You will need to take a platform to the jumpship that is surrounded by pink smoke grenades and dash to it as fast as you can. /Mission 9/ 1. Defend Dropship You will have to defend yourself against a very big onslaught of enemies that will want to kill you for some reason.This is probably one of the toughest parts of the game, so just keep trying if you don't get it the first time. 2. Disable Spyderbot Sensors You will just have to make your way to the sensor and use a demo charge on it or you can just take some good old fashioned bullets to it. 3. Breach dataDyne Dig Site You will want to follow the path that is near the spyderbot sensor that you already took out.Be careful when making through this next area because you will more than likely meet a good amount of resistance.You will eventually come to a turret so make sure you take him out before he can do any real damage.You will eventually want to make it to a stone building and climb up the ladder there and grab the helpful armor. 4. Rescue Dropship Pilot You will want to follow the river that is nearby in order to make it to the pilot.You will eventually catch up to the pilot, so make quick work of the enemies that are near him.You will then follow a path to the other downed dropship.There will be a Spyderbot sensor in the area so creep along the left side until you see it and unload a clip on it. You will want to clear a path through the minefield for you and the pilot and you will be greated by some jetpack fools, make sure to take them out fast because they chuck grenades which will make quick work of your pilot. Make sure to grab a jetpack and make your way into the jungle and start to clear out the area of all of the bad guys.Use the jetpack to get to the top and make your way into the small passage nearby to end the level. /Mission 10/ 1. Sabotage Lifting Gear Head down the steps and make a right and cross the planks that are in front of you, but make sure to crouch while moving or else you will fall onto some spikes.Keep making your way to through the passages and killing all of the enemies in the process. You will eventually make your way to a room with some dragons that spew fire.Make sure to grab the suit of armor after the dragons just to make sure that you have as much as possible.You will eventually come to a point where there are two bridges and a soldier waiting for you.Go around left and read some elevator controls and demo them. 2. Plant Tracking Device Return back to the bridge and head on down, you will eventually come across two soldiers who can be taken out with some firepower.You will need to get across the bridge that follows by knocking down some stone blocks, make your way across the bridge until you hit the tripwires and then you will want to use your Spycam.You will want to head to the fee of the large statue by skirting around the stone wall. 3. Flood Foundations. Now Mai Hem will send a bunch of bad guys after you.The bad guys will turn invisible unless you act quickly and take them out.Make sure to have all weapons not visible so you can move faster.You will want to make your way to destroy the four stone dragons as quickly as possible and the bad guys will not be able to cloak. 4. Kill Phantoms Dodge all of their plasma fire.Try to grab one of the plasma rifles before you finish all of them off, so you can use the plasma rifle in the future. /Mission 11/ 1. Rescure Institute Squad This will be difficult because there are so many bad guys that want to kill you.If you move right and use cover then you will be able to take a majority of them before it is all done.Once you take care a majority of the work you will be able to reach Jonathon and his squad who will be able to support you throughout the rest of this mission. 2. Neutralize Dropships These aren't really that hard to take out, you just need to take fire at their engines.If either of the ships are able to make their way to drop off some friends then you will have to take some time mopping up their friends. 3. Ambush Convoy The majority of killing for this will be done by the other soldiers, with you just taking out the man that will want to hop in the turret and kill you and your friends. 4. Disable Air Defenses You will want to make your way to kill the soldiers on the roof,cause if you don't they will harass you.There will be a sniper in the tower a little bit away who needs to die quickly and a firefight will come quickly that needs to be put down. You will eventually come to a path that veers left and right.You can take either, as it really doesn't matter much.You will want to take out the final major gunfight with grenades but keep some for the upcoming major battle. 5. Kill Mai Hem There is no way to destroy the hovercraft bottom line.You will want to take out the cushion that the hovercraft uses in order to to make the fight much easier.Use only explosives as because they are the only ones that will do damage to it.Evenutally she will be a sitting duck that you can take out fairly easily. /Mission 12/ 1. Escort Jonathon You will have to take a jetpack down and rescue Jonathan after you take down the enemy jetpacks.Once you take them down, walk after Jonathan and he will follow you throughout the rest of the battle. 2. Assist Institute Squad You will find that the squad is pinned down at some ruins and you will need to help them.Stay a distance away and kill the enemy snipers with a scoped weapon.After the snipers have been taken care of it will be time to deal with the rest.Go to the ruins and take out the rest of the ground troops. Take the road to the right and you will head inside the temples in order to move on.You will eventually make your way until you come to a set of steps on the left and right, the left is the one that you want.You will see a scene where a soldier will have a rocket launcher and you want to take him out fast or most likely Jonathon will die. After that you will hit the road and take it to the left around a corner and there will be an entrance to the ruins, but make sure to go back and pick up the rocket launcher after you have taken care of any enemies in your path. 3. Destroy Mortar Launchers You will need to use the rocket launcher in order to take care of the mortar launchers that are plaguing you at the moment.If you take out each of the mortars then you will be able to free up a squad that will help you get across the bridge in one piece. 4. Infiltrate Coliseum You will want to make it to the right side of the bridge and to the turret.You will be able to take out most of the troops.After that is done you will have to make your way to get the rest of the ones under cover.Go up a little bit and more enemies will come so retreat to the turret and use it.Repeat that one more time and you will trigger the last wave. You will eventually be attacked by Zhang Li's elite guard and they can deal a lot of damage so retreat back to the turret one last time to carpet the area with fire because they are all invisible.Finally, make your way to the Coliseum to finish the mission up. /Mission 13/ Li will like to jump around a lot.You should be able to get a good headshot off after he lands and begins to shoot at you.He will eventually be able to recharge his life so when you see a fancy thing start to happen shoot him in order to stop him from healing himself. A good amount of the damage will be dealt by your Viblade.Once he lands on your pad you will want to back up and wait for the shield to drop.He will eventually fall and you can start to hack at him with the Viblade.As long as you hack at him well enough you will be able to kill him and finsih the game. =================================================================== Unlockables =================================================================== Here is a list of where all of the weapons are in order to use them later in weapon load outs.You must finish the mission with the weapon in order to use it later. Falcon Nightclub Stakeout Magnum Rooftops Escape Magsec 4 Mansion Infiltration Phychosis Gun Trinity Infiltration M60 Mansion Infiltration Plasma Rifle Temple Surveillance Rocket Launcher Bridge Assult DW-P5 Nightclub Stakeout UGL Liberator Nightclub Stakeout CMP-150 Sewer Retrieval RCP-90 Jungle Storm KSI-74 Lab Rescue FAC-16 Trinity Escape SuperDragon Outpost Rescue Laptop Trinity Infiltration Viblade Mansion Infiltration DEF-12 Shotgun Nightclub Stakeout Combat Sheild Trinity Infiltraiton Frag Grenade Nightclub Stakeout Multi Mine Temple Surveillance Hawk Boomerang Rooftops Escape 10 Minutes Survived -Survive 10 minutes in Onlsaught mode 100 Headshot Kills -Get 100 Headshots kills in any Multiplayer mode 100 Melee Kills -Get 100 Melee kills in an Multiplayer mode 100 Kills in Team Killcount -Get 100 kills in Team Killcount mode 10 Territories Held -Score 10 points in Territory Gain mode 100 Explosive Kills -Get 100 kills using explosive in any Multiplayer modes Played 10 Deathmatch games -Play 10 Deathmatch games 100 Sniper Kills -Get 100 Sniper kills in any Multiplayer modes 10 Headshot Kills -Get 10 Headshots kills in any Multiplayer mode 100 Kills in Killcount -Get 100 kills in Killcount mode 10 Sniper Kills -Get 10 Sniper kills in any Multiplayer modes 10 Explosive Kills -Get 10 kills using explosive in any Multiplayer modes 10 Kills in Killcount -Get 10 kills in Killcount mode 10 Melee Kills -Get 10 Melee kills in an Multiplayer mode 10 Kills in Team Killcount -Get 10 kills in Team Killcount mode Complete Single Agent -Complete Single Player on Agent Difficulty Complete Single Perfect Agent -Complete Single Player on Perfect Agent Difficulty Complete Single Secret Agent -Complete Single Player on Secret Agent Difficulty Complete Single Dark Agent -Complete Single Player on Dark Agent Difficulty Complete Co-Op Agent -Complete Co-Op on Agent Difficulty Complete Co-Op Secret Agent -Complete Co-Op on Secret Agent Difficulty Completed Co-Op Perfect Agent -Complete Co-Op on Perfect Agent Difficulty Completed Co-Op Dark Agent -Complete Co-Op on Dark Agent Difficulty Played 100 Deathmatch Games -Play 100 Deathmatch games Played 1000 Deathmatch Games -Play 1000 Deathmatch games Played 10 Dark-Ops Games -Play 10 Dark-Ops games Played 100 Dark-Ops Games -Play 100 Dark-Ops games Played 1000 Dark-Ops Games -Play 1000 Dark-Ops games 1000 Kills in Team Killcount -Get 1000 Kills in Team Killcount Mode 1000 Kills in Killcount -Get 1000 Kills in Killcount Mode 10 Flags Captured -Capture 10 Flags in Capture The Flag mode 100 Flags Captured -Capture 100 Flags in Capture The Flag mode 10 Player Infected -Infect 10 Players in Infection mode 100 Player Infected -Infect 100 Players in Infection mode 1000 Player Infected -Infect 1000 Players in Infection mode 100 Territories Held -Score 100 Points in Territorial Gains mode 10 Rounds Survived -Survive 10 Rounds of Eradication mode 100 Rounds Survived -Survive 100 Rounds of Eradication mode 1000 Rounds Survived -Survive 1000 Rounds of Eradication mode 10,000 CR Property Destroyed -Destroy 10K CR of property in Sabotage 100,000 CR Property Destroyed -Destroy 100K CR of property in Sabotage 100 Minutes Survived -Survive for 100 minutes Onslaught. 1000 Sniper Kills -Get 1000 Sniper kills in any Multiplayer Mode 1000 Headshot Kills -Get 1000 Headshot kills in any Multiplayer Mode 1000 Melee Kills -Get 1000 Melee kills in any Multiplayer Mode 1000 Explosive Kills -Get 1000 Explosive kills in any Multiplayer Mode 1 Co-op Mission On Dark Agent -Complete 1 Co-Op misson on Dark Agent Difficulty 5 Co-op Missions On Dark Agent -5 Co-Op missons on Dark Agent Difficulty 1 Solo Mission On Dark Agent -Complete 1 Solo misson on Dark Agent Difficulty 5 Solo Mission On Dark Agent -Complete 5 Solo missons on Dark Agent Difficulty =================================================================== Notes =================================================================== Notes/Usage of Guide -This guide is only to be used by GameFaqs and GameHelper.com and their affiliates. If this is found on any other website please contact me as soon as possible. -This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright.